From 2c9e7fc593a8d8346fbd1b2bdbb7d732817e076a Mon Sep 17 00:00:00 2001 From: C xkey Date: Thu, 5 Oct 2023 10:14:00 +0000 Subject: [PATCH] mini lang --- chinese_(simplified)/global.ini | 111886 ++++++++++++++++------------- 1 file changed, 60365 insertions(+), 51521 deletions(-) diff --git a/chinese_(simplified)/global.ini b/chinese_(simplified)/global.ini index 8d99d20..1617e2c 100644 --- a/chinese_(simplified)/global.ini +++ b/chinese_(simplified)/global.ini @@ -1,7681 +1,4 @@ -2019_Ann_Sale_Day2=展览馆开放日第2天 -2019_Ann_Sale_Day3=展览馆开放日第3天 -2019_Ann_Sale_Day4=展览馆开放日第4天 -2019_Ann_Sale_Day5=展览馆开放日第5天 -2019_Ann_Sale_Day6_01=展览馆开放日第6天 -2019_Ann_Sale_Day6_02=展览馆开放日第6天 -2019_Ann_Sale_Day7=展览馆开放日第7天 -2019_Ann_Sale_Day8=展览馆开放日第8天 -2019_Ann_Sale_Day9=展览馆开放日第9天 - 全展亮点 -890_J_MissionTest=WIP Disable the hack before it is complete %ls -890_J_Mission_Obj_VIP_Long=WIP - Protect the VIP -890_J_Mission_Obj_VIP_Short=WIP - Protect the VIP -890_J_Mission_WaypointVIP=WIP - Defend VIP -890_J_Mobi_Desc=WIP - Go to Hijacked 890 and stop hijacking / hack -890_J_Mobi_Title=WIP - 890 Jump in danger -890_J_Screen= -@Invictus_TourSoon=Invictus Coming Soon -ATC_Area18=18区 降落@vehicle_DescGRIN_STV=制造商:灰猫工业(Greycat Industrial)\n定位:运输\n\n准备好在工作中使用灰猫工业的STV来获得一些真正的乐趣。这款运动型全地形车由专业人士为专业人士打造,拥有闪电般的速度和方便的内置存储空间。 -ATC_Area18=18区 降落服务 -ATC_Automated=自动降落服务 -ATC_CryAstro=寒宇载具服务 -ATC_GrimHEX=格林皇家 降落服务 -ATC_Levski=列夫斯基 降落管制 -ATC_Lorville=罗威尔 降落服务 -ATC_Lorville_Gate01=罗威尔1号门 -ATC_Lorville_Gate02=罗威尔2号门 -ATC_Lorville_Gate03=罗威尔3号门 -ATC_Lorville_Gate04=罗威尔4号门 -ATC_Lorville_Gate05=罗威尔5号门 -ATC_Lorville_Gate06=罗威尔6号门 -ATC_Orison=奥里森 降落服务 -ATC_OutpostArcCorp=弧光星前哨站 降落服务 -ATC_OutpostGeneric=前哨站 降落管制 -ATC_OutpostRayari=拉亚利前哨站 降落服务 -ATC_OutpostShubin=舒宾前哨站 降落管制 -ATC_OutpostTerraMills=泰拉磨坊前哨站 降落管制 -ATC_PlatinumBay=白金湾 降落服务 -ATC_PortOlisar=奥丽莎空间站降落服务 -ATC_RandR=R&R空间站 降落服务 -AaronHalo=亚伦环 -AbandonedOutpost_001=废弃前哨站 -AbandonedOutpost_001_desc=严禁闯入,此建筑已停止服务。请勿使用、占用或进入。 -Aciedo_CommArray_desc_shared=该通信阵列由亚希多通信拥有并运营,为该空间领域提供通信覆盖和应急通信网络(ECN)服务。 -Activation_Off=唤醒 -Activation_Offline=- 离线 - -Activation_On=唤醒中 -Admin_Ask_Work=有活儿干么? -Admin_Blackbox_Dropoff_Request=放下黑匣子。 -Admin_Counter_Marker_01=送货地点 -Admin_Deliver_Marker_01=递送 -Admin_Delivery_Dropoff_Request=放下快递。 -Admin_Delivery_Pickup_Request=拿取快递。 -Admin_Goodbye=再见。 -Admin_Help_Cargo=卖一些货。 -Admin_Pickup_Marker_01=取货 -Admin_Repair_Pickup_Request=取一个电源核心。 -Admin_Small_Talk=最近怎么样? -Alerts_BeingArrested=待在原地,正在进行逮捕 -Alerts_BeingScanned=保持静止,正在扫描中 -AmbassadorFlights_Allies=银叶会 -AmbassadorFlights_RepUI_Area=UEE -AmbassadorFlights_RepUI_Description=使节航空所提供的接送服务一直是许多VIP和高管的首选,他们也因此享誉帝国。使节航空拥有自己的豪华船队来载运富有的客户,同时为了将服务进一步提升,他们会招募满足其在卫生、舒适与隐私方面极高标准的私家飞行员。 -AmbassadorFlights_RepUI_Focus=客运服务 -AmbassadorFlights_RepUI_Founded=2650 -AmbassadorFlights_RepUI_Headquarters=太阳系,地球,纽约市 -AmbassadorFlights_RepUI_Leadership=恩雅·沃尔夫,CEO -AmbassadorFlights_RepUI_Name=使节航空 -AmbassadorFlights_Rivals=N/A -ArcCorp_desc_shared=一座弧光集团运营的矿产设施。 -AstroArmada_Salesperson_Conv_001_1=[PH] Line 1:blah blah blah -BHG_Certification_Criminal_Desc=根据我们一名成员的推荐,赏金猎人公会将为您提供获得“逮捕嫌疑犯执照”的机会。\n\n这将意味着您有资格追踪和逮捕被通缉的嫌疑犯,他们比一般的被悬赏犯人更难捉摸,比起您平时处理的那些货色有更强的驾驶技术和更多的资源,抓捕他们将十分具有挑战性。\n\n您必须成功缉拿这个名为~mission(TargetName)的通缉犯,才能通过认证。 -BHG_Certification_Criminal_Title=罪犯追捕执照 -BHG_Certification_Easy_Desc=根据对您的潜在能力评估,赏金猎人公会将为您提供获得“入门级赏金猎人执照”的机会。\n\n此执照表示您有资格追踪和逮捕低风险目标(LRT)。这些犯罪分子一般会驾驶较小的船只,但通常也会跟着几个护送人员,使他们更具威胁。\n\n您必须成功缉拿这个名为~mission(TargetName)的低风险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 -BHG_Certification_Easy_Title=入门级赏金猎人执照 -BHG_Certification_EscapedConvict_Desc=由于地区内的逃犯有所增加,赏金猎人公会想为您提供获得“抓捕逃犯执照”的机会。\n\n这表示您有资格追踪和逮捕逃脱的罪犯。 这些亡命之徒通常很难被抓获,需要具备特殊技能和高度的直觉。\n\n您必须成功缉拿这个名为~mission(TargetName)的逃犯,才能成功通过认证。\n -BHG_Certification_EscapedConvict_Title=逃犯抓捕执照 -BHG_Certification_Hard_Desc=随着您在圈内的地位不断提高,赏金猎人公会想为您提供获得“职业赏金猎人执照”的机会。\n\n此执照表示您有资格追踪和逮捕高风险目标(HRT)。这些目标是在多人护送下乘坐大型多人船移动的罪犯。 额外的进攻和防御能力使他们成为除了那些老练成员外,大多数人的棘手目标。\n\n您必须成功缉拿这个名为~mission(TargetName)的高风险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 -BHG_Certification_Hard_Title=职业赏金猎人执照 -BHG_Certification_Medium_Desc=随着您的技术日益精进,赏金猎人公会希望为您提供获得正式的“赏金猎人执照”的机会。\n\n此执照表示您有资格跟踪和逮捕中等风险目标 (MRT),他们通常会乘坐带有若干护送人员的中型船只,这类不法分子是赏金猎人在绝大多数任务中都要碰到的。\n\n您必须成功缉拿这个名为~mission(TargetName)的中等风险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 -BHG_Certification_Medium_Title=正式赏金猎人执照 -BHG_Certification_Super_Desc=因为认可您在飞船方面的专业知识,赏金猎人公会希望为您提供获得“大师级赏金猎人执照”的机会。\n\n此执照表明您有资格追踪和逮捕极端危险目标(ERT),他们乘坐次主力舰级别的飞船,有重兵护卫。这些目标仅分配给最有经验的赏金猎人。\n\n您必须成功缉拿这个名为~mission(TargetName)的极度危险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 -BHG_Certification_Super_Title=大师级赏金猎人执照 -BHG_Certification_VeryEasy_Desc=根据对您的能力的评估,赏金猎人公会希望为您提供获得“见习赏金猎人执照”的机会。\n\n此执照表示您有资格跟踪和逮捕极低风险目标(VLRT),这些一般是会驾驶小型飞船的罪犯,很少有一个以上的护卫人员。 非常适合刚开始涉足该领域的新手赏金猎人。\n\n您必须成功缉拿这个名为~mission(TargetName)的极低风险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 -BHG_Certification_VeryEasy_Title=见习赏金猎人执照 -BHG_Certification_VeryHard_Desc=根据你过往执行任务的表现,赏金猎人公会将为您提供获得“精英赏金猎人执照”的机会。\n\n此执照表明您有资格跟踪和逮捕极高风险目标(VHRT)。 这些罪犯在大型多人船上行动并且带有大量护航。 您要应对很多敌人,与这些目标的接触可能是致命的。\n\n您必须成功缉拿这个名为~mission(TargetName)的极高风险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 -BHG_Certification_VeryHard_Title=精英赏金猎人执照 -BHG_From=赏金猎人公会 -BHG_ReputationJournal_CS3_BodyText=您已获得赏金猎人公会的“嫌疑犯逮捕执照”,并有资格追捕和逮捕根据法律法规而被通缉的个人。 -BHG_ReputationJournal_CS3_ShortTitle=获得罪犯追捕执照 -BHG_ReputationJournal_CS3_Title=罪犯追捕执照 -BHG_ReputationJournal_CS4_BodyText=[PH] Elusive Bounty CS4 License Earned -BHG_ReputationJournal_CS4_ShortTitle=[PH] Elusive Bounty CS4 License Earned -BHG_ReputationJournal_CS4_Title=[PH] Elusive Bounty CS4 License Earned -BHG_ReputationJournal_CS5_BodyText=[PH] Elusive Bounty CS5 License Earned -BHG_ReputationJournal_CS5_ShortTitle=[PH] Elusive Bounty CS5 License Earned -BHG_ReputationJournal_CS5_Title=[PH] Elusive Bounty CS5 License Earned -BHG_ReputationJournal_Easy_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕低风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_Easy_ShortTitle=已获得入门级赏金猎人执照(可追缉低风险目标) -BHG_ReputationJournal_Easy_Title=入门级赏金猎人执照(可追缉低风险目标) -BHG_ReputationJournal_EscapedConvict_BodyText=赏金猎人工会在此认证你有资格追踪和抓捕逃脱的嫌犯。 -BHG_ReputationJournal_EscapedConvict_ShortTitle=已获得逃犯逮捕执照 -BHG_ReputationJournal_EscapedConvict_Title=逃犯逮捕执照 -BHG_ReputationJournal_Hard_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕高风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_Hard_ShortTitle=已获得职业赏金猎人执照(可追缉高风险目标) -BHG_ReputationJournal_Hard_Title=职业赏金猎人执照(可追缉高风险目标) -BHG_ReputationJournal_Medium_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕中等风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_Medium_ShortTitle=已获得正式赏金猎人执照 (可追缉中等风险目标) -BHG_ReputationJournal_Medium_Title=正式赏金猎人执照 (可追缉中等风险目标) -BHG_ReputationJournal_Super_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕极端危险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_Super_ShortTitle=已获得大师级赏金猎人执照(可追缉极端危险目标) -BHG_ReputationJournal_Super_Title=大师级赏金猎人执照(可追缉极端危险目标) -BHG_ReputationJournal_VeryEasy_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕极低风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_VeryEasy_ShortTitle=已获得见习赏金猎人执照(可追缉极低风险目标) -BHG_ReputationJournal_VeryEasy_Title=见习赏金猎人执照(可追缉极低风险目标) -BHG_ReputationJournal_VeryHard_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕极高风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_VeryHard_ShortTitle=已获得精英赏金猎人执照(可追缉极高风险目标) -BHG_ReputationJournal_VeryHard_Title=精英赏金猎人执照(可追缉极高风险目标) -Bacchus=巴克斯星系 -Bacchus1=巴克斯 I -Bacchus1_Desc=一颗超级类地行星,因为太靠近该双星星系的两颗恒星导致行星表面的岩石已经沸腾,并形成了令人难以置信的高温和烟雾弥漫的大气。 -Bacchus2=巴克斯 II -Bacchus2_Desc=一颗分布着许多人口稠密的岛屿,并具有多种气候和多样生物的海洋星球尽管至今为止巴努人仍未承认巴克斯II是否如同UEE理论中设想的那样是巴努人的母星,但他们的确会在这颗星球上进行“集会”;在这个特殊的活动中巴努人会聚集在一起,做出会影响全体巴努人的决策。 -Bacchus3=巴克斯 III -Bacchus3_Desc=一颗以动态的漩涡云和频繁的电风暴为特征的巨型气态星球。 -Bacchus_AsteroidBelt1=巴克斯小行星带 阿尔法 -Bacchus_AsteroidBelt1_Desc=这里被几代巴努人过度开采,这条小行星带早就变成一座垃圾堆了。 -Bacchus_Desc=迄今为止,尽管巴努没有给出官方说法,但是UEE中许多人都相信他们的母星就在巴克斯这个双星星系的星系里。与巴努星系一样,这里的商业航道经常挤满了来自巴努,人类与希安的访客。在星系外围永久驻留的大型船团是商队们的热门目的地。\n -Bacchus_Flotilla=巴克斯船团 -Bacchus_Flotilla_Desc=已成为永久漂流市场的大型舰船群,得益于其在跳跃点附近的位置,吸引了各种各样的旅客和商人进出星系。 -Bacchus_JumpPoint_Garron=巴克斯 - 盖荣 跳跃点 -Bacchus_JumpPoint_Garron_Desc=该跳跃点连接着巴克斯星系和UEE管辖的盖荣星系。 -Bacchus_JumpPoint_Geddon=巴克斯 - 格登 跳跃点 -Bacchus_JumpPoint_Geddon_Desc=该跳跃点连接着巴克斯星系和格登星系。 -Bacchus_Star1=巴克斯 A -Bacchus_Star1_Desc=一颗G型主序星,是巴克斯B的主星。 -Bacchus_Star2=巴克斯 B -Bacchus_Star2_Desc=一颗K型主序星,是巴斯克A的伴星。 -BarMenu_Cognac=干邑白兰地 -BarMenu_CubaLibre=自由古巴(8 aUEC) -BarMenu_Gin=金酒 -BarMenu_GinTonic=金汤力(8 aUEC) -BarMenu_Rum=朗姆酒 -BarMenu_RumCola=朗姆酒可乐(8 aUEC) -BarMenu_Screwdriver=螺丝起子(8 aUEC) -BarMenu_SubMenu_Beer=啤酒 -BarMenu_SubMenu_Liquor=烈酒 -BarMenu_Tequila=龙舌兰 -BarMenu_Vodka=伏特加 -BarMenu_Whiskey=威士忌 -BarMenu_WhiskeyCola=威士忌可乐(8 aUEC) -BarMenu_beer_bottle_Hoffdor=瓶装霍夫多啤酒 (8 aUEC) -BarMenu_beer_bottle_LibertyAleGen=瓶装利伯蒂啤酒-宗星(5 aUEC) -BarMenu_beer_bottle_LibertyAlePike=瓶装利伯蒂啤酒-派克(5 aUEC) -BarMenu_beer_bottle_LibertyAleTerra=瓶装利伯蒂啤酒-泰拉(5 aUEC) -BarMenu_beer_bottle_SmoltzLight=瓶装斯莫尔茨淡爽啤酒(5 aUEC) -BarMenu_beer_bottle_smoltz=瓶装斯莫尔茨(5 aUEC) -BarMenu_beer_draft_01=[PH] Draft Beer 1 (7 aUEC) -BarMenu_beer_draft_02=[PH] Draft Beer 2 (7 aUEC) -BarMenu_beer_draft_03=[PH] Draft Beer 3 (7 aUEC) -BarMenu_beer_draft_04=[PH] Draft Beer 4 (7 aUEC) -BarMenu_beer_draft_05=[PH] Draft Beer 5 (7 aUEC) -BarMenu_beer_draft_06=[PH] Draft Beer 6 (7 aUEC) -BarMenu_beer_draft_Hoffdor=散装霍夫多啤酒(7 aUEC) -BarMenu_beer_draft_LibertyAleGen=散装利伯蒂啤酒-宗星(7 aUEC) -BarMenu_beer_draft_LibertyAlePike=散装利伯蒂啤酒-派克(7 aUEC) -BarMenu_beer_draft_LibertyAleTerra=散装利伯蒂啤酒-泰拉(7 aUEC) -BarMenu_beer_draft_SmoltzLight=散装斯莫尔茨淡爽啤酒(7 aUEC) -BarMenu_beer_draft_smoltz=散装斯莫尔茨啤酒(7 aUEC) -Bartender_Convo_OrderBeer=啤酒 -Bartender_Convo_OrderNothing=什么都不要 -Bartender_Convo_OrderWhiskey=威士忌 -Bartender_Greet=嘿,能给我来一杯吗? -Battaglia_Allies=矿工联合会、人民联盟 -Battaglia_Rivals=抹除者 -Battaglia_convo_followup_more_work=还有别的活吗? -Battaglia_convo_shopping=买东西。 -Battaglia_convo_visiting=只是看看。 -Battaglia_convo_wanted_to_see_who_you_are=就是想来随便看看,顺道打个招呼。 -Battaglia_convo_will_come_back_later=没事,我以后再来 -Battaglia_convo_work=找工作。 -BeaconDropoff_ObjectiveMarker=信标 -BlacJac_Allies=弧光集团 -BlacJac_RepUI_Area=斯坦顿III、 各种区域 -BlacJac_RepUI_Description=黑杰克安保是由电车城的杰克·恩戈建立的,旨在为那些正与日益严重的非法问题作斗争的企业提供保护服务。不久之后,这个安保组织因其高效而赢得了声誉,更大的公司开始与黑杰克签订合同,来处理其它星球的事务。同一时期,弧光集团曾试图建立自己的安全部队来照料他们新买的星球,斯坦顿III,但经过一系列的挫折和预算问题,决定雇佣曾协助公司处理其他几项安保事务的黑杰克,他们在2906年开始接管这颗星球的治安工作。 -BlacJac_RepUI_Focus=私人安保公司 -BlacJac_RepUI_Founded=2885 -BlacJac_RepUI_Headquarters=电车城,阿修罗,费荣星系 -BlacJac_RepUI_Leadership=杰克·恩戈 Jr,CEO -BlacJac_RepUI_Name=黑杰克 -BlacJac_ReputationJournal_Agent_Demotion_BodyText=[PH] [Authority] Demotion - Junior Agent -BlacJac_ReputationJournal_Agent_Demotion_ShortTitle=[PH] [Authority] Demotion - Junior Agent -BlacJac_ReputationJournal_Agent_Demotion_SubHeading=[PH] [Authority] Demotion - Junior Agent -BlacJac_ReputationJournal_Agent_Demotion_Title=[PH] [Authority] Demotion - Junior Agent -BlacJac_ReputationJournal_Agent_Promotion_BodyText=[PH] [Authority] Promotion - Senior Agent -BlacJac_ReputationJournal_Agent_Promotion_ShortTitle=[PH] [Authority] Promotion - Senior Agent -BlacJac_ReputationJournal_Agent_Promotion_SubHeading=[PH] [Authority] Promotion - Senior Agent -BlacJac_ReputationJournal_Agent_Promotion_Title=[PH] [Authority] Promotion - Senior Agent -BlacJac_ReputationJournal_Applicant_Promotion_BodyText=[PH] [Authority] Probation begun -BlacJac_ReputationJournal_Applicant_Promotion_ShortTitle=[PH] [Authority] Probation begun -BlacJac_ReputationJournal_Applicant_Promotion_SubHeading=[PH] [Authority] Probation begun -BlacJac_ReputationJournal_Applicant_Promotion_Title=[PH] [Authority] Probation begun -BlacJac_ReputationJournal_JuniorAgent_Demotion_BodyText=[PH] [Authority] On notice - back to Probation -BlacJac_ReputationJournal_JuniorAgent_Demotion_ShortTitle=[PH] [Authority] On notice - back to Probation -BlacJac_ReputationJournal_JuniorAgent_Demotion_SubHeading=[PH] [Authority] On notice - back to Probation -BlacJac_ReputationJournal_JuniorAgent_Demotion_Title=[PH] [Authority] On notice - back to Probation -BlacJac_ReputationJournal_JuniorAgent_Promotion_BodyText=[PH] [Authority] Promotion - Agent -BlacJac_ReputationJournal_JuniorAgent_Promotion_ShortTitle=[PH] [Authority] Promotion - Agent -BlacJac_ReputationJournal_JuniorAgent_Promotion_SubHeading=[PH] [Authority] Promotion - Agent -BlacJac_ReputationJournal_JuniorAgent_Promotion_Title=[PH] [Authority] Promotion - Agent -BlacJac_ReputationJournal_MasterAgent_Demotion_BodyText=[PH] [Authority] Demotion - Veteran Agent -BlacJac_ReputationJournal_MasterAgent_Demotion_ShortTitle=[PH] [Authority] Demotion - Veteran Agent -BlacJac_ReputationJournal_MasterAgent_Demotion_SubHeading=[PH] [Authority] Demotion - Veteran Agent -BlacJac_ReputationJournal_MasterAgent_Demotion_Title=[PH] [Authority] Demotion - Veteran Agent -BlacJac_ReputationJournal_Probation_Demotion_BodyText=[PH] [Authority] Termination of contract -BlacJac -BlacJac_ReputationJournal_Probation_Demotion_ShortTitle=[PH] [Authority] Termination of contract -BlacJac_ReputationJournal_Probation_Demotion_SubHeading=[PH] [Authority] Termination of contract -BlacJac_ReputationJournal_Probation_Demotion_Title=[PH] [Authority] Termination of contract -BlacJac -BlacJac_ReputationJournal_Probation_Promotion_BodyText=[PH] [Authority] Probation complete - Junior Agent -BlacJac_ReputationJournal_Probation_Promotion_ShortTitle=[PH] [Authority] Probation complete - Junior Agent -BlacJac_ReputationJournal_Probation_Promotion_SubHeading=[PH] [Authority] Probation complete - Junior Agent -BlacJac_ReputationJournal_Probation_Promotion_Title=[PH] [Authority] Probation complete - Junior Agent -BlacJac_ReputationJournal_SeniorAgent_Demotion_BodyText=[PH] [Authority] Demotion - Agent -BlacJac_ReputationJournal_SeniorAgent_Demotion_ShortTitle=[PH] [Authority] Demotion - Agent -BlacJac_ReputationJournal_SeniorAgent_Demotion_SubHeading=[PH] [Authority] Demotion - Agent -BlacJac_ReputationJournal_SeniorAgent_Demotion_Title=[PH] [Authority] Demotion - Agent -BlacJac_ReputationJournal_SeniorAgent_Promotion_BodyText=[PH] [Authority] Promotion - Veteran Agent -BlacJac_ReputationJournal_SeniorAgent_Promotion_ShortTitle=[PH] [Authority] Promotion - Veteran Agent -BlacJac_ReputationJournal_SeniorAgent_Promotion_SubHeading=[PH] [Authority] Promotion - Veteran Agent -BlacJac_ReputationJournal_SeniorAgent_Promotion_Title=[PH] [Authority] Promotion - Veteran Agent -BlacJac -BlacJac_ReputationJournal_VeteranAgent_Demotion_BodyText=[PH] [Authority] Demotion - Senior Agent -BlacJac_ReputationJournal_VeteranAgent_Demotion_ShortTitle=[PH] [Authority] Demotion - Senior Agent -BlacJac_ReputationJournal_VeteranAgent_Demotion_SubHeading=[PH] [Authority] Demotion - Senior Agent -BlacJac_ReputationJournal_VeteranAgent_Demotion_Title=[PH] [Authority] Demotion - Senior Agent -BlacJac_ReputationJournal_VeteranAgent_Promotion_BodyText=[PH] [Authority] Promotion - Master Agent -BlacJac_ReputationJournal_VeteranAgent_Promotion_ShortTitle=[PH] [Authority] Promotion - Master Agent -BlacJac_ReputationJournal_VeteranAgent_Promotion_SubHeading=[PH] [Authority] Promotion - Master Agent -BlacJac_ReputationJournal_VeteranAgent_Promotion_Title=[PH] [Authority] Promotion - Master Agent -BlacJac_Rivals=埃克哈特安保、北境之岩服务团队 -BoardingGate_Verifying=验证中 -Boarding_Gate_Access_Granted=准许进入 -Boarding_Gate_Automatic_door=自动门 -Boarding_Gate_Caution=注意 -Boarding_Gate_Check_ID=请检查您的ID -Boarding_Gate_Confidential=机密 -Boarding_Gate_Press_ID=将ID贴于屏幕上 -Boarding_Gate_Proceed=穿过大门 -Boarding_Gate_Thank=谢谢您 -Boarding_Gate_Title=大门屏幕 -Boarding_Gate_Try_Again=再试一次 -Boarding_Gate_Wait=请等待确认窗口 -Boarding_Gate_Welcome=欢迎 -Boarding_Gate__Access_Denied=拒绝访问 -BountyHuntersGuild_Allies=督导局、雇佣兵公会 -BountyHuntersGuild_RepUI_Area=地球联合帝国全境 -BountyHuntersGuild_RepUI_Description=赏金猎人公会运作了五个多世纪,其活跃的时间几乎与太空中出现不法分子的时间一样长。它主要是一个服务性公会,为其赏金猎人成员提供各种资源和福利,如物资折扣、审核合适的合约和职业培训。安全部队往往更喜欢使用公会成员进行赏金工作,因为公会的认证计划保持了成员的高标准水平。 -BountyHuntersGuild_RepUI_Focus=服务工会、培训以及认证 -BountyHuntersGuild_RepUI_Founded=2387 -BountyHuntersGuild_RepUI_Headquarters=纽约市,地球,太阳系 -BountyHuntersGuild_RepUI_Leadership=克里斯汀·索博特卡,会长 -BountyHuntersGuild_RepUI_Name=赏金猎人公会 -BountyHuntersGuild_Rivals=N/A -Burrito_Name=[PH] Burrito -CDF_Allies=地球联合帝国海军,督导局 -CDF_RepUI_Area=地球联合帝国 -CDF_RepUI_Description=民事防御部队是一支由志愿者组成的民兵部队,作为民兵动员计划的一部分而建立的。旨在危机期间和面临大规模威胁时,以供地球联合帝国征召对其提供支援。该组织的定位不是取代现有的安全部队,而是作为其在危机期间的临时补强。民事防御部队的志愿者们需要完成从战斗到支援的各种任务。 -CDF_RepUI_Focus=紧急支援 -CDF_RepUI_Founded=2947 -CDF_RepUI_Headquarters=斯塔弗德,里提夫,布莱梅星系 -CDF_RepUI_Leadership=布莱斯·巴列瓦,主管 -CDF_RepUI_Name=民事防御部队 -CDF_Rivals=异种威胁 -CThing_LocateObject=找到停机坪 -CThing_Mission_Desc=释放~mission(NameSave1)\n释放~mission(NameSave2) -CThing_Mission_Obj_1=WIP - Go to location -CThing_Mission_Obj_2_Long=WIP - Eliminate Security Forces -CThing_Mission_Obj_2_Short=安保:%Is -CThing_Mission_Obj_3_Long=解决他们... -CThing_Mission_Obj_3_Short=管道:%Is -CThing_Mission_Title=WIP leak no no -CThing_logofstuff=这是记录东西的日志 -Cano=卡诺星系 -Cano1=卡诺 I -Cano1_Desc=这颗被潮汐锁定的中行星围绕着恒星快速公转。\n -Cano2=卡提娜 -Cano2_Desc=地球化改造工程师对该海洋行星的地形改造持续了几个世纪,但难以转换的浓厚大气让工程收效甚微,直到他们在深海发现了微生物,全部工程都被停止,而卡提娜也被置于保护性限制下。为了保护发展中的本土生命形式,行星居住点受到了严格的管制。 -Cano3=卡诺 III -Cano3_Desc=一支试图地形改造云雾行星的科考队的常驻地。\n -Cano4=卡诺 IV -Cano4_Desc=一颗表面呈现复数红色和棕色色带的气态巨行星。调查显示,这颗行星遭受着巨大的风暴,有些风暴的直径甚至达一千公里。 -Cano_AsteroidBelt1=卡诺小行星带 阿尔法 -Cano_AsteroidBelt1_Desc=当地形改造公司在卡提娜星作业时,这一片小行星带被大量开采。\n -Cano_Desc=卡诺星系是UEE于2463年发现的四行星星系。这个星系中最多的人口分布在行星卡提娜(卡诺II)上,地理工程师们一直试图将这个海洋世界变成陆地,直到在深海中发现了正在发展的生命。从那时起,保护性法律开始实施,现在居民们只能生活在北部冰盖下的洞穴里。 -Cano_JumpPoint_Davien=卡诺 - 戴维恩 跳跃点 -Cano_JumpPoint_Davien_Desc=该跳跃点连接着卡诺星系和戴维恩星系。 -Cano_JumpPoint_Pyro=卡诺 - 派罗 跳跃点 -Cano_JumpPoint_Pyro_Desc=该跳跃点连接着卡诺星系和无主的派罗星系。 -Cano_Star=卡诺 -Cano_Star_Desc=一颗G型主序星。 -Casaba_Salesperson_Conv_001_1=[PH] Line 1:blah blah blah -Castra=卡斯塔星系 -Castra1=卡斯塔 I -Castra1_Desc=卡斯塔的第一颗行星没有大气层或任何值得进行大规模采矿作业的原材料。驻扎在该星系中的UEE海军曾对这片荒无之地进行过多次轰炸,因此才有了“靶心”这个昵称。 -Castra2=卡斯卡姆 -Castra2_Desc=最初,这颗行星被当作前沿军事要塞和训练基地。在梅塞尔时代结束后,卡斯塔II被清理后作为为民用居住地。 -Castra_Desc=在2530到2789年这段人类与希安的紧张时期中,由于被作为舰载轰炸机的集结点,卡斯塔成为佩里线沿线上至关重要的军事据点。"明里条约"被泰伊总督承认,大部分UEE军队从该星系撤军,星系开放给公众居住。卡斯塔能够经历人口的激增,都要归功于军队撤离后廉价的房地产市场。\n -Castra_JumpPoint_Hadrian=卡斯塔 - 哈德良 跳跃点 -Castra_JumpPoint_Hadrian_Desc=该跳跃点连接着卡斯塔星系和哈德良星系。 -Castra_JumpPoint_Nyx=卡斯塔 - 尼克斯 跳跃点 -Castra_JumpPoint_Nyx_Desc=该跳跃点连接着卡斯塔星系和无主的尼克斯星系。 -Castra_JumpPoint_Oso=卡斯塔 - 奥索 跳跃点 -Castra_JumpPoint_Oso_Desc=该跳跃点连接着卡斯塔星系和受到《公平机会法案》保护的奥索星系。 -Castra_JumpPoint_Oya=卡斯塔 - 欧雅 跳跃点 -Castra_JumpPoint_Oya_Desc=该跳跃点连接着卡斯塔星系和欧雅星系。 -Castra_JumpPoint_Pyro=卡斯塔 - 派罗 跳跃点 -Castra_JumpPoint_Pyro_Desc=该跳跃点连接着卡斯塔星系和无主的派罗星系。 -Castra_Star=卡斯塔 -Castra_Star_Desc=卡斯塔 -ChainedDeliveryModule_Display_001=递送完成 %ls -ChainedDeliveryModule_Drop_Long_001=递送~mission(Item1)至~mission(Location2|Address)。 -ChainedDeliveryModule_Drop_Long_002=递送~mission(Item2)至~mission(Location3|Address)。 -ChainedDeliveryModule_Drop_Long_003=递送~mission(Item3)至~mission(Location1|Address)。 -ChainedDeliveryModule_Drop_Short_001=递送至~mission(Location2)。 -ChainedDeliveryModule_Drop_Short_002=递送至~mission(Location3)。 -ChainedDeliveryModule_Drop_Short_003=递送到~mission(Location1)。 -ChainedDeliveryModule_Long_001=在~mission(Location1|Address)取得~mission(Item1)。 -ChainedDeliveryModule_Long_002=在~mission(Location2|Address)取得~mission(Item2)。 -ChainedDeliveryModule_Long_003=在~mission(Location3|Address)取得~mission(Item3)。 -ChainedDeliveryModule_Main_Long_001=沿着多个站点递送所有包裹。 -ChainedDeliveryModule_Main_Short_001=递送所有包裹 -ChainedDeliveryModule_Short_001=取得~mission(Item1) -ChainedDeliveryModule_Short_002=取得~mission(Item2) -ChainedDeliveryModule_Short_003=取得~mission(Item3) -CitCon17_Lorville_QT=罗威尔大门 -CitCon17_Lorville_QT_Desc=WIP -Clovis_Safe_WIP_Journal_Sub_Heading_Clue_01=Unable to open to safe door please send code -Clovis_Safe_WIP_Journal_Sub_Heading_Clue_02=-FAILED TO SEND MESSAGE-\nThe code to open the safe is 459256 -Clovis_Safe_WIP_Journal_Title_Clue_01=Unable to Open Safe -Clovis_Safe_WIP_Journal_Title_Clue_02=RE:Unable to Open Safe -Clovis_Safe_WIP_Mission_Title_Text=Investigate Safe -Clovis_Safe_WIP_Objective-001_Text_Long=Go to the location of the missing safe -Clovis_Safe_WIP_Objective-001a_Text_Long=Find and collect the safe -Clovis_Safe_WIP_Objective-002_Text_Long=Return the safe to the admin -Clovis_Safe_WIP_Objective_001_Text_Short=Go to Safe Location -Clovis_Safe_WIP_Objective_001a_Text_Short=Find Safe -Clovis_Safe_WIP_Objective_002_Text_Short=Return Safe -Clovis_Safe_WIP_Objective_003_Text_Long=Investigate the clues that could provide a code for unlocking the safe -Clovis_Safe_WIP_Objective_003_Text_Short=Investigate Clues -Clovis_Safe_WIP_Objective_003a_Text_Long=Find the second datapad for the safe's code -Clovis_Safe_WIP_Objective_003a_Text_Short=Find the next datapad -Clovis_Safe_WIP_Objective_004_Text_Long=Return to the safe and unlock the chest -Clovis_Safe_WIP_Objective_004_Text_Short=Return to safe -Clovis_Safe_WIP_Objective_005_Text_Long=Return the mission item to the admin -Clovis_Safe_WIP_Objective_005_Text_Short=Return Mission Item -ClovusDarneely_RepUI_Association=“回收和处理” -ClovusDarneely_RepUI_Biography=克洛夫斯·达尼利是罗威尔主要的废品回收场“回收和处理”的一名职员,他以受过高等教育和有点博学而闻名,他的客户不清楚为什么他要从事这种废品回收工作。 -ClovusDarneely_RepUI_Location=罗威尔,赫斯顿,斯坦顿星系 -ClovusDarneely_RepUI_Occupation=职员 -CollectCryptoKey_Lawful_Desc=[PH] Lawful: Mission Description -CollectCryptoKey_Lawful_Desc_Long_01=[PH] Lawful Text Long: Go to UGF Location and collect Crypto Key -CollectCryptoKey_Lawful_Desc_Short_01=[PH] Lawful Text Short: Collect Crypto Key -CollectCryptoKey_Lawful_Title=[PH] Lawful: Collect CryptoKey -CollectCryptoKey_ObjvMarker_01=[PH] Obv Marker: Search UGF -CollectCryptoKey_Unlawful_Desc=[PH] Unlawful: Mission Description -CollectCryptoKey_Unlawful_Desc_Long_01=[PH] Unlawful Text Long: Go to UGF Location and collect Crypto Key -CollectCryptoKey_Unlawful_Desc_Short_01=[PH] Unlawful Text Short: Collect Crypto Key -CollectCryptoKey_Unlawful_Title=[PH] Unlawful: Collect CryptoKey -CommArrayKill_Desc=[PH] Kill Target(s) located in the CommArray's visual range before they leave the area -CommArrayKill_Desc_001=[PH] Kill Player(s) around Comm Array -CommArrayKill_Desc_Long_001=[PH] Go to the selected Comm Array -CommArrayKill_Desc_Long_002=[PH] Kill selected targets in the hacked CommArrays area -CommArrayKill_Desc_Short_001=[PH] Go To Comm Array -CommArrayKill_Desc_Short_002=[PH] Kill Targets -CommArrayKill_Marker_001=[PH] Kill Target -CommArrayKill_Marker_002=[PH] Kill Target -CommArrayKill_Title=[PH] Kill Target -CommArrayKill_Title_001=[PH] Kill Players -CommArray_Activate=启动 -CommArray_Deactivate=停用 -CommArray_Hack=骇入 -CommArray_Login=登录 -CommArray_Logout=登出 -CommArray_Repair=修复 -CommArray_desc_001=WIP 防止黑客对~mission(Location)进行入侵 -CommArray_title_001=防止黑客对~mission(Location)进行入侵 -Commissary_Attract=杂货铺 -Commissary_Click=点击浏览 -Commissary_Collect_001=谢谢惠顾\n请拿取您的物品 -Commissary_Collect_Warning_001=物品等待中\n请在限定时间内前拿取您的物品 -Commissary_Collect_Warning_002=警告\n无人领取的物品将会被退回库存 -Commissary_Collect_Warning_003=物品已退回\n请再次选择 -Commissary_Dispense_001=配给 -Commissary_Dispensing_001=请等待\n物品配给中 -Commissary_PlayerMerits=你的功绩点数: -Commissary_PurchaseItem=[PH] Purchase -Commissary_ScreenHeader=请您选择 -Commissary_SelectItem=[PH] Select -Commissary_nostock=缺货 -Commissary_restocking_001=补货中 -Community_Service_Desc=清理周围的所有垃圾 -Community_Service_Desc_Long=垃圾已清理 %Is -Community_Service_Title=清理街道 -ConstantineHurston_RepUI_Association=赫斯顿动力 -ConstantineHurston_RepUI_Biography=作为赫斯顿家族的骄傲成员,康斯坦丁·赫斯顿承诺自己将帮助他的家族遗产继续增长。然而,康斯坦丁声称,比起依靠自己的姓氏,他更宁愿凭自己的功绩获得晋升。虽然他目前只是一个初级外包代理,但他坚信自己很快就会证明自己的价值,并在赫斯顿动力公司迅速升职。 -ConstantineHurston_RepUI_Location=罗威尔,赫斯顿,斯坦顿星系 -ConstantineHurston_RepUI_Occupation=初级外包代理 -Constantine_Allies=赫斯顿动力 -Constantine_Rivals=工人联会 -CovalexIC_Courier=[ 快递 ] 科瓦莱什速运 -CovalexIC_Data=[ 数据 ] 科瓦莱什速运 -CovalexIC_Haulage=[ 运输 ] 科瓦莱什速运 -CovalexIC_LightGoods=[ 轻型货物 ] 科瓦莱什速运 -Covalex_Allies=N/A -Covalex_Danger_001=还有一件事,我看到你将在一个高安全的区域工作。我相信你总会遵循最好的方式来工作,但稍微小心一点总不是个坏主意。安全总比后悔要好,对吧! -Covalex_Danger_002=最后一件事,之前的一些操作员报告我们这片区域里存在一些非法活动。准备一些额外的安全预防措施或许会是个好主意。但如果你确实遇到了某种情况 (尽管大概率不会碰上),请记住科瓦莱什的政策是“走为上计”。 -Covalex_Danger_003=另外,很不幸的是这份合约似乎被标记上了安全警示。你不需要担心太多...话虽如此,但是在工作期间还是要格外小心。做好所有准备,你才不会被任何事吓到。 -Covalex_Danger_004=附带的小小提醒。系统标记了这份合约存在潜在风险。这也许不意味着什么,但是如果你在完成它的途中遇到一个、两个又或者是三个小麻烦,不必太过惊讶。 -Covalex_Danger_005=最后一件事。这份合约已经被打上了安全警告。当存在比平时更高的风险时,他们就会加上这个警告。有时这意味着会经过危险的航线,有时是附近被目击到有歹徒,但无论如何你都要格外谨慎。 -Covalex_LocalDelivery_desc_01=你好呀!\n\n我们有一条本地路线需要配送。这阵子实在太忙了!\n\n~mission(Itinerary)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。”\n\n\n\n\n\n\n\n科瓦莱什货运是一家有限责任公司。接受本合约,即视您同意了我们的额外补充的“独立工人补充信息指南v.2948.01.29”中所有条款和条件。科瓦莱什航运不对独立承包人履行合约过程中发生的任何损害。 -Covalex_LocalDelivery_desc_02=你好!\n\n突然收到个需要人跑腿的小差事,我觉得可以发给你看看。\n\n~mission(Itinerary)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。”\n\n\n\n\n\n\n\n科瓦莱什货运是一家有限责任公司。接受本合约,即视您同意了我们的额外补充的“独立工人补充信息指南v.2948.01.29”中所有条款和条件。科瓦莱什航运不对独立承包人履行合约过程中发生的任何损害。 -Covalex_LocalDelivery_desc_03=嘿,\n\n今天过得如何,我可不太顺心。啊算了,我们还是谈谈生意上的事吧。我这有一个本地配送希望你能接手。\n\n~mission(Itinerary)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。”'\n\n\n\n\n\n\n\n科瓦莱什货运是一家有限责任公司。接受本合约,即视您同意了我们的额外补充的“独立工人补充信息指南v.2948.01.29”中所有条款和条件。科瓦莱什航运不对独立承包人履行合约过程中发生的任何损害。 -Covalex_LocalDelivery_desc_intro=哈喽呀!\n\n科瓦莱什公司目前正在招聘新员工并且正在寻找新的货运承包商。为了看看你是否是科瓦莱什要找的人,我们安排了以下送货路线作为对你的技能评估。\n\n~mission(Itinerary)\n\n如果成功完成,你就会被正式视为科瓦莱什公司的货运承包商。\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。”\n\n\n\n\n\n\n\n科瓦莱什货运公司是一家有限责任公司。通过接受本合同,您同意我们扩展的所有条款和条件。“独立工作者补充资料指南v.2948.01.29.” 科瓦莱什货运公司不对作为独立承包商运作时发生的任何损失负责。 -Covalex_LocalDelivery_desc_rehire=哈喽,\n\n由于科瓦莱什公司重新开始招聘雇员,我因此也得到了让你重新上岗的许可。你只需要完成这个货运订单\n\n~mission(Itinerary)\n\n我很期待能重新看到你出现在公司的花名册上,祝你好运。\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。”\n\n\n\n\n\n\n\n科瓦莱什货运公司是一家有限责任公司。通过接受本合同,您同意我们扩展的所有条款和条件。“独立工作者补充资料指南v.2948.01.29.” 科瓦莱什货运公司不对作为独立承包商运作时发生的任何损失负责。 -Covalex_LocalDelivery_header_01=科瓦莱什本地配送路线 -Covalex_LocalDelivery_title_01=科瓦莱什本地配送路线 -Covalex_LocalDelivery_title_intro=科瓦莱什评估 -Covalex_LocalDelivery_title_rehire=科瓦莱什重新评估 -Covalex_LogIn=需要\n登录 -Covalex_LogInText=将手指置于键板上\n进行识别扫描 -Covalex_Messages=新的\n待读\n信息 -Covalex_QuantumSensitiveDelivery_DescPointer=~mission(Contractor|QuantumSensitiveDeliveryDesc) -Covalex_QuantumSensitiveDelivery_Desc_001=嗨,\n\n \n\n我们科瓦莱什遇到点困难。一批稀热树脂被意外地送到了错误的地点,我们希望尽快把它正确地送到。这是我们必须为客户做的事。\n\n现在棘手的是稀热树脂在量子航行中是不稳定的。通常情况下,我们会让一艘装备齐全的货船来处理交货,但由于时间紧迫,我希望你能帮忙做这件事,只要它在你的船上的时候你别量子航行就好了。不是很理想的选择,但只要你加满油应该就没问题。\n\n这是详细情况 -\n\n~mission(Itinerary)\n\n记住,小心而稳健,但也要尽可能快!\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。” \n\n\n\n\n\n\n\n科瓦莱什货运是一家责任有限公司。接受本合约,即表示您同意本公司《独立工人补充信息指南v.2948.01.29》中列出的所有条款和条件。科瓦莱什货运对独立承包者操作时发生的任何损害不负责。 -Covalex_QuantumSensitiveDelivery_Desc_002= 嗨,\n\n有个问题,我真的希望你能帮我解决。\n\n有一批稀热树脂被错误地送到了错误的地址,它需要尽快地送到正确收货地。\n\n更复杂的是,你可能知道,也可能不知道,稀热树脂是量子敏感的,这意味着你要么需要一个适当的屏蔽容器,要么你在运载它的时候不使用量子航行。 \n\n通常情况下,我会找一个有合适设备的承包商来,但现在已经耽搁太久了,我相信你会用传统的方式送过来的。\n\n这是细节 -\n\n~mission(Itinerary)\n\n既然你将以正常的速度飞行,我绝对建议你在出发前一定要把油箱加满。我可不想看到你走半路没油了这种情况。\n\n再次感谢你帮我摆脱困境!\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。” \n\n\n\n\n\n\n\n科瓦莱什货运是一家责任有限公司。接受本合约,即表示您同意本公司《独立工人补充信息指南v.2948.01.29》中列出的所有条款和条件。科瓦莱什货运对独立承包者操作时发生的任何损害不负责。 -Covalex_QuantumSensitiveDelivery_Desc_003=嗨,\n\n似乎有些表格处理错误,一批稀热树脂被错误地送到了错误的地址。不幸的是,我们在原来的运输船离开星系后才意识到这一错误,现在我需要另一个飞行员来把它送到正确的地点。\n\n原来的船处理这个会更好的原因是,这是量子敏感的稀热树脂。如果没有适当的屏蔽容器,恐怕你只能在不使用量子驱动器的情况下运送货物,否则可能会损坏货物(和你的飞船)。\n\n这是更多细节-\n\n~mission(Itinerary)\n\n但是,嘿,有时候稍微慢一点也不错。想想那些美丽的景色吧!只要你的油箱加满了油,为什么不坐下来享受飞行过程呢?\n\n感谢你的帮助。\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。” \n\n\n\n\n\n\n\n科瓦莱什货运是一家责任有限公司。接受本合约,即表示您同意本公司《独立工人补充信息指南v.2948.01.29》中列出的所有条款和条件。科瓦莱什货运对独立承包者操作时发生的任何损害不负责。 -Covalex_QuantumSensitiveDelivery_Itinerary=递送路线\n\n拿取包裹\n ·收取在~mission(Pickup1|Address)所有的包裹\n\n交货地点(任何订单)\n · 递送包裹 #~mission(item1|serialnumber) 到 ~mission(DropOff1|Address)\n · 运送包裹#~mission(item2|serialnumber) 到 ~mission(DropOff2|Address)\n -Covalex_QuantumSensitiveDelivery_Itinerary_Stanton1=递送路线\n\n拿取包裹\n · 收取在~mission(Pickup1|Address)所有的包裹\n\n交货地点\n · 递送包裹到 ~mission(DropOff1|Address)\n\n -Covalex_QuantumSensitiveDelivery_Title_001=运输错误 - 量子航行敏感货物 -Covalex_Reaction_BadStreak_001=你最近运气不怎么好,是吧?我不想说的过于夸张,但是你最近几个合约中的表现评分远低于平均水平。不过你的运气还没全部用光!科瓦莱什对于人才培养有自己的见解,他们对我们可以从错误中学习有着坚定的信心 (谢天谢地!不然估计我也不会在这里工作了 :p )。所以让我们把过去的事儿多放下,让其变成我们学习的经验,然后昂首迈向未来吧! -Covalex_Reaction_BadStreak_002=这是在我工作中我不太想做的事情。我们必须就你最近一系列的合约来谈谈了。事情没有像你所想的那样发展,对吗?我不会试图粉饰你的表现,真的不是很理想。但是如同他们所说,将功补过为时未晚。我再给你一次机会,让我们看看你真正的本领吧。 -Covalex_Reaction_BadToGood_001=我必须说,你最近干的这次活儿真的是将功补过了。干得漂亮!好了,继续保持! -Covalex_Reaction_BadToGood_002=恭喜你将表现评分扭转了回来!我一直都是支持你的!果然你在最近的工作中,证明你在紧要关头是能把事情办好的。现在我们只需要保持这种斗志! -Covalex_Reaction_Bad_001=我很不想这么做,但是我不得不审查一下你最近的合约。看起来你碰上了一些麻烦。我知道,我们都会时不时遇到一些无法避免的障碍。现在我建议你花点儿时间去思考一下到底是什么出了问题,并想想在下一份合约中你能改进的三件事儿。这是一个能帮助我改进自己的小练习,这难道不就是生活的真谛吗?自我精进。好了,现在来看看我手上有什么激动人心的新工作! -Covalex_Reaction_Bad_002=为了以后咱们的合作,我想简单说说你在上一份合约中的表现。在我的纪录里它看起来不太理想,也许那天你正好身体不适,我当然知道会有这种情况,但是我强烈建议你用现在这次合约的机会来向我们展示一下你真正的水平。 -Covalex_Reaction_GoodStreak_001=我正在整理我的记录,哇!你最近的工作做得十分棒!我和其他小快递员谈到过你,别说是我说的啊,他们都很嫉妒我能和你这么杰出的快递员合作。继续保持下去,我们都会成为科瓦莱什的名人! -Covalex_Reaction_GoodStreak_002=首先,我想让你知道我和科瓦莱什速运的所有员工都非常感谢你做出的贡献。你一直都在完成合约这事上给我意料之外的惊喜。好了,这可够让你自信心爆棚了吧! -Covalex_Reaction_GoodToBad_001=不得不说,我对报告中你上一次合约的评价有点惊讶。你以前一直都做得很好呀!现在我们就把它当作一次无心之过,把注意力集中在下一个活上,好吗? -Covalex_Reaction_GoodToBad_002=我必须问一句 - 就说上一次合约,你是不是和我一样失望?你的纪录本来很好的!但是别担心,常在河边走哪能不湿鞋。我们如何应对这些失误才是关键,这就像那句谚语 - "屡战屡败,屡败屡战"。 -Covalex_Reaction_Good_001=根据我的记录显示,你在上一份合约上做得非常好!我个人对你很想说一句,好样的!科瓦莱什希望多看到这样的表现。 -Covalex_Reaction_Good_002=不得不说,你在上一份合约中做得很出色,你的辛勤工作不会被忽略! -Covalex_Reaction_LastWarning_001=鉴于你最近的表现,如果你不能让你的记录变好,恐怕科瓦莱什就要把你加入留用处分名单,并将你从活跃承包商名单中移除了。不过别担心,这份合约是一个很好的机会,向我们展示你有多努力的想去达到科瓦莱什的标准。我相信你可以做的非常完美。 -Covalex_Reaction_LastWarning_002=有一个坏消息。我收到了通知,科瓦莱什可能要将与你的合作关系转为"不活跃"的状态了。似乎你过往的记录不尽如人意。好消息是,做出改变的想法还为时不晚!如果你顺利完成接下来的这一份合约,人们便会知道你仍藏有制胜王牌。 -Covalex_Reaction_Renew_001=我们确实都很久没有联系了,但我很高兴头儿愿意让你再跑一个"实习评估",证明你是一个合格的科瓦莱什独立承包商。我一向乐意给人们第二次证明自己的机会,这次该轮到你了。 -Covalex_Reaction_Renew_002=我这有些好消息。上头让我们重新查了一遍实习承包商名单,看看有没有值得再次考虑的家伙。我第一眼就看中了你,就看你意下如何了。你准备好将旧账一笔勾销,重新开始了吗? -Covalex_RepUI_Area=地球联合帝国 -Covalex_RepUI_Description=科瓦莱什是宇宙中最大的货运公司之一,能获得如此成就要很大程度归功于他们与独立飞船驾驶员签约的政策。他们很早就意识到到,驾驶自己船只的船主对公司的成功有着很大的贡献。同时独立船主也确保了货运的效率尽可能的高。因此在大多数星系的绝大多数时间,星系里面的飞的飞船很大一部分都和科瓦莱什货运有着签约关系。 -Covalex_RepUI_Focus=快递、货运、邮政服务 -Covalex_RepUI_Founded=2782 -Covalex_RepUI_Headquarters=安吉利,克罗肖星系 -Covalex_RepUI_Leadership=吉尔伯特·马拉贡,CEO -Covalex_RepUI_Name=科瓦莱什 -Covalex_Rivals=N/A -Covalex_SignOff_001=先提前谢过你愿意接下这份急单, -Covalex_SignOff_002=祝你好运! -Covalex_SignOff_003=回头在聊, -Covalex_SignOff_004=就像我墙头海报上写的那样,"一路顺风,亲爱的!" -Covalex_SignOff_005=等不及你的好消息了, -Covalex_SignOff_006=祝你任务愉快, -Covalex_SignOff_007=祝你旅行愉快,一路平安! -Covalex_SignOff_008=我会支持你的,别让我失望! -Covalex_Timed_001=这一单被标记为"优先急件",所以你得在规定时间内把它送到。希望这不成问题。 -Covalex_Timed_002=这次合约时间非常紧,一定注意时间。 -Covalex_Timed_003=此外,我们得在时限内把所有事干完。你得让客户高兴才行! -Covalex_Timed_004=这是个"优先急件"任务,也就是说不允许任何延误。 -Covalex_Timed_005=客户表示这是"优先急件",你跑单时别忘了看着点表。 -Criminal_LocalDelivery_desc_01=我们现在要多加一个运货的来弥补目前低迷的供应水平。\n\n我们需要你去农场拿上原料带去实验室,将精炼过的玩意儿带去密室切割包装好,然后将成品交给我们的分销商。\n\n流程很简单,你知道该怎么做 -\n\n~mission(Itinerary)\n\n我们安排好了秘密交接点,省的那些安保到时候来扰事。\n\n做事的时候干净利落,严格按照计划进行就不会出幺蛾子。把该做的都做了,我们不会亏待你的。\n -Criminal_LocalDelivery_desc_02=~mission(DropOff1)的货要见底了,急需搞一批新的。\n\n我感觉你能帮我们去农场跑一趟搞一点来?\n\n~mission(Itinerary)\n\n只要在秘密交接点把东西交给我的手下,你就能获得一笔不菲的报酬。\n\n还有,就当帮我个忙,别被抓了。\n -Criminal_LocalDelivery_desc_03=因为一起倒霉的事故,我们现在少一个飞行员。目前有一整批货需要尽快处理和包装,我们得赶在它们烂掉之前全给卖了。\n\n这就是我们现在急需的 -\n\n~mission(Itinerary)\n\n我知道安保是个问题,所以你最好在~mission(DropOff1)秘密交接的时候保持低调。\n -Criminal_LocalDelivery_title_01=恢复补给 -Criminal_Localdelivery_header_01=恢复补给 -Criminal_RetrieveData_Reclaimer_ShipName=黑鸢号 -Criminal_RetrieveData_Reclaimer_desc=我本来在追踪一个数据包,正当要休息时飞船遭到了攻击,是一艘被九尾改装的回收者,叫黑鸢号。我尝试骇入黑鸢号服务器确认他们是否拷贝了数据,但是没有他们的实体密钥我无法远程绕过他们的加密协议。\n\n接下来就该你登场了。我需要有人闯进那里,拿到密钥,破解服务器,让我能远程下载我需要的数据。\n\n你是个聪明人,知道我们要与谁打交道,好好制定计划。 既然要去捅老虎屁股,那我们就别给他们留任何机会。还有,要记得擦屁股,完成任务后摧毁黑鸢号。\n -Criminal_RetrieveData_Reclaimer_obj_long_01=登陆黑鸢号。 -Criminal_RetrieveData_Reclaimer_obj_long_02=找到破解密钥。 -Criminal_RetrieveData_Reclaimer_obj_long_03=插入破解密钥至服务器。 -Criminal_RetrieveData_Reclaimer_obj_long_04=摧毁黑鸢号。 -Criminal_RetrieveData_Reclaimer_obj_marker_01=黑鸢号 -Criminal_RetrieveData_Reclaimer_obj_marker_03=破解密钥 -Criminal_RetrieveData_Reclaimer_obj_short_01=登陆黑鸢号 -Criminal_RetrieveData_Reclaimer_obj_short_02=找到破解密钥。 -Criminal_RetrieveData_Reclaimer_obj_short_03=插入破解密钥至服务器 -Criminal_RetrieveData_Reclaimer_obj_short_04=摧毁黑鸢号 -Criminal_RetrieveData_Reclaimer_obj_short_05=黑鸢号自毁: %ls -Criminal_RetrieveData_Reclaimer_title=夺取数据 -Criminal_Steal_Danger_Easy_001=Criminal Easy Danger Placeholder text -Criminal_Steal_Danger_Medium_001=Criminal Medium Danger Placeholder text -Criminal_Steal_Easy_Desc_001=Criminal Easy Description Placeholder text ~mission(Danger) (Contractor|StealEasyTimed) -Criminal_Steal_Easy_Title_001=Criminal Easy Title Placeholder text -Criminal_Steal_Medium_Desc_001=Criminal Medium Description Placeholder text ~mission(Danger) (Contractor|StealMediumTimed) -Criminal_Steal_Medium_Title_001=Criminal Medium Title Placeholder text -Criminal_Steal_Timed_Easy_001=Criminal Easy Timed Placeholder text -Criminal_Steal_Timed_Medium_001=Criminal Medium Timed Placeholder text -Criminal_from=未知发送方 -Crus_HistMarker_From=十字军历史协会 -Crus_HistMarker_Text_01=著名音乐家卡罗琳"涡旋"索森于2915年1月8日出生在这里。为了迎接她的出生,她家族的飞船降落在了原定航线附近的一座哨所。青少年时期,索森凭借她在鼓后展现出的惊人的速度与灵活性而赢得了"涡旋"这个称号。作为“苍穹”的奠基者之一,她重新定义了流行音乐,并成为了UEE这十多年来最著名,受最多人效仿的知名鼓手。 -Crus_HistMarker_Text_02=在希克斯研究站工作的拉亚利科学家们于2938年创造出了一种革命性的非甾体抗炎药(NSAID)。这种一般被称为"噻普洛嗪"的药品已经被大量使用于仿生机械义体置换手术中,在减轻疼痛感并抑制炎症的的同时并不会引起常见于其它品类非甾体抗炎药中的副作用。 -Crus_HistMarker_Text_03=2941年,就在这里,泰拉磨坊的研究员们将赛琳特殊的土壤成分与基因改良技术相结合,创造出了一种新型杂交水果"泰拉莓"。这种独一无二的,带有酸味的紫色浆果有着比同类更久的保存期,这也让它成为了一种更适合在星际间运输的水果。 -Crus_HistMarker_Text_04=就是这座避难所当年救了著名冒险家巴斯蒂安·尼米兹一命。2930年,十字军工业聘请了著名的冒险家,用徒步旅行并提供更新日志的方式宣传卫星的美丽多姿。在成功地环游了赛琳和耶拉之后,尼米兹却没能在6月24日上传关于耶拉的日志。一个搜寻小组被组织起来寻找他,但没有找到。几天后,尼米兹从这个避难所联系上了十字军当局。他在这里摔伤了脚踝,这次可怕的跌倒不光让他本人遭了罪,他的mobiGlas也被摔坏了。尼米兹获救康复后,他回到塔拉林峡谷避难所继续完成他环绕耶拉的旅程。 -Crus_HistMarker_Text_05=建造这个避难所的部分原因是伊桑·哈尔顿的家人和朋友的慷慨捐助。遍布中村谷的巨石利岩使其成为了地下竞速赛手们趋之若鹜的热门目的地。缺乏经验的赛手伊森·哈尔顿由于无法应对此赛道中连续的急转弯,在2917年的比赛中发生碰撞事故并最终不幸地因为伤势过重而离世。为了避免其他赛手重蹈覆辙,急救避难所于2918年在此建立。 -Crus_HistMarker_Text_06=马里奥·科索是十字军应急部队的第一负责人。科索的任务是为那些在十字军卫星上发现自己需要帮助的人提供支援与救助服务,他领导的团队接到的第一个遇险信标就来自这个盆地。在他2938年退休时,作为给他的荣誉,这个盆地以他的名字命名。 -Crus_HistMarker_Text_07=著名摄影师朱莉安娜·阿斯顿于2918年在这里拍摄了那张著名的耶拉行星带的光芒映射着黑色宇宙的照片。这里的景色与她的艺术作品有着非常深的关系,以至于在2928年,这里被正式命名为"阿斯顿岭"以纪念她的艺术造诣。 -Crus_HistMarker_Text_08=坐落于于多个峡谷交汇处的上方,狼穴得名的原因要归功于十字军的勘测员卡莉·斯特罗布在她的初次报告中兴奋地指出"奇怪的是,似乎有一种类似狼的生物以某种方式找到了在该地区定居的方法。它们的嚎叫声在方圆数公里内都能听到。"虽然之后进一步的调查证明这些"狼"仅仅是一位同行的勘测员的恶作剧,但这个名字还是保持了下来。 -Crus_HistMarker_Text_09=这片山脉是以十字军工业的前首席执行官奥古斯特-顿洛命名的。很多人认为是顿洛的愿景才让十字军工业成为如今的公司。就是因为这一点,才将这可以看到戴玛尔那广阔的自然风景的地方,以他的名字命名为邓洛山脉。 -Crus_HistMarker_Text_10=戴玛尔的这一部分因为一个古怪的艺术家在此地落窝后而被称为埃格平原。诺曼·埃格在2920年代最为出名,因为他建造了一系列极为庞大的装置艺术品,以至于从平原上方飞过的舰船都能看到它们。这些作品被埃格称为"短暂的艺术",他并不想永久保存它们。而是让卫星上不断飞旋的风沙将它们慢慢地侵蚀并埋没。 -Crus_HistMarker_Text_11=坦登平原的名字是为了纪念特工克里斯塔·坦登,他在2912年因追捕犯罪嫌疑人而穿越这片平原时遭到伏击后被杀害。 -Crus_HistMarker_Text_12=从2923年到2927年,一位神秘的捐助者自告奋勇地在这座紧急避难所里放满了自制的果泥果醬。最初报道这件事的是一名滞留的飞行员,随着消息越传越广,许多旅客都会亲自前往避难所品尝果醬。2927年,当一名记者试图了解是谁留下了这些甜点时,果酱的供应就像一开始神秘地出现一样,神秘地停止了。但是,许多游客依旧继续将果酱带至该地点,直到今天,这一传统仍然得以保留。 -Crus_HistMarker_Text_13=十字军的前首席舰船设计师,雪莉·阿什本,愈发沉迷于这个能够以如画的角度欣赏十字军星地平线的地点。她经常拜访这个能激发她创造力的地点,也因此让她的团队给这里起了个阿什本通道的昵称。在她2940年退休后,这个昵称也成为了此处地点的官方名称。 -Crus_HistMarker_Text_14=2936年时,十字军工业赞助了一次寻找他们卫星上最佳旅行地点的比赛。唐纳尔·佛拉纳根通过发现此地点赢得了当时的一等奖,为了纪念他,此地也用他的名字命名。 -Crus_HistMarker_Text_15=十字军首席执行官凯利·卡普兰十分喜爱赛琳这里的地貌,她甚至要求用她的爱犬朱利普的名字来命名这个山谷。 -Crus_HistMarker_Text_16=2912年8月25日,在这里,拉克德拉·瓦尔什组织并赢得了首个在耶拉上的地面载具竞速赛。这条赛道在地面载具竞速赛爱好者之间出名,并且之后被认定为卫星上的第一条官方竞速赛道。 -Crus_HistMarker_Text_17=2906年,达尼尔·阿贾在这里建立了戴玛尔上的第一个永久居住点。 -Crus_HistMarker_Text_18=2906年,飞利浦·徐在这里建立了赛琳上的第一个永久居住点。 -Crus_HistMarker_Text_19=2907年,威尔玛·艾佛雷在这里建立了耶拉上的第一个永久居住点。 -Crus_HistMarker_Text_20=督导局干员,配合赫斯顿以及十字军的安全部队,于2929年10月23日时将臭名昭著的阿米尔·特雷曼在坠机后逼进了这个山谷。当时嫌犯用他船上的部件匆忙制造了一个临时工事。从那时开始了长达三天的充满戏剧性的对峙,在此期间执法人员从来没停止过全波段广播喊话,但直到第三天结束,这场闹剧落下了血腥的帷幕时,督导局最后也没能成功活捉特雷曼。 -Crus_HistMarker_Text_21=于2094年10月2日的此处,查德·弗利成功完成了首次单人驾驶地面载具环绕赛琳一周的壮举。 -Crus_HistMarker_Text_22=在2934年时,艾希尔·赫斯顿被一伙歹徒所绑架,他们把她关在一个静滞仓内,打算从她家族那里勒索一笔不菲的赎金。装着那个12岁女孩静滞仓的飞船在其注册标签暴露后被发现被藏在这里。当其中一个歹徒尝试去搞一个新的注册标签时,一位碰巧路过的拾荒者麦克·佩卓斯基发现了那艘船。他当即向当局报告了这个位置,甚至还冒着生命危险躲在附近,在确保当局到达现场之前都没有离开。为此佩卓斯基在艾希尔和她家人团聚后受到了赫斯顿安全部门的表彰。 -Crus_HistMarker_Text_23=2920年代的早期,臭名昭著的毕林尔兄弟把这里戏称为"诀别喷泉",因为他们经常在这里处理掉那些胆敢反抗他们犯罪帝国的人的尸体。人们相信这里至少埋葬了或者说煮熟了14个人,其中包括著名的赏金猎人,布里·库兹涅佐夫。当然,想从这里把尸体捞回来的想法可以说是痴人说梦了。 -Crus_HistMarker_Text_24=著名植物学家布莱恩·沙基尔于2909年的此处开始了他对改变戴玛尔星物种多样性的尝试。他所出版的 “花开戴玛尔:斯坦顿2b卫星植物区系指南”时至今日还是被认为是相关课题内极具权威性的可靠引用源。 -Crus_HistMarker_Text_25=艾尔玛·特奥罗于2909年在此地出生,她是历史上首个出生在耶拉的人。她的父母,阿尔伯塔·特奥罗与诺拉·特奥罗,在诺拉预产期时来这颗卫星上参加一场比赛。当时阿尔伯塔已经来不及飞到最近的医疗设施了,所以他将自己的星座原地降落,并成功地为他的女儿接了生。 -Crus_HistMarker_Text_26=在十字军工业买下这颗气态巨行星之前,UEE海军控制着这部分星系。2904年,UEE海军在此地建立了一处军事设施用以支援并监管位于十字军星上层大气中的造船厂。该设施已于2908年废弃并迁址。 -Crus_HistMarker_Text_27=赫斯顿与其工人间不可调和的矛盾最终在2927年到2929年间引发了一系列暴乱。作为回应,赫斯顿对进出其行星的交通开始了长达15个月之久的严格管控。许多工人尝试逃离赫斯顿,但很少有人成功。在那艰苦的环境下,一颗叫做"赫斯顿热线"的指路明星冉冉升起,这是一个经常变动频率的通信频道。那些想要逃离行星,且足够幸运得到热线频率的人们可以通过这个热线请求离开行星的帮助。在那之后会有专人给志愿飞行员们传达必须严格遵照的任务指示。在那个动荡的时期,这里曾经被负责赫斯顿热线的活动家们用于给即将被转移出赫斯顿的逃跑工人们的临时避难所。 -Crus_HistMarker_Text_28=赛琳星的命名其实来源于一个经典儿童故事"给奶奶的礼物"中幺妹的名字,这颗卫星上有许多休眠火山完美反映了故事中这个角色所暗藏的火爆脾气。这座被火山地质学家命名为赛琳峰的休眠火山目前正处在严格且细致的监测之下,人们相信它很可能会在不久的将来重新活跃起来。 -Crus_HistMarker_Text_29=戴玛尔的名字来源于故事"给奶奶的礼物"中的二弟。早期探险者觉得戴玛尔上曲曲折折的山谷非常贴合故事中角色容易迷路的特点。 -Crus_HistMarker_Text_30=耶拉的名字来自于故事"给奶奶的礼物"中大姐的名字,她是一位冷酷而精于算计的人。在这片广袤平原上产生了首次卫星探索最低温度的记录,也因此给这里赢得了耶拉平原的名字。 -Crus_HistMarker_Text_31=于2908年在此处建立的第一个观察站标志着人类对赛琳星间歇泉研究的开始。地质学家兰代尔·英格尔花了接近10年的时间调查这些自然奇观。他首先提出了关于该卫星上的间歇泉在给营养和矿物土地提供滋养这一重要假说。 -Crus_HistMarker_Text_32=科斯蒂根皇帝在2944年访问斯坦顿星系期间,他在加莱特家庭种植站享用了一顿饭。科斯蒂根皇帝希望他的访问能引起全帝国辛勤工作的独立农业者的注意,这将有益于参议院当时在争论中的农业补贴的立法。 -Crus_HistMarker_Text_33=2927年,法基赫·鲍里索夫向戴玛尔引入了大批转基因陆蟹。螃蟹经得起星球干燥的考验,在戴玛尔的部分地区漫游了将近十年,但鲍里索夫将这颗星球变成牧场主天堂的梦想从未实现。鲍里索夫计划的一个关键组成部分是让螃蟹在星球有限的自然植被上吃草,但这样做却让这些动物身上散发出令人讨厌的气味,这股气味会附着在衍生自它们的任何产品上。 -Crus_HistMarker_Text_34=2924年8月22日,业余考古学家桑尼·帕克揭示了一种化石,他声称该化石属于居住在该星球上的一种新的有意识物种。有关这一发现的新闻传播到各个领域,并激起了科学界的兴趣。但是,桑尼并没有允许科学家检查这些标本,而是进行了一次巡回展览,甚至还向希望看到这些标本的人收取门票费。他的行为遭到了科学界的谴责,在UEE政府的干预下,化石被证明是假的。 -Crus_HistMarker_Text_35=浪漫主义者相信,在这块悬崖突岩上互相表达爱意的恋人将永远在一起。这个传说起源于臭名昭著的亡命情侣亚希子"豺狼"巴赞和瑞克"暗影"米利甘的骇人故事。在2913年,就在他们即将被捕的那一刻,这对恋人决定为了避免牢狱之刑而手牵着手跳崖自杀。 -Crus_HistMarker_Text_36=2940年12月31日,斯坦顿骑士萨塔球队降落在这里,以便对其舰船进行紧急维修。在等待期间,球队为能在第二天的决赛中赢过基尔卫士队制定了策略。根据球队成员的说法,正是在这里,"骑士们"想到了现在著名的技巧--'富兰克林空翻',这让球队取得胜利并拿到该俱乐部历史上的第一个萨塔球职业联赛(SBPL)冠军。 -Crus_HistMarker_Text_37=2904年3月17日,梅科·诺伍德在向船上装载土壤样本时晕倒了。由于人工心脏瓣膜并发症,她于当天晚些时候去世,这使她成为第一个在戴玛尔死亡的人。 -Crus_HistMarker_Text_38=2939年,十字军安保人员在这里逮捕了一名逃犯,他因大规模盗窃信用单据而被通缉。这笔钱在逮捕期间没有追回,但有传言称被逮捕时这名逃犯持有挖掘工具。从那以后,寻宝者蜂拥而至,试图找到失落的财富,尽管反复扫描页未能找出任何迹象。\n\n十字军工业不鼓励人们去挖掘该地区,并要求将所有挖掘的沙土埋回原处,以保护该星球的自然美景。 -Crus_HistMarker_Text_39=2908年,人们发现了久违的格雷格·考德威尔的画作"太空兵的告别"。它于2731年从泰拉当代艺术博物馆失窃,这件艺术品是如何被送到这里的仍然是个谜。这幅画已经送回了泰拉。 -Crus_HistMarker_Text_40=2945年,独立矿工布鲁斯·阿莫多在该前哨站附近发现了一块巨大的蓝硅硼钙石晶体。它被一位匿名买家拍卖到,一举打破了"蓝硅硼钙石"每克拉的拍卖记录。从那以后,矿工们蜂拥到该地区寻找更多的蓝硅硼钙石矿藏。 -Crus_HistMarker_Text_41=2941年5月15日,由于生命维持系统故障,悲剧袭击了库德拉多前哨站。大量氧气泄漏到前哨站中,引发了爆炸,9人因此丧生。这场灾难迫使十字军工业加强了对前哨站的监管,并要求对所有设施进行更频繁的维护检查。 -Crus_HistMarker_Text_42=十字军工业称赞丰收水培种植站对维加星系那些需要帮助的人所做出的非凡的响应。在2945年10月5日发生可怕的剜度袭击之后,丰收种植站捐赠给维加的救援物资比十字军卫星上的其他任何前哨站捐的都要多。这座前哨站的非凡自我牺牲提醒着我们,UEE永远是愿意直面剜度威胁的那些人的后盾。 -Crus_HistMarker_Text_43=著名的女演员,同时也是知名裸体主义者米利森特·西尔弗顿经常会来这个偏远的地区在野营。她非常喜欢这个地方,以至于请求将该地收录在2941年的电影"突破"中。 -Crus_HistMarker_Text_44=这里的间歇泉有一组独特的小裂缝,当压力达到一定程度时,会发出类似呻吟的声音。正是这种现象导致了这里传出闹鬼的错误传言。 -Crus_HistMarker_Text_45=在2932年,该网站举办了声名狼藉的"机会渺茫"拉力赛。灰猫小车的爱好者们每年都在一个偏远的地点聚集一次,参加一场非法的暴力竞赛。 -Crus_HistMarker_Text_46=十字军工业经常利用这里不规则的地形来实地测试他们为新舰船设计的着陆系统。2934年3月25日,已宣告失败的朱诺级概念舰船在这里进行了第一次也是最后一次着陆测试。 -Crus_HistMarker_Title_01="涡旋"索森的出生地 -Crus_HistMarker_Title_02=噻普洛嗪诞生地 -Crus_HistMarker_Title_03=第一颗泰拉莓 -Crus_HistMarker_Title_04=巴斯蒂安-尼米兹救援行动 -Crus_HistMarker_Title_05=中村谷避难所 -Crus_HistMarker_Title_06=科索盆地 -Crus_HistMarker_Title_07=阿斯顿岭 -Crus_HistMarker_Title_08=狼穴 -Crus_HistMarker_Title_09=顿洛山脉 -Crus_HistMarker_Title_10=埃格平原 -Crus_HistMarker_Title_11=坦登平原 -Crus_HistMarker_Title_12=莫格特果酱 -Crus_HistMarker_Title_13=阿什本通道 -Crus_HistMarker_Title_14=佛拉纳根隘口 -Crus_HistMarker_Title_15=朱利普峡谷 -Crus_HistMarker_Title_16=拉克德拉赛道 -Crus_HistMarker_Title_17=达尼尔-阿贾 定居点 -Crus_HistMarker_Title_18=飞利浦-徐 定居点 -Crus_HistMarker_Title_19=威尔玛-艾佛雷 定居点 -Crus_HistMarker_Title_20=特雷曼​的临终奋击 -Crus_HistMarker_Title_21=弗利之旅 -Crus_HistMarker_Title_22=艾希尔-赫斯顿救援行动 -Crus_HistMarker_Title_23=诀别间歇泉 -Crus_HistMarker_Title_24=花开戴玛尔 -Crus_HistMarker_Title_25=艾尔玛-特奥罗的出生地 -Crus_HistMarker_Title_26=阿拉特雷斯前线基地 -Crus_HistMarker_Title_27=赫斯顿热线 -Crus_HistMarker_Title_28=赛琳峰 -Crus_HistMarker_Title_29=戴玛尔峡谷 -Crus_HistMarker_Title_30=耶拉平原 -Crus_HistMarker_Title_31=英格尔观察站 -Crus_HistMarker_Title_32=科斯蒂根皇帝访问赛琳 -Crus_HistMarker_Title_33=鲍里索夫的牧群 -Crus_HistMarker_Title_34=桑尼的骗局 -Crus_HistMarker_Title_35=情人崖 -Crus_HistMarker_Title_36=富兰克林空翻 -Crus_HistMarker_Title_37=梅科-诺伍德纪念地 -Crus_HistMarker_Title_38=寻找失落的宝藏 -Crus_HistMarker_Title_39=太空兵的告别 -Crus_HistMarker_Title_40=布鲁斯的馈赠 -Crus_HistMarker_Title_41=库德拉多的悲剧 -Crus_HistMarker_Title_42=丰收种植站 -Crus_HistMarker_Title_43=西尔弗顿露营地 -Crus_HistMarker_Title_44=幽灵岩 -Crus_HistMarker_Title_45=机会渺茫拉力赛 -Crus_HistMarker_Title_46=十字军着陆测试场 -CrusaderSecurity_Allies=督导局、十字军工业 -CrusaderSecurity_RepUI_Area=斯坦顿II -CrusaderSecurity_RepUI_Description=十字军安保是十字军工业的一个分支,十字军工业于2865年从UEE购买了斯坦顿II,之后创建了十字军安保以负责奥里森和周围部门的一般治安管理。为了保持自身安保部队的精简,十字军保安公司非常依赖外部保安承包商来支援他们的维和工作。十字军安保的成员努力保持专业和礼貌的举止,使十字军员工和访客感到安全和舒适。 -CrusaderSecurity_RepUI_Focus=警察机关 -CrusaderSecurity_RepUI_Founded=2865 -CrusaderSecurity_RepUI_Headquarters=奥里森,十字军,斯坦顿星系 -CrusaderSecurity_RepUI_Leadership=萨沙·罗斯特,主管 -CrusaderSecurity_RepUI_Name=十字军安保 -CrusaderSecurity_Rivals=九尾 -Crusader_ReputationJournal_Agent_Demotion_BodyText=此消息是为了通知您,我们在审阅完您的档案后,确定您不再符合“安保助理”的资格。因此您已被降级为“初级安全助理”,并失去相关的所有权益。\n\n请将此作为纠正错误的机会,积极提高十字军安保对于您的评价。如您确实有所进步,我们将很乐意重新评估您的职位等级。 -Crusader_ReputationJournal_Agent_Demotion_Title=十字军安保降职-初级安保助理 -Crusader_ReputationJournal_Agent_Promotion_BodyText=恭喜!\n\n鉴于您对十字军安保的长期贡献,您已被晋升为“高级安保助理”。\n\n作为福利,您在完成合约后将会额外收到10%的报酬。十字军安保正是通过这种方式来让您明白我们对您的感激。\n\n如果您继续保持无私奉献和专业娴熟的表现,您将会获得“安保合伙人”的称号以及更多福利。\n\n十字军安保为您迄今所取得的成就而感到骄傲。 -Crusader_ReputationJournal_Agent_Promotion_Title=十字军安保升职-高级安保助理 -Crusader_ReputationJournal_Applicant_Promotion_BodyText=恭喜!\n\n您已被授权作为十字军安保的“认证赏金猎人”来为我们工作了。\n\n与您资历水平相匹配的合约将通过您mobiGlas中的合约管理应用提供。我们十分建议您定期检查可用的新合约。合约的高完成率将会为您赢得晋升机会和诸如加薪之类的额外福利。\n \n我们期待能与您共同为十字军及周边地区的和平稳定做出努力。 -Crusader_ReputationJournal_Applicant_Promotion_ShortTitle=十字军安保工作授权 -Crusader_ReputationJournal_Applicant_Promotion_Title=十字军安保认证赏金猎人授权 -Crusader_ReputationJournal_Generic_Demotion_ShortTitle=十字军安保降职 -Crusader_ReputationJournal_Generic_Promotion_ShortTitle=十字军安保升职 -Crusader_ReputationJournal_JuniorAgent_Demotion_BodyText=此消息是为了通知您,我们在审阅完您的档案后,确定您不再符合“初级安保助理”的资格。因此您已被降级为“认证赏金猎人”,并失去相关的所有权益。\n\n请将此作为纠正错误的机会,积极提高十字军安保对于您的评价。如您确实有所进步,我们将很乐意重新评估您的职位等级。 -Crusader_ReputationJournal_JuniorAgent_Demotion_Title=十字军安保降职 - 认证赏金猎人 -Crusader_ReputationJournal_JuniorAgent_Promotion_BodyText=恭喜!\n\n鉴于您对十字军安保的长期贡献,您已被晋升为“安保助理”。\n\n作为福利,您在完成合约后将会额外收到5%的报酬。十字军安保正是通过这种方式来让您明白我们对您的感激。\n\n如果您继续保持无私奉献和专业娴熟的表现,您将会获得“高级安全助理”的称号以及更多福利。\n\n十字军安保为您迄今所取得的成就而感到骄傲。 -Crusader_ReputationJournal_JuniorAgent_Promotion_Title=十字军安保升职 - 安保助理 -Crusader_ReputationJournal_MasterAgent_Demotion_BodyText=此消息是为了通知您,我们在审阅完您的档案后,确定您不再符合“首席安保合伙人”的资格。因此您已被降级为“安保合伙人”,并且工资奖金也降回到了15%。\n\n十字军安保对您的高度表现给予厚望,所以我们对这个决定同样感到失望。但请务必知悉,如果您能从现在开始走回正轨,我们会很乐意重新评估你的职位。 -Crusader_ReputationJournal_MasterAgent_Demotion_Title=十字军安保降职 - 安保合伙人 -Crusader_ReputationJournal_Probation_Demotion_BodyText=这是为了通知您,由于您最近的表现问题,您将不再被授权为十字军安保工作。\n\n祝您在今后的工作中一帆风顺。\n -Crusader_ReputationJournal_Probation_Demotion_ShortTitle=十字军安保合作终止 -Crusader_ReputationJournal_Probation_Demotion_Title=十字军安保合作终止通知 -Crusader_ReputationJournal_Probation_Promotion_BodyText=恭喜!\n\n鉴于您对十字军安保的长期贡献,您已被晋升为“初级安保助理”。\n\n如果您继续完成合约并展现出您对十字军周边地区安全稳定的贡献,您将很快获得正式的“安保助理”称号并获得相关奖金。\n\n保持这个势头加油干! -Crusader_ReputationJournal_Probation_Promotion_Title=十字军安保升职 - 初级安保助理 -Crusader_ReputationJournal_SeniorAgent_Demotion_BodyText=此消息是为了通知您,我们在审阅完您的档案后,确定您不再符合“高级安全助理”的资格。因此您已被降级为“安保助理”,并且工资奖金也降回到了5%。\n\n请将此作为纠正错误的机会,积极提高十字军安保对于您的评价。如您确实有所进步,我们将很乐意重新评估您的职位等级。 -Crusader_ReputationJournal_SeniorAgent_Demotion_Title=十字军安保降职 - 安保助理 -Crusader_ReputationJournal_SeniorAgent_Promotion_BodyText=恭喜!\n\n鉴于您对十字军安保的长期贡献,您已被晋升为“安保合伙人”。\n\n作为福利,您在完成合约后将会额外收到15%的报酬。十字军安保正是通过这种方式来让您明白我们对您的感激。\n\n如果您继续保持无私奉献和专业娴熟的表现,您将会获得“高级安保合伙人”的称号以及更多福利。\n\n十字军安保为您迄今所取得的成就而感到骄傲。 -Crusader_ReputationJournal_SeniorAgent_Promotion_Title=十字军安保升职 - 安保合伙人 -Crusader_ReputationJournal_VeteranAgent_Demotion_BodyText==此消息是为了通知您,我们在审阅完您的档案后,确定您不再符合“安保合伙人”的资格。因此您已被降级为“高级安保助理”,并且工资奖金也降回到了10%。\n\n请将此作为纠正错误的机会,积极提高十字军安保对于您的评价。如您确实有所进步,我们将很乐意重新评估您的职位等级。 -Crusader_ReputationJournal_VeteranAgent_Demotion_Title=十字军安保降职 - 高级安保助理 -Crusader_ReputationJournal_VeteranAgent_Promotion_BodyText=恭喜!\n\n为感谢您对十字军安保的卓越服务和杰出贡献,特此将您的职位荣升为“首席安保合伙人”。这是我们奖励予您的最高等级称谓,更是一份殊荣。\n\n作为一份当之无愧的福利,当您在完成合约后将获得报酬基础上20%的额外奖金。\n\n我们衷心感谢您所做的一切,并期待我们能继续携手走向成功! -Crusader_ReputationJournal_VeteranAgent_Promotion_Title=十字军安保升职 - 首席安保合伙人 -Crusader_from=十字军安保 -CubbyBlast_Salesperson_Conv_001_1=[PH] Line 1:blah blah blah -CuriousMonument=值得注意的纪念碑 -CurrentLoadout=当前装配 -Customs_Attendant_Conv_001_1=[PH] Line 1:blah blah blah -Customs_Attendant_Conv_002_1=[PH] Line 1:blah blah blah -DXSH_MCAV_Ad_ANVL_Hornet_Commercial=[PH] Legendary Fighter Pilot Area Riley once said Give me a fully loaded Hornet, and I ll shake the gates of Heaven.\n\nAnvil Aerospaces Hornets have faced Vanduul, Shion, Pirates and Criminals.\n\nAnvil Aerospaces Hornets have logged more combat time and kills in more theatres than any other ship in the history of Space Combat.\n\nBattle Tested in the harshest conditions, the Hornet has proven time and again its ability to withstand damage, and still be able to dish it out.\n\nWith all the punishment it handles on a daily basis, don=t you think the new Hornet can handle yours\n\nAnvil s New Hornet F7C, see your authorized ship dealer for options. -DXSH_MCAV_Ad_CNOU_Mustang_Commercial=[PH] We are drawn towards the familiar. It is safe, reliable.\n\nBut it can shackle us to the ordinary when in our souls we long to strike out and become something new.\n\nWe started with a simple match. Dare to dream. Dare to challenge the expectations of what has come before. \n\nTo embrace the Unique, to put everything on the line.\n\nOnly when we risk everything can we discover something truly special, and redefine what it means to drive with the stars.\n\nTo explore the farthest reaches, to race on the cutting edge, to Protect what you love.\n\nSay goodbye to the familiar, and welcome the brand new Mustang, where risk, meets reward. -DXSH_MCAV_Ad_ORIG_M50_Commercial=[PH] Space, the best ships gracefully dance across its expense, the worst clumsily plod across its face. The new M50 doesnt have time for any of that.\n\nInstead, it simply slices its way through.The 2944 M50 was designed with one goal in mind:Make the ship that will win the next Murray Cup.\n\nThe surprising thing is, Origin may have just about done it.\n\nThe stats are an orgy of mind-bending numbers but it comes down to two things. Less weight and more power. Youll notice the nose cone has grown what I can only describe as a mustache, added to stabilize all the additional thrust that the retooled and updated Twin Hammer HM4point3 drives spew out. And the refinement doesnt stop there.\n\nThey ve narrowed the front fuselage, moved the wings forward for better balance, shaved the cockpit viewpane down to the finest it could still be and not shatter in your face.\n\nThe result. A pure flying machine. Each movement on the stick translates directly into unadulterated throttle action. Welcome back to the glory days of flying. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_30_Seconds_Left_01=[PH] The clock winds down, with only 30 seconds left. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_30_Seconds_Left_02=[PH] 30 seconds left on the clock. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_30_Seconds_Left_03=[PH] This round is almost over. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_30_Seconds_Left_04=[PH] Time for the teams to make their final moves. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Arena_Doors_Close_01=[PH] With the gates closing, those combatants better get out there. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Arena_Doors_Close_02=[PH] A combatant is lingering in the Ready Room. With the gates closing, gotta wonder what they're waiting for. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Arena_Doors_Open_01=[PH] Gates are open! -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Arena_Doors_Open_02=[PH] The gates open and the teams pour onto the field. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_01=[PH] You got to admire skill like that. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_02=[PH] Team's got to be feeling good about that. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_03=[PH] It's moments like these that make me love the game. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_04=[PH] Combatants are putting on a real show today. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_05=[PH] Today's match of course, proudly sponsored by arena owners AstroArmada. Whem you're looking for a first class ride at a second hand price, make sure to check out all the certified pre-owned crafts at your local AstroArmada dealer. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Encouragement_06=[PH] These player's have got to be appreciating the recently renovated features here at the arena. New owners AstroArmada have really done wonders updating the facilities to 30th century standards . -DXSH_MCCV_INDI_SM_BattleArena_Announcer_First_Blood_01=[PH] And that's the first takedown of the round. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_First_Blood_02=[PH] Things kick off as the first combatant is taken out. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_First_Blood_03=[PH] And with that first takedown, things are heating up. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Gain_Player_01=[PH] A substitution is made, and a new player joins the Aeros. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Gain_Player_02=[PH] A substitution is made, and a new player joins Jata ZGCC. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Game_Objective_Briefing_01=[PH] Today's match will see both teams battling till all the combatants on either side have have been eliminated. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Game_Objective_Briefing_02=[PH] Today's face off:Team Elimination, where, to win,the combatants will have take out the entirity of their openants team. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_01=[PH] That had to hurt. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_02=[PH] Another combatant down. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_03=[PH] A clean shot. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_04=[PH] Takedown! -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_05=[PH] Aeros loses another combatant. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Good_Kill_06=[PH] Jata loses another combatant. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_01=[PH] Hello and welcome to Astro Arena. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_02=[PH] Glad you could join us. It's shaping up to be another exciting day here at Astro Arena. Today's match-up pits the Angeli Aeros against Jata ZGCC. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_03=[PH] Greetings from Astro Arena. And boy, do we have a fight shaping up for you. Jata ZGCC steps up against the Angeli Aeros. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Greetings_04=[PH] Let be the first to welcome everyone to the Astro Arena sponsered by AstroArmada. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Kill_01=[PH] Boom! -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Kill_02=[PH] I love a grenade! -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Warning_01=[PH] Here comes a grenade! -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Warning_02=[PH] And a grenade hits the field. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Grenade_Warning_03=[PH] We've got grenade! -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Halftime_01=[PH] We've reached the halfway mark, as the team's switch starting gates. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Halftime_02=[PH] Halfway done, the team's switch starting gates. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Kill_Assist_01=[PH] With a beautiful display of teamwork, this round is that much closer to being over. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Kill_Assist_02=[PH] Working seamlessly together, these combatants are making it look easy. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Kill_Assist_03=[PH] That take down really shows why this is a team sport. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Killing_Spree_01=[PH] Looks like there's no stopping this combatant folks. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Killing_Spree_02=[PH] Hot-streak alert! This combatant is on fire! -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Killing_Spree_03=[PH] One by one this combatant is knocking out the competition. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_01=[PH] The Aeros have to be feeling confident with only one Jata combatant left on the field. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_02=[PH] Jata ZGCC has to be feeling confident with only one Aero combatant left on the field. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_03=[PH] The Aeros are down to one last combatant. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Last_Player_Alive_04=[PH] Jata ZGCC is down to one last combatant. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Confirmation_01=[PH] With selections made, we're just moments away. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Confirmation_02=[PH] And as the last gear selections are made, the anticipation grows even higher. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Selection_01=[PH] Both teams picking their loadouts, this is our first hint at the sort of strategies we'll be seeing in the match to come. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Selection_02=[PH] When it comes to choosing gear, a lot of pros agree that it all comes down to two things, improving your strengths or compensating for your weaknesses. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Loadout_Selection_03=[PH] With a careful eye, the combatants pick their loadouts. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Lose_Player_01=[PH] Looks like the Aeros are going to continue on with one less combatant. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Lose_Player_02=[PH] Jata JGCC is going to have to continue on with one less combatant. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_01=[PH] The match comes to an end. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_02=[PH] Another game of Team Elimination is over. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_03=[PH] And that was the final round. Thanks for joining us. We'll see you next time. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_04=[PH] A wonderful finish to an exciting match of Team Elimination. Stay tuned for the Empire Report. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_05=[PH] And that'll bring things to end here at Astro Arena. See you next time. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_01=[PH] Jata ZGCC has got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_02=[PH] Jata ZGCC tried their best, but this time it just wasn't good enough as the Angeli Aeros claim the match. Thanks for joining us here at Astro Arena. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_03=[PH] After a valiant struggle, Jata ZGCC ultimately falls to the Aeros. Another heart pounding game of Team Elimination here at Astro Arena. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_04=[PH] Team Elimination comes to an end, as the Angeli Aeros claim the match. That'll be it for today's game here at Astro Arena. See you next time. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_05=[PH] They fought hard, but in the end Jata ZGCC just couldn't pull it off. That's it for Team Elimination here at Astro Arena. Join us again soon. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_06=[PH] So we come to the end and the Angeli Aeros have emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_07=[PH] As the Aeros claim victory, our time at Astro Arena draws to a close. Thanks and see you next time. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_08=[PH] Despite a hearty fight from Jata, the Aeros take the match, marking a fantastic end to a simply fantastic match. Make sure to join me again next time at Astro Arena. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_09=[PH] Now that is what I call Team Elimination! Job well done to the Angeli Aeros for a well-earned victory. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Loss_10=[PH] An incredible victory here today for the Aeros at Astro Arena. Hope you all will join us again soon. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_01=[PH] The Angeli Aeros have got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_02=[PH] The Aeros tried their best, but this time it just wasn't good enough as Jata ZGCC take the match. Thanks for joining us here at Astro Arena. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_03=[PH] After a valiant struggle, the Aeros fail to turn it around and lose the match. Another heart pounding game of Team Elimination here at Astro Arena. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_04=[PH] Team Elimination comes to an end, as Jata ZGCC claim the match. That'll be it for today's game here at Astro Arena. See you next time. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_05=[PH] They fought hard, but in the end the Aeros just couldn't pull it off. That's it for Team Elimination here at Astro Arena. Join us again soon. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_06=[PH] So we come to the end and Jata has emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_07=[PH] As Jata ZGCC claims victory, our time at Astro Arena draws to a close. Thanks and see you next time. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_08=[PH] An exciting blue team victory marks a fantastic end to a simply fantastic match. Make sure to join me again next time at Astro Arena. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_09=[PH] Now that is what I call Team Elimination! Job well done to Jata ZGCC for a victory well earned. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_End_Win_10=[PH] That's it. The match is over with Jata ZGCC defeating the Angeli Aeros. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_01=[PH] With that, the match has begun. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_02=[PH] That's the start of the game. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_Countdown_01=[PH] 5, 4, 3, 2, 1, and we're off! -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_Countdown_02=[PH] 5, 4, 3, 2, 1, and Team Elimination has begun. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Match_Start_Countdown_03=[PH] 5, 4, 3, 2, 1, and Astro Arena is open for business! -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_01=[PH] Take down like that's hard to watch, but fun to see. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_02=[PH] It's hard not to take an intimate hit like that personally. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_03=[PH] A fine example of why this game is so much more than firepower. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Melee_Kill_04=[PH] Oof. That look like it hurt. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Multi_Kill_01=[PH] Holy smokes. Please tell me you saw that epic multi-kill. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Multi_Kill_02=[PH] Just like that, a swath of the competition is out of play. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Multi_Kill_03=[PH] If anyone's keeping track, a whole bunch of combatants just got shut down. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_01=[PH] A combatant's down but not out. Bet they're hoping for a teammate with a medpack right about now. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_02=[PH] Ooo. That was a hard hit, and we have an injured combatant on the field. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_03=[PH] If ever there was a time for a medical assist, it's now. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Need_Medic_04=[PH] Let's see if someone will be able to heal combatant in time. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_One_Enemy_Left_01=[PH] Only one combatant remains on the Aeros. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_One_Enemy_Left_02=[PH] Only one combatant remains on Jata's team. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_01=[PH] The round is over. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_02=[PH] That's the end of the round. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_03=[PH] And the round comes to end. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_04=[PH] The Angeli Aeros have been eliminated, the round is over. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_05=[PH] With that, Jata ZGCC's final player is out, ending the round. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_06=[PH] That's it. A final hit ends of the round. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_01=[PH] A tough loss on that one, let's see if Jata can do better in the next round. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_02=[PH] The round ends in defeat for Jata ZGCC. Hopefully they can pull it together as they prepare to head back out. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_03=[PH] With the loss of their last combatant, Jata is handily defeated that round. I'm sure they cannot be happy about their performance. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_04=[PH] After suffering a defeat that last round, Jata ZGCC will be looking for a way to turn things around. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_05=[PH] Despite some impressive moves from Jata, the Aeros manage to take the round. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_06=[PH] With the Aeros' win that round, this match is one point closer to being decided. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_07=[PH] A decisive round victory for the Aeros as they show what skill and teamwork can accomplish in the battle arena. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_08=[PH] As the Aeros claims the win for that round, they've got to be feeling better about the outlook for this match. Here's hoping that Jata can pull back. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_Shutout_01=[PH] The Angeli Aeros absolutely dominated the team from Jata that round. Managing to wipe them out without suffering a single loss. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_Shutout_02=[PH] The Aeros viciously showed Jata just who's in charge here at Astro Arena, as they close out that round with a near flawless win. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_Shutout_03=[PH] With barely a scratch on them, the Angeli Aeros completely shuts out the competition that round. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_Shutout_04=[PH] Eliminate! More like dominate! The Aeros take the round with zero combatants down. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_Shutout_05=[PH] Jata ZGCC closes out that round without a single kill and their fans have got to be disappointed. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Loss_Shutout_06=[PH] The Aeros just eradicated the Zata in a decisive victory without a single combatant loss. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_01=[PH] A tough loss on that one, let's see if the Aeros can do better in the next round. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_02=[PH] The round ends in defeat for the Angeli Aeros. Hopefully they can pull it together as they prepare to head back out. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_03=[PH] With the loss of their last combatant, the Aeros are handily defeated that round. I'm sure they cannot be happy about their performance. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_04=[PH] After suffering a defeat that last round, the Aeros will be looking for a way to turn things around. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_05=[PH] As Jata claims that round, they've got to be feeling better about the outlook for this match. Here's hoping that the Aeros still got some fight in them. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_06=[PH] Despite some impressive moves from the Aeros, Jata ZGCC takes the round. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_07=[PH] A solid win that round for Jata, let's see if they can maintain the momentum as they head into the next. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_08=[PH] With Jata's win this round, this match is one point closer to being decided. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_09=[PH] Jata managed to overcome the Aeros this round. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_10=[PH] A decisive win for Jata that round as they show what skill and hardwork can accomplish in the battle arena. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_Shutout_01=[PH] Jata executed that round flawlessly. They managed to take out every single Aero without losing a single player. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_Shutout_02=[PH] Jata ZGCC completely dominated that round. The Aeros couldn't make a single dent in their defenses. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_Shutout_03=[PH] I don't know if that was a perfectly executed battle plan or the definition of teamwork, but Jata just wiped out the Angeli Aeros without losing a single combatant. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_Shutout_04=[PH] With barely a scratch on them, Jata ZGCC completely shuts out the competition that round. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_Shutout_05=[PH] Eliminate! More like dominate! Jata takes the round with zero combatants down. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_End_Win_Shutout_06=[PH] The Aeros close out that round without a single kill and their fans have got to be disappointed. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_01=[PH] It looks like the round is about to start. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_02=[PH] The round is underway. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_03=[PH] Another round kicking off. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_04=[PH] Here we go with another round. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_05=[PH] That's the start of the round. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_Countdown_01=[PH] Countdown's going. 5, 4, 3, 2, 1. and the team's are away. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Round_Start_Countdown_02=[PH] Here's the countdown, 5, 4, 3, 2, 1. and the round has begun. -DXSH_MCCV_INDI_SM_BattleArena_Announcer_Waiting_Room_Cleansing_01=[PH] With round off to a strong start, the ready room is sterilized. -DXSH_MCCV_INDI_SM_Marine_30_Seconds_Left_01=[PH] We're running out of time. Let's bring it home. -DXSH_MCCV_INDI_SM_Marine_30_Seconds_Left_02=[PH] Clock's ticking down, it's now or never. -DXSH_MCCV_INDI_SM_Marine_Encouragement_01=[PH] Keep up the good work, Marine. -DXSH_MCCV_INDI_SM_Marine_Encouragement_02=[PH] That's what I like to see. -DXSH_MCCV_INDI_SM_Marine_Encouragement_03=[PH] Remember your training. -DXSH_MCCV_INDI_SM_Marine_Encouragement_04=[PH] Maintain focus. -DXSH_MCCV_INDI_SM_Marine_First_Blood_01=[PH] Quick and clean. You do the corps proud. -DXSH_MCCV_INDI_SM_Marine_First_Blood_02=[PH] No better way to show we mean business. -DXSH_MCCV_INDI_SM_Marine_First_Blood_03=[PH] Strike first, strike hard. -DXSH_MCCV_INDI_SM_Marine_Gain_Player_01=[PH] Looks like we got ourselves a new recruit. -DXSH_MCCV_INDI_SM_Marine_Gain_Player_02=[PH] Got a new Marine joining our ranks. -DXSH_MCCV_INDI_SM_Marine_Game_Objective_Briefing_01=[PH] Listen up, we got hostiles inside. This is elimination, we don't go home until they're put down. -DXSH_MCCV_INDI_SM_Marine_Game_Objective_Briefing_02=[PH] We need this area cleared of all combatants. Terminate every last one of these outlaws with extreme prejudice. -DXSH_MCCV_INDI_SM_Marine_Good_Kill_01=[PH] That's a kill. -DXSH_MCCV_INDI_SM_Marine_Good_Kill_05=[PH] Hostile down. -DXSH_MCCV_INDI_SM_Marine_Good_Kill_06=[PH] Smoked 'em. -DXSH_MCCV_INDI_SM_Marine_Greetings_01=[PH] All right, Marines, fall in. -DXSH_MCCV_INDI_SM_Marine_Greetings_02=[PH] Let's get down to business, shall we? -DXSH_MCCV_INDI_SM_Marine_Greetings_03=[PH] Welcome to the mission, Marines. -DXSH_MCCV_INDI_SM_Marine_Grenade_Kill_01=[PH] Fragged 'em. -DXSH_MCCV_INDI_SM_Marine_Grenade_Kill_02=[PH] Target down. -DXSH_MCCV_INDI_SM_Marine_Grenade_Warning_02=[PH] Grenade inbound! -DXSH_MCCV_INDI_SM_Marine_Grenade_Warning_03=[PH] Lookout! -DXSH_MCCV_INDI_SM_Marine_Halftime_01=[PH] We've been assigned a different infilitration point. Let's use it to our advantage. -DXSH_MCCV_INDI_SM_Marine_Halftime_02=[PH] Time to change tactics. We're moving to a different infiltration point. -DXSH_MCCV_INDI_SM_Marine_Kill_Assist_01=[PH] Nothing more lethal than teamwork. -DXSH_MCCV_INDI_SM_Marine_Kill_Assist_02=[PH] This squad's running like a well-oiled machine. -DXSH_MCCV_INDI_SM_Marine_Kill_Assist_03=[PH] Good looking out for your squadmate. -DXSH_MCCV_INDI_SM_Marine_Killing_Spree_01=[PH] You're like an unstoppable battalion of one. -DXSH_MCCV_INDI_SM_Marine_Killing_Spree_02=[PH] Multiple targets down. Fine work, marine. -DXSH_MCCV_INDI_SM_Marine_Killing_Spree_03=[PH] You are a damn efficient killing machine if I've ever seen one. -DXSH_MCCV_INDI_SM_Marine_Last_Player_Alive_01=[PH] You're all that's left, Marine. Everyone's counting on you now. -DXSH_MCCV_INDI_SM_Marine_Last_Player_Alive_02=[PH] You're the last Marine standing. Make their sacrifice mean something. -DXSH_MCCV_INDI_SM_Marine_Loadout_Confirmation_01=[PH] Got your gear? Head to the readyline. -DXSH_MCCV_INDI_SM_Marine_Loadout_Confirmation_02=[PH] Good choice. Get ready to roll out. -DXSH_MCCV_INDI_SM_Marine_Loadout_Selection_01=[PH] Your gear's your life. Think hard on what you're gonna bring into battle. -DXSH_MCCV_INDI_SM_Marine_Loadout_Selection_02=[PH] You gonna bring the pain? Help your squad? Strike a balance? Pickin' a loadout's all about strategy. -DXSH_MCCV_INDI_SM_Marine_Loadout_Selection_03=[PH] Choose your equipment carefully. If you bring it, plan to use it. -DXSH_MCCV_INDI_SM_Marine_Lose_Player_01=[PH] One of your squadmates went off-grid. -DXSH_MCCV_INDI_SM_Marine_Lose_Player_02=[PH] Orders came in. One of your squadmate's been reassigned. -DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_01=[PH] I call that mission a complete failure. I think you're better than that, I think you know that too. -DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_02=[PH] You all tried your best, and this time it wasn't good enough. But there's a lesson to be learned in that. Make sure that you learn it. -DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_03=[PH] We lost today. No getting around that. The important part is what comes next. Are you going to carry defeat with you, or are you going to rise above it? -DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_04=[PH] I am dissapointed in all of you. You let the UEE and the Marines down. Not just cause those outlaws got the better of us, but because I know you can do better. It's up to you to prove me right. -DXSH_MCCV_INDI_SM_Marine_Match_End_Loss_05=[PH] Those outlaws made a mockery of us today. That doesn't sit well with me, and sure as heck hope it doesn't sit well with you either. Remember that feeling next time you go to battle and use it. -DXSH_MCCV_INDI_SM_Marine_Match_End_Win_01=[PH] Let me be the first to say well done. You went in with a job to do, and you sure as heck did it. -DXSH_MCCV_INDI_SM_Marine_Match_End_Win_02=[PH] I've been at this awhile and... well, that was a sight to see. Congrats. First drink's on me tonight. -DXSH_MCCV_INDI_SM_Marine_Match_End_Win_03=[PH] This operation wasn't just a success, it was a thing of beauty. Each and every one of you poured your blood and sweat into it, and let me tell you, that means something. I'm proud of you. -DXSH_MCCV_INDI_SM_Marine_Match_End_Win_04=[PH] Mission accomplished. But that's just what Marines do, isn't it? Pack it up, and let's go home. -DXSH_MCCV_INDI_SM_Marine_Match_End_Win_05=[PH] That was some fine work you did out there today, and thanks to you, those outlaws won't be a problem anymore. All of you should feel proud of yourselves. -DXSH_MCCV_INDI_SM_Marine_Match_Start_01=[PH] Ready up, op is a go. -DXSH_MCCV_INDI_SM_Marine_Match_Start_02=[PH] Weapons free. Let's do this. -DXSH_MCCV_INDI_SM_Marine_Match_Start_Countdown_01=[PH] Breach in 5, 4, 3, 2, 1. Go, go, go! -DXSH_MCCV_INDI_SM_Marine_Match_Start_Countdown_02=[PH] Op starts in 5, 4, 3, 2, 1. We are go! -DXSH_MCCV_INDI_SM_Marine_Match_Start_Countdown_03=[PH] Going in 5, 4, 3, 2, 1. Go! -DXSH_MCCV_INDI_SM_Marine_Melee_Kill_01=[PH] Somebody ain't afraid to get their hands dirty. -DXSH_MCCV_INDI_SM_Marine_Melee_Kill_02=[PH] Old School, I like it. -DXSH_MCCV_INDI_SM_Marine_Melee_Kill_03=[PH] Some impressive wet work, Marine. -DXSH_MCCV_INDI_SM_Marine_Melee_Kill_04=[PH] Nothing wrong with getting up close and personal. -DXSH_MCCV_INDI_SM_Marine_Multi_Kill_01=[PH] There we go. Who's got time to kill 'em one by one. -DXSH_MCCV_INDI_SM_Marine_Multi_Kill_02=[PH] Damn. How many was that? -DXSH_MCCV_INDI_SM_Marine_Multi_Kill_03=[PH] That'll teach them not to bunch together. -DXSH_MCCV_INDI_SM_Marine_Need_Medic_01=[PH] Marine down and in need of medical. -DXSH_MCCV_INDI_SM_Marine_Need_Medic_02=[PH] We've got an injured Marine in need of help. -DXSH_MCCV_INDI_SM_Marine_Need_Medic_03=[PH] Need a medpack, lifesign's critical. -DXSH_MCCV_INDI_SM_Marine_Need_Medic_04=[PH] Marine down. Marine down. -DXSH_MCCV_INDI_SM_Marine_One_Enemy_Left_01=[PH] Only one hostile left. End it. -DXSH_MCCV_INDI_SM_Marine_One_Enemy_Left_02=[PH] We're down to the last target. Take 'em out. -DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_01=[PH] No way we let things stand at that. Let's get back out there. -DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_02=[PH] They hit us hard, but we got to go back and hit them harder. -DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_03=[PH] I ain't gonna surgar coat it, that was a mess. Learn from it. Don't let it happen again. -DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_04=[PH] We may've lost the battle, but we sure as hell can still win this war. -DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_05=[PH] We lost control of the situation. That can't happen. Next time, we need to focus, and we need to work together. -DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_Shutout_01=[PH] That was a complete bloodbath of epic proportions. Consider me dissapointed. -DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_Shutout_02=[PH] They completely dismantled our operation six ways from Sunday. We need to be better than that. -DXSH_MCCV_INDI_SM_Marine_Round_End_Loss_Shutout_03=[PH] What the hell did I just witness? That went about as wrong as wrong can go. -DXSH_MCCV_INDI_SM_Marine_Round_End_Win_01=[PH] We got them that time, but stay focused. This ain't over yet. -DXSH_MCCV_INDI_SM_Marine_Round_End_Win_02=[PH] And that is how you stop a threat dead in it's tracks. Well done. -DXSH_MCCV_INDI_SM_Marine_Round_End_Win_03=[PH] Mark one in the Win column. -DXSH_MCCV_INDI_SM_Marine_Round_End_Win_04=[PH] That was one heck of a fight, but don't get cocky. There's plenty more work to do.. -DXSH_MCCV_INDI_SM_Marine_Round_End_Win_05=[PH] We put them in their place for now, but that's not going to stop them for long. Just another day on the job. Let's do it again. -DXSH_MCCV_INDI_SM_Marine_Round_End_Win_Shutout_01=[PH] In and out, and not a single Marine down. Couldn't ask for a better op. -DXSH_MCCV_INDI_SM_Marine_Round_End_Win_Shutout_02=[PH] That was near flawlass work, and you all deserve accomendations, but that comes later. Now we need to stay focus, It only takes one lucky shot to change everything. -DXSH_MCCV_INDI_SM_Marine_Round_End_Win_Shutout_03=[PH] All that training really paid off. You put down those outlaws before they even had a chance to know what hit them. -DXSH_MCCV_INDI_SM_Marine_Round_Start_01=[PH] You waitin' for an invitation?!? Get out there! -DXSH_MCCV_INDI_SM_Marine_Round_Start_02=[PH] Move out! -DXSH_MCCV_INDI_SM_Marine_Round_Start_03=[PH] Go! Go! Go! -DXSH_MCCV_INDI_SM_Marine_Round_Start_04=[PH] We are go! -DXSH_MCCV_INDI_SM_Marine_Round_Start_05=[PH] Roll out. -DXSH_MCCV_INDI_SM_Marine_Round_Start_Countdown_01=[PH] Here we go. 5, 4, 3, 2, 1. Move out! -DXSH_MCCV_INDI_SM_Marine_Round_Start_Countdown_02=[PH] On my mark, 5, 4, 3, 2, 1, Go! -DXSH_MCCV_INDI_SM_Outlaw_30_Seconds_Left_01=[PH] Time's clickin' out. Step it up. -DXSH_MCCV_INDI_SM_Outlaw_30_Seconds_Left_02=[PH] Stomp them skags. We're running out of time. -DXSH_MCCV_INDI_SM_Outlaw_Encouragement_01=[PH] Don't punk out now. -DXSH_MCCV_INDI_SM_Outlaw_Encouragement_02=[PH] Take a breath. You got this. -DXSH_MCCV_INDI_SM_Outlaw_Encouragement_03=[PH] It's us or them. Remember that. -DXSH_MCCV_INDI_SM_Outlaw_Encouragement_04=[PH] You really gonna let some Marines stomp us like that? -DXSH_MCCV_INDI_SM_Outlaw_First_Blood_01=[PH] Way to send a message. -DXSH_MCCV_INDI_SM_Outlaw_First_Blood_02=[PH] Hit hard and fast, that's what I like to see. -DXSH_MCCV_INDI_SM_Outlaw_First_Blood_03=[PH] Bet they weren't expecting that. -DXSH_MCCV_INDI_SM_Outlaw_Gain_Player_01=[PH] Looks like someone finally woke up. -DXSH_MCCV_INDI_SM_Outlaw_Gain_Player_02=[PH] Got some new blood on the team. -DXSH_MCCV_INDI_SM_Outlaw_Game_Objective_Briefing_01=[PH] Alright, scumbags, listen up. We got rats in the clubhouse and I need them dead. Every single one. -DXSH_MCCV_INDI_SM_Outlaw_Game_Objective_Briefing_02=[PH] Here's the roll, we got a Marine team breaching. It's you or them. -DXSH_MCCV_INDI_SM_Outlaw_Good_Kill_01=[PH] Got 'em. -DXSH_MCCV_INDI_SM_Outlaw_Good_Kill_02=[PH] Tag, you dead. -DXSH_MCCV_INDI_SM_Outlaw_Good_Kill_04=[PH] Bye, bye. -DXSH_MCCV_INDI_SM_Outlaw_Good_Kill_05=[PH] That was fun to watch. -DXSH_MCCV_INDI_SM_Outlaw_Good_Kill_06=[PH] They won't be gettin' up anytime soon. -DXSH_MCCV_INDI_SM_Outlaw_Greetings_01=[PH] Hey, shut up for a second. -DXSH_MCCV_INDI_SM_Outlaw_Greetings_02=[PH] Who's ready to have a little fun? -DXSH_MCCV_INDI_SM_Outlaw_Greetings_03=[PH] Everyone here? Good. -DXSH_MCCV_INDI_SM_Outlaw_Grenade_Kill_01=[PH] Got 'em -DXSH_MCCV_INDI_SM_Outlaw_Grenade_Kill_02=[PH] Nice toss. -DXSH_MCCV_INDI_SM_Outlaw_Grenade_Warning_01=[PH] Frag! Frag! -DXSH_MCCV_INDI_SM_Outlaw_Grenade_Warning_02=[PH] Grenade! -DXSH_MCCV_INDI_SM_Outlaw_Grenade_Warning_03=[PH] Run, idiot! -DXSH_MCCV_INDI_SM_Outlaw_Halftime_01=[PH] We're gonna hit them from a different angle. Get ready. -DXSH_MCCV_INDI_SM_Outlaw_Halftime_02=[PH] Time to mix it up. Let's go at 'em from the other side. -DXSH_MCCV_INDI_SM_Outlaw_Kill_Assist_01=[PH] Someone totally nicked your kill. -DXSH_MCCV_INDI_SM_Outlaw_Kill_Assist_02=[PH] Clippin' 'em ain't the same as finishing 'em, but it's all the same to me. -DXSH_MCCV_INDI_SM_Outlaw_Kill_Assist_03=[PH] Seems like you couldn't get the job done yourself. -DXSH_MCCV_INDI_SM_Outlaw_Killing_Spree_01=[PH] That's some bloodlust right there. -DXSH_MCCV_INDI_SM_Outlaw_Killing_Spree_02=[PH] Ravenous. I like that. -DXSH_MCCV_INDI_SM_Outlaw_Killing_Spree_03=[PH] Don't stop 'til your heart stops beating. -DXSH_MCCV_INDI_SM_Outlaw_Last_Player_Alive_01=[PH] Take a sec. Breathe. It's you or nothin'. -DXSH_MCCV_INDI_SM_Outlaw_Last_Player_Alive_02=[PH] Time to hero up. -DXSH_MCCV_INDI_SM_Outlaw_Loadout_Confirmation_01=[PH] You set? Let's do this. -DXSH_MCCV_INDI_SM_Outlaw_Loadout_Confirmation_02=[PH] Sorted? Good, then rack up. -DXSH_MCCV_INDI_SM_Outlaw_Loadout_Selection_01=[PH] Arm up and get set, people. We got some killin' to do. -DXSH_MCCV_INDI_SM_Outlaw_Loadout_Selection_02=[PH] Grab what you want, we'll sort it later. -DXSH_MCCV_INDI_SM_Outlaw_Loadout_Selection_03=[PH] These are UEE Marines, so pick your load-out carefully. -DXSH_MCCV_INDI_SM_Outlaw_Lose_Player_01=[PH] Hold on. That son of a bitch skeeved out. -DXSH_MCCV_INDI_SM_Outlaw_Lose_Player_02=[PH] Wait a second. I lost one of our team. -DXSH_MCCV_INDI_SM_Outlaw_Match_End_Loss_01=[PH] You're lucky they killed you because I wanna do so much worse. -DXSH_MCCV_INDI_SM_Outlaw_Match_End_Loss_02=[PH] (off-mic) I ain't goin' back! (exchange of gunfire) -DXSH_MCCV_INDI_SM_Outlaw_Match_End_Loss_03=[PH] Go, go, go let's get outta here. -DXSH_MCCV_INDI_SM_Outlaw_Match_End_Loss_04=[PH] I set us up, make a perfect plan, and you just had to go and mess it up didn't you? -DXSH_MCCV_INDI_SM_Outlaw_Match_End_Loss_05=[PH] Well we got beat, but then again, they're Marines and we're, well, we're us, so its not too big of surprise really. -DXSH_MCCV_INDI_SM_Outlaw_Match_End_Win_01=[PH] That'll teach 'em to try and roust us. -DXSH_MCCV_INDI_SM_Outlaw_Match_End_Win_02=[PH] Scav the bodies. You earned it. Make sure you vent 'em when you're done. -DXSH_MCCV_INDI_SM_Outlaw_Match_End_Win_03=[PH] Fine job, my wonderful scumbags. Those UEE pukes didn't know what hit 'em. -DXSH_MCCV_INDI_SM_Outlaw_Match_End_Win_04=[PH] And that is why we are still here. Who's drinking? -DXSH_MCCV_INDI_SM_Outlaw_Match_End_Win_05=[PH] Trouncing those Marines felt a billion times better than I thought it would. I say this calls for celebration. -DXSH_MCCV_INDI_SM_Outlaw_Match_Start_01=[PH] Alright everyone, let's get this done. -DXSH_MCCV_INDI_SM_Outlaw_Match_Start_02=[PH] Ghost 'em. -DXSH_MCCV_INDI_SM_Outlaw_Match_Start_Countdown_01=[PH] 5, 4, 3, 2, 1. Here they come. -DXSH_MCCV_INDI_SM_Outlaw_Match_Start_Countdown_02=[PH] We're going in 5, 4, 3, 2, 1. -DXSH_MCCV_INDI_SM_Outlaw_Match_Start_Countdown_03=[PH] Give 'em hell in 5, 4, 3, 2, 1. -DXSH_MCCV_INDI_SM_Outlaw_Melee_Kill_01=[PH] Ain't nothing like it, right? -DXSH_MCCV_INDI_SM_Outlaw_Melee_Kill_02=[PH] Drop 'em. -DXSH_MCCV_INDI_SM_Outlaw_Melee_Kill_03=[PH] Good night. -DXSH_MCCV_INDI_SM_Outlaw_Melee_Kill_04=[PH] Who needs a gun, right? -DXSH_MCCV_INDI_SM_Outlaw_Multi_Kill_01=[PH] That'll hurt their chances. -DXSH_MCCV_INDI_SM_Outlaw_Multi_Kill_02=[PH] It's nice when they clump together like that, right? -DXSH_MCCV_INDI_SM_Outlaw_Multi_Kill_03=[PH] Just mowin' 'em down aint't ya. -DXSH_MCCV_INDI_SM_Outlaw_Need_Medic_01=[PH] One of your people needs some meds. -DXSH_MCCV_INDI_SM_Outlaw_Need_Medic_02=[PH] Dose 'em and get 'em back on their feet. -DXSH_MCCV_INDI_SM_Outlaw_Need_Medic_03=[PH] Another one down? Really? -DXSH_MCCV_INDI_SM_Outlaw_Need_Medic_04=[PH] Will somebody help 'em already? -DXSH_MCCV_INDI_SM_Outlaw_One_Enemy_Left_01=[PH] There's one left. Hunt them down. -DXSH_MCCV_INDI_SM_Outlaw_One_Enemy_Left_02=[PH] Almost there. Finish them off. -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_01=[PH] What the hell? You gotta do better than that. -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_02=[PH] Fine. They got lucky this time. Load up and hit 'em again. -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_03=[PH] Alright, okay... no, we still got this. -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_04=[PH] You wanna let those fascist punks walk all over you. Get mad! -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_05=[PH] I'm paying you for better. Deliver. -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_Shutout_01=[PH] Jesus, people, I just... I don't even know... -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_Shutout_02=[PH] These are Marines. Did you think this was going to be easy? You better rack your game up or I'll rack your brain with a pipe. -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Loss_Shutout_03=[PH] Another show like that and I'm gonna get out of here. -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_01=[PH] There we go. One down. -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_02=[PH] Hell yeah, people. That's what I like to see. -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_03=[PH] This is our station! -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_04=[PH] You're getting private stock tonight. Keep it up. -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_05=[PH] That's one for us. -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_Shutout_01=[PH] that... That was amazing. -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_Shutout_02=[PH] That. That. Just keep doing that. -DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_Shutout_03=[PH] There you go, the Empire's finest laid to waste. -DXSH_MCCV_INDI_SM_Outlaw_Round_Start_01=[PH] Go get 'em. -DXSH_MCCV_INDI_SM_Outlaw_Round_Start_02=[PH] It's all up to you. Kill 'em or die trying. -DXSH_MCCV_INDI_SM_Outlaw_Round_Start_03=[PH] Get out there! -DXSH_MCCV_INDI_SM_Outlaw_Round_Start_04=[PH] Go, go! -DXSH_MCCV_INDI_SM_Outlaw_Round_Start_05=[PH] What are you waiting for? Go! -DXSH_MCCV_INDI_SM_Outlaw_Round_Start_Countdown_01=[PH] Going again in 5, 4, 3, 2, 1. Go! -DXSH_MCCV_INDI_SM_Outlaw_Round_Start_Countdown_02=[PH] Mags and frags up in 5, 4, 3, 2, 1. -DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_1=[PH] With the Aeros' win that round, this match is one point closer to being decided. -DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_2=[PH] A decisive round victory for the Aeros as they show what skill and teamwork can accomplish in the battle arena. -DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_3=[PH] As the Aeros claims the win for that round, they've got to be feeling better about the outlook for this match. Here's hoping that Jata can pull back. -DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_4=[PH] Jata falls as the Aeros clinch the round. -DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_5=[PH] Aeros take this one. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_1=[PH] The carrier is taken out with a stun. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_2=[PH] With the carrier is stunned you got to ask where their team was on that one. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_3=[PH] You get that ball and it is basically like painting a big target on yourself. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_4=[PH] The carrier went for the opening, but wound up with a face full of stun. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_5=[PH] Yeah, that press is going nowhere with the carrier locked. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_1=[PH] Slater Vonn used to say use the electric field like it's another teammate. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_2=[PH] I once saw Soren Redmond score a goal off a field bounce like that. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_3=[PH] Using the field like it was intended! -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_4=[PH] I like a player who uses the whole arena. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_5_Angeli=[PH] Angeli's_Jata's going for better ball positioning with a bounce off the field. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_5_Jata=[PH] Angeli's_Jata's going for better ball positioning with a bounce off the field. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_1=[PH] Look out. Gotta watch your passways. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_2=[PH] Don't control your passes and you're going to lose the ball. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_3=[PH] Right place, right time for the interception. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_4_Angeli=[PH] A clean snatch. [Jata_Angeli] will be kicking themselves over that one. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_4_Jata=[PH] A clean snatch. [Jata_Angeli] will be kicking themselves over that one. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_5=[PH] Beautiful interception. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_1=[PH] Moving the ball physically instead of using your Kagi can be a great way to defend yourself while in possession of the ball. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_1_Alt=[PH] Moving the ball physically instead of using your Kagi can be a great way to defend yourself while in possession of the ball. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_2=[PH] Looks like the ball may have gotten a little away from them there. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_3=[PH] You got to control that ball by AMP. Any means possible. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_4=[PH] Going old school, and physically moving that ball. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_5_Angeli=[PH] Angeli _ Jata move in and knock the ball back. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_5_Jata=[PH] Angeli _ Jata move in and knock the ball back. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_1_Angeli=[PH] Angeli_Jata has the ball in range of the goal. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_1_Jata=[PH] Angeli_Jata has the ball in range of the goal. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_2=[PH] The goal is close. How they choose to score is the big question. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_3=[PH] We're nearing the end of a scoring drive, with the goal in sight. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_4=[PH] I'm seeing the ball very near that goal. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_5_Angeli=[PH] Clever play by Angeli_Jata has put their ball in the right place. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_5_Jata=[PH] Clever play by Angeli_Jata has put their ball in the right place. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_1=[PH] It's important to keep that ball moving. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_2=[PH] Nice pass. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_3=[PH] Right in the pocket, pass complete. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_4=[PH] Showing zero fear with that pass. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_5_Angeli=[PH] A solid throw bypasses the Jata _ Angeli defense. -DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_5_Jata=[PH] A solid throw bypasses the Jata _ Angeli defense. -DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_1=[PH] CV:Tonight's match pits the Angeli Aeros against Jata ZGCC so it should be a good one. -DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_2A=[PH] CV:And I'm Cara Vaughn.\n\n -DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_2B=[PH] CV:With the Angeli Aeros and the Jata ZGCC warring it out in the sphere it is shaping up to be one to remember. -DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_3=[PH] CV:Cara Vaughn here with Max Seligmann. You are joining us for what looks to be a Sataball match that you do not want to miss. -DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_4=[PH] CV:Good to be here, Max. Today's match is one heck of a showdown as the Jata ZGCC look to take down the Angeli Aeros. There has been a lot of speculation flying as who will take it, but I think to say that whichever way it goes, it's going to be fun to watch. -DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sample_01=[PH] CV:Quite a battle going on here. -DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sign_Off_1=[PH] CV:And I'm Cara Vaughn. -DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sign_Off_2=[PH] CV:It's been my pleasure, Max. -DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Team_A_B_Needs_To_Turn_It_Around_2=[PH] CV:Get back to basics. Execute plays based on the team your facing tonight, not the one you planned to face. -DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_1=[PH] Defense showing some strength. -DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_2=[PH] Nice shot. -DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_3_Angeli=[PH] Jata _ Angeli really trying to hold the line. -DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_3_Jata=[PH] Jata _ Angeli really trying to hold the line. -DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_4_Angeli=[PH] If I was out there I'd be doing just what the Jata _ Angeli are doing. Maintaining the goal with a judicious application of gunwork. -DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_4_Jata=[PH] If I was out there I'd be doing just what the Jata _ Angeli are doing. Maintaining the goal with a judicious application of gunwork. -DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_5_Angeli=[PH] Jata _ Angeli standing firm in the face of that press. -DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_5_Jata=[PH] Jata _ Angeli standing firm in the face of that press. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Angeli=[PH] A smart play gains Angeli_Jata possession. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Jata=[PH] A smart play gains Angeli_Jata possession. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_2_Angeli=[PH] Angeli_Jata takes possession of the ball. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_2_Jata=[PH] Angeli_Jata takes possession of the ball. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_3_Angeli=[PH] Moving just a little bit quicker, the ball finds its way into Angeli_Jata hands. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_3_Jata=[PH] Moving just a little bit quicker, the ball finds its way into Angeli_Jata hands. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_4_Angeli=[PH] I'm impressed with Angeli_Jata's offense for taking possession so definitively. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_4_Jata=[PH] I'm impressed with Angeli_Jata's offense for taking possession so definitively. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_5_Angeli=[PH] We're gonna have a change of possession here. Yep, it's Angeli_Jata. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_5_Jata=[PH] We're gonna have a change of possession here. Yep, it's Angeli_Jata. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_1=[PH] Gates are open! -DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_2=[PH] I know this feeling well. As those gates open, your heart is beating a million times a minute. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_3=[PH] Gates open and both teams take the field. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_4=[PH] Taking the field can be intimidating, but you need to remember your battleplan, watch where your opponents are positioning themselves. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_5=[PH] Gates are open and here comes the action. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_1=[PH] With the gates starting to close, anyone who hasn't left could be looking at a penalty. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_2=[PH] I'm a little surprised to see that there are some players who have not yet left the gate as it begins to close. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_3=[PH] I see the gates closing which means things are going to heat up. -DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_4=[PH] And the gates are shutting. Let's do this. -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_1=[PH] Coming in hot... -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_2_Angeli=[PH] Angeli_Jata looking to score... -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_2_Jata=[PH] Angeli_Jata looking to score... -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_3=[PH] Attempting a goal and... -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_4=[PH] Lining up the shot... -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_5=[PH] This is it... -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_1=[PH] Afte a block like that, the shooter has got to be fighting back tears. -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_2_Angeli=[PH] Blocked! Jata _ Angeli really stepping up when it counts. -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_2_Jata=[PH] Blocked! Jata _ Angeli really stepping up when it counts. -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_3=[PH] Smacked back hard. -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_4_Angeli=[PH] Denied! Jata _ Angeli are teaching a master class in defense here today. -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_4_Jata=[PH] Denied! Jata _ Angeli are teaching a master class in defense here today. -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_5_Angeli=[PH] No goal! Angeli _ Jata have to be hurting over that one. -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_5_Jata=[PH] No goal! Angeli _ Jata have to be hurting over that one. -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_1=[PH] Another disappointment! -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_2=[PH] No goal! The score'll stay where it is. -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_3=[PH] No good - it's wide! -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_4=[PH] Nope, couldn't pull off the goal. -DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_5=[PH] A solid attempt, but just not enough to score. -DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_1=[PH] I hope you all appreciate the difficulty of what you just saw. Three goals. Color me impressed. -DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_2=[PH] And that's three goals. That right there is something that every player longs to have in their stats. -DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_3=[PH] That was goal number three. An incredible feat for any Sataball player. -DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_1=[PH] Right to the head. -DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_2=[PH] This is why it is so important to keep your head protected. Those extra seconds add up. -DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_3=[PH] An ugly headshot takes that player out. -DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_4=[PH] It's harder shot, but if you can get the head it is worth it. -DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_5=[PH] A headshot like that is a spirit breaker. -DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_1=[PH] This is Cara Vaughn and Max Seligmann coming at you from Astro Arena where we've got one hell of a game of Sataball shaping up. Angeli Aeros versus the Jata ZGCC. The statheads say its going to be close. I say it's going to come down to who wants it more. -DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_2=[PH] Welcome to Astro Arena, home of eight consecutive SataBall Championships, and the backdrop for today's exciting matchup between Jata ZGCC and the Angeli Aeros. I'm Cara Vaughn here with Max Seligmann to give you all the play by plays and blow by blows of today's match. -DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_3=[PH] Well you have tuned in for the right match, as the Angeli Aeros and Jata ZGCC face off in what is sure to be one hell of a Sataball match. I'm Cara Vaughn high above Astro Arena. Joining me is Max Seligmann and we are moments away from the start of today's action. -DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_4=[PH] Thanks for joing us here at Astro Arena. To my right is announcer extraordinaire Max Seligmann, and I'm Cara Vaughn. I have just gotten word that the teams are in place, which means that in just moments the Angeli Aeros and the Jata ZGCC will go head to head for what may turn out to be one of the most exciting Sataball matches this season. -DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_5=[PH] It is time again for another fantastic Sataball match up between the Jata ZGCC and the Angeli Aeros. This really could be anyone's game today here at the one and only Astro Arena. -DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_1=[PH] Despite some impressive moves from the Aeros, Jata ZGCC takes the round. -DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_2=[PH] A solid win that round for Jata, let's see if they can maintain the momentum as they head into the next. -DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_3=[PH] With Jata's win this round, this match is one point closer to being decided. -DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_4=[PH] Jata managed to overcome the Aeros this round. -DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_5=[PH] A decisive win for Jata that round as they show what skill and hardwork can accomplish in the battle arena. -DXSH_MCCV_INDI_SM_Sataball_Cara_Loadout_Selection_1=[PH] When it comes to choosing gear, to me it always comes down to two things, improving your strengths or compensating for your weaknesses. -DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_1=[PH] Distance and accuracy. A dangerous combination in a passer. -DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_2=[PH] A lot of teams try to keep their passing game short, I'm a firm believer in spreading out your office and going for those long passes. -DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_3=[PH] A risky long throw that pays off. -DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_4=[PH] Great effort in moving that ball as far up the field as possible. -DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_5=[PH] Taken full advantage of the zero g to hurl the ball across the arena. -DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_1=[PH] So we come to the end and the Angeli Aeros have emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. -DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_2=[PH] As the Aeros claim victory, our time at Astro Arena draws to a close. Thanks and see you next time. -DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_3=[PH] Despite a hearty fight from Jata, the Aeros take the match, marking a fantastic end to a simply fantastic match. Make sure to join me again next time at Astro Arena. -DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_4=[PH] Now that is what I call Sataball! Job well done to the Angeli Aeros for a well-earned victory. -DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_5=[PH] An incredible victory here today for the Aeros at Astro Arena. Hope you all will join us again soon. -DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_1=[PH] So we come to the end and Jata has emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. -DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_2=[PH] As Jata Club claims victory, our time at Astro Arena draws to a close. Thanks and see you next time. -DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_3=[PH] An exciting blue team victory marks a fantastic end to a simply fantastic match. Make sure to join me again next time at Astro Arena. -DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_4=[PH] Now that is what I call Sataball! Job well done to Jata ZGCC for a victory well earned. -DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_5=[PH] That's it. The match is over with Jata ZGCC defeating the Angeli Aeros. -DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_1=[PH] That might be the decisive moment in this match. -DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_2=[PH] A great lesson in what not to do, right there. -DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_3_Angeli=[PH] [Jata_Angeli] cannot affort to make errors like that. -DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_3_Jata=[PH] [Jata_Angeli] cannot affort to make errors like that. -DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_4=[PH] Rookie mistake. -DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_5=[PH] Important thing when you slip is to put it out of your mind and get back in the game. -DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_1=[PH] You got to admire skill like that. -DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_2=[PH] That's pro right there. -DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_3=[PH] That's the kind of play that wins games! -DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_4=[PH] This is what you like to see, a player really getting in there and getting things done. -DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_5=[PH] It's those kind of plays that can follow you throughout your career. -DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_1=[PH] It's precise shooting like that that makes or breaks games. -DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_2=[PH] You got to take out those defenders. -DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_3_Angeli=[PH] They are just cutting a path through the [Jata_Aeros'] line. -DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_3_Jata=[PH] They are just cutting a path through the [Jata_Aeros'] line. -DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_4=[PH] Good, clean shot. -DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_5=[PH] It takes a lot of practice or a lot of luck to shoot like that. -DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_1=[PH] What a devastating turn of events. -DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_2=[PH] Pathetic. My first coach would cut anyone who screwed up that bad. -DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_3=[PH] (sighs heavily) -DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_4=[PH] This is how good teams lose:by beating themselves. -DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_5=[PH] How mortifying. Basic orientation is a skill every player requires. -DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_1=[PH] The rivalry between Angeli and Jata has definitely cooled since I was playing, but you still have fans that keep it alive. -DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_2=[PH] I really don't know what Jata Club is going to do when Tio Stockton retires at the end of this season, he has completely reinvigorated this team with his managing style. -DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_3=[PH] Some have called the Aeros' constant roster rotations as a sign of indecision, but this early in the season, I think they're just testing player combinations, looking for that golden team. -DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_4=[PH] I have to say, I'm really excited for this upcoming season of Sataball. I feel like we're going to get a lot of new, exciting players who are just hungry to play the game. That kind of passion and intensity always translates over to the fans watching. -DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_1=[PH] So many goals without a substantial response from the opposition. -DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_2_Angeli=[PH] [Angeli_Jata] have completely dismantled their opponents as they continue to keep the goals coming. -DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_2_Jata=[PH] [Angeli_Jata] have completely dismantled their opponents as they continue to keep the goals coming. -DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_3=[PH] What we're seeing now is exactly why you should fear a truly motivated team. -DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_4_Angeli=[PH] With yet another goal, [the Aeros continue_Jata continues] to maintain the pressure. -DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_4_Jata=[PH] With yet another goal, [the Aeros continue_Jata continues] to maintain the pressure. -DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_5_Angeli=[PH] As Angeli _ Jata puts up another point, it goes to show that with a proper offensive strategy the goals will come. -DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_5_Jata=[PH] As Angeli _ Jata puts up another point, it goes to show that with a proper offensive strategy the goals will come. -DXSH_MCCV_INDI_SM_Sataball_Cara_Sign_Off_2=[PH] This is Cara Vaughn and Max Seligmann signing off. -DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_1=[PH] I can tell you. It is a tough spot to be in, waiting for that stun to burn out. -DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_2=[PH] That player is stunned out. Let's hope they can get that time back. -DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_3=[PH] A strategic stun. We might start seeing some movement here. -DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_4=[PH] When your suit locks up like that, its important to use that time to think strategy. -DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_5=[PH] Nothing more frustrating than getting stunned on a play like that. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_1_Angeli=[PH] [Jata_Angeli] is about to close the book on this game. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_1_Jata=[PH] [Jata_Angeli] is about to close the book on this game. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_2_Angeli=[PH] With each passing second, a win is looking more and more certain for Jata _ Angeli. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_2_Jata=[PH] With each passing second, a win is looking more and more certain for Jata _ Angeli. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_3_Angeli=[PH] Victory is within their grasp, can Angeli _ Jata claim it? -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_3_Jata=[PH] Victory is within their grasp, can Angeli _ Jata claim it? -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_4_Angeli=[PH] With [Angeli_Jata] so close to victory, is that going to invigorate their opponents? -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_4_Jata=[PH] With [Angeli_Jata] so close to victory, is that going to invigorate their opponents? -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_5=[PH] I'll tell you, Max. Those players on both sides have to know that every single shot and move could be the one that seals this game up. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_1_Angeli=[PH] [Jata_Angeli] isn't taking it lying down - they're coming back to give [Angeli_Jata] a real match! -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_1_Jata=[PH] [Jata_Angeli] isn't taking it lying down - they're coming back to give [Angeli_Jata] a real match! -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_2_Angeli=[PH] [Jata_Angeli] is rising from the ashes of certain defeat! -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_2_Jata=[PH] [Jata_Angeli] is rising from the ashes of certain defeat! -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_3_Angeli=[PH] Apparently [Jata_Angeli] has finally decided to show this crowd what they've got! -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_3_Jata=[PH] Apparently [Jata_Angeli] has finally decided to show this crowd what they've got! -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_4=[PH] Looks like this is still anyone's game! -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_5=[PH] We have a real battle here. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_1_Angeli=[PH] Everything [Angeli's_Jata's] doing is working tonight. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_1_Jata=[PH] Everything [Angeli's_Jata's] doing is working tonight. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_2=[PH] What you're seeing here is simply a breakdown of fundamental mechanics. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_3=[PH] This is a total rout. I don't see this turning around. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_4_Angeli=[PH] [Jata_The Aeros] just haven't been able to put together any kind of resistance this game. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_4_Jata=[PH] [Jata_The Aeros] just haven't been able to put together any kind of resistance this game. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_5=[PH] While these teams are usually evenly matched, that is certainly not the case today. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_1_Angeli=[PH] This game is 90% mental. If the Aeros can't get their head in the game, they'll never turn it around. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_1_Jata=[PH] This game is 90% mental. If the Aeros can't get their head in the game, they'll never turn it around. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_2=[PH] Sometimes a team needs to admit that their initial strategy isn't working and adopt a new one. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_3_Angeli=[PH] [Angeli_Jata] need to get angry, get focused, something to snap them out of this skid. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_3_Jata=[PH] [Angeli_Jata] need to get angry, get focused, something to snap them out of this skid. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_4=[PH] This is where you really get a sense of the character of the team, how do they turn the tables when victory is getting further away? -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_Shutout_1=[PH] The Astros completely owned this game. They seemed to shut down Jata at every opportunity. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_Shutout_2=[PH] Sometimes there are days where everything works and then there are days like today. Jata fell in the latter. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_Shutout_3=[PH] The Angeli Aeros absolutely dominated the team from Jata that round. Managing to wipe them out without suffering a single loss. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_1=[PH] That's a point. It is clear that the Aeros came here to play. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_2=[PH] With that goal, you have to admire the Angeli for being able to pull the trigger when it counts. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_3=[PH] That is how you do it. Jata players take note. The Aeros just showed you how it's done. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_4=[PH] I think that goal was Aero's response to those who said they couldn't make it this far. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_5=[PH] And it's in the goal! Angeli's got to be riding high after pulling that play off. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_1=[PH] Jata was really firing on all cylinders in this match. The Aeros could not shut them down. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_2=[PH] With barely a scratch on them, Jata ZGCC completely shuts out the competition that round. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_3=[PH] The Aeros close out that round without a single point and their fans have got to be disappointed. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_1=[PH] And it's good. Jata showing some inspired athleticism on the field today. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_2=[PH] That'll do. A point for Jata. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_3=[PH] Jata takes it to the goal with style. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_4=[PH] Goal! Jata has really pulled it together and all that training is really paying off. -DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_5=[PH] That goal could be a game changer for Jata. -DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_1=[PH] These are the moments that you live for as a player and a fan, where a team seems to anticipate each other on a subconscious, almost psychic level. -DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_2=[PH] That's what I love, when a team is really in sync, it makes their opponents look hopelessly outclassed. -DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_3=[PH] Some fantastic handling going on, let's see if they can turn it into points. -DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_4_Angeli=[PH] [Jata_the Aeros] have been putting in the hours to train for this match, it's really starting to show. -DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_4_Jata=[PH] [Jata_the Aeros] have been putting in the hours to train for this match, it's really starting to show. -DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_5=[PH] Effortless coordination here. It's incredible. -DXSH_MCCV_INDI_SM_Sataball_Cara_Time_Running_Out_1=[PH] That decreasing clock can be a real motivator. Let's see if it's a factor tonight. -DXSH_MCCV_INDI_SM_Sataball_Cara_Time_Running_Out_2=[PH] Some players thrive in a time crisis. Let's see if any are playing tonight. -DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_1=[PH] Ball turns over. Not a good time to lose possesion. -DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_2_Angeli=[PH] Angeli _ Jata has got the ball back. Let's see if they can make something happen. -DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_2_Jata=[PH] Angeli _ Jata has got the ball back. Let's see if they can make something happen. -DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_3=[PH] Talk about stepping up. Angeli _ Jata takes the ball back like they own the place. -DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_3_Jata=[PH] Talk about stepping up. Angeli _ Jata takes the ball back like they own the place. -DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_4=[PH] Turnovers like that can cost you the game. -DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_5=[PH] The great teams don't let turnovers like that slow them down. -DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_1=[PH] A tough loss on that one, let's see if Jata can do better in the next round. -DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_2=[PH] The round ends in defeat for Jata ZGCC. Hopefully they can pull it together as they prepare to head back out. -DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_3=[PH] With the loss of their last combatant, Jata is handily defeated that round. I'm sure they cannot be happy about their performance. -DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_4=[PH] After suffering a defeat that last round, Jata Club will be looking for a way to turn things around. -DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_5=[PH] Despite some impressive moves from Jata, the Aeros manage to take the round. -DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_1=[PH] These player's have got to be appreciating the recently renovated features here at the arena. New owners AstroArmada have really done wonders updating the facilities to 30th century standards. -DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_2=[PH] Astro Arena used to accomodate live audience viewing boxes just beyond the outer zone of the sphere, but the Banu fans proved to be too disruptive to the game. -DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_3=[PH] Personally I will miss the old barriers, I will not, however, miss the old broadcast booth. -DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_4=[PH] Astro Arena is also proud to host professional gravity tunnel racing during the off-season. Something to check out! -DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_5=[PH] You may notice something different when you look at the arena today:more than a fresh coat of paint, we're looking at state-of-the-art technology and a completely updated field of play. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_1=[PH] With that decisive shot, the carrier is halted in their tracks. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_2=[PH] A devastating strike as the carrier's locked. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_3=[PH] Right as they had something going the carrier is mercilessly taken out. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_4=[PH] Looks like the ball carrier... yes, yes, he's stunned out. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_5=[PH] The offense is put on hold as the ball carrier's stunned. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_1=[PH] And we got a bounce... -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_1_Alt=[PH] And we got a bounce... -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_2=[PH] Looks like the field's going to be the one to put the ball back into play. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_3=[PH] Nice bounce off the electric field. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_4=[PH] The field can be your friend or foe. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_4_Alt=[PH] The field can be your friend or foe. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_5_Angeli=[PH] The ball bounces back from the field and Angeli still has control. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_5_Jata=[PH] The ball bounces back from the field and Jata still has control. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_1=[PH] Mercy, what a snag! -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_2=[PH] What a brilliant steal! -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_3_Angeli=[PH] A disappointing interception for Angeli. No telling when they'll see that ball again. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_3_Jata=[PH] A disappointing interception for Jata. No telling when they'll see that ball again. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_4=[PH] Like candy from a baby! -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_5_Angeli=[PH] Angeli ganks the ball mid-play. Nice steal. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_5_Jata=[PH] Jata ganks the ball mid-play. Nice steal. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_1=[PH] The ball is given a solid push. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_2=[PH] And the ball is knocked farther down field. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_3_Angeli=[PH] Angeli getting a little bit physical with the ball. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_3_Jata=[PH] Jata getting a little bit physical with the ball. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_4=[PH] We have contact! -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_5=[PH] Getting in close, the ball is knocked away. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_1=[PH] Things are getting tense... -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_2=[PH] We may be close to a goal here. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_3_Angeli=[PH] Angeli must be holding their breath. I smell a goal in the next play. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_3_Jata=[PH] Jata must be holding their breath. I smell a goal in the next play. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_4=[PH] Is the defense aware their goal is in danger? -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_5=[PH] The offense has maneuvered into good position. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_1_Angeli=[PH] Angeli moving the ball steadily across the field. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_1_Jata=[PH] Jata moving the ball steadily across the field. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_2=[PH] And the ball is passed. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_3=[PH] A clean throw. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_4=[PH] A completed pass and the ball changes hands. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_4_Alt=[PH] A completed pass and the ball changes hands. -DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_5=[PH] A respectable catch and the pass is complete. -DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_1=[PH] MS:Hello and welcome. This is Max Seligmann coming to you from Astro Arena and have I got some Sataball for you. Joining me is Hall of Famer Cara Vaughn. -DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_2A=[PH] MS:Hi, I'm Max Seligmann. -DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_2B=[PH] MS:Welcome to Astro Arena for another exciting match of Sataball. -DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_3=[PH] MS:That's right, Cara. With talent like the Angeli Aeros and the Jata ZGCC facing off, there is no telling what may happen here at Astro Arena. -DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_3_Alt=[PH] MS:That's right, Cara. With talent like the Angeli Aeros and the Jata ZGCC facing off, there is no telling what may happen here at Astro Arena. -DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_4=[PH] MS:Welcome back to Astro Arena and another exciting Sataball face off. To my left, giving us the real inside look into the mind of the player is hall of famer Cara Vaughn. What do you think of today's match, Cara? -DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sample_01=[PH] MS:Reminds me of a young Eryll Castro, before the booze and the women. -DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sign_Off_1=[PH] MS:Join us next time for more Sataball action at Astro Arena. -DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sign_Off_2A=[PH] MS:That'll bring us to a close here. Thanks for joining me Cara. -DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sign_Off_2B=[PH] MS:Join us next time here at Astro Arena for more Sataball action. -DXSH_MCCV_INDI_SM_Sataball_Max_Both_Team_A_B_Need_To_Turn_It_Around_2=[PH] MS:Cara, you've been in this situation before. What advice would you give? -DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_1=[PH] It takes confidence to block like that! -DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_2=[PH] Jata shuts it down with some solid defensive shooting! -DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_3=[PH] Effective defense there. Not pretty, but it got the job done. -DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_4=[PH] Really tight work from the defensive shooters. -DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_5_Angeli=[PH] With some careful aiming, Angeli lay out a tight defense. -DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_5_Jata=[PH] With some careful aiming, Jata lay out a tight defense. -DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_1_Angeli=[PH] Angeli has gained possesion. -DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_1_Jata=[PH] Jata has gained possesion. -DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_2=[PH] The ball is recovered and we're back to business. -DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_3_Angeli=[PH] Possession goes to Angeli. -DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_3_Jata=[PH] Possession goes to Jata. -DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_4=[PH] Just when you think you know what's coming, the ball changes hands. -DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_5_Angeli=[PH] And the ball goes to Angeli. The timing couldn't be better for them. -DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_5_Jata=[PH] And the ball goes to Jata. The timing couldn't be better for them. -DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_1=[PH] Gates are open! -DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_2=[PH] The gates open and the teams pour onto the field. -DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_3=[PH] Open sesame. Sataball is about to begin! -DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_4=[PH] Here are our two teams, our gladiators of the match. -DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_5=[PH] Gates are open and excitement is high. -DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_1=[PH] With the gates closing, those players better get out there. -DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_2=[PH] A player is lingering in the Ready Room. With the gates closing, gotta wonder what they're waiting for. -DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_3=[PH] The gates are closing and the round is about to kick off. -DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_4=[PH] With the closing of the gates the round is about to get underway. -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_1=[PH] And...... -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_2_Angeli=[PH] Angeli takes the shot... -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_2_Jata=[PH] Jata takes the shot... -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_3=[PH] They're going for it! -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_4=[PH] Here we go! -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_5=[PH] This could be it... -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_1=[PH] Deflected! -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_2=[PH] What a block! -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_3=[PH] Did that defender have eight arms? An incredible save. -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_4_Angeli=[PH] Call the Advocacy, my friends. Angeli just got robbed. -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_4_Jata=[PH] Call the Advocacy, my friends. Jata just got robbed. -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_5_Angeli=[PH] Not on my watch, says Angeli. -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_5_Jata=[PH] Not on my watch, says Jata. -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_1=[PH] So close. -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_1_Alt=[PH] So close. -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_2=[PH] Oh! You can feel the disappointment. That should've been a goal. -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_3=[PH] A waste of a gorgeous shot! -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_4=[PH] Too bad. But that's why the game is so fun to watch. -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_5_Angeli=[PH] No goal for Angeli, but a heroic attempt. -DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_5_Jata=[PH] No goal for Jata, but a heroic attempt. -DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_1=[PH] I don't believe what I just saw! That's goal number three! -DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_1_Alt=[PH] I don't believe what I just saw! That's goal number three! -DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_1_Alt2=[PH] I don't believe what I just saw! That's goal number three! -DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_2=[PH] That makes three. What a performance! -DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_2_Alt=[PH] That makes three. What a performance! -DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_2_Alt2=[PH] That makes three. What a performance! -DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_3=[PH] We have the makings of a legend here, folks. Three goals, one match. -DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_3_Alt=[PH] We have the makings of a legend here, folks. Three goals, one match. -DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_3_Alt2=[PH] We have the makings of a legend here, folks. Three goals, one match. -DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_1=[PH] A headshot and this player's out. -DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_2=[PH] We're seeing some devastating aim as a headshot lands. -DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_3=[PH] That is some surgical shooting right there with a direct shot to the head. -DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_4=[PH] We have some precision shooters on the field today. -DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_5=[PH] Another shot to the dome... -DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_5_Alt=[PH] Another shot to the dome... -DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_5_Alt2=[PH] Another shot to the dome... -DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_1=[PH] Glad you could join us. Max Seligmann here with Cara Vaughn and it's shaping up to be another exciting day here at Astro Arena. Today's match-up pits the Angeli Aeros against Jata ZGCC. -DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_2=[PH] Greetings from Astro Arena. And boy, do we have a fight shaping up for you. Jata ZGCC steps up against the Angeli Aeros. -DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_3=[PH] Let me be the first to welcome everyone to the Astro Arena sponsored by AstroArmada. I'm your announcer Max Seligmann, and joining me is hall of famer, Cara Vaughn. -DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_4=[PH] Hello ladies and gentlemen, I hope you're ready for SataBall because have we got a match for you. Croshaw's Angeli Aeros are squaring off against Jata ZGCC. -DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_5=[PH] Thanks all for joining us at Astro Arena for what promises to be an exciting match between the Angeli Aeros and Jata ZGCC. -DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_1=[PH] A tough loss on that one, let's see if the Aeros can do better in the next round. -DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_2=[PH] The round ends in defeat for the Angeli Aeros. Hopefully they can pull it together as they prepare to head back out. -DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_3=[PH] With the loss of their last combatant, the Aeros are handily defeated that round. I'm sure they cannot be happy about their performance. -DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_4=[PH] After suffering a defeat that last round, the Aeros will be looking for a way to turn things around. -DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_5=[PH] As Jata claims that round, they've got to be feeling better about the outlook for this match. Here's hoping that the Aeros still got some fight in them. -DXSH_MCCV_INDI_SM_Sataball_Max_Loadout_Selection_1=[PH] Both teams picking their loadouts, this is our first hint at the sort of strategies we'll be seeing in the match to come. -DXSH_MCCV_INDI_SM_Sataball_Max_Loadout_Selection_2=[PH] With a careful eye, the combatants pick their loadouts. -DXSH_MCCV_INDI_SM_Sataball_Max_Loadout_Selection_3=[PH] With selections made, we're just moments away. -DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_1=[PH] Going deep! -DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_2=[PH] Incredible. That pass almost went into orbit. -DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_3=[PH] A beautiful long pass and the ball is in good position. -DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_4=[PH] Terrific pass! -DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_4_Alt=[PH] Terrific pass! -DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_5=[PH] Sailing the distance there with a remarkable throw. -DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_1=[PH] Jata Club has got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. -DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_2=[PH] Jata tried their best, but this time it just wasn't good enough as the Angeli Aeros claim the match. Thanks for joining us here at Astro Arena. -DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_3=[PH] After a valiant struggle, Jata ZGCC ultimately falls to the Aeros. Another heart pounding game of Sataball here at Astro Arena. -DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_4=[PH] Sataball comes to an end, as the Angeli Aeros claim the match. That'll be it for today's game here at Astro Arena. See you next time. -DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_5=[PH] They fought hard, but in the end Jata ZGCC just couldn't pull it off. That's it for Sataball here at Astro Arena. Join us again soon. -DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_1=[PH] The Angeli Aeros have got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. -DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_2=[PH] The Aeros tried their best, but this time it just wasn't good enough as Jata Club take the match. Thanks for joining us here at Astro Arena. -DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_3=[PH] After a valiant struggle, the Aeros fail to turn it around and lose the match. Another heart pounding game of Sataball here at Astro Arena. -DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_4=[PH] Sataball comes to an end, as Jata Club claim the match. That'll be it for today's game here at Astro Arena. See you next time. -DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_5=[PH] They fought hard, but in the end the Aeros just couldn't pull it off. That's it for Sataball here at Astro Arena. Join us again soon. -DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_1=[PH] With that, we're on. -DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_2=[PH] With that, the match has begun. -DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_3=[PH] That's the start of the game. -DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_4=[PH] Here we go! -DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_5=[PH] We are underway. -DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_1=[PH] A game can be lost on a silly mistake like that. -DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_2=[PH] Oh, I'll bet they wish they could take that one back. -DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_3=[PH] Nobody's perfect, I suppose. -DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_4_Angeli=[PH] Let's see if Angeli can bounce back after a slip like that. -DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_4_Jata=[PH] Let's see if Jata can bounce back after a slip like that. -DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_5=[PH] A mis-step. Time will tell how critical it will turn out to be. -DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_1=[PH] What a play! -DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_2=[PH] Team's got to be feeling good about that. -DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_3=[PH] It's moments like these that make me love the game. -DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_4=[PH] Combatants are putting on a real show today. -DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_5=[PH] That'll be on a highlight vid somewhere. -DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_1=[PH] Pushing their way through the defense, let's see what they can do. -DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_2_Angeli=[PH] A bold attack as Angeli makes for the goal. -DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_2_Jata=[PH] A bold attack as Jata makes for the goal. -DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_3=[PH] Some suppressive fire being laid to clear the way for the carrier. -DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_4_Angeli=[PH] Angeli making things happen as they stun their way to the goal. -DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_4_Jata=[PH] Jata making things happen as they stun their way to the goal. -DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_5_Angeli=[PH] Shooting their way forward, Angeli is making a serious effort here. -DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_5_Jata=[PH] Shooting their way forward, Jata is making a serious effort here. -DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_1=[PH] Oh... that is embarassing. -DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_2=[PH] And there's a... what happened?! Oh no, oh no. -DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_2_Alt=[PH] And there's a... what happened?! Oh no, oh no. -DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_3=[PH] Someone needs to remind that player which team they're on. -DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_4=[PH] Let's hope no one gets hurt in the locker room... -DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_5=[PH] Looks like someone forgot which goal was which. -DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_1=[PH] And another round comes to a close. -DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_2=[PH] The round is over. -DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_3=[PH] That's the end of the round. -DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_4=[PH] And the round comes to end. -DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_5=[PH] That's it. A final hit ends of the round. -DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_1=[PH] The round is underway. -DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_2=[PH] Another round kicking off. -DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_3=[PH] Here we go with another round. -DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_4=[PH] That's the start of the round. -DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_5=[PH] Both sides are feeling the heat. Let's see how they handle it. -DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_1=[PH] Interesting fact, thirteen years ago today, Scopey Walsh broke Hannah Forbes' single-game goal record. -DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_2=[PH] In other news around Sataball, analysts predict a big announcement from Vega Olympique this week. -DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_2_Alt=[PH] In other news around Sataball, analysts predict a big announcement from Vega Olympique this week. -DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_3=[PH] Another interesting fact, thirty-eight years ago, Drop Johnson staged, what many call, one of the greatest solo comebacks in SataBall history. With his entire team frozen, ol' Drop secured and carried the ball to win the match. -DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_4=[PH] In the aftermath of what is affectionately known among SataBall historians as the Trade of Doom, Felicity Goan played her first game here in Astro Arena, going on to be a six-time MVP. -DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_1_Angeli=[PH] Things are really clicking for Angeli as they score another goal. -DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_1_Jata=[PH] Things are really clicking for Jata as they score another goal. -DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_2=[PH] And another GOAL!!! -DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_3_Angeli=[PH] There is no stopping Angeli as they score again. -DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_3_Jata=[PH] There is no stopping Jata as they score again. -DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_4_Angeli=[PH] That is another goal. Angeli are on quite a run. -DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_4_Jata=[PH] That is another goal. Jata are on quite a run. -DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_5_Angeli=[PH] Can you taste that? The sweet tang of a win in the air? With another goal scored, I know Angeli can! -DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_5_Jata=[PH] Can you taste that? The sweet tang of a win in the air? With another goal scored, I know Jata can! -DXSH_MCCV_INDI_SM_Sataball_Max_Sign_Off_1=[PH] That brings today's match to a close. I've been your announcer Max Seligmann with commentator Cara Vaughn. See you next time. -DXSH_MCCV_INDI_SM_Sataball_Max_Sign_Off_2=[PH] With the match over, it means it's time for us to sign off. As always I'm Max Seligmann. See you next time at Astro Arena. -DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_1=[PH] Today's match of course, proudly sponsored by arena owners AstroArmada. Whem you're looking for a first class ride at a second hand price, make sure to check out all the certified pre-owned crafts at your local AstroArmada dealer. -DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_2=[PH] Today's SpecCam is brought to you by Torreele Foodstuffs, makers of vacuum-sealed, vitamin-rich foodstuffs. Torreele:For the distance. -DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_3=[PH] We'd like to welcome our newest sponsor, Clark Defense Systems, makers of commercial and military personal armor solutions. Unsurpassed strength and flexibility for today's toughest jobs. -DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_4=[PH] Tonight's game being brought to you by CDS' PAB light armor solution for maximum mobility with superior core protection. -DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_4_Alt=[PH] Tonight's game being brought to you by CDS' PAB light armor solution for maximum mobility with superior core protection. -DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_5=[PH] This break is brought to you by Voyager Direct. One Stop. Unlimited Options. -DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_1_Angeli=[PH] And a Angeli player is stunned. -DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_1_Jata=[PH] And a Jata player is stunned. -DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_2=[PH] That's a stun! -DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_2_Alt=[PH] That's a stun! -DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_2_Alt2=[PH] That's a stun! -DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_3_Angeli=[PH] Angeli could have done without that player being stunned. -DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_3_Jata=[PH] Jata could have done without that player being stunned. -DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_4_Angeli=[PH] A suit goes rigid and Angeli is down a player for the moment. -DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_4_Jata=[PH] A suit goes rigid and Jata is down a player for the moment. -DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_5=[PH] Stunned out, and that player will have a little time to think about letting down their team. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_1_Angeli=[PH] Angeli Aeros inches closer to victory. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_1_Jata=[PH] Jata Club inches closer to victory. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_2_Angeli=[PH] Angeli are so close to securing that victory. Let's see if they bring it home. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_2_Jata=[PH] Jata are so close to securing that victory. Let's see if they bring it home. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_3=[PH] Looks like this match is close to over. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_4_Angeli=[PH] We are in the final stretch of this match folks and it is looking like Angeli may just have about locked up. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_4_Jata=[PH] We are in the final stretch of this match folks and it is looking like Jata may just have about locked up. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_5_Angeli=[PH] We are on the threshold of an Angeli victory. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_5_Jata=[PH] We are on the threshold of an Jata victory. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_1_Angeli=[PH] Aeros take the lead! What a shot. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_1_Jata=[PH] Jata take the lead! What a shot. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_2_Angeli=[PH] Angeli Aeros turned the table on Jata Club to grab the lead. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_2_Jata=[PH] Jata turned the table on Angeli Aeros to grab the lead. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_3=[PH] Looks like we're gonna get a real game after all! -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_4_Angeli=[PH] With that point, The Aeros seize the lead. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_4_Jata=[PH] With that point, Jata seizes the lead. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_5=[PH] And BOOM - they're back in this thing! -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_1_Angeli=[PH] Angeli Aeros are just coasting here. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_1_Jata=[PH] Jata is just coasting here. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_2_Angeli=[PH] Things are looking pretty grim for the Aero fans hoping for a comeback -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_2_Jata=[PH] Things are looking pretty grim for the Jata fans hoping for a comeback -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_3_Angeli=[PH] The Aeros are just dominating Jata in almost every way, especially the most important one:the score. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_3_Jata=[PH] Jata are just dominating the Aeros in almost every way, especially the most important one:the score. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_4=[PH] What a massacre this is turning out to be! -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_5_Angeli=[PH] I don't think there's any doubt that the Aeros are ruling the Arena. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_5_Jata=[PH] I don't think there's any doubt that Jata is ruling the Arena. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_1_Angeli=[PH] The Angeli Aeros are looking defeat in the face if they don't change their approach. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_1_Jata=[PH] Jata is looking defeat in the face if they don't change their approach. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_2_Angeli=[PH] The Aeros are running out of opportunities to turn this around. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_2_Jata=[PH] Jata are running out of opportunities to turn this around. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_3_Angeli=[PH] With another round down, the Aeros need to step up or get ready for a long sad ride home. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_3_Jata=[PH] With another round down, Jata needs to step up or get ready for a long sad ride home. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_4_Angeli=[PH] Angeli is perilously close to letting this match slip away. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_4_Jata=[PH] Jata is perilously close to letting this match slip away. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_Shutout_1=[PH] I don't know about you, but I would not want to be in the Jata locker room after that performance. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_Shutout_2=[PH] The Angeli Astros blank Jata in a decisive victory. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_Shutout_3=[PH] The Aeros viciously showed Jata just who's in charge here at Astro Arena, as they close out that round with a near flawless win. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_1=[PH] Aeros score! Aeros score! -DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_2=[PH] Angeli Aeros putting up points and making it look easy. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_3=[PH] HAPPY BIRTHDAY to Angeli! That point was a GIFT! -DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_4=[PH] An unbelievable goal by the Aeros! -DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_5=[PH] A beauty of a goal as Angeli puts another point on the board. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_B_Shutout_1=[PH] Jata had a plan and executed. It's just that simple. They made the Aeros look like an amateur team. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_B_Shutout_2=[PH] Though they had some opportunities, the Aeros simply couldn't convert them into points. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_1=[PH] Jata scores! -DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_2=[PH] And Jata takes it in! -DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_3=[PH] Jata, just owning the goal, plants the ball in deep. -DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_4=[PH] The defenders can't hold them off... Jata takes the goal! -DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_5=[PH] Jata scores a devasting point. -DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_1=[PH] They are moving the ball really well. -DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_2=[PH] This team is totally in sync right now. -DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_3=[PH] They truly are of one mind today. -DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_4=[PH] I almost don't know what to say, I'm transfixed by this seamless teamwork. -DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_5=[PH] Classic Sataball on display right now. -DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_1=[PH] Time is winding down. -DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_2=[PH] Mere seconds left on the clock. -DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_3=[PH] This round is almost over. -DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_4=[PH] Time for the teams to make their final moves. -DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_5=[PH] Coming into the final seconds of the round. -DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_1=[PH] That turnover was so fast, I can almost smell the smoke! -DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_2=[PH] The ball's changed hands. Let's see if they can capitalize on the momentum. -DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_3_Angeli=[PH] Angeli loses the ball. -DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_3_Jata=[PH] Jata loses the ball. -DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_4=[PH] Another turnover. It's almost like the don't want the ball. -DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_5_Angeli=[PH] Angeli takes the ball in the turnover. Can their offense do something with it? -DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_5_Jata=[PH] Jata takes the ball in the turnover. Can their offense do something with it? -DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Collision_08=[PH] And that's why in racing we have the saying, "ships don't win pretty." -DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Collision_10=[PH] After a crash like that, these pilots have got to be asking, "Did I remember to give my welder a gift last Citizen Day?" -DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Gen_Chat_NewHorizonSpeedway_06=[PH] Couldn't argue for better conditions to race in, I suppose. Call me old-fashioned, but I follow the Waylon Vickers mantra:"I love it when the weather's an opponent." -DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Doing_Badly_02=[PH] Some pilots try to win through pure speed, others with percision, and by the looks of it, we have a few pilots out there trying to win through a new strategy I'm going to dub, "being awful." -DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Got_Any_Position_04=[PH] "What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened." -DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Got_Any_Position_10=[PH] That race may be best described by my old Equivalency instructor when she said, "there's room for improvement." -DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Got_First_Place_06=[PH] Did everyone just see that?!? And people wonder why I constantly scream, "I love racing!" -DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Taking_Fire_10=[PH] I can say from experience, when you're getting shot like that, the main thing running through your head is, "Please don't hit my thrusters." -DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0020_Player_Dawdles_03=[PH] Still waiting... -DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0040_Player_Report_To_Pod=[PH] We're gonna set you up in the ship on the landing pad to your right. Hustle over and let's get going. -DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0070_Cockpit_Intro_03=[PH] Let's get ready for takeoff. I'll do this step by step to show you how it's done. Look over at me and watch what I do. -DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0320_Targeting_Intro_03=[PH] When pursuing a target, you'll want to keep your speed as close to their as possible. Give it a shot. Make sure I'm targeted and hit Match Speed. -DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0410_Flight_Match_Speed_Target_Speed_Change=[PH] Remember, this isn't autopilot, so you still have to steer, but you'll notice that once you're locked, your computer will continue to monitor my speed and adjust. It doesn't matter if I speed up slowly... -DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0430_Flight_Axial_Roll_Intro=[PH] Moving on. Now this is my favourite part of training:the Axial Roll. -DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0520_Combat_Target_Weapons_Online=[PH] Now your weapons are online. -DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0670_Combat_Missile_Hold_For_Lock=[PH] Hold... -DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0820_Combat_Decoupled_Mode_Intro_01=[PH] If the Drone gets behind you, enter Decoupled mode to disengage your main engines and allow you to spin your ship around while retaining your original vector. -DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0830_Combat_Decoupled_Mode_Player_Rotates=[PH] You got your missiles back. Take it out. -DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0900_Landing_Good_Deploy_Distance=[PH] This should be close enough. -DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0970_Landing_Landing_Radar=[PH] Your radar is replaced by the landing system. It'll guide you to your landing pad and help you perform a safe landing. -DXSH_MCCV_OSYS_AC_Tutorial_Trainer_1010_Landing_Bad_Landing=[PH] That needs a lot of work. -DXSH_MCCV_OSYS_AC_Tutorial_Trainer_1230_Combat_Intro=[PH] Hold on, I've got contacts inbound -DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Defend_My_Target_01=[PH] ...... fine. -DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_01=[PH] confirmed -DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_02=[PH] confirmed -DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_03=[PH] confirmed -DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_04=[PH] confirmed -DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Defend_My_Target_02=[PH] ......yes, sir. -DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_01=[PH] confirmed -DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_02=[PH] confirmed -DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_03=[PH] confirmed -DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_04=[PH] confirmed -DXSM_MCCV_INDI_SM_Simulator_Announcer_Arena_Doors_Closing_01=[PH] Warning. The arena gates are now closing. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Arena_Doors_Open_01=[PH] Attention. The arena gates are not open. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Game_Objective_Briefing_01=[PH] Round Objective:Completely eliminate the opposing team's forces. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Game_Objective_Briefing_02=[PH] Team Elimination. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Initial_Loading_01=[PH] Loading Simulation. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Initial_Loading_02=[PH] Loading Level. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Initial_Loading_03=[PH] Loading Team Elimination. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Assist_01=[PH] Kill Assist. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_First_Blood_01=[PH] First Blood. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Melee_01=[PH] Melee Kill. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Multi_01=[PH] Multi-Kill. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Spree_01=[PH] Killing Spree. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Confirmation_01=[PH] Lead-out selection confirmed. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Confirmation_02=[PH] Equipment selection confirmed. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Selection_01=[PH] Please select a load-out. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Selection_02=[PH] Equipment available for selection. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_01=[PH] Match over. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_02=[PH] Outlaws win. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_03=[PH] Marines win. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_04=[PH] Red team wins. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_05=[PH] Blue team wins. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_06=[PH] Game over. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Loss_01=[PH] Your team has been defeated. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Loss_02=[PH] Condolences, your team has lost. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Win_01=[PH] Your team is victorious. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Win_02=[PH] Congratulations, your team has won. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_01=[PH] Team Elimination match is about to begin. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_02=[PH] Match is about to begin. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_Countdown_01=[PH] Match starting in 5, 4, 3, 2, 1, begin. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_Countdown_02=[PH] Team elimination starting in 5, 4, 3, 2, 1, begin. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_Countdown_03=[PH] 5, 4, 3, 2, 1 -DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Thirty_Seconds_01=[PH] Thirty seconds remaining. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Room_Cleansing_01=[PH] Caution, the ready room will now be steralized. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_01=[PH] The round is over. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_02=[PH] Round over. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_03=[PH] Team eliminated. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_01=[PH] Your team has been eliminated. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_02=[PH] Your team has lost the round. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_03=[PH] Outlaws lose. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_04=[PH] Marines lose. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_05=[PH] Red team loses. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_06=[PH] Blue team loses. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_01=[PH] The opposing team has been eliminated. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_02=[PH] Outlaws win. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_03=[PH] Marines win. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_04=[PH] Red team wins. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_05=[PH] Blue team wins. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_06=[PH] Your team has won the round. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_01=[PH] Round is about to begin. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_02=[PH] New round is about to begin. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_03=[PH] Final round is about to begin. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_Countdown_01=[PH] Round will start in 5, 4, 3, 2, 1 begin. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_Countdown_02=[PH] New round starting in 5, 4, 3, 2, 1, begin. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Thirty_Seconds_01=[PH] Thirty seconds left in round. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Halftime_Announcement_01=[PH] The teams are now switching starting points. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Last_One_Standing_01=[PH] You are the last team member alive. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_One_Enemy_Remaining_01=[PH] One enemy player remains. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Player_Joined_01=[PH] A new player has joined your team. -DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Player_Left_01=[PH] A player has left your team. -DXSM_MCCV_OSYS_AC_Simulator_Announcer_Conquest_Win_Whitewash=[PH] Friendlies have captured all zones. This simulation will succeed in... -DXSM_MCCV_OSYS_AC_Simulator_Announcer_Race_Entering_Hotzone=[PH] Entering Hot-Zone... -DXSM_MCCV_OSYS_AC_Simulator_Announcer_Race_Leaving_Hotzone=[PH] Leaving Hot-Zone... -DXSM_MCCV_OSYS_AC_Simulator_Announcer_Sim_Init_Swarm=[PH] Swarm Initiated -DXSM_SSCV_AEGS_OEM_UI_Comstab_Disengaged=[PH] COMSTAB disengaged -DXSM_SSCV_AEGS_OEM_UI_Comstab_Engaged=[PH] COMSTAB engaged -DXSM_SSCV_AEGS_OEM_UI_Confirmed_Enemy_Target=[PH] Hostile -DXSM_SSCV_AEGS_OEM_UI_Countermeasure_Chaff_Selected=[PH] Noise Ready -DXSM_SSCV_AEGS_OEM_UI_Countermeasure_Flare_Selected=[PH] Decoy Ready -DXSM_SSCV_AEGS_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Approved=对接请求已批准。 -DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 -DXSM_SSCV_AEGS_OEM_UI_Ejection= -DXSM_SSCV_AEGS_OEM_UI_Engine_Depleted=[PH] Engines Low -DXSM_SSCV_AEGS_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off request approved -DXSM_SSCV_AEGS_OEM_UI_Generic_Offline_B=[PH] (system) offline -DXSM_SSCV_AEGS_OEM_UI_HUD_Combat_Mode_Active=[PH] Weapon mode engaged -DXSM_SSCV_AEGS_OEM_UI_HUD_Landing_Mode_Active=[PH] Landing mode engaged -DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_AEGS_OEM_UI_Landing_Alignment_Off=[PH] Adjust landing alignment -DXSM_SSCV_AEGS_OEM_UI_Landing_Assisted=[PH] Assisted landing initiated -DXSM_SSCV_AEGS_OEM_UI_Landing_Automated=[PH] Automated landing initiated -DXSM_SSCV_AEGS_OEM_UI_Landing_Complete=[PH] Landing complete -DXSM_SSCV_AEGS_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear deployed -DXSM_SSCV_AEGS_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear retracted -DXSM_SSCV_AEGS_OEM_UI_Landing_Manual=[PH] Manual landing initiated -DXSM_SSCV_AEGS_OEM_UI_Landing_Request_Approved=[PH] Landing request approved -DXSM_SSCV_AEGS_OEM_UI_Landing_Request_Denied=[PH] Landing request denied -DXSM_SSCV_AEGS_OEM_UI_Launch_Complete=[PH] Launch complete -DXSM_SSCV_AEGS_OEM_UI_Launch_Initiated=[PH] Launch initiated -DXSM_SSCV_AEGS_OEM_UI_Launch_Request_Approved=[PH] Launch request approved -DXSM_SSCV_AEGS_OEM_UI_Launch_Request_Denied=[PH] Launch request denied -DXSM_SSCV_AEGS_OEM_UI_Override_Landing_Assist=[PH] Assisted landing overridden -DXSM_SSCV_AEGS_OEM_UI_Proximity_Aft=[PH] Proximity Alert Aft -DXSM_SSCV_AEGS_OEM_UI_Proximity_Deck=[PH] Proximity Alert Deck -DXSM_SSCV_AEGS_OEM_UI_Proximity_Front=[PH] Proximity Alert Head -DXSM_SSCV_AEGS_OEM_UI_Proximity_Overhead=[PH] Proximity Alert Overhead -DXSM_SSCV_AEGS_OEM_UI_Proximity_Port=[PH] Proximity Alert Port -DXSM_SSCV_AEGS_OEM_UI_Proximity_Starboard=[PH] Proximity Alert Starboard -DXSM_SSCV_AEGS_OEM_UI_QTravel_Disabled= -DXSM_SSCV_AEGS_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_AEGS_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_AEGS_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_AEGS_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_AEGS_OEM_UI_Scanners_Being_Scanned=[PH] Incoming Scan -DXSM_SSCV_AEGS_OEM_UI_Scanners_Scanning=[PH] Begin Scan -DXSM_SSCV_AEGS_OEM_UI_Self_Destruct_Aborted=[PH] Self-Destruct Aborted -DXSM_SSCV_AEGS_OEM_UI_Self_Destruct_Initiated=[PH] Self-Destruct Initiated -DXSM_SSCV_AEGS_OEM_UI_Sensor_Incoming_Ramming=[PH] Collision Imminent -DXSM_SSCV_AEGS_OEM_UI_Sensor_Nearby_Acquisition= -DXSM_SSCV_AEGS_OEM_UI_Shields_Back_0_Percent=[PH] Rear Shield Down -DXSM_SSCV_AEGS_OEM_UI_Shields_Back_25_Percent=[PH] Danger, Rear Shield 25% -DXSM_SSCV_AEGS_OEM_UI_Shields_Back_50_Percent=[PH] Rear Shield 50% -DXSM_SSCV_AEGS_OEM_UI_Shields_Back_75_Percent=[PH] Rear Shield 75% -DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_0_Percent=[PH] Deck Shield Down -DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_25_Percent=[PH] Danger, Deck Shield 25% -DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_50_Percent=[PH] Deck Shield 50% -DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_75_Percent=[PH] Deck Shield 75% -DXSM_SSCV_AEGS_OEM_UI_Shields_Charging=[PH] Shields Recharging -DXSM_SSCV_AEGS_OEM_UI_Shields_Collision_Alert= -DXSM_SSCV_AEGS_OEM_UI_Shields_Front_0_Percent=[PH] Head Shield Down -DXSM_SSCV_AEGS_OEM_UI_Shields_Front_25_Percent=[PH] Danger, Head Shield 25% -DXSM_SSCV_AEGS_OEM_UI_Shields_Front_50_Percent=[PH] Head Shield 50% -DXSM_SSCV_AEGS_OEM_UI_Shields_Front_75_Percent=[PH] Head shield 75% -DXSM_SSCV_AEGS_OEM_UI_Shields_Full=[PH] Shields up -DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Back=[PH] Rear shield under fire -DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Bottom=[PH] Deck shield under fire -DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Front=[PH] Head shield under fire -DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Left=[PH] Port shield under fire -DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Right=[PH] Starboard shield under fire -DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Top=[PH] Overhead shield under fire -DXSM_SSCV_AEGS_OEM_UI_Shields_Left_0_Percent=[PH] Port Shield Down -DXSM_SSCV_AEGS_OEM_UI_Shields_Left_25_Percent=[PH] Danger, Port Shield 25% -DXSM_SSCV_AEGS_OEM_UI_Shields_Left_50_Percent=[PH] Port Shield 50% -DXSM_SSCV_AEGS_OEM_UI_Shields_Left_75_Percent=[PH] Port Shield 75% -DXSM_SSCV_AEGS_OEM_UI_Shields_Right_0_Percent=[PH] Starboard Shield Down -DXSM_SSCV_AEGS_OEM_UI_Shields_Right_25_Percent=[PH] Danger, Starboard Shield 25% -DXSM_SSCV_AEGS_OEM_UI_Shields_Right_50_Percent=[PH] Starboard Shield 50% -DXSM_SSCV_AEGS_OEM_UI_Shields_Right_75_Percent=[PH] Starboard Shield 75% -DXSM_SSCV_AEGS_OEM_UI_Shields_System_Activated=[PH] (system) active -DXSM_SSCV_AEGS_OEM_UI_Shields_Top_0_Percent=[PH] Overhead Shield Down -DXSM_SSCV_AEGS_OEM_UI_Shields_Top_25_Percent=[PH] Danger, Overhead Shield 25% -DXSM_SSCV_AEGS_OEM_UI_Shields_Top_50_Percent=[PH] Overhead Shield 50% -DXSM_SSCV_AEGS_OEM_UI_Shields_Top_75_Percent=[PH] Overhead Shield 75% -DXSM_SSCV_AEGS_OEM_UI_Status_Radiation_Critical=[PH] Danger, radiation critical -DXSM_SSCV_AEGS_OEM_UI_Systems_Autopilot_Disengaged=[PH] AP Deactivated -DXSM_SSCV_AEGS_OEM_UI_Systems_Autopilot_Engaged=[PH] AP Activated -DXSM_SSCV_AEGS_OEM_UI_Systems_Bitchingbetty=[PH] Actvvv... Reset..... deactv.... -DXSM_SSCV_AEGS_OEM_UI_Systems_Bootup=[PH] Aegis Combat Assist Activated -DXSM_SSCV_AEGS_OEM_UI_Systems_Comms_Jammed=[PH] Comm Error -DXSM_SSCV_AEGS_OEM_UI_Systems_Communications=[PH] Comm -DXSM_SSCV_AEGS_OEM_UI_Systems_Coolant=[PH] Coolant -DXSM_SSCV_AEGS_OEM_UI_Systems_Destruction_Imminent=[PH] Eject. Eject. -DXSM_SSCV_AEGS_OEM_UI_Systems_Ejection_Offline=[PH] Ejection system offline -DXSM_SSCV_AEGS_OEM_UI_Systems_Ejection_Online=[PH] Ejection system online -DXSM_SSCV_AEGS_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed -DXSM_SSCV_AEGS_OEM_UI_Systems_Engines= -DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Offline=[PH] Engines offline -DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Online=[PH] Engines online -DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_AEGS_OEM_UI_Systems_Flightcontrol=[PH] Core -DXSM_SSCV_AEGS_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted landing engaged -DXSM_SSCV_AEGS_OEM_UI_Systems_Lifesupport=[PH] PLSS -DXSM_SSCV_AEGS_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering systems online -DXSM_SSCV_AEGS_OEM_UI_Systems_Objective_Received=[PH] OBJECTIVE RECEIVED -DXSM_SSCV_AEGS_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Danger, powercore radiation critical -DXSM_SSCV_AEGS_OEM_UI_Systems_Radar=[PH] Scan -DXSM_SSCV_AEGS_OEM_UI_Systems_Sensors= -DXSM_SSCV_AEGS_OEM_UI_Systems_Shieldgen=[PH] Shield -DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Offline=[PH] Shields offline -DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Online=[PH] Shields online -DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_AEGS_OEM_UI_Systems_Systems_Online=[PH] Systems green -DXSM_SSCV_AEGS_OEM_UI_Systems_Systems_Overheating=[PH] Danger, system overheating -DXSM_SSCV_AEGS_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed -DXSM_SSCV_AEGS_OEM_UI_Systems_Weapons=[PH] OT -DXSM_SSCV_AEGS_OEM_UI_Weapons_Ammunition_Depleted=[PH] Ammo Depleted -DXSM_SSCV_AEGS_OEM_UI_Weapons_Ammunition_Low=[PH] Ammo Low -DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Depleted=[PH] Noise Dry -DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Launched=[PH] Noise Drop -DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Low= -DXSM_SSCV_AEGS_OEM_UI_Weapons_Charging=[PH] Standby for Weapon Charge -DXSM_SSCV_AEGS_OEM_UI_Weapons_Fired_At_Friendly=[PH] Friendly Target -DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Depleted=[PH] Decoy Dry -DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Launched=[PH] Decoy Drop -DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Low=[PH] Decoy Low -DXSM_SSCV_AEGS_OEM_UI_Weapons_Missile_Lock_Succeeds=[PH] MISSILE LOCK -DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Depleted=[PH] Missiles Dry -DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Low= -DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Offline=[PH] Missile systems offline -DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Online=[PH] Missile systems online -DXSM_SSCV_AEGS_OEM_UI_Weapons_Offline=[PH] Weapon systems offline -DXSM_SSCV_AEGS_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapon and missile systems offline -DXSM_SSCV_AEGS_OEM_UI_Weapons_Online=[PH] Weapon systems online -DXSM_SSCV_AEGS_OEM_UI_Weapons_Overheating= -DXSM_SSCV_AEGS_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_AEGS_OEM_UI_Weapons_Target_Destroyed=[PH] Kill -DXSM_SSCV_AEGS_OEM_UI_Weapons_Targeting_Online=[PH] Targeting systems online -DXSM_SSCV_ANVL_OEM_UI_Comstab_Disengaged=[PH] COMSTAB disengaged -DXSM_SSCV_ANVL_OEM_UI_Comstab_Engaged=[PH] COMSTAB engaged -DXSM_SSCV_ANVL_OEM_UI_Confirmed_Enemy_Target=[PH] Bandit -DXSM_SSCV_ANVL_OEM_UI_Countermeasure_Chaff_Selected=[PH] Noise Online -DXSM_SSCV_ANVL_OEM_UI_Countermeasure_Flare_Selected=[PH] Decoy Online -DXSM_SSCV_ANVL_OEM_UI_Critical_Hit_A= -DXSM_SSCV_ANVL_OEM_UI_Critical_Hit_B= -DXSM_SSCV_ANVL_OEM_UI_Ejection= -DXSM_SSCV_ANVL_OEM_UI_Engine_Depleted=[PH] Propulsion Low -DXSM_SSCV_ANVL_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off initiated -DXSM_SSCV_ANVL_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off request approved -DXSM_SSCV_ANVL_OEM_UI_Generic_Offline_A= -DXSM_SSCV_ANVL_OEM_UI_Generic_Offline_B= -DXSM_SSCV_ANVL_OEM_UI_HUD_Combat_Mode_Active=[PH] Weapon mode engaged -DXSM_SSCV_ANVL_OEM_UI_HUD_Landing_Mode_Active=[PH] Landing mode engaged -DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_ANVL_OEM_UI_Landing_Alignment_Off=[PH] Incorrect alignment -DXSM_SSCV_ANVL_OEM_UI_Landing_Assisted=[PH] Assisted -DXSM_SSCV_ANVL_OEM_UI_Landing_Automated=[PH] Automated -DXSM_SSCV_ANVL_OEM_UI_Landing_Complete=[PH] Landing complete -DXSM_SSCV_ANVL_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear deployed -DXSM_SSCV_ANVL_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear raised -DXSM_SSCV_ANVL_OEM_UI_Landing_Manual=[PH] Manual -DXSM_SSCV_ANVL_OEM_UI_Landing_Request_Approved=[PH] Landing request approved -DXSM_SSCV_ANVL_OEM_UI_Landing_Request_Denied=[PH] Landing request denied -DXSM_SSCV_ANVL_OEM_UI_Launch_Complete=[PH] Take-off complete -DXSM_SSCV_ANVL_OEM_UI_Launch_Initiated=[PH] Take-off initiated -DXSM_SSCV_ANVL_OEM_UI_Launch_Request_Approved=[PH] Take-off request approved -DXSM_SSCV_ANVL_OEM_UI_Launch_Request_Denied=[PH] Take-off request denied -DXSM_SSCV_ANVL_OEM_UI_Override_Landing_Assist=[PH] Manual landing initiated -DXSM_SSCV_ANVL_OEM_UI_Proximity_Aft=[PH] Aft Proximity Alert -DXSM_SSCV_ANVL_OEM_UI_Proximity_Deck=[PH] Deck Proximity Alert -DXSM_SSCV_ANVL_OEM_UI_Proximity_Front=[PH] Forward Proximity Alert -DXSM_SSCV_ANVL_OEM_UI_Proximity_Overhead=[PH] Overhead Proximity Alert -DXSM_SSCV_ANVL_OEM_UI_Proximity_Port=[PH] Port Proximity Alert -DXSM_SSCV_ANVL_OEM_UI_Proximity_Starboard=[PH] Starboard Proximity Alert -DXSM_SSCV_ANVL_OEM_UI_QTravel_Disabled= -DXSM_SSCV_ANVL_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_ANVL_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_ANVL_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_ANVL_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_ANVL_OEM_UI_Scanners_Being_Scanned= -DXSM_SSCV_ANVL_OEM_UI_Scanners_Scanning= -DXSM_SSCV_ANVL_OEM_UI_Self_Destruct_Aborted=[PH] Self-Destruct Cancelled -DXSM_SSCV_ANVL_OEM_UI_Self_Destruct_Initiated=[PH] Self-Destruct Protocol Accepted -DXSM_SSCV_ANVL_OEM_UI_Sensor_Incoming_Ramming= -DXSM_SSCV_ANVL_OEM_UI_Sensor_Nearby_Acquisition= -DXSM_SSCV_ANVL_OEM_UI_Shields_Back_0_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Back_25_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Back_50_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Back_75_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_0_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_25_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_50_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_75_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Charging= -DXSM_SSCV_ANVL_OEM_UI_Shields_Collision_Alert= -DXSM_SSCV_ANVL_OEM_UI_Shields_Front_0_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Front_25_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Front_50_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Front_75_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Full=[PH] Shields Full -DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Back=[PH] Aft Hit -DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Bottom=[PH] Deck Hit -DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Front=[PH] Forward Hit -DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Left=[PH] Port Hit -DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Right=[PH] Starboard Hit -DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Top=[PH] Overhead Hit -DXSM_SSCV_ANVL_OEM_UI_Shields_Left_0_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Left_25_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Left_50_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Left_75_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Right_0_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Right_25_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Right_50_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Right_75_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_System_Activated= -DXSM_SSCV_ANVL_OEM_UI_Shields_Top_0_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Top_25_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Top_50_Percent= -DXSM_SSCV_ANVL_OEM_UI_Shields_Top_75_Percent= -DXSM_SSCV_ANVL_OEM_UI_Status_Radiation_Critical=[PH] Radiation levels critical -DXSM_SSCV_ANVL_OEM_UI_Systems_Autopilot_Disengaged= -DXSM_SSCV_ANVL_OEM_UI_Systems_Autopilot_Engaged= -DXSM_SSCV_ANVL_OEM_UI_Systems_Bitchingbetty= -DXSM_SSCV_ANVL_OEM_UI_Systems_Bootup= -DXSM_SSCV_ANVL_OEM_UI_Systems_Comms_Jammed= -DXSM_SSCV_ANVL_OEM_UI_Systems_Communications= -DXSM_SSCV_ANVL_OEM_UI_Systems_Coolant= -DXSM_SSCV_ANVL_OEM_UI_Systems_Destruction_Imminent= -DXSM_SSCV_ANVL_OEM_UI_Systems_Ejection_Offline=[PH] Ejection system offline -DXSM_SSCV_ANVL_OEM_UI_Systems_Ejection_Online=[PH] Ejection system online -DXSM_SSCV_ANVL_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed -DXSM_SSCV_ANVL_OEM_UI_Systems_Engines= -DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Offline=[PH] Engines offline -DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Online=[PH] Engines online -DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_ANVL_OEM_UI_Systems_Flightcontrol= -DXSM_SSCV_ANVL_OEM_UI_Systems_Lifesupport= -DXSM_SSCV_ANVL_OEM_UI_Systems_Maneuvering_Online=[PH] Manoeuvring systems online -DXSM_SSCV_ANVL_OEM_UI_Systems_Objective_Received= -DXSM_SSCV_ANVL_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Warning:Power plant compromised. Radiation levels exceed safe parameters. -DXSM_SSCV_ANVL_OEM_UI_Systems_Radar= -DXSM_SSCV_ANVL_OEM_UI_Systems_Sensors= -DXSM_SSCV_ANVL_OEM_UI_Systems_Shieldgen= -DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Offline=[PH] Shields offline -DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Online=[PH] Shields online -DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_ANVL_OEM_UI_Systems_Systems_Online= -DXSM_SSCV_ANVL_OEM_UI_Systems_Systems_Overheating= -DXSM_SSCV_ANVL_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed -DXSM_SSCV_ANVL_OEM_UI_Systems_Weapons= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Ammunition_Depleted= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Ammunition_Low= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Depleted= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Launched= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Low= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Charging= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Fired_At_Friendly=[PH] CHECK FIRE -DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Depleted= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Launched= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Low= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Missile_Lock_Succeeds= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Depleted=[PH] MISSILES DRY -DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Low= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles offline -DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Online=[PH] Missiles online -DXSM_SSCV_ANVL_OEM_UI_Weapons_Offline=[PH] Weapon offline -DXSM_SSCV_ANVL_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Missiles offline. Weapons offline. -DXSM_SSCV_ANVL_OEM_UI_Weapons_Online=[PH] Weapons online -DXSM_SSCV_ANVL_OEM_UI_Weapons_Overheating= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Target_Destroyed= -DXSM_SSCV_ANVL_OEM_UI_Weapons_Targeting_Online=[PH] Targeting systems online -DXSM_SSCV_ARGO_OEM_UI_Abort_Landing=[PH] Landing stopped -DXSM_SSCV_ARGO_OEM_UI_Aftshields_0_Percent=[PH] Rear shields down -DXSM_SSCV_ARGO_OEM_UI_Aftshields_25_Percent=[PH] Rear shields:25% -DXSM_SSCV_ARGO_OEM_UI_Aftshields_50_Percent=[PH] Rear shields:50% -DXSM_SSCV_ARGO_OEM_UI_Aftshields_75_Percent=[PH] Rear shields:75% -DXSM_SSCV_ARGO_OEM_UI_All_Systems_Online=[PH] System operational -DXSM_SSCV_ARGO_OEM_UI_Ammunition_Depleted=[PH] Weapon Empty -DXSM_SSCV_ARGO_OEM_UI_Ammunition_Low=[PH] Weapon Low -DXSM_SSCV_ARGO_OEM_UI_Approaching_Hanger=[PH] Maintain course. -DXSM_SSCV_ARGO_OEM_UI_Autopilot_Disengaged=[PH] Autopilot OFF -DXSM_SSCV_ARGO_OEM_UI_Autopilot_Engaged=[PH] Autopilot ON -DXSM_SSCV_ARGO_OEM_UI_Back_Shield_Taking_Damage=[PH] Attack on rear shield -DXSM_SSCV_ARGO_OEM_UI_Being_Scanned=[PH] Alert:Scan -DXSM_SSCV_ARGO_OEM_UI_Bitching_Betty_Dead=[PH] -DXSM_SSCV_ARGO_OEM_UI_Boot_Up=[PH] System's Activating -DXSM_SSCV_ARGO_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Attack on bottom shield -DXSM_SSCV_ARGO_OEM_UI_Chaff_Depleted=[PH] Noise Empty -DXSM_SSCV_ARGO_OEM_UI_Chaff_Launched=[PH] Noise Fired -DXSM_SSCV_ARGO_OEM_UI_Chaff_Low=[PH] Noise Low -DXSM_SSCV_ARGO_OEM_UI_Chaff_Selected=[PH] Noise ON -DXSM_SSCV_ARGO_OEM_UI_Collision_Alert=[PH] Alert:Crash -DXSM_SSCV_ARGO_OEM_UI_Comms_Jammed=[PH] Alert:Comms Jammed -DXSM_SSCV_ARGO_OEM_UI_Communications= -DXSM_SSCV_ARGO_OEM_UI_Comstab=[PH] COMSTAB -DXSM_SSCV_ARGO_OEM_UI_Comstab_Disengaged=[PH] Comstab OFF -DXSM_SSCV_ARGO_OEM_UI_Comstab_Engaged=[PH] Comstab ON -DXSM_SSCV_ARGO_OEM_UI_Confirmed_Enemy_Target=[PH] ENEMY -DXSM_SSCV_ARGO_OEM_UI_Coolant=[PH] Cooling system -DXSM_SSCV_ARGO_OEM_UI_Critical_Hit_A=[PH] Major damage to (system) -DXSM_SSCV_ARGO_OEM_UI_Critical_Hit_B=[PH] (system) suffered major damage -DXSM_SSCV_ARGO_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE -DXSM_SSCV_ARGO_OEM_UI_De_Coupled_Mode_Disengaged=[PH] De-coupled Mode OFF -DXSM_SSCV_ARGO_OEM_UI_De_Coupled_Mode_Engaged=[PH] De-coupled Mode ON -DXSM_SSCV_ARGO_OEM_UI_Deckshields_0_Percent=[PH] Deck shields down -DXSM_SSCV_ARGO_OEM_UI_Deckshields_25_Percent=[PH] Deck shields:25% -DXSM_SSCV_ARGO_OEM_UI_Deckshields_50_Percent=[PH] Deck shields:50% -DXSM_SSCV_ARGO_OEM_UI_Deckshields_75_Percent=[PH] Deck shields:75% -DXSM_SSCV_ARGO_OEM_UI_Destruction_Imminent=[PH] Destruction near -DXSM_SSCV_ARGO_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Denied=对接已拒绝。 -DXSM_SSCV_ARGO_OEM_UI_Ejection= -DXSM_SSCV_ARGO_OEM_UI_Engines= -DXSM_SSCV_ARGO_OEM_UI_Engines_Low=[PH] Engines low -DXSM_SSCV_ARGO_OEM_UI_Fired_At_Friendly=[PH] Target FRIENDLY -DXSM_SSCV_ARGO_OEM_UI_Flare_Launched=[PH] Decoy Fired -DXSM_SSCV_ARGO_OEM_UI_Flare_Selected=[PH] Decoy on -DXSM_SSCV_ARGO_OEM_UI_Flares_Depleted=[PH] Decoy Empty -DXSM_SSCV_ARGO_OEM_UI_Flares_Low=[PH] Flares low -DXSM_SSCV_ARGO_OEM_UI_Flight_Control= -DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off Initiated -DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off Approved -DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Take-off denied -DXSM_SSCV_ARGO_OEM_UI_Forwardshields_0_Percent=[PH] Front shields down -DXSM_SSCV_ARGO_OEM_UI_Forwardshields_25_Percent=[PH] Front shields:25% -DXSM_SSCV_ARGO_OEM_UI_Forwardshields_50_Percent=[PH] Front shields:50% -DXSM_SSCV_ARGO_OEM_UI_Forwardshields_75_Percent=[PH] Front shields:75% -DXSM_SSCV_ARGO_OEM_UI_Front_Shield_Taking_Damage=[PH] Attack on front shield -DXSM_SSCV_ARGO_OEM_UI_G_Safe_Disengaged=[PH] G-safe OFF -DXSM_SSCV_ARGO_OEM_UI_G_Safe_Engaged=[PH] G-safe ON -DXSM_SSCV_ARGO_OEM_UI_Generic_Abort=[PH] Abort -DXSM_SSCV_ARGO_OEM_UI_Generic_Offline_A=[PH] (system) failure -DXSM_SSCV_ARGO_OEM_UI_Generic_Offline_B=[PH] Failure of (system) -DXSM_SSCV_ARGO_OEM_UI_Generic_Select_A=[PH] select (system). -DXSM_SSCV_ARGO_OEM_UI_Generic_Select_B=[PH] (system) selected. -DXSM_SSCV_ARGO_OEM_UI_Get_Ship_Oriented=[PH] Align Ship -DXSM_SSCV_ARGO_OEM_UI_HUD_Combat_Mode_Active=[PH] HUD Combat ON -DXSM_SSCV_ARGO_OEM_UI_HUD_Landing_Mode_Active=[PH] HUD Landing ON -DXSM_SSCV_ARGO_OEM_UI_Head_To_Landing_Pad=[PH] Go to Landing Pad. -DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_ARGO_OEM_UI_Incoming_Ramming_Attack=[PH] Alert:Enemy ship impact -DXSM_SSCV_ARGO_OEM_UI_Landing_Alignment_Off=[PH] Alignment wrong -DXSM_SSCV_ARGO_OEM_UI_Landing_Assisted=[PH] Assist Activated -DXSM_SSCV_ARGO_OEM_UI_Landing_Automated=[PH] Automated -DXSM_SSCV_ARGO_OEM_UI_Landing_Complete=[PH] Landing Complete -DXSM_SSCV_ARGO_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear down -DXSM_SSCV_ARGO_OEM_UI_Landing_Gear_Is_Up=[PH] Landing Gear is up. -DXSM_SSCV_ARGO_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear up -DXSM_SSCV_ARGO_OEM_UI_Landing_Manual=[PH] Manual -DXSM_SSCV_ARGO_OEM_UI_Landing_Request_Approved=[PH] Landing Approved -DXSM_SSCV_ARGO_OEM_UI_Landing_Request_Denied=[PH] Landing denied -DXSM_SSCV_ARGO_OEM_UI_Launch_Complete=[PH] Launch Complete -DXSM_SSCV_ARGO_OEM_UI_Launch_Initiated=[PH] Launch started -DXSM_SSCV_ARGO_OEM_UI_Launch_Request_Approved=[PH] Launch Approved -DXSM_SSCV_ARGO_OEM_UI_Launch_Request_Denied=[PH] Launch Denied -DXSM_SSCV_ARGO_OEM_UI_Left_Shield_Taking_Damage=[PH] Attack on left shield -DXSM_SSCV_ARGO_OEM_UI_Life_Support= -DXSM_SSCV_ARGO_OEM_UI_Locked_On_To_Landing_Pad=[PH] Landing Pad Locked -DXSM_SSCV_ARGO_OEM_UI_Missile_Lock_Succeeds=[PH] Missile LOCKED -DXSM_SSCV_ARGO_OEM_UI_Missiles_Depleted=[PH] Missiles Empty -DXSM_SSCV_ARGO_OEM_UI_Missiles_Low=[PH] Missiles low -DXSM_SSCV_ARGO_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact. -DXSM_SSCV_ARGO_OEM_UI_Objective_Received=[PH] Data received -DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield down -DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield:25% -DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield:50% -DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield:75% -DXSM_SSCV_ARGO_OEM_UI_Override_Auto_Pilot=[PH] Manual Control Activated -DXSM_SSCV_ARGO_OEM_UI_Override_Landing_Assist=[PH] Manual Landing -DXSM_SSCV_ARGO_OEM_UI_Portshields_0_Percent=[PH] Port shield down -DXSM_SSCV_ARGO_OEM_UI_Portshields_25_Percent=[PH] Port shield 25% -DXSM_SSCV_ARGO_OEM_UI_Portshields_50_Percent=[PH] Port shield:50% -DXSM_SSCV_ARGO_OEM_UI_Portshields_75_Percent=[PH] Port shield:75% -DXSM_SSCV_ARGO_OEM_UI_Proximity_Aft=[PH] Alert:Rear Crash Close -DXSM_SSCV_ARGO_OEM_UI_Proximity_Deck=[PH] Alert:Deck Crash Close -DXSM_SSCV_ARGO_OEM_UI_Proximity_Front=[PH] Alert:Front Crash Close -DXSM_SSCV_ARGO_OEM_UI_Proximity_Overhead=[PH] Alert:Overhead Crash Close -DXSM_SSCV_ARGO_OEM_UI_Proximity_Port=[PH] Alert:Port Crash Close -DXSM_SSCV_ARGO_OEM_UI_Proximity_Starboard=[PH] Alert:Starboard Crash Close -DXSM_SSCV_ARGO_OEM_UI_QTravel_Disabled= -DXSM_SSCV_ARGO_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_ARGO_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_ARGO_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_ARGO_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_ARGO_OEM_UI_Radar= -DXSM_SSCV_ARGO_OEM_UI_Right_Shield_Taking_Damage=[PH] Attack on right shield -DXSM_SSCV_ARGO_OEM_UI_Scanning= -DXSM_SSCV_ARGO_OEM_UI_Self_Destruct_Aborted=[PH] Self-destruct Cancel -DXSM_SSCV_ARGO_OEM_UI_Self_Destruct_Initiated=[PH] Self-destruct ON -DXSM_SSCV_ARGO_OEM_UI_Sensors= -DXSM_SSCV_ARGO_OEM_UI_Shield_Generator= -DXSM_SSCV_ARGO_OEM_UI_Shields_Charging=[PH] Shields charging -DXSM_SSCV_ARGO_OEM_UI_Shields_Full=[PH] Shields fully charged -DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields down -DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields:25% -DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields:50% -DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields:75% -DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Critical=[PH] Alert:High Radiation -DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Nominal=[PH] Low Radiation -DXSM_SSCV_ARGO_OEM_UI_System_Activated=[PH] (system) ON -DXSM_SSCV_ARGO_OEM_UI_System_Destroyed_During_Use=[PH] (system) destroyed -DXSM_SSCV_ARGO_OEM_UI_System_Overheating=[PH] (system) too hot. -DXSM_SSCV_ARGO_OEM_UI_Systems_Ejection_Offline=[PH] Eject system OFF -DXSM_SSCV_ARGO_OEM_UI_Systems_Ejection_Online=[PH] Eject system ON -DXSM_SSCV_ARGO_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed -DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Offline=[PH] Engines offline -DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Online=[PH] Engines ON -DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_ARGO_OEM_UI_Systems_Gravity_Offline=[PH] Gravity OFF -DXSM_SSCV_ARGO_OEM_UI_Systems_Gravity_Online=[PH] Gravity ON -DXSM_SSCV_ARGO_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted Landing ON -DXSM_SSCV_ARGO_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering ON -DXSM_SSCV_ARGO_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Alert:Powercore Radiation Critical -DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Offline=[PH] Shields offline -DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Online=[PH] Shields online -DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_ARGO_OEM_UI_Systems_Systems_Online=[PH] Systems ON -DXSM_SSCV_ARGO_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed -DXSM_SSCV_ARGO_OEM_UI_Target_Destroyed=[PH] Target DESTROYED -DXSM_SSCV_ARGO_OEM_UI_Top_Shield_Taking_Damage=[PH] Attack on top shield -DXSM_SSCV_ARGO_OEM_UI_Touch_Down=[PH] Landed -DXSM_SSCV_ARGO_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 -DXSM_SSCV_ARGO_OEM_UI_Waiting=[PH] Hold -DXSM_SSCV_ARGO_OEM_UI_Weapons_Charging=[PH] Weapons charging -DXSM_SSCV_ARGO_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles OFF -DXSM_SSCV_ARGO_OEM_UI_Weapons_Missiles_Online=[PH] Missiles ON -DXSM_SSCV_ARGO_OEM_UI_Weapons_Offline=[PH] Weapons OFF -DXSM_SSCV_ARGO_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapons and Missiles OFF -DXSM_SSCV_ARGO_OEM_UI_Weapons_Online=[PH] Weapons ON -DXSM_SSCV_ARGO_OEM_UI_Weapons_Overheating= -DXSM_SSCV_ARGO_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_ARGO_OEM_UI_Weapons_System=[PH] Weapons -DXSM_SSCV_ARGO_OEM_UI_Weapons_Targeting_Online=[PH] Targeting ON -DXSM_SSCV_CNOU_OEM_UI_Comstab_Disengaged=[PH] COMSTAB disengaged -DXSM_SSCV_CNOU_OEM_UI_Comstab_Engaged=[PH] COMSTAB engaged -DXSM_SSCV_CNOU_OEM_UI_Confirmed_Enemy_Target=[PH] Hostile Target Confirmed -DXSM_SSCV_CNOU_OEM_UI_Countermeasure_Chaff_Selected=[PH] Noise Selected -DXSM_SSCV_CNOU_OEM_UI_Countermeasure_Flare_Selected=[PH] Decoy Selected -DXSM_SSCV_CNOU_OEM_UI_Critical_Hit_A=[PH] Suffered Critical Hit -DXSM_SSCV_CNOU_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Approved=对接请求已批准。 -DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 -DXSM_SSCV_CNOU_OEM_UI_Ejection= -DXSM_SSCV_CNOU_OEM_UI_Engine_Depleted=[PH] Engine Low -DXSM_SSCV_CNOU_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off engaged -DXSM_SSCV_CNOU_OEM_UI_Generic_Offline_B=[PH] (system) Disabled -DXSM_SSCV_CNOU_OEM_UI_HUD_Combat_Mode_Active=[PH] Weapons mode activated -DXSM_SSCV_CNOU_OEM_UI_HUD_Landing_Mode_Active=[PH] Landing mode activated -DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_CNOU_OEM_UI_Landing_Alignment_Off=[PH] Adjust landing alignment -DXSM_SSCV_CNOU_OEM_UI_Landing_Assisted=[PH] Assisted landing engaged -DXSM_SSCV_CNOU_OEM_UI_Landing_Automated=[PH] Automated landing engaged -DXSM_SSCV_CNOU_OEM_UI_Landing_Complete=[PH] Landing complete -DXSM_SSCV_CNOU_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear engaged -DXSM_SSCV_CNOU_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear retracted -DXSM_SSCV_CNOU_OEM_UI_Landing_Manual=[PH] Manual landing engaged -DXSM_SSCV_CNOU_OEM_UI_Landing_Request_Approved=[PH] Landing request approved -DXSM_SSCV_CNOU_OEM_UI_Landing_Request_Denied=[PH] Landing request rejected -DXSM_SSCV_CNOU_OEM_UI_Launch_Complete=[PH] Launch complete -DXSM_SSCV_CNOU_OEM_UI_Launch_Initiated=[PH] Launch engaged -DXSM_SSCV_CNOU_OEM_UI_Launch_Request_Approved=[PH] Launch request approved -DXSM_SSCV_CNOU_OEM_UI_Launch_Request_Denied=[PH] Launch request rejected -DXSM_SSCV_CNOU_OEM_UI_Override_Landing_Assist=[PH] Assisted landing overridden -DXSM_SSCV_CNOU_OEM_UI_Proximity_Aft=[PH] Proximity Alert Rear -DXSM_SSCV_CNOU_OEM_UI_Proximity_Deck=[PH] Proximity Alert Deck -DXSM_SSCV_CNOU_OEM_UI_Proximity_Front=[PH] Proximity Alert Front -DXSM_SSCV_CNOU_OEM_UI_Proximity_Overhead=[PH] Proximity Alert High -DXSM_SSCV_CNOU_OEM_UI_Proximity_Port=[PH] Proximity Alert Left -DXSM_SSCV_CNOU_OEM_UI_Proximity_Starboard=[PH] Proximity Alert Right -DXSM_SSCV_CNOU_OEM_UI_QTravel_Disabled= -DXSM_SSCV_CNOU_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_CNOU_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_CNOU_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_CNOU_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_CNOU_OEM_UI_Scanners_Being_Scanned=[PH] Incoming Scan -DXSM_SSCV_CNOU_OEM_UI_Scanners_Scanning= -DXSM_SSCV_CNOU_OEM_UI_Self_Destruct_Aborted=[PH] Self-Destruct Disabled -DXSM_SSCV_CNOU_OEM_UI_Self_Destruct_Initiated=[PH] Self-Destruct Activated -DXSM_SSCV_CNOU_OEM_UI_Sensor_Incoming_Ramming=[PH] Contact on Direct Intercept -DXSM_SSCV_CNOU_OEM_UI_Sensor_Nearby_Acquisition= -DXSM_SSCV_CNOU_OEM_UI_Shields_Back_0_Percent=[PH] Rear shield 0% -DXSM_SSCV_CNOU_OEM_UI_Shields_Back_25_Percent=[PH] Rear Shield 25% -DXSM_SSCV_CNOU_OEM_UI_Shields_Back_50_Percent=[PH] Rear Shield 50% -DXSM_SSCV_CNOU_OEM_UI_Shields_Back_75_Percent=[PH] Rear Shield 75% -DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_0_Percent=[PH] Deck Shield 0% -DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_25_Percent=[PH] Deck Shield 25% -DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_50_Percent=[PH] Deck Shield 50% -DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_75_Percent=[PH] Deck Shield 75% -DXSM_SSCV_CNOU_OEM_UI_Shields_Charging= -DXSM_SSCV_CNOU_OEM_UI_Shields_Collision_Alert=[PH] Warning. Imminent Collision -DXSM_SSCV_CNOU_OEM_UI_Shields_Front_0_Percent=[PH] Front Shield 0% -DXSM_SSCV_CNOU_OEM_UI_Shields_Front_25_Percent=[PH] Front Shield 25% -DXSM_SSCV_CNOU_OEM_UI_Shields_Front_50_Percent= -DXSM_SSCV_CNOU_OEM_UI_Shields_Front_75_Percent=[PH] Front Shield 75% -DXSM_SSCV_CNOU_OEM_UI_Shields_Full=[PH] Shield at Full Strength -DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Back=[PH] Rear Shield Hit -DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Bottom=[PH] Deck Shield Hit -DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Front=[PH] Front Shield Hit -DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Left=[PH] Left Shield hit -DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Right=[PH] Right Shield Hit -DXSM_SSCV_CNOU_OEM_UI_Shields_Left_0_Percent=[PH] Right Shield 0% -DXSM_SSCV_CNOU_OEM_UI_Shields_Left_25_Percent=[PH] Right Shield 25% -DXSM_SSCV_CNOU_OEM_UI_Shields_Left_50_Percent=[PH] Right Shield 50% -DXSM_SSCV_CNOU_OEM_UI_Shields_Left_75_Percent=[PH] Right Shield 75% -DXSM_SSCV_CNOU_OEM_UI_Shields_Right_0_Percent=[PH] Left Shield 0% -DXSM_SSCV_CNOU_OEM_UI_Shields_Right_25_Percent=[PH] Left Shield 25% -DXSM_SSCV_CNOU_OEM_UI_Shields_Right_50_Percent=[PH] Left Shield 50% -DXSM_SSCV_CNOU_OEM_UI_Shields_Right_75_Percent=[PH] Left Shield 75% -DXSM_SSCV_CNOU_OEM_UI_Shields_System_Activated=[PH] (system) Enabled. -DXSM_SSCV_CNOU_OEM_UI_Shields_Top_0_Percent=[PH] High Shield 0% -DXSM_SSCV_CNOU_OEM_UI_Shields_Top_25_Percent=[PH] High Shield 25% -DXSM_SSCV_CNOU_OEM_UI_Shields_Top_50_Percent=[PH] High Shield 50% -DXSM_SSCV_CNOU_OEM_UI_Shields_Top_75_Percent=[PH] High Shield 75% -DXSM_SSCV_CNOU_OEM_UI_Status_Radiation_Critical=[PH] Warning, radiation critical -DXSM_SSCV_CNOU_OEM_UI_Systems_Autopilot_Disengaged=[PH] Flight Assist Disabled -DXSM_SSCV_CNOU_OEM_UI_Systems_Autopilot_Engaged=[PH] Flight Assist Activated -DXSM_SSCV_CNOU_OEM_UI_Systems_Bitchingbetty=[PH] Error Error Errorrrr errrrrrrr -DXSM_SSCV_CNOU_OEM_UI_Systems_Bootup=[PH] Welcome. Your journey begins now. -DXSM_SSCV_CNOU_OEM_UI_Systems_Comms_Jammed=[PH] Comm Error -DXSM_SSCV_CNOU_OEM_UI_Systems_Communications=[PH] Comm -DXSM_SSCV_CNOU_OEM_UI_Systems_Coolant=[PH] Coolant -DXSM_SSCV_CNOU_OEM_UI_Systems_Destruction_Imminent=[PH] Evacuate. Evacuate. -DXSM_SSCV_CNOU_OEM_UI_Systems_Ejection_Offline=[PH] Ejection system disabled -DXSM_SSCV_CNOU_OEM_UI_Systems_Ejection_Online=[PH] Ejection system enabled -DXSM_SSCV_CNOU_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed -DXSM_SSCV_CNOU_OEM_UI_Systems_Engines=[PH] Engine -DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Offline=[PH] Engines offline -DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Online=[PH] Engines systems enabled -DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_CNOU_OEM_UI_Systems_Flightcontrol=[PH] Flight Control -DXSM_SSCV_CNOU_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted landing engaged -DXSM_SSCV_CNOU_OEM_UI_Systems_Lifesupport=[PH] Life Systems -DXSM_SSCV_CNOU_OEM_UI_Systems_Maneuvering_Online=[PH] Manoeuvring systems enabled -DXSM_SSCV_CNOU_OEM_UI_Systems_Objective_Received=[PH] Objective Received -DXSM_SSCV_CNOU_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Warning, powercore radiation critical -DXSM_SSCV_CNOU_OEM_UI_Systems_Radar=[PH] Scans -DXSM_SSCV_CNOU_OEM_UI_Systems_Sensors= -DXSM_SSCV_CNOU_OEM_UI_Systems_Shieldgen= -DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Offline=[PH] Shields offline -DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Online=[PH] Shields online -DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_CNOU_OEM_UI_Systems_Systems_Online=[PH] All Systems Operational -DXSM_SSCV_CNOU_OEM_UI_Systems_Systems_Overheating=[PH] (system) failure imminent -DXSM_SSCV_CNOU_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed -DXSM_SSCV_CNOU_OEM_UI_Systems_Weapons=[PH] Weapons -DXSM_SSCV_CNOU_OEM_UI_Top_Shield_Taking_Damage=[PH] High Shield hit -DXSM_SSCV_CNOU_OEM_UI_Weapons_Ammunition_Depleted=[PH] Weapon Empty -DXSM_SSCV_CNOU_OEM_UI_Weapons_Ammunition_Low=[PH] Weapon ammunition low -DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Depleted= -DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Launched=[PH] Noise Deployed -DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Low= -DXSM_SSCV_CNOU_OEM_UI_Weapons_Charging=[PH] Standby for Weapon Charge -DXSM_SSCV_CNOU_OEM_UI_Weapons_Fired_At_Friendly=[PH] Warning. Target is marked as friendly -DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Depleted=[PH] Decoy Empty -DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Launched=[PH] Decoy Deployed -DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Low=[PH] Decoy Low -DXSM_SSCV_CNOU_OEM_UI_Weapons_Missile_Lock_Succeeds=[PH] Missile Lock -DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Depleted=[PH] Missiles Empty -DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Low= -DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Offline=[PH] Missile systems disabled -DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Online=[PH] Missile systems enabled -DXSM_SSCV_CNOU_OEM_UI_Weapons_Offline=[PH] Weapon systems disabled -DXSM_SSCV_CNOU_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapon and missile systems disabled -DXSM_SSCV_CNOU_OEM_UI_Weapons_Online=[PH] Weapon systems enabled -DXSM_SSCV_CNOU_OEM_UI_Weapons_Overheating= -DXSM_SSCV_CNOU_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_CNOU_OEM_UI_Weapons_Target_Destroyed=[PH] Target has been destroyed -DXSM_SSCV_CNOU_OEM_UI_Weapons_Targeting_Online=[PH] Targeting systems enabled -DXSM_SSCV_CRUS_OEM_UI_Abort_Landing=[PH] Landing stopped -DXSM_SSCV_CRUS_OEM_UI_Aftshields_0_Percent=[PH] Rear shields down -DXSM_SSCV_CRUS_OEM_UI_Aftshields_25_Percent=[PH] Rear shields:25% -DXSM_SSCV_CRUS_OEM_UI_Aftshields_50_Percent=[PH] Rear shields:50% -DXSM_SSCV_CRUS_OEM_UI_Aftshields_75_Percent=[PH] Rear shields:75% -DXSM_SSCV_CRUS_OEM_UI_All_Systems_Online=[PH] System operational -DXSM_SSCV_CRUS_OEM_UI_Ammunition_Depleted=[PH] Weapon Empty -DXSM_SSCV_CRUS_OEM_UI_Ammunition_Low=[PH] Weapon Low -DXSM_SSCV_CRUS_OEM_UI_Approaching_Hanger=[PH] Maintain course. -DXSM_SSCV_CRUS_OEM_UI_Autopilot_Disengaged=[PH] Autopilot OFF -DXSM_SSCV_CRUS_OEM_UI_Autopilot_Engaged=[PH] Autopilot ON -DXSM_SSCV_CRUS_OEM_UI_Back_Shield_Taking_Damage=[PH] Attack on rear shield -DXSM_SSCV_CRUS_OEM_UI_Being_Scanned=[PH] Alert:Scan -DXSM_SSCV_CRUS_OEM_UI_Bitching_Betty_Dead=[PH] -DXSM_SSCV_CRUS_OEM_UI_Boot_Up=[PH] System's Activating -DXSM_SSCV_CRUS_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Attack on bottom shield -DXSM_SSCV_CRUS_OEM_UI_Chaff_Depleted=[PH] Noise Empty -DXSM_SSCV_CRUS_OEM_UI_Chaff_Launched=[PH] Noise Fired -DXSM_SSCV_CRUS_OEM_UI_Chaff_Low=[PH] Noise Low -DXSM_SSCV_CRUS_OEM_UI_Chaff_Selected=[PH] Noise ON -DXSM_SSCV_CRUS_OEM_UI_Collision_Alert=[PH] Alert:Crash -DXSM_SSCV_CRUS_OEM_UI_Comms_Jammed=[PH] Alert:Comms Jammed -DXSM_SSCV_CRUS_OEM_UI_Communications= -DXSM_SSCV_CRUS_OEM_UI_Comstab=[PH] COMSTAB -DXSM_SSCV_CRUS_OEM_UI_Comstab_Disengaged=[PH] Comstab OFF -DXSM_SSCV_CRUS_OEM_UI_Comstab_Engaged=[PH] Comstab ON -DXSM_SSCV_CRUS_OEM_UI_Confirmed_Enemy_Target=[PH] ENEMY -DXSM_SSCV_CRUS_OEM_UI_Coolant=[PH] Cooling system -DXSM_SSCV_CRUS_OEM_UI_Critical_Hit_A=[PH] Major damage to (system) -DXSM_SSCV_CRUS_OEM_UI_Critical_Hit_B=[PH] (system) suffered major damage -DXSM_SSCV_CRUS_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE -DXSM_SSCV_CRUS_OEM_UI_De_Coupled_Mode_Disengaged=[PH] De-coupled Mode OFF -DXSM_SSCV_CRUS_OEM_UI_De_Coupled_Mode_Engaged=[PH] De-coupled Mode ON -DXSM_SSCV_CRUS_OEM_UI_Deckshields_0_Percent=[PH] Deck shields down -DXSM_SSCV_CRUS_OEM_UI_Deckshields_25_Percent=[PH] Deck shields:25% -DXSM_SSCV_CRUS_OEM_UI_Deckshields_50_Percent=[PH] Deck shields:50% -DXSM_SSCV_CRUS_OEM_UI_Deckshields_75_Percent=[PH] Deck shields:75% -DXSM_SSCV_CRUS_OEM_UI_Destruction_Imminent=[PH] Destruction near -DXSM_SSCV_CRUS_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Denied=对接已拒绝。 -DXSM_SSCV_CRUS_OEM_UI_Ejection= -DXSM_SSCV_CRUS_OEM_UI_Engines= -DXSM_SSCV_CRUS_OEM_UI_Engines_Low=[PH] Engines low -DXSM_SSCV_CRUS_OEM_UI_Fired_At_Friendly=[PH] Target FRIENDLY -DXSM_SSCV_CRUS_OEM_UI_Flare_Launched=[PH] Decoy Fired -DXSM_SSCV_CRUS_OEM_UI_Flare_Selected=[PH] Decoy on -DXSM_SSCV_CRUS_OEM_UI_Flares_Depleted=[PH] Decoy Empty -DXSM_SSCV_CRUS_OEM_UI_Flares_Low=[PH] Flares low -DXSM_SSCV_CRUS_OEM_UI_Flight_Control= -DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off Initiated -DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off Approved -DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Take-off denied -DXSM_SSCV_CRUS_OEM_UI_Forwardshields_0_Percent=[PH] Front shields down -DXSM_SSCV_CRUS_OEM_UI_Forwardshields_25_Percent=[PH] Front shields:25% -DXSM_SSCV_CRUS_OEM_UI_Forwardshields_50_Percent=[PH] Front shields:50% -DXSM_SSCV_CRUS_OEM_UI_Forwardshields_75_Percent=[PH] Front shields:75% -DXSM_SSCV_CRUS_OEM_UI_Front_Shield_Taking_Damage=[PH] Attack on front shield -DXSM_SSCV_CRUS_OEM_UI_G_Safe_Disengaged=[PH] G-safe OFF -DXSM_SSCV_CRUS_OEM_UI_G_Safe_Engaged=[PH] G-safe ON -DXSM_SSCV_CRUS_OEM_UI_Generic_Abort=[PH] Abort -DXSM_SSCV_CRUS_OEM_UI_Generic_Offline_A=[PH] (system) failure -DXSM_SSCV_CRUS_OEM_UI_Generic_Offline_B=[PH] Failure of (system) -DXSM_SSCV_CRUS_OEM_UI_Generic_Select_A=[PH] select (system). -DXSM_SSCV_CRUS_OEM_UI_Generic_Select_B=[PH] (system) selected. -DXSM_SSCV_CRUS_OEM_UI_Get_Ship_Oriented=[PH] Align Ship -DXSM_SSCV_CRUS_OEM_UI_HUD_Combat_Mode_Active=[PH] HUD Combat ON -DXSM_SSCV_CRUS_OEM_UI_HUD_Landing_Mode_Active=[PH] HUD Landing ON -DXSM_SSCV_CRUS_OEM_UI_Head_To_Landing_Pad=[PH] Go to Landing Pad. -DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_CRUS_OEM_UI_Incoming_Ramming_Attack=[PH] Alert:Enemy ship impact -DXSM_SSCV_CRUS_OEM_UI_Landing_Alignment_Off=[PH] Alignment wrong -DXSM_SSCV_CRUS_OEM_UI_Landing_Assisted=[PH] Assist Activated -DXSM_SSCV_CRUS_OEM_UI_Landing_Automated=[PH] Automated -DXSM_SSCV_CRUS_OEM_UI_Landing_Complete=[PH] Landing Complete -DXSM_SSCV_CRUS_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear down -DXSM_SSCV_CRUS_OEM_UI_Landing_Gear_Is_Up=[PH] Landing Gear is up. -DXSM_SSCV_CRUS_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear up -DXSM_SSCV_CRUS_OEM_UI_Landing_Manual=[PH] Manual -DXSM_SSCV_CRUS_OEM_UI_Landing_Request_Approved=[PH] Landing Approved -DXSM_SSCV_CRUS_OEM_UI_Landing_Request_Denied=[PH] Landing denied -DXSM_SSCV_CRUS_OEM_UI_Launch_Complete=[PH] Launch Complete -DXSM_SSCV_CRUS_OEM_UI_Launch_Initiated=[PH] Launch started -DXSM_SSCV_CRUS_OEM_UI_Launch_Request_Approved=[PH] Launch Approved -DXSM_SSCV_CRUS_OEM_UI_Launch_Request_Denied=[PH] Launch Denied -DXSM_SSCV_CRUS_OEM_UI_Left_Shield_Taking_Damage=[PH] Attack on left shield -DXSM_SSCV_CRUS_OEM_UI_Life_Support= -DXSM_SSCV_CRUS_OEM_UI_Locked_On_To_Landing_Pad=[PH] Landing Pad Locked -DXSM_SSCV_CRUS_OEM_UI_Missile_Lock_Succeeds=[PH] Missile LOCKED -DXSM_SSCV_CRUS_OEM_UI_Missiles_Depleted=[PH] Missiles Empty -DXSM_SSCV_CRUS_OEM_UI_Missiles_Low=[PH] Missiles low -DXSM_SSCV_CRUS_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact. -DXSM_SSCV_CRUS_OEM_UI_Objective_Received=[PH] Data received -DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield down -DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield:25% -DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield:50% -DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield:75% -DXSM_SSCV_CRUS_OEM_UI_Override_Auto_Pilot=[PH] Manual Control Activated -DXSM_SSCV_CRUS_OEM_UI_Override_Landing_Assist=[PH] Manual Landing -DXSM_SSCV_CRUS_OEM_UI_Portshields_0_Percent=[PH] Port shield down -DXSM_SSCV_CRUS_OEM_UI_Portshields_25_Percent=[PH] Port shield 25% -DXSM_SSCV_CRUS_OEM_UI_Portshields_50_Percent=[PH] Port shield:50% -DXSM_SSCV_CRUS_OEM_UI_Portshields_75_Percent=[PH] Port shield:75% -DXSM_SSCV_CRUS_OEM_UI_Proximity_Aft=[PH] Alert:Rear Crash Close -DXSM_SSCV_CRUS_OEM_UI_Proximity_Deck=[PH] Alert:Deck Crash Close -DXSM_SSCV_CRUS_OEM_UI_Proximity_Front=[PH] Alert:Front Crash Close -DXSM_SSCV_CRUS_OEM_UI_Proximity_Overhead=[PH] Alert:Overhead Crash Close -DXSM_SSCV_CRUS_OEM_UI_Proximity_Port=[PH] Alert:Port Crash Close -DXSM_SSCV_CRUS_OEM_UI_Proximity_Starboard=[PH] Alert:Starboard Crash Close -DXSM_SSCV_CRUS_OEM_UI_QTravel_Disabled= -DXSM_SSCV_CRUS_OEM_UI_QTravel_Disengaged= -DXSM_SSCV_CRUS_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_CRUS_OEM_UI_QTravel_Engaged= -DXSM_SSCV_CRUS_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_CRUS_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_CRUS_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_CRUS_OEM_UI_Radar= -DXSM_SSCV_CRUS_OEM_UI_Right_Shield_Taking_Damage=[PH] Attack on right shield -DXSM_SSCV_CRUS_OEM_UI_Scanning= -DXSM_SSCV_CRUS_OEM_UI_Self_Destruct_Aborted=[PH] Self-destruct Cancel -DXSM_SSCV_CRUS_OEM_UI_Self_Destruct_Initiated=[PH] Self-destruct ON -DXSM_SSCV_CRUS_OEM_UI_Sensors= -DXSM_SSCV_CRUS_OEM_UI_Shield_Generator= -DXSM_SSCV_CRUS_OEM_UI_Shields_Charging=[PH] Shields charging -DXSM_SSCV_CRUS_OEM_UI_Shields_Full=[PH] Shields fully charged -DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields down -DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields:25% -DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields:50% -DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields:75% -DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Critical=[PH] Alert:High Radiation -DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Nominal=[PH] Low Radiation -DXSM_SSCV_CRUS_OEM_UI_System_Activated=[PH] (system) ON -DXSM_SSCV_CRUS_OEM_UI_System_Destroyed_During_Use=[PH] (system) destroyed -DXSM_SSCV_CRUS_OEM_UI_System_Overheating=[PH] (system) too hot. -DXSM_SSCV_CRUS_OEM_UI_Systems_Ejection_Offline=[PH] Eject system OFF -DXSM_SSCV_CRUS_OEM_UI_Systems_Ejection_Online=[PH] Eject system ON -DXSM_SSCV_CRUS_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed -DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Offline=[PH] Engines offline -DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Online=[PH] Engines ON -DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_CRUS_OEM_UI_Systems_Gravity_Offline=[PH] Gravity OFF -DXSM_SSCV_CRUS_OEM_UI_Systems_Gravity_Online=[PH] Gravity ON -DXSM_SSCV_CRUS_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted Landing ON -DXSM_SSCV_CRUS_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering ON -DXSM_SSCV_CRUS_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Alert:Powercore Radiation Critical -DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Offline=[PH] Shields offline -DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Online=[PH] Shields online -DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_CRUS_OEM_UI_Systems_Systems_Online=[PH] Systems ON -DXSM_SSCV_CRUS_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed -DXSM_SSCV_CRUS_OEM_UI_Target_Destroyed=[PH] Target DESTROYED -DXSM_SSCV_CRUS_OEM_UI_Top_Shield_Taking_Damage=[PH] Attack on top shield -DXSM_SSCV_CRUS_OEM_UI_Touch_Down=[PH] Landed -DXSM_SSCV_CRUS_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 -DXSM_SSCV_CRUS_OEM_UI_Waiting=[PH] Hold -DXSM_SSCV_CRUS_OEM_UI_Weapons_Charging=[PH] Weapons charging -DXSM_SSCV_CRUS_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles OFF -DXSM_SSCV_CRUS_OEM_UI_Weapons_Missiles_Online=[PH] Missiles ON -DXSM_SSCV_CRUS_OEM_UI_Weapons_Offline=[PH] Weapons OFF -DXSM_SSCV_CRUS_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapons and Missiles OFF -DXSM_SSCV_CRUS_OEM_UI_Weapons_Online=[PH] Weapons ON -DXSM_SSCV_CRUS_OEM_UI_Weapons_Overheating= -DXSM_SSCV_CRUS_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_CRUS_OEM_UI_Weapons_System=[PH] Weapons -DXSM_SSCV_CRUS_OEM_UI_Weapons_Targeting_Online=[PH] Targeting ON -DXSM_SSCV_DRAK_OEM_UI_Confirmed_Enemy_Target=[PH] Target aquired -DXSM_SSCV_DRAK_OEM_UI_Countermeasure_Chaff_Selected=[PH] Your Noise is ready -DXSM_SSCV_DRAK_OEM_UI_Countermeasure_Flare_Selected=[PH] Your Lures are ready -DXSM_SSCV_DRAK_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_DRAK_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_DRAK_OEM_UI_Docking_Request_Denied=对接已拒绝。 -DXSM_SSCV_DRAK_OEM_UI_Ejection=[PH] You are now ejecting -DXSM_SSCV_DRAK_OEM_UI_Engine_Depleted=[PH] Thrusters are running Low -DXSM_SSCV_DRAK_OEM_UI_HUD_Combat_Mode_Active=[PH] Weapons mode is on -DXSM_SSCV_DRAK_OEM_UI_HUD_Landing_Mode_Active=[PH] Landing mode is on -DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_DRAK_OEM_UI_Landing_Assisted=[PH] Standby for EDL Assist -DXSM_SSCV_DRAK_OEM_UI_Landing_Automated=[PH] Automated landing -DXSM_SSCV_DRAK_OEM_UI_Landing_Complete=[PH] Landing complete -DXSM_SSCV_DRAK_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear down -DXSM_SSCV_DRAK_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear up -DXSM_SSCV_DRAK_OEM_UI_Landing_Manual=[PH] Manual landing -DXSM_SSCV_DRAK_OEM_UI_Landing_Request_Approved=[PH] Landing request approved -DXSM_SSCV_DRAK_OEM_UI_Landing_Request_Denied=[PH] Landing request denied -DXSM_SSCV_DRAK_OEM_UI_Launch_Complete=[PH] Launch complete -DXSM_SSCV_DRAK_OEM_UI_Launch_Initiated=[PH] Standby for launch -DXSM_SSCV_DRAK_OEM_UI_Launch_Request_Approved=[PH] Launch request approved -DXSM_SSCV_DRAK_OEM_UI_Launch_Request_Denied=[PH] Launch request denied -DXSM_SSCV_DRAK_OEM_UI_Proximity_Aft=[PH] Rear Impact Warning -DXSM_SSCV_DRAK_OEM_UI_Proximity_Deck=[PH] Deck Impact Warning -DXSM_SSCV_DRAK_OEM_UI_Proximity_Front=[PH] Front Impact Warning -DXSM_SSCV_DRAK_OEM_UI_Proximity_Overhead=[PH] Overhead Impact Warning -DXSM_SSCV_DRAK_OEM_UI_Proximity_Port=[PH] Port Impact Warning -DXSM_SSCV_DRAK_OEM_UI_Proximity_Starboard=[PH] Starboard Impact Warning -DXSM_SSCV_DRAK_OEM_UI_QTravel_Disabled= -DXSM_SSCV_DRAK_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_DRAK_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_DRAK_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_DRAK_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_DRAK_OEM_UI_Scanners_Being_Scanned=[PH] You are being scanned -DXSM_SSCV_DRAK_OEM_UI_Scanners_Scanning=[PH] Now Scanning -DXSM_SSCV_DRAK_OEM_UI_Self_Destruct_Aborted= -DXSM_SSCV_DRAK_OEM_UI_Self_Destruct_Initiated=[PH] Self-Destruct sequence is online -DXSM_SSCV_DRAK_OEM_UI_Sensor_Incoming_Ramming=[PH] Warning. Your about to crash -DXSM_SSCV_DRAK_OEM_UI_Sensor_Nearby_Acquisition= -DXSM_SSCV_DRAK_OEM_UI_Shields_Back_0_Percent=[PH] Your Rear Shield is now offline. -DXSM_SSCV_DRAK_OEM_UI_Shields_Back_25_Percent=[PH] Attention:Rear Shield is at 25% -DXSM_SSCV_DRAK_OEM_UI_Shields_Back_50_Percent=[PH] Your rear shield is at 50% -DXSM_SSCV_DRAK_OEM_UI_Shields_Back_75_Percent=[PH] Your rear shield is at 75% -DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_0_Percent=[PH] Your Deck Shield is now offline. -DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_25_Percent=[PH] Attention:Deck Shield is at 25% -DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_50_Percent=[PH] Your Deck Shield is at 50% -DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_75_Percent=[PH] Your Deck Shield is at 75% -DXSM_SSCV_DRAK_OEM_UI_Shields_Charging=[PH] Your shields are replenishing -DXSM_SSCV_DRAK_OEM_UI_Shields_Collision_Alert=[PH] INCOMING -DXSM_SSCV_DRAK_OEM_UI_Shields_Front_0_Percent=[PH] Your front shield is now offline -DXSM_SSCV_DRAK_OEM_UI_Shields_Front_25_Percent=[PH] Attention:Front Shield is at 25%. -DXSM_SSCV_DRAK_OEM_UI_Shields_Front_50_Percent=[PH] Your front shield is at 50% -DXSM_SSCV_DRAK_OEM_UI_Shields_Front_75_Percent=[PH] Your front shield is at 75% -DXSM_SSCV_DRAK_OEM_UI_Shields_Full=[PH] Your shields are now full -DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Back=[PH] Your Rear shield is taking fire -DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Bottom=[PH] Your Deck shield is taking fire -DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Front=[PH] Your Front shield is taking fire -DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Left=[PH] Your Port shield is taking fire -DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Right=[PH] Your Starboard shield is taking fire -DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Top=[PH] Your Overhead shield is taking fire -DXSM_SSCV_DRAK_OEM_UI_Shields_Left_0_Percent=[PH] Your Port Shield is now offline. -DXSM_SSCV_DRAK_OEM_UI_Shields_Left_25_Percent=[PH] Attention:Port Shield is at 25% -DXSM_SSCV_DRAK_OEM_UI_Shields_Left_50_Percent=[PH] Your Port Shield is at 50% -DXSM_SSCV_DRAK_OEM_UI_Shields_Right_0_Percent=[PH] Your Starboard Shield is now offline. -DXSM_SSCV_DRAK_OEM_UI_Shields_Right_25_Percent=[PH] Attention:Starboard Shield is at 25% -DXSM_SSCV_DRAK_OEM_UI_Shields_Right_50_Percent=[PH] Your Starboard Shield is at 50% -DXSM_SSCV_DRAK_OEM_UI_Shields_Right_75_Percent=[PH] Your Starboard Shield is at 75% -DXSM_SSCV_DRAK_OEM_UI_Shields_System_Activated=[PH] (system) online. -DXSM_SSCV_DRAK_OEM_UI_Shields_Top_0_Percent=[PH] Your Overhead Shield is now offline. -DXSM_SSCV_DRAK_OEM_UI_Shields_Top_25_Percent=[PH] Attention:Overhead Shield is at 25% -DXSM_SSCV_DRAK_OEM_UI_Shields_Top_50_Percent=[PH] Your Overhead Shield is at 50% -DXSM_SSCV_DRAK_OEM_UI_Shields_Top_75_Percent=[PH] Your Overhead Shield is at 75% -DXSM_SSCV_DRAK_OEM_UI_Systems_Autopilot_Disengaged=[PH] Autopilot is now off. -DXSM_SSCV_DRAK_OEM_UI_Systems_Autopilot_Engaged=[PH] Autopilot is now on. -DXSM_SSCV_DRAK_OEM_UI_Systems_Bitchingbetty=[PH] You are... destroyed. -DXSM_SSCV_DRAK_OEM_UI_Systems_Bootup=[PH] Hello and welcome aboard your Drake Interplanetary craft. -DXSM_SSCV_DRAK_OEM_UI_Systems_Comms_Jammed=[PH] Comm is offline. -DXSM_SSCV_DRAK_OEM_UI_Systems_Communications= -DXSM_SSCV_DRAK_OEM_UI_Systems_Coolant= -DXSM_SSCV_DRAK_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed -DXSM_SSCV_DRAK_OEM_UI_Systems_Engines= -DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Offline=[PH] Engines offline -DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Online= -DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_DRAK_OEM_UI_Systems_Is_Offline=[PH] System is offline -DXSM_SSCV_DRAK_OEM_UI_Systems_Lifesupport= -DXSM_SSCV_DRAK_OEM_UI_Systems_Objective_Received=[PH] OBJECTIVE IS MARKED. -DXSM_SSCV_DRAK_OEM_UI_Systems_Radar= -DXSM_SSCV_DRAK_OEM_UI_Systems_Sensors= -DXSM_SSCV_DRAK_OEM_UI_Systems_Shieldgen= -DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Offline=[PH] Shields offline -DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Online=[PH] Shields online -DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_DRAK_OEM_UI_Systems_Systems_Online=[PH] Your systems are online. -DXSM_SSCV_DRAK_OEM_UI_Systems_Systems_Overheating=[PH] Attention, system is overheating. -DXSM_SSCV_DRAK_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed -DXSM_SSCV_DRAK_OEM_UI_Systems_Weapons=[PH] Weapons System -DXSM_SSCV_DRAK_OEM_UI_Weapons_Ammunition_Depleted=[PH] You are out of ammo -DXSM_SSCV_DRAK_OEM_UI_Weapons_Ammunition_Low=[PH] Your ammo is low -DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Depleted=[PH] You are out of Noise -DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Launched= -DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Low=[PH] Your Noise is running low -DXSM_SSCV_DRAK_OEM_UI_Weapons_Charging=[PH] Energy Weapons are charging -DXSM_SSCV_DRAK_OEM_UI_Weapons_Fired_At_Friendly=[PH] Non-hostile target damaged -DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Depleted=[PH] You are out of flares. -DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Launched= -DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Low=[PH] Your flares are running low -DXSM_SSCV_DRAK_OEM_UI_Weapons_Missile_Lock_Succeeds=[PH] MISSILE LOCKED -DXSM_SSCV_DRAK_OEM_UI_Weapons_Missiles_Depleted=[PH] You are out of missiles -DXSM_SSCV_DRAK_OEM_UI_Weapons_Missiles_Low=[PH] Your missiles are running low -DXSM_SSCV_DRAK_OEM_UI_Weapons_Offline= -DXSM_SSCV_DRAK_OEM_UI_Weapons_Online= -DXSM_SSCV_DRAK_OEM_UI_Weapons_Overheating= -DXSM_SSCV_DRAK_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_DRAK_OEM_UI_Weapons_Target_Destroyed=[PH] Congratulations. Target is destroyed. -DXSM_SSCV_ESPR_OEM_UI_Abort_Landing=[PH] Landing stopped -DXSM_SSCV_ESPR_OEM_UI_Aftshields_0_Percent=[PH] Rear shields down -DXSM_SSCV_ESPR_OEM_UI_Aftshields_25_Percent=[PH] Rear shields:25% -DXSM_SSCV_ESPR_OEM_UI_Aftshields_50_Percent=[PH] Rear shields:50% -DXSM_SSCV_ESPR_OEM_UI_Aftshields_75_Percent=[PH] Rear shields:75% -DXSM_SSCV_ESPR_OEM_UI_All_Systems_Online=[PH] System operational -DXSM_SSCV_ESPR_OEM_UI_Ammunition_Depleted=[PH] Weapon Empty -DXSM_SSCV_ESPR_OEM_UI_Ammunition_Low=[PH] Weapon Low -DXSM_SSCV_ESPR_OEM_UI_Approaching_Hanger=[PH] Maintain course. -DXSM_SSCV_ESPR_OEM_UI_Autopilot_Disengaged=[PH] Autopilot OFF -DXSM_SSCV_ESPR_OEM_UI_Autopilot_Engaged=[PH] Autopilot ON -DXSM_SSCV_ESPR_OEM_UI_Back_Shield_Taking_Damage=[PH] Attack on rear shield -DXSM_SSCV_ESPR_OEM_UI_Being_Scanned=[PH] Alert:Scan -DXSM_SSCV_ESPR_OEM_UI_Bitching_Betty_Dead=[PH] -DXSM_SSCV_ESPR_OEM_UI_Boot_Up=[PH] System's Activating -DXSM_SSCV_ESPR_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Attack on bottom shield -DXSM_SSCV_ESPR_OEM_UI_Chaff_Depleted=[PH] Noise Empty -DXSM_SSCV_ESPR_OEM_UI_Chaff_Launched=[PH] Noise Fired -DXSM_SSCV_ESPR_OEM_UI_Chaff_Low=[PH] Noise Low -DXSM_SSCV_ESPR_OEM_UI_Chaff_Selected=[PH] Noise ON -DXSM_SSCV_ESPR_OEM_UI_Collision_Alert=[PH] Alert:Crash -DXSM_SSCV_ESPR_OEM_UI_Comms_Jammed=[PH] Alert:Comms Jammed -DXSM_SSCV_ESPR_OEM_UI_Communications= -DXSM_SSCV_ESPR_OEM_UI_Comstab=[PH] COMSTAB -DXSM_SSCV_ESPR_OEM_UI_Comstab_Disengaged=[PH] Comstab OFF -DXSM_SSCV_ESPR_OEM_UI_Comstab_Engaged=[PH] Comstab ON -DXSM_SSCV_ESPR_OEM_UI_Confirmed_Enemy_Target=[PH] ENEMY -DXSM_SSCV_ESPR_OEM_UI_Coolant=[PH] Cooling system -DXSM_SSCV_ESPR_OEM_UI_Critical_Hit_A=[PH] Major damage to (system) -DXSM_SSCV_ESPR_OEM_UI_Critical_Hit_B=[PH] (system) suffered major damage -DXSM_SSCV_ESPR_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE -DXSM_SSCV_ESPR_OEM_UI_De_Coupled_Mode_Disengaged=[PH] De-coupled Mode OFF -DXSM_SSCV_ESPR_OEM_UI_De_Coupled_Mode_Engaged=[PH] De-coupled Mode ON -DXSM_SSCV_ESPR_OEM_UI_Deckshields_0_Percent=[PH] Deck shields down -DXSM_SSCV_ESPR_OEM_UI_Deckshields_25_Percent=[PH] Deck shields:25% -DXSM_SSCV_ESPR_OEM_UI_Deckshields_50_Percent=[PH] Deck shields:50% -DXSM_SSCV_ESPR_OEM_UI_Deckshields_75_Percent=[PH] Deck shields:75% -DXSM_SSCV_ESPR_OEM_UI_Destruction_Imminent=[PH] Destruction near -DXSM_SSCV_ESPR_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Denied=对接已拒绝。 -DXSM_SSCV_ESPR_OEM_UI_Ejection= -DXSM_SSCV_ESPR_OEM_UI_Engines= -DXSM_SSCV_ESPR_OEM_UI_Engines_Low=[PH] Engines low -DXSM_SSCV_ESPR_OEM_UI_Fired_At_Friendly=[PH] Target FRIENDLY -DXSM_SSCV_ESPR_OEM_UI_Flare_Launched=[PH] Decoy Fired -DXSM_SSCV_ESPR_OEM_UI_Flare_Selected=[PH] Decoy on -DXSM_SSCV_ESPR_OEM_UI_Flares_Depleted=[PH] Decoy Empty -DXSM_SSCV_ESPR_OEM_UI_Flares_Low=[PH] Flares low -DXSM_SSCV_ESPR_OEM_UI_Flight_Control= -DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off Initiated -DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off Approved -DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Take-off denied -DXSM_SSCV_ESPR_OEM_UI_Forwardshields_0_Percent=[PH] Front shields down -DXSM_SSCV_ESPR_OEM_UI_Forwardshields_25_Percent=[PH] Front shields:25% -DXSM_SSCV_ESPR_OEM_UI_Forwardshields_50_Percent=[PH] Front shields:50% -DXSM_SSCV_ESPR_OEM_UI_Forwardshields_75_Percent=[PH] Front shields:75% -DXSM_SSCV_ESPR_OEM_UI_Front_Shield_Taking_Damage=[PH] Attack on front shield -DXSM_SSCV_ESPR_OEM_UI_G_Safe_Disengaged=[PH] G-safe OFF -DXSM_SSCV_ESPR_OEM_UI_G_Safe_Engaged=[PH] G-safe ON -DXSM_SSCV_ESPR_OEM_UI_Generic_Abort=[PH] Abort -DXSM_SSCV_ESPR_OEM_UI_Generic_Offline_A=[PH] (system) failure -DXSM_SSCV_ESPR_OEM_UI_Generic_Offline_B=[PH] Failure of (system) -DXSM_SSCV_ESPR_OEM_UI_Generic_Select_A=[PH] select (system). -DXSM_SSCV_ESPR_OEM_UI_Generic_Select_B=[PH] (system) selected. -DXSM_SSCV_ESPR_OEM_UI_Get_Ship_Oriented=[PH] Align Ship -DXSM_SSCV_ESPR_OEM_UI_HUD_Combat_Mode_Active=[PH] HUD Combat ON -DXSM_SSCV_ESPR_OEM_UI_HUD_Landing_Mode_Active=[PH] HUD Landing ON -DXSM_SSCV_ESPR_OEM_UI_Head_To_Landing_Pad=[PH] Go to Landing Pad. -DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_ESPR_OEM_UI_Incoming_Ramming_Attack=[PH] Alert:Enemy ship impact -DXSM_SSCV_ESPR_OEM_UI_Landing_Alignment_Off=[PH] Alignment wrong -DXSM_SSCV_ESPR_OEM_UI_Landing_Assisted=[PH] Assist Activated -DXSM_SSCV_ESPR_OEM_UI_Landing_Automated=[PH] Automated -DXSM_SSCV_ESPR_OEM_UI_Landing_Complete=[PH] Landing Complete -DXSM_SSCV_ESPR_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear down -DXSM_SSCV_ESPR_OEM_UI_Landing_Gear_Is_Up=[PH] Landing Gear is up. -DXSM_SSCV_ESPR_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear up -DXSM_SSCV_ESPR_OEM_UI_Landing_Manual=[PH] Manual -DXSM_SSCV_ESPR_OEM_UI_Landing_Request_Approved=[PH] Landing Approved -DXSM_SSCV_ESPR_OEM_UI_Landing_Request_Denied=[PH] Landing denied -DXSM_SSCV_ESPR_OEM_UI_Launch_Complete=[PH] Launch Complete -DXSM_SSCV_ESPR_OEM_UI_Launch_Initiated=[PH] Launch started -DXSM_SSCV_ESPR_OEM_UI_Launch_Request_Approved=[PH] Launch Approved -DXSM_SSCV_ESPR_OEM_UI_Launch_Request_Denied=[PH] Launch Denied -DXSM_SSCV_ESPR_OEM_UI_Left_Shield_Taking_Damage=[PH] Attack on left shield -DXSM_SSCV_ESPR_OEM_UI_Life_Support= -DXSM_SSCV_ESPR_OEM_UI_Locked_On_To_Landing_Pad=[PH] Landing Pad Locked -DXSM_SSCV_ESPR_OEM_UI_Missile_Lock_Succeeds=[PH] Missile LOCKED -DXSM_SSCV_ESPR_OEM_UI_Missiles_Depleted=[PH] Missiles Empty -DXSM_SSCV_ESPR_OEM_UI_Missiles_Low=[PH] Missiles low -DXSM_SSCV_ESPR_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact. -DXSM_SSCV_ESPR_OEM_UI_Objective_Received=[PH] Data received -DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield down -DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield:25% -DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield:50% -DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield:75% -DXSM_SSCV_ESPR_OEM_UI_Override_Auto_Pilot=[PH] Manual Control Activated -DXSM_SSCV_ESPR_OEM_UI_Override_Landing_Assist=[PH] Manual Landing -DXSM_SSCV_ESPR_OEM_UI_Portshields_0_Percent=[PH] Port shield down -DXSM_SSCV_ESPR_OEM_UI_Portshields_25_Percent=[PH] Port shield 25% -DXSM_SSCV_ESPR_OEM_UI_Portshields_50_Percent=[PH] Port shield:50% -DXSM_SSCV_ESPR_OEM_UI_Portshields_75_Percent=[PH] Port shield:75% -DXSM_SSCV_ESPR_OEM_UI_Proximity_Aft=[PH] Alert:Rear Crash Close -DXSM_SSCV_ESPR_OEM_UI_Proximity_Deck=[PH] Alert:Deck Crash Close -DXSM_SSCV_ESPR_OEM_UI_Proximity_Front=[PH] Alert:Front Crash Close -DXSM_SSCV_ESPR_OEM_UI_Proximity_Overhead=[PH] Alert:Overhead Crash Close -DXSM_SSCV_ESPR_OEM_UI_Proximity_Port=[PH] Alert:Port Crash Close -DXSM_SSCV_ESPR_OEM_UI_Proximity_Starboard=[PH] Alert:Starboard Crash Close -DXSM_SSCV_ESPR_OEM_UI_QTravel_Disabled= -DXSM_SSCV_ESPR_OEM_UI_QTravel_Disengaged= -DXSM_SSCV_ESPR_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_ESPR_OEM_UI_QTravel_Engaged= -DXSM_SSCV_ESPR_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_ESPR_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_ESPR_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_ESPR_OEM_UI_Radar= -DXSM_SSCV_ESPR_OEM_UI_Right_Shield_Taking_Damage=[PH] Attack on right shield -DXSM_SSCV_ESPR_OEM_UI_Scanning= -DXSM_SSCV_ESPR_OEM_UI_Self_Destruct_Aborted=[PH] Self-destruct Cancel -DXSM_SSCV_ESPR_OEM_UI_Self_Destruct_Initiated=[PH] Self-destruct ON -DXSM_SSCV_ESPR_OEM_UI_Sensors= -DXSM_SSCV_ESPR_OEM_UI_Shield_Generator= -DXSM_SSCV_ESPR_OEM_UI_Shields_Charging=[PH] Shields charging -DXSM_SSCV_ESPR_OEM_UI_Shields_Full=[PH] Shields fully charged -DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields down -DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields:25% -DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields:50% -DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields:75% -DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Critical=[PH] Alert:High Radiation -DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Nominal=[PH] Low Radiation -DXSM_SSCV_ESPR_OEM_UI_System_Activated=[PH] (system) ON -DXSM_SSCV_ESPR_OEM_UI_System_Destroyed_During_Use=[PH] (system) destroyed -DXSM_SSCV_ESPR_OEM_UI_System_Overheating=[PH] (system) too hot. -DXSM_SSCV_ESPR_OEM_UI_Systems_Ejection_Offline=[PH] Eject system OFF -DXSM_SSCV_ESPR_OEM_UI_Systems_Ejection_Online=[PH] Eject system ON -DXSM_SSCV_ESPR_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed -DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Offline=[PH] Engines offline -DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Online=[PH] Engines ON -DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_ESPR_OEM_UI_Systems_Gravity_Offline=[PH] Gravity OFF -DXSM_SSCV_ESPR_OEM_UI_Systems_Gravity_Online=[PH] Gravity ON -DXSM_SSCV_ESPR_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted Landing ON -DXSM_SSCV_ESPR_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering ON -DXSM_SSCV_ESPR_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Alert:Powercore Radiation Critical -DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Offline=[PH] Shields offline -DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Online=[PH] Shields online -DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_ESPR_OEM_UI_Systems_Systems_Online=[PH] Systems ON -DXSM_SSCV_ESPR_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed -DXSM_SSCV_ESPR_OEM_UI_Target_Destroyed=[PH] Target DESTROYED -DXSM_SSCV_ESPR_OEM_UI_Top_Shield_Taking_Damage=[PH] Attack on top shield -DXSM_SSCV_ESPR_OEM_UI_Touch_Down=[PH] Landed -DXSM_SSCV_ESPR_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 -DXSM_SSCV_ESPR_OEM_UI_Waiting=[PH] Hold -DXSM_SSCV_ESPR_OEM_UI_Weapons_Charging=[PH] Weapons charging -DXSM_SSCV_ESPR_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles OFF -DXSM_SSCV_ESPR_OEM_UI_Weapons_Missiles_Online=[PH] Missiles ON -DXSM_SSCV_ESPR_OEM_UI_Weapons_Offline=[PH] Weapons OFF -DXSM_SSCV_ESPR_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapons and Missiles OFF -DXSM_SSCV_ESPR_OEM_UI_Weapons_Online=[PH] Weapons ON -DXSM_SSCV_ESPR_OEM_UI_Weapons_Overheating= -DXSM_SSCV_ESPR_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_ESPR_OEM_UI_Weapons_System=[PH] Weapons -DXSM_SSCV_ESPR_OEM_UI_Weapons_Targeting_Online=[PH] Targeting ON -DXSM_SSCV_GRIN_OEM_UI_Abort_Landing=[PH] Landing stopped -DXSM_SSCV_GRIN_OEM_UI_Aftshields_0_Percent=[PH] Rear shields down -DXSM_SSCV_GRIN_OEM_UI_Aftshields_25_Percent=[PH] Rear shields:25% -DXSM_SSCV_GRIN_OEM_UI_Aftshields_50_Percent=[PH] Rear shields:50% -DXSM_SSCV_GRIN_OEM_UI_Aftshields_75_Percent=[PH] Rear shields:75% -DXSM_SSCV_GRIN_OEM_UI_All_Systems_Online=[PH] System operational -DXSM_SSCV_GRIN_OEM_UI_Ammunition_Depleted=[PH] Weapon Empty -DXSM_SSCV_GRIN_OEM_UI_Ammunition_Low=[PH] Weapon Low -DXSM_SSCV_GRIN_OEM_UI_Approaching_Hanger=[PH] Maintain course. -DXSM_SSCV_GRIN_OEM_UI_Autopilot_Disengaged=[PH] Autopilot OFF -DXSM_SSCV_GRIN_OEM_UI_Autopilot_Engaged=[PH] Autopilot ON -DXSM_SSCV_GRIN_OEM_UI_Back_Shield_Taking_Damage=[PH] Attack on rear shield -DXSM_SSCV_GRIN_OEM_UI_Being_Scanned=[PH] Alert:Scan -DXSM_SSCV_GRIN_OEM_UI_Bitching_Betty_Dead=[PH] -DXSM_SSCV_GRIN_OEM_UI_Boot_Up=[PH] System's Activating -DXSM_SSCV_GRIN_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Attack on bottom shield -DXSM_SSCV_GRIN_OEM_UI_Chaff_Depleted=[PH] Noise Empty -DXSM_SSCV_GRIN_OEM_UI_Chaff_Launched=[PH] Noise Fired -DXSM_SSCV_GRIN_OEM_UI_Chaff_Low=[PH] Noise Low -DXSM_SSCV_GRIN_OEM_UI_Chaff_Selected=[PH] Noise ON -DXSM_SSCV_GRIN_OEM_UI_Collision_Alert=[PH] Alert:Crash -DXSM_SSCV_GRIN_OEM_UI_Comms_Jammed=[PH] Alert:Comms Jammed -DXSM_SSCV_GRIN_OEM_UI_Communications= -DXSM_SSCV_GRIN_OEM_UI_Comstab=[PH] COMSTAB -DXSM_SSCV_GRIN_OEM_UI_Comstab_Disengaged=[PH] Comstab OFF -DXSM_SSCV_GRIN_OEM_UI_Comstab_Engaged=[PH] Comstab ON -DXSM_SSCV_GRIN_OEM_UI_Confirmed_Enemy_Target=[PH] ENEMY -DXSM_SSCV_GRIN_OEM_UI_Coolant=[PH] Cooling system -DXSM_SSCV_GRIN_OEM_UI_Critical_Hit_A=[PH] Major damage to (system) -DXSM_SSCV_GRIN_OEM_UI_Critical_Hit_B=[PH] (system) suffered major damage -DXSM_SSCV_GRIN_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE -DXSM_SSCV_GRIN_OEM_UI_De_Coupled_Mode_Disengaged=[PH] De-coupled Mode OFF -DXSM_SSCV_GRIN_OEM_UI_De_Coupled_Mode_Engaged=[PH] De-coupled Mode ON -DXSM_SSCV_GRIN_OEM_UI_Deckshields_0_Percent=[PH] Deck shields down -DXSM_SSCV_GRIN_OEM_UI_Deckshields_25_Percent=[PH] Deck shields:25% -DXSM_SSCV_GRIN_OEM_UI_Deckshields_50_Percent=[PH] Deck shields:50% -DXSM_SSCV_GRIN_OEM_UI_Deckshields_75_Percent=[PH] Deck shields:75% -DXSM_SSCV_GRIN_OEM_UI_Destruction_Imminent=[PH] Destruction near -DXSM_SSCV_GRIN_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Denied=对接已拒绝。 -DXSM_SSCV_GRIN_OEM_UI_Ejection= -DXSM_SSCV_GRIN_OEM_UI_Engines= -DXSM_SSCV_GRIN_OEM_UI_Engines_Low=[PH] Engines low -DXSM_SSCV_GRIN_OEM_UI_Fired_At_Friendly=[PH] Target FRIENDLY -DXSM_SSCV_GRIN_OEM_UI_Flare_Launched=[PH] Decoy Fired -DXSM_SSCV_GRIN_OEM_UI_Flare_Selected=[PH] Decoy on -DXSM_SSCV_GRIN_OEM_UI_Flares_Depleted=[PH] Decoy Empty -DXSM_SSCV_GRIN_OEM_UI_Flares_Low=[PH] Flares low -DXSM_SSCV_GRIN_OEM_UI_Flight_Control= -DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off Initiated -DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off Approved -DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Take-off denied -DXSM_SSCV_GRIN_OEM_UI_Forwardshields_0_Percent=[PH] Front shields down -DXSM_SSCV_GRIN_OEM_UI_Forwardshields_25_Percent=[PH] Front shields:25% -DXSM_SSCV_GRIN_OEM_UI_Forwardshields_50_Percent=[PH] Front shields:50% -DXSM_SSCV_GRIN_OEM_UI_Forwardshields_75_Percent=[PH] Front shields:75% -DXSM_SSCV_GRIN_OEM_UI_Front_Shield_Taking_Damage=[PH] Attack on front shield -DXSM_SSCV_GRIN_OEM_UI_G_Safe_Disengaged=[PH] G-safe OFF -DXSM_SSCV_GRIN_OEM_UI_G_Safe_Engaged=[PH] G-safe ON -DXSM_SSCV_GRIN_OEM_UI_Generic_Abort=[PH] Abort -DXSM_SSCV_GRIN_OEM_UI_Generic_Offline_A=[PH] (system) failure -DXSM_SSCV_GRIN_OEM_UI_Generic_Offline_B=[PH] Failure of (system) -DXSM_SSCV_GRIN_OEM_UI_Generic_Select_A=[PH] select (system). -DXSM_SSCV_GRIN_OEM_UI_Generic_Select_B=[PH] (system) selected. -DXSM_SSCV_GRIN_OEM_UI_Get_Ship_Oriented=[PH] Align Ship -DXSM_SSCV_GRIN_OEM_UI_HUD_Combat_Mode_Active=[PH] HUD Combat ON -DXSM_SSCV_GRIN_OEM_UI_HUD_Landing_Mode_Active=[PH] HUD Landing ON -DXSM_SSCV_GRIN_OEM_UI_Head_To_Landing_Pad=[PH] Go to Landing Pad. -DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_GRIN_OEM_UI_Incoming_Ramming_Attack=[PH] Alert:Enemy ship impact -DXSM_SSCV_GRIN_OEM_UI_Landing_Alignment_Off=[PH] Alignment wrong -DXSM_SSCV_GRIN_OEM_UI_Landing_Assisted=[PH] Assist Activated -DXSM_SSCV_GRIN_OEM_UI_Landing_Automated=[PH] Automated -DXSM_SSCV_GRIN_OEM_UI_Landing_Complete=[PH] Landing Complete -DXSM_SSCV_GRIN_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear down -DXSM_SSCV_GRIN_OEM_UI_Landing_Gear_Is_Up=[PH] Landing Gear is up. -DXSM_SSCV_GRIN_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear up -DXSM_SSCV_GRIN_OEM_UI_Landing_Manual=[PH] Manual -DXSM_SSCV_GRIN_OEM_UI_Landing_Request_Approved=[PH] Landing Approved -DXSM_SSCV_GRIN_OEM_UI_Landing_Request_Denied=[PH] Landing denied -DXSM_SSCV_GRIN_OEM_UI_Launch_Complete=[PH] Launch Complete -DXSM_SSCV_GRIN_OEM_UI_Launch_Initiated=[PH] Launch started -DXSM_SSCV_GRIN_OEM_UI_Launch_Request_Approved=[PH] Launch Approved -DXSM_SSCV_GRIN_OEM_UI_Launch_Request_Denied=[PH] Launch Denied -DXSM_SSCV_GRIN_OEM_UI_Left_Shield_Taking_Damage=[PH] Attack on left shield -DXSM_SSCV_GRIN_OEM_UI_Life_Support= -DXSM_SSCV_GRIN_OEM_UI_Locked_On_To_Landing_Pad=[PH] Landing Pad Locked -DXSM_SSCV_GRIN_OEM_UI_Missile_Lock_Succeeds=[PH] Missile LOCKED -DXSM_SSCV_GRIN_OEM_UI_Missiles_Depleted=[PH] Missiles Empty -DXSM_SSCV_GRIN_OEM_UI_Missiles_Low=[PH] Missiles low -DXSM_SSCV_GRIN_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact. -DXSM_SSCV_GRIN_OEM_UI_Objective_Received=[PH] Data received -DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield down -DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield:25% -DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield:50% -DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield:75% -DXSM_SSCV_GRIN_OEM_UI_Override_Auto_Pilot=[PH] Manual Control Activated -DXSM_SSCV_GRIN_OEM_UI_Override_Landing_Assist=[PH] Manual Landing -DXSM_SSCV_GRIN_OEM_UI_Portshields_0_Percent=[PH] Port shield down -DXSM_SSCV_GRIN_OEM_UI_Portshields_25_Percent=[PH] Port shield 25% -DXSM_SSCV_GRIN_OEM_UI_Portshields_50_Percent=[PH] Port shield:50% -DXSM_SSCV_GRIN_OEM_UI_Portshields_75_Percent=[PH] Port shield:75% -DXSM_SSCV_GRIN_OEM_UI_Proximity_Aft=[PH] Alert:Rear Crash Close -DXSM_SSCV_GRIN_OEM_UI_Proximity_Deck=[PH] Alert:Deck Crash Close -DXSM_SSCV_GRIN_OEM_UI_Proximity_Front=[PH] Alert:Front Crash Close -DXSM_SSCV_GRIN_OEM_UI_Proximity_Overhead=[PH] Alert:Overhead Crash Close -DXSM_SSCV_GRIN_OEM_UI_Proximity_Port=[PH] Alert:Port Crash Close -DXSM_SSCV_GRIN_OEM_UI_Proximity_Starboard=[PH] Alert:Starboard Crash Close -DXSM_SSCV_GRIN_OEM_UI_QTravel_Disabled= -DXSM_SSCV_GRIN_OEM_UI_QTravel_Disengaged= -DXSM_SSCV_GRIN_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_GRIN_OEM_UI_QTravel_Engaged= -DXSM_SSCV_GRIN_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_GRIN_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_GRIN_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_GRIN_OEM_UI_Radar= -DXSM_SSCV_GRIN_OEM_UI_Right_Shield_Taking_Damage=[PH] Attack on right shield -DXSM_SSCV_GRIN_OEM_UI_Scanning= -DXSM_SSCV_GRIN_OEM_UI_Self_Destruct_Aborted=[PH] Self-destruct Cancel -DXSM_SSCV_GRIN_OEM_UI_Self_Destruct_Initiated=[PH] Self-destruct ON -DXSM_SSCV_GRIN_OEM_UI_Sensors= -DXSM_SSCV_GRIN_OEM_UI_Shield_Generator= -DXSM_SSCV_GRIN_OEM_UI_Shields_Charging=[PH] Shields charging -DXSM_SSCV_GRIN_OEM_UI_Shields_Full=[PH] Shields fully charged -DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields down -DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields:25% -DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields:50% -DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields:75% -DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Critical=[PH] Alert:High Radiation -DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Nominal=[PH] Low Radiation -DXSM_SSCV_GRIN_OEM_UI_System_Activated=[PH] (system) ON -DXSM_SSCV_GRIN_OEM_UI_System_Destroyed_During_Use=[PH] (system) destroyed -DXSM_SSCV_GRIN_OEM_UI_System_Overheating=[PH] (system) too hot. -DXSM_SSCV_GRIN_OEM_UI_Systems_Ejection_Offline=[PH] Eject system OFF -DXSM_SSCV_GRIN_OEM_UI_Systems_Ejection_Online=[PH] Eject system ON -DXSM_SSCV_GRIN_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed -DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Offline=[PH] Engines offline -DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Online=[PH] Engines ON -DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_GRIN_OEM_UI_Systems_Gravity_Offline=[PH] Gravity OFF -DXSM_SSCV_GRIN_OEM_UI_Systems_Gravity_Online=[PH] Gravity ON -DXSM_SSCV_GRIN_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted Landing ON -DXSM_SSCV_GRIN_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering ON -DXSM_SSCV_GRIN_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Alert:Powercore Radiation Critical -DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Offline=[PH] Shields offline -DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Online=[PH] Shields online -DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_GRIN_OEM_UI_Systems_Systems_Online=[PH] Systems ON -DXSM_SSCV_GRIN_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed -DXSM_SSCV_GRIN_OEM_UI_Target_Destroyed=[PH] Target DESTROYED -DXSM_SSCV_GRIN_OEM_UI_Top_Shield_Taking_Damage=[PH] Attack on top shield -DXSM_SSCV_GRIN_OEM_UI_Touch_Down=[PH] Landed -DXSM_SSCV_GRIN_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 -DXSM_SSCV_GRIN_OEM_UI_Waiting=[PH] Hold -DXSM_SSCV_GRIN_OEM_UI_Weapons_Charging=[PH] Weapons charging -DXSM_SSCV_GRIN_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles OFF -DXSM_SSCV_GRIN_OEM_UI_Weapons_Missiles_Online=[PH] Missiles ON -DXSM_SSCV_GRIN_OEM_UI_Weapons_Offline=[PH] Weapons OFF -DXSM_SSCV_GRIN_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapons and Missiles OFF -DXSM_SSCV_GRIN_OEM_UI_Weapons_Online=[PH] Weapons ON -DXSM_SSCV_GRIN_OEM_UI_Weapons_Overheating= -DXSM_SSCV_GRIN_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_GRIN_OEM_UI_Weapons_System=[PH] Weapons -DXSM_SSCV_GRIN_OEM_UI_Weapons_Targeting_Online=[PH] Targeting ON -DXSM_SSCV_KRIG_OEM_UI_Abort_Landing=[PH] Landing terminated -DXSM_SSCV_KRIG_OEM_UI_Aftshields_0_Percent=[PH] Aft shield depleted -DXSM_SSCV_KRIG_OEM_UI_Aftshields_25_Percent=[PH] Aft shield at 25% -DXSM_SSCV_KRIG_OEM_UI_Aftshields_50_Percent=[PH] Aft shield at 50% -DXSM_SSCV_KRIG_OEM_UI_Aftshields_75_Percent=[PH] Aft shield at 75% -DXSM_SSCV_KRIG_OEM_UI_All_Systems_Online=[PH] All Systems Responsive -DXSM_SSCV_KRIG_OEM_UI_Ammunition_Depleted=[PH] Ammunition Empty -DXSM_SSCV_KRIG_OEM_UI_Ammunition_Low=[PH] Ammunition Low -DXSM_SSCV_KRIG_OEM_UI_Approaching_Hanger=[PH] Continue on path -DXSM_SSCV_KRIG_OEM_UI_Autopilot_Disengaged=[PH] Autopilot Disengaged -DXSM_SSCV_KRIG_OEM_UI_Autopilot_Engaged=[PH] Autopilot Activated -DXSM_SSCV_KRIG_OEM_UI_Back_Shield_Taking_Damage=[PH] Aft shield under attack -DXSM_SSCV_KRIG_OEM_UI_Being_Scanned=[PH] Ship is being scanned -DXSM_SSCV_KRIG_OEM_UI_Bitching_Betty_Dead=[PH] Please... check... system... -DXSM_SSCV_KRIG_OEM_UI_Boot_Up=[PH] Your adventure courtesy of Kruger Intergalactic -DXSM_SSCV_KRIG_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Deck shield under attack -DXSM_SSCV_KRIG_OEM_UI_Chaff_Depleted=[PH] Noise Empty -DXSM_SSCV_KRIG_OEM_UI_Chaff_Launched=[PH] Noise Fired -DXSM_SSCV_KRIG_OEM_UI_Chaff_Low=[PH] Noise Low -DXSM_SSCV_KRIG_OEM_UI_Chaff_Selected=[PH] Noise Selected -DXSM_SSCV_KRIG_OEM_UI_Collision_Alert=[PH] Warning:Collision -DXSM_SSCV_KRIG_OEM_UI_Comms_Jammed=[PH] Warning:Comms signal blocked -DXSM_SSCV_KRIG_OEM_UI_Communications= -DXSM_SSCV_KRIG_OEM_UI_Comstab=[PH] COMSTAB -DXSM_SSCV_KRIG_OEM_UI_Comstab_Disengaged=[PH] Comstab Disengaged -DXSM_SSCV_KRIG_OEM_UI_Comstab_Engaged=[PH] Comstab Activated -DXSM_SSCV_KRIG_OEM_UI_Confirmed_Enemy_Target=[PH] Hostile Target -DXSM_SSCV_KRIG_OEM_UI_Coolant=[PH] Cooling system -DXSM_SSCV_KRIG_OEM_UI_Critical_Hit_A=[PH] Significant damage done to (system) -DXSM_SSCV_KRIG_OEM_UI_Critical_Hit_B=[PH] (system)suffereing significant damage -DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE -DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode_Disengaged=[PH] DeCoupled Mode Disengaged -DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode_Engaged=[PH] Decoupled Mode Activated -DXSM_SSCV_KRIG_OEM_UI_Deckshields_0_Percent=[PH] Deck shield depleted -DXSM_SSCV_KRIG_OEM_UI_Deckshields_25_Percent=[PH] Deck shield 25% -DXSM_SSCV_KRIG_OEM_UI_Deckshields_50_Percent=[PH] Deck shield 50% -DXSM_SSCV_KRIG_OEM_UI_Deckshields_75_Percent=[PH] Deck shield at 75% -DXSM_SSCV_KRIG_OEM_UI_Destruction_Imminent=[PH] Destruction of ship impending -DXSM_SSCV_KRIG_OEM_UI_Docking_Complete=对接完毕。 -DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Approved=对接请求已批准。 -DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 -DXSM_SSCV_KRIG_OEM_UI_Ejection=[PH] Ejection activated -DXSM_SSCV_KRIG_OEM_UI_Engines= -DXSM_SSCV_KRIG_OEM_UI_Engines_Low=[PH] Engines low -DXSM_SSCV_KRIG_OEM_UI_Fired_At_Friendly=[PH] Friendly Target! -DXSM_SSCV_KRIG_OEM_UI_Flare_Launched=[PH] Decoy Fired -DXSM_SSCV_KRIG_OEM_UI_Flare_Selected=[PH] Decoy selected -DXSM_SSCV_KRIG_OEM_UI_Flares_Depleted=[PH] Flares empty -DXSM_SSCV_KRIG_OEM_UI_Flares_Low=[PH] Flares low -DXSM_SSCV_KRIG_OEM_UI_Flight_Control=[PH] Avoinics -DXSM_SSCV_KRIG_OEM_UI_Flight_TakeOff_Initiated=[PH] Begin take-off -DXSM_SSCV_KRIG_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Request to take off granted -DXSM_SSCV_KRIG_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Request to take-off denied -DXSM_SSCV_KRIG_OEM_UI_Forwardshields_0_Percent=[PH] Forward shield depleted -DXSM_SSCV_KRIG_OEM_UI_Forwardshields_25_Percent=[PH] Forward shield 25% -DXSM_SSCV_KRIG_OEM_UI_Forwardshields_50_Percent=[PH] Forward shield 50% -DXSM_SSCV_KRIG_OEM_UI_Forwardshields_75_Percent=[PH] Forward shield at 75% -DXSM_SSCV_KRIG_OEM_UI_Front_Shield_Taking_Damage=[PH] Forward shield under attack -DXSM_SSCV_KRIG_OEM_UI_G_Safe_Disengaged=[PH] G-Safe Disengaged -DXSM_SSCV_KRIG_OEM_UI_G_Safe_Engaged=[PH] G-Safe Activated -DXSM_SSCV_KRIG_OEM_UI_Generic_Abort=[PH] Abort -DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_A=[PH] Warning:Unrepsonsive (system) -DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_B=[PH] (system) is unresponsive -DXSM_SSCV_KRIG_OEM_UI_Generic_Select_A=[PH] select (system). -DXSM_SSCV_KRIG_OEM_UI_Generic_Select_B=[PH] (system) selected. -DXSM_SSCV_KRIG_OEM_UI_Get_Ship_Oriented=[PH] Please align ship -DXSM_SSCV_KRIG_OEM_UI_HUD_Combat_Mode_Active=[PH] HUD combat mode activated -DXSM_SSCV_KRIG_OEM_UI_HUD_Landing_Mode_Active=[PH] HUD landing mode activated -DXSM_SSCV_KRIG_OEM_UI_Head_To_Landing_Pad=[PH] Proceed to Landing Pad -DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_KRIG_OEM_UI_Incoming_Ramming_Attack=[PH] Warning:Crash attack -DXSM_SSCV_KRIG_OEM_UI_Landing_Alignment_Off=[PH] Warning Adjust Landing Alignment -DXSM_SSCV_KRIG_OEM_UI_Landing_Assisted=[PH] Landing aid activated -DXSM_SSCV_KRIG_OEM_UI_Landing_Automated=[PH] Auto-land activated -DXSM_SSCV_KRIG_OEM_UI_Landing_Complete=[PH] Safe Arrival Achieved -DXSM_SSCV_KRIG_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear deployed -DXSM_SSCV_KRIG_OEM_UI_Landing_Gear_Is_Up=[PH] Deploy landing gear -DXSM_SSCV_KRIG_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear raised -DXSM_SSCV_KRIG_OEM_UI_Landing_Manual=[PH] Manual landing activated -DXSM_SSCV_KRIG_OEM_UI_Landing_Request_Approved=[PH] Request to land granted -DXSM_SSCV_KRIG_OEM_UI_Landing_Request_Denied=[PH] Request to land denied -DXSM_SSCV_KRIG_OEM_UI_Launch_Complete=[PH] Launch successful -DXSM_SSCV_KRIG_OEM_UI_Launch_Initiated=[PH] Begin launch sequence -DXSM_SSCV_KRIG_OEM_UI_Launch_Request_Approved=[PH] Request to launch granted -DXSM_SSCV_KRIG_OEM_UI_Launch_Request_Denied=[PH] Request to launch denied -DXSM_SSCV_KRIG_OEM_UI_Left_Shield_Taking_Damage=[PH] Left shield under attack -DXSM_SSCV_KRIG_OEM_UI_Life_Support=[PH] Life support -DXSM_SSCV_KRIG_OEM_UI_Locked_On_To_Landing_Pad=[PH] Proceed with landing procedure -DXSM_SSCV_KRIG_OEM_UI_Missile_Lock_Succeeds=[PH] Target lock -DXSM_SSCV_KRIG_OEM_UI_Missiles_Depleted=[PH] Missiles empty -DXSM_SSCV_KRIG_OEM_UI_Missiles_Low=[PH] Missiles low -DXSM_SSCV_KRIG_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact confirmed -DXSM_SSCV_KRIG_OEM_UI_Objective_Received=[PH] Objective Obtained -DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield depleted -DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield at 25% -DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield at 50% -DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield at 75% -DXSM_SSCV_KRIG_OEM_UI_Override_Auto_Pilot=[PH] Manual piloting activated -DXSM_SSCV_KRIG_OEM_UI_Override_Landing_Assist=[PH] Landing Assist Disengaged -DXSM_SSCV_KRIG_OEM_UI_Portshields_0_Percent=[PH] Port shield depleted -DXSM_SSCV_KRIG_OEM_UI_Portshields_25_Percent=[PH] Port shield at 25% -DXSM_SSCV_KRIG_OEM_UI_Portshields_50_Percent=[PH] Port shield at 50% -DXSM_SSCV_KRIG_OEM_UI_Portshields_75_Percent=[PH] Port shield at 75% -DXSM_SSCV_KRIG_OEM_UI_Proximity_Aft=[PH] Warning:rear collision near -DXSM_SSCV_KRIG_OEM_UI_Proximity_Deck=[PH] Warning:deck collision near -DXSM_SSCV_KRIG_OEM_UI_Proximity_Front=[PH] Warning:front collision near -DXSM_SSCV_KRIG_OEM_UI_Proximity_Overhead=[PH] Warning:overhead collision near -DXSM_SSCV_KRIG_OEM_UI_Proximity_Port=[PH] Warning:port collision near -DXSM_SSCV_KRIG_OEM_UI_Proximity_Starboard=[PH] Warning:starboard collision near -DXSM_SSCV_KRIG_OEM_UI_QTravel_Disabled= -DXSM_SSCV_KRIG_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_KRIG_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_KRIG_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_KRIG_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_KRIG_OEM_UI_Radar= -DXSM_SSCV_KRIG_OEM_UI_Right_Shield_Taking_Damage=[PH] Right shield under attack -DXSM_SSCV_KRIG_OEM_UI_Scanning=[PH] Scan in process -DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Aborted=[PH] Self-destruct terminated -DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Initiated=[PH] Self-destruct activated -DXSM_SSCV_KRIG_OEM_UI_Sensors= -DXSM_SSCV_KRIG_OEM_UI_Shield_Generator= -DXSM_SSCV_KRIG_OEM_UI_Shields_Charging=[PH] Shields charging -DXSM_SSCV_KRIG_OEM_UI_Shields_Full=[PH] Charge of shields complete -DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields depleted -DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields at 25% -DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields at 50% -DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields at 75% -DXSM_SSCV_KRIG_OEM_UI_Status_Radiation_Critical=[PH] Radiation levels critical -DXSM_SSCV_KRIG_OEM_UI_Status_Radiation_Nominal=[PH] Light Radiation detected -DXSM_SSCV_KRIG_OEM_UI_System_Activated=[PH] System activated -DXSM_SSCV_KRIG_OEM_UI_System_Destroyed_During_Use=[PH] System damaged -DXSM_SSCV_KRIG_OEM_UI_System_Overheating=[PH] Major system issues -DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Offline=[PH] Ejection System Disengaged -DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Online=[PH] Ejection System Active -DXSM_SSCV_KRIG_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed -DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Offline=[PH] Engines offline -DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Online=[PH] Engine System Active -DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_KRIG_OEM_UI_Systems_Gravity_Offline=[PH] Gravity disengaged -DXSM_SSCV_KRIG_OEM_UI_Systems_Gravity_Online=[PH] Gravity activated -DXSM_SSCV_KRIG_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Landing Assist Activated -DXSM_SSCV_KRIG_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering Thrusters Active -DXSM_SSCV_KRIG_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Warning, PowerCore Radiation levels critical -DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Offline=[PH] Shields offline -DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Online=[PH] Shields online -DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_KRIG_OEM_UI_Systems_Systems_Online=[PH] Systems Active -DXSM_SSCV_KRIG_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed -DXSM_SSCV_KRIG_OEM_UI_Target_Destroyed=[PH] Target destroyed -DXSM_SSCV_KRIG_OEM_UI_Top_Shield_Taking_Damage=[PH] Top shield under attack -DXSM_SSCV_KRIG_OEM_UI_Touch_Down=[PH] Safe Arrival -DXSM_SSCV_KRIG_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 -DXSM_SSCV_KRIG_OEM_UI_Waiting=[PH] Patience please -DXSM_SSCV_KRIG_OEM_UI_Weapons_Charging=[PH] Energy Weapons charging -DXSM_SSCV_KRIG_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles Disengaged -DXSM_SSCV_KRIG_OEM_UI_Weapons_Missiles_Online=[PH] Missiles Active -DXSM_SSCV_KRIG_OEM_UI_Weapons_Offline=[PH] Weapons Disengaged -DXSM_SSCV_KRIG_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapons and Missiles Disengaged -DXSM_SSCV_KRIG_OEM_UI_Weapons_Online=[PH] Weapons Active -DXSM_SSCV_KRIG_OEM_UI_Weapons_Overheating= -DXSM_SSCV_KRIG_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_KRIG_OEM_UI_Weapons_System=[PH] Weapons system -DXSM_SSCV_KRIG_OEM_UI_Weapons_Targeting_Online=[PH] Weapon Targeting Active -DXSM_SSCV_MISC_OEM_UI_Abort_Landing=[PH] Landing terminated -DXSM_SSCV_MISC_OEM_UI_Aftshields_0_Percent=[PH] Aft shield depleted -DXSM_SSCV_MISC_OEM_UI_Aftshields_25_Percent=[PH] Aft shield at 25% -DXSM_SSCV_MISC_OEM_UI_Aftshields_50_Percent=[PH] Aft shield at 50% -DXSM_SSCV_MISC_OEM_UI_Aftshields_75_Percent=[PH] Aft shield at 75% -DXSM_SSCV_MISC_OEM_UI_All_Systems_Online=[PH] All Systems Responsive -DXSM_SSCV_MISC_OEM_UI_Ammunition_Depleted=[PH] Ammunition Empty -DXSM_SSCV_MISC_OEM_UI_Ammunition_Low=[PH] Ammunition Low -DXSM_SSCV_MISC_OEM_UI_Approaching_Hanger=[PH] Continue on path -DXSM_SSCV_MISC_OEM_UI_Autopilot_Disengaged=[PH] Autopilot Disengaged -DXSM_SSCV_MISC_OEM_UI_Autopilot_Engaged=[PH] Autopilot Activated -DXSM_SSCV_MISC_OEM_UI_Back_Shield_Taking_Damage=[PH] Aft shield under attack -DXSM_SSCV_MISC_OEM_UI_Being_Scanned=[PH] Ship is being scanned -DXSM_SSCV_MISC_OEM_UI_Bitching_Betty_Dead=[PH] Please... check... system... -DXSM_SSCV_MISC_OEM_UI_Boot_Up= -DXSM_SSCV_MISC_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Deck shield under attack -DXSM_SSCV_MISC_OEM_UI_Chaff_Depleted=[PH] Noise Empty -DXSM_SSCV_MISC_OEM_UI_Chaff_Launched=[PH] Noise Fired -DXSM_SSCV_MISC_OEM_UI_Chaff_Low=[PH] Noise Low -DXSM_SSCV_MISC_OEM_UI_Chaff_Selected=[PH] Noise Selected -DXSM_SSCV_MISC_OEM_UI_Collision_Alert=[PH] Warning:Collision -DXSM_SSCV_MISC_OEM_UI_Comms_Jammed=[PH] Warning:Comms signal blocked -DXSM_SSCV_MISC_OEM_UI_Communications= -DXSM_SSCV_MISC_OEM_UI_Comstab=[PH] COMSTAB -DXSM_SSCV_MISC_OEM_UI_Comstab_Disengaged=[PH] COMSTAB disengaged -DXSM_SSCV_MISC_OEM_UI_Comstab_Engaged=[PH] COMSTAB engaged -DXSM_SSCV_MISC_OEM_UI_Confirmed_Enemy_Target=[PH] Bandit -DXSM_SSCV_MISC_OEM_UI_Coolant=[PH] Cooling system -DXSM_SSCV_MISC_OEM_UI_Critical_Hit_A= -DXSM_SSCV_MISC_OEM_UI_Critical_Hit_B= -DXSM_SSCV_MISC_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE -DXSM_SSCV_MISC_OEM_UI_De_Coupled_Mode_Disengaged=[PH] DeCoupled Mode Disengaged -DXSM_SSCV_MISC_OEM_UI_De_Coupled_Mode_Engaged=[PH] Decoupled Mode Activated -DXSM_SSCV_MISC_OEM_UI_Deckshields_0_Percent=[PH] Deck shield depleted -DXSM_SSCV_MISC_OEM_UI_Deckshields_25_Percent=[PH] Deck shield 25% -DXSM_SSCV_MISC_OEM_UI_Deckshields_50_Percent=[PH] Deck shield 50% -DXSM_SSCV_MISC_OEM_UI_Deckshields_75_Percent=[PH] Deck shield at 75% -DXSM_SSCV_MISC_OEM_UI_Destruction_Imminent=[PH] Destruction of ship impending -DXSM_SSCV_MISC_OEM_UI_Docking_Complete=对接完毕。 -DXSM_SSCV_MISC_OEM_UI_Docking_Request_Approved=对接请求已批准。 -DXSM_SSCV_MISC_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 -DXSM_SSCV_MISC_OEM_UI_Ejection= -DXSM_SSCV_MISC_OEM_UI_Engines= -DXSM_SSCV_MISC_OEM_UI_Engines_Low=[PH] Engines low -DXSM_SSCV_MISC_OEM_UI_Extraction_Mode= -DXSM_SSCV_MISC_OEM_UI_Fired_At_Friendly=[PH] Friendly Target! -DXSM_SSCV_MISC_OEM_UI_Flare_Launched=[PH] Decoy Fired -DXSM_SSCV_MISC_OEM_UI_Flare_Selected=[PH] Decoy Selected -DXSM_SSCV_MISC_OEM_UI_Flares_Depleted=[PH] Flares empty -DXSM_SSCV_MISC_OEM_UI_Flares_Low=[PH] Flares low -DXSM_SSCV_MISC_OEM_UI_Flight_Control=[PH] Avoinics -DXSM_SSCV_MISC_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off initiated -DXSM_SSCV_MISC_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off request approved -DXSM_SSCV_MISC_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Request to take-off denied -DXSM_SSCV_MISC_OEM_UI_Forwardshields_0_Percent=[PH] Forward shield depleted -DXSM_SSCV_MISC_OEM_UI_Forwardshields_25_Percent=[PH] Forward shield 25% -DXSM_SSCV_MISC_OEM_UI_Forwardshields_50_Percent=[PH] Forward shield 50% -DXSM_SSCV_MISC_OEM_UI_Forwardshields_75_Percent=[PH] Forward shield at 75% -DXSM_SSCV_MISC_OEM_UI_Fracturing_Mode= -DXSM_SSCV_MISC_OEM_UI_Front_Shield_Taking_Damage=[PH] Forward shield under attack -DXSM_SSCV_MISC_OEM_UI_G_Safe_Disengaged=[PH] G-Safe Disengaged -DXSM_SSCV_MISC_OEM_UI_G_Safe_Engaged=[PH] G-Safe Activated -DXSM_SSCV_MISC_OEM_UI_Generic_Abort=[PH] Abort -DXSM_SSCV_MISC_OEM_UI_Generic_Offline_A= -DXSM_SSCV_MISC_OEM_UI_Generic_Offline_B= -DXSM_SSCV_MISC_OEM_UI_Generic_Select_A=[PH] select (system). -DXSM_SSCV_MISC_OEM_UI_Generic_Select_B=[PH] (system) selected. -DXSM_SSCV_MISC_OEM_UI_Get_Ship_Oriented=[PH] Please align ship -DXSM_SSCV_MISC_OEM_UI_HUD_Combat_Mode_Active=[PH] Weapon mode engaged -DXSM_SSCV_MISC_OEM_UI_HUD_Landing_Mode_Active=[PH] Landing mode engaged -DXSM_SSCV_MISC_OEM_UI_Head_To_Landing_Pad=[PH] Proceed to Landing Pad -DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_MISC_OEM_UI_Incoming_Ramming_Attack=[PH] Warning:Crash attack -DXSM_SSCV_MISC_OEM_UI_Landing_Alignment_Off=[PH] Incorrect alignment -DXSM_SSCV_MISC_OEM_UI_Landing_Assisted=[PH] Assisted -DXSM_SSCV_MISC_OEM_UI_Landing_Automated=[PH] Automated -DXSM_SSCV_MISC_OEM_UI_Landing_Complete=[PH] Landing complete -DXSM_SSCV_MISC_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear deployed -DXSM_SSCV_MISC_OEM_UI_Landing_Gear_Is_Up=[PH] Deploy landing gear -DXSM_SSCV_MISC_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear raised -DXSM_SSCV_MISC_OEM_UI_Landing_Manual=[PH] Manual -DXSM_SSCV_MISC_OEM_UI_Landing_Request_Approved=[PH] Landing request approved -DXSM_SSCV_MISC_OEM_UI_Landing_Request_Denied=[PH] Landing request denied -DXSM_SSCV_MISC_OEM_UI_Launch_Complete=[PH] Take-off complete -DXSM_SSCV_MISC_OEM_UI_Launch_Initiated=[PH] Take-off initiated -DXSM_SSCV_MISC_OEM_UI_Launch_Request_Approved=[PH] Take-off request approved -DXSM_SSCV_MISC_OEM_UI_Launch_Request_Denied=[PH] Take-off request denied -DXSM_SSCV_MISC_OEM_UI_Left_Shield_Taking_Damage=[PH] Left shield under attack -DXSM_SSCV_MISC_OEM_UI_Life_Support=[PH] Life support -DXSM_SSCV_MISC_OEM_UI_Locked_On_To_Landing_Pad=[PH] Proceed with landing procedure -DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Disabled= -DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Enabled= -DXSM_SSCV_MISC_OEM_UI_Missile_Lock_Succeeds=[PH] Target lock -DXSM_SSCV_MISC_OEM_UI_Missiles_Depleted=[PH] Missiles empty -DXSM_SSCV_MISC_OEM_UI_Missiles_Low=[PH] Missiles low -DXSM_SSCV_MISC_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact confirmed -DXSM_SSCV_MISC_OEM_UI_Objective_Received=[PH] Objective Obtained -DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield depleted -DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield at 25% -DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield at 50% -DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield at 75% -DXSM_SSCV_MISC_OEM_UI_Override_Auto_Pilot=[PH] Manual piloting activated -DXSM_SSCV_MISC_OEM_UI_Override_Landing_Assist=[PH] Manual landing initiated -DXSM_SSCV_MISC_OEM_UI_Portshields_0_Percent=[PH] Port shield depleted -DXSM_SSCV_MISC_OEM_UI_Portshields_25_Percent=[PH] Port shield at 25% -DXSM_SSCV_MISC_OEM_UI_Portshields_50_Percent=[PH] Port shield at 50% -DXSM_SSCV_MISC_OEM_UI_Portshields_75_Percent=[PH] Port shield at 75% -DXSM_SSCV_MISC_OEM_UI_Proximity_Aft=[PH] Aft Proximity Alert -DXSM_SSCV_MISC_OEM_UI_Proximity_Deck=[PH] Deck Proximity Alert -DXSM_SSCV_MISC_OEM_UI_Proximity_Front=[PH] Forward Proximity Alert -DXSM_SSCV_MISC_OEM_UI_Proximity_Overhead=[PH] Overhead Proximity Alert -DXSM_SSCV_MISC_OEM_UI_Proximity_Port=[PH] Port Proximity Alert -DXSM_SSCV_MISC_OEM_UI_Proximity_Starboard=[PH] Starboard Proximity Alert -DXSM_SSCV_MISC_OEM_UI_QTravel_Disabled= -DXSM_SSCV_MISC_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_MISC_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_MISC_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_MISC_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_MISC_OEM_UI_Radar= -DXSM_SSCV_MISC_OEM_UI_Right_Shield_Taking_Damage=[PH] Right shield under attack -DXSM_SSCV_MISC_OEM_UI_Scan_Complete= -DXSM_SSCV_MISC_OEM_UI_Scanning=[PH] Scan in process -DXSM_SSCV_MISC_OEM_UI_Self_Destruct_Aborted=[PH] Self-Destruct Cancelled -DXSM_SSCV_MISC_OEM_UI_Self_Destruct_Initiated=[PH] Self-Destruct Protocol Accepted -DXSM_SSCV_MISC_OEM_UI_Sensors= -DXSM_SSCV_MISC_OEM_UI_Shield_Generator= -DXSM_SSCV_MISC_OEM_UI_Shields_Charging= -DXSM_SSCV_MISC_OEM_UI_Shields_Full=[PH] Shields Full -DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields depleted -DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields at 25% -DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields at 50% -DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields at 75% -DXSM_SSCV_MISC_OEM_UI_Status_Radiation_Critical=[PH] Radiation levels critical -DXSM_SSCV_MISC_OEM_UI_Status_Radiation_Nominal=[PH] Light Radiation detected -DXSM_SSCV_MISC_OEM_UI_System_Activated=[PH] System activated -DXSM_SSCV_MISC_OEM_UI_System_Destroyed_During_Use=[PH] System damaged -DXSM_SSCV_MISC_OEM_UI_System_Overheating=[PH] Major system issues -DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Offline=[PH] Ejection system offline -DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Online=[PH] Ejection system online -DXSM_SSCV_MISC_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed -DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Offline=[PH] Engines offline -DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Online=[PH] Engine -DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_MISC_OEM_UI_Systems_Gravity_Offline=[PH] Gravity disengaged -DXSM_SSCV_MISC_OEM_UI_Systems_Gravity_Online=[PH] Gravity activated -DXSM_SSCV_MISC_OEM_UI_Systems_Maneuvering_Online=[PH] Manoeuvring systems online -DXSM_SSCV_MISC_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Warning:Power plant compromised. Radiation levels exceed safe parameters. -DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Offline=[PH] Shields offline -DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Online=[PH] Shields online -DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_MISC_OEM_UI_Systems_Systems_Online= -DXSM_SSCV_MISC_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed -DXSM_SSCV_MISC_OEM_UI_Target_Destroyed=[PH] Target destroyed -DXSM_SSCV_MISC_OEM_UI_Top_Shield_Taking_Damage=[PH] Top shield under attack -DXSM_SSCV_MISC_OEM_UI_Touch_Down=[PH] Safe Arrival -DXSM_SSCV_MISC_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 -DXSM_SSCV_MISC_OEM_UI_Waiting=[PH] Patience please -DXSM_SSCV_MISC_OEM_UI_Warning_Cargo_Full= -DXSM_SSCV_MISC_OEM_UI_Warning_Deposit_Power_Crit= -DXSM_SSCV_MISC_OEM_UI_Weapons_Charging= -DXSM_SSCV_MISC_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles offline -DXSM_SSCV_MISC_OEM_UI_Weapons_Missiles_Online=[PH] Missiles online -DXSM_SSCV_MISC_OEM_UI_Weapons_Offline=[PH] Weapon offline -DXSM_SSCV_MISC_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Missiles offline. Weapons offline. -DXSM_SSCV_MISC_OEM_UI_Weapons_Online=[PH] Weapons online -DXSM_SSCV_MISC_OEM_UI_Weapons_Overheating= -DXSM_SSCV_MISC_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_MISC_OEM_UI_Weapons_System=[PH] Weapons system -DXSM_SSCV_MISC_OEM_UI_Weapons_Targeting_Online=[PH] Targeting systems online -DXSM_SSCV_ORIG_OEM_UI_Ammunition_Depleted= -DXSM_SSCV_ORIG_OEM_UI_Confirmed_Enemy_Target= -DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Chaff_Selected=[PH] Noise countermeasure active -DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Flare_Selected=[PH] Decoy countermeasure active -DXSM_SSCV_ORIG_OEM_UI_Critical_Hit_B= -DXSM_SSCV_ORIG_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_ORIG_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_ORIG_OEM_UI_Ejection=[PH] Prepare to Eject -DXSM_SSCV_ORIG_OEM_UI_Engine_Depleted=[PH] Thrusters depleting rapidly -DXSM_SSCV_ORIG_OEM_UI_Generic_Offline_B= -DXSM_SSCV_ORIG_OEM_UI_HUD_Combat_Mode_Active=[PH] Weapons mode activate -DXSM_SSCV_ORIG_OEM_UI_HUD_Landing_Mode_Active=[PH] Landing mode activate -DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_ORIG_OEM_UI_Landing_Assisted=[PH] EDL assist initiated -DXSM_SSCV_ORIG_OEM_UI_Landing_Automated=[PH] Automated landing initiated -DXSM_SSCV_ORIG_OEM_UI_Landing_Complete=[PH] Landing complete -DXSM_SSCV_ORIG_OEM_UI_Landing_Gear_Deployed=[PH] Deploying landing gear -DXSM_SSCV_ORIG_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear retracted -DXSM_SSCV_ORIG_OEM_UI_Landing_Manual=[PH] Manual landing initiated -DXSM_SSCV_ORIG_OEM_UI_Landing_Request_Approved=[PH] Landing has been approved -DXSM_SSCV_ORIG_OEM_UI_Launch_Complete=[PH] Launch complete -DXSM_SSCV_ORIG_OEM_UI_Proximity_Aft=[PH] Warning Collision Stern -DXSM_SSCV_ORIG_OEM_UI_Proximity_Deck=[PH] Warning Collision Nadir -DXSM_SSCV_ORIG_OEM_UI_Proximity_Front=[PH] Warning Collision Fore -DXSM_SSCV_ORIG_OEM_UI_Proximity_Overhead=[PH] Warning Collision Zenith -DXSM_SSCV_ORIG_OEM_UI_Proximity_Port=[PH] Warning Collision Port -DXSM_SSCV_ORIG_OEM_UI_Proximity_Starboard=[PH] Warning Collision Starboard -DXSM_SSCV_ORIG_OEM_UI_QTravel_Disabled= -DXSM_SSCV_ORIG_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_ORIG_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_ORIG_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_ORIG_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_ORIG_OEM_UI_Scanners_Being_Scanned= -DXSM_SSCV_ORIG_OEM_UI_Scanners_Scanning= -DXSM_SSCV_ORIG_OEM_UI_Self_Destruct_Aborted=[PH] Self-Destruct Deactivated -DXSM_SSCV_ORIG_OEM_UI_Self_Destruct_Initiated=[PH] Beginning Self-Destruct Procedure -DXSM_SSCV_ORIG_OEM_UI_Sensor_Incoming_Ramming= -DXSM_SSCV_ORIG_OEM_UI_Sensor_Nearby_Acquisition= -DXSM_SSCV_ORIG_OEM_UI_Shields_Back_0_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Back_25_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Back_50_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Back_75_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_0_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_25_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_50_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_75_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Charging= -DXSM_SSCV_ORIG_OEM_UI_Shields_Collision_Alert= -DXSM_SSCV_ORIG_OEM_UI_Shields_Front_0_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Front_25_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Front_50_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Front_75_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Full=[PH] Shields at full strength -DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Back=[PH] Stern shield under attack -DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Bottom=[PH] Nadir shield under attack -DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Front=[PH] Fore shield under attack -DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Left=[PH] Port shield under attack -DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Right=[PH] Starboard shield under attack -DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Top=[PH] Zenith shield under attack -DXSM_SSCV_ORIG_OEM_UI_Shields_Left_0_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Left_25_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Left_50_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Left_75_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Right_0_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Right_25_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Right_50_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Right_75_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_System_Activated= -DXSM_SSCV_ORIG_OEM_UI_Shields_Top_0_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Top_25_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Top_50_Percent= -DXSM_SSCV_ORIG_OEM_UI_Shields_Top_75_Percent= -DXSM_SSCV_ORIG_OEM_UI_Systems_Autopilot_Disengaged= -DXSM_SSCV_ORIG_OEM_UI_Systems_Autopilot_Engaged= -DXSM_SSCV_ORIG_OEM_UI_Systems_Bitchingbetty=[PH] Welcome to ... Origin... I...assist... -DXSM_SSCV_ORIG_OEM_UI_Systems_Bootup= -DXSM_SSCV_ORIG_OEM_UI_Systems_Comms_Jammed= -DXSM_SSCV_ORIG_OEM_UI_Systems_Communications= -DXSM_SSCV_ORIG_OEM_UI_Systems_Coolant= -DXSM_SSCV_ORIG_OEM_UI_Systems_Destruction_Imminent= -DXSM_SSCV_ORIG_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed -DXSM_SSCV_ORIG_OEM_UI_Systems_Engines= -DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Offline=[PH] Engines offline -DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Online= -DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_ORIG_OEM_UI_Systems_Flightcontrol= -DXSM_SSCV_ORIG_OEM_UI_Systems_Lifesupport= -DXSM_SSCV_ORIG_OEM_UI_Systems_Objective_Received= -DXSM_SSCV_ORIG_OEM_UI_Systems_Radar= -DXSM_SSCV_ORIG_OEM_UI_Systems_Sensors= -DXSM_SSCV_ORIG_OEM_UI_Systems_Shieldgen= -DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Offline=[PH] Shields offline -DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Online=[PH] Shields online -DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_ORIG_OEM_UI_Systems_Systems_Online= -DXSM_SSCV_ORIG_OEM_UI_Systems_Systems_Overheating= -DXSM_SSCV_ORIG_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed -DXSM_SSCV_ORIG_OEM_UI_Weapons_Ammunition_Low= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Depleted= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Launched= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Low= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Charging= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Fired_At_Friendly=[PH] CHECK FIRE -DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Depleted= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Launched= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Low= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Missile_Lock_Succeeds= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Missiles_Depleted=[PH] MISSILES DEPLETED -DXSM_SSCV_ORIG_OEM_UI_Weapons_Missiles_Low= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Offline= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Online= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Overheating= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_ORIG_OEM_UI_Weapons_System= -DXSM_SSCV_ORIG_OEM_UI_Weapons_Target_Destroyed= -DXSM_SSCV_RSI_OEM_UI_Confirmed_Enemy_Target= -DXSM_SSCV_RSI_OEM_UI_Countermeasure_Chaff_Selected=[PH] Noise Selected -DXSM_SSCV_RSI_OEM_UI_Countermeasure_Flare_Selected=[PH] Decoy Selected -DXSM_SSCV_RSI_OEM_UI_Critical_Hit_A= -DXSM_SSCV_RSI_OEM_UI_Critical_Hit_B= -DXSM_SSCV_RSI_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_RSI_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_RSI_OEM_UI_Ejection=[PH] Ejection Initiated -DXSM_SSCV_RSI_OEM_UI_Engine_Depleted=[PH] Engines Low -DXSM_SSCV_RSI_OEM_UI_Generic_Offline_B= -DXSM_SSCV_RSI_OEM_UI_HUD_Combat_Mode_Active=[PH] Engaging weapons mode -DXSM_SSCV_RSI_OEM_UI_HUD_Landing_Mode_Active=[PH] Engaging landing mode -DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_RSI_OEM_UI_Landing_Assisted=[PH] Activating EDL assist -DXSM_SSCV_RSI_OEM_UI_Landing_Automated=[PH] Activating automated landing -DXSM_SSCV_RSI_OEM_UI_Landing_Complete=[PH] Landing complete -DXSM_SSCV_RSI_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear deployed -DXSM_SSCV_RSI_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear retracted -DXSM_SSCV_RSI_OEM_UI_Landing_Manual=[PH] Activating manual landing -DXSM_SSCV_RSI_OEM_UI_Landing_Request_Approved=[PH] Landing approved -DXSM_SSCV_RSI_OEM_UI_Launch_Complete=[PH] Take-off complete -DXSM_SSCV_RSI_OEM_UI_Proximity_Aft=[PH] Collision Alert Rear -DXSM_SSCV_RSI_OEM_UI_Proximity_Deck=[PH] Collision Alert Low -DXSM_SSCV_RSI_OEM_UI_Proximity_Front=[PH] Collision Alert Front -DXSM_SSCV_RSI_OEM_UI_Proximity_Overhead=[PH] Collision Alert High -DXSM_SSCV_RSI_OEM_UI_Proximity_Port=[PH] Collision Alert Port -DXSM_SSCV_RSI_OEM_UI_Proximity_Starboard=[PH] Collision Alert Starboard -DXSM_SSCV_RSI_OEM_UI_QTravel_Disabled= -DXSM_SSCV_RSI_OEM_UI_QTravel_Disengaged= -DXSM_SSCV_RSI_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_RSI_OEM_UI_QTravel_Engaged= -DXSM_SSCV_RSI_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_RSI_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_RSI_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_RSI_OEM_UI_Scanners_Being_Scanned= -DXSM_SSCV_RSI_OEM_UI_Scanners_Scanning= -DXSM_SSCV_RSI_OEM_UI_Self_Destruct_Aborted=[PH] Self-Destruct Cancelled -DXSM_SSCV_RSI_OEM_UI_Self_Destruct_Initiated=[PH] Self-Destruct Activated -DXSM_SSCV_RSI_OEM_UI_Sensor_Incoming_Ramming= -DXSM_SSCV_RSI_OEM_UI_Sensor_Nearby_Acquisition= -DXSM_SSCV_RSI_OEM_UI_Shields_Back_0_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Back_25_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Back_50_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Back_75_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_0_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_25_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_50_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_75_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Charging=[PH] Standby for shields -DXSM_SSCV_RSI_OEM_UI_Shields_Collision_Alert= -DXSM_SSCV_RSI_OEM_UI_Shields_Front_0_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Front_25_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Front_50_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Front_75_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Full=[PH] Shields Max -DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Back=[PH] Rear shields damaged -DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Bottom=[PH] Low shields damaged -DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Front=[PH] Front shields damaged -DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Left=[PH] Port shields damaged -DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Right=[PH] Starboard shields damaged -DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Top=[PH] High shields damaged -DXSM_SSCV_RSI_OEM_UI_Shields_Left_0_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Left_25_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Left_50_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Left_75_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Right_0_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Right_25_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Right_50_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Right_75_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_System_Activated= -DXSM_SSCV_RSI_OEM_UI_Shields_Top_0_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Top_25_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Top_50_Percent= -DXSM_SSCV_RSI_OEM_UI_Shields_Top_75_Percent= -DXSM_SSCV_RSI_OEM_UI_Systems_Autopilot_Disengaged= -DXSM_SSCV_RSI_OEM_UI_Systems_Autopilot_Engaged= -DXSM_SSCV_RSI_OEM_UI_Systems_Bitchingbetty=[PH] <<>> -DXSM_SSCV_RSI_OEM_UI_Systems_Bootup= -DXSM_SSCV_RSI_OEM_UI_Systems_Comms_Jammed= -DXSM_SSCV_RSI_OEM_UI_Systems_Communications= -DXSM_SSCV_RSI_OEM_UI_Systems_Coolant= -DXSM_SSCV_RSI_OEM_UI_Systems_Destruction_Imminent= -DXSM_SSCV_RSI_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed -DXSM_SSCV_RSI_OEM_UI_Systems_Engines= -DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Offline=[PH] Engines offline -DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Online=[PH] Engines online -DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_RSI_OEM_UI_Systems_Flightcontrol= -DXSM_SSCV_RSI_OEM_UI_Systems_Lifesupport= -DXSM_SSCV_RSI_OEM_UI_Systems_Objective_Received= -DXSM_SSCV_RSI_OEM_UI_Systems_Radar= -DXSM_SSCV_RSI_OEM_UI_Systems_Sensors= -DXSM_SSCV_RSI_OEM_UI_Systems_Shieldgen= -DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Offline=[PH] Shields offline -DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Online=[PH] Shields online -DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_RSI_OEM_UI_Systems_Systems_Online= -DXSM_SSCV_RSI_OEM_UI_Systems_Systems_Overheating= -DXSM_SSCV_RSI_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed -DXSM_SSCV_RSI_OEM_UI_Systems_Weapons= -DXSM_SSCV_RSI_OEM_UI_Weapons_Ammunition_Depleted= -DXSM_SSCV_RSI_OEM_UI_Weapons_Ammunition_Low= -DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Depleted= -DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Launched= -DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Low= -DXSM_SSCV_RSI_OEM_UI_Weapons_Charging= -DXSM_SSCV_RSI_OEM_UI_Weapons_Fired_At_Friendly=[PH] CHECK FIRE -DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Depleted= -DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Launched= -DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Low= -DXSM_SSCV_RSI_OEM_UI_Weapons_Missile_Lock_Succeeds= -DXSM_SSCV_RSI_OEM_UI_Weapons_Missiles_Depleted=[PH] MISSILES EMPTY -DXSM_SSCV_RSI_OEM_UI_Weapons_Missiles_Low= -DXSM_SSCV_RSI_OEM_UI_Weapons_Offline= -DXSM_SSCV_RSI_OEM_UI_Weapons_Online=[PH] weapons online -DXSM_SSCV_RSI_OEM_UI_Weapons_Overheating= -DXSM_SSCV_RSI_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_RSI_OEM_UI_Weapons_Target_Destroyed= -DXSM_SSCV_TMBL_OEM_UI_Confirmed_Enemy_Target= -DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Chaff_Selected=[PH] Noise Selected -DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Flare_Selected=[PH] Decoy Selected -DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_A= -DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_B= -DXSM_SSCV_TMBL_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_TMBL_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_TMBL_OEM_UI_Ejection=[PH] Ejection Initiated -DXSM_SSCV_TMBL_OEM_UI_Engine_Depleted=[PH] Engines Low -DXSM_SSCV_TMBL_OEM_UI_Generic_Offline_B= -DXSM_SSCV_TMBL_OEM_UI_HUD_Combat_Mode_Active=[PH] Engaging weapons mode -DXSM_SSCV_TMBL_OEM_UI_HUD_Landing_Mode_Active=[PH] Engaging landing mode -DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_TMBL_OEM_UI_Landing_Assisted=[PH] Activating EDL assist -DXSM_SSCV_TMBL_OEM_UI_Landing_Automated=[PH] Activating automated landing -DXSM_SSCV_TMBL_OEM_UI_Landing_Complete=[PH] Landing complete -DXSM_SSCV_TMBL_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear deployed -DXSM_SSCV_TMBL_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear retracted -DXSM_SSCV_TMBL_OEM_UI_Landing_Manual=[PH] Activating manual landing -DXSM_SSCV_TMBL_OEM_UI_Landing_Request_Approved=[PH] Landing approved -DXSM_SSCV_TMBL_OEM_UI_Launch_Complete=[PH] Take-off complete -DXSM_SSCV_TMBL_OEM_UI_Proximity_Aft=[PH] Collision Alert Rear -DXSM_SSCV_TMBL_OEM_UI_Proximity_Deck=[PH] Collision Alert Low -DXSM_SSCV_TMBL_OEM_UI_Proximity_Front=[PH] Collision Alert Front -DXSM_SSCV_TMBL_OEM_UI_Proximity_Overhead=[PH] Collision Alert High -DXSM_SSCV_TMBL_OEM_UI_Proximity_Port=[PH] Collision Alert Port -DXSM_SSCV_TMBL_OEM_UI_Proximity_Starboard=[PH] Collision Alert Starboard -DXSM_SSCV_TMBL_OEM_UI_QTravel_Disabled= -DXSM_SSCV_TMBL_OEM_UI_QTravel_Disengaged= -DXSM_SSCV_TMBL_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_TMBL_OEM_UI_QTravel_Engaged= -DXSM_SSCV_TMBL_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_TMBL_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_TMBL_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_TMBL_OEM_UI_Scanners_Being_Scanned= -DXSM_SSCV_TMBL_OEM_UI_Scanners_Scanning= -DXSM_SSCV_TMBL_OEM_UI_Self_Destruct_Aborted=[PH] Self-Destruct Cancelled -DXSM_SSCV_TMBL_OEM_UI_Self_Destruct_Initiated=[PH] Self-Destruct Activated -DXSM_SSCV_TMBL_OEM_UI_Sensor_Incoming_Ramming= -DXSM_SSCV_TMBL_OEM_UI_Sensor_Nearby_Acquisition= -DXSM_SSCV_TMBL_OEM_UI_Shields_Back_0_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Back_25_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Back_50_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Back_75_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_0_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_25_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_50_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_75_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Charging=[PH] Standby for shields -DXSM_SSCV_TMBL_OEM_UI_Shields_Collision_Alert= -DXSM_SSCV_TMBL_OEM_UI_Shields_Front_0_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Front_25_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Front_50_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Front_75_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Full=[PH] Shields Max -DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Back=[PH] Rear shields damaged -DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Bottom=[PH] Low shields damaged -DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Front=[PH] Front shields damaged -DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Left=[PH] Port shields damaged -DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Right=[PH] Starboard shields damaged -DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Top=[PH] High shields damaged -DXSM_SSCV_TMBL_OEM_UI_Shields_Left_0_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Left_25_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Left_50_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Left_75_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Right_0_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Right_25_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Right_50_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Right_75_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_System_Activated= -DXSM_SSCV_TMBL_OEM_UI_Shields_Top_0_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Top_25_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Top_50_Percent= -DXSM_SSCV_TMBL_OEM_UI_Shields_Top_75_Percent= -DXSM_SSCV_TMBL_OEM_UI_Systems_Autopilot_Disengaged= -DXSM_SSCV_TMBL_OEM_UI_Systems_Autopilot_Engaged= -DXSM_SSCV_TMBL_OEM_UI_Systems_Bitchingbetty=[PH] <<>> -DXSM_SSCV_TMBL_OEM_UI_Systems_Bootup= -DXSM_SSCV_TMBL_OEM_UI_Systems_Comms_Jammed= -DXSM_SSCV_TMBL_OEM_UI_Systems_Communications= -DXSM_SSCV_TMBL_OEM_UI_Systems_Coolant= -DXSM_SSCV_TMBL_OEM_UI_Systems_Destruction_Imminent= -DXSM_SSCV_TMBL_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed -DXSM_SSCV_TMBL_OEM_UI_Systems_Engines= -DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Offline=[PH] Engines offline -DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Online=[PH] Engines online -DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_TMBL_OEM_UI_Systems_Flightcontrol= -DXSM_SSCV_TMBL_OEM_UI_Systems_Lifesupport= -DXSM_SSCV_TMBL_OEM_UI_Systems_Objective_Received= -DXSM_SSCV_TMBL_OEM_UI_Systems_Radar= -DXSM_SSCV_TMBL_OEM_UI_Systems_Sensors= -DXSM_SSCV_TMBL_OEM_UI_Systems_Shieldgen= -DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Offline=[PH] Shields offline -DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Online=[PH] Shields online -DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_TMBL_OEM_UI_Systems_Systems_Online= -DXSM_SSCV_TMBL_OEM_UI_Systems_Systems_Overheating= -DXSM_SSCV_TMBL_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed -DXSM_SSCV_TMBL_OEM_UI_Systems_Weapons= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Ammunition_Depleted= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Ammunition_Low= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Depleted= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Launched= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Low= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Charging= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Fired_At_Friendly=[PH] CHECK FIRE -DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Depleted= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Launched= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Low= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Missile_Lock_Succeeds= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Missiles_Depleted=[PH] MISSILES EMPTY -DXSM_SSCV_TMBL_OEM_UI_Weapons_Missiles_Low= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Offline= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Online=[PH] weapons online -DXSM_SSCV_TMBL_OEM_UI_Weapons_Overheating= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_TMBL_OEM_UI_Weapons_Target_Destroyed= -DXSM_SSCV_VNCL_OEM_UI_Abort_Landing=[PH] Landing stopped -DXSM_SSCV_VNCL_OEM_UI_Aftshields_0_Percent=[PH] Rear shields down -DXSM_SSCV_VNCL_OEM_UI_Aftshields_25_Percent=[PH] Rear shields:25% -DXSM_SSCV_VNCL_OEM_UI_Aftshields_50_Percent=[PH] Rear shields:50% -DXSM_SSCV_VNCL_OEM_UI_Aftshields_75_Percent=[PH] Rear shields:75% -DXSM_SSCV_VNCL_OEM_UI_All_Systems_Online=[PH] System operational -DXSM_SSCV_VNCL_OEM_UI_Ammunition_Depleted=[PH] Weapon Empty -DXSM_SSCV_VNCL_OEM_UI_Ammunition_Low=[PH] Weapon Low -DXSM_SSCV_VNCL_OEM_UI_Approaching_Hanger=[PH] Maintain course. -DXSM_SSCV_VNCL_OEM_UI_Autopilot_Disengaged=[PH] Autopilot OFF -DXSM_SSCV_VNCL_OEM_UI_Autopilot_Engaged=[PH] Autopilot ON -DXSM_SSCV_VNCL_OEM_UI_Back_Shield_Taking_Damage=[PH] Attack on rear shield -DXSM_SSCV_VNCL_OEM_UI_Being_Scanned=[PH] Alert:Scan -DXSM_SSCV_VNCL_OEM_UI_Bitching_Betty_Dead=[PH] -DXSM_SSCV_VNCL_OEM_UI_Boot_Up=[PH] System's Activating -DXSM_SSCV_VNCL_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Attack on bottom shield -DXSM_SSCV_VNCL_OEM_UI_Chaff_Depleted=[PH] Noise Empty -DXSM_SSCV_VNCL_OEM_UI_Chaff_Launched=[PH] Noise Fired -DXSM_SSCV_VNCL_OEM_UI_Chaff_Low=[PH] Noise Low -DXSM_SSCV_VNCL_OEM_UI_Chaff_Selected=[PH] Noise ON -DXSM_SSCV_VNCL_OEM_UI_Collision_Alert=[PH] Alert:Crash -DXSM_SSCV_VNCL_OEM_UI_Comms_Jammed=[PH] Alert:Comms Jammed -DXSM_SSCV_VNCL_OEM_UI_Communications= -DXSM_SSCV_VNCL_OEM_UI_Comstab=[PH] COMSTAB -DXSM_SSCV_VNCL_OEM_UI_Comstab_Disengaged=[PH] Comstab OFF -DXSM_SSCV_VNCL_OEM_UI_Comstab_Engaged=[PH] Comstab ON -DXSM_SSCV_VNCL_OEM_UI_Confirmed_Enemy_Target=[PH] ENEMY -DXSM_SSCV_VNCL_OEM_UI_Coolant=[PH] Cooling system -DXSM_SSCV_VNCL_OEM_UI_Critical_Hit_A=[PH] Major damage to (system) -DXSM_SSCV_VNCL_OEM_UI_Critical_Hit_B=[PH] (system) suffered major damage -DXSM_SSCV_VNCL_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE -DXSM_SSCV_VNCL_OEM_UI_De_Coupled_Mode_Disengaged=[PH] De-coupled Mode OFF -DXSM_SSCV_VNCL_OEM_UI_De_Coupled_Mode_Engaged=[PH] De-coupled Mode ON -DXSM_SSCV_VNCL_OEM_UI_Deckshields_0_Percent=[PH] Deck shields down -DXSM_SSCV_VNCL_OEM_UI_Deckshields_25_Percent=[PH] Deck shields:25% -DXSM_SSCV_VNCL_OEM_UI_Deckshields_50_Percent=[PH] Deck shields:50% -DXSM_SSCV_VNCL_OEM_UI_Deckshields_75_Percent=[PH] Deck shields:75% -DXSM_SSCV_VNCL_OEM_UI_Destruction_Imminent=[PH] Destruction near -DXSM_SSCV_VNCL_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Denied=对接已拒绝。 -DXSM_SSCV_VNCL_OEM_UI_Ejection= -DXSM_SSCV_VNCL_OEM_UI_Engines= -DXSM_SSCV_VNCL_OEM_UI_Engines_Low=[PH] Engines low -DXSM_SSCV_VNCL_OEM_UI_Fired_At_Friendly=[PH] Target FRIENDLY -DXSM_SSCV_VNCL_OEM_UI_Flare_Launched=[PH] Decoy Fired -DXSM_SSCV_VNCL_OEM_UI_Flare_Selected=[PH] Decoy on -DXSM_SSCV_VNCL_OEM_UI_Flares_Depleted=[PH] Decoy Empty -DXSM_SSCV_VNCL_OEM_UI_Flares_Low=[PH] Flares low -DXSM_SSCV_VNCL_OEM_UI_Flight_Control= -DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off Initiated -DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off Approved -DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Take-off denied -DXSM_SSCV_VNCL_OEM_UI_Forwardshields_0_Percent=[PH] Front shields down -DXSM_SSCV_VNCL_OEM_UI_Forwardshields_25_Percent=[PH] Front shields:25% -DXSM_SSCV_VNCL_OEM_UI_Forwardshields_50_Percent=[PH] Front shields:50% -DXSM_SSCV_VNCL_OEM_UI_Forwardshields_75_Percent=[PH] Front shields:75% -DXSM_SSCV_VNCL_OEM_UI_Front_Shield_Taking_Damage=[PH] Attack on front shield -DXSM_SSCV_VNCL_OEM_UI_G_Safe_Disengaged=[PH] G-safe OFF -DXSM_SSCV_VNCL_OEM_UI_G_Safe_Engaged=[PH] G-safe ON -DXSM_SSCV_VNCL_OEM_UI_Generic_Abort=[PH] Abort -DXSM_SSCV_VNCL_OEM_UI_Generic_Offline_A=[PH] (system) failure -DXSM_SSCV_VNCL_OEM_UI_Generic_Offline_B=[PH] Failure of (system) -DXSM_SSCV_VNCL_OEM_UI_Generic_Select_A=[PH] select (system). -DXSM_SSCV_VNCL_OEM_UI_Generic_Select_B=[PH] (system) selected. -DXSM_SSCV_VNCL_OEM_UI_Get_Ship_Oriented=[PH] Align Ship -DXSM_SSCV_VNCL_OEM_UI_HUD_Combat_Mode_Active=[PH] HUD Combat ON -DXSM_SSCV_VNCL_OEM_UI_HUD_Landing_Mode_Active=[PH] HUD Landing ON -DXSM_SSCV_VNCL_OEM_UI_Head_To_Landing_Pad=[PH] Go to Landing Pad. -DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_VNCL_OEM_UI_Incoming_Ramming_Attack=[PH] Alert:Enemy ship impact -DXSM_SSCV_VNCL_OEM_UI_Landing_Alignment_Off=[PH] Alignment wrong -DXSM_SSCV_VNCL_OEM_UI_Landing_Assisted=[PH] Assist Activated -DXSM_SSCV_VNCL_OEM_UI_Landing_Automated=[PH] Automated -DXSM_SSCV_VNCL_OEM_UI_Landing_Complete=[PH] Landing Complete -DXSM_SSCV_VNCL_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear down -DXSM_SSCV_VNCL_OEM_UI_Landing_Gear_Is_Up=[PH] Landing Gear is up. -DXSM_SSCV_VNCL_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear up -DXSM_SSCV_VNCL_OEM_UI_Landing_Manual=[PH] Manual -DXSM_SSCV_VNCL_OEM_UI_Landing_Request_Approved=[PH] Landing Approved -DXSM_SSCV_VNCL_OEM_UI_Landing_Request_Denied=[PH] Landing denied -DXSM_SSCV_VNCL_OEM_UI_Launch_Complete=[PH] Launch Complete -DXSM_SSCV_VNCL_OEM_UI_Launch_Initiated=[PH] Launch started -DXSM_SSCV_VNCL_OEM_UI_Launch_Request_Approved=[PH] Launch Approved -DXSM_SSCV_VNCL_OEM_UI_Launch_Request_Denied=[PH] Launch Denied -DXSM_SSCV_VNCL_OEM_UI_Left_Shield_Taking_Damage=[PH] Attack on left shield -DXSM_SSCV_VNCL_OEM_UI_Life_Support= -DXSM_SSCV_VNCL_OEM_UI_Locked_On_To_Landing_Pad=[PH] Landing Pad Locked -DXSM_SSCV_VNCL_OEM_UI_Missile_Lock_Succeeds=[PH] Missile LOCKED -DXSM_SSCV_VNCL_OEM_UI_Missiles_Depleted=[PH] Missiles Empty -DXSM_SSCV_VNCL_OEM_UI_Missiles_Low=[PH] Missiles low -DXSM_SSCV_VNCL_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact. -DXSM_SSCV_VNCL_OEM_UI_Objective_Received=[PH] Data received -DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield down -DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield:25% -DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield:50% -DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield:75% -DXSM_SSCV_VNCL_OEM_UI_Override_Auto_Pilot=[PH] Manual Control Activated -DXSM_SSCV_VNCL_OEM_UI_Override_Landing_Assist=[PH] Manual Landing -DXSM_SSCV_VNCL_OEM_UI_Portshields_0_Percent=[PH] Port shield down -DXSM_SSCV_VNCL_OEM_UI_Portshields_25_Percent=[PH] Port shield 25% -DXSM_SSCV_VNCL_OEM_UI_Portshields_50_Percent=[PH] Port shield:50% -DXSM_SSCV_VNCL_OEM_UI_Portshields_75_Percent=[PH] Port shield:75% -DXSM_SSCV_VNCL_OEM_UI_Proximity_Aft=[PH] Alert:Rear Crash Close -DXSM_SSCV_VNCL_OEM_UI_Proximity_Deck=[PH] Alert:Deck Crash Close -DXSM_SSCV_VNCL_OEM_UI_Proximity_Front=[PH] Alert:Front Crash Close -DXSM_SSCV_VNCL_OEM_UI_Proximity_Overhead=[PH] Alert:Overhead Crash Close -DXSM_SSCV_VNCL_OEM_UI_Proximity_Port=[PH] Alert:Port Crash Close -DXSM_SSCV_VNCL_OEM_UI_Proximity_Starboard=[PH] Alert:Starboard Crash Close -DXSM_SSCV_VNCL_OEM_UI_QTravel_Disabled= -DXSM_SSCV_VNCL_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_VNCL_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_VNCL_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_VNCL_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_VNCL_OEM_UI_Radar= -DXSM_SSCV_VNCL_OEM_UI_Right_Shield_Taking_Damage=[PH] Attack on right shield -DXSM_SSCV_VNCL_OEM_UI_Scanning= -DXSM_SSCV_VNCL_OEM_UI_Self_Destruct_Aborted=[PH] Self-destruct Cancel -DXSM_SSCV_VNCL_OEM_UI_Self_Destruct_Initiated=[PH] Self-destruct ON -DXSM_SSCV_VNCL_OEM_UI_Sensors= -DXSM_SSCV_VNCL_OEM_UI_Shield_Generator= -DXSM_SSCV_VNCL_OEM_UI_Shields_Charging=[PH] Shields charging -DXSM_SSCV_VNCL_OEM_UI_Shields_Full=[PH] Shields fully charged -DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields down -DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields:25% -DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields:50% -DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields:75% -DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Critical=[PH] Alert:High Radiation -DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Nominal=[PH] Low Radiation -DXSM_SSCV_VNCL_OEM_UI_System_Activated=[PH] (system) ON -DXSM_SSCV_VNCL_OEM_UI_System_Destroyed_During_Use=[PH] (system) destroyed -DXSM_SSCV_VNCL_OEM_UI_System_Overheating=[PH] (system) too hot. -DXSM_SSCV_VNCL_OEM_UI_Systems_Ejection_Offline=[PH] Eject system OFF -DXSM_SSCV_VNCL_OEM_UI_Systems_Ejection_Online=[PH] Eject system ON -DXSM_SSCV_VNCL_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed -DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Offline=[PH] Engines offline -DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Online=[PH] Engines ON -DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_VNCL_OEM_UI_Systems_Gravity_Offline=[PH] Gravity OFF -DXSM_SSCV_VNCL_OEM_UI_Systems_Gravity_Online=[PH] Gravity ON -DXSM_SSCV_VNCL_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted Landing ON -DXSM_SSCV_VNCL_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering ON -DXSM_SSCV_VNCL_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Alert:Powercore Radiation Critical -DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Offline=[PH] Shields offline -DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Online=[PH] Shields online -DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_VNCL_OEM_UI_Systems_Systems_Online=[PH] Systems ON -DXSM_SSCV_VNCL_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed -DXSM_SSCV_VNCL_OEM_UI_Target_Destroyed=[PH] Target DESTROYED -DXSM_SSCV_VNCL_OEM_UI_Top_Shield_Taking_Damage=[PH] Attack on top shield -DXSM_SSCV_VNCL_OEM_UI_Touch_Down=[PH] Landed -DXSM_SSCV_VNCL_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 -DXSM_SSCV_VNCL_OEM_UI_Waiting=[PH] Hold -DXSM_SSCV_VNCL_OEM_UI_Weapons_Charging=[PH] Weapons charging -DXSM_SSCV_VNCL_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles OFF -DXSM_SSCV_VNCL_OEM_UI_Weapons_Missiles_Online=[PH] Missiles ON -DXSM_SSCV_VNCL_OEM_UI_Weapons_Offline=[PH] Weapons OFF -DXSM_SSCV_VNCL_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapons and Missiles OFF -DXSM_SSCV_VNCL_OEM_UI_Weapons_Online=[PH] Weapons ON -DXSM_SSCV_VNCL_OEM_UI_Weapons_Overheating= -DXSM_SSCV_VNCL_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_VNCL_OEM_UI_Weapons_System=[PH] Weapons -DXSM_SSCV_VNCL_OEM_UI_Weapons_Targeting_Online=[PH] Targeting ON -DXSM_SSCV_XIAN_OEM_UI_Abort_Landing=[PH] Landing stopped -DXSM_SSCV_XIAN_OEM_UI_Aftshields_0_Percent=[PH] Rear shields down -DXSM_SSCV_XIAN_OEM_UI_Aftshields_25_Percent=[PH] Rear shields:25% -DXSM_SSCV_XIAN_OEM_UI_Aftshields_50_Percent=[PH] Rear shields:50% -DXSM_SSCV_XIAN_OEM_UI_Aftshields_75_Percent=[PH] Rear shields:75% -DXSM_SSCV_XIAN_OEM_UI_All_Systems_Online=[PH] System operational -DXSM_SSCV_XIAN_OEM_UI_Ammunition_Depleted=[PH] Weapon Empty -DXSM_SSCV_XIAN_OEM_UI_Ammunition_Low=[PH] Weapon Low -DXSM_SSCV_XIAN_OEM_UI_Approaching_Hanger=[PH] Maintain course. -DXSM_SSCV_XIAN_OEM_UI_Autopilot_Disengaged=[PH] Autopilot OFF -DXSM_SSCV_XIAN_OEM_UI_Autopilot_Engaged=[PH] Autopilot ON -DXSM_SSCV_XIAN_OEM_UI_Back_Shield_Taking_Damage=[PH] Attack on rear shield -DXSM_SSCV_XIAN_OEM_UI_Being_Scanned=[PH] Alert:Scan -DXSM_SSCV_XIAN_OEM_UI_Bitching_Betty_Dead=[PH] -DXSM_SSCV_XIAN_OEM_UI_Boot_Up=[PH] System's Activating -DXSM_SSCV_XIAN_OEM_UI_Bottom_Shield_Taking_Damage=[PH] Attack on bottom shield -DXSM_SSCV_XIAN_OEM_UI_Chaff_Depleted=[PH] Noise Empty -DXSM_SSCV_XIAN_OEM_UI_Chaff_Launched=[PH] Noise Fired -DXSM_SSCV_XIAN_OEM_UI_Chaff_Low=[PH] Noise Low -DXSM_SSCV_XIAN_OEM_UI_Chaff_Selected=[PH] Noise ON -DXSM_SSCV_XIAN_OEM_UI_Collision_Alert=[PH] Alert:Crash -DXSM_SSCV_XIAN_OEM_UI_Comms_Jammed=[PH] Alert:Comms Jammed -DXSM_SSCV_XIAN_OEM_UI_Communications= -DXSM_SSCV_XIAN_OEM_UI_Comstab=[PH] COMSTAB -DXSM_SSCV_XIAN_OEM_UI_Comstab_Disengaged=[PH] Comstab OFF -DXSM_SSCV_XIAN_OEM_UI_Comstab_Engaged=[PH] Comstab ON -DXSM_SSCV_XIAN_OEM_UI_Confirmed_Enemy_Target=[PH] ENEMY -DXSM_SSCV_XIAN_OEM_UI_Coolant=[PH] Cooling system -DXSM_SSCV_XIAN_OEM_UI_Critical_Hit_A=[PH] Major damage to (system) -DXSM_SSCV_XIAN_OEM_UI_Critical_Hit_B=[PH] (system) suffered major damage -DXSM_SSCV_XIAN_OEM_UI_De_Coupled_Mode=[PH] DE-COUPLED MODE -DXSM_SSCV_XIAN_OEM_UI_De_Coupled_Mode_Disengaged=[PH] De-coupled Mode OFF -DXSM_SSCV_XIAN_OEM_UI_De_Coupled_Mode_Engaged=[PH] De-coupled Mode ON -DXSM_SSCV_XIAN_OEM_UI_Deckshields_0_Percent=[PH] Deck shields down -DXSM_SSCV_XIAN_OEM_UI_Deckshields_25_Percent=[PH] Deck shields:25% -DXSM_SSCV_XIAN_OEM_UI_Deckshields_50_Percent=[PH] Deck shields:50% -DXSM_SSCV_XIAN_OEM_UI_Deckshields_75_Percent=[PH] Deck shields:75% -DXSM_SSCV_XIAN_OEM_UI_Destruction_Imminent=[PH] Destruction near -DXSM_SSCV_XIAN_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Denied=对接已拒绝。 -DXSM_SSCV_XIAN_OEM_UI_Ejection= -DXSM_SSCV_XIAN_OEM_UI_Engines= -DXSM_SSCV_XIAN_OEM_UI_Engines_Low=[PH] Engines low -DXSM_SSCV_XIAN_OEM_UI_Fired_At_Friendly=[PH] Target FRIENDLY -DXSM_SSCV_XIAN_OEM_UI_Flare_Launched=[PH] Decoy Fired -DXSM_SSCV_XIAN_OEM_UI_Flare_Selected=[PH] Decoy on -DXSM_SSCV_XIAN_OEM_UI_Flares_Depleted=[PH] Decoy Empty -DXSM_SSCV_XIAN_OEM_UI_Flares_Low=[PH] Flares low -DXSM_SSCV_XIAN_OEM_UI_Flight_Control= -DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Initiated=[PH] Take-off Initiated -DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Approved=[PH] Take-off Approved -DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Denied=[PH] Take-off denied -DXSM_SSCV_XIAN_OEM_UI_Forwardshields_0_Percent=[PH] Front shields down -DXSM_SSCV_XIAN_OEM_UI_Forwardshields_25_Percent=[PH] Front shields:25% -DXSM_SSCV_XIAN_OEM_UI_Forwardshields_50_Percent=[PH] Front shields:50% -DXSM_SSCV_XIAN_OEM_UI_Forwardshields_75_Percent=[PH] Front shields:75% -DXSM_SSCV_XIAN_OEM_UI_Front_Shield_Taking_Damage=[PH] Attack on front shield -DXSM_SSCV_XIAN_OEM_UI_G_Safe_Disengaged=[PH] G-safe OFF -DXSM_SSCV_XIAN_OEM_UI_G_Safe_Engaged=[PH] G-safe ON -DXSM_SSCV_XIAN_OEM_UI_Generic_Abort=[PH] Abort -DXSM_SSCV_XIAN_OEM_UI_Generic_Offline_A=[PH] (system) failure -DXSM_SSCV_XIAN_OEM_UI_Generic_Offline_B=[PH] Failure of (system) -DXSM_SSCV_XIAN_OEM_UI_Generic_Select_A=[PH] select (system). -DXSM_SSCV_XIAN_OEM_UI_Generic_Select_B=[PH] (system) selected. -DXSM_SSCV_XIAN_OEM_UI_Get_Ship_Oriented=[PH] Align Ship -DXSM_SSCV_XIAN_OEM_UI_HUD_Combat_Mode_Active=[PH] HUD Combat ON -DXSM_SSCV_XIAN_OEM_UI_HUD_Landing_Mode_Active=[PH] HUD Landing ON -DXSM_SSCV_XIAN_OEM_UI_Head_To_Landing_Pad=[PH] Go to Landing Pad. -DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_025= -DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_050= -DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_075= -DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_100= -DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Empty= -DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Low= -DXSM_SSCV_XIAN_OEM_UI_Incoming_Ramming_Attack=[PH] Alert:Enemy ship impact -DXSM_SSCV_XIAN_OEM_UI_Landing_Alignment_Off=[PH] Alignment wrong -DXSM_SSCV_XIAN_OEM_UI_Landing_Assisted=[PH] Assist Activated -DXSM_SSCV_XIAN_OEM_UI_Landing_Automated=[PH] Automated -DXSM_SSCV_XIAN_OEM_UI_Landing_Complete=[PH] Landing Complete -DXSM_SSCV_XIAN_OEM_UI_Landing_Gear_Deployed=[PH] Landing gear down -DXSM_SSCV_XIAN_OEM_UI_Landing_Gear_Is_Up=[PH] Landing Gear is up. -DXSM_SSCV_XIAN_OEM_UI_Landing_Gear_Retracted=[PH] Landing gear up -DXSM_SSCV_XIAN_OEM_UI_Landing_Manual=[PH] Manual -DXSM_SSCV_XIAN_OEM_UI_Landing_Request_Approved=[PH] Landing Approved -DXSM_SSCV_XIAN_OEM_UI_Landing_Request_Denied=[PH] Landing denied -DXSM_SSCV_XIAN_OEM_UI_Launch_Complete=[PH] Launch Complete -DXSM_SSCV_XIAN_OEM_UI_Launch_Initiated=[PH] Launch started -DXSM_SSCV_XIAN_OEM_UI_Launch_Request_Approved=[PH] Launch Approved -DXSM_SSCV_XIAN_OEM_UI_Launch_Request_Denied=[PH] Launch Denied -DXSM_SSCV_XIAN_OEM_UI_Left_Shield_Taking_Damage=[PH] Attack on left shield -DXSM_SSCV_XIAN_OEM_UI_Life_Support= -DXSM_SSCV_XIAN_OEM_UI_Locked_On_To_Landing_Pad=[PH] Landing Pad Locked -DXSM_SSCV_XIAN_OEM_UI_Missile_Lock_Succeeds=[PH] Missile LOCKED -DXSM_SSCV_XIAN_OEM_UI_Missiles_Depleted=[PH] Missiles Empty -DXSM_SSCV_XIAN_OEM_UI_Missiles_Low=[PH] Missiles low -DXSM_SSCV_XIAN_OEM_UI_Nearby_Sensor_Acquisition=[PH] Contact. -DXSM_SSCV_XIAN_OEM_UI_Objective_Received=[PH] Data received -DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_0_Percent=[PH] Overhead shield down -DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_25_Percent=[PH] Overhead shield:25% -DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_50_Percent=[PH] Overhead shield:50% -DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_75_Percent=[PH] Overhead shield:75% -DXSM_SSCV_XIAN_OEM_UI_Override_Auto_Pilot=[PH] Manual Control Activated -DXSM_SSCV_XIAN_OEM_UI_Override_Landing_Assist=[PH] Manual Landing -DXSM_SSCV_XIAN_OEM_UI_Portshields_0_Percent=[PH] Port shield down -DXSM_SSCV_XIAN_OEM_UI_Portshields_25_Percent=[PH] Port shield 25% -DXSM_SSCV_XIAN_OEM_UI_Portshields_50_Percent=[PH] Port shield:50% -DXSM_SSCV_XIAN_OEM_UI_Portshields_75_Percent=[PH] Port shield:75% -DXSM_SSCV_XIAN_OEM_UI_Proximity_Aft=[PH] Alert:Rear Crash Close -DXSM_SSCV_XIAN_OEM_UI_Proximity_Deck=[PH] Alert:Deck Crash Close -DXSM_SSCV_XIAN_OEM_UI_Proximity_Front=[PH] Alert:Front Crash Close -DXSM_SSCV_XIAN_OEM_UI_Proximity_Overhead=[PH] Alert:Overhead Crash Close -DXSM_SSCV_XIAN_OEM_UI_Proximity_Port=[PH] Alert:Port Crash Close -DXSM_SSCV_XIAN_OEM_UI_Proximity_Starboard=[PH] Alert:Starboard Crash Close -DXSM_SSCV_XIAN_OEM_UI_QTravel_Disabled= -DXSM_SSCV_XIAN_OEM_UI_QTravel_Emergency_Exit= -DXSM_SSCV_XIAN_OEM_UI_QTravel_Insufficient_Fuel= -DXSM_SSCV_XIAN_OEM_UI_QTravel_Insufficient_Power= -DXSM_SSCV_XIAN_OEM_UI_QTravel_Power_Low= -DXSM_SSCV_XIAN_OEM_UI_Radar= -DXSM_SSCV_XIAN_OEM_UI_Right_Shield_Taking_Damage=[PH] Attack on right shield -DXSM_SSCV_XIAN_OEM_UI_Scanning= -DXSM_SSCV_XIAN_OEM_UI_Self_Destruct_Aborted=[PH] Self-destruct Cancel -DXSM_SSCV_XIAN_OEM_UI_Self_Destruct_Initiated=[PH] Self-destruct ON -DXSM_SSCV_XIAN_OEM_UI_Sensors= -DXSM_SSCV_XIAN_OEM_UI_Shield_Generator= -DXSM_SSCV_XIAN_OEM_UI_Shields_Charging=[PH] Shields charging -DXSM_SSCV_XIAN_OEM_UI_Shields_Full=[PH] Shields fully charged -DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_0_Percent=[PH] Starboard shields down -DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_25_Percent=[PH] Starboard shields:25% -DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_50_Percent=[PH] Starboard shields:50% -DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_75_Percent=[PH] Starboard shields:75% -DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Critical=[PH] Alert:High Radiation -DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Nominal=[PH] Low Radiation -DXSM_SSCV_XIAN_OEM_UI_System_Activated=[PH] (system) ON -DXSM_SSCV_XIAN_OEM_UI_System_Destroyed_During_Use=[PH] (system) destroyed -DXSM_SSCV_XIAN_OEM_UI_System_Overheating=[PH] (system) too hot. -DXSM_SSCV_XIAN_OEM_UI_Systems_Ejection_Offline=[PH] Eject system OFF -DXSM_SSCV_XIAN_OEM_UI_Systems_Ejection_Online=[PH] Eject system ON -DXSM_SSCV_XIAN_OEM_UI_Systems_Engine_Destroyed=[PH] Engine destroyed -DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Offline=[PH] Engines offline -DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Online=[PH] Engines ON -DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Overheating= -DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Power_Low= -DXSM_SSCV_XIAN_OEM_UI_Systems_Gravity_Offline=[PH] Gravity OFF -DXSM_SSCV_XIAN_OEM_UI_Systems_Gravity_Online=[PH] Gravity ON -DXSM_SSCV_XIAN_OEM_UI_Systems_Landing_Assist_Engaged=[PH] Assisted Landing ON -DXSM_SSCV_XIAN_OEM_UI_Systems_Maneuvering_Online=[PH] Maneuvering ON -DXSM_SSCV_XIAN_OEM_UI_Systems_PowerCore_Radiation_Critical=[PH] Alert:Powercore Radiation Critical -DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Offline=[PH] Shields offline -DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Online=[PH] Shields online -DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Overheating= -DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Power_Low= -DXSM_SSCV_XIAN_OEM_UI_Systems_Systems_Online=[PH] Systems ON -DXSM_SSCV_XIAN_OEM_UI_Systems_Weapon_Destroyed=[PH] Weapon destroyed -DXSM_SSCV_XIAN_OEM_UI_Target_Destroyed=[PH] Target DESTROYED -DXSM_SSCV_XIAN_OEM_UI_Top_Shield_Taking_Damage=[PH] Attack on top shield -DXSM_SSCV_XIAN_OEM_UI_Touch_Down=[PH] Landed -DXSM_SSCV_XIAN_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 -DXSM_SSCV_XIAN_OEM_UI_Waiting=[PH] Hold -DXSM_SSCV_XIAN_OEM_UI_Weapons_Charging=[PH] Weapons charging -DXSM_SSCV_XIAN_OEM_UI_Weapons_Missiles_Offline=[PH] Missiles OFF -DXSM_SSCV_XIAN_OEM_UI_Weapons_Missiles_Online=[PH] Missiles ON -DXSM_SSCV_XIAN_OEM_UI_Weapons_Offline=[PH] Weapons OFF -DXSM_SSCV_XIAN_OEM_UI_Weapons_Offline_Missiles_Offline=[PH] Weapons and Missiles OFF -DXSM_SSCV_XIAN_OEM_UI_Weapons_Online=[PH] Weapons ON -DXSM_SSCV_XIAN_OEM_UI_Weapons_Overheating= -DXSM_SSCV_XIAN_OEM_UI_Weapons_Power_Low= -DXSM_SSCV_XIAN_OEM_UI_Weapons_System=[PH] Weapons -DXSM_SSCV_XIAN_OEM_UI_Weapons_Targeting_Online=[PH] Targeting ON -Darneely_Allies=N/A -Darneely_Convo_Mission=我在找工作。 -Darneely_Convo_Scrap=我有一些废料要出售。 -Darneely_Rivals=N/A -DataDownload_From=~mission(Contractor) -DataDownload_Mission_Waypoint=WIP 造假窝点。 -DataDownload_Mobi_Description=WIP 听说你是干这活的合适人选,让我直接切入主题。我们在一处旧废墟找到了一个UEC造假窝点。如果你能快点去造假窝点,你就能为自己下载点UEC了。他们派了一些守卫保护着那个废墟,但我相信你能处理好的。喔,还有最后的一件事。我并不是唯一知道这个消息的人,所以不要放松警惕。 -DataDownload_Mobi_Title=WIP 造假窝点。 -DataDownload_Obj_LongDescription=击败守卫并从造假窝点偷走东西。 -DataDownload_Obj_Pool=29900 / 29900 -DataDownload_Obj_ShortDescription=从造假窝点偷东西。 -DataDownload_Screen_Shutdown=关闭 -DataDownload_Screen_Status_01=生成 -DataDownload_Screen_Status_02=正在下载 -DataDownload_Screen_Withdraw=退出 -Datapad_TextTest=请...\n不要...\n泄露...\n这个...\n任务... -Debug_Text_Bounty_Intro_Desc=*WIP* Bounty Intro Description -Debug_Text_Bounty_Intro_Title=*WIP* Bounty Intro Title -Debug_Text_Collect=*WIP* Collect -Debug_Text_Destroy=*WIP* Destroy -Debug_Text_DestroyCargo_Description=*WIP* Destroy Cargo Description -Debug_Text_DestroyCargo_Objective_01_Long=*WIP* Go to the location where the communication device was spotted -Debug_Text_DestroyCargo_Objective_01_Short=*WIP* Go to Location -Debug_Text_DestroyCargo_Objective_02_Long=*WIP* Destroy the communication device to prevent any more encoded messages to pass through -Debug_Text_DestroyCargo_Objective_02_Marker=*WIP* Communication Device -Debug_Text_DestroyCargo_Objective_02_Short=*WIP* Destroy the device -Debug_Text_DestroyCargo_Title=*WIP* Destroy Cargo Title -Debug_Text_DropOff=*WIP* Drop off -Debug_Text_EnterVehicle=*WIP* Enter Vehicle -Debug_Text_GoTo=*WIP* Go to -Debug_Text_Interact=*WIP* Interact -Debug_Text_Investigate=*WIP* Investigate -Debug_Text_Mission_Title_001=*WIP* Retrieve Stolen Cargo -Debug_Text_Mission_Title_002=*WIP* Find Missing Rover -Debug_Text_PickUp=*WIP* Pick up -Debug_Text_PlantExplosives_Desc=*WIP* Plant Explosives Description -Debug_Text_PlantExplosives_Obj_01_Long=*WIP* Head over to the outpost and collect the explosive devices -Debug_Text_PlantExplosives_Obj_01_Marker=*WIP* Collect Explosive -Debug_Text_PlantExplosives_Obj_01_Short=*WIP* Head to Outpost -Debug_Text_PlantExplosives_Obj_02_Long=*WIP* Take the explosives to Covalex Shipping Hub to plant them inside. -Debug_Text_PlantExplosives_Obj_02_Short=*WIP* Go To Covalex -Debug_Text_PlantExplosives_Obj_03_Long=*WIP* Place the explosive at the location marked in the station -Debug_Text_PlantExplosives_Obj_03_Short=*WIP* Place Explosive -Debug_Text_PlantExplosives_Title=*WIP* Plant Explosives Title -Debug_Text_Protect=*WIP* Protect -Debug_Text_RemoveExplosives_Desc=*WIP* Remove Explosives Description -Debug_Text_RemoveExplosives_Obj_01_Long=*WIP* Head over to Covalex where there has been reports of explosives planted within the cargo -Debug_Text_RemoveExplosives_Obj_01_Short=*WIP* Head to Covalex -Debug_Text_RemoveExplosives_Obj_02_Long=*WIP* Locate and remove all cargo that appears to be explosive.Listen out for anything different when inspecting the cargo -Debug_Text_RemoveExplosives_Obj_02_Short=*WIP* Locate and remove explosive cargo -Debug_Text_RemoveExplosives_Title=*WIP* Remove Explosives Title -Debug_Text_Talk=*WIP* Talk -Delamar=德拉玛(Delamar) -Delamar_Desc=一颗卫星大小的小行星,藏在厚厚的小行星群深处。反UEE激进分子,政治激进分子和犯罪分子现在占据了列夫斯基,一个建立在小行星内部的废弃采矿设施。 -Delamar_Levski=列夫斯基(Levski) -Delamar_Levski_Desc=在UEE难民来这里定居之前,这个采矿设施已被废弃多年。这批致力于创建平等社会的激进主义者希望建立被梅塞尔政权夺走的那种社会环境。如今,列夫斯基已经发展成政治活动家和那些希望逃脱帝国眼线的人自给自足的港口。 -DelantyWIP_024=~mission(TitleDescription|Title) -DelantyWIP_025=~mission(TitleDescription|Description) -Delivery_DeepSpace=深空货运 -Delivery_Interplanetary=行星际货运 -Delivery_Interstellar=恒星际货运 -Delivery_Local=本地货运 -Delivery_Tag_Courier=快递 -Delivery_Tag_Data=数据 -Delivery_Tag_Haulage=运输 -Delivery_Tag_LightGoods=轻型货物 -Derelict_CleanUp_Marker=飞船残骸 -Derelict_CleanUp_Objective_01=前往飞船残骸 -Derelict_CleanUp_Objective_02=清除威胁 -Derelict_CleanUp_desc=本公司致力于设计并提供老少咸宜,适合家庭娱乐的拟真拾荒体验。\n问题是最近我们的一处废弃地点被正儿八经的真拾荒者给霸占了,我们需要在下次活动开始前把他们赶出去。\n您能帮得上忙吗? -Derelict_CleanUp_from=斯坦顿印象旅游有限公司 -Derelict_CleanUp_title=废弃站点 "打扫" 工作 -DestroyDebris_Desc_001=我们收到报告称一颗卫星正在坠毁向星球表面!我们需要你把这个卫星破成小块使其对地面的伤害最小化 -DestroyDebris_From_001=有些人 -DestroyDebris_Objective_Long_001=前往已知的卫星预测坠落区域 -DestroyDebris_Objective_Long_002=在卫星接触地面前将其摧毁 -DestroyDebris_Objective_Short_001=前往卫星位置 -DestroyDebris_Objective_Short_002=摧毁卫星 -DestroyDebris_Title_001=摧毁卫星残骸 -DestroyObj_Text_Long=前往奥丽莎空间站会合 -DestroyObj_Text_Marker=会合 -DestroyObj_Text_Short=于奥丽莎会合 -Dlg_SC_Tutorial_2nd_half_introTraining_1050_2nd_Half_Intro=好了,让我们去大干一场吧。 -Dlg_SC_Tutorial_2nd_half_launchTraining_1060_2nd_Half_Launch=准备好后随时可以起飞。 -Dlg_SC_Tutorial_adjust_backTraining_0250_Take_Off_Player_Adjust_Back=退后一点。 -Dlg_SC_Tutorial_adjust_forwardTraining_0240_Take_Off_Player_Adjust_Forward=靠前一点。 -Dlg_SC_Tutorial_adjust_leftTraining_0260_Take_Off_Player_Adjust_Left=靠左一点。 -Dlg_SC_Tutorial_adjust_rightTraining_0270_Take_Off_Player_Adjust_Right=靠右一点。 -Dlg_SC_Tutorial_approach_landing_padTraining_0850_Landing_Gentle_Encouragement=把她慢慢落下来。 -Dlg_SC_Tutorial_auto_or_manualTraining_0960_Landing_Auto_Or_Manual_Landing=你可以选择使用自动EDL(进入、降低、降落)程序或者自己手动完成整个进程。 -Dlg_SC_Tutorial_average_landingTraining_1000_Landing_Average_Landing=不算差,之后你慢慢会熟练的。 -Dlg_SC_Tutorial_back_to_baseTraining_1460_Training_Complete_Return_To_Base=让我们回基地吧,第一轮酒我请客。 -Dlg_SC_Tutorial_bad_landingTraining_1010_Landing_Bad_Landing= 这也太糟糕了。 -Dlg_SC_Tutorial_barrel_roll_executedTraining_0440_Flight_Barrel_Roll_Gilly_Executed=这可真好玩。 -Dlg_SC_Tutorial_barrel_roll_explanationTraining_0450_Flight_Barrel_Roll_Explanation=桶滚可以有效地改变你的飞船姿态去通过一些狭窄的缝隙或者躲避来袭炮火,现在你试试。 -Dlg_SC_Tutorial_barrel_roll_introTraining_0430_Flight_Barrel_Roll_Intro=继续下一项,接下来是我个人最爱的部分:来做个滚筒。 -Dlg_SC_Tutorial_beckoning_playerTraining_0010_Player_Report_To_Leader=你好,匆忙结束。 -Dlg_SC_Tutorial_boost_alt_useTraining_1090_Flight_Boost_Alt_Use=你可以用它去过载你的机动喷口去让你的转向更紧凑。 -Dlg_SC_Tutorial_boost_introTraining_1080_Flight_Boost_Explanation=如果你需要迅速达到你的最大速度,也可以试试加力。 -Dlg_SC_Tutorial_boost_rechargeTraining_1100_Flight_Boost_Recharge=加力是有限的而且会随着时间慢慢补充,所以别傻了一样用。 -Dlg_SC_Tutorial_chaff_difficultyTraining_0800_Combat_CM_Chaff_Difficulty=释放噪声场比释放诱饵弹更考验技巧。你需要把它释放在你和来袭导弹之间才能让它发挥效用。 -Dlg_SC_Tutorial_chaff_explanationTraining_0790_Combat_CM_Chaff_Explanation=干得好。在被释放之后,噪声场干扰弹会产生一片电磁干扰云,进而掩盖你的电磁信号从而干扰导弹追踪。 -Dlg_SC_Tutorial_chase_player_dawdles_1Training_0580_Combat_Chase_Player_Dawdles_01=你在等什么?解决它。 -Dlg_SC_Tutorial_chase_player_dawdles_2Training_0580_Combat_Chase_Player_Dawdles_02=出发。作为一个菜鸟,你还挺准时。 -Dlg_SC_Tutorial_chase_player_dawdles_3Training_0580_Combat_Chase_Player_Dawdles_03=继续前进。 -Dlg_SC_Tutorial_complete_barrel_rollTraining_0460_Flight_Player_Compliment_01=漂亮。 -Dlg_SC_Tutorial_comstab_explanationTraining_1170_Flight_Comstab_Explanation=你可以用指令增稳系统去帮你稳定你的前向速度帮助你控制你的转向。关闭指令增稳系统会允许你在转向中保持你的前向速度,但会让你偏航得更厉害.. -Dlg_SC_Tutorial_cycleTraining_0780_Combat_CM_Cycle_Countermeasure=看来他准备使用他挂载的电磁制导导弹,做好部署噪声场的准备。 -Dlg_SC_Tutorial_decoupled_autoTraining_0150_Landing_Mode_Auto_Engage_Decoupled=启动降落模式将限制你强行进入分离模式,意味着只有机动喷口会工作,帮助你在紧凑环境中做出更精确的动作。 -Dlg_SC_Tutorial_decoupled_manualTraining_0150_Landing_Mode_Manual_Engage_Decoupled=我已经帮你限制到分离模式状态下了,这样你调准起飞预位会更容易些。在分离模式下,你的主引擎并不工作,这允许你通过使用机动喷口完成更精确的移动。 -Dlg_SC_Tutorial_decoupled_modeTraining_0820_Combat_Decoupled_Mode_Intro_01=记不记得起飞前要用分离模式?如果一架无人机跑到了你的后面,进入分离模式并关闭你的主引擎,这样你可以在旋转你的船体的时候保持之前的运动矢量。 -Dlg_SC_Tutorial_decoupled_player_tryTraining_0820_Combat_Decoupled_Mode_Intro_03=试一下,只是要记得在你完成的时候松开它。 -Dlg_SC_Tutorial_decoupled_reminder_autoTraining_0880_Landing_Mode_Auto_Engage_Decoupled=记住,进入着陆模式会自动解耦你的飞船,所以当它降低你的速度时,不要在离着陆平台太远的地方启动它。 -Dlg_SC_Tutorial_decoupled_reminder_manualTraining_0890_Landing_Mode_Manual_Engage_Decoupled=当你展开起落架时,飞行系统会自动降低你的速度,所以不要在离着陆平台太远的地方启动它。 -Dlg_SC_Tutorial_decoupled_warningTraining_0820_Combat_Decoupled_Mode_Intro_02=这是一个阻止追击者的好方法,但要确保你已经在前面检查过了。 -Dlg_SC_Tutorial_deviate_from_landingTraining_0950_Landing_Deviate_From_Landing=如果您将起落架收回或离着陆平台太远,则必须再次提出请求。 -Dlg_SC_Tutorial_disabled_controlsTraining_0070_Cockpit_Intro_02=您会注意到大多数系统已禁用。我将控制它们的联机和脱机时间,以模拟战斗情况下的潜在情况。 -Dlg_SC_Tutorial_doors_openTraining_0110_Take_Off_Doors_Open=当你对齐后,塔台将会打开门。 -Dlg_SC_Tutorial_drone_1_introTraining_0470_Combat_Intro_03=别担心 - 这只是一架训练无人机。它的手感就像真的一样,但是它的武器不那么致命。这么说吧 - 它仍然会让你感到像是挨了一拳,所以你也尽量不要接受任何不必要的打击。 -Dlg_SC_Tutorial_drone_2_killedTraining_0840_Combat_Decoupled_Mode_Player_Kill_Drone=杀得漂亮!在培训的最后一部分,我们将回到降落场地进行补给。 -Dlg_SC_Tutorial_drone_deadTraining_0700_Combat_Drone_Dead=牛逼! -Dlg_SC_Tutorial_drone_fleesTraining_0570_Combat_Fire_Drone_Flees=是的,它并不是那样。 -Dlg_SC_Tutorial_drone_missileTraining_0720_Combat_Missiles_Incoming=他被锁定了,导弹来袭。 -Dlg_SC_Tutorial_drone_shields_downTraining_0650_Combat_Drone_Shields_Down=他的护盾废了。用导弹搞定它。 -Dlg_SC_Tutorial_eject_player_dawdles_1Training_1450_Self-Destruct_Eject_Player_Dawdles_01=来吧,弹射。 -Dlg_SC_Tutorial_eject_player_dawdles_2Training_1450_Self-Destruct_Eject_Player_Dawdles_02=离开这里! -Dlg_SC_Tutorial_ejects_before_warning_1Training_1410_Self-Destruct_Player_Hit_Eject_Before_Warning=我不能在不启动自毁程序的情况下让你弹出。 -Dlg_SC_Tutorial_ejects_before_warning_2Training_1420_Self-Destruct_Player_Eject_Prompt_01=小子,这是我唯一不能远程完成的事情,你必须带头快点。 -Dlg_SC_Tutorial_ejects_before_warning_3Training_1420_Self-Destruct_Player_Eject_Prompt_02=你的发电机正在渗出辐射,你必须马上自毁。 -Dlg_SC_Tutorial_ejects_before_warning_4Training_1420_Self-Destruct_Player_Eject_Prompt_03=激活自毁,快! -Dlg_SC_Tutorial_engines_checkTraining_0070_Cockpit_Intro_05=引擎,检查完成。 -Dlg_SC_Tutorial_enter_landing_modeTraining_0870_Landing_Entering_Landing_Mode=你需要展开你的起落架来进入降落模式。 -Dlg_SC_Tutorial_fails_to_mark_targetTraining_1270_Combat_Player_Did_Not_Mark_Target=你必须标记一个目标,孩子。 -Dlg_SC_Tutorial_fire_player_dawdles_1Training_0550_Combat_Fire_Player_Dawdles_01=这种犹豫会害死你的,开火。 -Dlg_SC_Tutorial_fire_player_dawdles_2Training_0550_Combat_Fire_Player_Dawdles_02=打掉这个无人机。 -Dlg_SC_Tutorial_fire_player_dawdles_3Training_0550_Combat_Fire_Player_Dawdles_03=我们走,开火 -Dlg_SC_Tutorial_fire_player_doesnt_fireTraining_0540_Combat_Target_Fire_When_Ready_02=去吧,射击!无人机是不会介意的。 -Dlg_SC_Tutorial_flare_durationTraining_0760_Combat_CM_Flare_Duration=热诱弹持续时间很短,发射时不要太快。 -Dlg_SC_Tutorial_flare_explanationTraining_0740_Combat_CM_Flare_Explanation=最后一颗导弹是热追踪的,所以装上你的热诱弹。给你个小贴士,不要释放热诱弹后开加力。推进器加力的热源要比热诱弹强得多。 -Dlg_SC_Tutorial_flare_launch_successTraining_0770_Combat_CM_Flare_Launch_Good=很好。 -Dlg_SC_Tutorial_free_lookTraining_0070_Cockpit_Intro_01=好的。首先,环顾一下驾驶舱,并熟悉一下布局。快速查找和访问特定界面是非常必要的。最后你要做的最后一件事是把指南打开。 -Dlg_SC_Tutorial_glaive_defeatedTraining_1360_Combat_Vanduul_Glaive_Defeated=好杀!短剑被干掉了。 -Dlg_SC_Tutorial_glaive_idTraining_1330_Combat_Vanduul_Id_Glaive=长刀'是公认的王牌专用机,敌人代号是“坦克”,我们得合力消灭它。 -Dlg_SC_Tutorial_glaive_id_short_0001=有更多的敌人来了,看起来有个王牌混在里面。 -Dlg_SC_Tutorial_good_alignment_1Training_0230_Take_Off_Player_Good_Alignment_01=编队看起来无懈可击。 -Dlg_SC_Tutorial_good_alignment_2Training_0230_Take_Off_Player_Good_Alignment_02=飞行航向选得不错,驾驶员。 -Dlg_SC_Tutorial_good_distanceTraining_0900_Landing_Good_Deploy_Distance=这应该足够接近了,放下起落架。 -Dlg_SC_Tutorial_good_landingTraining_0990_Landing_Good_Landing=着陆,做的漂亮。 -Dlg_SC_Tutorial_gsafe_explanationTraining_1130_Flight_G-Safe_Explanation_01=还在跟着我,小子?0干得好。现在你需要明白一件事,每艘船都配备了系统来辅助你。 -Dlg_SC_Tutorial_gsafe_explanation_2Training_1130_Flight_G-Safe_Explanation_02=在最后一个急转弯时,你可能会感觉到你的船在转弯时被压住了。那就是你的过载安全系统启动的时候,能确保你不会因为承受过多的过载而昏迷。 -Dlg_SC_Tutorial_gsafe_explanation_3Training_1130_Flight_G-Safe_Explanation_03=如果你需要在转弯时获得额外的优势,可以禁用过载安全系统,但是会被系统警告。一名昏迷的驾驶员很快就会变成一具尸体。 -Dlg_SC_Tutorial_guns_backTraining_0810_Combat_Guns_Up_Missles_Later=你取回了你的武器,但我需要更多时间把你的导弹准备好。 -Dlg_SC_Tutorial_heavy_damageTraining_0300_Take_Off_Heavy_Damage=别慌,第一次大家都会在船上留下痕迹。你的船还能飞,所以我们继续。 -Dlg_SC_Tutorial_hudTraining_0140_Take_Off_Hud_Mode_Active=注意,你正处于起飞或降落模式。 -Dlg_SC_Tutorial_initiate_self_destructTraining_1430_Self-Destruct_Player_Finally_Initiates=这里几乎火烧眉毛了,小子。 -Dlg_SC_Tutorial_introductionTraining_0030_Introduction_01=我是卢卡斯·巴拉姆斯科,但更广为人知的叫法是吉利。我在六个中队服役过,有资质在十几种船上服役,所以如果你肯花时间,我将带你踏上与他们之中的佼佼者狗斗的道路。 -Dlg_SC_Tutorial_introductionTraining_0030_Introduction_03=让我们开始吧。 -Dlg_SC_Tutorial_introductionTraining_0040_Player_Report_To_Pod=我们会把你安排在那架停在着陆平台的F7C上面。快点过来,让我们走吧。 -Dlg_SC_Tutorial_keep_shootingTraining_0630_Combat_Chase_Keep_Shooting=这就对了,保持压力。 -Dlg_SC_Tutorial_landing_mode_infoTraining_0910_Landing_Hud_Landing_Specific_Info=一旦着陆模式激活,你的HUD界面将会更换掉战斗系统来显示特定的着陆功能。 -Dlg_SC_Tutorial_landing_pad_idTraining_0860_Landing_Id_Landing_Pad=自由降落区域将显示在您的HUD上。 -Dlg_SC_Tutorial_landing_radarTraining_0970_Landing_Landing_Radar=现在您正在接近,雷达将由着陆系统取代。它会引导您到达着陆平台并帮助您安全着陆。 -Dlg_SC_Tutorial_landing_radar_helpTraining_0980_Landing_Landing_Radar_Help=确保你的船停留在平台范围内,并注意你的俯仰和翻滚姿态。 -Dlg_SC_Tutorial_lead_targetTraining_0600_Combat_Hud_Pip_Lead_Target=好了,尝试使用预瞄点锁定飞船。 -Dlg_SC_Tutorial_leader_exitsTraining_0120_Take_Off_Gilly_Exits=就是这样。等我结束,就到你。 -Dlg_SC_Tutorial_leader_player_dawdles_1Training_0050_Player_Dawdles_01=你在干什么,在休息吗?让我们动起来,菜鸟。 -Dlg_SC_Tutorial_leader_player_dawdles_2Training_0050_Player_Dawdles_02=走吧。 -Dlg_SC_Tutorial_leader_player_dawdles_3Training_0050_Player_Dawdles_03=动起来,动起来,动起来。 -Dlg_SC_Tutorial_leader_targetedTraining_0320_Targeting_Intro_02=很好 -Dlg_SC_Tutorial_mark_targetTraining_1260_Combat_Player_Mark_Target=标记你的目标。 -Dlg_SC_Tutorial_marks_targetTraining_1280_Combat_Player_Did_Mark_Target=收到。我搞定了另一个,祝你好运。 -Dlg_SC_Tutorial_match_speed_explainTraining_0320_Targeting_Intro_03=当你追击目标的时候,要保持你的速度尽可能接近他们。试一试,确保把我锁定并且达到了合适的速度。 -Dlg_SC_Tutorial_match_speed_fast_brakeTraining_0420_Flight_Match_Speed_Fast_Brake=或快速停下。 -Dlg_SC_Tutorial_match_speed_target_speedTraining_0410_Flight_Match_Speed_Target_Speed_Change=请记住,这不是自动驾驶,所以你仍然需要驾驶。但你会注意到,一旦你被锁定,你的电脑将继续监控我的速度并进行调整。我慢慢加速也无所谓… -Dlg_SC_Tutorial_missile_launchTraining_0680_Combat_Missile_Fire=发射,发射。 -Dlg_SC_Tutorial_missile_lock_explanationTraining_0660_Combat_Missile_Lock_Explanation=导弹锁定传感器位于机鼻上,因此要将目标保持在前方足够长的时间以锁定目标。 -Dlg_SC_Tutorial_missile_lock_holdTraining_0670_Combat_Missile_Hold_For_Lock=保持… 保持… -Dlg_SC_Tutorial_missile_player_dawdles_1Training_0690_Combat_Missile_Player_Dawdles_01=你锁定了.开火. -Dlg_SC_Tutorial_missiles_backTraining_0830_Combat_Decoupled_Mode_Player_Rotates=不错.你的导弹回来了.把它拿出来. -Dlg_SC_Tutorial_move_it_rookieTraining_0020_Player_Dawdles_06=让我们动起来,菜鸟。您不会按小时获得报酬。 -Dlg_SC_Tutorial_multiple_missilesTraining_1310_Combat_Multiple_Missile=你可以一次性让多枚导弹进行锁定,只是不要胡乱射击。 -Dlg_SC_Tutorial_multiple_pipTraining_0590_Combat_Hud_Pip_Multiple_Reticles=注意到你有多个延迟不同的预瞄点吗?每一个对应着你飞船上的一件武器。计算机会试图补偿弹道和弹丸能量之间的变化速度。 -Dlg_SC_Tutorial_new_drone_targetTraining_0710_Combat_New_Drone_Target=让我们继续 - 哦!看起来他有一个朋友.看一眼您的后视摄像头. -Dlg_SC_Tutorial_on_the_clockTraining_0020_Player_Dawdles_05=我们赶时间,走吧。 -Dlg_SC_Tutorial_outroTraining_0470_Combat_Intro_01=好的,你似乎可以掌握好飞船了,所以让我们看看你是否可以应付一些战斗。 -Dlg_SC_Tutorial_performance_averageTraining_1030_1st_Half_Performance_Average=你可以在模拟环境中多待几个小时,虽然你在模拟环境中的表现还不错。 -Dlg_SC_Tutorial_performance_goodTraining_1020_1st_Half_Performance_Good=你做得很好,小子。让我猜猜 - 你是竞技场指挥官的游戏粉丝吗? -Dlg_SC_Tutorial_performance_poorTraining_1040_1st_Half_Performance_Poor=我知道这是你的第一次,但如果你想要成为真正的飞行员,你得更加努力。 -Dlg_SC_Tutorial_permissionTraining_0940_Landing_Call_For_Permission=一旦你对准了一个着陆平台,你就可以试着请求停靠许可了。 -Dlg_SC_Tutorial_permission_for_launchTraining_0070_Cockpit_Intro_06=这里是塔台,已授予起飞许可。 -Dlg_SC_Tutorial_pip_explanationTraining_0530_Combat_Target_Pip_Intro=现在有个目标,你会发现多了一些准星出来。那是预测着弹点又称PIPs。它们的作用就是告诉你朝哪里开火才能击中移动目标。 -Dlg_SC_Tutorial_pitch_rollTraining_0160_Take_Off_Pitch_Roll_Warning=保持机头稳定,不要上下左右移动。否则要让准星回正会比较困难。 -Dlg_SC_Tutorial_player_alignedTraining_0210_Take_Off_Player_Aligned_Doors_Open=当你准备好起飞时,塔台会将门打开。 -Dlg_SC_Tutorial_player_boards_gilly_ship_1Training_0060_Player_Wrong_Pod_01=放轻松,菜鸟。这是我的座驾。 -Dlg_SC_Tutorial_player_boards_gilly_ship_2Training_0060_Player_Wrong_Pod_02=你在干嘛?你该去那边才对. -Dlg_SC_Tutorial_player_causes_damage_1Training_0390_Flight_Player_Causes_Damage_01=小心点,菜鸟。 -Dlg_SC_Tutorial_player_causes_damage_2Training_0390_Flight_Player_Causes_Damage_02=说了让你当心点!这些船可不便宜 -Dlg_SC_Tutorial_player_causes_damage_3Training_0390_Flight_Player_Causes_Damage_03=你到底有什么毛病? -Dlg_SC_Tutorial_player_completes_1Training_1160_Race_Player_Completes_01=表现不错. -Dlg_SC_Tutorial_player_completes_2Training_1210_Race_Player_Completes_02=还活着吗?好吧,你确实秀到了我。 -Dlg_SC_Tutorial_player_damageTraining_0290_Take_Off_No_Damage=干得漂亮.我倒是没见过多少人第一次试就能成功的. -Dlg_SC_Tutorial_player_dawdlesTraining_1350_Combat_Vanduul_Player_Dawdles_Target_Glaive=别在那瞎玩了,快瞄准那艘长刀。 -Dlg_SC_Tutorial_player_dawdles_1Training_0020_Player_Dawdles_01=菜鸟,我正等着呢。 -Dlg_SC_Tutorial_player_dawdles_2Training_0020_Player_Dawdles_02=跟上.出发吧. -Dlg_SC_Tutorial_player_dawdles_3Training_0020_Player_Dawdles_03=再等下去我可要烦了…… -Dlg_SC_Tutorial_player_fail_line_1Training_0360_Flight_Player_Fail_Line_01=嬉闹结束了,孩子。 -Dlg_SC_Tutorial_player_fail_line_2Training_0360_Flight_Player_Fail_Line_02=把它关了.你完蛋了. -Dlg_SC_Tutorial_player_fail_line_3Training_0360_Flight_Player_Fail_Line_03=你不会觉得我时间很多吧? -Dlg_SC_Tutorial_player_failsTraining_1200_Race_Player_Fails=行了,就这样吧。我觉得你还未准备好。 -Dlg_SC_Tutorial_player_falls_behind_1Training_1150_Race_Player_Falls_Behind_01=来吧.你能做得比这更好. -Dlg_SC_Tutorial_player_falls_behind_2Training_1180_Race_Player_Falls_Behind_02=动起来,动起来.我都快在这睡着了. -Dlg_SC_Tutorial_player_falls_behind_warning_1Training_1190_Race_Player_Falls_Behind_Warning_01=坚持住,孩子,你要搞砸了. -Dlg_SC_Tutorial_player_falls_behind_warning_2Training_1190_Race_Player_Falls_Behind_Warning_02=你现在准备放弃吗?加油,你可以的. -Dlg_SC_Tutorial_player_falls_off_trailTraining_0620_Combat_Chase_Player_Falls_Off_Trail=别输了.咬紧它. -Dlg_SC_Tutorial_player_final_warningTraining_0380_Flight_Player_Final_Warning_01=最后的机会. -Dlg_SC_Tutorial_player_flies_away_1Training_0340_Flight_Player_Flies_Away_01=你要去哪儿? -Dlg_SC_Tutorial_player_flies_away_2Training_0340_Flight_Player_Flies_Away_02=跟着我,菜鸟. -Dlg_SC_Tutorial_player_flies_away_3Training_0340_Flight_Player_Flies_Away_03=回来. -Dlg_SC_Tutorial_player_flies_away_last_warning_Training_0350_Flight_Player_Flies_Away_Last_Warning=掉头.我不会说第二遍. -Dlg_SC_Tutorial_player_general_warning_1Training_0370_Flight_Player_General_Warning_01=集中注意力.让我们一起搞定它. -Dlg_SC_Tutorial_player_general_warning_2Training_0370_Flight_Player_General_Warning_02=让我们回归正题.要学的还有很多. -Dlg_SC_Tutorial_player_general_warning_3Training_0370_Flight_Player_General_Warning_03=你我都清楚,孩子:你要是不听我的命令这个测试就甭想通过了。 -Dlg_SC_Tutorial_player_general_warning_4Training_0370_Flight_Player_General_Warning_04=按部就班,孩子. -Dlg_SC_Tutorial_player_general_warning_5Training_0370_Flight_Player_General_Warning_05=好好磨练,菜鸟.这些还不是全部呢. -Dlg_SC_Tutorial_player_gets_hitTraining_0640_Combat_Drone_Player_Gets_Hit=你正挨打呢.在抬头显示器上检查你的护盾和伤害状态. -Dlg_SC_Tutorial_player_hits_droneTraining_0560_Combat_Fire_Player_Hits_Shields=打得不错.看到你的护盾正在削弱了吗? -Dlg_SC_Tutorial_player_lags_1Training_0330_Flight_Player_Lags_01=快点.快跟上 -Dlg_SC_Tutorial_player_lags_2Training_0330_Flight_Player_Lags_02=你可真磨蹭,臭小子。快点。 -Dlg_SC_Tutorial_player_lags_3Training_0330_Flight_Player_Lags_03=你听懂了吗?你到底有什么毛病? -Dlg_SC_Tutorial_player_lags_4Training_0330_Flight_Player_Lags_04=正在等你呢,孩子。 -Dlg_SC_Tutorial_player_lags_5Training_0330_Flight_Player_Lags_05=随时开始. -Dlg_SC_Tutorial_player_lags_6Training_0330_Flight_Player_Lags_06=菜鸟,别浪费我时间了。 -Dlg_SC_Tutorial_player_lined_upTraining_0220_Take_Off_Player_In_Correct_Position=你已经在队列里了. -Dlg_SC_Tutorial_player_match_speedTraining_0400_Flight_Player_Has_Matched_Speed=嚯,你被锁定了。 -Dlg_SC_Tutorial_player_no_weaponsTraining_0730_Combat_No_Weapons=刚才那一下把你武器给打没了.你得撑到它们重新上线为止.不过反制措施还能用.快用它们. -Dlg_SC_Tutorial_player_off_centreTraining_0200_Take_Off_Player_Off-Centre=不要瞄准门的中间。傻了吧,好多船员都没意识到驾驶舱并不是飞船的中心。 -Dlg_SC_Tutorial_player_strafe_forwardTraining_0180_Take_Off_Player_Move_Forward=可以。现在向前平移到滑行道,如有需要,塔台可以帮你打开路径灯。 -Dlg_SC_Tutorial_player_take_offTraining_0170_Take_Off_Player_Dust_Off=很好,停机坪已经清空了。 -Dlg_SC_Tutorial_player_testTraining_1120_Race_Challenge_01=你觉得能把学到的运用上了吗?走着瞧. -Dlg_SC_Tutorial_player_turningTraining_0190_Take_Off_Player_Turning=转向幅度不要太大.无法回正的滋味可不好受. -Dlg_SC_Tutorial_players_turnTraining_0130_Take_Off_Players_Turn=准备好了吗?我正在激活你的系统,等下就在这里观看你的流程。 -Dlg_SC_Tutorial_power_plant_warningTraining_1390_Power_Plant_Warning=我发现你船上的功率峰值不太稳定.你的电源一定是被他们击中了. -Dlg_SC_Tutorial_race_introTraining_1220_Race_Challenge_02=来竞速吧,看看谁先到尖塔。 -Dlg_SC_Tutorial_race_intro_2Training_1070_Race_Intro=你跟上我的速度吗? -Dlg_SC_Tutorial_radar_checkTraining_0470_Combat_Intro_02=检查你的雷达.你应该会发现有个联系对象 -Dlg_SC_Tutorial_select_landing_padTraining_0930_Landing_Select_Landing_Pad=继续,挑个停机坪。 -Dlg_SC_Tutorial_selecting_landing_padTraining_0920_Landing_Hud_Selecting_Landing_Pad=你可以循环选择停机坪,和选择目标是一样的。 -Dlg_SC_Tutorial_self_destruct_introTraining_1400_Self-Destruct_Intro=你这船上可有不少军事机密,所以绝对不能让它落入敌手。弹出之前你得先启动自毁程序。 -Dlg_SC_Tutorial_ship_checkTraining_0070_Cockpit_Intro_03=准备好起飞。我会一步一步教你怎么做。系统,检查完毕。引擎,检查完毕。塔台,请求起飞。 -Dlg_SC_Tutorial_ship_menu_groupsTraining_1490_Ship_Config_Menu_Intro_02=在那里面你能看见你的武器组、护盾配置以及电源分配. -Dlg_SC_Tutorial_ship_menu_introTraining_1480_Ship_Config_Menu_Intro_01=等待期间可以随便看看飞船的设置. -Dlg_SC_Tutorial_ship_menu_warningsTraining_1500_Ship_Config_Menu_Intro_03=不过在训练期间我可不会搞乱那些设置. -Dlg_SC_Tutorial_ship_positionTraining_0750_Combat_CM_Ship_Position=再给你一个专家的提示:反制措施是向后发射的,所以千万不要朝着导弹飞行时发射,没用。 -Dlg_SC_Tutorial_shortcutTraining_1140_Race_Shortcut=反应要快. -Dlg_SC_Tutorial_somedamageTraining_0280_Take_Off_Some_Damage=有点不太稳,不过垂直起飞确实是要多加练习。 -Dlg_SC_Tutorial_space_brake_introTraining_1110_Flight_Space_Brake_Explanation=如果你想大幅减速记得用太空制动——这比去调整你的引擎快多了而且你一松开它就会自动加速至先前的速度. -Dlg_SC_Tutorial_spire_fillerTraining_1470_Filler_And_Foreshadow_The_Spire=朋友,那就是尖塔。是不是很漂亮? -Dlg_SC_Tutorial_strafe_forwardTraining_0090_Take_Off_Move_Forward=现在我确定可以向前平移至滑道. -Dlg_SC_Tutorial_strafe_sidewaysTraining_0100_Take_Off_Center_Under_Doors=现在我正在将船体对准天花板库门,准备垂直起飞。 -Dlg_SC_Tutorial_successful_targetTraining_0520_Combat_Target_Weapons_Online=不错.现在你的武器已上线. -Dlg_SC_Tutorial_system_checkTraining_0070_Cockpit_Intro_04=系统,检查完毕。 -Dlg_SC_Tutorial_takes_damageTraining_1290_Combat_Player_Hull_Damage=你正在承受大量船体伤害.试试看打开护盾别让敌人打到你 -Dlg_SC_Tutorial_target_closestTraining_0480_Combat_Target_Enemy_01=使用你的标记系统标记最近的敌人. -Dlg_SC_Tutorial_target_glaiveTraining_1340_Combat_Vanduul_Target_Glaive=标记那艘长刀. -Dlg_SC_Tutorial_target_hitTraining_0610_Combat_Hud_Pip_Fire_On_Target=打得好.继续射击. -Dlg_SC_Tutorial_target_hudTraining_0480_Combat_Target_Enemy_02=使用你的标记系统标记最近的敌人. -Dlg_SC_Tutorial_target_hud_explanationTraining_0490_Combat_Target_Enemy_Hud_Explanation_01=好的,现在看看你抬头显示器的右上方。这里能看到你的目标这里可以显示它的实时受损状态、护盾状态以及其他的信息。 -Dlg_SC_Tutorial_target_hud_explanation_2Training_0490_Combat_Target_Enemy_Hud_Explanation_02=船身四周漂浮的面板就是它的护盾。被削弱的时候它们会缩小,直到完全消失。那时候你的攻击就能击中船体并造成持续伤害。 -Dlg_SC_Tutorial_target_leaderTraining_0320_Targeting_Intro_01=我刚刚激活了你的标记系统.用它标记我试试. -Dlg_SC_Tutorial_target_lines_upTraining_0540_Combat_Target_Fire_When_Ready_01=对准你的目标,准备好就开火。 -Dlg_SC_Tutorial_target_player_dawdles_1Training_0500_Combat_Target_Player_Dawdles_01=来,选择最近的目标。 -Dlg_SC_Tutorial_target_player_dawdles_2Training_0500_Combat_Target_Player_Dawdles_02=标记那架无人机. -Dlg_SC_Tutorial_target_player_failTraining_0510_Combat_Target_Player_Fail_01=我们回去吧.感觉你得在这模拟里头多花些时间. -Dlg_SC_Tutorial_told_to_eject_0001=弹射! -Dlg_SC_Tutorial_too_much_damageTraining_0310_Take_Off_Too_Much_Damage=嗯,我感觉你的船已经到头了,打不了了。感觉我们得先把船维修一下再继续尝试。 -Dlg_SC_Tutorial_tower_permissionTraining_0070_Cockpit_Intro_07=收到,塔台。 -Dlg_SC_Tutorial_vanduul_all_deadTraining_1380_Combat_Vanduul_All_Dead=搞定。吼吼,这培训课程够呛哈? -Dlg_SC_Tutorial_vanduul_freefireTraining_1370_Combat_Vanduul_Freefire=你可以和剩下的那些交战了祝你好运. -Dlg_SC_Tutorial_vanduul_intro_1Training_1230_Combat_Intro=等下,我遇见敌机了…… -Dlg_SC_Tutorial_vanduul_intro_2Training_1240_Combat_Vanduul_Contact=遇敌!剜度战士,前方危险。 -Dlg_SC_Tutorial_vanduul_intro_3Training_1250_Combat_All_Weapon_Systems_Active=这不是演习。重复,这不是演习。你的所有系统已经激活,这是一场实弹遭遇战。 -Dlg_SC_Tutorial_vanduul_wave_2Training_1320_Combat_Vanduul_Wave_Two=保持警觉.看来有更多敌机.看来里面混有长刀. -Dlg_SC_Tutorial_vertical_lift_offTraining_0080_Take_Off_Dust_Off=OK,我想在垂直起飞之前清理我的停机坪。 -Dlg_SC_Tutorial_waitingTraining_0020_Player_Dawdles_04=你在等什么呢? -Dlg_SC_Tutorial_warningTraining_0030_Introduction_02=别以为你能翘掉这一课。你需要集中精神听取并执行我的命令,因为在黑暗中是不允许出错的。清楚了吗? -Dlg_SC_Tutorial_weapons_hotTraining_1300_Combat_Player_Weapons_Overheating_01=别紧张.你的武器发热了. -Dlg_SC_Tutorial_weapons_overheat_adviceTraining_1300_Combat_Player_Weapons_Overheating_02=有规律地射击好让你的武器冷却下来,不然容易过热停火。 -Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我的区域已夺取成功 -Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=我这里需要帮助. -Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0550=我的区域已夺取成功 -Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0551=我这里需要帮助. -Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域 -Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zone_0570=失去区域 -Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域已夺取 -Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zone_0560=区域已夺取 -Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_01=我方得分 -Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_02=干得不错,各位。 -Dlg_SC_ac_bludgeon_ctc_allies_score_point_0540=我方得分 -Dlg_SC_ac_bludgeon_ctc_allies_score_point_0541=干得不错,各位。 -Dlg_SC_ac_bludgeon_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌方夺取了核心 -Dlg_SC_ac_bludgeon_ctc_enemy_has_core_0510=敌方夺取了核心 -Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=敌方得分了 -Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=我能做得更好. -Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0530=他们得分了 -Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0531=我能做得更好. -Dlg_SC_ac_bludgeon_ctc_player_has_coreCTC_Player_Has_Core=干得漂亮.把核心取夺回来了 -Dlg_SC_ac_bludgeon_ctc_player_has_core_0500=干得漂亮.把核心取夺回来了 -Dlg_SC_ac_bludgeon_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心在我这儿 -Dlg_SC_ac_bludgeon_ctc_this_ai_has_core_0520=核心在我这儿 -Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_01=不,长官. -Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_02=不行. -Dlg_SC_ac_bludgeon_generic_response_no_0310=不,长官. -Dlg_SC_ac_bludgeon_generic_response_no_0311=不行. -Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_01=了解 -Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_02=收到 -Dlg_SC_ac_bludgeon_generic_response_yes_0300=了解 -Dlg_SC_ac_bludgeon_generic_response_yes_0301=收到 -Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我来掩护你 -Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=准备进场. -Dlg_SC_ac_bludgeon_player_order_assistance_required_0120=我来掩护你 -Dlg_SC_ac_bludgeon_player_order_assistance_required_0121=待命中,准备进场。 -Dlg_SC_ac_bludgeon_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=确认目标 -Dlg_SC_ac_bludgeon_player_order_attack_my_target_0100=确认目标 -Dlg_SC_ac_bludgeon_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=开始轰炸 -Dlg_SC_ac_bludgeon_player_order_bomb_my_target_0230=开始轰炸 -Dlg_SC_ac_bludgeon_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突进交火中 -Dlg_SC_ac_bludgeon_player_order_break_and_engage_0210=突进交火中 -Dlg_SC_ac_bludgeon_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=了解,正在防御目标 -Dlg_SC_ac_bludgeon_player_order_defend_my_target_0110=了解,正在防御目标 -Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在护送您的目标 -Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=了解.正在前往护送地点. -Dlg_SC_ac_bludgeon_player_order_escort_my_target_0220=正在护送您的目标 -Dlg_SC_ac_bludgeon_player_order_escort_my_target_0221=了解.正在前往护送地点. -Dlg_SC_ac_bludgeon_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=了解.正在开启'子弹躲闪'模式. -Dlg_SC_ac_bludgeon_player_order_evasive_manoeuvers_0200=了解.正在开启'子弹躲闪'模式. -Dlg_SC_ac_bludgeon_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在向你的位置汇合. -Dlg_SC_ac_bludgeon_player_order_form_up_on_me_0130=正在向你的位置汇合. -Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_01=收工回家 -Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返航 -Dlg_SC_ac_bludgeon_player_order_return_to_base_0240=收工回家 -Dlg_SC_ac_bludgeon_player_order_return_to_base_0241=正在返航 -Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=1型编队指令已确认 -Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=2型编队指令已确认 -Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=3型编队指令已确认 -Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=4型编队指令已确认 -Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0251=1型编队指令已确认 -Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0252=2型编队指令已确认 -Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0253=3型编队指令已确认 -Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0254=4型编队指令已确认 -Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌机已被击落 -Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌机已被击落 -Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0400=敌机已被击落 -Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0401=敌机已被击落 -Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=是友军 -Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fire_0480=是友军 -Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=抱歉.低级错误. -Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fire_0490=是我的错.低级错误. -Dlg_SC_ac_bludgeon_reaction_ejectReaction_Eject=抱歉,这不会再发生了. -Dlg_SC_ac_bludgeon_reaction_eject_0470=抱歉,这不会再发生了. -Dlg_SC_ac_bludgeon_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友方单位被击毁 -Dlg_SC_ac_bludgeon_reaction_friendly_gets_killed_0450=友方单位被击毁 -Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌机来袭 -Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌机正在接近 -Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0420=敌机来袭 -Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0421=敌机正在接近 -Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=正在撤退.我很遗憾 -Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=抱歉,我支撑不住了 -Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0440=正在撤退.我很遗憾 -Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0441=抱歉,机体受损太严重了. -Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干净利落 -Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=打得漂亮 -Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0410=干净利落 -Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0411=射得真准 -Dlg_SC_ac_bludgeon_reaction_rejoining_battleReaction_Rejoining_Battle=重返编队 -Dlg_SC_ac_bludgeon_reaction_rejoining_battle_0430=重返编队 -Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_01=需要支援 -Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_02=也许我总是容易被集火呢. -Dlg_SC_ac_bludgeon_reaction_taking_damage_0460=需要支援. -Dlg_SC_ac_bludgeon_reaction_taking_damage_0461=为什么挨打的总是我. -Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=众人同心,其利断金。(敌人正在给我们惹麻烦,大家全都一起上) -Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=伙计们你们都在哪? -Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0550=敌人正在给我们惹麻烦.大家全都一起上. -Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0551=伙计们你们都在哪? -Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=干得”好“,[我们]输了 -Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zone_0570=干得”好“,[我们]输了 -Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=占领下来了 -Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zone_0560=占领下来了 -Dlg_SC_ac_bullseye_ctc_allies_score_pointCTC_Allies_Score_Point=艳惊四座。(漂亮,朋友们) -Dlg_SC_ac_bullseye_ctc_allies_score_point_0540=艳惊四座。(漂亮,朋友们) -Dlg_SC_ac_bullseye_ctc_enemy_has_coreCTC_Enemy_Has_Core=对面的混蛋拿走了我们的核心 -Dlg_SC_ac_bullseye_ctc_enemy_has_core_0510=对面的混蛋拿走了我们的核心 -Dlg_SC_ac_bullseye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=竖子逆贼.岂容占得先机 (该死.对面取得了优势) -Dlg_SC_ac_bullseye_ctc_enemy_scores_point_0530=竖子逆贼.岂容占得先机 (该死.对面取得了优势) -Dlg_SC_ac_bullseye_ctc_player_has_coreCTC_Player_Has_Core=你拿到了核心 -Dlg_SC_ac_bullseye_ctc_player_has_core_0500=你拿到了核心 -Dlg_SC_ac_bullseye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我拿到了核心 -Dlg_SC_ac_bullseye_ctc_this_ai_has_core_0520=我拿到了核心 -Dlg_SC_ac_bullseye_generic_response_noGeneric_Response_No_01=不 -Dlg_SC_ac_bullseye_generic_response_no_0310=不 -Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_01=对 -Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_02=是 -Dlg_SC_ac_bullseye_generic_response_yes_0300=对 -Dlg_SC_ac_bullseye_generic_response_yes_0301=是 -Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=来了 -Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=好 -Dlg_SC_ac_bullseye_player_order_assistance_required_0120=来了 -Dlg_SC_ac_bullseye_player_order_assistance_required_0121=好 -Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=我在与他们交战 -Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=这帮混蛋交给我了 -Dlg_SC_ac_bullseye_player_order_attack_my_target_0100=我在与他们交战 -Dlg_SC_ac_bullseye_player_order_attack_my_target_0101=这帮混蛋交给我了 -Dlg_SC_ac_bullseye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=神挡杀神 (正在投放炸弹) -Dlg_SC_ac_bullseye_player_order_bomb_my_target_0230=神挡杀神 (正在投放炸弹) -Dlg_SC_ac_bullseye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=放着我来 -Dlg_SC_ac_bullseye_player_order_break_and_engage_0210=放着我来 -Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=同生共死,间关危难 (他们的命就是我的命) -Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=俾守我王。(正在掩护目标) -Dlg_SC_ac_bullseye_player_order_escort_my_target_0220=同生共死,间关危难 (他们的命就是我的命) -Dlg_SC_ac_bullseye_player_order_escort_my_target_0221=俾守我王。(正在掩护目标) -Dlg_SC_ac_bullseye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=把他们都带上 -Dlg_SC_ac_bullseye_player_order_evasive_manoeuvers_0200=把他们都带上 -Dlg_SC_ac_bullseye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正往那飞. -Dlg_SC_ac_bullseye_player_order_form_up_on_me_0130=正往那飞. -Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_01=快回来 (返回基地) -Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_02=收到.正在返航 -Dlg_SC_ac_bullseye_player_order_return_to_base_0240=快回来 (返回基地) -Dlg_SC_ac_bullseye_player_order_return_to_base_0241=收到.正在返航 -Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=指令已确认 -Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=指令已确认 -Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=指令已确认 -Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=指令已确认 -Dlg_SC_ac_bullseye_player_order_witch_to_formation_0251=指令已确认 -Dlg_SC_ac_bullseye_player_order_witch_to_formation_0252=指令已确认 -Dlg_SC_ac_bullseye_player_order_witch_to_formation_0253=指令已确认 -Dlg_SC_ac_bullseye_player_order_witch_to_formation_0254=指令已确认 -Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌已击破! (干掉你了) -Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_02=血溅当场 -Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0400=敌已击破! (干掉你了) -Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0401=血溅当场 -Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=喂! 尔等慎行 (嘿! 你给我注意点) -Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fire_0480=喂! 尔等慎行 (嘿!你给我注意点) -Dlg_SC_ac_bullseye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=哈哈何必动怒? (不要生气了) -Dlg_SC_ac_bullseye_reaction_commiting_friendly_fire_0490=哈哈何必动怒? (不要生气了) -Dlg_SC_ac_bullseye_reaction_ejectReaction_Eject=遁走 (弹射逃生) -Dlg_SC_ac_bullseye_reaction_eject_0470=遁走 (弹射逃生) -Dlg_SC_ac_bullseye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=逝者如斯 (失去了一名友军) -Dlg_SC_ac_bullseye_reaction_friendly_gets_killed_0450=逝者如斯 (失去了一名友军) -Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌星罗云布 (雷达上出现敌人的光点) -Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌势浩荡而至 (一大群的[敌人]正在来袭) -Dlg_SC_ac_bullseye_reaction_incoming_enemies_0420=敌星罗云布 (雷达上出现敌人的光点) -Dlg_SC_ac_bullseye_reaction_incoming_enemies_0421=敌势浩荡而至 (一大群的[敌人]正在来袭) -Dlg_SC_ac_bullseye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=遛了 (我先撤离了) -Dlg_SC_ac_bullseye_reaction_leaving_battle_retreating_0440=遛了 (我先撤离了) -Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=魍魉亦人杰 (对敌人临终前的敬意) -Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=观天火之炎炀 (壮观的爆炸场面) -Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0410=魍魉亦人杰 (对敌人临终前的敬意) -Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0411=观天火之炎炀 (壮观的爆炸场面) -Dlg_SC_ac_bullseye_reaction_rejoining_battleReaction_Rejoining_Battle=呼啊啊啊啊。(战吼) -Dlg_SC_ac_bullseye_reaction_rejoining_battle_0430=呼啊啊啊啊。(战吼) -Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_01=汝等鼠辈,穷极龌龊之能事 (这帮混蛋正在我身后偷袭我) -Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_02=孽畜 (狗娘养的东西) -Dlg_SC_ac_bullseye_reaction_taking_damage_0460=汝等鼠辈,穷极龌龊之能事(这帮混蛋正在我身后偷袭我) -Dlg_SC_ac_bullseye_reaction_taking_damage_0461=孽畜 (狗娘养的东西) -Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=区域告急. -Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=需要帮助 -Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0550=区域告急. -Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0551=需要帮助 -Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=区域失守 -Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zone_0570=区域失守 -Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=这地儿归我们了 -Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zone_0560=这地儿归我们了 -Dlg_SC_ac_deadeye_ctc_allies_score_pointCTC_Allies_Score_Point=我们得分了 -Dlg_SC_ac_deadeye_ctc_allies_score_point_0540=我们得分了 -Dlg_SC_ac_deadeye_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿到了核心 -Dlg_SC_ac_deadeye_ctc_enemy_has_core_0510=他们拿到了核心 -Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=他们得分了 -Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=分归他们了 -Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0530=他们得分了 -Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0531=分归他们了 -Dlg_SC_ac_deadeye_ctc_player_has_coreCTC_Player_Has_Core=你获得了核心 -Dlg_SC_ac_deadeye_ctc_player_has_core_0500=你获得了核心 -Dlg_SC_ac_deadeye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心到手,我的! -Dlg_SC_ac_deadeye_ctc_this_ai_has_core_0520=核心到手,我的! -Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_01=不 -Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_02=还不行 -Dlg_SC_ac_deadeye_generic_response_no_0310=不 -Dlg_SC_ac_deadeye_generic_response_no_0311=还不行 -Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_01=是….长官 -Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_02=是 -Dlg_SC_ac_deadeye_generic_response_yes_0300=是的….长官 -Dlg_SC_ac_deadeye_generic_response_yes_0301=是 -Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=正在路上. -Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我来给你搭把手 -Dlg_SC_ac_deadeye_player_order_assistance_required_0120=正在前往. -Dlg_SC_ac_deadeye_player_order_assistance_required_0121=我会来帮你 -Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=乐意之至. -Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=我发现敌人了 -Dlg_SC_ac_deadeye_player_order_attack_my_target_0100=愿意效劳. -Dlg_SC_ac_deadeye_player_order_attack_my_target_0101=我看到敌人了. -Dlg_SC_ac_deadeye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=重型武器已就位. -Dlg_SC_ac_deadeye_player_order_bomb_my_target_0230=重型武器已就位. -Dlg_SC_ac_deadeye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=重型武器已就位. -Dlg_SC_ac_deadeye_player_order_break_and_engage_0210=重型武器已就位. -Dlg_SC_ac_deadeye_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=我会考虑的. -Dlg_SC_ac_deadeye_player_order_defend_my_target_0110=我会考虑的. -Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=...收到. -Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 -Dlg_SC_ac_deadeye_player_order_escort_my_target_0220=...收到. -Dlg_SC_ac_deadeye_player_order_escort_my_target_0221=正在护送目标 -Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=正在规避 -Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=执行规避动作 -Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0200=正在规避 -Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0201=执行规避动作 -Dlg_SC_ac_deadeye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=移动加入编队中 -Dlg_SC_ac_deadeye_player_order_form_up_on_me_0130=移动加入编队中 -Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_01=空域已清空.正在返回基地 -Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返航 -Dlg_SC_ac_deadeye_player_order_return_to_base_0240=空域已清空.正在返回基地 -Dlg_SC_ac_deadeye_player_order_return_to_base_0241=正在返航 -Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 已确认 -Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 已确认 -Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 已确认 -Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 已确认 -Dlg_SC_ac_deadeye_player_order_witch_to_formation_0251= 已确认 -Dlg_SC_ac_deadeye_player_order_witch_to_formation_0252= 已确认 -Dlg_SC_ac_deadeye_player_order_witch_to_formation_0253= 已确认 -Dlg_SC_ac_deadeye_player_order_witch_to_formation_0254= 已确认 -Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_01=死了. -Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_02=烟消云散 -Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0400=死了. -Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0401=烟消云散 -Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=我是你的队友!一群白痴 -Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fire_0480=我是你的队友!一群白痴 -Dlg_SC_ac_deadeye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=我很抱歉 -Dlg_SC_ac_deadeye_reaction_commiting_friendly_fire_0490=我很抱歉 -Dlg_SC_ac_deadeye_reaction_ejectReaction_Eject=要坠毁了. -Dlg_SC_ac_deadeye_reaction_eject_0470=要坠毁了. -Dlg_SC_ac_deadeye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友军被击毁了 -Dlg_SC_ac_deadeye_reaction_friendly_gets_killed_0450=友军被击毁了 -Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌对目标出现了 -Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌人正在接近 -Dlg_SC_ac_deadeye_reaction_incoming_enemies_0420=敌对目标出现了 -Dlg_SC_ac_deadeye_reaction_incoming_enemies_0421=敌人正在接近 -Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=重新部署. -Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=我受到太多的伤害了. -Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0440=重新部署. -Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0441=我受到太多的伤害了. -Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=漂亮的击杀 -Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=杀得漂亮 -Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0410=漂亮的击杀 -Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0411=杀得漂亮 -Dlg_SC_ac_deadeye_reaction_rejoining_battleReaction_Rejoining_Battle=我回来了 -Dlg_SC_ac_deadeye_reaction_rejoining_battle_0430=我回来了 -Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_01=敌人正在攻击我. -Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_02=我正被敌人攻击. -Dlg_SC_ac_deadeye_reaction_taking_damage_0460=敌人正在攻击我。 -Dlg_SC_ac_deadeye_reaction_taking_damage_0461=我正被敌人攻击。 -Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=你到底要不要来帮忙? -Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=你们就不能动一动手帮帮我?! -Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0550=你到底要不要来帮忙? -Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0551=你们就不能动一动手帮帮我?! -Dlg_SC_ac_dodger_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=区域已丢失 -Dlg_SC_ac_dodger_conquest_lost_control_of_a_zone_0570=区域已丢失 -Dlg_SC_ac_dodger_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域已占领 -Dlg_SC_ac_dodger_conquest_taken_control_of_a_zone_0560=区域已占领 -Dlg_SC_ac_dodger_ctc_allies_score_pointCTC_Allies_Score_Point=去他的!我们得分了! -Dlg_SC_ac_dodger_ctc_allies_score_point_0540=去他的!我们得分了! -Dlg_SC_ac_dodger_ctc_enemy_has_coreCTC_Enemy_Has_Core=我们该死的核心被对面抢走了 -Dlg_SC_ac_dodger_ctc_enemy_has_core_0510=我们该死的核心被对面抢走了 -Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=该死.他们拿分了 -Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=他们拿了一分 -Dlg_SC_ac_dodger_ctc_enemy_scores_point_0530=混蛋.他们拿分了 -Dlg_SC_ac_dodger_ctc_enemy_scores_point_0531=他们拿了一分 -Dlg_SC_ac_dodger_ctc_player_has_coreCTC_Player_Has_Core=核心是你的了,把她带回家吧 -Dlg_SC_ac_dodger_ctc_player_has_core_0500=核心是你的了,把她带回家吧 -Dlg_SC_ac_dodger_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我取得核心了伙计们掩护我的背后 -Dlg_SC_ac_dodger_ctc_this_ai_has_core_0520=我拿到核心了伙计们掩护我的背后 -Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_01=不行 -Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_02=你是不是在逗我?我觉得不行 -Dlg_SC_ac_dodger_generic_response_no_0310=不行 -Dlg_SC_ac_dodger_generic_response_no_0311=你是不是在开玩笑?我觉得不行 -Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_01=收到 -Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_02=好的好的 -Dlg_SC_ac_dodger_generic_response_yes_0300=收到 -Dlg_SC_ac_dodger_generic_response_yes_0301=好的好的 -Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=接下来就交给我吧 -Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我来帮你 -Dlg_SC_ac_dodger_player_order_assistance_required_0120=接下来就交给我吧 -Dlg_SC_ac_dodger_player_order_assistance_required_0121=我来帮你 -Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=他是我的了. -Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=准备好看烟火了吗 -Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=目标已锁定, -Dlg_SC_ac_dodger_player_order_attack_my_target_0100=他是我的了. -Dlg_SC_ac_dodger_player_order_attack_my_target_0101=准备好看烟火了吗 -Dlg_SC_ac_dodger_player_order_attack_my_target_0102=目标已锁定, -Dlg_SC_ac_dodger_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=炸弹已投放 -Dlg_SC_ac_dodger_player_order_bomb_my_target_0230=炸弹已投放 -Dlg_SC_ac_dodger_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=正在打破阵型接战 -Dlg_SC_ac_dodger_player_order_break_and_engage_0210=正在打破阵型接战 -Dlg_SC_ac_dodger_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=感觉我是个称职的保姆,好样的伙计们。 -Dlg_SC_ac_dodger_player_order_defend_my_target_0110=感觉我是个称职的保姆,好样的伙计们。 -Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护航中 -Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=我会把他们带到目的地. -Dlg_SC_ac_dodger_player_order_escort_my_target_0220=护航中 -Dlg_SC_ac_dodger_player_order_escort_my_target_0221=我会把他们带到目的地. -Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=就当他们消失了. -Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=进行规避动作 -Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0200=就当他们消失了. -Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0201=进行规避动作 -Dlg_SC_ac_dodger_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=我正在前往. -Dlg_SC_ac_dodger_player_order_form_up_on_me_0130=我正在路上. -Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回维修 -Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返回基地 -Dlg_SC_ac_dodger_player_order_return_to_base_0240=正在返回维修 -Dlg_SC_ac_dodger_player_order_return_to_base_0241=正在返回基地 -Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=指令已确认 -Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=指令已确认 -Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=指令已确认 -Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=指令已确认 -Dlg_SC_ac_dodger_player_order_witch_to_formation_0251=指令已确认 -Dlg_SC_ac_dodger_player_order_witch_to_formation_0252=指令已确认 -Dlg_SC_ac_dodger_player_order_witch_to_formation_0253=指令已确认 -Dlg_SC_ac_dodger_player_order_witch_to_formation_0254=指令已确认 -Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_01=见鬼去吧. -Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_02=搞定了,队长 -Dlg_SC_ac_dodger_reaction_Gets_a_kill_0400=见鬼去吧. -Dlg_SC_ac_dodger_reaction_Gets_a_kill_0401=搞定了,队长 -Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=该死,你是个傻子吗. -Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fire_0480=该死,你是个傻子吗. -Dlg_SC_ac_dodger_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=该死,对不起 -Dlg_SC_ac_dodger_reaction_commiting_friendly_fire_0490=该死,对不起 -Dlg_SC_ac_dodger_reaction_ejectReaction_Eject=撑不住了.正在紧急弹射. -Dlg_SC_ac_dodger_reaction_eject_0470=撑不住了.正在紧急弹射. -Dlg_SC_ac_dodger_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友军被击毁了 -Dlg_SC_ac_dodger_reaction_friendly_gets_killed_0450=友军被击毁了 -Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_01=侦测到多个目标,正在高速接近 -Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌人来袭 -Dlg_SC_ac_dodger_reaction_incoming_enemies_0420=侦测到多个目标,正在高速接近 -Dlg_SC_ac_dodger_reaction_incoming_enemies_0421=敌人来袭 -Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=我需要点时间修理机体 -Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=你们再坚持一会我还会回来的. -Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0440=正在处理一些小麻烦 -Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0441=你们再坚持一会我还会回来的. -Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=射得真准. -Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=干得不错. -Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0410=射得真准. -Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0411=干得不错. -Dlg_SC_ac_dodger_reaction_rejoining_battleReaction_Rejoining_Battle=放心兄弟们,我回来了 -Dlg_SC_ac_dodger_reaction_rejoining_battle_0430=别担心伙计们,我回来了 -Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_01=对面都骑到我脸上拉屎了! -Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_02=就没人来帮个忙嘛!? -Dlg_SC_ac_dodger_reaction_taking_damage_0460=对面都骑到我脸上拉屎了! -Dlg_SC_ac_dodger_reaction_taking_damage_0461=就没人来帮个忙嘛!? -Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=敌人正在我们的据点,立刻需要支援 -Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=正在争夺据点中,快来帮我 -Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0550=敌人正在我们的据点,立刻需要支援 -Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0551=正在争夺据点中,快来帮我 -Dlg_SC_ac_grudge_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=据点被敌方夺走了 -Dlg_SC_ac_grudge_conquest_lost_control_of_a_zone_0570=据点已丢失 -Dlg_SC_ac_grudge_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域已占领 -Dlg_SC_ac_grudge_conquest_taken_control_of_a_zone_0560=我们占领了据点 -Dlg_SC_ac_grudge_ctc_allies_score_pointCTC_Allies_Score_Point=拿下一分! -Dlg_SC_ac_grudge_ctc_allies_score_point_0540=得分了! -Dlg_SC_ac_grudge_ctc_enemy_has_coreCTC_Enemy_Has_Core=核心被夺走了 -Dlg_SC_ac_grudge_ctc_enemy_has_core_0510=他们抢走了我们的核心 -Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=出乎意料 -Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=无所谓了,他们得了一分 -Dlg_SC_ac_grudge_ctc_enemy_scores_point_0530=出乎意料 -Dlg_SC_ac_grudge_ctc_enemy_scores_point_0531=无所谓了,他们得了一分 -Dlg_SC_ac_grudge_ctc_player_has_coreCTC_Player_Has_Core=好样的,伙计,把核心带回去 -Dlg_SC_ac_grudge_ctc_player_has_core_0500=好样的,伙计,把核心带回去 -Dlg_SC_ac_grudge_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=掩护我!救命!我拿到核心了! -Dlg_SC_ac_grudge_ctc_this_ai_has_core_0520=需要帮助!救命!我拿到核心了! -Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_01=呐,抱歉我不能这么做 -Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_02=毫无意义的做法 -Dlg_SC_ac_grudge_generic_response_no_0310=呐,我很抱歉 -Dlg_SC_ac_grudge_generic_response_no_0311=这么做并没有意义 -Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_01=了解 -Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_02=我同意. -Dlg_SC_ac_grudge_generic_response_yes_0300=收到. -Dlg_SC_ac_grudge_generic_response_yes_0301=我想是的. -Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我马上来了 -Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=正在赶过来掩护你 -Dlg_SC_ac_grudge_player_order_assistance_required_0120=我来了 -Dlg_SC_ac_grudge_player_order_assistance_required_0121=正在前往你的位置进行掩护 -Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=发现目标. -Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=正在与敌人交火. -Dlg_SC_ac_grudge_player_order_attack_my_target_0100=我看到敌人了. -Dlg_SC_ac_grudge_player_order_attack_my_target_0101=交战中. -Dlg_SC_ac_grudge_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=正在等候指令.轰炸进程已开始 -Dlg_SC_ac_grudge_player_order_bomb_my_target_0230=正在待命,轰炸进程已开始 -Dlg_SC_ac_grudge_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突进交火中 -Dlg_SC_ac_grudge_player_order_break_and_engage_0210=正在突进交战中 -Dlg_SC_ac_grudge_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=收到. -Dlg_SC_ac_grudge_player_order_defend_my_target_0110=没问题. -Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护航任务已确认 -Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在对目标进行掩护 -Dlg_SC_ac_grudge_player_order_escort_my_target_0220=护航任务确认 -Dlg_SC_ac_grudge_player_order_escort_my_target_0221=正在护送目标中 -Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=我无法击退他们. -Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=正在撤离. -Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0200=我无法击退他们. -Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0201=正在脱出战场. -Dlg_SC_ac_grudge_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01_01=大家跟我一起列阵. -Dlg_SC_ac_grudge_player_order_form_up_on_me_0130=全体摆好阵线. -Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回基地 -Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_02=我撤了. -Dlg_SC_ac_grudge_player_order_return_to_base_0240=正在返回基地 -Dlg_SC_ac_grudge_player_order_return_to_base_0241=我撤了. -Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=已确认 -Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=已确认 -Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=已确认 -Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=已确认 -Dlg_SC_ac_grudge_player_order_witch_to_formation_0251=已确认 -Dlg_SC_ac_grudge_player_order_witch_to_formation_0252=已确认 -Dlg_SC_ac_grudge_player_order_witch_to_formation_0253=已确认 -Dlg_SC_ac_grudge_player_order_witch_to_formation_0254=已确认 -Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_01=一架敌机已被摧毁 -Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_02=解决一个 -Dlg_SC_ac_grudge_reaction_Gets_a_kill_0400=击毁一架敌机 -Dlg_SC_ac_grudge_reaction_Gets_a_kill_0401=干掉一个 -Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=是哪个蠢家伙打了我? -Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fire_0480=是哪个蠢家伙打了我? -Dlg_SC_ac_grudge_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=啊,我的错。 -Dlg_SC_ac_grudge_reaction_commiting_friendly_fire_0490=哦!抱歉. -Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_01=正在紧急弹射 -Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_02=正在紧急撤离. -Dlg_SC_ac_grudge_reaction_eject_0470=正在紧急弹射 -Dlg_SC_ac_grudge_reaction_eject_0471=正在紧急撤离. -Dlg_SC_ac_grudge_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=队友阵亡了 -Dlg_SC_ac_grudge_reaction_friendly_gets_killed_0450=友方被击毁 -Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人出现了 -Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_02=我看到敌人了. -Dlg_SC_ac_grudge_reaction_incoming_enemies_0420=有敌人来了 -Dlg_SC_ac_grudge_reaction_incoming_enemies_0421=观测到敌机. -Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=开始撤退 -Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=收到.正在撤退. -Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0440=开始撤退 -Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0441=了解.正在撤退. -Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=还不错 -Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=好极了 -Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0410=打得不错 -Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0411=漂亮 -Dlg_SC_ac_grudge_reaction_rejoining_battleReaction_Rejoining_Battle=重返战场 -Dlg_SC_ac_grudge_reaction_rejoining_battle_0430=我回来了 -Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_01=我需要支援 -Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_02=我受到攻击了,但是护盾仍有残余 -Dlg_SC_ac_grudge_reaction_taking_damage_0460=支援在哪!? -Dlg_SC_ac_grudge_reaction_taking_damage_0461=我受到攻击了,但是护盾仍有残余 -Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist=据点正在互相争夺中,所有飞船集合。 -Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistance_0550=据点正在争夺中所有船只集合. -Dlg_SC_ac_hitman_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=对面抢走了我们的据点 -Dlg_SC_ac_hitman_conquest_lost_control_of_a_zone_0570=据点已丢失 -Dlg_SC_ac_hitman_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=这个据点是我们的了 -Dlg_SC_ac_hitman_conquest_taken_control_of_a_zone_0560=据点已占领 -Dlg_SC_ac_hitman_ctc_allies_score_pointCTC_Allies_Score_Point=这一分是我们的 -Dlg_SC_ac_hitman_ctc_allies_score_point_0540=我们拿了一分 -Dlg_SC_ac_hitman_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们夺走了核心.快抢回来 -Dlg_SC_ac_hitman_ctc_enemy_has_core_0510=敌人抢走了我们的核心.快抢回来 -Dlg_SC_ac_hitman_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=对面拿了一分了 -Dlg_SC_ac_hitman_ctc_enemy_scores_point_0530=对面得了一分 -Dlg_SC_ac_hitman_ctc_player_has_coreCTC_Player_Has_Core=把核心带回基地 -Dlg_SC_ac_hitman_ctc_player_has_core_0500=正在护送核心返回基地 -Dlg_SC_ac_hitman_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我取得核心了.请掩护我 -Dlg_SC_ac_hitman_ctc_this_ai_has_core_0520=我获取核心了.请掩护我 -Dlg_SC_ac_hitman_generic_response_noGeneric_Response_No_01=拒绝执行 -Dlg_SC_ac_hitman_generic_response_no_0310=拒绝执行 -Dlg_SC_ac_hitman_generic_response_yesGeneric_Response_Yes_01=了解 -Dlg_SC_ac_hitman_generic_response_yes_0300=了解 -Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=准备好 -Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=来袭了. -Dlg_SC_ac_hitman_player_order_assistance_required_0120=准备好 -Dlg_SC_ac_hitman_player_order_assistance_required_0121=要来了. -Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=攻击.对的 -Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=你做到了. -Dlg_SC_ac_hitman_player_order_attack_my_target_0100=攻击.对的 -Dlg_SC_ac_hitman_player_order_attack_my_target_0101=你做到了. -Dlg_SC_ac_hitman_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸航路已锁定 -Dlg_SC_ac_hitman_player_order_bomb_my_target_0230=轰炸航路已锁定 -Dlg_SC_ac_hitman_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=现在攻击. -Dlg_SC_ac_hitman_player_order_break_and_engage_0210=现在攻击. -Dlg_SC_ac_hitman_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=正在防守 -Dlg_SC_ac_hitman_player_order_defend_my_target_0110=正在防守 -Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在护送 -Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=护送目标 -Dlg_SC_ac_hitman_player_order_escort_my_target_0220=正在护送 -Dlg_SC_ac_hitman_player_order_escort_my_target_0221=护送目标 -Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=正在规避 -Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=规避机动 -Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0200=正在规避 -Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0201=规避机动 -Dlg_SC_ac_hitman_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=收到,向你进发中。 -Dlg_SC_ac_hitman_player_order_form_up_on_me_0130=收到,向你进发中。 -Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回 -Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_02=返回中 -Dlg_SC_ac_hitman_player_order_return_to_base_0240=正在返回 -Dlg_SC_ac_hitman_player_order_return_to_base_0241=返回中 -Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_hitman_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_hitman_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_hitman_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_hitman_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_hitman_reaction_Gets_a_killReaction_Gets_A_Kill=已摧毁敌人 -Dlg_SC_ac_hitman_reaction_Gets_a_kill_0400=已摧毁敌人 -Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=小心友伤. 友军. -Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fire_0480=小心友伤. 友军. -Dlg_SC_ac_hitman_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=抱歉. 我的错. -Dlg_SC_ac_hitman_reaction_commiting_friendly_fire_0490=抱歉. 我的错. -Dlg_SC_ac_hitman_reaction_ejectReaction_Eject=弹射了,祝你好运 -Dlg_SC_ac_hitman_reaction_eject_0470=弹射了,祝你好运 -Dlg_SC_ac_hitman_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友军被击落 -Dlg_SC_ac_hitman_reaction_friendly_gets_killed_0450=友军被击落 -Dlg_SC_ac_hitman_reaction_incoming_enemiesReaction_Incoming_Enemies=敌方接近 -Dlg_SC_ac_hitman_reaction_incoming_enemies_0420=敌方接近 -Dlg_SC_ac_hitman_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=撤退 -Dlg_SC_ac_hitman_reaction_leaving_battle_retreating_0440=撤退 -Dlg_SC_ac_hitman_reaction_player_gets_a_killReaction_Player_Gets_A_Kill=杀得好 -Dlg_SC_ac_hitman_reaction_player_gets_a_kill_0410=杀得好 -Dlg_SC_ac_hitman_reaction_rejoining_battleReaction_Rejoining_Battle=杀手,返回战场 -Dlg_SC_ac_hitman_reaction_rejoining_battle_0430=杀手,返回战场 -Dlg_SC_ac_hitman_reaction_taking_damageReaction_Taking_Damage=遭受攻击,重复,遭受攻击。 -Dlg_SC_ac_hitman_reaction_taking_damage_0460=受到攻击,重复,受到攻击。 -Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我们这里战况非常焦灼. -Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=在这片区域会和. 现在! -Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0550=我们这里战况非常焦灼. -Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0551=在这片区域会和. 现在! -Dlg_SC_ac_outback_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了这个区域 -Dlg_SC_ac_outback_conquest_lost_control_of_a_zone_0570=我们失去了这个区域 -Dlg_SC_ac_outback_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=我们占领了这个区域 -Dlg_SC_ac_outback_conquest_taken_control_of_a_zone_0560=我们占领了这个区域 -Dlg_SC_ac_outback_ctc_allies_score_pointCTC_Allies_Score_Point=喔耶,大家干得漂亮. -Dlg_SC_ac_outback_ctc_allies_score_point_0540=喔耶,大家干得漂亮. -Dlg_SC_ac_outback_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌人拿到了核心! -Dlg_SC_ac_outback_ctc_enemy_has_core_0510=敌人拿到了核心! -Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=加油啊,伙计们,他们得分了. -Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=敌人获得一分. -Dlg_SC_ac_outback_ctc_enemy_scores_point_0510=敌人获得一分. -Dlg_SC_ac_outback_ctc_enemy_scores_point_0511=加油啊,伙计们,他们得分了. -Dlg_SC_ac_outback_ctc_player_has_coreCTC_Player_Has_Core=将核心带回基地 -Dlg_SC_ac_outback_ctc_player_has_core_0500=将核心带回基地 -Dlg_SC_ac_outback_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我已经拿到核心了,长官 -Dlg_SC_ac_outback_ctc_this_ai_has_core_0520=我已经拿到核心了,长官 -Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_01=不 -Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_02=我觉得我可以的. -Dlg_SC_ac_outback_generic_response_no_0310=不 -Dlg_SC_ac_outback_generic_response_no_0311=我觉得我可以的. -Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_01=好的. 没问题. -Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_02=好吧 -Dlg_SC_ac_outback_generic_response_yes_0300=好的. 没问题. -Dlg_SC_ac_outback_generic_response_yes_0301=好吧 -Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=既然你问得这么诚恳... -Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=好吧.别抱怨了. -Dlg_SC_ac_outback_player_order_assistance_required_0120=既然你问得这么诚恳... -Dlg_SC_ac_outback_player_order_assistance_required_0121=好吧.别抱怨了. -Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=还没. -Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=目标已获得. -Dlg_SC_ac_outback_player_order_attack_my_target_0100=还没. -Dlg_SC_ac_outback_player_order_attack_my_target_0101=目标已获得. -Dlg_SC_ac_outback_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=已吹响集结号,准备大举进攻,长官 -Dlg_SC_ac_outback_player_order_bomb_my_target_0230=已吹响集结号,准备大举进攻,长官 -Dlg_SC_ac_outback_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=我来搞定. -Dlg_SC_ac_outback_player_order_break_and_engage_0210=我来搞定. -Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=保护你的目标 -Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=我给他们掩护. -Dlg_SC_ac_outback_player_order_defend_my_target_0110=保护你的目标 -Dlg_SC_ac_outback_player_order_defend_my_target_0111=我给他们掩护. -Dlg_SC_ac_outback_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在护送 -Dlg_SC_ac_outback_player_order_escort_my_target_0220=正在护送 -Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=开始规避 -Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=我会轻松的把他们甩掉. -Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0200=开始规避 -Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0201=我会轻松的把他们甩掉. -Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=像往常一样,我又领先了. -Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在进入编队. -Dlg_SC_ac_outback_player_order_form_up_on_me_0130=像往常一样,我又领先了. -Dlg_SC_ac_outback_player_order_form_up_on_me_0131=正在进入编队. -Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_01=收到.归零原点. -Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_02=我已离开. -Dlg_SC_ac_outback_player_order_return_to_base_0240=收到.归零原点. -Dlg_SC_ac_outback_player_order_return_to_base_0241=我已离开. -Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_outback_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_outback_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_outback_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_outback_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_01=目标已消灭 -Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_02=我干掉了一个 -Dlg_SC_ac_outback_reaction_Gets_a_kill_0400=目标已消灭 -Dlg_SC_ac_outback_reaction_Gets_a_kill_0401=我干掉了一个 -Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=嘿,你个傻瓜,盯着你的敌人 -Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fire_0480=嘿,你个傻瓜,盯着你的敌人 -Dlg_SC_ac_outback_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=别挡我枪线. -Dlg_SC_ac_outback_reaction_commiting_friendly_fire_0490=别挡我枪线. -Dlg_SC_ac_outback_reaction_ejectReaction_Eject_01=我得撤了 -Dlg_SC_ac_outback_reaction_ejectReaction_Eject_02=弹射! -Dlg_SC_ac_outback_reaction_eject_0470=我得撤了 -Dlg_SC_ac_outback_reaction_eject_0471=弹射! -Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=我们失去了一个友军. -Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=这得赖你. -Dlg_SC_ac_outback_reaction_friendly_gets_killed_0450=我们失去了一个友军. -Dlg_SC_ac_outback_reaction_friendly_gets_killed_0451=这得赖你. -Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_01=我们有伴儿了! -Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_02=来了! -Dlg_SC_ac_outback_reaction_incoming_enemies_0420=我们有伴儿了! -Dlg_SC_ac_outback_reaction_incoming_enemies_0421=来了! -Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=我正在撤退 -Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=烦死了. -Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0440=我正在撤退 -Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0441=烦死了. -Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干得漂亮.厉害了 -Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=干得好伙计. -Dlg_SC_ac_outback_reaction_player_gets_a_kill_0410=干得漂亮. 厉害了 -Dlg_SC_ac_outback_reaction_player_gets_a_kill_0411=干得好伙计. -Dlg_SC_ac_outback_reaction_rejoining_battleReaction_Rejoining_Battle=重新接战中, -Dlg_SC_ac_outback_reaction_rejoining_battle_0430=重新接战中, -Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_01=正在被攻击 -Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_02=干,我被攻击了。 -Dlg_SC_ac_outback_reaction_taking_damage_0460=正在被攻击 -Dlg_SC_ac_outback_reaction_taking_damage_0461=干,我被攻击了。 -Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我这儿需要点帮助! -Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=这片区域需要帮助! -Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0550=我这儿需要点帮助! -Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0551=这片区域需要帮助! -Dlg_SC_ac_powpow_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了这个区域,长官! -Dlg_SC_ac_powpow_conquest_lost_control_of_a_zone_0570=我们失去了这个区域,长官! -Dlg_SC_ac_powpow_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域安全,长官 -Dlg_SC_ac_powpow_conquest_taken_control_of_a_zone_0560=区域安全,长官 -Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_01=耶!该走了伙计们.我们获得一分! -Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_02=我们获得一分… -Dlg_SC_ac_powpow_ctc_allies_score_point_0540=耶!该走了伙计们.我们获得一分! -Dlg_SC_ac_powpow_ctc_allies_score_point_0541=我们获得一分… -Dlg_SC_ac_powpow_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌人拿到了核心,长官! -Dlg_SC_ac_powpow_ctc_enemy_has_core_0510=敌人拿到了核心,长官! -Dlg_SC_ac_powpow_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=该死,他们把核心拿回去了 -Dlg_SC_ac_powpow_ctc_enemy_scores_point_0530=该死,他们把核心拿回去了 -Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_01=把她带回家,长官 -Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_02=你拿到了. 快冲! -Dlg_SC_ac_powpow_ctc_player_has_core_0500=把她带回家,长官 -Dlg_SC_ac_powpow_ctc_player_has_core_0501=你拿到了. 快冲! -Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=我…我…拿到了核心,保护我! -Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=取回核心,帮帮我 -Dlg_SC_ac_powpow_ctc_this_ai_has_core_0520=我…我…拿到了核心,保护我! -Dlg_SC_ac_powpow_ctc_this_ai_has_core_0521=取回核心,帮帮我 -Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_01=对不起长官,做不到 -Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_02=我现在做不到,长官 -Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_03=实在不好意思长官,没辙! -Dlg_SC_ac_powpow_generic_response_no_0310=不起长官,做不到 -Dlg_SC_ac_powpow_generic_response_no_0311=我现在做不到,长官 -Dlg_SC_ac_powpow_generic_response_no_0312=实在不好意思长官,没辙! -Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_01=是,长官! -Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_02=会做的. -Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_03=全部收到. -Dlg_SC_ac_powpow_generic_response_yes_0300=是,长官! -Dlg_SC_ac_powpow_generic_response_yes_0301=会做的. -Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我会尽力的,长官 -Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=坚持住长官,我来了! -Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_03=收到.收到!在路上了! -Dlg_SC_ac_powpow_player_order_assistance_required_0120=我会尽力的,长官 -Dlg_SC_ac_powpow_player_order_assistance_required_0121=坚持住长官,我来了! -Dlg_SC_ac_powpow_player_order_assistance_required_0122=收到.收到!在路上了! -Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=收到.正在获取目标,长官... -Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=是,长官 -Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=我会…我会攻击的,长官 -Dlg_SC_ac_powpow_player_order_attack_my_target_0100=收到. 正在获取目标,长官... -Dlg_SC_ac_powpow_player_order_attack_my_target_0101=是,长官 -Dlg_SC_ac_powpow_player_order_attack_my_target_0102=我会…我会攻击的,长官 -Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=正在为您的目标计算轰炸航路,长官 -Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_02=已轰炸您的目标,长官 -Dlg_SC_ac_powpow_player_order_bomb_my_target_0230=正在为您的目标计算轰炸航路,长官 -Dlg_SC_ac_powpow_player_order_bomb_my_target_0231=已轰炸您的目标,长官 -Dlg_SC_ac_powpow_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=正在突破,长官 -Dlg_SC_ac_powpow_player_order_break_and_engage_0210=正在突破,长官 -Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=正在保护您的目标,长官 -Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=因保护任务航道已封锁,长官 -Dlg_SC_ac_powpow_player_order_defend_my_target_0110=正在保护您的目标,长官 -Dlg_SC_ac_powpow_player_order_defend_my_target_0111=因保护任务航道已封锁,长官 -Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在为您的目标保驾护航,长官 -Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=已确认保护您的目标,长官 -Dlg_SC_ac_powpow_player_order_escort_my_target_0220=正在为您的目标保驾护航,长官 -Dlg_SC_ac_powpow_player_order_escort_my_target_0221=已确认保护您的目标,长官 -Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=收到. 开始规避机动,长官 -Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=规避模式...德尔塔... 已初始化,长官 -Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_03=规避机动已确认,长官 -Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0200=收到.开始规避机动,长官 -Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0201=规避机动已确认,长官 -Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在向你编队,长官 -Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在加入编队,长官 -Dlg_SC_ac_powpow_player_order_form_up_on_me_0130=正在向你编队,长官 -Dlg_SC_ac_powpow_player_order_form_up_on_me_0131=正在加入编队,长官 -Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回并维修已确认,长官 -Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_02=现在返航以维修,长官 -Dlg_SC_ac_powpow_player_order_return_to_base_0240=返回并维修已确认,长官 -Dlg_SC_ac_powpow_player_order_return_to_base_0241=现在返航以维修,长官 -Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_powpow_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_powpow_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_powpow_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_powpow_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_01=干掉一个! -Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_02=耶! -Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_03=又少了一个用转向架的家伙! -Dlg_SC_ac_powpow_reaction_Gets_a_kill_0400=干掉一个! -Dlg_SC_ac_powpow_reaction_Gets_a_kill_0401=耶! -Dlg_SC_ac_powpow_reaction_Gets_a_kill_0402=又少了一个用转向架的家伙! -Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=嘿!看好了再开火 -Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fire_0480=嘿!看好了再开火 -Dlg_SC_ac_powpow_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=有病吧.对不起.这种事情不会再发生了. -Dlg_SC_ac_powpow_reaction_commiting_friendly_fire_0490=有病吧.对不起.这种事情不会再发生了. -Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_01=救命! -Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_02=我要弹射了,长官! -Dlg_SC_ac_powpow_reaction_eject_0470=救命! -Dlg_SC_ac_powpow_reaction_eject_0471=我要弹射了,长官! -Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=不! -Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=该死,我们正在失去战友 -Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0450=不! -Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0451=该死,我们正在失去战友 -Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人来了,长官 -Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_02=多个敌机过来了! -Dlg_SC_ac_powpow_reaction_incoming_enemies_0420=敌人来了,长官 -Dlg_SC_ac_powpow_reaction_incoming_enemies_0421=多个敌机过来了! -Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=战斗失败了,长官. -Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=正在撤退,长官 -Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0440=战斗失败了,长官. -Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0441=正在撤退,长官 -Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=射得漂亮,长官 -Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=呦吼!你拿下他了,长官 -Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0410=射得漂亮,长官 -Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0411=呦吼!你拿下他了,长官 -Dlg_SC_ac_powpow_reaction_rejoining_battleReaction_Rejoining_Battle=重新接战中,长官 -Dlg_SC_ac_powpow_reaction_rejoining_battle_0430=重新接战中,长官 -Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_01=我被打了,长官! -Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_02=正在被攻击,长官 -Dlg_SC_ac_powpow_reaction_taking_damage_0460=我被打了,长官! -Dlg_SC_ac_powpow_reaction_taking_damage_0461=正在被攻击,长官 -Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0550=请求帮助保护区域 -Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0551=这里需要帮助 -Dlg_SC_ac_pro_conquest_lost_control_of_a_zone_0570=区域失去了,长官! -Dlg_SC_ac_pro_conquest_taken_control_of_a_zone_0560=区域拿下了,长官 -Dlg_SC_ac_pro_ctc_allies_score_point_0540=大家干得好,我们得分了. -Dlg_SC_ac_pro_ctc_allies_score_point_0541=我们获得一分. -Dlg_SC_ac_pro_ctc_enemy_has_core_0510=敌人正拿着标记物. -Dlg_SC_ac_pro_ctc_enemy_scores_point_0530=该死,他们追上来了 -Dlg_SC_ac_pro_ctc_player_has_core_0500=把它安全地拿回来,长官 -Dlg_SC_ac_pro_ctc_this_ai_has_core_0520=我拿着标记物了,长官 -Dlg_SC_ac_pro_ctc_this_ai_has_core_0521=标记物已撤离. 跟着我. -Dlg_SC_ac_pro_generic_response_no_0310=无法服从,长官. -Dlg_SC_ac_pro_generic_response_no_0311=不,长官. -Dlg_SC_ac_pro_generic_response_yes_0300=好嘞 -Dlg_SC_ac_pro_generic_response_yes_0301=收到 -Dlg_SC_ac_pro_generic_response_yes_0302=清晰收到. -Dlg_SC_ac_pro_player_order_assistance_required_0120=在路上了. -Dlg_SC_ac_pro_player_order_assistance_required_0121=坚持住,我来了. -Dlg_SC_ac_pro_player_order_attack_my_target_0100=好的,正在攻击。 -Dlg_SC_ac_pro_player_order_attack_my_target_0101=正在攻击目标。 -Dlg_SC_ac_pro_player_order_bomb_my_target_0230=轰炸航路已锁定. -Dlg_SC_ac_pro_player_order_break_and_engage_0210=突破编队. -Dlg_SC_ac_pro_player_order_break_and_engage_0211=突破,突破. -Dlg_SC_ac_pro_player_order_defend_my_target_0110=保护目标 -Dlg_SC_ac_pro_player_order_defend_my_target_0111=我会保证他的安全 -Dlg_SC_ac_pro_player_order_escort_my_target_0220=正在护送,长官 -Dlg_SC_ac_pro_player_order_escort_my_target_0221=我会保护它的 -Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0200=规避机动... -Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0201=确认规避机动,长官 -Dlg_SC_ac_pro_player_order_form_up_on_me_0130=正在编队. -Dlg_SC_ac_pro_player_order_form_up_on_me_0131=正在向您靠近. -Dlg_SC_ac_pro_player_order_return_to_base_0240=正在返回基地 -Dlg_SC_ac_pro_player_order_return_to_base_0241=正在返回基地 -Dlg_SC_ac_pro_player_order_witch_to_formation_0251= 确定 -Dlg_SC_ac_pro_player_order_witch_to_formation_0252= 确定 -Dlg_SC_ac_pro_player_order_witch_to_formation_0253= 确定 -Dlg_SC_ac_pro_player_order_witch_to_formation_0254= 确定 -Dlg_SC_ac_pro_reaction_Gets_a_kill_0400=敌人已消灭. -Dlg_SC_ac_pro_reaction_Gets_a_kill_0401=敌人已歼灭 -Dlg_SC_ac_pro_reaction_Gets_a_kill_0402=威胁已清除. -Dlg_SC_ac_pro_reaction_being_hit_by_friendly_fire_0480=喂.看着点儿 -Dlg_SC_ac_pro_reaction_commiting_friendly_fire_0490=该死.对不起. -Dlg_SC_ac_pro_reaction_eject_0470=什么鬼?! -Dlg_SC_ac_pro_reaction_eject_0471=弹射! -Dlg_SC_ac_pro_reaction_friendly_gets_killed_0450=该死. -Dlg_SC_ac_pro_reaction_friendly_gets_killed_0451=友军被击落,长官! -Dlg_SC_ac_pro_reaction_incoming_enemies_0420=已发现威胁,长官 -Dlg_SC_ac_pro_reaction_incoming_enemies_0421=敌人来了 -Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0440=正在向安全距离移动,长官 -Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0441=正在撤退,长官 -Dlg_SC_ac_pro_reaction_player_gets_a_kill_0410=干得漂亮,长官 -Dlg_SC_ac_pro_reaction_player_gets_a_kill_0411=射得漂亮,长官 -Dlg_SC_ac_pro_reaction_rejoining_battle_0430=我回来了,长官. -Dlg_SC_ac_pro_reaction_taking_damage_0460=救命!救命! -Dlg_SC_ac_pro_reaction_taking_damage_0461=敌人在我六点钟方向. -Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我这里需要帮助伙计们 -Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=救命.区域已交战 -Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0550=我这里需要帮助伙计们 -Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0551=救命.区域已交战 -Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域 -Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zone_0570=失去区域 -Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=我们拿下了这个区域 -Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zone_0560=我们拿下了这个区域 -Dlg_SC_ac_rocksteady_ctc_allies_score_pointCTC_Allies_Score_Point=耶!我们获得了一分! -Dlg_SC_ac_rocksteady_ctc_allies_score_point_0540=耶!我们获得了一分! -Dlg_SC_ac_rocksteady_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿到了核心 -Dlg_SC_ac_rocksteady_ctc_enemy_has_core_0510=他们拿到了核心 -Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=他们得分了 -Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=他们获得分数了 -Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0530=他们得分了 -Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0531=他们获得分数了 -Dlg_SC_ac_rocksteady_ctc_player_has_coreCTC_Player_Has_Core=你拿到核心了 -Dlg_SC_ac_rocksteady_ctc_player_has_core_0500=你拿到核心了 -Dlg_SC_ac_rocksteady_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心已撤离 -Dlg_SC_ac_rocksteady_ctc_this_ai_has_core_0520=核心已撤离 -Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_01=不,长官. -Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_02=我不能这么做,长官. -Dlg_SC_ac_rocksteady_generic_response_no_0310=不,长官. -Dlg_SC_ac_rocksteady_generic_response_no_0311=我不能这么做,长官. -Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_01=收到 -Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_02=好嘞. -Dlg_SC_ac_rocksteady_generic_response_yes_0300=收到 -Dlg_SC_ac_rocksteady_generic_response_yes_0301=好嘞. -Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=继续纠缠.我在路上了. -Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我会帮助你 -Dlg_SC_ac_rocksteady_player_order_assistance_required_0120=继续纠缠.我在路上了. -Dlg_SC_ac_rocksteady_player_order_assistance_required_0121=我会帮助你 -Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=待命.确定攻击. -Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=正在与你的目标交战 -Dlg_SC_ac_rocksteady_player_order_attack_my_target_0100=待命.确定攻击. -Dlg_SC_ac_rocksteady_player_order_attack_my_target_0101=正在与你的目标交战 -Dlg_SC_ac_rocksteady_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸航路已启动 -Dlg_SC_ac_rocksteady_player_order_bomb_my_target_0230=轰炸航路已启动 -Dlg_SC_ac_rocksteady_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突破并交战,确认. -Dlg_SC_ac_rocksteady_player_order_break_and_engage_0210=突破并交战,确认. -Dlg_SC_ac_rocksteady_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=保护你的目标 -Dlg_SC_ac_rocksteady_player_order_defend_my_target_0110=保护你的目标 -Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=我可以搞定,长官. -Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=收到,准备护送. -Dlg_SC_ac_rocksteady_player_order_escort_my_target_0220=我可以搞定,长官. -Dlg_SC_ac_rocksteady_player_order_escort_my_target_0221=收到,准备护送. -Dlg_SC_ac_rocksteady_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=正在规避 -Dlg_SC_ac_rocksteady_player_order_evasive_manoeuvers_0200=正在规避 -Dlg_SC_ac_rocksteady_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在加入编队 -Dlg_SC_ac_rocksteady_player_order_form_up_on_me_0130=正在加入编队 -Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_01=收到,返回基地. -Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返回基地,长官. -Dlg_SC_ac_rocksteady_player_order_return_to_base_0240=收到,返回基地. -Dlg_SC_ac_rocksteady_player_order_return_to_base_0241=正在返回,长官。 -Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=请求帮助保护区域 -Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=这里需要帮助 -Dlg_SC_ac_rocksteady_pro_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域,长官! -Dlg_SC_ac_rocksteady_pro_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=获得区域,长官 -Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_01=大伙干得漂亮,我们得分了。 -Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_02=我们获得一分。 -Dlg_SC_ac_rocksteady_pro_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌人正拿着标记物。 -Dlg_SC_ac_rocksteady_pro_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=该死,他们追上来了 -Dlg_SC_ac_rocksteady_pro_ctc_player_has_coreCTC_Player_Has_Core=把它安全地拿回来,长官 -Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=我拿着标记物了,长官 -Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=标记物已撤离,跟着我。 -Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_01=无法服从,长官。 -Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_02=不,长官。 -Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_01=好嘞 -Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_02=收到 -Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_03=清晰收到。 -Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我在路上了。 -Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=坚持住,我来了。 -Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=好的,正在攻击。 -Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=正在攻击目标。 -Dlg_SC_ac_rocksteady_pro_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸航路已锁定。 -Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=正在突破编队。 -Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_02=突破,突破。 -Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=正在保护目标 -Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=我会保证他的安全 -Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在护送,长官 -Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=我会保护它的 -Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避机动... -Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=确认规避动作,长官 -Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在编队。 -Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在向您靠近。 -Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回基地 -Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返回基地 -Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌人已消灭。 -Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人已歼灭 -Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_03=威胁已清除。 -Dlg_SC_ac_rocksteady_pro_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=喂,看着点儿 -Dlg_SC_ac_rocksteady_pro_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=该死,对不起。 -Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_01=什么鬼?! -Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_02=弹射! -Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=该死。 -Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=友军被击落,长官! -Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_01=已发现威胁,长官 -Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌人来了 -Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=正在向安全距离移动,长官 -Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=正在撤退,长官 -Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干得漂亮,长官 -Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=好枪法,长官 -Dlg_SC_ac_rocksteady_pro_reaction_rejoining_battleReaction_Rejoining_Battle=回归战斗,长官。 -Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_01=救命!救命! -Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_02=六点钟方向出现敌人。 -Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_01=干掉一个 -Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人倒下 -Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0400=干掉一个 -Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0401=敌人倒下 -Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=别再对我开枪了 -Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fire_0480=别再对我开枪了 -Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=可恶,抱歉。 -Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fire_0490=可恶,抱歉。 -Dlg_SC_ac_rocksteady_reaction_ejectReaction_Eject=正在弹射! -Dlg_SC_ac_rocksteady_reaction_eject_0470=正在弹射! -Dlg_SC_ac_rocksteady_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=该死!友军倒下了! -Dlg_SC_ac_rocksteady_reaction_friendly_gets_killed_0450=该死!友军倒下了! -Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人来袭 -Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_02=大量敌人接近 -Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0420=敌人来袭 -Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0421=大量敌人接近 -Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=正在撤退 -Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=需要后撤。 -Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0440=正在撤退 -Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0441=需要后撤。 -Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=确认击杀。 -Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=酷啊,你干掉了一个 -Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0410=确认击杀。 -Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0411=酷啊,你干掉了一个 -Dlg_SC_ac_rocksteady_reaction_rejoining_battleReaction_Rejoining_Battle=重新加入战斗,长官。 -Dlg_SC_ac_rocksteady_reaction_rejoining_battle_0430=我回来了,长官。 -Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_01=受到攻击! -Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_02=跟上。需要支援。 -Dlg_SC_ac_rocksteady_reaction_taking_damage_0460=遭到攻击! -Dlg_SC_ac_rocksteady_reaction_taking_damage_0461=跟上。需要支援。 -Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=这个区域需要一些帮助 -Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=来我这儿!正在争夺区域。 -Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0550=这个区域需要一些帮助 -Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0551=来我这儿!正在争夺区域。 -Dlg_SC_ac_sarc_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了区域。 -Dlg_SC_ac_sarc_conquest_lost_control_of_a_zone_0570=我们失去了区域。 -Dlg_SC_ac_sarc_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域是我们的了 -Dlg_SC_ac_sarc_conquest_taken_control_of_a_zone_0560=区域是我们的了 -Dlg_SC_ac_sarc_ctc_allies_score_pointCTC_Allies_Score_Point=快过去!咱们的分数还指望着呢。 -Dlg_SC_ac_sarc_ctc_allies_score_point_0540=快过去!咱们的分数还指望着呢。 -Dlg_SC_ac_sarc_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿到了我们的核心 -Dlg_SC_ac_sarc_ctc_enemy_has_core_0510=他们拿到了我们的核心 -Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=幸运的杂种们得分了 -Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=他们拿了一分 -Dlg_SC_ac_sarc_ctc_enemy_scores_point_0530=幸运的杂种们得分了 -Dlg_SC_ac_sarc_ctc_enemy_scores_point_0531=他们拿了一分 -Dlg_SC_ac_sarc_ctc_player_has_coreCTC_Player_Has_Core=快把核心带回去,现在,立刻,马上 -Dlg_SC_ac_sarc_ctc_player_has_core_0500=快把核心带回去,现在,立刻,马上 -Dlg_SC_ac_sarc_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=拿到核心了。掩护我。 -Dlg_SC_ac_sarc_ctc_this_ai_has_core_0520=拿到核心了。掩护我。 -Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_01=滚蛋 -Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_02=我认为这不是一个明智的决定,长官。 -Dlg_SC_ac_sarc_generic_response_no_0310=滚蛋 -Dlg_SC_ac_sarc_generic_response_no_0311=我认为这不是一个明智的决定,长官。 -Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_01=好嘞 -Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_02=收到。 -Dlg_SC_ac_sarc_generic_response_yes_0300=好嘞 -Dlg_SC_ac_sarc_generic_response_yes_0301=收到。 -Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=需要点儿帮助?马上到 -Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=眨眼就到。 -Dlg_SC_ac_sarc_player_order_assistance_required_0120=需要点儿帮助?马上到 -Dlg_SC_ac_sarc_player_order_assistance_required_0121=眨眼就到。 -Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=目标已获取。 -Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=他已经是个死人了。 -Dlg_SC_ac_sarc_player_order_attack_my_target_0100=目标已获取。 -Dlg_SC_ac_sarc_player_order_attack_my_target_0101=他已经是个死人了。 -Dlg_SC_ac_sarc_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸机动 -Dlg_SC_ac_sarc_player_order_bomb_my_target_0230=轰炸机动 -Dlg_SC_ac_sarc_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=我正在突破 -Dlg_SC_ac_sarc_player_order_break_and_engage_0210=我正在突破 -Dlg_SC_ac_sarc_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=防御中 -Dlg_SC_ac_sarc_player_order_defend_my_target_0110=防御中 -Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护送中 -Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 -Dlg_SC_ac_sarc_player_order_escort_my_target_0220=护送中 -Dlg_SC_ac_sarc_player_order_escort_my_target_0221=正在护送目标 -Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=我要跟丢这个小王八了 -Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=真走运。 -Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0200=我要跟丢了这个小王八了 -Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0201=真走运。 -Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=快进入编队 -Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在编队 -Dlg_SC_ac_sarc_player_order_form_up_on_me_0130=快进入编队 -Dlg_SC_ac_sarc_player_order_form_up_on_me_0131=正在编队 -Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_01=收到。准备返航。 -Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_02=祝好,长官。 -Dlg_SC_ac_sarc_player_order_return_to_base_0240=收到。准备返航。 -Dlg_SC_ac_sarc_player_order_return_to_base_0241=祝好,长官。 -Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 明白 -Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 明白 -Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 -Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 -Dlg_SC_ac_sarc_player_order_witch_to_formation_0251= 明白 -Dlg_SC_ac_sarc_player_order_witch_to_formation_0252= 明白 -Dlg_SC_ac_sarc_player_order_witch_to_formation_0253= 明白 -Dlg_SC_ac_sarc_player_order_witch_to_formation_0254= 明白 -Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_01=粉身碎骨吧,杂种! -Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_02=干掉了 -Dlg_SC_ac_sarc_reaction_Gets_a_kill_0400=粉身碎骨吧,杂种! -Dlg_SC_ac_sarc_reaction_Gets_a_kill_0401=干掉了 -Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=看好了再打,你个该死的蠢货 -Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fire_0480=看好了再打,你个该死的蠢货 -Dlg_SC_ac_sarc_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=别碍事! -Dlg_SC_ac_sarc_reaction_commiting_friendly_fire_0490=别碍事! -Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_01=正在弹射 -Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_02=飞船已毁! -Dlg_SC_ac_sarc_reaction_eject_0470=正在弹射 -Dlg_SC_ac_sarc_reaction_eject_0471=飞船已毁! -Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=我们失去了一个友军 -Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=友军倒下了 -Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0450=我们失去了一个友军 -Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0451=友军倒下了 -Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人来袭! -Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_02=更多敌人来袭 -Dlg_SC_ac_sarc_reaction_incoming_enemies_0420=敌人来袭! -Dlg_SC_ac_sarc_reaction_incoming_enemies_0421=更多敌人来袭 -Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=得撤了 -Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=撤退。 -Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0440=得撤了 -Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0441=撤退。 -Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=漂亮,老兄 -Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=杀得漂亮 -Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0410=漂亮,老兄 -Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0411=杀得漂亮 -Dlg_SC_ac_sarc_reaction_rejoining_battleReaction_Rejoining_Battle=我回来了 -Dlg_SC_ac_sarc_reaction_rejoining_battle_0430=我回来了 -Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_01=这厮摆了我一道 -Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_02=我受伤了 -Dlg_SC_ac_sarc_reaction_taking_damage_0460=这厮摆了我一道! -Dlg_SC_ac_sarc_reaction_taking_damage_0461=我受伤了 -Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=能到这个区域帮我一把吗 -Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=据点快要失守了。 -Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0550=能到这个区域帮我一把吗 -Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0551=区域快要失守了。 -Dlg_SC_ac_showboat_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域 -Dlg_SC_ac_showboat_conquest_lost_control_of_a_zone_0570=失去区域 -Dlg_SC_ac_showboat_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=获得区域 -Dlg_SC_ac_showboat_conquest_taken_control_of_a_zone_0560=获得区域 -Dlg_SC_ac_showboat_ctc_allies_score_pointCTC_Allies_Score_Point=我们得分了。那可是我的人头,你懂的... -Dlg_SC_ac_showboat_ctc_allies_score_point_0540=我们得分了。那可是我的人头,你懂的... -Dlg_SC_ac_showboat_ctc_enemy_has_coreCTC_Enemy_Has_Core=那是我们的核心,快夺回来。 -Dlg_SC_ac_showboat_ctc_enemy_has_core_0510=那是我们的核心,快夺回来。 -Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=嘿!菜鸟,你在送分给敌人! -Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=这简直是扯淡 -Dlg_SC_ac_showboat_ctc_enemy_scores_point_0530=嘿!菜鸟,你在送分给敌人! -Dlg_SC_ac_showboat_ctc_enemy_scores_point_0531=这简直是扯淡 -Dlg_SC_ac_showboat_ctc_player_has_coreCTC_Player_Has_Core=你拿到了核心,快冲!冲! -Dlg_SC_ac_showboat_ctc_player_has_core_0500=你拿到了核心,快冲!冲! -Dlg_SC_ac_showboat_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我拿到了核心,起飞。 -Dlg_SC_ac_showboat_ctc_this_ai_has_core_0520=我拿到了核心,起飞。 -Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_01=不行 -Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_02=浪费我天赋。 -Dlg_SC_ac_showboat_generic_response_no_0310=不行 -Dlg_SC_ac_showboat_generic_response_no_0311=浪费我的天赋。 -Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_01=收到 -Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_02=确实! -Dlg_SC_ac_showboat_generic_response_yes_0300=收到 -Dlg_SC_ac_showboat_generic_response_yes_0301=确实! -Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=别担心,我护着你! -Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=你可欠我一个人情。 -Dlg_SC_ac_showboat_player_order_assistance_required_0120=别担心,我护着你! -Dlg_SC_ac_showboat_player_order_assistance_required_0121=你可欠我一个人情。 -Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=把他留给我 -Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=没有机会了 -Dlg_SC_ac_showboat_player_order_attack_my_target_0100=把他留给我 -Dlg_SC_ac_showboat_player_order_attack_my_target_0101=没有机会了 -Dlg_SC_ac_showboat_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=让火焰,净化一切 -Dlg_SC_ac_showboat_player_order_bomb_my_target_0230=让火焰,净化一切 -Dlg_SC_ac_showboat_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=歇一会! -Dlg_SC_ac_showboat_player_order_break_and_engage_0210=歇一会! -Dlg_SC_ac_showboat_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=搞定他们了。放心。 -Dlg_SC_ac_showboat_player_order_defend_my_target_0110=搞定他们了。放心。 -Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护送中 -Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 -Dlg_SC_ac_showboat_player_order_escort_my_target_0220=护送中 -Dlg_SC_ac_showboat_player_order_escort_my_target_0221=正在护送目标 -Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=闭着眼都能躲开 -Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=甩掉他 -Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0200=闭着眼都能躲开 -Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0201=甩掉他 -Dlg_SC_ac_showboat_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=入队 -Dlg_SC_ac_showboat_player_order_form_up_on_me_0130=入队 -Dlg_SC_ac_showboat_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回空投点 -Dlg_SC_ac_showboat_player_order_return_to_base_0240=返回空投点 -Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 明白 -Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=明白 -Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 -Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 -Dlg_SC_ac_showboat_player_order_witch_to_formation_0251= 明白 -Dlg_SC_ac_showboat_player_order_witch_to_formation_0252= 明白 -Dlg_SC_ac_showboat_player_order_witch_to_formation_0253= 明白 -Dlg_SC_ac_showboat_player_order_witch_to_formation_0254= 明白 -Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_01=你看见了吗!?哇喔喔哦! -Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_02=放弃吧,废物。 -Dlg_SC_ac_showboat_reaction_Gets_a_kill_0400=你看见了吗!?哇喔喔哦! -Dlg_SC_ac_showboat_reaction_Gets_a_kill_0401=放弃吧,废物。 -Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=你个菜鸟。别开枪,自己人! -Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fire_0480=你个菜鸟。别开枪,自己人! -Dlg_SC_ac_showboat_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=谁打的你? -Dlg_SC_ac_showboat_reaction_commiting_friendly_fire_0490=谁打的你? -Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_01=弹出 -Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_02=有挂!我得赶紧跑了 -Dlg_SC_ac_showboat_reaction_eject_0470=弹出 -Dlg_SC_ac_showboat_reaction_eject_0471=有挂!我得赶紧溜了 -Dlg_SC_ac_showboat_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=我就知道他们会玩完 -Dlg_SC_ac_showboat_reaction_friendly_gets_killed_0450=我就知道他们会玩完。 -Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人正在接近 -Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_02=一大波获得功勋的机会要来喽。 -Dlg_SC_ac_showboat_reaction_incoming_enemies_0420=敌人接近 -Dlg_SC_ac_showboat_reaction_incoming_enemies_0421=一大波获得功勋的机会要来喽。 -Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=他们走运了,得回去修一下 -Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=得回去修修,马上回来 -Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0440=他们走运了,得回去修一下 -Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0441=得回去修修,马上回来 -Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=你差一点就赶上我了 -Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=你可真够慢的! -Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0410=你差一点就赶上我了 -Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0411=你可真够慢的! -Dlg_SC_ac_showboat_reaction_rejoining_battleReaction_Rejoining_Battle=重新加入战场 -Dlg_SC_ac_showboat_reaction_rejoining_battle_0430=重新加入战场 -Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_01=碰巧擦到我而已 -Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_02=受到了一丝丝伤害 -Dlg_SC_ac_showboat_reaction_taking_damage_0460=碰巧擦到我而已 -Dlg_SC_ac_showboat_reaction_taking_damage_0461=受到了一丝丝伤害 -Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=能不能来这个区域支援一下? -Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=我这片区域需要支援。 -Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_03=抱歉,帮个忙? -Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0550=能不能来这个区域支援一下? -Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0551=我这片区域需要支援。 -Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0552=能不能来这帮一下忙? -Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域。 -Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zone_0570=失去区域。 -Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=获得区域 -Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zone_0560=获得区域 -Dlg_SC_ac_sidearm_ctc_allies_score_pointCTC_Allies_Score_Point=太好了!我们拿到一分 -Dlg_SC_ac_sidearm_ctc_allies_score_point_0540=太好了!我们拿到一分 -Dlg_SC_ac_sidearm_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿到核心了 -Dlg_SC_ac_sidearm_ctc_enemy_has_core_0510=他们拿到核心了 -Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=敌人得分了。 -Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=无法接受。他们得分了 -Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0530=敌人得分了。 -Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0531=无法接受。他们得分了 -Dlg_SC_ac_sidearm_ctc_player_has_coreCTC_Player_Has_Core=你拿到了核心 -Dlg_SC_ac_sidearm_ctc_player_has_core_0500=你拿到了核心 -Dlg_SC_ac_sidearm_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我拿到核心了 -Dlg_SC_ac_sidearm_ctc_this_ai_has_core_0520=我拿到核心了 -Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_01=不行。长官 -Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_02=恐怕不能如你所愿。 -Dlg_SC_ac_sidearm_generic_response_no_0310=不行。长官 -Dlg_SC_ac_sidearm_generic_response_no_0311=恐怕不能如你所愿。 -Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_01=收到,长官 -Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_02=当然 -Dlg_SC_ac_sidearm_generic_response_yes_0300=收到,长官 -Dlg_SC_ac_sidearm_generic_response_yes_0301=当然 -Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=马上就到 -Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=支援马上就来。 -Dlg_SC_ac_sidearm_player_order_assistance_required_0120=马上就到 -Dlg_SC_ac_sidearm_player_order_assistance_required_0121=支援马上就来。 -Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=敌人来袭 -Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=呃...收到。要来了 -Dlg_SC_ac_sidearm_player_order_attack_my_target_0100=敌人来袭 -Dlg_SC_ac_sidearm_player_order_attack_my_target_0101=呃...收到。要来了 -Dlg_SC_ac_sidearm_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸锁定 -Dlg_SC_ac_sidearm_player_order_bomb_my_target_0230=轰炸锁定 -Dlg_SC_ac_sidearm_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=明白。会找个好法子的。 -Dlg_SC_ac_sidearm_player_order_break_and_engage_0210=明白。会找个好法子的。 -Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=防御中 -Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=移动至防御点。 -Dlg_SC_ac_sidearm_player_order_defend_my_target_0110=防御中 -Dlg_SC_ac_sidearm_player_order_defend_my_target_0111=移动至防御点。 -Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=紧紧保护着目标 -Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=现在,护送目标 -Dlg_SC_ac_sidearm_player_order_escort_my_target_0220=紧紧保护着目标 -Dlg_SC_ac_sidearm_player_order_escort_my_target_0221=现在,护送目标 -Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避机动已开始 -Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=躲开他们,长官。 -Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0200=规避机动已开始 -Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0201=躲开他们,长官。 -Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=听你的 -Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=带路。 -Dlg_SC_ac_sidearm_player_order_form_up_on_me_0130=听你的 -Dlg_SC_ac_sidearm_player_order_form_up_on_me_0131=带路。 -Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回基地 -Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_02=回家 -Dlg_SC_ac_sidearm_player_order_return_to_base_0240=返回基地 -Dlg_SC_ac_sidearm_player_order_return_to_base_0241=回家 -Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=明白 -Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=明白 -Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 -Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 -Dlg_SC_ac_sidearm_player_order_witch_to_formation_0251= 明白 -Dlg_SC_ac_sidearm_player_order_witch_to_formation_0252= 明白 -Dlg_SC_ac_sidearm_player_order_witch_to_formation_0253= 明白 -Dlg_SC_ac_sidearm_player_order_witch_to_formation_0254= 明白 -Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌人已被摧毁。 -Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_02=目标歼灭。 -Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0400=敌人已被摧毁 -Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0401=目标已歼灭。 -Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=停火!友军。 -Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fire_0480=停火!友军。 -Dlg_SC_ac_sidearm_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=该死! -Dlg_SC_ac_sidearm_reaction_commiting_friendly_fire_0490=该死! -Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_01=弹射! -Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_02=弃船! -Dlg_SC_ac_sidearm_reaction_eject_0470=弹射 -Dlg_SC_ac_sidearm_reaction_eject_0471=弃船! -Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=我们失去了一位战士。 -Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=倒霉!友军被击毁了 -Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0450=我们失去了一位战士。 -Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0451=倒霉!Ally destroyed -Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人来袭! -Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_02=检测到敌人。有多个敌人。 -Dlg_SC_ac_sidearm_reaction_incoming_enemies_0420=敌人来袭! -Dlg_SC_ac_sidearm_reaction_incoming_enemies_0421=检测到敌人。有多个敌人。 -Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=后退,长官。 -Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=撤退。 -Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0440=后退,长官。 -Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0441=撤退。 -Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=射的好长官 -Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=利落。 -Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0410=射的好长官 -Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0411=干净利落。 -Dlg_SC_ac_sidearm_reaction_rejoining_battleReaction_Rejoining_Battle=整装待发,长官 -Dlg_SC_ac_sidearm_reaction_rejoining_battle_0430=整装待发,长官 -Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_01=把这些蠢货给我清理干净! -Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_02=我受伤了! -Dlg_SC_ac_sidearm_reaction_taking_damage_0460=把这些蠢货给我清理干净! -Dlg_SC_ac_sidearm_reaction_taking_damage_0461=我受伤了! -Dlg_SC_ac_simulator_afterburners_offlineRace_Afterburners_Offline=助推关闭 -Dlg_SC_ac_simulator_afterburners_offline_2170=助推关闭 -Dlg_SC_ac_simulator_afterburners_onlineRace_Afterburners_Online=助推启用 -Dlg_SC_ac_simulator_afterburners_online_2160=助推启用 -Dlg_SC_ac_simulator_ally_team_scores_1380=你夺取了敌人的核心 -Dlg_SC_ac_simulator_assist_killSim_Game_Player_Assist_Kill=助攻 -Dlg_SC_ac_simulator_assist_kill_1290=助攻 -Dlg_SC_ac_simulator_blue_core_dropped_1400=蓝队核心已废弃 -Dlg_SC_ac_simulator_blue_core_returned_1360=蓝队核心已修复 -Dlg_SC_ac_simulator_blue_losingConquest_Blue_Losing=蓝队已落后 -Dlg_SC_ac_simulator_blue_losing_1440=蓝队已落后 -Dlg_SC_ac_simulator_checkpointRace_Checkpoint=检查点 -Dlg_SC_ac_simulator_checkpoint_1900=检查点 -Dlg_SC_ac_simulator_competitor_destroyedRace_Competitor_Destroyed=对手已被摧毁 -Dlg_SC_ac_simulator_competitor_destroyed_1980=对手已被摧毁 -Dlg_SC_ac_simulator_confirmed_killSim_Game_Player_Has_Confirmed_Kill=敌人已摧毁 -Dlg_SC_ac_simulator_confirmed_kill_1280=敌人已摧毁 -Dlg_SC_ac_simulator_death_in_spaceSim_Player_Death_In_Space=战局重启中,请稍后 -Dlg_SC_ac_simulator_death_in_space_1510=战局重启中,请稍后 -Dlg_SC_ac_simulator_drill_capturedConquest_Item_Captured=已捕获。 -Dlg_SC_ac_simulator_drill_capturedConquest_Item_Drill=演习… -Dlg_SC_ac_simulator_drill_captured_1620=…已捕获。 -Dlg_SC_ac_simulator_drill_captured_1640=演习… -Dlg_SC_ac_simulator_drill_contestedConquest_Item_Contested=…已赢下。 -Dlg_SC_ac_simulator_drill_contestedConquest_Item_Drill=演习… -Dlg_SC_ac_simulator_drill_contested_1610=…已赢下。 -Dlg_SC_ac_simulator_drill_contested_1640=演习… -Dlg_SC_ac_simulator_drill_lostConquest_Item_Drill=演习… -Dlg_SC_ac_simulator_drill_lostConquest_Item_Lost=…失败了。 -Dlg_SC_ac_simulator_drill_lost_1620=…失败了。 -Dlg_SC_ac_simulator_drill_lost_1640=演习… -Dlg_SC_ac_simulator_eighth_placeRace_Eighth_Place=第八名 -Dlg_SC_ac_simulator_eighth_place_2070=第八名 -Dlg_SC_ac_simulator_enemy_core_capturedCTC_Enemy_Core_Captured=已捕获核心 -Dlg_SC_ac_simulator_enemy_core_droppedCTC_Player_Lost_Enemy_Core=核心已掉落 -Dlg_SC_ac_simulator_enemy_core_returnedCTC_Enemy_Core_Returned=核心已经送回 -Dlg_SC_ac_simulator_enemy_final_killBattleRoyale_Enemy_Final_Kill=敌方队伍仅需最后一杀 -Dlg_SC_ac_simulator_enemy_final_killSquadronBattle_Enemy_Team_Final_Kill=敌方队伍仅需最后一杀 -Dlg_SC_ac_simulator_enemy_has_coreCTC_Enemy_Has_Core=敌方势力已获得你的核心 -Dlg_SC_ac_simulator_enemy_team_scores_1370=敌方势力已获得你的核心 -Dlg_SC_ac_simulator_enemy_team_wonSquadronBattle_Enemy_Team_Won=你的队伍输了 -Dlg_SC_ac_simulator_entering_hotzoneRace_Entering_Hotzone=正在进入危险区… -Dlg_SC_ac_simulator_entering_hotzone_1920=正在进入危险区… -Dlg_SC_ac_simulator_fifth_placeRace_Fifth_Place=第五名 -Dlg_SC_ac_simulator_fifth_place_2040=第五名 -Dlg_SC_ac_simulator_final_lapRace_Final_Lap=最后一圈 -Dlg_SC_ac_simulator_final_lap_1850=最后一圈 -Dlg_SC_ac_simulator_finish_lapRace_Finish_Lap=完成这圈 -Dlg_SC_ac_simulator_finish_lap_1830=完成这圈 -Dlg_SC_ac_simulator_first_killSim_Game_Player_Makes_First_Kill=第一滴血 -Dlg_SC_ac_simulator_five_killsSim_Game_Player_Makes_Five_Kills=你拿到了Ace状态 -Dlg_SC_ac_simulator_fourth_placeRace_Fourth_Place=第四名 -Dlg_SC_ac_simulator_fourth_place_2030=第四名 -Dlg_SC_ac_simulator_friendly_core_capturedCTC_Friendly_Core_Captured=敌人已拿到你的核心 -Dlg_SC_ac_simulator_friendly_core_droppedCTC_Friendly_Core_Dropped=敌人丢下了你的核心 -Dlg_SC_ac_simulator_friendly_core_returnedCTC_Friendly_Core_Returned=你的核心已送回 -Dlg_SC_ac_simulator_friendly_final_killSquadronBattle_Friendly_Final_Kill=你的队伍就要取得最终杀敌了 -Dlg_SC_ac_simulator_friendly_team_wonSquadronBattle_Friendly_Team_Won=你方队伍取得胜利 -Dlg_SC_ac_simulator_game_overSim_Game_Over=模拟已停用 -Dlg_SC_ac_simulator_game_over_1270=模拟已停用 -Dlg_SC_ac_simulator_game_startSim_Game_Start=模拟已激活 -Dlg_SC_ac_simulator_game_start_1260=模拟已激活 -Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Battle_Royale=混战模式已启动 -Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Capture_The_Core=核心捕获已启动 -Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Conquest=征服模式已启动 -Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Free_Flight=自由飞行模式已启动 -Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Squadron_Battle=团体战模式已启动 -Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Vanduul_Swarm=剜度潮模式已启动 -Dlg_SC_ac_simulator_game_type_initiated_1000=团体战模式已启动 -Dlg_SC_ac_simulator_game_type_initiated_1010=混战模式已启动 -Dlg_SC_ac_simulator_game_type_initiated_1020=核心捕获已启动 -Dlg_SC_ac_simulator_game_type_initiated_1030=征服模式已启动 -Dlg_SC_ac_simulator_game_type_initiated_1040=自由飞行模式已启动 -Dlg_SC_ac_simulator_game_type_initiated_1050=剜度潮接战 -Dlg_SC_ac_simulator_got_enemy_coreCTC_Player_Got_Enemy_Core=你拿到了敌队的核心 -Dlg_SC_ac_simulator_got_enemy_core_1340=你拿到了敌人的核心 -Dlg_SC_ac_simulator_hazardRace_Hazard=危机 -Dlg_SC_ac_simulator_hazard_1890=危机 -Dlg_SC_ac_simulator_init_blitz_modeRace_Blitz_Mode=启动穆雷杯模拟:闪击战模式 -Dlg_SC_ac_simulator_init_blitz_mode_1790=启动穆雷杯模拟:闪击战模式 -Dlg_SC_ac_simulator_init_rush_modeRace_Rush_Mode=启动穆雷杯模拟:冲刺模式 -Dlg_SC_ac_simulator_init_rush_mode_1780=启动穆雷杯模拟:冲刺模式 -Dlg_SC_ac_simulator_iris_closingRace_Iris_Closing=警告:接近检查点 -Dlg_SC_ac_simulator_iris_closing_2190=警告:接近检查点 -Dlg_SC_ac_simulator_lap_recordRace_Lap_Record=新的个人单圈记录 -Dlg_SC_ac_simulator_lap_record_1840=新的个人单圈记录 -Dlg_SC_ac_simulator_laps_remainingRace_Lap_Remaining=剩余圈数 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_01=一 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_02=两 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_03=三 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_04=四 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_05=五 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_06=六 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_07=七 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_08=八 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_09=九 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_10=十 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remaining=剩余圈数 -Dlg_SC_ac_simulator_laps_remaining_2180=剩余圈数 -Dlg_SC_ac_simulator_laps_remaining_2181=剩余圈数 -Dlg_SC_ac_simulator_laps_remaining_2200=一 -Dlg_SC_ac_simulator_laps_remaining_2210=二 -Dlg_SC_ac_simulator_laps_remaining_2220=三 -Dlg_SC_ac_simulator_laps_remaining_2230=四 -Dlg_SC_ac_simulator_laps_remaining_2240=五 -Dlg_SC_ac_simulator_laps_remaining_2250=六 -Dlg_SC_ac_simulator_laps_remaining_2260=七 -Dlg_SC_ac_simulator_laps_remaining_2270=八 -Dlg_SC_ac_simulator_laps_remaining_2280=九 -Dlg_SC_ac_simulator_laps_remaining_2290=十 -Dlg_SC_ac_simulator_leading_raceRace_Leading_Race=你正领跑比赛 -Dlg_SC_ac_simulator_leading_race_1860=你正领跑比赛 -Dlg_SC_ac_simulator_leaving_hotzoneRace_Leaving_Hotzone=离开危险区域… -Dlg_SC_ac_simulator_leaving_hotzone_1930=离开危险区域… -Dlg_SC_ac_simulator_leaving_mapSim_Player_Leaving_Map=警告。你正接近模拟程序边界 -Dlg_SC_ac_simulator_leaving_map_1480=警告你正接近模拟程序边界 -Dlg_SC_ac_simulator_lose_whitewashConquest_Lose_Whitewash=敌人占领了所有地区,这次模拟将会失败于... -Dlg_SC_ac_simulator_lose_whitewash_1460=敌人占领了所有地区,这次模拟将会失败于... -Dlg_SC_ac_simulator_lost_ally_core_1330=你的队伍失去了核心 -Dlg_SC_ac_simulator_lost_leadRace_Lost_Lead=你失去了领先地位 -Dlg_SC_ac_simulator_lost_lead_1870=你失去了领先地位 -Dlg_SC_ac_simulator_lost_raceRace_Lost_Race=你输掉了比赛 -Dlg_SC_ac_simulator_lost_race_2080=你输掉了比赛 -Dlg_SC_ac_simulator_multiplayer_introductionRace_Blitz_Mode=正在启动穆雷杯竞速模拟比赛 -Dlg_SC_ac_simulator_new_lap_recordRace_New_Lap_Record=新圈速纪录 -Dlg_SC_ac_simulator_new_lap_record_2110=新圈速纪录 -Dlg_SC_ac_simulator_new_personal_race_recordRace_New_Race_Record_02=新比赛纪录 -Dlg_SC_ac_simulator_player_ace_killedSim_Game_Player_Is_Ace_Killed=你的Ace状态已结束 -Dlg_SC_ac_simulator_player_final_killBattleRoyale_Player_Final_Kill=你需要一个最终击杀 -Dlg_SC_ac_simulator_player_kills_aceSim_Game_Player_Kills_Ace=Ace 已被击杀 -Dlg_SC_ac_simulator_player_losesBattleRoyale_Player_Loses=你输了! -Dlg_SC_ac_simulator_player_winsBattleRoyale_Player_Wins=你赢了 -Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Captured=…已占领。 -Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Pylon=铁塔… -Dlg_SC_ac_simulator_pylon_captured_1600=铁塔… -Dlg_SC_ac_simulator_pylon_captured_1620=…已占领。 -Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Contested=…争夺中。 -Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Pylon=铁塔… -Dlg_SC_ac_simulator_pylon_contested_1600=铁塔… -Dlg_SC_ac_simulator_pylon_contested_1610=…争夺中。 -Dlg_SC_ac_simulator_pylon_lostConquest_Item_Lost=…失去。 -Dlg_SC_ac_simulator_pylon_lostConquest_Item_Pylon=铁塔… -Dlg_SC_ac_simulator_pylon_lost_1600=铁塔… -Dlg_SC_ac_simulator_pylon_lost_1620=…失去。 -Dlg_SC_ac_simulator_race_abandonedRace_Abandoned=比赛已放弃 -Dlg_SC_ac_simulator_race_abandoned_1950=比赛已放弃 -Dlg_SC_ac_simulator_race_completeRace_Complete=比赛结束 -Dlg_SC_ac_simulator_race_complete_1880=比赛结束 -Dlg_SC_ac_simulator_race_mode_initialiseRace_Mode_Initialise=正在启动穆雷杯竞速模拟比赛 -Dlg_SC_ac_simulator_race_mode_initialise_1810=正在启动穆雷杯竞速模拟比赛 -Dlg_SC_ac_simulator_race_startRace_Start=3,2,1...开始 -Dlg_SC_ac_simulator_race_start_1820=3,2,1...开始 -Dlg_SC_ac_simulator_racer_quitRace_Racer_Quit=对手已离开比赛 -Dlg_SC_ac_simulator_racer_quit_1960=对手已离开比赛 -Dlg_SC_ac_simulator_rearming_shipRace_Rearming_Ship=重新武装飞船 -Dlg_SC_ac_simulator_rearming_ship_2100=重新武装飞船 -Dlg_SC_ac_simulator_red_core_dropped_1390=红色核心已废弃 -Dlg_SC_ac_simulator_red_core_returned_1350=红色核心已恢复 -Dlg_SC_ac_simulator_red_losingConquest_Red_Losing=红队落后了 -Dlg_SC_ac_simulator_red_losing_1450=红队落后了 -Dlg_SC_ac_simulator_repairs_initiatedRace_Repairs_Initiated=开始维修 -Dlg_SC_ac_simulator_repairs_initiated_2090=开始维修 -Dlg_SC_ac_simulator_respawnSim_Player_Respawn=等待重整 -Dlg_SC_ac_simulator_respawn_1500=等待重整 -Dlg_SC_ac_simulator_second_placeRace_Second_Place=第二名 -Dlg_SC_ac_simulator_second_place_2010=第二名 -Dlg_SC_ac_simulator_seventh_placeRace_Seventh_Place=第七名 -Dlg_SC_ac_simulator_seventh_place_2060=第七名 -Dlg_SC_ac_simulator_shields_offlineRace_Shields_Offline=护盾已离线 -Dlg_SC_ac_simulator_shields_offline_2150=护盾已离线 -Dlg_SC_ac_simulator_shields_onlineRace_Shields_Online=护盾已上线 -Dlg_SC_ac_simulator_shields_online_2140=护盾已上线 -Dlg_SC_ac_simulator_single_player_introductionRace_Rush_Mode=正在启动穆雷杯练习模拟 -Dlg_SC_ac_simulator_sixth_placeRace_Sixth_Place=第六名 -Dlg_SC_ac_simulator_sixth_place_2050=第六名 -Dlg_SC_ac_simulator_survival_all_allies_lostSurvival_All_Allies_Lost=所有友方都已阵亡 -Dlg_SC_ac_simulator_survival_all_allies_lost_1100=所有友方都已阵亡 -Dlg_SC_ac_simulator_survival_ally_lostSurvival_Ally_Lost=友方阵亡 -Dlg_SC_ac_simulator_survival_ally_lost_1110=友方阵亡 -Dlg_SC_ac_simulator_survival_boss_wave_defeatedSurvival_Boss_Wave_Defeated=精英单位已消灭。 -Dlg_SC_ac_simulator_survival_boss_wave_defeated_1140=精英单位已消灭。 -Dlg_SC_ac_simulator_survival_boss_wave_incomingSurvival_Boss_Wave_Incoming=Contact:精英单位即将到达。 -Dlg_SC_ac_simulator_survival_boss_wave_incoming_1130=Contact:精英单位即将到达。 -Dlg_SC_ac_simulator_survival_destroyed_waveSurvival_Destroyed_Wave=所有敌人都已消灭 -Dlg_SC_ac_simulator_survival_destroyed_wave_1080=所有敌人都已消灭 -Dlg_SC_ac_simulator_survival_game_overSurvival_Game_Over=模拟结束 -Dlg_SC_ac_simulator_survival_game_over_1120=模拟结束 -Dlg_SC_ac_simulator_survival_player_defeatSurvival_Player_Defeat=目标未达成 -Dlg_SC_ac_simulator_survival_player_defeat_1090=目标未达成 -Dlg_SC_ac_simulator_survival_repairs_commenceSurvival_Repairs_Commence=按住自动维修。 -Dlg_SC_ac_simulator_survival_repairs_commence_1150=按住自动维修。 -Dlg_SC_ac_simulator_survival_wave_incomingSurvival_Wave_Incoming=警告:范围内有多个敌人 -Dlg_SC_ac_simulator_survival_wave_incoming_1060= -Dlg_SC_ac_simulator_team_joinTeam_Join_01=蓝队 -Dlg_SC_ac_simulator_team_joinTeam_Join_02=连接到... -Dlg_SC_ac_simulator_team_joinTeam_Win_01=红队 -Dlg_SC_ac_simulator_team_join_1300=红队 -Dlg_SC_ac_simulator_team_join_1310=蓝队 -Dlg_SC_ac_simulator_team_join_1490=连接到... -Dlg_SC_ac_simulator_team_winTeam_Join_01=蓝队 -Dlg_SC_ac_simulator_team_winTeam_Win_01=红队 -Dlg_SC_ac_simulator_team_winTeam_Win_03=胜利 -Dlg_SC_ac_simulator_team_win_1300=红队 -Dlg_SC_ac_simulator_team_win_1310=蓝队 -Dlg_SC_ac_simulator_team_win_1320=胜利 -Dlg_SC_ac_simulator_third_placeRace_Third_Place=第三名 -Dlg_SC_ac_simulator_third_place_2020=第三名 -Dlg_SC_ac_simulator_time_extensionRace_Time_Extension=加时 -Dlg_SC_ac_simulator_time_extension_1990=加时 -Dlg_SC_ac_simulator_weapons_disabledRace_Weapons_Disabled=武器已禁用 -Dlg_SC_ac_simulator_weapons_disabled_2130=武器已禁用 -Dlg_SC_ac_simulator_weapons_enabledRace_Weapons_Enabled=武器已启用 -Dlg_SC_ac_simulator_weapons_enabled_2120=武器已启用 -Dlg_SC_ac_simulator_weapons_lockedRace_Weapons_Locked=Race Mode Initiated:武器保险已打开 -Dlg_SC_ac_simulator_weapons_locked_1800=Race Mode Initiated:武器保险已打开 -Dlg_SC_ac_simulator_win_raceRace_Win_Race=你赢得了比赛! -Dlg_SC_ac_simulator_win_race_2000=你赢得了比赛! -Dlg_SC_ac_simulator_win_whitewashConquest_Win_Whitewash=友方已占领所有区域,本次模拟将成功于... -Dlg_SC_ac_simulator_win_whitewash_1470=友方已占领所有区域,本次模拟将成功于... -Dlg_SC_ac_simulator_wrong_directionRace_Wrong_Direction=方向错误 -Dlg_SC_ac_simulator_wrong_direction_1910=方向错误 -Dlg_SC_ac_simulator_zone_number_contestedCount_00=零 -Dlg_SC_ac_simulator_zone_number_contestedCount_01=一 -Dlg_SC_ac_simulator_zone_number_contestedCount_02=二 -Dlg_SC_ac_simulator_zone_number_contestedCount_03=三 -Dlg_SC_ac_simulator_zone_number_contestedCount_04=四 -Dlg_SC_ac_simulator_zone_number_contestedCount_05=五 -Dlg_SC_ac_simulator_zone_number_contestedCount_06=六 -Dlg_SC_ac_simulator_zone_number_contestedCount_07=七 -Dlg_SC_ac_simulator_zone_number_contestedCount_08=八 -Dlg_SC_ac_simulator_zone_number_contestedCount_09=九 -Dlg_SC_ac_simulator_zone_number_contestedCount_10=十 -Dlg_SC_ac_simulator_zone_number_contestedZone_Number_Contested=敌人正在进攻区域 -Dlg_SC_ac_simulator_zone_number_contested_1160=十 -Dlg_SC_ac_simulator_zone_number_contested_1170=九 -Dlg_SC_ac_simulator_zone_number_contested_1180=八 -Dlg_SC_ac_simulator_zone_number_contested_1190=七 -Dlg_SC_ac_simulator_zone_number_contested_1200=六 -Dlg_SC_ac_simulator_zone_number_contested_1210=五 -Dlg_SC_ac_simulator_zone_number_contested_1220=四 -Dlg_SC_ac_simulator_zone_number_contested_1230=三 -Dlg_SC_ac_simulator_zone_number_contested_1240=二 -Dlg_SC_ac_simulator_zone_number_contested_1250=一 -Dlg_SC_ac_simulator_zone_number_contested_1251=零 -Dlg_SC_ac_simulator_zone_number_contested_1410=敌人正在进攻区域 -Dlg_SC_ac_simulator_zone_number_lostCount_00=零 -Dlg_SC_ac_simulator_zone_number_lostCount_01=一 -Dlg_SC_ac_simulator_zone_number_lostCount_02=二 -Dlg_SC_ac_simulator_zone_number_lostCount_03=三 -Dlg_SC_ac_simulator_zone_number_lostCount_04=四 -Dlg_SC_ac_simulator_zone_number_lostCount_05=五 -Dlg_SC_ac_simulator_zone_number_lostCount_06=六 -Dlg_SC_ac_simulator_zone_number_lostCount_07=七 -Dlg_SC_ac_simulator_zone_number_lostCount_08=八 -Dlg_SC_ac_simulator_zone_number_lostCount_09=九 -Dlg_SC_ac_simulator_zone_number_lostCount_10=十 -Dlg_SC_ac_simulator_zone_number_lostZone_Number_Lost=敌人占领了区域 -Dlg_SC_ac_simulator_zone_number_lost_1160=十 -Dlg_SC_ac_simulator_zone_number_lost_1170=九 -Dlg_SC_ac_simulator_zone_number_lost_1180=八 -Dlg_SC_ac_simulator_zone_number_lost_1190=七 -Dlg_SC_ac_simulator_zone_number_lost_1200=六 -Dlg_SC_ac_simulator_zone_number_lost_1210=五 -Dlg_SC_ac_simulator_zone_number_lost_1220=四 -Dlg_SC_ac_simulator_zone_number_lost_1230=三 -Dlg_SC_ac_simulator_zone_number_lost_1240=二 -Dlg_SC_ac_simulator_zone_number_lost_1250=一 -Dlg_SC_ac_simulator_zone_number_lost_1251=零 -Dlg_SC_ac_simulator_zone_number_lost_1420=敌人占领了区域 -Dlg_SC_ac_simulator_zone_number_takenCount_00=零 -Dlg_SC_ac_simulator_zone_number_takenCount_01=一 -Dlg_SC_ac_simulator_zone_number_takenCount_02=二 -Dlg_SC_ac_simulator_zone_number_takenCount_03=三 -Dlg_SC_ac_simulator_zone_number_takenCount_04=四 -Dlg_SC_ac_simulator_zone_number_takenCount_05=五 -Dlg_SC_ac_simulator_zone_number_takenCount_06=六 -Dlg_SC_ac_simulator_zone_number_takenCount_07=七 -Dlg_SC_ac_simulator_zone_number_takenCount_08=八 -Dlg_SC_ac_simulator_zone_number_takenCount_09=九 -Dlg_SC_ac_simulator_zone_number_takenCount_10=十 -Dlg_SC_ac_simulator_zone_number_takenTeam_Join_01=蓝队 -Dlg_SC_ac_simulator_zone_number_takenTeam_Win_01=红队 -Dlg_SC_ac_simulator_zone_number_takenZone_Number_Taken=占领了区域 -Dlg_SC_ac_simulator_zone_number_taken_1160=十 -Dlg_SC_ac_simulator_zone_number_taken_1170=九 -Dlg_SC_ac_simulator_zone_number_taken_1180=八 -Dlg_SC_ac_simulator_zone_number_taken_1190=七 -Dlg_SC_ac_simulator_zone_number_taken_1200=六 -Dlg_SC_ac_simulator_zone_number_taken_1210=五 -Dlg_SC_ac_simulator_zone_number_taken_1220=四 -Dlg_SC_ac_simulator_zone_number_taken_1230=三 -Dlg_SC_ac_simulator_zone_number_taken_1240=二 -Dlg_SC_ac_simulator_zone_number_taken_1250=一 -Dlg_SC_ac_simulator_zone_number_taken_1251=零 -Dlg_SC_ac_simulator_zone_number_taken_1300=红队 -Dlg_SC_ac_simulator_zone_number_taken_1310=蓝队 -Dlg_SC_ac_simulator_zone_number_taken_1430=占领了区域 -Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=这个区域需要点儿帮助。 -Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=他们正试图夺取这个区域。兄弟们帮个忙? -Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0550=这个区域需要来点帮助。 -Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0551=他们正试图夺取这个区域。兄弟们帮个忙? -Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了这个区域。 -Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zone_0570=我们失去了这个区域。 -Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=这个区域是我们的了 -Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zone_0560=这个区域是我们的了 -Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_01=干得漂亮,伙计们! -Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_02=厉害! -Dlg_SC_ac_slingshot_ctc_allies_score_point_0540=干得漂亮,伙计们! -Dlg_SC_ac_slingshot_ctc_allies_score_point_0541=厉害! -Dlg_SC_ac_slingshot_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们取得核心了 -Dlg_SC_ac_slingshot_ctc_enemy_has_core_0510=他们取得核心了 -Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=对方得分。 -Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=我们正任由他们得分! -Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0530=对方得分。 -Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0531=我们正任由他们得分! -Dlg_SC_ac_slingshot_ctc_player_has_coreCTC_Player_Has_Core=你取得核心了,长官 -Dlg_SC_ac_slingshot_ctc_player_has_core_0500=你取得核心了,长官 -Dlg_SC_ac_slingshot_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我取得核心了,长官 -Dlg_SC_ac_slingshot_ctc_this_ai_has_core_0520=我取得核心了,长官 -Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_01=呃,拒绝 -Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_02=恕难从命,长官。 -Dlg_SC_ac_slingshot_generic_response_no_0310=呃,拒绝 -Dlg_SC_ac_slingshot_generic_response_no_0311=恕难从命,长官。 -Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_01=收到 -Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_02=是,长官 -Dlg_SC_ac_slingshot_generic_response_yes_0300=收到 -Dlg_SC_ac_slingshot_generic_response_yes_0301=是,长官 -Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=收到。接战 -Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=坚持住。支援在路上。 -Dlg_SC_ac_slingshot_player_order_assistance_required_0120=收到。接战 -Dlg_SC_ac_slingshot_player_order_assistance_required_0121=坚持住。支援在路上。 -Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=正在攻击目标 -Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=行动 -Dlg_SC_ac_slingshot_player_order_attack_my_target_0100=正在攻击目标 -Dlg_SC_ac_slingshot_player_order_attack_my_target_0101=行动 -Dlg_SC_ac_slingshot_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸已发起 -Dlg_SC_ac_slingshot_player_order_bomb_my_target_0230=轰炸已发起 -Dlg_SC_ac_slingshot_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=脱离阵型,开始攻击 -Dlg_SC_ac_slingshot_player_order_break_and_engage_0210=脱离阵型,开始攻击 -Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=正在防御目标 -Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=马上就去。我会确保他们的安全。 -Dlg_SC_ac_slingshot_player_order_defend_my_target_0110=正在防御目标 -Dlg_SC_ac_slingshot_player_order_defend_my_target_0111=马上就去。我会确保他们的安全。 -Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=开始护送。 -Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 -Dlg_SC_ac_slingshot_player_order_escort_my_target_0220=开始护送。 -Dlg_SC_ac_slingshot_player_order_escort_my_target_0221=正在护送目标 -Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=收到。见缝插针 -Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=希望他们已经准备好了。 -Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0200=收到。见缝插针 -Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0201=希望他们已经准备好了。 -Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=跟我来 -Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在加入编队 -Dlg_SC_ac_slingshot_player_order_form_up_on_me_0130=跟我来 -Dlg_SC_ac_slingshot_player_order_form_up_on_me_0131=正在加入编队 -Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_01=收到。基地见。 -Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_02=同意。返回 -Dlg_SC_ac_slingshot_player_order_return_to_base_0240=收到。基地见。 -Dlg_SC_ac_slingshot_player_order_return_to_base_0241=同意。返回 -Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 明白 -Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 明白 -Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 -Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 -Dlg_SC_ac_slingshot_player_order_witch_to_formation_0251= 明白 -Dlg_SC_ac_slingshot_player_order_witch_to_formation_0252= 明白 -Dlg_SC_ac_slingshot_player_order_witch_to_formation_0253= 明白 -Dlg_SC_ac_slingshot_player_order_witch_to_formation_0254= 明白 -Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_01=目标已被击毙。 -Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_02=一发入魂。 -Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0400=目标已被击毙。 -Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0401=一发入魂。 -Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=呃啊!注意! -Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fire_0480=呃啊!注意! -Dlg_SC_ac_slingshot_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=抱歉,抱歉 -Dlg_SC_ac_slingshot_reaction_commiting_friendly_fire_0490=抱歉,抱歉 -Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_01=正在弹射 -Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_02=我的飞船不行了。得撤了。 -Dlg_SC_ac_slingshot_reaction_eject_0470=正在弹射 -Dlg_SC_ac_slingshot_reaction_eject_0471=我的飞船不行了。得撤了。 -Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=我们失去一个队友 -Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=干,他被击落了 -Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0450=我们失去一个队友 -Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0451=干,他被击落了 -Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_01=有敌人要来了 -Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_02=发现敌人 -Dlg_SC_ac_slingshot_reaction_incoming_enemies_0420=有敌人要来了 -Dlg_SC_ac_slingshot_reaction_incoming_enemies_0421=发现敌人 -Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=正在撤退 -Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=撤退。我一定会回来的 -Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0440=正在撤退 -Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0441=撤退。我一定会回来的 -Dlg_SC_ac_slingshot_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=(no line) -Dlg_SC_ac_slingshot_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=(no line) -Dlg_SC_ac_slingshot_reaction_player_gets_a_kill_0410=(no line) -Dlg_SC_ac_slingshot_reaction_rejoining_battleReaction_Rejoining_Battle=重新加入战斗,长官。 -Dlg_SC_ac_slingshot_reaction_rejoining_battle_0430=重新加入战斗,长官。 -Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_01=受到攻击。 -Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_02=遭受敌人攻击! -Dlg_SC_ac_slingshot_reaction_taking_damage_0460=受到攻击。 -Dlg_SC_ac_slingshot_reaction_taking_damage_0461=遭受敌人攻击! -Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我需要人来帮我守住这地方 -Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=帮个忙? -Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0550=我需要人来帮我守住这地方 -Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0551=帮个忙? -Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了对这块区域的控制,长官 -Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zone_0570=我们失去了对这块区域的控制,长官 -Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=这块区域是我们的了! -Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zone_0560=这块区域是我们的了! -Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_01=哇喔!再接再厉 -Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_02=我们拿了一分。 -Dlg_SC_ac_spitfire_ctc_allies_score_point_0540=哇喔!再接再厉 -Dlg_SC_ac_spitfire_ctc_allies_score_point_0541=我们拿了一分。 -Dlg_SC_ac_spitfire_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌方获得了核心! -Dlg_SC_ac_spitfire_ctc_enemy_has_core_0510=敌方获得了核心! -Dlg_SC_ac_spitfire_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=狗屎! -Dlg_SC_ac_spitfire_ctc_enemy_scores_point_0530=狗屎! -Dlg_SC_ac_spitfire_ctc_player_has_coreCTC_Player_Has_Core=你获得了核心! -Dlg_SC_ac_spitfire_ctc_player_has_core_0500=你获得了核心! -Dlg_SC_ac_spitfire_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我取得了核心,长官 -Dlg_SC_ac_spitfire_ctc_this_ai_has_core_0520=我取得了核心,长官 -Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_01=拒绝 -Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_02=我拒绝 -Dlg_SC_ac_spitfire_generic_response_no_0310=拒绝 -Dlg_SC_ac_spitfire_generic_response_no_0311=我拒绝 -Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_01=是,长官。 -Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_02=收到 -Dlg_SC_ac_spitfire_generic_response_yes_0300=是,长官。 -Dlg_SC_ac_spitfire_generic_response_yes_0301=收到 -Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=正在回应。 -Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我来了。 -Dlg_SC_ac_spitfire_player_order_assistance_required_0120=正在回应。 -Dlg_SC_ac_spitfire_player_order_assistance_required_0121=我来了。 -Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=正在进攻。 -Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=正在开火,长官。 -Dlg_SC_ac_spitfire_player_order_attack_my_target_0100=正在进攻。 -Dlg_SC_ac_spitfire_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸目标。 -Dlg_SC_ac_spitfire_player_order_bomb_my_target_0230=轰炸目标。 -Dlg_SC_ac_spitfire_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=正在搜索,长官。 -Dlg_SC_ac_spitfire_player_order_break_and_engage_0210=正在搜索,长官。 -Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=没人能靠近它,长官 -Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=我保护它,长官。 -Dlg_SC_ac_spitfire_player_order_defend_my_target_0110=没人能靠近它,长官 -Dlg_SC_ac_spitfire_player_order_defend_my_target_0111=我保护它,长官。 -Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在帮助他们,长官。 -Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标,长官 -Dlg_SC_ac_spitfire_player_order_escort_my_target_0220=正在帮助他们,长官。 -Dlg_SC_ac_spitfire_player_order_escort_my_target_0221=正在护送目标,长官 -Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=我会甩掉他们 -Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=确认规避动作,长官 -Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0200=我会甩掉他们 -Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0201=确认规避动作,长官 -Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在编队。 -Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=编队,长官。 -Dlg_SC_ac_spitfire_player_order_form_up_on_me_0130=正在编队。 -Dlg_SC_ac_spitfire_player_order_form_up_on_me_0131=编队,长官。 -Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回基地,长官 -Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返回,长官 -Dlg_SC_ac_spitfire_player_order_return_to_base_0240=正在返回基地,长官 -Dlg_SC_ac_spitfire_player_order_return_to_base_0241=正在返回,长官 -Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 明白 -Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 明白 -Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 -Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 -Dlg_SC_ac_spitfire_player_order_witch_to_formation_0251= 明白 -Dlg_SC_ac_spitfire_player_order_witch_to_formation_0252= 明白 -Dlg_SC_ac_spitfire_player_order_witch_to_formation_0253= 明白 -Dlg_SC_ac_spitfire_player_order_witch_to_formation_0254= 明白 -Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_01=我...我打死一个。 -Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人已被摧毁 -Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0400=我...我打死一个。 -Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0401=敌人已被摧毁 -Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=嘿,注意点! -Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fire_0480=嘿,注意点! -Dlg_SC_ac_spitfire_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=我去!这枪打得太烂了。对不起。 -Dlg_SC_ac_spitfire_reaction_commiting_friendly_fire_0490=干!这枪打得太烂了。对不起。 -Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_01=干!我要弹射了... -Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_02=弹出! -Dlg_SC_ac_spitfire_reaction_eject_0470=干!我要弹射了... -Dlg_SC_ac_spitfire_reaction_eject_0471=弹出! -Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=友方阵亡。 -Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=友军阵亡,长官! -Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0450=友方阵亡。 -Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0451=友军阵亡,长官! -Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_01=发现敌人。 -Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌人来袭! -Dlg_SC_ac_spitfire_reaction_incoming_enemies_0420=发现敌人。 -Dlg_SC_ac_spitfire_reaction_incoming_enemies_0421=敌人来袭! -Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=脱离战斗,长官 -Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=我脱离战斗了。 -Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0440=脱离战斗,长官 -Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0441=我脱离战斗了。 -Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干得漂亮,长官 -Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=可以的! -Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0410=干得漂亮,长官 -Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0411=可以的! -Dlg_SC_ac_spitfire_reaction_rejoining_battleReaction_Rejoining_Battle=重新加入战斗,长官 -Dlg_SC_ac_spitfire_reaction_rejoining_battle_0430=重新加入战斗,长官 -Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_01=帮帮我! -Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_02=王八蛋! -Dlg_SC_ac_spitfire_reaction_taking_damage_0460=帮帮我! -Dlg_SC_ac_spitfire_reaction_taking_damage_0461=王八蛋! -Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=这块区域需要支援! -Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=这块区域来人帮帮我? -Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0550=这块区域需要支援! -Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0551=这块区域来人帮帮我? -Dlg_SC_ac_tanto_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了这个区域 -Dlg_SC_ac_tanto_conquest_lost_control_of_a_zone_0570=我们失去了这个区域 -Dlg_SC_ac_tanto_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=这块区域是我们的了 -Dlg_SC_ac_tanto_conquest_taken_control_of_a_zone_0560=这块区域是我们的了 -Dlg_SC_ac_tanto_ctc_allies_score_pointCTC_Allies_Score_Point=干得漂亮! -Dlg_SC_ac_tanto_ctc_allies_score_point_0540=干得漂亮! -Dlg_SC_ac_tanto_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们抢走了我们的核心 -Dlg_SC_ac_tanto_ctc_enemy_has_core_0510=他们抢走了我们的核心 -Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=大家干得漂亮 -Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=他们得了一分 -Dlg_SC_ac_tanto_ctc_enemy_scores_point_0530=大家干得漂亮 -Dlg_SC_ac_tanto_ctc_enemy_scores_point_0531=他们得了一分 -Dlg_SC_ac_tanto_ctc_player_has_coreCTC_Player_Has_Core=你拿到核心了,去吧 -Dlg_SC_ac_tanto_ctc_player_has_core_0500=你拿到核心了,去吧 -Dlg_SC_ac_tanto_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我拿到核心了。跟我来! -Dlg_SC_ac_tanto_ctc_this_ai_has_core_0520=我拿到核心了。跟我来! -Dlg_SC_ac_tanto_generic_response_noGeneric_Response_No_01=你确定? -Dlg_SC_ac_tanto_generic_response_no_0310=你确定? -Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_01=是,长官。 -Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_02=好嘞。 -Dlg_SC_ac_tanto_generic_response_yes_0300=是,长官。 -Dlg_SC_ac_tanto_generic_response_yes_0301=好嘞。 -Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=待在那里! -Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=坚持住,长官。 -Dlg_SC_ac_tanto_player_order_assistance_required_0120=待在那里! -Dlg_SC_ac_tanto_player_order_assistance_required_0121=坚持住,长官。 -Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=收到。发现目标。 -Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=正在进攻你的目标 -Dlg_SC_ac_tanto_player_order_attack_my_target_0100=收到。发现目标。 -Dlg_SC_ac_tanto_player_order_attack_my_target_0101=正在进攻你的目标 -Dlg_SC_ac_tanto_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=开始轰炸 -Dlg_SC_ac_tanto_player_order_bomb_my_target_0230=开始轰炸 -Dlg_SC_ac_tanto_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=10-4,正在突入。 -Dlg_SC_ac_tanto_player_order_break_and_engage_0210=10-4,正在突入。 -Dlg_SC_ac_tanto_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=保护你的目标 -Dlg_SC_ac_tanto_player_order_defend_my_target_0110=保护你的目标 -Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=收到。正在前往护送。 -Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 -Dlg_SC_ac_tanto_player_order_escort_my_target_0220=收到。正在前往护送。 -Dlg_SC_ac_tanto_player_order_escort_my_target_0221=正在护送目标 -Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避机动 -Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=让我们动起来吧。 -Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0200=规避机动 -Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0221=让我们动起来吧。 -Dlg_SC_ac_tanto_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在加入编队,长官 -Dlg_SC_ac_tanto_player_order_form_up_on_me_0130=正在加入编队,长官 -Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回基地 -Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_02=回家中 -Dlg_SC_ac_tanto_player_order_return_to_base_0240=返回基地 -Dlg_SC_ac_tanto_player_order_return_to_base_0241=回家中 -Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 明白 -Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 明白 -Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 -Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 -Dlg_SC_ac_tanto_player_order_witch_to_formation_0251= 明白 -Dlg_SC_ac_tanto_player_order_witch_to_formation_0252= 明白 -Dlg_SC_ac_tanto_player_order_witch_to_formation_0253= 明白 -Dlg_SC_ac_tanto_player_order_witch_to_formation_0254= 明白 -Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_01=击毙一名敌人,长官 -Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人已消灭,长官 -Dlg_SC_ac_tanto_reaction_Gets_a_kill_0400=击毙一名敌人,长官 -Dlg_SC_ac_tanto_reaction_Gets_a_kill_0401=敌人已消灭,长官 -Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=小心。你刚刚打到我了 -Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fire_0480=小心。你刚刚打到我了 -Dlg_SC_ac_tanto_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=抱歉,长官。我的错。 -Dlg_SC_ac_tanto_reaction_commiting_friendly_fire_0490=抱歉,长官。我的错。 -Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_01=正在弹射 -Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_02=准备进行太空漫步。 -Dlg_SC_ac_tanto_reaction_eject_0470=正在弹射 -Dlg_SC_ac_tanto_reaction_eject_0471=准备进行太空漫步。 -Dlg_SC_ac_tanto_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=我们失去一位友军! -Dlg_SC_ac_tanto_reaction_friendly_gets_killed_0450=我们失去一位友军! -Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_01=发现敌人。 -Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌方来袭! -Dlg_SC_ac_tanto_reaction_incoming_enemies_0420=发现敌人。 -Dlg_SC_ac_tanto_reaction_incoming_enemies_0421=敌方来袭! -Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=得撤了,我不行了。 -Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=撤退。 -Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0440=得撤了,我不行了。 -Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0441=撤退。 -Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=威胁已清除。 -Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=一发入魂,长官。 -Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0410=威胁解除。 -Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0411=一发入魂,长官。 -Dlg_SC_ac_tanto_reaction_rejoining_battleReaction_Rejoining_Battle=别怕,我回来了! -Dlg_SC_ac_tanto_reaction_rejoining_battle_0430=别怕,我回来了! -Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_01=遭到攻击,长官 -Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_02=我中弹了! -Dlg_SC_ac_tanto_reaction_taking_damage_0460=遭到攻击,长官 -Dlg_SC_ac_tanto_reaction_taking_damage_0461=我中弹了! -Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=区域争夺中。尽你所能去支援 -Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=需要支援,现在! -Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0550=区域争夺中。尽你所能去支援 -Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0551=需要支援,现在! -Dlg_SC_ac_thunder_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域 -Dlg_SC_ac_thunder_conquest_lost_control_of_a_zone_0570=失去区域 -Dlg_SC_ac_thunder_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=获得区域 -Dlg_SC_ac_thunder_conquest_taken_control_of_a_zone_0560=获得区域 -Dlg_SC_ac_thunder_ctc_allies_score_pointCTC_Allies_Score_Point=啊,淦!拿了一分。 -Dlg_SC_ac_thunder_ctc_allies_score_point_0540=啊,淦!拿了一分。 -Dlg_SC_ac_thunder_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌方拿到了我们的核心! -Dlg_SC_ac_thunder_ctc_enemy_has_core_0510=敌人拿到了我们的核心! -Dlg_SC_ac_thunder_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=他们夺得一分 -Dlg_SC_ac_thunder_ctc_enemy_scores_point_0530=他们夺得一分 -Dlg_SC_ac_thunder_ctc_player_has_coreCTC_Player_Has_Core=你获得核心 -Dlg_SC_ac_thunder_ctc_player_has_core_0500=你获得核心 -Dlg_SC_ac_thunder_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心在我这儿。 -Dlg_SC_ac_thunder_ctc_this_ai_has_core_0520=核心在我这儿。 -Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_01=做不到 -Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_02=不行 -Dlg_SC_ac_thunder_generic_response_no_0310=做不到 -Dlg_SC_ac_thunder_generic_response_no_0311=不行 -Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_01=收到 -Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_02=收到 -Dlg_SC_ac_thunder_generic_response_yes_0300=收到 -Dlg_SC_ac_thunder_generic_response_yes_0301=收到 -Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我倾尽全力了 -Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我保护你。 -Dlg_SC_ac_thunder_player_order_assistance_required_0120=我倾尽全力了 -Dlg_SC_ac_thunder_player_order_assistance_required_0121=我保护你。 -Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=正在攻击目标。 -Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=给他们吃点苦头。 -Dlg_SC_ac_thunder_player_order_attack_my_target_0100=正在攻击目标。 -Dlg_SC_ac_thunder_player_order_attack_my_target_0101=给他们吃点苦头。 -Dlg_SC_ac_thunder_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=目标已确认。 -Dlg_SC_ac_thunder_player_order_bomb_my_target_0230=目标已确认。 -Dlg_SC_ac_thunder_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突进交火中 -Dlg_SC_ac_thunder_player_order_break_and_engage_0210=突进交火中 -Dlg_SC_ac_thunder_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=收到。在路上 -Dlg_SC_ac_thunder_player_order_defend_my_target_0110=收到。在路上 -Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护航中 -Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=归队中,长官。 -Dlg_SC_ac_thunder_player_order_escort_my_target_0220=护航中 -Dlg_SC_ac_thunder_player_order_escort_my_target_0221=归队中,长官。 -Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避机动 -Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=甩掉他们。 -Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0200=规避动作 -Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0201=甩掉他们。 -Dlg_SC_ac_thunder_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在编队 -Dlg_SC_ac_thunder_player_order_form_up_on_me_0130=正在编队 -Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回 -Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_02=确认,正在返回基地 -Dlg_SC_ac_thunder_player_order_return_to_base_0240=正在返回 -Dlg_SC_ac_thunder_player_order_return_to_base_0241=确认,正在返回基地 -Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_thunder_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_thunder_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_thunder_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_thunder_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_01=干掉一个! -Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人倒下 -Dlg_SC_ac_thunder_reaction_Gets_a_kill_0400=干掉一个! -Dlg_SC_ac_thunder_reaction_Gets_a_kill_0401=敌人倒下 -Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=看着点!我是友军,天呐! -Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fire_0480=看着点!我是友军,天呐! -Dlg_SC_ac_thunder_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=啊,你挡着我枪线了 -Dlg_SC_ac_thunder_reaction_commiting_friendly_fire_0490=啊,你挡着我枪线了 -Dlg_SC_ac_thunder_reaction_ejectReaction_Eject=正在弹射 -Dlg_SC_ac_thunder_reaction_eject_0470=正在弹射 -Dlg_SC_ac_thunder_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友军倒下了。 -Dlg_SC_ac_thunder_reaction_friendly_gets_killed_0450=友军倒下了。 -Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_01=发现多个目标! -Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌方来袭 -Dlg_SC_ac_thunder_reaction_incoming_enemies_0420=发现多个目标! -Dlg_SC_ac_thunder_reaction_incoming_enemies_0421=敌方来袭 -Dlg_SC_ac_thunder_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=现在撤退 -Dlg_SC_ac_thunder_reaction_leaving_battle_retreating_0440=现在撤退 -Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干得漂亮! -Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=可以的。 -Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0410=干得漂亮! -Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0411=可以的。 -Dlg_SC_ac_thunder_reaction_rejoining_battleReaction_Rejoining_Battle=想我不? -Dlg_SC_ac_thunder_reaction_rejoining_battle_0430=想我不? -Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_01=我甩不掉他们。 -Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_02=敌方锁定我了 -Dlg_SC_ac_thunder_reaction_taking_damage_0460=我甩不掉他们。 -Dlg_SC_ac_thunder_reaction_taking_damage_0461=敌方锁定我了 -Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=帮我打下这个区域,好不? -Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=区域正在争夺。帮我拿下它! -Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0550=帮我打下这个区域,好不? -Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0551=区域正在争夺。帮我拿下它! -Dlg_SC_ac_vixen_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了区域 -Dlg_SC_ac_vixen_conquest_lost_control_of_a_zone_0570=我们失去了区域 -Dlg_SC_ac_vixen_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=我们正在占领区域 -Dlg_SC_ac_vixen_conquest_taken_control_of_a_zone_0560=我们正在占领区域 -Dlg_SC_ac_vixen_ctc_allies_score_pointCTC_Allies_Score_Point=我们获得一分 -Dlg_SC_ac_vixen_ctc_allies_score_point_0540=我们获得一分 -Dlg_SC_ac_vixen_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们有我们的核心。干掉他们 -Dlg_SC_ac_vixen_ctc_enemy_has_core_0510=他们有我们的核心。干掉他们 -Dlg_SC_ac_vixen_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=敌方得分 -Dlg_SC_ac_vixen_ctc_enemy_scores_point_0530=敌方得分 -Dlg_SC_ac_vixen_ctc_player_has_coreCTC_Player_Has_Core=你获得了核心 -Dlg_SC_ac_vixen_ctc_player_has_core_0500=你获得了核心 -Dlg_SC_ac_vixen_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心在我这儿,给我杀条血路。 -Dlg_SC_ac_vixen_ctc_this_ai_has_core_0520=核心在我这儿,给我杀条血路。 -Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_01=做不到 -Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_02=不行 -Dlg_SC_ac_vixen_generic_response_no_0310=做不到 -Dlg_SC_ac_vixen_generic_response_no_0311=不行 -Dlg_SC_ac_vixen_generic_response_yesGeneric_Response_Yes_01=收到 -Dlg_SC_ac_vixen_generic_response_yes_0300=收到 -Dlg_SC_ac_vixen_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我会搞定他们。 -Dlg_SC_ac_vixen_player_order_assistance_required_0120=我会搞定他们。 -Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=在做了。 -Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=他们是我的了。 -Dlg_SC_ac_vixen_player_order_attack_my_target_0100=在做了。 -Dlg_SC_ac_vixen_player_order_attack_my_target_0101=他们是我的了。 -Dlg_SC_ac_vixen_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸已确认 -Dlg_SC_ac_vixen_player_order_bomb_my_target_0230=轰炸已确认 -Dlg_SC_ac_vixen_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=是时候了。 -Dlg_SC_ac_vixen_player_order_break_and_engage_0210=是时候了。 -Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=…… 行吧。 -Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=淡定,长官。 -Dlg_SC_ac_vixen_player_order_defend_my_target_0110=…… 行吧。 -Dlg_SC_ac_vixen_player_order_defend_my_target_0111=淡定,长官。 -Dlg_SC_ac_vixen_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=你在开玩笑,对吧? -Dlg_SC_ac_vixen_player_order_escort_my_target_0220=你在开玩笑,对吧? -Dlg_SC_ac_vixen_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=翻转。 -Dlg_SC_ac_vixen_player_order_evasive_manoeuvers_0200=翻转。 -Dlg_SC_ac_vixen_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=移动到编队 -Dlg_SC_ac_vixen_player_order_form_up_on_me_0130=移动到编队 -Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回中 -Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_02=返回基地确认中 -Dlg_SC_ac_vixen_player_order_return_to_base_0240=返回中 -Dlg_SC_ac_vixen_player_order_return_to_base_0241=返回基地确认中 -Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_vixen_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_vixen_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_vixen_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_vixen_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_01=干掉一个 -Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人倒下 -Dlg_SC_ac_vixen_reaction_Gets_a_kill_0400=干掉一个 -Dlg_SC_ac_vixen_reaction_Gets_a_kill_0401=敌人倒下 -Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=傻逼,我是和你一队的。 -Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fire_0480=傻逼,我是和你一队的。 -Dlg_SC_ac_vixen_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=啊呀。 -Dlg_SC_ac_vixen_reaction_commiting_friendly_fire_0490=啊呀。 -Dlg_SC_ac_vixen_reaction_deathReaction_Death_01=哼啊啊!! -Dlg_SC_ac_vixen_reaction_deathReaction_Death_02=不!不!!!!!!!! -Dlg_SC_ac_vixen_reaction_deathReaction_Death_03=啊啊啊! -Dlg_SC_ac_vixen_reaction_deathReaction_Death_04=啊啊啊啊呃啊啊啊啊啊啊啊!! -Dlg_SC_ac_vixen_reaction_death_0600=啊啊啊啊啊!! -Dlg_SC_ac_vixen_reaction_death_0601=不!不!!!!!!!! -Dlg_SC_ac_vixen_reaction_death_0602=啊 啊啊啊啊! -Dlg_SC_ac_vixen_reaction_death_0603=啊啊啊啊啊啊啊啊啊!! -Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_01=抛出 -Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_02=弹射 -Dlg_SC_ac_vixen_reaction_eject_0470=抛出 -Dlg_SC_ac_vixen_reaction_eject_0471=弹射 -Dlg_SC_ac_vixen_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=唔!我们失去了一个友军。 -Dlg_SC_ac_vixen_reaction_friendly_gets_killed_0450=唔!我们失去了一个友军。 -Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌方来袭 -Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌方来袭 -Dlg_SC_ac_vixen_reaction_incoming_enemies_0420=敌方来袭 -Dlg_SC_ac_vixen_reaction_incoming_enemies_0421=敌方来袭 -Dlg_SC_ac_vixen_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=我需要去补给。 -Dlg_SC_ac_vixen_reaction_leaving_battle_retreating_0440=我需要去补给。 -Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=奈斯。 -Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=耶! -Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0410=奈斯。 -Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0411=耶! -Dlg_SC_ac_vixen_reaction_rejoining_battleReaction_Rejoining_Battle=我回来了 -Dlg_SC_ac_vixen_reaction_rejoining_battle_0430=我回来了 -Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_01=遭到攻击 -Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_02=我这里有个敌人 -Dlg_SC_ac_vixen_reaction_taking_damage_0460=遭到攻击 -Dlg_SC_ac_vixen_reaction_taking_damage_0461=我这里有个敌人 -Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我在争夺区域。需要支援 -Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=区域争夺中。需要支援 -Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0550=我在争夺区域。需要支援 -Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0551=区域争夺中。需要支援 -Dlg_SC_ac_warlord_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=区域已丢失 -Dlg_SC_ac_warlord_conquest_lost_control_of_a_zone_0570=区域已丢失 -Dlg_SC_ac_warlord_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=已夺取区域 -Dlg_SC_ac_warlord_conquest_taken_control_of_a_zone_0560=已夺取区域 -Dlg_SC_ac_warlord_ctc_allies_score_pointCTC_Allies_Score_Point=漂亮。我们得分了 -Dlg_SC_ac_warlord_ctc_allies_score_point_0540=漂亮。我们得分了 -Dlg_SC_ac_warlord_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿得了我们的核心! -Dlg_SC_ac_warlord_ctc_enemy_has_core_0510=他们拿得了我们的核心! -Dlg_SC_ac_warlord_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=他们得到一分 -Dlg_SC_ac_warlord_ctc_enemy_scores_point_0530=他们得到一分 -Dlg_SC_ac_warlord_ctc_player_has_coreCTC_Player_Has_Core=你拿到了核心 -Dlg_SC_ac_warlord_ctc_player_has_core_0500=你拿到了核心 -Dlg_SC_ac_warlord_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心已送回。 -Dlg_SC_ac_warlord_ctc_this_ai_has_core_0520=核心已送回。 -Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_01=不行 -Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_02=恕难从命,长官 -Dlg_SC_ac_warlord_generic_response_no_0310=不行 -Dlg_SC_ac_warlord_generic_response_no_0311=恕难从命,长官 -Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_01=收到 -Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_02=好的。 -Dlg_SC_ac_warlord_generic_response_yes_0300=收到 -Dlg_SC_ac_warlord_generic_response_yes_0301=好的。 -Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=协助请求,已确认 -Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=军阀抵达。 -Dlg_SC_ac_warlord_player_order_assistance_required_0120=军阀抵达。 -Dlg_SC_ac_warlord_player_order_assistance_required_0121=协助请求,已确认 -Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=收到,长官。正在做 -Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=我看到他们了 -Dlg_SC_ac_warlord_player_order_attack_my_target_0100=收到,长官。正在做 -Dlg_SC_ac_warlord_player_order_attack_my_target_0101=我看到他们了 -Dlg_SC_ac_warlord_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸规则已设置。 -Dlg_SC_ac_warlord_player_order_bomb_my_target_0230=轰炸规则已设置。 -Dlg_SC_ac_warlord_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突破拦截 -Dlg_SC_ac_warlord_player_order_break_and_engage_0210=突破拦截 -Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=明白。保护中 -Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=……是的,长官。 -Dlg_SC_ac_warlord_player_order_defend_my_target_0110=明白。保护中 -Dlg_SC_ac_warlord_player_order_defend_my_target_0111=……是的,长官。 -Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护航中 -Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=护航目标中 -Dlg_SC_ac_warlord_player_order_escort_my_target_0220=护航中 -Dlg_SC_ac_warlord_player_order_escort_my_target_0221=护航目标中 -Dlg_SC_ac_warlord_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避机动 -Dlg_SC_ac_warlord_player_order_evasive_manoeuvers_0200=规避机动 -Dlg_SC_ac_warlord_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=收到,进入编队中。 -Dlg_SC_ac_warlord_player_order_form_up_on_me_0130=收到,进入编队中。 -Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回基地中 -Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_02=确认,正在返回基地 -Dlg_SC_ac_warlord_player_order_return_to_base_0240=确认,正在返回基地 -Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_warlord_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_warlord_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_warlord_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_warlord_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌人已消灭 -Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人倒下 -Dlg_SC_ac_warlord_reaction_Gets_a_kill_0400=敌人已消灭 -Dlg_SC_ac_warlord_reaction_Gets_a_kill_0401=敌人倒下 -Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=别射我了,你个二货。 -Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0480=自己人! -Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0481=别射我了,你个二货。 -Dlg_SC_ac_warlord_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=我的问题。抱歉 -Dlg_SC_ac_warlord_reaction_commiting_friendly_fire_0490=我的问题抱歉 -Dlg_SC_ac_warlord_reaction_deathReaction_Death_01=啊啊啊啊啊!! -Dlg_SC_ac_warlord_reaction_deathReaction_Death_02=不!不!!!!!!!! -Dlg_SC_ac_warlord_reaction_deathReaction_Death_03=啊啊啊啊啊! -Dlg_SC_ac_warlord_reaction_deathReaction_Death_04=啊啊啊啊啊啊啊!! -Dlg_SC_ac_warlord_reaction_death_0600=啊啊啊啊啊啊啊!! -Dlg_SC_ac_warlord_reaction_death_0601=不!不!!!!!!!! -Dlg_SC_ac_warlord_reaction_death_0602=啊啊啊啊啊啊! -Dlg_SC_ac_warlord_reaction_death_0603=啊啊啊啊啊啊啊!! -Dlg_SC_ac_warlord_reaction_ejectReaction_Eject=正在紧急撤离。 -Dlg_SC_ac_warlord_reaction_eject_0470=正在紧急撤离。 -Dlg_SC_ac_warlord_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友军倒下 -Dlg_SC_ac_warlord_reaction_friendly_gets_killed_0450=友军倒下 -Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人到了 -Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌方来袭 -Dlg_SC_ac_warlord_reaction_incoming_enemies_0420=敌人到了 -Dlg_SC_ac_warlord_reaction_incoming_enemies_0421=敌方来袭 -Dlg_SC_ac_warlord_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=撤退中 -Dlg_SC_ac_warlord_reaction_leaving_battle_retreating_0440=撤退中 -Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干净利落 -Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=一发入魂 -Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0410=干净利落 -Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0411=一发入魂 -Dlg_SC_ac_warlord_reaction_rejoining_battleReaction_Rejoining_Battle=我又回来了 -Dlg_SC_ac_warlord_reaction_rejoining_battle_0430=我又回来了 -Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_01=受到攻击! -Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_02=需要支援。 -Dlg_SC_ac_warlord_reaction_taking_damage_0460=需要支援。 -Dlg_SC_ac_warlord_reaction_taking_damage_0461=遭到攻击! -Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=大家守住区域。 -Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=嘿!区域正在我这儿争夺。 -Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0550=大家守住区域。 -Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0551=嘿!区域正在我这儿争夺。 -Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=区域已丢失。 -Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zone_0570=区域已丢失。 -Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=我们拿下了区域 -Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zone_0560=我们拿下了区域 -Dlg_SC_ac_wreckingball_ctc_allies_score_pointCTC_Allies_Score_Point=我们队获得一分! -Dlg_SC_ac_wreckingball_ctc_allies_score_point_0540=我们队获得一分! -Dlg_SC_ac_wreckingball_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿到了核心 -Dlg_SC_ac_wreckingball_ctc_enemy_has_core_0510=他们拿到了核心 -Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=该死,他们得分了 -Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=啊 该死的。 -Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0530=该死的,他们得分了 -Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0531=啊 该死的。 -Dlg_SC_ac_wreckingball_ctc_player_has_coreCTC_Player_Has_Core=你快溜。我掩护你 -Dlg_SC_ac_wreckingball_ctc_player_has_core_0500=你快溜。我掩护你 -Dlg_SC_ac_wreckingball_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心是我的。需要点帮助。 -Dlg_SC_ac_wreckingball_ctc_this_ai_has_core_0520=核心是我的。需要点帮助。 -Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_01=不行!这太蠢了 -Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_02=没门 -Dlg_SC_ac_wreckingball_generic_response_no_0310=不行!这太蠢了 -Dlg_SC_ac_wreckingball_generic_response_no_0311=没门 -Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_01=全部收到,长官。 -Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_02=好,长官 -Dlg_SC_ac_wreckingball_generic_response_yes_0300=全部收到,长官。 -Dlg_SC_ac_wreckingball_generic_response_yes_0301=好,长官 -Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=支援正在路上 -Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我来了。 -Dlg_SC_ac_wreckingball_player_order_assistance_required_0120=支援正在路上 -Dlg_SC_ac_wreckingball_player_order_assistance_required_0121=我来了。 -Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=送死的来了。 -Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=开火。 -Dlg_SC_ac_wreckingball_player_order_attack_my_target_0100=送死的来了。 -Dlg_SC_ac_wreckingball_player_order_attack_my_target_0101=开火。 -Dlg_SC_ac_wreckingball_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸已启动 -Dlg_SC_ac_wreckingball_player_order_bomb_my_target_0230=轰炸已启动 -Dlg_SC_ac_wreckingball_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=打破编队 -Dlg_SC_ac_wreckingball_player_order_break_and_engage_0210=打破编队 -Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=好吧,看来我得照顾他们了 -Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=他们有我在。不用担心。 -Dlg_SC_ac_wreckingball_player_order_defend_my_target_0110=好吧,看来我得照顾他们了 -Dlg_SC_ac_wreckingball_player_order_defend_my_target_0111=他们有我在。不用担心。 -Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=紧紧保护着目标 -Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=他们现在在我的保护下。 -Dlg_SC_ac_wreckingball_player_order_escort_my_target_0220=紧紧保护着目标 -Dlg_SC_ac_wreckingball_player_order_escort_my_target_0221=他们现在在我的保护下。 -Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避中 -Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=机动进行中。 -Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0200=规避中 -Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0201=机动进行中。 -Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=来了 -Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=编队中。 -Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0130=来了 -Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0131=编队中。 -Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_01=打包回家了。 -Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_02=我猜是要回家了 -Dlg_SC_ac_wreckingball_player_order_return_to_base_0240=打包回家了。 -Dlg_SC_ac_wreckingball_player_order_return_to_base_0241=我猜是要回家了 -Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_01=就该这样! -Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_02=我是无法阻挡的。 -Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0400=就该这发生! -Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0401=我是无法阻挡的。 -Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=对准你那该死的目标。 -Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fire_0480=对准你那该死的目标。 -Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=离我的枪线远点! -Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fire_0490=离我的枪线远点! -Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_01=正在弹出 -Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_02=妈的!我得跳了。 -Dlg_SC_ac_wreckingball_reaction_eject_0470=正在弹出 -Dlg_SC_ac_wreckingball_reaction_eject_0471=妈的!我得跳了。 -Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=他们干掉了一个友军 -Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=去你的!我们损失了一个友军 -Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0450=他们干掉了一个友军 -Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0451=去你的!我们损失了一个友军 -Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_01=发现敌人 -Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_02=是时候了。 -Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0420=发现敌人 -Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0421=是时候了。 -Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=我撤了。 -Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=撤退中。 -Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0440=我撤了。 -Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0441=撤退中。 -Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=杀得不错,但没水准。哈哈! -Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=好吧,这不算差。 -Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0410=杀得不错,但没水准。哈哈! -Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0411=好吧,这不算差。 -Dlg_SC_ac_wreckingball_reaction_rejoining_battleReaction_Rejoining_Battle=别慌,各位。我回来了... -Dlg_SC_ac_wreckingball_reaction_rejoining_battle_0430=别慌,各位。我回来了... -Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_01=你就这点本事?! -Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_02=啊,看来我要花点时间在你身上了! -Dlg_SC_ac_wreckingball_reaction_taking_damage_0460=你就这点本事?! -Dlg_SC_ac_wreckingball_reaction_taking_damage_0461=啊,看来我要花点时间在你身上了! -Dlg_SC_bb_bb_factory_ANVL_confirmed_enemy_target_0110= -Dlg_SC_bb_bb_factory_ANVL_critical_hit_0500=重要系统损坏 -Dlg_SC_bb_bb_factory_ANVL_scanners_being_scanned_0210=警告,正在被扫描 -Dlg_SC_bb_bb_factory_ANVL_scanners_scanning_0200=扫描中 -Dlg_SC_bb_bb_factory_ANVL_sensor_incoming_ramming_0120=敌方接近警告 -Dlg_SC_bb_bb_factory_ANVL_sensor_nearby_acquisition_0100=危险 -Dlg_SC_bb_bb_factory_ANVL_shields_back_0_0580=警告:尾部护盾失效 -Dlg_SC_bb_bb_factory_ANVL_shields_back_25_0570=注意,尾部护盾 25% -Dlg_SC_bb_bb_factory_ANVL_shields_back_50_0560=尾部护盾 50% -Dlg_SC_bb_bb_factory_ANVL_shields_back_75_0550=尾部护盾 75% -Dlg_SC_bb_bb_factory_ANVL_shields_bottom_0_0740=警告:腹部护盾失效 -Dlg_SC_bb_bb_factory_ANVL_shields_bottom_25_0730=注意,腹部护盾 25% -Dlg_SC_bb_bb_factory_ANVL_shields_bottom_50_0720=腹部护盾 50% -Dlg_SC_bb_bb_factory_ANVL_shields_bottom_75_0710=腹部护盾 75% -Dlg_SC_bb_bb_factory_ANVL_shields_charging_0507=护盾充能中 -Dlg_SC_bb_bb_factory_ANVL_shields_collision_alert_0760=撞击警告 -Dlg_SC_bb_bb_factory_ANVL_shields_front_0_0540=警告:前部护盾失效 -Dlg_SC_bb_bb_factory_ANVL_shields_front_25_0530=注意,前部护盾 25% -Dlg_SC_bb_bb_factory_ANVL_shields_front_50_0520=前部护盾 50% -Dlg_SC_bb_bb_factory_ANVL_shields_front_75_0510=前部护盾 75% -Dlg_SC_bb_bb_factory_ANVL_shields_left_0_0620=警告:左舷护盾失效 -Dlg_SC_bb_bb_factory_ANVL_shields_left_25_0610=注意,左舷护盾 25% -Dlg_SC_bb_bb_factory_ANVL_shields_left_50_0600=左舷护盾 50% -Dlg_SC_bb_bb_factory_ANVL_shields_left_75_0590=左舷护盾 75% -Dlg_SC_bb_bb_factory_ANVL_shields_right_0_0660=警告:右舷护盾失效 -Dlg_SC_bb_bb_factory_ANVL_shields_right_25_0650=注意,右舷护盾 25% -Dlg_SC_bb_bb_factory_ANVL_shields_right_50_0640=右舷护盾 50% -Dlg_SC_bb_bb_factory_ANVL_shields_right_75_0630=右舷护盾 75% -Dlg_SC_bb_bb_factory_ANVL_shields_system_activated_0750=已激活 -Dlg_SC_bb_bb_factory_ANVL_shields_top_0_0700=警告:背部护盾失效 -Dlg_SC_bb_bb_factory_ANVL_shields_top_25_0690=注意,顶部护盾 25% -Dlg_SC_bb_bb_factory_ANVL_shields_top_50_0680=顶部护盾 50% -Dlg_SC_bb_bb_factory_ANVL_shields_top_75_0670=顶部护盾 75% -Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_disengaged_0930=自动驾驶取消 -Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_engaged_0920=自动驾驶激活 -Dlg_SC_bb_bb_factory_ANVL_systems_bitchingbetty_0840=BZZZzzzzzzuuuuppp -Dlg_SC_bb_bb_factory_ANVL_systems_bootup_0971=铁砧航天 -Dlg_SC_bb_bb_factory_ANVL_systems_comms_jammed_0960=注意:通讯系统受到干扰 -Dlg_SC_bb_bb_factory_ANVL_systems_communications_0800=通讯 -Dlg_SC_bb_bb_factory_ANVL_systems_coolant_0890=冷却系统 -Dlg_SC_bb_bb_factory_ANVL_systems_destruction_imminent_0900=弹射 -Dlg_SC_bb_bb_factory_ANVL_systems_engines_0820=推进器 -Dlg_SC_bb_bb_factory_ANVL_systems_flightcontrol_0850=航电 -Dlg_SC_bb_bb_factory_ANVL_systems_is_offline_0505=...已离线。 -Dlg_SC_bb_bb_factory_ANVL_systems_lifesupport_0810=生命支持 -Dlg_SC_bb_bb_factory_ANVL_systems_objective_received_0910=数据 -Dlg_SC_bb_bb_factory_ANVL_systems_offline_0780=...系统已离线 -Dlg_SC_bb_bb_factory_ANVL_systems_radar_0870=雷达 -Dlg_SC_bb_bb_factory_ANVL_systems_sensors_0860=传感器 -Dlg_SC_bb_bb_factory_ANVL_systems_shieldgen_0830=护盾生成器 -Dlg_SC_bb_bb_factory_ANVL_systems_systems_online_0970=所有系统已在线 -Dlg_SC_bb_bb_factory_ANVL_systems_systems_overheating_0950=警告:系统过热 -Dlg_SC_bb_bb_factory_ANVL_systems_weapons_0880=武器系统 -Dlg_SC_bb_bb_factory_ANVL_warning_0770=警告: -Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_depleted_0320=实弹耗尽 -Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_low_0310=实弹储量低 -Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_depleted_0400=噪声场耗尽 -Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_launched_0350=噪声场部署 -Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_low_0380=噪声场储量低 -Dlg_SC_bb_bb_factory_ANVL_weapons_charging_0330=能量武器正在充能 -Dlg_SC_bb_bb_factory_ANVL_weapons_fired_at_friendly_0405=友军伤害 -Dlg_SC_bb_bb_factory_ANVL_weapons_flare_depleted_0390=热诱弹抛出 -Dlg_SC_bb_bb_factory_ANVL_weapons_flare_launched_0360=诱饵弹 -Dlg_SC_bb_bb_factory_ANVL_weapons_flare_low_0370=热诱弹储量低 -Dlg_SC_bb_bb_factory_ANVL_weapons_missile_lock_succeeds_0300=锁定 -Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_depleted_0420=导弹耗尽。 -Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_low_0410=导弹储量低。 -Dlg_SC_bb_bb_factory_ANVL_weapons_target_destroyed_0340=目标已摧毁 -Dlg_SC_bb_bb_factory_ORIG_confirmed_enemy_target_0110=敌机已识别 -Dlg_SC_bb_bb_factory_ORIG_scanners_being_scanned_0210=飞船已被扫描。 -Dlg_SC_bb_bb_factory_ORIG_scanners_scanning_0200=扫描已启动 -Dlg_SC_bb_bb_factory_ORIG_sensor_incoming_ramming_0120=规避机动,敌机来袭。 -Dlg_SC_bb_bb_factory_ORIG_sensor_nearby_acquisition_0100=接战 -Dlg_SC_bb_bb_factory_ORIG_shields_back_0_0580=船尾护盾耗尽。 -Dlg_SC_bb_bb_factory_ORIG_shields_back_25_0570=尾部护盾剩余 25%。 -Dlg_SC_bb_bb_factory_ORIG_shields_back_50_0560=尾部护盾剩余 50%。 -Dlg_SC_bb_bb_factory_ORIG_shields_back_75_0550=尾部护盾剩余 75%。 -Dlg_SC_bb_bb_factory_ORIG_shields_bottom_0_0740=底部护盾耗尽。 -Dlg_SC_bb_bb_factory_ORIG_shields_bottom_25_0730=底部护盾剩余 25%。 -Dlg_SC_bb_bb_factory_ORIG_shields_bottom_50_0720=底部护盾剩余 50%。 -Dlg_SC_bb_bb_factory_ORIG_shields_bottom_75_0710=底部护盾剩余 75%。 -Dlg_SC_bb_bb_factory_ORIG_shields_charging_0507=护盾充能中 -Dlg_SC_bb_bb_factory_ORIG_shields_collision_alert_0760=接近警告 -Dlg_SC_bb_bb_factory_ORIG_shields_front_0_0540=舰首护盾耗尽。 -Dlg_SC_bb_bb_factory_ORIG_shields_front_25_0530=舰首护盾剩余 25%。 -Dlg_SC_bb_bb_factory_ORIG_shields_front_50_0520=舰首护盾剩余 50% -Dlg_SC_bb_bb_factory_ORIG_shields_front_75_0510=舰首护盾剩余 75% -Dlg_SC_bb_bb_factory_ORIG_shields_left_0_0620=左舷护盾耗尽。 -Dlg_SC_bb_bb_factory_ORIG_shields_left_25_0610=左舷护盾剩余 25%。 -Dlg_SC_bb_bb_factory_ORIG_shields_left_50_0600=左舷护盾剩余 50%。 -Dlg_SC_bb_bb_factory_ORIG_shields_left_75_0590=左舷护盾剩余 75%。 -Dlg_SC_bb_bb_factory_ORIG_shields_right_0_0660=右舷护盾耗尽。 -Dlg_SC_bb_bb_factory_ORIG_shields_right_25_0650=右舷护盾剩余 25%。 -Dlg_SC_bb_bb_factory_ORIG_shields_right_50_0640=右舷护盾剩余 50%。 -Dlg_SC_bb_bb_factory_ORIG_shields_right_75_0630=右舷护盾剩余 75%。 -Dlg_SC_bb_bb_factory_ORIG_shields_system_activated_0750=运行中。 -Dlg_SC_bb_bb_factory_ORIG_shields_top_0_0700=顶部护盾耗尽。 -Dlg_SC_bb_bb_factory_ORIG_shields_top_25_0690=顶部护盾剩余 25%。 -Dlg_SC_bb_bb_factory_ORIG_shields_top_50_0680=顶部护盾剩余 50%。 -Dlg_SC_bb_bb_factory_ORIG_shields_top_75_0670=顶部护盾剩余 75%。 -Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_disengaged_0930=恢复飞行员控制。 -Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_engaged_0920=飞行辅助启动。 -Dlg_SC_bb_bb_factory_ORIG_systems_bitchingbetty_0840=欢迎来到 ...起源… 我…将协助你… -Dlg_SC_bb_bb_factory_ORIG_systems_bootup_0971=起源跃动竭诚为您服务。 -Dlg_SC_bb_bb_factory_ORIG_systems_comms_jammed_0960=无法建立通讯 -Dlg_SC_bb_bb_factory_ORIG_systems_communications_0800=通讯 -Dlg_SC_bb_bb_factory_ORIG_systems_coolant_0890=冷却系统 -Dlg_SC_bb_bb_factory_ORIG_systems_destruction_imminent_0900=即将发生灾难性故障。 -Dlg_SC_bb_bb_factory_ORIG_systems_engines_0820=推进器 -Dlg_SC_bb_bb_factory_ORIG_systems_flightcontrol_0850=航电系统 -Dlg_SC_bb_bb_factory_ORIG_systems_is_offline_0505=...受到致命损伤。 -Dlg_SC_bb_bb_factory_ORIG_systems_lifesupport_0810=生命维持系统 -Dlg_SC_bb_bb_factory_ORIG_systems_objective_received_0910=标记已放置 -Dlg_SC_bb_bb_factory_ORIG_systems_offline_0780=...失效。 -Dlg_SC_bb_bb_factory_ORIG_systems_radar_0870=雷达 -Dlg_SC_bb_bb_factory_ORIG_systems_sensors_0860=传感器 -Dlg_SC_bb_bb_factory_ORIG_systems_shieldgen_0830=护盾系统 -Dlg_SC_bb_bb_factory_ORIG_systems_systems_online_0970=核心系统运行中 -Dlg_SC_bb_bb_factory_ORIG_systems_systems_overheating_0950=冷却装置故障。核心系统达到危险温度 -Dlg_SC_bb_bb_factory_ORIG_systems_weapons_0880=武器系统 -Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_depleted_0320=实弹需要填装 -Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_low_0310=实弹消耗迅速 -Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_depleted_0400=噪声场已衰退 -Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_launched_0350=噪声场已运作 -Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_low_0380=重载噪声场 -Dlg_SC_bb_bb_factory_ORIG_weapons_charging_0330=能量武器恢复 -Dlg_SC_bb_bb_factory_ORIG_weapons_fired_at_friendly_0405=友军伤害。 -Dlg_SC_bb_bb_factory_ORIG_weapons_flare_depleted_0390=热诱弹耗尽 -Dlg_SC_bb_bb_factory_ORIG_weapons_flare_launched_0360=诱饵已发射 -Dlg_SC_bb_bb_factory_ORIG_weapons_flare_low_0370=重载诱饵 -Dlg_SC_bb_bb_factory_ORIG_weapons_missile_lock_succeeds_0300=导弹锁定成功 -Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_depleted_0420=导弹耗尽。 -Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_low_0410=导弹填装。 -Dlg_SC_bb_bb_factory_ORIG_weapons_target_destroyed_0340=敌机已摧毁 -Dlg_SC_bb_bb_factory_RSI_confirmed_enemy_target_0110=敌军目标 -Dlg_SC_bb_bb_factory_RSI_critical_hit_0500=致命一击: -Dlg_SC_bb_bb_factory_RSI_scanners_being_scanned_0210=我们正在被扫描 -Dlg_SC_bb_bb_factory_RSI_scanners_scanning_0200=停下来,正在扫描 -Dlg_SC_bb_bb_factory_RSI_sensor_incoming_ramming_0120=敌人正在碰撞航线上 -Dlg_SC_bb_bb_factory_RSI_sensor_nearby_acquisition_0100=雷达发现目标 -Dlg_SC_bb_bb_factory_RSI_shields_back_0_0580=船尾护盾耗尽。 -Dlg_SC_bb_bb_factory_RSI_shields_back_25_0570=警告:船尾护盾 25% -Dlg_SC_bb_bb_factory_RSI_shields_back_50_0560=船尾护盾 50% -Dlg_SC_bb_bb_factory_RSI_shields_back_75_0550=船尾护盾 75% -Dlg_SC_bb_bb_factory_RSI_shields_bottom_0_0740=底部护盾耗尽。 -Dlg_SC_bb_bb_factory_RSI_shields_bottom_25_0730=警告:底部护盾 25% -Dlg_SC_bb_bb_factory_RSI_shields_bottom_50_0720=底部护盾 50% -Dlg_SC_bb_bb_factory_RSI_shields_bottom_75_0710=底部护盾 75% -Dlg_SC_bb_bb_factory_RSI_shields_charging_0507=备用护盾 -Dlg_SC_bb_bb_factory_RSI_shields_collision_alert_0760=撞击 -Dlg_SC_bb_bb_factory_RSI_shields_front_0_0540=舰首护盾耗尽。 -Dlg_SC_bb_bb_factory_RSI_shields_front_25_0530=警告:舰首护盾 25%。 -Dlg_SC_bb_bb_factory_RSI_shields_front_50_0520=舰首护盾 50% -Dlg_SC_bb_bb_factory_RSI_shields_front_75_0510=舰首护盾 75% -Dlg_SC_bb_bb_factory_RSI_shields_left_0_0620=左舷护盾耗尽。 -Dlg_SC_bb_bb_factory_RSI_shields_left_25_0610=警告:左舷护盾 25% -Dlg_SC_bb_bb_factory_RSI_shields_left_50_0600=左舷护盾 50% -Dlg_SC_bb_bb_factory_RSI_shields_left_75_0590=左舷护盾 75% -Dlg_SC_bb_bb_factory_RSI_shields_right_0_0660=右舷护盾耗尽。 -Dlg_SC_bb_bb_factory_RSI_shields_right_25_0650=警告:右舷护盾 25% -Dlg_SC_bb_bb_factory_RSI_shields_right_50_0640=右舷护盾 50% -Dlg_SC_bb_bb_factory_RSI_shields_right_75_0630=右舷护盾 75% -Dlg_SC_bb_bb_factory_RSI_shields_system_activated_0750=在线。 -Dlg_SC_bb_bb_factory_RSI_shields_top_0_0700=顶部护盾耗尽。 -Dlg_SC_bb_bb_factory_RSI_shields_top_25_0690=警告:顶部护盾 25% -Dlg_SC_bb_bb_factory_RSI_shields_top_50_0680=顶部护盾 50% -Dlg_SC_bb_bb_factory_RSI_shields_top_75_0670=顶部护盾 75% -Dlg_SC_bb_bb_factory_RSI_systems_autopilot_disengaged_0930=脱离自动驾驶 -Dlg_SC_bb_bb_factory_RSI_systems_autopilot_engaged_0920=启动自动驾驶 -Dlg_SC_bb_bb_factory_RSI_systems_bitchingbetty_0840=<<>> -Dlg_SC_bb_bb_factory_RSI_systems_bootup_0971=欢迎使用罗伯茨太空工业的产品。祝您飞行愉快。 -Dlg_SC_bb_bb_factory_RSI_systems_comms_jammed_0960=通讯失败 -Dlg_SC_bb_bb_factory_RSI_systems_communications_0800=通讯 -Dlg_SC_bb_bb_factory_RSI_systems_coolant_0890=冷却系统 -Dlg_SC_bb_bb_factory_RSI_systems_destruction_imminent_0900=请撤离飞船。 -Dlg_SC_bb_bb_factory_RSI_systems_engines_0820=引擎 -Dlg_SC_bb_bb_factory_RSI_systems_flightcontrol_0850=航电设备 -Dlg_SC_bb_bb_factory_RSI_systems_is_offline_0505=...损坏。 -Dlg_SC_bb_bb_factory_RSI_systems_lifesupport_0810=生命支持 -Dlg_SC_bb_bb_factory_RSI_systems_objective_received_0910=目标已标记 -Dlg_SC_bb_bb_factory_RSI_systems_offline_0780=...下线 -Dlg_SC_bb_bb_factory_RSI_systems_radar_0870=雷达 -Dlg_SC_bb_bb_factory_RSI_systems_sensors_0860=传感器 -Dlg_SC_bb_bb_factory_RSI_systems_shieldgen_0830=护盾 -Dlg_SC_bb_bb_factory_RSI_systems_systems_online_0970=系统通过自检。 -Dlg_SC_bb_bb_factory_RSI_systems_systems_overheating_0950=系统危急。 -Dlg_SC_bb_bb_factory_RSI_systems_weapons_0880=武器系统 -Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_depleted_0320=实弹弹药耗尽 -Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_low_0310=实弹弹药储量低 -Dlg_SC_bb_bb_factory_RSI_weapons_chaff_depleted_0400=噪声场耗尽 -Dlg_SC_bb_bb_factory_RSI_weapons_chaff_launched_0350=噪声场抛出 -Dlg_SC_bb_bb_factory_RSI_weapons_chaff_low_0380=噪声场储量低 -Dlg_SC_bb_bb_factory_RSI_weapons_charging_0330=能量武器准备就绪 -Dlg_SC_bb_bb_factory_RSI_weapons_fired_at_friendly_0405=友军伤害。 -Dlg_SC_bb_bb_factory_RSI_weapons_flare_depleted_0390=热诱弹耗尽 -Dlg_SC_bb_bb_factory_RSI_weapons_flare_launched_0360=诱饵弹抛出 -Dlg_SC_bb_bb_factory_RSI_weapons_flare_low_0370=热诱弹储量低 -Dlg_SC_bb_bb_factory_RSI_weapons_missile_lock_succeeds_0300=目标已锁定 -Dlg_SC_bb_bb_factory_RSI_weapons_missiles_depleted_0420=导弹耗尽 -Dlg_SC_bb_bb_factory_RSI_weapons_missiles_low_0410=导弹储量低 -Dlg_SC_bb_bb_factory_RSI_weapons_target_destroyed_0340=目标已击毁 -Dlg_SC_mc_collisionCollision_01=这些飞行员可没有退缩。 -Dlg_SC_mc_collisionCollision_02=虽然撞击其他飞行员会阻止他们获胜,但这也通常会导致你完全输掉。 -Dlg_SC_mc_collisionCollision_03=他们太快了!希望他们能保持控制。 -Dlg_SC_mc_collisionCollision_04=我虽然数学不好,但我可以肯定的是,两个物体以这样的速度撞上大约等于一千吨的...嗷呜。 -Dlg_SC_mc_collisionCollision_05=他们就像在泰拉的普莱姆的一家俱乐部里一样互相碰撞。 -Dlg_SC_mc_collisionCollision_06=我不知道,像这样的撞击他们还能承受多少次。 -Dlg_SC_mc_collisionCollision_07=哎哟!这场比赛结束后可能有人需要治疗了。 -Dlg_SC_mc_collisionCollision_08=这就是为什么在比赛中我们有这样的说法:“飞船可不能赢得漂亮。” -Dlg_SC_mc_collisionCollision_09=这就是我说的临时工作。 -Dlg_SC_mc_collisionCollision_10=经过那样的一次空难,这些飞行员一定会问自己,“我是不是忘了上个公民日给我的焊工们送礼了?” -Dlg_SC_mc_collision_1101=这些飞行员可没有退缩。 -Dlg_SC_mc_collision_1102=虽然撞击其他飞行员会阻止他们获胜,但这也通常会导致你完全输掉。 -Dlg_SC_mc_collision_1103=他们太快了!希望他们能保持控制。 -Dlg_SC_mc_collision_1104=我虽然数学不好,但我可以肯定的是,两个物体以这样的速度撞上大约等于一千吨的...嗷呜。 -Dlg_SC_mc_collision_1105=他们就像在泰拉的普莱姆的一家俱乐部里一样互相碰撞。 -Dlg_SC_mc_collision_1106=我不知道,像这样的撞击他们还能承受多少次。 -Dlg_SC_mc_collision_1107=哎哟!这场比赛结束后可能有人需要治疗了。 -Dlg_SC_mc_collision_1108=这就是为什么在比赛中我们有这样的说法:“飞船可不能赢得漂亮。” -Dlg_SC_mc_collision_1109=这就是我说的临时工作。 -Dlg_SC_mc_collision_1110=经过那样的一次空难,这些飞行员一定会问自己,“我是不是忘了上个公民日给我的焊工们送礼了?” -Dlg_SC_mc_entering_weaponsfree_zoneEntering_WeaponsFree_Zone=准备好,事情将会变得致命。 -Dlg_SC_mc_entering_weaponsfree_zone_2501=准备好,事情将会变得致命。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_01=最后一圈。是时候让事情变得有趣了。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_02=一切悬念都会在这最后一圈揭晓。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_03=比赛选手进入了最后一圈的比拼。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_04=最后一圈了,他们将会不择手段争取更多时间。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_05=最后的结局马上就要来了!最后一圈!最后的机会!最极限的一圈!最后的大...好吧我词穷了,你们懂我什么意思。比赛接近尾声了。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_06=还剩最后一圈,让这些飞行员们证明自己吧。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_07=进入最后的阶段,胜负任然未定,比赛非常激烈。当然这跟某些飞行员无关,他们表现得太差了。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_08=最后一圈了,让我们看看这些飞行员们都有什么能耐,这些飞船简直都是在刀尖上跳舞。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_09=预选赛马上就要结束了,现在已经进行到了最后一圈。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_10=最后一圈了,比赛即将结束。 -Dlg_SC_mc_final_lap_begins_1501=最后一圈。是时候让事情变得有趣了。 -Dlg_SC_mc_final_lap_begins_1502=一切悬念都会在这最后一圈揭晓。 -Dlg_SC_mc_final_lap_begins_1503=比赛选手进入了最后一圈的比拼。 -Dlg_SC_mc_final_lap_begins_1504=最后一圈了,他们将会不择手段争取更多时间。 -Dlg_SC_mc_final_lap_begins_1505=最后的结局马上就要来了!最后一圈!最后的机会!最极限的一圈!最后的大...好吧我词穷了,你们懂我什么意思。比赛接近尾声了。 -Dlg_SC_mc_final_lap_begins_1506=还剩最后一圈,让这些飞行员们证明自己吧。 -Dlg_SC_mc_final_lap_begins_1507=进入最后的阶段,胜负任然未定,比赛非常激烈。当然这跟某些飞行员无关,他们表现得太差了。 -Dlg_SC_mc_final_lap_begins_1508=最后一圈了,让我们看看这些飞行员们都有什么能耐,这些飞船简直都是在刀尖上跳舞。 -Dlg_SC_mc_final_lap_begins_1509=预选赛马上就要结束了,现在已经进行到了最后一圈。束。 -Dlg_SC_mc_final_lap_begins_1510=最后一圈了,比赛即将结束。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_01=新地平线赛道真的证明了是一个有需要用脑比赛的赛场。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_02=我的理解是,联合外域的所有者塞拉斯·克尔纳今天正在他的豪华包厢中享受比赛。我只想对他说,塞拉斯,如果您正在寻找一个新的好朋友,我随时可以。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_03=全面展示了最近实施的MCRs增强安全协议。当然,这会使比赛变得不那么令人兴奋,但我想有些人会认为,生命比比赛更为重要。这不是我的一言堂,很多人都这么说。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_04=随着赛季的临近,很有趣的是看看谁能真正使自己成为一个值得关注的比赛选手。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_05=上周随着卡莱·索诺拉在伊西贡的预选赛中拿到胜利。所有人都在问今天的比赛是否有人能把她从第一的位置拿下来。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_06=我想没有比这更好的比赛条件了。可以说我是老古董,但我只是遵循伟伦·维克的口头禅:“天时地利,天助我也。” -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2301=新地平线赛道真的证明了是一个有需要用脑比赛的赛场。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2302=我的理解是,联合外域的所有者塞拉斯·克尔纳今天正在他的豪华包厢中享受比赛。我只想对他说,塞拉斯,如果您正在寻找一个新的好朋友,我随时可以。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2303=全面展示了最近实施的MCRs增强安全协议。当然,这会使比赛变得不那么令人兴奋,但我想有些人会认为,生命比比赛更为重要。这不是我的一言堂,很多人都这么说。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2304==随着赛季的临近,很有趣的是看看谁能真正使自己成为一个值得关注的比赛选手。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2305=周随着卡莱·索诺拉在伊西贡的预选赛中拿到胜利。所有人都在问今天的比赛是否有人能把她从第一的位置拿下来。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2306=我想没有比这更好的比赛条件了。可以说我是老古董,但我只是遵循伟伦·维克的口头禅:“天时地利,天助我也。” -Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_01=不! -Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_02=哎呦! -Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_03=快点! -Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_04=什么鬼?! -Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_05=我简直不敢相信我的眼睛! -Dlg_SC_mc_gen_chat_exclamations_negative_2007=不! -Dlg_SC_mc_gen_chat_exclamations_negative_2008=哎呦! -Dlg_SC_mc_gen_chat_exclamations_negative_2009=快点! -Dlg_SC_mc_gen_chat_exclamations_negative_2012=什么鬼?! -Dlg_SC_mc_gen_chat_exclamations_negative_2015=我简直不相信我的眼睛! -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_01=我们会贼厉害。 -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_02=好! -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_03=走走走! -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_04=现在就是一场比赛了! -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_05=牛逼! -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_06=酷毙了。 -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_07=简直不可思议。 -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_08=完美。 -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_09=快看看。 -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_10=多么美的景色。 -Dlg_SC_mc_gen_chat_exclamations_positive_2001=我们会贼厉害。 -Dlg_SC_mc_gen_chat_exclamations_positive_2002=好! -Dlg_SC_mc_gen_chat_exclamations_positive_2003=走走走! -Dlg_SC_mc_gen_chat_exclamations_positive_2004=现在就是一场比赛了! -Dlg_SC_mc_gen_chat_exclamations_positive_2005=完美! -Dlg_SC_mc_gen_chat_exclamations_positive_2006=酷毙了。 -Dlg_SC_mc_gen_chat_exclamations_positive_2010=简直不可思议。 -Dlg_SC_mc_gen_chat_exclamations_positive_2011=干得漂亮。 -Dlg_SC_mc_gen_chat_exclamations_positive_2013=快看看。 -Dlg_SC_mc_gen_chat_exclamations_positive_2014=多么美的景色。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_01=关于穆雷比赛有趣的一点是,关于速度和敏捷,火力和防守的争论至今仍未停止。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_02=令人震惊的是,似乎没有一种方法可以赢得这场比赛。拥有最快的船也无济于事。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_03=我想起了2938年的一次比赛,当时所有飞船的航行速度都非常快。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_04=很难相信,曾经有一段时间穆雷杯真的只是一个名叫穆雷的家伙所拥有的一个杯子。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_05=新地平线是杯赛的最新赛道,它需要飞行员努力掌握赛道所有细微的特点,但它却又具有不稳定性。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_06=很难想象那些最初的穆雷杯赛中的选手是使用行星来标记航向的。他们应该也很难想到当今赛道的创新。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_07=对于那些对参与穆雷杯赛感兴趣的人来说,实际需要准备的可以归结为两点,那就是练习,然后准备一吨的信用点来买艘船。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_08=在穆雷杯预选赛中,应对新地平线赛道的艰巨挑战是一个共同的烦恼。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_09=在这样的比赛中,应付压力和疲劳几乎和你驾驶的飞船一样重要。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_10=这不是你来学打架的地方。最好的选择是闭上眼睛,然后好好驾驶。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_11=鲜为人知的是,该赛道最开始的设计理念,就是让这些飞行员在飞行时吓哭。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2101=关于穆雷比赛有趣的一点是,关于速度和敏捷,火力和防守的争论至今仍未停止。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2102=令人震惊的是,似乎没有一种方法可以赢得这场比赛。拥有最快的船也无济于事。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2103=我想起了2938年的一次比赛,当时所有飞船的航行速度都非常快。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2104=很难相信,曾经有一段时间穆雷杯真的只是一个名叫穆雷的家伙所拥有的一个杯子。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2105=新地平线是杯赛的最新赛道,它需要飞行员努力掌握赛道所有细微的特点,但它却又具有不稳定性。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2106=很难想象那些最初的穆雷杯赛中的选手是使用行星来标记航向的。他们应该也很难想到当今赛道的创新。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2107=对于那些对参与穆雷杯赛感兴趣的人来说,实际需要准备的可以归结为两点,那就是练习,然后准备一吨的信用点来买艘船。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2108=在穆雷杯预选赛中,应对新地平线赛道的艰巨挑战是一个共同的烦恼。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2109=在这样的比赛中,应付压力和疲劳几乎和你驾驶的飞船一样重要。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2110=这不是你来学打架的地方。最好的选择是闭上眼睛,然后好好驾驶。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2111=鲜为人知的是,该赛道最开始的设计理念,就是让这些飞行员在飞行时吓哭。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_01=新的一圈开始了。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_02=我问这场比赛的飞行员,你能飞得更快些吗?如果答案是可以,那么请再快一点。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_03=新地平线赛道以其棘手的转弯以及它的新地平线而闻名于整个竞速圈。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_04=作为解说员,保持公正是很重要的,但是作为竞速迷,我希望有人能快速冲线。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_05=由于赛道如此之大,有时飞行员可能很难完全掌握自己的节奏。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_06=当您知道飞船确实运转良好时,才能做出一些极限操作并设法保持优势。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_07=今天的比赛变得真的具有突破性了。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_08=您经常会听到人们为发动机的最大输出功率而苦恼,但是我每天都在调试更精确的推进器机动性能。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_09=许多飞行员在比赛中已经把饮用水换成保湿凝胶,只是为了从船上减少那珍贵的几克重量。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_10=而这就是一个极大的冒险。我们必须看看他们是否太过极端。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_11=这些仪表环只能挤在弹丸之地,对以如此高的速度航行的飞船构成了重大风险。 -Dlg_SC_mc_gen_chat_race_banter_1901=另一圈开始了。 -Dlg_SC_mc_gen_chat_race_banter_1902=我问这场比赛的飞行员,你能飞得更快些吗?如果答案是可以,那么请再快一点。 -Dlg_SC_mc_gen_chat_race_banter_1903=新地平线赛道以其棘手的转弯以及它的新地平线而闻名于整个竞速圈。 -Dlg_SC_mc_gen_chat_race_banter_1904=作为解说员,保持公正是很重要的,但是作为竞速迷,我希望有人能快速冲线。 -Dlg_SC_mc_gen_chat_race_banter_1905=由于赛道如此之大,有时飞行员可能很难完全掌握自己的节奏。 -Dlg_SC_mc_gen_chat_race_banter_1906=当您知道飞船确实运转良好时,才能做出一些极限操作并设法保持优势。 -Dlg_SC_mc_gen_chat_race_banter_1907=今天的比赛变得真的具有突破性了。 -Dlg_SC_mc_gen_chat_race_banter_1908=您经常会听到人们为发动机的最大输出功率而苦恼,但是我每天都在调试更精确的推进器机动性能。 -Dlg_SC_mc_gen_chat_race_banter_1909=许多飞行员在比赛中已经把饮用水换成保湿凝胶,只是为了从船上减少那珍贵的几克重量。 -Dlg_SC_mc_gen_chat_race_banter_1910=而这就是一个极大的冒险。我们必须看看他们是否太过极端。 -Dlg_SC_mc_gen_chat_race_banter_1911=这些仪表环只能挤在弹丸之地,对以如此高的速度航行的飞船构成了重大风险。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_01=现在...有一个飞行员正在向错误的方向飞行。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_02=我们有一名飞行员在赛道上走错路,因此值得指出的是,您越过终点线的方向实际上很重要。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_03=注意,飞行员航向错误,你走错路了。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_04=您必须问,看着这艘船以错误的方式飞行,他们是否对这些飞行员进行了预检查? -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_05=你走错路了! -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_06=当飞行员朝错误的方向前进时,我们再次提到对嗑药的管理尚待完善。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_07=竞速迷们,我们可能离坠机时刻不远了,因为一名飞行员不顾自己或他人的生命,朝错误的方向飞行。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_08=似乎我们的比赛中有人逆行。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_09=这是如此的危险,但我绝不会掉头。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_10=某人的头盔估计太小了,因为他正朝后飞。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_11=你在搞什么鬼! -Dlg_SC_mc_going_wrong_way_0601=现在...有一个飞行员正在向错误的方向飞行。 -Dlg_SC_mc_going_wrong_way_0602=我们有一名飞行员在赛道上走错路,因此值得指出的是,您越过终点线的方向实际上很重要。 -Dlg_SC_mc_going_wrong_way_0603=注意,飞行员航向错误,你走错路了。 -Dlg_SC_mc_going_wrong_way_0604=您必须问,看着这艘船以错误的方式飞行,他们是否对这些飞行员进行了预检查? -Dlg_SC_mc_going_wrong_way_0605=你走错路了! -Dlg_SC_mc_going_wrong_way_0606=当飞行员朝错误的方向前进时,我们再次提到对嗑药的管理尚待完善。 -Dlg_SC_mc_going_wrong_way_0607=竞速迷们,我们可能离坠机时刻不远了,因为一名飞行员不顾自己或他人的生命,朝错误的方向飞行。 -Dlg_SC_mc_going_wrong_way_0608=似乎我们的比赛中有人逆行。 -Dlg_SC_mc_going_wrong_way_0609=这是如此的危险,但我绝不会掉头。 -Dlg_SC_mc_going_wrong_way_0610=某人的头盔估计太小了,因为他正朝后飞。 -Dlg_SC_mc_going_wrong_way_0611=你在搞什么鬼? -Dlg_SC_mc_introduction_startingIntroduction_Starting_01=比赛选手已经排好队,准备出发了。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_02=飞行员就位,飞船就位。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_03=在我们开始之前,机械师正在进行最后的调整。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_04=轰鸣的引擎和推进器在等待倒计时结束时喷射。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_05=飞船已经排好队,大家开始亢奋起来吧。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_06=飞船已前往开始位置。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_07=飞行员已经准备就绪。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_08=飞行员已经准备好起飞了。不得不说一个好的起步对选手有多重要。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_09=大赛即将开始,现在是最后一次调整的最后机会。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_10=等待马上就要结束,飞船已全部准备就绪。 -Dlg_SC_mc_introduction_starting_0201=比赛选手已经排好队,准备出发了。 -Dlg_SC_mc_introduction_starting_0202=飞行员就位,飞船就位。 -Dlg_SC_mc_introduction_starting_0203=在我们开始之前,机械师正在进行最后的调整。 -Dlg_SC_mc_introduction_starting_0204=轰鸣的引擎和推进器在等待倒计时结束时喷射。 -Dlg_SC_mc_introduction_starting_0205=飞船已经排好队,大家开始亢奋起来吧。 -Dlg_SC_mc_introduction_starting_0206=飞船已前往开始位置。 -Dlg_SC_mc_introduction_starting_0207=飞行员已经准备就绪。 -Dlg_SC_mc_introduction_starting_0208=飞行员已经准备好起飞了。不得不说一个好的起步对选手有多重要。 -Dlg_SC_mc_introduction_starting_0209=大赛即将开始,现在是最后一次调整的最后机会。 -Dlg_SC_mc_introduction_starting_0210=等待马上就要结束,飞船已全部准备就绪。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_01=欢迎来到穆雷杯预选赛,我叫 特雷弗·巴斯克。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_02=大家好,我是特雷弗·巴斯克,又一位万众瞩目的竞速选手将要登场。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_03=您好竞速家和机械迷们,这里是新地平线赛道,由特雷弗·巴斯克为您带来现场直播。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_04=欢迎回到穆雷杯竞速比赛。大家好,我是特雷弗·巴斯克,我将和大家一起观看今天的预选赛。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_05=如果您得了不看穆雷杯会死的病,那么您来对地方了。我将会成为您的医生,治好您不看穆雷杯会死的病。好吧,事实上我不是真正的医生。继续来看比赛! -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_06=这里是穆雷杯竞速比赛的特雷弗·巴斯克。现在让我们进入今天的预选赛。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_07=让我们回到新地平线赛道。我是肖恩·沃克为您带来GSN穆雷杯的全程跟踪报道。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_08=更快,更高,更强!无论您是更青睐于本赛季的穆雷杯比赛还是我,特雷弗·巴斯克,您都做出了正确的选择。欢迎来到新地平线预选赛。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_09=当我们为这场穆雷杯比赛加油呐喊时,您会对新地平线感到兴奋。我是肖恩·沃克,欢迎来到新地平线预选赛。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_10=您能感受到吗?那种巨大G力让血液都冲向脑子的感觉。好吧,别瞎想了。新的赛季又回来了。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_11=女士们先生们大家好,欢迎来到位于埃利斯星系的新地平线赛车场,咱们一起来进入本次穆雷杯预选赛。 -Dlg_SC_mc_introduction_welcome_0101=欢迎来到穆雷杯预选赛,我叫特雷弗·巴斯克。 -Dlg_SC_mc_introduction_welcome_0102=大家好,我是特雷弗·巴斯克,又一位万众瞩目的竞速选手将要登场。 -Dlg_SC_mc_introduction_welcome_0103=您好竞速家和机械迷们,这里是新地平线赛道,由特雷弗·巴斯克为您带来现场直播。 -Dlg_SC_mc_introduction_welcome_0104=欢迎回到穆雷杯竞速比赛。大家好,我是特雷弗·巴斯克,我将和大家一起观看今天的预选赛。 -Dlg_SC_mc_introduction_welcome_0105=如果您得了不看穆雷杯会死的病,那么您来对地方了。我将会成为您的医生,治好您不看穆雷杯会死的病。好吧,事实上我不是真正的医生。继续来看比赛! -Dlg_SC_mc_introduction_welcome_0106= -Dlg_SC_mc_introduction_welcome_0107=让我们回到新地平线赛道。我是肖恩·沃克为您带来GSN穆雷杯的全程跟踪报道。 -Dlg_SC_mc_introduction_welcome_0108=更快,更高,更强!无论您是更青睐于本赛季的穆雷杯比赛还是我,特雷弗·巴斯克,您都做出了正确的选择。欢迎来到新地平线预选赛。 -Dlg_SC_mc_introduction_welcome_0109=当我们为这场穆雷杯比赛加油呐喊时,您会对新地平线感到兴奋。我是肖恩·沃克,欢迎来到新地平线预选赛。 -Dlg_SC_mc_introduction_welcome_0110=您能感受到吗?那种巨大G力让血液都冲向脑子的感觉。好吧,别瞎想了。新的赛季又回来了。 -Dlg_SC_mc_introduction_welcome_0111=女士们先生们大家好,欢迎来到位于埃利斯星系的新地平线赛车场,咱们一起来进入本次穆雷杯预选赛。 -Dlg_SC_mc_lap_completeLap_Complete_01=完成一圈。 -Dlg_SC_mc_lap_completeLap_Complete_02=又跑完一圈。 -Dlg_SC_mc_lap_completeLap_Complete_03=又完成了一圈。 -Dlg_SC_mc_lap_completeLap_Complete_04=完成这一圈后,将会是战略部署开始起作用的时候。 -Dlg_SC_mc_lap_completeLap_Complete_05=又过了一圈,这是否是选手们开始采取行动的节点呢。 -Dlg_SC_mc_lap_completeLap_Complete_06=这一圈也完成了。 -Dlg_SC_mc_lap_completeLap_Complete_07=让我们看看飞行员在进入下一圈时是否会进行调整。 -Dlg_SC_mc_lap_completeLap_Complete_08=然后我们又完成了一圈。 -Dlg_SC_mc_lap_completeLap_Complete_09=飞船又飞了一圈。 -Dlg_SC_mc_lap_completeLap_Complete_10=和无法完成的合成星球不一样,这一圈已经完事了。 -Dlg_SC_mc_lap_complete_0801=完成一圈。 -Dlg_SC_mc_lap_complete_0802=又跑完一圈。 -Dlg_SC_mc_lap_complete_0803=又完成了一圈。 -Dlg_SC_mc_lap_complete_0804=完成这一圈后,将会是战略部署开始起作用的时候。 -Dlg_SC_mc_lap_complete_0805=又过了一圈,这是否是选手们开始采取行动的节点呢。 -Dlg_SC_mc_lap_complete_0806=这一圈也完成了。 -Dlg_SC_mc_lap_complete_0807=让我们看看飞行员在进入下一圈时是否会进行调整。 -Dlg_SC_mc_lap_complete_0808=然后我们又完成了一圈。 -Dlg_SC_mc_lap_complete_0809=飞船又飞了一圈。 -Dlg_SC_mc_lap_complete_0810=和无法完成的合成星球不一样,这一圈已经完事了。 -Dlg_SC_mc_launchLaunch_01=他们出发了! -Dlg_SC_mc_launchLaunch_02=另一场比赛正在进行中。 -Dlg_SC_mc_launchLaunch_03=干净利落的起步。 -Dlg_SC_mc_launchLaunch_04=大门打开,油门踩到底。 -Dlg_SC_mc_launchLaunch_05=现在开始了。 -Dlg_SC_mc_launchLaunch_06=开始了。 -Dlg_SC_mc_launchLaunch_07=他们来了。 -Dlg_SC_mc_launchLaunch_08=预选赛拉开帷幕。 -Dlg_SC_mc_launchLaunch_09=这是一个很棒的起步。 -Dlg_SC_mc_launchLaunch_10=现在,让我们开始吧。 -Dlg_SC_mc_launch_0301=他们出发了! -Dlg_SC_mc_launch_0302=另一场比赛正在进行中。 -Dlg_SC_mc_launch_0303=干净利落的起步。 -Dlg_SC_mc_launch_0304=大门打开,油门踩到底。 -Dlg_SC_mc_launch_0305=现在开始了。 -Dlg_SC_mc_launch_0306=开始了。 -Dlg_SC_mc_launch_0307=他们来了。 -Dlg_SC_mc_launch_0308=预选赛拉开帷幕。 -Dlg_SC_mc_launch_0309=这是一个很棒的起步。 -Dlg_SC_mc_launch_0310=现在,让我们开始吧。 -Dlg_SC_mc_leaving_trackLeaving_Track_01=有人可以确保飞行员知道比赛是怎么进行的吗? -Dlg_SC_mc_leaving_trackLeaving_Track_02=你知道那些比赛指导员在那里是有原因的。 -Dlg_SC_mc_leaving_trackLeaving_Track_03=比赛结束后,他们像憨憨一样到处乱飞。无法排成一条直线。 -Dlg_SC_mc_leaving_trackLeaving_Track_04=有人想让他们回到赛道吗? -Dlg_SC_mc_leaving_trackLeaving_Track_05=由于这些飞行员在保持航向上遇到很多麻烦,您可能会怀疑他们实际上并不想参加比赛。 -Dlg_SC_mc_leaving_trackLeaving_Track_06=以如此高的速度控制这些飞船并非易事,另一名飞行员就冲出了赛道。 -Dlg_SC_mc_leaving_trackLeaving_Track_07=小心。小心! -Dlg_SC_mc_leaving_trackLeaving_Track_08=发生什么了?他们冲出了赛道! -Dlg_SC_mc_leaving_trackLeaving_Track_09=那个选手手跑得很偏……真的很偏……偏到了赛道外。 -Dlg_SC_mc_leaving_trackLeaving_Track_10=看起来我们有了个违规的,这名选手并没有按着赛道表示标识线走。 -Dlg_SC_mc_leaving_track_0701=有人可以确保飞行员知道比赛是怎么进行的吗? -Dlg_SC_mc_leaving_track_0702=你知道那些比赛指导员在那里是有原因的。 -Dlg_SC_mc_leaving_track_0703=比赛结束后,他们像憨憨一样到处乱飞。无法排成一条直线。 -Dlg_SC_mc_leaving_track_0704=有人想让他们回到赛道吗? -Dlg_SC_mc_leaving_track_0705=由于这些飞行员在保持航向上遇到很多麻烦,您可能会怀疑他们实际上并不想参加比赛。 -Dlg_SC_mc_leaving_track_0706=以如此高的速度控制这些飞船并非易事,另一名飞行员就冲出了赛道。 -Dlg_SC_mc_leaving_track_0707=小心。小心! -Dlg_SC_mc_leaving_track_0708=发生什么了?他们冲出了赛道! -Dlg_SC_mc_leaving_track_0709=那个选手手跑得很偏……真的很偏……偏到了赛道外。 -Dlg_SC_mc_leaving_track_0710=看起来我们有了个违规的,这名选手并没有按着赛道表示标识线走。 -Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_01=已启用安全协议。 -Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_02=离开危险区域后,似乎仍然有少数竞赛者。 -Dlg_SC_mc_leaving_weaponsfree_zone_2401=已启用安全协议。 -Dlg_SC_mc_leaving_weaponsfree_zone_2402=离开危险区域后,似乎仍然有少数竞赛者。 -Dlg_SC_mc_lose_positionLose_Position_01=那位飞行员要做儿什么来弥补丢失的位次。 -Dlg_SC_mc_lose_positionLose_Position_02=得与失,这位飞行员选择了失。 -Dlg_SC_mc_lose_positionLose_Position_03=快看看,画面只丢失的一秒钟,另一名飞行员就轻松把他给超了。 -Dlg_SC_mc_lose_positionLose_Position_04=您必须得问,一名飞行员是如何才能放弃这样的好位置。 -Dlg_SC_mc_lose_positionLose_Position_05=那将是一个代价极高的教训。 -Dlg_SC_mc_lose_positionLose_Position_06=稍有落后,您不会想在比赛中落后。 -Dlg_SC_mc_lose_positionLose_Position_07=这不是坏运气就是好运气,当然这取决于你在为谁加油呐喊。 -Dlg_SC_mc_lose_positionLose_Position_08=当飞行员们相互竞争的时候你就能看出来谁真有两把刷子,谁得回家好好写简历了。 -Dlg_SC_mc_lose_positionLose_Position_09=成败在此一举了,而其中一些飞行员显然已经崩溃了。 -Dlg_SC_mc_lose_positionLose_Position_10=资格赛与这场比赛同等重要,显然在比赛中保持自己头脑清醒至关重要。 -Dlg_SC_mc_lose_positionLose_Position_11=可能就是这样,这可能就是这场比赛的决定性转折点了。 -Dlg_SC_mc_lose_position_1401=那位飞行员要做儿什么来弥补丢失的位次。 -Dlg_SC_mc_lose_position_1402=得与失,这位飞行员选择了失。 -Dlg_SC_mc_lose_position_1403=快看看,画面只丢失的一秒钟,另一名飞行员就轻松把他给超了。 -Dlg_SC_mc_lose_position_1404=你不得不问问,一个飞行员怎么才能放弃这么好的位置。 -Dlg_SC_mc_lose_position_1405=那将是一个代价惨痛的教训。 -Dlg_SC_mc_lose_position_1406=稍有落后,您不会想在比赛中落后。 -Dlg_SC_mc_lose_position_1407=这不是坏运气就是好运气,当然这取决于你在为谁加油呐。 -Dlg_SC_mc_lose_position_1408=当飞行员们相互竞争的时候,你就能看出来谁真有两把刷子,谁得回家好好写简历了。 -Dlg_SC_mc_lose_position_1409=成败在此一举了,而其中一些飞行员显然已经崩溃了。 -Dlg_SC_mc_lose_position_1410=资格赛与这场比赛同等重要,显然在比赛中保持自己头脑清醒至关重要。 -Dlg_SC_mc_lose_position_1411=可能就是这样,这可能就是这场比赛的决定性转折点了。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_01=当一名飞行员在比赛中超车,各处的赌徒们怕是要大汗淋漓了。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_02=排位有了新的变化,这说明不到越过终点线的最后一刻,谁胜谁负,犹未可知。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_03=一名飞行员正在采取行动。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_04=在今天的新地平线赛道上充分展示了一场咄咄逼人的飞行表演。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_05=一些专业的处理让这个选手取得了领先地位。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_06=当梯队中的赛车手冲到前面,我们也跟着激动起来。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_07=这是一个该为自己感到满意的赛车手。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_08=一旦赛车手们进入状态,他们就会有明显的提升。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_09=而那些赛车迷们就是为什么直到越过终点线前,八字还没一撇的原因。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_10=插队,甚至粗鲁的碰撞,在赛道上都被完美的诠释了。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_11=这是一个外科手术式的举动,来跨过他们之间的竞争。 -Dlg_SC_mc_moving_up_position_1201=当一名飞行员在比赛中超车,各处的赌徒们怕是要大汗淋漓了。 -Dlg_SC_mc_moving_up_position_1202=排位有了新的变化,这说明不到越过终点线的最后一刻,谁胜谁负,犹未可知。 -Dlg_SC_mc_moving_up_position_1203=一名飞行员正在采取行动。 -Dlg_SC_mc_moving_up_position_1204=在今天的新地平线赛道上充分展示了一场咄咄逼人的飞行表演。 -Dlg_SC_mc_moving_up_position_1205=一些专业的处理让这个赛车手取得了领先地位。 -Dlg_SC_mc_moving_up_position_1206=当梯队中的赛车手冲到前面,我们也跟着激动起来。 -Dlg_SC_mc_moving_up_position_1207=这是一个该为自己感到满意的赛车手。 -Dlg_SC_mc_moving_up_position_1208=一旦赛车手们进入状态,他们就会有明显的提升。 -Dlg_SC_mc_moving_up_position_1209=而那些赛车迷们就是为什么直到越过终点线前,八字还没一撇的原因。 -Dlg_SC_mc_moving_up_position_1210=插队,甚至粗鲁的碰撞,在赛道上都被完美的诠释了。 -Dlg_SC_mc_moving_up_position_1211=这是一个外科手术式的举动,来跨过他们之间的竞争。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_01=它是一场持久战。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_02=这令人难以置信。这两个竞争对手谁都不会放弃领先优势。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_03=他们真的在努力争夺排位。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_04=这些赛车手似乎决心不给对方任何喘息的机会。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_05=看起来势均力敌。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_06=这些赛车手似乎都没有准备好放弃领先地位。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_07=因为这些赛车手拼命地尝试追寻更快的速度,因此他们势如水火。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_08=这是一场激烈的比赛。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_09=在如此激烈的比赛中,我打赌这些赛车手会后悔没把那些摇头娃娃从自己飞船上的仪表显示器上拿走。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_10=会是谁?会是谁呢?!? -Dlg_SC_mc_neck_and_neck_1301=这是场持久战。 -Dlg_SC_mc_neck_and_neck_1302=这令人难以置信。这两个竞争对手谁都不会放弃领先优势。 -Dlg_SC_mc_neck_and_neck_1303=他们真的在努力争夺排位。 -Dlg_SC_mc_neck_and_neck_1304=这些赛车手似乎决心不给对方任何喘息的机会。 -Dlg_SC_mc_neck_and_neck_1305=看起来势均力敌。 -Dlg_SC_mc_neck_and_neck_1306=这些飞行员​​似乎都没有准备好放弃领先地位。 -Dlg_SC_mc_neck_and_neck_1307=因为这些飞行员​​拼命地尝试追寻更快的速度,因此他们势如水火。 -Dlg_SC_mc_neck_and_neck_1308=这是一场激烈的比赛。 -Dlg_SC_mc_neck_and_neck_1309=在如此激烈的比赛中,我打赌这些赛车手会后悔没把那些摇头娃娃从自己飞船上的仪表显示器上拿走。 -Dlg_SC_mc_neck_and_neck_1310=会是谁?会是谁呢?!? -Dlg_SC_mc_new_personal_race_recordRace_New_Race_Record_01=新的个人比赛记录 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_01=我最近有没有说过我是多么感激他们为这项运动增加了枪械? -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_02=警告的枪声划过了船头,或者更确切地说,直接射进了船头。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_03=在这里真正的诀窍在于维持目标锁定,而不是松开油门。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_04=控制住你的射击。每个人都讨厌胡乱的扫射。太不体面了。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_05=我们看的是真正的有进攻性的飞行。您的喜爱在这里不会被辜负。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_06=棒极了!太棒了!那真是一个精彩绝伦的射击。如果比赛像这样激烈的进行下去,真不知道我的嗓子还能坚持多久。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_07=在穆雷杯竞赛中,飞船速度是很快,但是射击速度往往更快。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_08=枪声四起,竞争更激烈了。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_09=又一个竞争对手倒下了。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_10=这是一场持久战,总会有人在枪口绽放的的火焰中倒下。 -Dlg_SC_mc_open_fire_ship_destroyed_0901=我最近有没有说过我是多么感激他们为这项运动增加了枪械? -Dlg_SC_mc_open_fire_ship_destroyed_0902=警告的枪声划过了船头,或者更确切地说,直接射进了船头。 -Dlg_SC_mc_open_fire_ship_destroyed_0903=在这里真正的诀窍在于维持目标锁定,而不是松开油门。 -Dlg_SC_mc_open_fire_ship_destroyed_0904=控制住你的射击。每个人都讨厌胡乱的扫射。太不体面了。 -Dlg_SC_mc_open_fire_ship_destroyed_0905=我们看的是真正的有进攻性的飞行。您的喜爱在这里不会被辜负。 -Dlg_SC_mc_open_fire_ship_destroyed_0906=棒极了!太棒了!那真是一个精彩绝伦的射击。如果比赛像这样激烈的进行下去,真不知道我的嗓子还能坚持多久。 -Dlg_SC_mc_open_fire_ship_destroyed_0907=在穆雷杯竞赛中,飞船速度是很快,但是射击速度往往更快。 -Dlg_SC_mc_open_fire_ship_destroyed_0908=枪声四起,竞争更激烈了。 -Dlg_SC_mc_open_fire_ship_destroyed_0909=又一个竞争对手倒下了。 -Dlg_SC_mc_open_fire_ship_destroyed_0910=这是一场持久战,总会有人在枪口绽放的的火焰中倒下。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_01=这个…这可真是可怕的飞行。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_02=有些飞行员试图以纯粹的速度取胜,另一些则以精准取胜,从表面上看,我们还有一些飞行员正试着用一种新策略取胜,我给它命名,“糟糕透了”。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_03=队伍开始甩开了。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_04=在后面梯队中的许多驾驶员,他们只是还没有机会展示自己的实力。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_05=看起来有些飞行员选择尾随在后,避免和那些“努力取胜”的人在一起。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_06=我们今天看到许多飞船都在努力坚持这一路线。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_07=一些赛车手可能真的要停止竞赛了。他们今天可能要重新考虑购买彩票的计划了。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_08=随着比赛的进行,飞行员的驾驶技术开始退化了。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_09=在这个级别的竞赛中,能看到这样粗劣的飞行几乎是一种罕见的享受。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_10=对于那些以后想成为飞行员的人来说,这场比赛应被视为这是如何输掉比赛的最好例子。 -Dlg_SC_mc_player_doing_badly_0501=这...这简直是可怕的飞行。 -Dlg_SC_mc_player_doing_badly_0502=有些飞行员试图以纯粹的速度取胜,另一些则以精准取胜,从表面上看,我们还有一些飞行员正试着用一种新策略取胜,我给它命名,“糟糕透了”。 -Dlg_SC_mc_player_doing_badly_0503=队伍开始甩开了。 -Dlg_SC_mc_player_doing_badly_0504=在后面梯队中的许多驾驶员,他们只是还没有机会展示自己的实力。 -Dlg_SC_mc_player_doing_badly_0505=看起来有些飞行员选择尾随在后,避免和那些“努力取胜”的人搅在一起。 -Dlg_SC_mc_player_doing_badly_0506=我们今天看到许多飞船都在努力坚持这一路线。 -Dlg_SC_mc_player_doing_badly_0507=一些赛车手可能真的要停止竞赛了。他们今天可能要重新考虑购买彩票的计划了。 -Dlg_SC_mc_player_doing_badly_0508=随着比赛的激烈进行,飞行员的驾驶技术开始出现不稳定的发挥了。 -Dlg_SC_mc_player_doing_badly_0509=在这个级别的竞赛中,能看到这样粗劣的飞行几乎是一种罕见的享受。 -Dlg_SC_mc_player_doing_badly_0510=对于那些以后想成为飞行员的人来说,这场比赛应被视为这是如何输掉比赛的最好例子。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_01=现在竞争完全趋于白热化。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_02=我从未见过这样的事情。就像医生手术一样,必须精准,满是技巧。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_03=领头人就是简简单单的超过了每一个人。就好像他们仿佛跟他完全不在同一个级别上一样。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_04=这事我曾经说过,而且是说过很多次了。主导技术会让竞赛越来越完美。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_05=穆雷杯从未保证过什么,但是比赛印证了这一说法。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_06=令人震惊的是,这些飞行员竟然能够保持这样的速度。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_07=在这场竞赛中,领先的飞行员们一定会考虑,现在是该谨慎行事,还是该全力以赴呢? -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_08=今天这里进行了一些模范性的飞行表演。真是种享受啊。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_09=由于这些飞行员​​总是想展示为什么他们是是帝国中最优秀的,所以一切看起来都是你们的干净利落。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_10=看看那精确地机动动作。 -Dlg_SC_mc_player_doing_well_0401=现在竞争完全趋于白热化。 -Dlg_SC_mc_player_doing_well_0402=我从未见过这样的比赛。就像医生手术一样,必须精准,满是技巧。 -Dlg_SC_mc_player_doing_well_0403=领头人就是简简单单的超过了每一个人。就好像他们仿佛跟他完全不在同一个级别上一样。 -Dlg_SC_mc_player_doing_well_0404=这事我曾经说过,而且是说过很多次了。主导技术会让竞赛越来越完美。 -Dlg_SC_mc_player_doing_well_0405==穆雷杯从未保证过什么,但是比赛印证了这一说法。 -Dlg_SC_mc_player_doing_well_0406=令人震惊的是,这些飞行员竟然能够保持这样的速度。 -Dlg_SC_mc_player_doing_well_0407=在这场竞赛中,领先的飞行员们一定会考虑,现在是该谨慎行事,还是该全力以赴呢? -Dlg_SC_mc_player_doing_well_0408=今天这里进行了一些模范性的飞行表演。真是种享受啊。 -Dlg_SC_mc_player_doing_well_0409=由于这些飞行员​​总是想展示为什么他们是是帝国中最优秀的,所以一切看起来都是你们的干净利落。 -Dlg_SC_mc_player_doing_well_0410=看看那精确地机动动作。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_01=以穆雷杯已经500多年的历史来说,我可以肯定地告诉你,这场比赛绝对是普普通通的那一种。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_02=让我们向获胜者致以喝彩。向死者表示哀悼。对于剩下的那部分人...我不想说什么。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_03=你看看,又是一个平庸的比赛得出了一个乏味的结论,但我的内心还是有一些东西随着比赛消逝了。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_04=“多么精彩的结局!”这才是我想说出的评论。相反,我不得不被迫接受,“这场比赛真真切切的发生过。“ -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_05=(Yawns)。嗯?嗯?结束了吗?有人应该在这场无聊的比赛结束之前叫醒我的。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_06=这样的结果...我想年年总是会有的。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_07=我鼓励这些飞行员​​把今天的结果作为一个机会认真的反省反省自己。赛车真的是你的本意吗? -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_08=好的,至少关于比赛的这件事是结束了。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_09=咒骂和愤怒是结束,剩下的就是这些沮丧的赛车手。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_10=我的老教练曾说过,"还有提示的空间",可能这是对这场比赛最好地评价吧。 -Dlg_SC_mc_player_got_any_position_1801=以穆雷杯已经500多年的历史来说,我可以肯定地告诉你,这场比赛绝对是不合常理的那一种。 -Dlg_SC_mc_player_got_any_position_1802=让我们向获胜者致以喝彩。向死者表示哀悼。对于剩下的那部分人...我不想说什么。 -Dlg_SC_mc_player_got_any_position_1803=你看看,又是一个平庸的比赛得出了一个乏味的结论,但我的内心还是有一些东西随着比赛消逝了。 -Dlg_SC_mc_player_got_any_position_1804=“多么精彩的结局!“这才是我想说出的评论。相反,我不得不被迫接受,“这场比赛真真切切的发生过。“ -Dlg_SC_mc_player_got_any_position_1805=(Yawns)。嗯?嗯?结束了吗?有人应该在这场无聊的比赛结束之前叫醒我的。 -Dlg_SC_mc_player_got_any_position_1806=这样的结果...我想年年总是会有的。 -Dlg_SC_mc_player_got_any_position_1807=我鼓励这些飞行员​​把今天的结果作为一个机会认真的反省反省自己。赛车真的是你的本意吗? -Dlg_SC_mc_player_got_any_position_1808=好的,至少关于比赛的这件事是结束了。 -Dlg_SC_mc_player_got_any_position_1809=咒骂和愤怒是结束,剩下的就是这些沮丧的赛车手。 -Dlg_SC_mc_player_got_any_position_1810=我的老教练曾说过,“还有提示的空间”,可能这是对这场比赛最好地评价吧。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_01=女士们先生们,我想这场比赛将成为我和我老婆做爱时,脑海中浮现的新画面。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_02=多么优异的成绩!我想我们可能刚刚见证了传奇的诞生。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_03=赛车迷们,记住你们今天在哪里。你们的孙子孙女会问你的。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_04=人们要是问我如何才能与剜度和平相处,我会说建议他们来看看像今天这样的比赛吧。如果连这么好的飞行还有人不想去赞美拥抱它,那我就要骂街了。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_05=完成!我说的是它!结束了!不仅仅是指这场比赛!还有所有的比赛!多么出色的成绩。他们不仅赢得了比赛,而且赢了比赛本身。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_06=每个人都看到了吗?!?人们想知道为什么我要不断尖叫,"我热爱竞速!" -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_07=如果让我选个时间死去的话,那就现在吧,因为再也不会有比这精彩的竞速比赛了,我的朋友。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_08=从开始到结束,真是一场出色的比赛啊。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_09=到达终点!他一定是一名对自己感到极其满意的赛车手。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_10=看了这样一场表演后,我可以肯定地说所有人都会期待我们的下一届穆雷杯冠军。 -Dlg_SC_mc_player_got_first_place_1601=女士们先生们,我想这场比赛将成为我和我老婆做爱时,脑海中浮现的新画面。 -Dlg_SC_mc_player_got_first_place_1602=多么优异的成绩!我想我们可能刚刚见证了传奇的诞生。 -Dlg_SC_mc_player_got_first_place_1603=赛车迷们,记住你们今天所在的地方。你们的孙子孙女会问你的。 -Dlg_SC_mc_player_got_first_place_1604=人们要是问我如何才能与剜度和平相处,我会说建议他们来看看像今天这样的比赛吧。如果连这么好的飞行还有人不想去赞美拥抱它,那我就要骂街了。 -Dlg_SC_mc_player_got_first_place_1605=完成!我说的是它!结束了!不仅仅是指这场比赛!还有所有的比赛!多么出色的成绩。他们不仅赢得了比赛,而且赢了比赛本身。 -Dlg_SC_mc_player_got_first_place_1606=每个人都看到了吗?!?人们想知道为什么我要不断尖叫,"我热爱竞速!" -Dlg_SC_mc_player_got_first_place_1607=如果让我选个时间死去的话,那就现在吧,因为再也不会有比这精彩的竞速比赛了,我的朋友。 -Dlg_SC_mc_player_got_first_place_1608=从开始到最后,真是一场出色的比赛啊。 -Dlg_SC_mc_player_got_first_place_1609=到达终点!他一定是一名对自己感到极其满意的赛车手。 -Dlg_SC_mc_player_got_first_place_1610=看了这样一场表演后,我可以肯定地说所有人都会期待我们的下一届穆雷杯冠军。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_01=我猜我们不可能每一个人都成为赛车手。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_02=自从我第一次与拉希达·柯林斯约会起到现在,我还从没见证过如此令人失望的结果。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_03=也许在保存之前还是来一个硬重置吧。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_04=一个恶心的比赛向着恶心的结局发展,彻底毁灭了我们所有人的生活。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_05=这场比赛被称为资格预选赛,但是在看到如此令人失望的表现后,似乎所有这些赛车手里没有一个合格的。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_06=当您看到一场糟糕了的比赛后仍然愿意再次观看其他比赛时时,你就知道自己是多么喜爱这项运动。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_07=结束了吗? -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_08=已经结束了。如果您需要哭泣的话,请便吧。这本不该是一个合理的反应,但是恐怕这是一场观看过类似这样比赛之后的自然反应。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_09=衷心祝贺获胜者,并对失败者轻蔑地摇了摇头。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_10=那场比赛终于结束了,抚慰心灵的过程终于可以开始了。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_11=除了那些拥护犯罪的场所,很少能看到这样严重的斗殴事件。 -Dlg_SC_mc_player_got_last_place_1701=我猜我们不可能每一个人都成为赛车手。 -Dlg_SC_mc_player_got_last_place_1702=自从我第一次与拉希达·柯林斯约会起到现在,我还从没见证过如此令人失望的结果。 -Dlg_SC_mc_player_got_last_place_1703=也许在保存之前还是来一个硬重置吧。 -Dlg_SC_mc_player_got_last_place_1704=一个恶心的比赛向着恶心的结局发展,彻底毁灭了我们所有人的生活。 -Dlg_SC_mc_player_got_last_place_1705=这场比赛被称为资格预选赛,但是在看到如此令人失望的表现后,似乎所有这些赛车手没有一个合格的。 -Dlg_SC_mc_player_got_last_place_1706=当您看到一场糟糕了的比赛后仍然愿意再次观看其他比赛时时,你就知道自己是多么喜爱这项运动。 -Dlg_SC_mc_player_got_last_place_1707=结束了吗? -Dlg_SC_mc_player_got_last_place_1708=已经结束了。如果您需要哭泣的话,请便吧。这本不该是一个合理的反应,但是恐怕这是一场观看过类似这样比赛之后的自然反应。 -Dlg_SC_mc_player_got_last_place_1709=衷心祝贺获胜者,并对失败者轻蔑地摇了摇头。 -Dlg_SC_mc_player_got_last_place_1710=那场比赛终于结束了,抚慰心灵的过程终于可以开始了。 -Dlg_SC_mc_player_got_last_place_1711=除了那些拥护犯罪的场所,很少能看到这样严重的斗殴事件。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_01=对我来说足够了,特雷弗·巴斯克。下次再见。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_02=至此,我们在人与机器的不朽之旅中又迈出了一步。又是一次技术与本能的展示。也是一次观看爆炸的机会。晚安。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_03=感谢您在新地平线赛道这里和我一起。我是特雷弗·巴斯克。继续翱翔吧。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_04=致此,今天的预选赛进入尾声。我叫特雷弗·巴斯克。下次再见。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_05=又一场比赛结束了,又得到了一笔薪水,我是您的播音员特雷弗·巴斯克。继续翱翔吧,晚安。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_06=赛车迷们一直以来的乐趣。再见,继续飞翔吧。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_07=随着另一个比赛日落下帷幕,我希望大家都和我一样开心。回头见,赛车迷们。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_08=这就是今天节目的全部内容了。特雷弗·巴斯克,来自新地平线赛道跑道,完毕。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_09=开个玩笑,谢谢观看。这里是特雷弗·巴斯克。保重,选手们。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_10=然后,女士们,先生们,但主要是女士们,这里是特雷弗·巴斯克。再见不负遇见。 -Dlg_SC_mc_sendoff_lines_conclusion_2201=对我来说足够了,特雷弗·巴斯克。下次再见。 -Dlg_SC_mc_sendoff_lines_conclusion_2202=至此,我们在人与机器的不朽之旅中又迈出了一步。又是一次技术与本能的展示。也是一次观看爆炸的机会。晚安。 -Dlg_SC_mc_sendoff_lines_conclusion_2203=感谢您在新地平线赛道这里和我一起。我是特雷弗·巴斯克。继续翱翔吧。 -Dlg_SC_mc_sendoff_lines_conclusion_2204=致此,今天的预选赛进入尾声。我叫特雷弗 · 巴斯克。下次再见。 -Dlg_SC_mc_sendoff_lines_conclusion_2205=又一场比赛结束了,又得到了一笔薪水,我是您的播音员特雷弗 · 巴斯克。继续翱翔吧,晚安。 -Dlg_SC_mc_sendoff_lines_conclusion_2206=赛车迷们一直以来的乐趣。再见,继续飞翔吧。 -Dlg_SC_mc_sendoff_lines_conclusion_2207=随着另一个比赛日落下帷幕,我希望大家都和我一样开心。回头见,赛车迷们。 -Dlg_SC_mc_sendoff_lines_conclusion_2208=这就是今天节目的全部内容了。特雷弗 · 巴斯克,来自新地平线赛道跑道,完毕。 -Dlg_SC_mc_sendoff_lines_conclusion_2209=开个玩笑,谢谢观看。这里是特雷弗 · 巴斯克。保重,选手们。 -Dlg_SC_mc_sendoff_lines_conclusion_2210=然后,女士们,先生们,但主要是女士们,这里是特雷弗 · 巴斯克。再见不负遇见。 -Dlg_SC_mc_taking_fireTaking_Fire_01=小心。 -Dlg_SC_mc_taking_fireTaking_Fire_02=给那些正在被击中的飞行员的建议,不要再被逮到了,要是在被逮到了,保证没有你好果汁吃。 -Dlg_SC_mc_taking_fireTaking_Fire_03=他们真的被撕开裂成碎片了。 -Dlg_SC_mc_taking_fireTaking_Fire_04=可能要开始避开来袭的攻击了?仅仅是一个想法。 -Dlg_SC_mc_taking_fireTaking_Fire_05=很多人在被击中的时候会关注船体的完整性,但是他们不应该忘记每一次撞击就像点了一下小小的刹车。 -Dlg_SC_mc_taking_fireTaking_Fire_06=没有什么比被射击更能催动飞行员飞得更快的了。 -Dlg_SC_mc_taking_fireTaking_Fire_07=当飞船被造成一些严重的伤害时,护盾亮起来了。 -Dlg_SC_mc_taking_fireTaking_Fire_08=同时,飞行员完全摆脱了这场战斗。他们可能没有应对它的实力。 -Dlg_SC_mc_taking_fireTaking_Fire_09=这样的损伤任何飞行员都承受不起。 -Dlg_SC_mc_taking_fireTaking_Fire_10=根据我的经验,当你像这样被击中时,你脑子里的主要想法是,“千万不要击中我的推进器。” -Dlg_SC_mc_taking_fire_1001=小心。 -Dlg_SC_mc_taking_fire_1002=给那些被击中的飞行员一些建议,赶紧别再被击中了。 -Dlg_SC_mc_taking_fire_1003=他们真的被撕开裂成碎片了。 -Dlg_SC_mc_taking_fire_1004=可能要开始避开来袭的攻击了?仅仅是一个想法。 -Dlg_SC_mc_taking_fire_1005=很多人在被击中的时候会关注船体的完整性,但是他们不应该忘记每一次撞击就像点了一下小小的刹车。 -Dlg_SC_mc_taking_fire_1006=没有什么比被射击更能催动飞行员飞得更快的了。 -Dlg_SC_mc_taking_fire_1007=当飞船被造成一些严重的伤害时,护盾亮起来了。 -Dlg_SC_mc_taking_fire_1008=同时,飞行员完全摆脱了这场战斗。时,飞行员完全摆脱了这场战斗。他们可能没有应对它的实力。 -Dlg_SC_mc_taking_fire_1009=这样的损伤任何飞行员都承受不起。 -Dlg_SC_mc_taking_fire_1010=根据我的经验,当你像这样被击中时,你脑子里的主要想法是,“千万不要击中我的推进器。” -DumpersDepot_Salesperson_Conv_001_1=[PH] Line 1:blah blah blah -DynamicEvent_FleetWeek2022_Admin_RegainAntiAir_long=通过停用或夺回行政中心的防空武器来消除防空火力。 -DynamicEvent_FleetWeek2022_Admin_RegainAntiAir_short=消除行政中心的防空火力 -DynamicEvent_FleetWeek2022_BargeCode_Long=用此密码:~mission(bargeCode)调查驳船上上锁的集装箱 -DynamicEvent_FleetWeek2022_BargeCode_Short= -DynamicEvent_FleetWeek2022_Barge_codeHUD=驳船集装箱密码: ~mission(bargeCode) -DynamicEvent_FleetWeek2022_BoardIntroShuttle_Long=登上从十字军展厅楼顶出发的穿梭机。 -DynamicEvent_FleetWeek2022_BoardIntroShuttle_Marker=十字军展厅穿梭机 -DynamicEvent_FleetWeek2022_BoardIntroShuttle_Short=登上十字军展厅屋顶穿梭机 -DynamicEvent_FleetWeek2022_Brushwood_RegainAntiAir_long=通过停用或夺回布拉什伍德平台的防空武器来消除防空火力。 -DynamicEvent_FleetWeek2022_Brushwood_RegainAntiAir_short=消除布拉什伍德的防空火力 -DynamicEvent_FleetWeek2022_Description=*星系际紧急通知*\n\n请注意,九尾已经夺取了奥里森附近数个商业平台的控制权。他们使用一种敌我识别转换器(IFFI)控制了几个平台附近的空域,只有九尾相关船只能进出该区域。该系统大大挫败了十字军安保数次尝试夺回平台的行动。因此,十字军已经申请民事防御部队的帮助,目标是关掉转换器并消灭所有敌对势力。我们欢迎任何可前往提供协助的民事防御部队志愿者。\n\n额外情报:\n* 虽然转换器正启用中,附近的空域无法通行,民事防御部队设法控制了当地的穿梭机系统,在九尾不知情的情况下为其获得了索兰奇平台的通行权。志愿者需要前往商业平台的十字军工业展厅,登上楼顶方能找到通往敌占平台的穿梭机。\n* 我们相信敌我识别反转器在一个上锁的集装箱中,它位于停靠在中央行政中心的一艘货物驳船上。\n* 敌我识别转换器集装箱的访问密码在九尾部队的指挥官门多·雷恩手中。\n* 以我们过去对付门多·雷恩的经验来看,他很可能不会冒着被活捉的风险在前线露面。不过,我们相信如果他手下的副官全数阵亡的话,他就别无选择只能亲自出来指挥队伍了;这样我们就有机会从他手中抢回访问密码。\n* 十字军安保还通知我们,除了穿梭机系统之外,平台上还为民事防御部队准备了可供前往行政中心的载具。这些载具将是前往行行政中心的唯一途径。注 意 —— 如果转换器关闭前限制空域附近的所有载具都被摧毁,那么我们将无从前往货物驳船,民事防御部队将被迫撤退。\n* 这些平台处于九尾控制的防空武器保护之下。\n\n请注意,紧急情况特别代理人罗维娜·杜丽是官方指派的督导局专员,她将负责指挥这次行动。 -DynamicEvent_FleetWeek2022_EasyCode_Long=用此密码:~mission(EasyCode)调查索兰奇平台的上锁集装箱。 -DynamicEvent_FleetWeek2022_EasyCode_short= -DynamicEvent_FleetWeek2022_Easy_codeHUD=索兰奇集装箱密码: ~mission(EasyCode) -DynamicEvent_FleetWeek2022_EliminatCommander_long=找到并消灭所有九尾副官,引出九尾首领门多·雷恩。 -DynamicEvent_FleetWeek2022_EliminatCommander_short=消灭其他平台剩余的九尾副官 -DynamicEvent_FleetWeek2022_EliminateCommander_Easy_long=消灭位于索兰奇平台的九尾副官。 -DynamicEvent_FleetWeek2022_EliminateCommander_Easy_short=消灭位于索兰奇平台的九尾副官 -DynamicEvent_FleetWeek2022_EliminateCommander_Hard_long=消灭位于哈特莫尔平台的九尾副官。 -DynamicEvent_FleetWeek2022_EliminateCommander_Hard_short=消灭位于哈特莫尔平台的九尾副官 -DynamicEvent_FleetWeek2022_EliminateCommander_Medium_long=消灭位于布拉什伍德平台的九尾副官。 -DynamicEvent_FleetWeek2022_EliminateCommander_Medium_short=消灭位于布拉什伍德平台的九尾副官。 -DynamicEvent_FleetWeek2022_EliminateCommander_VeryHard_long=消灭位于行政中心的九尾副官。 -DynamicEvent_FleetWeek2022_EliminateCommander_VeryHard_short=消灭位于行政中心的九尾副官。 -DynamicEvent_FleetWeek2022_Generic_ClearIsland_long=消灭平台上所有残余九尾部队 -DynamicEvent_FleetWeek2022_Generic_ClearIsland_short=清空平台上的敌军 -DynamicEvent_FleetWeek2022_Generic_IslandBossMarker=消灭 -DynamicEvent_FleetWeek2022_Generic_MopUpHUD=消灭平台敌人: -DynamicEvent_FleetWeek2022_Generic_RegainAntiAir_long=通过停用或夺回平台上的防空武器来消除防空火力。 -DynamicEvent_FleetWeek2022_Generic_RegainAntiAir_short=消除平台上的防空火力。 -DynamicEvent_FleetWeek2022_Generic_SearchCargo_Barge_long=在驳船中用此密码:~mission(BargeCode)调查普雷斯利队伍补给中的货物集装箱,寻找敌我识别转换器。 -DynamicEvent_FleetWeek2022_Generic_SearchCargo_Barge_short=在集装箱内寻找IFFI -DynamicEvent_FleetWeek2022_HardCode_Long=用此密码:~mission(HardCode)调查哈特莫尔平台的上锁集装箱。 -DynamicEvent_FleetWeek2022_HardCode_Short= -DynamicEvent_FleetWeek2022_Hard_codeHUD=哈特摩尔集装箱密码: ~mission(HardCode) -DynamicEvent_FleetWeek2022_Hartmoore_RegainAntiAir_long=通过停用或夺回哈特莫尔平台的防空武器来消除防空火力。 -DynamicEvent_FleetWeek2022_Hartmoore_RegainAntiAir_short=消除哈特莫尔的防空火力 -DynamicEvent_FleetWeek2022_IslandMarker_EasyIsland=索兰奇平台 -DynamicEvent_FleetWeek2022_IslandMarker_HardIsland=哈特莫尔平台 -DynamicEvent_FleetWeek2022_IslandMarker_MediumIsland=布拉什伍德平台 -DynamicEvent_FleetWeek2022_IslandMarker_VeryHardIsland=行政中心 -DynamicEvent_FleetWeek2022_LeaveAreaHUD=离开这个区域 -DynamicEvent_FleetWeek2022_LiberateAllIslands_HUD=解放所有平台 -DynamicEvent_FleetWeek2022_LiberateEasyIsland_long=从九尾手中解放索兰奇平台。 -DynamicEvent_FleetWeek2022_LiberateEasyIsland_short=解放索兰奇平台 -DynamicEvent_FleetWeek2022_LiberateHardIsland_long=从九尾手中解放哈特莫尔平台。 -DynamicEvent_FleetWeek2022_LiberateHardIsland_short=解放哈特莫尔平台 -DynamicEvent_FleetWeek2022_LiberateMediumIsland_long=从九尾手中解放布拉什伍德平台。 -DynamicEvent_FleetWeek2022_LiberateMediumIsland_short=解放布拉什伍德平台 -DynamicEvent_FleetWeek2022_LiberateVeryHardIsland_long=从九尾手中解放行政中心与停泊的货物驳船。 -DynamicEvent_FleetWeek2022_LiberateVeryHardIsland_short=解放行政中心与驳船 -DynamicEvent_FleetWeek2022_LocateCommander_long=消灭门多·雷恩并获取其访问密码。 -DynamicEvent_FleetWeek2022_LocateCommander_short=消灭门多·雷恩 -DynamicEvent_FleetWeek2022_MediumCode_Long=用此密码:~mission(MediumCode)调查布拉什伍德平台的上锁集装箱。 -DynamicEvent_FleetWeek2022_MediumCode_Short= -DynamicEvent_FleetWeek2022_Medium_codeHUD=布什伍德集装箱密码: ~mission(MediumCode) -DynamicEvent_FleetWeek2022_PreventTransfer_long=在上传完成前阻止九尾窃取数据 -DynamicEvent_FleetWeek2022_PreventTransfer_short=阻止数据窃取 -DynamicEvent_FleetWeek2022_ReachEasyIslandShuttle_long=乘坐穿梭机前往索兰奇平台。 -DynamicEvent_FleetWeek2022_ReachEasyIslandShuttle_short=搭乘穿梭机前往索兰奇平台 -DynamicEvent_FleetWeek2022_ReachEasyIsland_marker=前往索兰奇平台的穿梭机 -DynamicEvent_FleetWeek2022_ReachIntroIsland_marker=奥里森云景中心 -DynamicEvent_FleetWeek2022_ReachIntro_long=前往奥里森云景中心 -DynamicEvent_FleetWeek2022_ReachIntro_short=前往奥里森云景中心 -DynamicEvent_FleetWeek2022_RestoreControl_long=关闭敌我识别转换器(IFFI)来为十字军及其盟友夺回限制空域的控制权。 -DynamicEvent_FleetWeek2022_RestoreControl_marker=停用 -DynamicEvent_FleetWeek2022_RestoreControl_short=停用IFFI -DynamicEvent_FleetWeek2022_RestoreRestrictedArea_long=关闭敌我识别转换器(IFFI)来向盟友开放限制空域,并防止九尾增援抵达。 -DynamicEvent_FleetWeek2022_RestoreRestrictedArea_short=关闭IFFI -DynamicEvent_FleetWeek2022_SearchCommander_long=搜索门多·雷恩来寻找上锁集装箱的访问密码。 -DynamicEvent_FleetWeek2022_SearchCommander_marker=搜索 -DynamicEvent_FleetWeek2022_SearchCommander_short=搜索门多·雷恩来获取访问密码 -DynamicEvent_FleetWeek2022_ShipResource_Pisces_long=剩余双鱼座= ~mission(CurrentPiscesCount) -DynamicEvent_FleetWeek2022_ShipResource_Pisces_short=剩余双鱼座= ~mission(CurrentPiscesCount) -DynamicEvent_FleetWeek2022_ShipResource_StarFighter_long=剩余战神 星际战斗机= ~mission(CurrentStarFighterCount) -DynamicEvent_FleetWeek2022_ShipResource_StarFighter_short=剩余战神 星际战斗机= ~mission(CurrentStarFighterCount) -DynamicEvent_FleetWeek2022_ShipResource_StarLifters_long=剩余大力神 星际运输船= ~mission(CurrentStarlifterCount) -DynamicEvent_FleetWeek2022_ShipResource_StarLifters_short=剩余大力神 星际运输船= ~mission(CurrentStarlifterCount) -DynamicEvent_FleetWeek2022_ShipResource_StarRunner_long=剩余墨丘利 星际快运船= ~mission(CurrentStarRunnerCount) -DynamicEvent_FleetWeek2022_ShipResource_StarRunner_short=剩余墨丘利 星际快运船= ~mission(CurrentStarRunnerCount) -DynamicEvent_FleetWeek2022_ShipResource_header_long=保留友军势力的空中力量,确保还有飞船可供前往行政中心。 -DynamicEvent_FleetWeek2022_ShipResource_header_short=保留空中力量 -DynamicEvent_FleetWeek2022_ShuttleToBrushwood=前往布什伍德的穿梭机 -DynamicEvent_FleetWeek2022_ShuttleToHartmoore=前往哈特莫尔的穿梭机 -DynamicEvent_FleetWeek2022_ShuttleToOrison=前往奥里森的穿梭机 -DynamicEvent_FleetWeek2022_ShuttleToSolanki=前往索兰奇的穿梭机 -DynamicEvent_FleetWeek2022_Solanki_RegainAntiAir_long=通过停用或夺回索兰奇平台的防空武器来消除防空火力。 -DynamicEvent_FleetWeek2022_Solanki_RegainAntiAir_short=消除索兰奇的防空火力 -DynamicEvent_FleetWeek2022_Title=终结九尾对奥里森的占领 -DynamicEvent_FleetWeek2022_TransitCallButton_EasyToHard_Description=错 误——连 接 丢 失\n\n如需重新连接穿梭机网络,\n请咨询哈特莫尔终端。 -DynamicEvent_FleetWeek2022_TransitCallButton_Offline=断线 -DynamicEvent_FleetWeek2022_TransitCallButton_Reboot=重启穿梭机网络 -DynamicEvent_FleetWeek2022_TransitCallButton_Rebooting=重新连接穿梭机网络中... -DynamicEvent_FleetWeek2022_VeryHardCode_Long=用此密码:~mission(VeryHardCode)调查行政中心的上锁集装箱。 -DynamicEvent_FleetWeek2022_VeryHardCode_Short= -DynamicEvent_FleetWeek2022_VeryHard_codeHUD=行政中心密码: ~mission(VeryHardCode) -DynamicEvent_FleetWeek2022_test=[PH] Test Test -Eckhart_Allies=埃克哈特安保 -Eckhart_AskForMoreWork_Neg=你还有其他工作吗? -Eckhart_AskForMoreWork_Pos=还有别的东西要给我? -Eckhart_Assassin_Sync_E_Desc_001=~mission(TargetName)和~mission(TargetName2)的头上有个赏金。 \n\n尽管有俩目标要你处理并不奇怪,但我们的客户要明确一些事情,所以他们需要两个目标能同时被摧毁,会有额外的报酬来弥补下麻烦的。\n\n不幸的是,这俩人不在一起,无需我多说,若想圆满完成可能会需要点帮助。 确保你信得过的朋友是能处理超过一艘船的,因为目标已知并非孤身一人。\n\n -Eckhart_Assassin_Sync_E_Title_001=双击 -Eckhart_Assassin_Sync_H_Desc_001=一份需要两个目标在同时被击毁的合约。\n\n估计客户是担心如果目标不被一起歼灭,其中之一可能就会躲藏起来等待复仇的机会。\n\n他们叫 ~mission(TargetName) 和 ~mission(TargetName2)。\n\n自己组个小队,分而治之。\n\n确保不论你俩其中哪个,都得有点实力,因为、他们可是素来以干架闻名,且绝不会独自一人。做好可能会给你带来点麻烦的准备。 -Eckhart_Assassin_Sync_H_Title_001=喋血二人 -Eckhart_Assassin_Sync_Intro_Desc_001=我这有个挺有意思的合约。需要干掉两个目标:~mission(TargetName) 和 ~mission(TargetName2) \n\n问题是,当其中一个目标知道另一个被干掉了,他就会躲起来。而我们又不能冒险放过他们俩中的任何一个。\n\n这需要很强的协作能力,因为我需要你把他们同时干掉。\n\n由于你不可能同时出现在两个不同的地方,你将会需要一个可靠的搭档。\n\n幸运的是,我的情报告诉我这俩目标应该都是单独行动的,这应该能让事情简单些。 -Eckhart_Assassin_Sync_Intro_Title_001=合作搞定 -Eckhart_Assassin_Sync_M_Desc_001=有个合约,需要你除掉两个搞事的后起之秀。要干净利落,两者同时完成,否则他们可能会惹出更大的麻烦。长话短说,你会需要别人来帮你一把。\n\n~mission(TargetName) 和 ~mission(TargetName2) 知道怎么处理自己,而且和他们一起飞的也不是什么好惹的货,能预料到应该会有几艘船护着他们。 -Eckhart_Assassin_Sync_M_Title_001=双杀 -Eckhart_Assassin_Sync_S_Desc_001=一般来说,~mission(TargetName) 和 ~mission(TargetName2) 这俩人是很难一起拿下的。他们的狗斗技术可说是无懈可击, 跟着他们一起飞的人也是如此。\n\n但最近他们分开了 —不确定为何— 并暂时是独自飞行的。有人认为这会是干掉他们的最好时机。\n\n找些你能信得过的人,计划同时突袭两个目标,放弃其中任何一个,令其有机会活下去的风险太大。 -Eckhart_Assassin_Sync_S_Title_001=分而治之 -Eckhart_Assassin_Sync_VE_Desc_001=有另一对人头需要你处理:\n~mission(TargetName) 和 ~mission(TargetName2)\n\n他们最近可是甚嚣尘上,但也才传开不久。如果现在不拿下他俩,我不觉得以后还有这般机会。你需要征集个伙伴跟你一起,同时击毁这两个目标。\n\n而他们也不会就这样招了,已知~mission(TargetName) 带上了个朋友帮忙掩护,我想 ~mission(TargetName2) 也会如此。 -Eckhart_Assassin_Sync_VE_Title_001=组合连击 -Eckhart_Assassin_Sync_VH_Desc_001=~mission(TargetName) 和 ~mission(TargetName2)。\n\n决定对自己的头儿下手,而且他们不是闹着玩的。两人各自带着一只规模不大,却训练有素的舰队,深入不属于他们的领地内。\n\n而你,和你找来帮忙的人,要去拿下他们,而且必须是两人同时出手,让他们无法重组。 -Eckhart_Assassin_Sync_VH_Title_001=致命组合 -Eckhart_Assassination_description_E=~mission(Contractor|BountyDescriptionEasy) -Eckhart_Assassination_description_H=~mission(Contractor|BountyDescriptionHard) -Eckhart_Assassination_description_M=~mission(Contractor|BountyDescriptionMedium) -Eckhart_Assassination_description_S=~mission(Contractor|BountyDescriptionSuper) -Eckhart_Assassination_description_VE=~mission(Contractor|BountyDescriptionVeryEasy) -Eckhart_Assassination_description_VH=~mission(Contractor|BountyDescriptionVeryHard) -Eckhart_DoIKnowYou=[PH] 我认识你吗? -Eckhart_GotMoreWork_Timid=[PH] OK,给我看看你带了什么。 -Eckhart_HasNewMission_Bad=你说... -Eckhart_HasNewMission_Good=我感兴趣... -Eckhart_HasNewMission_GoodForBad=工作就是工作,对吧? -Eckhart_IDontLikeYou=[PH] 我知道你,但是我不喜欢你。 -Eckhart_ILikeYou=[PH] 我知道你,我喜欢你。 -Eckhart_InitialVisit=[PH] 首次见面 -Eckhart_MissionCompleted=工作完成了。 -Eckhart_MissionFailed=我对这份工作有问题。 -Eckhart_NotInterested=[PH] 我现在并不是很感兴趣。 -Eckhart_ReturnVisit_Greeting=嗨,我回来了。有什么需要处理的? -Eckhart_Revisit=[PH] 二次会面 -Eckhart_Rivals=黑杰克安保,北境之岩服务团队 -Eckhart_Test_AfterInitialComms=嘿,是你叫我来碰面的吗? -Eckhart_Test_FailedLastMission=[PH] 对不起我把上个任务搞砸了,但我依然在找活儿干,如果你还有的话... -Eckhart_Test_LookingForMoreWork=还有其他活吗? -Eckhart_Test_MidMissionResponse=[PH] 我知道我已经从你这儿找了些活儿干,但是...你还有更多活儿要我干吗? -Eckhart_Test_MissionAccepted=听起来不错。 -Eckhart_Test_MissionDeclined=还是算了吧。 -Eckhart_Test_NeverMind=现在不行。 -EliminateB_Boss_Long=[PH] Eliminate the UGFs boss -EliminateB_Boss_Prepare=[PH] Prepare for the boss -EliminateB_Boss_Short=[PH] Eliminate Boss -EliminateB_Grunt=[PH] Grunts Remaning %ls -EliminateB_Grunt_Long=[PH] Eliminate all the grunts to draw out the boss -EliminateB_Grunt_Short=[PH] Eliminate all the grunts -EliminateB_Marker=[PH] Eliminate Boss -ElliotWIP_EmailMainMenu=电子邮件 -ElliotWIP_EmailSettings=设置 -ElliotWIP_Email_Contents=嘿!服务器又宕机了,这种情况一直发生,有办法知道重启的大概时间吗? -ElliotWIP_Email_From=弗兰克·斯宾塞 -ElliotWIP_Email_Title=服务器已宕机 -ElliotWIP_Email_To=约翰 -ElliotWIP_SecondMenu= -ElliotWIP_doorhack_001=比率 -ElliotWIP_doorhack_002=频率 -ElliotWip_bigbennys_001=原味 -ElliotWip_bigbennys_002=辣味 -ElliotWip_bigbennys_003=烧烤酱 -ElliotWip_bigbennys_004=甜辣酱 -Ellis=埃利斯星系 -Ellis1=埃利斯 I -Ellis10=“暗礁” -Ellis10_Desc=埃利斯星系中的第二颗气态巨行星,埃利斯 X的特征是有一个持续湍流的大气层。正是这种混乱的性质使它获得了绰号“暗礁”。 -Ellis11=埃利斯 XI最近与它的一颗卫星发生了灾难性的碰撞。天体物理学家推测,这颗行星将继续分裂,最终形成一个新的小行星带。 -Ellis11_Desc= -Ellis12=朱迪加 -Ellis12_Desc=埃利斯 XII(以朱迪加为人所熟知)偶尔被用于冰矿探险。 -Ellis13=松果\n -Ellis13_Desc=虽然严格意义上说埃利斯 XIII不是一颗行星,但它被视为当地的吉祥物。这颗原行星独特的形状使它获得了一个绰号 — 松果。 -Ellis1_Desc=这颗原行星由于离恒星非常近,是一个由岩石和冒泡的岩浆组成的被烧焦的贫瘠球体。虽然星球上有存在大量矿藏的可能性,但开采的风险实在太大。 -Ellis2=埃利斯 II -Ellis2_Desc=埃利斯 II有巨大的体积,它接近它的太阳,同时有惊人的大气层厚度。这些条件使得它的整个表面就是一个巨大的沙漠,还有那些由于在行星表面频繁的大风暴而形成的奇怪漩涡和山脊。 -Ellis3=格林 -Ellis3_Desc=对于那些喜欢格林的高端大型度假村的赛马爱好者来说,广阔的海洋世界是最著名的度假胜地。为了保护纵横交错的水下珊瑚礁,登陆星球的飞船会被引导驶向特定的着陆区域。 -Ellis4=坎波斯 -Ellis4_Desc=坎波斯以一种曾经在深海出没的大型海洋生物的名字命名,它是这个星系中第一个有人定居的星球,也一直是该星系的人口中心。 -Ellis5=贵族星 -Ellis5_Desc=作为星系中的翡翠宝石,贵族星以其广阔的林地而闻名,这让人联想到曾经还未开发的地球。当地政府委员会已将维持星球的自然美景作为首要任务。 -Ellis5a=埃利斯 5a -Ellis5a_Desc=这颗卫星的风化层略带粉红色,这使得它成为了卫星摄影的热门主题。 -Ellis5b=埃利斯 5b -Ellis5b_Desc=一个被潮汐锁定的卫星,面对行星的那一面是原始的形态,而面对恒星的那一面则布满了坑洞。 -Ellis6_Desc=位于该星系宜居环带之外的类地行星。虽然从理论上讲,这个星球上没有人居住,但埃利斯 VI已经被用来研究人类宜居环境的相关问题。 -Ellis7_Desc=腐蚀性和有毒的大气层覆盖着这个星球,使它成为不可能被改造的星球,甚至都不能在上面着陆。 -Ellis8_Desc=星系中最小的行星,埃利斯 VIII具有微弱的大气,除此之外几乎没有任何其他东西。\n -Ellis9=大白眼 -Ellis9_Desc=埃利斯 IX被长途货船驾驶员们命名为大白眼,因为它有一个可以从太空中直接观测到的巨大气旋,地表经常遭到巨大风暴的袭击。 -Ellis_AsteroidBelt1=埃利斯 Alpha小行星带 -Ellis_AsteroidBelt1_Desc=这也许是UEE中最出名的小行星带了,这里因为穆雷杯的赛道而出名。多年来,穆雷杯一直力求对该小行星带的控制权,因此采矿行为在此处被禁止。\n -Ellis_Desc=得益于这里的F型主序星,这个有着十三颗行星的星系拥有一个宽广的宜居带。埃利斯是UEE最出名的穆雷杯举办地。最初,漫长的地球化改造过程成为了一个大生意,这推动了三颗行星 -- 格林 (埃利斯 III)、坎波斯 (埃利斯 IV)和贵族星 (埃利斯 V)的经济发展。埃利斯的第十一个行星最近与他的卫星相撞,在原轨道上留下了一条小行星带。 -Ellis_JumpPoint_Kilian=埃利斯 - 基利恩 跳跃点 -Ellis_JumpPoint_Kilian_Desc=该跳跃点连接埃利斯星系和基利恩星系。 -Ellis_JumpPoint_Magnus=埃利斯 - 马格努斯 跳跃点 -Ellis_JumpPoint_Magnus_Desc=该跳跃点连接埃利斯星系和马格努斯星系。 -Ellis_JumpPoint_Min=埃利斯 - 凕 跳跃点 -Ellis_JumpPoint_Min_Desc=该跳跃点连接埃利斯星系和凕星系。 -Ellis_JumpPoint_Nexus=埃利斯 - 奈克瑟斯 跳跃点 -Ellis_JumpPoint_Nexus_Desc=该跳跃点连接埃利斯星系和奈克瑟斯星系。 -Ellis_JumpPoint_Taranis=埃利斯 - 塔拉尼斯的跳跃点 -Ellis_JumpPoint_Taranis_Desc=该跳跃点连接埃利斯和塔拉尼斯星系。 -Ellis_Star=埃利斯 -Ellis_Star_Desc=埃利斯 -Enroll_Screen_001=劳动减刑 -Enroll_Screen_002=试试我们的劳动减刑计划\n让刑期更短一些! -Enroll_Screen_003=仅参与劳动减刑计划的囚犯才能被获准离开牢房。 -Enroll_Screen_EnrollButton=登记 -Enroll_Screen_Info_001=克莱舍尔劳动减刑计划的详情 -Enroll_Screen_Info_002=克莱舍尔更生设施很高兴邀请你参与我们行业领先的劳动减刑计划。简单、有趣、而且能学到有用技能。\n\n你已经获得了可以帮助你开始劳动的多功能工具(multi-tool)。如果你需要更换配件,可以前往杂货售卖终端选购更多配件。装备好你的工具并准备就绪后,进入一个授权的采矿坑道。\n\n寻找任何可能有价值的矿物质,并使用多功能工具对其进行采集。将他们放入矿物存放料斗中,你将根据矿物的总价值获得服刑时间减免或"功绩点数"。*.\n\n你挖的越多,你就能越快地弥补对社会犯下的罪行。正如我们克莱舍尔更生设施说的那样,"劳动人民最光荣!" -Enroll_Screen_Info_003=采矿从今天开始! -Enroll_Screen_Info_SmallText=* 矿物的价格是基本固定的,由克莱舍尔更生设施制定,并不受外部价格波动所影响。 -Exit_Screen_AttractTitle_001=释放中 -Exit_Screen_Click_001=触碰以开始 -Exit_Screen_Report_001=结束刑期 -Exit_Screen_Report_002=进行释放 -Exit_Screen_merit_001=功绩点数: -FLOOR_Flair_Items=------------------- 地板装饰物品 - 仅限开发人员使用 ------------------- -FPSPVEVS_EasyScenario_Objective01=消灭海盗。 -FPSPVEVS_EasyScenario_Objective01_Desc=消灭该小行星基地中的所有海盗。 -FPSPVEVS_Mission_Desc=[PH] UEE军方真的非常想控制这个很香的小行星基地。 -FPSPVEVS_Mission_Title=袭击小行星基地 -FPS_AI_Description=*WIP* Pirates have been reported to have taken an outpost,we need somebody to secure it again -FPS_AI_From=*WIP* Edward Fuller -FPS_AI_Obj_Long_01=*WIP* Go to the outpost -FPS_AI_Obj_Long_02=*WIP* Eliminate the Pirates -FPS_AI_Obj_Marker_01=*WIP* Outpost -FPS_AI_Obj_Marker_02=*WIP* Eliminate the Pirates -FPS_AI_Obj_Short_01=*WIP* Go to the outpost -FPS_AI_Obj_Short_02=*WIP* Eliminate the Pirates -FPS_AI_Title=*WIP* Outpost Lost to Pirates -FTL_Courier=[ 快递 ] FTL的任务 -FTL_Danger_001=因本次任务会经过潜在风险较高的航线,请你确保任何威胁不会耽误本次任务的完成。 -FTL_Danger_002=因为本条路线可能会引领你经过危险区域,请做好相应准备。 -FTL_Danger_003=FTL快递服务的其他派送人员曾在此路线上遭遇过敌对势力的袭击。我们相信你一定会做好适当的准备。 -FTL_Danger_004=由于本条路线有着高于平均值的风险评估,因此我们推荐你选择具有一定防备能力的舰船。 -FTL_Danger_005=请注意本次任务中你将穿越一条高风险路线。我们相信你可以预料到本次任务将会因为一些原因而受到耽搁,包括敌对威胁。 -FTL_Data=[ 数据 ] FTL快递服务 任务 -FTL_Haulage=[ 运输 ] FTL快递服务 任务 -FTL_LightGoods=[ 轻型货物 ] FTL快递服务 任务 -FTL_SignOff_001=祝你又快又好运,快递员! -FTL_SignOff_002=同时请记住,FTL快递服务的工作人员永远会尽我们所能提供最优质的快递服务! -FTL_SignOff_003=你的贡献帮助FTL快递服务保持住了帝国最好派送服务的名号!非常感谢! -FTL_SignOff_004=同时请不要忘了,你就是FTL快递服务的代表!微笑和礼貌用语是快递员的最佳伙伴。 -FTL_SignOff_005=祝愿你有一个快捷又安全的旅程! -FTL_Timed_001=本次配送务必要按时送达,切勿超时。 -FTL_Timed_002=请注意本次配送不要超时。快捷迅速地完成合约是FTL快递服务的一条重要准则。 -FTL_Timed_003=这是一份紧急合约,请确保在截止日期前完成。没有任何例外。 -FTL_Timed_004=守时是FTL快递服务声名远扬的客户服务中一个重要的组成部分。请确保在截止日期之内完成。 -FTL_Timed_005=这是一个FTL快递服务的加急订单,时间紧迫。请时刻注意时间,确保按时完成本次派送。 -FTL_delivery_desc_0001=所有FTL快递服务的快递员们请注意\n一项新的派送任务已经开放领取\n\n**合约细节** \n\n领取地址 - 需要派送的快件可在~mission(Location|Address)领取。\n\n派送地址 - 快件需要派送至~mission(Destination|Address)。\n\n派送时间 - ~mission(Contractor|Timed)\n\n旅程 - 所有派送过程中的交通计划都将由快递员自行制定。~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) -FTL_delivery_desc_intro=FTL快递服务正在招人!\n\n你是一位乐于奉献、勤奋守时、享受旅途并愿意独立工作的人么?\n如果你的回答是肯定的,那么FTL快递服务将为你提供一个理想的工作机会!\n\nFTL每年处理并执行超过10亿次派送服务,并通过提供消费者和企业用户随时随地安全可靠的收发服务,我们已连续多年被评选为帝国内最受信任的快递公司。\n\nFTL快递服务与帝国境内各个星系中数千名自由快递员合作共同完成了此项壮举。我们目前正在寻找新人加入我们的行列。\n\nFTL快递服务将提供:\n* 极具竞争力的计件工资。\n* 可自由选择的派送路径,在本地派送或是探索未知的远方,这一切都是你自己选择。\n* 可自由的承接多个订单,甚至是其它派送公司的订单。签署了我们的非排他性雇佣协议,你将拥有最大的自由度去利用你的行程安排。\n \n招聘条件:\n* 已自行为自己上了旅行保险。\n* 拥有合法在帝国境内工作的身份且没有犯罪等级。\n* 良好的时间管理以及合理规划路线的能力。\n* 成功完成下方的就职评估。\n\n就职评估\n为了确保你能够完美契合FTL快递服务,我们希望在实际行动中见识你的能力!这份试用合约将需要你在~mission(Location|Address)领取一个快件并将其配送至~mission(Destination|Address)。~mission(Contractor|Timed)本次试用合约将支付酬劳。参与本次派送并不能保证未来与FTL快递服务及其下属员工进行合作。\n\n机不可失!今天就来完成你的就职评估并开启你的FTL快递之旅吧。 -FTL_delivery_title_001=FTL快递任务 -FTL_delivery_title_intro=FTL快递从业评价 -FW2022_DatapadScreen_Convo_1=[PH] Richardson. This is your last warning. No more movie quotes as passwords. It's not secure. I don't want to have to tell you again. -FW2022_DatapadScreen_Convo_2=[PH] You talking to me? -FW2022_DatapadScreen_Convo_3=[PH] Yes Richardson. You are the Richardson I was referring to. -FW2022_DatapadScreen_Convo_4=[PH] Nah, that was a movie quote boss. You started him up again. -FW2022_DatapadScreen_Convo_5=[PH] How does Richardson know movie quotes from the 20th century? -FW2022_DatapadScreen_Convo_6=[PH] He's gotta ducktick mind -FW2022_DatapadScreen_Convo_7=[PH] Didactic, you idiot. -FW2022_DatapadScreen_Convo_8=[PH] Watever -FW2022_DatapadScreen_Date=[PH] Date -FW2022_DatapadScreen_GroupMembersTitle=[PH] Group Members: -FW2022_DatapadScreen_GroupName=[PH] Nine Tails Wagon -FW2022_DatapadScreen_GroupNameTitle=[PH] Group Name: -FW2022_DatapadScreen_Name_1=[PH] Todd W. -FW2022_DatapadScreen_Name_2=[PH] Harold R. -FW2022_DatapadScreen_Name_3=[PH] Benjamin D. -FW2022_DatapadScreen_Name_4=[PH] Jon H. -FW2022_DatapadScreen_Time_1=[PH] 13:57 -FW2022_DatapadScreen_Time_2=[PH] 14:01 -FW2022_DatapadScreen_Time_3=[PH] 14:02 -FW2022_DatapadScreen_Time_4=[PH] 14:07 -FW2022_DatapadScreen_Time_5=[PH] 14:08 -FW2022_DatapadScreen_Time_6=[PH] 14:09 -FW2022_DatapadScreen_Time_7=[PH] 14:11 -FW2022_DatapadScreen_Time_8=[PH] 14:12 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-FW2022_TransferScreen_Fluff_Filetype_9=NYN -FW2022_TransferScreen_InProgress=正在传输中 -FW2022_TransferScreen_LoggedInNotifier=登陆为: -FW2022_TransferScreen_Logout=登出 -FW2022_TransferScreen_OwnerName=十字军工业 -FW2022_TransferScreen_ProgressIndicator=进度: -FW2022_TransferScreen_ProgressPercentGlyph=% -FW2022_TransferScreen_ProgressValue=XYZ -FW2022_TransferScreen_Success=数据传输完成 -FW2022_TransferScreen_TimeRemainingIndicator=剩余时间: -FW2022_TransferScreen_TimeRemainingValur=NN:NN:NN -FW22_NT_Datapad_Admin_MSG_01=这是你的密码,斯塔克斯。 -FW22_NT_Datapad_Admin_MSG_02=~mission(VeryHardCode) -FW22_NT_Datapad_Admin_MSG_03=谢了,门多!你感觉怎么样? -FW22_NT_Datapad_Admin_MSG_04=我觉得我们胜算很大,这个计划本身就很靠谱,敌我识别反转技术也很厉害。唯一的问题是我们有没有找到对的人来完成它。 -FW22_NT_Datapad_Admin_MSG_05=是因为我那次没去参加风暴鲸游览? -FW22_NT_Datapad_Admin_MSG_06=得了吧伙计,你知道我不是说的你。 -FW22_NT_Datapad_Admin_MSG_07=是,我知道。有什么我能做的吗? -FW22_NT_Datapad_Admin_MSG_08=不,我都搞定了。你只需要注意主控中心就行。对了,很高兴有你帮我盯着下面的情况。 -FW22_NT_Datapad_Admin_MSG_09=害,我就是来帮你的。 -FW22_NT_Datapad_Admin_MSG_10=游览怎么样? -FW22_NT_Datapad_Admin_MSG_11=太疯狂了,最后竟然看见了两只。 -FW22_NT_Datapad_Admin_MSG_12=真疯狂呢。 -FW22_NT_Datapad_Admin_MSG_13=哼,我就知道你不关心。 -FW22_NT_Datapad_Admin_MSG_14=干完这一票,或许我就会开始关心了呢。 -FW22_NT_Datapad_Admin_MSG_15=那一言为定。 -FW22_NT_Datapad_Admin_Time_01=12:53 -FW22_NT_Datapad_Admin_Time_02=12:53 -FW22_NT_Datapad_Admin_Time_03=12:54 -FW22_NT_Datapad_Admin_Time_04=12:56 -FW22_NT_Datapad_Admin_Time_05=12:57 -FW22_NT_Datapad_Admin_Time_06=12:58 -FW22_NT_Datapad_Admin_Time_07=13:01 -FW22_NT_Datapad_Admin_Time_08=13:03 -FW22_NT_Datapad_Admin_Time_09=13:04 -FW22_NT_Datapad_Admin_Time_10=13:07 -FW22_NT_Datapad_Admin_Time_11=13:08 -FW22_NT_Datapad_Admin_Time_12=13:09 -FW22_NT_Datapad_Admin_Time_13=13:10 -FW22_NT_Datapad_Admin_Time_14=13:12 -FW22_NT_Datapad_Admin_Time_15=13:12 -FW22_NT_Datapad_Admin_Title=派对用品 - 行政中心 -FW22_NT_Datapad_Brushwood_MSG_01=~mission(MediumCode) -FW22_NT_Datapad_Brushwood_MSG_02=你的密码。现在我希望你能专心防守布拉什伍德平台和上面的防空炮塔。 -FW22_NT_Datapad_Brushwood_MSG_03=好,行吧。 -FW22_NT_Datapad_Brushwood_MSG_04=我们没什么问题吧?我可不想像上次德拉一样翻车。 -FW22_NT_Datapad_Brushwood_MSG_05=我记得德拉那活儿九尾最后还是收到钱了吧。 -FW22_NT_Datapad_Brushwood_MSG_06=上次那活儿跟现在这个比根本不值得一提。这就是为什么我需要你集中精力,懂了吗? -FW22_NT_Datapad_Brushwood_MSG_07=当然了门多,你说什么我都照做。 -FW22_NT_Datapad_Brushwood_Time_01=13:39 -FW22_NT_Datapad_Brushwood_Time_02=13:41 -FW22_NT_Datapad_Brushwood_Time_03=13:52 -FW22_NT_Datapad_Brushwood_Time_04=13:53 -FW22_NT_Datapad_Brushwood_Time_05=13:55 -FW22_NT_Datapad_Brushwood_Time_06=13:57 -FW22_NT_Datapad_Brushwood_Time_07=14:04 -FW22_NT_Datapad_Brushwood_Title=派对用品 - 布拉什伍德 -FW22_NT_Datapad_ChatMembers=群聊成员: -FW22_NT_Datapad_ChatTitle=群聊名称: -FW22_NT_Datapad_Hartmoore_MSG_01=给你集装箱的密码。 -FW22_NT_Datapad_Hartmoore_MSG_02=~mission(HardCode) -FW22_NT_Datapad_Hartmoore_MSG_03=多谢。 -FW22_NT_Datapad_Hartmoore_MSG_04=你准备好了吗? -FW22_NT_Datapad_Hartmoore_MSG_05=当然了,为啥觉得我没有? -FW22_NT_Datapad_Hartmoore_MSG_06=只是确保一下我们有足够的掩护来搞定这活儿。 -FW22_NT_Datapad_Hartmoore_MSG_07=不知道你有什么好担心的,制空权我们已经拿下来了,在我看来剩下的很好办。 -FW22_NT_Datapad_Hartmoore_MSG_08=没错,我们按计划行事,别出什么幺蛾子。 -FW22_NT_Datapad_Hartmoore_MSG_09=又来?我告诉你啊,想吓人的话也得拿出点吓人的东西吧。 -FW22_NT_Datapad_Hartmoore_MSG_10=你的意思是把亨德一家排队开膛破肚才算吓人吗? -FW22_NT_Datapad_Hartmoore_MSG_11=听着,我知道你什么意思。你不想弄脏自己的手是吧,行。那你能不能做好自己的事儿,别来对我指手画脚的。 -FW22_NT_Datapad_Hartmoore_MSG_12=我的工作就是确保你能完成任务。这就是为什么上头挑我管事儿,不是你,别忘了。 -FW22_NT_Datapad_Hartmoore_MSG_13=好好好...我不会忘的。 -FW22_NT_Datapad_Hartmoore_Time_01=13:16 -FW22_NT_Datapad_Hartmoore_Time_02=13:16 -FW22_NT_Datapad_Hartmoore_Time_03=13:18 -FW22_NT_Datapad_Hartmoore_Time_04=13:19 -FW22_NT_Datapad_Hartmoore_Time_05=13:21 -FW22_NT_Datapad_Hartmoore_Time_06=13:22 -FW22_NT_Datapad_Hartmoore_Time_07=13:27 -FW22_NT_Datapad_Hartmoore_Time_08=13:28 -FW22_NT_Datapad_Hartmoore_Time_09=13:30 -FW22_NT_Datapad_Hartmoore_Time_10=13:32 -FW22_NT_Datapad_Hartmoore_Time_11=13:34 -FW22_NT_Datapad_Hartmoore_Time_12=13:36 -FW22_NT_Datapad_Hartmoore_Time_13=13:39 -FW22_NT_Datapad_Hartmoore_Title=派对用品 - 哈特莫尔 -FW22_NT_Datapad_Mendo_MSG_01=给。 -FW22_NT_Datapad_Mendo_MSG_02=~mission(bargeCode) -FW22_NT_Datapad_Mendo_MSG_03=多谢密码。 -FW22_NT_Datapad_Mendo_MSG_04=那边情况如何? -FW22_NT_Datapad_Mendo_MSG_05=一切准备就绪,待会儿按计划行事。 -FW22_NT_Datapad_Mendo_MSG_06=祝好运。 -FW22_NT_Datapad_Mendo_MSG_07=我们还需要好运?这些敌我识别反转器可太TM牛逼了。谢谢你给我们弄来这个。 -FW22_NT_Datapad_Mendo_MSG_08=很高兴你喜欢我们的新玩具。说回正事,我给你准备的特殊包裹应该能无缝接入到他们的系统里去。 -FW22_NT_Datapad_Mendo_MSG_09=不用谢,传输完毕后我会告诉你的。 -FW22_NT_Datapad_Mendo_Time_01=12:24 -FW22_NT_Datapad_Mendo_Time_02=12:24 -FW22_NT_Datapad_Mendo_Time_03=12:26 -FW22_NT_Datapad_Mendo_Time_04=12:30 -FW22_NT_Datapad_Mendo_Time_05=12:34 -FW22_NT_Datapad_Mendo_Time_06=12:37 -FW22_NT_Datapad_Mendo_Time_07=12:39 -FW22_NT_Datapad_Mendo_Time_08=12:43 -FW22_NT_Datapad_Mendo_Time_09=12:46 -FW22_NT_Datapad_Mendo_Title=普雷斯利派对用品 -FW22_NT_Datapad_Name_01=雷恩 -FW22_NT_Datapad_Name_02=不死鸟 -FW22_NT_Datapad_Name_03=焦痕 -FW22_NT_Datapad_Name_04=N_Acker -FW22_NT_Datapad_Name_05=斯塔克斯 -FW22_NT_Datapad_Name_06=ACR1234 -FW22_NT_Datapad_Solanki_MSG_01=这是你平台上集装箱的密码。 -FW22_NT_Datapad_Solanki_MSG_02=~mission(EasyCode) -FW22_NT_Datapad_Solanki_MSG_03=乖乖!我们得手后十字军的那帮人一定会巨吃一惊的! -FW22_NT_Datapad_Solanki_MSG_04=巨吃? -FW22_NT_Datapad_Solanki_MSG_05=就是超级大~~吃一惊。 -FW22_NT_Datapad_Solanki_MSG_06=无所谓!做好你眼前的任务就好,其他事情应该会没事的。 -FW22_NT_Datapad_Solanki_MSG_07=放心吧,老大!搞定任务前我会牵制住他们,不管要复活我多少次。 -FW22_NT_Datapad_Solanki_MSG_08=我们之前谈过这个问题,你不重生肯定更好。 -FW22_NT_Datapad_Solanki_MSG_09=知道啦,王牌。 -FW22_NT_Datapad_Solanki_MSG_10=但假如我真的被干掉后去重生了,你还记得你发誓过要夺回我的盔甲吧? -FW22_NT_Datapad_Solanki_MSG_11=对吗? -FW22_NT_Datapad_Solanki_MSG_12=你不送死我就没必要去了。 -FW22_NT_Datapad_Solanki_Time_01=14:07 -FW22_NT_Datapad_Solanki_Time_02=14:07 -FW22_NT_Datapad_Solanki_Time_03=14:08 -FW22_NT_Datapad_Solanki_Time_04=14:14 -FW22_NT_Datapad_Solanki_Time_05=14:15 -FW22_NT_Datapad_Solanki_Time_06=14:21 -FW22_NT_Datapad_Solanki_Time_07=14:22 -FW22_NT_Datapad_Solanki_Time_08=14:25 -FW22_NT_Datapad_Solanki_Time_09=14:28 -FW22_NT_Datapad_Solanki_Time_10=14:33 -FW22_NT_Datapad_Solanki_Time_11=14:39 -FW22_NT_Datapad_Solanki_Time_12=14:41 -FW22_NT_Datapad_Solanki_Title=派对用品 - 索兰奇 -FW22_NT_Journal_Body_01=群组名称:\n派对用品 - 索兰奇\n\n聊天成员:\n雷恩\n菲尼克斯\n\n雷恩 [14:07]: \n这是你平台上的集装箱密码。\n雷恩 [14:07]: \n~mission(EasyCode)\n\n菲尼克斯 [14:08]: \n棒极了!我们得手后十字军那帮人肯定会很勾八惊讶的。\n\n雷恩 [14:14]: \n勾八?\n\n菲尼克斯 [14:15]: \n呃,就是超级惊讶的意思。\n\n雷恩 [14:21]: \n算了,只要专心做好你的活,就会一切顺利。\n\n不死鸟[14:22]: \n放心吧,老大。不论需要我重生多少次,任务完成之前我都会拖住他们的。\n\n雷恩14:25]: \n我们说过这个问题,如果你不需要重生会更好。\n\n不死鸟[14:28]: \n好的,好的,王牌。\n不死鸟[14:33]: \n但假如我还是需要重生, 你记得你发誓说会拿回我的盔甲吗?\n不死鸟[14:39]: \n记得吗?\n\n雷恩[14:41]: \n只要你不死我就不需要去。\n -FW22_NT_Journal_Body_02=群组名称:\n派对用品 - 布拉什伍德\n\n聊天成员:\n雷恩\n焦痕\n\n雷恩[13:39]: \n~mission(MediumCode)\n雷恩[13:41]: \n你的密码。现在我希望你能专心防守布拉什伍德平台和上面的防空炮塔。\n\n焦痕[13:52]: \n好,行吧。\n\n雷恩[13:53]: \n不会有什么问题吧?我可不想像上次德拉一样翻车。\n\n焦痕[13:55]: \n我记得德拉那活儿九尾最后还是收到钱了吧。\n\n雷恩[13:57]: \n上次那活儿跟现在这个比根本不值得一提。这就是为什么我需要你集中精力,懂了吗?\n\n焦痕[14:04}: \n当然了门多,你说什么我都照做。\n -FW22_NT_Journal_Body_03=群组名称:\n派对用品 - 哈特莫尔\n\n聊天成员:\n雷恩\nN_Acker\n\n雷恩[13:16]: \n这是集装箱的密码。\n雷恩[13:16]: \n~mission(HardCode)\n\nN_Acker [13:18]: \n谢了。\n\n雷恩[13:19]: \n准好了吗?\n\nN_Acker [13:21]: \n当然了,为啥觉得我没有?\n\n雷恩 [13:22]: \只是确保一下我们有足够的掩护来搞定这活儿罢了。\n\nN_Acker [13:27]: \n不知道你有什么好担心的,制空权我们已经拿下来了,在我看来剩下的很好办。\n\n雷恩[13:28]: \n没错,我们按计划行事,别出什么幺蛾子。\n\nN_Acker [13:30]: \n又来?我告诉你啊,想吓人的话也得拿出点吓人的东西吧。\n\n雷恩[13:32]: \n你的意思是把亨德一家排队开膛破肚才算吓人吗?\n\nN_Acker [13:34]: \n听着,我知道你什么意思。你不想弄脏自己的手是吧,行。那你能不能做好自己的事儿,别来对我指手画脚的。\n\n雷恩[13:36]: \n我的工作就是确保你能完成任务。这就是为什么上头挑我管事儿,不是你,别忘了。\n\nN_Acker [13:39]: \n好好好...我不会忘的。\n -FW22_NT_Journal_Body_04=群组名称:\n派对用品 - 行政中心\n\n聊天成员:\n雷恩\n斯塔克斯\n\n雷恩[12:53]: \n斯塔克斯,这是你的密码。\n雷恩[12:53]: \n~mission(VeryHardCode)\n\n斯塔克斯[12:54]: \n谢了,门多。感觉怎么样?\n\n雷恩[12:56]: \n我觉得我们胜算很大,这个计划本身进展顺利,敌我识别转换技术也很厉害。唯一的问题是我们找的人靠不靠谱。\n\n斯塔克斯[12:57]: \n你问这个是因为我上次离队去参加了风暴鲸之旅?\n\n雷恩[12:58]: \n行了,兄弟,你知道我不是针对你。\n\n斯塔克斯[13:01]: \n我知道,当然。还有什么我能做的吗?\n\n雷恩[13:03]: \n没了,我都准备好了。你管好行政中心就好。有你帮我看着我感觉顺心不少。\n\n斯塔克斯[13:04]: \n害,我就是来帮你的。\n\n雷恩{13:07]: \n风暴鲸之旅咋样?\n\n斯塔克斯[13:08]: \n妈的真刺激,最后一秒看见两只风暴鲸在那。\n\n雷恩[13:09]: \n挺刺激。\n\n斯塔克斯[13:10]: \n哼,我知道你他妈一点都不关心。\n\n雷恩[13:12]: \n我们先解决眼前的问题,也许我以后会感兴趣的。\n\n斯塔克斯[13:12]: \n一言为定。\n -FW22_NT_Journal_Body_05=群组名称:\n普雷斯利派对用品\n\n聊天成员:\n雷恩\nACR1234\n\nACR1234 [12:24]: \n给。\nACR1234 [12:24]: \n~mission(bargeCode)\n\n雷恩[12:26]: \n多谢发我密码。\n\nACR1234 [12:30]: \n那边情况如何?\n\n雷恩[12:34]: \n都准备好了。希望事情能按计划发展。\n\nACR1234 [12:37]: \n祝好运。\n\n雷恩[12:39]: \n我们还需要好运?这些敌我识别转换器可太TM牛逼了。谢谢你给我们弄来这个。\n\nACR1234 [12:43]: \n很高兴你喜欢我们的新玩具。说回正事,我给你准备的特殊包裹应该能无缝接入到他们的系统里去。\n\n雷恩[12:46]: \n必须的,传输完毕后我马上通知你。\n -FW22_NT_Journal_Title_01=派对用品 - 索兰奇 -FW22_NT_Journal_Title_02=派对用品 - 布拉什伍德 -FW22_NT_Journal_Title_03=派对用品 - 哈特莫尔 -FW22_NT_Journal_Title_04=派对用品 - 行政中心 -FW22_NT_Journal_Title_05=普雷斯利派对用品 -FW_QuantumMarker_Desc=在舰队周期间,当军舰停靠在弧光星,赫斯顿和微科星上空时,普通百姓可以和英勇无畏、鼓舞人心的战舰近距离接触。 -FW_QuantumMarker_Name=舰队周舰队 -Factions_Advocacy_DisplayName=督导局 -Factions_BlacJac_DisplayName=黑杰克安保 -Factions_CrusaderSecurity_DisplayName=十字军安保 -Factions_HurstonSecurity_DisplayName=赫斯顿安保 -Factions_MTProt_DisplayName=微科防卫服务 -Factions_Navy_DisplayName=UEE海军 -Factions_NineTail_DisplayName=九尾 -Factions_NorthRock_DisplayName=北境之岩 -Factions_XenoThreat_DisplayName=异种威胁 -Fines_Early=过早 -Fines_Escalated=升级 -Fines_Neglected=忽略 -FireMode_Burst=[三连发] -FireMode_Charge=[蓄能] -FireMode_Rapid=[自动] -FireMode_Shotgun=[霰弹] -FireMode_Single=[半自动] -FleetWeek2950_Dioramas_999_Desc=我们开拓边疆。\n去测试我们的极限。\n去说明未知无法阻止我们。\n让我们超越自己的想象。\n争先创优。 \n最快。 \n最好。 \n\n这确实不容易。\n运气与技能同等重要。\n失败与成功同等重要。\n但我们会变得更好。\n然后我们吸取教训。\n我们会重新站起来,再试一次。\n当别人做不到的时候,我们坚持下去。\n只有我们坚持下去,别人才能做到。\n -FleetWeek2950_Dioramas_999_SubTitle=前999中队飞行员Ralph Kinoi中尉的诗 -FleetWeek2950_Dioramas_999_Title=传统 -FleetWeek2950_Family_Body_01=你所爱的人刚刚向光荣的海军生涯迈出了第一步。你可能会对他们在基础训练中的经历、你的亲戚/朋友的安全以及在他们的训练和随后的部署中可以期待什么样的接触有疑问。\n\n我们知道,对一些人来说,这可能是一个可怕的时刻,希望这能让他们对这个决定所带来的美好机遇有所了解。\n -FleetWeek2950_Family_Body_02=当新兵通过海军运输船乘坐麦克阿瑟号到达时,标准训练就开始了。他们会立即得到一个被称为卢比孔的选择,这是重新考虑是否入伍的最后机会。之后,新兵们将被分成几组,分配到他们的训练营,即锻工营。他们还将会见师长,他将是训练他们在海军服役的第一位导师。\n\n经过长时间的高强度训练,体能训练和军事理论与技术教育后,新兵将进入训练的候选阶段。在此期间,他们将接受一系列身体,心理和智力测试,以确定他们最适合在海军的哪个位置。一些人可能会去飞行学院,一些人去做研究,一些人甚至可能会被详细地安排到海军陆战队训练中。\n\n从这一刻起,新兵将接受专门的训练,进入他们被选中从事的任何学科。这将包括他们剩余的训练,并将在他们的第一次舰艇任务结束,该任务将与下一个“不败舰队周”重合,除非需要更专业的训练。\n在此之后,他们将部署\n -FleetWeek2950_Family_Body_03=我们知道,对家人和朋友来说,新兵入伍后的最初几周是最困难的,但我们要求你不要试图联系他们。\n\n为了提供帮助,所有新兵都将发送一个通讯,让他们的家人知道他们已经安全抵达麦克阿瑟号,但作为一种惯例,我们希望新兵专注于他们训练的最初阶段,因为这在他们的发展中至关重要。因此,我们将限制任何入站通讯,直至此停电期结束。在那之后,你就可以更定期地与他们联系,因为通讯是每周的特权。\n -FleetWeek2950_Family_Body_04=一位二等兵的部署经验将根据他们的舰艇任务和专长而变化。其中许多可能发生在远离作战区域的地方,或在危险的作战区域,但其中一些确实会使他们处于危险的境地。你必须明白,我们所有的军人都将接受训练,以适应这种高强度的情况。\n\n海军提供几个项目为那些有困难的朋友和家人在应对所爱的人,所以外联部门随时联系你当地的海军基地与辅导员谁能介绍最好的选择为你解忧。\n -FleetWeek2950_Family_Body_05=虽然我们的许多人员认为,海军可以提供一个完整的职业生涯,但有些人很乐意把他们的经验和培训作为公民回到私营部门。你会很高兴地知道,光荣的海军服役打开了各种各样的机会,这可能是以前没有的,比如继续在帝国的众多机构之一的教育,或将他们的新技能转化为一个在民用世界的高收入职业。\n\n无论他们选择哪条道路,你所爱的人都将准备好应对生活给他们的所有挑战,他们知道他们有像你们一样的爱的朋友和家人,以及在海军中永远的家人。\n -FleetWeek2950_Family_Title_01=新成员的朋友和家人 -FleetWeek2950_Family_Title_02=新成员的期望有什么? -FleetWeek2950_Family_Title_03=与新成员保持联系 -FleetWeek2950_Family_Title_04=第一次部署 -FleetWeek2950_Family_Title_05=服役后的机会 -FleetWeek2950_History_Body_01=UEE利用舰队周的机会,不仅祝贺最新毕业的二等兵和飞行员,而且庆祝这群最新的新兵聚集起来开始训练。在整个帝国的儿子,女儿,伙伴,兄弟和姐妹和他们的亲人说再见之后,麦克阿瑟号将开始他们下一个冒险旅程:\n\n在军队服役。\n\n在此期间,海军舰艇停靠在帝国周围,让民众近距离看到这些勇敢的防御者和令人敬畏的舰艇。舰队周也是社区与地方政府,企业和执法部门一起讨论地球安全和外延的一个绝佳机会。\n -FleetWeek2950_History_Body_02=这可能会让人感到惊讶,但舰队周实际上可以追溯到几个世纪前UEE被称为地球行星联合(UPE)的时候。在第一次塔维因战争于2541年爆发后不久,人类突然发现自己得有一支曾经不需要的有规模有组织的军事力量。在这一点上,除了2530年希安的人质事件,只有地方安全部队在中央人民政府的控制下。\n\n人类面临着迫在眉睫的巨大威胁,需要迅速培养和训练一支舰队。法庭立即召集新兵组建这支军队。\n\n每个已定居的行星上的运输船将装载这些志愿者,然后前往火星上一个名为“不可征服人”的训练设施。 \n\n在2542年10月12日的早晨,家庭和社区聚集在UPE领土周围的发射台,庆祝那些将要抵御外来入侵者的人们。随着冲突的继续,更多的新兵将在那天聚集到“成事在人”组织开始训练。\n\几个世纪以来,随着帝国的扩张,太空旅行变得更加容易,大多数新兵都能自我报告,对“不败雄心”周的需求已经减少。然而,这种精神比以往任何时候都更加强烈。\n\n舰队周是互相庆祝的时刻。赞美勇敢,责任和对定义人性最佳状态的目标的承诺。\n\n欢迎来到2950舰队周。\n -FleetWeek2950_History_Title_01=什么是舰队周? -FleetWeek2950_History_Title_02=何时开始舰队周? -FleetWeek2950_Testimonial_Body_01="对我来说,这从来都不仅是一个选择。我知道很多人都在纠结这个决定,但说实话,我从来没有想过。我的意思是,我的父母都是通过服兵役获得公民身份的,所以这可能是一个因素。但有那么一刻,当我降落在停机坪上时,我突然有了一种恐惧,我担心我不能成功降落。对我来说这是最可怕的事情,害怕我会让父母和所有在我之前自豪地穿上军装的前辈失望。谢天谢地,海军并不是我一个人的地方。兄弟姐妹们助我成长,成就了今天这个星员。" -FleetWeek2950_Testimonial_Body_02="从小到大,我从没想过自己会成为一名军人。说得客气点,我是个调皮捣蛋的孩子。我从小就不服权威,老实说,我的人生道路很糟糕,大家都说我可能会继续走下去,直到一名辩护法官判我服役,而不是把我送进牢里。参军之后,我找到了自己一生都在逃避的东西:一个家庭。" -FleetWeek2950_Testimonial_Body_03=“我相信你认识很多参军入伍只为了成为阿丽亚·莱利或Cal Mason之类的人,除了我?我渴望学习。对我来说,宇宙的奇妙之处就在于螺母和螺栓,在于将燃料效率降低了3%。这就是让我激动的东西。如果你想要掌握最新的前沿技术,并与一些最伟大的头脑一起工作,UEE海军是你要去的地方。” -FleetWeek2950_Testimonial_Body_04=“我就这么直说吧,我报名参军的第二秒,就感觉被一条船撞了一样,因为我现在真的入伍了。我是不是必须和剜度白刃战啊?靠,我能不能通过新兵训练都是个问题。我是说,我小时候座引体向上都费劲。我到底在想什么?我也许可以试着逃跑。从我舰队周参军的那一刻起,所有这些想法就在我的脑海中不停浮现。有个监管着所有新兵的中尉肯定见过我有多害怕。在我玩弄安全带时,这名中尉突然出现在我的前面。他只说了句“冷静点。”我也不知道。这其中带点安慰,但大部分还是一道命令。不管他用了什么魔法,它奏效了。我在加入海军这个大熔炉时心里可忐忑了,不过我发现每个人都吓坏了,也算是大家友谊的起点吧。” -FleetWeek2950_Testimonial_SubTitle_01=二等兵,UEES 达尔戈号 -FleetWeek2950_Testimonial_SubTitle_02=迪纳·欧金中尉,UEES 拳套号 -FleetWeek2950_Testimonial_SubTitle_03=一等兵,UEES 克罗肖号 -FleetWeek2950_Testimonial_SubTitle_04=迪纳·欧金中尉,128中队 -FleetWeek2950_Testimonial_SubTitle_General=对用户服务的真实评价 -FleetWeek2950_Testimonial_Title_01=玛莎·温特尔 -FleetWeek2950_Testimonial_Title_02=迪纳·欧金 -FleetWeek2950_Testimonial_Title_03=尼克劳斯·博恩 -FleetWeek2950_Testimonial_Title_04=特伦斯·马利 -FleetWeek2950_Testimonial_Title_General=海军的经验 -Frontend_Add=添加好友 +Frontend_Add=添加好友 Frontend_Cancel_Friend_Invite=取消邀请 Frontend_CheckboxEquip=装备租赁物品 Frontend_CheckboxRenew=自动续租 @@ -7763,139 +86,6 @@ Frontend_VisitHangar=访问机库 Frontend_VisitLocation=访问地点 Frontend_Warning=警告 Frontend_login_queue_position=你已连接至登入服务器 #%i。\n\n你目前的队列位置为 %i。 -GLoc_Bartender_Conv_001_1=[PH] How can I help you? -GLoc_Bartender_Conv_001_2=[PH] No problem. I've got just the thing. -GLoc_Bartender_Conv_001_3=[PH] Things have been quiet lately, sorry. -GLoc_Bartender_Conv_001_4=[PH] You let me know if there's anything else I can get you. -GLoc_Bartender_Conv_001_5=[PH] Thirsty... -GLoc_Bartender_Conv_001_6=[PH] Rumors... -GarethWIP_CaveMission=洞穴任务 -GarethWIP_CaveMissionAssa_Stanton1=洞穴任务 ASSA STANTON1 -GarethWIP_CaveMissionAssa_Stanton1b=洞穴任务 ASSA STANTON1B -GarethWIP_CaveMissionAssa_Stanton2b=洞穴任务 ASSA STANTON2B -GarethWIP_CaveMissionBounty_Stanton1=洞穴任务 BOUNTY STANTON1 -GarethWIP_CaveMissionBounty_Stanton1b=洞穴任务 BOUNTY STANTON1b -GarethWIP_CaveMissionBounty_Stanton2b=洞穴任务 BOUNTY STANTON2b -GarethWIP_CaveMissionClearAll_Stanton1=洞穴任务 CLEAR ALL STANTON1 -GarethWIP_CaveMissionClearAll_Stanton1b=洞穴任务 CLEAR ALL STANTON1B -GarethWIP_CaveMissionClearAll_Stanton2b=洞穴任务 CLEAR ALL STANTON2B -GarethWIP_CaveName=洞穴 -Gathering_Desc=收集一些东西。可能是箱子,也可能是数据。天晓得?! [WIP] -Gathering_MissionGiver=收集帮 [WIP] -Gathering_Objective_01_Long=第一个目标长 [WIP] -Gathering_Objective_01_Short=第一个目标短 [WIP] -Gathering_Objective_02_Long=第二个目标长 [WIP] -Gathering_Objective_02_Short=第二个目标短 [WIP] -Gathering_Objective_02_Timer=剩余下载:%ls [WIP] -Gathering_Title=收集任务 [WIP] -GenResponse_LookingForMoreWork=还想接更多的活儿吗? -GenResponse_LookingForWork=我正在找活儿干。 -GenResponse_cant_right_now=现在还不行。 -Gen_NPC_Conv_0001_1=[PH] Line 1:blah blah blah -Gen_NPC_Conv_0001_2=[PH] Line 2:blah blah blah -Gen_NPC_Conv_0002_1=[PH] Line 1:blah blah blah -Gen_NPC_Conv_0002_2=[PH] Line 2:blah blah blah -Gen_NPC_Conv_0003_1=[PH] Line 1:blah blah blah -Gen_NPC_Conv_0003_2=[PH] Line 2:blah blah blah -Gen_NPC_Conv_0004_1=[PH] Line 1:blah blah blah -Gen_NPC_Conv_0004_2=[PH] Line 2:blah blah blah -GenericLanding2_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_6=[PH] I'm sorry, you have insufficient credits to land. -GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_1=[PH] I'm sorry. Your regtags have been flagged for protocol violations. You are prohibited from landing at this facility. -GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_2=[PH] Stand by while we check for available hangar space. -GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_3=[PH] Landing Pad assigned. -GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_4=[PH] The owners of this facility have implemented a mandatory landing fee. -GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_5=[PH] Payment accepted. -GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_6=[PH] I'm sorry, you have insufficient credits to land. -GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_7=[PH] All of our landing pads are currently full. Please hold for pad assignment. -GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_8=[PH] I'm sorry. Your vessel exceeds the size limitations for our hangars. -GenericLanding_Encouragement_1=[PH] Please exit the hangar in a timely fashion. Thank you. -GenericLanding_Encouragement_2=[PH] You are clear to launch. -GenericLanding_Encouragement_3=[PH] Stop by the main office for information about fuel, repair and restocking services. -GenericLanding_Encouragement_4=[PH] Please request ships using the landing terminal. -GenericLanding_HangarIsMarkedOnThePlayersHud_1=[PH] Please proceed to assigned landing bay. -GenericLanding_HangarIsMarkedOnThePlayersHud_2=[PH] Stand by for EDL tractor assist. -GenericLanding_HangarIsMarkedOnThePlayersHud_3=[PH] Landing complete. Have a pleasant stay. -GenericLanding_IfHangarSpaceIsAvailable_1=[PH] Your ship has been delivered to the following landing bay. -GenericLanding_IfHangarSpaceIsNotAvailable_1=[PH] I'm sorry, we have no available landing bays. Your request has been processed and your ship will be delivered in the next available hangar. -GenericLanding_IfHangarSpaceIsNotAvailable_2=[PH] Request denied due to outstanding landing fees. -GenericLanding_IfHangarSpaceIsNotAvailable_3=[PH] Thank you and please visit again. -GenericLanding_IfPlayerKeepsGriefingLandingIsRevoked_1=[PH] Due to repeated violations of hangar safety protocols, your landing privileges have been revoked. -GenericLanding_IfThePlayerAndCrewAreLingeringInTheHangar_1=[PH] All personnel are expected to vacate hangar as soon as possible to accommodate fellow travellers. -GenericLanding_OncePlayerHasSelectedAShip_1=[PH] Standby, retrieving ship info. -GenericLanding_OverComms_1=[PH] Hello and thank you for contacting EDL landing assist. -GenericLanding_PlayerIsBlockingTheFlightLane_1=[PH] Warning. You are blocking an active flight lane. Please vacate the vicinity. -GenericLanding_PlayerIsBlockingTheFlightLane_2=[PH] Warning. You are in violation of hangar safety protocols. -Goss=格斯星系 -Goss1=格斯 I -Goss1_Desc=富饶的农田覆盖了这个行星广袤大陆的大部分地区,这些农田养活了邻近行星卡塞尔的大量人口。\n -Goss2=卡塞尔 -Goss2_Desc=来自宇宙各地的数亿游客前来参观这个生物多样世界的美丽海岸线。\n -Goss3=格斯 III -Goss3_Desc=这个巨大的亚热带世界仅供那些从其地表的军事基地获得许可的人进入。\n -Goss_Desc=格斯是一个双星星系,通常被认为拥有帝国最具视觉冲击力的景观,它位于被称为奥林巴斯星池的巨大恒星附近。因此,该星系的大部分经济来自于旅游业,但格斯星系居民们同样为自己的自给自足而自豪,因为该星系在内部生产原材料,靠自己开采收获资源。\n -Goss_JumpPoint_Helios=格斯 - 赫里欧斯 跳跃点 -Goss_JumpPoint_Helios_Desc=该跳跃点连接格斯星系和赫里欧斯星系。 -Goss_JumpPoint_Osiris=格斯 - 奥西里斯 跳跃点 -Goss_JumpPoint_Osiris_Desc=该跳跃点连接格斯星系和受到《公平机会法案》保护的奥西里斯星系。 -Goss_JumpPoint_Tayac=格斯 - 塔亚克 跳跃点 -Goss_JumpPoint_Tayac_Desc=该跳跃点连接格斯星系和塔亚克星系。 -Goss_JumpPoint_Terra=格斯 - 泰拉 跳跃点 -Goss_JumpPoint_Terra_Desc=该跳跃点连接着格斯星系和泰拉星系。 -Goss_JumpPoint_Tyrol=格斯 - 蒂罗尔 跳跃点 -Goss_JumpPoint_Tyrol_Desc=该跳跃点连接着格斯星系和无主的蒂罗尔星系。 -Goss_Star1=格斯 A -Goss_Star1_Desc=一颗K型主序星,是格斯B的主星。 -Goss_Star2=格斯 B -Goss_Star2_Desc=一颗K型主序星,是格斯A的伴星。 -GraceWarnings_NoFly_001=管制区域,更改飞行航线 -GraceWarnings_NoFly_002=该区域不对公众开放,请立即更改航线 -GraceWarnings_Trespassing1stDegree_001=政府财产,不得擅自闯入 -GraceWarnings_Trespassing1stDegree_002=警告:严重非法侵入,请立即离开 -GraceWarnings_Trespassing_001=私人财产,请立即离开 -GraceWarnings_Trespassing_002=非法侵入者将被起诉,请立即离开 -GraceWarnings_Velocity_001=停止 当前速度:%im/s -Greeter_EndConversation=就这样 -Greeter_RequestInfo_City=询问有关城市的事情 -Greeter_RequestInfo_Greeter=询问有关迎宾员的事情 -Greeter_RequestInfo_Location=询问这个地方的事情 -Greeter_RequestInfo_Planet=询问关于这颗星球的事情 -Greeter_RequestJoke=来点笑话 -GrimhexLanding_Approaching=[PH] Helloooo and wellll-come to-Grim HEX!Would youuuuuu like to land? -GuideStarTaxi_Allies=银叶会 -GuideStarTaxi_RepUI_Area=UEE -GuideStarTaxi_RepUI_Description=引路之星最早的业务是出租ASOP中的私人飞船,这样也能减少飞船所有者的停靠费用。由于这项服务并不受欢迎,他们开展的第二项业务是提供安全保险的顺风船服务,向需要运输的客户匹配可接送的飞行员。时至今日,该公司旗下在UEE各大星系内已经拥有成千上万名认证签约飞行员,向数以百万计的乘客提供穿梭服务。 -GuideStarTaxi_RepUI_Focus=客运服务 -GuideStarTaxi_RepUI_Founded=2912 -GuideStarTaxi_RepUI_Headquarters=半人马星系,再生星,风神市 -GuideStarTaxi_RepUI_Leadership=塔杰·沃尔伯恩,CEO -GuideStarTaxi_RepUI_Name=引路之星计程船公司 -GuideStarTaxi_Rivals=小帮手快运 -Hadrian=哈德良星系 -Hadrian1=哈德良 I -Hadrian1_Desc=哈德良 I是一颗岩石内核的气态行星,它的大气非常不稳定,无法进行地球化改造。\n -Hadrian2=哈德良 II -Hadrian2_Desc=哈德良 II是一颗三级气态巨行星,是一个毫无特色的蓝色星球。 -Hadrian3=守望人 -Hadrian3_Desc=哈德良 III是位于星系边缘的一颗巨大的冰巨行星,由于在该行星中有一个巨大的黑点,哈德良 III号行星被称为“守望人”。\n -Hadrian_AsteroidBelt1=哈德良 Alpha小行星带 -Hadrian_AsteroidBelt1_Desc=位于一个跳跃点附近,这里仍然有一些未引爆的反舰地雷,这是希安与人类冷战时期遗留下来的。因此,这里的小行星从未被正式开采过,但这里仍有一些胆大的矿工会来冒险。在泰拉跳跃点和其他跳跃点之间的航线上已经将所有威胁清除(放置了浮标以确保人们保持在航线上)。\n -Hadrian_Desc=哈德良被称为“无人区”,靠近希安领地的位置使其成为冷战时期的军事战略星系。现在,它拥有UEE与希安之间的主要航运检查站并以此而闻名于世。旅客们在该星系旅行时被建议停留在由浮标标记的安全航道上。那些忽视安全航道的人很可能会遇到冷战遗留下来的未爆炸的反舰地雷。\n -Hadrian_Flotilla=卡苏礁 -Hadrian_Flotilla_Desc=在哈德良 II的拉格朗日点(lagrange point),有一个由前军事空间站改建而成的巨大购物中心。近年来,随着这里成为通往希安的贸易圣地,一些新的贸易站已经开放。 -Hadrian_JumpPoint_Castra=哈德良 - 卡斯塔 跳跃点 -Hadrian_JumpPoint_Castra_Desc=该跳跃点连接哈德良星系和卡斯塔星系。 -Hadrian_JumpPoint_Gurzil=哈德良 - 格鲁吉亚 跳跃点 -Hadrian_JumpPoint_Gurzil_Desc=该跳跃点连接哈德良星系和格鲁吉亚星系。 -Hadrian_JumpPoint_Kiel=哈德良 - 基尔 跳跃点 -Hadrian_JumpPoint_Kiel_Desc=该跳跃点连接哈德良星系和基尔星系。 -Hadrian_JumpPoint_Oya=哈德良 - 欧雅 跳跃点 -Hadrian_JumpPoint_Oya_Desc=该跳跃点连接哈德良星系和欧雅星系。 -Hadrian_JumpPoint_Pyro=哈德良 - 派罗 跳跃点 -Hadrian_JumpPoint_Pyro_Desc=该跳跃点连接哈德良星系和无主的派罗星系。 -Hadrian_JumpPoint_Terra=哈德良 - 泰拉 跳跃点 -Hadrian_JumpPoint_Terra_Desc=该跳跃点连接哈德良星系和泰拉星系。 -Hadrian_Star=哈德良 -Hadrian_Star_Desc=一颗M级红巨星。 Heads_Male_01=脸部 01 Heads_Male_02=脸部02 Heads_Male_03=脸部04 @@ -7905,376 +95,11584 @@ Heads_Male_06=脸部06 Heads_Male_07=脸部07 Heads_Male_08=脸部08 Heads_Male_09=脸部09 -Hints_ADS1=战斗\n按下 ~action(player|zoom) 使用武器瞄准器。 -Hints_ADSContext01=~action(player|stabilize) 屏气         ~action(player|zoom_in) / ~action(player|zoom_out) 放大/缩小 -Hints_ADSContext01_Gamepad= ~action(player|stabilize) 屏气 ~action(player|zoom_in_out) 缩放 -Hints_ASOP1=载具取回\载具取回终端允许你使用舰船管理器取回任何你拥有的飞船。\n你可在1层中央区域找到它们。 -Hints_ASOP2=载具取回\n通过气闸室到达停机坪。\n跟随你头盔上的AR导航点来找到你的飞船。 -Hints_ASOP3=载具取回\n以交互模式激活载具取回终端 (~action(player_choice|pc_interaction_mode))。\n在舰船管理器中单击“取回”即可取回你想使用的飞船。 -Hints_ATC1=空管 (ATC)\n到达一个站点时,请小心驾驶并申请着陆许可。\n在你飞船的多功能显示器上选择通讯页面即可联络空管。 -Hints_ATC2=空管 (ATC)\n点击着陆服务频道或空管旁边的通讯按钮即可发出请求。 -Hints_ATC3=空管 (ATC)\n点击着陆服务频道或空管旁边的通讯按钮可提出起飞申请。 -Hints_ActorStatusBuffApplied=角色状态 - 增益与减益\nHUD边上的一个“+”或“-”符号代表目前系统中激活的增益或减益状态。 -Hints_ActorStatusClothingChanged=角色状态 - 体温\n一些盔甲和衣服可以保护穿戴者不受高温或低温的伤害。\n这些衣物的描述中都会列出其适用的温度范围。 -Hints_ActorStatusCorpseMarkerShown=回收尸体\n您此前的躯体以及携带的所有物品,都能够通过尸体AR标记找到。\n若想永久性取消这个标记,请打开内思菜单 ~action(player_choice|pc_personal_thought) 找到动作—玩家—选择进行动作:取消尸体标记。 -Hints_ActorStatusDeadlyInjuryStarted=玩家状态 - 严重受伤\n你目前受了重伤。\n使用药物来缓解症状,并使用一级医疗床来得到全面的治疗。 -Hints_ActorStatusDigestionAbsorptionEmpty=角色状态 - 饥饿&口渴\n当你身体的营养和水分下降时,你会受到负面状态影响。\n为了避免饥饿和口渴,请一定要时常记得吃喝。 -Hints_ActorStatusDownedEnter=丧失行动能力\n当你丧失行动能力时,会有一个“死亡时间”的倒计时指出你会在多久之后死亡。你可以通过小队聊天、全局聊天频道及发送救援信标的方式 ~action(player|downedRevivalRequest) 来呼叫救援从而得到救治并恢复行为能力。 -Hints_ActorStatusEffectArmsLockCannotClimbLadder=玩家状态 - 局部瘫痪\n你无法在手臂瘫痪时爬梯子。\使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockCannotMantle=玩家状态 - 局部瘫痪\n你无法在手臂瘫痪时穿着披风。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockCannotSteerShip=玩家状态 - 局部瘫痪\n你无法在手臂瘫痪时驾驶飞船。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockCannotTakeDown=玩家状态 - 局部瘫痪\n你无法在手臂瘫痪时做出击倒动作。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockCannotUseMountedGun=玩家状态 - 局部瘫痪\n你无法在手臂瘫痪时使用定点架设武器。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockCannotUseTrolley=玩家状态 - 局部瘫痪\n你无法在手臂瘫痪时使用手推车。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockDropItem=玩家状态 - 局部瘫痪\n在手臂瘫痪时,你将无法拿取过重的物体。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockLowerWeapon=玩家状态 - 局部瘫痪\n你无法在手臂瘫痪时举枪瞄准。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockStart=玩家状态 - 局部瘫痪\n你的手臂目前处于瘫痪状态。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectBleedStart=玩家状态 - 失血\n你正在失血,你的生命值会随着时间持续下降。\n使用血红扎之类的凝血剂来减缓生命值下降的速度。 -Hints_ActorStatusEffectProneLockStart=玩家状态 - 局部瘫痪\n你的腿部目前处于瘫痪状态。\n使用咯沙芬之类的阿片类药物能暂时恢复腿部功能。 -Hints_ActorStatusFoodDrinkItemHeld=角色状态 - 饮食\n当你拿着食物或者饮料的时候,单击一次左键来咬一口食物或者喝一口饮料。\n按住左键一口闷。 -Hints_ActorStatusFoodDrinkItemInInventory=角色状态 - 饮食\n要查看你携带的食品和饮料,请打开你的个人库存菜单。\n在那里你可以选择使用或者丢弃物品。 -Hints_ActorStatusHospitalEnter=医院及诊所\n要想使用医疗床,请使用大厅的登记处来预订一间医疗室。 -Hints_ActorStatusHospitalRoomReserved=医院及诊所\n如果你想知道已预约的医疗室要怎么走,请参考附近的路牌。\n有些医疗室可能位于其他楼层并需要经由电梯前往。 -Hints_ActorStatusHungerThirstDamageStarted=角色状态 - 饥饿&口渴\n警告:当营养和水分不足时,你会受到持续伤害并最终失去意识。\n吃饱喝足来补充身体状态并保持健康。 -Hints_ActorStatusHungerThirstDeath=角色状态 - 饥饿&口渴\n你过低的营养和水分已经使你失去意识。\n这两项属性会随着时间的推移而下降,记得时常吃喝补充状态,保持你的身体健康。 -Hints_ActorStatusHungerThirstFull=角色状态 - 饥饿&口渴\n当你的营养和水分足够时,你不能再获得食品给予的效果。\n可以考虑储存食物,等需要的时候再食用。 -Hints_ActorStatusHungerThirstStatusStarted=角色状态 - 饥饿&口渴\n你的营养 和/或 水分已经低到会让你进入疾病状态。\n为了避免更严重的情况,请尽快摄取食物和饮料,恢复你的身体状态。 -Hints_ActorStatusHyperthermiaDamageStarted=角色状态 - 体温\n你的体温过高并且你的身体在承受高温伤害。\n快寻找躲避高温的地方,或者装备能承受这种温度的衣物和盔甲。 -Hints_ActorStatusHyperthermiaStarted=角色状态 - 体温\n环境太热了,你的体温开始升高。\n寻找避热的地方,或穿上可承受此温度的衣服和盔甲。 -Hints_ActorStatusHypothermiaDamageStarted=角色状态 - 体温\n你的体温过高并且你的身体在承受高温伤害。\n快寻找躲避高温的地方,或者装备能承受这种温度的衣物和盔甲。 -Hints_ActorStatusHypothermiaStarted=角色状态 - 体温\n环境太冷了,你的体温开始下降。\n寻找避寒的地方,或者装备能承受这种温度的衣物和盔甲。 -Hints_ActorStatusInjuryStarted=玩家状态 - 轻微受伤\n你受了轻伤。\n使用药物来缓解症状,并使用三级医疗床来获取全面的治疗。 -Hints_ActorStatusIntoxicatedEnter=血药浓度\n血药浓度过高会导致出现醉酒感,使得步行及驾驶变得更加困难且有可能伴随其他风险。 -Hints_ActorStatusMajorInjuryStarted=玩家状态 - 中度受伤\n你受到了一些不那么严重的伤害。\n使用药物来缓解症状,并使用二级医疗床来获取全面的治疗。 -Hints_ActorStatusMedBedEnter=医疗床\n医疗床自动恢复了你的健康值,清除了所有的药物效果并使你的血药浓度归零。\n使用护理选项来治疗伤势(可治疗的伤势取决于医疗床的等级)或者缓解症状。使用药物选项来更加细化地调整药物配比。 -Hints_ActorStatusOverdoseEnter=药物过量\n极高的血药浓度会导致药物过量,这会导致你昏迷并失去健康值,最终丧失行动能力。\n在完全丧失行动能力之前,血药浓度等级会随着时间的流逝自动降低。一剂瑞舒吉拉可以加速这个过程并让你从昏迷中恢复过来。 -Hints_ActorStatusRespawnCriminal=重生 - 犯罪等级\n由于你的犯罪等级,你被重生在了UEE辖区外最近的医疗设施。 -Hints_ActorStatusRespawnLocationSet=重生 - 地点\n要想将你的首选重生地点重置为你的主要居住地,请使用医疗床或者保险公司处的终端机。\n所有的终端机均具有此功能,你不必返回你的主要居住地就可以完成此项设置。 -Hints_ActorStatusRespawnMedBed=重生 - 地点\n要想选择一个首选重生地点,请使用医疗床或者保险公司处的终端机。\n默认情况下,你会在自己的主要居住地重生。 -Hints_ActorStatusRespawnPrison=重生 - 监禁\n鉴于你的犯罪等级,地方当局在你重生后囚禁了你。 -Hints_ActorStatusTemperatureAboveMaxResistance=角色状态 - 体温\n当前装备不适合现在的气候,你的体温正在升高。\n寻找躲避高温的地方,或者装备能承受这种高温的衣物和盔甲。 -Hints_ActorStatusTemperatureBelowMinResistance=角色状态 - 体温\n当前装备不适合现在的气候,你的体温过低。\n寻找避寒的地方,或者装备能承受这种低温的衣物和盔甲。 -Hints_ActorStatusTemperatureDeath=角色状态 - 体温\n记得穿上适合当前环境温度的衣服和盔甲。\n如果环境温度过高或过低,你将会受到负面状态影响并最终失去意识。 -Hints_ActorStatusWearingHelmetConsume=角色状态 - 饮食\n在喝水或进食之前,你必须脱下你的头盔。 -Hints_ActorStatusWeatherLocomotionEntered=角色状态 - 体温\n请注意,强风会急剧降低温度并且让你难以移动。\n当风暴来袭时请准备好装备并且在必要的时候戴上头盔。 -Hints_ActorStatus_PITMenuDrugs=药物\n要想查看当前生效药物的完整列表,持续时间,以及它们所缓解的症状,请使用个人内思系统 (~action(player_choice|pc_personal_thought))。\n你也将能够看到所有受到的伤害、其症状及严重程度的完整列表。 -Hints_ActorStatus_PITMenuInjury=伤势\n要想查看你目前的受到的伤害、其症状及严重程度的完整清单,请使用个人内思系统 (~action(player_choice|pc_personal_thought))。\n你也将能够看到所有目前所有生效药物的持续时间以及它暂时缓解的症状。 -Hints_BodyDrag_DropBody=身体拖拽 \n使用交互模式选择“停止拖拽”。\n在你做出例如冲刺、跳跃、蹲下等特定动作或使用需要双手的物品时会自动停止拖拽。 -Hints_BodyDrag_WhilstDragging=身体拖拽\n在拖拽时你只能以步行的速度移动\n不松开手的话你只能用单手武器。 -Hints_Camera1=视角\n按下 ~action(spaceship_view|v_view_cycle_fwd) 以循环切换不通的视角。 -Hints_Chat1=交流\n按下 ~action(default|toggle_chat) 打开或关闭聊天框\n按下 ~action(default|focus_on_chat_textinput) 开始打字。 -Hints_Combat1=战斗\n按住 ~action(player|holster) 收回武器。 -Hints_Combat2=战斗\n如果你还有剩余弹药,按下 ~action(player|reload) 会给你装备的武器换弹。 -Hints_Combat3=战斗\n按下 ~action(player|selectpistol) 选择你的副武器。按下 ~action(player|selectprimary) 和 ~action(player|selectsecondary) 会选择已装备的主武器。\n按住其中的任何一个可打开“武器快速选择”菜单。 -Hints_Combat3_Gamepad=战斗\n按下 ~action(player|nextweapon) 装备武器。\n按下 ~action(player|nextweapon) 将循环你已装备的更多武器。 -Hints_Combat4=战斗\n按下 ~action(player|weapon_melee) 用已装备的武器进行近战攻击。 -Hints_Combat4_Gamepad=战斗\n单击 ~action(player|weapon_melee) 用装备的近战武器进行近战攻击。 -Hints_Contacts1=联系\n按下 ~action(default|toggle_contact) 打开或关闭联络应用程序。 -Hints_Criminality1=犯罪等级\n你因在受监控的地区犯罪而获得一个犯罪等级。\n你当前的犯罪等级显示在你屏幕的右上方。 -Hints_Criminality2=犯罪等级\n你的犯罪等级越高,当地安全部门针对你的敌意越大。 -Hints_Criminality3=犯罪等级\n你的犯罪等级会决定一些任务是否对你开放。\n避免继续惹麻烦会让你的犯罪等级随时间慢慢消散,但也有方法完全消除它... -Hints_CryAstro1=寒宇公司\n只要付出一定的金钱,你飞船的损坏,燃料(常规和量子)和弹药供应就可以在寒宇服务站得到修复或补充。 -Hints_CryAstro2=寒宇公司\n找到一个可用的起降平台来开启你的交易。 -Hints_EVA1=零重力 (EVA)\n在零重力环境下,分别用 ~action(zero_gravity_eva|eva_strafe_forward), ~action(zero_gravity_eva|eva_strafe_back), ~action(zero_gravity_eva|eva_strafe_left) 和 ~action(zero_gravity_eva|eva_strafe_right) 前后左右平移。 -Hints_EVA1_Axis=零重力 (EVA)\n在零重力环境下,分别用 ~action(zero_gravity_eva|eva_strafe_longitudinal) 前后平移,用 ~action(zero_gravity_eva|eva_strafe_lateral) 左右平移。 -Hints_EVA2=零重力 (EVA)\n按下 ~action(zero_gravity_eva|eva_strafe_up) 和 ~action(zero_gravity_eva|eva_strafe_down) 上下平移。\n按下 ~action(zero_gravity_eva|eva_roll_left) 和 ~action(zero_gravity_eva|eva_roll_right) 左右翻滚。 -Hints_EVA2_Axis=零重力(EVA)\n ~action(zero_gravity_eva|eva_strafe_vertical) 上下平移。\n ~action(zero_gravity_eva|eva_roll) 左右翻滚。 -Hints_EnterBedNoPlayersNear=退出下线\n当没有其他人在该区域时,你的飞船将从服务器上消失。 -Hints_EnterBedNotPlayersShip=退出下线\n如果另一个玩家的船上在服务器上可用,你将在他的船上重生。\n否则,你将会在你存放过飞船的最后到过的站点重生。 -Hints_EnterBedPlayersNear=退出下线\n当有人在附近时,你的飞船会在服务器上保留一段时间。\n在此期间,它有被破坏或盗走的风险。 -Hints_EnterBedPlayersOnShip=退出下线\n如果有人依然在船上,你的飞船不会消失,服务器将会保留飞船直到空了为止。\n在此期间,它有被破坏或盗走的风险。 -Hints_FPSHarvesting_OnFPSHarvestableItemInHandBackpackNotFull=第一人称采集 - 收集\n你已经成功收获了一件物品!\n要把它转移到你的个人库存中,就与该物品互动并选择储存它。 -Hints_FPSHarvesting_OnHarvestableItemLootedIntoBackpack=FPS收获 - 采集\n你收获并存在个人库存中的物品可以在很多地方出售。为了最大化你的潜在利润,考虑继续采集直到你的库存完全塞满。 -Hints_FPSHarvesting_OnHarvestableStowed=物品收集\n你已经成功地收集并储存了一件物品。\n收集到的可开采物和可采摘物可以在交易终端出售以获取利润。 -Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemBackpackNotFull=FPS收获 - 采集\n你发现了一个可采集的物品。要收获它,只需与它交互即可。 -Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemNoBackpack=FPS收获 - 采集\n你发现了一个可以采集的物品,但是你没有装备可以装下它的盔甲或衣服。所以无法存储此物品。 -Hints_FPSMining_OnPlayerBackpackFull=FPS采矿 - 采集\n你的库存已经满了,在清空或出售库存中已有的矿物之前,不能存储更多矿物。 -Hints_FPSMining_OnPlayerFinishedScanningRock=FPS采矿 - 击碎\n扫描完成后,需要用你的采矿工具将岩石劈裂,为采集矿石做好准备。\n按下 ~action(player|attack1) 开始给岩石充能。 -Hints_FPSMining_OnPlayerLooksAtFPSRock=FPS采矿 - 岩石\n你找到了一处适合采集的岩石。\n为了收集有价值的矿石,首先需要用采矿工具产生的能量将沉积岩击碎。 -Hints_FPSMining_OnPlayerOwningMiningTool=FPS采矿工具\n这种采矿工具可以从较小的岩石中收集有价值的材料,因为这些岩石过于脆弱,大型采矿车辆无法采集。 -Hints_FPSMining_OnPlayerSelectingMiningTool=FPS采矿\n要找到适合使用采矿工具的岩石,可以搜索洞穴,卫星,行星和小行星,寻找嵌有晶体的岩石。 -Hints_FPSMining_OnPlayerShootMiningToolAtEnvironment=FPS采矿工具\n试图将该工具用于除采矿以外的任何事情将收效甚微。找到合适的矿床,正确使用工具。 -Hints_FPSMining_OnPlayerStartMining=FPS采矿 - 击碎\n使用鼠标滚轮来控制采矿工具的功率输出,使岩石的能量水平保持在绿色最优区域。\n不稳定性越高,能量转移就会越混乱。高抗性的岩石需要更多的能量。 -Hints_FPSMining_OnPlayerTargetsFPSRock=FPS采矿 - 扫描\n要扫描一个矿床,请将你的采矿工具切换到ADS模式。\n扫描出来的成分列表对成功开采至关重要。 -Hints_FPSMining_OnRockEnterDangerZone=FPS采矿 - 击碎\n注意,对岩石的过度充能会导致危险甚至致命的爆炸。 -Hints_FPSMining_OnRockEnterOptimalZone=FPS 采矿 - 击碎\n只要在足够的时间内充入最合适的能量,它们很快就会碎裂。 -Hints_FPSMining_OnRockSuccessfulyFractured=FPS 采矿 - 采集\n现在岩石已经被击碎,你可以与这些碎片进行互动,将有价值的矿物存储到你的个人库存中。 -Hints_FPSMining_OnShardLootedIntoBackpack=FPS采矿 - 采集\n你采集并存储到库存中的矿石碎片可以在很多地方出售。\n为了最大化你的潜在利润,考虑继续采集直到你的库存完全塞满。 -Hints_ForceReaction_KnockDown_FirstTime=受力反馈 - 击倒\n强力撞击会令你倒下。按下或按住~action(player|zoom)能令你更快的恢复并重新掌控武器。 -Hints_Fuel1=燃料\n你的燃料不足。\n如果你的飞船有燃料摄入口,随着时间的推移,限制你的机动保持平飞以补充燃料。\n或者,将飞船停靠在一个停机坪或机库中,在驾驶员座位上使用你的载具维护mobiGlas应用。 -Hints_Fuel2=燃料\n量子燃料不足。\n若要补充量子燃料,将飞船停靠在一个平台或机库中,在驾驶员座位上使用你的载具维护mobiGlas应用。 -Hints_Fuel3=燃料\n你的氢燃料不足。\n如果你的飞船有燃料摄入口,随着时间的推移,限制你的机动保持平飞以补充燃料。\n或者,前往一个支持加油服务的地点。 -Hints_Green_Zone1=离开禁火区域\n你已经离开禁火区域并进入公共空域。\n禁火区域内的战斗限制现已失效。 -Hints_Heal1=治疗\n你的生命值目前偏低。如果你的个人库存中有医疗笔,按下或按住 ~action(player_choice|pc_qs_consumables) 以装备它。\n一经装备,按下 ~action(player|consume) 来治疗自己。商店里有更多的医疗笔可供购买。 -Hints_Heal2=治疗\n你的生命值目前偏低。如果你的个人库存中有医疗笔,按下或按住 ~action(player_choice|pc_qs_consumables) 以装备它。\n一经装备,按下 ~action(player|consume) 来治疗自己。商店里有更多的医疗笔可供购买。 -Hints_Hint_System1=提示\n你可以在任何时候通过游戏设置禁用提示。 -Hints_Interaction_Condition_Carry=物品重量\n这个物品太重了,无法捡起。 -Hints_Interaction_Condition_Generic=一些交互选项可能会根据环境变得不可用,使得交互失败。\n如果存在这种状况,使用个人内思系统(PIT)或提示来帮助解决问题。 -Hints_Interaction_Condition_Helmet=你不能在戴头盔时使用这种交互。通过mobiGlas脱下头盔后再尝试。 -Hints_Interaction_Condition_Helmet_Consume=当你需要吃喝时,请摘下头盔。 -Hints_Interaction_Condition_Standing=你必须站立才能与之互动。 -Hints_Interaction_Mode1=交互模式\n轻击 (~action(player_choice|pc_interaction_mode)) 使用快速互动,打开门,进入座位或激活终端。 -Hints_Interaction_Mode2=交互模式\n按住 ~action(player_choice|pc_interaction_mode) 切换到交互模式。\n交互点将被突出显示。 -Hints_Interaction_Mode2_Gamepad=交互模式\n按下 ~action(player_choice|pc_interaction_mode) 切换交互模式。 -Hints_Interaction_Mode3=交互模式\n使用 ~action(player_choice|pc_select) 来确认个人内思系统(PIT)。 -Hints_Interaction_Mode4=交互模式\n使用 ~action(player_choice|pc_zoom_in) 和 ~action(player_choice|pc_zoom_out) 控制放大和缩小。 -Hints_Interaction_Mode4_Gamepad=交互模式\n使用 ~action(default|ui_3d_display_zoom_toggle) 控制放大或缩小。 -Hints_Interaction_Mode5=交互模式\n按住 ~action(player_choice|pc_interaction_mode) 使用交互模式。\n使用 ~action(player_choice|pc_select) 来选择内心思想系统。 -Hints_Interaction_Mode5_Gamepad=交互模式\n按下 ~action(player_choice|pc_interaction_mode) 使用交互模式。\n使用 ~action(player_choice|pc_select)来确认内心思想选择。\n再次按下 ~action(player_choice|pc_interaction_mode) 退出交互模式。 -Hints_Inventory_ClosedExternalInventoryOutOfRange=物品栏\n距离物品来源或容器过远时将会自动关闭物品栏界面。\n若想重新打开该界面,返回至想要交互的物品范围内即可。 -Hints_Inventory_ContainerFull=存储容器\n存储容器有容量限制。当装满或几乎装满时,你将无法放入会超过容量限制的物品。 -Hints_Inventory_ContainerSizeLimits=存储容器\n存储容器有尺寸限制。过大的物品将无法放入。 -Hints_Inventory_HomeItemAdded=库存中的新物品\n你的主要居住地库存中新添了一件或多件物品。\n当你位于你的主要居住点时,可以通过按下 ~action(player_choice|pc_pit_inventory) 的方式呼出个人库存并访问当地的本地库存。 -Hints_Inventory_InvalidClothingArmorEquip=服装与基底服\n服装与基底服(当然也包含基底服上的盔甲)不可同时装备。 -Hints_Inventory_ItemPurchased=本地库存\n你购买的商品已被转移至本地库存。若要访问您的本地库存,请按下 ~action(player_choice|pc_pit_inventory) 键。 -Hints_Inventory_Open=库存\n拖放物品以在存储容器、个人库存、本地库存和载具库存之间转移它们;包括任何穿戴或持有的物品。\n本地库存仅在当前地点可用;而载具库存仅在玩家位于载具内时可用。 -Hints_Inventory_OpenInVehicle=库存\n使用屏幕两侧的标签在你的个人库存、存储容器、本地库存和载具库存之间切换。 -Hints_Inventory_OpenWithNoContainer=库存\n装备衣服、盔甲和背包来管理它们的存储空间。访问存储容器、载具或着陆区来管理其库存。要想丢弃库存中的物品,请将它们拖到下垂的手图标上。 -Hints_Inventory_SpawnPointExit=库存 - 追踪\n要想知道你的物品被存放在了哪里,请使用mobiGlas中的NikNax应用程序 (~action(player|mobiglas))。\n这个库存管理器会追踪并显示你所有的物品及其他们当前的位置。 -Hints_Inventory_SpawnPointExit_2=库存\n要想管理个人库存和本地库存中的物品,按下 ~action(player_choice|pc_pit_inventory)。\n你可以在这个界面通过拖拽的方式装备/解除装备物品、武器、服装以及盔甲。 -Hints_Inventory_UndersuitClothingIncompatible=服装和盔甲\n你必须穿着基底服才能装备盔甲。\n由于基底服无法与服装同时装备,因此你也无法给服装配置盔甲。 -Hints_Inventory_VehicleDestroyed=载具库存\n当载具被摧毁时,其库存中的一些物品有概率幸免于难。\n如果你想寻回这些物品,请在残骸中搜索存储容器。(牵引光束可能会帮上你。) -Hints_Inventory_VehicleEnter=载具库存\n登上载具的同时也授予了你对应载具库存的访问权限,要想访问其库存,按下 (~action(player_choice|pc_pit_inventory))键。\n基于不同载具的货舱大小,载具中的每个人都可以访问属于他们的私人载具库存。 -Hints_Inventory_VehicleStorageUsed=库存 - 追踪\n要想在物品被放入载具库存后找到它们,请使用mobiGlas中的NikNax应用程序(~action(player|mobiglas))。\n这个库存管理器会追踪你所有物品的存放地点。在你把东西分散到了多个载具和地点的时候,它说不定能帮上大忙。 -Hints_Items1=手雷\n按下 ~action(player_choice|pc_qs_grenades) 使用已装备的手雷。按住 ~action(player_choice|pc_qs_grenades) 在快捷轮盘中选择它。\n按下 ~action(player|throw_overhand) 来将手榴弹高抛出去,或者按下 ~action(player|throw_underhand) 将其低抛出去。 -Hints_Items1_Priming=手雷 – 暖雷\n在装备一枚手雷时,按住 ~action(player|throw_overhand) (高抛) 或 ~action(player|throw_underhand) (低抛) 进行暖雷并且开始手雷的引爆计时。 \n在手雷爆炸前松开按键扔出手雷。如果想取消投掷, 点按 ~action(player_choice|pc_interaction_mode)。 -Hints_Items2=手雷 – 指示标\n当一颗手雷被抛向你的时候会触发手雷图案的指示标。 -Hints_Journal1=日志\n你可以通过日志应用查看信件和收集到的数据。 -Hints_KeyBindingCancelPopuUp=若要取消该键以重新绑定,请按下 (~action(default|ui_toggle_pause)) -Hints_Keybinding1=按键设置\n如果提示中的动作按键是未绑定的,你可以在键绑定菜单中重新设置它们。\n在选项中找到按键设置菜单。 -Hints_LogInBedSpawnFailGeneric=床不可用\n你最近登出时躺着的床铺在该服务器当前不可用。\n所以,你已经在上一个位置重生。 -Hints_LoggingOut=登出\n在你飞船的床上,按下 ~action(player_choice|pc_interaction_mode) 可以看到登出游戏选项。 -Hints_LogoutAIShip=登出\n只有玩家拥有的飞船可以作为登入初始地点。 -Hints_LogoutEnteredNoPlayersAround=登出\n当没有其他玩家在该区域时,你的飞船将在服务器上消失。 -Hints_LogoutEnteredNonOwned=登出\n你可以在另一个玩家的船上重生或登入,如果该飞船在服务器上可用。\n否则,你的登入地点将会出现在你最后储存飞船的位置。 -Hints_LogoutEnteredPlayersAround=登出\n当有玩家在附近时,你的飞船会在服务器上保留一段时间。\n在此期间,它有被破坏或盗走的风险。 -Hints_LogoutEnteredPlayersInShip=登出\n如果有玩家在你的船上,服务器将会保留飞船直到空了为止。\n在此期间,它有被破坏或盗走的风险。 -Hints_LogoutShipWithinShip=登出\n储存在另一艘载具上舰载机库中的飞船不能用于玩家的登入登出。 -Hints_MFD1=多功能显示器 (MFD)\n通过驾驶舱的交互屏幕来管理你飞船的能量,热量,武器和护盾。\n使用 ~action(default|ui_3d_display_zoom_toggle) 聚焦以更近的查看屏幕信息。 -Hints_MFD2=多功能显示器 (MFD)\n使用交互模式切换和操作屏幕上显示的信息。 -Hints_MFD3=多功能显示器(MFD)\n花点时间习惯这里提供的选项。\n能够快速浏览这些屏幕提供的信息对于驾驶至关重要。 -Hints_Map01=地图\n按下 ~action(vehicle_general|v_starmap) 打开星图。\n在这里可以设置量子航行目的地。 -Hints_Map01_Gamepad=地图\n按下 ~action(vehicle_general|mobiglas) 打开你的mobiGlas,找到ARK星图应用。\n在那里为量子航行设定一个目的地。 -Hints_MedBeam_FireMode=医疗设备\n使用 ~action(player|weapon_change_firemode) 切换自己与其他伤者目标。 -Hints_MedBeam_MT_BDLCrit=多功能工具治疗\n多功能工具的治疗附件无法治疗血药浓度处于危险值的目标。 -Hints_MedBeam_MT_TargetRequired=多功能工具治疗\n你可以使用多功能工具的治疗附件在短距离内治疗一个目标。 -Hints_MedBeam_Medgun_AdvMode=医疗设备 - 模式\n在进阶模式中,你可以调整输送给目标的药物类型和剂量。\n使用 ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select)来调整剂量滑块。 -Hints_MedBeam_Medgun_AdvModeButtons=医疗设备 - 剂量\n按下自动按钮可以自动设置对应的目标用药剂量。\n按下清除按钮以重设当前的目标剂量。\n~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) -Hints_MedBeam_Medgun_AdvModeCritBDLBypass=医疗设备 - 模式\n进阶模式绕过了基本模式中的血药浓度临界值限制,应当被谨慎使用。\n更快的血药浓度下降速度可以通过控制瑞舒吉拉的用量来实现。 -Hints_MedBeam_Medgun_BDLCrit=医疗设备 - 模式\n在基本模式下,医疗设备无法治疗血药浓度已达临界值的目标。\n使用 ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select)可以切换到进阶模式并允许你与医疗设备的显示屏互动。 -Hints_MedBeam_Medgun_TargetRequired=医疗设备\n你可以使用医疗设备在短距离内对目标进行治疗和施药。 -Hints_MedBeam_Medgun_ToggleAdvMode=医疗设备 - 模式\n切换至进阶模式以访问更多样的施药选项。\n使用 ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select)与医疗设备的显示屏互动。 -Hints_MedBeam_ValidTargetAcquired=医疗设备\n有关目标当前健康状况详细信息可以在医疗设备的增强现实显示器中找到。 -Hints_MedBeam_ValidTargetAcquired_Hurt=医疗设备\n按下 ~action(player|attack1) 以使用药物缓解受伤症状并改善伤者的健康状况。但同时也要注意,用药会导致目标的血药浓度上升。 -Hints_MedpenStabBlockedInGreenZone=禁火区 - 医疗\n在禁火区内,医疗笔将无法用于医治他人。 -Hints_Melee_Blocking=为了成功地阻止,按住 ~action(player|melee_block) 然后转身面对即将到来的攻击。 -Hints_Melee_ComboAttacks=要进行组合攻击,请左右交替进行攻击。 -Hints_Melee_Dodging=若要闪避攻击,双击 ~action(player|melee_dodgeLeft),  ~action(player|melee_dodgeRight) 或 ~action(player|melee_dodgeBack)快速向左,向右或向后闪避。 -Hints_Melee_EquipFists=按下 ~action(player|selectUnarmedCombat) 举起你的拳头并进入准备战斗的姿势。 -Hints_Melee_HeavyHaymaker=要进行强力一击,在正常出拳后按住 ~action(player|melee_AttackHeavyLeft) 或者 ~action(player|melee_AttackHeavyRight)。 -Hints_Melee_HeavyHook=要进行上勾拳,按住 ~action(player|melee_AttackHeavyLeft) 或者 ~action(player|melee_AttackHeavyRight)。 -Hints_Melee_KnifeEquip=按下 ~action(player|selectMeleeWeapon) 以装备你的匕首。 -Hints_Melee_KnifeHeavy=要进行重击,按住 ~action(player|melee_AttackHeavyLeft) 或 ~action(player|melee_AttackHeavyRight)。 -Hints_Melee_KnifeLight=要进行快速挥砍,轻击 ~action(player|melee_AttackLightLeft)或者 ~action(player|melee_AttackLightRight)。 -Hints_Melee_LightAttacks=要进行快速猛击,轻击 ~action(player|melee_AttackLightLeft) 或者 ~action(player|melee_AttackLightRight)。 -Hints_Melee_Stun=当你被拳头击中时,你将遭受可能导致昏迷的伤害。这不会是致命的,但如果被击中太多,你会被击倒。 -Hints_Melee_TakedownFists=按下 ~action(player|weapon_melee) 进行非致命性击倒。 -Hints_Melee_TakedownGun=按下 ~action(player|weapon_melee) 进行非致命性击倒。 -Hints_Melee_TakedownWeapon=按下 ~action(player|weapon_melee) 进行致命性击倒。 -Hints_Melee_Uppercut=要进行上勾拳时,在前一个勾拳后使用 ~action(player|melee_AttackHeavyLeft) 或 ~action(player|melee_AttackHeavyRight)保持交替攻击。 -Hints_MiningConsumables_OnConsumableExpired=采矿组件\n一个激活的采矿模组已经失效,无法工作。主动激活式采矿模组可以被激活多次,直到它们完全耗尽。 -Hints_MiningConsumables_OnConsumableExpiredNoCharges=采矿组件\n一个激活的采矿组件已经失效,完全耗尽。\n回到采矿设备供应商处购买更多采矿组件。 -Hints_MiningConsumables_OnConsumableUsed=采矿模组\n每种类型的采矿模组在激活时都有不同的效果和持续时间。\n尝试不同的模组,在不同的情况下找到最适合你的。 -Hints_MiningConsumables_OnFirstMiningConsumableBought=采矿模组\n购买的采矿模组可以装备在兼容的采矿激光上。\n通过载具管理器将模组分配到一个可用的槽位。 -Hints_MiningConsumables_OnFirstMiningWithConsumablesEquipped=采矿模组\n你的采矿激光装备了采矿模组。被动采矿模组是一直生效的,然而主动采矿模组必须在开采时手动激活。\n使用交互模式,并通过仪表板上的采矿模组面板激活它们。\n -Hints_Monitored1=监管区域\n地方安全部队负责维护整个星系监管区域的法律秩序。\n显示在你面板上任何地区的卫星图标都是用来监控监管的。 -Hints_Monitored2=监管区域\n正在工作中的通讯阵列是用来维持监管区域监控的。 -Hints_Monitored3=监管区域\n你已经飞出了当地的安全监管区域。 -Hints_OnProspectorCargoFull=采矿 - 货仓\n你的货仓已经快满了。\n满容量后继续吸收的矿物将会丢失。\n前往有诸如十-L1或者赫-L2这样有精炼中心的休息站来售卖你的材料。 -Hints_OnProspectorCargoHalfFull=采矿 - 货仓\n你的货舱已经装了一半了。 -Hints_OnProspectorEngineStart=采矿 - 前言\n想要开始采矿,就飞到一颗行星或卫星的表面,使用雷达扫描来发现有价值的岩石,然后开始采集矿物。 -Hints_OnProspectorExtractableRockTargetted=采矿 - 提取\n一旦岩石块小到可以收获,它将拥有一个紫色提示轮廓。瞄准岩石,切换到提取模式 ~action(spaceship_mining|v_toggle_mining_laser_type) 提取岩石内部的矿物。 -Hints_OnProspectorFracturableRockTargetted=采矿 - 击碎\n瞄准一块岩石,让你的飞船自动扫描它。保持扫描进度以获得更多岩石的信息。岩石信息将显示在HUD上。按 ~action(spaceship_mining|v_toggle_mining_laser_type) 切换到碎裂模式,然后按 ~action(spaceship_mining|v_toggle_mining_laser_fire) 用你的采矿激光将岩石击碎。用 ~action(spaceship_mining|v_increase_mining_throttle) 或 ~action(spaceship_mining|v_decrease_mining_throttle) 调整激光能量,以保持岩石在能量水平内的最佳值。 -Hints_OnProspectorInLowOrbitOverMoon=采矿 - 扫描\n要找到有价值的矿物,请按 ~action(spaceship_targeting|v_toggle_scan_mode) 切换至扫描模式,然后再按下 ~action(spaceship_targeting|v_invoke_ping) 以使用雷达扫描寻找潜在的矿藏。 -Hints_OnProspectorMiningModeSwitch=欢迎使用采矿模式\n 该模式分为两个子模式:碎裂模式和提取模式。碎裂模式用于将岩石击碎成更小的岩石块,提取模式用于从最小的岩石块中提取矿物。你可以使用 ~action(spaceship_mining|v_toggle_mining_laser_type) 在这两种模式之间切换。 -Hints_OnProspectorMiningNoProgress=采矿 - 困难\n你试图开采的岩石对于你当前的采矿设备来说,可能抗性过大或体积过大,这会导致开采非常困难。考虑升级你的采矿激光设备,或寻找其它岩石来尝试,或与其他玩家合作一起击碎它。 -Hints_OnProspectorRadarBlobFound=采矿- 扫描\n发现可供采矿的沉积岩。飞近一点,缩小扫描区域,确定它含有何种矿物。 -Hints_OnProspectorRockExtracted=采矿 - 货仓\n恭喜! 你已成功提取你的第一批有价值的矿物。你可以继续开采资源,直到满载而归。 -Hints_OnProspectorRockFractured=挖矿 - 提取\n现在,岩石已被击碎,继续尝试击碎这些碎裂下来的岩石块(黄色),直到它们小到可以被提取(紫色)。 -Hints_OnProspectorRockInPassiveRadar=采矿 - 扫描\n你发现了一块富含矿物的岩石,接近岩石并使用 ~action(spaceship_targeting|v_toggle_mining_mode) 打开采矿模式使用。 -Hints_OnProspectorRockPowerDangerLevel=采矿 - 提取\n注意,如果岩石达到危险水平(红色),它可能会爆炸,岩石周遭将会非常危险。 -Hints_OnProspectorRockPowerOptimalLevel=采矿 - 提取\n将能量保持在岩石的最佳窗口内(绿色),进行可控安全的作业。 -Hints_Oxygen1=氧气\n当你的氧气存量不足时,按下或按住~action(player_choice|pc_qs_consumables)来装备个人库存中的氧气笔。\n一经装备,按下~action(player|consume)来补充你的氧气罐。商店里有更多的氧气笔可供购买。 -Hints_Oxygen2=氧气\n你的氧气存量所剩无几了。如果你的个人库存中有氧气笔的话,按下或按住~action(player_choice|pc_qs_consumables)来装备它。\n一经装备,按下~action(player|consume)来补充你的氧气罐。商店里有更多的氧气笔可供购买。 -Hints_Oxygen3=氧气\n你的氧气存量已经见底了。如果你的个人库存中有氧气笔的话,按下或按住~action(player_choice|pc_qs_consumables)来装备它。\n一经装备,按下~action(player|consume)来补充你的氧气罐。商店里有更多的氧气笔可供购买。 -Hints_Oxygen4=氧气\n你的氧气快耗尽了。\n需要找到一个拥有生命维持系统的地方或找到一只氧气笔。 -Hints_Oxygen5=氧气\n你的氧气罐余量很低\n快去找一根氧气针。 -Hints_Oxygen6=氧气\n你氧气罐中的氧气储量非常低\n快回到一个拥有生命维持系统的地方或找到一只氧气笔。 -Hints_PIT_FlightModeSelect_Menu=飞行模式选择菜单\n选择一个选项并使用 ~action(pc_qs_flight_mode) 打开或关闭一个模式。\n轻敲 ~action(pc_qs_flight_mode) 会切换上次选择的飞行模式。 -Hints_PIT_FlightModeSelect_Open=飞行模式选择菜单\n按住 ~action(pc_qs_flight_mode) 键打开飞行模式选择菜单。\n选择一个选项并松开 ~action(pc_qs_flight_mode) 键以执行选定的操作。 -Hints_PIT_Menu_Favorites=个人内思系统(PIT) - 收藏夹\n收藏夹是与环境关联的,只有当你处于正确的环境与状态时才可用。\n例如,量子旅行模式切换将只有坐在一个适用的飞船座位才可用。 -Hints_PIT_Menu_Inactive=个人内思系统 (PIT) - 停用\n与环境关联的动作在不可用时将停用切变为灰色。\n例如,在禁火区内的装备武器动作。 -Hints_PIT_Menu_Navigation=个人内思系统(PIT) - 引导\n用鼠标左键选择一个动作或导航到分类中。\n要打开高优先级的环境关联菜单或返回上一级菜单,使用鼠标右键。 -Hints_PIT_Menu_Open=个人内思系统(PIT)\n管理你的角色行为和可携带的库存是通过个人内心思想菜单来完成的。\n按下 ~action(pc_personal_thought)以访问PIT菜单。 -Hints_PIT_Menu_Summary=个人内思系统(PIT)\n从PIT菜单中,你可以触发与环境关联的动作,设置热键和加入收藏夹。\n这里也是你可以与你可携带库存互动管理的地方。 -Hints_PIT_QuickWeaponSelect_Menu=快速武器选择菜单\n选定一个选项并使用 ~action(pc_qs_weapons) 执行选定的操作。 -Hints_Personal_Inner_Thought1=个人内思系统(PIT)\n使用交互模式 (~action(player_choice|pc_interaction_mode)) 然后按下 ~action(player_choice|pc_personal_thought) 打开你的个人内心思想菜单。 -Hints_Personal_Inventory01=个人内思系统\n按下(~action(player_choice|pc_pit_inventory))以访问你的个人库存。 -Hints_Pickups1=补给\n当敌人被击败的时候,他们会掉落补给可以补充你的飞船。\n有四种不同的类型:燃料,弹药,导弹和维修材料。 -Hints_Pickups2=补给\n补给是提供给造成最大伤害的玩家的一份奖励。 -Hints_Player_Movement1=移动\n用 ~action(player|fixed_speed_increment) 提高你的移动速度。 -Hints_Player_Movement2=移动\n用 ~action(player|sprint) 冲刺。 -Hints_Player_Movement2_Gamepad=移动\n点击 ~action(player|sprint) 冲刺。 -Hints_Player_Movement3=移动\n按 ~action(player|crouch) 蹲下。\n ~action(player|prone) 会让你卧倒。 -Hints_Player_Movement3_Gamepad=移动\n按 ~action(player|gp_crouch) 蹲下。\n长按 ~action(player|prone) 会让你卧倒。 -Hints_Player_Movement3_Joystick=移动\n按 ~action(player|gp_crouch) 蹲下\n ~action(player|prone) 会让你卧倒。 -Hints_Player_Movement4=移动\n按 ~action(player|jump)跳跃。\n这也能让你从卧倒或蹲姿中站起来。 -Hints_Player_Movement4_Gamepad=移动\n按 ~action(player|gp_jump) 跳跃。\n这也能让你从卧倒或蹲姿中站起来。 -Hints_Port_Olisar3=气闸\n在试图通过任何气闸通往外部之前,检查你是否穿戴了基底服和头盔。 -Hints_Private_Match1=私人比赛\n私人比赛是不影响排名的,这意味着你的分数不会被记录。 -Hints_Quantum_Drive_Cooldown1=量子驱动器 - 冷却\n量子航行结束后,你的驱动器需要冷却。\n冷却时间的长短取决于量子航行的距离。 -Hints_Quantum_Drive_Spooling1=量子驱动器 - 预热\n点击 ~action(spaceship_general|v_toggle_quantum_mode) 来切换预热模式。\n为了进行量子旅行,飞船必须将它们的量子驱动器完全预热。 -Hints_Quantum_Drive_Spooling2=量子驱动器 - 预热\n点击 ~action(spaceship_general|v_toggle_quantum_mode)来切换预热模式。\n如果未在星图中选择任何内容,充能模式将显露附近的导航标记。 -Hints_Quantum_Drive_Spooling3=量子驱动器 - 预热\n点击 ~action(spaceship_general|v_toggle_quantum_mode) 来切换预热模式。\n 你的量子驱动器的预热情况会在飞行抬头显示器和校准UI上显示。 -Hints_Quantum_Drive_Spooling4=量子驱动器 - 预热\n点击 ~action(spaceship_general|v_toggle_quantum_mode) 来切换预热模式。\n预热时量子驱动器将会从你飞船的其它部件抽取能量。\n(要特别注意你飞船的武器和护盾。) -Hints_Quantum_Linking1=量子连接\n长按 ~action(spaceship_movement|v_toggle_qdrive_engagement) 为团体发起量子航行。\n附近的团队成员将和你一起航行。 -Hints_Quantum_Travel1=量子航行\n一旦你在星图上设定了目的地,一个航路点便会出现在你的面板上。\n将你的飞船对准航路点,以校准量子航行。 -Hints_Quantum_Travel2=量子航行\n你的目的地被阻挡,不能开始量子航行。\n你可能需要先航行至其它地点,找到一条通往目的地的无阻碍路线。 -Hints_Quantum_Travel_Calibration1=量子航行 - 校准\n对准一个导航标记以开始校准你的量子航行。 -Hints_Quantum_Travel_Calibration2=量子航行 -校准\n你越接近量子航行目的地,你的驱动器校准的越快。 -Hints_Quantum_Travel_Calibration3=量子航行 - 校准\n点击 ~action(spaceship_general|v_toggle_quantum_mode) 来切换充能模式。\n一旦校准完毕,你就能量子航行到任何标记好的目的地。 -Hints_Quantum_Travel_Calibration4=量子航行- 校准\n长按 ~action(spaceship_movement|v_toggle_qdrive_engagement) 开始量子航行。 -Hints_Quantum_Travel_Cancel1=量子航行 - 取消\n长按 ~action(spaceship_movement|v_toggle_qdrive_engagement) 取消航行。\n 只能在量子航行减速阶段开始前取消。 -Hints_Respawn_MedBed_ClearAllRespawn=紧急治疗\n玩家可以清除在自己飞船设置的所有ICU首选重生设置。\n这将导致使用ICU首选重生设置的玩家在默认的位置重生。 -Hints_Respawn_MedBed_ClearRespawn=紧急治疗\n从设备上ICU首选重生设置可重置你的重生位置到你选择的登录床。\n设置一个新的首选ICU也会清除你的上一个设置。 -Hints_Respawn_MedBed_FirstUnavailable=紧急治疗\n如果你的重症监护单元(ICU)在重生时无法使用,你将使用已选择的登录床。\n这也将清除你的ICU首选重生设置。再次将该设备设置为你的首选ICU以继续使用。 -Hints_Respawn_MedBed_OutOfRange=紧急治疗\nICU重生是有最大有效范围的。\n在这个范围之外死亡将导致你在其他地方重生。 -Hints_Respawn_MedBed_SetRespawn=紧急治疗\n设置首选的重症监护单元(ICU)以在你严重受伤后在那里重生。\n 这个首选设置将会在设备清除或设置新的首选ICU时重置。 -Hints_RestrictedAreaTunnelActivatedLanding=管制区域 - 导航\n通过指定的AR标记隧道安全地穿过管制区域。 -Hints_RestrictedAreaTunnelActivatedTakeOff=管制区域 - 导航\n通过指定的AR标记航道安全地穿过管制区域。 -Hints_RestrictedAreaTunnelEdge=管制区域 - 导航\n保持在AR标记航道内安全地穿过管制区域。 -Hints_RestrictedAreaTunnelNearby=管制区域 - 导航\n找到附近的AR标记航道并沿其路径飞行即可安全穿越禁区。 -Hints_Scan_Mode1=扫描模式\n按下 ~action(player|scan_toggle_mode) 切换至扫描模式。 -Hints_Scan_Mode1_Flight=扫描模式\n按下 ~action(spaceship_general|v_toggle_scan_mode) 来切换到扫描模式。 -Hints_Scheduler1=任务\n目标已通过合约管理应用追踪。 -Hints_Scheduler2=任务\n完成的合约也显示在这里。 -Hints_Security1=通讯阵列\n除非得到预先授权,否则进入此通讯阵列将被视为非法侵入。 -Hints_Ship_Ammo1=飞船弹药\n实弹武器的弹药快用完了。 -Hints_Ship_Ammo2=飞船弹药\n你的导弹快用完了。 -Hints_Ship_Combat1=飞船战斗\n按 ~action(spaceship_weapons|v_attack1_group1) 使飞船的武器开火。 -Hints_Ship_Combat2=飞船战斗\n你的护盾已离线。\n在重新充能之前,你会更容易受到武器的攻击伤害。 -Hints_Ship_Combat3=飞船\n按 ~action(spaceship_weapons|v_attack1_group2) 使你的第二武器组开火。\n不是所有的飞船都有第二武器组。 -Hints_Ship_Combat4=飞船战斗\n你飞船的能量武器使用太频繁会耗尽能量。\n需要时间来充能以继续使用。 -Hints_Ship_Combat5=飞船战斗\n你飞船上的武器因为持续使用导致过热了。\n等待一会儿以让武器冷却下来。 -Hints_Ship_Combat6=飞船战斗\n要锁定目标,使用 ~action(spaceship_targeting_advanced|v_target_cycle_hostile_reset) 来锁定最近的敌人。\n或使用 ~action(spaceship_targeting_advanced|v_target_cycle_in_view_reset) 锁定准星上的目标。 -Hints_Ship_Combat7=飞船战斗\n一旦你发现了目标,按下 ~action(spaceship_general|v_toggle_missile_mode) 来进入导弹操控模式。\n这时,按下 ~action(spaceship_missiles|v_weapon_launch_missile) 来发射任何装备好的导弹。 -Hints_Ship_Customization1=这里的改变只会应用到你的飞船在竞技场指挥官中的设置。 -Hints_Ship_Defense1=飞船战斗\n反制措施可使你避开导弹。\n按下 ~action(spaceship_defensive|v_weapon_launch_countermeasure) 可释放它们。\n针对不同情况选择正确的反制措施 ~action(spaceship_defensive|v_weapon_cycle_countermeasure_fwd)。 -Hints_Ship_Defense2=飞船战斗\n将你的反制措施选择和导弹锁定图标相匹配。\n时间点很重要,并且针对每种反制的类型都是不一样的。 -Hints_Ship_Health1=飞船战斗\n你的飞船外壳完整性非常低。 -Hints_Ship_Hover_Movement1_Axis=飞船移动\n用 ~action(spaceship_movement|v_yaw) 左右转向。 -Hints_Ship_Hover_Movement1_Mouse=飞船移动\n用 ~action(spaceship_movement|v_yaw_mouse) 进行左右偏航。 -Hints_Ship_Movement1=飞船移动\n用 ~action(spaceship_movement|v_strafe_forward) ~action(spaceship_movement|v_strafe_left) ~action(spaceship_movement|v_strafe_back) ~action(spaceship_movement|v_strafe_right) 控制你的基本移动。 -Hints_Ship_Movement1_Abs=飞船移动\n用 ~action(spaceship_movement|v_strafe_longitudinal) 和 ~action(spaceship_movement|v_strafe_lateral) 控制你的基本移动。 -Hints_Ship_Movement2=飞船移动\n用 ~action(spaceship_movement|v_pitch_up) 和 ~action(spaceship_movement|v_pitch_down) 进行俯仰操作,用 ~action(spaceship_movement|v_yaw_left) 和 ~action(spaceship_movement|v_yaw_right) 进行偏航操作。 -Hints_Ship_Movement2_Axis=飞船移动\n用 ~action(spaceship_movement|v_pitch) 和 ~action(spaceship_movement|v_yaw) 俯仰与偏航。 -Hints_Ship_Movement2_Mouse=飞船移动\n用 ~action(spaceship_movement|v_pitch_mouse) 和 ~action(spaceship_movement|v_yaw_mouse) 俯仰和偏航。 -Hints_Ship_Movement3=飞船移动\n有两种飞行速度模式\n记得使用 ~action(spaceship_movement|v_toggle_landing_system) 收起起落架以达到全速。 -Hints_Ship_Movement4=飞船移动\n记得使用这些按键控制你的速度:~action(spaceship_movement||v_strafe_forward) ~action(spaceship_movement|v_strafe_left) ~action(spaceship_movement|v_strafe_back) ~action(spaceship_movement|v_strafe_right) 来避免碰撞。 -Hints_Ship_Movement4_Abs=飞船移动\n记得使用 ~action(spaceship_movement|v_strafe_longitudinal) 和 ~action(spaceship_movement|v_strafe_lateral) 控制你的速度以避免碰撞。 -Hints_Ship_Movement5=飞船移动\n按住 ~action(spaceship_movement|v_ifcs_toggle_vector_decoupling) 将你的飞船切换到解耦模式。\n解耦意味着你的飞船不再自动修正你的轨道,而是按照牛顿定律飞行。\n不建议初学驾驶员使用。 -Hints_Ship_Movement6=飞船移动\n使用 ~action(spaceship_movement|v_afterburner)来激活助推和超频你的推进器以获得更高的机动性。\n长时间处于这个行为下将会对你的飞船造成高温损害。 -Hints_Ship_Startup1=载具启动\n使用交互模式 (~action(player_choice|pc_interaction_mode)) 启动你的载具。\n找到一键启动按钮。\n快捷键:~action(spaceship_general|v_flightready) -Hints_Ship_Startup2=飞船启动\n使用交互模式 (~action(player_choice|pc_interaction_mode)) 启动你的飞船。\n找到一键启动按钮。\n快捷键:~action(spaceship_general|v_flightready) -Hints_Shopping1=购物\n大多数站点都有商店可供购物,在旅行前光临这些店铺来购买物品和设备。 -Hints_Shopping2=购物\n通过交互模式选择“现在装备”或“购买”选项进行购买 (~action(player_choice|pc_interaction_mode))。 -Hints_Shopping3=购物\n你也可以在购买前在商店里“试穿”或“检视”物品。 -Hints_SignatureSystem_EmissionHUD_01=辐射信号HUD\n在你HUD上的辐射信号条显示的是飞船的辐射信号与周边环境的特征信号强度。\n当飞船的辐射信号强度接近或小于周边环境时,你会更难被探测到。 -Hints_SignatureSystem_EmissionHUD_Title=[PH] 辐射信号HUD -Hints_SignatureSystem_EmissionsHUD_02=辐射信号HUD\n辐射信号条展示了:电磁(EM),雷达截面积(CS)以及红外(IR)这三种信号类型。\n能源用量越少,电磁信号越低。飞船被探测出的面积越少,雷达截面积信号越低。飞船温度越低,红外信号也越低。 -Hints_SignatureSystem_Ping=回波探测\n若需搜寻信号较低的目标,可按下~action(spaceship_radar|v_invoke_ping) 使用回波探测。\n回波探测会高亮出新的目标或值得探索的区域,但同时也会短暂提高你的电磁特征信号,让你更容易被发现。\n -Hints_SignatureSystem_PingAngleChanged=回波探测角度\n降低回波探测角度,会降低探测波所能覆盖的范围,但同时也能增幅探测出的信号强度。\n按下~action(spaceship_radar|v_inc_ping_focus_angle)来降低回波探测角度,并提升增幅率。按下~action(spaceship_radar|v_dec_ping_focus_angle)来提升回波探测角度,并拓宽覆盖范围。\n -Hints_SignatureSystem_PingAngle_Title=[PH] 雷达回波探测角度 -Hints_SignatureSystem_PingTriggered_01=回波探测\n启动回波探测时,原点位置(你的雷达)会发出一阵波并向外加速扩散,增幅途经的信号源。\n任何新出现的目标,或是值得探索的区域都会被高亮标出。\n -Hints_SignatureSystem_PingTriggered_02=回波探测\n回波形状可以拓展成一个球状,或是缩小至锥桶状。回波越窄,所能覆盖的区域也就越少,但对信号源的增幅程度也能越高。\n按下~action(spaceship_radar|v_inc_ping_focus_angle)来降低回波探测角度,并提升增幅率。按下~action(spaceship_radar|v_dec_ping_focus_angle)来提升回波探测角度,并拓宽覆盖范围。 -Hints_SignatureSystem_Ping_Title=[PH] 雷达的回波探测 -Hints_SignatureSystem_ScanAbandoned=扫描模式\n位于扫描准星右侧的进度条,能展示出你已掌握了多少有关目标物体的信息。\n进度条充满时,即代表你已获悉目前所能掌握的一切信息。 -Hints_SignatureSystem_ScanCompleted_01=扫描模式\n扫描进度条虽已充满,但若位于扫描准星左侧的信号强度条并未充满,则表示可能仍有信息可供获悉;\n通过接近目标,并/或按下~action(spaceship_scanning|v_inc_scan_focus_level)来增加扫描焦距,都可增幅信号强度条。\n -Hints_SignatureSystem_ScanCompleted_02=扫描模式\n若信号强度条顶部为红色,则表示周遭环境或是目标本身产生了扫描噪音,可能导致部分信息无法获取。\n通过按下 ~action(spaceship_scanning|v_inc_scan_focus_level) 增加扫描焦距,或是更换为更强大的扫描设备,都能助于消除扫描噪音的干扰。 -Hints_SignatureSystem_ScanModeEntered_01=扫描模式\n要在扫描模式下分析目标,首先需要调整你的位置,使目标处于扫描准星的范围中。\n之后按住 ~action(spaceship_scanning|v_scanning_trigger_scan),直到右侧的扫描进度条充满为止。 -Hints_SignatureSystem_ScanModeEntered_02=扫描模式\n如需专注于单个目标,可按下 ~action(spaceship_scanning|v_inc_scan_focus_level) 来增加扫描焦距。按下 ~action(spaceship_scanning|v_dec_scan_focus_level) 来减少扫描焦距。\n按下 ~action(seat_general|v_toggle_scan_mode) 即可退出扫描模式。 -Hints_SignatureSystem_ScanStarted=扫描模式\n位于扫描准星右侧的扫描进度条会随着已掌握的信息量增长,持续按住~action(spaceship_scanning|v_scanning_trigger_scan)来获取目前所能得知的一切信息。\n可获取的信息量与信号强度息息相关,位于扫描准星左侧的信号强度条越高,所能得知的信息也就越多。\n -Hints_SignatureSystem_ScanZoomChanged=扫描模式\n如想调整扫描设备的灵敏度来提升信号强度,可试试增加扫描焦距。需留意,增加焦距后可能导致持续追踪扫描目标变得更难。\n按下~action(spaceship_scanning|v_inc_scan_focus_level)来增加扫描焦距。按下 ~action(spaceship_scanning|v_dec_scan_focus_level)来减少扫描焦距。 -Hints_SignatureSystem_Scanning_Title=[PH] 扫描模式 -Hints_Sim_Cab1=模拟舱\n在安全的模拟舱中练习遭遇战。\n选择竞技场指挥官进行舰船空战,选择星际陆战队进行第一人称射击战斗。 -Hints_Spawn01=起床\n按下 ~action(spaceship_general|v_exit) 起床。 -Hints_Stamina1=耐力\n注意你的心率以避免疲劳。\n 跑步和跳跃会增加你的心率。 -Hints_Stamina2=耐力\n你的心率非常高。\n 休息一段时间让心率恢复正常。 -Hints_StowContractItem=个人库存 - 收起物品\n要在个人库存中存储一件合约物品,按下 ~action(player|selectUtilityItem) 或对该物品使用交互模式并选择"收起"。\n只可收起一份合约物品。 -Hints_Take-off1=起飞\n向上平移按 ~action(spaceship_movement|v_strafe_up)。 -Hints_Take-off1_Axis=起飞\n向上平移按 ~action(spaceship_movement|v_strafe_vertical)。 -Hints_Take-off2=起飞\n起降平台是公共区域。\n不要忘了照顾其他旅行者,请及时离开平台。 -Hints_Take-off_Demo1=起飞\n反重力摩托在启动时会自动悬浮\n驾驶宇宙飞船时,按住 ~action(spaceship_movement|v_strafe_up) 向上平移起飞。\n然后按 ~action(spaceship_movement|v_toggle_landing_system) 收回起落架。 -Hints_Take-off_Demo1_Axis=起飞\n反重力摩托在启动时会自动悬浮。\n驾驶宇宙飞船时,按住 ~action(spaceship_movement|v_strafe_vertical) 向上平移起飞。\n然后按 ~action(spaceship_movement|v_toggle_landing_system) 收回起落架。 -Hints_TeamElimination1=团队歼灭\n搜刮氧气笔以存活。\n中心位置有最多的氧气资源。 -Hints_TractorBeam_OnPlayerEquipped=多功能工具 - 牵引光束\n若要将光束拴在物体上,利用多功能工具瞄准目标并按下 ~action(player|attack1)。\n若要获取和多功能工具电量使用相关的更多信息,按下~action(player|zoom)。 -Hints_TractorBeam_OnPlayerUseDistControl=多功能工具 - 牵引光束\n若要旋转被牵引的物体,按住~action(tractor_beam|tractor_beam_rotate)的同时用 ~action(tractor_beam|tractor_beam_rotate_x)和 ~action(tractor_beam|tractor_beam_rotate_y)来调整位置。 -Hints_TractorBeam_OnTetherBreak_Distance=多功能工具 - 牵引光束\n重量和距离都会影响牵引光束是否能抓住一个物体。\n物体越重,光束所能作用的距离也就更短。 -Hints_TractorBeam_OnTetherBreak_LineOfSight=多功能工具 - 牵引光束\n如果光束在通往目标的路径上遇到阻碍或被截断,光束便会断裂。\n在光束作用时保持留意,以防目标意外脱离。 -Hints_TractorBeam_OnTetherBroke_ViewCone=多功能工具 - 牵引光束\n试图过快的移动拴在光束上的物体将会导致光束被截断。\n仔细调准多功能工具的瞄准位置,以防目标意外脱离。 -Hints_TractorBeam_OnTetherToTarget=多功能工具 - 牵引光束\n为了移动牵引的物体,使用 ~action(player|rotatepitch)和~action(player|rotateyaw).\n为了调整牵引光束的长度,使用~action(tractor_beam|tractor_beam_increase_distance) 和~action(tractor_beam|tractor_beam_decrease_distance). -Hints_TractorBeam_TargetCantLift_Mass=多功能工具 - 牵引光束\n牵引光束无法安全拴住距离太远,或是重量太重的物体。\n利用多功能工具的HUD,来确认物体是否为合适的操纵目标。 -Hints_TractorBeam_TargetCantLift_Size=多功能工具 - 牵引光束\n有些物体的体型过于巨大,以至牵引光束无法安全操纵。\n利用多功能工具的HUD,来确认物体是否为合适的操纵目标。 -Hints_TractorBeam_ZeroGTraversal=多功能工具 - 牵引光束\n当处于零重力环境时,试图栓住够大的物体时,(像是飞船或空间站)会将你拉向他们。 -Hints_Trade_Kiosks1=贸易与运输终端\n使用交易终端来买卖整个斯坦顿星系的商品。\n可在1号甲板的送货服务台找到它们。 -Hints_Trade_Kiosks2=贸易与运输终端\n使用交互模式 (~action(player_choice|pc_interaction_mode)) 激活交易终端。\n从这里你可以购买商品并运送到另一个地点。 -Hints_UnstowContractItem=个人库存 - 已存储物品\n从你的个人库存中取出已储存物品按  ~action(player|selectUtilityItem) 。 -Hints_Vehicle_Movement1=载具移动\n长按 ~action(vehicle_driver|v_brake) 刹车。 -Hints_Vehicle_Movement2=载具移动\n长按 ~action(vehicle_driver|v_move_forward) 向前行驶。\n长按 ~action(vehicle_driver|v_move_back) 向后行驶。 -Hints_Vehicle_Movement2_Axis=载具移动\n使用 ~action(vehicle_driver|v_move) 向前或向后行驶。 -Hints_Vehicle_Startup1=载具启动\n使用交互模式 (~action(player_choice|pc_interaction_mode)) 启动你的载具。\n在仪表板上寻找启动系统的按钮。 -Hints_VolatileCargo_OnVolatileCargoCollected=易爆货物 - 收集\n你的载具现在正在运送易爆货物。\n谨慎运输避免损坏,以保持货物稳定。 -Hints_VolatileCargo_OnVolatileCargoCollectedFirstTime=易爆货物 - 收集\n易爆货物已储存到你的载具,如果受到损伤可能会变得不稳定。\n如果它变得非常不稳定,就可能爆炸,进而损坏或摧毁致你的载具。 -Hints_VolatileCargo_OnVolatileCargoCritical=易爆货物 - 警告\n你的易爆货物即将爆炸!这将严重损坏或摧毁你的载具! \n立即通过'货物警报'面板抛弃所有货物! -Hints_VolatileCargo_OnVolatileCargoExplodedNoDeath=易爆货物 - 警告\n你的易爆货物已经爆炸并已严重损坏你的载具。 -Hints_VolatileCargo_OnVolatileCargoJettisoned=易爆货物 - 已抛弃\n你已抛弃了所持有的货物且"货物警报"灯已解除。\n你的载具现已不再面临易爆货物的风险。 -Hints_VolatileCargo_OnVolatileCargoLightOnCritical=易爆货物 - 警告\n你的易爆货物非常不稳,可能会爆炸。\n建议通过"货物警告"面板抛弃货舱的全部货物。 -Hints_VolatileCargo_OnVolatileCargoLightOnWarning=易爆货物 - 警告\n你的易爆货物已经变得不稳定,可能会发生爆炸并损坏或摧毁你的载具。\n如果稳定性进一步下降,请考虑抛弃货物。 -Hints_WeaponZeroing_Automatic_ChangeZoom=武器归零 - 自动\n若要将瞄具调整到合适的瞄准距离,按下 ~action(player|weapon_zeroing_increase) 。 -Hints_WeaponZeroing_Automatic_ResetZoom=武器归零 - 自动\n若要还原至瞄具初始的瞄准距离,按下 ~action(player|weapon_zeroing_decrease) 。 -Hints_WeaponZeroing_Manual_ChangeZoom=武器归零 - 手动\n若要增加瞄具的瞄准距离,按下~action(player|weapon_zeroing_increase) 。\n若要降低瞄具的瞄准距离,按下~action(player|weapon_zeroing_decrease) 。 -Hints_mobiGlas1=mobiGlas\n开启和关闭mobiGlas按 ~action(player|mobiglas)。 -Hints_mobiGlas2=mobiGlas\n要在mobiGlas应用程序之间切换,请选择左下方的图标。 -Human_Crew_Titles_001=舰长 -Human_Crew_Titles_002=驾驶员 -Human_Crew_Titles_003=副驾驶员 -Human_Crew_Titles_004=大副 -Human_Crew_Titles_005=二副 -Human_Crew_Titles_006=领航员 -Human_Crew_Titles_007=炮手 -Human_Crew_Titles_008=工程师 -Human_Crew_Titles_009=助理工程师 -Human_Crew_Titles_010=总工程师 -Human_Crew_Titles_011=机械师 -Human_Crew_Titles_012=通讯官 -Human_Crew_Titles_013=护盾技术员 -Human_Crew_Titles_014=系统技术员 -Human_Crew_Titles_015=安保队长 -Human_Crew_Titles_016=安保守卫 -Human_Crew_Titles_017=甲板长 -Human_Crew_Titles_018=电工 -Human_Crew_Titles_019=甲板水手 -Human_Crew_Titles_020=船医 -Human_Crew_Titles_021=传令员 -Human_Crew_Titles_022=扫描技术员 -Human_Crew_Titles_023=技术员 -Human_Crew_Titles_024=操作员 -Human_Crew_Titles_025=操作员主管 -Human_Crew_Titles_026=精炼操作员 -Human_Crew_Titles_027=勘探技术员 -Human_Crew_Titles_028=厨师 -Human_Crew_Titles_029=货运长官 -Human_Crew_Titles_030=货运装卸员 +Out_of_Quantum_fuel=量子燃料耗尽 +Ui_ChangeMyShip=更改我的飞船 +Ui_pregame_persistentuniversedestination=持续性宇宙目的地 +cc_ConfirmMessage=角色将不会被保存,进入持续性宇宙需要先创建角色。 +cc_ContinueMessage=改动已成功保存。 +cc_ErrorMessage=无法连接到服务。 +cc_ErrorSavingMessage=无法保存改动,请重试。 +cc_LeaveMessage=改动将不会被保存。确认退出角色定制吗? +cc_RevertMessage=确定放弃所有更改并将角色还原为默认设置吗? +cc_SaveMessage=确认将这些更改保存到角色吗? +cc_apostrophe=~ +cc_backslash=\ +cc_colon=: +cc_comma=, +cc_equals= +cc_lbracket=[ +cc_minus=- +cc_period=. +cc_rbracket=] +cc_semicolon=; +cc_slash=/ +cc_underline=_ +flightHUD_Label_QDampener_Activated=已激活 +flightHUD_Label_QDampener_Deactivated=已关闭 +flightHUD_Label_QDampener_Green_Zone=量子抑阻已关闭(安全区) +flightHUD_Label_QDampener_Title=量子抑阻 +flightHUD_Label_QSnare_Charging=量子截获充能中 +flightHUD_Label_QSnare_Cooldown=请稍等 — 冷却中 +flightHUD_Label_QSnare_Discharging=量子截获关闭中 +flightHUD_Label_QSnare_Green_Zone=量子截获已关闭 (安全区) +flightHUD_Label_QSnare_Initiated=量子截获启动 +flightHUD_Label_QSnare_Offline=量子截获下线 +flightHUD_Label_QSnare_Ready=量子截获就绪 +flightHUD_Label_QSnare_Tethering=量子截获激活 +frontend_Accept=接受 +frontend_Cancel=取消 +frontend_CharacterCustomization=角色编辑 +frontend_CharacterCustomizationContactingService=正在连接配置服务... +frontend_CharacterCustomizationDescription=选择一个分类以查看可调整的属性. +frontend_CharacterCustomizationSaving=正在保存角色... +frontend_Confirm=确认 +frontend_GoBack=返回 +frontend_ProfileSelect=选择配置文件 +frontend_ProfileSelectDescription=请选择一个人物配置. +frontend_ResetCharacter=重置人物 +frontend_Revert=还原 +frontend_Select=选择 +input_key_controlPad_a=A +input_key_controlPad_b=B +input_key_controlPad_back=Back键 +input_key_controlPad_dpadDown=下(十字键) +input_key_controlPad_dpadLeft=左(十字键) +input_key_controlPad_dpadRight=右(十字键) +input_key_controlPad_dpadUp=上(十字键) +input_key_controlPad_noDefault=[ 未设置 ] +input_key_controlPad_shoulderLeft=左肩键(LB) +input_key_controlPad_shoulderRight=右肩键(RB) +input_key_controlPad_start=Start键 +input_key_controlPad_thumbstickLeftButton=左摇杆(按下) +input_key_controlPad_thumbstickLeftDown=下(左摇杆) +input_key_controlPad_thumbstickLeftLeft=左(左摇杆) +input_key_controlPad_thumbstickLeftRight=右(左摇杆) +input_key_controlPad_thumbstickLeftUp=上(左摇杆) +input_key_controlPad_thumbstickLeftXAxis=X轴(左摇杆) +input_key_controlPad_thumbstickLeftYAxis=Y轴(左摇杆) +input_key_controlPad_thumbstickRightButton=右摇杆(按下) +input_key_controlPad_thumbstickRightDown=下(右摇杆) +input_key_controlPad_thumbstickRightLeft=左(右摇杆) +input_key_controlPad_thumbstickRightRight=右(右摇杆) +input_key_controlPad_thumbstickRightUp=上(右摇杆) +input_key_controlPad_thumbstickRightXAxis=X轴(右摇杆) +input_key_controlPad_thumbstickRightYAxis=Y轴(右摇杆) +input_key_controlPad_triggerLeft=左扳机(LT) +input_key_controlPad_triggerLeftButton=左扳机(LT) +input_key_controlPad_triggerLeftRightButton=左右扳机(LT+RT) +input_key_controlPad_triggerRight=右扳机(RT) +input_key_controlPad_triggerRightButton=右扳机(RT) +input_key_controlPad_x=X +input_key_controlPad_y=Y +input_key_joystick1_button1=按键 1 +input_key_joystick1_button10=按键 10 +input_key_joystick1_button11=按键 11 +input_key_joystick1_button12=按键 12 +input_key_joystick1_button13=按键 13 +input_key_joystick1_button14=按键 14 +input_key_joystick1_button15=按键 15 +input_key_joystick1_button16=按键 16 +input_key_joystick1_button17=按键 17 +input_key_joystick1_button18=按键 18 +input_key_joystick1_button19=按键 19 +input_key_joystick1_button2=按键 2 +input_key_joystick1_button20=按键 20 +input_key_joystick1_button21=按键 21 +input_key_joystick1_button22=按键 22 +input_key_joystick1_button23=按键 23 +input_key_joystick1_button24=按键 24 +input_key_joystick1_button25=按键 25 +input_key_joystick1_button26=按键 26 +input_key_joystick1_button27=按键 27 +input_key_joystick1_button28=按键 28 +input_key_joystick1_button29=按键 29 +input_key_joystick1_button3=按键 3 +input_key_joystick1_button30=按键 30 +input_key_joystick1_button31=按键31 +input_key_joystick1_button32=按键 32 +input_key_joystick1_button33=按键 33 +input_key_joystick1_button34=按键 34 +input_key_joystick1_button35=按键 35 +input_key_joystick1_button36=按键 36 +input_key_joystick1_button37=按键 37 +input_key_joystick1_button38=按键 38 +input_key_joystick1_button39=按键 39 +input_key_joystick1_button4=按键 4 +input_key_joystick1_button40=按键 40 +input_key_joystick1_button41=按键 41 +input_key_joystick1_button42=按键 42 +input_key_joystick1_button43=按键 43 +input_key_joystick1_button44=按键 44 +input_key_joystick1_button45=按键 45 +input_key_joystick1_button46=按键 46 +input_key_joystick1_button47=按键 47 +input_key_joystick1_button48=按键 48 +input_key_joystick1_button49=按键 49 +input_key_joystick1_button5=按键 5 +input_key_joystick1_button50=按键 50 +input_key_joystick1_button6=按键 6 +input_key_joystick1_button7=按键 7 +input_key_joystick1_button8=按键 8 +input_key_joystick1_button9=按键 9 +input_key_joystick1_hat1Down=下(苦力帽 1) +input_key_joystick1_hat1Left=左(苦力帽 1) +input_key_joystick1_hat1Right=右(苦力帽 1) +input_key_joystick1_hat1Up=上(苦力帽 1) +input_key_joystick1_hat2Down=下(苦力帽 2) +input_key_joystick1_hat2Left=左(苦力帽 2) +input_key_joystick1_hat2Right=右(苦力帽 2) +input_key_joystick1_hat2Up=上(苦力帽 2) +input_key_joystick1_hat3Down=下(苦力帽 3) +input_key_joystick1_hat3Left=左(苦力帽 3) +input_key_joystick1_hat3Right=右(苦力帽 3) +input_key_joystick1_hat3Up=上(苦力帽3) +input_key_joystick1_hat4Down=下(苦力帽 4) +input_key_joystick1_hat4Left=左(苦力帽 4) +input_key_joystick1_hat4Right=右(苦力帽 4) +input_key_joystick1_hat4Up=上(苦力帽 4) +input_key_joystick1_slider1=滑块 1 +input_key_joystick1_slider2=滑块 2 +input_key_joystick1_throttleAxis=节流阀轴 +input_key_joystick1_xAxis=X轴 +input_key_joystick1_xRotation=X轴 旋转 +input_key_joystick1_yAxis=Y轴 +input_key_joystick1_yRotation=Y轴 旋转 +input_key_joystick1_zAxis=Z轴 +input_key_joystick1_zRotation=Z轴 旋转 +input_key_joystick2_button1=按键 1 (输入 2) +input_key_joystick2_button10=按键 10 (输入 2) +input_key_joystick2_button11=按键 11 (输入 2) +input_key_joystick2_button12=按键 12 (输入 2) +input_key_joystick2_button13=按键 13 (输入 2) +input_key_joystick2_button14=按键 14 (输入 2) +input_key_joystick2_button15=按键 15 (输入 2) +input_key_joystick2_button16=按键 16 (输入 2) +input_key_joystick2_button17=按键 17 (输入 2) +input_key_joystick2_button18=按键 18 (输入 2) +input_key_joystick2_button19=按键 19 (输入 2) +input_key_joystick2_button2=按键 2 (输入 2) +input_key_joystick2_button20=按键 20 (输入 2) +input_key_joystick2_button21=按键 21 (输入 2) +input_key_joystick2_button22=按键 22 (输入 2) +input_key_joystick2_button23=按键 23 (输入 2) +input_key_joystick2_button24=按键 24 (输入 2) +input_key_joystick2_button25=按键 25 (输入 2) +input_key_joystick2_button26=按键 26 (输入 2) +input_key_joystick2_button27=按键 27 (输入 2) +input_key_joystick2_button28=按键 28 (输入 2) +input_key_joystick2_button29=按键 29 (输入 2) +input_key_joystick2_button3=按键 3 (输入 2) +input_key_joystick2_button30=按键 30 (输入 2) +input_key_joystick2_button31=按键 31 (输入 2) +input_key_joystick2_button32=按键 32 (输入 2) +input_key_joystick2_button33=按键 33 (输入 2) +input_key_joystick2_button34=按键 34 (输入 2) +input_key_joystick2_button35=按键 35 (输入 2) +input_key_joystick2_button36=按键 36 (输入 2) +input_key_joystick2_button37=按键 37 (输入 2) +input_key_joystick2_button38=按键 38 (输入 2) +input_key_joystick2_button39=按键 39 (输入 2) +input_key_joystick2_button4=按键 4 (输入 2) +input_key_joystick2_button40=按键 40 (输入 2) +input_key_joystick2_button41=按键 41 (输入 2) +input_key_joystick2_button42=按键 42 (输入 2) +input_key_joystick2_button43=按键 43 (输入 2) +input_key_joystick2_button44=按键 44 (输入 2) +input_key_joystick2_button45=按键 45 (输入 2) +input_key_joystick2_button46=按键 46 (输入 2) +input_key_joystick2_button47=按键 47 (输入 2) +input_key_joystick2_button48=按键 48 (输入 2) +input_key_joystick2_button49=按键 49 (输入 2) +input_key_joystick2_button5=按键 5 (输入 2) +input_key_joystick2_button50=按键 50 (输入 2) +input_key_joystick2_button6=按键 6 (输入 2) +input_key_joystick2_button7=按键 7 (输入 2) +input_key_joystick2_button8=按键 8 (输入 2) +input_key_joystick2_button9=按键 9 (输入 2) +input_key_joystick2_hat1Down=下 (苦力帽 1) - (输入 2) +input_key_joystick2_hat1Left=左 (苦力帽 1) - (输入 2) +input_key_joystick2_hat1Right=右 (苦力帽 1) - (输入 2) +input_key_joystick2_hat1Up=上 (苦力帽 1) - (输入 2) +input_key_joystick2_hat2Down=下 (苦力帽 2) - (输入 2) +input_key_joystick2_hat2Left=左 (苦力帽 2) - (输入 2) +input_key_joystick2_hat2Right=右 (苦力帽 2) - (输入 2) +input_key_joystick2_hat2Up=上 (苦力帽 2) - (输入 2) +input_key_joystick2_hat3Down=下 (苦力帽 3) - (输入 2) +input_key_joystick2_hat3Left=左 (苦力帽 3) - (输入 2) +input_key_joystick2_hat3Right=右 (苦力帽 3) - (输入 2) +input_key_joystick2_hat3Up=上 (苦力帽 3) - (输入 2) +input_key_joystick2_hat4Down=下 (苦力帽 4) - (输入 2) +input_key_joystick2_hat4Left=左 (苦力帽 4) - (输入 2) +input_key_joystick2_hat4Right=右 (苦力帽 4) - (输入 2) +input_key_joystick2_hat4Up=上 (苦力帽 4) - (输入 2) +input_key_joystick2_slider1=Slider 1 (输入 2) +input_key_joystick2_slider2=Slider 2 (输入 2) +input_key_joystick2_throttleAxis=节流阀轴 (输入 2) +input_key_joystick2_xAxis=X轴 (输入 2) +input_key_joystick2_xRotation=X轴 旋转 (输入 2) +input_key_joystick2_yAxis=Y轴 (输入 2) +input_key_joystick2_yRotation=Y轴 旋转 (输入 2) +input_key_joystick2_zAxis=Z轴 (输入 2) +input_key_joystick2_zRotation=Z轴 旋转 (输入 2) +input_key_joystick3_button1=按键 1 (输入 3) +input_key_joystick3_button10=按键 10 (输入 3) +input_key_joystick3_button11=按键 11 (输入 3) +input_key_joystick3_button12=按键 12 (输入 3) +input_key_joystick3_button13=按键 13 (输入 3) +input_key_joystick3_button14=按键 14 (输入 3) +input_key_joystick3_button15=按键 15 (输入 3) +input_key_joystick3_button16=按键 16 (输入 3) +input_key_joystick3_button17=按键 17 (输入 3) +input_key_joystick3_button18=按键 18 (输入 3) +input_key_joystick3_button19=按键 19 (输入 3) +input_key_joystick3_button2=按键 2 (输入 3) +input_key_joystick3_button20=按键 20 (输入 3) +input_key_joystick3_button21=按键 21 (输入 3) +input_key_joystick3_button22=按键 22 (输入 3) +input_key_joystick3_button23=按键 23 (输入 3) +input_key_joystick3_button24=按键 24 (输入 3) +input_key_joystick3_button25=按键 25 (输入 3) +input_key_joystick3_button26=按键 26 (输入 3) +input_key_joystick3_button27=按键 27 (输入 3) +input_key_joystick3_button28=按键 28 (输入 3) +input_key_joystick3_button29=按键 29 (输入 3) +input_key_joystick3_button3=按键 3 (输入 3) +input_key_joystick3_button30=按键 30 (输入 3) +input_key_joystick3_button31=按键 31 (输入 3) +input_key_joystick3_button32=按键 32 (输入 3) +input_key_joystick3_button33=按键 33 (输入 3) +input_key_joystick3_button34=按键 34 (输入 3) +input_key_joystick3_button35=按键 35 (输入 3) +input_key_joystick3_button36=按键 36 (输入 3) +input_key_joystick3_button37=按键 37 (输入 3) +input_key_joystick3_button38=按键 38 (输入 3) +input_key_joystick3_button39=按键 39 (输入 3) +input_key_joystick3_button4=按键 4 (输入 3) +input_key_joystick3_button40=按键 40 (输入 3) +input_key_joystick3_button41=按键 41 (输入 3) +input_key_joystick3_button42=按键 42 (输入 3) +input_key_joystick3_button43=按键 43 (输入 3) +input_key_joystick3_button44=按键 44 (输入 3) +input_key_joystick3_button45=按键 45 (输入 3) +input_key_joystick3_button46=按键 46 (输入 3) +input_key_joystick3_button47=按键 47 (输入 3) +input_key_joystick3_button48=按键 48 (输入 3) +input_key_joystick3_button49=按键 49 (输入 3) +input_key_joystick3_button5=按键 5 (输入 3) +input_key_joystick3_button50=按键 50 (输入 3) +input_key_joystick3_button6=按键 6 (输入 3) +input_key_joystick3_button7=按键 7 (输入 3) +input_key_joystick3_button8=按键 8 (输入 3) +input_key_joystick3_button9=按键 9 (输入 3) +input_key_joystick3_hat1Down=下 (苦力帽 1) - (输入 3) +input_key_joystick3_hat1Left=左 (苦力帽 1) - (输入 3) +input_key_joystick3_hat1Right=右 (苦力帽 1) - (输入 3) +input_key_joystick3_hat1Up=上 (苦力帽 1) - (输入 3) +input_key_joystick3_hat2Down=下 (苦力帽 2) - (输入 3) +input_key_joystick3_hat2Left=左 (苦力帽 2) - (输入 3) +input_key_joystick3_hat2Right=右 (苦力帽 2) - (输入 3) +input_key_joystick3_hat2Up=上 (苦力帽 2) - (输入 3) +input_key_joystick3_hat3Down=下 (苦力帽 3) - (输入 3) +input_key_joystick3_hat3Left=左 (苦力帽 3) - (输入 3) +input_key_joystick3_hat3Right=右 (苦力帽 3) - (输入 3) +input_key_joystick3_hat3Up=上 (苦力帽 3) - (输入 3) +input_key_joystick3_hat4Down=下 (苦力帽 4) - (输入 3) +input_key_joystick3_hat4Left=左 (苦力帽 4) - (输入 3) +input_key_joystick3_hat4Right=右 (苦力帽 4) - (输入 3) +input_key_joystick3_hat4Up=上 (苦力帽 4) - (输入 3) +input_key_joystick3_slider1=滑块 1 (输入 3) +input_key_joystick3_slider2=滑块 2 (输入 3) +input_key_joystick3_throttleAxis=节流阀轴 (输入 3) +input_key_joystick3_xAxis=X轴 (输入 3) +input_key_joystick3_xRotation=X轴 旋转 (输入 3) +input_key_joystick3_yAxis=Y轴 (输入 3) +input_key_joystick3_yRotation=Y轴 旋转 (输入 3) +input_key_joystick3_zAxis=Z轴 (输入 3) +input_key_joystick3_zRotation=Z轴 旋转 (输入 3) +input_key_joystick4_button1=按键 1 (输入 4) +input_key_joystick4_button10=按键 10 (输入 4) +input_key_joystick4_button11=按键 11 (输入 4) +input_key_joystick4_button12=按键 12 (输入 4) +input_key_joystick4_button13=按键 13 (输入 4) +input_key_joystick4_button14=按键 14 (输入 4) +input_key_joystick4_button15=按键 15 (输入 4) +input_key_joystick4_button16=按键 16 (输入 4) +input_key_joystick4_button17=按键 17 (输入 4) +input_key_joystick4_button18=按键 18 (输入 4) +input_key_joystick4_button19=按键 19 (输入 4) +input_key_joystick4_button2=按键 2 (输入 4) +input_key_joystick4_button20=按键 20 (输入 4) +input_key_joystick4_button21=按键 21 (输入 4) +input_key_joystick4_button22=按键 22 (输入 4) +input_key_joystick4_button23=按键 23 (输入 4) +input_key_joystick4_button24=按键 24 (输入 4) +input_key_joystick4_button25=按键 25 (输入 4) +input_key_joystick4_button26=按键 26 (输入 4) +input_key_joystick4_button27=按键 27 (输入 4) +input_key_joystick4_button28=按键 28 (输入 4) +input_key_joystick4_button29=按键 29 (输入 4) +input_key_joystick4_button3=按键 3 (输入 4) +input_key_joystick4_button30=按键 30 (输入 4) +input_key_joystick4_button31=按键 31 (输入 4) +input_key_joystick4_button32=按键 32 (输入 4) +input_key_joystick4_button33=按键 33 (输入 4) +input_key_joystick4_button34=按键 34 (输入 4) +input_key_joystick4_button35=按键 35 (输入 4) +input_key_joystick4_button36=按键 36 (输入 4) +input_key_joystick4_button37=按键 37 (输入 4) +input_key_joystick4_button38=按键 38 (输入 4) +input_key_joystick4_button39=按键 39 (输入 4) +input_key_joystick4_button4=按键 4 (输入 4) +input_key_joystick4_button40=按键 40 (输入 4) +input_key_joystick4_button41=按键 41 (输入 4) +input_key_joystick4_button42=按键 42 (输入 4) +input_key_joystick4_button43=按键 43 (输入 4) +input_key_joystick4_button44=按键 44 (输入 4) +input_key_joystick4_button45=按键 45 (输入 4) +input_key_joystick4_button46=按键 46 (输入 4) +input_key_joystick4_button47=按键 47 (输入 4) +input_key_joystick4_button48=按键 48 (输入 4) +input_key_joystick4_button49=按键 49 (输入 4) +input_key_joystick4_button5=按键 5 (输入 4) +input_key_joystick4_button50=按键 50 (输入 4) +input_key_joystick4_button6=按键 6 (输入 4) +input_key_joystick4_button7=按键 7 (输入 4) +input_key_joystick4_button8=按键 8 (输入 4) +input_key_joystick4_button9=按键 9 (输入 4) +input_key_joystick4_hat1Down=下 (苦力帽 1) - (输入 4) +input_key_joystick4_hat1Left=左 (苦力帽 1) - (输入 4) +input_key_joystick4_hat1Right=右 (苦力帽 1) - (输入 4) +input_key_joystick4_hat1Up=上 (苦力帽 1) - (输入 4) +input_key_joystick4_hat2Down=下 (苦力帽 2) - (输入 4) +input_key_joystick4_hat2Left=左 (苦力帽 2) - (输入 4) +input_key_joystick4_hat2Right=右 (苦力帽 2) - (输入 4) +input_key_joystick4_hat2Up=上 (苦力帽 2) - (输入 4) +input_key_joystick4_hat3Down=下 (苦力帽 3) - (输入 4) +input_key_joystick4_hat3Left=左 (苦力帽 3) - (输入 4) +input_key_joystick4_hat3Right=右 (苦力帽 3) - (输入 4) +input_key_joystick4_hat3Up=上 (苦力帽 3) - (输入 4) +input_key_joystick4_hat4Down=下 (苦力帽 4) - (输入 4) +input_key_joystick4_hat4Left=左 (苦力帽 4) - (输入 4) +input_key_joystick4_hat4Right=右 (苦力帽 4) - (输入 4) +input_key_joystick4_hat4Up=上 (苦力帽 4) - (输入 4) +input_key_joystick4_slider1=滑块 1 (输入 4) +input_key_joystick4_slider2=滑块 2 (输入 4) +input_key_joystick4_throttleAxis=节流阀轴 (输入 4) +input_key_joystick4_xAxis=X轴 (输入 4) +input_key_joystick4_xRotation=X轴 旋转 (输入 4) +input_key_joystick4_yAxis=Y轴 (输入 4) +input_key_joystick4_yRotation=Y轴 旋转 (输入 4) +input_key_joystick4_zAxis=Z轴 (输入 4) +input_key_joystick4_zRotation=Z轴 旋转 (输入 4) +input_key_joystick_noDefault=[ 未设置 ] +input_key_keyboard_a=A +input_key_keyboard_arrowDown=下箭头 +input_key_keyboard_arrowLeft=左箭头 +input_key_keyboard_arrowRight=右箭头 +input_key_keyboard_arrowUp=下箭头 +input_key_keyboard_b=B +input_key_keyboard_backspace=退格键 +input_key_keyboard_c=C +input_key_keyboard_capslock=Capslock +input_key_keyboard_d=D +input_key_keyboard_delete=Delete +input_key_keyboard_e=E +input_key_keyboard_end=End +input_key_keyboard_enter=回车键 +input_key_keyboard_escape=Esc +input_key_keyboard_f=F +input_key_keyboard_f1=F1 +input_key_keyboard_f10=F10 +input_key_keyboard_f11=F11 +input_key_keyboard_f12=F12 +input_key_keyboard_f2=F2 +input_key_keyboard_f3=F3 +input_key_keyboard_f4=F4 +input_key_keyboard_f5=F5 +input_key_keyboard_f6=F6 +input_key_keyboard_f7=F7 +input_key_keyboard_f8=F8 +input_key_keyboard_f9=F9 +input_key_keyboard_g=G +input_key_keyboard_h=H +input_key_keyboard_home=Home +input_key_keyboard_i=I +input_key_keyboard_insert=Insert +input_key_keyboard_j=J +input_key_keyboard_k=K +input_key_keyboard_l=L +input_key_keyboard_leftAlt=左Alt +input_key_keyboard_leftAlt_short=左Alt键 +input_key_keyboard_leftCtrl=左Ctrl +input_key_keyboard_leftCtrl_short=左Ctrl键 +input_key_keyboard_leftShift=左Shift +input_key_keyboard_leftShift_short=左Shift键 +input_key_keyboard_m=M +input_key_keyboard_n=N +input_key_keyboard_numlock=NumLock +input_key_keyboard_numpad0=小键盘 0 +input_key_keyboard_numpad1=小键盘 1 +input_key_keyboard_numpad2=小键盘 2 +input_key_keyboard_numpad3=小键盘 3 +input_key_keyboard_numpad4=小键盘 4 +input_key_keyboard_numpad5=小键盘 5 +input_key_keyboard_numpad6=小键盘 6 +input_key_keyboard_numpad7=小键盘 7 +input_key_keyboard_numpad8=小键盘 8 +input_key_keyboard_numpad9=小键盘 9 +input_key_keyboard_numpadAdd=小键盘 + +input_key_keyboard_numpadDivide=小键盘 / +input_key_keyboard_numpadEnter=小键盘 Enter +input_key_keyboard_numpadMultiply=小键盘 * +input_key_keyboard_numpadPeriod=小键盘 . +input_key_keyboard_numpadSubtract=小键盘 - +input_key_keyboard_o=O +input_key_keyboard_p=P +input_key_keyboard_pause=Pause +input_key_keyboard_pgdn=Page Down +input_key_keyboard_pgup=Page Up +input_key_keyboard_print=Print Screen +input_key_keyboard_q=Q +input_key_keyboard_r=R +input_key_keyboard_rightAlt=右Alt +input_key_keyboard_rightAlt_short=右Alt键 +input_key_keyboard_rightCtrl=右Ctrl +input_key_keyboard_rightCtrl_short=右Ctrl键 +input_key_keyboard_rightShift=右Shift +input_key_keyboard_rightShift_short=右Shift键 +input_key_keyboard_s=S +input_key_keyboard_scrolllock=Scroll Lock +input_key_keyboard_space=空格键 +input_key_keyboard_t=T +input_key_keyboard_tab=Tab +input_key_keyboard_u=U +input_key_keyboard_v=V +input_key_keyboard_w=W +input_key_keyboard_x=X +input_key_keyboard_y=Y +input_key_keyboard_z=Z +input_key_mouse_button1=按键 1 (鼠标) +input_key_mouse_button10=按键 10 (鼠标) +input_key_mouse_button12=按键 1 (鼠标) 和 按键 2 (鼠标) +input_key_mouse_button2=按键 2 (鼠标) +input_key_mouse_button3=按键 3 (鼠标) +input_key_mouse_button4=按键 4 (鼠标) +input_key_mouse_button5=按键 5 (鼠标) +input_key_mouse_button6=按键 6 (鼠标) +input_key_mouse_button7=按键 7 (鼠标) +input_key_mouse_button8=按键 8 (鼠标) +input_key_mouse_button9=按键 9 (鼠标) +input_key_mouse_wheelDown=鼠标滚轮向下 +input_key_mouse_wheelUp=鼠标滚轮向上 +input_key_mouse_xAxis=X-轴 (鼠标) +input_key_mouse_yAxis=Y-轴 (鼠标) +input_key_mouse_zAxis=鼠标滚轮 +input_unbound_action=动作未绑定 %s +itemPort_Armor_Arms=护甲 (手臂) +itemPort_Armor_Helmet=护甲 (头盔) +itemPort_Armor_Legs=护甲 (腿部) +itemPort_Armor_Torso=护甲 (躯干) +itemPort_Armor_Undersuit=基底服 +itemPort_BONE_ItemPort_Consumable_1=附属品槽位 1 +itemPort_BONE_ItemPort_Consumable_2=附属品槽位 2 +itemPort_BONE_ItemPort_Consumable_3=附属品槽位 3 +itemPort_BarrelSlot=枪管附件 +itemPort_Clothing_Feet=鞋子 +itemPort_Clothing_Hands=手套 +itemPort_Clothing_Legs=裤装 +itemPort_Clothing_Torso_0=衬衫 +itemPort_Clothing_Torso_1=夹克 +itemPort_Eye_Accessories_ItemPort=眼镜 +itemPort_GunMount=枪支 - 安装点 +itemPort_Hardpoint_Missiles_Top=导弹架 +itemPort_Hardpoint_Weapon_Wing_S1_Left=武器 - 左机翼 01 +itemPort_Hardpoint_Weapon_Wing_S1_Right=武器 - 右机翼 +itemPort_Hardpoint_Weapon_Wing_Tip_S3_Left=武器 - 左机翼 02 +itemPort_Hat_ItemPort=帽子 +itemPort_ModuleSlot=多功能工具附件 +itemPort_OpticsSlot=瞄具附件 +itemPort_Paint=涂装 +itemPort_Sub_Item_Slot=附属品槽位 +itemPort_UnderbarrelSlot=枪管下挂件 +itemPort_ammo_box_01=弹匣 01 +itemPort_ammo_box_02=弹匣 02 +itemPort_backpack=背包 +itemPort_barrel_attachment=武器配件 (枪管) +itemPort_bottom_attachment=武器配件 (底部) +itemPort_category_armor=护甲 +itemPort_category_avionics=航电 +itemPort_category_clothing=服饰 +itemPort_category_defences=防御 +itemPort_category_misc=杂项 +itemPort_category_propulsion=推进器 +itemPort_category_systems=系统 +itemPort_category_technology=科技产品 +itemPort_category_undersuit=基底服 +itemPort_category_utility=多功能 +itemPort_category_weaponry=载具武器 +itemPort_category_weapons=个人武器 +itemPort_flair=装饰 +itemPort_flashlight=手电筒 +itemPort_gadget_attach_1=多功能物品 +itemPort_gadget_attach_2=多功能物品 +itemPort_grenade_attach_1=战斗投掷物 1 +itemPort_grenade_attach_2=战斗投掷物 2 +itemPort_grenade_attach_3=战斗投掷物 3 +itemPort_grenade_attach_4=战斗投掷物 4 +itemPort_hardpoint_Left_Body_Weapon=武器 - 左侧 +itemPort_hardpoint_Left_Pylon_01=导弹架 - 左侧 +itemPort_hardpoint_Left_Pylon_02=导弹架 - 左侧 +itemPort_hardpoint_Left_Pylon_03=导弹架 - 左侧 +itemPort_hardpoint_Left_S3_Pylon=导弹架 - 左侧 +itemPort_hardpoint_Left_Wing_S03=武器 - 左内翼 +itemPort_hardpoint_Left_Wing_Weapon=武器 - 左机翼 +itemPort_hardpoint_Left_Wingtip_S01=武器 - 左翼尖 +itemPort_hardpoint_Right_Body_Weapon=武器 - 右侧 +itemPort_hardpoint_Right_Pylon_01=导弹架 - 右侧 +itemPort_hardpoint_Right_Pylon_02=导弹架 - 右侧 +itemPort_hardpoint_Right_Pylon_03=导弹架 - 右侧 +itemPort_hardpoint_Right_S3_Pylon=导弹架 - 右侧 +itemPort_hardpoint_Right_Wing_S3=武器 - 右内翼 +itemPort_hardpoint_Right_Wing_Weapon=武器 - 右机翼 +itemPort_hardpoint_Right_Wingtip_S1=武器 - 右翼尖 +itemPort_hardpoint_Spinal_S4=武器 - 顶部 +itemPort_hardpoint_Weapon_Nose_Left=武器 - 左侧 +itemPort_hardpoint_Weapon_Nose_Right=武器 - 右侧 +itemPort_hardpoint_Weapon_Wing_Top_Left=武器 - 左机翼 +itemPort_hardpoint_Weapon_Wing_Top_Right=武器 - 右机翼 +itemPort_hardpoint_blade_wing_left=撞击刃 +itemPort_hardpoint_blade_wing_right=撞击刃 - 右侧 +itemPort_hardpoint_class1_left_wing=武器 - 左机翼 +itemPort_hardpoint_class1_right_wing=武器 - 右机翼 +itemPort_hardpoint_class2_nose=武器 - 机鼻 +itemPort_hardpoint_class_1_left=武器 - 左侧 +itemPort_hardpoint_class_1_left_whisker=武器 - 左颚 +itemPort_hardpoint_class_1_right=武器 - 右侧 +itemPort_hardpoint_class_1_right_whisker=武器 - 右颚 +itemPort_hardpoint_class_2=武器 +itemPort_hardpoint_class_2_left_wing=武器 - 左机翼 +itemPort_hardpoint_class_2_right_wing=武器 - 右机翼 +itemPort_hardpoint_class_3=导弹架 +itemPort_hardpoint_class_3_left_bay_door=导弹架 - 左侧 +itemPort_hardpoint_class_3_left_bay_door_outer=导弹架 - 左侧 +itemPort_hardpoint_class_3_right_bay_door=导弹架 - 右侧 +itemPort_hardpoint_class_3_right_bay_door_outer=导弹架 - 右侧 +itemPort_hardpoint_class_4_center=武器 - 中心 +itemPort_hardpoint_class_4_nose=武器 - 机鼻 +itemPort_hardpoint_cooler=冷却器 +itemPort_hardpoint_cooler_01=冷却器 - 左侧 +itemPort_hardpoint_cooler_02=冷却器 - 右侧 +itemPort_hardpoint_cooler_03=冷却器 - 中心 +itemPort_hardpoint_cooler_bottom=冷却器 - 底面 +itemPort_hardpoint_cooler_left=冷却器 - 左侧 +itemPort_hardpoint_cooler_left_lower=冷却器 - 左下 +itemPort_hardpoint_cooler_left_upper=冷却器 - 左上 +itemPort_hardpoint_cooler_main=冷却器 - 主要 +itemPort_hardpoint_cooler_right=冷却器 - 右侧 +itemPort_hardpoint_cooler_right_lower=冷却器 - 右下 +itemPort_hardpoint_cooler_right_upper=冷却器 - 右上 +itemPort_hardpoint_cooler_top=冷却器 - 上方 +itemPort_hardpoint_front_turret=武器 - 前方 +itemPort_hardpoint_gun_center=武器 - 中心 +itemPort_hardpoint_gun_laser_bottom_left=武器 - 左下 +itemPort_hardpoint_gun_laser_bottom_right=武器 - 右下 +itemPort_hardpoint_gun_laser_top_left=武器 - 左机舱 +itemPort_hardpoint_gun_laser_top_right=武器 - 右机舱 +itemPort_hardpoint_gun_left=武器 - 左侧 +itemPort_hardpoint_gun_left_wing=武器 - 左机翼 +itemPort_hardpoint_gun_nose=武器 - 机头 +itemPort_hardpoint_gun_nose_left=武器 - 左机头 +itemPort_hardpoint_gun_nose_right=武器 - 右机头 +itemPort_hardpoint_gun_right=武器 - 右侧 +itemPort_hardpoint_gun_right_wing=武器-右机翼 +itemPort_hardpoint_gun_wing_left=武器 - 左机翼 +itemPort_hardpoint_gun_wing_right=武器 - 右机翼 +itemPort_hardpoint_left_wing_gun_mount=武器 - 左机翼 +itemPort_hardpoint_missile_left=导弹架 - 左侧 +itemPort_hardpoint_missile_left_wing=导弹架 - 左机翼 +itemPort_hardpoint_missile_rack_left=导弹架 - 左侧 +itemPort_hardpoint_missile_rack_right=导弹架 - 右侧 +itemPort_hardpoint_missile_rack_wing_left=导弹架 - 左机翼 +itemPort_hardpoint_missile_rack_wing_left_01=导弹架 - 左机翼 01 +itemPort_hardpoint_missile_rack_wing_left_02=导弹架 - 左机翼 02 +itemPort_hardpoint_missile_rack_wing_right=导弹架 - 右机翼 +itemPort_hardpoint_missile_rack_wing_right_01=导弹架 - 右机翼 01 +itemPort_hardpoint_missile_rack_wing_right_02=导弹架 - 右机翼 02 +itemPort_hardpoint_missile_right=导弹架 - 右侧 +itemPort_hardpoint_missile_right_wing=导弹架 - 右机翼 +itemPort_hardpoint_missilerack_left_wing_inner=导弹架 - 左机翼 02 +itemPort_hardpoint_missilerack_left_wing_outer=导弹架 - 左机翼 01 +itemPort_hardpoint_missilerack_right_wing_inner=导弹架 - 右机翼 02 +itemPort_hardpoint_missilerack_right_wing_outer=导弹架 - 右机翼 01 +itemPort_hardpoint_nose_gun=武器 - 机鼻 +itemPort_hardpoint_paint=涂装 +itemPort_hardpoint_power_plant=发电机 +itemPort_hardpoint_power_plant_02=发电机 +itemPort_hardpoint_powerplant=发电机 +itemPort_hardpoint_powerplant_01=发电机 - 01 +itemPort_hardpoint_powerplant_02=发电机 - 02 +itemPort_hardpoint_powerplant_03=发电机 - 03 +itemPort_hardpoint_powerplant_left=发电机 - 左侧 +itemPort_hardpoint_powerplant_middle=发电机 - 01 +itemPort_hardpoint_powerplant_rear=发电机 - 02 +itemPort_hardpoint_powerplant_rearleft=发电机 - 左侧 +itemPort_hardpoint_powerplant_rearright=发电机 - 右侧 +itemPort_hardpoint_powerplant_right=发电机 - 右侧 +itemPort_hardpoint_pylon_left=导弹架 - 左侧 +itemPort_hardpoint_pylon_right=导弹架 - 右侧 +itemPort_hardpoint_quantum_Drive=量子驱动器 +itemPort_hardpoint_rear_left_turret=炮塔 - 左后方 +itemPort_hardpoint_rear_right_turret=炮塔 - 右后方 +itemPort_hardpoint_remote_turret_bottom=遥控炮塔 +itemPort_hardpoint_remote_turret_front_left=遥控炮塔 +itemPort_hardpoint_remote_turret_front_right=遥控炮塔 +itemPort_hardpoint_remote_turret_rear_left=遥控炮塔 +itemPort_hardpoint_remote_turret_rear_right=遥控炮塔 +itemPort_hardpoint_remote_turret_top=遥控炮塔 +itemPort_hardpoint_right_wing_gun_mount=武器 - 右机翼 +itemPort_hardpoint_rocket_rack_wing_left=火箭弹仓 - 左机翼 +itemPort_hardpoint_rocket_rack_wing_right=火箭弹仓 - 右机翼 +itemPort_hardpoint_shield_generator=护盾生成器 +itemPort_hardpoint_shield_generator_001=护盾生成器 01 +itemPort_hardpoint_shield_generator_002=护盾生成器 02 +itemPort_hardpoint_shield_generator_01=护盾生成器 +itemPort_hardpoint_shield_generator_02=护盾生成器 02 +itemPort_hardpoint_shield_generator_03=护盾生成器 03 +itemPort_hardpoint_shield_generator_A=护盾生成器 01 +itemPort_hardpoint_shield_generator_B=护盾生成器 02 +itemPort_hardpoint_shield_generator_C=护盾生成器 03 +itemPort_hardpoint_shield_generator_D=护盾生成器 04 +itemPort_hardpoint_shield_generator_left=护盾生成器 - 左侧 +itemPort_hardpoint_shield_generator_right=护盾生成器 - 右侧 +itemPort_hardpoint_shieldgenerator_left=护盾生成器 - 左侧 +itemPort_hardpoint_shieldgenerator_right=护盾生成器 - 右侧 +itemPort_hardpoint_sidecannon_left=机鼻武器 - 左侧 +itemPort_hardpoint_sidecannon_right=机鼻武器 - 右侧 +itemPort_hardpoint_size_4=功能槽 - 右机翼 +itemPort_hardpoint_torpedo_back_left=鱼雷架 - 左后 +itemPort_hardpoint_torpedo_back_right=鱼雷架 - 右后 +itemPort_hardpoint_torpedo_front_left=鱼雷架 - 左前 01 +itemPort_hardpoint_torpedo_front_left_02=鱼雷架 - 左前 02 +itemPort_hardpoint_torpedo_front_right=鱼雷架 - 右前 01 +itemPort_hardpoint_torpedo_front_right_02=鱼雷架 - 右前 02 +itemPort_hardpoint_turret=炮塔 +itemPort_hardpoint_turret_left=炮塔武器 - 左侧 +itemPort_hardpoint_turret_right=炮塔武器 - 右侧 +itemPort_hardpoint_weapon_01=武器 - 机鼻 +itemPort_hardpoint_weapon_02=武器 - 机鼻 +itemPort_hardpoint_weapon_class1_left_wing=武器 - 左机翼 +itemPort_hardpoint_weapon_class1_right_wing=武器 - 右机翼 +itemPort_hardpoint_weapon_class2_nose=武器 - 机鼻 +itemPort_hardpoint_weapon_class3_left=火箭弹仓 - 左机翼 +itemPort_hardpoint_weapon_class3_right=火箭弹仓 - 右机翼 +itemPort_hardpoint_weapon_gun_centermount=武器 - 机鼻 +itemPort_hardpoint_weapon_gun_class1_left_wing=武器 - 左机翼 +itemPort_hardpoint_weapon_gun_class1_right_wing=武器 - 右机翼 +itemPort_hardpoint_weapon_gun_left_wing=武器 - 左机翼 +itemPort_hardpoint_weapon_gun_nose=武器 - 机鼻 +itemPort_hardpoint_weapon_gun_nose_fixed_001=武器 - 右机鼻 01 +itemPort_hardpoint_weapon_gun_nose_fixed_002=武器 - 左机鼻 01 +itemPort_hardpoint_weapon_gun_nose_fixed_003=武器 - 右机鼻 02 +itemPort_hardpoint_weapon_gun_nose_fixed_004=武器 - 左机鼻 02 +itemPort_hardpoint_weapon_gun_right_wing=武器 - 右机翼 +itemPort_hardpoint_weapon_left=武器 - 左机翼 +itemPort_hardpoint_weapon_left_nose=武器 - 左机鼻 +itemPort_hardpoint_weapon_left_wing=武器 - 左机翼 +itemPort_hardpoint_weapon_mining=采矿激光 +itemPort_hardpoint_weapon_missilerack_left=导弹架 - 左侧 +itemPort_hardpoint_weapon_missilerack_left_inner=导弹架 - 左侧 +itemPort_hardpoint_weapon_missilerack_left_rea=导弹架 - 左后 +itemPort_hardpoint_weapon_missilerack_left_rear=导弹架 - 左侧 +itemPort_hardpoint_weapon_missilerack_left_wing=导弹架 - 左机翼 +itemPort_hardpoint_weapon_missilerack_left_wing_inner=导弹架 - 左机翼 01 +itemPort_hardpoint_weapon_missilerack_left_wing_outer=导弹架 - 左机翼 02 +itemPort_hardpoint_weapon_missilerack_right=导弹架 - 右侧 +itemPort_hardpoint_weapon_missilerack_right_inner=导弹架 - 右侧 +itemPort_hardpoint_weapon_missilerack_right_rea=导弹架 - 右后 +itemPort_hardpoint_weapon_missilerack_right_rear=导弹架 - 右侧 +itemPort_hardpoint_weapon_missilerack_right_wing=导弹架 - 右机翼 +itemPort_hardpoint_weapon_missilerack_right_wing_inner=导弹架 - 右机翼 01 +itemPort_hardpoint_weapon_missilerack_right_wing_outer=导弹架 - 右机翼 02 +itemPort_hardpoint_weapon_right=武器 - 右机翼 +itemPort_hardpoint_weapon_right_nose=武器 - 右机鼻 +itemPort_hardpoint_weapon_right_wing=武器 - 右机翼 +itemPort_hardpoint_weapon_s02_left_wing=武器 - 左机翼 +itemPort_hardpoint_weapon_s02_nose=武器 - 机鼻 +itemPort_hardpoint_weapon_s02_right_wing=武器 - 右机翼 +itemPort_hardpoint_weapon_top=武器 - 顶部 +itemPort_hardpoint_wing_top_left=武器 - 左机翼 +itemPort_hardpoint_wing_top_right=武器 - 右机翼 +itemPort_jetpack_attach=EVA 背包 +itemPort_magazine_attach=武器弹匣 +itemPort_magazine_attach_1=备用武器弹匣 1 +itemPort_magazine_attach_2=备用武器弹匣 2 +itemPort_magazine_attach_3=备用武器弹匣 3 +itemPort_magazine_attach_4=备用武器弹匣 4 +itemPort_magazine_attach_5=备用武器弹匣 5 +itemPort_magazine_attach_6=备用武器弹匣 6 +itemPort_magazine_attach_7=备用武器弹匣 7 +itemPort_magazine_attach_8=备用武器弹匣 8 +itemPort_medPen_attach_1=消耗品 +itemPort_medPen_attach_2=消耗品 +itemPort_missile_01_attach=导弹挂载点 01 +itemPort_missile_02_attach=导弹挂载点 02 +itemPort_missile_03_attach=导弹挂载点 03 +itemPort_missile_04_attach=导弹挂载点 04 +itemPort_missile_05_attach=导弹挂载点 05 +itemPort_missile_06_attach=导弹挂载点 06 +itemPort_missile_07_attach=导弹挂载点 07 +itemPort_missile_08_attach=导弹挂载点 08 +itemPort_missile_09_attach=导弹挂载点 09 +itemPort_missile_10_attach=导弹挂载点 10 +itemPort_missile_attach_01=导弹挂载点 01 +itemPort_missile_attach_02=导弹挂载点 02 +itemPort_missile_attach_03=导弹挂载点 03 +itemPort_missile_attach_04=导弹挂载点 04 +itemPort_missile_attach_05=导弹挂载点 05 +itemPort_missile_attach_06=导弹挂载点 06 +itemPort_missile_attach_07=导弹挂载点 07 +itemPort_missile_attach_08=导弹挂载点 08 +itemPort_mobiglas_attach=mobiGlas +itemPort_oxyPen_attach_1=消耗品 +itemPort_oxyPen_attach_2=消耗品 +itemPort_shield_attachment=武器附件(护盾) +itemPort_sight_attachment=武器附件(视觉) +itemPort_turret_left=炮塔 - 左侧 +itemPort_turret_right=炮塔 - 右侧 +itemPort_utility_attach_1=附件槽 +itemPort_utility_attach_2=附件槽 +itemPort_weapon_attach_gadget_2h=小工具 +itemPort_weapon_attach_shield=工具 +itemPort_wep_sidearm=武器(手部) +itemPort_wep_sidearm_leg=武器(手部) +itemPort_wep_stocked_2=武器(次要) +itemPort_wep_stocked_3=武器(主要) +item_DescF_bangs_hair_01=一个垂在前额的齐刘海发型。 +item_DescF_bobcut_hair_01=一个经典的偏分波波头。 +item_DescF_bobcut_hair_02=一个有些自来卷的稍长波波头。 +item_DescF_bun_hair_01=适用于任何工作环境。 +item_DescF_formal_hair_01=不完全是波波头,但绝对是个不错的发型。 +item_DescF_hayes_shr_hair_01_Shared=涂有发蜡的稍长的精灵头。 +item_DescF_pixie_hair_01_Shared=层次分明的稍长的精灵头。 +item_DescF_ponytail_hair_01_Shared=直发编成的低马尾。 +item_DescF_pusher_shr_hair_01=两边完全剃短的莫霍克发型。 +item_DescF_skinhead_hair_01_Shared=短发,但不扎手。 +item_DescF_slicked_back_hair_01=又长又直。 +item_DescF_spike_hair_01_Shared=刺刺的精灵头。 +item_DescF_undercut_hair_01=一边高,一边低。 +item_DescF_webster_shr_hair_01=教科书般的精灵头。 +item_DescM_80ssweptback_hair_01=非常适合全力以赴. +item_DescM_balding_hair_01_Shared=曾是茂密的,正在秃顶并变美。 +item_DescM_behr_shr_hair_01=专业且时尚. +item_DescM_bun_hair_01_Shared=适合长发专业人士选择. +item_DescM_caeser_hair_01_Shared=经典而权威的发型. +item_DescM_cleanedupcut_hair_01=让你爷爷印象深刻的最佳发型. +item_DescM_combedback_hair_01=分到侧面并梳理回去. +item_DescM_cornrows_hair_01=带有褪色的辫子和顶部圆发髻. +item_DescM_correl_shr_hair_01=逐渐变细变紧. +item_DescM_curlyricky_hair_01_Shared=从下部褪色的杀手级高卷式发型.还有什么问题么? +item_DescM_dreadlocks_hair_01=帅哥的风格. +item_DescM_fade_hair_01=非连续淡入淡出,带有一点点笔刷感。 +item_DescM_flipwithpart_hair_01=准备迎接休闲款风扫妆. +item_DescM_highfade_hair_01=只留顶部,侧面剃掉。 +item_DescM_highfade_hair_02=剃掉侧面留下交叉式顶部. +item_DescM_jax_shr_hair_01=一个经典的发型,没有什么可隐藏的。 +item_DescM_knot_hair_01=高渐变,带有顶髻。 +item_DescM_messy_hair_01=为那些刚刚醒来的人. +item_DescM_mohawk_hair_01_Shared=淡淡的莫西干渐变感. +item_DescM_morrow_shr_hair_01=剪发不是UPARQ的黄金门票,但有帮助。 +item_DescM_parting_hair_01=适合任何场合. +item_DescM_playboy_hair_01=大背,头十分时尚。 +item_DescM_punk_hair_01=带有淡反光效果的肤色淡化妆. +item_DescM_shortcrop_hair_01=大胆的空气动力学外观. +item_DescM_sidespiked_hair_01=尖刺状的头发在两侧分开. +item_DescM_skinhead_hair_01=剃光发型,打造空气动力学外观。 +item_DescM_slickedback_hair_01=高渐变效果,带长背头锁。 +item_DescM_slickedpart_hair_01=梳理光滑的整齐的两侧头发. +item_DescM_spike_hair_01=29世纪后期最时髦的发型. +item_DescM_steiger_shr_hair_01=边缘清晰的剃发. +item_DescM_straightcaesar_hair_01=凯撒发型的整齐版. +item_DescM_tagaca_shr_hair_01=更保守的外观,而不会完全失去你的优势。 +item_DescM_tall_hair_01=这款高大经典的发型可直戳天空. +item_DescM_weezy_shr_hair_01=看起来既休闲又专业. +item_DescM_yury_shr_hair_01=带有复古感的侧部发型. +item_NameF_bangs_hair_01=齐刘海 +item_NameF_bobcut_hair_01=单侧波波头 +item_NameF_bobcut_hair_02=卷发波波头 +item_NameF_bun_hair_01=包子头 +item_NameF_bun_hair_01_brown=包子头 +item_NameF_formal_hair_01=长卷波波头 +item_NameF_hayes_shr_hair_01=塑型小精灵头 +item_NameF_hayes_shr_hair_01_black=塑型小精灵头 +item_NameF_hayes_shr_hair_01_brown=塑型小精灵头 +item_NameF_pixie_hair_01=分层小精灵头 +item_NameF_pixie_hair_01_auburn=分层小精灵头 +item_NameF_ponytail_hair_01=低马尾 +item_NameF_ponytail_hair_01_brown=低马尾 +item_NameF_pusher_shr_hair_01=莫霍克头 +item_NameF_skinhead_hair_01=平头 +item_NameF_skinhead_hair_01_black=平头 +item_NameF_slicked_back_hair_01=大背头 +item_NameF_spike_hair_01=尖刺小精灵头 +item_NameF_spike_hair_01_blonde=尖刺小精灵头 +item_NameF_undercut_hair_01=不对称侧削上梳 +item_NameF_webster_shr_hair_01=小精灵头 +item_NameM_80ssweptback_hair_01=后掠式 +item_NameM_balding_hair_01=削短平头 +item_NameM_balding_hair_01_black=削短平头 +item_NameM_balding_hair_01_brown=削短平头 +item_NameM_balding_hair_01_grey=削短平头 +item_NameM_balding_hair_01_orange=削短平头 +item_NameM_behr_shr_hair_01=上扬刘海 +item_NameM_bun_hair_01=发髻 +item_NameM_bun_hair_01_black=发髻 +item_NameM_bun_hair_01_brown=发髻 +item_NameM_bun_hair_01_grey=发髻 +item_NameM_bun_hair_01_orange=发髻 +item_NameM_caeser_hair_01=凯撒寸头 +item_NameM_caeser_hair_01_black=凯撒寸头 +item_NameM_caeser_hair_01_brown=凯撒寸头 +item_NameM_caeser_hair_01_grey=凯撒寸头 +item_NameM_caeser_hair_01_orange=凯撒寸头 +item_NameM_cleanedupcut_hair_01=经典遮秃发型 +item_NameM_combedback_hair_01=精梳背头 +item_NameM_cornrows_hair_01=辫子渐层 +item_NameM_correl_shr_hair_01=高锥渐层 +item_NameM_curlyricky_hair_01=瑞奇头 +item_NameM_curlyricky_hair_01_black=瑞奇头 +item_NameM_curlyricky_hair_01_brown=瑞奇头 +item_NameM_curlyricky_hair_01_grey=瑞奇头 +item_NameM_curlyricky_hair_01_orange=瑞奇头 +item_NameM_dreadlocks_hair_01=乱毛 +item_NameM_fade_hair_01=厚油头渐层 +item_NameM_flipwithpart_hair_01=飞机头 +item_NameM_fullmohawk_hair_01=纯正印第安鸡冠头 +item_NameM_highfade_hair_01=侧削上梳长发 +item_NameM_highfade_hair_02=侧削渐层 +item_NameM_jax_shr_hair_01=前梳 +item_NameM_knot_hair_01=武士头 +item_NameM_messy_hair_01=起床头 +item_NameM_mohawk_hair_01=短印第安鸡冠头 +item_NameM_mohawk_hair_01_black=短印第安鸡冠头 +item_NameM_mohawk_hair_01_brown=短印第安鸡冠头 +item_NameM_mohawk_hair_01_grey=短印第安鸡冠头 +item_NameM_mohawk_hair_01_orange=短印第安鸡冠头 +item_NameM_morrow_shr_hair_01=经典锥形头 +item_NameM_parting_hair_01=复古侧分发 +item_NameM_parting_hair_01_brown=复古侧分 +item_NameM_parting_hair_01_gray=复古侧分 +item_NameM_playboy_hair_01=顺滑侧分发 +item_NameM_punk_hair_01=朋克头 +item_NameM_shortcrop_hair_01=断层渐层 +item_NameM_sidespiked_hair_01=上疏侧分 +item_NameM_skinhead_hair_01=剃光 +item_NameM_slickedback_hair_01=侧分渐层 +item_NameM_slickedpart_hair_01=分部侧削上梳 +item_NameM_spike_hair_01=刺猬头 +item_NameM_steiger_shr_hair_01=精制寸头 +item_NameM_straightcaesar_hair_01=直发凯撒寸头 +item_NameM_tagaca_shr_hair_01=短印第安鸡冠头 +item_NameM_tall_hair_01=庞帕多 +item_NameM_weezy_shr_hair_01=层次发 +item_NameM_yury_shr_hair_01=波浪偏分 +item_Name_HairMod_black=黑色 +item_Name_HairMod_blonde=金色 +item_Name_HairMod_blue_black=蓝色/黑色 +item_Name_HairMod_brown=棕色 +item_Name_HairMod_dark_blonde=暗金色 +item_Name_HairMod_dark_brown=暗棕色 +item_Name_HairMod_dark_red=暗红色 +item_Name_HairMod_grey=灰色 +item_Name_HairMod_light_blonde=浅金色 +item_Name_HairMod_light_brown=浅棕色 +item_Name_HairMod_light_grey=浅灰色 +item_Name_HairMod_light_red=浅红色 +item_Name_HairMod_medium_blonde=中等金色 +item_Name_HairMod_medium_brown=中等棕色 +item_Name_HairMod_medium_red=中等红色 +item_Name_HairMod_red=红色 +item_Name_HairMod_red_black=红色/黑色 +item_Name_colorMod_black=黑色 +item_Name_colorMod_blue=蓝色 +item_Name_colorMod_brown=棕色 +item_Name_colorMod_dark_blue=深蓝色 +item_Name_colorMod_dark_green=深绿色 +item_Name_colorMod_dark_orange=暗橙色 +item_Name_colorMod_dark_purple=深紫色 +item_Name_colorMod_dark_red=暗红色 +item_Name_colorMod_dark_teal=深青色 +item_Name_colorMod_green=绿色 +item_Name_colorMod_grey=灰色 +item_Name_colorMod_orange=橙色 +item_Name_colorMod_pink=粉色 +item_Name_colorMod_purple=紫色 +item_Name_colorMod_red=红色 +item_Name_colorMod_tan=黄褐色 +item_Name_colorMod_teal=蓝绿色 +item_Name_colorMod_white=白色 +item_Name_colorMod_yellow=黄色 +item_Name_eyes_black=黑色 +item_Name_eyes_blue=蓝色 +item_Name_eyes_brown=棕色 +item_Name_eyes_green=绿色 +item_Name_eyes_hazel=浅褐色 +item_Name_eyes_orange=琥珀 +item_Name_eyes_purple=紫罗兰 +item_Name_eyes_red=赤红 +item_Name_eyes_white=珍珠 +item_Name_eyes_yellow=黄色 +item_Name_skinMod_01=皮肤 01 +item_Name_skinMod_02=皮肤 02 +item_Name_skinMod_03=皮肤 03 +item_Name_skinMod_04=皮肤 04 +item_Name_skinMod_05=皮肤 05 +item_Name_skinMod_06=皮肤 06 +item_Name_skinMod_07=皮肤 07 +item_Name_skinMod_08=皮肤 08 +item_Name_skinMod_09=皮肤 09 +item_TypeMiningModifier=采矿模组 +item_TypeWeaponMining=采矿激光器 +itemport_body_itemport=身上 +itemport_eyes_itemport=虹膜颜色 +itemport_hair_itemport=发型 +itemport_hardpoint_heat_sink=热逝之槽 +itemport_head_itemport=面部 +itemport_material_variant=发色 +itemport_port_NameTurretAft=舰尾炮塔 +itemport_port_NameTurretPort=左舷炮塔 +itemport_port_NameTurretStarboard=右舷炮塔 +itemport_skin_variant=肤色 +navitem_advanced=高级 +navitem_brow=眉骨 +navitem_cheeks=脸颊 +navitem_crown=头顶高度 +navitem_ears=耳朵 +navitem_eidonomy=人种 +navitem_eyecolor=瞳孔颜色 +navitem_eyes=眼睛 +navitem_gender=性别 +navitem_hair=头发 +navitem_haircolor=发色 +navitem_head=整个头部 +navitem_jaw=下巴 +navitem_mouth=嘴 +navitem_nose=鼻子 +navitem_review=检阅 +navitem_simple=简单 +navitem_skin=皮肤 +notification_group_created_Desc=%s +notification_invite_declined_Desc=%s +notification_invite_declined_Prompt=谢谢... +notification_invite_failed_Desc=%s +notification_invite_friend_added_title=好友已添加 +notification_invite_lobby_Desc=%s +notification_invite_received_Desc=%s +notification_invite_sent_Desc=%s +notification_invite_sent_Title=邀请已发送 +notification_invite_sent_to_target_Desc=%s +notification_invite_timeout_Desc=%s +notification_leader_changed_Desc=%s +notification_local_player_joined_Desc=%s +notification_local_player_joined_auto_Desc=%s +notification_local_player_kicked_Desc=%s +notification_local_player_kicked_Title=组员被踢出 +notification_local_player_left_Desc=%s +notification_member_joined_Desc=%s +notification_member_kicked_Desc=%s +notification_member_kicked_Title=组员被踢出 +notification_member_left_Desc=%s +notification_party_launch_accepted_Desc=%s +notification_party_launch_already_in_session_Title=小组登录失败 +notification_party_launch_failed_Title=小组登录失败 +notification_party_launch_not_in_party_Title=小组登录失败 +notification_party_launch_not_in_session_Title=小组登录失败 +notification_party_launch_not_leader_Title=小组登录失败 +notification_party_launch_sent_Title=小组登录请求已发送 +notification_party_launch_session_not_found_Title=小组登录失败 +pause_OptionChangeWaitPopUpText=正在应用新的设置 +pause_OptionChangeWaitPopUpTextRevert=您想保留这项设置吗?更改将自动恢复至 %i %s +pause_OptionChangeWaitPopUpTitle=请稍后 +pause_OptionChangeWaitPopUpTitleRevert=设置已应用 +pause_OptionsAudioCameraShakeStrength=音效联动镜头晃动效果 +pause_OptionsFOIPEnableFreeLook=启用自由视角 +pause_OptionsFOIPEnableFreeLookOnlyWhileSeated=启用飞船驾驶时的自由视角 +pause_OptionsFlightProximityAssist=启用飞船辅助接近系统 +pause_OptionsSpeedLimiterDefaultOn=限速器(默认开) +pit_weapon_attachments_drop_prompt_cancel=取消 +spaceship_defensive=飞船 - 防御功能 +spaceship_general=飞船 - 通用功能 +stomp_warning_text=在这里变更设置会导致其他所有设置被重置。 +transit_carriage_shuttle=穿梭机 +ui_Abandon=放弃 +ui_AcceptMission=接受合约 +ui_AcceptOffer=接受邀约 +ui_Accepted=已接受 +ui_AccessArenaCommander=前往竞技场指挥官 +ui_Accessible=可访问 +ui_Active_Scanning_Mode=脉冲充能中 +ui_AddFriendsHelper=将联系人的handle添加在这里 +ui_Alphabetical=按首字母排序 +ui_Apply=应用 +ui_ApplyFilters=应用过滤器 +ui_ApplyTT=应用更改 +ui_Apply_all_caps=应用 +ui_ApproveTransfer=确认转账 +ui_ArmourCapacityUnits=SP +ui_Available=常规 +ui_AwaitingMissionData=选择一项合约 +ui_AwaitingMissionDescription=从左侧选择一个可用的条目以查看其详细信息。 +ui_Back=返回 +ui_BackTT=返回 +ui_Beacon=信标 +ui_BlockingMessagePopUpButtonConfirm=好 +ui_CCCamera=摄像机 +ui_CCEVA=E.V.A. +ui_CCEVAAdv=E.V.A. (高级) +ui_CCFPS=徒步 +ui_CCFPSAdv=徒步 (高级) +ui_CCSpaceFlight=航行 +ui_CCSpaceFlightAdv=航行 (高级) +ui_CCVehicle=载具 +ui_CC_BlendDisabled=禁用融合 +ui_CC_BlendEnabled=启用融合 +ui_CC_BlendHint=- 将多个来源融合以自定义特征 - +ui_CC_RandomizeAll=全部随机 +ui_CC_RandomizeBrow=随机眉骨 +ui_CC_RandomizeCheek=随机脸颊 +ui_CC_RandomizeCrown=随机后脑 +ui_CC_RandomizeEars=随机耳朵 +ui_CC_RandomizeEyes=随机眼睛 +ui_CC_RandomizeHair=随机头发 +ui_CC_RandomizeHead=随机头部 +ui_CC_RandomizeJaw=随机下巴 +ui_CC_RandomizeMouth=随机嘴巴 +ui_CC_RandomizeNose=随机鼻子 +ui_CGAdvanCamControls=视角 - 高级视角控制 +ui_CGEAGeneral=电子设备 - 通用 +ui_CGEASpectator=电子设备 - 摄像头 +ui_CGEVA=E.V.A - 通用 +ui_CGEmotes=社交 - 表情 +ui_CGFPSMovement=徒步 - 通用 +ui_CGInteraction=快捷按键/交互/内思系统(PIT) +ui_CGLightController=照明 +ui_CGOpticalTracking=网络语音/视频通话/头部追踪 +ui_CGSeatGeneral=载具 - 座椅和操作员模式 +ui_CGSpaceFlight=航行 - 通用 +ui_CGSpaceFlightAI=航行 - AI +ui_CGSpaceFlightCockpit=载具 - 驾驶舱 +ui_CGSpaceFlightDefensive=载具 - 护盾和反制措施 +ui_CGSpaceFlightHUD=航行 - HUD +ui_CGSpaceFlightMining=载具 - 采矿 +ui_CGSpaceFlightMissiles=载具 - 导弹 +ui_CGSpaceFlightMovement=航行 - 移动 +ui_CGSpaceFlightPower=航行 - 能源 +ui_CGSpaceFlightRadar=航行 - 雷达 +ui_CGSpaceFlightScanning=载具 - 扫描 +ui_CGSpaceFlightTargetHailing=航行 - 呼叫目标 +ui_CGSpaceFlightTargeting=载具 - 瞄准 +ui_CGSpaceFlightTargetingAdvanced=载具 - 目标切换 +ui_CGSpaceFlightTurrets=炮塔 +ui_CGSpaceFlightView=载具 - 视角 +ui_CGSpaceFlightWeapons=载具 - 武器 +ui_CGUIGeneral=社交 - 通用 +ui_CGUIInvite=社交 - 邀请 +ui_CGVehicleGeneral=地面载具 - 通用 +ui_CGVehicleGunner=地面载具 - 炮手 +ui_CGVehicleMovement=地面载具 - 移动 +ui_CG_Capacitor_Assignment=载具 - 电力三角分配 +ui_CG_SR_Mode=服务器渲染器 (dev only) +ui_CG_Turret_Advanced=炮塔高级设置 +ui_CG_Turret_Main=炮塔 +ui_CG_Turret_Movement=炮塔移动 +ui_CIARMode=AR模式 +ui_CIATCRequest=请求降落 +ui_CIATCRequestDesc=联系空管和其他着陆服务。 +ui_CIAccelRangeAbs=加速度限制器 提高 / 降低 (绝对加速度) +ui_CIAccelRangeAbsDesc=加速度限制器提高/降低(绝对)- 提高/降低加速度限制器。 +ui_CIAccelRangeDown=加速度限制器降低 +ui_CIAccelRangeDownDesc=加速度限制器降低 +ui_CIAccelRangeRel=加速度限制器 提高 / 降低 (相对加速度) +ui_CIAccelRangeRelDesc=加速度限制器提高/降低(相对)- 较原来数值提高/降低加速度限制器。 +ui_CIAccelRangeUp=加速度限制器提高 +ui_CIAccelRangeUpDesc=加速度限制器提高 +ui_CIAccelScaleAbs=定速巡航控制 提高 / 降低 (绝对速度) +ui_CIAccelScaleAbsDesc=推力大小控制提高/降低(绝对)- 较原来数值提升/降低推力大小。 +ui_CIAccelScaleDown=定速巡航控制 降低 +ui_CIAccelScaleDownDesc=推力大小控制降低 - 较原来数值降低推力大小。 +ui_CIAccelScaleRel=定速巡航控制 提高 / 降低 (相对速度) +ui_CIAccelScaleRelDesc=推力大小控制提高/降低(相对)- 较原来数值提升/降低推力大小。 +ui_CIAccelScaleUp=定速巡航控制 提高 +ui_CIAccelScaleUpDesc=推力大小控制提高 - 较原来数值提高推力大小。 +ui_CIAdvanCamClearSave=清除已保存视角 +ui_CIAdvanCamDOFDecrease=减少景深 +ui_CIAdvanCamDOFIncrease=[PH] Increase DoF +ui_CIAdvanCamFOVDecrease=视角减小 +ui_CIAdvanCamFOVIncrease=视角增大 +ui_CIAdvanCamLoad1=载入视角 1 +ui_CIAdvanCamLoad2=载入视角 2 +ui_CIAdvanCamLoad3=载入视角 3 +ui_CIAdvanCamLoad4=载入视角 4 +ui_CIAdvanCamLoad5=载入视角 5 +ui_CIAdvanCamLoad6=载入视角 6 +ui_CIAdvanCamLoad7=载入视角 7 +ui_CIAdvanCamLoad8=载入视角 8 +ui_CIAdvanCamLoad9=载入视角 9 +ui_CIAdvanCamModifier=高级视角控制调节器 (按住) +ui_CIAdvanCamSave1=保存视角 1 +ui_CIAdvanCamSave2=保存视角 2 +ui_CIAdvanCamSave3=保存视角 3 +ui_CIAdvanCamSave4=保存视角 4 +ui_CIAdvanCamSave5=保存视角 5 +ui_CIAdvanCamSave6=保存视角 6 +ui_CIAdvanCamSave7=保存视角 7 +ui_CIAdvanCamSave8=保存视角 8 +ui_CIAdvanCamSave9=保存视角 9 +ui_CIAdvanCamViewReset=重置当前视角 +ui_CIAdvanCamXOffsetNeg=X轴负向偏移 +ui_CIAdvanCamXOffsetPos=X轴正向偏移 +ui_CIAdvanCamYOffsetNeg=Y轴负向偏移 / 观察者自由视角焦点后移 +ui_CIAdvanCamYOffsetPos=Y轴正向偏移 / 观察者自由视角焦点前移 +ui_CIAdvanCamZOffsetNeg=Z轴负向偏移 +ui_CIAdvanCamZOffsetPos=Z轴正向偏移 +ui_CIAfterburner=助推 +ui_CIAttackAll=所有武器开火 +ui_CIAttackGroup1=武器组 1 开火 +ui_CIAttackGroup2=武器组 2 开火 +ui_CIAttackGroup3=武器组 3 开火 +ui_CIAttackGroup4=武器组 4 开火 +ui_CIAutoland=自动降落 +ui_CIAutolandDesc=激活自动降落 +ui_CIBombs_HudRangeDecrease=炸弹 - 减少HUD范围 +ui_CIBombs_HudRangeDecreaseDes=在投弹瞄准HUD中减少一格范围 +ui_CIBombs_HudRangeIncrease=炸弹 - 增加HUD范围 +ui_CIBombs_HudRangeIncreaseDesc=在投弹瞄准HUD中增加一格范围 +ui_CIBombs_HudRangeReset=炸弹 - 重置HUD范围 +ui_CIBombs_HudRangeResetDesc=在投弹瞄准HUD中重置为默认范围 +ui_CIBombs_ToggleDesiredImpactPoint=[PH] 炸弹 - 标定投弹点(按下) +ui_CIBombs_ToggleDesiredImpactPointHold=[PH] 炸弹 - 标定投弹点(按住) +ui_CIBoost=加力燃烧 +ui_CIBrake=制动 +ui_CICenterAim=准星归中 +ui_CICockpitCanopyToggleAll_Close_All=座舱舱盖\n(关闭) +ui_CICockpitCanopyToggleAll_Open_All=座舱舱盖\n(开启) +ui_CICockpitDoorsCloseAll=关闭所有舱门 +ui_CICockpitDoorsCloseAllDesc=关闭所有舱门 +ui_CICockpitDoorsLockAll=锁定所有舱门 +ui_CICockpitDoorsLockAllDesc=锁定所有舱门 +ui_CICockpitDoorsOpenAll=打开所有舱门 +ui_CICockpitDoorsOpenAllDesc=打开所有舱门 +ui_CICockpitDoorsToggleAll=打开/关闭舱门 (切换) +ui_CICockpitDoorsToggleAllDesc=切换 打开/关闭舱门 +ui_CICockpitDoorsToggleAll_Close_All=舱门\n(关闭全部) +ui_CICockpitDoorsToggleAll_Open_All=舱门\n(开启全部) +ui_CICockpitDoorsUnlockAll=解锁所有舱门 +ui_CICockpitDoorsUnlockAllDesc=解锁所有舱门 +ui_CICockpitFlightReady=一键启动(电源&引擎启动) +ui_CICockpitFlightReadyDesc=一键启动(电源&引擎启动) +ui_CICockpitLockToggleAll=解锁/锁定舱门 (切换) +ui_CICockpitLockToggleAllDesc=切换 解锁/锁定舱门 +ui_CICockpitLockToggleAll_Lock_All=舱门\n(锁定全部) +ui_CICockpitLockToggleAll_Unlock_All=舱门\n(解锁全部) +ui_CICoolerThrottleDown=降低冷却器速率 +ui_CICoolerThrottleUp=提高冷却器速率 +ui_CICoupleAimMove=切换 前向视角 开/关 +ui_CICustomizeWeapon=自定义武器 +ui_CICustomizeWeaponDesc=自定义武器 +ui_CICycleAudioChannel=在音频频道中切换 +ui_CICycleAudioChannelDesc=切换语音频道 +ui_CICycleCMBack=循环反制措施类型 (倒序) +ui_CICycleCMFwd=循环反制措施类型 +ui_CICycleIFCSSafeties=调整IFCS安全限制 +ui_CICycleMouseAimMode=调整鼠标瞄准模式 +ui_CICycleMouseMoveMode=循环鼠标瞄准模式 (虚拟摇杆 / 相对) +ui_CICycleMouseMoveModeDesc=在相对模式(FPS 风格)和虚拟摇杆模式中切换鼠标操作飞船指向的方式。 +ui_CICycleRadarRange=调整雷达范围 +ui_CICycleView=循环摄像机视角 +ui_CICycleViewMode=循环摄像机环绕模式 +ui_CICycleViewSecondary=循环摄像机第二视角 +ui_CICycleWeaponAmmoBack=循环导弹类型(向后) +ui_CICycleWeaponAmmoFwd=循环导弹类型(向前) +ui_CIDecoupledBrake=分离式制动 +ui_CIDecoupledPitch=分离式俯仰 +ui_CIDecoupledPitchDown=分离式俯冲 +ui_CIDecoupledPitchUp=分离式上仰 +ui_CIDecoupledRoll=分离式翻滚 +ui_CIDecoupledRollLeft=分离式翻滚:左 +ui_CIDecoupledRollRight=分离式翻滚:右 +ui_CIDecoupledStrafeBack=分离式平移:后 +ui_CIDecoupledStrafeDown=分离式平移:下 +ui_CIDecoupledStrafeFwd=分离式平移:前 +ui_CIDecoupledStrafeFwdBack=分离式前/后平移 +ui_CIDecoupledStrafeLeft=分离式平移:左 +ui_CIDecoupledStrafeLeftRight=分离式左/右平移 +ui_CIDecoupledStrafeRight=分离式平移:右 +ui_CIDecoupledStrafeUp=分离式平移:上 +ui_CIDecoupledStrafeUpDown=分离式上/下平移 +ui_CIDecoupledYaw=分离式偏航 +ui_CIDecoupledYawLeft=分离式左偏航 +ui_CIDecoupledYawRight=分离式右偏航 +ui_CIDecreaseMiningThrottle=降低采矿激光能量 +ui_CIDecreaseMiningThrottleDesc=降低采矿激光能量 +ui_CIDismissCorpseMarker=解除尸体标记 +ui_CIDownedRevivalRequest=请求救援(在丧失行为能力时) +ui_CIDropItem=丢下物品 +ui_CIDropItemDesc=丢下物品 +ui_CIDynamicZoomAbs=动态缩进和拉远 (绝对) +ui_CIDynamicZoomAbsDesc=动态缩放的轴向大小调整 +ui_CIDynamicZoomAbsToggle=动态缩放切换 (绝对) +ui_CIDynamicZoomAbsToggleDesc=按住此键可保持动态缩放 +ui_CIDynamicZoomIn=动态缩进 (相对) +ui_CIDynamicZoomInMaxHold=动态缩放最大值 (手持) +ui_CIDynamicZoomInOut=动态放大和缩小(相对的) +ui_CIDynamicZoomOut=动态拉远 (相对) +ui_CIEVABoost=加力推进 +ui_CIEVABrake=制动 +ui_CIEVAFreelook=自由视角 (按住) +ui_CIEVAPitch=上/下调整方向 +ui_CIEVAPitchDown=方向调整:下 +ui_CIEVAPitchUp=方向调整:上 +ui_CIEVARoll=左/右翻滚 +ui_CIEVARollLeft=翻滚:左 +ui_CIEVARollRight=翻滚:右 +ui_CIEVAStrafeBack=平移:后 +ui_CIEVAStrafeDown=平移:下 +ui_CIEVAStrafeForward=平移:前 +ui_CIEVAStrafeLateral=左/右平移 +ui_CIEVAStrafeLeft=平移:左 +ui_CIEVAStrafeLongitudinal=前后平移 +ui_CIEVAStrafeRight=平移:右 +ui_CIEVAStrafeUp=平移:上 +ui_CIEVAStrafeVertical=上/下平移 +ui_CIEVAViewPitch=上/下看 +ui_CIEVAViewPitchDown=向下看 +ui_CIEVAViewPitchUp=向上看 +ui_CIEVAViewYaw=左/右看 +ui_CIEVAViewYawLeft=左看 +ui_CIEVAViewYawRight=右看 +ui_CIEVAYaw=左/右姿态调整 +ui_CIEVAYawLeft=姿态调整:左 +ui_CIEVAYawRight=姿态调整:右 +ui_CIEject=弹射 +ui_CIEmergencyExit=紧急离座 +ui_CIEmergencyExitDesc=按下左 Shift + H 进行紧急离座 +ui_CIEmoteAgree=赞同 +ui_CIEmoteAngry=生气 +ui_CIEmoteAtease=稍息 +ui_CIEmoteAttention=立正 +ui_CIEmoteBlah=闷闷不乐 +ui_CIEmoteBored=无聊 +ui_CIEmoteBow=鞠躬 +ui_CIEmoteBurp=打嗝 +ui_CIEmoteCheer=欢呼 +ui_CIEmoteChicken=胆怯 +ui_CIEmoteClap=鼓掌 +ui_CIEmoteCome=过来 +ui_CIEmoteCry=哭泣 +ui_CIEmoteDance=跳舞 +ui_CIEmoteDisagree=否定 +ui_CIEmoteFailure=失败 +ui_CIEmoteFlex=显摆 +ui_CIEmoteFlirt=调情 +ui_CIEmoteForward=向前 +ui_CIEmoteGasp=深呼吸 +ui_CIEmoteGloat=得意 +ui_CIEmoteGreet=问好 +ui_CIEmoteLaugh=大笑 +ui_CIEmoteLaunch=确认起飞 +ui_CIEmoteLaunchDesc=确认载具起飞 +ui_CIEmoteLeft=左 +ui_CIEmoteNo=否定 +ui_CIEmotePoint=指 +ui_CIEmoteRight=右 +ui_CIEmoteRude=粗鲁 +ui_CIEmoteSalute=敬礼 +ui_CIEmoteSit=坐下 +ui_CIEmoteSleep=睡觉 +ui_CIEmoteSmell=闻 +ui_CIEmoteStop=停下来 +ui_CIEmoteTaunt=嘲笑 +ui_CIEmoteThreaten=威胁 +ui_CIEmoteWait=等待 +ui_CIEmoteWave=招手 +ui_CIEmoteWhistle=吹口哨 +ui_CIEmoteYes=是 +ui_CIEquipHelmetToggle=头盔穿戴 (切换) +ui_CIEquipHelmetToggle_Equip=头盔\n(戴上) +ui_CIEquipHelmetToggle_Unequip=头盔\n(脱下) +ui_CIExit=离开座位 +ui_CIFOIPRecalibrate=面部捕捉校准 +ui_CIFOIPRecalibrateDesc=面部捕捉校准 +ui_CIFPSAimDownSight=使用瞄具 +ui_CIFPSAttack1=武器 - 攻击 +ui_CIFPSAttackMelee=近战攻击 (远程武器 + 拆卸组件) +ui_CIFPSAuxiliaryWeaponAction=FPS下挂式组件动作 +ui_CIFPSAuxiliaryWeaponActionDesc=FPS使用下挂附件 +ui_CIFPSAxisLookPitch=看 (俯仰) +ui_CIFPSAxisLookYaw=看 (偏转) +ui_CIFPSAxisMoveForwardBackward=前/后移动 +ui_CIFPSAxisMoveLeftToRight=左/右移动 +ui_CIFPSCancelItem=关闭物品列表 +ui_CIFPSCombatHeal=治疗 +ui_CIFPSCombatHealTarget=治疗目标 +ui_CIFPSHandGrenade=手雷 +ui_CIFPSHoldBreath=屏息 (瞄准模式) +ui_CIFPSHolsterWeapon=收起武器 +ui_CIFPSHolsterWeapon_Equip_Previous=装备之前的武器 +ui_CIFPSHolsterWeapon_Holster=收起武器 +ui_CIFPSHolsterWeapon_Holster_Consumable=收起消耗品 +ui_CIFPSHolsterWeapon_LowerFists=收起拳头 +ui_CIFPSLeanLeft=左侧身 +ui_CIFPSLeanRight=右侧身 +ui_CIFPSListGadgets=器具列表 +ui_CIFPSListGrenades=手雷列表 +ui_CIFPSListLargeWeapons=大型武器列表 +ui_CIFPSListMediumWeapons=中型武器列表 +ui_CIFPSListSmallWeapons=小型武器列表 +ui_CIFPSMeleeAttackHeavyLeft=近战 - 左重击 (按住) +ui_CIFPSMeleeAttackHeavyRight=近战 - 右重击 (按住) +ui_CIFPSMeleeAttackLightLeft=近战 - 左轻击 +ui_CIFPSMeleeAttackLightRight=近战 - 右轻击 +ui_CIFPSMeleeAttackSyringeStab=医疗笔 - 注射其他 +ui_CIFPSMeleeBlock=近战 - 格挡 (按住) +ui_CIFPSMoveBack=向后移动 +ui_CIFPSMoveDodgeBack=向后闪避 +ui_CIFPSMoveDodgeLeft=向左闪避 +ui_CIFPSMoveDodgeRight=向右闪避 +ui_CIFPSMoveForward=向前移动 +ui_CIFPSMoveJump=跳跃 +ui_CIFPSMoveLeft=向左移动 +ui_CIFPSMoveModeAccelerate=移动速度加速 +ui_CIFPSMoveModeDecelerate=移动速度减速 +ui_CIFPSMoveModeSpeedDec=默认移速降低 +ui_CIFPSMoveModeSpeedInc=默认移速升高 +ui_CIFPSMoveModeSprint=冲刺 +ui_CIFPSMoveModeWalk=行走 +ui_CIFPSMoveRight=向右移动 +ui_CIFPSNextItem=下一个物品 +ui_CIFPSNextWeapon=下一个武器 +ui_CIFPSOpenLoadout=打开配置 +ui_CIFPSOxygenCapsule=填充氧气 +ui_CIFPSOxygenCapsuleDesc=补充氧气 +ui_CIFPSPadMoveJump=跳跃 +ui_CIFPSPadStanceProne=卧倒 +ui_CIFPSPreviousItem=上一个物品 +ui_CIFPSPreviousWeapon=上一个武器 +ui_CIFPSProneRollLeft=左翻滚 (卧倒时) +ui_CIFPSProneRollRight=右翻滚 (卧倒时) +ui_CIFPSReload=装填 +ui_CIFPSSelectContract=选择合约条目 +ui_CIFPSSelectContractDesc=选择合约物品 +ui_CIFPSSelectGadget=选择配件 +ui_CIFPSSelectItem=拿取物品 +ui_CIFPSSelectMeleeWeapon=选择近战武器 +ui_CIFPSSelectMeleeWeaponDesc=选择近战武器 +ui_CIFPSSelectPrimary=选择第一主武器 +ui_CIFPSSelectSecondary=选择第二主武器 +ui_CIFPSSelectSidearm=选择副武器 +ui_CIFPSSelectUnarmedCombat=徒手战斗 +ui_CIFPSStanceCrouch=下蹲 +ui_CIFPSStanceCrouch_Crouch=下蹲 +ui_CIFPSStanceCrouch_Stand=站立 +ui_CIFPSStanceProne=卧倒 +ui_CIFPSStanceProne_Prone=卧倒 +ui_CIFPSStanceProne_Stand=站立 +ui_CIFPSToggle1stPersonFreeLook=自由视角 (按住) +ui_CIFPSToggle1stPersonFreeLookDesc=按住开启第一人称自由视角 +ui_CIFPSToggle3rdPersonFreeView=自由视角 (按住) +ui_CIFPSToggle3rdPersonFreeViewDesc=按住开启第三人称自由视角 +ui_CIFPSToggleCursorInput=光标输入 (切换) +ui_CIFPSToggleFlashLight=头灯 (切换) +ui_CIFPSToggleFlashLight_Disable=头灯\n(关闭) +ui_CIFPSToggleFlashLight_Enable=头灯\n(开启) +ui_CIFPSToggleMagBoots=磁力靴 (切换) +ui_CIFPSToggleThirdPerson=第三人称视角 (切换) +ui_CIFPSTractorBeamDecreaseDistance=牵引光束 - 缩短距离 +ui_CIFPSTractorBeamDecreaseDistanceDesc=缩短牵引光束与所牵引的物体的目标距离。 +ui_CIFPSTractorBeamIncreaseDistance=牵引光束 - 延长距离 +ui_CIFPSTractorBeamIncreaseDistanceDesc=延长由牵引光束所牵引的物体的目标距离。 +ui_CIFPSUse=使用 +ui_CIFPSUseAttachmentBottom=[PH] Use Attachment Bottom +ui_CIFPSUseAttachmentTop=[PH] Use Attachment Top +ui_CIFPSUseItem=抛掷物品 +ui_CIFPSVisorModeNext=面罩模式 (下一个) +ui_CIFPSVisorModePrev=面罩模式 (上一个) +ui_CIFPSWeaponChangeFireMode=切换开火模式 +ui_CIFPSWeaponStanceToggle=武器姿态 (切换) +ui_CIFPSWeaponZeroingDecrease=武器归零减少 +ui_CIFPSWeaponZeroingDecreaseDesc=调整武器瞄准镜,以适应瞄准更近距离的目标。 +ui_CIFPSWeaponZeroingIncrease=武器归零增加/自动 +ui_CIFPSWeaponZeroingIncreaseDesc=调整武器瞄准镜,以适应瞄准更远距离的目标。 +ui_CIFPSZoomIn=拉近 (瞄准模式) +ui_CIFPSZoomInOut=拉近/远 (瞄准模式) +ui_CIFPSZoomOut=拉远 (瞄准模式) +ui_CIForceRespawn=强制重生 (E.V.A. /徒步) +ui_CIGimbalLock=循环切换 万向辅助瞄准/标准万向/固定万向模式 +ui_CIGimbalLock_Gimbal_Assist=万向节模式切换\n(启动万向辅助瞄准) +ui_CIGimbalLock_Gimbal_Free=万向节模式切换\n(启动自用万向模式) +ui_CIGimbalLock_Gimbal_Lock=万向节模式切换\n(启动固定万向模式) +ui_CIGimbalMode=万向节模式 - 切换(固定/自动/自由) +ui_CIGimbalModeDesc=切换可用的万向节模式 +ui_CIHUDCancel=HUD 回退/关闭 +ui_CIHUDConfirm=HUD 确认 +ui_CIHUDCycleScreenBackward=HUD向后切换窗口 +ui_CIHUDCycleScreenForward=HUD向前切换窗口 +ui_CIHUDInteract=HUD交互模式 (使用) +ui_CIHUDMaximise=HUD最大化 +ui_CIHUDOverview=HUD概览 +ui_CIHUDPanelDown=HUD焦点下移 +ui_CIHUDPanelLeft=HUD焦点左移 +ui_CIHUDPanelRight=HUD焦点右移 +ui_CIHUDPanelUp=HUD焦点上移 +ui_CIHUDPower=HUD能量管理 +ui_CIHUDShields=HUD护盾管理 +ui_CIHUDToggleCursor=HUD鼠标游标(切换) +ui_CIHUDWeapons=HUD武器组 +ui_CIHailTarget=联络目标 +ui_CIHailTargetDesc=呼叫目标 +ui_CIHeadTrackCalibrate=头部追踪校准 +ui_CIHeadTrackCalibrateDesc=头部追踪回归中心点 +ui_CIHeadTrackCameraEnabled=启用/禁用第三人称相机时的头部追踪(切换) +ui_CIHeadTrackCameraEnabledDesc=启用/禁用外部视角时的头部追踪 +ui_CIHeadTrackEnabled=激活头部追踪 (使用) +ui_CIHeadTrackEnabledDesc=切换头部追踪 开/关(使用) +ui_CIHeadTrackHold=头部追踪(按住) +ui_CIHeadTrackHoldDesc=按住按钮激活头部追踪 +ui_CIHeadTrackRecenterDevice=回中头部追踪设备(除TrackIR外) +ui_CIHeadTrackRecenterDeviceDesc=回中头部追踪设备的输入 +ui_CIHelmetVisorWipe=擦拭头盔面罩 +ui_CIHelmetVisorWipeDesc=迅速擦拭一下头盔面罩以提高视野清晰度 +ui_CIIncapacitatedRespawn=重生(在丧失行为能力时) +ui_CIIncreaseMiningThrottle=增加采矿激光能量 +ui_CIIncreaseMiningThrottleDesc=升高采矿激光能量 +ui_CIInnerThought=内思系统 +ui_CIInnerThoughtSecondary=从属内思系统 +ui_CIInpsectItem=检视物品 +ui_CIInpsectItemDesc=检视物品 +ui_CIInteract=交互/使用 +ui_CIInteractionActivate=激活内思 +ui_CIInteractionActivateDesc=激活互动 +ui_CIInteractionFocus=聚焦 +ui_CIInteractionFocusDesc=聚焦 +ui_CIInteractionMode=交互模式 +ui_CIInteractionModeDesc=交互模式 +ui_CIInteractionPersonal=个人内思系统(PIT) +ui_CIInteractionPersonalDesc=个人内思系统 +ui_CIInteractionPersonalInventory=个人物品(使用) +ui_CIInteractionPlacementX=放置在 左/右 +ui_CIInteractionPlacementXDesc=放置在 左/右 +ui_CIInteractionPlacementY=放置在 上/下 +ui_CIInteractionPlacementYDesc=放置在 上/下 +ui_CIInteractionQuick=快捷交互选择 +ui_CIInteractionQuickDesc=快捷交互选择 +ui_CIInviteIgnore=忽略邀请 (按住) +ui_CIInviteIgnoreDesc=忽略邀请 +ui_CIJettisonVolatileCargo=投弃货物 +ui_CILandingTargetLock=降落目标锁定开启(使用) +ui_CILaunchCM=发射反制措施 +ui_CILaunchMissile=发射导弹(按住) +ui_CILockMissile=导弹锁定(单击) +ui_CILookAheadOn=启动/关闭前向视角 +ui_CILookAheadOnDesc=开启和关闭前向视角模式 +ui_CILookAheadStartTargetTracking=启用 / 禁用目标锁定(切换,按住) +ui_CILookAheadStartTargetTrackingDesc=允许视角追踪锁定的目标 +ui_CILookBehind=向后看 +ui_CIMFDSnapDown=移至下方多功能显示器 +ui_CIMFDSnapLeft=移至左方多功能显示器 +ui_CIMFDSnapRight=移至右方多功能显示器 +ui_CIMFDSnapUp=移至上方多功能显示器 +ui_CIMap=地图 +ui_CIMapDesc=星图 +ui_CIMatchTargetSpeed=匹配目标速度 +ui_CIMiningConsumable1=激活采矿模组(槽位1) +ui_CIMiningConsumable2=激活采矿模组(槽位2) +ui_CIMiningConsumable3=激活采矿模组(槽位3) +ui_CIMiningConsumableDesc=激活采矿模组 +ui_CIMiningMode=采矿模式(使用) +ui_CIMiningModeDesc=采矿模式(使用) +ui_CIMiningMode_Disable=采矿模式\n(关闭) +ui_CIMiningMode_Enable=采矿模式\n(开启) +ui_CIMiningThrottle=升高/降低采矿激光能量 +ui_CIMiningThrottleDesc=升高/降低采矿激光能量 +ui_CIMissileMode=导弹操作员模式(切换) +ui_CIMissiles_CinematicCameraHold=[PH] Enable Cinematic Camera (Hold) +ui_CIMissiles_CinematicCameraToggle=[PH] Enable Cinematic Camera (Toggle) +ui_CIMissiles_CycleBack=切换至上一型号导弹 +ui_CIMissiles_CycleFwd=切换至下一型号导弹 +ui_CIMissiles_DecreaseMax=减少待发导弹数量 +ui_CIMissiles_IncreaseMax=增加待发导弹数量 +ui_CIMissiles_Launch=发射导弹(按住) +ui_CIMissiles_LaunchToggle=发射导弹(单击) +ui_CIMissiles_ResetMax=重置待发导弹数量 +ui_CIMobiGlas=mobiGlas (使用) +ui_CIModifyPort=枪械组件端口交互修改 +ui_CIOpenScoreboard=计分板 +ui_CIPingAngDec=减少回波角度 +ui_CIPingAngDecDesc=减少回波扫描角度 +ui_CIPingAngInc=增大回波角度 +ui_CIPingAngIncDesc=增大回波扫描角度 +ui_CIPitch=俯仰 +ui_CIPitchAim=向 上/下 瞄准 +ui_CIPitchDown=降下机头 +ui_CIPitchUp=抬起机头 +ui_CIPitchView=向 上/下 看 +ui_CIPoweSetOffDesc=关闭电源 +ui_CIPoweThrusterSetOffDesc=关闭推进器电源 +ui_CIPowerFocusShields=提高供能优先级 - 护盾 +ui_CIPowerFocusThrusters=提高供能优先级 - 推进器 +ui_CIPowerFocusWeapons=提高供能优先级 - 武器 +ui_CIPowerPresetToggleShields=开关 - 护盾 +ui_CIPowerPresetToggleShields_Disable=护盾\n(关闭) +ui_CIPowerPresetToggleShields_Enable=护盾\n(开启) +ui_CIPowerPresetToggleThrusters=开关 - 推进器 +ui_CIPowerPresetToggleThrusters_Disable=推进器\n(关闭) +ui_CIPowerPresetToggleThrusters_Enable=推进器\n(开启) +ui_CIPowerPresetToggleWeapons=开关 - 武器 +ui_CIPowerPresetToggleWeapons_Disable=武器\n(关闭) +ui_CIPowerPresetToggleWeapons_Enable=武器\n(开启) +ui_CIPowerResetFocus=重置供能优先级 +ui_CIPowerSetOff=关闭电源 +ui_CIPowerSetOn=开启电源 +ui_CIPowerSetOnDesc=开启电源 +ui_CIPowerShieldsSetOff=关闭护盾电源 +ui_CIPowerShieldsSetOffDesc=关闭护盾电源 +ui_CIPowerShieldsSetOn=开启护盾电源 +ui_CIPowerShieldsSetOnDesc=开启护盾电源 +ui_CIPowerThrottleDown=降低节流阀供能 +ui_CIPowerThrottleMax=提升节流阀供能至最大 +ui_CIPowerThrottleMin=降低节流阀供能至最小 +ui_CIPowerThrottleUp=提升节流阀供能 +ui_CIPowerThrusterSetOff=关闭推进器电源 +ui_CIPowerThrusterSetOn=开启推进器电源 +ui_CIPowerToggle=总能源开关 +ui_CIPowerToggleDesc=总电力开关 +ui_CIPowerToggle_Disable=能源\n(关闭) +ui_CIPowerToggle_Enable=能源\n(开启) +ui_CIPowerWeaponsSetOff=关闭武器电源 +ui_CIPowerWeaponsSetOffDesc=关闭武器电源 +ui_CIPowerWeaponsSetOn=开启武器电源 +ui_CIPowerWeaponsSetOnDesc=开启武器电源 +ui_CIProximityPushToTalk=VOIP按键通话(仅限近距离) +ui_CIProximityPushToTalkDesc=VOIP按键通话 (仅限近距离) +ui_CIPushToHeadTrack=FOIP头部追踪(使用) +ui_CIPushToHeadTrackDesc= FOIP头部追踪 (使用) +ui_CIPushToTalk=VOIP按键通话 +ui_CIPushToTalkDesc=VOIP按键通话 +ui_CIQuantumDriveToggle=量子驱动器 +ui_CIQuantumTravelSystemToggle=量子航行系统(使用) +ui_CIQuantumTravelSystemToggle_Disable=量子驱动器\n(关闭) +ui_CIQuantumTravelSystemToggle_Enable=量子驱动器\n(开启) +ui_CIRadarPIBToggle=个人身份广播系统(使用) +ui_CIRespawn=重生 +ui_CIRoll=翻滚 +ui_CIRollLeft=左翻滚 +ui_CIRollRight=右翻滚 +ui_CIRotateAimDown=向下瞄准 +ui_CIRotateAimLeft=向左瞄准 +ui_CIRotateAimRight=向右瞄准 +ui_CIRotateAimUp=向上瞄准 +ui_CIRotateViewDown=向下看 +ui_CIRotateViewLeft=向左看 +ui_CIRotateViewRight=向右看 +ui_CIRotateViewUp=向上看 +ui_CIScanningActivate=激活扫描 +ui_CIScanningActivateDesc=激活扫描 +ui_CIScanningFocus=扫描模式 - 聚焦目标 +ui_CIScanningFocusDesc=[PH] 扫描模式 - 聚焦目标 +ui_CIScanningMode=扫描模式(使用) +ui_CIScanningModeDesc=[PH] Scanning Mode Toggle +ui_CIScanningMode_Disable=扫描模式\n(关闭) +ui_CIScanningMode_Enable=扫描模式\n(开启) +ui_CIScanningRadarAngDec=减少扫描角度 +ui_CIScanningRadarAngDecDesc=减少扫描圆锥角度 +ui_CIScanningRadarAngInc=增大扫描角度 +ui_CIScanningRadarAngIncDesc=增大扫描圆锥角度 +ui_CIScanningRadarPing=激活回波 +ui_CIScanningRadarPingDesc=激活回波扫描 +ui_CIScanningTag=扫描模式 - 标记目标 +ui_CIScanningTagDesc=[PH] Scanning Mode - Tag Target +ui_CISelfDestruct=自毁 +ui_CISelfDestruct_Disengage=取消自毁 +ui_CISelfDestruct_Engage=启动自毁 +ui_CIShieldLevelBack=提高后部护盾等级 +ui_CIShieldLevelBottom=提高底部护盾等级 +ui_CIShieldLevelFront=提高前部护盾等级 +ui_CIShieldLevelLeft=提高左部护盾等级 +ui_CIShieldLevelReset=重置护盾等级 +ui_CIShieldLevelRight=提高右部护盾等级 +ui_CIShieldLevelTop=提高顶部护盾等级 +ui_CISpectatorCamNext=勘探摄像头(下一个) +ui_CISpectatorCamPrev=勘探摄像头(上一个) +ui_CISpectatorHudToggle=勘探摄像头HUD(切换) +ui_CISpectatorModeNext=勘探摄像头模式(下一个) +ui_CISpectatorModePrev=勘探摄像头模式(上一个) +ui_CISpectatorRotatePitch=勘探摄像头旋转俯仰 +ui_CISpectatorRotateYaw=勘探摄像头旋转侧滑 +ui_CISpectatorTargetLock=勘探摄像头锁定目标 +ui_CISpectatorTargetNext=勘探摄像头目标(下一个) +ui_CISpectatorTargetPrev=勘探摄像头目标(上一个) +ui_CISpectatorZoom=勘探摄像头变焦 +ui_CISpectatorZoomIn=勘探摄像头拉近 +ui_CISpectatorZoomOut=勘探摄像头拉远 +ui_CISpeedRangeAbs=限速器 (绝对速度) +ui_CISpeedRangeAbsDesc=限速器 (绝对速度) +ui_CISpeedRangeDown=限速器 - 降低 +ui_CISpeedRangeDownDesc=降低限速器 +ui_CISpeedRangeRel=限速器(相对速度) +ui_CISpeedRangeRelDesc=限速器 (相对速度) +ui_CISpeedRangeUp=限速器 - 提高 +ui_CISpeedRangeUpDesc=提高限速 +ui_CIStrafeLongitudinalInvert=前/后平移倒换 +ui_CIStrafeLongitudinalInvertDesc=倒换纵向平移转动半轴 +ui_CITargetHeadTracking=聚焦目标 +ui_CITargetReticleMode=切换飞行准星超前/滞后(使用) +ui_CITargetTrackingAutoZoomEnabled=开启/关闭自动拉近所选目标(使用,按住) +ui_CITargetTrackingAutoZoomEnabledDesc=允许你开启或关闭自动拉近所选目标的功能 +ui_CITargetingCycleAllBack=循环已锁定目标 - 全部 - 上一个 +ui_CITargetingCycleAllFwd=循环已锁定目标 - 全部 - 下一个 +ui_CITargetingCycleAllReset=循环已锁定目标 - 全部 - 回到最近的一个 +ui_CITargetingCycleAttackerBack=循环已锁定目标 - 攻击者 - 上一个 +ui_CITargetingCycleAttackerFwd=循环已锁定目标 - 攻击者 - 下一个 +ui_CITargetingCycleAttackerReset=循环已锁定目标 - 攻击者 - 回到最近的一个 +ui_CITargetingCycleFriendlyBack=循环已锁定目标 - 友方 - 上一个 +ui_CITargetingCycleFriendlyFwd=循环已锁定目标 - 友方 - 下一个 +ui_CITargetingCycleFriendlyReset=循环已锁定目标 - 友方 - 回到最近的一个 +ui_CITargetingCycleHostileBack=循环已锁定目标 - 敌方 - 上一个 +ui_CITargetingCycleHostileFwd=循环已锁定目标 - 敌方 - 下一个 +ui_CITargetingCycleHostileReset=循环已锁定目标 - 敌方 - 回到最近的一个 +ui_CITargetingCycleInViewFwd=循环已锁定目标 - 视野中 - 下一个 +ui_CITargetingCycleInViewReset=循环已锁定目标 - 视野中 - 正在瞄准的目标 +ui_CITargetingCyclePinnedBack=循环已锁定目标 - 已标记 - 上一个 +ui_CITargetingCyclePinnedFwd=循环已锁定目标 - 已标记 - 下一个 +ui_CITargetingCyclePinnedReset=循环已锁定目标 - 已标记 - 返回第一个 +ui_CITargetingCycleSelectionBack=循环选择 - 上一个 +ui_CITargetingCycleSelectionFwd=循环选择 - 下一个 +ui_CITargetingCycleSelectionReset=循环选择 - 重置为自动 +ui_CITargetingCycleSubtargetBack=循环已锁定目标 - 副目标 - 上一个 +ui_CITargetingCycleSubtargetCategoryBack=循环已锁定目标 - 副目标分类 - 上一个 +ui_CITargetingCycleSubtargetCategoryFwd=循环已锁定目标 - 副目标分类 - 下一个 +ui_CITargetingCycleSubtargetFwd=循环已锁定目标 - 副目标分类 - 下一个 +ui_CITargetingCycleSubtargetReset=循环已锁定目标 - 副目标 - 返回主目标 +ui_CITargetingLockIndex1=标记光标 1 - 锁定/解除已标记目标 +ui_CITargetingLockIndex2=标记光标 2 - 锁定/解除已标记目标 +ui_CITargetingLockIndex3=标记光标 3 - 锁定/解除已标记目标 +ui_CITargetingLockSelected=锁定已选中目标 +ui_CITargetingLockSelectedDesc=锁定已选中目标 +ui_CITargetingPinIndex1=标记光标 1 - 标记/移除已选中目标 +ui_CITargetingPinIndex1Hold=标记光标 1 - 标记/移除已选中目标(按住) +ui_CITargetingPinIndex2=标记光标 2 - 标记/移除已选中目标 +ui_CITargetingPinIndex2Hold=标记光标 2 - 标记/移除已选中目标(按住) +ui_CITargetingPinIndex3=标记光标 3 - 标记/移除已选中目标 +ui_CITargetingPinIndex3Hold=标记光标 3 - 标记/移除已选中目标(按住) +ui_CITargetingPinSelected=标记已选中目标 +ui_CITargetingPinSelectedHold=标记已选中目标(按住) +ui_CITargetingRemoveAllPinned=移除所有标记目标 +ui_CITargetingUnlockTarget=解开锁定目标 +ui_CITargetingUnpinTarget=移除标记目标 +ui_CITargetingUnpinTargetHold=移除标记目标(按住) +ui_CIThrottle=节流阀上升/下降(绝对值) +ui_CIThrottleDown=节流阀下降 +ui_CIThrottleMax=节流阀最大 +ui_CIThrottleMinMax=节流阀最小/大(切换) +ui_CIThrottleRel=节流阀上升/下降(相对值) +ui_CIThrottleUp=节流阀上升 +ui_CIThrottleZero=节流阀归零 +ui_CIThrowOver=投掷 - 高抛 & 双手 +ui_CIThrowPowerDecrease=降低投掷力量 +ui_CIThrowPowerDecreaseDesc=降低投掷力度 +ui_CIThrowUnder=投掷 - 低抛 +ui_CIThrustAbsFull=绝对轴推力100% +ui_CIThrustAbsFullDesc=绝对轴向推力升满(前进 - 后推) +ui_CIThrustAbsHalf=绝对轴推力50% +ui_CIThrustAbsHalfDesc=绝对轴向推力升至半满(前进 - 停滞) +ui_CIThrustBackward=后推 +ui_CIThrustBackwardDesc=后推(模拟杆) +ui_CIThrustForward=前进 +ui_CIThrustForwardDesc=前进(模拟杆) +ui_CIThrustMax=推力提升至最大 +ui_CIThrustMaxDesc=推力提升至100% +ui_CIThrustMin=推力降低至最小 +ui_CIThrustMinDesc=推力降低至-100% +ui_CIToggleComstab=增强稳定性指令 (使用) +ui_CIToggleCruise=巡航模式(使用) +ui_CIToggleCruiseDesc=切换巡航模式开启和关闭 +ui_CIToggleCruise_Disable=巡航模式\n(关闭) +ui_CIToggleCruise_Enable=巡航模式\n(开启) +ui_CIToggleDecoupledMode=分离模式(使用) +ui_CIToggleDecoupledMode_State_Disable=分离模式\n(关闭) +ui_CIToggleDecoupledMode_State_Enable=分离模式\n(开启) +ui_CIToggleESP_Disable=增强射击精度\n(关闭) +ui_CIToggleESP_Enable=增强射击精度\n(开启) +ui_CIToggleExteriorLights=外部灯光(使用) +ui_CIToggleExteriorLightsDesc=外部灯光(使用) +ui_CIToggleGSafe=过载保护 开/关 (切换/按住) +ui_CIToggleGSafe_Disable=过载保护(关闭) +ui_CIToggleGSafe_Enable=过载保护(开启) +ui_CIToggleInteriorLights=内部灯光(使用) +ui_CIToggleInteriorLightsDesc=内部灯光(使用) +ui_CIToggleLandingMode=自动降落模式(使用) +ui_CIToggleLandingSystem=着陆系统 (切换) +ui_CIToggleLandingSystem_CancelDocking=对接\n(取消) +ui_CIToggleLandingSystem_Deploy=起落架\n(展开) +ui_CIToggleLandingSystem_Dock=对接\n(开始) +ui_CIToggleLandingSystem_Retract=起落架\n(收回) +ui_CIToggleLandingSystem_Undock=对接中\n(脱离) +ui_CIToggleLights=头灯(使用) +ui_CIToggleLights_Disable=头灯\n(关闭) +ui_CIToggleLights_Enable=头灯\n(开启) +ui_CIToggleLockRotation=锁定俯仰/偏航运动(切换/按住) +ui_CIToggleLockRotationDesc=当启用时,所有翻转输入将不会应用在您的飞船上。这项设置将会在您使用鼠标操作飞船遭遇失控时非常有帮助。 +ui_CIToggleMiningLaserFire=启动采矿激光(使用) +ui_CIToggleMiningLaserFireDesc=启动采矿激光(切换) +ui_CIToggleMiningLaserType=切换采矿激光(切换) +ui_CIToggleMiningLaserTypeDesc=切换采矿激光 +ui_CIToggleSpeedLimiter=限速器 - 开/关 (按住 / 切换) +ui_CIToggleSpeedLimiterDesc=切换限速器开启和关闭 +ui_CIToggleVTOL=使用垂直降落 +ui_CIToggleVTOL_Disable=垂直降落\n(关闭) +ui_CIToggleVTOL_Enable=垂直降落\n(开启) +ui_CITurretCycleMouseMoveMode=切换炮塔鼠标移动模式 (虚拟摇杆,FPS模式) +ui_CITurretCycleMouseMoveModeDesc=启用/禁用炮塔的相对鼠标模式 +ui_CITurretGyroMode=炮塔陀螺仪稳定(使用) +ui_CITurretGyroModeDesc=炮塔陀螺仪稳定(使用) +ui_CITurretGyroMode_Disable=炮塔陀螺仪稳定\n(关闭) +ui_CITurretGyroMode_Enable=炮塔陀螺仪稳定\n(开启) +ui_CITurretRecenter=炮塔回中(按住) +ui_CITurretSpeedLimiterToggle=炮塔 - 限速器 - 开/关 (按住/切换) +ui_CITurretSpeedLimiterToggleDesc=调整炮塔限速器以控制炮塔旋转速度 +ui_CIUI2DCursor=使用2D游标 +ui_CIUIChatFocus=聊天窗口聚焦 +ui_CIUIChatToggle=聊天窗口(使用) +ui_CIUIContactsToggle=联络程序(使用) +ui_CIUIInviteAccept=接受邀请 +ui_CIUIInviteBlock=屏蔽邀请 +ui_CIUIInviteReject=拒绝邀请 +ui_CIUnlockMissile=解除所有导弹的锁定(轻击) +ui_CIUnlockMissileDesc=解除所有已激活的导弹锁定 +ui_CIUnlockView=自由视角(按住) +ui_CIUnlockViewHold=自由视角(按住) +ui_CIVehicleBrake=制动 +ui_CIVehicleDriveAxis=前进/后退 +ui_CIVehicleDriveAxisTurn=左/右转 +ui_CIVehicleDriveBackward=后退 +ui_CIVehicleDriveForward=前进 +ui_CIVehicleDriveLeft=左转 +ui_CIVehicleDriveRight=右转 +ui_CIVehicleHorn=喇叭 +ui_CIVehiclePrimaryFire=主火力 +ui_CIVehicleSecondaryFire=副火力 +ui_CIViewSelf=FOIP自拍相机 +ui_CIViewSelfDesc=FOIP自拍相机 +ui_CIYaw=偏航 +ui_CIYawAim=左/右瞄准 +ui_CIYawLeft=左偏航 +ui_CIYawRight=右偏航 +ui_CIYawRollSwap=切换偏航/翻滚 +ui_CIYawView=左/右看 +ui_CIZoomIn=拉近(第三人称视角) +ui_CIZoomOut=拉远(第三人称视角) +ui_CI_Countermeasures_Decoy_Decrement=诱饵弹 - 减少发射数量 (按下) +ui_CI_Countermeasures_Decoy_DecrementDesc=减少一次所发射的数量。 +ui_CI_Countermeasures_Decoy_Increment=诱饵弹 - 增加发射数量 (按下) +ui_CI_Countermeasures_Decoy_IncrementDesc=增加一次所发射的数量。 +ui_CI_Countermeasures_Decoy_Launch_Panic=诱饵弹 - 紧急发射 (按下) +ui_CI_Countermeasures_Decoy_Launch_PanicDesc=一次性发射大量的反制措施。 +ui_CI_Countermeasures_Launch_All=启用所有反制措施 +ui_CI_Countermeasures_Launch_AllDesc=发射所有可用反制措施。 +ui_CI_Countermeasures_Launch_Decoy=诱饵弹 - 发射一次 (按下), 自适应发射 (按住) +ui_CI_Countermeasures_Launch_DecoyDesc=发射诱饵弹反制措施。 +ui_CI_Countermeasures_Launch_Noise=噪声场 - 部署 (按下) +ui_CI_Countermeasures_Launch_NoiseDesc=部署噪声场反制措施。 +ui_CI_TurretChangeMovementType=更改偏好移动类型 +ui_CI_TurretChangeMovementTypeDesc=更改偏好移动类型. +ui_CI_TurretChangeWeaponFireMode=循环射击模式(交替/齐射) +ui_CI_TurretLimiterAbsolute=炮塔 - 限速器 (abs) +ui_CI_TurretLimiterRelative=炮塔- 速度限制器 (相对) +ui_CI_TurretLimiterRelativeDecrease=[PH] Turret - Speed Limiter - Decrease (rel) +ui_CI_TurretLimiterRelativeDecreaseDesc=降低炮塔速度。 +ui_CI_TurretLimiterRelativeDesc=改变相对轴速度限制器的设置(例如,鼠标滚轮) +ui_CI_TurretLimiterRelativeIncrease=[PH] Turret - Speed Limiter - Increase (rel) +ui_CI_TurretLimiterRelativeIncreaseDesc=增加炮塔速度。 +ui_CI_TurretRemoteExit=退出远程炮塔 +ui_CI_TurretToggleESPDesc=启用/禁用  炮塔 E.S.P. +ui_CI_VWeaponChangeWeaponFireMode=循环射击模式(交替/齐射) +ui_CI_VWeaponChangeWeaponFireModeDesc=循环交替与齐射两种射击模式 +ui_CI_hud_vjoy_cycle=虚拟摇杆 - 显示/隐藏 (切换) +ui_CI_hud_vjoy_cycleDesc=显示和隐藏虚拟摇杆标示 +ui_CLOpticalTracking=VOIP、FOIP和头部追踪 +ui_CMBlank=清除所有设备绑定 +ui_CMBlankDesc=清楚所选设备的绑定和激活模式 +ui_CMGamePadAdvanced=游戏手柄 高级 +ui_CMGamePadBasic=游戏手柄 基础 +ui_CMGamePadBasic2=游戏手柄 基础 2 +ui_CMGamePadLegacy=游戏手柄 传统 +ui_CMJoystickLogitechG940=罗技 G940 +ui_CMJoystickSaitekX52=赛钛客 X52 +ui_CMJoystickSaitekX52Pro=赛钛客 X52 Pro +ui_CMJoystickSaitekX55=赛钛客 X55 +ui_CMJoystickSaitekX56=赛钛客 X56 +ui_CMJoystickTMWarthog=图马斯特 疣猪 +ui_CMJoystickXRoll=操纵杆 - 滚转 & 偏转交换 +ui_CMKeyboardAdvanced=键盘 高级 +ui_CMKeyboardBasic=键盘 基础 +ui_CMKeyboardLegacy=键盘 传统 +ui_CMKeyboardModSwap=键盘 Ctrl 设置 +ui_CMThrustmasterT16000MDesc=图斯马特 T16000M +ui_CMThrustmasterT16000MName=图斯马特 T16000M +ui_COAccelRange=加速度限制器 (绝对加速度) +ui_COAimMode=瞄准模式 +ui_COAimModePitch=瞄准模式 (俯仰) +ui_COAimModeYaw=瞄准模式 (偏转) +ui_COAnyVehicle=任何载具 +ui_CODynamicZoom=动态变焦 (相对) +ui_CODynamicZoomAbs=动态缩放 (abs) +ui_COFPS=徒步 +ui_COFPSMove=第一人称移动 +ui_COFPSMoveForwardBackward=第一人称移动 (前/后) +ui_COFPSMoveLeftRight=第一人称移动 (左/右) +ui_COFPSView=徒步视角 +ui_COFPSViewPitch=徒步 (俯仰) +ui_COFPSViewYaw=徒步 (偏转) +ui_COFlight=飞行 +ui_COFlightAim=飞行瞄准 +ui_COFlightAimPitch=飞行瞄准 (俯仰) +ui_COFlightAimYaw=飞行瞄准 (偏转) +ui_COFlightMove=飞行移动 +ui_COFlightPitch=飞行 (俯仰) +ui_COFlightRoll=飞行 (滚转) +ui_COFlightRotation=飞行旋转 +ui_COFlightStrafe=飞行移动 +ui_COFlightThrottle=飞行节流阀 +ui_COFlightThrottleRel=节流阀 提升/降低(相对) +ui_COFlightViewX=飞行视角 (偏转) +ui_COFlightViewY=飞行视角 (俯仰) +ui_COFlightYaw=飞行 (偏转) +ui_COFreeLook=自由视角模式 +ui_COGroundVehicleMove=地面载具移动 向前/向后 +ui_COGroundVehicleMoveBackward=[PH] Ground Vehicle Move Backwards +ui_COGroundVehicleMoveForward=[PH] Ground Vehicle Move Forward +ui_COGroundVehicleViewX=地面载具视角 (偏转) +ui_COGroundVehicleViewY=地面载具视角 (俯仰) +ui_COInversionSettings=反转设置 +ui_COInvert=反转 +ui_COInvertPitch=俯仰反转 +ui_COInvertRoll=滚转反转 +ui_COInvertYaw=偏转反转 +ui_COLeftRight=看向 左边/右边 +ui_COMannedGroundVehicle=地面载具 +ui_COMasterSensitivity=全局灵敏度 +ui_COMasterSensitivityCurvesJoystick=操纵杆灵敏度曲线 +ui_COMasterSensitivityCurvesMouse=鼠标灵敏度曲线 +ui_COMasterSensitivityCurvesThumb=游戏手柄摇杆灵敏度曲线 +ui_COMining=采矿 +ui_COMiningThrottle=调整矿枪功率 +ui_COPitch=俯仰 +ui_CORelativeMode=相对模式 +ui_CORelativeModePitch=相对模式(俯仰) +ui_CORelativeModeRoll=相对模式(滚转) +ui_CORelativeModeYaw=相对模式(偏转) +ui_CORoll=滚转 +ui_COSensitivityAll=所有灵敏度 +ui_COSpeedRange=速度范围 (绝对速度) +ui_COStrafeBackward=飞船向后平移 +ui_COStrafeForward=飞船向前平移 +ui_COStrafeForwardBackward=飞船平移(向前/向后) +ui_COStrafeLeftRight=飞船平移(向左/向右) +ui_COStrafeUpDown=飞船平移 (向上/向下) +ui_COThrottleSensitivity=节流阀 +ui_COTurret=炮塔 +ui_COTurretAim=炮塔 +ui_COTurretAimPitch=炮塔瞄准俯仰 +ui_COTurretAimYaw=炮塔瞄准偏转 +ui_COTurretRelativeMode=炮塔相对模式 +ui_COUpDown=向上看/向下看 +ui_COVJFixedMode=虚拟操纵杆模式 (万向节锁定) +ui_COVJFixedModePitch=虚拟操纵杆模式 (万向节锁定/仰俯) +ui_COVJFixedModeRoll=虚拟操纵杆模式 (万向节锁定/滚转) +ui_COVJFixedModeYaw=虚拟操纵杆模式 (万向节锁定/偏转) +ui_COVJMode=虚拟操纵杆模式 +ui_COVJModePitch=虚拟操纵杆模式(俯仰) +ui_COVJModeRoll=虚拟操纵杆模式 (滚转) +ui_COVJModeYaw=虚拟操纵杆模式 (偏转) +ui_COViewSensitivity=视角 +ui_COYaw=偏转 +ui_CO_TurretLimiterAbsolute=炮塔 - 速度限制器 (abs) +ui_CO_TurretLimiterRelative=炮塔- 速度限制器 (相对) +ui_CO_TurretRelativeModePitch=炮塔相对模式俯仰 +ui_CO_TurretRelativeModeYaw=炮塔相对模式偏转 +ui_CO_Turret_VJMode=炮塔 - 虚拟摇杆模式 +ui_CO_Turret_VJoyModePitch=炮塔 - 虚拟摇杆 - 俯仰 +ui_CO_Turret_VJoyModeYaw=炮塔 - 虚拟摇杆 - 偏转 +ui_Cancel=取消 +ui_CancelMission=取消信标 +ui_Cancel_all_caps=取消 +ui_Capacity=容量 +ui_Cargo_JettisonCargo=抛弃货物 +ui_Category_All=所有分类 +ui_Chat=聊天 +ui_ChatHelper=按下回车以聊天 +ui_ClIFCSShift=智能飞行模式切换 +ui_Close=关闭 +ui_Commodities=商品 +ui_CompleteMission=提交 +ui_Confirm=确认 +ui_Confirmation=确定 +ui_ConflictDetected=确认转移警告 +ui_ConflictDetected_Body=此次转移包含了装备在其他载具上的组件。\n该转移会卸下这些组件并有可能导致该载具无法正常使用。\n\n请确认您已知晓此次转移的风险。 +ui_ContactList=好友列表 +ui_ControllerSettings=按键绑定 +ui_ControllerSettingsTT=查看按键绑定 +ui_ControllerType=控制器 +ui_ControllerTypeTT=此控制器的按键绑定 +ui_CurveCustomData=自定义 +ui_CurveEditingPopUpDescription=双击曲线添加关键点,选中后可按删除键移除。 +ui_CurveEditingPopUpTitle=编辑 +ui_Customize=自定义 +ui_DeadzoneJoystickRotx=摇杆死区:X轴旋转 +ui_DeadzoneJoystickRoty=摇杆死区:Y轴旋转 +ui_DeadzoneJoystickRotz=摇杆死区:Z轴旋转 +ui_DeadzoneJoystickSlider1=摇杆死区:一号滑块 +ui_DeadzoneJoystickSlider2=摇杆死区:二号滑块 +ui_DeadzoneJoystickX=摇杆死区:X轴 +ui_DeadzoneJoystickY=摇杆死区:Y轴 +ui_DeadzoneJoystickZ=摇杆死区:Z轴 +ui_DeadzoneXIThumbl=手柄死区:左摇杆 +ui_DeadzoneXIThumbr=手柄死区:右摇杆 +ui_DoubleTapInput=(Double Tap) +ui_EditCurve=编辑曲线 +ui_Emotes_PITWheelCategory=个人内思系统(PIT)目录 +ui_EmptyInventoryMessage=库存空空如也 +ui_English=英语 +ui_Equipment=装备 +ui_Exit=退出 +ui_ExitGame=您想退出游戏吗? +ui_ExitGameTitle=退出游戏 +ui_ExitToHanger=返回机库 +ui_ExitToHangerQ=是否返回机库? +ui_ExitToMain=退回主菜单 +ui_Export=输出 +ui_ExportControlProfilePopUpOverwrite=这些设置已存在,按下保存键会将其覆盖。 +ui_ExportControlProfilePopUpTitle=保存控制设置 +ui_Favorite=偏好 +ui_Filtering=过滤 +ui_FlightMode_QuickSelectRadialMenu=飞行模式辐射形选择菜单 +ui_FlightSystems_PITWheelCategory=飞行系统 - PIT目录 +ui_Fullscreen=全屏 +ui_FullscreenTT=切换全屏模式 +ui_G940=罗技 G940 双手杆 +ui_Game=星际公民 +ui_GamePad=游戏手柄 +ui_GamePadSensitivity=手柄灵敏度 +ui_GameSettings=游戏设置 +ui_GameSettingsTT=更改游戏设置 +ui_General=常规 +ui_German=德语 +ui_GoBack=返回 +ui_GraphicSettings=画面设置 +ui_GraphicSettingsTT=更改画面设置 +ui_GraphicSettingsTitle=画面设置 +ui_GraphicsHigh=高 +ui_GraphicsLow=低 +ui_GraphicsMedium=中 +ui_GraphicsRestartMessage=重启游戏才能将更改的图形质量设定全部生效。 +ui_GraphicsRestartTitle=重启游戏后生效 +ui_GraphicsVeryHigh=非常高 +ui_Grenade_QuickSelectRadialMenu=战斗-投掷物环形选择菜单 +ui_History=历史 +ui_Hotas=双手杆(Hotas) +ui_HotasX55=赛钛克 X55 双手杆 +ui_HotasX55Warthog=图马思特 疣猪 双手杆 +ui_Import=输入 +ui_ImportControlProfileDropDownTitle=控制配置 +ui_ImportControlProfilePopUpListImportHeader=设备介绍 +ui_ImportControlProfilePopUpListTargetHeader=选择加载设备 +ui_ImportControlProfilePopUpTitle=加载控制设置 +ui_ImportProfileWarning=警告:输入的变更会覆盖您的当前设置。 +ui_InventoryFull=库存已满 +ui_InventoryNotEnoughSpace=储存空间不足 +ui_Inventory_ContainerStatus_NotEnoughSpace=没有足够的 SCU +ui_Inventory_ContainerStatus_TooSmall=对于容器来说太大了 +ui_Inventory_ContainerType_Armor_Backpack=背包 +ui_Inventory_ContainerType_Armor_Legs=腿甲收纳空间 +ui_Inventory_ContainerType_Armor_Torso=胸甲收纳空间 +ui_Inventory_ContainerType_Clothing_Legs=臀部口袋 +ui_Inventory_ContainerType_Clothing_Torso0=衬衫口袋 +ui_Inventory_ContainerType_Clothing_Torso1=夹克口袋 +ui_Inventory_ContainerType_External=外部存储 +ui_InvertController=反转控制器 +ui_InvertControllerTT=控制器纵轴反转 +ui_InvertFlightController=反转飞行控制器 +ui_InvertFlightControllerTT=飞行控制器纵轴反转 +ui_InvertFlightMouse=反转飞行鼠控 +ui_InvertFlightMouseTT=飞行鼠控纵轴反转 +ui_InvertMouse=反转鼠标 +ui_InvertMouseTT=鼠标纵轴反转 +ui_InvitePartyToInstance=邀请至当前小组 +ui_ItemActions_PITWheelCategory=物品动作 - PIT目录 +ui_ItemAttributes=物品属性 +ui_ItemTypes=物品类型 +ui_ItemsPendingTransfer=待转移物品 +ui_Japanese=日本 +ui_JoinFriendsError_ServerFull=服务器已满 +ui_JoinParty=加入小组 +ui_JoinTheseFriends=加入好友服务器 +ui_JoyStick=操纵杆 +ui_JoyStickHotas=操控杆 / 油门杆 +ui_KeyBindingConfirmPopUpTitle=输入的 %S 已被该键使用,您确定要继续吗? +ui_KeyBoard=键盘 +ui_KeyboardMouse=键鼠 +ui_Korean=한국어 +ui_Leave=离开 +ui_Load=加载 +ui_LoadingLocations=加载地点中 +ui_LoadingScreen_Desc_BrokenMoon=塔拉尼斯星系是由著名的UNE勘测船神秘地平线号于2478年发现的。该星系包含一颗A型主序星和四颗行星,并在初次评估报告中,只有一颗星球处于类地化改造高风险名单中。塔拉尼斯星系在发现后不久就成了悲剧之地:神秘地平线号的一艘侦查船遭受了陨石撞击。\n\n虽然目前塔拉尼斯星系人烟稀少,但是不乏一些勇敢的矿工在这里的小行星和月球碎石区中搜索财富。这里被当作避难所的同时也带来了不少犯罪事件,并且时不时会发生攻击事件。 +ui_LoadingScreen_Desc_Demien=就在UEE宣称奈克瑟斯星系的主权不久后,他们建造了德米恩空间站为在奈克瑟斯II上进行类地化的工作者提供运作/居家/交通等服务。但是这个空间站是2935年那场瓦泽大屠杀的遗址,使得这颗星球的类地化进程一直都不是很成功。该事件标志着UEE与当地犯罪分子的首次冲突,此后犯罪分子被驱赶出该星系。\n\n地平线成员趁着换班的空隙偷偷溜进空间站并实施了无差别的杀戮。有一位幸存者逃到了通讯站并告知了当局,当他们赶到时,现场除了那些凶手外已全部死亡。当地政府由于严重缺乏武器不得不向海军陆战队求助以夺回基地。随后的战斗持续了六个小时,海军陆战队与犯罪分子的战斗几乎涵盖了每一个角落。 +ui_LoadingScreen_Desc_DyingStar=这个在法律管辖边缘的星系与派罗星系一样有着一颗昏暗的红矮星,其被称为"耀星"。这里有六颗被燃烧殆尽的行星,但是由于派罗恒星的强烈光照变化使得这些行星根本不适合生命存活。大型耀斑事件能够在白天将派罗IV上的冰融化,而巨大的黑子遮盖了派罗恒星的一大部分使得其亮度降低。 +ui_LoadingScreen_Desc_Echo11=在那个被钻了洞的小行星上建有以前的提取装置。回音十一号是由哈索尔集团修建的,但之后随着集团放弃了这个星系,这个空间站也被废弃了。从那时起,这里就变成了不法分子以及各种流动人员的窝点。\n\n最近,这里也被一些暴徒用来当做攻击UEE军队的据点。阿古尔黎明的成员已经盼了数周的补给船,他们已经遭受了一系列高风险突袭,这使得该基地进入了公众的视野。 +ui_LoadingScreen_Desc_NewHorizon=新地平线赛道建于埃利斯星系中的格林星上,其拥有帝国最昂贵的酒店和豪华赌场,最近宣布要举办经典赛事以及闪电赛事。\n\n该赛事位于格林星大气下层,并且拥有穆雷杯赛中最受欢迎的赛道。穿过德福小径,来到经典的旧剜度路线中,所有的赛手聚集到这个星系磨炼自己的技巧希望能在穆雷杯上一搏荣耀。 +ui_LoadingScreen_Desc_PU=斯坦顿星系的十字军星附近已经成为了一个忙碌的交通枢纽以及繁华的旅游中心。这里由十字军工业管理,他们邀请旅客前往参观赛琳,耶拉以及戴玛尔三颗卫星的美景。亦或登上奥丽莎太空站一瞥怡人景色。\n\n不过由于最近几年的犯罪率升高,他们建议旅客在旅游期间密切关注自己的飞船雷达。 +ui_Location=地点 +ui_LookAhead_ReticleOffset=前向视角基准线偏移 +ui_LookAhead_Sensitivity=前向视角灵敏度 +ui_LookAhead_aimdecay=前向视角瞄准弱化 +ui_Marines=海军陆战队 +ui_Menu=菜单 +ui_MiningModeActions_PITWheelCategory=采矿模式动作 - PIT类别 +ui_Mining_Consumable_Brandt=布兰德模组 (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Brandt_Desc=采矿模组(手动激活):\n减少75%不稳定性但是降低25%充能水平,使得采矿暂时更容易,但更缓慢。\n生效时间:90秒\n使用次数:5 +ui_Mining_Consumable_Forel=羊皮纸模组 (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Forel_Desc=采矿模组(手动激活)\n震荡采矿激光使得开采抗性降低20%但是增加10%不稳定性和50%的破碎伤害。\n生效时间:90秒\n使用次数:5 +ui_Mining_Consumable_Lifeline=生命线模组 (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Lifeline_Desc=采矿模组(手动激活):\n稳定开采物,降低其90%充能速率同时降低其90%碎裂伤害。采矿激光必须持续作用于开采物才能保持此效果。\n生效时间:20秒\n使用次数:5 +ui_Mining_Consumable_Optimum=顶胜模组(~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Optimum_Desc=采矿模组(手动激活):\n增加75%当前开采物的绿区范围,使其更容易开采,但是也增加10%不稳定性。\n生效时间:20秒\n使用次数:5 +ui_Mining_Consumable_Rime=白霜模组 (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Rime_Desc=模组:\n从开采物中导出热量,使所有充能水平降低50%。\n生效时间:瞬间\n使用次数:5 +ui_Mining_Consumable_Stampede=热潮模组 (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Stampede_Desc=Consumable:\n顺着采矿光束向开采物发射脉冲,使其充能速率上升125%,但同时也增加10%不稳定性。\n生效时间:60秒\n使用次数:5 +ui_Mining_Consumable_Surge=电涌模组 (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Surge_Desc=模组:\n顺着采矿光束向可击碎开采物发射脉冲,提升40%矿床总充能水平,但同时在30秒内增加其200%碎裂伤害和过载速率。\n生效时间:瞬间(带有30秒负面效果)\n使用次数:5 +ui_Mining_Consumable_Torpid=缓释模组 (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Torpid_Desc=采矿模组(手动激活):\n降低矿物20%的抗性20%但会使所有的充能效率降低20%,牺牲开采速度使你可以开采抗性更高的矿石。\n持续时间:90秒\n使用次数:5 +ui_Mining_Consumables=采矿模组 +ui_Mining_Gadget_Button_Activate=启用 +ui_Mining_Gadget_Button_Calibrate=校准 +ui_Mining_Gadget_Button_Deactivate=停用 +ui_Mining_Gadget_Health=设备状态 +ui_Mining_Gadget_Placement_Advisory=确保60%大致表面接近度以确保附着 +ui_Mining_Gadget_Properties=器具属性: +ui_Mining_Gadget_Slider_1_Name=传播率 +ui_Mining_Gadget_Slider_2_Name=作用范围 +ui_Mining_Gadget_Slider_3_Name=轴向散射 +ui_Mining_Gadget_Status=状态: +ui_Mining_Gadget_Status_Active=启用中 +ui_Mining_Gadget_Status_Active_Advisory=高能波形 - 使用合适安全设备 - 脱离前务必关闭设备 +ui_Mining_Gadget_Status_Active_Warning=注意 - 设备启用中 +ui_Mining_Gadget_Status_Inactive=未启用 +ui_Mining_Gadget_Status_ReadyForCalibration=校准中 +ui_Mining_Gadget_Status_ReadyForPlacement=将器具放置在可开采物体上 +ui_Mining_Gadget_WaveformMatch_Instructions=用下方的滑条调整波形,使其尽可能接近屏幕上方的形状来校准工具。 +ui_Mining_Gadget_WaveformMatch_Percentage=波形相似度 +ui_Mining_Gadget_Working_Fluff_Text_A=中心匹配强度 +ui_Mining_Gadget_Working_Fluff_Text_B=信号保真度 +ui_Mining_Gadget_Working_Fluff_Text_C=提取频段 +ui_Mining_Gadget_Working_Fluff_Text_D=光学完整度 +ui_Mining_Gadget_Working_Fluff_Text_E=电池电量 +ui_Mining_Gadget_Working_Fluff_Text_F=散热效率 +ui_Mining_Gadgets=采矿器具 +ui_Mining_Laser_Heads=采矿激光钻头 +ui_Mining_MiningLaser=采矿激光 +ui_Mining_MiningLaser_CurrentRange=当前范围: +ui_Mining_MiningLaser_LaserRange=激光范围: +ui_Mining_MiningLaser_LaserRange_0m=0米 +ui_Mining_MiningLaser_RangeEffectiveness=有效范围: +ui_Mining_MiningLaser_RangeEffectiveness_Adequate=充足 +ui_Mining_MiningLaser_RangeEffectiveness_Inadequate=不足 +ui_Mining_MiningLaser_RangeEffectiveness_Optimal=最佳 +ui_Mining_MiningLaser_RangeEffectiveness_OutOfRange=超出范围 +ui_Mining_ShipMiningArm=采矿臂 +ui_Mining_SubItem=附属品槽位 +ui_MissionManager=合约管理 +ui_MobiGlasActions_PITWheelCategory=Mobiglas 动作- PIT目录 +ui_ModularKit_DropdownMenu_Default_Placeholder=选择一个选项 +ui_Mouse=鼠标 +ui_MouseSensitivity=鼠标灵敏度 +ui_MouseSensitivityTT=更改鼠标灵敏度 +ui_MusicVolume=音乐音量 +ui_MusicVolumeTT=更改音乐音量 +ui_Next=下一个 +ui_No=否 +ui_NotAvailable=N/A +ui_NotReady=尚未就绪 +ui_Notification_Kick_Warning=由于挂机,您将会在 %i 秒后被踢出服务器。 +ui_NumFriendsTooltip=您有 %i 位朋友在此服务器中。 +ui_OR=或 +ui_Occupies=体积 +ui_Offers=个人 +ui_OnlyInCargoGrid=仅在货舱区可用 +ui_OpenSpace=剩余空间: +ui_OpenSpaceSCU=剩余空间 (SCU) +ui_Outlaws=法外之徒 +ui_PISWheel_defaultItemAction_SetPrimary=设为主要 +ui_PISWheel_defaultItemAction_SetSecondary=设为副手 +ui_PITWheel_SelectFavoriteSlot=选择偏好槽位 +ui_PITWheel_UnavailableInGreenZone=在禁火区中不可用 +ui_PSCompletion_title=海盗战败 +ui_PSCompletion_unlock=海盗毛虫已在赞助商店限时解锁以供您选购。 +ui_PartyOptions=小组选项 +ui_Payment=付款 +ui_Pending=待定 +ui_PersonalInventory=个人库存 +ui_PersonalMonitor=个人显示器 +ui_PersonalStorage=个人储存 +ui_PlayerActions_PITWheelCategory=玩家动作 - PIT目录 +ui_PlayerChoiceZoomIn=互动模式放大 +ui_PlayerChoiceZoomInDesc=交互模式放大 +ui_PlayerChoiceZoomOut=互动模式缩小 +ui_PlayerChoiceZoomOutDesc=交互模式缩小 +ui_PresetWarningPopUpDescription=您还想要继续吗? +ui_PresetWarningPopUpTitle=警告 +ui_Previous=上一个 +ui_PrimaryObjectives=首要目标 +ui_PromptClickModify=点击修改 +ui_PromptDoubleclickRebind=双击重新绑定 +ui_PromptPressDoubleTap=设置双击 +ui_PromptPressExpand=按下以展开 +ui_PromptPressLock=按下以锁定 +ui_PromptPressMinimize=按下以最小化 +ui_PromptPressModify=按下以修改 +ui_PromptPressRebind=按下以重新绑定 +ui_PromptPressSelect=按下以选择 +ui_PromptPressUnbind=按下以解除绑定 +ui_PromptPressUnlock=按下以解锁 +ui_PromptPressUnselect=按下以取消选择 +ui_Quality=质量 +ui_QualityTT=图形质量 +ui_Randomize=随机化 +ui_Ready_To_Scan=扫描已就绪 +ui_RebindingKey=重新绑定 +ui_RebindingWaintingAxisInput=正在等待转轴形式的输入 +ui_RebindingWaintingButtonInput=正在等待按钮形式的输入 +ui_RebindingWaintingInput=等待输入 +ui_ReceivedFrom=来自 +ui_RefreshList=刷新列表 +ui_RefreshMissions=刷新合约 +ui_RejectMission=拒绝合约 +ui_RejectOffer=拒绝邀约 +ui_RemoteTurret_PITWheelCategory=遥控炮塔 - PIT目录 +ui_RepLevelAny=任何声誉等级 +ui_RepLevelFiveStar=最低五星 +ui_RepLevelFourStar=最低四星 +ui_RepLevelOneStar=最低一星 +ui_RepLevelThreeStar=最低三星 +ui_RepLevelTwoStar=最低两星 +ui_Reset=重置 +ui_ResetConfirmationPopUpDescription=您确定要重置这些设置吗? +ui_ResetConfirmationPopUpTitle=警告 +ui_ResetTT=重置更改 +ui_ResetToDefaults=恢复初始设置 +ui_Resolution=分辨率 +ui_ResolutionTT=更改分辨率 +ui_Resume=恢复 +ui_ResumeTT=恢复 +ui_Return_all_caps=返回 +ui_Revert=还原 +ui_SaturationJoystickRotx=杆量饱和度 X轴旋转 +ui_SaturationJoystickRoty=杆量饱和度 Y轴旋转 +ui_SaturationJoystickRotz=杆量饱和度 Z轴旋转 +ui_SaturationJoystickSlider1=杆量饱和度 滑动条1 +ui_SaturationJoystickSlider2=杆量饱和度 滑动条2 +ui_SaturationJoystickX=杆量饱和度 X轴 +ui_SaturationJoystickY=杆量饱和度 Y轴 +ui_SaturationJoystickZ=杆量饱和度 Z轴 +ui_Save=保存 +ui_Scanning_Target=扫描目标中 +ui_SecondaryObjectives=可选目标 +ui_SelectTransferLocation=选择运输地点 +ui_Settings=设置 +ui_ShareMission=共享 +ui_Ship=飞船 +ui_ShipCustomization=飞船自定义 +ui_ShipSystems_PITWheelCategory=飞船系统 - PIT目录 +ui_ShowEverything=查看所有 +ui_SoundSettings=声音设置 +ui_SoundSettingsTT=更改声音设置 +ui_SoundSettingsTitle=声音设置 +ui_SoundVolume=音量 +ui_SoundVolumeTT=更改音量 +ui_StandardAtmosphereUnit=atm +ui_StoreAll=储存所有商品 +ui_StoreAllItemsOnFloor=该动作会将您库存中的所有商品储存到地面的货箱中。 +ui_SubmitButton=广播信标 +ui_Target_Scanning_Mode=目标扫描模式 +ui_Target_Tracked=目标追踪 +ui_TimeRemaining=合约有效期 +ui_ToggleControlList=高级控制自定义 +ui_ToggleDefaultPresetImage=默认键位图 +ui_Track=追踪 +ui_TransferFailed=转移失败! +ui_TransferItems=转移物品 +ui_TransferSuccessful=转移成功! +ui_Type_All=所有类型 +ui_Unaccessible=无权限 +ui_Unequipped=未装备 +ui_Untrack=取消追踪 +ui_VSCompletion_purchase=现在电子通路商店已解锁租赁剜度长刀。 +ui_VSCompletion_title=剜度已被击败 +ui_VSCompletion_unlock=剜度长刀现已解锁,可在质押商店限时购买。 +ui_VehicleActions_PITWheelCategory=车辆动作 - PIT目录 +ui_VideoVolume=视频音量 +ui_VideoVolumeTT=修改视频音量 +ui_ViewCurve=取消并编辑曲线 +ui_WarningChildState=将有一个或多个子选项被覆盖,您确定要应用母选项的值吗? +ui_WarningCurvePopUpComponentTitle=警告 +ui_WarningDeleteCurve=您的修改将删除自定义曲线并设置一个指数值 (用于产生新曲线)。您想继续吗? +ui_WarningDeleteCurveChild=您的修改将删除自定义曲线并设置一个指数值 (用于产生新曲线)。一个或多个子选项可能会在此过程中被修改.您想继续吗? +ui_WarningDeleteExponent=您的修改将删除指数并设定一个新曲线。您想继续吗? +ui_WarningDeleteExponentChild=您的修改将删除指数并设定一个新曲线。一个或多个子选项可能会在此过程中被修改。您想继续吗? +ui_WeaponSelection_PITWheelCategory=武器选择 - PIT 目录 +ui_WeaponSystems_PITWheelCategory=武器选择 - PIT 目录 +ui_Weapon_QuickSelectRadialMenu=武器选择轮盘 +ui_Yes=是 +ui_ac_TeamA=小队 1 +ui_ac_TeamB=小队 2 +ui_applyChanges=应用更改? +ui_bodydrag=拖拽人体 +ui_bodydragDrop=放下人体 +ui_buyIn=手续费: +ui_calibration_warning=警告!\n对准目标 +ui_cg_docking=航行 - 对接 +ui_cg_quantum_travel=航行 - 量子航行 +ui_chemsymbol_Ammonia=NH that... That was amazing. +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_Shutout_02,P=That. That. Just keep doing that. +DXSH_MCCV_INDI_SM_Outlaw_Round_End_Win_Shutout_03,P=There you go, the Empire's finest laid to waste. +DXSH_MCCV_INDI_SM_Outlaw_Round_Start_01,P=Go get 'em. +DXSH_MCCV_INDI_SM_Outlaw_Round_Start_02,P=It's all up to you. Kill 'em or die trying. +DXSH_MCCV_INDI_SM_Outlaw_Round_Start_03,P=Get out there! +DXSH_MCCV_INDI_SM_Outlaw_Round_Start_04,P=Go, go! +DXSH_MCCV_INDI_SM_Outlaw_Round_Start_05,P=What are you waiting for? Go! +DXSH_MCCV_INDI_SM_Outlaw_Round_Start_Countdown_01,P=Going again in 5, 4, 3, 2, 1. Go! +DXSH_MCCV_INDI_SM_Outlaw_Round_Start_Countdown_02,P=Mags and frags up in 5, 4, 3, 2, 1. +DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_1,P=With the Aeros' win that round, this match is one point closer to being decided. +DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_2,P=A decisive round victory for the Aeros as they show what skill and teamwork can accomplish in the battle arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_3,P=As the Aeros claims the win for that round, they've got to be feeling better about the outlook for this match. Here's hoping that Jata can pull back. +DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_4,P=Jata falls as the Aeros clinch the round. +DXSH_MCCV_INDI_SM_Sataball_Cara_Angeli_Aeros_Win_Round_5,P=Aeros take this one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_1,P=The carrier is taken out with a stun. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_2,P=With the carrier is stunned you got to ask where their team was on that one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_3,P=You get that ball and it is basically like painting a big target on yourself. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_4,P=The carrier went for the opening, but wound up with a face full of stun. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Carrier_Stunned_5,P=Yeah, that press is going nowhere with the carrier locked. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_1,P=Slater Vonn used to say use the electric field like it's another teammate. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_2,P=I once saw Soren Redmond score a goal off a field bounce like that. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_3,P=Using the field like it was intended! +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_4,P=I like a player who uses the whole arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_5_Angeli,P=Angeli's_Jata's going for better ball positioning with a bounce off the field. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Hitting_Electric_Field_5_Jata,P=Angeli's_Jata's going for better ball positioning with a bounce off the field. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_1,P=Look out. Gotta watch your passways. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_2,P=Don't control your passes and you're going to lose the ball. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_3,P=Right place, right time for the interception. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_4_Angeli,P=A clean snatch. [Jata_Angeli] will be kicking themselves over that one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_4_Jata,P=A clean snatch. [Jata_Angeli] will be kicking themselves over that one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Intercepted_5,P=Beautiful interception. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_1,P=Moving the ball physically instead of using your Kagi can be a great way to defend yourself while in possession of the ball. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_1_Alt,P=Moving the ball physically instead of using your Kagi can be a great way to defend yourself while in possession of the ball. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_2,P=Looks like the ball may have gotten a little away from them there. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_3,P=You got to control that ball by AMP. Any means possible. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_4,P=Going old school, and physically moving that ball. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_5_Angeli,P=Angeli _ Jata move in and knock the ball back. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Kicked_Pushed_5_Jata,P=Angeli _ Jata move in and knock the ball back. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_1_Angeli,P=Angeli_Jata has the ball in range of the goal. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_1_Jata,P=Angeli_Jata has the ball in range of the goal. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_2,P=The goal is close. How they choose to score is the big question. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_3,P=We're nearing the end of a scoring drive, with the goal in sight. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_4,P=I'm seeing the ball very near that goal. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_5_Angeli,P=Clever play by Angeli_Jata has put their ball in the right place. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Near_Goal_5_Jata,P=Clever play by Angeli_Jata has put their ball in the right place. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_1,P=It's important to keep that ball moving. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_2,P=Nice pass. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_3,P=Right in the pocket, pass complete. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_4,P=Showing zero fear with that pass. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_5_Angeli,P=A solid throw bypasses the Jata _ Angeli defense. +DXSH_MCCV_INDI_SM_Sataball_Cara_Ball_Passed_5_Jata,P=A solid throw bypasses the Jata _ Angeli defense. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_1,P=CV: Tonight's match pits the Angeli Aeros against Jata ZGCC so it should be a good one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_2A,P=CV: And I'm Cara Vaughn.\n\n +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_2B,P=CV: With the Angeli Aeros and the Jata ZGCC warring it out in the sphere it is shaping up to be one to remember. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_3,P=CV: Cara Vaughn here with Max Seligmann. You are joining us for what looks to be a Sataball match that you do not want to miss. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Intro_Match_4,P=CV: Good to be here, Max. Today's match is one heck of a showdown as the Jata ZGCC look to take down the Angeli Aeros. There has been a lot of speculation flying as who will take it, but I think to say that whichever way it goes, it's going to be fun to watch. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sample_01,P=CV: Quite a battle going on here. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sign_Off_1,P=CV: And I'm Cara Vaughn. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Sign_Off_2,P=CV: It's been my pleasure, Max. +DXSH_MCCV_INDI_SM_Sataball_Cara_Both_Team_A_B_Needs_To_Turn_It_Around_2,P=CV: Get back to basics. Execute plays based on the team your facing tonight, not the one you planned to face. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_1,P=Defense showing some strength. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_2,P=Nice shot. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_3_Angeli,P=Jata _ Angeli really trying to hold the line. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_3_Jata,P=Jata _ Angeli really trying to hold the line. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_4_Angeli,P=If I was out there I'd be doing just what the Jata _ Angeli are doing. Maintaining the goal with a judicious application of gunwork. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_4_Jata,P=If I was out there I'd be doing just what the Jata _ Angeli are doing. Maintaining the goal with a judicious application of gunwork. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_5_Angeli,P=Jata _ Angeli standing firm in the face of that press. +DXSH_MCCV_INDI_SM_Sataball_Cara_Defensive_Shooting_5_Jata,P=Jata _ Angeli standing firm in the face of that press. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Angeli,P=A smart play gains Angeli_Jata possession. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_1_Jata,P=A smart play gains Angeli_Jata possession. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_2_Angeli,P=Angeli_Jata takes possession of the ball. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_2_Jata,P=Angeli_Jata takes possession of the ball. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_3_Angeli,P=Moving just a little bit quicker, the ball finds its way into Angeli_Jata hands. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_3_Jata,P=Moving just a little bit quicker, the ball finds its way into Angeli_Jata hands. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_4_Angeli,P=I'm impressed with Angeli_Jata's offense for taking possession so definitively. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_4_Jata,P=I'm impressed with Angeli_Jata's offense for taking possession so definitively. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_5_Angeli,P=We're gonna have a change of possession here. Yep, it's Angeli_Jata. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gain_Possesion_5_Jata,P=We're gonna have a change of possession here. Yep, it's Angeli_Jata. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_1,P=Gates are open! +DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_2,P=I know this feeling well. As those gates open, your heart is beating a million times a minute. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_3,P=Gates open and both teams take the field. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_4,P=Taking the field can be intimidating, but you need to remember your battleplan, watch where your opponents are positioning themselves. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gate_Opening_5,P=Gates are open and here comes the action. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_1,P=With the gates starting to close, anyone who hasn't left could be looking at a penalty. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_2,P=I'm a little surprised to see that there are some players who have not yet left the gate as it begins to close. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_3,P=I see the gates closing which means things are going to heat up. +DXSH_MCCV_INDI_SM_Sataball_Cara_Gates_Closing_4,P=And the gates are shutting. Let's do this. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_1,P=Coming in hot... +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_2_Angeli,P=Angeli_Jata looking to score... +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_2_Jata,P=Angeli_Jata looking to score... +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_3,P=Attempting a goal and... +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_4,P=Lining up the shot... +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Attempt_5,P=This is it... +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_1,P=Afte a block like that, the shooter has got to be fighting back tears. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_2_Angeli,P=Blocked! Jata _ Angeli really stepping up when it counts. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_2_Jata,P=Blocked! Jata _ Angeli really stepping up when it counts. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_3,P=Smacked back hard. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_4_Angeli,P=Denied! Jata _ Angeli are teaching a master class in defense here today. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_4_Jata,P=Denied! Jata _ Angeli are teaching a master class in defense here today. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_5_Angeli,P=No goal! Angeli _ Jata have to be hurting over that one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Blocked_5_Jata,P=No goal! Angeli _ Jata have to be hurting over that one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_1,P=Another disappointment! +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_2,P=No goal! The score'll stay where it is. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_3,P=No good - it's wide! +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_4,P=Nope, couldn't pull off the goal. +DXSH_MCCV_INDI_SM_Sataball_Cara_Goal_Missed_5,P=A solid attempt, but just not enough to score. +DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_1,P=I hope you all appreciate the difficulty of what you just saw. Three goals. Color me impressed. +DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_2,P=And that's three goals. That right there is something that every player longs to have in their stats. +DXSH_MCCV_INDI_SM_Sataball_Cara_Hattrick_3,P=That was goal number three. An incredible feat for any Sataball player. +DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_1,P=Right to the head. +DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_2,P=This is why it is so important to keep your head protected. Those extra seconds add up. +DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_3,P=An ugly headshot takes that player out. +DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_4,P=It's harder shot, but if you can get the head it is worth it. +DXSH_MCCV_INDI_SM_Sataball_Cara_Headshot_5,P=A headshot like that is a spirit breaker. +DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_1,P=This is Cara Vaughn and Max Seligmann coming at you from Astro Arena where we've got one hell of a game of Sataball shaping up. Angeli Aeros versus the Jata ZGCC. The statheads say its going to be close. I say it's going to come down to who wants it more. +DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_2,P=Welcome to Astro Arena, home of eight consecutive SataBall Championships, and the backdrop for today's exciting matchup between Jata ZGCC and the Angeli Aeros. I'm Cara Vaughn here with Max Seligmann to give you all the play by plays and blow by blows of today's match. +DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_3,P=Well you have tuned in for the right match, as the Angeli Aeros and Jata ZGCC face off in what is sure to be one hell of a Sataball match. I'm Cara Vaughn high above Astro Arena. Joining me is Max Seligmann and we are moments away from the start of today's action. +DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_4,P=Thanks for joing us here at Astro Arena. To my right is announcer extraordinaire Max Seligmann, and I'm Cara Vaughn. I have just gotten word that the teams are in place, which means that in just moments the Angeli Aeros and the Jata ZGCC will go head to head for what may turn out to be one of the most exciting Sataball matches this season. +DXSH_MCCV_INDI_SM_Sataball_Cara_Intro_Match_5,P=It is time again for another fantastic Sataball match up between the Jata ZGCC and the Angeli Aeros. This really could be anyone's game today here at the one and only Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_1,P=Despite some impressive moves from the Aeros, Jata ZGCC takes the round. +DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_2,P=A solid win that round for Jata, let's see if they can maintain the momentum as they head into the next. +DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_3,P=With Jata's win this round, this match is one point closer to being decided. +DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_4,P=Jata managed to overcome the Aeros this round. +DXSH_MCCV_INDI_SM_Sataball_Cara_Jata_Zgcc_Wins_Round_5,P=A decisive win for Jata that round as they show what skill and hardwork can accomplish in the battle arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Loadout_Selection_1,P=When it comes to choosing gear, to me it always comes down to two things, improving your strengths or compensating for your weaknesses. +DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_1,P=Distance and accuracy. A dangerous combination in a passer. +DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_2,P=A lot of teams try to keep their passing game short, I'm a firm believer in spreading out your office and going for those long passes. +DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_3,P=A risky long throw that pays off. +DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_4,P=Great effort in moving that ball as far up the field as possible. +DXSH_MCCV_INDI_SM_Sataball_Cara_Long_Pass_5,P=Taken full advantage of the zero g to hurl the ball across the arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_1,P=So we come to the end and the Angeli Aeros have emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_2,P=As the Aeros claim victory, our time at Astro Arena draws to a close. Thanks and see you next time. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_3,P=Despite a hearty fight from Jata, the Aeros take the match, marking a fantastic end to a simply fantastic match. Make sure to join me again next time at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_4,P=Now that is what I call Sataball! Job well done to the Angeli Aeros for a well-earned victory. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Angeli_Aeros_Win_5,P=An incredible victory here today for the Aeros at Astro Arena. Hope you all will join us again soon. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_1,P=So we come to the end and Jata has emerged victorious. I'd like to thank our sponsors and you our wonderful viewers for joining us. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_2,P=As Jata Club claims victory, our time at Astro Arena draws to a close. Thanks and see you next time. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_3,P=An exciting blue team victory marks a fantastic end to a simply fantastic match. Make sure to join me again next time at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_4,P=Now that is what I call Sataball! Job well done to Jata ZGCC for a victory well earned. +DXSH_MCCV_INDI_SM_Sataball_Cara_Match_End_Jata_Zgcc_Win_5,P=That's it. The match is over with Jata ZGCC defeating the Angeli Aeros. +DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_1,P=That might be the decisive moment in this match. +DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_2,P=A great lesson in what not to do, right there. +DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_3_Angeli,P=[Jata_Angeli] cannot affort to make errors like that. +DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_3_Jata,P=[Jata_Angeli] cannot affort to make errors like that. +DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_4,P=Rookie mistake. +DXSH_MCCV_INDI_SM_Sataball_Cara_Mistake_5,P=Important thing when you slip is to put it out of your mind and get back in the game. +DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_1,P=You got to admire skill like that. +DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_2,P=That's pro right there. +DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_3,P=That's the kind of play that wins games! +DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_4,P=This is what you like to see, a player really getting in there and getting things done. +DXSH_MCCV_INDI_SM_Sataball_Cara_Nice_Play_5,P=It's those kind of plays that can follow you throughout your career. +DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_1,P=It's precise shooting like that that makes or breaks games. +DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_2,P=You got to take out those defenders. +DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_3_Angeli,P=They are just cutting a path through the [Jata_Aeros'] line. +DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_3_Jata,P=They are just cutting a path through the [Jata_Aeros'] line. +DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_4,P=Good, clean shot. +DXSH_MCCV_INDI_SM_Sataball_Cara_Offensive_Shooting_5,P=It takes a lot of practice or a lot of luck to shoot like that. +DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_1,P=What a devastating turn of events. +DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_2,P=Pathetic. My first coach would cut anyone who screwed up that bad. +DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_3,P=(sighs heavily) +DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_4,P=This is how good teams lose: by beating themselves. +DXSH_MCCV_INDI_SM_Sataball_Cara_Player_Scores_On_Own_Goal_5,P=How mortifying. Basic orientation is a skill every player requires. +DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_1,P=The rivalry between Angeli and Jata has definitely cooled since I was playing, but you still have fans that keep it alive. +DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_2,P=I really don't know what Jata Club is going to do when Tio Stockton retires at the end of this season, he has completely reinvigorated this team with his managing style. +DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_3,P=Some have called the Aeros' constant roster rotations as a sign of indecision, but this early in the season, I think they're just testing player combinations, looking for that golden team. +DXSH_MCCV_INDI_SM_Sataball_Cara_Sataball_History_Comments_4,P=I have to say, I'm really excited for this upcoming season of Sataball. I feel like we're going to get a lot of new, exciting players who are just hungry to play the game. That kind of passion and intensity always translates over to the fans watching. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_1,P=So many goals without a substantial response from the opposition. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_2_Angeli,P=[Angeli_Jata] have completely dismantled their opponents as they continue to keep the goals coming. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_2_Jata,P=[Angeli_Jata] have completely dismantled their opponents as they continue to keep the goals coming. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_3,P=What we're seeing now is exactly why you should fear a truly motivated team. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_4_Angeli,P=With yet another goal, [the Aeros continue_Jata continues] to maintain the pressure. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_4_Jata,P=With yet another goal, [the Aeros continue_Jata continues] to maintain the pressure. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_5_Angeli,P=As Angeli _ Jata puts up another point, it goes to show that with a proper offensive strategy the goals will come. +DXSH_MCCV_INDI_SM_Sataball_Cara_Scoring_Run_5_Jata,P=As Angeli _ Jata puts up another point, it goes to show that with a proper offensive strategy the goals will come. +DXSH_MCCV_INDI_SM_Sataball_Cara_Sign_Off_2,P=This is Cara Vaughn and Max Seligmann signing off. +DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_1,P=I can tell you. It is a tough spot to be in, waiting for that stun to burn out. +DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_2,P=That player is stunned out. Let's hope they can get that time back. +DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_3,P=A strategic stun. We might start seeing some movement here. +DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_4,P=When your suit locks up like that, its important to use that time to think strategy. +DXSH_MCCV_INDI_SM_Sataball_Cara_Stunned_5,P=Nothing more frustrating than getting stunned on a play like that. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_1_Angeli,P=[Jata_Angeli] is about to close the book on this game. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_1_Jata,P=[Jata_Angeli] is about to close the book on this game. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_2_Angeli,P=With each passing second, a win is looking more and more certain for Jata _ Angeli. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_2_Jata,P=With each passing second, a win is looking more and more certain for Jata _ Angeli. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_3_Angeli,P=Victory is within their grasp, can Angeli _ Jata claim it? +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_3_Jata,P=Victory is within their grasp, can Angeli _ Jata claim it? +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_4_Angeli,P=With [Angeli_Jata] so close to victory, is that going to invigorate their opponents? +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_4_Jata,P=With [Angeli_Jata] so close to victory, is that going to invigorate their opponents? +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Close_To_Winning_5,P=I'll tell you, Max. Those players on both sides have to know that every single shot and move could be the one that seals this game up. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_1_Angeli,P=[Jata_Angeli] isn't taking it lying down - they're coming back to give [Angeli_Jata] a real match! +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_1_Jata,P=[Jata_Angeli] isn't taking it lying down - they're coming back to give [Angeli_Jata] a real match! +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_2_Angeli,P=[Jata_Angeli] is rising from the ashes of certain defeat! +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_2_Jata,P=[Jata_Angeli] is rising from the ashes of certain defeat! +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_3_Angeli,P=Apparently [Jata_Angeli] has finally decided to show this crowd what they've got! +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_3_Jata,P=Apparently [Jata_Angeli] has finally decided to show this crowd what they've got! +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_4,P=Looks like this is still anyone's game! +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Comes_Back_From_Deficit_5,P=We have a real battle here. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_1_Angeli,P=Everything [Angeli's_Jata's] doing is working tonight. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_1_Jata,P=Everything [Angeli's_Jata's] doing is working tonight. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_2,P=What you're seeing here is simply a breakdown of fundamental mechanics. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_3,P=This is a total rout. I don't see this turning around. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_4_Angeli,P=[Jata_The Aeros] just haven't been able to put together any kind of resistance this game. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_4_Jata,P=[Jata_The Aeros] just haven't been able to put together any kind of resistance this game. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Large_Score_Gap_5,P=While these teams are usually evenly matched, that is certainly not the case today. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_1_Angeli,P=This game is 90% mental. If the Aeros can't get their head in the game, they'll never turn it around. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_1_Jata,P=This game is 90% mental. If the Aeros can't get their head in the game, they'll never turn it around. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_2,P=Sometimes a team needs to admit that their initial strategy isn't working and adopt a new one. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_3_Angeli,P=[Angeli_Jata] need to get angry, get focused, something to snap them out of this skid. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_3_Jata,P=[Angeli_Jata] need to get angry, get focused, something to snap them out of this skid. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_B_Needs_To_Turn_It_Around_4,P=This is where you really get a sense of the character of the team, how do they turn the tables when victory is getting further away? +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_Shutout_1,P=The Astros completely owned this game. They seemed to shut down Jata at every opportunity. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_Shutout_2,P=Sometimes there are days where everything works and then there are days like today. Jata fell in the latter. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_A_Shutout_3,P=The Angeli Aeros absolutely dominated the team from Jata that round. Managing to wipe them out without suffering a single loss. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_1,P=That's a point. It is clear that the Aeros came here to play. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_2,P=With that goal, you have to admire the Angeli for being able to pull the trigger when it counts. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_3,P=That is how you do it. Jata players take note. The Aeros just showed you how it's done. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_4,P=I think that goal was Aero's response to those who said they couldn't make it this far. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Angeli_Aeros_Score_5,P=And it's in the goal! Angeli's got to be riding high after pulling that play off. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_1,P=Jata was really firing on all cylinders in this match. The Aeros could not shut them down. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_2,P=With barely a scratch on them, Jata ZGCC completely shuts out the competition that round. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_B_Shutout_3,P=The Aeros close out that round without a single point and their fans have got to be disappointed. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_1,P=And it's good. Jata showing some inspired athleticism on the field today. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_2,P=That'll do. A point for Jata. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_3,P=Jata takes it to the goal with style. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_4,P=Goal! Jata has really pulled it together and all that training is really paying off. +DXSH_MCCV_INDI_SM_Sataball_Cara_Team_Jata_Zgcc_Score_5,P=That goal could be a game changer for Jata. +DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_1,P=These are the moments that you live for as a player and a fan, where a team seems to anticipate each other on a subconscious, almost psychic level. +DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_2,P=That's what I love, when a team is really in sync, it makes their opponents look hopelessly outclassed. +DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_3,P=Some fantastic handling going on, let's see if they can turn it into points. +DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_4_Angeli,P=[Jata_the Aeros] have been putting in the hours to train for this match, it's really starting to show. +DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_4_Jata,P=[Jata_the Aeros] have been putting in the hours to train for this match, it's really starting to show. +DXSH_MCCV_INDI_SM_Sataball_Cara_Teamwork_5,P=Effortless coordination here. It's incredible. +DXSH_MCCV_INDI_SM_Sataball_Cara_Time_Running_Out_1,P=That decreasing clock can be a real motivator. Let's see if it's a factor tonight. +DXSH_MCCV_INDI_SM_Sataball_Cara_Time_Running_Out_2,P=Some players thrive in a time crisis. Let's see if any are playing tonight. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_1,P=Ball turns over. Not a good time to lose possesion. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_2_Angeli,P=Angeli _ Jata has got the ball back. Let's see if they can make something happen. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_2_Jata,P=Angeli _ Jata has got the ball back. Let's see if they can make something happen. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_3,P=Talk about stepping up. Angeli _ Jata takes the ball back like they own the place. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_3_Jata,P=Talk about stepping up. Angeli _ Jata takes the ball back like they own the place. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_4,P=Turnovers like that can cost you the game. +DXSH_MCCV_INDI_SM_Sataball_Cara_Turnover_5,P=The great teams don't let turnovers like that slow them down. +DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_1,P=A tough loss on that one, let's see if Jata can do better in the next round. +DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_2,P=The round ends in defeat for Jata ZGCC. Hopefully they can pull it together as they prepare to head back out. +DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_3,P=With the loss of their last combatant, Jata is handily defeated that round. I'm sure they cannot be happy about their performance. +DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_4,P=After suffering a defeat that last round, Jata Club will be looking for a way to turn things around. +DXSH_MCCV_INDI_SM_Sataball_Max_Angeli_Aeros_Win_Round_5,P=Despite some impressive moves from Jata, the Aeros manage to take the round. +DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_1,P=These player's have got to be appreciating the recently renovated features here at the arena. New owners AstroArmada have really done wonders updating the facilities to 30th century standards. +DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_2,P=Astro Arena used to accomodate live audience viewing boxes just beyond the outer zone of the sphere, but the Banu fans proved to be too disruptive to the game. +DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_3,P=Personally I will miss the old barriers, I will not, however, miss the old broadcast booth. +DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_4,P=Astro Arena is also proud to host professional gravity tunnel racing during the off-season. Something to check out! +DXSH_MCCV_INDI_SM_Sataball_Max_Astro_Arena_Comments_5,P=You may notice something different when you look at the arena today: more than a fresh coat of paint, we're looking at state-of-the-art technology and a completely updated field of play. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_1,P=With that decisive shot, the carrier is halted in their tracks. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_2,P=A devastating strike as the carrier's locked. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_3,P=Right as they had something going the carrier is mercilessly taken out. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_4,P=Looks like the ball carrier... yes, yes, he's stunned out. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Carrier_Stunned_5,P=The offense is put on hold as the ball carrier's stunned. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_1,P=And we got a bounce... +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_1_Alt,P=And we got a bounce... +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_2,P=Looks like the field's going to be the one to put the ball back into play. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_3,P=Nice bounce off the electric field. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_4,P=The field can be your friend or foe. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_4_Alt,P=The field can be your friend or foe. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_5_Angeli,P=The ball bounces back from the field and Angeli still has control. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Hitting_Electric_Field_5_Jata,P=The ball bounces back from the field and Jata still has control. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_1,P=Mercy, what a snag! +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_2,P=What a brilliant steal! +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_3_Angeli,P=A disappointing interception for Angeli. No telling when they'll see that ball again. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_3_Jata,P=A disappointing interception for Jata. No telling when they'll see that ball again. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_4,P=Like candy from a baby! +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_5_Angeli,P=Angeli ganks the ball mid-play. Nice steal. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Intercepted_5_Jata,P=Jata ganks the ball mid-play. Nice steal. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_1,P=The ball is given a solid push. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_2,P=And the ball is knocked farther down field. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_3_Angeli,P=Angeli getting a little bit physical with the ball. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_3_Jata,P=Jata getting a little bit physical with the ball. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_4,P=We have contact! +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Kicked_Pushed_5,P=Getting in close, the ball is knocked away. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_1,P=Things are getting tense... +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_2,P=We may be close to a goal here. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_3_Angeli,P=Angeli must be holding their breath. I smell a goal in the next play. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_3_Jata,P=Jata must be holding their breath. I smell a goal in the next play. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_4,P=Is the defense aware their goal is in danger? +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Near_Goal_5,P=The offense has maneuvered into good position. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_1_Angeli,P=Angeli moving the ball steadily across the field. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_1_Jata,P=Jata moving the ball steadily across the field. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_2,P=And the ball is passed. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_3,P=A clean throw. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_4,P=A completed pass and the ball changes hands. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_4_Alt,P=A completed pass and the ball changes hands. +DXSH_MCCV_INDI_SM_Sataball_Max_Ball_Passed_5,P=A respectable catch and the pass is complete. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_1,P=MS: Hello and welcome. This is Max Seligmann coming to you from Astro Arena and have I got some Sataball for you. Joining me is Hall of Famer Cara Vaughn. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_2A,P=MS: Hi, I'm Max Seligmann. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_2B,P=MS: Welcome to Astro Arena for another exciting match of Sataball. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_3,P=MS: That's right, Cara. With talent like the Angeli Aeros and the Jata ZGCC facing off, there is no telling what may happen here at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_3_Alt,P=MS: That's right, Cara. With talent like the Angeli Aeros and the Jata ZGCC facing off, there is no telling what may happen here at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Intro_Match_4,P=MS: Welcome back to Astro Arena and another exciting Sataball face off. To my left, giving us the real inside look into the mind of the player is hall of famer Cara Vaughn. What do you think of today's match, Cara? +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sample_01,P=MS: Reminds me of a young Eryll Castro, before the booze and the women. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sign_Off_1,P=MS: Join us next time for more Sataball action at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sign_Off_2A,P=MS: That'll bring us to a close here. Thanks for joining me Cara. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Sign_Off_2B,P=MS: Join us next time here at Astro Arena for more Sataball action. +DXSH_MCCV_INDI_SM_Sataball_Max_Both_Team_A_B_Need_To_Turn_It_Around_2,P=MS: Cara, you've been in this situation before. What advice would you give? +DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_1,P=It takes confidence to block like that! +DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_2,P=Jata shuts it down with some solid defensive shooting! +DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_3,P=Effective defense there. Not pretty, but it got the job done. +DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_4,P=Really tight work from the defensive shooters. +DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_5_Angeli,P=With some careful aiming, Angeli lay out a tight defense. +DXSH_MCCV_INDI_SM_Sataball_Max_Defensive_Shooting_5_Jata,P=With some careful aiming, Jata lay out a tight defense. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_1_Angeli,P=Angeli has gained possesion. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_1_Jata,P=Jata has gained possesion. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_2,P=The ball is recovered and we're back to business. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_3_Angeli,P=Possession goes to Angeli. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_3_Jata,P=Possession goes to Jata. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_4,P=Just when you think you know what's coming, the ball changes hands. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_5_Angeli,P=And the ball goes to Angeli. The timing couldn't be better for them. +DXSH_MCCV_INDI_SM_Sataball_Max_Gain_Possesion_5_Jata,P=And the ball goes to Jata. The timing couldn't be better for them. +DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_1,P=Gates are open! +DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_2,P=The gates open and the teams pour onto the field. +DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_3,P=Open sesame. Sataball is about to begin! +DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_4,P=Here are our two teams, our gladiators of the match. +DXSH_MCCV_INDI_SM_Sataball_Max_Gate_Opening_5,P=Gates are open and excitement is high. +DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_1,P=With the gates closing, those players better get out there. +DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_2,P=A player is lingering in the Ready Room. With the gates closing, gotta wonder what they're waiting for. +DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_3,P=The gates are closing and the round is about to kick off. +DXSH_MCCV_INDI_SM_Sataball_Max_Gates_Closing_4,P=With the closing of the gates the round is about to get underway. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_1,P=And...... +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_2_Angeli,P=Angeli takes the shot... +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_2_Jata,P=Jata takes the shot... +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_3,P=They're going for it! +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_4,P=Here we go! +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Attempt_5,P=This could be it... +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_1,P=Deflected! +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_2,P=What a block! +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_3,P=Did that defender have eight arms? An incredible save. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_4_Angeli,P=Call the Advocacy, my friends. Angeli just got robbed. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_4_Jata,P=Call the Advocacy, my friends. Jata just got robbed. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_5_Angeli,P=Not on my watch, says Angeli. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Blocked_5_Jata,P=Not on my watch, says Jata. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_1,P=So close. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_1_Alt,P=So close. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_2,P=Oh! You can feel the disappointment. That should've been a goal. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_3,P=A waste of a gorgeous shot! +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_4,P=Too bad. But that's why the game is so fun to watch. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_5_Angeli,P=No goal for Angeli, but a heroic attempt. +DXSH_MCCV_INDI_SM_Sataball_Max_Goal_Missed_5_Jata,P=No goal for Jata, but a heroic attempt. +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_1,P=I don't believe what I just saw! That's goal number three! +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_1_Alt,P=I don't believe what I just saw! That's goal number three! +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_1_Alt2,P=I don't believe what I just saw! That's goal number three! +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_2,P=That makes three. What a performance! +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_2_Alt,P=That makes three. What a performance! +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_2_Alt2,P=That makes three. What a performance! +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_3,P=We have the makings of a legend here, folks. Three goals, one match. +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_3_Alt,P=We have the makings of a legend here, folks. Three goals, one match. +DXSH_MCCV_INDI_SM_Sataball_Max_Hattrick_3_Alt2,P=We have the makings of a legend here, folks. Three goals, one match. +DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_1,P=A headshot and this player's out. +DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_2,P=We're seeing some devastating aim as a headshot lands. +DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_3,P=That is some surgical shooting right there with a direct shot to the head. +DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_4,P=We have some precision shooters on the field today. +DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_5,P=Another shot to the dome... +DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_5_Alt,P=Another shot to the dome... +DXSH_MCCV_INDI_SM_Sataball_Max_Headshot_5_Alt2,P=Another shot to the dome... +DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_1,P=Glad you could join us. Max Seligmann here with Cara Vaughn and it's shaping up to be another exciting day here at Astro Arena. Today's match-up pits the Angeli Aeros against Jata ZGCC. +DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_2,P=Greetings from Astro Arena. And boy, do we have a fight shaping up for you. Jata ZGCC steps up against the Angeli Aeros. +DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_3,P=Let me be the first to welcome everyone to the Astro Arena sponsored by AstroArmada. I'm your announcer Max Seligmann, and joining me is hall of famer, Cara Vaughn. +DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_4,P=Hello ladies and gentlemen, I hope you're ready for SataBall because have we got a match for you. Croshaw's Angeli Aeros are squaring off against Jata ZGCC. +DXSH_MCCV_INDI_SM_Sataball_Max_Intro_Match_5,P=Thanks all for joining us at Astro Arena for what promises to be an exciting match between the Angeli Aeros and Jata ZGCC. +DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_1,P=A tough loss on that one, let's see if the Aeros can do better in the next round. +DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_2,P=The round ends in defeat for the Angeli Aeros. Hopefully they can pull it together as they prepare to head back out. +DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_3,P=With the loss of their last combatant, the Aeros are handily defeated that round. I'm sure they cannot be happy about their performance. +DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_4,P=After suffering a defeat that last round, the Aeros will be looking for a way to turn things around. +DXSH_MCCV_INDI_SM_Sataball_Max_Jata_Zgcc_Wins_Round_5,P=As Jata claims that round, they've got to be feeling better about the outlook for this match. Here's hoping that the Aeros still got some fight in them. +DXSH_MCCV_INDI_SM_Sataball_Max_Loadout_Selection_1,P=Both teams picking their loadouts, this is our first hint at the sort of strategies we'll be seeing in the match to come. +DXSH_MCCV_INDI_SM_Sataball_Max_Loadout_Selection_2,P=With a careful eye, the combatants pick their loadouts. +DXSH_MCCV_INDI_SM_Sataball_Max_Loadout_Selection_3,P=With selections made, we're just moments away. +DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_1,P=Going deep! +DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_2,P=Incredible. That pass almost went into orbit. +DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_3,P=A beautiful long pass and the ball is in good position. +DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_4,P=Terrific pass! +DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_4_Alt,P=Terrific pass! +DXSH_MCCV_INDI_SM_Sataball_Max_Long_Pass_5,P=Sailing the distance there with a remarkable throw. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_1,P=Jata Club has got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_2,P=Jata tried their best, but this time it just wasn't good enough as the Angeli Aeros claim the match. Thanks for joining us here at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_3,P=After a valiant struggle, Jata ZGCC ultimately falls to the Aeros. Another heart pounding game of Sataball here at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_4,P=Sataball comes to an end, as the Angeli Aeros claim the match. That'll be it for today's game here at Astro Arena. See you next time. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Angeli_Aeros_Win_5,P=They fought hard, but in the end Jata ZGCC just couldn't pull it off. That's it for Sataball here at Astro Arena. Join us again soon. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_1,P=The Angeli Aeros have got to be dissapointed as they lose the match, but sometimes that's the way it goes here at Astro Arena. So long everyone and see you next time. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_2,P=The Aeros tried their best, but this time it just wasn't good enough as Jata Club take the match. Thanks for joining us here at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_3,P=After a valiant struggle, the Aeros fail to turn it around and lose the match. Another heart pounding game of Sataball here at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_4,P=Sataball comes to an end, as Jata Club claim the match. That'll be it for today's game here at Astro Arena. See you next time. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_End_Jata_Zgcc_Win_5,P=They fought hard, but in the end the Aeros just couldn't pull it off. That's it for Sataball here at Astro Arena. Join us again soon. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_1,P=With that, we're on. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_2,P=With that, the match has begun. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_3,P=That's the start of the game. +DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_4,P=Here we go! +DXSH_MCCV_INDI_SM_Sataball_Max_Match_Start_5,P=We are underway. +DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_1,P=A game can be lost on a silly mistake like that. +DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_2,P=Oh, I'll bet they wish they could take that one back. +DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_3,P=Nobody's perfect, I suppose. +DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_4_Angeli,P=Let's see if Angeli can bounce back after a slip like that. +DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_4_Jata,P=Let's see if Jata can bounce back after a slip like that. +DXSH_MCCV_INDI_SM_Sataball_Max_Mistake_5,P=A mis-step. Time will tell how critical it will turn out to be. +DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_1,P=What a play! +DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_2,P=Team's got to be feeling good about that. +DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_3,P=It's moments like these that make me love the game. +DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_4,P=Combatants are putting on a real show today. +DXSH_MCCV_INDI_SM_Sataball_Max_Nice_Play_5,P=That'll be on a highlight vid somewhere. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_1,P=Pushing their way through the defense, let's see what they can do. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_2_Angeli,P=A bold attack as Angeli makes for the goal. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_2_Jata,P=A bold attack as Jata makes for the goal. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_3,P=Some suppressive fire being laid to clear the way for the carrier. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_4_Angeli,P=Angeli making things happen as they stun their way to the goal. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_4_Jata,P=Jata making things happen as they stun their way to the goal. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_5_Angeli,P=Shooting their way forward, Angeli is making a serious effort here. +DXSH_MCCV_INDI_SM_Sataball_Max_Offensive_Shooting_5_Jata,P=Shooting their way forward, Jata is making a serious effort here. +DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_1,P=Oh... that is embarassing. +DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_2,P=And there's a... what happened?! Oh no, oh no. +DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_2_Alt,P=And there's a... what happened?! Oh no, oh no. +DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_3,P=Someone needs to remind that player which team they're on. +DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_4,P=Let's hope no one gets hurt in the locker room... +DXSH_MCCV_INDI_SM_Sataball_Max_Player_Scores_On_Own_Goal_5,P=Looks like someone forgot which goal was which. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_1,P=And another round comes to a close. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_2,P=The round is over. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_3,P=That's the end of the round. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_4,P=And the round comes to end. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_End_5,P=That's it. A final hit ends of the round. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_1,P=The round is underway. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_2,P=Another round kicking off. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_3,P=Here we go with another round. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_4,P=That's the start of the round. +DXSH_MCCV_INDI_SM_Sataball_Max_Round_Start_5,P=Both sides are feeling the heat. Let's see how they handle it. +DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_1,P=Interesting fact, thirteen years ago today, Scopey Walsh broke Hannah Forbes' single-game goal record. +DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_2,P=In other news around Sataball, analysts predict a big announcement from Vega Olympique this week. +DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_2_Alt,P=In other news around Sataball, analysts predict a big announcement from Vega Olympique this week. +DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_3,P=Another interesting fact, thirty-eight years ago, Drop Johnson staged, what many call, one of the greatest solo comebacks in SataBall history. With his entire team frozen, ol' Drop secured and carried the ball to win the match. +DXSH_MCCV_INDI_SM_Sataball_Max_Sataball_History_Comments_4,P=In the aftermath of what is affectionately known among SataBall historians as the Trade of Doom, Felicity Goan played her first game here in Astro Arena, going on to be a six-time MVP. +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_1_Angeli,P=Things are really clicking for Angeli as they score another goal. +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_1_Jata,P=Things are really clicking for Jata as they score another goal. +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_2,P=And another GOAL!!! +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_3_Angeli,P=There is no stopping Angeli as they score again. +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_3_Jata,P=There is no stopping Jata as they score again. +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_4_Angeli,P=That is another goal. Angeli are on quite a run. +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_4_Jata,P=That is another goal. Jata are on quite a run. +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_5_Angeli,P=Can you taste that? The sweet tang of a win in the air? With another goal scored, I know Angeli can! +DXSH_MCCV_INDI_SM_Sataball_Max_Scoring_Run_5_Jata,P=Can you taste that? The sweet tang of a win in the air? With another goal scored, I know Jata can! +DXSH_MCCV_INDI_SM_Sataball_Max_Sign_Off_1,P=That brings today's match to a close. I've been your announcer Max Seligmann with commentator Cara Vaughn. See you next time. +DXSH_MCCV_INDI_SM_Sataball_Max_Sign_Off_2,P=With the match over, it means it's time for us to sign off. As always I'm Max Seligmann. See you next time at Astro Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_1,P=Today's match of course, proudly sponsored by arena owners AstroArmada. Whem you're looking for a first class ride at a second hand price, make sure to check out all the certified pre-owned crafts at your local AstroArmada dealer. +DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_2,P=Today's SpecCam is brought to you by Torreele Foodstuffs, makers of vacuum-sealed, vitamin-rich foodstuffs. Torreele: For the distance. +DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_3,P=We'd like to welcome our newest sponsor, Clark Defense Systems, makers of commercial and military personal armor solutions. Unsurpassed strength and flexibility for today's toughest jobs. +DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_4,P=Tonight's game being brought to you by CDS' PAB light armor solution for maximum mobility with superior core protection. +DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_4_Alt,P=Tonight's game being brought to you by CDS' PAB light armor solution for maximum mobility with superior core protection. +DXSH_MCCV_INDI_SM_Sataball_Max_Sponsor_Shoutouts_5,P=This break is brought to you by Voyager Direct. One Stop. Unlimited Options. +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_1_Angeli,P=And a Angeli player is stunned. +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_1_Jata,P=And a Jata player is stunned. +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_2,P=That's a stun! +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_2_Alt,P=That's a stun! +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_2_Alt2,P=That's a stun! +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_3_Angeli,P=Angeli could have done without that player being stunned. +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_3_Jata,P=Jata could have done without that player being stunned. +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_4_Angeli,P=A suit goes rigid and Angeli is down a player for the moment. +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_4_Jata,P=A suit goes rigid and Jata is down a player for the moment. +DXSH_MCCV_INDI_SM_Sataball_Max_Stunned_5,P=Stunned out, and that player will have a little time to think about letting down their team. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_1_Angeli,P=Angeli Aeros inches closer to victory. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_1_Jata,P=Jata Club inches closer to victory. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_2_Angeli,P=Angeli are so close to securing that victory. Let's see if they bring it home. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_2_Jata,P=Jata are so close to securing that victory. Let's see if they bring it home. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_3,P=Looks like this match is close to over. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_4_Angeli,P=We are in the final stretch of this match folks and it is looking like Angeli may just have about locked up. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_4_Jata,P=We are in the final stretch of this match folks and it is looking like Jata may just have about locked up. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_5_Angeli,P=We are on the threshold of an Angeli victory. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Close_To_Winning_5_Jata,P=We are on the threshold of an Jata victory. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_1_Angeli,P=Aeros take the lead! What a shot. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_1_Jata,P=Jata take the lead! What a shot. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_2_Angeli,P=Angeli Aeros turned the table on Jata Club to grab the lead. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_2_Jata,P=Jata turned the table on Angeli Aeros to grab the lead. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_3,P=Looks like we're gonna get a real game after all! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_4_Angeli,P=With that point, The Aeros seize the lead. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_4_Jata,P=With that point, Jata seizes the lead. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Comes_Back_From_Deficit_5,P=And BOOM - they're back in this thing! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_1_Angeli,P=Angeli Aeros are just coasting here. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_1_Jata,P=Jata is just coasting here. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_2_Angeli,P=Things are looking pretty grim for the Aero fans hoping for a comeback +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_2_Jata,P=Things are looking pretty grim for the Jata fans hoping for a comeback +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_3_Angeli,P=The Aeros are just dominating Jata in almost every way, especially the most important one: the score. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_3_Jata,P=Jata are just dominating the Aeros in almost every way, especially the most important one: the score. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_4,P=What a massacre this is turning out to be! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_5_Angeli,P=I don't think there's any doubt that the Aeros are ruling the Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Large_Score_Gap_5_Jata,P=I don't think there's any doubt that Jata is ruling the Arena. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_1_Angeli,P=The Angeli Aeros are looking defeat in the face if they don't change their approach. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_1_Jata,P=Jata is looking defeat in the face if they don't change their approach. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_2_Angeli,P=The Aeros are running out of opportunities to turn this around. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_2_Jata,P=Jata are running out of opportunities to turn this around. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_3_Angeli,P=With another round down, the Aeros need to step up or get ready for a long sad ride home. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_3_Jata,P=With another round down, Jata needs to step up or get ready for a long sad ride home. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_4_Angeli,P=Angeli is perilously close to letting this match slip away. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_B_Needs_To_Turn_It_Around_4_Jata,P=Jata is perilously close to letting this match slip away. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_Shutout_1,P=I don't know about you, but I would not want to be in the Jata locker room after that performance. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_Shutout_2,P=The Angeli Astros blank Jata in a decisive victory. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_A_Shutout_3,P=The Aeros viciously showed Jata just who's in charge here at Astro Arena, as they close out that round with a near flawless win. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_1,P=Aeros score! Aeros score! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_2,P=Angeli Aeros putting up points and making it look easy. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_3,P=HAPPY BIRTHDAY to Angeli! That point was a GIFT! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_4,P=An unbelievable goal by the Aeros! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Angeli_Aeros_Score_5,P=A beauty of a goal as Angeli puts another point on the board. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_B_Shutout_1,P=Jata had a plan and executed. It's just that simple. They made the Aeros look like an amateur team. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_B_Shutout_2,P=Though they had some opportunities, the Aeros simply couldn't convert them into points. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_1,P=Jata scores! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_2,P=And Jata takes it in! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_3,P=Jata, just owning the goal, plants the ball in deep. +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_4,P=The defenders can't hold them off... Jata takes the goal! +DXSH_MCCV_INDI_SM_Sataball_Max_Team_Jata_Zgcc_Score_5,P=Jata scores a devasting point. +DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_1,P=They are moving the ball really well. +DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_2,P=This team is totally in sync right now. +DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_3,P=They truly are of one mind today. +DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_4,P=I almost don't know what to say, I'm transfixed by this seamless teamwork. +DXSH_MCCV_INDI_SM_Sataball_Max_Teamwork_5,P=Classic Sataball on display right now. +DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_1,P=Time is winding down. +DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_2,P=Mere seconds left on the clock. +DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_3,P=This round is almost over. +DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_4,P=Time for the teams to make their final moves. +DXSH_MCCV_INDI_SM_Sataball_Max_Time_Running_Out_5,P=Coming into the final seconds of the round. +DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_1,P=That turnover was so fast, I can almost smell the smoke! +DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_2,P=The ball's changed hands. Let's see if they can capitalize on the momentum. +DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_3_Angeli,P=Angeli loses the ball. +DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_3_Jata,P=Jata loses the ball. +DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_4,P=Another turnover. It's almost like the don't want the ball. +DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_5_Angeli,P=Angeli takes the ball in the turnover. Can their offense do something with it? +DXSH_MCCV_INDI_SM_Sataball_Max_Turnover_5_Jata,P=Jata takes the ball in the turnover. Can their offense do something with it? +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Collision_08,P=And that's why in racing we have the saying, "ships don't win pretty." +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Collision_10,P=After a crash like that, these pilots have got to be asking, "Did I remember to give my welder a gift last Citizen Day?" +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Gen_Chat_NewHorizonSpeedway_06,P=Couldn't argue for better conditions to race in, I suppose. Call me old-fashioned, but I follow the Waylon Vickers mantra: "I love it when the weather's an opponent." +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Doing_Badly_02,P=Some pilots try to win through pure speed, others with percision, and by the looks of it, we have a few pilots out there trying to win through a new strategy I'm going to dub, "being awful." +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Got_Any_Position_04,P="What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened." +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Got_Any_Position_10,P=That race may be best described by my old Equivalency instructor when she said, "there's room for improvement." +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Player_Got_First_Place_06,P=Did everyone just see that?!? And people wonder why I constantly scream, "I love racing!" +DXSH_MCCV_OSYS_AC_MurrayCup_Announcer_Taking_Fire_10,P=I can say from experience, when you're getting shot like that, the main thing running through your head is, "Please don't hit my thrusters." +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0020_Player_Dawdles_03,P=Still waiting... +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0040_Player_Report_To_Pod,P=We're gonna set you up in the ship on the landing pad to your right. Hustle over and let's get going. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0070_Cockpit_Intro_03,P=Let's get ready for takeoff. I'll do this step by step to show you how it's done. Look over at me and watch what I do. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0320_Targeting_Intro_03,P=When pursuing a target, you'll want to keep your speed as close to their as possible. Give it a shot. Make sure I'm targeted and hit Match Speed. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0410_Flight_Match_Speed_Target_Speed_Change,P=Remember, this isn't autopilot, so you still have to steer, but you'll notice that once you're locked, your computer will continue to monitor my speed and adjust. It doesn't matter if I speed up slowly... +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0430_Flight_Axial_Roll_Intro,P=Moving on. Now this is my favourite part of training: the Axial Roll. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0520_Combat_Target_Weapons_Online,P=Now your weapons are online. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0670_Combat_Missile_Hold_For_Lock,P=Hold... +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0820_Combat_Decoupled_Mode_Intro_01,P=If the Drone gets behind you, enter Decoupled mode to disengage your main engines and allow you to spin your ship around while retaining your original vector. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0830_Combat_Decoupled_Mode_Player_Rotates,P=You got your missiles back. Take it out. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0900_Landing_Good_Deploy_Distance,P=This should be close enough. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_0970_Landing_Landing_Radar,P=Your radar is replaced by the landing system. It'll guide you to your landing pad and help you perform a safe landing. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_1010_Landing_Bad_Landing,P= That needs a lot of work. +DXSH_MCCV_OSYS_AC_Tutorial_Trainer_1230_Combat_Intro,P=Hold on, I've got contacts inbound +DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Defend_My_Target_01,P=...... fine. +DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_01,P= confirmed +DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_02,P= confirmed +DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_03,P= confirmed +DXSH_MCCV_OSYS_AC_Wingman_Vixen_Player_Order_Witch_To_Formation_04,P= confirmed +DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Defend_My_Target_02,P=......yes, sir. +DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_01,P= confirmed +DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_02,P= confirmed +DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_03,P= confirmed +DXSH_MCCV_OSYS_AC_Wingman_Warlord_Player_Order_Witch_To_Formation_04,P= confirmed +DXSM_MCCV_INDI_SM_Simulator_Announcer_Arena_Doors_Closing_01,P=Warning. The arena gates are now closing. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Arena_Doors_Open_01,P=Attention. The arena gates are not open. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Game_Objective_Briefing_01,P=Round Objective: Completely eliminate the opposing team's forces. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Game_Objective_Briefing_02,P=Team Elimination. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Initial_Loading_01,P=Loading Simulation. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Initial_Loading_02,P=Loading Level. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Initial_Loading_03,P=Loading Team Elimination. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Assist_01,P=Kill Assist. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_First_Blood_01,P=First Blood. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Melee_01,P=Melee Kill. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Multi_01,P=Multi-Kill. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Kill_Spree_01,P=Killing Spree. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Confirmation_01,P=Lead-out selection confirmed. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Confirmation_02,P=Equipment selection confirmed. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Selection_01,P=Please select a load-out. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Loadout_Selection_02,P=Equipment available for selection. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_01,P=Match over. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_02,P=Outlaws win. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_03,P=Marines win. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_04,P=Red team wins. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_05,P=Blue team wins. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_06,P=Game over. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Loss_01,P=Your team has been defeated. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Loss_02,P=Condolences, your team has lost. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Win_01,P=Your team is victorious. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_End_Win_02,P=Congratulations, your team has won. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_01,P=Team Elimination match is about to begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_02,P=Match is about to begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_Countdown_01,P=Match starting in 5, 4, 3, 2, 1, begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_Countdown_02,P=Team elimination starting in 5, 4, 3, 2, 1, begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Start_Countdown_03,P=5, 4, 3, 2, 1 +DXSM_MCCV_INDI_SM_Simulator_Announcer_Match_Thirty_Seconds_01,P=Thirty seconds remaining. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Room_Cleansing_01,P=Caution, the ready room will now be steralized. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_01,P=The round is over. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_02,P=Round over. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_03,P=Team eliminated. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_01,P=Your team has been eliminated. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_02,P=Your team has lost the round. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_03,P=Outlaws lose. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_04,P=Marines lose. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_05,P=Red team loses. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Loss_06,P=Blue team loses. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_01,P=The opposing team has been eliminated. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_02,P=Outlaws win. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_03,P=Marines win. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_04,P=Red team wins. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_05,P=Blue team wins. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_End_Win_06,P=Your team has won the round. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_01,P=Round is about to begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_02,P=New round is about to begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_03,P=Final round is about to begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_Countdown_01,P=Round will start in 5, 4, 3, 2, 1 begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Start_Countdown_02,P=New round starting in 5, 4, 3, 2, 1, begin. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Round_Thirty_Seconds_01,P=Thirty seconds left in round. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Halftime_Announcement_01,P=The teams are now switching starting points. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Last_One_Standing_01,P=You are the last team member alive. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_One_Enemy_Remaining_01,P=One enemy player remains. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Player_Joined_01,P=A new player has joined your team. +DXSM_MCCV_INDI_SM_Simulator_Announcer_Team_Player_Left_01,P=A player has left your team. +DXSM_MCCV_OSYS_AC_Simulator_Announcer_Conquest_Win_Whitewash,P=Friendlies have captured all zones. This simulation will succeed in... +DXSM_MCCV_OSYS_AC_Simulator_Announcer_Race_Entering_Hotzone,P=Entering Hot-Zone... +DXSM_MCCV_OSYS_AC_Simulator_Announcer_Race_Leaving_Hotzone,P=Leaving Hot-Zone... +DXSM_MCCV_OSYS_AC_Simulator_Announcer_Sim_Init_Swarm,P=Swarm Initiated +DXSM_SSCV_AEGS_OEM_UI_Comstab_Disengaged,P=COMSTAB disengaged +DXSM_SSCV_AEGS_OEM_UI_Comstab_Engaged,P=COMSTAB engaged +DXSM_SSCV_AEGS_OEM_UI_Confirmed_Enemy_Target,P=Hostile +DXSM_SSCV_AEGS_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Ready +DXSM_SSCV_AEGS_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Ready +DXSM_SSCV_AEGS_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Approved=Docking request approved. +DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Denied=Docking request denied. +DXSM_SSCV_AEGS_OEM_UI_Ejection= +DXSM_SSCV_AEGS_OEM_UI_Engine_Depleted,P=Engines Low +DXSM_SSCV_AEGS_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off request approved +DXSM_SSCV_AEGS_OEM_UI_Generic_Offline_B,P=(system) offline +DXSM_SSCV_AEGS_OEM_UI_HUD_Combat_Mode_Active,P=Weapon mode engaged +DXSM_SSCV_AEGS_OEM_UI_HUD_Landing_Mode_Active,P=Landing mode engaged +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_AEGS_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_AEGS_OEM_UI_Landing_Alignment_Off,P=Adjust landing alignment +DXSM_SSCV_AEGS_OEM_UI_Landing_Assisted,P=Assisted landing initiated +DXSM_SSCV_AEGS_OEM_UI_Landing_Automated,P=Automated landing initiated +DXSM_SSCV_AEGS_OEM_UI_Landing_Complete,P=Landing complete +DXSM_SSCV_AEGS_OEM_UI_Landing_Gear_Deployed,P=Landing gear deployed +DXSM_SSCV_AEGS_OEM_UI_Landing_Gear_Retracted,P=Landing gear retracted +DXSM_SSCV_AEGS_OEM_UI_Landing_Manual,P=Manual landing initiated +DXSM_SSCV_AEGS_OEM_UI_Landing_Request_Approved,P=Landing request approved +DXSM_SSCV_AEGS_OEM_UI_Landing_Request_Denied,P=Landing request denied +DXSM_SSCV_AEGS_OEM_UI_Launch_Complete,P=Launch complete +DXSM_SSCV_AEGS_OEM_UI_Launch_Initiated,P=Launch initiated +DXSM_SSCV_AEGS_OEM_UI_Launch_Request_Approved,P=Launch request approved +DXSM_SSCV_AEGS_OEM_UI_Launch_Request_Denied,P=Launch request denied +DXSM_SSCV_AEGS_OEM_UI_Override_Landing_Assist,P=Assisted landing overridden +DXSM_SSCV_AEGS_OEM_UI_Proximity_Aft,P=Proximity Alert Aft +DXSM_SSCV_AEGS_OEM_UI_Proximity_Deck,P=Proximity Alert Deck +DXSM_SSCV_AEGS_OEM_UI_Proximity_Front,P=Proximity Alert Head +DXSM_SSCV_AEGS_OEM_UI_Proximity_Overhead,P=Proximity Alert Overhead +DXSM_SSCV_AEGS_OEM_UI_Proximity_Port,P=Proximity Alert Port +DXSM_SSCV_AEGS_OEM_UI_Proximity_Starboard,P=Proximity Alert Starboard +DXSM_SSCV_AEGS_OEM_UI_QTravel_Disabled= +DXSM_SSCV_AEGS_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_AEGS_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_AEGS_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_AEGS_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_AEGS_OEM_UI_Scanners_Being_Scanned,P=Incoming Scan +DXSM_SSCV_AEGS_OEM_UI_Scanners_Scanning,P=Begin Scan +DXSM_SSCV_AEGS_OEM_UI_Self_Destruct_Aborted,P=Self-Destruct Aborted +DXSM_SSCV_AEGS_OEM_UI_Self_Destruct_Initiated,P=Self-Destruct Initiated +DXSM_SSCV_AEGS_OEM_UI_Sensor_Incoming_Ramming,P=Collision Imminent +DXSM_SSCV_AEGS_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_AEGS_OEM_UI_Shields_Back_0_Percent,P=Rear Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Back_25_Percent,P=Danger, Rear Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Back_50_Percent,P=Rear Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Back_75_Percent,P=Rear Shield 75% +DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_0_Percent,P=Deck Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_25_Percent,P=Danger, Deck Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_50_Percent,P=Deck Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Bottom_75_Percent,P=Deck Shield 75% +DXSM_SSCV_AEGS_OEM_UI_Shields_Charging,P=Shields Recharging +DXSM_SSCV_AEGS_OEM_UI_Shields_Collision_Alert= +DXSM_SSCV_AEGS_OEM_UI_Shields_Front_0_Percent,P=Head Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Front_25_Percent,P=Danger, Head Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Front_50_Percent,P=Head Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Front_75_Percent,P=Head shield 75% +DXSM_SSCV_AEGS_OEM_UI_Shields_Full,P=Shields up +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Back,P=Rear shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Bottom,P=Deck shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Front,P=Head shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Left,P=Port shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Right,P=Starboard shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Hit_Top,P=Overhead shield under fire +DXSM_SSCV_AEGS_OEM_UI_Shields_Left_0_Percent,P=Port Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Left_25_Percent,P=Danger, Port Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Left_50_Percent,P=Port Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Left_75_Percent,P=Port Shield 75% +DXSM_SSCV_AEGS_OEM_UI_Shields_Right_0_Percent,P=Starboard Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Right_25_Percent,P=Danger, Starboard Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Right_50_Percent,P=Starboard Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Right_75_Percent,P=Starboard Shield 75% +DXSM_SSCV_AEGS_OEM_UI_Shields_System_Activated,P=(system) active +DXSM_SSCV_AEGS_OEM_UI_Shields_Top_0_Percent,P=Overhead Shield Down +DXSM_SSCV_AEGS_OEM_UI_Shields_Top_25_Percent,P=Danger, Overhead Shield 25% +DXSM_SSCV_AEGS_OEM_UI_Shields_Top_50_Percent,P=Overhead Shield 50% +DXSM_SSCV_AEGS_OEM_UI_Shields_Top_75_Percent,P=Overhead Shield 75% +DXSM_SSCV_AEGS_OEM_UI_Status_Radiation_Critical,P=Danger, radiation critical +DXSM_SSCV_AEGS_OEM_UI_Systems_Autopilot_Disengaged,P=AP Deactivated +DXSM_SSCV_AEGS_OEM_UI_Systems_Autopilot_Engaged,P=AP Activated +DXSM_SSCV_AEGS_OEM_UI_Systems_Bitchingbetty,P=Actvvv... Reset..... deactv.... +DXSM_SSCV_AEGS_OEM_UI_Systems_Bootup,P=Aegis Combat Assist Activated +DXSM_SSCV_AEGS_OEM_UI_Systems_Comms_Jammed,P=Comm Error +DXSM_SSCV_AEGS_OEM_UI_Systems_Communications,P=Comm +DXSM_SSCV_AEGS_OEM_UI_Systems_Coolant,P=Coolant +DXSM_SSCV_AEGS_OEM_UI_Systems_Destruction_Imminent,P=Eject. Eject. +DXSM_SSCV_AEGS_OEM_UI_Systems_Ejection_Offline,P=Ejection system offline +DXSM_SSCV_AEGS_OEM_UI_Systems_Ejection_Online,P=Ejection system online +DXSM_SSCV_AEGS_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed +DXSM_SSCV_AEGS_OEM_UI_Systems_Engines= +DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Offline,P=Engines offline +DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Online,P=Engines online +DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_AEGS_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_AEGS_OEM_UI_Systems_Flightcontrol,P=Core +DXSM_SSCV_AEGS_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted landing engaged +DXSM_SSCV_AEGS_OEM_UI_Systems_Lifesupport,P=PLSS +DXSM_SSCV_AEGS_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering systems online +DXSM_SSCV_AEGS_OEM_UI_Systems_Objective_Received,P=OBJECTIVE RECEIVED +DXSM_SSCV_AEGS_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Danger, powercore radiation critical +DXSM_SSCV_AEGS_OEM_UI_Systems_Radar,P=Scan +DXSM_SSCV_AEGS_OEM_UI_Systems_Sensors= +DXSM_SSCV_AEGS_OEM_UI_Systems_Shieldgen,P=Shield +DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Online,P=Shields online +DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_AEGS_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_AEGS_OEM_UI_Systems_Systems_Online,P=Systems green +DXSM_SSCV_AEGS_OEM_UI_Systems_Systems_Overheating,P=Danger, system overheating +DXSM_SSCV_AEGS_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed +DXSM_SSCV_AEGS_OEM_UI_Systems_Weapons,P=OT +DXSM_SSCV_AEGS_OEM_UI_Weapons_Ammunition_Depleted,P=Ammo Depleted +DXSM_SSCV_AEGS_OEM_UI_Weapons_Ammunition_Low,P=Ammo Low +DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Depleted,P=Noise Dry +DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Launched,P=Noise Drop +DXSM_SSCV_AEGS_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_AEGS_OEM_UI_Weapons_Charging,P=Standby for Weapon Charge +DXSM_SSCV_AEGS_OEM_UI_Weapons_Fired_At_Friendly,P=Friendly Target +DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Depleted,P=Decoy Dry +DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Launched,P=Decoy Drop +DXSM_SSCV_AEGS_OEM_UI_Weapons_Flare_Low,P=Decoy Low +DXSM_SSCV_AEGS_OEM_UI_Weapons_Missile_Lock_Succeeds,P=MISSILE LOCK +DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Depleted,P=Missiles Dry +DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Offline,P=Missile systems offline +DXSM_SSCV_AEGS_OEM_UI_Weapons_Missiles_Online,P=Missile systems online +DXSM_SSCV_AEGS_OEM_UI_Weapons_Offline,P=Weapon systems offline +DXSM_SSCV_AEGS_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapon and missile systems offline +DXSM_SSCV_AEGS_OEM_UI_Weapons_Online,P=Weapon systems online +DXSM_SSCV_AEGS_OEM_UI_Weapons_Overheating= +DXSM_SSCV_AEGS_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_AEGS_OEM_UI_Weapons_Target_Destroyed,P=Kill +DXSM_SSCV_AEGS_OEM_UI_Weapons_Targeting_Online,P=Targeting systems online +DXSM_SSCV_ANVL_OEM_UI_Comstab_Disengaged,P=COMSTAB disengaged +DXSM_SSCV_ANVL_OEM_UI_Comstab_Engaged,P=COMSTAB engaged +DXSM_SSCV_ANVL_OEM_UI_Confirmed_Enemy_Target,P=Bandit +DXSM_SSCV_ANVL_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Online +DXSM_SSCV_ANVL_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Online +DXSM_SSCV_ANVL_OEM_UI_Critical_Hit_A= +DXSM_SSCV_ANVL_OEM_UI_Critical_Hit_B= +DXSM_SSCV_ANVL_OEM_UI_Ejection= +DXSM_SSCV_ANVL_OEM_UI_Engine_Depleted,P=Propulsion Low +DXSM_SSCV_ANVL_OEM_UI_Flight_TakeOff_Initiated,P=Take-off initiated +DXSM_SSCV_ANVL_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off request approved +DXSM_SSCV_ANVL_OEM_UI_Generic_Offline_A= +DXSM_SSCV_ANVL_OEM_UI_Generic_Offline_B= +DXSM_SSCV_ANVL_OEM_UI_HUD_Combat_Mode_Active,P=Weapon mode engaged +DXSM_SSCV_ANVL_OEM_UI_HUD_Landing_Mode_Active,P=Landing mode engaged +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_ANVL_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_ANVL_OEM_UI_Landing_Alignment_Off,P=Incorrect alignment +DXSM_SSCV_ANVL_OEM_UI_Landing_Assisted,P=Assisted +DXSM_SSCV_ANVL_OEM_UI_Landing_Automated,P=Automated +DXSM_SSCV_ANVL_OEM_UI_Landing_Complete,P=Landing complete +DXSM_SSCV_ANVL_OEM_UI_Landing_Gear_Deployed,P=Landing gear deployed +DXSM_SSCV_ANVL_OEM_UI_Landing_Gear_Retracted,P=Landing gear raised +DXSM_SSCV_ANVL_OEM_UI_Landing_Manual,P=Manual +DXSM_SSCV_ANVL_OEM_UI_Landing_Request_Approved,P=Landing request approved +DXSM_SSCV_ANVL_OEM_UI_Landing_Request_Denied,P=Landing request denied +DXSM_SSCV_ANVL_OEM_UI_Launch_Complete,P=Take-off complete +DXSM_SSCV_ANVL_OEM_UI_Launch_Initiated,P=Take-off initiated +DXSM_SSCV_ANVL_OEM_UI_Launch_Request_Approved,P=Take-off request approved +DXSM_SSCV_ANVL_OEM_UI_Launch_Request_Denied,P=Take-off request denied +DXSM_SSCV_ANVL_OEM_UI_Override_Landing_Assist,P=Manual landing initiated +DXSM_SSCV_ANVL_OEM_UI_Proximity_Aft,P=Aft Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_Proximity_Deck,P=Deck Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_Proximity_Front,P=Forward Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_Proximity_Overhead,P=Overhead Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_Proximity_Port,P=Port Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_Proximity_Starboard,P=Starboard Proximity Alert +DXSM_SSCV_ANVL_OEM_UI_QTravel_Disabled= +DXSM_SSCV_ANVL_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_ANVL_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_ANVL_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_ANVL_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_ANVL_OEM_UI_Scanners_Being_Scanned= +DXSM_SSCV_ANVL_OEM_UI_Scanners_Scanning= +DXSM_SSCV_ANVL_OEM_UI_Self_Destruct_Aborted,P=Self-Destruct Cancelled +DXSM_SSCV_ANVL_OEM_UI_Self_Destruct_Initiated,P=Self-Destruct Protocol Accepted +DXSM_SSCV_ANVL_OEM_UI_Sensor_Incoming_Ramming= +DXSM_SSCV_ANVL_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_ANVL_OEM_UI_Shields_Back_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Back_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Back_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Back_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Bottom_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Charging= +DXSM_SSCV_ANVL_OEM_UI_Shields_Collision_Alert= +DXSM_SSCV_ANVL_OEM_UI_Shields_Front_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Front_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Front_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Front_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Full,P=Shields Full +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Back,P=Aft Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Bottom,P=Deck Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Front,P=Forward Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Left,P=Port Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Right,P=Starboard Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Hit_Top,P=Overhead Hit +DXSM_SSCV_ANVL_OEM_UI_Shields_Left_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Left_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Left_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Left_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Right_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Right_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Right_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Right_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_System_Activated= +DXSM_SSCV_ANVL_OEM_UI_Shields_Top_0_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Top_25_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Top_50_Percent= +DXSM_SSCV_ANVL_OEM_UI_Shields_Top_75_Percent= +DXSM_SSCV_ANVL_OEM_UI_Status_Radiation_Critical,P=Radiation levels critical +DXSM_SSCV_ANVL_OEM_UI_Systems_Autopilot_Disengaged= +DXSM_SSCV_ANVL_OEM_UI_Systems_Autopilot_Engaged= +DXSM_SSCV_ANVL_OEM_UI_Systems_Bitchingbetty= +DXSM_SSCV_ANVL_OEM_UI_Systems_Bootup= +DXSM_SSCV_ANVL_OEM_UI_Systems_Comms_Jammed= +DXSM_SSCV_ANVL_OEM_UI_Systems_Communications= +DXSM_SSCV_ANVL_OEM_UI_Systems_Coolant= +DXSM_SSCV_ANVL_OEM_UI_Systems_Destruction_Imminent= +DXSM_SSCV_ANVL_OEM_UI_Systems_Ejection_Offline,P=Ejection system offline +DXSM_SSCV_ANVL_OEM_UI_Systems_Ejection_Online,P=Ejection system online +DXSM_SSCV_ANVL_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed +DXSM_SSCV_ANVL_OEM_UI_Systems_Engines= +DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Offline,P=Engines offline +DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Online,P=Engines online +DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_ANVL_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_ANVL_OEM_UI_Systems_Flightcontrol= +DXSM_SSCV_ANVL_OEM_UI_Systems_Lifesupport= +DXSM_SSCV_ANVL_OEM_UI_Systems_Maneuvering_Online,P=Manoeuvring systems online +DXSM_SSCV_ANVL_OEM_UI_Systems_Objective_Received= +DXSM_SSCV_ANVL_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Warning: Power plant compromised. Radiation levels exceed safe parameters. +DXSM_SSCV_ANVL_OEM_UI_Systems_Radar= +DXSM_SSCV_ANVL_OEM_UI_Systems_Sensors= +DXSM_SSCV_ANVL_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Online,P=Shields online +DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_ANVL_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_ANVL_OEM_UI_Systems_Systems_Online= +DXSM_SSCV_ANVL_OEM_UI_Systems_Systems_Overheating= +DXSM_SSCV_ANVL_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed +DXSM_SSCV_ANVL_OEM_UI_Systems_Weapons= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Ammunition_Depleted= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Ammunition_Low= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Depleted= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Launched= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Charging= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Fired_At_Friendly,P=CHECK FIRE +DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Depleted= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Launched= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Flare_Low= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Missile_Lock_Succeeds= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Depleted,P=MISSILES DRY +DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Offline,P=Missiles offline +DXSM_SSCV_ANVL_OEM_UI_Weapons_Missiles_Online,P=Missiles online +DXSM_SSCV_ANVL_OEM_UI_Weapons_Offline,P=Weapon offline +DXSM_SSCV_ANVL_OEM_UI_Weapons_Offline_Missiles_Offline,P=Missiles offline. Weapons offline. +DXSM_SSCV_ANVL_OEM_UI_Weapons_Online,P=Weapons online +DXSM_SSCV_ANVL_OEM_UI_Weapons_Overheating= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Target_Destroyed= +DXSM_SSCV_ANVL_OEM_UI_Weapons_Targeting_Online,P=Targeting systems online +DXSM_SSCV_ARGO_OEM_UI_Abort_Landing,P=Landing stopped +DXSM_SSCV_ARGO_OEM_UI_Aftshields_0_Percent,P=Rear shields down +DXSM_SSCV_ARGO_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% +DXSM_SSCV_ARGO_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% +DXSM_SSCV_ARGO_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% +DXSM_SSCV_ARGO_OEM_UI_All_Systems_Online,P=System operational +DXSM_SSCV_ARGO_OEM_UI_Ammunition_Depleted,P=Weapon Empty +DXSM_SSCV_ARGO_OEM_UI_Ammunition_Low,P=Weapon Low +DXSM_SSCV_ARGO_OEM_UI_Approaching_Hanger,P=Maintain course. +DXSM_SSCV_ARGO_OEM_UI_Autopilot_Disengaged,P=Autopilot OFF +DXSM_SSCV_ARGO_OEM_UI_Autopilot_Engaged,P=Autopilot ON +DXSM_SSCV_ARGO_OEM_UI_Back_Shield_Taking_Damage,P=Attack on rear shield +DXSM_SSCV_ARGO_OEM_UI_Being_Scanned,P=Alert: Scan +DXSM_SSCV_ARGO_OEM_UI_Bitching_Betty_Dead,P= +DXSM_SSCV_ARGO_OEM_UI_Boot_Up,P=System's Activating +DXSM_SSCV_ARGO_OEM_UI_Bottom_Shield_Taking_Damage,P=Attack on bottom shield +DXSM_SSCV_ARGO_OEM_UI_Chaff_Depleted,P=Noise Empty +DXSM_SSCV_ARGO_OEM_UI_Chaff_Launched,P=Noise Fired +DXSM_SSCV_ARGO_OEM_UI_Chaff_Low,P=Noise Low +DXSM_SSCV_ARGO_OEM_UI_Chaff_Selected,P=Noise ON +DXSM_SSCV_ARGO_OEM_UI_Collision_Alert,P=Alert: Crash +DXSM_SSCV_ARGO_OEM_UI_Comms_Jammed,P=Alert: Comms Jammed +DXSM_SSCV_ARGO_OEM_UI_Communications= +DXSM_SSCV_ARGO_OEM_UI_Comstab,P=COMSTAB +DXSM_SSCV_ARGO_OEM_UI_Comstab_Disengaged,P=Comstab OFF +DXSM_SSCV_ARGO_OEM_UI_Comstab_Engaged,P=Comstab ON +DXSM_SSCV_ARGO_OEM_UI_Confirmed_Enemy_Target,P=ENEMY +DXSM_SSCV_ARGO_OEM_UI_Coolant,P=Cooling system +DXSM_SSCV_ARGO_OEM_UI_Critical_Hit_A,P=Major damage to (system) +DXSM_SSCV_ARGO_OEM_UI_Critical_Hit_B,P=(system) suffered major damage +DXSM_SSCV_ARGO_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE +DXSM_SSCV_ARGO_OEM_UI_De_Coupled_Mode_Disengaged,P=De-coupled Mode OFF +DXSM_SSCV_ARGO_OEM_UI_De_Coupled_Mode_Engaged,P=De-coupled Mode ON +DXSM_SSCV_ARGO_OEM_UI_Deckshields_0_Percent,P=Deck shields down +DXSM_SSCV_ARGO_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% +DXSM_SSCV_ARGO_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% +DXSM_SSCV_ARGO_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% +DXSM_SSCV_ARGO_OEM_UI_Destruction_Imminent,P=Destruction near +DXSM_SSCV_ARGO_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Denied=Docking denied. +DXSM_SSCV_ARGO_OEM_UI_Ejection= +DXSM_SSCV_ARGO_OEM_UI_Engines= +DXSM_SSCV_ARGO_OEM_UI_Engines_Low,P=Engines low +DXSM_SSCV_ARGO_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY +DXSM_SSCV_ARGO_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_ARGO_OEM_UI_Flare_Selected,P=Decoy on +DXSM_SSCV_ARGO_OEM_UI_Flares_Depleted,P=Decoy Empty +DXSM_SSCV_ARGO_OEM_UI_Flares_Low,P=Flares low +DXSM_SSCV_ARGO_OEM_UI_Flight_Control= +DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_ARGO_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied +DXSM_SSCV_ARGO_OEM_UI_Forwardshields_0_Percent,P=Front shields down +DXSM_SSCV_ARGO_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% +DXSM_SSCV_ARGO_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% +DXSM_SSCV_ARGO_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% +DXSM_SSCV_ARGO_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield +DXSM_SSCV_ARGO_OEM_UI_G_Safe_Disengaged,P=G-safe OFF +DXSM_SSCV_ARGO_OEM_UI_G_Safe_Engaged,P=G-safe ON +DXSM_SSCV_ARGO_OEM_UI_Generic_Abort,P=Abort +DXSM_SSCV_ARGO_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_ARGO_OEM_UI_Generic_Offline_B,P=Failure of (system) +DXSM_SSCV_ARGO_OEM_UI_Generic_Select_A,P=select (system). +DXSM_SSCV_ARGO_OEM_UI_Generic_Select_B,P=(system) selected. +DXSM_SSCV_ARGO_OEM_UI_Get_Ship_Oriented,P=Align Ship +DXSM_SSCV_ARGO_OEM_UI_HUD_Combat_Mode_Active,P=HUD Combat ON +DXSM_SSCV_ARGO_OEM_UI_HUD_Landing_Mode_Active,P=HUD Landing ON +DXSM_SSCV_ARGO_OEM_UI_Head_To_Landing_Pad,P=Go to Landing Pad. +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_ARGO_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_ARGO_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_ARGO_OEM_UI_Landing_Alignment_Off,P=Alignment wrong +DXSM_SSCV_ARGO_OEM_UI_Landing_Assisted,P=Assist Activated +DXSM_SSCV_ARGO_OEM_UI_Landing_Automated,P=Automated +DXSM_SSCV_ARGO_OEM_UI_Landing_Complete,P=Landing Complete +DXSM_SSCV_ARGO_OEM_UI_Landing_Gear_Deployed,P=Landing gear down +DXSM_SSCV_ARGO_OEM_UI_Landing_Gear_Is_Up,P=Landing Gear is up. +DXSM_SSCV_ARGO_OEM_UI_Landing_Gear_Retracted,P=Landing gear up +DXSM_SSCV_ARGO_OEM_UI_Landing_Manual,P=Manual +DXSM_SSCV_ARGO_OEM_UI_Landing_Request_Approved,P=Landing Approved +DXSM_SSCV_ARGO_OEM_UI_Landing_Request_Denied,P=Landing denied +DXSM_SSCV_ARGO_OEM_UI_Launch_Complete,P=Launch Complete +DXSM_SSCV_ARGO_OEM_UI_Launch_Initiated,P=Launch started +DXSM_SSCV_ARGO_OEM_UI_Launch_Request_Approved,P=Launch Approved +DXSM_SSCV_ARGO_OEM_UI_Launch_Request_Denied,P=Launch Denied +DXSM_SSCV_ARGO_OEM_UI_Left_Shield_Taking_Damage,P=Attack on left shield +DXSM_SSCV_ARGO_OEM_UI_Life_Support= +DXSM_SSCV_ARGO_OEM_UI_Locked_On_To_Landing_Pad,P=Landing Pad Locked +DXSM_SSCV_ARGO_OEM_UI_Missile_Lock_Succeeds,P=Missile LOCKED +DXSM_SSCV_ARGO_OEM_UI_Missiles_Depleted,P=Missiles Empty +DXSM_SSCV_ARGO_OEM_UI_Missiles_Low,P=Missiles low +DXSM_SSCV_ARGO_OEM_UI_Nearby_Sensor_Acquisition,P=Contact. +DXSM_SSCV_ARGO_OEM_UI_Objective_Received,P=Data received +DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down +DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% +DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% +DXSM_SSCV_ARGO_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% +DXSM_SSCV_ARGO_OEM_UI_Override_Auto_Pilot,P=Manual Control Activated +DXSM_SSCV_ARGO_OEM_UI_Override_Landing_Assist,P=Manual Landing +DXSM_SSCV_ARGO_OEM_UI_Portshields_0_Percent,P=Port shield down +DXSM_SSCV_ARGO_OEM_UI_Portshields_25_Percent,P=Port shield 25% +DXSM_SSCV_ARGO_OEM_UI_Portshields_50_Percent,P=Port shield: 50% +DXSM_SSCV_ARGO_OEM_UI_Portshields_75_Percent,P=Port shield: 75% +DXSM_SSCV_ARGO_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close +DXSM_SSCV_ARGO_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close +DXSM_SSCV_ARGO_OEM_UI_Proximity_Front,P=Alert: Front Crash Close +DXSM_SSCV_ARGO_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close +DXSM_SSCV_ARGO_OEM_UI_Proximity_Port,P=Alert: Port Crash Close +DXSM_SSCV_ARGO_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close +DXSM_SSCV_ARGO_OEM_UI_QTravel_Disabled= +DXSM_SSCV_ARGO_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_ARGO_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_ARGO_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_ARGO_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_ARGO_OEM_UI_Radar= +DXSM_SSCV_ARGO_OEM_UI_Right_Shield_Taking_Damage,P=Attack on right shield +DXSM_SSCV_ARGO_OEM_UI_Scanning= +DXSM_SSCV_ARGO_OEM_UI_Self_Destruct_Aborted,P=Self-destruct Cancel +DXSM_SSCV_ARGO_OEM_UI_Self_Destruct_Initiated,P=Self-destruct ON +DXSM_SSCV_ARGO_OEM_UI_Sensors= +DXSM_SSCV_ARGO_OEM_UI_Shield_Generator= +DXSM_SSCV_ARGO_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_ARGO_OEM_UI_Shields_Full,P=Shields fully charged +DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down +DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% +DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% +DXSM_SSCV_ARGO_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% +DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_ARGO_OEM_UI_Status_Radiation_Nominal,P=Low Radiation +DXSM_SSCV_ARGO_OEM_UI_System_Activated,P=(system) ON +DXSM_SSCV_ARGO_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed +DXSM_SSCV_ARGO_OEM_UI_System_Overheating,P=(system) too hot. +DXSM_SSCV_ARGO_OEM_UI_Systems_Ejection_Offline,P=Eject system OFF +DXSM_SSCV_ARGO_OEM_UI_Systems_Ejection_Online,P=Eject system ON +DXSM_SSCV_ARGO_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed +DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Offline,P=Engines offline +DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Online,P=Engines ON +DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_ARGO_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_ARGO_OEM_UI_Systems_Gravity_Offline,P=Gravity OFF +DXSM_SSCV_ARGO_OEM_UI_Systems_Gravity_Online,P=Gravity ON +DXSM_SSCV_ARGO_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted Landing ON +DXSM_SSCV_ARGO_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering ON +DXSM_SSCV_ARGO_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alert: Powercore Radiation Critical +DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Online,P=Shields online +DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_ARGO_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_ARGO_OEM_UI_Systems_Systems_Online,P=Systems ON +DXSM_SSCV_ARGO_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed +DXSM_SSCV_ARGO_OEM_UI_Target_Destroyed,P=Target DESTROYED +DXSM_SSCV_ARGO_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield +DXSM_SSCV_ARGO_OEM_UI_Touch_Down,P=Landed +DXSM_SSCV_ARGO_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. +DXSM_SSCV_ARGO_OEM_UI_Waiting,P=Hold +DXSM_SSCV_ARGO_OEM_UI_Weapons_Charging,P=Weapons charging +DXSM_SSCV_ARGO_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF +DXSM_SSCV_ARGO_OEM_UI_Weapons_Missiles_Online,P=Missiles ON +DXSM_SSCV_ARGO_OEM_UI_Weapons_Offline,P=Weapons OFF +DXSM_SSCV_ARGO_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapons and Missiles OFF +DXSM_SSCV_ARGO_OEM_UI_Weapons_Online,P=Weapons ON +DXSM_SSCV_ARGO_OEM_UI_Weapons_Overheating= +DXSM_SSCV_ARGO_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_ARGO_OEM_UI_Weapons_System,P=Weapons +DXSM_SSCV_ARGO_OEM_UI_Weapons_Targeting_Online,P=Targeting ON +DXSM_SSCV_CNOU_OEM_UI_Comstab_Disengaged,P=COMSTAB disengaged +DXSM_SSCV_CNOU_OEM_UI_Comstab_Engaged,P=COMSTAB engaged +DXSM_SSCV_CNOU_OEM_UI_Confirmed_Enemy_Target,P=Hostile Target Confirmed +DXSM_SSCV_CNOU_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Selected +DXSM_SSCV_CNOU_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Selected +DXSM_SSCV_CNOU_OEM_UI_Critical_Hit_A,P=Suffered Critical Hit +DXSM_SSCV_CNOU_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Approved=Docking request approved. +DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Denied=Docking request rejected. +DXSM_SSCV_CNOU_OEM_UI_Ejection= +DXSM_SSCV_CNOU_OEM_UI_Engine_Depleted,P=Engine Low +DXSM_SSCV_CNOU_OEM_UI_Flight_TakeOff_Initiated,P=Take-off engaged +DXSM_SSCV_CNOU_OEM_UI_Generic_Offline_B,P=(system) Disabled +DXSM_SSCV_CNOU_OEM_UI_HUD_Combat_Mode_Active,P=Weapons mode activated +DXSM_SSCV_CNOU_OEM_UI_HUD_Landing_Mode_Active,P=Landing mode activated +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_CNOU_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_CNOU_OEM_UI_Landing_Alignment_Off,P=Adjust landing alignment +DXSM_SSCV_CNOU_OEM_UI_Landing_Assisted,P=Assisted landing engaged +DXSM_SSCV_CNOU_OEM_UI_Landing_Automated,P=Automated landing engaged +DXSM_SSCV_CNOU_OEM_UI_Landing_Complete,P=Landing complete +DXSM_SSCV_CNOU_OEM_UI_Landing_Gear_Deployed,P=Landing gear engaged +DXSM_SSCV_CNOU_OEM_UI_Landing_Gear_Retracted,P=Landing gear retracted +DXSM_SSCV_CNOU_OEM_UI_Landing_Manual,P=Manual landing engaged +DXSM_SSCV_CNOU_OEM_UI_Landing_Request_Approved,P=Landing request approved +DXSM_SSCV_CNOU_OEM_UI_Landing_Request_Denied,P=Landing request rejected +DXSM_SSCV_CNOU_OEM_UI_Launch_Complete,P=Launch complete +DXSM_SSCV_CNOU_OEM_UI_Launch_Initiated,P=Launch engaged +DXSM_SSCV_CNOU_OEM_UI_Launch_Request_Approved,P=Launch request approved +DXSM_SSCV_CNOU_OEM_UI_Launch_Request_Denied,P=Launch request rejected +DXSM_SSCV_CNOU_OEM_UI_Override_Landing_Assist,P=Assisted landing overridden +DXSM_SSCV_CNOU_OEM_UI_Proximity_Aft,P=Proximity Alert Rear +DXSM_SSCV_CNOU_OEM_UI_Proximity_Deck,P=Proximity Alert Deck +DXSM_SSCV_CNOU_OEM_UI_Proximity_Front,P=Proximity Alert Front +DXSM_SSCV_CNOU_OEM_UI_Proximity_Overhead,P=Proximity Alert High +DXSM_SSCV_CNOU_OEM_UI_Proximity_Port,P=Proximity Alert Left +DXSM_SSCV_CNOU_OEM_UI_Proximity_Starboard,P=Proximity Alert Right +DXSM_SSCV_CNOU_OEM_UI_QTravel_Disabled= +DXSM_SSCV_CNOU_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_CNOU_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_CNOU_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_CNOU_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_CNOU_OEM_UI_Scanners_Being_Scanned,P=Incoming Scan +DXSM_SSCV_CNOU_OEM_UI_Scanners_Scanning= +DXSM_SSCV_CNOU_OEM_UI_Self_Destruct_Aborted,P=Self-Destruct Disabled +DXSM_SSCV_CNOU_OEM_UI_Self_Destruct_Initiated,P=Self-Destruct Activated +DXSM_SSCV_CNOU_OEM_UI_Sensor_Incoming_Ramming,P=Contact on Direct Intercept +DXSM_SSCV_CNOU_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_CNOU_OEM_UI_Shields_Back_0_Percent,P=Rear shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Back_25_Percent,P=Rear Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Back_50_Percent,P=Rear Shield 50% +DXSM_SSCV_CNOU_OEM_UI_Shields_Back_75_Percent,P=Rear Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_0_Percent,P=Deck Shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_25_Percent,P=Deck Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_50_Percent,P=Deck Shield 50% +DXSM_SSCV_CNOU_OEM_UI_Shields_Bottom_75_Percent,P=Deck Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Shields_Charging= +DXSM_SSCV_CNOU_OEM_UI_Shields_Collision_Alert,P=Warning. Imminent Collision +DXSM_SSCV_CNOU_OEM_UI_Shields_Front_0_Percent,P=Front Shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Front_25_Percent,P=Front Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Front_50_Percent= +DXSM_SSCV_CNOU_OEM_UI_Shields_Front_75_Percent,P=Front Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Shields_Full,P=Shield at Full Strength +DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Back,P=Rear Shield Hit +DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Bottom,P=Deck Shield Hit +DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Front,P=Front Shield Hit +DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Left,P=Left Shield hit +DXSM_SSCV_CNOU_OEM_UI_Shields_Hit_Right,P=Right Shield Hit +DXSM_SSCV_CNOU_OEM_UI_Shields_Left_0_Percent,P=Right Shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Left_25_Percent,P=Right Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Left_50_Percent,P=Right Shield 50% +DXSM_SSCV_CNOU_OEM_UI_Shields_Left_75_Percent,P=Right Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Shields_Right_0_Percent,P=Left Shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Right_25_Percent,P=Left Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Right_50_Percent,P=Left Shield 50% +DXSM_SSCV_CNOU_OEM_UI_Shields_Right_75_Percent,P=Left Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Shields_System_Activated,P=(system) Enabled. +DXSM_SSCV_CNOU_OEM_UI_Shields_Top_0_Percent,P=High Shield 0% +DXSM_SSCV_CNOU_OEM_UI_Shields_Top_25_Percent,P=High Shield 25% +DXSM_SSCV_CNOU_OEM_UI_Shields_Top_50_Percent,P=High Shield 50% +DXSM_SSCV_CNOU_OEM_UI_Shields_Top_75_Percent,P=High Shield 75% +DXSM_SSCV_CNOU_OEM_UI_Status_Radiation_Critical,P=Warning, radiation critical +DXSM_SSCV_CNOU_OEM_UI_Systems_Autopilot_Disengaged,P=Flight Assist Disabled +DXSM_SSCV_CNOU_OEM_UI_Systems_Autopilot_Engaged,P=Flight Assist Activated +DXSM_SSCV_CNOU_OEM_UI_Systems_Bitchingbetty,P=Error Error Errorrrr errrrrrrr +DXSM_SSCV_CNOU_OEM_UI_Systems_Bootup,P=Welcome. Your journey begins now. +DXSM_SSCV_CNOU_OEM_UI_Systems_Comms_Jammed,P=Comm Error +DXSM_SSCV_CNOU_OEM_UI_Systems_Communications,P=Comm +DXSM_SSCV_CNOU_OEM_UI_Systems_Coolant,P=Coolant +DXSM_SSCV_CNOU_OEM_UI_Systems_Destruction_Imminent,P=Evacuate. Evacuate. +DXSM_SSCV_CNOU_OEM_UI_Systems_Ejection_Offline,P=Ejection system disabled +DXSM_SSCV_CNOU_OEM_UI_Systems_Ejection_Online,P=Ejection system enabled +DXSM_SSCV_CNOU_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed +DXSM_SSCV_CNOU_OEM_UI_Systems_Engines,P=Engine +DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Offline,P=Engines offline +DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Online,P=Engines systems enabled +DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_CNOU_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_CNOU_OEM_UI_Systems_Flightcontrol,P=Flight Control +DXSM_SSCV_CNOU_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted landing engaged +DXSM_SSCV_CNOU_OEM_UI_Systems_Lifesupport,P=Life Systems +DXSM_SSCV_CNOU_OEM_UI_Systems_Maneuvering_Online,P=Manoeuvring systems enabled +DXSM_SSCV_CNOU_OEM_UI_Systems_Objective_Received,P=Objective Received +DXSM_SSCV_CNOU_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Warning, powercore radiation critical +DXSM_SSCV_CNOU_OEM_UI_Systems_Radar,P=Scans +DXSM_SSCV_CNOU_OEM_UI_Systems_Sensors= +DXSM_SSCV_CNOU_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Online,P=Shields online +DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_CNOU_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_CNOU_OEM_UI_Systems_Systems_Online,P=All Systems Operational +DXSM_SSCV_CNOU_OEM_UI_Systems_Systems_Overheating,P=(system) failure imminent +DXSM_SSCV_CNOU_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed +DXSM_SSCV_CNOU_OEM_UI_Systems_Weapons,P=Weapons +DXSM_SSCV_CNOU_OEM_UI_Top_Shield_Taking_Damage,P=High Shield hit +DXSM_SSCV_CNOU_OEM_UI_Weapons_Ammunition_Depleted,P=Weapon Empty +DXSM_SSCV_CNOU_OEM_UI_Weapons_Ammunition_Low,P=Weapon ammunition low +DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Depleted= +DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Launched,P=Noise Deployed +DXSM_SSCV_CNOU_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_CNOU_OEM_UI_Weapons_Charging,P=Standby for Weapon Charge +DXSM_SSCV_CNOU_OEM_UI_Weapons_Fired_At_Friendly,P=Warning. Target is marked as friendly +DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Depleted,P=Decoy Empty +DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Launched,P=Decoy Deployed +DXSM_SSCV_CNOU_OEM_UI_Weapons_Flare_Low,P=Decoy Low +DXSM_SSCV_CNOU_OEM_UI_Weapons_Missile_Lock_Succeeds,P=Missile Lock +DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Depleted,P=Missiles Empty +DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Offline,P=Missile systems disabled +DXSM_SSCV_CNOU_OEM_UI_Weapons_Missiles_Online,P=Missile systems enabled +DXSM_SSCV_CNOU_OEM_UI_Weapons_Offline,P=Weapon systems disabled +DXSM_SSCV_CNOU_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapon and missile systems disabled +DXSM_SSCV_CNOU_OEM_UI_Weapons_Online,P=Weapon systems enabled +DXSM_SSCV_CNOU_OEM_UI_Weapons_Overheating= +DXSM_SSCV_CNOU_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_CNOU_OEM_UI_Weapons_Target_Destroyed,P=Target has been destroyed +DXSM_SSCV_CNOU_OEM_UI_Weapons_Targeting_Online,P=Targeting systems enabled +DXSM_SSCV_CRUS_OEM_UI_Abort_Landing,P=Landing stopped +DXSM_SSCV_CRUS_OEM_UI_Aftshields_0_Percent,P=Rear shields down +DXSM_SSCV_CRUS_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% +DXSM_SSCV_CRUS_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% +DXSM_SSCV_CRUS_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% +DXSM_SSCV_CRUS_OEM_UI_All_Systems_Online,P=System operational +DXSM_SSCV_CRUS_OEM_UI_Ammunition_Depleted,P=Weapon Empty +DXSM_SSCV_CRUS_OEM_UI_Ammunition_Low,P=Weapon Low +DXSM_SSCV_CRUS_OEM_UI_Approaching_Hanger,P=Maintain course. +DXSM_SSCV_CRUS_OEM_UI_Autopilot_Disengaged,P=Autopilot OFF +DXSM_SSCV_CRUS_OEM_UI_Autopilot_Engaged,P=Autopilot ON +DXSM_SSCV_CRUS_OEM_UI_Back_Shield_Taking_Damage,P=Attack on rear shield +DXSM_SSCV_CRUS_OEM_UI_Being_Scanned,P=Alert: Scan +DXSM_SSCV_CRUS_OEM_UI_Bitching_Betty_Dead,P= +DXSM_SSCV_CRUS_OEM_UI_Boot_Up,P=System's Activating +DXSM_SSCV_CRUS_OEM_UI_Bottom_Shield_Taking_Damage,P=Attack on bottom shield +DXSM_SSCV_CRUS_OEM_UI_Chaff_Depleted,P=Noise Empty +DXSM_SSCV_CRUS_OEM_UI_Chaff_Launched,P=Noise Fired +DXSM_SSCV_CRUS_OEM_UI_Chaff_Low,P=Noise Low +DXSM_SSCV_CRUS_OEM_UI_Chaff_Selected,P=Noise ON +DXSM_SSCV_CRUS_OEM_UI_Collision_Alert,P=Alert: Crash +DXSM_SSCV_CRUS_OEM_UI_Comms_Jammed,P=Alert: Comms Jammed +DXSM_SSCV_CRUS_OEM_UI_Communications= +DXSM_SSCV_CRUS_OEM_UI_Comstab,P=COMSTAB +DXSM_SSCV_CRUS_OEM_UI_Comstab_Disengaged,P=Comstab OFF +DXSM_SSCV_CRUS_OEM_UI_Comstab_Engaged,P=Comstab ON +DXSM_SSCV_CRUS_OEM_UI_Confirmed_Enemy_Target,P=ENEMY +DXSM_SSCV_CRUS_OEM_UI_Coolant,P=Cooling system +DXSM_SSCV_CRUS_OEM_UI_Critical_Hit_A,P=Major damage to (system) +DXSM_SSCV_CRUS_OEM_UI_Critical_Hit_B,P=(system) suffered major damage +DXSM_SSCV_CRUS_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE +DXSM_SSCV_CRUS_OEM_UI_De_Coupled_Mode_Disengaged,P=De-coupled Mode OFF +DXSM_SSCV_CRUS_OEM_UI_De_Coupled_Mode_Engaged,P=De-coupled Mode ON +DXSM_SSCV_CRUS_OEM_UI_Deckshields_0_Percent,P=Deck shields down +DXSM_SSCV_CRUS_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% +DXSM_SSCV_CRUS_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% +DXSM_SSCV_CRUS_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% +DXSM_SSCV_CRUS_OEM_UI_Destruction_Imminent,P=Destruction near +DXSM_SSCV_CRUS_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Denied=Docking denied. +DXSM_SSCV_CRUS_OEM_UI_Ejection= +DXSM_SSCV_CRUS_OEM_UI_Engines= +DXSM_SSCV_CRUS_OEM_UI_Engines_Low,P=Engines low +DXSM_SSCV_CRUS_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY +DXSM_SSCV_CRUS_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_CRUS_OEM_UI_Flare_Selected,P=Decoy on +DXSM_SSCV_CRUS_OEM_UI_Flares_Depleted,P=Decoy Empty +DXSM_SSCV_CRUS_OEM_UI_Flares_Low,P=Flares low +DXSM_SSCV_CRUS_OEM_UI_Flight_Control= +DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_CRUS_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied +DXSM_SSCV_CRUS_OEM_UI_Forwardshields_0_Percent,P=Front shields down +DXSM_SSCV_CRUS_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% +DXSM_SSCV_CRUS_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% +DXSM_SSCV_CRUS_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% +DXSM_SSCV_CRUS_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield +DXSM_SSCV_CRUS_OEM_UI_G_Safe_Disengaged,P=G-safe OFF +DXSM_SSCV_CRUS_OEM_UI_G_Safe_Engaged,P=G-safe ON +DXSM_SSCV_CRUS_OEM_UI_Generic_Abort,P=Abort +DXSM_SSCV_CRUS_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_CRUS_OEM_UI_Generic_Offline_B,P=Failure of (system) +DXSM_SSCV_CRUS_OEM_UI_Generic_Select_A,P=select (system). +DXSM_SSCV_CRUS_OEM_UI_Generic_Select_B,P=(system) selected. +DXSM_SSCV_CRUS_OEM_UI_Get_Ship_Oriented,P=Align Ship +DXSM_SSCV_CRUS_OEM_UI_HUD_Combat_Mode_Active,P=HUD Combat ON +DXSM_SSCV_CRUS_OEM_UI_HUD_Landing_Mode_Active,P=HUD Landing ON +DXSM_SSCV_CRUS_OEM_UI_Head_To_Landing_Pad,P=Go to Landing Pad. +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_CRUS_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_CRUS_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_CRUS_OEM_UI_Landing_Alignment_Off,P=Alignment wrong +DXSM_SSCV_CRUS_OEM_UI_Landing_Assisted,P=Assist Activated +DXSM_SSCV_CRUS_OEM_UI_Landing_Automated,P=Automated +DXSM_SSCV_CRUS_OEM_UI_Landing_Complete,P=Landing Complete +DXSM_SSCV_CRUS_OEM_UI_Landing_Gear_Deployed,P=Landing gear down +DXSM_SSCV_CRUS_OEM_UI_Landing_Gear_Is_Up,P=Landing Gear is up. +DXSM_SSCV_CRUS_OEM_UI_Landing_Gear_Retracted,P=Landing gear up +DXSM_SSCV_CRUS_OEM_UI_Landing_Manual,P=Manual +DXSM_SSCV_CRUS_OEM_UI_Landing_Request_Approved,P=Landing Approved +DXSM_SSCV_CRUS_OEM_UI_Landing_Request_Denied,P=Landing denied +DXSM_SSCV_CRUS_OEM_UI_Launch_Complete,P=Launch Complete +DXSM_SSCV_CRUS_OEM_UI_Launch_Initiated,P=Launch started +DXSM_SSCV_CRUS_OEM_UI_Launch_Request_Approved,P=Launch Approved +DXSM_SSCV_CRUS_OEM_UI_Launch_Request_Denied,P=Launch Denied +DXSM_SSCV_CRUS_OEM_UI_Left_Shield_Taking_Damage,P=Attack on left shield +DXSM_SSCV_CRUS_OEM_UI_Life_Support= +DXSM_SSCV_CRUS_OEM_UI_Locked_On_To_Landing_Pad,P=Landing Pad Locked +DXSM_SSCV_CRUS_OEM_UI_Missile_Lock_Succeeds,P=Missile LOCKED +DXSM_SSCV_CRUS_OEM_UI_Missiles_Depleted,P=Missiles Empty +DXSM_SSCV_CRUS_OEM_UI_Missiles_Low,P=Missiles low +DXSM_SSCV_CRUS_OEM_UI_Nearby_Sensor_Acquisition,P=Contact. +DXSM_SSCV_CRUS_OEM_UI_Objective_Received,P=Data received +DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down +DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% +DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% +DXSM_SSCV_CRUS_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% +DXSM_SSCV_CRUS_OEM_UI_Override_Auto_Pilot,P=Manual Control Activated +DXSM_SSCV_CRUS_OEM_UI_Override_Landing_Assist,P=Manual Landing +DXSM_SSCV_CRUS_OEM_UI_Portshields_0_Percent,P=Port shield down +DXSM_SSCV_CRUS_OEM_UI_Portshields_25_Percent,P=Port shield 25% +DXSM_SSCV_CRUS_OEM_UI_Portshields_50_Percent,P=Port shield: 50% +DXSM_SSCV_CRUS_OEM_UI_Portshields_75_Percent,P=Port shield: 75% +DXSM_SSCV_CRUS_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close +DXSM_SSCV_CRUS_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close +DXSM_SSCV_CRUS_OEM_UI_Proximity_Front,P=Alert: Front Crash Close +DXSM_SSCV_CRUS_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close +DXSM_SSCV_CRUS_OEM_UI_Proximity_Port,P=Alert: Port Crash Close +DXSM_SSCV_CRUS_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close +DXSM_SSCV_CRUS_OEM_UI_QTravel_Disabled= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Disengaged= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Engaged= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_CRUS_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_CRUS_OEM_UI_Radar= +DXSM_SSCV_CRUS_OEM_UI_Right_Shield_Taking_Damage,P=Attack on right shield +DXSM_SSCV_CRUS_OEM_UI_Scanning= +DXSM_SSCV_CRUS_OEM_UI_Self_Destruct_Aborted,P=Self-destruct Cancel +DXSM_SSCV_CRUS_OEM_UI_Self_Destruct_Initiated,P=Self-destruct ON +DXSM_SSCV_CRUS_OEM_UI_Sensors= +DXSM_SSCV_CRUS_OEM_UI_Shield_Generator= +DXSM_SSCV_CRUS_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_CRUS_OEM_UI_Shields_Full,P=Shields fully charged +DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down +DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% +DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% +DXSM_SSCV_CRUS_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% +DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_CRUS_OEM_UI_Status_Radiation_Nominal,P=Low Radiation +DXSM_SSCV_CRUS_OEM_UI_System_Activated,P=(system) ON +DXSM_SSCV_CRUS_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed +DXSM_SSCV_CRUS_OEM_UI_System_Overheating,P=(system) too hot. +DXSM_SSCV_CRUS_OEM_UI_Systems_Ejection_Offline,P=Eject system OFF +DXSM_SSCV_CRUS_OEM_UI_Systems_Ejection_Online,P=Eject system ON +DXSM_SSCV_CRUS_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed +DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Offline,P=Engines offline +DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Online,P=Engines ON +DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_CRUS_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_CRUS_OEM_UI_Systems_Gravity_Offline,P=Gravity OFF +DXSM_SSCV_CRUS_OEM_UI_Systems_Gravity_Online,P=Gravity ON +DXSM_SSCV_CRUS_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted Landing ON +DXSM_SSCV_CRUS_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering ON +DXSM_SSCV_CRUS_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alert: Powercore Radiation Critical +DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Online,P=Shields online +DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_CRUS_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_CRUS_OEM_UI_Systems_Systems_Online,P=Systems ON +DXSM_SSCV_CRUS_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed +DXSM_SSCV_CRUS_OEM_UI_Target_Destroyed,P=Target DESTROYED +DXSM_SSCV_CRUS_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield +DXSM_SSCV_CRUS_OEM_UI_Touch_Down,P=Landed +DXSM_SSCV_CRUS_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. +DXSM_SSCV_CRUS_OEM_UI_Waiting,P=Hold +DXSM_SSCV_CRUS_OEM_UI_Weapons_Charging,P=Weapons charging +DXSM_SSCV_CRUS_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF +DXSM_SSCV_CRUS_OEM_UI_Weapons_Missiles_Online,P=Missiles ON +DXSM_SSCV_CRUS_OEM_UI_Weapons_Offline,P=Weapons OFF +DXSM_SSCV_CRUS_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapons and Missiles OFF +DXSM_SSCV_CRUS_OEM_UI_Weapons_Online,P=Weapons ON +DXSM_SSCV_CRUS_OEM_UI_Weapons_Overheating= +DXSM_SSCV_CRUS_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_CRUS_OEM_UI_Weapons_System,P=Weapons +DXSM_SSCV_CRUS_OEM_UI_Weapons_Targeting_Online,P=Targeting ON +DXSM_SSCV_DRAK_OEM_UI_Confirmed_Enemy_Target,P=Target aquired +DXSM_SSCV_DRAK_OEM_UI_Countermeasure_Chaff_Selected,P=Your Noise is ready +DXSM_SSCV_DRAK_OEM_UI_Countermeasure_Flare_Selected,P=Your Lures are ready +DXSM_SSCV_DRAK_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_DRAK_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_DRAK_OEM_UI_Docking_Request_Denied=Docking denied. +DXSM_SSCV_DRAK_OEM_UI_Ejection,P=You are now ejecting +DXSM_SSCV_DRAK_OEM_UI_Engine_Depleted,P=Thrusters are running Low +DXSM_SSCV_DRAK_OEM_UI_HUD_Combat_Mode_Active,P=Weapons mode is on +DXSM_SSCV_DRAK_OEM_UI_HUD_Landing_Mode_Active,P=Landing mode is on +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_DRAK_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_DRAK_OEM_UI_Landing_Assisted,P=Standby for EDL Assist +DXSM_SSCV_DRAK_OEM_UI_Landing_Automated,P=Automated landing +DXSM_SSCV_DRAK_OEM_UI_Landing_Complete,P=Landing complete +DXSM_SSCV_DRAK_OEM_UI_Landing_Gear_Deployed,P=Landing gear down +DXSM_SSCV_DRAK_OEM_UI_Landing_Gear_Retracted,P=Landing gear up +DXSM_SSCV_DRAK_OEM_UI_Landing_Manual,P=Manual landing +DXSM_SSCV_DRAK_OEM_UI_Landing_Request_Approved,P=Landing request approved +DXSM_SSCV_DRAK_OEM_UI_Landing_Request_Denied,P=Landing request denied +DXSM_SSCV_DRAK_OEM_UI_Launch_Complete,P=Launch complete +DXSM_SSCV_DRAK_OEM_UI_Launch_Initiated,P=Standby for launch +DXSM_SSCV_DRAK_OEM_UI_Launch_Request_Approved,P=Launch request approved +DXSM_SSCV_DRAK_OEM_UI_Launch_Request_Denied,P=Launch request denied +DXSM_SSCV_DRAK_OEM_UI_Proximity_Aft,P=Rear Impact Warning +DXSM_SSCV_DRAK_OEM_UI_Proximity_Deck,P=Deck Impact Warning +DXSM_SSCV_DRAK_OEM_UI_Proximity_Front,P=Front Impact Warning +DXSM_SSCV_DRAK_OEM_UI_Proximity_Overhead,P=Overhead Impact Warning +DXSM_SSCV_DRAK_OEM_UI_Proximity_Port,P=Port Impact Warning +DXSM_SSCV_DRAK_OEM_UI_Proximity_Starboard,P=Starboard Impact Warning +DXSM_SSCV_DRAK_OEM_UI_QTravel_Disabled= +DXSM_SSCV_DRAK_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_DRAK_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_DRAK_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_DRAK_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_DRAK_OEM_UI_Scanners_Being_Scanned,P=You are being scanned +DXSM_SSCV_DRAK_OEM_UI_Scanners_Scanning,P=Now Scanning +DXSM_SSCV_DRAK_OEM_UI_Self_Destruct_Aborted= +DXSM_SSCV_DRAK_OEM_UI_Self_Destruct_Initiated,P=Self-Destruct sequence is online +DXSM_SSCV_DRAK_OEM_UI_Sensor_Incoming_Ramming,P=Warning. Your about to crash +DXSM_SSCV_DRAK_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_DRAK_OEM_UI_Shields_Back_0_Percent,P=Your Rear Shield is now offline. +DXSM_SSCV_DRAK_OEM_UI_Shields_Back_25_Percent,P=Attention: Rear Shield is at 25% +DXSM_SSCV_DRAK_OEM_UI_Shields_Back_50_Percent,P=Your rear shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Back_75_Percent,P=Your rear shield is at 75% +DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_0_Percent,P=Your Deck Shield is now offline. +DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_25_Percent,P=Attention: Deck Shield is at 25% +DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_50_Percent,P=Your Deck Shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Bottom_75_Percent,P=Your Deck Shield is at 75% +DXSM_SSCV_DRAK_OEM_UI_Shields_Charging,P=Your shields are replenishing +DXSM_SSCV_DRAK_OEM_UI_Shields_Collision_Alert,P=INCOMING +DXSM_SSCV_DRAK_OEM_UI_Shields_Front_0_Percent,P=Your front shield is now offline +DXSM_SSCV_DRAK_OEM_UI_Shields_Front_25_Percent,P=Attention: Front Shield is at 25%. +DXSM_SSCV_DRAK_OEM_UI_Shields_Front_50_Percent,P=Your front shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Front_75_Percent,P=Your front shield is at 75% +DXSM_SSCV_DRAK_OEM_UI_Shields_Full,P=Your shields are now full +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Back,P=Your Rear shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Bottom,P=Your Deck shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Front,P=Your Front shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Left,P=Your Port shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Right,P=Your Starboard shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Hit_Top,P=Your Overhead shield is taking fire +DXSM_SSCV_DRAK_OEM_UI_Shields_Left_0_Percent,P=Your Port Shield is now offline. +DXSM_SSCV_DRAK_OEM_UI_Shields_Left_25_Percent,P=Attention: Port Shield is at 25% +DXSM_SSCV_DRAK_OEM_UI_Shields_Left_50_Percent,P=Your Port Shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Right_0_Percent,P=Your Starboard Shield is now offline. +DXSM_SSCV_DRAK_OEM_UI_Shields_Right_25_Percent,P=Attention: Starboard Shield is at 25% +DXSM_SSCV_DRAK_OEM_UI_Shields_Right_50_Percent,P=Your Starboard Shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Right_75_Percent,P=Your Starboard Shield is at 75% +DXSM_SSCV_DRAK_OEM_UI_Shields_System_Activated,P=(system) online. +DXSM_SSCV_DRAK_OEM_UI_Shields_Top_0_Percent,P=Your Overhead Shield is now offline. +DXSM_SSCV_DRAK_OEM_UI_Shields_Top_25_Percent,P=Attention: Overhead Shield is at 25% +DXSM_SSCV_DRAK_OEM_UI_Shields_Top_50_Percent,P=Your Overhead Shield is at 50% +DXSM_SSCV_DRAK_OEM_UI_Shields_Top_75_Percent,P=Your Overhead Shield is at 75% +DXSM_SSCV_DRAK_OEM_UI_Systems_Autopilot_Disengaged,P=Autopilot is now off. +DXSM_SSCV_DRAK_OEM_UI_Systems_Autopilot_Engaged,P=Autopilot is now on. +DXSM_SSCV_DRAK_OEM_UI_Systems_Bitchingbetty,P=You are... destroyed. +DXSM_SSCV_DRAK_OEM_UI_Systems_Bootup,P=Hello and welcome aboard your Drake Interplanetary craft. +DXSM_SSCV_DRAK_OEM_UI_Systems_Comms_Jammed,P=Comm is offline. +DXSM_SSCV_DRAK_OEM_UI_Systems_Communications= +DXSM_SSCV_DRAK_OEM_UI_Systems_Coolant= +DXSM_SSCV_DRAK_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed +DXSM_SSCV_DRAK_OEM_UI_Systems_Engines= +DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Offline,P=Engines offline +DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Online= +DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_DRAK_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_DRAK_OEM_UI_Systems_Is_Offline,P=System is offline +DXSM_SSCV_DRAK_OEM_UI_Systems_Lifesupport= +DXSM_SSCV_DRAK_OEM_UI_Systems_Objective_Received,P=OBJECTIVE IS MARKED. +DXSM_SSCV_DRAK_OEM_UI_Systems_Radar= +DXSM_SSCV_DRAK_OEM_UI_Systems_Sensors= +DXSM_SSCV_DRAK_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Online,P=Shields online +DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_DRAK_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_DRAK_OEM_UI_Systems_Systems_Online,P=Your systems are online. +DXSM_SSCV_DRAK_OEM_UI_Systems_Systems_Overheating,P=Attention, system is overheating. +DXSM_SSCV_DRAK_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed +DXSM_SSCV_DRAK_OEM_UI_Systems_Weapons,P=Weapons System +DXSM_SSCV_DRAK_OEM_UI_Weapons_Ammunition_Depleted,P=You are out of ammo +DXSM_SSCV_DRAK_OEM_UI_Weapons_Ammunition_Low,P=Your ammo is low +DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Depleted,P=You are out of Noise +DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Launched= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Chaff_Low,P=Your Noise is running low +DXSM_SSCV_DRAK_OEM_UI_Weapons_Charging,P=Energy Weapons are charging +DXSM_SSCV_DRAK_OEM_UI_Weapons_Fired_At_Friendly,P=Non-hostile target damaged +DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Depleted,P=You are out of flares. +DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Launched= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Flare_Low,P=Your flares are running low +DXSM_SSCV_DRAK_OEM_UI_Weapons_Missile_Lock_Succeeds,P=MISSILE LOCKED +DXSM_SSCV_DRAK_OEM_UI_Weapons_Missiles_Depleted,P=You are out of missiles +DXSM_SSCV_DRAK_OEM_UI_Weapons_Missiles_Low,P=Your missiles are running low +DXSM_SSCV_DRAK_OEM_UI_Weapons_Offline= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Online= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Overheating= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_DRAK_OEM_UI_Weapons_Target_Destroyed,P=Congratulations. Target is destroyed. +DXSM_SSCV_ESPR_OEM_UI_Abort_Landing,P=Landing stopped +DXSM_SSCV_ESPR_OEM_UI_Aftshields_0_Percent,P=Rear shields down +DXSM_SSCV_ESPR_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% +DXSM_SSCV_ESPR_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% +DXSM_SSCV_ESPR_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% +DXSM_SSCV_ESPR_OEM_UI_All_Systems_Online,P=System operational +DXSM_SSCV_ESPR_OEM_UI_Ammunition_Depleted,P=Weapon Empty +DXSM_SSCV_ESPR_OEM_UI_Ammunition_Low,P=Weapon Low +DXSM_SSCV_ESPR_OEM_UI_Approaching_Hanger,P=Maintain course. +DXSM_SSCV_ESPR_OEM_UI_Autopilot_Disengaged,P=Autopilot OFF +DXSM_SSCV_ESPR_OEM_UI_Autopilot_Engaged,P=Autopilot ON +DXSM_SSCV_ESPR_OEM_UI_Back_Shield_Taking_Damage,P=Attack on rear shield +DXSM_SSCV_ESPR_OEM_UI_Being_Scanned,P=Alert: Scan +DXSM_SSCV_ESPR_OEM_UI_Bitching_Betty_Dead,P= +DXSM_SSCV_ESPR_OEM_UI_Boot_Up,P=System's Activating +DXSM_SSCV_ESPR_OEM_UI_Bottom_Shield_Taking_Damage,P=Attack on bottom shield +DXSM_SSCV_ESPR_OEM_UI_Chaff_Depleted,P=Noise Empty +DXSM_SSCV_ESPR_OEM_UI_Chaff_Launched,P=Noise Fired +DXSM_SSCV_ESPR_OEM_UI_Chaff_Low,P=Noise Low +DXSM_SSCV_ESPR_OEM_UI_Chaff_Selected,P=Noise ON +DXSM_SSCV_ESPR_OEM_UI_Collision_Alert,P=Alert: Crash +DXSM_SSCV_ESPR_OEM_UI_Comms_Jammed,P=Alert: Comms Jammed +DXSM_SSCV_ESPR_OEM_UI_Communications= +DXSM_SSCV_ESPR_OEM_UI_Comstab,P=COMSTAB +DXSM_SSCV_ESPR_OEM_UI_Comstab_Disengaged,P=Comstab OFF +DXSM_SSCV_ESPR_OEM_UI_Comstab_Engaged,P=Comstab ON +DXSM_SSCV_ESPR_OEM_UI_Confirmed_Enemy_Target,P=ENEMY +DXSM_SSCV_ESPR_OEM_UI_Coolant,P=Cooling system +DXSM_SSCV_ESPR_OEM_UI_Critical_Hit_A,P=Major damage to (system) +DXSM_SSCV_ESPR_OEM_UI_Critical_Hit_B,P=(system) suffered major damage +DXSM_SSCV_ESPR_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE +DXSM_SSCV_ESPR_OEM_UI_De_Coupled_Mode_Disengaged,P=De-coupled Mode OFF +DXSM_SSCV_ESPR_OEM_UI_De_Coupled_Mode_Engaged,P=De-coupled Mode ON +DXSM_SSCV_ESPR_OEM_UI_Deckshields_0_Percent,P=Deck shields down +DXSM_SSCV_ESPR_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% +DXSM_SSCV_ESPR_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% +DXSM_SSCV_ESPR_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% +DXSM_SSCV_ESPR_OEM_UI_Destruction_Imminent,P=Destruction near +DXSM_SSCV_ESPR_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Denied=Docking denied. +DXSM_SSCV_ESPR_OEM_UI_Ejection= +DXSM_SSCV_ESPR_OEM_UI_Engines= +DXSM_SSCV_ESPR_OEM_UI_Engines_Low,P=Engines low +DXSM_SSCV_ESPR_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY +DXSM_SSCV_ESPR_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_ESPR_OEM_UI_Flare_Selected,P=Decoy on +DXSM_SSCV_ESPR_OEM_UI_Flares_Depleted,P=Decoy Empty +DXSM_SSCV_ESPR_OEM_UI_Flares_Low,P=Flares low +DXSM_SSCV_ESPR_OEM_UI_Flight_Control= +DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_ESPR_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied +DXSM_SSCV_ESPR_OEM_UI_Forwardshields_0_Percent,P=Front shields down +DXSM_SSCV_ESPR_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% +DXSM_SSCV_ESPR_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% +DXSM_SSCV_ESPR_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% +DXSM_SSCV_ESPR_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield +DXSM_SSCV_ESPR_OEM_UI_G_Safe_Disengaged,P=G-safe OFF +DXSM_SSCV_ESPR_OEM_UI_G_Safe_Engaged,P=G-safe ON +DXSM_SSCV_ESPR_OEM_UI_Generic_Abort,P=Abort +DXSM_SSCV_ESPR_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_ESPR_OEM_UI_Generic_Offline_B,P=Failure of (system) +DXSM_SSCV_ESPR_OEM_UI_Generic_Select_A,P=select (system). +DXSM_SSCV_ESPR_OEM_UI_Generic_Select_B,P=(system) selected. +DXSM_SSCV_ESPR_OEM_UI_Get_Ship_Oriented,P=Align Ship +DXSM_SSCV_ESPR_OEM_UI_HUD_Combat_Mode_Active,P=HUD Combat ON +DXSM_SSCV_ESPR_OEM_UI_HUD_Landing_Mode_Active,P=HUD Landing ON +DXSM_SSCV_ESPR_OEM_UI_Head_To_Landing_Pad,P=Go to Landing Pad. +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_ESPR_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_ESPR_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_ESPR_OEM_UI_Landing_Alignment_Off,P=Alignment wrong +DXSM_SSCV_ESPR_OEM_UI_Landing_Assisted,P=Assist Activated +DXSM_SSCV_ESPR_OEM_UI_Landing_Automated,P=Automated +DXSM_SSCV_ESPR_OEM_UI_Landing_Complete,P=Landing Complete +DXSM_SSCV_ESPR_OEM_UI_Landing_Gear_Deployed,P=Landing gear down +DXSM_SSCV_ESPR_OEM_UI_Landing_Gear_Is_Up,P=Landing Gear is up. +DXSM_SSCV_ESPR_OEM_UI_Landing_Gear_Retracted,P=Landing gear up +DXSM_SSCV_ESPR_OEM_UI_Landing_Manual,P=Manual +DXSM_SSCV_ESPR_OEM_UI_Landing_Request_Approved,P=Landing Approved +DXSM_SSCV_ESPR_OEM_UI_Landing_Request_Denied,P=Landing denied +DXSM_SSCV_ESPR_OEM_UI_Launch_Complete,P=Launch Complete +DXSM_SSCV_ESPR_OEM_UI_Launch_Initiated,P=Launch started +DXSM_SSCV_ESPR_OEM_UI_Launch_Request_Approved,P=Launch Approved +DXSM_SSCV_ESPR_OEM_UI_Launch_Request_Denied,P=Launch Denied +DXSM_SSCV_ESPR_OEM_UI_Left_Shield_Taking_Damage,P=Attack on left shield +DXSM_SSCV_ESPR_OEM_UI_Life_Support= +DXSM_SSCV_ESPR_OEM_UI_Locked_On_To_Landing_Pad,P=Landing Pad Locked +DXSM_SSCV_ESPR_OEM_UI_Missile_Lock_Succeeds,P=Missile LOCKED +DXSM_SSCV_ESPR_OEM_UI_Missiles_Depleted,P=Missiles Empty +DXSM_SSCV_ESPR_OEM_UI_Missiles_Low,P=Missiles low +DXSM_SSCV_ESPR_OEM_UI_Nearby_Sensor_Acquisition,P=Contact. +DXSM_SSCV_ESPR_OEM_UI_Objective_Received,P=Data received +DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down +DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% +DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% +DXSM_SSCV_ESPR_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% +DXSM_SSCV_ESPR_OEM_UI_Override_Auto_Pilot,P=Manual Control Activated +DXSM_SSCV_ESPR_OEM_UI_Override_Landing_Assist,P=Manual Landing +DXSM_SSCV_ESPR_OEM_UI_Portshields_0_Percent,P=Port shield down +DXSM_SSCV_ESPR_OEM_UI_Portshields_25_Percent,P=Port shield 25% +DXSM_SSCV_ESPR_OEM_UI_Portshields_50_Percent,P=Port shield: 50% +DXSM_SSCV_ESPR_OEM_UI_Portshields_75_Percent,P=Port shield: 75% +DXSM_SSCV_ESPR_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close +DXSM_SSCV_ESPR_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close +DXSM_SSCV_ESPR_OEM_UI_Proximity_Front,P=Alert: Front Crash Close +DXSM_SSCV_ESPR_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close +DXSM_SSCV_ESPR_OEM_UI_Proximity_Port,P=Alert: Port Crash Close +DXSM_SSCV_ESPR_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close +DXSM_SSCV_ESPR_OEM_UI_QTravel_Disabled= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Disengaged= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Engaged= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_ESPR_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_ESPR_OEM_UI_Radar= +DXSM_SSCV_ESPR_OEM_UI_Right_Shield_Taking_Damage,P=Attack on right shield +DXSM_SSCV_ESPR_OEM_UI_Scanning= +DXSM_SSCV_ESPR_OEM_UI_Self_Destruct_Aborted,P=Self-destruct Cancel +DXSM_SSCV_ESPR_OEM_UI_Self_Destruct_Initiated,P=Self-destruct ON +DXSM_SSCV_ESPR_OEM_UI_Sensors= +DXSM_SSCV_ESPR_OEM_UI_Shield_Generator= +DXSM_SSCV_ESPR_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_ESPR_OEM_UI_Shields_Full,P=Shields fully charged +DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down +DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% +DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% +DXSM_SSCV_ESPR_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% +DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_ESPR_OEM_UI_Status_Radiation_Nominal,P=Low Radiation +DXSM_SSCV_ESPR_OEM_UI_System_Activated,P=(system) ON +DXSM_SSCV_ESPR_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed +DXSM_SSCV_ESPR_OEM_UI_System_Overheating,P=(system) too hot. +DXSM_SSCV_ESPR_OEM_UI_Systems_Ejection_Offline,P=Eject system OFF +DXSM_SSCV_ESPR_OEM_UI_Systems_Ejection_Online,P=Eject system ON +DXSM_SSCV_ESPR_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed +DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Offline,P=Engines offline +DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Online,P=Engines ON +DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_ESPR_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_ESPR_OEM_UI_Systems_Gravity_Offline,P=Gravity OFF +DXSM_SSCV_ESPR_OEM_UI_Systems_Gravity_Online,P=Gravity ON +DXSM_SSCV_ESPR_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted Landing ON +DXSM_SSCV_ESPR_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering ON +DXSM_SSCV_ESPR_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alert: Powercore Radiation Critical +DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Online,P=Shields online +DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_ESPR_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_ESPR_OEM_UI_Systems_Systems_Online,P=Systems ON +DXSM_SSCV_ESPR_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed +DXSM_SSCV_ESPR_OEM_UI_Target_Destroyed,P=Target DESTROYED +DXSM_SSCV_ESPR_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield +DXSM_SSCV_ESPR_OEM_UI_Touch_Down,P=Landed +DXSM_SSCV_ESPR_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. +DXSM_SSCV_ESPR_OEM_UI_Waiting,P=Hold +DXSM_SSCV_ESPR_OEM_UI_Weapons_Charging,P=Weapons charging +DXSM_SSCV_ESPR_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF +DXSM_SSCV_ESPR_OEM_UI_Weapons_Missiles_Online,P=Missiles ON +DXSM_SSCV_ESPR_OEM_UI_Weapons_Offline,P=Weapons OFF +DXSM_SSCV_ESPR_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapons and Missiles OFF +DXSM_SSCV_ESPR_OEM_UI_Weapons_Online,P=Weapons ON +DXSM_SSCV_ESPR_OEM_UI_Weapons_Overheating= +DXSM_SSCV_ESPR_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_ESPR_OEM_UI_Weapons_System,P=Weapons +DXSM_SSCV_ESPR_OEM_UI_Weapons_Targeting_Online,P=Targeting ON +DXSM_SSCV_GRIN_OEM_UI_Abort_Landing,P=Landing stopped +DXSM_SSCV_GRIN_OEM_UI_Aftshields_0_Percent,P=Rear shields down +DXSM_SSCV_GRIN_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% +DXSM_SSCV_GRIN_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% +DXSM_SSCV_GRIN_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% +DXSM_SSCV_GRIN_OEM_UI_All_Systems_Online,P=System operational +DXSM_SSCV_GRIN_OEM_UI_Ammunition_Depleted,P=Weapon Empty +DXSM_SSCV_GRIN_OEM_UI_Ammunition_Low,P=Weapon Low +DXSM_SSCV_GRIN_OEM_UI_Approaching_Hanger,P=Maintain course. +DXSM_SSCV_GRIN_OEM_UI_Autopilot_Disengaged,P=Autopilot OFF +DXSM_SSCV_GRIN_OEM_UI_Autopilot_Engaged,P=Autopilot ON +DXSM_SSCV_GRIN_OEM_UI_Back_Shield_Taking_Damage,P=Attack on rear shield +DXSM_SSCV_GRIN_OEM_UI_Being_Scanned,P=Alert: Scan +DXSM_SSCV_GRIN_OEM_UI_Bitching_Betty_Dead,P= +DXSM_SSCV_GRIN_OEM_UI_Boot_Up,P=System's Activating +DXSM_SSCV_GRIN_OEM_UI_Bottom_Shield_Taking_Damage,P=Attack on bottom shield +DXSM_SSCV_GRIN_OEM_UI_Chaff_Depleted,P=Noise Empty +DXSM_SSCV_GRIN_OEM_UI_Chaff_Launched,P=Noise Fired +DXSM_SSCV_GRIN_OEM_UI_Chaff_Low,P=Noise Low +DXSM_SSCV_GRIN_OEM_UI_Chaff_Selected,P=Noise ON +DXSM_SSCV_GRIN_OEM_UI_Collision_Alert,P=Alert: Crash +DXSM_SSCV_GRIN_OEM_UI_Comms_Jammed,P=Alert: Comms Jammed +DXSM_SSCV_GRIN_OEM_UI_Communications= +DXSM_SSCV_GRIN_OEM_UI_Comstab,P=COMSTAB +DXSM_SSCV_GRIN_OEM_UI_Comstab_Disengaged,P=Comstab OFF +DXSM_SSCV_GRIN_OEM_UI_Comstab_Engaged,P=Comstab ON +DXSM_SSCV_GRIN_OEM_UI_Confirmed_Enemy_Target,P=ENEMY +DXSM_SSCV_GRIN_OEM_UI_Coolant,P=Cooling system +DXSM_SSCV_GRIN_OEM_UI_Critical_Hit_A,P=Major damage to (system) +DXSM_SSCV_GRIN_OEM_UI_Critical_Hit_B,P=(system) suffered major damage +DXSM_SSCV_GRIN_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE +DXSM_SSCV_GRIN_OEM_UI_De_Coupled_Mode_Disengaged,P=De-coupled Mode OFF +DXSM_SSCV_GRIN_OEM_UI_De_Coupled_Mode_Engaged,P=De-coupled Mode ON +DXSM_SSCV_GRIN_OEM_UI_Deckshields_0_Percent,P=Deck shields down +DXSM_SSCV_GRIN_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% +DXSM_SSCV_GRIN_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% +DXSM_SSCV_GRIN_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% +DXSM_SSCV_GRIN_OEM_UI_Destruction_Imminent,P=Destruction near +DXSM_SSCV_GRIN_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Denied=Docking denied. +DXSM_SSCV_GRIN_OEM_UI_Ejection= +DXSM_SSCV_GRIN_OEM_UI_Engines= +DXSM_SSCV_GRIN_OEM_UI_Engines_Low,P=Engines low +DXSM_SSCV_GRIN_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY +DXSM_SSCV_GRIN_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_GRIN_OEM_UI_Flare_Selected,P=Decoy on +DXSM_SSCV_GRIN_OEM_UI_Flares_Depleted,P=Decoy Empty +DXSM_SSCV_GRIN_OEM_UI_Flares_Low,P=Flares low +DXSM_SSCV_GRIN_OEM_UI_Flight_Control= +DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_GRIN_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied +DXSM_SSCV_GRIN_OEM_UI_Forwardshields_0_Percent,P=Front shields down +DXSM_SSCV_GRIN_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% +DXSM_SSCV_GRIN_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% +DXSM_SSCV_GRIN_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% +DXSM_SSCV_GRIN_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield +DXSM_SSCV_GRIN_OEM_UI_G_Safe_Disengaged,P=G-safe OFF +DXSM_SSCV_GRIN_OEM_UI_G_Safe_Engaged,P=G-safe ON +DXSM_SSCV_GRIN_OEM_UI_Generic_Abort,P=Abort +DXSM_SSCV_GRIN_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_GRIN_OEM_UI_Generic_Offline_B,P=Failure of (system) +DXSM_SSCV_GRIN_OEM_UI_Generic_Select_A,P=select (system). +DXSM_SSCV_GRIN_OEM_UI_Generic_Select_B,P=(system) selected. +DXSM_SSCV_GRIN_OEM_UI_Get_Ship_Oriented,P=Align Ship +DXSM_SSCV_GRIN_OEM_UI_HUD_Combat_Mode_Active,P=HUD Combat ON +DXSM_SSCV_GRIN_OEM_UI_HUD_Landing_Mode_Active,P=HUD Landing ON +DXSM_SSCV_GRIN_OEM_UI_Head_To_Landing_Pad,P=Go to Landing Pad. +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_GRIN_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_GRIN_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_GRIN_OEM_UI_Landing_Alignment_Off,P=Alignment wrong +DXSM_SSCV_GRIN_OEM_UI_Landing_Assisted,P=Assist Activated +DXSM_SSCV_GRIN_OEM_UI_Landing_Automated,P=Automated +DXSM_SSCV_GRIN_OEM_UI_Landing_Complete,P=Landing Complete +DXSM_SSCV_GRIN_OEM_UI_Landing_Gear_Deployed,P=Landing gear down +DXSM_SSCV_GRIN_OEM_UI_Landing_Gear_Is_Up,P=Landing Gear is up. +DXSM_SSCV_GRIN_OEM_UI_Landing_Gear_Retracted,P=Landing gear up +DXSM_SSCV_GRIN_OEM_UI_Landing_Manual,P=Manual +DXSM_SSCV_GRIN_OEM_UI_Landing_Request_Approved,P=Landing Approved +DXSM_SSCV_GRIN_OEM_UI_Landing_Request_Denied,P=Landing denied +DXSM_SSCV_GRIN_OEM_UI_Launch_Complete,P=Launch Complete +DXSM_SSCV_GRIN_OEM_UI_Launch_Initiated,P=Launch started +DXSM_SSCV_GRIN_OEM_UI_Launch_Request_Approved,P=Launch Approved +DXSM_SSCV_GRIN_OEM_UI_Launch_Request_Denied,P=Launch Denied +DXSM_SSCV_GRIN_OEM_UI_Left_Shield_Taking_Damage,P=Attack on left shield +DXSM_SSCV_GRIN_OEM_UI_Life_Support= +DXSM_SSCV_GRIN_OEM_UI_Locked_On_To_Landing_Pad,P=Landing Pad Locked +DXSM_SSCV_GRIN_OEM_UI_Missile_Lock_Succeeds,P=Missile LOCKED +DXSM_SSCV_GRIN_OEM_UI_Missiles_Depleted,P=Missiles Empty +DXSM_SSCV_GRIN_OEM_UI_Missiles_Low,P=Missiles low +DXSM_SSCV_GRIN_OEM_UI_Nearby_Sensor_Acquisition,P=Contact. +DXSM_SSCV_GRIN_OEM_UI_Objective_Received,P=Data received +DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down +DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% +DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% +DXSM_SSCV_GRIN_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% +DXSM_SSCV_GRIN_OEM_UI_Override_Auto_Pilot,P=Manual Control Activated +DXSM_SSCV_GRIN_OEM_UI_Override_Landing_Assist,P=Manual Landing +DXSM_SSCV_GRIN_OEM_UI_Portshields_0_Percent,P=Port shield down +DXSM_SSCV_GRIN_OEM_UI_Portshields_25_Percent,P=Port shield 25% +DXSM_SSCV_GRIN_OEM_UI_Portshields_50_Percent,P=Port shield: 50% +DXSM_SSCV_GRIN_OEM_UI_Portshields_75_Percent,P=Port shield: 75% +DXSM_SSCV_GRIN_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close +DXSM_SSCV_GRIN_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close +DXSM_SSCV_GRIN_OEM_UI_Proximity_Front,P=Alert: Front Crash Close +DXSM_SSCV_GRIN_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close +DXSM_SSCV_GRIN_OEM_UI_Proximity_Port,P=Alert: Port Crash Close +DXSM_SSCV_GRIN_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close +DXSM_SSCV_GRIN_OEM_UI_QTravel_Disabled= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Disengaged= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Engaged= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_GRIN_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_GRIN_OEM_UI_Radar= +DXSM_SSCV_GRIN_OEM_UI_Right_Shield_Taking_Damage,P=Attack on right shield +DXSM_SSCV_GRIN_OEM_UI_Scanning= +DXSM_SSCV_GRIN_OEM_UI_Self_Destruct_Aborted,P=Self-destruct Cancel +DXSM_SSCV_GRIN_OEM_UI_Self_Destruct_Initiated,P=Self-destruct ON +DXSM_SSCV_GRIN_OEM_UI_Sensors= +DXSM_SSCV_GRIN_OEM_UI_Shield_Generator= +DXSM_SSCV_GRIN_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_GRIN_OEM_UI_Shields_Full,P=Shields fully charged +DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down +DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% +DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% +DXSM_SSCV_GRIN_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% +DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_GRIN_OEM_UI_Status_Radiation_Nominal,P=Low Radiation +DXSM_SSCV_GRIN_OEM_UI_System_Activated,P=(system) ON +DXSM_SSCV_GRIN_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed +DXSM_SSCV_GRIN_OEM_UI_System_Overheating,P=(system) too hot. +DXSM_SSCV_GRIN_OEM_UI_Systems_Ejection_Offline,P=Eject system OFF +DXSM_SSCV_GRIN_OEM_UI_Systems_Ejection_Online,P=Eject system ON +DXSM_SSCV_GRIN_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed +DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Offline,P=Engines offline +DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Online,P=Engines ON +DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_GRIN_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_GRIN_OEM_UI_Systems_Gravity_Offline,P=Gravity OFF +DXSM_SSCV_GRIN_OEM_UI_Systems_Gravity_Online,P=Gravity ON +DXSM_SSCV_GRIN_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted Landing ON +DXSM_SSCV_GRIN_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering ON +DXSM_SSCV_GRIN_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alert: Powercore Radiation Critical +DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Online,P=Shields online +DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_GRIN_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_GRIN_OEM_UI_Systems_Systems_Online,P=Systems ON +DXSM_SSCV_GRIN_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed +DXSM_SSCV_GRIN_OEM_UI_Target_Destroyed,P=Target DESTROYED +DXSM_SSCV_GRIN_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield +DXSM_SSCV_GRIN_OEM_UI_Touch_Down,P=Landed +DXSM_SSCV_GRIN_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. +DXSM_SSCV_GRIN_OEM_UI_Waiting,P=Hold +DXSM_SSCV_GRIN_OEM_UI_Weapons_Charging,P=Weapons charging +DXSM_SSCV_GRIN_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF +DXSM_SSCV_GRIN_OEM_UI_Weapons_Missiles_Online,P=Missiles ON +DXSM_SSCV_GRIN_OEM_UI_Weapons_Offline,P=Weapons OFF +DXSM_SSCV_GRIN_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapons and Missiles OFF +DXSM_SSCV_GRIN_OEM_UI_Weapons_Online,P=Weapons ON +DXSM_SSCV_GRIN_OEM_UI_Weapons_Overheating= +DXSM_SSCV_GRIN_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_GRIN_OEM_UI_Weapons_System,P=Weapons +DXSM_SSCV_GRIN_OEM_UI_Weapons_Targeting_Online,P=Targeting ON +DXSM_SSCV_KRIG_OEM_UI_Abort_Landing,P=Landing terminated +DXSM_SSCV_KRIG_OEM_UI_Aftshields_0_Percent,P=Aft shield depleted +DXSM_SSCV_KRIG_OEM_UI_Aftshields_25_Percent,P=Aft shield at 25% +DXSM_SSCV_KRIG_OEM_UI_Aftshields_50_Percent,P=Aft shield at 50% +DXSM_SSCV_KRIG_OEM_UI_Aftshields_75_Percent,P=Aft shield at 75% +DXSM_SSCV_KRIG_OEM_UI_All_Systems_Online,P=All Systems Responsive +DXSM_SSCV_KRIG_OEM_UI_Ammunition_Depleted,P=Ammunition Empty +DXSM_SSCV_KRIG_OEM_UI_Ammunition_Low,P=Ammunition Low +DXSM_SSCV_KRIG_OEM_UI_Approaching_Hanger,P=Continue on path +DXSM_SSCV_KRIG_OEM_UI_Autopilot_Disengaged,P=Autopilot Disengaged +DXSM_SSCV_KRIG_OEM_UI_Autopilot_Engaged,P=Autopilot Activated +DXSM_SSCV_KRIG_OEM_UI_Back_Shield_Taking_Damage,P=Aft shield under attack +DXSM_SSCV_KRIG_OEM_UI_Being_Scanned,P=Ship is being scanned +DXSM_SSCV_KRIG_OEM_UI_Bitching_Betty_Dead,P=Please... check... system... +DXSM_SSCV_KRIG_OEM_UI_Boot_Up,P=Your adventure courtesy of Kruger Intergalactic +DXSM_SSCV_KRIG_OEM_UI_Bottom_Shield_Taking_Damage,P=Deck shield under attack +DXSM_SSCV_KRIG_OEM_UI_Chaff_Depleted,P=Noise Empty +DXSM_SSCV_KRIG_OEM_UI_Chaff_Launched,P=Noise Fired +DXSM_SSCV_KRIG_OEM_UI_Chaff_Low,P=Noise Low +DXSM_SSCV_KRIG_OEM_UI_Chaff_Selected,P=Noise Selected +DXSM_SSCV_KRIG_OEM_UI_Collision_Alert,P=Warning: Collision +DXSM_SSCV_KRIG_OEM_UI_Comms_Jammed,P=Warning: Comms signal blocked +DXSM_SSCV_KRIG_OEM_UI_Communications= +DXSM_SSCV_KRIG_OEM_UI_Comstab,P=COMSTAB +DXSM_SSCV_KRIG_OEM_UI_Comstab_Disengaged,P=Comstab Disengaged +DXSM_SSCV_KRIG_OEM_UI_Comstab_Engaged,P=Comstab Activated +DXSM_SSCV_KRIG_OEM_UI_Confirmed_Enemy_Target,P=Hostile Target +DXSM_SSCV_KRIG_OEM_UI_Coolant,P=Cooling system +DXSM_SSCV_KRIG_OEM_UI_Critical_Hit_A,P=Significant damage done to (system) +DXSM_SSCV_KRIG_OEM_UI_Critical_Hit_B,P=(system)suffereing significant damage +DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE +DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode_Disengaged,P=DeCoupled Mode Disengaged +DXSM_SSCV_KRIG_OEM_UI_De_Coupled_Mode_Engaged,P=Decoupled Mode Activated +DXSM_SSCV_KRIG_OEM_UI_Deckshields_0_Percent,P=Deck shield depleted +DXSM_SSCV_KRIG_OEM_UI_Deckshields_25_Percent,P=Deck shield 25% +DXSM_SSCV_KRIG_OEM_UI_Deckshields_50_Percent,P=Deck shield 50% +DXSM_SSCV_KRIG_OEM_UI_Deckshields_75_Percent,P=Deck shield at 75% +DXSM_SSCV_KRIG_OEM_UI_Destruction_Imminent,P=Destruction of ship impending +DXSM_SSCV_KRIG_OEM_UI_Docking_Complete=Docking concluded. +DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Approved=Request to dock granted. +DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Denied=Request to dock denied. +DXSM_SSCV_KRIG_OEM_UI_Ejection,P=Ejection activated +DXSM_SSCV_KRIG_OEM_UI_Engines= +DXSM_SSCV_KRIG_OEM_UI_Engines_Low,P=Engines low +DXSM_SSCV_KRIG_OEM_UI_Fired_At_Friendly,P=Friendly Target! +DXSM_SSCV_KRIG_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_KRIG_OEM_UI_Flare_Selected,P=Decoy selected +DXSM_SSCV_KRIG_OEM_UI_Flares_Depleted,P=Flares empty +DXSM_SSCV_KRIG_OEM_UI_Flares_Low,P=Flares low +DXSM_SSCV_KRIG_OEM_UI_Flight_Control,P=Avoinics +DXSM_SSCV_KRIG_OEM_UI_Flight_TakeOff_Initiated,P=Begin take-off +DXSM_SSCV_KRIG_OEM_UI_Flight_TakeOff_Request_Approved,P=Request to take off granted +DXSM_SSCV_KRIG_OEM_UI_Flight_TakeOff_Request_Denied,P=Request to take-off denied +DXSM_SSCV_KRIG_OEM_UI_Forwardshields_0_Percent,P=Forward shield depleted +DXSM_SSCV_KRIG_OEM_UI_Forwardshields_25_Percent,P=Forward shield 25% +DXSM_SSCV_KRIG_OEM_UI_Forwardshields_50_Percent,P=Forward shield 50% +DXSM_SSCV_KRIG_OEM_UI_Forwardshields_75_Percent,P=Forward shield at 75% +DXSM_SSCV_KRIG_OEM_UI_Front_Shield_Taking_Damage,P=Forward shield under attack +DXSM_SSCV_KRIG_OEM_UI_G_Safe_Disengaged,P=G-Safe Disengaged +DXSM_SSCV_KRIG_OEM_UI_G_Safe_Engaged,P=G-Safe Activated +DXSM_SSCV_KRIG_OEM_UI_Generic_Abort,P=Abort +DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_A,P=Warning: Unrepsonsive (system) +DXSM_SSCV_KRIG_OEM_UI_Generic_Offline_B,P=(system) is unresponsive +DXSM_SSCV_KRIG_OEM_UI_Generic_Select_A,P=select (system). +DXSM_SSCV_KRIG_OEM_UI_Generic_Select_B,P=(system) selected. +DXSM_SSCV_KRIG_OEM_UI_Get_Ship_Oriented,P=Please align ship +DXSM_SSCV_KRIG_OEM_UI_HUD_Combat_Mode_Active,P=HUD combat mode activated +DXSM_SSCV_KRIG_OEM_UI_HUD_Landing_Mode_Active,P=HUD landing mode activated +DXSM_SSCV_KRIG_OEM_UI_Head_To_Landing_Pad,P=Proceed to Landing Pad +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_KRIG_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_KRIG_OEM_UI_Incoming_Ramming_Attack,P=Warning: Crash attack +DXSM_SSCV_KRIG_OEM_UI_Landing_Alignment_Off,P=Warning Adjust Landing Alignment +DXSM_SSCV_KRIG_OEM_UI_Landing_Assisted,P=Landing aid activated +DXSM_SSCV_KRIG_OEM_UI_Landing_Automated,P=Auto-land activated +DXSM_SSCV_KRIG_OEM_UI_Landing_Complete,P=Safe Arrival Achieved +DXSM_SSCV_KRIG_OEM_UI_Landing_Gear_Deployed,P=Landing gear deployed +DXSM_SSCV_KRIG_OEM_UI_Landing_Gear_Is_Up,P=Deploy landing gear +DXSM_SSCV_KRIG_OEM_UI_Landing_Gear_Retracted,P=Landing gear raised +DXSM_SSCV_KRIG_OEM_UI_Landing_Manual,P=Manual landing activated +DXSM_SSCV_KRIG_OEM_UI_Landing_Request_Approved,P=Request to land granted +DXSM_SSCV_KRIG_OEM_UI_Landing_Request_Denied,P=Request to land denied +DXSM_SSCV_KRIG_OEM_UI_Launch_Complete,P=Launch successful +DXSM_SSCV_KRIG_OEM_UI_Launch_Initiated,P=Begin launch sequence +DXSM_SSCV_KRIG_OEM_UI_Launch_Request_Approved,P=Request to launch granted +DXSM_SSCV_KRIG_OEM_UI_Launch_Request_Denied,P=Request to launch denied +DXSM_SSCV_KRIG_OEM_UI_Left_Shield_Taking_Damage,P=Left shield under attack +DXSM_SSCV_KRIG_OEM_UI_Life_Support,P=Life support +DXSM_SSCV_KRIG_OEM_UI_Locked_On_To_Landing_Pad,P=Proceed with landing procedure +DXSM_SSCV_KRIG_OEM_UI_Missile_Lock_Succeeds,P=Target lock +DXSM_SSCV_KRIG_OEM_UI_Missiles_Depleted,P=Missiles empty +DXSM_SSCV_KRIG_OEM_UI_Missiles_Low,P=Missiles low +DXSM_SSCV_KRIG_OEM_UI_Nearby_Sensor_Acquisition,P=Contact confirmed +DXSM_SSCV_KRIG_OEM_UI_Objective_Received,P=Objective Obtained +DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield depleted +DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield at 25% +DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield at 50% +DXSM_SSCV_KRIG_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield at 75% +DXSM_SSCV_KRIG_OEM_UI_Override_Auto_Pilot,P=Manual piloting activated +DXSM_SSCV_KRIG_OEM_UI_Override_Landing_Assist,P=Landing Assist Disengaged +DXSM_SSCV_KRIG_OEM_UI_Portshields_0_Percent,P=Port shield depleted +DXSM_SSCV_KRIG_OEM_UI_Portshields_25_Percent,P=Port shield at 25% +DXSM_SSCV_KRIG_OEM_UI_Portshields_50_Percent,P=Port shield at 50% +DXSM_SSCV_KRIG_OEM_UI_Portshields_75_Percent,P=Port shield at 75% +DXSM_SSCV_KRIG_OEM_UI_Proximity_Aft,P=Warning: rear collision near +DXSM_SSCV_KRIG_OEM_UI_Proximity_Deck,P=Warning: deck collision near +DXSM_SSCV_KRIG_OEM_UI_Proximity_Front,P=Warning: front collision near +DXSM_SSCV_KRIG_OEM_UI_Proximity_Overhead,P=Warning: overhead collision near +DXSM_SSCV_KRIG_OEM_UI_Proximity_Port,P=Warning: port collision near +DXSM_SSCV_KRIG_OEM_UI_Proximity_Starboard,P=Warning: starboard collision near +DXSM_SSCV_KRIG_OEM_UI_QTravel_Disabled= +DXSM_SSCV_KRIG_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_KRIG_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_KRIG_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_KRIG_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_KRIG_OEM_UI_Radar= +DXSM_SSCV_KRIG_OEM_UI_Right_Shield_Taking_Damage,P=Right shield under attack +DXSM_SSCV_KRIG_OEM_UI_Scanning,P=Scan in process +DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Aborted,P=Self-destruct terminated +DXSM_SSCV_KRIG_OEM_UI_Self_Destruct_Initiated,P=Self-destruct activated +DXSM_SSCV_KRIG_OEM_UI_Sensors= +DXSM_SSCV_KRIG_OEM_UI_Shield_Generator= +DXSM_SSCV_KRIG_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_KRIG_OEM_UI_Shields_Full,P=Charge of shields complete +DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields depleted +DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields at 25% +DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields at 50% +DXSM_SSCV_KRIG_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields at 75% +DXSM_SSCV_KRIG_OEM_UI_Status_Radiation_Critical,P=Radiation levels critical +DXSM_SSCV_KRIG_OEM_UI_Status_Radiation_Nominal,P=Light Radiation detected +DXSM_SSCV_KRIG_OEM_UI_System_Activated,P=System activated +DXSM_SSCV_KRIG_OEM_UI_System_Destroyed_During_Use,P=System damaged +DXSM_SSCV_KRIG_OEM_UI_System_Overheating,P=Major system issues +DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Offline,P=Ejection System Disengaged +DXSM_SSCV_KRIG_OEM_UI_Systems_Ejection_Online,P=Ejection System Active +DXSM_SSCV_KRIG_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed +DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Offline,P=Engines offline +DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Online,P=Engine System Active +DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_KRIG_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_KRIG_OEM_UI_Systems_Gravity_Offline,P=Gravity disengaged +DXSM_SSCV_KRIG_OEM_UI_Systems_Gravity_Online,P=Gravity activated +DXSM_SSCV_KRIG_OEM_UI_Systems_Landing_Assist_Engaged,P=Landing Assist Activated +DXSM_SSCV_KRIG_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering Thrusters Active +DXSM_SSCV_KRIG_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Warning, PowerCore Radiation levels critical +DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Online,P=Shields online +DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_KRIG_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_KRIG_OEM_UI_Systems_Systems_Online,P=Systems Active +DXSM_SSCV_KRIG_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed +DXSM_SSCV_KRIG_OEM_UI_Target_Destroyed,P=Target destroyed +DXSM_SSCV_KRIG_OEM_UI_Top_Shield_Taking_Damage,P=Top shield under attack +DXSM_SSCV_KRIG_OEM_UI_Touch_Down,P=Safe Arrival +DXSM_SSCV_KRIG_OEM_UI_Wait_For_Dock_Arm=Awaiting docking arm. +DXSM_SSCV_KRIG_OEM_UI_Waiting,P=Patience please +DXSM_SSCV_KRIG_OEM_UI_Weapons_Charging,P=Energy Weapons charging +DXSM_SSCV_KRIG_OEM_UI_Weapons_Missiles_Offline,P=Missiles Disengaged +DXSM_SSCV_KRIG_OEM_UI_Weapons_Missiles_Online,P=Missiles Active +DXSM_SSCV_KRIG_OEM_UI_Weapons_Offline,P=Weapons Disengaged +DXSM_SSCV_KRIG_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapons and Missiles Disengaged +DXSM_SSCV_KRIG_OEM_UI_Weapons_Online,P=Weapons Active +DXSM_SSCV_KRIG_OEM_UI_Weapons_Overheating= +DXSM_SSCV_KRIG_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_KRIG_OEM_UI_Weapons_System,P=Weapons system +DXSM_SSCV_KRIG_OEM_UI_Weapons_Targeting_Online,P=Weapon Targeting Active +DXSM_SSCV_MISC_OEM_UI_Abort_Landing,P=Landing terminated +DXSM_SSCV_MISC_OEM_UI_Aftshields_0_Percent,P=Aft shield depleted +DXSM_SSCV_MISC_OEM_UI_Aftshields_25_Percent,P=Aft shield at 25% +DXSM_SSCV_MISC_OEM_UI_Aftshields_50_Percent,P=Aft shield at 50% +DXSM_SSCV_MISC_OEM_UI_Aftshields_75_Percent,P=Aft shield at 75% +DXSM_SSCV_MISC_OEM_UI_All_Systems_Online,P=All Systems Responsive +DXSM_SSCV_MISC_OEM_UI_Ammunition_Depleted,P=Ammunition Empty +DXSM_SSCV_MISC_OEM_UI_Ammunition_Low,P=Ammunition Low +DXSM_SSCV_MISC_OEM_UI_Approaching_Hanger,P=Continue on path +DXSM_SSCV_MISC_OEM_UI_Autopilot_Disengaged,P=Autopilot Disengaged +DXSM_SSCV_MISC_OEM_UI_Autopilot_Engaged,P=Autopilot Activated +DXSM_SSCV_MISC_OEM_UI_Back_Shield_Taking_Damage,P=Aft shield under attack +DXSM_SSCV_MISC_OEM_UI_Being_Scanned,P=Ship is being scanned +DXSM_SSCV_MISC_OEM_UI_Bitching_Betty_Dead,P=Please... check... system... +DXSM_SSCV_MISC_OEM_UI_Boot_Up= +DXSM_SSCV_MISC_OEM_UI_Bottom_Shield_Taking_Damage,P=Deck shield under attack +DXSM_SSCV_MISC_OEM_UI_Chaff_Depleted,P=Noise Empty +DXSM_SSCV_MISC_OEM_UI_Chaff_Launched,P=Noise Fired +DXSM_SSCV_MISC_OEM_UI_Chaff_Low,P=Noise Low +DXSM_SSCV_MISC_OEM_UI_Chaff_Selected,P=Noise Selected +DXSM_SSCV_MISC_OEM_UI_Collision_Alert,P=Warning: Collision +DXSM_SSCV_MISC_OEM_UI_Comms_Jammed,P=Warning: Comms signal blocked +DXSM_SSCV_MISC_OEM_UI_Communications= +DXSM_SSCV_MISC_OEM_UI_Comstab,P=COMSTAB +DXSM_SSCV_MISC_OEM_UI_Comstab_Disengaged,P=COMSTAB disengaged +DXSM_SSCV_MISC_OEM_UI_Comstab_Engaged,P=COMSTAB engaged +DXSM_SSCV_MISC_OEM_UI_Confirmed_Enemy_Target,P=Bandit +DXSM_SSCV_MISC_OEM_UI_Coolant,P=Cooling system +DXSM_SSCV_MISC_OEM_UI_Critical_Hit_A= +DXSM_SSCV_MISC_OEM_UI_Critical_Hit_B= +DXSM_SSCV_MISC_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE +DXSM_SSCV_MISC_OEM_UI_De_Coupled_Mode_Disengaged,P=DeCoupled Mode Disengaged +DXSM_SSCV_MISC_OEM_UI_De_Coupled_Mode_Engaged,P=Decoupled Mode Activated +DXSM_SSCV_MISC_OEM_UI_Deckshields_0_Percent,P=Deck shield depleted +DXSM_SSCV_MISC_OEM_UI_Deckshields_25_Percent,P=Deck shield 25% +DXSM_SSCV_MISC_OEM_UI_Deckshields_50_Percent,P=Deck shield 50% +DXSM_SSCV_MISC_OEM_UI_Deckshields_75_Percent,P=Deck shield at 75% +DXSM_SSCV_MISC_OEM_UI_Destruction_Imminent,P=Destruction of ship impending +DXSM_SSCV_MISC_OEM_UI_Docking_Complete=Docking concluded. +DXSM_SSCV_MISC_OEM_UI_Docking_Request_Approved=Request to dock granted. +DXSM_SSCV_MISC_OEM_UI_Docking_Request_Denied=Request to dock denied. +DXSM_SSCV_MISC_OEM_UI_Ejection= +DXSM_SSCV_MISC_OEM_UI_Engines= +DXSM_SSCV_MISC_OEM_UI_Engines_Low,P=Engines low +DXSM_SSCV_MISC_OEM_UI_Extraction_Mode= +DXSM_SSCV_MISC_OEM_UI_Fired_At_Friendly,P=Friendly Target! +DXSM_SSCV_MISC_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_MISC_OEM_UI_Flare_Selected,P=Decoy Selected +DXSM_SSCV_MISC_OEM_UI_Flares_Depleted,P=Flares empty +DXSM_SSCV_MISC_OEM_UI_Flares_Low,P=Flares low +DXSM_SSCV_MISC_OEM_UI_Flight_Control,P=Avoinics +DXSM_SSCV_MISC_OEM_UI_Flight_TakeOff_Initiated,P=Take-off initiated +DXSM_SSCV_MISC_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off request approved +DXSM_SSCV_MISC_OEM_UI_Flight_TakeOff_Request_Denied,P=Request to take-off denied +DXSM_SSCV_MISC_OEM_UI_Forwardshields_0_Percent,P=Forward shield depleted +DXSM_SSCV_MISC_OEM_UI_Forwardshields_25_Percent,P=Forward shield 25% +DXSM_SSCV_MISC_OEM_UI_Forwardshields_50_Percent,P=Forward shield 50% +DXSM_SSCV_MISC_OEM_UI_Forwardshields_75_Percent,P=Forward shield at 75% +DXSM_SSCV_MISC_OEM_UI_Fracturing_Mode= +DXSM_SSCV_MISC_OEM_UI_Front_Shield_Taking_Damage,P=Forward shield under attack +DXSM_SSCV_MISC_OEM_UI_G_Safe_Disengaged,P=G-Safe Disengaged +DXSM_SSCV_MISC_OEM_UI_G_Safe_Engaged,P=G-Safe Activated +DXSM_SSCV_MISC_OEM_UI_Generic_Abort,P=Abort +DXSM_SSCV_MISC_OEM_UI_Generic_Offline_A= +DXSM_SSCV_MISC_OEM_UI_Generic_Offline_B= +DXSM_SSCV_MISC_OEM_UI_Generic_Select_A,P=select (system). +DXSM_SSCV_MISC_OEM_UI_Generic_Select_B,P=(system) selected. +DXSM_SSCV_MISC_OEM_UI_Get_Ship_Oriented,P=Please align ship +DXSM_SSCV_MISC_OEM_UI_HUD_Combat_Mode_Active,P=Weapon mode engaged +DXSM_SSCV_MISC_OEM_UI_HUD_Landing_Mode_Active,P=Landing mode engaged +DXSM_SSCV_MISC_OEM_UI_Head_To_Landing_Pad,P=Proceed to Landing Pad +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_MISC_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_MISC_OEM_UI_Incoming_Ramming_Attack,P=Warning: Crash attack +DXSM_SSCV_MISC_OEM_UI_Landing_Alignment_Off,P=Incorrect alignment +DXSM_SSCV_MISC_OEM_UI_Landing_Assisted,P=Assisted +DXSM_SSCV_MISC_OEM_UI_Landing_Automated,P=Automated +DXSM_SSCV_MISC_OEM_UI_Landing_Complete,P=Landing complete +DXSM_SSCV_MISC_OEM_UI_Landing_Gear_Deployed,P=Landing gear deployed +DXSM_SSCV_MISC_OEM_UI_Landing_Gear_Is_Up,P=Deploy landing gear +DXSM_SSCV_MISC_OEM_UI_Landing_Gear_Retracted,P=Landing gear raised +DXSM_SSCV_MISC_OEM_UI_Landing_Manual,P=Manual +DXSM_SSCV_MISC_OEM_UI_Landing_Request_Approved,P=Landing request approved +DXSM_SSCV_MISC_OEM_UI_Landing_Request_Denied,P=Landing request denied +DXSM_SSCV_MISC_OEM_UI_Launch_Complete,P=Take-off complete +DXSM_SSCV_MISC_OEM_UI_Launch_Initiated,P=Take-off initiated +DXSM_SSCV_MISC_OEM_UI_Launch_Request_Approved,P=Take-off request approved +DXSM_SSCV_MISC_OEM_UI_Launch_Request_Denied,P=Take-off request denied +DXSM_SSCV_MISC_OEM_UI_Left_Shield_Taking_Damage,P=Left shield under attack +DXSM_SSCV_MISC_OEM_UI_Life_Support,P=Life support +DXSM_SSCV_MISC_OEM_UI_Locked_On_To_Landing_Pad,P=Proceed with landing procedure +DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Disabled= +DXSM_SSCV_MISC_OEM_UI_Mining_Mode_Enabled= +DXSM_SSCV_MISC_OEM_UI_Missile_Lock_Succeeds,P=Target lock +DXSM_SSCV_MISC_OEM_UI_Missiles_Depleted,P=Missiles empty +DXSM_SSCV_MISC_OEM_UI_Missiles_Low,P=Missiles low +DXSM_SSCV_MISC_OEM_UI_Nearby_Sensor_Acquisition,P=Contact confirmed +DXSM_SSCV_MISC_OEM_UI_Objective_Received,P=Objective Obtained +DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield depleted +DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield at 25% +DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield at 50% +DXSM_SSCV_MISC_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield at 75% +DXSM_SSCV_MISC_OEM_UI_Override_Auto_Pilot,P=Manual piloting activated +DXSM_SSCV_MISC_OEM_UI_Override_Landing_Assist,P=Manual landing initiated +DXSM_SSCV_MISC_OEM_UI_Portshields_0_Percent,P=Port shield depleted +DXSM_SSCV_MISC_OEM_UI_Portshields_25_Percent,P=Port shield at 25% +DXSM_SSCV_MISC_OEM_UI_Portshields_50_Percent,P=Port shield at 50% +DXSM_SSCV_MISC_OEM_UI_Portshields_75_Percent,P=Port shield at 75% +DXSM_SSCV_MISC_OEM_UI_Proximity_Aft,P=Aft Proximity Alert +DXSM_SSCV_MISC_OEM_UI_Proximity_Deck,P=Deck Proximity Alert +DXSM_SSCV_MISC_OEM_UI_Proximity_Front,P=Forward Proximity Alert +DXSM_SSCV_MISC_OEM_UI_Proximity_Overhead,P=Overhead Proximity Alert +DXSM_SSCV_MISC_OEM_UI_Proximity_Port,P=Port Proximity Alert +DXSM_SSCV_MISC_OEM_UI_Proximity_Starboard,P=Starboard Proximity Alert +DXSM_SSCV_MISC_OEM_UI_QTravel_Disabled= +DXSM_SSCV_MISC_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_MISC_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_MISC_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_MISC_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_MISC_OEM_UI_Radar= +DXSM_SSCV_MISC_OEM_UI_Right_Shield_Taking_Damage,P=Right shield under attack +DXSM_SSCV_MISC_OEM_UI_Scan_Complete= +DXSM_SSCV_MISC_OEM_UI_Scanning,P=Scan in process +DXSM_SSCV_MISC_OEM_UI_Self_Destruct_Aborted,P=Self-Destruct Cancelled +DXSM_SSCV_MISC_OEM_UI_Self_Destruct_Initiated,P=Self-Destruct Protocol Accepted +DXSM_SSCV_MISC_OEM_UI_Sensors= +DXSM_SSCV_MISC_OEM_UI_Shield_Generator= +DXSM_SSCV_MISC_OEM_UI_Shields_Charging= +DXSM_SSCV_MISC_OEM_UI_Shields_Full,P=Shields Full +DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields depleted +DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields at 25% +DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields at 50% +DXSM_SSCV_MISC_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields at 75% +DXSM_SSCV_MISC_OEM_UI_Status_Radiation_Critical,P=Radiation levels critical +DXSM_SSCV_MISC_OEM_UI_Status_Radiation_Nominal,P=Light Radiation detected +DXSM_SSCV_MISC_OEM_UI_System_Activated,P=System activated +DXSM_SSCV_MISC_OEM_UI_System_Destroyed_During_Use,P=System damaged +DXSM_SSCV_MISC_OEM_UI_System_Overheating,P=Major system issues +DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Offline,P=Ejection system offline +DXSM_SSCV_MISC_OEM_UI_Systems_Ejection_Online,P=Ejection system online +DXSM_SSCV_MISC_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed +DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Offline,P=Engines offline +DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Online,P=Engine +DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_MISC_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_MISC_OEM_UI_Systems_Gravity_Offline,P=Gravity disengaged +DXSM_SSCV_MISC_OEM_UI_Systems_Gravity_Online,P=Gravity activated +DXSM_SSCV_MISC_OEM_UI_Systems_Maneuvering_Online,P=Manoeuvring systems online +DXSM_SSCV_MISC_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Warning: Power plant compromised. Radiation levels exceed safe parameters. +DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Online,P=Shields online +DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_MISC_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_MISC_OEM_UI_Systems_Systems_Online= +DXSM_SSCV_MISC_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed +DXSM_SSCV_MISC_OEM_UI_Target_Destroyed,P=Target destroyed +DXSM_SSCV_MISC_OEM_UI_Top_Shield_Taking_Damage,P=Top shield under attack +DXSM_SSCV_MISC_OEM_UI_Touch_Down,P=Safe Arrival +DXSM_SSCV_MISC_OEM_UI_Wait_For_Dock_Arm=Awaiting docking arm. +DXSM_SSCV_MISC_OEM_UI_Waiting,P=Patience please +DXSM_SSCV_MISC_OEM_UI_Warning_Cargo_Full= +DXSM_SSCV_MISC_OEM_UI_Warning_Deposit_Power_Crit= +DXSM_SSCV_MISC_OEM_UI_Weapons_Charging= +DXSM_SSCV_MISC_OEM_UI_Weapons_Missiles_Offline,P=Missiles offline +DXSM_SSCV_MISC_OEM_UI_Weapons_Missiles_Online,P=Missiles online +DXSM_SSCV_MISC_OEM_UI_Weapons_Offline,P=Weapon offline +DXSM_SSCV_MISC_OEM_UI_Weapons_Offline_Missiles_Offline,P=Missiles offline. Weapons offline. +DXSM_SSCV_MISC_OEM_UI_Weapons_Online,P=Weapons online +DXSM_SSCV_MISC_OEM_UI_Weapons_Overheating= +DXSM_SSCV_MISC_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_MISC_OEM_UI_Weapons_System,P=Weapons system +DXSM_SSCV_MISC_OEM_UI_Weapons_Targeting_Online,P=Targeting systems online +DXSM_SSCV_ORIG_OEM_UI_Ammunition_Depleted= +DXSM_SSCV_ORIG_OEM_UI_Confirmed_Enemy_Target= +DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Chaff_Selected,P=Noise countermeasure active +DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Flare_Selected,P=Decoy countermeasure active +DXSM_SSCV_ORIG_OEM_UI_Critical_Hit_B= +DXSM_SSCV_ORIG_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_ORIG_OEM_UI_Docking_Request_Approved=Docking has been approved. +DXSM_SSCV_ORIG_OEM_UI_Ejection,P=Prepare to Eject +DXSM_SSCV_ORIG_OEM_UI_Engine_Depleted,P=Thrusters depleting rapidly +DXSM_SSCV_ORIG_OEM_UI_Generic_Offline_B= +DXSM_SSCV_ORIG_OEM_UI_HUD_Combat_Mode_Active,P=Weapons mode activate +DXSM_SSCV_ORIG_OEM_UI_HUD_Landing_Mode_Active,P=Landing mode activate +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_ORIG_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_ORIG_OEM_UI_Landing_Assisted,P=EDL assist initiated +DXSM_SSCV_ORIG_OEM_UI_Landing_Automated,P=Automated landing initiated +DXSM_SSCV_ORIG_OEM_UI_Landing_Complete,P=Landing complete +DXSM_SSCV_ORIG_OEM_UI_Landing_Gear_Deployed,P=Deploying landing gear +DXSM_SSCV_ORIG_OEM_UI_Landing_Gear_Retracted,P=Landing gear retracted +DXSM_SSCV_ORIG_OEM_UI_Landing_Manual,P=Manual landing initiated +DXSM_SSCV_ORIG_OEM_UI_Landing_Request_Approved,P=Landing has been approved +DXSM_SSCV_ORIG_OEM_UI_Launch_Complete,P=Launch complete +DXSM_SSCV_ORIG_OEM_UI_Proximity_Aft,P=Warning Collision Stern +DXSM_SSCV_ORIG_OEM_UI_Proximity_Deck,P=Warning Collision Nadir +DXSM_SSCV_ORIG_OEM_UI_Proximity_Front,P=Warning Collision Fore +DXSM_SSCV_ORIG_OEM_UI_Proximity_Overhead,P=Warning Collision Zenith +DXSM_SSCV_ORIG_OEM_UI_Proximity_Port,P=Warning Collision Port +DXSM_SSCV_ORIG_OEM_UI_Proximity_Starboard,P=Warning Collision Starboard +DXSM_SSCV_ORIG_OEM_UI_QTravel_Disabled= +DXSM_SSCV_ORIG_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_ORIG_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_ORIG_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_ORIG_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_ORIG_OEM_UI_Scanners_Being_Scanned= +DXSM_SSCV_ORIG_OEM_UI_Scanners_Scanning= +DXSM_SSCV_ORIG_OEM_UI_Self_Destruct_Aborted,P=Self-Destruct Deactivated +DXSM_SSCV_ORIG_OEM_UI_Self_Destruct_Initiated,P=Beginning Self-Destruct Procedure +DXSM_SSCV_ORIG_OEM_UI_Sensor_Incoming_Ramming= +DXSM_SSCV_ORIG_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_ORIG_OEM_UI_Shields_Back_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Back_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Back_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Back_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Bottom_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Charging= +DXSM_SSCV_ORIG_OEM_UI_Shields_Collision_Alert= +DXSM_SSCV_ORIG_OEM_UI_Shields_Front_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Front_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Front_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Front_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Full,P=Shields at full strength +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Back,P=Stern shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Bottom,P=Nadir shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Front,P=Fore shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Left,P=Port shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Right,P=Starboard shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Hit_Top,P=Zenith shield under attack +DXSM_SSCV_ORIG_OEM_UI_Shields_Left_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Left_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Left_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Left_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Right_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Right_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Right_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Right_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_System_Activated= +DXSM_SSCV_ORIG_OEM_UI_Shields_Top_0_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Top_25_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Top_50_Percent= +DXSM_SSCV_ORIG_OEM_UI_Shields_Top_75_Percent= +DXSM_SSCV_ORIG_OEM_UI_Systems_Autopilot_Disengaged= +DXSM_SSCV_ORIG_OEM_UI_Systems_Autopilot_Engaged= +DXSM_SSCV_ORIG_OEM_UI_Systems_Bitchingbetty,P=Welcome to ... Origin... I...assist... +DXSM_SSCV_ORIG_OEM_UI_Systems_Bootup= +DXSM_SSCV_ORIG_OEM_UI_Systems_Comms_Jammed= +DXSM_SSCV_ORIG_OEM_UI_Systems_Communications= +DXSM_SSCV_ORIG_OEM_UI_Systems_Coolant= +DXSM_SSCV_ORIG_OEM_UI_Systems_Destruction_Imminent= +DXSM_SSCV_ORIG_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed +DXSM_SSCV_ORIG_OEM_UI_Systems_Engines= +DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Offline,P=Engines offline +DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Online= +DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_ORIG_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_ORIG_OEM_UI_Systems_Flightcontrol= +DXSM_SSCV_ORIG_OEM_UI_Systems_Lifesupport= +DXSM_SSCV_ORIG_OEM_UI_Systems_Objective_Received= +DXSM_SSCV_ORIG_OEM_UI_Systems_Radar= +DXSM_SSCV_ORIG_OEM_UI_Systems_Sensors= +DXSM_SSCV_ORIG_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Online,P=Shields online +DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_ORIG_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_ORIG_OEM_UI_Systems_Systems_Online= +DXSM_SSCV_ORIG_OEM_UI_Systems_Systems_Overheating= +DXSM_SSCV_ORIG_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed +DXSM_SSCV_ORIG_OEM_UI_Weapons_Ammunition_Low= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Depleted= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Launched= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Charging= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Fired_At_Friendly,P=CHECK FIRE +DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Depleted= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Launched= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Flare_Low= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Missile_Lock_Succeeds= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Missiles_Depleted,P=MISSILES DEPLETED +DXSM_SSCV_ORIG_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Offline= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Online= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Overheating= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_ORIG_OEM_UI_Weapons_System= +DXSM_SSCV_ORIG_OEM_UI_Weapons_Target_Destroyed= +DXSM_SSCV_RSI_OEM_UI_Confirmed_Enemy_Target= +DXSM_SSCV_RSI_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Selected +DXSM_SSCV_RSI_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Selected +DXSM_SSCV_RSI_OEM_UI_Critical_Hit_A= +DXSM_SSCV_RSI_OEM_UI_Critical_Hit_B= +DXSM_SSCV_RSI_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_RSI_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_RSI_OEM_UI_Ejection,P=Ejection Initiated +DXSM_SSCV_RSI_OEM_UI_Engine_Depleted,P=Engines Low +DXSM_SSCV_RSI_OEM_UI_Generic_Offline_B= +DXSM_SSCV_RSI_OEM_UI_HUD_Combat_Mode_Active,P=Engaging weapons mode +DXSM_SSCV_RSI_OEM_UI_HUD_Landing_Mode_Active,P=Engaging landing mode +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_RSI_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_RSI_OEM_UI_Landing_Assisted,P=Activating EDL assist +DXSM_SSCV_RSI_OEM_UI_Landing_Automated,P=Activating automated landing +DXSM_SSCV_RSI_OEM_UI_Landing_Complete,P=Landing complete +DXSM_SSCV_RSI_OEM_UI_Landing_Gear_Deployed,P=Landing gear deployed +DXSM_SSCV_RSI_OEM_UI_Landing_Gear_Retracted,P=Landing gear retracted +DXSM_SSCV_RSI_OEM_UI_Landing_Manual,P=Activating manual landing +DXSM_SSCV_RSI_OEM_UI_Landing_Request_Approved,P=Landing approved +DXSM_SSCV_RSI_OEM_UI_Launch_Complete,P=Take-off complete +DXSM_SSCV_RSI_OEM_UI_Proximity_Aft,P=Collision Alert Rear +DXSM_SSCV_RSI_OEM_UI_Proximity_Deck,P=Collision Alert Low +DXSM_SSCV_RSI_OEM_UI_Proximity_Front,P=Collision Alert Front +DXSM_SSCV_RSI_OEM_UI_Proximity_Overhead,P=Collision Alert High +DXSM_SSCV_RSI_OEM_UI_Proximity_Port,P=Collision Alert Port +DXSM_SSCV_RSI_OEM_UI_Proximity_Starboard,P=Collision Alert Starboard +DXSM_SSCV_RSI_OEM_UI_QTravel_Disabled= +DXSM_SSCV_RSI_OEM_UI_QTravel_Disengaged= +DXSM_SSCV_RSI_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_RSI_OEM_UI_QTravel_Engaged= +DXSM_SSCV_RSI_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_RSI_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_RSI_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_RSI_OEM_UI_Scanners_Being_Scanned= +DXSM_SSCV_RSI_OEM_UI_Scanners_Scanning= +DXSM_SSCV_RSI_OEM_UI_Self_Destruct_Aborted,P=Self-Destruct Cancelled +DXSM_SSCV_RSI_OEM_UI_Self_Destruct_Initiated,P=Self-Destruct Activated +DXSM_SSCV_RSI_OEM_UI_Sensor_Incoming_Ramming= +DXSM_SSCV_RSI_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_RSI_OEM_UI_Shields_Back_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Back_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Back_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Back_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Bottom_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Charging,P=Standby for shields +DXSM_SSCV_RSI_OEM_UI_Shields_Collision_Alert= +DXSM_SSCV_RSI_OEM_UI_Shields_Front_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Front_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Front_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Front_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Full,P=Shields Max +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Back,P=Rear shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Bottom,P=Low shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Front,P=Front shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Left,P=Port shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Right,P=Starboard shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Hit_Top,P=High shields damaged +DXSM_SSCV_RSI_OEM_UI_Shields_Left_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Left_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Left_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Left_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Right_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Right_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Right_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Right_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_System_Activated= +DXSM_SSCV_RSI_OEM_UI_Shields_Top_0_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Top_25_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Top_50_Percent= +DXSM_SSCV_RSI_OEM_UI_Shields_Top_75_Percent= +DXSM_SSCV_RSI_OEM_UI_Systems_Autopilot_Disengaged= +DXSM_SSCV_RSI_OEM_UI_Systems_Autopilot_Engaged= +DXSM_SSCV_RSI_OEM_UI_Systems_Bitchingbetty,P=<<>> +DXSM_SSCV_RSI_OEM_UI_Systems_Bootup= +DXSM_SSCV_RSI_OEM_UI_Systems_Comms_Jammed= +DXSM_SSCV_RSI_OEM_UI_Systems_Communications= +DXSM_SSCV_RSI_OEM_UI_Systems_Coolant= +DXSM_SSCV_RSI_OEM_UI_Systems_Destruction_Imminent= +DXSM_SSCV_RSI_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed +DXSM_SSCV_RSI_OEM_UI_Systems_Engines= +DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Offline,P=Engines offline +DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Online,P=Engines online +DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_RSI_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_RSI_OEM_UI_Systems_Flightcontrol= +DXSM_SSCV_RSI_OEM_UI_Systems_Lifesupport= +DXSM_SSCV_RSI_OEM_UI_Systems_Objective_Received= +DXSM_SSCV_RSI_OEM_UI_Systems_Radar= +DXSM_SSCV_RSI_OEM_UI_Systems_Sensors= +DXSM_SSCV_RSI_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Online,P=Shields online +DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_RSI_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_RSI_OEM_UI_Systems_Systems_Online= +DXSM_SSCV_RSI_OEM_UI_Systems_Systems_Overheating= +DXSM_SSCV_RSI_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed +DXSM_SSCV_RSI_OEM_UI_Systems_Weapons= +DXSM_SSCV_RSI_OEM_UI_Weapons_Ammunition_Depleted= +DXSM_SSCV_RSI_OEM_UI_Weapons_Ammunition_Low= +DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Depleted= +DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Launched= +DXSM_SSCV_RSI_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_RSI_OEM_UI_Weapons_Charging= +DXSM_SSCV_RSI_OEM_UI_Weapons_Fired_At_Friendly,P=CHECK FIRE +DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Depleted= +DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Launched= +DXSM_SSCV_RSI_OEM_UI_Weapons_Flare_Low= +DXSM_SSCV_RSI_OEM_UI_Weapons_Missile_Lock_Succeeds= +DXSM_SSCV_RSI_OEM_UI_Weapons_Missiles_Depleted,P=MISSILES EMPTY +DXSM_SSCV_RSI_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_RSI_OEM_UI_Weapons_Offline= +DXSM_SSCV_RSI_OEM_UI_Weapons_Online,P=weapons online +DXSM_SSCV_RSI_OEM_UI_Weapons_Overheating= +DXSM_SSCV_RSI_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_RSI_OEM_UI_Weapons_Target_Destroyed= +DXSM_SSCV_TMBL_OEM_UI_Confirmed_Enemy_Target= +DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Selected +DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Selected +DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_A= +DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_B= +DXSM_SSCV_TMBL_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_TMBL_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_TMBL_OEM_UI_Ejection,P=Ejection Initiated +DXSM_SSCV_TMBL_OEM_UI_Engine_Depleted,P=Engines Low +DXSM_SSCV_TMBL_OEM_UI_Generic_Offline_B= +DXSM_SSCV_TMBL_OEM_UI_HUD_Combat_Mode_Active,P=Engaging weapons mode +DXSM_SSCV_TMBL_OEM_UI_HUD_Landing_Mode_Active,P=Engaging landing mode +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_TMBL_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_TMBL_OEM_UI_Landing_Assisted,P=Activating EDL assist +DXSM_SSCV_TMBL_OEM_UI_Landing_Automated,P=Activating automated landing +DXSM_SSCV_TMBL_OEM_UI_Landing_Complete,P=Landing complete +DXSM_SSCV_TMBL_OEM_UI_Landing_Gear_Deployed,P=Landing gear deployed +DXSM_SSCV_TMBL_OEM_UI_Landing_Gear_Retracted,P=Landing gear retracted +DXSM_SSCV_TMBL_OEM_UI_Landing_Manual,P=Activating manual landing +DXSM_SSCV_TMBL_OEM_UI_Landing_Request_Approved,P=Landing approved +DXSM_SSCV_TMBL_OEM_UI_Launch_Complete,P=Take-off complete +DXSM_SSCV_TMBL_OEM_UI_Proximity_Aft,P=Collision Alert Rear +DXSM_SSCV_TMBL_OEM_UI_Proximity_Deck,P=Collision Alert Low +DXSM_SSCV_TMBL_OEM_UI_Proximity_Front,P=Collision Alert Front +DXSM_SSCV_TMBL_OEM_UI_Proximity_Overhead,P=Collision Alert High +DXSM_SSCV_TMBL_OEM_UI_Proximity_Port,P=Collision Alert Port +DXSM_SSCV_TMBL_OEM_UI_Proximity_Starboard,P=Collision Alert Starboard +DXSM_SSCV_TMBL_OEM_UI_QTravel_Disabled= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Disengaged= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Engaged= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_TMBL_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_TMBL_OEM_UI_Scanners_Being_Scanned= +DXSM_SSCV_TMBL_OEM_UI_Scanners_Scanning= +DXSM_SSCV_TMBL_OEM_UI_Self_Destruct_Aborted,P=Self-Destruct Cancelled +DXSM_SSCV_TMBL_OEM_UI_Self_Destruct_Initiated,P=Self-Destruct Activated +DXSM_SSCV_TMBL_OEM_UI_Sensor_Incoming_Ramming= +DXSM_SSCV_TMBL_OEM_UI_Sensor_Nearby_Acquisition= +DXSM_SSCV_TMBL_OEM_UI_Shields_Back_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Back_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Back_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Back_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Bottom_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Charging,P=Standby for shields +DXSM_SSCV_TMBL_OEM_UI_Shields_Collision_Alert= +DXSM_SSCV_TMBL_OEM_UI_Shields_Front_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Front_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Front_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Front_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Full,P=Shields Max +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Back,P=Rear shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Bottom,P=Low shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Front,P=Front shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Left,P=Port shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Right,P=Starboard shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Hit_Top,P=High shields damaged +DXSM_SSCV_TMBL_OEM_UI_Shields_Left_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Left_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Left_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Left_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Right_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Right_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Right_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Right_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_System_Activated= +DXSM_SSCV_TMBL_OEM_UI_Shields_Top_0_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Top_25_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Top_50_Percent= +DXSM_SSCV_TMBL_OEM_UI_Shields_Top_75_Percent= +DXSM_SSCV_TMBL_OEM_UI_Systems_Autopilot_Disengaged= +DXSM_SSCV_TMBL_OEM_UI_Systems_Autopilot_Engaged= +DXSM_SSCV_TMBL_OEM_UI_Systems_Bitchingbetty,P=<<>> +DXSM_SSCV_TMBL_OEM_UI_Systems_Bootup= +DXSM_SSCV_TMBL_OEM_UI_Systems_Comms_Jammed= +DXSM_SSCV_TMBL_OEM_UI_Systems_Communications= +DXSM_SSCV_TMBL_OEM_UI_Systems_Coolant= +DXSM_SSCV_TMBL_OEM_UI_Systems_Destruction_Imminent= +DXSM_SSCV_TMBL_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed +DXSM_SSCV_TMBL_OEM_UI_Systems_Engines= +DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Offline,P=Engines offline +DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Online,P=Engines online +DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_TMBL_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_TMBL_OEM_UI_Systems_Flightcontrol= +DXSM_SSCV_TMBL_OEM_UI_Systems_Lifesupport= +DXSM_SSCV_TMBL_OEM_UI_Systems_Objective_Received= +DXSM_SSCV_TMBL_OEM_UI_Systems_Radar= +DXSM_SSCV_TMBL_OEM_UI_Systems_Sensors= +DXSM_SSCV_TMBL_OEM_UI_Systems_Shieldgen= +DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Online,P=Shields online +DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_TMBL_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_TMBL_OEM_UI_Systems_Systems_Online= +DXSM_SSCV_TMBL_OEM_UI_Systems_Systems_Overheating= +DXSM_SSCV_TMBL_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed +DXSM_SSCV_TMBL_OEM_UI_Systems_Weapons= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Ammunition_Depleted= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Ammunition_Low= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Depleted= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Launched= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Chaff_Low= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Charging= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Fired_At_Friendly,P=CHECK FIRE +DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Depleted= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Launched= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Flare_Low= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Missile_Lock_Succeeds= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Missiles_Depleted,P=MISSILES EMPTY +DXSM_SSCV_TMBL_OEM_UI_Weapons_Missiles_Low= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Offline= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Online,P=weapons online +DXSM_SSCV_TMBL_OEM_UI_Weapons_Overheating= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_TMBL_OEM_UI_Weapons_Target_Destroyed= +DXSM_SSCV_VNCL_OEM_UI_Abort_Landing,P=Landing stopped +DXSM_SSCV_VNCL_OEM_UI_Aftshields_0_Percent,P=Rear shields down +DXSM_SSCV_VNCL_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% +DXSM_SSCV_VNCL_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% +DXSM_SSCV_VNCL_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% +DXSM_SSCV_VNCL_OEM_UI_All_Systems_Online,P=System operational +DXSM_SSCV_VNCL_OEM_UI_Ammunition_Depleted,P=Weapon Empty +DXSM_SSCV_VNCL_OEM_UI_Ammunition_Low,P=Weapon Low +DXSM_SSCV_VNCL_OEM_UI_Approaching_Hanger,P=Maintain course. +DXSM_SSCV_VNCL_OEM_UI_Autopilot_Disengaged,P=Autopilot OFF +DXSM_SSCV_VNCL_OEM_UI_Autopilot_Engaged,P=Autopilot ON +DXSM_SSCV_VNCL_OEM_UI_Back_Shield_Taking_Damage,P=Attack on rear shield +DXSM_SSCV_VNCL_OEM_UI_Being_Scanned,P=Alert: Scan +DXSM_SSCV_VNCL_OEM_UI_Bitching_Betty_Dead,P= +DXSM_SSCV_VNCL_OEM_UI_Boot_Up,P=System's Activating +DXSM_SSCV_VNCL_OEM_UI_Bottom_Shield_Taking_Damage,P=Attack on bottom shield +DXSM_SSCV_VNCL_OEM_UI_Chaff_Depleted,P=Noise Empty +DXSM_SSCV_VNCL_OEM_UI_Chaff_Launched,P=Noise Fired +DXSM_SSCV_VNCL_OEM_UI_Chaff_Low,P=Noise Low +DXSM_SSCV_VNCL_OEM_UI_Chaff_Selected,P=Noise ON +DXSM_SSCV_VNCL_OEM_UI_Collision_Alert,P=Alert: Crash +DXSM_SSCV_VNCL_OEM_UI_Comms_Jammed,P=Alert: Comms Jammed +DXSM_SSCV_VNCL_OEM_UI_Communications= +DXSM_SSCV_VNCL_OEM_UI_Comstab,P=COMSTAB +DXSM_SSCV_VNCL_OEM_UI_Comstab_Disengaged,P=Comstab OFF +DXSM_SSCV_VNCL_OEM_UI_Comstab_Engaged,P=Comstab ON +DXSM_SSCV_VNCL_OEM_UI_Confirmed_Enemy_Target,P=ENEMY +DXSM_SSCV_VNCL_OEM_UI_Coolant,P=Cooling system +DXSM_SSCV_VNCL_OEM_UI_Critical_Hit_A,P=Major damage to (system) +DXSM_SSCV_VNCL_OEM_UI_Critical_Hit_B,P=(system) suffered major damage +DXSM_SSCV_VNCL_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE +DXSM_SSCV_VNCL_OEM_UI_De_Coupled_Mode_Disengaged,P=De-coupled Mode OFF +DXSM_SSCV_VNCL_OEM_UI_De_Coupled_Mode_Engaged,P=De-coupled Mode ON +DXSM_SSCV_VNCL_OEM_UI_Deckshields_0_Percent,P=Deck shields down +DXSM_SSCV_VNCL_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% +DXSM_SSCV_VNCL_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% +DXSM_SSCV_VNCL_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% +DXSM_SSCV_VNCL_OEM_UI_Destruction_Imminent,P=Destruction near +DXSM_SSCV_VNCL_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Denied=Docking denied. +DXSM_SSCV_VNCL_OEM_UI_Ejection= +DXSM_SSCV_VNCL_OEM_UI_Engines= +DXSM_SSCV_VNCL_OEM_UI_Engines_Low,P=Engines low +DXSM_SSCV_VNCL_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY +DXSM_SSCV_VNCL_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_VNCL_OEM_UI_Flare_Selected,P=Decoy on +DXSM_SSCV_VNCL_OEM_UI_Flares_Depleted,P=Decoy Empty +DXSM_SSCV_VNCL_OEM_UI_Flares_Low,P=Flares low +DXSM_SSCV_VNCL_OEM_UI_Flight_Control= +DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_VNCL_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied +DXSM_SSCV_VNCL_OEM_UI_Forwardshields_0_Percent,P=Front shields down +DXSM_SSCV_VNCL_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% +DXSM_SSCV_VNCL_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% +DXSM_SSCV_VNCL_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% +DXSM_SSCV_VNCL_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield +DXSM_SSCV_VNCL_OEM_UI_G_Safe_Disengaged,P=G-safe OFF +DXSM_SSCV_VNCL_OEM_UI_G_Safe_Engaged,P=G-safe ON +DXSM_SSCV_VNCL_OEM_UI_Generic_Abort,P=Abort +DXSM_SSCV_VNCL_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_VNCL_OEM_UI_Generic_Offline_B,P=Failure of (system) +DXSM_SSCV_VNCL_OEM_UI_Generic_Select_A,P=select (system). +DXSM_SSCV_VNCL_OEM_UI_Generic_Select_B,P=(system) selected. +DXSM_SSCV_VNCL_OEM_UI_Get_Ship_Oriented,P=Align Ship +DXSM_SSCV_VNCL_OEM_UI_HUD_Combat_Mode_Active,P=HUD Combat ON +DXSM_SSCV_VNCL_OEM_UI_HUD_Landing_Mode_Active,P=HUD Landing ON +DXSM_SSCV_VNCL_OEM_UI_Head_To_Landing_Pad,P=Go to Landing Pad. +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_VNCL_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_VNCL_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_VNCL_OEM_UI_Landing_Alignment_Off,P=Alignment wrong +DXSM_SSCV_VNCL_OEM_UI_Landing_Assisted,P=Assist Activated +DXSM_SSCV_VNCL_OEM_UI_Landing_Automated,P=Automated +DXSM_SSCV_VNCL_OEM_UI_Landing_Complete,P=Landing Complete +DXSM_SSCV_VNCL_OEM_UI_Landing_Gear_Deployed,P=Landing gear down +DXSM_SSCV_VNCL_OEM_UI_Landing_Gear_Is_Up,P=Landing Gear is up. +DXSM_SSCV_VNCL_OEM_UI_Landing_Gear_Retracted,P=Landing gear up +DXSM_SSCV_VNCL_OEM_UI_Landing_Manual,P=Manual +DXSM_SSCV_VNCL_OEM_UI_Landing_Request_Approved,P=Landing Approved +DXSM_SSCV_VNCL_OEM_UI_Landing_Request_Denied,P=Landing denied +DXSM_SSCV_VNCL_OEM_UI_Launch_Complete,P=Launch Complete +DXSM_SSCV_VNCL_OEM_UI_Launch_Initiated,P=Launch started +DXSM_SSCV_VNCL_OEM_UI_Launch_Request_Approved,P=Launch Approved +DXSM_SSCV_VNCL_OEM_UI_Launch_Request_Denied,P=Launch Denied +DXSM_SSCV_VNCL_OEM_UI_Left_Shield_Taking_Damage,P=Attack on left shield +DXSM_SSCV_VNCL_OEM_UI_Life_Support= +DXSM_SSCV_VNCL_OEM_UI_Locked_On_To_Landing_Pad,P=Landing Pad Locked +DXSM_SSCV_VNCL_OEM_UI_Missile_Lock_Succeeds,P=Missile LOCKED +DXSM_SSCV_VNCL_OEM_UI_Missiles_Depleted,P=Missiles Empty +DXSM_SSCV_VNCL_OEM_UI_Missiles_Low,P=Missiles low +DXSM_SSCV_VNCL_OEM_UI_Nearby_Sensor_Acquisition,P=Contact. +DXSM_SSCV_VNCL_OEM_UI_Objective_Received,P=Data received +DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down +DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% +DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% +DXSM_SSCV_VNCL_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% +DXSM_SSCV_VNCL_OEM_UI_Override_Auto_Pilot,P=Manual Control Activated +DXSM_SSCV_VNCL_OEM_UI_Override_Landing_Assist,P=Manual Landing +DXSM_SSCV_VNCL_OEM_UI_Portshields_0_Percent,P=Port shield down +DXSM_SSCV_VNCL_OEM_UI_Portshields_25_Percent,P=Port shield 25% +DXSM_SSCV_VNCL_OEM_UI_Portshields_50_Percent,P=Port shield: 50% +DXSM_SSCV_VNCL_OEM_UI_Portshields_75_Percent,P=Port shield: 75% +DXSM_SSCV_VNCL_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close +DXSM_SSCV_VNCL_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close +DXSM_SSCV_VNCL_OEM_UI_Proximity_Front,P=Alert: Front Crash Close +DXSM_SSCV_VNCL_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close +DXSM_SSCV_VNCL_OEM_UI_Proximity_Port,P=Alert: Port Crash Close +DXSM_SSCV_VNCL_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close +DXSM_SSCV_VNCL_OEM_UI_QTravel_Disabled= +DXSM_SSCV_VNCL_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_VNCL_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_VNCL_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_VNCL_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_VNCL_OEM_UI_Radar= +DXSM_SSCV_VNCL_OEM_UI_Right_Shield_Taking_Damage,P=Attack on right shield +DXSM_SSCV_VNCL_OEM_UI_Scanning= +DXSM_SSCV_VNCL_OEM_UI_Self_Destruct_Aborted,P=Self-destruct Cancel +DXSM_SSCV_VNCL_OEM_UI_Self_Destruct_Initiated,P=Self-destruct ON +DXSM_SSCV_VNCL_OEM_UI_Sensors= +DXSM_SSCV_VNCL_OEM_UI_Shield_Generator= +DXSM_SSCV_VNCL_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_VNCL_OEM_UI_Shields_Full,P=Shields fully charged +DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down +DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% +DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% +DXSM_SSCV_VNCL_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% +DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_VNCL_OEM_UI_Status_Radiation_Nominal,P=Low Radiation +DXSM_SSCV_VNCL_OEM_UI_System_Activated,P=(system) ON +DXSM_SSCV_VNCL_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed +DXSM_SSCV_VNCL_OEM_UI_System_Overheating,P=(system) too hot. +DXSM_SSCV_VNCL_OEM_UI_Systems_Ejection_Offline,P=Eject system OFF +DXSM_SSCV_VNCL_OEM_UI_Systems_Ejection_Online,P=Eject system ON +DXSM_SSCV_VNCL_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed +DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Offline,P=Engines offline +DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Online,P=Engines ON +DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_VNCL_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_VNCL_OEM_UI_Systems_Gravity_Offline,P=Gravity OFF +DXSM_SSCV_VNCL_OEM_UI_Systems_Gravity_Online,P=Gravity ON +DXSM_SSCV_VNCL_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted Landing ON +DXSM_SSCV_VNCL_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering ON +DXSM_SSCV_VNCL_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alert: Powercore Radiation Critical +DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Online,P=Shields online +DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_VNCL_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_VNCL_OEM_UI_Systems_Systems_Online,P=Systems ON +DXSM_SSCV_VNCL_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed +DXSM_SSCV_VNCL_OEM_UI_Target_Destroyed,P=Target DESTROYED +DXSM_SSCV_VNCL_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield +DXSM_SSCV_VNCL_OEM_UI_Touch_Down,P=Landed +DXSM_SSCV_VNCL_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. +DXSM_SSCV_VNCL_OEM_UI_Waiting,P=Hold +DXSM_SSCV_VNCL_OEM_UI_Weapons_Charging,P=Weapons charging +DXSM_SSCV_VNCL_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF +DXSM_SSCV_VNCL_OEM_UI_Weapons_Missiles_Online,P=Missiles ON +DXSM_SSCV_VNCL_OEM_UI_Weapons_Offline,P=Weapons OFF +DXSM_SSCV_VNCL_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapons and Missiles OFF +DXSM_SSCV_VNCL_OEM_UI_Weapons_Online,P=Weapons ON +DXSM_SSCV_VNCL_OEM_UI_Weapons_Overheating= +DXSM_SSCV_VNCL_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_VNCL_OEM_UI_Weapons_System,P=Weapons +DXSM_SSCV_VNCL_OEM_UI_Weapons_Targeting_Online,P=Targeting ON +DXSM_SSCV_XIAN_OEM_UI_Abort_Landing,P=Landing stopped +DXSM_SSCV_XIAN_OEM_UI_Aftshields_0_Percent,P=Rear shields down +DXSM_SSCV_XIAN_OEM_UI_Aftshields_25_Percent,P=Rear shields: 25% +DXSM_SSCV_XIAN_OEM_UI_Aftshields_50_Percent,P=Rear shields: 50% +DXSM_SSCV_XIAN_OEM_UI_Aftshields_75_Percent,P=Rear shields: 75% +DXSM_SSCV_XIAN_OEM_UI_All_Systems_Online,P=System operational +DXSM_SSCV_XIAN_OEM_UI_Ammunition_Depleted,P=Weapon Empty +DXSM_SSCV_XIAN_OEM_UI_Ammunition_Low,P=Weapon Low +DXSM_SSCV_XIAN_OEM_UI_Approaching_Hanger,P=Maintain course. +DXSM_SSCV_XIAN_OEM_UI_Autopilot_Disengaged,P=Autopilot OFF +DXSM_SSCV_XIAN_OEM_UI_Autopilot_Engaged,P=Autopilot ON +DXSM_SSCV_XIAN_OEM_UI_Back_Shield_Taking_Damage,P=Attack on rear shield +DXSM_SSCV_XIAN_OEM_UI_Being_Scanned,P=Alert: Scan +DXSM_SSCV_XIAN_OEM_UI_Bitching_Betty_Dead,P= +DXSM_SSCV_XIAN_OEM_UI_Boot_Up,P=System's Activating +DXSM_SSCV_XIAN_OEM_UI_Bottom_Shield_Taking_Damage,P=Attack on bottom shield +DXSM_SSCV_XIAN_OEM_UI_Chaff_Depleted,P=Noise Empty +DXSM_SSCV_XIAN_OEM_UI_Chaff_Launched,P=Noise Fired +DXSM_SSCV_XIAN_OEM_UI_Chaff_Low,P=Noise Low +DXSM_SSCV_XIAN_OEM_UI_Chaff_Selected,P=Noise ON +DXSM_SSCV_XIAN_OEM_UI_Collision_Alert,P=Alert: Crash +DXSM_SSCV_XIAN_OEM_UI_Comms_Jammed,P=Alert: Comms Jammed +DXSM_SSCV_XIAN_OEM_UI_Communications= +DXSM_SSCV_XIAN_OEM_UI_Comstab,P=COMSTAB +DXSM_SSCV_XIAN_OEM_UI_Comstab_Disengaged,P=Comstab OFF +DXSM_SSCV_XIAN_OEM_UI_Comstab_Engaged,P=Comstab ON +DXSM_SSCV_XIAN_OEM_UI_Confirmed_Enemy_Target,P=ENEMY +DXSM_SSCV_XIAN_OEM_UI_Coolant,P=Cooling system +DXSM_SSCV_XIAN_OEM_UI_Critical_Hit_A,P=Major damage to (system) +DXSM_SSCV_XIAN_OEM_UI_Critical_Hit_B,P=(system) suffered major damage +DXSM_SSCV_XIAN_OEM_UI_De_Coupled_Mode,P=DE-COUPLED MODE +DXSM_SSCV_XIAN_OEM_UI_De_Coupled_Mode_Disengaged,P=De-coupled Mode OFF +DXSM_SSCV_XIAN_OEM_UI_De_Coupled_Mode_Engaged,P=De-coupled Mode ON +DXSM_SSCV_XIAN_OEM_UI_Deckshields_0_Percent,P=Deck shields down +DXSM_SSCV_XIAN_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% +DXSM_SSCV_XIAN_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% +DXSM_SSCV_XIAN_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% +DXSM_SSCV_XIAN_OEM_UI_Destruction_Imminent,P=Destruction near +DXSM_SSCV_XIAN_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Denied=Docking denied. +DXSM_SSCV_XIAN_OEM_UI_Ejection= +DXSM_SSCV_XIAN_OEM_UI_Engines= +DXSM_SSCV_XIAN_OEM_UI_Engines_Low,P=Engines low +DXSM_SSCV_XIAN_OEM_UI_Fired_At_Friendly,P=Target FRIENDLY +DXSM_SSCV_XIAN_OEM_UI_Flare_Launched,P=Decoy Fired +DXSM_SSCV_XIAN_OEM_UI_Flare_Selected,P=Decoy on +DXSM_SSCV_XIAN_OEM_UI_Flares_Depleted,P=Decoy Empty +DXSM_SSCV_XIAN_OEM_UI_Flares_Low,P=Flares low +DXSM_SSCV_XIAN_OEM_UI_Flight_Control= +DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Initiated,P=Take-off Initiated +DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off Approved +DXSM_SSCV_XIAN_OEM_UI_Flight_TakeOff_Request_Denied,P=Take-off denied +DXSM_SSCV_XIAN_OEM_UI_Forwardshields_0_Percent,P=Front shields down +DXSM_SSCV_XIAN_OEM_UI_Forwardshields_25_Percent,P=Front shields: 25% +DXSM_SSCV_XIAN_OEM_UI_Forwardshields_50_Percent,P=Front shields: 50% +DXSM_SSCV_XIAN_OEM_UI_Forwardshields_75_Percent,P=Front shields: 75% +DXSM_SSCV_XIAN_OEM_UI_Front_Shield_Taking_Damage,P=Attack on front shield +DXSM_SSCV_XIAN_OEM_UI_G_Safe_Disengaged,P=G-safe OFF +DXSM_SSCV_XIAN_OEM_UI_G_Safe_Engaged,P=G-safe ON +DXSM_SSCV_XIAN_OEM_UI_Generic_Abort,P=Abort +DXSM_SSCV_XIAN_OEM_UI_Generic_Offline_A,P=(system) failure +DXSM_SSCV_XIAN_OEM_UI_Generic_Offline_B,P=Failure of (system) +DXSM_SSCV_XIAN_OEM_UI_Generic_Select_A,P=select (system). +DXSM_SSCV_XIAN_OEM_UI_Generic_Select_B,P=(system) selected. +DXSM_SSCV_XIAN_OEM_UI_Get_Ship_Oriented,P=Align Ship +DXSM_SSCV_XIAN_OEM_UI_HUD_Combat_Mode_Active,P=HUD Combat ON +DXSM_SSCV_XIAN_OEM_UI_HUD_Landing_Mode_Active,P=HUD Landing ON +DXSM_SSCV_XIAN_OEM_UI_Head_To_Landing_Pad,P=Go to Landing Pad. +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_025= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_050= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_075= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_At_100= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Empty= +DXSM_SSCV_XIAN_OEM_UI_Hydrogen_Fuel_Low= +DXSM_SSCV_XIAN_OEM_UI_Incoming_Ramming_Attack,P=Alert: Enemy ship impact +DXSM_SSCV_XIAN_OEM_UI_Landing_Alignment_Off,P=Alignment wrong +DXSM_SSCV_XIAN_OEM_UI_Landing_Assisted,P=Assist Activated +DXSM_SSCV_XIAN_OEM_UI_Landing_Automated,P=Automated +DXSM_SSCV_XIAN_OEM_UI_Landing_Complete,P=Landing Complete +DXSM_SSCV_XIAN_OEM_UI_Landing_Gear_Deployed,P=Landing gear down +DXSM_SSCV_XIAN_OEM_UI_Landing_Gear_Is_Up,P=Landing Gear is up. +DXSM_SSCV_XIAN_OEM_UI_Landing_Gear_Retracted,P=Landing gear up +DXSM_SSCV_XIAN_OEM_UI_Landing_Manual,P=Manual +DXSM_SSCV_XIAN_OEM_UI_Landing_Request_Approved,P=Landing Approved +DXSM_SSCV_XIAN_OEM_UI_Landing_Request_Denied,P=Landing denied +DXSM_SSCV_XIAN_OEM_UI_Launch_Complete,P=Launch Complete +DXSM_SSCV_XIAN_OEM_UI_Launch_Initiated,P=Launch started +DXSM_SSCV_XIAN_OEM_UI_Launch_Request_Approved,P=Launch Approved +DXSM_SSCV_XIAN_OEM_UI_Launch_Request_Denied,P=Launch Denied +DXSM_SSCV_XIAN_OEM_UI_Left_Shield_Taking_Damage,P=Attack on left shield +DXSM_SSCV_XIAN_OEM_UI_Life_Support= +DXSM_SSCV_XIAN_OEM_UI_Locked_On_To_Landing_Pad,P=Landing Pad Locked +DXSM_SSCV_XIAN_OEM_UI_Missile_Lock_Succeeds,P=Missile LOCKED +DXSM_SSCV_XIAN_OEM_UI_Missiles_Depleted,P=Missiles Empty +DXSM_SSCV_XIAN_OEM_UI_Missiles_Low,P=Missiles low +DXSM_SSCV_XIAN_OEM_UI_Nearby_Sensor_Acquisition,P=Contact. +DXSM_SSCV_XIAN_OEM_UI_Objective_Received,P=Data received +DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_0_Percent,P=Overhead shield down +DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_25_Percent,P=Overhead shield: 25% +DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_50_Percent,P=Overhead shield: 50% +DXSM_SSCV_XIAN_OEM_UI_Overhead_Shields_75_Percent,P=Overhead shield: 75% +DXSM_SSCV_XIAN_OEM_UI_Override_Auto_Pilot,P=Manual Control Activated +DXSM_SSCV_XIAN_OEM_UI_Override_Landing_Assist,P=Manual Landing +DXSM_SSCV_XIAN_OEM_UI_Portshields_0_Percent,P=Port shield down +DXSM_SSCV_XIAN_OEM_UI_Portshields_25_Percent,P=Port shield 25% +DXSM_SSCV_XIAN_OEM_UI_Portshields_50_Percent,P=Port shield: 50% +DXSM_SSCV_XIAN_OEM_UI_Portshields_75_Percent,P=Port shield: 75% +DXSM_SSCV_XIAN_OEM_UI_Proximity_Aft,P=Alert: Rear Crash Close +DXSM_SSCV_XIAN_OEM_UI_Proximity_Deck,P=Alert: Deck Crash Close +DXSM_SSCV_XIAN_OEM_UI_Proximity_Front,P=Alert: Front Crash Close +DXSM_SSCV_XIAN_OEM_UI_Proximity_Overhead,P=Alert: Overhead Crash Close +DXSM_SSCV_XIAN_OEM_UI_Proximity_Port,P=Alert: Port Crash Close +DXSM_SSCV_XIAN_OEM_UI_Proximity_Starboard,P=Alert: Starboard Crash Close +DXSM_SSCV_XIAN_OEM_UI_QTravel_Disabled= +DXSM_SSCV_XIAN_OEM_UI_QTravel_Emergency_Exit= +DXSM_SSCV_XIAN_OEM_UI_QTravel_Insufficient_Fuel= +DXSM_SSCV_XIAN_OEM_UI_QTravel_Insufficient_Power= +DXSM_SSCV_XIAN_OEM_UI_QTravel_Power_Low= +DXSM_SSCV_XIAN_OEM_UI_Radar= +DXSM_SSCV_XIAN_OEM_UI_Right_Shield_Taking_Damage,P=Attack on right shield +DXSM_SSCV_XIAN_OEM_UI_Scanning= +DXSM_SSCV_XIAN_OEM_UI_Self_Destruct_Aborted,P=Self-destruct Cancel +DXSM_SSCV_XIAN_OEM_UI_Self_Destruct_Initiated,P=Self-destruct ON +DXSM_SSCV_XIAN_OEM_UI_Sensors= +DXSM_SSCV_XIAN_OEM_UI_Shield_Generator= +DXSM_SSCV_XIAN_OEM_UI_Shields_Charging,P=Shields charging +DXSM_SSCV_XIAN_OEM_UI_Shields_Full,P=Shields fully charged +DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_0_Percent,P=Starboard shields down +DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_25_Percent,P=Starboard shields: 25% +DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_50_Percent,P=Starboard shields: 50% +DXSM_SSCV_XIAN_OEM_UI_Starboard_Shields_75_Percent,P=Starboard shields: 75% +DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Critical,P=Alert: High Radiation +DXSM_SSCV_XIAN_OEM_UI_Status_Radiation_Nominal,P=Low Radiation +DXSM_SSCV_XIAN_OEM_UI_System_Activated,P=(system) ON +DXSM_SSCV_XIAN_OEM_UI_System_Destroyed_During_Use,P=(system) destroyed +DXSM_SSCV_XIAN_OEM_UI_System_Overheating,P=(system) too hot. +DXSM_SSCV_XIAN_OEM_UI_Systems_Ejection_Offline,P=Eject system OFF +DXSM_SSCV_XIAN_OEM_UI_Systems_Ejection_Online,P=Eject system ON +DXSM_SSCV_XIAN_OEM_UI_Systems_Engine_Destroyed,P=Engine destroyed +DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Offline,P=Engines offline +DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Online,P=Engines ON +DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Overheating= +DXSM_SSCV_XIAN_OEM_UI_Systems_Engines_Power_Low= +DXSM_SSCV_XIAN_OEM_UI_Systems_Gravity_Offline,P=Gravity OFF +DXSM_SSCV_XIAN_OEM_UI_Systems_Gravity_Online,P=Gravity ON +DXSM_SSCV_XIAN_OEM_UI_Systems_Landing_Assist_Engaged,P=Assisted Landing ON +DXSM_SSCV_XIAN_OEM_UI_Systems_Maneuvering_Online,P=Maneuvering ON +DXSM_SSCV_XIAN_OEM_UI_Systems_PowerCore_Radiation_Critical,P=Alert: Powercore Radiation Critical +DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Offline,P=Shields offline +DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Online,P=Shields online +DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Overheating= +DXSM_SSCV_XIAN_OEM_UI_Systems_Shields_Power_Low= +DXSM_SSCV_XIAN_OEM_UI_Systems_Systems_Online,P=Systems ON +DXSM_SSCV_XIAN_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed +DXSM_SSCV_XIAN_OEM_UI_Target_Destroyed,P=Target DESTROYED +DXSM_SSCV_XIAN_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield +DXSM_SSCV_XIAN_OEM_UI_Touch_Down,P=Landed +DXSM_SSCV_XIAN_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. +DXSM_SSCV_XIAN_OEM_UI_Waiting,P=Hold +DXSM_SSCV_XIAN_OEM_UI_Weapons_Charging,P=Weapons charging +DXSM_SSCV_XIAN_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF +DXSM_SSCV_XIAN_OEM_UI_Weapons_Missiles_Online,P=Missiles ON +DXSM_SSCV_XIAN_OEM_UI_Weapons_Offline,P=Weapons OFF +DXSM_SSCV_XIAN_OEM_UI_Weapons_Offline_Missiles_Offline,P=Weapons and Missiles OFF +DXSM_SSCV_XIAN_OEM_UI_Weapons_Online,P=Weapons ON +DXSM_SSCV_XIAN_OEM_UI_Weapons_Overheating= +DXSM_SSCV_XIAN_OEM_UI_Weapons_Power_Low= +DXSM_SSCV_XIAN_OEM_UI_Weapons_System,P=Weapons +DXSM_SSCV_XIAN_OEM_UI_Weapons_Targeting_Online,P=Targeting ON +Darneely_Allies=N/A +Darneely_Convo_Mission=I'm looking for work. +Darneely_Convo_Scrap=I've got some scrap to sell. +Darneely_Rivals=N/A +DataDownload_From=~mission(Contractor) +DataDownload_Mission_Waypoint=WIP Counterfeit Stations. +DataDownload_Mobi_Description=WIP I have heard you are the right person for this job, so I will cut to the chase. We have located a UEC counterfeiting station at an old wreck site. If you get to the counterfeiting station quickly, you will be able to download the UEC for yourself. They have got some guards defending the wreck site, but I'm sure you'll be able to handle it. Oh and a final heads up. I am not the only person with this information, so expect a fight. +DataDownload_Mobi_Title=WIP Counterfeit Stations. +DataDownload_Obj_LongDescription=Defeat the guards and steal from the counterfeit stations. +DataDownload_Obj_Pool=29900 / 29900 +DataDownload_Obj_ShortDescription=Steal from the counterfeit stations. +DataDownload_Screen_Shutdown=Shutdown +DataDownload_Screen_Status_01=Generating +DataDownload_Screen_Status_02=Downloading +DataDownload_Screen_Withdraw=Withdraw +DataHeist_ServerName_001,P=S-594 +DataHeist_ServerName_002,P=S-667 +DataHeist_ServerName_003,P=S-317 +DataHeist_ServerName_004,P=S-694 +DataHeist_ServerName_005,P=S-817 +DataHeist_ServerName_006,P=S-156 +DataHeist_ServerName_007,P=S-756 +DataHeist_ServerName_008,P=S-944 +DataHeist_ServerName_009,P=S-445 +DataHeist_ServerRackName_001,P=SR-A +DataHeist_ServerRackName_002,P=SR-B +DataHeist_ServerRackName_003,P=SR-C +DataHeist_ServerRackName_004,P=SR-D +DataHeist_ServerRackName_005,P=SR-E +DataHeist_SvR_Cooling_Disable,P=Disable +DataHeist_SvR_Cooling_Disabled,P=Cooling Disabled +DataHeist_SvR_Cooling_Enable,P=Enable +DataHeist_SvR_Cooling_Enabled,P=Cooling Enabled +DataHeist_SvR_Cooling_Status_Off,P=Cooling Status: Off +DataHeist_SvR_Cooling_Status_On,P=Cooling Status: On +DataHeist_SvR_DataTransfer,P=Data Transfer +DataHeist_SvR_Temperature,P=Temperature +DataHeist_SvR_Terminal_TopInfo,P=Server Cluster Systems +Datapad_TextTest=Dont...\nLeak...\nThis...\nMission...\nPlz... +Datapad_general_01_msg=Dear All,\n\nWe would like to remind you that the break room is meant to be enjoyed, but its upkeep falls to all of us. Please dispose of trash in the proper receptacles and wash any dishes or utensils that you use. Also, when warming meals containing fish or other strong smelling foods, please turn on the exhaust fan. Finally, protocol requires that weapons either be kept on your person or stored in your locker and not left lying about common areas. \n\nThanks for your understanding and compliance in the matters above. Only together can we make this workplace better for all! +Datapad_general_01_recipient=To: All Personnel +Datapad_general_01_subject=Subject: Break Room Etiquette +Datapad_general_02_msg=Hi All, \n\nPlease welcome the newest member of our security team, Shoji Cunniff. Before joining us, Shoji worked as an independent security professional with over 15 years of experience in volatile systems, including Charon, Magnus, and Pyro. Shoji spent the past five years exclusively in Nexus providing protection services and running escort missions.\n \nShoji Cunniff is our new Security Professional I, and will be focused on upholding security protocols and defending the site against hostile actors. Shoji looks forward to the comradery that comes with being a part of a team, updating and expanding his skills as a security professional, and getting to know the Stanton system better. \n\nPlease join us in welcoming Shoji to the team! +Datapad_general_02_recipient=To: All Personnel +Datapad_general_02_subject=Subject: Welcome Our Newest Team Member! +Datapad_general_03_msg=Fellow Cass-fanatic, \n\nThe rumors are true! Ellroy Cass is back to deliver the most memorable and intimate experience of his genre-defying career. The legendary multi-hyphenate artist and performer has commandeered an 890 Jump and turned it into the ultimate venue that’s part performance space, part art gallery, and a complete sensory experience.\n\nAs a certified Cass-fanatic, Ellroy is offering you the opportunity to purchase a ticket to this exclusive experience. Explore the ship to see some of his most famous and controversial art installations, hop into a simpod to be transported into scenes from some of Ellroy’s most legendary vid performances, and then dance the day away to an intimate and career-spanning music set. It’s guaranteed to be a once-in-a-lifetime event unlike anything you’ve ever experienced. \n\nIf you are interested in spending a day with Ellroy Cass and a ship full of fellow fanatics, reply to the comm for price and location details. Due to the intimate nature of the event, tickets are extremely limited and cannot be resold or transferred. Don’t miss your chance to see the latest masterpiece from this enigmatic, incendiary, and boundary-pushing performer! +Datapad_general_03_recipient=To: CassaNovaKid08 +Datapad_general_03_subject=Subject: Ellroy Cass Fan Club: Exclusive Pre-sale! +Datapad_general_04_msg=Happy birthday!! \n\nHoping you had a great day and took some time off to celebrate. You deserve it with how hard you work. Wanted to let you know I’m thinking of you, and hope your next year is filled with health, happiness, and a whole lot of luck. \n\nLet me know next time you’re in Area18 and I’ll buy you dinner to celebrate. \n\nCheers!\nHarrison +Datapad_general_04_recipient=To: Reggie +Datapad_general_04_subject=Subject: Happy Birthday! +Datapad_general_05_msg=Consider this a friendly reminder, since I saw you didn’t write any of this down:\n\nRothman’s Ginger Elixir (6 pack)\nRecor & Son Firedbrand Extra Spiced Rhum (Please NOT the Original)\nSmoltz (12 pack)\nLiberty Lake (12 pack)\n- Aero Liberty, if possible. Otherwise Pike Liberty works.\nTwo bottles of Miner’s Gap (One red, one white)\nBottle of Nightingale 12\nBunch of Pips\nRingalings (For Kara)\nHandful of Snaggle Sticks\nMa’s Ready to Eat (Variety pack)\nCorvium Plus\nZaranex MAX\n\nComm me if you have any questions!\n\nKP\n +Datapad_general_05_recipient=To: Junius +Datapad_general_05_subject=Subject: Shopping List +Debug_Text_Bounty_Intro_Desc=*WIP* Bounty Intro Description +Debug_Text_Bounty_Intro_Title=*WIP* Bounty Intro Title +Debug_Text_Collect=*WIP* Collect +Debug_Text_Destroy=*WIP* Destroy +Debug_Text_DestroyCargo_Description=*WIP* Destroy Cargo Description +Debug_Text_DestroyCargo_Objective_01_Long=*WIP* Go to the location where the communication device was spotted +Debug_Text_DestroyCargo_Objective_01_Short=*WIP* Go to Location +Debug_Text_DestroyCargo_Objective_02_Long=*WIP* Destroy the communication device to prevent any more encoded messages to pass through +Debug_Text_DestroyCargo_Objective_02_Marker=*WIP* Communication Device +Debug_Text_DestroyCargo_Objective_02_Short=*WIP* Destroy the device +Debug_Text_DestroyCargo_Title=*WIP* Destroy Cargo Title +Debug_Text_DropOff=*WIP* Drop off +Debug_Text_EnterVehicle=*WIP* Enter Vehicle +Debug_Text_GoTo=*WIP* Go to +Debug_Text_Interact=*WIP* Interact +Debug_Text_Investigate=*WIP* Investigate +Debug_Text_Mission_Title_001=*WIP* Retrieve Stolen Cargo +Debug_Text_Mission_Title_002=*WIP* Find Missing Rover +Debug_Text_PickUp=*WIP* Pick up +Debug_Text_PlantExplosives_Desc=*WIP* Plant Explosives Description +Debug_Text_PlantExplosives_Obj_01_Long=*WIP* Head over to the outpost and collect the explosive devices +Debug_Text_PlantExplosives_Obj_01_Marker=*WIP* Collect Explosive +Debug_Text_PlantExplosives_Obj_01_Short=*WIP* Head to Outpost +Debug_Text_PlantExplosives_Obj_02_Long=*WIP* Take the explosives to Covalex Shipping Hub to plant them inside. +Debug_Text_PlantExplosives_Obj_02_Short=*WIP* Go To Covalex +Debug_Text_PlantExplosives_Obj_03_Long=*WIP* Place the explosive at the location marked in the station +Debug_Text_PlantExplosives_Obj_03_Short=*WIP* Place Explosive +Debug_Text_PlantExplosives_Title=*WIP* Plant Explosives Title +Debug_Text_Protect=*WIP* Protect +Debug_Text_RemoveExplosives_Desc=*WIP* Remove Explosives Description +Debug_Text_RemoveExplosives_Obj_01_Long=*WIP* Head over to Covalex where there has been reports of explosives planted within the cargo +Debug_Text_RemoveExplosives_Obj_01_Short=*WIP* Head to Covalex +Debug_Text_RemoveExplosives_Obj_02_Long=*WIP* Locate and remove all cargo that appears to be explosive. Listen out for anything different when inspecting the cargo +Debug_Text_RemoveExplosives_Obj_02_Short=*WIP* Locate and remove explosive cargo +Debug_Text_RemoveExplosives_Title=*WIP* Remove Explosives Title +Debug_Text_Talk=*WIP* Talk +Delamar=Delamar +Delamar_Desc=A moon-sized asteroid hidden deep within a thick cluster. Anti-UEE activists, political radicals and criminals now occupy Levski, a deserted mining facility built inside this asteroid. +Delamar_Levski=Levski +Delamar_Levski_Desc=This mining facility was abandoned for years before UEE refugees took up residence. Dedicated to creating an egalitarian society, this group of activists wanted to build the kind of community that the Messers had taken away. Levski has evolved into a self-sustaining port of political activists and those wishing to escape the eye of the Empire. +DelantyWIP_024=~mission(TitleDescription|Title) +DelantyWIP_025=~mission(TitleDescription|Description) +Delivery_DeepSpace=Deep Space Delivery +Delivery_Interplanetary=Interplanetary Delivery +Delivery_Interstellar=Interstellar Delivery +Delivery_Local=Local Delivery +Delivery_Tag_Courier=Courier +Delivery_Tag_Data=Data +Delivery_Tag_Haulage=Haulage +Delivery_Tag_LightGoods=Light Goods +Derelict_CleanUp_Marker=Derelict +Derelict_CleanUp_Objective_01=Get to the derelict +Derelict_CleanUp_Objective_02=Neutralize threats +Derelict_CleanUp_desc=Our company offers authentic scavenger experiences for the whole family to feel like a genuine scavenger. \nHowever, one of our derelicts seems to have been taken over by _actual_ scavengers and needs to be cleaned up before our next tour. \nCare to have a look at it? +Derelict_CleanUp_from=Stanton Experience Tours, Ltd. +Derelict_CleanUp_title=Derelict "preparation" required +DestroyDebris_Desc_001=Reports of a satellite are falling to the planet's surface! We need you to break this satellite up into smaller debris pieces to lower the amount of damage +DestroyDebris_From_001=Some Guy +DestroyDebris_Objective_Long_001=Go to the known location of the satellite falling to the planet +DestroyDebris_Objective_Long_002=Destroy the satellite before it hits the surface +DestroyDebris_Objective_Short_001=Go to Satellite location +DestroyDebris_Objective_Short_002=Destroy Satellite +DestroyDebris_Title_001=Destroy Satellite Debris +DestroyEvidence_MissionFail_LostEvidence=The evidence was not destroyed. +DestroyEvidence_MissionSuccess=The evidence was destroyed. +DestroyEvidence_desc=~mission(Contractor|DestroyEvidenceDescription) +DestroyEvidence_from=~mission(Contractor|DestroyEvidenceFrom) +DestroyEvidence_obj_long_01=Destroy evidence that is currently stored at ~mission(location|address). +DestroyEvidence_obj_marker_01=Destroy Evidence +DestroyEvidence_obj_short_01=Destroy Evidence +DestroyEvidence_title=~mission(Contractor|DestroyEvidenceTitle) +DestroyObj_Text_Long=Go and Rendevous at Port Olisar Station +DestroyObj_Text_Marker=Rendevouz +DestroyObj_Text_Short=Rendezvous At Olisar +Dlg_SC_Tutorial_2nd_half_introTraining_1050_2nd_Half_Intro=Topped off. Let's get back out there. +Dlg_SC_Tutorial_2nd_half_launchTraining_1060_2nd_Half_Launch=Take off when you're ready. +Dlg_SC_Tutorial_adjust_backTraining_0250_Take_Off_Player_Adjust_Back=Back a bit. +Dlg_SC_Tutorial_adjust_forwardTraining_0240_Take_Off_Player_Adjust_Forward=A little forward. +Dlg_SC_Tutorial_adjust_leftTraining_0260_Take_Off_Player_Adjust_Left=Left a bit. +Dlg_SC_Tutorial_adjust_rightTraining_0270_Take_Off_Player_Adjust_Right=Right a touch. +Dlg_SC_Tutorial_approach_landing_padTraining_0850_Landing_Gentle_Encouragement=Set her down gently. +Dlg_SC_Tutorial_auto_or_manualTraining_0960_Landing_Auto_Or_Manual_Landing=You can use the automatic EDL landing procedure or do the whole thing manually. +Dlg_SC_Tutorial_average_landingTraining_1000_Landing_Average_Landing=Not bad. You'll get the hang of it. +Dlg_SC_Tutorial_back_to_baseTraining_1460_Training_Complete_Return_To_Base=Let's get you back to base. First round's on me. +Dlg_SC_Tutorial_bad_landingTraining_1010_Landing_Bad_Landing= That needs a lot of work. +Dlg_SC_Tutorial_barrel_roll_executedTraining_0440_Flight_Barrel_Roll_Gilly_Executed=Ah... so much fun. +Dlg_SC_Tutorial_barrel_roll_explanationTraining_0450_Flight_Barrel_Roll_Explanation=Rolling is a great way to orient your ship to fit through tight gaps or evade incoming fire. Now you give it a go. +Dlg_SC_Tutorial_barrel_roll_introTraining_0430_Flight_Barrel_Roll_Intro=Moving on. Now this is my favorite part of training: the barrel roll. +Dlg_SC_Tutorial_beckoning_playerTraining_0010_Player_Report_To_Leader=Hey there. Hustle on over. +Dlg_SC_Tutorial_boost_alt_useTraining_1090_Flight_Boost_Alt_Use=You can also use it to overpower you manoeuvring thrusters in order to take tighter corners. +Dlg_SC_Tutorial_boost_introTraining_1080_Flight_Boost_Explanation=If you need to get up to top speed in a hurry, try boosting. +Dlg_SC_Tutorial_boost_rechargeTraining_1100_Flight_Boost_Recharge=You do have a limited amount that takes time to replenish, so don't go nuts with it. +Dlg_SC_Tutorial_chaff_difficultyTraining_0800_Combat_CM_Chaff_Difficulty=Deploying Noise takes more skill than Decoys. To be successful, you need to put it between you and the missile. +Dlg_SC_Tutorial_chaff_explanationTraining_0790_Combat_CM_Chaff_Explanation=Good. Now, a Noise creates a cloud of electromagnetic interference to mask your signature from the missile. +Dlg_SC_Tutorial_chase_player_dawdles_1Training_0580_Combat_Chase_Player_Dawdles_01=What are you waiting for? Go finish it off. +Dlg_SC_Tutorial_chase_player_dawdles_2Training_0580_Combat_Chase_Player_Dawdles_02=Let's go. You're on the clock, rookie. +Dlg_SC_Tutorial_chase_player_dawdles_3Training_0580_Combat_Chase_Player_Dawdles_03=Get a move on. +Dlg_SC_Tutorial_complete_barrel_rollTraining_0460_Flight_Player_Compliment_01=Nice one. +Dlg_SC_Tutorial_comstab_explanationTraining_1170_Flight_Comstab_Explanation=You also have COMSTAB which adjusts your forward velocity so you can make controlled turns. Disabling COMSTAB will allow you maintain your velocity in turns, but you will drift wider.. +Dlg_SC_Tutorial_cycleTraining_0780_Combat_CM_Cycle_Countermeasure=He's switched to EM tracking missiles. Cycle to Noise. +Dlg_SC_Tutorial_decoupled_autoTraining_0150_Landing_Mode_Auto_Engage_Decoupled=Activating landing mode restricts you to decoupled mode, meaning only your manoeuvring thrusters fire, which is handy for precise movement in tight areas. +Dlg_SC_Tutorial_decoupled_manualTraining_0150_Landing_Mode_Manual_Engage_Decoupled=I've gone ahead and restricted you to decoupled mode, which makes it much easier to position yourself for a launch. In Decoupled Mode, your main engine is disengaged, allowing you to move more precisely using your manoeuvring thrusters. +Dlg_SC_Tutorial_decoupled_modeTraining_0820_Combat_Decoupled_Mode_Intro_01=Remember Decoupled Mode from taking off? If the Drone gets behind you, enter Decoupled mode to disengage your main engines and allow you to spin your ship around while retaining your original vector. +Dlg_SC_Tutorial_decoupled_player_tryTraining_0820_Combat_Decoupled_Mode_Intro_03=Give it a try, just remember to disengage it when you're done. +Dlg_SC_Tutorial_decoupled_reminder_autoTraining_0880_Landing_Mode_Auto_Engage_Decoupled=Remember, entering Landing Mode will automatically Decouple your ship, so don't activate it too far away from the landing pad as it cuts down your speed. +Dlg_SC_Tutorial_decoupled_reminder_manualTraining_0890_Landing_Mode_Manual_Engage_Decoupled=The flight system automatically cuts down on your speed when you deploy the landing gear, so don't activate it too far away from the landing pad. +Dlg_SC_Tutorial_decoupled_warningTraining_0820_Combat_Decoupled_Mode_Intro_02=It's a great way to dissuade a pursuer, but make sure you've checked your path ahead first. +Dlg_SC_Tutorial_deviate_from_landingTraining_0950_Landing_Deviate_From_Landing=If you raise you landing gear or stray too far from the pad, you'll have to request it again. +Dlg_SC_Tutorial_disabled_controlsTraining_0070_Cockpit_Intro_02=You'll notice the majority of your systems are disabled. I'll be controlling when they are on and offline to simulate potential scenarios in combat situations. +Dlg_SC_Tutorial_doors_openTraining_0110_Take_Off_Doors_Open=Once you're aligned, the tower will open the doors. +Dlg_SC_Tutorial_drone_1_introTraining_0470_Combat_Intro_03=Don't worry - it's just a training drone. It handles just like the real thing, but it's weapons are less lethal. Saying that - they still pack a punch so try not to take any hits you don't have to. +Dlg_SC_Tutorial_drone_2_killedTraining_0840_Combat_Decoupled_Mode_Player_Kill_Drone=Good kill. We're heading back to the landing pad to restock and refuel for the final part of your training. +Dlg_SC_Tutorial_drone_deadTraining_0700_Combat_Drone_Dead=Good kill. +Dlg_SC_Tutorial_drone_fleesTraining_0570_Combat_Fire_Drone_Flees=Yeah, it didn't like that. +Dlg_SC_Tutorial_drone_missileTraining_0720_Combat_Missiles_Incoming=He's got lock. Missiles incoming. +Dlg_SC_Tutorial_drone_shields_downTraining_0650_Combat_Drone_Shields_Down=Its shields are down. Finish it off with a missile. +Dlg_SC_Tutorial_eject_player_dawdles_1Training_1450_Self-Destruct_Eject_Player_Dawdles_01=Come on, bail out. +Dlg_SC_Tutorial_eject_player_dawdles_2Training_1450_Self-Destruct_Eject_Player_Dawdles_02=Get out of there! +Dlg_SC_Tutorial_ejects_before_warning_1Training_1410_Self-Destruct_Player_Hit_Eject_Before_Warning=I can't let you eject without initiating self-destruct. +Dlg_SC_Tutorial_ejects_before_warning_2Training_1420_Self-Destruct_Player_Eject_Prompt_01=It's the only thing I can't do it remotely, kid. You have to initiate. Hurry. +Dlg_SC_Tutorial_ejects_before_warning_3Training_1420_Self-Destruct_Player_Eject_Prompt_02=Your plant's leaking radiation. You need to self-destruct now. +Dlg_SC_Tutorial_ejects_before_warning_4Training_1420_Self-Destruct_Player_Eject_Prompt_03=Hit self-destruct, now! +Dlg_SC_Tutorial_engines_checkTraining_0070_Cockpit_Intro_05=Engines, check. +Dlg_SC_Tutorial_enter_landing_modeTraining_0870_Landing_Entering_Landing_Mode=To enter landing mode you need to lower your landing gear. +Dlg_SC_Tutorial_fails_to_mark_targetTraining_1270_Combat_Player_Did_Not_Mark_Target=You gotta mark a target, kid. +Dlg_SC_Tutorial_fire_player_dawdles_1Training_0550_Combat_Fire_Player_Dawdles_01=This kind of hesitation can get you killed. Fire. +Dlg_SC_Tutorial_fire_player_dawdles_2Training_0550_Combat_Fire_Player_Dawdles_02=Shoot the drone. +Dlg_SC_Tutorial_fire_player_dawdles_3Training_0550_Combat_Fire_Player_Dawdles_03=Let's go. Fire +Dlg_SC_Tutorial_fire_player_doesnt_fireTraining_0540_Combat_Target_Fire_When_Ready_02=Go ahead, shoot. The drone isn't going to mind. +Dlg_SC_Tutorial_flare_durationTraining_0760_Combat_CM_Flare_Duration=Flares have a short lifetime, don't be too quick to fire them. +Dlg_SC_Tutorial_flare_explanationTraining_0740_Combat_CM_Flare_Explanation=Last missile was heat-seeking so equip your flares. Helpful tip, don't boost after dropping a flare. Boosted thrusters are much hotter than a flare. +Dlg_SC_Tutorial_flare_launch_successTraining_0770_Combat_CM_Flare_Launch_Good=Good. +Dlg_SC_Tutorial_free_lookTraining_0070_Cockpit_Intro_01=Alright. First thing's first, take a look around your cockpit and familiarise yourself with the layout. It's imperative to quickly find and access specific controls. Last thing you want to be doing in a scrap is bringing up the instructions. +Dlg_SC_Tutorial_glaive_defeatedTraining_1360_Combat_Vanduul_Glaive_Defeated=Good kill. Glaive's down. +Dlg_SC_Tutorial_glaive_idTraining_1330_Combat_Vanduul_Id_Glaive=That Glaive's a recognised Ace, enemy designation is Tank. We're gonna have to work together to take it down. +Dlg_SC_Tutorial_glaive_id_short_0001=We got more hostiles inbound. Looks like there's a a recognised Ace in the mix. +Dlg_SC_Tutorial_good_alignment_1Training_0230_Take_Off_Player_Good_Alignment_01=Alignment's looking solid. +Dlg_SC_Tutorial_good_alignment_2Training_0230_Take_Off_Player_Good_Alignment_02=That's a good line, pilot. +Dlg_SC_Tutorial_good_distanceTraining_0900_Landing_Good_Deploy_Distance=This should be close enough. Deploy your landing gear. +Dlg_SC_Tutorial_good_landingTraining_0990_Landing_Good_Landing=Touchdown. Great work. +Dlg_SC_Tutorial_gsafe_explanationTraining_1130_Flight_G-Safe_Explanation_01=Still with me, kid? Good job. Now one thing you need to understand, every ship's outfitted with systems to look out for you. +Dlg_SC_Tutorial_gsafe_explanation_2Training_1130_Flight_G-Safe_Explanation_02=That last sharp turn you probably felt your ship clamp down on the turn. That's your G-Safe system kicking in, making sure that you aren't taking too many G-forces and blacking out. +Dlg_SC_Tutorial_gsafe_explanation_3Training_1130_Flight_G-Safe_Explanation_03=If you need to get that extra edge in turning, you can disable G-Safe, but be warned. An unconscious pilot turns into a dead one pretty quick. +Dlg_SC_Tutorial_guns_backTraining_0810_Combat_Guns_Up_Missles_Later=You got your guns back, but I'll need more time to get your missiles up. +Dlg_SC_Tutorial_heavy_damageTraining_0300_Take_Off_Heavy_Damage=Ah, don't sweat it, everybody tags their ship the first time. Your ship is still spaceworthy so I we'll just press on. +Dlg_SC_Tutorial_hudTraining_0140_Take_Off_Hud_Mode_Active=Take note that you're in take-off and landing mode.. +Dlg_SC_Tutorial_initiate_self_destructTraining_1430_Self-Destruct_Player_Finally_Initiates=Cutting it close there, kid. +Dlg_SC_Tutorial_introductionTraining_0030_Introduction_01=I'm Lucas Baramsco, but everyone knows me as Gilly. I've served in six squadrons and qualified on almost a dozen ships, so if you put in the time, I'll get you on the path to dogfighting with the best of them. +Dlg_SC_Tutorial_introductionTraining_0030_Introduction_03=Let's get started. +Dlg_SC_Tutorial_introductionTraining_0040_Player_Report_To_Pod=We're gonna set you up in the F7C on the landing pad over there. Hustle over and let's get going. +Dlg_SC_Tutorial_keep_shootingTraining_0630_Combat_Chase_Keep_Shooting=There you go. Keep on the pressure. +Dlg_SC_Tutorial_landing_mode_infoTraining_0910_Landing_Hud_Landing_Specific_Info=Once Landing Mode's active, your HUD's going to swap out your combat systems for landing specific functionality.. +Dlg_SC_Tutorial_landing_pad_idTraining_0860_Landing_Id_Landing_Pad=Free landing pads will appear on your HUD. +Dlg_SC_Tutorial_landing_radarTraining_0970_Landing_Landing_Radar=Now that you're on approach, your radar is replaced by the landing system. It'll guide you to your landing pad and help you perform a safe landing. +Dlg_SC_Tutorial_landing_radar_helpTraining_0980_Landing_Landing_Radar_Help=Make sure your ship stays within the bounds of the pad and keep your eye on your pitch and roll. +Dlg_SC_Tutorial_lead_targetTraining_0600_Combat_Hud_Pip_Lead_Target=Okay, try targetting the ship with the PIPs. +Dlg_SC_Tutorial_leader_exitsTraining_0120_Take_Off_Gilly_Exits=That's it. Once I clear out, it'll be your turn. +Dlg_SC_Tutorial_leader_player_dawdles_1Training_0050_Player_Dawdles_01=What are you, on break? Let's move it, rook. +Dlg_SC_Tutorial_leader_player_dawdles_2Training_0050_Player_Dawdles_02=Let's go. +Dlg_SC_Tutorial_leader_player_dawdles_3Training_0050_Player_Dawdles_03=Move it, move it, move it. +Dlg_SC_Tutorial_leader_targetedTraining_0320_Targeting_Intro_02=Good +Dlg_SC_Tutorial_mark_targetTraining_1260_Combat_Player_Mark_Target=Mark your target. +Dlg_SC_Tutorial_marks_targetTraining_1280_Combat_Player_Did_Mark_Target=Copy that. I got the other. Good luck. +Dlg_SC_Tutorial_match_speed_explainTraining_0320_Targeting_Intro_03=When pursuing a target, you'll want to keep your speed as close to their as possible. Give it a shot. Make sure I’m targeted and hit Match Speed. +Dlg_SC_Tutorial_match_speed_fast_brakeTraining_0420_Flight_Match_Speed_Fast_Brake=Or stop fast. +Dlg_SC_Tutorial_match_speed_target_speedTraining_0410_Flight_Match_Speed_Target_Speed_Change=Remember, this isn't autopilot, so you still have to steer, but you'll notice that once you're locked, your computer will continue to monitor my speed and adjust. It doesn't matter if I speed up slowly… +Dlg_SC_Tutorial_missile_launchTraining_0680_Combat_Missile_Fire=Launch. Launch. +Dlg_SC_Tutorial_missile_lock_explanationTraining_0660_Combat_Missile_Lock_Explanation=Missile locking sensors are on the nose so keep your target in front of you long enough to lock on. +Dlg_SC_Tutorial_missile_lock_holdTraining_0670_Combat_Missile_Hold_For_Lock=Hold… hold… +Dlg_SC_Tutorial_missile_player_dawdles_1Training_0690_Combat_Missile_Player_Dawdles_01=You have lock. Fire. +Dlg_SC_Tutorial_missiles_backTraining_0830_Combat_Decoupled_Mode_Player_Rotates=Great. You got your missiles back. Take it out. +Dlg_SC_Tutorial_move_it_rookieTraining_0020_Player_Dawdles_06=Let's move it, rookie. You aren't getting paid by the hour. +Dlg_SC_Tutorial_multiple_missilesTraining_1310_Combat_Multiple_Missile=You can lock multiple missiles at once, just don't get too trigger happy. +Dlg_SC_Tutorial_multiple_pipTraining_0590_Combat_Hud_Pip_Multiple_Reticles=Notice you have multiple PIPs with varying lag? Each of those indicates a weapon on your ship. The computer's trying to compensate for the varying speeds between your ballistic and energy projectiles. +Dlg_SC_Tutorial_new_drone_targetTraining_0710_Combat_New_Drone_Target=Let's move on - uh-oh! Looks like he had a friend. Take a look in your rear-view camera. +Dlg_SC_Tutorial_on_the_clockTraining_0020_Player_Dawdles_05=We're on a clock here, let's go. +Dlg_SC_Tutorial_outroTraining_0470_Combat_Intro_01=Well, you seem to be able handle your ship, so let's see if you can handle a bit of combat. +Dlg_SC_Tutorial_performance_averageTraining_1030_1st_Half_Performance_Average=You could use some extra hours in the sim, but you weren't too bad back there. +Dlg_SC_Tutorial_performance_goodTraining_1020_1st_Half_Performance_Good=You did good back there, kid. Let me guess - you're an Arena Commander fan? +Dlg_SC_Tutorial_performance_poorTraining_1040_1st_Half_Performance_Poor=I know it's your first time out there, but you're going to have to try harder if you want your wings. +Dlg_SC_Tutorial_permissionTraining_0940_Landing_Call_For_Permission=Once you've targeted a landing pad, request permission to land. +Dlg_SC_Tutorial_permission_for_launchTraining_0070_Cockpit_Intro_06=Tower, permission for launch +Dlg_SC_Tutorial_pip_explanationTraining_0530_Combat_Target_Pip_Intro=Now you have a target, you will have extra aim reticules. Those are Predicted-Impact-Points or PIPs. They'll show you where to shoot to hit a moving target. +Dlg_SC_Tutorial_pitch_rollTraining_0160_Take_Off_Pitch_Roll_Warning=Make sure you don't pitch or roll. It'll be tough to get back into proper alignment. +Dlg_SC_Tutorial_player_alignedTraining_0210_Take_Off_Player_Aligned_Doors_Open=The tower will open the doors once you're lined up. +Dlg_SC_Tutorial_player_boards_gilly_ship_1Training_0060_Player_Wrong_Pod_01=Easy there, rookie. That's my ride. +Dlg_SC_Tutorial_player_boards_gilly_ship_2Training_0060_Player_Wrong_Pod_02=What are you doing? You're over there. +Dlg_SC_Tutorial_player_causes_damage_1Training_0390_Flight_Player_Causes_Damage_01=Watch it, rookie. +Dlg_SC_Tutorial_player_causes_damage_2Training_0390_Flight_Player_Causes_Damage_02=Careful! These ships aren't cheap. +Dlg_SC_Tutorial_player_causes_damage_3Training_0390_Flight_Player_Causes_Damage_03=What the hell's wrong with you? +Dlg_SC_Tutorial_player_completes_1Training_1160_Race_Player_Completes_01=Nice job. +Dlg_SC_Tutorial_player_completes_2Training_1210_Race_Player_Completes_02=Still with me? Alright, I'm a little impressed. +Dlg_SC_Tutorial_player_damageTraining_0290_Take_Off_No_Damage=Great job. I haven't seen many pull one off on the first try. +Dlg_SC_Tutorial_player_dawdlesTraining_1350_Combat_Vanduul_Player_Dawdles_Target_Glaive=Stop screwing around and target the Glaive. +Dlg_SC_Tutorial_player_dawdles_1Training_0020_Player_Dawdles_01=I'm waiting, rook. +Dlg_SC_Tutorial_player_dawdles_2Training_0020_Player_Dawdles_02=On me. Let's go. +Dlg_SC_Tutorial_player_dawdles_3Training_0020_Player_Dawdles_03=Still waiting… +Dlg_SC_Tutorial_player_fail_line_1Training_0360_Flight_Player_Fail_Line_01=Playtime's over, kid. +Dlg_SC_Tutorial_player_fail_line_2Training_0360_Flight_Player_Fail_Line_02=Shut it down. You're done. +Dlg_SC_Tutorial_player_fail_line_3Training_0360_Flight_Player_Fail_Line_03=I don't have time for this. +Dlg_SC_Tutorial_player_failsTraining_1200_Race_Player_Fails=Okay, that's enough. I don't think you're ready yet. +Dlg_SC_Tutorial_player_falls_behind_1Training_1150_Race_Player_Falls_Behind_01=Come on. You can do better than that. +Dlg_SC_Tutorial_player_falls_behind_2Training_1180_Race_Player_Falls_Behind_02=Let's go, let's go. I'm falling asleep up here. +Dlg_SC_Tutorial_player_falls_behind_warning_1Training_1190_Race_Player_Falls_Behind_Warning_01=Keep up, kid, you're blowing it. +Dlg_SC_Tutorial_player_falls_behind_warning_2Training_1190_Race_Player_Falls_Behind_Warning_02=You gonna give up now? Come on, push yourself. +Dlg_SC_Tutorial_player_falls_off_trailTraining_0620_Combat_Chase_Player_Falls_Off_Trail=Don't lose it. Stay on its tail. +Dlg_SC_Tutorial_player_final_warningTraining_0380_Flight_Player_Final_Warning_01=Last chance. +Dlg_SC_Tutorial_player_flies_away_1Training_0340_Flight_Player_Flies_Away_01=Where are you going? +Dlg_SC_Tutorial_player_flies_away_2Training_0340_Flight_Player_Flies_Away_02=On me, rookie. +Dlg_SC_Tutorial_player_flies_away_3Training_0340_Flight_Player_Flies_Away_03=Get back here. +Dlg_SC_Tutorial_player_flies_away_last_warning_Training_0350_Flight_Player_Flies_Away_Last_Warning=Turn around. I won't say it again. +Dlg_SC_Tutorial_player_general_warning_1Training_0370_Flight_Player_General_Warning_01=Stay focused. Let's get through this. +Dlg_SC_Tutorial_player_general_warning_2Training_0370_Flight_Player_General_Warning_02=Let's get back on track. We got a lot to cover. +Dlg_SC_Tutorial_player_general_warning_3Training_0370_Flight_Player_General_Warning_03=Just so we're clear, kid: you will follow orders or you will fail this training exercise. +Dlg_SC_Tutorial_player_general_warning_4Training_0370_Flight_Player_General_Warning_04=Stay on track, kid. +Dlg_SC_Tutorial_player_general_warning_5Training_0370_Flight_Player_General_Warning_05=Sharpen up, rookie. This isn't going to cut it. +Dlg_SC_Tutorial_player_gets_hitTraining_0640_Combat_Drone_Player_Gets_Hit=You're taking hits. Check your HUD for shield and damage status. +Dlg_SC_Tutorial_player_hits_droneTraining_0560_Combat_Fire_Player_Hits_Shields=Good shot. See its shields weakening on your HUD? +Dlg_SC_Tutorial_player_lags_1Training_0330_Flight_Player_Lags_01=Come on. Keep up +Dlg_SC_Tutorial_player_lags_2Training_0330_Flight_Player_Lags_02=You're lagging, kid. Hurry up. +Dlg_SC_Tutorial_player_lags_3Training_0330_Flight_Player_Lags_03=You reading me? What the hell's wrong with you? +Dlg_SC_Tutorial_player_lags_4Training_0330_Flight_Player_Lags_04=Waiting on you, kid. +Dlg_SC_Tutorial_player_lags_5Training_0330_Flight_Player_Lags_05=Any time. +Dlg_SC_Tutorial_player_lags_6Training_0330_Flight_Player_Lags_06=Stop wasting my time, rook. +Dlg_SC_Tutorial_player_lined_upTraining_0220_Take_Off_Player_In_Correct_Position=You're lined up. +Dlg_SC_Tutorial_player_match_speedTraining_0400_Flight_Player_Has_Matched_Speed=Great, you're locked on. +Dlg_SC_Tutorial_player_no_weaponsTraining_0730_Combat_No_Weapons=That hit took out your weapons. You'll have to hold out until they come back online. Countermeasures are still online. Use them. +Dlg_SC_Tutorial_player_off_centreTraining_0200_Take_Off_Player_Off-Centre=Don't align yourself with the middle of the doors. You'd be surprised how many 'cruits forget that the cockpit is not the centre of the ship. +Dlg_SC_Tutorial_player_strafe_forwardTraining_0180_Take_Off_Player_Move_Forward=Okay. Now strafe forward onto the taxiway. If you need it, the tower should have lit up your path. +Dlg_SC_Tutorial_player_take_offTraining_0170_Take_Off_Player_Dust_Off=Nice, you're clear of the pad. +Dlg_SC_Tutorial_player_testTraining_1120_Race_Challenge_01=Think you can put all this together? Let's see. +Dlg_SC_Tutorial_player_turningTraining_0190_Take_Off_Player_Turning=Don't turn too much. You don't want to fall out of alignment. +Dlg_SC_Tutorial_players_turnTraining_0130_Take_Off_Players_Turn=Ready? I'm enabling your systems and will monitor your progress from up here. +Dlg_SC_Tutorial_power_plant_warningTraining_1390_Power_Plant_Warning=I'm getting erratic power spikes from your ship. They must have hit your power plant! +Dlg_SC_Tutorial_race_introTraining_1220_Race_Challenge_02=Race you to the Spire. +Dlg_SC_Tutorial_race_intro_2Training_1070_Race_Intro=Think you can stay on my tail? +Dlg_SC_Tutorial_radar_checkTraining_0470_Combat_Intro_02=Check your radar. You should have a contact. +Dlg_SC_Tutorial_select_landing_padTraining_0930_Landing_Select_Landing_Pad=Go ahead and pick a landing pad. +Dlg_SC_Tutorial_selecting_landing_padTraining_0920_Landing_Hud_Selecting_Landing_Pad=You can cycle through available landing pads the same as cycling through targets. +Dlg_SC_Tutorial_self_destruct_introTraining_1400_Self-Destruct_Intro=Your ship's loaded with military intel, so we can't let it fall into enemy hands. You'll have to initiate self-destruct before you eject. +Dlg_SC_Tutorial_ship_checkTraining_0070_Cockpit_Intro_03=Let's get ready for takeoff. I'll do this step by step to show you how it's done. Systems, check. Engines, check. Tower, permission for launch. +Dlg_SC_Tutorial_ship_menu_groupsTraining_1490_Ship_Config_Menu_Intro_02=In there you'll see your weapon groups, shield configuration and power distribution. +Dlg_SC_Tutorial_ship_menu_introTraining_1480_Ship_Config_Menu_Intro_01=While we're waiting, feel free to take a look at your ship's setup. +Dlg_SC_Tutorial_ship_menu_warningsTraining_1500_Ship_Config_Menu_Intro_03=I wouldn't mess around with them during training. +Dlg_SC_Tutorial_ship_positionTraining_0750_Combat_CM_Ship_Position=Another pro tip: countermeasures are fired backward so never fly at a missile head-on, launch a countermeasure and expect it to work. +Dlg_SC_Tutorial_shortcutTraining_1140_Race_Shortcut=Think fast. +Dlg_SC_Tutorial_somedamageTraining_0280_Take_Off_Some_Damage=A little shaky, but vertical take-offs take some practice. +Dlg_SC_Tutorial_space_brake_introTraining_1110_Flight_Space_Brake_Explanation=If you need to cut speed in a hurry, use your space brake - it's much quicker than dialing back your engines and the moment you let go of it you'll automatically accelerate back up to your previous speed. +Dlg_SC_Tutorial_spire_fillerTraining_1470_Filler_And_Foreshadow_The_Spire=That, my friend, is the Spire. Isn't she a beauty? +Dlg_SC_Tutorial_strafe_forwardTraining_0090_Take_Off_Move_Forward=Now that I'm clear I can strafe forward onto the taxiway. +Dlg_SC_Tutorial_strafe_sidewaysTraining_0100_Take_Off_Center_Under_Doors=Now I square my ship up with the ceiling doors ready for a vertical take-off. +Dlg_SC_Tutorial_successful_targetTraining_0520_Combat_Target_Weapons_Online=Good. Now your weapons are online. +Dlg_SC_Tutorial_system_checkTraining_0070_Cockpit_Intro_04=Systems, check. +Dlg_SC_Tutorial_takes_damageTraining_1290_Combat_Player_Hull_Damage=You're taking a lot of hull damage. Try and keep a shield between you and the enemy. +Dlg_SC_Tutorial_target_closestTraining_0480_Combat_Target_Enemy_01=Use your targeting system to quickly target the closest enemy. +Dlg_SC_Tutorial_target_glaiveTraining_1340_Combat_Vanduul_Target_Glaive=Target the Glaive. +Dlg_SC_Tutorial_target_hitTraining_0610_Combat_Hud_Pip_Fire_On_Target=Good hit. Keep firing. +Dlg_SC_Tutorial_target_hudTraining_0480_Combat_Target_Enemy_02=Use your targeting system to target the closest enemy. +Dlg_SC_Tutorial_target_hud_explanationTraining_0490_Combat_Target_Enemy_Hud_Explanation_01=Okay, now look at the top right of your HUD. You should see you target displayed. This will show realtime damage, shield status and a few other things. +Dlg_SC_Tutorial_target_hud_explanation_2Training_0490_Combat_Target_Enemy_Hud_Explanation_02=Shields are drawn as panels floating around the ship. They'll shrink as they weaken until they disappear completely. At that point, your shots will hit the hull and cause lasting damage. +Dlg_SC_Tutorial_target_leaderTraining_0320_Targeting_Intro_01=I've just enabled your targeting system. Use it to target me. +Dlg_SC_Tutorial_target_lines_upTraining_0540_Combat_Target_Fire_When_Ready_01=Line up your target and fire when you're ready. +Dlg_SC_Tutorial_target_player_dawdles_1Training_0500_Combat_Target_Player_Dawdles_01=Come on, select nearest target. +Dlg_SC_Tutorial_target_player_dawdles_2Training_0500_Combat_Target_Player_Dawdles_02=Target the drone. +Dlg_SC_Tutorial_target_player_failTraining_0510_Combat_Target_Player_Fail_01=Let's head back. Guess you need more time in the sims. +Dlg_SC_Tutorial_told_to_eject_0001=Eject! +Dlg_SC_Tutorial_too_much_damageTraining_0310_Take_Off_Too_Much_Damage=Yeah, I don't think your ship can take any more. I think we'll need to get it patched up and try again. +Dlg_SC_Tutorial_tower_permissionTraining_0070_Cockpit_Intro_07=Copy that, tower. +Dlg_SC_Tutorial_vanduul_all_deadTraining_1380_Combat_Vanduul_All_Dead=We're clear. Hell of a training session, huh. +Dlg_SC_Tutorial_vanduul_freefireTraining_1370_Combat_Vanduul_Freefire=You're cleared to engage the rest. Good luck. +Dlg_SC_Tutorial_vanduul_intro_1Training_1230_Combat_Intro=Hold on, I've got contacts inbound… +Dlg_SC_Tutorial_vanduul_intro_2Training_1240_Combat_Vanduul_Contact=Contact! Vanduul fighter, dead ahead. +Dlg_SC_Tutorial_vanduul_intro_3Training_1250_Combat_All_Weapon_Systems_Active=This is not a drill. I repeat, this is not a drill. All your systems are active. This is a live-fire encounter. +Dlg_SC_Tutorial_vanduul_wave_2Training_1320_Combat_Vanduul_Wave_Two=Stay sharp. We got more hostiles inbound. Looks like there's a Glaive in the mix. +Dlg_SC_Tutorial_vertical_lift_offTraining_0080_Take_Off_Dust_Off=Alright, first I want to lift vertically until I'm just clear of the landing pad. +Dlg_SC_Tutorial_waitingTraining_0020_Player_Dawdles_04=What are you waiting for? +Dlg_SC_Tutorial_warningTraining_0030_Introduction_02=Don't think you can slink your way through this. You need to focus and execute my commands because there is zero room for error in the black. We clear? +Dlg_SC_Tutorial_weapons_hotTraining_1300_Combat_Player_Weapons_Overheating_01=Ease up. Your weapons are getting hot. +Dlg_SC_Tutorial_weapons_overheat_adviceTraining_1300_Combat_Player_Weapons_Overheating_02=Fire in controlled bursts and give your weapons time to cool or they'll overheat. +Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=My zone is contested +Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=I need help over here +Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0550=My zone is contested +Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0551=I need help over here +Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Lost the zone +Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zone_0570=Lost the zone +Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken +Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zone_0560=Zone taken +Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_01=Point to us +Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_02=Good job everyone. +Dlg_SC_ac_bludgeon_ctc_allies_score_point_0540=Point to us +Dlg_SC_ac_bludgeon_ctc_allies_score_point_0541=Good job everyone. +Dlg_SC_ac_bludgeon_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core +Dlg_SC_ac_bludgeon_ctc_enemy_has_core_0510=They have the core +Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Point to them +Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=I can do better. +Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0530=Point to them +Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0531=I can do better. +Dlg_SC_ac_bludgeon_ctc_player_has_coreCTC_Player_Has_Core=Nice one. Get the core back +Dlg_SC_ac_bludgeon_ctc_player_has_core_0500=Nice one. Get the core back +Dlg_SC_ac_bludgeon_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core +Dlg_SC_ac_bludgeon_ctc_this_ai_has_core_0520=I have the core +Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_01=No, sir. +Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_02=Negative. +Dlg_SC_ac_bludgeon_generic_response_no_0310=No, sir. +Dlg_SC_ac_bludgeon_generic_response_no_0311=Negative. +Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_01=Copy +Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_02=Roger that +Dlg_SC_ac_bludgeon_generic_response_yes_0300=Copy +Dlg_SC_ac_bludgeon_generic_response_yes_0301=Roger that +Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'll cover you +Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Standby, Flying in. +Dlg_SC_ac_bludgeon_player_order_assistance_required_0120=I'll cover you +Dlg_SC_ac_bludgeon_player_order_assistance_required_0121=Stand by. Flying in. +Dlg_SC_ac_bludgeon_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Target confirmed +Dlg_SC_ac_bludgeon_player_order_attack_my_target_0100=Target confirmed +Dlg_SC_ac_bludgeon_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run initiated +Dlg_SC_ac_bludgeon_player_order_bomb_my_target_0230=Bombing run initiated +Dlg_SC_ac_bludgeon_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking and engaging +Dlg_SC_ac_bludgeon_player_order_break_and_engage_0210=Breaking and engaging +Dlg_SC_ac_bludgeon_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Understood, Defending target +Dlg_SC_ac_bludgeon_player_order_defend_my_target_0110=Understood, Defending target +Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting your target +Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Copy. Moving to escort. +Dlg_SC_ac_bludgeon_player_order_escort_my_target_0220=Escorting your target +Dlg_SC_ac_bludgeon_player_order_escort_my_target_0221=Copy. Moving to escort. +Dlg_SC_ac_bludgeon_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Copy. Instituting 'don't get shot' parameters. +Dlg_SC_ac_bludgeon_player_order_evasive_manoeuvers_0200=Copy. Instituting 'don't get shot' parameters. +Dlg_SC_ac_bludgeon_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Falling in on your position. +Dlg_SC_ac_bludgeon_player_order_form_up_on_me_0130=Falling in on your position. +Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading home +Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back +Dlg_SC_ac_bludgeon_player_order_return_to_base_0240=Heading home +Dlg_SC_ac_bludgeon_player_order_return_to_base_0241=Heading back +Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=Formation 1 confirmed +Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=Formation 2 confirmed +Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=Formation 3 confirmed +Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=Formation 4 confirmed +Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0251=Formation 1 confirmed +Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0252=Formation 2 confirmed +Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0253=Formation 3 confirmed +Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0254=Formation 4 confirmed +Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_01=Bogey's down +Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_02=Hostile destroyed +Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0400=Bogey's down +Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0401=Hostile destroyed +Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check your targets +Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fire_0480=Check your targets +Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=My fault. Rookie mistake. +Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fire_0490=My fault. Rookie mistake. +Dlg_SC_ac_bludgeon_reaction_ejectReaction_Eject=I'm sorry, it won't happen again. +Dlg_SC_ac_bludgeon_reaction_eject_0470=I'm sorry, it won't happen again. +Dlg_SC_ac_bludgeon_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly unit lost +Dlg_SC_ac_bludgeon_reaction_friendly_gets_killed_0450=Friendly unit lost +Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Hostiles inbound +Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Hostiles approaching +Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0420=Hostiles inbound +Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0421=Hostiles approaching +Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Falling back. I'm sorry. +Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Sorry, I'm too damaged. +Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0440=Falling back. I'm sorry. +Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0441=Sorry, I'm too damaged. +Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice kill +Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good shot +Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0410=Nice kill +Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0411=Good shot +Dlg_SC_ac_bludgeon_reaction_rejoining_battleReaction_Rejoining_Battle=Back on the line. +Dlg_SC_ac_bludgeon_reaction_rejoining_battle_0430=Back on the line. +Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_01=Need support. +Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_02=Maybe my callsign should be Bullet Sponge. +Dlg_SC_ac_bludgeon_reaction_taking_damage_0460=Need support. +Dlg_SC_ac_bludgeon_reaction_taking_damage_0461=Maybe my callsign should be Bullet Sponge. +Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Ral chawin, bring alls. (People are messing with us. Bring everybody) +Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Come ons, alls, where bein (Come on, people, where are you?) +Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0550=Ral chawin, bring alls. (People are messing with us. Bring everybody) +Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0551=Come ons, alls, where bein (Come on, people, where are you?) +Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=All slick, is loss (Nice job, [we] lost it) +Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zone_0570=All slick, is loss (Nice job, [we] lost it) +Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Gras it. (Grabbed it) +Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zone_0560=Gras it. (Grabbed it) +Dlg_SC_ac_bullseye_ctc_allies_score_pointCTC_Allies_Score_Point=Shan, peeps. (Shiny, people) +Dlg_SC_ac_bullseye_ctc_allies_score_point_0540=Shan, peeps. (Shiny, people) +Dlg_SC_ac_bullseye_ctc_enemy_has_coreCTC_Enemy_Has_Core=Skrum bassad willin billaball (Scum bastards took the core) +Dlg_SC_ac_bullseye_ctc_enemy_has_core_0510=Skrum bassad willin billaball (Scum bastards took the core) +Dlg_SC_ac_bullseye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Kuiza, man. Dez winn. (%$*&, man. They're winning) +Dlg_SC_ac_bullseye_ctc_enemy_scores_point_0530=Kuiza, man. Dez winn. (%$*&, man. They're winning) +Dlg_SC_ac_bullseye_ctc_player_has_coreCTC_Player_Has_Core=You wit billaball (You have the core) +Dlg_SC_ac_bullseye_ctc_player_has_core_0500=You wit billaball (You have the core) +Dlg_SC_ac_bullseye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I wit billaball (I have the core) +Dlg_SC_ac_bullseye_ctc_this_ai_has_core_0520=I wit billaball (I have the core) +Dlg_SC_ac_bullseye_generic_response_noGeneric_Response_No_01=Nah +Dlg_SC_ac_bullseye_generic_response_no_0310=Nah +Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_01=Yeah +Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_02=Keen +Dlg_SC_ac_bullseye_generic_response_yes_0300=Yeah +Dlg_SC_ac_bullseye_generic_response_yes_0301=Keen +Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=On 'em. +Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Yeah. +Dlg_SC_ac_bullseye_player_order_assistance_required_0120=On 'em. +Dlg_SC_ac_bullseye_player_order_assistance_required_0121=Yeah. +Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=I's on 'em (I'm on them) +Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Skrum's mah. (Scum's mine) +Dlg_SC_ac_bullseye_player_order_attack_my_target_0100=I's on 'em (I'm on them) +Dlg_SC_ac_bullseye_player_order_attack_my_target_0101=Skrum's mah. (Scum's mine) +Dlg_SC_ac_bullseye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Leverin' the bi kill. (Delivering the big kill) +Dlg_SC_ac_bullseye_player_order_bomb_my_target_0230=Leverin' the bi kill. (Delivering the big kill) +Dlg_SC_ac_bullseye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Lesen all dem to beddewan. (Leave them to us) +Dlg_SC_ac_bullseye_player_order_break_and_engage_0210=Lesen all dem to beddewan. (Leave them to us) +Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Em laz is mah laz. (Their lasers are my lasers) +Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Scoddi don' wa. (Covering them) +Dlg_SC_ac_bullseye_player_order_escort_my_target_0220=Em laz is mah laz. (Their lasers are my lasers) +Dlg_SC_ac_bullseye_player_order_escort_my_target_0221=Scoddi don' wa. (Covering them) +Dlg_SC_ac_bullseye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Tazen on them waggle. (Taking them on a ride) +Dlg_SC_ac_bullseye_player_order_evasive_manoeuvers_0200=Tazen on them waggle. (Taking them on a ride) +Dlg_SC_ac_bullseye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Flyin on. +Dlg_SC_ac_bullseye_player_order_form_up_on_me_0130=Flyin on. +Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_01=Seatin' offa the collapsin (Heading back to crash) +Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_02=Hearin' an' backin (Copy. Heading back) +Dlg_SC_ac_bullseye_player_order_return_to_base_0240=Seatin' offa the collapsin (Heading back to crash) +Dlg_SC_ac_bullseye_player_order_return_to_base_0241=Hearin' an' backin (Copy. Heading back) +Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_bullseye_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_bullseye_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_bullseye_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_bullseye_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got yas! (Got you) +Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_02=Spattered 'em. +Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0400=Got yas! (Got you) +Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0401=Spattered 'em. +Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Ay! Seem wan keesher (Hey! Watch yourself) +Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fire_0480=Ay! Seem wan keesher (Hey! Watch yourself) +Dlg_SC_ac_bullseye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Haha. Don ge agro (Don't get mad) +Dlg_SC_ac_bullseye_reaction_commiting_friendly_fire_0490=Haha. Don ge agro (Don't get mad) +Dlg_SC_ac_bullseye_reaction_ejectReaction_Eject=Fallin ou' (Bailing out) +Dlg_SC_ac_bullseye_reaction_eject_0470=Fallin ou' (Bailing out) +Dlg_SC_ac_bullseye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Loss em (Lost one) +Dlg_SC_ac_bullseye_reaction_friendly_gets_killed_0450=Loss em (Lost one) +Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Blots on scren (Contacts on my screen) +Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Whole buncha comin nah (Whole lot [of people] coming in. +Dlg_SC_ac_bullseye_reaction_incoming_enemies_0420=Blots on scren (Contacts on my screen) +Dlg_SC_ac_bullseye_reaction_incoming_enemies_0421=Whole buncha comin nah (Whole lot [of people] coming in.) +Dlg_SC_ac_bullseye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Outta (I'm out of here) +Dlg_SC_ac_bullseye_reaction_leaving_battle_retreating_0440=Outta (I'm out of here) +Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Real devil. (A phrase of endearment) +Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Frizza nice (Exploded real nice) +Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0410=Real devil. (A phrase of endearment) +Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0411=Frizza nice (Exploded real nice) +Dlg_SC_ac_bullseye_reaction_rejoining_battleReaction_Rejoining_Battle=YAAAAAAA. (Battle Charge) +Dlg_SC_ac_bullseye_reaction_rejoining_battle_0430=YAAAAAAA. (Battle Charge) +Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_01=Skrums follin' mah dingo. (Scumbags right on my ass) +Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_02=Bucho mat (Son of a bitch) +Dlg_SC_ac_bullseye_reaction_taking_damage_0460=Skrums follin' mah dingo. (Scumbags right on my ass) +Dlg_SC_ac_bullseye_reaction_taking_damage_0461=Bucho mat (Son of a bitch) +Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Zone critical. +Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Need help +Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0550=Zone critical. +Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0551=Need help +Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost +Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zone_0570=Zone lost +Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours +Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zone_0560=Zone is ours +Dlg_SC_ac_deadeye_ctc_allies_score_pointCTC_Allies_Score_Point=Point to us +Dlg_SC_ac_deadeye_ctc_allies_score_point_0540=Point to us +Dlg_SC_ac_deadeye_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got the core +Dlg_SC_ac_deadeye_ctc_enemy_has_core_0510=They got the core +Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=They score +Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Point to them +Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0530=They score +Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0531=Point to them +Dlg_SC_ac_deadeye_ctc_player_has_coreCTC_Player_Has_Core=You have the core +Dlg_SC_ac_deadeye_ctc_player_has_core_0500=You have the core +Dlg_SC_ac_deadeye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core acquired, on me. +Dlg_SC_ac_deadeye_ctc_this_ai_has_core_0520=Core acquired, on me. +Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_01=No +Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_02=Nyet +Dlg_SC_ac_deadeye_generic_response_no_0310=No +Dlg_SC_ac_deadeye_generic_response_no_0311=Nyet +Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_01=Yes….sir +Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_02=Da +Dlg_SC_ac_deadeye_generic_response_yes_0300=Yes….sir +Dlg_SC_ac_deadeye_generic_response_yes_0301=Da +Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=On my way. +Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I will help you +Dlg_SC_ac_deadeye_player_order_assistance_required_0120=On my way. +Dlg_SC_ac_deadeye_player_order_assistance_required_0121=I will help you +Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=With pleasure. +Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=I have them in sight +Dlg_SC_ac_deadeye_player_order_attack_my_target_0100=With pleasure. +Dlg_SC_ac_deadeye_player_order_attack_my_target_0101=I have them in sight +Dlg_SC_ac_deadeye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Heavy weapons cleared. +Dlg_SC_ac_deadeye_player_order_bomb_my_target_0230=Heavy weapons cleared. +Dlg_SC_ac_deadeye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Heavy weapons cleared. +Dlg_SC_ac_deadeye_player_order_break_and_engage_0210=Heavy weapons cleared. +Dlg_SC_ac_deadeye_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=I'll think about it. +Dlg_SC_ac_deadeye_player_order_defend_my_target_0110=I'll think about it. +Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=…copy that. +Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_deadeye_player_order_escort_my_target_0220=…copy that. +Dlg_SC_ac_deadeye_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading now +Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasive action +Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0200=Evading now +Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0201=Evasive action +Dlg_SC_ac_deadeye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving to formation now +Dlg_SC_ac_deadeye_player_order_form_up_on_me_0130=Moving to formation now +Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_01=Scope's clear. Return to base +Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back +Dlg_SC_ac_deadeye_player_order_return_to_base_0240=Scope's clear. Return to base +Dlg_SC_ac_deadeye_player_order_return_to_base_0241=Heading back +Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_deadeye_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_deadeye_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_deadeye_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_deadeye_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_01=Dead. +Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_02=Ghosted +Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0400=Dead. +Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0401=Ghosted +Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=I am a friendly! Idiots +Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fire_0480=I am a friendly! Idiots +Dlg_SC_ac_deadeye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=I apologise +Dlg_SC_ac_deadeye_reaction_commiting_friendly_fire_0490=I apologise +Dlg_SC_ac_deadeye_reaction_ejectReaction_Eject=Going down. +Dlg_SC_ac_deadeye_reaction_eject_0470=Going down. +Dlg_SC_ac_deadeye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Ally destroyed +Dlg_SC_ac_deadeye_reaction_friendly_gets_killed_0450=Ally destroyed +Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Target inbound +Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Hostile approaching +Dlg_SC_ac_deadeye_reaction_incoming_enemies_0420=Target inbound +Dlg_SC_ac_deadeye_reaction_incoming_enemies_0421=Hostile approaching +Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Regrouping. +Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Sustained too much damage. +Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0440=Regrouping. +Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0441=Sustained too much damage. +Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Good kill +Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice killing +Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0410=Good kill +Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0411=Nice killing +Dlg_SC_ac_deadeye_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back +Dlg_SC_ac_deadeye_reaction_rejoining_battle_0430=I'm back +Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_01=Taking fire. +Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_02=Getting chewed up. +Dlg_SC_ac_deadeye_reaction_taking_damage_0460=Taking fire. +Dlg_SC_ac_deadeye_reaction_taking_damage_0461=Getting chewed up. +Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=You gonna help me take this zone or what? +Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Pull your finger out you lot, help me! +Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0550=You gonna help me take this zone or what? +Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0551=Pull your finger out you lot, help me! +Dlg_SC_ac_dodger_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Lost the zone +Dlg_SC_ac_dodger_conquest_lost_control_of_a_zone_0570=Lost the zone +Dlg_SC_ac_dodger_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Got the zone +Dlg_SC_ac_dodger_conquest_taken_control_of_a_zone_0560=Got the zone +Dlg_SC_ac_dodger_ctc_allies_score_pointCTC_Allies_Score_Point=Up yours! We scored! +Dlg_SC_ac_dodger_ctc_allies_score_point_0540=Up yours! We scored! +Dlg_SC_ac_dodger_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our sodding core! +Dlg_SC_ac_dodger_ctc_enemy_has_core_0510=They got our sodding core! +Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Bugger. They scored +Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Point to them +Dlg_SC_ac_dodger_ctc_enemy_scores_point_0530=Bugger. They scored +Dlg_SC_ac_dodger_ctc_enemy_scores_point_0531=Point to them +Dlg_SC_ac_dodger_ctc_player_has_coreCTC_Player_Has_Core=Core is yours, take her home +Dlg_SC_ac_dodger_ctc_player_has_core_0500=Core is yours, take her home +Dlg_SC_ac_dodger_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I got the core. Watch me back fellas +Dlg_SC_ac_dodger_ctc_this_ai_has_core_0520=I got the core. Watch me back fellas +Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_01=No +Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_02=Are you kidding? Nah +Dlg_SC_ac_dodger_generic_response_no_0310=No +Dlg_SC_ac_dodger_generic_response_no_0311=Are you kidding? Nah +Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_01=Roger +Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_02=Yeah, Yeah +Dlg_SC_ac_dodger_generic_response_yes_0300=Roger +Dlg_SC_ac_dodger_generic_response_yes_0301=Yeah, Yeah +Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Here to save your arse +Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I'll help ya +Dlg_SC_ac_dodger_player_order_assistance_required_0120=Here to save your arse +Dlg_SC_ac_dodger_player_order_assistance_required_0121=I'll help ya +Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=He's mine. +Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Coming in loud and proud +Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=Target locked in, +Dlg_SC_ac_dodger_player_order_attack_my_target_0100=He's mine. +Dlg_SC_ac_dodger_player_order_attack_my_target_0101=Coming in loud and proud +Dlg_SC_ac_dodger_player_order_attack_my_target_0102=Target locked in, +Dlg_SC_ac_dodger_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run +Dlg_SC_ac_dodger_player_order_bomb_my_target_0230=Bombing run +Dlg_SC_ac_dodger_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking formation to engage +Dlg_SC_ac_dodger_player_order_break_and_engage_0210=Breaking formation to engage +Dlg_SC_ac_dodger_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=I'm a nanny, good job mate +Dlg_SC_ac_dodger_player_order_defend_my_target_0110=I'm a nanny, good job mate +Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting +Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=I'll get them where they're going. +Dlg_SC_ac_dodger_player_order_escort_my_target_0220=Escorting +Dlg_SC_ac_dodger_player_order_escort_my_target_0221=I'll get them where they're going. +Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Consider 'em lost. +Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasive maneouvers +Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0200=Consider 'em lost. +Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0201=Evasive maneouvers +Dlg_SC_ac_dodger_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=On my way. +Dlg_SC_ac_dodger_player_order_form_up_on_me_0130=On my way. +Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_01=I'll head back and repair +Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_02=Going back to base +Dlg_SC_ac_dodger_player_order_return_to_base_0240=I'll head back and repair +Dlg_SC_ac_dodger_player_order_return_to_base_0241=Going back to base +Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_dodger_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_dodger_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_dodger_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_dodger_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_01=Ghosted. +Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_02=Merked 'em, boss. +Dlg_SC_ac_dodger_reaction_Gets_a_kill_0400=Ghosted. +Dlg_SC_ac_dodger_reaction_Gets_a_kill_0401=Merked 'em, boss. +Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Bloody hell, you muppet. +Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fire_0480=Bloody hell, you muppet. +Dlg_SC_ac_dodger_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Damn it, sorry +Dlg_SC_ac_dodger_reaction_commiting_friendly_fire_0490=Damn it, sorry +Dlg_SC_ac_dodger_reaction_ejectReaction_Eject=Spent up. Ejecting. +Dlg_SC_ac_dodger_reaction_eject_0470=Spent up. Ejecting. +Dlg_SC_ac_dodger_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly in smoke +Dlg_SC_ac_dodger_reaction_friendly_gets_killed_0450=Friendly in smoke +Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Multiple contacts, coming in fast +Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Bogeys inbound +Dlg_SC_ac_dodger_reaction_incoming_enemies_0420=Multiple contacts, coming in fast +Dlg_SC_ac_dodger_reaction_incoming_enemies_0421=Bogeys inbound +Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Gotta bug out a minute +Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Keep the fight warm. I'll be back. +Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0440=Gotta bug out a minute +Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0441=Keep the fight warm. I'll be back. +Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Good shooting. +Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice one. +Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0410=Good shooting. +Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0411=Nice one. +Dlg_SC_ac_dodger_reaction_rejoining_battleReaction_Rejoining_Battle=Dodger's here, don't worry +Dlg_SC_ac_dodger_reaction_rejoining_battle_0430=Dodger's here, don't worry +Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_01=They're smacking the shit outta me here! +Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_02=How 'bout lending a hand?! +Dlg_SC_ac_dodger_reaction_taking_damage_0460=They're smacking the shit outta me here! +Dlg_SC_ac_dodger_reaction_taking_damage_0461=How 'bout lending a hand?! +Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Enemies in my zone, need immediate assistance +Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone contested, help please. +Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0550=Enemies in my zone, need immediate assistance +Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0551=Zone contested, help please. +Dlg_SC_ac_grudge_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone. +Dlg_SC_ac_grudge_conquest_lost_control_of_a_zone_0570=We lost the zone. +Dlg_SC_ac_grudge_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We took the zone +Dlg_SC_ac_grudge_conquest_taken_control_of_a_zone_0560=We took the zone +Dlg_SC_ac_grudge_ctc_allies_score_pointCTC_Allies_Score_Point=Scored! +Dlg_SC_ac_grudge_ctc_allies_score_point_0540=Scored! +Dlg_SC_ac_grudge_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core +Dlg_SC_ac_grudge_ctc_enemy_has_core_0510=They got our core +Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Surprise, surprise. +Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Whatever, they got a point +Dlg_SC_ac_grudge_ctc_enemy_scores_point_0530=Surprise, surprise. +Dlg_SC_ac_grudge_ctc_enemy_scores_point_0531=Whatever, they got a point +Dlg_SC_ac_grudge_ctc_player_has_coreCTC_Player_Has_Core=Nice snag, sir, get the core back +Dlg_SC_ac_grudge_ctc_player_has_core_0500=Nice snag, sir, get the core back +Dlg_SC_ac_grudge_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Help! Help! I got the core! +Dlg_SC_ac_grudge_ctc_this_ai_has_core_0520=Help! Help! I got the core! +Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_01=Nah, sorry +Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_02=There's no point doing that +Dlg_SC_ac_grudge_generic_response_no_0310=Nah, sorry +Dlg_SC_ac_grudge_generic_response_no_0311=There's no point doing that +Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_01=Copy +Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_02=I guess. +Dlg_SC_ac_grudge_generic_response_yes_0300=Copy +Dlg_SC_ac_grudge_generic_response_yes_0301=I guess. +Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'm coming +Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Moving to assist you +Dlg_SC_ac_grudge_player_order_assistance_required_0120=I'm coming +Dlg_SC_ac_grudge_player_order_assistance_required_0121=Moving to assist you +Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=I see them. +Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Engaging. +Dlg_SC_ac_grudge_player_order_attack_my_target_0100=I see them. +Dlg_SC_ac_grudge_player_order_attack_my_target_0101=Engaging. +Dlg_SC_ac_grudge_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Stand by. Bomb run initialised +Dlg_SC_ac_grudge_player_order_bomb_my_target_0230=Stand by. Bomb run initialised +Dlg_SC_ac_grudge_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking to engage +Dlg_SC_ac_grudge_player_order_break_and_engage_0210=Breaking to engage +Dlg_SC_ac_grudge_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Sure. +Dlg_SC_ac_grudge_player_order_defend_my_target_0110=Sure. +Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escort confirmed +Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_grudge_player_order_escort_my_target_0220=Escort confirmed +Dlg_SC_ac_grudge_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I can't shake them. +Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evading now +Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0200=I can't shake them. +Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0201=Evading now +Dlg_SC_ac_grudge_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01_01=Falling in line. +Dlg_SC_ac_grudge_player_order_form_up_on_me_0130=Falling in line. +Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back to base +Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_02=I'm out. +Dlg_SC_ac_grudge_player_order_return_to_base_0240=Heading back to base +Dlg_SC_ac_grudge_player_order_return_to_base_0241=I'm out. +Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_grudge_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_grudge_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_grudge_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_grudge_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_01=Splash one bogey +Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_02=Got one. +Dlg_SC_ac_grudge_reaction_Gets_a_kill_0400=Splash one bogey +Dlg_SC_ac_grudge_reaction_Gets_a_kill_0401=Got one. +Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Alright, which one of you idiots hit me? +Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fire_0480=Alright, which one of you idiots hit me? +Dlg_SC_ac_grudge_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Whoops, sorry. +Dlg_SC_ac_grudge_reaction_commiting_friendly_fire_0490=Whoops, sorry. +Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_01=Ejecting +Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_02=Bailing out. +Dlg_SC_ac_grudge_reaction_eject_0470=Ejecting +Dlg_SC_ac_grudge_reaction_eject_0471=Bailing out. +Dlg_SC_ac_grudge_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down +Dlg_SC_ac_grudge_reaction_friendly_gets_killed_0450=Friendly down +Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got company +Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Scope's full. +Dlg_SC_ac_grudge_reaction_incoming_enemies_0420=We got company +Dlg_SC_ac_grudge_reaction_incoming_enemies_0421=Scope's full. +Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Retreating +Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Copy that. Falling back. +Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0440=Retreating +Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0441=Copy that. Falling back. +Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Not a bad kill +Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice +Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0410=Not a bad kill +Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0411=Nice +Dlg_SC_ac_grudge_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back +Dlg_SC_ac_grudge_reaction_rejoining_battle_0430=I'm back +Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_01=Where's my back-up? +Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_02=Shields holding, but I'm taking fire +Dlg_SC_ac_grudge_reaction_taking_damage_0460=Where's my back-up? +Dlg_SC_ac_grudge_reaction_taking_damage_0461=Shields holding, but I'm taking fire +Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist=Zone contested. All ships converge. +Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistance_0550=Zone contested. All ships converge. +Dlg_SC_ac_hitman_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost +Dlg_SC_ac_hitman_conquest_lost_control_of_a_zone_0570=Zone lost +Dlg_SC_ac_hitman_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken +Dlg_SC_ac_hitman_conquest_taken_control_of_a_zone_0560=Zone taken +Dlg_SC_ac_hitman_ctc_allies_score_pointCTC_Allies_Score_Point=Point to us +Dlg_SC_ac_hitman_ctc_allies_score_point_0540=Point to us +Dlg_SC_ac_hitman_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core. Get it back +Dlg_SC_ac_hitman_ctc_enemy_has_core_0510=They got our core. Get it back +Dlg_SC_ac_hitman_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Point to them +Dlg_SC_ac_hitman_ctc_enemy_scores_point_0530=Point to them +Dlg_SC_ac_hitman_ctc_player_has_coreCTC_Player_Has_Core=Get the core back to base +Dlg_SC_ac_hitman_ctc_player_has_core_0500=Get the core back to base +Dlg_SC_ac_hitman_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core. Assist me +Dlg_SC_ac_hitman_ctc_this_ai_has_core_0520=I have the core. Assist me +Dlg_SC_ac_hitman_generic_response_noGeneric_Response_No_01=Negative +Dlg_SC_ac_hitman_generic_response_no_0310=Negative +Dlg_SC_ac_hitman_generic_response_yesGeneric_Response_Yes_01=Copy +Dlg_SC_ac_hitman_generic_response_yes_0300=Copy +Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Hang tight +Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Incoming. +Dlg_SC_ac_hitman_player_order_assistance_required_0120=Hang tight +Dlg_SC_ac_hitman_player_order_assistance_required_0121=Incoming. +Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attack. Right +Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=You got it. +Dlg_SC_ac_hitman_player_order_attack_my_target_0100=Attack. Right +Dlg_SC_ac_hitman_player_order_attack_my_target_0101=You got it. +Dlg_SC_ac_hitman_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bomb run locked in +Dlg_SC_ac_hitman_player_order_bomb_my_target_0230=Bomb run locked in +Dlg_SC_ac_hitman_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking now. +Dlg_SC_ac_hitman_player_order_break_and_engage_0210=Breaking now. +Dlg_SC_ac_hitman_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending +Dlg_SC_ac_hitman_player_order_defend_my_target_0110=Defending +Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting +Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target +Dlg_SC_ac_hitman_player_order_escort_my_target_0220=Escorting +Dlg_SC_ac_hitman_player_order_escort_my_target_0221=Escorting target +Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading +Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasive maneouvers +Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0200=Evading +Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0201=Evasive maneouvers +Dlg_SC_ac_hitman_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Copy that. En route to you. +Dlg_SC_ac_hitman_player_order_form_up_on_me_0130=Copy that. En route to you. +Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_01=Going back +Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back +Dlg_SC_ac_hitman_player_order_return_to_base_0240=Going back +Dlg_SC_ac_hitman_player_order_return_to_base_0241=Heading back +Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_hitman_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_hitman_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_hitman_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_hitman_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_hitman_reaction_Gets_a_killReaction_Gets_A_Kill=Hostile destroyed +Dlg_SC_ac_hitman_reaction_Gets_a_kill_0400=Hostile destroyed +Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check your fire. Friendly. +Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fire_0480=Check your fire. Friendly. +Dlg_SC_ac_hitman_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Sorry. My fault. +Dlg_SC_ac_hitman_reaction_commiting_friendly_fire_0490=Sorry. My fault. +Dlg_SC_ac_hitman_reaction_ejectReaction_Eject=Ejecting, good luck +Dlg_SC_ac_hitman_reaction_eject_0470=Ejecting, good luck +Dlg_SC_ac_hitman_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down +Dlg_SC_ac_hitman_reaction_friendly_gets_killed_0450=Friendly down +Dlg_SC_ac_hitman_reaction_incoming_enemiesReaction_Incoming_Enemies=Hostiles inbound +Dlg_SC_ac_hitman_reaction_incoming_enemies_0420=Hostiles inbound +Dlg_SC_ac_hitman_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Retreating +Dlg_SC_ac_hitman_reaction_leaving_battle_retreating_0440=Retreating +Dlg_SC_ac_hitman_reaction_player_gets_a_killReaction_Player_Gets_A_Kill=Good kill +Dlg_SC_ac_hitman_reaction_player_gets_a_kill_0410=Good kill +Dlg_SC_ac_hitman_reaction_rejoining_battleReaction_Rejoining_Battle=Hitman, back in the battle +Dlg_SC_ac_hitman_reaction_rejoining_battle_0430=Hitman, back in the battle +Dlg_SC_ac_hitman_reaction_taking_damageReaction_Taking_Damage=Under fire. Repeat. Under fire. +Dlg_SC_ac_hitman_reaction_taking_damage_0460=Under fire. Repeat. Under fire. +Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=We're getting swarmed here. +Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Converge on zone. Now! +Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0550=We're getting swarmed here. +Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0551=Converge on zone. Now! +Dlg_SC_ac_outback_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone +Dlg_SC_ac_outback_conquest_lost_control_of_a_zone_0570=We lost the zone +Dlg_SC_ac_outback_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We took the zone +Dlg_SC_ac_outback_conquest_taken_control_of_a_zone_0560=We took the zone +Dlg_SC_ac_outback_ctc_allies_score_pointCTC_Allies_Score_Point=Hell yeah, people. +Dlg_SC_ac_outback_ctc_allies_score_point_0540=Hell yeah, people. +Dlg_SC_ac_outback_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy has the core! +Dlg_SC_ac_outback_ctc_enemy_has_core_0510=Enemy has the core! +Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Come on, people, they scored. +Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Enemy have a point. +Dlg_SC_ac_outback_ctc_enemy_scores_point_0510=Enemy have a point. +Dlg_SC_ac_outback_ctc_enemy_scores_point_0511=Come on, people, they scored. +Dlg_SC_ac_outback_ctc_player_has_coreCTC_Player_Has_Core=Take the core back to base +Dlg_SC_ac_outback_ctc_player_has_core_0500=Take the core back to base +Dlg_SC_ac_outback_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I've got the core, sir +Dlg_SC_ac_outback_ctc_this_ai_has_core_0520=I've got the core, sir +Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_01=No +Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_02=Think I'll pass. +Dlg_SC_ac_outback_generic_response_no_0310=No +Dlg_SC_ac_outback_generic_response_no_0311=Think I'll pass. +Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_01=Yeah. No problem. +Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_02=All right +Dlg_SC_ac_outback_generic_response_yes_0300=Yeah. No problem. +Dlg_SC_ac_outback_generic_response_yes_0301=All right +Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Since you asked so nice... +Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Alright. Stop whining. +Dlg_SC_ac_outback_player_order_assistance_required_0120=Since you asked so nice... +Dlg_SC_ac_outback_player_order_assistance_required_0121=Alright. Stop whining. +Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Not yet. +Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Target acquired. +Dlg_SC_ac_outback_player_order_attack_my_target_0100=Not yet. +Dlg_SC_ac_outback_player_order_attack_my_target_0101=Target acquired. +Dlg_SC_ac_outback_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Crunching firing solution, sir +Dlg_SC_ac_outback_player_order_bomb_my_target_0230=Crunching firing solution, sir +Dlg_SC_ac_outback_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=I got this. +Dlg_SC_ac_outback_player_order_break_and_engage_0210=I got this. +Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target +Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I got 'em covered. +Dlg_SC_ac_outback_player_order_defend_my_target_0110=Defending your target +Dlg_SC_ac_outback_player_order_defend_my_target_0111=I got 'em covered. +Dlg_SC_ac_outback_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting +Dlg_SC_ac_outback_player_order_escort_my_target_0220=Escorting +Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading now +Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=I'll dump 'em easy. +Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0200=Evading now +Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0201=I'll dump 'em easy. +Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Usually I'm in the lead. +Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving into formation. +Dlg_SC_ac_outback_player_order_form_up_on_me_0130=Usually I'm in the lead. +Dlg_SC_ac_outback_player_order_form_up_on_me_0131=Moving into formation. +Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy. Zeroing home. +Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_02=I'm out. +Dlg_SC_ac_outback_player_order_return_to_base_0240=Copy. Zeroing home. +Dlg_SC_ac_outback_player_order_return_to_base_0241=I'm out. +Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_outback_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_outback_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_outback_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_outback_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_01=Target eliminated. +Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_02=I got one. +Dlg_SC_ac_outback_reaction_Gets_a_kill_0400=Target eliminated. +Dlg_SC_ac_outback_reaction_Gets_a_kill_0401=I got one. +Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey, ya bloody idiot, watch your aim +Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fire_0480=Hey, ya bloody idiot, watch your aim +Dlg_SC_ac_outback_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Clear my line of fire. +Dlg_SC_ac_outback_reaction_commiting_friendly_fire_0490=Clear my line of fire. +Dlg_SC_ac_outback_reaction_ejectReaction_Eject_01=I gotta bail +Dlg_SC_ac_outback_reaction_ejectReaction_Eject_02=Ejecting! +Dlg_SC_ac_outback_reaction_eject_0470=I gotta bail +Dlg_SC_ac_outback_reaction_eject_0471=Ejecting! +Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We're down one. +Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=That's on you. +Dlg_SC_ac_outback_reaction_friendly_gets_killed_0450=We're down one. +Dlg_SC_ac_outback_reaction_friendly_gets_killed_0451=That's on you. +Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got company! +Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming! +Dlg_SC_ac_outback_reaction_incoming_enemies_0420=We got company! +Dlg_SC_ac_outback_reaction_incoming_enemies_0421=Incoming! +Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=I'm pulling out +Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Bugging out. +Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0440=I'm pulling out +Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0441=Bugging out. +Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Beaut. Good kill +Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice one mate. +Dlg_SC_ac_outback_reaction_player_gets_a_kill_0410=Beaut. Good kill +Dlg_SC_ac_outback_reaction_player_gets_a_kill_0411=Nice one mate. +Dlg_SC_ac_outback_reaction_rejoining_battleReaction_Rejoining_Battle=Re-engaging, +Dlg_SC_ac_outback_reaction_rejoining_battle_0430=Re-engaging, +Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_01=Taking fire +Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_02=Shit, I'm taking damage. +Dlg_SC_ac_outback_reaction_taking_damage_0460=Taking fire +Dlg_SC_ac_outback_reaction_taking_damage_0461=Shit, I'm taking damage. +Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I need help over here! +Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Assistance required in this zone! +Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0550=I need help over here! +Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0551=Assistance required in this zone! +Dlg_SC_ac_powpow_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone, sir! +Dlg_SC_ac_powpow_conquest_lost_control_of_a_zone_0570=We lost the zone, sir! +Dlg_SC_ac_powpow_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone secured, sir +Dlg_SC_ac_powpow_conquest_taken_control_of_a_zone_0560=Zone secured, sir +Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_01=Yeah! Way to go guys. One point to us! +Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_02=Score one for us… +Dlg_SC_ac_powpow_ctc_allies_score_point_0540=Yeah! Way to go guys. One point to us! +Dlg_SC_ac_powpow_ctc_allies_score_point_0541=Score one for us… +Dlg_SC_ac_powpow_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy have the core, sir! +Dlg_SC_ac_powpow_ctc_enemy_has_core_0510=Enemy have the core, sir! +Dlg_SC_ac_powpow_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Damn, they got the core home +Dlg_SC_ac_powpow_ctc_enemy_scores_point_0530=Damn, they got the core home +Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_01=Take her home, sir +Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_02=You got it. Go! +Dlg_SC_ac_powpow_ctc_player_has_core_0500=Take her home, sir +Dlg_SC_ac_powpow_ctc_player_has_core_0501=You got it. Go! +Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=I…I…got the core, protect me! +Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=Core retreived, help me +Dlg_SC_ac_powpow_ctc_this_ai_has_core_0520=I…I…got the core, protect me! +Dlg_SC_ac_powpow_ctc_this_ai_has_core_0521=Core retreived, help me +Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_01=Sorry sir, I can't +Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_02=I can't do that right now, sir +Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_03=Really sorry sir, no can do! +Dlg_SC_ac_powpow_generic_response_no_0310=Sorry sir, I can't +Dlg_SC_ac_powpow_generic_response_no_0311=I can't do that right now, sir +Dlg_SC_ac_powpow_generic_response_no_0312=Really sorry sir, no can do! +Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_01=Yes, sir! +Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_02=Will do. +Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_03=All copy. +Dlg_SC_ac_powpow_generic_response_yes_0300=Yes, sir! +Dlg_SC_ac_powpow_generic_response_yes_0301=Will do. +Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I’ll try and help out, sir +Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hang in there sir, I’m coming! +Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_03=Copy. Copy! On my way! +Dlg_SC_ac_powpow_player_order_assistance_required_0120=I’ll try and help out, sir +Dlg_SC_ac_powpow_player_order_assistance_required_0121=Hang in there sir, I’m coming! +Dlg_SC_ac_powpow_player_order_assistance_required_0122=Copy. Copy! On my way! +Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Copy. Acquiring target, sir... +Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Yes, sir +Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=I'll…I'll engage, sir +Dlg_SC_ac_powpow_player_order_attack_my_target_0100=Copy. Acquiring target, sir... +Dlg_SC_ac_powpow_player_order_attack_my_target_0101=Yes, sir +Dlg_SC_ac_powpow_player_order_attack_my_target_0102=I'll…I'll engage, sir +Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Prepping bomb run on your target, sir +Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_02=Bombing run engaged on your target, sir +Dlg_SC_ac_powpow_player_order_bomb_my_target_0230=Prepping bomb run on your target, sir +Dlg_SC_ac_powpow_player_order_bomb_my_target_0231=Bombing run engaged on your target, sir +Dlg_SC_ac_powpow_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking now, sir +Dlg_SC_ac_powpow_player_order_break_and_engage_0210=Breaking now, sir +Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target, sir +Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=Course locked for defend, sir +Dlg_SC_ac_powpow_player_order_defend_my_target_0110=Defending your target, sir +Dlg_SC_ac_powpow_player_order_defend_my_target_0111=Course locked for defend, sir +Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Moving to escort your target, sir +Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Confirmed escort to your target, sir +Dlg_SC_ac_powpow_player_order_escort_my_target_0220=Moving to escort your target, sir +Dlg_SC_ac_powpow_player_order_escort_my_target_0221=Confirmed escort to your target, sir +Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Copy that. Evasive manoeuvres, sir +Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasion pattern... Delta... initialised, sir +Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_03=Evasive manoeuvres confirmed, sir +Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0200=Copy that. Evasive manoeuvres, sir +Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0201=Evasive manoeuvres confirmed, sir +Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up on you, sir +Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving into formation, sir +Dlg_SC_ac_powpow_player_order_form_up_on_me_0130=Forming up on you, sir +Dlg_SC_ac_powpow_player_order_form_up_on_me_0131=Moving into formation, sir +Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_01=Return and Repair confirmed, sir +Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back for Repair, sir +Dlg_SC_ac_powpow_player_order_return_to_base_0240=Return and Repair confirmed, sir +Dlg_SC_ac_powpow_player_order_return_to_base_0241=Heading back for Repair, sir +Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_powpow_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_powpow_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_powpow_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_powpow_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got one! +Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_02=Yeah! +Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_03=Scratch one bogie! +Dlg_SC_ac_powpow_reaction_Gets_a_kill_0400=Got one! +Dlg_SC_ac_powpow_reaction_Gets_a_kill_0401=Yeah! +Dlg_SC_ac_powpow_reaction_Gets_a_kill_0402=Scratch one bogie! +Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey! Watch your aim +Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fire_0480=Hey! Watch your aim +Dlg_SC_ac_powpow_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Shit. Sorry. It won't happen again. +Dlg_SC_ac_powpow_reaction_commiting_friendly_fire_0490=Shit. Sorry. It won't happen again. +Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_01=Help! +Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_02=I'm bailing out, sir! +Dlg_SC_ac_powpow_reaction_eject_0470=Help! +Dlg_SC_ac_powpow_reaction_eject_0471=I'm bailing out, sir! +Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=NO! +Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Damn it, we're losing people +Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0450=NO! +Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0451=Damn it, we're losing people +Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Enemies inbound, sir +Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Multiple contacts! +Dlg_SC_ac_powpow_reaction_incoming_enemies_0420=Enemies inbound, sir +Dlg_SC_ac_powpow_reaction_incoming_enemies_0421=Multiple contacts! +Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Combat ineffective, sir. +Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating, sir +Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0440=Combat ineffective, sir. +Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0441=Retreating, sir +Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice shooting, sir +Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Wooh! You got him, sir +Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0410=Nice shooting, sir +Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0411=Wooh! You got him, sir +Dlg_SC_ac_powpow_reaction_rejoining_battleReaction_Rejoining_Battle=Re-engaging, sir +Dlg_SC_ac_powpow_reaction_rejoining_battle_0430=Re-engaging, sir +Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_01=I'm under fire, sir! +Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_02=Getting hit, sir +Dlg_SC_ac_powpow_reaction_taking_damage_0460=I'm under fire, sir! +Dlg_SC_ac_powpow_reaction_taking_damage_0461=Getting hit, sir +Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0550=Requesting help securing zone +Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0551=Assistance needed over here +Dlg_SC_ac_pro_conquest_lost_control_of_a_zone_0570=Zone lost, sir.! +Dlg_SC_ac_pro_conquest_taken_control_of_a_zone_0560=Zone taken, sir +Dlg_SC_ac_pro_ctc_allies_score_point_0540=Well done people, we scored. +Dlg_SC_ac_pro_ctc_allies_score_point_0541=One point to us. +Dlg_SC_ac_pro_ctc_enemy_has_core_0510=Hostile has the mark. +Dlg_SC_ac_pro_ctc_enemy_scores_point_0530=Damn it, they got it back +Dlg_SC_ac_pro_ctc_player_has_core_0500=Get it back safely, sir +Dlg_SC_ac_pro_ctc_this_ai_has_core_0520=I have the mark, sir +Dlg_SC_ac_pro_ctc_this_ai_has_core_0521=Mark retrieved. On me. +Dlg_SC_ac_pro_generic_response_no_0310=Cannot comply, sir. +Dlg_SC_ac_pro_generic_response_no_0311=No, sir. +Dlg_SC_ac_pro_generic_response_yes_0300=Roger that +Dlg_SC_ac_pro_generic_response_yes_0301=Copy +Dlg_SC_ac_pro_generic_response_yes_0302=Copy that. +Dlg_SC_ac_pro_player_order_assistance_required_0120=On my way. +Dlg_SC_ac_pro_player_order_assistance_required_0121=Hold tight, I'll help out. +Dlg_SC_ac_pro_player_order_attack_my_target_0100=Yeah, on it. +Dlg_SC_ac_pro_player_order_attack_my_target_0101=Target engaged. +Dlg_SC_ac_pro_player_order_bomb_my_target_0230=Bombing run locked in. +Dlg_SC_ac_pro_player_order_break_and_engage_0210=Breaking formation. +Dlg_SC_ac_pro_player_order_break_and_engage_0211=Break, break. +Dlg_SC_ac_pro_player_order_defend_my_target_0110=Defending the target +Dlg_SC_ac_pro_player_order_defend_my_target_0111=I'll keep him safe +Dlg_SC_ac_pro_player_order_escort_my_target_0220=Escorting, sir +Dlg_SC_ac_pro_player_order_escort_my_target_0221=I'll protect it +Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0200=Evasive manoeuvres... +Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0201=Confirm evasive action, sir +Dlg_SC_ac_pro_player_order_form_up_on_me_0130=Moving to formation. +Dlg_SC_ac_pro_player_order_form_up_on_me_0131=Moving to your wing. +Dlg_SC_ac_pro_player_order_return_to_base_0240=Returning to base +Dlg_SC_ac_pro_player_order_return_to_base_0241=Heading back to base +Dlg_SC_ac_pro_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_pro_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_pro_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_pro_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_pro_reaction_Gets_a_kill_0400=Contact eliminated. +Dlg_SC_ac_pro_reaction_Gets_a_kill_0401=Enemy down +Dlg_SC_ac_pro_reaction_Gets_a_kill_0402=Threat neutralised. +Dlg_SC_ac_pro_reaction_being_hit_by_friendly_fire_0480=Oy. Watch your fire +Dlg_SC_ac_pro_reaction_commiting_friendly_fire_0490=Damn it. Sorry. +Dlg_SC_ac_pro_reaction_eject_0470=What the hell?!. +Dlg_SC_ac_pro_reaction_eject_0471=Ejecting! +Dlg_SC_ac_pro_reaction_friendly_gets_killed_0450=Damn it. +Dlg_SC_ac_pro_reaction_friendly_gets_killed_0451=Friendly down, sir! +Dlg_SC_ac_pro_reaction_incoming_enemies_0420=Threat sighted, sir +Dlg_SC_ac_pro_reaction_incoming_enemies_0421=Enemies incoming +Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0440=Moving to safe distance, sir +Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0441=Retreating, sir +Dlg_SC_ac_pro_reaction_player_gets_a_kill_0410=Nice move, sir +Dlg_SC_ac_pro_reaction_player_gets_a_kill_0411=Good shooting, sir +Dlg_SC_ac_pro_reaction_rejoining_battle_0430=Back in it, sir. +Dlg_SC_ac_pro_reaction_taking_damage_0460=Help! Help! +Dlg_SC_ac_pro_reaction_taking_damage_0461=Hostile on my six. +Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I need help over here guys +Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Help. Zone contested +Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0550=I need help over here guys +Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0551=Help. Zone contested +Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost +Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zone_0570=Zone lost +Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We took this zone +Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zone_0560=We took this zone +Dlg_SC_ac_rocksteady_ctc_allies_score_pointCTC_Allies_Score_Point=Yeah! We got a point! +Dlg_SC_ac_rocksteady_ctc_allies_score_point_0540=Yeah! We got a point! +Dlg_SC_ac_rocksteady_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core +Dlg_SC_ac_rocksteady_ctc_enemy_has_core_0510=They have the core +Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=They scored +Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Point to them +Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0530=They scored +Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0531=Point to them +Dlg_SC_ac_rocksteady_ctc_player_has_coreCTC_Player_Has_Core=You have the core +Dlg_SC_ac_rocksteady_ctc_player_has_core_0500=You have the core +Dlg_SC_ac_rocksteady_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core retreived +Dlg_SC_ac_rocksteady_ctc_this_ai_has_core_0520=Core retreived +Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_01=No, sir. +Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_02=I can't do that, sir. +Dlg_SC_ac_rocksteady_generic_response_no_0310=No, sir. +Dlg_SC_ac_rocksteady_generic_response_no_0311=I can't do that, sir. +Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_01=Copy that +Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_02=You got it. +Dlg_SC_ac_rocksteady_generic_response_yes_0300=Copy that +Dlg_SC_ac_rocksteady_generic_response_yes_0301=You got it. +Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Keep twisting. I'm on my way. +Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I'll help you out +Dlg_SC_ac_rocksteady_player_order_assistance_required_0120=Keep twisting. I'm on my way. +Dlg_SC_ac_rocksteady_player_order_assistance_required_0121=I'll help you out +Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Stand by. Confirming attack. +Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Engaging your mark +Dlg_SC_ac_rocksteady_player_order_attack_my_target_0100=Stand by. Confirming attack. +Dlg_SC_ac_rocksteady_player_order_attack_my_target_0101=Engaging your mark +Dlg_SC_ac_rocksteady_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run initiated +Dlg_SC_ac_rocksteady_player_order_bomb_my_target_0230=Bombing run initiated +Dlg_SC_ac_rocksteady_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=B&E, confirm. +Dlg_SC_ac_rocksteady_player_order_break_and_engage_0210=B&E, confirm. +Dlg_SC_ac_rocksteady_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target +Dlg_SC_ac_rocksteady_player_order_defend_my_target_0110=Defending your target +Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=I got 'em, sir. +Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Copy, moving to escort. +Dlg_SC_ac_rocksteady_player_order_escort_my_target_0220=I got 'em, sir. +Dlg_SC_ac_rocksteady_player_order_escort_my_target_0221=Copy, moving to escort. +Dlg_SC_ac_rocksteady_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading +Dlg_SC_ac_rocksteady_player_order_evasive_manoeuvers_0200=Evading +Dlg_SC_ac_rocksteady_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving into formation +Dlg_SC_ac_rocksteady_player_order_form_up_on_me_0130=Moving into formation +Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy, RTB. +Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back, sir. +Dlg_SC_ac_rocksteady_player_order_return_to_base_0240=Copy, RTB. +Dlg_SC_ac_rocksteady_player_order_return_to_base_0241=Heading back, sir. +Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Requesting help securing zone +Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Assistance needed over here +Dlg_SC_ac_rocksteady_pro_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost, sir.! +Dlg_SC_ac_rocksteady_pro_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken, sir +Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_01=Well done people, we scored. +Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_02=One point to us. +Dlg_SC_ac_rocksteady_pro_ctc_enemy_has_coreCTC_Enemy_Has_Core=Hostile has the mark. +Dlg_SC_ac_rocksteady_pro_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Damn it, they got it back +Dlg_SC_ac_rocksteady_pro_ctc_player_has_coreCTC_Player_Has_Core=Get it back safely, sir +Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=I have the mark, sir +Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=Mark retrieved. On me. +Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_01=Cannot comply, sir. +Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_02=No, sir. +Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_01=Roger that +Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_02=Copy +Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_03=Copy that. +Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=On my way. +Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hold tight, I'll help out. +Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Yeah, on it. +Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Target engaged. +Dlg_SC_ac_rocksteady_pro_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run locked in. +Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking formation. +Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_02=Break, break. +Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending the target +Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I'll keep him safe +Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting, sir +Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=I'll protect it +Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive manoeuvres... +Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Confirm evasive action, sir +Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving to formation. +Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving to your wing. +Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_01=Returning to base +Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back to base +Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_01=Contact eliminated. +Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy down +Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_03=Threat neutralised. +Dlg_SC_ac_rocksteady_pro_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Oy. Watch your fire +Dlg_SC_ac_rocksteady_pro_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Damn it. Sorry. +Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_01=What the hell?!. +Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_02=Ejecting! +Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=Damn it. +Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Friendly down, sir! +Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Threat sighted, sir +Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Enemies incoming +Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Moving to safe distance, sir +Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating, sir +Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice move, sir +Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good shooting, sir +Dlg_SC_ac_rocksteady_pro_reaction_rejoining_battleReaction_Rejoining_Battle=Back in it, sir. +Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_01=Help! Help! +Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_02=Hostile on my six. +Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_01=Bagged one +Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy down +Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0400=Bagged one +Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0401=Enemy down +Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Stop shooting at me +Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fire_0480=Stop shooting at me +Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Damn, sorry. +Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fire_0490=Damn, sorry. +Dlg_SC_ac_rocksteady_reaction_ejectReaction_Eject=Ejecting! +Dlg_SC_ac_rocksteady_reaction_eject_0470=Ejecting! +Dlg_SC_ac_rocksteady_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Dammit! Friendly down! +Dlg_SC_ac_rocksteady_reaction_friendly_gets_killed_0450=Dammit! Friendly down! +Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Enemies inbound +Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Multiple contacts approaching +Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0420=Enemies inbound +Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0421=Multiple contacts approaching +Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Retreating +Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Need to fall back. +Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0440=Retreating +Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0441=Need to fall back. +Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Kill confirmed. +Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Cool. You got one +Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0410=Kill confirmed. +Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0411=Cool. You got one +Dlg_SC_ac_rocksteady_reaction_rejoining_battleReaction_Rejoining_Battle=Back in it, sir. +Dlg_SC_ac_rocksteady_reaction_rejoining_battle_0430=Back in it, sir. +Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_01=Under fire! +Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_02=On me. Need help. +Dlg_SC_ac_rocksteady_reaction_taking_damage_0460=Under fire! +Dlg_SC_ac_rocksteady_reaction_taking_damage_0461=On me. Need help. +Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Could do with some help in this zone +Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=On me! Zone's being contested. +Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0550=Could do with some help in this zone +Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0551=On me! Zone's being contested. +Dlg_SC_ac_sarc_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Lost the zone. +Dlg_SC_ac_sarc_conquest_lost_control_of_a_zone_0570=Lost the zone. +Dlg_SC_ac_sarc_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours +Dlg_SC_ac_sarc_conquest_taken_control_of_a_zone_0560=Zone is ours +Dlg_SC_ac_sarc_ctc_allies_score_pointCTC_Allies_Score_Point=Get in there! Point to us. +Dlg_SC_ac_sarc_ctc_allies_score_point_0540=Get in there! Point to us. +Dlg_SC_ac_sarc_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have our core +Dlg_SC_ac_sarc_ctc_enemy_has_core_0510=They have our core +Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Lucky bastards scored +Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=They got a point +Dlg_SC_ac_sarc_ctc_enemy_scores_point_0530=Lucky bastards scored +Dlg_SC_ac_sarc_ctc_enemy_scores_point_0531=They got a point +Dlg_SC_ac_sarc_ctc_player_has_coreCTC_Player_Has_Core=Get the core home, now +Dlg_SC_ac_sarc_ctc_player_has_core_0500=Get the core home, now +Dlg_SC_ac_sarc_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Got the core. Cover me. +Dlg_SC_ac_sarc_ctc_this_ai_has_core_0520=Got the core. Cover me. +Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_01=Piss off +Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_02=I think that's ill-advised, sir. +Dlg_SC_ac_sarc_generic_response_no_0310=Piss off +Dlg_SC_ac_sarc_generic_response_no_0311=I think that's ill-advised, sir. +Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_01=Aye +Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_02=Copy that. +Dlg_SC_ac_sarc_generic_response_yes_0300=Aye +Dlg_SC_ac_sarc_generic_response_yes_0301=Copy that. +Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Need help eh? I'm on my way +Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=There in a flash. +Dlg_SC_ac_sarc_player_order_assistance_required_0120=Need help eh? I'm on my way +Dlg_SC_ac_sarc_player_order_assistance_required_0121=There in a flash. +Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Target acquired. +Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=He'll be a goner. +Dlg_SC_ac_sarc_player_order_attack_my_target_0100=Target acquired. +Dlg_SC_ac_sarc_player_order_attack_my_target_0101=He'll be a goner. +Dlg_SC_ac_sarc_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing maneouver +Dlg_SC_ac_sarc_player_order_bomb_my_target_0230=Bombing maneouver +Dlg_SC_ac_sarc_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=I'm breaking off now +Dlg_SC_ac_sarc_player_order_break_and_engage_0210=I'm breaking off now +Dlg_SC_ac_sarc_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending +Dlg_SC_ac_sarc_player_order_defend_my_target_0110=Defending +Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting +Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_sarc_player_order_escort_my_target_0220=Escorting +Dlg_SC_ac_sarc_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I'll lose this little shit +Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Happily. +Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0200=I'll lose this little shit +Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0201=Happily. +Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Getting into formation now +Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving to formation +Dlg_SC_ac_sarc_player_order_form_up_on_me_0130=Getting into formation now +Dlg_SC_ac_sarc_player_order_form_up_on_me_0131=Moving to formation +Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy that. Heading home. +Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_02=Gladly, sir. +Dlg_SC_ac_sarc_player_order_return_to_base_0240=Copy that. Heading home. +Dlg_SC_ac_sarc_player_order_return_to_base_0241=Gladly, sir. +Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_sarc_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_sarc_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_sarc_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_sarc_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_01=Crash and burn, ya bastard! +Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_02=Blasted. +Dlg_SC_ac_sarc_reaction_Gets_a_kill_0400=Crash and burn, ya bastard! +Dlg_SC_ac_sarc_reaction_Gets_a_kill_0401=Blasted. +Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Adjust fire, you bloody idiot +Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fire_0480=Adjust fire, you bloody idiot +Dlg_SC_ac_sarc_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=You're in my way! +Dlg_SC_ac_sarc_reaction_commiting_friendly_fire_0490=You're in my way! +Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_01=Ejecting +Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_02=Ship's lost! +Dlg_SC_ac_sarc_reaction_eject_0470=Ejecting +Dlg_SC_ac_sarc_reaction_eject_0471=Ship's lost! +Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We lost a friendly +Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Friendly down +Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0450=We lost a friendly +Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0451=Friendly down +Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Incoming! +Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_02=More enemies inbound +Dlg_SC_ac_sarc_reaction_incoming_enemies_0420=Incoming! +Dlg_SC_ac_sarc_reaction_incoming_enemies_0421=More enemies inbound +Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Gotta go +Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating. +Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0440=Gotta go +Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0441=Retreating. +Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice kill, sunshine +Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good kill +Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0410=Nice kill, sunshine +Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0411=Good kill +Dlg_SC_ac_sarc_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back in the fray +Dlg_SC_ac_sarc_reaction_rejoining_battle_0430=I'm back in the fray +Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_01=Bastards got a line on me! +Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_02=Taking hits +Dlg_SC_ac_sarc_reaction_taking_damage_0460=Bastards got a line on me! +Dlg_SC_ac_sarc_reaction_taking_damage_0461=Taking hits +Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Could do with a hand in this zone +Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone's getting overrun. +Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0550=Could do with a hand in this zone +Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0551=Zone's getting overrun. +Dlg_SC_ac_showboat_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost +Dlg_SC_ac_showboat_conquest_lost_control_of_a_zone_0570=Zone lost +Dlg_SC_ac_showboat_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken +Dlg_SC_ac_showboat_conquest_taken_control_of_a_zone_0560=Zone taken +Dlg_SC_ac_showboat_ctc_allies_score_pointCTC_Allies_Score_Point=We scored. That's cos of me you know... +Dlg_SC_ac_showboat_ctc_allies_score_point_0540=We scored. That's cos of me you know... +Dlg_SC_ac_showboat_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core. Get them. +Dlg_SC_ac_showboat_ctc_enemy_has_core_0510=They got our core. Get them. +Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Hey newbies, you're letting them score! +Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=This is bullshit +Dlg_SC_ac_showboat_ctc_enemy_scores_point_0530=Hey newbies, you're letting them score! +Dlg_SC_ac_showboat_ctc_enemy_scores_point_0531=This is bullshit +Dlg_SC_ac_showboat_ctc_player_has_coreCTC_Player_Has_Core=You got the core, go! Go! +Dlg_SC_ac_showboat_ctc_player_has_core_0500=You got the core, go! Go! +Dlg_SC_ac_showboat_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core, watch me fly. +Dlg_SC_ac_showboat_ctc_this_ai_has_core_0520=I have the core, watch me fly. +Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_01=Negative +Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_02=Waste of my talents. +Dlg_SC_ac_showboat_generic_response_no_0310=Negative +Dlg_SC_ac_showboat_generic_response_no_0311=Waste of my talents. +Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_01=Copy +Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_02=Yuuup! +Dlg_SC_ac_showboat_generic_response_yes_0300=Copy +Dlg_SC_ac_showboat_generic_response_yes_0301=Yuuup! +Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Don't worry, I'll save you! +Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=You owe me for this one. +Dlg_SC_ac_showboat_player_order_assistance_required_0120=Don't worry, I'll save you! +Dlg_SC_ac_showboat_player_order_assistance_required_0121=You owe me for this one. +Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Leave it to me. +Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Doesn't stand a chance. +Dlg_SC_ac_showboat_player_order_attack_my_target_0100=Leave it to me. +Dlg_SC_ac_showboat_player_order_attack_my_target_0101=Doesn't stand a chance. +Dlg_SC_ac_showboat_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Lighting 'em up +Dlg_SC_ac_showboat_player_order_bomb_my_target_0230=Lighting 'em up +Dlg_SC_ac_showboat_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Break and Bake! +Dlg_SC_ac_showboat_player_order_break_and_engage_0210=Break and Bake! +Dlg_SC_ac_showboat_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=I got 'em. Don't worry. +Dlg_SC_ac_showboat_player_order_defend_my_target_0110=I got 'em. Don't worry. +Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting +Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_showboat_player_order_escort_my_target_0220=Escorting +Dlg_SC_ac_showboat_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I can dodge this guy in my sleep +Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Shaking him off +Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0200=I can dodge this guy in my sleep +Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0201=Shaking him off +Dlg_SC_ac_showboat_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Engaging formation +Dlg_SC_ac_showboat_player_order_form_up_on_me_0130=Engaging formation +Dlg_SC_ac_showboat_player_order_return_to_basePlayer_Order_Return_To_Base_01=Returning to LZ +Dlg_SC_ac_showboat_player_order_return_to_base_0240=Returning to LZ +Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_showboat_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_showboat_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_showboat_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_showboat_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_01=Did you see that!? Woooooh! +Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_02=Suck it, losers. +Dlg_SC_ac_showboat_reaction_Gets_a_kill_0400=Did you see that!? Woooooh! +Dlg_SC_ac_showboat_reaction_Gets_a_kill_0401=Suck it, losers. +Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=You rookies. Stop shooting me! +Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fire_0480=You rookies. Stop shooting me! +Dlg_SC_ac_showboat_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Who shot you? +Dlg_SC_ac_showboat_reaction_commiting_friendly_fire_0490=Who shot you? +Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_01=Punching out +Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_02=Cheats! I have to bail +Dlg_SC_ac_showboat_reaction_eject_0470=Punching out +Dlg_SC_ac_showboat_reaction_eject_0471=Cheats! I have to bail +Dlg_SC_ac_showboat_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=I knew they'd be next. +Dlg_SC_ac_showboat_reaction_friendly_gets_killed_0450=I knew they'd be next. +Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Hostiles approaching +Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Bunch of notches for the kill list incoming. +Dlg_SC_ac_showboat_reaction_incoming_enemies_0420=Hostiles approaching +Dlg_SC_ac_showboat_reaction_incoming_enemies_0421=Bunch of notches for the kill list incoming. +Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=They got lucky, need repairs +Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Back soon, gotta repair +Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0440=They got lucky, need repairs +Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0441=Back soon, gotta repair +Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=You're nearly as good as me +Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Well that took you long enough! +Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0410=You're nearly as good as me +Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0411=Well that took you long enough! +Dlg_SC_ac_showboat_reaction_rejoining_battleReaction_Rejoining_Battle=Rejoining the battle +Dlg_SC_ac_showboat_reaction_rejoining_battle_0430=Rejoining the battle +Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_01=They're getting some lucky shots in here +Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_02=Took a bit of damage here +Dlg_SC_ac_showboat_reaction_taking_damage_0460=They're getting some lucky shots in here +Dlg_SC_ac_showboat_reaction_taking_damage_0461=Took a bit of damage here +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Some help in this zone please? +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Assistance in my zone please. +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_03=Ich bitte um Entschuldigung, etwas Hilfe? +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0550=Some help in this zone please? +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0551=Assistance in my zone please. +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0552=Ich bitte um Entschuldigung, etwas Hilfe? +Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost. +Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zone_0570=Zone lost. +Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken +Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zone_0560=Zone taken +Dlg_SC_ac_sidearm_ctc_allies_score_pointCTC_Allies_Score_Point=Yes! We got a point +Dlg_SC_ac_sidearm_ctc_allies_score_point_0540=Yes! We got a point +Dlg_SC_ac_sidearm_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core +Dlg_SC_ac_sidearm_ctc_enemy_has_core_0510=They have the core +Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Enemy have scored. +Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Not acceptable. They scored +Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0530=Enemy have scored. +Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0531=Not acceptable. They scored +Dlg_SC_ac_sidearm_ctc_player_has_coreCTC_Player_Has_Core=You have the core +Dlg_SC_ac_sidearm_ctc_player_has_core_0500=You have the core +Dlg_SC_ac_sidearm_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=The core is on me +Dlg_SC_ac_sidearm_ctc_this_ai_has_core_0520=The core is on me +Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_01=Negative, sir +Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_02=I'm afraid not. +Dlg_SC_ac_sidearm_generic_response_no_0310=Negative, sir +Dlg_SC_ac_sidearm_generic_response_no_0311=I'm afraid not. +Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_01=Copy, sir +Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_02=Natürlich +Dlg_SC_ac_sidearm_generic_response_yes_0300=Copy, sir +Dlg_SC_ac_sidearm_generic_response_yes_0301=Natürlich +Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'll be right there +Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Assistance incoming. +Dlg_SC_ac_sidearm_player_order_assistance_required_0120=I'll be right there +Dlg_SC_ac_sidearm_player_order_assistance_required_0121=Assistance incoming. +Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Engaging enemy +Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Um… copy. Engaging... +Dlg_SC_ac_sidearm_player_order_attack_my_target_0100=Engaging enemy +Dlg_SC_ac_sidearm_player_order_attack_my_target_0101=Um… copy. Engaging... +Dlg_SC_ac_sidearm_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run locked in +Dlg_SC_ac_sidearm_player_order_bomb_my_target_0230=Bombing run locked in +Dlg_SC_ac_sidearm_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Understood. Will find a good approach. +Dlg_SC_ac_sidearm_player_order_break_and_engage_0210=Understood. Will find a good approach. +Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending +Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=Moving to defensive position. +Dlg_SC_ac_sidearm_player_order_defend_my_target_0110=Defending +Dlg_SC_ac_sidearm_player_order_defend_my_target_0111=Moving to defensive position. +Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Sticking close to target +Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_sidearm_player_order_escort_my_target_0220=Sticking close to target +Dlg_SC_ac_sidearm_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers engaged +Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Ducking them, sir. +Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0200=Evasive maneouvers engaged +Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0201=Ducking them, sir. +Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up on you +Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Lead the way. +Dlg_SC_ac_sidearm_player_order_form_up_on_me_0130=Forming up on you +Dlg_SC_ac_sidearm_player_order_form_up_on_me_0131=Lead the way. +Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_01=Returning to base +Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading home +Dlg_SC_ac_sidearm_player_order_return_to_base_0240=Returning to base +Dlg_SC_ac_sidearm_player_order_return_to_base_0241=Heading home +Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_sidearm_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_sidearm_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_sidearm_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_sidearm_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_01=Enemy destroyed. +Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_02=Target eliminated. +Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0400=Enemy destroyed. +Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0401=Target eliminated. +Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Stop shooting me. +Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fire_0480=Stop shooting me. +Dlg_SC_ac_sidearm_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Verdammt nochmal! +Dlg_SC_ac_sidearm_reaction_commiting_friendly_fire_0490=Verdammt nochmal! +Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_01=Ejecting +Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_02=Auswerfen! +Dlg_SC_ac_sidearm_reaction_eject_0470=Ejecting +Dlg_SC_ac_sidearm_reaction_eject_0471=Auswerfen! +Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We lost one. +Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Scheiße! Ally destroyed +Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0450=We lost one. +Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0451=Scheiße! Ally destroyed +Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Incoming enemies +Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_02=We have contact. Multiple contacts. +Dlg_SC_ac_sidearm_reaction_incoming_enemies_0420=Incoming enemies +Dlg_SC_ac_sidearm_reaction_incoming_enemies_0421=We have contact. Multiple contacts. +Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Falling back, sir. +Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating. +Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0440=Falling back, sir. +Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0441=Retreating. +Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Great shot sir +Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good kill. +Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0410=Great shot sir +Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0411=Good kill. +Dlg_SC_ac_sidearm_reaction_rejoining_battleReaction_Rejoining_Battle=Rearmed, sir +Dlg_SC_ac_sidearm_reaction_rejoining_battle_0430=Rearmed, sir +Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_01=Get this Scheiße-Kopf away from me! +Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_02=I am hit! +Dlg_SC_ac_sidearm_reaction_taking_damage_0460=Get this Scheiße-Kopf away from me! +Dlg_SC_ac_sidearm_reaction_taking_damage_0461=I am hit! +Dlg_SC_ac_simulator_afterburners_offlineRace_Afterburners_Offline=Boost Offline +Dlg_SC_ac_simulator_afterburners_offline_2170=Boost Offline +Dlg_SC_ac_simulator_afterburners_onlineRace_Afterburners_Online=Boost Online +Dlg_SC_ac_simulator_afterburners_online_2160=Boost Online +Dlg_SC_ac_simulator_ally_team_scores_1380=You have seized the enemy core +Dlg_SC_ac_simulator_assist_killSim_Game_Player_Assist_Kill=Assist +Dlg_SC_ac_simulator_assist_kill_1290=Assist +Dlg_SC_ac_simulator_blue_core_dropped_1400=Blue Core abandoned +Dlg_SC_ac_simulator_blue_core_returned_1360=Blue Core restored +Dlg_SC_ac_simulator_blue_losingConquest_Blue_Losing=Blue Team has fallen behind +Dlg_SC_ac_simulator_blue_losing_1440=Blue Team has fallen behind +Dlg_SC_ac_simulator_checkpointRace_Checkpoint=Checkpoint +Dlg_SC_ac_simulator_checkpoint_1900=Checkpoint +Dlg_SC_ac_simulator_competitor_destroyedRace_Competitor_Destroyed=Competitor destroyed +Dlg_SC_ac_simulator_competitor_destroyed_1980=Competitor destroyed +Dlg_SC_ac_simulator_confirmed_killSim_Game_Player_Has_Confirmed_Kill=Hostile destroyed +Dlg_SC_ac_simulator_confirmed_kill_1280=Hostile destroyed +Dlg_SC_ac_simulator_death_in_spaceSim_Player_Death_In_Space=Session restarting. Please hold +Dlg_SC_ac_simulator_death_in_space_1510=Session restarting. Please hold +Dlg_SC_ac_simulator_drill_capturedConquest_Item_Captured=…captured. +Dlg_SC_ac_simulator_drill_capturedConquest_Item_Drill=Drill… +Dlg_SC_ac_simulator_drill_captured_1620=…captured. +Dlg_SC_ac_simulator_drill_captured_1640=Drill… +Dlg_SC_ac_simulator_drill_contestedConquest_Item_Contested=…contested. +Dlg_SC_ac_simulator_drill_contestedConquest_Item_Drill=Drill… +Dlg_SC_ac_simulator_drill_contested_1610=…contested. +Dlg_SC_ac_simulator_drill_contested_1640=Drill… +Dlg_SC_ac_simulator_drill_lostConquest_Item_Drill=Drill… +Dlg_SC_ac_simulator_drill_lostConquest_Item_Lost=…lost. +Dlg_SC_ac_simulator_drill_lost_1620=…lost. +Dlg_SC_ac_simulator_drill_lost_1640=Drill… +Dlg_SC_ac_simulator_eighth_placeRace_Eighth_Place=8th Place +Dlg_SC_ac_simulator_eighth_place_2070=8th Place +Dlg_SC_ac_simulator_enemy_core_capturedCTC_Enemy_Core_Captured=Core Captured +Dlg_SC_ac_simulator_enemy_core_droppedCTC_Player_Lost_Enemy_Core=The core has been dropped +Dlg_SC_ac_simulator_enemy_core_returnedCTC_Enemy_Core_Returned=The core has been returned +Dlg_SC_ac_simulator_enemy_final_killBattleRoyale_Enemy_Final_Kill=An enemy requires a final kill +Dlg_SC_ac_simulator_enemy_final_killSquadronBattle_Enemy_Team_Final_Kill=Enemy team requires a final kill +Dlg_SC_ac_simulator_enemy_has_coreCTC_Enemy_Has_Core=The enemy has your core +Dlg_SC_ac_simulator_enemy_team_scores_1370=Hostile forces have acquired your core +Dlg_SC_ac_simulator_enemy_team_wonSquadronBattle_Enemy_Team_Won=Your team lost +Dlg_SC_ac_simulator_entering_hotzoneRace_Entering_Hotzone=Entering Hot-Zone… +Dlg_SC_ac_simulator_entering_hotzone_1920=Entering Hot-Zone… +Dlg_SC_ac_simulator_fifth_placeRace_Fifth_Place=5th Place +Dlg_SC_ac_simulator_fifth_place_2040=5th Place +Dlg_SC_ac_simulator_final_lapRace_Final_Lap=Final Lap +Dlg_SC_ac_simulator_final_lap_1850=Final Lap +Dlg_SC_ac_simulator_finish_lapRace_Finish_Lap=Lap Complete +Dlg_SC_ac_simulator_finish_lap_1830=Lap Complete +Dlg_SC_ac_simulator_first_killSim_Game_Player_Makes_First_Kill=First Blood +Dlg_SC_ac_simulator_five_killsSim_Game_Player_Makes_Five_Kills=You have achieved Ace status +Dlg_SC_ac_simulator_fourth_placeRace_Fourth_Place=4th Place +Dlg_SC_ac_simulator_fourth_place_2030=4th Place +Dlg_SC_ac_simulator_friendly_core_capturedCTC_Friendly_Core_Captured=The enemy captured your core +Dlg_SC_ac_simulator_friendly_core_droppedCTC_Friendly_Core_Dropped=The enemy dropped your core +Dlg_SC_ac_simulator_friendly_core_returnedCTC_Friendly_Core_Returned=Your core has been returned +Dlg_SC_ac_simulator_friendly_final_killSquadronBattle_Friendly_Final_Kill=Your team requires a final kill +Dlg_SC_ac_simulator_friendly_team_wonSquadronBattle_Friendly_Team_Won=Your team won +Dlg_SC_ac_simulator_game_overSim_Game_Over=Simulation deactivated +Dlg_SC_ac_simulator_game_over_1270=Simulation deactivated +Dlg_SC_ac_simulator_game_startSim_Game_Start=Simulation activated +Dlg_SC_ac_simulator_game_start_1260=Simulation activated +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Battle_Royale=Battle Royale initiated +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Capture_The_Core=Capture the Core initiated +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Conquest=Conquest initiated +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Free_Flight=Free-Flight Mode initiated +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Squadron_Battle=Squadron Battle initiated +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Vanduul_Swarm=Vanduul Swarm initiated +Dlg_SC_ac_simulator_game_type_initiated_1000=Squadron Battle initiated +Dlg_SC_ac_simulator_game_type_initiated_1010=Battle Royale initiated +Dlg_SC_ac_simulator_game_type_initiated_1020=Capture the Core initiated +Dlg_SC_ac_simulator_game_type_initiated_1030=Conquest initiated +Dlg_SC_ac_simulator_game_type_initiated_1040=Free-Flight Mode initiated +Dlg_SC_ac_simulator_game_type_initiated_1050=Vanduul Swarm Engaged +Dlg_SC_ac_simulator_got_enemy_coreCTC_Player_Got_Enemy_Core=You have obtained the enemy core +Dlg_SC_ac_simulator_got_enemy_core_1340=You have obtained the enemy core +Dlg_SC_ac_simulator_hazardRace_Hazard=Hazard +Dlg_SC_ac_simulator_hazard_1890=Hazard +Dlg_SC_ac_simulator_init_blitz_modeRace_Blitz_Mode=Initiating Murray Cup Race Simulator: Blitz mode +Dlg_SC_ac_simulator_init_blitz_mode_1790=Initiating Murray Cup Race Simulator: Blitz mode +Dlg_SC_ac_simulator_init_rush_modeRace_Rush_Mode=Initiating Murray Cup Race Simulator: Rush mode +Dlg_SC_ac_simulator_init_rush_mode_1780=Initiating Murray Cup Race Simulator: Rush mode +Dlg_SC_ac_simulator_iris_closingRace_Iris_Closing=Warning: Checkpoint iris closing +Dlg_SC_ac_simulator_iris_closing_2190=Warning: Checkpoint iris closing +Dlg_SC_ac_simulator_lap_recordRace_Lap_Record=New personal lap record +Dlg_SC_ac_simulator_lap_record_1840=New personal lap record +Dlg_SC_ac_simulator_laps_remainingRace_Lap_Remaining=Laps remaining +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_01=One +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_02=Two +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_03=Three +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_04=Four +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_05=Five +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_06=Six +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_07=Seven +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_08=Eight +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_09=Nine +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_10=Ten +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remaining=Lap remaining +Dlg_SC_ac_simulator_laps_remaining_2180=Laps remaining +Dlg_SC_ac_simulator_laps_remaining_2181=Lap remaining +Dlg_SC_ac_simulator_laps_remaining_2200=One +Dlg_SC_ac_simulator_laps_remaining_2210=Two +Dlg_SC_ac_simulator_laps_remaining_2220=Three +Dlg_SC_ac_simulator_laps_remaining_2230=Four +Dlg_SC_ac_simulator_laps_remaining_2240=Five +Dlg_SC_ac_simulator_laps_remaining_2250=Six +Dlg_SC_ac_simulator_laps_remaining_2260=Seven +Dlg_SC_ac_simulator_laps_remaining_2270=Eight +Dlg_SC_ac_simulator_laps_remaining_2280=Nine +Dlg_SC_ac_simulator_laps_remaining_2290=Ten +Dlg_SC_ac_simulator_leading_raceRace_Leading_Race=You are leading the race +Dlg_SC_ac_simulator_leading_race_1860=You are leading the race +Dlg_SC_ac_simulator_leaving_hotzoneRace_Leaving_Hotzone=Leaving Hot-Zone… +Dlg_SC_ac_simulator_leaving_hotzone_1930=Leaving Hot-Zone… +Dlg_SC_ac_simulator_leaving_mapSim_Player_Leaving_Map=Warning. You are approaching simulation boundary +Dlg_SC_ac_simulator_leaving_map_1480=Warning. You are approaching simulation boundary +Dlg_SC_ac_simulator_lose_whitewashConquest_Lose_Whitewash=Hostiles have captured all zones. This simulation will fail in... +Dlg_SC_ac_simulator_lose_whitewash_1460=Hostiles have captured all zones. This simulation will fail in... +Dlg_SC_ac_simulator_lost_ally_core_1330=Your team has lost the core +Dlg_SC_ac_simulator_lost_leadRace_Lost_Lead=You have lost the lead +Dlg_SC_ac_simulator_lost_lead_1870=You have lost the lead +Dlg_SC_ac_simulator_lost_raceRace_Lost_Race=You lost the race +Dlg_SC_ac_simulator_lost_race_2080=You lost the race +Dlg_SC_ac_simulator_multiplayer_introductionRace_Blitz_Mode=Initiating Murray Cup Race Simulation +Dlg_SC_ac_simulator_new_lap_recordRace_New_Lap_Record=New lap record +Dlg_SC_ac_simulator_new_lap_record_2110=New lap record +Dlg_SC_ac_simulator_new_personal_race_recordRace_New_Race_Record_02=New race record +Dlg_SC_ac_simulator_player_ace_killedSim_Game_Player_Is_Ace_Killed=Your Ace status has been revoked +Dlg_SC_ac_simulator_player_final_killBattleRoyale_Player_Final_Kill=You require a final kill +Dlg_SC_ac_simulator_player_kills_aceSim_Game_Player_Kills_Ace=Ace Killed +Dlg_SC_ac_simulator_player_losesBattleRoyale_Player_Loses=You Lost! +Dlg_SC_ac_simulator_player_winsBattleRoyale_Player_Wins=You are Victorious +Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Captured=…captured. +Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Pylon=Pylon… +Dlg_SC_ac_simulator_pylon_captured_1600=Pylon… +Dlg_SC_ac_simulator_pylon_captured_1620=…captured. +Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Contested=…contested. +Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Pylon=Pylon… +Dlg_SC_ac_simulator_pylon_contested_1600=Pylon… +Dlg_SC_ac_simulator_pylon_contested_1610=…contested. +Dlg_SC_ac_simulator_pylon_lostConquest_Item_Lost=…lost. +Dlg_SC_ac_simulator_pylon_lostConquest_Item_Pylon=Pylon… +Dlg_SC_ac_simulator_pylon_lost_1600=Pylon… +Dlg_SC_ac_simulator_pylon_lost_1620=…lost. +Dlg_SC_ac_simulator_race_abandonedRace_Abandoned=Race Abandoned +Dlg_SC_ac_simulator_race_abandoned_1950=Race Abandoned +Dlg_SC_ac_simulator_race_completeRace_Complete=Race Complete +Dlg_SC_ac_simulator_race_complete_1880=Race Complete +Dlg_SC_ac_simulator_race_mode_initialiseRace_Mode_Initialise=Initiating Murray Cup Race Simulator +Dlg_SC_ac_simulator_race_mode_initialise_1810=Initiating Murray Cup Race Simulator +Dlg_SC_ac_simulator_race_startRace_Start=3,2,1... Start +Dlg_SC_ac_simulator_race_start_1820=3,2,1... Start +Dlg_SC_ac_simulator_racer_quitRace_Racer_Quit=Competitor has left the race +Dlg_SC_ac_simulator_racer_quit_1960=Competitor has left the race +Dlg_SC_ac_simulator_rearming_shipRace_Rearming_Ship=Re-arming Ship +Dlg_SC_ac_simulator_rearming_ship_2100=Re-arming Ship +Dlg_SC_ac_simulator_red_core_dropped_1390=Red Core abandoned +Dlg_SC_ac_simulator_red_core_returned_1350=Red Core restored +Dlg_SC_ac_simulator_red_losingConquest_Red_Losing=Red Team has fallen behind +Dlg_SC_ac_simulator_red_losing_1450=Red Team has fallen behind +Dlg_SC_ac_simulator_repairs_initiatedRace_Repairs_Initiated=Repairs Initiated +Dlg_SC_ac_simulator_repairs_initiated_2090=Repairs Initiated +Dlg_SC_ac_simulator_respawnSim_Player_Respawn=Standbv for reintegration +Dlg_SC_ac_simulator_respawn_1500=Stand by for reintegration +Dlg_SC_ac_simulator_second_placeRace_Second_Place=2nd Place +Dlg_SC_ac_simulator_second_place_2010=2nd Place +Dlg_SC_ac_simulator_seventh_placeRace_Seventh_Place=7th Place +Dlg_SC_ac_simulator_seventh_place_2060=7th Place +Dlg_SC_ac_simulator_shields_offlineRace_Shields_Offline=Shields Offline +Dlg_SC_ac_simulator_shields_offline_2150=Shields Offline +Dlg_SC_ac_simulator_shields_onlineRace_Shields_Online=Shields Online +Dlg_SC_ac_simulator_shields_online_2140=Shields Online +Dlg_SC_ac_simulator_single_player_introductionRace_Rush_Mode=Initiating Murray Cup Practice Simulation +Dlg_SC_ac_simulator_sixth_placeRace_Sixth_Place=6th Place +Dlg_SC_ac_simulator_sixth_place_2050=6th Place +Dlg_SC_ac_simulator_survival_all_allies_lostSurvival_All_Allies_Lost=All allies lost +Dlg_SC_ac_simulator_survival_all_allies_lost_1100=All allies lost +Dlg_SC_ac_simulator_survival_ally_lostSurvival_Ally_Lost=Ally eliminated +Dlg_SC_ac_simulator_survival_ally_lost_1110=Ally eliminated +Dlg_SC_ac_simulator_survival_boss_wave_defeatedSurvival_Boss_Wave_Defeated=Elite units eliminated. +Dlg_SC_ac_simulator_survival_boss_wave_defeated_1140=Elite units eliminated. +Dlg_SC_ac_simulator_survival_boss_wave_incomingSurvival_Boss_Wave_Incoming=Contact: Elite units en-route. +Dlg_SC_ac_simulator_survival_boss_wave_incoming_1130=Contact: Elite units en-route. +Dlg_SC_ac_simulator_survival_destroyed_waveSurvival_Destroyed_Wave=Zero hostile contacts remaining +Dlg_SC_ac_simulator_survival_destroyed_wave_1080=Zero hostile contacts remaining +Dlg_SC_ac_simulator_survival_game_overSurvival_Game_Over=Simulation Over +Dlg_SC_ac_simulator_survival_game_over_1120=Simulation Over +Dlg_SC_ac_simulator_survival_player_defeatSurvival_Player_Defeat=Objective not achieved +Dlg_SC_ac_simulator_survival_player_defeat_1090=Objective not achieved +Dlg_SC_ac_simulator_survival_repairs_commenceSurvival_Repairs_Commence=Hold for automated repairs. +Dlg_SC_ac_simulator_survival_repairs_commence_1150=Hold for automated repairs. +Dlg_SC_ac_simulator_survival_wave_incomingSurvival_Wave_Incoming=Warning: There are multiple hostiles inbound +Dlg_SC_ac_simulator_survival_wave_incoming_1060= +Dlg_SC_ac_simulator_team_joinTeam_Join_01=Blue Team +Dlg_SC_ac_simulator_team_joinTeam_Join_02=Linked to... +Dlg_SC_ac_simulator_team_joinTeam_Win_01=Red Team +Dlg_SC_ac_simulator_team_join_1300=Red Team +Dlg_SC_ac_simulator_team_join_1310=Blue Team +Dlg_SC_ac_simulator_team_join_1490=Linked to... +Dlg_SC_ac_simulator_team_winTeam_Join_01=Blue Team +Dlg_SC_ac_simulator_team_winTeam_Win_01=Red Team +Dlg_SC_ac_simulator_team_winTeam_Win_03=is victorious +Dlg_SC_ac_simulator_team_win_1300=Red Team +Dlg_SC_ac_simulator_team_win_1310=Blue Team +Dlg_SC_ac_simulator_team_win_1320=is victorious +Dlg_SC_ac_simulator_third_placeRace_Third_Place=3rd Place +Dlg_SC_ac_simulator_third_place_2020=3rd Place +Dlg_SC_ac_simulator_time_extensionRace_Time_Extension=Time extension +Dlg_SC_ac_simulator_time_extension_1990=Time extension +Dlg_SC_ac_simulator_weapons_disabledRace_Weapons_Disabled=Weapons Disabled +Dlg_SC_ac_simulator_weapons_disabled_2130=Weapons Disabled +Dlg_SC_ac_simulator_weapons_enabledRace_Weapons_Enabled=Weapons Enabled +Dlg_SC_ac_simulator_weapons_enabled_2120=Weapons Enabled +Dlg_SC_ac_simulator_weapons_lockedRace_Weapons_Locked=Race Mode Initiated: Weapon safeties enabled +Dlg_SC_ac_simulator_weapons_locked_1800=Race Mode Initiated: Weapon safeties enabled +Dlg_SC_ac_simulator_win_raceRace_Win_Race=You have won the race! +Dlg_SC_ac_simulator_win_race_2000=You have won the race! +Dlg_SC_ac_simulator_win_whitewashConquest_Win_Whitewash=Friendlies have captured all zones. This simulation will succeed in… +Dlg_SC_ac_simulator_win_whitewash_1470=Friendlies have captured all zones. This simulation will succeed in… +Dlg_SC_ac_simulator_wrong_directionRace_Wrong_Direction=Wrong Direction +Dlg_SC_ac_simulator_wrong_direction_1910=Wrong Direction +Dlg_SC_ac_simulator_zone_number_contestedCount_00=Zero +Dlg_SC_ac_simulator_zone_number_contestedCount_01=One +Dlg_SC_ac_simulator_zone_number_contestedCount_02=Two +Dlg_SC_ac_simulator_zone_number_contestedCount_03=Three +Dlg_SC_ac_simulator_zone_number_contestedCount_04=Four +Dlg_SC_ac_simulator_zone_number_contestedCount_05=Five +Dlg_SC_ac_simulator_zone_number_contestedCount_06=Six +Dlg_SC_ac_simulator_zone_number_contestedCount_07=Seven +Dlg_SC_ac_simulator_zone_number_contestedCount_08=Eight +Dlg_SC_ac_simulator_zone_number_contestedCount_09=Nine +Dlg_SC_ac_simulator_zone_number_contestedCount_10=Ten +Dlg_SC_ac_simulator_zone_number_contestedZone_Number_Contested=Hostiles attacking zone +Dlg_SC_ac_simulator_zone_number_contested_1160=Ten +Dlg_SC_ac_simulator_zone_number_contested_1170=Nine +Dlg_SC_ac_simulator_zone_number_contested_1180=Eight +Dlg_SC_ac_simulator_zone_number_contested_1190=Seven +Dlg_SC_ac_simulator_zone_number_contested_1200=Six +Dlg_SC_ac_simulator_zone_number_contested_1210=Five +Dlg_SC_ac_simulator_zone_number_contested_1220=Four +Dlg_SC_ac_simulator_zone_number_contested_1230=Three +Dlg_SC_ac_simulator_zone_number_contested_1240=Two +Dlg_SC_ac_simulator_zone_number_contested_1250=One +Dlg_SC_ac_simulator_zone_number_contested_1251=Zero +Dlg_SC_ac_simulator_zone_number_contested_1410=Hostiles attacking zone +Dlg_SC_ac_simulator_zone_number_lostCount_00=Zero +Dlg_SC_ac_simulator_zone_number_lostCount_01=One +Dlg_SC_ac_simulator_zone_number_lostCount_02=Two +Dlg_SC_ac_simulator_zone_number_lostCount_03=Three +Dlg_SC_ac_simulator_zone_number_lostCount_04=Four +Dlg_SC_ac_simulator_zone_number_lostCount_05=Five +Dlg_SC_ac_simulator_zone_number_lostCount_06=Six +Dlg_SC_ac_simulator_zone_number_lostCount_07=Seven +Dlg_SC_ac_simulator_zone_number_lostCount_08=Eight +Dlg_SC_ac_simulator_zone_number_lostCount_09=Nine +Dlg_SC_ac_simulator_zone_number_lostCount_10=Ten +Dlg_SC_ac_simulator_zone_number_lostZone_Number_Lost=Hostile element have seized zone +Dlg_SC_ac_simulator_zone_number_lost_1160=Ten +Dlg_SC_ac_simulator_zone_number_lost_1170=Nine +Dlg_SC_ac_simulator_zone_number_lost_1180=Eight +Dlg_SC_ac_simulator_zone_number_lost_1190=Seven +Dlg_SC_ac_simulator_zone_number_lost_1200=Six +Dlg_SC_ac_simulator_zone_number_lost_1210=Five +Dlg_SC_ac_simulator_zone_number_lost_1220=Four +Dlg_SC_ac_simulator_zone_number_lost_1230=Three +Dlg_SC_ac_simulator_zone_number_lost_1240=Two +Dlg_SC_ac_simulator_zone_number_lost_1250=One +Dlg_SC_ac_simulator_zone_number_lost_1251=Zero +Dlg_SC_ac_simulator_zone_number_lost_1420=Hostile elements have seized zone +Dlg_SC_ac_simulator_zone_number_takenCount_00=Zero +Dlg_SC_ac_simulator_zone_number_takenCount_01=One +Dlg_SC_ac_simulator_zone_number_takenCount_02=Two +Dlg_SC_ac_simulator_zone_number_takenCount_03=Three +Dlg_SC_ac_simulator_zone_number_takenCount_04=Four +Dlg_SC_ac_simulator_zone_number_takenCount_05=Five +Dlg_SC_ac_simulator_zone_number_takenCount_06=Six +Dlg_SC_ac_simulator_zone_number_takenCount_07=Seven +Dlg_SC_ac_simulator_zone_number_takenCount_08=Eight +Dlg_SC_ac_simulator_zone_number_takenCount_09=Nine +Dlg_SC_ac_simulator_zone_number_takenCount_10=Ten +Dlg_SC_ac_simulator_zone_number_takenTeam_Join_01=Blue Team +Dlg_SC_ac_simulator_zone_number_takenTeam_Win_01=Red Team +Dlg_SC_ac_simulator_zone_number_takenZone_Number_Taken=have captured zone +Dlg_SC_ac_simulator_zone_number_taken_1160=Ten +Dlg_SC_ac_simulator_zone_number_taken_1170=Nine +Dlg_SC_ac_simulator_zone_number_taken_1180=Eight +Dlg_SC_ac_simulator_zone_number_taken_1190=Seven +Dlg_SC_ac_simulator_zone_number_taken_1200=Six +Dlg_SC_ac_simulator_zone_number_taken_1210=Five +Dlg_SC_ac_simulator_zone_number_taken_1220=Four +Dlg_SC_ac_simulator_zone_number_taken_1230=Three +Dlg_SC_ac_simulator_zone_number_taken_1240=Two +Dlg_SC_ac_simulator_zone_number_taken_1250=One +Dlg_SC_ac_simulator_zone_number_taken_1251=Zero +Dlg_SC_ac_simulator_zone_number_taken_1300=Red Team +Dlg_SC_ac_simulator_zone_number_taken_1310=Blue Team +Dlg_SC_ac_simulator_zone_number_taken_1430=have captured zone +Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Need some help in this zone please. +Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=They're trying to take this zone. Some help guys? +Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0550=Need some help in this zone please. +Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0551=They're trying to take this zone. Some help guys? +Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone. +Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zone_0570=We lost the zone. +Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours +Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zone_0560=Zone is ours +Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_01=Great job, people! +Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_02=Kick ass! +Dlg_SC_ac_slingshot_ctc_allies_score_point_0540=Great job, people! +Dlg_SC_ac_slingshot_ctc_allies_score_point_0541=Kick ass! +Dlg_SC_ac_slingshot_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core +Dlg_SC_ac_slingshot_ctc_enemy_has_core_0510=They have the core +Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Opposition scored. +Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=We're letting them score! +Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0530=Opposition scored. +Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0531=We're letting them score! +Dlg_SC_ac_slingshot_ctc_player_has_coreCTC_Player_Has_Core=You got the core, sir +Dlg_SC_ac_slingshot_ctc_player_has_core_0500=You got the core, sir +Dlg_SC_ac_slingshot_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I've got the core, sir +Dlg_SC_ac_slingshot_ctc_this_ai_has_core_0520=I've got the core, sir +Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_01=Errr…That's a negative +Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_02=I can't follow that order, sir. +Dlg_SC_ac_slingshot_generic_response_no_0310=Errr…That's a negative +Dlg_SC_ac_slingshot_generic_response_no_0311=I can't follow that order, sir. +Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_01=Roger that +Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_02=Yes, sir +Dlg_SC_ac_slingshot_generic_response_yes_0300=Roger that +Dlg_SC_ac_slingshot_generic_response_yes_0301=Yes, sir +Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Copy. Inbound. +Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hang tight. Assistance incoming. +Dlg_SC_ac_slingshot_player_order_assistance_required_0120=Copy. Inbound. +Dlg_SC_ac_slingshot_player_order_assistance_required_0121=Hang tight. Assistance incoming. +Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attacking target +Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Moving in +Dlg_SC_ac_slingshot_player_order_attack_my_target_0100=Attacking target +Dlg_SC_ac_slingshot_player_order_attack_my_target_0101=Moving in +Dlg_SC_ac_slingshot_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run initiated +Dlg_SC_ac_slingshot_player_order_bomb_my_target_0230=Bombing run initiated +Dlg_SC_ac_slingshot_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Leaving formation, commencing attack +Dlg_SC_ac_slingshot_player_order_break_and_engage_0210=Leaving formation, commencing attack +Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Definding your target +Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=You got it. I'll make sure they're safe. +Dlg_SC_ac_slingshot_player_order_defend_my_target_0110=Defending your target +Dlg_SC_ac_slingshot_player_order_defend_my_target_0111=You got it. I'll make sure they're safe. +Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Taking up escort. +Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_slingshot_player_order_escort_my_target_0220=Taking up escort. +Dlg_SC_ac_slingshot_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Copy. Slip and clip. +Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Hope they're ready for this. +Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0200=Copy. Slip and clip. +Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0201=Hope they're ready for this. +Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up +Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving into formation +Dlg_SC_ac_slingshot_player_order_form_up_on_me_0130=Forming up +Dlg_SC_ac_slingshot_player_order_form_up_on_me_0131=Moving into formation +Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy that. See you back at the base. +Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_02=Affirmative. Heading back +Dlg_SC_ac_slingshot_player_order_return_to_base_0240=Copy that. See you back at the base. +Dlg_SC_ac_slingshot_player_order_return_to_base_0241=Affirmative. Heading back +Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_slingshot_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_slingshot_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_slingshot_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_slingshot_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_01=Target's been handled. +Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_02=One Bogey Pk. +Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0400=Target's been handled. +Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0401=One Bogey Pk. +Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Argh! Watch it! +Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fire_0480=Argh! Watch it! +Dlg_SC_ac_slingshot_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Sorry, sorry +Dlg_SC_ac_slingshot_reaction_commiting_friendly_fire_0490=Sorry, sorry +Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_01=Ejecting now +Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_02=Ship's FUBAR. Gotta bounce. +Dlg_SC_ac_slingshot_reaction_eject_0470=Ejecting now +Dlg_SC_ac_slingshot_reaction_eject_0471=Ship's FUBAR. Gotta bounce. +Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We lost someone +Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Shit, pilot down +Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0450=We lost someone +Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0451=Shit, pilot down +Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We have incoming +Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Enemies Inbound +Dlg_SC_ac_slingshot_reaction_incoming_enemies_0420=We have incoming +Dlg_SC_ac_slingshot_reaction_incoming_enemies_0421=Enemies Inbound +Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=I'm bugging out +Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating. I'll be back +Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0440=I'm bugging out +Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0441=Retreating. I'll be back +Dlg_SC_ac_slingshot_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=(no line) +Dlg_SC_ac_slingshot_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=(no line) +Dlg_SC_ac_slingshot_reaction_player_gets_a_kill_0410=(no line) +Dlg_SC_ac_slingshot_reaction_rejoining_battleReaction_Rejoining_Battle=Back in it, sir. +Dlg_SC_ac_slingshot_reaction_rejoining_battle_0430=Back in it, sir. +Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_01=Getting hit here. +Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_02=Taking enemy fire! +Dlg_SC_ac_slingshot_reaction_taking_damage_0460=Getting hit here. +Dlg_SC_ac_slingshot_reaction_taking_damage_0461=Taking enemy fire! +Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I need help securing this shit +Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Little help? +Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0550=I need help securing this shit +Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0551=Little help? +Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone, sir +Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zone_0570=We lost the zone, sir +Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours! +Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zone_0560=Zone is ours! +Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_01=Woooh! Way to go +Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_02=Point to us. +Dlg_SC_ac_spitfire_ctc_allies_score_point_0540=Woooh! Way to go +Dlg_SC_ac_spitfire_ctc_allies_score_point_0541=Point to us. +Dlg_SC_ac_spitfire_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy has the core! +Dlg_SC_ac_spitfire_ctc_enemy_has_core_0510=Enemy has the core! +Dlg_SC_ac_spitfire_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Mierda! +Dlg_SC_ac_spitfire_ctc_enemy_scores_point_0530=Mierda! +Dlg_SC_ac_spitfire_ctc_player_has_coreCTC_Player_Has_Core=You got the core! +Dlg_SC_ac_spitfire_ctc_player_has_core_0500=You got the core! +Dlg_SC_ac_spitfire_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core, sir +Dlg_SC_ac_spitfire_ctc_this_ai_has_core_0520=I have the core, sir +Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_01=Negativo +Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_02=Não posso +Dlg_SC_ac_spitfire_generic_response_no_0310=Negativo +Dlg_SC_ac_spitfire_generic_response_no_0311=Não posso +Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_01=Yes, sir. +Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_02=Roger +Dlg_SC_ac_spitfire_generic_response_yes_0300=Yes, sir. +Dlg_SC_ac_spitfire_generic_response_yes_0301=Roger +Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Responding. +Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I got you. +Dlg_SC_ac_spitfire_player_order_assistance_required_0120=Responding. +Dlg_SC_ac_spitfire_player_order_assistance_required_0121=I got you. +Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attacking. +Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Weapons hot, sir. +Dlg_SC_ac_spitfire_player_order_attack_my_target_0100=Attacking. +Dlg_SC_ac_spitfire_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bringing the thunder. +Dlg_SC_ac_spitfire_player_order_bomb_my_target_0230=Bringing the thunder. +Dlg_SC_ac_spitfire_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Hunting now, sir. +Dlg_SC_ac_spitfire_player_order_break_and_engage_0210=Hunting now, sir. +Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Nobody's gonna get near them, sir +Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I got their back, sir. +Dlg_SC_ac_spitfire_player_order_defend_my_target_0110=Nobody's gonna get near them, sir +Dlg_SC_ac_spitfire_player_order_defend_my_target_0111=I got their back, sir. +Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Taking them in, sir. +Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now, sir +Dlg_SC_ac_spitfire_player_order_escort_my_target_0220=Taking them in, sir. +Dlg_SC_ac_spitfire_player_order_escort_my_target_0221=Escorting target now, sir +Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I'll shake 'em off +Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Confirm evasive action, sir +Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0200=I'll shake 'em off +Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0201=Confirm evasive action, sir +Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up. +Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Formation set, sir. +Dlg_SC_ac_spitfire_player_order_form_up_on_me_0130=Forming up. +Dlg_SC_ac_spitfire_player_order_form_up_on_me_0131=Formation set, sir. +Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back to base, sir +Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back, sir +Dlg_SC_ac_spitfire_player_order_return_to_base_0240=Heading back to base, sir +Dlg_SC_ac_spitfire_player_order_return_to_base_0241=Heading back, sir +Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_spitfire_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_spitfire_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_spitfire_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_spitfire_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_01=I… I got one. +Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_02=Inimigo destruído +Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0400=I… I got one. +Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0401=Inimigo destruído +Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey, watch it! +Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fire_0480=Hey, watch it! +Dlg_SC_ac_spitfire_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Shit! That was a stupid shot. Sorry. +Dlg_SC_ac_spitfire_reaction_commiting_friendly_fire_0490=Shit! That was a stupid shot. Sorry. +Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_01=Mierda! I'm out... +Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_02=Bailing out! +Dlg_SC_ac_spitfire_reaction_eject_0470=Mierda! I'm out... +Dlg_SC_ac_spitfire_reaction_eject_0471=Bailing out! +Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=Man down. +Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Friendly down, sir! +Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0450=Man down. +Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0451=Friendly down, sir! +Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got hostiles. +Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Bogeys incoming! +Dlg_SC_ac_spitfire_reaction_incoming_enemies_0420=We got hostiles. +Dlg_SC_ac_spitfire_reaction_incoming_enemies_0421=Bogeys incoming! +Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Disengaging combat, sir +Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=I'm out of here. +Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0440=Disengaging combat, sir +Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0441=I'm out of here. +Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice going, sir +Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Get some! +Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0410=Nice going, sir +Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0411=Get some! +Dlg_SC_ac_spitfire_reaction_rejoining_battleReaction_Rejoining_Battle=Re-engaging, sir +Dlg_SC_ac_spitfire_reaction_rejoining_battle_0430=Re-engaging, sir +Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_01=Help! +Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_02=Filho da puta! +Dlg_SC_ac_spitfire_reaction_taking_damage_0460=Help! +Dlg_SC_ac_spitfire_reaction_taking_damage_0461=Filho da puta! +Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Need help in this zone! +Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Help me out in this zone, anyone? +Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0550=Need help in this zone! +Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0551=Help me out in this zone, anyone? +Dlg_SC_ac_tanto_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone +Dlg_SC_ac_tanto_conquest_lost_control_of_a_zone_0570=We lost the zone +Dlg_SC_ac_tanto_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=The zone is ours +Dlg_SC_ac_tanto_conquest_taken_control_of_a_zone_0560=The zone is ours +Dlg_SC_ac_tanto_ctc_allies_score_pointCTC_Allies_Score_Point=Great job! +Dlg_SC_ac_tanto_ctc_allies_score_point_0540=Great job! +Dlg_SC_ac_tanto_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have our core +Dlg_SC_ac_tanto_ctc_enemy_has_core_0510=They have our core +Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Good effort, all +Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=They got a point +Dlg_SC_ac_tanto_ctc_enemy_scores_point_0530=Good effort, all +Dlg_SC_ac_tanto_ctc_enemy_scores_point_0531=They got a point +Dlg_SC_ac_tanto_ctc_player_has_coreCTC_Player_Has_Core=You got the core. Go for it. +Dlg_SC_ac_tanto_ctc_player_has_core_0500=You got the core. Go for it. +Dlg_SC_ac_tanto_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core. On me! +Dlg_SC_ac_tanto_ctc_this_ai_has_core_0520=I have the core. On me! +Dlg_SC_ac_tanto_generic_response_noGeneric_Response_No_01=Are you sure? +Dlg_SC_ac_tanto_generic_response_no_0310=Are you sure? +Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_01=Aye, sir. +Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_02=You got it. +Dlg_SC_ac_tanto_generic_response_yes_0300=Aye, sir. +Dlg_SC_ac_tanto_generic_response_yes_0301=You got it. +Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Be right there! +Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hold on, sir. +Dlg_SC_ac_tanto_player_order_assistance_required_0120=Be right there! +Dlg_SC_ac_tanto_player_order_assistance_required_0121=Hold on, sir. +Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Copy. Target acquired. +Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Attacking your mark +Dlg_SC_ac_tanto_player_order_attack_my_target_0100=Copy. Target acquired. +Dlg_SC_ac_tanto_player_order_attack_my_target_0101=Attacking your mark +Dlg_SC_ac_tanto_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run starting +Dlg_SC_ac_tanto_player_order_bomb_my_target_0230=Bombing run starting +Dlg_SC_ac_tanto_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=10-4, breaking. +Dlg_SC_ac_tanto_player_order_break_and_engage_0210=10-4, breaking. +Dlg_SC_ac_tanto_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target +Dlg_SC_ac_tanto_player_order_defend_my_target_0110=Defending your target +Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Copy. Moving to escort. +Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_tanto_player_order_escort_my_target_0220=Copy. Moving to escort. +Dlg_SC_ac_tanto_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers +Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Let's go for a ride. +Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0200=Evasive maneouvers +Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0221=Let's go for a ride. +Dlg_SC_ac_tanto_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving into formation, sir +Dlg_SC_ac_tanto_player_order_form_up_on_me_0130=Moving into formation, sir +Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_01=Back to base +Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading home +Dlg_SC_ac_tanto_player_order_return_to_base_0240=Back to base +Dlg_SC_ac_tanto_player_order_return_to_base_0241=Heading home +Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_tanto_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_tanto_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_tanto_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_tanto_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_01=One down, sir +Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy neutralised, sir +Dlg_SC_ac_tanto_reaction_Gets_a_kill_0400=One down, sir +Dlg_SC_ac_tanto_reaction_Gets_a_kill_0401=Enemy neutralised, sir +Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Careful. You hit me just then +Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fire_0480=Careful. You hit me just then +Dlg_SC_ac_tanto_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Apologies, sir. That was me. +Dlg_SC_ac_tanto_reaction_commiting_friendly_fire_0490=Apologies, sir. That was me. +Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_01=Ejecting +Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_02=Going for a space-walk. +Dlg_SC_ac_tanto_reaction_eject_0470=Ejecting +Dlg_SC_ac_tanto_reaction_eject_0471=Going for a space-walk. +Dlg_SC_ac_tanto_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=We lost a friendly! +Dlg_SC_ac_tanto_reaction_friendly_gets_killed_0450=We lost a friendly! +Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got contacts. +Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming! +Dlg_SC_ac_tanto_reaction_incoming_enemies_0420=We got contacts. +Dlg_SC_ac_tanto_reaction_incoming_enemies_0421=Incoming! +Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Gotta bounce, I'm pretty tore up. +Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Falling back. +Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0440=Gotta bounce, I'm pretty tore up. +Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0441=Falling back. +Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Threat neutralized. +Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Clean shot, sir. +Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0410=Threat neutralized. +Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0411=Clean shot, sir. +Dlg_SC_ac_tanto_reaction_rejoining_battleReaction_Rejoining_Battle=Don't worry, I'm back! +Dlg_SC_ac_tanto_reaction_rejoining_battle_0430=Don't worry, I'm back! +Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_01=Taking fire, sir +Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_02=I'm hit! +Dlg_SC_ac_tanto_reaction_taking_damage_0460=Taking fire, sir +Dlg_SC_ac_tanto_reaction_taking_damage_0461=I'm hit! +Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Zone contested. Help if you can +Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Need some backup, now! +Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0550=Zone contested. Help if you can +Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0551=Need some backup, now! +Dlg_SC_ac_thunder_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost +Dlg_SC_ac_thunder_conquest_lost_control_of_a_zone_0570=Zone lost +Dlg_SC_ac_thunder_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken +Dlg_SC_ac_thunder_conquest_taken_control_of_a_zone_0560=Zone taken +Dlg_SC_ac_thunder_ctc_allies_score_pointCTC_Allies_Score_Point=Oh, shit! That's one. +Dlg_SC_ac_thunder_ctc_allies_score_point_0540=Oh, shit! That's one. +Dlg_SC_ac_thunder_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy has our core! +Dlg_SC_ac_thunder_ctc_enemy_has_core_0510=Enemy has our core! +Dlg_SC_ac_thunder_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=They scored a point +Dlg_SC_ac_thunder_ctc_enemy_scores_point_0530=They scored a point +Dlg_SC_ac_thunder_ctc_player_has_coreCTC_Player_Has_Core=You got the core +Dlg_SC_ac_thunder_ctc_player_has_core_0500=You got the core +Dlg_SC_ac_thunder_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core is on me. +Dlg_SC_ac_thunder_ctc_this_ai_has_core_0520=Core is on me. +Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_01=No can do +Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_02=Negative +Dlg_SC_ac_thunder_generic_response_no_0310=No can do +Dlg_SC_ac_thunder_generic_response_no_0311=Negative +Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_01=Roger that +Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_02=Copy that +Dlg_SC_ac_thunder_generic_response_yes_0300=Roger that +Dlg_SC_ac_thunder_generic_response_yes_0301=Copy that +Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'm all over it +Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I got your back. +Dlg_SC_ac_thunder_player_order_assistance_required_0120=I'm all over it +Dlg_SC_ac_thunder_player_order_assistance_required_0121=I got your back. +Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attacking target. +Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Gonna drop that pain. +Dlg_SC_ac_thunder_player_order_attack_my_target_0100=Attacking target. +Dlg_SC_ac_thunder_player_order_attack_my_target_0101=Gonna drop that pain. +Dlg_SC_ac_thunder_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Target confirmed. +Dlg_SC_ac_thunder_player_order_bomb_my_target_0230=Target confirmed. +Dlg_SC_ac_thunder_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking and engaging +Dlg_SC_ac_thunder_player_order_break_and_engage_0210=Breaking and engaging +Dlg_SC_ac_thunder_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Copy that. On my way. +Dlg_SC_ac_thunder_player_order_defend_my_target_0110=Copy that. On my way. +Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting +Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Falling in pattern, sir. +Dlg_SC_ac_thunder_player_order_escort_my_target_0220=Escorting +Dlg_SC_ac_thunder_player_order_escort_my_target_0221=Falling in pattern, sir. +Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers +Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Losing 'em. +Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0200=Evasive maneouvers +Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0201=Losing 'em. +Dlg_SC_ac_thunder_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up +Dlg_SC_ac_thunder_player_order_form_up_on_me_0130=Forming up +Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back +Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_02=Confirm, returning to base +Dlg_SC_ac_thunder_player_order_return_to_base_0240=Heading back +Dlg_SC_ac_thunder_player_order_return_to_base_0241=Confirm, returning to base +Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_thunder_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_thunder_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_thunder_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_thunder_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got one! +Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy down +Dlg_SC_ac_thunder_reaction_Gets_a_kill_0400=Got one! +Dlg_SC_ac_thunder_reaction_Gets_a_kill_0401=Enemy down +Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check fire! I’m a friendly, dammit +Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fire_0480=Check fire! I’m a friendly, dammit +Dlg_SC_ac_thunder_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Ah, get out my way man +Dlg_SC_ac_thunder_reaction_commiting_friendly_fire_0490=Ah, get out my way man +Dlg_SC_ac_thunder_reaction_ejectReaction_Eject=Ejecting +Dlg_SC_ac_thunder_reaction_eject_0470=Ejecting +Dlg_SC_ac_thunder_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down. +Dlg_SC_ac_thunder_reaction_friendly_gets_killed_0450=Friendly down. +Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Multiple contacts! +Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming hostiles +Dlg_SC_ac_thunder_reaction_incoming_enemies_0420=Multiple contacts! +Dlg_SC_ac_thunder_reaction_incoming_enemies_0421=Incoming hostiles +Dlg_SC_ac_thunder_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Retreating now +Dlg_SC_ac_thunder_reaction_leaving_battle_retreating_0440=Retreating now +Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Good kill! +Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Get some. +Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0410=Good kill! +Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0411=Get some. +Dlg_SC_ac_thunder_reaction_rejoining_battleReaction_Rejoining_Battle=Miss me? +Dlg_SC_ac_thunder_reaction_rejoining_battle_0430=Miss me? +Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_01=I can't shake 'em. +Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_02=Enemy is locked on me +Dlg_SC_ac_thunder_reaction_taking_damage_0460=I can't shake 'em. +Dlg_SC_ac_thunder_reaction_taking_damage_0461=Enemy is locked on me +Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Help me fight for this zone, will ya? +Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone contested. Help me take it! +Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0550=Help me fight for this zone, will ya? +Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0551=Zone contested. Help me take it! +Dlg_SC_ac_vixen_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We've lost the zone +Dlg_SC_ac_vixen_conquest_lost_control_of_a_zone_0570=We've lost the zone +Dlg_SC_ac_vixen_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We've taken the zone +Dlg_SC_ac_vixen_conquest_taken_control_of_a_zone_0560=We've taken the zone +Dlg_SC_ac_vixen_ctc_allies_score_pointCTC_Allies_Score_Point=We got a point +Dlg_SC_ac_vixen_ctc_allies_score_point_0540=We got a point +Dlg_SC_ac_vixen_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have our core. Waste them. +Dlg_SC_ac_vixen_ctc_enemy_has_core_0510=They have our core. Waste them. +Dlg_SC_ac_vixen_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Enemy scored +Dlg_SC_ac_vixen_ctc_enemy_scores_point_0530=Enemy scored +Dlg_SC_ac_vixen_ctc_player_has_coreCTC_Player_Has_Core=You have the core +Dlg_SC_ac_vixen_ctc_player_has_core_0500=You have the core +Dlg_SC_ac_vixen_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core. Cut me a path. +Dlg_SC_ac_vixen_ctc_this_ai_has_core_0520=I have the core. Cut me a path. +Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_01=No can do +Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_02=Negative +Dlg_SC_ac_vixen_generic_response_no_0310=No can do +Dlg_SC_ac_vixen_generic_response_no_0311=Negative +Dlg_SC_ac_vixen_generic_response_yesGeneric_Response_Yes_01=Copy +Dlg_SC_ac_vixen_generic_response_yes_0300=Copy +Dlg_SC_ac_vixen_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'll get them. +Dlg_SC_ac_vixen_player_order_assistance_required_0120=I'll get them. +Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=On it. +Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=They're mine. +Dlg_SC_ac_vixen_player_order_attack_my_target_0100=On it. +Dlg_SC_ac_vixen_player_order_attack_my_target_0101=They're mine. +Dlg_SC_ac_vixen_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run confirmed +Dlg_SC_ac_vixen_player_order_bomb_my_target_0230=Bombing run confirmed +Dlg_SC_ac_vixen_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=About time. +Dlg_SC_ac_vixen_player_order_break_and_engage_0210=About time. +Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=…… fine. +Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=Easy there, chief. +Dlg_SC_ac_vixen_player_order_defend_my_target_0110=…… fine. +Dlg_SC_ac_vixen_player_order_defend_my_target_0111=Easy there, chief. +Dlg_SC_ac_vixen_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=You're kidding, right? +Dlg_SC_ac_vixen_player_order_escort_my_target_0220=You're kidding, right? +Dlg_SC_ac_vixen_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Rolling. +Dlg_SC_ac_vixen_player_order_evasive_manoeuvers_0200=Rolling. +Dlg_SC_ac_vixen_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving into formation +Dlg_SC_ac_vixen_player_order_form_up_on_me_0130=Moving into formation +Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back +Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_02=Confirming return to base +Dlg_SC_ac_vixen_player_order_return_to_base_0240=Heading back +Dlg_SC_ac_vixen_player_order_return_to_base_0241=Confirming return to base +Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_vixen_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_vixen_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_vixen_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_vixen_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got one +Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_02=Hostile down +Dlg_SC_ac_vixen_reaction_Gets_a_kill_0400=Got one +Dlg_SC_ac_vixen_reaction_Gets_a_kill_0401=Hostile down +Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey moron, I'm on your team. +Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fire_0480=Hey moron, I'm on your team. +Dlg_SC_ac_vixen_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Whoops. +Dlg_SC_ac_vixen_reaction_commiting_friendly_fire_0490=Whoops. +Dlg_SC_ac_vixen_reaction_deathReaction_Death_01=AAaaarrrghhhhhhhh!! +Dlg_SC_ac_vixen_reaction_deathReaction_Death_02=Noo! NooooOOOOO! +Dlg_SC_ac_vixen_reaction_deathReaction_Death_03=Ahh AHHHHHH! +Dlg_SC_ac_vixen_reaction_deathReaction_Death_04=AAaaaaaAAAaaaarrrghhhhhhhh!! +Dlg_SC_ac_vixen_reaction_death_0600=AAaaarrrghhhhhhhh!! +Dlg_SC_ac_vixen_reaction_death_0601=Noo! NooooOOOOO! +Dlg_SC_ac_vixen_reaction_death_0602=Ahh AHHHHHH! +Dlg_SC_ac_vixen_reaction_death_0603=AAaaaaaAAAaaaarrrghhhhhhhh!! +Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_01=Bailing +Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_02=Ejecting +Dlg_SC_ac_vixen_reaction_eject_0470=Bailing +Dlg_SC_ac_vixen_reaction_eject_0471=Ejecting +Dlg_SC_ac_vixen_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Uh! We lost a friendly. +Dlg_SC_ac_vixen_reaction_friendly_gets_killed_0450=Uh! We lost a friendly. +Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Incoming Enemy +Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Hostiles inbound +Dlg_SC_ac_vixen_reaction_incoming_enemies_0420=Incoming Enemy +Dlg_SC_ac_vixen_reaction_incoming_enemies_0421=Hostiles inbound +Dlg_SC_ac_vixen_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=I need to rearm. +Dlg_SC_ac_vixen_reaction_leaving_battle_retreating_0440=I need to rearm. +Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice. +Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Yeah! +Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0410=Nice. +Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0411=Yeah! +Dlg_SC_ac_vixen_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back +Dlg_SC_ac_vixen_reaction_rejoining_battle_0430=I'm back +Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_01=Taking fire +Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_02=I've got one on me +Dlg_SC_ac_vixen_reaction_taking_damage_0460=Taking fire +Dlg_SC_ac_vixen_reaction_taking_damage_0461=I've got one on me +Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I'm in contested zone. Help appreciated +Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone contested. Assistance required +Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0550=I'm in contested zone. Help appreciated +Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0551=Zone contested. Assistance required +Dlg_SC_ac_warlord_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost +Dlg_SC_ac_warlord_conquest_lost_control_of_a_zone_0570=Zone lost +Dlg_SC_ac_warlord_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken +Dlg_SC_ac_warlord_conquest_taken_control_of_a_zone_0560=Zone taken +Dlg_SC_ac_warlord_ctc_allies_score_pointCTC_Allies_Score_Point=Nice. We scored +Dlg_SC_ac_warlord_ctc_allies_score_point_0540=Nice. We scored +Dlg_SC_ac_warlord_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core! +Dlg_SC_ac_warlord_ctc_enemy_has_core_0510=They got our core! +Dlg_SC_ac_warlord_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=One point to them +Dlg_SC_ac_warlord_ctc_enemy_scores_point_0530=One point to them +Dlg_SC_ac_warlord_ctc_player_has_coreCTC_Player_Has_Core=You have the core +Dlg_SC_ac_warlord_ctc_player_has_core_0500=You have the core +Dlg_SC_ac_warlord_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core retreived. +Dlg_SC_ac_warlord_ctc_this_ai_has_core_0520=Core retreived. +Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_01=Negative +Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_02=Will not comply, sir +Dlg_SC_ac_warlord_generic_response_no_0310=Negative +Dlg_SC_ac_warlord_generic_response_no_0311=Will not comply, sir +Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_01=Copy that +Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_02=You got it. +Dlg_SC_ac_warlord_generic_response_yes_0300=Copy that +Dlg_SC_ac_warlord_generic_response_yes_0301=You got it. +Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Assistance request, confirmed +Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Warlord inbound. +Dlg_SC_ac_warlord_player_order_assistance_required_0120=Warlord inbound. +Dlg_SC_ac_warlord_player_order_assistance_required_0121=Assistance request, confirmed +Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Copy, sir. On it. +Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=I have them in sight +Dlg_SC_ac_warlord_player_order_attack_my_target_0100=Copy, sir. On it. +Dlg_SC_ac_warlord_player_order_attack_my_target_0101=I have them in sight +Dlg_SC_ac_warlord_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Ordinance set. +Dlg_SC_ac_warlord_player_order_bomb_my_target_0230=Ordinance set. +Dlg_SC_ac_warlord_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking to intercept +Dlg_SC_ac_warlord_player_order_break_and_engage_0210=Breaking to intercept +Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Understood. Defending +Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=……yes, sir. +Dlg_SC_ac_warlord_player_order_defend_my_target_0110=Understood. Defending +Dlg_SC_ac_warlord_player_order_defend_my_target_0111=……yes, sir. +Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting +Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_warlord_player_order_escort_my_target_0220=Escorting +Dlg_SC_ac_warlord_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_warlord_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers +Dlg_SC_ac_warlord_player_order_evasive_manoeuvers_0200=Evasive maneouvers +Dlg_SC_ac_warlord_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Copy, folding in. +Dlg_SC_ac_warlord_player_order_form_up_on_me_0130=Copy, folding in. +Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading home +Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_02=Confirm, returning to base +Dlg_SC_ac_warlord_player_order_return_to_base_0240=Confirm, returning to base +Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_warlord_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_warlord_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_warlord_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_warlord_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_01=Hostile eliminated +Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_02=Hostile down +Dlg_SC_ac_warlord_reaction_Gets_a_kill_0400=Hostile eliminated +Dlg_SC_ac_warlord_reaction_Gets_a_kill_0401=Hostile down +Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Stop shooting me, you idiot. +Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0480=Blue on blue! +Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0481=Stop shooting me, you idiot. +Dlg_SC_ac_warlord_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=My mistake. Sorry +Dlg_SC_ac_warlord_reaction_commiting_friendly_fire_0490=My mistake. Sorry +Dlg_SC_ac_warlord_reaction_deathReaction_Death_01=AAaaarrrghhhhhhhh!! +Dlg_SC_ac_warlord_reaction_deathReaction_Death_02=Noo! NooooOOOOO! +Dlg_SC_ac_warlord_reaction_deathReaction_Death_03=Ahh AHHHHHH! +Dlg_SC_ac_warlord_reaction_deathReaction_Death_04=AAaaaaaAAAaaaarrrghhhhhhhh!! +Dlg_SC_ac_warlord_reaction_death_0600=AAaaarrrghhhhhhhh!! +Dlg_SC_ac_warlord_reaction_death_0601=Noo! NooooOOOOO! +Dlg_SC_ac_warlord_reaction_death_0602=Ahh AHHHHHH! +Dlg_SC_ac_warlord_reaction_death_0603=AAaaaaaAAAaaaarrrghhhhhhhh!! +Dlg_SC_ac_warlord_reaction_ejectReaction_Eject=Bailing out. +Dlg_SC_ac_warlord_reaction_eject_0470=Bailing out. +Dlg_SC_ac_warlord_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down +Dlg_SC_ac_warlord_reaction_friendly_gets_killed_0450=Friendly down +Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Hostiles inbound +Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming hostiles +Dlg_SC_ac_warlord_reaction_incoming_enemies_0420=Hostiles inbound +Dlg_SC_ac_warlord_reaction_incoming_enemies_0421=Incoming hostiles +Dlg_SC_ac_warlord_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Bugging out +Dlg_SC_ac_warlord_reaction_leaving_battle_retreating_0440=Bugging out +Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice kill +Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice shooting +Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0410=Nice kill +Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0411=Nice shooting +Dlg_SC_ac_warlord_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back in the mix +Dlg_SC_ac_warlord_reaction_rejoining_battle_0430=I'm back in the mix +Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_01=Taking fire! +Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_02=Need support. +Dlg_SC_ac_warlord_reaction_taking_damage_0460=Need support. +Dlg_SC_ac_warlord_reaction_taking_damage_0461=Taking fire! +Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Hold the zone, people. +Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Hey! Zone contested on my position. +Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0550=Hold the zone, people. +Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0551=Hey! Zone contested on my position. +Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost. +Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zone_0570=Zone lost. +Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We got the zone +Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zone_0560=We got the zone +Dlg_SC_ac_wreckingball_ctc_allies_score_pointCTC_Allies_Score_Point=One for the home team! +Dlg_SC_ac_wreckingball_ctc_allies_score_point_0540=One for the home team! +Dlg_SC_ac_wreckingball_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got the core +Dlg_SC_ac_wreckingball_ctc_enemy_has_core_0510=They got the core +Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Damn it people, they scored +Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Awww dammit man. +Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0530=Damn it people, they scored +Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0531=Awww dammit man. +Dlg_SC_ac_wreckingball_ctc_player_has_coreCTC_Player_Has_Core=You fly. I'll cover. +Dlg_SC_ac_wreckingball_ctc_player_has_core_0500=You fly. I'll cover. +Dlg_SC_ac_wreckingball_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core is mine. Need a hand here. +Dlg_SC_ac_wreckingball_ctc_this_ai_has_core_0520=Core is mine. Need a hand here. +Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_01=Nope! That's stupid +Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_02=No way +Dlg_SC_ac_wreckingball_generic_response_no_0310=Nope! That's stupid +Dlg_SC_ac_wreckingball_generic_response_no_0311=No way +Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_01=All copy, sir. +Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_02=Sir +Dlg_SC_ac_wreckingball_generic_response_yes_0300=All copy, sir. +Dlg_SC_ac_wreckingball_generic_response_yes_0301=Sir +Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Help's on the way +Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I got you. +Dlg_SC_ac_wreckingball_player_order_assistance_required_0120=Help's on the way +Dlg_SC_ac_wreckingball_player_order_assistance_required_0121=I got you. +Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=One corpse, coming up. +Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Weapons hot. +Dlg_SC_ac_wreckingball_player_order_attack_my_target_0100=One corpse, coming up. +Dlg_SC_ac_wreckingball_player_order_attack_my_target_0101=Weapons hot. +Dlg_SC_ac_wreckingball_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bomb run initiated +Dlg_SC_ac_wreckingball_player_order_bomb_my_target_0230=Bomb run initiated +Dlg_SC_ac_wreckingball_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking formation +Dlg_SC_ac_wreckingball_player_order_break_and_engage_0210=Breaking formation +Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Yeah, fine, guess I'll babysit +Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I got 'em. Don't sweat it. +Dlg_SC_ac_wreckingball_player_order_defend_my_target_0110=Yeah, fine, guess I'll babysit +Dlg_SC_ac_wreckingball_player_order_defend_my_target_0111=I got 'em. Don't sweat it. +Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Sticking close to target +Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=They are now under my protection. +Dlg_SC_ac_wreckingball_player_order_escort_my_target_0220=Sticking close to target +Dlg_SC_ac_wreckingball_player_order_escort_my_target_0221=They are now under my protection. +Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading +Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Class is in session. +Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0200=Evading +Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0201=Class is in session. +Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=On you +Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Forming up. +Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0130=On you +Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0131=Forming up. +Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_01=Wrapping up. +Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading home I guess +Dlg_SC_ac_wreckingball_player_order_return_to_base_0240=Wrapping up. +Dlg_SC_ac_wreckingball_player_order_return_to_base_0241=Heading home I guess +Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_01=That's what happens! +Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_02=I just can't be stopped. +Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0400=That's what happens! +Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0401=I just can't be stopped. +Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check your damn targets. +Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fire_0480=Check your damn targets. +Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Stay outta my line of fire! +Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fire_0490=Stay outta my line of fire! +Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_01=Punching out +Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_02=Shit! I gotta bail. +Dlg_SC_ac_wreckingball_reaction_eject_0470=Punching out +Dlg_SC_ac_wreckingball_reaction_eject_0471=Shit! I gotta bail. +Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=They wasted one of ours +Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Screw you! We lost one of our own +Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0450=They wasted one of ours +Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0451=Screw you! We lost one of our own +Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Enemies spotted +Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_02=It's on now. +Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0420=Enemies spotted +Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0421=It's on now. +Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=I'm off. +Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating. +Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0440=I'm off. +Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0441=Retreating. +Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Not a bad kill, but no class. Haha! +Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Alright, okay, that wasn't bad. +Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0410=Not a bad kill, but no class. Haha! +Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0411=Alright, okay, that wasn't bad. +Dlg_SC_ac_wreckingball_reaction_rejoining_battleReaction_Rejoining_Battle=Don't panic, people. I'm back... +Dlg_SC_ac_wreckingball_reaction_rejoining_battle_0430=Don't panic, people. I'm back... +Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_01=That all you got?! +Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_02=Oh, I'm gonna take my time with you! +Dlg_SC_ac_wreckingball_reaction_taking_damage_0460=That all you got?! +Dlg_SC_ac_wreckingball_reaction_taking_damage_0461=Oh, I'm gonna take my time with you! +Dlg_SC_bb_bb_factory_ANVL_confirmed_enemy_target_0110= +Dlg_SC_bb_bb_factory_ANVL_critical_hit_0500=Critical systems damage +Dlg_SC_bb_bb_factory_ANVL_scanners_being_scanned_0210=Warning, incoming scan +Dlg_SC_bb_bb_factory_ANVL_scanners_scanning_0200=Scanning +Dlg_SC_bb_bb_factory_ANVL_sensor_incoming_ramming_0120=Hostile proximity warning +Dlg_SC_bb_bb_factory_ANVL_sensor_nearby_acquisition_0100=Bogey +Dlg_SC_bb_bb_factory_ANVL_shields_back_0_0580=Alert: Aft Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_back_25_0570=Warning, Aft Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_back_50_0560=Aft Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_back_75_0550=Aft Shields 75% +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_0_0740=Alert: Deck Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_25_0730=Warning, Deck Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_50_0720=Deck Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_75_0710=Deck Shields 75% +Dlg_SC_bb_bb_factory_ANVL_shields_charging_0507=Shields Charging +Dlg_SC_bb_bb_factory_ANVL_shields_collision_alert_0760=Collision +Dlg_SC_bb_bb_factory_ANVL_shields_front_0_0540=Alert: Forward Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_front_25_0530=Warning, Forward Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_front_50_0520=Forward Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_front_75_0510=Forward Shields 75% +Dlg_SC_bb_bb_factory_ANVL_shields_left_0_0620=Alert: Port Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_left_25_0610=Warning, Port Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_left_50_0600=Port Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_left_75_0590=Port Shields 75% +Dlg_SC_bb_bb_factory_ANVL_shields_right_0_0660=Alert: Starboard Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_right_25_0650=Warning, Starboard Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_right_50_0640=Starboard Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_right_75_0630=Starboard Shields 75% +Dlg_SC_bb_bb_factory_ANVL_shields_system_activated_0750=activated +Dlg_SC_bb_bb_factory_ANVL_shields_top_0_0700=Alert: Overhead Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_top_25_0690=Warning, Overhead Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_top_50_0680=Overhead Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_top_75_0670=Overhead Shields 75% +Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_disengaged_0930=Autopilot Disengaged +Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_engaged_0920=Autopilot Engaged +Dlg_SC_bb_bb_factory_ANVL_systems_bitchingbetty_0840=BZZZzzzzzzuuuuppp +Dlg_SC_bb_bb_factory_ANVL_systems_bootup_0971=Anvil Aerospace +Dlg_SC_bb_bb_factory_ANVL_systems_comms_jammed_0960=Warning: Communications system is being jammed +Dlg_SC_bb_bb_factory_ANVL_systems_communications_0800=Comms +Dlg_SC_bb_bb_factory_ANVL_systems_coolant_0890=Cooling System +Dlg_SC_bb_bb_factory_ANVL_systems_destruction_imminent_0900=Eject +Dlg_SC_bb_bb_factory_ANVL_systems_engines_0820=Propulsion +Dlg_SC_bb_bb_factory_ANVL_systems_flightcontrol_0850=Avionics +Dlg_SC_bb_bb_factory_ANVL_systems_is_offline_0505=...is offline. +Dlg_SC_bb_bb_factory_ANVL_systems_lifesupport_0810=Life Support +Dlg_SC_bb_bb_factory_ANVL_systems_objective_received_0910=Data +Dlg_SC_bb_bb_factory_ANVL_systems_offline_0780=...offline +Dlg_SC_bb_bb_factory_ANVL_systems_radar_0870=Radar +Dlg_SC_bb_bb_factory_ANVL_systems_sensors_0860=Sensors +Dlg_SC_bb_bb_factory_ANVL_systems_shieldgen_0830=Shield Generator +Dlg_SC_bb_bb_factory_ANVL_systems_systems_online_0970=All systems are online +Dlg_SC_bb_bb_factory_ANVL_systems_systems_overheating_0950=Warning: Systems Overheating +Dlg_SC_bb_bb_factory_ANVL_systems_weapons_0880=Weapons Systems +Dlg_SC_bb_bb_factory_ANVL_warning_0770=Warning: +Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_depleted_0320=Ballistics Dry +Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_low_0310=Ballistics Low +Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_depleted_0400=Noise Out +Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_launched_0350=Noise +Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_low_0380=Noise Low +Dlg_SC_bb_bb_factory_ANVL_weapons_charging_0330=Charging Energy Weapons +Dlg_SC_bb_bb_factory_ANVL_weapons_fired_at_friendly_0405=Check Fire. +Dlg_SC_bb_bb_factory_ANVL_weapons_flare_depleted_0390=Flares Out +Dlg_SC_bb_bb_factory_ANVL_weapons_flare_launched_0360=Decoy +Dlg_SC_bb_bb_factory_ANVL_weapons_flare_low_0370=Flares Low +Dlg_SC_bb_bb_factory_ANVL_weapons_missile_lock_succeeds_0300=Lock +Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_depleted_0420=Missiles Dry. +Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_low_0410=Missiles Low. +Dlg_SC_bb_bb_factory_ANVL_weapons_target_destroyed_0340=Target Destroyed +Dlg_SC_bb_bb_factory_ORIG_confirmed_enemy_target_0110=Hostile Identified +Dlg_SC_bb_bb_factory_ORIG_scanners_being_scanned_0210=Ship has been scanned. +Dlg_SC_bb_bb_factory_ORIG_scanners_scanning_0200=Scan Initiated +Dlg_SC_bb_bb_factory_ORIG_sensor_incoming_ramming_0120=Evasive manuevers, hostile inbound. +Dlg_SC_bb_bb_factory_ORIG_sensor_nearby_acquisition_0100=Contact +Dlg_SC_bb_bb_factory_ORIG_shields_back_0_0580=Stern shielding depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_back_25_0570=Stern shielding at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_back_50_0560=Stern shielding at half strength. +Dlg_SC_bb_bb_factory_ORIG_shields_back_75_0550=Stern shielding at 75%. +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_0_0740=Nadir shielding depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_25_0730=Nadir shielding at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_50_0720=Nadir shielding at half strength. +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_75_0710=Nadir shielding at 75%. +Dlg_SC_bb_bb_factory_ORIG_shields_charging_0507=Refreshing Shields +Dlg_SC_bb_bb_factory_ORIG_shields_collision_alert_0760=PROXIMITY ALERT +Dlg_SC_bb_bb_factory_ORIG_shields_front_0_0540=Fore-shield depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_front_25_0530=Fore-shield at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_front_50_0520=Fore-shield at half strength +Dlg_SC_bb_bb_factory_ORIG_shields_front_75_0510=Fore-shield at 75% strength +Dlg_SC_bb_bb_factory_ORIG_shields_left_0_0620=Port shielding depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_left_25_0610=Port shielding at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_left_50_0600=Port shielding at half strength. +Dlg_SC_bb_bb_factory_ORIG_shields_left_75_0590=Port shielding at 75%. +Dlg_SC_bb_bb_factory_ORIG_shields_right_0_0660=Starboard shielding depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_right_25_0650=Starboard shielding at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_right_50_0640=Starboard shielding at half strength. +Dlg_SC_bb_bb_factory_ORIG_shields_right_75_0630=Starboard shielding at 75%. +Dlg_SC_bb_bb_factory_ORIG_shields_system_activated_0750=operational. +Dlg_SC_bb_bb_factory_ORIG_shields_top_0_0700=Zenith shielding depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_top_25_0690=Zenith shielding at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_top_50_0680=Zenith shielding at half strength. +Dlg_SC_bb_bb_factory_ORIG_shields_top_75_0670=Zenith shielding at 75%. +Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_disengaged_0930=Resuming pilot control. +Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_engaged_0920=Pilot Assist on. +Dlg_SC_bb_bb_factory_ORIG_systems_bitchingbetty_0840=Welcome to ... Origin… I…assist… +Dlg_SC_bb_bb_factory_ORIG_systems_bootup_0971=Origin Jumpworks at your service. +Dlg_SC_bb_bb_factory_ORIG_systems_comms_jammed_0960=Cannot establish communication +Dlg_SC_bb_bb_factory_ORIG_systems_communications_0800=Communications +Dlg_SC_bb_bb_factory_ORIG_systems_coolant_0890=Cooling System +Dlg_SC_bb_bb_factory_ORIG_systems_destruction_imminent_0900=Catastrophic failure imminent. +Dlg_SC_bb_bb_factory_ORIG_systems_engines_0820=Thrusters +Dlg_SC_bb_bb_factory_ORIG_systems_flightcontrol_0850=Avionics +Dlg_SC_bb_bb_factory_ORIG_systems_is_offline_0505=...have received catastrophic damage. +Dlg_SC_bb_bb_factory_ORIG_systems_lifesupport_0810=ECLSS +Dlg_SC_bb_bb_factory_ORIG_systems_objective_received_0910=MARKER PLACED +Dlg_SC_bb_bb_factory_ORIG_systems_offline_0780=...disabled. +Dlg_SC_bb_bb_factory_ORIG_systems_radar_0870=Radar +Dlg_SC_bb_bb_factory_ORIG_systems_sensors_0860=Sensors +Dlg_SC_bb_bb_factory_ORIG_systems_shieldgen_0830=Shield System +Dlg_SC_bb_bb_factory_ORIG_systems_systems_online_0970=Core systems operational +Dlg_SC_bb_bb_factory_ORIG_systems_systems_overheating_0950=Coolant malfunction. Core system reaching unsafe temperature +Dlg_SC_bb_bb_factory_ORIG_systems_weapons_0880=Weapons Systems +Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_depleted_0320=Ballistics requires reload +Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_low_0310=Ballistics depleting rapidly +Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_depleted_0400=NOISE DEPLETED +Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_launched_0350=NOISE Launched +Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_low_0380=RELOAD NOISE +Dlg_SC_bb_bb_factory_ORIG_weapons_charging_0330=Refreshing Energy Weapons +Dlg_SC_bb_bb_factory_ORIG_weapons_fired_at_friendly_0405=Check Fire. +Dlg_SC_bb_bb_factory_ORIG_weapons_flare_depleted_0390=FLARES DEPLETED +Dlg_SC_bb_bb_factory_ORIG_weapons_flare_launched_0360=DECOY Launched +Dlg_SC_bb_bb_factory_ORIG_weapons_flare_low_0370=RELOAD DECOY +Dlg_SC_bb_bb_factory_ORIG_weapons_missile_lock_succeeds_0300=ACHIEVED MISSILE LOCK +Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_depleted_0420=Missiles Depleted. +Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_low_0410=Reload Missiles. +Dlg_SC_bb_bb_factory_ORIG_weapons_target_destroyed_0340=Hostile eliminated +Dlg_SC_bb_bb_factory_RSI_confirmed_enemy_target_0110=Enemy Target +Dlg_SC_bb_bb_factory_RSI_critical_hit_0500=Critical strike: +Dlg_SC_bb_bb_factory_RSI_scanners_being_scanned_0210=We are being scanned +Dlg_SC_bb_bb_factory_RSI_scanners_scanning_0200=Standby, scanning +Dlg_SC_bb_bb_factory_RSI_sensor_incoming_ramming_0120=Hostile on collision course +Dlg_SC_bb_bb_factory_RSI_sensor_nearby_acquisition_0100=Radar contact +Dlg_SC_bb_bb_factory_RSI_shields_back_0_0580=Rear shield is down +Dlg_SC_bb_bb_factory_RSI_shields_back_25_0570=Alert: Rear shield at 25% +Dlg_SC_bb_bb_factory_RSI_shields_back_50_0560=Rear shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_back_75_0550=Rear shield at 75% +Dlg_SC_bb_bb_factory_RSI_shields_bottom_0_0740=Low shield is down +Dlg_SC_bb_bb_factory_RSI_shields_bottom_25_0730=Alert: Low Shield at 25% +Dlg_SC_bb_bb_factory_RSI_shields_bottom_50_0720=Low Shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_bottom_75_0710=Low Shield at 75% +Dlg_SC_bb_bb_factory_RSI_shields_charging_0507=Standby shields +Dlg_SC_bb_bb_factory_RSI_shields_collision_alert_0760=IMPACT +Dlg_SC_bb_bb_factory_RSI_shields_front_0_0540=Front shield is down +Dlg_SC_bb_bb_factory_RSI_shields_front_25_0530=Alert: Front Shields at 25%. +Dlg_SC_bb_bb_factory_RSI_shields_front_50_0520=Front shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_front_75_0510=Front shield at 75% +Dlg_SC_bb_bb_factory_RSI_shields_left_0_0620=Port Shield is down +Dlg_SC_bb_bb_factory_RSI_shields_left_25_0610=Alert: Port Shield at 25% +Dlg_SC_bb_bb_factory_RSI_shields_left_50_0600=Port Shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_left_75_0590=Port Shield at 75% +Dlg_SC_bb_bb_factory_RSI_shields_right_0_0660=Starboard Shield is down. +Dlg_SC_bb_bb_factory_RSI_shields_right_25_0650=Alert: Starboard Shield at 25% +Dlg_SC_bb_bb_factory_RSI_shields_right_50_0640=Starboard Shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_right_75_0630=Starboard Shield at 75% +Dlg_SC_bb_bb_factory_RSI_shields_system_activated_0750=online. +Dlg_SC_bb_bb_factory_RSI_shields_top_0_0700=High shield is down +Dlg_SC_bb_bb_factory_RSI_shields_top_25_0690=Alert: High Shield at 25% +Dlg_SC_bb_bb_factory_RSI_shields_top_50_0680=Overhead Shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_top_75_0670=Overhead Shield at 75% +Dlg_SC_bb_bb_factory_RSI_systems_autopilot_disengaged_0930=Disengaging Autopilot +Dlg_SC_bb_bb_factory_RSI_systems_autopilot_engaged_0920=Engaging Autopilot +Dlg_SC_bb_bb_factory_RSI_systems_bitchingbetty_0840=<<>> +Dlg_SC_bb_bb_factory_RSI_systems_bootup_0971=Welcome to Roberts Space Industries. Enjoy the ride. +Dlg_SC_bb_bb_factory_RSI_systems_comms_jammed_0960=Comm failure +Dlg_SC_bb_bb_factory_RSI_systems_communications_0800=Communications +Dlg_SC_bb_bb_factory_RSI_systems_coolant_0890=Cooling System +Dlg_SC_bb_bb_factory_RSI_systems_destruction_imminent_0900=Please evacuate ship. +Dlg_SC_bb_bb_factory_RSI_systems_engines_0820=Engines +Dlg_SC_bb_bb_factory_RSI_systems_flightcontrol_0850=Avionics +Dlg_SC_bb_bb_factory_RSI_systems_is_offline_0505=...damaged. +Dlg_SC_bb_bb_factory_RSI_systems_lifesupport_0810=Life Support +Dlg_SC_bb_bb_factory_RSI_systems_objective_received_0910=OBJECTIVE MARKED +Dlg_SC_bb_bb_factory_RSI_systems_offline_0780=...deactivated +Dlg_SC_bb_bb_factory_RSI_systems_radar_0870=Radar +Dlg_SC_bb_bb_factory_RSI_systems_sensors_0860=Sensors +Dlg_SC_bb_bb_factory_RSI_systems_shieldgen_0830=Shields +Dlg_SC_bb_bb_factory_RSI_systems_systems_online_0970=System check. +Dlg_SC_bb_bb_factory_RSI_systems_systems_overheating_0950=System Critical. +Dlg_SC_bb_bb_factory_RSI_systems_weapons_0880=Weapons Systems +Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_depleted_0320=Ballistics out of ammo +Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_low_0310=Ballistics ammo low +Dlg_SC_bb_bb_factory_RSI_weapons_chaff_depleted_0400=Noise empty +Dlg_SC_bb_bb_factory_RSI_weapons_chaff_launched_0350=Noise away +Dlg_SC_bb_bb_factory_RSI_weapons_chaff_low_0380=Low Noise +Dlg_SC_bb_bb_factory_RSI_weapons_charging_0330=Standby for Energy Weapons +Dlg_SC_bb_bb_factory_RSI_weapons_fired_at_friendly_0405=Check Fire. +Dlg_SC_bb_bb_factory_RSI_weapons_flare_depleted_0390=Flares Empty +Dlg_SC_bb_bb_factory_RSI_weapons_flare_launched_0360=Decoy Away +Dlg_SC_bb_bb_factory_RSI_weapons_flare_low_0370=Low flares +Dlg_SC_bb_bb_factory_RSI_weapons_missile_lock_succeeds_0300=TARGET ACQUIRED +Dlg_SC_bb_bb_factory_RSI_weapons_missiles_depleted_0420=Missiles Empty. +Dlg_SC_bb_bb_factory_RSI_weapons_missiles_low_0410=Low Missiles. +Dlg_SC_bb_bb_factory_RSI_weapons_target_destroyed_0340=Enemy down +Dlg_SC_mc_collisionCollision_01=These pilots are not holding back. +Dlg_SC_mc_collisionCollision_02=While crashing into the other pilots may stop them from winning, it often has the adverse affect of causing you to lose as well. +Dlg_SC_mc_collisionCollision_03=They clipped! Hopefully they can maintain control. +Dlg_SC_mc_collisionCollision_04=I don't know the exact maths, but I am fairly certain that two objects hitting at these speeds is equal to about a metric ton of uh-oh. +Dlg_SC_mc_collisionCollision_05=They're bumping each other like they're at a club on Terra Prime. +Dlg_SC_mc_collisionCollision_06=I don't know how many more hits like that they can take. +Dlg_SC_mc_collisionCollision_07=Ouch! Someone's going to need some medgel after this race. +Dlg_SC_mc_collisionCollision_08=And that's why in racing we have the saying, "ships don't win pretty." +Dlg_SC_mc_collisionCollision_09=Now that's what I call a bang up job. +Dlg_SC_mc_collisionCollision_10=After a crash like that, these pilots have got to be asking, "Did I remember to give my welder a gift last Citizen Day?" +Dlg_SC_mc_collision_1101=These pilots are not holding back. +Dlg_SC_mc_collision_1102=While crashing into the other pilots may stop them from winning, it often has the adverse affect of causing you to lose as well. +Dlg_SC_mc_collision_1103=They clipped! Hopefully they can maintain control. +Dlg_SC_mc_collision_1104=I don't know the exact maths, but I am fairly certain that two objects hitting at these speeds is equal to about a metric ton of uh-oh. +Dlg_SC_mc_collision_1105=They're bumping each other like they're at a club on Terra Prime. +Dlg_SC_mc_collision_1106=I don't know how many more hits like that they can take. +Dlg_SC_mc_collision_1107=Ouch! Someone's going to need some medgel after this race. +Dlg_SC_mc_collision_1108=And that's why in racing we have the saying, "ships don't win pretty." +Dlg_SC_mc_collision_1109=Now that's what I call a bang up job. +Dlg_SC_mc_collision_1110=After a crash like that, these pilots have got to be asking, "Did I remember to give my welder a gift last Citizen Day?" +Dlg_SC_mc_entering_weaponsfree_zoneEntering_WeaponsFree_Zone=Get ready. Things are about to get lethal. +Dlg_SC_mc_entering_weaponsfree_zone_2501=Get ready. Things are about to get lethal. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_01=Final lap. Time for things to get interesting. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_02=It all comes down to this last lap. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_03=Racers are entering the final lap. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_04=Last lap and time to use whatever they got left in the tank. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_05=This is the beginning of the end! The Last lap! The final bow! The ultimate circle. The big... okay I ran out of things but you get the idea. The race is almost over. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_06=We got one lap remaining, and one last chance for these pilots to prove themselves. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_07=Heading into the final stretch and it still could be anybody's race. Well not anybody's. Some of these pilots are not very good. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_08=It's the final lap, and here is where you start to see just how good these pilot's engineering crews are, as the ships have been taking a beating. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_09=The qualifier is winding down as we start the last lap. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_10=And with that lap, the end draws near. +Dlg_SC_mc_final_lap_begins_1501=Final lap. Time for things to get interesting. +Dlg_SC_mc_final_lap_begins_1502=It all comes down to this last lap. +Dlg_SC_mc_final_lap_begins_1503=Racers are entering the final lap. +Dlg_SC_mc_final_lap_begins_1504=Last lap and time to use whatever they got left in the tank. +Dlg_SC_mc_final_lap_begins_1505=This is the beginning of the end! The Last lap! The final bow! The ultimate circle. The big... okay I ran out of things but you get the idea. The race is almost over. +Dlg_SC_mc_final_lap_begins_1506=We got one lap remaining, and one last chance for these pilots to prove themselves. +Dlg_SC_mc_final_lap_begins_1507=Heading into the final stretch and it still could be anybody's race. Well not anybody's. Some of these pilots are not very good. +Dlg_SC_mc_final_lap_begins_1508=It's the final lap, and here is where you start to see just how good these pilots' engineering crews are, as the ships have been taking a beating. +Dlg_SC_mc_final_lap_begins_1509=The qualifier is winding down as we start the last lap. +Dlg_SC_mc_final_lap_begins_1510=And with that lap, the end draws near. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_01=New Horizon is really proving itself to be a thinking man's racetrack. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_02=My understanding is that Consolidate Outlands owner, Silas Koerner, is enjoying the race today from his luxury box. Let me just say, Silas, if you are on the market for a new best friend, I am available. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_03=The MCRs recently implemented enhanced saftey protocals are on full display. Sure it makes the race a little less exciting, but I guess some people would argue that's worth the price of saving some lives. Not me persay, but some people. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_04=With the season rapidly approaching, it'll be interesting to see who, if anyone, really establishes themselves as a racer to watch. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_05=With Kale Sonora's qualifier win at Issigon last week, everyone's asking if any of today's competition will knock her out of the top slot. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_06=Couldn't argue for better conditions to race in, I suppose. Call me old-fashioned, but I follow the Waylon Vickers mantra: "I love it when the weather's an opponent." +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2301=New Horizon is really proving itself to be a thinking man's racetrack. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2302=My understanding is that Consolidated Outlands owner, Silas Koerner, is enjoying the race today from his luxury box. Let me just say, Silas, if you are on the market for a new best friend, I am available. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2303=The MCRs recently implemented enhanced safety protocols are on full display. Sure it makes the race a little less exciting, but I guess some people would argue that's worth the price of saving some lives. Not me per se, but some people. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2304=With the season rapidly approaching, it'll be interesting to see who, if anyone, really establishes themselves as a racer to watch. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2305=With Kale Sonora's qualifier win at Issigon last week, everyone's asking if any of today's competition will knock her out of the top slot. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2306=Couldn't argue for better conditions to race in, I suppose. Call me old-fashioned, but I follow the Waylon Vickers mantra: "I love it when the weather's an opponent." +Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_01=No! +Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_02=Oof! +Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_03=Come on! +Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_04=What the hell?! +Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_05=I can't believe I'm watching this! +Dlg_SC_mc_gen_chat_exclamations_negative_2007=No! +Dlg_SC_mc_gen_chat_exclamations_negative_2008=Oof! +Dlg_SC_mc_gen_chat_exclamations_negative_2009=Come on! +Dlg_SC_mc_gen_chat_exclamations_negative_2012=What the hell?! +Dlg_SC_mc_gen_chat_exclamations_negative_2015=I can't believe I'm watching this! +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_01=Well I'll be damned. +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_02=Yes! +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_03=There we go! +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_04=Now it's a race! +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_05=Excellent! +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_06=That was hot. +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_07=Absolutely Incredible. +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_08=Nicely done. +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_09=Look at it. +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_10=That's a great sight. +Dlg_SC_mc_gen_chat_exclamations_positive_2001=Well I'll be damned. +Dlg_SC_mc_gen_chat_exclamations_positive_2002=Yes! +Dlg_SC_mc_gen_chat_exclamations_positive_2003=There we go! +Dlg_SC_mc_gen_chat_exclamations_positive_2004=Now it's a race! +Dlg_SC_mc_gen_chat_exclamations_positive_2005=Excellent! +Dlg_SC_mc_gen_chat_exclamations_positive_2006=That was hot. +Dlg_SC_mc_gen_chat_exclamations_positive_2010=Absolutely Incredible. +Dlg_SC_mc_gen_chat_exclamations_positive_2011=Nicely done. +Dlg_SC_mc_gen_chat_exclamations_positive_2013=Look at it. +Dlg_SC_mc_gen_chat_exclamations_positive_2014=That's a great sight. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_01=One of the great things about Murray racing is how the debate over speed vs. agility vs. firepower vs defense still rages to this day. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_02=It really is austounding how there seems to be no one way to win this race. Having the fastest ship means nothing if you're going to get your ass blown off. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_03=I'm reminded of a similar race in 2938 where all the ships also went around a track very fast. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_04=Hard to believe that there was a time when the Murray Cup was just a cup owned by a guy named Murray. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_05=New Horizon, a recent edition to the Cup, has been devisive amongst pilots as they strive to master all its nuances. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_06=It's hard to imagine what those original Murray Cup racers, using planets to mark the course, would think of today's track innovations. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_07=For those of you watching who are interested in getting involved with Murray Cup racing, it really comes down to two things, practice, and a ton of credits to buy a ship. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_08=Dealing with the sheer difficulty of this New Horizon course is a common theme in these Murray Cup qualifiers. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_09=Dealing with stress and fatigue may almost be as important in a race like this as is the ship you fly. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_10=This course is not one you want to fight against. The best bet is to close your eyes and just go along for the ride. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_11=Little known fact, this raceway was designed from the ground up to make these pilots gently weep to themselves as they fly. +Dlg_SC_mc_gen_chat_murray_cup_lore_2101=One of the great things about Murray racing is how the debate over speed vs. agility vs. firepower vs defense still rages to this day. +Dlg_SC_mc_gen_chat_murray_cup_lore_2102=It really is austounding how there seems to be no one way to win this race. Having the fastest ship means nothing if you're going to get your ass blown off. +Dlg_SC_mc_gen_chat_murray_cup_lore_2103=I'm reminded of a similar race in 2938 where all the ships also went around a track very fast. +Dlg_SC_mc_gen_chat_murray_cup_lore_2104=Hard to believe that there was a time when the Murray Cup was just a cup owned by a guy named Murray. +Dlg_SC_mc_gen_chat_murray_cup_lore_2105=New Horizon, a recent edition to the Cup, has been divisive amongst pilots as they strive to master all its nuances. +Dlg_SC_mc_gen_chat_murray_cup_lore_2106=It's hard to imagine what those original Murray Cup racers, using planets to mark the course, would think of today's track innovations. +Dlg_SC_mc_gen_chat_murray_cup_lore_2107=For those of you watching who are interested in getting involved with Murray Cup racing, it really comes down to two things: practice, and a ton of credits to buy a ship. +Dlg_SC_mc_gen_chat_murray_cup_lore_2108=Dealing with the sheer difficulty of this New Horizon course is a common theme in these Murray Cup qualifiers. +Dlg_SC_mc_gen_chat_murray_cup_lore_2109=Dealing with stress and fatigue may almost be as important in a race like this as is the ship you fly. +Dlg_SC_mc_gen_chat_murray_cup_lore_2110=This course is not one you want to fight against. The best bet is to close your eyes and just go along for the ride. +Dlg_SC_mc_gen_chat_murray_cup_lore_2111=Little known fact, this raceway was designed from the ground up to make these pilots gently weep to themselves as they fly. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_01=Another ring cleared. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_02=To the pilots in this race I ask, can you go faster? And if yes, then please, go faster. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_03=New Horizon Raceway known throughout the circuit for its tricky turns and of course its new horizons. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_04=As an announcer it is important that I remain impartial, however as a race fan I got to say, I hope someone crashes soon. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_05=With a race track this huge, it can sometimes be difficult for pilots to get a full handle on the pacing they need to set for themselves. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_06=That's when you know the ships are really handling well, when they can pull a ring like that and manage to hold the line. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_07=Today's race is turning out to be a real stick breaker. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_08=You'll often hear people grunting over max engine output, but give me precise maneuvering thrusters any day. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_09=Many of the pilots have switched from drinking water during the race to a hydrating gel, just to shave off those few precious grams from their ships weight. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_10=Big risk there. We'll have to see if they made their move a little too early. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_11=With barely meters to spare, these rings pose a significant risk to ships at these intense speeds. +Dlg_SC_mc_gen_chat_race_banter_1901=Another ring cleared. +Dlg_SC_mc_gen_chat_race_banter_1902=To the pilots in this race I ask, can you go faster? And if yes, then please, go faster. +Dlg_SC_mc_gen_chat_race_banter_1903=New Horizon Raceway is known throughout the circuit for its tricky turns and of course its new horizons. +Dlg_SC_mc_gen_chat_race_banter_1904=As an announcer it is important that I remain impartial, however as a race fan I got to say, I hope someone crashes soon. +Dlg_SC_mc_gen_chat_race_banter_1905=With a race track this huge, it can sometimes be difficult for pilots to get a full handle on the pacing they need to set for themselves. +Dlg_SC_mc_gen_chat_race_banter_1906=That's when you know the ships are really handling well, when they can pull a ring like that and manage to hold the line. +Dlg_SC_mc_gen_chat_race_banter_1907=Today's race is turning out to be a real stick breaker. +Dlg_SC_mc_gen_chat_race_banter_1908=You'll often hear people grunting over max engine output, but give me precise maneuvering thrusters any day. +Dlg_SC_mc_gen_chat_race_banter_1909=Many of the pilots have switched from drinking water during the race to a hydrating gel, just to shave off those few precious grams from their ship's weight. +Dlg_SC_mc_gen_chat_race_banter_1910=Big risk there. We'll have to see if they made their move a little too early. +Dlg_SC_mc_gen_chat_race_banter_1911=With barely meters to spare, these rings pose a significant risk to ships at these intense speeds. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_01=And... now there is a pilot flying in the wrong direction. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_02=We have one pilot going the wrong way round the track, so it may be worth specifying that the direction in which you cross the finish line does in fact matter. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_03=Attention to the pilot going the wrong way, you are going the wrong way. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_04=Watching this ship fly the wrong way, you have to ask, are they pre-screening these pilots? +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_05=You're going the wrong way! +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_06=As a pilot heads in the wrong direction, we are once again reminded that drug screening has still yet to be perfected. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_07=Race fans, we may be moments away from a crash, as a pilot with no regards for their own life or the lives of others, flies in the wrong direction. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_08=Seems we have a contrarian in the race. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_09=This is so incredibly dangerous but I will not turn away. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_10=Someone's helmet must be too tight because they are flying backwards. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_11=What are you doing! +Dlg_SC_mc_going_wrong_way_0601=And... now there is a pilot flying in the wrong direction. +Dlg_SC_mc_going_wrong_way_0602=We have one pilot going the wrong way round the track, so it may be worth specifying that the direction in which you cross the finish line does in fact matter. +Dlg_SC_mc_going_wrong_way_0603=Attention to the pilot going the wrong way, you are going the wrong way. +Dlg_SC_mc_going_wrong_way_0604=Watching this ship fly the wrong way, you have to ask, are they pre-screening these pilots? +Dlg_SC_mc_going_wrong_way_0605=You're going the wrong way! +Dlg_SC_mc_going_wrong_way_0606=As a pilot heads in the wrong direction, we are once again reminded that drug screening has still yet to be perfected. +Dlg_SC_mc_going_wrong_way_0607=Race fans, we may be moments away from a crash, as a pilot with no regard for their own life or the lives of others flies in the wrong direction. +Dlg_SC_mc_going_wrong_way_0608=Seems we have a contrarian in the race. +Dlg_SC_mc_going_wrong_way_0609=This is so incredibly dangerous, but I will not turn away. +Dlg_SC_mc_going_wrong_way_0610=Someone's helmet must be too tight because they are flying backwards. +Dlg_SC_mc_going_wrong_way_0611=What are you doing? +Dlg_SC_mc_introduction_startingIntroduction_Starting_01=Racers are lined up and ready to go. +Dlg_SC_mc_introduction_startingIntroduction_Starting_02=Pilots are in place, and the ships are set. +Dlg_SC_mc_introduction_startingIntroduction_Starting_03=Mechanics are making the final adjustments before we get underway. +Dlg_SC_mc_introduction_startingIntroduction_Starting_04=Engines hum and thrusters burn as they wait for that final count. +Dlg_SC_mc_introduction_startingIntroduction_Starting_05=Ships are at the line, and you can feel the excitement. +Dlg_SC_mc_introduction_startingIntroduction_Starting_06=Ships are at their start positions. +Dlg_SC_mc_introduction_startingIntroduction_Starting_07=Pilots are ready at the gates. +Dlg_SC_mc_introduction_startingIntroduction_Starting_08=Pilots getting ready to launch. Can't say enough how important a good start is to a racer. +Dlg_SC_mc_introduction_startingIntroduction_Starting_09=Last chance to make final adjustments as we are near the start. +Dlg_SC_mc_introduction_startingIntroduction_Starting_10=The wait is almost over as the ships are primed. +Dlg_SC_mc_introduction_starting_0201=Racers are lined up and ready to go. +Dlg_SC_mc_introduction_starting_0202=Pilots are in place, and the ships are set. +Dlg_SC_mc_introduction_starting_0203=Mechanics are making the final adjustments before we get underway. +Dlg_SC_mc_introduction_starting_0204=Engines hum and thrusters burn as they wait for that final count. +Dlg_SC_mc_introduction_starting_0205=Ships are at the line, and you can feel the excitement. +Dlg_SC_mc_introduction_starting_0206=Ships are at their start positions. +Dlg_SC_mc_introduction_starting_0207=Pilots are ready at the gates. +Dlg_SC_mc_introduction_starting_0208=Pilots getting ready to launch. Can't say enough how important a good start is to a racer. +Dlg_SC_mc_introduction_starting_0209=Last chance to make final adjustments as we are near the start. +Dlg_SC_mc_introduction_starting_0210=The wait is almost over as the ships are primed. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_01=Welcome to the Murray Cup Qualifier, my name's Trevor Basque. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_02=Hello everyone, this is Trevor Basque, got another surefire heartstopper about to get underway. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_03=Hello racers and gearheads, this is Trevor Basque casting live from the New Horizon Raceway. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_04=Welcome back to Murray Cup racing. Hello, I'm Trevor Basque and let's go straight away to today's qualifier. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_05=If you've got Murray Cup fever, then you've come to the right place. I'll be your doctor, Trevor Basque, but instead of a cure, I'll be dosing out just more racing fever, or something. I am not a real doctor. On to the race! +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_06=This is Trevor Basque for Murray Cup racing. Let's go now to today's qualifier. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_07=We are back and racing in New Horizon. Im Shawn Walker for GSN Murray Cup coverage. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_08=Faster, harder, and better than ever. Whether you're describing this Murray Cup's season, or me, your host Trevor Basque, you'd be right. Welcome to the New Horizon Qualifiers. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_09=You can feel the excitment here at New Horizon as we gear up for another Murray Cup race. I'm Shawn Walker, and welcome to the Qualifiers. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_10=Do you feel that? That need to feel g-forces pull blood from your brain? Well, look no further. Racing season is back. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_11=Hello ladies and gentlmen, welcome to the New Horizon Speedway in lovely Ellis System for another Murray Cup Qualifier. +Dlg_SC_mc_introduction_welcome_0101=Welcome to the Murray Cup Qualifier, my name's Trevor Basque. +Dlg_SC_mc_introduction_welcome_0102=Hello everyone, this is Trevor Basque, got another surefire heartstopper about to get underway. +Dlg_SC_mc_introduction_welcome_0103=Hello racers and gearheads, this is Trevor Basque casting live from the New Horizon Raceway. +Dlg_SC_mc_introduction_welcome_0104=Welcome back to Murray Cup racing. Hello, I'm Trevor Basque and let's go straight away to today's qualifier. +Dlg_SC_mc_introduction_welcome_0105=If you've got Murray Cup fever, then you've come to the right place. I'll be your doctor, Trevor Basque, but instead of a cure, I'll be dosing out just more racing fever, or something. I am not a real doctor. On to the race! +Dlg_SC_mc_introduction_welcome_0106= +Dlg_SC_mc_introduction_welcome_0107=We are back and racing in New Horizon. I'm Shawn Walker for GSN Murray Cup coverage. +Dlg_SC_mc_introduction_welcome_0108=Faster, harder, and better than ever. Whether you're describing this Murray Cup's season, or me, your host Trevor Basque, you'd be right. Welcome to the New Horizon Qualifiers. +Dlg_SC_mc_introduction_welcome_0109=You can feel the excitment here at New Horizon as we gear up for another Murray Cup race. I'm Shawn Walker, and welcome to the Qualifiers. +Dlg_SC_mc_introduction_welcome_0110=Do you feel that? That need to feel g-forces pull blood from your brain? Well, look no further. Racing season is back. +Dlg_SC_mc_introduction_welcome_0111=Hello ladies and gentlmen, welcome to the New Horizon Speedway in lovely Ellis System for another Murray Cup Qualifier. +Dlg_SC_mc_lap_completeLap_Complete_01=One down. +Dlg_SC_mc_lap_completeLap_Complete_02=Another lap in the log. +Dlg_SC_mc_lap_completeLap_Complete_03=Mark that lap done. +Dlg_SC_mc_lap_completeLap_Complete_04=With that lap done, this is where strategy is really going to start coming into play. +Dlg_SC_mc_lap_completeLap_Complete_05=Clearing a lap, you've got to wonder if this is the point where racers will begin to make their move. +Dlg_SC_mc_lap_completeLap_Complete_06=And that circuit's complete. +Dlg_SC_mc_lap_completeLap_Complete_07=Lets see if the pilots will be making adjustments as they head into the next lap. +Dlg_SC_mc_lap_completeLap_Complete_08=And around we go for another lap. +Dlg_SC_mc_lap_completeLap_Complete_09=And the ships clear a lap. +Dlg_SC_mc_lap_completeLap_Complete_10=Unlike Synthworld, that lap is done. +Dlg_SC_mc_lap_complete_0801=One down. +Dlg_SC_mc_lap_complete_0802=Another lap in the log. +Dlg_SC_mc_lap_complete_0803=Mark that lap done. +Dlg_SC_mc_lap_complete_0804=With that lap done, this is where strategy is really going to start coming into play. +Dlg_SC_mc_lap_complete_0805=Clearing a lap, you've got to wonder if this is the point where racers will begin to make their move. +Dlg_SC_mc_lap_complete_0806=And that circuit's complete. +Dlg_SC_mc_lap_complete_0807=Lets see if the pilots will be making adjustments as they head into the next lap. +Dlg_SC_mc_lap_complete_0808=And around we go for another lap. +Dlg_SC_mc_lap_complete_0809=And the ships clear a lap. +Dlg_SC_mc_lap_complete_0810=Unlike Synthworld, that lap is done. +Dlg_SC_mc_launchLaunch_01=They're off! +Dlg_SC_mc_launchLaunch_02=And another race, underway. +Dlg_SC_mc_launchLaunch_03=And a clean launch out of the gate. +Dlg_SC_mc_launchLaunch_04=Gates open, throttles down. +Dlg_SC_mc_launchLaunch_05=And there's the start. +Dlg_SC_mc_launchLaunch_06=And away we go. +Dlg_SC_mc_launchLaunch_07=And here they come. +Dlg_SC_mc_launchLaunch_08=And the Qualifier is kicked off. +Dlg_SC_mc_launchLaunch_09=And an aggressive start. +Dlg_SC_mc_launchLaunch_10=And here we go, now. +Dlg_SC_mc_launch_0301=They're off! +Dlg_SC_mc_launch_0302=And another race, underway. +Dlg_SC_mc_launch_0303=And a clean launch out of the gate. +Dlg_SC_mc_launch_0304=Gates open, throttles down. +Dlg_SC_mc_launch_0305=And there's the start. +Dlg_SC_mc_launch_0306=And away we go. +Dlg_SC_mc_launch_0307=And here they come. +Dlg_SC_mc_launch_0308=And the Qualifier is kicked off. +Dlg_SC_mc_launch_0309=And an aggressive start. +Dlg_SC_mc_launch_0310=And here we go, now. +Dlg_SC_mc_leaving_trackLeaving_Track_01=Can someone please make sure the pilots know how racing is supposed to work? +Dlg_SC_mc_leaving_trackLeaving_Track_02=Those racing guides are there for a reason, you know. +Dlg_SC_mc_leaving_trackLeaving_Track_03=They're flying like a Jumpers fan after a match. Incapable of going in a straight line. +Dlg_SC_mc_leaving_trackLeaving_Track_04=Anyone want to nudge them back on course? +Dlg_SC_mc_leaving_trackLeaving_Track_05=With the trouble these pilots are having staying on the course, you might suspect that they don't actually want to be in the race. +Dlg_SC_mc_leaving_trackLeaving_Track_06=Controlling these ships at speeds this high is no easy task, as another pilot slips outside the track. +Dlg_SC_mc_leaving_trackLeaving_Track_07=Careful. Careful! +Dlg_SC_mc_leaving_trackLeaving_Track_08=What is going on here? They're off the track! +Dlg_SC_mc_leaving_trackLeaving_Track_09=That racer went wide... real wide... off the track wide. +Dlg_SC_mc_leaving_trackLeaving_Track_10=Looks like we have a rebel, who's not going to be penned in by your racing lines. +Dlg_SC_mc_leaving_track_0701=Can someone please make sure the pilots know how racing is supposed to work? +Dlg_SC_mc_leaving_track_0702=Those racing guides are there for a reason, you know. +Dlg_SC_mc_leaving_track_0703=They're flying like a Jumpers fan after a match. Incapable of going in a straight line. +Dlg_SC_mc_leaving_track_0704=Anyone want to nudge them back on course? +Dlg_SC_mc_leaving_track_0705=With the trouble these pilots are having staying on the course, you might suspect that they don't actually want to be in the race. +Dlg_SC_mc_leaving_track_0706=Controlling these ships at speeds this high is no easy task, as another pilot slips outside the track. +Dlg_SC_mc_leaving_track_0707=Careful. Careful! +Dlg_SC_mc_leaving_track_0708=What is going on here? They're off the track! +Dlg_SC_mc_leaving_track_0709=That racer went wide... real wide... off the track wide. +Dlg_SC_mc_leaving_track_0710=Looks like we have a rebel, who's not going to be penned in by your racing lines. +Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_01=Safeties enabled. +Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_02=Out of the danger zone, looks like there's still a handful of competitors. +Dlg_SC_mc_leaving_weaponsfree_zone_2401=Safeties enabled. +Dlg_SC_mc_leaving_weaponsfree_zone_2402=Out of the danger zone, looks like there's still a handful of competitors. +Dlg_SC_mc_lose_positionLose_Position_01=That pilot's got some work to do to make up for lost ground. +Dlg_SC_mc_lose_positionLose_Position_02=Use it or lose it, and that pilot clearly chose lose it. +Dlg_SC_mc_lose_positionLose_Position_03=There you go, lose focus for even a second, and another pilot is there to pick up the slack. +Dlg_SC_mc_lose_positionLose_Position_04=You've got to ask how a pilot could just give up their position like that. +Dlg_SC_mc_lose_positionLose_Position_05=That is going to be a costly mistake. +Dlg_SC_mc_lose_positionLose_Position_06=Falling behind. Not something you want to do in races or in taxes for that matter. +Dlg_SC_mc_lose_positionLose_Position_07=That's either a rough bit of luck, or a great bit of luck, dependant, of course, on who you are cheering for. +Dlg_SC_mc_lose_positionLose_Position_08=As pilots are eclipsed by their competitors, you can really tell who's got what it takes, and who's got to get their resume into shape. +Dlg_SC_mc_lose_positionLose_Position_09=It's make or break time, and some of these pilots are just plain broken. +Dlg_SC_mc_lose_positionLose_Position_10=A qualifier as important as this, it's so important to keep your head in the game. +Dlg_SC_mc_lose_positionLose_Position_11=That could be it, that could be the decisive turn of this race. +Dlg_SC_mc_lose_position_1401=That pilot's got some work to do to make up for lost ground. +Dlg_SC_mc_lose_position_1402=Use it or lose it, and that pilot clearly chose lose it. +Dlg_SC_mc_lose_position_1403=There you go, lose focus for even a second, and another pilot is there to pick up the slack. +Dlg_SC_mc_lose_position_1404=You've got to ask how a pilot could just give up their position like that. +Dlg_SC_mc_lose_position_1405=That is going to be a costly mistake. +Dlg_SC_mc_lose_position_1406=Falling behind. Not something you want to do in races or in taxes for that matter. +Dlg_SC_mc_lose_position_1407=That's either a rough bit of luck, or a great bit of luck, dependant, of course, on who you are cheering for. +Dlg_SC_mc_lose_position_1408=As pilots are eclipsed by their competitors, you can really tell who's got what it takes, and who's got to get their resume into shape. +Dlg_SC_mc_lose_position_1409=It's make or break time, and some of these pilots are just plain broken. +Dlg_SC_mc_lose_position_1410=A qualifier as important as this, it's so important to keep your head in the game. +Dlg_SC_mc_lose_position_1411=That could be it, that could be the decisive turn of this race. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_01=A pilot overtakes the competition, and gamblers everywhere sweat a little bit more. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_02=We've got a change in position and a reminder that nothing is certain till they cross that final line. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_03=We've got a pilot making their move. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_04=Aggressive flying on full display at New Horizon today. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_05=Some expert handling as a pilot advances. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_06=We've got movement in the pack as a racer slips ahead. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_07=That is one pilot who's got to be pleased with themselves. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_08=Some clear gains being made as racers settle in. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_09=And that racefans, is why nothing's settled till the finish line is crossed. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_10=Cutting in line, rude at the souk, perfectly acceptable on the raceway. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_11=That was a surgical move right there to slip past their competition. +Dlg_SC_mc_moving_up_position_1201=A pilot overtakes the competition, and gamblers everywhere sweat a little bit more. +Dlg_SC_mc_moving_up_position_1202=We've got a change in position and a reminder that nothing is certain till they cross that final line. +Dlg_SC_mc_moving_up_position_1203=We've got a pilot making their move. +Dlg_SC_mc_moving_up_position_1204=Aggressive flying on full display at New Horizon today. +Dlg_SC_mc_moving_up_position_1205=Some expert handling as a pilot advances. +Dlg_SC_mc_moving_up_position_1206=We've got movement in the pack as a racer slips ahead. +Dlg_SC_mc_moving_up_position_1207=That is one pilot who's got to be pleased with themselves. +Dlg_SC_mc_moving_up_position_1208=Some clear gains being made as racers settle in. +Dlg_SC_mc_moving_up_position_1209=And that racefans, is why nothing's settled till the finish line is crossed. +Dlg_SC_mc_moving_up_position_1210=Cutting in line, rude at the souk, perfectly acceptable on the raceway. +Dlg_SC_mc_moving_up_position_1211=That was a surgical move right there to slip past their competition. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_01=It's a battle for the ages. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_02=This is unbelievable. These two competitors are absolutely refusing to give up that edge. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_03=They are really jockeying for position. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_04=These racers seemed determined to not give each other any breathing room. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_05=This is looking like it's going to be too close to call. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_06=Neither of these pilots seems ready to let go of the lead. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_07=We are nosecone to nosecone as these pilots try desperately to find some more speed. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_08=This is one tight race. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_09=With a race this close, I bet these pilots are regretting not removing that bobblehead from the dash. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_10=Who's it gonna be? Who's it gonna be?!? +Dlg_SC_mc_neck_and_neck_1301=It's a battle for the ages. +Dlg_SC_mc_neck_and_neck_1302=This is unbelievable. These two competitors are absolutely refusing to give up that edge. +Dlg_SC_mc_neck_and_neck_1303=They are really jockeying for position. +Dlg_SC_mc_neck_and_neck_1304=These racers seemed determined to not give each other any breathing room. +Dlg_SC_mc_neck_and_neck_1305=This is looking like it's going to be too close to call. +Dlg_SC_mc_neck_and_neck_1306=Neither of these pilots seems ready to let go of the lead. +Dlg_SC_mc_neck_and_neck_1307=We are nosecone to nosecone as these pilots try desperately to find some more speed. +Dlg_SC_mc_neck_and_neck_1308=This is one tight race. +Dlg_SC_mc_neck_and_neck_1309=With a race this close, I bet these pilots are regretting not removing that bobblehead from the dash. +Dlg_SC_mc_neck_and_neck_1310=Who's it gonna be? Who's it gonna be?!? +Dlg_SC_mc_new_personal_race_recordRace_New_Race_Record_01=New Personal Race Record +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_01=Have I said recently how grateful I am they added guns to this sport? +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_02=A warning shot fired across the bow, or rather, straight into it. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_03=The real trick here is maintaing target lock, while not letting up on the throttle. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_04=Pick your shots. Everyone hates spray and pray. So undignified. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_05=We're seeing some real offensive flying. No love lost here. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_06=YES! Yes! That was a marvelous shot. If the race continues like this, not sure how much longer my voice will last. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_07=In Murray Cup racing, the ships are fast, but the guns are often faster. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_08=Shots are fired and the competition is thinned. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_09=Another competitor falls. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_10=It was a battle for the ages, but someone had to go down in flames. +Dlg_SC_mc_open_fire_ship_destroyed_0901=Have I said recently how grateful I am they added guns to this sport? +Dlg_SC_mc_open_fire_ship_destroyed_0902=A warning shot fired across the bow, or rather, straight into it. +Dlg_SC_mc_open_fire_ship_destroyed_0903=The real trick here is maintaing target lock, while not letting up on the throttle. +Dlg_SC_mc_open_fire_ship_destroyed_0904=Pick your shots. Everyone hates spray and pray. So undignified. +Dlg_SC_mc_open_fire_ship_destroyed_0905=We're seeing some real offensive flying. No love lost here. +Dlg_SC_mc_open_fire_ship_destroyed_0906=YES! Yes! That was a marvelous shot. If the race continues like this, not sure how much longer my voice will last. +Dlg_SC_mc_open_fire_ship_destroyed_0907=In Murray Cup racing, the ships are fast, but the guns are often faster. +Dlg_SC_mc_open_fire_ship_destroyed_0908=Shots are fired and the competition is thinned. +Dlg_SC_mc_open_fire_ship_destroyed_0909=Another competitor falls. +Dlg_SC_mc_open_fire_ship_destroyed_0910=It was a battle for the ages, but someone had to go down in flames. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_01=This... this is just dreadful flying. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_02=Some pilots try to win through pure speed, others with percision, and by the looks of it, we have a few pilots out there trying to win through a new strategy I'm going to dub, "being awful." +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_03=The pack is really starting to seperate. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_04=There are so many drivers in the rear of this pack who have just not had opportunity yet to show what they can do. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_05=Looks like some of the pilots have chosen to hang back and avoid the whole 'struggling to win' all together. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_06=We are seeing lots of ships struggling to get a hold of this track today. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_07=Some pilots, really having an off race. They may want to rethink any plans to buy a lottery ticket today. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_08=As the race goes on, pilots are really beginning to fade. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_09=At this level of competition, seeing flying this shoddy is almost a rare treat. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_10=To those of you thinking of becoming pilots, this race should be considered a prime example of how not to win races. +Dlg_SC_mc_player_doing_badly_0501=This... this is just dreadful flying. +Dlg_SC_mc_player_doing_badly_0502=Some pilots try to win through pure speed, others with precision, and by the looks of it, we have a few pilots out there trying to win through a new strategy I'm going to dub, "being awful." +Dlg_SC_mc_player_doing_badly_0503=The pack is really starting to separate. +Dlg_SC_mc_player_doing_badly_0504=There are so many drivers in the rear of this pack who have just not had the opportunity yet to show what they can do. +Dlg_SC_mc_player_doing_badly_0505=Looks like some of the pilots have chosen to hang back and avoid the whole 'struggling to win' altogether. +Dlg_SC_mc_player_doing_badly_0506=We are seeing lots of ships struggling to get a hold of this track today. +Dlg_SC_mc_player_doing_badly_0507=Some pilots, really having an off race. They may want to rethink any plans to buy a lottery ticket today. +Dlg_SC_mc_player_doing_badly_0508=As the race goes on, pilots are really beginning to fade. +Dlg_SC_mc_player_doing_badly_0509=At this level of competition, seeing flying this shoddy is almost a rare treat. +Dlg_SC_mc_player_doing_badly_0510=To those of you thinking of becoming pilots, this race should be considered a prime example of how not to win races. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_01=The competition is being absolutely dominated right now. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_02=I have never seen anything like this. This is a clinic of precision and skill. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_03=The leader is simply outmatching everyone. It's like they're on a whole other level. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_04=If I've said once, I've said it a hundred times. Perfecting the foundations of racing will always dominate tech. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_05=There are no guarantees in Murray Cup, but this race is starting to look like a sure thing. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_06=It is astounding that these pilots have been able maintain this pace. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_07=The pilots leading this race have to be wondering, is this the time to play it cautious, or is it the time to really go for it? +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_08=There is some exemplary flying happening here today. A real treat. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_09=Everything is looking neat and tidy as these pilots show off why they are the best in the empire. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_10=Look at that precision flying. +Dlg_SC_mc_player_doing_well_0401=The competition is being absolutely dominated right now. +Dlg_SC_mc_player_doing_well_0402=I have never seen anything like this. This is a clinic of precision and skill. +Dlg_SC_mc_player_doing_well_0403=The leader is simply outmatching everyone. It's like they're on a whole other level. +Dlg_SC_mc_player_doing_well_0404=If I've said once, I've said it a hundred times. Perfecting the foundations of racing will always dominate tech. +Dlg_SC_mc_player_doing_well_0405=There are no guarantees in Murray Cup, but this race is starting to look like a sure thing. +Dlg_SC_mc_player_doing_well_0406=It is astounding that these pilots have been able to maintain this pace. +Dlg_SC_mc_player_doing_well_0407=The pilots leading this race have to be wondering, is this the time to play it cautious, or is it the time to really go for it? +Dlg_SC_mc_player_doing_well_0408=There is some exemplary flying happening here today. A real treat. +Dlg_SC_mc_player_doing_well_0409=Everything is looking neat and tidy as these pilots show off why they are the best in the empire. +Dlg_SC_mc_player_doing_well_0410=Look at that precision flying. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_01=With over 500 years of Murray Cup racing history, I can firmly say that this race was most certainly, pretty inconsequential. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_02=Congratulations to the winners. Condolences to the losers. And to those in the middle... I got nothing. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_03=There you have it, another mediocre race comes to a bland conclusion, and I die a little inside. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_04="What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened." +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_05=(Yawns). Hmm? Oh, it's finished? Someone's supposed to wake me before the end of the boring ones. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_06=With results like these... there's always next year, I suppose. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_07=I encourage these pilots to use today's results as an opportunity for some serious soul searching. Is racing really what I am meant to do? +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_08=Well, the one thing you get say about that race is at least it's finally over. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_09=The sound and the fury has come to an end, and all we are left with is a lot of depressed pilots. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_10=That race may be best described by my old Equivalency instructor when she said, "there's room for improvement." +Dlg_SC_mc_player_got_any_position_1801=With over 500 years of Murray Cup racing history, I can firmly say that this race was most certainly, pretty inconsequential. +Dlg_SC_mc_player_got_any_position_1802=Congratulations to the winners. Condolences to the losers. And to those in the middle... I got nothing. +Dlg_SC_mc_player_got_any_position_1803=There you have it, another mediocre race comes to a bland conclusion, and I die a little inside. +Dlg_SC_mc_player_got_any_position_1804="What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened." +Dlg_SC_mc_player_got_any_position_1805=(Yawns). Hmm? Oh, it's finished? Someone's supposed to wake me before the end of the boring ones. +Dlg_SC_mc_player_got_any_position_1806=With results like these... there's always next year, I suppose. +Dlg_SC_mc_player_got_any_position_1807=I encourage these pilots to use today's results as an opportunity for some serious soul searching. Is racing really what I am meant to do? +Dlg_SC_mc_player_got_any_position_1808=Well, the one thing you can say about that race is at least it's finally over. +Dlg_SC_mc_player_got_any_position_1809=The sound and the fury has come to an end, and all we are left with is a lot of depressed pilots. +Dlg_SC_mc_player_got_any_position_1810=That race may be best described by my old Equivalency instructor when she said, "there's room for improvement." +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_01=That race, ladies and gentleman, will be the new thing I picture while making love to my wife. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_02=What a finish! I think we may have just witnessed the making of a legend. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_03=Remember where you were this day race fans. You're grandkids are going to be asking about it. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_04=People ask how we're ever going to make peace with the Vanduul and I say make them watch a race like that. I'll be damned if seeing flying that good doesn't make everyone just want to hug it out. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_05=Done! I'm calling it! It's over! Not just this race! But all racing ever! That's how good that finish was. They didn't just win a race, they won racing itself. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_06=Did everyone just see that?!? And people wonder why I constantly scream, "I love racing!" +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_07=If ever there was a time for the death threats against me to come to fruition, let it be now, 'cause racing does not get much better than that my friends. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_08=Start to finish, that was a well executed race. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_09=And across the line! That has got to be one pilot who is pleased with themselves. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_10=After watching that performance, it may be safe to say that we could be looking at our next Murray Cup champion. +Dlg_SC_mc_player_got_first_place_1601=That race, ladies and gentleman, will be the new thing I picture while making love to my wife. +Dlg_SC_mc_player_got_first_place_1602=What a finish! I think we may have just witnessed the making of a legend. +Dlg_SC_mc_player_got_first_place_1603=Remember where you were this day, race fans. Your grandkids are going to be asking about it. +Dlg_SC_mc_player_got_first_place_1604=People ask how we're ever going to make peace with the Vanduul and I say make them watch a race like that. I'll be damned if seeing flying that good doesn't make everyone just want to hug it out. +Dlg_SC_mc_player_got_first_place_1605=Done! I'm calling it! It's over! Not just this race! But all racing ever! That's how good that finish was. They didn't just win a race, they won racing itself. +Dlg_SC_mc_player_got_first_place_1606=Did everyone just see that?!? And people wonder why I constantly scream, "I love racing!" +Dlg_SC_mc_player_got_first_place_1607=If ever there was a time for the death threats against me to come to fruition, let it be now, 'cause racing does not get much better than that my friends. +Dlg_SC_mc_player_got_first_place_1608=Start to finish, that was a well executed race. +Dlg_SC_mc_player_got_first_place_1609=And across the line! That has got to be one pilot who is pleased with themselves. +Dlg_SC_mc_player_got_first_place_1610=After watching that performance, it may be safe to say that we could be looking at our next Murray Cup champion. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_01=We can't all be racers I guess. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_02=I haven't witnessed a finish that dissapointing since my first date with Rashida Collins. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_03=Maybe do a hard reset before it saves. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_04=And an abyssmal race comes to an abyssmal end, absolutely ruining all of our lives. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_05=The call it a qualifier, but after watching that dissapointing performance it is looking like almost none of these pilots are in fact qualified. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_06=You know you love a sport when you see a race that bad and you're still willing to watch it ever again. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_07=Is it over? +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_08=And it's over. If you need to cry, please, go ahead. It's not a reasonable reaction, but I'm afraid it's a natural one after a race like that. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_09=A heartfelt congratulations to the winner, and a scornful shake of the head for the loser. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_10=That race is finally over, and the healing process can finally begin. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_11=It is rare to see a beating this bad outside of an Advocacy crime scene. +Dlg_SC_mc_player_got_last_place_1701=We can't all be racers I guess. +Dlg_SC_mc_player_got_last_place_1702=I haven't witnessed a finish that disappointing since my first date with Rashida Collins. +Dlg_SC_mc_player_got_last_place_1703=Maybe do a hard reset before it saves. +Dlg_SC_mc_player_got_last_place_1704=And an abysmal race comes to an abysmal end, absolutely ruining all of our lives. +Dlg_SC_mc_player_got_last_place_1705=They call it a qualifier, but after watching that disappointing performance it is looking like almost none of these pilots are in fact qualified. +Dlg_SC_mc_player_got_last_place_1706=You know you love a sport when you see a race that bad and you're still willing to watch it ever again. +Dlg_SC_mc_player_got_last_place_1707=Is it over? +Dlg_SC_mc_player_got_last_place_1708=And it's over. If you need to cry, please, go ahead. It's not a reasonable reaction, but I'm afraid it's a natural one after a race like that. +Dlg_SC_mc_player_got_last_place_1709=A heartfelt congratulations to the winner, and a scornful shake of the head for the loser. +Dlg_SC_mc_player_got_last_place_1710=That race is finally over, and the healing process can finally begin. +Dlg_SC_mc_player_got_last_place_1711=It is rare to see a beating this bad outside of an Advocacy crime scene. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_01=That will do it for me, Trevor Basque. See you next time. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_02=And so we conclude another step in the immortal journey of man and machine. Another display of technical prowess and raw instinct. Another chance to watch stuff blow up. Good night. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_03=Thanks for joining me at New Horizon. I'm Trevor Basque. Keep flying. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_04=And with that, today's qualifier comes to a close. I've been Trevor Basque. See you next time. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_05=Another race over, and another paycheck for me, your announcer Trevor Basque. Keep flying and good night. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_06=A pleasure as always race fans. Goodbye and keep flying. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_07=As another race day winds down, I hope you all had as much fun as I did. See you soon, racefans. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_08=And that's all we have for today. Trevor Basque from New Horizon raceway signing off. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_09=All kidding aside, thanks for watching. This is Trevor Basque. Take care racers. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_10=With that, ladies, gentlemen, but mostly the ladies, this is Trevor Basque. Bidding you a fond adieu. +Dlg_SC_mc_sendoff_lines_conclusion_2201=That will do it for me, Trevor Basque. See you next time. +Dlg_SC_mc_sendoff_lines_conclusion_2202=And so we conclude another step in the immortal journey of man and machine. Another display of technical prowess and raw instinct. Another chance to watch stuff blow up. Good night. +Dlg_SC_mc_sendoff_lines_conclusion_2203=Thanks for joining me at New Horizon. I'm Trevor Basque. Keep flying. +Dlg_SC_mc_sendoff_lines_conclusion_2204=And with that, today's qualifier comes to a close. I've been Trevor Basque. See you next time. +Dlg_SC_mc_sendoff_lines_conclusion_2205=Another race over, and another paycheck for me, your announcer Trevor Basque. Keep flying and good night. +Dlg_SC_mc_sendoff_lines_conclusion_2206=A pleasure as always race fans. Goodbye and keep flying. +Dlg_SC_mc_sendoff_lines_conclusion_2207=As another race day winds down, I hope you all had as much fun as I did. See you soon, racefans. +Dlg_SC_mc_sendoff_lines_conclusion_2208=And that's all we have for today. Trevor Basque from New Horizon raceway signing off. +Dlg_SC_mc_sendoff_lines_conclusion_2209=All kidding aside, thanks for watching. This is Trevor Basque. Take care racers. +Dlg_SC_mc_sendoff_lines_conclusion_2210=With that, ladies, gentlemen, but mostly the ladies, this is Trevor Basque. Bidding you a fond adieu. +Dlg_SC_mc_taking_fireTaking_Fire_01=Careful. +Dlg_SC_mc_taking_fireTaking_Fire_02=Advice to the pilots getting shot at, stop getting shot at. +Dlg_SC_mc_taking_fireTaking_Fire_03=They are really getting torn up out there. +Dlg_SC_mc_taking_fireTaking_Fire_04=Maybe start avoiding the incoming fire? Just an idea. +Dlg_SC_mc_taking_fireTaking_Fire_05=Many people focus on hull integrity while getting shot, but they shouldn't forget each impact is like applying a little tiny brake. +Dlg_SC_mc_taking_fireTaking_Fire_06=Nothing motivates a pilot to go a little faster better than getting shot at. +Dlg_SC_mc_taking_fireTaking_Fire_07=Shields are lighting up as some serious damage is dealt. +Dlg_SC_mc_taking_fireTaking_Fire_08=And a pilot getting completely edged out of this fight. They may not have the muscle for it. +Dlg_SC_mc_taking_fireTaking_Fire_09=Taking damage like this is not something any pilot can afford. +Dlg_SC_mc_taking_fireTaking_Fire_10=I can say from experience, when you're getting shot like that, the main thing running through your head is, "Please don't hit my thrusters." +Dlg_SC_mc_taking_fire_1001=Careful. +Dlg_SC_mc_taking_fire_1002=Advice to the pilots getting shot at, stop getting shot at. +Dlg_SC_mc_taking_fire_1003=They are really getting torn up out there. +Dlg_SC_mc_taking_fire_1004=Maybe start avoiding the incoming fire? Just an idea. +Dlg_SC_mc_taking_fire_1005=Many people focus on hull integrity while getting shot, but they shouldn't forget each impact is like applying a little tiny brake. +Dlg_SC_mc_taking_fire_1006=Nothing motivates a pilot to go a little faster better than getting shot at. +Dlg_SC_mc_taking_fire_1007=Shields are lighting up as some serious damage is dealt. +Dlg_SC_mc_taking_fire_1008=And a pilot getting completely edged out of this fight. They may not have the muscle for it. +Dlg_SC_mc_taking_fire_1009=Taking damage like this is not something any pilot can afford. +Dlg_SC_mc_taking_fire_1010=I can say from experience, when you're getting shot like that, the main thing running through your head is, "Please don't hit my thrusters." +DumpersDepot_Salesperson_Conv_001_1,P=Line 1: blah blah blah +DynamicEvent_FleetWeek2022_Admin_RegainAntiAir_long=Neutralize the Admin Center's anti-air defenses by disabling or regaining control of them. +DynamicEvent_FleetWeek2022_Admin_RegainAntiAir_short=Neutralize Admin Center's Anti-Air Defenses +DynamicEvent_FleetWeek2022_BargeCode_Long=Investigate locked shipping containers on Barge with code: ~mission(bargeCode) +DynamicEvent_FleetWeek2022_BargeCode_Short=Investigate Barge Containers: ~mission(bargeCode) +DynamicEvent_FleetWeek2022_Barge_codeHUD=Barge Container Code: ~mission(bargeCode) +DynamicEvent_FleetWeek2022_BoardIntroShuttle_Long=Board the shuttle departing from the Crusader Showroom rooftop. +DynamicEvent_FleetWeek2022_BoardIntroShuttle_Marker=Crusader Showroom Shuttle +DynamicEvent_FleetWeek2022_BoardIntroShuttle_Short=Board Crusader Showroom Rooftop Shuttle +DynamicEvent_FleetWeek2022_Brushwood_RegainAntiAir_long=Neutralize Brushwood's anti-air defenses by disabling or regaining control of them. +DynamicEvent_FleetWeek2022_Brushwood_RegainAntiAir_short=Neutralize Brushwood's Anti-Air Defenses +DynamicEvent_FleetWeek2022_Description=*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, Nine Tails forces have seized control of several commercial platforms near Orison. Using an Identity Friend or Foe Inverter (IFFI), they have taken over the restricted air space surrounding the platforms and only Nine Tails affiliated ships can gain access to the area. This has severely hampered Crusader Security's initial attempts at retaking the platforms. As such, Crusader has requested that CDF forces assist in shutting down the inverter and eliminating all hostile presence. Any available CDF volunteers are encouraged to provide support.\n\nAdditional Intel:\n* While the inverter is active and the airspace inaccessible, CDF has managed to gain control of a local shuttle system and route it to access Solanki Platform without the Nine Tails knowledge. Volunteers will need to head to the Crusader Industries Showroom on the Commercial Platform and get to the rooftop to find the shuttle that will travel to the occupied platforms.\n* The IFFI is believed to be located in a locked storage container on a cargo barge docked at the central Admin Center.\n* Access codes for the IFFI container are in the possession of the leader of the Nine Tails forces, Mendo Ren. \n* Past experience with Mendo Ren indicates that he is unlikely to show his face and risk capture. However, if all his lieutenants are neutralized, we believe he will have no choice but to take command of the forces in person and provide us the opportunity to retrieve the codes from him.\n* In addition to the shuttle system, Crusader Security has informed us that there are several vehicles on the platforms available for CDF to commandeer. These vehicles will be the only way of reaching the Admin Center. NOTE - If all of the vehicles within the restricted air space are destroyed before the inverter can be shut down, then there will be no way of reaching the cargo barge and the CDF will be forced to retreat.\n* The platforms are protected by Nine Tails controlled Anti-Air weapons.\n\nPlease be aware that SAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation. +DynamicEvent_FleetWeek2022_EasyCode_Long=Investigate locked shipping containers on Solanki with code: ~mission(EasyCode) +DynamicEvent_FleetWeek2022_EasyCode_Short=Investigate Solanki Containers: ~mission(EasyCode) +DynamicEvent_FleetWeek2022_Easy_codeHUD=Solanki Container Code: ~mission(EasyCode) +DynamicEvent_FleetWeek2022_EliminatCommander_long=Locate and Eliminate all Nine Tails lieutenants to draw out the Nine Tails leader, Mendo Ren. +DynamicEvent_FleetWeek2022_EliminatCommander_short=Eliminate Remaining Lieutenants on Other Platforms +DynamicEvent_FleetWeek2022_EliminateCommander_Easy_long=Eliminate the Nine Tails lieutenant on Solanki Platform. +DynamicEvent_FleetWeek2022_EliminateCommander_Easy_short=Eliminate Lieutenant on Solanki +DynamicEvent_FleetWeek2022_EliminateCommander_Hard_long=Eliminate the Nine Tails lieutenant on Hartmoore Platform. +DynamicEvent_FleetWeek2022_EliminateCommander_Hard_short=Eliminate Lieutenant on Hartmoore +DynamicEvent_FleetWeek2022_EliminateCommander_Medium_long=Eliminate the Nine Tails lieutenant on Brushwood Platform. +DynamicEvent_FleetWeek2022_EliminateCommander_Medium_short=Eliminate Lieutenant on Brushwood +DynamicEvent_FleetWeek2022_EliminateCommander_VeryHard_long=Eliminate the Nine Tails lieutenant at the Admin Center. +DynamicEvent_FleetWeek2022_EliminateCommander_VeryHard_short=Eliminate Lieutenant on Admin Center +DynamicEvent_FleetWeek2022_Generic_ClearIsland_long=Clear all remaining Nine Tails forces from this platform. +DynamicEvent_FleetWeek2022_Generic_ClearIsland_short=Clear Platform of Hostiles +DynamicEvent_FleetWeek2022_Generic_IslandBossMarker=Neutralize +DynamicEvent_FleetWeek2022_Generic_MopUpHUD=Eliminate Platform's Hostiles: +DynamicEvent_FleetWeek2022_Generic_RegainAntiAir_long=Neutralize the platform's anti-air defenses by disabling or regaining control of them. +DynamicEvent_FleetWeek2022_Generic_RegainAntiAir_short=Neutralize Platform's Anti-Air Defenses +DynamicEvent_FleetWeek2022_Generic_SearchCargo_Barge_long=Search the Pressley Party Supply cargo containers on the barge for the IFFI using the code ~mission(BargeCode). +DynamicEvent_FleetWeek2022_Generic_SearchCargo_Barge_short=Search Cargo Containers for IFFI +DynamicEvent_FleetWeek2022_HardCode_Long=Investigate locked shipping containers on Hartmoore with code: ~mission(HardCode) +DynamicEvent_FleetWeek2022_HardCode_Short=Investigate Hartmoore Containers: ~mission(HardCode) +DynamicEvent_FleetWeek2022_Hard_codeHUD=Hartmoore Container Code: ~mission(HardCode) +DynamicEvent_FleetWeek2022_Hartmoore_RegainAntiAir_long=Neutralize Hartmoore's anti-air defenses by disabling or regaining control of them. +DynamicEvent_FleetWeek2022_Hartmoore_RegainAntiAir_short=Neutralize Hartmoore's Anti-Air Defenses +DynamicEvent_FleetWeek2022_IFFIMarker=Possible IFFI Location +DynamicEvent_FleetWeek2022_IslandMarker_EasyIsland=Solanki Platform +DynamicEvent_FleetWeek2022_IslandMarker_HardIsland=Hartmoore Platform +DynamicEvent_FleetWeek2022_IslandMarker_MediumIsland=Brushwood Platform +DynamicEvent_FleetWeek2022_IslandMarker_VeryHardIsland=Admin Center +DynamicEvent_FleetWeek2022_KillSympathiser_Long=Nine Tails Sympathizers Neutralized: ~mission(CurrentNTSimpsKilled) +DynamicEvent_FleetWeek2022_KillSympathiser_Marker=Nine Tails Sympathizer +DynamicEvent_FleetWeek2022_KillSympathiser_Short=Neutralize the Sympathizer +DynamicEvent_FleetWeek2022_LeaveAreaHUD=Leave the Area +DynamicEvent_FleetWeek2022_LiberateAllIslands_HUD=Liberate All Platforms +DynamicEvent_FleetWeek2022_LiberateEasyIsland_long=Liberate Solanki Platform from the Nine Tails. +DynamicEvent_FleetWeek2022_LiberateEasyIsland_short=Liberate Solanki Platform +DynamicEvent_FleetWeek2022_LiberateHardIsland_long=Liberate Hartmoore Platform from the Nine Tails. +DynamicEvent_FleetWeek2022_LiberateHardIsland_short=Liberate Hartmoore Platform +DynamicEvent_FleetWeek2022_LiberateMediumIsland_long=Liberate Brushwood Platform from the Nine Tails. +DynamicEvent_FleetWeek2022_LiberateMediumIsland_short=Liberate Brushwood Platform +DynamicEvent_FleetWeek2022_LiberateVeryHardIsland_long=Liberate the Admin Center and docked cargo barge from the Nine Tails. +DynamicEvent_FleetWeek2022_LiberateVeryHardIsland_short=Liberate Admin Center and Barge +DynamicEvent_FleetWeek2022_LocateCommander_long=Eliminate Mendo Ren and obtain his access code. +DynamicEvent_FleetWeek2022_LocateCommander_short=Eliminate Mendo Ren +DynamicEvent_FleetWeek2022_MediumCode_Long=Investigate locked shipping containers on Brushwood with code: ~mission(MediumCode) +DynamicEvent_FleetWeek2022_MediumCode_Short=Investigate Brushwood Containers: ~mission(MediumCode) +DynamicEvent_FleetWeek2022_Medium_codeHUD=Brushwood Container Code: ~mission(MediumCode) +DynamicEvent_FleetWeek2022_PreventTransfer_long=Halt the Nine Tails data theft before the upload can complete. +DynamicEvent_FleetWeek2022_PreventTransfer_short=Halt Data Theft +DynamicEvent_FleetWeek2022_ReachEasyIslandShuttle_long=Travel to Solanki Platform via the shuttle. +DynamicEvent_FleetWeek2022_ReachEasyIslandShuttle_short=Travel to Solanki Platform via Shuttle +DynamicEvent_FleetWeek2022_ReachEasyIsland_marker=Shuttle to Solanki Platform +DynamicEvent_FleetWeek2022_ReachIntroIsland_marker=Cloudview Center in Orison +DynamicEvent_FleetWeek2022_ReachIntro_long=Travel to Cloudview Center in Orison. +DynamicEvent_FleetWeek2022_ReachIntro_short=Travel to Cloudview Center in Orison +DynamicEvent_FleetWeek2022_RestoreControl_long=Disable the IFFI to restore control of the restricted airspace to Crusader and their allies. +DynamicEvent_FleetWeek2022_RestoreControl_marker=Disable +DynamicEvent_FleetWeek2022_RestoreControl_short=Disable IFFI +DynamicEvent_FleetWeek2022_RestoreRestrictedArea_long=Shut down Identity Friend or Foe Inverter (IFFI) to allow ally access to the restricted air space and prevent Nine Tails reinforcement. +DynamicEvent_FleetWeek2022_RestoreRestrictedArea_short=Shut Down IFFI +DynamicEvent_FleetWeek2022_SearchCommander_long=Search Mendo Ren for the locked storage container access code. +DynamicEvent_FleetWeek2022_SearchCommander_marker=Search +DynamicEvent_FleetWeek2022_SearchCommander_short=Search Mendo Ren for Access Code +DynamicEvent_FleetWeek2022_ShipResource_Pisces_long=Remaining Pisces +DynamicEvent_FleetWeek2022_ShipResource_Pisces_short=Remaining Pisces +DynamicEvent_FleetWeek2022_ShipResource_StarFighter_long=Remaining Ares Star Fighters +DynamicEvent_FleetWeek2022_ShipResource_StarFighter_short=Remaining Ares Star Fighters +DynamicEvent_FleetWeek2022_ShipResource_StarLifters_long=Remaining Hercules Starlifters +DynamicEvent_FleetWeek2022_ShipResource_StarLifters_short=Remaining Hercules Starlifters +DynamicEvent_FleetWeek2022_ShipResource_StarRunner_long=Remaining Mercury Star Runners +DynamicEvent_FleetWeek2022_ShipResource_StarRunner_short=Remaining Mercury Star Runners +DynamicEvent_FleetWeek2022_ShipResource_header_long=Preserve the air capability of allied forces by ensuring that there are ships available to reach the Admin Center. +DynamicEvent_FleetWeek2022_ShipResource_header_short=Preserve Air Capability +DynamicEvent_FleetWeek2022_ShuttleToBrushwood=Shuttle to Brushwood +DynamicEvent_FleetWeek2022_ShuttleToHartmoore=Shuttle to Hartmoore +DynamicEvent_FleetWeek2022_ShuttleToOrison=Shuttle to Orison +DynamicEvent_FleetWeek2022_ShuttleToSolanki=Shuttle to Solanki +DynamicEvent_FleetWeek2022_Solanki_RegainAntiAir_long=Neutralize Solanki's anti-air defenses by disabling or regaining control of them. +DynamicEvent_FleetWeek2022_Solanki_RegainAntiAir_short=Neutralize Solanki's Anti-Air Defenses +DynamicEvent_FleetWeek2022_Title=End Nine Tails' Occupation at Orison +DynamicEvent_FleetWeek2022_TransferTerminal_keypadtitle=Disable Upload +DynamicEvent_FleetWeek2022_TransitCallButton_EasyToHard_Description=ERROR - CONNECTION LOST\n\nTo Reconnect Shuttle Link,\nPlease Consult Hartmoore Terminal. +DynamicEvent_FleetWeek2022_TransitCallButton_Offline=Offline +DynamicEvent_FleetWeek2022_TransitCallButton_Reboot=Reboot Shuttle Link +DynamicEvent_FleetWeek2022_TransitCallButton_Rebooting=Reconnecting Shuttle Link... +DynamicEvent_FleetWeek2022_VeryHardCode_Long=Investigate locked shipping containers on Admin with code: ~mission(VeryHardCode) +DynamicEvent_FleetWeek2022_VeryHardCode_Short=Investigate Admin Containers: ~mission(VeryHardCode) +DynamicEvent_FleetWeek2022_VeryHard_codeHUD=Admin Container Code: ~mission(VeryHardCode) +DynamicEvent_FleetWeek2022_test,P=Test Test +EA_FriendToAll_RepUI_Area,P=[PH] Area +EA_FriendToAll_RepUI_Description,P=[PH] EA_FriendToAll Description +EA_FriendToAll_RepUI_Focus,P=[PH] EA_FriendToAll Focus +EA_FriendToAll_RepUI_Founded,P=[PH] N/A +EA_FriendToAll_RepUI_Headquarters,P=[PH] EA_FriendToAll Headquarters +EA_FriendToAll_RepUI_Leadership,P=[PH] EA_FriendToAll Leadership +EA_FriendToAll_RepUI_Name,P=[PH] EA_FriendToAll +Eckhart_Allies=Eckhart Security +Eckhart_AskForMoreWork_Neg=You got any other jobs? +Eckhart_AskForMoreWork_Pos=Got anything else for me? +Eckhart_Assassin_Sync_E_Desc_001=A price has been set on the heads of ~mission(TargetName) and ~mission(TargetName2). \n\nWhile having to hit two targets isn't that weird, the client wants to send a very specific message, so they need to targets hit at the exact same moment. The extra credits should make up for the hassle.\n\nAnd unfortunately since the pair aren't traveling together, it goes without saying that to pull it off you're gonna need some help. Make sure you bring people you trust can handle more than one ships since the targets are known to travel with backup. \n\n +Eckhart_Assassin_Sync_E_Title_001=Double Tap +Eckhart_Assassin_Sync_H_Desc_001=Contract's for two targets that need to be taken out at the same time. \n\nGuess the client is worried that if they aren't eliminated together, one of them will go dark and try to get some revenge.\n\nThey go by ~mission(TargetName) and ~mission(TargetName2).\n\nFind yourself a team, divide and conquer.\n\nAnd make sure whoever it is has got skills, because these two have a reputation for holding their own in a fight and they for sure won't be alone. Be ready for them to give you some trouble. +Eckhart_Assassin_Sync_H_Title_001=Two In The Head +Eckhart_Assassin_Sync_Intro_Desc_001=Interesting assignment came my way. I need two separate targets taken out: ~mission(TargetName) and ~mission(TargetName2) \n\nProblem is, either one gets word about the other being hit, they’ll go to ground. Can’t risk losing either of them. \n\nIt’ll take considerable coordination, but I want you to hit them both at the same exact time. \n\nAnd since you can’t be in two places at once, you’ll need to find someone you can trust to help on this.\n\nThankfully, my intel says that both the targets should be traveling alone. That should help make things a bit easier on you. +Eckhart_Assassin_Sync_Intro_Title_001=Coordinated Takedown +Eckhart_Assassin_Sync_M_Desc_001=Got a contract to take out two up and comers who've been stirring up trouble. It has to be clean, both done at the same time, or else they might cause even more trouble. Long story short, you'll need some help on this one.\n\nBoth ~mission(TargetName) and ~mission(TargetName2) know how to handle themselves, and the people they fly with aren't no joke either. You can expect each of them to be guarded by a few ships. +Eckhart_Assassin_Sync_M_Title_001=Double Elimination +Eckhart_Assassin_Sync_S_Desc_001=Normally, the pair of ~mission(TargetName) and ~mission(TargetName2) would be too much to take on together. They both are about as good as it gets when it comes to dogfighting and the crew they fly with are almost as good.\n\nBut recently they split - not sure why - and are flying separate for the moment. Someone thinks this may be the best chance to take them out. \n\nGather some personnel you can trust and plan a simultaneous raid against both targets. It's too dangerous to risk one of them living after such a direct move against them. +Eckhart_Assassin_Sync_S_Title_001=Divide and Conquer +Eckhart_Assassin_Sync_VE_Desc_001=Have another pair that need to be eliminated:\n~mission(TargetName) and ~mission(TargetName2)\n\nThey've been in the wind for a few days now, but just popped up. If we don't get them now, I'm not sure we will get another chance. You need to enlist a partner to make sure both targets are hit at the same time.\n\nAs far as them putting up resistance, ~mission(TargetName) is known to bring along a friend to watch their back, and I suspect ~mission(TargetName2) will do likewise. +Eckhart_Assassin_Sync_VE_Title_001=One-Two Combo +Eckhart_Assassin_Sync_VH_Desc_001=~mission(TargetName) and ~mission(TargetName2).\n\nTwo serious operators who've recently decided to make a move against their boss. Each of the pair are traveling with a small, highly trained armada and cutting deep into territory that doesn't belong to them.\n\nYou, and whoever you recruit to help, are going to take them out and it has to be both at the same time so they can't regroup. +Eckhart_Assassin_Sync_VH_Title_001=Deadly Combination +Eckhart_Assassination_description_E=~mission(Contractor|BountyDescriptionEasy) +Eckhart_Assassination_description_H=~mission(Contractor|BountyDescriptionHard) +Eckhart_Assassination_description_M=~mission(Contractor|BountyDescriptionMedium) +Eckhart_Assassination_description_S=~mission(Contractor|BountyDescriptionSuper) +Eckhart_Assassination_description_VE=~mission(Contractor|BountyDescriptionVeryEasy) +Eckhart_Assassination_description_VH=~mission(Contractor|BountyDescriptionVeryHard) +Eckhart_DoIKnowYou,P=Do I Know You? +Eckhart_GotMoreWork_Timid,P=Ok, show me what you got. +Eckhart_HasNewMission_Bad=I'm listening... +Eckhart_HasNewMission_Good=I'm interested... +Eckhart_HasNewMission_GoodForBad=Work is work, right? +Eckhart_IDontLikeYou,P=I know you but don't like you. +Eckhart_ILikeYou,P=I know you and like you. +Eckhart_InitialVisit,P=Is Initial Visit +Eckhart_MissionCompleted=Job's done. +Eckhart_MissionFailed=I had an issue with the job. +Eckhart_NotInterested,P=I'm not interested right now. +Eckhart_ReturnVisit_Greeting=Hey, I'm back. Got anything that needs handling? +Eckhart_Revisit,P=Follow Up Visit +Eckhart_Rivals=BlacJac, Northrock Service Group +Eckhart_Test_AfterInitialComms=Hey, you told me to swing by? +Eckhart_Test_FailedLastMission,P=Sorry I failed that last mission but I'm still looking for work if you got any... +Eckhart_Test_LookingForMoreWork=Got any more jobs? +Eckhart_Test_MidMissionResponse,P=I know I'm already doing some work for you but...  Got anything else? +Eckhart_Test_MissionAccepted=Sounds good. +Eckhart_Test_MissionDeclined=I think I'll pass. +Eckhart_Test_NeverMind=I can't right now. +EliminateB_Boss_Long,P=Eliminate the UGFs boss +EliminateB_Boss_Prepare,P=Prepare for the boss +EliminateB_Boss_Short,P=Eliminate Boss +EliminateB_Grunt,P=Grunts Remaning %ls +EliminateB_Grunt_Long,P=Eliminate all the grunts to draw out the boss +EliminateB_Grunt_Short,P=Eliminate all the grunts +EliminateB_Marker,P=Eliminate Boss +ElliotWIP_EmailMainMenu=Email +ElliotWIP_EmailSettings=Settings +ElliotWIP_Email_Contents=Hey the sever is down again, this keeps occuring any chance on getting a ETA on reboot time? +ElliotWIP_Email_From=Frank Spencer +ElliotWIP_Email_Title=Sever Down +ElliotWIP_Email_To=John +ElliotWIP_SecondMenu= +ElliotWIP_doorhack_001=Rate +ElliotWIP_doorhack_002=Frequency +ElliotWip_bigbennys_001=Normal +ElliotWip_bigbennys_002=Spicy +ElliotWip_bigbennys_003=BBQ +ElliotWip_bigbennys_004=Sweet Chilli +Ellis=Ellis System +Ellis1=Ellis I +Ellis10=Bombora +Ellis10_Desc=The second gas giant in Ellis system, Ellis X features a consistently turbulent atmosphere. It was this chaotic nature that led to its local nickname of Bombora. +Ellis11=Ellis XI recently suffered a cataclysmic collision with one of its moons. Astrophysicists speculate that the planet will continue to splinter and ultimately form a new asteroid belt. +Ellis11_Desc= +Ellis12=Judecca +Ellis12_Desc=A ball of ice, Ellis XII (also known as Judecca) is occasionally used for ice-mining expeditions. +Ellis13=Pinecone\n +Ellis13_Desc=Though technically not a planet, Ellis XIII is considered a local mascot. This protoplanet's unique shape has given it the nickname Pinecone. +Ellis1_Desc=This protoplanet is a scorched, barren ball of rock and bubbling magma due to its extreme proximity to the star. While the possibility exists that there are major deposits of minerals on the planet, mining them would be far too risky. +Ellis2=Ellis II +Ellis2_Desc=Ellis II's large size, proximity to its sun, and surprisingly thick atmosphere has left its entire surface a massive desert, marked with strange swirls and ridges created by frequent massive storms on the planet's surface. +Ellis3=Green +Ellis3_Desc=The vast oceanic world is mostly known as the primary resort destination for racegoers who enjoy Green's high-end mega-resorts. In an effort to protect the elaborate underwater reefs, ships landing on the planet are directed towards specific landing zones. +Ellis4=Kampos +Ellis4_Desc=Named after the large sea creatures that once stalked its deep oceans, Kampos was the first world settled and continues to boast the highest population center in the system. +Ellis5=Noble +Ellis5_Desc=The emerald jewel of the system, Noble is known for the vast stretches of woodland, evoking many comparisons to an undeveloped Earth. The local Governors Council has made sustaining the planet's natural beauty a priority. +Ellis5a=Ellis 5a +Ellis5a_Desc=The regolith of this moon is slightly pink, making it a popular subject for lunar photography. +Ellis5b=Ellis 5b +Ellis5b_Desc=A tidally locked moon, the planet-facing side is pristine while the star-facing side is pocked with craters. +Ellis6_Desc=A terrestrial planet located just outside the system's green band. Although the planet is technically uninhabited, Ellis VI has been used to conduct studies about human habitation. +Ellis7_Desc=A corrosive and poisonous atmosphere covers this planet making it impossible to terraform or even land on. +Ellis8_Desc=The smallest planet in the system, Ellis VIII boasts a micro atmosphere and little else.\n +Ellis9=Walleye +Ellis9_Desc=Nicknamed Walleye by long-distance haulers, Ellis IX is a swirling gas giant that intermittently suffers from massive storms visible from space. +Ellis_AsteroidBelt1=Ellis Belt Alpha +Ellis_AsteroidBelt1_Desc=Perhaps the best known asteroid belt in the UEE, the Ellis Belt became famous for being a Murray Cup racetrack. Over the years, the Murray Cup has sought to acquire all rights to the belt, making mining strictly prohibited. \n +Ellis_Desc=This thirteen-planet system contains a wide habitable zone thanks to its F-type main sequence star. Ellis is mostly known as the home of the UEE's most famous race, the Murray Cup. What began as way to kill time during the terraforming process has become big business; fueling the economy for the three terraformed planets -- Green (Ellis III), Kampos (Ellis IV), and Noble (Ellis V). Ellis' eleventh planet recently collided with its moon, leaving an asteroid belt in the former orbital path. +Ellis_JumpPoint_Kilian=Ellis - Kilian Jump Point +Ellis_JumpPoint_Kilian_Desc=This jump point connects Ellis to the Kilian system. +Ellis_JumpPoint_Magnus=Ellis - Magnus Jump Point +Ellis_JumpPoint_Magnus_Desc=This jump point connects Ellis to the Magnus system. +Ellis_JumpPoint_Min=Ellis - Min Jump Point +Ellis_JumpPoint_Min_Desc=This jump point connects Ellis to the unclaimed Min system. +Ellis_JumpPoint_Nexus=Ellis - Nexus Jump Point +Ellis_JumpPoint_Nexus_Desc=This jump point connects Ellis to the Nexus system. +Ellis_JumpPoint_Taranis=Ellis - Taranis Jump Point +Ellis_JumpPoint_Taranis_Desc=This jump point connects Ellis to the unclaimed Taranis system. +Ellis_Star=Ellis +Ellis_Star_Desc=Ellis +Enroll_Screen_001=WORK RELEASE +Enroll_Screen_002=TRY OUR WORK RELEASE PROGRAM \nEARN A SHORTER SENTENCE! +Enroll_Screen_003=ONLY INMATES PARTICIPATING IN WORK RELEASE PROGRAM ARE PERMITTED TO LEAVE CELLS +Enroll_Screen_EnrollButton=ENROLL +Enroll_Screen_Info_001=KLESCHER WORK RELEASE PROGRAM DETAILS +Enroll_Screen_Info_002=Klescher Rehabilitation Facilities is excited to share with you an opportunity to participate in our industry leading Work Release Program. It's pretty simple, lots of fun, and teaches you a valuable skill. \n\nYou have already been provided with a multi-tool to help you get started, but if you ever need a replacement, more are available for purchase at the commissary unit. Once you’re equipped and ready, proceed into one of the authorized mining tunnels. \n\nLook for any potentially valuable minerals and harvest them with the multi-tool. Deposit them in one of the mineral deposit hoppers and you'll be issued a time reduction chit or "merit" based on the total value of the deposit*.\n\nThe more you mine, the quicker you can pay back your debt to society. And as we say here at Klescher Rehabilitation, "keeping busy is a great way to keep on the right path!" +Enroll_Screen_Info_003=START MINING TODAY! +Enroll_Screen_Info_SmallText=* Mineral prices are static and set by Klescher Rehabilitation Facilities and do not reflect real-world commodity prices. +Exit_Screen_AttractTitle_001=Release Processing +Exit_Screen_Click_001=Touch to start +Exit_Screen_Report_001=Finish Sentence +Exit_Screen_Report_002=Release Progress +Exit_Screen_merit_001=Merits: +FLOOR_Flair_Items=--------------- Floor Flair Items - Dev Use Only ------------------------ +FPSPVEVS_EasyScenario_Objective01=Kill pirates. +FPSPVEVS_EasyScenario_Objective01_Desc=Kill all the pirates on the asteroid base. +FPSPVEVS_Mission_Desc,P=UEE forces really want to capture this sweet asteroid base. +FPSPVEVS_Mission_Title=Assault The Asteroid Base +FPS_AI_Description=*WIP* Pirates have been reported to have taken an outpost, we need somebody to secure it again +FPS_AI_From=*WIP* Edward Fuller +FPS_AI_Obj_Long_01=*WIP* Go to the outpost +FPS_AI_Obj_Long_02=*WIP* Eliminate the Pirates +FPS_AI_Obj_Marker_01=*WIP* Outpost +FPS_AI_Obj_Marker_02=*WIP* Eliminate the Pirates +FPS_AI_Obj_Short_01=*WIP* Go to the outpost +FPS_AI_Obj_Short_02=*WIP* Eliminate the Pirates +FPS_AI_Title=*WIP* Outpost Lost to Pirates +FTL_Courier=[COURIER] FTL Assignment +FTL_Danger_001=Due to this being a potentially riskier route, please ensure that you do not allow hostiles to delay the contract's completion. +FTL_Danger_002=Since this route may take you through hostile areas, plan accordingly. +FTL_Danger_003=With this route in particular, several other FTL contractors have encountered hostiles in the past. We trust that you'll be appropriately prepared. +FTL_Danger_004=It is recommended that you select something with ready defensive capabilities owing to this route's higher than average risk assessment. +FTL_Danger_005=Be aware that this run takes you through a route with a higher risk rating. We trust that you will see to it that you are delayed for any reason, including hostiles. +FTL_Data=[DATA] FTL Assignment +FTL_Haulage=[HAULAGE] FTL Assignment +FTL_LightGoods=[LIGHT GOODS] FTL Assignment +FTL_SignOff_001=Good luck and good speed, courier! +FTL_SignOff_002=And remember, at FTL Courier Services we always try our best to deliver the best! +FTL_SignOff_003=Thanks for helping FTL remain the #1 courier service in the Empire! +FTL_SignOff_004=And don't forget, you are representing FTL! A smile and a kind word are some of the best tools a courier can have. +FTL_SignOff_005=We hope you have a speedy and safe journey! +FTL_Timed_001=The delivery must be made before the deadline expires. +FTL_Timed_002=Be sure to make note of the deadline. Prompt contract fulfillment is very important to FTL. +FTL_Timed_003=This is an urgent contract and must be completed before the deadline. No exceptions. +FTL_Timed_004=Punctuality is an important part of FTL's renowned customer service. Be sure to adhere to the stated deadline. +FTL_Timed_005=This is an FTL 'Sprint' order with a tight deadline. Keep an eye on the clock to make sure you finish on time. +FTL_delivery_desc_0001=ATTENTION ALL FTL COURIERS\nNEW RUN AVAILABLE FOR IMMEDIATE ASSIGNMENT\n\n**CONTRACT DETAILS** \n\nPICKUP LOCATION - The shipment is waiting for collection at ~mission(Location|Address). \n\nDROPOFF LOCATION - It will need to be delivered to ~mission(Destination|Address). \n\nDELIVERY WINDOW - ~mission(Contractor|Timed)\n\nTRAVEL - All transportation needs should be arranged by courier. ~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) +FTL_delivery_desc_intro=FTL COURIER SERVICES IS HIRING!\n\nAre you a committed, industrious and punctual individual who enjoys travel and is looking to work independently? \nIf your answer is yes, then FTL Courier Services may have the ideal opportunity for you!\n\nHandling over a billion collections and deliveries every year, FTL has been consistently rated the Empire's most trusted courier service by providing businesses and consumers a safe and reliable way to send and receive their shipments wherever, whenever.\n\nTo make all this happen, FTL contracts with thousands of self-employed couriers across every system in the UEE and we are currently looking for new people to join our ranks. \n\nFTL offers:\n* Great earning potential based on how many deliveries you complete.\n* Convenience of selecting only the routes that appeal to you. Stay local or explore father, the choice is yours.\n* Flexibility to accept multiple contracts, even from other companies. With our non-exclusive employment agreements, we leave it up to you to maximize your schedule.\n \nIn order to apply you’ll need:\n* Your own means of insured travel.\n* The right to work in the UEE and no current CrimeStat rating.\n* Excellent time management skills and the ability to plan your own travel routes.\n* Successful completion of the below Employment Evaluation.\n\nEMPLOYMENT EVALUATION\nTo make sure that you're a good fit for our company, we would like to see you in action! This trial contract will have you collect a package from ~mission(Location|Address) and deliver it to ~mission(Destination|Address). ~mission(Contractor|Timed)This is a paid evaluation. Participation is not a guarantee of any future work with FTL or FTL associates.\n\nDon’t wait! Complete your Employment Evaluation today and start your journey with FTL Courier Services. +FTL_delivery_title_001=FTL Courier Assignment +FTL_delivery_title_intro=FTL Courier Employment Evaluation +FW2022_DatapadScreen_Convo_1,P=Richardson. This is your last warning. No more movie quotes as passwords. It's not secure. I don't want to have to tell you again. +FW2022_DatapadScreen_Convo_2,P=You talking to me? +FW2022_DatapadScreen_Convo_3,P=Yes Richardson. You are the Richardson I was referring to. +FW2022_DatapadScreen_Convo_4,P=Nah, that was a movie quote boss. You started him up again. +FW2022_DatapadScreen_Convo_5,P=How does Richardson know movie quotes from the 20th century? +FW2022_DatapadScreen_Convo_6,P=He's gotta ducktick mind +FW2022_DatapadScreen_Convo_7,P=Didactic, you idiot. +FW2022_DatapadScreen_Convo_8,P=Watever +FW2022_DatapadScreen_Date,P=Date +FW2022_DatapadScreen_GroupMembersTitle,P=Group Members: +FW2022_DatapadScreen_GroupName,P=Nine Tails Wagon +FW2022_DatapadScreen_GroupNameTitle,P=Group Name: +FW2022_DatapadScreen_Name_1,P=Todd W. +FW2022_DatapadScreen_Name_2,P=Harold R. +FW2022_DatapadScreen_Name_3,P=Benjamin D. +FW2022_DatapadScreen_Name_4,P=Jon H. +FW2022_DatapadScreen_Time_1,P=13:57 +FW2022_DatapadScreen_Time_2,P=14:01 +FW2022_DatapadScreen_Time_3,P=14:02 +FW2022_DatapadScreen_Time_4,P=14:07 +FW2022_DatapadScreen_Time_5,P=14:08 +FW2022_DatapadScreen_Time_6,P=14:09 +FW2022_DatapadScreen_Time_7,P=14:11 +FW2022_DatapadScreen_Time_8,P=14:12 +FW2022_IFFIscreen_CEASEFIRE=Disconnect +FW2022_IFFIscreen_FirebaseBravo=Identity Friend or Foe Inverter +FW2022_IFFIscreen_Fluff_1=01 +FW2022_IFFIscreen_Fluff_10=10 +FW2022_IFFIscreen_Fluff_2=02 +FW2022_IFFIscreen_Fluff_3=03 +FW2022_IFFIscreen_Fluff_4=04 +FW2022_IFFIscreen_Fluff_5=05 +FW2022_IFFIscreen_Fluff_6=06 +FW2022_IFFIscreen_Fluff_7=07 +FW2022_IFFIscreen_Fluff_8=08 +FW2022_IFFIscreen_Fluff_9=09 +FW2022_IFFIscreen_Fluff_Activity=Activity +FW2022_IFFIscreen_Fluff_Decouple=Decouple +FW2022_IFFIscreen_Fluff_Diagnostics=Diagnostics +FW2022_IFFIscreen_Fluff_Engaging=Engaging Enemy +FW2022_IFFIscreen_Fluff_GunBattery=AA Battery +FW2022_IFFIscreen_Fluff_JUDAS=ARC1234_IFFI_SYS_MK01.3 +FW2022_IFFIscreen_Fluff_Online=Inverted +FW2022_IFFIscreen_Fluff_Power=Power +FW2022_IFFIscreen_Fluff_Status=Status +FW2022_IFFIscreen_Fluff_TurretCoverage_1=FOF: 182, -32, 0 // 23r +FW2022_IFFIscreen_Fluff_TurretCoverage_2=FOF: 13, 80, 0 // 27r +FW2022_IFFIscreen_Fluff_TurretCoverage_3=FOF: 121, 30, 1 // 82r +FW2022_IFFIscreen_Fluff_TurretCoverage_4=FOF: 71, -123, 0 // 82r +FW2022_IFFIscreen_Fluff_TurretCoverage_5=FOF: 6, 4, 0 // 82r +FW2022_IFFIscreen_Fluff_TurretCoverage_6=FOF: 90, 90, 0 // 150r +FW2022_IFFIscreen_Fluff_TurretStatus=ID: +FW2022_IFFIscreen_Fluff_TurretStatus_0=Unverified +FW2022_IFFIscreen_Fluff_TurretStatus_100=Verified +FW2022_IFFIscreen_GunBatteriesTitle=Active Contacts +FW2022_IFFIscreen_ID_01=R3T6A3F +FW2022_IFFIscreen_ID_02=VP9JH01 +FW2022_IFFIscreen_ID_03=EXT16L4 +FW2022_IFFIscreen_ID_04=M982MAS +FW2022_IFFIscreen_ID_05=LRQ51PK +FW2022_IFFIscreen_Zone=Zone +FW2022_TransferScreen_AccountName=Admin +FW2022_TransferScreen_AppName=DATA UPLOAD MANAGER +FW2022_TransferScreen_Cancel=CANCEL TRANSFER +FW2022_TransferScreen_Failure=Data Transfer Incomplete +FW2022_TransferScreen_Fluff_Filename_1=KLEP_5SCDJSN9 +FW2022_TransferScreen_Fluff_Filename_10=KCaplanNotes 510802 +FW2022_TransferScreen_Fluff_Filename_11=SecProtocols GSL +FW2022_TransferScreen_Fluff_Filename_12=Stormwal Celebration +FW2022_TransferScreen_Fluff_Filename_13=TISC_NGIHM7 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+FW2022_TransferScreen_Fluff_Filename_30=Calibration Results +FW2022_TransferScreen_Fluff_Filename_31=BIN64 +FW2022_TransferScreen_Fluff_Filename_32=Screenshots +FW2022_TransferScreen_Fluff_Filename_33=USER +FW2022_TransferScreen_Fluff_Filename_34=GAME CFG +FW2022_TransferScreen_Fluff_Filename_35=DATA P4k +FW2022_TransferScreen_Fluff_Filename_36=KCaplanNotes 490526 +FW2022_TransferScreen_Fluff_Filename_37=Finley Spec +FW2022_TransferScreen_Fluff_Filename_38=HERC 2953 RVMP +FW2022_TransferScreen_Fluff_Filename_39=ORSN_QN6LS33A +FW2022_TransferScreen_Fluff_Filename_4=ADJU_D898E9 +FW2022_TransferScreen_Fluff_Filename_40=ORSN_RDHGR2F8 +FW2022_TransferScreen_Fluff_Filename_41=ORSN_YUFRMYHC +FW2022_TransferScreen_Fluff_Filename_42=ORSN_PA9YINAN +FW2022_TransferScreen_Fluff_Filename_43=ORSN_ILV33HPF +FW2022_TransferScreen_Fluff_Filename_44=Platform Maintenance U1D +FW2022_TransferScreen_Fluff_Filename_45=FinancialPlan2953 +FW2022_TransferScreen_Fluff_Filename_46=LIM_EEET 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Incident Report +FW2022_TransferScreen_Fluff_Filename_63=XRDrivePrototype +FW2022_TransferScreen_Fluff_Filename_64=BR_OV_FDTS +FW2022_TransferScreen_Fluff_Filename_65=BR_CG_55MZ +FW2022_TransferScreen_Fluff_Filename_66=KCaplanNotes 511220 +FW2022_TransferScreen_Fluff_Filename_67=Charity Fundraiser Gala +FW2022_TransferScreen_Fluff_Filename_68=HullMTR_09 +FW2022_TransferScreen_Fluff_Filename_69=FabricationMSTR +FW2022_TransferScreen_Fluff_Filename_7=New Ship Proposals +FW2022_TransferScreen_Fluff_Filename_70=2953 Release Schedule v3 +FW2022_TransferScreen_Fluff_Filename_71=Q4 Overlook +FW2022_TransferScreen_Fluff_Filename_72=CrashHandler +FW2022_TransferScreen_Fluff_Filename_73=O2R_4Z_N73 +FW2022_TransferScreen_Fluff_Filename_74=Imprint Concerns +FW2022_TransferScreen_Fluff_Filename_75=8BS_QV_T5G +FW2022_TransferScreen_Fluff_Filename_8=CAN_A00001 +FW2022_TransferScreen_Fluff_Filename_9=CAN_A00002 +FW2022_TransferScreen_Fluff_Filetype_1=TLP +FW2022_TransferScreen_Fluff_Filetype_10=LQI +FW2022_TransferScreen_Fluff_Filetype_2=VPD +FW2022_TransferScreen_Fluff_Filetype_3=DDF +FW2022_TransferScreen_Fluff_Filetype_4=XSC +FW2022_TransferScreen_Fluff_Filetype_5=XSR +FW2022_TransferScreen_Fluff_Filetype_6=CLK +FW2022_TransferScreen_Fluff_Filetype_7=DRV +FW2022_TransferScreen_Fluff_Filetype_8=BOB +FW2022_TransferScreen_Fluff_Filetype_9=NYN +FW2022_TransferScreen_InProgress=Transfer In Progress +FW2022_TransferScreen_LoggedInNotifier=Logged in as: +FW2022_TransferScreen_Logout=Log Out +FW2022_TransferScreen_OwnerName=Crusader Industries +FW2022_TransferScreen_ProgressIndicator=Progress: +FW2022_TransferScreen_ProgressPercentGlyph=% +FW2022_TransferScreen_ProgressValue=XYZ +FW2022_TransferScreen_Success=Data Transfer Complete +FW2022_TransferScreen_TimeRemainingIndicator=Time Remaining: +FW2022_TransferScreen_TimeRemainingValur=NN:NN:NN +FW22_NT_Datapad_Admin_MSG_01=Here's your code, Stax. +FW22_NT_Datapad_Admin_MSG_02=~mission(VeryHardCode) +FW22_NT_Datapad_Admin_MSG_03=Thanks, Mendo. How you feeling? +FW22_NT_Datapad_Admin_MSG_04=I give us solid odds. The plan is as good as they come and the IFFI tech's impressive. Only question is if we got the right people to pull it off. +FW22_NT_Datapad_Admin_MSG_05=Is this about me bailing for that stormwal tour? +FW22_NT_Datapad_Admin_MSG_06=Come on, man. You know I didn't mean you. Just worried about the download. +FW22_NT_Datapad_Admin_MSG_07=It's gonna go fine. Even if they find out what's going on, it'll be too late to do anything. +FW22_NT_Datapad_Admin_MSG_08=Yeah, especially since I got the system locked tight with a password generated from the first digit of all your codes. +FW22_NT_Datapad_Admin_MSG_09=Well, there you go. Pretty much the only way they'd be able to stop us is if they pull a Globy and guess the damn thing. +FW22_NT_Datapad_Admin_MSG_10=Out of curiosity, how was the tour? +FW22_NT_Datapad_Admin_MSG_11=Shit was crazy. Saw two of them out there in the last second. +FW22_NT_Datapad_Admin_MSG_12=Crazy. +FW22_NT_Datapad_Admin_MSG_13=Yeah, yeah. I know you don't give a shit. +FW22_NT_Datapad_Admin_MSG_14=Let's get through this and maybe I'll start. +FW22_NT_Datapad_Admin_MSG_15=Deal. +FW22_NT_Datapad_Admin_Time_01=12:53 +FW22_NT_Datapad_Admin_Time_02=12:53 +FW22_NT_Datapad_Admin_Time_03=12:54 +FW22_NT_Datapad_Admin_Time_04=12:56 +FW22_NT_Datapad_Admin_Time_05=12:57 +FW22_NT_Datapad_Admin_Time_06=12:58 +FW22_NT_Datapad_Admin_Time_07=13:01 +FW22_NT_Datapad_Admin_Time_08=13:03 +FW22_NT_Datapad_Admin_Time_09=13:04 +FW22_NT_Datapad_Admin_Time_10=13:07 +FW22_NT_Datapad_Admin_Time_11=13:08 +FW22_NT_Datapad_Admin_Time_12=13:09 +FW22_NT_Datapad_Admin_Time_13=13:10 +FW22_NT_Datapad_Admin_Time_14=13:12 +FW22_NT_Datapad_Admin_Time_15=13:12 +FW22_NT_Datapad_Admin_Title=Party Supplies - Admin +FW22_NT_Datapad_Brushwood_MSG_01=~mission(MediumCode) +FW22_NT_Datapad_Brushwood_MSG_02=Here's your code. Now, I want you focused on keeping Brushwood safe and those AAs gunning. +FW22_NT_Datapad_Brushwood_MSG_03=Yeah, fine. +FW22_NT_Datapad_Brushwood_MSG_04=We're not going to have a problem are we? I don't need another Della happening today. +FW22_NT_Datapad_Brushwood_MSG_05=Last time I checked, Nine Tails still got paid for the Della. +FW22_NT_Datapad_Brushwood_MSG_06=That was a rain drop in the ocean compared to this job. Which is why I need you focused. We clear? +FW22_NT_Datapad_Brushwood_MSG_07=Sure. Whatever you say, Mendo. +FW22_NT_Datapad_Brushwood_Time_01=13:39 +FW22_NT_Datapad_Brushwood_Time_02=13:41 +FW22_NT_Datapad_Brushwood_Time_03=13:52 +FW22_NT_Datapad_Brushwood_Time_04=13:53 +FW22_NT_Datapad_Brushwood_Time_05=13:55 +FW22_NT_Datapad_Brushwood_Time_06=13:57 +FW22_NT_Datapad_Brushwood_Time_07=14:04 +FW22_NT_Datapad_Brushwood_Title=Party Supplies - Brushwood +FW22_NT_Datapad_ChatMembers=CHAT MEMBERS: +FW22_NT_Datapad_ChatTitle=CHAT NAME: +FW22_NT_Datapad_Hartmoore_MSG_01=Here's the code for the containers. +FW22_NT_Datapad_Hartmoore_MSG_02=~mission(HardCode) +FW22_NT_Datapad_Hartmoore_MSG_03=Thanks. +FW22_NT_Datapad_Hartmoore_MSG_04=You ready for this? +FW22_NT_Datapad_Hartmoore_MSG_05=Yeah, sure. Why wouldn't I be? +FW22_NT_Datapad_Hartmoore_MSG_06=Just want to make sure that we'll have enough cover to get the job done. +FW22_NT_Datapad_Hartmoore_MSG_07=Not sure what you're getting so worked up about. With us owning the skies, it all seems pretty straight forward to me. +FW22_NT_Datapad_Hartmoore_MSG_08=Right. Let's just keep on task and not get creative. +FW22_NT_Datapad_Hartmoore_MSG_09=This again? I keep telling you, mate. If you want to scare people, you gotta do some scary shit. +FW22_NT_Datapad_Hartmoore_MSG_10=Is that what you call gutting Hender's whole family one by one? +FW22_NT_Datapad_Hartmoore_MSG_11=Look, I get it. You don't like getting your hands dirty. Fine. But how about you worry about doing your job and stay the hell out of my business. +FW22_NT_Datapad_Hartmoore_MSG_12=My job is making sure you do yours. That's why I got picked to run things and not you. Don't forget it. +FW22_NT_Datapad_Hartmoore_MSG_13=Yeah... I won't. +FW22_NT_Datapad_Hartmoore_Time_01=13:16 +FW22_NT_Datapad_Hartmoore_Time_02=13:16 +FW22_NT_Datapad_Hartmoore_Time_03=13:18 +FW22_NT_Datapad_Hartmoore_Time_04=13:19 +FW22_NT_Datapad_Hartmoore_Time_05=13:21 +FW22_NT_Datapad_Hartmoore_Time_06=13:22 +FW22_NT_Datapad_Hartmoore_Time_07=13:27 +FW22_NT_Datapad_Hartmoore_Time_08=13:28 +FW22_NT_Datapad_Hartmoore_Time_09=13:30 +FW22_NT_Datapad_Hartmoore_Time_10=13:32 +FW22_NT_Datapad_Hartmoore_Time_11=13:34 +FW22_NT_Datapad_Hartmoore_Time_12=13:36 +FW22_NT_Datapad_Hartmoore_Time_13=13:39 +FW22_NT_Datapad_Hartmoore_Title=Party Supplies - Hartmoore +FW22_NT_Datapad_Mendo_MSG_01=Here. +FW22_NT_Datapad_Mendo_MSG_02=~mission(bargeCode) +FW22_NT_Datapad_Mendo_MSG_03=Thanks for the codes. +FW22_NT_Datapad_Mendo_MSG_04=How's it looking over there? +FW22_NT_Datapad_Mendo_MSG_05=Everything is set up. Expect things to kick off on schedule. +FW22_NT_Datapad_Mendo_MSG_06=Good luck. +FW22_NT_Datapad_Mendo_MSG_07=Who needs luck? Those IFFIs are impressive bits of tech. Thanks for the hookup. +FW22_NT_Datapad_Mendo_MSG_08=Glad you like the new toys. Onto business, that special package I prepped for you should match pretty seamlessly with their system. +FW22_NT_Datapad_Mendo_MSG_09=No doubt. I'll let you know once the transfer's complete. +FW22_NT_Datapad_Mendo_Time_01=12:24 +FW22_NT_Datapad_Mendo_Time_02=12:24 +FW22_NT_Datapad_Mendo_Time_03=12:26 +FW22_NT_Datapad_Mendo_Time_04=12:30 +FW22_NT_Datapad_Mendo_Time_05=12:34 +FW22_NT_Datapad_Mendo_Time_06=12:37 +FW22_NT_Datapad_Mendo_Time_07=12:39 +FW22_NT_Datapad_Mendo_Time_08=12:43 +FW22_NT_Datapad_Mendo_Time_09=12:46 +FW22_NT_Datapad_Mendo_Title=Pressley Party Supplies +FW22_NT_Datapad_Name_01=Ren +FW22_NT_Datapad_Name_02=Phoenix +FW22_NT_Datapad_Name_03=Scorch +FW22_NT_Datapad_Name_04=N_Acker +FW22_NT_Datapad_Name_05=Stax +FW22_NT_Datapad_Name_06=ACR1234 +FW22_NT_Datapad_Solanki_MSG_01=Here's the code for the containers on your platform. +FW22_NT_Datapad_Solanki_MSG_02=~mission(EasyCode) +FW22_NT_Datapad_Solanki_MSG_03=Hell yeah! Crusader's gonna be kipo surprised when we take over. +FW22_NT_Datapad_Solanki_MSG_04=Kipo? +FW22_NT_Datapad_Solanki_MSG_05=You know, like really surprised. +FW22_NT_Datapad_Solanki_MSG_06=Whatever. Just focus on doing your part and everything should be fine. +FW22_NT_Datapad_Solanki_MSG_07=No worries, boss. I'll keep 'em busy enough to get the job done. Doesn't matter how many times they regen me. +FW22_NT_Datapad_Solanki_MSG_08=We talked about this. It's better if you don't need a regen. +FW22_NT_Datapad_Solanki_MSG_09=Yeah, yeah. Aces. +FW22_NT_Datapad_Solanki_MSG_10=But if I do regen, you remember you swore to get my armor, right? +FW22_NT_Datapad_Solanki_MSG_11=Right? +FW22_NT_Datapad_Solanki_MSG_12=Don't die and I won't have to. +FW22_NT_Datapad_Solanki_Time_01=14:07 +FW22_NT_Datapad_Solanki_Time_02=14:07 +FW22_NT_Datapad_Solanki_Time_03=14:08 +FW22_NT_Datapad_Solanki_Time_04=14:14 +FW22_NT_Datapad_Solanki_Time_05=14:15 +FW22_NT_Datapad_Solanki_Time_06=14:21 +FW22_NT_Datapad_Solanki_Time_07=14:22 +FW22_NT_Datapad_Solanki_Time_08=14:25 +FW22_NT_Datapad_Solanki_Time_09=14:28 +FW22_NT_Datapad_Solanki_Time_10=14:33 +FW22_NT_Datapad_Solanki_Time_11=14:39 +FW22_NT_Datapad_Solanki_Time_12=14:41 +FW22_NT_Datapad_Solanki_Title=Party Supplies - Solanki +FW22_NT_Journal_Body_01=CHAT NAME: \nParty Supplies - Solanki\n\nCHAT MEMBERS:\nRen\nPhoenix\n\nRen [14:07]: \nHere's the code for the containers on your platform.\nRen [14:07]: \n~mission(EasyCode)\n\nPhoenix [14:08]: \nHell yeah! Crusader's gonna be kipo surprised when we take over.\n\nRen [14:14]: \nKipo?\n\nPhoenix [14:15]: \nYou know, like really surprised.\n\nRen [14:21]: \nWhatever. Just focus on doing your part and everything should be fine.\n\nPhoenix [14:22]: \nNo worries, boss. I'll keep 'em busy enough to get the job done. Doesn’t matter how many times they regen me\n\nRen [14:25]: \nWe talked about this. It's better if you don’t need a regen. \n\nPhoenix [14:28]: \nYeah, yeah. Aces\nPhoenix [14:33]: \nBut if I do regen, you remember you swore to get my armor, right?\nPhoenix [14:39]: \nRight?\n\nRen [14:41]: \nDon't die and I won't have to.\n +FW22_NT_Journal_Body_02=CHAT NAME: \nParty Supplies - Brushwood\n\nCHAT MEMBERS:\nRen\nScorch\n\nRen [13:39]: \n~mission(MediumCode)\nRen [13:41]: \nHere's your code. Now, I want you focused on keeping Brushwood safe and those AAs gunning. \n\nScorch [13:52]: \nYeah, fine. \n\nRen [13:53]: \nWe're not going to have a problem are we? I don't need another Della happening today.\n\nScorch [13:55]: \nLast time I checked, Nine Tails still got paid for the Della.\n\nRen [13:57]: \nThat was a rain drop in the ocean compared to this job. Which is why I need you focused. We clear?\n\nScorch [14:04}: \nSure. Whatever you say, Mendo.\n +FW22_NT_Journal_Body_03=CHAT NAME: \nParty Supplies - Hartmoore\n\nCHAT MEMBERS:\nRen\nN_Acker\n\nRen [13:16]: \nHere's the code for the containers. \nRen [13:16]: \n~mission(HardCode)\n\nN_Acker [13:18]: \nThanks.\n\nRen [13:19]: \nYou ready for this?\n\nN_Acker [13:21]: \nYeah, sure. Why wouldn't I be? \n\nRen [13:22]: \nJust want to make sure that we'll have enough cover to get the job done.\n\nN_Acker [13:27]: \nNot sure what you're getting so worked up about. With us owning the skies, it all seems pretty straight forward to me.\n\nRen [13:28]: \nRight. Let's just keep on task and not get creative.\n\nN_Acker [13:30]: \nThis again? I keep telling you, mate. If you want to scare people, you gotta do some scary shit.\n\nRen [13:32]: \nIs that what you call gutting Hender's whole family one by one?\n\nN_Acker [13:34]: \nLook, I get it. You don't like getting your hands dirty. Fine. But how about you worry about doing your job and stay the hell out my business. \n\nRen {13:36]: \nMy job is making sure you do yours. That's why I got picked to run things and not you. Don't forget it.\n\nN_Acker [13:39]: \nYeah… I won't.\n +FW22_NT_Journal_Body_04=CHAT NAME: \nParty Supplies - Admin\n\nCHAT MEMBERS:\nRen\nStax\n\nRen [12:53]: \nHere's your code, Stax.\nRen [12:53]: \n~mission(VeryHardCode)\n\nStax [12:54]: \nThanks, Mendo. How you feeling?\n\nRen [12:56]: \nI give us solid odds. The plan is as good as they come and the IFFI tech's impressive. Only question is if we got the right people to pull it off.\n\nStax [12:57]: \nIs this about me bailing for that stormwal tour?\n\nRen [12:58]: \nCome on, man. You know I didn't mean you.\n\nStax [13:01]: \nYeah, I know. Anything I can do?\n\nRen [13:03]: \nNah, I'm all set. You can just focus on the Admin Center. It's good knowing that I got you keeping an eye on things for me down there.\n\nStax [13:04]: \nHere to help, you know.\n\nRen {13:07]: \nHow was the tour?\n\nStax [13:08]: \nShit was crazy. Saw two of them out there in the last second.\n\nRen [13:09]: \nCrazy.\n\nStax [13:10]: \nYeah, yeah, I know you don't give a shit.\n\nRen [13:12]: \nLet's get through this and maybe I'll start.\n\nStax [13:12]: \nDeal.\n +FW22_NT_Journal_Body_05=CHAT NAME: \nPressley Party Supplies\n\nCHAT MEMBERS:\nRen\nACR1234\n\nACR1234 [12:24]: \nHere.\nACR1234 [12:24]: \n~mission(bargeCode)\n\nRen [12:26]: \nThanks for the codes.\n\nACR1234 [12:30]: \nHow's it looking over there?\n\nRen [12:34]: \nEverything is set up. Expect things to kick off on schedule.\n\nACR1234 [12:37]: \nGood luck.\n\nRen [12:39]: \nWho needs luck? Those IFFIs are impressive bits of tech. Thanks for the hookup. \n\nACR1234 [12:43]: \nGlad you like the new toys. Onto business, that special package I prepped for you should match pretty seamlessly with their system.\n\nRen [12:46]: \nNo doubt. I'll let you know once the transfer's complete.\n +FW22_NT_Journal_Title_01=Party Supplies - Solanki +FW22_NT_Journal_Title_02=Party Supplies - Brushwood +FW22_NT_Journal_Title_03=Party Supplies - Hartmoore +FW22_NT_Journal_Title_04=Party Supplies - Admin +FW22_NT_Journal_Title_05=Pressley Party Supplies +FW_QuantumMarker_Desc=During Invictus Launch week, meet the brave defenders and awe-inspiring ships of the UEE Naval fleet up close and personal as military vessels dock at stations above ArcCorp, Hurston, and microTech. +FW_QuantumMarker_Name=Invictus Launch Fleet +F_Ind_FullyCharged,P=Fully Charged +F_Ind_HackingFluff,P=namespace Hacking\n{\n //////////////////////////////////////////////////////////////////////////\n bool CHackingAbilityLineShift::CanActivate()\n {\n const CHackingGameboard& gameboard +F_Ind_Nominal,P=Nominal +Factions_Advocacy_DisplayName=Advocacy +Factions_BlacJac_DisplayName=BlacJac Security +Factions_CrusaderSecurity_DisplayName=Crusader Security +Factions_HurstonSecurity_DisplayName=Hurston Security +Factions_MTProt_DisplayName=MT Protection Services +Factions_Navy_DisplayName=UEE Navy +Factions_NineTail_DisplayName=Nine Tails +Factions_NorthRock_DisplayName=Northrock +Factions_XenoThreat_DisplayName=XenoThreat +Fines_Early=Early +Fines_Escalated=Escalated +Fines_Neglected=Neglected +FireMode_Burst=[BURST] +FireMode_Charge=[CHARGE] +FireMode_Rapid=[AUTO] +FireMode_Shotgun=[SHOTGUN] +FireMode_Single=[SEMI] +FleetWeek2950_Dioramas_999_Desc=We push boundaries.\nTo test the limits of what we can do.\nTo say the impossible can not define us.\nTo move us all beyond where we thought we could go.\nTo be the first. \nThe fastest. \nThe best. \n\nIt is not easy.\nLuck is as important as skill.\nFailure as important as success.\nBut we get better. \nAnd we learn.\nAnd we get back up and try again.\nAnd we carry on when others can’t.\nWe carry on so others can.\n +FleetWeek2950_Dioramas_999_SubTitle=A poem by former 999th Squadron pilot Lt. Ralph Kinoi +FleetWeek2950_Dioramas_999_Title=THE WRECKLESS +FleetWeek2950_Family_Body_01=Your loved one has just taken the first step towards a proud life in Naval service. You may have questions about what they will experience in basic training, the safety of your relative/friend, and what kind of contact you can expect during their training and subsequent deployment.\n\nWe know that this can be a scary time for some people and hope that this will offer some peace of mind about the wonderful opportunities that can result from this decision.\n +FleetWeek2950_Family_Body_02=Standard training begins as the recruits arrive on MacArthur via Naval transport. They are immediately given a choice, known as the Rubicon, which is a final opportunity to reconsider the enlistment. After which, the recruits will be divided into groups and assigned to their training camp, known as a Forge. They will also meet their Divisional Officer who will be their first mentor to train them for Naval Service.\n\nAfter an extended period of intense drilling, physical fitness, and education in military theory and technology, the recruits will transition into the Candidacy phase of their training. During this time, they will undergo a series of physical, psychological, and intellectual tests to determine where in the Navy they would be the best fit for. Some may move to the flight academy, some to research, a few may even be detailed for Marine training.\n\nFrom this point on, the recruit will receive dedicated training into whatever discipline they’ve been selected for. This will account for the remainder of their training and will end with their first ship assignment which will coincide with the next Invictus week unless there is a need for more specialized training. \nAfter that, they will deploy.\n +FleetWeek2950_Family_Body_03=We understand that the first few weeks away from the recruit are the most difficult for family and friends, but we ask that you refrain from attempting to contact them. \n\nTo help, all recruits will send a comm to let their family know that they’ve arrived on MacArthur safely, but as a common practice, we want to keep the recruits focused on these initial phases of their training as they can be crucial in their development. Therefore, we will restrict any inbound communications until after this blackout period ends. After that, you will be able to contact them on a more regular basis as comm access is a weekly privilege.\n +FleetWeek2950_Family_Body_04=A Starman’s deployment experience will vary based on their ship assignment and specialty. Many of these can take place far away from active combat zones or in dangerous areas of operations but some of these do end up placing them in harm’s way. You must understand that all of our service men and women will be trained to endure in these high intensity situations.\n\nThe Navy does offer several programs for friends and family who are having difficulty coping with a loved one on deployment, so feel free to contact the outreach department at your local Naval station to speak with a counselor who can walk you through the best options to put you at ease. \n +FleetWeek2950_Family_Body_05=While many of our personnel find that the Navy can offer a complete career, some are happy to take their experience and training back into the private sector as a Citizen. You’ll be pleased to know that honorable service in the Navy opens a variety of opportunities that may not have been available before such as continuing their education on one of the Empire’s many institutions or transforming their newfound skills into a high-paying career in the civilian world.\n\nRegardless of which path they choose, your loved one will be well-equipped to handle all the challenges that life throws at them, knowing that they have loving friends and family like yourselves, and a forever family in the Navy.\n +FleetWeek2950_Family_Title_01=FRIENDS & FAMILY OF NEW RECRUITS +FleetWeek2950_Family_Title_02=WHAT CAN NEW RECRUITS EXPECT? +FleetWeek2950_Family_Title_03=KEEPING IN TOUCH WITH RECRUITS +FleetWeek2950_Family_Title_04=THE FIRST DEPLOYMENT +FleetWeek2950_Family_Title_05=OPPORTUNITIES AFTER SERVICE +FleetWeek2950_History_Body_01=The UEE uses Invictus Launch Week as an opportunity to not only congratulate the latest graduating class of starmen and pilots, but also celebrate this newest group of recruits gathering to set off for training. All over the Empire, sons, daughters, partners, brothers, and sisters say goodbye to their loved ones before embarking to MacArthur to start their next journey in life: \n\nThe adventure of service in the UEE military.\n\nDuring this time, Naval vessels dock around the Empire and let the populace see these brave defenders and awe-inspiring ships up close. Invictus is also a wonderful opportunity for the community to come together with local governments, businesses, and law enforcement to talk about planetary security and outreach.\n +FleetWeek2950_History_Body_02=This may come as a surprise, but Invictus actually goes back several centuries to the days when the UEE was known as the United Planets of Earth (UPE). Shortly after the First Tevarin War began in 2541, Humanity suddenly found itself in need of an organized military force at a size previously unneeded. To this point, aside from the hostage situation with the Xi’an in 2530, there had only been local security forces under the control of the central Human government.\n\nWith Humanity facing an imminent and overwhelming threat, a fleet needed to be raised and trained quickly. The Tribunal sent out an immediate call for recruits to create this army.\n\nTransport ships on each of the settled planets would load up these volunteers and travel to a training facility on Mars known as Invictus. \n\nOn the morning of 2542-10-12, families and communities gathered at launch pads around the UPE territories to celebrate those that were going to defend against the alien invaders. As the conflict continued, more recruits would gather on that day to travel to Invictus to begin their training.\n\nOver the centuries, as the Empire has expanded, space travel has become even more accessible and most recruits are able to self-report, the need for Invictus Launch Week’s has diminished. The spirit of it, however, is stronger than ever.\n\nInvictus is a time to celebrate each other. To celebrate bravery, duty, and commitment to the goals that define Humanity at its finest.\n\nWelcome to Invictus.\n +FleetWeek2950_History_Title_01=WHAT IS INVICTUS LAUNCH WEEK? +FleetWeek2950_History_Title_02=WHEN DID INVICTUS START? +FleetWeek2950_Testimonial_Body_01="To me, it was never really a choice. I know a lot of people grapple with the decision, but honestly, it never crossed my mind. I mean, both my parents got their Citizenship from military service, so maybe that was a factor. There was a moment though when I touched down on the tarmac, I was suddenly seized with this fear that I wasn’t going to be able to make the cut. That was the scariest thing to me; being afraid that I was going to let down my parents and all the people who proudly wore the uniform before me. Thankfully, the Navy isn’t about me. My brothers and sisters built me up and made me the starman that I am today." +FleetWeek2950_Testimonial_Body_02="Growing up, I never really thought that I would be military. I was a rambunctious kid, to put it mildly. Wasn’t great with authority. To be honest, I was on a bad road and by all accounts probably would’ve stayed on it, until a Judge Advocate set me straight instead of sending me to jail. Once I was in, I managed to find the one thing that had been eluding me all my life: a family." +FleetWeek2950_Testimonial_Body_03=“I’m sure you’re talking to a lot of people who joined up wanting to be Aria Reilly or Cal Mason or something, but me? I wanted to learn. To me, all the wonder of the universe was found in nuts and bolts, in shaving fuel efficiency by three percent. That was my rush. If you want to get your hands on the latest in cutting edge technology and work with some of the greatest minds, the UEE Navy is the place to go.” +FleetWeek2950_Testimonial_Body_04=“I’ll just come right out and say it, the second after I signed up, it felt like I got hit by a ship because it was real now. Was I going to have to fight a Vanduul face-to-face? Hell, was I even going to make it through boot? I mean, I struggled to do a pull-up when I was a kid. What the hell was I thinking? Maybe I could try to get out of it. All these thoughts just ambushed me from that moment up to my Invictus. There was this Lieutenant monitoring all the recruits who must’ve seen how terrified I was. I was fumbling with the seat belt when suddenly the Lieutenant was right in front of me. All he said was “Calm down.” I don’t know. It was part consolation, mostly order, but whatever magic he used. It worked. I wasn’t totally calm when I hit my forge, but I found out everybody was freaking out too. That was our first bond.” +FleetWeek2950_Testimonial_SubTitle_01=Starman, UEES Drago +FleetWeek2950_Testimonial_SubTitle_02=Lieutenant JG, UEES Cestus +FleetWeek2950_Testimonial_SubTitle_03=Leading Starman, UEES Croshaw +FleetWeek2950_Testimonial_SubTitle_04=Lieutenant JG, 128th Squadron +FleetWeek2950_Testimonial_SubTitle_General=Real Testimonials on UEEN Service +FleetWeek2950_Testimonial_Title_01=Marshall Winter +FleetWeek2950_Testimonial_Title_02=Dina Rhogen +FleetWeek2950_Testimonial_Title_03=Niklaus Boone +FleetWeek2950_Testimonial_Title_04=Terrence Mally +FleetWeek2950_Testimonial_Title_General=THE NAVAL EXPERIENCE +ForceDepletionUnlawful_Desc,P=Thin out the security in this system. 750 UEC per head, with a 1500 UEC bonus upon completion.\n\nAny members of the following Organizations will count towards this mission:\n\nBlackJac Security\nCrusader Security\nHurston Security\nAdvocacy +ForceDepletionUnlawful_Title,P=Eliminate Security Forces +ForceDepletion_Desc,P=Eliminate members of the Nine Tails Organization. \n\nFor each member neutralized, you'll be paid 500 UEC, with a 1000 UEC bonus upon completion. +ForceDepletion_HUD,P=Force Depletion +ForceDepletion_LongDesc,P=Eliminate members of the Nine Tails Organization +ForceDepletion_Obj,P=Forces Remaining %ls +ForceDepletion_ShortDesc,P=Eliminate members of the Nine Tails Organization +ForceDepletion_Title,P=Eliminate members of the Nine Tails Organization +ForceDepletion_Unlawful_LongDesc,P=Eliminate members of any Private Security +ForceDepletion_Unlawful_ShortDesc,P=Eliminate members of any Private Security +Frontend_Add=Add Friends +Frontend_Cancel_Friend_Invite=Cancel Invite +Frontend_CheckboxEquip=Equip Rental Item +Frontend_CheckboxRenew=Auto-Renew +Frontend_CompareItem=Compare Item +Frontend_CompareShip=Compare Ship +Frontend_ConfirmRental=Confirm Rental +Frontend_Contacts=Friends +Frontend_Context_AbleJoinContact=Join Friend +Frontend_Context_AbleJoinParty=Join Party +Frontend_Context_NotAbleJoinContact=Cannot Join (Server Full) +Frontend_Context_NotAbleJoinParty=Cannot Join (Server Full) +Frontend_Continue=Continue Last Save +Frontend_DeleteAll=Clear Inactive +Frontend_Equip=Equip Item +Frontend_Equipped=Equipped +Frontend_Error=Error +Frontend_ExtendRental=Extend Rental +Frontend_FirstSpawn_Cancel=Select Different Location +Frontend_FirstSpawn_Confirm=Confirm +Frontend_FirstSpawn_Warning=This location will become your primary residence. \nAre you sure about this? +Frontend_IsLeader=(Leader) +Frontend_ItemRented=Item Rented +Frontend_ItemSelectionText=Select an item from the left to view its details. +Frontend_Join_Party_Session=Join Leader +Frontend_LabelCost=Cost /week: +Frontend_LabelCurrentBalance=Current Balance: +Frontend_LabelCurrentQuantity=Quantity +Frontend_LabelFinalBalance=Final Balance: +Frontend_LabelQuantity=Quantity: +Frontend_LabelRentalPeriod=Rental Period: +Frontend_LevelSelect=Level Select +Frontend_LoadSave=Load Save +Frontend_Login_CharactersUpdate=Character Retrieval and Readiness +Frontend_Login_Concat=%ls\n%ls +Frontend_Login_EntitlementUpdate=Entitlement Processing +Frontend_Login_Error_During=This was encountered during the phase of %ls +Frontend_Login_Phase_Character_Retrieval=Character Retrieval +Frontend_Login_Phase_Entitlement=Entitlement +Frontend_Login_Phase_Initiation=Initiation +Frontend_Login_Phase_Legacy=Hub Authentication +Frontend_Login_Phase_Queue=Queue +Frontend_Login_QueueUpdate=You're in the login queue %S.\nYou're in position %u\nETA: Less than a minute. +Frontend_Login_QueueUpdate_Hours=You're in the login queue %S.\nYou're in position %u\nETA: %u hours %u minutes. +Frontend_Login_QueueUpdate_Long=You're in the login queue %S.\nYou're in position %u\nETA: More than 5 hours. +Frontend_Login_QueueUpdate_Minutes=You're in the login queue %S.\nYou're in position %u\nETA: %u minutes. +Frontend_Login_Started=Login Started +Frontend_Login_Waiting_Repair_Reset=Your character is in repair or reset. We will resume login shortly. +Frontend_MissingFriendList_Message=To unlock your friends list, select a Primary Residence in the Persistent Universe. +Frontend_NewGame=New Game +Frontend_Notifications=Notifications +Frontend_OEM=OEM +Frontend_Options=Options +Frontend_PU_CurrentHomeBase=Primary Residence +Frontend_PU_FindingLocations=Finding Locations... +Frontend_PU_FindingSystems=Finding Systems... +Frontend_PU_HomeBaseExplained1=Please select the starting location for your character. Not only will you initially spawn here, but this location will serve as your primary residence where all your ships and items will be stored.\n\n +Frontend_PU_HomeBaseExplained2=Any future items or ships that are purchased on the website or gifted through programs like Subscriber Flair, will be delivered to this location. +Frontend_PU_LoadingHomeBase=Retrieving Residence Data... +Frontend_PU_LocationSelection=Primary Residence Selection +Frontend_PU_PlayerCurrentLocation=Current Location +Frontend_PU_ReenterPU=Enter Star Citizen Universe +Frontend_PU_SelectHome=Set As Primary Residence +Frontend_PU_SelectLocation=Select Location +Frontend_PU_SelectRegion=Select Region +Frontend_PU_SelectSystem=Select System +Frontend_PU_ServerLocation=Server Location +Frontend_PU_SubHeader=Module Selection +Frontend_PU_SubHeader_Desc=Choose an option from the following Star Citizen experiences. +Frontend_PartyInviteMessage=%S has invited you to join a party. Press ~action(ui_notification|ui_notification_accept) to join or ~action(ui_notification|ui_notification_decline) to decline. +Frontend_Presence_AC=In Arena Commander +Frontend_Presence_Away=Away +Frontend_Presence_Busy=Busy +Frontend_Presence_InMenu=In Menus +Frontend_Presence_Offline=Offline +Frontend_Presence_OnSpectrum=On Spectrum +Frontend_Presence_PU=In PU +Frontend_Presence_SM=In Star Marine +Frontend_Rent=Rent +Frontend_RentItem=Rent Item +Frontend_RentShip=Rent Ship +Frontend_Rental=Rental +Frontend_RentalHeader=Rental Items +Frontend_RentalPricePeriod=/week +Frontend_Rented=Rented +Frontend_Search_NoResults=No Results +Frontend_Search_ServiceUnavailable=Service Unavailable +Frontend_SelectItem=Select Item +Frontend_SelectRentShip=Select/Rent Ship +Frontend_SelectShip=Select Ship +Frontend_Selected=Selected +Frontend_ShipCustomization=Ship Customization +Frontend_ShipRentalHeader=Rental Ships +Frontend_ShipRented=Ship Rented +Frontend_ShipSelect=Ship Rental/Select +Frontend_ShipSelectionText=Select a ship from the left to view its details. +Frontend_SoloPlay_Warning=Your party leader has yet to launch you into a server! Do you still wish to continue? +Frontend_StarCitizen=Star Citizen +Frontend_Unequip=Unequip Item +Frontend_VisitHangar=Visit Hangar +Frontend_VisitLocation=Visit Location +Frontend_Warning=Warning +Frontend_login_queue_position=You are connected to Login Server #%i.\n\nYour current position in the queue is %i. +GLoc_Bartender_Conv_001_1,P=How can I help you? +GLoc_Bartender_Conv_001_2,P=No problem. I've got just the thing. +GLoc_Bartender_Conv_001_3,P=Things have been quiet lately, sorry. +GLoc_Bartender_Conv_001_4,P=You let me know if there's anything else I can get you. +GLoc_Bartender_Conv_001_5,P=Thirsty... +GLoc_Bartender_Conv_001_6,P=Rumors... +GarethWIP_CaveMission=CAVE MISSION +GarethWIP_CaveMissionAssa_Stanton1=CAVE MISSION ASSA STANTON1 +GarethWIP_CaveMissionAssa_Stanton1b=CAVE MISSION ASSA STANTON1B +GarethWIP_CaveMissionAssa_Stanton2b=CAVE MISSION ASSA STANTON2B +GarethWIP_CaveMissionBounty_Stanton1=CAVE MISSION BOUNTY STANTON1 +GarethWIP_CaveMissionBounty_Stanton1b=CAVE MISSION BOUNTY STANTON1b +GarethWIP_CaveMissionBounty_Stanton2b=CAVE MISSION BOUNTY STANTON2b +GarethWIP_CaveMissionClearAll_Stanton1=CAVE MISSION CLEAR ALL STANTON1 +GarethWIP_CaveMissionClearAll_Stanton1b=CAVE MISSION CLEAR ALL STANTON1B +GarethWIP_CaveMissionClearAll_Stanton2b=CAVE MISSION CLEAR ALL STANTON2B +GarethWIP_CaveName=Cave +Gathering_Desc=Gather some things. Might be crates, might be data. Who knows?! [WIP] +Gathering_MissionGiver=The Gathering Gang [WIP] +Gathering_Objective_01_Long=First Objective Long [WIP] +Gathering_Objective_01_Short=First Objective Short [WIP] +Gathering_Objective_02_Long=Second Objective Long [WIP] +Gathering_Objective_02_Short=Second Objective Short [WIP] +Gathering_Objective_02_Timer=Download Remaining: %ls [WIP] +Gathering_Title=A Gathering Mission [WIP] +GenResponse_LookingForMoreWork=Got any more work? +GenResponse_LookingForWork=I'm looking for work. +GenResponse_cant_right_now=I can't right now. +Gen_NPC_Conv_0001_1,P=Line 1: blah blah blah +Gen_NPC_Conv_0001_2,P=Line 2: blah blah blah +Gen_NPC_Conv_0002_1,P=Line 1: blah blah blah +Gen_NPC_Conv_0002_2,P=Line 2: blah blah blah +Gen_NPC_Conv_0003_1,P=Line 1: blah blah blah +Gen_NPC_Conv_0003_2,P=Line 2: blah blah blah +Gen_NPC_Conv_0004_1,P=Line 1: blah blah blah +Gen_NPC_Conv_0004_2,P=Line 2: blah blah blah +GenericLanding2_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_6,P=I'm sorry, you have insufficient credits to land. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_1,P=I'm sorry. Your regtags have been flagged for protocol violations. You are prohibited from landing at this facility. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_2,P=Stand by while we check for available hangar space. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_3,P=Landing Pad assigned. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_4,P=The owners of this facility have implemented a mandatory landing fee. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_5,P=Payment accepted. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_6,P=I'm sorry, you have insufficient credits to land. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_7,P=All of our landing pads are currently full. Please hold for pad assignment. +GenericLanding_AllTheGrimHexOnesWouldJustBeTheSameStandardizedLinesJustDistorted_8,P=I'm sorry. Your vessel exceeds the size limitations for our hangars. +GenericLanding_Encouragement_1,P=Please exit the hangar in a timely fashion. Thank you. +GenericLanding_Encouragement_2,P=You are clear to launch. +GenericLanding_Encouragement_3,P=Stop by the main office for information about fuel, repair and restocking services. +GenericLanding_Encouragement_4,P=Please request ships using the landing terminal. +GenericLanding_HangarIsMarkedOnThePlayersHud_1,P=Please proceed to assigned landing bay. +GenericLanding_HangarIsMarkedOnThePlayersHud_2,P=Stand by for EDL tractor assist. +GenericLanding_HangarIsMarkedOnThePlayersHud_3,P=Landing complete. Have a pleasant stay. +GenericLanding_IfHangarSpaceIsAvailable_1,P=Your ship has been delivered to the following landing bay. +GenericLanding_IfHangarSpaceIsNotAvailable_1,P=I'm sorry, we have no available landing bays. Your request has been processed and your ship will be delivered in the next available hangar. +GenericLanding_IfHangarSpaceIsNotAvailable_2,P=Request denied due to outstanding landing fees. +GenericLanding_IfHangarSpaceIsNotAvailable_3,P=Thank you and please visit again. +GenericLanding_IfPlayerKeepsGriefingLandingIsRevoked_1,P=Due to repeated violations of hangar safety protocols, your landing privileges have been revoked. +GenericLanding_IfThePlayerAndCrewAreLingeringInTheHangar_1,P=All personnel are expected to vacate hangar as soon as possible to accommodate fellow travellers. +GenericLanding_OncePlayerHasSelectedAShip_1,P=Standby, retrieving ship info. +GenericLanding_OverComms_1,P=Hello and thank you for contacting EDL landing assist. +GenericLanding_PlayerIsBlockingTheFlightLane_1,P=Warning. You are blocking an active flight lane. Please vacate the vicinity. +GenericLanding_PlayerIsBlockingTheFlightLane_2,P=Warning. You are in violation of hangar safety protocols. +Goss=Goss System +Goss1=Goss I +Goss1_Desc=The abundant farmlands that cover most of this planet's massive mono-continent are used to exclusively feed the large population on neighboring planet, Cassel. \n +Goss2=Cassel +Goss2_Desc=Hundreds of millions of tourists from all over the universe come to visit the beautiful coastlines of this biodiverse world. \n +Goss3=Goss III +Goss3_Desc=Access to this large sub-tropical world is restricted to those who receive clearance from the military base on its surface. \n +Goss_Desc=Generally regarded as one of the most visually stunning parts of the Empire, Goss is a binary star system situated near the massive stellar phenomenon known as the Olympus Pool. Consequently, the bulk of the system's economy comes from tourism, but Gossians pride themselves on being self sufficient as the system produces its raw materials internally, mining and harvesting resources on their own.\n +Goss_JumpPoint_Helios=Goss - Helios Jump Point +Goss_JumpPoint_Helios_Desc=This jump point connects Goss to the Helios system. +Goss_JumpPoint_Osiris=Goss - Osiris Jump Point +Goss_JumpPoint_Osiris_Desc=This jump point connects Goss to the Osiris system which is protected by the Fair Chance Act. +Goss_JumpPoint_Tayac=Goss - Tayac Jump Point +Goss_JumpPoint_Tayac_Desc=This jump point connects Goss to the Tayac system. +Goss_JumpPoint_Terra=Goss - Terra Jump Point +Goss_JumpPoint_Terra_Desc=This jump point connects Goss to the Terra system. +Goss_JumpPoint_Tyrol=Goss - Tyrol Jump Point +Goss_JumpPoint_Tyrol_Desc=This jump point connects Goss to the unclaimed Tyrol system. +Goss_Star1=Goss A +Goss_Star1_Desc=A class-K main sequence star that is part of a binary pairing with Goss B. +Goss_Star2=Goss B +Goss_Star2_Desc=A class-K main sequence star that is part of a binary pairing with Goss A. +GraceWarnings_NoFly_001=Restricted Area, Alter Flight Path +GraceWarnings_NoFly_002=No Public Access, Change Course Now +GraceWarnings_Trespassing1stDegree_001=Government Property, No Trespassing +GraceWarnings_Trespassing1stDegree_002=WARNING: Felony Trespassing, Leave Now +GraceWarnings_Trespassing_001=Private Property, Please Leave +GraceWarnings_Trespassing_002=Trespassers Will Be Prosecuted, Vacate Now +GraceWarnings_Velocity_001=Halt Current Velocity: %im/s +Greeter_EndConversation=That's All +Greeter_RequestInfo_City=Ask About the City +Greeter_RequestInfo_Greeter=Ask About the Greeter +Greeter_RequestInfo_Location=Ask About the Location +Greeter_RequestInfo_Planet=Ask About the Planet +Greeter_RequestJoke=Ask for Joke +GrimhexLanding_Approaching,P=Helloooo and wellll-come to-Grim HEX!Would youuuuuu like to land? +GuideStarTaxi_Allies=Silver Leaf Society +GuideStarTaxi_RepUI_Area=UEE +GuideStarTaxi_RepUI_Description=GuideStar began life as a service that would rent private ships that were stored in ASOP, so that owners could offset storage costs. The program did not prove as popular as GuideStar's secondary service of offering a safe and secure ride share program matching people in the need of transportation to available pilots. Today, the company has thousands of verified contractors across all systems in the UEE who affordably shuttle millions of passengers. +GuideStarTaxi_RepUI_Focus=Livery Services +GuideStarTaxi_RepUI_Founded=2912 +GuideStarTaxi_RepUI_Headquarters=Fujin City, Saisei, Centauri System +GuideStarTaxi_RepUI_Leadership=Taj Walburn, CEO +GuideStarTaxi_RepUI_Name=GuideStar Taxi +GuideStarTaxi_Rivals=Sidekick Shuttles +Hadrian=Hadrian System +Hadrian1=Hadrian I +Hadrian1_Desc=A gas planet with a rocky core, Hadrian I's atmosphere is too volatile to terraform.\n +Hadrian2=Hadrian II +Hadrian2_Desc=A Class III gas giant, Hadrian II is a featureless blue globe. +Hadrian3=The Watcher +Hadrian3_Desc=Nicknamed "the Watcher" thanks to the large dark spot in the planet's otherwise pale color, Hadrian III is a massive ice giant on the fringe of the system.\n +Hadrian_AsteroidBelt1=Hadrian Belt Alpha +Hadrian_AsteroidBelt1_Desc=Located near a jump point, there are still some undetonated anti-ship mines lurking about in here lingering from the cold war. As such, the asteroids were never mined, so daring miners will risk it. A path between the Terra jump point and the remaining jumps was cleared through the belt (buoys were placed to make sure people stayed on the path).\n +Hadrian_Desc=Known as "No Man's Land", Hadrian's location near Xi'an space made it a militarily strategic system during the cold war. Now it is famous for being a main shipping checkpoint between the UEE and Xi'an Empire. Travelers are advised to stay in the system's safe space lanes, which are demarcated by buoys. Those who ignore the space lanes are liable to encounter unexploded anti-ship mines left over from the cold war.\n +Hadrian_Flotilla=Kedsu Reef +Hadrian_Flotilla_Desc=On the lagrange point of Hadrian II, there's a mini-mall cluster of former military stations that have been converted into a massive bazaar. Some newer trade stations have opened in recent years as the site has become a mecca of trade to the Xi'an. +Hadrian_JumpPoint_Castra=Hadrian - Castra Jump Point +Hadrian_JumpPoint_Castra_Desc=This jump point connects Hadrian to the Castra system. +Hadrian_JumpPoint_Gurzil=Hadrian - Gurzil Jump Point +Hadrian_JumpPoint_Gurzil_Desc=This jump point connects Hadrian to the Gurzil system. +Hadrian_JumpPoint_Kiel=Hadrian - Kiel Jump Point +Hadrian_JumpPoint_Kiel_Desc=This jump point connects Hadrian to the Kiel system. +Hadrian_JumpPoint_Oya=Hadrian - Oya Jump Point +Hadrian_JumpPoint_Oya_Desc=This jump point connects Hadrian to the Oya system. +Hadrian_JumpPoint_Pyro=Hadrian - Pyro Jump Point +Hadrian_JumpPoint_Pyro_Desc=This jump point connects Hadrian to the unclaimed Pyro system. +Hadrian_JumpPoint_Terra=Hadrian - Terra Jump Point +Hadrian_JumpPoint_Terra_Desc=This jump point connects Hadrian to the Terra system. +Hadrian_Star=Hadrian +Hadrian_Star_Desc=A class-M red giant star. +Heads_Male_01=Face 01 +Heads_Male_02=Face 02 +Heads_Male_03=Face 03 +Heads_Male_04=Face 04 +Heads_Male_05=Face 05 +Heads_Male_06=Face 06 +Heads_Male_07=Face 07 +Heads_Male_08=Face 08 +Heads_Male_09=Face 09 +Hints_ADS1=Use ~action(player|zoom) to aim down the weapon sights. +Hints_ADSContext01=To hold breath use ~action(player|stabilize).\nTo zoom in and out use ~action(player|zoom_in) / ~action(player|zoom_out). +Hints_ADSContext01_Gamepad=To hold breath use ~action(player|stabilize).\nTo zoom use ~action(player|zoom_in_out). +Hints_ASOP1=Vehicle Selector Kiosks allow you to retrieve any of your owned ships using the Fleet Manager.\nFind them in the center of Deck 1. +Hints_ASOP2=Pass through an Airlock to reach the landing pads.\nFollow the AR waypoint on your visor to locate your ship. +Hints_ASOP3=Activate the Vehicle Selector Kiosk with Interaction Mode (~action(player_choice|pc_interaction_mode)).\nNavigate the Fleet Manager and select 'Retrieve' on the ship you wish to use. +Hints_ASOP_Title=Vehicle Retrieval +Hints_ATC1=You should be careful and request landing permission when arriving at a station.\nNavigate your MFD screen to COMMS via the Menu tab. +Hints_ATC2=Select the Comms icon next to the landing service to make the request. +Hints_ATC3=Select the Comms icon next to the landing service to request take-off. +Hints_ATC_Title=Air Traffic Control (ATC) +Hints_ActorStatusBleeding_Title=Player Status - Bleeding +Hints_ActorStatusBuffApplied=A "+" or "-" symbol next to a HUD icon represents an active buff or debuff is being applied to that system. +Hints_ActorStatusBuff_Title=Player Status - Buffs and Debuffs +Hints_ActorStatusClothingChanged=Some armor and clothing can protect the wearer from temperature ranges above or below the standard.\nThese items will have the applicable temperature ratings listed in their description. +Hints_ActorStatusCorpseMarkerShown=Your previous body, and any items on it, can be found at the Corpse AR marker. \nTo permanently dismiss this marker, open the Personal Inner Thought menu ~action(player_choice|pc_personal_thought) and navigate to Actions, Player and select the action: Dismiss Corpse Marker. +Hints_ActorStatusCorpseMarkerShown_Title=Corpse Retrieval +Hints_ActorStatusDeadlyInjuryStarted=You have received a severe injury.\nUse medications to relieve symptoms, and a Tier 1 Medical Bed to fully treat any issues. +Hints_ActorStatusDigestionAbsorptionEmpty=As your Nutrition and Hydration levels decrease, you will eventually begin to suffer negative effects.\nBe sure to eat and drink regularly to avoid becoming hungry and thirsty. +Hints_ActorStatusDownedEnter=While incapacitated, the 'Time to Death' timer counts down how long until you expire.\nTo be revived, ask others in your party, in chat, or through rescue service beacons ~action(player|downedRevivalRequest) for help. +Hints_ActorStatusDowned_Title=Incapacitated +Hints_ActorStatusEating_Title=Player Status - Eating & Drinking +Hints_ActorStatusEffectArmsLockCannotClimbLadder=You cannot climb ladders while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockCannotMantle=You cannot mantle while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockCannotSteerShip=You cannot pilot ships while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockCannotTakeDown=You cannot perform a take down while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockCannotUseMountedGun=You cannot use a mounted gun while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockCannotUseTrolley=You cannot use a trolley while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockDropItem=Some objects are too heavy to carry while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockLowerWeapon=You cannot raise weapons while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockStart=You arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectBleedStart=You are bleeding and will continue to lose health over time.\nUse a coagulant like Hemozal to reduce the effects. +Hints_ActorStatusEffectProneLockStart=Your legs are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusFoodDrinkItemHeld=When you have a food or drink equipped, use Left Mouse Button to take a bite or sip.\nTo continue drinking your beverage, hold Left Mouse Button. +Hints_ActorStatusFoodDrinkItemInInventory=To view food and drink items you are carrying, open your personal inventory menu.\nFrom there you select to either consume or drop items. +Hints_ActorStatusHospitalEnter=To gain access to a medical bed, use a lobby check-in terminal to receive a medical room assignment. +Hints_ActorStatusHospitalRoomReserved=If you need help navigating to your medical room assignment, check nearby signs for directions.\nSome rooms may be on a different floor and require the use of an elevator. +Hints_ActorStatusHospital_Title=Hospitals & Clinics +Hints_ActorStatusHungerThirstDamageStarted=Warning: When Nutrition and Hydration levels are too low, you will take damage and eventually become unconscious. \nEat and drink to replenish your levels and stabilize your health. +Hints_ActorStatusHungerThirstDeath=Your severely low Nutrition and Hydration levels have rendered you unconscious.\nThese levels drain over time. Remember to eat and drink to replenish them and maintain your health. +Hints_ActorStatusHungerThirstFull=When Nutrition and Hydration levels are full you are no longer able to gain the full effect of any items consumed.\nConsider saving items until you are hungry or thirsty. +Hints_ActorStatusHungerThirstStatusStarted=Your Nutrition and / or Hydration levels are low enough that you are beginning to suffer ill effects.\nAvoid additional consequences and consume food and drinks as soon as possible to restore your levels. +Hints_ActorStatusHunger_Title=Player Status - Hunger & Thirst +Hints_ActorStatusHyperthermiaDamageStarted=Your body temperature is too high and you are taking damage from hyperthermia.\nUrgently seek shelter from the heat or equip clothing and armor graded to withstand this temperature range. +Hints_ActorStatusHyperthermiaStarted=You are too hot and hyperthermia is beginning to set in.\nSeek shelter from the heat or equip clothing and armor graded to withstand this temperature range. +Hints_ActorStatusHypothermiaDamageStarted=Your body temperature is too high and you are taking damage from hypothermia.\nUrgently seek shelter from the cold or equip clothing and armor graded to withstand this temperature range. +Hints_ActorStatusHypothermiaStarted=You are too cold and hypothermia is beginning to set in.\nSeek shelter from the cold or equip clothing and armor graded to withstand this temperature range. +Hints_ActorStatusInjuryMinor_Title=Player Status - Minor Injury +Hints_ActorStatusInjuryModerate_Title=Player Status - Moderate Injury +Hints_ActorStatusInjurySevere_Title=Player Status - Severe Injury +Hints_ActorStatusInjuryStarted=You have received a minor injury.\nUse medications to relieve symptoms, and a Tier 3 Medical Bed to fully treat any issues. +Hints_ActorStatusIntoxicatedEnter=An elevated Blood Drug Level can cause feelings of intoxication, making getting around on foot or piloting a vehicle difficult and potentially dangerous. +Hints_ActorStatusIntoxicated_Title=Blood Drug Level (BDL) +Hints_ActorStatusMajorInjuryStarted=You have received a moderate injury.\nUse medications to relieve symptoms, and a Tier 2 Medical Bed to fully treat any issues. +Hints_ActorStatusMedBedEnter=The bed has automatically restored your health, cleared any active medications, and reset your BDL.\nUse the Treatment tab to heal injuries (depending on their tier) or relieve symptoms. The Medication tab is for finer medication adjustments. +Hints_ActorStatusMedBed_Title=Medical Bed +Hints_ActorStatusOverdoseEnter=A very high Blood Drug Level (BDL) will lead to an overdose, which can leave you stunned and losing health, eventually becoming incapacitated. \nBefore the point of incapacitation, BDL will lower naturally over time. A dose of Resurgia can speed the processs and clear your stunned status. +Hints_ActorStatusOverdose_Title=Overdose +Hints_ActorStatusPartialParalysis_Title=Player Status - Partial Paralysis +Hints_ActorStatusRegenerationLocation_Title=Regeneration - Location +Hints_ActorStatusRespawnCriminal=Because of your current CrimeStat, you have been regenerated at the nearest facility outside of the UEE's jurisdiction. +Hints_ActorStatusRespawnCriminal_Title=Regeneration - CrimeStat +Hints_ActorStatusRespawnLocationSet=To reset your preferred regeneration location to your default primary residence, use a terminal at any medical bed or insurance office. \nAll terminals have this option, there is no need to travel to your primary residence to set this. +Hints_ActorStatusRespawnMedBed=To select a preferred regeneration location, use the terminals available at medical beds or insurance offices. \nBy default, you will regenerate at the location of your primary residence. +Hints_ActorStatusRespawnPrison=Due to your current CrimeStat, local authorities have incarcerated you after regeneration. +Hints_ActorStatusRespawnPrison_Title=Regeneration - Prison +Hints_ActorStatusTemperatureAboveMaxResistance=Your active loadout isn't suitable for the current climate and you are at risk of hyperthermia.\nSeek shelter from the heat or equip clothing and armor graded to withstand this temperature range. +Hints_ActorStatusTemperatureBelowMinResistance=Your active loadout isn't suitable for the current climate and you are at risk of hypothermia.\nSeek shelter from the cold or equip clothing and armor graded to withstand this temperature range. +Hints_ActorStatusTemperatureDeath=Remember to wear clothing or armor with a temperature rating appropriate for the environment you are in.\nIf the environment is too hot or cold, you will eventually suffer negative effects until you are knocked unconscious. +Hints_ActorStatusTemperature_Title=Player Status - Temperature +Hints_ActorStatusWearingHelmetConsume=You must remove your helmet to consume food or drink. +Hints_ActorStatusWeatherLocomotionEntered=Be aware that strong winds can severely drop temperatures and make it difficult to move.\nHave equipment ready in case a storm breaks out, and wear a helmet to protect your head if needed. +Hints_ActorStatus_PITMenuDrugs=To review a full list of active medications, their duration, and what symptoms they're relieving, use the Personal Inner Thought menu (~action(player_choice|pc_personal_thought)).\nYou will also be able to see a full list of all injuries, symptoms, and their severity. +Hints_ActorStatus_PITMenuDrugs_Title=Medication +Hints_ActorStatus_PITMenuInjury=To review a full list of your current injuries, symptoms, and their severity, use the Personal Inner Thought menu (~action(player_choice|pc_personal_thought)).\nYou will also be able to see the effect duration of any medications and the symptoms they are temporarily relieving. +Hints_ActorStatus_PITMenuInjury_Title=Injuries +Hints_Airlocks_Title=Airlocks +Hints_BodyDrag_DropBody=To release the body, use Interaction Mode and select “Drop Body.”\nPerforming certain actions like sprint, jump, crouch, or using two-handed items will automatically drop the body. +Hints_BodyDrag_Title=Body Dragging +Hints_BodyDrag_WhilstDragging=Move at a walking pace to drag the body along with you.\nYou may use one-handed weapons without detaching from the body. +Hints_Camera1=Press ~action(spaceship_view|v_view_cycle_fwd) to cycle through camera views. +Hints_Camera1_Title=Camera +Hints_Cargo_Align=To begin the Cargo Transfer process, align your ship within the loading area and hold your position. Any subsequent movement will interrupt the process. If you fail to report to the loading area in time and your slot is revoked, contact Cargo Services for a new deck assignment. +Hints_Cargo_Align_Title=Cargo Transfer - Alignment +Hints_Cargo_Collect=Ships like the Hull C require external loading and unloading through the Cargo Transfer system. Contact Cargo Services to be assigned an open cargo deck where you can receive your purchased cargo. +Hints_Cargo_Collect_Title=Cargo Transfer - Purchases +Hints_Cargo_Deliver=Ships like the Hull C require external loading and unloading through the Cargo Transfer system. Contact Cargo Services to be assigned an open cargo deck where you can unload your cargo. Your payment will be transferred to your account after the transfer is complete. +Hints_Cargo_Deliver_Title=Cargo Transfer – Sold Items +Hints_Cargo_Forfeit=If you exit the loading area before finishing the Cargo Transfer process you will need to contact Cargo Services to resume the process. If you depart entirely, your transaction will be cancelled and any remaining cargo that hasn’t been claimed will be forfeited. +Hints_Cargo_Forfeit_Title=Cargo Transfer - Interruptions +Hints_Cargo_Hail=To begin transferring cargo after initiating a transaction, contact Cargo Services from the Commlink in your mobiGlas or the Comm’s menu on your ship’s multi-function displays (MFDs) to be assigned an open loading area. +Hints_Cargo_Hail_Title=Cargo Services +Hints_Cargo_Interrupt_Transfer=The Cargo Transfer process can be interrupted by several variables including: moving or exiting your ship, retracting the cargo spindles, or an obstruction to the loading area. +Hints_Cargo_Interrupt_Transfer_Title=Cargo Transfer – Interruptions +Hints_Cargo_Invalid_Ship=Cargo Services can only accommodate larger vehicles that support exterior loading, such as the Hull series of ships. +Hints_Cargo_Invalid_Ship_Title=Cargo Services – Vehicle Size +Hints_Cargo_Loading_Revoked=If you fail to report to your assigned cargo deck in a timely manner your loading area will be revoked. Contact Cargo Services for a new deck assignment. +Hints_Cargo_Loading_Revoked_Title=Cargo Transfer - Revoked +Hints_Cargo_Spindles=To load cargo onto the Hull series of ships, the cargo spindles must be extended. +Hints_Cargo_Spindles_Title=Cargo Spindles +Hints_Chat1=Open and close Chat with ~action(default|toggle_chat).\nPress ~action(default|focus_on_chat_textinput) to start typing. +Hints_Chat_Title=Chat +Hints_Combat1=Press and hold ~action(player|holster) to holster weapons. +Hints_Combat2=If you have ammo reserves, pressing ~action(player|reload) will reload your equipped weapon. +Hints_Combat3=Use ~action(player|selectpistol) to select your sidearm. ~action(player|selectprimary) and ~action(player|selectsecondary) will select equipped primary weapons. \nHold any of these to bring up the Quick Weapon Select menu. +Hints_Combat3_Gamepad=Use ~action(player|nextweapon) to equip a weapon.\nPressing ~action(player|nextweapon) will cycle weapons should you have more equipped. +Hints_Combat4=Press ~action(player|weapon_melee) to perform a melee strike with an equipped weapon. +Hints_Combat4_Gamepad=Click in ~action(player|weapon_melee) to perform a melee strike with an equipped weapon. +Hints_Combat_Title=Combat +Hints_Contacts1=Open and Close the CommLink App with ~action(default|toggle_contact). +Hints_Contacts_Title=Contacts +Hints_Criminality1=You have gained a CrimeStat level by committing an infraction in monitored space.\nYour current CrimeStat level is displayed in the upper right of your visor. +Hints_Criminality2=The higher your CrimeStat level, the more hostility you'll encounter from local Security. +Hints_Criminality3=Your CrimeStat level is one of the factors that determines which missions are available to you.\nAvoiding trouble will allow your level to dissipate over time, but there are also ways to clear it entirely... +Hints_Criminality_Title=CrimeStat +Hints_CryAstro1=For a price, your Spaceship's damage, fuel (Regular and Quantum) and ammo supplies can be fixed and topped up at CryAstro. +Hints_CryAstro2=Find an available landing platform to land on to start your transaction. +Hints_CryAstro_Title=Cry Astro +Hints_EVA1=In Zero-G, use ~action(zero_gravity_eva|eva_strafe_forward), ~action(zero_gravity_eva|eva_strafe_back), ~action(zero_gravity_eva|eva_strafe_left) and ~action(zero_gravity_eva|eva_strafe_right) to strafe forward, back, left and right. +Hints_EVA1_Axis=In Zero-G, use ~action(zero_gravity_eva|eva_strafe_longitudinal) to strafe forward and back and ~action(zero_gravity_eva|eva_strafe_lateral) to strafe left and right. +Hints_EVA2=~action(zero_gravity_eva|eva_strafe_up) and ~action(zero_gravity_eva|eva_strafe_down) strafe up and down.\n~action(zero_gravity_eva|eva_roll_left) and ~action(zero_gravity_eva|eva_roll_right) roll left and right. +Hints_EVA2_Axis=~action(zero_gravity_eva|eva_strafe_vertical) strafe up and down.\n~action(zero_gravity_eva|eva_roll) roll left and right. +Hints_EVA_Title=Zero-G (EVA) +Hints_Emergency_Treatment_Title=Emergency Treatment +Hints_EnterBedNoPlayersNear=Logging Out\nWhen no other people are in the area, your ship will despawn from the server +Hints_EnterBedNotPlayersShip=Logging Out\nYou'll respawn on another player's ship if it is available on the server\nOtherwise, you'll respawn at the last station you stored a ship at +Hints_EnterBedPlayersNear=Logging Out\nWhen people are nearby, your ship remains on the server for a short time\nDuring this time there is a risk of it being destroyed or stolen +Hints_EnterBedPlayersOnShip=Logging Out\nIf there are people aboard, your ship will not despawn until it is empty\nDuring this time there is a risk of it being destroyed or stolen +Hints_Exit_Bed_Title=Exit Bed +Hints_FPSHarvesting_Collection_Title=FPS Harvesting - Collection +Hints_FPSHarvesting_OnFPSHarvestableItemInHandBackpackNotFull=You have successfully harvested an item! \nTo add it to your personal inventory, interact with the item and choose to store it. +Hints_FPSHarvesting_OnHarvestableItemLootedIntoBackpack=Items that you collect and store in your inventory can be sold at various locations. To maximize your potential profits, consider continuing collecting until your inventory is completely full. +Hints_FPSHarvesting_OnHarvestableStowed=You have successfully collected and stored an item. \nCollected mineables and harvestables can be sold at trading consoles for profit. +Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemBackpackNotFull=You have found a harvestable item. To collect it, simply interact with it. +Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemNoBackpack=You have found a harvestable item but you don't have an armor with an inventory equipped. You cannot store this item without one. +Hints_FPSMining_Collection_Title=FPS Mining - Collection +Hints_FPSMining_Deposits_Title=FPS Mining - Deposits +Hints_FPSMining_Fracturing_Title=FPS Mining - Fracturing +Hints_FPSMining_OnPlayerBackpackFull=Your inventory is full. You cannot store any more shards until you empty it or sell its contents. +Hints_FPSMining_OnPlayerFinishedScanningRock=Once scanned, prepare the deposit for collection by fracturing it with your mining tool. \nPress ~action(player|attack1) to begin charging the rock with energy. +Hints_FPSMining_OnPlayerLooksAtFPSRock=You have found a deposit suitable for harvesting. \nTo collect the valuable shards, the rock will first need to be fractured with energy from a mining tool. +Hints_FPSMining_OnPlayerOwningMiningTool=This mining tool allows for the collection of valuable materials from smaller ore deposits too delicate to be harvested by larger mining vehicles. +Hints_FPSMining_OnPlayerSelectingMiningTool=To find deposits suitable for use with the mining tool, search caves, moons, planets, and asteroids for rocks embedded with crystals. +Hints_FPSMining_OnPlayerShootMiningToolAtEnvironment=Trying to use the tool for anything other than mining will have little effect. Find a suitable ore deposit to use the tool properly. +Hints_FPSMining_OnPlayerStartMining=Use MMBWheel to throttle the power output of the mining tool and keep the rock's energy level in the green optimal zone. \nHigher instability deposits will have a more chaotic power transfer. Higher resistance rocks will require more energy. +Hints_FPSMining_OnPlayerTargetsFPSRock=To scan an ore deposit, switch your mining tool to ADS mode. \nThe compositional details provided are critical to successful mining. +Hints_FPSMining_OnRockEnterDangerZone=Careful. Overcharging a rock can result in a dangerous and even lethal explosion. +Hints_FPSMining_OnRockEnterOptimalZone=Once a deposit has been charged with the optimal amount of energy for enough time, they will soon fracture. +Hints_FPSMining_OnRockSuccessfulyFractured=Now that the rock has been fractured, interact with the shards to store them in your personal inventory. +Hints_FPSMining_OnShardLootedIntoBackpack=Shards that you collect and store in your inventory can be sold at various locations. \nTo maximize your potential profits, consider continuing collecting until your inventory is completely full. +Hints_FPSMining_Scanning_Title=FPS Mining - Scanning +Hints_FPSMining_Title=FPS Mining +Hints_FPSMining_Tool_Title=FPS Mining Tool +Hints_ForceReaction_KnockDown_FirstTime=Large impacts can knock you prone. Press or hold ~action(player|zoom) mid-fall to recover and gain weapon control sooner. +Hints_ForceReaction_KnockDown_Title=Force Reaction - Knockdowns +Hints_Fuel1=Your fuel is low. If your spaceship has fuel intakes, limit your maneuvering to refill over time.\nAlternatively, park at a pad or hangar and use your vehicle maintenance mobi-app from the pilot’s seat. +Hints_Fuel2=Quantum Travel Fuel is low.\nTo refill, park at a pad or hangar and use your vehicle maintenance mobi-app from the pilot’s seat. +Hints_Fuel3=Your Hydrogen Fuel is low\nIf your spaceship has fuel intakes, limit your maneuvering to refill over time.\nAlternatively, collect a fuel pickup. +Hints_Fuel_Title=Fuel +Hints_Green_Zone1=You have left the confines of the Armistice Zone and entered open space. \nThe combat restrictions of the Armistice Zone are no longer in effect. +Hints_Green_Zone_Title=Exiting Armistice Zone +Hints_Grenades_Indicator_Title=Grenades – Indicator +Hints_Grenades_Priming_Title=Grenades – Priming +Hints_Grenades_Title=Grenades +Hints_Heal1=Your health is low. If you have a MedPen in your inventory, press or hold ~action(player_choice|pc_qs_consumables) to equip it.\nOnce equipped, press ~action(player|consume) to heal. You can purchase more MedPens from shops. +Hints_Heal2=Your health is low. If you have a MedPen in your inventory, press or hold ~action(player_choice|pc_qs_consumables) to equip it.\nOnce equipped, press ~action(player|consume) to heal. You can purchase more MedPens from shops. +Hints_Heal_Title=Heal +Hints_Hint_System1=You can disable the Hints at any time via the Game Settings. +Hints_Hint_System_Title=Hints +Hints_Interaction_Condition_Carry=This item is too heavy to pick up. +Hints_Interaction_Condition_Generic=Some interaction options can become unavailable based on context, and the interaction will fail. \nIf present, use the inner thought text or hint to help resolve the blocking condition. +Hints_Interaction_Condition_Helmet=You cannot use this interaction while wearing a helmet. Remove your helmet through mobiGlas and try again. +Hints_Interaction_Condition_Helmet_Consume=Remove helmet to eat or drink +Hints_Interaction_Condition_Standing=You must be standing in order to use this interaction. +Hints_Interaction_Condition_Title=Interactions +Hints_Interaction_Mode1=Tap (~action(player_choice|pc_interaction_mode)) to open doors, enter seats and activate terminals using Quick Interact. +Hints_Interaction_Mode2=Hold ~action(player_choice|pc_interaction_mode) to switch to Interaction Mode.\nInteraction points will be highlighted. +Hints_Interaction_Mode2_Gamepad=Press ~action(player_choice|pc_interaction_mode) to toggle in and out of Interaction Mode. +Hints_Interaction_Mode3=Confirm an Inner Thought selection with ~action(player_choice|pc_select). +Hints_Interaction_Mode4=Zoom in and out with ~action(player_choice|pc_zoom_in) and ~action(player_choice|pc_zoom_out). +Hints_Interaction_Mode4_Gamepad=Zoom in and out with ~action(default|ui_3d_display_zoom_toggle). +Hints_Interaction_Mode5=Hold ~action(player_choice|pc_interaction_mode) to use Interaction Mode\nConfirm an Inner Thought selection with ~action(player_choice|pc_select). +Hints_Interaction_Mode5_Gamepad=Press ~action(player_choice|pc_interaction_mode) to use Interaction Mode.\nConfirm an Inner Thought selection with ~action(player_choice|pc_select).\nPress ~action(player_choice|pc_interaction_mode) again to exit Interaction Mode. +Hints_Interaction_Mode_Title=Interaction Mode +Hints_Inventory_ClosedExternalInventoryOutOfRange=Moving too far away from a source or container will automatically close the inventory screen.\nTo reopen, move back within range of the item you wish to interact with. +Hints_Inventory_Clothing_Title=Clothing & Armor +Hints_Inventory_ContainerFull=Storage Containers have capacity limits. When full or almost full, you cannot add items that would exceed the limit. +Hints_Inventory_ContainerSizeLimits=Storage containers have size limits. Items that are too large cannot be placed inside. +Hints_Inventory_ContainerSizeLimits_Title=Storage Containers +Hints_Inventory_HomeItemAdded=A new item(s) has been added to your primary residence's local storage. \nWhen at your primary residence, the local storage can be accessed via the inventory using ~action(player_choice|pc_pit_inventory). +Hints_Inventory_HomeItemAdded_Title=New Item In Inventory +Hints_Inventory_InvalidClothingArmorEquip=Clothing and undersuits (and thus armor) cannot be equipped at the same time. +Hints_Inventory_InvalidClothingArmorEquip_Title=Clothing & Undersuits +Hints_Inventory_ItemPurchased=Your purchase has been transferred to your local storage. To access your inventory press ~action(player_choice|pc_pit_inventory). +Hints_Inventory_ItemPurchased_Title=Local Storage +Hints_Inventory_Open=Drag and drop items to transfer them between storage containers, personal, local, and vehicle storage; including any items being worn or held. \nLocal storage is only available based on your current location; while vehicle storage is only available when aboard vehicles. +Hints_Inventory_OpenInVehicle=Navigate between your personal inventory, storage containers, local storage, and vehicle storage using the tabs on the sides of the screen. +Hints_Inventory_OpenWithNoContainer=Equip clothing, armor, and backpacks to manage their storage. Visit a container, vehicle, or landing zone to manage its inventory.\nTo drop items stored in your inventory, drag them to the drop hand icon. +Hints_Inventory_SpawnPointExit=To find where your items are being stored, use the mobiGlas NikNax app (~action(player|mobiglas)).\nThis inventory manager shows and tracks all your belongings and their current whereabouts. +Hints_Inventory_SpawnPointExit_2=To manage items in your personal inventory and in local storage, press ~action(player_choice|pc_pit_inventory).\nHere you can equip and unequip items, weapons, clothing, and armor by dragging and dropping. +Hints_Inventory_Title=Inventory +Hints_Inventory_Tracking_Title=Inventory - Tracking +Hints_Inventory_UndersuitClothingIncompatible=You must be wearing an undersuit to be able to equip armor pieces. \nSince undersuits cannot be worn with clothing, you are unable to pair clothing with armor. +Hints_Inventory_VehicleDestroyed=When a vehicle is destroyed, some items stored within its storage have a chance of surviving.\nTo recover these items, search the wreckage for storage containers. (A tractor beam may be helpful.) +Hints_Inventory_VehicleEnter=Being aboard a vehicle allows you to access and manage its vehicle storage by using the inventory (~action(player_choice|pc_pit_inventory)).\nEveryone aboard has access to their own private vehicle storage. This is distinct from the vehicle's cargo space. +Hints_Inventory_VehicleStorageUsed=To find items after they've been placed into vehicle storage, use the mobiGlas NikNax app (~action(player|mobiglas)).\nThis inventory manager tracks all your belongings which can be helpful if you have items stored across multiple vehicles and locations. +Hints_Inventory_VehicleStorage_Title=Vehicle Storage +Hints_Item_Collection_Title=Item Collecting +Hints_Items1=Press ~action(player_choice|pc_qs_grenades) to grab an equipped grenade. Hold ~action(player_choice|pc_qs_grenades) to choose from the Quick Select Wheel.\nPress ~action(player|throw_overhand) to toss the grenade overarm, or press ~action(player|throw_underhand) to throw underarm. +Hints_Items1_Priming=With a grenade equipped, hold ~action(player|throw_overhand) (overarm) or ~action(player|throw_underhand) (underarm) to prime the grenade and begin a detonation countdown. \nRelease the button to throw the primed grenade before it explodes. To cancel the throw, tap ~action(player_choice|pc_interaction_mode). +Hints_Items2=Watch out for the grenade icon that indicates when a grenade has been thrown near to you. +Hints_Journal1=The Journal app is for reviewing your correspondence and collected data. +Hints_Journal_Title=Journal +Hints_KeyBindingCancelPopuUp=To cancel the key rebind press (~action(default|ui_toggle_pause)) +Hints_Keybinding1=If a Hint action is UNBOUND you should remap it in the Keybinding menu\nFind the Keybinding menu in the Options. +Hints_Keybinding_Title=Keybindings +Hints_LogInBedSpawnFailGeneric=The bed you last logged out from is currently unavailable on this server.\nInstead, you have respawned at your previous location. +Hints_LogInBedSpawnFailGeneric_Title=Bed Unavailable +Hints_LoggingOut=While in your ship's bed, press ~action(player_choice|pc_interaction_mode) to see the option to log out. +Hints_LoggingOut_Title=Logging Out +Hints_LogoutAIShip=Only ships owned by a player can be used as an initial spawn location. +Hints_LogoutEnteredNoPlayersAround=When no other people are in the area, your ship will despawn from the server. +Hints_LogoutEnteredNonOwned=You can initially spawn on another player's ship if it is available on the server.\nOtherwise, your initial spawn will be at the last location you stored a ship at. +Hints_LogoutEnteredPlayersAround=When people are nearby, your ship remains on the server for a short time.\nDuring this time there is a risk of it being destroyed or stolen. +Hints_LogoutEnteredPlayersInShip=If there are people aboard, your ship will not despawn until it is empty.\nDuring this time there is a risk of it being destroyed or stolen. +Hints_LogoutShipWithinShip=Vehicles stored on another ship's landing area are not available for player spawning. +Hints_Logout_Title=Logging Out +Hints_MFD1=Manage your ship's power, heat, weapons and shields via the interactive screens in your cockpit.\nPress ~action(default|ui_3d_display_zoom_toggle) to focus in for a closer look. +Hints_MFD2=Use Interaction Mode to switch between and manipulate the information displayed on screen. +Hints_MFD3=Take the time to get accustomed to the options available here.\nBeing able to quickly navigate these screens will be vital later. +Hints_MFD_Title=Multi-Function Displays (MFDs) +Hints_Map01=Open the Ark StarMap with ~action(vehicle_general|v_starmap).\nSet a destination here for Quantum Travel. +Hints_Map01_Gamepad=Open your mobiGlas with ~action(vehicle_general|mobiglas) to find the Ark StarMap app\nSet a destination there for Quantum Travel. +Hints_Map_Title=Maps +Hints_MedBeam_FireMode=Use ~action(player|weapon_change_firemode) to toggle between targeting yourself and other injured individuals. +Hints_MedBeam_MT_BDLCrit=The Multi-Tool Healing Attachment cannot heal targets with a Critical Blood Drug Level (BDL). +Hints_MedBeam_MT_TargetRequired=You can heal a target over a short distance using the Multi-Tool Healing Attachment. +Hints_MedBeam_MT_Title=Multi-Tool Healing +Hints_MedBeam_Medgun_AdvMode=In Advanced Mode you can adjust the drug types and dosages delivered to your target.\nUse ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) to interact with the dosage sliders. +Hints_MedBeam_Medgun_AdvModeButtons=Press the Auto button to automatically set the target dosages.\nPress Clear to reset the target Dosage.\n~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) +Hints_MedBeam_Medgun_AdvModeCritBDLBypass=Advanced Mode bypasses the Critical BDL safety feature of Basic Mode and should be used with caution.\nAdministering Resurgera will reduce a target’s BDL faster over time. +Hints_MedBeam_Medgun_BDLCrit=Medical Devices cannot heal targets with a critical Blood Drug Level (BDL) when in Basic Mode.\nToggle to Advanced Mode by using ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) to interact with the Medical Device Display. +Hints_MedBeam_Medgun_TargetRequired=You can heal and apply drugs to a target over a short distance using a Medical Device. +Hints_MedBeam_Medgun_ToggleAdvMode=Toggle to the Advanced Mode to access more drug application options.\nUse ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) to interact with the Medical Device Display. +Hints_MedBeam_MedicalDeviceDosage_Title=Medical Device - Dosage +Hints_MedBeam_MedicalDeviceModes_Title=Medical Device - Modes +Hints_MedBeam_Title=Medical Beam +Hints_MedBeam_ValidTargetAcquired=Additional information regarding a target's current health status can found in the Medical Device's AR display. +Hints_MedBeam_ValidTargetAcquired_Hurt=Use ~action(player|attack1) to apply drugs to alleviate injury symptoms and improve the health of an injured target.\nNote that applying drugs will increase the target’s Blood Drug Level (BDL). +Hints_Medical_Device_Title=Medical Device +Hints_MedpenStabBlockedInGreenZone=Medical pens cannot be used to inject others while in a armistice zone. +Hints_MedpenStabBlockedInGreenZone_Title=Armistice Zone - Medication +Hints_Melee_Blocking=To successfully block, hold ~action(player|melee_block) and turn to face the incoming attack. +Hints_Melee_Combat_Title=Melee Combat +Hints_Melee_ComboAttacks=To perform combinations, alternate left and right attacks. +Hints_Melee_Dodging=To dodge attacks, double tap ~action(player|melee_dodgeLeft), ~action(player|melee_dodgeRight) or ~action(player|melee_dodgeBack) to quickly step left, right or backwards. +Hints_Melee_EquipFists=Press ~action(player|selectUnarmedCombat) to raise your fists and enter a fighting-ready stance. +Hints_Melee_HeavyHaymaker=To throw a Haymaker, hold the alternate ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight) after performing a Jab. +Hints_Melee_HeavyHook=To throw a heavy Hook, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight). +Hints_Melee_KnifeEquip=Press ~action(player|selectMeleeWeapon) to equip your combat knife. +Hints_Melee_KnifeHeavy=To perform a heavy stab, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight). +Hints_Melee_KnifeLight=To perform a quick slash, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight). +Hints_Melee_LightAttacks=To throw a quick Jab, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight). +Hints_Melee_Stun=When hit by fists you will suffer stun damage. This is not lethal, but get hit too much and you will be knocked down. +Hints_Melee_TakedownFists=Press ~action(player|weapon_melee) for a non-lethal takedown. +Hints_Melee_TakedownGun=Press ~action(player|weapon_melee) 发给:丹尼斯·格哈特\n>来自:吉纳维芙 米科\n>回复:门禁密码\n>2945.09.22 14:27 SET\n>\n>梅尔·奥索斯基。\n>\n>发给:吉纳维芙·米科\n>来自:丹尼斯·格哈特\n>回复:门禁密码\n>2945.09.22 14:26 SET\n>\n>你好,吉纳,\n>\n>这是谁的居住舱?\n>\n>丹尼斯\n>\n>发给:丹尼斯·格哈特\n>来自:吉纳维芙·米科\n>回复:门禁密码\n2945.09.22 14:22 SET\n>\n>\n>你好,丹尼斯\n>\n>我应该去收拾那些居住舱的,但是似乎有一扇门打不开了。文件里的密码没用。你改过了吗?\n>\n>吉纳\n> -Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Title=D. 格哈特 - 恢复的数据 -Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Author=科瓦莱什调查合约 - 安全封条 -Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Body=居住舱:沃德,达内尔\n \n** 安全封条 **\n 禁止破坏\n这房间作为犯罪现场已被封锁。未经首席调查员的许可禁止入内。 -Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Title=禁止破坏 -Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Author=科瓦莱什调查合约 - 初步结论 -Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Body=发给:艾娃·斯肯宁\n来自:艾娃·斯肯宁\n主题:初步结论\n2945.09.23 15:46SET\n \n<<< 仅限管理层:禁止传阅 >>>\n \n事故报告 #GJC-99091\n \n各位管理层人员,\n \n我正在准备一个完整的总结报告,但想先给你们一个简要概述。\n \n2945-08-27,科瓦莱什-贡多站点遭受了一次灾难性的系统过载导致了爆炸,事故导致16名雇员死亡以及大量结构损坏。\n \n初步调查站点内服务器日志,发现一名维修人员 (沃德,达内尔 File#438956) 进行了全天电力压力测试以解决电力流失问题。系统显示沃德在事故当天1400SET试图进行另一个压力测试,且从未关闭系统。空间站在没有本地安全保护装置的情况下过载,爆炸难以避免。\n \n审查沃德的人事档案后发现他曾有过成瘾性问题且因玩忽职守而被停职过。虽然负责人说他复职之后已经改过自新,但我们的团队发现他在事故发生前旧病复发的证据。\n \n为了尽职尽责,我们彻查了其他潜在起因,但这条仍是嫌疑最高的。正如我所说,我仍在完成我的最终报告,你会在我向董事会报告时拿到。\n \n \n艾娃·斯肯宁\n调查员\n安保公司 - 科瓦莱什\n \n此信息内的内容是保密的且仅供接收者查看。如果您错误地收到这条信息,请联系科瓦莱什公司安保部门,他们会指导你按正确的删除此消息。严禁传播,公布或者非法持有此私人公司通讯内容。 -Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Title=A. 斯肯宁 - 恢复的数据 -Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Author=科瓦莱什调查任务 - 居住舱密码列表 -Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Body=发给:艾娃·斯肯宁\n来自:丹尼斯·格哈特\n主题:居住舱密码\n2945.09.21 16:53 SET\n \n艾娃,\n \n从系统管理终端上提取并破解出居住舱的密码。内容如下:\n \n居住舱 1:哈梅尔,斯科特 = 1170\n居住舱 2:比奥罗,罗斯 = 3633\n居住舱 3:奥索斯基,梅尔 = 1352 (*** 注释:密码似乎过期了。在门上无法使用)\n居住舱 4:桑托,斯清美 = 9898\n居住舱 5:塞洛隆,尼科 = 1318\n居住舱 7:贝瑟,克劳迪娅 = 7871\n居住舱 8:临时住所 = 2231\n\n然后是你想要的那个:\n \n居住舱 6:沃德,达内尔 = 6682\n\n \n如果你还需要什么就跟我说,\n \n丹尼斯 -Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Title=D. 格哈特 - 恢复的数据 -Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Author=科瓦莱什调查合约 - 服务器数据评估 -Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Body=发给:艾娃·斯肯宁\n来自:丹尼斯·格哈特\n主题:服务器数据评估\n2945.09.23 14:11SET\n \n \n你好,艾娃,\n \n我浏览了一下数据日志并设法整理出一条粗略的事件时间线。我知道起初的推测是罪犯的蓄意破坏,但根据这个来看,应该是工人的疏忽。我很遗憾这么说。\n \n总之,我附上了一系列文件来帮助说明我的观点,这样你就不用从头去翻300万行数据文本了。\n \n**/摘要_1 附件/**\n \n我从配电日志中提取了一些样本读数。如你见,过去一年里,此站点一直有断断续续的电力枯竭情况。维护报告上推测某个地方出现了电力泄露,在我看来更像是有些开关坏了。这是2920年代出了名的电流问题。\n \n**/摘要_2 附件/**\n \n这是达内尔·沃德在事发当天进行的压力测试。在开始 运行协议 压力测试_v3.dnn 之后,测试开始生效,一切正常对吧? 然后,我不知道为什么,他在几个小时后 (压力测试进程到一半时) 运行了 关闭全部监控.dnn 协议。也许他是想让监控系统脱机,看看是否是它们造成的耗费。我真的搞不懂。 总之,这是个愚蠢的行为,因为他关闭了唯一一个能监控发电机是否临界的方法。\n \n我会继续调查的保持联系。\n \n丹尼斯 -Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Title=D. 格哈特 - 恢复的数据 -Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Author=个人日志 - 丹尼斯·格哈特 -Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Body=来自:达内尔·沃德\n发给:伊莱恩·沃德\n主题:我搞砸了\n2945.08.27 05:13SET\n>> 未发出的草稿\n \n我不知道为何如此艰难...科尔比医生说如果我的治疗如果不顺利也不要沮丧,但是我说服不了我自己。我知道我可以不管不顾的睡一觉,第二天醒来对自己发誓重新开始,但就是… 觉得有些东西不对劲。我应该跟你说的。但那就感觉像把一切扫到地毯下面,假装一切从来没发生过一样。我想了想所有我让你和孩子们经历的事情,我就是不知道为什么我想不明白。\n \n我想你知道这是怎么回事。昨晚有个生日聚会,有人拿了一瓶老爷鸡尾酒。那是什么意思来着,我想都没怎么想就同意了。我觉得… 我想我回到了十年前,我们还在学校的时候。那时候喝了几杯酒不会在医疗站醒来或者一睁眼衣服上沾满了血迹。聚会的时候我感觉我回到了从前,只是一个和同事一起庆祝生日的人…\n \n但我不是那个我了,它毁了一切。\n \n我不知道自己是谁了。现在一切都晚了,我喝醉了,我又让你失望了。\n \n我想要的只是 -Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Title=D. 沃德 - 恢复的数据 -Jumptown2_Criminal_MBroker_desc=有些好消息给你。就在我们说话的这会儿,有一个自动设施正一包接着一包地生产着上乘的货,而且拿下这批货的时机也非常成熟了。\n\n你要做的就只是突袭这个地方,搞定一两个暴徒,拿上你能拿上的,然后转手卖掉拿到大把钞票。这应该完全不是问题。而且也有大把的人愿意为你手上的货出大价钱。\n\n说到钱,我可不打算拿这个工厂的坐标来做慈善。我觉得只有为这么好的消息收点儿中介费才算公平吧。\n\n我不会等太久。不确定它什么时候就会停产。\n\n-鲁托\n -Jumptown2_Criminal_MBroker_name=时机成熟 -Jumptown2_Criminal_obj_long=从~mission(Location|Address)的生产设施中偷取 -Jumptown2_Criminal_obj_marker=推荐买家 -Jumptown2_Criminal_obj_short=偷取产品 -Jumptown2_DrugLabLocation_obj_marker=生产设施 -Jumptown2_Lawful_MBroker_desc_BlacJac=注意: 已认证佣兵干员\n\n我们近期从突然出现的大批违禁品追踪到一个位于 ~mission(Location|Address)的自动化工厂。我们并不清楚这个工厂能够运行多久,所以黑杰克安保需要有人去清扫这个区域,缉缴违禁品,并运送到~mission(Destination|Address)。\n\n我们目前还没有关于敌方力量的精确信息,但是如果你遭遇暴力反抗,你被准许使用致命武力。\n\n我们将会依据你缴获的违禁品的数量,给予你经济上的奖励。\n\n感谢,\n亚伦·里格特 中尉\n\n私人合同主管\n黑杰克安保,"守护常在"\n -Jumptown2_Lawful_MBroker_desc_CruSec=十字军安保获知到一个位于 ~mission(Location|Address)的地下工厂正在生产违禁品。\n\n我们需要招募一位雇佣兵去清理这个地点,没收工厂内所有违禁品,并交予我们作为证据保管在 ~mission(Destination|Address)。\n\n由于这是一个自动化的工厂,我们并不清楚它能运作多长时间,以及内部有多少人员。安全起见,做好受到猛烈抵抗的准备再过去。\n\n我们将会依据你安全送到的证据数量发放你的报酬。\n\n合约批准人:\n联络官-范赞特\nID# 712L921P\n -Jumptown2_Lawful_MBroker_desc_Hurston=赫斯顿动力\n外包部门\n\n合约:收缴违禁品\n承包商隶属关系:独立\n外包经理:T. 奥丁顿\n风险评估:高度危险\n加急合约:否\n\n赫斯顿安保获知在~mission(Location|Address)处有一个正在运行的非法自动生产设施,目前需要一位承包商前往确保该地区安全,并收缴尽可能多的违禁品,然后送至赫斯顿安保设施~mission(Destination|Address)处销毁。\n\n授权你使用任何武力以完成目标。报酬将基于收缴的违禁品数量发放。\n\n\n\n\n** 该通讯可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 **\n -Jumptown2_Lawful_MBroker_desc_MicroTech=关于工作\n微科防卫服务正在寻找注重细节的安保专家来协助我们从~mission(Location|Address)的非法自动生产点收缴违禁品。货物随后需要送至~mission(Destination|Address) 销毁。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 自行处置现场的任何敌人,必要时可使用致命武力。\n• 取得违禁品并将其送至~mission(Destination|Address)\n\n基本要求\n•两年以上综合佣兵及/或安保经验。\n•拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人之技艺。\n -Jumptown2_Lawful_MBroker_name_BlacJac=收缴违禁品 -Jumptown2_Lawful_MBroker_name_CruSec=收缴违禁品 -Jumptown2_Lawful_MBroker_name_Hurston=收缴违禁品 -Jumptown2_Lawful_MBroker_name_MicroTech=收缴违禁品 -Jumptown2_Lawful_obj_long=从~mission(Location|Address) 收缴违禁品并将它们运送至~mission(Destination|Address)。 -Jumptown2_Lawful_obj_marker=违禁品递送处 -Jumptown2_Lawful_obj_short=安全取得违禁品包裹 -JurisdictionJournals_ArcCorp_BodyText=UEE管辖区通知\n** 弧光集团 **\n\n当您在弧光集团 (ARCCORP) 的管辖区域时,请注意不仅要遵守UEE法律,还要遵守当地法律法规。如果您触犯了当地法律,即便是无意的,也可能会被驱逐、罚款、逮捕或者监禁。\n\n与UEE军事机构和督导局干员一样,当地安保人员会要求您接受身份识别扫描以确认身份,对您和您的船只进行搜查,并在有正当理由的情况下扣留您和您的飞船。请遵守已授权的安保部门指示。\n\n请您务必知悉以下犯罪行为,并遵守相应的规定。更多详情请查阅以下附录。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级管制化合物 **\n\n~law(controlledSubstances|A)\n\n** B级管制化合物 **\n\n~law(controlledSubstances|B)\n\n** C级管制化合物 **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* 附录*\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖区域而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内贩运和持有都是非法的。\n\n* B级管制化合物 *\n\nB级管制化合物已由当地辖区司法机构规定:贩运和持有都是非法的。\n\n* C级管制化合物 *\n\nC级管制化合物已由当地辖区司法机构规定:贩运非法,持有合法。 -JurisdictionJournals_ArcCorp_SubHeading=弧光集团 -JurisdictionJournals_ArcCorp_Title=管辖区:弧光集团 -JurisdictionJournals_CrusaderIndustries_SubHeading=十字军工业 -JurisdictionJournals_CrusaderIndustries_Title=管辖区:十字军工业 -JurisdictionJournals_CrusadrIndustries_BodyText=UEE管辖区通知\n** 十字军工业 **\n\n当您在十字军工业 (CRUSADER INDUSTRIES) 的管辖区域时,请注意不仅要遵守UEE法律,还要遵守当地法律法规。如果您触犯了当地法律,即便是无意的,也可能会被驱逐、罚款、逮捕或者监禁。\n\n与UEE军事机构和督导局干员一样,当地安保人员会要求您接受身份识别扫描以确认身份,对您和您的船只进行搜查,并在有正当理由的情况下扣留您和您的飞船。请遵守已授权的安保部门指示。\n\n请您务必熟悉以下犯罪行为,并遵守相应的规定。更多详情请查阅以下附录。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级管制化合物 **\n\n~law(controlledSubstances|A)\n\n** B级管制化合物 **\n\n~law(controlledSubstances|B)\n\n** C级管制化合物 **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* 附录 *\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖区域而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内贩运和持有都是非法的。\n\n* B级管制化合物 *\n\nB级管制化合物已由当地辖区司法机构规定:贩运和持有是非法的。\n\n* C级管制化合物 *\n\nC级管制化合物已由当地辖区司法机构规定:贩运非法,持有合法。 -JurisdictionJournals_GrimHex_BodyText=欢迎来到六角湾 (Green Imperial HEX)。\n\n** 无可用的司法信息 **\n\n** 监测已离线 **\n\n** 请自行承担风险 ** -JurisdictionJournals_GrimHex_SubHeading=六角湾 -JurisdictionJournals_GrimHex_Title=管辖区:格林皇家 -JurisdictionJournals_HurstonDynamics_BodyText=UEE管辖区通知\n** 赫斯顿动力 **\n\n当您在赫斯顿动力 (HURSTON DYNAMICS) 的管辖区域时,请注意不仅要遵守UEE法律,还要遵守当地法律法规。如果您触犯了当地法律,即便是无意的,也可能会被驱逐、罚款、逮捕或者监禁。\n\n与UEE军事机构和督导局干员一样,当地安保人员会要求您接受身份识别扫描以确认身份,对您和您的船只进行搜查,并在有正当理由的情况下扣留您和您的飞船。请遵守已授权的安保部门指示。\n\n请您务必熟悉以下犯罪行为,并遵守相应的规定。更多详情请查阅以下附录。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级管制化合物 **\n\n~law(controlledSubstances|A)\n\n** B级管制化合物 **\n\n~law(controlledSubstances|B)\n\n** C级管制化合物 **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* 附录 *\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖范围而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内贩运和持有都是非法的。\n\n* B级管制化合物 *\n\nB级管制化合物已由当地辖区司法机构规定:贩运和持有是非法的。\n\n* C级管制化合物 *\n\nC级管制化合物已由当地辖区司法机构规定:贩运非法,持有合法。 -JurisdictionJournals_HurstonDynamics_SubHeading=赫斯顿动力 -JurisdictionJournals_HurstonDynamics_Title=管辖区:赫斯顿动力 -JurisdictionJournals_Klescher_BodyText=UEE管辖区通知\n** 克莱舍尔更生设施 **\n\n克莱舍尔更生设施是一家私营劳改供应商,致力于为当地星球提供安全、可靠的劳改设施。我们的全自动改造场所包含住房、安保和劳改机制,让我们的客人在为社会还债的同时,也能有所作为。请务必知悉以下犯罪行为并遵守相应规定。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级管制化合物 **\n\n~law(controlledSubstances|A)\n\n** B级管制化合物 **\n\n~law(controlledSubstances|B)\n\n** C级管制化合物 **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* 附录 *\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖范围而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内运输和持有都是非法的。\n\n* B级管制化合物 *\n\nB级管制化合物已由当地辖区司法机构规定:贩运和持有是非法的。\n\n* C级管制化合物 *\n\nC级管制化合物已由当地辖区司法机构规定:贩运非法,持有合法。 -JurisdictionJournals_Klescher_SubHeading=克莱舍尔更生设施 -JurisdictionJournals_Klescher_Title=管辖区:克莱舍尔更生设施 -JurisdictionJournals_Microtech_BodyText=UEE管辖区通知\n** 微科公司 **\n\n当您在微科公司 (MICROTECH) 的管辖区域时,请注意不仅要遵守UEE法律,还要遵守当地法律法规。如果您触犯了当地法律,即便是无意的,也可能会被驱逐、罚款、逮捕或者监禁。\n\n与UEE军事机构和督导局干员一样,当地安保人员会要求您接受身份识别扫描以确认身份,对您和您的船只进行搜查,并在有正当理由的情况下扣留您和您的飞船。请遵守已授权的安保部门指示。\n\n请您务必熟悉以下犯罪行为,并遵守相应的规定。更多详情请查阅以下附录。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级管制化合物 **\n\n~law(controlledSubstances|A)\n\n** B级管制化合物 **\n\n~law(controlledSubstances|B)\n\n** C级管制化合物 **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* 附录 *\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。同.\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖范围而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内运输和持有都是非法的。\n\n* B级管制化合物 *\n\nB级管制化合物已由当地辖区司法机构规定:贩运和持有是非法的。\n\n* C级管制化合物 *\n\nC级管制化合物已由当地辖区司法机构规定:贩运非法,持有合法。 -JurisdictionJournals_Microtech_SubHeading=微科公司 -JurisdictionJournals_Microtech_Title=管辖区:微科公司 -JurisdictionJournals_PeoplesAlliance_BodyText=管辖区通知\n** 人民联盟 **\n\n我们,列夫斯基人民联盟 (People’s Alliance),致力于建立和不断发展一个真正平等的共同体。在这里,所有的人都可以安全、自由地表达自己的想法,同时相互扶持,以实现开明且自给自足的共同目标。\n\n我们希望访客们能够尊重我们的信念,并希望其走后能将这种信念融入进自己的生活中。\n\n所有游客应当:\n- 永远不要诋毁他人的观点或想法。我们都有权拥有自己的信念。\n- 不试图利用,剥削或谋划剥夺任何人的财产或健康。\n- 不在我们的社区内追随UEE的议程。\n- 以非暴力的方式解决争端。\n- 愿意花时间 (不管多短) 思考您今天做了什么,让宇宙变得更好。\n- 即便您不同意我们的观点,也还请尊重我们的生活方式和权力。\n\n此外,任何被发现有以下违规行为的人都将受到公正快速的审判。如果您希望得到进一步的理解和指引,我们在以下的附录中为您提供了启示。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n\n-----------------\n* 附录 *\n-----------------\n\n*重罪 *\n\n重罪被认为是最严重的罪行,将会被逮捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪会进行罚款处理。\n\n~law(misdemeanors|details) -JurisdictionJournals_PeoplesAlliance_SubHeading=人民联盟 -JurisdictionJournals_PeoplesAlliance_Title=管辖区:人民联盟 -JurisdictionJournals_UEE_BodyText=管辖区通知\n** 地球联合帝国 **\n\n当您在地球联合帝国 (UEE) 的管辖区域时,请遵守UEE的所有法律。如果您违反了这些法律,即便是无意的,也可能被驱逐、罚款、逮捕或监禁。\n\nUEE 军事机构和督导局干员会要求您接受身份识别扫描以确认身份,对您和您的飞船进行搜查,并在有正当理由的情况下扣留您和您的飞船。请遵守已授权安保部门的指示。\n\n请您务必熟悉以下犯罪行为,并遵守相应的规定。更多详情请查阅以下附录。\n\n**重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级违禁品 **\n\n~law(controlledSubstances|A)\n\n\n-----------------\n* 附录 *\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖范围而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内运输和持有都是非法的。\n +Journal_General_StarmapQuantumTutorial_Title=Improved StarMap Quantum Integration +Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Author=Covalex Investigation - Door Codes +Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Body=To: Genevieve Miko\nFrom: Dennis Gethart\nRe: Door Codes\n2945.09.22 14:31SET\n \n \nHey Gen,\n \nNo, haven’t touched it. I checked with Ava though. She said to just leave it, Ososky isn’t a person of interest in the investigation. Clean-up teams will reset the code when they sweep the station.\n \nDennis\n \n>To: Dennis Gethart\n>From: Genevieve Miko\n>Re: Door Codes\n>2945.09.22 14:27SET\n>\n>Melanie Ososky.\n>\n>To: Genevieve Miko\n>From: Dennis Gethart\n>Re: Door Codes\n>2945.09.22 14:26SET\n>\n>Hey Gen,\n>\n>Who’s hab is this?\n>\n>Dennis\n>\n>To: Dennis Gethart\n>From: Genevieve Miko\n>Subject: Door Codes\n2945.09.22 14:22SET\n>\n>\n>Hey, Dennis\n>\n>I’m supposed to be packing up these habs, but can’t seem to access one of the doors. The code on file isn’t working. Did you change it?\n>\n>Gen\n> +Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Title=D.Gethart - Recovered Data +Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Author=Covalex Investigation - Security Seal +Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Body=HAB: WARD, DARNELL\n \n** SECURITY SEAL **\n DO NOT TAMPER\nThis room has been sealed as a crime scene. All persons are forbidden to enter without express permission from lead Investigator. +Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Title=DO NOT TAMPER +Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Author=Covalex Investigation - Preliminary Findings +Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Body=To: Ava Skenning\nFrom: Ava Skenning\nSub: Preliminary Findings\n2945.09.23 15:46SET\n \n<<< EXECUTIVES ONLY: NOT FOR DISTRIBUTION >>>\n \nIncident Report #GJC-99091\n \nTo members of the Executive Team,\n \nI am in the process of preparing a complete summary, but wanted to give you a high level overview of our findings. \n \nOn 2945-08-27, Covalex Station Gundo suffered a catastrophic system overload which triggered an explosion that resulted in the deaths of sixteen employees and millions in structural damage.\n \nInitial investigation into the station’s server logs found that one of the Maintenance workers (WARD, DARNELL File#438956) had been running stress tests throughout the day to address a power runoff issue. System login indicates that Ward attempted another stress test at 1400 SET on day of accident, but didn’t ever turn the system off. Station systems went critical without the local failsafes and an explosion was inevitable.\n \nReviewing Ward’s personnel file indicated that he’d had addiction issues in the past and had even been suspended previously for negligence. Though supervisor reviews indicated he’d cleaned up since his return, our teams found evidence that he slipped back into bad habits shortly before the accident.\n \nTo perform our due diligence, we’ve exhausted other potential causes, but this one seems to be the most likely. As I mentioned, I’m still compiling my final report, which you will have when I make my presentation to the board.\n \n \nAva Skenning\nInvestigator\nCorporate Security - Covalex\n \nThe information contained in this message is confidential and only intended for the recipients. If you have received this message in error, please notify Covalex Corporate Security team and they will guide you through proper deletion protocol. Distributing, releasing or holding this private company communication is strictly prohibited. +Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Title=A.Skenning - Recovered Data +Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Author=Covalex Investigation - Hab Code List +Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Body=To: Ava Skenning\nFrom: Dennis Gethart\nSubject: Hab Codes\n2945.09.21 16:53SET\n \nAva,\n \nPulled the Hab door codes from the SysAdmin’s terminal and tested them out. Here’s the list:\n \nHab 1: Hammell, Scott +Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Title=D. Gethart - Recovered Data +Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Author=Covalex Investigation - Server Assessment +Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Body=To: Ava Skenning\nFrom: Dennis Gethart\nSubject: Server Assessment\n2945.09.23 14:11SET\n \n \nHi Ava,\n \nI went through the data logs from the server and managed to put together a rough timeline of events that led up to the crash. I know the initial speculation was criminal sabotage, but based on this, it looked like worker negligence. Sad as it is to say.\n \nAnyway, I’ve attached a series of files to help illustrate my points and so you don’t have to sift through three million lines of data text.\n \n**/Excerpt_1 ATTACHED/**\n \nI’ve pulled together some sample readings from the Power Distribution logs. As you can see, over the past year, the station has been suffering from sporadic power drains. Maintenance reports theorized that there was a power drain somewhere, but to me, it looks like faulty switchers. These 2920’s were notorious for power flow issues.\n \n**/Excerpt_2 ATTACHED/**\n \nSo here is the initial stress test that Darnell Ward ran the day of the incident. Everything after RUNPROTOCOL stresstest_v3.dnn is the test taking effect. Everything looks good, right? Then, and I haven’t figured out why yet, but a few hours later (and in the middle of the stress test) he runs this all_monitor_silence.dnn protocol. Maybe he was trying to bring monitoring systems offline to see if they were causing the drain. I don’t really know. Anyway, it was a stupid move, because he basically removed his only way to see that the power plant was about to go critical. \n \nI’ll keep digging and keep you apprised.\n \nDennis +Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Title=D. Gethart - Recovered Data +Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Author=Personal Datapad - Darnell Ward +Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Body=From: Darnell Ward\nTo: Elaine Ward\nSubject: I messed up\n2945.08.27 05:13SET\n>> UNSENT DRAFT\n \nSo… I don’t know why this is so tough... Dr. Colby said that I shouldn’t get too down on myself if I stumbled in my treatment, but I can’t bring myself to believe him. I know I could probably just sleep it off, wake up tomorrow and commit myself to starting fresh, but I don’t know… something just feels wrong about that. Wrong not telling you. Then it feels like it’d be sweeping it under the rug. Like it never happened. I think about all the things I put you, put the kids through, and I just don’t know why I can’t figure this out. \n \nI guess you know where this is going. There was a birthday party tonight and somebody had been saving a bottle of Esquire. It was easy to say yes. I almost didn’t even think about it. What that word would mean. I guess… I think I went back ten years ago, like when we were at school. When having a few drinks didn’t lead to waking up in a medstation or with blood on my clothes. But in that moment, I was the me back then. Just a guy celebrating a birthday with some coworkers…\n \nBut I’m not that guy. And it kills me.\n \nI don’t know who I am anymore. It’s late now. I’m drunk. Drunk and ashamed that I keep letting you down.\n \nI guess all I want is +Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Title=D.Ward - Recovered Data +Jumptown2_Criminal_MBroker_desc=Got some good news for you. As we speak, there’s an automated facility that is churning out package after package of primo product that’s pretty much ripe for the taking.\n\nAll you have to do is swoop down there, deal with a thug or two, grab whatever you can, and sell it for a huge profit. Shouldn’t be a problem at all. And there are plenty of people around who would pay good creds to take product like that off your hands.\n\nSpeaking of credits, I’m not gonna just give out the coordinates of this facility out of the kindness of my heart. I think it’s only fair to ask a finder’s fee for info this good.\n\nI wouldn’t wait too long. Not sure how long the site will be left running.\n\n-Ruto\n +Jumptown2_Criminal_MBroker_name=Ripe for the Taking +Jumptown2_Criminal_obj_long=Steal from the production facility at ~mission(Location|Address). +Jumptown2_Criminal_obj_marker=Recommended Buyer +Jumptown2_Criminal_obj_short=Steal Product +Jumptown2_DrugLabLocation_obj_marker=Production Facility +Jumptown2_Lawful_MBroker_desc_BlacJac=ATTN: Verified Mercenary Operators\n\nWe’ve been able to trace a recent surge of contraband to an automated production facility at ~mission(Location|Address). We can’t be sure how much longer the site will be up and running, so BlacJac needs someone on site to sweep through, secure the contraband, and transport it to us at ~mission(Destination|Address).\n\nWe haven’t been able to determine what kind of hostile force will be present, but whatever you encounter, you’re authorized to use lethal force as necessary. \n\nThe more contraband you manage to bring to us, the more credits you’ll earn.\n\nThanks,\nLt. Aaron Riegert\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +Jumptown2_Lawful_MBroker_desc_CruSec=Crusader Security has learned that an illegal production facility at ~mission(Location|Address) is currently being used to manufacture contraband. \n\nWe are seeking a contractor to secure the site, confiscate any contraband, and deliver it to our evidence hold at ~mission(Destination|Address).\n\nNow, this is an automated facility so it’s not clear how long they’ll be manufacturing for, or even how many people may be on site. To be safe, I would go in expecting to meet heavy resistance.\n\nYour total compensation will be based on how packages are safely delivered into evidence.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Vanzant\nID# 712L921P\n +Jumptown2_Lawful_MBroker_desc_Hurston=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Confiscate Contraband\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: T. Odington\nRISK ASSESSMENT: High\nRUSH CONTRACT: No\n\nHurston Security has learned of an active, illegal automated production facility at ~mission(Location|Address) and is seeking a contractor to secure the site and confiscate as many packages of contraband as possible for delivery to a Hurston Security facility ~mission(Destination|Address) for immediate disposal.\n\nYou are authorized to use any force necessary to complete your objective. Payment will be based on the amount of contraband secured. \n\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +Jumptown2_Lawful_MBroker_desc_MicroTech=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented security professional who can assist us in securing contraband from an illegal automated production site at ~mission(Location|Address). The packages will then need to be delivered to ~mission(Destination|Address) for destruction.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Manage any hostiles found within the site; using force as necessary.\n• Secure contraband and deliver it to ~mission(Destination|Address)\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with rapid hostility de-escalation techniques.\n +Jumptown2_Lawful_MBroker_name_BlacJac=Confiscate Contraband +Jumptown2_Lawful_MBroker_name_CruSec=Confiscate Contraband +Jumptown2_Lawful_MBroker_name_Hurston=Confiscate Contraband +Jumptown2_Lawful_MBroker_name_MicroTech=Confiscate Contraband +Jumptown2_Lawful_obj_long=Confiscate and secure packages of contraband from ~mission(Location|Address) and deliver them to ~mission(Destination|Address). +Jumptown2_Lawful_obj_marker=Contraband Drop Off +Jumptown2_Lawful_obj_short=Secure Contraband Packages +JurisdictionJournals_ArcCorp_BodyText=UEE JURISDICTION NOTIFICATION\n** ARCCORP **\n\nWhile traveling within ARCCORP governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess. +JurisdictionJournals_ArcCorp_SubHeading=ArcCorp +JurisdictionJournals_ArcCorp_Title=Jurisdiction: ArcCorp +JurisdictionJournals_CrusaderIndustries_SubHeading=Crusader Industries +JurisdictionJournals_CrusaderIndustries_Title=Jurisdiction: Crusader Industries +JurisdictionJournals_CrusadrIndustries_BodyText=UEE JURISDICTION NOTIFICATION\n** CRUSADER INDUSTRIES **\n\nWhile traveling within CRUSADER INDUSTRIES governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are fineable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess. +JurisdictionJournals_GrimHex_BodyText=Welcome to Green Imperial HEX.\n\n** NO JURISDICTIONAL INFORMATION AVAILABLE **\n\n** MONITORING OFFLINE **\n\n** ENTER AT OWN RISK ** +JurisdictionJournals_GrimHex_SubHeading=Green Imperial HEX +JurisdictionJournals_GrimHex_Title=Jurisdiction: Green Imperial +JurisdictionJournals_HurstonDynamics_BodyText=UEE JURISDICTION NOTIFICATION\n** HURSTON DYNAMICS **\n\nWhile traveling within HURSTON DYNAMICS governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess. +JurisdictionJournals_HurstonDynamics_SubHeading=Hurston Dynamics +JurisdictionJournals_HurstonDynamics_Title=Jurisdiction: Hurston Dynamics +JurisdictionJournals_Klescher_BodyText=UEE JURISDICTION NOTIFICATION\n** Klescher Rehabilitation Facilities **\n\n Klescher Rehabilitation Facilities is a private corrections provider who's committed to providing safe, secure rehabilitation facilities for local planets. Our fully automated correction sites include housing, security, and work release opportunities to allow our guests to be productive while paying their debt to society. Be sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess. +JurisdictionJournals_Klescher_SubHeading=Klescher Rehabilitation Facilities +JurisdictionJournals_Klescher_Title=Jurisdiction: Klescher Rehabilitation +JurisdictionJournals_Microtech_BodyText=UEE JURISDICTION NOTIFICATION\n** MICROTECH **\n\nWhile traveling within MICROTECH governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess. +JurisdictionJournals_Microtech_SubHeading=Microtech +JurisdictionJournals_Microtech_Title=Jurisdiction: Microtech +JurisdictionJournals_PeoplesAlliance_BodyText=JURISDICTION NOTIFICATION\n** PEOPLE'S ALLIANCE **\n\nWe, the People’s Alliance of Levski, are dedicated to the creation and continual development of a truly egalitarian community, where all sentients may feel safe and free to express ideas while supporting each other towards the communal goal of enlightened self-sufficiency.\n\nVisitors are expected to respect our beliefs and are encouraged to adopt them into their own life after they’ve gone.\n\nAll visitors should:\n- Never denigrate another’s views or ideas. We are all entitled to our own beliefs.\n- Not attempt to profit from, exploit or instigate plans to deprive anyone of their goods or health.\n- Not pursue a UEE agenda while within our community.\n- Agree to resolve conflicts in a nonviolent manner.\n- Agree to spend time (no matter how little) thinking about what you have done today to make the universe a better place.\n- Even if you disagree with us, you will respect our right to life.\n\nAdditionally, any person found engaging in the following infractions will be met with fair but swift justice. If you seek further understanding and guidance, we have included an appendix below for your enlightenment.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered to be the most serious of crimes.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions that require monetary restitution.\n\n~law(misdemeanors|details) +JurisdictionJournals_PeoplesAlliance_SubHeading=People's Alliance +JurisdictionJournals_PeoplesAlliance_Title=Jurisdiction: People's Alliance +JurisdictionJournals_UEE_BodyText=JURISDICTION NOTIFICATION\n** UNITED EMPIRE OF EARTH **\n\nWhile traveling within UNITED EMPIRE OF EARTH (UEE) governed space, be mindful that you are subject to all UEE laws and if you violate them, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nUEE Military and Advocacy Agents can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n JurisdictionJournals_UEE_SubHeading=UEE -JurisdictionJournals_UEE_Title=管辖区:UEE +JurisdictionJournals_UEE_Title=Jurisdiction: UEE Jurisdictions_Name_001=UEE -Jurisdictions_Name_002=十字军工业 -Jurisdictions_Name_003=赫斯顿动力 -Jurisdictions_Name_004=弧光集团 -Jurisdictions_Name_005=微科公司 -Jurisdictions_Name_006=格林皇家 -Jurisdictions_Name_007=人民联盟 -Jurisdictions_Name_008=克莱舍尔更生设施 +Jurisdictions_Name_002=Crusader Industries +Jurisdictions_Name_003=Hurston Dynamics +Jurisdictions_Name_004=ArcCorp +Jurisdictions_Name_005=microTech +Jurisdictions_Name_006=Green Imperial +Jurisdictions_Name_007=People's Alliance +Jurisdictions_Name_008=Klescher Rehabilitation +Kareah_EnterCode=Enter Code +Kareah_ItemLoading=Loading evidence in elevator... +Kareah_ItemRetrievalAborted=Evidence Retrieval Cancelled by User +Kareah_ItemRetrievalComplete=Evidence Retrieval Complete +Kareah_RecallItems=Retrieve Evidence +Kareah_TimedItemDispenser_Activator=Activate Evidence Inventory System +Kareah_TimedItemDispenser_Case=Case # - +Kareah_TimedItemDispenser_InProgress=Evidence retrieval in progress... +Kareah_TimedItemDispenser_InfoScreen=The Evidence Inventory System secures our station’s evidence in a de-oxygenated vault which can only be accessed through this terminal. \n\nTo verify evidence, use the access code you have been provided. The system will proceed to retrieve random pieces of evidence from the vault at short intervals for you to verify against existing records. Use this process to ensure the Evidence Inventory System is functioning properly. \n\nSpecific evidence pertaining to a particular case can only be retrieved with the proper legal authorization code. \n\nThe terminal’s Security Override can be used to end the verification process at any time. \n\nOnce a code has been used to begin the verification process it will become invalid. The system will generate a new code which will be sent to all authorized security personnel. To begin the verification process again, enter the new code. +Kareah_TimedItemDispenser_LogOut=Exit +Kareah_TimedItemDispenser_NextItem=Resetting Retrieval System +Kareah_TimedItemDispenser_ShutDown=Cancel Retrieval +Kareah_TimedItemDispenser_TimeOut=Session Timeout +Kareah_TimedItemDispenser_Title=Evidence Inventory System KeypadButton_000=0 KeypadButton_001=1 KeypadButton_002=2 @@ -17871,32 +21315,32 @@ KeypadDisplay_001=0000 KeypadDisplay_002=---- KeypadDisplay_003=--- KeypadDisplay_004=-- -KeypadDisplay_Unlocked=已解锁 -Kill_Civ_Desc_001=[PH] Kill the drug dealer who has been taking more than his cut on the profits -Kill_Civ_Desc_Long_001=[PH] Go an collect weapon from Loot Container -Kill_Civ_Desc_Long_002=[PH] Go to the last know location of Drug Dealer -Kill_Civ_Desc_Long_003=[PH] Assassinate Drug Dealer -Kill_Civ_Desc_Marker_001=[PH] Get Weapon -Kill_Civ_Desc_Marker_002=[PH] Kill Target -Kill_Civ_Desc_Marker_003=[PH] Last Known Location -Kill_Civ_Desc_Short_001=[PH] Collect Weapon -Kill_Civ_Desc_Short_002=[PH] Go to Location -Kill_Civ_Desc_Short_003=[PH] Kill Drug Dealer -Kill_Civ_Title_001=[PH] Kill Drug Dealer -Klim_Allies=艾迪·帕尔、迈克尔·肖、九尾 -Klim_Rivals=特西亚·帕切科 -LOC_BADSTRING=<= BAD STRING => -LOC_BADTOKEN=<= BAD TOKEN => -LOC_DEBUG=<= DEBUG => +KeypadDisplay_Unlocked=Unlocked +Kill_Civ_Desc_001,P=Kill the drug dealer who has been taking more than his cut on the profits +Kill_Civ_Desc_Long_001,P=Go an collect weapon from Loot Container +Kill_Civ_Desc_Long_002,P=Go to the last know location of Drug Dealer +Kill_Civ_Desc_Long_003,P=Assassinate Drug Dealer +Kill_Civ_Desc_Marker_001,P=Get Weapon +Kill_Civ_Desc_Marker_002,P=Kill Target +Kill_Civ_Desc_Marker_003,P=Last Known Location +Kill_Civ_Desc_Short_001,P=Collect Weapon +Kill_Civ_Desc_Short_002,P=Go to Location +Kill_Civ_Desc_Short_003,P=Kill Drug Dealer +Kill_Civ_Title_001,P=Kill Drug Dealer +Klim_Allies=Eddie Par, Michael Shaw, Nine Tails +Klim_Rivals=Tecia Pacheco +LOC_BADSTRING=< +LOC_BADTOKEN=< +LOC_DEBUG=< LOC_EMPTY= -LOC_FONTAUDITLETTERS=[PH] The quick brown fox jumps over the lazy dog -LOC_FONTAUDITNUMBERS=[PH] 0123456789 +LOC_FONTAUDITLETTERS,P=The quick brown fox jumps over the lazy dog +LOC_FONTAUDITNUMBERS,P=0123456789 LOC_FORWARDSLASH=/ LOC_INVALID= -LOC_NOINNERTHOUGHT=<= INTENTIONALLY DO NOT SHOW INNER THOUGHT FOR THIS INTERACTION => -LOC_PLACEHOLDER=<= PLACEHOLDER => -LOC_TESTJOURNALPARSING=Your name is [~playername()],your bedroom is [~bedroom()],and a landing pad number is [~padnumber()],test extended manager:[~action(spaceship_view|v_view_freelook_mode)] -LOC_UNINITIALIZED=<= UNINITIALIZED => +LOC_NOINNERTHOUGHT=< +LOC_PLACEHOLDER=< +LOC_TESTJOURNALPARSING=Your name is [~playername()], your bedroom is [~bedroom()], and a landing pad number is [~padnumber()], test extended manager: [~action(spaceship_view|v_view_freelook_mode)] +LOC_UNINITIALIZED=< LandingPad_A00=A00 LandingPad_A01=A01 LandingPad_A02=A02 @@ -17941,146 +21385,145 @@ LandingPad_D07=D07 LandingPad_D08=D08 LandingPad_D09=D09 LandingPad_D10=D10 -LandingPad_Generic=停机坪 -Levski_Shop_Teach=蒂奇的飞船店 -LingFamily_Danger_001=还有,最近有些家里人在做类似的合约时陷入麻烦了。反正我是会格外小心的。连堂哥玛吉都说危险了你懂吧。 -LingFamily_Danger_002=另外提醒你下。另外,我还要提醒你一句:我拿到几份报告强调这段路有潜在的危险。虽然我不认为会发生什么事,但还是要做好准备以防万一。 -LingFamily_Danger_003=还有一件事。我不想瞎操心,但这个合约可能比往常风险更高。 没啥实质性的证明,但我认识一个十字军保安公司的人,他给我提了个醒。 应该没问题,但还是小心为妙。 -LingFamily_Danger_004=说这话可能多余,不过最近十字军有些安全问题。最近可没一起那么安全了,尤其是你要去干活的地方。在外脑子灵光点注意安全。 -LingFamily_Family_001=本来应该是我的哥哥瑞奇来处理这个工作的,但不幸的是他的冷却器炸了。虽然他已经在修它了,但于此同时我们希望你能介入一下。 -LingFamily_Family_002=本来应该是我的哥哥瑞奇来处理这个工作的,奈何他的发电机出问题了。虽然他已经在修它了,但是你要是能来接手的话就太棒了。 -LingFamily_Family_003=原本计划是由我的兄弟瑞奇来处理这个问题的,但他枪骑兵的量子驱动器今天罢工了。虽然他已经在修它了,但于此同时我们希望你能接手一下。 -LingFamily_Family_004=我的兄弟瑞奇,今天倒下了,因为他的生命维持系统挂了。虽然他已经在修它了,但是你要是能来搭把手的话就太棒了。 -LingFamily_Family_005=瑞奇在斯坦顿的对面做长途运输的时候被抓了,所以我们需要其他人来处理这个工作。 -LingFamily_Family_006=我原本安排瑞奇去做这件事,但奈何他油管漏油了赶不回来了。希望你有空。 -LingFamily_Family_007=我的表弟法比安又生病了。我猜他在耶拉干活的时候衣服的温度调节器失效了,然后他就感冒了。所以我们今天需要有人来接替我们。 -LingFamily_Family_008=我表哥法比安在最后一刻告诉我,他又不舒服了。看来他是吃坏卷饼吃出了胃病不能飞了。如果你能顶替他就好了。 -LingFamily_Family_009=希望你能顶替一下我的表弟法比安。不确定到底怎么了,但他的胳膊好像出了点问题得去看义体医生才行,飞是肯定没法飞了。如果你有空的话一定要帮帮我们。 -LingFamily_Family_010=你听说过"海豚舌"吗?我表弟法比安今天起来就那样。他的半边脸都肿得跟爆瓜一样大。你今天有空能接替他一下吗? -LingFamily_Family_011=我的表妹玛吉在九尾那里遇到了一些麻烦,现在正在向十字军打报告。当然,这可能会花上一下午,所以我需要有人替她处理这个工作, -LingFamily_Family_012=我本来以为表妹玛吉能去做,但她得去追一个失踪的订单。希望它不是被偷走了。不管怎么说,她都要被这事儿缠上一阵子了。 -LingFamily_Family_013=法比安得了胃病,现在似乎家里其他人也得了。说实话,我感觉不太好但我现在还挺的住。在药效生效之前,他们忙着"送货",所有我觉得你没准能先接手一下这个工作。 -LingFamily_Family_014=今天家里一帮子人去新巴贝奇庆祝另一个表弟的生日。然后猜猜谁没去? 总之这里还有一堆工作要做。 -LingFamily_LocalDelivery_desc_01=嗨,\n\n我希望你有空来送个货。~mission(Contractor|Family)\n\n~mission(Itinerary)\n\n如果可以的话请告诉我。\n\n谢啦,\n康妮·玲\n货运协调人\n玲家快递 -LingFamily_LocalDelivery_desc_02=嗨,\n\n我们需要有人来送货。~mission(Contractor|Family)\n\n~mission(Itinerary)\n\n希望你有空能来帮忙。\n\n谢啦,\n康妮·玲\n货运协调人\n玲家快递 -LingFamily_LocalDelivery_desc_03=嗨,\n\n我们需要你替我们送个货。~mission(Contractor|Family)。这是工作的详细内容 -\n\n~mission(Itinerary)\n\n谢谢,\n康妮·玲\n货运协调人\n玲家快递 -LingFamily_LocalDelivery_desc_04=有个包裹快来了,需要你帮忙投递。\n~mission(Contractor|Family)\n\n~mission(Itinerary)\n\n要是你做不到的话也别担心。我自己也能搞定的。\n\n谢谢,\n康妮·玲\n货运协调人\n玲家快递 -LingFamily_LocalDelivery_desc_05=哈喽啊,\n\n这原本是康妮的活儿,但这次需要辛苦你了。她设置的这系统太复杂了,我还在琢磨呢。我告诉你啊,全部的这些活儿之前都是我一个人来做的!有了康妮后我终于可以松口气了。这些事儿康妮是专家。\n\n不管怎么说,如果我没看错发货单的话,这个包裹的路线是 - \n\n~mission(Itinerary)。\n\n祝你一路顺风。成为我们玲家的骄傲吧!\n\n-大卫·玲\n私营业主\n玲家快递 -LingFamily_LocalDelivery_desc_intro=嗨,\n\n我们是一家小型的家族私营快递公司,目前正在寻找十字军星区域附近的新私人承包者。\n\n如果你有兴趣加入我们,那么下方的快递合同将会作为一个很不错的练手,可以让你知道你适不适合与我们合作。\n\n~mission(Itinerary)\n\n如果一切顺利,我们将欢迎您成为玲家快递的一员。\n\n谢谢, \n康妮·玲\n货运协调员\n玲家快递 -LingFamily_LocalDelivery_desc_rehire=嗨,\n\n我知道距离上次合作已经有一段时间了,但如果你仍然有兴趣和我们合作,下面的合同可以作为我们重新开始合作的第一步。 \n\n~mission(Itinerary)\n\n谢谢, \n康妮·玲\n货运协调员\n玲家快递 -LingFamily_LocalDelivery_header_01=玲家快递本地配送路线 -LingFamily_LocalDelivery_title_01=玲家快递本地配送路线 -LingFamily_LocalDelivery_title_intro=玲家正在寻找新的承包伙伴 -LingFamily_LocalDelivery_title_rehire=玲家承包商重新评估 -LingFamily_Reaction_BadStreak_001=自打上次那个活之后,鬼知道你还能搞砸多少次。你知道吗? 我不想把你当成小屁孩一样骂。我只想说你得再加把劲,就先这样吧。 -LingFamily_Reaction_BadStreak_002=看来你跟这些合约有过一段艰难岁月啊。最近几次我们给你的工作你都干得不怎么样。我们不是什么大公司,这些挫折真的很伤我们的元气。你必须得再加把劲儿,行不?话说回来... -LingFamily_Reaction_BadToGood_001=我想你毕竟是一块璞玉。我和我妹妹琳达打赌,你会把最后一份合约搞砸。现在我得给她做晚饭,但怎么说也比给你擦屁股好。罢了... -LingFamily_Reaction_BadToGood_002=得想办法扭转局面。我开始担心你的能力,但上次的合约显示出你还是有潜力的。我们得看看你是否能保持下去... -LingFamily_Reaction_Bad_001=上次合约很蛋疼吧? 反正已经发生了。别想太多,让它过去就好了 - -LingFamily_Reaction_Bad_002=很难说你上次那个活到底是哪里出了问题,反正蛋疼的一批。这次咱好好加把劲,行不? -LingFamily_Reaction_GoodStreak_001=不得不说,你在外面真的很拼命。连戴维都惊了,他可都干了几十年了。不管怎... -LingFamily_Reaction_GoodStreak_002=我开始觉得我们找到你是很幸运的一件事。你最近给我们干的这些活给玲家快递带来不少好名声。说起这个... -LingFamily_Reaction_GoodToBad_001=上次合约长腿跑了还是怎么的? 不过不用担心。作为玲家的一份子,偶尔搞砸一次无伤大雅。(别跟他们说是我说的) -LingFamily_Reaction_GoodToBad_002=上次的活辛苦你了。嘛...毕竟人无完人嘛。除非你是我妹妹琳达。但现在不是说她的时候... -LingFamily_Reaction_Good_001=上次的活你干的很好。好活。 -LingFamily_Reaction_Good_002=真快,不得不提起你上次那活。看进展一切顺利。干得好。也就是说... -LingFamily_Reaction_LastWarning_001=我认为到目前为止,整体上来看,玲家快递对你可是很好的。就当这是最后一次合约了,要么你把它弄好要么我们从此别过。就这样。也就是说... -LingFamily_Reaction_LastWarning_002=听好了,看到这份合约没?这是你最后的机会。我们不能再在你身上冒险了,除非你想办法扭转局面。也就是说... -LingFamily_Reaction_Renew_001=好吧。我就直说了,如果是我的话我会直接跟你说永别,但我爸觉得你应该再有一次机会,所以我们现在搁这... ... -LingFamily_Reaction_Renew_002=事情是这样的。我们开了个家庭会议,决定你应该再有一次机会。我希望你能好好利用这次机会。也就是说... -LingFamily_Timed_001=不幸的是,我们的日程安排有点紧。需要有人接受这块越快越好。 -LingFamily_Timed_002=一定要记住,这项工作是有明确时限的。没有什么回旋的余地。 -LingFamily_Timed_003=干活的时候注意点时间。我可不想让你超时。 -LingFamily_Timed_004=干活的时候记得带着脑子。我们的生意全靠我们的时效性。 -LingFamily_UGF_collect_desc_001=嘿,\n\n我们需要你运送一个包裹给我们,包裹现在的位置是 ~mission(Location|Address) 拿到后将其运送至 ~mission(Destination|Address)。\n\n我本来是要啊让我的兄弟瑞克来处理这件事的, 但他不干因为他说那片区域太危险了。看来那附近最近是有不少的安全告警啊, 但我认为只要你保持警惕并且带上点家伙,应该就不会出什么问题。也许你什么事情都不会碰到到呢。 \n\n谢谢, \n康妮·玲\n货运协调员\n玲家快递\n -LingFamily_UGF_collect_title_001=玲家快递包裹 -LingFamily_delivery_desc_0001=嗨,\n\n~mission(Contractor|Reaction)还有个活儿要你帮忙。~mission(Contractor|Family)\n\n包裹在~mission(Location|Address)等着你呢,需要送到~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n谢了,\n康妮·琳\n货运协调员\n玲家快递 -LingFamily_delivery_desc_0002=嘿,\n\n~mission(Contractor|Reaction)我们需要你帮忙送个快递。\n\n~mission(Contractor|Family)包裹要从~mission(Location|Address)送到~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger) \n\n谢了,\n康妮·琳\n货运协调员\n玲家快递 -LingFamily_delivery_desc_0003=~mission(Contractor|Reaction)我们这里又来了一个活儿给你。\n\n~mission(Contractor|Family)包裹在~mission(Location|Address),需要送至~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n感谢,\n康妮·琳\n货运协调员\n玲家快递 -LingFamily_delivery_desc_0004=哈喽,\n\n这原本是康妮的活儿,但这次需要辛苦你了。她设置的系统太复杂,我还在琢磨呢。我告诉你啊,之前这些活儿全都是我一个人来做的!有了康妮后我终于可以松口气了,她最擅长这些事儿了。 \n\n不管怎么说,如果我没看错的话,这个包裹的位置就在~mission(Location|Address),拿上然后送到~mission(Destination|Address)。非常简单。 \n\n一路顺风。成为玲家的骄傲吧!\n\n-达维·林\n玲家业主\n玲家快递 -LingFamily_delivery_desc_intro=你是不是一直都对送货感兴趣,但又不知从何做起?\n你是不是对那些运输巨头一直占你的小便宜而感到厌倦?\n你想不想在我们这个家族企业中获得宝贵的工作经验?\n\n如果你被我说中了,那就来我们玲家快递吧。\n\n----------------------------------\n\n嗨,\n\n我是达维·林,玲家快递就是我的产业。过去三年内,我们家族一直在为自己的名声打拼,我们在大十字军地区运送包裹,运输货物,但是现在我们需要你的帮助。\n\n我们的客户源源不断,我们需要新的飞行员来帮我们继续扩张。现在,就有一个包裹在~mission(Location|Address)等着被运走,我需要你帮我送到~mission(Destination|Address)。对于新手来说这是个挺好的机会,不需要什么工作经验。不管你是第一次飞这条线,还是已经飞了一万遍,我们唯一的要求就是你得好好干。这就是我们玲家的信条。\n\n此致,\n玲·大卫\n私营业主\n玲氏家族快递 -LingFamily_delivery_title_001=玲家快递 -LingFamily_delivery_title_intro=在玲家快递的工作机会 +LandingPad_Generic=Landing Pad +Levski_Shop_Teach=Teach's Ship Shop +LingFamily_Danger_001=Also, some of the family has run into trouble doing similar contracts recently. I would be extra careful. You know it's dangerous when cousin Maggi even says it. +LingFamily_Danger_002=Also, a word of caution. I've got several reports highlighting this particular stretch as potentially dangerous. I don't think anything will happen, but just be ready in case trouble shows up. +LingFamily_Danger_003=One more thing. I don't want to raise a false alarm, but there's a small chance that this contract may wind up being riskier than usual. Nothing concrete, but I've got a contact in Crusader Security who gave me a heads up. Should be fine, but be careful. +LingFamily_Danger_004=And I probably don't have to say this, but Crusader's been having some security issues lately. It's not as safe as it once was, especially where you'll be going for this job. Be smart out there and stay safe. +LingFamily_Family_001=My brother, Ricki, was supposed to handle this job but unfortunately his cooler blew. He's getting it fixed, but in the meanwhile we're hoping you can step in. +LingFamily_Family_002=My brother, Ricki, was supposed to handle this job but his power plant's been having issues. He's getting it fixed, it'd be great if you can take this one. +LingFamily_Family_003=My brother, Ricki, was scheduled to handle this, but the quantum drive on his Lancer decided to stop working today. It's being repaired, but in the meanwhile we're hoping you can handle it. +LingFamily_Family_004=My brother, Ricki, is down for the count today owing to his life support system being on its last breath. He's getting it fixed, but in the meanwhile we're hoping you can fill in. +LingFamily_Family_005=Ricki got caught up on the opposite side of Stanton doing a long haul, so we need someone else to handle this job. +LingFamily_Family_006=I originally had Ricki slated for this, but a leaky fuel line means he's not going to get back in time. Hopefully, you're available. +LingFamily_Family_007=Fabian, my cousin, commed in sick again. Guess his suit actuator failed while he was doing a drop on Yela and he caught a cold. So we need someone to pick up the slack today. +LingFamily_Family_008=Got a last minute comm from my cousin Fabian that he isn't feeling well again. Seems he picked up a stomach bug from a bad burrito and can't fly. Would be great if you could cover for him. +LingFamily_Family_009=Hoping that you'll be able to fill in for my cousin Fabian. Not sure exactly what happened, but seems like his arm is on the fritz and he can't fly till he sees a cybernetician. You'll definitely be helping us out if you're available. +LingFamily_Family_010=You ever hear of Dolphin Tongue? Well, my cousin Fabian woke up with it. Half his face is swollen to the size of burstmelon. Would you be free to take over for him today? +LingFamily_Family_011=My cousin Maggi had some trouble with the Nine Tails and is filing a report with Crusader right now. Of course, that could wind up taking all afternoon so I need someone to handle this job for her. +LingFamily_Family_012=I thought that my cousin Maggi was going to be able to do this one, but she has to chase down a missing order. Hoping that it wasn't stolen. Either way, she's going to be tied up for a while. +LingFamily_Family_013=Fabian caught a stomach bug and now the rest of the family seems to have got it. To be honest, I'm not feeling so great, but I'm hanging in for now. Since they're all busy making their own "deliveries" until the medicine kicks in, I was thinking you might be able to take care of this job. +LingFamily_Family_014=A bunch of the family headed over to New Babbage for the day to celebrate another cousin's birthday. And guess who didn't get to go? Anyway, still plenty of work around here that needs doing. +LingFamily_LocalDelivery_desc_01=Hi,\n\nI hope you're available to do a delivery. ~mission(Contractor|Family)\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nLet me know if you can do it.\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_LocalDelivery_desc_02=Hi,\n\nWe need someone to do a delivery run. ~mission(Contractor|Family)\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n\nHope you're available.\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_LocalDelivery_desc_03=Hey,\n\nWe need you to run a shipment for us. ~mission(Contractor|Family). Here's a breakdown:\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_LocalDelivery_desc_04=Got a delivery request that could use you.\n~mission(Contractor|Family)\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n\nThanks,\nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_LocalDelivery_desc_05=Hello,\n\nI know Conni usually handles this stuff, but she's away for the afternoon. Anyway, got a descent sized run for you.\n\nAnyway, if I'm reading the invoice correctly, the shipment is - \n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from ~mission(Pickup5|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to ~mission(Dropoff5|Address)\n\nGood luck out there.\n\n-Davi Ling\nProprietor \nLing Family Hauling +LingFamily_LocalDelivery_desc_intro=Hi,\n\nWe're a small family owned and operated delivery company that's currently seeking new contractors in the Crusader area. \n\nIf you're interested in working with us, the following delivery would be a great trial to see if you're a good match for the company.\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nIf all goes well, you'll become the newest member of Ling Family Hauling.\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_LocalDelivery_desc_rehire=Hello,\n\nI'm not thrilled to have to do this, but we have a shortage of contractors and more deliveries than ever. I'm willing to give you another shot, but you need to complete the following delivery. \n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_LocalDelivery_header_01=Ling Family Local Delivery Route +LingFamily_LocalDelivery_title_01=Ling Family Local Delivery Route +LingFamily_LocalDelivery_title_intro=Ling Family Seeking New Contractors +LingFamily_LocalDelivery_title_rehire=Ling Contractor Re-evaluation +LingFamily_Reaction_BadStreak_001=After that last contract, how many screw ups was that? You know what? I don't want to scold you like you're some kid. I'm just gonna say do better and leave it at that. +LingFamily_Reaction_BadStreak_002=Seems like you've been having a really hard time getting through these contracts. Last few jobs we've thrown you're way haven't exactly gone as planned. We're not a big company so these setbacks really hurt our bottom line. You're just going to have to do better, okay? Having said that... +LingFamily_Reaction_BadToGood_001=Guess you're a diamond in the rough, after all. Had a bet going with my sister Linda that you would screw up that last contract. Now I have to make her dinner, but hey, it's better than having to clean up your mess again. Anyway... +LingFamily_Reaction_BadToGood_002=Way to turn it around. I was getting worried about you, but that last contract showed you got potential. We'll have to see if you can keep it up... +LingFamily_Reaction_Bad_001=Rough time on that last contract, huh? It happens. Important thing is not focus on it too much, and get back out there - +LingFamily_Reaction_Bad_002=Hard to say exactly where you went wrong on that last contract, but it wasn't pretty. Let's do better this time, Okay? +LingFamily_Reaction_GoodStreak_001=Got to say, you've really been killing it out there. Even Davi's been impressed and he's been doing this for decades. Anyway... +LingFamily_Reaction_GoodStreak_002=I'm starting to think we got pretty lucky finding you. You've been giving Ling Family Hauling a good name out there with all the recent work you've been doing for us. Speaking of... +LingFamily_Reaction_GoodToBad_001=That last contract got away from you or what? Don't worry though. Screwing up every once in a while is what being part of the Ling Family is all about. (Don't tell them I said that.) +LingFamily_Reaction_GoodToBad_002=Tough break on that last job. Can't be perfect all the time, I guess. Unless your my sister Linda. But let's not talk about her right now... +LingFamily_Reaction_Good_001=You did good on that last contract. Nice stuff. +LingFamily_Reaction_Good_002=Real quick, wanted to mention the last contract you did. Saw that it went well. Good work. That said... +LingFamily_Reaction_LastWarning_001=So far, I think as a whole, Ling Family Hauling has been more than fair with you. But this contract is the end. Either you get it right, or we're done working with you. That simple. That said... +LingFamily_Reaction_LastWarning_002=Listen, this contract here? This is your last chance. We can't afford to risk any more business on you unless you find a way to turn things around. That said... +LingFamily_Reaction_Renew_001=Okay. So, I'm gonna tell you straight. If it had been up to me, we would have burned your contact, but dad seems to think you deserve another chance, so here we are... +LingFamily_Reaction_Renew_002=Here's what's happening. We had a family meeting and decided that maybe you deserve another chance. I hope you make the most of it. That said... +LingFamily_Timed_001=Unfortunately, we're on a bit of a tight schedule with this one. Need it taken care of ASAP. +LingFamily_Timed_002=Be sure to keep in mind that this job has a firm deadline. Not much wiggle room. +LingFamily_Timed_003=Make sure to keep an eye on clock when you're out there. Don't want you missing the deadline. +LingFamily_Timed_004=Make sure to be mindful of the time while you're working. Our business depends on us being punctual. +LingFamily_UGF_collect_desc_001=Hey,\n\nWe need you to grab a delivery for us over at ~mission(Location|Address) and then take it to ~mission(Destination|Address).\n\nI was originally going to send my brother Ricki to handle this, but he said the area’s too dangerous. Guess there’s been a bunch of security warnings around there, but as long as you’re careful and bring some guns or whatever, I’m sure you’ll be fine. You probably won’t even run into anything. \n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling\n +LingFamily_UGF_collect_title_001=Package Delivery for Ling +LingFamily_delivery_desc_0001=Hi,\n\n~mission(Contractor|Reaction)Got another delivery for you. ~mission(Contractor|Family)\n\nThe shipment is waiting for pick up at ~mission(Location|Address) to be dropped off at ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_delivery_desc_0002=Hey,\n\n~mission(Contractor|Reaction)We need you to run a shipment for us. \n\n~mission(Contractor|Family)The delivery is over at ~mission(Location|Address) and is scheduled to be taken to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger) \n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_delivery_desc_0003=~mission(Contractor|Reaction)Got an upcoming delivery scheduled that could use you.\n\n~mission(Contractor|Family)The shipment is heading from ~mission(Location|Address) over to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\nThanks,\nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_delivery_desc_0004=Hello,\n\nConni normally does these so you'll have to bear with me. Still trying to wrap my head around the system she set up. Believe it or not, I used to handle all of this myself! Thank heavens for Conni though. She's so good at all this stuff. \n\nAnyway, if I'm reading the invoice correctly, the shipment is at ~mission(Location|Address) and needs to be hauled over to ~mission(Destination|Address). Simple enough. \n\nGood luck out there. Make the Ling family proud!\n\n-Davi Ling\nProprietor \nLing Family Hauling +LingFamily_delivery_desc_intro=Have you always been interested in trying your hand at being a delivery pilot but didn't know where to start? \nAre you sick of being taken advantage of by the large faceless shipping conglomerates? \nDo you want to further your career by gaining on-the-job experience with a top-reviewed family own company? \n\nIf you answered yes to any of these questions, then Ling Family Hauling may be right for you. \n\n----------------------------------\n\nHi,\n\nI'm Davi Ling, proud owner and proprietor of Ling Family Hauling. For the past three years, my family has been making a name for ourselves delivering packages and hauling shipments in the greater Crusader area. But now we need your help. \n\nTo keep up with our growing list of clients, we've been seeking additional pilots to help our family to keep expanding. Right now, we have a shipment waiting at ~mission(Location|Address) to be taken to ~mission(Destination|Address). The perfect opportunity for a new pilot. No prior experience necessary. Whether this is your first time flying a route, or your thousandth, all we ask is that you work hard and try your best. That's the Ling Family way.\n\nSincerely,\nDavi Ling\nProprietor\nLing Family Hauling +LingFamily_delivery_title_001=Ling Shipment Delivery +LingFamily_delivery_title_intro=Job Opportunity with Ling Hauling Ling_Allies=N/A -Ling_Courier=[快递] 玲家快递 -Ling_Data=[数据] 玲家快递 -Ling_Haulage=[运输] 玲家快递 -Ling_LightGoods=[轻型货物] 玲家快递 -Ling_RepUI_Area=斯坦顿II -Ling_RepUI_Description=由戴维·玲创立, 玲家快递一直以在十字军地区提供货运服务而闻名。作为一名拥有 30 多年经验的经验丰富的货运飞行员,戴维决定在十字军星建立自己的货运公司以减少自己的飞行时间,以便获得更多的时间陪伴家人。 -Ling_RepUI_Focus=快递、货运、邮政服务 +Ling_Courier=[COURIER] Ling Shipment Delivery +Ling_Data=[DATA] Ling Shipment Delivery +Ling_Haulage=[HAULAGE] Ling Shipment Delivery +Ling_LightGoods=[LIGHT GOODS] Ling Shipment Delivery +Ling_RepUI_Area=Stanton II +Ling_RepUI_Description=Founded by Davi Ling, Ling Family Hauling has been making a name for itself delivering packages and hauling shipments in the greater Crusader area. An experienced hauling pilot with over 30 years of experience, Davi decided to start his own shipping company in Crusader in order to spend more time with his family and less time flying. +Ling_RepUI_Focus=Delivery, Hauling, Courier Services Ling_RepUI_Founded=2945 -Ling_RepUI_Headquarters=戴玛尔(斯坦顿2b),十字军,斯坦顿星系 -Ling_RepUI_Leadership=戴维·玲,经营者 -Ling_RepUI_Name=玲家快递 +Ling_RepUI_Headquarters=Daymar (Stanton 2b), Crusader, Stanton System +Ling_RepUI_Leadership=Davi Ling, Proprietor +Ling_RepUI_Name=Ling Family Hauling Ling_Rivals=N/A LocalDelivery_DrugProd_desc_01=~mission(Contractor|LocalDeliveryDrugProdDesc) -LocalDelivery_DrugProd_dropoff_obj_long_01=将原材料送至~mission(Pickup2|Address)。 -LocalDelivery_DrugProd_dropoff_obj_long_02=将精炼后的产品送至~mission(Pickup3|Address)。 -LocalDelivery_DrugProd_dropoff_obj_long_03=将成品送至~mission(Dropoff1|Address)。 -LocalDelivery_DrugProd_dropoff_obj_marker_00=送货地点 -LocalDelivery_DrugProd_dropoff_obj_short_01=运送原材料 -LocalDelivery_DrugProd_dropoff_obj_short_02=运送精炼产品 -LocalDelivery_DrugProd_dropoff_obj_short_03=运送成品 +LocalDelivery_DrugProd_dropoff_obj_long_01=Deliver raw material to ~mission(Pickup2|Address). +LocalDelivery_DrugProd_dropoff_obj_long_02=Deliver refined product to ~mission(Pickup3|Address). +LocalDelivery_DrugProd_dropoff_obj_long_03=Deliver finished goods to ~mission(Dropoff1|Address). +LocalDelivery_DrugProd_dropoff_obj_marker_00=Delivery Drop Off +LocalDelivery_DrugProd_dropoff_obj_short_01=Deliver Raw Material +LocalDelivery_DrugProd_dropoff_obj_short_02=Deliver Refined Product +LocalDelivery_DrugProd_dropoff_obj_short_03=Deliver Finished Goods LocalDelivery_DrugProd_from_01=~mission(Contractor|LocalDeliveryDrugProdFrom) -LocalDelivery_DrugProd_header_01=当前合约:~mission(Contractor|LocalDeliveryDrugProdTitle) +LocalDelivery_DrugProd_header_01=Current Contract: ~mission(Contractor|LocalDeliveryDrugProdTitle) LocalDelivery_DrugProd_mgtitle_01=~mission(Contractor|LocalDeliveryDrugProdTitle) - ~mission(Reward) -LocalDelivery_DrugProd_pickup_obj_long_01=从~mission(Pickup1|Address)取得原材料。 -LocalDelivery_DrugProd_pickup_obj_long_02=从~mission(Pickup2|Address)取得精炼产品。 -LocalDelivery_DrugProd_pickup_obj_long_03=从~mission(Pickup3|Address)取得成品。 -LocalDelivery_DrugProd_pickup_obj_marker_00=取货 -LocalDelivery_DrugProd_pickup_obj_marker_01=原材料 -LocalDelivery_DrugProd_pickup_obj_marker_02=精炼产品 -LocalDelivery_DrugProd_pickup_obj_marker_03=成品 -LocalDelivery_DrugProd_pickup_obj_short_01=取得原材料 -LocalDelivery_DrugProd_pickup_obj_short_02=取得精炼后的产品 -LocalDelivery_DrugProd_pickup_obj_short_03=取得成品 +LocalDelivery_DrugProd_pickup_obj_long_01=Pick up raw material from ~mission(Pickup1|Address). +LocalDelivery_DrugProd_pickup_obj_long_02=Pick up refined product from ~mission(Pickup2|Address). +LocalDelivery_DrugProd_pickup_obj_long_03=Pick up finished goods from ~mission(Pickup3|Address). +LocalDelivery_DrugProd_pickup_obj_marker_00=Pick Up +LocalDelivery_DrugProd_pickup_obj_marker_01=Raw Material +LocalDelivery_DrugProd_pickup_obj_marker_02=Refined Product +LocalDelivery_DrugProd_pickup_obj_marker_03=Finished Goods +LocalDelivery_DrugProd_pickup_obj_short_01=Pick Up Raw Material +LocalDelivery_DrugProd_pickup_obj_short_02=Pick Up Refined Product +LocalDelivery_DrugProd_pickup_obj_short_03=Pick Up Finished Goods LocalDelivery_DrugProd_title_01=~mission(Contractor|LocalDeliveryDrugProdTitle) LocalDelivery_desc=~mission(Contractor|LocalDeliveryDesc) -LocalDelivery_dropoff_obj_long_01=将包裹 #~mission(item|serialnumber)送至~mission(Destination|Address)。 -LocalDelivery_dropoff_obj_marker_01=送货地点 -LocalDelivery_dropoff_obj_short_01=运送包裹 #~mission(Item) +LocalDelivery_dropoff_obj_long_01=Deliver Package #~mission(item|serialnumber) to ~mission(Destination|Address). +LocalDelivery_dropoff_obj_marker_01=Delivery Drop Off +LocalDelivery_dropoff_obj_short_01=Deliver Package #~mission(Item) LocalDelivery_from=~mission(Contractor|LocalDeliveryFrom) -LocalDelivery_header=当前合约:~mission(Contractor|LocalDeliveryTitle) -LocalDelivery_itinerary_drugproduction=* 待办事项 *\n\n1。处理 - 把原材料从~mission(Pickup1|Address)送到~mission(Pickup2|Address)\n2。打包 - 把精炼后的产品从~mission(Pickup2|Address)送到~mission(Pickup3|Address)\n3。分发 - 把成品从~mission(Pickup3|Address)送到~mission(DropOff1|Address)\n -LocalDelivery_itinerary_multidropoff=运送行程\n\n取货\n · 从~mission(Pickup1|Address)取得所有包裹\n\n投递货物 (任意顺序)\n · 运送包裹#~mission(item1|serialnumber)至~mission(DropOff1|Address)\n · 运送包裹#~mission(item2|serialnumber)至~mission(DropOff2|Address)\n · 运送包裹#~mission(item3|serialnumber)至~mission(DropOff3|Address)\n -LocalDelivery_itinerary_multipickup=运送行程\n\n取货 (任意顺序)\n · 从~mission(Pickup1|Address)取得包裹#~mission(item1|serialnumber)\n · 从~mission(Pickup2|Address)取得包裹#~mission(item2|serialnumber)\n · 从~mission(Pickup3|Address)取得包裹#~mission(item3|serialnumber)\n\n投递货物\n · 把所有包裹送到 ~mission(Dropoff1|Address) -LocalDelivery_itinerary_singlepackage=货运路线\n\n取得包裹\n · 包裹 #~mission(item1|serialnumber) 从 ~mission(Pickup1|Address)\n\n投送地址\n · 运送包裹至 ~mission(Dropoff1|Address) -LocalDelivery_pickup_obj_long_01=从~mission(Location|Address)取得#~mission(item|serialnumber)。 -LocalDelivery_pickup_obj_marker_01=取货 -LocalDelivery_pickup_obj_short_01=取得包裹#~mission(Item) +LocalDelivery_header=Current Contract: ~mission(Contractor|LocalDeliveryTitle) +LocalDelivery_itinerary_drugproduction=* TO-DO LIST *\n\n1. PROCESSING - Take the raw material from ~mission(Pickup1|Address) to ~mission(Pickup2|Address)\n2. PACKAGING - Take the refined product from ~mission(Pickup2|Address) to ~mission(Pickup3|Address)\n3. DISTRIBUTION - Take the finished goods from ~mission(Pickup3|Address) to ~mission(DropOff1|Address)\n +LocalDelivery_itinerary_multidropoff=DELIVERY ITINERARY\n\nPACKAGE PICK UP\n · Collect all packages from ~mission(Pickup1|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Deliver package #~mission(item1|serialnumber) to ~mission(DropOff1|Address)\n · Deliver package #~mission(item2|serialnumber) to ~mission(DropOff2|Address)\n · Deliver package #~mission(item3|serialnumber) to ~mission(DropOff3|Address)\n +LocalDelivery_itinerary_multipickup=DELIVERY ITINERARY\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATION\n · Deliver ALL packages to ~mission(Dropoff1|Address) +LocalDelivery_itinerary_singlepackage=DELIVERY ITINERARY\n\nPACKAGE PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Deliver packages to ~mission(Dropoff1|Address) +LocalDelivery_pickup_obj_long_01=Pick up Package #~mission(item|serialnumber) from ~mission(Location|Address). +LocalDelivery_pickup_obj_marker_01=Pick Up +LocalDelivery_pickup_obj_short_01=Pick Up Package #~mission(Item) LocalDelivery_title=~mission(Contractor|LocalDeliveryTitle) - ~mission(Reward) -Local_Delivery_DrugProduction_Description=[PH] Lorem ipsum dolor sit amet,consectetur adipiscing elit,sed do eiusmod tempor incididunt ut labore et dolore magna aliqua。\n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(Pickup2)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(Pickup3)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam,quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat。\n -Local_Delivery_DrugProduction_Title=[PH] Full Production Run (Drug Delivery) - ~mission(Reward) -Local_Delivery_Multiple_Dropoff=[PH] Lorem ipsum dolor sit amet,consectetur adipiscing elit,sed do eiusmod tempor incididunt ut labore et dolore magna aliqua。\n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff2)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff3)\n\nUt enim ad minim veniam,quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat。 -Local_Delivery_Multiple_Pickup=[PH] Lorem ipsum dolor sit amet,consectetur adipiscing elit,sed do eiusmod tempor incididunt ut labore et dolore magna aliqua。\n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam,quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat。 -Local_Delivery_Title=[PH] Courier\nLocal Multi-Stop Delivery\nReward -Locked=锁定 -Lorville_Destination_Central_Business_District=中央商务区 -Lorville_Destination_City_Gates_01=城市大门 01 -Lorville_Destination_City_Gates_02=城市大门 02 -Lorville_Destination_City_Gates_03=城市大门 03 -Lorville_Destination_City_Gates_04=城市大门 04 -Lorville_Destination_City_Gates_05=城市大门 05 -Lorville_Destination_City_Gates_06=城市大门 06 -Lorville_Destination_Floor01=01 楼 -Lorville_Destination_Floor02=02 楼 -Lorville_Destination_Floor03=03 楼 -Lorville_Destination_Floor04=04 楼 -Lorville_Destination_Floor05=05 楼 -Lorville_Destination_Floor06=06 楼 -Lorville_Destination_Floor07=07 楼 -Lorville_Destination_Floor08=08 楼 -Lorville_Destination_Floor09=09 楼 -Lorville_Destination_Floor10=10 楼 -Lorville_Destination_Ground_Floor=底层 -Lorville_Destination_Leavsden_Station=利夫斯登车站 -Lorville_Destination_Metro_Center=地铁中心 -Lorville_Destination_Teasa_Spaceport=蒂莎空港 +Local_Delivery_DrugProduction_Description,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(Pickup2)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(Pickup3)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. \n +Local_Delivery_DrugProduction_Title,P=Full Production Run (Drug Delivery) - ~mission(Reward) +Local_Delivery_Multiple_Dropoff,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff2)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff3)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. +Local_Delivery_Multiple_Pickup,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. +Local_Delivery_Title,P=Courier\nLocal Multi-Stop Delivery\nReward +Lorville_Destination_Central_Business_District=Central Business District +Lorville_Destination_City_Gates_01=City Gates 01 +Lorville_Destination_City_Gates_02=City Gates 02 +Lorville_Destination_City_Gates_03=City Gates 03 +Lorville_Destination_City_Gates_04=City Gates 04 +Lorville_Destination_City_Gates_05=City Gates 05 +Lorville_Destination_City_Gates_06=City Gates 06 +Lorville_Destination_Floor01=Floor 01 +Lorville_Destination_Floor02=Floor 02 +Lorville_Destination_Floor03=Floor 03 +Lorville_Destination_Floor04=Floor 04 +Lorville_Destination_Floor05=Floor 05 +Lorville_Destination_Floor06=Floor 06 +Lorville_Destination_Floor07=Floor 07 +Lorville_Destination_Floor08=Floor 08 +Lorville_Destination_Floor09=Floor 09 +Lorville_Destination_Floor10=Floor 10 +Lorville_Destination_Ground_Floor=Ground Floor +Lorville_Destination_Leavsden_Station=Leavsden Station +Lorville_Destination_Metro_Center=Metro Center +Lorville_Destination_Teasa_Spaceport=Teasa Spaceport MG_Debug_has_done_missions_false=I have never accepted a mission from this MG MG_Debug_has_done_missions_true=I have previously won or lost a mission for this MG -MG_Debug_has_met_false=I have not met this MG (warning:sets false for ALL MGs) -MG_Debug_has_met_true=I have met this MG (warning:sets true for ALL MGs) +MG_Debug_has_met_false=I have not met this MG (warning: sets false for ALL MGs) +MG_Debug_has_met_true=I have met this MG (warning: sets true for ALL MGs) MG_Debug_last_mission_failed=I failed my last mission MG_Debug_last_mission_succeeded=I succeeded at my last mission MG_Debug_mission_count_0=Mission giver has no missions @@ -18094,6526 +21537,7348 @@ MG_Debug_qualify_false=I do not have an invitation to meet this MG MG_Debug_qualify_true=I have an invitation to meet this MR MG_Debug_start_options=Choose history and mission details MG_Debug_start_random=Randomize history and mission details -MG_Hurston_from=康斯坦丁·赫斯顿 +MG_Hurston_from=Constantine Hurston MG_hurston_invite_desc=PLACEHOLDER MG_hurston_invite_from=Hurston - PLACEHOLDER MG_hurston_invite_marker=Constantine - PLACEHOLDER MG_hurston_invite_obj_long=PLACEHOLDER MG_hurston_invite_obj_short=PLACEHOLDER MG_hurston_invite_title=Hurston Invite - PLACEHOLDER -MKTG_CUSTOMS1_CV_Access_Allow_IG_003_YoureClearMove=没事了,继续前进。 -MTProtection_RepUI_Area=斯坦顿IV -MTProtection_RepUI_Description=当新巴贝奇市最初设计时,微科公司曾希望他们能够使用先进的监测系统和自动反应装置来处理大多数可能出现的安全问题。不幸的是,随着城市的繁荣,犯罪分子也盯上了这里日益增长的财富和富裕。为了更有效地处理日益增长的犯罪趋势,他们于2891年成立了微科防卫服务。虽然微科防卫服务仍然严重依赖自动技术和远程监控,但他们雇佣了一小批专业的保安人员,他们能够处理需要更多实际操作的事务。 -MTProtection_RepUI_Focus=警察机关 +MKTG_CUSTOMS1_CV_Access_Allow_IG_003_YoureClearMove=You're clear. Move along. +MTProtection_RepUI_Area=Stanton IV +MTProtection_RepUI_Description=When the city of New Babbage was first designed, microTech had hoped that they would be able to use advanced monitoring systems combined with automatic response units to handle most security issues that would arise. Unfortunately, as the city flourished so to did criminal elements looking to take advantage of the growing wealth and affluence there. To more efficiently deal with this growing criminal trend, in 2891 MT Protection Services was formed. While they still rely heavily on tech and remote monitoring, MT Protection Services employs a small force of security professionals who are able to deal with matters requiring a more hands on approach. +MTProtection_RepUI_Focus=Police Force MTProtection_RepUI_Founded=2891 -MTProtection_RepUI_Headquarters=新巴贝奇,微科星,斯坦顿星系 -MTProtection_RepUI_Leadership=扬·波斯特罗姆,首席管理 -MTProtection_RepUI_Name=微科防卫服务 -MTProtectiveServices_Allies=督导局、微科公司 -MTProtectiveServices_Rivals=鲁托 -Magnus=马格努斯星系 -Magnus1=马格努斯 I -Magnus1_Desc=没有大气层的岩石星球。一些天文学家推测马格努斯 I之前是一颗热木星,它在其大气层被其他恒星剥夺之前进入了此轨道。 -Magnus2=博瑞雅 -Magnus2_Desc=在UEE将造船设施搬到基利恩之前,这里就是造船设施的原址。博瑞雅几十年来一直无法逃出经济萧条的漩涡。但是最近事情在变好,因为德雷克行星际决定把他们的总部设在这里。 -Magnus3=马格努斯 III -Magnus3_Desc=被分类为超木星,马格努斯 III是一颗大型彩色气巨星,位于星系的远端。 -Magnus4=引金鱼 -Magnus4_Desc=作为马格努斯第四颗行星,据说是一个尚未被发现的隐秘,失落的UEE海军金库所在地。由于这颗行星有大片茂密的丛林覆盖,在行星表面着陆十分困难。 -Magnus_Desc=在马格努斯星系的造船厂曾经是帝国的地标之一。在海军转移到基里安星系之后,该星系的经济自此一蹶不振。由此造成的数十年的经济衰退和犯罪活动,情况直到现在船舶制造商 - 德雷克行星际在这里建立了其公司总部才有所好转。 -Magnus_JumpPoint_Ellis=马格努斯 - 埃利斯 跳跃点 -Magnus_JumpPoint_Ellis_Desc=该跳跃点连接着马格努斯星系和埃利斯星系。 -Magnus_JumpPoint_Stanton=马格努斯 - 斯坦顿 跳跃点 -Magnus_JumpPoint_Stanton_Desc=该跳跃点连接着马格努斯星系和斯坦顿星系。 -Magnus_JumpPoint_Terra=马格努斯 - 泰拉 跳跃点 -Magnus_JumpPoint_Terra_Desc=该跳跃点连接着马格努斯星系和泰拉星系。 -Magnus_Star=马格努斯 -Magnus_Star_Desc=K型主序星。 -MercenaryGuild_Allies=督导局、十字军安保、黑杰克安保、赏金猎人公会 、北境之岩服务团队 -MercenaryGuild_RepUI_Area=独立星系,UEE -MercenaryGuild_RepUI_Description=随着人类在2541年与塔维因开展第一次跨物种战争,太空旅行的风险急剧上升。私人安保公司也发现他们能够提供更多此前仅限官方渠道的业务。为了在这些尚未制图的星域航行,以及更好地确立现代雇佣兵的职能,几家最大的企业联合起来组建了第一代雇佣兵工会。从那之后,工会一直在通过多种途径确保雇佣兵以及安保部队的权益,方便他们同UEE展开合作:帮助成员远离诈骗公司、提供高级培训、供应专用补给,以及帮助陷入法律纠纷的成员游说等。 -MercenaryGuild_RepUI_Focus=私人安保 +MTProtection_RepUI_Headquarters=New Babbage, microTech, Stanton System +MTProtection_RepUI_Leadership=Yann Bostrom, Lead Administrator +MTProtection_RepUI_Name=MT Protection Services +MTProtectiveServices_Allies=Advocacy, microTech +MTProtectiveServices_Rivals=Ruto +Magnus=Magnus System +Magnus1=Magnus I +Magnus1_Desc=A small rocky planet with no atmosphere. Some astrogeologists speculate that Magnus I was formerly a Hot Jupiter that migrated to this orbit before having its atmosphere stripped away by the star. +Magnus2=Borea +Magnus2_Desc=The former home to the UEE's shipbuilding facilities until they moved to Kilian, Borea suffered an economic depression for decades. Things have recently begun to improve with ship manufacturer Drake Interplanetary's decision to be headquartered on the planet. +Magnus3=Magnus III +Magnus3_Desc=Classified as a Super Jupiter, Magnus III is a large multi-colored gas giant situated on the outskirts of the system. +Magnus4=Triggerfish +Magnus4_Desc=The fourth planet of the Magnus system, Triggerfish is rumored to be home to a secret, lost UEE Navy vault that has yet to be re-discovered. Landing on the planet is difficult due to its lush jungle cover. +Magnus_Desc=The shipyards of Magnus system used to be one of the iconic locations of the Empire. When the Navy moved operations to Kilian System, the system's economy was unable to recover. The resulting decades of economic downturn and criminal activity is only now being slowly reversed in large part due to the ship manufacturer Drake Interplanetary establishing their corporate headquarters here. +Magnus_JumpPoint_Ellis=Magnus - Ellis Jump Point +Magnus_JumpPoint_Ellis_Desc=This jump point connects Magnus to the Ellis system. +Magnus_JumpPoint_Stanton=Magnus - Stanton Jump Point +Magnus_JumpPoint_Stanton_Desc=This jump point connects Magnus to the Stanton system. +Magnus_JumpPoint_Terra=Magnus - Terra Jump Point +Magnus_JumpPoint_Terra_Desc=This jump point connects Magnus to the Terra system. +Magnus_Star=Magnus +Magnus_Star_Desc=A class-K main sequence star. +Maps_ClearRoute=Clear Route +Maps_Drag,P=Drag +Maps_Filter_View=Filter View +Maps_Focus_Parent=Focus on Parent +Maps_Focus_Player=My Location +Maps_Focus_Selection=Focus on Selection +Maps_Move_Down=Move Down +Maps_Move_Up=Move Up +Maps_Orbit,P=Orbit +Maps_SetRoute=Set Route +Maps_Zoom,P=Zoom +Maps_Zoom_In=Zoom In +Maps_Zoom_Out=Zoom Out +Maps_Zoom_Selection=Zoom to Selection +Marker_Hail=Hail +Marker_Mark=Mark +Marker_Navigate=Navigate +Marker_Pin=Pin +Marker_Target=Target +Markers_Subtext_Anomaly=Anomaly +Markers_Subtext_Asteroid=Asteroid +Markers_Subtext_Manmade=Manmade +Markers_Subtext_Moon=Moon +Markers_Subtext_Planet=Planet +Markers_Subtext_Star=Star +MercenaryGuild_Allies=Advocacy, Crusader Security, BlacJac, Bounty Hunter Guild, Northrock Service Group +MercenaryGuild_RepUI_Area=UEE, Unaffiliated Systems +MercenaryGuild_RepUI_Description=As Humanity entered its first interspecies war against the Tevarin in 2541, space travel became a lot more dangerous and private security firms found themselves providing services that had formally be regulated to more official channels. In order to navigate these uncharted waters, and better establish the role of modern mercenaries, some of the largest firms banded together to form the first iteration of the Mercenary Guild. Since then, the Guild has helped ensure the rights of mercenary and security forces to operate with the UEE by protecting their members from fraudulent companies, offering advanced training, providing access to specialist supplies, and lobbying for members who run into legal complications. +MercenaryGuild_RepUI_Focus=Private Security MercenaryGuild_RepUI_Founded=2542 -MercenaryGuild_RepUI_Headquarters=伊德里斯星系,洛克星,塔尼斯, -MercenaryGuild_RepUI_Leadership=孙凯莉,总裁 -MercenaryGuild_RepUI_Name=雇佣兵公会 -MercenaryGuild_Rivals=九尾、异种威胁 -MicroTech_JumpPoint_Hurston=[PH] MicroTech - Hurston Jump Point -MicroTech_JumpPoint_Hurston_Desc=[PH] This jump point connects Microtech to Hurston within the Stanton system -MilesEckhart_IntroCommLawful_1=[PH] Hey, how are you? Miles Eckhart, Eckhart Security. A friend over at Crusader Security said you've building quite a rep. I run a modest security outfit and am always on the lookout for capable people who don't rattle. If you're interested in picking up some extra work, we should talk. I'll send my details. -MilesEckhart_IntroInPersonLawful_1=[PH] Hey there, sport. Grab a seat. Sorry for the locale, don't look like much but the homemade stuff has some kick. Anyway, I've been hearing good things about you. Real stand-up sort. Just the type of people I like to know. As I mentioned, I run a small security outfit, we handle all sorts of ops, so I'm always on the lookout for people who know how to handle themselves in a scrap. -MilesEckhart_LawfulKillCaptorsattackersWhilstKeepingHostagesattackedAlive_2=[PH] We've just been hired to retrieve another poor bastard who's been abducted. Same drill as before, keep the hostage alive, whatever happens to the captors happens. -MilesEckhart_LawfulKillCriminal_2=[PH] Another bounty came over the spec if you're interested. Have a look. -MilesEckhart_LawfulKillCriminal_4=[PH] This one came straight from the Guild. It's a high value, high risk target. Watch yourself with this one. -MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksSurroundedByPirates_1=[PH] A contract just came through to go look into several ship wrecks in the area. One problem. The people responsible for making the wrecks are still in the area and they might take issue with you, so expect a fight. -MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksSurroundedByPirates_3=[PH] High risk retrieval just came in. Check out out the details and see if you're interested, otherwise I'll pass it along. -MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksToInvestigate_1=[PH] Been getting a lot of requests to chase down ship wrecks. Usually they're a sleepwalk, but they can get dicey real quick depending on which area they're sending you to. I'll send you the request from the insurance company, just follow their instructions and collect your creds. -MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksToInvestigate_3=[PH] Guess some idiot pilot went and got themself killed, so we've got another contract to find the wreck. -MilesEckhart_LawfulPlayersMustDeliverOnemultiplePackageInAGivenTime_2=[PH] Just got pinged from another delivery. It's time sensitive so don't take the gig if you can't make the deadline. -MilesEckhart_LawfulPlayersMustDeliverOnemultiplePackages_2=[PH] Need another delivery if you got the time. -MilesEckhart_LawfulPlayersMustDropOffAndPickUpItems_1=[PH] This one's gonna be a hand-off. Client's a bit worried about the folks on the other side of the deal, so figured a little muscle to handle the trade would be smart. It'll be on you to make sure the transfer runs smooth as ice. -MilesEckhart_LawfulPlayersMustEscortAShipFromAToB_1=[PH] An escort job just tumbled free and wondered if you might be available. Should be easy money, but keep your eyes open. -MilesEckhart_LawfulPlayersMustEscortAShipFromAToB_2=[PH] Need a babysitter for a ship run. Take a look and see if you're interested. -MilesEckhart_LawfulPlayersMustEscortAShipOnASeriesOfLocations_1=[PH] It's a basic escort mission, the client's got a handful of stops they need to make. You follow and keep them out of trouble. Not too tough, right? -MilesEckhart_LawfulPlayersMustGoToALocationAndPrepareForAssaultLocationsMustBeVagueStationCommArrayServiceStationOutpost_1=[PH] We've gotten word that an assault's building against some honest-to-god law-abiding folks and they need some help. Pay's not great, but hey, it's not always about the money, right? I'm kidding. -MilesEckhart_LawfulPlayersMustGoToALocationAndPrepareToAttackLocationsMustBeVagueStationServiceStationAsteroidField_1=[PH] We've got a target that we need to take down. I've coordinated with local law and bounty hunters so it's totally above board. Anyway, you aren't going to be able to take them in a stand up fight, so you'll need to trap them. -MilesEckhart_LawfulPlayersMustGoToALocationAndPrepareToAttackLocationsMustBeVagueStationServiceStationAsteroidField_2=[PH] Got another scumbag who's ready for the swift hand of justice... and worth a sizeable bounty. Up for another ambush? -MilesEckhart_LawfulPlayersMustHelpAShipKillOtherShipsWhilstKeepingTheEscortedShipAlive_1=[PH] Here's the deal, I've managed to secure a retainer for local law enforcement agencies. I just got word that they're moving on some criminal elements and want some backup. -MilesEckhart_LawfulPlayersMustTakeAnNpcAboardAndDeliverHimToALocationSafely_2=[PH] Another chaffeur job just came across the spec. Have a look and see if you're interested. -MilesEckhart_LawfulRecoverStolenCargoGuardedByCriminals_2=[PH] Law enforcement and Advocacy have been cracking down on cargo theft across the systems and are paying operators for the safe retrieval of stolen cargo. Anyway, I put the squeeze on a couple local scumbags and got a line on some hot merch in the area. -MilesEckhart_LawfulSearchAWreckForCorpseOrEvidence_1=[PH] This job's a retrieval op. Need to collect a special bit of- let's say "salvage." I'm gonna give you the honor of going to the wreck, and finding it. -MilesEckhart_MissionFail_6=[PH] The whole thing's gone div and I'm left holding the stick. Hope you're proud of yourself. -MilesEckhart_OncePlayerSits_1=[PH] So... don't look like much, do ya? Just kidding. So here's my boilerplate pitch, Eckhart Security handles escorts, VIP protection, hostile extractions and even some militia work when they can afford us. Anyway, a job came in late last night. Some idiot hauler thought it'd be a good idea to shave some flight time by cutting through low-sec space and got his crew vented. Company needs to retrieve the ship's blackbox to claim insurance on the lost cargo. Should be a romper job:get in, get out, but all my people are tied up with bigger ops, so I figured I could use this as a chance to make a new friend. I'll send the details, look them over on your own time and if you're interested, hit me back. -MilesEckhart_RepUI_Association=埃克哈特安保 -MilesEckhart_RepUI_Biography=离开军队后,迈尔斯·埃克哈特怀念以前的刺激生活,决定尝试做雇佣兵。他很喜欢这个工作,以至于不久之后他就成立了自己的安保公司,艾克哈特安保公司,专门从事在尼克斯这样无人认领或是敌对星系的行动,他仍然完全独立,不隶属于雇佣兵公会。 -MilesEckhart_RepUI_Location=罗威尔,赫斯顿,斯坦顿星系 -MilesEckhart_RepUI_Occupation=CEO,安全顾问 -MilesEckhart_RevisitYoureCurrentlyOnAMission_2=[PH] You got the details, so get moving. -MilesEckhart_SitsInTheCornerOfTheDarkBarHePerksUpWhenHeSeesYou_1=[PH] Hey! Over here. How you been? Grab a seat. Come on. Get in here.... -MilesEckhart_UnlawfulAtPrisonHard_2=[PH] Got a dangerous one for you. Probably the less I talk about it the better. -MilesEckhart_UnlawfulAtSecurityPost_1=[PH] Seems one of our clients has been picked up by some two-bit security outfit who fancy themselves real do-gooders. Anyway, our enterprise doesn't benefit with this client incarcerated, so I need you to get them out. -MilesEckhart_UnlawfulAtSecurityPost_3=[PH] I swear, I don't know how some of these idiots have stayed alive long enough to make enough money to keep us on retainer. Anyway, we've got another client cooling their heels in a low-sec clink. You free to boost them? -MilesEckhart_UnlawfulKillInnocentOrRivalCriminal_3=[PH] Hey killer, feel like earning some extra creds? Got another target that's living on borrowed breath. -MilesEckhart_UnlawfulPlayersAreGivenTheLocationOfSeveralWrecksSurroundedByPirates_2=[PH] Since they're in the stealing mood, I figure no one will mind if we help ourselves. If they do, I trust you'll handle them. -MilesEckhart_UnlawfulPlayersAreGivenTheLocationOfSeveralWrecksToInvestigate_1=[PH] Clients are looking for someone to track down some ships they lost. I don't know if they're trying to retrieve evidence before the law does or what. To be honest, I didn't ask. -MilesEckhart_UnlawfulPlayersMustDeliverOnemultiplePackageInAGivenTime_1=[PH] Contact of mine just hit me up. He's got some product he needs moved quick and quiet. I'm talking invisible here, no scans, no checkpoints. You get pinched with this, you're on your own. -MilesEckhart_UnlawfulPlayersMustDeliverOnemultiplePackages_2=[PH] Need some low profile product that needs to be moved. I'd skirt any heavy security scans if you get my meaning. -MilesEckhart_UnlawfulPlayersMustDropOffABomb_2=[PH] Exciting news, slick. Something needs blowing up, and you get to be the lucky one to do it. -MilesEckhart_UnlawfulPlayersMustDropOffAndPickUpItems_2=[PH] So one of my shakier clients is a little nervous and wants us to handle a hand-off. You give 'em ours. We take theirs. And if they try anything... well, you take care of it. -MilesEckhart_UnlawfulPlayersMustEscortAShipFromAToB_2=[PH] You free for another protection op? Got a client who needs a heavy hitter on their wing. -MilesEckhart_UnlawfulPlayersMustEscortAShipOnASeriesOfLocations_2=[PH] You got time for an escort op? It's another staggered one so you'll hit multiple spots. Have a look. -MilesEckhart_UnlawfulPlayersMustFindOnemultipleItemsByScavengingOrKillingAndLootingNoHelpIsGivenFindingTheItems_1=[PH] Got a retrieval op for you. Now, you should know that the owners of the items in question are going to be resistent to the idea of giving up their cargo. I trust you'll be able to change their mind. -MilesEckhart_UnlawfulPlayersMustGoToALocationAndPrepareForAssaultLocationsMustBeVagueStationCommArrayServiceStationOutpost_2=[PH] So one of my more - lets say verbal - clients has apparently pissed off the wrong people. Needs some protection and defenses laid down to help in case they retaliate. Hoping you could handle it. -MilesEckhart_UnlawfulPlayersMustGoToALocationAndPrepareToAttackLocationsMustBeVagueStationServiceStationAsteroidField_2=[PH] Got another name that needs to be marked off. I've worked out the time and place for the ambush, just need a trigger to do the deed. -MilesEckhart_UnlawfulPlayersMustHelpAShipKillOtherShipsWhilstKeepingTheEscortedShipAlive_2=[PH] It's another muscle job, back up the client and shoot up whoever they want shot up. -MilesEckhart_UnlawfulPlayersMustTakeAnNpcAboardAndDeliverHimToALocationSafely_2=[PH] Got another passenger that's looking for low profile transport. +MercenaryGuild_RepUI_Headquarters=Tanys, Locke, Idris System +MercenaryGuild_RepUI_Leadership=Carey Sun, President +MercenaryGuild_RepUI_Name=Mercenary Guild +MercenaryGuild_Rivals=Nine Tails, XenoThreat +MicroTech_JumpPoint_Hurston,P=MicroTech - Hurston Jump Point +MicroTech_JumpPoint_Hurston_Desc,P=This jump point connects Microtech to Hurston within the Stanton system +MilesEckhart_IntroCommLawful_1,P=Hey, how are you? Miles Eckhart, Eckhart Security. A friend over at Crusader Security said you've building quite a rep. I run a modest security outfit and am always on the lookout for capable people who don't rattle. If you're interested in picking up some extra work, we should talk. I'll send my details. +MilesEckhart_IntroInPersonLawful_1,P=Hey there, sport. Grab a seat. Sorry for the locale, don't look like much but the homemade stuff has some kick. Anyway, I've been hearing good things about you. Real stand-up sort. Just the type of people I like to know. As I mentioned, I run a small security outfit, we handle all sorts of ops, so I'm always on the lookout for people who know how to handle themselves in a scrap. +MilesEckhart_LawfulKillCaptorsattackersWhilstKeepingHostagesattackedAlive_2,P=We've just been hired to retrieve another poor bastard who's been abducted. Same drill as before, keep the hostage alive, whatever happens to the captors happens. +MilesEckhart_LawfulKillCriminal_2,P=Another bounty came over the spec if you're interested. Have a look. +MilesEckhart_LawfulKillCriminal_4,P=This one came straight from the Guild. It's a high value, high risk target. Watch yourself with this one. +MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksSurroundedByPirates_1,P=A contract just came through to go look into several ship wrecks in the area. One problem. The people responsible for making the wrecks are still in the area and they might take issue with you, so expect a fight. +MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksSurroundedByPirates_3,P=High risk retrieval just came in. Check out out the details and see if you're interested, otherwise I'll pass it along. +MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksToInvestigate_1,P=Been getting a lot of requests to chase down ship wrecks. Usually they're a sleepwalk, but they can get dicey real quick depending on which area they're sending you to. I'll send you the request from the insurance company, just follow their instructions and collect your creds. +MilesEckhart_LawfulPlayersAreGivenTheLocationOfSeveralWrecksToInvestigate_3,P=Guess some idiot pilot went and got themself killed, so we've got another contract to find the wreck. +MilesEckhart_LawfulPlayersMustDeliverOnemultiplePackageInAGivenTime_2,P=Just got pinged from another delivery. It's time sensitive so don't take the gig if you can't make the deadline. +MilesEckhart_LawfulPlayersMustDeliverOnemultiplePackages_2,P=Need another delivery if you got the time. +MilesEckhart_LawfulPlayersMustDropOffAndPickUpItems_1,P=This one's gonna be a hand-off. Client's a bit worried about the folks on the other side of the deal, so figured a little muscle to handle the trade would be smart. It'll be on you to make sure the transfer runs smooth as ice. +MilesEckhart_LawfulPlayersMustEscortAShipFromAToB_1,P=An escort job just tumbled free and wondered if you might be available. Should be easy money, but keep your eyes open. +MilesEckhart_LawfulPlayersMustEscortAShipFromAToB_2,P=Need a babysitter for a ship run. Take a look and see if you're interested. +MilesEckhart_LawfulPlayersMustEscortAShipOnASeriesOfLocations_1,P=It's a basic escort mission, the client's got a handful of stops they need to make. You follow and keep them out of trouble. Not too tough, right? +MilesEckhart_LawfulPlayersMustGoToALocationAndPrepareForAssaultLocationsMustBeVagueStationCommArrayServiceStationOutpost_1,P=We've gotten word that an assault's building against some honest-to-god law-abiding folks and they need some help. Pay's not great, but hey, it's not always about the money, right? I'm kidding. +MilesEckhart_LawfulPlayersMustGoToALocationAndPrepareToAttackLocationsMustBeVagueStationServiceStationAsteroidField_1,P=We've got a target that we need to take down. I've coordinated with local law and bounty hunters so it's totally above board. Anyway, you aren't going to be able to take them in a stand up fight, so you'll need to trap them. +MilesEckhart_LawfulPlayersMustGoToALocationAndPrepareToAttackLocationsMustBeVagueStationServiceStationAsteroidField_2,P=Got another scumbag who's ready for the swift hand of justice... and worth a sizeable bounty. Up for another ambush? +MilesEckhart_LawfulPlayersMustHelpAShipKillOtherShipsWhilstKeepingTheEscortedShipAlive_1,P=Here's the deal, I've managed to secure a retainer for local law enforcement agencies. I just got word that they're moving on some criminal elements and want some backup. +MilesEckhart_LawfulPlayersMustTakeAnNpcAboardAndDeliverHimToALocationSafely_2,P=Another chaffeur job just came across the spec. Have a look and see if you're interested. +MilesEckhart_LawfulRecoverStolenCargoGuardedByCriminals_2,P=Law enforcement and Advocacy have been cracking down on cargo theft across the systems and are paying operators for the safe retrieval of stolen cargo. Anyway, I put the squeeze on a couple local scumbags and got a line on some hot merch in the area. +MilesEckhart_LawfulSearchAWreckForCorpseOrEvidence_1,P=This job's a retrieval op. Need to collect a special bit of- let's say "salvage." I'm gonna give you the honor of going to the wreck, and finding it. +MilesEckhart_MissionFail_6,P=The whole thing's gone div and I'm left holding the stick. Hope you're proud of yourself. +MilesEckhart_OncePlayerSits_1,P=So... don't look like much, do ya? Just kidding. So here's my boilerplate pitch, Eckhart Security handles escorts, VIP protection, hostile extractions and even some militia work when they can afford us. Anyway, a job came in late last night. Some idiot hauler thought it'd be a good idea to shave some flight time by cutting through low-sec space and got his crew vented. Company needs to retrieve the ship's blackbox to claim insurance on the lost cargo. Should be a romper job: get in, get out, but all my people are tied up with bigger ops, so I figured I could use this as a chance to make a new friend. I'll send the details, look them over on your own time and if you're interested, hit me back. +MilesEckhart_RepUI_Association=Eckhart Security +MilesEckhart_RepUI_Biography=After leaving the Army, Miles Eckhart missed the excitement of his former life and decided to try mercenary work. He took to it so well that before long he started his own company, Eckhart Security. Specializing in operations in unclaimed and hostile systems like Nyx, Miles remains fully independent and unaffiliated with the Mercenary Guild. +MilesEckhart_RepUI_Location=Lorville, Hurston, Stanton System +MilesEckhart_RepUI_Occupation=CEO, Security Consultant +MilesEckhart_RevisitYoureCurrentlyOnAMission_2,P=You got the details, so get moving. +MilesEckhart_SitsInTheCornerOfTheDarkBarHePerksUpWhenHeSeesYou_1,P=Hey! Over here. How you been? Grab a seat. Come on. Get in here.... +MilesEckhart_UnlawfulAtPrisonHard_2,P=Got a dangerous one for you. Probably the less I talk about it the better. +MilesEckhart_UnlawfulAtSecurityPost_1,P=Seems one of our clients has been picked up by some two-bit security outfit who fancy themselves real do-gooders. Anyway, our enterprise doesn't benefit with this client incarcerated, so I need you to get them out. +MilesEckhart_UnlawfulAtSecurityPost_3,P=I swear, I don't know how some of these idiots have stayed alive long enough to make enough money to keep us on retainer. Anyway, we've got another client cooling their heels in a low-sec clink. You free to boost them? +MilesEckhart_UnlawfulKillInnocentOrRivalCriminal_3,P=Hey killer, feel like earning some extra creds? Got another target that's living on borrowed breath. +MilesEckhart_UnlawfulPlayersAreGivenTheLocationOfSeveralWrecksSurroundedByPirates_2,P=Since they're in the stealing mood, I figure no one will mind if we help ourselves. If they do, I trust you'll handle them. +MilesEckhart_UnlawfulPlayersAreGivenTheLocationOfSeveralWrecksToInvestigate_1,P=Clients are looking for someone to track down some ships they lost. I don't know if they're trying to retrieve evidence before the law does or what. To be honest, I didn't ask. +MilesEckhart_UnlawfulPlayersMustDeliverOnemultiplePackageInAGivenTime_1,P=Contact of mine just hit me up. He's got some product he needs moved quick and quiet. I'm talking invisible here, no scans, no checkpoints. You get pinched with this, you're on your own. +MilesEckhart_UnlawfulPlayersMustDeliverOnemultiplePackages_2,P=Need some low profile product that needs to be moved. I'd skirt any heavy security scans if you get my meaning. +MilesEckhart_UnlawfulPlayersMustDropOffABomb_2,P=Exciting news, slick. Something needs blowing up, and you get to be the lucky one to do it. +MilesEckhart_UnlawfulPlayersMustDropOffAndPickUpItems_2,P=So one of my shakier clients is a little nervous and wants us to handle a hand-off. You give 'em ours. We take theirs. And if they try anything... well, you take care of it. +MilesEckhart_UnlawfulPlayersMustEscortAShipFromAToB_2,P=You free for another protection op? Got a client who needs a heavy hitter on their wing. +MilesEckhart_UnlawfulPlayersMustEscortAShipOnASeriesOfLocations_2,P=You got time for an escort op? It's another staggered one so you'll hit multiple spots. Have a look. +MilesEckhart_UnlawfulPlayersMustFindOnemultipleItemsByScavengingOrKillingAndLootingNoHelpIsGivenFindingTheItems_1,P=Got a retrieval op for you. Now, you should know that the owners of the items in question are going to be resistent to the idea of giving up their cargo. I trust you'll be able to change their mind. +MilesEckhart_UnlawfulPlayersMustGoToALocationAndPrepareForAssaultLocationsMustBeVagueStationCommArrayServiceStationOutpost_2,P=So one of my more - lets say verbal - clients has apparently pissed off the wrong people. Needs some protection and defenses laid down to help in case they retaliate. Hoping you could handle it. +MilesEckhart_UnlawfulPlayersMustGoToALocationAndPrepareToAttackLocationsMustBeVagueStationServiceStationAsteroidField_2,P=Got another name that needs to be marked off. I've worked out the time and place for the ambush, just need a trigger to do the deed. +MilesEckhart_UnlawfulPlayersMustHelpAShipKillOtherShipsWhilstKeepingTheEscortedShipAlive_2,P=It's another muscle job, back up the client and shoot up whoever they want shot up. +MilesEckhart_UnlawfulPlayersMustTakeAnNpcAboardAndDeliverHimToALocationSafely_2,P=Got another passenger that's looking for low profile transport. +Miners_RepUI_Area,P=[PH] Area +Miners_RepUI_Description,P=[PH] Miners Description +Miners_RepUI_Focus,P=[PH] Miners Focus +Miners_RepUI_Founded,P=[PH] N/A +Miners_RepUI_Headquarters,P=[PH] Miners Headquarters +Miners_RepUI_Leadership,P=[PH] Miners Leadership +Miners_RepUI_Name,P=[PH] Miners MiningClaimLawful_Description_001=**WIP** Lawful Description MiningClaimLawful_From_001=**WIP** Lawful From -MiningClaimLawful_ObjectiveMarker_001=**WIP** Go to~mission(Location) +MiningClaimLawful_ObjectiveMarker_001=**WIP** Go to ~mission(Location) MiningClaimLawful_ObjectiveMarker_002=**WIP** Search this area MiningClaimLawful_ObjectiveMarker_003=**WIP** Return to search area -MiningClaimLawful_Objective_Long_001=**WIP** Investigate some mining activity that has been taking place at~mission(Location) +MiningClaimLawful_Objective_Long_001=**WIP** Investigate some mining activity that has been taking place at ~mission(Location) MiningClaimLawful_Objective_Long_002=**WIP** Search for the sentries and destroy them -MiningClaimLawful_Objective_Long_003=**WIP** Return to~mission(location) -MiningClaimLawful_Objective_Short_001=**WIP** Go to~mission(Location) +MiningClaimLawful_Objective_Long_003=**WIP** Return to ~mission(location) +MiningClaimLawful_Objective_Short_001=**WIP** Go to ~mission(Location) MiningClaimLawful_Objective_Short_002=**WIP** Destroy sentries -MiningClaimLawful_Objective_Short_003=**WIP** Return to~mission(Location) +MiningClaimLawful_Objective_Short_003=**WIP** Return to ~mission(Location) MiningClaimLawful_Title_001=**WIP** Lawful Title MiningClaimUnlawful_Description_001=**WIP** Unlawful Description MiningClaimUnlawful_From_001=**WIP** Unlawful From -MiningClaimUnlawful_ObjectiveMarker_001=**WIP** Go to~mission(Location) +MiningClaimUnlawful_ObjectiveMarker_001=**WIP** Go to ~mission(Location) MiningClaimUnlawful_ObjectiveMarker_002=**WIP** Search this area MiningClaimUnlawful_ObjectiveMarker_003=**WIP** Return to search area -MiningClaimUnlawful_Objective_Long_001=**WIP** Free up some space for our boys to come and mine some good resources at~mission(Location) +MiningClaimUnlawful_Objective_Long_001=**WIP** Free up some space for our boys to come and mine some good resources at ~mission(Location) MiningClaimUnlawful_Objective_Long_002=**WIP** Search for the sentries and destroy them -MiningClaimUnlawful_Objective_Long_003=**WIP** Return to~mission(Location) +MiningClaimUnlawful_Objective_Long_003=**WIP** Return to ~mission(Location) MiningClaimUnlawful_Objective_Short_001=**WIP** Go and investigate private mining area MiningClaimUnlawful_Objective_Short_002=**WIP** Destroy sentries -MiningClaimUnlawful_Objective_Short_003=**WIP** Return to~mission(Location) +MiningClaimUnlawful_Objective_Short_003=**WIP** Return to ~mission(Location) MiningClaimUnlawful_Title_001=**WIP** Unlawful Title -MiningClaim_NB1_001=采矿区 #JK7-L0L -MiningClaim_NB1_002=采矿区 #TWU-19T -MiningClaim_NB1_003=采矿区 #N4I-FN8 -MiningClaim_NB1_004=采矿区 #Y55-06R -MiningClaim_NB1_005=采矿区 #8PB-H2A -MiningClaim_NB1_006=采矿区 #A2J-2LQ -MiningClaim_NB1_007=采矿区 #N0S-4R2 -MiningClaim_NB1_008=采矿区 #R2D-C3P -MiningClaim_S1L1_001=采矿区 #5GU-TMT -MiningClaim_S1L1_002=采矿区 #252-RDC -MiningClaim_S1L1_003=采矿区 #SA0-62G -MiningClaim_S1L1_004=采矿区 #LW2-QQA -MiningClaim_S1L1_005=采矿区 #89K-011 -MiningClaim_S1L1_006=采矿区 #W80-8T2 -MiningClaim_S1L1_007=采矿区 #PCV-664 -MiningClaim_S1L1_008=采矿区 #564-AT7 -MiningClaim_S1L2_001=采矿区 #L7X-O1Z -MiningClaim_S1L2_002=采矿区 #46K-104 -MiningClaim_S1L2_003=采矿区 #117-P8P -MiningClaim_S1L2_004=采矿区 #407-4F2 -MiningClaim_S1L2_005=采矿区 #26X-9QI -MiningClaim_S1L2_006=采矿区 #117-6KR -MiningClaim_S1L2_007=采矿区 #17D-NF2 -MiningClaim_S1L2_008=采矿区 #1P2-O6W -MiningClaim_S1L3_001=采矿区 #MHP-7R3 -MiningClaim_S1L3_002=采矿区 #7Y5-2BL -MiningClaim_S1L3_003=采矿区 #3EH-MR5 -MiningClaim_S1L3_004=采矿区 #286-T23 -MiningClaim_S1L3_005=采矿区 #M9Q-1JW -MiningClaim_S1L3_006=采矿区 #H29-61U -MiningClaim_S1L3_007=采矿区 #X79-361 -MiningClaim_S1L3_008=采矿区 #T9P-B90 -MiningClaim_S1L4_001=采矿区 #P0C-84M -MiningClaim_S1L4_002=采矿区 #OXK-LWP -MiningClaim_S1L4_003=采矿区 #IG2-PUS -MiningClaim_S1L4_004=采矿区 #5P7-CB5 -MiningClaim_S1L4_005=采矿区 #5TP-9LV -MiningClaim_S1L4_006=采矿区 #K16-4PN -MiningClaim_S1L4_007=采矿区 #U7S-YF2 -MiningClaim_S1L4_008=采矿区 #0A3-EB6 -MiningClaim_S1L5_001=采矿区 #62W-6FF -MiningClaim_S1L5_002=采矿区 #031-L6W -MiningClaim_S1L5_003=采矿区 #H08-C6Q -MiningClaim_S1L5_004=采矿区 #P4S-50Z -MiningClaim_S1L5_005=采矿区 #69H-T0M -MiningClaim_S1L5_006=采矿区 #9R4-US2 -MiningClaim_S1L5_007=采矿区 #PY9-010 -MiningClaim_S1L5_008=采矿区 #2ZK-92P -MiningClaim_S2L1_001=采矿区 #LOW-9SW -MiningClaim_S2L1_002=采矿区 #M77-B9R -MiningClaim_S2L1_003=采矿区 #RDM-570 -MiningClaim_S2L1_004=采矿区 #U3Z-O5M -MiningClaim_S2L1_005=采矿区 #Q02-658 -MiningClaim_S2L1_006=采矿区 #6QU-VLF -MiningClaim_S2L1_007=采矿区 #187-EK3 -MiningClaim_S2L1_008=采矿区 #2JR-IH4 -MiningClaim_S2L2_001=采矿区 #A28-8FL -MiningClaim_S2L2_002=采矿区 #35D-O40 -MiningClaim_S2L2_003=采矿区 #JMH-ZE9 -MiningClaim_S2L2_004=采矿区 #MEY-8X6 -MiningClaim_S2L2_005=采矿区 #B60-06N -MiningClaim_S2L2_006=采矿区 #1EM-8KZ -MiningClaim_S2L2_007=采矿区 #659-7F9 -MiningClaim_S2L2_008=采矿区 #0ND-1C6 -MiningClaim_S2L3_001=采矿区 #SNS-133 -MiningClaim_S2L3_002=采矿区 #7BH-6IB -MiningClaim_S2L3_003=采矿区 #B93-ECE -MiningClaim_S2L3_004=采矿区 #1WF-8Q2 -MiningClaim_S2L3_005=采矿区 #233-0BG -MiningClaim_S2L3_006=采矿区 #5QZ-EVL -MiningClaim_S2L3_007=采矿区 #2AO-YXA -MiningClaim_S2L3_008=采矿区 #6VQ-R0L -MiningClaim_S2L4_001=采矿区 #PWG-V76 -MiningClaim_S2L4_002=采矿区 #MJF-18Z -MiningClaim_S2L4_003=采矿区 #3S4-69I -MiningClaim_S2L4_004=采矿区 #IF4-44E -MiningClaim_S2L4_005=采矿区 #4QI-L3K -MiningClaim_S2L4_006=采矿区 #YNV-4N2 -MiningClaim_S2L4_007=采矿区 #36Y-F4E -MiningClaim_S2L4_008=采矿区 #BU8-982 -MiningClaim_S2L5_001=采矿区 #A83-1XB -MiningClaim_S2L5_002=采矿区 #714-SK2 -MiningClaim_S2L5_003=采矿区 #Z8V-6O0 -MiningClaim_S2L5_004=采矿区 #J2P-9P8 -MiningClaim_S2L5_005=采矿区 #35F-7IY -MiningClaim_S2L5_006=采矿区 #J5B-CJZ -MiningClaim_S2L5_007=采矿区 #W70-48O -MiningClaim_S2L5_008=采矿区 #UU1-PPU -MiningClaim_S3L1_001=采矿区 #6G3-YNQ -MiningClaim_S3L1_002=采矿区 #LH7-KP4 -MiningClaim_S3L1_003=采矿区 #10E-4EX -MiningClaim_S3L1_004=采矿区 #0K8-HE1 -MiningClaim_S3L1_005=采矿区 #95S-AN6 -MiningClaim_S3L1_006=采矿区 #H20-5FY -MiningClaim_S3L1_007=采矿区 #9WB-MTS -MiningClaim_S3L1_008=采矿区 #X1A-79O -MiningClaim_S3L2_001=采矿区 #489-YQ1 -MiningClaim_S3L2_002=采矿区 #Z4O-0M1 -MiningClaim_S3L2_003=采矿区 #2FC-DQ3 -MiningClaim_S3L2_004=采矿区 #19F-MUY -MiningClaim_S3L2_005=采矿区 #05D-PZR -MiningClaim_S3L2_006=采矿区 #FJ2-26X -MiningClaim_S3L2_007=采矿区 #9OE-85E -MiningClaim_S3L2_008=采矿区 #29N-704 -MiningClaim_S3L3_001=采矿区 #Q97-6C7 -MiningClaim_S3L3_002=采矿区 #581-679 -MiningClaim_S3L3_003=采矿区 #4V3-M95 -MiningClaim_S3L3_004=采矿区 #761-0K4 -MiningClaim_S3L3_005=采矿区 #T8B-OA8 -MiningClaim_S3L3_006=采矿区 #SR3-8DH -MiningClaim_S3L3_007=采矿区 #6H0-FUN -MiningClaim_S3L3_008=采矿区 #LD7-2A3 -MiningClaim_S3L4_001=采矿区 #FUR-603 -MiningClaim_S3L4_002=采矿区 #91Y-6R6 -MiningClaim_S3L4_003=采矿区 #A69-9BQ -MiningClaim_S3L4_004=采矿区 #44L-158 -MiningClaim_S3L4_005=采矿区 #8Y9-8K5 -MiningClaim_S3L4_006=采矿区 #D00-PR7 -MiningClaim_S3L4_007=采矿区 #KY3-74D -MiningClaim_S3L4_008=采矿区 #EOB-B9F -MiningClaim_S3L5_001=采矿区 #H9G-ZHJ -MiningClaim_S3L5_002=采矿区 #MY9-2O0 -MiningClaim_S3L5_003=采矿区 #1TM-U9Z -MiningClaim_S3L5_004=采矿区 #L9N-MH5 -MiningClaim_S3L5_005=采矿区 #QR4-25Q -MiningClaim_S3L5_006=采矿区 #09W-2GR -MiningClaim_S3L5_007=采矿区 #9GW-F38 -MiningClaim_S3L5_008=采矿区 #287-UMO -MiningClaim_S4L1_001=采矿区 #L7D-UG3 -MiningClaim_S4L1_002=采矿区 #57M-5RP -MiningClaim_S4L1_003=采矿区 #36Z-097 -MiningClaim_S4L1_004=采矿区 #45C-BPM -MiningClaim_S4L1_005=采矿区 #623-1V4 -MiningClaim_S4L1_006=采矿区 #960-5X4 -MiningClaim_S4L1_007=采矿区 #1A0-R16 -MiningClaim_S4L1_008=采矿区 #5O8-Q79 -MiningClaim_S4L2_001=采矿区 #4S4-27T -MiningClaim_S4L2_002=采矿区 #GU2-7X3 -MiningClaim_S4L2_003=采矿区 #09F-C90 -MiningClaim_S4L2_004=采矿区 #18H-T53 -MiningClaim_S4L2_005=采矿区 #656-VXK -MiningClaim_S4L2_006=采矿区 #O36-381 -MiningClaim_S4L2_007=采矿区 #UR6-090 -MiningClaim_S4L2_008=采矿区 #KA3-ON4 -MiningClaim_S4L3_001=采矿区 #6D4-4XP -MiningClaim_S4L3_002=采矿区 #FR8-8XV -MiningClaim_S4L3_003=采矿区 #2R5-806 -MiningClaim_S4L3_004=采矿区 #5Z4-1YV -MiningClaim_S4L3_005=采矿区 #I13-200 -MiningClaim_S4L3_006=采矿区 #IUP-MT4 -MiningClaim_S4L3_007=采矿区 #X31-V3V -MiningClaim_S4L3_008=采矿区 #D82-461 -MiningClaim_S4L4_001=采矿区 #ZGA-66M -MiningClaim_S4L4_002=采矿区 #LX4-224 -MiningClaim_S4L4_003=采矿区 #L86-O64 -MiningClaim_S4L4_004=采矿区 #P15-YC2 -MiningClaim_S4L4_005=采矿区 #5NN-VVJ -MiningClaim_S4L4_006=采矿区 #LCU-0CH -MiningClaim_S4L4_007=采矿区 #DAV-F2K -MiningClaim_S4L4_008=采矿区 #38L-OJB -MiningClaim_S4L5_001=采矿区 #0O3-77D -MiningClaim_S4L5_002=采矿区 #260-K0V -MiningClaim_S4L5_003=采矿区 #94T-Y5T -MiningClaim_S4L5_004=采矿区 #N03-CF2 -MiningClaim_S4L5_005=采矿区 #1OD-G13 -MiningClaim_S4L5_006=采矿区 #2NB-SH5 -MiningClaim_S4L5_007=采矿区 #3UB-W93 -MiningClaim_S4L5_008=采矿区 #2A5-7XY -MiningClaims_Desc_001=一个已向UEE资源管理局注册的私人采矿区。禁止未经授权的访问。 -MissingPersons_Crew_01=找到舰长 -MissingPersons_Crew_010=找到副驾驶员 -MissingPersons_Crew_010a=找到副驾驶员~mission(TargetName) -MissingPersons_Crew_011=找到扫描员 -MissingPersons_Crew_011a=找到扫描员~mission(TargetName) -MissingPersons_Crew_012=找到首席工程师 -MissingPersons_Crew_012a=找到首席工程师~mission(TargetName) -MissingPersons_Crew_01a=找到舰长~mission(TargetName) -MissingPersons_Crew_02=找到驾驶员 -MissingPersons_Crew_02a=找到驾驶员~mission(TargetName) -MissingPersons_Crew_03=找到导航员 -MissingPersons_Crew_03a=找到导航员~mission(TargetName) -MissingPersons_Crew_04=找到工程师 -MissingPersons_Crew_04a=找到工程师~mission(TargetName) -MissingPersons_Crew_05=找到安全官 -MissingPersons_Crew_05a=找到安全官~mission(TargetName) -MissingPersons_Crew_06=找到货运官 -MissingPersons_Crew_06a=找到货运官~mission(TargetName) -MissingPersons_Crew_07=找到精炼操作员 -MissingPersons_Crew_07a=找到精炼操作员~mission(TargetName) -MissingPersons_Crew_08=找到炮手 -MissingPersons_Crew_08a=找到炮手~mission(TargetName) -MissingPersons_Crew_09=找到助理工程师 -MissingPersons_Crew_09a=找到助理工程师~mission(TargetName) -MissionGivers_ClovusDarneely=克洛夫斯·达尼利 -MissionGivers_ConstantineHurston=康斯坦丁·赫斯顿 -MissionGivers_MilesEckhart=迈尔斯·埃克哈特 -MissionGivers_ReccoBattaglia=雷科·巴塔利亚 -MissionGivers_Ruto=鲁托 -MissionGivers_WallaceKlim=华莱士·克里姆 -MissionManager_BennyNoodle_Description=描述 -MissionManager_BennyNoodle_Objective01_Long=目标 1 长 -MissionManager_BennyNoodle_Objective01_Short=目标 1 短 -MissionManager_BennyNoodle_Objective02_Long=目标 2 长 -MissionManager_BennyNoodle_Objective02_Short=目标 2 短 -MissionManager_BennyNoodle_Objective03_Long=目标 3 长 -MissionManager_BennyNoodle_Objective03_Short=目标 3 短 -MissionManager_BennyNoodle_Title=标题 -MissionManager_BennyNoodle_Title_Short=短标题 -MissionManager_BravoStation_Hackers_Markerer_Server=服务器终端 -MissionManager_BravoStation_Hackers_Objective00_Long=服务器在空间站内部,您需要先进入空间站。 -MissionManager_BravoStation_Hackers_Objective00_Short=进入加利亚空间站 -MissionManager_BravoStation_Hackers_Objective01_Long=入侵服务器并保护服务器破解进程不被安保人员打断 -MissionManager_BravoStation_Hackers_Objective01_Short=入侵服务器 -MissionManager_BravoStation_Hackers_Objective02_Long=在服务器重置时做好准备。(LONG) -MissionManager_BravoStation_Hackers_Objective02_Short=在服务器重置时做好准备 -MissionManager_BravoStation_Hackers_Title=非法黑客团体:脆弱的服务器终端 -MissionManager_BravoStation_Hackers_Title_Description=将为成功入侵加利亚空间站服务器终端的任何黑客支付可观的费用。骇入时间越长,获得收入越多。 - 非法黑客团体(CHC) -MissionManager_BravoStation_Hackers_Title_Short=入侵加利亚的服务器 -MissionManager_BravoStation_Security_Marker_Server=服务器终端 -MissionManager_BravoStation_Security_Objective00_Long=您必须亲自进入空间站使用终端并接受安保合约。 -MissionManager_BravoStation_Security_Objective00_Short=进入加利亚空间站 -MissionManager_BravoStation_Security_Objective01_Long=在加利亚安保空间站登录安保终端。 -MissionManager_BravoStation_Security_Objective01_Short=报到。 -MissionManager_BravoStation_Security_Objective02_Long=保护服务器终端以抵御未授权非法黑客的入侵。 -MissionManager_BravoStation_Security_Objective02_Short=保护服务器终端 -MissionManager_BravoStation_Security_Objective03_Long=保护空间站以抵御入侵者。 -MissionManager_BravoStation_Security_Objective03_Short=保护空间站 -MissionManager_BravoStation_Security_Objective04_Long=如要提前终止合约,请向安保终端报到并进行签退。 -MissionManager_BravoStation_Security_Objective04_Short=终止合约 -MissionManager_BravoStation_Security_Title=十字军安保:私人安保工作机会 -MissionManager_BravoStation_Security_Title_Description=需要私人安保承包商。加利亚空间站需要私人安保承包商来保护服务器终端的数据完整性,以防非法黑客入侵。您将根据服务器的累计正常运行时长以及消灭的非法侵入者而获得奖励。 -MissionManager_BravoStation_Security_Title_Short=加利亚安保空间站 -MissionManager_CryAstroCrime_1_Description=刚刚从我的朋友们那里听说,他们对您的事迹印象非常深刻。现在,他们在这个工作中遇到了一些问题,需要一个帮手来解决一下。如果您不介意费点事,我认为您会是这个活儿的最佳人选。\n\n我已附上他们需要解决的问题的详细资料。\n\n-鲁托 -MissionManager_CryAstroCrime_1_Objective01_Long=消灭目标。 -MissionManager_CryAstroCrime_1_Objective01_Short=消灭 -MissionManager_CryAstroCrime_1_Title=一点点脏活 -MissionManager_CryAstroCrime_1_Title_Short=解决一个问题 -MissionManager_CryAstroCrime_2_Description=刚刚从我的朋友们那里听说,他们对您的事迹印象非常深刻。现在,他们在这个工作中遇到了问题,需要一个帮手来帮忙解决一下。如果您不介意费点事,我认为您会是这个活儿的最佳人选。\n\n我已附上他们需要解决的问题的详细资料。\n\n-鲁托 -MissionManager_CryAstroCrime_2_Objective01_Long=消灭目标。 -MissionManager_CryAstroCrime_2_Objective01_Short=消灭 -MissionManager_CryAstroCrime_2_Title=一点点脏活 -MissionManager_CryAstroCrime_2_Title_Short=解决一个问题 -MissionManager_CryAstroCrime_3_Description=刚刚从我的朋友们那里听说,他们对您的事迹印象非常深刻。现在,他们在这个工作中遇到了问题,需要一个帮手来帮忙解决一下。如果您不介意费点事,我认为您会是这个活儿的最佳人选。\n\n我已附上他们需要解决的问题的详细资料。\n\n-鲁托 -MissionManager_CryAstroCrime_3_Objective01_Long=消灭目标。 -MissionManager_CryAstroCrime_3_Objective01_Short=消灭 -MissionManager_CryAstroCrime_3_Title=一点点脏活 -MissionManager_CryAstroCrime_3_Title_Short=解决一个问题 -MissionManager_DisableCommArrays_1_Objective01_Long=关闭通信阵列 126的上行链路。 -MissionManager_DisableCommArrays_1_Objective01_Short=关闭上行链路 -MissionManager_DisableCommArrays_1_Objective02_Long=关闭通信阵列 275的上行链路。 -MissionManager_DisableCommArrays_1_Objective02_Short=关闭上行链路 -MissionManager_DisableCommArrays_1_Objective03_Long=摧毁货物 -MissionManager_DisableCommArrays_1_Objective03_Short=摧毁 -MissionManager_DisableCommArrays_1_Title=帮一些“朋友”重获隐私权 -MissionManager_DisableCommArrays_1_Title_Short=关闭紧急通讯网络 -MissionManager_DisableCommArrays_2_Objective01_Long=关闭通信阵列 472的上行链路。 -MissionManager_DisableCommArrays_2_Objective01_Short=关闭上行链路 -MissionManager_DisableCommArrays_2_Objective02_Long=关闭通信阵列 556的上行链路。 -MissionManager_DisableCommArrays_2_Objective02_Short=关闭上行链路 +MiningClaim_NB1_001=Mining Claim #JK7-L0L +MiningClaim_NB1_002=Mining Claim #TWU-19T +MiningClaim_NB1_003=Mining Claim #N4I-FN8 +MiningClaim_NB1_004=Mining Claim #Y55-06R +MiningClaim_NB1_005=Mining Claim #8PB-H2A +MiningClaim_NB1_006=Mining Claim #A2J-2LQ +MiningClaim_NB1_007=Mining Claim #N0S-4R2 +MiningClaim_NB1_008=Mining Claim #R2D-C3P +MiningClaim_S1L1_001=Mining Claim #5GU-TMT +MiningClaim_S1L1_002=Mining Claim #252-RDC +MiningClaim_S1L1_003=Mining Claim #SA0-62G +MiningClaim_S1L1_004=Mining Claim #LW2-QQA +MiningClaim_S1L1_005=Mining Claim #89K-011 +MiningClaim_S1L1_006=Mining Claim #W80-8T2 +MiningClaim_S1L1_007=Mining Claim #PCV-664 +MiningClaim_S1L1_008=Mining Claim #564-AT7 +MiningClaim_S1L2_001=Mining Claim #L7X-O1Z +MiningClaim_S1L2_002=Mining Claim #46K-104 +MiningClaim_S1L2_003=Mining Claim #117-P8P +MiningClaim_S1L2_004=Mining Claim #407-4F2 +MiningClaim_S1L2_005=Mining Claim #26X-9QI +MiningClaim_S1L2_006=Mining Claim #117-6KR +MiningClaim_S1L2_007=Mining Claim #17D-NF2 +MiningClaim_S1L2_008=Mining Claim #1P2-O6W +MiningClaim_S1L3_001=Mining Claim #MHP-7R3 +MiningClaim_S1L3_002=Mining Claim #7Y5-2BL +MiningClaim_S1L3_003=Mining Claim #3EH-MR5 +MiningClaim_S1L3_004=Mining Claim #286-T23 +MiningClaim_S1L3_005=Mining Claim #M9Q-1JW +MiningClaim_S1L3_006=Mining Claim #H29-61U +MiningClaim_S1L3_007=Mining Claim #X79-361 +MiningClaim_S1L3_008=Mining Claim #T9P-B90 +MiningClaim_S1L4_001=Mining Claim #P0C-84M +MiningClaim_S1L4_002=Mining Claim #OXK-LWP +MiningClaim_S1L4_003=Mining Claim #IG2-PUS +MiningClaim_S1L4_004=Mining Claim #5P7-CB5 +MiningClaim_S1L4_005=Mining Claim #5TP-9LV +MiningClaim_S1L4_006=Mining Claim #K16-4PN +MiningClaim_S1L4_007=Mining Claim #U7S-YF2 +MiningClaim_S1L4_008=Mining Claim #0A3-EB6 +MiningClaim_S1L5_001=Mining Claim #62W-6FF +MiningClaim_S1L5_002=Mining Claim #031-L6W +MiningClaim_S1L5_003=Mining Claim #H08-C6Q +MiningClaim_S1L5_004=Mining Claim #P4S-50Z +MiningClaim_S1L5_005=Mining Claim #69H-T0M +MiningClaim_S1L5_006=Mining Claim #9R4-US2 +MiningClaim_S1L5_007=Mining Claim #PY9-010 +MiningClaim_S1L5_008=Mining Claim #2ZK-92P +MiningClaim_S2L1_001=Mining Claim #LOW-9SW +MiningClaim_S2L1_002=Mining Claim #M77-B9R +MiningClaim_S2L1_003=Mining Claim #RDM-570 +MiningClaim_S2L1_004=Mining Claim #U3Z-O5M +MiningClaim_S2L1_005=Mining Claim #Q02-658 +MiningClaim_S2L1_006=Mining Claim #6QU-VLF +MiningClaim_S2L1_007=Mining Claim #187-EK3 +MiningClaim_S2L1_008=Mining Claim #2JR-IH4 +MiningClaim_S2L2_001=Mining Claim #A28-8FL +MiningClaim_S2L2_002=Mining Claim #35D-O40 +MiningClaim_S2L2_003=Mining Claim #JMH-ZE9 +MiningClaim_S2L2_004=Mining Claim #MEY-8X6 +MiningClaim_S2L2_005=Mining Claim #B60-06N +MiningClaim_S2L2_006=Mining Claim #1EM-8KZ +MiningClaim_S2L2_007=Mining Claim #659-7F9 +MiningClaim_S2L2_008=Mining Claim #0ND-1C6 +MiningClaim_S2L3_001=Mining Claim #SNS-133 +MiningClaim_S2L3_002=Mining Claim #7BH-6IB +MiningClaim_S2L3_003=Mining Claim #B93-ECE +MiningClaim_S2L3_004=Mining Claim #1WF-8Q2 +MiningClaim_S2L3_005=Mining Claim #233-0BG +MiningClaim_S2L3_006=Mining Claim #5QZ-EVL +MiningClaim_S2L3_007=Mining Claim #2AO-YXA +MiningClaim_S2L3_008=Mining Claim #6VQ-R0L +MiningClaim_S2L4_001=Mining Claim #PWG-V76 +MiningClaim_S2L4_002=Mining Claim #MJF-18Z +MiningClaim_S2L4_003=Mining Claim #3S4-69I +MiningClaim_S2L4_004=Mining Claim #IF4-44E +MiningClaim_S2L4_005=Mining Claim #4QI-L3K +MiningClaim_S2L4_006=Mining Claim #YNV-4N2 +MiningClaim_S2L4_007=Mining Claim #36Y-F4E +MiningClaim_S2L4_008=Mining Claim #BU8-982 +MiningClaim_S2L5_001=Mining Claim #A83-1XB +MiningClaim_S2L5_002=Mining Claim #714-SK2 +MiningClaim_S2L5_003=Mining Claim #Z8V-6O0 +MiningClaim_S2L5_004=Mining Claim #J2P-9P8 +MiningClaim_S2L5_005=Mining Claim #35F-7IY +MiningClaim_S2L5_006=Mining Claim #J5B-CJZ +MiningClaim_S2L5_007=Mining Claim #W70-48O +MiningClaim_S2L5_008=Mining Claim #UU1-PPU +MiningClaim_S3L1_001=Mining Claim #6G3-YNQ +MiningClaim_S3L1_002=Mining Claim #LH7-KP4 +MiningClaim_S3L1_003=Mining Claim #10E-4EX +MiningClaim_S3L1_004=Mining Claim #0K8-HE1 +MiningClaim_S3L1_005=Mining Claim #95S-AN6 +MiningClaim_S3L1_006=Mining Claim #H20-5FY +MiningClaim_S3L1_007=Mining Claim #9WB-MTS +MiningClaim_S3L1_008=Mining Claim #X1A-79O +MiningClaim_S3L2_001=Mining Claim #489-YQ1 +MiningClaim_S3L2_002=Mining Claim #Z4O-0M1 +MiningClaim_S3L2_003=Mining Claim #2FC-DQ3 +MiningClaim_S3L2_004=Mining Claim #19F-MUY +MiningClaim_S3L2_005=Mining Claim #05D-PZR +MiningClaim_S3L2_006=Mining Claim #FJ2-26X +MiningClaim_S3L2_007=Mining Claim #9OE-85E +MiningClaim_S3L2_008=Mining Claim #29N-704 +MiningClaim_S3L3_001=Mining Claim #Q97-6C7 +MiningClaim_S3L3_002=Mining Claim #581-679 +MiningClaim_S3L3_003=Mining Claim #4V3-M95 +MiningClaim_S3L3_004=Mining Claim #761-0K4 +MiningClaim_S3L3_005=Mining Claim #T8B-OA8 +MiningClaim_S3L3_006=Mining Claim #SR3-8DH +MiningClaim_S3L3_007=Mining Claim #6H0-FUN +MiningClaim_S3L3_008=Mining Claim #LD7-2A3 +MiningClaim_S3L4_001=Mining Claim #FUR-603 +MiningClaim_S3L4_002=Mining Claim #91Y-6R6 +MiningClaim_S3L4_003=Mining Claim #A69-9BQ +MiningClaim_S3L4_004=Mining Claim #44L-158 +MiningClaim_S3L4_005=Mining Claim #8Y9-8K5 +MiningClaim_S3L4_006=Mining Claim #D00-PR7 +MiningClaim_S3L4_007=Mining Claim #KY3-74D +MiningClaim_S3L4_008=Mining Claim #EOB-B9F +MiningClaim_S3L5_001=Mining Claim #H9G-ZHJ +MiningClaim_S3L5_002=Mining Claim #MY9-2O0 +MiningClaim_S3L5_003=Mining Claim #1TM-U9Z +MiningClaim_S3L5_004=Mining Claim #L9N-MH5 +MiningClaim_S3L5_005=Mining Claim #QR4-25Q +MiningClaim_S3L5_006=Mining Claim #09W-2GR +MiningClaim_S3L5_007=Mining Claim #9GW-F38 +MiningClaim_S3L5_008=Mining Claim #287-UMO +MiningClaim_S4L1_001=Mining Claim #L7D-UG3 +MiningClaim_S4L1_002=Mining Claim #57M-5RP +MiningClaim_S4L1_003=Mining Claim #36Z-097 +MiningClaim_S4L1_004=Mining Claim #45C-BPM +MiningClaim_S4L1_005=Mining Claim #623-1V4 +MiningClaim_S4L1_006=Mining Claim #960-5X4 +MiningClaim_S4L1_007=Mining Claim #1A0-R16 +MiningClaim_S4L1_008=Mining Claim #5O8-Q79 +MiningClaim_S4L2_001=Mining Claim #4S4-27T +MiningClaim_S4L2_002=Mining Claim #GU2-7X3 +MiningClaim_S4L2_003=Mining Claim #09F-C90 +MiningClaim_S4L2_004=Mining Claim #18H-T53 +MiningClaim_S4L2_005=Mining Claim #656-VXK +MiningClaim_S4L2_006=Mining Claim #O36-381 +MiningClaim_S4L2_007=Mining Claim #UR6-090 +MiningClaim_S4L2_008=Mining Claim #KA3-ON4 +MiningClaim_S4L3_001=Mining Claim #6D4-4XP +MiningClaim_S4L3_002=Mining Claim #FR8-8XV +MiningClaim_S4L3_003=Mining Claim #2R5-806 +MiningClaim_S4L3_004=Mining Claim #5Z4-1YV +MiningClaim_S4L3_005=Mining Claim #I13-200 +MiningClaim_S4L3_006=Mining Claim #IUP-MT4 +MiningClaim_S4L3_007=Mining Claim #X31-V3V +MiningClaim_S4L3_008=Mining Claim #D82-461 +MiningClaim_S4L4_001=Mining Claim #ZGA-66M +MiningClaim_S4L4_002=Mining Claim #LX4-224 +MiningClaim_S4L4_003=Mining Claim #L86-O64 +MiningClaim_S4L4_004=Mining Claim #P15-YC2 +MiningClaim_S4L4_005=Mining Claim #5NN-VVJ +MiningClaim_S4L4_006=Mining Claim #LCU-0CH +MiningClaim_S4L4_007=Mining Claim #DAV-F2K +MiningClaim_S4L4_008=Mining Claim #38L-OJB +MiningClaim_S4L5_001=Mining Claim #0O3-77D +MiningClaim_S4L5_002=Mining Claim #260-K0V +MiningClaim_S4L5_003=Mining Claim #94T-Y5T +MiningClaim_S4L5_004=Mining Claim #N03-CF2 +MiningClaim_S4L5_005=Mining Claim #1OD-G13 +MiningClaim_S4L5_006=Mining Claim #2NB-SH5 +MiningClaim_S4L5_007=Mining Claim #3UB-W93 +MiningClaim_S4L5_008=Mining Claim #2A5-7XY +MiningClaims_Desc_001=A privately owned mining claim that has been registered with the UEE Bureau of Resource Management. No unauthorized access allowed. +MissingPersons_Crew_01=Locate Captain +MissingPersons_Crew_010=Locate Co-pilot +MissingPersons_Crew_010a=Locate Co-pilot ~mission(TargetName) +MissingPersons_Crew_011=Locate Scan Tech +MissingPersons_Crew_011a=Locate Scan Tech ~mission(TargetName) +MissingPersons_Crew_012=Locate Chief Engineer +MissingPersons_Crew_012a=Locate Chief Engineer ~mission(TargetName) +MissingPersons_Crew_01a=Locate Captain ~mission(TargetName) +MissingPersons_Crew_02=Locate Pilot +MissingPersons_Crew_02a=Locate Pilot ~mission(TargetName) +MissingPersons_Crew_03=Locate Navigator +MissingPersons_Crew_03a=Locate Navigator ~mission(TargetName) +MissingPersons_Crew_04=Locate Engineer +MissingPersons_Crew_04a=Locate Engineer ~mission(TargetName) +MissingPersons_Crew_05=Locate Security Officer +MissingPersons_Crew_05a=Locate Security Officer ~mission(TargetName) +MissingPersons_Crew_06=Locate Cargo Officer +MissingPersons_Crew_06a=Locate Cargo Officer ~mission(TargetName) +MissingPersons_Crew_07=Locate Refinery Operator +MissingPersons_Crew_07a=Locate Refinery Operator ~mission(TargetName) +MissingPersons_Crew_08=Locate Gunner +MissingPersons_Crew_08a=Locate Gunner ~mission(TargetName) +MissingPersons_Crew_09=Locate Assistant Engineer +MissingPersons_Crew_09a=Locate Assistant Engineer ~mission(TargetName) +MissionGivers_ClovusDarneely=Clovus Darneely +MissionGivers_ConstantineHurston=Constantine Hurston +MissionGivers_MilesEckhart=Miles Eckhart +MissionGivers_ReccoBattaglia=Recco Battaglia +MissionGivers_Ruto=Ruto +MissionGivers_WallaceKlim=Wallace Klim +MissionManager_BennyNoodle_Description=Description +MissionManager_BennyNoodle_Objective01_Long=Objective 1 Long +MissionManager_BennyNoodle_Objective01_Short=Objective 1 Short +MissionManager_BennyNoodle_Objective02_Long=Objective 2 Long +MissionManager_BennyNoodle_Objective02_Short=Objective 2 Short +MissionManager_BennyNoodle_Objective03_Long=Objective03_Long +MissionManager_BennyNoodle_Objective03_Short=Objective03_Short +MissionManager_BennyNoodle_Title=Title +MissionManager_BennyNoodle_Title_Short=Title Short +MissionManager_BravoStation_Hackers_Markerer_Server=Server Terminal +MissionManager_BravoStation_Hackers_Objective00_Long=The servers are physically inside the station, you need to board the station first. +MissionManager_BravoStation_Hackers_Objective00_Short=Enter Kareah Station +MissionManager_BravoStation_Hackers_Objective01_Long=Hack the servers and defend them against security interception +MissionManager_BravoStation_Hackers_Objective01_Short=Hack the servers +MissionManager_BravoStation_Hackers_Objective02_Long=Prepare whilst the servers reset. (LONG) +MissionManager_BravoStation_Hackers_Objective02_Short=Prepare whilst the servers reset +MissionManager_BravoStation_Hackers_Title=Criminal Hacking Collective: Vulnerable Servers Terminals +MissionManager_BravoStation_Hackers_Title_Description=Will pay handsomely for any hacking of the server terminals located on Kareah station. Better pay the longer you can remain logged in. - CHC +MissionManager_BravoStation_Hackers_Title_Short=Hack Kareah Servers +MissionManager_BravoStation_Security_Marker_Server=Server Terminal +MissionManager_BravoStation_Security_Objective00_Long=You must physically enter the station to use the terminal and accept the security contract. +MissionManager_BravoStation_Security_Objective00_Short=Enter Kareah Station +MissionManager_BravoStation_Security_Objective01_Long=Login with the Security Terminal at security post Kareah. +MissionManager_BravoStation_Security_Objective01_Short=Report for Duty. +MissionManager_BravoStation_Security_Objective02_Long=Defend the Server terminals from unauthorized criminal hackers. +MissionManager_BravoStation_Security_Objective02_Short=Defend the Server Terminals +MissionManager_BravoStation_Security_Objective03_Long=Defend the station from trespassers. +MissionManager_BravoStation_Security_Objective03_Short=Defend the station +MissionManager_BravoStation_Security_Objective04_Long=To end your contract early, report back to the security terminal and sign out. +MissionManager_BravoStation_Security_Objective04_Short=End Contract +MissionManager_BravoStation_Security_Title=Crusader Security: Private Security Opportunity +MissionManager_BravoStation_Security_Title_Description=Private security contractors wanted.  Kareah Station is in need of private security contractors to defend the server terminals integrity against criminal hackers.  You will be rewarded for the accumulated up time of the servers and for eliminating criminal trespassers. +MissionManager_BravoStation_Security_Title_Short=Security Post Kareah Station +MissionManager_CryAstroCrime_1_Description=Just heard from those friends of mine. They were super impressed with your work. Now, they’ve run into a problem on this job and could use an extra hand eliminating that problem. If you don’t mind getting a little messy, I think you’re the perfect person for the job. \n\nI’ve attached some details on the problem they need taken care of.\n\n-Ruto +MissionManager_CryAstroCrime_1_Objective01_Long=Eliminate the target. +MissionManager_CryAstroCrime_1_Objective01_Short=Eliminate +MissionManager_CryAstroCrime_1_Title=A Little Bit of WetWork +MissionManager_CryAstroCrime_1_Title_Short=Eliminate A Problem +MissionManager_CryAstroCrime_2_Description=Just heard from those friends of mine. They were super impressed with your work. Now, they’ve run into a problem on this job and could use an extra hand eliminating that problem. If you don’t mind getting a little messy, I think you’re the perfect person for the job. \n\nI’ve attached some details on the problem they need taken care of.\n\n-Ruto +MissionManager_CryAstroCrime_2_Objective01_Long=Eliminate the target. +MissionManager_CryAstroCrime_2_Objective01_Short=Eliminate +MissionManager_CryAstroCrime_2_Title=A Little Bit of WetWork +MissionManager_CryAstroCrime_2_Title_Short=Eliminate A Problem +MissionManager_CryAstroCrime_3_Description=Just heard from those friends of mine. They were super impressed with your work. Now, they’ve run into a problem on this job and could use an extra hand eliminating that problem. If you don’t mind getting a little messy, I think you’re the perfect person for the job. \n\nI’ve attached some details on the problem they need taken care of.\n\n-Ruto +MissionManager_CryAstroCrime_3_Objective01_Long=Eliminate the target. +MissionManager_CryAstroCrime_3_Objective01_Short=Eliminate +MissionManager_CryAstroCrime_3_Title=A Little Bit of WetWork +MissionManager_CryAstroCrime_3_Title_Short=Eliminate A Problem +MissionManager_DisableCommArrays_1_Objective01_Long=Disable uplink at Comm Array 126. +MissionManager_DisableCommArrays_1_Objective01_Short=Disable Uplink +MissionManager_DisableCommArrays_1_Objective02_Long=Disable uplink at Comm Array 275. +MissionManager_DisableCommArrays_1_Objective02_Short=Disable Uplink +MissionManager_DisableCommArrays_1_Objective03_Long=Destroy the delivery. +MissionManager_DisableCommArrays_1_Objective03_Short=Destroy +MissionManager_DisableCommArrays_1_Title=Help Some ‘Friends’ Find Privacy +MissionManager_DisableCommArrays_1_Title_Short=Silence the ECN +MissionManager_DisableCommArrays_2_Objective01_Long=Disable uplink at Comm Array 472. +MissionManager_DisableCommArrays_2_Objective01_Short=Disable Uplink +MissionManager_DisableCommArrays_2_Objective02_Long=Disable uplink at Comm Array 556. +MissionManager_DisableCommArrays_2_Objective02_Short=Disable Uplink MissionManager_DisableCommArrays_2_Objective03_Long= -MissionManager_DisableCommArrays_2_Title=帮一些“朋友”重获隐私权 -MissionManager_DisableCommArrays_2_Title_Short=关闭紧急通讯网络 -MissionManager_DisableCommArrays_3_Objective01_Long=关闭通信阵列 625的上行链路。 -MissionManager_DisableCommArrays_3_Objective01_Short=关闭上行链路 -MissionManager_DisableCommArrays_3_Objective02_Long=关闭通信阵列 730的上行链路。 -MissionManager_DisableCommArrays_3_Objective02_Short=关闭上行链路 -MissionManager_DisableCommArrays_3_Title=帮一些“朋友”重获隐私权 -MissionManager_DisableCommArrays_3_Title_Short=关闭紧急通讯网络 -MissionManager_DisableCommArrays_Description=嘿,\n\n我可能从一个朋友的朋友那里得到点儿消息,就是这个东西得被关掉。他们希望能安静祥和,因此他们愿意为自己的隐私权而付费。你来帮帮他们,确保没有人在偷听,如何?\n\n-鲁托 -MissionManager_GrimHEX_Race_Description=加入六角湾竞速赛,这样你或许能拿到一大笔钱。前往竞赛大厅以加入比赛。 -MissionManager_GrimHEX_Race_Reach_The_Lobby_Long=到达竞赛大厅。报名截止于 %ls 后 -MissionManager_GrimHEX_Race_Reach_The_Lobby_Short=竞赛大厅 -MissionManager_GrimHEX_Race_Title=参加六角湾竞速赛 -MissionManager_GrimHEX_Race_Title_Short=六角湾竞速赛 -MissionManager_GrimHEX_Registration_Wait_Long=竞赛登记终端即将启用,报名将在 %ls 后开启 -MissionManager_GrimHEX_Registration_Wait_Short=竞赛报名马上开始! -MissionManager_GrimHEX_Use_Terminal_Long=在任一终端上即刻加入下一轮的六角湾竞速赛吧!报名截止于 %ls 后 -MissionManager_GrimHEX_Use_Terminal_Short=点击加入六角湾竞速赛 -MissionManager_GrimHex_Race_Checkpoint_Long=到达下一个检查点。 -MissionManager_GrimHex_Race_Checkpoint_Short=检查点 -MissionManager_KillCommTechs_Description=所以,亚希多似乎并没有真正意识到他们的通信阵列为何会“神秘地”停机,而我确信他们肯定会为开始雇用技术人员重新激活上行链路这一决策后悔的。事实上,这并不会对我们起到任何作用。\n\n我们真的喜欢上了该地区一直以来的祥和与宁静,并希望这种状态保持下去。\n\n您这类人对自己的领域都很在行,我希望您也许能够说服这些技术宅来让他们适可而止。以某种一劳永逸的方式。\n\n然后作为偏劳您的补偿,您每解决掉一位亚希多的技术人员便会获得一份小小的感谢礼物。\n\n祝一切顺利,\n\n-鲁托 -MissionManager_KillCommTechs_Objective01_Long=消灭在离线通信阵列附近的阿奇多技术人员。 -MissionManager_KillCommTechs_Objective01_Short=消灭 -MissionManager_KillCommTechs_Title=保持通信阵列离线 -MissionManager_KillCommTechs_Title_Short=阻止亚希多的技术人员 +MissionManager_DisableCommArrays_2_Title=Help Some ‘Friends’ Find Privacy +MissionManager_DisableCommArrays_2_Title_Short=Silence the ECN +MissionManager_DisableCommArrays_3_Objective01_Long=Disable uplink at Comm Array 625. +MissionManager_DisableCommArrays_3_Objective01_Short=Disable Uplink +MissionManager_DisableCommArrays_3_Objective02_Long=Disable uplink at Comm Array 730. +MissionManager_DisableCommArrays_3_Objective02_Short=Disable Uplink +MissionManager_DisableCommArrays_3_Title=Help Some ‘Friends’ Find Privacy +MissionManager_DisableCommArrays_3_Title_Short=Silence the ECN +MissionManager_DisableCommArrays_Description=Hey,\n\nSo I may have heard from a friend of a friend, that this thing’s going down. They’re looking to keep it nice and quiet, so they’re willing to pay for their privacy. How about lending them a hand to make sure nobody’s listening?\n\n-Ruto +MissionManager_GrimHEX_Race_Description=Enter the Grim HEX Race and you could win some serious credits. Make your way to the Race Lobby now for entry. +MissionManager_GrimHEX_Race_Reach_The_Lobby_Long=Reach the Race Lobby. Registration closes in %ls +MissionManager_GrimHEX_Race_Reach_The_Lobby_Short=The Race Lobby +MissionManager_GrimHEX_Race_Title=Enter the Grim HEX Race +MissionManager_GrimHEX_Race_Title_Short=Grim HEX Race +MissionManager_GrimHEX_Registration_Wait_Long=Race entry terminals will activate soon.  Registrations opens in %ls +MissionManager_GrimHEX_Registration_Wait_Short=Race entry opening soon! +MissionManager_GrimHEX_Use_Terminal_Long=Use a terminal to sign up for the next GrimHEX Race!  Registration Closes in %ls +MissionManager_GrimHEX_Use_Terminal_Short=Press to enter the GrimHEX Race +MissionManager_GrimHex_Race_Checkpoint_Long=Reach the next checkpoint. +MissionManager_GrimHex_Race_Checkpoint_Short=Checkpoint +MissionManager_KillCommTechs_Description=So, it seems that Aciedo hasn’t really appreciated their comm arrays ‘mysteriously’ shutting off, and in a move I am sure they are going to come to regret, they’ve decided to start hiring technicians to reactivate the uplinks. That’s really not going to work for us. \n\nWe’ve really come to appreciate all the peace and quiet in the area, and want to keep it that way. \n\nWith your people skills being what they are, I was hoping that maybe you could convince these techs to leave well enough alone. In the permanent sort of way.\n\nAnd for all your trouble, there’ll be a small thank you gift for each Aciedo tech you put an end to.\n\nHave a great day,\n\n-Ruto +MissionManager_KillCommTechs_Objective01_Long=Eliminate Aciedo technicians at disabled comm arrays. +MissionManager_KillCommTechs_Objective01_Short=Eliminate +MissionManager_KillCommTechs_Title=Keep the Comm Arrays Offline +MissionManager_KillCommTechs_Title_Short=Stop Aciedo Techs MissionModules_Rendezvous_obj_long=~mission(RendezvousObjLong) MissionModules_Rendezvous_obj_marker=~mission(RendezvousObjMarker) MissionModules_Rendezvous_obj_short=~mission(RendezvousObjShort) -Mission_Contractor_0057=埃克哈特安保 -Mission_Contractor_0058=赫斯顿安保 -Mission_Item_0145=货物 A -Mission_Item_0146=货物 B -Mission_Item_0147=货物 C -Mission_Item_0148=未加工的“冠军” -Mission_Patrol_SurveyShip=十字军监管船 +Mission_Contractor_0057=Eckhart Security +Mission_Contractor_0058=Hurston Security +Mission_Item_0145=Shipment A +Mission_Item_0146=Shipment B +Mission_Item_0147=Shipment C +Mission_Item_0148=Uncut SLAM +Mission_Item_0149=Evidence +Mission_Item_0150=Basketball +Mission_Item_0151,P=family heirloom +Mission_Patrol_SurveyShip=Crusader Surveillance Mission_TokenItem_01=~mission(Item) -Missions_Patrol_Description=巡逻任务说明 -Missions_Patrol_Objective_Long=巡逻目标 长 -Missions_Patrol_Objective_Short=巡逻目标 短 -Missions_Patrol_PatrolPoint1=巡逻点 1 -Missions_Patrol_PatrolPoint2=巡逻点 2 -Missions_Patrol_PatrolPoint3=巡逻点 3 -Missions_Patrol_PatrolPoint4=巡逻点 4 -Missions_Patrol_PatrolPoint5=巡逻点 5 -Missions_Patrol_PatrolPoint6=巡逻点 6 -Missions_Patrol_PatrolPoint7=巡逻点 7 -Missions_Patrol_PatrolPoint8=巡逻点 8 -Missions_Patrol_Title=巡逻任务标题 -Missions_Patrol_TitleShort=巡逻任务短标题 -MurderSpree_KillTime_001=60 分钟 +Missions_Patrol_Description=Patrol Mission Description +Missions_Patrol_Objective_Long=Patrol Objective Long +Missions_Patrol_Objective_Short=Patrol Objective Short +Missions_Patrol_PatrolPoint1=Patrol Point 1 +Missions_Patrol_PatrolPoint2=Patrol Point 2 +Missions_Patrol_PatrolPoint3=Patrol Point 3 +Missions_Patrol_PatrolPoint4=Patrol Point 4 +Missions_Patrol_PatrolPoint5=Patrol Point 5 +Missions_Patrol_PatrolPoint6=Patrol Point 6 +Missions_Patrol_PatrolPoint7=Patrol Point 7 +Missions_Patrol_PatrolPoint8=Patrol Point 8 +Missions_Patrol_Title=Patrol Mission Title +Missions_Patrol_TitleShort=Patrol Mission Short Title +MurderSpree_KillTime_001=60 minutes MurderSpree_amountreq_001=8 -NB_FactoryLine_ARLens_desc=经帝国医疗服务局认证可进行长时间佩戴,为梦幻AR镜片开发的新型柔性水晶材料可避免用户眼部疲劳和不适,同时内置的显示屏可以根据你的用眼需求不断调整。 -NB_FactoryLine_ARLens_name=梦幻 AR 镜片 -NB_FactoryLine_VISpecs_desc=您需要的信息才是最有用的信息。从医院到会议室,optiVis 通过嵌入式的隐形液晶显示器在您需要的时候把数据提供给您。 -NB_FactoryLine_VISpecs_name=optiVis VI 眼镜 -NB_FactoryLine_avionics_desc=最新的微科航电平台搭载不锁频的 nexeron 处理器,将飞行性能带向了新的境界,并且能够处理现代载具的高级计算需求。 -NB_FactoryLine_avionics_name=optiCore 航电系统 -NB_FactoryLine_boosterblade_desc=独立的内存跟踪计算架构支持多个活动函数并行返回,这使得 memVio 能极大地提升你飞船的实时数据输出能力。 -NB_FactoryLine_boosterblade_name=memVio 加速刀片服务器 -NB_FactoryLine_cryptokey_desc=想让系统重新运作,就别忙着瞎猜了。 三路交错型连接线与精准响应式TAC,可在不中断重要堆栈流的情况下,提供更快的访问速度。 -NB_FactoryLine_cryptokey_name=碎冰锥 破解密钥 -NB_FactoryLine_datapad_desc=性能提升而便携性不减。最新的 Glas 数据平板配备了快如闪电的第七代交错式处理器,在著名的克劳德测试中获得97分,是目前同级别中最好的手持电脑设备。 -NB_FactoryLine_datapad_name=Glas 数据平板 -NB_FactoryLine_diagnosticcart_desc=凭借着更强大的模拟性能,GW-9 能更快,误差更小地找到潜在问题,不仅能在费用高昂的维修中节约时间,还能挽救生命。 -NB_FactoryLine_diagnosticcart_name=GW-9 诊断推车 -NB_FactoryLine_glasOS_desc=最新的操作系统更新能令开发者有更多的方法去利用和解放强大的PX工具套件,用于提高应用的集成度,同时提供近乎无缝的安全更新,及创建动态通知。 -NB_FactoryLine_glasOS_name=GlasOS 暴风雪 -NB_FactoryLine_holoprojector_desc=在完美的条件下,制作效果极佳的全息影像是个很简单的事。但在现实环境中,能设计出运动如此流畅,景深性能更强,同时保持此般清晰度的投影系统,简直是个技术奇迹。 -NB_FactoryLine_holoprojector_name=Mirage 全息投影仪 -NB_FactoryLine_holosphere_desc=您依靠精准的数据来分析情况并做出关键的决定。因此我们对Strata进行了重新改造,即使在极端严峻的情况下,也能直观的操作全息星体仪,这样您才能专注在重要的事上。 -NB_FactoryLine_holosphere_name=Strata 全息星体仪 -NB_FactoryLine_holotable_desc=当您在看季度财报,分析结构计划或是协调战略行动时,Meran 能在现实世界,实时共享一切信息。最新的型号将交互体验提升到了新的境界,它能同时关注多用户,是您的团队进行高效讨论的最好工具。 -NB_FactoryLine_holotable_name=Meran 全息桌 -NB_FactoryLine_mobiGlas_desc=从更清晰明亮的全息屏幕到比以往更灵敏的手势控制,新一代 mobiGlas 具有的大量硬件升级,能令您与万物,更好的相连。 +NB_FactoryLine_ARLens_desc=Approved by the EHS for extended wear, the innovative crystal flex material developed for the Reverie prevents user fatigue and eye irritation while its incorporated display constantly adjusts to your ocular needs throughout the day. +NB_FactoryLine_ARLens_name=Reverie AR Lens +NB_FactoryLine_VISpecs_desc=Information is only useful if you can access it when it's most needed. From hospitals to boardrooms, optiVis provides new ways to access the data you need most, when you need it with an embedded invisible liquid display. +NB_FactoryLine_VISpecs_name=optiVis VI Specs +NB_FactoryLine_avionics_desc=Featuring unlocked nexeron process-cores, the latest microTech avionic platforms push the boundaries of performance flight and can handle the advanced computational needs of the modern vehicles being manufactured today. +NB_FactoryLine_avionics_name=optiCore Avionics +NB_FactoryLine_boosterblade_desc=Dedicated mem-trace computation architecture supports concurrent returns across a wide range of active functions to allow the memVio to greatly increase your ship's moment to moment data output. +NB_FactoryLine_boosterblade_name=memVio Booster Blade +NB_FactoryLine_cryptokey_desc=There is no time for guesswork when it comes to getting your system back online and running. The cross-link 3-rep dateline with a pinpoint response TAC can not only provide faster access, it can do it without interrupting vital stackflows. +NB_FactoryLine_cryptokey_name=icePick Cryptokey +NB_FactoryLine_datapad_desc=Elevate your performance without sacrificing portability. The latest Glas features lightning fast 7th generation interlaced processors that scored 97 points on the prestigious Crowder test making it the current best-in-class in handheld computing. +NB_FactoryLine_datapad_name=Glas Datapad +NB_FactoryLine_diagnosticcart_desc=With more powerful simulation capabilities, the GW-9 can identify problems faster than ever before while locating potential issue with an improved margin of error, doing more than save time on costly repairs, it can save lives. +NB_FactoryLine_diagnosticcart_name=GW-9 Diagnostics Cart +NB_FactoryLine_glasOS_desc=The latest OS update allows developers more ways to harness and unlock the suite of powerful PX tools to improve app integration, allow for seamless security updates, and create dynamic notifications. +NB_FactoryLine_glasOS_name=GlasOS Blizzard +NB_FactoryLine_holoprojector_desc=Making holograms that look great in perfect conditions is easy. Designing a projection system with smoother motion and increased depth of view that could be visible in real world conditions with this kind of clarity was nothing short of a technological marvel. +NB_FactoryLine_holoprojector_name=Mirage Holo-Projector +NB_FactoryLine_holosphere_desc=You rely on accurate data to analyze situations and make critical decisions. That's why we overhauled the Strata to make interfacing with our holosphere as intuitive as possible under even the most severe conditions so you can keep your focus on what matters. +NB_FactoryLine_holosphere_name=Strata Holosphere +NB_FactoryLine_holotable_desc=Whether you're reviewing quarterly financials, analyzing a structural plan, or coordinating strategic movements, the Meran is about sharing information in real time in the real world. The latest model introduces a new level of interactivity thanks to its multi-user focus that provides your team the tools they need for productive discussions. +NB_FactoryLine_holotable_name=Meran Holotable +NB_FactoryLine_mobiGlas_desc=From a clearer and brighter holoscreen to improved gesture controls that are now more sensitive than ever, the next generation of mobiGlas features a host of hardware upgrades that keep you more connected than ever before. NB_FactoryLine_mobiGlas_name=mobiGlas 2.0 -NB_FactoryLine_simpod_desc=为了忠实地重建出另一个世界,我们对投影仪做出了革命性的改进,使它能显示更鲜艳的色彩和更细致的图像,为您带来前所未有的沉浸式体验。 -NB_FactoryLine_simpod_name=Muse 模拟舱 -NB_FactoryLine_wristmount_name=mobiGlas 表带 -NB_FactoryLine_writstmount_desc=为什么只能在舒适和风格之间二选一呢?使用了纳米透气编织材料和我们的长时佩戴锁扣系统,您的 mobiGlas 现在能做到舒适和风格全都要。 -NB_Holograms_Calliope_Desc=切记时刻追求表达纯粹的思想。 -NB_Holograms_Calliope_Name=卡利欧佩 -NB_Holograms_Clio_Desc=牢记你的工作立足于前人的脚步。 -NB_Holograms_Clio_Name=克利俄 -NB_Holograms_Euterpe_Desc=谨记在设计中需遵从宇宙的自然韵律。 -NB_Holograms_Euterpe_Name=欧忒耳佩 -NB_IceSculpture_Desc=“失败是革新之炉的燃料。” - 马格努斯·托宾,微科首席执行官\n\n\n创作于:2891年\n材质:冰\n艺术家:菲·沃马克\n描述:“升华”反映了周围的城市风貌,唤起了寒冷与创造力之间的交相辉映,而这正是新巴贝奇生活的特点。 -NB_IceSculpture_Name=升华 -NB_Plant_Desc_001=能够在几乎没有光照的环境中生存。叶绿素结构的改变使植物表现为深色,且具有独特的编织状纹理。人们希望这项研究能用于在夜晚周期较长的星球进行移民。 -NB_Plant_Desc_002=该植物具有宽大的阔叶,是芋属的近亲,其柔韧且防水的特性使之成为遥远星球上塑料的理想替代品。另外,其庞大的根系结构在煮熟后是一种可食用淀粉。 -NB_Plant_Desc_003=源自希安的沙漠植物,其躯干上的凸起非常适合在干旱气候中捕捉清晨的露水。它的内部贮存单元在适当条件下每天可以收集多达一加仑的饮用水。 -NB_Plant_Desc_004=紫色姜黄叶独特的分形结构能将较短波长的光转换至更适合光合作用的频率。这使得它可以在那些恒星处于寿命末期,无法提供足够理想生长光照的星系中茁壮成长。它的根茎也拥有着烹饪和医学用途。 -NB_Plant_Desc_005=归功于精心设计的空气动力学结构,这一变种棕榈上独一无二的叶子使其能够承受住飓风的摧残,展现了生物工程技术的巨大飞跃。 -NB_Plant_Desc_006=这种食肉植物会分泌粘性树脂捕食昆虫,既能消灭害虫,也能让它在严重缺氮的耗竭土壤中生存。 -NB_Plant_Desc_007=赫尔多百合紧密的织网结构为它们提供了极高的强度和耐用性。这种百合适于暴风肆虐或昆虫聚集的行星,是该公司所合成出最坚硬的植物之一。 -NB_Plant_Desc_008=有着纤细而坚固的树干,天空棕榈被设计为能在大气较厚的星球上生长,并可以在高海拔地区吸收更多的阳光。 -NB_Plant_Desc_009=这种桶形棕榈的树干很粗,能够贮存大量水分,为生活在干旱气候中的殖民者们解决用水问题提供了一种可行方案。 -NB_Plant_Desc_010=织物棕榈的设计目的是生产一种可再生、坚固、轻便且柔韧的材料,对新世界的殖民者来说有着各种各样的用途。该植物具有低维护成本和高抗性,可以在各种条件下顺利生长。 -NB_Plant_Desc_011=设计者希望这种植物能尽量在行为上阻止草食动物的侵害,以确保它的收成能在保持无毒的情况下不受干扰地完全成熟。它主干上的尖刺让攀援变得困难,树皮表现为病死状态,且叶子中含有伤害性的生物碱,与皮肤接触会引起极大的痛感。禁 止 触 摸。 -NB_Plant_Desc_012=洁净龙血树被设计为能在潮湿的土壤和沼泽地中生长,可作为天然蓄水层,净化通过根系的水。这种植物的高度足以让污染物的毒性分散到它能顺利处理的较低水平。 -NB_Plant_Desc_013=星球殖民初期,如若没有足够多的植物根植,狂风便会成为严重的问题。大扇叶树宽阔的叶片结构和深厚的根系分布能够中断侵蚀破坏,有助于保护更脆弱的植物和建筑物。 -NB_Plant_Desc_014=这种植物的叶子是由工程师精心创造的,可以分泌出一种天然驱虫油。人们希望通过将它与其他更具价值的农作物进行共生种植,来对害虫起到阻遏作用。 -NB_Plant_Desc_015=为了减轻由其他空气传播过敏原引起的症状而生,这种奇形怪状的鲜艳花朵的花粉是一种天然的抗组胺药物,能够阻断组胺受体。另外,其宽大的阔叶还提供了足够大的阴凉处,使其非常适合在栖息地附近种植。 -NB_Plant_Desc_General=由拉亚利公司进行基因改造,遍布整个城市公开展出的植物物种将有助于激励全新一代的类地化改造版图扩张。 -NB_Plant_Name_001=午夜竹芋 -NB_Plant_Name_002=船帆芋 -NB_Plant_Name_003=黄色普格拉斯 -NB_Plant_Name_004=紫姜黄 -NB_Plant_Name_005=风暴骑士棕榈 -NB_Plant_Name_006=极乐花 -NB_Plant_Name_007=赫尔多百合 -NB_Plant_Name_008=天空棕榈 -NB_Plant_Name_009=桶形棕榈 -NB_Plant_Name_010=织物棕榈 -NB_Plant_Name_011=堡垒棕榈 -NB_Plant_Name_012=洁净龙血树 -NB_Plant_Name_013=大扇叶树 -NB_Plant_Name_014=苦痛拟宝珠 -NB_Plant_Name_015=幻梦花 -NB_Plant_Name_General=为明天而种植 -NB_Plants_Desc_Separator=描述 -NB_Weather_001=极端低温 -NB_Weather_002=穿妥防护服 -NB_Weather_003=减少暴露时间 -NB_Weather_004=失温症风险高 -NB_Weather_005=雪暴预警 -NB_Weather_Title=天气状况 -NPC_Interact_Generic_Talk=对话 -NTLockdown_FleetDestroy_Antagonist_BlockadeTarget_obj_marker=封锁线危命信使 -NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_long=保护九尾旗舰。 -NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_marker=九尾旗舰 -NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_short=保护九尾的旗舰。 -NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_long=前往九尾舰队所在处。 -NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_marker=九尾舰队 -NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_short=前往九尾舰队处 -NTLockdown_FleetDestroy_Antagonist_MBroker_desc=现在十字军已经找到了他们的舰队,似乎九尾终于意识到需要一些外部帮助了。\n\n长话短说,他们打算雇些佣兵在港口牵制住十字军。你和其他参战者每击毁一艘安保飞船都会获得一笔报酬。\n\n最重要的是,不论那帮九尾用这量子封锁在搞什么鬼,只要在此期间你们能成功拖住十字军,就能得到一笔丰厚的赏金。\n -NTLockdown_FleetDestroy_Antagonist_MBroker_name=协助封锁 -NTLockdown_FleetDestroy_Antagonist_Primary_display=剩余时间:%ls -NTLockdown_FleetDestroy_Antagonist_Primary_obj_long=一起保护九尾舰队免受十字军安保部队的伤害。 -NTLockdown_FleetDestroy_Antagonist_Primary_obj_short=[团队目标] 保护舰队 -NTLockdown_FleetDestroy_DestroyFlagship_obj_long=击毁九尾旗舰 -NTLockdown_FleetDestroy_DestroyFlagship_obj_marker=九尾旗舰 -NTLockdown_FleetDestroy_DestroyFlagship_obj_short=击毁九尾旗舰 -NTLockdown_FleetDestroy_GoToFleet_obj_marker=九尾舰队 -NTLockdown_FleetDestroy_MBroker_desc=十字军安保已经确认了犯罪组织九尾舰队的所在,正动身前去终结他们对~mission(Location)的量子封锁。\n\n我们再次需要练有素的专业安保人士加入我们的紧急反应行动,协助我们消灭这些威胁。\n\n在接受任务前请注意,九尾必将顽强反抗,并且在量子封锁结束前该区域内都无法进行量子航行。\n\n合约授权人:\n主管萨沙·罗斯特\nID# 122L964G\n -NTLockdown_FleetDestroy_MBroker_name=非法封锁 - 消灭九尾舰队 -NTLockdown_FleetDestroy_Primary_obj_long=一起消灭九尾舰队,结束量子封锁。 -NTLockdown_FleetDestroy_Primary_obj_short=[团队目标]消灭舰队 -NTLockdown_FleetFind_Antagonist_BlockadeTarget_obj_long=可选:摧毁试图运送货物至封锁空间站的船只。 -NTLockdown_FleetFind_Antagonist_BlockadeTarget_obj_short=可选:杀死封锁线危命信使。 -NTLockdown_FleetFind_Antagonist_MBroker_desc=我跟九尾说过,靠量子封锁将整个区域劫持的做法太过于招摇了。但他们听我的吗?看都不看我一眼。 现在十字军派出了一大堆的扫描船在那探来探去,我都没地方藏东西了。\n\n所以我想雇佣尽可能多的人来帮我个忙。你们每干掉一艘十字军的扫描船,我就付你们一笔钱。 \n\n事实上,如果你们能干掉足够多的目标,我可能还会提高单价,就理解为业绩激励吧。\n\n如果你真的觉得自己牛逼坏了,那就干掉任何有胆尝试将货物运送至被封锁空间站的傻子。我有一些供应商会喜欢你这么做的。\n -NTLockdown_FleetFind_Antagonist_MBroker_name=远离窥视的目光 -NTLockdown_FleetFind_ClearScanPoint_obj_long=清除扫描点附近的敌人,为即将抵达的扫描船做好准备。 -NTLockdown_FleetFind_ClearScanPoint_obj_short=清除扫描点附近的敌人。 -NTLockdown_FleetFind_DestroyScanShips_display=[团队目标] 已摧毁扫描飞船:~mission(ScanShipsDestroyedCurrent)/~mission(ScanShipsDestroyedGoal) -NTLockdown_FleetFind_DestroyScanShips_obj_long=摧毁十字军扫描飞船,阻止他们收集敏感信息。 -NTLockdown_FleetFind_DestroyScanShips_obj_marker=扫描船 -NTLockdown_FleetFind_DestroyScanShips_obj_short=摧毁扫描船 -NTLockdown_FleetFind_GoToFleet_obj_long=前往十字军正在扫描的区域。 -NTLockdown_FleetFind_GoToFleet_obj_short=前往扫描区域 -NTLockdown_FleetFind_GoToScanPoint_obj_long=在指定的扫描点集合并与敌人交战 -NTLockdown_FleetFind_GoToScanPoint_obj_marker=扫描点 -NTLockdown_FleetFind_GoToScanPoint_obj_short=在扫描点会合 -NTLockdown_FleetFind_MBroker_desc=十字军安保得知名为九尾的犯罪组织已经在~mission(Location)周围建立起了非法封锁,阻断了所有进出该区域的量子航行。\n\n必须找到犯罪组织的舰队,中止封锁。\n\n我们迫切呼吁任何本星系内训练有素的专业安保人士加入十字军安保部队,保护扫描船找出实行封锁的九尾舰队。\n\n请注意,由于无法使用量子航行以及区域内有大量敌军,这场行动将非常危险。建议所有加入此次紧急行动的飞行员准备好精良的装备并加满油箱。\n\n合约授权人:\n主管萨沙·罗斯特 -NTLockdown_FleetFind_MBroker_name=非法封锁 - 找到对此负责的九尾舰队 -NTLockdown_FleetFind_PotentialThreat_obj_marker=潜在的威胁 -NTLockdown_FleetFind_Primary_obj_long=协助十字军安保找到九尾舰队的位置。 -NTLockdown_FleetFind_Primary_obj_short=[团队目标] 定位九尾 -NTLockdown_FleetFind_ProtectScanShips_obj_long=保护扫描船,直到他们收集完数据。 -NTLockdown_FleetFind_ProtectScanShips_obj_marker=扫描船 -NTLockdown_FleetFind_ProtectScanShips_obj_short=保护扫描船 -NTLockdown_FleetFind_ScanProgress_Display=十字军扫描进度 -NTLockdown_FleetFind_WaitScanShips_obj_long=等待十字军部署扫描船。 -NTLockdown_FleetFind_WaitScanShips_obj_short=等待扫描船 -NTLockdown_StarMapObject_name=警告:非法封锁 -NTLockdown_StarmMapObject_desc=这是一则十字军安保警告。九尾非法封锁了该区域,无法通过量子航行进出。安保部队已着手解决这个问题,但建议所有通行者避开该区域。 -NTLockdown_StationSupply_MBroker_desc=针对~mission(Location)的非法量子封锁切断了常规贸易航线,当地必需品供给不足。\n\n十字军安保正寻找商人与运输者将亟需的医疗用品送往空间站。\n\n由于目前的九尾情况,该太空站的收购价格将提高。此外,由于任务风险较高,成功送达后十字军也会提供一笔奖金。\n\n谨此感谢各位在危难之际伸出援手。\n\n合约授权人:\n主管萨沙·罗斯特\nID# 122L964G\n -NTLockdown_StationSupply_MBroker_name=非法封锁 – 需要医疗补给 -NTLockdown_StationSupply_marker=需要医疗用品 -NTLockdown_StationSupply_obj_long=使用行政桌前的交易与补给终端来向~mission(Location)运送医疗用品。 -NTLockdown_StationSupply_obj_short=将医疗用品送至空间站 -Name1=杰瑞 -Name2=埃德 波伊 -Name3=亚雷克 -Name_NavySupply=UEEN补给船 -Name_NesCalloway=内斯 卡洛韦 -Name_SAICDulli=紧情特别代理人 杜丽 -Name_SAICDulli_CDF=民事防御部队 - 罗维娜·杜丽 -Name_Security_Blacjac=黑杰克安保 -Name_Security_Crusader=十字军安保 -Name_Security_Hurston=赫斯顿安保 -Name_Security_MTProt=微科防卫服务 -Name_ServiceBeacon_Requestor=服务申请人 -NavBeacon_Delamar_LZ_01=列夫斯基 -NavPoint_AsteroidNavigation=小行星导航测试 -NavPoint_AsteroidTurret=小行星炮塔区 -NavPoint_BomberVsCapship=轰炸机 vs 主力舰 -NavPoint_CapShipVsCapShip=主力舰 vs 主力舰 -NavPoint_Escort=护航测试 -NavPoint_FighterVsCapship=战斗机 vs 主力舰 -NavPoint_FighterVsFighter_Easy=战斗机 vs 战斗机 简易 -NavPoint_FighterVsFighter_Hard=战斗机 vs 战斗机 困难 -NavPoint_FighterVsFighter_Medium=战斗机 vs 战斗机 中等 -NavPoint_GunShipVsFighter_Easya=炮艇 vs 战斗机 简易 -NavPoint_GunShipVsFighter_Hard=炮艇 vs 战斗机 困难 -NavPoint_GunShipVsFighter_Medium=炮艇 vs 战斗机 中等 -NavPoint_PatrolArea=巡逻区域测试 -NavPoint_QuantumTravel_01=量子航行测试 01 -NavPoint_QuantumTravel_02=量子航行测试 02 -Nav_1=轨道标记-1 -Nav_2=轨道标记-2 -Nav_3=轨道标记-3 -Nav_4=轨道标记-4 -Nav_5=轨道标记-5 -Nav_6=轨道标记-6 -Nav_Desc_Shared=轨道标记用于在行星和卫星周边进行量子航行导航。 -Nav_Geodesic=测地标记 -Nav_Geodesic_Desc_Shared=测地标记用于引导量子航行进入行星或卫星(位于相应地表目标附近)的上层大气。 -Navpoint_FighterVsFighter=战斗机 vs 战斗机 -Navpoint_UEEVsVanduul=UEE vs 剜度 -NewLoadout=新装配 -NorthRock_Delivery_Local_DerelictOutpost_Desc_01=事情是这样 – 我们的一个客户(本应额外花钱请北境之岩护送)手下有一艘飞船遭到攻击,需要我们负责寻回一个被盗的重要包裹。\n\n 所幸我们运气不错,在~mission(Pickup1|Address)追踪到了那些肇事者。我们需要你去那里取回包裹。你可以用这个序列号: #~mission(item1|serialnumber)辨认出这个包裹。\n\n我估计这些不法之徒会奋起一搏,但记住这不是首要任务。\n\n你一旦拿到包裹,就把它送回给在 ~mission(Dropoff1|Address)的客户。\n\n最后一件事,确保你的飞船有足够的空间放置货物。你也不想开着短剑或者别的什么飞船到了那里却不得不掉头回来吧。\n\n让我们自豪吧,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队\n\n*货物寻回摘要*\n* 从 ~mission(Pickup1|Address)找回包裹 #~mission(item1|serialnumber)\n* 送到 ~mission(Dropoff1|Address)\n -NorthRock_Delivery_Local_DerelictOutpost_Title_01=货物寻回合约 -NorthRock_RepUI_Area=多区域 -NorthRock_RepUI_Description=致力于寻找最具才能,且训练有素的人员。北境之岩在为顶尖客户提供最高级别的保护服务上十分可靠。最初从保镖业务起家,后来北境之岩也将服务范围拓展到了赏金狩猎及佣兵服务上。许多警察机关及企业也因信任北境之岩,会将相对棘手、较无资源去处理的案件转交给他们。 -NorthRock_RepUI_Focus=私人安保公司 +NB_FactoryLine_simpod_desc=To faithfully recreate another world, we have revolutionized our projectors to create a color density more vibrant and images more detailed to create an immersive experience never before seen in a simpod. +NB_FactoryLine_simpod_name=Muse Simpod +NB_FactoryLine_wristmount_name=mobiGlas Wrist Mount +NB_FactoryLine_writstmount_desc=Why choose between comfort and style? With stay cool nano-breezeways woven throughout and and the introduction of our longWear latching system, your mobiGlas now feels as good as it looks. +NB_Holograms_Calliope_Desc=Remember to always strive for pure expression of thought. +NB_Holograms_Calliope_Name=Calliope +NB_Holograms_Clio_Desc=Remember that your work stands on those who came before you. +NB_Holograms_Clio_Name=Clio +NB_Holograms_Euterpe_Desc=Remember to be guided by the natural rhythm of the universe in your designs. +NB_Holograms_Euterpe_Name=Euterpe +NB_IceSculpture_Desc="Mistakes feed the furnace of innovation." - Magnus Tobin, microTech CEO\n\n\nCreated: 2891\nMaterial: Ice\nArtist: Fay Womak\nDescription: A reflection of the city around it, Sublimate evokes the interplay between cold and creativity that are the hallmarks of life in New Babbage. +NB_IceSculpture_Name=Sublimate +NB_Plant_Desc_001=Created to be able to survive in near no-light conditions. The resulting altered chlorophyll structure gives the plant its dark coloring and unique woven-like texture. It is hoped that this research will help populate worlds with long night cycles. +NB_Plant_Desc_002=Related to the colocasia, this plant features enormous broad leaves that are pliable and water resistant making it an ideal plastic substitute on remote worlds. Additionally, its sprawling root structure is an edible starch when cooked. +NB_Plant_Desc_003=Derived from a Xi'an desert plant, the many ridges along its trunk are ideal for capturing early morning dew in arid climates. The internal storage cells can collect up to a gallon of drinking water a day in the right conditions. +NB_Plant_Desc_004=The unique fractal structure of the violet curcuma's leaves help convert shorter light-waves into a frequency more suitable for photosynthesis. This allows it to flourish in systems where stars are in the later stages of their life and not producing ideal growth light. Its rhizomes also have culinary and medical uses. +NB_Plant_Desc_005=The unique leaves of this palm variant show a huge leap in bio-engineering possibilities thanks to their meticulously designed aerodynamic structure that allows the plant to endure hurricane strength winds. +NB_Plant_Desc_006=This carnivorous plant catches insects with the sticky resin it secretes, allowing it to not only act as an exterminator for unwanted pests, but also survive in severely nitrogen depleted soil. +NB_Plant_Desc_007=The closely woven structure of the Haldor lily provides it with extreme strength and durability. Suitable for planets plagued with torrential storms or swarming insects, this lily is one of the hardier plants ever fabricated. +NB_Plant_Desc_008=With a strong, thin trunk, the sky palm was designed to grow on worlds with thicker atmospheres where it would be able to collect more of the available sunlight at high elevations. +NB_Plant_Desc_009=The thick trunk of this barrel palm tree is able to hold considerable moisture drawn in from the soil offering a possible water conservation solution to settlers living in arid climates. +NB_Plant_Desc_010=The weaver palm was designed to produce a renewable, strong, lightweight, and flexible material that would serve a variety of purposes for settlers of a new world. Low maintenance and hardy, the plant can grow successfully in a variety of conditions. +NB_Plant_Desc_011=The designers of this plant wanted to protect it from as many herbivore tactics as possible to ensure that its harvest could reach full maturity undisturbed while leaving it non-toxic. The spikes along the trunk makes climbing difficult, the bark appears diseased and dead, and the leaves contain barbed alkaloids that cause extreme pain with skin contact. DO NOT TOUCH. +NB_Plant_Desc_012=Designed to be grown in wet soil and marshland, the dracaena pura acts as a natural aquifer, cleaning water as it passes through its root system. The height of the plant helps it distribute the pollutants it collects to a lower toxicity level to which it can successfully cope. +NB_Plant_Desc_013=When worlds are first being settled, high winds can be a serious issue until enough plant life can take hold. The grand flabellum with its wide leaf structure and deep root system act as erosion breaks helping to protect more delicate plants and structures. +NB_Plant_Desc_014=The leaves of this plant were crafted by engineers to excrete an oil that serves as a natural insect repellent. It is hoped that by planting it in symbiosis with other more valuable crops that it can serve as a deterrent to harmful pests. +NB_Plant_Desc_015=Created to help alleviate symptoms caused by other airborne allergens, the pollen from the flight-of-fancy's bright flowers is a natural antihistamine and is capable of blocking histamine receptors. As a bonus, its large broad leaves provide ample shade making them ideal to plant near habitat areas. +NB_Plant_Desc_General=Genetically crafted by Rayari Inc., the species of plants on display throughout the city will serve to inspire a whole new generation of terraformational expansion. +NB_Plant_Name_001=Midnight Calathea +NB_Plant_Name_002=Sail Casia +NB_Plant_Name_003=Yellow Puglath +NB_Plant_Name_004=Violet Curcuma +NB_Plant_Name_005=Storm Rider Palm +NB_Plant_Name_006=Elysian Bloom +NB_Plant_Name_007=Haldor Lily +NB_Plant_Name_008=Sky Palm +NB_Plant_Name_009=Barrel Palm +NB_Plant_Name_010=Weaver Palm +NB_Plant_Name_011=Fortress Palm +NB_Plant_Name_012=Dracaena Pura +NB_Plant_Name_013=Grand Flabellum +NB_Plant_Name_014=Giboshi Bane +NB_Plant_Name_015=Flight-of-Fancy +NB_Plant_Name_General=Growing the Plants of Tomorrow +NB_Plants_Desc_Separator=Description +NB_Weather_001=Extreme Cold Temperatures +NB_Weather_002=Wear Protective Clothing +NB_Weather_003=Minimize Exposure Time +NB_Weather_004=Hypothermia Risk High +NB_Weather_005=Snow Storms Possible +NB_Weather_Title=WEATHER CONDITIONS +NPC_Interact_Generic_Talk=Talk +NTLockdown_FleetDestroy_Antagonist_BlockadeTarget_obj_marker=Blockade Runner +NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_long=Protect the Nine Tails Flagship. +NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_marker=Nine Tails Flagship +NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_short=Protect Nine Tails Flagship +NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_long=Go to the location of the Nine Tails fleet. +NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_marker=Nine Tails Fleet +NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_short=Go To Nine Tails Fleet +NTLockdown_FleetDestroy_Antagonist_MBroker_desc=Now that Crusader’s found their fleet, it seems the Nine Tails finally realized just how useful a bit of extra help can be.\n\nLong story short, they’re looking for some hired muscle to keep Crusader at bay. You’ll and everyone else who volunteers get a payout for every security ship you take down. \n\nAnd on top of that, if all of you keep Crusader occupied long enough for the Nine Tails to finish up whatever the hell it is that they’re up to with this quantum blockade, you’ll get a big fat bonus.\n +NTLockdown_FleetDestroy_Antagonist_MBroker_name=Aid The Blockade +NTLockdown_FleetDestroy_Antagonist_Primary_display=Time Remaining: %ls +NTLockdown_FleetDestroy_Antagonist_Primary_obj_long=Collectively protect the Nine Tails fleet from Crusader Security forces. +NTLockdown_FleetDestroy_Antagonist_Primary_obj_short=[Collective] Protect Fleet +NTLockdown_FleetDestroy_DestroyFlagship_obj_long=Destroy the Nine Tails Flagship. +NTLockdown_FleetDestroy_DestroyFlagship_obj_marker=Nine Tails Flagship +NTLockdown_FleetDestroy_DestroyFlagship_obj_short=Destroy Nine Tails Flagship +NTLockdown_FleetDestroy_GoToFleet_obj_marker=Nine Tails Fleet +NTLockdown_FleetDestroy_MBroker_desc=Crusader Security has confirmed the location of the outlaw Nine Tails fleet responsible and is mobilizing now to end the quantum blockade of ~mission(Location).\n\nWe are again seeking trained security professionals to join with our emergency response efforts and assist in neutralizing this dangerous threat.\n\nBefore accepting, please be aware that the Nine Tails are fully expected to offer considerable resistance and that until the blockade is ended, quantum travel will not be possible in the sector.\n\nCONTRACT AUTHORIZED BY:\nDirector Sasha Rust\nID# 122L964G\n +NTLockdown_FleetDestroy_MBroker_name=Illegal Blockade - Neutralizing Nine Tails Fleet +NTLockdown_FleetDestroy_Primary_obj_long=Collectively neutralize the Nine Tails fleet and end the quantum blockade. +NTLockdown_FleetDestroy_Primary_obj_short=[Collective] Neutralize Fleet +NTLockdown_FleetFind_Antagonist_BlockadeTarget_obj_long=OPTIONAL: Destroy ships attempting to bring cargo to the blockaded station. +NTLockdown_FleetFind_Antagonist_BlockadeTarget_obj_short=OPTIONAL: Destroy Blockade Runners +NTLockdown_FleetFind_Antagonist_MBroker_desc=I told the Nine Tails that blocking quantum travel to hold a whole area hostage was gonna attract the wrong kind of attention, but do they listen to me? No. Now Crusader’s got dozens of scanning ships out there poking their noses into things I’d rather stay hidden. \n\nThat’s why I'm trying to hire as many people as I can to help me out. I wanna pay you for each Crusader scanning ship you take out. \n\nIn fact, I’ll even up your rate per-ship if all of you hit a certain number of kills. Call it a performance incentive.\n\nAnd if you're really feeling like an overachiever, take out any fools brave enough to try running cargo to the blockaded station. I've got some suppliers who'll be appreciative of the extra demand.\n +NTLockdown_FleetFind_Antagonist_MBroker_name=Away From Prying Eyes +NTLockdown_FleetFind_ClearScanPoint_obj_long=Clear the scan point of any hostiles in preperation for the scan ships arriving. +NTLockdown_FleetFind_ClearScanPoint_obj_short=Clear Scan Point of Hostiles +NTLockdown_FleetFind_DestroyScanShips_display=[Collective] Scan Ships Destroyed: ~mission(ScanShipsDestroyedCurrent)/~mission(ScanShipsDestroyedGoal) +NTLockdown_FleetFind_DestroyScanShips_obj_long=Collectively destroy Crusader scanning ships to prevent them from uncovering sensitive information. +NTLockdown_FleetFind_DestroyScanShips_obj_marker=Scanning Ship +NTLockdown_FleetFind_DestroyScanShips_obj_short=Destroy Scanning Ships +NTLockdown_FleetFind_GoToFleet_obj_long=Go to the area where the Crusader is scanning. +NTLockdown_FleetFind_GoToFleet_obj_short=Go To Scan Area +NTLockdown_FleetFind_GoToScanPoint_obj_long=Rendezvous at the assigned scan point and engage any hostiles. +NTLockdown_FleetFind_GoToScanPoint_obj_marker=Scan Point +NTLockdown_FleetFind_GoToScanPoint_obj_short=Rendezvous at Scan Point +NTLockdown_FleetFind_MBroker_desc=Crusader Security has learned that the criminal organization known as the Nine Tails have set an illegal blockade around ~mission(Location) and stopped all incoming and outgoing quantum traffic in the sector.\n\nThe outlaw fleet must be located, and the blockade terminated.\n\nWe are urgently requesting any trained security professionals in the system to join Crusader Security forces and protect our scanning ships as they seek out the location of the Nine Tails fleet causing this blockade.\n\nPlease bear in mind that with quantum travel disabled and numerous hostiles in the area, this should be considered a high-risk operation. Proper equipment and a full tank of fuel is strongly recommended for all pilots joining this emergency response effort. \n\nCONTRACT AUTHORIZED BY:\nDirector Sasha Rust\nID# 122L964G\n +NTLockdown_FleetFind_MBroker_name=Illegal Blockade - Seeking Nine Tails Fleet Responsible +NTLockdown_FleetFind_PotentialThreat_obj_marker=Potential Threat +NTLockdown_FleetFind_Primary_obj_long=Collectively assist Crusader Security in learning the location of the Nine Tails fleet. +NTLockdown_FleetFind_Primary_obj_short=[Collective] Locate Nine Tails +NTLockdown_FleetFind_ProtectScanShips_obj_long=Protect the scanning ships until they finish collecting data. +NTLockdown_FleetFind_ProtectScanShips_obj_marker=Scanning Ship +NTLockdown_FleetFind_ProtectScanShips_obj_short=Protect Scanning Ships +NTLockdown_FleetFind_ScanProgress_Display=Crusader Scan Progress +NTLockdown_FleetFind_WaitScanShips_obj_long=Wait for Crusader to deploy scanning ships. +NTLockdown_FleetFind_WaitScanShips_obj_short=Wait For Scanning Ships +NTLockdown_StarMapObject_name=ALERT: ILLEGAL BLOCKADE +NTLockdown_StarmMapObject_desc=This is a Crusader Security alert. The Nine Tails have illegally blockaded this sector preventing all quantum travel in or out. Security Forces are already working to address the issue, but all travelers are advised to avoid the area. +NTLockdown_StationSupply_MBroker_desc=The illegal quantum blockade of ~mission(Location) has interrupted normal trade routes and essentials are in short supply. \n\nCrusader Security is looking for traders and haulers to provide much needed medical supplies to the station. \n\nPrices offered by the station administration will be adjusted to reflect the situation with the Nine Tails, and in addition, Crusader will provide a hazard bonus upon successful transfer of the medical supplies because of the increased risk. \n\nThank you in advance for your support during these difficult times.\n\nCONTRACT AUTHORIZED BY:\nDirector Sasha Rust\nID# 122L964G\n +NTLockdown_StationSupply_MBroker_name=Illegal Blockade – Medical Supplies Needed +NTLockdown_StationSupply_marker=Medical Supplies Needed +NTLockdown_StationSupply_obj_long=Use the Trading and Shipping Console at the administration desk to provide medical supplies to ~mission(Location). +NTLockdown_StationSupply_obj_short=Provide Medical Supplies To Station +Name1=Jerry +Name2=Ed Boi +Name3=Jarek +Name_NT_ArtKelvin=Art "Stax" Kelvin +Name_NT_DevinMarcus=Devin "Scorch" Marcus +Name_NT_MendoRen=Mendo Ren +Name_NT_NolanAcker=Nolan Acker +Name_NT_RemyKettle=Remy "Phoenix" Kettle +Name_NavySupply=UEEN Supply Ship +Name_NesCalloway=Nes Calloway +Name_SAICDulli=SAIC Dulli +Name_SAICDulli_CDF=CDF - Rowena Dulli +Name_Security_Blacjac=BlacJac Security +Name_Security_Crusader=Crusader Security +Name_Security_Hurston=Hurston Security +Name_Security_MTProt=MT Protection Services +Name_ServiceBeacon_Requestor=Service Requester +NavBeacon_Delamar_LZ_01=Levski +NavPoint_AsteroidNavigation=Asteroid Navigation Test +NavPoint_AsteroidTurret=Asteroid Turret Field +NavPoint_BomberVsCapship=Bomber vs CapShip +NavPoint_CapShipVsCapShip=CapShip vs CapShip +NavPoint_Escort=Escort Test +NavPoint_FighterVsCapship=Fighter vs CapShip +NavPoint_FighterVsFighter_Easy=Fighter vs Fighter Easy +NavPoint_FighterVsFighter_Hard=Fighter vs Fighter Hard +NavPoint_FighterVsFighter_Medium=Fighter vs Fighter Medium +NavPoint_GunShipVsFighter_Easya=GunShip vs Fighter Easy +NavPoint_GunShipVsFighter_Hard=GunShip vs Fighter Hard +NavPoint_GunShipVsFighter_Medium=GunShip vs Fighter Medium +NavPoint_PatrolArea=Patrol Area Test +NavPoint_QuantumTravel_01=Quantum Travel Test 01 +NavPoint_QuantumTravel_02=Quantum Travel Test 02 +Nav_1=OM-1 +Nav_2=OM-2 +Nav_3=OM-3 +Nav_4=OM-4 +Nav_5=OM-5 +Nav_6=OM-6 +Nav_Desc_Shared=Orbital markers for quantum travel navigation around planets and moons. +Nav_Geodesic=GM +Nav_Geodesic_Desc_Shared=Geodesic markers for quantum travel navigation to the upper atmosphere of planets and moons. +Navpoint_FighterVsFighter=Fighter vs Fighter +Navpoint_UEEVsVanduul=UEE vs Vanduul +Neutral_RepUI_Area,P=[PH] Area +Neutral_RepUI_Description,P=[PH] Neutral Description +Neutral_RepUI_Focus,P=[PH] Neutral Focus +Neutral_RepUI_Founded,P=[PH] N/A +Neutral_RepUI_Headquarters,P=[PH] Neutral Headquarters +Neutral_RepUI_Leadership,P=[PH] Neutral Leadership +Neutral_RepUI_Name,P=[PH] Neutral +NewLoadout=New Loadout +NineTails_RepUI_Area,P=[PH] Area +NineTails_RepUI_Description,P=[PH] Nine Tails Description +NineTails_RepUI_Focus,P=[PH] Nine Tails Focus +NineTails_RepUI_Founded,P=[PH] N/A +NineTails_RepUI_Headquarters,P=[PH] Nine Tails Headquarters +NineTails_RepUI_Leadership,P=[PH] Nine Tails Leadership +NineTails_RepUI_Name=Nine Tails +NorthRock_Delivery_Local_DerelictOutpost_Desc_01=Here's the deal – a client of ours (who should have spent the extra credits for a Northrock escort) had one of their ships attacked and now they need us to run point on a retrieval op for an important package that was stolen.\n\nThankfully, we caught a break and were able to track down the people responsible to ~mission(Pickup1|Address). We need you to head there and recover the package. You'll be able to ID it by its serial number: #~mission(item1|serialnumber).\n\nI expect that the outlaws are going to put up a fight, but just remember that they aren't the priority.\n\nOnce you got the package, fly it back to the client at ~mission(Dropoff1|Address). \n\nOne last thing, make sure you bring a ship that has enough room for some cargo. Don't want you getting all the way there in your Gladius or whatever only to have to turn back.\n\nDo us proud,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group\n\n*RETRIEVAL OPERATION SUMMARY*\n* Recover Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n* Deliver to ~mission(Dropoff1|Address)\n +NorthRock_Delivery_Local_DerelictOutpost_Desc_02=Here's the deal – a client of ours (who should have spent the extra credits for a Northrock escort) had one of their ships attacked and now they need us to run point on a retrieval op for some important packages that were stolen.\n\nThankfully, we caught a break and were able to track down the people responsible to ~mission(Pickup1|Address). We need you to head there and recover the packages. You'll be able to ID them by their serial numbers: #~mission(item1|serialnumber),\n#~mission(item2|serialnumber) and\n#~mission(item3|serialnumber).\n\nI expect that the outlaws are going to put up a fight, but just remember that they aren't the priority.\n\nOnce you got the packages, deliver them to their respective destinations: ~mission(Dropoff1|Address), ~mission(Dropoff2|Address) and ~mission(Dropoff3|Address). \n\nOne last thing, make sure you bring a ship that has enough room for the cargo. Don't want you getting all the way there in your Gladius or whatever only to have to turn back.\n\nDo us proud,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group\n\n*RETRIEVAL OPERATION SUMMARY*\n* Recover Packages #~mission(item1|serialnumber), #~mission(item2|serialnumber) and #~mission(item3|serialnumber) from ~mission(Pickup1|Address)\n* Deliver to ~mission(Dropoff1|Address), ~mission(Dropoff2|Address) and ~mission(Dropoff3|Address)\n +NorthRock_Delivery_Local_DerelictOutpost_Desc_03=Here's the deal – a client of ours (who should have spent the extra credits for a Northrock escort) had one of their ships attacked and now they need us to run point on a retrieval op for some important packages that were stolen.\n\nThankfully, we caught a break and were able to track down the people responsible to different derelict outposts. We need you to head there and recover the packages. You'll be able to ID them by their serial numbers: #~mission(item1|serialnumber), #~mission(item2|serialnumber) and #~mission(item3|serialnumber).\n\nI expect that the outlaws are going to put up a fight, but just remember that they aren't the priority.\n\nOnce you got the packages, fly them back to the client at ~mission(Dropoff1|Address). \n\nOne last thing, make sure you bring a ship that has enough room for the cargo. Don't want you getting all the way there in your Gladius or whatever only to have to turn back.\n\nDo us proud,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group\n\n*RETRIEVAL OPERATION SUMMARY*\n* Recover Packages #~mission(item1|serialnumber), #~mission(item2|serialnumber) and #~mission(item3|serialnumber) from ~mission(Pickup1|Address)\n* Deliver to ~mission(Dropoff1|Address)\n +NorthRock_Delivery_Local_DerelictOutpost_Title_01=Retrieval Op +NorthRock_Delivery_Local_DropOff=All Packages +NorthRock_RepUI_Area=Various +NorthRock_RepUI_Description=Dedicated to sourcing only the most qualified, trained personnel, Northrock has a proven track record of providing the highest level of protection to their exclusive clientele. Started primarily as bodyguard service, Northrock has expanded their operations to also offer bounty hunting and mercenary services. Many police forces and corporations have come to trust Northrock to handle more difficult cases that they might not otherwise have the resources to deal with. +NorthRock_RepUI_Focus=Private Security Firm NorthRock_RepUI_Founded=2846 -NorthRock_RepUI_Headquarters=新奥斯汀,泰拉,泰拉星系 -NorthRock_RepUI_Leadership=厄尔·奇桑姆,CEO -NorthRock_RepUI_Name=北境之岩服务团队 -NorthRock_ReputationJournal_Agent_Demotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位降级到助理。\n\n在这个职级你有权享受以下福利:\nN/A\n\n持续的负面绩效评价会导致你的职位和福利降低到更低层级。 -NorthRock_ReputationJournal_Agent_Demotion_Title=北境之岩职位:助理 -NorthRock_ReputationJournal_Agent_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到高级安保代理人。\n\n在这个职级你有权享受以下福利:\n10%额外奖金\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 -NorthRock_ReputationJournal_Agent_Promotion_Title=北境之岩职位:高级安保代理人 -NorthRock_ReputationJournal_Applicant_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到初级助理。\n\n在这个职级你有权享受以下福利:\nN/A\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 -NorthRock_ReputationJournal_Applicant_Promotion_ShortTitle=北境之岩雇佣状态 -NorthRock_ReputationJournal_Applicant_Promotion_Title=北境之岩职位:初级助理 -NorthRock_ReputationJournal_Generic_Demotion_ShortTitle=北境之岩降级 -NorthRock_ReputationJournal_Generic_Promotion_ShortTitle=北境之岩晋升 -NorthRock_ReputationJournal_JuniorAgent_Demotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位降级到初级助理。\n\n在这个职级你有权享受以下福利:\nN/A\n\n持续的负面绩效评价将导致你的雇佣状态被终止。 -NorthRock_ReputationJournal_JuniorAgent_Demotion_Title=北境之岩职位:初级助理 -NorthRock_ReputationJournal_JuniorAgent_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到安保代理人。\n\n在这个职级你有权享受以下福利:\n5%额外奖金\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 -NorthRock_ReputationJournal_JuniorAgent_Promotion_Title=北境之岩职位:安保代理人 -NorthRock_ReputationJournal_MasterAgent_Demotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位降级到安保专家。\n\n在这个职级你有权享受以下福利:\n15%额外奖金\n\n持续的负面绩效评价将导致你的职位和福利降低到更低层级。 -NorthRock_ReputationJournal_MasterAgent_Demotion_Title=北境之岩职位:安保专家 -NorthRock_ReputationJournal_Probation_Demotion_BodyText=后勤官员布雷登·科查多建议北境之岩终止对你的雇佣。\n\n您不再有资格代表北境之岩服务团队执行合约,任何此类行为都将是不可容忍的。 -NorthRock_ReputationJournal_Probation_Demotion_ShortTitle=北境之岩雇佣状态已终止 -NorthRock_ReputationJournal_Probation_Demotion_Title=北境之岩雇佣状态:已终止 -NorthRock_ReputationJournal_Probation_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到助理。\n\n在这个职级你有权享受以下福利:\nN/A\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 -NorthRock_ReputationJournal_Probation_Promotion_Title=北境之岩职位:助理 -NorthRock_ReputationJournal_SeniorAgent_Demotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位降级到安保代理人。\n\n在这个职级你有权享受以下福利:\n5%额外奖金\n\n持续的负面绩效评价将导致你的职位和福利降低到更低层级。 -NorthRock_ReputationJournal_SeniorAgent_Demotion_Title=北境之岩职位:安保代理人 -NorthRock_ReputationJournal_SeniorAgent_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到安保专家。\n\n在这个职级你有权享受以下福利:\n15%额外奖金\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 -NorthRock_ReputationJournal_SeniorAgent_Promotion_Title=北境之岩职位:安保专家 -NorthRock_ReputationJournal_VeteranAgent_Demotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位降级到高级安保代理人。\n\n在这个职级你有权享受以下福利:\n10%额外奖金\n\n持续的负面绩效评价将导致你的职位和福利降低到更低层级。 -NorthRock_ReputationJournal_VeteranAgent_Demotion_Title=北境之岩职位:高级安保代理人 -NorthRock_ReputationJournal_VeteranAgent_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到首席安保专家。\n\n在这个职级你有权享受以下福利:\n20%额外奖金\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 -NorthRock_ReputationJournal_VeteranAgent_Promotion_Title=北境之岩职位:首席安保专家 -Northrock_Allies=督导局、赏金猎人公会、雇佣兵公会 -Northrock_Rivals=黑杰克安保、埃克哈特安保 -Nyx=尼克斯星系 -Nyx1=尼克斯 I -Nyx1_Desc=尼克斯 I 是一颗被开采殆尽,没有内核的星球。\n -Nyx2=尼克斯 II -Nyx2_Desc=超高的大气压以及充斥着酸雨和二氧化碳的浓厚云层使尼克斯 II 并不值得进行类地化改造。\n -Nyx3=尼克斯 III -Nyx3_Desc=尼克斯 III 是一颗缺乏可呼吸大气和任何有价值矿物的冰巨星。\n -Nyx_AsteroidBelt1=冰川环带 -Nyx_AsteroidBelt1_Desc=一个缺乏资源但是利于躲藏的稠密小行星带。其中有一颗格外大的名为德拉玛的小行星,是罪犯们与众多反UEE分子的共同居住地。\n -Nyx_AsteroidBelt2=基格小行星带 -Nyx_AsteroidBelt2_Desc=位于尼克斯星系边缘资源枯竭的松散小行星带。\n -Nyx_Desc=发现于2582年的尼克斯星系并未被宣称主权,因为UEE判定它的三颗行星均不适合进行类地化改造,并认为试图在高密度冰环中进行采矿作业过于危险。德拉玛是一个位于该星系小行星带深处,尺寸和卫星相当的小行星。在2618年,一群政治活动家和逃难者为了逃避梅塞尔政权的统治,迁入了德拉玛上一个荒废的采矿站。\n -Nyx_JumpPoint_Bremen=尼克斯 - 不莱梅 跳跃点 -Nyx_JumpPoint_Bremen_Desc=该跳跃点连接着尼克斯星系和UEE控制的不莱梅星系。 -Nyx_JumpPoint_Castra=尼克斯 - 卡斯塔 跳跃点 -Nyx_JumpPoint_Castra_Desc=该跳跃点连接着尼克斯星系和UEE控制的卡斯塔星系。 -Nyx_JumpPoint_Odin=尼克斯 - 奥丁 跳跃点 -Nyx_JumpPoint_Odin_Desc=该跳跃点连接着尼克斯星系和UEE控制的奥丁星系。 -Nyx_JumpPoint_Pyro=尼克斯 - 派罗 跳跃点 -Nyx_JumpPoint_Pyro_Desc=该跳跃点连接着尼克斯星系和派罗星系。 -Nyx_JumpPoint_Tohil=尼克斯 - 托希尔 跳跃点 -Nyx_JumpPoint_Tohil_Desc=该跳跃点连接着尼克斯星系和UEE控制的托希尔星系。 -Nyx_JumpPoint_Virgil=尼克斯 - 维吉尔 跳跃点 -Nyx_JumpPoint_Virgil_Desc=该跳跃点连接着尼克斯星系和剜度控制的维吉尔星系。 -Nyx_Star=尼克斯 +NorthRock_RepUI_Headquarters=New Austin, Terra, Terra System +NorthRock_RepUI_Leadership=Earl Chisum, CEO +NorthRock_RepUI_Name=Northrock Service Group +NorthRock_ReputationJournal_Agent_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be downgraded to ASSOCIATE.\n\nAt this employment tier you are entitled to the following benefits:\nN/A\n\nContinued negative performance reviews will result in your status and benefits being downgraded to a lower tier. +NorthRock_ReputationJournal_Agent_Demotion_Title=Northrock Employment Status: Associate +NorthRock_ReputationJournal_Agent_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to SENIOR SECURITY AGENT.\n\nAt this employment tier you are entitled to the following benefits:\n10% Pay Bonus\n\nContinued positive performance reviews will result in your status and benefits being upgraded to the next tier. +NorthRock_ReputationJournal_Agent_Promotion_Title=Northrock Employment Status: Senior Security Agent +NorthRock_ReputationJournal_Applicant_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to JUNIOR ASSOCIATE.\n\nAt this employment tier you are entitled to the following benefits:\nN/A\n\nContinued positive performance reviews will result in your status and benefits being upgraded to the next tier. +NorthRock_ReputationJournal_Applicant_Promotion_ShortTitle=Northrock Employment Status +NorthRock_ReputationJournal_Applicant_Promotion_Title=Northrock Employment Status: Junior Associate +NorthRock_ReputationJournal_Generic_Demotion_ShortTitle=Northrock Demotion +NorthRock_ReputationJournal_Generic_Promotion_ShortTitle=Northrock Promotion +NorthRock_ReputationJournal_JuniorAgent_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be downgraded to JUNIOR ASSOCIATE.\n\nAt this employment tier you are entitled to the following benefits:\nN/A\n\nContinued negative performance reviews will result in your employment status being terminated. +NorthRock_ReputationJournal_JuniorAgent_Demotion_Title=Northrock Employment Status: Junior Associate +NorthRock_ReputationJournal_JuniorAgent_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to SECURITY AGENT.\n\nAt this employment tier you are entitled to the following benefits:\n5% Pay Bonus\n\nContinued positive performance reviews will result in your status and benefits being upgraded to the next tier. +NorthRock_ReputationJournal_JuniorAgent_Promotion_Title=Northrock Employment Status: Security Agent +NorthRock_ReputationJournal_MasterAgent_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be downgraded to SECURITY SPECIALIST.\n\nAt this employment tier you are entitled to the following benefits:\n15% Pay Bonus\n\nContinued negative performance reviews will result in your status and benefits being downgraded to a lower tier. +NorthRock_ReputationJournal_MasterAgent_Demotion_Title=Northrock Employment Status: Security Specialist +NorthRock_ReputationJournal_Probation_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock employment status be TERMINATED.\n\nYou are no longer eligible to perform contracts on behalf of Northrock Service Group and any attempt to do so will not be tolerated. +NorthRock_ReputationJournal_Probation_Demotion_ShortTitle=Northrock Employment Terminated +NorthRock_ReputationJournal_Probation_Demotion_Title=Northrock Employment Status: Terminated +NorthRock_ReputationJournal_Probation_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to ASSOCIATE.\n\nAt this employment tier you are entitled to the following benefits:\nN/A\n\nContinued positive performance reviews will result in your status and benefits being upgraded to the next tier. +NorthRock_ReputationJournal_Probation_Promotion_Title=Northrock Employment Status: Associate +NorthRock_ReputationJournal_SeniorAgent_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be downgraded to SECURITY AGENT.\n\nAt this employment tier you are entitled to the following benefits:\n5% Pay Bonus\n\nContinued negative performance reviews will result in your status and benefits being downgraded to a lower tier. +NorthRock_ReputationJournal_SeniorAgent_Demotion_Title=Northrock Employment Status: Security Agent +NorthRock_ReputationJournal_SeniorAgent_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to SECURITY SPECIALIST.\n\nAt this employment tier you are entitled to the following benefits:\n15% Pay Bonus\n\nContinued positive performance reviews will result in your status and benefits being upgraded to the next tier. +NorthRock_ReputationJournal_SeniorAgent_Promotion_Title=Northrock Employment Status: Security Specialist +NorthRock_ReputationJournal_VeteranAgent_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be downgraded to SENIOR SECURITY AGENT.\n\nAt this employment tier you are entitled to the following benefits:\n10% Pay Bonus\n\nContinued negative performance reviews will result in your status and benefits being downgraded to a lower tier. +NorthRock_ReputationJournal_VeteranAgent_Demotion_Title=Northrock Employment Status: Senior Security Agent +NorthRock_ReputationJournal_VeteranAgent_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to LEAD SECURITY SPECIALIST.\n\nAt this employment tier you are entitled to the following benefits:\n20% Pay Bonus\n\nContinued positive performance reviews will result in your maintaining this current high tier and benefits. +NorthRock_ReputationJournal_VeteranAgent_Promotion_Title=Northrock Employment Status: Lead Security Specialist +Northrock_Allies=Advocacy, Bounty Hunters Guild, Mercenary's Guild +Northrock_Rivals=BlacJac, Eckhart Security +Nyx=Nyx System +Nyx1=Nyx I +Nyx1_Desc=Nyx I is a coreless world that has been mined clean. \n +Nyx2=Nyx II +Nyx2_Desc=A high-pressure atmosphere and thick clouds of acid and carbon dioxide make Nyx II not worth terraforming. \n +Nyx3=Nyx III +Nyx3_Desc=Nyx III is an ice giant that lacks a breathable atmosphere or any valuable minerals. \n +Nyx_AsteroidBelt1=Glaciem Ring +Nyx_AsteroidBelt1_Desc=A dense asteroid belt that lacks resources but is full of places to hide. Delamar, a particularly large asteroid, houses both criminals and a large anti-UEE population. \n +Nyx_AsteroidBelt2=Keeger Belt +Nyx_AsteroidBelt2_Desc=A sparse belt located on the edge of the system depleted of resources. \n +Nyx_Desc=Discovered in 2582, the Nyx System was left unclaimed by the UEE after deciding its three planets were not terraforming candidates and an attempts to mine the dense Glaciem Ring were deemed too dangerous. In 2618, a group of political activists and refugees, fleeing the Messer regime, moved into a vacated mining facility located in Delamar, a moon-sized asteroid deep within the system's asteroid belt.\n +Nyx_JumpPoint_Bremen=Nyx - Bremen Jump Point +Nyx_JumpPoint_Bremen_Desc=This jump point connects Nyx to the UEE controlled Bremen system. +Nyx_JumpPoint_Castra=Nyx - Castra Jump Point +Nyx_JumpPoint_Castra_Desc=This jump point connects Nyx to the UEE controlled Castra system. +Nyx_JumpPoint_Odin=Nyx - Odin Jump Point +Nyx_JumpPoint_Odin_Desc=This jump point connects Nyx to the UEE controlled Odin system. +Nyx_JumpPoint_Pyro=Nyx - Pyro Jump Point +Nyx_JumpPoint_Pyro_Desc=This jump point connects Nyx to the Pyro system. +Nyx_JumpPoint_Tohil=Nyx - Tohil Jump Point +Nyx_JumpPoint_Tohil_Desc=This jump point connects Nyx to the UEE controlled Tohil system. +Nyx_JumpPoint_Virgil=Nyx - Virgil Jump Point +Nyx_JumpPoint_Virgil_Desc=This jump point connects Nyx to the Vanduul controlled Virgil system. +Nyx_Star=Nyx Nyx_Star_Desc= -Orison_CRUShowroom_StarFighter_001_desc=无论抱团还是独自狩猎大船,战神星际战斗机都是一股不可忽视的强大力量。有两种截然不同的变体可供选择,装备实弹加特林的战神-地狱火能够撕裂炮艇的装甲,并且能在顷刻间让小型战机灰飞烟灭;而装备激光加农炮的战神离子光则能发射极为强力的炮弹,快速击破最为巨大的敌方舰船护盾,再可怕的敌人碰上都难免心生畏惧。 -Orison_CRUShowroom_StarFighter_001_title=战神 星际战斗机 -Orison_CRUShowroom_StarRunner_001_desc=如果你需要将货物快速且毫发无损地运到某处,墨丘利满足了所有快递运输船的要求,而且还远不至此。采用了令十字军工业成为星际运输界首选厂商的技术及设计理念,墨丘利星际快运船能让您快过时间表、快过麻烦,让您在竞争中处于领先位置。 -Orison_CRUShowroom_StarRunner_001_title=墨丘利 星际快运船 -Orison_CRUShowroom_Starlifter_001_desc=采用已获专利的军规级船体框架打造而成,并且在不牺牲火力的情况下强化载货能力,大力神在私人飞船市场之中引起了轰动。这艘星际运输船已经成为竞速团队、飞船经销商、制造商、建筑公司、矿业集团乃至大型旅游娱乐机构的标准运输载具。 -Orison_CRUShowroom_Starlifter_001_title=大力神 星际运输船 -Orison_Destination_AugustDunlowConventionHangar=奥古斯特·顿洛展厅 -Orison_Destination_AugustDunlowSpaceport=奥古斯特·顿洛空港 -Orison_Destination_CloudviewCenter=云景中心 -Orison_Destination_ConventionCenter=远见中心 -Orison_Destination_ProvidencePlatform=天意平台 -Orison_DiscoverySpot_001_desc=为了达到完美的大气舒适度,奥里森这座活力之城通过控制每座平台下方的炽天使级推进器点火,来细心维持其在十字军这颗气态巨行星上的精确轨道高度。为防止平台松脱以及影响所连网格结构的稳定性,每个推进器都会精准定时激活一小段时间,让奥里森得以在原地保持稳固。十字军当地居民通常把短暂校准时的轻微震动称作“奥里森免费按摩”。抓稳扶好,然后尽情享受吧! -Orison_DiscoverySpot_001_title=奥里森是如何停留在云中的? -Orison_DiscoverySpot_002_desc=十字军工业与海军开展多项合作已经是众所周知的事了。但很少有人知道,天意工业平台最初是为了利用这里的低重力与可呼吸大气,于2855年建造的海军干船坞。这颗星球也正是因为这些优点成为了十字军工业新总部的绝佳选址。公司在2865年买下斯坦顿II行星时对天意工业平台进行了全方位翻修,将其改造成为了如今的尖端造船中心。当然了,虽然现在已不再是正式的海军基地,十字军还是很荣幸能够将帮助帝国民众的传统传承下去。 -Orison_DiscoverySpot_002_title=天意工业平台是海军修建的吗? -Orison_DiscoverySpot_003_desc=虽然一座飘浮的城市能够带来震撼的美景,但平台之间的通勤却有些棘手。在这里可没法靠走的!为十字军员工和游客准备的解决办法是奥里森天路穿梭机服务。为了连接所有主要平台,十字军竭诚为大家提供便捷免费的奥里森特产通勤穿梭机。这些近期重新设计过的穿梭机有着标志性的透明舱盖,您在城市中穿行时能够尽享美景,让前往目的地本身成为一种享受。 -Orison_DiscoverySpot_003_title=造访其他平台的最佳方式是什么? -Orison_DiscoverySpot_004_desc=与动人的天际形成鲜明对比,奥里森标志性的风暴鲸雕塑以优美的弧线捕捉到了这种生物的优雅与美丽。这座雕塑的正式命名为“再会”,创作它的艺术家碧帕莎·朱称,她的灵感来源于这座城市的和谐与失重特色。为了更好地了解这些害羞的雕塑对象,碧帕莎在潜云器中居住了一周来近距离研究风暴鲸。这才是为艺术品加入新的深度!想要亲眼一览风暴鲸尊荣的艺术爱好者和旅客,可搭乘下一班奥里森探索之旅穿梭机出发。 -Orison_DiscoverySpot_004_title=奥里森风暴鲸雕塑背后有什么故事? -Orison_DiscoverySpot_005_desc=奥里森是座独一无二的城市,只有最完美的树才能满足这里的园林设计。这种树木既要能适应低湿度强风环境、又要能够自花传粉,最重要的是,还要足够美丽。所以,最终选择了什么树呢?答案是没有任何一种树满足条件。在大量研究调查后,十字军的员工们发现必须自己创造出完美之树。由梾木与塔弗巴克松树杂交而来,和撒那树有着强壮的根系、柔韧的枝干、芳香四溢的粉色花朵,还能让任何花园散步经历永生难忘。 -Orison_DiscoverySpot_005_title=奥里森的树木为何如此特别? -Orison_DiscoverySpot_006_desc=十字军工业的名字其实有两层含义。首先,它代表着我们保持最前沿的舰船生产理念的承诺。虽然本公司靠生产可靠的行星际运输船起家。但无论是开发新的工程技术还是满足公众的最新需求,我们的工程师团队一直致力于扩展商用飞船市场。其次,这个名字也代表着我们在帝国境内大力提倡正确道德观念的承诺。创始人奥古斯特·顿洛在2799年创办十字军时,就将“回馈社会”立做企业之本。这就意味着,您在支持十字军工业时,支持的正是一家致力于让帝国更加美好的公司。 -Orison_DiscoverySpot_006_title=十字军的名字背后有什么深意? -Orison_DiscoverySpot_007_desc=不仅仅是一个空港的名字,十字军工业的创始人奥古斯特·顿洛不可思议的一生令人难忘。他出生于克罗肖星系的安吉利星,在推翻梅塞尔十世皇帝的卡诺斯体育馆血腥政变中成为了孤儿。在慈善机构的帮助下,顿洛免于流落街头,他在求学之余还参加志愿服务。从安吉利大学毕业后,他成为了著名的反梅塞尔活动家和民权倡导者,推动政府改革。奥古斯特在2799年成立了十字军工业,其准则是:能回报社会的企业才会蓬勃发展。如今你能站在这雄伟的云层之间,都要归功于他令人难以置信的远见,即一个公司可以达而兼济天下。 -Orison_DiscoverySpot_007_title=奥古斯特·顿洛是谁? -Orison_DiscoverySpot_008_desc=维持奥里森的补给和船厂的储备本身就是一项不可思议的行动。正常来说,每天十字军工业的巨神级驳船都会在制造平台、船厂和支持设施之间运输超过250000SCU的货物。这些驳船为了加快货物的装卸专门设计成露天开放式平台,它们全天运行,是奥里森的生产命脉。超过5000名十字军员工专注于物流工作,让这些驳船能满载货物飞向下一站。这场由人、飞船和货物组成的美丽芭蕾舞,确保着奥里森的一切都在尽可能有效并高效地运行。 -Orison_DiscoverySpot_008_title=为什么奥里森有这么多运输船? -Orison_DiscoverySpot_009_desc=只有特别的人才能加入十字军工业大家庭。员工不仅要有高素质和高技能,最重要的是要对工作充满热情。CEO凯利·卡普兰总是说“十字军能造出最好的船是因为我们有最好的员工”,这句话是真的! 看看这个由慷慨的奥里森工人发起的“十字军关爱”慈善活动,它为各地人民的生活带来了质的变化。他们正努力让帝国其他地方的人们像他们一样幸福! -Orison_DiscoverySpot_009_title=哪些人为十字军工作? -Orison_DiscoverySpot_010_desc=不管你相信与否,建造大型飞船是非常困难的!如果你试图在类似地球重力环境的星球上的传统工厂里建造大型飞船,仅仅把飞船部件摆放到位并且在建造过程中避免倒塌,就要面临海量的挑战。有时候一些更大的飞船在建造完成之后甚至无法离开大气层,这就是为什么绝大部分大型飞船都是在太空中完成建造的。但是太空也有另一套问题,虽然你无须担心飞船的重量,但所有的工程师和机械师都必须身着太空服,潜在的危险更多了。在十字军,我们的员工能够兼得地面和太空造船的优点。更低的重力和有大气的工作环境。难怪人们都喜欢在这儿工作呢! -Orison_DiscoverySpot_010_title=为什么十字军要在奥里森造船? -Oso=奥索星系 -Oso1=奥索 I -Oso1_Desc=这颗被潮汐锁定的行星向阳面是熔岩地狱,然而背阳面却是寒冷荒凉、富含铁矿的地貌。 -Oso2=奥索 II -Oso2_Desc=这颗行星有着一个生机蓬勃的生物圈和可呼吸的大气,如果没有发现奥索 II 土著的话,这将是一颗适合人类殖民居住的行星。这些多肢体、原始的生物是在受到平等机会法案保护的星球上被发现的众多独特物种之一。 -Oso3=奥索 III -Oso3_Desc=这颗气态巨行星被认为原本是一颗游荡的类木行星,被奥索星捕获到了此星系的行星轨道上。它那含有硅酸盐的云层使其呈现出浅绿色和白色。 -Oso4=奥索 IV -Oso4_Desc=一颗无内核无大气的行星。起初的扫描显示此行星表面富含矿物,而最近的扫描却显示矿物储量几近枯竭,这或许是设法绕过了UEE巡逻队的淘金者们干的好事。 -Oso5=奥索 V -Oso5_Desc=一颗拥有高度致命氨蒸气大气的冰巨星。 -Oso6=奥索 VI -Oso6_Desc=一颗极度缺乏资源的岩质矮行星。 -Oso_Desc=UEE有史以来发现的最发达的原始物种居住在奥索星系,并且对很多科学家来说有着无穷的魅力。因为奥索土著如此发达,UEE建造了一个叫奇美拉的观测站来监控星系内的交通。\n -Oso_JumpPoint_Castra=奥索 - 卡斯塔 跳跃点 -Oso_JumpPoint_Castra_Desc=该跳跃点连接着奥索星系和卡斯塔星系。 -Oso_JumpPoint_Kallis=奥索 - 卡利斯 跳跃点 -Oso_JumpPoint_Kallis_Desc=该跳跃点连接着奥索星系和受到《公平机会法案》保护的卡利斯星系。 -Oso_JumpPoint_Pyro=奥索 - 派罗 跳跃点 -Oso_JumpPoint_Pyro_Desc=该跳跃点连接着奥索星系和无主的派罗星系。 -Oso_Star=奥索 -Oso_Star_Desc=F型主序星。 -Out_of_Quantum_fuel=量子燃料耗尽 +OlympusPrincipal_RepUI_Area=UEE +OlympusPrincipal_RepUI_Description=Headquartered in Terra, Olympus Principal provides all manner of insurance policies for everything from ships and vehicles to residence and business protections. Thanks to their broad portfolio of subsidiary corporations, Olympus Principal forged strong ties with the UEE and secured contracts to insure government employees, expanding its name recognition and securing its position as one of the leading insurance companies in the universe. +OlympusPrincipal_RepUI_Focus=Insurance, Investment +OlympusPrincipal_RepUI_Founded=2231 +OlympusPrincipal_RepUI_Headquarters=Prime, Terra +OlympusPrincipal_RepUI_Leadership=Leona Zion, CEO +OlympusPrincipal_RepUI_Name=Olympus Principal +Orison_CRUShowroom_StarFighter_001_desc=Whether heading up a crew or hunting big ships solo, the Ares Star Fighter is a force to be reckoned with. Available in two distinct variants, the ballistic Gatling-equipped Ares Inferno tears through gunship armor and turns smaller fighters to dust in seconds, while the laser-equipped Ares Ion sparks fear in the most formidable foes by delivering extremely powerful shots to quickly disable the shields of even the biggest enemy vessels. +Orison_CRUShowroom_StarFighter_001_title=ARES STAR FIGHTER +Orison_CRUShowroom_StarRunner_001_desc=If you need it there fast and unscathed, the Mercury checks all the boxes expected of a dependable courier vessel and then some. Built with the same engineering and design principals that have made Crusader Industries the go-to manufacturer for galactic transport on any scale, the Mercury Star Runner will let you stay ahead of schedule, trouble, and the competition. +Orison_CRUShowroom_StarRunner_001_title=MERCURY STAR RUNNER +Orison_CRUShowroom_Starlifter_001_desc=Utilizing a patented military-grade spaceframe and expanded cargo capacity, without sacrificing any firepower, the Hercules has taken the private sector by storm. Starlifters have become the industry standard transport craft for racing teams, ship dealers and manufacturers, construction orgs, mining corporations, and even large-scale touring entertainment outfits. +Orison_CRUShowroom_Starlifter_001_title=HERCULES STARLIFTER +Orison_Destination_AugustDunlowConventionHangar=August Dunlow Exhibition Hall +Orison_Destination_AugustDunlowSpaceport=August Dunlow Spaceport +Orison_Destination_CloudviewCenter=Cloudview Center +Orison_Destination_ConventionCenter=Vision Center +Orison_Destination_ProvidencePlatform=Providence Platform +Orison_DiscoverySpot_001_desc=To achieve the perfect level of atmospheric comfort, the vibrant city of Orison carefully maintains its precise orbital height above the gas giant Crusader through controlled firing of the Seraph-class thrusters situated below each platform. Precisely timed to prevent shearing and destabilization of the connected network of struts, each thruster is activated for a short burst allowing Orison to stay firmly in place. Crusader locals often describe the gentle vibrations that accompany the periodic adjustments as "Orison’s free massage." Be sure to hold on and enjoy! +Orison_DiscoverySpot_001_title=How Does Orison Stay in the Clouds? +Orison_DiscoverySpot_002_desc=Though it’s common knowledge that Crusader Industries works with the Navy on a handful of contracts, it’s less well known that Providence Platform was originally constructed as a Naval drydock in 2855 to take advantage of the lower gravity and breathable atmosphere found here. It was these same reasons that made the world such a great choice to be Crusader’s new headquarters. When the company purchased Stanton II in 2865, Providence Platform underwent major renovations to transform it into the cutting edge manufacturing center that it is today. Of course, while it may not be an official Navy site any longer, Crusader is proud to carry on the tradition of working to help people across the empire. +Orison_DiscoverySpot_002_title=Was Providence Platform Built by the Navy? +Orison_DiscoverySpot_003_desc=While being a floating city may make for absolutely stunning vistas, it can be a bit tricky getting from platform to platform. No walking to work here! For Crusader employees and visitors alike the solution is Orison Skyway Shuttle Service. Providing connections to all major platforms, Crusader offers free and convenient transit shuttles made right here in Orison. These recently redesigned shuttles feature signature crystal canopies that provide amazing views of the city as you travel, helping to make getting there half the fun. +Orison_DiscoverySpot_003_title=What's the Best Way to Visit Other Platforms? +Orison_DiscoverySpot_004_desc=Cutting a stark contrast against the vibrant sky, the sweeping lines of Orison’s signature stormwal sculpture captures the grace and beauty of the gentle creatures it portrays. Formally titled "Until Again,"artist Bipasha Zhu says that she was inspired by the city’s harmony and weightless strength. To better understand her bashful subjects, Bipasha spent a week living in a cloud submersible studying the stormwals up close. Talk about taking your art to new depths! Art aficionados and visitors to Orison who want to get their own firsthand stormwal encounter should jump on board the next Orison Discovery Tour shuttle. +Orison_DiscoverySpot_004_title=What's the Story Behind Orison's Stormwal? +Orison_DiscoverySpot_005_desc=Orison is a city unlike any other and when it came to designing its gardens, only the perfect tree would do. Something that was well adapted to high winds and low humidity, that could self-pollinate, and most importantly, was beautiful. So which tree won? None of them. After a lot of searching, Crusader’s gardeners would have to create the perfect tree themselves. A cross-combination of flowering dogwoods and taverbark pines, the Hosanna tree features strong roots, flexible branches, delicately scented pink flowers, and the ability to make just about any walk in the park a memorable one. +Orison_DiscoverySpot_005_title=Why are Orison's Trees so Special? +Orison_DiscoverySpot_006_desc=The name Crusader Industries actually has two meanings. First, it represents a commitment to stay on the forefront of ship manufacturing ideas. Though the company got its start building reliable planetary shuttles. The teams of engineers constantly looked to push the commercial ship market. Whether it was by developing a new feature of engineering or simply looking to fulfill a new area of public demand. Secondly, the name references the company's commitment to vigorously advocate for what is morally right across the Empire. Company founder August Dunlow has made giving back a cornerstone of the company ever since its inception in 2799. That means when you support Crusader Industries, you're supporting a company dedicated to improving the empire for all. +Orison_DiscoverySpot_006_title=What's the Meaning Behind Crusaders' Name? +Orison_DiscoverySpot_007_desc=More than just the name of a spaceport, Crusader Industries founder August Dunlow led a memorable and incredible life. Born on Angeli in the Croshaw system, he was orphaned in the aftermath of the bloody Khanos Stadium coup that ousted Imperator Messer X. Saved from the streets by a local charity, Dunlow was able to pursue his academics while volunteering in his spare time. Upon graduating from University of Angeli, he became a prominent anti-Messer activist and civil rights advocate pushing for government reform. August founded Crusader Industries in 2799 on the principle that a business truly thrives when it gives back to society. Today you stand among these majestic clouds thanks to his incredible vision that a company can be both financially profitable and a force for good. +Orison_DiscoverySpot_007_title=Who was August Dunlow? +Orison_DiscoverySpot_008_desc=Keeping Orison supplied and the shipyards stocked is an incredible operation in and of itself. On a normal day, over a quarter of a million SCU worth of cargo is moved between manufacturing platforms, shipyards, and support facilities with the help of Crusader’s Atlas-class cargo ferries. Specifically designed with an open top to expedite the loading and unloading of cargo, these barges run all day long and are the lifeblood of production on Orison. Over 5,000 Crusader employees focus solely on the logistics that keep these barges full and flying to their next drop point. This beautiful ballet of people, ships, and cargo ensures that everything in Orison is running as effectively and efficiently as possible. +Orison_DiscoverySpot_008_title=Why does Orison have so many Transport Ships? +Orison_DiscoverySpot_009_desc=It takes a special kind of person to join the Crusader Industries family. Not only do employees have to be highly qualified and skilled, but most importantly, they have to be passionate about what they do. CEO Kelly Caplan always says "Crusader makes the best ships because we have the best employees"and it’s true! Just look at the 'Crusader Cares' charity initiative spearheaded by the generous workers here at Orison which has made a difference in the lives of people all over. Seems like they’re trying to make the rest of the empire as happy as they are! +Orison_DiscoverySpot_009_title=Who are the People Working for Crusader? +Orison_DiscoverySpot_010_desc=Believe it or not, building large spaceships is hard! If you attempted to build them in traditional factories on a planet with Earth-like gravity, you’d be faced with a massive amount of challenges just to arrange the ship’s pieces into place and keep them from collapsing during construction. Sometimes these larger ships can’t even leave the atmosphere after they’re done which is why most larger ships are finished in space. But space has its own set of issues, sure, you don’t have to worry about weight, but all your engineers and mechanics have to work in spacesuits which is potentially more dangerous. On Crusader, our employees get the best of both techniques. Lower gravity and they can work in-atmosphere. No wonder people love working here! +Orison_DiscoverySpot_010_title=Why Does Crusader Build Ships in Orison? +Oso=Oso System +Oso1=Oso I +Oso1_Desc=This tidally locked planet features a lightside that is a churning sea of lava while its darkside is a cold, stark iron-rich landscape. +Oso2=Oso II +Oso2_Desc=The planet has a lush biosphere and breathable atmosphere that would make it ideal for Human habitation if it weren't for the discovery of the Osonians. This multi-limbed, primitive creature is one of many unusual species found to inhabit the Fair Chance Act protected world. +Oso3=Oso III +Oso3_Desc=This gas giant is believed to have been a rogue Jupiter that was pulled into orbit around Oso's star. It is slightly green and white in color due to silicate clouds. +Oso4=Oso IV +Oso4_Desc=A planet lacking both a core and an atmosphere. While initial scans showed its surface was rich in minerals, recent scans show those reserves much depleted causing speculation that miners have found their way past the UEE patrols in the system. +Oso5=Oso V +Oso5_Desc=An ice giant with a highly lethal atmosphere of ammonia vapor. +Oso6=Oso VI +Oso6_Desc=A rocky dwarf planet completely lacking in resources. +Oso_Desc=The most advanced primitive species ever discovered by the UEE lives in the Oso System and is a source of endless fascination for scientists. Because the native species is so advanced, the UEE has built Observation Base Chimera to monitor traffic in the system. \n +Oso_JumpPoint_Castra=Oso - Castra Jump Point +Oso_JumpPoint_Castra_Desc=This jump point connects Oso to the Castra system. +Oso_JumpPoint_Kallis=Oso - Kallis Jump Point +Oso_JumpPoint_Kallis_Desc=This jump point connects Oso to the Kallis system which is protected by the Fair Chance Act. +Oso_JumpPoint_Pyro=Oso - Pyro Jump Point +Oso_JumpPoint_Pyro_Desc=This jump point connects Oso to the unclaimed Pyro system. +Oso_Star=Oso +Oso_Star_Desc=A class-F main sequence star. +Out_of_Quantum_fuel=Quantum Fuel Depleted +Outcasts_RepUI_Area,P=[PH] Area +Outcasts_RepUI_Description,P=[PH] Outcasts Description +Outcasts_RepUI_Focus,P=[PH] Outcasts Focus +Outcasts_RepUI_Founded,P=[PH] N/A +Outcasts_RepUI_Headquarters,P=[PH] Outcasts Headquarters +Outcasts_RepUI_Leadership,P=[PH] Outcasts Leadership +Outcasts_RepUI_Name,P=[PH] Outcasts OutlawSweep_desc=~mission(Description) OutlawSweep_from=~mission(Contractor) OutlawSweep_title=~mission(Title) -Outpost_CleanUp_Marker_01=前哨站 -Outpost_CleanUp_Objective_01=抵达前哨站 -Outpost_CleanUp_Objective_02=消灭威胁 -Outpost_CleanUp_desc=目前有一些天杀的混球占据了我们在戴玛尔上的一处前哨站。如果你听得懂的话,我们需要一些人去……“清扫”这里。 -Outpost_CleanUp_from=一个焦虑的前哨站主人 -Outpost_CleanUp_title=前哨站“清扫”请求 -Oxygen_Screen_ ErrorButtonMessage=排气 +Outpost_CleanUp_Marker_01=Outpost +Outpost_CleanUp_Objective_01=Get to the outpost +Outpost_CleanUp_Objective_02=Neutralize threats +Outpost_CleanUp_desc=We've got an outpost on Daymar that is currently occupied by some rather unsavory characters. We need someone to... "clean up" there if you catch my drift. +Outpost_CleanUp_from=A worried outpost owner +Outpost_CleanUp_title=Outpost "clean up" required +Oxygen_Screen_ ErrorButtonMessage=Vent Oxygen_Screen_DispenseSub_001=click to use wip -Oxygen_Screen_Dispense_001=输氧 -Oxygen_Screen_DispensingSub_001=停止输氧 -Oxygen_Screen_Dispensing_001=正在输氧 +Oxygen_Screen_Dispense_001=Transfer Oxygen +Oxygen_Screen_DispensingSub_001=Stop Transfer +Oxygen_Screen_Dispensing_001=Currently Transferring Oxygen Oxygen_Screen_PercentSymbol=% -Oxygen_Screen_Refilling_001=氧气充填中 -Oxygen_Screen_ScreenHeader_001=氧气 -Oxygen_Screen_System_EmptySub_001=请稍候 -Oxygen_Screen_System_Empty_001=氧气已耗尽 -Oxygen_Screen_baseInfo_001=氧气输送已就绪 +Oxygen_Screen_Refilling_001=Oxygen Supply Refilling +Oxygen_Screen_ScreenHeader_001=Oxygen +Oxygen_Screen_System_EmptySub_001=Please Wait +Oxygen_Screen_System_Empty_001=Oxygen Supply Empty +Oxygen_Screen_baseInfo_001=Oxygen Ready to Transfer Oxygen_Screen_userTankSub_Filled= -Oxygen_Screen_userTank_Filled=储罐已满 -Oxygen_Screen_userTank_Label=储罐余量 -PAUSE_OPTIONS_HIGH=高 -PAUSE_OPTIONS_LOW=低 -PAUSE_OPTIONS_MEDIUM=中 -PAUSE_OPTIONS_VERY_HIGH=非常高 +Oxygen_Screen_userTank_Filled=Suit Storage Tank Full +Oxygen_Screen_userTank_Label=Suit Storage Tank Levels +PAUSE_OPTIONS_HIGH=High +PAUSE_OPTIONS_LOW=Low +PAUSE_OPTIONS_MEDIUM=Medium +PAUSE_OPTIONS_VERY_HIGH=Very High PBay_01=PB_01 PBay_02=PB_02 -PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_001=出发吧,这花不了多久。 -PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_002=把快递放下来。 -PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_003=你是要把这个快递放下来还是怎样? -PH_PU_ADMIN3_SK_PlaceDelivery_IG_001=好的。放在这吧。 -PH_PU_ADMIN3_SK_PlaceDelivery_IG_002=把它放下来,让我看看你拿到了什么。 -PH_PU_ADMIN3_SK_PlaceDelivery_IG_003=去吧,把它放下。 -PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_001=好的,别在意。 -PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_002=见鬼! -PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_003=滚犊子,该死的快递员... -PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_001=[PH] On it. -PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_002=[PH] Yeah, fine. -PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_003=[PH] Goddammit, okay. -PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_001=[PH] Yeah. -PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_002=[PH] Okay. -PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_003=[PH] Sure. -PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_001=[PH] Got it. -PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_002=[PH] Fine. -PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_003=[PH] Yeah. -PH_PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_001=[PH] That's it! -PH_PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_002=[PH] Nice one! -PH_PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_003=[PH] That's what I like to see! -PH_PU_GENOUTLAW1_M_BS_General_Choking_Death_IG_EX_001=[PH] < choked to death > -PH_PU_GENOUTLAW1_M_BS_General_Choking_Death_IG_EX_002=[PH] < choked to death > -PH_PU_GENOUTLAW1_M_BS_General_Choking_Death_IG_EX_003=[PH] < choked to death > -PH_PU_GENOUTLAW1_M_BS_General_Choking_Struggle_IG_EX_001=[PH] < choking > -PH_PU_GENOUTLAW1_M_BS_General_Choking_Struggle_IG_EX_002=[PH] < choking > -PH_PU_GENOUTLAW1_M_BS_General_Choking_Struggle_IG_EX_003=[PH] < choking > -PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_001=[PH] < death from explosion > -PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_002=[PH] < death from explosion > -PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_003=[PH] < death from explosion > -PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_001=[PH] < bleeding out death > -PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_002=[PH] < bleeding out death > -PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_003=[PH] < bleeding out death > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Angry_IG_EX_001=[PH] < angry sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Angry_IG_EX_002=[PH] < angry sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Angry_IG_EX_003=[PH] < angry sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Elation_IG_EX_001=[PH] < happy sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Elation_IG_EX_002=[PH] < happy sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Elation_IG_EX_003=[PH] < happy sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Frustrated_IG_EX_001=[PH] < frustrated sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Frustrated_IG_EX_002=[PH] < frustrated sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Frustrated_IG_EX_003=[PH] < frustrated sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_IdleFidget_IG_EX_001=[PH] < idling sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_IdleFidget_IG_EX_002=[PH] < cough > -PH_PU_GENOUTLAW1_M_BS_General_Emote_IdleFidget_IG_EX_003=[PH] < throat clear > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Mocking_IG_EX_001=[PH] < mocking sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Mocking_IG_EX_002=[PH] < mocking sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Mocking_IG_EX_003=[PH] < mocking sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_001=[PH] < pain sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_002=[PH] < pain sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_003=[PH] < pain sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Puzzled_IG_EX_001=[PH] < puzzled sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Puzzled_IG_EX_002=[PH] < puzzled sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Puzzled_IG_EX_003=[PH] < puzzled sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Surprised_IG_EX_001=[PH] < surprised sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Surprised_IG_EX_002=[PH] < surprised sound > -PH_PU_GENOUTLAW1_M_BS_General_Emote_Surprised_IG_EX_003=[PH] < surprised sound > -PH_PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_001=[PH] Oh you bastard! -PH_PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_002=[PH] Shit! -PH_PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_003=[PH] Dammit! -PH_PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_001=[PH] Dammit. -PH_PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_002=[PH] Shit... -PH_PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_003=[PH] Well, hell... -PH_PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_001=[PH] Shit! -PH_PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_002=[PH] What the hell?! -PH_PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_003=[PH] Jeez! -PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_001=[PH] < hit by something big > -PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_002=[PH] < hit by something big > -PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_003=[PH] < hit by something big > -PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_001=[PH] < hit by something small > -PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_002=[PH] < hit by something small > -PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_003=[PH] < hit by something small > -PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_High_IG_EX_001=[PH] < big punch exertion > -PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_High_IG_EX_002=[PH] < big punch exertion > -PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_High_IG_EX_003=[PH] < big punch exertion > -PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_Low_IG_EX_001=[PH] < punch exertion > -PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_Low_IG_EX_002=[PH] < punch exertion > -PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_Low_IG_EX_003=[PH] < punch exertion > -PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_001=[PH] What? No! -PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_002=[PH] Hell no! -PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_003=[PH] Piss off! -PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_001=[PH] No. -PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_002=[PH] Nope. -PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_003=[PH] I don't think so. -PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_001=[PH] No -PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_002=[PH] Yeah, no. -PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_003=[PH] Uh... no. -PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001=[PH] How do you like that shit! -PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002=[PH] Hahaha, rot in hell! -PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003=[PH] They died no problem. -PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001=[PH] Goddammit! -PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002=[PH] We lost one! -PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003=[PH] Oh shit! Lost one! -PH_PU_GENOUTLAW1_M_CB_Combat_AmmoDeny_IG_001=[PH] Can't spare it. -PH_PU_GENOUTLAW1_M_CB_Combat_AmmoDeny_IG_002=[PH] Can't. I'm low too. -PH_PU_GENOUTLAW1_M_CB_Combat_AmmoDeny_IG_003=[PH] No can do. -PH_PU_GENOUTLAW1_M_CB_Combat_AmmoProvide_IG_001=[PH] I'll put this on your tab. -PH_PU_GENOUTLAW1_M_CB_Combat_AmmoProvide_IG_002=[PH] Here! -PH_PU_GENOUTLAW1_M_CB_Combat_AmmoProvide_IG_003=[PH] Got you! -PH_PU_GENOUTLAW1_M_CB_Combat_AmmoRequest_High_IG_001=[PH] Anybody got some ammo? -PH_PU_GENOUTLAW1_M_CB_Combat_AmmoRequest_High_IG_002=[PH] I need some ammo? -PH_PU_GENOUTLAW1_M_CB_Combat_AmmoRequest_High_IG_003=[PH] Anybody got a mag? -PH_PU_GENOUTLAW1_M_CB_Combat_AmmoThanks_IG_001=[PH] Thanks. -PH_PU_GENOUTLAW1_M_CB_Combat_AmmoThanks_IG_002=[PH] Alright. Here we go. -PH_PU_GENOUTLAW1_M_CB_Combat_AmmoThanks_IG_003=[PH] Hell yeah. -PH_PU_GENOUTLAW1_M_CB_Combat_BackupDeny_High_IG_001=[PH] Nope! -PH_PU_GENOUTLAW1_M_CB_Combat_BackupDeny_High_IG_002=[PH] Good luck! -PH_PU_GENOUTLAW1_M_CB_Combat_BackupDeny_High_IG_003=[PH] Got my own problems! -PH_PU_GENOUTLAW1_M_CB_Combat_BackupProvide_High_IG_001=[PH] Flying in! -PH_PU_GENOUTLAW1_M_CB_Combat_BackupProvide_High_IG_002=[PH] I got you! -PH_PU_GENOUTLAW1_M_CB_Combat_BackupProvide_High_IG_003=[PH] Yeah, I guess I could help -PH_PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_001=[PH] Hey, get some back up here! -PH_PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_002=[PH] Anybody got any friends they can call? -PH_PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_003=[PH] Somebody call somebody! -PH_PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_001=[PH] Moving forward! -PH_PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_002=[PH] Moving! -PH_PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_003=[PH] Pushing up! -PH_PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_001=[PH] This cover sucks. -PH_PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_002=[PH] Hell with this. -PH_PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_003=[PH] Dammit, dammit, dammit -PH_PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_001=[PH] Goddammit, I'm pinned down! -PH_PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_002=[PH] I can't fuckin' move! -PH_PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_003=[PH] Bastard's got me boxed in. -PH_PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_001=[PH] I got ya. -PH_PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_002=[PH] Yeah, you owe me though. -PH_PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_003=[PH] You got it. -PH_PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_001=[PH] Need some cover! -PH_PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_002=[PH] Can anybody cover me? -PH_PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_003=[PH] Someone cover me! -PH_PU_GENOUTLAW1_M_CB_Combat_DefendTheArea_High_IG_001=[PH] I better not see a single one of you fall back! -PH_PU_GENOUTLAW1_M_CB_Combat_DefendTheArea_High_IG_002=[PH] We aren't giving up this ground. You hear? -PH_PU_GENOUTLAW1_M_CB_Combat_DefendTheArea_High_IG_003=[PH] Dig in! We aren't going anywhere. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_001=[PH] Why hello! Got some people inbound. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_002=[PH] Look alive, there are some real mean lookin' sombitches heading our way. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_003=[PH] Ready up! Trouble. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_001=[PH] Shit, they're right here! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_002=[PH] They're right on me! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_003=[PH] Right here! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_001=[PH] Light 'em up! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_002=[PH] Give 'em hell! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_003=[PH] Eat this! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_001=[PH] How the hell did you get in here? -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_002=[PH] Intruder! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_003=[PH] Look out! We aren't alone. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001=[PH] Found 'em! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002=[PH] There you are! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003=[PH] I see 'em. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001=[PH] They're up top! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002=[PH] Up there! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003=[PH] Up high! See 'em? -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001=[PH] Dammit, they're behind us! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002=[PH] Watch your back! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003=[PH] Behind, behind! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001=[PH] They're down there! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002=[PH] There! Down below! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003=[PH] They're under us! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001=[PH] Up close. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002=[PH] They're right on us. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003=[PH] Oh shit, right here! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001=[PH] Over there! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002=[PH] Oh, I see 'em. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003=[PH] There they are! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001=[PH] On the left. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002=[PH] There! Left! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003=[PH] Eyes left. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001=[PH] On the right. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002=[PH] There! Right! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003=[PH] Right side! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001=[PH] They busted out the big guns! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002=[PH] Looks like someone loaded up to fight. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003=[PH] They got a... damn that gun's big. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001=[PH] Uh.... they got a ship! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002=[PH] We got problems! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003=[PH] Ship coming in! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001=[PH] Looks like they got a ride. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002=[PH] We got a vehicle problem. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003=[PH] Guess someone brought their ride. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001=[PH] Is that a rocket launcher?! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002=[PH] Um... I think they got a rocket launcher. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003=[PH] Careful. They got some big guns. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001=[PH] They got a sniper. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002=[PH] Uh oh, they got a marksman! -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003=[PH] Careful. There's a sniper. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001=[PH] Oh damn... they got a Titan. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002=[PH] I think we got a problem. -PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003=[PH] Titan! -PH_PU_GENOUTLAW1_M_CB_Combat_Fallback_High_IG_001=[PH] Dammit, regroup! -PH_PU_GENOUTLAW1_M_CB_Combat_Fallback_High_IG_002=[PH] Fall back! -PH_PU_GENOUTLAW1_M_CB_Combat_Fallback_High_IG_003=[PH] Back, back, back! -PH_PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_001=[PH] Go around! -PH_PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_002=[PH] Hit 'em from the side. -PH_PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_003=[PH] Flank 'em. -PH_PU_GENOUTLAW1_M_CB_Combat_FollowMe_High_IG_001=[PH] Follow me. -PH_PU_GENOUTLAW1_M_CB_Combat_FollowMe_High_IG_002=[PH] You stay on me. -PH_PU_GENOUTLAW1_M_CB_Combat_FollowMe_High_IG_003=[PH] Let's go. -PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_001=[PH] What the hell are you doing?! -PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_002=[PH] I'm on your side! -PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_003=[PH] Hey! Stop shooting me! -PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_001=[PH] Shit, that hurts. -PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_002=[PH] I'm hit! -PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_003=[PH] Ah dammit! -PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_001=[PH] Grenade! -PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_002=[PH] Shit, grenade! -PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_003=[PH] Down! Grenade! -PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_001=[PH] See how they like this! -PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_002=[PH] Fire in the hole! -PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_003=[PH] Grenade out! -PH_PU_GENOUTLAW1_M_CB_Combat_HealDeny_IG_001=[PH] I'm out. -PH_PU_GENOUTLAW1_M_CB_Combat_HealDeny_IG_002=[PH] Used my last one. -PH_PU_GENOUTLAW1_M_CB_Combat_HealDeny_IG_003=[PH] Don't got any meds. -PH_PU_GENOUTLAW1_M_CB_Combat_HealProvide_IG_001=[PH] Here you go. -PH_PU_GENOUTLAW1_M_CB_Combat_HealProvide_IG_002=[PH] Enjoy! -PH_PU_GENOUTLAW1_M_CB_Combat_HealProvide_IG_003=[PH] Be healed! -PH_PU_GENOUTLAW1_M_CB_Combat_HealRequest_High_IG_001=[PH] Anybody got some meds? -PH_PU_GENOUTLAW1_M_CB_Combat_HealRequest_High_IG_002=[PH] I need some drugs! -PH_PU_GENOUTLAW1_M_CB_Combat_HealRequest_High_IG_003=[PH] Meds... now... -PH_PU_GENOUTLAW1_M_CB_Combat_HealThanks_IG_001=[PH] Thanks for the juice. -PH_PU_GENOUTLAW1_M_CB_Combat_HealThanks_IG_002=[PH] Thanks for the meds. -PH_PU_GENOUTLAW1_M_CB_Combat_HealThanks_IG_003=[PH] Got it. Healing up. -PH_PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_001=[PH] Give 'em all you got! -PH_PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_002=[PH] Wreck 'em. -PH_PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_003=[PH] It's us or them! -PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_001=[PH] You think I'm scared? I'll show you scared. -PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_002=[PH] Oh, it's really on now! -PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_003=[PH] Screw it, I work better alone. -PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_001=[PH] So uh... maybe we can work something out? -PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_002=[PH] You know I was just kidding, right? -PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_003=[PH] How about we all just forget this thing happened... -PH_PU_GENOUTLAW1_M_CB_Combat_LastOfThem_IG_001=[PH] Was that it? -PH_PU_GENOUTLAW1_M_CB_Combat_LastOfThem_IG_002=[PH] Oh, we killed 'em all? It was just getting fun. -PH_PU_GENOUTLAW1_M_CB_Combat_LastOfThem_IG_003=[PH] Well, that was anticlimactic. -PH_PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_001=[PH] Dammit, I lost 'em! -PH_PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_002=[PH] Um... anyone know where they went? -PH_PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_003=[PH] So... yeah... they're gone. -PH_PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_001=[PH] Out of ammo! -PH_PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_002=[PH] I'm out! -PH_PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_003=[PH] I'm dry! -PH_PU_GENOUTLAW1_M_CB_Combat_Overheating_High_IG_001=[PH] Dammit, gun ran hot. -PH_PU_GENOUTLAW1_M_CB_Combat_Overheating_High_IG_002=[PH] I'm overheating! -PH_PU_GENOUTLAW1_M_CB_Combat_Overheating_High_IG_003=[PH] Gun's down for a tick. -PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsArrive_High_IG_001=[PH] Hey, there they are! -PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsArrive_High_IG_002=[PH] What took you all so long? -PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsArrive_High_IG_003=[PH] Backup's here! -PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_001=[PH] Good news everybody. Help is on the way. -PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_002=[PH] Guess what? Got some friends coming in. -PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_003=[PH] Calvary's on the way! -PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001=[PH] Hey, uh, anybody out there come help? -PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002=[PH] Yeah, we need some backup here. -PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003=[PH] Hey! Get your asses over here. -PH_PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_001=[PH] Reloading! -PH_PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_002=[PH] Come on, come on... -PH_PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_003=[PH] Loaded! -PH_PU_GENOUTLAW1_M_CB_Combat_Retreat_High_IG_001=[PH] Screw this! -PH_PU_GENOUTLAW1_M_CB_Combat_Retreat_High_IG_002=[PH] Retreat! -PH_PU_GENOUTLAW1_M_CB_Combat_Retreat_High_IG_003=[PH] Let's get the hell out of here! -PH_PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_001=[PH] Spread the hell out. -PH_PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_002=[PH] You're bunching up. -PH_PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_003=[PH] Let's have some room, yeah? -PH_PU_GENOUTLAW1_M_CB_Combat_StayClose_High_IG_001=[PH] Don't wander. -PH_PU_GENOUTLAW1_M_CB_Combat_StayClose_High_IG_002=[PH] Keep it close. -PH_PU_GENOUTLAW1_M_CB_Combat_StayClose_High_IG_003=[PH] Don't stray, alright? -PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_001=[PH] I'm gonna hurt you for so long you're gonna think it's a career. -PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_002=[PH] After I kill you, I'm gonna kill your family. Then your dog. Then burn your hab to the ground! -PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_003=[PH] You wanted this fight. Now you're gonna feel every second of it. -PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_001=[PH] Seriously. Come on out. I'll make it quick. -PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_002=[PH] We can work this out. Honest. -PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_003=[PH] You can't hide out forever. -PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_001=[PH] You picked the wrong guy to screw with. -PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_002=[PH] I'm gonna slice you thin enough to fry. -PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_003=[PH] Let's see what you got! -PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_001=[PH] What the hell? Are my sights off? -PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_002=[PH] Hey, who messed with my gun! -PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_003=[PH] Hold still, goddammit. -PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_001=[PH] Nice try, dumb ass. -PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_002=[PH] Missed me! -PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_003=[PH] You wanna try again? -PH_PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001=[PH] We're all good. -PH_PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002=[PH] Looked into it. Nothing. -PH_PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003=[PH] Didn't find anything. -PH_PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_001=[PH] Nope. Nothing here. -PH_PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_002=[PH] Well, that was a waste of time. -PH_PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_003=[PH] Yeah, didn't see anything. -PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001=[PH] Something's not right here. -PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002=[PH] Look alive. I think we got something. -PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003=[PH] Hey, wake up. Get on the clock. -PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001=[PH] Think I might have something here. -PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002=[PH] Hey, yeah, something's definitely going on. -PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003=[PH] Yeah, gonna keep looking. -PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001=[PH] Nevermind. False alarm. -PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002=[PH] Don't sweat it. It wasn't anything worth worrying about. -PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003=[PH] Turned out to be nothing. -PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001=[PH] Never mind. -PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002=[PH] Yeah, we're clear here. -PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003=[PH] So that thing? Yeah, it wasn't a problem. -PH_PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001=[PH] Go take a look. -PH_PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002=[PH] Maybe you should go check it out. -PH_PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003=[PH] It's all you. Go. -PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_001=[PH] Gonna go take a look. -PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_002=[PH] Be right back. -PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_003=[PH] Just gonna check this out. -PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001=[PH] Hey, I think I might'a heard something. -PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002=[PH] I'm gonna go check on something. -PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003=[PH] Hey, looking into something real quick. -PH_PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_001=[PH] Keep looking. -PH_PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_002=[PH] What are you on break? Find them. -PH_PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_003=[PH] We're aren't stopping until they're dead or we are. -PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_001=[PH] Dammit! I don't see 'em. -PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_002=[PH] Where the hell'd they go? -PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_003=[PH] Are you kidding me? How'd we lose 'em? -PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001=[PH] Yeah, I don't know what happened, but they're gone. -PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002=[PH] Hey, totally lost them. Yeah, I don't know. -PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003=[PH] Yeah, we don't have them anymore. How the hell should I know? -PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_001=[PH] That was weird. -PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_002=[PH] You see anything? Me neither. -PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_003=[PH] Yeah, I didn't see anything. -PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001=[PH] Yeah, hey, I didn't find anything. -PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002=[PH] Yeah, took a look and nothing. -PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003=[PH] Hey, whatever it was must be gone now. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001=[PH] Spread out. The bastard might still be here. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002=[PH] Goddammit. I want whoever did this found. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003=[PH] Shit. Found 'em. Look alive. I want a net on this son of a bitch. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001=[PH] Found a body. Gonna sweep the area. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002=[PH] Hey, they didn't make it. Goddamn right I'm hunting down whoever did this. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003=[PH] I got a friendly on ice. Gonna secure the area. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_001=[PH] Dammit, we need find where they went. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_002=[PH] Where ever they are, I want them found. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_003=[PH] We need find them, now. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001=[PH] Can't find 'em anymore. But don't worry. I'll get 'em. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002=[PH] Yeah, they gave me the slip. But not for long. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003=[PH] Goddammit. Hey, it's me. Whoever it was is gone now. Gonna see if I can pick up their trail. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_001=[PH] Let's go, let's go. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_002=[PH] Get on the clock, people. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_003=[PH] Come on, let's do this. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001=[PH] Yeah, we got something here. Heading in. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002=[PH] On the hunt. I'll let you know what I catch. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003=[PH] Hey, think I got some troublemakers here. Gonna find out. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_001=[PH] Let's take a look. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_002=[PH] Look alive. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_003=[PH] Let's head out. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001=[PH] Gonna take a look around. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002=[PH] Gonna see what I can find. -PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003=[PH] Got something. Looking into it. -PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_001=[PH] Where'd you go? I thought you wanted to play. -PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_002=[PH] Come back. We were having so much fun. -PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_003=[PH] You know, I was just getting into this. -PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_001=[PH] Hello? You can come out. We're friends. -PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_002=[PH] Excuse me, I'm lost and looking for directions. Do you know how to get to Kel-To? -PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_003=[PH] Come on out. We're not gonna hurt you. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001=[PH] Whoa, takin' fire! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002=[PH] What the hell?! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003=[PH] Look out! Someone's shootin'! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001=[PH] Ooooooh shit. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002=[PH] That's not good. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003=[PH] I don't think I did that... -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001=[PH] Oh damn! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002=[PH] Got one down! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003=[PH] Taking shots! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001=[PH] Yo, yo, look out! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002=[PH] Shit, grenade! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003=[PH] Bomb! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001=[PH] Oh hello, who's out there? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002=[PH] Sounds like somebody's getting frisky. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003=[PH] Who's shooting? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001=[PH] Get down! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002=[PH] What the... rocket! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003=[PH] Rocket! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001=[PH] Down! Down! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002=[PH] Someone's shooting! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003=[PH] Sniper! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001=[PH] Oh come on. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002=[PH] I said, who's there? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003=[PH] You better come out. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001=[PH] Yeah, what the hell was that? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002=[PH] I got bad feeling about this. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003=[PH] Yeah, something's not right. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000=[PH] You're hallucinating. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002=[PH] Come on, there's nothing there. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003=[PH] Quit playing. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001=[PH] It's on now. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002=[PH] Guess we're fighting. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003=[PH] Okay. Let's do this. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001=[PH] Something's out there. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002=[PH] What was that? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003=[PH] I think we might have company. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004=[PH] Huh? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005=[PH] What? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001=[PH] Oh shit! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002=[PH] Hey! -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003=[PH] Hey, what is that? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001=[PH] Yeah, I heard that. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002=[PH] Yeah... heard something. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003=[PH] I heard it too. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001=[PH] You're losing it. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002=[PH] I didn't hear anything. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003=[PH] What are you talking about? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001=[PH] The hell? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002=[PH] Hmm? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003=[PH] You hear something? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001=[PH] Yeah, yeah, I saw it too. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002=[PH] You saw something? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003=[PH] Who's out there? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001=[PH] Huh? No, I didn't see nothin. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002=[PH] I don't see anything. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003=[PH] You're tripping again. -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001=[PH] Shit, you see that? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002=[PH] Who's there? -PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003=[PH] You see that? -PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_001=[PH] Most def! -PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_002=[PH] Oh, yeah! -PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_003=[PH] Absolutely! -PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_001=[PH] Sure. -PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_002=[PH] Alright. -PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_003=[PH] Yup. -PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_001=[PH] Got it. -PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_002=[PH] That's a yes. -PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_003=[PH] Of course. -PH_PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_001=[PH] Hell, yeah! -PH_PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_002=[PH] Nice! -PH_PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_003=[PH] There we go! -PH_PU_GENOUTLAW2_M_BS_General_Choking_Death_IG_EX_001=[PH] < choked to death > -PH_PU_GENOUTLAW2_M_BS_General_Choking_Death_IG_EX_002=[PH] < choked to death > -PH_PU_GENOUTLAW2_M_BS_General_Choking_Death_IG_EX_003=[PH] < choked to death > -PH_PU_GENOUTLAW2_M_BS_General_Choking_Struggle_IG_EX_001=[PH] < choking > -PH_PU_GENOUTLAW2_M_BS_General_Choking_Struggle_IG_EX_002=[PH] < choking > -PH_PU_GENOUTLAW2_M_BS_General_Choking_Struggle_IG_EX_003=[PH] < choking > -PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_001=[PH] < death from explosion > -PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_002=[PH] < death from explosion > -PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_003=[PH] < death from explosion > -PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_001=[PH] < bleeding out death > -PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_002=[PH] < bleeding out death > -PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_003=[PH] < bleeding out death > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Angry_IG_EX_001=[PH] < angry sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Angry_IG_EX_002=[PH] < angry sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Angry_IG_EX_003=[PH] < angry sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Elation_IG_EX_001=[PH] < happy sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Elation_IG_EX_002=[PH] < happy sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Elation_IG_EX_003=[PH] < happy sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Frustrated_IG_EX_001=[PH] < frustrated sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Frustrated_IG_EX_002=[PH] < frustrated sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Frustrated_IG_EX_003=[PH] < frustrated sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_IdleFidget_IG_EX_001=[PH] < idling sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_IdleFidget_IG_EX_002=[PH] < cough > -PH_PU_GENOUTLAW2_M_BS_General_Emote_IdleFidget_IG_EX_003=[PH] < throat clear > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Mocking_IG_EX_001=[PH] < mocking sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Mocking_IG_EX_002=[PH] < mocking sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Mocking_IG_EX_003=[PH] < mocking sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Pain_IG_EX_001=[PH] < pain sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Pain_IG_EX_002=[PH] < pain sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Pain_IG_EX_003=[PH] < pain sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Puzzled_IG_EX_001=[PH] < puzzled sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Puzzled_IG_EX_002=[PH] < puzzled sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Puzzled_IG_EX_003=[PH] < puzzled sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Surprised_IG_EX_001=[PH] < surprised sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Surprised_IG_EX_002=[PH] < surprised sound > -PH_PU_GENOUTLAW2_M_BS_General_Emote_Surprised_IG_EX_003=[PH] < surprised sound > -PH_PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_001=[PH] Shit! -PH_PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_002=[PH] Bastard! -PH_PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_003=[PH] Dammit! -PH_PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_001=[PH] Seriously? -PH_PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_002=[PH] What the hell? -PH_PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_003=[PH] Well... shit. -PH_PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_001=[PH] Damnit! -PH_PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_002=[PH] Oh, shit! -PH_PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_003=[PH] You gotta be shitting me. -PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_001=[PH] < hit by something big > -PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_002=[PH] < hit by something big > -PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_003=[PH] < hit by something big > -PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_001=[PH] < hit by something small > -PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_002=[PH] < hit by something small > -PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_003=[PH] < hit by something small > -PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_High_IG_EX_001=[PH] < big punch exertion > -PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_High_IG_EX_002=[PH] < big punch exertion > -PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_High_IG_EX_003=[PH] < big punch exertion > -PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_Low_IG_EX_001=[PH] < punch exertion > -PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_Low_IG_EX_002=[PH] < punch exertion > -PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_Low_IG_EX_003=[PH] < punch exertion > -PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_001=[PH] No way. -PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_002=[PH] Over my dead body! -PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_003=[PH] Not happening! -PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_001=[PH] No way. -PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_002=[PH] Naw. -PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_003=[PH] Not happening. -PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_001=[PH] Negative. -PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_002=[PH] No. -PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_003=[PH] Nope. -PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001=[PH] Did you see that? I killed one! -PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002=[PH] They're not getting back up. -PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003=[PH] Credit me with another kill. -PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001=[PH] They bastards bagged one. -PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002=[PH] Holy shit, they just killed 'em. -PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003=[PH] They got your cousin! -PH_PU_GENOUTLAW2_M_CB_Combat_AmmoDeny_IG_001=[PH] Fuck no. -PH_PU_GENOUTLAW2_M_CB_Combat_AmmoDeny_IG_002=[PH] None to spare. -PH_PU_GENOUTLAW2_M_CB_Combat_AmmoDeny_IG_003=[PH] Can't give any up. -PH_PU_GENOUTLAW2_M_CB_Combat_AmmoProvide_IG_001=[PH] Got you covered. -PH_PU_GENOUTLAW2_M_CB_Combat_AmmoProvide_IG_002=[PH] You owe me one. -PH_PU_GENOUTLAW2_M_CB_Combat_AmmoProvide_IG_003=[PH] Use it wisely. -PH_PU_GENOUTLAW2_M_CB_Combat_AmmoRequest_High_IG_001=[PH] Need ammo, now! -PH_PU_GENOUTLAW2_M_CB_Combat_AmmoRequest_High_IG_002=[PH] Who's got extra ammo? -PH_PU_GENOUTLAW2_M_CB_Combat_AmmoRequest_High_IG_003=[PH] Who can spare a mag? -PH_PU_GENOUTLAW2_M_CB_Combat_AmmoThanks_IG_001=[PH] Now I'm back in business. -PH_PU_GENOUTLAW2_M_CB_Combat_AmmoThanks_IG_002=[PH] Great! -PH_PU_GENOUTLAW2_M_CB_Combat_AmmoThanks_IG_003=[PH] Thanks! -PH_PU_GENOUTLAW2_M_CB_Combat_BackupDeny_High_IG_001=[PH] Sorry, can't make it to you. -PH_PU_GENOUTLAW2_M_CB_Combat_BackupDeny_High_IG_002=[PH] It's everyone for themselves, right now. -PH_PU_GENOUTLAW2_M_CB_Combat_BackupDeny_High_IG_003=[PH] You're on your own. -PH_PU_GENOUTLAW2_M_CB_Combat_BackupProvide_High_IG_001=[PH] On my way. -PH_PU_GENOUTLAW2_M_CB_Combat_BackupProvide_High_IG_002=[PH] I can help. -PH_PU_GENOUTLAW2_M_CB_Combat_BackupProvide_High_IG_003=[PH] I got your back. -PH_PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_001=[PH] I need backup! -PH_PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_002=[PH] How about some backup? -PH_PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_003=[PH] I need some help! -PH_PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_001=[PH] Moving up! -PH_PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_002=[PH] Advancing! -PH_PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_003=[PH] I'm pushing! -PH_PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_001=[PH] Can't stay here! -PH_PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_002=[PH] Gotta find new cover. -PH_PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_003=[PH] Need some more cover! -PH_PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_001=[PH] Can't move! -PH_PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_002=[PH] Locked down! -PH_PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_003=[PH] Taking heavy fire. -PH_PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_001=[PH] I got you. Go, go! -PH_PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_002=[PH] Laying down covering fire. -PH_PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_003=[PH] I've got you covered. -PH_PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_001=[PH] Give me some cover. -PH_PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_002=[PH] Need covering fire. -PH_PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_003=[PH] Could use a distraction. -PH_PU_GENOUTLAW2_M_CB_Combat_DefendTheArea_High_IG_001=[PH] We stop them here and now. All right? -PH_PU_GENOUTLAW2_M_CB_Combat_DefendTheArea_High_IG_002=[PH] We gotta hold this ground or die trying. -PH_PU_GENOUTLAW2_M_CB_Combat_DefendTheArea_High_IG_003=[PH] Nothing gets past us, understand? -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001=[PH] We've got trouble coming right for us! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002=[PH] Let's help these bastards meet their maker. -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003=[PH] Enemies advancing our way! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001=[PH] What the hell! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002=[PH] They're right here! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003=[PH] Contact! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_001=[PH] Fire away! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_002=[PH] Attack! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_003=[PH] Take 'em out! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001=[PH] Intruders! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002=[PH] We've been breached! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003=[PH] Bastards got in! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001=[PH] Found us some target practice. -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002=[PH] Contact ahead. -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003=[PH] We've got company. -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001=[PH] Shots from above! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002=[PH] They got some high ground. -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003=[PH] Above us, look out! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001=[PH] They circled behind! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002=[PH] On your six! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003=[PH] Shit, behind! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001=[PH] Below us, watch it! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002=[PH] Below, below! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003=[PH] Shots from below! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001=[PH] They're crowding us! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002=[PH] Bastards are closing in. -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003=[PH] Damn, they're on top of us. -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001=[PH] Got em! Over there! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002=[PH] Look! There! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003=[PH] Head's up. They're over there. -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001=[PH] Watch left! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002=[PH] Check left! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003=[PH] Left, dammit! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001=[PH] Watch right! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002=[PH] Check right! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003=[PH] Right, dammit! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001=[PH] Look out! They got heavy weapons. -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002=[PH] Heavy fire, coming our way! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003=[PH] Heavy weapons! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001=[PH] Yeah, that's a ship! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002=[PH] Ship! These bastards mean business. -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003=[PH] Ship incoming! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001=[PH] They're rolling in with a vehicle. -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002=[PH] They got a vehicle! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003=[PH] Vehicle coming this way. -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001=[PH] Damn it. Rocket launcher! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002=[PH] These bastards ain't messin' around! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003=[PH] They got a frickin' rocket launcher! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001=[PH] Watch out, sniper! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002=[PH] Sniper's scopin' us! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003=[PH] Sharpshooter! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001=[PH] Shit, titan suit! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002=[PH] That's one big bastard! -PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003=[PH] Titan, coming this way! -PH_PU_GENOUTLAW2_M_CB_Combat_Fallback_High_IG_001=[PH] Fall back! -PH_PU_GENOUTLAW2_M_CB_Combat_Fallback_High_IG_002=[PH] We gotta drop back and regroup. -PH_PU_GENOUTLAW2_M_CB_Combat_Fallback_High_IG_003=[PH] We gotta fall back. -PH_PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_001=[PH] Flank 'em! -PH_PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_002=[PH] Attack their flank! -PH_PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_003=[PH] Pinch 'em tight! -PH_PU_GENOUTLAW2_M_CB_Combat_FollowMe_High_IG_001=[PH] Get behind me and let's go! -PH_PU_GENOUTLAW2_M_CB_Combat_FollowMe_High_IG_002=[PH] We're moving out! -PH_PU_GENOUTLAW2_M_CB_Combat_FollowMe_High_IG_003=[PH] Let's go, now! -PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001=[PH] Stop shooting me, you idiot! -PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002=[PH] Friendly, friendly! -PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003=[PH] Watch your damn fire! -PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_001=[PH] Got tagged! -PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_002=[PH] Shit, that hurt! -PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_003=[PH] I'm wounded! -PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_001=[PH] Grenade! -PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_002=[PH] Get down, grenade! -PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_003=[PH] Grenade, watch out! -PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_001=[PH] Special delivery! -PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_002=[PH] Throwing! -PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_003=[PH] Gift for ya! -PH_PU_GENOUTLAW2_M_CB_Combat_HealDeny_IG_001=[PH] Can't help. -PH_PU_GENOUTLAW2_M_CB_Combat_HealDeny_IG_002=[PH] Don't have any. -PH_PU_GENOUTLAW2_M_CB_Combat_HealDeny_IG_003=[PH] All out! -PH_PU_GENOUTLAW2_M_CB_Combat_HealProvide_IG_001=[PH] Here. -PH_PU_GENOUTLAW2_M_CB_Combat_HealProvide_IG_002=[PH] Take one. -PH_PU_GENOUTLAW2_M_CB_Combat_HealProvide_IG_003=[PH] Use this. -PH_PU_GENOUTLAW2_M_CB_Combat_HealRequest_High_IG_001=[PH] Who's got a medpen? -PH_PU_GENOUTLAW2_M_CB_Combat_HealRequest_High_IG_002=[PH] Need a heal, now! -PH_PU_GENOUTLAW2_M_CB_Combat_HealRequest_High_IG_003=[PH] I need a medpen. -PH_PU_GENOUTLAW2_M_CB_Combat_HealThanks_IG_001=[PH] Thanks for the heal. -PH_PU_GENOUTLAW2_M_CB_Combat_HealThanks_IG_002=[PH] Healed up, thanks! -PH_PU_GENOUTLAW2_M_CB_Combat_HealThanks_IG_003=[PH] Awesome, thanks! -PH_PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_001=[PH] Keep it up! -PH_PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_002=[PH] Come on, we got this! -PH_PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_003=[PH] Fuckin' kill 'em. Yeah! -PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_001=[PH] Now for the fun part. -PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_002=[PH] Odds are still in my favor. -PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_003=[PH] Leave, now! Before I take you all down. -PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_001=[PH] Come on, come on. I got this! -PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_002=[PH] No, no, no. I'm not dying today... -PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_003=[PH] Damn it! This can't be it... -PH_PU_GENOUTLAW2_M_CB_Combat_LastOfThem_IG_001=[PH] Killed 'em all! -PH_PU_GENOUTLAW2_M_CB_Combat_LastOfThem_IG_002=[PH] All clear! -PH_PU_GENOUTLAW2_M_CB_Combat_LastOfThem_IG_003=[PH] That was all of 'em, right? -PH_PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_001=[PH] Where the hell they go? -PH_PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_002=[PH] Can't find 'em anymore. -PH_PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_003=[PH] Bastard slipped away. -PH_PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_001=[PH] Shit, I'm out! -PH_PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_002=[PH] Out of ammo. -PH_PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_003=[PH] Empty! -PH_PU_GENOUTLAW2_M_CB_Combat_Overheating_High_IG_001=[PH] Damn gun overheated. -PH_PU_GENOUTLAW2_M_CB_Combat_Overheating_High_IG_002=[PH] Need a second to cool down! -PH_PU_GENOUTLAW2_M_CB_Combat_Overheating_High_IG_003=[PH] Shit, going magma. -PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsArrive_High_IG_001=[PH] Backup finally made it. -PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsArrive_High_IG_002=[PH] Welcome to the shitshow! -PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsArrive_High_IG_003=[PH] Thought you'd never arrive. -PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_001=[PH] Finally! Reinforcements en route. -PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_002=[PH] Backup's close. -PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_003=[PH] Reinforcements have been deployed. -PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001=[PH] We need support! Now! -PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002=[PH] Hello? Send backup before it's too late. -PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003=[PH] Won't last much longer without that damn backup! -PH_PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_001=[PH] Gotta reload. -PH_PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_002=[PH] Putting in fresh. -PH_PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_003=[PH] Reloading! -PH_PU_GENOUTLAW2_M_CB_Combat_Retreat_High_IG_001=[PH] Get the hell outta here! -PH_PU_GENOUTLAW2_M_CB_Combat_Retreat_High_IG_002=[PH] Retreat! -PH_PU_GENOUTLAW2_M_CB_Combat_Retreat_High_IG_003=[PH] Shit, we're being overrun! -PH_PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_001=[PH] Everyone spread out. -PH_PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_002=[PH] Stretch it out. -PH_PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_003=[PH] Put a little more space between us. -PH_PU_GENOUTLAW2_M_CB_Combat_StayClose_High_IG_001=[PH] Keep it close. -PH_PU_GENOUTLAW2_M_CB_Combat_StayClose_High_IG_002=[PH] Tighten up. -PH_PU_GENOUTLAW2_M_CB_Combat_StayClose_High_IG_003=[PH] Stay on me. -PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_001=[PH] You're so dead! -PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_002=[PH] Do the smart thing and kill yourself now! Cause if I find you, you'll regret it. -PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_003=[PH] Enough of this shit! -PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_001=[PH] Thought you wanted this fight! -PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_002=[PH] Come on out. Let's just talk this through. -PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_003=[PH] No wonder you're still alive. You're a damn coward! -PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_001=[PH] This ain't gonna end well for you! -PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_002=[PH] I'll bet you wish you could go back and play this different. -PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_003=[PH] You screwed with the wrong people. -PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_001=[PH] Got a whole clip here with your name on it. -PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_002=[PH] Yeah, keep moving. Tire yourself out. -PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_003=[PH] Dodge all you want. This ends with you dead! -PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001=[PH] You see that? You can't even hit me. -PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002=[PH] Did you just learn how to shoot that thing? -PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003=[PH] Gotta get you a better gun. -PH_PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001=[PH] We're clear. -PH_PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002=[PH] Couldn't find anything out here. -PH_PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003=[PH] Nothing to worry about. -PH_PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_001=[PH] Knew it. It's nothing. -PH_PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_002=[PH] Huh, not a thing. -PH_PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_003=[PH] Didn't see a damn thing. -PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001=[PH] I knew there was something. -PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002=[PH] Someone else is around here, I swear. -PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003=[PH] Better look again. -PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001=[PH] There's some kind of issue here. I'll keep you updated. -PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002=[PH] Gonna keep searching. -PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003=[PH] Hey, I think I'm on to something. Get ready just in case. -PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001=[PH] Forget it. False alarm. -PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002=[PH] Got all worked up over nothing. -PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003=[PH] Well, that wasn't what I expected. -PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001=[PH] It was a false alarm. -PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002=[PH] All good. Forget about it. -PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003=[PH] Hey, everyone can relax. -PH_PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001=[PH] Find out what's there and report back. -PH_PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002=[PH] This one's all you. -PH_PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003=[PH] What? I got that last one. -PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_001=[PH] I'll give it a glance. -PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_002=[PH] Looking into it. -PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_003=[PH] Let's see what's going on. -PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001=[PH] Investigating something unusual. It's probably nothing, -PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002=[PH] Gonna check something out real quick. -PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003=[PH] Something's going on. Taking a look. -PH_PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_001=[PH] They're around here somewhere. Keep at it. -PH_PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_002=[PH] No one stops looking until we find the bastard. -PH_PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_003=[PH] We don't let anyone get away, understand? -PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_001=[PH] Who let them get away? -PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_002=[PH] Disgraceful, letting 'em get away like that. -PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_003=[PH] Letting 'em escape is unacceptable, damn it! -PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001=[PH] Don't know what to say, but they're gone. -PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002=[PH] They got away, and I wouldn't be surprised if someone around here helped 'em. -PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003=[PH] I agree. Them escaping is not ideal, but I don't know what the hell else to do about it. -PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_001=[PH] Whatever it was its gone now. -PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_002=[PH] Shit, I swear they were right here. -PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_003=[PH] That's impossible... nothing's there. -PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001=[PH] Hey, nothing's there. -PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002=[PH] Yeah, strangest thing, I can't find anything. -PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003=[PH] The investigation didn't turn up anything. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001=[PH] Someone's gonna to pay for dropping this body. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002=[PH] Get those guns locked and loaded. Whoever did this is probably still here. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003=[PH] Start searching. Can't let whoever did this get away. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001=[PH] Got a ghost. Starting a sweep to find the bastard responsible. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002=[PH] Came across a body. Gonna investigate the area. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003=[PH] Someone got dropped. Gonna look around and get to the bottom. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001=[PH] Don't let the bastard escape. Find 'em. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002=[PH] Shit, wherever they are, they won't get away long. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003=[PH] Damn, they're gone. Let's find 'em. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001=[PH] Bastards slipped our surveillance, but I'll find 'em. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002=[PH] The're gone, probably not far. I'll keep looking. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003=[PH] Yeah, they're either gone or hiding real good. I'll do another sweep. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001=[PH] Find 'em! Kill 'em! -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002=[PH] Move out, find 'em! -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003=[PH] Let's get the jump on 'em! -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001=[PH] Moving out to investigate. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002=[PH] Yeah, I'll get to the bottom of it. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003=[PH] If something's here, I'm gonna find it. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_001=[PH] Better check that out. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_002=[PH] Let's go to work. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_003=[PH] That's worth checking out. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001=[PH] Heads up. Taking a walk around. Think we might have an audience. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002=[PH] Maybe got something. Kicking off a patrol to look into it. -PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003=[PH] Something's up. I'll get to the bottom of it and let you know. -PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_001=[PH] Hide all you want. It's better this way. More fun. -PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_002=[PH] Go on, keep hiding. The hunt's my favorite part. -PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_003=[PH] I'll spend all day hunting you down if I have to. -PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_001=[PH] The harder I have to look for you the angrier I get. -PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_002=[PH] Just come on out, and we can keep this from becoming a bigger deal than it is. -PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_003=[PH] Come on. Come on out. No one needs to get hurt here. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001=[PH] Taking fire! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002=[PH] Shit, that was close. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003=[PH] Some bastard's after me! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001=[PH] Found a frickin' body. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002=[PH] Wonder what this one did wrong. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003=[PH] Who killed 'em? Was this one of you? -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001=[PH] Someone got knocked! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002=[PH] Taking injuries! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003=[PH] We're gettin' hit! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001=[PH] That's a damn grenade! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002=[PH] Incoming! Look out! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003=[PH] Grenade, shit! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001=[PH] Shots fired! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002=[PH] Shit! Those shots are close. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003=[PH] Who the hell's shooting? -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001=[PH] Hit the floor! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002=[PH] Down, down, rocket! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003=[PH] Rocket coming this way. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001=[PH] Sniper shots! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002=[PH] Someone's headhunting! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003=[PH] Sniper! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001=[PH] Seriously, what's going on? -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002=[PH] Come on, again? -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003=[PH] Someone better not be messing with me. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001=[PH] Something's not right. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002=[PH] The hell? Any idea what that was? -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003=[PH] I don't like this one damn bit. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000=[PH] Quit bugging me over nothing. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002=[PH] Stop messing around and stay focused. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003=[PH] You're in your head. Nothing's there. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001=[PH] Someone wants to tussle. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002=[PH] Bring it! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003=[PH] Today just got interesting. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001=[PH] What is that? -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002=[PH] Hello? -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003=[PH] Someone there? -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004=[PH] Huh? -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005=[PH] What? -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001=[PH] Okay. That's not good. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002=[PH] The hell! -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003=[PH] Don't like this one damn bit. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001=[PH] Definitely heard something. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002=[PH] Yeah, I heard it too. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003=[PH] Yeah. What was that? -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001=[PH] Settle down. I didn't hear shit. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002=[PH] Damn you're paranoid. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003=[PH] You better not be high again. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001=[PH] You hear that noise? -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002=[PH] Did you hear something? -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003=[PH] Swear I heard something. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001=[PH] Saw that too. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002=[PH] What'd you see? I couldn't make it out. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003=[PH] Spotted it too. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001=[PH] What you going on about? -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002=[PH] I didn't see shit. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003=[PH] Don't get all worked up over nothing. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001=[PH] I just saw something. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002=[PH] Think i spotted something over there. -PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003=[PH] Did you see that? -PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_001=[PH] Hell yeah! -PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_002=[PH] You got it! -PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_003=[PH] Yeah, that's it! -PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_001=[PH] Got it. -PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_002=[PH] Yeah. -PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_003=[PH] Okay. -PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_001=[PH] Affirmative. -PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_002=[PH] Yes. -PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_003=[PH] Sure thing. -PH_PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_001=[PH] I live for this shit. -PH_PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_002=[PH] Yeah, that's right! -PH_PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_003=[PH] How 'bout that? -PH_PU_GENOUTLAW3_M_BS_General_Choking_Death_IG_EX_001=[PH] < choked to death > -PH_PU_GENOUTLAW3_M_BS_General_Choking_Death_IG_EX_002=[PH] < choked to death > -PH_PU_GENOUTLAW3_M_BS_General_Choking_Death_IG_EX_003=[PH] < choked to death > -PH_PU_GENOUTLAW3_M_BS_General_Choking_Struggle_IG_EX_001=[PH] < choking > -PH_PU_GENOUTLAW3_M_BS_General_Choking_Struggle_IG_EX_002=[PH] < choking > -PH_PU_GENOUTLAW3_M_BS_General_Choking_Struggle_IG_EX_003=[PH] < choking > -PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_001=[PH] < death from explosion > -PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_002=[PH] < death from explosion > -PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_003=[PH] < death from explosion > -PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_001=[PH] < bleeding out death > -PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_002=[PH] < bleeding out death > -PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_003=[PH] < bleeding out death > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Angry_IG_EX_001=[PH] < angry sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Angry_IG_EX_002=[PH] < angry sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Angry_IG_EX_003=[PH] < angry sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Elation_IG_EX_001=[PH] < happy sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Elation_IG_EX_002=[PH] < happy sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Elation_IG_EX_003=[PH] < happy sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Frustrated_IG_EX_001=[PH] < frustrated sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Frustrated_IG_EX_002=[PH] < frustrated sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Frustrated_IG_EX_003=[PH] < frustrated sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_IdleFidget_IG_EX_001=[PH] < idling sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_IdleFidget_IG_EX_002=[PH] < cough > -PH_PU_GENOUTLAW3_M_BS_General_Emote_IdleFidget_IG_EX_003=[PH] < throat clear > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Mocking_IG_EX_001=[PH] < mocking sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Mocking_IG_EX_002=[PH] < mocking sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Mocking_IG_EX_003=[PH] < mocking sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Pain_IG_EX_001=[PH] < pain sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Pain_IG_EX_002=[PH] < pain sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Pain_IG_EX_003=[PH] < pain sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Puzzled_IG_EX_001=[PH] < puzzled sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Puzzled_IG_EX_002=[PH] < puzzled sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Puzzled_IG_EX_003=[PH] < puzzled sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Surprised_IG_EX_001=[PH] < surprised sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Surprised_IG_EX_002=[PH] < surprised sound > -PH_PU_GENOUTLAW3_M_BS_General_Emote_Surprised_IG_EX_003=[PH] < surprised sound > -PH_PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_001=[PH] Shit! -PH_PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_002=[PH] Dammit! -PH_PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_003=[PH] Stupid skag! -PH_PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_001=[PH] Oh, come on... -PH_PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_002=[PH] That sucks. -PH_PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_003=[PH] Frickin' ridiculous. -PH_PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_001=[PH] Shit! -PH_PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_002=[PH] What the hell?! -PH_PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_003=[PH] Oh shit! -PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_001=[PH] < hit by something big > -PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_002=[PH] < hit by something big > -PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_003=[PH] < hit by something big > -PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_001=[PH] < hit by something small > -PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_002=[PH] < hit by something small > -PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_003=[PH] < hit by something small > -PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_High_IG_EX_001=[PH] < big punch exertion > -PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_High_IG_EX_002=[PH] < big punch exertion > -PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_High_IG_EX_003=[PH] < big punch exertion > -PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_Low_IG_EX_001=[PH] < punch exertion > -PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_Low_IG_EX_002=[PH] < punch exertion > -PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_Low_IG_EX_003=[PH] < punch exertion > -PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_001=[PH] Hell no! -PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_002=[PH] Forget it. -PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_003=[PH] Not a chance! -PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_001=[PH] Nope. -PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_002=[PH] No way. -PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_003=[PH] Naw. -PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_001=[PH] No. -PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_002=[PH] Nope. -PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_003=[PH] Negative. -PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001=[PH] Got one! -PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002=[PH] One less to worry about! -PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003=[PH] Target eliminated. -PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001=[PH] Shit, we're down one. -PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002=[PH] Friendly down! -PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003=[PH] We lost one. -PH_PU_GENOUTLAW3_M_CB_Combat_AmmoDeny_IG_001=[PH] Can't spare any. -PH_PU_GENOUTLAW3_M_CB_Combat_AmmoDeny_IG_002=[PH] Shit, I'm running low too. -PH_PU_GENOUTLAW3_M_CB_Combat_AmmoDeny_IG_003=[PH] Almost out myself. -PH_PU_GENOUTLAW3_M_CB_Combat_AmmoProvide_IG_001=[PH] Here's some. -PH_PU_GENOUTLAW3_M_CB_Combat_AmmoProvide_IG_002=[PH] Got some spare. -PH_PU_GENOUTLAW3_M_CB_Combat_AmmoProvide_IG_003=[PH] Fine. But this is the last time. -PH_PU_GENOUTLAW3_M_CB_Combat_AmmoRequest_High_IG_001=[PH] I need some ammo! -PH_PU_GENOUTLAW3_M_CB_Combat_AmmoRequest_High_IG_002=[PH] Hey, give me a mag! -PH_PU_GENOUTLAW3_M_CB_Combat_AmmoRequest_High_IG_003=[PH] Ammo? Who's got extra? -PH_PU_GENOUTLAW3_M_CB_Combat_AmmoThanks_IG_001=[PH] Thanks! -PH_PU_GENOUTLAW3_M_CB_Combat_AmmoThanks_IG_002=[PH] Owe you one! -PH_PU_GENOUTLAW3_M_CB_Combat_AmmoThanks_IG_003=[PH] Next kill's in your honor! -PH_PU_GENOUTLAW3_M_CB_Combat_BackupDeny_High_IG_001=[PH] Can't help now. -PH_PU_GENOUTLAW3_M_CB_Combat_BackupDeny_High_IG_002=[PH] Got to hold 'em off yourself. -PH_PU_GENOUTLAW3_M_CB_Combat_BackupDeny_High_IG_003=[PH] Stay strong. You got this. -PH_PU_GENOUTLAW3_M_CB_Combat_BackupProvide_High_IG_001=[PH] Support, incoming. -PH_PU_GENOUTLAW3_M_CB_Combat_BackupProvide_High_IG_002=[PH] Here to help. -PH_PU_GENOUTLAW3_M_CB_Combat_BackupProvide_High_IG_003=[PH] I got you. -PH_PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_001=[PH] How about some help here? -PH_PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_002=[PH] Need some support. -PH_PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_003=[PH] Requesting backup! -PH_PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_001=[PH] Let's go! -PH_PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_002=[PH] Pushing! -PH_PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_003=[PH] Move up! -PH_PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_001=[PH] Won't last long here. Moving position. -PH_PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_002=[PH] Changing cover! -PH_PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_003=[PH] This cover sucks! -PH_PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_001=[PH] I'm pinned down! -PH_PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_002=[PH] Shit, I'm boxed in! -PH_PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_003=[PH] It's raining bullets over here! -PH_PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_001=[PH] Got you covered! -PH_PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_002=[PH] I'll cover you. -PH_PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_003=[PH] Go! I got your back. -PH_PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_001=[PH] Need some cover! -PH_PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_002=[PH] Cover me! -PH_PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_003=[PH] Keep 'em off me! -PH_PU_GENOUTLAW3_M_CB_Combat_DefendTheArea_High_IG_001=[PH] Hold this ground. -PH_PU_GENOUTLAW3_M_CB_Combat_DefendTheArea_High_IG_002=[PH] Stand firm. Can't let 'em overrun us. -PH_PU_GENOUTLAW3_M_CB_Combat_DefendTheArea_High_IG_003=[PH] Don't back down now. -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_001=[PH] Enemies on their way! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_002=[PH] Here comes trouble! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_003=[PH] We've got company! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_001=[PH] I got 'em! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_002=[PH] Contact! Contact! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_003=[PH] Over here! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_001=[PH] Hit 'em! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_002=[PH] Ghost 'em! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_003=[PH] Kill 'em all! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_001=[PH] Got some unwelcome guests! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_002=[PH] Doesn't anybody fuckin' knock? -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_003=[PH] Somebody broke in! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001=[PH] Enemies spotted! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002=[PH] Over here. Contact, contact! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003=[PH] Got eyes on hostiles! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001=[PH] They're above us! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002=[PH] It's over! They have the high ground! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003=[PH] Watch the high ground! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001=[PH] Behind us! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002=[PH] Watch your back! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003=[PH] Behind! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001=[PH] Down below! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002=[PH] They're below us! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003=[PH] Enemies down below! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001=[PH] They're getting close! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002=[PH] Shit, they're pushing in! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003=[PH] You wanna dance?! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001=[PH] Spotted them! Over there! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002=[PH] They're lurkin' over there! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003=[PH] Found 'em. They're over there! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001=[PH] Left! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002=[PH] On the left! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003=[PH] Look left! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001=[PH] Right! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002=[PH] On the right! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003=[PH] Look right! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001=[PH] Got a beast bearing down. -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002=[PH] Heavy inbound! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003=[PH] Heavy coming. Ready up! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001=[PH] That's doesn't really seem fair. -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002=[PH] Ship coming in hot. -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003=[PH] Look out, ship! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001=[PH] Vehicle! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002=[PH] They're trying to ride us down! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003=[PH] Vehicle incoming! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001=[PH] Rocket launcher! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002=[PH] Shit, rocket launcher! Get down! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003=[PH] Watch it, rocket launcher! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001=[PH] Sniper! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002=[PH] Sniper! Grab cover! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003=[PH] They got a sniper rifle! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001=[PH] They got a titan! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002=[PH] Titan! -PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003=[PH] What kind of assholes bring a Titan? -PH_PU_GENOUTLAW3_M_CB_Combat_Fallback_High_IG_001=[PH] Drop back! -PH_PU_GENOUTLAW3_M_CB_Combat_Fallback_High_IG_002=[PH] Back to the rally point! -PH_PU_GENOUTLAW3_M_CB_Combat_Fallback_High_IG_003=[PH] Fall back and regroup. -PH_PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_001=[PH] Hit their flank! -PH_PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_002=[PH] Let's flank 'em! -PH_PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_003=[PH] Circle around and hit their flank. -PH_PU_GENOUTLAW3_M_CB_Combat_FollowMe_High_IG_001=[PH] Come on, let's go! -PH_PU_GENOUTLAW3_M_CB_Combat_FollowMe_High_IG_002=[PH] Follow me! -PH_PU_GENOUTLAW3_M_CB_Combat_FollowMe_High_IG_003=[PH] Let's move out! -PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_001=[PH] I'm not the enemy! -PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_002=[PH] Shoot one more time, and we're gonna have a fuckin' problem. -PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_003=[PH] Watch your damn aim! -PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_001=[PH] I'm hit! -PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_002=[PH] I got clipped! -PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_003=[PH] I'm shot! -PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_001=[PH] Grenade! -PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_002=[PH] Grenade! Take cover! -PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_003=[PH] Incoming! -PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_001=[PH] Tossing one their way. -PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_002=[PH] Let's see how they like this. -PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_003=[PH] Hot rock! -PH_PU_GENOUTLAW3_M_CB_Combat_HealDeny_IG_001=[PH] Can't spare one. -PH_PU_GENOUTLAW3_M_CB_Combat_HealDeny_IG_002=[PH] I'm out too. -PH_PU_GENOUTLAW3_M_CB_Combat_HealDeny_IG_003=[PH] Then you should have brought some! -PH_PU_GENOUTLAW3_M_CB_Combat_HealProvide_IG_001=[PH] I got you. -PH_PU_GENOUTLAW3_M_CB_Combat_HealProvide_IG_002=[PH] Got a heal for you. -PH_PU_GENOUTLAW3_M_CB_Combat_HealProvide_IG_003=[PH] See if this helps. -PH_PU_GENOUTLAW3_M_CB_Combat_HealRequest_High_IG_001=[PH] Need a heal! -PH_PU_GENOUTLAW3_M_CB_Combat_HealRequest_High_IG_002=[PH] Anyone got a medpen? -PH_PU_GENOUTLAW3_M_CB_Combat_HealRequest_High_IG_003=[PH] Need a medpen, quick! -PH_PU_GENOUTLAW3_M_CB_Combat_HealThanks_IG_001=[PH] I owe you. -PH_PU_GENOUTLAW3_M_CB_Combat_HealThanks_IG_002=[PH] Thanks! -PH_PU_GENOUTLAW3_M_CB_Combat_HealThanks_IG_003=[PH] You saved my ass. -PH_PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_001=[PH] Keep up the pressure. -PH_PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_002=[PH] Take it to them. -PH_PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_003=[PH] Don't let up now. -PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_001=[PH] Come on! You scared or something? Let's finish this! -PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_002=[PH] This isn't over! I'm just getting started. -PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_003=[PH] If I'm going down then I'm bring you skags with me! -PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_001=[PH] Shit, shit, shit. -PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_002=[PH] You can do this. -PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_003=[PH] Keep it together... -PH_PU_GENOUTLAW3_M_CB_Combat_LastOfThem_IG_001=[PH] Threat eliminated! -PH_PU_GENOUTLAW3_M_CB_Combat_LastOfThem_IG_002=[PH] All the skags are dead. -PH_PU_GENOUTLAW3_M_CB_Combat_LastOfThem_IG_003=[PH] We're clear. -PH_PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_001=[PH] Shit, they're gone! -PH_PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_002=[PH] Careful, I lost 'em. -PH_PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_003=[PH] I lost eyes on them. -PH_PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_001=[PH] Ammo's empty. -PH_PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_002=[PH] I'm out. -PH_PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_003=[PH] Gone dry! -PH_PU_GENOUTLAW3_M_CB_Combat_Overheating_High_IG_001=[PH] Cooling down! -PH_PU_GENOUTLAW3_M_CB_Combat_Overheating_High_IG_002=[PH] Crap. I went red! -PH_PU_GENOUTLAW3_M_CB_Combat_Overheating_High_IG_003=[PH] No, no, no... Damn it. -PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsArrive_High_IG_001=[PH] Support's here. -PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsArrive_High_IG_002=[PH] Backup has arrived. -PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsArrive_High_IG_003=[PH] Finally, we got reinforcements. -PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_001=[PH] Reinforcements should be here soon. -PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_002=[PH] Backup is on the way. -PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_003=[PH] Help's almost here. -PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001=[PH] Send some support, over. -PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002=[PH] Backup needed, over! -PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003=[PH] Where's that backup? -PH_PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_001=[PH] Reup! -PH_PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_002=[PH] Reloading! -PH_PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_003=[PH] Switching out. -PH_PU_GENOUTLAW3_M_CB_Combat_Retreat_High_IG_001=[PH] Retreat! -PH_PU_GENOUTLAW3_M_CB_Combat_Retreat_High_IG_002=[PH] Run for your life! -PH_PU_GENOUTLAW3_M_CB_Combat_Retreat_High_IG_003=[PH] Move out! We won't last long here. -PH_PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_001=[PH] Fan out. -PH_PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_002=[PH] Let's spread out. -PH_PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_003=[PH] Make a spread. -PH_PU_GENOUTLAW3_M_CB_Combat_StayClose_High_IG_001=[PH] Stay close. -PH_PU_GENOUTLAW3_M_CB_Combat_StayClose_High_IG_002=[PH] Don't wander off. -PH_PU_GENOUTLAW3_M_CB_Combat_StayClose_High_IG_003=[PH] Keep it tight. -PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_001=[PH] I'm gonna enjoy this. -PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_002=[PH] Oh... I am going to make you pay for this! -PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_003=[PH] Time to reap the whirlwind, fucker. -PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_001=[PH] Somone's too scared to come out and fight. -PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_002=[PH] Come out and play. -PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_003=[PH] Why you hiding? -PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_001=[PH] Time for the fun part! -PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_002=[PH] I'm going to mess you up! -PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_003=[PH] Believe me, this is going to hurt. -PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_001=[PH] Stay still, damn it! -PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_002=[PH] Shit, missed. -PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_003=[PH] Time to end this! -PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_001=[PH] You feel that? Your fear's getting the better of you. -PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_002=[PH] You're in way over your head. -PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_003=[PH] You couldn't shoot straight if you tried. -PH_PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001=[PH] I'm done looking around. Nothing here. -PH_PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002=[PH] Not seeing anything. It was probably nothing. -PH_PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003=[PH] Yeah, couldn't find anything. -PH_PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_001=[PH] Maybe I'm going crazy. -PH_PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_002=[PH] Guess it's nothing to worry about. -PH_PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_003=[PH] Huh. Nothing... -PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001=[PH] I'm going to take a closer look. -PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002=[PH] Stay alert, something's not right. -PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003=[PH] Huh... better keep looking. -PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001=[PH] Hey, looks like my grandma's tracking skills are paying off. Think I'm on the right path. -PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002=[PH] Yeah, Maybe got something. going to keep looking. -PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003=[PH] So, looks like my hunch was right. Still searching, but I'll find them. -PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001=[PH] Everybody can relax. False alarm. -PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002=[PH] Well, that was a waste of time. -PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003=[PH] Nothing to be concerned about. -PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001=[PH] Hey, false alarm. -PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002=[PH] Turns out it was nothing to worry about. -PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003=[PH] Nothing to report, over. -PH_PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001=[PH] You're up. -PH_PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002=[PH] Go see what that is. -PH_PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003=[PH] Hustle up and take a look. -PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_001=[PH] I'll check it out. -PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_002=[PH] Guess I should look into it. -PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_003=[PH] I'll take this one. -PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001=[PH] Think something up. I'll check it out. -PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002=[PH] Gonna go take a look around. Be right back. -PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003=[PH] Hey, I'm gonna check on something. If you don't hear back from me, I've been murdered. -PH_PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_001=[PH] Keep looking. They're here someplace. -PH_PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_002=[PH] Let's spread out and cover more ground. -PH_PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_003=[PH] We'll find 'em. They couldn't have gone far. -PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_001=[PH] Shit, can't find any trace of 'em. -PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_002=[PH] Must be gone. -PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_003=[PH] How the hell the get away from us? -PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001=[PH] Can't find 'em anywhere. Think they slipped. -PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002=[PH] Looked everywhere. Must've vacated. -PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003=[PH] Came up empty. No idea where the skag went. -PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_001=[PH] Damn, where'd they go? -PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_002=[PH] Nothing. Hmmm... -PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_003=[PH] Didn't find a thing. -PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001=[PH] Search turned up nothing, over. -PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002=[PH] Nothing to report. -PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003=[PH] Yeah, they must be gone. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001=[PH] Search the area. Find the snake responsible. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002=[PH] Got a dead one here. Everyone watch out. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003=[PH] Eyes wide everyone. Find who did this. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001=[PH] Found a body, searching the area. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002=[PH] Put out a word of warning. I found a body. Looking around now. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003=[PH] There's a body here. Gonna find who did the deed. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_001=[PH] Skag slipped me. Can't let 'em get away. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_002=[PH] They're gone. Better search high and low to find 'em. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_003=[PH] Someone get eyes on this slippery bastard, now. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001=[PH] Lost track of the target. Starting a sweep now. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002=[PH] They snuck off. Going to track 'em down. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003=[PH] Listen. I'm going to find this skag and make 'em regret giving me the slip. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_001=[PH] Let's track 'em down, quick. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_002=[PH] Come on, who wants first crack? -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_003=[PH] Time's a wastin'. Let's go. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001=[PH] Taking a sweep through. Find whoever the hell this is. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002=[PH] Bit of ruckus. On my way to find out the cause. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003=[PH] Got some trouble brewing. Looking into it now. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_001=[PH] Better look into this. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_002=[PH] That's not right. I'm going to check it out. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_003=[PH] That's worth investigating. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001=[PH] Something's up. Checking it out, over. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002=[PH] Not sure exactly what's going on, but I'm gonna investigate. -PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003=[PH] Some strange ass stuff is going on. Gonna look into it. -PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_001=[PH] Cowards hide. You a coward? You scared? -PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_002=[PH] Is this how you want to spend your final moments? Hiding scared? -PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_003=[PH] Wonder how long you can keep quiet? -PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_001=[PH] Show yourself already. You can't be that ugly. -PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_002=[PH] Quit wasting my time and come out. It'll be better for both of us. -PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_003=[PH] Come on out. I'm over this cat and mouse shit. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001=[PH] I'm under fire! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002=[PH] Someone tried to blast me. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003=[PH] I'm getting shot at! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001=[PH] Oh damn, this poor bastard's dead! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002=[PH] Got a dead one! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003=[PH] The hell happened here? -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001=[PH] We're taking casualities! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002=[PH] Someone just got blasted. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003=[PH] Oh shit, man down! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001=[PH] Grenade! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002=[PH] Oh shit, grenade! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003=[PH] Grenade, watch out! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001=[PH] Those are shots! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002=[PH] We've got company. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003=[PH] Shots nearby! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001=[PH] Rocket! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002=[PH] Get down, rocket! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003=[PH] That's a damn rocket! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001=[PH] Sniper! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002=[PH] Sniper attack! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003=[PH] We're getting sniped! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001=[PH] There it is again. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002=[PH] Again? -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003=[PH] What's going on 'round here? -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001=[PH] Weird, what was that? -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002=[PH] I noticed it too. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003=[PH] That's concerning. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000=[PH] I'm sure it's nothing. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002=[PH] Don't think anything's there. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003=[PH] I didn't notice anything. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001=[PH] It's going down! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002=[PH] We got trouble! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003=[PH] It's popping off! -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001=[PH] What's that? -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002=[PH] Something's over there I think. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003=[PH] Hey, someone over there? -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004=[PH] Huh? -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005=[PH] What? -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001=[PH] Damn. What the hell was that? -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002=[PH] Something's up 'round here. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003=[PH] That don't seem right. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001=[PH] Heard it too. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002=[PH] Think I heard something coming from over there. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003=[PH] Yeah, that sounded suspicious. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001=[PH] Didn't hear a thing but I'll keep my ears open. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002=[PH] You're hearing things. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003=[PH] I didn't hear anything. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001=[PH] Did you hear that? -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002=[PH] You hear like a sound or something? -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003=[PH] Was that a noise? -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001=[PH] Any idea what that was? -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002=[PH] Yeah, saw something too. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003=[PH] Something definitely moved in my periphery. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001=[PH] You sure you saw something? -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002=[PH] Your eyes are playing tricks on you. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003=[PH] Didn't see a thing. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001=[PH] You see that? -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002=[PH] Over there. Look. -PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003=[PH] Swear I just saw something. -PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_001=[PH] Yes! -PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_002=[PH] Oh yeah! -PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_003=[PH] Definitely! -PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_001=[PH] Sounds good. -PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_002=[PH] All right. -PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_003=[PH] Sure. -PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_001=[PH] Got it. -PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_002=[PH] Sure. Why not. -PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_003=[PH] Understood. -PH_PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_001=[PH] Outstanding! -PH_PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_002=[PH] Nice one. -PH_PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_003=[PH] There you go! -PH_PU_GENOUTLAW4_M_BS_General_Choking_Death_IG_EX_001=[PH] < choked to death > -PH_PU_GENOUTLAW4_M_BS_General_Choking_Death_IG_EX_002=[PH] < choked to death > -PH_PU_GENOUTLAW4_M_BS_General_Choking_Death_IG_EX_003=[PH] < choked to death > -PH_PU_GENOUTLAW4_M_BS_General_Choking_Struggle_IG_EX_001=[PH] < choking > -PH_PU_GENOUTLAW4_M_BS_General_Choking_Struggle_IG_EX_002=[PH] < choking > -PH_PU_GENOUTLAW4_M_BS_General_Choking_Struggle_IG_EX_003=[PH] < choking > -PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_001=[PH] < death from explosion > -PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_002=[PH] < death from explosion > -PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_003=[PH] < death from explosion > -PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_001=[PH] < bleeding out death > -PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_002=[PH] < bleeding out death > -PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_003=[PH] < bleeding out death > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Angry_IG_EX_001=[PH] < angry sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Angry_IG_EX_002=[PH] < angry sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Angry_IG_EX_003=[PH] < angry sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Elation_IG_EX_001=[PH] < happy sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Elation_IG_EX_002=[PH] < happy sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Elation_IG_EX_003=[PH] < happy sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Frustrated_IG_EX_001=[PH] < frustrated sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Frustrated_IG_EX_002=[PH] < frustrated sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Frustrated_IG_EX_003=[PH] < frustrated sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_IdleFidget_IG_EX_001=[PH] < idling sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_IdleFidget_IG_EX_002=[PH] < cough > -PH_PU_GENOUTLAW4_M_BS_General_Emote_IdleFidget_IG_EX_003=[PH] < throat clear > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Mocking_IG_EX_001=[PH] < mocking sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Mocking_IG_EX_002=[PH] < mocking sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Mocking_IG_EX_003=[PH] < mocking sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Pain_IG_EX_001=[PH] < pain sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Pain_IG_EX_002=[PH] < pain sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Pain_IG_EX_003=[PH] < pain sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Puzzled_IG_EX_001=[PH] < puzzled sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Puzzled_IG_EX_002=[PH] < puzzled sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Puzzled_IG_EX_003=[PH] < puzzled sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Surprised_IG_EX_001=[PH] < surprised sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Surprised_IG_EX_002=[PH] < surprised sound > -PH_PU_GENOUTLAW4_M_BS_General_Emote_Surprised_IG_EX_003=[PH] < surprised sound > -PH_PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_001=[PH] You bastard! -PH_PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_002=[PH] Dammit! -PH_PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_003=[PH] Son of a bitch! -PH_PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_001=[PH] Bugger. -PH_PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_002=[PH] Shit... -PH_PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_003=[PH] Damn... -PH_PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_001=[PH] What the?! -PH_PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_002=[PH] Seriously? -PH_PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_003=[PH] No bloody way! -PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_001=[PH] < hit by something big > -PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_002=[PH] < hit by something big > -PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_003=[PH] < hit by something big > -PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_001=[PH] < hit by something small > -PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_002=[PH] < hit by something small > -PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_003=[PH] < hit by something small > -PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_High_IG_EX_001=[PH] < big punch exertion > -PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_High_IG_EX_002=[PH] < big punch exertion > -PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_High_IG_EX_003=[PH] < big punch exertion > -PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_Low_IG_EX_001=[PH] < punch exertion > -PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_Low_IG_EX_002=[PH] < punch exertion > -PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_Low_IG_EX_003=[PH] < punch exertion > -PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_001=[PH] No way! -PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_002=[PH] No chance! -PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_003=[PH] Hell no! -PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_001=[PH] No. -PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_002=[PH] No way. -PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_003=[PH] Can't help you. -PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_001=[PH] Sorry, no. -PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_002=[PH] Not likely. -PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_003=[PH] Negative. -PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001=[PH] I got one? I got one! -PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002=[PH] Took out my target. -PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003=[PH] Did you see that? What a shot. -PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001=[PH] Shit, they just killed 'em. -PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002=[PH] Lost one! -PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003=[PH] One of ours just got cut down. -PH_PU_GENOUTLAW4_M_CB_Combat_AmmoDeny_IG_001=[PH] I'm sorry, I don't have one. -PH_PU_GENOUTLAW4_M_CB_Combat_AmmoDeny_IG_002=[PH] Looks like I don't have one to spare. -PH_PU_GENOUTLAW4_M_CB_Combat_AmmoDeny_IG_003=[PH] I'm running low myself. -PH_PU_GENOUTLAW4_M_CB_Combat_AmmoProvide_IG_001=[PH] Here, I've got you. -PH_PU_GENOUTLAW4_M_CB_Combat_AmmoProvide_IG_002=[PH] Ammunition flying in. -PH_PU_GENOUTLAW4_M_CB_Combat_AmmoProvide_IG_003=[PH] Here's a mag. -PH_PU_GENOUTLAW4_M_CB_Combat_AmmoRequest_High_IG_001=[PH] Anyone got a mag? -PH_PU_GENOUTLAW4_M_CB_Combat_AmmoRequest_High_IG_002=[PH] So uh... I need some ammo. -PH_PU_GENOUTLAW4_M_CB_Combat_AmmoRequest_High_IG_003=[PH] I don't suppose anyone has a mag they can spare. -PH_PU_GENOUTLAW4_M_CB_Combat_AmmoThanks_IG_001=[PH] Many thanks. -PH_PU_GENOUTLAW4_M_CB_Combat_AmmoThanks_IG_002=[PH] I'm back in this. -PH_PU_GENOUTLAW4_M_CB_Combat_AmmoThanks_IG_003=[PH] Ah. Thanks. I appreciate it. -PH_PU_GENOUTLAW4_M_CB_Combat_BackupDeny_High_IG_001=[PH] I'm a little busy at the moment. -PH_PU_GENOUTLAW4_M_CB_Combat_BackupDeny_High_IG_002=[PH] I can't do it. -PH_PU_GENOUTLAW4_M_CB_Combat_BackupDeny_High_IG_003=[PH] Give me a little bit. -PH_PU_GENOUTLAW4_M_CB_Combat_BackupProvide_High_IG_001=[PH] The calvary has arrived. -PH_PU_GENOUTLAW4_M_CB_Combat_BackupProvide_High_IG_002=[PH] I got you! -PH_PU_GENOUTLAW4_M_CB_Combat_BackupProvide_High_IG_003=[PH] Flying in! -PH_PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_001=[PH] I need help! -PH_PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_002=[PH] Can someone back me up! -PH_PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_003=[PH] Somebody help me! -PH_PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_001=[PH] Charge! -PH_PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_002=[PH] Moving up! -PH_PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_003=[PH] Advancing! -PH_PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_001=[PH] Hell with it! -PH_PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_002=[PH] Displacing! -PH_PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_003=[PH] Repositioning! -PH_PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_001=[PH] I can't move! -PH_PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_002=[PH] Little help?! -PH_PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_003=[PH] Come on, give me a chance! -PH_PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_001=[PH] I'll cover you! -PH_PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_002=[PH] Go ahead! -PH_PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_003=[PH] I'll keep 'em occupied. -PH_PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_001=[PH] Someone cover me? -PH_PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_002=[PH] Can anyone cover me? -PH_PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_003=[PH] Keep 'em off me for a sec. -PH_PU_GENOUTLAW4_M_CB_Combat_DefendTheArea_High_IG_001=[PH] This is our turf. Ours! -PH_PU_GENOUTLAW4_M_CB_Combat_DefendTheArea_High_IG_002=[PH] Don't you give them an inch! -PH_PU_GENOUTLAW4_M_CB_Combat_DefendTheArea_High_IG_003=[PH] We gotta hold this ground! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_001=[PH] We've got company coming in. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_002=[PH] Got a fight bearing down on us. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_003=[PH] Trouble, coming in hot! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_001=[PH] Shit. Over here! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_002=[PH] What the hell?! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_003=[PH] Got somebody! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_001=[PH] Give 'em all you got! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_002=[PH] Unleash hell! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_003=[PH] Don't give 'em any mercy. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_001=[PH] We're compromised! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_002=[PH] Got intruders! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_003=[PH] Intruders! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001=[PH] I found 'em. RIght here! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002=[PH] Here they are! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003=[PH] Over here! Look! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001=[PH] I see them. They're up there. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002=[PH] Look up top! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003=[PH] They're above us. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001=[PH] Turn around. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002=[PH] Look behind! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003=[PH] They're on our six. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001=[PH] They're below us. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002=[PH] Down low. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003=[PH] They're under us. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001=[PH] They're right on me! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002=[PH] Oh shit, they're right here! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003=[PH] On me! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001=[PH] I see them. They're over there. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002=[PH] Look over there. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003=[PH] Got 'em. Over there! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001=[PH] Eyes left. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002=[PH] Enemy left. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003=[PH] On the left! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001=[PH] Eyes right. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002=[PH] Enemy right. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003=[PH] On the right! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001=[PH] Heavy weapon! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002=[PH] Eyes on a big ass gun. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003=[PH] I don't know what kind of gun that is but it's big. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001=[PH] Oh come on, really?! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002=[PH] Enemy ship! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003=[PH] Enemy ship inbound! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001=[PH] They have vehicle support. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002=[PH] Incoming vehicle! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003=[PH] Look out, they got a ride. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001=[PH] I think they got a rocket launcher. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002=[PH] Yeah, that's a rocket launcher! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003=[PH] Is that a -- rocket launcher! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001=[PH] Sniper! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002=[PH] They got a sharpshooter. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003=[PH] Careful, there's a sniper. -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001=[PH] Titan suit! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002=[PH] Sweet mercy, they got a titan! -PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003=[PH] That seems unnecessary. -PH_PU_GENOUTLAW4_M_CB_Combat_Fallback_High_IG_001=[PH] Let's step back a bit. You know, reassess. -PH_PU_GENOUTLAW4_M_CB_Combat_Fallback_High_IG_002=[PH] Let's fall back. -PH_PU_GENOUTLAW4_M_CB_Combat_Fallback_High_IG_003=[PH] Fall back! Fall back! -PH_PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_001=[PH] Circle their flanks! -PH_PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_002=[PH] We should hit them on the sides. -PH_PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_003=[PH] Let's sneak around and attack the flank. -PH_PU_GENOUTLAW4_M_CB_Combat_FollowMe_High_IG_001=[PH] Quick, follow me! -PH_PU_GENOUTLAW4_M_CB_Combat_FollowMe_High_IG_002=[PH] Let's go. -PH_PU_GENOUTLAW4_M_CB_Combat_FollowMe_High_IG_003=[PH] On me. Let's move. -PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_001=[PH] I'm on your side! -PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_002=[PH] What are you doing?! -PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_003=[PH] Have you gone blind?! -PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_001=[PH] Oh shit! I'm hit! -PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_002=[PH] They got me. They really got me! -PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_003=[PH] Ow! Dammit that hurts! -PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_001=[PH] Grenade! -PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_002=[PH] Everybody down! -PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_003=[PH] Get out of the way! -PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_001=[PH] And here we go! -PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_002=[PH] Let's see how they like this! -PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_003=[PH] Might want to stay down for this! -PH_PU_GENOUTLAW4_M_CB_Combat_HealDeny_IG_001=[PH] I can't. Put pressure on it. -PH_PU_GENOUTLAW4_M_CB_Combat_HealDeny_IG_002=[PH] I don't think I have any. -PH_PU_GENOUTLAW4_M_CB_Combat_HealDeny_IG_003=[PH] Yeah, I'm all out. -PH_PU_GENOUTLAW4_M_CB_Combat_HealProvide_IG_001=[PH] Be healed! -PH_PU_GENOUTLAW4_M_CB_Combat_HealProvide_IG_002=[PH] Here you go! -PH_PU_GENOUTLAW4_M_CB_Combat_HealProvide_IG_003=[PH] Take this! -PH_PU_GENOUTLAW4_M_CB_Combat_HealRequest_High_IG_001=[PH] I need some meds! -PH_PU_GENOUTLAW4_M_CB_Combat_HealRequest_High_IG_002=[PH] Anyone spare a medpen? -PH_PU_GENOUTLAW4_M_CB_Combat_HealRequest_High_IG_003=[PH] Someone! Anyone! I need a heal. -PH_PU_GENOUTLAW4_M_CB_Combat_HealThanks_IG_001=[PH] Thank you, thank you. -PH_PU_GENOUTLAW4_M_CB_Combat_HealThanks_IG_002=[PH] You're a lifesaver. -PH_PU_GENOUTLAW4_M_CB_Combat_HealThanks_IG_003=[PH] Healing up and I'm back in this. -PH_PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_001=[PH] Come on. Don't give up now. -PH_PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_002=[PH] Dig in. We got this. -PH_PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_003=[PH] Let's go, let's go! They don't stand a chance. -PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_001=[PH] You think I'm scared? You just killed the dead weight. -PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_002=[PH] This is far from over. -PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_003=[PH] That's it? I'm just getting started. -PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_001=[PH] This is fine. Everything's fine. -PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_002=[PH] Okay. Getting a little worried now. -PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_003=[PH] This is not good. -PH_PU_GENOUTLAW4_M_CB_Combat_LastOfThem_IG_001=[PH] That wasn't so bad was it? -PH_PU_GENOUTLAW4_M_CB_Combat_LastOfThem_IG_002=[PH] There we go. Problem sorted. -PH_PU_GENOUTLAW4_M_CB_Combat_LastOfThem_IG_003=[PH] I think that was all of them. -PH_PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_001=[PH] They fuckin' vanished. -PH_PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_002=[PH] Where the hell are they? -PH_PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_003=[PH] They're gone. -PH_PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_001=[PH] I'm out! -PH_PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_002=[PH] Weapon's dry! -PH_PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_003=[PH] Dammit, my ammo's gone -PH_PU_GENOUTLAW4_M_CB_Combat_Overheating_High_IG_001=[PH] Hold on. I think I shot too much. -PH_PU_GENOUTLAW4_M_CB_Combat_Overheating_High_IG_002=[PH] Dammit, what is wrong with this thing. -PH_PU_GENOUTLAW4_M_CB_Combat_Overheating_High_IG_003=[PH] Ow. Hot, hot hot! -PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsArrive_High_IG_001=[PH] They actually showed up. -PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsArrive_High_IG_002=[PH] Hey, our backup arrived. -PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsArrive_High_IG_003=[PH] Those look like allies! -PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_001=[PH] Call's in. Help's on the way. -PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_002=[PH] Alright. Let's see if they show up. -PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_003=[PH] They said they'd send people. -PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001=[PH] Hey, I need some reinforcements. -PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002=[PH] Send backup. Sooner would be better. -PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003=[PH] Hey, send some help. Now. -PH_PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_001=[PH] One sec! -PH_PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_002=[PH] Reloading! -PH_PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_003=[PH] Give me a sec. -PH_PU_GENOUTLAW4_M_CB_Combat_Retreat_High_IG_001=[PH] Let's get the hell out of here! -PH_PU_GENOUTLAW4_M_CB_Combat_Retreat_High_IG_002=[PH] Are you insane? Run! -PH_PU_GENOUTLAW4_M_CB_Combat_Retreat_High_IG_003=[PH] Screw this. I'm out! -PH_PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_001=[PH] Maybe we should spread out. -PH_PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_002=[PH] We should cover some more ground. -PH_PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_003=[PH] Let's fan out. -PH_PU_GENOUTLAW4_M_CB_Combat_StayClose_High_IG_001=[PH] Keep close. -PH_PU_GENOUTLAW4_M_CB_Combat_StayClose_High_IG_002=[PH] I don't think you should wander. -PH_PU_GENOUTLAW4_M_CB_Combat_StayClose_High_IG_003=[PH] We should stick together. -PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_001=[PH] You little insignificant pissant! I'm gonna ruin you! -PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_002=[PH] I'm gonna bring an epic amout of hurt down on you! -PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_003=[PH] You're really starting to piss me off. -PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_001=[PH] Seriously? Hiding? You're just being difficult now. -PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_002=[PH] How bout I hide and you come find me? -PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_003=[PH] Where you hiding now?! -PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_001=[PH] Can you beileve today's the day you die? -PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_002=[PH] Try not to get shot in anything valuable! -PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_003=[PH] This fight is giving me some serious deja vu right now! -PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_001=[PH] Why won't you die?! -PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_002=[PH] How lucky can you be?! -PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_003=[PH] Come on! That one should've hit! -PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_001=[PH] Can't wait till I tell my friends I met the worst shot in the 'verse! -PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_002=[PH] Do you want to call a time out so you can go practice? -PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_003=[PH] Bet you're having second thoughts now. -PH_PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001=[PH] So, didn't find anything. -PH_PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002=[PH] Everything looks like it should. -PH_PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003=[PH] Area seems clear. -PH_PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_001=[PH] Huh... okay... -PH_PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_002=[PH] Bit anticlimactic. -PH_PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_003=[PH] Feel a bit silly coming over here for nothing. -PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001=[PH] Here we go. Got something. Keep looking. -PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002=[PH] Someone's definitely here. Just need to find them. -PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003=[PH] On the right track. -PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001=[PH] Found something. Gonna keep looking. -PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002=[PH] Might be on to something. Let you know. -PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003=[PH] Someone's here. Don't know who... yet. -PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001=[PH] False alarm, everyone. -PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002=[PH] Forget it. Not gonna be a fight. -PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003=[PH] Nevermind. Nothing exciting. -PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001=[PH] False alarm. Go about your business. -PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002=[PH] Hey, you can tell everyone to calm down. -PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003=[PH] Nevermind. False alarm. -PH_PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001=[PH] Why don't you go see what the hell it is? -PH_PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002=[PH] How about you get off your ass and take a look. -PH_PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003=[PH] If you're so concerned, go see what it is. -PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_001=[PH] Guess I'll go take look... I do everything around here. -PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_002=[PH] Keep an eye out, I'm gonna see what the fuss is. -PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_003=[PH] All right. Let's see what we got. -PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001=[PH] Hey, might have something over here. Might not. I'll let you know. -PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002=[PH] Gonna take a look around. -PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003=[PH] Something's a bit off. Gonna take a look. -PH_PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_001=[PH] Keep searching. They've got to be close. -PH_PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_002=[PH] Focus. They're here somewhere. -PH_PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_003=[PH] Check everywhere. I want to find this asshole. -PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_001=[PH] Where the hell could they have gone? -PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_002=[PH] Did they fall into a jump point? Where the fuck did they go? -PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_003=[PH] What the hell? People don't just dissapear. -PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001=[PH] Hate to be the bearer of bad news, but the bastard got away. -PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002=[PH] No sign of them. They're in the wind. -PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003=[PH] Hell if I know where they went. But they sure as hell ain't here. -PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_001=[PH] Well ain't that strange. All that smoke and no fire. -PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_002=[PH] Really? Nothing? -PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_003=[PH] Okay, I give up. There's nothing here. -PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001=[PH] Try as I might, didn't find anything. -PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002=[PH] Search turned up empty. Whatever was out here, I'm not seeing it. -PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003=[PH] I'm calling it. Nothing here. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001=[PH] Let's see if we can't say hello to the sicko who did this. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002=[PH] Gotta track down this killer before they can do it again. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003=[PH] Bastard probably couldn't have gotten far. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001=[PH] Got a corpse I didn't kill. Looking for the responsible party now. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002=[PH] Head's up. Someone's dropping bodies over here. We need to find the creeper fast. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003=[PH] Hey, hunting down some murderous skag. Will let you know if we find 'em. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_001=[PH] Well, isn't this an elusive prey. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_002=[PH] The bleeder shook me, but don't worry, I'll find them. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_003=[PH] Not sure where they went, but they couldn't have gone far. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001=[PH] They pulled a runner on me. Gonna find them now. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002=[PH] Tracking down where this slippery bugger went now. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003=[PH] Where ever the hell this gunter went, I'm gonna find 'em. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_001=[PH] Duty calls. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_002=[PH] Think we got company. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_003=[PH] Come on. Let's get to work. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001=[PH] We got visitors. Finding them now. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002=[PH] Guests have arrived. Gonna go greet them. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003=[PH] Seems like the party's starting. Come on. Don't want to be late. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_001=[PH] Let's see what the hell that was. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_002=[PH] Well, that definitely wasn't nothing. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_003=[PH] Good time to take a walk. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001=[PH] Hey, I'm gonna stretch my legs and see if anything's going on. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002=[PH] Get the feelin' like something's about to go down. Gonna take a look. -PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003=[PH] Hey, checking something out. Hopefully it's nothing. -PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_001=[PH] I don't appreciate you wasting my time! -PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_002=[PH] This is a lot of build up for me putting a bullet into your skull. -PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_003=[PH] Get out here! Or shoot me! Just do something already! -PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_001=[PH] Hey, who's ever hiding out there, come out now and we can work something out. Promise. Won't even be mad. -PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_002=[PH] Olly, olly, oxen free. Come out. Come out. -PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_003=[PH] Where you hiding, you little bugger? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001=[PH] They're shooting at me! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002=[PH] Under fire! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003=[PH] I'm gettin' gunned! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001=[PH] That's a bit of a mess. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002=[PH] Great. A bloody corpse. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003=[PH] Who the hell ghosted this bastard? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001=[PH] Ah geez! We're getting poached! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002=[PH] Shit! We're under attack! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003=[PH] Damn it! We're hit! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001=[PH] Crap! Grenade! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002=[PH] Grenade! Run! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003=[PH] Grenade! Get back! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001=[PH] Shots! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002=[PH] Who the hell's shooting?! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003=[PH] Looks like we got a party! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001=[PH] Crap! Rocket! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002=[PH] Rocket! Down! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003=[PH] Rocket! Go! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001=[PH] Shit! Sniper! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002=[PH] Got a sniper! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003=[PH] Sniper! Get down! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001=[PH] There it is again. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002=[PH] There. It's back. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003=[PH] This again? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001=[PH] Yeah, what was that? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002=[PH] Definitely something. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003=[PH] Damn well better not be someone hiding. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000=[PH] There's nothing there. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002=[PH] You having a laugh? Nothing's there. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003=[PH] What you going on about? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001=[PH] Got a problem! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002=[PH] Here we go! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003=[PH] Cutters! Look lively! -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001=[PH] What was that? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002=[PH] Someone lurkin'? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003=[PH] Over there. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004=[PH] Huh? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005=[PH] What? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001=[PH] Something's up. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002=[PH] Do I wanna know what that was? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003=[PH] That's not good. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001=[PH] That noise? Yeah. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002=[PH] Yeah, I think I heard something. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003=[PH] From over there. I heard it. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001=[PH] Nope. Didn't hear a thing. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002=[PH] Think your ears are playing tricks on you. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003=[PH] How the hell should I know what you heard? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001=[PH] I thought I heard something? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002=[PH] What was that sound? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003=[PH] You hear that? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001=[PH] Yeah, I think I saw it too. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002=[PH] Only caught a glimpse, but I'm sure I saw something. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003=[PH] What the heck was that? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001=[PH] I didn't see nothing. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002=[PH] I must've missed it. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003=[PH] What? No. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001=[PH] Anyone else see that? -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002=[PH] I think something just moved over there. -PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003=[PH] There. I saw something. -PIT_ACFlightSystems=飞行系统 -PIT_ACPlayerActions=玩家 -PIT_ACShipSystems=飞船系统 -PIT_ACVehicleSystems=载具 -PIT_ACWeaponSelection=选择武器 -PIT_ACWeaponSystems=武器系统 -PIT_Actions=动作 -PIT_Back=返回 -PIT_Cannot_drop_green_zone=无法在安全区丢下商品。 -PIT_CarryPrevious=携带上一个 -PIT_Combstab=指令增稳 -PIT_Decoupled=分离模式 -PIT_Eject=弹出 -PIT_Emote=情感动作 -PIT_Emote_Agree=同意 -PIT_Emote_Come=过来 -PIT_Emote_Cry=哭泣 -PIT_Emote_Dance=跳舞 -PIT_Emote_Disagree=不同意 -PIT_Emote_Flex=显摆 -PIT_Emote_Point=指 -PIT_Emote_Salute=敬礼 -PIT_Emote_Sit=坐下 -PIT_EquipPrevious=装备上一个 -PIT_Exit_seat=离座 -PIT_Flight=飞行选项 -PIT_GSafe=过载保护 -PIT_HeldItem=持有物品 -PIT_Inventory=库存 -PIT_Inventory_EVA_Thrusters=EVA推进器开关 -PIT_Inventory_Flashlight=头灯开关 -PIT_Inventory_Helmet=头盔脱戴 -PIT_ItemActions=物品动作 -PIT_Knife=匕首 -PIT_Landing=着陆系统 -PIT_Lights=照明 -PIT_MiningMode=采矿模式 +PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_001=Let's go. Don't have all day. +PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_002=Put the delivery down. +PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_003=You gonna drop this off or what? +PH_PU_ADMIN3_SK_PlaceDelivery_IG_001=Alright. Place it here. +PH_PU_ADMIN3_SK_PlaceDelivery_IG_002=Set it down. Let's see what you got. +PH_PU_ADMIN3_SK_PlaceDelivery_IG_003=Go ahead and set it down. +PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_001=Fine. Nevermind. +PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_002=Hell with it. +PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_003=Screw it. Goddamn couriers ... +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_001,P=On it. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_002,P=Yeah, fine. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_003,P=Goddammit, okay. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_001,P=Yeah. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_002,P=Okay. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_003,P=Sure. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_001,P=Got it. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_002,P=Fine. +PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_003,P=Yeah. +PH_PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_001,P=That's it! +PH_PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_002,P=Nice one! +PH_PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_003,P=That's what I like to see! +PH_PU_GENOUTLAW1_M_BS_General_Choking_Death_IG_EX_001,P=< choked to death > +PH_PU_GENOUTLAW1_M_BS_General_Choking_Death_IG_EX_002,P=< choked to death > +PH_PU_GENOUTLAW1_M_BS_General_Choking_Death_IG_EX_003,P=< choked to death > +PH_PU_GENOUTLAW1_M_BS_General_Choking_Struggle_IG_EX_001,P=< choking > +PH_PU_GENOUTLAW1_M_BS_General_Choking_Struggle_IG_EX_002,P=< choking > +PH_PU_GENOUTLAW1_M_BS_General_Choking_Struggle_IG_EX_003,P=< choking > +PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_001,P=< death from explosion > +PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_002,P=< death from explosion > +PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_003,P=< death from explosion > +PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_001,P=< bleeding out death > +PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_002,P=< bleeding out death > +PH_PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_003,P=< bleeding out death > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Angry_IG_EX_001,P=< angry sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Angry_IG_EX_002,P=< angry sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Angry_IG_EX_003,P=< angry sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Elation_IG_EX_001,P=< happy sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Elation_IG_EX_002,P=< happy sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Elation_IG_EX_003,P=< happy sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Frustrated_IG_EX_001,P=< frustrated sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Frustrated_IG_EX_002,P=< frustrated sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Frustrated_IG_EX_003,P=< frustrated sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_IdleFidget_IG_EX_001,P=< idling sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_IdleFidget_IG_EX_002,P=< cough > +PH_PU_GENOUTLAW1_M_BS_General_Emote_IdleFidget_IG_EX_003,P=< throat clear > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Mocking_IG_EX_001,P=< mocking sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Mocking_IG_EX_002,P=< mocking sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Mocking_IG_EX_003,P=< mocking sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_001,P=< pain sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_002,P=< pain sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_003,P=< pain sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Puzzled_IG_EX_001,P=< puzzled sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Puzzled_IG_EX_002,P=< puzzled sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Puzzled_IG_EX_003,P=< puzzled sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Surprised_IG_EX_001,P=< surprised sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Surprised_IG_EX_002,P=< surprised sound > +PH_PU_GENOUTLAW1_M_BS_General_Emote_Surprised_IG_EX_003,P=< surprised sound > +PH_PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_001,P=Oh you bastard! +PH_PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_002,P=Shit! +PH_PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_003,P=Dammit! +PH_PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_001,P=Dammit. +PH_PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_002,P=Shit... +PH_PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_003,P=Well, hell... +PH_PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_001,P=Shit! +PH_PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_002,P=What the hell?! +PH_PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_003,P=Jeez! +PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_001,P=< hit by something big > +PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_002,P=< hit by something big > +PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_003,P=< hit by something big > +PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_001,P=< hit by something small > +PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_002,P=< hit by something small > +PH_PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_003,P=< hit by something small > +PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_High_IG_EX_001,P=< big punch exertion > +PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_High_IG_EX_002,P=< big punch exertion > +PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_High_IG_EX_003,P=< big punch exertion > +PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_Low_IG_EX_001,P=< punch exertion > +PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_Low_IG_EX_002,P=< punch exertion > +PH_PU_GENOUTLAW1_M_BS_General_GiveMelee_Low_IG_EX_003,P=< punch exertion > +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_001,P=What? No! +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_002,P=Hell no! +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_003,P=Piss off! +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_001,P=No. +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_002,P=Nope. +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_003,P=I don't think so. +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_001,P=No +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_002,P=Yeah, no. +PH_PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_003,P=Uh... no. +PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001,P=How do you like that shit! +PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002,P=Hahaha, rot in hell! +PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003,P=They died no problem. +PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001,P=Goddammit! +PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002,P=We lost one! +PH_PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003,P=Oh shit! Lost one! +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoDeny_IG_001,P=Can't spare it. +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoDeny_IG_002,P=Can't. I'm low too. +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoDeny_IG_003,P=No can do. +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoProvide_IG_001,P=I'll put this on your tab. +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoProvide_IG_002,P=Here! +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoProvide_IG_003,P=Got you! +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoRequest_High_IG_001,P=Anybody got some ammo? +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoRequest_High_IG_002,P=I need some ammo? +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoRequest_High_IG_003,P=Anybody got a mag? +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoThanks_IG_001,P=Thanks. +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoThanks_IG_002,P=Alright. Here we go. +PH_PU_GENOUTLAW1_M_CB_Combat_AmmoThanks_IG_003,P=Hell yeah. +PH_PU_GENOUTLAW1_M_CB_Combat_BackupDeny_High_IG_001,P=Nope! +PH_PU_GENOUTLAW1_M_CB_Combat_BackupDeny_High_IG_002,P=Good luck! +PH_PU_GENOUTLAW1_M_CB_Combat_BackupDeny_High_IG_003,P=Got my own problems! +PH_PU_GENOUTLAW1_M_CB_Combat_BackupProvide_High_IG_001,P=Flying in! +PH_PU_GENOUTLAW1_M_CB_Combat_BackupProvide_High_IG_002,P=I got you! +PH_PU_GENOUTLAW1_M_CB_Combat_BackupProvide_High_IG_003,P=Yeah, I guess I could help +PH_PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_001,P=Hey, get some back up here! +PH_PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_002,P=Anybody got any friends they can call? +PH_PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_003,P=Somebody call somebody! +PH_PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_001,P=Moving forward! +PH_PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_002,P=Moving! +PH_PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_003,P=Pushing up! +PH_PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_001,P=This cover sucks. +PH_PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_002,P=Hell with this. +PH_PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_003,P=Dammit, dammit, dammit +PH_PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_001,P=Goddammit, I'm pinned down! +PH_PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_002,P=I can't fuckin' move! +PH_PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_003,P=Bastard's got me boxed in. +PH_PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_001,P=I got ya. +PH_PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_002,P=Yeah, you owe me though. +PH_PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_003,P=You got it. +PH_PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_001,P=Need some cover! +PH_PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_002,P=Can anybody cover me? +PH_PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_003,P=Someone cover me! +PH_PU_GENOUTLAW1_M_CB_Combat_DefendTheArea_High_IG_001,P=I better not see a single one of you fall back! +PH_PU_GENOUTLAW1_M_CB_Combat_DefendTheArea_High_IG_002,P=We aren't giving up this ground. You hear? +PH_PU_GENOUTLAW1_M_CB_Combat_DefendTheArea_High_IG_003,P=Dig in! We aren't going anywhere. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_001,P=Why hello! Got some people inbound. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_002,P=Look alive, there are some real mean lookin' sombitches heading our way. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_003,P= Ready up! Trouble. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_001,P=Shit, they're right here! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_002,P=They're right on me! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_003,P=Right here! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_001,P=Light 'em up! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_002,P=Give 'em hell! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_003,P=Eat this! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_001,P=How the hell did you get in here? +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_002,P=Intruder! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_003,P=Look out! We aren't alone. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001,P=Found 'em! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002,P=There you are! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003,P=I see 'em. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001,P=They're up top! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002,P=Up there! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003,P=Up high! See 'em? +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001,P=Dammit, they're behind us! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002,P=Watch your back! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003,P=Behind, behind! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001,P=They're down there! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002,P=There! Down below! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003,P=They're under us! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001,P=Up close. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002,P=They're right on us. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003,P=Oh shit, right here! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001,P=Over there! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002,P=Oh, I see 'em. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003,P=There they are! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001,P=On the left. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002,P=There! Left! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003,P=Eyes left. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001,P=On the right. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002,P=There! Right! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003,P=Right side! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001,P=They busted out the big guns! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002,P=Looks like someone loaded up to fight. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003,P=They got a... damn that gun's big. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001,P=Uh.... they got a ship! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002,P=We got problems! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003,P=Ship coming in! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001,P=Looks like they got a ride. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002,P=We got a vehicle problem. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003,P=Guess someone brought their ride. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001,P=Is that a rocket launcher?! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002,P=Um... I think they got a rocket launcher. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003,P=Careful. They got some big guns. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001,P=They got a sniper. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002,P=Uh oh, they got a marksman! +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003,P=Careful. There's a sniper. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001,P=Oh damn... they got a Titan. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002,P=I think we got a problem. +PH_PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003,P=Titan! +PH_PU_GENOUTLAW1_M_CB_Combat_Fallback_High_IG_001,P=Dammit, regroup! +PH_PU_GENOUTLAW1_M_CB_Combat_Fallback_High_IG_002,P=Fall back! +PH_PU_GENOUTLAW1_M_CB_Combat_Fallback_High_IG_003,P=Back, back, back! +PH_PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_001,P=Go around! +PH_PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_002,P=Hit 'em from the side. +PH_PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_003,P=Flank 'em. +PH_PU_GENOUTLAW1_M_CB_Combat_FollowMe_High_IG_001,P=Follow me. +PH_PU_GENOUTLAW1_M_CB_Combat_FollowMe_High_IG_002,P=You stay on me. +PH_PU_GENOUTLAW1_M_CB_Combat_FollowMe_High_IG_003,P=Let's go. +PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_001,P=What the hell are you doing?! +PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_002,P=I'm on your side! +PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_003,P=Hey! Stop shooting me! +PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_001,P= Shit, that hurts. +PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_002,P=I'm hit! +PH_PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_003,P=Ah dammit! +PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_001,P=Grenade! +PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_002,P=Shit, grenade! +PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_003,P=Down! Grenade! +PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_001,P=See how they like this! +PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_002,P=Fire in the hole! +PH_PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_003,P=Grenade out! +PH_PU_GENOUTLAW1_M_CB_Combat_HealDeny_IG_001,P=I'm out. +PH_PU_GENOUTLAW1_M_CB_Combat_HealDeny_IG_002,P=Used my last one. +PH_PU_GENOUTLAW1_M_CB_Combat_HealDeny_IG_003,P=Don't got any meds. +PH_PU_GENOUTLAW1_M_CB_Combat_HealProvide_IG_001,P=Here you go. +PH_PU_GENOUTLAW1_M_CB_Combat_HealProvide_IG_002,P=Enjoy! +PH_PU_GENOUTLAW1_M_CB_Combat_HealProvide_IG_003,P=Be healed! +PH_PU_GENOUTLAW1_M_CB_Combat_HealRequest_High_IG_001,P=Anybody got some meds? +PH_PU_GENOUTLAW1_M_CB_Combat_HealRequest_High_IG_002,P=I need some drugs! +PH_PU_GENOUTLAW1_M_CB_Combat_HealRequest_High_IG_003,P=Meds... now... +PH_PU_GENOUTLAW1_M_CB_Combat_HealThanks_IG_001,P=Thanks for the juice. +PH_PU_GENOUTLAW1_M_CB_Combat_HealThanks_IG_002,P=Thanks for the meds. +PH_PU_GENOUTLAW1_M_CB_Combat_HealThanks_IG_003,P=Got it. Healing up. +PH_PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_001,P=Give 'em all you got! +PH_PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_002,P=Wreck 'em. +PH_PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_003,P=It's us or them! +PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_001,P=You think I'm scared? I'll show you scared. +PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_002,P=Oh, it's really on now! +PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_003,P=Screw it, I work better alone. +PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_001,P=So uh... maybe we can work something out? +PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_002,P=You know I was just kidding, right? +PH_PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_003,P=How about we all just forget this thing happened... +PH_PU_GENOUTLAW1_M_CB_Combat_LastOfThem_IG_001,P=Was that it? +PH_PU_GENOUTLAW1_M_CB_Combat_LastOfThem_IG_002,P=Oh, we killed 'em all? It was just getting fun. +PH_PU_GENOUTLAW1_M_CB_Combat_LastOfThem_IG_003,P=Well, that was anticlimactic. +PH_PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_001,P=Dammit, I lost 'em! +PH_PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_002,P=Um... anyone know where they went? +PH_PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_003,P=So... yeah... they're gone. +PH_PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_001,P=Out of ammo! +PH_PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_002,P=I'm out! +PH_PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_003,P=I'm dry! +PH_PU_GENOUTLAW1_M_CB_Combat_Overheating_High_IG_001,P=Dammit, gun ran hot. +PH_PU_GENOUTLAW1_M_CB_Combat_Overheating_High_IG_002,P=I'm overheating! +PH_PU_GENOUTLAW1_M_CB_Combat_Overheating_High_IG_003,P=Gun's down for a tick. +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsArrive_High_IG_001,P=Hey, there they are! +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsArrive_High_IG_002,P=What took you all so long? +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsArrive_High_IG_003,P=Backup's here! +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_001,P=Good news everybody. Help is on the way. +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_002,P=Guess what? Got some friends coming in. +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_003,P=Calvary's on the way! +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001,P=Hey, uh, anybody out there come help? +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002,P=Yeah, we need some backup here. +PH_PU_GENOUTLAW1_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003,P=Hey! Get your asses over here. +PH_PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_001,P=Reloading! +PH_PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_002,P=Come on, come on... +PH_PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_003,P=Loaded! +PH_PU_GENOUTLAW1_M_CB_Combat_Retreat_High_IG_001,P=Screw this! +PH_PU_GENOUTLAW1_M_CB_Combat_Retreat_High_IG_002,P=Retreat! +PH_PU_GENOUTLAW1_M_CB_Combat_Retreat_High_IG_003,P=Let's get the hell out of here! +PH_PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_001,P=Spread the hell out. +PH_PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_002,P=You're bunching up. +PH_PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_003,P=Let's have some room, yeah? +PH_PU_GENOUTLAW1_M_CB_Combat_StayClose_High_IG_001,P=Don't wander. +PH_PU_GENOUTLAW1_M_CB_Combat_StayClose_High_IG_002,P=Keep it close. +PH_PU_GENOUTLAW1_M_CB_Combat_StayClose_High_IG_003,P=Don't stray, alright? +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_001,P=I'm gonna hurt you for so long you're gonna think it's a career. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_002,P=After I kill you, I'm gonna kill your family. Then your dog. Then burn your hab to the ground! +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_003,P=You wanted this fight. Now you're gonna feel every second of it. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_001,P=Seriously. Come on out. I'll make it quick. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_002,P=We can work this out. Honest. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_003,P=You can't hide out forever. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_001,P=You picked the wrong guy to screw with. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_002,P=I'm gonna slice you thin enough to fry. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_003,P=Let's see what you got! +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_001,P=What the hell? Are my sights off? +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_002,P=Hey, who messed with my gun! +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_003,P=Hold still, goddammit. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_001,P=Nice try, dumb ass. +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_002,P=Missed me! +PH_PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_003,P=You wanna try again? +PH_PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001,P=We're all good. +PH_PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002,P=Looked into it. Nothing. +PH_PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003,P=Didn't find anything. +PH_PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_001,P=Nope. Nothing here. +PH_PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_002,P=Well, that was a waste of time. +PH_PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_003,P=Yeah, didn't see anything. +PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001,P=Something's not right here. +PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002,P=Look alive. I think we got something. +PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003,P=Hey, wake up. Get on the clock. +PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001,P=Think I might have something here. +PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002,P=Hey, yeah, something's definitely going on. +PH_PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003,P=Yeah, gonna keep looking. +PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001,P=Nevermind. False alarm. +PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002,P=Don't sweat it. It wasn't anything worth worrying about. +PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003,P=Turned out to be nothing. +PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001,P=Never mind. +PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002,P=Yeah, we're clear here. +PH_PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003,P=So that thing? Yeah, it wasn't a problem. +PH_PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001,P=Go take a look. +PH_PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002,P=Maybe you should go check it out. +PH_PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003,P=It's all you. Go. +PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_001,P=Gonna go take a look. +PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_002,P=Be right back. +PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_003,P=Just gonna check this out. +PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001,P=Hey, I think I might'a heard something. +PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002,P=I'm gonna go check on something. +PH_PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003,P=Hey, looking into something real quick. +PH_PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_001,P=Keep looking. +PH_PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_002,P=What are you on break? Find them. +PH_PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_003,P=We're aren't stopping until they're dead or we are. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_001,P=Dammit! I don't see 'em. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_002,P=Where the hell'd they go? +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_003,P=Are you kidding me? How'd we lose 'em? +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001,P=Yeah, I don't know what happened, but they're gone. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002,P=Hey, totally lost them. Yeah, I don't know. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003,P=Yeah, we don't have them anymore. How the hell should I know? +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_001,P=That was weird. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_002,P=You see anything? Me neither. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_003,P=Yeah, I didn't see anything. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001,P=Yeah, hey, I didn't find anything. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002,P=Yeah, took a look and nothing. +PH_PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003,P=Hey, whatever it was must be gone now. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001,P=Spread out. The bastard might still be here. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002,P=Goddammit. I want whoever did this found. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003,P=Shit. Found 'em. Look alive. I want a net on this son of a bitch. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001,P=Found a body. Gonna sweep the area. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002,P=Hey, they didn't make it. Goddamn right I'm hunting down whoever did this. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003,P=I got a friendly on ice. Gonna secure the area. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_001,P=Dammit, we need find where they went. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_002,P=Where ever they are, I want them found. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_003,P=We need find them, now. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001,P=Can't find 'em anymore. But don't worry. I'll get 'em. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002,P=Yeah, they gave me the slip. But not for long. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003,P=Goddammit. Hey, it's me. Whoever it was is gone now. Gonna see if I can pick up their trail. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_001,P=Let's go, let's go. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_002,P=Get on the clock, people. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_003,P=Come on, let's do this. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001,P=Yeah, we got something here. Heading in. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002,P=On the hunt. I'll let you know what I catch. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003,P=Hey, think I got some troublemakers here. Gonna find out. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_001,P=Let's take a look. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_002,P=Look alive. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_003,P=Let's head out. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001,P=Gonna take a look around. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002,P=Gonna see what I can find. +PH_PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003,P=Got something. Looking into it. +PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_001,P=Where'd you go? I thought you wanted to play. +PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_002,P=Come back. We were having so much fun. +PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_003,P=You know, I was just getting into this. +PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_001,P=Hello? You can come out. We're friends. +PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_002,P=Excuse me, I'm lost and looking for directions. Do you know how to get to Kel-To? +PH_PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_003,P=Come on out. We're not gonna hurt you. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001,P=Whoa, takin' fire! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002,P=What the hell?! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003,P=Look out! Someone's shootin'! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001,P=Ooooooh shit. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002,P=That's not good. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003,P=I don't think I did that... +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001,P=Oh damn! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002,P=Got one down! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003,P=Taking shots! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001,P=Yo, yo, look out! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002,P=Shit, grenade! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003,P=Bomb! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001,P=Oh hello, who's out there? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002,P=Sounds like somebody's getting frisky. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003,P=Who's shooting? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001,P=Get down! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002,P=What the... rocket! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003,P=Rocket! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001,P=Down! Down! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002,P=Someone's shooting! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003,P=Sniper! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001,P=Oh come on. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002,P=I said, who's there? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003,P=You better come out. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001,P=Yeah, what the hell was that? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002,P=I got bad feeling about this. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003,P=Yeah, something's not right. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000,P=You're hallucinating. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002,P=Come on, there's nothing there. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003,P=Quit playing. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001,P= It's on now. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002,P=Guess we're fighting. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003,P=Okay. Let's do this. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001,P=Something's out there. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002,P=What was that? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003,P=I think we might have company. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004,P=Huh? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005,P=What? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001,P=Oh shit! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002,P=Hey! +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003,P=Hey, what is that? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001,P=Yeah, I heard that. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002,P=Yeah... heard something. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003,P=I heard it too. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001,P=You're losing it. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002,P=I didn't hear anything. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003,P=What are you talking about? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001,P=The hell? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002,P=Hmm? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003,P=You hear something? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001,P=Yeah, yeah, I saw it too. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002,P=You saw something? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003,P=Who's out there? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001,P=Huh? No, I didn't see nothin. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002,P=I don't see anything. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003,P=You're tripping again. +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001,P=Shit, you see that? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002,P=Who's there? +PH_PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003,P=You see that? +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_001,P=Most def! +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_002,P=Oh, yeah! +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_003,P=Absolutely! +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_001,P=Sure. +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_002,P=Alright. +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_003,P=Yup. +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_001,P=Got it. +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_002,P=That's a yes. +PH_PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_003,P=Of course. +PH_PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_001,P=Hell, yeah! +PH_PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_002,P=Nice! +PH_PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_003,P=There we go! +PH_PU_GENOUTLAW2_M_BS_General_Choking_Death_IG_EX_001,P=< choked to death > +PH_PU_GENOUTLAW2_M_BS_General_Choking_Death_IG_EX_002,P=< choked to death > +PH_PU_GENOUTLAW2_M_BS_General_Choking_Death_IG_EX_003,P=< choked to death > +PH_PU_GENOUTLAW2_M_BS_General_Choking_Struggle_IG_EX_001,P=< choking > +PH_PU_GENOUTLAW2_M_BS_General_Choking_Struggle_IG_EX_002,P=< choking > +PH_PU_GENOUTLAW2_M_BS_General_Choking_Struggle_IG_EX_003,P=< choking > +PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_001,P=< death from explosion > +PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_002,P=< death from explosion > +PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_003,P=< death from explosion > +PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_001,P=< bleeding out death > +PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_002,P=< bleeding out death > +PH_PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_003,P=< bleeding out death > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Angry_IG_EX_001,P=< angry sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Angry_IG_EX_002,P=< angry sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Angry_IG_EX_003,P=< angry sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Elation_IG_EX_001,P=< happy sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Elation_IG_EX_002,P=< happy sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Elation_IG_EX_003,P=< happy sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Frustrated_IG_EX_001,P=< frustrated sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Frustrated_IG_EX_002,P=< frustrated sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Frustrated_IG_EX_003,P=< frustrated sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_IdleFidget_IG_EX_001,P=< idling sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_IdleFidget_IG_EX_002,P=< cough > +PH_PU_GENOUTLAW2_M_BS_General_Emote_IdleFidget_IG_EX_003,P=< throat clear > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Mocking_IG_EX_001,P=< mocking sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Mocking_IG_EX_002,P=< mocking sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Mocking_IG_EX_003,P=< mocking sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Pain_IG_EX_001,P=< pain sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Pain_IG_EX_002,P=< pain sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Pain_IG_EX_003,P=< pain sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Puzzled_IG_EX_001,P=< puzzled sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Puzzled_IG_EX_002,P=< puzzled sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Puzzled_IG_EX_003,P=< puzzled sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Surprised_IG_EX_001,P=< surprised sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Surprised_IG_EX_002,P=< surprised sound > +PH_PU_GENOUTLAW2_M_BS_General_Emote_Surprised_IG_EX_003,P=< surprised sound > +PH_PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_001,P=Shit! +PH_PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_002,P=Bastard! +PH_PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_003,P=Dammit! +PH_PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_001,P=Seriously? +PH_PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_002,P=What the hell? +PH_PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_003,P=Well... shit. +PH_PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_001,P=Damnit! +PH_PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_002,P=Oh, shit! +PH_PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_003,P=You gotta be shitting me. +PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_001,P=< hit by something big > +PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_002,P=< hit by something big > +PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_003,P=< hit by something big > +PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_001,P=< hit by something small > +PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_002,P=< hit by something small > +PH_PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_003,P=< hit by something small > +PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_High_IG_EX_001,P=< big punch exertion > +PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_High_IG_EX_002,P=< big punch exertion > +PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_High_IG_EX_003,P=< big punch exertion > +PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_Low_IG_EX_001,P=< punch exertion > +PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_Low_IG_EX_002,P=< punch exertion > +PH_PU_GENOUTLAW2_M_BS_General_GiveMelee_Low_IG_EX_003,P=< punch exertion > +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_001,P=No way. +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_002,P=Over my dead body! +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_003,P=Not happening! +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_001,P=No way. +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_002,P=Naw. +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_003,P=Not happening. +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_001,P=Negative. +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_002,P=No. +PH_PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_003,P=Nope. +PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001,P=Did you see that? I killed one! +PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002,P=They're not getting back up. +PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003,P=Credit me with another kill. +PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001,P=They bastards bagged one. +PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002,P=Holy shit, they just killed 'em. +PH_PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003,P=They got your cousin! +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoDeny_IG_001,P=Fuck no. +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoDeny_IG_002,P=None to spare. +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoDeny_IG_003,P=Can't give any up. +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoProvide_IG_001,P=Got you covered. +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoProvide_IG_002,P=You owe me one. +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoProvide_IG_003,P=Use it wisely. +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoRequest_High_IG_001,P=Need ammo, now! +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoRequest_High_IG_002,P=Who's got extra ammo? +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoRequest_High_IG_003,P=Who can spare a mag? +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoThanks_IG_001,P=Now I'm back in business. +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoThanks_IG_002,P=Great! +PH_PU_GENOUTLAW2_M_CB_Combat_AmmoThanks_IG_003,P=Thanks! +PH_PU_GENOUTLAW2_M_CB_Combat_BackupDeny_High_IG_001,P=Sorry, can't make it to you. +PH_PU_GENOUTLAW2_M_CB_Combat_BackupDeny_High_IG_002,P=It's everyone for themselves, right now. +PH_PU_GENOUTLAW2_M_CB_Combat_BackupDeny_High_IG_003,P=You're on your own. +PH_PU_GENOUTLAW2_M_CB_Combat_BackupProvide_High_IG_001,P=On my way. +PH_PU_GENOUTLAW2_M_CB_Combat_BackupProvide_High_IG_002,P=I can help. +PH_PU_GENOUTLAW2_M_CB_Combat_BackupProvide_High_IG_003,P=I got your back. +PH_PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_001,P=I need backup! +PH_PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_002,P=How about some backup? +PH_PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_003,P=I need some help! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_001,P=Moving up! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_002,P=Advancing! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_003,P=I'm pushing! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_001,P=Can't stay here! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_002,P=Gotta find new cover. +PH_PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_003,P=Need some more cover! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_001,P=Can't move! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_002,P=Locked down! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_003,P=Taking heavy fire. +PH_PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_001,P=I got you. Go, go! +PH_PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_002,P=Laying down covering fire. +PH_PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_003,P=I've got you covered. +PH_PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_001,P=Give me some cover. +PH_PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_002,P=Need covering fire. +PH_PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_003,P=Could use a distraction. +PH_PU_GENOUTLAW2_M_CB_Combat_DefendTheArea_High_IG_001,P=We stop them here and now. All right? +PH_PU_GENOUTLAW2_M_CB_Combat_DefendTheArea_High_IG_002,P=We gotta hold this ground or die trying. +PH_PU_GENOUTLAW2_M_CB_Combat_DefendTheArea_High_IG_003,P=Nothing gets past us, understand? +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001,P=We've got trouble coming right for us! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002,P=Let's help these bastards meet their maker. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003,P=Enemies advancing our way! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001,P=What the hell! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002,P=They're right here! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003,P=Contact! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_001,P=Fire away! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_002,P=Attack! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_003,P=Take 'em out! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001,P=Intruders! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002,P=We've been breached! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003,P=Bastards got in! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001,P=Found us some target practice. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002,P=Contact ahead. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003,P=We've got company. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001,P=Shots from above! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002,P=They got some high ground. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003,P=Above us, look out! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001,P=They circled behind! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002,P=On your six! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003,P=Shit, behind! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001,P=Below us, watch it! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002,P=Below, below! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003,P=Shots from below! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001,P=They're crowding us! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002,P=Bastards are closing in. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003,P=Damn, they're on top of us. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001,P=Got em! Over there! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002,P=Look! There! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003,P=Head's up. They're over there. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001,P=Watch left! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002,P=Check left! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003,P=Left, dammit! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001,P=Watch right! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002,P=Check right! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003,P=Right, dammit! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001,P=Look out! They got heavy weapons. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002,P=Heavy fire, coming our way! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003,P=Heavy weapons! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001,P=Yeah, that's a ship! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002,P=Ship! These bastards mean business. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003,P=Ship incoming! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001,P=They're rolling in with a vehicle. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002,P=They got a vehicle! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003,P=Vehicle coming this way. +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001,P=Damn it. Rocket launcher! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002,P=These bastards ain't messin' around! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003,P=They got a frickin' rocket launcher! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001,P=Watch out, sniper! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002,P=Sniper's scopin' us! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003,P=Sharpshooter! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001,P=Shit, titan suit! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002,P=That's one big bastard! +PH_PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003,P=Titan, coming this way! +PH_PU_GENOUTLAW2_M_CB_Combat_Fallback_High_IG_001,P=Fall back! +PH_PU_GENOUTLAW2_M_CB_Combat_Fallback_High_IG_002,P=We gotta drop back and regroup. +PH_PU_GENOUTLAW2_M_CB_Combat_Fallback_High_IG_003,P=We gotta fall back. +PH_PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_001,P=Flank 'em! +PH_PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_002,P=Attack their flank! +PH_PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_003,P=Pinch 'em tight! +PH_PU_GENOUTLAW2_M_CB_Combat_FollowMe_High_IG_001,P=Get behind me and let's go! +PH_PU_GENOUTLAW2_M_CB_Combat_FollowMe_High_IG_002,P=We're moving out! +PH_PU_GENOUTLAW2_M_CB_Combat_FollowMe_High_IG_003,P=Let's go, now! +PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001,P=Stop shooting me, you idiot! +PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002,P=Friendly, friendly! +PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003,P=Watch your damn fire! +PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_001,P=Got tagged! +PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_002,P=Shit, that hurt! +PH_PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_003,P=I'm wounded! +PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_001,P=Grenade! +PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_002,P=Get down, grenade! +PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_003,P=Grenade, watch out! +PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_001,P=Special delivery! +PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_002,P=Throwing! +PH_PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_003,P=Gift for ya! +PH_PU_GENOUTLAW2_M_CB_Combat_HealDeny_IG_001,P=Can't help. +PH_PU_GENOUTLAW2_M_CB_Combat_HealDeny_IG_002,P=Don't have any. +PH_PU_GENOUTLAW2_M_CB_Combat_HealDeny_IG_003,P=All out! +PH_PU_GENOUTLAW2_M_CB_Combat_HealProvide_IG_001,P=Here. +PH_PU_GENOUTLAW2_M_CB_Combat_HealProvide_IG_002,P=Take one. +PH_PU_GENOUTLAW2_M_CB_Combat_HealProvide_IG_003,P=Use this. +PH_PU_GENOUTLAW2_M_CB_Combat_HealRequest_High_IG_001,P=Who's got a medpen? +PH_PU_GENOUTLAW2_M_CB_Combat_HealRequest_High_IG_002,P=Need a heal, now! +PH_PU_GENOUTLAW2_M_CB_Combat_HealRequest_High_IG_003,P=I need a medpen. +PH_PU_GENOUTLAW2_M_CB_Combat_HealThanks_IG_001,P=Thanks for the heal. +PH_PU_GENOUTLAW2_M_CB_Combat_HealThanks_IG_002,P=Healed up, thanks! +PH_PU_GENOUTLAW2_M_CB_Combat_HealThanks_IG_003,P=Awesome, thanks! +PH_PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_001,P=Keep it up! +PH_PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_002,P=Come on, we got this! +PH_PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_003,P=Fuckin' kill 'em. Yeah! +PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_001,P=Now for the fun part. +PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_002,P=Odds are still in my favor. +PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_003,P=Leave, now! Before I take you all down. +PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_001,P=Come on, come on. I got this! +PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_002,P=No, no, no. I'm not dying today... +PH_PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_003,P=Damn it! This can't be it... +PH_PU_GENOUTLAW2_M_CB_Combat_LastOfThem_IG_001,P=Killed 'em all! +PH_PU_GENOUTLAW2_M_CB_Combat_LastOfThem_IG_002,P=All clear! +PH_PU_GENOUTLAW2_M_CB_Combat_LastOfThem_IG_003,P=That was all of 'em, right? +PH_PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_001,P=Where the hell they go? +PH_PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_002,P=Can't find 'em anymore. +PH_PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_003,P=Bastard slipped away. +PH_PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_001,P=Shit, I'm out! +PH_PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_002,P=Out of ammo. +PH_PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_003,P=Empty! +PH_PU_GENOUTLAW2_M_CB_Combat_Overheating_High_IG_001,P=Damn gun overheated. +PH_PU_GENOUTLAW2_M_CB_Combat_Overheating_High_IG_002,P=Need a second to cool down! +PH_PU_GENOUTLAW2_M_CB_Combat_Overheating_High_IG_003,P=Shit, going magma. +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsArrive_High_IG_001,P=Backup finally made it. +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsArrive_High_IG_002,P=Welcome to the shitshow! +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsArrive_High_IG_003,P=Thought you'd never arrive. +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_001,P=Finally! Reinforcements en route. +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_002,P=Backup's close. +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_003,P=Reinforcements have been deployed. +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001,P=We need support! Now! +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002,P=Hello? Send backup before it's too late. +PH_PU_GENOUTLAW2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003,P=Won't last much longer without that damn backup! +PH_PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_001,P=Gotta reload. +PH_PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_002,P=Putting in fresh. +PH_PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_003,P=Reloading! +PH_PU_GENOUTLAW2_M_CB_Combat_Retreat_High_IG_001,P=Get the hell outta here! +PH_PU_GENOUTLAW2_M_CB_Combat_Retreat_High_IG_002,P=Retreat! +PH_PU_GENOUTLAW2_M_CB_Combat_Retreat_High_IG_003,P=Shit, we're being overrun! +PH_PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_001,P=Everyone spread out. +PH_PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_002,P=Stretch it out. +PH_PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_003,P=Put a little more space between us. +PH_PU_GENOUTLAW2_M_CB_Combat_StayClose_High_IG_001,P=Keep it close. +PH_PU_GENOUTLAW2_M_CB_Combat_StayClose_High_IG_002,P=Tighten up. +PH_PU_GENOUTLAW2_M_CB_Combat_StayClose_High_IG_003,P=Stay on me. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_001,P=You're so dead! +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_002,P=Do the smart thing and kill yourself now! Cause if I find you, you'll regret it. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_003,P=Enough of this shit! +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_001,P=Thought you wanted this fight! +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_002,P=Come on out. Let's just talk this through. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_003,P=No wonder you're still alive. You're a damn coward! +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_001,P=This ain't gonna end well for you! +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_002,P=I'll bet you wish you could go back and play this different. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_003,P=You screwed with the wrong people. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_001,P=Got a whole clip here with your name on it. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_002,P=Yeah, keep moving. Tire yourself out. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_003,P=Dodge all you want. This ends with you dead! +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001,P=You see that? You can't even hit me. +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002,P=Did you just learn how to shoot that thing? +PH_PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003,P=Gotta get you a better gun. +PH_PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001,P=We're clear. +PH_PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002,P=Couldn't find anything out here. +PH_PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003,P=Nothing to worry about. +PH_PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_001,P=Knew it. It's nothing. +PH_PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_002,P=Huh, not a thing. +PH_PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_003,P=Didn't see a damn thing. +PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001,P=I knew there was something. +PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002,P=Someone else is around here, I swear. +PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003,P=Better look again. +PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001,P=There's some kind of issue here. I'll keep you updated. +PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002,P=Gonna keep searching. +PH_PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003,P=Hey, I think I'm on to something. Get ready just in case. +PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001,P=Forget it. False alarm. +PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002,P=Got all worked up over nothing. +PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003,P=Well, that wasn't what I expected. +PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001,P=It was a false alarm. +PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002,P=All good. Forget about it. +PH_PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003,P=Hey, everyone can relax. +PH_PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001,P=Find out what's there and report back. +PH_PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002,P=This one's all you. +PH_PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003,P=What? I got that last one. +PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_001,P=I'll give it a glance. +PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_002,P=Looking into it. +PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_003,P=Let's see what's going on. +PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001,P=Investigating something unusual. It's probably nothing, +PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002,P=Gonna check something out real quick. +PH_PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003,P=Something's going on. Taking a look. +PH_PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_001,P=They're around here somewhere. Keep at it. +PH_PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_002,P=No one stops looking until we find the bastard. +PH_PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_003,P=We don't let anyone get away, understand? +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_001,P=Who let them get away? +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_002,P=Disgraceful, letting 'em get away like that. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_003,P=Letting 'em escape is unacceptable, damn it! +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001,P=Don't know what to say, but they're gone. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002,P=They got away, and I wouldn't be surprised if someone around here helped 'em. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003,P=I agree. Them escaping is not ideal, but I don't know what the hell else to do about it. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_001,P=Whatever it was its gone now. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_002,P=Shit, I swear they were right here. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_003,P=That's impossible... nothing's there. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001,P=Hey, nothing's there. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002,P=Yeah, strangest thing, I can't find anything. +PH_PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003,P=The investigation didn't turn up anything. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001,P=Someone's gonna to pay for dropping this body. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002,P=Get those guns locked and loaded. Whoever did this is probably still here. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003,P=Start searching. Can't let whoever did this get away. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001,P=Got a ghost. Starting a sweep to find the bastard responsible. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002,P=Came across a body. Gonna investigate the area. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003,P=Someone got dropped. Gonna look around and get to the bottom. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001,P=Don't let the bastard escape. Find 'em. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002,P=Shit, wherever they are, they won't get away long. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003,P=Damn, they're gone. Let's find 'em. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001,P=Bastards slipped our surveillance, but I'll find 'em. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002,P=The're gone, probably not far. I'll keep looking. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003,P=Yeah, they're either gone or hiding real good. I'll do another sweep. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001,P=Find 'em! Kill 'em! +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002,P=Move out, find 'em! +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003,P=Let's get the jump on 'em! +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001,P=Moving out to investigate. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002,P=Yeah, I'll get to the bottom of it. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003,P=If something's here, I'm gonna find it. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_001,P=Better check that out. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_002,P=Let's go to work. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_003,P=That's worth checking out. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001,P=Heads up. Taking a walk around. Think we might have an audience. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002,P=Maybe got something. Kicking off a patrol to look into it. +PH_PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003,P=Something's up. I'll get to the bottom of it and let you know. +PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_001,P=Hide all you want. It's better this way. More fun. +PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_002,P=Go on, keep hiding. The hunt's my favorite part. +PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_003,P=I'll spend all day hunting you down if I have to. +PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_001,P=The harder I have to look for you the angrier I get. +PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_002,P=Just come on out, and we can keep this from becoming a bigger deal than it is. +PH_PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_003,P=Come on. Come on out. No one needs to get hurt here. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001,P=Taking fire! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002,P=Shit, that was close. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003,P=Some bastard's after me! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001,P=Found a frickin' body. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002,P=Wonder what this one did wrong. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003,P=Who killed 'em? Was this one of you? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001,P=Someone got knocked! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002,P=Taking injuries! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003,P=We're gettin' hit! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001,P=That's a damn grenade! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002,P=Incoming! Look out! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003,P=Grenade, shit! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001,P=Shots fired! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002,P=Shit! Those shots are close. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003,P=Who the hell's shooting? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001,P=Hit the floor! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002,P=Down, down, rocket! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003,P=Rocket coming this way. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001,P=Sniper shots! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002,P=Someone's headhunting! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003,P=Sniper! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001,P=Seriously, what's going on? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002,P=Come on, again? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003,P=Someone better not be messing with me. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001,P=Something's not right. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002,P=The hell? Any idea what that was? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003,P=I don't like this one damn bit. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000,P=Quit bugging me over nothing. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002,P=Stop messing around and stay focused. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003,P=You're in your head. Nothing's there. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001,P=Someone wants to tussle. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002,P=Bring it! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003,P=Today just got interesting. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001,P=What is that? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002,P=Hello? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003,P=Someone there? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004,P=Huh? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005,P=What? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001,P=Okay. That's not good. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002,P=The hell! +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003,P=Don't like this one damn bit. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001,P=Definitely heard something. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002,P=Yeah, I heard it too. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003,P=Yeah. What was that? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001,P=Settle down. I didn't hear shit. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002,P=Damn you're paranoid. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003,P=You better not be high again. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001,P=You hear that noise? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002,P=Did you hear something? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003,P=Swear I heard something. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001,P=Saw that too. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002,P=What'd you see? I couldn't make it out. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003,P=Spotted it too. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001,P=What you going on about? +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002,P=I didn't see shit. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003,P=Don't get all worked up over nothing. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001,P=I just saw something. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002,P=Think i spotted something over there. +PH_PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003,P=Did you see that? +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_001,P=Hell yeah! +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_002,P=You got it! +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_003,P=Yeah, that's it! +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_001,P=Got it. +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_002,P=Yeah. +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_003,P=Okay. +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_001,P=Affirmative. +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_002,P=Yes. +PH_PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_003,P=Sure thing. +PH_PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_001,P=I live for this shit. +PH_PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_002,P=Yeah, that's right! +PH_PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_003,P=How 'bout that? +PH_PU_GENOUTLAW3_M_BS_General_Choking_Death_IG_EX_001,P=< choked to death > +PH_PU_GENOUTLAW3_M_BS_General_Choking_Death_IG_EX_002,P=< choked to death > +PH_PU_GENOUTLAW3_M_BS_General_Choking_Death_IG_EX_003,P=< choked to death > +PH_PU_GENOUTLAW3_M_BS_General_Choking_Struggle_IG_EX_001,P=< choking > +PH_PU_GENOUTLAW3_M_BS_General_Choking_Struggle_IG_EX_002,P=< choking > +PH_PU_GENOUTLAW3_M_BS_General_Choking_Struggle_IG_EX_003,P=< choking > +PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_001,P=< death from explosion > +PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_002,P=< death from explosion > +PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_003,P=< death from explosion > +PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_001,P=< bleeding out death > +PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_002,P=< bleeding out death > +PH_PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_003,P=< bleeding out death > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Angry_IG_EX_001,P=< angry sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Angry_IG_EX_002,P=< angry sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Angry_IG_EX_003,P=< angry sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Elation_IG_EX_001,P=< happy sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Elation_IG_EX_002,P=< happy sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Elation_IG_EX_003,P=< happy sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Frustrated_IG_EX_001,P=< frustrated sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Frustrated_IG_EX_002,P=< frustrated sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Frustrated_IG_EX_003,P=< frustrated sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_IdleFidget_IG_EX_001,P=< idling sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_IdleFidget_IG_EX_002,P=< cough > +PH_PU_GENOUTLAW3_M_BS_General_Emote_IdleFidget_IG_EX_003,P=< throat clear > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Mocking_IG_EX_001,P=< mocking sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Mocking_IG_EX_002,P=< mocking sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Mocking_IG_EX_003,P=< mocking sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Pain_IG_EX_001,P=< pain sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Pain_IG_EX_002,P=< pain sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Pain_IG_EX_003,P=< pain sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Puzzled_IG_EX_001,P=< puzzled sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Puzzled_IG_EX_002,P=< puzzled sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Puzzled_IG_EX_003,P=< puzzled sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Surprised_IG_EX_001,P=< surprised sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Surprised_IG_EX_002,P=< surprised sound > +PH_PU_GENOUTLAW3_M_BS_General_Emote_Surprised_IG_EX_003,P=< surprised sound > +PH_PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_001,P=Shit! +PH_PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_002,P=Dammit! +PH_PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_003,P=Stupid skag! +PH_PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_001,P=Oh, come on... +PH_PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_002,P=That sucks. +PH_PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_003,P=Frickin' ridiculous. +PH_PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_001,P=Shit! +PH_PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_002,P=What the hell?! +PH_PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_003,P=Oh shit! +PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_001,P=< hit by something big > +PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_002,P=< hit by something big > +PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_003,P=< hit by something big > +PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_001,P=< hit by something small > +PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_002,P=< hit by something small > +PH_PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_003,P=< hit by something small > +PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_High_IG_EX_001,P=< big punch exertion > +PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_High_IG_EX_002,P=< big punch exertion > +PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_High_IG_EX_003,P=< big punch exertion > +PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_Low_IG_EX_001,P=< punch exertion > +PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_Low_IG_EX_002,P=< punch exertion > +PH_PU_GENOUTLAW3_M_BS_General_GiveMelee_Low_IG_EX_003,P=< punch exertion > +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_001,P=Hell no! +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_002,P=Forget it. +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_003,P=Not a chance! +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_001,P=Nope. +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_002,P=No way. +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_003,P=Naw. +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_001,P=No. +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_002,P=Nope. +PH_PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_003,P=Negative. +PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001,P=Got one! +PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002,P=One less to worry about! +PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003,P=Target eliminated. +PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001,P=Shit, we're down one. +PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002,P=Friendly down! +PH_PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003,P=We lost one. +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoDeny_IG_001,P=Can't spare any. +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoDeny_IG_002,P=Shit, I'm running low too. +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoDeny_IG_003,P=Almost out myself. +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoProvide_IG_001,P=Here's some. +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoProvide_IG_002,P=Got some spare. +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoProvide_IG_003,P=Fine. But this is the last time. +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoRequest_High_IG_001,P=I need some ammo! +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoRequest_High_IG_002,P=Hey, give me a mag! +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoRequest_High_IG_003,P=Ammo? Who's got extra? +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoThanks_IG_001,P=Thanks! +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoThanks_IG_002,P=Owe you one! +PH_PU_GENOUTLAW3_M_CB_Combat_AmmoThanks_IG_003,P=Next kill's in your honor! +PH_PU_GENOUTLAW3_M_CB_Combat_BackupDeny_High_IG_001,P=Can't help now. +PH_PU_GENOUTLAW3_M_CB_Combat_BackupDeny_High_IG_002,P=Got to hold 'em off yourself. +PH_PU_GENOUTLAW3_M_CB_Combat_BackupDeny_High_IG_003,P=Stay strong. You got this. +PH_PU_GENOUTLAW3_M_CB_Combat_BackupProvide_High_IG_001,P=Support, incoming. +PH_PU_GENOUTLAW3_M_CB_Combat_BackupProvide_High_IG_002,P=Here to help. +PH_PU_GENOUTLAW3_M_CB_Combat_BackupProvide_High_IG_003,P=I got you. +PH_PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_001,P=How about some help here? +PH_PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_002,P=Need some support. +PH_PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_003,P=Requesting backup! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_001,P=Let's go! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_002,P=Pushing! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_003,P=Move up! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_001,P=Won't last long here. Moving position. +PH_PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_002,P=Changing cover! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_003,P=This cover sucks! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_001,P=I'm pinned down! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_002,P=Shit, I'm boxed in! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_003,P=It's raining bullets over here! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_001,P=Got you covered! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_002,P=I'll cover you. +PH_PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_003,P=Go! I got your back. +PH_PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_001,P=Need some cover! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_002,P=Cover me! +PH_PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_003,P=Keep 'em off me! +PH_PU_GENOUTLAW3_M_CB_Combat_DefendTheArea_High_IG_001,P=Hold this ground. +PH_PU_GENOUTLAW3_M_CB_Combat_DefendTheArea_High_IG_002,P=Stand firm. Can't let 'em overrun us. +PH_PU_GENOUTLAW3_M_CB_Combat_DefendTheArea_High_IG_003,P=Don't back down now. +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_001,P=Enemies on their way! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_002,P=Here comes trouble! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_003,P=We've got company! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_001,P=I got 'em! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_002,P=Contact! Contact! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_003,P=Over here! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_001,P=Hit 'em! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_002,P=Ghost 'em! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_003,P=Kill 'em all! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_001,P=Got some unwelcome guests! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_002,P=Doesn't anybody fuckin' knock? +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_003,P=Somebody broke in! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001,P=Enemies spotted! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002,P=Over here. Contact, contact! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003,P=Got eyes on hostiles! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001,P=They're above us! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002,P=It's over! They have the high ground! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003,P=Watch the high ground! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001,P=Behind us! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002,P=Watch your back! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003,P=Behind! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001,P=Down below! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002,P=They're below us! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003,P=Enemies down below! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001,P=They're getting close! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002,P=Shit, they're pushing in! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003,P=You wanna dance?! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001,P=Spotted them! Over there! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002,P=They're lurkin' over there! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003,P=Found 'em. They're over there! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001,P=Left! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002,P=On the left! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003,P=Look left! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001,P=Right! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002,P=On the right! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003,P=Look right! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001,P=Got a beast bearing down. +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002,P=Heavy inbound! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003,P=Heavy coming. Ready up! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001,P=That's doesn't really seem fair. +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002,P=Ship coming in hot. +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003,P=Look out, ship! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001,P=Vehicle! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002,P=They're trying to ride us down! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003,P=Vehicle incoming! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001,P=Rocket launcher! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002,P=Shit, rocket launcher! Get down! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003,P=Watch it, rocket launcher! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001,P=Sniper! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002,P=Sniper! Grab cover! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003,P=They got a sniper rifle! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001,P=They got a titan! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002,P=Titan! +PH_PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003,P=What kind of assholes bring a Titan? +PH_PU_GENOUTLAW3_M_CB_Combat_Fallback_High_IG_001,P=Drop back! +PH_PU_GENOUTLAW3_M_CB_Combat_Fallback_High_IG_002,P=Back to the rally point! +PH_PU_GENOUTLAW3_M_CB_Combat_Fallback_High_IG_003,P=Fall back and regroup. +PH_PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_001,P=Hit their flank! +PH_PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_002,P=Let's flank 'em! +PH_PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_003,P=Circle around and hit their flank. +PH_PU_GENOUTLAW3_M_CB_Combat_FollowMe_High_IG_001,P=Come on, let's go! +PH_PU_GENOUTLAW3_M_CB_Combat_FollowMe_High_IG_002,P=Follow me! +PH_PU_GENOUTLAW3_M_CB_Combat_FollowMe_High_IG_003,P=Let's move out! +PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_001,P=I'm not the enemy! +PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_002,P=Shoot one more time, and we're gonna have a fuckin' problem. +PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_003,P=Watch your damn aim! +PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_001,P=I'm hit! +PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_002,P=I got clipped! +PH_PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_003,P=I'm shot! +PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_001,P=Grenade! +PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_002,P=Grenade! Take cover! +PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_003,P=Incoming! +PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_001,P=Tossing one their way. +PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_002,P=Let's see how they like this. +PH_PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_003,P=Hot rock! +PH_PU_GENOUTLAW3_M_CB_Combat_HealDeny_IG_001,P=Can't spare one. +PH_PU_GENOUTLAW3_M_CB_Combat_HealDeny_IG_002,P=I'm out too. +PH_PU_GENOUTLAW3_M_CB_Combat_HealDeny_IG_003,P=Then you should have brought some! +PH_PU_GENOUTLAW3_M_CB_Combat_HealProvide_IG_001,P=I got you. +PH_PU_GENOUTLAW3_M_CB_Combat_HealProvide_IG_002,P=Got a heal for you. +PH_PU_GENOUTLAW3_M_CB_Combat_HealProvide_IG_003,P=See if this helps. +PH_PU_GENOUTLAW3_M_CB_Combat_HealRequest_High_IG_001,P=Need a heal! +PH_PU_GENOUTLAW3_M_CB_Combat_HealRequest_High_IG_002,P=Anyone got a medpen? +PH_PU_GENOUTLAW3_M_CB_Combat_HealRequest_High_IG_003,P=Need a medpen, quick! +PH_PU_GENOUTLAW3_M_CB_Combat_HealThanks_IG_001,P=I owe you. +PH_PU_GENOUTLAW3_M_CB_Combat_HealThanks_IG_002,P=Thanks! +PH_PU_GENOUTLAW3_M_CB_Combat_HealThanks_IG_003,P=You saved my ass. +PH_PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_001,P=Keep up the pressure. +PH_PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_002,P=Take it to them. +PH_PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_003,P=Don't let up now. +PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_001,P=Come on! You scared or something? Let's finish this! +PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_002,P=This isn't over! I'm just getting started. +PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_003,P=If I'm going down then I'm bring you skags with me! +PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_001,P=Shit, shit, shit. +PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_002,P=You can do this. +PH_PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_003,P=Keep it together... +PH_PU_GENOUTLAW3_M_CB_Combat_LastOfThem_IG_001,P=Threat eliminated! +PH_PU_GENOUTLAW3_M_CB_Combat_LastOfThem_IG_002,P=All the skags are dead. +PH_PU_GENOUTLAW3_M_CB_Combat_LastOfThem_IG_003,P=We're clear. +PH_PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_001,P=Shit, they're gone! +PH_PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_002,P=Careful, I lost 'em. +PH_PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_003,P=I lost eyes on them. +PH_PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_001,P=Ammo's empty. +PH_PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_002,P=I'm out. +PH_PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_003,P=Gone dry! +PH_PU_GENOUTLAW3_M_CB_Combat_Overheating_High_IG_001,P=Cooling down! +PH_PU_GENOUTLAW3_M_CB_Combat_Overheating_High_IG_002,P=Crap. I went red! +PH_PU_GENOUTLAW3_M_CB_Combat_Overheating_High_IG_003,P=No, no, no... Damn it. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsArrive_High_IG_001,P=Support's here. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsArrive_High_IG_002,P=Backup has arrived. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsArrive_High_IG_003,P=Finally, we got reinforcements. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_001,P=Reinforcements should be here soon. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_002,P=Backup is on the way. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_003,P=Help's almost here. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001,P=Send some support, over. +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002,P=Backup needed, over! +PH_PU_GENOUTLAW3_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003,P=Where's that backup? +PH_PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_001,P=Reup! +PH_PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_002,P=Reloading! +PH_PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_003,P=Switching out. +PH_PU_GENOUTLAW3_M_CB_Combat_Retreat_High_IG_001,P=Retreat! +PH_PU_GENOUTLAW3_M_CB_Combat_Retreat_High_IG_002,P=Run for your life! +PH_PU_GENOUTLAW3_M_CB_Combat_Retreat_High_IG_003,P=Move out! We won't last long here. +PH_PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_001,P=Fan out. +PH_PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_002,P=Let's spread out. +PH_PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_003,P=Make a spread. +PH_PU_GENOUTLAW3_M_CB_Combat_StayClose_High_IG_001,P=Stay close. +PH_PU_GENOUTLAW3_M_CB_Combat_StayClose_High_IG_002,P=Don't wander off. +PH_PU_GENOUTLAW3_M_CB_Combat_StayClose_High_IG_003,P=Keep it tight. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_001,P=I'm gonna enjoy this. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_002,P=Oh... I am going to make you pay for this! +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_003,P=Time to reap the whirlwind, fucker. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_001,P=Somone's too scared to come out and fight. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_002,P= Come out and play. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_003,P=Why you hiding? +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_001,P=Time for the fun part! +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_002,P=I'm going to mess you up! +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_003,P=Believe me, this is going to hurt. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_001,P=Stay still, damn it! +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_002,P=Shit, missed. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_003,P=Time to end this! +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_001,P=You feel that? Your fear's getting the better of you. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_002,P=You're in way over your head. +PH_PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_003,P=You couldn't shoot straight if you tried. +PH_PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001,P=I'm done looking around. Nothing here. +PH_PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002,P=Not seeing anything. It was probably nothing. +PH_PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003,P=Yeah, couldn't find anything. +PH_PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_001,P=Maybe I'm going crazy. +PH_PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_002,P=Guess it's nothing to worry about. +PH_PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_003,P=Huh. Nothing... +PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001,P=I'm going to take a closer look. +PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002,P=Stay alert, something's not right. +PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003,P=Huh... better keep looking. +PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001,P=Hey, looks like my grandma's tracking skills are paying off. Think I'm on the right path. +PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002,P=Yeah, Maybe got something. going to keep looking. +PH_PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003,P=So, looks like my hunch was right. Still searching, but I'll find them. +PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001,P=Everybody can relax. False alarm. +PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002,P=Well, that was a waste of time. +PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003,P=Nothing to be concerned about. +PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001,P=Hey, false alarm. +PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002,P=Turns out it was nothing to worry about. +PH_PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003,P=Nothing to report, over. +PH_PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001,P=You're up. +PH_PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002,P=Go see what that is. +PH_PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003,P=Hustle up and take a look. +PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_001,P=I'll check it out. +PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_002,P=Guess I should look into it. +PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_003,P=I'll take this one. +PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001,P=Think something up. I'll check it out. +PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002,P=Gonna go take a look around. Be right back. +PH_PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003,P=Hey, I'm gonna check on something. If you don't hear back from me, I've been murdered. +PH_PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_001,P=Keep looking. They're here someplace. +PH_PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_002,P=Let's spread out and cover more ground. +PH_PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_003,P=We'll find 'em. They couldn't have gone far. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_001,P=Shit, can't find any trace of 'em. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_002,P=Must be gone. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_003,P=How the hell the get away from us? +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001,P=Can't find 'em anywhere. Think they slipped. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002,P=Looked everywhere. Must've vacated. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003,P=Came up empty. No idea where the skag went. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_001,P=Damn, where'd they go? +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_002,P=Nothing. Hmmm... +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_003,P=Didn't find a thing. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001,P=Search turned up nothing, over. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002,P=Nothing to report. +PH_PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003,P=Yeah, they must be gone. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001,P=Search the area. Find the snake responsible. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002,P=Got a dead one here. Everyone watch out. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003,P=Eyes wide everyone. Find who did this. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001,P=Found a body, searching the area. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002,P=Put out a word of warning. I found a body. Looking around now. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003,P=There's a body here. Gonna find who did the deed. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_001,P=Skag slipped me. Can't let 'em get away. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_002,P=They're gone. Better search high and low to find 'em. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_003,P=Someone get eyes on this slippery bastard, now. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001,P=Lost track of the target. Starting a sweep now. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002,P=They snuck off. Going to track 'em down. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003,P=Listen. I'm going to find this skag and make 'em regret giving me the slip. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_001,P=Let's track 'em down, quick. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_002,P=Come on, who wants first crack? +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_003,P=Time's a wastin'. Let's go. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001,P=Taking a sweep through. Find whoever the hell this is. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002,P=Bit of ruckus. On my way to find out the cause. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003,P=Got some trouble brewing. Looking into it now. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_001,P=Better look into this. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_002,P=That's not right. I'm going to check it out. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_003,P=That's worth investigating. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001,P=Something's up. Checking it out, over. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002,P=Not sure exactly what's going on, but I'm gonna investigate. +PH_PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003,P=Some strange ass stuff is going on. Gonna look into it. +PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_001,P=Cowards hide. You a coward? You scared? +PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_002,P=Is this how you want to spend your final moments? Hiding scared? +PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_003,P=Wonder how long you can keep quiet? +PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_001,P=Show yourself already. You can't be that ugly. +PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_002,P=Quit wasting my time and come out. It'll be better for both of us. +PH_PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_003,P=Come on out. I'm over this cat and mouse shit. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001,P=I'm under fire! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002,P=Someone tried to blast me. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003,P=I'm getting shot at! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001,P=Oh damn, this poor bastard's dead! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002,P=Got a dead one! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003,P=The hell happened here? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001,P=We're taking casualities! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002,P=Someone just got blasted. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003,P=Oh shit, man down! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001,P=Grenade! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002,P=Oh shit, grenade! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003,P=Grenade, watch out! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001,P=Those are shots! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002,P=We've got company. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003,P=Shots nearby! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001,P=Rocket! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002,P=Get down, rocket! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003,P=That's a damn rocket! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001,P=Sniper! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002,P=Sniper attack! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003,P=We're getting sniped! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001,P=There it is again. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002,P=Again? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003,P=What's going on 'round here? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001,P=Weird, what was that? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002,P=I noticed it too. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003,P=That's concerning. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000,P=I'm sure it's nothing. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002,P=Don't think anything's there. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003,P=I didn't notice anything. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001,P=It's going down! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002,P=We got trouble! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003,P=It's popping off! +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001,P=What's that? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002,P=Something's over there I think. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003,P=Hey, someone over there? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004,P=Huh? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005,P=What? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001,P=Damn. What the hell was that? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002,P=Something's up 'round here. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003,P=That don't seem right. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001,P=Heard it too. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002,P=Think I heard something coming from over there. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003,P=Yeah, that sounded suspicious. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001,P=Didn't hear a thing but I'll keep my ears open. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002,P=You're hearing things. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003,P=I didn't hear anything. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001,P=Did you hear that? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002,P=You hear like a sound or something? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003,P=Was that a noise? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001,P=Any idea what that was? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002,P=Yeah, saw something too. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003,P=Something definitely moved in my periphery. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001,P=You sure you saw something? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002,P=Your eyes are playing tricks on you. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003,P=Didn't see a thing. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001,P=You see that? +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002,P=Over there. Look. +PH_PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003,P=Swear I just saw something. +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_001,P=Yes! +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_002,P=Oh yeah! +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_003,P=Definitely! +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_001,P=Sounds good. +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_002,P=All right. +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_003,P=Sure. +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_001,P=Got it. +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_002,P=Sure. Why not. +PH_PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_003,P=Understood. +PH_PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_001,P=Outstanding! +PH_PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_002,P= Nice one. +PH_PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_003,P=There you go! +PH_PU_GENOUTLAW4_M_BS_General_Choking_Death_IG_EX_001,P=< choked to death > +PH_PU_GENOUTLAW4_M_BS_General_Choking_Death_IG_EX_002,P=< choked to death > +PH_PU_GENOUTLAW4_M_BS_General_Choking_Death_IG_EX_003,P=< choked to death > +PH_PU_GENOUTLAW4_M_BS_General_Choking_Struggle_IG_EX_001,P=< choking > +PH_PU_GENOUTLAW4_M_BS_General_Choking_Struggle_IG_EX_002,P=< choking > +PH_PU_GENOUTLAW4_M_BS_General_Choking_Struggle_IG_EX_003,P=< choking > +PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_001,P=< death from explosion > +PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_002,P=< death from explosion > +PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_003,P=< death from explosion > +PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_001,P=< bleeding out death > +PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_002,P=< bleeding out death > +PH_PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_003,P=< bleeding out death > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Angry_IG_EX_001,P=< angry sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Angry_IG_EX_002,P=< angry sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Angry_IG_EX_003,P=< angry sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Elation_IG_EX_001,P=< happy sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Elation_IG_EX_002,P=< happy sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Elation_IG_EX_003,P=< happy sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Frustrated_IG_EX_001,P=< frustrated sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Frustrated_IG_EX_002,P=< frustrated sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Frustrated_IG_EX_003,P=< frustrated sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_IdleFidget_IG_EX_001,P=< idling sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_IdleFidget_IG_EX_002,P=< cough > +PH_PU_GENOUTLAW4_M_BS_General_Emote_IdleFidget_IG_EX_003,P=< throat clear > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Mocking_IG_EX_001,P=< mocking sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Mocking_IG_EX_002,P=< mocking sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Mocking_IG_EX_003,P=< mocking sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Pain_IG_EX_001,P=< pain sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Pain_IG_EX_002,P=< pain sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Pain_IG_EX_003,P=< pain sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Puzzled_IG_EX_001,P=< puzzled sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Puzzled_IG_EX_002,P=< puzzled sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Puzzled_IG_EX_003,P=< puzzled sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Surprised_IG_EX_001,P=< surprised sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Surprised_IG_EX_002,P=< surprised sound > +PH_PU_GENOUTLAW4_M_BS_General_Emote_Surprised_IG_EX_003,P=< surprised sound > +PH_PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_001,P=You bastard! +PH_PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_002,P=Dammit! +PH_PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_003,P=Son of a bitch! +PH_PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_001,P=Bugger. +PH_PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_002,P=Shit... +PH_PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_003,P=Damn... +PH_PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_001,P=What the?! +PH_PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_002,P=Seriously? +PH_PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_003,P=No bloody way! +PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_001,P=< hit by something big > +PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_002,P=< hit by something big > +PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_003,P=< hit by something big > +PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_001,P=< hit by something small > +PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_002,P=< hit by something small > +PH_PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_003,P=< hit by something small > +PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_High_IG_EX_001,P=< big punch exertion > +PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_High_IG_EX_002,P=< big punch exertion > +PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_High_IG_EX_003,P=< big punch exertion > +PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_Low_IG_EX_001,P=< punch exertion > +PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_Low_IG_EX_002,P=< punch exertion > +PH_PU_GENOUTLAW4_M_BS_General_GiveMelee_Low_IG_EX_003,P=< punch exertion > +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_001,P=No way! +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_002,P=No chance! +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_003,P=Hell no! +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_001,P=No. +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_002,P=No way. +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_003,P=Can't help you. +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_001,P=Sorry, no. +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_002,P=Not likely. +PH_PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_003,P=Negative. +PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001,P=I got one? I got one! +PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002,P=Took out my target. +PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003,P=Did you see that? What a shot. +PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001,P=Shit, they just killed 'em. +PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002,P=Lost one! +PH_PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003,P=One of ours just got cut down. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoDeny_IG_001,P=I'm sorry, I don't have one. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoDeny_IG_002,P=Looks like I don't have one to spare. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoDeny_IG_003,P=I'm running low myself. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoProvide_IG_001,P=Here, I've got you. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoProvide_IG_002,P=Ammunition flying in. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoProvide_IG_003,P=Here's a mag. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoRequest_High_IG_001,P=Anyone got a mag? +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoRequest_High_IG_002,P=So uh... I need some ammo. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoRequest_High_IG_003,P=I don't suppose anyone has a mag they can spare. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoThanks_IG_001,P=Many thanks. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoThanks_IG_002,P=I'm back in this. +PH_PU_GENOUTLAW4_M_CB_Combat_AmmoThanks_IG_003,P=Ah. Thanks. I appreciate it. +PH_PU_GENOUTLAW4_M_CB_Combat_BackupDeny_High_IG_001,P=I'm a little busy at the moment. +PH_PU_GENOUTLAW4_M_CB_Combat_BackupDeny_High_IG_002,P=I can't do it. +PH_PU_GENOUTLAW4_M_CB_Combat_BackupDeny_High_IG_003,P=Give me a little bit. +PH_PU_GENOUTLAW4_M_CB_Combat_BackupProvide_High_IG_001,P=The calvary has arrived. +PH_PU_GENOUTLAW4_M_CB_Combat_BackupProvide_High_IG_002,P=I got you! +PH_PU_GENOUTLAW4_M_CB_Combat_BackupProvide_High_IG_003,P=Flying in! +PH_PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_001,P=I need help! +PH_PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_002,P=Can someone back me up! +PH_PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_003,P=Somebody help me! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_001,P=Charge! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_002,P=Moving up! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_003,P=Advancing! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_001,P=Hell with it! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_002,P=Displacing! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_003,P=Repositioning! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_001,P=I can't move! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_002,P=Little help?! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_003,P=Come on, give me a chance! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_001,P=I'll cover you! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_002,P=Go ahead! +PH_PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_003,P=I'll keep 'em occupied. +PH_PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_001,P=Someone cover me? +PH_PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_002,P=Can anyone cover me? +PH_PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_003,P=Keep 'em off me for a sec. +PH_PU_GENOUTLAW4_M_CB_Combat_DefendTheArea_High_IG_001,P=This is our turf. Ours! +PH_PU_GENOUTLAW4_M_CB_Combat_DefendTheArea_High_IG_002,P=Don't you give them an inch! +PH_PU_GENOUTLAW4_M_CB_Combat_DefendTheArea_High_IG_003,P=We gotta hold this ground! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_001,P=We've got company coming in. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_002,P=Got a fight bearing down on us. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_003,P=Trouble, coming in hot! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_001,P=Shit. Over here! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_002,P=What the hell?! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_003,P=Got somebody! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_001,P=Give 'em all you got! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_002,P=Unleash hell! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_003,P=Don't give 'em any mercy. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_001,P=We're compromised! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_002,P=Got intruders! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_003,P=Intruders! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001,P=I found 'em. RIght here! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002,P=Here they are! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003,P=Over here! Look! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001,P=I see them. They're up there. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002,P=Look up top! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003,P=They're above us. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001,P=Turn around. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002,P=Look behind! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003,P=They're on our six. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001,P=They're below us. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002,P=Down low. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003,P=They're under us. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001,P=They're right on me! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002,P=Oh shit, they're right here! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003,P=On me! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001,P=I see them. They're over there. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002,P=Look over there. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003,P=Got 'em. Over there! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001,P=Eyes left. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002,P=Enemy left. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003,P=On the left! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001,P=Eyes right. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002,P=Enemy right. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003,P=On the right! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001,P=Heavy weapon! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002,P=Eyes on a big ass gun. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003,P=I don't know what kind of gun that is but it's big. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001,P=Oh come on, really?! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002,P=Enemy ship! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003,P=Enemy ship inbound! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001,P=They have vehicle support. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002,P=Incoming vehicle! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003,P=Look out, they got a ride. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001,P=I think they got a rocket launcher. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002,P=Yeah, that's a rocket launcher! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003,P=Is that a -- rocket launcher! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001,P=Sniper! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002,P=They got a sharpshooter. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003,P=Careful, there's a sniper. +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001,P=Titan suit! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002,P=Sweet mercy, they got a titan! +PH_PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003,P=That seems unnecessary. +PH_PU_GENOUTLAW4_M_CB_Combat_Fallback_High_IG_001,P=Let's step back a bit. You know, reassess. +PH_PU_GENOUTLAW4_M_CB_Combat_Fallback_High_IG_002,P=Let's fall back. +PH_PU_GENOUTLAW4_M_CB_Combat_Fallback_High_IG_003,P=Fall back! Fall back! +PH_PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_001,P=Circle their flanks! +PH_PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_002,P=We should hit them on the sides. +PH_PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_003,P=Let's sneak around and attack the flank. +PH_PU_GENOUTLAW4_M_CB_Combat_FollowMe_High_IG_001,P=Quick, follow me! +PH_PU_GENOUTLAW4_M_CB_Combat_FollowMe_High_IG_002,P=Let's go. +PH_PU_GENOUTLAW4_M_CB_Combat_FollowMe_High_IG_003,P=On me. Let's move. +PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_001,P=I'm on your side! +PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_002,P=What are you doing?! +PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_003,P=Have you gone blind?! +PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_001,P=Oh shit! I'm hit! +PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_002,P=They got me. They really got me! +PH_PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_003,P=Ow! Dammit that hurts! +PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_001,P=Grenade! +PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_002,P=Everybody down! +PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_003,P=Get out of the way! +PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_001,P=And here we go! +PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_002,P=Let's see how they like this! +PH_PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_003,P=Might want to stay down for this! +PH_PU_GENOUTLAW4_M_CB_Combat_HealDeny_IG_001,P=I can't. Put pressure on it. +PH_PU_GENOUTLAW4_M_CB_Combat_HealDeny_IG_002,P=I don't think I have any. +PH_PU_GENOUTLAW4_M_CB_Combat_HealDeny_IG_003,P=Yeah, I'm all out. +PH_PU_GENOUTLAW4_M_CB_Combat_HealProvide_IG_001,P=Be healed! +PH_PU_GENOUTLAW4_M_CB_Combat_HealProvide_IG_002,P=Here you go! +PH_PU_GENOUTLAW4_M_CB_Combat_HealProvide_IG_003,P=Take this! +PH_PU_GENOUTLAW4_M_CB_Combat_HealRequest_High_IG_001,P=I need some meds! +PH_PU_GENOUTLAW4_M_CB_Combat_HealRequest_High_IG_002,P=Anyone spare a medpen? +PH_PU_GENOUTLAW4_M_CB_Combat_HealRequest_High_IG_003,P=Someone! Anyone! I need a heal. +PH_PU_GENOUTLAW4_M_CB_Combat_HealThanks_IG_001,P=Thank you, thank you. +PH_PU_GENOUTLAW4_M_CB_Combat_HealThanks_IG_002,P=You're a lifesaver. +PH_PU_GENOUTLAW4_M_CB_Combat_HealThanks_IG_003,P=Healing up and I'm back in this. +PH_PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_001,P=Come on. Don't give up now. +PH_PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_002,P=Dig in. We got this. +PH_PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_003,P=Let's go, let's go! They don't stand a chance. +PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_001,P=You think I'm scared? You just killed the dead weight. +PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_002,P=This is far from over. +PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_003,P=That's it? I'm just getting started. +PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_001,P=This is fine. Everything's fine. +PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_002,P=Okay. Getting a little worried now. +PH_PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_003,P=This is not good. +PH_PU_GENOUTLAW4_M_CB_Combat_LastOfThem_IG_001,P=That wasn't so bad was it? +PH_PU_GENOUTLAW4_M_CB_Combat_LastOfThem_IG_002,P=There we go. Problem sorted. +PH_PU_GENOUTLAW4_M_CB_Combat_LastOfThem_IG_003,P=I think that was all of them. +PH_PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_001,P=They fuckin' vanished. +PH_PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_002,P=Where the hell are they? +PH_PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_003,P=They're gone. +PH_PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_001,P=I'm out! +PH_PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_002,P=Weapon's dry! +PH_PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_003,P=Dammit, my ammo's gone +PH_PU_GENOUTLAW4_M_CB_Combat_Overheating_High_IG_001,P=Hold on. I think I shot too much. +PH_PU_GENOUTLAW4_M_CB_Combat_Overheating_High_IG_002,P=Dammit, what is wrong with this thing. +PH_PU_GENOUTLAW4_M_CB_Combat_Overheating_High_IG_003,P=Ow. Hot, hot hot! +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsArrive_High_IG_001,P=They actually showed up. +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsArrive_High_IG_002,P=Hey, our backup arrived. +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsArrive_High_IG_003,P=Those look like allies! +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_001,P=Call's in. Help's on the way. +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_002,P=Alright. Let's see if they show up. +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_003,P=They said they'd send people. +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001,P=Hey, I need some reinforcements. +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002,P=Send backup. Sooner would be better. +PH_PU_GENOUTLAW4_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003,P=Hey, send some help. Now. +PH_PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_001,P=One sec! +PH_PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_002,P=Reloading! +PH_PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_003,P=Give me a sec. +PH_PU_GENOUTLAW4_M_CB_Combat_Retreat_High_IG_001,P=Let's get the hell out of here! +PH_PU_GENOUTLAW4_M_CB_Combat_Retreat_High_IG_002,P=Are you insane? Run! +PH_PU_GENOUTLAW4_M_CB_Combat_Retreat_High_IG_003,P=Screw this. I'm out! +PH_PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_001,P=Maybe we should spread out. +PH_PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_002,P=We should cover some more ground. +PH_PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_003,P=Let's fan out. +PH_PU_GENOUTLAW4_M_CB_Combat_StayClose_High_IG_001,P=Keep close. +PH_PU_GENOUTLAW4_M_CB_Combat_StayClose_High_IG_002,P=I don't think you should wander. +PH_PU_GENOUTLAW4_M_CB_Combat_StayClose_High_IG_003,P=We should stick together. +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_001,P=You little insignificant pissant! I'm gonna ruin you! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_002,P=I'm gonna bring an epic amout of hurt down on you! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_003,P=You're really starting to piss me off. +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_001,P=Seriously? Hiding? You're just being difficult now. +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_002,P=How bout I hide and you come find me? +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_003,P=Where you hiding now?! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_001,P=Can you beileve today's the day you die? +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_002,P=Try not to get shot in anything valuable! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_003,P=This fight is giving me some serious deja vu right now! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_001,P=Why won't you die?! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_002,P=How lucky can you be?! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_003,P=Come on! That one should've hit! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_001,P=Can't wait till I tell my friends I met the worst shot in the 'verse! +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_002,P=Do you want to call a time out so you can go practice? +PH_PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_003,P=Bet you're having second thoughts now. +PH_PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001,P=So, didn't find anything. +PH_PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002,P=Everything looks like it should. +PH_PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003,P=Area seems clear. +PH_PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_001,P=Huh... okay... +PH_PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_002,P=Bit anticlimactic. +PH_PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_003,P=Feel a bit silly coming over here for nothing. +PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001,P=Here we go. Got something. Keep looking. +PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002,P=Someone's definitely here. Just need to find them. +PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003,P=On the right track. +PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001,P=Found something. Gonna keep looking. +PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002,P=Might be on to something. Let you know. +PH_PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003,P=Someone's here. Don't know who... yet. +PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001,P=False alarm, everyone. +PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002,P=Forget it. Not gonna be a fight. +PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003,P=Nevermind. Nothing exciting. +PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001,P=False alarm. Go about your business. +PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002,P=Hey, you can tell everyone to calm down. +PH_PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003,P=Nevermind. False alarm. +PH_PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001,P=Why don't you go see what the hell it is? +PH_PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002,P=How about you get off your ass and take a look. +PH_PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003,P=If you're so concerned, go see what it is. +PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_001,P=Guess I'll go take look... I do everything around here. +PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_002,P=Keep an eye out, I'm gonna see what the fuss is. +PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_003,P=All right. Let's see what we got. +PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001,P=Hey, might have something over here. Might not. I'll let you know. +PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002,P=Gonna take a look around. +PH_PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003,P=Something's a bit off. Gonna take a look. +PH_PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_001,P=Keep searching. They've got to be close. +PH_PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_002,P=Focus. They're here somewhere. +PH_PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_003,P=Check everywhere. I want to find this asshole. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_001,P=Where the hell could they have gone? +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_002,P=Did they fall into a jump point? Where the fuck did they go? +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_003,P=What the hell? People don't just dissapear. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001,P=Hate to be the bearer of bad news, but the bastard got away. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002,P=No sign of them. They're in the wind. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003,P=Hell if I know where they went. But they sure as hell ain't here. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_001,P=Well ain't that strange. All that smoke and no fire. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_002,P=Really? Nothing? +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_003,P=Okay, I give up. There's nothing here. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001,P=Try as I might, didn't find anything. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002,P=Search turned up empty. Whatever was out here, I'm not seeing it. +PH_PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003,P=I'm calling it. Nothing here. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001,P=Let's see if we can't say hello to the sicko who did this. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002,P=Gotta track down this killer before they can do it again. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003,P=Bastard probably couldn't have gotten far. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001,P=Got a corpse I didn't kill. Looking for the responsible party now. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002,P=Head's up. Someone's dropping bodies over here. We need to find the creeper fast. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003,P=Hey, hunting down some murderous skag. Will let you know if we find 'em. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_001,P=Well, isn't this an elusive prey. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_002,P=The bleeder shook me, but don't worry, I'll find them. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_003,P=Not sure where they went, but they couldn't have gone far. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001,P=They pulled a runner on me. Gonna find them now. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002,P=Tracking down where this slippery bugger went now. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003,P=Where ever the hell this gunter went, I'm gonna find 'em. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_001,P=Duty calls. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_002,P=Think we got company. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_003,P=Come on. Let's get to work. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001,P=We got visitors. Finding them now. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002,P=Guests have arrived. Gonna go greet them. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003,P=Seems like the party's starting. Come on. Don't want to be late. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_001,P=Let's see what the hell that was. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_002,P=Well, that definitely wasn't nothing. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_003,P=Good time to take a walk. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001,P=Hey, I'm gonna stretch my legs and see if anything's going on. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002,P=Get the feelin' like something's about to go down. Gonna take a look. +PH_PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003,P=Hey, checking something out. Hopefully it's nothing. +PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_001,P=I don't appreciate you wasting my time! +PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_002,P=This is a lot of build up for me putting a bullet into your skull. +PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_003,P=Get out here! Or shoot me! Just do something already! +PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_001,P=Hey, who's ever hiding out there, come out now and we can work something out. Promise. Won't even be mad. +PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_002,P=Olly, olly, oxen free. Come out. Come out. +PH_PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_003,P=Where you hiding, you little bugger? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001,P=They're shooting at me! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002,P=Under fire! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003,P=I'm gettin' gunned! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001,P=That's a bit of a mess. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002,P=Great. A bloody corpse. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003,P=Who the hell ghosted this bastard? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001,P=Ah geez! We're getting poached! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002,P=Shit! We're under attack! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003,P=Damn it! We're hit! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001,P=Crap! Grenade! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002,P=Grenade! Run! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003,P=Grenade! Get back! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001,P=Shots! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002,P=Who the hell's shooting?! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003,P=Looks like we got a party! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001,P=Crap! Rocket! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002,P=Rocket! Down! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003,P=Rocket! Go! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001,P=Shit! Sniper! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002,P=Got a sniper! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003,P=Sniper! Get down! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001,P=There it is again. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002,P=There. It's back. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003,P=This again? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001,P=Yeah, what was that? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002,P=Definitely something. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003,P=Damn well better not be someone hiding. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000,P=There's nothing there. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002,P=You having a laugh? Nothing's there. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003,P=What you going on about? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001,P=Got a problem! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002,P=Here we go! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003,P=Cutters! Look lively! +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001,P=What was that? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002,P=Someone lurkin'? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003,P=Over there. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004,P=Huh? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005,P=What? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001,P=Something's up. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002,P=Do I wanna know what that was? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003,P=That's not good. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001,P=That noise? Yeah. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002,P=Yeah, I think I heard something. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003,P=From over there. I heard it. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001,P=Nope. Didn't hear a thing. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002,P=Think your ears are playing tricks on you. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003,P=How the hell should I know what you heard? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001,P=I thought I heard something? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002,P=What was that sound? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003,P=You hear that? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001,P=Yeah, I think I saw it too. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002,P=Only caught a glimpse, but I'm sure I saw something. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003,P=What the heck was that? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001,P=I didn't see nothing. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002,P=I must've missed it. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003,P=What? No. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001,P=Anyone else see that? +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002,P=I think something just moved over there. +PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003,P=There. I saw something. +PIT_ACFlightSystems=Flight Systems +PIT_ACPlayerActions=Player +PIT_ACShipSystems=Ship Systems +PIT_ACVehicleSystems=Vehicle +PIT_ACWeaponSelection=Weapon Selection +PIT_ACWeaponSystems=Weapon Systems +PIT_Actions=Actions +PIT_Back=Back +PIT_Cannot_drop_green_zone=Commodities cannot be dropped in Green Zones. +PIT_CarryPrevious=Carry previous +PIT_Combstab=Comstab +PIT_Decoupled=Decoupled +PIT_Eject=Eject +PIT_Emote=Emote +PIT_Emote_Agree=Agree +PIT_Emote_Come=Come +PIT_Emote_Cry=Cry +PIT_Emote_Dance=Dance +PIT_Emote_Disagree=Disagree +PIT_Emote_Flex=Flex +PIT_Emote_Point=Point +PIT_Emote_Salute=Salute +PIT_Emote_Sit=Sit +PIT_EquipPrevious=Equip previous +PIT_Exit_seat=Exit seat +PIT_Flight=Flight Options +PIT_GSafe=GSafe +PIT_HeldItem=Held Item +PIT_Inventory=Inventory +PIT_Inventory_EVA_Thrusters=Toggle EVA thrusters +PIT_Inventory_Flashlight=Toggle flashlight +PIT_Inventory_Helmet=Toggle helmet +PIT_ItemActions=Item Actions +PIT_Knife=Knife +PIT_Landing=Landing System +PIT_Lights=Lights +PIT_MiningMode=Mining Mode PIT_Mobiglas=mobiGlas -PIT_More=更多 -PIT_Quantum=量子驱动器系统 -PIT_Scan=扫描模式 -PIT_Self_Destruct=自毁 -PIT_Weapon=武器 -PIT_Weapon_Gadget=附件 -PIT_Weapon_Gadget_Area_Denial=禁区 -PIT_Weapon_Gadget_Decoy=诱饵 -PIT_Weapon_Gadget_Deployable_Shield=可部署护盾 -PIT_Weapon_Gadget_Medipen=医疗针 -PIT_Weapon_Gadget_Multi_Tool=多功能工具 -PIT_Weapon_Holster=枪套 -PIT_Weapon_Knife=匕首 -PIT_Weapon_Primary=主武器 -PIT_Weapon_Secondary=副武器 -PIT_Weapon_Sidearm=手枪 -PIT_Wingman=僚机 -PIT_Wingman_Attack=攻击 -PIT_Wingman_Attack_My_Target=我的目标 -PIT_Wingman_Attack_Search_Destroy=索敌并击毁 -PIT_Wingman_Defend=防御 -PIT_Wingman_Defend_Me=我 -PIT_Wingman_Defend_My_Location=我的地点 -PIT_Wingman_Defend_My_Target=我的目标 -PIT_Wingman_Fly=飞行 -PIT_Wingman_Fly_Break_Away=脱战 -PIT_Wingman_Fly_Go_Dark=休眠 -PIT_Wingman_Fly_Hold_Position=保持原位 -PIT_Wingman_Fly_In_Formation=编队中 -PIT_Wingman_Fly_Scramble=爬升 -PIT_Wingman_Fly_Stay_Close=跟随 -PIT_Wingman_Report=报告 -PIT_Wingman_Report_Ship_Status=飞船状态 -PIT_Wingman_Report_Threat=威胁 -PIT_Wingman_Retreat=撤退 -PIT_Wingman_Weapons=武器 -PIT_Wingman_Weapons_Conserve_Missiles=节省导弹 -PIT_Wingman_Weapons_Do_Not_Engage=不要交战 -PIT_Wingman_Weapons_Free_Missiles=导弹全开 -PIT_Wingman_Weapons_Free_To_Engage=自由交战 +PIT_More=More +PIT_Quantum=Quantum Drive System +PIT_Scan=Scan Mode +PIT_Self_Destruct=Self Destruct +PIT_Weapon=Weapon +PIT_Weapon_Gadget=Gadget +PIT_Weapon_Gadget_Area_Denial=Area denial +PIT_Weapon_Gadget_Decoy=Decoy +PIT_Weapon_Gadget_Deployable_Shield=Deployable shield +PIT_Weapon_Gadget_Medipen=MedPen +PIT_Weapon_Gadget_Multi_Tool=Multi-Tool +PIT_Weapon_Holster=Holster +PIT_Weapon_Knife=Knife +PIT_Weapon_Primary=Primary +PIT_Weapon_Secondary=Secondary +PIT_Weapon_Sidearm=Sidearm +PIT_Wingman=Wingman +PIT_Wingman_Attack=Attack +PIT_Wingman_Attack_Search_Destroy=Search and destroy +PIT_Wingman_Defend=Defend +PIT_Wingman_Defend_My_Location=My location +PIT_Wingman_Fly=Fly +PIT_Wingman_Fly_Break_Away=Break away +PIT_Wingman_Fly_Go_Dark=Go dark +PIT_Wingman_Fly_Hold_Position=Hold position +PIT_Wingman_Fly_Scramble=Scramble +PIT_Wingman_Fly_Stay_Close=Stay close +PIT_Wingman_Report=Report +PIT_Wingman_Report_Ship_Status=Ship status +PIT_Wingman_Report_Threat=Threat +PIT_Wingman_Retreat=Retreat +PIT_Wingman_Weapons=Weapons +PIT_Wingman_Weapons_Conserve_Missiles=Conserve missiles +PIT_Wingman_Weapons_Do_Not_Engage=Do not engage +PIT_Wingman_Weapons_Free_Missiles=Free missiles +PIT_Wingman_Weapons_Free_To_Engage=Free to engage PKill1=~missions(AIName_Kill) - ~missions(TokenKillClue) PSave1=~missions(AIName_Save1) - ~missions(TokenBonusFlavour1) PSave2=~missions(AIName_Save2) - ~missions(TokenBonusFlavour1) PSave3=~missions(AIName_Save3) - ~missions(TokenBonusFlavour1) -PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThisIs=嘿,这里是黑杰克安保。我是Riegert中尉,我将负责此次任务。你应该已经收到了任务详情,但是接下来是重点。一个全自动生产设施将在限定时间内产出违禁品。我们需要干员到那边销毁产出的任何东西。违禁品很值钱,你知道我什么意思,所以做好战斗的准备。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsLieutenant=这里是黑杰克安保的Riegert中尉。我已经把任务内容发送给你了,但是接下来是重点。一堆非法违禁品将在一个设施中生产,我们需要你去攻下该站点并销毁任何被制造出来的东西。记得确保你将自己武装起来,因为那里大概率会有敌人。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyMyNames=嘿,我是Riegert,来自黑杰克安保。你的mobi应该已经收到了你接受的任务的详细内容,我就来概括一下。你需要去一个自动生产设施并销毁任何你在里面找到的非法违禁品。准备好战斗,祝你好运。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsLt=这里是黑杰克安保的Riegert中尉。我已经把任务详情发送到了你的mobi上,但接下来是要点。我们收到一个消息,一个设施将开始产出违禁品。我们要你去那里尽可能多的扣押这些包裹然后将他们送到我们的一个安保终端。我估计任务区域会很热闹,所以确保自己全副武装。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_BlacJacSecurityCalling=这里是黑杰克安保,我是Riegert中尉,我是你此次任务的联络人。长话短说,有个自动生产设施将在一个特定时间内产出违禁品。我们需要你下去扣押尽可能多的包裹,并送到黑杰克的安保终端。我们将会从那里回收,祝你好运。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=嘿,我是来自黑杰克安保的Riegert,跟进你刚刚接受的合同。我已经发送了详细内容,但是以防你懒得读我来概况一下。生产设施将会在特定时间产出一些非法违禁品。我需要你去扣押尽可能多的包裹并把他们送到黑杰克安保终端。你将很可能遭遇战斗,所以确保你全副武装。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThisIs=嘿,这里是黑杰克的Riegert。很高兴再次见到你,相信你对此已经很熟悉了。我已经发送了任务信息,所以你应该已经知道你所需要的信息。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ItsRiegertWith=这里是黑杰克的Riegert。很高兴看到你回来。我已经把任务需要的信息发给你了。有任何更新我会通知你。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_HeyItsLt=嘿,我是黑杰克安保的Riegert中尉,只是来跟进你刚刚接受的合约。我正在发给你任务所有的信息。我们之前合作过,所以你知道怎么做。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_BlacjacSecurityCalling=这里是黑杰克安保公司,我是Riegert中尉。我将负责此次任务。正在发送任务信息,这样你就可以出发了。祝你好运。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsLt=这里是黑杰克的Riegert中尉。我将是你这次任务的联络人。所有你需要的信息都在你的mobi上了。祝你好运。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=嘿,这里是来自黑杰克安保的Riegert中尉,来跟进你刚刚接受的合约。只是想跟你说我将负责此次任务。你的mobi里应该有所有你需要的信息,祝你好运。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_ThisIsBlacjac=这是黑杰克安保,我将是你这边的负责人。我将把所有的任务信息发到你的mobi上,去完成它吧。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_MyNamesRiegert=我是Riegert,我将作为此次合约的黑杰克代表。你的mobi应该已经有了任务详细信息,所以去完成它吧。 -PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_RiegertHereYoure=这里是Riegert。你需要将所有扣押的违禁品送到黑杰克安保终端。我们将会从那里回收。我已经将你登记,所以你被安全检查的时候将不会因为走私违禁品而被抓,不用谢。 -PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=这里是黑杰克的Riegert。记住将所有扣押的违禁品带到授权的黑杰克安保终端进行转移。我已经跟我们的人通知了你正在进行任务,这样你就不会在运输途中被标记为销售非法违禁品了。 -PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=这里是Riegert。只是提醒一下任何违禁品需要送到所授权的安保终端。而不是任何终端,要是黑杰克的。我们将会在你交货时支付你的报酬。 -PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_RiegertHereLooks=这里是Riegert。设施看起来已经停止生产包裹了。检查一下是否有任何遗留的未被摧毁的违禁品,除此之外应该就没有问题了。 -PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=这里是黑杰克的Riegert。当地情报传来消息称,该设施已经停止生产违禁品。请确保销毁所有在设施里的包裹。 -PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=这里是黑杰克。有消息通知该设施以及停止生产违禁品,检查一下确保没有任何需要被摧毁的包裹。 -PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_WhatsUpThis=嘿,这里是Riegert。收到消息说该设施已经完成生产, 拿上你能拿的并带到安保终端。 -PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyRiegertHere=嘿,这里是Riegert。我的收到情报称该生产设施已经关闭,所以那里将不会有包裹产出。我希望你可以将你拿到的包裹运输至黑杰克安保终端。 -PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=这里是黑杰克的Riegert,看起来生产设施已经完成了违禁品的生产。拿上你能拿的并送到安保终端这样我就可以结算你的报酬。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_ThisIsBlacjac=这里是黑杰克安保。我们将中断合约,也许下次再合作吧。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=嘿,这里是黑杰克的Riegert。由于不佳的表现,我将终止你跟公司的合约。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=这里是Riegert。我很不想这么做,但是我不得不取消跟你的合约。你没能达到我们要求的水平,抱歉。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_RiegertHereWith=这里是黑杰克的Riegert。我将把你从任务中踢出。你的效率太低了。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_ThisIsRiegert=这里是黑杰克的Riegert。抱歉,但是我将终止合约。你没能达到我们期望的水平。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_YouThereIts=还在么?这里是黑杰克的Riegert,刚刚发现你有了犯罪等级。我知道你那里情况很复杂,但是我们不能有罪犯跟我们有合约,所以我将中断跟你的合约。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=这里是黑杰克的Riegert。你不能在进行我们合约的时候到处犯罪,你知道这有多难看么?我将结束跟你的合约直到你把自己清理干净。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=这里是黑杰克安保。我们将把你从当前的合约中踢出。我们的合约者不能有犯罪等级,所以我也无能为力。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_RiegertHereWith=这里是黑杰克的Riegert。我刚刚得知你有了犯罪等级。我不能让一个通缉犯为我们工作,所以我将把你踢出合约。把犯罪等级处理了我们再来合作吧。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_RiegertFromBlacjac=这里是黑杰克的Riegert。我不知道你特么在想什么,但是你不能一边犯罪一边为我们工作,把它处理了之后也许我们会给你另一份工作。 -PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_HeyThisIs=嘿,这里是黑杰克的Riegert。你特么在干嘛?你不能把那破玩意卸到那里。我们雇佣你是把违禁品带给我们,而不是把它重新放回市场。 -PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_ThisIsBlacjac=这里是黑杰克。我们收到消息你将查货的一堆违禁品卖给了黑市。这不是协议的一部分,现在我们需要收拾你的烂摊子。你被踢出了这份合约,立即生效。 -PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_YeahThisIs=没错,这里是Riegert的黑杰克。你疯了么?你应该把违禁品送到我们的安保终端,而不是卖给什么随便的人渣。我现在将你踢出这个行动。 -PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyItsRiegert=嘿,这里是黑杰克的Riegert。某些蠢蛋毁了你正在执行的任务的一部分。看起来我们不得不将整个任务取消,很抱歉搞砸了。 -PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_ThisIsBlacjac=这里是黑杰克安保。因为一些混蛋,我们不得不将你踢出这个任务。别担心,这不是因为你做错了什么。不管怎么样,谢谢和抱歉。 -PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=这里是黑杰克的Riegert。有些坏消息。我们不得不取消跟你的合约。这不是你的错。有人告诉我这是我们的一些管理失误,抱歉。 -PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_HeyThisIs=嘿,这里是黑杰克的Riegert。我很讨厌做这种事,但是我不得不将你从合约中踢出。这不是因为你做错了什么,我们这里有些理解错误,他们是这么告诉我的。无论如何,很抱歉让你为难。 -PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_ThisIsRiegert=这里是黑杰克的Riegert。你当前的合约遇到了个问题,现在我们不得不取消它。你没做错任何事,我们期待下次任务再见。很抱歉带来给你麻烦。 -PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ThisIsRiegert=这里是黑杰克的Riegert。我们将中断合约,你没能符合我们所需要完成的要求。 -PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyRiegertHere=嘿,这里是Riegert。只是跟你说声我们将取消跟你的合约。抱歉。 -PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=嘿,这里是黑杰克安保。你未能达到我们对干员所期望的质量,所以我们将取消此次合约。 -PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_RiegertHereJust=这里是Riegert。只是跟进一下,你在该合约的进度非常好。如果我们能够快的完成,我就可以度过一个欢乐的时光,所以继续努力。 -PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=嘿,这里是黑杰克的Riegert。到目前为止,这真是一个艰难的任务。依然还剩最后一点,所以别太过自大。这里依然有很多可能把事情搞砸。 -PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_WhatsUpIts=嘿,这里是Riegert。我在这特别无聊,所以我决定看看你怎么样了。你看起来做的还不错,对吧?好像没什么其他可说的了,继续保持吧。 -PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_ThisIsRiegert=这里是黑杰克的Riegert。你合约的进展很不错。只是想给你打打气,告诉你继续保持。 -PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HeyRiegertCalling=嘿,这里是Riegert。只是来看看你做的怎么样了。查看你的进展,我们看起来在正轨上。没什么好说的,继续保持。 -PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_WhatsUpIts=嘿,这里是黑杰克的Riegert,听说你被人揍了。不管怎样,任务还得进行,所以回去继续吧。 -PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=这里是Riegert来自黑杰克。我很高兴看到你重新站起来。让我们回到那里然后把任务完成,怎么样? -PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_ItsBlacjacCalling=这里是黑杰克,欢迎回到生者的土地。等你完成包扎,就让我们回到那里。我们还有工作没完成。 -PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_HeyItsRiegert=嘿,这里是黑杰克的Riegert。等你觉得好些的时候就回去吧,我们还有工作要完成。 -PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyItsRiegert=嘿,这里是黑杰克的Riegert。这可真是有惊无险,对吧?不管怎样,等你准备好的时候,我需要你回去完成这个合约。 -PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_ThisIsBlacJac=这里是黑杰克,刚刚收到消息你在安保终端成功交货。干得漂亮,应该值不少钱。 -PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyThisIs=嘿,这里是Riegert。刚刚听到你交货了。很可惜它注定会送到焚化炉。无论 如何,已支付你的报酬。 -PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_RiegertHereSaw=这里是Riegert,刚刚看到你在安保终端交货了。现在就发送你的报酬。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsRiegert=这里是黑杰克的Riegert。看起来所有的违禁品都被销毁了。干得漂亮。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HeyBlacjacSecurity=嘿,这里是黑杰克安保。已确认所有的违法违禁品都被销毁了,感谢你的帮助。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsRiegert=嘿,这里是Riegert,所有的违禁品都被销毁了。看起来问题已经暂时解决了,谢谢。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_RiegertHereDid=这里是Riegert。任务完成的不错,我正在结算你的合约并支付你的报酬。下次再找你。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyItsBlacjac=嘿,这里是黑杰克安保。恭喜你完成了这个合约,这里的上级很高兴,所以我正在发送你的报酬。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_ItsRiegertOver=这里是黑杰克的Riegert。一切看起来都井井有条,正在发送你的报酬。这个合约干的不错。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_WhatsGoingOn=怎么样了,这里是Riegert。看到你刚刚结束了合约,干得不错。我将会支付你的报酬,再次感谢你。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_BlacjacSecurityCalling=这里是黑杰克安保。这份合约上的一切看起来都完成的非常可靠,我觉得我们完事了。我将会把你的发票交给财务部并支付你的报酬,感谢你的帮助。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_HeyBlacjacCalling=嘿,这里是黑杰克,你特么干嘛呢?完成你的任务。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=嘿,这里是Riegert。看起来你偏离了任务目标,我需要你回到正轨。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=这里是黑杰克安保,我需要你现在回到任务里。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_ThisIsRiegert=这里是黑杰克的Riegert,你干嘛呢?你知道你只有完成了任务才能拿到报酬,对吧?去做我们雇你要完成的任务。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_HeyItsBlacjac=嘿,这里是黑杰克,看起来你违反了适当任务准则。我需要你集中注意力并回到正轨,行吗?别让我催你第二次。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_ThisIsRiegert=这里是黑杰克的Riegert,我不想再催你回到任务。给我立刻完成。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_HeyThisIs=嘿,这里还是Riegert。我需要你回到任务,最后一次机会。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_AllRightListen=好吧,给我听着。我需要你现在完成我们要求你完成的任务。我不会再说第二次。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_ThisIsYour=这是你的最后一次警告。回去并完成之前说过的任务,我已经没那么多耐心了。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_HeyStopScrewing=嘿,别瞎搞了。完成你的任务,这是你最后的机会。 -PU_ADMIN1_SK_Busy_IG_001_ImALittle=我这会儿有点忙。 -PU_ADMIN1_SK_Busy_IG_002_ItsNotA=现在这时候不方便交谈。 -PU_ADMIN1_SK_Busy_IG_003_SorryIKinda=对不起,我这边有事在忙。 -PU_ADMIN1_SK_CallSecurity_High_IG_001_Security=警卫! -PU_ADMIN1_SK_CallSecurity_High_IG_002_Help=帮帮我! -PU_ADMIN1_SK_CallSecurity_High_IG_003_SomebodyHelpMe=有人吗?帮帮我! -PU_ADMIN1_SK_CallSecurity_Low_IG_001_SecurityHiCould=警卫?嗨,能过来一趟吗? -PU_ADMIN1_SK_CallSecurity_Low_IG_002_HeyItsMe=嘿,是我。没错,我这边需要你过来看看啥情况。 -PU_ADMIN1_SK_CallSecurity_Low_IG_003_SecurityYeahCan=警卫。没错,你有空的时候能来趟管理室吗?好嘞,多谢。 -PU_ADMIN1_SK_CalmDown_IG_001_TakeABreath=深呼吸,冷静。 -PU_ADMIN1_SK_CalmDown_IG_002_ThinkForA=冷静想一想,你没必要这么做。 -PU_ADMIN1_SK_CalmDown_IG_003_YouNeedTo=放轻松点,好吗? -PU_ADMIN1_SK_DeliveryConfiscated_IG_001_ImSorryBut=我很抱歉,但我得去没收这个。 -PU_ADMIN1_SK_DeliveryConfiscated_IG_002_ThisPackageIs=这个包裹明显是违禁品。 -PU_ADMIN1_SK_DeliveryConfiscated_IG_003_ImAfraidI=恐怕我不能让你留着这个了。 -PU_ADMIN1_SK_DeliveryRejected_IG_001_ImReallySorry=我非常抱歉。我没在进口货物清单上找到这个。 -PU_ADMIN1_SK_DeliveryRejected_IG_002_NoIDont=不,我不觉得那个属于这里。 -PU_ADMIN1_SK_DeliveryRejected_IG_003_ExcuseMeI=请原谅,我想你是放错地方了。 -PU_ADMIN1_SK_DenyHelp_IG_001_SorryICant=抱歉,我帮不上你。 -PU_ADMIN1_SK_DenyHelp_IG_002_ImAfraidI=我想我应该不知道。 -PU_ADMIN1_SK_DenyHelp_IG_003_YoudHaveTo=你不必去问别人。 -PU_ADMIN1_SK_DirectTerm_Cargo_IG_001_YouShouldGo=你应该去检查货物终端。 -PU_ADMIN1_SK_DirectTerm_Cargo_IG_002_CargoTerminalShould=货物终端会帮你搞清楚的。 -PU_ADMIN1_SK_DirectTerm_Cargo_IG_003_IfYouNeed=如果你需要货物方面的帮助,我建议你试试那边的终端机。 -PU_ADMIN1_SK_DirectTerm_Vehicle_IG_001_AllVehicleRelatedIssues=所有载具相关的问题都由终端机负责处理。 -PU_ADMIN1_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=如果你需要载具的话,你应该去看看那边的ASOP终端机。 -PU_ADMIN1_SK_DirectTerm_Vehicle_IG_003_SorryICant=对不起,我无法帮助你。你应该去看看那边的载具终端。 -PU_ADMIN1_SK_Farewell_IG_001_TakeCare=保重。 -PU_ADMIN1_SK_Farewell_IG_002_Bye=再见。 -PU_ADMIN1_SK_Farewell_IG_003_SeeYa=下次见。 -PU_ADMIN1_SK_GetHits_IG_EX_001=<呜咽声> -PU_ADMIN1_SK_GetHits_IG_EX_002=<呜咽,咳嗽> -PU_ADMIN1_SK_GetHits_IG_EX_003=<呜咽声> -PU_ADMIN1_SK_GetHits_IG_EX_004=<唔咽声> -PU_ADMIN1_SK_GetHits_IG_EX_005=<唔咽声> -PU_ADMIN1_SK_GetHits_IG_EX_006=<唔咽声> -PU_ADMIN1_SK_GetHits_IG_EX_007=<唔咽声> -PU_ADMIN1_SK_GetHits_IG_EX_008=<唔咽声> -PU_ADMIN1_SK_GetHits_IG_EX_009=<唔咽声> -PU_ADMIN1_SK_GetHits_IG_EX_010=<唔咽声> -PU_ADMIN1_SK_GetHits_IG_EX_011=<唔咽声> -PU_ADMIN1_SK_Greeting_IG_001_Hi=嗨。 -PU_ADMIN1_SK_Greeting_IG_002_Hey=嘿。 -PU_ADMIN1_SK_Greeting_IG_003_HowsItGoing=最近咋样? -PU_ADMIN1_SK_Greeting_IG_004_YouAlright=你还好吗? -PU_ADMIN1_SK_MoveOutOfWay_IG_001_ExcuseMe=不好意思。 -PU_ADMIN1_SK_MoveOutOfWay_IG_002_SorryCanI=不好意思,我能过一下吗? -PU_ADMIN1_SK_MoveOutOfWay_IG_003_YouMind=你介意吗? -PU_ADMIN1_SK_OfferHelp_IG_001_CanIHelp=我能帮到您吗? -PU_ADMIN1_SK_OfferHelp_IG_002_SomethingICan=有什么事我能帮助你吗? -PU_ADMIN1_SK_OfferHelp_IG_003_WhatCanI=我能为你做些什么? -PU_ADMIN1_SK_PhysicalBump_IG_001_ExcuseMe=啊,不好意思。 -PU_ADMIN1_SK_PhysicalBump_IG_002_WhoaCarefulThere=卧槽,小心点。 -PU_ADMIN1_SK_PhysicalBump_IG_003_OhMyFault=哦我的错。 -PU_ADMIN1_SK_PickupDirections_IG_001_HereYouGo=给你拿去吧。 -PU_ADMIN1_SK_PickupDirections_IG_002_ThatsYours=这是你的。 -PU_ADMIN1_SK_PickupDirections_IG_003_ThisOnesYours=这个是你的。 -PU_ADMIN1_SK_PlayerActingStrange_IG_001_WhatAreYou=Emmmm,你干嘛呢? -PU_ADMIN1_SK_PlayerActingStrange_IG_002_UmmHello=Emmm... 你好? -PU_ADMIN1_SK_PlayerActingStrange_IG_003_YouOkay=你没事吧? -PU_ADMIN1_SK_PlayerThreatensNPC_IG_001_WhatAreYou=你干嘛呢?! -PU_ADMIN1_SK_PlayerThreatensNPC_IG_002_Shit=操! -PU_ADMIN1_SK_PlayerThreatensNPC_IG_003_PleaseDont=别,求你了,不要! -PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_001_Whoa=卧槽! -PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_002_Hey=哎! -PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_003_Shit=我日! -PU_ADMIN1_SK_PlayerTrespassing_IG_001_SorryYouCant=对不起,你不应该到这后面来。 -PU_ADMIN1_SK_PlayerTrespassing_IG_002_ThisIsA=这里闲人免进。 -PU_ADMIN1_SK_PlayerTrespassing_IG_003_ImAfraidYoure=你在擅闯。 -PU_ADMIN1_SK_RandomWorkComments_IG_001_AnotherDayIn=又是闲得蛋疼的一天对吧? -PU_ADMIN1_SK_RandomWorkComments_IG_002_TheFunnyThing=这工作做起来可没看上去那么有意思。 -PU_ADMIN1_SK_RandomWorkComments_IG_003_MightNotLook=我们这里最近其实有很多你压根看不出来的突破性进展。我估计你很快就能听说一些了... -PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_001_ImSorryYoure=不好意思,你得把那东西拿走。 -PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_002_LookIHate=呃,我不想唱红脸,但你不能把那玩意儿留在这。 -PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_003_ImNotGoing=我不打算再说第二次,把那东西给我拿走。 -PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_003b_ImNotGoing=我不打算再说第二次,把那东西给我拿走。 -PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_001_ImSorryYoure=抱歉,你得把那东西拿到别处去。 -PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_002_LookIHate=我不想唱红脸,但你不能把那玩意儿留在这。 -PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_003_ImNotGoing=我不打算再说第二次,把那东西给我拿走。 -PU_ADMIN1_SK_RequestToLeave_IG_001_ImSorryBut=抱歉,但是你得离开这。 -PU_ADMIN1_SK_RequestToLeave_IG_002_HonestlyYouCant=说实话,你现在不该出现在这里。 -PU_ADMIN1_SK_RequestToLeave_IG_003_YouGottaGo=滚犊子。就现在。 -PU_ADMIN1_SK_Thanks_Delivery_IG_001_ThanksForThe=感谢您的快递服务。 -PU_ADMIN1_SK_Thanks_Delivery_IG_002_EverythingLooksGood=看起来没毛病。谢谢。 -PU_ADMIN1_SK_Thanks_Delivery_IG_003_IllCheckThat=我会负责文件工作。谢谢。 -PU_ADMIN1_SK_Thanks_Repair_IG_001_ThanksForTaking=谢谢你完成工作。 -PU_ADMIN1_SK_Thanks_Repair_IG_002_ThatsGreatI=太好了。我以为那玩意儿永远修不好了。 -PU_ADMIN1_SK_Thanks_Repair_IG_003_OhYouFixed=哦你把它修好了。太好了。非常感谢。 -PU_ADMIN2_SK_Busy_IG_001_SorryCantReally=不好意思,现在不方便说话。 -PU_ADMIN2_SK_Busy_IG_002_ImPrettyBusy=我现在很忙。 -PU_ADMIN2_SK_Busy_IG_003_DontReallyHave=我现在没空说话。 -PU_ADMIN2_SK_Busy_IG_004_SorryImOn=不好意思,我现在赶时间。 -PU_ADMIN2_SK_Busy_IG_005_GotABunch=我手头一堆事情要做,现在真不是个合适的时间。 -PU_ADMIN2_SK_CallSecurity_High_IG_001_Security=警卫! -PU_ADMIN2_SK_CallSecurity_High_IG_002_HelpSecurity=救我! 警卫! -PU_ADMIN2_SK_CallSecurity_High_IG_003_INeedSecurity=我需要保安,就现在! -PU_ADMIN2_SK_CallSecurity_Low_IG_001_SecurityGotA=警卫,我这有个问题需要处理。 -PU_ADMIN2_SK_CallSecurity_Low_IG_002_HeyINeed=嗨,是我,我需要保安过来处理点事情。 -PU_ADMIN2_SK_CallSecurity_Low_IG_003_HeySecurityGot=嘿保安。我这有点情况需要你们帮帮忙。 -PU_ADMIN2_SK_CalmDown_IG_001_ImGonnaNeed=你现在给我冷静点。 -PU_ADMIN2_SK_CalmDown_IG_002_YouSeemLike=你有点激动了,也许需要深呼吸放松一下。 -PU_ADMIN2_SK_CalmDown_IG_003_YouNeedTo=你需要放松,想想你在做什么。 -PU_ADMIN2_SK_DeliveryConfiscated_IG_001_YouCantBring=你不能把这种东西带到这来。 -PU_ADMIN2_SK_DeliveryConfiscated_IG_002_WhatTheHell=你他妈的把这玩意带到这来?你知道你违反了多少条法律吗? -PU_ADMIN2_SK_DeliveryConfiscated_IG_003_LookIHate=听着,我也不想这样,但是我必须没收这东西。 -PU_ADMIN2_SK_DeliveryRejected_IG_001_SorryThisIsnt=抱歉,这不是我们的包裹。 -PU_ADMIN2_SK_DeliveryRejected_IG_002_IThinkTheres=呃,你搞错了。这个包裹不是这的。 -PU_ADMIN2_SK_DeliveryRejected_IG_003_UhOhLooks=哦不,这个包裹是给别人的。 -PU_ADMIN2_SK_DenyHelp_IG_001_ImNotReally=你真不该来问我的。 -PU_ADMIN2_SK_DenyHelp_IG_002_YoureGoingTo=你得找别人问问。 -PU_ADMIN2_SK_DenyHelp_IG_003_ThatIsntMy=这不是我的职责范围。祝你好运。 -PU_ADMIN2_SK_DirectTerm_Cargo_IG_001_TheresACargo=那边有个货物终端,应该可以帮到你。 -PU_ADMIN2_SK_DirectTerm_Cargo_IG_002_ForAnythingCargo=做任何有关货物的事情,你都最好去找货运终端。 -PU_ADMIN2_SK_DirectTerm_Cargo_IG_003_IfYoureHere=如果你是来找货物的,那边那个终端就是你想要的。 -PU_ADMIN2_SK_DirectTerm_Vehicle_IG_001_IfYoureLooking=如果你是来找载具终端的,它就在那儿。 -PU_ADMIN2_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=如果你需要使用载具终端,那里就有个你用得着的。 -PU_ADMIN2_SK_DirectTerm_Vehicle_IG_003_OhVehicleStuff=噢,召载具的东西?你可以去用那边的终端。 -PU_ADMIN2_SK_Farewell_IG_001_AllRightSee=好的,回头见。 -PU_ADMIN2_SK_Farewell_IG_002_GoodToSee=很高兴见到你。 -PU_ADMIN2_SK_Farewell_IG_003_IllSeeYou=回头见。 -PU_ADMIN2_SK_Farewell_IG_003b_IllSeeYou=回头见。 -PU_ADMIN2_SK_Farewell_IG_004_Later=再见。 -PU_ADMIN2_SK_Farewell_IG_005_HaveAGood=祝你度过愉快的一天。 -PU_ADMIN2_SK_GetHits_IG_EX_001=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_002=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_003=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_004=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_005=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_006=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_007=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_008_Fuck=操! -PU_ADMIN2_SK_GetHits_IG_EX_009_Cunt=狗逼! -PU_ADMIN2_SK_GetHits_IG_EX_010_Bastard=王八蛋! -PU_ADMIN2_SK_GetHits_IG_EX_011=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_012=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_013=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_014=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_015=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_016=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_017=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_018=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_019=<呜咽声> -PU_ADMIN2_SK_Greeting_IG_001_Hey=嘿。 -PU_ADMIN2_SK_Greeting_IG_002_HowsItGoing=最近如何? -PU_ADMIN2_SK_Greeting_IG_003_YouAlright=你好? -PU_ADMIN2_SK_Greeting_IG_004_HeyThere=嘿,你好。 -PU_ADMIN2_SK_Greeting_IG_005_EverythingGood=最近一切都好? -PU_ADMIN2_SK_MoveOutOfWay_IG_001_ExcuseMe=不好意思。 -PU_ADMIN2_SK_MoveOutOfWay_IG_002_INeedTo=让我过一下。 -PU_ADMIN2_SK_MoveOutOfWay_IG_003_YoureInThe=你挡路了。 -PU_ADMIN2_SK_OfferHelp_IG_001_YouNeedHelp=你需要帮助吗? -PU_ADMIN2_SK_OfferHelp_IG_002_IsThereSomething=你有什么需要的吗? -PU_ADMIN2_SK_OfferHelp_IG_003_AnythingICan=我这有啥能帮上你的吗? -PU_ADMIN2_SK_PhysicalBump_IG_001_Easy=放轻松。 -PU_ADMIN2_SK_PhysicalBump_IG_002_Careful=小心点。 -PU_ADMIN2_SK_PhysicalBump_IG_003_ExcuseMe=不好意思。 -PU_ADMIN2_SK_PickupDirections_IG_001_HereYouGo=给你。 -PU_ADMIN2_SK_PickupDirections_IG_002_ThisOnesFor=这个是给你的。 -PU_ADMIN2_SK_PickupDirections_IG_003_LooksLikeThis=这个是你该带上的东西。 -PU_ADMIN2_SK_PlayerActingStrange_IG_001_AreYouFeeling=唔,你没事吧? -PU_ADMIN2_SK_PlayerActingStrange_IG_002_SomethingWrongYoure=出什么问题了?你的行为有点奇怪。 -PU_ADMIN2_SK_PlayerActingStrange_IG_003_ImNotSure=我不知道你想要干啥... -PU_ADMIN2_SK_PlayerActingStrange_IG_004_EverythingAlright=一切都还好吗? -PU_ADMIN2_SK_PlayerActingStrange_IG_005_YoureStartingTo=你开始让我觉得奇怪了。 -PU_ADMIN2_SK_PlayerThreatensNPC_IG_001_WhatTheHell=你他妈什么毛病? -PU_ADMIN2_SK_PlayerThreatensNPC_IG_002_WoahWoah=哇哦,哇哦。 -PU_ADMIN2_SK_PlayerThreatensNPC_IG_003_HeyNoNeed=嘿,别这样! -PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_001_WoahYouCrazy=哇哦,你疯了么? -PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_002_HeyYouTrying=嘿!你想杀了我? -PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_003_GeezWhatThe=天啊!这他妈到底是怎么了。 -PU_ADMIN2_SK_PlayerTrespassing_IG_001_DontThinkYoure=我觉得你不该再回来。 -PU_ADMIN2_SK_PlayerTrespassing_IG_002_ExcuseMeThis=对不起,这里只允许有关人员进入。 -PU_ADMIN2_SK_PlayerTrespassing_IG_003_ThisAreasOff=这里是禁区。 -PU_ADMIN2_SK_RandomWorkComments_IG_001_YeahIveBeen=是的,我很好。有我儿子的消息。天知道最近他被派到哪里去了,他一定有很多话要说... -PU_ADMIN2_SK_RandomWorkComments_IG_001b_ItsBeenGood=这很好。有我儿子的消息。天知道最近他被派到哪里去了,尤金一定有很多话要说... -PU_ADMIN2_SK_RandomWorkComments_IG_002_NotToComplain=不是我抱怨,我有时候觉得不管干什么活儿都比这工作好。 -PU_ADMIN2_SK_RandomWorkComments_IG_003_YouShouldHave=你可能已经看到上周这里有多忙,喘息的机会都没有。 -PU_ADMIN2_SK_RandomWorkComments_IG_004_TodaysBeenPretty=今天到目前为止都很好。没啥可抱怨的。 -PU_ADMIN2_SK_RandomWorkComments_IG_005_IReallyNeed=我真的要开始注意一下我的背。不知道是落枕了还是搬了什么重物,背痛快把我逼疯了。 -PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_001_HeyYouCant=嘿,不要把这包裹留在这。 -PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_002_YouNeedTo=你得把包裹带上。 -PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_003_WhatImSupposed=我该怎么处理这玩意? -PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_001_HeyYouCant=嘿,不要把这包裹留在这。 -PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_002_YouNeedTo=你得把包裹带上。 -PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_003_WhatImSupposed=好吧,我该怎么处理这玩意? -PU_ADMIN2_SK_RequestToLeave_IG_001_ThatsItYou=就这样,你可以走了。 -PU_ADMIN2_SK_RequestToLeave_IG_002_EnoughYouNeed=我受够了,请你马上离开。 -PU_ADMIN2_SK_RequestToLeave_IG_003_NoICant=不,不,我受不了这坨狗屎了,你赶紧给我滚。 -PU_ADMIN2_SK_Thanks_Delivery_IG_001_AppreciateTheDelivery=谢谢你的送货。 -PU_ADMIN2_SK_Thanks_Delivery_IG_002_ThanksForThe=感谢送来这个包裹。 -PU_ADMIN2_SK_Thanks_Delivery_IG_003_IllMarkDown=我会记下我们已经收到了这个包裹。 -PU_ADMIN2_SK_Thanks_Repair_IG_001_GoodWorkOn=修的好。 -PU_ADMIN2_SK_Thanks_Repair_IG_002_EverythingSeemsTo=现在一切都正常工作了。谢谢。 -PU_ADMIN2_SK_Thanks_Repair_IG_003_ThanksForThe=感谢维修。 -PU_ADMIN3_SK_Busy_IG_001_ImInThe=我现在手头一堆事情。 -PU_ADMIN3_SK_Busy_IG_002_ThisIsntThe=现在不是时候。 -PU_ADMIN3_SK_Busy_IG_003_ICantTalk=我现在没法说话。 -PU_ADMIN3_SK_Busy_IG_003b_ICantTalk=我现在没法说话。 -PU_ADMIN3_SK_Busy_IG_004_ImBusy=我没空。 -PU_ADMIN3_SK_Busy_IG_005_ComeBackLater=等会儿再来。 -PU_ADMIN3_SK_CallSecurity_High_IG_001_Security=警卫! -PU_ADMIN3_SK_CallSecurity_High_IG_002_INeedSecurity=安保过来!立刻。 -PU_ADMIN3_SK_CallSecurity_High_IG_003_NeedSomeBackup=我需要支援。 -PU_ADMIN3_SK_CallSecurity_Low_IG_001_INeedSecurity=我需要安保来行政办公室一趟。 -PU_ADMIN3_SK_CallSecurity_Low_IG_002_SecurityItsMe=警卫在不?是我。有些事要你办。 -PU_ADMIN3_SK_CallSecurity_Low_IG_003_SecurityComeBy=警卫?有空来行政办公室一趟。 -PU_ADMIN3_SK_CalmDown_IG_001_YouNeedTo=放轻松点。 -PU_ADMIN3_SK_CalmDown_IG_002_CalmTheHell=给我冷静点。 -PU_ADMIN3_SK_CalmDown_IG_003_YouBetterCheck=最好看看你自己现在啥样。 -PU_ADMIN3_SK_DeliveryConfiscated_IG_001_ImGoingTo=我得没收这东西。 -PU_ADMIN3_SK_DeliveryConfiscated_IG_002_ThisDelivery=你送来的这东西可是是违反UEE法律的。 -PU_ADMIN3_SK_DeliveryConfiscated_IG_003_IllNeedTo=我得帮你保管下这个。 -PU_ADMIN3_SK_DeliveryRejected_IG_001_IDontHave=我的货物清单上没有这东西。 -PU_ADMIN3_SK_DeliveryRejected_IG_002_ICantAccept=我不能收下这份货物。 -PU_ADMIN3_SK_DeliveryRejected_IG_003_IDontKnow=我不知道这是什么。 -PU_ADMIN3_SK_DenyHelp_IG_001_ICantHelp=我帮不上你。 -PU_ADMIN3_SK_DenyHelp_IG_002_YouGotThe=你找错人了。 -PU_ADMIN3_SK_DenyHelp_IG_003_IThinkYoure=我想你是糊涂了。 -PU_ADMIN3_SK_DirectTerm_Cargo_IG_001_YoureLookingFor=如果你在找货运终端。就在那边。 -PU_ADMIN3_SK_DirectTerm_Cargo_IG_002_TryTheCargo=试试用货运终端。 -PU_ADMIN3_SK_DirectTerm_Cargo_IG_003_CheckTheCargo=去瞧下货运终端,它应该能帮上你的忙。 -PU_ADMIN3_SK_DirectTerm_Vehicle_IG_001_TryTheVehicle=试试看载具终端。 -PU_ADMIN3_SK_DirectTerm_Vehicle_IG_002_YoureLooking=你要找的是载具终端。 -PU_ADMIN3_SK_DirectTerm_Vehicle_IG_003_TheVehicleTerminal=载具终端应该能帮你处理这个。 -PU_ADMIN3_SK_Farewell_IG_001_Bye=再见。 -PU_ADMIN3_SK_Farewell_IG_002_ThatsAll=就这样吧。 -PU_ADMIN3_SK_Farewell_IG_003_WereDoneHere=行,没事了。 -PU_ADMIN3_SK_GetHits_IG_EX_001=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_002=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_003=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_004=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_005=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_006=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_007=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_008=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_009=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_010=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_011=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_012=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_013=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_014=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_015=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_016=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_017=<呜咽声> -PU_ADMIN3_SK_Greeting_IG_001_Hello=你好。 -PU_ADMIN3_SK_Greeting_IG_002_Welcome=欢迎。 -PU_ADMIN3_SK_Greeting_IG_003_Hi=嗨。 -PU_ADMIN3_SK_Greeting_IG_004_Hey=嘿。 -PU_ADMIN3_SK_MoveOutOfWay_IG_001_Move=走开。 -PU_ADMIN3_SK_MoveOutOfWay_IG_002_OutOfThe=闪一边去。 -PU_ADMIN3_SK_MoveOutOfWay_IG_003=<清嗓子> -PU_ADMIN3_SK_OfferHelp_IG_001_SomethingICan=有什么我能帮你的? -PU_ADMIN3_SK_OfferHelp_IG_002_WhatCanI=有什么事需要我帮你吗? -PU_ADMIN3_SK_OfferHelp_IG_003_NeedSomething=你需要什么? -PU_ADMIN3_SK_PhysicalBump_IG_001_HeyWatchIt=嘿。小心点。 -PU_ADMIN3_SK_PhysicalBump_IG_002_LookWhereYoure=看着点路啊。 -PU_ADMIN3_SK_PhysicalBump_IG_003_YouMind=你介意吗? -PU_ADMIN3_SK_PickupDirections_IG_001_ThereYouGo=这,给你。 -PU_ADMIN3_SK_PickupDirections_IG_002_ThatsYours=这给你了。 -PU_ADMIN3_SK_PickupDirections_IG_003_GoOnTake=来,拿上。 -PU_ADMIN3_SK_PlayerActingStrange_IG_001_AhOkay=好... -PU_ADMIN3_SK_PlayerActingStrange_IG_002_Right=行吧... -PU_ADMIN3_SK_PlayerActingStrange_IG_003_AhIDont=额,这是在干啥呢。 -PU_ADMIN3_SK_PlayerActingStrange_IG_004_WhatsGoingOn=发生什么了? -PU_ADMIN3_SK_PlayerActingStrange_IG_005_WhatIsWrong=你有事吗? -PU_ADMIN3_SK_PlayerThreatensNPC_IG_001_WhatYouThink=你觉得你这是在干啥? -PU_ADMIN3_SK_PlayerThreatensNPC_IG_002_PutThatAway=把那拿开。 -PU_ADMIN3_SK_PlayerThreatensNPC_IG_003_ThinkVeryCarefully=好好想想你在干啥。 -PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_001_WhatThe=嘿,搞啥– -PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_002_WhatsYourProblem=你有什么毛病? -PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_003_WhatTheHell=搞什么鬼? -PU_ADMIN3_SK_PlayerTrespassing_IG_001_GetOutOf=离开这里。 -PU_ADMIN3_SK_PlayerTrespassing_IG_002_YoureInA=你这是在限制区域内。 -PU_ADMIN3_SK_PlayerTrespassing_IG_003_YouArentSupposed=这不是你该来的地方。 -PU_ADMIN3_SK_RandomWorkComments_IG_001_IDontKnow=我不知道。也就日复一日而已吧。 -PU_ADMIN3_SK_RandomWorkComments_IG_002_ItsFineIts=还凑合。也不是啥有趣的工作,能让你上光谱节目之类的。 -PU_ADMIN3_SK_RandomWorkComments_IG_003_ImOkayJust=我还行,只是在工作而已... -PU_ADMIN3_SK_RandomWorkComments_IG_004_YeahFine=嗯,还行。 -PU_ADMIN3_SK_RandomWorkComments_IG_005_YouKnowLiving=你懂的,成天活在梦里。 -PU_ADMIN3_SK_RequestDeliveryRemoval_High_IG_002_HeyTakeYour=嘿。把这鬼东西拿走。 -PU_ADMIN3_SK_RequestDeliveryRemoval_High_IG_003_INeedThis=嘿,给我拿走,立刻。 -PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_001_ImNotGoing=我不会说第二遍。 -PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_002_HeyTakeYour=嘿,拿走你的东西。 -PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_003_INeedThis=我要这东西消失在我面前,马上。 -PU_ADMIN3_SK_RequestToLeave_IG_001_GetOutOfHere=离开这里。 -PU_ADMIN3_SK_RequestToLeave_IG_002_LeaveNow=离开。立刻。 -PU_ADMIN3_SK_RequestToLeave_IG_003_GetTheHell=哪边凉快哪边去。 -PU_ADMIN3_SK_Thanks_Delivery_IG_001_IllSeeThis=我会把这拿去该到的地方的。 -PU_ADMIN3_SK_Thanks_Delivery_IG_002_EverythingLooksGood=看来都没什么问题。 -PU_ADMIN3_SK_Thanks_Delivery_IG_003_CheckedInThanks=签收了。谢谢。 -PU_ADMIN3_SK_Thanks_Repair_IG_001_GladWeGot=终于把这修好了。 -PU_ADMIN3_SK_Thanks_Repair_IG_002_AppreciateTheRepair=感谢你的维修。这事都烦了我快一周了。 -PU_ADMIN3_SK_Thanks_Repair_IG_003_IsItFixed=修好了?真不错。 -PU_ADMIN4_SK_Busy_IG_001_SorryImNot=抱歉,还不到我休息的时候。 -PU_ADMIN4_SK_Busy_IG_002_IAmCrazy=我快忙疯了。 -PU_ADMIN4_SK_Busy_IG_003_DontHaveTime=我没空跟你说话。 -PU_ADMIN4_SK_Busy_IG_004_IHaveA=我手上有个挺急的事得处理,所以你不介意的话... -PU_ADMIN4_SK_Busy_IG_005_YouWouldNot=你不懂我今天过的如何,快忙翻了。 -PU_ADMIN4_SK_CallSecurity_High_IG_001_Security=警卫! -PU_ADMIN4_SK_CallSecurity_High_IG_002_HelpSecurity=救我!警卫! -PU_ADMIN4_SK_CallSecurity_High_IG_003_INeedSecurity=我需要保安人员!现在!立刻!马上! -PU_ADMIN4_SK_CallSecurity_Low_IG_001_SecurityComeBy=警卫?有空来一下。 -PU_ADMIN4_SK_CallSecurity_Low_IG_002_SecurityToAdmin=管理人员安全了,谢谢你,警卫。 -PU_ADMIN4_SK_CallSecurity_Low_IG_003_SecurityWheneverYou=在吗?警卫?有空赶紧过来一下,我需要你帮我查点东西。 -PU_ADMIN4_SK_CalmDown_IG_001_WhoahEasyEasy=我靠,我靠...放松,放松,别激动。 -PU_ADMIN4_SK_CalmDown_IG_002_LookJustCalm=听着,冷静点,一切都会好起来的。 -PU_ADMIN4_SK_CalmDown_IG_003_HeyItsOkay=嘿,真没事的,深吸一口气,保持放松。 -PU_ADMIN4_SK_DeliveryConfiscated_IG_001_WhatWereYou=你怎么想的把这玩意儿带过来?百分百违规! -PU_ADMIN4_SK_DeliveryConfiscated_IG_002_YouKnowThis=你知道这玩意儿是违法的,对吧?我必须没收。 -PU_ADMIN4_SK_DeliveryConfiscated_IG_003_SorryToTell=真的很不好意思,但我必须没收这个物品。 -PU_ADMIN4_SK_DeliveryRejected_IG_001_ImPrettySure=我很确定这玩意儿不应该被送到那儿。 -PU_ADMIN4_SK_DeliveryRejected_IG_002_IThinkYou=看样子你搞错送货地址了。 -PU_ADMIN4_SK_DeliveryRejected_IG_003_NotSureWhat=肯定是哪里搞错了,这个快递不是我们的。 -PU_ADMIN4_SK_DenyHelp_IG_001_WishICould=很抱歉,但我帮不上你的忙。 -PU_ADMIN4_SK_DenyHelp_IG_002_ImNotReally=这种事我是真的不懂,别找我帮忙。 -PU_ADMIN4_SK_DenyHelp_IG_003_IfYouNeed=有问题别问我,问就是不懂。 -PU_ADMIN4_SK_DirectTerm_Cargo_IG_001_TheCargoTerminal=我觉得你应该是在找那边的货物终端。 -PU_ADMIN4_SK_DirectTerm_Cargo_IG_002_ForCargoStuff=货物的话,试试那个终端。 -PU_ADMIN4_SK_DirectTerm_Cargo_IG_003_CargoItsThat=送货的?去那边那个终端。 -PU_ADMIN4_SK_DirectTerm_Vehicle_IG_001_TheVehicleTerminal=载具终端在那边,想咋用咋用,随时欢迎。 -PU_ADMIN4_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=如果你需要一个载具终端,那边就有一个。 -PU_ADMIN4_SK_DirectTerm_Vehicle_IG_003_ForVehicleStuff=载具的话,去那个终端试试。 -PU_ADMIN4_SK_Farewell_IG_001_HaveAGood=祝你愉快。 -PU_ADMIN4_SK_Farewell_IG_002_Later=待会儿见。 -PU_ADMIN4_SK_Farewell_IG_003_ShouldBeAll=应该没问题了。 -PU_ADMIN4_SK_Farewell_IG_004_SeeYouAround=再见。 -PU_ADMIN4_SK_Farewell_IG_005_AllRightSee=好哒!嗯,待会儿见! -PU_ADMIN4_SK_GetHits_IG_EX_001=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_002=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_003=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_004=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_005=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_006=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_007=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_008=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_009=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_010=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_011=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_012=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_013=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_014=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_015=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_016=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_017=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_018=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_019=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_020=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_021=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_022=<呜咽声> -PU_ADMIN4_SK_Greeting_IG_001_Hey=嘿。 -PU_ADMIN4_SK_Greeting_IG_002_HowsItGoing=最近过得怎样? -PU_ADMIN4_SK_Greeting_IG_003_YouAllRight=你没事吧? -PU_ADMIN4_SK_Greeting_IG_004_HeyThere=嘿,那谁。 -PU_ADMIN4_SK_Greeting_IG_005_EverythingGood=一切安好? -PU_ADMIN4_SK_MoveOutOfWay_IG_001_PardonMe=再说一遍? -PU_ADMIN4_SK_MoveOutOfWay_IG_002_CouldYouMove=让开,好吗? -PU_ADMIN4_SK_MoveOutOfWay_IG_003_HotStuffComing=甜心!让一让! -PU_ADMIN4_SK_OfferHelp_IG_001_YouNeedHelp=你需要什么帮助吗? -PU_ADMIN4_SK_OfferHelp_IG_002_IsThereSomething=你需要什么东西吗? -PU_ADMIN4_SK_OfferHelp_IG_003_AnythingThatYou=需要帮忙吗? -PU_ADMIN4_SK_PhysicalBump_IG_001_WalkMuch=路走多了? -PU_ADMIN4_SK_PhysicalBump_IG_002_PayAttention=注意。 -PU_ADMIN4_SK_PhysicalBump_IG_003_WhoaHey=嘿!喂! -PU_ADMIN4_SK_PickupDirections_IG_001_ThisIsFor=这是给你的。 -PU_ADMIN4_SK_PickupDirections_IG_002_HereYouGo=好的,交给你了。 -PU_ADMIN4_SK_PickupDirections_IG_003_AlrightHeresYour=好的,这是你的快递。 -PU_ADMIN4_SK_PlayerActingStrange_IG_001_AhSoYoure=哦...原来你是那种人啊。 -PU_ADMIN4_SK_PlayerActingStrange_IG_002_WhyDoThe=为什么怪人总是找上我? -PU_ADMIN4_SK_PlayerActingStrange_IG_003_OkayThen=好吧... -PU_ADMIN4_SK_PlayerActingStrange_IG_004_AreYouFeeling=你还好吗? -PU_ADMIN4_SK_PlayerActingStrange_IG_005_YeahIDont=那个...我不知道你到底想在这儿干啥。 -PU_ADMIN4_SK_PlayerThreatensNPC_IG_001_TheresNoNeed=没必要吧。 -PU_ADMIN4_SK_PlayerThreatensNPC_IG_002_IDontWant=我不想惹事。 -PU_ADMIN4_SK_PlayerThreatensNPC_IG_003_WhatCrawledUp=你发什么疯啊? -PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_001_HeyWhatsYour=嘿!你有什么毛病了? -PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_002_WhatDidI=我干了啥吗遭这罪? -PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_003_YouCouldOf=你想砸死我吗! -PU_ADMIN4_SK_PlayerTrespassing_IG_001_IDontThink=你不应该到这后面来。 -PU_ADMIN4_SK_PlayerTrespassing_IG_002_YouLostThis=你迷路了?这里是员工区域。 -PU_ADMIN4_SK_PlayerTrespassing_IG_003_ThisAreasOff=这里禁止进入。 -PU_ADMIN4_SK_RandomWorkComments_IG_001_WhenIFirst=我刚上任的时候,还以为这工作应该会比较...这么说吧,这完全出乎我的预料。 -PU_ADMIN4_SK_RandomWorkComments_IG_002_ThereIsOne=这活有一点好,路人一般不会来烦我。 -PU_ADMIN4_SK_RandomWorkComments_IG_003_ICannotWait=这轮班啥时候结束啊,累死了。 -PU_ADMIN4_SK_RandomWorkComments_IG_004_SometimesItCan=虽然在这儿偶尔会觉得空虚寂寞,但其实我平时挺享受寂静的。 -PU_ADMIN4_SK_RandomWorkComments_IG_005_ManSomethingAt=我草,午餐里有些食物我完全接受不了。 -PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_001_HeyYouCant=喂!你不能把这玩意儿扔在这儿! -PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_002_YouNeedTo=你给我把这玩意儿带走。 -PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_003_HeyYoureForgetting=嘿,你落东西了。 -PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_001_HeyYouCant=嘿,你不能把这个放在这里。 -PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_002_YouNeedTo=你必须带走这个。 -PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_003_HeyYoureForgetting=嘿,你落了点东西。 -PU_ADMIN4_SK_RequestToLeave_IG_001_IThinkYou=你该走了。 -PU_ADMIN4_SK_RequestToLeave_IG_002_INeedYou=我让你离开这里。 -PU_ADMIN4_SK_RequestToLeave_IG_003_OkayINeed=那啥,你必须立刻马上离开。 -PU_ADMIN4_SK_Thanks_Delivery_IG_001_WellTakeIt=谢谢,我们接管了。 -PU_ADMIN4_SK_Thanks_Delivery_IG_002_AllSetOn=快递收到,你可以走了。 -PU_ADMIN4_SK_Thanks_Delivery_IG_003_EverythingChecksOut=全部检查完毕,谢谢。 -PU_ADMIN4_SK_Thanks_Repair_IG_001_RepairLooksGood=修理看起来差不多了。 -PU_ADMIN4_SK_Thanks_Repair_IG_002_SystemsAllUp=系统工作正常了,谢谢。 -PU_ADMIN4_SK_Thanks_Repair_IG_003_ItsGreatTo=都修好了,都能用了,太赞了啦。 -PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_001_NowLetsSee=好,看看有些啥。 -PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_002_IllJustGive=我会给它来个快速检查。 -PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_003_AlrightLetsSee=好,来看看系统怎么说。 -PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_001_AreYouGoing=这玩意你还要吗?还是不要了? -PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_002_ImGettingThe=看起来你并不想送这货。 -PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_003_SoDoesThis=这,意思是你不送了? -PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_001_MaybeYouDidnt=可能你没听清,放在那就行 -PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_002_SeriouslyYouCan=真的,你可以把它放在这,没问题的。 -PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_003_ImNotGonna=如果你不把它放下我没办法接着处理它。 -PU_ADMIN5_M_SK_Convo_HandOver_IG_001_OkayYeahI=好的,我可以帮你搞定它。 -PU_ADMIN5_M_SK_Convo_HandOver_IG_002_ThenLetsGet=我们来整理一下。 -PU_ADMIN5_M_SK_Convo_HandOver_IG_003_LetsSeeWhat=看看你拿了些啥。 -PU_ADMIN5_M_SK_Convo_Interrupt_IG_001_UhIsSomething=嗯,一切安好? -PU_ADMIN5_M_SK_Convo_Interrupt_IG_002_WhatWhatHappened=啥?发生啥事? -PU_ADMIN5_M_SK_Convo_Interrupt_IG_003_NevermindThen=没事了... -PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_001_OkaySureYou=当然。你可以直接把它放在这。 -PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_002_YouCameTo=你找对人了。把它放这就行。 -PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_003_GreatPlaceIt=太好了。帮我把它放在那可好? -PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_001_Perfect=完美。 -PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_002_ThatWorks=行了。 -PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_003_YeahThatsGood=好,非常好。 -PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_001_FineIllJust=行吧,我会记下你不要了。 -PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_002_WhyDontWe=怎么不把整件事情都忘了。 -PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_003_OhSureWaste=是的,没错,浪费我们的时间。 -PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_001_YouKnowWhat=你知道吗?为什么不让我知道你啥时候才准备好。 -PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_002_OkayNotA=行吧...我看你不是来交货的 -PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_003_WellLetMe=好吧,如果你搞清楚你在干啥请告知我。 -PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_001=< 喊叫 > -PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_002=< 喊叫 > -PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_003=< 喊叫 > -PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_004=< 喊叫 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_001=< 咕 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_002=< 咕 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_003=< 咕 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_004=< 咕 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_005=< 咕 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_006=< 咕 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_007=< 咕 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_008=< 咕 > -PU_ADMIN5_M_SK_General_Effort_Drop_Light_IG_EX_001=< 咕 > -PU_ADMIN5_M_SK_General_Effort_Drop_Light_IG_EX_002=< 咕 > -PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_001=< 咕 > -PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_002=< 咕 > -PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_003=< 咕 > -PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_004=< 咕 > -PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_001=< 咳嗽 > -PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_002=< 清嗓 > -PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_003=< 清嗓 > -PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_004=< 清嗓 > -PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_005=< 叹气 > -PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_006=< 清嗓 > -PU_ADMIN5_M_SK_General_Idles_CheckMobi_IG_EX_002=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_CleanDesk_IG_EX_001=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_CleanDesk_IG_EX_003=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_InteractTerminal_IG_EX_001=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_InteractTerminal_IG_EX_002=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_001=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_002=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_003=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_004=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_005=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_006=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_001_HelloYesWell=你好...好的你什么时候需要?...好的...没问题我来办,谢谢。 -PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_002_HelloYesI=你好...可以,我来办。我能回电你吗?...谢谢,好的。拜拜。 -PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_003_HelloYesOh=你好...是...噢,好消息啊...好的,我明天到那...好的,谢谢你。再见。 -PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_004_HelloYesFantastic=你好...是...太好了,今天晚些时候我会去拿...好,谢谢。再见。 -PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_001_DearMeOh=< 哈欠 > 看看是谁来了... 噢! -PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_002=< 伸懒腰 > -PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_003_OhHello=< 坐立不安 > 噢,你好。 -PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_004_OhGosh=< 伸懒腰 > 噢,天哪。 -PU_ADMIN5_SK_Busy_IG_001_CouldYouGive=能等我一会吗? -PU_ADMIN5_SK_Busy_IG_002_SorryImA=抱歉,我现在有些忙。 -PU_ADMIN5_SK_Busy_IG_003_IJustNeed=我需要几分钟来清理这个。 -PU_ADMIN5_SK_Busy_IG_004_ImSoSorry=非常抱歉,我现在帮不了你。 -PU_ADMIN5_SK_Busy_IG_005_ImBusyAt=我现在有些忙。 -PU_ADMIN5_SK_CallSecurity_High_IG_001_Security=警卫! -PU_ADMIN5_SK_CallSecurity_High_IG_002_HelpPoliceSomebody=救命!警察!有人吗!谁能帮帮我! -PU_ADMIN5_SK_CallSecurity_High_IG_003_SecurityHelpMe=警卫!帮帮我! -PU_ADMIN5_SK_CallSecurity_Low_IG_001_HiSecurityHi=你好,警卫吗?你好,如果有空,能来一趟吗?多谢。 -PU_ADMIN5_SK_CallSecurity_Low_IG_002_INeedSecurity=我需要警卫协助,谢谢。不急的。 -PU_ADMIN5_SK_CallSecurity_Low_IG_003_SecurityToAdmin=警卫请来一下管理员这,谢谢。 -PU_ADMIN5_SK_CalmDown_IG_001_WillYouPlease=能请你冷静点吗? -PU_ADMIN5_SK_CalmDown_IG_002_ImGoingTo=我需要让你冷静下来。 -PU_ADMIN5_SK_CalmDown_IG_003_ImSorryBut=我很抱歉,但你能放松点吗? -PU_ADMIN5_SK_DeliveryConfiscated_IG_001_OhMyGod=我的天哪,那是...你不能把它带进来。 -PU_ADMIN5_SK_DeliveryConfiscated_IG_002_ImSorryBut=我很抱歉,但我需要没收这个。 -PU_ADMIN5_SK_DeliveryConfiscated_IG_003_UmYouCant=嗯...你不能带着这个从这出去。我很抱歉,但是我的手被绑起来了。 -PU_ADMIN5_SK_DeliveryRejected_IG_001_ImReallySorry=额,非常抱歉,但我不能收下它。 -PU_ADMIN5_SK_DeliveryRejected_IG_002_HmmTheSystem=嗯。系统里没有列出这项交货委托。 -PU_ADMIN5_SK_DeliveryRejected_IG_003_IDontHave=这东西不在我的货单上。 -PU_ADMIN5_SK_DenyHelp_IG_001_YeahSorryI=是,呃,抱歉,我真的帮不到你。 -PU_ADMIN5_SK_DenyHelp_IG_002_ThatsNotReally=那真不是我的东西,你明白吗? -PU_ADMIN5_SK_DenyHelp_IG_003_IdLoveTo=我乐意帮你,我会的,但是...我不能。 -PU_ADMIN5_SK_DirectTerm_Cargo_IG_001_OhYesYoure=噢,对的。你在找货物终端。 -PU_ADMIN5_SK_DirectTerm_Cargo_IG_002_ActuallyIDont=其实,我不处理那类东西。货物终端会处理那玩意。 -PU_ADMIN5_SK_DirectTerm_Cargo_IG_003_SorryYeahI=抱歉,当然,我想你要去货物终端。它应该能帮到你。 -PU_ADMIN5_SK_DirectTerm_Vehicle_IG_001_AhIfYoure=额,如果你在找载具,你应该去载具终端那。 -PU_ADMIN5_SK_DirectTerm_Vehicle_IG_002_ImAfraidIm=我很抱歉我无权协调载具调度。那里有一个专门的载具终端。 -PU_ADMIN5_SK_DirectTerm_Vehicle_IG_003_WhatYouWant=你找的东西在那。载具终端。它能帮到你。 -PU_ADMIN5_SK_Farewell_IG_001_TakeCare=注意安全。 -PU_ADMIN5_SK_Farewell_IG_002_ThankYou=谢谢你。 -PU_ADMIN5_SK_Farewell_IG_003_HaveAGood=祝你愉快。 -PU_ADMIN5_SK_Farewell_IG_004_StaySafe=保持安全。 -PU_ADMIN5_SK_Farewell_IG_005_Bye=再见。 -PU_ADMIN5_SK_GetHits_IG_EX_001_OhGod=<呜咽声> 天呐! -PU_ADMIN5_SK_GetHits_IG_EX_002_OhGod=哦天呐! -PU_ADMIN5_SK_GetHits_IG_EX_003_OhGodOh=<呜咽声> 哦天呐!天呐! -PU_ADMIN5_SK_GetHits_IG_EX_004_IsThatBlood=<呜咽声> 那是血吗? -PU_ADMIN5_SK_GetHits_IG_EX_005_ThatsBlood=出血了! -PU_ADMIN5_SK_GetHits_IG_EX_006_IsThatBlood=那是血吗?!那是血! -PU_ADMIN5_SK_GetHits_IG_EX_007=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_008=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_009=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_010=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_011=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_012=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_013_OhGod=哦天呐! -PU_ADMIN5_SK_GetHits_IG_EX_014=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_015=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_016=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_017=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_018=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_019=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_020=<呜咽声> -PU_ADMIN5_SK_Greeting_IG_001_Hello=你好。 -PU_ADMIN5_SK_Greeting_IG_002_Hi=嗨。 -PU_ADMIN5_SK_Greeting_IG_003_MorningOrAfternoon=早上好...或者是下午好。 -PU_ADMIN5_SK_Greeting_IG_004_HiThere=你好啊。 -PU_ADMIN5_SK_Greeting_IG_005_Hiya=嗨呀。 -PU_ADMIN5_SK_MoveOutOfWay_IG_001_UmHello=呃...<清嗓子><暂停>你好? -PU_ADMIN5_SK_MoveOutOfWay_IG_002_SorryCanI=抱歉,我能不能... -PU_ADMIN5_SK_MoveOutOfWay_IG_003_HeySorryI=嗨呃,对不起...我只需要…通过这里。 -PU_ADMIN5_SK_OfferHelp_IG_001_CanIHelp=我能帮到您吗? -PU_ADMIN5_SK_OfferHelp_IG_001b_CanIHelp=我能帮到您吗? -PU_ADMIN5_SK_OfferHelp_IG_002_SomethingICan=有什么事我能帮你的? -PU_ADMIN5_SK_OfferHelp_IG_002b_SomethingICan=有什么事我能帮你的? -PU_ADMIN5_SK_OfferHelp_IG_003_WhatBringsYou=今天什么风把你吹来了? -PU_ADMIN5_SK_PhysicalBump_IG_001_OhImSo=哦,我很抱歉。 -PU_ADMIN5_SK_PhysicalBump_IG_002_MyFault=我的错。 -PU_ADMIN5_SK_PhysicalBump_IG_003_HeyIApologize=嘿...哦,我很抱歉 -PU_ADMIN5_SK_PickupDirections_IG_001_AlrightYoureAll=好吧,你都准备好了。 -PU_ADMIN5_SK_PickupDirections_IG_002_IveGotA=我有一个快递给你。 -PU_ADMIN5_SK_PickupDirections_IG_003_HereYouGo=你来啦,这是你的。 -PU_ADMIN5_SK_PlayerActingStrange_IG_001_IsThisA=<不自然地笑>嗯,这是开玩笑吗? -PU_ADMIN5_SK_PlayerActingStrange_IG_002_WhatsAmI=什么鬼...这是开玩笑吗? -PU_ADMIN5_SK_PlayerActingStrange_IG_003_WhatsGoingOn=发生什么事了? -PU_ADMIN5_SK_PlayerActingStrange_IG_004_HiSorryAre=嗨,对不起,呃,你还好吗? -PU_ADMIN5_SK_PlayerActingStrange_IG_005_WhatsHappeningIm=发生什么了?我搞不明白。 -PU_ADMIN5_SK_PlayerThreatensNPC_IG_001_WhatWhatAre=你... 你在干嘛?! -PU_ADMIN5_SK_PlayerThreatensNPC_IG_002_OhMyGod=天呐,给我停下。 -PU_ADMIN5_SK_PlayerThreatensNPC_IG_003_OhPleasePlease=拜...拜托,拜托,不要。 -PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_001_Hey=嘿! -PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_002_WhatThe=我了个— -PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_003=<喊叫声> -PU_ADMIN5_SK_PlayerTrespassing_IG_001_UmExcuseMe=Emmm... 那啥?那个? 抱歉,你不能来这后边。 -PU_ADMIN5_SK_PlayerTrespassing_IG_002_HeyHiI=嘿,你好,我想你没看到那块牌子,这边是管制区。 -PU_ADMIN5_SK_PlayerTrespassing_IG_003_ImSorryThis=很抱歉,但这边是员工区域。 -PU_ADMIN5_SK_RandomWorkComments_IG_001_SomePeopleThink=有些人觉得这活没啥意思;但我不一样,我喜欢挑战。 -PU_ADMIN5_SK_RandomWorkComments_IG_002_YeahWellIm=嗯,对,我手头上有挺多重要的事得处理的。可以说当管理员就是件能振奋人心的活。 -PU_ADMIN5_SK_RandomWorkComments_IG_003_WeveHadA=今早我们这有点寒流,但我吃了几包维他命补品。我又觉得我行了,懂吧。 -PU_ADMIN5_SK_RandomWorkComments_IG_004_WellActuallyWere=嗯,实际上 ,我们半年一次的存货评估马上就要来了,挺激动的。 -PU_ADMIN5_SK_RandomWorkComments_IG_005_ItsBestTo=最好把它视作一个日常的谜题,你必须喜欢解迷才能胜任这份工作。如果你不喜欢,我不知道你为什么接这活。啊抱歉,我忘记问题是什么了。 -PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_001_ImReallySorry=很抱歉,你不能把那东西留在这。 -PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_002_ExcuseMeHello=嘿!喂?你得把它拿走。 -PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_003_HeyLookYou=嘿,这东西不能让我主管看见。 -PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_001_ImReallySorry=很抱歉,你不能把那东西留在这。 -PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_002_ExcuseMeHello=嘿!喂?你得把它拿走。 -PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_003_HeyLookYou=嘿当心点,嘿,这东西不能让我主管看见。 -PU_ADMIN5_SK_RequestToLeave_IG_001_ExcuseMeExcuse=你逗我呢?抱歉,你必须离开。 -PU_ADMIN5_SK_RequestToLeave_IG_002_PardonMeYou=请谅解,离开这里,我不会再说第二遍。 -PU_ADMIN5_SK_RequestToLeave_IG_003_ImSorryBut=抱歉,我的血压已经拉满了,赶紧离开这。 -PU_ADMIN5_SK_Thanks_Delivery_IG_001_DeliveryAccepted=已收货! -PU_ADMIN5_SK_Thanks_Delivery_IG_002_ThankYouVery=万分感谢。 -PU_ADMIN5_SK_Thanks_Delivery_IG_003_EverythingLooksGood=看上去完好无损,谢谢。 -PU_ADMIN5_SK_Thanks_Repair_IG_001_YouFixedIt=你把它修好了,不敢相信! -PU_ADMIN5_SK_Thanks_Repair_IG_002_ItsBeenA=那玩意儿坏了简直如同噩梦一般,多谢你把它修好。 -PU_ADMIN5_SK_Thanks_Repair_IG_003_ThanksForTaking=多谢你的帮忙,我一直想着手修理来着。 -PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_001_INoticedYouve=跟你说实话,我们需要你的帮助,不过我注意到你有活跃的犯罪记录。这样的话你在干活期间会被误当做异种威胁,到底是去消了星还是直接莽你看着办。 -PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_002_AppreciateYouVolunteering=感谢你自愿参加,但我想警告你——顶着犯罪状态出现会有很大的风险使自己成为众矢之的。我建议你来之前先处理一下自己的违法问题。 -PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_003_MySystemFlagged=我的系统显示你有一串活跃的犯罪记录,虽然我们仍然欢迎你成为志愿者,但我强烈建议你先澄清自己的法律立场,否则在战斗最激烈的时候,你有可能成为目标。 -PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_001_ThanksForVolunteering=谢谢你自愿帮忙,但说实话,你那活跃的犯罪记录有点头疼。如果我是你的话我会在前往现场之前处理一下它,否则海军会把你当做异种威胁。不过这还是看你自己的选择。 -PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_002_ThanksForStepping=谢谢你的帮助,但由于你活跃的犯罪记录,海军可能会认为你和异种威胁是一伙的。要么先搞定你的通缉等级,要么风险自担。 -PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_003_ImGoingTo=我跟你说实话,根据你的犯罪数据,海军可能会把你和异种威胁混淆。如果执意想来我也不能阻止你,但你应该知道会有什么风险。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_001_HeyThereSpecial=大家好,我是特别代理人杜丽。很高兴你们能回来帮助我们,我会把详细信息发给你们。杜丽通话完毕。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_002_DulliHereSaw=这里是杜丽。看到你刚刚接受了任务,对于新兵来说有民防部队的老面孔总是个好事情。我们到时候见。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_003_ThisIsDulli=这里是杜丽。很高兴看到民防部队的老面孔能伸出援手,我会把任务详情发给你把你带过去。再次感谢。杜丽通话完毕。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_001_SpecialAgentDulli=这里是特别代理人杜丽。感谢你的再次参与,我会把行动详情发给你。杜丽通话完毕。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_002_HeyDulliHere=你好,我是杜丽。很高兴看到你回来,我会把任务详情发给你,但是你要习惯这种事情是如何运作的。通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_003_HeyItsSpecial=你好,这里是特别代理人杜丽。很高兴看到你再次加入民防部队。我把详情发给你了,可以开始行动了。祝你好运。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThereIts=你好,这里是杜丽。 我们需要最厉害的人去做这件事,很高兴你能来帮忙。我会把详情发给你。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_002_DulliHereGlad=我是杜丽。 很高兴你能加入这个行列,这种行动在有经过战斗考验的老兵参与的时候会顺利得多。再次感谢你的加入,杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_003_ThisIsDulli=这里是杜丽。 听说你报名了,老实说,在得知我们能拥有最好的飞行员之一后,我更有信心了,非常感谢。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_AppreciateTheHelp=感谢帮助,这就把详细信息发过去。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_ExcellentToHave=很高兴你能来,民防部队需要我们能找到的所有志愿者,正在发送详细信息。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_CivilianDefenseForce=民事防御部队很高兴得到你的帮助,飞行员,正在给你发送任务信息。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyDulliHere=你好,我是杜丽。只是来和你说一声我很高兴看到你报名了,我们可以利用你对抗异种威胁的丰富经验。在投入更重型的飞船之后,他们的进攻更猛烈了,我们现在必须阻止他们。你应该能在你的mobiGlas上看到行动的具体信息。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ThisIsDully=我是杜丽。很高兴能看到我们有一些经过实战锻炼的民防部队成员,异种威胁的舰队变得更为强大,在你的帮助下我们能更好地扭转局势。已发送任务详情,你可以出发了。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=我是特别代理人杜丽。很高兴再次看到你。老实说,情况很糟糕,但当知道我们的退伍军人参与其中之后,我感觉好多了。我已经把任务细节发给你了,所以出发去做你的工作吧。 杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_001_ThisIsDulli=我是民防部队的杜丽。感谢报名。我们需要所有能获得的帮助。异种威胁在把海军舰队化为一片火海之后投入了更大型的飞船,这将是一场艰难的战斗。在那儿你要注意安全。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_002_ThisIsSpecial=特别代理人杜丽呼叫。我只是想给你提个醒,异种威胁在痛击海军舰船之后现在处于上风。他们甚至拿出了更大的飞船,我们正面临一场严峻的战斗。任务详情已发送,你可以出发了。小心点。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_003_DulliHereWe=这里是杜丽。我们需要你尽快抵达前线。海军舰队无法抵挡异种威胁的进攻。现在异种威胁正在用更强大的飞船充实他们的舰队,我们将要面对一场可怕的战斗。战场上注意安全。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=这里是特别代理人杜丽。异种威胁刚刚击溃了海军,所以这次我们需要使出浑身解数。情报提到异种威胁的舰队会变得更加强大,只有我们能阻止他们。只要我们团结一致,就能度过难关。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=我是民防部队的杜丽。你应该知道,异种威胁在击败海军之后只会变得更加强大,所以你要小心行事。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_001_ThisIsSpecial=这里是特别代理人杜丽。异种威胁对我们造成的打击不小,所以我们需要一些民防部队精英来扭转一下局势。你应该已经得知任务详情,出发吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_002_HeyItsDulli=你好,我是杜丽。很高兴看到你报名,我与你同进退,异种威胁击败了我们,我希望你能扭转局势。任务详情已经在你的mobiGlas上了。我们到那儿见。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=这里是特别代理人杜丽。刚刚看到你的名字出现在志愿者列表里。我们非常需要你的经验,异种威胁刚把我们痛打一顿。时间紧迫。你应该已经有所有需要的任务详情了。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_001_DulliHereThanks=这里是杜丽。感谢你的志愿参加。正如我所说,异种威胁正在奋力反击,我们非常需要你的帮助。任务信息已发送,出发并到达指定地点。祝你好运。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=这里是特别代理人杜丽。感谢你的志愿加入。海军刚被异种威胁狠狠地揍了一顿,我们迫切需要站稳脚跟。你已经有了所需要的任务数据。祝你好运。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=我是民防部队的杜丽。海军遭受了重大挫败,我们非常需要你的帮助。我已经把任务详情发送给你了,我们到那儿见。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=这里是特别代理人杜丽。感谢你的帮助。海军蒙受了一些重大损失,但是如果我们团结一致各司其职,我相信这次我们可以击退异种威胁。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=我是杜丽。感谢你能站出来。如果我们不能扭转战局击退异种威胁,麻烦就大了。我已经把任务详情发给你了,加入战斗吧。再次感谢。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyDulliHere=你好,我是杜丽。 很高兴看到你报名。 异种威胁被痛击之后已经重振旗鼓倾巢而出对我们发起进攻。我需要最精锐的士兵来击退他们。详细情报了发给你了。我们到那儿见。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ItsDulliGood=我是杜丽。很高兴看到你能伸出援手。异种威胁正在用越来越大的飞船攻击我们,所以我需要最好的飞行员来帮助我们。你应该有最新的情报了,出发吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=我是特别代理人杜丽。感谢你志愿帮忙。有消息称异种威胁准备倾巢而出对我们发起进攻,很高兴能看到我们的退伍老兵站出来。任务详情已经在你的手环里了。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_001_DulliHereThanks=这里是杜丽。感谢你志愿帮忙。我们把异种威胁打得落花流水,但是他们投入了更大型的飞船,所以你要小心。努力前进吧,感谢你的付出。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_002_ThisIsDulli=我是民防部队的杜丽。你应该已经有所需的全部任务信息了,我只是来给你提个醒。看起来异种威胁不会就此罢休,他们已经拿出了更重型的飞船对抗我们,所以请小心,听到了吗?杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_003_SpecialAgentDulli=这里是民防部队特别代理人杜丽。我们需要继续向异种威胁施压把他们击退。他们正全力拼死反抗。所以请注意安全,我们在那边见。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=这里是特别代理人杜丽;只是来给你提个醒,有消息称异种威胁有更重型的飞船,他们不会安静离场的,祝你好运。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_005_ThisIsSA=这里是民防部队特别代理人杜丽; 由于我们激烈的进攻,异种威胁全数的枪弹火炮也正在向我方倾泻,所以注意安全,祝你好运。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_001_SpecialAgentDulli=这里是特别代理人杜丽;异种威胁已经遭到重创,我们需要你这样的人帮助我们摘下胜利的果实。我已经把详情发给你了,请尽快赶到。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ThisIsDulli=这里是杜丽;你能来真是太好了。我们已经击退了异种威胁,但我们仍需要像你这样的精英民防部队成员。你应该已经有了所有需要的信息。到时候见。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_003_DulliHereI=这里是杜丽;我希望你已经报名了。异种威胁已经受到重创,我们现在有个击退他们的好机会。 我把任务详情发给你了,需要你尽快赶到。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_001_ThisIsDulli=这里是杜丽;感谢你自愿参加。我们把异种威胁击退了,往前线去吧。我等会儿再联系你。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=这里是特别代理人杜丽;感谢你自愿参加。异种威胁已被我们逼到绝境,是时候对他们发起进攻了。任务详情已经发给你了,需要你尽快赶到。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=我是民防部队的杜丽;海军正在向异种威胁重拳出击,我们也要乘势而上。你应该已经获悉任务的全部信息了,请尽速到达目标地点。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_004_ThisIsSpecial=这里是特别代理人杜丽;标枪已经返回战场,这是我们击退异种威胁的好机会。任务详情已发送,你可以出发了。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_005_DulliHereThanks=这里是杜丽,感谢你的报名。我们就快把异种威胁击垮了。任务详情已发送,请尽快赶到。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_ThanksForVolunteering=感谢你的志愿参与,尽快赶往前线,他们肯定需要你的帮助。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_ThanksForThe=感谢您的协助,迎战去吧, 他们需要你的帮助 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_SentYouThe=详细信息已发送,登上你的飞船并准备战斗。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_004_ThanksForYour=感谢你的帮助,登船然后出发赶往前线吧。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_001_HiThisIs=你好,我是杜丽。很高兴见到你又一次在危机事件中挺身而出。目前情况还不太明朗,但是九尾已经夺取了几个十字军平台附近的限制空域,我们需要你帮助我们重新夺回它们。不过他们的转换器正在运行中,只有九尾的船只才能进入,目前我们唯一的进入方式只有穿梭机。 不过一旦进入限制区,应该会有几部可用载具帮助你关闭转换器。一旦你准备完毕,就快前往穿梭机。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_002_ThisIsSpecial=这里是特别探员杜丽。感谢你再次伸手相助。目前,我们所知情报是九尾夺取了几个十字军平台,他们通过某种转换器控制了这些平台周遭的限制空域。我们还没收到任何要求,所以目前不清楚他们是在找什么东西还是仅仅在制造混乱。但清楚的是,在转换器关闭之前,只有九尾的船只和一些在平台上的载具能够通行。那意味着我们的船在这无用武之地,并且需要把你们通过穿梭机送进去。一旦有更多细节我会及时告知,现在,请你做好准备后立即前往穿梭机。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_003_DulliHereThanks=这里是杜丽。感谢你再次志愿加入我们。以下是目前的情况:一大群名为九尾的武装分子通过一种限制空域转换器控制了四座十字军平台。在关闭转换器之前,任何非九尾船只都无法接近那里,而这就是你的主要任务。我们已先行下达指令,让一艘穿梭机把你送去平台那里,一旦你进入限制区域应该能在里面找到一艘可用载具。准备好就快前往站点吧。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_001_ThisIsSpecial=这里是民事防御部队特殊探员杜丽。感谢你的志愿协助。总之,我们需要你的协助从九尾那帮不法分子手中夺回部分十字军平台。他们设置了一个转换器夺取了平台限制空域的控制权,所以只有他们的船只能进入那个区域。因为我们的船只无能为力,所以我们准备一艘穿梭机带你进去那些平台,我们希望你关掉的转换器就在那里。集齐所有你需要的装备然后前往站点。我也建议你在奥里森创建印记以防需要重生,再次感谢你,回见。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_002_HelloThisIs=你好,这里是民事防御部队特别探员杜丽。感谢你的志愿协助。以下是目前的情况:九尾现在控制着四座平台以及他们周遭的限制空域,除了他们自己的飞船,任何人都无法靠近。我们需要你进入那里并关闭转换器。我们目前依靠附近的一个穿梭机站点把我们的人送去最近的平台。现在集齐任何你需要的装备然后前往那里。你最好在奥里森综合医院创建一个印记以防需要重生。再次感谢你,回见。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_003_ThisIsDulli=这里是民事防御部队杜丽。感谢你的帮助。以下是目前的情况:一大群名为九尾的武装分子通过一种转换器系统控制了几座十字军平台及其周遭的限制空域,目前只有他们的船只可以进入那里,这让突击行动无从下手。因此我们换了一种方法,使用附近站点的穿梭机将我们现场的人员送进去关闭转换器。拿上你的装备,我们会送你进去。对了,我诚心建议所有的民事防御部队志愿者将他们的重生点设置在当地医疗站内,以防意外发生。所以你出发前最好去一次奥里森综合医院。再次感谢。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_001_JustSawYou=刚看到你的申请,想告诉你,我很高兴有你这样的老兵响应。我们十分需要像你一样有经验的人员,因为九尾已经获得了几个十字军平台及其周遭限制空域的控制权。我们需要你立即前往那里帮助我们夺回它们。准备完毕后就前往穿梭机。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_002_GladToHear=很高兴听到你又一次加入我们的行动。九尾已经成功控制了几个十字军平台及其周遭限制空域。我们就指望你坐穿梭机前往平台帮助我们夺回了。准备好后立即前往那里。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_003_ItsDulliJust=我是杜丽。感谢你的志愿协助。有熟练可靠的队员的加入一定会对那些新人有所帮助的。长话短说,九尾已经获得了几个十字军平台及其周遭的限制空域控制权。在你攻进去帮我们夺回控制权之前,我们无法派出所有的空中突击力量。请尽快乘坐穿梭机前往平台。 -PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_001_ThisIsSpecial=这里是特殊探员杜丽。我很感谢你的帮助,不过你似乎目前有犯罪等级在身。如果你能清除,我们很高兴有你加入。另外,如果有犯罪等级在身,很容易将你和九尾混淆。 -PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_002_ThisIsDulli=这里是民事防御部队的杜丽。感谢志愿协助,但是我们不能让有犯罪等级的人加入。因为在激战中有可能会把你误认为不法分子。搞定它,我们就能继续任务。 -PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_003_HeyThisIs=嘿,这里是民事防御部队的杜丽。很遗憾,如果你不能解决你的犯罪等级,我们无法让你加入此次行动。我们以前尝试过分辨,但是有太多友军误伤的情况了。总之,搞定它之后再来联系我们。 -PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_001_JavelinsAllStocked=标枪已就位,准备出航。可能得先消除一些异种威胁的敌人。 -PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_002_JavelinsDisengagedFrom=标枪已驶离杰里科港,路上会顺手帮一下那些掉队的。 -PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_003_JavelinsClearFrom=标枪已出港,准备与异种威胁交战。 -PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_001_ConvoyJustDropped=护卫队刚刚投放了他们的物资,感谢你的帮助。 -PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_002_DontThinkThat=如果没有民防部队的帮助,那艘补给船是不可能成功的,做得很好。 -PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_003_ConvoyWantedTo=护卫队对你的帮助表示感谢。 -PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_004_WantedToPass=我想转达一下补给船船员的感谢之情,他们说,如果没有民防部队,任务永远不会成功。这是值得骄傲的事情。 -PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_005_NavyJustSent=海军刚发了一份通讯报告说补给船已成功抵达杰里科。谢谢你的帮助。 -PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_006_ReceivedConfirmationThat=收到补给船安全通过的确认,民防部队需要更多像你这样的飞行员。 -PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_007_ThanksForSeeing=感谢对补给船的护航。如果没有你他们应该惨遭异种威胁的毒手了。 -PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_001_AllRightPeople=好了各位,已经找到九尾的转换器了。关掉它,重置限制空域。 -PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_002_WeGotThe=我们发现九尾藏匿转换器的地点了。立刻给我关停它。 -PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_003_WeNowHave=我们已经可以进入九尾用来控制限制空域的转换器所在驳船了。现在需要一民民事防御部队志愿者去关停它,让我们的飞船能够再次起飞。 -PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_001_TheNineTails=九尾指挥官已经被消灭。他身上应该有我们需要的访问密码。搜一下尸体找找有没有。 -PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_002_MendoRenHas=门多·雷恩已经被消灭。我们认为他身上有我们需要的访问密码。搜一下尸体看看有什么发现。 -PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_003_ImHappyTo=好消息,九尾指挥官已经被解决了,但是我们仍旧需要有人找到他携带的访问密码。应该还在他身上。 -PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_001_AttentionCdfOur=民事防御部队请注意。我们的队员们发现了九尾黑入十字军安保网络的证据。我们正在尝试解决细节问题,但是无论他们在找什么,这会儿一定已经找到了。 -PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_002_WantedToGive=像告知你一个警告:九尾从某个平台终端成功黑入十字军安保网络,而且已经逃之夭夭了。不过,如果有人发现任何与此有关的其他情报,请及时告知我。 -PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_003_AllCdfVolunteers=所有民事防御部队成员,很不幸地告诉大家,九尾通过黑入地十字军终端已成功窃取数据。目前损失程度尚未明了,如有更多情报我们会及时告知。 -PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_001_AttentionOneOf=注意,一名我方成员发现九尾目前正通过十字军私人网络下载企业数据。为表示诚意,十字军已经授权增加了报酬金额。 -PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_002_AllCdfVolunteers=所有民事防御部队成员,这里是杜丽。九尾此前正从某个平台终端尝试非法侵入十字军网络。多亏一位民事防御部队成员阻止了传输。为表感谢,所有人员将会收到来自十字军的额外报酬。 -PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_003_AttentionAllVolunteers=好消息,所有志愿者请注意。民事防御部队成功发现并阻止了九尾尝试窃取十字军敏感数据。作为对志愿者负责行为的感谢,我们已经授权为所有今天在场的民事防御部队成员发放一份额外奖金。 -PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_001_AttentionAttentionThis=注意,注意。我是督导局的特别探员杜丽,海军现请求民防部队参与抵抗异种威胁的行动,我需要任何能参与的战斗飞行员志愿者。详情请与我联系。 -PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_002_AttentionTheCDF=注意: 民防部队需要所有能帮忙的战斗飞行员来对抗异种威胁。请联系我了解详情。 -PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_003_CDFIsCalling=民防部队需要所有能够战斗的飞行员立即协助海军对抗异种威胁。友军目前正与其接触并需要支援。请联系我了解详情。 -PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_004_AttentionStantonSystem=斯坦顿星系请注意!这是一则警示:海军和民防部队正遭遇异种威胁的袭击。任何希望提供帮助的战斗飞行员请立即与我联系。 -PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_005_CDFNeedsCombat=民防部队急需战斗飞行员前往抵抗异种威胁。我们在此支援海军,请尽快提供帮助! -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_NavyJustNotified=海军刚通知我一直支援船队在来杰里科路途中遭到伏击。我需要任何可用的民防部队成员提供支援。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_XenothreatJustJumped=异种威胁刚刚突袭了海军的补给舰队。 急需战斗支援。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_ASupplyConvoy=一支补给舰队刚才被异种威胁攻击了。我需要任何战斗飞行员的支援。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_AnyAvailableCDF=民防部队的战斗飞行员请注意,海军的一支补给舰队需要护航支援。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_XenothreatJustHit=异种威胁刚攻击了一支海军舰队。我需要战斗飞行员前去帮他们脱困。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_006_OneOfThe=一支海军补给舰队在前往杰里科的途中遇袭。需要战斗飞行员前去支援。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_007_ANavalConvoy=一支海军舰队在前往杰里科的途中遭到袭击。我需要战斗飞行员尽快赶去支援。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_SomeMoreSupply=又有更多补给船被拦截了。我们需要战斗支援前去帮他们脱困。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_NavyJustLet=海军刚刚告诉我又有其他补给船遭到伏击。快前往那里帮他们脱困。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_GotAnotherSupply=又有一艘补给船要前往杰里科,我想它需要一些护航支援。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_NavyPassedOver=海军刚刚路过另一艘被伏击的补给船。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_AnotherNavySupply=另一艘补给船遭受攻击。我需要战斗支援前去帮助他们。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_XenothreatJustAmbushed=异种威胁刚才偷袭了一些海军补给船。紧急派出战斗支援! -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_NeedFightersScrambled=需要战斗人员紧急前往支援在杰里科入港的补给船。他们刚刚遭受到异种威胁的伏击。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsRowena=我是督导局的罗维娜·杜丽,UEE海军要求民事防御部队支援对抗异种威胁。我们需要所有符合条件的飞行员前来报到,我们急需你这样的志愿者前来支援。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_002_ImSAICRowena=我是督导局紧情特别代理人,罗维娜·杜丽。 民事防御部队需要志愿者前往支援UEE海军。像你一样的飞行员能在战场中决定胜负导向。如果可以,请来报到。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_003_TheCivilianDefense=民事防御部队已响应UEE海军的号召。我们需要任何能够战斗的飞行员帮助抵挡异种威胁入侵斯坦顿。如果你决定前往战斗,请立刻报到。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionThisIs=请注意,我是督导局的罗维娜·杜丽。UEE海军需要民间力量支援其与异种威胁的战斗。 我们需要所有可战斗的民防部队成员前往报到。也极力欢迎其他可战斗飞行员的加入。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_AttentionStantonSystem=斯坦顿全星系请注意,我是督导局的罗维娜·杜丽。民事防御部队需要志愿者前往支援UEE海军。联系我获取详情。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=请注意,这是民防部队应UEE海军在斯坦顿全系发出的要求所采取的行动。 所有飞行员、现役民防部队队员以及新加入的志愿者请前往报到。请联系紧情特别代理人罗维娜·杜丽获取战前简报。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_004_AttentionThisIs=请注意。我是来自督导局的紧情特别代理人罗维娜·杜丽,以下是民防部队的紧急广播。UEE海军急需支援和协助。 所有民事防御部队队员以及其他支援参战的飞行员请立即前往报名。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_005_AttentionAllMembers=所有民事防御部队队员请注意。我是来自督导局,与民防部队接应的特别代理人、罗维娜·杜丽。UEE海军急需协助。 对于民防部队飞行员或者其他志愿参加部队的人,特此发告前往报到。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_001_SpecialAgentDulli=这里是特别代理人杜丽。异种威胁刚狠狠地揍了海军一顿,正在向前推进。我需要志愿者去迎击他们。如果你有空也有意愿就通过合同管理器来报名吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_002_ThisIsDulli=我是民事防御部队的杜丽,我们正在尽力寻找志愿者来对抗异种威胁,他们压制了海军,威胁着整个星系的安全。查看合同管理器列表了解详情。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_003_ThisIsThe=这是一则民事防御部队全星系广播。异种威胁不久前痛击了海军部队,所以任何志愿者请立即联系我,帮助我们把异种威胁赶出这个星系。详情请在你的合约管理器中查看。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_004_SpecialAgentDulli=我是民事防御部队的特别代理人杜丽。我们需要一些志愿者来协助海军对抗异种威胁。实话说,战况十分不利,我们需要任何战斗力量。在你的合约管理器里报名吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_005_ThisIsSpecial=我是民事防御部队的特别代理人杜丽。我需要志愿者的帮忙把异种威胁赶出斯坦顿星系。我们的海军正遭受猛烈打击,是时候改变这一切了。在你的合约管理器里报名。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_001_ThisIsSpecial=这里是特别代理人杜丽。海军正寻求任何民事防御部队的协助。我们把异种威胁揍得落花流水,所以如果你想自愿加入请在合同管理器里报名吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_002_SpecialAgentDulli=这里是民事防御部队的特别代理人杜丽。标枪已经整备完毕,准备给他们一点颜色看看了。所以海军正在寻找民事防御部队的志愿者来保持攻势。我们在合约管理器中发布了招募信息,在那里自愿加入吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_003_AttentionStantonSystem=斯坦顿星系请注意,这里是特别代理人杜丽。民事防御部队需要任何志愿者来帮助海军对抗异种威胁。战局已经进入关键节点,机不可失。如果你感兴趣就查看合约管理器报名参加吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_004_StantonSystemThis=斯坦顿星系,我是特别代理人杜丽。海军正在召集更多民事防御部队的协助,异种威胁已经渐露颓势,所以海军想要将他们一网打尽。在合约管理器中报名参加吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_005_ThisIsSpecial=这里是民事防御部队的特别代理人杜丽。我们把异种威胁揍得落花流水,所以海军需要更多的志愿者来保持攻势。查看你的合约管理器来报名吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_001_TheNavysMaking=海军正在奋力抵抗异种威胁并请求民防部队的支援。我们需要所有战斗飞行员的加入。请联系我获取详情。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_002_INeedAny=我需要所有可战斗的民防部队成员前来报到。海军正在奋力抵抗异种威胁。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_003_INeedAll=我需要所有民防部队的成员立刻前来报到。海军需要更多支援来铲除异种威胁。公民们,此诚危急存亡之秋也。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_004_DueToIncreased=面对愈发严重异种威胁,海军需要一切来自民防部队的支援。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_005_TheNavyNeeds=海军需要你在前线上的支援一起对抗异种威胁。我需要任何民防部队的成员一起对抗外敌,保卫这个星系。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThis=请注意,我是督导局特别代理人杜丽。海军正在奋力抵抗异种威胁并继续民防部队的支援。我需要战斗飞行员和任何能帮忙运输货物的人前来帮忙。请联系我了解详情。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_002_AttentionPilotsThis=各位飞行员请注意。我是督导局罗维娜·杜丽,海军要求民防部队协助找回补给物资并支援前线和异种威胁的战斗。如果你能参战,请联系我。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_003_AttentionTheCDF=请注意,海军现已征召民防部队至前线支援异种威胁战斗。我们需要任何能够战斗的、或能够运输的飞行员前来协助。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_004_CDFIsLooking=民防部队正急寻任何能够协助抗击异种威胁的飞行员。我们需要更多能协助战斗或运输货物的飞行员。如果你可以,请联系我。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_005_AttentionStantonCDF=全斯坦顿星系请注意。民防部队急需战斗和货物运输志愿者来协助海军的战斗。请联系我获取详情。 -PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisIs=注意。这里是民事防御部队特别探员杜丽。不法团体九尾已夺取部分十字军平台,民事防御部队正在寻找志愿者协助夺回它们。更多细节请查询你的合约管理应用。 -PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_002_AttentionThisIs=注意,这里是特别探员罗维娜·杜丽。民事防御部队现已出动协助十字军星球上的一个地方紧急事件。九尾组织已经夺取奥里森外围部分平台,民事防御部队需要任何能协助的志愿者帮助夺回平台。查看你的任务管理应用加入我们。 -PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsRowena=这里是民事防御部队的罗维娜·杜丽,发布一条紧急通告。隶属于九尾的不法团体已经夺取了几个十字军商业平台。民事防御部队现在需要任何可以提供协助的志愿者通过合约管理应用报名参加。 -PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_001_TheJavelinsTaken=标枪受损严重!海军正在把它从战场撤离出来。 -PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavysPullingThe=海军正在撤离那艘严重受损的标枪。 -PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_003_JustGotWord=收到消息,标枪已撤离。 -PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_004_JavelinsOnThe=标枪正在撤离,他们遭受的火力太猛烈了! -PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_005_GotWordThe=刚刚收到消息,标枪快撑不住了,已下达撤退命令。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_ThatIdrisShould=那艘伊德里斯现在可以随时攻击杰里科。赶紧集结支援力量前去战斗。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_XenothreatsMomentsAway=异种威胁已经逼近杰里科,做好战斗准备。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_XenothreatIsAlmost=异种威胁兵临城下,我需要战斗支援。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_ScansAreShowing=我们扫描到异种威胁正快速逼近,随时准备战斗。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_EnemyIdrisIncoming=敌方伊德里斯正迅速接近。准备战斗,公民们。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_ContactContactXenothreat=呼叫!呼叫!发现异种威胁伊德里斯! -PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_GotEyesOn=目视确认敌方伊德里斯。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_XenothreatsOnSite=异种的伊德里斯已入场,准备攻击。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_XenothreatIdrisJust=敌方伊德里斯已抵达。开火。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_XenothreatCameOut=异种威胁已在杰里科驶出量子航行。自由开火! -PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_HostileCapshipIs=敌方主力舰仍将前往INS 杰里科军港,我需要所有战斗力量尽快赶到这里。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_ConfirmedWeStill=已确认一艘敌方主力舰正驶向杰里科港。全体支援部队请注意,请尽快赶往那里! -PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_ThatXenothreatCapships=他们的主力舰正在逼近,迅速行动,公民们! -PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_LetsGetA=赶紧!那艘异种威胁的伊德里斯可能几分钟后就会抵达杰里科港。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_XenothreatIsStill=异种威胁仍在接近杰里科港。请立即赶去那里! -PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_001_JustWantedTo=提醒你一下,那个平台的防空设施已经解决了。 -PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_002_HeyInCase=嘿,以防你有疑问。告知你一下,那个平台的防空设施已经关闭了。 -PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_003_YouShouldBe=你应该可以安全靠近那个平台了,那儿上面的防空设备已经没了。 -PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_001_ThisPlatformsSecure=这个平台已经安全了,可以整顿一下然后前往下一个被占领的平台。 -PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_002_WereAllSet=这个平台已经搞定了,如果没有别的急事,就快前往下一个被占的平台吧。 -PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_003_ThisPlatformHas=这个平台已经安全了,抓紧前往下一个平台解救它。 -PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_001_WeveNearlyGot=我们马上就能夺下这个平台了。所有防空以及限制空域设备都已下线,但还有一些残余的九尾士兵。扫清他们,彻底夺回平台。 -PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_002_WeveTakenOut=我们已经解决了副官并关闭防空设备,现在只需要扫清平台上九尾的残余势力。 -PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_003_WeveManagedTo=我们已经快要完全夺回这个平台了,只剩把那些残余九尾人员清理干净了。 -PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_001_OkaySoThis=好吧,这是哈特莫尔平台,他们一般会把军事、安全或执法部门代表带来这里展示船只。如果能夺得任何那些在展的船只,你可以随意使用它们来帮助取回平台。 -PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_002_YoureComingUp=你即将前往哈特莫尔平台。这个平台是专门用来给十字军的军事和安保客户展示船只的,如果有你觉得合适的载具,可随意使用。 -PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_003_ThisOnesCalled=这是哈特莫尔平台,他们在这里向军队、安保公司和行星执法部门展示船只。就像在其他平台一样,你可以随意征用现场任意载具来协助击退九尾。 -PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_001_HeyItsMe=嘿,是我。给你梳理一下你将面对的任务情报。这是布拉什伍德平台。十字军说它主要用来给私营部门买家展示商业和民用船只。好消息是,十字军已经授权民事防御部队可随意征用这些船只来帮助夺回其他平台。 -PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_002_YoureNowEn=你现在正在前往布拉什伍德平台。十字军一般在这个平台给商业及私人买家展示新型飞船。如果你夺回这里,可以随意使用这里的展示飞船来协助夺回其他剩余平台。 -PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_003_ComingUpYou=接下来,你要去的是布拉什伍德平台。十字军一般在这招待那些商用和民用飞船的潜在买家。我们已获得许可能征用这些展示船,从而协助从九尾那夺回平台。所以如果有需求的话,你可以驾驶一艘。 -PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_001_WeveGotEyes=我们盯着指挥官呢,给我把门多·雷恩解决了! -PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_002_ThereMendoRen=那里!门多·雷恩!我就知道我们能把他引出来。现在就剩搞定他然后拿到密码了。 -PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_003_LooksLikeOur=看来我们的计划成功了。他们的指挥官出现在驳船上了,干掉门多·雷恩我们就能关闭转换器。 -PU_ADVREP01_F_DEH_Approach_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_001_TheNineTails=九尾副官已经确认,名叫雷米·凯特尔,案底不少:盗窃、蓄意破坏、一起或两起恶意袭击。看来他想给自己的案底升级一下了。 -PU_ADVREP01_F_DEH_Approach_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_002_RanThisLieutenant=在系统里搜索了一下这个副官,现在确认他是雷米·凯特尔。前科不多,但是很罪犯都和他有关联,应该是刚加入九尾不久。 -PU_ADVREP01_F_DEH_Approach_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_001_ShitThatsNolan=靠?那是诺兰·阿克。以前是十八区黑杰克安保承包商,后来他们发现他同时还偷偷给犯罪分子当打手。小心这人。 -PU_ADVREP01_F_DEH_Approach_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_002_ThatNineTails=那个九尾副官是诺兰·阿克,档案里显示他是具有丰富战斗经验的前安保人员,一定要小心。 -PU_ADVREP01_F_DEH_Approach_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_001_GotAnId=查到身份了,那是德温·马库斯,因为炸死他的采矿船员在奥丁星系被通缉了。一直在逃中,那之后还追加了不少通缉令。 -PU_ADVREP01_F_DEH_Approach_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_002_JustIddThat=查到那个副官的身份了,名叫德温·马库斯,曾经是一家采矿公司的演示专家,后来把他所有船员都杀了。显然,从那时起他就一直在给犯罪分子服务。 -PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_001_NineTailsLieutenant=已确认九尾副官。 -PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_002_ThatMustBe=那人一定是他们在这个平台指挥的副官。 -PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_003_GotConfirmationThats=已确认那就是我们在找的九尾副官。可以行动了。 -PU_ADVREP01_F_DEH_Approach_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_001_TheLieutenantStationed=驻扎在这个平台的副官是阿特·“斯塔克斯”·开尔文。从外表就能看出是个职业罪犯,从九尾最开始运作时就是他们的成员了,没点本事是不可能活那么久的。小心再小心。 -PU_ADVREP01_F_DEH_Approach_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_002_ManagedToPull=确定这个人的身份了,名叫阿特·开尔文。曾在25号甲板以及其他UEE附近的监狱服刑过。这家伙在二十年前就有被逮捕的记录了。当心一点。 -PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_001_ThisPlatformHas=这个平台已经基本清理干净了,剩下我们只需要逆转限制空域阻止他们的增援。 -PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_002_AllOfThe=此平台所有活动目标都已清除,你只需要停用九尾控制的限制空域组织他们增援即可。 -PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_003_TheLieutenantsBeen=已经解决副官了,只要限制空域恢复为十字军拥有你在这个平台的任务就结束了。 -PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_001_WeveStillGot=这个平台还有没解决的九尾副官。需要你找到并消灭他们,这样才能引出指挥官并关闭转换器。 -PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_002_OperativesHaventBeen=队员们还未找出九尾副官。他们一旦出现就需要你消灭他们。 -PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_003_TheresANine=有一个九尾副官在这个平台,如果我们想引出指挥官关掉转换器,就得先解决他们。 -PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_001_ThatPlatformsLieutenant=那个平台的副官还活奔乱跳的呢,干掉他们。 -PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_002_TheNineTails=九尾副官还活跃在这个平台,消灭他们我们才能引出指挥官。 -PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_003_WereStillTrying=我们还在努力解决这个平台的副官。如果想关掉转换器,得先处理他们。 -PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_001_IActuallyDont=其实我都不知道这个平台有没有名字。十字军只把它叫做行政中心。这里没有可以使用的船只,但是如果你能把它从九尾手中夺回,那你就能徒步前往货物驳船。 -PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_002_ThisIsThe=这里就是行政中心,我不太清楚它到底是干嘛的,可能就是给行政使用的。不过十字军说这里没有什么船只,所以你只能徒步前往驳船了。 -PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_003_ThisLastPlatforms=这最后一个平台是行政中心,我猜测是用开设置基础设施或者别的什么东西。总之,这里没有可以征用的载具,但是你应该可以徒步前往货物驳船。 -PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_AllRightYoure=好了,你已经接近其中一个飞船残骸了,如果你还没有扫描它们我建议你先扫描一下。异种威胁和我们一样也需要这些补给,所以你永远不知道有谁潜伏在暗处,或是还剩下多少补给。 -PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_YouShouldBe=你应该已经接近其中一个飞船残骸了;一般的行动方针是要对残骸进行快速扫描,这会告诉你有哪些补给在船上,或者是否有敌人在埋伏。 -PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_ThereShouldBe=附近应该有一个飞船残骸;你得对残骸进行扫描来看看是否还有补给残余。已知异种威胁的人也会藏在这些船里,你可不想被吓一跳吧。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_001_HappyToSee=能在这里见到星际运输船可太好了,有了这架C2,我们就可能通过在平台之间转运地面载具来加强我们的地面战力。只是需要小心任何活跃的AA。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_002_ThisC2Could=这艘C2能给我们的行动带来巨大影响。星运不仅可以保持自己的安全,也能将地面载具轻松运进来。前提是你能躲开那些残余的防空系统。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_003_NiceAC2=很好,一艘C2。民事防御部队之前在别的行动中用过这种船。船体坚固,货仓空间很大。很期待它在你手里能有什么样的表现。只是在你航行期间一定要注意残余的九尾防空系统。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_001_TheStarlifterIs=星际运输机是令人印象深刻的军用装备。不止一场战斗在M2的帮助下取得了胜利。有一架在空中是一件非常好的事情,只需要留意剩余的防空设施就好。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_001_TheStarlifterIs_edit=星际运输机是令人印象深刻的军用装备。有一架在空中是一件非常好的事情,只需要留意剩余的防空设施就好。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_002_AHeavyShip=如果遇到仍然处于九尾控制下的防空系统,并提供杠杆作用来进入任何防御严密的平台,像 M2 这样的重型战舰应该会有所帮助。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_002_AHeavyShip_edit=如果遇到仍然处于九尾控制下的防空系统,并提供杠杆作用来进入任何防御严密的平台,像 M2 这样的重型战舰应该会有所帮助。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_003_AllRightAn=好吧,一架M2,正是我们需要的。这些是十字军工业制造的最坚韧的船。光是看一眼就足够让九尾胆战心惊了。避开所有防空火力并前往下个区域。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_003_AllRightAn_edit=好吧,一架M2,正是我们需要的。这些是十字军工业制造的最坚韧的船。光是看一眼就足够让九尾胆战心惊了。避开所有防空火力并前往下个区域。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_001_NotSureHow=不确定双鱼座要在这做什么。它灵活轻巧,这很好, 但由于这些平台上的防空火力仍然活跃,因此具有更多装甲的东西会更有意义。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_002_SeeYouFound=看来你找到了一艘双鱼座。只要你避开直接的防空火力,一个这样的小船会是侵入平台的好选择。但如果你能找到有更多装甲的东西,那会是更好的选择。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_003_IWouldHave=我会选择比双鱼座有更多装甲的东西,但我不是最好的飞行员。在合适的人手里,小一些的船是在平台见领航的明智之选。我猜我们会看到的。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_001_YeahStarRunner=对,逐星者会是把人转移到其他平台的好选择。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_002_YouEverFlown=你以前飞过其中一架吗? 激动推进器对我来说太粘了,但我会尽我所能的。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_003_GreatGetThat=好。让那个逐星者飞起来。我们需要空中支援来转移其他特工并对付九尾和他们的防空火力。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_001_YeahThatsA=好,是个好选择。你可以用那玩意对防空火力或九尾的船只造成严重伤害。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_002_ThoseAresAre=那些战神在战斗中非常讨厌。在过去的几年里,一直倡导在把他们整合在突袭里。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_003_LetsGetThis=让我们把这东西飞起来来保护空域。你要小心那些防空火力。 -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_001_EveryoneDefendThe=标枪被打掉了一个护盾!所有人,掩护它! -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_002_TheJavelinsShields=标枪的护盾全部下线!防卫标枪! -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_003_JavelinsLostA=标枪被打掉一个护盾。 -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_004_OneOfThe=标枪的一个护盾下线了。 -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_005_JavelinShieldDown=标枪护盾下线。所有船只进入防御阵型! -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_001_IdrisHasGot=伊德里斯的护盾掉了一个,集中火力打那个缺口! -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_002_WeGotA=我们打掉伊德里斯一个护盾,给我使劲打! -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_003_ThatIdrisLost=那伊德里斯少了个护盾。 -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_004_IdrisLostSome=伊德里斯的护盾下线了不少,集中火力! -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_005_AllCDFThe=他们伊德里斯被打掉一个护盾了,民防部队的队员们,把它干掉! -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_001_AttentionThisIs=请注意,这里是行动特别代理人杜丽;INS 杰里科军港正在遭受异种威胁势力的袭击,我需要一些飞行员来搭把手,现在就要。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_002_AttentionThisIs=请注意,我是督导局特别代理人杜丽。这是一条全星系警告!杰里科海军军港目前正遭受异种威胁的攻击。我急需所有能够支援的飞行员立刻前往那里。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_003_AttentionThisIs=请注意,这里是行动特别代理人杜丽;海军正在INS 杰里科军港交火,我们需要助力支援,立刻、马上。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_004_AttentionThisIs=请注意,我是督导局特别代理人杜丽。异种威胁已在杰里科港对海军部队发起攻击。我需要民防部队和所有战斗飞行员前往支援。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_005_AttentionThisIs=请注意,这里是紧急情况特别代理人、民事防御部队的杜丽;位于INS 杰里科军港的海军部队已经被那些异种威胁的亡命之徒盯上了,如果有任何可用的战斗协助请立即报告。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_001_TheJavelinsGetting=标枪到极限了,再这么下去我们就得换艘船了。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_002_YouNeedTo=快去掩护标枪,再这样下去他们就得撤离了。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_003_NavySaysThat=海军通报说那艘标枪要撑不住了。快去帮他们脱困! -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_004_ThatJavelinsAbout=那艘标枪准备撤离星系了,掩护它! -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_005_WereGettingDamage=我们收到标枪的损坏报告,他们撑不了多久了。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_001_OkayPeopleThat=好了公民们,标枪的受损比我想象的还要严重,我们去掩护它。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_002_XenothreatsTaggingThat=异种威胁已经在瞄准标枪了,别让他们靠近。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_003_NavysRequestingSome=海军要求防卫标枪。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_004_JavelinsTakingSome=标枪遭受攻击,把那些亡命之徒赶走。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_005_WeCantLet=这么被打下去标枪遭不住,公民们,赶快行动。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_001_JavelinsTakingFire=标枪正在遭受攻击。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_002_JavelinsGettingChewed=标枪受损。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_003_HelpOutThe=掩护标枪。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_004_XenothreatsAllOver=异种威胁包围标枪了。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_005_DirectHitOn=标枪遭到直接打击。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_001_ComeOnLets=快,让我们把那些异种威胁从标枪边上轰走。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_002_JavelinsTakingA=标枪受到攻击,搜寻敌军,收到请回复。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_003_TryToKeep=别让异种威胁靠近标枪,标枪都着了! -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_004_JavelinsBeenTaking=标枪遭受几次致命打击,开始掩护! -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_005_XenothreatsStartingTo=异种威胁开始占上风了,集中精力保护标枪。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_001_CheckYourFire=管好你的武器,那是一艘海军舰船。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_002_CarefulThatsOne=小心!那是自己人。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_003_StopFiringOn=停止向友军开火! -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_004_BackOffThats=退后!那是艘海军飞船。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_005_CeaseFireThats=停止射击!那是艘海军飞船。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_001_WatchWhereYoure=看看你在打谁,那是个友军。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_002_CheckYourFire=管好你的武器,飞行员。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_003_ThatsAFriendly=那是友方目标,小心你的炮口。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_004_FriendlyTargetRepeat=是友军!重复!是友军! -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_005_WatchItTheyre=看着点,他们和你一伙的。 -PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_001_IDontThink=别折腾了你连给它挠痒都不配,现在重点是护卫舰。 -PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_002_LetsTakeCare=让我们先照顾护卫舰。 -PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_003_YoureWastingAmmo=攻击伊德里斯只不过是在浪费你的弹药,你自己一个人根本打不动它。 -PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_004_BestToTake=最好在攻击伊德里斯之前先干掉护卫舰。 -PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_005_RefocusFireOn=把火力都集中在支护卫舰上。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_001_TheresOnlyOne=只剩下一艘船了,让我们来数一数。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_002_EasyEveryoneWere=大家放松。我们只剩下最后一艘船了。让我们集中精力把这事搞定。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_003_OkayDontPanic=好吧,不要惊慌或者其他的,我们只剩下一艘船了。我们可以做到的。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_001_OkayOkayWeve=好吧,好吧。我们失去了在十字军在平台上的所有船只,但幸运的是我们在中央平台上获得了 CDF 志愿者。如果他们能想办法重建限制空域,我们仍然可以完成这个任务。 坚持住让我们看会发生什么。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_002_GotBadNews=有坏消息和好消息。 坏消息是我们丢掉了最后一艘船。好消息是我们设法让 CDF 志愿者进入了中央平台。我们可能还能打败九尾如果我们可以想办法重建限制空域。如果你有任何带来好运的方法,现在是时候去做了。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_003_GotAnImportant=有一个重要的信息更新给大家。我们刚失去了限制空域内所有的船,但幸运的是,在我们能够让我们的一些人员进入中央平台。我们只需要等待,看看他们是否可以在大势已去之前关闭敌我识别器。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_001_IWantedTo=我想让你知道我们已经失去了限制空域内的所有船只。这意味着在您关闭敌我识别器之前,不会有更多的 CDF 志愿者来帮助您。不过你应该会没事的。只需专注于手头的任务,然后完成它。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_002_NowIDont=现在我不想给你太大压力,但是我觉得应该让你知道我们失去了所有的船。这意味着除非你成功重置受限空域,否则其他人将无法进入中央平台。我只想告诉你祝你好运。 大家都都指望着你了。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_003_HeyListenUp=嘿,听好。你现在正式靠自己了。所有的船都被摧毁了,所以在限制空域被重置之前,我们不能再让我们的人到达中央平台了。我需要你站出来完成它。你能做到的。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_001_WeLostOne=我们失去了一只被征用的船只。我们还有更多可以使用的船,但我们必须要小心。一旦我们失去了平台上所有的船,完蛋了—任务结束。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_002_OneOfThe=十字军给我们提供的一艘船刚被摧毁了,平台上还有很多船,但请记住,他们的供应量有限,任务就靠他们了。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_003_ShitWereDown=草!我们被击落了一艘船! 让我们看看我们能不能照顾好其他船。我们需要让他们成功飞到中央平台。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_001_LooksLikeWeve=到目前为止,看起来我们已经损失了大约四分之一的船。没什么大不了的,但一直这样持续下去会出大问题。 别忘了我们需要这些船来飞到中央平台并重置限制空域。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_002_IWantedTo=我想提醒大家我们已经失去了平台上大概四分之一的舰队了。尽管还有足够的剩余舰船,但我还想提醒大家足够的可飞舰船对于我们到达逆变器并重置限制空域来说至关重要。让我们尽量将任何额外的损失降到最低。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_003_OkayWeJust=好了,我们刚才做了一个快速检测,看上去我们已经损失了大概四分之一的船了。这看上去不多,但鉴于我们夺回平台的行动不能没有飞船,尽量将任何额外的损失是至关重要的。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_001_ThisIsBad=这很糟糕伙计们,我们的船几乎损失殆尽。如果剩下的几艘也被击落,那这个任务就完蛋了。我希望看到你们飞的时候更多的注意防御。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_002_NotGoodDown=不妙, 我们只剩下最后几艘船了。我要输了九尾要赢了。我希望所有飞行员打起百分之110的精神,明白吗? -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_003_ComeOnPeople=拜托,伙计们。我们只剩下几艘船了。如果它们出现任何意外那任务就完蛋了。懂了吗? 加把劲。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_001_ByMyCount=根据我的计算我们损失了十字军在平台上几乎一半的载具。另外一半我们需要额外小心。在重置限制空域之前,这项任务全指着我们空降了,我们没办法搞到更多船了。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_002_WereLosingToo=我们损失太多船了。超过一半的船已经不在了,而且如果另一半船也损失了,那就完蛋了。我们也就没办法夺回平台了。所以请倍加小心。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_003_AnotherShipGone=又损失了一艘船,现在我们的船只剩下不到一半了。如果我们想重置限制空域并且夺回平台的话,回旋的余地并不大。所有人,集中注意!。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_001_ThatsAnotherOf=又一艘十字军的船被摧毁了,不妙。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_002_WeveLostAnother=我们又损失了一条征用的船。我们尽量不要再损失船了。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_003_AnotherOfOur=我们又一艘船被击落了。我们需要加倍小心。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_001_LostANavy=损失一架海军战斗机。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_002_WeLostAn=我们失去了一名友军。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_003_AhNavyShip=靠!友方海军飞船被击毁了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_004_NavyDownRepeat=友方海军飞船被毁,重复,友方海军飞船被毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_005_OneOfOurs=我们的一个友方被干掉了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_006_FriendlyDown=友方飞船被毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_007_LostAFriendly=失去一架友方飞船。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_001_HowTheHell=我去,异种威胁是怎么干过一个全副武装的标枪的? -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_002_WeGotA=异种威胁成功顶住了个全副武装的标枪而且赢了,这下事可麻烦了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_003_JavelinJustGot=标枪刚被他们拿下了;大家小心,任何能干掉一艘全副武装的标枪的家伙都不该被轻视。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_004_ThatWasA=一艘全副武装的标枪被击毁了;别被吓尿了,我们的活还没完呢。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_005_IfTheyCan=如果他们能干掉一艘全副武装的标枪,也就代表异种威胁的事态已经超出想象,我们得制止这群家伙,就在这,立刻。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_001_JavelinsDownRepeat=标枪已被击毁,我重复,标枪已被击毁;它到那的时候就已经接近支离破碎了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_002_XenothreatTookOut=异种威胁拿下了标枪;考虑到他到达时的整备状态,估计在那经历了场恶仗吧。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_003_JavelinsOutOf=标枪退场了;它扛下了不少炮火,却依旧能撑这么久我也是挺意外的。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_004_JavelinGotTaken=标枪被击沉了;虽然它本来就快不行了,但是,这可不妙。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_005_GoddammitWeLost=去他的;咱失去了艘标枪。他们根本就不该在那种状态下,强行把标枪送上战场。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_001_JavelinsDownRepeat=标枪被击毁!重复!标枪被击毁!海军正努力寻找增援部队,但需要你在这拖住异种威胁! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_002_JavelinsBeenTaken=标枪已被击毁!重复!标枪已被击毁! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_003_IThinkWe=操?我们的标枪没了! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_004_BeAwareXenothreat=请注意,异种威胁刚刚击毁了标枪。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_005_GoddammitTheJavelin=操他妈的,标枪炸了! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_001_EnemyGunshipHas=敌军的炮艇被击落了,干得好。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_002_XenothreatGunshipsBeen=异种威胁的炮艇被干掉了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_003_ThatXenothreatGunships=异种威胁的炮艇完蛋了,打得好。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_004_ScratchOneXenothreat=搞定一艘异种威胁的炮艇。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_005_EnemyGunshipDown=敌方炮艇已被毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_006_ThatGunshipsBeen=那艘炮艇已经见鬼去了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_007_XenothreatGunshipsBeen=异种威胁炮艇被消灭了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_001_WeveGotA=我们的锤头鲨被击毁了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_002_NavyHammerheadJust=海军锤头鲨刚刚被打掉了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_003_NavyLostA=海军失去了一艘锤头鲨。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_004_HammerheadDownRepeat=锤头鲨被毁!重复!锤头鲨被毁! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_005_XenothreatJustTook=异种威胁刚刚拿下了咱们一艘锤头鲨。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_006_FriendlyHammerheadJust=友方锤头鲨刚刚被击落。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_007_OneOfOur=我们的一艘锤头鲨刚刚离我们而去了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_001_XenothreatIdrisDestroyed=异种威胁的伊德里斯被摧毁了,大家干得漂……等等!等等!发现更多目标! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_002_IdrisDownHelluva=异种威胁的伊德里斯被摧毁了,大家辛……等下!发现敌军! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_003_CapshipDestroyedXenothreats=异种威胁的主力舰已被摧毁,这下它们完……?等下!好家伙,确认了,来了更多敌人! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_004_GreatJobTaking=这伊德里斯打得不错!等等,发现更多目标而且看起来不太像友军。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_005_ThatsAGood=这伊德里斯打得不错,但我们还有个麻烦。看样子他们又来不少人,保持警惕! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_GreatJobThat=打的漂亮!那是最后一艘伊德里斯! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_LooksLikeThats=看来他们的主力舰就这些了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_LastIdrisHas=最后一艘伊德里斯被解决了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_004_ThatsItThats=就这了,这是他们所有的主力舰。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_005_AllIdrisDestroyed=所有伊德里斯已击毁!重复!所有伊德里斯已击毁! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_001_FirstXenothreatIdris=第一艘异种伊德里斯已被击毁!重复!第一艘异种伊德里斯已被击毁! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_002_GotOurFirst=我们干掉了第一艘伊德里斯。继续努力! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_003_TheresAnIdris=搞定一艘伊德里斯。加大力度! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_004_BaggedOurFirst=斩获第一艘伊德里斯!不过前路漫漫仍需努力。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_005_FirstIdrisGhosted=打掉第一艘伊德里斯,继续打! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_001_ThatsAnotherIdris=又干掉一艘伊德里斯。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_002_AnotherIdrisJust=另一艘伊德里斯被干掉了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_003_XenothreatIdrisHas=异种威胁的伊德里斯被干掉了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_004_HostileIdrisHas=敌方伊德里斯已被消灭。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_005_LooksLikeSomeone=看来有人把那异种的伊德里斯给解决了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_001_XenothreatIdrisIs=已消灭异种威胁伊德里斯。重复。已消灭异种威胁伊德里斯。做得很好!各位! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_002_WeDidIt=成功了!异种威胁的伊德里斯被干掉了! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_003_ThatsItIdris=棒极了!伊德里斯已毁!重复。伊德里斯已毁! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_004_EnemyCapshipDown=敌方主力舰被击毁。干得漂亮朋友们! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_005_ThatWasIt=好极了,异种威胁伊德里斯已被消灭。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_001_NavyReportThat=海军报告损失一艘伊德里斯。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_002_OhShitXenothreat=我草…异种威胁刚轰炸一条伊德里斯。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_003_NavyIdrisIs=海军伊德里斯被击毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_004_WeLostAn=我们损失了一艘伊德里斯。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_005_TheyJustTook=他们干掉了我们的伊德里斯。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_001_GoodKillHelluva=好家伙!打得漂亮! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_002_ThatsAKill=这才像话! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_003_EnemyDown=敌军已击毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_004_ThatsWhatI=这才是我想看到的。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_005_OneLastXenothreat=又解决一个异种威胁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_001_GotAHostile=干掉一艘敌舰。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_002_GoodKill=射得好! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_003_XenothreatShipDestroyed=异种威胁舰船已击毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_004_EnemyShipDestroyed=敌船已击毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_005_XenothreatShipDown=异种威胁舰船已击毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_001_TargetDownNice=击毁目标,干得漂亮。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_002_GoodKill=牛逼! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_003_NiceShotPilot=漂亮的击杀,飞行员。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_004_HostileDown=击毁已敌船。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_005_TargetEliminated=目标已消灭。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_006_HostileEliminated=敌船已消灭。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_007_ThatsAKill=这才像话嘛! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_001_StillGotA=那边还有很多敌军战斗机。去干掉他们。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_002_KeepAtIt=坚持,他们的实力已经被我们大大削弱了! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_003_StillPlentyOf=还有一堆敌军等着你去击杀。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_004_WereMakingProgress=我们正大大削弱他们的部队,他们的总体实力下降到了大概70%到75%。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_005_AboutAQuarter=差不多干掉了他们四分之一,但还是有很多异种威胁,继续攻击! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_001_ItsLookingLike=差不多干掉了他们一半的部队,继续攻击! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_002_YouveCutXenothreat=已经歼灭了一半异种威胁。继续!好样的! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_003_IveGotHalf=我已经搞定剩下敌人的一半了。继续攻击你的目标。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_004_ThatsAboutHalf=差不多他们一半的人都没了,继续! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_005_EnemyForcesAre=敌军部队严重缺损。几乎损伤了一半了,干得漂亮! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_001_JustAHandful=剩下的异种威胁屈指可数。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_002_GettingCloseNot=快了,敌军所剩无几。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_003_TheyreHurtingNow=他们被干碎了。开始清理残余势力。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_004_TheCounteroffensivesWorking=反击开始,一个也别让他们跑了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_005_TheresOnlyAbout=他们就剩四分之一的部队了,撑不了多久。 -PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_001_YouNeedTo=你需要在那个传输完成之前停掉它。 -PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_002_QuickSeeIf=快!看看你是否能找到一种方法停止传输。 -PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_003_GoAheadAnd=继续,看看能不能在九尾覆盖权限之前完成它。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_ThisIsYour=这片是你的作战区域。 你可以去一趟休息站,万一出师不利他们能帮你在这里复活。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_WelcomeToThe=欢迎来到战区。民防部队推荐各位在出发前去休息站拜访医护人员,这样的话就算你发生不幸我们也能照料你。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_GoodToHave=很高兴你能来这。参战之前,你最好去一下休息站的医护中心。这样我们能保存你的生理信息,万一发生不幸,我们也能复活你。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_001_YoureOnSite=你已抵达战区,准许自由开火。检查武器,给他们带去绝望吧。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_002_HereWeGo=开始吧,找到敌人。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_003_YouReadyHere=准备好了吗?开始吧。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_004_YoureAtThe=你已抵达作战区域。允许自由开火,不过小心误伤平民。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_005_ReadyOrNot=不论你准备好没,我们要开始了。 -PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_001_WhatTheHells=这他妈的发生了什么?这看上去不像是九尾的行事风格。他们做的一切似乎都完成了? -PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_002_ThisSystemSeems=这个系统似乎被九尾破坏了。很遗憾我们没能及时赶到阻止一切。 -PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_003_DamnThisWas=操!这是一个十字军安全终端。无论九尾企图做什么,那对我们来说肯定都不是什么好事。 -PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_001_WhatTheHell=这他妈的是什么? 他们连上十字军的网络了吗?你试试能不能关掉它。 -PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_002_WhatIsGoing=这发生了什么? 看起来九尾已经直接接入了十字军的网络。尝试去关掉它。 -PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_003_NotSureWhy=不确定为什么九尾要访问这些系统,但肯定不是什么好事。如果可以请尝试断开连接。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_001_OkayHeresAn=好,当你返回AO的时候你应该就能看见操作系统更新了。我们干得不错。所有的九尾命令都已经处理完毕,我们只需要找到他们的逆变器,恢复十字军的限制空域。到那去完成它。如果你需要更详细的信息,去看你的mobi手环。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_002_ItsLookingLike=看上去我们离接管限制空域的控制权已经很接近了。九尾的统领和副官都被干掉了。现在我们只需要找到并关闭他们在货物驳船上的逆变器,以阻止他们的增援并让我们的飞船再次进入。你的mobi手环上更新了所有信息。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_003_HeresAQuick=这是简报。九尾统领和副官已经处理完毕。我们正常寻找货物驳船上的逆变器以恢复我们对十字军限制空域的指挥权。有问题吗?检查你的mobi手环以获取完整信息。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_001_AllRightWelcome=好了,欢迎参加这次行动。情况是这样的,不久之前,九尾的法外狂徒们渗透并且占领了一些商业平台。你的首要目标是恢复十字军对限制空域的控制权,这样我们的船就可以进去并阻止九尾的进一步增援。\n\n我们得到情报称,九尾部署了一个敌我识别转换器来控制哪些载具可以进入平台,它将会是你的目标。我们认为这个转换器被藏在了中央货物驳船的某个加密集装箱里。不幸的是,负责这个烂摊子的九尾头子已被确定为门多·雷恩,他是一名九尾资深成员,涉及数十起抢劫和谋杀案。\n\n基于我们对他的了解,在其他的九尾军官全被干掉前,他是不会从影子里露出狐狸尾巴的。因此你需要前往各个平台,消灭平台上的九尾中尉,然后等门多从藏身处出来的时候干掉他,并获取他的访问代码以关闭转换器。现在,你正在前往索兰奇平台,这个平台通常被用于接待来访的贵宾。你应该能在那里找到一些停着的飞船。十字军已经将这些飞船的操控权转让给了我们。由于平台间的穿梭机并没有与货物驳船连接,彼时你只能通过这些飞船前往货物驳船。根据你的进度,我会提供任务更新。祝你们好运。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_002_NowThatYoure=现在你已经到了目标地点,让我再复述一遍行动简报。你正在前往十字军用来向贵宾提供私人销售服务的一系列平台网络。九尾的法外狂徒已经封锁了平台及相邻空域,我们必须夺回它们。你的首要目标是恢复十字军对限制空域的控制权。九尾部署了一个被称为敌我识别转换器的装置来保证他们拥有源源不断的增援,而我们的飞船只能被拦在外面。\n\n根据情报,我们了解到那个装置被藏在停泊在行政中心平台的某艘货运驳船中的一个加密货柜里。然而,似乎门多·雷恩是唯一拥有货柜密码的人。此人是一名资深九尾法外狂徒,同样也是这次攻击的策划人。根据过去与他交手的经验,我们有理由相信他在被强行卷入冲突前是不会露面的。也就是说,你必须先干掉他在各个平台安排的九尾中尉们,他才会现身。在你干掉门多以后,拿着从他那获得的密码去关闭转换器。\n\n你正在前往的是索兰奇平台。我了解到十字军将这个平台用于接待来访奥里森的贵宾们。在平台上应该有些许小型舰船可供你使用。由于行政中心平台并没有与穿梭机网络连接,驾驶或乘坐这些小型舰船是你到达行政中心的唯一方法。如果情况有变,我会第一时间通知你。我相信在你的帮助下,民防军今天就可以妥善处理这次危机。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_003_BeforeYouArrive=在你到达平台之前,让我给你一个总体的情况介绍。九尾的非法团伙成员夺取了奥里森外的五个平台的控制权。我们目前最关心的问题,也是你们的主要目标就是重新获得对受限空域的控制。九尾偷运了一个敌我身份转换器到那个区域,把我们所有的飞船挡在外面,只让他们的飞船进入。 \n\n我们需要你们尽快关闭转换器,但这样做会有点棘手。该设备被存放在停靠在中央平台的货船上,而不幸的是唯一拥有进入该设备密码的是九尾的指挥官,门多-雷恩。现在,从我们收集到的情报来看,他们受过专业的训练,除非有必要,忍会躲在视线之外。这意味着我们需要把九尾的中尉们从平台上赶走,把他引出来。一旦我们把他拿下,我们就可以从他那里得到密码,并关闭转换器。 \n\n目前,你正向索兰奇平台进发,那里是十字军用来接待来访贵宾的地方。值得庆幸的是,那里存放着几艘小型飞船,我们可以用来在平台之间移动。我们将需要驾驶它们来到达中央平台和货运驳船,因为穿梭系统没有连接到那里,所以不要浪费这些船。这应该是你现在需要的所有信息了。我很快就会回来更新目前的情况。完整的任务细节和当前状态将在你的mobiGlas中更新。保持专注,注意安全,努力完成这个光荣的任务。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_001_AllRightWelcome=你好,欢迎参加行动。你的mobi应该有最新的更新,但这里有一个简单的概述。九尾的不法分子夺取了这些商业平台的控制权,并一直在制造混乱。你们的首要目标是将受限空域的控制权归还给十字军,这样我们就可以允许我们的飞船进入,并阻止九尾的增援部队到达这些平台。我们知道 "九尾 "正在使用一个敌我识别转换器或IFFI来控制车辆权限,所以这是你要行动的目标。它被存放在中央货运驳船的某个地方,在一个上锁的存储容器中。不幸的是,唯一拥有访问代码的人是负责这个烂摊子的九尾,门多雷恩。 \n\n找到他并获得代码是你的首要任务。一旦你得到它们,我们就可以最终关闭转换器了。现在,你要去的平台是索兰奇平台,那里是十字军用来接待来访贵宾的地方。你可能会发现有几艘小船存放在那里,十字军已经给予行动指挥官征用他们的权利。当时间到了,你将需要驾驶它们来到达货运驳船,因为平台的穿梭系统并没有连接到它,所以请合理且明智地使用它们。随着你的进展,我将会为你实时更新目前的情况。祝你好运。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_002_NowThatYoure=既然你来了,我想让你了解一下行动的情况。你可以随时查看你的mobi,了解最新的细节,但我们的首要目标是将受限空域的控制权夺回并还给十字军。目前,九尾正在使用敌我身份转换器,在阻止我们的部队进入的同时为他们的增援部队放行。我们得知,这个装置被藏在停靠在中央平台的货运驳船上的某个带锁的存储容器中。然而,似乎唯一拥有该容器的访问代码的人是门多-雷恩,一个臭名昭著的九尾逃犯,他负责这次攻击。我希望你集中精力找到他,并获得这些密码,以便我们能够关闭转换器。 \n\n你现在要去的平台是索兰奇平台。那里是十字军用来接待来访贵宾的地方。这里应该有几艘小船,我们有权限使用。征用载具对我们到达中央平台至关重要,因为这个平台与穿梭机系统断开了连接。如果有什么变化,我一定会向你报告。有你的参与,我相信民事防御部队今天会取得胜利。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_003_IfYouHave=如果你有时间,我想在你到达平台之前向你介绍一下目前的情况。关于任务的全部细节,在你的mobiGlas中应该都是最新更新的。我们目前最关心的是重新获得对十字军受限空域的控制。九尾偷运了一个敌我身份转换器,允许他们的飞船进入,同时阻挡我们的飞船。这使得他们能够把增援部队带到平台上。我们需要尽快关闭该转换器,但这样做会有点棘手。 \n\n该设备被存放在停靠在中央平台的货船上,但唯一拥有访问密码的是九尾的指挥官门多-雷恩。我想让你集中精力追踪雷恩,并从他那里得到密码。 \n\n目前,你正朝着索兰奇平台前进,那里是十字军用来接待来访贵宾的地方。值得庆幸的是,虽然穿梭机系统没有连接到那里,但是那里有几艘十字军的小型飞船,我们已经获得许可并可以用它来到达中央平台和货运驳船。这应该是你现在需要的所有信息了。我很快就会回来更新目前的情况。保持专注,让我们完成这个光荣的任务。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_001_AllRightWelcome=你好,欢迎参加行动。你的mobi应该有最新的更新,但这里有一个简单的概述。我们已经成功地将受限空域的控制权还给了十字军,但仍有许多工作要做。在我们完全恢复平台之前,所有剩余的九尾部队和在他们控制下的防空设施都需要被清理。 \n\n现在,你正朝着索兰奇平台前进,那里是十字军用来接待来访贵宾的地方。如果你不想使用自己的飞船,你应该能找到那里存放着的几艘小船,十字军允许我们临时征用。如果需要的话,你也可以使用平台的穿梭机系统来四处走动。这个由你自己决定。随着你的进展,我将检查任何进一步的更新。祝你们好运。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_002_NowThatYoure=既然你来了,我想让你了解一下行动的最新情况,但你可以随时查看你的mobiglas,了解更多最新的细节。目前,我们已经成功地恢复了对受限空域的控制,并阻止了九尾带来更多的增援。我们要做的就是清除每个平台上任何剩余的九尾的防御设施。 \n\n你现在要去的平台是索兰奇平台。十字军在有贵宾访问奥里森时使用它来接待。欢迎你使用自己的飞船,如果你不愿意,这里应该有停放一些小飞船,我们有权限使用。如果有什么变化,我一定会向你报告。有了你们的帮助,我相信今天民防部队一定会取得胜利的。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_003_NowThatYoure=现在你已经在路上了,在你到达平台之前,这里有一份目前情况的简报。关于任务的全部细节,请检查你的mobiglas。里面的内容都应该是最新的。现在我们已经恢复了对受限空域的控制,我们目前最首要的任务是清除剩余的九尾和他们留下的所有防御措施。 \n\n目前你正朝着索兰奇平台前进,那里是十字军用来接待来访贵宾的地方。我们欢迎你使用自己的飞船行动,但如果有需要,那里应该有几艘小型飞船,你也可以使用。这应该是你现在需要的所有信息了。我很快就会回来更新目前的情况。保持专注,让我们完成这个光荣的任务。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_001_WelcomeBackTo=欢迎回到战斗区域。目前行动的全部细节都在你的mobiglas中,但主要内容是,随着受限空域重新被十字军控制,民防部队现在正专注于清除平台上任何剩余的九尾势力和敌对的对空防御系统。期待你来帮助我们完成这个任务。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_002_NiceToHave=很高兴你能回到战斗中来。随着受限空域转换器的关闭,你的主要精力将放在清除平台上任何剩余的九尾势力和它们的防御系统上。如果你想了解具体细节,请查看你的mobiGlas。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_003_AsYoureHeading=在你回去的时候,这里有你需要知道的事情。受限空域已经回到我们的控制之下,所以所有的民防部队志愿者现在的任务是把最后的九尾部队从平台上清除出去。我已经把所有的细节更新到你的mobiGlas上。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_001_HeyNotSure=嘿,不知道你想去哪里,但我没有时间来处理一些想冲进管制区域的志愿者。要么通过你的合同经理报名帮助民防部队,要么就别多管闲事。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_002_IToldYou=我告诉过你,穿梭机已经被征用了,仅供民防部队的官方人员使用。要么通过你的合同经理登记,要么离开。如果你下了穿梭机,就会闯入战区。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_003_HeyITold=嘿,我告诉过你,我们不能让路过的旁观者在一个危险的战斗地区徘徊。如果你不打算做志愿者,就不要下穿梭机。明白吗? -PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_001_HeyITold=嘿,我告诉过你不要登上穿梭机。十字军现在控制了现场,他们会逮捕任何被发现的闯入者。如果你离开穿梭机登上限制平台,我就帮不了你了。 -PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_002_AreYouNot=你们没有听清楚警告嘛?任务已经结束了。十字军安全部目前正在确保平台的安全,他们不需要你的帮助。而且,如果你走下穿梭机,他们会逮捕你。 -PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_003_WhatArentYou=你还有什么不明白的地方嘛?十字军保安部不再需要你的帮助了。事实上,如果你离开了穿梭机,他们可能会以非法入侵的罪名逮捕你。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_001_HeyWantedTo=嘿,想在你回平台的时候给你一个最新的行动。民防部队需要所有的志愿者集中精力拿下门多雷恩,并得到他的转换器的访问密码。在拿到密码之前,我们无法重置限制空域,也无法阻止九尾。你的mobiGlas上有所有细节的详细介绍。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_002_AllRightHeres=好了,下面是行动的进展情况。看起来九尾的指挥官雷恩还在外面。我们需要找到他并干掉他,我们想得到密码来恢复对十字军空域的控制。如果你需要更多的细节,请查看你的mobiGlas。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_003_SinceYoureHeaded=既然你要回到战斗中去,让我来给你介绍一下现在的情况。最新的情报显示雷恩还在下面。我们需要制服他,以获得密码,使我们能够关闭转换器,重新获得对受限空域的控制。在你的mobiGlas中,有一个最新的完整任务分解。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_001_ListenImAfraid=听着,以目前的情况来看,恐怕民防部队不希望你在这次任务中提供帮助。你在之前的任务中被证明太不可靠了。立即返回奥里森,否则你将被指控擅闯战区。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_002_HeyThisShuttle=嘿,这架穿梭机应该是只为活跃的志愿者准备的。以你目前在民防部队的声望,这次任务中没有你的位置。我恳请你尽快返回奥里森,并且不要妨碍我们的工作。否则,你可能会被指控为非法入侵。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_003_ImNotSure=我不知道你在计划着什么,但在目前的任务中,民防部队不需要你的协助。虽然将来可能会有所不同,但现在我们只是不能相信你能服从命令。请在你惹上麻烦之前回到奥里森去。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_001_GoodWasWaiting=很好。正等着你回来呢。我们还需要消灭九尾的中尉,然后才能对付他们的指挥官,得到进入受限空域转换器的密码。查看你的mobiGlas,了解全部细节。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_002_OkayLetMe=好吧,让我向你们介绍一下目前的情况。九尾的中尉仍然是一个大麻烦。我们需要把他们全部干掉,以便引出他们的指挥官,并得到他的访问代码,关闭转换器。如果你想了解更多细节,请查看你的mobiGlas。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_003_EvenThoughYou=尽管在你的mobiGlas里有所有的细节,但我想亲自带你了解一下行动的情况。我们仍在追捕九尾的副官,所以这应该是你的首要目标。一旦我们消灭了他们,他们的指挥官将别无选择,只能与我们接触。然后我们就可以最终得到关闭转换器的密码。 -PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_WelcomeToINS=欢迎来到INS 杰里科军港;那艘标枪刚在外杀敌,现在需要补给。不幸的是,异种威胁正在拦截我们的补给船只,所以我们需要你尽你所能的打捞回收一切物资。 -PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_TheNavyWelcomes=欢迎来到INS 杰里科军港;没时间跟你客套了,咱就直接说正事。海军把标枪停在这进行补给,但异种威胁盯上了我们的补给船,就为了阻止我们。所以我们需要你去追寻损毁船只,并将你能从中找到的物资都带过来。 -PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_YouveMadeIt=你已抵达INS 杰里科军港—为对抗异种威胁行动进行后勤支援的空间站;标枪正在进行补给,完成之后就会重返战场。不过异种威胁盯上了咱的补给舰船,所以需要你去搜刮几个残骸,并带回所有残留的补给物资。 -PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_001_ThisIsGoing=虽然你可能还没准备好应对一切,但事已迫於眉睫。你正在接近INS 杰里科,这是个为海军部队提供补给的军港;异种威胁准备要来跟停在这的标枪过两手了,所以需要你去帮忙一起抵御攻势。 -PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_002_YoureAboutTo=你马上就要抵达杰里科军港了,但我们遇上了点麻烦;异种威胁正试图摧毁在此补给的标枪。在他们还没造成太大损伤前,尽速前往军港赶走他们。 -PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_003_GladYouMade=很高兴你来了,这里是INS 杰里科军港,海军主要的补给站就在你面前,但是异种威胁埋伏在了军港附近,试图摧毁停泊在那的标枪;我需要你到军港那去来帮助抵御袭击。 -PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_001_HeyBeforeYou=嘿,在你前往平台之前,你可能要考虑在奥里森综合医院留下重生印记。如果情况更糟,你需要重生,这将使你的处境变得更轻松。 -PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_002_WordOfWarning=提醒你一下。这些平台是战斗区域,所以如果你还没有在奥里森综合医院那里留下重生印记,可以考虑去留存一下。为自己省去更长的返回战区的时间。 -PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_003_HeresATip=在你出发前,有一个提示。确保你已经将你的印记设置为奥里森将军,这样你就可以在事情出错时迅速回到战斗中去。 -PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_001_WithTheRestricted=随着受限空域回到我们的控制之下,如果你愿意,你可以乘坐自己的飞船而不是穿梭机。无论如何,在我们完全夺回平台之前,我们需要清除所有剩余的九尾和它们的防御系统。 -PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_002_JustAHeads=只是提醒你一下,现在限制性空域在十字军的控制之下,如果不想使用穿梭机,你可以乘坐自己的飞船。但是平台上仍有活跃的敌人,所以我们仍有一些工作要做。 -PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_003_FyiNowThat=顺便说一下,现在我们已经重新控制了平台周围的限制性空域,如果你愿意,你可以乘坐自己的飞船而不是穿梭机。只是要注意任何活跃的防空设施。 -PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_001_ListenIGet=听着,我知道你很想加入战斗,但我只能允许民防部队的正式志愿军使用穿梭机。如果你真的有兴趣帮忙,请通过你的合同经理报名。 -PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_002_SorryThisShuttle=对不起,这架穿梭机只针对民防部队的志愿者。我们仍然需要帮助,所以请随时通过你的合同经理报名参加。 -PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_003_EasyThereWe=冷静点。我们只能让经过授权的民防部队志愿者乘坐那架穿梭机,所以如果你想帮忙,请通过你的合同经理报名。否则,为了你自己的安全,你应该远离那架穿梭机。 -PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_001_WeveShutDown=由于我们无法阻止九尾,我们已经停止了民防部队的行动。不要上那架穿梭机。十字军现在在现场收拾残局。 -PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_002_LookTheresNo=听着,你没有理由上那架穿梭机。这次的行动已经结束了。我已经把现场移交给十字军保安,让他们做评估并开始清理。 -PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_003_IWouldntGet=我不会登上那架穿梭机。那些平台上没有你要的东西。任务结束了,九尾赢了。十字军安保已经封锁了这个区域进行调查,他们不需要任何帮助。 -PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_001_HeyYouDont=嘿,你不需要登上那架穿梭机。民防部队的人能够赶走九尾。十字军安保已经将平台作为犯罪现场进行封锁。 -PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_002_IAppreciateThe=你的这份热情很好,但任务已经结束了。我们设法让九尾离开了平台。 -PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_003_WereAllGood=我们一切安好。民防部队能够处理好九尾的情况,所以没有必要登上那架穿梭机。我建议你不要去那里,因为十字军安保已经接管了现场。 -PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_WeLostContact=我们与你附近的一些补给船只失联了。需要你扫描找出残骸的位置,回收所有在战斗中幸存下来的补给物资。另外多加留意异种威胁,他们可能还在附近。 -PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_SomeOfOur=我们的一些补给船在这附近遭受了袭击。目前完全失联,所以基本上不是严重受损,那就是已经毁坏了。看你能不能扫描出这附近的残骸,或者异种威胁那帮人。另外找到任何残骸的话,记得带走所有完好的补给物资。 -PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_TimeToPut=是时候用上你的扫描仪了。异种威胁袭击了一些我们在附近的补给船,与我们失去了联系。搜索这个区域的残骸并且收集你可能找到的补给箱。还有你最好别掉以轻心,异种威胁很有可能潜伏在这片区域伺机出击。 -PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_OkayIHope=好了,希望你下船前有先扫描过残骸;有其他民防部队的人员看到过异种威胁在残骸附近游荡,祝你好运了。 -PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_DidYouScan=你有先扫描过残骸了吗?异种威胁刚洗劫过这片残骸区域,他们大概率还在里边,当心点。 -PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_IveBeenGetting=我收到了报告称异种威胁躲藏在某些残骸中;我劝你先扫描下,心里有个底再进去。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_XenothreatJustPopped=异种威胁大部队带着一艘军用伊德里斯来了。快过去参战并且让他们远离标枪。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_WeveGotAn=有艘伊德里斯正在接近。准备抄家伙赶跑他们吧。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_XenosMustBe=异种肯定熬不住想干一架了。他们呼叫了艘伊德里斯来支援。跟他们痛快大干一场吧,另外别忘了保护标枪。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_NeedHelpDefending=需要更多人手来支援标枪,异种威胁他妈的叫了一艘伊德里斯来。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_GottaProtectThat=保护标枪避免受到异种部队的攻击,采取一切必要措施干掉那艘伊德里斯。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_001_GotAVisual=看到那个伊德里斯了,接下来干啥不用我说吧。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_002_DealingWithAn=我们正在与那艘伊德里斯酣战,做什么都行只要能保证那艘标枪的安全。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_003_TimeToTussle=开打时间到,异种那帮家伙带着伊德里斯参赛了。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_004_XenothreatBroughtIn=异种威胁带了艘伊德里斯直奔标枪去了。我们不能让他们得逞。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_005_XenosThinkThey=异种觉得拿一艘伊德里斯就可以把我们唬住,给他们看看我们可不是被吓大的。 -PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_001_DammitITold=该死的,我告诉过你会发生这种情况。我会尝试让他们远程禁用它,但我认为时间不够。 -PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_002_ShitYourSelf=妈的,你的自毁装置已经启动了。我正试图让十字军通过远程通讯尝试关闭它,但我认为我们已经没时间了。 -PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_003_YourShipJust=你的飞船刚刚启动了自毁程序。我去看看十字军安保是否能远程禁用它,但你应该赶紧离开。 -PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_001_IToldYou=我告诉过你会发生这种情况。趁现在还不晚,赶紧回到限制区域。 -PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_002_TurnAroundNow=现在掉头。如果你回到限制区域,应该能关闭自毁装置。 -PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_003_ShitGetThat=该死的。在计时器结束之前,把那艘船开回限制区域。 -PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_001_AllRightI=好吧,我已经警告过你了。现在你正式闯入战斗区域了。 -PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_002_FineHaveIt=好吧,随你吧。你正式侵入了一个活跃的危险区域,并将被标记为战斗人员。 -PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_003_GoddammitWhyThe=该死的,你到底为什么要离开穿梭机?你现在正式侵入了危险区域,并将被标记为战斗人员。 -PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_001_GodDammitWe=该死的。我们来得太晚了。九尾得到了他们想偷的东西。 -PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_002_WeCouldntStop=我们无法阻止黑客的入侵。不管九尾想偷的是什么,他们得手了。 -PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_003_ShitThatNine=妈的。那个九尾的黑客成功了。天知道他们刚刚拿走了什么。 -PU_ADVREP01_F_DEH_Failed_Mission_Invictus_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=请注意,我是民防部队的紧急情况特别代理人罗维娜·杜丽,有一个不幸的消息。 我们的志愿部队无法阻止九尾,但是平台再次处于十字军的控制之下,不败舰队可以继续前进,不受阻碍。谢谢你。 -PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_001_AllCdfPersonnel=中央平台上的所有民防部队人员都被消灭了,我们已经失去了重设限制性空域的希望。我将中止任务并命令所有人撤离平台。现在就到穿梭机上去。 -PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_002_WeJustLost=我们刚刚失去了还在中央平台上的最后一名民防部队的志愿者。没有他们,我们就无法重置限制空域。我希望有其他的选择,但恐怕我不得不放弃这次行动。所有志愿者请通过穿梭机回到奥利森。 -PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_003_IAmSad=我很遗憾地告诉大家,在转换器的范围内已经没有民防部队的人员了。而且没有任何船只可以带我们去那里,我必须让我们撤离。现在去穿梭机那里。任务结束了。 -PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_001_DamnItTheres=该死的!所有平台都没有更多的船可以征用了。我们无法抵达并关闭敌我识别器。我别无选择。我要把所有民防部队志愿者都撤出来。行动结束了。立刻回到穿梭机上。 -PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_002_AttentionImSorry=注意,很遗憾我们失去了最后一艘可用的飞船,并且没能夺回平台。所有民防部队志愿者被命令返回奥里森。现在去穿梭机那里。 -PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_003_AllCdfPersonnel=所有民防部队人员被命令立即撤离站台,返回奥里森。我们失去了整个舰队的可用船只,这使得我们没有可行的方法来重新设置限制空域。九尾赢了。 -PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_WeveLostOne=我们损失了一艘补给船。 -PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_XenothreatTookOut=异种威胁击毁了一艘海军补给船。 -PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_JustGotWord=收到消息一艘补给船被干掉了。 -PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_NavalSupplyShip=海军补给船被干掉了。 -PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_XenothreatAmbushedOne=异种威胁伏击了一艘海军补给船。 -PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_ASupplyShip=一艘开往杰里科的补给船被击毁。 -PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_XenothreatTookOut=异种威胁击毁了一艘前往杰里科的补给船。 -PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_001_AttentionThoughThe=注意,尽管民防部队无法阻止他们,但谢天谢地九尾总算已经从奥里森撤离,平台再次回到了十字军的控制之下。我向你们保证,如果类似的事情再次发生,我们会加倍努力阻止九尾。 -PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_002_AttentionThisIs=注意,我是民防部队的罗薇纳·杜利。九尾部队已经撤离了奥利森外的平台。虽然民防部队尽了最大努力阻止罪犯,但他们的整个战役是失败的。如果这样的危机再次发生,我们都需要加倍努力。 -PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_003_AttentionImSorry=注意,很遗憾民防部队没能赶走奥里森上的九尾侵略者。值得庆幸的是,罪犯在造成尽可能多的破坏后自动离开了。虽然控制权已经回到十字军手中,我们将努力确保这样的失败不再发生。 -PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_LostASupply=损失一艘补给船。 -PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_NavySupplyShip=海军的补给船刚才被击毁了。 -PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_XenothreatTookOut=异种威胁刚刚击毁了一艘补给船。 -PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_FriendlySupplyShip=友方补给船被击毁。 -PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_JustLostOne=我们失去了一艘护航船。 -PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_NavyConvoyShip=有艘海军护航船被异种威胁击毁了。 -PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_FriendlyConvoyShip=友方护航船刚被干掉了。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_ImGonnaBe=我就和你直说了,刚那简直一塌糊涂,下次我要大家都给我拿出真本事来,否则星系内的其它人可就有得受的了。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_ThisWasA=这真的是稀烂。下次得做得更好不然异种威胁会继续这样碾压我们。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_ImNotGoing=我不是在逼逼你,我们得做得更好。如果海军需要我们的帮助,我们得伸出援手。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_WeLostToday=我们今天输了。大家得做得更好那样海军才能打回去。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_005_ThatWasDissapointing=真的很令人失望,如果下次我们在海军需要我们的时候再搞砸,人们很难再去信任民防部队。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=注意,斯坦顿星系,这里是督导局的杜丽。异种威胁势力刚向海军空间站杰里科发起了联合进攻,并突破了防御阵线。海军已被迫撤出星系。但这还远未结束,在外请保持警惕。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_ThisIsSAIC=这里是紧情特别代理人,杜丽。有一则与敌对势力异种威胁相关的最新情报。十分不幸,海军空间站杰里科已被非法势力所攻破,海军目前已撤出斯坦顿星系。所有船只在航行过程中都请保持格外警惕。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=请注意。这是与民防部队势力相关的最新情报。在遭受非法组织,既异种威胁的进攻后,驻扎在斯坦顿星系内的UEE海军势力,都已被迫暂时撤离。星系仍处于高度警戒状态。通行时务必多加警惕。 -PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_001_DulliOut=杜丽通话完毕。 -PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_002_OverAndOut=通话完毕。 -PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_003_TalkToYou=之后再与你联系,杜丽通话完毕。 -PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_004_SigningOff=离开通讯。 -PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_005_CommOut=通讯结束。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_001_IDontKnow=我不知道九尾是否雇佣了你,或者你只是一个糟糕的枪手,但不管怎样,我都不能让你到处破坏载具。你的任务被取消了。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_002_HeyITold=嘿,我告诉过你我们需要那些载具来帮助夺回驳船,所以我不能让你把它们炸了。下次要学会服从命令。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_003_WhatTheHell=你到底在干什么?那些船是我们成功的关键部分。我手下的任何人都必须服从命令,所以你可以走了。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_001_ThatWasA=你杀的是一个平民。我不会派疯子去打疯子。你完蛋了。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_002_TheCdfIs=民防部队是来保护民众的,不是来杀他们的。你会为你的所作所为付出代价。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_003_ICantBelieve=我不敢相信你和我们要阻止的那些罪犯一样坏。我已经通知了当局,你不是我的人了。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_001_HowTheHell=你怎么能杀死自己人?你该庆幸我们现在人手多不然我就自己毙了你了。我已经通知了当局。现在给我滚出去。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_002_DoYouHave=你知道你刚才做了什么吗?那是你的盟友!他们信任你!你和民防部队结束了。我已经通知了当局他们在哪能找到你。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_003_ICantBelieve=我不敢相信你刚刚那样做了。杀害另一名志愿者违背了民防部队的宗旨。我已经通知了当局,我希望再也不用见到你。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_001_WhatTheHell=你到底在做什么?我不能让我手下的人犯罪。我得让你离开,直到你把事情处理好。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_002_DulliHereYou=这里是杜丽。你不能在为民防部队工作的时候犯罪。除非事实有误,你对于其他志愿者来说是个罪犯,他们可能会开枪。我要撤销你的合同,直到你清除你的记录。 +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThisIs=Hey, this is BlacJac Security calling. I?m Lieutenant Riegert, I'm handling this op. You should have already received the mission parameters, but here's a high-level. An automated production facility's gonna be kicking out contraband for a limited time. We need operators to get down there and destroy whatever's being produced. There are a lot of credits on the line here so prep for a fight. +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsLieutenant=This is Lieutenant Riegert with BlacJac Security. I've sent you details for the mission but here's the deal, a bunch of illegal contraband is going to start being produced at a facility, we need you to secure the site and destroy anything created. Make sure you're armed up as there'll probably be hostile elements there. +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyMyNames=Hey, my name's Riegert, I'm with BlacJac Security. Your mobi should have the details on the mission you accepted, but here's a quick rundown. You need to head to an automated production facility and destroy any illegal contraband you find on site. Expect heavy combat. Good luck. +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsLt=This is Lt. Riegert with BlacJac Security. I passed on the mission details to your mobi, but here's the gist, we got a tip that a facility's gonna start kicking out packages of contraband. We need you to head down there and seize as many of these packages as you can then deliver them to one of our security kiosks. I'd expect the AO to be pretty hot, so make sure you're tooled up. +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_BlacJacSecurityCalling=BlacJac Security calling. This is Lt. Riegert and I'll be your contact on this op. Long story short, there's an automated facility that's going to be producing contraband for a limited time. We need you to get down there, secure whatever packages you can, and deliver them to a BlacJac kiosk. We'll take it from there. Good luck. +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=Hey. This is Riegert with BlacJac Security following up on the contract you just accepted. I sent the details, but in case you don't feel like reading, here's the deal. Production facility is going to be kicking out some illegal contraband for a limited time. I need you to get down there and seize as many packages as you can then take them to a BlacJac kiosk. Odds are, this is going to be brawl, so make sure you're armed up. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThisIs=Hey, this is Riegert with BlacJac. Glad to see you're back. Anyway, you know the deal. I sent the mission info, so you should have everything you need. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ItsRiegertWith=It's Riegert with BlacJac. Glad to see you're back. I've sent you all the details to knock out this contract. I'll keep you posted on any updates. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_HeyItsLt=Hey, it's Lt. Riegert with BlacJac Security, just calling to follow up on the contract you accepted. I'm sending you all the mission data. You've worked with us before, so you know the deal. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_BlacjacSecurityCalling=BlacJac Security calling. This is Lt. Riegert. I'll be running this mission. Sending you the mission details now so you should be good to go. Good luck. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsLt=This is Lt. Riegert with BlacJac. I'll be your contact for this op. You should have everything you need on your mobi. Good luck out there. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=Hey, this is Lt. Riegert calling from BlacJac Security about the contract you just accepted. Just wanted to reach out and say that I'll be running the op on this side. You should have everything you need in your mobi, so good luck. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_ThisIsBlacjac=This is BlacJac Security. I'll be your handler on this side. I've sent all the mission details to your mobi, so get to it. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_MyNamesRiegert=My name's Riegert and I'll be your rep with BlacJac for this contract. Your mobi should be all loaded up with the mission details, so get out there and knock this out. +PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_RiegertHereYoure=Riegert here. You're gonna need to take any confiscated contraband to a BlacJac Security kiosk. We'll take care of it from there. I've flagged your reg so you should clear any security stops without getting pinched for trafficking illegal goods. You're welcome. +PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=This is Riegert with BlacJac. Remember to take any seized contraband to an authorized BlacJac kiosk for transfer. I've notified our people that you're on mission so you won't get tagged for trafficking illegal cargo while in transit. +PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=This is Riegert calling. Just a reminder that any contraband needs to be dropped off at an authorized kiosk. Not just any kiosk. A BlacJac one. We'll cash you out when you make the drop. +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_RiegertHereLooks=Riegert here. Looks like the facility's stopped kicking out packages. Have a look and see if there's any remaining contraband that needs to be destroyed. But otherwise, you should be good. +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=This is Riegert with BlacJac. Local intel from the site says that the facility's stopped producing contraband. Be sure to destroy any packages that are still on the scene. +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=This is BlacJac calling. Word is that the production facility has stopped producing contraband. Do a sweep and see if there's any packages that need to be destroyed. +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_WhatsUpThis=What's up, this is Riegert. Got a tip that the facility's finished its production run, so grab what you can and get it to the security kiosk for disposal. +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyRiegertHere=Hey, Riegert here. Contact of mine said that the factory's shut down, so there won't be any more packages coming out of there. I'd take whatever you got and drop it off at the BlacJac kiosk. +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=This is Riegert with BlacJac, looks like that production facility has finished its run of contraband. Take what you got to the security kiosk and I can forward along your creds. +PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_ThisIsBlacjac=This is BlacJac Security. We're gonna have to cut you loose. Maybe next time. +PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=Hey. It's Riegert at BlacJac. Due to poor field performance, I gotta terminate your contract with the company. +PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=This is Riegert. I hate to do this, but I have to cancel our contract with you. You just haven't been operating at the level we need our contractors to perform at. Sorry. +PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_RiegertHereWith=Riegert here with BlacJac. I'm pulling the job from you. You just aren't cutting it, performance-wise. +PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_ThisIsRiegert=This is Riegert over at BlacJac. Sorry, but I'm gonna have to cut you loose. You're just not delivering at the level we expect. +PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_YouThereIts=You there? It's Riegert with BlacJac. Just found out you pulled a CrimeStat. I know thing's get messy out there in the black, but we can't have wanted criminals working contracts with us, so I gotta cut you loose. +PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=This is Riegert with BlacJac. You can't be going around committing crimes while you're working for us. Do you have any idea how terrible that looks? I gotta cut you from your contract until you sort this out. +PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=This is BlacJac Security. We're gonna need to pull your current contract from you. Our contractors can't have active CrimeStats, so my hands are tied. +PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_RiegertHereWith=Riegert here with BlacJac. I just learned you got pinged with a CrimeStat. I can't have an active operator that's also a wanted criminal, so I'm pulling your contract. Get it sorted and we can talk. +PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_RiegertFromBlacjac=Riegert from BlacJac calling. I don't know what the hell you think you're doing, but you can't be committing crimes while working for us. Go and sort this out and maybe we'll bring you back for another job. +PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_HeyThisIs=Hey, this is Riegert with BlacJac. What the hell are you doing? You can't offload that shit there. We hired you to bring the contraband to us, not put it back in the market. +PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_ThisIsBlacjac=This is BlacJac. Word is you just sold a bunch of seized contraband to a black market dealer. That was not part of the arrangement and now we gotta clean up your mess. You're off this contract. Effective immediately. +PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_YeahThisIs=Yeah, this is Riegert from BlacJac. Have you lost your mind? You were supposed to transfer that contraband to one of our sites, not some rando scumbag. I'm cutting you out of the op. +PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyItsRiegert=Hey, it's Riegert with BlacJac. Some idiot in charge screwed up some of the details of the mission you're on. Looks like we're gonna have to cancel the whole thing. Sorry for the screwup. +PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_ThisIsBlacjac=This is BlacJac Security. Due to some bullshit, we're gonna have to pull this job from you. Don't worry, it's not because of anything you did. Anyway, thanks and sorry. +PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=This is Riegert over at BlacJac. Got some bad news for you. We're gonna have to pull your contract. It's not your fault. I'm told it's some kind of administrative error on our side. Sorry. +PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_HeyThisIs=Hey, this is Riegert with BlacJac. I hate to do this, but I'm gonna have to pull your contract. It's not because of anything you did. Some crossed wires on our side. Or so I'm told. Anyway, sorry to jerk you around like that. +PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_ThisIsRiegert=This is Riegert at BlacJac. There's been a problem with your current contract and we're gonna have to cancel it. You didn't do anything wrong, so we'll see you on the next one. Sorry for the trouble. +PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ThisIsRiegert=This is Riegert with BlacJac. We?re cutting you loose. You're just not up to snuff for what we need to get done. +PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyRiegertHere=Hey. Riegert here. Just wanted to call and say that we're cancelling our contract with you. Sorry. +PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=Hey, this is BlacJac Security. You haven't been delivering the kind of quality that we expect from our operators, so I'm gonna have to cancel this contract. +PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_RiegertHereJust=Riegert here. Just checking in, you're tracking really well on the contract. If we close this out quick enough, I can make happy hour, so keep it up. +PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=Hey, it's Riegert over at BlacJac. Helluva job on the mission so far. Still got a bit to go, so don't get too cocky. There are plenty of chances for things to go to hell. +PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_WhatsUpIts=What's up, it's Riegert. I'm bored as hell over here, so I figured I'd check in. You seem to be doing good, so yeah? not much to discuss I guess. Keep it up. +PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_ThisIsRiegert=This is Riegert with BlacJac. You're making good progress on the contract. Just wanted to give a shout and tell you to keep it up. +PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HeyRiegertCalling=Hey, Riegert calling. Just checking in. Looking over your progress and we seem to be on track. So yeah, not really much to comment on. Just keep doing what you're doing. +PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_WhatsUpIts=What's up. It's Riegert with BlacJac. Heard you got tuned up a bit. Anyway, mission's still a go, so get back out there. +PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=This is Riegert calling from BlacJac. Glad to hear you're back on your feet. Let's get back out there and finish this contract off. Sound good? +PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_ItsBlacjacCalling=It's BlacJac calling. Welcome back to the land of the living. Once you finish getting patched up, let's get back out there. We still got a job to do. +PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_HeyItsRiegert=Hey. It's Riegert over at BlacJac. Whenever you feel good enough to get back out there, we still got a job to do. +PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyItsRiegert=Hey, it's Riegert calling from BlacJac. That was a close one, huh? Anyway, once you're up for it, I need you to get back out there and finish the contract. +PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_ThisIsBlacJac=This is BlacJac. Just heard you made a drop at the security kiosk. Great job. Should be worth a nice chunk of creds. +PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyThisIs=Hey, this is Riegert. Just got word of your drop. Shame it's slated for the incinerator. Anyway, sent your payment. +PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_RiegertHereSaw=Riegert here. Saw you made a drop at the kiosk. Approving the payment now. +PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsRiegert=This is Riegert with BlacJac. Looks like all the contraband's been destroyed. Great job. +PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HeyBlacjacSecurity=Hey. BlacJac Security calling. It's been confirmed that all the illegal packages have been destroyed. Thanks for your help. +PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsRiegert=Hey, it's Riegert. All the contraband's been destroyed. Looks like the situation's been resolved for now. Thanks. +PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_RiegertHereDid=Riegert here. Did a good job on that mission. I'm completing your contract and sending your payment. Talk to you next time. +PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyItsBlacjac=Hey, it's BlacJac Security. Congrats on completing that contract. Higher-ups over here are pretty pleased, so I'm sending along the credits. +PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_ItsRiegertOver=It's Riegert over at BlacJac. Everything seems to be in order, so I'm sending over your payment. Great job on this contract. +PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_WhatsGoingOn=What's going on. It's Riegert. Saw that you just closed out your contract. Great work. I'll see you get your creds. Thanks again. +PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_BlacjacSecurityCalling=BlacJac Security calling. Everything looks really solid on this last contract, so I think we're all good. I'll push your invoice through accounting and get you paid. Thanks for the hustle. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_HeyBlacjacCalling=Hey, BlacJac calling. What the hell are you doing? Get back on mission. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=Hey, it's Riegert. Looks like you're diverting from the mission parameters. I'm gonna need you to get back on track. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=This is BlacJac Security. I'm gonna need you to get back on mission. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_ThisIsRiegert=This is Riegert with BlacJac, what are you doing? You know you're supposed to complete the contract in order to get paid, right? Do the job we hired you for. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_HeyItsBlacjac=Hey, it's BlacJac. Looks like you're breaking from the appropriate mission protocol. I'm gonna need you to get focused and get back on track, okay? Don't make me call you again. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_ThisIsRiegert=This is Riegert with BlacJac. I'm not going to tell you again to get back on mission. Do it. Now. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_HeyThisIs=Hey, this is Riegert again. I need you to get back on mission. Last chance. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_AllRightListen=All right, listen up. You need to finish the job we hired you to do. I'm not going to say it again. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_ThisIsYour=This is your final warning. Get back on task and finish the mission as described. I'm running out of patience. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_HeyStopScrewing=Hey. Stop screwing around and finish the job. This is your last chance. +PU_ADMIN1_SK_Busy_IG_001_ImALittle=I'm a little busy at the moment. +PU_ADMIN1_SK_Busy_IG_002_ItsNotA=It's not really a great time to talk. +PU_ADMIN1_SK_Busy_IG_003_SorryIKinda=Sorry, I kinda have to focus here. +PU_ADMIN1_SK_CallSecurity_High_IG_001_Security=Security! +PU_ADMIN1_SK_CallSecurity_High_IG_002_Help=Help! +PU_ADMIN1_SK_CallSecurity_High_IG_003_SomebodyHelpMe=Somebody, help me! +PU_ADMIN1_SK_CallSecurity_Low_IG_001_SecurityHiCould=Security? Oh hi, could you swing by? +PU_ADMIN1_SK_CallSecurity_Low_IG_002_HeyItsMe=Hey, it's me. Yeah, I've got something for you to take a look at. +PU_ADMIN1_SK_CallSecurity_Low_IG_003_SecurityYeahCan=Security. Yeah, can you swing by Admin when you get a chance? Okay, thanks. +PU_ADMIN1_SK_CalmDown_IG_001_TakeABreath=Take a breath and calm down. +PU_ADMIN1_SK_CalmDown_IG_002_ThinkForA=Think for a second. You don't want to do this. +PU_ADMIN1_SK_CalmDown_IG_003_YouNeedTo=You need to relax, okay? +PU_ADMIN1_SK_DeliveryConfiscated_IG_001_ImSorryBut=I'm sorry, but I'm going to need to seize this. +PU_ADMIN1_SK_DeliveryConfiscated_IG_002_ThisPackageIs=This package is clearly in violation of protocol. +PU_ADMIN1_SK_DeliveryConfiscated_IG_003_ImAfraidI=I'm afraid I can't let you keep this. +PU_ADMIN1_SK_DeliveryRejected_IG_001_ImReallySorry=I'm really sorry. I don't have this listed on the import manifest. +PU_ADMIN1_SK_DeliveryRejected_IG_002_NoIDont=No, I don't think that belongs here. +PU_ADMIN1_SK_DeliveryRejected_IG_003_ExcuseMeI=Excuse me, I think you've got the wrong place. +PU_ADMIN1_SK_DenyHelp_IG_001_SorryICant=Sorry, I can't help you. +PU_ADMIN1_SK_DenyHelp_IG_002_ImAfraidI=I'm afraid I don't know. +PU_ADMIN1_SK_DenyHelp_IG_003_YoudHaveTo=You'd have to ask someone else. +PU_ADMIN1_SK_DirectTerm_Cargo_IG_001_YouShouldGo=You should go check the cargo terminal. +PU_ADMIN1_SK_DirectTerm_Cargo_IG_002_CargoTerminalShould=Cargo terminal should sort you out. +PU_ADMIN1_SK_DirectTerm_Cargo_IG_003_IfYouNeed=If you need help with cargo, I'd suggest trying the terminal. +PU_ADMIN1_SK_DirectTerm_Vehicle_IG_001_AllVehicleRelatedIssues=All vehicle-related issues are handled by the terminal. +PU_ADMIN1_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=If you need a vehicle, you should check out the ASOP terminal. +PU_ADMIN1_SK_DirectTerm_Vehicle_IG_003_SorryICant=Sorry, I can't help you. Have a look at the vehicle terminal. +PU_ADMIN1_SK_Farewell_IG_001_TakeCare=Take care. +PU_ADMIN1_SK_Farewell_IG_002_Bye=Bye. +PU_ADMIN1_SK_Farewell_IG_003_SeeYa=See ya. +PU_ADMIN1_SK_GetHits_IG_EX_001= +PU_ADMIN1_SK_GetHits_IG_EX_002= +PU_ADMIN1_SK_GetHits_IG_EX_003= +PU_ADMIN1_SK_GetHits_IG_EX_004= +PU_ADMIN1_SK_GetHits_IG_EX_005= +PU_ADMIN1_SK_GetHits_IG_EX_006= +PU_ADMIN1_SK_GetHits_IG_EX_007= +PU_ADMIN1_SK_GetHits_IG_EX_008= +PU_ADMIN1_SK_GetHits_IG_EX_009= +PU_ADMIN1_SK_GetHits_IG_EX_010= +PU_ADMIN1_SK_GetHits_IG_EX_011= +PU_ADMIN1_SK_Greeting_IG_001_Hi=Hi. +PU_ADMIN1_SK_Greeting_IG_002_Hey=Hey. +PU_ADMIN1_SK_Greeting_IG_003_HowsItGoing=How's it going? +PU_ADMIN1_SK_Greeting_IG_004_YouAlright=You alright? +PU_ADMIN1_SK_MoveOutOfWay_IG_001_ExcuseMe=Excuse me. +PU_ADMIN1_SK_MoveOutOfWay_IG_002_SorryCanI=Sorry, can I get past? +PU_ADMIN1_SK_MoveOutOfWay_IG_003_YouMind=You mind? +PU_ADMIN1_SK_OfferHelp_IG_001_CanIHelp=Can I help you? +PU_ADMIN1_SK_OfferHelp_IG_002_SomethingICan=Something I can help you with? +PU_ADMIN1_SK_OfferHelp_IG_003_WhatCanI=What can I do for you? +PU_ADMIN1_SK_PhysicalBump_IG_001_ExcuseMe=Ah, excuse me. +PU_ADMIN1_SK_PhysicalBump_IG_002_WhoaCarefulThere=Whoa, careful there. +PU_ADMIN1_SK_PhysicalBump_IG_003_OhMyFault=Oh, my fault. +PU_ADMIN1_SK_PickupDirections_IG_001_HereYouGo=Here you go. Enjoy. +PU_ADMIN1_SK_PickupDirections_IG_002_ThatsYours=That's yours. +PU_ADMIN1_SK_PickupDirections_IG_003_ThisOnesYours=This one's yours. +PU_ADMIN1_SK_PlayerActingStrange_IG_001_WhatAreYou=Uhh, what are you doing? +PU_ADMIN1_SK_PlayerActingStrange_IG_002_UmmHello=Umm... hello? +PU_ADMIN1_SK_PlayerActingStrange_IG_003_YouOkay=You okay? +PU_ADMIN1_SK_PlayerThreatensNPC_IG_001_WhatAreYou=What are you doing?! +PU_ADMIN1_SK_PlayerThreatensNPC_IG_002_Shit=Shit! +PU_ADMIN1_SK_PlayerThreatensNPC_IG_003_PleaseDont=No, please, don't! +PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_001_Whoa=Whoa! +PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_002_Hey=Hey! +PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_003_Shit=Shit! +PU_ADMIN1_SK_PlayerTrespassing_IG_001_SorryYouCant=Sorry, you can't be back here. +PU_ADMIN1_SK_PlayerTrespassing_IG_002_ThisIsA=This is a restricted area. +PU_ADMIN1_SK_PlayerTrespassing_IG_003_ImAfraidYoure=I'm afraid you're trespassing. +PU_ADMIN1_SK_RandomWorkComments_IG_001_AnotherDayIn=Another day in paradise, right? +PU_ADMIN1_SK_RandomWorkComments_IG_002_TheFunnyThing=The funny thing is it looks a lot more boring than it is. +PU_ADMIN1_SK_RandomWorkComments_IG_003_MightNotLook=You know, might not look like much, but we've had some pretty interesting breakthroughs here. You might be hearing about them real soon... +PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_001_ImSorryYoure=I'm sorry, you're going to have to take that away. +PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_002_LookIHate=Uh, I hate to be 'that guy,' but you can't leave that here. +PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_003_ImNotGoing=I'm not going to ask again, please remove that. +PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_003b_ImNotGoing=I'm not going to ask again, please remove that. +PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_001_ImSorryYoure=I'm sorry, you're gonna have to take that away. +PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_002_LookIHate=I hate to be 'that guy,' but you can't leave that here. +PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_003_ImNotGoing=I'm not going to ask again, please remove that. +PU_ADMIN1_SK_RequestToLeave_IG_001_ImSorryBut=I'm sorry, but you have to leave. +PU_ADMIN1_SK_RequestToLeave_IG_002_HonestlyYouCant=Honestly, you can't be here right now. +PU_ADMIN1_SK_RequestToLeave_IG_003_YouGottaGo=You gotta go. Now. +PU_ADMIN1_SK_Thanks_Delivery_IG_001_ThanksForThe=Thanks for the delivery. +PU_ADMIN1_SK_Thanks_Delivery_IG_002_EverythingLooksGood=Everything looks good. Thanks. +PU_ADMIN1_SK_Thanks_Delivery_IG_003_IllCheckThat=I'll check that in. Thanks. +PU_ADMIN1_SK_Thanks_Repair_IG_001_ThanksForTaking=Thanks for taking care of that. +PU_ADMIN1_SK_Thanks_Repair_IG_002_ThatsGreatI=Ah, that's great. I never thought we'd get that fixed. +PU_ADMIN1_SK_Thanks_Repair_IG_003_OhYouFixed=Oh, you fixed it. That's awesome. Thanks. +PU_ADMIN2_SK_Busy_IG_001_SorryCantReally=Sorry, can't really talk right now. +PU_ADMIN2_SK_Busy_IG_002_ImPrettyBusy=I'm pretty busy right now. +PU_ADMIN2_SK_Busy_IG_003_DontReallyHave=Don't really have time to talk. +PU_ADMIN2_SK_Busy_IG_004_SorryImOn=Sorry, I'm on the clock right now. +PU_ADMIN2_SK_Busy_IG_005_GotABunch=Got a bunch of stuff to take care of so now's not a good time. +PU_ADMIN2_SK_CallSecurity_High_IG_001_Security=Security! +PU_ADMIN2_SK_CallSecurity_High_IG_002_HelpSecurity=Help! Security! +PU_ADMIN2_SK_CallSecurity_High_IG_003_INeedSecurity=I need security now! +PU_ADMIN2_SK_CallSecurity_Low_IG_001_SecurityGotA=Security, got a bit of a problem over here. +PU_ADMIN2_SK_CallSecurity_Low_IG_002_HeyINeed=Hey, yeah, I need securtiy to take a look at something. +PU_ADMIN2_SK_CallSecurity_Low_IG_003_HeySecurityGot=Hey Security. I've got a situation I could use a hand with. +PU_ADMIN2_SK_CalmDown_IG_001_ImGonnaNeed=Now I'm gonna need you to calm down. +PU_ADMIN2_SK_CalmDown_IG_002_YouSeemLike=You seem like you're getting agitated. Maybe, take a second and breathe. +PU_ADMIN2_SK_CalmDown_IG_003_YouNeedTo=You need to relax and think about what you're doing. +PU_ADMIN2_SK_DeliveryConfiscated_IG_001_YouCantBring=You can't bring this sort of stuff in here. +PU_ADMIN2_SK_DeliveryConfiscated_IG_002_WhatTheHell=What the hell are you thinking bring this in here? Do you know how many laws you're violating? +PU_ADMIN2_SK_DeliveryConfiscated_IG_003_LookIHate=Look, I hate to do it, but I'm gonna have to confiscate this. +PU_ADMIN2_SK_DeliveryRejected_IG_001_SorryThisIsnt=Sorry, this isn't one of ours. +PU_ADMIN2_SK_DeliveryRejected_IG_002_IThinkTheres=Uh, think there's been a mistake. This delivery isn't for here. +PU_ADMIN2_SK_DeliveryRejected_IG_003_UhOhLooks=Uh oh, looks like this shipment is for someone else. +PU_ADMIN2_SK_DenyHelp_IG_001_ImNotReally=I'm not really the one you should be asking. +PU_ADMIN2_SK_DenyHelp_IG_002_YoureGoingTo=You're going have to find someone else to help you. +PU_ADMIN2_SK_DenyHelp_IG_003_ThatIsntMy=That isn't my department. Good luck though. +PU_ADMIN2_SK_DirectTerm_Cargo_IG_001_TheresACargo=There's a cargo terminal over there that should sort you out. +PU_ADMIN2_SK_DirectTerm_Cargo_IG_002_ForAnythingCargo=For anything cargo related, the terminal's your best bet. +PU_ADMIN2_SK_DirectTerm_Cargo_IG_003_IfYoureHere=If you're here for cargo, that terminal over there is what you want. +PU_ADMIN2_SK_DirectTerm_Vehicle_IG_001_IfYoureLooking=If you're looking for the vehicle terminal, it's right over there. +PU_ADMIN2_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=If you need the vehicle terminal, there's one that way that you can use. +PU_ADMIN2_SK_DirectTerm_Vehicle_IG_003_OhVehicleStuff=Oh, vehicle stuff? You can use the terminal there. +PU_ADMIN2_SK_Farewell_IG_001_AllRightSee=All right, see you later. +PU_ADMIN2_SK_Farewell_IG_002_GoodToSee=Good to see you. +PU_ADMIN2_SK_Farewell_IG_003_IllSeeYou=See you around. +PU_ADMIN2_SK_Farewell_IG_003b_IllSeeYou=See you around. +PU_ADMIN2_SK_Farewell_IG_004_Later=Later. +PU_ADMIN2_SK_Farewell_IG_005_HaveAGood=Have a good one. +PU_ADMIN2_SK_GetHits_IG_EX_001= +PU_ADMIN2_SK_GetHits_IG_EX_002= +PU_ADMIN2_SK_GetHits_IG_EX_003= +PU_ADMIN2_SK_GetHits_IG_EX_004= +PU_ADMIN2_SK_GetHits_IG_EX_005= +PU_ADMIN2_SK_GetHits_IG_EX_006= +PU_ADMIN2_SK_GetHits_IG_EX_007= +PU_ADMIN2_SK_GetHits_IG_EX_008_Fuck=Fuck! +PU_ADMIN2_SK_GetHits_IG_EX_009_Cunt=Cunt! +PU_ADMIN2_SK_GetHits_IG_EX_010_Bastard=Bastard! +PU_ADMIN2_SK_GetHits_IG_EX_011= +PU_ADMIN2_SK_GetHits_IG_EX_012= +PU_ADMIN2_SK_GetHits_IG_EX_013= +PU_ADMIN2_SK_GetHits_IG_EX_014= +PU_ADMIN2_SK_GetHits_IG_EX_015= +PU_ADMIN2_SK_GetHits_IG_EX_016= +PU_ADMIN2_SK_GetHits_IG_EX_017= +PU_ADMIN2_SK_GetHits_IG_EX_018= +PU_ADMIN2_SK_GetHits_IG_EX_019= +PU_ADMIN2_SK_Greeting_IG_001_Hey=Hey. +PU_ADMIN2_SK_Greeting_IG_002_HowsItGoing=How's it going? +PU_ADMIN2_SK_Greeting_IG_003_YouAlright=You all right? +PU_ADMIN2_SK_Greeting_IG_004_HeyThere=Hey there. +PU_ADMIN2_SK_Greeting_IG_005_EverythingGood=Everything good? +PU_ADMIN2_SK_MoveOutOfWay_IG_001_ExcuseMe=Excuse me. +PU_ADMIN2_SK_MoveOutOfWay_IG_002_INeedTo=I need to get by. +PU_ADMIN2_SK_MoveOutOfWay_IG_003_YoureInThe=You're in the way. +PU_ADMIN2_SK_OfferHelp_IG_001_YouNeedHelp=You need help with something? +PU_ADMIN2_SK_OfferHelp_IG_002_IsThereSomething=Is there something you need? +PU_ADMIN2_SK_OfferHelp_IG_003_AnythingICan=Anything that can help you with? +PU_ADMIN2_SK_PhysicalBump_IG_001_Easy=Easy. +PU_ADMIN2_SK_PhysicalBump_IG_002_Careful=Careful. +PU_ADMIN2_SK_PhysicalBump_IG_003_ExcuseMe=Excuse me. +PU_ADMIN2_SK_PickupDirections_IG_001_HereYouGo=Here you go. +PU_ADMIN2_SK_PickupDirections_IG_002_ThisOnesFor=This one's for you. +PU_ADMIN2_SK_PickupDirections_IG_003_LooksLikeThis=It looks like this is the one you're supposed to take. +PU_ADMIN2_SK_PlayerActingStrange_IG_001_AreYouFeeling=Um, are you feeling okay? +PU_ADMIN2_SK_PlayerActingStrange_IG_002_SomethingWrongYoure=Something wrong? You're acting kinda strange. +PU_ADMIN2_SK_PlayerActingStrange_IG_003_ImNotSure=I'm not sure what you're trying to do... +PU_ADMIN2_SK_PlayerActingStrange_IG_004_EverythingAlright=Is everything alright? +PU_ADMIN2_SK_PlayerActingStrange_IG_005_YoureStartingTo=You're starting to weird me out. +PU_ADMIN2_SK_PlayerThreatensNPC_IG_001_WhatTheHell=What the hell is your problem? +PU_ADMIN2_SK_PlayerThreatensNPC_IG_002_WoahWoah=Woah. Woah. +PU_ADMIN2_SK_PlayerThreatensNPC_IG_003_HeyNoNeed=Hey! No need for that! +PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_001_WoahYouCrazy=Woah! Are you crazy? +PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_002_HeyYouTrying=Hey! You trying to kill me? +PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_003_GeezWhatThe=Geez! What the hell was that for. +PU_ADMIN2_SK_PlayerTrespassing_IG_001_DontThinkYoure=Don't think you're supposed to be back here. +PU_ADMIN2_SK_PlayerTrespassing_IG_002_ExcuseMeThis=Excuse me, this area is for personnel only. +PU_ADMIN2_SK_PlayerTrespassing_IG_003_ThisAreasOff=This area's off limit. +PU_ADMIN2_SK_RandomWorkComments_IG_001_YeahIveBeen=Yeah I've been good. Heard from my boy. God knows where they have him deployed these days, but he had a lot to say... +PU_ADMIN2_SK_RandomWorkComments_IG_001b_ItsBeenGood=It's been good. Heard from my boy. God knows where they have him deployed these days, but Eugene certainly had a lot to say... +PU_ADMIN2_SK_RandomWorkComments_IG_002_NotToComplain=Not to complain, but sometimes I think I'd rather be doing anything else than this job. +PU_ADMIN2_SK_RandomWorkComments_IG_003_YouShouldHave=You should have seen how busy it was in here last week. Couldn't even take a break. +PU_ADMIN2_SK_RandomWorkComments_IG_004_TodaysBeenPretty=Today's been pretty good so far. Can't really complain. +PU_ADMIN2_SK_RandomWorkComments_IG_005_IReallyNeed=I really need to start being more careful with my back. Not sure if I slept on it wrong, or if I lifted something, but it's just been bugging me like crazy. +PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_001_HeyYouCant=Hey, can't leave this here. +PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_002_YouNeedTo=You need to take this with you. +PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_003_WhatImSupposed=What am I supposed to do with this? +PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_001_HeyYouCant=Hey, you can't leave this here. +PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_002_YouNeedTo=You need to take this with you. +PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_003_WhatImSupposed=Well, what am I supposed to do with this? +PU_ADMIN2_SK_RequestToLeave_IG_001_ThatsItYou=That's it, you've got to leave. +PU_ADMIN2_SK_RequestToLeave_IG_002_EnoughYouNeed=Enough. You need to leave right now. +PU_ADMIN2_SK_RequestToLeave_IG_003_NoICant=No, no, I can't take anymore of this crap. You've gotta go right now. +PU_ADMIN2_SK_Thanks_Delivery_IG_001_AppreciateTheDelivery=Appreciate the delivery. +PU_ADMIN2_SK_Thanks_Delivery_IG_002_ThanksForThe=Thanks for the drop off. +PU_ADMIN2_SK_Thanks_Delivery_IG_003_IllMarkDown=I'll mark down that we got the shipment. +PU_ADMIN2_SK_Thanks_Repair_IG_001_GoodWorkOn=Good work on the repair. +PU_ADMIN2_SK_Thanks_Repair_IG_002_EverythingSeemsTo=Everything seems to be running now. Thanks. +PU_ADMIN2_SK_Thanks_Repair_IG_003_ThanksForThe=Thanks for the repair. +PU_ADMIN3_SK_Busy_IG_001_ImInThe=I'm in the middle of something. +PU_ADMIN3_SK_Busy_IG_002_ThisIsntThe=This isn't the time. +PU_ADMIN3_SK_Busy_IG_003_ICantTalk=I can't talk right now. +PU_ADMIN3_SK_Busy_IG_003b_ICantTalk=I can't talk right now. +PU_ADMIN3_SK_Busy_IG_004_ImBusy=I'm busy. +PU_ADMIN3_SK_Busy_IG_005_ComeBackLater=Come back later. +PU_ADMIN3_SK_CallSecurity_High_IG_001_Security=Security! +PU_ADMIN3_SK_CallSecurity_High_IG_002_INeedSecurity=I need security. Now. +PU_ADMIN3_SK_CallSecurity_High_IG_003_NeedSomeBackup=Need some backup. +PU_ADMIN3_SK_CallSecurity_Low_IG_001_INeedSecurity=I need security over to Admin. +PU_ADMIN3_SK_CallSecurity_Low_IG_002_SecurityItsMe=Security? It's me. Got something for you. +PU_ADMIN3_SK_CallSecurity_Low_IG_003_SecurityComeBy=Security? Come by Admin when you can. +PU_ADMIN3_SK_CalmDown_IG_001_YouNeedTo=You need to relax. +PU_ADMIN3_SK_CalmDown_IG_002_CalmTheHell=Calm the hell down. +PU_ADMIN3_SK_CalmDown_IG_003_YouBetterCheck=You better check yourself. +PU_ADMIN3_SK_DeliveryConfiscated_IG_001_ImGoingTo=I'm going to need to confiscate this. +PU_ADMIN3_SK_DeliveryConfiscated_IG_002_ThisDelivery=This delivery is in violation of UEE law. +PU_ADMIN3_SK_DeliveryConfiscated_IG_003_IllNeedTo=I'll need to hold onto this. +PU_ADMIN3_SK_DeliveryRejected_IG_001_IDontHave=I don't have this on my delivery list. +PU_ADMIN3_SK_DeliveryRejected_IG_002_ICantAccept=I can't accept this delivery. +PU_ADMIN3_SK_DeliveryRejected_IG_003_IDontKnow=I don't know what that is. +PU_ADMIN3_SK_DenyHelp_IG_001_ICantHelp=I can't help you. +PU_ADMIN3_SK_DenyHelp_IG_002_YouGotThe=You got the wrong person. +PU_ADMIN3_SK_DenyHelp_IG_003_IThinkYoure=I think you're confused. +PU_ADMIN3_SK_DirectTerm_Cargo_IG_001_YoureLookingFor=You're looking for the Cargo Terminal. It's over there. +PU_ADMIN3_SK_DirectTerm_Cargo_IG_002_TryTheCargo=Try the Cargo Terminal. +PU_ADMIN3_SK_DirectTerm_Cargo_IG_003_CheckTheCargo=Check the Cargo Terminal. That should sort you out. +PU_ADMIN3_SK_DirectTerm_Vehicle_IG_001_TryTheVehicle=Try the Vehicle Terminal. +PU_ADMIN3_SK_DirectTerm_Vehicle_IG_002_YoureLooking=You're looking for the Vehicle Terminal. +PU_ADMIN3_SK_DirectTerm_Vehicle_IG_003_TheVehicleTerminal=The Vehicle Terminal should handle that. +PU_ADMIN3_SK_Farewell_IG_001_Bye=Bye. +PU_ADMIN3_SK_Farewell_IG_002_ThatsAll=That's all. +PU_ADMIN3_SK_Farewell_IG_003_WereDoneHere=We're done here. +PU_ADMIN3_SK_GetHits_IG_EX_001= +PU_ADMIN3_SK_GetHits_IG_EX_002= +PU_ADMIN3_SK_GetHits_IG_EX_003= +PU_ADMIN3_SK_GetHits_IG_EX_004= +PU_ADMIN3_SK_GetHits_IG_EX_005= +PU_ADMIN3_SK_GetHits_IG_EX_006= +PU_ADMIN3_SK_GetHits_IG_EX_007= +PU_ADMIN3_SK_GetHits_IG_EX_008= +PU_ADMIN3_SK_GetHits_IG_EX_009= +PU_ADMIN3_SK_GetHits_IG_EX_010= +PU_ADMIN3_SK_GetHits_IG_EX_011= +PU_ADMIN3_SK_GetHits_IG_EX_012= +PU_ADMIN3_SK_GetHits_IG_EX_013= +PU_ADMIN3_SK_GetHits_IG_EX_014= +PU_ADMIN3_SK_GetHits_IG_EX_015= +PU_ADMIN3_SK_GetHits_IG_EX_016= +PU_ADMIN3_SK_GetHits_IG_EX_017= +PU_ADMIN3_SK_Greeting_IG_001_Hello=Hello. +PU_ADMIN3_SK_Greeting_IG_002_Welcome=Welcome. +PU_ADMIN3_SK_Greeting_IG_003_Hi=Hi. +PU_ADMIN3_SK_Greeting_IG_004_Hey=Hey. +PU_ADMIN3_SK_MoveOutOfWay_IG_001_Move=Move. +PU_ADMIN3_SK_MoveOutOfWay_IG_002_OutOfThe=Out of the way. +PU_ADMIN3_SK_MoveOutOfWay_IG_003= +PU_ADMIN3_SK_OfferHelp_IG_001_SomethingICan=Something I can help you with? +PU_ADMIN3_SK_OfferHelp_IG_002_WhatCanI=What can I do for you? +PU_ADMIN3_SK_OfferHelp_IG_003_NeedSomething=Need something? +PU_ADMIN3_SK_PhysicalBump_IG_001_HeyWatchIt=Hey. Watch it. +PU_ADMIN3_SK_PhysicalBump_IG_002_LookWhereYoure=Look where you're going. +PU_ADMIN3_SK_PhysicalBump_IG_003_YouMind=You mind? +PU_ADMIN3_SK_PickupDirections_IG_001_ThereYouGo=There you go. +PU_ADMIN3_SK_PickupDirections_IG_002_ThatsYours=That's yours. +PU_ADMIN3_SK_PickupDirections_IG_003_GoOnTake=Go on. Take it. +PU_ADMIN3_SK_PlayerActingStrange_IG_001_AhOkay=Okay... +PU_ADMIN3_SK_PlayerActingStrange_IG_002_Right=Right... +PU_ADMIN3_SK_PlayerActingStrange_IG_003_AhIDont=Uh, I don't know what that is. +PU_ADMIN3_SK_PlayerActingStrange_IG_004_WhatsGoingOn=What's going on? +PU_ADMIN3_SK_PlayerActingStrange_IG_005_WhatIsWrong=What is wrong with you? +PU_ADMIN3_SK_PlayerThreatensNPC_IG_001_WhatYouThink=What do you think you're doing? +PU_ADMIN3_SK_PlayerThreatensNPC_IG_002_PutThatAway=Put that away. +PU_ADMIN3_SK_PlayerThreatensNPC_IG_003_ThinkVeryCarefully=Think very carefully about what you're doing. +PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_001_WhatThe=Hey, what the- +PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_002_WhatsYourProblem=What's your problem? +PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_003_WhatTheHell=What the hell? +PU_ADMIN3_SK_PlayerTrespassing_IG_001_GetOutOf=Get out of here. +PU_ADMIN3_SK_PlayerTrespassing_IG_002_YoureInA=You're in a restricted area. +PU_ADMIN3_SK_PlayerTrespassing_IG_003_YouArentSupposed=You aren't supposed to be here. +PU_ADMIN3_SK_RandomWorkComments_IG_001_IDontKnow=I don't know. Same as any other day, I guess. +PU_ADMIN3_SK_RandomWorkComments_IG_002_ItsFineIts=It's fine. It's not like this is a really exciting job or anything. They ain't making spectrum shows about what I do. +PU_ADMIN3_SK_RandomWorkComments_IG_003_ImOkayJust=I'm okay. Just working... +PU_ADMIN3_SK_RandomWorkComments_IG_004_YeahFine=Yeah, fine. +PU_ADMIN3_SK_RandomWorkComments_IG_005_YouKnowLiving=You know, living the dream. +PU_ADMIN3_SK_RequestDeliveryRemoval_High_IG_002_HeyTakeYour=Hey. Take your shit. +PU_ADMIN3_SK_RequestDeliveryRemoval_High_IG_003_INeedThis=Hey. I need this gone. Now. +PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_001_ImNotGoing=I'm not going to tell you again. +PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_002_HeyTakeYour=Hey. Take your shit. +PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_003_INeedThis=I need this gone. Now. +PU_ADMIN3_SK_RequestToLeave_IG_001_GetOutOfHere=Get out of here. +PU_ADMIN3_SK_RequestToLeave_IG_002_LeaveNow=Leave. Now. +PU_ADMIN3_SK_RequestToLeave_IG_003_GetTheHell=Get the hell out of here. +PU_ADMIN3_SK_Thanks_Delivery_IG_001_IllSeeThis=I'll see this gets where it's going. +PU_ADMIN3_SK_Thanks_Delivery_IG_002_EverythingLooksGood=Everything looks good. +PU_ADMIN3_SK_Thanks_Delivery_IG_003_CheckedInThanks=Checked in. Thanks. +PU_ADMIN3_SK_Thanks_Repair_IG_001_GladWeGot=Glad we got that fixed. +PU_ADMIN3_SK_Thanks_Repair_IG_002_AppreciateTheRepair=Appreciate the repair job. Thing's been bugging me all week. +PU_ADMIN3_SK_Thanks_Repair_IG_003_IsItFixed=Is it fixed? Good. +PU_ADMIN4_SK_Busy_IG_001_SorryImNot=Sorry, I'm not supposed to have a break yet. +PU_ADMIN4_SK_Busy_IG_002_IAmCrazy=I am crazy busy. +PU_ADMIN4_SK_Busy_IG_003_DontHaveTime=Don't have time to talk right now. +PU_ADMIN4_SK_Busy_IG_004_IHaveA=I have a tight deadline I'm dealing with, so if you'll excuse me... +PU_ADMIN4_SK_Busy_IG_005_YouWouldNot=You would not believe the day I'm having. Super busy. +PU_ADMIN4_SK_CallSecurity_High_IG_001_Security=Security! +PU_ADMIN4_SK_CallSecurity_High_IG_002_HelpSecurity=Help! Security! +PU_ADMIN4_SK_CallSecurity_High_IG_003_INeedSecurity=I need security now! +PU_ADMIN4_SK_CallSecurity_Low_IG_001_SecurityComeBy=Security? Come by when you can. +PU_ADMIN4_SK_CallSecurity_Low_IG_002_SecurityToAdmin=Security to Admin. Thanks. +PU_ADMIN4_SK_CallSecurity_Low_IG_003_SecurityWheneverYou=Security, whenever you can, I need you to check something out. +PU_ADMIN4_SK_CalmDown_IG_001_WhoahEasyEasy=Woah, woah. Easy. Easy. Just relax. +PU_ADMIN4_SK_CalmDown_IG_002_LookJustCalm=Look. Just calm down. Everything's fine. +PU_ADMIN4_SK_CalmDown_IG_003_HeyItsOkay=Hey, it's okay. Deep breathes. Nice and easy. +PU_ADMIN4_SK_DeliveryConfiscated_IG_001_WhatWereYou=What you thinking bring this here? Totally not allowed. +PU_ADMIN4_SK_DeliveryConfiscated_IG_002_YouKnowThis=You know this stuff is illegal, right? I have to confiscate it. +PU_ADMIN4_SK_DeliveryConfiscated_IG_003_SorryToTell=Sorry to tell you this, but I have to confiscate this package. +PU_ADMIN4_SK_DeliveryRejected_IG_001_ImPrettySure=I'm pretty sure that's not supposed to go there. +PU_ADMIN4_SK_DeliveryRejected_IG_002_IThinkYou=I think you got the wrong delivery address. +PU_ADMIN4_SK_DeliveryRejected_IG_003_NotSureWhat=Not sure what went wrong, but that shipment's not for us. +PU_ADMIN4_SK_DenyHelp_IG_001_WishICould=I wish I could help you, but I can't. Sorry. +PU_ADMIN4_SK_DenyHelp_IG_002_ImNotReally=I'm not really supposed to deal with this kind of stuff. +PU_ADMIN4_SK_DenyHelp_IG_003_IfYouNeed=If you need help, I'm not the one to ask. +PU_ADMIN4_SK_DirectTerm_Cargo_IG_001_TheCargoTerminal=The cargo terminal over there is probably what you're looking for. +PU_ADMIN4_SK_DirectTerm_Cargo_IG_002_ForCargoStuff=For cargo stuff, try that terminal. +PU_ADMIN4_SK_DirectTerm_Cargo_IG_003_CargoItsThat=Cargo? It's that terminal over there. +PU_ADMIN4_SK_DirectTerm_Vehicle_IG_001_TheVehicleTerminal=The vehicle terminal is right that way. You're welcome to use it. +PU_ADMIN4_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=If you need a vehicle terminal, you can use the one over there. +PU_ADMIN4_SK_DirectTerm_Vehicle_IG_003_ForVehicleStuff=For vehicle stuff, try accessing the terminal right over there. +PU_ADMIN4_SK_Farewell_IG_001_HaveAGood=Have a good one. +PU_ADMIN4_SK_Farewell_IG_002_Later=Later. +PU_ADMIN4_SK_Farewell_IG_003_ShouldBeAll=Should be all set. +PU_ADMIN4_SK_Farewell_IG_004_SeeYouAround=See you around. +PU_ADMIN4_SK_Farewell_IG_005_AllRightSee=All right, yeah. See you later. +PU_ADMIN4_SK_GetHits_IG_EX_001= +PU_ADMIN4_SK_GetHits_IG_EX_002= +PU_ADMIN4_SK_GetHits_IG_EX_003= +PU_ADMIN4_SK_GetHits_IG_EX_004= +PU_ADMIN4_SK_GetHits_IG_EX_005= +PU_ADMIN4_SK_GetHits_IG_EX_006= +PU_ADMIN4_SK_GetHits_IG_EX_007= +PU_ADMIN4_SK_GetHits_IG_EX_008= +PU_ADMIN4_SK_GetHits_IG_EX_009= +PU_ADMIN4_SK_GetHits_IG_EX_010= +PU_ADMIN4_SK_GetHits_IG_EX_011= +PU_ADMIN4_SK_GetHits_IG_EX_012= +PU_ADMIN4_SK_GetHits_IG_EX_013= +PU_ADMIN4_SK_GetHits_IG_EX_014= +PU_ADMIN4_SK_GetHits_IG_EX_015= +PU_ADMIN4_SK_GetHits_IG_EX_016= +PU_ADMIN4_SK_GetHits_IG_EX_017= +PU_ADMIN4_SK_GetHits_IG_EX_018= +PU_ADMIN4_SK_GetHits_IG_EX_019= +PU_ADMIN4_SK_GetHits_IG_EX_020= +PU_ADMIN4_SK_GetHits_IG_EX_021= +PU_ADMIN4_SK_GetHits_IG_EX_022= +PU_ADMIN4_SK_Greeting_IG_001_Hey=Hey. +PU_ADMIN4_SK_Greeting_IG_002_HowsItGoing=How's it going? +PU_ADMIN4_SK_Greeting_IG_003_YouAllRight=You all right? +PU_ADMIN4_SK_Greeting_IG_004_HeyThere=Hey there. +PU_ADMIN4_SK_Greeting_IG_005_EverythingGood=Everything good? +PU_ADMIN4_SK_MoveOutOfWay_IG_001_PardonMe=Pardon me. +PU_ADMIN4_SK_MoveOutOfWay_IG_002_CouldYouMove=Could you move? +PU_ADMIN4_SK_MoveOutOfWay_IG_003_HotStuffComing=Hot stuff, coming through. +PU_ADMIN4_SK_OfferHelp_IG_001_YouNeedHelp=You need help with something? +PU_ADMIN4_SK_OfferHelp_IG_002_IsThereSomething=Is there something you need? +PU_ADMIN4_SK_OfferHelp_IG_003_AnythingThatYou=Anything you need help with? +PU_ADMIN4_SK_PhysicalBump_IG_001_WalkMuch=Walk much? +PU_ADMIN4_SK_PhysicalBump_IG_002_PayAttention=Pay attention. +PU_ADMIN4_SK_PhysicalBump_IG_003_WhoaHey=Woah! Hey. +PU_ADMIN4_SK_PickupDirections_IG_001_ThisIsFor=This is for you. +PU_ADMIN4_SK_PickupDirections_IG_002_HereYouGo=Here you go. All yours. +PU_ADMIN4_SK_PickupDirections_IG_003_AlrightHeresYour=Alright. Here's your pick up. +PU_ADMIN4_SK_PlayerActingStrange_IG_001_AhSoYoure=Ah... so you're one of those kinds of people. +PU_ADMIN4_SK_PlayerActingStrange_IG_002_WhyDoThe=Why do the weird ones always find me? +PU_ADMIN4_SK_PlayerActingStrange_IG_003_OkayThen=Okay then... +PU_ADMIN4_SK_PlayerActingStrange_IG_004_AreYouFeeling=Are you feeling alright? +PU_ADMIN4_SK_PlayerActingStrange_IG_005_YeahIDont=Yup... I don't really know what you're trying to do there. +PU_ADMIN4_SK_PlayerThreatensNPC_IG_001_TheresNoNeed=There's no need for that. +PU_ADMIN4_SK_PlayerThreatensNPC_IG_002_IDontWant=I don't want any trouble. +PU_ADMIN4_SK_PlayerThreatensNPC_IG_003_WhatCrawledUp=What crawled up your butt? +PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_001_HeyWhatsYour=Hey! What's your problem? +PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_002_WhatDidI=What did I do to deserve that? +PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_003_YouCouldOf=You could of really hurt me with that. +PU_ADMIN4_SK_PlayerTrespassing_IG_001_IDontThink=I don't think you're supposed to be back here. +PU_ADMIN4_SK_PlayerTrespassing_IG_002_YouLostThis=You lost? This area's for employees only. +PU_ADMIN4_SK_PlayerTrespassing_IG_003_ThisAreasOff=This area's off limits. +PU_ADMIN4_SK_RandomWorkComments_IG_001_WhenIFirst=When I first took this job I thought it would be... well let's just say this isn't what I expected. +PU_ADMIN4_SK_RandomWorkComments_IG_002_ThereIsOne=There is one great part about this job. Usually people don't try to bother me. +PU_ADMIN4_SK_RandomWorkComments_IG_003_ICannotWait=I cannot wait for this shift to be over. +PU_ADMIN4_SK_RandomWorkComments_IG_004_SometimesItCan=Sometimes it can get a bit lonely out here, but for the most part I like the quiet. +PU_ADMIN4_SK_RandomWorkComments_IG_005_ManSomethingAt=Oh man, something at lunch did not agree with me at all. +PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_001_HeyYouCant=Hey, you can't leave that here. +PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_002_YouNeedTo=You need to take that with you. +PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_003_HeyYoureForgetting=Hey. You're forgetting something. +PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_001_HeyYouCant=Hey, you can't leave that here. +PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_002_YouNeedTo=You need to take that with you. +PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_003_HeyYoureForgetting=Hey. You're forgetting something. +PU_ADMIN4_SK_RequestToLeave_IG_001_IThinkYou=I think you should go. +PU_ADMIN4_SK_RequestToLeave_IG_002_INeedYou=I need you to leave the premises. +PU_ADMIN4_SK_RequestToLeave_IG_003_OkayINeed=Okay, you need to get of here, right now. +PU_ADMIN4_SK_Thanks_Delivery_IG_001_WellTakeIt=We'll take it from here. Thanks. +PU_ADMIN4_SK_Thanks_Delivery_IG_002_AllSetOn=All set on the delivery. You're good. +PU_ADMIN4_SK_Thanks_Delivery_IG_003_EverythingChecksOut=Everything checks out. Thanks. +PU_ADMIN4_SK_Thanks_Repair_IG_001_RepairLooksGood=Repair looks good. +PU_ADMIN4_SK_Thanks_Repair_IG_002_SystemsAllUp=System's all up and running. Thanks. +PU_ADMIN4_SK_Thanks_Repair_IG_003_ItsGreatTo=It's great to have everything fixed and working again. +PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_001_NowLetsSee=Now, let's see what we've got. +PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_002_IllJustGive=I'll just give it a quick check. +PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_003_AlrightLetsSee=Alright, let's see what the system says. +PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_001_AreYouGoing=Are you going to take it? Or do you not want it anymore? +PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_002_ImGettingThe=I'm getting the sense that you don't want this delivery. +PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_003_SoDoesThis=So, does this mean you don't want to do the delivery? +PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_001_MaybeYouDidnt=Maybe you didn't hear me. Right there is good. +PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_002_SeriouslyYouCan=Seriously. You can just place it there. It's fine. +PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_003_ImNotGonna=I'm not gonna be able to process it till you put it down. +PU_ADMIN5_M_SK_Convo_HandOver_IG_001_OkayYeahI=Okay, yeah. I can take care of that for you. +PU_ADMIN5_M_SK_Convo_HandOver_IG_002_ThenLetsGet=Then let's get you sorted. +PU_ADMIN5_M_SK_Convo_HandOver_IG_003_LetsSeeWhat=Let's see what you brought. +PU_ADMIN5_M_SK_Convo_Interrupt_IG_001_UhIsSomething=Uh, is something wrong? +PU_ADMIN5_M_SK_Convo_Interrupt_IG_002_WhatWhatHappened=What? What happened? +PU_ADMIN5_M_SK_Convo_Interrupt_IG_003_NevermindThen=Nevermind then... +PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_001_OkaySureYou=Okay, sure. You can put it down there. +PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_002_YouCameTo=You came to the right person. Just set it down here. +PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_003_GreatPlaceIt=Great. Place it over there for me? +PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_001_Perfect=Perfect. +PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_002_ThatWorks=That works. +PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_003_YeahThatsGood=Yeah, that's good. +PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_001_FineIllJust=Fine. I'll just make a note that you didn't want it. +PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_002_WhyDontWe=Why don't we just forget the whole thing. +PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_003_OhSureWaste=Oh sure, waste all our time. Nothing wrong about that. +PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_001_YouKnowWhat=You know what? Why don't you let me know when you're ready. +PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_002_OkayNotA=Okay... not a delivery I guess. +PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_003_WellLetMe=Well, let me know when you figure out what you're doing. +PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_001=< Scream > +PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_002=< Scream > +PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_003=< Scream > +PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_004=< Scream > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_001=< Grunt > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_002=< Grunt > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_003=< Grunt > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_004=< Grunt > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_005=< Grunt > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_006=< Grunt > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_007=< Grunt > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_008=< Grunt > +PU_ADMIN5_M_SK_General_Effort_Drop_Light_IG_EX_001=< light grunt > +PU_ADMIN5_M_SK_General_Effort_Drop_Light_IG_EX_002=< light grunt > +PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_001=< light grunt > +PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_002=< light grunt > +PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_003=< light grunt > +PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_004=< light grunt > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_001=< Cough > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_002=< Throat clear > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_003=< Throat clear > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_004=< Throat clear > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_005=< Sigh > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_006=< Throat clear > +PU_ADMIN5_M_SK_General_Idles_CheckMobi_IG_EX_002=< Figdet > +PU_ADMIN5_M_SK_General_Idles_CleanDesk_IG_EX_001=< Figdet > +PU_ADMIN5_M_SK_General_Idles_CleanDesk_IG_EX_003=< Figdet > +PU_ADMIN5_M_SK_General_Idles_InteractTerminal_IG_EX_001=< Figdet > +PU_ADMIN5_M_SK_General_Idles_InteractTerminal_IG_EX_002=< Figdet > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_001=< Figdet > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_002=< Figdet > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_003=< Figdet > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_004=< Figdet > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_005=< Figdet > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_006=< Figdet > +PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_001_HelloYesWell=Hello... Yes when do you need that by?... I can do that... Okay, thank you. +PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_002_HelloYesI=Hello... Yes, I can do that for you. Can I call you back?... Thank you, yes. Bye bye. +PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_003_HelloYesOh=Hello... Yes... Oh, that's brilliant news... Yes, I'll be there tomorrow... Okay, thank you. Bye bye. +PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_004_HelloYesFantastic=Hello... Yes... Fantastic. I'll pick it up later on today... Yes, thank you. Bye bye. +PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_001_DearMeOh=< Yawn > Dear me... Oh! +PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_002=< Stretch > +PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_003_OhHello=< Fidget > Oh, hello. +PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_004_OhGosh=< Stretch > Oh, gosh. +PU_ADMIN5_SK_Busy_IG_001_CouldYouGive=Could you just give me a second? +PU_ADMIN5_SK_Busy_IG_002_SorryImA=Sorry, I'm a little swamped right now. +PU_ADMIN5_SK_Busy_IG_003_IJustNeed=I just need a couple of minutes to clear this up. +PU_ADMIN5_SK_Busy_IG_004_ImSoSorry=I'm so sorry, I can't help you right now. +PU_ADMIN5_SK_Busy_IG_005_ImBusyAt=I'm busy at the moment. +PU_ADMIN5_SK_CallSecurity_High_IG_001_Security=Security! +PU_ADMIN5_SK_CallSecurity_High_IG_002_HelpPoliceSomebody=Help! Police! Somebody! Anybody! +PU_ADMIN5_SK_CallSecurity_High_IG_003_SecurityHelpMe=Security! Help me! +PU_ADMIN5_SK_CallSecurity_Low_IG_001_HiSecurityHi=Hi, security? Hi. Could you come by? Whenever you get a chance. Thanks. +PU_ADMIN5_SK_CallSecurity_Low_IG_002_INeedSecurity=I need security, please. Thanks. No rush. +PU_ADMIN5_SK_CallSecurity_Low_IG_003_SecurityToAdmin=Security to Admin please. Thank you. +PU_ADMIN5_SK_CalmDown_IG_001_WillYouPlease=Will you please calm down? +PU_ADMIN5_SK_CalmDown_IG_002_ImGoingTo=I'm going to need you to calm down. +PU_ADMIN5_SK_CalmDown_IG_003_ImSorryBut=I'm sorry, but can you just relax? +PU_ADMIN5_SK_DeliveryConfiscated_IG_001_OhMyGod=Oh my god, is that... you can't bring that here. +PU_ADMIN5_SK_DeliveryConfiscated_IG_002_ImSorryBut=I'm sorry, but I need to confiscate this. +PU_ADMIN5_SK_DeliveryConfiscated_IG_003_UmYouCant=Um... you can't walk out of here with this. I'm sorry, but my hands are tied. +PU_ADMIN5_SK_DeliveryRejected_IG_001_ImReallySorry=Ahh, I'm really sorry, but I can't take that. +PU_ADMIN5_SK_DeliveryRejected_IG_002_HmmTheSystem=Hmm. The system doesn't have that delivery listed. +PU_ADMIN5_SK_DeliveryRejected_IG_003_IDontHave=I don't have that on any of my manifests. +PU_ADMIN5_SK_DenyHelp_IG_001_YeahSorryI=Yeah, uhh, sorry, I can't really help you. +PU_ADMIN5_SK_DenyHelp_IG_002_ThatsNotReally=That's not really my thing, you know? +PU_ADMIN5_SK_DenyHelp_IG_003_IdLoveTo=I'd love to help, I would, but I... can't. +PU_ADMIN5_SK_DirectTerm_Cargo_IG_001_OhYesYoure=Oh, yes. You're looking for the Cargo Terminal. +PU_ADMIN5_SK_DirectTerm_Cargo_IG_002_ActuallyIDont=Actually, I don't handle that sort of thing. The Cargo Terminal usually tackles that stuff. +PU_ADMIN5_SK_DirectTerm_Cargo_IG_003_SorryYeahI=Sorry, yeah, I think you want the Cargo Terminal. That should help you. +PU_ADMIN5_SK_DirectTerm_Vehicle_IG_001_AhIfYoure=Ah. If you're looking for vehicles, you should go to the Vehicle Terminal there. +PU_ADMIN5_SK_DirectTerm_Vehicle_IG_002_ImAfraidIm=I'm afraid I'm not cleared to coordinate vehicle deliveries. There's a terminal for that. +PU_ADMIN5_SK_DirectTerm_Vehicle_IG_003_WhatYouWant=What you want is right over there. The vehicle terminal. That can help you out. +PU_ADMIN5_SK_Farewell_IG_001_TakeCare=Take care. +PU_ADMIN5_SK_Farewell_IG_002_ThankYou=Thank you. +PU_ADMIN5_SK_Farewell_IG_003_HaveAGood=Have a good one. +PU_ADMIN5_SK_Farewell_IG_004_StaySafe=Stay safe. +PU_ADMIN5_SK_Farewell_IG_005_Bye=Bye. +PU_ADMIN5_SK_GetHits_IG_EX_001_OhGod= Oh god! +PU_ADMIN5_SK_GetHits_IG_EX_002_OhGod=Oh god! +PU_ADMIN5_SK_GetHits_IG_EX_003_OhGodOh= Oh god! Oh god! +PU_ADMIN5_SK_GetHits_IG_EX_004_IsThatBlood= Is that blood? +PU_ADMIN5_SK_GetHits_IG_EX_005_ThatsBlood=That's blood! +PU_ADMIN5_SK_GetHits_IG_EX_006_IsThatBlood=Is that blood?! That's blood! +PU_ADMIN5_SK_GetHits_IG_EX_007= +PU_ADMIN5_SK_GetHits_IG_EX_008= +PU_ADMIN5_SK_GetHits_IG_EX_009= +PU_ADMIN5_SK_GetHits_IG_EX_010= +PU_ADMIN5_SK_GetHits_IG_EX_011= +PU_ADMIN5_SK_GetHits_IG_EX_012= +PU_ADMIN5_SK_GetHits_IG_EX_013_OhGod=Oh god! +PU_ADMIN5_SK_GetHits_IG_EX_014= +PU_ADMIN5_SK_GetHits_IG_EX_015= +PU_ADMIN5_SK_GetHits_IG_EX_016= +PU_ADMIN5_SK_GetHits_IG_EX_017= +PU_ADMIN5_SK_GetHits_IG_EX_018= +PU_ADMIN5_SK_GetHits_IG_EX_019= +PU_ADMIN5_SK_GetHits_IG_EX_020= +PU_ADMIN5_SK_Greeting_IG_001_Hello=Hello. +PU_ADMIN5_SK_Greeting_IG_002_Hi=Hi. +PU_ADMIN5_SK_Greeting_IG_003_MorningOrAfternoon=Morning... or afternoon. +PU_ADMIN5_SK_Greeting_IG_004_HiThere=Hi there. +PU_ADMIN5_SK_Greeting_IG_005_Hiya=Hiya. +PU_ADMIN5_SK_MoveOutOfWay_IG_001_UmHello=Um... hello? +PU_ADMIN5_SK_MoveOutOfWay_IG_002_SorryCanI=Sorry, can I just... +PU_ADMIN5_SK_MoveOutOfWay_IG_003_HeySorryI=Hey, uh, sorry... I just need to... get through here. +PU_ADMIN5_SK_OfferHelp_IG_001_CanIHelp=Can I help you? +PU_ADMIN5_SK_OfferHelp_IG_001b_CanIHelp=Can I help you? +PU_ADMIN5_SK_OfferHelp_IG_002_SomethingICan=Something I can do for you? +PU_ADMIN5_SK_OfferHelp_IG_002b_SomethingICan=Something I can do for you? +PU_ADMIN5_SK_OfferHelp_IG_003_WhatBringsYou=What brings you in today? +PU_ADMIN5_SK_PhysicalBump_IG_001_OhImSo=Oh, I'm so sorry. +PU_ADMIN5_SK_PhysicalBump_IG_002_MyFault=My fault. +PU_ADMIN5_SK_PhysicalBump_IG_003_HeyIApologize=Hey... Oh, I apologize. +PU_ADMIN5_SK_PickupDirections_IG_001_AlrightYoureAll=Alright. You're all set. +PU_ADMIN5_SK_PickupDirections_IG_002_IveGotA=I've got a pickup for you. +PU_ADMIN5_SK_PickupDirections_IG_003_HereYouGo=Here you go. This one's yours. +PU_ADMIN5_SK_PlayerActingStrange_IG_001_IsThisA= um, Is this a joke? +PU_ADMIN5_SK_PlayerActingStrange_IG_002_WhatsAmI=What's... am I on Fake Out? +PU_ADMIN5_SK_PlayerActingStrange_IG_003_WhatsGoingOn=What's going on? +PU_ADMIN5_SK_PlayerActingStrange_IG_004_HiSorryAre=Hi, sorry, uh, are you okay? +PU_ADMIN5_SK_PlayerActingStrange_IG_005_WhatsHappeningIm=What's happening? I'm lost. +PU_ADMIN5_SK_PlayerThreatensNPC_IG_001_WhatWhatAre=What... what are you doing?! +PU_ADMIN5_SK_PlayerThreatensNPC_IG_002_OhMyGod=Oh my god. Stop. +PU_ADMIN5_SK_PlayerThreatensNPC_IG_003_OhPleasePlease=Oh please, please, please, don't. +PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_001_Hey=Hey! +PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_002_WhatThe=What the- +PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_003= +PU_ADMIN5_SK_PlayerTrespassing_IG_001_UmExcuseMe=Um... excuse me? Hello? Sorry, you can't be back here. +PU_ADMIN5_SK_PlayerTrespassing_IG_002_HeyHiI=Hey, hi, I guess you missed the sign, but this is a restricted area. +PU_ADMIN5_SK_PlayerTrespassing_IG_003_ImSorryThis=I'm sorry, this area is for employees only. +PU_ADMIN5_SK_RandomWorkComments_IG_001_SomePeopleThink=Some people think this job's boring. Not me. I like the challenge. +PU_ADMIN5_SK_RandomWorkComments_IG_002_YeahWellIm=Yeah, well, I'm actually juggling a lot of really important tasks right now. Let's just say it's a pretty exciting time to be an administrator. +PU_ADMIN5_SK_RandomWorkComments_IG_003_WeveHadA=We've had a little bit of a cold spell this morning, but I had several packets of vitamin supplements. I'm all vitamin-ed out, if you get me. +PU_ADMIN5_SK_RandomWorkComments_IG_004_WellActuallyWere=Well, actually, we're rapidly approaching our bi-annual inventory assessment. It's very exciting. +PU_ADMIN5_SK_RandomWorkComments_IG_005_ItsBestTo=It's best to think of this as a daily puzzle. You have to like puzzles to do this job. If you don't, I don't know why you'd even apply. Sorry, I forgot the question. +PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_001_ImReallySorry=I'm really sorry, but you can't leave that here. +PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_002_ExcuseMeHello=Excuse me? Hello? You're going to need to take that. +PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_003_HeyLookYou=Hey look, you gotta take this before my supervisor sees it. +PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_001_ImReallySorry=I'm really sorry, but you can't leave that here. +PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_002_ExcuseMeHello=Excuse me? Hello? You're gonna need to take that. +PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_003_HeyLookYou=Hey look, you gotta take this before my supervisor sees it. +PU_ADMIN5_SK_RequestToLeave_IG_001_ExcuseMeExcuse=Excuse me? Excuse me. You have to leave. +PU_ADMIN5_SK_RequestToLeave_IG_002_PardonMeYou=Pardon me. You have to go. I will not repeat myself. +PU_ADMIN5_SK_RequestToLeave_IG_003_ImSorryBut=I'm sorry, but I'm tired of asking nicely. You need to leave. +PU_ADMIN5_SK_Thanks_Delivery_IG_001_DeliveryAccepted=Delivery accepted! +PU_ADMIN5_SK_Thanks_Delivery_IG_002_ThankYouVery=Thank you very much. +PU_ADMIN5_SK_Thanks_Delivery_IG_003_EverythingLooksGood=Everything looks good. Thanks. +PU_ADMIN5_SK_Thanks_Repair_IG_001_YouFixedIt=You fixed it. That's amazing. +PU_ADMIN5_SK_Thanks_Repair_IG_002_ItsBeenA=It's been a nightmare having that broken. Thanks for fixing it. +PU_ADMIN5_SK_Thanks_Repair_IG_003_ThanksForTaking=Thanks for taking care of that. I've been meaning to get to it. +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_001_INoticedYouve=I noticed you've got an active crime stat. I'll level with you. We need the help, but if you show up, there's a chance you'll be mistaken for XenoThreat. Resolve that crime stat or show up at your own risk. +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_002_AppreciateYouVolunteering=Appreciate you volunteering, but I wanted to warn you - showing up with an active crimestat puts you at high risk of being target yourself. I recommend sorting that first before reporting for duty. +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_003_MySystemFlagged=My system flagged you as having an active crimestat. While you're still welcome to volunteer, I strongly recommend that you clear your legal standing first or risk becoming a target yourself during the heat of battle. +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_001_ThanksForVolunteering=Thanks for volunteering, but I'll be honest, your active crime stat is gonna be a problem. I'd take care of that before you show up or the Navy might think you're XenoThreat. It's your call though. +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_002_ThanksForStepping=Thanks for stepping up, but with your active crime stat, the Navy might think you're allied with XenoThreat. Either take care of that or take your chances. +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_003_ImGoingTo=I'm going to level with you. With your crime stat, the Navy might mix you up with XenoThreat. I can't stop you if you still want to help and we could use it, but you should know the risk. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_001_HeyThereSpecial=Hey there, Special Agent Dulli here. Glad you're able to come back and help out. I'll send you the details. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_002_DulliHereSaw=Dulli here. Saw you just accepted the mission. Having CDF regulars out there is always good for the new recruits. I'll see you out there. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_003_ThisIsDulli=This is Dulli. Always good to see a CDF regular lending a hand. I'll send the mission details over so we can get you out there. Thanks again. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_001_SpecialAgentDulli=Special Agent Dulli here. Thanks for signing up again. I'm sending over the details for the op now. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_002_HeyDulliHere=Hey, Dulli here. Glad to have you back. I'll get you the details for the mission, but you should be used to how this is gonna operate. Out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_003_HeyItsSpecial=Hey, it's Special Agent Dulli. Glad to see you're joining the CDF again. I've sent over the op details to get you started. Good luck out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThereIts=Hey there,it's Dulli. We need our best out there so I'm glad you're able to help out. I'll send you the details. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_002_DulliHereGlad=Dulli here. Glad you're on board for this. Ops like this always go a lot smoother when there are battle-tested vets out there. Thanks again for doing your part. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_003_ThisIsDulli=This is Dulli. Heard you were able to sign up. I'll be honest, I feel a lot more confident knowing that we're gonna have one of our best out there. Thanks again. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_AppreciateTheHelp=Appreciate the help. I'm sending the details now. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_ExcellentToHave=Excellent to have you onboard. CDF needs all the volunteers we can get. Sending the details over. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_CivilianDefenseForce=Civilian Defense Force is glad to have your help, pilot. Sending info on the op now. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyDulliHere=Hey, Dulli here. Just wanted to reach out and say that I'm glad you signed up. We could really use your experience with XenoThreat. Their attacks seem to be getting worse as they break out heavier ships to throw at us, so we need to stop them, now. You should have the op details on your mobi. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ThisIsDully=This is Dulli. Glad to see we're getting some battle-tested CDF members out there. XenoThreat's fleet is just getting tougher, so it'll be good to have your help turning the tide. I sent the details, so you should be good to go. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=Special Agent Dulli here. Glad to have you back. I'll be honest, the situation's been pretty dire, but I feel a lot better knowing that our veterans are getting involved. I've sent you the mission details, so get out there and do what you do. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_001_ThisIsDulli=This is Dulli with the CDF. Thanks for signing up. We're gonna need all the help we can get. XenoThreat's using heavier ships ever since they torched the Navy, so it's gonna be a tough fight. Watch your back out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_002_ThisIsSpecial=This is Special Agent Dulli calling. I just wanted to give you a head's up that after wrecking the Navy, XenoThreat's winning. They're even breaking out heavier ships, so we're in for a real fight. I sent over the mission details so you should be good to go. Be careful. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_003_DulliHereWe=Dulli here. We need you to get to the front ASAP. The Navy hasn't been able to hold off Xenothreat. Now it looks like XenoThreat's bulking up their fleet with tougher ships, so we're in for a helluva fight. Watch your six out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=Special Agent Dulli here. XenoThreat's just overwhelmed the Navy so we need to pull out all the stops this time. Intel suggests that XenoThreat's fleet is only going to get tougher, but it's up to us to stop to them. If we stick together, we'll get through this. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=This is Dulli with the CDF. You should know, XenoThreat's only gotten stronger since they overran the Navy, so be careful. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_001_ThisIsSpecial=This is Special Agent Dulli. XenoThreat's been hitting us pretty hard, so it'll be good to get some CDF elite into the mix. You should have all the mission details, so get out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_002_HeyItsDulli=Hey, it's Dulli. Glad to see you signed up. I'll level with you, XenoThreat's been punching our ticket recently, so I'm hoping you can help turn that around. Mission details are on your mobi. I'll see you out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=Special Agent Dulli here. Just saw your name come up on the volunteer list. We can really use your experience here. XenoThreat's been beating the hell out of us. Time to turn the tide. You should have all the mission details. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_001_DulliHereThanks=Dulli here. Thanks for volunteering. Like I said, XenoThreat's made a hard push, so we could really use your help. I sent the mission info, so go on and get out there. Good luck. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=Special Agent Dulli here. Thanks for volunteering. Navy's just got tuned up by XenoThreat, so we gotta make a stand. You should have all the mission data you need. Good luck. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=This is Dulli with the CDF. Navy's been suffering some big losses, so we can really use your help. I sent over the mission details, so I'll see you out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=Special Agent Dulli here. Appreciate your help. The Navy's taken some serious losses, but if we come together and do our part, I'm sure we can push back XenoThreat this time. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=This is Dulli. Appreciate you stepping up. We're in real trouble if we don't turn this fight around and push XenoThreat back. I've sent the mission details, so get involved. Thanks again. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyDulliHere=Hey, Dulli here. Glad to see you signed up. XenoThreat's been getting tuned up so they've been throwing everything they've got at us. I need my best people on this to keep pushing them back. You got the details. I'll see you out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ItsDulliGood=It's Dulli. Good to see you're able to lend a hand. XenoThreat's been hitting us with heavier and heavier ships, so I need my best out there. You should have the latest intel, so get moving. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=Special Agent Dulli here. Thanks for volunteering. My sources tell me that XenoThreat's about to throw everything they've got at us, so I'm glad that our veterans are stepping up. Mission details should be in your mobi. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_001_DulliHereThanks=Dulli here. Thanks for volunteering. We got XenoThreat on the run but they've hitting us with heavier ships, so watch your back. Head on out to the front and thanks. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_002_ThisIsDulli=This is Dulli with the CDF. You should have all the mission details you need, but just wanted to give you a head's up. Seems like XenoThreat aren't going quietly and have been throwing heavier ships at us, so watch your six out there, hear? Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_003_SpecialAgentDulli=Special Agent Dulli with the CDF. We need to keep up the pressure and push XenoThreat back for good. They're digging in for a fight and throwing everything they got at us. So watch yourself out there and I'll see you on the flip side. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=Special Agent Dulli here. Just wanted to give you a head's up, my sources tell me that XenoThreat's breaking out heavier ships so they're not looking to go quietly. Good luck. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_005_ThisIsSA=This is SA Dulli with the CDF. With this heavy push on XenoThreat, they're unleashing their full arsenal at us, so watch your back. Good luck. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_001_SpecialAgentDulli=Special Agent Dulli here. XenoThreat's getting beaten up, so we could really use someone like you to help secure the win. I've sent you the details so get out there ASAP. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ThisIsDulli=This is Dulli. Great to have you. We've been pushing XenoThreat back, but we can definitely use elite CDF members like you. You should have all the info you need. See you out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_003_DulliHereI=Dulli here. I was hoping you'd sign up. XenoThreat's been taking a beating so this is our chance to push them back for good. Sending over the mission details, so get out there and do what you do. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_001_ThisIsDulli=This is Dulli. Thanks for volunteering. We got them on the run now so head out to the front. I'll talk to you later. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=Special Agent Dulli here. Appreciate you volunteering. We got XenoThreat on the back foot, so we need to hit them now. I've sent the details so head on out as soon as you can. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=This is Dulli with the CDF. Navy's pushing hard against XenoThreat, so we need to capitalize on this momentum. You should have all the mission info, so get out there ASAP. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_004_ThisIsSpecial=This is Special Agent Dulli. The Javelin's back in this fight, so we got a good chance to push XenoThreat back for good. Sent along the mission details so you should be good to go. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_005_DulliHereThanks=Dulli here. Thanks for signing up. We got XenoThreat on the ropes now. Sent you the mission details so head on out as soon as you can. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_ThanksForVolunteering=Thanks for volunteering. Head to the front line ASAP. They'll definitely need your help. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_ThanksForThe=Thanks for the assist. Head out to the fight. They need your help +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_SentYouThe=Sent you the details. Grab your ship and get ready for a fight. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_004_ThanksForYour=Thanks for your help. Grab your ship and get on site. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_001_HiThisIs=Hi, this is Dulli. Glad to see you stepped up for another emergency. We're still not entirely clear why, but the Nine Tails have taken over the Restricted Airspace around several Crusader platforms and we need you help us regain control. While their inverter device is running, only Nine Tails ships have access, so for now our only way in is via shuttle. Once inside however, there should be several vehicles already in the restricted area that will be operational and should help you disable the inverter. Head to the shuttle as soon as you're ready. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_002_ThisIsSpecial=This is Special Agent Dulli. Thanks for lending us a hand again. So far, all we know is that Nine Tails have taken over several Crusader platforms by using an inverter to control the Restricted Airspace. We haven't heard any demands so we don't know if they're after something in particular or just causing chaos. What we do know is that until the inverter is shut down only Nine Tails ships and any vehicles already on the platforms have access. That means our ships don't work and we'll need to shuttle you in. I'll provide more details as they come, but for now, head over to the shuttle as soon as you're ready. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_003_DulliHereThanks=Dulli here. Thanks for volunteering again. Here's the situation. A large group of armed outlaws known as the Nine Tails have seized control of four Crusader platforms using a Restricted Airspace inverter. This makes it impossible for any non-Nine Tails ships to approach until the inverter is deactivated so that will be your primary job. We've gone ahead and commadeered a shuttle to get you to platform, and once you're inside you should hopefully be able to find a vehicle within the Restricted Area to use. Head to the station once you're ready. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_001_ThisIsSpecial=This is Special Agent Dulli with the CDF. Just wanted to thank you for volunteering. Anyway, we need your help taking back some Crusader platforms from the outlaw gang known as the Nine Tails. They have set up an inverter to seize control of the platform's Restricted Airspace so only their ships can access the area. Since we can't fly in ourselves, we got a shuttle ready to take you to the platforms where we want you to deactivate the inverter. Gather any gear you need and make your way to the station. I'd also recommend creating an imprint at Orison General in case you need to regen. Talk to you soon and thanks again. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_002_HelloThisIs=Hello, this is Dulli with the CDF. Thanks for volunteering. Here's the situation. Nine Tails are currently controlling four platforms and the Restricted Airspace around them, preventing anybody but their own ships from approaching. We need you to get inside to find and deactivate the inverter. We're currently using a nearby shuttle station to send our forces to the closest platform. Gather any gear you need and head there now. You should also create an imprint at Orison General in case you need to regen. Thanks again and talk to you soon. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_003_ThisIsDulli=This is Dulli with the CDF. I appreciate the help. Here's the current sit-rep. A large group of armed Nine Tails operatives have taken control of the Restricted Airspace around several Crusader platforms using an inverter system, making it so only their ships can fly into the area. This means a conventional assault's impossible. Instead we're using a shuttle from a nearby station to get our people on site in order to shut down the inverter. Grab your gear and we'll send you over. Oh, I generally advise all CDF volunteers to set their regen at the local medstation in case things go bad, so I'd recommend hitting up Orison General before you come out. Thanks again. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_001_JustSawYou=Just saw you signed up and wanted to say I'm glad we have some veterans answering the call. We're going to need experienced volunteers like yourself since the Nine Tails have gained control of the Restricted Airspace around several Crusader platforms. We need you to head there as soon as you can to help us take it back. Head to the shuttle once you're ready. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_002_GladToHear=Glad to hear you're going to be joining us for another operation. The Nine Tails have managed to take control of the Restricted Airspace around several Crusader platforms. We're counting on you to shuttle over to the platforms and help us take them back. Make your way there as soon as you're ready. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_003_ItsDulliJust=It's Dulli. Just wanted to thank you for volunteering. Having tried and tested operators on our side is always beneficial for the new recruits. Long story short, Nine Tails have seized control of the Restricted Airspace around multiple Crusader platforms. We can't launch a full aerial assault until you fight your way through and help us retake it. Take the shuttle to the platform as soon as you can. +PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_001_ThisIsSpecial=This is Special Agent Dulli. I appreciate the effort, but it looks like you've got an active CrimeStat. If you're able to clear that up, we'd be happy to have you. Otherwise, there's too great a chance you'd get mistaken as one of the Nine Tails. +PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_002_ThisIsDulli=This is Dulli with the CDF. Thanks for volunteering, but we can't accept anyone who's got an active CrimeStat. There's a chance that you could be mistaken for an outlaw in the heat of battle. Get it resolved and we can talk. +PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_003_HeyThisIs=Hey, this is Special Agent Dulli with the CDF. Unfortunately, we can't let you volunteer on this one until you resolve your current CrimeStat. We've tried it in the past but there are just too many instances where allies get mistaken for criminals. Anyway, come back when you get it squared away. +PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_001_JavelinsAllStocked=Javelin's all stocked up and heading out. Might take out a few XenoThreat as it does. +PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_002_JavelinsDisengagedFrom=Javelin's disengaged from Jericho and might lend a hand with the stragglers. +PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_003_JavelinsClearFrom=Javelin's clear from the station and ready to engage XenoThreat. +PU_ADVREP01_F_DEH_Announce_DisplayPOI_IAE_IG_001_MyNamesSpecial=My name's Special Agent Rowena Dulli. Since becoming attached to Stanton's Civilian Defense Force, I've had the honor to work with the most courageous and selfless people the Empire has to offer. Over the past few years, the CDF has proven to not only be an effective way to support local security, but also an incredible way to build a community. I would like to thank the IAE for the opportunity to recognize our past and present volunteers who make the system a safer place. +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_001_ConvoyJustDropped=Convoy just dropped off their supplies. Thanks for your help. +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_002_DontThinkThat=Don't think that supply ship would have made it without CDF help. Nicely done. +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_003_ConvoyWantedTo=Convoy wanted to send along their thanks for your help. +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_004_WantedToPass=Wanted to pass along the thanks of the supply ship crew. They said they never would have made it if it weren't for the CDF. Something to be proud of. +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_005_NavyJustSent=Navy just sent a comm to say that the supply ship just made the drop at Jericho. Thanks for the help. +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_006_ReceivedConfirmationThat=Received confirmation that the supply ship made it through safely. CDF could use more pilots like you. +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_007_ThanksForSeeing=Thanks for seeing to it that the supply ship made it through. XenoThreat would have gotten them for sure if it wasn't for you. +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_001_AllRightPeople=All right, people. The Nine Tails inverter has been located. Let's get it shut down and reset the restricted airspace. +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_002_WeGotThe=We got the location of where the Nine Tails hid their inverter. I want it shut down ASAP. +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_003_WeNowHave=We now have access to the inverter on the barge the Nine Tails were using to control the restricted airspace. Just need a CDF volunteer to shut it down so we can get our ships flying again. +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_001_TheNineTails=The Nine Tails commander has been neutralized. He should have the access codes we need on him. Search the body and see if you can find them. +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_002_MendoRenHas=Mendo Ren has been eliminated. We believe that he was carrying the access codes we need on his person. Search the body and see what you can find. +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_003_ImHappyTo=I'm happy to report that the Nine Tails commander has been dealt with, but we still need someone to find the access codes he was carrying. They should still be on him. +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_001_AttentionCdfOur=Attention, CDF. Our volunteers discovered evidence of what looks like a Nine Tails hack into Crusader's secure networks. We're trying to sort out the details, but whatever they were looking for they must have found. +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_002_WantedToGive=Wanted to give you a heads up that the Nine Tails managed to successfully breach a secure Crusader network from a terminal on the platform. The ones responsible seem to have gotten away clean, but if anyone learns any additional information about it, please let me know. +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_003_AllCdfVolunteers=All CDF Volunteers, it is unfortunate, but it seems the Nine Tails were able to steal data from a hacked Crusader terminal. There's no clear indicator of the breadth of the breach, but we will let you know if there's any additional information. +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_001_AttentionOneOf=Attention, one of our recruits discovered that Nine Tails were actively downloading corporate data from Crusader's private network. To show their thanks, Crusader's authoritzed additional compensation. +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_002_AllCdfVolunteers=All CDF volunteers, this is Dulli. Nine Tails were attempting to illegally access a Crusader network from a terminal on the platform. Thankfully, a CDF volunteer was on hand to stop the transfer. In appreciation, all personnel will be receiving a bonus payment from Crusader. +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_003_AttentionAllVolunteers=Attention all volunteers. Good news. The Nine Tails had been caught trying to steal sensitive Crusader data and the CDF was able to stop them. As thanks to the Volunteer responsible, we have been authorized to issue a bonus to all CDF members assisting today. +PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_001_AttentionAttentionThis=Attention, attention. This is Special Agent Dulli with the Advocacy. The Navy's requested CDF support against XenoThreat forces. I need any available combat pilots to volunteer. Contact me for details. +PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_002_AttentionTheCDF=Attention. The CDF needs all available combat pilots to fight XenoThreat. Contact me for details. +PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_003_CDFIsCalling=CDF is calling for all combat pilots to immediately assist the Navy against XenoThreat. Friendly forces are currently engaged and need support. Contact me for details. +PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_004_AttentionStantonSystem=Attention Stanton System. This is a warning that Naval and CDF forces are currently engaged with XenoThreat hostiles. Any combat pilots willing to provide assistance should contact me immediately. +PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_005_CDFNeedsCombat=CDF needs combat pilots for immediate deployment against XenoThreat. We're backing up the Navy here, so reach out as soon as you can. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_NavyJustNotified=Navy just notified me that a supply convoy just got ambushed en route to Jericho. I need any CDF to support. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_XenothreatJustJumped=XenoThreat just jumped a Navy supply convoy. Need combat support scrambled immediately. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_ASupplyConvoy=A supply convoy just got attacked by XenoThreat forces. I need any available combat support to help. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_AnyAvailableCDF=Any available CDF combat pilots, the Navy needs assistance protecting one of their supply convoys. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_XenothreatJustHit=XenoThreat just hit a Navy convoy. I need any available combat pilots to go help them out. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_006_OneOfThe=One of the Navy's supply convoys got ambushed on a run to Jericho. Any combat pilots are requested to help. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_007_ANavalConvoy=A Naval convoy just got attacked while heading to Jericho. I need combat fighters scrambled there ASAP. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_SomeMoreSupply=Some more supply ships got jumped. We need combat support to get out there. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_NavyJustLet=Navy just let me know there's another supply shipment just got ambushed. Get out there and help them out. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_GotAnotherSupply=Got another supply ship headed towards Jericho that could use some protection. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_NavyPassedOver=Navy passed over another supply ship that's been ambushed. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_AnotherNavySupply=Another Navy supply shipment is under attack. I need combat support to help them out. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_XenothreatJustAmbushed=XenoThreat just ambushed some Navy supply ships. Scrambling combat support to help. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_NeedFightersScrambled=Need fighters scrambled to support some supply ships inbound to Jericho. They just got ambushed by XenoThreat and need help. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsRowena=This is Rowena Dulli of the Advocacy. The UEE Navy have requested Civilian Defense Force support to fight XenoThreat. We need all available pilots to report for duty. We're counting on volunteers like you. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_002_ImSAICRowena=I'm SAIC Rowena Dulli of the Advocacy. The Civilian Defense Force needs volunteers to help support the UEE Navy. Help from a pilot like you could make all the difference. Report for duty when you can. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_003_TheCivilianDefense=The Civilian Defense Force has issued a call to action at the request of the UEE Navy. We need any pilots we can get to help stop an incursion of XenoThreat outlaws into the Stanton system. If you decide to volunteer, report for duty as soon as possible. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionThisIs=Attention, this is Rowena Dulli of the Advocacy. The UEE Navy have requested civilian support to fight XenoThreat. We need all available CDF members to report for duty. Any other able pilots are encouraged to join as well. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_AttentionStantonSystem=Attention Stanton system, this is Rowena Dulli of the Advocacy. The Civilian Defense Force needs volunteers to help support the UEE Navy. Contact me for details. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=Attention. This is a CDF call to action for the Stanton system at the request of the UEE Navy. All pilots, existing CDF members and new volunteers, are to report for duty. Contact me, SAIC Rowena Dulli, to receive a detailed briefing. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_004_AttentionThisIs=Attention. This is SAIC Rowena Dulli with an emergency CDF broadcast. The UEE Navy has requested immediate support and assistance. All Civilian Defense Force members and any pilots available to volunteer should sign up as soon as possible. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_005_AttentionAllMembers=Attention all members of the Civilian Defense Force. This is Special Agent Rowena Dulli, Advocacy attache for the CDF. The UEE Navy is in urgent need of assistance. CDF pilots, or those volunteers who wish to become CDF members, are hereby requested to report for duty. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_001_SpecialAgentDulli=Special Agent Dulli here. XenoThreat just kicked the hell out of the Navy and are pushing forward. I need any volunteers to step up and fight back. Sign up through your Contract Manager if you're willing and available. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_002_ThisIsDulli=This is Dulli with the CDF. I'm looking for any and all volunteers to fight back against XenoThreat. They've pushed the Navy back and are threatening the safety of the whole system. Check the listing in the Contract Manager for details. Dulli Out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_003_ThisIsThe=This is the CDF for a system wide announcement. XenoThreat just hit the Navy, hard, so I need any volunteers to contact me immediately and help push XenoThreat out of the system. Details are in your Contract Manager. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_004_SpecialAgentDulli=Special Agent Dulli with the CDF. We need volunteers to help support the Navy in the fight against XenoThreat. I won't lie, they're kicking our ass right now, so we need anyone who can fight. Sign up in your Contract Manager. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_005_ThisIsSpecial=This is Special Agent Dulli of the CDF. I need volunteers to step up and drive XenoThreat out of Stanton. They've been hammering the Navy until now, but it's time to change that. Consult your Contract Manager to sign up. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_001_ThisIsSpecial=This is Special Agent Dulli, the Navy's putting out the call for any and all CDF support. We got XenoThreat on the run, so sign up in the Contract Manager if you're looking to volunteer. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_002_SpecialAgentDulli=Special Agent Dulli with the CDF here. Javelin's back up and ready to dish out some punishment so the Navy's looking for CDF volunteers to keep up the pressure. We posted a listing in the Contract Manager. Hit it up to volunteer. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_003_AttentionStantonSystem=Attention Stanton system. SA Dulli here. CDF needs any available volunteers to support the Navy against XenoThreat. We got them on the back foot, so it's now or never. There's a sign-up in the Contract Manager if you're interested. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_004_StantonSystemThis=Stanton system, this is Special Agent Dulli. Navy's put out the call for more CDF support. XenoThreat's starting to fall back, so they want to finish the job. Sign up in the Contract Manager. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_005_ThisIsSpecial=This is Special Agent Dulli of the CDF. We've got XenoThreat on the run, so the Navy wants more volunteers to keep up the pressure. Consult your Contract Manager to sign up. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_001_TheNavysMaking=The Navy's making a push against XenoThreat and has requested CDF support. We need any and all combat pilots to volunteer. Contact me for details. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_002_INeedAny=I need any available CDF recruits to report for duty. The Navy's making a push against XenoThreat. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_003_INeedAll=I need all CDF combat pilots to report for duty. Navy needs some backup taking out XenoThreat. Moment of truth, people. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_004_DueToIncreased=Due to increased XenoThreat activity, the Navy is requesting support from any available CDF recruits. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_005_TheNavyNeeds=The Navy needs your help going up against XenoThreat. I'm looking for any CDF recruits willing to support this effort and help keep this system safe for everyone. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThis=Attention. This is Special Agent Dulli with the Advocacy. The Navy's making a push against XenoThreat and has requested CDF support. I need combat pilots and anyone capable of transporting cargo to volunteer. Contact me for details. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_002_AttentionPilotsThis=Attention, pilots. This is Rowena Dulli at the Advocacy. The Navy has requested CDF to retrieve supplies and provide combat support against XenoThreat. Contact me if you're available to help. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_003_AttentionTheCDF=Attention, the CDF has been conscripted by the Navy to help out with the XenoThreat crisis. We need any and all pilots capable of fighting or retrieving cargo to volunteer. Reach out if you can help. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_004_CDFIsLooking=CDF is looking for any available pilots who want to help with this XenoThreat situation. We need volunteers to help retrieve cargo or provide combat support. Contact me if you're available. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_005_AttentionStantonCDF=Attention, Stanton. CDF needs combat and cargo retrieval volunteers to assist the Navy. Reach out for details. +PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_001_AttentionThisIs,P=Attention, this is Rowena Dulli with the CDF. We've been getting chatter through some of our contacts about an imminent threat. I'm currently waiting for clearance to activate the CDF if the need arises, but will keep you posted. +PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_001_AttentionThisIs_Edit=Attention, this is Rowena Dulli with the CDF. We've been getting chatter through some of our contacts about an imminent threat. I'm currently waiting for clearance to activate the CDF if the need arises, but will keep you posted. +PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_002_AttentionStantonSystem,P=Attention, Stanton system. This is Rowena Dulli with the CDF. I've been getting unsubstantiated reports of a potential emergency on Crusader. If verified, it may require CDF assistance. +PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_002_AttentionStantonSystem_Edit=Attention, Stanton system. This is Rowena Dulli with the CDF. I've been getting unsubstantiated reports of a potential emergency on Crusader. If verified, it may require CDF assistance. +PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_003_AttentionAnElevated,P=Attention, an elevated threat level is being issued for Crusader. We are unable to share details at this time, but if you are a CDF Volunteer or are interested in volunteering, please make your way to Orison. +PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisIs=Attention. This is Special Agent Dulli with the CDF. The outlaw group Nine Tails have taken over several platforms on Crusader and the CDF is seeking for volunteers to help re-secure them. Check your contract manager for details. +PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_002_AttentionThisIs=Attention. The is Special Agent Rowena Dulli. The CDF has been activated to assist with a local emergency on the planet of Crusader. The Nine Tails gang have seized control of several platforms outside of Orison and the CDF needs any available volunteers to help re-secure them. Consult your contract manager to sign up. +PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsRowena=This is Rowena Dulli with the CDF with an emergency announcement. Outlaws belonging to the Nine Tails gang have taken over several commercial platforms on Crusader. The CDF needs any available volunteers to sign up via their contract manager. +PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_001_TheJavelinsTaken=The Javelin's taken too much damage. Navy's getting it the hell out of here. +PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavysPullingThe=Navy's pulling the Javelin out. It's taken too much damage +PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_003_JustGotWord=Just got word. The Javelin's getting pulled. +PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_004_JavelinsOnThe=Javelin's on the move. They're taking too much fire. +PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_005_GotWordThe=Got word. The Javelin can't hold out any longer. A retreat's been ordered. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_ThatIdrisShould=That Idris should hit Jericho any second now. Let's get that support inbound and lend a hand. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_XenothreatsMomentsAway=XenoThreat's moments away from Jericho. Get ready for a fight. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_XenothreatIsAlmost=XenoThreat is almost on site. I need that combat support. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_ScansAreShowing=Scans are showing that XenoThreat are closing in fast. Could be any moment now. Be ready. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_EnemyIdrisIncoming=Enemy Idris incoming fast. Ready up, people. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_ContactContactXenothreat=Contact. Contact. XenoThreat Idris is on site. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_GotEyesOn=Got eyes on the hostile Idris. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_XenothreatsOnSite=XenoThreat's on site and ready to throw down. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_XenothreatIdrisJust=XenoThreat Idris just arrived. Hit 'em. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_XenothreatCameOut=XenoThreat came out of QT at Jericho. Weapons free y'all. +PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_HostileCapshipIs=Hostile capship is still inbound to INS Jericho. I need all combat support to get there ASAP. +PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_ConfirmedWeStill=Confirmed. We still got a XenoThreat capship burning towards Jericho station. All combat support, get there as soon as you can. +PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_ThatXenothreatCapships=That XenoThreat capship's getting closer. Get a move on, people. +PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_LetsGetA=Let's get a move on. That XenoThreat Idris is probably a couple minutes out from Jericho station. +PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_XenothreatIsStill=XenoThreat is still en route to Jericho station. Get there as soon as you can. +PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_001_JustWantedTo=Just wanted to give you a head's up, that platform's anti-air's been taken down. +PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_002_HeyInCase=Hey, in case you were wondering, that platform's anti-air defenses are deactivated. +PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_003_YouShouldBe=You should be good to approach that platform, there aren't any active anti-air. +PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_001_ThisPlatformsSecure=This platform's secure, so do whatever you gotta do here and move onto the ones that aren't secure. +PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_002_WereAllSet=We're all set with this platform, so unless you have pressing business here, I'd get to one of the unsecured platforms. +PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_003_ThisPlatformHas=This platform has been secured, so make your way to the next island and help clear that. +PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_001_WeveNearlyGot=We've nearly got this platform secured. All anti-air and Restricted Air devices are offline, but there are still Nine Tails footsoldiers. Clear them out to finally secure the platform. +PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_002_WeveTakenOut=We've taken out the lieutenant and shut down the anti-air, now we just need to mop up any Nine Tails still on the platform. +PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_003_WeveManagedTo=We've managed to nearly secure this platform, all that's left is to sweep through and engage any remaining Nine Tails. +PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_001_OkaySoThis=Okay, so this one's the Hartmoore Platform, where they bring reps from military, security, or law enforcement to showcase their military ships. If you're able to secure any of the vehicles that are on display, you're cleared to commandeer them to help take back the platforms. +PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_002_YoureComingUp=You're coming up on Hartmoore Platform. This platform's used exclusively for showcasing ships for their military and security clients. Feel free to commandeer any of the vehicles as you see fit. +PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_003_ThisOnesCalled=This one's called Hartmoore Platform, they use it to showcase ships to the military, security firms, and planetary law enforcement. Just like the other platforms, you're clear to commandeer any vehicles on site to help push out the Nine Tails. +PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_001_HeyItsMe=Hey, it's me. Just wanted to give you a little intel about where you're headed. This is Brushwood Platform. Crusader says it's primarily used to showcase commercial and civilian ships to private sector buyers. Good news is Crusader's cleared the CDF to commandeer any of these ships to help take back the other platforms. +PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_002_YoureNowEn=You're now en route to Brushwood Platform. Crusader uses this to show off their new ships for commercial or civilian buyers. If you secure the island, you can feel free to commandeer any of the floor models to help take back the rest of the platforms. +PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_003_ComingUpYou=Coming up, you got Brushwood Platform. It's where Crusader likes to wine and dine potential buyers for the commercial and civilian ships. We've been given clearance to commandeer any of the floor models to help retake the platforms from Nine Tails, so grab one if you want. +PU_ADVREP01_F_DEH_Approach_MissionArea_HardIsland_Siege_DefeatAA_MiniBossDead_IG_001_HeresTheSituation,P=Here's the situation. The lieutenant on this platform's been taken out, but the anti-air is still online. You aren't going to find a shuttle to get to the Admin Center, so you'll need to get the anti-air offline and commandeer a vehicle to get there. +PU_ADVREP01_F_DEH_Approach_MissionArea_HardIsland_Siege_DefeatAA_MiniBossDead_IG_002_WantedToGive,P=Wanted to give you a quick update. CDF volunteers have taken out this platform's lieutenant but the anti-air's still active. Since there isn't a direct shuttle between this platform and the Admin Center, you'll need to take out this AA in order to safely commandeer a ship. +PU_ADVREP01_F_DEH_Approach_MissionArea_HardIsland_Siege_DefeatAA_MiniBossDead_IG_003_JustAHeads,P=Just a head's up. The lieutenant on Hartmoore's been taken out, but its anti-air system is still active. You'll need to take that out before you can commandeer a vehicle to get to Admin Center. You won't find any shuttles that'll take you there. +PU_ADVREP01_F_DEH_Approach_MissionArea_Siege_AreaObjCleared_IG_001_TheLieutenantAnd,P=The lieutenant and anti-air on this platform have both been taken care of. You should be good to move onto the next one. +PU_ADVREP01_F_DEH_Approach_MissionArea_Siege_AreaObjCleared_IG_002_ThisPlatformsLieutenant,P=This platform's lieutenant has been neutralized and the anti-air secured, so you can move on. +PU_ADVREP01_F_DEH_Approach_MissionArea_Siege_AreaObjCleared_IG_003_WithTheAntiAir,P=With the anti-air secure and the Lieutenant dealt with, there's not much left to do on the platform. Go ahead and move onto one of the active areas. +PU_ADVREP01_F_DEH_Approach_MissionArea_Siege_DefeatAA_MiniBossDead_IG_001_JustAHeads,P=Just a head's up, the Nine Tails lieutenant on this island's been dealt with, but the anti-air is still online. You'll need to disable that if you want to commandeer a ship to the next island. Otherwise, you'll need to take the shuttle. +PU_ADVREP01_F_DEH_Approach_MissionArea_Siege_DefeatAA_MiniBossDead_IG_002_ThisPlatformsLieutenant,P=This platform's lieutenant has been taken care of, but you won't be able to safely commandeer any ships unless you disable the anti-air. The shuttles are still active to take you to the other platforms though. +PU_ADVREP01_F_DEH_Approach_MissionArea_Siege_DefeatAA_MiniBossDead_IG_003_JustWantedTo,P=Just wanted to send the latest intel. The lieutenant on this platform's been neutralized but the anti-air net's still online. If you want to commandeer a ship from here you'll need to disable it. Otherwise, there's an active shuttle to the next platform. +PU_ADVREP01_F_DEH_Approach_MissionArea_VeryHardIsland_Siege_DefeatAA_MiniBossDead_IG_001_QuickStatusUpdate,P=Quick status update. The Admin Center's lieutenant has been taken out. There's still anti-air coverage but latest intel suggests the IFFI for this platform is located on the barge, not this island. So you'll need to go there to shut it down. You can still destroy the turrets up close if you want. +PU_ADVREP01_F_DEH_Approach_MissionArea_VeryHardIsland_Siege_DefeatAA_MiniBossDead_IG_002_HeresTheLowdown,P=Here's the lowdown. The lieutenant of this platform's already been neutralized but the anti-air is still operational. We think the IFFI controlling this airspace is located on the barge, so you can either find it there or take out the turrets yourself. +PU_ADVREP01_F_DEH_Approach_MissionArea_VeryHardIsland_Siege_DefeatAA_MiniBossDead_IG_003_JustSomeIntel,P=Just some intel as you approach Admin Center. The lieutenant's been taken out but CDF volunteers haven't found an IFFI here. We think that the anti-air is being controlled from the barge, so I'd start searching there unless you want to blow them up yourself. +PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_001_WeveGotEyes=We got eyes on the Commander. I want Mendo Ren taken out! +PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_002_ThereMendoRen=There! Mendo Ren! I knew we'd draw him out. Now let's put him down and get those codes. +PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_003_LooksLikeOur=Looks like our strategey worked. The commander is out on the barge. We take out Mendo Ren and we can shut down the inverter. +PU_ADVREP01_F_DEH_Approach_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_001_TheNineTails=The Nine Tails lieutenant has been identified. Name's Remy Kettle. Got a lot of minor crimes; theft, vandalism, an assault or two. Guess he's stepping up his game. +PU_ADVREP01_F_DEH_Approach_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_002_RanThisLieutenant=Ran this Lieutenant through the system and ID'd him as Remy Kettle. Pretty thin rap sheet, but a long list of criminal associates. Must be new to the Nine Tails. +PU_ADVREP01_F_DEH_Approach_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_001_ShitThatsNolan=Shit? that's Nolan Acker. Guy worked Area18 as a security contractor for BlacJac until they discovered he was moonlighting as an enforcer-for-hire for criminals. Watch yourself with this one. +PU_ADVREP01_F_DEH_Approach_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_002_ThatNineTails=That Nine Tails lieutenant is Nolan Acker. File says he's a former security officer with extensive combat experience, so watch yourself out there. +PU_ADVREP01_F_DEH_Approach_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_001_GotAnId=Got an ID. That's Devin Marcus. Guy's wanted in Odin system for blowing up his mining crew. Been on the run and got multiple warrants after that. +PU_ADVREP01_F_DEH_Approach_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_002_JustIddThat=Just ID'd that lieutenant. His name's Devin Marcus. Was a demo expert for a mining company before he killed his entire crew. Apparently been plying his trade to criminals ever since. +PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_001_NineTailsLieutenant=Nine Tails lieutenant identified. +PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_002_ThatMustBe=That must be their lieutenant for this platform. +PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_003_GotConfirmationThats=Got confirmation that's the Nine Tail lieutenant we're looking for. You're clear to engage. +PU_ADVREP01_F_DEH_Approach_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_001_TheLieutenantStationed=The lieutenant stationed on this platform is Art "Stax" Kelvin. A career criminal from the looks of it. Has been with the Nine Tails for almost as long as they've been operating. You don't last that long unless you're a survivor. Use caution. +PU_ADVREP01_F_DEH_Approach_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_002_ManagedToPull=Managed to pull an ID on this guy. Name's Art Kelvin. Did time in QuarterDeck and a slew of other prisons around the UEE. Guy's got an arrest record that goes back twenty years. Watch yourself. +PU_ADVREP01_F_DEH_Approach_MissionObj_WithSuppliesAboard_aPlayer_tAlly_FromAlly_FirstOccur_IG_001_LooksLikeYoure,P=Looks like you're almost at Jericho. To get any supplies you have unloaded faster, use one of the kiosks and the Quartermaster will offload the cargo for you. +PU_ADVREP01_F_DEH_Approach_MissionObj_WithSuppliesAboard_aPlayer_tAlly_FromAlly_FirstOccur_IG_002_TheQuartermasterOf,P=The Quartermaster of Jericho station requested you use the kiosks so they can get those supplies unloaded faster. +PU_ADVREP01_F_DEH_Approach_MissionObj_WithSuppliesAboard_aPlayer_tAlly_FromAlly_FirstOccur_IG_003_ISeeYoure,P=I see you're approaching Jericho, so I wanted to inform you that the Quartermaster requested you use the kiosks to unload your cargo. +PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_001_ThisPlatformHas=This platform has mostly been cleared out, we just need to reverse the Restricted Air to stop them from reinforcing. +PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_002_AllOfThe=All the active objectives for this platform have been cleared, you just need to deactivate Nine Tails' control of the Restricted Air to stop them from reinforcing. +PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_003_TheLieutenantsBeen=The lieutenant's been handled, so you don't have anything to do on this platform until the Restricted Air is returned to Crusader. +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_001_WeveStillGot=We've still got an active Nine Tails lieutenant on this platform. You'll need to find and neutralize them in order to draw out the commander and shut down the inverter. +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_002_OperativesHaventBeen=Operatives haven't been able to draw out the Nine Tails lieutenant yet. Once they show up, you'll need to neutralize them. +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_003_TheresANine=There's a Nine Tails lieutenant on this platform. If we want to draw out the commander and shut down the inverter, we need to deal with them first. +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_001_ThatPlatformsLieutenant=That platform's lieutenant is still at large. Take them out. +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_002_TheNineTails=The Nine Tails lieutenant on this platform is still active. Neutralize them so we can draw out the commander. +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_003_WereStillTrying=We're still trying to take down this platform's lieutenant. We need to get them taken care of if we want to shut down the inverter. +PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_001_IActuallyDont=I actually don't know if this platform has a name. Crusader's just referenced it as the Admin Center. There aren't any ships to commandeer here, but if you're able to take it back from the Nine Tails, you should be able to make your way to the cargo barge by foot. +PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_002_ThisIsThe=This is the Admin Center. I'm not entirely sure what it's used for, probably Admin, but Crusader says there aren't any ships here, so you should be able to get to the barge by foot. +PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_003_ThisLastPlatforms=This last platform's the Admin Center. I guess it handles infrastructure or something. Anyway, there won't be any vehicles to commandeer here, but you should have the ability to get to the cargo barge by foot. +PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_AllRightYoure=All right. You're coming up on one of the wrecks. I?d suggest scanning the debris if you haven?t already. Xenothreat want these supplies as badly as we do so you never know who's lurking on there or how many supplies are left aboard. +PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_YouShouldBe=You should be nearing one of the ship wrecks. General course of action is to do a quick scan of the debris. That should tell you what kind of supplies are still aboard and whether there are any hostiles waiting for you. +PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_ThereShouldBe=There should be a wreck nearby. You're gonna want to do a scan of the debris to see if there are any supplies remaining. XenoThreat have been known to hide out in the ships too. Last thing you want are any surprises. +PU_ADVREP01_F_DEH_Cancelled_Mission_PlayerOutside_Siege_IG_001_HeyIKnow,P=Hey, I know you're en route, but we have the situation contained and should be wrapping up the operation soon. I don't want to waste your time, so I'm going to dismiss you early. The CDF appreciates you volunteering. +PU_ADVREP01_F_DEH_Cancelled_Mission_PlayerOutside_Siege_IG_002_ThisIsDulli,P=This is Dulli. I know you're heading to the AO but the operation is going to be wrapping up soon. Thanks for volunteering anyway. You are dismissed. +PU_ADVREP01_F_DEH_Cancelled_Mission_PlayerOutside_Siege_IG_003_HeyHateTo,P=Hey, hate to change things up on you after you volunteered, but our people have been making such great progress against the Nine Tails, that logistically it doesn't make much sense for you to join the operation. You are dismissed. Be safe out there and thanks again. +PU_ADVREP01_F_DEH_Cancelled_Mission_Siege_IG_001_AttentionCdfVolunteers,P=Attention, CDF Volunteers. Crusader Security has decided to take back control of this operation effective immediately. I need all CDF to vacate the platforms and clear the area. +PU_ADVREP01_F_DEH_Cancelled_Mission_Siege_IG_002_AllCdfVolunteers,P=All CDF Volunteers, this is an important update. Effective immediately, Crusader Security will be assuming control of this operation. Please clear the combat area and depart at once. +PU_ADVREP01_F_DEH_Cancelled_Mission_Siege_IG_003_AttentionCrusaderIs,P=Attention. Crusader is reclaiming jurisidiction over this operation. They need all CDF volunteers to vacate the area immediately. +PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_001_HappyToSee=Happy to see a Starlifter. With the C2, we could potentially strengthen our ground position on the other platforms by transferring ground vehicles between them. Just need to be careful of any active AA. +PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_002_ThisC2Could=This C2 could make a big difference to the Op. Not only can the starlifter hold its in own, but being able to move ground vehicles could come in real handy. As long as you can avoid any remaining anti-air defenses that is. +PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_003_NiceAC2=Nice, a C2. The CDF has worked with these on other operations. They're sturdy and the cargo space gives a lot of flexibility. Looking forward to seeing what you can do with it. Just be sure to keep an eye out for any remaining Nine Tails AA when you're flying. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_001_TheStarlifterIs=The Starlifter is an impressive piece of military hardware. More that a few battles have been won with the M2s help. Will be good to have one in the air. Just be careful engaging with any remaining AA defenses. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_001_TheStarlifterIs_edit=The Starlifter is an impressive piece of military hardware. Will be good to have one in the air. Just be careful engaging with any remaining AA defenses. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_002_AHeavyShip=A heavy ship like this M2 should help if you encounter any Anti-Air defenses still under Nine Tails control and provide the right leverage to access any heavily defended platforms. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_002_AHeavyShip_edit=A heavy ship like this should help if you encounter any Anti-Air defenses still under Nine Tails control and provide the right leverage to access any heavily defended platforms. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_003_AllRightAn=All right, an M2. Exactly what we needed. These are some of the toughest ships Crusader makes. Just the sight of one should be enough to get these Nine Tails quaking in their boots. Avoid any AA fire and head to the next area. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_003_AllRightAn_edit=All right, exactly what we needed. These are some of the toughest ships Crusader makes. Just the sight of one should be enough to get these Nine Tails quaking in their boots. Avoid any AA fire and head to the next area. +PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_001_NotSureHow=Not sure how the Pisces is going to do here. It's light and nimble, which is good, but with the AA defenses on these platforms still active something with more armor might make sense. +PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_002_SeeYouFound=See you found a Pisces. As long as you avoid any direct AA fire, a smaller craft like this could be a good choice for infilitrating the platforms. But if you find an option with more armor that might be the safer choice. +PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_003_IWouldHave=I would have gone for something with a bit more armor than a Pisces, but then I'm not the best pilot. In the right hands, a smaller craft could be a smart option for navigating the platforms. Guess we'll see. +PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_001_YeahStarRunner=Yeah, Star Runner could be a good choice to move some people to other platforms. +PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_002_YouEverFlown=You ever flown one of these before? Manuevering thrusters stick a bit too much for my liking, but we'll take whatever we can get. +PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_003_GreatGetThat=Great. Get that Star Runner up and out. We need air support to move other operatives and take on the Nine Tails and their AA. +PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_001_YeahThatsA=Yeah, that's a good choice. You can do some serious damage to AA or Nine Tails ships with that thing. +PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_002_ThoseAresAre=Those Ares are nasty as hell in a fight. Advocacy's been integrating them into their raids the past couple years. +PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_003_LetsGetThis=Let's get this thing up and helping defend the air. You'll need to be careful of any AA defenses. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_001_EveryoneDefendThe=Everyone defend the Javelin. One of its shields are down. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_002_TheJavelinsShields=The Javelin's shields are down. Defend it. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_003_JavelinsLostA=Javelin's lost a shield. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_004_OneOfThe=One of the Javelin's shields just went down. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_005_JavelinShieldDown=Javelin shield down. All ships. Defensive positions. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_001_IdrisHasGot=Idris has got a shield down. Focus fire while you can. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_002_WeGotA=We got a shield down on the Idris. Hit it while you can. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_003_ThatIdrisLost=That Idris lost a shield. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_004_IdrisLostSome=Idris lost some shields. Focus fire on it. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_005_AllCDFThe=All CDF, the Idris lost a shield. Take it out. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_001_AttentionThisIs=Attention, this is Special Agent Dulli of the Advocacy. INS Jericho is currently under attack from XenoThreat forces. I need any pilots able to lend a hand to get to the station immediately. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_002_AttentionThisIs=Attention, this is Special Agent Dulli of the Advocacy. This is a system-wide alert. We got XenoThreat attacking the Jericho Naval station right now. I need any and all pilots to get over here ASAP. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_003_AttentionThisIs=Attention, this is Special Agent Dulli of the Advocacy. The Navy's taking fire at INS Jericho. We need support scrambled there immediately. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_004_AttentionThisIs=Attention, this is Special Agent Dulli of the Advocacy. XenoThreat has launched an assault against Naval forces at Jericho station. I need all CDF and any combat pilots to lend a hand. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_005_AttentionThisIs=Attention, this is SAIC Dulli with the CDF. The Naval forces at INS Jericho are being targeted by hostile XenoThreat outlaws. Any available combat support report for duty immediately. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_001_TheJavelinsGetting=The Javelin's getting torn up out there. We're gonna have to displace it if it keeps taking hits. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_002_YouNeedTo=You need to start protecting that Javelin or they're gonna have to get out of here. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_003_NavySaysThat=Navy says that Javelin's barely hanging on. Get in there and help them out. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_004_ThatJavelinsAbout=That Javelin's about to get pulled out of the system. Defend it. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_005_WereGettingDamage=We're getting damage reports from the Javelin. They're not going to last much longer. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_001_OkayPeopleThat=Okay, people, that Javelin's taking a lot more damage than I'd like. Let's protect it. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_002_XenothreatsTaggingThat=XenoThreat's tagging that Javelin. Keep them off it. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_003_NavysRequestingSome=Navy's requesting some help defending the Javelin. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_004_JavelinsTakingSome=Javelin's taking some fire. Get those outlaws off 'em. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_005_WeCantLet=We can't let the Javelin keep taking fire like this. Step it up people. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_001_JavelinsTakingFire=Javelin's taking fire. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_002_JavelinsGettingChewed=Javelin's getting chewed up. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_003_HelpOutThe=Help out the Javelin. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_004_XenothreatsAllOver=XenoThreat's all over the Javelin. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_005_DirectHitOn=Direct hit on the Javelin. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_001_ComeOnLets=Come on, let's get some of those XenoThreat punks off that Javelin. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_002_JavelinsTakingA=Javelin's taking a beating. Look out for them. Copy? +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_003_TryToKeep=Try to keep XenoThreat off that Javelin. It's getting lit up. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_004_JavelinsBeenTaking=Javelin's been taking some heavy hits. Start protecting it. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_005_XenothreatsStartingTo=XenoThreat's starting to get the upper hand. Focus on protecting the Javelin. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_001_CheckYourFire=Check your fire. That's a Navy ship. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_002_CarefulThatsOne=Careful! That's one of ours. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_003_StopFiringOn=Stop firing on friendlies! +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_004_BackOffThats=Back off, that's a Navy ship. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_005_CeaseFireThats=Cease fire! That's a Navy ship. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_001_WatchWhereYoure=Watch where you're shooting. That's a friendly. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_002_CheckYourFire=Check your fire, pilot. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_003_ThatsAFriendly=That's a friendly target. Watch your fire. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_004_FriendlyTargetRepeat=Friendly target. Repeat. Friendly target. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_005_WatchItTheyre=Watch it, they're on your side. +PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_001_IDontThink=I don't think you're gonna put a dent in that thing. Focus on the support ships. +PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_002_LetsTakeCare=Let's take care of the support ships first. +PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_003_YoureWastingAmmo=You're wasting ammo on the Idris. Can't take it down yourself. +PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_004_BestToTake=Best to take out the support ships first before hitting the Idris. +PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_005_RefocusFireOn=Refocus fire on the support ships. +PU_ADVREP01_F_DEH_Delayed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_001_ImStillTracking,P=I'm still tracking those enemy reinforcements. Just stand firm and be ready when they arrive. +PU_ADVREP01_F_DEH_Delayed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_002_DamnILost,P=Damn. I lost contact with those reinforcements. This smells like a trick. I want everyone ready for a surprise attack. +PU_ADVREP01_F_DEH_Delayed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_003_ThoseXenothreatReinforcements,P=Those XenoThreat reinforcements are taking their sweet time getting here. I want everyone to hold their positions until they arrive. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_001_TheresOnlyOne=There's only one ship left. Let's make it count! +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_002_EasyEveryoneWere=Easy everyone. We're down to our last ship. Let's focus and get this done. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_003_OkayDontPanic=Okay, don't panic or anything, but we only got one ship left. We can still do this. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_001_OkayOkayWeve=Okay, okay. We've lost all of the ships Crusader had on the platforms but thankfully we got CDF volunteers on the central platform. If they can manage to reset the Restricted Airspace, we still might be able to pull off this mission. Hang in there and let's see what happens. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_002_GotBadNews=Got bad news and good news. Bad news is we just lost the last ship we had. Good news is we managed to get CDF volunteers on to the central platform. We still might be able to beat the Nine Tails if they manage to reset the Restricted Airspace. If you got anything you do for good luck, now's the time. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_003_GotAnImportant=Got an important update for everyone. We have lost all of the available ships inside the restricted zone, but thankfully not before we were able to get some of our personnel onto the central platform. We just have to wait and see if they can get that inverter shut down before its too late. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_001_IWantedTo=I wanted to let you know that we've lost all of the ships within the Restricted Airspace. That means there won't be any more CDF volunteers coming to help you until you shut down the Inverter. You'll be fine though. Just focus on the task at hand, and get it done. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_002_NowIDont=Now, I don't want to stress you out, but I feel like it's important that you know we've lost all our ships. That means no one else is going to be able to make it out to the central platform unless you successfully reset the Restricted Airspace. I just want to tell you good luck. We're all counting on you. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_003_HeyListenUp=Hey, listen up. You're officially on your own out there. All the ships have been destroyed so we can't get any more of our people to the central platform until the Restricted Airspace is reset. I need you to step up and get it done. You got this. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_001_WeLostOne=We lost one of the commandeered ships. We have more we can use, but we need to be careful. Once we lose all the ships on the platforms, that's it - the mission's over. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_002_OneOfThe=One of the ships Crusader provided us was just lost. There's still plenty out on the platforms, but please remember that they're in limited supply and the mission is counting on them. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_003_ShitWereDown=Shit, we're down a ship. Let's see if we can take better care of the rest. We need them to be able to fly to the central platform. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_001_LooksLikeWeve=Looks like we've lost about a quarter of our ships so far. Nothing major, but it could be a problem if the trend continues. Don't forget that we're going to need these ships to get to the central platform and reset the Restricted Airspace. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_002_IWantedTo=I wanted to give everyone a heads up that we've lost about a quarter of our available fleet on the platforms. And while there's plenty left, I just want to remind y'all that having flyable ships is vital to us reaching the inverter and resetting the Restricted Airspace. Let's try to keep any additional losses to a minimum. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_003_OkayWeJust=Okay, we just did a quick check and it seems that we've already lost about a quarter of the ships we have available. That may not seem like a lot, but since we can't retake these platforms without them, it's vital that we try to avoid any additional losses. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_001_ThisIsBad=This is bad, people. We've almost lost all the ships we have. If the last few get taken out, then it's mission over. I want to see some defensive flying out there. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_002_NotGoodDown=Not good. Down to our last few ships. We lose these and the Nine Tails win. I want all pilots to operating at 110 percent, clear? +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_003_ComeOnPeople=Come on, people! We only have a handful of ships left. If anything happen to them then this mission will be over. Got that? Lets do better. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_001_ByMyCount=By my count we've lost around half the vehicles Crusader had on these platforms. We need to be extra careful with the half we have left. This mission counts on us being airborne and until the Restricted Airspace is reset, we won't be able to bring in more. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_002_WereLosingToo=We're losing too many ships. Over half of them are gone, and if we lose the second half that's it. We won't be able to retake the platforms. So please, use caution. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_003_AnotherShipGone=Another ship gone and now we've got less than half left. That's not a lot of wiggle room if we want to reset the Restricted Airspace and retake these platforms. Everyone needs to stay focused out there. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_001_ThatsAnotherOf=That's another of Crusader's ships destroyed. Not good. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_002_WeveLostAnother=We've lost another of the commandeered ships. Let's try and not lose anymore. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_003_AnotherOfOur=Another of our ships went down. We need to be more careful out there. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_001_LostANavy=Lost a Navy fighter. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_002_WeLostAn=We lost an ally. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_003_AhNavyShip=Ah! Navy ship down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_004_NavyDownRepeat=Navy down. Repeat. Navy down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_005_OneOfOurs=One of ours got taken out. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_006_FriendlyDown=Friendly down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_007_LostAFriendly=Lost a friendly. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_001_HowTheHell=How the hell did XenoThreat take out a battle ready Javelin? +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_002_WeGotA=We got a problem if XenoThreat can take on a fully stocked Javelin and win. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_003_JavelinJustGot=Javelin just got taken out. Everyone watch yourself out there. Anyone that can take out a fully operational Javelin shouldn't be taken lightly. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_004_ThatWasA=That was a fully stocked Javelin that just went down. Don't lose your shit, people. We still got a job to do. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_005_IfTheyCan=If they can take out a fully repaired Javelin, XenoThreat's a lot more dangerous than we thought. We gotta stop them here and now. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_001_JavelinsDownRepeat=Javelin's down. Repeat. Javelin's down. It was barely holding together when it got here. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_002_XenothreatTookOut=XenoThreat took out the Javelin. Considering how beat up it was when it got here, that thing put up a helluva fight. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_003_JavelinsOutOf=Javelin's out of this. With all the damage it had taken, I'm surprised it lasted as long as it did. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_004_JavelinGotTaken=Javelin got taken out. It was already pretty torn up, but still, this is not good. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_005_GoddammitWeLost=Goddammit. We lost the Javelin. They never should've sent it to fight in the condition it was in. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_001_JavelinsDownRepeat=Javelin's down. Repeat. The Javelin's down. Navy's scrambling to find some reinforcements, but you gotta hold XenoThreat here. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_002_JavelinsBeenTaken=Javelin's been taken out. Repeat, the Javelin's been taken out. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_003_IThinkWe=I think we just lost the Javelin. Shit? +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_004_BeAwareXenothreat=Be aware. XenoThreat just took out the Navy Javelin. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_005_GoddammitTheJavelin=Goddammit. The Javelin just got blasted. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_001_EnemyGunshipHas=Enemy Gunship has been taken out. Great job. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_002_XenothreatGunshipsBeen=XenoThreat gunship's been taken out. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_003_ThatXenothreatGunships=That XenoThreat gunship's done for. Good kill. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_004_ScratchOneXenothreat=Scratch one XenoThreat gunship. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_005_EnemyGunshipDown=Enemy gunship down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_006_ThatGunshipsBeen=That gunship's been ghosted. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_007_XenothreatGunshipsBeen=XenoThreat gunship's been eliminated. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_001_WeveGotA=We've got a Hammerhead down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_002_NavyHammerheadJust=Navy Hammerhead just got punched out. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_003_NavyLostA=Navy lost a Hammerhead. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_004_HammerheadDownRepeat=Hammerhead down. Repeat. Hammerhead down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_005_XenothreatJustTook=XenoThreat just took out an Hammerhead. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_006_FriendlyHammerheadJust=Friendly Hammerhead just went down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_007_OneOfOur=One of our Hammerheads got ghosted. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_001_XenothreatIdrisDestroyed=XenoThreat Idris destroyed. Great job everyb- hold up, hold up! Got more contacts coming in hot. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_002_IdrisDownHelluva=Idris down! Helluva job, people! Now all we [gotta do]?.... Contact. Contact. Got hostiles inbound. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_003_CapshipDestroyedXenothreats=Capship destroyed, XenoThreat's gonna have to?. Wait. Yeah, confirmed. Got more hostiles incoming. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_004_GreatJobTaking=Great job taking out that Idris? hold up. Got contacts inbound. Don't look friendly. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_005_ThatsAGood=That's a good kill on that Idris. We got a problem though. Looks like they have some buddies inbound. Look sharp. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_GreatJobThat=Great job. That was the last Idris. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_LooksLikeThats=Looks like that's all their capships. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_LastIdrisHas=Last Idris has been taken out. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_004_ThatsItThats=That's it. That's all of their capships. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_005_AllIdrisDestroyed=All Idris' destroyed. Repeat. All Idris' destroyed. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_001_FirstXenothreatIdris=First XenoThreat Idris has been destroyed. Repeat. First Idris destroyed. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_002_GotOurFirst=Got our first Idris down. Keep it up. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_003_TheresAnIdris=There's an Idris down. Let's keep up the pressure. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_004_BaggedOurFirst=Bagged our first Idris. Still got some work to do though. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_005_FirstIdrisGhosted=First Idris ghosted. Let's keep hitting them. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_001_ThatsAnotherIdris=That's another Idris down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_002_AnotherIdrisJust=Another Idris just got ghosted. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_003_XenothreatIdrisHas=XenoThreat Idris has been destroyed. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_004_HostileIdrisHas=Hostile Idris has been taken out. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_005_LooksLikeSomeone=Looks like someone poached a XenoThreat Idris. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_001_XenothreatIdrisIs=XenoThreat Idris is down. Repeat. XenoThreat Idris is down. Helluva job everyone. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_002_WeDidIt=We did it. XenoThreat Idris is down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_003_ThatsItIdris=That's it! Idris is destroyed! Repeat. XenoThreat Idris has been dusted. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_004_EnemyCapshipDown=Enemy capship down. Helluva job, people. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_005_ThatWasIt=That was it. XenoThreat idris destroyed. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_001_NavyReportThat=Navy report that they lost an Idris. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_002_OhShitXenothreat=Oh shit... XenoThreat blew up an Idris. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_003_NavyIdrisIs=Navy Idris is down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_004_WeLostAn=We lost an idris. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_005_TheyJustTook=They just took out of our Idrises. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_001_WordOfWarning,P=Word of warning, we seem to have a third party in the area attacking CDF ships. Keep an eye out. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_002_HeadsUpWere,P=Heads up. We're getting reports that unaffiliated ships are attacking CDF volunteers. Be careful. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_003_AsIfWe,P=As if we didn't have enough to worry about, it seems we got interlopers attacking our ships. They dont' seem to be XenoThreat, but they're very much a threat. Be on guard. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_001_GoodKillHelluva=Good kill. Helluva shot. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_002_ThatsAKill=That's a kill. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_003_EnemyDown=Enemy down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_004_ThatsWhatI=That's what I like to see. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_005_OneLastXenothreat=One less XenoThreat to worry about. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_001_GotAHostile=Got a hostile ship down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_002_GoodKill=Good kill. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_003_XenothreatShipDestroyed=XenoThreat ship destroyed. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_004_EnemyShipDestroyed=Enemy ship destroyed. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_005_XenothreatShipDown=XenoThreat ship down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_001_TargetDownNice=Target down. Nice job. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_002_GoodKill=Good kill. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_003_NiceShotPilot=Nice shot, pilot. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_004_HostileDown=Hostile down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_005_TargetEliminated=Target eliminated. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_006_HostileEliminated=Hostile eliminated. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_007_ThatsAKill=That's a kill. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_001_StillGotA=Still got a lot of hostile fighters out there. Let's take them out. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_002_KeepAtIt=Keep at it. We're cutting down their numbers. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_003_StillPlentyOf=Still plenty of hostiles to kill. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_004_WereMakingProgress=We're making progress on depleting their forces. They're down to about 70- 75% of their strength. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_005_AboutAQuarter=About a quarter of their forces have been eliminated. That's still a lot of XenoThreat left. Keep going. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_001_ItsLookingLike=It's looking like XenoThreat forces are down to half strength. Keep on 'em. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_002_YouveCutXenothreat=You've cut XenoThreat fighters in half. Keep it up. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_003_IveGotHalf=I've got half the number of hostiles remaining. Keep doing what you're doing. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_004_ThatsAboutHalf=That's about half their forces gone. Don?t let up. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_005_EnemyForcesAre=Enemy forces are looking severly depleted. Barely half of them left. Nice work. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_001_JustAHandful=Just a handful of Xeno fighters remaining. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_002_GettingCloseNot=Getting close. Not many hostiles left. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_003_TheyreHurtingNow=They're hurting now. Let's clear out the rest. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_004_TheCounteroffensivesWorking=The counteroffensive's working. We got them on the ropes. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_005_TheresOnlyAbout=There's only about a quarter of their forces left. They can't hold out much longer. +PU_ADVREP01_F_DEH_Encourage_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_001_TheJavelinIs,P=The Javelin is wondering where their protection detail is. Get going. +PU_ADVREP01_F_DEH_Encourage_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_002_TheJavelinIs,P=The Javelin is the priority right now. Go and protect them until they've jumped. +PU_ADVREP01_F_DEH_Encourage_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_003_INeedYou,P=I need you to stay with the Javelin. Watch their back until they QT. +PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_001_YouNeedTo=You need to stop that transfer before it finishes. +PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_002_QuickSeeIf=Quick. See if you can figure out a way to halt the transfer. +PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_003_GoAheadAnd=Go ahead and try to stop the Nine Tails override before it completes. +PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_ThisIsYour=This is your general AO. You can check in with the rest stop medstation so they can revive you there if things go south. +PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_WelcomeToThe=Welcome to the AO. CDF recommends checking in with the medical staff at the rest stop before heading out. That way we have you covered if anything goes wrong. +PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_GoodToHave=Good to have you here. Before you get started, check in with medical down on the rest stop. Want to have your information sorted if the worse happens and we need to revive you. +PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_001_YoureOnSite=You're on site and weapons free. Check your fire and give 'em hell. +PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_002_HereWeGo=Here we go. You're cleared to engage. +PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_003_YouReadyHere=You ready? Here we go. +PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_004_YoureAtThe=You're at the AO. Weapons free and keep an eye out for civvies. +PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_005_ReadyOrNot=Ready or not, here we go. +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_001_WhatTheHells=What the hell's going on here? This doesn't look like part of a Nine Tails smash and grab. Whatever they were doing seems to be done? +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_002_ThisSystemSeems=This system seems to have been breached by the Nine Tails. It's a shame we didn't get here in time to stop whatever it is they were up to. +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_003_DamnThisWas=Damn. This was a secure Crusader terminal. Whatever the Nine Tails managed' to take, it won't be good for us. +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_001_WhatTheHell=What the hell is this? Are they hooked into Crusader's network? See if you can shut it down. +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_002_WhatIsGoing=What is going on here? Looks like the Nine Tails are plugged right into Crusader's network. Try and shut it down. +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_003_NotSureWhy=Not sure why the Nine Tails are accessing these systems, but it can't be for anything good. Try and sever the connection if you can. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_001_OkayHeresAn=Okay, here's an update on the op as you head back to the AO. We've been making good progress. All of the Nine Tails command have been dealt with and we just need to find their inverter to restore control of the Restricted Airspace back to Crusader. Get down there and get it done. If you need any more details, check your mobi. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_002_ItsLookingLike=It's looking like we're very close to getting control of the Restricted Airpsace. The Nine Tails commander and lieutenants are all neutralized. Now we just need to find and disable their inverter on the cargo barge to stop their reinforcements and allow our ships access again. Your mobi has been updated with all the details. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_003_HeresAQuick=Here's a quick brief. The Nine Tails Commander and Lieutenants have been dealt with. We're just searching the barge for that inverter to restore command of the Restricted Airspace to Crusader. Any questions, check your mobiGlas for a full breakdown. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_001_AllRightWelcome=All right, welcome to the operation. Here's the situation. A short while ago, Nine Tails outlaws infiltrated and attacked these commercial platforms. Your primary goal is to return control of the Restricted Airspace to Crusader, that way we can grant our ships access and block Nine Tails from bringing reinforcements to the platforms. \n\nWe know that the Nine Tails are using an Identity Friend or Foe Inverter to control vehicle permissions, so that's your target. We think it's being stored somewhere on the central cargo barge in a locked storage container. Unfortunately, the Nine Tail in charge of this mess has been identified as Mendo Ren, a longtime member tied to dozens of robberies and murders. \n\nBased on his M.O., we know he'll keep a low profile until we eliminate the other Senior Level Nine Tails. So travel to each of the platforms, neutralize the Nine Tail Lieutenant there, then engage Mendo once he comes out of hiding to get his access codes and shut down the inverter. Right now, the platform you're heading towards is Solanki Platform, it's some kind of commercial residencey for visiting VIPs. You might find a few small ships stored there. Crusader's given us permission to commandeer them. You're going to need them to reach the cargo barge when it's time as the platform's shuttle system doesn't directly connect to it. I'll provide updates as you progress. Good luck. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_002_NowThatYoure=Now that you're here, I wanted to get you up to speed on the operation. You're approaching a small network of platforms that Crusader uses for VIP Sales. Nine Tails outlaws have seized control of the air and platforms and we need to take them back. Your first objective will be to return control of the Restricted Airspace back to Crusader. The Nine Tails are using a device called an Identity Friend or Foe Inverter so they can bring in reinforcements while our own ships are locked out. \n\nWe know that the device is being hidden in a locked storage container somewhere on the cargo barge docked at central platform. It seems however that the only person with the container's access codes is Mendo Ren, a veteran Nine Tails outlaw, who is in charge of this attack. Having dealt with him before, we believe that he will stay hidden until he is forced to get involved. This means that to get to Ren, you will first have to neutralize the Nine Tails lieutenants he's assigned to each of the platforms. Once you take them out, you can get the codes from Ren, and shut down the inverter. \n\nThe platform you're headed to now is Solanki Platform. I'm told Crusader uses it to house VIPs that are visiting Orison. There should be a few small ships here that we have permission to use. Comandeering vehicles will be vital to us reaching the central platform as it is disconnected from the shuttle system. I'll make sure to update you if anything changes. With your help, I have faith the CDF is going to come out on top today. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_003_BeforeYouArrive=Before you arrive at the platform, let me give you a high level brief of the situation. Members of the Nine Tails outlaw pack seized control of five platforms outside Orison. Our biggest concern at the moment and your main objective will be regaining control of the Restricted Airspace. The Nine Tails have smuggled an Identity Friend or Foe Inverter into that area which is keeping all our ships out and letting theirs in. \n\nWe need to get the Inverter shut down as soon as possible, but doing so is going to be a bit tricky. The device is being stored in the cargo barge docked at the central platform, and the only one with the codes to access it is the Nine Tails commander, Mendo Ren. Now, from the intel we gathered, Ren will stay out of sight unless necessary. That means we will need to remove the Nine Tails Lieutenants from the platforms to draw him out. Once we take him down, we can get the codes from him and take the inverter offline. \n\nCurrently you are headed towards Solanki platform, which is used by Crusader to host visiting VIPs. Thankfully, there are several small craft stored there that we'll be able use to move between platforms. We're going to need them to reach the central platform and the cargo barge when the time comes since the shuttle system doesn't connect there, so don't waste the ships. That should be all the info you need for now. I'll check back in soon. The full mission details and current status will be updated in your mobiGlas. Stay focused, watch yourself, and let's get this done. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_001_AllRightWelcome=All right, welcome to the operation. Your mobi should have the latest updates but here's a quick rundown. Nine Tails outlaws seized control of these commercial platforms and have been causing chaos. Your primary goal is to return control of the Restricted Airspace to Crusader, that way we can grant our ships access and stop Nine Tails reinforcements from reaching the platforms. We know that the Nine Tails are using an Indentity Friend or Foe Inverter or IFFI to control vehicle permissions so that's your target. It's being stored somewhere on the central cargo barge in a locked storage container. Unfortunately, the only one with the access codes is the Nine Tail in charge of this mess, Mendo Ren. \n\nFinding him and getting the codes is your first task. Once you have them we can finally shut down the inverter. Right now, the platform you're heading towards is Solanki Platform, it's some kind of commercial residencey for visiting VIPs. You might find a few small ships stored there that Crusader's given us permission to commandeer. You're going to need them to reach the cargo barge when it's time as the the platform's shuttle system doesn't connect to it, so use them wisely. I'll check in with any updates as you progress. Good luck. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_002_NowThatYoure=Now that you're here, I wanted to get you up to speed on the operation. You can always check your mobi for the latest details, but our first objective will be to return control of the Restricted Airspace back to Crusader. Currently the Nine Tails are using an Identity Friend or Foe Inverter to make it so they can bring in reinforcements while our own ships are locked out. We know that the device is being hidden in a locked storage container somewhere on the cargo barge docked at central platform. It seems however that the only person with the container's access codes is Mendo Ren, a veteran Nine Tails outlaw who's in charge of this attack. I want you to focus on finding him and getting those codes so we can shut down the inverter. \n\nThe platform you're headed to now is Solanki Platform. Crusader uses it to house VIPs visiting Orison. There should be a few small ships here that we have permission to use. Comandeering vehicles will be vital to us reaching the central platform as it is disconnected from the shuttle system. I'll make sure to update you if anything changes. With your help, I have faith the CDF is going to come out on top today. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_003_IfYouHave=If you have a moment, I'd like to brief you on the current situation before you arrive at the platform. For full details on the mission, everything should be up to date in your mobiGlas. Our biggest concern at the moment is regaining control of the Restricted Airspace. The Nine Tails have smuggled in an Identity Friend or Foe Inverter that's granting their ships access while blocking ours. This is allowing them to bring in their reinforcements to the platforms. We need to get the Inverter shut down as soon as possible, but doing so is going to be a bit tricky. \n\nThe device is being stored in the cargo barge docked at the central platform, but the only one with the codes to access it is the Nine Tails commander, Mendo Ren. I want you focused on tracking down Ren and getting the codes off of him. \n\nCurrently, you are headed towards Solanki platform, which is used by Crusader to host visiting VIPs. Thankfully, there are several small craft that we will be able use to reach the central platform and the cargo barge since the shuttle system doesn't connect there. That should be all the info you need for now. I'll check back in soon. Just stay focused, and let's get this done. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_001_AllRightWelcome=All right, welcome to the operation. Your mobi should have the latest updates but here's a quick rundown. We have managed to return control of the Restricted Airspace to Crusader, but there's still plenty of work to do. All remaining Nine Tails forces and anti-air defenses under their control need to be dealt with before we can fully regain the platforms. \n\nRight now, you're heading towards Solanki Platform, it's some kind of commercial residency for visiting VIPs. If you don't want to use your own vehicle, you might find a few small ships stored there that Crusader's given us permission to commandeer. You could also use the platform's shuttle system to get around if need be. I leave it up to you. I'll check in with any further updates as you progress. Good luck. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_002_NowThatYoure=Now that you're here, I wanted to get you up to speed on the operation, but you can always check your mobi for the latest details. Currently, we have managed to regain control of the Restricted Airspace and have blocked the Nine Tails from bringing in any more reinforcements. All that's left for us to do is clear each of the platforms of any remaining Nine Tails defenses. \n\nThe platform you're headed to now is Solanki Platform. Crusader uses it when the have VIPs visiting Orison. You're welcome to use your own ship, but if not, there should be a few small ships here that we have permission to use. I'll make sure to update you if anything changes. With your help, I have faith the CDF is going to come out on top today. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_003_NowThatYoure=Now that you're en route, here's a brief of the current situation before you arrive at the platform. For full details on the mission, check your mobi. Everything should be up to date in there. Now that we've regained control of the Restricted Airspace, our biggest concern at the moment is clearing out any remaining Nine Tails and whatever defenses they have left. \n\nCurrently you are headed towards Solanki platform, which is used by Crusader to host visiting VIPs. You're welcome to use your ship to get around, but if needed, there should be several small craft stored there that you could use as well. That should be all the info you need for now. I'll check back in soon. Just stay focused, and let's get this done. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_001_WelcomeBackTo=Welcome back to the combat zone. The full details of the operation's current status are in your mobi, but the main gist is that with the Restricted Airspace back under Crusader control, the CDF is now focusing on clearing any remaining Nine Tails and hostile Anti-Air defenses from the platforms. Counting on your help to get it done. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_002_NiceToHave=Nice to have you back in the fight. With the Restricted Airspace inverter shut down, your main focus is going to be on clearing any remaining Nine Tails and their defenses from the platforms. If you want the specifics, check your mobi. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_003_AsYoureHeading=As you're heading back in, here's what you need to know. The Restricted Airspace is back under our control, so all CDF volunteers are now tasked with clearing out the last of the Nine Tails forces from the platforms. I've updated your mobiGlas with all the details. +PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_001_HeyNotSure=Hey, not sure where you think you're going, but I don't have time to deal with some vigilante who wants to rush in where they're not wanted. Either sign up to help the CDF through your contract manager, or stay the hell out of the way. +PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_002_IToldYou=I told you that shuttle has been commandeered for official CDF personnel only. Either sign up through your contract manager or leave. If you get off that shuttle, you'll be trespassing in a combat zone. +PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_003_HeyITold=Hey, I told you we can't have random bystanders wandering around an active crisis area. If you aren't going to volunteer, don't get off that shuttle. Get me? +PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_001_HeyITold=Hey, I told you not to board the shuttle. Crusader's in control of the scene now and they'll arrest any trespassers they find. If you exit the shuttle on the platform, I can't help you. +PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_002_AreYouNot=Are you not copying? The mission's over. Crusader Security's currently securing the platforms and they don't need your help. In fact, they'll actually arrest you if you step off that shuttle. +PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_003_WhatArentYou=What aren't you understanding here? Crusader Security doesn't need your help anymore. In fact, if you get off that shuttle, they'll probably arrest you for trespassing. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_001_HeyWantedTo=Hey, wanted to give you an update on the operation as you head back to the platforms. The CDF needs all volunteers to focus on taking down Mendo Ren and getting his access codes for the inverter. We won't be able to reset the Restricted airspace and stop the Nine Tails until we have them. Your mobi has a full breakdown of all the details. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_002_AllRightHeres=All right, here is the rundown on where the op stands. It looks like Ren, the Nine Tails Commander, is still out there. We need to find him and take him out if we want to get the codes to restore control of the Restricted Airspace to Crusader. Check your mobi if you need any more details. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_003_SinceYoureHeaded=Since you're headed back into the fight, here's where we're at. Latest intel suggests Ren is still down there. We need to neutralize him to get the codes that will allow us to shut down the inverter and regain control of the Restricted Airspace. There's a full up to date breakdown of the mission in your mobi. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_001_ListenImAfraid=Listen, I'm afraid that with the way things currently stand, the CDF doesn't want your help on this mission. You've just proved too unreliable in the past. Return to Orison immediately or else you will be charged with trespassing in a combat zone. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_002_HeyThisShuttle=Hey, this shuttle is supposed to be for active volunteers only. With your current CDF standing, there's just no place for you on this mission. I respectfully ask that you return to Orison as soon as possible, and stay out of our way. Otherwise, you could be charged with trespassing. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_003_ImNotSure=I'm not sure what you're planning, but the CDF doesn't need your assistance on this current mission. It could be different in the future, but right now we just can't trust you to perform as needed. Please head back to Orison before you get yourself into trouble. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_001_GoodWasWaiting=Good. Was waiting for you to show back up. We still need the Nine Tails lieutenants to be eliminated before we can deal with their commander and get the codes to the access the Restricted Airspace inverter. Check your mobi for the full details. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_002_OkayLetMe=Okay, let me update you on the current situation. The Nine Tails lieutenants are still a problem. We need all of them neutralized in order to draw out their commander and get his access codes to shut down the inverter. If you want more specifics, check your mobiGlas. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_003_EvenThoughYou=Even though you have all the details in your mobi, I wanted to personally bring you back up to speed on the operation. We're still hunting for the Nine Tails lieutenants so that should be your focus. Once we wipe them out, their commander will have no choice but to engage us. Then we can finally get the codes to shut down the inverter. +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_WelcomeToINS=Welcome to INS Jericho. That Javelin's been out pulverizing XenoThreat and needs to restock. Unfortunately, XenoThreat's been intercepting our supply ships, so we'll need you to get out there and salvage whatever supplies you can. +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_TheNavyWelcomes=The Navy welcomes you to INS Jericho. Don't have much time for pleasantries though, so I'll get right to it. They docked the Javelin here to resupply it, but XenoThreat are now targeting our supply ships to stop that from happening. We could use your help tracking down any of our destroyed ships and grabbing whatever supplies you find. +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_YouveMadeIt=You've made it to INS Jericho. The station's the supply depot for the operation against XenoThreat. The Javelin's in the process of being restocked before heading back out to fight. Problem is XenoThreat started attacking our supply ships. Need you hunt down some of those wrecks and salvage any remaining supplies. +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_001_ThisIsGoing=This is going to seem like we're throwing you in the deep end, but we've got a situation. You're approaching INS Jericho, the Naval station responsible for resupplying the Naval forces. XenoThreat just launched an attack against the Javelin that's docked there, so I need you to help them fend them off. +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_002_YoureAboutTo=You're about to arrive at Jericho station, but we've got a situation. XenoThreat forces are trying to destroy the Javelin that's getting resupplied. Get in there and push them back before they do too much damage. +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_003_GladYouMade=Glad you made it. INS Jericho, the Navy's main resupply station is just ahead, but XenoThreat forces ambushed the station and are trying to destroy the Javelin that's docked there. I'm gonna need you to get in there and help defend it. +PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_001_HeyBeforeYou=Hey, before you head out to the platforms, you might want to think about making an imprint at Orison General. If worse comes to worse and you need to regen, it'll make things a lot easier for you. +PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_002_WordOfWarning=Word of warning. These platforms are a warzone, so you probably want to have an imprint at Orison General if you haven't already. Save yourself a longer trip back. +PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_003_HeresATip=Here's a tip before you head out. Make sure you've set your imprint to Orison General, so you can get back to the fight quickly if things go wrong. +PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_001_WithTheRestricted=With the Restricted Airspace back under our control, you can take your own ship instead of the shuttle if you prefer. Either way we need all the remaining Nine Tails and their defenses cleared before we can fully take back the platforms. +PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_002_JustAHeads=Just a head's up, now that the Restricted Air is under Crusader control, you can take your own ship if don't want to use the shuttle. There are still active hostiles on the platforms, so we still got some work to do. +PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_003_FyiNowThat=FYI, now that we've retaken control of the Restricted Airspace around the platforms, you can take your own ship instead of the shuttle if you want. Just watch out for any active anti-air defenses. +PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_001_ListenIGet=Listen, I get that you're eager to join the fight, but I can only allow official CDF volunteers to use the shuttle. Sign up through your contract manager if you're really interested in helping. +PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_002_SorryThisShuttle=Sorry, this shuttle is for CDF volunteers only. We still need help so feel free to sign up through your contract manager. +PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_003_EasyThereWe=Easy there. We can only take validated CDF volunteers on that shuttle, so if you're looking to help, sign up through your contract manager. Otherwise, you should steer clear of that shuttle for your own safety. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_001_WeveShutDown=We've shut down the CDF operation since we were unable to stop the Nine Tails. Don't get on that shuttle. Crusader's on site now picking up the pieces. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_002_LookTheresNo=Look, there's no reason for you to get on that shuttle. The operation's over. I've turned the scene over to Crusader Security so they can do their assessment and start cleaning up. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_003_IWouldntGet=I wouldn't get aboard that shuttle. There's nothing for you out on those platforms. The mission's over, Nine Tails won. Crusader Security's closed up the area for their investigation and they don't need any help. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_001_HeyYouDont=Hey, you don't need to board that shuttle. CDF forces were able to drive out the Nine Tails. Crusader Security's locking down the platforms as a crime scene. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_002_IAppreciateThe=I appreciate the enthusiasm, but the mission's over. We managed to get Nine Tails off the platforms. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_003_WereAllGood=We're all good here. CDF was able to take care of the Nine Tails situation so there's no need to board that shuttle. I'd advise against going out there since Crusader Security has already taken over the scene. +PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_WeLostContact=We lost contact with some of the supply ships somewhere nearby. You'll need to scan for the debris then retrieve any supply crates that may have survived the attack. Keep an eye out for XenoThreat though. They might still be around. +PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_SomeOfOur=Some of our supply ships came under attack around here. They're not responding to comms so they're either severely damaged or destroyed. See if your scans pick up any debris or XenoThreat still in the area. And if you do find a wreck, be sure to grab any supply crates that are still in one piece. +PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_TimeToPut=Time to put your scanner to good use. XenoThreat attacked a few of our supply ships nearby and we lost touch with them. Search the area for wreckage and pick up any supply crates you might find. And remember to stay vigiliant, there's a good chance XenoThreat might still be lurking in the area. +PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_OkayIHope=Okay, I hope you scanned before exiting your ship. Another CDF member saw XenoThreat around that debris. Good luck in there +PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_DidYouScan=Did you scan that wreck? XenoThreat's been raiding these debris fields so there's a good chance they're still on board. Be careful. +PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_IveBeenGetting=I've been getting reports that XenoThreat are hiding out on some of the wrecks. I hope you scanned so you know what you're walking into. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_XenothreatJustPopped=XenoThreat just popped up with a milspec Idris. Get in there and keep them off the Javelin. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_WeveGotAn=We've got an Idris inbound. Let's get to work and run it off. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_XenosMustBe=Xenos must be itching for a fight. They just called in an Idris. Let's give 'em what they want and protect that Javelin. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_NeedHelpDefending=Need help defending the Javelin. XenoThreat's here and they brought a damn Idris. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_GottaProtectThat=Gotta protect that Javelin from the Xenos. Do whatever's necessary to get that Idris out of here. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_001_GotAVisual=Got a visual on that Idris. You know what to do. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_002_DealingWithAn=Dealing with an Idris here. Need any help we can get to keep that Javelin safe. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_003_TimeToTussle=Time to tussle. Xenos came to play with an Idris. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_004_XenothreatBroughtIn=XenoThreat brought in an Idris to go after that Javelin. We can't let them take it out. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_005_XenosThinkThey=Xenos think they can scare us off with an Idris. Let's show 'em we're not intimidated. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_001_DammitITold=Dammit, I told you that would happen. I'll try to get them to disable it remotely, but I don't think there's enough time. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_002_ShitYourSelf=Shit, your self-destruct's kicked in. I'm trying to get Crusader on comms to try and shut it down, but I think we're gonna run out of time. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_003_YourShipJust=Your ship just initiated a self-destruct. I'm gonna see if Crusader Security can remotely disable it, but you should get out of there. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_001_IToldYou=I told you this would happen. Get back into the restricted area before it's too late. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_002_TurnAroundNow=Turn around now. If you get back into the restricted area, that should shut off the self-destruct. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_003_ShitGetThat=Shit. Get that ship back in the restricted area before that timer counts down. +PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_001_AllRightI=Alright, I warned you. Now you're officially trespassing in a combat zone. +PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_002_FineHaveIt=Fine, have it your way. You're officially trespassing in an active crisis area and will be flagged as a combatant. +PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_003_GoddammitWhyThe=Goddammit, why the hell did you get off that shuttle? you're now officially trespassing in a crisis area and will be flagged as a combatant. +PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_001_GodDammitWe=Goddammit. We were too late. Nine Tails got whatever it was they were trying to steal. +PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_002_WeCouldntStop=We couldn't stop the hack. Whatever it was the Nine Tails were trying to steal, they got it. +PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_003_ShitThatNine=Shit. That Nine Tails hack completed. God knows what they just got away with. +PU_ADVREP01_F_DEH_Failed_Mission_Invictus_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=Attention, this is SAIC Rowena Dulli with the CDF with an unfortunate update. Our volunteer forces were unable to stop the Nine Tails, however the platforms are once again under Crusader control and Invictus can continue on impededed. Thank you. +PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_001_AllCdfPersonnel=All CDF personnel on the central platform have been eliminated and we've lost any hope of resetting the Restricted Airspace. I'm aborting the mission and ordering everyone to evacuate the platforms. Make your way to the shuttle now. +PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_002_WeJustLost=We just lost the last CDF volunteer that was still on the central platform. Without them we can't reset the Restricted Airspace. I wish there was any other option, but I'm afraid I have to abort the operation. All volunteers are to report back to Orison via the shuttle. +PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_003_IAmSad=I am sad to report that there are no more CDF personnel within range of the inverter. And without any ships to get us there, I've got to pull us out. Head to the shuttles now. The mission's over. +PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_001_DamnItTheres=Damn it! There's no more ships to commandeer on any of the platforms. We won't be able to reach the inverter to shut it down. I've got no choice. I'm pulling all CDF volunteers out. Operation's over. Get back on the shuttle now. +PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_002_AttentionImSorry=Attention, I'm sorry to say but we've lost the last available ship and failed to retake the platforms. All CDF volunteers are ordered to return to Orison. Head to the shuttles now. +PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_003_AllCdfPersonnel=All CDF personnel are hereby ordered to immediately vacate the platforms and return to Orison. We lost the entire fleet of available ships which leaves us no viable ways of resetting the Restricted Airspace. The Nine Tails win. +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_WeveLostOne=We've lost one of our supply ships. +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_XenothreatTookOut=XenoThreat took out one of the Navy supply ships. +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_JustGotWord=Just got word a supply ship was taken out. +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_NavalSupplyShip=Naval supply ship went down. +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_XenothreatAmbushedOne=XenoThreat ambushed one of the Navy's supply ships. +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_ASupplyShip=A supply ship headed to Jericho was destroyed. +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_XenothreatTookOut=XenoThreat took out a supply ship en route to Jericho. +PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_001_AttentionThoughThe=Attention, though the CDF forces were unable to stop them, thankfully the Nine Tails have withdrawn from Orison and the platforms have once again returned to Crusader control. I promise you that we will redouble our efforts to stop the Nine Tails should anything like this ever happen again. +PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_002_AttentionThisIs=Attention, this is Rowena Dulli with the CDF. Nine Tails forces have vacated the platforms outside Orison. While CDF forces did their best to stop the criminals, their overall campaign was a failure. We will all need to redouble our efforts should a crisis like this arise again. +PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_003_AttentionImSorry=Attention, I'm sorry to say that the CDF was unable to drive off the Nine Tails aggressors on Orison. Thankfully, the criminals left on their own accord after causing as much damage as they could. Though control has returned to Crusader, we will work to make sure that a failure like this doesn't happen again. +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_LostASupply=Lost a supply ship. +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_NavySupplyShip=Navy supply ship just went down. +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_XenothreatTookOut=XenoThreat took out a supply ship. +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_FriendlySupplyShip=Friendly supply ship destroyed. +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_JustLostOne=Just lost one of the convoy. +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_NavyConvoyShip=Navy convoy ship just got destroyed by XenoThreat. +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_FriendlyConvoyShip=Friendly convoy ship just got taken out. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_ImGonnaBe=I'm gonna be straight with you. That was a mess. I need everyone to bring their A-game next time or a lot of people in this system are going to suffer. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_ThisWasA=This was a bust. We need to be better next time or XenoThreat's going to keep walking all over us. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_ImNotGoing=I'm not going to bullshit you. We gotta do better. If the Navy needs our help, we gotta give it to them. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_WeLostToday=We lost today. People need to be better so the Navy can get back out there. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_005_ThatWasDissapointing=That was dissapointing. Going to be hard for people to trust the CDF if we don't do better than that next time the Navy needs us. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=Attention Stanton system, this is Dulli with the Advocacy. XenoThreat forces launched a coordinated attack against Naval station Jericho and overwhelmed the defenses. The Navy's been forced to extract from the system. Although this is far from over, watch yourself out there. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_ThisIsSAIC=This is SAIC Dulli with an update on the recent XenoThreat hostilities. Unfortunately, Naval Station Jericho was overwhelmed by outlaw attacks and has retreated from the Stanton system. All ships are encouraged to take extra precautions while traveling. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=Attention. This is a Civilian Defense Force update. After an attack by the outlaw group known as XenoThreat, the UEE Naval forces stationed within the Stanton System have been temporarily forced to withdraw and the system remains on high alert. Travel with caution. +PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_001_DulliOut=Dulli out. +PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_002_OverAndOut=Over and out. +PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_003_TalkToYou=Talk to you later. Dulli out. +PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_004_SigningOff=Signing off. +PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_005_CommOut=Comm out. +PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_001_IDontKnow=I don't know if the Nine Tails got you on their payroll or if you're just a lousy shot, but either way I can't afford to have you around destroying vehicles. You're off the mission. +PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_002_HeyITold=Hey, I told you we need those vehicles to help take back the barge, so I can't have you blowing them up. Next time, learn to follow orders. +PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_003_WhatTheHell=What the hell are you doing? Those ships are a crucial part of our success. Anyone under my command needs to follow orders so consider yourself dismissed. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_001_ThatWasA=That was a civilian you killed. I won't send psychos to fight psychos. You're done. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_002_TheCdfIs=The CDF is here to protect the public, not kill them. You're gonna go down for what you did. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_003_ICantBelieve=I can't believe you're as bad as the criminals we're supposed to stop. I've notified the authorities, but you're off my team. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_001_HowTheHell=How the hell can you kill one of your own? You're lucky we have our hands full out here or I'd be dealing with you myself. Just know that the proper authorities have been notified. Now get the hell out of here. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_002_DoYouHave=Do you have any idea what you just did? That was your ally! They trusted you! You're done with the CDF. I let the local authorities know where they can find you. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_003_ICantBelieve=I can't believe you just did that. Killing another volunteer goes against everything the CDF stands for. I've let the authorities know, and I hope I never have to see you again. +PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_001_WhatTheHell=What the hell are you doing? I can't have people under my command committing crimes. I'm cutting you loose until you get that sorted. +PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_002_DulliHereYou=Dulli here. You can't be committing crimes while working for the CDF. Aside from the fact that it's just wrong, you could appear as a criminal to another volunteer and they could open fire. I'm pulling the contract from you until you clear your record. PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_003_WorkingForThe=Working for the CDF isn't an excuse to go commiting crimes. I'm kicking you from this mission until you get that sorted out. -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_001_ListenUpThis=听着,这里是民防部队的紧情特别代理人杜丽。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=这里是民防部队的特别代理人杜丽。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=这里是和民防部队对接的杜丽。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_004_SAICDulliHere=这里是紧情特别代理人杜丽。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=这里是杜丽,听好了。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_001_DulliHere=这里是杜丽。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_002_CDFYouCopy=民防部队,你们是否收到?这里是杜丽。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_003_YouCopyDulli=能收到消息吗?这里是杜丽。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_004_DulliHereListen=这里是杜丽,听我说。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_005_HeyDulliHere=嘿,我是杜丽。 -PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_JustAHeads=提醒下你,其他民防部队的志愿者告诉我,异种威胁有法子在断电的情况下打开货舱门;如果你出不去了可以去找找看。 -PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_IfTheWreck=如果飞船残骸已经失去了电力,就表示异种威胁或许用了别的手段打开了货舱门。 -PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_IveBeenHearing=我之前听说异种威胁有从货舱带出货物过,他们一定通过某种手段打开了货舱门;或许也能帮助你出去。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_001_WeveConfirmedThe=我们已经确认敌指挥官有这些上锁集装箱的密码。你得先干掉他才能拿到。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_002_SourcesIndicateThat=有消息称门多·雷恩有这些集装箱的密码。你需要把他拿下才能拿到。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_003_WordIsThat=据说门多·雷恩带着这些集装箱的密码。你得把他引出来干掉才能拿到。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_001_AttentionAllCdf=注意,所有民防部队志愿者。九尾通过藏在一个补给箱里的敌我识别器控制着每个平台的防空系统。如果你能拿到密码,你就能直接关闭防空系统。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_002_GotSomeUseful=得到可靠消息。九尾用藏在普雷斯利派对用品集装箱里的设备控制着防空系统。每个平台上的副官都有进入集装箱的密码。比手动销毁每一个容易。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_003_AllRightEveryone=好了各位。我们发现了九尾是如何控制防空系统的了。他们把敌我识别器藏在每个平台的补给货箱里。从副官那里拿到密码,然后关掉它们。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_001_LooksLikeAll=看来穿梭机的控制失灵了。你必须找到另一种方法。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_002_ThoseShuttleControls=那些穿梭机的控制被解除了。你必须找到另一种方法。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_003_NoWayYoure=你不可能让那些控制器工作。你需要另一种方法。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_001_AttentionItLooks=注意,看起来九尾可能用了普雷斯利派对用品集装箱来运送额外的弹药和医疗用品,以防他们需要补给。看起来你必须找到一个访问代码来打开它。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_002_WeveBeenLooking=我们一直在调查普雷斯利派对用品公司的这些集装箱,结果发现这家公司几年前就倒闭了。我们目前的看法是九尾用这些东西把他们自己和他们的补给偷运到平台上。如果你能找到一个代码来打开这个平台上的那些箱子也许值得一看。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_003_GuessWhatTurns=你猜怎么着?原来普雷斯利派对用品公司已经不存在了。我猜这些锁着的集装箱里的东西和九尾袭击有关。如果你能找到访问它们的代码,看看里面可能会有用。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_001_WeNowKnow=我们现在知道九尾副官有他们走私进来的普莱斯利派对用品集装箱的密码。如果你想获得这个平台集装箱的密码,你必须先解决副官。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_002_IfTheseContainers=如果这些集装箱和另一个平台上的有任何相似之处,你就必须从副官身上获取密码才能打开它们。可能是值得的,因为九尾在里面装了各种有用的东西。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_003_SeemsTheOnly=看来打开九尾走私到这里的普雷斯利派对用品集装箱的唯一方法就是从这个平台上的副官那里得到密码。看看里面有没有什么有用的东西。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_001_WithTheLieutenant=这个平台上的副官被消灭了,也许有必要搜查一下他们的身体,看看能不能找到有用的信息。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_002_NowThatThe=现在这个平台上的副官已被制服了,我建议从他身上搜查任何可能的情报。他身上可能有些有用的东西。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_003_TrySearchingThe=试试搜查这个平台副官的尸体。永远不知道他身上可能有什么有用的情报。 -PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_001_DoesntLookLike=看来你对那个伊德里斯造不成什么伤害,试着把注意力集中在战斗机身上。 -PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_002_WeNeedTo=如果我们想干掉异种威胁的伊德里斯,就得干掉更多他们的支援船。 -PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_003_TheresStillToo=敌人的船太多了,我们应付不过来,侧重于减少他们的数量。 -PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_004_TheyreGoingTo=如果我们不尽快击溃他们的支援飞船,我们就顶不住了。 -PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_005_TargetTheXeno=专注在异种的支援舰上。少了它们掩护,伊德里斯也撑不了多久。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_001_GoodNewsNavy=好消息,海军刚刚说标枪已经修整补给完毕;准备重返战场了。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_002_NavyJustSent=海军那边刚通知我,标枪已经修补完毕正出发重返战场。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_003_NavySaidThe=海军说标枪已经修护完毕,正在返回前线。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_004_NavyJustFinished=海军刚完成标枪的修复工作,他们正在将标枪派回前线。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_005_ReadyUpNavy=准备下;海军已经重新整补了标枪,准备把它送回战场了。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_001_GoodNewsNavy=好消息。海军刚说标枪已准备好出航战斗。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_002_ListenUpJust=听着。刚收到消息。海军的增援舰队正在赶来。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_003_ReadyUpNavys=准备好。海军的标枪要过来帮忙了。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_004_NavyJustLet=海军刚告诉我,正在准备让标枪过来战斗。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_005_JavelinsHeadingIn=标枪正在路上。待会可有好戏看了。 -PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_001_YouveBeenFlagged=你刚被标记上了犯罪等级。在有人把你误认为异种威胁前,得先去解决这个。 -PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_002_LookWellTake=听好,我们需要任何人的帮助,但是你可小心,带着那个犯罪等级,可能会有人把你误认成异种威胁。 -PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_003_SaysHereYouve=你貌似带着个犯罪等级呢。不清理掉的话就自己看着办吧。没法保证你不会被别人误当成那群坏蛋的同伙就是了。 -PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_001_HowTheHell=你TM怎么挂了个犯罪等级?听着,你得把这弄掉,不然别人会把你误当成目标的。 -PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_002_HeyYouCant=嘿,你可不能顶着个罪名同时在这伸张正义,把这搞定。 -PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_003_JustBecauseYoure=只是加入了民防部队,可不代表你就能凌驾于法律之上。解决那个犯罪等级的问题,不然会有人把你误认成异种威胁的。 -PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_001_WeStillNeed=还得要你过来搭把手,尽快赶回来。 -PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_002_WhereYouGoing=你要去哪?咱这的活还没干完呢。 -PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_003_EverythingOkYoure=没事吧?你这是在往反方向走。 -PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_001_TheFightsStill=这场仗还尚未结束,快回来。 -PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_002_FightAintDone=这仗还没打完,你丫的是想往哪跑呢? -PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_003_WhatTheHell=你这在搞啥呢,飞行员?赶快回来。 -PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_004_ThisIsntOver=还没完呢,老弟。迅速回归战场。 -PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_005_YoureHeadedThe=你方向错了,往战场的方向走。 -PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_001_ThisLooksLike=这看起来像是敌我识别器的缩小版,但似乎是专用于控制这个平台的防空系统。 -PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_002_PerfectYouFound=太好了,你找到了控制这个平台防空系统的敌我识别器。关掉它。 -PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_003_GreatThatInverter=太好了,敌我识别器控制着这个平台的防空系统。关闭它以确保空域安全。 -PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_001_AttentionAllCdf=所有民防部队志愿者注意。一些九尾集装箱被卡住了,所以打开时要小心。 -PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_002_BeAdvisedIm=请注意。我收到报告说九尾已经在他们的一些集装箱设置了陷阱,小心点。 -PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_003_ThisIsDulli=这里是杜丽。听好了,看起来有些九尾集装箱安装了陷阱,所以小心点。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_001_TheNineTails=九尾可能会介意你用了他们的药。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_002_JesusTheyBrought=天哪,他们带了一堆药来。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_003_WhatHaveWe=这里有什么?看起来像一堆药。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_001_ThatVehicleShould=那辆载具应该会派上用场。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_002_SeemsTheNine=似乎九尾为这次突袭带来了一点东西。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_003_SeemsOnlyFitting=看来我们用九尾的载具来干掉他们才合适。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_001_NineTailsMust=九尾一定在用这个集装箱运载弹药。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_002_LooksLikeYou=看来你找到了一个九尾弹药库。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_003_TheyBroughtEnough=他们带了足够的弹药去打仗? -PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_001_WhatTheHell=这他妈是啥? -PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_002_AllThesePeople=所有人?这是场屠杀? -PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_003_WhatTheHell=这里他妈发生了啥? -PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_001_JavelinsPreppingTo=标枪正准备启动量子驱动,起跳前保护好它。 -PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_002_CoverTheJavelin=掩护标枪撤离。 -PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_003_JavelinsSpinningUp=标枪正在准备启航,我要所有人前去掩护,直到他们离开这为止。 -PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_004_KeepXenothreatOff=让异种威胁远离标枪,直到它能从这量子出去。 -PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_005_QuantumDrivesAre=标枪的量子驱动器正在充能完成之前需要我们的掩护。 -PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_NotSureHow=我不确定你之前处没处理过亚克力络合物,要当心;它们极其不稳定,磕碰破损了就会爆炸。 -PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_JustAHeads=提醒下你,亚克力络合物受损后会爆炸,处理那些箱子时要万分小心。 -PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_YoullNeedTo=处理那些箱子时要小心,亚克力络合物十分不稳定,如果箱子受损,那事情就麻烦了。 -PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_WordOfWarning=警告你一下,稀热树脂在量子航行的时候会极其不稳定,所以你得使用常规引擎来把它运回杰里科。 -PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_JustAReminder=简单提醒下,稀热树脂在量子航行的时候会极其不稳定,所以别开量子;只能用常规推进器。 -PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_BeCarefulWith=留意稀热树脂,这东西在量子航行的环境中会爆炸,所以你得用常规推进器来送回杰里科。 -PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_QuickRundownOn=在运输Z-普罗兰化合物的时候要跑快点,计时器会跟踪材料的衰变,你要在他计时结束前运达,否则材料就没用了。 -PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_NotSureIf=不确定你之前是否运输过Z-普罗兰化合物,你一定得迅速地把它运抵杰里科,要不然计时器走完了,材料就没用了。 -PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_JustAHeads=当心点,不知你之前是否搬动过Z-普罗兰化合物,上面的计时器会跟踪材料的衰变,你要在他计时结束前运达,否则材料就没用了。 -PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_IDontKnow=不知道为什么你就这样跑了,但我们仍然需要帮助。如果你真心想要过来搭把手的话记得联系我。 -PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_YouAbandoningThe=你放弃任务了?眼下还有什么能比对抗异种威胁更重要的? -PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_LookIKnow=听好,我知道这不是谁都做得来的,但我们非常需要你的帮忙。如果你改变心意了就跟我说一声。 -PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_LookInThe=听着,如果没法坚持到最后你以后就别瞎掺和当什么志愿军了。 -PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_INeedAll=我希望所有自愿者都能尽力而为,如果你做不到,那我也没辙。 -PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_IKnowXenothreats=我知道异种威胁很可怕,但要想保卫我们星系的安全,就必须站出来对抗他们。 -PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_001_EasyOnThe=小心这些载具。在限制空域被重新设定之前,他们是我们唯一能得到的,我们需要他们找到九尾敌我识别器。 -PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_002_YoullNeedTo=你需要小心那些载具。在主敌我识别器关闭之前,我们只有固定数量的载具。 -PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_003_MightWannaBe=对这些指挥官的船要格外小心。这是我们到达中央平台并重新控制受限空域的唯一方法。 -PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_001_CrusaderSecurityIs=十字军安保公司以非法侵入罪拘留了你。 -PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_002_StandDownCrusader=退下。十字军安保公司要拘留你。 -PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_003_YouAreBeing=你因擅闯犯罪现场而被拘留。 -PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_001_YouFindHim=你找到并放倒他。让它受伤。 -PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_002_GodDammitPeople=该死的。人们声称剜度是野蛮的,但人类也可能一样坏?甚至更糟? -PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_003_IveSeenA=我这辈子见过很多悲剧,但是这个?你要确保阿克被拿下。 -PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_JustGotWord=刚收到消息,亚克力络合物已经达到所需储量,继续运送其它物资。 -PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_ReceivedConfirmationThat=收到海军的消息说,亚克力络合物已达所需储量。现在优先完成其它物资的运输。 -PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_ItSeemsOur=看来我们的努力得到了回报,海军现在有了充足的亚克力络合物,让我们专注于收集他们所需要的其他物资。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_001_WereOnOur=我们带着补给正在路上,但还有一段路要走。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_002_SuppliesAreStarting=补给正陆续到达。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_003_LetsKeepThose=让那些补给接着送过来。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_004_WereGoingTo=我们还需要多得多的补给去应对异种威胁,继续运输。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_005_NavysHappyWith=海军很高兴看到补给送达,但是还差一大截呢。先别急着停下。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_JavelinsBeenSuccessfully=标枪已成功完成补给。重复,标枪已完成补给。感谢各位的努力。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_NavysFullySupplied=海军已补给完毕,感谢所有人的艰辛工作。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_JustGotA=刚刚接到海军的通讯,他们需要的东西现在都准备好了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_004_NavyReachedOut=海军发来消息说他们已经补给完毕了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_005_NiceJobAll=做得不错,各位。海军已经补给完毕,向您表示感谢。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_001_WereOverThe=我们已经渡过难关了,伙计们。接下来可以放缓速度了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_002_LookLikeWere=看来我们已经完成四分之三的补给份额了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_003_QuartermasterOnThe=杰里科的军需官说他们所需要的物资已经拿到了75%。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_001_JustWantedTo=给你更新个信息,我们运送补给的工作做得不错,但还需要运送大量补给。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_002_StillGotA=距离完成补给还需要一段时间。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_003_NavyJustSent=海军刚发来最新消息。他们大约有25%的存货,所以我们要继续进货。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_004_WeveFulfilled25=我们已经满足了海军25%的补给要求。干得好,但我们现在不能松劲。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_005_JustSpokeWith=我刚跟海军军需官谈过,25%的物资已经到位。但这只是个开始,还有很多事情需要做。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_001_ResupplyEffortsJust=补给工作刚刚完成了一半。坚持下去。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_002_NavyJustDropped=海军刚才发来通讯,他们的库存已经达到一半了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_003_StatusUpdateNavys=状态更新,海军已经拿到所需物资量的一半了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_004_SeemsThatWe=看来我们的供给量已经达到一半了,我们必须继续前进。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_005_GoodNewsSupply=好消息,补给量已经达到一半了。抓紧把剩下的送完。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_001_QuickUpdateWeve=最新消息,我们就快完成补给了。赶快把最后的那几批货送来吧。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_002_WeGotA=补给的供应流十分稳定,很快就能满足海军的需求了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_003_NavyCommdThat=海军通讯说他们的补给需求马上就要完成了,再加把劲。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_GotOurFirst=收到了我们的第一单补给物资,继续运送。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_NavyJustSaid=海军说他们刚收到了第一批补给物资。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_FirstDropsBeen=第一趟运送已完成。各位,要开始动起来了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_QuickUpdateTo=有则给你的快讯,我们刚完成了第一趟的补给运输。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_ConfirmationFirstSupply=已确认。收到第一批补给物资,干得好。 -PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_HeresAStatus=状态更新,空间站的稀热树脂已经满了。 -PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_WantedToInform=想告诉你下,海军的稀热树脂已经存储完备。现在需要我们着重在其它补给物资上。 -PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_NavyJustCommd=刚收到海军通知,稀热树脂的存储量已经足够。就还剩下其它物资需要补给了。 -PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_NavySaidThey=海军说那种补给物资已经够多了,所以你不用一直往这边送。 -PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_WereAllStocked=那种物资已经储备完成了,你能带其它补给物资来吗? -PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_GoodWorkBut=很好,但那种补给物资已经满载了。 -PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_004_WhatElseCan=还有什么你能运来的?海军说那种物资已经全部装载完成了。 -PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_005_JavelinsAtCapacity=标枪已满载该补给物资,不再需要了。 -PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_001_NavysOverHalfway=海军那边已经过半了,继续运送物资过来。 -PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_002_WerePastThe=我们的进度已经过半了,继续保持。 -PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_003_ImHearingThe=我听说标枪载量已经过半了,咱们离目标越来越近了。 -PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_004_KeepTheCrates=继续把那些物资运来,海军说舰船的装载量已经过半了。 -PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_005_WeveGotOver=我们离补给所需已过半了。继续把那些箱子运来,让我们尽快完事。 -PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_001_GotWordOn=刚听说你送完了一趟。继续保持,还有很长的路要走。 -PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_002_KeepThoseSupplies=继续运送补给物资,离标枪重新补给完成还有段路要走。 -PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_003_NiceWorkBut=很好,但海军还需要你回去尽力把能找到的物资都送来。 -PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_004_WereJustGetting=这才刚刚开始,离标枪完成补给还有很长的路要走。 -PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_005_NavyNeedsYou=海军还需要你继续运送货物。船还不到完全满载。 -PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_001_NavyJustTold=海军刚告诉我他们的补给量就快有一半了,做得好。 -PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_002_JavelinsFillingUp=标枪已开始装载,但还需要不少物资。 -PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_003_StillPlentyOf=船上空间还多的是,所以尽量再带点物资过来。 -PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_004_JustGotA=刚收到则快讯,标枪连一半物资都没装满,继续运送补给过来。 -PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_005_KeepItUp=继续,标枪就快装满一半了。 -PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_001_JavelinsAlmostFully=标枪马上补给完毕,海军说他们只需要再补充一小点就行了。 -PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_002_WereGettingClose=我们马上搞定了,再来一点就能完成补给了。 -PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_003_KeepUpThe=继续你们的出色工作,标枪的补给工作就要完成了。 -PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_004_NavySaidThey=海军说他们只需要再来几箱物资,标枪就储备充裕了。 -PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_005_NavysReportingThat=海军回报说补给已经快完成了,咱也赶快把这整完吧。 -PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_001_TheQuartermasterOn=杰里科港的军需官刚和我说了你送达的那批物资,你真的很有精神嘛!不过话说回来,干得很好! -PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_002_SureGladYou=很高兴你来了,这批收获可不少啊。 -PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_003_FolksAreTalking=大伙刚在聊你上趟送来的物资,真令人佩服。 -PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_004_ThatWasQuite=你刚那趟送来的可真不少,如果大家都能像你这般效率,补给能完成得更快了。 -PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_005_TheJerichoQuartermaster=杰里科港的军需官对你上次跑的那趟十分佩服,继续保持。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_LetsKeepThem=继续带物资回来。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_NiceFirstDelivery=第一趟送的很不错,再回去继续把货带来吧。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_GladToHave=很高兴能有你在这帮忙。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_001_ThoseSuppliesLook=这些补给物资看上去都很不错,回去那边继续运吧。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_002_KeepBringingIn=继续运送物资回来,这样才能让舰船完成装载。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_003_ThanlsCouldntDo=谢了,没有你和其它民防部队的人这事可成不了。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_004_QuartermasterKeepsSaying=军需官一直在说他们堆箱子的速度都能比你们运来的快,那咱就测看看是真是假吧。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_005_NeedYouTo=还需要你再运点过来。标枪越早完成补给就越好。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_006_GonnaNeedSome=还需要再带些补给物资过来。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_007_StillGotA=还有很多补给品需要运送,赶回去那边继续回收吧。 -PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_001_ShipmentReceived=货物已签收。 -PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_002_ShipmentSecured=货物已安置。 -PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_003_DeliveryCounted=已交付。 -PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_004_ReceivedShipment=已签收货物。 -PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_005_GotTheShipment=拿到货物了。 -PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_006_ShipmentsBeenLogged=补给物资已确认收货。 -PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_007_GotTheSupplies=已取得补给物资。 -PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_WeveGotThe=我们已取得最低需求量的Z-普罗兰化合物。 -PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_JustConfirmedThat=刚刚确认站里有他们所需的所有Z-普罗兰化合物,我们赶紧把剩下的送过去吧。 -PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_AccordingToThe=据海军消息,Z-普罗兰化合物已经完全恢复储备。目前为止我们都做得很好,现在改着手处理其他的物资了。 -PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_TheNavyNeeds=海军需要更多的亚克力络合物。留意一下,多找找这东西。 -PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_PrioritizeAcryliplexIn=在供应需求中优先考虑亚克力络合物,比起其它物资海军更需要它。 -PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_QuartermasterJustGave=军需官给了我一个消息,他们需要更多的亚克力络合物。 -PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_IfYouCan=如果可以的话,当你外出搜刮物资的时候,优先考虑亚克力络合物,海军需要更多这样的东西。 -PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_NeedMoreAcryliplex=需要更多的亚克力络合物。海军表示,他们还没有收到这批货物。 -PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_001_WhatsYouTwenty=你那边怎样?我这里需要你的帮助。 -PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_002_NotSureWhat=我不知道你在玩什么,我需要你快点到场。 -PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_003_ClocksTickingWe=时间不等人,我们需要所有飞行员即刻就位。 -PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_001_HeyJustWanted=嘿,只是想让你知道我们真的很需要你。尽快赶到穿梭站。我帮你在地图上标出来了。 -PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_002_WeNeedThis=我们需要尽快解决这个问题,所以快去穿梭机。你应该知道位置。 -PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_003_FinishWhateverYoure=完成你正在做的事情,尽快去穿梭机。我们需要所有志愿者尽快赶到现场。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_001_HeyItsNo=嘿,在我们处理完剩下的九尾副官之前,来这里是没用的。先搞定他们,然后我们就可以专注于寻找敌我识别器了。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_002_IAppreciateThat=我很感激你想在货船上找到敌我识别器。但首先要做的是,如果我们想有机会得到指挥官的密码,我们需要从其他平台上除掉副官。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_003_LooksTheresNo=听着,在九尾副官还在的时候攻击驳船是没有意义的。在他们被解决之前,雷恩是不会现身的。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_001_IWantEveryone=我要每个人都去寻找装有敌我识别器的集装箱。它一定在驳船的某个地方。我们有进入它的密码,所以剩下的就是找到它并关闭它。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_002_ListenUpPeople=听好了各位。我们需要找到装有敌我识别装置的集装箱。我们已经有了解锁它的密码,所以让我们关闭它,把领空归还给十字军控制。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_003_WeveGotRens=我们已经拿到了雷恩手上这个岛的集装箱密码。首要任务是找到控制受限空域的敌我识别器并关闭它。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_001_HeyCrusaderIs=嘿,十字军还在等着我们清除剩下的九尾和防空系统。检查您的mobi,让我们来处理剩下的平台。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_002_WeveStillGot=我们仍然有敌对势力的平台和防空系统需要解决。检查你的mobi,让我们结束这次行动。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_003_ComeOnPeople=来吧各位。我们已经接近胜利了。只需要从所有平台上清除最后的九尾和防空系统。检查你的mobiGlas,让我们完成任务。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_001_DamnMoreNine=该死的,更多九尾援军。他们会一直来,直到我们把那个敌我识别器关掉。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_002_WeGotMore=有更多的九尾来袭。你需要集中精力关闭主敌我防空识别装置,这样我们就可以阻止他们增援。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_003_JustPickedUp=刚刚又发现九尾朝我们的位置飞来。我们必须控制限制空域,否则他们会不断派出增援。 -PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_INeedCombat=我需要火力支援去帮助那些补给舰船。 -PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_AnyAvailableCombat=有战斗飞行员吗?海军补给船只正在遭受攻击,需要支援。 -PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_ThisIsA=前往支援海军护卫队,这是高优先级事项。 -PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_IStillNeed=我还需要飞行员去帮助下那些海军补给舰队,放下手边的事并迅速前去支援。 -PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_INeedMore=我需要更多战斗船去支援海军的补给舰队。各位,尽速动身。 -PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_WhatsTheStatus=那些货物的情况如何?送达量目前还是不够。 -PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavySaysThey=海军说他们的物资收取进入了空窗期,大家抓紧时间。 -PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_TheNavysBeen=海军还在等着补给送达,抓紧了。 -PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_JustHeardFrom=刚听海军的军需官说,他们这段时间都没收到补给,赶快把东西送过去吧。 -PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_005_NeedsMoreSupplies=我们需要更多补给送往杰里科港,进度已经落后了。 -PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_LetsGetA=赶快动身吧,战斗可不会等你来了才开打。 -PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_LetsGoLets=速度!速度!大家都还在外头打仗呢! -PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_WhereTheHell=你到底TM在哪啊?我们这需要支援。 -PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_004_TheNavyIs=海军正在交火,我们需要火力支援。 -PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_005_HeyWeNeed=嘿,这场仗需要你。整快点。 -PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_LookOutFor=注意那外边有没有稀热树脂,海军还需要很多。 -PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavyNeedsMore=海军需要更多稀热树脂,跑下趟的时候优先处理这个。 -PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_JustHeardFrom=收到海军消息,他们还需要更多稀热树脂。 -PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_ToAllOf=跑补给运输的听一下,海军目前最需要的是稀热树脂。 -PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_GrabSomeDiluthermex=如果可以的话去搞点稀热树脂来。海军说比起其它的,目前他们更需要这个。 -PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_IfYouCan=如果可以的话,搜刮补给的时候优先拿上Z-普罗兰化合物。比起其它的,海军更需要这个。 -PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_IfYoureOut=如果你在外边搜刮补给,比起其它物资海,军更需要Z-普罗兰化合物。 -PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_TheNavyNeeds=海军更需要Z-普罗兰化合物。如果你在跑补给运输的话记得多留个心眼。 -PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_NavyQuartermasterJust==海军军需官给我了个消息,他们需要更多的Z-普罗兰化合物。 -PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_LookOutFor=注意下外边有没有Z-普罗兰化合物,海军还需要很多。 -PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=注意:斯坦顿星系,这里是来自督导局的罗维娜·杜丽。刚探测到一支庞大的异种威胁舰队正在接近海军空间站杰里科。我们需要所有具备战斗,或是货物回收能力的志愿者,前来支援海军与民防部队。 -PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_002_AttentionAllExperienced=所有有经验的飞行员请注意,民防部队刚收到消息表示海军空间站杰里科已被异种威胁盯上。有能力者请前来支援战斗或进行货物回收行动。 -PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=请注意,这是一则民防部队警示:海军空间站杰里科正面临遭受异种威胁进攻的风险。所有战斗飞行员与货物回收专员需即刻响应此次紧急行动。请至定点报道。 -PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_004_AttentionAllCombat=所有战斗飞行员与货物回收员请注意,民事防御部队势力需要志愿者请前去海军空间站杰里科,支援与敌方异种威胁的战斗行动。所有可用船只都应尽快响应。 -PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_001_GladYoureBack=很高兴你恢复了。我们仍然需要你的帮助。尽快前往十字军。当你到达这里的时候,你甚至可能需要花一分钟来更新你在奥里森综合医院的复活点位置,以防你需要再次重生。 -PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_002_WelcomeBackIf=欢迎回来。如果你要去平台,你应该中途停下来,在奥里森综合医院留下复活点。如果你不得不再次重生,应该可以节省你一些时间。 -PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_003_HeyHopeYour=嘿,希望你的重生顺利。仍然需要你帮忙清理最后的九尾。当你回来的时候,你应该在奥里森综合医院留下复活点,这样你就不用再做这样的旅行了。 -PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_001_HappyToSee=很高兴看到你基本完好无损。现在我们已经再次控制了限制空域,一旦你准备好了,你就可以直接飞到平台上,帮助我们清除剩下的九尾。 -PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_002_GladToSee=很高兴看到你又能动了。希望你能尽快赶回来清除剩下的九尾部队。只是提醒一下,既然我们已经重新控制了限制空域,如果你想开自己的飞船,这种方法是安全的。 -PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_003_WeCanDefinitely=我们绝对需要用到你来帮助清理剩下的九尾。既然受限机场已经被夺回,如果你不想的话,你就不需要使用穿梭机了。你可以驾驶自己的飞船。你查查你的mobi手环就知道有没有防空还在活动。 -PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_001_YouAllRight=你还好吗?听说你被打倒了。慢慢地重新站起来,但是如果你愿意的话,我们仍然需要你的帮助。 -PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_002_HeyItsDulli=嘿,我是杜丽。欢迎回来。希望重生不是太糟糕。不想催你,但如果你想回去的话,行动还在进行。 -PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_003_DulliHereI=我是杜丽。我刚听说你被袭击了。希望你正在康复。如果你想报复,我们仍然需要你的帮助。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_001_ThatIdrisIs=那艘伊德里斯的主炮正在充能。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_002_ImGettingAn=我看到那艘伊德里斯在充能。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_003_ThatIdrisIs=那艘伊德里斯的主炮已经准备发射了。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_004_LookAliveIdris=警惕点,伊德里斯的主炮正在充能。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_005_GetReadyXenothreats=准备好,伊德里斯在充能它的主炮。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_006_IdrisMainGun=伊德里斯的主炮正在启动中。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_007_IdrisIsReadying=伊德里斯正在准备使用他们的主炮,坏起来了。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_001_IdrisJustTagged=伊德里斯锁定标枪了。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_002_DammitXenothreatJust=他妈的,异种威胁的伊德里斯朝着标枪打了一发。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_003_JavelinJustTook=那标枪吃了一记狠的。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_004_ThatXenothreatIdris=异种威胁的伊德里斯刚刚锁定了标枪。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_005_MainGunHit=主炮射中了标枪。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_006_DammitThatWas=我日,刚刚那一发太畜生了。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_007_JavelinJustTook=标枪刚刚被主炮打中一发。 -PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_001_BetThatsA=我敢说这一幕一定让不少人大开眼界。 -PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_002_JavelinsOnSite=标枪已就位,瞄准目标。 -PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_003_JavelinsHereTime=标枪来了,是时候给他们点教训了。 -PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_004_JavelinsOnDeck=标枪已准备完毕,这帮异种这下有好果子吃了。 -PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_005_JavelinsJumpingIn=标枪已入场,看样子它迫不及待要大干一场了。 -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_XenothreatIdrisIs=异种威胁的伊德利斯溜了。 -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_ScopesClearIdris=视野内净空,伊德利斯已撤退。 -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_IdrisAway=伊德利斯不见了。 -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_HostileIdrisHas=敌方伊德利斯进入量子航行了,他们撤退了。 -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_HostileCapitalShip=敌方主力舰撤退了。 -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_XenothreatsFallingBack=异种威胁开溜了! -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_LooksLikeXenothreats=看起来异种威胁正在撤退。 -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_LookTheyrePulling=看!他们跑了!我们把他们打跑了! -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_XenothreatAreMaking=异种威胁不行了! -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_TheEnemyIdris=敌方的伊德里斯……正在离开战场。我们击溃他们了! -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_IJustDetected=我刚发现一艘不明身份的船朝杰里科站飞行,我需要所有战斗人员的支援,看来异种威胁开始耍花招了。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_GotAnUnknown=有未知信号正朝着空间站去。规模不小…可能是一艘主力舰?我需要所有民防部队立刻赶到杰里科。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_UnknownContactInbound=未知的入站信号,从截面积信号来看像是一艘主力舰。所有附近的民防部队战斗人员立即前往杰里科站。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_ImTrackingAn=追踪到一艘未知的主力舰正驶向杰里科站,可能来者不善,我要一些民防部队马上过去。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_TheresAnUnknown=有一艘未知的主力舰正驶向杰里科,感觉不太妙。我需要民防部队来拦截它,以防不测。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_001_JustPickedUp=刚刚收到异种威胁的伊德里斯正在朝杰里科去的消息,需要战斗支援。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_002_GotAnotherXenothreat=又有一艘异种威胁的主力舰正朝杰里科站驶去。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_003_LooksLikeAnother=看来又有一艘伊德里斯朝杰里科去了,他们到底有多少艘? -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_004_PickedUpAnother=侦测到另外一艘未知主力舰,和其他异种威胁的伊德里斯一样用的假注册标签,快去杰里科站。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_005_XenothreatsGotAnother=异种威胁派了另一艘伊德里斯攻去杰里科站了,到那里去准备好战斗吧。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_001_TheBargesAnti=驳船的防空已被摧毁。空中进场应畅通无阻。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_002_CdfVolunteersYou=民防部队志愿者们,你们可以靠近驳船了。防空工事已被摧毁。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_003_ThatsTheLast=那是驳船上最后的防空工事。民防部队船向前推进。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_001_CongratulationsOnTaking=恭喜你扳倒了门多。很多人已经追缉他很久了。这是你莫大的荣誉。现在,搜查尸体,看看能不能找到进入受限飞行空间的密码。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_002_ImpressiveWorkOut=令人印象深刻的工作。我打赌门多·雷恩没想到会遇到你这样的人。民防部队需要更多像你这样优秀的志愿者。现在,看看能不能找到指挥官的密码。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_003_IWishWe=我希望我们能停下来庆祝你干掉了像门多·雷恩这样的混蛋,但我需要你先找到他携带的密码。没有他们,我们无法重设限制飞行区。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_001_AllHostileForces=驳船上的所有敌对势力都已被消灭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_002_TheScansAre=扫描显示船上没有任何九尾残余。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_003_LooksLikeThe=看起来驳船上最后一批亡命之徒已经被消灭了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_001_ExcellentIKnew=棒极了。我就知道你能搞定飞行限制的问题。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_002_FantasticJobResetting=重设飞行限制干得漂亮。随着九尾从他们的增援部队切断,我们应该能够清除任何剩余的不法分子。你和其他的民防部队志愿者现在可以使用你们的私人飞船进入平台,所以我们应该可以立刻保护好一切。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_003_ThanksToYou=多亏了你,九尾现在不能飞来增援了。让我们离开那里,清除任何仍然躲藏在平台上的逃犯。如果你愿意,你现在甚至可以使用你自己的船。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_001_ImSendingEveryone=我把驳船上九尾集装箱的密码发给大家。我们去找那个有敌我识别器的,然后关掉他们的超驰系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_002_HereAreThe=这是指挥官的密码。使用它们进入驳船上存放九尾敌我识别器的集装箱。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_003_NowThatWe=现在我们有了进入九尾集装箱的密码,我需要所有人努力找到敌我识别器的位置。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_001_GoodYouveFound=很好,你找到了九尾敌我识别器。关闭它并重置限制飞行区。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_002_YouNowHave=你现在可以进入九尾用来控制限制空域的敌我识别系统。关掉它,这样我们就能让我们的飞船重新行动起来。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_003_GoodWorkFinding=干得好,找到了存放敌我识别器的九尾集装箱。去把它关掉,这样我们就能恢复飞行许可。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_001_GoodWorkYall=干得好各位。驳船已经夺回,那里的九尾部队也处理好了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_002_WeHaveConfirmation=我们已经确认驳船现在回到了十字军的控制之下。干得好。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_003_AttentionCdfThe=民防部队成员请注意,驳船已被保护,非法武装已被消灭。干得好。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_001_DidYouJust=你猜的吗?淦!这太疯狂了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_002_WaitHowDid=等等,你是怎么做到的?算了,我不想知道。干得好。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_003_IDontKnow=我不知道你有什么神奇的科技技能,但进入那个系统真的令人印象深刻。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_001_GoodNewsEverybody=好消息各位。我们的一名技术人员破解了这个平台的密码。现在发给你们。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_002_HeyEverybodyQuick=嘿大家,快速更新。我们设法破解了平台的访问代码,因为原始代码无法恢复。我现在把它传给你们。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_003_WeGotA=我们有一点突破。技术小组破译了这个平台的访问密码,我们正在把它传送给所有民防部队成员。你现在应该可以关闭控制了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_001_AaDefensesHave=防空系统已经建立。索兰基上空现在对友军来说应该是安全的。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_002_TheCdfHave=民防部队已经重新夺回索兰奇的防空系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_003_SolankiPlatformsAirspace=索兰基平台的空域现在安全了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_001_AllRightAll=好了,索兰基的所有九尾都被消灭了。接下来让我们搞定防空系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_002_TheSolankiPlatform=索兰基平台已经清除了所有剩余的九尾部队。我要你接下来集中精力关闭防空系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_003_WeveConfirmedThat=我们已经确认民防部队志愿者已经消灭了索兰基上所有的九尾。你的下一个任务是清除防空系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_001_WeHaveConfirmation=我们已经确认雷米·凯特尔已经被消灭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_002_AllCdfVolunteers=所有民防部队志愿者注意,索兰基上的九尾副官现在已被消灭,不再是威胁。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_003_AttentionRemyKettle=注意,雷米·凯特尔已被消灭,那是最后一个我们需要担心的九尾。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_001_GoodWorkThats=好样的。索兰基平台安全了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_002_AllRightPeople=好了各位。索兰基平台现在回到了我们的控制之下。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_003_OurVolunteersHave=我们的志愿者已经从九尾控制下解放了索兰基平台。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_001_AttentionWeveSecured=注意,我们已经控制了哈特莫尔平台的防空系统。空域现在应该是安全的。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_002_AllVolunteersBe=所有志愿者请注意,哈特莫尔平台的防空系统已交还十字军控制。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_003_AttentionThanksTo=注意,感谢民防部队志愿者,我们已经将哈特莫尔上的防空控制权交还十字军控制。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_001_CdfForcesHave=民防部队已经清除了哈特莫尔平台所有剩余的九尾。我们现在只需要处理好防空。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_002_WeHaveGotten=我们已经确认,所有的九尾已经从哈特莫尔平撤退。剩下的就是防空了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_003_ThatWasThe=那是哈特莫尔平台上九尾的最后一支部队。现在应该可以专注于防空了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_001_NolanAckerHas=诺兰·阿克已被消灭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_002_AttentionCdfForces=注意,民防部队刚刚在哈特莫尔平台干掉了诺兰·阿克。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_003_WeJustTook=我们刚刚在哈特莫尔平台干掉了九尾副官。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_001_WeveGotHartmoore=我们已经控制了哈特莫尔平台。这并不容易,但我们做到了。干得好。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_002_ListenUpHartmoore=注意,哈特莫尔平台已经安全了。大家干得好。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_003_GoodNewsEveryone=好消息大伙儿。哈特莫尔平台已经清除了所有的九尾战机,防空武器回到了我们的控制之下。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=注意。布拉什伍德平台的防空系统已经被十字军保护并夺回控制。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_002_BeAwareBrushwood=注意。布拉什伍德平台的防空系统解除,空域应该是安全的。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_003_AllUnitsBrushwoods=所有单位注意,布拉什伍德平台的防空系统刚被十字军夺回控制。干得好。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_001_ThanksToOur=多亏我们的努力,布拉什伍德平台上所有剩余的九尾已经被消灭。我们现在只需要关闭他们的防空系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_002_IHaveReceived=我收到消息说,布拉什伍德平台上剩下的九尾已经被清除了。剩下的事情就是关闭防空系统,平台就是我们的了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_003_AllHostilesOn=布拉什伍德平台上的所有敌人都已被消灭,我们现在可以专注于让那些防空系统下线。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_001_AttentionTheNine=注意,布拉什伍德平台上的九尾中尉刚刚已被消灭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_002_AttentionAllVolunteers=所有志愿军注意。看守布拉什伍德平台的九尾成员德温 马库斯刚刚被干掉。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_003_ThatsAnotherNine=另一个九尾中尉被解决。重复一遍。德温 马库斯刚刚在布拉什伍德平台上被消灭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_001_BrushwoodPlatformIs=布拉什伍德平台现在在民事防御部队的控制之下。让我们保持这个势头,完成这个任务。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_002_ThanksToAll=由于你们的努力,我们已经把布拉什伍德平台从九尾手上抢回来了。让我们继续推动事情的发展。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_003_AttentionBrushwoodPlatform=注意。布拉什伍德平台已经从九尾手里拯救回来了。感谢所有帮助取回它的志愿军。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_001_AaDefencesHave=防空系统已经恢复正常。现在索兰奇平台的上空对友军来说应该是安全的。剩下的就是清除最后一批九尾的部队了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_002_TheCdfHas=民事防御部队已经重新控制了索兰奇平台的防空系统。这将使清除那里剩下的九尾变得更加容易。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_003_SolankiPlatformsAirspace=索兰奇平台的空域现在是安全的。专注于消除所有剩余的敌人。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_001_AttentionWeveSecured=注意,我们已经恢复了对于哈特穆尔平台上的防空系统的控制。那片空域现在应该是安全的。让我们进入任何可用的单位,并清除剩余的九尾。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_002_AllVolunteersBe=所有志愿军请注意,哈特穆尔平台上的防空系统已经交还给十字军控制。现在是集中精力清除最后一批九尾部队的时候了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_003_AttentionThanksTo=注意,感谢民事防御部队的志愿军,我们已经恢复了对哈特穆尔平台的防空控制权,它已经回到十字军的控制之下。平台上剩下的工作就是清除任何剩余的九尾。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=注意。布拉什伍德平台上的防空系统已经被保护起来,并回到了十字军的控制之下。剩下的就是解决剩下的九尾的问题了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_002_BeAwareBrushwood=请注意。布拉什伍德平台的防空系统已经被解除,所以空域应该是安全的。现在让我们集中精力清除其余的九尾。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_003_AllUnitsBrushwoods=所有单位,布拉什伍德平台的防空设施刚刚回到十字军的控制之下。干得好。下一步是清除任何剩余的九尾部队。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_001_TheFlightRestrictions=限制空域已被重置,民事防御部队批准的舰船现在可以进入平台。此外,九尾应该无法再驶入并增援部队。趁着我们有优势,让我们消灭剩余的部队。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_001_TheFlightRestrictions_edit=好消息。我刚刚收到了任务完成的正式通知。飞行禁区已被重置,民事防御部队认证船只现在可以接近平台了。并且,九尾的增援再也无法靠近了。民事防御部队感谢您在此次任务中的帮助。接下来十字军人员会接手现场的安保工作,解散。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_002_AttentionAllCdf=所有民事防御部队的舰船请注意。限制空域已经被重置,我们现在可以进入平台。前往那里,清除任何残留的九尾势力。在目前的限制下,九尾将无法呼叫增援。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_003_WantedToLet=我想让你知道,货船上的民事防御部队部队已经成功重置了限制空域。尽快飞到平台上,帮助清除任何剩余的九尾。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_001_AllFlightRestrictions=所有的限制空域都已被重置,九尾已被锁定。你们想用什么船就用什么船,但我希望你们集中精力解决该地区任何剩余的不法分子。祝你们狩猎愉快。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_001_AllFlightRestrictions_edit=好消息。我刚刚收到了任务完成的正式通知。飞行禁区已被重置,民事防御部队认证船只现在可以接近平台了。并且,九尾的增援再也无法靠近了。民事防御部队感谢您在此次任务中的帮助。接下来十字军人员会接手现场的安保工作,请尽快做好收尾工作,解散。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_002_TheTidesHave=胜利的天平向人民倾斜。限制空域回到了我们的控制之下,而九尾再也无法再得到任何增援。我希望我们能召集所有的船只到那里去清理任何遗留下来的不法分子。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_003_ItTookA=经过大量的努力,民事防御部队的志愿军终于可以驾驶私人飞船进入禁区。最重要的是,现在九尾已经被限制在外面了。我希望所有的志愿者都能在该地区追捕任何他们能找到的剩余逃犯。让我们了结他们吧,各位。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_001_ThatsTheLast=那是最后一个防空系统。现在所有的友军进入平台应该是安全的。冲出去,找到其余的九尾。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_002_FinalAntiAir=最后的防空系统现在已经下线。请所有志愿军将重点转移到清除任何剩余的敌人。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_003_TheNineTails=九尾的防空系统已经被解除了。让我们完成任务,消灭平台上剩余的亡命之徒。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_001_AllTheRemaining=所有剩余的九尾已经被解决。现在我们只需解决剩余的防空系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_002_ThePlatformsAre=现在平台上已经没有了任何的敌人。只需要关闭任何剩余的防空系统,我们就可以把控制权还给十字军。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_003_HappyToReport=很高兴能向你们报告,这是最后一支九尾的部队。他们被消灭后,我们要做的就是清除剩余的防空系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_001_SeemsLikeThe=看上去计划成功了。所有民事防御部队前往货船,与雷恩交战。一旦我们制服了他,我们就可以得到他的访问密码并关闭转换器。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_002_NowThatRen=现在雷恩决定露面了,我希望所有的民事防御部队志愿军都能集中精力把他干掉。前往货船,获取他的访问密码。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_003_IKnewIt=我知道,我们逼迫雷恩出手只是时间问题。所有的民事防御部队-立刻赶到货船上,找到他。我们需要他的访问密码。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_001_GoodNewsAccess=好消息。我们从中尉的尸体上成功地找到了这个平台上上锁的货物集装箱的访问密码。我已经提前把它传给了所有的民事防御部队志愿军。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_002_PerfectTheLieutenant=完美。中尉的身上有这个平台上锁的货物集装箱的访问密码。我现在把它传给了所有小队。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_003_SearchingTheLieutenants=搜索中尉的尸体得到了回报。我们在这个平台上找到了集装箱的访问密码。我现在把它传给你们。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_001_GoodWorkWho=干得好。谁知道九尾想偷什么。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_002_NiceOneCrusader=好样的。当我告诉十字军发生了什么时,他们真的吓坏了。希望这能让他们放心。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_003_ImRelievedYou=我很欣慰你能及时解决这个系统漏洞。十字军一定会很乐意听到这个好消息的。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=注意,行政中心平台的防空系统已关闭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_002_ListenUpThe=注意了。行政中心的防空系统已经被解决了。干得漂亮。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_003_BeAdvisedAnti=请注意,行政中心的防空系统已关闭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_001_BeAdvisedThe=请注意,占据行政中心的九尾中尉已被消灭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_002_JustConfirmedThat=已确认击杀位于行政中心的阿特·凯尔文 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_003_ThatsAConfirmed=已确认击杀。对于凯尔文这种法外狂徒来说真的是罪有应得。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_001_TheAdminCenter=行政中心现已百分百安全并处于民防军的控制之下。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_002_ICanNow=我现在可以确定,行政中心的威胁已被完全消除。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_003_WereMakingGreat=我们取得了巨大进展,行政中心现在已经安全了。 -PU_ADVREP01_F_DEH_Succeed_Mission_Invictus_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=注意,这里是民防军紧急情况特别代理人罗维娜·杜丽,现在播报最新战况。我很荣幸的通知各位,此次紧急事件已经得到了妥善处理,感谢诸位志愿者的英勇作战。我们衷心感谢您的耐心并祝愿各位能度过一个愉快的舰队周。 -PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_001_ThisIsRowena=这里是民防军的罗维娜·杜丽。我很荣幸的通知各位,奥里森的危机现已被妥善处理,残存的九尾也皆被驱逐出境。在此,我将再次感谢所有为夺回平台英勇作战的民防军志愿者们,是你们保护了奥里森的众多生命。单凭我们民防军是无法达成如此壮举的。谢谢。 -PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_002_AttentionTheCDF=注意。这里是民防军全屏广播:基于志愿者们的英勇奋战,位于十字军的九尾威胁已经得到了妥善处理。该区域现已安全并恢复通行。谢谢。 -PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_003_AttentionOnBehalf=注意。这里是民防军全屏广播:基于志愿者们的英勇奋战,位于十字军的九尾入侵已经得到了妥善处理。此次入侵的敌对势力皆已被歼灭,相关平台也已处于安保部队的保护之下。在此,我忠心祝愿所有为此次事件出了一份力的人,单凭我们民防军自己是无法达成此项壮举的。 -PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_GreatJobProtecting=补给船保护得不错,舰长说打得很英勇。 -PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_XenothreatForcesAre=异种威胁飞船都被解决了,感谢协助。 -PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_BetTheXenothreat=我敢打赌异种威胁肯定以为补给船是软柿子。这下教他们做人了吧,和民防部队动手前最好好好想想。 -PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_LooksLikeThe=看来补给船没事了,多亏了你的支援。 -PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_GoodWorkDefending=补给船保卫得不错,这说明了民防部队的作用有多大。 -PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_LastHostileEliminated=最后一个敌人被消灭,你的护航真的很棒! -PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_ScopesClearLooks=空域肃清,看来剩下的护卫舰能搞定了。 -PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_JavelinsHeadingBack=标枪正在返回作战区域,海军放话了,一定为大家射爆那帮异种。 -PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_JavelinsSpinningUp=标枪正准备返回前线。 -PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_JavelinsGettingTheir=标枪正在重新启动量子驱动器准备重返战场。 -PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_NavyJustUpdated=收到海军通知,标枪正在路上,准备返回战场。 -PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=斯坦顿星系的公民注意,这里是督导局的杜丽。感谢民事防御部队的努力,异种威胁舰队已被击退,海军向各位表示感谢。 -PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_ThisIsSpecial=我是杜丽探员,为您汇报最近的异种威胁事件。由于UEE海军和民防部队的联合响应,成功保卫了斯坦顿星系,威胁已被消除。我们应该感谢那些英勇、果敢的飞行员。 -PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=注意,这是民防部队的最新消息。UEE海军部队在与民防部队的共同努力下,成功地保卫了斯坦顿星系,并阻止了一个名为异种威胁的非法组织的攻击。现在星系内已恢复正常航行。 -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_ScopesClearIt=区域肃清。看来所有敌人都已清除,大家干得很好! -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_YouDidIt=成功了!海军已确认完毕,你的飞行技巧有点东西! -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_TablesClearedI=表单已完成。范围内也没看到其它东西了,大家干得好。 -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_001_AttentionStantonSystem=请注意,斯坦顿星系,在UEE海军与民防部队的一致努力下,异种威胁舰队已被击退回派罗星系。但您仍应在航行时保持警惕,以防仍有歹徒藏匿于星系之中。 -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_002_AttentionTheXenothreat=请注意,异种威胁对斯坦顿的入侵已被击退,感谢UEE海军和民事防御部队。但在星系航行中请依旧保持谨慎。 -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_003_AttentionTheNavy=请注意,海军和民事防御部队已成功抵挡异种威胁对斯坦顿的进攻。目前星系可以安全航行,但请对残余敌对势力保持警惕。 -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_004_PeopleOfStanton=斯坦顿星系的民众们,星系的威胁等级已恢复正常。 异种威胁部队已逃回派罗,这得感谢UEE海军和民事防御部队的勇敢付出。 -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_005_PeopleOfStanton=斯坦顿的公民们,你们的星系又安全了,多亏了UEE海军和勇敢的民防部队的志愿者们。我们的联合部队已经把异种威胁赶出了星系,他们逃回了派罗星系。已可以自由旅行,但要小心仍藏在星系中的敌人。 -PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_001_AttentionEveryoneIm=请注意。我很荣幸的通知大家,所有入侵的九尾皆已被歼灭,十字军重新恢复了对所有平台的控制权。干得漂亮,诸位。完毕。 -PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_002_GoodNewsIve=好消息。我刚刚得到了官方通知。此次九尾威胁已得到妥善处理。感谢您在此次危机中做出的贡献。十字军的相关人员将前往冲突区域进行善后工作,请及时离开。完毕。 -PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_003_HelloEveryoneThis=大家好,我是杜丽。感谢各位的不懈努力,此次九尾威胁已得到妥善处理,十字军也已重新取得平台的控制权。请离开冲突区域,以便本地安保部队可以进行后续清场工作。完毕。 -PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=注意,我是民防部队的特别干员杜丽。得益于我们骁勇善战的志愿者,紧急情况已经得到解决。感谢大家的支持与耐心。 -PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_002_AttentionTheCDF=注意,民防部队很高兴地向大家宣布,得益于我们英勇志愿者们不懈的努力,当前的危机已经解决。大家请恢复正常活动,谢谢。 -PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_003_AttentionTheOngoing=注意,感谢民防部队的志愿者们的支援,目前的紧急危机已经解除。该区域应该已经可以再次安全通行,谢谢大家。 -PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_001_BeCarefulThe=注意了,这个平台上的防空系统还开着呢。 -PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_002_ImStillSeeing=我看到九尾控制的防空系统还在平台上。接近时请加倍小心。 -PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_003_WatchItThat=当心点,那个平台的防空系统还在启用状态。靠近那边时小心点。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_001_AlrightPeopleLets=好了大伙们。我们该撤离这个平台回去奥里森了。十字军安保马上要来打扫战场了。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_002_GreatJobEverybody=大家干得漂亮,但要庆祝战功请移步奥里森。十字军安保要封锁这几个平台来评估损伤和打扫战场了。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_003_ImGonnaNeed=我需要所有人收拾收拾撤离任务区域了。我们要给十字军安保腾点空间来回收平台,他们还要开展调查和清理工作。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_001_ThisIsA=所有民事防御部队志愿者听好了,这是最后一次警告。你们需要马上离开十字军平台与空域,让十字军安保开展他们的工作。如果还要逗留在附近的话,无论是否是想帮忙都会被拘捕。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_002_INeedAny=我需要所有民防部队人员马上撤离平台。不走的人会因擅闯禁区罪被逮捕。这是最后的警告。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_003_ThisIsYour=最后一次机会。我需要所有民防部队人员马上撤离任务区域,十字军安保封锁区域后还在的人就会以擅闯禁区罪当场拘捕。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_001_AttentionINeed=注意,我需要所有民防部队人员撤离平台。十字军马上就要来封锁区域了。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_002_CrusaderSecurityIs=十字军安保已经在催我要接管平台开始清理工作了。我需要所有民防部队成员尽快从任务区域撤离。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_003_ListenUpPeople=听好了,我需要大家撤离任务区域。我们在这里的工作已经结束了,是时候让十字军安保来弄他们的事儿了。他们说过到时候会逮捕所有还留在原地的人,是我就不会去惹他们。 -PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_001_HeyTheAirspace=喂,这几个平台附近的空域正处于九尾控制下。想过去的话只能搭穿梭机。 -PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_002_BeCarefulThat=小心了,限制区域牧还在九尾的手中,过去的唯一途径就是搭穿梭机。 -PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_003_YouCantFly=现在没法飞去限制空域,那里还在九尾的控制之中。先降落搭穿梭机过去吧。 -PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_001_HeyImStill=喂,我这里显示那附近还有开启的防空武器,关闭它们之前起飞可是挺危险的,请多加小心。 -PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_002_BeforeYouTake=你起飞之前我先提醒你一下,这个平台的防空系统还在九尾的控制之下。在关闭他们之前请一定要小心。 -PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_003_WordOfCaution=提醒你一下,在九尾控制防空系统还在运作的情况下起飞是非常危险的。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_001_IKnowYoure=我知道大家还沉浸在胜利的喜悦之中,但你们是时候该收拾收拾撤离了。十字军安保需要清空那几个平台,好了,祝你们一路平安。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_002_NotToCut=不是为了打扰你们庆功,十字军迫切希望能把战场打扫干净。他们请求所有民防部队志愿者尽快撤离平台。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_003_HeyIfYou=喂,如果你可以的话,我建议你现在就撤离平台。十字军真的需要清空那边。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_001_NotGonnaWarn=我不会再警告你第二遍,你已经没有权限待在那片区域了。马上离开,否则十字军就会以擅闯禁区的罪名起诉你。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_002_ListenCrusaderReally=听好了,十字军真的希望所有民防部队人员从该区域撤离。他们甚至威胁说不走的就按擅闯禁区罪处理,这是你的最终警告,快离开那儿吧。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_003_LookItsNot=听着,不是十字军不感谢民防部队今天的贡献。他们真的需要你尽快撤离平台,不走的话就会按擅闯禁区罪处理,听明白了吗? -PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_001_BeCarefulYoure=请注意,你马上就要离开限制空域,十字军在飞船上安装了防盗窃装置,如果你飞出边界就会触发自毁程序,我劝你调头回来。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_002_HeyWatchIt=小心了,如果你把这些飞船开出限制空域,十字军设定好了会自动触发自毁程序。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_003_WordOfWarning=提醒你一下,这些飞船都安装了防盗窃装置,一旦你飞离限制空域就会触发自毁程序,是我就调头回来。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_001_DoYouCopy=收到了吗?你得在自毁激活前调头回来。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_002_DidYouHear=你听到我说的了吗?你再往前开飞船的自毁程序就要启动了。快调头。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_003_IWasntKidding=我不是在开玩笑,一旦你离开限制空域飞船马上就会启动自毁。 -PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_001_CarefulWithYour=飞的时候小心点,那艘驳船上还有激活的炮塔。 -PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_002_HeadsUpThere=小心了,通往驳船的路上还有激活的炮塔。我不希望你盲目冲进去然后被击落。 -PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_003_TheNineTails=九尾在驳船上放满了防空炮塔,小心了。 -PU_BANISTER_MG_Celebrate_IG_001_Incredible=难以置信。 -PU_BANISTER_MG_Celebrate_IG_002_Fantastic=不可思议! -PU_BANISTER_MG_Celebrate_IG_002b_Fantastic=不可思议! -PU_BANISTER_MG_Celebrate_IG_003_LoveIt=爱死了! -PU_BANISTER_MG_Celebrate_IG_004_Yes=太好了! -PU_BANISTER_MG_Celebrate_IG_005_ThatIsSo=那真是太棒了。 -PU_BANISTER_MG_Celebrate_IG_005b_ThatIsSo=那真是太棒了。 -PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_001_SoIveBeen=所以,我一直在想我们合作结束的事,也许我有点太严格了。我是说,我们都会犯错,对吧?看看我,我甚至买了埃尔罗伊·卡斯的上一张专辑,主题是有关“不可饶恕”的。无论如何,如果你回来,也许我们可以再试一次。 -PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_002_OkayIKnow=好吧,我知道我们并没有以最好的方式结束,但我觉得值得再试一次。也有魅力,对吧?哦,等等,这是第三次的魅力,不是吗?我想我们至少可以再来一次。但重要的事情先做。如果你感兴趣就来拜访我。 -PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_003_HeyListenIf=嘿,听着,如果你觉得你这次可能准备好真的试一试——真的,好好地,试一试——那么我可能愿意再给你一次机会。当你准备好了,就来找我。 -PU_BANISTER_MG_CommMsg_JobOffer_IG_001_HelloItsMe=你好,是我,泰莎,初级制图师。有时间就来坐坐。我有东西要给你。 -PU_BANISTER_MG_CommMsg_JobOffer_IG_002_HiItsTessa=嗨,我是泰莎,我希望你有时间过来看看,有一些你可能感兴趣的事情。 -PU_BANISTER_MG_CommMsg_JobOffer_IG_003_HeyThereTessa=你好,我是泰莎,希望我没有打搅你得不是时候。我突然想到了一些事情,就想到了你。如果你能来就好了。 -PU_BANISTER_MG_CommMsg_JobOffer_IG_004_HeyItsTessa=嘿,我是泰莎,有件事我可以利用你,好吧,利用是个不好的词。总之,如果你有空的话,就过来吧。 -PU_BANISTER_MG_CommMsg_JobOffer_IG_005_HeyThereGuess=嘿,猜猜是谁。我遇到了一些你会感兴趣的东西。有时间就来看看吧。 -PU_BANISTER_MG_CommMsg_ReturnProperty_FailSecurity_IG_001_ListenIDidnt=听着,我不想让事情发展到这一步,但你偷了那份财产是有证据的。对不起。 -PU_BANISTER_MG_CommMsg_ReturnProperty_FailSecurity_IG_002_WellYouDidnt=你还没归还财产,现在我们只能报失了。我认为严格来说你是个小偷,所以你最好注意这一点。 -PU_BANISTER_MG_CommMsg_ReturnProperty_IG_001_HeyEhYou=嘿,呃,你还有我的一些财产。我需要你把它还给我。 -PU_BANISTER_MG_CommMsg_ReturnProperty_IG_002_LooksLikeYou=看来你还拥有我的一些财产。如果你能把它带回来,那就太好了。 -PU_BANISTER_MG_CommMsg_ReturnProperty_LastWarning_IG_001_HeyIfYou=嘿,如果你不归还帝国制图中心的财产,我就得举报你。 -PU_BANISTER_MG_CommMsg_ReturnProperty_LastWarning_IG_002_JustAWord=只是一句警告。如果你不归还他们的财产,帝国制图中心会举报你的。 -PU_BANISTER_MG_CommMsg_UnderAttack_IG_001_HeyEhLong=嘿。长话短说,我现在被攻击了,我真的需要帮助。请快点,带上武器,很多武器。 -PU_BANISTER_MG_CommMsg_UnderAttack_IG_002_MaydayThisIs=求救!我是泰莎·班尼斯特,我被攻击了,需要援助。求救!S.O.S。紧急情况。另外,真碰到这种意外情况要求救感觉真的很奇怪。 -PU_BANISTER_MG_CommMsg_UnderAttack_IG_003_HeyEhHope=嘿,希望你不忙,因为现在有一堆飞船在向我开火,如果你能阻止他们就好了。谢谢你!快点! -PU_BANISTER_MG_EncourageDecision_IG_001_SeemsLikeA=看起来很适合你,不是吗? -PU_BANISTER_MG_EncourageDecision_IG_002_YouThinkIts=你觉得这是你想做的? -PU_BANISTER_MG_EncourageDecision_IG_003_IfYouDont=你如果不想去做,那你完全没必要去做。 -PU_BANISTER_MG_EncourageDecision_IG_004_PrettyStraightForward=很直接,不是吗? -PU_BANISTER_MG_EncourageDecision_IG_005_SoYouThink=所以说,你想这么做? -PU_BANISTER_MG_EndRelationship_IG_001_IHateTo=我不想这么说,不过我不觉得这会有效果。 -PU_BANISTER_MG_EndRelationship_IG_002_SoAsHard=所以,虽然这很难说出来,但我想如果我们放弃,可能是最好的选择。 -PU_BANISTER_MG_EndRelationship_IG_003_LookITried=听着,我试过了,我真的试过了 ,有时你不得不接受有些事情就是搞砸了。 -PU_BANISTER_MG_Expletives_IG_001_Crap=放屁! -PU_BANISTER_MG_Expletives_IG_001b_Crap=废话! -PU_BANISTER_MG_Expletives_IG_002_DamnIt=妈的! -PU_BANISTER_MG_Expletives_IG_003_Shit=操! -PU_BANISTER_MG_Expletives_IG_004_OhNo=哦不! -PU_BANISTER_MG_Expletives_IG_005_Seriously=认真的? -PU_BANISTER_MG_Farewell_Bad_IG_001_Later=再会。 -PU_BANISTER_MG_Farewell_Bad_IG_002_YeahBetterGet=好吧,该走了。 -PU_BANISTER_MG_Farewell_Bad_IG_003_SeeYouAround=再会咯。 -PU_BANISTER_MG_Farewell_Bad_IG_004_IThinkThats=我想没什么好说的了。 -PU_BANISTER_MG_Farewell_Bad_IG_005_AlrightSigningOff=好的,签收。 -PU_BANISTER_MG_Farewell_Good_IG_001_AlrightTalkTo=好吧,以后再聊。 -PU_BANISTER_MG_Farewell_Good_IG_002_BeCarefulOut=在外面要小心。 -PU_BANISTER_MG_Farewell_Good_IG_003_FlySafe=祝你航行安全。 -PU_BANISTER_MG_Farewell_Good_IG_004_HopefullyIllSee=希望能很快再见到你。 -PU_BANISTER_MG_Farewell_Good_IG_005_GoodLuck=祝你好运。 -PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_001_ThatsItIm=决定了!我要举报你。 -PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_002_FineConsiderYourself=好吧,你等着被举报吧! -PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_003_OhYouBastard=哦,你个杂种。我会让警察局会知道这个的。 -PU_BANISTER_MG_FriendlyFire_IG_001_WatchYourAim=管好你的枪! -PU_BANISTER_MG_FriendlyFire_IG_002_YoureNotSupposed=你不该开火的! -PU_BANISTER_MG_FriendlyFire_IG_003_HoldYourFire=别乱开枪! -PU_BANISTER_MG_GenericChatter_IG_001_YouKnowWhats=你知道有什么奇怪的事吗?有一天我在这里发现一只苍蝇,不知道它是怎么进来的,也不知道它是从哪里来的。也许它是在我的一个食品包?把我搞疯了,直到我把它赶进气闸。 -PU_BANISTER_MG_GenericChatter_IG_002_IKeepRunning=我一直遇到一些认为绘制星图很无聊的人。你能相信吗?绘制星图!我意思是,如果你认为精确扫描恒星系统并记录每一个天文特征的图表是无聊的,那么我真是不知道怎么和你交流。 -PU_BANISTER_MG_GenericChatter_IG_003_HeresSomethingYou=你可能会发现一些有趣的事情--我的姓氏,班尼斯特,来自于我的祖先,比如四十多代以前,是楼梯工匠大师。所有最富有的人都对我祖先的楼梯赞不绝口。我的家徽实际上看起来就像那些 "以防万一 "的标志之一。 -PU_BANISTER_MG_GenericChatter_IG_004_LetMeBounce=让我来告诉你一些事情。我在犹豫要去卡塞尔还是格林度假... ...你知道吗,算了,我还是决定吧,我决定了,就去坦格罗亚吧。 -PU_BANISTER_MG_GenericChatter_IG_005_HeresAQuick=给你讲个小知识,永远不要在关闭人工重力的情况下吃吐司,我这辈子就没有见过这么多的碎屑,真是巨大的错误。 -PU_BANISTER_MG_Greeting_1stX_IG_001_TessaToRandom=泰莎呼叫陌生船只。收到请回答。 -PU_BANISTER_MG_Greeting_Bad_IG_001_OhHey=噢耶。 -PU_BANISTER_MG_Greeting_Bad_IG_002_HeyLookWho=嘿,看看这是谁来了... -PU_BANISTER_MG_Greeting_Bad_IG_003_HeyYouAlright=嘿,你还好吗? -PU_BANISTER_MG_Greeting_Bad_IG_004_AndThereYou=你来了,太好了。 -PU_BANISTER_MG_Greeting_Bad_IG_005_OkayRightHi=好吧,好的,嗨。 -PU_BANISTER_MG_Greeting_Beacon_Bad_IG_001_WellSinceYoure=好吧,既然你在这里,我想必须你来做了。 -PU_BANISTER_MG_Greeting_Beacon_Bad_IG_002_OhItsYou=哦,是你啊,我想只能这样了,在这种时候挑三拣四是没有好处的。 -PU_BANISTER_MG_Greeting_Beacon_Bad_IG_003_HeyImIn=嘿,我碰到点麻烦,所以想请你帮个忙。 -PU_BANISTER_MG_Greeting_Beacon_Bad_IG_004_HeyListen=嘿听我说,这有点事想请你帮忙。 -PU_BANISTER_MG_Greeting_Beacon_Bad_IG_005_HeyImRunning=嘿,我几乎没别的办法了,所以我想你请你帮个忙。我真是病急乱投医啊,不是吗? -PU_BANISTER_MG_Greeting_Beacon_Good_IG_001_YesIAm=好耶!见到你真高兴! -PU_BANISTER_MG_Greeting_Beacon_Good_IG_002_PerfectJustThe=完美,正是我希望看到的飞行员。 -PU_BANISTER_MG_Greeting_Beacon_Good_IG_003_HeyGotSomething=嘿,为你准备了点事。 -PU_BANISTER_MG_Greeting_Beacon_Good_IG_004_TalkAboutGood=现在说真是好时机。 -PU_BANISTER_MG_Greeting_Beacon_Good_IG_005_FinallyIWas=终于来了!我还希望你能到呢。 -PU_BANISTER_MG_Greeting_Beacon_Good_IG_006_HeyYouBusy=嘿,你忙不? -PU_BANISTER_MG_Greeting_GoAway_IG_001_ListenIThought=听着,我想我已经说得很清楚了,但如果你不再来这里我会很感激的,它只是不工作了。 -PU_BANISTER_MG_Greeting_GoAway_IG_002_IllBeHonest=我说实话,我不知道你以为你在这里干什么。我绝对不能相信你能帮上忙,如果我直言不讳的话,我真的不想和一个我不能信任的人聊天。你还是走吧。 -PU_BANISTER_MG_Greeting_GoAway_IG_003_LookImNot=听着,我并不是说要永远这样下去,但现在我觉得你不要再来了,对我们俩都好。你做你的,我做我的,如果有什么变化,我会告诉你的。 -PU_BANISTER_MG_Greeting_Good_IG_001_TessaHere=泰莎在这。 -PU_BANISTER_MG_Greeting_Good_IG_002_HeyThereStranger=嘿,陌生人。 -PU_BANISTER_MG_Greeting_Good_IG_003_Hello=你好! -PU_BANISTER_MG_Greeting_Good_IG_004_WoahARepeat=哇,一次重复拜访,我也许不应该有那么深刻的印象,不是吗? -PU_BANISTER_MG_Greeting_Good_IG_005_NiceToSee=很高兴看到一个熟悉的面孔在身边。 -PU_BANISTER_MG_Greeting_Good_IG_006_WelcomeBackTo=欢迎回到探测。 -PU_BANISTER_MG_Greeting_Good_IG_007_HiAgain=嗨,又一次。 -PU_BANISTER_MG_Greeting_Good_IG_008_HeyItsYou=嘿,是你啊。 -PU_BANISTER_MG_Greeting_Good_IG_009_HopeEverythingsBeen=希望外面的一切都好。 -PU_BANISTER_MG_Intro_1stX_IG_001_HiWelcomeTo=嗨,欢迎来到这里。二等初级制图师泰莎·班尼斯特报告,我是这一带所有帝国制图中心扫描探头背后的眼睛,这些小家伙看到的,我也看到了。\n这意味着,是的,我可以完全看到你。是的,现在... 现在... <停顿>不管怎么说,我之所以联系你,其实是有原因的。我不允许离开我的岗位,重要的跳跃点扫描之类的, 所以我希望你能帮我解决一些问题。 -PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_001_AnotherFailedRescue=又是一次失败的救援,是吧?你没有遇到萨满什么的吧?不是说我相信诅咒,但面前铁证如山,重新评估这个立场也无妨。 -PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_002_WeKeepTrying=我们一直想帮助这些危难烽火中的人,但当这些不法分子越来越无情的时候,又有什么用呢?也许我们不得不接受这是个失败的事业。 -PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_003_HowManyIs=我们现在失去了多少人?在最后一个求救信号之后,我开始怀疑我们为什么要尝试。 -PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_001_ReallyAShame=真的很可惜,关于最后一个求救信标的事,但你知道的,你不可能救下所有人,不过还是很遗憾。 -PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_002_ListenIKnow=听着,我知道我们失去了上一个飞行员,但你不能把注意力放在那上面。你已经帮助了很多人在那里。 -PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_003_OnThatLast=在最后一个求救信标上,不要为过去的事情责怪自己,你曾经努力帮助他们了。 -PU_BANISTER_MG_LastMission_Beacon_Fail_IG_001_EvenThoughYou=虽然你没能救出之前的那艘船,但你能试一试已经很不错了。 -PU_BANISTER_MG_LastMission_Beacon_Fail_IG_002_IHeardWhat=我听说了最后一个求救电话的情况,搞砸了。 -PU_BANISTER_MG_LastMission_Beacon_Fail_IG_003_ItWasToo=你刚才试图帮的那艘船的情况实在太糟糕了,我想有时候我们做到最好也无济于事。 -PU_BANISTER_MG_LastMission_Beacon_Fail_IG_004_IWasSorry=我很遗憾听到最后一艘船的事,真的很糟糕,还好你没事。 -PU_BANISTER_MG_LastMission_Beacon_Fail_IG_005_WantedToLet=想让你知道,我很感激你冒着生命危险去帮助那些人,即使结局不尽人意。 -PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_001_IWasA=我有点惊讶你竟然不去帮助最后一个飞行员,我真傻,以为你是那种关心有困难的人的人。 -PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_002_ItWasTooBad=可惜你没能及时赶到最后一个求救信标那里。我在考虑给飞行员的家人送一个水果篮,一个好水果篮,一个不全是瓜的篮子。 -PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_003_OhYouRemember=哦,你还记得最后一个求救信标吗?你没有去检查的那个?是的,所以我一直想知道他们怎么样了,但似乎我们可能是最后接触到他们的人,我们可能曾经是他们最后的希望了。 -PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_001_HowManyShips=你现在救了多少艘船?一定是有记录的。你就像一个人的督导局小队一样。 -PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_002_ImKindaBlown=你帮了那么多人的忙,真让我大吃一惊。这就好像你是某种保险精灵,在保费上涨之前拯救船体。 -PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_003_AtTheRisk=冒着让别人觉得你多管闲事的风险,你帮助营救了这么多艘飞船,真是令人印象深刻。 -PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_001_WayToActually=你还真能救人!我刚开始以为如果你不回应求救信标,他们可能会更好。我很高兴看到我错了。 -PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_002_CongratsOnThat=恭喜你上一次的成功营救!在你经历了一连串的坏运气之后,这种感觉一定很不错。 -PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_003_WantedToSay=我想说上次救援行动做得很好。当你听到有人需要帮助时,你就去尝试帮助他们,出乎意料的是,这种方法竟然奏效了。希望这是一个趋势的开始。 -PU_BANISTER_MG_LastMission_Beacon_Success_IG_001_ItWasNice=你能帮助那艘船,真是太好了。 -PU_BANISTER_MG_LastMission_Beacon_Success_IG_002_HeardYouGot=听说你在外面遇到了一些麻烦。很高兴你逃过一劫。 -PU_BANISTER_MG_LastMission_Beacon_Success_IG_003_WithThatShip=那艘船有麻烦了…我的意思是,太空是危险的,但知道外面也有像你这样的人也很好。 -PU_BANISTER_MG_LastMission_Beacon_Success_IG_004_AppreciateThatYou=感谢你舍己为人去救那艘船。我不知道是否有很多人会这样做。 -PU_BANISTER_MG_LastMission_Beacon_Success_IG_005_ISawThat=我看到你救了那艘船,你可以这样就改变一个人的一生,这有点不可思议。 -PU_BANISTER_MG_LastMission_Canceled_IG_001_GuessYouWerent=我猜你没能完成最后的工作,仔细想想,有点尴尬,你说过要做什么事,然后又改变主意了。 -PU_BANISTER_MG_LastMission_Canceled_IG_002_ImSuprisedYou=我很惊讶你取消了上一份工作, 一定是我奶奶一直抱怨的现代职业道德。 -PU_BANISTER_MG_LastMission_Canceled_IG_003_SawThatYou=我看到你取消了上次的工作 太可惜了 我猜你有你的理由,但还是... 哦,好吧。 -PU_BANISTER_MG_LastMission_Generic_Fail_IG_001_OhItWas=哦,听说上一份工作没有成功真是太遗憾了。我觉得我有责任,因为是我分给你的任务。哦,好吧,我猜这类事情总会发生。 -PU_BANISTER_MG_LastMission_Generic_Fail_IG_002_SeemsLikeThings=看来,上一份工作的事情并没有那么顺利,活到老就得学到老,就像我奶奶常说的那样。她以前喜欢吃柑橘,她身上总会有一个橘子或者柚子,我很想她。 -PU_BANISTER_MG_LastMission_Generic_Fail_IG_003_LooksLikeYou=看来你在上一份工作中运气不佳,下次你会成功的。 -PU_BANISTER_MG_LastMission_Generic_Success_IG_001_IHeardThat=听说上次的工作很顺利。 -PU_BANISTER_MG_LastMission_Generic_Success_IG_002_IWasVery=我很高兴听到上次的工作解决的很好。 -PU_BANISTER_MG_LastMission_Generic_Success_IG_003_CongratsOnPulling=恭喜你完成了最后一项工作。我相信那感觉一定很满足。 -PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_001_SoMyBoss=所以,我的老板开始问我:我申请的所有探测器都到哪里去了。我认为我现在还能含糊其辞一下,但是我们真的不能再丢了。 -PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_002_LostAnotherProbe=又丢了一个探测器?我猜他们说的是真的。调查越多,问题就越多 -PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_003_YoureReallyNot=你和这些探测器一起的时候真没什么好运气啊,一点没有,真让人印象深刻。 -PU_BANISTER_MG_LastMission_Probe_Fail_IG_001_NoLuckOn=次探测器没成功,是吧?呃……我想我们现在只好将就着过了。 -PU_BANISTER_MG_LastMission_Probe_Fail_IG_002_ItsTooBad=可惜你没能部署最后一个探测器,它本来可以派上用场的 -PU_BANISTER_MG_LastMission_Probe_Fail_IG_003_IDidntThink=我不认为部署探测器会有那么难,但我想有可能这只是取决于谁在做。 -PU_BANISTER_MG_LastMission_Probe_Fail_IG_004_LooksLikeYou=看来你在放置探测器的时候遇到了麻烦。我承认,我有一点失望,我真的很希望看到它能提供的数据。 -PU_BANISTER_MG_LastMission_Probe_Fail_IG_005_ShameThatWe=很遗憾我们没能部署最后一个探测器,帝国制图中心真的很需要他们的扫描结果。 -PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_001_ThoseLastFew=你最近帮我做的几次探测得到了一些很棒的数据。谁知道呢,说不定以这样的速度,我很快就能成为一级初级制图师了! -PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_002_TheMoreOf=你为我们部署的探测器越多,我们对星系就了解的越清楚,这是一个巨大的帮助。 -PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_003_YoureTurningInto=你都快成为探测器专家了,不是吗? -PU_BANISTER_MG_LastMission_Probe_Success_IG_001_QuickUpdateFor=给你的快报, 你部署的探测器到现在为止运转良好。 -PU_BANISTER_MG_LastMission_Probe_Success_IG_002_InCaseYoure=或许你对这事感兴趣,我们已经从你上次设置的探测器中提取了大量有用的数据,所以再次感谢你的帮助。 -PU_BANISTER_MG_LastMission_Probe_Success_IG_003_YouShouldSee=你应该能看到你上次所部署探测器的扫描结果。我的意思是,对你们来说可能只是一堆乱七八糟的数字,但相信我,这是非常令人兴奋的。 -PU_BANISTER_MG_LastMission_Probe_Success_IG_004_WantedToLet=我想让你们知道我们从上次的探测器上得到了一些非常有趣的数据,再次感谢你们的部署。 -PU_BANISTER_MG_LastMission_Probe_Success_IG_005_IveBeenSpending=我当班的时候花了很多时间整理上次那个探测器所得到扫描结果,里面真有一些很有趣的东西。 -PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_001_DecidedToCome=决定回来看看我是否还活着? 好吧,还有某人在,我很幸运。 -PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_002_IveBeenThinking=我一直在想上次的袭击是怎么发生的,并且我不得不说,在模拟飞行中多花几个小时训练是值得的。这样你就不会让下一个依赖你的人失望。 -PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_003_JustThoughtId=我只是想告诉你,尽管遭受袭击后发生了这些,我原谅你,你尽力了,这才是最重要的。 -PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_001_IJustWanted=我只是想再说一遍,我非常感谢你对抗那些歹徒的帮助,我不知道如果你当时没出现我该怎么办。 -PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_002_ThanksAgainFor=再次感谢你帮我搞定那次袭击,我到现在还是心惊胆战,总是被一些小事吓到,昨晚有个爆米花广告,搞得我差点心脏病发作。 -PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_003_IKeepThinking=我一直在想那次袭击,想象它可能会在多少不同的地方出问题……让人惊讶的是为了我们活下来做了这么多事情。 -PU_BANISTER_MG_LastMission_Unkown_Fail_IG_001_GuessYouWere=我猜你太忙了,没时间帮我调查那个未知信号,也没关系,这可能是一个我们不会再揭晓的重大发现,但我能理解。 -PU_BANISTER_MG_LastMission_Unkown_Fail_IG_002_YouKnowThat=你知道我让你去帮忙扫描的那个东西吗?你后来没去的那个?好吧现在已经被别人检测过了,他们的名字将会出现在银河百科上。他们肯定感觉很好吧? -PU_BANISTER_MG_LastMission_Unkown_Fail_IG_003_DidntEndUp=最后那个扫描没做吧?太可惜了,如果能知道外面有些啥一定很有趣。 -PU_BANISTER_MG_LastMission_Unkown_Success_IG_001_ThanksForLooking=谢谢你帮我调查这件事。真的有帮助。 -PU_BANISTER_MG_LastMission_Unkown_Success_IG_002_AppreciateYouLooking=谢谢你帮我检查那次扫描结果,我一直希望我们能发现一种新的生命形式,比如有知觉的石头之类的,但你发现的东西也很不错。 -PU_BANISTER_MG_LastMission_Unkown_Success_IG_003_ThanksAgainFor=再次感谢你帮我检测未知信号。 -PU_BANISTER_MG_LastMission_Unkown_Success_IG_004_IGottaSay=我得说,作为初次尝试,你已经证明了你很有本事了。 -PU_BANISTER_MG_LastMission_Unkown_Success_IG_005_KeepHelpingMe=你还能这样帮我的话,我可能会让你成为荣誉初级制图师。 -PU_BANISTER_MG_MidMission_Probe_Complete_IG_001_OhGreatYou=哦,太棒了!你放置了探测器!让我试着和它的信号同步,就这样,完整的连接。哦,看看这些数据。 -PU_BANISTER_MG_MidMission_Probe_Complete_IG_002_IHopeYouDidnt=我希望你在放置探测器时没有遇到太多麻烦。我现在就连上它,确保我们做的没问题。<敲击> 嘿,看呐,第一次就同步了,你很会安置东西嘛。 -PU_BANISTER_MG_MidMission_Probe_Complete_IG_003_WellSinceThe=既然探测器已经就位了,让我把它连上。哦,快看,数据不断涌入,工作状态良好。绝佳探测,这可能是第一次有人用这句话来夸我。 -PU_BANISTER_MG_MidMission_Probe_Complete_IG_004_LooksLikeThe=看来探测器已经就位了。剩下的就是同步我的系统,我们就可以开始工作了,太好了。 -PU_BANISTER_MG_MidMission_Probe_Complete_IG_005_OkayStepOne=好吧。第一步是部署探测器。你已经搞定了。剩下的就是第二步,我远程连接它。手指交叉,好了。第二步完成了!我们这不是很合拍吗? -PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_001_JustOutOf=只是出于好奇,我想请你帮我放个探测器,对吧?我很确定我是这么想的,但也许我只是想这么做,然后…等等,不,记在我的笔记里..调查..太棒了,一旦就位,立刻通知我。 -PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_002_NotThatI=不是我不喜欢你的来访,但我觉得你应该给我放个探针。一旦你准备好了,就来告诉我。 -PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_003_AnyLuckWith=探测器有进展了吗?一旦设置好就可以开始扫描,这将是一件令人兴奋的事。 -PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_001_LooksLikeYou=看来是你放的探测器!让我试着和我的系统同步…哦,那可不好。扫描取消,我真不想这么做,但我想我们可能需要把它重新布置到一个稍微不同的位置。看,就是这个位置。 -PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_002_GreatSinceThe=太好了,探测器已经就位,剩下的就是同步信号和…我不明白,它应该发送-哦。我想我知道是怎么回事了,它的位置。看来你得回去把它部署到别的地方了。这里,我来更新坐标。 -PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_003_OkayTheProbes=探针已经就位,我来做个快速诊断。<停顿>唉,那没用的。看来我们得重新部署一下探测器了。你介意回去调整一下它的位置吗?我真的很抱歉。 -PU_BANISTER_MG_MissionBriefs_Beacon_1stXIntro_IG_001_SeeSometimesI=有时候我会不小心收到不在ECN范围内的求救信号,如果我去检查哪些信号,我就会被开除,甚至有可能被歹徒炸死。但另一方面,我又不能坐在这里什么都不做,所以我尽量把它们告诉其他人,并在可能的情况下寻求帮助。比如说你,如果我把坐标给你,你能帮我看看你能不能帮上什么忙吗? -PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_001_ShootingYouThe=向你发送求救信号的位置,情况不妙,你得帮助他们。这是太空道德之类的,对吧? -PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_002_ADistressBeacon=刚刚收到求救信号,这是坐标,给你,保存。 -PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_003_TheresADB=我的屏幕上有DB两个字疯狂地闪着。给,我把位置发给你了。如果你仔细看看,这是双赢的。他们得到帮助,我就不用再听那该死的哔哔哔的声音了。对了,DB是求救信标的缩写。因为我意识到我可能是唯一一个管它DB的人,当然你也可以这么叫。 -PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_004_DropWhateverYour=放下你手头的事,我就说四个字:求救肉包..信标..求救信标。抱歉,我没吃早饭,别管这个了。你快点去帮忙,好吗? -PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_005_ImPickingUp=我的扫描仪收到了微弱的求救信号。我会把坐标发给你的。不过你得小心点,我刚看到不法之徒喜欢用它们来引诱人陷入埋伏这类消息。但也不能阻止你去找。只是,你知道,不要被伏击。 -PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_006_PickingUpA=在这些坐标处收到求救信号。如果你去看,一定要小心。 -PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_001_ItDoesNot=听起来不太好。把信号的位置发给你。我觉得你应该去帮忙。虽然帮不帮陌生人是你的自由,但碰到这种情况,你真的不打算去吗? -PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_002_TheyreUnderAttack=他们被攻击了,这是坐标。你得快点! -PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_003_MaybeYouCan=也许你可以去帮忙?现在发送位置。 -PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_004_YeahNightmaresFor=呼,这周可真够难的。给,这是坐标,如果能去把他们救出来,那你可太优秀了。 -PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_005_ImSendingYou=我把他们的位置发给你,不过说实话,等你到了那里,我不知道情况会如何……我刚赢得了年度悲观主义者奖,对不起。祝你好运,好吗? -PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_006_ItsComingFrom=它来自这些坐标。如果可以,你应该帮忙。 -PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_001_ListenToThis=听听这个。 -PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_002_IJustGot=(慌张)我刚收到一个通讯,给—— -PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_003_QuickQuestionFor=问个问题,这听起来很严重,对吧? -PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_004_ReadyForYour=准备好迎接这令人不安的一天了吗?是的,一个星期的噩梦。 -PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_005_JustWhenYou=当你开始忘记太空是很可怕的时候......你会听到这样的声音—— -PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_006_EmergencyCommJust=紧急通讯系统刚收到 - -PU_BANISTER_MG_MissionBriefs_Generic_IG_001_IPickedUp=我在公告上看到了这个任务,我觉得可能是你的菜。发过来了。 -PU_BANISTER_MG_MissionBriefs_Generic_IG_002_FiguredIdPass=我想把这个给你看,看你是否有兴趣做些额外的工作。 -PU_BANISTER_MG_MissionBriefs_Generic_IG_003_IDontKnow=我不知道你是很忙还是就在闲晃,看看这个。 -PU_BANISTER_MG_MissionBriefs_Generic_IG_004_SawAJob=找到了一份你可能会感兴趣的工作。有一个当地的工作机会很适合你,看看。我把它送过去。 -PU_BANISTER_MG_MissionBriefs_Generic_IG_005_IfYoureOn=如果你正在找点钱,我的意思是,有谁不需要钱,有一个当地的工作机会很适合你,看看。 -PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_001_ImSorryTo=很抱歉,我现在没有什么激动人心的事要告诉你。其实这里挺无聊的。当然,除了我作为帝国制图中心员工所拥有的各种激动人心的机会之外。 -PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_002_GuessWhatTheres=你猜怎么着?现在什么事都没有。说实话,如果你没有及时出现,我现在可能正在桌子上打盹呢。 -PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_003_IDontReally=我现在没什么可以给你的。当然,除非你想洗衣服。开玩笑的,我其实不想让你帮我洗衣服。 -PU_BANISTER_MG_MissionBriefs_Probe_1stXIntro_IG_001_IfYoureInterested=如果你有兴趣,我可以帮你部署一个小型扫描探测器,它是我们用来调查大型探测器难以探测区域的工具。你所要做的就是从仓库拿一个,在指定的坐标上部署它,然后回到这里,我可以做最后的同步,并验证一切正常。最棒的是,我有雇佣承包商的预算,这样你就能拿到报酬。看一看,看看你有什么想法。 -PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_001_IHaveA=我有个新位置需要放置一个探测器。你能帮忙吗? -PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_002_JustGotThe=刚拿到一个新的探测器部署点的坐标。感兴趣吗? -PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_003_IfYouHappen=如果你碰巧有心情部署一些探测器,那么今天是你的幸运日啦。看一看。 -PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_004_SomeNewAnalysis=一些新的分析结果出来了,看来我们需要对某个区域进行更详细的扫描。我希望你能为我部署探测器。你怎么说? -PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_005_WereTryingTo=我们正试图获得一个区域更详细的数据,这意味着需要部署额外的扫描探测器,这意味着你有一些潜在工作,你怎么想? -PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_001_WeLostContact=其中一个探测器还没来得及传输扫描数据就失去了信号。我需要有人去把它找回来带到仓库去,这样我们就能抢救出我们能抢救的东西。我把任务详情发给你。 -PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_002_TheresAScan=有一个探测器坏了,我希望你能帮我把它拿到空间站去。怎么说? -PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_003_SoItSeems=看来,一个扫描探测器——顺便说一下这是我最喜欢的一种——似乎有一些问题,它的信号正在消失、出现奇怪的异常数据、工作不正常。但我希望我们还能挽救这个小家伙。你准备好帮我把它拿去仓库了吗? -PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_001_OneOfOur=我们的一个探测器坏了,需要更换。这很够简单了,但是弄坏探测器的东西可能还在那里。也许有歹徒?也许有一场风暴?我不知道。来看看吧。 -PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_002_GotAReport=今天早上接到报告说其中一个探测器下线了。不知道发生了什么。前一分钟它还在愉快地嗡嗡作响。下一分钟,什么都没有。如果你能放个替补去就太好了。只是你带它出去的时候要特别小心。感兴趣吗? -PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_003_ANewBlind=格子里出现了一个新的盲点。好像有个探测器下线了。如果你问我,我觉得这有点可疑。探测器通常不会像那样自己关闭。不过无论以哪种方式,最终结果都是一样的。我们必须尽快换掉它,你想出门逛一逛吗? -PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_001_IveBeenGetting=我的一个探测器受到了一些干扰,我希望你能帮我挪到一个更好的位置。方法如下。 -PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_002_AllTheData=我从其中一个探测器得到的所有数据都说不通。我觉得它可能需要重新布置。来,看看。 -PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_003_IveBeenScratching=我一直在挠头,我们从一个扫描探测器上得到的异常数据集。我在这一端尝试了所有方法,但现在,我认为唯一的排序方法是物理上重新放置探测器本身。你可能猜到了,这就是我为什么要跟你说的原因。想帮我调整一下探测器吗? -PU_BANISTER_MG_MissionBriefs_Unknown_IG_001_NotToSound=我不是想搞得很神秘,但我在扫描仪上发现了一些很奇怪的信号。我不知道你是否愿意去看看然后告诉我这到底是什么。我也想自己去,但我不能走。<暂停> 抱歉,忘记给你坐标了。 -PU_BANISTER_MG_MissionBriefs_Unknown_IG_002_SomethingKindaOdd=我的屏幕上突然出现了一些奇怪的信号,也许值得一看。我是说,你不必这么做。可能是一些很酷的东西……也可能是一大块铝。我不知道。但我想这就是重点,对吧?除非你去看看,否则我们谁也不会知道。 -PU_BANISTER_MG_MissionBriefs_Unknown_IG_003_SoImGetting=我的扫描发现一个奇怪的信号,它说它无法确认是什么东西。很奇怪,对吧?识别东西是扫描的功能。总之,显然不是我的,因为我不知道他们找到了什么。如果你有兴趣的话,我给你信号位置。 -PU_BANISTER_MG_MissionBriefs_Unknown_IG_004_OneOfMy=有个探测器...天哪,这数据真奇怪...我发现了一个奇怪的读数,或许值得检查一下。 -PU_BANISTER_MG_MissionBriefs_Unknown_IG_005_IfYouHave=如果你有空的话。你能检查一下这些坐标吗?扫描显示有东西,但无法识别。 -PU_BANISTER_MG_MissionBriefs_Unknown_IG_006_MySystemsStuck=我的系统在处理未知读数时卡住了,我希望能在我的报告中提供更多有用的信息,而不是一连五个问号,你能看看这个地方有什么吗? -PU_BANISTER_MG_PerformanceWarning_IG_001_ImNotReally=我不太确定你是怎么回事。我一直认为你能够把事办成,但是后来我发现这些事务肯定没有得到处理,这开始让我怀疑我是否应该根本不给你任何期待。但是谁知道呢,也许这次就是转机呢。 -PU_BANISTER_MG_PerformanceWarning_IG_002_IReallyAppreciate=我真的很感激你想帮我,但在某种程度上,你开始变得让事情更糟了。如果你不能真的帮上忙,我就不再请求你协助了。 -PU_BANISTER_MG_PerformanceWarning_IG_003_ThisIsA=这有点尴尬,但我得说,你在外面的日子过得很艰难,似乎无论我向你寻求什么样的帮助,你都不能成功帮到我。我认为你可以做得更好,但如果你做不到,那么……那我可能就得接受这行不通的事实。 -PU_BANISTER_MG_PlayerAcceptsMission_IG_001_GreatGladYoure=很好,很高兴有你来处理。 -PU_BANISTER_MG_PlayerAcceptsMission_IG_002_SoundsGood=听起来不错。 -PU_BANISTER_MG_PlayerAcceptsMission_IG_003_Fantastic=太棒了。 -PU_BANISTER_MG_PlayerAcceptsMission_IG_004_HappyToHear=很高兴听到你这么说。 -PU_BANISTER_MG_PlayerAcceptsMission_IG_005_ThoughtYoudLike=我想你会喜欢。 -PU_BANISTER_MG_PlayerActingStrange_IG_001_AreYouFeeling=你还好吗?你有些...奇怪。 -PU_BANISTER_MG_PlayerActingStrange_IG_002_OkImPretty=好吧,我很确信你这样不正常。 -PU_BANISTER_MG_PlayerActingStrange_IG_003_IsThisA=这是个玩笑吗?你在逗我吗? -PU_BANISTER_MG_PlayerCollides_IG_001_WoahWatchIt=喔!看着点! -PU_BANISTER_MG_PlayerCollides_IG_002_HeyCarefulWith=嘿,留神那些设备! -PU_BANISTER_MG_PlayerCollides_IG_003_AndIThoughtI=我认为我不擅长飞行。 -PU_BANISTER_MG_PlayerDeclinesMission_IG_001_OkayNoWorries=好吧,不用担心。 -PU_BANISTER_MG_PlayerDeclinesMission_IG_002_ThatsFineI=这很好,我希望能找别人来处理这件事。 -PU_BANISTER_MG_PlayerDeclinesMission_IG_003_IfYouThink=如果你认为这样最好的话。 -PU_BANISTER_MG_PlayerDeclinesMission_IG_004_GotItNot=明白了。你不想接这活儿。知道了。 -PU_BANISTER_MG_PlayerDeclinesMission_IG_005_NotThisTime=这次不接,没问题。 -PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_001_IfYouChange=如果你改变主意的话,请告诉我。 -PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_002_LetMeKnow=如果你改变注意的话,请告诉我。 -PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_003_GimmeAHeads=如果你最后还是想接这活的话,给我说一声。 -PU_BANISTER_MG_Reward_IG_001_HereMyWay=给,这就是我表达谢意的方式。 -PU_BANISTER_MG_Reward_IG_002_IWantYou=我希望你收下这个,实在微不足道。 -PU_BANISTER_MG_Reward_IG_003_HereALittle=拿着这个,一点小意思,不成敬意。 -PU_BANISTER_MG_SendPayment_IG_001_IllTransferThe=现在就把信用点转给你。 -PU_BANISTER_MG_SendPayment_IG_002_AllRightSending=好了,这就把你的报酬打过去,别一下子全花光了。除非是存到银行里去,这样理财比较精明。 -PU_BANISTER_MG_SendPayment_IG_003_HereYouveEarned=拿着,这是你赚来的。 -PU_BANISTER_MG_SendPayment_IG_004_IllJustGo=我这就给你把报酬打过去。 -PU_BANISTER_MG_SendPayment_IG_005_OkayEverythingSeems=好的,我这里都没问题,马上给你打钱。 -PU_BANISTER_MG_Transition_IG_001_Anyway=无论如何... -PU_BANISTER_MG_Transition_IG_002_EnoughAboutThat=这件事就聊到这吧... -PU_BANISTER_MG_Transition_IG_003_OkayMovingOn=好的,继续... -PU_BANISTER_MG_Transition_IG_004_OhIHad=额,我刚想聊点别的...是什么来着...哦!对了... -PU_BANISTER_MG_Transition_IG_005_AnywayChangingSubjects=好了,换个话题... -PU_BANISTER_MG_UnderAttack_AllClear_IG_001_WaitIsThat=等下,打完了吗? 他们走了吗?雷达上空了。我们成功了吗?不敢相信我们成功了。 -PU_BANISTER_MG_UnderAttack_AllClear_IG_002_ThatWasIt=好了!那是最后一个。我们成功了! -PU_BANISTER_MG_UnderAttack_AllClear_IG_003_LooksLikeIts=看起来暂时结束了。 -PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_001_YoureDoingGreat=你做得不错,继续打。 -PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_002_NotToRush=不是催你的意思,我们越快把他们干掉,他们炸飞的东西就越少。 -PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_003_ThatsItGet=这就对了。干掉这帮混蛋! -PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_004_StayOnThem=接着打他们!你能做到的。 -PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_005_ComeOnKeep=加油!接着打! -PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_001_OhNoLooks=糟糕,看起来他们叫了点朋友来。这对我们来说可不是什么好事。 -PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_002_IJustPicked=扫描发现有更多麻烦正在朝我们这里赶来,哦,他们已经到了。 -PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_003_ReinforcementsLikeThings=他们的增援来了!有必要吗? -PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_001_YesYouGot=太好了!你干掉一个! -PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_002_HahTakeThat=哈!混蛋去死吧! -PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_003_BetTheyDidnt=我敢相信他们一定不太享受。 -PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_004_ThatllTeachThem=给他们好好上一课,别来招惹 ICC! -PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_005_IGottaSay=必须说,你战斗起来真不赖。 -PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_001_YouActuallyCame=你真的来了,我知道你回来但你的出现还是让我高兴。 -PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_002_YesSoHappy=是的,真高兴能现在见到你。 -PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_003_ThankGodYou=感谢老天,你及时赶到了。 -PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_001_AreYouActually=你要现在逃跑吗?认真的吗? -PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_002_WhereAreYou=你要去哪?战场在这边! -PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_003_HeyYouCant=嘿,你不能就这样丢下我! -PU_BANISTER_MG_UnderAttack_Thanks_IG_001_ICannotTell=言语无法表达我对你的感激。我依旧不知道为什么他们要发起攻击。也许他们不想让 ICC 扫描到什么东西?我只希望他们别再来了。 -PU_BANISTER_MG_UnderAttack_Thanks_IG_002_ThatWasClose=刚才可太险了。你要是没出现的话我都不知道该怎么办。还是不敢相信我们被袭击了。他们是想搜刮探测器吗?我猜里面有些值钱的科技装备,不过...我觉得这事儿过后应该能休个假了。 -PU_BANISTER_MG_UnderAttack_Thanks_IG_003_WellThatEnded=好吧,这比我预想中的结果好多了。我还是不知道他们为什么要发起攻击。我以为人们都喜欢 ICC 呢?我是说,谁还会对制图员心怀歹念呢? -PU_BARTENDER1_SK_Gruff_Busy_IG_001_IllBeWith=你先等会。 -PU_BARTENDER1_SK_Gruff_Busy_IG_002_EaseUpIm=慢着。我正忙呢。 -PU_BARTENDER1_SK_Gruff_Busy_IG_003_OneSecondAlright=等下就好。 -PU_BARTENDER1_SK_Gruff_Busy_IG_004_BackOffBuddy=别激动朋友。我有空就过来找你。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_001_UhHuh=嗯哼? -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_001b_UhHuh=嗯。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_006_Right=是啊。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_007_Really=哦是吗? -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_008_SurelyNot=当然不会。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_009_YouThink=你说呢? -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_010_ItsNotWhat=换做是我,那我肯定不会这样做。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_011_YeahYeahYeah=嗯,对,没错... -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_012_WellIDont=嗯,这我就不知道了。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_013_HeyImJust=嘿,我就是个酒保罢了。那方面的我可不熟啊。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_014_Mmhh=嗯... -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_015_WellImSorry=听到这事我很难过。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_016_Yeah=对啊。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_017_OkayGoodStory=行吧,还算个不错的故事。 -PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_001_YouKnowWhat=朋友,我觉得你喝得够多了。 -PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_002_IThinkYouve=我想你已经喝高了,真菜啊。 -PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_003_WhyDontYou=要不别喝了吧?别丢人了。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_001_Later=再会。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_001b_SeeYouLater=以后再见。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_002_HaveAGood=祝你今日顺利。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_002b_HaveAGood=祝好运。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_004_GoodRiddance=可算是走了。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_004b_GoodFuckingRiddance=再您妈的见。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_005_Sniff=<吸鼻子> -PU_BARTENDER1_SK_Gruff_Farewell_IG_006_AlrightWellGood=好吧,聊得很开心,以后保重。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_006b_WellItsBeen=今天很愉快,路上小心。晚安,回头见了。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_007_Sniff=<吸鼻子> -PU_BARTENDER1_SK_Gruff_Farewell_IG_008_Pleasure=我的荣幸。 -PU_BARTENDER1_SK_Gruff_GiveDrink_IG_001_ThereYouGo=喝一杯吗? -PU_BARTENDER1_SK_Gruff_GiveDrink_IG_001b_ThereYouGo=给,来一杯。 -PU_BARTENDER1_SK_Gruff_GiveDrink_IG_002_SeeHowYou=试试这个,干杯。 -PU_BARTENDER1_SK_Gruff_GiveDrink_IG_003_WellHopefullyThat=希望酒能助助兴,干杯。 -PU_BARTENDER1_SK_Gruff_GiveDrink_IG_004_ThereYouGo=来,干杯。 -PU_BARTENDER1_SK_Gruff_Greetings_IG_001_Hey=嘿。 -PU_BARTENDER1_SK_Gruff_Greetings_IG_001b_Hey=嘿。 -PU_BARTENDER1_SK_Gruff_Greetings_IG_002_YouAlright=你还好吗? -PU_BARTENDER1_SK_Gruff_Greetings_IG_003_HowsItGoing=最近怎样? -PU_BARTENDER1_SK_Gruff_Greetings_IG_004_HowYouDoing=你还好吗? -PU_BARTENDER1_SK_Gruff_Greetings_IG_005_WhatsUp=哟。 -PU_BARTENDER1_SK_Gruff_Greetings_IG_005b_WhatsUp=哟。 -PU_BARTENDER1_SK_Gruff_Greetings_IG_007_Evening=晚上好。 -PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_001_AnotherRound=再来一轮? -PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_001b_Another=再喝一杯? -PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_002_OneMore=再来一杯? -PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_003_HowYouFeeling=怎么样?再来一杯? -PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_005_WhatsThatAnother=怎么了,还要一杯?好的没问题,稍等。你想喝什么? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_001_WhatDoYou=你想要什么? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_002_YouWantA=你想要喝点或来点什么东西吗? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_003_WhatCanI=我能为你拿点什么? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_003b_WhatCanI=我能为你拿点什么? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_004_NeedSomething=需要什么吗? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005_WhatllItBe=来点什么吗? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005b_EveningWhatItll=晚上好,来点什么吗? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005c_EveningWhatCan=晚上好,我能为您做点什么吗? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005d_EveningFellasWhat=晚上好,我能为您做点什么吗? -PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_001_WhatDoYou=您想要什么? 威士忌?啤酒?或者... 威士忌就行? -PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_001b_WhatDoYou=您想要什么? 威士忌?啤酒?或者... 威士忌就行? -PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_002_YouWantA=您想要杯威士忌? -PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_003_WhiskeyIGot=要威士忌吗?我有一些本地特有的产品,喝起来还不错。或者,如果你想要更内行的东西,我可以给你一杯拉德卡斯特。 -PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_004_WhatYouSee=所见即所得。我可能有一瓶生锈了的酒,如果你想要的话。 -PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_005_HowAboutA=这啤酒喝起来怎么样? -PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_006_HowAboutA=来杯啤酒怎么样? 我有斯莫尔茨和...就这样吧。 -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001_WatchIt=看这。 -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001b_WatchIt=看这。 -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001c_WatchIt=看这。 -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_002_WhatTheHell=搞什么鬼? -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_002b_WhatTheHell=搞什么鬼? -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_003_Easy=放轻松。 -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_003b_Easy=放轻松。 -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_RIGHT_002_WhatTheHell=搞什么鬼? -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_RIGHT_003_Easy=放轻松。 -PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_001_HeyWhatThe=喂喂喂, 你这家伙知道自己在做什么吗? -PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_001b_HeyWhatThe=嘿嘿, 你以为你在做什么? 快走,他妈的滚开。 -PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_002_YouOutNow=你,出去,现在就。 -PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_002b_OutNow=出去,马上。 -PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_003_ThatsItYoure=好了。你完了。 -PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_003b_ThatsItYoure=就这样。你完蛋了。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_001_SureThing=没问题。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002_ComingRightUp=马上就来。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002b_ComingRightUp=马上就来。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002c_ComingRightUp=马上就来。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002d_YupComingRight=好的,马上就来。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_003_AlrightHoldOn=没问题, 拿好了。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_004_WithIceNo=加点冰?没问题。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_005_GoodChoice=眼光不错。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_005b_GoodChoice=不错的选择。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_006_SingleOrDouble=单份或双倍? -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_007_Double=双倍? -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_008_NotHavingA=在那里过得不愉快吗? -PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_001_Fine=好的。 -PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_002_NoSweatOff=一点都不累。 -PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_003_YouKnowThis=你知道这是酒吧吧?喝点什么吗? -PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_004_IfYouArent=你要不点酒,我可没钱赚了。 -PU_BARTENDER1_SK_Gruff_RandomChatter_IG_001_OkayTellMe=嘿,这笑话你一定没听过:一个巴努人,一个塔维因人和一个希安人坐在酒吧里,调酒师问道:“你们谁点的啤酒?”希安人一本正经地说,“我没点恶心的人类啤酒。”然后塔维因人说,“我买不起啤酒。”最后,巴努人抓起啤酒,一口喝了下去。调酒师说:“我猜是你点的啤酒。”巴努人回答:“什么啤酒?没见过。”你抓到笑点了吗? -PU_BARTENDER1_SK_Gruff_RandomChatter_IG_002_TheseSataballPlayers=这些萨塔球运动员们,整天只会像怂货一样抱怨,又是信用点又是安全性的。我感觉光你就可以把他们大部分人送走。他们中没有一个人可以在我儿时认识的运动员手上坚持五分钟。 -PU_BARTENDER1_SK_Gruff_RandomChatter_IG_003_YouveBeenFollowing=你一直在关注比赛吗? 今年有一些不错的阵容。 -PU_BARTENDER1_SK_Gruff_RandomChatter_IG_004_TheseVanduulMake=这些剜度人让我感到恶心。我们越早消灭他们越好。 -PU_BARTENDER1_SK_Gruff_RandomChatter_IG_005_ThinkingAboutPicking=我一直想弄艘蜻蜓。听过不少它的好话, 惠特利都吹上天了。 -PU_BARTENDER1_SK_Gruff_RandomChatter_IG_006_SoTheOther=前几天有个小子进来让我换首音乐。我打了下他的头问他是否更喜欢听脑子里嗡嗡响。有些人真他妈的神经病。 -PU_BARTENDER1_SK_Gruff_RandomChatter_IG_007_SickOfHearing=你知道吗,我受够了听这些选举新闻。如果你问我这有没有好政治家,我的回答是:只有烂的和更烂的。 -PU_BARTENDER2_SK_Friendly_Busy_IG_001_IllBeWith=我一分钟内到。 -PU_BARTENDER2_SK_Friendly_Busy_IG_002_GiveMeOne=等我下,好不? -PU_BARTENDER2_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来。 -PU_BARTENDER2_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯,哼。 -PU_BARTENDER2_SK_Friendly_ConvoCont_IG_002_Serious=认真的? -PU_BARTENDER2_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? -PU_BARTENDER2_SK_Friendly_ConvoCont_IG_004_OhWow=哇哦。 -PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_001_IThinkYou=我感觉你喝多了。 -PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_002_MaybeSlowDown=稍微喝慢点,缓缓。 -PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_003_SorryIHave=抱歉,你不能再喝了。 -PU_BARTENDER2_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 -PU_BARTENDER2_SK_Friendly_Farewell_IG_002_HaveAGood=那多保重。 -PU_BARTENDER2_SK_Friendly_Farewell_IG_003_SeeYouAgain=下次再见。 -PU_BARTENDER2_SK_Friendly_Farewell_IG_004_AllRightCatch=嗯,回见。 -PU_BARTENDER2_SK_Friendly_Greetings_IG_001_HeyWelcome=嗨,欢迎。 -PU_BARTENDER2_SK_Friendly_Greetings_IG_002_EverythingGoingAlright=一切都还好吗? -PU_BARTENDER2_SK_Friendly_Greetings_IG_003_HowYouDoing=你好吗? -PU_BARTENDER2_SK_Friendly_Greetings_IG_004_HiThere=嗨,这儿。 -PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_001_GoodToSee=很高兴再次见到您。 -PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 -PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_003_YoureBecomingA=看来这多了个常客嘛。 -PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_004_HeyHowHave=嘿,你过得怎么样? -PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_001_CareForSomething=想来点别的吗? -PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_002_HowYoureDoing=怎么样? 要再来一轮吗? -PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_003_CanIGet=我再给你拿一杯如何? -PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_004_AnotherOne=再来一杯? -PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_005_YouGood=还好吗? -PU_BARTENDER2_SK_Friendly_OfferDrink_IG_001_WhatllItBe=您要点什么? -PU_BARTENDER2_SK_Friendly_OfferDrink_IG_002_CareForA=想喝一杯吗? -PU_BARTENDER2_SK_Friendly_OfferDrink_IG_003_AnythingICan=有什么我能为你效劳的吗? -PU_BARTENDER2_SK_Friendly_OfferDrink_IG_004_YouLookLike=你看起来需要喝一杯。 -PU_BARTENDER2_SK_Friendly_OfferDrink_IG_005_WhatCanI=您要点什么? -PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_001_SomethingFruityLike=来杯像柠檬露诗之类的水果味的东西? 或者如果你想要更具异国情调的酒,我可以为您调一杯腥红闪击。 -PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_002_IMakeA=如果你想放松一下的话,我可以给你来一杯泰拉茶。劲很大,但是能让你倒头就睡。 -PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_003_YouEverTry=你尝过巴努贱卖吗? 这酒在这备受好评。 -PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_004_AlsoIfYoure=另外,如果您感兴趣,我们有全天特价的饮料:半价的卡塞利托斯。 -PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_001_WhoaYouOkay=哇哦你还好吗? -PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_002_OhSorryAbout=噢, 真对不起。 -PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_003_MyFault=我的错。 -PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_001_WhoaYouOkay=哇哦,你没事吧? -PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_002_OhSorryAbout=噢,我很抱歉。 -PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_003_MyFault=我的错。 -PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_001_ExcuseMeYoure=抱歉,你不能来这。 -PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_002_CustomersNeed=顾客区在吧台的另一侧。 -PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_003_ImSorryBut=很抱歉,我得请您离开了。 -PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_001_ComingRightUp=马上就来。 -PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_002_SureThing=没问题。 -PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_003_ExcellentChoice=啊,不错的选择。 -PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_004_PerfectLetMe=好嘞,我将为您准备。 -PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_005_YouGotIt=好嘞。 -PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_001_OkayLetMe=好的,你要是改主意了就告诉我一声。 -PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_002_NoWorries=别顾忌太多。 -PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_003_IllBeHere=你要是有什么需要的话,我一直在这儿。 -PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_004_MaybeLaterThen=那就晚点吧。 -PU_BARTENDER2_SK_Friendly_RandomChatter_IG_001_HadToTake=今天早些时候我只能跟别人合乘一辆载具去上班...没有自己的载具真是不方便。 -PU_BARTENDER2_SK_Friendly_RandomChatter_IG_002_HowAboutThat=你觉得亚塔队的阵容怎么样?昨晚的比赛可真是太精彩了。 -PU_BARTENDER2_SK_Friendly_RandomChatter_IG_003_IHearThis=我听说穆雷杯的这个赛季已经成型了,有很多新的飞行员加进队伍。 -PU_BARTENDER2_SK_Friendly_RandomChatter_IG_004_YouCatchThat=你刚刚听了毕晓普上将的演讲吗?是不是很鼓舞人?我都想着要冲去报名了。 -PU_BARTENDER2_SK_Friendly_RandomChatter_IG_005_LoveThisSong=哦,我爱死这首歌了。 -PU_BARTENDER2_SK_Friendly_RandomChatter_IG_006_IThinkWe=我寻思我们有机会得办一个小游戏之夜,肯定好玩。 -PU_BARTENDER3_SK_Friendly_Busy_IG_001_IllBeWith=我等会再来为您服务。 -PU_BARTENDER3_SK_Friendly_Busy_IG_002_GiveMeOne=给我点时间好吧。 -PU_BARTENDER3_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来为您服务。 -PU_BARTENDER3_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼。 -PU_BARTENDER3_SK_Friendly_ConvoCont_IG_002_Serious=你认真的? -PU_BARTENDER3_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? -PU_BARTENDER3_SK_Friendly_ConvoCont_IG_004_Wow=哇哦。 -PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_001_IThinkYou=我在想你可能已经喝够了吧。 -PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_002_MaybeSlowDown=也许你该稍微慢点来,好好想想你身体的感受。 -PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_003_SorryBuddyI=不好意思兄弟,我得让你停停了。 -PU_BARTENDER3_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 -PU_BARTENDER3_SK_Friendly_Farewell_IG_002_HaveAGood=祝你安好。 -PU_BARTENDER3_SK_Friendly_Farewell_IG_003_SeeYouAgain=日后再见。 -PU_BARTENDER3_SK_Friendly_Farewell_IG_004_AlrightCatchYou=好吧,回头见。 -PU_BARTENDER3_SK_Friendly_Greetings_IG_001_HeyWelcome=嘿,欢迎。 -PU_BARTENDER3_SK_Friendly_Greetings_IG_002_EverythingGoingAlright=事情都还顺利吗? -PU_BARTENDER3_SK_Friendly_Greetings_IG_003_HowYouGoing=你过得怎样? -PU_BARTENDER3_SK_Friendly_Greetings_IG_004_WellHeyThere=嗯,你好啊。 -PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_001_YeahItsGood=很高兴再见到你。 -PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 -PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_003_YoureBecomingA=你可真是爱光顾我这儿呀,不是吗? -PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_004_HeyHowHave=嘿,你过得咋样? -PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_001_CareForSomething=您想要点些别的吗? -PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_002_HowYouDoing=你状况如何?准备好再来一轮吗? -PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_003_CanIGet=要我给你再拿一杯吗? -PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_004_AnotherOne=再来一杯? -PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_005_YouGood=你还好吗? -PU_BARTENDER3_SK_Friendly_OfferDrink_IG_001_WhatllItBe=你要哪种? -PU_BARTENDER3_SK_Friendly_OfferDrink_IG_002_CareForA=你要喝点什么吗? -PU_BARTENDER3_SK_Friendly_OfferDrink_IG_003_AnythingICan=有什么我能为您做的吗? -PU_BARTENDER3_SK_Friendly_OfferDrink_IG_004_YouLookLike=你看上去很想来一杯啊。 -PU_BARTENDER3_SK_Friendly_OfferDrink_IG_005_WhatCanI=好嘛,你要点什么? -PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_001_YouWantSomething=你是想要水果味的饮品,像是柠檬露诗?还是说你更愿意喝点独具异域特色的,那我能帮你调一杯猩红闪击。 -PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_002_IMakeA=渴望放松的话我能做一杯特伦茶给你。浓烈,但很容易下肚。 -PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_003_YouEverTry=你可曾尝试过巴努贱卖?它可是我们这里很受欢迎的特调。 -PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_004_AlsoIfYoure=还有,你要是感兴趣,我们这里还有一款今日特价饮品:半价卡塞利托斯。 -PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_001_WhoaYouOkay=哇哦,你还好吗? -PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_002_OhSorryAbout=哦,对此我很抱歉。 -PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_003_MyFault=我的错。 -PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_001_WhoaYouOkay=哇啊,你还好吗? -PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_002_OhSorryAbout=哦,刚才抱歉了。 -PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_003_MyFault=哇啊,我的错。 -PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_001_ExcuseMeYoure=抱歉伙计,你可不应该呆在这里。 -PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_002_CustomersNeedTo=顾客应该呆在吧台的另一边。 -PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_003_ImSorryBut=抱歉,但是我必须让你离开这里了。 -PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_001_ComingRightUp=马上来。 -PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_002_SureThing=没问题。 -PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_003_ExcellentChoice=选的不错。 -PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_004_PerfectLetMe=好极了,让我帮你调这一杯。 -PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_005_YouGotIt=您的饮料这就来。 -PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_001_OkayLetMe=好的,你要是改主意了就告诉我一声。 -PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_002_NoWorries=随意点。 -PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_003_IllBeHere=你要是有什么需要的话,我一直在这儿。 -PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_004_MaybeLaterThen=那就晚点吧。 -PU_BARTENDER3_SK_Friendly_RandomChatter_IG_001_HadToTake=今天早些时候必须得和别人挤一辆载具上班...没自己的车有时候真是麻烦。 -PU_BARTENDER3_SK_Friendly_RandomChatter_IG_002_HowAboutThat=你觉得亚塔队的阵容怎么样?昨晚的比赛可真是太精彩了。 -PU_BARTENDER3_SK_Friendly_RandomChatter_IG_003_IHearThis=我听说穆雷杯的这个赛季已经成型了,有很多新的飞行员加进队伍。 -PU_BARTENDER3_SK_Friendly_RandomChatter_IG_004_YouCatchThat=你刚刚听了毕晓普上将的演讲吗?是不是很鼓舞人?我都想着要冲去报名了。 -PU_BARTENDER3_SK_Friendly_RandomChatter_IG_005_LoveThisSong=哦我真是爱死这首歌了。 -PU_BARTENDER3_SK_Friendly_RandomChatter_IG_006_IThinkWe=我寻思我们有机会得办一个小游戏之夜,肯定好玩。 -PU_BATTAGLIA_MG_Busy_IG_001_ImInThe=[PH] I'm in the thick of it. Maybe some other time. -PU_BATTAGLIA_MG_Busy_IG_002_DoMeA=[PH] Do me a favor and come around some other time,all right? -PU_BATTAGLIA_MG_Chosen_PlayerAcceptMission_IG_001_ItsAllYours=[PH] It's all yours。 -PU_BATTAGLIA_MG_Chosen_PlayerAcceptMission_IG_002_Good=[PH] Good。 -PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_IG_001_BetterToSay=[PH] Better to say no then to take on a job you can't handle。 -PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_IG_002_FairEnough=[PH] Fair enough。 -PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=[PH] If you change your mind,let me know。 -PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheJobWill=[PH] The job will most likely be here for a little while if you reconsider。 -PU_BATTAGLIA_MG_Comms_Farewell_IG_001_Later=[PH] Later。 -PU_BATTAGLIA_MG_Comms_Farewell_IG_002_ImOut=[PH] I'm out。 -PU_BATTAGLIA_MG_Comms_ForgivesPlayer_IG_001_IveBeenGoing=[PH] I've been going back and forth on this,but if you think you can pull your shit together,then I'm willing to give you another go。 -PU_BATTAGLIA_MG_Comms_ForgivesPlayer_IG_002_WereBothAdults=[PH] We're both adults right? I'm willing to leave the past in the past if you're willing to really commit yourself this time. No excuses. Just hard work. If that sounds good, then maybe we can figure something out. -PU_BATTAGLIA_MG_Comms_InstructVisit_IG_001_LetsHaveA=[PH] Let's have a talk about it. Hit me up as soon as you can. -PU_BATTAGLIA_MG_Comms_InstructVisit_IG_002_ComeOnOver=[PH] Come on over when you can and I'll tell you about it。 -PU_BATTAGLIA_MG_Comms_MissionComplete_IG_001_LetsGoAhead=[PH] Let's go ahead and call that last job done。 -PU_BATTAGLIA_MG_Comms_MissionComplete_IG_002_WantedToLet=[PH] Wanted to let you know that everything checked out. Consider the contract complete. -PU_BATTAGLIA_MG_Comms_NewMission_IG_001_GotWordOf=[PH] Got word of a new job that I like you for。 -PU_BATTAGLIA_MG_Comms_NewMission_IG_002_ThingsArePretty=[PH] Things are pretty busy right now and I could use someone like you。 -PU_BATTAGLIA_MG_Comms_PaymentSent_IG_001_PuttingYourPayment=[PH] Putting your payment through。 -PU_BATTAGLIA_MG_Comms_PaymentSent_IG_002_UploadingYourPay=[PH] Uploading your pay to you now。 -PU_BATTAGLIA_MG_Comms_ReturnItems_FailBounty_IG_001_YouDidntReturn=[PH] You didn't return the property, and now there's people coming to collect. Hope you're happy. -PU_BATTAGLIA_MG_Comms_ReturnItems_FailBounty_IG_002_HopeThatMissing=[PH] Hope that missing property was worth the bounty I just placed on you. You should have returned it when you had the chance. -PU_BATTAGLIA_MG_Comms_ReturnItems_LastWarning_IG_001_WhatsTheWord=[PH] What's the word on that missing property? Anymore delays and I'll have to use a more direct method of collection。 -PU_BATTAGLIA_MG_Comms_ReturnItems_LastWarning_IG_002_WhyDontYou=[PH] Why don't you make things easy on yourself and return that missing property. I don't want to have to do things the hard way. -PU_BATTAGLIA_MG_Comms_ReturnItems_Reminder_IG_001_YouStillHave=[PH] You still have some of my property from that last job. I'm gonna need you to return it ASAP. -PU_BATTAGLIA_MG_Comms_ReturnItems_Reminder_IG_002_IllNeedYou=[PH] I'll need you to go ahead and return all the property from that last job right away。 -PU_BATTAGLIA_MG_ConvoRejoin_IG_001_DecidedToGive=[PH] Decided to give it another go,huh? -PU_BATTAGLIA_MG_ConvoRejoin_IG_002_YouReadyTo=[PH] You ready to listen now? -PU_BATTAGLIA_MG_Decide_EncourageLookAndDecide_IG_001_HaveALook=[PH] Have a look,see if it's right for you。 -PU_BATTAGLIA_MG_Decide_EncourageLookAndDecide_IG_002_ReadThroughAnd=[PH] Read through and let me know。 -PU_BATTAGLIA_MG_Decide_MissionTimeout_IG_001_ForgetIt=[PH] Forget it。 -PU_BATTAGLIA_MG_Decide_WarningMissionTimeout_IG_001_ImGoingTo=[PH] I'm going to need a decision。 -PU_BATTAGLIA_MG_Decide_WarningMissionTimeout_IG_002_WhatDoYou=[PH] What do you say? -PU_BATTAGLIA_MG_Idles_IG_001_ICanAlways=[PH] I can always tell when someone's got a good strike or not. Just by how the fly in. -PU_BATTAGLIA_MG_Idles_IG_002_IHeardAn=[PH] I heard an old timer say once that you loved to watch the dance. Stuck with me. -PU_BATTAGLIA_MG_Idles_IG_003_IShouldBe=[PH] I should be used to it by now, but I can't help getting a bit anxious when a team's running a bit late. 99% of the time it's nothing. -PU_BATTAGLIA_MG_Idles_IG_004_PrettyAintIt=[PH] Pretty ain't it? -PU_BATTAGLIA_MG_Interrupt_IG_001_AreYouEven=[PH] Are you even listening? -PU_BATTAGLIA_MG_Interrupt_IG_001b_AreYouEven=[PH] Are you even listening? -PU_BATTAGLIA_MG_Interrupt_IG_002_ComeOnNow=[PH] Come on now. That's how it's gonna be? -PU_BATTAGLIA_MG_Interrupt_IG_002b_ComeOnNow=[PH] Come on now. That's how it's gonna be? -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D1_001_YeahNotMuch=是吧?其实没什么可看的,但是酒吧里卖的东西都很烈, 小心别喝大了,否则你的行李可能醒来都没了。 -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D2_001_AsLongAs=只要你不是太挑剔,市场应该能满足你的需求。我们这儿买的都是基本的必需品,但是每隔一段时间总有人能在市场里淘到些稀奇古怪的玩意儿。 -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_A_001_GreatIllTake=非常好,我现在就扫描一下。 -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_B_001_WellIfYou=好吧,如果你改主意了,你知道在哪能找到我。 -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_SUBSTART_001_AhThenYoull=啊,那是你想见我了。我的的名字是雷科,我为在这一地区工作的大多数矿工看管那些无聊的乱七八糟的事情,挖掘现场索赔、设备订单,矿石转移、等等。对于大多数工作来说,终端可以帮你设置,但如果你想要找一些麻烦点的事,最好来和我面谈。 -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_SUBSTART_002_IfYoudLike=如果你愿意的话我现在就能给你找几个事情做。不是什么特别大的活,但是我们可以看看一起合作能不能合得来。你觉得怎么样? -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_RESOLVE_001_AllRightIf=好的, 如果你还需要什么别的,跟我说就行。 -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_START_001_DontThinkIve=我在这附近没见过你。我们这虽然平时人来人往,但我记人的本事很不错的。你来这有什么事? -PU_BATTAGLIA_MG_LastMissionComment_FailStreak_IG_001_IDontKnow=我真的无法理解你是怎么把事情搞这么糟的。 -PU_BATTAGLIA_MG_LastMissionComment_FailStreak_IG_002_HowManyJobs=你他妈的搞砸多少工作了?我十个指头都数不过来了。 -PU_BATTAGLIA_MG_LastMissionComment_Fail_Good_IG_001_SeemsLikeYou=似乎你上一个任务里出了些小小的意外,我希望类似的事情以后不会发生了。 -PU_BATTAGLIA_MG_LastMissionComment_Fail_Good_IG_002_IThinkYoure=我觉得你比在上次那个合同里表现得好, 别让一次的失误埋没了你的潜能。 -PU_BATTAGLIA_MG_LastMissionComment_Fail_NeutralBad_IG_001_DontKnowExactly=我也说不准上次的工作你在哪出的岔子,但是最后的结果真的是错的够离谱。 -PU_BATTAGLIA_MG_LastMissionComment_Fail_NeutralBad_IG_002_ImSureYoure=我不知道你在最后一项工作上到底哪里出了问题,但是啊,孩子,你确实出了问题。 -PU_BATTAGLIA_MG_LastMissionComment_LastChance_IG_001_IShouldntBe=我破例给你一次新的机会。这次再搞砸,你就直接滚蛋。 -PU_BATTAGLIA_MG_LastMissionComment_LastChance_IG_002_YouDontReally=或许你不值得再给一次机会,但是我还是决定再给你一次。 -PU_BATTAGLIA_MG_LastMissionComment_NoLonger_IG_001_IfItWere=[PH] If it were just you and me that'd be one thing, but every time you screw up, you're hurting all those sods who go out everyday and work their fingers to the bone. I won't let you do that. Not anymore. You're done here. -PU_BATTAGLIA_MG_LastMissionComment_NoLonger_IG_002_ITriedTo=[PH] I tried to make this work, but it's just no good. I'm done working with you. That's final. -PU_BATTAGLIA_MG_LastMissionComment_Robbed_IG_001_BadLuckOn=这次工作真的是运气不好, 很高兴看到你活着回来了,任何杀不死你的都使你更强大,对吧? -PU_BATTAGLIA_MG_LastMissionComment_Robbed_IG_002_GuessYoureWalking=你简直就是这糟糕世道活生生的例子。很抱歉上次任务里发生了一些小小的意外。希望下次你准备得更充分些。 -PU_BATTAGLIA_MG_LastMissionComment_SuccessStreak_IG_001_BelieveItOr=真巧,我刚谈到你,我跟别的几个合同商夸你做事勤奋思维敏捷来着。 -PU_BATTAGLIA_MG_LastMissionComment_SuccessStreak_IG_002_HowManyCompleted=数不清这是你连续完成的第多少个合同了? 我只能说这令我印象深刻。 -PU_BATTAGLIA_MG_LastMissionComment_Success_Exceptional_IG_001_YouShouldBe=你真应该为自己上个合约感到自豪。不是每个人都能完成那份工作的。 -PU_BATTAGLIA_MG_LastMissionComment_Success_Exceptional_IG_002_GottaSayThat=不得不说上一份合约完成得天衣无缝。牛逼。 -PU_BATTAGLIA_MG_LastMissionComment_Success_Good_IG_001_IAppreciateThe=感谢你的辛苦付出,上一份工作完成得不错。 -PU_BATTAGLIA_MG_LastMissionComment_Success_Good_IG_002_IWantedTo=我想跟你说上一份合约完成得很好。 -PU_BATTAGLIA_MG_LastMissionComment_TryHarder_IG_001_ImNotGoing=我就有话直说了。你工作再这样做下去,我就没法给你派活了。不是针对你,但是你得加把劲了。 -PU_BATTAGLIA_MG_LastMissionComment_TryHarder_IG_002_LookItsTough=听着,除了收拾你弄得那堆烂摊子外我的工作已经够难了。要么做好,要么就给我滚蛋。 -PU_BATTAGLIA_MG_MidMission_Deactivate_IG_001_HateToTell=[PH] Hate to tell you,but the contract's been pulled。 -PU_BATTAGLIA_MG_MidMission_Deactivate_IG_002_BadNewsJobs=[PH] Bad news, job's no good. Gonna have to cancel the contract on you. -PU_BATTAGLIA_MG_MidMission_Fail_IG_001_SoIGuess=[PH] So I guess this job's a complete bust. Great. Just great. -PU_BATTAGLIA_MG_MidMission_Fail_IG_002_WhatTheHell=[PH] What the hell? If you say you can do a job,I damn well expect you to do it。 -PU_BATTAGLIA_MG_MidMission_Greetings_IG_001_YouThereIts=[PH] You there? It's Recco。 -PU_BATTAGLIA_MG_MidMission_Greetings_IG_002_ItsReccoListen=[PH] It's Recco,listen up。 -PU_BATTAGLIA_MG_MidMission_ObjUpdate_IG_001_GotSomeNew=[PH] Got some new info about your contract。Sending you the details。 -PU_BATTAGLIA_MG_MidMission_ObjUpdate_IG_002_SomethingsComeUp=[PH] Something's come up. Uploading details to you now. -PU_BATTAGLIA_MG_MidMission_PlayerQuit_IG_001_ThatsTooBad=[PH] That's too bad. I'll let everyone know. -PU_BATTAGLIA_MG_MidMission_PlayerQuit_IG_002_RealSorryTo=[PH] Real sorry to hear that. I'll pass the word on. -PU_BATTAGLIA_MG_MidMission_ReceiveData_IG_001_GotTheUpload=[PH] Got the upload you sent。 -PU_BATTAGLIA_MG_MidMission_ReceiveData_IG_002_DataCameThrough=[PH] Data came through fine。 -PU_BATTAGLIA_MG_MidMission_WarningFail_IG_001_ThisJobIs=[PH] This job is going to slip through your fingers if you're not careful。 -PU_BATTAGLIA_MG_MidMission_WarningFail_IG_002_YoureCuttingIt=[PH] You're cutting it real close on this contract。 -PU_BATTAGLIA_MG_MissionBriefs_Defend_Generic_IG_001_SomeOutlawsHave=[PH] Some outlaws have been using a local stretch as their own hunting ground. Need you to look after some people of mine out there. -PU_BATTAGLIA_MG_MissionBriefs_Defend_Generic_IG_002_ALotOf=[PH] A lot of people have been running into trouble nearby. Figured you could go out and take a look at it. -PU_BATTAGLIA_MG_MissionBriefs_Defend_Miners_IG_001_UnUnluckyGroup=[PH] An unlucky group of miners keep getting hit at their dig site. Figured you could help protect them. -PU_BATTAGLIA_MG_MissionBriefs_Defend_Miners_IG_002_SomerMinersAre=[PH] Some miners are staking a new claim, but the area's been known to have it's fair share of trouble. Would be good if you could go and keep an eye on them. -PU_BATTAGLIA_MG_MissionBriefs_Deliver_Generic_IG_001_INeedSomeone=[PH] I need someone to take care of this shipment for me。 -PU_BATTAGLIA_MG_MissionBriefs_Deliver_Generic_IG_002_HereIveGot=[PH] Here,I've got some cargo that needs to be moved。 -PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_Hard_IG_001_GotAValuable=[PH] Got a valuable ore shipment that needs to be delivered to the refinery. This stuffs a bit on the rare side so you might run into a greedy bastard or two out there if you're not careful. -PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_Hard_IG_002_SomeLuckyMiners=[PH] Some lucky miners struck a rich load. Unfortunately word's gotten out, so hauling this stuff to the refinery might catch an unwanted glance or two. -PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_IG_001_HaveSomeOre=[PH] Have some ore that needs to be taken to be refined。 -PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_IG_002_OneOfThe=[PH] One of the local mining teams is looking to have their ore taken to the refinery。 -PU_BATTAGLIA_MG_MissionBriefs_Deliver_Pickup_IG_001_GotAHauling=[PH] Got a hauling job,and it comes with a return trip booked for a bonus。 -PU_BATTAGLIA_MG_MissionBriefs_Deliver_Pickup_IG_002_INeedYou=[PH] I need you to drop something off,and do a pick up for a second leg once you get there。 -PU_BATTAGLIA_MG_MissionBriefs_Deliver_Risky_IG_001_AndIllAdmit=[PH] And I'll admit the route's a little riskier than I'd like。 -PU_BATTAGLIA_MG_MissionBriefs_Deliver_Risky_IG_002_PlusTheArea=[PH] Plus,the area you'll be flying in isn't the most friendly。 -PU_BATTAGLIA_MG_MissionBriefs_Deliver_Timed_IG_001_GotAHaul=[PH] Got a haul here that's a rush job。 -PU_BATTAGLIA_MG_MissionBriefs_Deliver_Timed_IG_002_HaveAShipment=[PH] Have a shipment that needs to get where it's going fast。 -PU_BATTAGLIA_MG_MissionBriefs_Escort_Generic_IG_001_HaveSomeoneWhos=[PH] Have someone who's looking for a bit of extra protection on a job they're doing。 -PU_BATTAGLIA_MG_MissionBriefs_Escort_Generic_IG_002_TheresALocal=[PH] There's a local group that's looking to hire an escort。 -PU_BATTAGLIA_MG_MissionBriefs_Escort_Haulers_IG_001_GotACargo=[PH] Got a cargo run that I don't want to see have any problems. Hoping to have someone provide extra security. -PU_BATTAGLIA_MG_MissionBriefs_Escort_Haulers_IG_002_HaveABig=[PH] Have a big shipment moving out of here,and they could use some help keeping an eye out for trouble。 -PU_BATTAGLIA_MG_MissionBriefs_Escort_Miners_IG_001_GotARequest=[PH] Got a request in from some miners who are moving locations. They could use some extra security while they shift all that expensive gear around. -PU_BATTAGLIA_MG_MissionBriefs_Escort_Miners_IG_002_HaveAMining=[PH] Have a mining team that needs extra protection。 -PU_BATTAGLIA_MG_MissionBriefs_Generic_Hard_IG_001_ThisOneHeres=[PH] This one here's a toughie,but you should be able to handle it。 -PU_BATTAGLIA_MG_MissionBriefs_Generic_Hard_IG_002_ThereIsThis=[PH] There is this contract here,right? It's a little more tricky than average,but that's not necessarily a bad thing。 -PU_BATTAGLIA_MG_MissionBriefs_Generic_IG_001_HeresAJob=[PH] Here's a job that should suit you。 -PU_BATTAGLIA_MG_MissionBriefs_Generic_IG_002_ThisContractCould=[PH] This contract could be a good fit。 -PU_BATTAGLIA_MG_MissionBriefs_NoMission_IG_001_UnfortunatelyThingsAre=[PH] Unfortunately, things are a bit slow right now. I'll keep you in mind if anything turns up though. -PU_BATTAGLIA_MG_MissionBriefs_NoMission_IG_002_ImNotSeeing=[PH] I'm not seeing anything I can give you. Things should pick up soon enough though. -PU_BATTAGLIA_MG_MissionBriefs_Rescue_Generic_IG_001_HaveSomePeople=[PH] Have some people in distress who could use a helping hand。 -PU_BATTAGLIA_MG_MissionBriefs_Rescue_Generic_IG_002_PickingUpA=[PH] Picking up a nearby emergency comm. Sounds like they could use someone to help them out. -PU_BATTAGLIA_MG_MissionBriefs_Rescue_Miners_IG_001_JustGotA=[PH] Just got a commfrom a nearby mining outpost. There's been an incident and they need someone to help with the rescue ASAP. -PU_BATTAGLIA_MG_MissionBriefs_Rescue_Miners_IG_002_DamnItA=[PH] Damn it. A mining outfit's ran into trouble. They're gonnaneed help. The faster the better. Every second counts out there. -PU_BATTAGLIA_MG_Mission_Farewell_MissionAccepted_IG_001_FlySafe=[PH] Fly safe。 -PU_BATTAGLIA_MG_Mission_Farewell_MissionAccepted_IG_002_KeepYourWits=[PH] Keep your wits about you,you hear? -PU_BATTAGLIA_MG_Mission_Farewell_MissionDeclined_IG_001_HopeYouFind=[PH] Hope you find something that suits you。 -PU_BATTAGLIA_MG_Mission_Farewell_MissionDeclined_IG_002_SeeYouAround=[PH] See you around。 -PU_BATTAGLIA_MG_Mission_Greetings_Bad_IG_001_WasntSureIf=我还以为你不会再出现了。 -PU_BATTAGLIA_MG_Mission_Greetings_Bad_IG_002_IveGotMore=我现在有更多的事情要处理,所以快点说吧。 -PU_BATTAGLIA_MG_Mission_Greetings_Good_IG_001_NiceToSee=很高兴再次见到你。 -PU_BATTAGLIA_MG_Mission_Greetings_Good_IG_002_HeyIWas=嘿,我正盼着你会回来呢。 -PU_BATTAGLIA_MG_Mission_Greetings_NoLonger_IG_001_IDontHave=我没有给你的工作了,请回吧。 -PU_BATTAGLIA_MG_Mission_Greetings_NoLonger_IG_002_NahDontIve=啊,别想了,我已经下定决心了,你不会再从我这里得到任何合约了。 -PU_BATTAGLIA_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=你在这儿干嘛?我以为这时候你应该在收尾你的合约呢。 -PU_BATTAGLIA_MG_Mission_Greetings_StillMission_IG_002_TakingYourSweet=合约很费事是吗? -PU_BATTAGLIA_MG_Mission_Greetings_WrongDelivery_IG_001_AppreciateTheEffort=十分感激你的努力,不过要是你能把它带到对的地方会更好的。 -PU_BATTAGLIA_MG_Mission_Greetings_WrongDelivery_IG_002_DidntYouRead=我猜你根本没看合约吧,是不?你不该把那东西带来我这的。 -PU_BATTAGLIA_MG_MultipleMissionOffer_IG_001_TheresABunch=[PH] There's a bunch of stuff cooking right now. If one works for you, you're welcome to it. -PU_BATTAGLIA_MG_MultipleMissionOffer_IG_002_GitALot=[PH] Got a lot of contracts that need doing. You can take your pick of the litter. -PU_BATTAGLIA_MG_PhysicalBump_IG_LEFT_002_Easy=[PH] Easy。 -PU_BATTAGLIA_MG_PhysicalBump_IG_RIGHT_002_Easy=[PH] Easy。 -PU_BATTAGLIA_MG_PlayerGoofsOff_IG_001_WhatTheHells=[PH] What the hell's the matter with you? -PU_BATTAGLIA_MG_PlayerGoofsOff_IG_002_AreYouFeeling=[PH] Are you feeling all right? -PU_BATTAGLIA_MG_RequestNewMission_Searches_IG_001_ThereMayBe=[PH] There may be a contract I could toss your way。 -PU_BATTAGLIA_MG_RequestNewMission_Searches_IG_002_LetsSeeWhat=[PH] Let's see what I can dig up。 -PU_BATTAGLIA_MG_SendingMissionDetails_IG_001_HereAreThe=[PH] Here are the details for you。 -PU_BATTAGLIA_MG_SendingMissionDetails_IG_002_UploadingTheContract=[PH] Uploading the contract to you now。 -PU_BATTAGLIA_MG_SuggestTerm_IG_001_IfYouWant=[PH] If you want, you can always take a look through the terminal. Nothing fancy, but its steady work. -PU_BATTAGLIA_MG_SuggestTerm_IG_002_TheTerminalMight=[PH] The terminal might have one or two things you'd be interested in. Worth having a look at least. -PU_BATTAGLIA_MG_Transition_CommentToGiving_IG_001_AllRightLets=[PH] All right,let's get down to business... -PU_BATTAGLIA_MG_Transition_CommentToGiving_IG_002_ButYoureNot=[PH] But you're not here to listen to me chatter are you... -PU_BIGBENNY1_SK_FRIENDLY_SERVING_MOTIONS_001=[PH] -PU_BIGBENNY1_SK_FRIENDLY_SERVING_MOTIONS_002=[PH] -PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_001_AnythingElse=还要点啥? -PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_002_IsThatAll=就这些吗? -PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_003_AnyInterestIn=要不配点别的组个套餐? -PU_BIGBENNY1_SK_Friendly_Busy_IG_001_SorryItllBe=抱歉,稍等一下。 -PU_BIGBENNY1_SK_Friendly_Busy_IG_002_HoldOnBe=稍等,我马上来。 -PU_BIGBENNY1_SK_Friendly_ComingUp_IG_001_ComingRightUp=马上就来。 -PU_BIGBENNY1_SK_Friendly_ComingUp_IG_002_GreatItllJust=行,马上就好。 -PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_001_IfYouCant=如果你没法控制住自己,那我就得请你离开了。 -PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_002_CanYouPlease=能冷静点不? -PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_003_WhatAreYou=你这是在干嘛? -PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_004_YouNeedTo=你得离开这,立刻。 -PU_BIGBENNY1_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾大本尼。 -PU_BIGBENNY1_SK_Friendly_Farewell_IG_002_ThanksForComing=谢谢惠顾。 -PU_BIGBENNY1_SK_Friendly_Farewell_IG_003_HaveAGood=祝您有美好的一天。 -PU_BIGBENNY1_SK_Friendly_Farewell_IG_004_Thanks=谢谢。 -PU_BIGBENNY1_SK_Friendly_Farewell_IG_005_HopeYouEnjoy=希望你享受你的餐点。 -PU_BIGBENNY1_SK_Friendly_Greetings_IG_001_HiAndWelcome=您好,欢迎光临大本尼,卡乔面之家。 -PU_BIGBENNY1_SK_Friendly_Greetings_IG_002_WelcomeToBig=欢迎光临大本尼。 -PU_BIGBENNY1_SK_Friendly_Greetings_IG_003_Hi=嗨。 -PU_BIGBENNY1_SK_Friendly_Greetings_IG_004_Welcome=欢迎。 -PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_001_IDunnoI=我不晓得啊,我只是在这上班的而已。 -PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_002_IReallyCouldnt=我真的说不上来。 -PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_003_Sure=当然。 -PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_004_Okay=好的。 -PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_006_IDontThink=我不这么认为。 -PU_BIGBENNY1_SK_Friendly_SuggestSalesTerm_IG_001_IfYouPlace=如果你在终端下单,我们就会处理的。 -PU_BIGBENNY1_SK_Friendly_SuggestSalesTerm_IG_002_PleaseOrderThrough=麻烦你从终端点单。 -PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_001_WhatCanI=有什么事我能帮您? -PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_002_WhatWouldYou=想吃点什么? -PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_003_DoYouKnow=想好点些什么了吗? -PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_001_ThereYouGo=给你。 -PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_002_HeresYourOrder=这是你点的。 -PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_003_OrderUp=上菜了。 -PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_004_FoodsReady=餐点好了。 -PU_BIGBENNY2_SK_Gruff_AnythingElse_IG_001_ThatIt=就这些? -PU_BIGBENNY2_SK_Gruff_AnythingElse_IG_002_ThatEverything=这就是全部了吗? -PU_BIGBENNY2_SK_Gruff_Busy_IG_001_HangOnHang=稍等。稍等。 -PU_BIGBENNY2_SK_Gruff_Busy_IG_002_YeahYeahTake=来,来,别急。 -PU_BIGBENNY2_SK_Gruff_Busy_IG_003_GiveMeA=等会,我就一双手。 -PU_BIGBENNY2_SK_Gruff_ComingUp_IG_001_AllRightOne=行嘞,马上来。 -PU_BIGBENNY2_SK_Gruff_ComingUp_IG_002_FineHoldOn=好,稍等。 -PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_001_WhatDoYou=你这是在做什么? -PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_002_UhUhYou=额,你不能在这干这事。 -PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_003_GetTheHell=给我滚出去。 -PU_BIGBENNY2_SK_Gruff_Greetings_IG_001_WelcomeToBig=欢迎光临大本尼。 -PU_BIGBENNY2_SK_Gruff_Greetings_IG_002_Welcome=欢迎光临。 -PU_BIGBENNY2_SK_Gruff_PhysicalBump_IG_001_WatchIt=看着点。 -PU_BIGBENNY2_SK_Gruff_PhysicalBump_IG_002_Hey=嘿! -PU_BIGBENNY2_SK_Gruff_PlayerLingers_IG_001_EitherOrderFood=点些东西,不然就出去。 -PU_BIGBENNY2_SK_Gruff_PlayerLingers_IG_002_ImNotHere=我不是来这儿跟你交朋友的。 -PU_BIGBENNY2_SK_Gruff_Request_Affirm_IG_001_Sure=行。 -PU_BIGBENNY2_SK_Gruff_Request_Affirm_IG_002_Fine=好的。 -PU_BIGBENNY2_SK_Gruff_Request_DontKnow_IG_001_IDontKnow=我不知道。 -PU_BIGBENNY2_SK_Gruff_Request_DontKnow_IG_002_NoIdea=不清楚。 -PU_BIGBENNY2_SK_Gruff_Request_Neg_IG_001_YeahRightI=哦,真的吗,我不信。 -PU_BIGBENNY2_SK_Gruff_Request_Neg_IG_002_NotGonnaHappen=不可能的。 -PU_BIGBENNY2_SK_Gruff_SuggestSalesTerm_IG_001_IfYouWant=如果有什么需要的,可以用终端。 -PU_BIGBENNY2_SK_Gruff_SuggestSalesTerm_IG_002_YouNeverBeen=没下过馆子吗?用终端去! -PU_BIGBENNY2_SK_Gruff_TakeOrder_2ndPrompt_IG_001_DoYouKnow=你到底知不知道自己要点些什么? -PU_BIGBENNY2_SK_Gruff_TakeOrder_2ndPrompt_IG_002_ComeOnOrder=整快点,点东西吃。 -PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_001_WhatDoYou=想吃点什么? -PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_002_WhatreYouHaving=想来点啥? -PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_003_WhatsYourOrder=要点什么。 -PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_001_There=这儿。 -PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_002_FoodsUp=餐来了。 -PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_003_OrderUp=上餐了。 -PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_004_FoodsReady=菜好了。 -PU_BIGBENNY3_SK_Gruff_AnythingElse_IG_001_ThatIt=还要些别的不? -PU_BIGBENNY3_SK_Gruff_AnythingElse_IG_002_ThatEverything=要再来点别的吗? -PU_BIGBENNY3_SK_Gruff_Busy_IG_001_HangOnHang=等会。等会。 -PU_BIGBENNY3_SK_Gruff_Busy_IG_002_YeahYeahTake=来,来,别急。 -PU_BIGBENNY3_SK_Gruff_Busy_IG_003_GiveMeA=等下,我就一双手。 -PU_BIGBENNY3_SK_Gruff_ComingUp_IG_001_AllRightOne=行。马上来。 -PU_BIGBENNY3_SK_Gruff_ComingUp_IG_002_FineHoldOn=可以。稍等下。 -PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_001_WhatDoYou=你这是在干啥? -PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_002_UhUhYou=额。给我消停点。 -PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_003_GetTheHell=哪边凉快哪边去。 -PU_BIGBENNY3_SK_Gruff_Greetings_IG_001_WelcomeToBig=欢迎光临大本尼。 -PU_BIGBENNY3_SK_Gruff_Greetings_IG_002_Welcome=欢迎。 -PU_BIGBENNY3_SK_Gruff_PhysicalBump_IG_001_WatchIt=看路。 -PU_BIGBENNY3_SK_Gruff_PhysicalBump_IG_002_Hey=嘿! -PU_BIGBENNY3_SK_Gruff_PlayerLingers_IG_001_EitherOrderFood=点些吃的,不然就出去。 -PU_BIGBENNY3_SK_Gruff_PlayerLingers_IG_002_ImNotHere=我不是来这儿跟你交朋友的。 -PU_BIGBENNY3_SK_Gruff_Request_Affirm_IG_001_Sure=好的。 -PU_BIGBENNY3_SK_Gruff_Request_Affirm_IG_002_Fine=没问题。 -PU_BIGBENNY3_SK_Gruff_Request_DontKnow_IG_001_IDontKnow=我不知道。 -PU_BIGBENNY3_SK_Gruff_Request_DontKnow_IG_002_NoIdea=我不清楚。 -PU_BIGBENNY3_SK_Gruff_Request_Neg_IG_001_YeahRightI=哦,是吗。我不信。 -PU_BIGBENNY3_SK_Gruff_Request_Neg_IG_002_NotGonnaHappen=不可能发生的。 -PU_BIGBENNY3_SK_Gruff_SuggestSalesTerm_IG_001_IfYouWant=如果有什么需要的,可以用终端。 -PU_BIGBENNY3_SK_Gruff_SuggestSalesTerm_IG_002_YouNeverBeen=没去过饭馆吗?用终端! -PU_BIGBENNY3_SK_Gruff_TakeOrder_2ndPrompt_IG_001_DoYouKnow=你到底要点些什么? -PU_BIGBENNY3_SK_Gruff_TakeOrder_2ndPrompt_IG_002_ComeOnOrder=快,点东西。 -PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_001_WhatDoYou=想吃些什么? -PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_002_WhatreYouHaving=要来点什么? -PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_003_WhatsYourOrder=要吃什么。 -PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_001_There=这。 -PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_002_FoodsUp=菜来了。 -PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_003_OrderUp=上菜了。 -PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_004_FoodsReady=餐点好了。 -PU_BRUNT_MG_Busy_IG_001_NotNowIm=不是现在,我还要准备下场比赛呢。 -PU_BRUNT_MG_Busy_IG_002_WhateverItIs=不论你有啥事,先等下。我手头上已经有够多要处理了。 -PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_001_ThatsGood=不错。 -PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_003_ThatsWhatI=这就是我想听到的。 -PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_004_GoodCall=很好。 -PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_002_YoureCall=听你的。 -PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_003_AnotherTimeThen=那下次吧。 -PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_004_NoSweat=没问题。 -PU_BRUNT_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=如果你改变心意了,尽快让我知道,差事可不等人。 -PU_BRUNT_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_LetMeKnow=如果有其他想法,就告诉我,还是有机会能解决这事的。 -PU_BRUNT_MG_Comms_Farewell_IG_001_Later=再说吧。 -PU_BRUNT_MG_Comms_Farewell_IG_002_Bye=再见。 -PU_BRUNT_MG_Comms_ForgivesPlayer_IG_001_AlrightMaybeI=好吧,或许我的“到此了结”说的有点草率,是时候让你重返赛道了。 -PU_BRUNT_MG_Comms_ForgivesPlayer_IG_002_IveBeenThinking=我把事情重新理了个遍,或许你还是值得再给一次机会的。 -PU_BRUNT_MG_Comms_InstructVisit_IG_001_StopByTheTrack=有空的话就顺道来看看我。 -PU_BRUNT_MG_Comms_InstructVisit_IG_002_MakeSureYou=找时间来看我,好不? -PU_BRUNT_MG_Comms_InstructVisit_IG_003_SwingByAnd=顺道路过就来和我聊会吧。 -PU_BRUNT_MG_Comms_MissionComplete_IG_001_ThatWasSome=这趟飞的不错啊。 -PU_BRUNT_MG_Comms_MissionComplete_IG_002_CongratsYouPulled=恭喜,你成功了。 -PU_BRUNT_MG_Comms_MissionComplete_IG_004_ThatsWhatI=这就是我想看到的,这圈不错。 -PU_BRUNT_MG_Comms_NewMission_IG_001_GotAnotherRace=我这待会有场你能参加的比赛。 -PU_BRUNT_MG_Comms_NewMission_IG_003_ThisNextRace=下场应该特别需要你。 -PU_BRUNT_MG_Comms_NewMission_IG_004_IMightHave=我应该有些活能给你。 -PU_BRUNT_MG_Comms_PaymentSent_IG_001_SendingOverYour=正在把信用点转给你。 -PU_BRUNT_MG_Comms_PaymentSent_IG_003_HeresYourCredits=报酬在这,你应得的。 -PU_BRUNT_MG_ConvoRejoin_IG_001_TryToPay=这次注意听。 -PU_BRUNT_MG_ConvoRejoin_IG_002_NowYouWant=又想听了?行吧... -PU_BRUNT_MG_Decide_EncourageLookAndDecide_IG_001_LetMeKnow=如果有兴趣的话,告诉我一声。 -PU_BRUNT_MG_Decide_EncourageLookAndDecide_IG_002_ThinkItOver=好好想下。 -PU_BRUNT_MG_Decide_MissionTimeout_IG_001_ForgetIt=算了。 -PU_BRUNT_MG_Decide_MissionTimeout_IG_002_YouKnowWhat=算了,当我没说。 -PU_BRUNT_MG_Decide_WarningMissionTimeout_IG_001_HurryUpThe=快点,这趟马上就要开始了。 -PU_BRUNT_MG_Decide_WarningMissionTimeout_IG_002_ComeOnTimes=快,时间不等人。 -PU_BRUNT_MG_Farewell_Neutral_IG_001_Later=再说吧。 -PU_BRUNT_MG_Greetings_Neutral_IG_001_Hey=嘿? -PU_BRUNT_MG_Interrupt_IG_001_YouGotA=你有事? -PU_BRUNT_MG_Interrupt_IG_002_HeyWhereYou=嘿!你这是在干吗? -PU_BRUNT_MG_Intro_Approach_V_WP_D1_001_YeahNothingQuite=是啊,没什么能比得上这。我试过自己来,但我没有“那个东西”。懂不?总之,祝你好运,行吧? -PU_BRUNT_MG_Intro_Approach_V_WP_D2_A_001_MakeAnUncertain=让这动荡不安的世间更稳些,在你拿定心意前,我也就说这么多了。 -PU_BRUNT_MG_Intro_Approach_V_WP_D2_B_001_SureFreeEmpire=行。这就是自由的帝国,对吧?祝你下圈比赛顺利。 -PU_BRUNT_MG_Intro_Approach_V_WP_D2_C_001_GoodGetReady=很好。你准备下待会比赛,等你坐进驾驶位了我再和你说细节。 -PU_BRUNT_MG_Intro_Approach_V_WP_D2_SUBSTART_001_YeahIHear=嗯,我知道。找些自己擅长的,并做到极致。是有些可惜,你这么优秀,没有比这能让你更赚的方法了。 -PU_BRUNT_MG_Intro_Approach_V_WP_D2_SUBSTART_002_IsThatSomething=有什么你感兴趣的不?更多信用点? -PU_BRUNT_MG_Intro_Approach_V_WP_START_001_ThanksForSwinging=感谢你顺道过来看我。 -PU_BRUNT_MG_Intro_Approach_V_WP_START_002_ITryTo=我一直在关注这些选手的消息,特别是他们跟你不相上下的时候。你处事的方法?好到不能再好了。实际上,如果你不介意我问的话,我一直很好奇,是什么风把你卷来这赛船的? -PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_001_HeyWhatA=嘿! -PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_002_WhatAFinish=漂亮!祝贺你了。 -PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_003_IDontThink=我想我还没来得及跟你正式介绍下,我叫卢卡。负责处理赛事的,希望你下次比赛前能过来一趟,想跟你好好聊聊。 -PU_BRUNT_MG_JobOfferExplained_1stTime_V_WP_001_NowImSure=好了,我想你一定很困惑我要你做什么,但我得先卖个关子。因为,在驾驶员签到前,我都没法确定他们的价差多大,还要确保你在他们下注的时候,不会露馅,所以在比赛开始前,我都不会把细节告诉你。不满意,就别做。我能说的就是这份活一定有报酬。 -PU_BRUNT_MG_JobOfferExplained_1stTime_V_WP_002_Here=这儿。 -PU_BRUNT_MG_LastMissionComment_FailStreak_IG_001_DoYouHave=你知道你的连败让我赔了多少不? -PU_BRUNT_MG_LastMissionComment_FailStreak_IG_002_WithHowMuch=你最近把事都搞得一团糟,我都开始觉得,跟你对赌都能赚的比较多。 -PU_BRUNT_MG_LastMissionComment_Fail_Good_IG_001_ListenYouveBeen=听着,你一直都挺可靠的,但我们不能让上次比赛发生的事再次重演。 -PU_BRUNT_MG_LastMissionComment_Fail_Good_IG_002_IKnowYouve=我知道你之前为我做了不少好事儿,所以我想上场比赛只不过是偶然罢了,别让这成习惯,好不? -PU_BRUNT_MG_LastMissionComment_Fail_NeutralBad_IG_001_WhatHappenedThat=你上圈比赛咋了?给你个这么小的事都处理不好。 -PU_BRUNT_MG_LastMissionComment_Fail_NeutralBad_IG_004_ImStillTrying=我搞不懂为啥你上圈比赛能整出这么多差错。 -PU_BRUNT_MG_LastMissionComment_Killed_IG_001_ToughBreakIn=你上场比赛伤的挺重的,很高兴你没缺个胳膊少条腿。 -PU_BRUNT_MG_LastMissionComment_Killed_IG_002_YoureLookingPretty=你看起来状态不错,毕竟想到到上次比赛都\n发生了啥 -PU_BRUNT_MG_LastMissionComment_LastChance_IG_003_AgainstMyBetter=虽有违我的判断,但我愿意给你最后一次机会。 -PU_BRUNT_MG_LastMissionComment_NoLonger_IG_001_IfICant=如果我指望不上你,那也没啥好说的了,就这样,到此了结。 -PU_BRUNT_MG_LastMissionComment_NoLonger_IG_002_YouLetMe=你已经让我失望太多次,这对我来说已经没有好处了。 -PU_BRUNT_MG_LastMissionComment_SuccessStreak_IG_001_YouveBeenOn=最近你可是无往不利,百战百胜啊是不。 -PU_BRUNT_MG_LastMissionComment_SuccessStreak_IG_003_AfterThatLast=上圈比赛结束后,我就开始觉得没什么能难得了你了。 -PU_BRUNT_MG_LastMissionComment_Success_Exceptional_IG_003_ThatWasSome=上场比赛你飞得可厉害了,我就知道能指望你。 -PU_BRUNT_MG_LastMissionComment_Success_Exceptional_IG_004_YouShouldveHeart=你真该听听上圈结束后其他人都怎么说的,那些飞行员都不知道自己被啥打中了。 -PU_BRUNT_MG_LastMissionComment_Success_Good_IG_001_YouKnowI=知道不,你上次比赛表现的还不错。 -PU_BRUNT_MG_LastMissionComment_Success_Good_IG_003_BangUpJob=上场比赛做的不错。 -PU_BRUNT_MG_LastMissionComment_TryHarder_IG_002_IDontKnow=不知道你发生了啥,但不论如何,搞定它。 -PU_BRUNT_MG_LastMissionComment_TryHarder_IG_003_IsThisReally=你就这点能耐吗?我是说,如果是,那就别在这浪费你我的时间了。 -PU_BRUNT_MG_MidMission_Fail_IG_001_DamnItThe=去你的,这趟没戏唱了,干的漂亮哈,冠军。 -PU_BRUNT_MG_MidMission_Fail_IG_002_DoYouHave=你知道你刚让我赔了多少不? -PU_BRUNT_MG_MidMission_Greetings_IG_001_Hey=嘿。 -PU_BRUNT_MG_MidMission_Greetings_IG_002_YouThere=在不? -PU_BRUNT_MG_MidMission_ObjUpdate_IG_001_PlansHaveChanged=计划有变。 -PU_BRUNT_MG_MidMission_ObjUpdate_IG_002_TheresBeenA=计划有变。 -PU_BRUNT_MG_MidMission_PlayerQuit_IG_001_SeriouslyYoureGonna=认真?这节骨眼跑来整这茬? -PU_BRUNT_MG_MidMission_PlayerQuit_IG_002_WhatTheHell=你觉得这算几个意思?你可不能就这样拍屁股走人。 -PU_BRUNT_MG_MidMission_WarningFail_IG_002_YoureRunningOut=你时间不多了,速战速决。 -PU_BRUNT_MG_MidMission_WarningFail_IG_004_NotMuchTrack=赛道快跑完了,加把劲,快。 -PU_BRUNT_MG_MissionBriefs_Generic_IG_001_YouInterestedIn=有兴趣在下圈比赛的时候帮我下不? -PU_BRUNT_MG_MissionBriefs_Generic_IG_002_GotARace=待会有场比赛,你应该能派的上用场,有兴趣不? -PU_BRUNT_MG_MissionBriefs_Generic_IG_006_HaveAnotherRace=这有场比赛,而我觉得正需要你这样的人才。 -PU_BRUNT_MG_MissionBriefs_Generic_IG_007_ThisNextRace=下一场比赛,我想要你驾驶这个为我而战。 -PU_BRUNT_MG_MissionBriefs_Generic_IG_008_DontWantTo=我不想让偶然因素影响下一场比赛,所以我需要你去飞行\n作为我的幸运符。 -PU_BRUNT_MG_MissionBriefs_NoMission_IG_002_IGotNothing=我现在没有什么活可以提供给你,但我会提醒你的\n当我有了的时候。 -PU_BRUNT_MG_MissionBriefs_NoMission_IG_003_NoWorkFor=现在没有工作可以给你。你才刚结束上一份工作对吧。得让\n一些赛事有场地可跑。 -PU_BRUNT_MG_Mission_Farewell_MissionAccepted_IG_001_HurryAndGet=快点到你的船上去。比赛前我会保持联系的。 -PU_BRUNT_MG_Mission_Farewell_MissionAccepted_IG_003_IllSendYou=一旦你下了赛道,我会把详细情况发给你。 -PU_BRUNT_MG_Mission_Farewell_MissionDeclined_IG_002_AnywayIThink=不管怎样,我想我们两清了。 -PU_BRUNT_MG_Mission_Farewell_MissionDeclined_IG_003_IllSeeYou=好的,我待会再见你。 -PU_BRUNT_MG_Mission_Greetings_Bad_IG_001_LetsGetThis=让我们搞定这事吧。 -PU_BRUNT_MG_Mission_Greetings_Bad_IG_002_ImBusySo=我很忙,所以我们需要速战速决。 -PU_BRUNT_MG_Mission_Greetings_Bad_IG_003_ComeOnLets=快点,让我们快点处理掉这事。 -PU_BRUNT_MG_Mission_Greetings_Good_IG_001_HeyGoodTo=嘿,很高兴见到你。 -PU_BRUNT_MG_Mission_Greetings_Good_IG_002_WellIfIt=哇,这不是我的幸运符吗? -PU_BRUNT_MG_Mission_Greetings_Good_IG_004_YouDoingAlright=你还好吗? 一切都好吗? -PU_BRUNT_MG_Mission_Greetings_NoLonger_IG_002_WhatTheHell=见鬼,你不是要过来吗?我们之间的活,吹了。 -PU_BRUNT_MG_Mission_Greetings_NoLonger_IG_004_IfYoureHere=如果你是来比赛或赌博的,没问题。但别指望能从我这得到什么了。 -PU_BRUNT_MG_Mission_Greetings_StillMission_IG_001_ShouldntYouBe=你不是应该去开着你的船去比赛吗? 见鬼,你还在等什么? -PU_BRUNT_MG_Mission_Greetings_StillMission_IG_002_YouForgetYoure=你忘了吗?你应该去竞速,就在现在! -PU_BRUNT_MG_Mission_Greetings_StillMission_IG_004_WhyArentYou=为什么你还不去为比赛做准备? 给我出去。 -PU_BRUNT_MG_PhysicalBump_IG_LEFT_001_WatchIt=看这。 -PU_BRUNT_MG_PhysicalBump_IG_LEFT_002_LookWhereYoure=看着点路啊。 -PU_BRUNT_MG_PhysicalBump_IG_RIGHT_001_WatchIt=看这。 -PU_BRUNT_MG_PhysicalBump_IG_RIGHT_002_LookWhereYoure=注意路线。 -PU_BRUNT_MG_PlayerGoofsOff_IG_001_YouGotCrossed=你有什么独家近道吗? -PU_BRUNT_MG_PlayerGoofsOff_IG_002_WhatTheHell=你到底有什么毛病? -PU_BRUNT_MG_PreRace_GoodLuck_IG_001_RaceIsStarting=比赛开始了。祝好运。 -PU_BRUNT_MG_PreRace_GoodLuck_IG_003_TimersAboutTo=计时开始,终点处见! -PU_BRUNT_MG_PreRace_Greetings_IG_001_AllRightListen=好了,听好了。 -PU_BRUNT_MG_PreRace_Greetings_IG_002_PayAttentionOkay=注意点好吗。 -PU_BRUNT_MG_PreRace_RaceInstruct_FirstPlaceLastLapLose_IG_001_INeedEveryone=我要每个人都认为你会赢,直到最后一刻。要知道,你是最先进入最后一圈的选手,可最后才冲过终点线。 -PU_BRUNT_MG_PreRace_RaceInstruct_FirstPlaceLastLapLose_IG_002_ImGonnaHave=我要把你拉成一种叫做拉姆顿卷的东西。在最后一圈时你应该保持第一名。要知道,既然没有赢,那你和最后一名没有区别。 -PU_BRUNT_MG_PreRace_RaceInstruct_LastPlaceLastLapWin_IG_001_WereGonnaGive=我们给所有人上演了他们爱看的东西。你最后一个进入决赛圈,然后取得领先和胜利。 -PU_BRUNT_MG_PreRace_RaceInstruct_LastPlaceLastLapWin_IG_002_ThisIsGonna=这让他们心跳加速。最后一圈时你是最后一名,但之后你出人意料地赢得整场比赛。 -PU_BRUNT_MG_PreRace_RaceInstruct_LastPlace_IG_001_INeedYou=我需要你输掉比赛。 -PU_BRUNT_MG_PreRace_RaceInstruct_LastPlace_IG_002_ItMightHurt=这可能会伤害你的自尊心,但我需要你排在最后。 -PU_BRUNT_MG_PreRace_RaceInstruct_LookGood_IG_001_JustMakeSure=只要确保它看起来不错,好吗。 -PU_BRUNT_MG_PreRace_RaceInstruct_LookGood_IG_002_AndDontBe=别马虎了。如果人们知道我们在做什么,那就太好了。 -PU_BRUNT_MG_PreRace_RaceInstruct_SomeoNewins_IG_001_INeedYou=我需要你确保其他赛手中的一个能赢得比赛。 -PU_BRUNT_MG_PreRace_RaceInstruct_SomeoNewins_IG_002_IveGotA=我把很大的赌注押在其他飞行员会赢上。你要确保这件事发生。 -PU_BRUNT_MG_PreRace_RaceInstruct_SomeoneLoses_IG_001_YoureGoingTo=你要确保你的对手中有一个没有完成比赛。 -PU_BRUNT_MG_PreRace_RaceInstruct_SomeoneLoses_IG_004_IWantYou=我要你确保有一名飞行员不会越过终点线。 -PU_BRUNT_MG_PreRace_RaceInstruct_SpecificPlace_IG_001_NeedYouTo= 需要拉平赔率。你要按我说的完成比赛,明白吗? -PU_BRUNT_MG_PreRace_RaceInstruct_SpecificPlace_IG_003_IPickedOut=我选好了你要跑比赛地方。 -PU_BRUNT_MG_PreRace_RaceInstruct_WinRace_IG_001_INeedYou=我需要你赢得这场比赛。就这么简单。 -PU_BRUNT_MG_PreRace_RaceInstruct_WinRace_IG_002_YoureGoingTo=你要成为第一个过线的,明白吗? -PU_BRUNT_MG_PreRace_RaceInstruct_WinWithoutFiring_IG_001_NeedYouTo=我需要你扮演和平主义者,不开一枪就赢得比赛。 -PU_BRUNT_MG_PreRace_RaceInstruct_WinWithoutFiring_IG_002_YoureGoingTo=你将赢得这场比赛,但你必须一枪不发。,一枪也不行。 -PU_BRUNT_MG_PreRace_SendingDetails_IG_001_SendingTheInfo=现在正传输信息。 -PU_BRUNT_MG_PreRace_SendingDetails_IG_005_HereAreAll=以下是所有细节。 -PU_BRUNT_MG_Race_AnswerMobi_IG_001_YeahWhat=嗯,什么。 -PU_BRUNT_MG_Race_AnswerMobi_IG_002_ItsLucaMake=我是卢卡。尽可能快点。 -PU_BRUNT_MG_Race_AnswerMobi_IG_003_YeahICan=是的,我能听到你说话,继续吧。 -PU_BRUNT_MG_Race_BettingClosed_IG_001_NoMoreBets=停止下注,比赛就要开始了。 -PU_BRUNT_MG_Race_BettingOpen_IG_001_BooksAreOpen=开盘了。 -PU_BRUNT_MG_Race_CommBookies_IG_001_ItsLucaI=我是卢卡,我想和你谈谈。 -PU_BRUNT_MG_Race_CommBookies_IG_002_YouPayingAttention=你在专心听吗?很好。 -PU_BRUNT_MG_Race_CommBookies_IG_003_HeyYouThere=嗨,你在吗? -PU_BRUNT_MG_Race_GamblingTalk_IG_002_IDontCare=我才不管格斯那边是怎么做的,在这就按我的规矩办事。你不喜欢,那就去那吧。 -PU_BRUNT_MG_Race_GamblingTalk_IG_003_ImAlreadyBleeding=我已经亏了不少筹码了,我不知道你还想要什么。 -PU_BRUNT_MG_Race_GamblingTalk_IG_004_IDontDecide=我可不能决定谁赢。如果你不喜欢失去信用点的滋味,那就更谨慎的下赌注吧。 -PU_BRUNT_MG_Race_GoodLuck_IG_001_GoodLuck=祝好运。 -PU_BRUNT_MG_Race_GoodLuck_IG_002_HaveAGood=赛得尽兴。 -PU_BRUNT_MG_Race_HangingUp_IG_001_Later=等等。 -PU_BRUNT_MG_Race_HangingUp_IG_002_WereThroughHere=我们就讲到这里了。 -PU_BRUNT_MG_Race_HasStarted_IG_001_CantTalkNow=现在不能谈了。比赛开始了。 -PU_BRUNT_MG_Race_HasStarted_IG_002_ComeBackAfter=赛后再过来。 -PU_BRUNT_MG_Race_LastBetLost_IG_001_ToughBreakOn=最糟糕的情况发生在了最后一场比赛。 -PU_BRUNT_MG_Race_LastBetLost_IG_002_BadLuckOn=最后那场的比赛运气不好, 我猜这就是为什么他们管这叫赌博。 -PU_BRUNT_MG_Race_LastBetWon_IG_001_CongratsThatLast=恭喜啊,那最后一个赌注是一笔相当大的意外之财。 -PU_BRUNT_MG_Race_LastBetWon_IG_002_YouPulledSome=你在最后的比赛上赚了不少信用点啊,祝贺你。 -PU_BRUNT_MG_Race_RegClosed_IG_001_RegistrationsClosed=注册已经结束了。 -PU_BRUNT_MG_Race_RegLastCall_IG_001_LastChanceFor=这是飞行员注册的最后机会。 -PU_BRUNT_MG_Race_RegOpen_IG_001_GoAheadAnd=去吧,开始注册飞行员。 -PU_BRUNT_MG_Race_SomeoneLingers_IG_001_IfYouWanna=如果你想下注,可以使用终端机或找别的老赌狗问问。 -PU_BRUNT_MG_Race_SomeoneLingers_IG_002_IfYoureLooking=如果你想参加比赛,那些终端机可以发挥用处了。在那边报名吧。 -PU_BRUNT_MG_Race_Start_IG_001_GoStartThe=去吧,开始比赛吧。 -PU_BRUNT_MG_Routine_SmokingStim_IG_001_IThoughtI=我想,我点着它了吗? -PU_BRUNT_MG_Routine_SmokingStim_IG_002_OhThatsBetter=哦,好多了。 -PU_BRUNT_MG_Routine_SmokingStim_IG_003_GottaCutBack=得灭烟了。 -PU_BRUNT_MG_SelectBet_DirectTerm_IG_001_IfYouWant=如果你恰巧想下注,或者想为自己比赛,请随意点那些终端机吧。 -PU_BRUNT_MG_SelectBet_DirectTerm_IG_003_ImBusyBut=我很忙,但那些终端机应该可以帮你处理任何事情。 -PU_BRUNT_MG_SendingPaymentDetails_IG_001_HeresWhatIt=这就是该为它付的钱。 -PU_BRUNT_MG_SendingPaymentDetails_IG_002_TakeALook=请看一下报价。 -PU_BRUNT_MG_Transition_CommentToGiving_IG_001_Anyway=总之... -PU_BRUNT_MG_Transition_CommentToGiving_IG_003_LetsMoveOn=让我们继续谈正事吧... -PU_BUREAUCRAT1_SK_AllSet_IG_001_ThereYouShould=你应该都准备好了吧。 -PU_BUREAUCRAT1_SK_AllSet_IG_002_ThatShouldTake=那应该会为你安排好一切。 -PU_BUREAUCRAT1_SK_AllSet_IG_003_AllRightyThen=那好吧,现在一切都应该安排好了。 -PU_BUREAUCRAT1_SK_CallSecurity_IG_001_Security=警卫! -PU_BUREAUCRAT1_SK_CallSecurity_IG_002_Help=帮帮我! -PU_BUREAUCRAT1_SK_CanIHelp_EZHab_IG_001_AreYouLooking=你在找个空房间吗? -PU_BUREAUCRAT1_SK_CanIHelp_EZHab_IG_002_DoYouNeed=您需要一个房间吗? -PU_BUREAUCRAT1_SK_CanIHelp_IG_001_WhatCanI=我能帮您什么忙吗? -PU_BUREAUCRAT1_SK_CanIHelp_IG_002_IsThereSomething=有什么我能为您效劳的吗? -PU_BUREAUCRAT1_SK_ContactManager_IG_001_IllAlertA=我会通知经理您的情况,他们稍后会与您联系。 -PU_BUREAUCRAT1_SK_ContactManager_IG_002_IWillMake=我会让经理联系您的。 -PU_BUREAUCRAT1_SK_ConvoCont_IG_001_UhHuh=嗯哼。 -PU_BUREAUCRAT1_SK_ConvoCont_IG_002_Okay=好的。 -PU_BUREAUCRAT1_SK_ConvoCont_IG_003_Sure=很好。 -PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_001_ImSorryTo=听到这事我很难过。 -PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_002_ThatMustBe=那一定非常令人沮丧。 -PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_003_IPromiseYou=我向你保证,这是我们第一次遇到这样的问题。 -PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_004_ImSurprisedTo=得知到这件事我很惊讶,因为通常这没问题的。 -PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_005_WeApologizeFor=对于任何不必要的压力,我们深表歉意。 -PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_001_SorryToHear=听说你的快递有问题,我感到很遗憾。 -PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_002_HopefullyYouWere=希望你已经为这样的事故投保了。 -PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_003_SomeOfOur=我们的一些路线比其他路线更加危险。 -PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_001_TheCurrentPrices=目前的价格都列在告示牌上了。 -PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_002_AsStatedIn=正如我们的条款所述,大宗商品价格可能会发生变化。 -PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_003_TheMarketIs=市场容易出现波动。 -PU_BUREAUCRAT1_SK_EZHab_NoVacancy_IG_001_ImAfraidWe=恐怕我们已经没有空余房间了。 -PU_BUREAUCRAT1_SK_EZHab_NoVacancy_IG_002_WeUnfortunatelySeem=不幸的是,我们现在似乎客满了。很抱歉给您带来不便。 -PU_BUREAUCRAT1_SK_EZHab_Vacancy_IG_001_FoundAPerfect=为您找到了一个完美的房间。 -PU_BUREAUCRAT1_SK_EZHab_Vacancy_IG_002_WeDoStill=我们还有空房可以提供。 -PU_BUREAUCRAT1_SK_Farewell_IG_001_GladToHave=很高兴能为您服务。 -PU_BUREAUCRAT1_SK_Farewell_IG_002_HaveAGreat=祝您今天过得愉快。 -PU_BUREAUCRAT1_SK_Farewell_IG_003_HaveAGood=祝你愉快。 -PU_BUREAUCRAT1_SK_Greetings_Covalex_IG_001_WelcomeToCovalex=欢迎来到科瓦莱什。 -PU_BUREAUCRAT1_SK_Greetings_EZHab_IG_001_HiWelcomeTo=嗨,欢迎来到EZ胶囊公寓。 -PU_BUREAUCRAT1_SK_Greetings_IG_002_Welcome=欢迎。 -PU_BUREAUCRAT1_SK_Greetings_TDD_IG_001_HelloAndWelcome=你好,欢迎来到Jobwell。 -PU_BUREAUCRAT1_SK_Greetings_TDD_IG_002_HelloWelcomeTo=你好,欢迎来到TDD。 -PU_BUREAUCRAT1_SK_NextCustomer_IG_001_Next=下一位。 -PU_BUREAUCRAT1_SK_NoHelp_IG_001_ImSorryUnfortunately=对不起,不幸的是对此我无能为力。 -PU_BUREAUCRAT1_SK_NoHelp_IG_002_ImVerySorry=很抱歉,这有点超出了我的专业范围。 -PU_BUREAUCRAT1_SK_NoHelp_IG_003_IAppreciateThat=我知道这很重要,但恐怕我无能为力。 -PU_BUREAUCRAT1_SK_NotEnoughCredits_IG_001_ImSorryIt=对不起,您似乎没有足够的资金来完成那笔交易。 -PU_BUREAUCRAT1_SK_NotEnoughCredits_IG_002_HmmLooksLike=嗯,看起来你现在没有足够的信用点。 -PU_BUREAUCRAT1_SK_NothingElse_IG_001_ImAfraidTheres=恐怕我也无能为力了。 -PU_BUREAUCRAT1_SK_RequestLeave_IG_001_WellImAfraid=很好,恐怕我得请你离开了。 -PU_BUREAUCRAT1_SK_RequestLeave_IG_002_PleaseStepBack=请退开。还有其他人在等着。 -PU_BUREAUCRAT1_SK_SendingDetails_IG_001_LetMeSend=让我把详细信息发到你的mobi上。 -PU_BUREAUCRAT1_SK_SendingDetails_IG_002_IWillSend=我将把信息发到你的mobi上。 -PU_BUREAUCRAT1_SK_SuggestTerm_IG_001_YoureBestBet=你最好的选择就是使用终端机。 -PU_BUREAUCRAT1_SK_SuggestTerm_IG_002_TheTerminalShould=终端机应该可以为你排忧解难。 -PU_BUREAUCRAT1_SK_SuggestTerm_IG_003_IRecommendConsulting=我建议您在终端机上进行咨询。 -PU_BUREAUCRAT1_SK_SuggestTerm_IG_004_ThereAreTerminals=那边就有终端机。 -PU_BUREAUCRAT1_SK_TakeALook_IG_001_LetMeSee=让我看看我能做些什么。 -PU_BUREAUCRAT1_SK_TakeALook_IG_002_AllRightLet=好的。让我看看是什么情况。 -PU_BUREAUCRAT1_SK_TakeALook_IG_003_LetsSeeIf=让我们看看能不能帮你安排下。 -PU_BUREAUCRAT1_SK_TakeALook_IG_004_HappyToHelp=很乐意帮忙。 -PU_BUREAUCRAT1_SK_WaitYourTurn_IG_001_YouHaveTo=你得像其他人一样排队等候。 -PU_BUREAUCRAT1_SK_WaitYourTurn_IG_002_PleaseWaitYour=还没轮到你,请等下。 -PU_BUREAUCRAT2_SK_AllSet_IG_001_ThereYouShould=你应该都准备好了吧。 -PU_BUREAUCRAT2_SK_AllSet_IG_002_ThatShouldTake=那应该会为你安排好一切。 -PU_BUREAUCRAT2_SK_AllSet_IG_003_AllRightEverything=好了,一切都应该都安排好了。 -PU_BUREAUCRAT2_SK_CallSecurity_IG_001_Security=警卫! -PU_BUREAUCRAT2_SK_CallSecurity_IG_002_Help=帮帮我! -PU_BUREAUCRAT2_SK_CanIHelp_EZHab_IG_001_AreYouLooking=你在找个空房间吗? -PU_BUREAUCRAT2_SK_CanIHelp_EZHab_IG_002_DoYouNeed=您需要一个房间吗? -PU_BUREAUCRAT2_SK_CanIHelp_IG_001_WhatCanI=我能帮您什么忙吗? -PU_BUREAUCRAT2_SK_CanIHelp_IG_002_IsThereSomething=有什么我能为您效劳的吗? -PU_BUREAUCRAT2_SK_ContactManager_IG_001_IllAlertA=我会通知经理您的情况,他们稍后会与您联系。 -PU_BUREAUCRAT2_SK_ContactManager_IG_002_IWillMake=我会让经理联系您的。 -PU_BUREAUCRAT2_SK_ConvoCont_IG_001_UhHuh=嗯哼。 -PU_BUREAUCRAT2_SK_ConvoCont_IG_002_Okay=好的。 -PU_BUREAUCRAT2_SK_ConvoCont_IG_003_Sure=很好。 -PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_001_ImSorryTo=听到这事我很难过。 -PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_002_ThatMustBe=那一定非常令人沮丧。 -PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_003_IPromiseYou=我向你保证,这是我们第一次遇到这样的问题。 -PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_004_ImSurprisedTo=听到这件事我很惊讶。因为通常这不是问题。 -PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_005_WeApologizeFor=对于任何不必要的压力,我们深表歉意。 -PU_BUREAUCRAT2_SK_DealWithClient_Covalex_IG_001_SorryToHear=听说你的快递有问题,我感到很遗憾。 -PU_BUREAUCRAT2_SK_DealWithClient_Covalex_IG_002_HopefullyYouWere=希望你已经为这样的事故投保了。 -PU_BUREAUCRAT2_SK_DealWithClient_Covalex_IG_003_SomeOfOur=我们的一些路线比其他路线更加危险。 -PU_BUREAUCRAT2_SK_DealWithClient_TDD_IG_001_TheCurrentPrices=目前的价格都列在告示牌上了。 -PU_BUREAUCRAT2_SK_DealWithClient_TDD_IG_002_AsStatedIn=正如我们的条款所述,大宗商品价格可能会发生变化。 -PU_BUREAUCRAT2_SK_DealWithClient_TDD_IG_003_TheMarketIs=市场容易出现波动。 -PU_BUREAUCRAT2_SK_EZHab_NoVacancy_IG_001_ImAfraidWe=恐怕我们已经没有空余房间了。 -PU_BUREAUCRAT2_SK_EZHab_NoVacancy_IG_002_WeUnfortunatelySeem=不幸的是,我们现在似乎客满了。很抱歉给您带来不便。 -PU_BUREAUCRAT2_SK_EZHab_Vacancy_IG_001_AhFoundA=为您找到了一个完美的房间。 -PU_BUREAUCRAT2_SK_EZHab_Vacancy_IG_002_WeDoStill=我们还有空房可以提供。 -PU_BUREAUCRAT2_SK_Farewell_IG_001_GladToHave=很高兴能为您服务。 -PU_BUREAUCRAT2_SK_Farewell_IG_002_HaveAGreat=祝您今天过得愉快。 -PU_BUREAUCRAT2_SK_Farewell_IG_003_HaveAGood=祝你度过愉快的一天。 -PU_BUREAUCRAT2_SK_Greetings_Covalex_IG_001_WelcomeToCovalex=欢迎来到科瓦莱什。 -PU_BUREAUCRAT2_SK_Greetings_EZHab_IG_001_HiWelcomeTo=嗨,欢迎来到EZ胶囊公寓。 -PU_BUREAUCRAT2_SK_Greetings_IG_001_Hello=你好啊。 -PU_BUREAUCRAT2_SK_Greetings_IG_002_Welcome=欢迎 -PU_BUREAUCRAT2_SK_Greetings_TDD_IG_001_HelloWelcomeTo=嗨,欢迎来到Jobwell。 -PU_BUREAUCRAT2_SK_Greetings_TDD_IG_002_HelloWelcomeTo=你好,欢迎来到TDD。 -PU_BUREAUCRAT2_SK_NextCustomer_IG_001_Next=下一位。 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-PU_BUREAUCRAT2_SK_SuggestTerm_IG_004_ThereAreTerminals=那边就有终端机。 -PU_BUREAUCRAT2_SK_TakeALook_IG_001_LetMeSee=让我看看我能做些什么。 -PU_BUREAUCRAT2_SK_TakeALook_IG_002_AllRightLet=好的。让我看看是什么情况。 -PU_BUREAUCRAT2_SK_TakeALook_IG_003_LetsSeeIf=让我们看看能不能帮你安排下。 -PU_BUREAUCRAT2_SK_TakeALook_IG_004_HappyToHelp=很高兴能帮上你。 -PU_BUREAUCRAT2_SK_WaitYourTurn_IG_001_YouHaveTo=你得像其他人一样排队等候。 -PU_BUREAUCRAT2_SK_WaitYourTurn_IG_002_PleaseWaitYour=还没轮到你,请等下。 -PU_BUREAUCRAT3_SK_Bored_AllSet_IG_001_ThereAllDone=好了,都解决了。 -PU_BUREAUCRAT3_SK_Bored_AllSet_IG_002_ThatsEverything=这就是所有的事情了。 -PU_BUREAUCRAT3_SK_Bored_CallSecurity_IG_001_Security=警卫! -PU_BUREAUCRAT3_SK_Bored_CallSecurity_IG_002_Help=帮帮我! -PU_BUREAUCRAT3_SK_Bored_CanIHelp_EZHab_IG_001_YouWantThe=你想要个房间还是别的东西? -PU_BUREAUCRAT3_SK_Bored_CanIHelp_EZHab_IG_002_LetMeGuess=让我猜猜,你想要一个房间。 -PU_BUREAUCRAT3_SK_Bored_CanIHelp_IG_001_WhatDoYou=你想要什么? -PU_BUREAUCRAT3_SK_Bored_CanIHelp_IG_002_YouNeedSomething=您需要什么吗? -PU_BUREAUCRAT3_SK_Bored_ContactManager_IG_001_ImGoingTo=我会让我的经理来应付你。在那边等着。 -PU_BUREAUCRAT3_SK_Bored_ContactManager_IG_002_FineIllLet=很好。我会告诉我的经理的, 之后他们会给你消息的。 -PU_BUREAUCRAT3_SK_Bored_ConvoCont_IG_001_UhHuh=嗯哼。 -PU_BUREAUCRAT3_SK_Bored_ConvoCont_IG_002_Okay=好的。 -PU_BUREAUCRAT3_SK_Bored_ConvoCont_IG_003_Sure=很好。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_001_IDontKnow=我不知道该怎么跟你说。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_002_YouWantTo=你想注意注意你的语气吗? -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_003_YeahIHave=是啊,我不知道你在说什么。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_004_NobodyElseSeems=似乎没有其他人对此有意见。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_005_YouNeedTo=你需要冷静下来。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Covalex_IG_001_SucksAboutYour=你这货送的太差劲了。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Covalex_IG_002_ManISure=伙计,我真希望你买了保险。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Covalex_IG_003_ThatsWhyYou=这就是你被雇来处理这类事情的原因。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_TDD_IG_001_ThePricesAre=价格都列在牌子上了。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_TDD_IG_002_AsStatedIn=正如我们的条款所述,大宗商品价格可能会发生变化。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_TDD_IG_003_ThatsHowThe=这就是市场的运作方式。 -PU_BUREAUCRAT3_SK_Bored_EZHab_NoVacancy_IG_001_WereFullyBooked=我们房间都被订满了。 -PU_BUREAUCRAT3_SK_Bored_EZHab_NoVacancy_IG_002_YeahWeGot=是的,我们没有可提供的东西。 -PU_BUREAUCRAT3_SK_Bored_EZHab_Vacancy_IG_001_FoundARoom=找到了一个房间。 -PU_BUREAUCRAT3_SK_Bored_EZHab_Vacancy_IG_002_HereGotA=这里,给你准备了一个房间。 -PU_BUREAUCRAT3_SK_Bored_Farewell_EZHab_IG_001_EnjoyYourStay=祝您住得愉快。 -PU_BUREAUCRAT3_SK_Bored_Farewell_IG_001_YouCanGo=你现在可以走了。 -PU_BUREAUCRAT3_SK_Bored_Farewell_IG_002_HaveAGreat=过得愉快。 -PU_BUREAUCRAT3_SK_Bored_Greetings_Covalex_IG_001_WelcomeToCovalex=欢迎来到科瓦莱什。 -PU_BUREAUCRAT3_SK_Bored_Greetings_EZHab_IG_001_WelcomeToEz=欢迎来到EZ胶囊公寓。 -PU_BUREAUCRAT3_SK_Bored_Greetings_IG_001_Hey=嗨。 -PU_BUREAUCRAT3_SK_Bored_Greetings_IG_002_Welcome=欢迎。 -PU_BUREAUCRAT3_SK_Bored_Greetings_TDD_IG_001_WelcomeToJobwell=欢迎来到Jobwell。 -PU_BUREAUCRAT3_SK_Bored_Greetings_TDD_IG_002_WelcomeToThe=欢迎来到TDD。 -PU_BUREAUCRAT3_SK_Bored_NextCustomer_IG_001_Next=下一位。 -PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_001_NoCantDo=不,不能为你做任何事。 -PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_002_YeahNotA=是啊,那几乎不可能发生的,你真是倒霉透了。 -PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_003_SorryTheresNothing=对不起,我无能为力。 -PU_BUREAUCRAT3_SK_Bored_NotEnoughCredits_IG_001_YouCantPay=如果你没有足够的信用点,你就付不起这笔钱。 -PU_BUREAUCRAT3_SK_Bored_NotEnoughCredits_IG_002_WhatAreYou=你想拨拉拨拉些什么? 我们不是在经营慈善机构。 -PU_BUREAUCRAT3_SK_Bored_NothingElse_IG_001_ICantDo=我不能再为你做任何事了。 -PU_BUREAUCRAT3_SK_Bored_NothingElse_IG_002_DontKnowWhat=不知道你还在期待着我做什么。 -PU_BUREAUCRAT3_SK_Bored_RequestLeave_IG_001_IveHadEnough=我受够你了,这里没你事了,赶紧出去。 -PU_BUREAUCRAT3_SK_Bored_RequestLeave_IG_002_YouKnowYoure=你知道你不是这宇宙里最重要的人。还有其他人在等着。 -PU_BUREAUCRAT3_SK_Bored_SendingDetails_IG_001_IllSendYou=我会把详细情况发给你。 -PU_BUREAUCRAT3_SK_Bored_SendingDetails_IG_002_ImSendingIt=我会把它发给你的mobi。 -PU_BUREAUCRAT3_SK_Bored_SuggestTerm_IG_001_JustUseThe=只要使用终端机就可以了。 -PU_BUREAUCRAT3_SK_Bored_SuggestTerm_IG_002_UhWhatDo=呃,你觉得那些终端机是用来做什么的? -PU_BUREAUCRAT3_SK_Bored_SuggestTerm_IG_003_TerminalsAreOver=终端机在那边。要有点逼数。 -PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_001_OkayYeahGive=好的,好的,等我一下。 -PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_002_AllRightLet=好的,让我看看。 -PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_003_FineIllSee=很好,我得看看我能做什么。 -PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_004_YeahYeahI=好的,好的。我懂了,等一等。 -PU_BUREAUCRAT3_SK_Bored_WaitYourTurn_IG_001_WaitInLine=像其他人一样排队等候。 -PU_BUREAUCRAT3_SK_Bored_WaitYourTurn_IG_002_YouHaveTo=你得排队等。 -PU_BUREAUCRAT4_SK_Bored_AllSet_IG_001_ThereAllDone=好了,都完事了。 -PU_BUREAUCRAT4_SK_Bored_AllSet_IG_002_ThatsEverything=这就是所有的了。 -PU_BUREAUCRAT4_SK_Bored_CallSecurity_IG_001_Security=警卫! -PU_BUREAUCRAT4_SK_Bored_CallSecurity_IG_002_Help=帮帮我! -PU_BUREAUCRAT4_SK_Bored_CanIHelp_EZHab_IG_001_YouWantA=你想要个房间还是别的东西? -PU_BUREAUCRAT4_SK_Bored_CanIHelp_EZHab_IG_002_LetMeGuess=让我猜猜,你想要一个房间。 -PU_BUREAUCRAT4_SK_Bored_CanIHelp_IG_001_WhatDoYou=你想要什么? -PU_BUREAUCRAT4_SK_Bored_CanIHelp_IG_002_YouNeedSomething=您需要什么吗? -PU_BUREAUCRAT4_SK_Bored_ContactManager_IG_001_ImGonnaLet=我会让我的经理来帮你处理,在那边等等吧。 -PU_BUREAUCRAT4_SK_Bored_ContactManager_IG_002_FineIllLet=很好。我会告诉我的经理的,之后他们会给你消息的。 -PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_001_UhHuh=嗯哼? -PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_002_Okay=好的。 -PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_003_Sure=很好。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_001_IDontKnow=我不知道该怎么跟你说。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_002_YouWantTo=你想注意注意你的语气吗? -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_003_YeahIHave=是啊,我不知道你在说什么。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_004_NoboyElseSeems=似乎没有其他人对此有意见。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_005_YouNeedTo=你需要冷静下来。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_001_SucksAboutYour=你这货送的太差劲了。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_002_ManISure=伙计,我真希望你买了保险。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_003_ThatsWhyYou=这就是你被雇来处理这类事情的原因。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_001_ThePricesAre=价格都列在牌子上了。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_002_AsStatedIn=正如我们的条款所述,大宗商品价格可能会发生变化。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_003_ThatsHowThe=这就是市场的运作方式。 -PU_BUREAUCRAT4_SK_Bored_EZHab_NoVacancy_IG_001_WereFullyBooked=我们房间都被订满了。 -PU_BUREAUCRAT4_SK_Bored_EZHab_NoVacancy_IG_002_YeahWeGot=是的,我们没有可提供的东西。 -PU_BUREAUCRAT4_SK_Bored_EZHab_Vacancy_IG_001_FoundARoom=找到了一个房间。 -PU_BUREAUCRAT4_SK_Bored_EZHab_Vacancy_IG_002_HereGotA=这里,给你准备了一个房间。 -PU_BUREAUCRAT4_SK_Bored_Farewell_EZHab_IG_001_EnjoyYourStay=祝您住得愉快。 -PU_BUREAUCRAT4_SK_Bored_Farewell_IG_001_YouCanGo=你现在可以走了。 -PU_BUREAUCRAT4_SK_Bored_Farewell_IG_002_HaveAGreat=过得愉快。 -PU_BUREAUCRAT4_SK_Bored_Greetings_Covalex_IG_001_WelcomeToCovalex=欢迎来到科瓦莱什。 -PU_BUREAUCRAT4_SK_Bored_Greetings_EZHab_IG_001_WelcomeToEz=欢迎来到EZ胶囊公寓。 -PU_BUREAUCRAT4_SK_Bored_Greetings_IG_001_Hey=嗨。 -PU_BUREAUCRAT4_SK_Bored_Greetings_IG_002_Welcome=欢迎。 -PU_BUREAUCRAT4_SK_Bored_Greetings_TDD_IG_001_WelcomeToJobwell=欢迎来到Jobwell。 -PU_BUREAUCRAT4_SK_Bored_Greetings_TDD_IG_002_WelcomeToThe=欢迎来到TDD。 -PU_BUREAUCRAT4_SK_Bored_NextCustomer_IG_001_Next=下一位。 -PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_001_NoCantDo=不,不能为你做任何事。 -PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_002_YeahNotA=PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_002_YeahNotA=是啊,那几乎不可能发生的,你真是倒霉透了。 -PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_003_SorryTheresNothing=对不起,我无能为力。 -PU_BUREAUCRAT4_SK_Bored_NotEnoughCredits_IG_001_YouCantPay=如果你没有足够的信用点,你就没法支付。 -PU_BUREAUCRAT4_SK_Bored_NotEnoughCredits_IG_002_WhatAreYou=你想拨拉拨拉些什么? 我们不是在经营慈善机构。 -PU_BUREAUCRAT4_SK_Bored_NothingElse_IG_001_ICantDo=我不能再为你做任何事了。 -PU_BUREAUCRAT4_SK_Bored_NothingElse_IG_002_DontKnowWhat=不知道你还在期待着我做什么。 -PU_BUREAUCRAT4_SK_Bored_RequestLeave_IG_001_IveHadEnough=我受够你了。你的事办完了,给我出去。 -PU_BUREAUCRAT4_SK_Bored_RequestLeave_IG_002_YouKnowYoure=你知道你不是这宇宙里最重要的人,还有其他人在等着。 -PU_BUREAUCRAT4_SK_Bored_SendingDetails_IG_001_IllSendYou=我会把详细情况发给你。 -PU_BUREAUCRAT4_SK_Bored_SendingDetails_IG_002_ImSendingIt=会把它发到你的mobi上。 -PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_001_JustUseThe=只要使用终端机就可以了。 -PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_002_UhWhatDo=呃,你觉得那些终端机是用来做什么的? -PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_003_TerminalsAreOver=终端机在那边,自己处理吧。 -PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_001_OkayYeahGive=好的,好的,等我一下。 -PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_002_AllRightLet=好的,让我看看是什么情况。 -PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_003_FineIllSee=很好, 让我看看我能做什么。 -PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_004_YeahYeahI=好的,好的。我懂了,等一等。 -PU_BUREAUCRAT4_SK_Bored_WaitYourTurn_IG_001_WaitInLine=像其他人一样排队等候。 -PU_BUREAUCRAT4_SK_Bored_WaitYourTurn_IG_002_YouHaveTo=你得排队等。 -PU_CIVMED1_SK_Busy_IG_001_ImVerySorry=十分抱歉,我现在正在照顾一个病人。 -PU_CIVMED1_SK_ConvoCont_IG_001_Understood=明白了。 -PU_CIVMED1_SK_ConvoCont_IG_002_UhHuh=嗯哼? -PU_CIVMED1_SK_ConvoCont_IG_003_Okay= 好的。 -PU_CIVMED1_SK_Farewell_IG_001_ThankYou=谢谢你。 -PU_CIVMED1_SK_Farewell_IG_002_TakeCare=保重。 -PU_CIVMED1_SK_Greetings_IG_001_Hello=你好。 -PU_CIVMED1_SK_Greetings_IG_002_GoodDay=祝你今日顺利。 -PU_CIVMED1_SK_Greetings_IG_003_HowAreYou=你好吗? -PU_CIVMED1_SK_Greetings_MedStation_IG_001_WelcomeToMediunit=欢迎来到医疗单元,有什么可以帮您的吗? -PU_CIVMED1_SK_Greetings_MedStation_IG_002_WelcomeToThe=欢迎来到十字军健康诊所。 -PU_CIVMED1_SK_HealthComment_IG_001_DoYouRequire=您需要帮助吗? -PU_CIVMED1_SK_HealthComment_IG_002_AreYouAlright=你没事吧? 我们能帮忙吗? -PU_CIVMED1_SK_IDLES_GENERAL=[PH] -PU_CIVMED1_SK_PlayerWakes_DuringOp_IG_001_AlrightClampIt=好的,夹住它。正在添加抗凝血剂,要时刻注意他们的生命体征。 -PU_CIVMED1_SK_PlayerWakes_Recovery_IG_001_HiYoureOkay=嗨,没事了,你安全了。你受了重伤,但现在没事了。不要着急,等休息足够了再走好了。 -PU_CIVMED1_SK_Request_Affirm_IG_001_YesDoctor=好的,医生。 -PU_CIVMED1_SK_Request_Affirm_IG_002_IWill=我会的。 -PU_CIVMED1_SK_Request_Neg_IG_002_ThatSimplyWont=这不可能。 -PU_CIVMED1_SK_SuggestTerm_IG_001_AhYesThe=啊,是的。终端机应该能够满足您的需求。 -PU_CIVMED1_SK_SuggestTerm_IG_002_YesOfCourse=当然可以,请在终端机上确认一下。 -PU_CIVMED1_SK_SuggestTerm_IG_003_YouShouldConsult=你应该在终端机上咨询一下。 -PU_CIVMED2_SK_Busy_IG_001_ImVerySorry=十分抱歉,我现在正在照顾一个病人。 -PU_CIVMED2_SK_Busy_IG_001b_ImVerySorry=十分抱歉,我现在正在照顾一个病人。 -PU_CIVMED2_SK_ConvoCont_IG_001_Understood=明白了。 -PU_CIVMED2_SK_ConvoCont_IG_002_UhHuh=嗯哼? -PU_CIVMED2_SK_ConvoCont_IG_003_Okay=好的。 -PU_CIVMED2_SK_Farewell_IG_001_ThankYou=谢谢你。 -PU_CIVMED2_SK_Farewell_IG_002_TakeCare=保重。 -PU_CIVMED2_SK_Greetings_IG_001_Hello=你好。 -PU_CIVMED2_SK_Greetings_IG_002_GoodDay=祝你今日顺利。 -PU_CIVMED2_SK_Greetings_IG_003_HowAreYou=你好吗? -PU_CIVMED2_SK_Greetings_MedStation_IG_001_WelcomeToMediunit=欢迎来到医疗单元,有什么可以帮您的吗? -PU_CIVMED2_SK_Greetings_MedStation_IG_002_WelcomeToThe=欢迎来到十字军健康诊所。 -PU_CIVMED2_SK_Greetings_MedStation_IG_003_WelcomeToMaria=欢迎来到玛利亚纯洁之心医院。 -PU_CIVMED2_SK_HealthComment_IG_001_DoYouRequire=您需要帮助吗? -PU_CIVMED2_SK_IDLES_GENERAL=[PH] -PU_CIVMED2_SK_PlayerWakes_DuringOp_IG_001_AlrightClampIt=好的,夹住它。加了抗凝血剂,要时刻注意他们的生命体征。 -PU_CIVMED2_SK_PlayerWakes_Recovery_IG_002_HelloWelcomeBack=你好,欢迎回来。你的状况让我们有点担心。不过你的免疫系统对治疗有良好的反应,现在你可能会有轻微的眩晕,但现在离开也没什么大问题了。 -PU_CIVMED2_SK_Request_Affirm_IG_001_YesDoctor=好的,医生。 -PU_CIVMED2_SK_Request_Neg_IG_001_ImAfraidI=恐怕我不行。 -PU_CIVMED2_SK_Request_Neg_IG_002_ThatSimplyWont=这不可能。 -PU_CIVMED2_SK_SuggestTerm_IG_001_AhYesThe=啊,是的。终端机应该能够满足您的需求。 -PU_CIVMED2_SK_SuggestTerm_IG_002_OfCoursePlease=当然可以,请在终端机上确认一下。 -PU_CIVMED2_SK_SuggestTerm_IG_003_YouShouldConsult=你应该在终端机上咨询一下。 -PU_COMMARRAY1_M_SY_InnerRing_Trespass_Alerted_IG_001_AlertYouAre=警告:您违反了通信阵列保护法案,安全协议现已激活,当局已经接到通知。 -PU_COMMARRAY1_M_SY_MiddleRing_Trespass_Warning_IG_001_WarningTrespassingIn=警告:侵入通信阵列所在空域是违法行为,请立即离开。 -PU_COMMARRAY1_M_SY_OuterRing_StationClosed_IG_001_AttentionCommarrayAccess=注意:通信阵列仅限授权人员可以访问,立即撤离该地区。 -PU_COMMARRAY1_M_SY_Station_ComputerHack_Warning_IG_001_AlertTamperingWith=警告:干预通信阵列工作是帝国罪行,犯罪者将受到最严厉的起诉。 -PU_COMMARRAY1_M_SY_Station_EncourageVacate_IG_001_AttentionStandardCommarray=注意:标准通信阵列安全协议将很快被激活。请尽速撤出此区域。 -PU_COMMARRAY1_M_SY_Station_SystemReactivated_IG_001_CommarrayIsBack=通信阵列重新上线。ECN服务已恢复。正在重新初始化安全协议。请利用这段时间撤离到安全距离之外。 -PU_COMMARRAY1_M_SY_Station_Trespass_Alerted_IG_001_WarningTrespasserDetected=警告:检测到入侵者,安全协议已启动。 -PU_CRATECOMP1_M_SY_General_Caution_Closing_IG_001_NowClosingPlease=正在关门,请保持距离。 -PU_CRATECOMP1_M_SY_General_Caution_Closing_IG_002_ClosingStandClear=正在关门,请保持距离。 -PU_CRATECOMP1_M_SY_General_Caution_IG_001_CautionStandClear=注意,保持距离。 -PU_CRATECOMP1_M_SY_General_Caution_IG_002_CautionPleaseStand=注意,请保持距离。 -PU_CRATECOMP1_M_SY_General_Caution_IG_003_CautionStandClear=注意,请远离。 -PU_CRATECOMP1_M_SY_General_Caution_Opening_IG_001_NowOpeningPlease=正在开启,请保持距离。 -PU_CRATECOMP1_M_SY_General_Caution_Opening_IG_002_OpeningStandClear=正在打开,请远离面板。 -PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_001=哦!动起来,快动起来。不,不,请不要...啊!< 尖叫声 > -PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_002=不! < 尖叫声>... < 尖叫声 > -PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_003=哦!动起来,快动起来。不,不,请放。。啊!< 尖叫声 > -PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_004= 不,动起来,求你了,求你了,不,我受不了了 < 尖叫声 > -PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_005=动起来,快动起来。哎,不,我们完蛋了,我们全都要完蛋了。系统奔溃了 < 尖叫声 > -PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_006=我要完了, 我要完了。救命,请救救我! -PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_007=< 挣扎 >... 不,请不要——! -PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_001=< 尖叫声 > -PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_002=< 尖叫声 > -PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_003=< 尖叫声 > -PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_001_CheckYourFire=看好你的武器!我是你那边的。 -PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_002_WatchWhereYoure=看好哪个才是你该射的。 -PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_003_HeyYouHit=嘿!你打中我了! -PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_001_CheckYourFire=注意火力,他们是友军! -PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_002_ThatTargetIs=目标是友军! -PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_003_StopYoureShooting=停火,你在攻击队友。 -PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_001_GetReadyLooks=好吧,准备好吧,看来我们有一个新的敌人要关照关照了。 -PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_002_AfterRepeatedViolations=在多次违规之后,我宣布你的队友为敌方。 -PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_003_SeemsOneOf=似乎我们的一个自己人背叛了我们。大家做你们该做的吧。 -PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_001=< 哼嗯 > -PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_002=< 哼嗯 > -PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_003=< 哼嗯 > -PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_001_HostileEliminated=威胁解除。 -PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_002_GotATarget=干掉一个目标。 -PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_003_GoodKill=漂亮的击杀。 -PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_001_LostOneOf=失去一名队友,妈的! -PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_002_LostAShip=失去一艘舰船! -PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_003_PilotDownRepeat=驾驶员倒下了,重复,驾驶员倒下了! -PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_004_WereTakingCasualties=我们正在遭受伤亡。 -PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_001_YouGotA=你现在是毫不留情的抛下我了吗。 -PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_002_InCaseYou=如果你没注意到,现在抛下我们可不是给好时机啊。 -PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_003_NotReallyThe=现在可不是丢下工作的最佳时机啊。 -PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_001_YouKnowI=你知道吗,我不能忍受工作还没做完就擅离职守的人。 -PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_002_PieceOfAdvice=给你个忠告,除非你想把工作做完,否则不要接它。 -PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_003_YoureQuittingGreat=你要跑路了? 太棒了。真是谢谢你浪费我的时间啊。 -PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_001_OkayFineYou=是吗,你想惹麻烦? 好的,现在你如愿以偿了。 -PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_002_EnoughYouCant=够了,你不要以为干了这事后还能逍遥法外。 -PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_003_ThatsItYoure=就这样,你完蛋了。 -PU_CRUPATROL1_M_CV_General_ShipBumps_IG_001_Careful=小心! -PU_CRUPATROL1_M_CV_General_ShipBumps_IG_002_WatchWhereYoure=看看你射击的地方! -PU_CRUPATROL1_M_CV_General_ShipBumps_IG_003_LookOut=当心! -PU_CRUPATROL1_M_CV_General_UnderAttack_IG_001_WhereTheHell=这些该死的混蛋是从哪里来的? -PU_CRUPATROL1_M_CV_General_UnderAttack_IG_002_ThatAllYou=你特么就这么点本事吗? 哈? 就这?! -PU_CRUPATROL1_M_CV_General_UnderAttack_IG_003_ComeOnCome=加油,加油,你能行... -PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_001_AlrightLetsHave=好的,我们四处看看吧…… -PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_002_ScanningTheArea=正在扫描中…… -PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_003_GonnaRunA=我要做个扫描…… -PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_004_StartingScan=开始扫描中…… -PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_005_ScanningNow=正在扫描…… -PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_001_ChangeOfPlans=计划有变。一大群敌人正向我的位置移动,你得以最快速度赶回来。 -PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_002_DamnItEnemy=该死。信息显示敌人朝我这边来了,我需要你立即提供战斗援助。 -PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_003_MyScopesBlowing=我的探测器都快要炸掉了,那些亡命之徒一定发现了我的位置。你得马上回来赶回来。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_001_GotItThanks=知道了,谢谢。这对文书工作真的很有帮助。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_002_ThanksIllForward=谢谢,我会通过适当的渠道转走这些的。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_003_GotItIll=明白了,我会确保这些信息得到处理。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_001_DoYouThink=你能EVA出去帮我确认一下船长的遗体吗? 当你在外面的时候要小心,肇事者可能还在附近。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_002_HeadOverAnd=过去试着拿到船长的ID,不过要保持警惕,不管是谁干的,都有可能回来。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_003_CorporateWantsUs=公司想让我们查出船长的身份。过去检查一下,但要保持警惕知道不? 可能有谁还在这潜伏着。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_001_INeedYou=我需要你过去记录飞行员的遗体以用于事故报告。小心点,肇事者可能还在附近。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_002_EvaToThe=出舱飘去残骸那看看你能不能认出飞行员的遗体。保持警惕,肇事者有可能会回现场。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_003_WeNeedYou=我们需要你从飞行员身上查到ID。但一定要小心知道吗? 可能有谁还在这潜伏着。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_001_WeHaveTo=我们得继续前进,我已经把残骸报告给了搜救队。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_002_YouKnowI=你知道,我跑这来是为了摆脱罪犯。让我们继续前进吧。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_003_CorporatesTellingUs=公司让我们暂时离开残骸,他们想让我们优先完成巡逻。 -PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_001_ComeOnLets=来吧,让我们继续前进。 -PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_002_ISaidYoure=你的活办完了,走吧。 -PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_003_ISentThe=我把坐标发出去了,该走了。 -PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_001_WhatAreYou=你在等什么?快走。 -PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_002_HurryUpAnd=快点,走吧。 -PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_003_QuitStallingAlready=别再拖延了,继续移动吧。 -PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_001_LooksLikeWere=看起来我们丢了一艘船,靠我们自己继续吧。 -PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_002_OneOfThe=其中一个承包商没有不干了,所以剩下的巡逻队就只有我们了。 -PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_003_FyiYoureGoing=顺带一提,你将不得不在少一艘船的帮助下完成巡逻。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_001_AreasSecure=区域安全。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_002_IThinkThats=我想这是最后一批了。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_003_WeClearWere=我们安全了吗?我们安全了。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_004_AllRightI=不错,我觉得你很棒。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_005_HostilesDownWere=敌人都已击毁,我们成功了。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_006_ScopesClearThink=视野净空,我觉得你安全了。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_001_AlrightLetMe=好的,准备给你标出最后的巡逻点。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_002_ThisNextPoints=下一站是最后一个,马上就把坐标给你。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_003_GiveMeA=给我点时间,我把最后的巡逻点发给你。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_001_StandByCalling=待命,等待下一个巡逻点。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_002_HoldOnA=等一下,我正在发送下一个巡逻点。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_003_ThatShouldDo=应该可以了。稍等,我正在标记下个巡逻点的位置。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_001_ThereYouGo=坐标已发送,接收下。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_002_OkayLetsMove=好了,让我们动起来。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_003_GoOnHead=去吧,朝那边过去。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_004_HeadToThe=前往下一个坐标。 -PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_001_HeyThePatrol=嘿,巡逻队不能再等了,所以我要取消你的合同。不过,祝你好运。 -PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_002_HeyWantedTo=嘿,我想告诉你,既然你没赶到这来办事,那我不得不取消你的合同,抱歉。 -PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_003_ListenYourContracts=听着,你的合同被取消了。官方政策。只有积极巡逻的承包商才能拿到工资。就是这样。 -PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_001_WhereTheHeck=见鬼你到底要去哪里? -PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_002_YouBetterNot=你最好不要乱跑。 -PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_003_GetBackOn=回到航线上来,驾驶员! -PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_001_HeyThatsNot=嘿,那不是我们的巡逻路线,专心在任务上。 -PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_002_CheckYourCourse=检查一下你的航线,你的方向完全不对。 -PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_003_WatchYourFlight=注意你的飞行路线,你正在偏离航线。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_001_BadNewsHelp=坏消息是,没人会来支援我们。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_002_ShitAlrightLook=妈的... 好吧,听着,我们没有预备的援军。这事你只能靠自己了。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_003_CorporateSaysThey=公司表示,他们没有任何可用的支援单位,抱歉。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_001_CommandsTaskingSome=指挥部派了一些增援部队来帮忙。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_002_ReinforcementsComingIn=增援部队正在抵达。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_003_GotSomeHelp=得到了些支援。稍微等会。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_004_DontDieIm=别死,我这就派人来帮忙。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_005_IJustGot=我刚拿到派遣增援部队的许可。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_001_UmThisIs=嗯...真是不幸。我发现有全副武装的敌军正朝你过来。让我看看能不能给你找些后援。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_002_GotHostilesThese=有敌人,这些家伙看起来还是有两把刷子的。我去联系指挥部,看看能不能找点支援。这段时间内稍微看着点自己。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_003_IJustPicked=我刚发现了支强大的敌军正朝你的方向驶来。你懂的,我可不喜欢这帮怪家伙,让我看看能不能给你找点帮手。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_001_PickingUpA=发现目标...看来已经被摧毁了。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_002_HuhThatsNot=啊...不是好消息,附近传来黑匣子的信号。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_003_ScansShowingA=扫描出附近有很多碎片,可能是一艘被摧毁的舰船。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_001_ContactContactGot=发现目标,发现目标。有敌人在附近。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_002_ImPickingUp=我发现有接敌信号。准备好, 很快就会有趣起来了。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_003_ReadyUpYou=准备好了,有敌军接近。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_004_GetFocusedGot=集中精神,有未知信号朝你方向过来。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_005_OkayLooksPretty=好的... 看来—— 接敌!接敌! 敌军接近。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_006_GotEnemyContacts=接敌信号!自由开火。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_001_OkayLooksPretty=好的... 看起来挺不错的。嗯,好像没什么人。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_002_ScopesLookingClear=看来周围已经净空了。我们再给点时间确认一下...是的,我们干的不错。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_003_MyScopesClear=我的视野范围内已净空,嗯,我想我们没事了。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_004_NothingNothingYeah=没事。没事。嗯,我们都没事。 -PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_001_IThinkWere=我想我们安全了。感谢你的协助。 -PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_002_LooksLikeThat=看起来就这些了。嘿,谢谢你救了我。 -PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_003_WereGoodThanks=我们安全了。谢谢你的帮助。 -PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_001_SoHeresHow=所以事情是这样的,我会在这里指挥通讯。你去一个巡逻点,把它清理干净,然后我给你发下一个坐标。 -PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_002_QuickOutlineOf=简单介绍一下任务,我会在这里监视全区域并给你发巡逻点坐标,然后需要你去每个点检查下。如果有人敢动什么歪脑筋,你负责解决他。 -PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_003_BeforeWeGet=开始之前,让我先来简述一下逻队工作的流程。我们会检查每一个点,以确保它是安全的。继续向前。通常上,总公司都会命令我们远程执行这些任务,所以我会留在这里监视你。 -PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_001_HeresTheFirst=这是第一个巡逻点,快去吧。 -PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_002_SendingTheFirst=发送第一个巡逻点,快走吧。 -PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_003_YouShouldBe=你现在应该可以看到第一个巡逻点了。 -PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_001_LooksLikeYoure=看起来没事了,你可以走了。 -PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_002_AllRightYoure=好的,你已经准备好了。准备好出发吧。 -PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_003_AlrightThePatrols=好了,巡逻目标很清楚了,准备好。 -PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_001_WereAllDone=完工,谢谢你的帮忙。 -PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_002_AllPatrolPoints=所有巡逻点安全,谢谢你的协助。 -PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_003_OkayIThink=好的,我想这就够了,合同完成。谢谢。 -PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_001_HeyYoureHere=嘿,你是来巡逻的,对吧? 太棒了。稍等片刻,我们马上就出发。 -PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_002_HeyImAssuming=嘿,我猜你是来执行任务的。我是你的管理员,再等最后一下我们就能开始了。 -PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_003_HeyYouMust=嘿,你一定是承包商。很高兴你能加入我们,我会为你处理后勤事宜,一旦我们从总部弄清楚了一切,我会通知你的。 -PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_001_SorryStillClearing=抱歉,我还在为老板清理一些文件。 -PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_002_SorryForThe=抱歉耽搁了时间。我们还没有得到上级的正式批准。 -PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_003_HeyLookThe=嘿,看来负责这事的小天才们还没有批准巡逻路线。应该不会等太久了。 -PU_CRUPILOT1_CV_AllClear_IG_001_AreasClear=[PH] Area's clear. -PU_CRUPILOT1_CV_AllClear_IG_002_ScansArentShowing=[PH] Scans aren't showing anything. We're clear. -PU_CRUPILOT1_CV_AllClear_IG_003_ThatWasThe=[PH] That was the last of them,I think. -PU_CRUPILOT1_CV_AllClear_IG_004_LooksLikeThat=[PH] Looks like that was all of them. -PU_CRUPILOT1_CV_AllClear_IG_005_HostilesEliminated=[PH] Hostiles eliminated. -PU_CRUPILOT1_CV_Celebrate_IG_001_Yeah=[PH] Yeah! -PU_CRUPILOT1_CV_Celebrate_IG_002_ThatsIt=[PH] That's it! -PU_CRUPILOT1_CV_Celebrate_IG_003_Yes=[PH] Yes! -PU_CRUPILOT1_CV_Celebrate_IG_004_Beautiful=[PH] Beautiful! -PU_CRUPILOT1_CV_Celebrate_IG_005_ThereWeGo=[PH] There we go. -PU_CRUPILOT1_CV_DeathCry_IG_001_NoNo=[PH] No. No! -PU_CRUPILOT1_CV_DeathCry_IG_002_EX=[PH] -PU_CRUPILOT1_CV_Frustrate_IG_001_Crap=[PH] Crap! -PU_CRUPILOT1_CV_Frustrate_IG_002_DamnIt=[PH] Damn it! -PU_CRUPILOT1_CV_Frustrate_IG_003_Shit=[PH] Shit! -PU_CRUPILOT1_CV_Frustrate_IG_004_NotGood=[PH] Not good! -PU_CRUPILOT1_CV_Frustrate_IG_005_No=[PH] No! -PU_CRUPILOT1_CV_Greeting_IG_001_HeyThisIs=[PH] Hey, this is Crusader Security, wanted to give you a heads up that we're just doing a routine sweep of the area. Nothing to be worried about. -PU_CRUPILOT1_CV_Greeting_IG_002_HiThereHope=[PH] Hi there, hope everything's going all right. Crusader Security has us patroling the area, so let us know if you need anything. -PU_CRUPILOT1_CV_Greeting_IG_003_CrusaderSecurityTo=[PH] Crusader Security to pilot. You are currently in Crusader controlled space. You run into any problems while we're on patrol here, just give us a comm. -PU_CRUPILOT1_CV_Greeting_IG_004_AttentionPilotThis=[PH] Attention Pilot. This is Crusader Security. We've had reports of outlaws in the area. Haven't come across anything during this patrol yet, but caution is advised. Thanks. -PU_CRUPILOT1_CV_Greeting_IG_005_PilotCrusaderSecurity=[PH] Pilot, Crusader Security here. Be advised that we're conducting sweeps of the area. Appreciate your cooperation. -PU_CRUPILOT1_CV_MovingOn_IG_001_WereAllDone=[PH] We're all done in this sector. Stay safe, all right. -PU_CRUPILOT1_CV_MovingOn_IG_002_HeyThisArea=[PH] Hey, this area looks all clear, so we're moving on. Good flying. -PU_CRUPILOT1_CV_MovingOn_IG_003_CrusaderSecurityTo=[PH] Crusader Security to Pilot. Wanted to let you know that everything looks good around here. Gonna head out now, but feel free to carry on with your business. -PU_CRUPILOT1_CV_MovingOn_IG_004_HeyTherePilot=[PH] Hey there Pilot, finished our scans and nothing suspicious to report. Have yourself a good one. -PU_CRUPILOT1_CV_MovingOn_IG_005_ThatAboutWraps=[PH] That about wraps it up for us out here. Enjoy the rest of your time in Crusader. -PU_CRUPILOT1_CV_NeedRepairs_IG_001_DammitImPretty=[PH] Dammit, I'm pretty banged up. Gonna need some repairs before continuing. -PU_CRUPILOT1_CV_NeedRepairs_IG_002_TheyDidA=[PH] They did a real number on me. Gonna have to visit a service station. -PU_CRUPILOT1_CV_NeedRepairs_IG_003_AfterThatFight=[PH] After that fight,I better drag over to a Cry-Astro。 -PU_CRUPILOT1_CV_NeedRepairs_IG_004_TookABit=[PH] Took a bit a damage there. Probably should re-up while I can. -PU_CRUPILOT1_CV_OutlawsAttack_IG_001_PilotBeAdvised=[PH] Pilot,be advised,we've got hostile contacts! -PU_CRUPILOT1_CV_OutlawsAttack_IG_002_PilotThisIs=[PH] Pilot, this is Crusader Security, watch yourself. We've got outlaws incoming. -PU_CRUPILOT1_CV_OutlawsAttack_IG_003_AlertFullAlert=[PH] Alert! Full alert! Hostiles inbound to sector。 -PU_CRUPILOT1_CV_OutlawsAttack_IG_004_HeyYouMight=[PH] Hey, you might want to get out of here while you can. We've got trouble coming. -PU_CRUPILOT1_CV_OutlawsAttack_IG_005_GotOutlaws=[PH] Got outlaws! -PU_CRUPILOT1_CV_OutlawsEscape_IG_001_DangersOverFor=[PH] Danger's over for now. -PU_CRUPILOT1_CV_OutlawsEscape_IG_002_TheyreGoneFor=[PH] They're gone... for now at least. -PU_CRUPILOT1_CV_OutlawsEscape_IG_003_WellThatSent=[PH] Well that sent them running. -PU_CRUPILOT1_CV_OutlawsEscape_IG_004_LookAtThose=[PH] Look at those bastards run. -PU_CRUPILOT1_CV_OutlawsEscape_IG_005_GuessWellMark=[PH] Guess we'll mark that one down as 'to be continued.' -PU_CRUPILOT1_CV_PlayerAttacks_IG_001_WhatTheHell=[PH] What the hell?!? -PU_CRUPILOT1_CV_PlayerAttacks_IG_002_StandDownNow=[PH] Stand down! Now! -PU_CRUPILOT1_CV_PlayerAttacks_IG_003_CeaseFire=[PH] Cease fire! -PU_CRUPILOT1_CV_PlayerAttacks_IG_004_ImUnderAttack=[PH] I'm under attack! -PU_CRUPILOT1_CV_PlayerAttacks_IG_005_YouBastard=[PH] You bastard! -PU_CRUPILOT1_CV_RequestHelp_IG_001_MaydayMaydayIm=[PH] Mayday! Mayday! I'm in need of assistance. -PU_CRUPILOT1_CV_RequestHelp_IG_002_AttentionAllShips=[PH] Attention! All ships in the area. Crusader Security vessel in need of assistance. -PU_CRUPILOT1_CV_RequestHelp_IG_003_ThisIsAn=[PH] This is an emergency comm. Back up requested. -PU_CRUPILOT1_CV_RequestHelp_IG_004_AlertAllPilots=[PH] Alert, all pilots. This is a Crusader Security ship requesting emergency combat assistance. -PU_CRUPILOT1_CV_RequestHelp_IG_005_EmergencyCrusaderSecurity=[PH] Emergency! Crusader Security under attack! I need help! -PU_CRUPILOT1_CV_Retreat_IG_001_Fallback=[PH] Fallback! -PU_CRUPILOT1_CV_Retreat_IG_002_Retreat=[PH] Retreat! -PU_CRUPILOT1_CV_Retreat_IG_003_WereDoneWe=[PH] We're done. We gotta go. -PU_CRUPILOT1_CV_Retreat_IG_004_ItsNoGood=[PH] It's no good! Initiate emergency jump protocols. -PU_CRUPILOT1_CV_Retreat_IG_005_FallbackToBase=[PH] Fallback to base. -PU_CRUPILOT1_CV_StandClear_IG_001_PilotStandClear=[PH] Pilot,stand clear of the engagement. -PU_CRUPILOT1_CV_StandClear_IG_002_PilotFallBack=[PH] Pilot, fall back. We don't want any civilian casualties here. -PU_CRUPILOT1_CV_StandClear_IG_003_ThisIsCrusader=[PH] This is Crusader Security. We need civilians to clear the area. -PU_CRUPILOT1_CV_StandClear_IG_004_PilotCrusaderSecurity=[PH] Pilot, Crusader Security here. You don't want to tangle with these bastards. -PU_CRUPILOT1_CV_StandClear_IG_005_DoNotEngage=[PH] Do not engage, Pilot. Leave this to the professionals. -PU_CRUPILOT1_CV_Thanks_IG_001_AppreciateTheAssist=[PH] Appreciate the assist back there. -PU_CRUPILOT1_CV_Thanks_IG_002_ThanksForThe=[PH] Thanks for the hand. -PU_CRUPILOT1_CV_Thanks_IG_003_ThatWasSome=[PH] That was some good flying. -PU_CRUPILOT1_CV_Thanks_IG_004_GottaSayYoure=[PH] Gotta say,you're pretty good at this sort of thing. -PU_CRUPILOT1_CV_Thanks_IG_005_ThanksForThe=[PH] Thanks for the help. -PU_CRUPILOT2_CV_1stFightNoHelp_IG_001_GladYouWerent=[PH] Glad you weren't hurt. If you got a second, we could actually use your help with something. Outlaws keep shutting down comm Arrays in the area. Think dirsupting information flow will give them an edge. We need to guard the perimeter in case they come back. Think you could EVA down and reboot the Array for us? -PU_CRUPILOT2_CV_1stXPlayerHelps_IG_001_OhManThanks=[PH] Oh man, thanks for the assist. Things were looking a little tight. If you got a second, we could use your help with one more thing. Outlaws keep shutting down comm Arrays in the area. Think dirsupting information flow will give them an edge. We need to guard the perimeter in case they come back. Think you could EVA down and reboot the Array for us? -PU_CRUPILOT2_CV_Farewell_IG_001_SeeYouAround=[PH] See you around. -PU_CRUPILOT2_CV_Farewell_IG_002_KeepYourNose=[PH] Keep your nose clean. -PU_CRUPILOT2_CV_Farewell_IG_003_StayOutOf=[PH] Stay out of trouble. -PU_CRUPILOT2_CV_Farewell_IG_004_HeyBeSafe=[PH] Hey,be safe out there. -PU_CRUPILOT2_CV_Farewell_IG_005_FlySafe=[PH] Fly safe! -PU_CRUPILOT2_CV_FutureWork_IG_001_NowThatYou=[PH] Now that you know how its done, if you come across any more downed Arrays, go ahead and reset them. Only if it's safe though. Don't want you tangling with outlaws. -PU_CRUPILOT2_CV_FutureWork_IG_002_IfYouSee=[PH] If you see any more Arrays like this one, wouldn't mind you reactivating them. Unofficialy of course. -PU_CRUPILOT2_CV_FutureWork_IG_003_ImNotThe=[PH] I'm not the one telling you this, if you get me, but they've been hitting a lot of the other Arrays in the area and our manpower's stretched pretty thin. You reset more of these yourself, no one would mind thats for damn sure. -PU_CRUPILOT2_CV_MistakenTech_IG_001_AhHeyYou=[PH] Ah hey, you must be the tech from Aciedo. The area's clear so you're good to go down and reset the Array. -PU_CRUPILOT2_CV_MistakenTech_IG_002_AreYouOne=[PH] Are you one of the Aciedo techs? It doesn't look like there's going to be any more trouble for now so feel free to go down and bring the Array back online. -PU_CRUPILOT2_CV_MistakenTech_IG_003_ManIWish=[PH] Man I wish those outlaws would stop messing with these Arrays. Must have you techs running around like crazy. Don't let me hold you up though, huh. Feel free to get started resetting the Arrays -PU_CRUPILOT2_CV_MistakenTech_IG_004_GladYouTechnicians=[PH] Glad you technicians got here so quick. Things are quiet now so you might as well get started reconnecting the Array. -PU_CRUPILOT2_CV_OutlawsAttack_IG_001_MultipleContactsIncoming=[PH] Multiple contacts. Incoming. -PU_CRUPILOT2_CV_OutlawsAttack_IG_001b_MultipleContactsIncoming=[PH] Multiple contacts. Incoming. -PU_CRUPILOT2_CV_OutlawsAttack_IG_002_ContactContactDefinitely=[PH] Contact! Contact! Definitely not friendlies. -PU_CRUPILOT2_CV_OutlawsAttack_IG_003_OutlawsInbound=[PH] Outlaws inbound! -PU_CRUPILOT2_CV_OutlawsAttack_IG_004_HostilesComingAre=[PH] Hostiles coming are way! -PU_CRUPILOT2_CV_OutlawsAttack_IG_005_HereTheyCome=[PH] Here they come! -PU_CRUPILOT2_CV_PlayerAttacks_IG_001_WhatTheHell=[PH] What the hell are you doing?! -PU_CRUPILOT2_CV_PlayerAttacks_IG_002_YoureOneOf=[PH] You're one of them?! -PU_CRUPILOT2_CV_PlayerAttacks_IG_002b_YoureOneOf=[PH] You're one of them?! -PU_CRUPILOT2_CV_PlayerAttacks_IG_003_Gambit3ToCentral=[PH] Gambit-3 to Central! We need backup here. -PU_CRUPILOT2_CV_PlayerAttacks_IG_004_OhYouWant=[PH] Oh,you want some too? -PU_CRUPILOT2_CV_PlayerAttacks_IG_005_Traitor=[PH] Traitor. -PU_CRUPILOT2_CV_PlayerAttacks_IG_006_LetsJustShoot=[PH] Let's just shoot everybody. -PU_CRUPILOT2_CV_PlayerEnters_High_IG_001_AttentionPilotStand=[PH] Attention pilot,stand clear and do not engage. -PU_CRUPILOT2_CV_PlayerEnters_High_IG_003_HeyNotSure=[PH] Hey,not sure what you're business here is,but now's not the time. -PU_CRUPILOT2_CV_PlayerEnters_High_IG_004_ThisAreaIs=[PH] This area is not safe. Please move along. -PU_CRUPILOT2_CV_PlayerEnters_Low_IG_001_AttentionPilotStand=[PH] Attention pilot,stand clear and do not engage. -PU_CRUPILOT2_CV_PlayerEnters_Low_IG_002_ThisIsCrusader=[PH] This is Crusader Security. We've got the situation handled. -PU_CRUPILOT2_CV_PlayerEnters_Low_IG_004_ThisAreaIs=[PH] This area is not safe. Please keep moving. -PU_CRUPILOT2_CV_PlayerHelps_IG_001_ThatsTheLast=[PH] That's the last of them. Go ahead and restart the system. We'll keep an eye out. -PU_CRUPILOT2_CV_PlayerHelps_IG_002_ScansClearWell=[PH] Scan's clear. We'll set up a perimeter, can you land and bring the Array back online? -PU_CRUPILOT2_CV_PlayerHelps_IG_003_IfYouWant=[PH] If you want to keep helping, EVA down and reset the Array. We'll watch your back. -PU_CRUPILOT2_CV_PlayerHelps_IG_004_YouSeemLike=[PH] You seem like you can handle yourself pretty well. How about you bring the Array online? We'll make sure no one jumps you while you're EVAing. -PU_CRUPILOT2_CV_PlayerHelps_IG_005_HeyThatWas=[PH] Hey, that was some pretty decent flying. How are you at EVA? We need to guard the perimeter, but if you could reset the Array, that'd be great. -PU_CRUPILOT2_CV_PlayerLeaves_IG_001_WhereYouGoing=[PH] Where you going? -PU_CRUPILOT2_CV_PlayerLeaves_IG_002_NotGonnaHelp=[PH] Not gonna help? -PU_CRUPILOT2_CV_PlayerLeaves_IG_003_AlrightNeverMind=[PH] Alright,never mind then. -PU_CRUPILOT2_CV_PlayerLeaves_IG_004_FineWellTake=[PH] Fine. We'll take it from here. -PU_CRUPILOT2_CV_RebootRequest_IG_001_PhewThatsThe=[PH] Phew, that's the last of 'em. It's too bad the damn technicians won't be here for a few days. The whole department's backed up since those outlaw bastards started shutting down Arrays. I'll tell you what, if you're up for it, you could EVA to the Array and restart it. I'd do it myself but you know, corporate politics. Anyway, it's up to you. -PU_CRUPILOT2_CV_RebootRequest_IG_002_ScansClearBut=[PH] Scan's clear but we're not going to be able to wait around much longer. If you wanted to you could go land and bring the Array back online. Not that I'm asking you to do that but it'd be a pretty nice thing to do if you get me. -PU_CRUPILOT2_CV_RebootRequest_IG_003_IfYouWant=[PH] If you want to keep helping you could EVA down and reset the Array. We'll pretend we didn't see anything. -PU_CRUPILOT2_CV_RebootRequest_IG_004_AhYouSeem=[PH] Ah, you seem like you can handle yourself pretty well. How about you go down and bring the Array online? Not officially or anything but it'd help us out. -PU_CRUPILOT2_CV_ReminderPrompt_IG_001_AreaLooksClear=[PH] Area looks clear. Go ahead and reset the Array. -PU_CRUPILOT2_CV_ReminderPrompt_IG_002_YoullHaveTo=[PH] You'll have to EVA down to get to the Array control panel. -PU_CRUPILOT2_CV_ReminderPrompt_IG_003_GoAheadAnd=[PH] Go ahead and EVA to the control panel. -PU_CRUPILOT2_CV_ReminderPrompt_IG_004_YouGonnaBring=[PH] You gonna bring the Array back online or not? -PU_CRUPILOT2_CV_ReminderPrompt_IG_005_WhatsTheHold=[PH] What's the hold up? -PU_CRUPILOT2_CV_Thanks_IG_001_Thanks=[PH] Thanks. -PU_CRUPILOT2_CV_Thanks_IG_002_AppreciateIt=[PH] Appreciate it. -PU_CRUPILOT2_CV_Thanks_IG_003_GoodWork=[PH] Good work. -PU_CRUPILOT2_CV_Thanks_IG_004_NicelyDone=[PH] Nicely done. -PU_CRUPILOT2_CV_Thanks_IG_005_NotBadNot=[PH] Not bad. Not bad at all. -PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_SendingYouThe=正在把九尾舰队在进行量子封锁的坐标位置发给你。要让这块区域恢复正常通行,就得把这群家伙除干净了先。准备赶过去和敌人交战吧。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_HeresTheLocation=九尾舰队的位置在这,量子封锁就是这些飞船整出来的。得将他们全部歼灭,空间站才能再度安全。但他们可不会轻易罢休,做好面对一场全武行的准备。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_UpdatingYouWith=给你更新下九尾舰队的坐标。我要你过去那边,处理掉那些启动量子抑阻装置的敌人。只要拿下了他们,封锁就会结束了。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_ThanksForSigning=感谢参与此次行动。每一份力量都让我们更有可能打破九尾的封锁。这里是目标坐标。量子抑阻就是这支不法之徒的舰队造成的。如果我们能击溃他们,这片区域应该就安全了。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_GladYoureWith=很高兴你能加入我们。与九尾舰队正面冲突绝不会轻松。但是摧毁这些飞船就能摧毁量子抑阻装置。然后我们才能打破这该死的封锁。前往坐标然后完成这件事吧。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_001_LookHereI=这是谁来了。我知道上次九尾封锁的时候你自愿协助了十字军安保,但是事情的结果并不理想。现在我乐意再给你一次机会。前往首个扫描区域并协助安保工作。这次别让我失望。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_002_AllRightPilot=听好了飞行员。我就开门见山了,上次解除九尾封锁的行动里你实在是称不上靠谱。但这伙混蛋又回来了,我需要每一个能飞行的人来帮忙。前往首个扫描点。看看你能不能帮我们定位对方舰队。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=我是赫斯曼指挥官。我很惊讶你又来自愿帮忙了。上次九尾封锁的时候你遛得挺快,但是我觉得每个人都配得到证明自己的第二次机会。如果你这次是真的想帮忙,我们需要确保第一个扫描点的安全去定位对方的主力舰队。希望你这次表现能好些。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_001_CommanderHerdsmanHere=我是赫斯曼指挥官。感谢你的自愿帮助。虽然上次九尾封锁的时候我们没有抓住那些负责的混蛋, 但是我有自信这次我们一定能做得更好。首我们必须先定位他们的舰队。我现在把第一个扫描点的坐标发给你。我们在那里见。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_002_ThisIsCommander=这里是赫斯曼指挥官。感谢你为打破封锁线提供帮助。我知道上次九尾把我们打得有点惨, 但是过去的事就让他过去吧。如果我们尽全力去做,我相信我们这次一定能阻止他们。不过首先,我们得清空初始扫描点以此定位他们的舰队。请火速出发。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_003_ISeeThat=我了解你会加入我们一同努力结束最近的九尾封锁。希望这次能一切顺利。我已经把初始扫描点的坐标发给了你,前往指定地点。我们在开始搜索敌方舰队前需要先清空那片区域。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_001_IWasDamn=看到你的名字出现在名单上我可太高兴了。十字军安保不会忘记你上次在挫败九尾犯罪行动的时候作出的突出贡献。前往初始扫描区,让我们像上次一样结束这次封锁。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_002_RealHappyTo=很高兴你能再次加入我们,有你在,我很确定这次打破九尾封锁的行动又会是大获全胜。前往初始扫描点,然后我们就可以开始寻找敌方舰队的位置了。到地方见。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_003_NiceToHave=很高兴能再次和你并肩作战,希望这次我们还能像上次一样歼灭九尾的舰队。正在向你发送第一个需要扫描的位置,前往指定坐标并肃清那片区域。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_001_ThisIsCommander=这里是赫斯曼指挥官,很高兴看到你又来帮忙。九尾似乎以为他们这次有了一战之力,但是像你这样的飞行员的加入一定能让他们铩羽而归。言归正传,我们需要首先清空初始扫描点来定位他们的舰队。我们在那里见。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_002_CommanderHerdsmanHere=我是赫斯曼指挥官。你能重新加入我们真是太好了。从我们上次成功对付九尾的经验来看,我有充足的信心同样高效地解决这次危机。我们别浪费时间了,前往首个扫描点,开始寻找九尾舰队吧。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=这里是赫斯曼指挥官,我还以为上次打破他们封锁后,九尾会吸取教训。但看来,我不应该为他们卷土重来而感到惊讶,像上次一样,我们会把他们打跑的。前往初始扫描点,我们就可以开始寻找他们的主舰队了。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_FirstOccur_IG_001_GladYoullBe=很高兴你能加入我们;我们需要能找到的所有帮助。我是十字军安保的赫斯曼指挥官,我将负责统筹本次行动。计划是使用扫描船来定位九尾部署用于量子抑阻的船只,但我们得先清出一片区域来让扫描船执行工作;你应该已经收到第一个扫描点的位置信息了,请即刻前往。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_001_CommanderHerdsmanHere=这里是赫斯曼指挥官,你能来真是太好了。十字军安保需要开始追踪敌方主舰队的位置,但是我们需要先清理扫描点周围的敌方武装力量。请即刻前往坐标位置。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_002_ThisIsCommander=这里是赫斯曼指挥官,很高兴看到你会在这次行动中和十字军安保一同行动。能帮我们找到九尾主舰队并终结封锁的扫描船已经准备就绪,但在开始扫描前我们必须肃清扫描区域。请前往任务坐标地点报到。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=这里是十字军安保的赫斯曼指挥官。我在组织一支保全分队去肃清一片扫描区域,让我们能定位九尾封锁的源头。前往预定地点。并且准备交战。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_004_CommanderHerdsmanHere=这里是赫斯曼指挥官。很高兴看到你来帮十字军安保打破量子封锁,我们的第一步将会是利用扫描船定位九尾舰队。但是在彻底肃清扫描区域前部署扫描船的风险太大了。请即刻前往目标区域并且协助清剿周围的敌军。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_005_CommanderHerdsmanHere=这里是赫斯曼指挥官。你已经拿到了我需要你清理的扫描点坐标,一旦我们确认扫描点彻底安全,我们会立刻开始扫描,找到九尾舰队,并彻底结束这次封锁。请火速前往目标任务地点。 -PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_001_YesSir=遵命长官 (被击败) -PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_002_YesSir=遵命长官 (被击败) -PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_003_YesSir=遵命长官 (被击败) -PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_001_YesSir=遵命长官 (兴奋的) -PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_002_YesSir=遵命长官 (兴奋的) -PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_003_YesSir=遵命长官 (兴奋的) -PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_CommanderHerdsmanHere=这里是赫斯曼指挥官。我们已经确定了封锁的位置并正在前往进攻。如果你愿意加入我们去击溃那些狗杂种的话,十字军将很乐意接受你的帮助。 -PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_ThisIsCommander=这里是赫斯曼指挥官。我们已经定位了九尾主舰队的位置,希望你能加入帮助我们一起打破这个封锁线。 -PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_ComeInPilot=这里是赫斯曼指挥官。九尾舰队已被找到,希望你能帮助我们一起击溃他们。 -PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThisIsCommander=这里是赫斯曼指挥官。我在此宣布我们已经找到了九尾的主力舰队。虽然参与作战十分危险,但我期待你能帮我们一起击溃他们。 -PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_PilotWeHave=飞行员,我们已经拿到了九尾舰队的位置信息。我打打算能喊多少人就喊多少人参战,如果你愿意帮助我们给那些混蛋一些教训,现在就加入吧。 -PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_001_GotAScanning=扫描船遇险,快去支援。 -PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_002_ScanShipTaking=扫描船正受到攻击。 -PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_003_ScanningShipUnder=扫描船遭受敌方炮火攻击。 -PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_004_NineTailsAre=九尾正在攻击我们的扫描船,快去帮帮忙。 -PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_005_ScanShipIn=扫描船急需支援。 -PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_FirstOccur_IG_001_HoldOnQuantum=等等...量子航行系统重新上线了。他们把抑阻器关闭了,这些人想干嘛?... 草,目标迫近警告。是个大家伙...全体成员做好遭受重火力攻击准备。 -PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_001_WaitTheyrePowering=嗯?他们把阵列下线了,咋回事?坏消息,有增援部队正在量子前往你的位置。对方有大家伙要来了。做好准备。 -PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_002_WhatHappenedThe=咋回事?阵列关闭了?等等我看看?啊,看起来他们主动关闭了阵列去呼叫增援。我追踪到了一个前往你位置的大型九尾飞船信号,保持警惕。 -PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_003_HeadsUpThe=小心,阵列下线了。我猜他们在呼叫增援?收到 在途的增援部队确认。做好准备,形势即将变得更复杂了。 -PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_004_LookTheyTurned=快看,他们把阵列关掉了。如果这还像上次一样的话这意味着... 看,我们的扫描系统发现了正在前往你那边的飞船量子信号。九尾正在呼叫他们的重型武装增援,全部飞船,做好准备。 -PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_005_NotGoodThey=不妙,对方主动关闭了阵列。推测有对方的增援部队准备进场。报告?确认了,九尾部队正在赶来。不太确定对方舰队的情况,做好准备。 -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_001_GoodStartEveryone=很不错的开始,看起来我们在星域内联合起来的努力已经有了成效,敌人的数量正在减少。继续努力。 -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_002_GettingReportsIn=全星域各个地方发来了初获战果的战报。让我们不要松懈,继续施加压力。 -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_003_AllRightEveryone=大家听好,星域传来的最初战报看起来很不错。保持这个势头,九尾将毫无还手之力。 -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_001_NineTailsAre=九尾在整个星域开始遭受大量损失,他们的封锁撑不久了。别掉链子,我们没问题的。 -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_002_IveGottenWord=多方面的信息源都发来了类似的报告 - 九尾在整个星域损失惨重。再加把劲,我们打破这次量子封锁的机会来了。 -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_003_WereSeeingHeavy=九尾在整个星域损失惨重。乘胜追击朋友们!让我们结束这次封锁! -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_001_WeveGotThem=我们优势很大,目标阵列已经被削弱。保持专注,彻底击溃他们。 -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_002_TheresNotMuch=他们剩余兵力不多了。这应该就是他们最后的作战力量,让我们把封锁彻底打破吧! -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_003_AllRightPeople=大家听好了,我收到的报告声称目标阵列已经摇摇欲坠了,让我们给它划上句点。 -PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_QuantumDampeningShip=量子抑阻船已被击毁,好极了。 -PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_NiceJobTaking=干得好,你击毁了一艘量子抑阻船。继续努力。 -PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_GoodThatsAnother=太好了,又一艘量子抑阻阵列里的船被我们击毁了。 -PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_AnotherShipIn=另一艘阵列里的船只被击毁了。打得漂亮。 -PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_QuantumDampenerShip=量子抑阻船已被击毁。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_001_DamnItWe=操,我们失去了一艘扫描船。别让悲剧重演。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_002_ScanningShipDown=扫描船被击毁,我们承担不起更多的损失了。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_003_NineTailsTook=九尾击毁了一艘扫描船。谁去阻止下这些狗娘养的? -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_004_ScanShipLost=扫描船被击毁。朋友我们得上点心了。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_005_DamnScanShip=操!扫描船被击毁。专心点!我们不能再损失更多扫描船了。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_001_WereDownTo=我们就剩一艘扫描船了。不惜一切代价保护它。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_002_OnlyOneScanning=各位咱只剩一艘扫描船了,控制住敌人! -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_003_IWantAll=我要所有的飞行员都集中精力去保护最后一艘扫描船! -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_004_ScanShipDown=扫描船被摧毁!我们不能让九尾把最后一艘也击毁了。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_005_NineTailsTook=九尾又击毁了一艘扫描船;我们就剩最后一艘了,不能连它也被拿下。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_001_AllScanningShips=扫描船已被全数击毁;我们得赶去下个扫描点了;准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_002_DamnItThat=去他丫的;各位,那是最后一艘扫描船了。没办法了,得撤退去下个扫描点,准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_003_NineTailsGot=九尾拿下了最后一艘扫描船,到此结束;我们得往下个扫描点移动然后再试一次,准备好接收坐标? -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_004_WereOutOf=我们的扫描船已被全数击毁,这片区域算是失守了;所有飞行员准备向下个扫描区域移动,准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_005_ThatWasOur=那是我们最后一艘的扫描船了,各飞行员准备向下个扫描点撤退,准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_TurretEliminated=炮塔已摧毁。 -PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_HostileTurretDestroyed=已摧毁敌方炮塔。 -PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_EnemyTurretDestroyed=敌方炮塔已摧毁;干得漂亮。 -PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_NineTailsTurret=九尾的炮塔已被摧毁。 -PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_ThereHostileTurret=好了,敌方炮塔已摧毁。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_NineTailsCruiser=成功击毁九尾的巡逻舰!这一定让他们吓到发抖了吧。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_ConfirmedHostileCruiser=已确认;敌方巡逻舰已被击毁! -PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_EnemyCruiserEliminated=成功击毁敌方巡逻舰。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_LooksLikeThat=看来九尾的那艘巡逻舰已经完蛋了。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_HostileCruiserDown=敌方巡逻舰已被击落。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_EnemyFighterDown=敌方战机已被击毁;干得好。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_ExcellentNineTails=很好,成功击毁九尾的战机。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_HostileFighterDestroyed=已消灭敌方战机。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_EnemyFighterEliminated=成功击毁敌方战机。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_NineTailsFighter=九尾的战机已被击毁。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_YouDidIt=你成功了!九尾的旗舰已被击沉!咱把这群混蛋整了个落花流水。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_ThatsItFlagships=到此为止!成功拿下了旗舰而且抑阻已经结束!我们赢了! -PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_YesFlagshipEliminated=不错!旗舰已被摧毁!算给九尾上了一课,不要惹十字军。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_ThereWeGot=成了!我们赢了!九尾夹着尾巴逃走了!算给他们上了一课。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_IllBeDamned=我去,你成功了!旗舰已击毁,抑阻结束了,咱还把这群混蛋打的落荒而逃。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_001_HostileDown=成功击毁敌船。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_002_ThatsOneLess=又少了个九尾需要我们担心。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_003_EnemyEliminatedGood=敌人已被歼灭;干得不错。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_004_NiceFlying=干的漂亮。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_005_WellDoneKeep=很好,继续保持;就能在这群九尾都来不及反应前灭了他们。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_001_RadarsClearPeople=各位,雷达已净空;看来那是最后一波了,至少暂时是。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_002_AreasClearOf=区域内敌人已清空;干得漂亮。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_003_ThatsItRadar=行了,雷达上的敌对目标已全数清除;区域已安全。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_004_LooksLikeThat=看来那应该是最后一波了,多留个眼以防还有更多会来。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_005_IThinkThat=我想那是最后一波了,至少暂时是;还是多注意下,继续巡逻区域以防万一。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_006_NotSeeingAny=没看到再有九尾出现在这附近,我想我们暂时安全了。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_007_AllHostilesDown=敌人已全数歼灭。给自己喘口气缓下吧,但还是留个心眼以防还有九尾再回来。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_008_HostilesEliminatedWere=敌人已被全数消灭,我们成功了。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_009_ConfirmedAllNine=确认了;区域内的九尾都已被歼灭,保持警惕以防又来更多。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_010_ThatDidIt=大家,这波成了;敌方已被消灭,雷达已净空。 -PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_WeCouldReally=我们真的很需要你。希望你能尽快回来参与行动。 -PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WereMakingProgress=对抗九尾的进度正稳步进展着,但依旧需要你的参与;尽快回来这边,越早越好。 -PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_TheOperationIs=行动仍在进行中,我们也在努力对抗九尾这群家伙;但若能再多几人来帮忙,情况会更好。请尽快回来报道。 -PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ISincerelyHope=我非常希望你能回来参与行动,我们需要尽可能多的飞行员,你能来帮忙改变局势。 -PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_JustCheckingIn=只是想确认下你是不是已经在路上了,如果到时我们要对付九尾,就需要全部舰船一起出动。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_WelcomeToThe=欢迎加入。我们已经找出了生成量子抑阻力场的飞船阵列,集中火力除掉他们。希望你飞得快、打得准,祝你好运。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_GoodToHave=很高兴你能来,结果是九尾用了一阵列的飞船在生成量子抑阻力场;这是我们的首要任务,所有敌人都是我们的目标。 我们要用尽一切方法来干掉九尾这帮家伙。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_SeemsLikeTheres=看来九尾帮里人还不少呢,但你的首要任务是先去拿下生成量子抑阻力场的飞船阵列;随便挑,干掉他们。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_YourOrdersAre=你的工作很简单 — 消灭那些在生成量子抑阻力场的飞船阵列,祝你好运。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_WithAFleet=这么个规模的舰队,还能藏得这么隐秘,可挺让我惊讶的。但咱现在逮住他们了,我指望你能拿下那些负责生成量子抑阻力场的飞船阵列,让我为你感到骄傲。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_001_GladToHave=很高兴你能回来,进去里边把这一切了结了吧。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_002_WelcomeBackFind=欢迎回来,找到目标,让他们见识见识你的本事。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_003_GoodYoureBack=很好,你回来了。进去里边看看你能帮上哪些忙。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_004_NiceToHave=很高兴你能回来,准备上工,让自己发挥点作用。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_005_HopingYoudCome=一直希望你能回来,我们需要所有能够获得的帮助,找出目标并给九尾这帮人瞧瞧你的本事。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_001_ThisSiteLooks=这块区域看来已经净空了,雷达上没有任何敌对目标,正在派遣扫描船。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_002_AreasQuietSending=这片区域很安静,扫描船正在路上,咱准备下让他们就位。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_003_GoodNewsNo=好消息,视野内没有发现九尾的踪迹。扫描船赶来前,保持原位。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_004_ImNotSeeing=我没在雷达上看到任何九尾的踪影,正在派遣扫描船。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_005_TheScanArea=扫描区看上去很清静,正在部署扫描船只过来我们这边。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_001_ShouldntBeSurprised=毫不意外九尾会在这等着我们,这块区域到处都是这些畜生。得先拿下他们我们才能进行扫描。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_002_WeNeedTo=我们要先确保这块区域的安全,才能部署扫描船。去把九尾杀的一个片甲不留。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_003_LookAlivePeople=看着点,大伙们;保护好这片区域,给九尾点颜色瞧瞧。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_004_AllRightWere=好了,得先把九尾消灭干净了我们才能进行扫描,把这事先处理了。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_005_LookAliveI=注意,需要将所有敌对目标驱离扫描区域,越快越好。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_001_GoodYoureHere=很好,你来了。我要你先去除掉九尾那些人,这样扫描船才能就位。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_002_AllRightPilot=好了,飞行员。在我们能开始扫描前,我需要你把区域内的所有敌对目标清理干净,赶紧的。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_003_YourPriorityIs=你的工作是与九尾交战,敌人全数消灭前我们没法让扫描船就位。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_004_PilotINeed=飞行员,我需要你去除掉九尾这帮家伙,这片区域安全之后我们才能部署扫描船。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_005_GoodYoureHere=很好,你来了。我们需要歼灭所有的敌人,确保这片区域的安全;越早恢复安全我们就能越快开始扫描他们的主力舰队。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_001_WelcomePilotWere=欢迎,飞行员。我们正在进行扫描,在完成之前,我需要你巡视下这片区域以防任何九尾接近。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_002_HeyThereThe=嘿你好,扫描船正在进行它的工作,在它完成前,需要你巡视下周围区域;如果有九尾出现,就交给你处理了。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_003_AllRightPilot=好了,飞行员。我们已经开始扫描这片区域了;虽然现在还没什么动静,但时刻留意,以防万一。如果在我们找出九尾前,他们就自己出来把想把我们干掉我也不会太意外。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_004_GladYouCould=很高兴你来了,扫描船刚开始搜集资料;我需要你保护他们以防九尾出现攻击他们,保持警惕。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_005_ThanksForJoining=感谢你加入我们,扫描已经开始了,所以我要你保持高度警戒,九尾随时都可能发动攻击。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_001_GoodToSee=很高兴看到你回来了,你负责保护任务,别让任何人妨碍扫描船。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_002_YoureBackGood=你回来了,时机正好;刚好需要点额外的火力,全力保护这些扫描船。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_003_GladYouMade=很高兴你回来了,我需要你保护那些扫描船,了解了?那就上吧。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_004_NowThatYoure=现在你回来了,我需要你保护那些扫描船以防九尾攻击,确保它们万无一失。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_005_WelcomeBackPilot=欢迎回来,飞行员。我们还需要些额外的支援来保护这些扫描船,记得留意九尾。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_001_ScansAreLooking=扫描结果还不错,但得先把九尾解决了。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_002_WelcomeToThe=欢迎来到战场,飞行员。我需要你保护这些扫描船,以便他们完成他们的工作。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_003_TheScanningShips=如果我们没把九尾处理干净,那些扫描船可就麻烦了,去吧。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_004_YourPriorityIs=你的职责就是去和九尾交战,保护好扫描船的安全;我们得靠他们才能找出主要舰队。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_005_YouGotHere=你到的时间正好,九尾正在试图摧毁我们的扫描船,全力保护他们。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_001_YoureBackPerfect=你回来的正好,要不先去给那群九尾亲切的打个招呼? -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_002_GladToSee=很高兴看到你,去给那些混蛋九尾点颜色瞧瞧吧。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_003_AboutTimeYou=回来的正好,我们需要帮忙;把火力集中在九尾身上。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_004_GoodYoureBack=好嘞,你回来了;立刻过去里边,把那些九尾全部干掉。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_005_WelcomeBackLets=欢迎回来,让咱看看你能不能给那群九尾来点教训。 -PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ThatsItThe=行了,行动结束;你可以去忙你的事了,谢谢。 -PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WereAllDone=到此为止,你可以走了。 -PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_NothingLeftTo=这边都整完了,你可以离开了。 -PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_IDontThink=我想这儿应该没啥需要你做的了,你可以离开了。 -PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_OperationsDoneYoure=行动完成,就地解散。 -PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_DirectorRustThe=罗斯特主管,抑阻已经结束了,但九尾他们... 他们逃走了,长官,我们尽力了,但是,还是没能阻止他们。 -PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_DirectorRustWe=罗斯特主管,我们没能歼灭整支舰队,长官。但好消息是量子抑阻已经结束了。 -PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_DirectorRustSorry=罗斯特主管,很抱歉地向您报告,九尾成功溜走了,长官。虽然抑阻已经结束,但我担心威胁仍未完全遏制。 -PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_DirectorRustApologies=罗斯特主管,很抱歉,长官。我们没能成功制伏九尾,但至少抑阻已经结束了。 -PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_DirectorRustSome=罗斯特主管,有些坏消息,长官。我们没能抓住罪魁祸首,他们关闭了抑阻装置然后逃跑了。 -PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ListenUpIntel=听好了,我们截获到了些消息;看来九尾想要开溜了,但十字军可不会让他们得逞;我们得继续施加压力,立刻给这事做个了结。 -PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_AttentionPilotsWere=请注意,各位飞行员;我们得到消息说如果咱再不阻止九尾,他们就要逃之夭夭了。不能让这种事情发生,十字军指望你的帮助,立刻阻止他们。 -PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_BadNewsSeems=坏消息,如果咱再不把这事结了,九尾就要逃走了,不能容许这种事发生;做你该做的,我需要他们停下。 -PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_001_SeemsLikeTheyre=看来他们准备逃跑了,发起最后的攻势,别让他们跑了。 -PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_002_ListenUpPeople=听着,所有人;我不觉得九尾会干坐在那等着咱去收拾他们,我们不能让他们跑了。如果你之前还没动真格,那是时候出来露一手了。 -PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_003_ComeOnPeople=给点力,朋友们;不知道你怎么想,但我想要那群罪犯为他们的行为付出代价,如果我们让他们跑了那就不可能成功了,趁现在还有机会的时候尽快了结这事。 -PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_TheyTurnedOff=他们停止了抑阻!量子航行恢复了,我想他们正在准备开溜;可不能让他们得逞,我会呼叫些援兵过来,在这之前尽你所能阻止他们。 -PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_TheQuantumDampener=他们关闭了量子抑阻装置!他们准备跑了,我们得阻止九尾!十字军增援部队在路上了,不过要等他们抵达估计已经为时已晚。 -PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_WaitTheyTurned=等会,他们关闭了抑阻装置;我想他们在准备量子走了,我会呼叫援军过来,但还是需要我们自己先去拦住他们。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_HeresTheLocation=下一个扫描点的位置在这,立刻过去,确保那片区域的安全。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_SendingTheNext=下个扫描点的位置发个你了,所有人准备动身,保护好那片区域。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_ThatsTheNext=这是下个扫描地点,所有飞行员准备过去;武器就位,九尾可能在那等着我们。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_GotTheNext=拿到下个扫描区域了位置,飞过去确保区域的安全。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_HeresTheNext=这是下个需要扫描的区域,能不能守住就看我们了,准备动身。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_001_SendingTheLocation=正在发送我们的下一个扫描点;停止交火,立刻赶过去。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_002_SendingTheCoordinates=正在发送我们下一个扫描点的坐标;停止交火,立刻赶过去。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_003_GotTheLocation=收到了下一个扫描区域的位置,消灭这边的敌对目标不再是首要任务了,我们需要过去确保那片区域的安全。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_004_JustSentThe=刚把下个扫描点的位置发给你了,所有飞行员立刻停止交战,迅速赶去指定位置。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_005_ThisIsThe=这是下个扫描点的位置,首要目标是确保它的安全,停止交火立刻飞过去。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_001_ScanningShipsAre=扫描船马上要就位了,让九尾远离他们。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_002_ShipsHaveArrived=舰船已经抵达并且正在准备扫描,这些数据是让我们找出九尾主要舰队,并停下量子抑阻的唯一手段;我希望你们能让这事成了。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_003_ShipsMovingInto=扫描船正在移入扫描位置了,让我们在他们周围建出一排防线,做好准备,以防九尾出现。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_004_WithTheScan=扫描船已经到这了,那我们很快就能开始搜集资料;希望,这能帮我们找出九尾的主要舰队;在那之前,大家眼睛擦亮了留意任何的威胁。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_005_ScanShipsHave=扫描船已经到了,所有人保持高度警戒留意任何威胁;我们不能让他们有任何闪失。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_001_TheScanShips=扫描船刚从基地离开;他们应该马上就到了。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_002_ScanShipsDeployed=扫描船已部署,准备迎接他们。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_003_ScanShipsAre=扫描船们在路上了,准备好。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_004_AllRightScan=好了,扫描船正在赶来我们这的路上。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_005_ScanShipsAre=扫描船在来我们这的路上了,眼睛睁大点,大伙们。 -PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_ListenTheNine=听着,九尾比我们有优势,我们不得不放弃扫描;希望我们的舰船在下个位置能做得更好;正在更新坐标,尽速赶过去。 -PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_BadNewsWe=坏消息,我们上个扫描点被夺走了。我需要你去下个扫描点帮我们处理九尾;这是能让我们停下抑阻的唯一方法了。 -PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_WantedToLet=告知你一声,九尾把我们赶出了上个扫描区域,我们只能在下一个坐标点重新集结;往那边去吧。 -PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_HeyTheNine=嘿,九尾把我们所有的扫描船都击毁了。我命令所有人前往下一个扫描地点,看这次能否有所改进,希望你能前来帮忙。 -PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_IKnowYouve=我知道你没来参战,但战况一直对我们很不利;我们上一个扫描点被九尾抢走了,需要你尽快前往下一个坐标,准备好作战吧。 -PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_AllRightPilot=你好飞行员,我们刚结束上个扫描点的战斗,正前往下一处,坐标点更新中。 -PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_GoodNewsWe=好消息,我们在上个地点成功完成扫描,正前往下一处。我们那里见。 -PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_WantedToGive=通知你一声,我们在上个扫描区域完成了数据收集。需要你前往下一个扫描点。 -PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_HeyTheScanning=你好,扫描船完成了当前区域的任务,我们正前往下一个扫描点。我们在那儿见。 -PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_LooksLikeWere=看起来上个扫描点搞定了;需要你前往下一个坐标处帮助我们防守那个区域。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScanningShipsAre=扫描船开始扫描区域了;这会引来他人的注意,所以要警惕敌对行为。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ScanningHasBegun=扫描已经开始了,九尾肯定很不爽,做好准备。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ScanningIsUnderway=扫描进行中,所有飞船注意九尾的行动。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_004_TheShipsHave=飞船已经开始扫描,我希望所有人准备好应对九尾的袭击。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_005_ScanOfThe=正在扫描当前区域。所有飞行员准备好应对九尾出现的可能。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_006_ScanningShipsHave=扫描船已开始收集数据;所有飞行员,准备好应对袭击。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_007_AllRightScans=好了,扫描已经开始;战斗船只,保持高度警惕,防止九尾再回来捣乱。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_008_ScansAreBeing=扫描已开始;巡逻此区域并保障扫描船的安全。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_009_OkayScansHave=好了,扫描已经开始;扫描船收集信息的时候,其他人请多加留意,以防敌对势力干预。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_010_ShipsAreNow=飞船已开始扫描,其他人请高度戒备防止九尾袭击。 -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScanIsComplete=扫描已完成,干得好。他们将返回基地处理数据,这样我们才能找出九尾舰队的位置;与此同时,我们需要确保下一个扫描点的安全。准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ScansOfThis=该区域的扫描已完成,数据已准备好送回基地处理,我们将前往下一个扫描区域。准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ThatsItScans=搞定,本区域已扫描完成,大家干得漂亮;他们将把数据带回基地进行分析,我们要确保下一个扫描区域的安全。准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_004_AllRightScans=好了,扫描完成;数据需要带回基地分析,而我们需要确保下一个区域的安全。准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_005_GoodScanningsDone=好样的,扫描完成;数据正被带回去分析,我们将前往下一个扫描区域确保那里安全,准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScanCompleteRecalling=扫描完成;正在将他们召回基地,在成功返航前保护好他们。 -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_002_ScansHaveFinished=扫描已完成;飞船将返回基地分析数据。 -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_003_ScansAreDone=扫描完成;撤退并掩护扫描船安全返航。 -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_004_ScansAreAll=扫描全部完成;掩护他们带着数据返回基地。 -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_005_AreaScansComplete=区域扫描完成,数据已准备好运回基地。在他们离开前阻挡九尾的攻击。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScansAreProgressing=扫描十分顺利,再一会儿就好了。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_002_WereMakingGood=扫描进度可观,在我宣布完成前请守住防线。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ScansShouldBe=扫描很快就能完成了,继续巡逻该区域以防敌人攻击。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_004_ScanDataCollection=扫描数据仍在进行中。请保持警惕,九尾随时可能袭击。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WereGatheringSolid=扫描收集到了很棒的数据,但仍需一段时间才能完成。所有人保持警惕。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_006_DataCollectionIs=数据收集仍在进行中,很快就能好了。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_007_KeepUpThe=各位再接再厉,我们很快就能完成本区域的扫描了。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_008_EverythingStillSeems=目前一切平静,但别放松警惕。我们还需要更多时间扫描,九尾随时可能会来砸场子。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_009_LetsStaySharp=保持警惕,各位。扫描进展顺利,但还没有完成。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_010_ScanningShipsAre=扫描船工作进度可观,很快就能完成了。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScansProgressingBut=扫描进行中,但我们需要更多时间!让那些九尾离我们远点。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_002_TheScansAre=扫描仍在进行中,保护好扫描船! -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_003_WereScanningAs=我们的扫描已经尽可能快了,但需要更多时间。 拦住那帮九尾! -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_004_KeepTheNine=让九尾离扫描船远点,不然他们就要完蛋了! -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_005_IWantThese=我希望各位解决那些九尾,扫描船必须完成数据收集。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_006_WeNeedMore=我们需要更多时间来完成扫描!快干掉那些九尾! -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_007_ProtectTheScanning=保护好扫描船!他们需要更多时间才能完成扫描! -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_008_ScanningShipsNeed=扫描船需要更多时间,在他们完成之前分散那些九尾的注意。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_009_ScansAreMaking=扫描进度可观,但如果我们不去保护他们的话一切都完了。 -PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_001_WereGettingSome=数据扫描受到干扰,要换一个队形重新尝试,请跟着他们。 -PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_002_TheScanShips=扫描船需要重新校准位置。请跟随他们。 -PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_003_TheShipsAre=扫描船将调整队形来更好地收集数据。掩护他们。 -PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_004_SignalsRunningInto=信号遇到问题,需要扫描船调整位置。现在开始重新定位。 -PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WereGoingTo=我们需要重新定位扫描船来防止干扰。请掩护他们。 -PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_LooksLikeYou=看起来你得到了犯罪等级。解决之前十字军安保无法聘用你。我的建议?去自首吧。指挥官赫斯曼,完毕。 -PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_AttentionPilotIndividuals=飞行员,请注意。有着犯罪等级的个人无法参与十字军安保的行动。就这么简单。 -PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_ThisIsA=这是一份正式声明,十字军安保现在起与你断绝本次行动的合作关系。我们无法与任何罪犯共事。 -PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThisIsTo=谨此通知,由于你目前的犯罪等级,十字军安保不再需要你的协助。 -PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_INeedTo=谨此通知,由于你身上的犯罪等级,你将无法协助十字军安保进行这次行动。我强烈建议你做出正确的决定,把自己的事处理好。 -PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_YoureBailingOn=你要抛下我们不管? 我不是很意外,就是很失望。 -PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_CantBelieveYoure=不敢相信你要中途放弃。大概是我看错人了。 -PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_YoureLeavingThe=你要放弃任务?就这么走了?无所谓,没有你我们干得更好。 -PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_IllAdmitI=我承认,我从来没想过你会逃避战斗。看来是我错了。 -PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_WhereDoYou=你想去哪儿? 我们正在执行任务呢。(停顿)我不会阻止你,但十字军安保会记得你在我们最需要帮助的时候都干了什么。 -PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_001_TheyveReactivatedThe=他们重新启动了量子封锁!快去摧毁它。 -PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_002_DamnItThe=妈的,量子抑阻阵列又上线了! -PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_003_TheyBroughtThe=他们重新启动了量子封锁。看来他们想留下来战斗。 -PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_004_TheQuantumDampeners=量子抑阻器又启动了!我们需要报销掉这个该死的阵列。 -PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_005_DampeningArrayIs=抑阻阵列重新上线了。摧毁它之前无法使用量子航行。 -PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_TheyreReinforcingThe=他们正在强化量子抑阻阵列。 -PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_DetectingMoreQuantum=探测到更多量子抑阻飞船,他们不打算让封锁轻易结束。 -PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_NineTailsAre=九尾派了更多飞船来强化阵列。 -PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_LookAlivePeople=各位注意,更多量子抑阻飞船加入了阵列。 -PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_NineTailsAre=九尾派了更多飞船来巩固量子抑阻阵列。 -PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_DamnItAll=妈的,他们跑了。不敢相信他们从我们手里溜走了。 -PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_ItWasntEnough=我们做得还不够,他们逃走了。 -PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_HowTheHell=我们怎么他妈能让他们逃走呢。 -PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_004_EveryoneStandDown=所有人停火,他们逃走了。 -PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_005_ItsOverThe=[叹气]结束了,这帮混蛋逃走了。 -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_WeveGotMore=更多九尾出现了! -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_HeadsUpMore=注意!更多九尾即将加入战斗! -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_RadarsShowingNine=雷达显示九尾的增援部队来了。 -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_AdditionalNineTails=更多九尾部队正飞往你那儿,准备好。 -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_NineTailsReinforcements=九尾的增援来了!准备好! -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_001_HeadsUpWeve=小心!更多九尾加入战斗。 -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_002_LookAlivePeople=各位注意。九尾的增援到了。 -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_003_MoreNineTails=更多九尾正飞往你那儿! -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_004_HostileReinforcementsInbound=敌人的增援来了! -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_005_ContactEnemyReinforcements=遇敌!敌人增援部队! -PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_HellYesThat=太好了!搞定了。我们打得他们抱头鼠窜! -PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_ThatsItTheyre=好了!他们放弃了!我们成功了! -PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_LookTheyreLeaving=快看,他们撤退了!我们赢了! -PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_ThatDidIt=成功了!他们逃跑了,空间站得救了! -PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_TheyreRetratingThe=他们逃跑了!九尾的封锁结束了! -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_001_NineTailsFlagship=九尾旗舰!他要掩护其他人撤退!把他们都干掉! -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_002_TheNineTails=九尾想用他们的旗舰尽可能撤走更多船只。我们不能让他们跑了。 -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_003_TheFlagshipsTheir=这艘旗舰就是他们的掩护!这帮杂碎想用它来逃跑。门儿都没有。 -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_NineTailsFlagship=九尾旗舰!小心它的火炮! -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_LookAliveNine=小心!九尾主力舰出现! -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_ThisIsIt=这就是九尾旗舰!别被他干掉了。 -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_CrapNineTails=糟了,是九尾旗舰。 -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_FlagshipSightedThese=旗舰出现!这些九尾不是闹着玩的。 -PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_001_HostilesInbound=敌人来了! -PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_002_NineTailsEn=九尾来了。 -PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_003_EnemiesApproaching=敌人出现! -PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_004_PilotsAtThe=飞行员们,准备好。九尾冲着我们来了。 -PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_005_RadarsShowingHostile=雷达显示有敌人,准备好。 -PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ListenUpPeople=大家听好了。扫描结果出来了,我们知道那些混蛋藏在那儿了。我们去把他们干掉吧。 -PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_AllRightEveryone=好了,各位。我们成功了。我们定位到了九尾舰队。是时候结束这场量子封锁了,我们出发吧。 -PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_WeGotWhat=我们拿到了等待已久的信息,九尾舰队所在。所有飞行员出发,我们去结束这场战斗。 -PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_004_NowThatWe=现在我们知道了九尾舰队的方位,终于可以干掉这些混蛋了。所有飞行员,出发。 -PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_005_OkayPeopleOur=好了,各位。我们的数据结果出来了,我们找到了九尾藏匿量子抑阻器的位置。我希望你能帮我们解决掉这些混蛋。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_DirectorRustThe=罗斯特主管,封锁已解除,长官。九尾已被消灭。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_DirectorRustWe=罗斯特主管,我们成功了,九尾的封锁结束了,长官。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_DirectorRustCommander=罗斯特主管,我是指挥官赫斯曼。九尾问题已经解决,长官。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_DirectorRustThis=罗斯特主管,我是指挥官赫斯曼。好消息,九尾的威胁已被清除。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_DirectorRustI=罗斯特主管,很自豪地告诉您,我们的部队击败九尾消除了威胁,长官。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ExcellentSirWe=太好了长官,我们将前去交战。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_002_RelievedToHear=听到这个我就放心了,长官。交给我们吧。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_003_GladTheScans=很高兴扫描奏效了,长官。那些九尾不会知道被谁攻击了。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_004_GoodNewsIndeed=确实是个好消息,长官。这个封锁必将解除。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WonderfulSirIll=太好了,长官。解决掉威胁后我会通知您。 -PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_OnBehalfOf=我谨代表十字军感谢你们所做的一切。你们都在危难时刻挺身而出,我们将永远铭记。请收好,这是你们应得的。 -PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_ISincerelyWant=我想真诚地感谢所有人的努力。我们团结一心并取得了胜利。请收好,这是你们应得的。 -PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_CongratulationsPilotsIt=祝贺各位飞行员。这场胜利来之不易,十字军人民感谢各位的奉献,干得漂亮。 -PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_WhatWeDid=今天我们所取得的胜利,离不开各位的帮助。大家做出了重大贡献,对此我深表感激,感谢大家。 -PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_OnBehalfOf=我谨代表自己与全体十字军安保,感谢大家帮助我们解决了九尾的威胁。对你们的付出我们表示由衷的感谢。 -PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_001_HelloCrusaderSecurity=大家好,我是十字军安保主管罗斯特。得知大家同意帮助我们运输补给至被包围的空间站,我想亲自让大家知道,各位的努力在我们对抗九尾的战斗中将意义重大。祝各位速度飞快以及任务好运,就靠大家了。 -PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_002_GreetingsThisIs=大家好,我是十字军安保主管罗斯特。我想告诉大家,非常感激各位协助运输补给到被封锁的空间站。这些补给对我们的行动非常重要,迫切需要送达。祝各位好运,飞行平安。 -PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_003_ThisIsDirector=我是十字军安保主管罗斯特。我希望亲自感谢各位自愿运输补给至被封锁的空间站。这些补给对那里的人们来说至关重要。希望一切顺利、封锁早日解除。祝大家好运。 -PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_004_HelloThisIs=大家好,我是十字军安保主管罗斯特。我得知各位同意帮助运输补给至被封锁的空间站。各位的协助对那里的人们来说意义重大。飞行平安。就靠大家了。 -PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_005_ThisIsSecurity=我是十字军安保主管罗斯特,我想告诉大家十字军人民对大家的贡献和努力非常感激。补给被封锁的空间站至关重要。祝各位好运,飞行平安。 -PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_001_ThisIsCrusader=我是十字军安保主管罗斯特。在此呼叫所有在本次行动中冒着敌人威胁施予援手的商人与运输者们。目前量子航行无法使用,被封锁空间站里的人们亟需紧急补给。为感谢各位在此危难时刻冒险执行任务,我们将提供丰厚的补偿资金。 -PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_002_TradersAndHaulers=十字军的商人与运输者们,社区需要你们。被九尾封锁的空间站里的人们迫切需要补给。十字军安保请求所有可用船只执行这项任务。为补偿额外风险,任务奖金将提高。 -PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_003_SecurityUpdateThe=最新安保情况,目前九尾的封锁切断了常规贸易航线,生活必需品供给不足。十字军在此呼吁所有商人与运输者们将亟需的补给送往空间站。鉴于目前的威胁,任务奖励将提高。谨此先向各位致谢。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们请注意,名为九尾的犯罪集团切断了雄心伟梦站附近的量子航行。十字军安保已派出部队解决这个问题。在此之前,我们建议所有平民船只避开该区域,并请求所有符合资格的雇佣兵协助我们解决这个紧急情况。谢谢。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=请注意,这是十字军安保发出的严重安全警告。九尾犯罪组织封锁了雄心伟梦站,无法通过量子航行进出那里。建议所有通行者避开该区域。安保部队已经着手解决这个问题。如果有其他能够提供帮助的专业安保人士,请协助。如有进一步情况我们将另行通知。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=各位请注意,我是十字军安保主管萨沙·罗斯特,在此向大家发布一条重大安全警告。名为九尾的犯罪组织已经对雄心伟梦站发起了非法封锁。目前,建议所有通行者在量子航行恢复前避开受影响的区域。为了尽快解决这个危机,十字军安保呼吁本区域内所有训练有素的专业安保人士提供协助。请等待进一步通知。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们请注意,名为九尾的犯罪集团切断了轻浅田野站附近的量子航行。十字军安保已派出部队解决这个问题。在此之前,我们建议所有平民船只避开该区域,并请求所有符合资格的雇佣兵协助我们解决这个紧急情况。谢谢。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=请注意,这是十字军安保发出的严重安全警告。九尾犯罪组织封锁了轻浅田野站,无法通过量子航行进出那里。建议所有通行者避开该区域。安保部队已经着手解决这个问题。如果有其他能够提供帮助的专业安保人士,请协助。如有进一步情况我们将另行通知。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=各位请注意,我是十字军安保主管萨沙·罗斯特,在此向大家发布一条重大安全警告。名为九尾的犯罪组织已经对轻浅田野站发起了非法封锁。目前,建议所有通行者在量子航行恢复前避开受影响的区域。为了尽快解决这个危机,十字军安保呼吁本区域内所有训练有素的专业安保人士提供协助。请等待进一步通知。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们请注意,名为九尾的犯罪集团切断了美丽峡谷站附近的量子航行。十字军安保已派出部队解决这个问题。在此之前,我们建议所有平民船只避开该区域,并请求所有符合资格的雇佣兵协助我们解决这个紧急情况。谢谢。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=请注意,这是十字军安保发出的严重安全警告。九尾犯罪组织封锁了美丽峡谷站,无法通过量子航行进出那里。建议所有通行者避开该区域。安保部队已经着手解决这个问题。如果有其他能够提供帮助的专业安保人士,请协助。如有进一步情况我们将另行通知。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=各位请注意,我是十字军安保主管萨沙·罗斯特,在此向大家发布一条重大安全警告。名为九尾的犯罪组织已经对美丽峡谷站发起了非法封锁。目前,建议所有通行者在量子航行恢复前避开受影响的区域。为了尽快解决这个危机,十字军安保呼吁本区域内所有训练有素的专业安保人士提供协助。请等待进一步通知。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_001_HelloThisIs=大家好,我是十字军安保主管萨沙·罗斯特,我将为大家带来目前危机的最新情况。九尾虽然目前仍然阻断了量子航行,我们的安保部队和一批训练有素的志愿者正尽力清除所有亡命之徒。十字军工业感谢大家在此危难关头的配合。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_002_AttentionAllPeople=十字军的人们请注意。这是一则有关非法封锁的安保近况更新。我们已派出部队逮捕那些对此负责的罪犯,并将尽快恢复受影响空间站的量子航行。在此之前,前往该区域将面临巨大风险。感谢大家的耐心等待。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=请注意,这是一则十字军安保近况播报。很遗憾,非法封锁依然阻绝了该区域附近的量子航行,我们仍建议来往飞船避开这片区域。但请放心,我们正努力解决这个情况以及逮捕对此负责的九尾成员。如有最新情况我们将第一时间通报,感谢各位。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们请注意。名为九尾的犯罪集团切断了这座空间站附近的量子航行。十字军安保已派出部队解决这个问题。在此之前,我们建议所有平民船只避开该区域,并请求所有符合资格的雇佣兵联系我们的外包经理。谢谢。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=请注意,这是十字军安保发出的严重安全警告。九尾犯罪组织封锁了一个本地空间站,无法通过量子航行进出那里。安保部队已经着手解决这个问题,建议所有通行者避开该区域。欢迎任何训练有素的专业安保人士提供帮助。如有进一步情况我们将另行通知。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=各位请注意,我是十字军安保主管萨沙·罗斯特,在此向大家发布一条重大安全警告。名为九尾的犯罪组织已经对本地的一座空间站发起了非法封锁。目前,建议所有通行者在量子航行恢复前避开受影响的区域。为了尽快解决这个危机,十字军安保呼吁本区域内所有训练有素的专业安保人士提供协助。请等待进一步通知。 -PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_PeopleOfCrusader=十字军的人们,无论是客人还是居民请注意。我是十字军安保主管萨沙·罗斯特。我们收到可靠请报称该区域内可能存在犯罪份子威胁。我们正尽力维持安保秩序,但我还是建议大家经过该区域时提高警惕,并上报任何可疑情况。大家的安全是我们十字军工业的第一要务。谢谢。 -PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们,无论是客人还是居民请注意 ,我有一个重要的安保近况更新。我们收到消息称犯罪组织正谋划对本区域内的一座太空站开展行动。虽然我相信安保部队能够在这次威胁成型前解决掉他们,但还是建议大家在通行时提高警惕。谢谢。 -PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_002_AttentionCrusaderThis=十字军的人们请注意。我是十字军安保主管萨沙·罗斯特。我们收到可靠请报称犯罪组织又要采取武力行动。十字军安保正尽力确保大家能安全通行该区域。如有进一步情况我们将另行通知。谢谢。 -PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseCrusader=请注意,十字军安保收到新消息称犯罪组织可能会再次发起攻击,强烈建议在该区域内通行的各位提高警惕。目前没有更多信息,大家放心,我们一定会在这次危机成型前阻止他们。感谢大家的宝贵时间。 -PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_HelloThisMessage=大家好,此消息是为了告知各位,十字军安保重新掌控了这片区域的控制,量子航行现已恢复正常。然而 ,虽然紧急威胁已经消除,我强烈要求所有船只提高警惕,我们正不断采取行动终结九尾的非法活动。最后,我提议为那些献出生命来保护我们的人们默哀片刻...感谢大家。 -PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_001_AttentionCrusaderSecurity=注意,十字军安保确认近期的封锁已结束,量子航行已恢复。虽然对此事负责的罪犯仍逍遥法外,请大家放心,我们会继续采取行动,确保九尾为他们的行为付出代价。在此之前请大家注意安全。 -PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=注意,我是十字军安保主管萨沙·罗斯特,虽然对此事负责的罪犯仍逍遥法外,但量子封锁已经结束。我们正尽全力确保大家的安全,但还是强烈建议各位在交通恢复期间注意安全。以上。 -PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_003_AttentionPeopleOf=十字军的人们请注意,近期的量子航行封锁已结束。虽然交通恢复了正常,但发起袭击的罪犯仍逍遥法外。我们十字军安保将继续伸张正义,但为了确保大家的安全,还是敬请各位提高警惕。谢谢。 -PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_004_AttentionTheRecent=注意,近期针对十字军空间站的非法封锁已经告一段落。我们将继续捉拿那些对此负责的罪犯,请各位在正常通行时提高警惕。以上。 -PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_005_AttentionQuantumTravel=注意,本区域内的量子航行现已恢复,十字军安保正全力追捕那些为此次非法封锁负责的罪犯。在此之前,请大家在通行时还是保持谨慎,以安全为重。谢谢。 -PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ThatIsDissapointing=太让人失望了,指挥官。至少现在封锁已经解除,我希望你返航后到我的办公室来。罗斯特主管,完毕。 -PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_UnfortunateButAt=真遗憾,不过至少通往该站的量子航行能够恢复。立刻返回总部汇报。董事会想知道为什么我们没有拦下九尾。罗斯特主管,完毕。 -PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_AShameCommander=太可惜了,指挥官。我们知道你们已经尽力了,但这就是我们不得不依靠平民来防御的后果。现在通往空间站的交通已经恢复,我希望在换班前收到一份详细报告。罗斯特主管,完毕。 -PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThatsTooBad=太糟糕了,至少董事会将非常失望。希望封锁结束能够弥补让九尾逃脱的事实。返回总部,指挥官。我希望能尽快收到一份详细报告。 -PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_NotExactlyThe=并不是我希望收到的消息。九尾逃脱意味着下一次袭击只是时间问题。不过本次封锁已经结束,这才是最要紧的问题。我希望你返航后立即来我的办公室汇报,指挥官。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_001_ThisIsCrusader=我是十字军安保主管罗斯特。通知大家我们的扫描船已经收集到了不错的数据,我非常自信只要保持这个进度,我们就能定位这次封锁的源头。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_002_ThisIsCrusader=我是十字军安保主管罗斯特。我收到数据技术部门的报告称初步扫描结果看上去有戏。我们需要更多信息才能确定封锁的源头藏在哪里,不过我们努力的方向是对的。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_003_ThisIsCrusader=我是十字军安保主管罗斯特。我们已经开始处理扫描数据,目前还不知道封锁的具体位置,但只要我们继续扫描,找到它也只是时间问题。我确信我们能追踪到九尾的下落。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_001_DirectorRustHere=我是主管罗斯特。得益于扫描行动,我们已经缩小了九尾封锁可能的所在地,只要我们继续扫描,找到它只是时间问题。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_002_DirectorRustHere=我是主管罗斯特,为大家带来近况更新。我们的技术部门正加班加点分析量子抑阻立场的所在,但他们需要更多扫描数据。就靠各位了。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_003_DirectorRustHere=我是主管罗斯特。我们目前分析扫描数据的进度可观。看起来只要我们继续以这个效率收集情报,很快就能追查到封锁的源头了。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_001_DirectorRustAgain=主管罗斯特再次为大家带来最新信息。好消息,我们很快就能定位实施封锁的九尾舰队所在。再来几趟扫描我们就能找到他们了。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_002_DirectorRustAgain=主管罗斯特再次为大家带来最新信息。技术部门告诉我只要再进行几趟扫描我们就能定位九尾舰队了。再接再厉,我们很快就能结束这次封锁了。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_003_DirectorRustAgain=主管罗斯特再次为大家带来最新信息。我们只需更多扫描数据就能定位封锁源头,彻底消灭这些九尾了。就这样,我们离成功只有一步之遥。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_001_IWasJust=我得知你已成功送达补给,飞行员。很高兴你能施予援手。如果你还能帮上其他忙的话,我们将分外感激。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_002_JustTakingA=简单祝贺你成功完成首个补给任务,飞行员。或许战斗将登上新闻头条,但正是你们的贡献让我们的所做的一切成为可能。再接再厉。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_003_GoodWorkOn=补给任务完成得漂亮。你不会相信多少人说要帮忙却从未送达。你应该为自己感到骄傲,并继续加油。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_004_ThankYouFor=感谢你完成任务,飞行员。十字军正指望着你这样的人来结束这次可怕的封锁。如果你还能补给更多物资到空间站的话就更加感谢了。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_005_ReachingOutTo=我想亲自感谢你完成首个补给任务,飞行员。空间站亟需这些补给,希望你还能运送更多物资。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_001_WantedToLet=希望能让你知道这些补给对我们的工作大有脾益。你的辛苦没有白费。请继续努力。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_002_IMustSay=不得不说,你为空间站运输补给的工作让我印象深刻。从中能看出真正的奉献精神,每个人的贡献都意义非凡。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_003_PilotIWanted=飞行员,我想亲自让你知道,你为补给空间站所做的贡献正是当前危急时刻所需要的。目前为止你干得非常漂亮。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_004_WellDonePilot=干得漂亮,飞行员。又一趟补给成功送达。我们急需这些补给,所以请继续努力。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_005_ISeeHere=我得知你已经完成了另一趟补给任务。干得漂亮,空间站迫切需要你带来的每一箱补给,所以请继续加油。 -PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_ToAllMy=致所有十字军居民,我是主管罗斯特。很高兴地宣布九尾威胁已经解决,量子航行现已恢复。感谢大家的耐心等待,并由衷感激那些协助我们安保部队击败敌人的英勇个人。十字军工业最引以为豪的就是为所有人提供安全出行。 -PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们,九尾再次被击退,量子航行现已恢复。我希望亲自感谢十字军安保和为此崇高事业做出贡献的公民。我将永远感激不尽。 -PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_002_AttentionPleaseOn=请大家注意,主管罗斯特将代表十字军安保公布一些好消息。封锁现已结束,九尾已被全数消灭,量子航行再次恢复正常。我想对参与这次成功行动的各位致以最真诚的感谢。祝十字军的所有人今日愉快。 -PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_003_ThisIsA=我是主管罗斯特,为大家带来安保情况更新,很高兴公布一些好消息。最近的九尾封锁已经被我们勇猛的安保部队和英勇的私人承包商彻底终结,我们对他们感激不尽。各位请自行恢复正常通行。 -PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_004_AttentionThisIs=请注意,我是安保主管罗斯特。很高兴宣布九尾犯罪组织再次被击退,得益于安保部队和承包商们的辛劳工作,十字军空域内的安全航行现已恢复。无论未来遇到什么挑战,我都相信我们能够解决。感谢大家。 -PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_005_ThisIsA=这是一则有关最近十字军空域内量子封锁的安保情况更新。很高兴宣布我们训练有素的安保部队以及承包商成功解决了犯罪分子,正常通行现已恢复。感谢大家在此危难关头的耐心等待。十字军全体祝大家一路平安。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ExcellentIKnew=太好了,我就知道你靠得住。十字军的人们听到这个好消息一定会非常高兴。请确保所有参与行动的公民得到应有的奖励,希望你回到奥里森后向我汇报,指挥官。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WellDoneCommander=干得漂亮,指挥官。谨向你们以及志愿者部队表示热烈祝贺。请放心,他们会因自己的英勇行为获得嘉奖。董事会和我希望在你回来后亲自与你交谈。待会儿见指挥官。主管罗斯特,完毕。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_WonderfulNewsI=真是个好消息。希望我们把所有九尾都干掉了。请确保所有协助行动的志愿者获得奖励,然后返回总部汇报。待会儿见,指挥官。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThatsARelief=听到这个消息我就放心了。我知道制止这些九尾并不轻松,你应该感到骄傲。所有参与行动的公民也都该为自己骄傲。请确保他们获得奖励。最后一件事,董事会希望你能亲自汇报,所以需要你尽快返回奥里森。干得漂亮,指挥官。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_FantasticCommanderThe=太棒了,指挥官。董事会听到这个一定会非常高兴。为那些志愿者提供奖励,并返回总部汇报。主管罗斯特,完毕。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_001_IHaveGood=好消息,指挥官。你们的努力奏效了。我们定位到了九尾舰队。前往那里,我们将结束这一切。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_002_IHaveAn=最新情报,指挥官。扫描信息得出结果,我们找到了敌人主力舰队的位置。希望你尽快与九尾交战并结束这一切。祝你和你的部队好运。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_003_CommanderWeHave=指挥官,我们已经完成了对最近扫描的分析,找到了九尾舰队的位置。尽快赶往该位置,我已准许你交战。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_004_CommanderJustReceived=指挥官,最新的扫描结果出来了,我们找到那帮混蛋了。现在把九尾主力舰队的坐标发送给你。前往他们的位置并彻底终结这场封锁。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_005_CommanderTheData=指挥官,数据团队从扫描结果中成功分析出九尾舰队所在的位置。我授权你立即赶往那里结束这场封锁,祝你好运。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_001_ThisIsDirector=我是主管罗斯特,被封锁的空间站已获得补给,所以不再需要大家的支援。十字军感谢各位的帮助。飞行平安。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_002_ThisIsCrusader=我是十字军安保主管罗斯特,想通知各位我们的空间站目前不再需要补给。所有事宜已经安排妥当。未来还需帮助的话我们一定会通知大家。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_003_AttentionThe=注意,空间站现已成功完成补给,目前无需进一步协助,感谢各位的帮助。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_001_HelloIWas=你好,我想通知你一声,得益于你的帮助,被封锁的空间站现已补给完毕。辛苦了,请相信这些物资都将用在正当事业上。我和十字军对你感激不尽。飞行平安。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_002_CongratulationsOnA=恭喜你成功完成补给任务。你的努力极大地帮助了空间站,我谨代表十字军对你表示感谢。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_003_ThisIsDirector=我是主管罗斯特。希望能告诉你空间站已经及时获得补给,非常感谢您在此事中提供的协助。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_004_DirectorRustHere=我是主管罗斯特。为大家带来空间站补给的最新信息。我收到报告称他们收到了所有需要的物资,感谢各位的贡献。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_005_ThisIsDirector=我是主管罗斯特,有一些好消息要告诉大家。被封锁的空间站已经成功获得补给,应该能对当地行动带来巨大影响。十字军感谢您提供的帮助。 -PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereLiaison=你好,我是十字军安保的联络官Vanzant。我是负责你此次跟我们“摧毁非法违禁品”的合约。啊,对。基本上,犯罪者们一直在建立这些自动生产设施,这些设施可以轻轻松松产出这些产品。我们得到了其中一个设施的坐标,我们希望你可以去摧毁所有他们制作的违禁品。我们甚至设置了一个不错的奖励计划,我们将根据你拿出来的违禁品数量来决定支付你的报酬。为社区做好事的同时获得可观的薪水。没什么不好的,对吧? -PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HiImYour=你好,我是你此次合约的十字军安保联络官。这代表我将在你处理这个自动设施时负责监督你。你应该已经有了详细信息,但是要点是你将打入设施并销毁这些从流水线产出的包裹,以防他们进入市场。当设施运行的时候,你可能会遇到一些不法分子的抵抗。只要做好准备,你应该就能完成任务。祝你好运。 -PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyLiaisonOfficer=嘿,这里是Vanzant联络官。感谢你愿意加入帮助我们对抗这些非法生产设施。十字军安保非常想要确保这个流水线产出的任何产品都不会进入市场。当你的到达现场的时候,应对任何反抗并销毁尽可能多的违禁品,最好是所有违禁品。我将会把细节发给你,这样你应当就准备好了。路上小心。 -PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HiThisIs=嘿,这里是十字军安保的联络官Vanzant。我将负责监督我们的合约。感谢你帮助我们处理这个非法生产设施。如上所述,希望你能保卫该站点并扣押你能找到的任何违禁品,交送给我们作为证据。现在,这些所谓的犯罪天才成功的实现了自动化生产许多产品,所以我们不清楚他们将生产多久产品或是现场会有多少不法分子,但是我建议准备好一场激烈的战斗。事情可能会变得非常混乱...我相信你会没事的,稍后与你联络。 -PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_GreetingsImA=你好,我是十字军安保的联络官,今天我将负责监督你的工作,帮助我们处理这个非法生产设施。这是一个新型自动化生产设施,犯罪分子甚至几乎不需要任何操作。难以想象这些东西变得多么的先进,我们希望你能尽可能多的带给我们这些违禁品来让我们处理掉。当然,如果有任何敌对势力存在,你应该酌情处理。请记住,谨慎是最重要的关键词。 -PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HeyThereCrusader=你好,这里是十字军安保的Vanzant向你介绍合约细节。只是想确保一切都清楚,你将前往一个自动生产设施并扣押所有的违禁品。确认其安全后,你将把它们带到特定位置,以方便我们进行适当的分析与处理。我们不确定你将遇到什么程度的敌对势力,但是做好战斗的准备总是值得的。顺便一提,我很高兴我们为此雇佣了你。在它们在造成任何损害前从市场中清除总归是件好事。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HiThereLiaison=嗨,我是联络官Vanzant。很高兴看到你帮助十字军安保完成这项合约。凭借你目前为止做过的工作来看,我相信你可以完美的处理好这件事情,现在发送给你任务详情。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_HeyGreatTo=嘿!很高兴能在合约上看到你的名字。很开心看到有丰富经验跟可靠的干员参与。好了,我已更新所有信息,你可以开始了。祝你好运,我之后再联系你。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_HiOfficerVanzant=嗨!这里是联络官Vanzant。你跟十字军安保已经工作了一段时间了,所以我就不多说什么了。仔细检查,合理判断,我之后再联系你,谢谢。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HiThisIs=嗨,这里是十字军安保的联络官Vanzant。我负责管理你的这份合约跟之后的工作。正在把重要信息发给你,这样你就可以开始工作了。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_HiThereIm=你好,我是十字军安保的联络官,负责监督此次合约。你应该已经收到所有重要信息,我会监督你的进展。祝你好运。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyImOfficer=嘿,我是十字军安保的联络官Vanzant。谢谢你接受这份合约,我正在更新信息,但是你应该已经很清楚了。记住小心谨慎注意安全。我可不想在我的监督下失去任何人。好了,开始工作吧,我稍后会联络你。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_HeyCommingYou=嘿,我代表十字军安保负责联络你。我将负责你当前的合约,所有的细节都已经发送给你,里面有你所需要知道的一切。我会定期联络你,在那之前注意安全并祝你好运。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyThereThis=嗨,这里是十字军安保的联络官Vanzant并将负责此次合约。我是你此次合约的联络人,你已经有了所有的信息,所以你可以随时开始任务。只是记得确保准备你任何所需要的物资,没有什么比措手不及更糟糕的了,祝你好运。 -PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyItsOfficer=嘿,这里是Vanzant联络官,只是想跟你说声你所在区域的十字军安保巡逻员已经收到通知,你正在帮助我们运输作为证据的违禁品。你在运输途中应该不会遇到麻烦,至少不是从我们这边。可能有些犯罪者想要夺回他们的产品。事实上,尽快交货将是一个好主意。带着这些东西到处飞是相当不安全的。 -PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyThereOfficer=你好啊,这里是联络官Vanzant。通知你一下,我已经跟当地巡逻队联系,让他们知道你将前往该区域。我不想让他们惊讶的发现有一艘堆满违禁品的船出现。我还告诉他们留意任何尝试接近你货物的人,希望你在交货的路上不要遇到任何麻烦。 -PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HiLiaisonOfficer=嗨,这里是联络官Vanzant。我不想你在去证物存放处的路上遇到任何麻烦,所以我已经提前通知了该区域的十字军安保巡逻队,你已获得运送违禁品的授权。这样应该会让你更轻松一些,现在你要做的是避免任何不法分子拿回他们的毒品,除此之外就没事了。 -PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_SoJustGot=刚刚收到消息,看起来这些罪犯并不喜欢我们的干涉并且设施已经被关闭。因为他们不会继续生产任何违禁品,所以在离开前销毁任何留下的东西。 -PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_WantedToPass=跟你说个消息,生产线即将关闭。我猜这些混蛋决定计算一下他们的损失或者舔他们的伤口什么的。继续销毁所有在设施里的违禁品,然后我们就完事了。 -PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyGotA=嘿,收到个消息说生产线即将关闭。他们估计想明白了不论制作多少,只要被我们销毁掉的话也没什么意义。说到这里,把所有你能找到的违禁品毁掉就完事了。 -PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HeyOneOf=嘿,我们的一位联络人通知我们站点的操作员得知了我们的行动,并下令关闭设施。拿上你能拿上的一切,并带到证物存放处,已经没必要在那里闲逛了。 -PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyIfThis=嘿,如果我收到的消息没错的话,生产线将马上关闭了。拿上你能拿的然后送到交货点。 -PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_SoLooksLike=看起来他们马上就要关闭生产线了。我猜他们终于得知我们的行动了。既然他们不再生产任何违禁品了,那就把你能拿的东西带去证物存放处吧,谢谢。 -PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_OfficerVanzantHere=这里是联络官Vanzant。我原先对你充满了期待,但是你的表现让我不得不终止与你的合约。抱歉,合约失败了。 -PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_LookImGonna=好吧,我就跟你直说吧。你只是这次没成功,但是没有什么是你不能通过努力工作和练习无法克服的,但是目前我不得不终止跟你的合约。希望事情能尽快好转。 -PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_HeySoFrom=嘿,从我目前看到的,你的表现并不符合十字军安保的标准,所以我将取消跟你合约。我猜你只是不适合这份工作,对吧? -PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_ThisIsOfficer=这里还是联络官Vanzant。情况并不好,你的表现低于要求,我将取消合约。不是针对你个人,一路顺风,好吧。 -PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_AllRightTheres=好吧,我很不想这么说,但是我将终止跟你的合约。你的表现只是没能到达这个工作的要求。就这样,祝你好运。 -PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_GeezWhatAre=老天,你在想什么?为我们工作就是你犯法的理由?老兄,这样是行不通的。合约取消了,你在处理好你的人生之前不用再想为十字军安保工作了。 -PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_AmIReading=我没看错吧?你刚刚作为一个安保合约干员工作的时候获得了犯罪等级?你是不知道自己是哪边的?更不用说,我们不会给一个犯罪者报酬,所以你被开除了。希望你在面对你的法律问题时好运吧。 -PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_HeyNotSure=嘿,虽然我不清楚具体发生了什么,但是一个活跃的犯罪等级代表着你不能为十字军安保工作。我得让你走了,合约结束了。 -PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_LookIfWe=听着,如果我们早知道你就是去那里是犯罪的,十字军安保一开始就绝对不会雇佣你。那个犯罪等级代表这你被开除了,就是这样。 -PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_DidYouSeriously=你刚刚真的获得了一个犯罪等级吗?我知道那里的情况很复杂,但是我以为你能比这更小心。无论发生了什么事,我得让你走了,十字军安保不雇佣犯罪者。好了,合约已经解除了。 -PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_WoahYoureGoing=好家伙,你是要把它卖掉么?我难以相信你居然背叛了我们对你的信任。你可以不用在想这个合约了。靠,你可以很长一段时间内都不用再想跟十字军工作了。 -PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_HeyDidYou=嘿!你真的认为把我们顾你去拿的非法违禁品卖掉是个好主意么?难以置信!你彻底不用干了,我根本没法理解你脑子在想什么。我知道么,我也无所谓你在想什么。我跟你没什么好说的了。 -PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_IDidntWant=我一开始也不想相信,但是我无法跟证据作对。我不敢相信你居然会这样背刺我。你知道你卖出的违禁品会对社区带来多大的伤害么?算了,跟你这种人说这些一点意义都没有。 -PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyHateTo=嘿,我也不想这么做,但是看来十字军安保不需要你在这个合约上的帮助了。别担心,这不会影响你。下个合约,我们会很期望你能回来。在那之前,注意安全。 -PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_HeyCommingWith=嘿,有个小小的坏消息。我得关闭这个合约了,你没做错什么,只是高层决定把资源放到别处会更好。抱歉,希望这样的事情不会再次发生。 -PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_HeyItsVanzant=嘿,这里是Vanzant。想通知你,我不得不关闭这个合约。这不是你的错,只是运气不好。无论如何,希望我们马上能提供另一份合约来弥补你。好吧,祝你有个好的一天。 -PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_HeyReallyHate=嘿,我很不想这么做,但是我得取消这份合约了。情况有所改变,我们不再需要你的帮助了。希望你不要太生气,我们很乐意之后给你提供新的工作。再次表示抱歉。 -PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_OkayDontShoot=好吧,我只是个传信的,十字军安保终止了这份合约。不是你的问题,这种事情时有发生,很不幸你抽到了下下签。希望下次合作的时候事情能更顺利。 -PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ListenUpThis=听着。我是安保官Vanzant,我有义务特此通知您,由于违约,您的雇佣关系在此终止。 -PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_AttentionContractorHaving=请注意合约执行者,由于您未能履行对十字军安保应有的义务,我在此被授权终止与您的雇佣关系,立即生效。 -PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_LookIDont=听着,我不想这样做,但以你的所作所为让我别无选择。我将取消与你的合同,抱歉。 -PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_HeyJustChecking=嘿,只是来检查一下。看起来你的进度非常不错。继续保持,我们应该马上就能完事了。 -PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_WantedToLet= 想让你知道我很高兴你在合约上取得了非常好的进展。看起来我们没雇错人。你只需要把剩下的完成就行了,不难吧? -PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_HeyHopeIm=嘿,希望没打扰到你。刚刚收到你的任务进度更新,看起来你或多或少的进行着目标。继续下去,然后我们就完工了。 -PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_HeyThereIts=嘿,这里是联络官Vanzant。只是联系跟你说一下那你目前做的不错。所有的进度更新看起来都在正轨上,所以很不错。希望我们马上就能完工,加油。 -PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HeyHowsIt=嘿,怎么样了?我这里相当不错。你的进度看着非常不错,十字军安保永远欢迎这种能专注完成工作的人。按照这个进度,整个合约要不了多久就可以完成了。然后就是最棒的时刻,发工资!好了,我之后再联络你。 -PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_WelcomeBackHope=欢迎回来,希望再生过程没有特别糟糕。现在,既然你有了额外的“人生”经验,我相信你可以轻松的完成这个合约,祝你好运。 -PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_HeyGladYoure=嘿,很高兴看你重新站起来。合约还在继续,所以如果你还愿意的话,我们依然需要你来完成它。我相信你这次会做的很好。 -PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_HeyLookWhos=嘿,看看谁回来了!我刚刚很担心你来着。别太过着急,但是合约还在等着。如果你能回去完成它的话就再好不过了,希望这次运气能好一些。 -PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_IKnewIt=我就知道!我知道你会挺过去的。我试着送花给你,但是中间有一堆麻烦事。无论如何,我很高兴看到你好些了。如果你想的话合约依然是你的。希望这次你能在保持四肢健全的同时完成它!开个玩笑。保持安全,祝你好运。 -PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyFeelingBetter=嘿,感觉好些了吗?这复活的东西真是一个奇迹不是吗?不管怎样,现在你又可以活动了,合约依然在等着你完成。想必你应该很高兴有机会完成它。只是这次记得小心点,行吗? -PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyAgainOfficer=嘿,还是我联络官Vanzant。刚刚收到确认,你成功送达了违禁品。干的漂亮,十字军安保感谢你的付出。 -PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyWantedTo=嘿,想跟你说声,非常感谢你把这些违禁品送到我们这里。很感谢你的辛苦工作。我会在结算合约的时候写下来的,接下来好好休息一下吧。 -PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HiOfficerVanzant=嘿,这里是执行官Vanzant。看起来你送达的所有违禁品都安全到达了证物存放处。我会确保高层知道你的辛苦工作,再次感谢你。 -PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_GoodNewsGot=好消息,收到报告称所有在该设施里违禁品都被销毁了。感谢你的帮助,让十字军保持安全。 -PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HeyLooksLike=嘿,看起来该站点的所有违禁品都被销毁了。这意味着你的合约完成了。感谢你的帮助,你应该为咱们所完成的事感到自豪。 -PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsVanzant=嘿,这里是Vanzant。刚刚收到消息,该设施的所有违禁品都被销毁了,我代表十字军安保感谢你的努力。希望我们很快能再次合作。 -PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_LookAtThat=看呐,合约完成了。干掉漂亮,感谢你让我的生活更轻松,并完成我们雇你所要求的事情。你不会相信我之前遇到的人做了什么。无论如何,十字军安保感谢你的努力,你应该很快就会收到报酬。 -PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyCongratsOn=嘿,恭喜你完成了合约。干得不错,十字军需要可以靠得住的人。希望我们能很快有下一次合作。 -PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_HiThisIs=嘿,这里是联络官Vanzant。刚刚看到合约完成了,我想代表十字军安保表示干得不错,祝你一路顺风。 -PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_HeyWantedTo=嘿,我刚刚收到确认,你完成了合约。你应该没事了,我会确保你收到的报酬。对了,下次你找工作的时候可以随时联系十字军安保,好吗?注意安全。 -PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyYouPulled=嘿!你做到了!干的不错,十字军安保需要能找到的所有帮助,所以这很棒。也许我们马上能再次合作。好了,我得回去工作了,回见。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_HeyOfficerVanzant=嘿,这里是联络官Vanzant。忍不住注意到你似乎有点偏离了轨道。如果你能继续专注于完成合同,那就太好了,感谢。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyItsOfficer=嘿,这里是联络官Vanzant。 看起来你可能有点走偏了。你应该再次检查合同并尝试回到正轨,谢谢。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_HiThereI=你好,我刚刚检查你的状况的时候发现,你是不是有些迷路?不是非常确定,但是你要是能检查你的方位会有所帮助。很希望能尽快完成这份合约。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_HeyAreYou=嘿,你还好么?看起来你有点偏离轨道。也许你应该回到正轨来完成这份合约。好了,我不打扰你了,谢谢。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_HeyNotSure=嘿,我不确定对不对,但是我这边来看你走错了方向。这可能没什么,但我认为检查一下不会有什么坏处。好吧,就是这样,之后再联络你。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_OkayLookIf=好吧,听着。如果你还打算继续胡闹,我就得把合约给别人了。我认为谁都不想看到这样,回到正轨,把它完成。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_ImStartingTo=我开始对你失去耐心了。要么回去把这个任务做完,不然我将取消这个合约,你来决定。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_DidYouGet.wav=你脑袋是被门挤了么?你依然在偏离目标。把自己整顿好,不然我就得让你提早下岗了!就这么简单。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_IDontWant=我不想做那个坏人,但是如果你不认真对待这个工作,我就不跟你浪费时间了。回去完成它,否则你就完了,懂了没? -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_ListenImTrying=听着,我正试图帮助你,但你的行为方式并没有让我轻松。我需要你让这份合同回到正轨,好吗?如果你不能做到这一点,恐怕我也无能为力,得让你离开了。 -PU_CUSTOMS1_SK_Access_Allow_IG_001_YoureCleared=你可以走了。 -PU_CUSTOMS1_SK_Access_Allow_IG_002_YouCanGo=可以了。 -PU_CUSTOMS1_SK_Access_Allow_IG_003_YoureClearMove=没事了,继续向前。 -PU_CUSTOMS1_SK_Access_Deny_IG_001_HoldForA=等一下。 -PU_CUSTOMS1_SK_Access_Deny_IG_002_SorryYourAccess=抱歉,你不能过去。 -PU_CUSTOMS1_SK_CheckID_IG_001_StandStill=站好了别动。 -PU_CUSTOMS1_SK_CheckID_IG_001b_StandStill=站着别动。 -PU_CUSTOMS1_SK_CheckID_IG_002_StandByStarting=稍等,正在开始扫描。 -PU_CUSTOMS1_SK_CheckID_IG_002b_StandByStarting=稍等,正在开始扫描。 -PU_CUSTOMS1_SK_CheckID_IG_003_HoldForScan=等待扫描结束。 -PU_CUSTOMS1_SK_CheckID_IG_003b_HoldForScan=等待扫描结束。 -PU_CUSTOMS1_SK_Encourage_IG_001_LetsGo=走吧。 -PU_CUSTOMS1_SK_Encourage_IG_002_ComeOnMove=快,该走了。 -PU_CUSTOMS1_SK_Encourage_IG_003_KeepItMoving=继续前进,别停。 -PU_CUSTOMS1_SK_RequestLeave_IG_001_PleaseVacateThe=请离开此区域。 -PU_CUSTOMS1_SK_RequestLeave_IG_002_LetsGo=走吧。 -PU_CUSTOMS1_SK_RequestLeave_IG_002b_LetsGo=该走了。 -PU_CUSTOMS1_SK_WaveForward_IG_001_AlrightNext=好了,下一个。 -PU_CUSTOMS1_SK_WaveForward_IG_002_NextUp=下一位请上前。 -PU_CUSTOMS1_SK_WaveForward_IG_003_YouYoureUp=你,请上前。 -PU_CUSTOMS2_SK_Access_Allow_IG_001_YoureCleared=你可以走了。 -PU_CUSTOMS2_SK_Access_Allow_IG_002_YouCanGo=可以走了。 -PU_CUSTOMS2_SK_Access_Allow_IG_003_YoureClearMove=没问题了,继续前进。 -PU_CUSTOMS2_SK_Access_Deny_IG_001_HoldForA=先等一下。 -PU_CUSTOMS2_SK_Access_Deny_IG_002_SorryYouveBeen=抱歉,还不能让你过去。 -PU_CUSTOMS2_SK_CheckID_IG_001_StandStill=站好别动。 -PU_CUSTOMS2_SK_CheckID_IG_002_StandByeStarting=站好,开始扫描。 -PU_CUSTOMS2_SK_CheckID_IG_003_HoldForScan=等待扫描结束。 -PU_CUSTOMS2_SK_Encourage_IG_001_LetsGo=可以走了。 -PU_CUSTOMS2_SK_Encourage_IG_002_ComeOnMove=快,走吧。 -PU_CUSTOMS2_SK_Encourage_IG_003_KeepItMoving=大家,麻烦继续移动。 -PU_CUSTOMS2_SK_RequestLeave_IG_001_PleaseVacateThe=麻烦你离开这个区域。 -PU_CUSTOMS2_SK_RequestLeave_IG_001b_PleaseVacateThe=请离开此区域。 -PU_CUSTOMS2_SK_RequestLeave_IG_002_LetsGo=该走了。 -PU_CUSTOMS2_SK_WaveForward_IG_001_AlrightNext=好了,下一个。 -PU_CUSTOMS2_SK_WaveForward_IG_002_NextUp=下一位请上前。 -PU_CUSTOMS2_SK_WaveForward_IG_003_YouYoureUp=你,请上前。 -PU_CUSTOMS3_SK_Access_Allow_IG_001_YouCleared=你没问题了。 -PU_CUSTOMS3_SK_Access_Allow_IG_002_YouCanGo=你可以走了。 -PU_CUSTOMS3_SK_Access_Allow_IG_003_YouClearMove=没事了,继续前进。 -PU_CUSTOMS3_SK_Access_Deny_IG_001_HoldForA=先等一下。 -PU_CUSTOMS3_SK_Access_Deny_IG_002_SorryYouveBeen=抱歉,还不能让你通过。 -PU_CUSTOMS3_SK_CheckID_IG_001_StandStill=站好别动。 -PU_CUSTOMS3_SK_CheckID_IG_002_StandByeStarting=站好了,正在开始扫描。 -PU_CUSTOMS3_SK_CheckID_IG_003_HoldForScan=等待扫描完成。 -PU_CUSTOMS3_SK_Encourage_IG_001_LetsGo=走吧。 -PU_CUSTOMS3_SK_Encourage_IG_002_ComeOnMove=快,该走了。 -PU_CUSTOMS3_SK_Encourage_IG_003_KeepItMoving=大家,麻烦继续移动。 -PU_CUSTOMS3_SK_RequestLeave_IG_001_PleaseVacateThe=请离开此区域。 -PU_CUSTOMS3_SK_RequestLeave_IG_002_LetsGo=走吧。 -PU_CUSTOMS3_SK_WaveForward_IG_001_AlrightNext=好了,下一位。 -PU_CUSTOMS3_SK_WaveForward_IG_002_NextUp=下一位请上前。 -PU_CUSTOMS3_SK_WaveForward_IG_003_YouYoureUp=你,请上前。 -PU_CUSTOMS4_SK_Access_Allow_IG_001_YoureCleared=你可以走了。 -PU_CUSTOMS4_SK_Access_Allow_IG_002_YouCanGo=可以了。 -PU_CUSTOMS4_SK_Access_Allow_IG_003_YoureClearMove=没问题了,继续前进。 -PU_CUSTOMS4_SK_Access_Deny_IG_001_HoldForA=等一下。 -PU_CUSTOMS4_SK_Access_Deny_IG_002_SorryYourAccess=抱歉,你不能过去。 -PU_CUSTOMS4_SK_CheckID_IG_001_StandStill=站好别动。 -PU_CUSTOMS4_SK_CheckID_IG_002_StandByStarting=站好了,正在开始扫描。 -PU_CUSTOMS4_SK_CheckID_IG_003_HoldForScan=等待扫描结束。 -PU_CUSTOMS4_SK_Encourage_IG_001_LetsGo=该走了。 -PU_CUSTOMS4_SK_Encourage_IG_002_ComeOnMove=快,该走了。 -PU_CUSTOMS4_SK_Encourage_IG_003_KeepItMoving=大家,麻烦继续移动。 -PU_CUSTOMS4_SK_RequestLeave_IG_001_PleaseVacateThe=麻烦你离开这个区域。 -PU_CUSTOMS4_SK_RequestLeave_IG_002_LetsGo=该走了。 -PU_CUSTOMS4_SK_RequestLeave_IG_002b_LetsGo=走吧。 -PU_CUSTOMS4_SK_WaveForward_IG_001_AlrightNext=好了,下一位。 -PU_CUSTOMS4_SK_WaveForward_IG_002_NextUp=下一位请上前。 -PU_CUSTOMS4_SK_WaveForward_IG_003_YouYoureUp=你,请上前。 -PU_DARNEELY_MG_Busy_IG_001_MyApologiesToo=实在抱歉,事太多了。 -PU_DARNEELY_MG_Busy_IG_003_WeShallHave=我们待会再聊吧。我现在手头上的事有点多。 -PU_DARNEELY_MG_Chosen_PlayerAcceptsMission_IG_001_Splendid=很好。 -PU_DARNEELY_MG_Chosen_PlayerAcceptsMission_IG_002_Wonderful=太好了。 -PU_DARNEELY_MG_Chosen_PlayerDeclineMission_IG_001_IAppreciateYour=我很赏识你的忠实,因为很多人都是接完任务,就跑了。 -PU_DARNEELY_MG_Chosen_PlayerDeclineMission_IG_002_ThatOfCourse=嗯,也是,选择权在你手上。 -PU_DARNEELY_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_PerhapsIfYour=也许哪天你事少些了,会再来考虑的。 -PU_DARNEELY_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_ComeBackIf=如果改变主意了就过来吧,毕竟很遗憾,我只会呆在这儿。 -PU_DARNEELY_MG_Comms_Farewell_IG_001_GoodDay=祝你今日顺利。 -PU_DARNEELY_MG_Comms_Farewell_IG_002_Farewell=再会。 -PU_DARNEELY_MG_Comms_Farewell_IG_002b_Farewell=再见。 -PU_DARNEELY_MG_Comms_ForgivesPlayer_IG_001_HelloHowAre=嗨,你好吗?顺带一提,名叫克洛夫斯。我十分信任你。虽说之前的事并没有很好的结束,但我需要一点帮助,而且我已经没得人可选了。 -PU_DARNEELY_MG_Comms_ForgivesPlayer_IG_002_HelloThereIts=你好啊,已经有段时间了。我们都做过令自己后悔的事,不是吗。也许是时候向前看了,对了,名叫克洛夫斯。 -PU_DARNEELY_MG_Comms_InstructVisit_IG_001_ComeSeeMe=有空就来罗威尔看看我。 -PU_DARNEELY_MG_Comms_InstructVisit_IG_003_PleaseVisitLorville=有空就过来看看,这段时节的罗威尔可是一年中最好的,才怪。还是和平时一样死寂,但有空就顺道过来吧。 -PU_DARNEELY_MG_Comms_MissionComplete_IG_001_YesThisAll=嗯,看来一切都很不错。谢谢你。 -PU_DARNEELY_MG_Comms_MissionComplete_IG_004_WonderfulAllIs=非常好,细节处理的可说是一丝不苟,非常感谢你的努力。 -PU_DARNEELY_MG_Comms_NewMission_IG_003_WhyHelloIve=不客套了。我刚收到消息,有些不错的活能给你。 -PU_DARNEELY_MG_Comms_NewMission_IG_004_HelloThereIts=你好啊,我是你的朋友兼恩人,克洛夫斯·达尼利。看来是有个能让我们一同获利的机会出现了。 -PU_DARNEELY_MG_Comms_PaymentSent_IG_002_TheCreditsYou=欠你的报酬已经发过去了。 -PU_DARNEELY_MG_Comms_PaymentSent_IG_003_IWillSend=我会把该给的钱一次付清的。 -PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_IG_001_ThisIsTo=这是为了提醒你,我已经正式对那些你带着逃走的货物,下了归还悬赏。虽然我有提醒他们别伤害你,但最终命运,还是由你决定。 -PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_IG_003_DespiteMyAttempts=尽管我想用文明的方式解决,但你还是得逼我动手。我已经对那些失物标定悬赏了。 -PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_Stolen_IG_001_FairWarningThere=好心提醒,已经有些专业猎人在等着帮我归还失物了。 -PU_DARNEELY_MG_Comms_ReturnItems_LastWarning_IG_001_YouStillHave=你还是没把我的东西还回来。如果你不当回事,那也就别怪我不客气了。 -PU_DARNEELY_MG_Comms_ReturnItems_LastWarning_IG_003_IfYouDo=如果再不把东西还回来,有得是好果子吃。你懂的,我可从不乱威胁别人。 -PU_DARNEELY_MG_Comms_ReturnItems_Reminder_IG_001_OfCourseYou=当然,你还是得把属于我的东西还来。 -PU_DARNEELY_MG_Comms_ReturnItems_Reminder_IG_003_NeedIRemind=我提醒你下,你手上可还有我的东西,别忘了要迅速归还。 -PU_DARNEELY_MG_ConvoRejoin_IG_002_WhereWasI=刚说到哪了...哦对。 -PU_DARNEELY_MG_ConvoRejoin_IG_003_OhYouveReturned=哦,你回来了,很好。我刚在说... -PU_DARNEELY_MG_Decide_EncourageLookAndDecide_IG_001_PleaseReviewAt=看下吧,有啥想法就告诉我。 -PU_DARNEELY_MG_Decide_EncourageLookAndDecide_IG_003_Interested=有兴趣吗? -PU_DARNEELY_MG_Decide_MissionTimeout_IG_001_IShallTake=我就把你的无作为当作是回绝了。 -PU_DARNEELY_MG_Decide_MissionTimeout_IG_002_YourHesitancySpeaks=看来你的犹豫说明了一切,不多说了。就当没这回事吧。 -PU_DARNEELY_MG_Decide_WarningMissionTimeout_IG_001_IWillNeed=我需要你的答案。 -PU_DARNEELY_MG_Decide_WarningMissionTimeout_IG_002_IAwaitYour=等着你做决定呢。 -PU_DARNEELY_MG_Interupt_IG_001_IBelieveI=我想我刚在说... -PU_DARNEELY_MG_Interupt_IG_003_WhereAreYou=你要去哪儿? -PU_DARNEELY_MG_Intro_1stTime_IG_001_ApologiesTheAir=实在抱歉,今天这空气可真是糟透了,这儿,还活着,算是吧? -PU_DARNEELY_MG_Intro_1stTime_IG_002_HelloAndWelcome=你好,欢迎来到奥林森回收站,我的名字是克洛夫斯·达尼利, 很高兴见到你。 -PU_DARNEELY_MG_LastMissionComment_FailStreak_IG_001_LikeSisyphusYou=你就像西西弗斯一样,永远被束缚在艰苦的抗争中,一次又一次,不断的失败。 -PU_DARNEELY_MG_LastMissionComment_FailStreak_IG_002_ThatLastAssignment=看来上一个任务标记你又失败了,而且还是一连串的失败。够让我失望的了。 -PU_DARNEELY_MG_LastMissionComment_Fail_Good_IG_001_DoNotBe=别因为之前那些事太过沮丧。就连神明都有栽跟头的时候。而且还不少次呢,如果书上写的能信的话。 -PU_DARNEELY_MG_LastMissionComment_Fail_Good_IG_002_ApologiesOnYour=我对你上次的任务感到很抱歉。你离成功只差一步了,我想这也是为啥大家常说,鱼跟熊掌,不可兼得。 -PU_DARNEELY_MG_LastMissionComment_Fail_NeutralBad_IG_001_IHopeWeve=我希望,你能从上次的失误中吸取教训。 -PU_DARNEELY_MG_LastMissionComment_Fail_NeutralBad_IG_003_FailureIsSomething=我们所有人都得学会面对失败。再说白点就是,你得从上次任务中的失败找到应对的方法。 -PU_DARNEELY_MG_LastMissionComment_LastChance_IG_001_ToBeQuite=我就直说了,尽管给了你不少机会,但你都浪费掉了。我爸常说我这人过于慷慨,所以我想再给你最后一次机会。 -PU_DARNEELY_MG_LastMissionComment_LastChance_IG_002_DespiteMyBetter=尽管我有更好的选择,但我还是倾向于再给你一次机会,去挽回你的处境。 -PU_DARNEELY_MG_LastMissionComment_NoLonger_IG_001_ThereAreNo=你我之间已经无路可走了,我担心。这种合作关系,如果还能被如此称作,根本就是毫无意义的东西。希望你接下来的日子过得美好。 -PU_DARNEELY_MG_LastMissionComment_NoLonger_IG_003_ItWouldSeem=看来我别无可选。从此时此刻开始,你跟我不会再一起完成这些特别的小工作。除非你需要用这的回收设施,不然,咱俩关系就到此为止了。 -PU_DARNEELY_MG_LastMissionComment_Robbed_IG_002_IAmRelieved=看来你已经从上次的失败中振作起来了,我很欣慰。 -PU_DARNEELY_MG_LastMissionComment_Robbed_IG_003_ItIsFortuitous=还能看到你可真是令我意外,在被那些无赖搭上后,居然还能安然无恙。我想你若能越早把之前的事放下,会对你越好。 -PU_DARNEELY_MG_LastMissionComment_SuccessStreak_IG_002_IMustSay=不得不说,看来没什么是能难得了你的。 -PU_DARNEELY_MG_LastMissionComment_SuccessStreak_IG_004_YourEffortsOf=你最近的努力我可都是有看在眼里的,没骗你,我对那些我们的小工作都感到更加兴奋了。 -PU_DARNEELY_MG_LastMissionComment_Success_Exceptional_IG_002_IWasReflecting=我对你最近干活的方面有些话想说,非常不错,真的。 -PU_DARNEELY_MG_LastMissionComment_Success_Exceptional_IG_004_IfIMay=如果让我来说,你做起事来既有波尔托斯的优雅,又兼具伊卡洛斯的神速。 -PU_DARNEELY_MG_LastMissionComment_Success_Good_IG_002_FullMarksFor=我能给你上次的工作打个满分。 -PU_DARNEELY_MG_LastMissionComment_Success_Good_IG_004_IWantedTo=我想花点时间来表扬下你最近的工作,就像我妈常说的,“把事做好,就值得表扬”。 -PU_DARNEELY_MG_LastMissionComment_TryHarder_IG_001_IImploreYou=算我求你了,上点心,想办法为推动我们的财运来出点力。 -PU_DARNEELY_MG_LastMissionComment_TryHarder_IG_003_YouMustTry=你就再给力点吧,除此外没啥好说。不然,我就把这些活留给别人做了。 -PU_DARNEELY_MG_MidMission_Deactivate_IG_001_ThisIsEmbarassing=这下可尴尬了,看来我得取消我俩之间的工作合约,为你的不便感到抱歉。 -PU_DARNEELY_MG_MidMission_Deactivate_IG_003_DueToA=因为诸多预料之外的琐事,看来必须把我们直接的协议了结了。 -PU_DARNEELY_MG_MidMission_Fail_IG_001_ImAfraidYou=我想你是彻底错失这次机会了。 -PU_DARNEELY_MG_MidMission_Fail_IG_003_ImNotGoing=我不会生气咆哮的。我没有。就...就是非常失望罢了。 -PU_DARNEELY_MG_MidMission_Greetings_IG_002_WhyHello=哦,你好啊。 -PU_DARNEELY_MG_MidMission_Greetings_IG_003_AThousandSalutations=由衷问候。 -PU_DARNEELY_MG_MidMission_ObjUpdate_IG_001_ThisIsVery=这可令人兴奋了,但事也相对变得有些复杂。好好看下吧。真不骗你。 -PU_DARNEELY_MG_MidMission_ObjUpdate_IG_004_NewInformationPertaining=和你手上那差事有关的新消息出来了。 -PU_DARNEELY_MG_MidMission_PlayerQuit_IG_001_IAmMost=听到这消息可真令我沮丧。还以为你接下了任务,就会一路做完呢。 -PU_DARNEELY_MG_MidMission_PlayerQuit_IG_002_ThisIsMost=真是业余,一点也不专业... -PU_DARNEELY_MG_MidMission_ReceiveData_IG_001_IReceivedYour=收到你传给我的了,万分感谢。 -PU_DARNEELY_MG_MidMission_ReceiveData_IG_002_ThankYouFor=感谢你传给我,谢了朋友。 -PU_DARNEELY_MG_MidMission_WarningFail_IG_003_ItMayBe=可能是年纪大了,也容易焦虑了。但一般来说你也应该快把事情处理完了,我想是吧? -PU_DARNEELY_MG_MidMission_WarningFail_IG_004_YouAreNearing=你应该快处理完我之前和你定下的合约了吧,是不?不是我想找茬,我挺相信你的。我知道你能做的来。 -PU_DARNEELY_MG_MissionBriefs_Generic_Hard_IG_001_IfYouAre=如果想做些具有挑战性的,这边可能有些能符合你期望的东西。 -PU_DARNEELY_MG_MissionBriefs_Generic_Hard_IG_002_WouldYouDescribe=你自认自己能称得上性价比很高这句话不?如果可以,这儿有个你能做得来的任务。 -PU_DARNEELY_MG_MissionBriefs_Generic_IG_002_IHaveProcured=我算是为了钱跟利益,豁出去了。 -PU_DARNEELY_MG_MissionBriefs_Generic_IG_003_AnotherSootFilled=又是一次硝烟弥漫,充满化学污染的破晓,但它也是令我们有机会利用现今局势的曙光。 -PU_DARNEELY_MG_MissionBriefs_NoMission_IG_003_IAmLoathe=虽然不想让你失望,但看来我手上现在没有活能给你做。 -PU_DARNEELY_MG_MissionBriefs_NoMission_IG_004_AnExcellentQuestion=很好的问题,但恐怕答案不尽人意。很遗憾我没有什么工作能派给你。 -PU_DARNEELY_MG_MissionBriefs_Salvage_Find_IG_001_HurstonSecurityWas=赫斯顿安保很慷慨的告诉我了几个这附近的残骸地点,而我需要个飞行员去帮我把残骸捡回来。很不幸的,可能还需要你自己搜查一下。 -PU_DARNEELY_MG_MissionBriefs_Salvage_Find_IG_003_IReceivedAnother=我收到了些和打捞事务相关的线索,遗憾的是,他们并不乐意直接说出具体位置。 -PU_DARNEELY_MG_MissionBriefs_Salvage_Generic_IG_001_IHaveReceived=我收到了个打捞的工作能让你做,非常令人振奋,我知道。 -PU_DARNEELY_MG_MissionBriefs_Salvage_Generic_IG_002_IRequireThe=我需要你去回收一些残骸回来,如果你有意愿,那就去把它们取来吧。 -PU_DARNEELY_MG_MissionBriefs_Salvage_Investigate_IG_001_IHaveSeveral=赫斯顿安保里边有我的几个线人,星球上如果有“冲突”解决了,就会告知我。但他们可没兴趣自己把残骸捡来,我就用了笔不错的交易,换来了残骸的位置。 -PU_DARNEELY_MG_MissionBriefs_Salvage_Investigate_IG_002_AnotherDayAnother=又是新的一天,又是一簇机遇。我收到了一列潜在的打捞地点,如果你有兴趣,那它们就是你的了。 -PU_DARNEELY_MG_MissionBriefs_Salvage_Pirates_IG_001_SecurityWereJust=警卫刚告诉我,有场战斗正在进行。在冲突结束前,他们也不会去插手。但我在想,如果你能赶在其他人之前先到,或许可以捞上一笔。可能还会有些侵略者驻留在那边...但对你这样的来说应该算不上什么,是吧? -PU_DARNEELY_MG_MissionBriefs_Salvage_Pirates_IG_003_IMayKnow=我想我可能知道些刚刚出炉的打捞地点。但有些不幸,你可能得用些战斗手段去争取,惊险又刺激,对吧? -PU_DARNEELY_MG_MissionBriefs_Steal_Generic_IG_001_IfYoureNot=如果你不介意,什么道德阴影之类的,我想我应该知道个一点两点... 就,咱们就叫先它,一个需要尽快收走的可疑物料就行。 -PU_DARNEELY_MG_MissionBriefs_Steal_Generic_IG_002_IOftenFind=我常觉得,人们总是太执着于物质方面的问题。这是我的,那是你的。但谁又有资格定义什么是谁的?我是说,假设你帮我带了些残骸来,理论上来说,那是不是就算“我们的”了?哪怕再来个人说,那之前是“他们的”? -PU_DARNEELY_MG_MissionBriefs_Steal_Retrieve_IG_001_FeelFreeTo=别不好意思拒绝,有只小鸟,帮我捎了封信来。给了我个位置,说是有几个不幸之徒,正在攻击星系内的护卫舰。而你此时,要去把他们给拿下。同时还能整出一俩个能让我们打捞的东西,是吧? -PU_DARNEELY_MG_MissionBriefs_Steal_Retrieve_IG_003_TruthBeTold=实话跟你说,我有个特定的残骸要回收,而且很急。急到我恨不得叫你现在去帮我自己整个残骸出来。 -PU_DARNEELY_MG_Mission_Farewell_MissionAccepted_IG_001_ExcellentGoodLuck=真不错。祝你冲锋陷阵顺利,我很快会再跟你联系的。 -PU_DARNEELY_MG_Mission_Farewell_MissionAccepted_IG_002_WonderfulBestOf=非常好,祝你顺利。 -PU_DARNEELY_MG_Mission_Farewell_MissionDeclined_IG_001_IUnderstandPerhaps=我理解。或许下次吧。 -PU_DARNEELY_MG_Mission_Farewell_MissionDeclined_IG_003_IWillBid=那我就先祝你有个美好的日子吧。 -PU_DARNEELY_MG_Mission_Greetings_Bad_IG_001_WellLookWho=哈,看看是谁来了... -PU_DARNEELY_MG_Mission_Greetings_Bad_IG_004_What=啥... -PU_DARNEELY_MG_Mission_Greetings_Good_IG_001_AhMyOld=啊,我的老友,挺久没见了是不。 -PU_DARNEELY_MG_Mission_Greetings_Good_IG_002_AtLastSomeone=至少,来了个有趣的家伙。今天原本还挺拉跨的。 -PU_DARNEELY_MG_Mission_Greetings_Good_IG_003_WelcomeWelcomeMy=欢迎,欢迎。我的魂魄下凡归来,与你相见。 -PU_DARNEELY_MG_Mission_Greetings_NoLonger_IG_001_IfYouAre=如果你来这是想用回收服务,可以自己去用那边的终端,不然,就请让我一人静会。 -PU_DARNEELY_MG_Mission_Greetings_NoLonger_IG_002_IHaventA=我没什么想跟你聊的,祝你今日愉快。 -PU_DARNEELY_MG_Mission_Greetings_StillMission_IG_001_TimeIsFleeting=很不幸,你的时间正在流逝,还有你的报酬也是如此。或许你该加快脚步了。 -PU_DARNEELY_MG_Mission_Greetings_StillMission_IG_004_WhatAreYou=还待在这干吗?该走了。时间不等人的。 -PU_DARNEELY_MG_Mission_Greetings_WrongDelivery_IG_002_IBelieveYou=我想你搞错了。这东西不该来这。 -PU_DARNEELY_MG_Mission_Greetings_WrongDelivery_IG_003_ImNotQuite=我不知道你希望我拿这个能做什么。我建议你把它带到更正确的地方。 -PU_DARNEELY_MG_MultipleMissionOffer_IG_001_IAmSimply=只是这份共事的机会,令我感到不知所措。太多事情要处理了。如果你能来帮把手,请一定要告诉我。 -PU_DARNEELY_MG_MultipleMissionOffer_IG_002_LikeNiscesHerself=我就像尼斯她本人一样,是一切机遇的聚合点,自己看下吧。 -PU_DARNEELY_MG_PlayerGoofsOff_IG_001_WhatPerplexingBehaviour=你这是在干什么迷惑行为。 -PU_DARNEELY_MG_PlayerGoofsOff_IG_003_AreYouFeeling=你还好吗? -PU_DARNEELY_MG_Prompt_MissionOrScrap_IG_001_WhatCanI=在这还算过得去的日子里,有什么我能帮到你的? -PU_DARNEELY_MG_Prompt_MissionOrScrap_IG_003_AndHowMay=那,有什么我能帮到你的吗? -PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_001_DoYouKnow=你知道不?我历经了赫斯顿家族,四个世代的朝迁市变。他们就如同我喜爱的那些芝士一样,随着时间推移,也会变得更软,更令人反感。 -PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_003_ItSaddensMe=做个好人,辛勤付出,但得到的回报却少之又少,每次看到这些就会令我挺伤感的。但人生何尝不是如此,是吧? -PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_004_SurroundedBySuch=被这样的人类工业所包围,除了感到惊叹之外,也格外有些伤感。 -PU_DARNEELY_MG_SelectMission_Searches_IG_001_LetMeThink=让我看看... -PU_DARNEELY_MG_SelectMission_Searches_IG_002_AnExcellentQuestion=问得好... -PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_002_AhYesMore=啊。好的。我想。又有更多能用来堆砌的金属了。那么,终端应该能帮你解决问题。 -PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_003_WellThenAccess=好的,去使用那边的终端,然后就能帮你处理后面的了。 -PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_004_MightIDirect=我想你可以直接去找我的那位同事,终端机它可乐于助人了。 -PU_DARNEELY_MG_SendingMissionDetails_IG_001_HereAreThe=以下是这次小小践行的细节内容。 -PU_DARNEELY_MG_SendingMissionDetails_IG_002_TheDevilsIn=我觉得细节决定成败。仔细看下吧。 -PU_DARNEELY_MG_SendingMissionDetails_IG_003_IHaveA=我这有份详细的清单能供你检阅。 -PU_DARNEELY_MG_Transition_CommentToGiving_IG_002_ButISuppose=但我想,听我这把老骨头在这抱怨,应该不是你此行的真正目的吧,是不? -PU_DARNEELY_MG_Transition_CommentToGiving_IG_003_ButLetUs=那就不多废话了,说正事吧... -PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_001_DefenseConIs=防务展现已开幕。大家请尽情参观。 -PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_002_AndWereOff=好了,防务展现已开放。 -PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_003_DefenseConIs=防务展现已开放。感谢光临,祝您参观愉快。 -PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_001_HelloEveryoneDefense=大家好,防务展即将开放。 -PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_002_GladToSee=很高兴见到大家。防务展马上就要开放了。 -PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_003_HeyThereEverybody=大家好呀,感谢你们的等待,防务展不久后就要开放了。 -PU_DCANN01_F_LPA_Warn_Arresting_IG_001_HeyIWasnt=喂,我可没有开玩笑。你不该到这来,等着安保来找你麻烦吧。 -PU_DCANN01_F_LPA_Warn_Arresting_IG_002_UmYoureNot=呃,你没有权限到这来,我也不想赶你走,但规矩就是规矩。 -PU_DCANN01_F_LPA_Warn_Arresting_IG_003_WhatTheHell=你在干嘛?你就该趁有机会的时候赶紧走的。对不起,我必须叫安保来抓你了。你快麻利点儿溜吧。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_001_HeyEverybodyWere=大家好,我们的展览马上就要结束了。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_002_HiAllJust=大家好,提醒各位防务展马上就要结束了。大家不要着急,请有序前往出口。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_003_JustWantedTo=提醒大家防务展马上就要结束了,请有序前往出口。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_001_LastChanceTo=离开展厅的最后机会了。游客不能留在展馆内,你必须离开。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_002_DefenseConIs=防务展马上就要结束了,最后机会离开展厅。关门后还在展厅内的人员将以擅闯禁区罪逮捕。这是十字军定的规矩。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_003_ThisIsA=最后通牒,防务展很快就要结束了,最后机会离开场馆。如果继续留在原地的话就等着被安保收拾吧。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_HeyAllWere=大家好,我们很快就要闭馆了,请尽快离开本馆。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_002_JustAQuick=提醒大家,本次活动马上就要结束了。大家可以不急着回家,但不能留在场内。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_003_AnotherReminderThat=再次提醒各位,防务展马上就要关闭了。我知道最难是离别,但你们还是得出去。 -PU_DCANN01_F_LPA_Warn_Trespassing_IG_001_AlrightThatsIt=好了,到点了,防务展正式闭馆。希望大家都听从我之前的通知乖乖出去了。 -PU_DCANN01_F_LPA_Warn_Trespassing_IG_002_DefenseConIs=防务展正式结束。真心希望没人被锁在里面。 -PU_DCANN01_F_LPA_Warn_Trespassing_IG_003_AlrightDoorsAre=好了,们都锁了。大家好样的,希望没有来参观的大聪明以为自己能躲在展厅里面。 -PU_DERELICT1_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=给点钱不? -PU_DERELICT1_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=施舍点不? -PU_DERELICT1_CV_AskForMoney_IG_STAND_002_GotAnyMoney=有闲钱吗? -PU_DERELICT1_CV_AskForMoney_IG_STAND_003_CanYouHelp=能帮我买点吃的吗? -PU_DERELICT1_CV_AskForMoney_IG_STAND_004_IReallyCould=行行好吧。 -PU_DERELICT1_CV_AskForMoney_IG_STAND_005_AnythingYouCould=你手头任何能给的东西,都可能帮到我。 -PU_DERELICT1_CV_Drunk_IG_001_HeyWhereYou=嘿!你要去哪? -PU_DERELICT1_CV_Drunk_IG_002_ThisIsNothing=这算什么,我没事的。 -PU_DERELICT1_CV_PlayerGivesMoney_IG_SIT_001_Thanks=谢谢。 -PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_001_ThankYouThank=谢谢你,谢谢你。 -PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_003_SafeJourneys=祝你一路平安。 -PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_004_YoureOneOf=好人一生平安。 -PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_001_NoWorries=没毛病。 -PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_002_HaveAGood=祝你愉快。 -PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_003_ScrewYou=滚犊子。 -PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_004_YeahPretendLike=行啊,就当没看到我一样。 -PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_005_YeahSureJust=当然可以,继续走吧。 -PU_DERELICT2_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=能给我点钱吗,小可爱? -PU_DERELICT2_CV_AskForMoney_IG_SIT_002_GotAnyMoney=有钱吗,亲爱的? -PU_DERELICT2_CV_AskForMoney_IG_SIT_003_CanYouHelp=能帮我买点吃的吗? -PU_DERELICT2_CV_AskForMoney_IG_SIT_004_ReallyCouldUse=给几个钱能帮到我不少。 -PU_DERELICT2_CV_AskForMoney_IG_SIT_005_AnythingYouCould=随便给点啥都能帮到我。 -PU_DERELICT2_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=身上有闲钱吗,小可爱? -PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_001_AwThankYou=啊,太好了,谢谢你。 -PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_001b_AwThankYou=啊,谢谢,谢谢。 -PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_002_FortuneFindYou=祝你财运顺利,小可爱。 -PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_003_SafeJourneys=路上小心点。 -PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_004_AwYoureOne=啊,你可真是个好人,我的小可爱。 -PU_DERELICT2_CV_PlayerGivesMoney_IG_STAND_001_Thanks=谢谢 -PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_001_NoWorries=别担心 -PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_002_HaveAGood=祝你今日愉快,小甜心。 -PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_003_YeahYeahScrew=好啊,好啊,可去你丫的。 -PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_004_YeahPretendLike=行啊,就当没看到我一样。 -PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_005_SureSweetheartJust=好吧,小甜心,就这样无情的走过去。 -PU_DERELICT3_CV_AskForMoney_IG_SIT_001_CanYouSpare=能施舍点吗? -PU_DERELICT3_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=给我点钱? -PU_DERELICT3_CV_AskForMoney_IG_STAND_002_GotAnyMoney=有钱吗? -PU_DERELICT3_CV_AskForMoney_IG_STAND_003_CanYouHelp=能帮我买点吃的吗,朋友? -PU_DERELICT3_CV_AskForMoney_IG_STAND_004_ReallyCouldUse=给几个钱能帮到我不少。 -PU_DERELICT3_CV_AskForMoney_IG_STAND_005_AnythingYouCould=随便给点啥都能帮到我,你懂吧。 -PU_DERELICT3_CV_Drunk_IG_001_AyAyWhere=欸!欸,你在干啥呢? -PU_DERELICT3_CV_Drunk_IG_002_NahImAlright=哈,我好得很呢,因为我可倍儿精神了这下。 -PU_DERELICT3_CV_PlayerGivesMoney_IG_SIT_001_Thanks=谢了 -PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_001_ThankYouThank=谢谢。谢谢。 -PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_002_FortuneFindYou=祝你财源广进。 -PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_003_SafeJourneys=一路顺风。 -PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_004_YoureOneOf=你是个好人。 -PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_001_EhNoNo=额,不,没什么。 -PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_001b_NoWorries=没事,嗯。 -PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_002_HaveAGood=祝你度过愉快的一天。 -PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_003_YeahScrewYou=啊?给老子滚。 -PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_004_YeahYouPretend=行啊,就当没看到我一样。 -PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_005_SureYouJust=好啊,就这样走过去。 -PU_DERELICT4_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=能施舍点钱吗? -PU_DERELICT4_CV_AskForMoney_IG_SIT_002_GotAnyMoney=有钱吗? -PU_DERELICT4_CV_AskForMoney_IG_SIT_003_CanYouHelp=能帮我买点食物吗? -PU_DERELICT4_CV_AskForMoney_IG_SIT_004_ReallyCouldUse=行行好吧。 -PU_DERELICT4_CV_AskForMoney_IG_SIT_005_AnythingYouCan=任何你能给的东西都能对我有帮助。 -PU_DERELICT4_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=给点钱吧? -PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_001_ThankYouThank=谢谢你,谢谢你。 -PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_002_FortuneFindYou=祝你财运当头。 -PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_003_SafeJourneys=祝你一路平安。 -PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_004_YoureOneOf=你是个好人。 -PU_DERELICT4_CV_PlayerGivesMoney_IG_STAND_001_Thanks=谢谢 -PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_001_NoWorries=别担心。 -PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_002_HaveAGood=行啊,祝你今日顺利。 -PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_003_ScrewYou=给我滚吧你。 -PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_004_YeahPretendLike=行啊,就当没看到我一样。 -PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_005_SureJustKeep=可以啊,视若无睹的走过去你良心不痛啊。 -PU_ECKHART_MG_Farewell_IG_001_LaterSlick=之后见,滑头。 -PU_ECKHART_MG_Farewell_IG_002_AllRightI=好了,我还有事要做,之后再叫你来。 -PU_ECKHART_MG_Farewell_IG_003_YouBeGood=你要乖乖的,好吗。 -PU_ECKHART_MG_Farewell_IG_004_GoodTalkSlick=说的不错,滑头。 -PU_ECKHART_MG_Farewell_MissionAccepted_Comm_IG_001_GoodLuckAnd=祝你好运,一切都好。 -PU_ECKHART_MG_Farewell_MissionAccepted_IG_001_GoodLuckAnd=祝你好运,一切都好。 -PU_ECKHART_MG_Farewell_MissionAccepted_IG_002_ThanksGetOut=谢谢你了,走吧。 -PU_ECKHART_MG_Farewell_MissionAccepted_IG_003_LetMeKnow=完成后告诉我一声。 -PU_ECKHART_MG_Farewell_MissionDeclined_IG_001_FineComeBack=好吧,等你真正想要工作时再来。 -PU_ECKHART_MG_Farewell_MissionDeclined_IG_002_YourLossTalk=你的损失,以后再来吧。 -PU_ECKHART_MG_Farewell_MissionDeclined_IG_003_NextTimeI=下次吧,我猜。 -PU_ECKHART_MG_Farewell_MissionDeclined_IG_004_FairEnoughSee=很公平,回头见。 -PU_ECKHART_MG_GCIntro_AcceptsMission_V_WP_001_GreatHeresThe=很好,这是所追踪到的飞船信号,你拿到黑匣子数据后就告诉我吧。 -PU_ECKHART_MG_GCIntro_Comm_V_WP_001_HeyHowAre=嘿,你好吗?在下迈尔斯·埃克哈特。 -PU_ECKHART_MG_GCIntro_Comm_V_WP_002_AFriendOver=一个在十字军安保公司的朋友说你已经在外头积攒了不错的声誉。我经营着一家规模不大的安保公司,我一直在寻找有能力但又不会惹事的人。 -PU_ECKHART_MG_GCIntro_Comm_V_WP_003_IfYoureInterested=如果你有兴趣接一些额外的工作,我们应该谈谈。我会把我的详细资料发给你。 -PU_ECKHART_MG_GCIntro_LeavesMoon_V_WP_001_SoFindAnything=所以...找到什么好东西了吗? -PU_ECKHART_MG_GCIntro_LeavesMoon_V_WP_002_IfYouDont=如果不介意的话,我就自己看一下。 -PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_001_SorryForThe=抱歉叫你来这,看上去不咋滴,但这自制的东西还挺不错的。 -PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_002_AnywayAJob=总之,昨晚很晚来了份工作。有个白痴运输船跑进了低安全区,让他的船员全部丧命太空。公司需要取回船上的黑匣子,来为丢失的货物索赔。这工作应该很轻松,进进出出,但我的人手都被更大的任务缠住了,所以我觉得可以利用这个机会交个新朋友。 -PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_003_IllSendThe=我会把细节发给你的。如果你感兴趣,请告诉我。 -PU_ECKHART_MG_GCIntro_SentBBData_V_WP_001_GotTheBlack=拿到了黑匣子的数据并进行了验证。我会把它寄出去的,干得好。 -PU_ECKHART_MG_GCIntro_SentBBData_V_WP_002_YouKnowIm=你知道吗... 我只是想说出来,我最后和我的几个联系人聊了聊,原来袭击那艘船的那群人,躲在附近卫星上的一个旧设施中。 -PU_ECKHART_MG_GCIntro_SentBBData_V_WP_003_ImJustTalking=我只在这里说这话,他们把货物放在那里是很有可能的,这些不法之徒都是些人渣,所以好像也不会有人会想念他们。公司会要求对损失的货物进行保险索赔的,所以严格来讲,如果你进去搞定里面的人员后再把货物都拿走也没什么问题。 -PU_ECKHART_MG_GCIntro_SentBBData_V_WP_004_AgainImNot=再说一遍,我在这里什么也没说,我只是要发送一个卫星上的位置给你,然后……做你想做的。 -PU_ECKHART_MG_GCIntro_SpotsPlayer_V_WP_001_GladYouCould=很高兴你能来,坐下吧。 -PU_ECKHART_MG_Greetings_Bad_IG_001_TheFuckYou=你他妈想干什么? -PU_ECKHART_MG_Greetings_Bad_IG_002_KeepOnRolling=继续搞啊,臭小子。 -PU_ECKHART_MG_Greetings_Bad_IG_003_OhYou=哦,你。 -PU_ECKHART_MG_Greetings_Bad_IG_004_IAintGot=我现在没时间听你废话。 -PU_ECKHART_MG_Greetings_Good_IG_001_Hey=嘿。 -PU_ECKHART_MG_Greetings_Good_IG_002_GoodToSee=很高兴见到你。 -PU_ECKHART_MG_Greetings_Good_IG_003_HeySlick=嘿,滑头。 -PU_ECKHART_MG_Greetings_Good_IG_004_BackAgain=又回来了? -PU_ECKHART_MG_IdleConvo_V_001_YeahSpeak=好吧,说吧。 -PU_ECKHART_MG_IdleConvo_V_002_UhHuh=嗯哼。 -PU_ECKHART_MG_IdleConvo_V_003_WellTellHim=如果他对价钱不满,就跟他说,咱也不稀罕接。我敢肯定,也会有其他低阶护卫以更低的价格去护送他的,就别到时一见到歹徒,马上吓得屁滚尿流,爬着回来找我。当然前提是,他还能活着回来... -PU_ECKHART_MG_IdleConvo_V_004_NoImSerious=不,我是认真的,告诉他,我会等的。 -PU_ECKHART_MG_IdleConvo_V_005_YeahThoughtSo=是的,我也这么认为。帮我个忙,下次你的老板想长点胆子的时候,提醒他这段对话,否则我就去他的办公室,提醒他我们的合同有多大的约束力。 -PU_ECKHART_MG_IdleConvo_V_006_Prick=臭弟弟。 -PU_ECKHART_MG_Intro_Comm_V_WP_Bad_001_HeyThereA=嘿。我的几个同事告诉了我你的名字。如果你想找些暴力活的话,我正好一直在找优秀的士兵。这是我的详细信息。 -PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_001_FromTimeTo=时不时,就会有些“不正当”的活找上我这。 -PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_002_TheresABetter=有个更好的说法... 但得说那种行动可不是随便谁都能做得来的。那可是十分的挑人。 -PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_003_NowMutualFriends=好了,咱俩都认识的那三俩朋友,告诉我说,你应该就是那些可贵之人的其中之一。绝对能毫无疑问的完成合约。 -PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_004_IfImWrong=如果我错了,咱们就到这吧。花几分钟,在我这无与伦比的公司里享受这杯喝的,之后咱俩就各奔东西,而这场会面就如同从未发生过。 -PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_005_IfImRight=但如果我说准了,那可就有个能用上你的机会了。 -PU_ECKHART_MG_Intro_PlayerSits_V_WP_Good_001_SorryForThe=抱歉叫你来这,看上去不咋滴,但这自制的东西还挺不错的。总之,我听到了不少对你的褒奖,实打实的那种。正好是我想认识的那类人。像我之前说的,我在经营一家小型安保公司,不论事大事小,咱们都接,所以我一直在找那种,就算破事一桩,都能处理得当的人。 -PU_ECKHART_MG_Intro_TakeSeat_V_WP_Bad_001_TakeASeat=请坐吧。 -PU_ECKHART_MG_Intro_TakeSeat_V_WP_Good_001_HeyThereSport=嘿,小子。坐下吧。 -PU_ECKHART_MG_Intro_V_WP_Unknown_001_YouLookingFor=你在找谁吗? -PU_ECKHART_MG_MidMission_ObjComplete_IG_001_YoureMakingGood=你做的不错。继续保持。 -PU_ECKHART_MG_MidMission_ObjComplete_IG_002_KeepGoingSlick=继续保持,滑头。我希望这事能尽快结了。 -PU_ECKHART_MG_MidMission_ObjComplete_IG_003_ClientWillBe=客户会很高兴听到咱们正在取得进展。 -PU_ECKHART_MG_MidMission_ObjComplete_IG_004_ThatPartsDone=这部分结束了。接着把剩下的处理完吧。 -PU_ECKHART_MG_MidMission_ObjFail_IG_001_HowTheHell=你到底咋做到把事情整糊的? -PU_ECKHART_MG_MidMission_ObjFail_IG_002_YouLetEm=你就让他们跑了? -PU_ECKHART_MG_MidMission_ObjFail_IG_003_YouLostThe=你把包裹给丢了!有啥毛病哦。 -PU_ECKHART_MG_MidMission_ObjFail_IG_004_Seriously=扯淡吧?没搞清楚状况?这算个啥?就个外行人搁我这整活? -PU_ECKHART_MG_MidMission_ObjFail_IG_005_HowCouldYou=你怎么就让他从你手上溜了? -PU_ECKHART_MG_MidMission_ObjUpdate_IG_001_LittleChangeOf=稍微改下计划。这里。 -PU_ECKHART_MG_MidMission_ObjUpdate_IG_002_MissionParametersHave=任务参数有变。正在更新给你。 -PU_ECKHART_MG_MidMission_ObjUpdate_IG_003_GotAnUpdate=有个新消息给你,滑头。事变得有些复杂了。 -PU_ECKHART_MG_MidMission_Quit_IG_001_FineYouDont=行。你不想干了,那就把这忘了吧。 -PU_ECKHART_MG_MidMission_Quit_IG_002_DidntTakeYou=没想到你就有始无终。大概之前看错你了。 -PU_ECKHART_MG_MidMission_Quit_IG_003_YoureJustGonna=就这样一走了之?头也不回?可以啊你。 -PU_ECKHART_MG_MissionBriefs_Ambush_Hostage_Good_IG_001_WeJustReceived=我们刚收到了个需要武力营救的请求。客户遭到强行拘押。而我们需要去解放他们。并给那些绑匪来个重拳出击。 -PU_ECKHART_MG_MissionBriefs_Ambush_Kill_Bad_IG_001_ClientsNeedTo=客户需要除掉某人。他们提供了份详细的分析数据,能让我们知道目标的动向,并希望借此机会来场伏击。 -PU_ECKHART_MG_MissionBriefs_Ambush_Kill_Good_IG_003_WordIsThat=据说最近出了个挺有搞头的目标。别问我咋知道的,但我有些和他们飞行路线有关的线索,所以咱得拿下他,不对,是你得。 -PU_ECKHART_MG_MissionBriefs_Bounty_Good_IG_001_IEverTell=我跟你说过我以前是做赏金猎人起家的吗?嗯,大概跑了三轮吧,才发现自己不是打狗斗的料。但当个条子的想法可没放弃,小时候特爱搞事,懂吧?所以我就开始追捕罪犯。算是个不错的妥协。扯远了,虽然我大部分只做安保方面的活,但赏金方面的风声我可从没落过。 -PU_ECKHART_MG_MissionBriefs_Bounty_Good_IG_003_IfYoureLooking=如果想找点简单的活做,这还有笔赏金闲着没人做。 -PU_ECKHART_MG_MissionBriefs_Breakout_Prison_Bad_IG_001_TheresNoEasy=虽然挺难启齿,但我还是得说... 我需要你去把监狱翻个底朝天。嗯,嗯,听着挺扯淡的,我知道。我们有个客户在里边蹲着,而且愿意开个好价钱把自己换出去。如果事整糊了,麻烦也就大了,所以你一定要成功。 -PU_ECKHART_MG_MissionBriefs_Breakout_SecurityPost_Bad_IG_002_AnotherClientsGone=又有个客户被捕了。他们目前关在一个安保站里。介意把他们带出来吗? -PU_ECKHART_MG_MissionBriefs_Collect_Find_Bad_IG_002_TheresSomeCargo=我在找一批货物。唯一的阻碍是物主不打算交给我。但我知道这可阻挡不了你这样的人。 -PU_ECKHART_MG_MissionBriefs_Collect_Find_Good_IG_001_IveGotSome=我有个客户弄丢了些个人财产。如果还没被摧毁,那他愿意不惜一切代价将其找回。他们发给我了一个大致的区域,可以先从那里着手。你要做的就是去找到,并完好无损的带回来。 -PU_ECKHART_MG_MissionBriefs_Collect_Find_Good_IG_002_GotAnotherLine=又接到个人说有批货物正在深空中漂浮,你有兴趣的话我就把细节发给你。 -PU_ECKHART_MG_MissionBriefs_Collect_Investigate_Bad_IG_002_HeresTheDeal=事情是这样。有几个残骸飘在外边,而你需要去找下咱们的客户。看你能找到点什么。回报给我。一切从简。 -PU_ECKHART_MG_MissionBriefs_Collect_Investigate_Good_IG_002_WeveBeenHired=我们被雇去调查几个这附近的残骸地点。如果你有空,我就把细节发给你。 -PU_ECKHART_MG_MissionBriefs_Collect_Pirates_Bad_IG_001_HeresARetrieval=这有个回收的活能给你。最近有群罪犯搞下了个货运船队,而他们正在花时间捡残骸。其中一块我有兴趣,你得在他们找到之前帮我拿来。 -PU_ECKHART_MG_MissionBriefs_Collect_Pirates_Good_IG_002_GotARetrieval=有个回收任务要给你。客户说那附近还有些敌对目标驻守着,所以得小心点。 -PU_ECKHART_MG_MissionBriefs_ContractKilling_Bad_IG_001_ClientJustCame=客户带了个工作给我们。直接了断的歼除工作。找到目标并消灭他。你就能拿到相应的报酬。只要别被抓就是了。 -PU_ECKHART_MG_MissionBriefs_ContractKilling_Bad_IG_002_GotAnotherEmpty=又有人传了个空棺的消息给我,你忙不? -PU_ECKHART_MG_MissionBriefs_Defend_Bad_IG_001_IKnowYoure=我知道你在除人这方面还是挺内行的,但在御敌上你又有几分本事呢?我这有份差,需要你坚守目标,抵御敌方。 -PU_ECKHART_MG_MissionBriefs_Defend_Good_IG_002_WeveBeenHired=我们被雇去帮忙增援防御,并对抗潜在的袭击。好好看下行动细则,看下你能帮到点什么。 -PU_ECKHART_MG_MissionBriefs_Deliver_Bad_IG_001_IveGotSome=嗯 ... 我这有些货物需要在不被严格搜查的前提下,进行星系内的运输,懂我意思吧。 -PU_ECKHART_MG_MissionBriefs_Deliver_Bomb_Bad_IG_001_BitOfAn=来了个不太寻常的委托,客户有件事要我们处理,而且要搞的动静越大越好。我想你应该能处理的来爆裂物吧?仔细想下其实跟一般送快递也没多大区别。 -PU_ECKHART_MG_MissionBriefs_Deliver_Good_IG_001_GotAStraight=有个很直接的运输活给你。货物需要完好无损的送达。细节如下,可能会遇到些敌人,所以眼睛要睁大了啊。 -PU_ECKHART_MG_MissionBriefs_Deliver_Pickup_Bad_IG_001_GotAnExchange=这有笔交易需要个送货员。一手交钱,一手交货,很好理解。但这群人可不是什么能信得过的货色,所以准备好,防止他们动什么歪脑筋。 -PU_ECKHART_MG_MissionBriefs_Deliver_Pickup_Good_IG_002_OneOfMy=我平时找的那家伙刚好不在,你觉得你能来跑这趟不?他们可能也有些你需要拿的东西。 -PU_ECKHART_MG_MissionBriefs_Deliver_Timed_Bad_IG_002_NeedAnotherRunner=又有一单需要你跑一趟。要准时,所以别浪费时间。 -PU_ECKHART_MG_MissionBriefs_Deliver_Timed_Good_IG_001_GotARush=接到了单急送。你需要把包裹准时送达目的地,没余地商量。看下路线吧,看对你来说可行不。 -PU_ECKHART_MG_MissionBriefs_Escort_AToB_Bad_IG_001_HeyIGot=嘿,我有个客户需要护航,按常规走:保持低调并确保他们能活着抵达,懂不? -PU_ECKHART_MG_MissionBriefs_Escort_AToB_Good_IG_003_GotAClient=有个客户需要护送,既然宇宙都一团糟,我想这肯定不是儿戏,所以保持警惕。 -PU_ECKHART_MG_MissionBriefs_Escort_Passenger_Bad_IG_001_IMightNeed=我可能需要你去接个客人。确保他们能坐得安稳,而且不会多问点啥。你知道的越少,越好。 -PU_ECKHART_MG_MissionBriefs_Escort_Passenger_Good_IG_001_YouGotA=你不是有艘船可以载客的,对吗?我这有个客户需要运输,应该挺好赚的。 -PU_ECKHART_MG_MissionBriefs_Escort_Several_Bad_IG_001_GotAComm=有个客户联系了我,说他们在外边的时候需要些额外的保护。应该挺简单的:嘴巴闭上,跟着他们就行。 -PU_ECKHART_MG_MissionBriefs_Escort_Several_Good_IG_002_IveGotA=我这有个VIP,需要个保镖来好好护住他。 -PU_ECKHART_MG_MissionBriefs_Escort_Survive_Bad_IG_001_ClientNeedsA=这个客户需要个强大的后盾。你同时当他们的打手跟护卫,所以需要兼顾除掉目标,跟护好客户这两点。 -PU_ECKHART_MG_MissionBriefs_Escort_Survive_Bad_IG_003_YouBusyI=你忙吗?我缺个人来帮我爆几颗头,我会把细节再给你的。 -PU_ECKHART_MG_MissionBriefs_Escort_Survive_Good_IG_002_LocalLawsBeen=区域内的执法人员需要点支援。我会把目标跟地点发给你的。 -PU_ECKHART_MG_MissionBriefs_Investigate_Collect_Good_IG_001_ToGiveYou=给你补点背景故事,埃克哈特安保提供的诸多服务中,有一项是独立调查员。有时可以是去提取黑匣子数据,从残骸里找个数据板来,或甚是去寻找失踪人员。不同的日子,不同的工作。这话是我爸常说的。 -PU_ECKHART_MG_MissionBriefs_Investigate_Collect_Good_IG_002_IHaveAnother=你有兴趣的话,我这有个要你去窥探的工作。 -PU_ECKHART_MG_MissionBriefs_Investigate_Search_Good_IG_002_TheAdvocacyAint=督导局不打算自己去做,所以我们才有机会捡漏。这有个残骸,里面有些证物能帮我们的客户摆脱困境。既此,这位客户肯定在外边会比吃牢饭更好。所以我就需要你去把东西取来了。 -PU_ECKHART_MG_MissionBriefs_Recover_Good_IG_001_GotATip=有个消息说几个走私犯,在星球上准备搞场死投交货。不确定他们偷到了些啥,但肯定是些好东西。 -PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_001_TheresSomeCargo=我需要些货物。原本为它们准备了不薄的筹码,但卖家看来不咋识相。所以就得靠你帮我拿来了。 -PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_002_TheresTalkThat=听说有些贵重货物被抢走了。我已经做好了准备,就差你去帮我拿来。 -PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_003_GotAnotherBoost=你有空的话,我这还有个工作能给你。 -PU_ECKHART_MG_MissionComplete_Comm_IG_001_GreatJob=好样的。 -PU_ECKHART_MG_MissionComplete_Comm_IG_002_IThinkWere=看来事情做完了。正在把钱转给你。 -PU_ECKHART_MG_MissionComplete_Comm_IG_003_ThanksForTaking=感谢你帮我处理这事。咱俩清了。干得不错。 -PU_ECKHART_MG_MissionComplete_Comm_IG_004_IllSendYour=我会把报酬发给你。去买点好东西吧。 -PU_ECKHART_MG_MissionComplete_Comm_IG_005_IllLetThe=我会转告给客户的... 谢谢。 -PU_ECKHART_MG_MissionComplete_IG_001_GreatJob=干得不错。 -PU_ECKHART_MG_MissionComplete_IG_002_IThinkWere=看来事情做完了。正在把钱转给你。 -PU_ECKHART_MG_MissionComplete_IG_003_ThanksForTaking=感谢你帮我处理这事。咱俩清了。干得不错。 -PU_ECKHART_MG_MissionComplete_IG_004_IllSendYour=我会把报酬发给你。去买点好东西吧。 -PU_ECKHART_MG_MissionDeactivated_IG_001_YouWinSome=有得必有失。我想拿到这份活的也不止我们。 -PU_ECKHART_MG_MissionDeactivated_IG_002_YouShouldveMoved=你应该快一点的。 -PU_ECKHART_MG_MissionDeactivated_IG_003_SorrySituationsGotten=对不起,情况变得更复杂了,所以我得终止这次行动。 -PU_ECKHART_MG_MissionFail_IG_001_WhatTheHell=你在外边特么的到底怎么办事的? -PU_ECKHART_MG_MissionFail_IG_002_DamnItYou=该死的,你真的给我把事办砸了,这可不好,滑头,这真的不好。 -PU_ECKHART_MG_MissionFail_IG_003_IGaveYou=我曾给你一个简单的任务,你却就这打发我。 -PU_ECKHART_MG_MissionFail_IG_004_DoYouHave=你知道你让我们损失了多少钱吗? -PU_ECKHART_MG_MissionFail_IG_005_ITrustedYou=我曾相信你能办踏实这事,没想到你居然搞砸了。 -PU_ECKHART_MG_NewMission_Bad_IG_001_IveGotSomething=我有东西要给你。 -PU_ECKHART_MG_NewMission_Bad_IG_002_SoItTurns=看来,我可能需要你的帮助了。 -PU_ECKHART_MG_NewMission_Bad_IG_003_AnotherJobsPopped=又有一份新工作,我觉得你很合适。 -PU_ECKHART_MG_NewMission_Bad_IG_004_HeySlickOpportunitys=嘿滑头,机会找上门了。 -PU_ECKHART_MG_NewMission_GoodForBad_IG_001_GotANew=给你找了份新工作,这是完全合法的,所以要好好表现。 -PU_ECKHART_MG_NewMission_GoodForBad_IG_002_ImReallyShorthanded=我这缺人而且有个行动要搞定,它超出了你平时的工作范围。但是,嘿,钱就是钱,对吧? -PU_ECKHART_MG_NewMission_GoodForBad_IG_003_GotABit=这有件事要办,我想把它丢给你做。 -PU_ECKHART_MG_NewMission_GoodForBad_IG_004_IfYoureLooking=如果你想赚点小钱,这是你的机会。 -PU_ECKHART_MG_NewMission_Good_IG_001_GotANew=如果你有兴趣的话,我这搞了份新工作。 -PU_ECKHART_MG_NewMission_Good_IG_002_DontKnowWhat=虽然不知道你有什么排程,但我这有份零工。 -PU_ECKHART_MG_NewMission_JobBoard_IG_001_SoHeresThe=呐总得来说是这样:现在我的生意蒸蒸日上,这很棒,因为我正在想办法在卡塞尔抢购那的豪华海滨地产,但眼下我手上的小零工比正活还多。看看你有没有什么想干的从我这分一点呗。 -PU_ECKHART_MG_NewMission_JobBoard_IG_002_KindaBusyAt=现在我有点忙,小滑头,但如果你想找工作的话我这倒是有份,所以跟我说你想干哪个。你知道怎么做的。 -PU_ECKHART_MG_NewMission_JobBoard_IG_003_TellMeIf=告诉我你想不想干这活。 -PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_001_LetsGetOn=让我们抓紧时间上工,快点。 -PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_002_YouGotThe=你已经知道细节了,所以赶紧动身。 -PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_003_ThisShitAint=这屁事是不会自己解决的。我们出发吧。 -PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_004_ImNotPaying=我不是来花钱让你在那摸鱼的。 -PU_ECKHART_MG_ReVisit_FailedLastChance_IG_001_IfIWasnt=要不是我缺人手,我甚至都不会和你说话,不过我现在确实有点难处,所以今天是你的幸运日。你要时刻保持头脑清醒地做这件事。因为如果你要把事搞砸了,我就打断你的狗腿。 -PU_ECKHART_MG_ReVisit_FailedLastMission_IG_001_IllBeHonest=我跟你说实话。我很受伤,不只是有点生气,主要是对我自己误判了你而失望。我要给你一个机会来救赎自己。 -PU_ECKHART_MG_ReVisit_FailedLastMission_IG_002_ITakeA=我花了很多时间设置这些任务,所以如果你不能完成,就不要接。你不知道看着钱溜走我有多生气。 -PU_ECKHART_MG_ReVisit_NegMissionRep_IG_001_NoImDone=不,我受够你了。 -PU_ECKHART_MG_ReVisit_NegMissionRep_IG_002_WeAintGot=我们没什么好谈的。 -PU_ECKHART_MG_ReVisit_NegMissionRep_IG_003_GetOutOf=滚出去,现在。 -PU_ECKHART_MG_ReVisit_NoMission_IG_001_DontHaveAnything=现在什么事都没有,之后再来找我。 -PU_ECKHART_MG_ReVisit_NoMission_IG_002_ImKickingSome=我本想搞点事情,吓唬吓唬几个混球,但是现在我手头上没什么事情要交代。 -PU_ECKHART_MG_ReVisit_NoMission_IG_003_HitMeUp=改天再找我吧。 -PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_001_BeforeWeGet=在我们谈正事之前,我得说,上次干得好极了。 -PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_002_WereMakingQuite=在我们谈正事之前,我得说,上次干得好极了。我们是一个很好的团队。再喝几杯吧,就当就犒劳自己了。 -PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_003_GreaJobOn=上次行动干的不错。 -PU_ECKHART_MG_SendingDetails_IG_001_HaveALook=看一看。 -PU_ECKHART_MG_SendingDetails_IG_002_SendingYouThe=正在把任务细节发给你。 -PU_ECKHART_MG_SendingDetails_IG_003_CheckYourMobi=看看你的手环。 -PU_ECKHART_MG_SendingDetails_IG_004_HeresABreakdown=一下是这次行动的细目。 -PU_ECKHART_MG_SendingDetails_IG_005_HereYouGo=接着。 -PU_ECKHART_MG_SendingDetails_IG_006_IllSendThe=我会把细节发给你的。 -PU_ECKHART_MG_SendingDetails_IG_007_DetailsSent=已发送细节。 -PU_ECKHART_MG_SendingDetails_IG_008_IllSendThe=我会把文件发过去的。 -PU_ECKHART_MG_WantsTransitionToBad_V_WP_001_IveBeenHearing=我听到了一些关于你的趣事,小滑头。有人,我不想说是谁,但总有人说你一直在拉工作做兼职。到现在,我不清楚你是不是只是在做样子,我不知道,也不做评论,只是想说“小心点”。你要是在法外逍遥太久了,要回头可就更难了......不过这很赚钱。说说而已。 -PU_EDL1_FO_Approaching_GrimHex_Hacked_G_001_HelloAndWelcome=你好,欢迎来到...六角湾! -PU_EDL1_FO_Approaching_GrimHex_IG_001_HelloAndWelcome=您好,欢迎来到格林皇家住宅交易所。您想要降落吗? -PU_EDL1_FO_Approaching_IG_001_HelloAndThank=您好,感谢您联系EDL着陆辅助系统。 -PU_EDL1_FO_CheckLandingBay_IG_001_StandByWhile=请稍等,我们正在为您检查可用的空闲机库。 -PU_EDL1_FO_ClearToLaunch_IG_001_YouAreClear=您可以出航了。 -PU_EDL1_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=对不起。您的注册标签已被标记为违反协议。您被禁止在这个设施着陆。 -PU_EDL1_FO_Denied_HangarFull_IG_001_AllOfOur=我们所有的机库都满了,请等待机库分配。 -PU_EDL1_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=对不起,你没有足够的钱降落。 -PU_EDL1_FO_Denied_ShipTooBig_IG_001_ImSorryYour=对不起,您的飞船超出了我们机库的尺寸限制。 -PU_EDL1_FO_EncourageVacateHangar_IG_001_PleaseExitThe=请及时离开机库,谢谢。 -PU_EDL1_FO_EncourageVacateHangar_IG_002_PleaseVacateThe=请腾出机库。 -PU_EDL1_FO_Farewell_IG_001_ThankYouAnd=谢谢,欢迎再次光临。 -PU_EDL1_FO_FuelRepairRestock_IG_001_StopByThe=可前往主办公室了解燃料、维修和补给服务的相关信息。 -PU_EDL1_FO_LandingBayAssigned_IG_001_LandingPadAssigned=已分配停机坪。 -PU_EDL1_FO_LandingComplete_IG_001_LandingCompleteHave=着陆完成,祝您逗留愉快。 -PU_EDL1_FO_Paid_IG_001_PaymentaAccepted=接受付款。 -PU_EDL1_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=请前往指定的停泊位。 -PU_EDL1_FO_RevokeLanding_IG_001_DueToRepeated=由于多次违反机库安全规程,您的着陆特权已被取消。 -PU_EDL1_FO_RevokeLanding_IG_002_YourLandingPrivileges=您的着陆特权已被取消。 -PU_EDL1_FO_ShipRequests_Delivered_IG_001_YourShipHas=您的飞船已被运送至以下停泊位。 -PU_EDL1_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=对不起,我们暂无可用的闲置停泊位。您的请求已被受理,飞船将会运送至下一个可用机库。 -PU_EDL1_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=由于未支付停泊费,请求被拒绝。 -PU_EDL1_FO_ShipRequests_Selected_IG_001_StandbyRetrievingShip=稍等片刻,正在检索飞船信息。 -PU_EDL1_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=请求飞船请使用着陆终端。 -PU_EDL1_FO_SwitchToTractorAssist_IG_001_StandByFor=请等待EDL牵引辅助系统。 -PU_EDL1_FO_TakePayment_IG_001_TheOwnersOf=这个设施的所有者实行了强制停泊费制度。 -PU_EDL1_FO_VacateHangar_IG_001_AllPersonnelAre=为了容纳其他旅客,全体人员应尽快撤离机库。 -PU_EDL1_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=警告。您正在阻挡飞行航线,请撤出。 -PU_EDL1_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=警告。您违反了机库安全规程。 -PU_EDL2_FO_AlreadyGranted_IG_001_ThatRequestHas=该请求已批准。 -PU_EDL2_FO_Approaching_GrimHex_Hacked_IG_001_HelloAndWelcome=[PH] Hello and welcome to ... GrimHEX!!! -PU_EDL2_FO_Approaching_GrimHex_IG_001_HelloAndWelcome=您好,欢迎来到格林皇家住宅交易所。您想要降落吗? -PU_EDL2_FO_Approaching_IG_001_HelloAndThank=您好,感谢您联系EDL着陆辅助系统。 -PU_EDL2_FO_Assigned_Garage_IG_001_GarageAssigned=车库已分配。 -PU_EDL2_FO_Assigned_Hangar_IG_001_HangerAssigned=机库已分配。 -PU_EDL2_FO_Assigned_Pad_IG_001_LandingPadAssigned=停机坪已分配。 -PU_EDL2_FO_Assignments_00_IG_001_Zero=零 -PU_EDL2_FO_Assignments_01_IG_001_One=一 -PU_EDL2_FO_Assignments_02_IG_001_Two=二 -PU_EDL2_FO_Assignments_03_IG_001_Three=三 -PU_EDL2_FO_Assignments_04_IG_001_Four=四 -PU_EDL2_FO_Assignments_05_IG_001_Five=五 -PU_EDL2_FO_Assignments_06_IG_001_Six=六 -PU_EDL2_FO_Assignments_07_IG_001_Seven=七 -PU_EDL2_FO_Assignments_08_IG_001_Eight=八 -PU_EDL2_FO_Assignments_09_IG_001_Nine=九 +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_001_ListenUpThis=Listen up. This is SAIC Dulli with the CDF. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=Special Agent Dulli with the CDF here. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=This is Dulli with the CDF. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_004_SAICDulliHere=SAIC Dulli here. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=This is Dulli. Listen up. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_001_DulliHere=Dulli here. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_002_CDFYouCopy=CDF, do you copy? It's Dulli. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_003_YouCopyDulli=You copy? Dulli here. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_004_DulliHereListen=Dulli here. Listen up. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_005_HeyDulliHere=Hey, Dulli here. +PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_JustAHeads=Just a head's up, some of the other CDF volunteers have been telling me that XenoThreat's set up ways to open the cargo doors even if the power's out. Try looking for that if you're having trouble getting out. +PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_IfTheWreck=If the wreck has lost power, XenoThreat might have rigged up something to open the cargo door. +PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_IveBeenHearing=I've been hearing that XenoThreat's been offloading through the cargo bay. They must have rigged up something to open the door. Might be helpful if you're looking for a way out. +PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_001_WeveConfirmedThe=We've confirmed the Commander has the access code to these locked containers. You'll have to take him out first to get it. +PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_002_SourcesIndicateThat=Sources indicate that Menlo Ren has the access code to these containers. You'll need to take him down to obtain them. +PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_003_WordIsThat=Word is that Mendo Ren's carrying the access codes to these containers. You're gonna need to draw him out and take him down to get them. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_001_AttentionAllCdf=Attention, all CDF volunteers. The Nine Tails are controlling each platform's anti-air defenses from an inverter hidden in one of the party supply crates. If you can get the access code, you can shut down the AA defenses directly. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_002_GotSomeUseful=Got some useful news. The Nine Tails are controlling the AA defenses using devices stashed inside the Pressley's Party Supply crates. The Lieutenants on each platform will have the codes to access the containers. Could be easier than having to manually destroy each one. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_003_AllRightEveryone=All right, everyone. We figured out how the Nine Tails are controlling the AA. They've stashed inverters inside party supply containers on each platform. Get the access code from the Lieutenant there and you shut them down. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_001_LooksLikeAll=Looks like the shuttle controls are busted. You're going to have to find another way around. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_002_ThoseShuttleControls=Those shuttle controls are jacked. You'll have to find another way. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_003_NoWayYoure=No way you're getting those controls working. You'll need another way. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_001_AttentionItLooks=Attention, it looks like the Nine Tails might have used those Pressley's Party Supplies containers to bring some additional ammo and medical supplies in case they needed to restock. Looks like you'll have to find an access code to unlock it though. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_002_WeveBeenLooking=We've been looking into these containers from Pressley's Party Supplies and it turns out the company shut down years ago. Our current theory is that the Nine Tails used these to smuggle themselves and their supplies on to the platforms. Might be worth seeing if you can find a code to unlock the ones on this platform. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_003_GuessWhatTurns=Guess what? Turns out Pressley's Party Supplies doesn't exist anymore. I'm guessing whatever's inside these locked containers has something to do with the Nine Tails attack. If you can find the code to access them, could be useful to take a look inside. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_001_WeNowKnow=We now know that Nine Tails lieutenants have the access codes for the Pressley's Party Supplies containers they smuggled in. If you want to access the ones on this platform, you'll have to deal with the lieutenant first. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_002_IfTheseContainers=If these containers are anything like the ones on the other platform than you're going to have to get the code off the Lieutenant to open them. Might be worthwhile since the Nine Tails packed all sorts of useful things inside of them. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_003_SeemsTheOnly=Seems the only way to open these Pressley's Party Supplies containers that the Nine Tails smuggled here is to get the code off the Lieutenant on this platform. Could be good to see if there's anything useful inside. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_001_WithTheLieutenant=With the lieutenant on this platform dealt with, it might be worthwhile to search their body and see if you can find any usable intel. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_002_NowThatThe=Now that the lieutenant on this platform has been neutralized, I'd suggest searching him for any possible intel. He might have something useful on him. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_003_TrySearchingThe=Try searching the body of this platform's lieutenant. Never know what useful intel he might have had on him. +PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_001_DoesntLookLike=Doesn't look like you're making a dent on that Idris. Try focusing on the fighters. +PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_002_WeNeedTo=We need to knock out more of XenoThreat's support ships if we want any chance of taking out their Idris. +PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_003_TheresStillToo=There's still too many hostile ships for us to be effective. Focus on thinning their numbers. +PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_004_TheyreGoingTo=They're going to overwhelm us if we don't take out more of their support ships soon. +PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_005_TargetTheXeno=Target the Xeno support ships. Without their cover, the Idris won't stand a chance. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_001_GoodNewsNavy=Good news. Navy just said the Javelin's been repaired and restocked. They're heading back to the fight. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_002_NavyJustSent=Navy just sent word. The Javelin's been patched up and is heading back to the AO. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_003_NavySaidThe=Navy said the Javelin's been repaired and is heading back to the front. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_004_NavyJustFinished=Navy just finished repairing the Javelin. They're dispatching it back to the front now. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_005_ReadyUpNavy=Ready up. Navy finished restocking the Javelin and they're sending it back to fight. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_001_GoodNewsNavy=Good news. Navy just said the Javelin's heading to the fight. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_002_ListenUpJust=Listen up. Just got word. Navy reinforcements are inbound. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_003_ReadyUpNavys=Ready up. Navy's got a Javelin inbound to lend a hand. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_004_NavyJustLet=Navy just let me know, they're scrambling a Javelin to the fight. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_005_JavelinsHeadingIn=Javelin's heading in. This is about to get interesting. +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_001_YouveBeenFlagged=You've been flagged with a crime stat. I'd go take care of that right now before someone mistakes you for XenoThreat. +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_002_LookWellTake=Look, we'll take any help we can get but watch yourself. With that crime stat, someone might think you're XenoThreat. +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_003_SaysHereYouve=Says here you've got a crime stat. Either clear it or fight at your own risk. Can't promise someone won't mistake you for one of the bad guys. +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_001_HowTheHell=How the hell did you pick up a crime stat? Look, you need to get rid of that or people might mistake you for a target. +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_002_HeyYouCant=Hey, you can't be pulling crimes while you're working for the law. Fix it. +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_003_JustBecauseYoure=Just because you're CDF doesn't make you above the law. Resolve that crime stat or someone might mistake you for XenoThreat. +PU_ADVREP01_F_DEH_Intro_MissionObj_Siege_FindTerminalCode_IG_001_NotTooMuch,P=Not too much of a surprise that they locked their system. Maybe see if you can find a code somewhere. +PU_ADVREP01_F_DEH_Intro_MissionObj_Siege_FindTerminalCode_IG_002_ShitLooksLike,P=Shit, looks like you need a code to access the terminal. You're gonna have to find it somewhere. +PU_ADVREP01_F_DEH_Intro_MissionObj_Siege_FindTerminalCode_IG_003_LockedYouMight,P=Locked... You might be able to find the access code somewhere. +PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_001_WeStillNeed=We still need your help. Get back here as soon as you can. +PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_002_WhereYouGoing=Where you going? Our work's not done here. +PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_003_EverythingOkYoure=Everything ok? You're headed in the wrong direction. +PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_001_TheFightsStill=The fight's still going on. Get back here as soon as you can. +PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_002_FightAintDone=Fight ain't done. Where the hell are you going? +PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_003_WhatTheHell=What the hell are you doing, pilot? Get back in there. +PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_004_ThisIsntOver=This isn't over, sport. Get back in the fight. +PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_005_YoureHeadedThe=You're headed the wrong way. Go towards the battle. +PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_001_ThisLooksLike=This looks like a smaller version of the IFFI, but seems like it's dedicated to controlling this platform's anti-air defenses. +PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_002_PerfectYouFound=Perfect, you found the inverter that's controlling this platform's AA defenses. Shut it down. +PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_003_GreatThatInverter=Great, that inverter's controlling the anti-air on this platform. Shut it down to make the skies safe. +PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_001_AttentionAllCdf=Attention, all CDF volunteers. Some of the Nine Tails containers have been trapped, so be careful when opening them. +PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_002_BeAdvisedIm=Be advised. I'm getting reports that the Nine Tails have trapped some of their containers. Watch yourselves. +PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_003_ThisIsDulli=This is Dulli. Listen up, looks like some of the Nine Tails containers have traps installed, so watch your step. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_001_TheNineTails=The Nine Tails will probably mind if you help yourself to some of their meds. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_002_JesusTheyBrought=Jesus, they brought a bunch of meds to this thing. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_003_WhatHaveWe=What have we got here? Looks like a bunch of meds. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_001_ThatVehicleShould=That vehicle should come in handy. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_002_SeemsTheNine=Seems the Nine Tails brought a little of everything for this raid. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_003_SeemsOnlyFitting=Seems only fitting we use the Nine Tails' own vehicles to bring them down. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_001_NineTailsMust=Nine Tails must be using this container to load up on ammo. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_002_LooksLikeYou=Looks like you found a Nine Tails ammo cache. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_003_TheyBroughtEnough=They brought enough ammo to go to war? +PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_001_WhatTheHell=What the hell is this?. +PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_002_AllThesePeople=All these people? it's a massacre? +PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_003_WhatTheHell=What the hell happened here? +PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_001_JavelinsPreppingTo=Javelin's prepping to spin up the Q drive out of here. Protect it until they make the jump. +PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_002_CoverTheJavelin=Cover the Javelin until it gets out of here. +PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_003_JavelinsSpinningUp=Javelin's spinning up. I want everyone protecting them until they launch. +PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_004_KeepXenothreatOff=Keep Xenothreat off that Javelin until it can quantum out of here. +PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_005_QuantumDrivesAre=Quantum drives are spinning up on the Javelin. I want cover fire until they're ready to QT. +PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_NotSureHow=Not sure how much you've handled Acryliplex, but be careful. They're really unstable and will go up if damaged. +PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_JustAHeads=Just a head's up, Acryliplex will explode if damaged, so be extra careful with that crate. +PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_YoullNeedTo=You'll need to be careful with that crate. Acryliplex is really unstable, so things will get really messy if that crate's damaged. +PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_WordOfWarning=Word of warning, Diluthermex becomes violently unstable when in quantum travel, so you'll need to use conventional engines to get it back to Jericho. +PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_JustAReminder=Just a reminder that Diluthermex becomes violently unstable in Quantum travel, so don't do it. Use conventional thrusters only. +PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_BeCarefulWith=Be careful with that Diluthermex. It will explode during Quantum travel, so you'll need to use regular thrusters to get it back to Jericho. +PU_ADVREP01_F_DEH_Pickup_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_NowThatYou,P=Now that you got your hands on some supplies, I need you to bring those back to Jericho as soon as you can. +PU_ADVREP01_F_DEH_Pickup_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_OnceYoureDone,P=Once you're done hunting for supplies, go ahead and bring everything back to Jericho. They're waiting for you. +PU_ADVREP01_F_DEH_Pickup_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_AsSoonAs,P=As soon as you're done searching for supplies, I want you to rush whatever you found back to Jericho and get it unloaded. +PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_QuickRundownOn=Quick rundown on transporting Zeta-Prolonide. That timer on the crate is tracking the mineral's decay. Make sure you deliver it before it runs out or the crate's useless. +PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_NotSureIf=Not sure if you've transported Zeta-Prolonide before, but make sure you deliver it to Jericho quick. If that timer on the box runs out, the mineral's useless. +PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_JustAHeads=Just a head's up if you've never moved Zeta-Prolanide before, that timer on the box tracks the mineral's decay. Make sure you deliver it before the timer runs out or the mineral's useless. +PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_IDontKnow=I don't know why you bailed on us, but we still need your help. Hit me up if you really want to lend a hand. +PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_YouAbandoningThe=You abandoning the mission? What could be more important than dealing with the XenoThreat right now? +PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_LookIKnow=Look, I know not everyone's cut out for this but we could really use your help. Let me know if you change your mind. +PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_LookInThe=Look, in the future, don't volunteer unless you're gonna see this through to the end. +PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_INeedAll=I need all volunteers to give their all. If you're not up to that, fine. +PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_IKnowXenothreats=I know XenoThreat's scary, but we all have to stand up to them if we want to keep our system safe. +PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_001_EasyOnThe=Easy on the vehicles. Until the Restricted Airspace is reset, they're all we're going to get and we need them to reach the Nine Tails inverter. +PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_002_YoullNeedTo=You'll need to be careful with that vehicle. We only have a fixed number to work with until that main inverter is shut off. +PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_003_MightWannaBe=Might want to be extra careful with these comandeered ships. They're our only way of getting to central platform and regaining control of the Restricted Airspace. +PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_001_CrusaderSecurityIs=Crusader Security is taking you into custody for trespassing. +PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_002_StandDownCrusader=Stand down. Crusader Security's taking you into custody. +PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_003_YouAreBeing=You are being detained for trespassing on an active crime scene. +PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_001_YouFindHim=You find him and put him down. Make it hurt. +PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_002_GodDammitPeople=Goddammit? people claim Vanduul are the brutal ones, but Humans can be just as bad? if not worse? +PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_003_IveSeenA=I've seen a lot of tragedy in my life, but this? You make sure Acker goes down. +PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_JustGotWord=Just got word that we hit our quota for AcryliPlex. Keep those other supplies coming. +PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_ReceivedConfirmationThat=Received confirmation that the Navy has received a full stock of AcryliPlex. Efforts should be focused on completing the other supply runs. +PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_ItSeemsOur=Its seems our efforts are paying off. The Navy now has a full supply of AcryliPlex. Let's focus on finishing up the rest of what they need. +PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_001_WereOnOur=We're on our way with the resupply but still got a way to go. +PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_002_SuppliesAreStarting=Supplies are starting to come in. +PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_003_LetsKeepThose=Let's keep those supplies coming. +PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_004_WereGoingTo=We're going to need a lot more supplies to deal with XenoThreat. Let's keep it going. +PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_005_NavysHappyWith=Navy's happy with the supplies being delivered, but there's still plenty of work to do. Don't stop now. +PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_JavelinsBeenSuccessfully=Javelin's been successfully resupplied. Repeat. The Javelin's been resupplied. Thanks for the hustle. +PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_NavysFullySupplied=Navy's fully supplied. Thanks for all the hard work, people. +PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_JustGotA=Just got a comm from the Navy. They've got all the supplies they need for now. +PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_004_NavyReachedOut=Navy reached out to say that they're full up on supplies. +PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_005_NiceJobAll=Nice job, all. The Navy has been fully resupplied and send their thanks. +PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_001_WereOverThe=We're over the hump, people. Let's keep those supply drops coming. +PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_002_LookLikeWere=Looks like we're three-quarters of the way there on our supply drops. +PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_003_QuartermasterOnThe=Quartermaster on the Jericho said they just hit seventy-five percent of the supplies they need. +PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_001_JustWantedTo=Just wanted to send along an update. We're doing good with supplies, but still need a lot to be fully restocked. +PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_002_StillGotA=Still got a while to go until we're resupplied. +PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_003_NavyJustSent=Navy just sent an update. They're about twenty-five percent restocked, so let's keep it coming. +PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_004_WeveFulfilled25=We've fulfilled 25% of the Navy's supply request. That's good, but we can't let up now. +PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_005_JustSpokeWith=Just spoke with the Navy quartermaster. 25% of the supplies accounted for. It's a start, but there's still a lot more needed. +PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_001_ResupplyEffortsJust=Resupply efforts just crossed the halfway mark. Keep it up. +PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_002_NavyJustDropped=Navy just dropped a comm. They're about halfway full. +PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_003_StatusUpdateNavys=Status update. Navy's got half of what they need. +PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_004_SeemsThatWe=Seems that we hit the halfway point on fulfilling the supply requisition. We've got to keep going. +PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_005_GoodNewsSupply=Good news. Supply stock is halfway to being full. Let's focus and deliver the rest. +PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_001_QuickUpdateWeve=Quick update. We've almost completed the resupply. Let's get those last deliveries in. +PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_002_WeGotA=We got a good flow of supplies coming in. Navy's almost got everything they need. +PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_003_NavyCommdThat=Navy comm'd that they almost have all the supplies they need. One final push and we'll be done. +PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_GotOurFirst=Got our first supply drop. Let's keep them coming. +PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_NavyJustSaid=Navy just said they got their first supply drop. +PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_FirstDropsBeen=First drop's been made. We're off and running, people. +PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_QuickUpdateTo=Quick update to let you know that we've had our first supply drop. +PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_ConfirmationFirstSupply=Confirmation. First supply drop has been received. Good work. +PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_HeresAStatus=Here's a status update. The station said they're full up on Diluthermex. +PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_WantedToInform=Wanted to inform you that the Navy is good on stores of Diluthermex. They want us to focus on the other supplies for now. +PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_NavyJustCommd=Navy just comm'd. Diluthermex stores are now replenished. Just need to finish the rest of the resupply. +PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_NavySaidThey=Navy said they don't need any more of that supply crate, so you don't need to keep dropping it off. +PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_WereAllStocked=We're all stocked up on that. Any other supplies you can bring in? +PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_GoodWorkBut=Good work, but we hit our quota for that type of supply crate. +PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_004_WhatElseCan=What else can you haul in? Navy said that type of supply crate is all stocked up. +PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_005_JavelinsAtCapacity=Javelin's at capacity for that supply. No need for it anymore. +PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_001_NavysOverHalfway=Navy's over halfway there. Let's keep those drops coming. +PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_002_WerePastThe=We're past the halfway point. Keep up the good work. +PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_003_ImHearingThe=I'm hearing the Javelin's over half full. We're getting close here. +PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_004_KeepTheCrates=Keep the crates coming. Navy's saying the ship's over half capacity. +PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_005_WeveGotOver=We've got over half the supplies we need. Keep bringing in those crates and let's get this done. +PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_001_GotWordOn=Got word on your latest drop. Keep them coming. Got a long way to go. +PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_002_KeepThoseSupplies=Keep those supplies coming in. We've got a way to go before the Javelin's fully re-stocked. +PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_003_NiceWorkBut=Nice work, but the Navy needs you back out there to haul in any supplies you can. +PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_004_WereJustGetting=We're just getting started here. Long way to go before the Javelin has all the supplies it needs. +PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_005_NavyNeedsYou=Navy needs you to keep hauling in crates. Ship's not close to being fully stocked. +PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_001_NavyJustTold=Navy just told me that they're nearly halfway supplied. Good work. +PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_002_JavelinsFillingUp=Javelin's filling up but there's still a way to go. +PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_003_StillPlentyOf=Still plenty of room on the ship, so keep bringing those crates in. +PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_004_JustGotA=Just got a quick update, Javelin's not even at half capacity. Let's keep those supplies flowing in. +PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_005_KeepItUp=Keep it up. Javelin's getting close to half full. +PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_001_JavelinsAlmostFully=Javelin's almost fully resupplied. Navy said they only need a couple more drops. +PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_002_WereGettingClose=We're getting close here. Just a few more drops and we'll be resupplied. +PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_003_KeepUpThe=Keep up the good work. Javelin's almost resupplied. +PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_004_NavySaidThey=Navy said they only need a few more crates and the Javelin will be all stocked up. +PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_005_NavysReportingThat=Navy's reporting that the resupply is almost complete. Let's get this done quick. +PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_001_TheQuartermasterOn=The quartermaster on Jericho just told me about your last drop. You trying to set a record or something? Seriously though. Good job. +PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_002_SureGladYou=Sure glad you showed up. That's a hellva haul you brought in. +PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_003_FolksAreTalking=Folks are talking about that last shipment you delivered. Impressive work. +PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_004_ThatWasQuite=That was quite the drop you just made. We'd be done a lot faster if everyone was that efficient. +PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_005_TheJerichoQuartermaster=The Jericho quartermaster was impressed with your last delivery. Keep up the good work. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_LetsKeepThem=Let's keep them coming. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_NiceFirstDelivery=Nice first delivery. Now get back out there. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_GladToHave=Glad to have you helping out. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_001_ThoseSuppliesLook=Those supplies look good. Get back out there. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_002_KeepBringingIn=Keep bringing in crates so we can get this ship stocked. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_003_ThanlsCouldntDo=Thanks. Couldn't do this without you and the rest of the CDF. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_004_QuartermasterKeepsSaying=Quartermaster keeps saying they can stack crates faster than we bring them in. Let's put that to the test. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_005_NeedYouTo=Need you to bring another haul in. The sooner we get this Javelin fully supplied the better. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_006_GonnaNeedSome=Gonna need some more supplies brought in. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_007_StillGotA=Still got a bunch more supplies to haul in. Let's get back out there. +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_001_ShipmentReceived=Shipment received. +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_002_ShipmentSecured=Shipment secured. +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_003_DeliveryCounted=Delivery counted. +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_004_ReceivedShipment=Received shipment. +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_005_GotTheShipment=Got the shipment. +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_006_ShipmentsBeenLogged=Shipment's been logged. +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_007_GotTheSupplies=Got the supplies. +PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_WeveGotThe=We've got the minimum amount of Zeta-Prolanide requested. +PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_JustConfirmedThat=Just confirmed that the station has all the Zeta-Prolanide they need. Let's hurry up and deliver the rest. +PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_AccordingToThe=According to the Navy, Zeta-Prolanide has been completely restocked. We're good on that for now and should work on the other supplies. +PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_TheNavyNeeds=The Navy needs more AcryliPlex. Keep an eye out and drop off what you can. +PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_PrioritizeAcryliplexIn=Prioritize AcryliPlex in those supply runs. Navy needs that more than the others. +PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_QuartermasterJustGave=Quartermaster just gave me a head's up. They need more AcryliPlex. +PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_IfYouCan=If you can, prioritize AcrylicPlex when you're out scavenging. Navy needs a lot more of that. +PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_NeedMoreAcryliplex=Need more AcryliPlex. Navy says they haven't been getting shipments of that. +PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_001_WhatsYouTwenty=What's your twenty? We need your help out here. +PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_002_NotSureWhat=Not sure what you're playing at, but I need you on site ASAP. +PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_003_ClocksTickingWe=Clock's ticking. We need all pilots on site now. +PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_001_HeyJustWanted=Hey, just wanted you to know that we could really use you out there. Make your way to the shuttle station as soon as you can. I got it marked on your map for you. +PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_002_WeNeedThis=We need this situation resolved ASAP so get to the shuttle. You should have the location. +PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_003_FinishWhateverYoure=Finish whatever you're doing and get to the shuttle as soon as you can. We need all volunteers on site as quick as possible. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_001_HeyItsNo=Hey, it's no good coming here until we finish dealing with the rest of the Nine Tails Lieutenants. Take care of them first, and then we can focus on the finding the inverter. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_002_IAppreciateThat=I appreciate that you want to search the cargo barge for the inverter, but first things first. We need the lieutenants eliminated from the other platforms if we want any chance of getting access to the commander's codes. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_003_LooksTheresNo=Look, there's no point in assaulting the barge while there are Nine Tails lieutenants still in play. Ren's not going to show himself until they're all taken care of. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_001_IWantEveryone=I want everyone searching for the cargo container housing the inverter. It's got to be on the barge somewhere. We have the codes to access it, so all that's left is to find it and shut it down. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_002_ListenUpPeople=Listen up, people. We need to find the cargo container with the IFFI device on it. We've got the code to unlock it, so let's shut it down and return the airspace to Crusader control. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_003_WeveGotRens=We've got Ren's access code for the containers on this island. Main priority is to find the one that has the inverter controlling the Restricted Air and shut it down. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_001_HeyCrusaderIs=Hey, Crusader is still waiting on us to clear out the remaining Nine Tails and AA. Check your mobi and lets get the remaining platforms taken care of. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_002_WeveStillGot=We still got platforms with hostile forces and anti-air defenses that need to be sorted. Check your mobi and let's wrap this operation up. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_003_ComeOnPeople=Come on, people. We're close to a win here. Just need to clear out that last of the Nine Tails and AA from all the platforms. Check your mobiGlas and let's finish the job. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_001_DamnMoreNine=Damn. More Nine Tails reinforcements. They're just going to keep coming until we can take that inverter offline. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_002_WeGotMore=We got more Nine Tails inbound. You need to focus on shutting down the main IFFI so we can stop them from reinforcing. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_003_JustPickedUp=Just picked up additional Nine Tails heading to our location. We got to get control of the Restricted Airspace or they're going to keep sending in more reinforcements. +PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_INeedCombat=I need combat support to help out those supply ships. +PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_AnyAvailableCombat=Any available combat pilots. Naval supply ships are currently under attack and need help. +PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_ThisIsA=This is a priority call. Go help that Naval convoy. +PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_IStillNeed=I still need pilots to help out that Naval supply convoy. Drop what you're doing and get out there. +PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_INeedMore=I need more combat ships to help out the Navy supply convoy. Let's move, people. +PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_WhatsTheStatus=What's the status on those deliveries? We've been slacking on the dropoffs. +PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavySaysThey=Navy says they haven't received any supplies in a while. Let's get out there, people. +PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_TheNavysBeen=The Navy's been waiting on supply drops. Let's hustle up. +PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_JustHeardFrom=Just heard from the Navy Quartermaster, they haven't had a supply drop recently. Let's keep them coming. +PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_005_NeedsMoreSupplies=Need more supplies dropped off at Jericho. We've been slipping. +PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_LetsGetA=Let's get a move on. Battle's not going to wait on you to start. +PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_LetsGoLets=Let's go. Let's go. We got people fighting. +PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_WhereTheHell=Where the hell are you? We need help here. +PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_004_TheNavyIs=The Navy's currently engaged and we need combat support now. +PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_005_HeyWeNeed=Hey, we need you in this fight. Hustle up. +PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_LookOutFor=Look out for any Diluthermex out there. The Navy definitely needs more. +PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavyNeedsMore=Navy needs more Diluthermex. Prioritize that on your next supply run. +PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_JustHeardFrom=Just heard from the Navy, they need more Diluthermex. +PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_ToAllOf=To all of you on supply runs, Navy needs Diluthermex more than the others right now. +PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_GrabSomeDiluthermex=Grab some Diluthermex if you can. Navy says they need that more than the others. +PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_IfYouCan=If you can, prioritize Zeta-Prolanide when you're scavenging for supplies. Navy needs that more than the others. +PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_IfYoureOut=If you're out there scavenging supplies, the Navy's looking for Zeta-Prolanide over the others. +PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_TheNavyNeeds=The Navy needs more Zeta-Prolanide. Keep an eye out if you're out on a supply run. +PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_NavyQuartermasterJust=Navy Quartermaster just gave me a head's up. They need more Zeta-Prolanide. +PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_LookOutFor=Look out for any Zeta-Prolanide out there. The Navy definitely needs more. +PU_ADVREP01_F_DEH_Request_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_001_TheJavelinIs,P=The Javelin is preparing to QT, I want you to guard them and provide protection until they're away. +PU_ADVREP01_F_DEH_Request_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_002_AlrightTheJavelin,P=Alright, the Javelin is almost ready to QT. Need you to protect them until they've quantumed away from the station. Don't want to risk anything happening to them now. +PU_ADVREP01_F_DEH_Request_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_003_GotWordFrom,P=Got word from the captain that the Javelin is in final preperations to quantum travel. I want you with them as a protection detail until they've QT'd away. +PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=Attention Stanton system, this is Rowena Dulli of the Advocacy. A large XenoThreat fleet has been sighted approaching Naval station Jericho. We need any volunteers capable of combat or cargo retrieval to support Navy and CDF forces. +PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_002_AttentionAllExperienced=Attention all experienced pilots, the CDF has received word that Naval Station Jericho is being targeted by XenoThreat. Able forces are to report for combat and cargo retrieval operations. +PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=Attention. This is a CDF alert. Naval Station Jericho is under immediate risk of XenoThreat attack. All combat pilots and cargo retireval experts are needed to assist in emergency operations. Please report for service. +PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_004_AttentionAllCombat=Attention all combat pilots and trained cargo retrieval operators. The Civilian Defense Force requires volunteers to assist with hostile XenoThreat actions near Naval Station Jericho. All available ships should report as soon as possible. +PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_001_GladYoureBack=Glad you're back on your feet. We could still really use your help. Head on over to Crusader as soon as you can. You might even want to take a minute when you get here to update your imprint location at Orison General just in case you need to regen again. +PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_002_WelcomeBackIf=Welcome back. If you're heading to the platforms, you should stop off and log an imprint at Orison General on the way. Should save you some time if you have to regen again. +PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_003_HeyHopeYour=Hey, hope your regen went okay. Still need your help clearing out the last of the Nine Tails. You should log an imprint at Orison General when you get back to save yourself from doing this trip again. +PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_001_HappyToSee=Happy to see you're more or less in one piece. Now that we've gained control of the Restricted Airspace again, as soon as you're ready you can fly straight to the platforms and help us clear out the rest of the Nine Tails. +PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_002_GladToSee=Glad to see you're mobile again. Hope you can get back quick to clear out the remaining Nine Tails forces. Just a head's up that since we've retaken control of the Restricted Airspace, the approach is safe if you want to take your own ship. +PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_003_WeCanDefinitely=We can definitely use you to help clear out the remaining Nine Tails. Since the Restricted Airpsace has been retaken, you won't need to use the shuttle if you don't want to. You can fly your own ship. Just check your mobi to see if there are anti-air still active. +PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_001_YouAllRight=You all right? Heard you got punched out. Take your time get back on your feet, but we can still use your help out there if you're up to it. +PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_002_HeyItsDulli=Hey, it's Dulli. Welcome back. Hope the regen wasn't too bad. Don't want to rush you, but the operation's still active if you want to get back out there. +PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_003_DulliHereI=Dulli here. I just heard you got hit. Hope you're recovering. If you'd like a little revenge, we could still use your help out there. +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_001_ThatIdrisIs=That Idris is charging up its main gun. +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_002_ImGettingAn=I'm getting an energy buildup on that Idris. +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_003_ThatIdrisIs=That Idris is getting ready to shoot. +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_004_LookAliveIdris=Look alive. Idris' main gun is charging up. +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_005_GetReadyXenothreats=Get ready. XenoThreat's charging their main gun. +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_006_IdrisMainGun=Idris' main gun is activating. +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_007_IdrisIsReadying=Idris is readying their main gun. Not good. +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_001_IdrisJustTagged=Idris just tagged the Javelin. +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_002_DammitXenothreatJust=Dammit, XenoThreat just blasted the Javelin with their Idris. +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_003_JavelinJustTook=Javelin just took a massive shot from that Idris. +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_004_ThatXenothreatIdris=That XenoThreat idris just tagged the Javelin. +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_005_MainGunHit=Main gun hit on the Javelin. +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_006_DammitThatWas=Dammit, that was a monster hit. +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_007_JavelinJustTook=Javelin just took one from the main gun. +PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_001_BetThatsA=Bet that's a sight for sore eyes. +PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_002_JavelinsOnSite=Javelin's on site and engaging targets. +PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_003_JavelinsHereTime=Javelin's here. Time to dish out some punishment. +PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_004_JavelinsOnDeck=Javelin's on deck. XenoThreat's in for it now. +PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_005_JavelinsJumpingIn=Javelin's jumping in and ready to rock. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_XenothreatIdrisIs=XenoThreat Idris is away. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_ScopesClearIdris=Scope's clear. Idris is gone. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_IdrisAway=Idris away. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_HostileIdrisHas=Hostile Idris has completed quantum. They're gone. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_HostileCapitalShip=Hostile capital ship away. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_XenothreatsFallingBack=XenoThreat's falling back! +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_LooksLikeXenothreats=Looks like XenoThreat's retreating! +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_LookTheyrePulling=Look! They're pulling back! We've got them on the run. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_XenothreatAreMaking=XenoThreat are making a break for it. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_TheEnemyIdris=The enemy Idris... it's disengaging. We got them! +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_IJustDetected=I just detected an unidentified cap ship burning towards Jericho station. I need all available combat personnel to support. Looks like XenoThreat's making a play. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_GotAnUnknown=Got an unknown contact headed for the station. It's big? might be a cap ship? I need all combat CDF forces to get to Jericho, now. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_UnknownContactInbound=Unknown contact inbound. CS looks like it might be a capship. All available CDF combat personnel scramble to Jericho station. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_ImTrackingAn=I'm tracking an unknown capship on a trajectory to Jericho station. I think it might be hostile. I want CDF combat forces to head there now. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_TheresAnUnknown=There's an unknown capship heading for Jericho. I don't like the look of it. I want CDF combat support to intercept just in case. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_001_JustPickedUp=Just picked up a XenoThreat Idris headed towards Jericho. Combat support needed. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_002_GotAnotherXenothreat=Got another XenoThreat cap ship heading towards Jericho station. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_003_LooksLikeAnother=Looks like another Idris is heading towards Jericho. How many of these things have they got? +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_004_PickedUpAnother=Picked up another unknown capship, got the same fake reg-tags as the other XenoThreat Idris, so get over to Jericho. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_005_XenothreatsGotAnother=XenoThreat's got another Idris burning to Jericho. Get over there and get ready for a fight. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_001_TheBargesAnti=The barge's anti-air defense have been destroyed. Aerial approach should be clear. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_002_CdfVolunteersYou=CDF Volunteers, you are clear to approach the barge. Anti-Air defenses have been destroyed. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_003_ThatsTheLast=That's the last of the anti-air defenses on the barge. CDF ships, lets move in. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_001_CongratulationsOnTaking=Congratulations on taking down Mendo. A lot people have been after him for a long time. It's a real feather in your cap. Now, search the body and let's see if we can find the codes to gain access to the controls for the Restricted flight space. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_002_ImpressiveWorkOut=Impressive work out there. I bet Mendo Ren wasn't counting on running into the likes of you. The CDF needs more volunteers of your caliber. Now, see if you can find the commander's access codes. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_003_IWishWe=I wish we could stop and celebrate you taking out a bastard like Mendo Ren, but I need you to find the access codes he was carrying first. We won't be able to reset the restricted flight area without them. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_001_AllHostileForces=All hostile forces on the barge have been eliminated. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_002_TheScansAre=The scans are showing that the barge is clear of all Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_003_LooksLikeThe=Looks like the last of the outlaws aboard the barge have been neutralized. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_001_ExcellentIKnew=Excellent. I knew I could count on you to get the flight restrictions sorted. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_002_FantasticJobResetting=Fantastic job resetting the flight restrictions. With the Nine Tails cut off from their reinforcements we should be able to clear out any outlaws left. You and the rest of the CDF volunteers will now be able to use your personal ships to access the platforms so we should be able to get everything secured in no time. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_003_ThanksToYou=Thanks to you, the Nine Tails are now blocked from flying in reinforcements. Let's get out there and clear out any remaining outlaws still holed up on the platforms. You can even use your own ship now if you prefer. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_001_ImSendingEveryone=I'm sending everyone the codes for the Nine Tails storage containers on the barge. Let's find the one with the inverter and get their override systems shut down. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_002_HereAreThe=Here are the Commander's access codes. Use them to get into the storage conainer on the barge housing the Nine Tails' inverter. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_003_NowThatWe=Now that we have the codes to access the Nine Tails' storage containers on the Barge, I need all hands trying to find the inverter's location. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_001_GoodYouveFound=Good, you found the Nine Tails inverter. Shut it down and get the restricted flight zone reset. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_002_YouNowHave=You now have access to the inverter system the Nine Tails are using to control the restricted airspace. Shut it down so we can get our ships back in action. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_003_GoodWorkFinding=Good work finding the Nine Tails storage container housing the inverter. Go ahead and shut it off so we can restore the flight permissions. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_001_GoodWorkYall=Good work, y'all. The barge has been retaken and the Nine Tails forces there dealt with. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_002_WeHaveConfirmation=We have confirmation that the barge is now back under Crusader control. Nicely done. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_003_AttentionCdfThe=Attention CDF, the barge has been secured and the outlaw forces eliminated. Good work. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_001_DidYouJust=Did you just guess that? Holy shit? that's insane. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_002_WaitHowDid=Wait, how did you do that? You know what, I don't even want to know. Great job. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_003_IDontKnow=I don't know what kind of magic tech skills you have, but getting access into that system was real impressive. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_001_GoodNewsEverybody=Good news everybody. One of our techs was able to crack this platform's access code. Sending it to you all now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_002_HeyEverybodyQuick=Hey everybody, quick update. We managed to crack the platform's access code since the original was irretrievable. Gonna pass it along to you now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_003_WeGotA=We got a bit of a break. The tech team was able to decipher this platform's access code and we're transmitting it to all CDF personnel. You should be able to shut down the controls now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_001_AaDefensesHave=AA defenses have been secured. Airspace above Solanki should be safe for friendlies now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_002_TheCdfHave=The CDF has regained control of Solanki's anti-air system. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_003_SolankiPlatformsAirspace=Solanki platform's airspace is now secure. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_001_AllRightAll=All right, all of the Nine Tails on Solanki have been neutralized. Let's get the AA taken care of next. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_002_TheSolankiPlatform=The Solanki Platform has been swept clear of all remaining Nine Tails forces. I want you to focus on shutting down the AA next. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_003_WeveConfirmedThat=We've confirmed that CDF volunteers have eliminated all the Nine Tails on Solanki. Your next task will be clearing the Anti-Air defenses. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_001_WeHaveConfirmation=We have confirmation that Remy Kettle has been neutralized. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_002_AllCdfVolunteers=All CDF volunteers, the Nine Tails lieutenant on Solanki has now been dealt with and is no longer a threat. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_003_AttentionRemyKettle=Attention, Remy Kettle was just eliminated. That's one less Nine Tail that we have to worry about. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_001_GoodWorkThats=Good work. That's Solanki Platform secure. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_002_AllRightPeople=All right, people. Solanki Platform is now back under our control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_003_OurVolunteersHave=Our volunteers have now liberated Solanki Platform from Nine Tails control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_001_AttentionWeveSecured=Attention, we've secured the device controlling the anti-air on Hartmoore platform. The airspace should be safe now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_002_AllVolunteersBe=All volunteers, be aware, the anti-air defense system on Hartmoore platform has been returned to Crusader control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_003_AttentionThanksTo=Attention, thanks to CDF volunteers, we've restored control of the anti-air on Hartmoore back to Crusader control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_001_CdfForcesHave=CDF forces have cleared Hartmoore platform of all remaining Nine Tails. We just need the Anti-Air defenses taken care of now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_002_WeHaveGotten=We have gotten confirmation that all Nine Tails have been eliminated from Hartmoore platform. All that remains are the AA defenses. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_003_ThatWasThe=That was the last of the Nine Tails forces on the Hartmoore platform. Should be clear to focus on the Anti-Air defenses now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_001_NolanAckerHas=Nolan Acker has been eliminated. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_002_AttentionCdfForces=Attention, CDF forces just took down Nolan Acker on Hartmoore platform. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_003_WeJustTook=We just took out the Nine Tails lieutenant on Hartmoore platform. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_001_WeveGotHartmoore=We've got Hartmoore platform back under our control. It wasn't easy, but we did it. Nicely done. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_002_ListenUpHartmoore=Listen up, Hartmoore platform has been secured. Great job everyone. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_003_GoodNewsEveryone=Good news everyone. Hartmoore platform has been cleared of all Nine Tails and anti-air is back under our control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=Attention. The anti-air defenses on Brushwood platform have been secured and returned to Crusader control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_002_BeAwareBrushwood=Be aware. Brushwood platform's anti-air defenses have been deactivated, so the airspace should be safe. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_003_AllUnitsBrushwoods=All units, Brushwood's anti-air defenses have just been returned to Crusader control. Good work. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_001_ThanksToOur=Thanks to our forces, all remaining Nine Tails on Brushwood platform have been eliminated. We just have to shut down their Anti-Air defenses now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_002_IHaveReceived=I have received word that the remaining Nine Tails on Brushwood have been cleared. All that's left to do is shut down the AA and the platform's ours. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_003_AllHostilesOn=All hostiles on Brushwood platform have been neutralized, and we can now focus on getting those Anti-Air defenses offline. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_001_AttentionTheNine=Attention, the Nine Tails lieutenant on Brushwood platform was just neutralized. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_002_AttentionAllVolunteers=Attention all volunteers. Devin Marcus, the Nine Tails member in charge of Brushwood platform was just taken out. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_003_ThatsAnotherNine=That's another Nine Tails lieutenant eliminated. Repeat. Devin Marcus was just neutralized on Brushwood platform. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_001_BrushwoodPlatformIs=Brushwood Platform is now under CDF control. Let's keep the momentum going and finish this mission out. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_002_ThanksToAll=Thanks to all your efforts, we've got Brushwood platform back from the Nine Tails. Let's keep pushing. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_003_AttentionBrushwoodPlatform=Attention. Brushwood Platform has been secured from the Nine Tails. Thanks to all the volunteers who helped take it back. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_001_AaDefencesHave=AA defenses have been secured. Airspace above Solanki should be safe for friendlies now. All that's left is to clear out the last of the Nine Tails forces. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_002_TheCdfHas=The CDF has regained control of Solanki's anti-air system. Will make clearing out the rest of the Nine Tails there that much easier. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_003_SolankiPlatformsAirspace=Solanki platform's airspace is now secure. Focus on neutralizing any remaining hostiles. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_001_AttentionWeveSecured=Attention, we've secured the device controlling the anti-air on Hartmoore platform. The airspace should be safe now. Let's move in any available units and clear out the remaining Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_002_AllVolunteersBe=All volunteers, be aware, the anti-air defense system on Hartmoore platform has been returned to Crusader control. Now's the time to focus on clearing out the last of the Nine Tails forces. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_003_AttentionThanksTo=Attention, thanks to CDF volunteers, we've restored control of the anti-air on Hartmoore back to Crusader control. All that's left to do on the platform is clear out any remaining Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=Attention. The anti-air defenses on Brushwood platform have been secured and returned to Crusader control. All that's left is to neutralize the remaining Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_002_BeAwareBrushwood=Be aware. Brushwood platform's anti-air defenses have been deactivated, so the airspace should be safe. Lets focus now on clearing out the rest of the Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_003_AllUnitsBrushwoods=All units, Brushwood's anti-air defenses have just been returned to Crusader control. Good work. Next step is clear out any of the remaining Nine Tails forces. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_001_TheFlightRestrictions=The flight restrictions have been reset and CDF approved ships can now access the platforms. Additionally, the Nine Tails should no longer be able to fly in reinforcements. Lets eliminate the remaining forces while we have the advantage. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_001_TheFlightRestrictions_edit=Good news. I've just received the official all clear. The flight restrictions have been reset and CDF approved ships can now access the platforms. Additionally, the Nine Tails should no longer be able to fly in reinforcements. The CDF appreciates your help in settling the matter. Crusader personnel will be moving in to secure the area. Dismissed. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_002_AttentionAllCdf=Attention all CDF ships. The restricted flight paths has been reset and we now have full access to platforms. Get down there and clear out any remining Nine Tails. With the proper restrictions in place they won't be able to call for reinforcements. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_003_WantedToLet=Wanted to let you know that the CDF forces on the barge have managed to reset the restricted flight zone. Fly to the platforms as soon as you can and help clear out any remaining Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerResponsible_Siege_DefeatNFZ_IG_001_ExcellentIKnew,P=Excellent. I knew I could count on you to get the flight restrictions sorted. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerResponsible_Siege_DefeatNFZ_IG_002_FantasticJobResetting,P=Fantastic job resetting the flight restrictions. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerResponsible_Siege_DefeatNFZ_IG_003_GoodWorkResetting,P=Good work resetting the flight restrictions. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_001_AllFlightRestrictions=All flight restrictions have been reset and the Nine Tails are locked out. Use whatever ship you want but I want you focused on neutralizing any remaining outlaws in the area. Happy hunting y'all. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_001_AllFlightRestrictions_edit=Good news. I've just received the official all clear. The flight restrictions have been reset and CDF approved ships can now access the platforms. Additionally, the Nine Tails should no longer be able to fly in reinforcements. The CDF appreciates your help in settling the matter. Crusader personnel will be moving in to secure the area, so clear out as soon as you are able. Dismissed. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_002_TheTidesHave=The tides have turned people. The flight path is back under our control and the Nine Tails can't get in any more reinforcements. I want all the ships we can muster out there cleaning up any of the outlaws left behind. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_003_ItTookA=It took a lot of hard work, but CDF volunteers can finally fly private ships into the restricted area. Best part is now the Nine Tails are locked out. I want all volunteers in the area hunting down any remaining outlaws they can find. Let's wrap this up, people. +PU_ADVREP01_F_DEH_Succeed_MissionObj_ProtectFlagship_ContNextPoint_aAlly_tPlayer_FromAlly_IG_001_JavelinIsAway,P=Javelin is away. Join up at its location and lets put an end to this. +PU_ADVREP01_F_DEH_Succeed_MissionObj_ProtectFlagship_ContNextPoint_aAlly_tPlayer_FromAlly_IG_002_JavelinIsAlready,P=Javelin is already en route. Go on and get after them. +PU_ADVREP01_F_DEH_Succeed_MissionObj_ProtectFlagship_ContNextPoint_aAlly_tPlayer_FromAlly_IG_003_YouJustMissed,P=You just missed the Javelin. Head back to the front now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_001_ThatsTheLast=That's the last AA. All the platforms should be safe for aerial approach now. Get out there and find the rest of the Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_002_FinalAntiAir=Final Anti-Air defense is now offline. All volunteers shift focus to clearing out any remaining hostiles. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_003_TheNineTails=The Nine Tails' AA Defenses have been neutralized. Let's finish the job and eliminate any remaining outlaws on the platforms. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_001_AllTheRemaining=All remaining Nine Tails have been dealt with. Now we just have to finish taking care of the remaining Anti-Air defenses. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_002_ThePlatformsAre=The platforms are now clear of all hostiles. Just need to shut down any remaining AA and we can return control to Crusader. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_003_HappyToReport=Happy to report that was the last of the Nine Tails forces. With them eliminated, all we have to do is clear out the remaining Anti-Air defenses. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_001_SeemsLikeThe=Seems like the plan worked. All CDF head to the cargo barge and engage with Ren. Once we neutralize him, we can get his access code and shut down the inverter. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_002_NowThatRen=Now that Ren has decided to show his face, I want all CDF volunteers to focus on taking him out. Head to the barge and get his access codes. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_003_IKnewIt=I knew it was only a matter of time before we forced Ren's hand. All CDF - make your way to the cargo barge and find him. I want his access code. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_001_GoodNewsAccess=Good news. Access codes for the locked cargo containers on this platform were sucessfully recovered from the Lieutenant's body. I've gone ahead and passed it along to all CDF volunteers. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_002_PerfectTheLieutenant=Perfect. The Lieutenant had the access codes for this platform's locked cargo containers on his body. Transmitting it out to the team now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_003_SearchingTheLieutenants=Searching the Lieutenant's body paid off. We found the access code for the containers on this platform. Passing it along now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_001_GoodWorkWho=Good work. Who knows what the Nine Tails were trying to steal. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_002_NiceOneCrusader=Nice one. Crusader got really freaked out when I told them what was happening. Hopefully this'll put them at ease. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_003_ImRelievedYou=I'm relieved you were able to stop this system breach in time. Crusader's going to be thrilled when I tell them the good news. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=Attention, the anti-air defenses on the Admin Center platform have been disabled. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_002_ListenUpThe=Listen up. Admin Center's anti-air defense network has been taken down. Good job. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_003_BeAdvisedAnti=Be advised, anti-air defenses on the Admin Center have been disabled. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_001_BeAdvisedThe=Be advised, the Nine Tails lieutenant in charge of the Admin Center's been taken down. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_002_JustConfirmedThat=Just confirmed that Art Kelvin was just taken out on the Admin Center. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_003_ThatsAConfirmed=That's a confirmed kill. Quite an end for a longtime criminal like Kelvin. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_001_TheAdminCenter=The Admin Center is now 100% secure and under CDF control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_002_ICanNow=I can now confirm that the Admin Center has been completely secured. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_003_WereMakingGreat=We're making great progress and have now secured the Admin Center. +PU_ADVREP01_F_DEH_Succeed_Mission_Invictus_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=Attention, this is SAIC Rowena Dulli with the CDF with an update. I'm pleased to announce that the emergency situation has been resolved thanks to the tireless efforts and bravery of our volunteers. We thank you for your patience and hope you enjoy your Invictus celebrations. +PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_001_ThisIsRowena=This is Rowena Dulli with the CDF. I am pleased to announce that the current crisis on Orison has been resolved and the Nine Tails have been effectively routed from the planet. I'd like to thank all our CDF volunteers who bravely battled to take back these platforms and prevent the loss of further life. We couldn't have done it without them. Thank you. +PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_002_AttentionTheCDF=Attention. The CDF is pleased to announce that thanks to the hardwork and diligence of our brave volunteers, the Nine Tails have been dealt with and the current crisis on Crusader has been resolved. You are now free to safely resume travel in the area. Thank you. +PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_003_AttentionOnBehalf=Attention, on behalf of our brave volunteer forces, the CDF is pleased to announce that the Nine Tails incursion into Orison has been successfully resolved. The hostile forces have been eliminated and the platforms in question once again secured. A hearty congratulations to everyone who assisted. We couldn't have done it without you. +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_GreatJobProtecting=Great job protecting that supply ship. Captain said it was a helluva fight. +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_XenothreatForcesAre=XenoThreat forces are clear. Thanks for the assist. +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_BetTheXenothreat=Bet the XenoThreat thought that supply ship was going to be easy pickings. This'll teach 'em to think twice before tangling with the CDF. +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_LooksLikeThe=Looks like the supply ship's in the clear. Thanks for backing them up. +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_GoodWorkDefending=Good work defending the supply ship. Just shows how much the CDF can make a difference. +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_LastHostileEliminated=Last hostile eliminated. Good job looking out for that supply ship. +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_ScopesClearLooks=Scope's clear. Looks like the convoy ship can finish its run. +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_JavelinsHeadingBack=Javelin's heading back to the AO. Navy said they'll be sure to hit XenoThreat extra hard for you. +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_JavelinsSpinningUp=Javelin's spinning up to head back to the front. +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_JavelinsGettingTheir=Javelin's getting their Quantum online to get back out there. +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_NavyJustUpdated=Navy just updated me, the Javelin's on the move, heading back out to fight. +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=Attention Stanton system, this is Dulli with the Advocacy. Thanks to the efforts of the Civilian Defense Force, the XenoThreat fleet was repelled. The Navy sends their thanks. +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_ThisIsSpecial=This is Special Agent Dulli with an update on the recent XenoThreat hostilities. Thanks to a joint response from the UEE Navy and the Civilian Defense Force, Stanton System has been successfully defended and the threat has been neutralized. We owe a debt of gratitude to the brave pilots who performed so valiantly. +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=Attention. This is a Civilian Defense Force update. UEE Naval forces in a combined effort with the CDF have successfully defended the Stanton System and stopped an assault by the outlaw group known as XenoThreat. Normal travel may now resume. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_ScopesClearIt=Scope's clear. It looks like all hostiles have been taken care of. Helluva job everyone. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_YouDidIt=You did it. Navy's given the all clear. Fine flying out there. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_TablesClearedI=Table's cleared. I got nothing else on my scope. Great job everybody. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_001_AttentionStantonSystem=Attention Stanton system. Thanks to coordinated efforts of the UEE Navy and Civilian Defense Force, the XenoThreat fleet was defeated and fled back to Pyro system. You should still execute caution when traveling in case there are lingering hostiles hiding out in the system. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_002_AttentionTheXenothreat=Attention, the XenoThreat incursion into the Stanton system has been repelled thanks to the UEE Navy and Civilian Defense Force. Please still exercise caution when traveling through the system. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_003_AttentionTheNavy=Attention, the Navy and Civilian Defense Force have successfully defended Stanton from XenoThreat. Travel throughout the system is now safe but please remain vigilant of any remaining hostiles. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_004_PeopleOfStanton=People of Stanton, the system threat level has returned to normal. Hostile XenoThreat forces have fled back to Pyro thanks to the brave work done by the UEE Navy and Civilian Defense Force. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_005_PeopleOfStanton=People of Stanton, your system is safe again thanks to the UEE Navy and the brave volunteers from Civilian Defense Force. Our combined forces have pushed XenoThreat out of the system and back into Pyro. Travel freely but cautious of any hostiles still hiding in-system. +PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_001_AttentionEveryoneIm=Attention everyone. I'm proud to announce that the Nine Tails have been successfully neutralized and all platforms returned to Crusader control. Well done, everyone. Dismissed. +PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_002_GoodNewsIve=Good news. I've just received the official all clear. The Nine Tails are neutralized and the threat is over. The CDF appreciates your help in settling the matter. Crusader personnel will be moving in to secure the area, so clear out as soon as you're able. Dismissed. +PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_003_HelloEveryoneThis=Hello everyone, this is Dulli. Thanks to your tireless efforts, the Nine Tails threat has been eliminated and the platforms have been restored to Crusader's control. Make your way out of the AO so local security forces can secure the area. Dismissed. +PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=Attention, this is Special Agent Dulli with the CDF. Thanks to the bravery of our volunteers, the emergency situation has been resolved. We thank you for your patience. +PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_002_AttentionTheCDF=Attention. The CDF is pleased to announce that thanks to the hardwork and diligence of our brave volunteers, the current crisis has been resolved. Feel free to resume your normal activities. Thank you. +PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_003_AttentionTheOngoing=Attention, the ongoing emergency situation has now been resolved thanks to the dedicated support of CDF volunteers. This sector should once again be safe for normal travel. Thank you. +PU_ADVREP01_F_DEH_Thanks_Mission_Participated_Siege_MissionWon_IG_001_HeyJustWanted,P=Hey, just wanted to thank you for stepping up and helping resolve this situation. The CDF is only effective because of volunteers like you. +PU_ADVREP01_F_DEH_Thanks_Mission_Participated_Siege_MissionWon_IG_002_ThisIsDulli,P=This is Dulli, just wanted to drop a line and thank you for your help back there. We wouldn't have been able to retake those platforms without you. +PU_ADVREP01_F_DEH_Thanks_Mission_Participated_Siege_MissionWon_IG_003_IJustWanted,P=I just wanted you to know that you made a real difference today. Thanks. Now go try and relax, you've earned it. +PU_ADVREP01_F_DEH_Update_MissionObj_LocationsMarked_Siege_FindMainPOI_IG_001_LookingAtThe,P=Looking at the latest info coming in, we've narrowed down some potential locations of this platform's IFFI device. Sending them now. +PU_ADVREP01_F_DEH_Update_MissionObj_LocationsMarked_Siege_FindMainPOI_IG_002_WeMightHave,P=We might have a couple leads on this platform's IFFI. Marking them now. +PU_ADVREP01_F_DEH_Update_MissionObj_LocationsMarked_Siege_FindMainPOI_IG_003_JustGotSome,P=Just got some intel that might help you find the IFFI on this platform. Sending you the data now. +PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_001_BeCarefulThe=Be careful, the anti-air defenses are still active on that platform. +PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_002_ImStillSeeing=I'm still seeing Nine Tail controlled anti-air defenses on that platform. Use caution approaching. +PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_003_WatchItThat=Watch it. That platform's anti-air is still active. Be careful as you get closer. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_001_AlrightPeopleLets=Alright, people. Let's start vacating the platforms and get back to Orison. Crusader Security's trying to get in and start cleaning up the space. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_002_GreatJobEverybody=Great job everybody, but I need you all to move the celebration back to Orison. Crusader Security's looking to lock down these platforms for a damage assessment and start their cleanup. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_003_ImGonnaNeed=I'm gonna need everyone to start packing it up and making their way out of the mission area. We need to clear the path for Crusader Security to reclaim the platforms and start their investigation and cleanup. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_001_ThisIsA=This is a final warning to all CDF volunteers. You need to leave the Crusader platforms and airspace immediately so Crusader Security can do their work. If you stick around, you will be arrested, regardless of the help you provided. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_002_INeedAny=I need any CDF personnel to leave the platforms immediately. Anyone sticking around can be arrested for trespassing. This is your final warning. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_003_ThisIsYour=This is your last chance. I need all CDF personnel to immediately leave the former mission area. Anyone caught after Crusader Security close off the area will be arrested for trespassing. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_001_AttentionINeed=Attention, I need all CDF personnel to vacate the platforms. Crusader's chomping at the bit to secure the scene. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_002_CrusaderSecurityIs=Crusader Security is harassing me to take control of the platforms to investigate and start clean up, so I need all CDF to get out of the mission area as soon as possible. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_003_ListenUpPeople=Listen up, people. I'm gonna need y'all to vacate the mission area. Our job is done here and it's time for Crusader Security to do their thing. They've already said they'll arrest anyone who's still on site. I wouldn't test them on this. +PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_001_HeyTheAirspace=Hey, the airspace around those platforms is under Nine Tails control right now. You need to use the shuttle if you want to access the platforms. +PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_002_BeCarefulThat=Be careful. That Restricted Area is still under Nine Tails control. The only way you can get in is using the shuttle. +PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_003_YouCantFly=You can't fly into that Restricted Airspace right now. Nine Tails are still controlling it. Set down and take the shuttle instead. +PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_IG_001_AHostileOperative,P=A hostile operative just took out one of our volunteers. They don't seem to be Nine Tails. I'll try to mark them, but be careful. +PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_IG_002_ShitANine,P=Shit, a Nine Tails sympathizer just killed a CDF member. I've tagged them for you so you can keep an eye out. +PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_IG_003_GotANew,P=Got a new hostile in the area. I don't think they're Nine Tails. Sending you their location now. +PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_RepeatOccur_IG_001_GoddammitAnotherNine,P=Goddammit, another Nine Tails sympathizer's in the area. Marked 'em for you. +PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_RepeatOccur_IG_002_HereImFlagging,P=Here. I'm flagging another independent hostile for you. Steer clear or take them down. +PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_RepeatOccur_IG_003_DontKnowWhere,P=Don't know where all these bastards keep coming from, but we got another independant attacking our people. Marking them now. +PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_TargetMultiple_IG_001_BeAdvisedYou,P=Be advised, you have multiple Nine Tails sympathizers operating on that platform. +PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_TargetMultiple_IG_002_AttentionCdfSeveral,P=Attention, CDF. Several Nine Tail sympathizers have been identified on your platform. Be careful. +PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_TargetMultiple_IG_003_SeemsWeHave,P=Seems we have a new threat to deal with; multiple unaffiliated hostiles are attacking CDF volunteers on this platform. +PU_ADVREP01_F_DEH_Warn_PVP_EnemyPresent_Siege_IG_001_JustAHeads,P=Just a head's up, I've been getting reports that there are non-Nine Tails hostiles attacking CDF volunteers. +PU_ADVREP01_F_DEH_Warn_PVP_EnemyPresent_Siege_IG_002_WordOfWarning,P=Word of warning. We got reports of independent operators attacking CDF volunteers. Keep an eye out for unexpected hostiles. +PU_ADVREP01_F_DEH_Warn_PVP_EnemyPresent_Siege_IG_003_AsIfThis,P=As if this situation wasn't bad enough, seems some unaffiliated hostiles are attacking our people. Just know that the Nine Tails aren't the only threat down there. +PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_001_HeyImStill=Hey, I'm still showing that there are active Anti-Aircraft defenses nearby. It's going to be dangerous to take off before they're disabled so use extreme caution. +PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_002_BeforeYouTake=Before you take off, wanted to remind you the platform's AA defenses are still under Nine Tails control. You'll need to be extremely careful trying to fly before they're disabled. +PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_003_WordOfCaution=Word of caution. It's going to be dangerous for you to take off while the Nine Tails controlled AA systems on this platform are still online. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_001_IKnowYoure=I know you're still coming down after all the excitement, but you should really start gathering your things and moving out. Crusader needs the platforms clear. All right, safe travels. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_002_NotToCut=Not to cut the celebration short, but Crusader is pretty eager to get everything cleaned up and sorted on their end. They're asking that all CDF volunteers leave the platforms as quickly as possible. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_003_HeyIfYou=Hey, if you could, I'd appreciate you leaving the platforms now. Crusader really wants the area clear. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_001_NotGonnaWarn=Not going warn you again. You no longer have persmission to be in the area. Leave or Crusader will have you charged with trespassing. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_002_ListenCrusaderReally=Listen, Crusader really wants all CDF personnel to clear out. They're even threatening tresspassing charges if you don't leave, so this is your last warning to head out of there. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_003_LookItsNot=Look, it's not that Crusader doesn't appreciate what the CDF did here today, but they really need you to leave the platforms ASAP, and they're going to charge you with tresspassing if you don't. We clear? +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_001_BeCarefulYoure=Be careful, you're heading for the end of the Restricted Air and Crusader has an anti-theft countermeasure installed that will trigger the self-destruct if you cross that barrier, so I'd turn around. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_002_HeyWatchIt=Hey, watch it. If you take those ships outside the Restricted Air, Crusader's got them rigged to auto trigger the self-destruct. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_003_WordOfWarning=Word of warning. Those ships have an anti-theft countermeasure installed that will trigger the self-destruct once you leave the Restricted Airspace, so I'd turn around. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_001_DoYouCopy=Do you copy? You need to turn around before the self-destruct activates. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_002_DidYouHear=Did you hear me? That ship's self-destruct will kick in if you go much further. Turn around. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_003_IWasntKidding=I wasn't kidding. If you get outside that Restricted Air, the ship's self-destruct will activate. +PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_001_CarefulWithYour=Careful with your approach. The barge still has active turrets in place. +PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_002_HeadsUpThere=Heads up there are still active turrets covering the approach to the barge. I don't want you to get shot down just blindly rushing in. +PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_003_TheNineTails=The Nine Tails got the barge rigged with AA turrets. Be careful. +PU_BANISTER_MG_Celebrate_IG_001_Incredible=Incredible. +PU_BANISTER_MG_Celebrate_IG_002_Fantastic=Fantastic. +PU_BANISTER_MG_Celebrate_IG_002b_Fantastic=Fantastic. +PU_BANISTER_MG_Celebrate_IG_003_LoveIt=Love it! +PU_BANISTER_MG_Celebrate_IG_004_Yes=Yes! +PU_BANISTER_MG_Celebrate_IG_005_ThatIsSo=That is so good. +PU_BANISTER_MG_Celebrate_IG_005b_ThatIsSo=That is so good. +PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_001_SoIveBeen=So, I've been thinking over the way we ended things and well, maybe I was a bit too harsh. I mean, we all make mistakes right? Look at me, I wound up buying the last Ellroy Cass album. Talk about unforgiveable. Anyway, if you come by, maybe we can try again. +PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_002_OkayIKnow=Okay, I know we didn't exactly end things on the best note, but I figured it's worth giving us another try. Second time's the charm, right? Oh wait, it's third time's the charm, isn't it? Guess we get to look forward to doing this at least once more. But first things first. Come pay me a visit if you're interested. +PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_003_HeyListenIf=Hey, listen, if you think you might be ready to really give it a go this time - like really, really try - then I might be willing to give you another shot. When you're ready, come and see me. +PU_BANISTER_MG_CommMsg_JobOffer_IG_001_HelloItsMe=Hello. It's me. Tessa. Junior Cartographer. Stop by when you can. I have something for you. +PU_BANISTER_MG_CommMsg_JobOffer_IG_002_HiItsTessa=Hi, it's Tessa. I was hoping you might have a second to swing by. Have something you might be interested in. +PU_BANISTER_MG_CommMsg_JobOffer_IG_003_HeyThereTessa=Hey there. Tessa here. Hope I'm not catching you at a bad time. Something popped up and I thought of you. Be great if you could come by. +PU_BANISTER_MG_CommMsg_JobOffer_IG_004_HeyItsTessa=Hey, it's Tessa. Have something I could use you for. Well, use is a bad word. Anyway, if you're free, stop by. +PU_BANISTER_MG_CommMsg_JobOffer_IG_005_HeyThereGuess=Hey there. Guess who. Came across something that I think you'll be interested in. Come by when you can. +PU_BANISTER_MG_CommMsg_ReturnProperty_FailSecurity_IG_001_ListenIDidnt=Listen, I didn't want it to come to this, but there's a warrant on you for that property you stole. Sorry. +PU_BANISTER_MG_CommMsg_ReturnProperty_FailSecurity_IG_002_WellYouDidnt=Well, you didn't return the property, and now we had to report it stolen. I think that technically makes you a thief, so you might want to take care of that. +PU_BANISTER_MG_CommMsg_ReturnProperty_IG_001_HeyEhYou=Hey, eh, you still have some property of mine. I'm gonna need you to return it. +PU_BANISTER_MG_CommMsg_ReturnProperty_IG_002_LooksLikeYou=Looks like you have still have some property of mine. Be great if you can bring it back. +PU_BANISTER_MG_CommMsg_ReturnProperty_LastWarning_IG_001_HeyIfYou=Hey, if you don't return the ICC's property, I'm gonna have to report you. +PU_BANISTER_MG_CommMsg_ReturnProperty_LastWarning_IG_002_JustAWord=Just a word of warning. The ICC is going to report you if you don't return their property. +PU_BANISTER_MG_CommMsg_UnderAttack_IG_001_HeyEhLong=Hey. Eh, Long story short, I'm being attacked right now, and I really need some help. Please, hurry. And bring some weapons. A lot of weapons. +PU_BANISTER_MG_CommMsg_UnderAttack_IG_002_MaydayThisIs=Mayday. This is Tessa Banister. I am under attack. Assistance is needed. Mayday. S.O.S. Emergency. Also, it's realy weird finally making one of these. +PU_BANISTER_MG_CommMsg_UnderAttack_IG_003_HeyEhHope=Hey. Eh, Hope you're not busy, because there's a bunch of ships shooting at me right now and it would great if you could stop them. Thanks! Hurry! +PU_BANISTER_MG_EncourageDecision_IG_001_SeemsLikeA=Seems like a good fit for you. What do you think? +PU_BANISTER_MG_EncourageDecision_IG_002_YouThinkIts=You think it's something you want to do? +PU_BANISTER_MG_EncourageDecision_IG_003_IfYouDont=If you don't want the job, you totally don't have to do it. +PU_BANISTER_MG_EncourageDecision_IG_004_PrettyStraightForward=Pretty straight forward, right? +PU_BANISTER_MG_EncourageDecision_IG_005_SoYouThink=So, you think you'll do it? +PU_BANISTER_MG_EndRelationship_IG_001_IHateTo=I hate to say it, but I don't think this is going to work. +PU_BANISTER_MG_EndRelationship_IG_002_SoAsHard=So as hard as this is, I think it might be for the best if we just called it quits. +PU_BANISTER_MG_EndRelationship_IG_003_LookITried=Look, I tried to make this work, I really did, but sometimes you just have to accept that some things are a lost cause. +PU_BANISTER_MG_Expletives_IG_001_Crap=Crap! +PU_BANISTER_MG_Expletives_IG_001b_Crap=Crap! +PU_BANISTER_MG_Expletives_IG_002_DamnIt=Damn it! +PU_BANISTER_MG_Expletives_IG_003_Shit=Shit! +PU_BANISTER_MG_Expletives_IG_004_OhNo=Oh no! +PU_BANISTER_MG_Expletives_IG_005_Seriously=Seriously? +PU_BANISTER_MG_Farewell_Bad_IG_001_Later=Later. +PU_BANISTER_MG_Farewell_Bad_IG_002_YeahBetterGet=Yeah better get going. +PU_BANISTER_MG_Farewell_Bad_IG_003_SeeYouAround=See you around. +PU_BANISTER_MG_Farewell_Bad_IG_004_IThinkThats=I think that's everything. +PU_BANISTER_MG_Farewell_Bad_IG_005_AlrightSigningOff=Alright. Signing off. +PU_BANISTER_MG_Farewell_Good_IG_001_AlrightTalkTo=Alright, Talk to you soon. +PU_BANISTER_MG_Farewell_Good_IG_002_BeCarefulOut=Be careful out there. +PU_BANISTER_MG_Farewell_Good_IG_003_FlySafe=Fly safe. +PU_BANISTER_MG_Farewell_Good_IG_004_HopefullyIllSee=Hopefully I'll see you again soon. +PU_BANISTER_MG_Farewell_Good_IG_005_GoodLuck=Good luck. +PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_001_ThatsItIm=That's it! I'm reporting you. +PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_002_FineConsiderYourself=Fine! Consider yourself reported. +PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_003_OhYouBastard=Oh, you bastard. The authorities are going to hear about this. +PU_BANISTER_MG_FriendlyFire_IG_001_WatchYourAim=Watch your aim! +PU_BANISTER_MG_FriendlyFire_IG_002_YoureNotSupposed=You're not supposed to shoot that! +PU_BANISTER_MG_FriendlyFire_IG_003_HoldYourFire=Hold your fire! +PU_BANISTER_MG_GenericChatter_IG_001_YouKnowWhats=You know what's strange? I had a fly in here the other day. No idea how it got in or where it came from. Maybe it was in one my foodpacks? Drove me nuts till I chased it into an airlock. +PU_BANISTER_MG_GenericChatter_IG_002_IKeepRunning=I keep running into these people who think stellar cartography is dull. Can you believe it? Cartography! I mean, if you think precisely scanning star systems and charting every single astronomical feature is dull, then I don't even know what to say to you. +PU_BANISTER_MG_GenericChatter_IG_003_HeresSomethingYou=Here's something you may find interesting - my surname, Banister, came from the fact that my ancestors like forty or so generations back were master stair craftsmen. All the wealthiest people couldn't get enough of their stairs. My family crest actually looks like one of those 'in case of emergency' signs. +PU_BANISTER_MG_GenericChatter_IG_004_LetMeBounce=Let me bounce something off you. I'm debating going to either Cassel or to Green for my vacation and you know what, nevermind. I just decided. Tangaroa it is. +PU_BANISTER_MG_GenericChatter_IG_005_HeresAQuick=Here's a quick tidbit for you. Never eat toast with the gravity turned off. I have never seen so many crumbs in my life. Huge mistake. +PU_BANISTER_MG_Greeting_1stX_IG_001_TessaToRandom=Tessa to random ship. Come in random ship. +PU_BANISTER_MG_Greeting_Bad_IG_001_OhHey=Oh. Hey. +PU_BANISTER_MG_Greeting_Bad_IG_002_HeyLookWho=Hey, look who it is... you... +PU_BANISTER_MG_Greeting_Bad_IG_003_HeyYouAlright=Hey, you alright? +PU_BANISTER_MG_Greeting_Bad_IG_004_AndThereYou=And there you are. Great. +PU_BANISTER_MG_Greeting_Bad_IG_005_OkayRightHi=Okay, right. Hi. +PU_BANISTER_MG_Greeting_Beacon_Bad_IG_001_WellSinceYoure=Well, since you're here, I guess you'll have to do. +PU_BANISTER_MG_Greeting_Beacon_Bad_IG_002_OhItsYou=Oh, it's you. I guess that's fine. It doesn't pay to be to choosy at times like this. +PU_BANISTER_MG_Greeting_Beacon_Bad_IG_003_HeyImIn=Hey, I'm in a bit of a bind here, so I'm hoping you can help. +PU_BANISTER_MG_Greeting_Beacon_Bad_IG_004_HeyListen=Hey listen. There's something I need you do. +PU_BANISTER_MG_Greeting_Beacon_Bad_IG_005_HeyImRunning=Hey, I'm running low on options, so maybe you can help. Any port in a storm, right? +PU_BANISTER_MG_Greeting_Beacon_Good_IG_001_YesIAm=Yes! I am so happy to see you. +PU_BANISTER_MG_Greeting_Beacon_Good_IG_002_PerfectJustThe=Perfect. Just the pilot I was hoping to see. +PU_BANISTER_MG_Greeting_Beacon_Good_IG_003_HeyGotSomething=Hey! Got something for you. +PU_BANISTER_MG_Greeting_Beacon_Good_IG_004_TalkAboutGood=Talk about good timing. +PU_BANISTER_MG_Greeting_Beacon_Good_IG_005_FinallyIWas=Finally! I was hoping you'd show. +PU_BANISTER_MG_Greeting_Beacon_Good_IG_006_HeyYouBusy=Hey, you busy? +PU_BANISTER_MG_Greeting_GoAway_IG_001_ListenIThought=Listen, I thought I made myself clear, but I'd appreciate it if you didn't come around here anymore. It's just not working out. +PU_BANISTER_MG_Greeting_GoAway_IG_002_IllBeHonest=I'll be honest, I'm not sure what you think you're doing here. I definitely can't trust you to help, and if I'm being upfront with you, I really don't want to chat with someone I can't trust. It'd be better if you just go. +PU_BANISTER_MG_Greeting_GoAway_IG_003_LookImNot=Look, I'm not saying it's going to be this way forever, but right now I think it'd be better for both of us if you stopped coming here. You go do your stuff. I'll do mine. And if anything changes, I'll let you know. +PU_BANISTER_MG_Greeting_Good_IG_001_TessaHere=Tessa here. +PU_BANISTER_MG_Greeting_Good_IG_002_HeyThereStranger=Hey there, stranger. +PU_BANISTER_MG_Greeting_Good_IG_003_Hello=Hello! +PU_BANISTER_MG_Greeting_Good_IG_004_WoahARepeat=Woah. A repeat visit. I should probably be less impressed by that shouldn't I? +PU_BANISTER_MG_Greeting_Good_IG_005_NiceToSee=Nice to see a familiar face around. +PU_BANISTER_MG_Greeting_Good_IG_006_WelcomeBackTo=Welcome back to the probe. +PU_BANISTER_MG_Greeting_Good_IG_007_HiAgain=Hi again! +PU_BANISTER_MG_Greeting_Good_IG_008_HeyItsYou=Hey, its you. +PU_BANISTER_MG_Greeting_Good_IG_009_HopeEverythingsBeen=Hope everything's been going alright out there. +PU_BANISTER_MG_Intro_1stX_IG_001_HiWelcomeTo=Hi! Welcome to the neighborhood. 2nd Class Junior Cartographer Tessa Banister reporting in. I'm the eyes behind all the ICC scan probes in the\narea. What these little guys see, I see. Which, yes, means I can totally see you. Right. Now... Anyway, there was actually a reason to why I\ncomm'd. I'm sorta not allowed to leave my post, important jump point scanning and all, so I was hoping you might be able to help me with something. +PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_001_AnotherFailedRescue=Another failed rescue, huh? You haven't crossed a shaman or something, have you? Not that I believe in curses, but in the face of overwhelming evidence it might not hurt to re-evaluate that stance. +PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_002_WeKeepTrying=We keep trying to help these people in these distress beacons, but what good is it when these outlaws are getting more and more ruthless. Maybe we have to accept that it's a lost cause. +PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_003_HowManyIs=How many is it that we've lost now? After that last distress beacon, I'm starting to wonder why we even try. +PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_001_ReallyAShame=Really a shame that about that last distress beacon, but you know, you can't win them all. Still sad though. +PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_002_ListenIKnow=Listen, I know we lost that last pilot, but you can't focus on that. You've helped a lot of people out there. +PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_003_OnThatLast=On that last distress beacon, don't blame yourself for what happened. You were just trying to help. +PU_BANISTER_MG_LastMission_Beacon_Fail_IG_001_EvenThoughYou=Even though you weren't able to save that ship from before, it was pretty nice of you to try. +PU_BANISTER_MG_LastMission_Beacon_Fail_IG_002_IHeardWhat=I heard what happened with that last distress call. Messed up stuff. +PU_BANISTER_MG_LastMission_Beacon_Fail_IG_003_ItWasToo=It was too bad about that ship you tried to help. I guess sometimes our best just isn't good enough. +PU_BANISTER_MG_LastMission_Beacon_Fail_IG_004_IWasSorry=I was sorry to hear about that last ship. Really sucks. At least you're okay. +PU_BANISTER_MG_LastMission_Beacon_Fail_IG_005_WantedToLet=Wanted to let you know that I appreciate you risking your life to help those people, even if it ended the way it did. +PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_001_IWasA=I was a little surprised you decided not to help that last pilot. Guess I was silly for thinking you were the kind of person who cared about people in trouble. +PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_002_ItWasTooBad=It was too bad you weren't able to make it to that last distress beacon in time. I'm thinking about sending the pilot's family a fruit basket. A nice one though, one that isn't all melon. +PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_003_OhYouRemember=Oh, you remember that last distress beacon? The one you didn't check out? Yeah, so I've been trying to find out what happened to them, but it seems we might have been the last people to have been in contact with them. I guess we were their last hope. +PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_001_HowManyShips=How many ships have you rescued at this point? Got to be some kind of record. You're like a one person Advocacy force. +PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_002_ImKindaBlown=I'm kinda blown away by the number of people you've helped out there. It's like you're some kind of insurance fairy, saving hulls before premiums can go up. +PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_003_AtTheRisk=At the risk of giving you a big ego, it's pretty impressive how many ships you've helped rescue. Good job. +PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_001_WayToActually=Way to actually rescue someone! I was starting to think they may be better off if you didn't answer the distress beacons. I'm glad to see I was wrong. +PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_002_CongratsOnThat=Congrats on that last successful rescue! That must feel pretty good after that string of bad luck you had. +PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_003_WantedToSay=Wanted to say nicely done on that last rescue. You heard someone needed help, you went and tried to help them, and in a surprise turn of events it actually worked. Hopefully this is the start of a trend. +PU_BANISTER_MG_LastMission_Beacon_Success_IG_001_ItWasNice=It was nice of you to help that ship out. +PU_BANISTER_MG_LastMission_Beacon_Success_IG_002_HeardYouGot=Heard you got hit by some trouble out there. Glad you scraped through. +PU_BANISTER_MG_LastMission_Beacon_Success_IG_003_WithThatShip=With that ship in trouble... I mean, space is dangerous, but it's good to know there's people like you out there too. +PU_BANISTER_MG_LastMission_Beacon_Success_IG_004_AppreciateThatYou=Appreciate that you put yourself on the line to help that ship out. I don't know if there's a lot of people who would have done that. +PU_BANISTER_MG_LastMission_Beacon_Success_IG_005_ISawThat=I saw that you saved that ship. Kind of amazing that you can change someone's whole life like that. +PU_BANISTER_MG_LastMission_Canceled_IG_001_GuessYouWerent=Guess you weren't able to finish that last job. Bit embarrassing, when you think about it. Saying you're going to do something, then changing your mind. +PU_BANISTER_MG_LastMission_Canceled_IG_002_ImSuprisedYou=I'm surprised you canceled on that last job. Must be that modern work ethic my nan was always complaining about. +PU_BANISTER_MG_LastMission_Canceled_IG_003_SawThatYou=Saw that you canceled the last job. That's too bad. I'm guessing you have your reasons but still... oh well. +PU_BANISTER_MG_LastMission_Generic_Fail_IG_001_OhItWas=Oh It was too bad to hear that last job didn't work out. I feel sort of responsible since I was the one who set you up with it. Oh well, guess these things happen. +PU_BANISTER_MG_LastMission_Generic_Fail_IG_002_SeemsLikeThings=Seems like things didn't go that smoothly on the last job. Live and learn as nan used to say. She also used to loved eating citrus. Always had an orange or a pomelo on her. I miss her a lot. +PU_BANISTER_MG_LastMission_Generic_Fail_IG_003_LooksLikeYou=Looks like you didn't have a lot of luck on that last job. You'll get 'em next time. +PU_BANISTER_MG_LastMission_Generic_Success_IG_001_IHeardThat=I heard that the last job went well. +PU_BANISTER_MG_LastMission_Generic_Success_IG_002_IWasVery=I was very glad to hear that the last gig worked out all right. +PU_BANISTER_MG_LastMission_Generic_Success_IG_003_CongratsOnPulling=Congrats on pulling off that last job. I'm sure that felt satisfying. +PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_001_SoMyBoss=So, my boss has started asking me about where all the probes I've requisitioned keep ending up. I think I'm good for now, but we can't really afford to lose any more. +PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_002_LostAnotherProbe=Lost another probe, huh? I guess what they say is true. More probes, more problems. +PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_003_YoureReallyNot=You're really not having any luck with these probes. Like none. It's almost impressive. +PU_BANISTER_MG_LastMission_Probe_Fail_IG_001_NoLuckOn=No luck on that last probe, huh? Eh...I guess we'll just have to make do without for now. +PU_BANISTER_MG_LastMission_Probe_Fail_IG_002_ItsTooBad=It's too bad you're weren't able to deploy that last probe. It would have come in handy. +PU_BANISTER_MG_LastMission_Probe_Fail_IG_003_IDidntThink=I didn't think deploying a probe would be that hard, but I guess it's just one of those things that depends on who's doing it. +PU_BANISTER_MG_LastMission_Probe_Fail_IG_004_LooksLikeYou=Looks like you ran into some trouble placing that probe. I will admit, I'm a bit disappointed. I was really hoping to see the data it would've provided. +PU_BANISTER_MG_LastMission_Probe_Fail_IG_005_ShameThatWe=Shame that we couldn't get that last probe deployed. The ICC really counts on those scans. +PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_001_ThoseLastFew=Those last few probes you helped me with, we've been getting some really fanastic data. Who knows, maybe at this rate I'll be a first class junior cartographer soon! +PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_002_TheMoreOf=The more of those probes you deploy for us, the clearer picture we're getting of the system. It's been a huge help. +PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_003_YoureTurningInto=You're turning into quite the probe expert, aren't you. +PU_BANISTER_MG_LastMission_Probe_Success_IG_001_QuickUpdateFor=Quick update for you, that probe you deployed has been working out great so far. +PU_BANISTER_MG_LastMission_Probe_Success_IG_002_InCaseYoure=In case you're interested, we've been pulling a ton of really useful data from the last probe you set up, so thanks again for your help on that. +PU_BANISTER_MG_LastMission_Probe_Success_IG_003_YouShouldSee=You should see some of the scans coming in from the last probe you deployed. I mean, it would probably just look like a jumble of numbers to you, but take it from me, it's very exciting. +PU_BANISTER_MG_LastMission_Probe_Success_IG_004_WantedToLet=Wanted to let you know that we've gotten some really interesting data from the last probe, so thanks again for deploying it. +PU_BANISTER_MG_LastMission_Probe_Success_IG_005_IveBeenSpending=I've been spending a lot of my shift pouring over scans from that last probe. There's some really intriguing stuff coming through. +PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_001_DecidedToCome=Decided to come back and see if I was still alive? Well, despite a certain someone, I luckily am. +PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_002_IveBeenThinking=I've been thinking about how that last attack went down and I have to say, it might be worth spending a few more hours training in a flight sim. You know, so you don't let down the next person who relies on you. +PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_003_JustThoughtId=Just thought I'd tell you that I forgive you for what happened during the attack. You tried, and that's what matters. +PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_001_IJustWanted=I just wanted to say again how much I appreciate your help with those outlaws. I don't what I would have done if you hadn't shown up when you did. +PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_002_ThanksAgainFor=Thanks again for the help with that attack. I'm still a bit shaken up. I keep jumping at the smallest thing. There was a commercial for popcorn on last night and I nearly had a heart attack. +PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_003_IKeepThinking=I keep thinking about the attack, imagining how many different ways it could have gone wrong... Kind of amazing how many things had to go right for both of us to get through that alive. +PU_BANISTER_MG_LastMission_Unkown_Fail_IG_001_GuessYouWere=Guess you were too busy to check out that unknown reading for me. That's fine. Could have been a huge discovery and we'll never know, but I understand. +PU_BANISTER_MG_LastMission_Unkown_Fail_IG_002_YouKnowThat=You know that thing I wanted you to scan for me? The one you didn't do? Well turns out someone else did. Their name's going to be in the Galactapedia now. Bet that feels nice for them, huh? +PU_BANISTER_MG_LastMission_Unkown_Fail_IG_003_DidntEndUp=Didn't end up doing that scan, huh? That's too bad. Would have been interesting to see what was actually out there. +PU_BANISTER_MG_LastMission_Unkown_Success_IG_001_ThanksForLooking=Thanks for looking into that for me. Really helpful. +PU_BANISTER_MG_LastMission_Unkown_Success_IG_002_AppreciateYouLooking=Appreciate you looking into that scan for me. Between me and you I had been hoping we might discover a new lifeform, like a sentient rock or something, but what you found was pretty neat too. +PU_BANISTER_MG_LastMission_Unkown_Success_IG_003_ThanksAgainFor=Thanks again for checking into that unknown reading. +PU_BANISTER_MG_LastMission_Unkown_Success_IG_004_IGottaSay=I gotta say, for just being someone who flew by one day, you've proven pretty useful so far. +PU_BANISTER_MG_LastMission_Unkown_Success_IG_005_KeepHelpingMe=Keep helping me out like that, and I just might make you an honorary Junior Cartographer. +PU_BANISTER_MG_MidMission_Probe_Complete_IG_001_OhGreatYou=Oh great! You placed the probe! Let me just try to sync with its signal and... there. Full connection. Oh, just look at all that data. +PU_BANISTER_MG_MidMission_Probe_Complete_IG_002_IHopeYouDidnt=I hope you didn't run into too much trouble placing that probe. I'll connect to it now and make sure we're good. Hey, look at that. Synched on the first try. You are a natural at placing things. +PU_BANISTER_MG_MidMission_Probe_Complete_IG_003_WellSinceThe=Well, since the probe is in position, let me just bring it online. Oh, look at that. Data's just pouring in. Nicely done. Well probed. Which actually might be the first time anyone's used that as a compliment. +PU_BANISTER_MG_MidMission_Probe_Complete_IG_004_LooksLikeThe=Looks like the probe is in place. All that's left is to sync my systems and we are up and running. Excellent. +PU_BANISTER_MG_MidMission_Probe_Complete_IG_005_OkayStepOne=Okay. Step one was deploy the probe. You took care of that. All that's left is step two, me remotely connecting to it. Finger's crossed. There we go. Step two complete! Don't we make quite the team. +PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_001_JustOutOf=Just out of curiosity, I did ask you to place a probe for me, right? I'm pretty sure I did, but maybe I just thought about doing it, and.. oh wait, no, have it here in my notes. Probe. Awesome. As soon as you have it in position, let me know. +PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_002_NotThatI=Not that I don't appreciate the visit, but I think you're supposed to be dropping a probe for me. Once you get it in place, come and let me know. +PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_003_AnyLuckWith=Any luck with that probe, yet? It'll be exciting to start scanning as soon as you have it set up. +PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_001_LooksLikeYou=Looks like you placed the probe! Let me just try to sync with my system and... oh, that's not good. The scan is off. I really hate to do this, but I think we might need to redeploy it in a slightly different position. Here, this should do it. +PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_002_GreatSinceThe=Great. Since the probe is in place, all that's left is to sync the signal and ... I don't understand. It should be sending - Ohhhh. I think I know what's wrong. It's the positioning. Looks like you're going to have to go back and deploy it somewhere else. Here, let me update the coordinates. +PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_003_OkayTheProbes=Okay, the probe is in position, so let me run a quick diagnostic. Crap. That's not gonna work. Looks like we might have to reposition the probe a bit. You mind going back and adjusting its positioning? I'm really sorry. +PU_BANISTER_MG_MissionBriefs_Beacon_1stXIntro_IG_001_SeeSometimesI=See, sometimes I accidentally pick up distress beacons that are outside of ECN range, but if I went chasing after all of them, I'd totally lose my job, not to mention get blown up by outlaws. But on the other hand, it's not like I can just sit here and do nothing, so I try to pass them along and get help when I can. And that's where you come in. If I give you the coordinates, I was hoping you could maybe see if there's anything you could do? +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_001_ShootingYouThe=Shooting you the location of a distress beacon. It is going off hard. You gotta help them. Code of space and all, right? +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_002_ADistressBeacon=A distress beacon just went off. Here are the coordinates. Go. Save. +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_003_TheresADB=There's a DB blinking like crazy on my screen. Here. I sent you the location. If you take a look its a win-win. They get help and I get to stop hearing the damn thing go beep beep beep every freaking second. Oh, and DB stands for distress beacon by the way. Cause I realized I might be the only who calls them DB. Feel free to start using it. +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_004_DropWhateverYour=Drop whatever your doing. Two words. Distress bacon. Beacon. Distress beacon. Sorry. I didn't have breakfast. Forget it. Just go help, okay? +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_005_ImPickingUp=I'm picking up a faint distress beacon on my scanners. I'll send you the coordiates. Might wanna be careful though, I was just reading about an outlaw pack that liked to use them to lure people into ambushes. Not that it should stop you from looking. Just, you know, don't get ambushed. +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_006_PickingUpA=Picking up a distress beacon signal at these coordinates. If you check it out, be careful. +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_001_ItDoesNot=It does not sound good. Sending you the location of the signal. I think you should go try to help. I mean, you don't have to. You can do what you want, or whatever. But after hearing this - are you really not going to? +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_002_TheyreUnderAttack=They're under attack. Here are the coordinates. You've gotta hurry! +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_003_MaybeYouCan=Maybe you can go help? Sending location now. +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_004_YeahNightmaresFor=Yeah, nightmares for a week. Please, these are the cords, if you think you can help them out, it would be pretty nice of you. +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_005_ImSendingYou=I'm sending you their location, though to be honest, by the time you get there, not sure how much good you'll be... And I just won the pessismist of the year award. Sorry. Good luck, okay? +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_006_ItsComingFrom=It's coming from these coordinates. You should help if you can. +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_001_ListenToThis=Listen to this. +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_002_IJustGot=(frantic) I just got a comm. Here - +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_003_QuickQuestionFor=Quick question for you. This sounds serious, right? +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_004_ReadyForYour=Ready for your unsettling comm of the day? And, yeah. Nightmares for a week. +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_005_JustWhenYou=Just when you start to forget that space can be pretty terrible you hear something like this- +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_006_EmergencyCommJust=Emergency comm just came in - +PU_BANISTER_MG_MissionBriefs_Generic_IG_001_IPickedUp=I picked up this job posting off the public spec and thought it might be your kinda thing. Sending it over. +PU_BANISTER_MG_MissionBriefs_Generic_IG_002_FiguredIdPass=Figured I'd pass this along in case your interested in some extra work. +PU_BANISTER_MG_MissionBriefs_Generic_IG_003_IDontKnow=I don't know if you're busy or just out coasting, but check this out. +PU_BANISTER_MG_MissionBriefs_Generic_IG_004_SawAJob=Saw a job that you might be interested in. I'll send it over. +PU_BANISTER_MG_MissionBriefs_Generic_IG_005_IfYoureOn=If you're on the hunt for some credits, and I mean, who doesn't need credits, there's a local posting that could be perfect for you. Here. +PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_001_ImSorryTo=I'm sorry to say, but I don't really have anything exciting to tell you at the moment. Pretty boring here, actually. Well, other than the varied and exciting opportunties afforded me as an employee of the ICC, of course. +PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_002_GuessWhatTheres=Guess what? There's absolutely nothing going on at the moment. To be honest, if you hadn't shown up when you did, I'd probably be taking a desk nap right now. +PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_003_IDontReally=I don't really have anything to give you right now. Unless of course, you're in the mood to do some laundry. Just kidding, I don't actually want you to do my laundry. +PU_BANISTER_MG_MissionBriefs_Probe_1stXIntro_IG_001_IfYoureInterested=If you're interested, I could use a hand deploying one of our smaller scan probes. They're what we use to survey the areas that the large probes have a hard time seeing. All you'd have to do is pick one up from the depot, deploy it at the specified coordinates, and then come back here so I can do the final sync and verify everything's working. Best part is, I have a budget to hire contractors with, so you'd actually get paid. Take a look and see what you think. +PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_001_IHaveA=I have a new location that we need a probe deployed to. Think you can help? +PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_002_JustGotThe=Just got the coordinates for a new probe deployment site. Any interest? +PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_003_IfYouHappen=If you happen to be in the mood to deploy some scan probes, today is your lucky day. Take a look. +PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_004_SomeNewAnalysis=Some new analysis came in and it seems we need some more detailed scans for a particular sector. I was hoping you could deploy the probe for me. What do you say? +PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_005_WereTryingTo=We're trying to get a more detailed picture of a sector, which means additional scan probes need to be deployed, which means potential work for you. What do you think? +PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_001_WeLostContact=We lost contact with one of the probes before it could transfer all of its scan data. I need someone to go recover it and take it to the depot, so we can salvage what we can. Here, I'm sending you the specifics. +PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_002_TheresAScan=There's a scan probe on the fritz. I was hoping you could grab it and take it to the depot for me. What do you think? +PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_003_SoItSeems=So it seems that a scan probe - one of my favorites by the way - is having a few problems. Signal's going in an out. Weird anomalous readings. The works. But I'm hoping that we can still salvage the little guy. You up for grabbing it and taking it to the depot for me? +PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_001_OneOfOur=One of our probes went down and needs to be replaced. Straightforward enough except that whatever took out the probe in the first place might still be there. Maybe outlaws? Maybe a storm? I don't know. Here, take a look. +PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_002_GotAReport=Got a report this morning that one of the probes went offline. Not sure what happened. One minute it was humming away nicely. Next minute, nothing. Would be lovely if you could deploy a replacement. Just might want to be extra careful when you out there. Interested? +PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_003_ANewBlind=A new blindspot just appeared in the grid. Seems that a probe went down. It's actually a little suspicous if you ask me. Probes don't usually just switch off like that on their own. Either way, the end result is the same. We have to replace it ASAP. You up for a run? +PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_001_IveBeenGetting=I've been getting a bit of interference on one of the scan probes and I was hoping that you might be able to move into a better position for me. Here are the details. +PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_002_AllTheData=All the data I'm getting back from one of the scan probes isn't making much sense. I think it might need to be repositioned. Here, have a look. +PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_003_IveBeenScratching=I've been scratching my head over this distorted data set that we've been getting from one of the scan probes. I've tried everything on this end, but at this point, I think the only way to sort it is to physicaly reposition the probe itself. Which, as you may be guessing, is why I'm mentioning it to you. Feel like doing a bit of reorganizing for me? +PU_BANISTER_MG_MissionBriefs_Unknown_IG_001_NotToSound=Not to sound mysterious or anything, but I'm picking up some really weird pings on my scanners. I don't know if you'd want to check it out and tell me what the hell it is. I would myself, but, you know, I can't leave. Sorry, forgot the coordinates. +PU_BANISTER_MG_MissionBriefs_Unknown_IG_002_SomethingKindaOdd=Something kinda odd just popped up on my screen and it might be worth checking out. I mean, you don't have to. Might be something cool though... or it could be a chunk of aluminium. I don't know. But I guess that's the point right? Neither of us will know unless you go and see. +PU_BANISTER_MG_MissionBriefs_Unknown_IG_003_SoImGetting=So I'm getting a strange signal on my scan. It's saying it can't ID it. That's odd, right? ID'ing stuff is kind of what scans do. Anyway, not mine apparently, cause I have no clue what they found. Giving you the cords if you're interested in scoping it out. +PU_BANISTER_MG_MissionBriefs_Unknown_IG_004_OneOfMy=One of my probes... God, that's a weird lead-off... I just picked up an odd reading. Might be worth checking out. +PU_BANISTER_MG_MissionBriefs_Unknown_IG_005_IfYouHave=If you have a second. Could you check out these coordiates? Scans are saying something's there, but can't ID it. +PU_BANISTER_MG_MissionBriefs_Unknown_IG_006_MySystemsStuck=My system's stuck processing an unknown reading. I'd love to be able to provide more information on my report than just like five question marks in a row. Think you could take a look at what's at this location? +PU_BANISTER_MG_PerformanceWarning_IG_001_ImNotReally=I'm not really sure what's going on with you. I keep thinking you're going to be able to handle stuff, but then I keep finding out that stuff has definitely not been handled and it's beginning to make me wonder if I should maybe not be giving you stuff at all. But who knows, maybe this time's the charm. +PU_BANISTER_MG_PerformanceWarning_IG_002_IReallyAppreciate=I really appreciate that you're trying to help me out, but at a certain point you're starting to become more of a hinderance. If you can't actually start helping, I'm going to stop asking. +PU_BANISTER_MG_PerformanceWarning_IG_003_ThisIsA=This is a bit awkward, but I got to say it, you've been having a really hard time out there and it seems like no matter what I ask for your help with, it's just not happening. I think you can do better, but if you can't then, well... then I might have to just accept that it's not going to work. +PU_BANISTER_MG_PlayerAcceptsMission_IG_001_GreatGladYoure=Great, glad you're the one handling it. +PU_BANISTER_MG_PlayerAcceptsMission_IG_002_SoundsGood=Sounds good. +PU_BANISTER_MG_PlayerAcceptsMission_IG_003_Fantastic=Fantastic. +PU_BANISTER_MG_PlayerAcceptsMission_IG_004_HappyToHear=Happy to hear. +PU_BANISTER_MG_PlayerAcceptsMission_IG_005_ThoughtYoudLike=Thought you'd like it. +PU_BANISTER_MG_PlayerActingStrange_IG_001_AreYouFeeling=Are you feeling alright? You're acting a bit... odd. +PU_BANISTER_MG_PlayerActingStrange_IG_002_OkImPretty=Okay. I'm pretty sure that's not normal. +PU_BANISTER_MG_PlayerActingStrange_IG_003_IsThisA=Is this a joke? Are you messing with me? +PU_BANISTER_MG_PlayerCollides_IG_001_WoahWatchIt=Woah! Watch it! +PU_BANISTER_MG_PlayerCollides_IG_002_HeyCarefulWith=Hey, careful with the equipment! +PU_BANISTER_MG_PlayerCollides_IG_003_AndIThoughtI=And I thought I was bad at flying. +PU_BANISTER_MG_PlayerDeclinesMission_IG_001_OkayNoWorries=Okay. No worries. +PU_BANISTER_MG_PlayerDeclinesMission_IG_002_ThatsFineI=That's fine. I can hopefully find someone else to handle it. +PU_BANISTER_MG_PlayerDeclinesMission_IG_003_IfYouThink=If you think that's best. +PU_BANISTER_MG_PlayerDeclinesMission_IG_004_GotItNot=Got it. Not for you. Understood. +PU_BANISTER_MG_PlayerDeclinesMission_IG_005_NotThisTime=Not this time. No problem. +PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_001_IfYouChange=If you change your mind, let me know. +PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_002_LetMeKnow=Let me know if you have second thoughts. +PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_003_GimmeAHeads=Gimme a heads up if you end up deciding you want it after all. +PU_BANISTER_MG_Reward_IG_001_HereMyWay=Here. My way of saying thanks. +PU_BANISTER_MG_Reward_IG_002_IWantYou=I want you to have this. It's the least I could do. +PU_BANISTER_MG_Reward_IG_003_HereALittle=Here. A little something to show my gratitude. +PU_BANISTER_MG_SendPayment_IG_001_IllTransferThe=I'll transfer the credits to you now. +PU_BANISTER_MG_SendPayment_IG_002_AllRightSending=All right, sending your payment. Don't spend it all in one place. Unless you're in a bank. Then it's just good financial prudence. +PU_BANISTER_MG_SendPayment_IG_003_HereYouveEarned=Here. You've earned this. +PU_BANISTER_MG_SendPayment_IG_004_IllJustGo=I'll just go ahead and send over your payment. +PU_BANISTER_MG_SendPayment_IG_005_OkayEverythingSeems=Okay. Everything seems good on my end, let's get you paid. +PU_BANISTER_MG_Transition_IG_001_Anyway=Anyway ... +PU_BANISTER_MG_Transition_IG_002_EnoughAboutThat=Enough about that ... +PU_BANISTER_MG_Transition_IG_003_OkayMovingOn=Okay, moving on ... +PU_BANISTER_MG_Transition_IG_004_OhIHad=Oh, I had something else to discuss... what was it... oh! Right ... +PU_BANISTER_MG_Transition_IG_005_AnywayChangingSubjects=Anyway, changing subjects... +PU_BANISTER_MG_UnderAttack_AllClear_IG_001_WaitIsThat=Wait. Is that it? Are they gone? Cause the scans are clear. Did we actually make it. I can't believe we made it. +PU_BANISTER_MG_UnderAttack_AllClear_IG_002_ThatWasIt=That was it! That was the last of them. We made it! +PU_BANISTER_MG_UnderAttack_AllClear_IG_003_LooksLikeIts=Looks like it's over for now. +PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_001_YoureDoingGreat=You're doing great. Just keep shooting them. +PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_002_NotToRush=Not to rush you, but the faster we take them out, the less likely they are to blow stuff up. +PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_003_ThatsItGet=That's it. Get the bastards! +PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_004_StayOnThem=Stay on them! You can do it. +PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_005_ComeOnKeep=Come on! Keep it up! +PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_001_OhNoLooks=Oh no. Looks like they called in some friends. That can't be good for us. +PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_002_IJustPicked=I just picked up some more trouble coming our way, and - oh, they're here already. +PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_003_ReinforcementsLikeThings=Reinforcements! Like things weren't bad enough already. +PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_001_YesYouGot=Yes! You got one! +PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_002_HahTakeThat=Ha! Take that you creep! +PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_003_BetTheyDidnt=Bet they didn't like that. +PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_004_ThatllTeachThem=That'll teach them not to mess with the ICC! +PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_005_IGottaSay=I gotta say, you're not half bad at this combat stuff. +PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_001_YouActuallyCame=You actually came. I thought you would, but still. +PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_002_YesSoHappy=Yes. So happy to see you right now. +PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_003_ThankGodYou=Thank god. You got here just in time. +PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_001_AreYouActually=Are you actually running away, right now? Like seriously? +PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_002_WhereAreYou=Where are you going? All the shooting's over here! +PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_003_HeyYouCant=Hey, you can't just leave me like this! +PU_BANISTER_MG_UnderAttack_Thanks_IG_001_ICannotTell=I can not tell you enough how much I appreciate your help. I'm still not sure why they attacked. Maybe there's something they didn't want the ICC to scan? I just hope they don't come back. +PU_BANISTER_MG_UnderAttack_Thanks_IG_002_ThatWasClose=That was close. I don't know what I would have done if you hadn't shown up when you did. Still can't believe we were attacked. Were they trying to loot the probe? I guess there's some tech equipment that's worth something, but still... I think I deserve some time off after this. +PU_BANISTER_MG_UnderAttack_Thanks_IG_003_WellThatEnded=Well, that ended a lot better than I thought it was going to. I can't help but wonder why they attacked in the first place. I thought everyone loved the ICC? I mean, who can hate a cartographer? +PU_BARTENDER1_SK_Gruff_Busy_IG_001_IllBeWith=Be with you in a minute. +PU_BARTENDER1_SK_Gruff_Busy_IG_002_EaseUpIm=Ease up. I'm in the middle of something. +PU_BARTENDER1_SK_Gruff_Busy_IG_003_OneSecondAlright=One second all right. +PU_BARTENDER1_SK_Gruff_Busy_IG_004_BackOffBuddy=Back off buddy. I'll get to you when I get to you. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_001_UhHuh=Uh huh. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_001b_UhHuh=Mm hmm. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_006_Right=Right. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_007_Really=Oh really? +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_008_SurelyNot=Surely not. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_009_YouThink=You think? +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_010_ItsNotWhat=Its not what I would've done. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_011_YeahYeahYeah=Yeah yeah yeah yeah... +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_012_WellIDont=Well I don't know about that. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_013_HeyImJust=Hey, I'm just a barman. I don't know about these kinda things. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_014_Mmhh=Mmhh... +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_015_WellImSorry=Well, I'm sorry to hear that. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_016_Yeah=Yeah. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_017_OkayGoodStory=Okay, good story. +PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_001_YouKnowWhat=You know what mate, think you're done. +PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_002_IThinkYouve=I think you've had enough. Good damn amateurs. +PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_003_WhyDontYou=Why don't you pack it in? You're embarrassing yourself. +PU_BARTENDER1_SK_Gruff_Farewell_IG_001_Later=Later. +PU_BARTENDER1_SK_Gruff_Farewell_IG_001b_SeeYouLater=See you later. +PU_BARTENDER1_SK_Gruff_Farewell_IG_002_HaveAGood=Have a good one. +PU_BARTENDER1_SK_Gruff_Farewell_IG_002b_HaveAGood=Have a goodun. +PU_BARTENDER1_SK_Gruff_Farewell_IG_004_GoodRiddance=Good riddance. +PU_BARTENDER1_SK_Gruff_Farewell_IG_004b_GoodFuckingRiddance=Good fuckin riddance. +PU_BARTENDER1_SK_Gruff_Farewell_IG_005_Sniff= +PU_BARTENDER1_SK_Gruff_Farewell_IG_006_AlrightWellGood=Alright, well good to talk to you. Mind how you go. +PU_BARTENDER1_SK_Gruff_Farewell_IG_006b_WellItsBeen=Well, its been a pleasure. Mind how you go. Have a good night, see ya. +PU_BARTENDER1_SK_Gruff_Farewell_IG_007_Sniff= +PU_BARTENDER1_SK_Gruff_Farewell_IG_008_Pleasure=Pleasure. +PU_BARTENDER1_SK_Gruff_GiveDrink_IG_001_ThereYouGo=There you go? +PU_BARTENDER1_SK_Gruff_GiveDrink_IG_001b_ThereYouGo=There you go, enjoy. +PU_BARTENDER1_SK_Gruff_GiveDrink_IG_002_SeeHowYou=See how you get on with that. Cheers. +PU_BARTENDER1_SK_Gruff_GiveDrink_IG_003_WellHopefullyThat=Well, hopefully that'll help. Cheers. +PU_BARTENDER1_SK_Gruff_GiveDrink_IG_004_ThereYouGo=There you go. Cheers. +PU_BARTENDER1_SK_Gruff_Greetings_IG_001_Hey=Hey. +PU_BARTENDER1_SK_Gruff_Greetings_IG_001b_Hey=Hey. +PU_BARTENDER1_SK_Gruff_Greetings_IG_002_YouAlright=You alright? +PU_BARTENDER1_SK_Gruff_Greetings_IG_003_HowsItGoing=How's it going? +PU_BARTENDER1_SK_Gruff_Greetings_IG_004_HowYouDoing=How you doing? +PU_BARTENDER1_SK_Gruff_Greetings_IG_005_WhatsUp=What's up. +PU_BARTENDER1_SK_Gruff_Greetings_IG_005b_WhatsUp=What's up. +PU_BARTENDER1_SK_Gruff_Greetings_IG_007_Evening=Evening. +PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_001_AnotherRound=Another round? +PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_001b_Another=Another? +PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_002_OneMore=One more? +PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_003_HowYouFeeling=How you feeling? Another? +PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_005_WhatsThatAnother=What's that, another? Yeah no problem, give me one sec. What'll it be? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_001_WhatDoYou=What do you want? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_002_YouWantA=You want a drink or something? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_003_WhatCanI=What can I getcha? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_003b_WhatCanI=What can I getcha? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_004_NeedSomething=Need something? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005_WhatllItBe=What'll it be? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005b_EveningWhatItll=Evening, what it'll be? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005c_EveningWhatCan=Evening, what can I do you for? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005d_EveningFellasWhat=Evening fellas, what can I do you for? +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_001_WhatDoYou=What do you want? Whiskey? Beer? Or... whiskey? +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_001b_WhatDoYou=What do you want? Whiskey? Beer? Or... whiskey? +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_002_YouWantA=You want a whiskey? +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_003_WhiskeyIGot=Whiskey? I've got some local stuff that's not half bad. Or if you want something fancier I can do you a shot of Radegast. +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_004_WhatYouSee=What you see is what I got. Though I may have a bottle of Rust somewhere if you want it. +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_005_HowAboutA=How about a beer? +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_006_HowAboutA=How about a beer? I got Smoltz and... That's about it. +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001_WatchIt=Watch it. +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001b_WatchIt=Watch it. +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001c_WatchIt=Watch it. +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_002_WhatTheHell=What the hell? +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_002b_WhatTheHell=What the hell? +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_003_Easy=Easy. +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_003b_Easy=Easy. +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_RIGHT_002_WhatTheHell=What the hell? +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_RIGHT_003_Easy=Easy. +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_001_HeyWhatThe=Hey hey hey, what the hell do you think you're doing? +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_001b_HeyWhatThe=Hey hey, what do you think you're doing? Go on, fuck off. +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_002_YouOutNow=You. Out. Now. +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_002b_OutNow=Out. Now. +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_003_ThatsItYoure=That's it. You're done. +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_003b_ThatsItYoure=That's it. You're done. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_001_SureThing=Sure thing. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002_ComingRightUp=Coming right up. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002b_ComingRightUp=Coming right up. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002c_ComingRightUp=Coming right up. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002d_YupComingRight=Yup, coming right up. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_003_AlrightHoldOn=All right. Hold on. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_004_WithIceNo=With ice? No problem. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_005_GoodChoice=Good choice. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_005b_GoodChoice=Good choice. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_006_SingleOrDouble=Single or double? +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_007_Double=Double? +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_008_NotHavingA=Not having a good day there? +PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_001_Fine=Fine. +PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_002_NoSweatOff=No sweat off my back. +PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_003_YouKnowThis=You do know this is a bar right? For drinking? +PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_004_IfYouArent=If you aren't drinking I'm not making a living. +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_001_OkayTellMe=Okay, stop me if you've heard this one. Alright so, a Banu a Tevar and a Xi'an are sitting at a bar and the bartender asks, "Which one of you ordered the beer?" The Xi'an all proper like says, "I did not order your disgusting Human beer." Then the Tevar goes, "I can't afford a beer." And finally the Banu reaches over grabs the beer, chugs it in one gulp. The bartender goes, "Guess you ordered the beer then." And the Banu goes, "What beer?" ... You get it? +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_002_TheseSataballPlayers=These Sataball players these days. All they do is bitch and moan. Credits this. Safety that. I tell you can have the lot of them. Not one of them would've lasted five minutes against the players we had growing up. +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_003_YouveBeenFollowing=You've been following the races? Some good line-ups this year. +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_004_TheseVanduulMake=These Vanduul make me sick. The sooner we wipe them out the better. +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_005_ThinkingAboutPicking=I've been thinking about picking up a Dragonfly. Been hearing good things. Whitley's gave it a helluva review. +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_006_SoTheOther=So, the other day this kid comes in and asks me to change the music. I asked him if he preferred hearing bells ring and smacked him on the head. Fuckin nerve of some people. +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_007_SickOfHearing=You know, I'm sick of hearing all this election news. You ask me there ain't no such thing as a good politician. Only bad and worse. +PU_BARTENDER2_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. +PU_BARTENDER2_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment okay. +PU_BARTENDER2_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry I'll help you in a second. +PU_BARTENDER2_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. +PU_BARTENDER2_SK_Friendly_ConvoCont_IG_002_Serious=Serious? +PU_BARTENDER2_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? +PU_BARTENDER2_SK_Friendly_ConvoCont_IG_004_OhWow=Wow. +PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_001_IThinkYou=I think you might have had enough to drink. +PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_002_MaybeSlowDown=Maybe slow down for a bit and see how you're feeling. +PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_003_SorryIHave=Sorry I have to cut you off. +PU_BARTENDER2_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. +PU_BARTENDER2_SK_Friendly_Farewell_IG_002_HaveAGood=Have a good one. +PU_BARTENDER2_SK_Friendly_Farewell_IG_003_SeeYouAgain=See you again okay. +PU_BARTENDER2_SK_Friendly_Farewell_IG_004_AllRightCatch=All right catch you later. +PU_BARTENDER2_SK_Friendly_Greetings_IG_001_HeyWelcome=Hey, welcome. +PU_BARTENDER2_SK_Friendly_Greetings_IG_002_EverythingGoingAlright=Everything going alright? +PU_BARTENDER2_SK_Friendly_Greetings_IG_003_HowYouDoing=How you doing? +PU_BARTENDER2_SK_Friendly_Greetings_IG_004_HiThere=Hi there. +PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_001_GoodToSee=Good to see you again. +PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. +PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_003_YoureBecomingA=You're becoming a real regular here, aren't you? +PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_004_HeyHowHave=Hey, how you been? +PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_001_CareForSomething=Care for something else? +PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_002_HowYoureDoing=How you doing? Ready for another round? +PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_003_CanIGet=Can I get you another? +PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_004_AnotherOne=Another one? +PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_005_YouGood=You good? +PU_BARTENDER2_SK_Friendly_OfferDrink_IG_001_WhatllItBe=What'll it be? +PU_BARTENDER2_SK_Friendly_OfferDrink_IG_002_CareForA=Care for a drink? +PU_BARTENDER2_SK_Friendly_OfferDrink_IG_003_AnythingICan=Anything I can get you? +PU_BARTENDER2_SK_Friendly_OfferDrink_IG_004_YouLookLike=You look like you could use a drink. +PU_BARTENDER2_SK_Friendly_OfferDrink_IG_005_WhatCanI=What can I get you? +PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_001_SomethingFruityLike=Something fruity like a Lemon Lush? Or if you want something more exotic, I can do a Crimson Blitz. +PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_002_IMakeA=I can make a mean Terran Tea if you're looking to unwind. Strong, but goes down easy. +PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_003_YouEverTry=You ever try a Banu Firesale? It's a pretty popular shot around here. +PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_004_AlsoIfYoure=Also, if you're interested, we've got an all-day drink special: half off Cassellitos. +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_001_WhoaYouOkay=Whoa you okay there? +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_002_OhSorryAbout=Oh. Sorry about that. +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_003_MyFault=My fault. +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_001_WhoaYouOkay=Whoa you okay there? +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_002_OhSorryAbout=Oh. Sorry about that. +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_003_MyFault=My fault. +PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_001_ExcuseMeYoure=Excuse me you're not supposed to be back here. +PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_002_CustomersNeed=Customers need to stay on the other side of the bar. +PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_003_ImSorryBut=I'm sorry but I'm going to have to ask you to leave. +PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_001_ComingRightUp=Coming right up. +PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_002_SureThing=Sure thing. +PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_003_ExcellentChoice=Ah, excellent choice. +PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_004_PerfectLetMe=Perfect. Let me get that for you. +PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_005_YouGotIt=You got it. +PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_001_OkayLetMe=Okay. Let me know if you change your mind. +PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_002_NoWorries=No worries. +PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_003_IllBeHere=I'll be here if you need anything. +PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_004_MaybeLaterThen=Maybe later then. +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_001_HadToTake=Had to take a HOV into work today... can be rough not having your own transport. +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_002_HowAboutThat=How about that Jata lineup? Last night was one hell of a match. +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_003_IHearThis=I hear this Murray Cup season's shaping up. Got a lot of new pilots in the ranks. +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_004_YouCatchThat=You catch that speech that Admiral Bishop gave a little while back? Pretty intense right? I almost thought of signing up. +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_005_LoveThisSong=Uh, I love this song. +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_006_IThinkWe=I think we might be starting one of those trivia nights here soon. Could be fun. +PU_BARTENDER3_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. +PU_BARTENDER3_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment okay. +PU_BARTENDER3_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry I'll help you in a second. +PU_BARTENDER3_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. +PU_BARTENDER3_SK_Friendly_ConvoCont_IG_002_Serious=Serious? +PU_BARTENDER3_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? +PU_BARTENDER3_SK_Friendly_ConvoCont_IG_004_Wow=Wow. +PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_001_IThinkYou=I think you might've had enough to drink. +PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_002_MaybeSlowDown=Maybe slow down for a bit and see how you're feeling. +PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_003_SorryBuddyI=Sorry buddy, I have to cut you off. +PU_BARTENDER3_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. +PU_BARTENDER3_SK_Friendly_Farewell_IG_002_HaveAGood=Have a good one. +PU_BARTENDER3_SK_Friendly_Farewell_IG_003_SeeYouAgain=See you again okay. +PU_BARTENDER3_SK_Friendly_Farewell_IG_004_AlrightCatchYou=All right catch you later. +PU_BARTENDER3_SK_Friendly_Greetings_IG_001_HeyWelcome=Hey, welcome. +PU_BARTENDER3_SK_Friendly_Greetings_IG_002_EverythingGoingAlright=Everything going alright? +PU_BARTENDER3_SK_Friendly_Greetings_IG_003_HowYouGoing=How you doing? +PU_BARTENDER3_SK_Friendly_Greetings_IG_004_WellHeyThere=Well, hey there. +PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_001_YeahItsGood=Well, it's good to see you again. +PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. +PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_003_YoureBecomingA=You're becoming a real regular here, aren't you? +PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_004_HeyHowHave=Hey, how you been? +PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_001_CareForSomething=You care for something else? +PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_002_HowYouDoing=How you doing? Ready for another round? +PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_003_CanIGet=Can I get you another? +PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_004_AnotherOne=Another one? +PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_005_YouGood=You good? +PU_BARTENDER3_SK_Friendly_OfferDrink_IG_001_WhatllItBe=What'll it be? +PU_BARTENDER3_SK_Friendly_OfferDrink_IG_002_CareForA=You care for a drink? +PU_BARTENDER3_SK_Friendly_OfferDrink_IG_003_AnythingICan=Anything I can get you? +PU_BARTENDER3_SK_Friendly_OfferDrink_IG_004_YouLookLike=You look like you could use a drink. +PU_BARTENDER3_SK_Friendly_OfferDrink_IG_005_WhatCanI=Well, what can I get you? +PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_001_YouWantSomething=You want something fruity like a Lemon Lush? Or if you want something more exotic, I can do a Crimson Blitz. +PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_002_IMakeA=I make a mean Terran Tea if you're looking to unwind. Strong, but goes down easy. +PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_003_YouEverTry=You ever try an Banu Firesale? It's a pretty popular shot around here. +PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_004_AlsoIfYoure=Also, if you're interested, we've got an all-day drink special: half off Cassellitos. +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_001_WhoaYouOkay=Whoa, you okay? +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_002_OhSorryAbout=Oh. Sorry about that. +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_003_MyFault=My fault. +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_001_WhoaYouOkay=Whoa you okay there? +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_002_OhSorryAbout=Oh. Sorry about that. +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_003_MyFault=Whoa my fault. +PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_001_ExcuseMeYoure=Excuse me you're not supposed to be back here. +PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_002_CustomersNeedTo=Customers need to stay on the other side of the bar. +PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_003_ImSorryBut=I'm sorry but I'm going to have to ask you to leave. +PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_001_ComingRightUp=Coming right up. +PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_002_SureThing=Sure thing. +PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_003_ExcellentChoice=Excellent choice. +PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_004_PerfectLetMe=Perfect. Let me get that for you. +PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_005_YouGotIt=You got it. +PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_001_OkayLetMe=Okay. You let me know if you change your mind. +PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_002_NoWorries=No worries. +PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_003_IllBeHere=I'll be here if you need anything. +PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_004_MaybeLaterThen=Maybe later then. +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_001_HadToTake=Had to take a HOV into work today... can be rough not having your own transport. +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_002_HowAboutThat=How about that Jata lineup? Last night was one hell of a match. +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_003_IHearThis=I hear this Murray Cup season's shaping up. Got a lot of new pilots in the ranks. +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_004_YouCatchThat=You catch that speech that Admiral Bishop gave a while back? Pretty intense right? I almost thought of signing up. +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_005_LoveThisSong=Oh, I love this song. +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_006_IThinkWe=I think we might be starting one of those trivia nights here soon. Could be fun. +PU_BATTAGLIA_MG_Busy_IG_001_ImInThe,P=I'm in the thick of it. Maybe some other time. +PU_BATTAGLIA_MG_Busy_IG_002_DoMeA,P=Do me a favor and come around some other time, all right? +PU_BATTAGLIA_MG_Chosen_PlayerAcceptMission_IG_001_ItsAllYours,P=It's all yours. +PU_BATTAGLIA_MG_Chosen_PlayerAcceptMission_IG_002_Good,P=Good. +PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_IG_001_BetterToSay,P=Better to say no then to take on a job you can't handle. +PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_IG_002_FairEnough,P=Fair enough. +PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange,P=If you change your mind, let me know. +PU_BATTAGLIA_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheJobWill,P=The job will most likely be here for a little while if you reconsider. +PU_BATTAGLIA_MG_Comms_Farewell_IG_001_Later,P=Later. +PU_BATTAGLIA_MG_Comms_Farewell_IG_002_ImOut,P=I'm out. +PU_BATTAGLIA_MG_Comms_ForgivesPlayer_IG_001_IveBeenGoing,P=I've been going back and forth on this, but if you think you can pull your shit together, then I'm willing to give you another go. +PU_BATTAGLIA_MG_Comms_ForgivesPlayer_IG_002_WereBothAdults,P=We're both adults right? I'm willing to leave the past in the past if you're willing to really commit yourself this time. No excuses. Just hard work. If that sounds good, then maybe we can figure something out. +PU_BATTAGLIA_MG_Comms_InstructVisit_IG_001_LetsHaveA,P=Let's have a talk about it. Hit me up as soon as you can. +PU_BATTAGLIA_MG_Comms_InstructVisit_IG_002_ComeOnOver,P=Come on over when you can and I'll tell you about it. +PU_BATTAGLIA_MG_Comms_MissionComplete_IG_001_LetsGoAhead,P=Let's go ahead and call that last job done. +PU_BATTAGLIA_MG_Comms_MissionComplete_IG_002_WantedToLet,P=Wanted to let you know that everything checked out. Consider the contract complete. +PU_BATTAGLIA_MG_Comms_NewMission_IG_001_GotWordOf,P=Got word of a new job that I like you for. +PU_BATTAGLIA_MG_Comms_NewMission_IG_002_ThingsArePretty,P=Things are pretty busy right now and I could use someone like you. +PU_BATTAGLIA_MG_Comms_PaymentSent_IG_001_PuttingYourPayment,P=Putting your payment through. +PU_BATTAGLIA_MG_Comms_PaymentSent_IG_002_UploadingYourPay,P=Uploading your pay to you now. +PU_BATTAGLIA_MG_Comms_ReturnItems_FailBounty_IG_001_YouDidntReturn,P=You didn't return the property, and now there's people coming to collect. Hope you're happy. +PU_BATTAGLIA_MG_Comms_ReturnItems_FailBounty_IG_002_HopeThatMissing,P=Hope that missing property was worth the bounty I just placed on you. You should have returned it when you had the chance. +PU_BATTAGLIA_MG_Comms_ReturnItems_LastWarning_IG_001_WhatsTheWord,P=What's the word on that missing property? Anymore delays and I'll have to use a more direct method of collection. +PU_BATTAGLIA_MG_Comms_ReturnItems_LastWarning_IG_002_WhyDontYou,P=Why don't you make things easy on yourself and return that missing property. I don't want to have to do things the hard way. +PU_BATTAGLIA_MG_Comms_ReturnItems_Reminder_IG_001_YouStillHave,P=You still have some of my property from that last job. I'm gonna need you to return it ASAP. +PU_BATTAGLIA_MG_Comms_ReturnItems_Reminder_IG_002_IllNeedYou,P=I'll need you to go ahead and return all the property from that last job right away. +PU_BATTAGLIA_MG_ConvoRejoin_IG_001_DecidedToGive,P=Decided to give it another go, huh? +PU_BATTAGLIA_MG_ConvoRejoin_IG_002_YouReadyTo,P=You ready to listen now? +PU_BATTAGLIA_MG_Decide_EncourageLookAndDecide_IG_001_HaveALook,P=Have a look, see if it's right for you. +PU_BATTAGLIA_MG_Decide_EncourageLookAndDecide_IG_002_ReadThroughAnd,P=Read through and let me know. +PU_BATTAGLIA_MG_Decide_MissionTimeout_IG_001_ForgetIt,P=Forget it. +PU_BATTAGLIA_MG_Decide_WarningMissionTimeout_IG_001_ImGoingTo,P=I'm going to need a decision. +PU_BATTAGLIA_MG_Decide_WarningMissionTimeout_IG_002_WhatDoYou,P=What do you say? +PU_BATTAGLIA_MG_Idles_IG_001_ICanAlways,P=I can always tell when someone's got a good strike or not. Just by how the fly in. +PU_BATTAGLIA_MG_Idles_IG_002_IHeardAn,P=I heard an old timer say once that you loved to watch the dance. Stuck with me. +PU_BATTAGLIA_MG_Idles_IG_003_IShouldBe,P=I should be used to it by now, but I can't help getting a bit anxious when a team's running a bit late. 99% of the time it's nothing. +PU_BATTAGLIA_MG_Idles_IG_004_PrettyAintIt,P=Pretty ain't it? +PU_BATTAGLIA_MG_Interrupt_IG_001_AreYouEven,P=Are you even listening? +PU_BATTAGLIA_MG_Interrupt_IG_001b_AreYouEven,P=Are you even listening? +PU_BATTAGLIA_MG_Interrupt_IG_002_ComeOnNow,P=Come on now. That's how it's gonna be? +PU_BATTAGLIA_MG_Interrupt_IG_002b_ComeOnNow,P=Come on now. That's how it's gonna be? +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D1_001_YeahNotMuch=Yeah? Not much to see, but the bar serves up a solid bit of firejuice. Just be sure not to lose all your wits, or your belongings might go with them. +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D2_001_AsLongAs=As long as you're not too particular the market might do for you. We have the bare necessities, but every few cycles someone will dig up something more interesting. +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_A_001_GreatIllTake=Great. I'll take a scan through now. +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_B_001_WellIfYou=Well if you change your mind, you know where to find me. +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_SUBSTART_001_AhThenYoull=Ah. Then you'll be wanting to see me. Name's Recco. I see to the boring fiddlybits for most of the miners working the area. Dig site claims, equipment orders, ore transfers, and the like. For most jobs, the terminal will set you up, but if you're after something with some hair on it, best to talk to me direct. +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_SUBSTART_002_IfYoudLike=If you'd like I can see to setting you up with something now. Nothing too big, but it'll let us see how we feel about working together. Sound all right to you? +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_RESOLVE_001_AllRightIf=All right. If you need anything else, let me know. +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_START_001_DontThinkIve=Don't think I've seen your face around these parts before. We get our fair bit of traffic but I make a point of knowing who's who. What brings you around? +PU_BATTAGLIA_MG_LastMissionComment_FailStreak_IG_001_IDontKnow=I don't know how it's possible to screw up as much as you have. +PU_BATTAGLIA_MG_LastMissionComment_FailStreak_IG_002_HowManyJobs=How many jobs have you've managed to bungle now? I don't even want to think about it. +PU_BATTAGLIA_MG_LastMissionComment_Fail_Good_IG_001_SeemsLikeYou=Seems like you had a hiccup on that last job. Hopefully that was just a one time thing. +PU_BATTAGLIA_MG_LastMissionComment_Fail_Good_IG_002_IThinkYoure=I think you're better than how you did on that last contract. Don't let that one mistake ruin your potential. +PU_BATTAGLIA_MG_LastMissionComment_Fail_NeutralBad_IG_001_DontKnowExactly=Don't know exactly where you went wrong on that last job, but oh boy, did you go wrong. +PU_BATTAGLIA_MG_LastMissionComment_Fail_NeutralBad_IG_002_ImSureYoure=I'm sure you're well aware how much you botched that last job, so we'll just leave it at that. +PU_BATTAGLIA_MG_LastMissionComment_LastChance_IG_001_IShouldntBe=I shouldn't be doing this, but I'm going to give you one more chance. But that's it. You screw this, you're done. +PU_BATTAGLIA_MG_LastMissionComment_LastChance_IG_002_YouDontReally=You don't really deserve it, but I'm gonnago ahead and give you one last chance. +PU_BATTAGLIA_MG_LastMissionComment_NoLonger_IG_001_IfItWere,P=If it were just you and me that'd be one thing, but every time you screw up, you're hurting all those sods who go out everyday and work their fingers to the bone. I won't let you do that. Not anymore. You're done here. +PU_BATTAGLIA_MG_LastMissionComment_NoLonger_IG_002_ITriedTo,P=I tried to make this work, but it's just no good. I'm done working with you. That's final. +PU_BATTAGLIA_MG_LastMissionComment_Robbed_IG_001_BadLuckOn=Bad luck on that last job. Glad you managed to get back on your feet though. What doesn't kill, right? +PU_BATTAGLIA_MG_LastMissionComment_Robbed_IG_002_GuessYoureWalking=Guess you're walking proof that we live in dangerous times. Was sorry to hear about what went down in that last mission. Hopefully next time, you'll be a bit more prepared. +PU_BATTAGLIA_MG_LastMissionComment_SuccessStreak_IG_001_BelieveItOr=Believe it or not, I was just talking about you, told some of my other contractors of how a little bit of hard work and right thinking can pay off. +PU_BATTAGLIA_MG_LastMissionComment_SuccessStreak_IG_002_HowManyCompleted=How many completed contracts in a row is that for you? Enough to colour me impressed, I'll say that much. +PU_BATTAGLIA_MG_LastMissionComment_Success_Exceptional_IG_001_YouShouldBe=You should be proud of that last contract. It wasn't something that anybody could've pulled off. +PU_BATTAGLIA_MG_LastMissionComment_Success_Exceptional_IG_002_GottaSayThat=Gotta say, that last contract was a damn work of art. Impressive that. +PU_BATTAGLIA_MG_LastMissionComment_Success_Good_IG_001_IAppreciateThe=I appreciate a hard worker, nice work on that last job. +PU_BATTAGLIA_MG_LastMissionComment_Success_Good_IG_002_IWantedTo=I wanted to say that you did a good job on that last contract. +PU_BATTAGLIA_MG_LastMissionComment_TryHarder_IG_001_ImNotGoing=I'm not going pad around it. Things keep going like they have been, and I won't be able to give you any more work. Nothing personal, but I need you to do better. +PU_BATTAGLIA_MG_LastMissionComment_TryHarder_IG_002_LookItsTough=Look, it's tough enough making a living out here without the complications you've been bringing to the table. Turn it around or I'm gonna have to cut you loose. +PU_BATTAGLIA_MG_MidMission_Deactivate_IG_001_HateToTell,P=Hate to tell you, but the contract's been pulled. +PU_BATTAGLIA_MG_MidMission_Deactivate_IG_002_BadNewsJobs,P=Bad news, job's no good. Gonna have to cancel the contract on you. +PU_BATTAGLIA_MG_MidMission_Fail_IG_001_SoIGuess,P=So I guess this job's a complete bust. Great. Just great. +PU_BATTAGLIA_MG_MidMission_Fail_IG_002_WhatTheHell,P=What the hell? If you say you can do a job, I damn well expect you to do it. +PU_BATTAGLIA_MG_MidMission_Greetings_IG_001_YouThereIts,P=You there? It's Recco. +PU_BATTAGLIA_MG_MidMission_Greetings_IG_002_ItsReccoListen,P=It's Recco, listen up. +PU_BATTAGLIA_MG_MidMission_ObjUpdate_IG_001_GotSomeNew,P=Got some new info about your contract. Sending you the details. +PU_BATTAGLIA_MG_MidMission_ObjUpdate_IG_002_SomethingsComeUp,P=Something's come up. Uploading details to you now. +PU_BATTAGLIA_MG_MidMission_PlayerQuit_IG_001_ThatsTooBad,P=That's too bad. I'll let everyone know. +PU_BATTAGLIA_MG_MidMission_PlayerQuit_IG_002_RealSorryTo,P=Real sorry to hear that. I'll pass the word on. +PU_BATTAGLIA_MG_MidMission_ReceiveData_IG_001_GotTheUpload,P=Got the upload you sent. +PU_BATTAGLIA_MG_MidMission_ReceiveData_IG_002_DataCameThrough,P=Data came through fine. +PU_BATTAGLIA_MG_MidMission_WarningFail_IG_001_ThisJobIs,P=This job is going to slip through your fingers if you're not careful. +PU_BATTAGLIA_MG_MidMission_WarningFail_IG_002_YoureCuttingIt,P=You're cutting it real close on this contract. +PU_BATTAGLIA_MG_MissionBriefs_Defend_Generic_IG_001_SomeOutlawsHave,P=Some outlaws have been using a local stretch as their own hunting ground. Need you to look after some people of mine out there. +PU_BATTAGLIA_MG_MissionBriefs_Defend_Generic_IG_002_ALotOf,P=A lot of people have been running into trouble nearby. Figured you could go out and take a look at it. +PU_BATTAGLIA_MG_MissionBriefs_Defend_Miners_IG_001_UnUnluckyGroup,P=An unlucky group of miners keep getting hit at their dig site. Figured you could help protect them. +PU_BATTAGLIA_MG_MissionBriefs_Defend_Miners_IG_002_SomerMinersAre,P=Some miners are staking a new claim, but the area's been known to have it's fair share of trouble. Would be good if you could go and keep an eye on them. +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Generic_IG_001_INeedSomeone,P=I need someone to take care of this shipment for me. +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Generic_IG_002_HereIveGot,P=Here, I've got some cargo that needs to be moved. +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_Hard_IG_001_GotAValuable,P=Got a valuable ore shipment that needs to be delivered to the refinery. This stuffs a bit on the rare side so you might run into a greedy bastard or two out there if you're not careful. +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_Hard_IG_002_SomeLuckyMiners,P=Some lucky miners struck a rich load. Unfortunately word's gotten out, so hauling this stuff to the refinery might catch an unwanted glance or two. +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_IG_001_HaveSomeOre,P=Have some ore that needs to be taken to be refined. +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Ore_IG_002_OneOfThe,P=One of the local mining teams is looking to have their ore taken to the refinery. +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Pickup_IG_001_GotAHauling,P=Got a hauling job, and it comes with a return trip booked for a bonus. +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Pickup_IG_002_INeedYou,P=I need you to drop something off, and do a pick up for a second leg once you get there. +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Risky_IG_001_AndIllAdmit,P=And I'll admit the route's a little riskier than I'd like. +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Risky_IG_002_PlusTheArea,P=Plus, the area you'll be flying in isn't the most friendly. +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Timed_IG_001_GotAHaul,P=Got a haul here that's a rush job. +PU_BATTAGLIA_MG_MissionBriefs_Deliver_Timed_IG_002_HaveAShipment,P=Have a shipment that needs to get where it's going fast. +PU_BATTAGLIA_MG_MissionBriefs_Escort_Generic_IG_001_HaveSomeoneWhos,P=Have someone who's looking for a bit of extra protection on a job they're doing. +PU_BATTAGLIA_MG_MissionBriefs_Escort_Generic_IG_002_TheresALocal,P=There's a local group that's looking to hire an escort. +PU_BATTAGLIA_MG_MissionBriefs_Escort_Haulers_IG_001_GotACargo,P=Got a cargo run that I don't want to see have any problems. Hoping to have someone provide extra security. +PU_BATTAGLIA_MG_MissionBriefs_Escort_Haulers_IG_002_HaveABig,P=Have a big shipment moving out of here, and they could use some help keeping an eye out for trouble. +PU_BATTAGLIA_MG_MissionBriefs_Escort_Miners_IG_001_GotARequest,P=Got a request in from some miners who are moving locations. They could use some extra security while they shift all that expensive gear around. +PU_BATTAGLIA_MG_MissionBriefs_Escort_Miners_IG_002_HaveAMining,P=Have a mining team that needs extra protection. +PU_BATTAGLIA_MG_MissionBriefs_Generic_Hard_IG_001_ThisOneHeres,P=This one here's a toughie, but you should be able to handle it. +PU_BATTAGLIA_MG_MissionBriefs_Generic_Hard_IG_002_ThereIsThis,P=There is this contract here, right? It's a little more tricky than average, but that's not necessarily a bad thing. +PU_BATTAGLIA_MG_MissionBriefs_Generic_IG_001_HeresAJob,P=Here's a job that should suit you. +PU_BATTAGLIA_MG_MissionBriefs_Generic_IG_002_ThisContractCould,P=This contract could be a good fit. +PU_BATTAGLIA_MG_MissionBriefs_NoMission_IG_001_UnfortunatelyThingsAre,P=Unfortunately, things are a bit slow right now. I'll keep you in mind if anything turns up though. +PU_BATTAGLIA_MG_MissionBriefs_NoMission_IG_002_ImNotSeeing,P=I'm not seeing anything I can give you. Things should pick up soon enough though. +PU_BATTAGLIA_MG_MissionBriefs_Rescue_Generic_IG_001_HaveSomePeople,P=Have some people in distress who could use a helping hand. +PU_BATTAGLIA_MG_MissionBriefs_Rescue_Generic_IG_002_PickingUpA,P=Picking up a nearby emergency comm. Sounds like they could use someone to help them out. +PU_BATTAGLIA_MG_MissionBriefs_Rescue_Miners_IG_001_JustGotA,P=Just got a commfrom a nearby mining outpost. There's been an incident and they need someone to help with the rescue ASAP. +PU_BATTAGLIA_MG_MissionBriefs_Rescue_Miners_IG_002_DamnItA,P=Damn it. A mining outfit's ran into trouble. They're gonnaneed help. The faster the better. Every second counts out there. +PU_BATTAGLIA_MG_Mission_Farewell_MissionAccepted_IG_001_FlySafe,P=Fly safe. +PU_BATTAGLIA_MG_Mission_Farewell_MissionAccepted_IG_002_KeepYourWits,P=Keep your wits about you, you hear? +PU_BATTAGLIA_MG_Mission_Farewell_MissionDeclined_IG_001_HopeYouFind,P=Hope you find something that suits you. +PU_BATTAGLIA_MG_Mission_Farewell_MissionDeclined_IG_002_SeeYouAround,P=See you around. +PU_BATTAGLIA_MG_Mission_Greetings_Bad_IG_001_WasntSureIf=Wasn't sure if you'd be showing up again. +PU_BATTAGLIA_MG_Mission_Greetings_Bad_IG_002_IveGotMore=I've got more than my fair share to deal with at the moment, so let's keep this quick. +PU_BATTAGLIA_MG_Mission_Greetings_Good_IG_001_NiceToSee=Nice to see you again. +PU_BATTAGLIA_MG_Mission_Greetings_Good_IG_002_HeyIWas=Hey, I was hoping you'd swing around again. +PU_BATTAGLIA_MG_Mission_Greetings_NoLonger_IG_001_IDontHave=I don't have any more work for you. Now clear off. +PU_BATTAGLIA_MG_Mission_Greetings_NoLonger_IG_002_NahDontIve=Nah, don't. I've made up my mind. You won't be getting any more contracts off of me. +PU_BATTAGLIA_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=What are you doin' here? Figured you'd be out finishing up the contract by now. +PU_BATTAGLIA_MG_Mission_Greetings_StillMission_IG_002_TakingYourSweet=Taking your sweet time on that contract, aren't you? +PU_BATTAGLIA_MG_Mission_Greetings_WrongDelivery_IG_001_AppreciateTheEffort=Appreciate the effort and all, but it'd be better if you take that on to the proper drop off. +PU_BATTAGLIA_MG_Mission_Greetings_WrongDelivery_IG_002_DidntYouRead=Didn't you read your contract, huh? You're not supposed to bring that here. +PU_BATTAGLIA_MG_MultipleMissionOffer_IG_001_TheresABunch,P=There's a bunch of stuff cooking right now. If one works for you, you're welcome to it. +PU_BATTAGLIA_MG_MultipleMissionOffer_IG_002_GitALot,P=Got a lot of contracts that need doing. You can take your pick of the litter. +PU_BATTAGLIA_MG_PhysicalBump_IG_LEFT_002_Easy,P=Easy. +PU_BATTAGLIA_MG_PhysicalBump_IG_RIGHT_002_Easy,P=Easy. +PU_BATTAGLIA_MG_PlayerGoofsOff_IG_001_WhatTheHells,P=What the hell's the matter with you? +PU_BATTAGLIA_MG_PlayerGoofsOff_IG_002_AreYouFeeling,P=Are you feeling all right? +PU_BATTAGLIA_MG_RequestNewMission_Searches_IG_001_ThereMayBe,P=There may be a contract I could toss your way. +PU_BATTAGLIA_MG_RequestNewMission_Searches_IG_002_LetsSeeWhat,P=Let's see what I can dig up. +PU_BATTAGLIA_MG_SendingMissionDetails_IG_001_HereAreThe,P=Here are the details for you. +PU_BATTAGLIA_MG_SendingMissionDetails_IG_002_UploadingTheContract,P=Uploading the contract to you now. +PU_BATTAGLIA_MG_SuggestTerm_IG_001_IfYouWant,P=If you want, you can always take a look through the terminal. Nothing fancy, but its steady work. +PU_BATTAGLIA_MG_SuggestTerm_IG_002_TheTerminalMight,P=The terminal might have one or two things you'd be interested in. Worth having a look at least. +PU_BATTAGLIA_MG_Transition_CommentToGiving_IG_001_AllRightLets,P=All right, let's get down to business... +PU_BATTAGLIA_MG_Transition_CommentToGiving_IG_002_ButYoureNot,P=But you're not here to listen to me chatter are you... +PU_BCCANN01_M_LPA_Announce_Halls_EmergencyExit_IG_001_AttentionThisIs=Attention. This is an emergency announcement. All guests are instructed to calmly make their way to the nearest exit. Thank you. +PU_BCCANN01_M_LPA_Announce_Halls_EmergencyResolve_IG_001_AttentionWeThank=Attention. We thank you for your patience while we resolved the recent unexpected issue. All guests are now free to go about their day. +PU_BCCANN01_M_LPA_Announce_Halls_EmergencyStay_IG_001_AttentionThisIs=Attention. This is an emergency announcement. All guests are instructed to calmly remain where they are. Thank you. +PU_BCCANN01_M_LPA_Announce_Halls_EmergencyUpdate_IG_001_AttentionBevicConvention=Attention. Bevic Convention Center appreciates your full cooperation during this ongoing emergency. We hope to have the matter resolved shortly. Thank you. +PU_BCCANN01_M_LPA_Announce_Halls_Goodbye_IG_001_ThankYouFor=Thank you for visiting the Bevic Convention Center. Have a great rest of your day. +PU_BCCANN01_M_LPA_Announce_Halls_Info_IG_001_DontLetHunger=Don't let hunger and thirst slow you down. While enjoying your day, be sure to treat yourself with a stop at one of the Bevic Convention Center's refreshment stands. +PU_BCCANN01_M_LPA_Announce_Halls_Info_IG_002_BevicWouldLike=Bevic would like to thank all our guests for keeping the Convention Center a stim free environment. +PU_BCCANN01_M_LPA_Announce_Halls_Info_IG_003_WhileEveryoneIs=While everyone is welcome to the Bevic Convention Center to enjoy a day of refreshing fun, their trash and litter is not. Thanks for doing your part to keep the Convention Center clean. +PU_BCCANN01_M_LPA_Announce_Halls_NowOpen_IG_001_GreatNewsThe=Great news! The show floor is now open and all guests are invited to make their way to the halls. Enjoy! +PU_BCCANN01_M_LPA_Announce_Halls_Opening_IG_001_ExcitedToGet=Excited to get started? Today's event will be starting in a few moments. Thank you for your patience. +PU_BCCANN01_M_LPA_Announce_Halls_Welcome_IG_001_HelloAndWelcome=Hello and Welcome to the Bevic Convtion Center, ArcCorp's leading destination for live events and refreshing fun. +PU_BCCANN01_M_LPA_Warn_Halls_Arresting_IG_001_AttentionBeAdvised=Attention. Be advised that in coordination with local law enforcement, any unauthorized individuals found on the premises are considered trespassing. Thank you for your future cooperation in this matter. +PU_BCCANN01_M_LPA_Warn_Halls_Closing_IG_001_AttentionBevicConvention=Attention, Bevic Convention Center will be closing shortly. We ask all visitors to make their way to the nearest exit. Thank you. +PU_BCCANN01_M_LPA_Warn_Halls_Closing_LastOccur_IG_001_FinalReminderThe=Final reminder, the Convention Center is closing. All visitors need to leave immediately. Any guests remaining after closing hours will be trespassing. +PU_BCCANN01_M_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_ReminderBevicConvention=Reminder, Bevic Convention Center will be closing soon. Please head to the nearest exit now. Thank you. +PU_BCCANN01_M_LPA_Warn_Halls_Trespassing_IG_001_BevicConventionCenter=Bevic Convention Center is now closed. Any remaining guests are now trespassing. +PU_BIGBENNY1_SK_FRIENDLY_SERVING_MOTIONS_001,P= +PU_BIGBENNY1_SK_FRIENDLY_SERVING_MOTIONS_002,P= +PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_001_AnythingElse=Anything else? +PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_002_IsThatAll=Is that all? +PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_003_AnyInterestIn=Any interest in making that a combo? +PU_BIGBENNY1_SK_Friendly_Busy_IG_001_SorryItllBe=Sorry, it'll be just one second. +PU_BIGBENNY1_SK_Friendly_Busy_IG_002_HoldOnBe=Hold on. Be right with you. +PU_BIGBENNY1_SK_Friendly_ComingUp_IG_001_ComingRightUp=Coming right up. +PU_BIGBENNY1_SK_Friendly_ComingUp_IG_002_GreatItllJust=Great. It'll just be a second. +PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_001_IfYouCant=If you can't control yourself, I'm going to have to ask you to leave. +PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_002_CanYouPlease=Can you please calm down? +PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_003_WhatAreYou=What are you doing? +PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_004_YouNeedTo=You need to leave. Now. +PU_BIGBENNY1_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming to Big Benny's. +PU_BIGBENNY1_SK_Friendly_Farewell_IG_002_ThanksForComing=Thanks for coming. +PU_BIGBENNY1_SK_Friendly_Farewell_IG_003_HaveAGood=Have a good day. +PU_BIGBENNY1_SK_Friendly_Farewell_IG_004_Thanks=Thanks. +PU_BIGBENNY1_SK_Friendly_Farewell_IG_005_HopeYouEnjoy=Hope you enjoy your meal. +PU_BIGBENNY1_SK_Friendly_Greetings_IG_001_HiAndWelcome=Hi and welcome to Big Benny's. Home of Kacho to Go. +PU_BIGBENNY1_SK_Friendly_Greetings_IG_002_WelcomeToBig=Welcome to Big Benny's. +PU_BIGBENNY1_SK_Friendly_Greetings_IG_003_Hi=Hi. +PU_BIGBENNY1_SK_Friendly_Greetings_IG_004_Welcome=Welcome. +PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_001_IDunnoI=I dunno. I just work here. +PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_002_IReallyCouldnt=I really couldn't say. +PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_003_Sure=Sure. +PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_004_Okay=Okay. +PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_006_IDontThink=I don't think so +PU_BIGBENNY1_SK_Friendly_SuggestSalesTerm_IG_001_IfYouPlace=If you place your order in the terminal, we'll get it going. +PU_BIGBENNY1_SK_Friendly_SuggestSalesTerm_IG_002_PleaseOrderThrough=Please order through the terminal. +PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_001_WhatCanI=What can I get for you? +PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_002_WhatWouldYou=What would you like? +PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_003_DoYouKnow=Do you know what you'd like to order? +PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_001_ThereYouGo=There you go. +PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_002_HeresYourOrder=Here's your order. +PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_003_OrderUp=Order up. +PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_004_FoodsReady=Food's ready. +PU_BIGBENNY2_SK_Gruff_AnythingElse_IG_001_ThatIt=That it? +PU_BIGBENNY2_SK_Gruff_AnythingElse_IG_002_ThatEverything=That everything? +PU_BIGBENNY2_SK_Gruff_Busy_IG_001_HangOnHang=Hang on. Hang on. +PU_BIGBENNY2_SK_Gruff_Busy_IG_002_YeahYeahTake=Yeah, yeah, take it easy. +PU_BIGBENNY2_SK_Gruff_Busy_IG_003_GiveMeA=Give me a second. I've only got two hands. +PU_BIGBENNY2_SK_Gruff_ComingUp_IG_001_AllRightOne=All right. One second. +PU_BIGBENNY2_SK_Gruff_ComingUp_IG_002_FineHoldOn=Fine. Hold on. +PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_001_WhatDoYou=What do you think you're doing? +PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_002_UhUhYou=Uh uh. You can't do that in here. +PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_003_GetTheHell=Get the hell out of here. +PU_BIGBENNY2_SK_Gruff_Greetings_IG_001_WelcomeToBig=Welcome to Big Benny's. +PU_BIGBENNY2_SK_Gruff_Greetings_IG_002_Welcome=Welcome. +PU_BIGBENNY2_SK_Gruff_PhysicalBump_IG_001_WatchIt=Watch it. +PU_BIGBENNY2_SK_Gruff_PhysicalBump_IG_002_Hey=Hey! +PU_BIGBENNY2_SK_Gruff_PlayerLingers_IG_001_EitherOrderFood=Either order food or get out. +PU_BIGBENNY2_SK_Gruff_PlayerLingers_IG_002_ImNotHere=I'm not here to be your friend. +PU_BIGBENNY2_SK_Gruff_Request_Affirm_IG_001_Sure=Sure. +PU_BIGBENNY2_SK_Gruff_Request_Affirm_IG_002_Fine=Fine. +PU_BIGBENNY2_SK_Gruff_Request_DontKnow_IG_001_IDontKnow=I don't know. +PU_BIGBENNY2_SK_Gruff_Request_DontKnow_IG_002_NoIdea=No idea. +PU_BIGBENNY2_SK_Gruff_Request_Neg_IG_001_YeahRightI=Yeah, right. I don't think so. +PU_BIGBENNY2_SK_Gruff_Request_Neg_IG_002_NotGonnaHappen=Not gonna happen. +PU_BIGBENNY2_SK_Gruff_SuggestSalesTerm_IG_001_IfYouWant=If you want something, use the terminal. +PU_BIGBENNY2_SK_Gruff_SuggestSalesTerm_IG_002_YouNeverBeen=You never been to a restaurant? Use the terminal! +PU_BIGBENNY2_SK_Gruff_TakeOrder_2ndPrompt_IG_001_DoYouKnow=Do you know what you want or not? +PU_BIGBENNY2_SK_Gruff_TakeOrder_2ndPrompt_IG_002_ComeOnOrder=Come on. Order already. +PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_001_WhatDoYou=What do you want? +PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_002_WhatreYouHaving=What're you having? +PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_003_WhatsYourOrder=What's your order. +PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_001_There=There. +PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_002_FoodsUp=Food's up. +PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_003_OrderUp=Order up. +PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_004_FoodsReady=Food's ready. +PU_BIGBENNY3_SK_Gruff_AnythingElse_IG_001_ThatIt=That it? +PU_BIGBENNY3_SK_Gruff_AnythingElse_IG_002_ThatEverything=That everything? +PU_BIGBENNY3_SK_Gruff_Busy_IG_001_HangOnHang=Hang on. Hang on. +PU_BIGBENNY3_SK_Gruff_Busy_IG_002_YeahYeahTake=Yeah, yeah, take it easy. +PU_BIGBENNY3_SK_Gruff_Busy_IG_003_GiveMeA=Give me a second. I've only got two hands. +PU_BIGBENNY3_SK_Gruff_ComingUp_IG_001_AllRightOne=All right. One second. +PU_BIGBENNY3_SK_Gruff_ComingUp_IG_002_FineHoldOn=Fine. Hold on. +PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_001_WhatDoYou=What do you think you're doing? +PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_002_UhUhYou=Uh uh. You can't do that in here. +PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_003_GetTheHell=Get the hell out of here. +PU_BIGBENNY3_SK_Gruff_Greetings_IG_001_WelcomeToBig=Welcome to Big Benny's. +PU_BIGBENNY3_SK_Gruff_Greetings_IG_002_Welcome=Welcome. +PU_BIGBENNY3_SK_Gruff_PhysicalBump_IG_001_WatchIt=Watch it. +PU_BIGBENNY3_SK_Gruff_PhysicalBump_IG_002_Hey=Hey! +PU_BIGBENNY3_SK_Gruff_PlayerLingers_IG_001_EitherOrderFood=Either order food or get out. +PU_BIGBENNY3_SK_Gruff_PlayerLingers_IG_002_ImNotHere=I'm not here to be your friend. +PU_BIGBENNY3_SK_Gruff_Request_Affirm_IG_001_Sure=Sure. +PU_BIGBENNY3_SK_Gruff_Request_Affirm_IG_002_Fine=Fine. +PU_BIGBENNY3_SK_Gruff_Request_DontKnow_IG_001_IDontKnow=I don't know. +PU_BIGBENNY3_SK_Gruff_Request_DontKnow_IG_002_NoIdea=No idea. +PU_BIGBENNY3_SK_Gruff_Request_Neg_IG_001_YeahRightI=Yeah, right. I don't think so. +PU_BIGBENNY3_SK_Gruff_Request_Neg_IG_002_NotGonnaHappen=Not gonna happen. +PU_BIGBENNY3_SK_Gruff_SuggestSalesTerm_IG_001_IfYouWant=If you want something, use the terminal. +PU_BIGBENNY3_SK_Gruff_SuggestSalesTerm_IG_002_YouNeverBeen=You never been to a restaurant? Use the terminal! +PU_BIGBENNY3_SK_Gruff_TakeOrder_2ndPrompt_IG_001_DoYouKnow=Do you know what you want or not? +PU_BIGBENNY3_SK_Gruff_TakeOrder_2ndPrompt_IG_002_ComeOnOrder=Come on. Order already. +PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_001_WhatDoYou=What do you want? +PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_002_WhatreYouHaving=What're you having? +PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_003_WhatsYourOrder=What's your order. +PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_001_There=There. +PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_002_FoodsUp=Food's up. +PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_003_OrderUp=Order up. +PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_004_FoodsReady=Food's ready. +PU_BRUNT_MG_Busy_IG_001_NotNowIm=Not now, I'm getting ready for the next race. +PU_BRUNT_MG_Busy_IG_002_WhateverItIs=Whatever it is you want, save it. I've got enough to deal with. +PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_001_ThatsGood=That's good. +PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_003_ThatsWhatI=That's what I like to hear. +PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_004_GoodCall=Good call. +PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_002_YoureCall=Your call. +PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_003_AnotherTimeThen=Another time then. +PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_004_NoSweat=No sweat. +PU_BRUNT_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=If you change your mind, let me know quick, but the offer isn't gonna stick around long. +PU_BRUNT_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_LetMeKnow=Let me know if you have second thoughts. We still might be able to work things out. +PU_BRUNT_MG_Comms_Farewell_IG_001_Later=Later. +PU_BRUNT_MG_Comms_Farewell_IG_002_Bye=Bye. +PU_BRUNT_MG_Comms_ForgivesPlayer_IG_001_AlrightMaybeI=Alright, maybe I was a little hasty with the whole 'we're done' thing. Maybe it's time to make your racing comeback. +PU_BRUNT_MG_Comms_ForgivesPlayer_IG_002_IveBeenThinking=I've been thinking things over and maybe you deserve one more chance. +PU_BRUNT_MG_Comms_InstructVisit_IG_001_StopByTheTrack=Stop by the track when you can. +PU_BRUNT_MG_Comms_InstructVisit_IG_002_MakeSureYou=Make sure you come see me, okay? +PU_BRUNT_MG_Comms_InstructVisit_IG_003_SwingByAnd=Swing by and we'll talk. +PU_BRUNT_MG_Comms_MissionComplete_IG_001_ThatWasSome=That was some nice flying. +PU_BRUNT_MG_Comms_MissionComplete_IG_002_CongratsYouPulled=Congrats. You pulled it off. +PU_BRUNT_MG_Comms_MissionComplete_IG_004_ThatsWhatI=That's what I like to see. Good race. +PU_BRUNT_MG_Comms_NewMission_IG_001_GotAnotherRace=Got another race coming up that I could use you for. +PU_BRUNT_MG_Comms_NewMission_IG_003_ThisNextRace=This next race could use your special touch. +PU_BRUNT_MG_Comms_NewMission_IG_004_IMightHave=I might have something for you. +PU_BRUNT_MG_Comms_PaymentSent_IG_001_SendingOverYour=Sending over your credits now. +PU_BRUNT_MG_Comms_PaymentSent_IG_003_HeresYourCredits=Here's your credits. You earned them. +PU_BRUNT_MG_ConvoRejoin_IG_001_TryToPay=Try to pay attention this time. +PU_BRUNT_MG_ConvoRejoin_IG_002_NowYouWant=Now you want to listen? Fine... +PU_BRUNT_MG_Decide_EncourageLookAndDecide_IG_001_LetMeKnow=Let me know if you're interested. +PU_BRUNT_MG_Decide_EncourageLookAndDecide_IG_002_ThinkItOver=Think it over. +PU_BRUNT_MG_Decide_MissionTimeout_IG_001_ForgetIt=Forget it. +PU_BRUNT_MG_Decide_MissionTimeout_IG_002_YouKnowWhat=You know what, never mind. +PU_BRUNT_MG_Decide_WarningMissionTimeout_IG_001_HurryUpThe=Hurry up, the race is gonna start soon. +PU_BRUNT_MG_Decide_WarningMissionTimeout_IG_002_ComeOnTimes=Come on. Time's a wasting. +PU_BRUNT_MG_Farewell_Neutral_IG_001_Later=Later. +PU_BRUNT_MG_Greetings_Neutral_IG_001_Hey=Hey. +PU_BRUNT_MG_Interrupt_IG_001_YouGotA=You got a problem? +PU_BRUNT_MG_Interrupt_IG_002_HeyWhereYou=Hey! Where you going? +PU_BRUNT_MG_Intro_Approach_V_WP_D1_001_YeahNothingQuite=Yeah. Nothing quite like it. I tried to make a go of it myself, but I didn't have that 'thing.' You know? Anyway, good luck out there, Okay? +PU_BRUNT_MG_Intro_Approach_V_WP_D2_A_001_MakeAnUncertain=Make an uncertain world a little more certain. That's all I can say tilI I know if you're in or not. +PU_BRUNT_MG_Intro_Approach_V_WP_D2_B_001_SureFreeEmpire=Sure. Free empire, right? Good luck in your next race +PU_BRUNT_MG_Intro_Approach_V_WP_D2_C_001_GoodGetReady=Good. Get ready for your next race and I'll explain the details once you're in the cockpit. +PU_BRUNT_MG_Intro_Approach_V_WP_D2_SUBSTART_001_YeahIHear=Yeah. I hear that. Find something you're good at and then milk it for all it's worth. Almost seems a shame that, with as good as you are, we can't find a way for you to earn even more. +PU_BRUNT_MG_Intro_Approach_V_WP_D2_SUBSTART_002_IsThatSomething=Is that something you'd be interested in? More credits? +PU_BRUNT_MG_Intro_Approach_V_WP_START_001_ThanksForSwinging=Thanks for swinging by. +PU_BRUNT_MG_Intro_Approach_V_WP_START_002_ITryTo=I try to stay current on all the upcoming racers, especially when they've been doing as well as you. The way you handled the course? Thing of beauty. Actually, if you don't mind me asking, I'm always curious, what got you into racing? +PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_001_HeyWhatA=Hey! +PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_002_WhatAFinish=What a finish! Wanted to say congrats. +PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_003_IDontThink=I don't think we've been formally introduced yet. I'm Luca. I run the book here, and I was hoping that you might pay me a visit before your next race. It'd be great to talk. +PU_BRUNT_MG_JobOfferExplained_1stTime_V_WP_001_NowImSure=Now, I'm sure you wondering what I want you to do, but I'm gonna hold off. See, I won't know the spread until the pilots sign up and I want to be sure you don't tip any one off while they can still place bets, so you're not gonna know the details until right before the race. Don't like it, don't do it. What I can tell you though is what the job's gonna pay. +PU_BRUNT_MG_JobOfferExplained_1stTime_V_WP_002_Here=Here. +PU_BRUNT_MG_LastMissionComment_FailStreak_IG_001_DoYouHave=Do you have any idea how much this losing streak of yours is costing me? +PU_BRUNT_MG_LastMissionComment_FailStreak_IG_002_WithHowMuch=With how much you've been screwing things up recently, I'm starting to think that I'd make more credits betting against you. +PU_BRUNT_MG_LastMissionComment_Fail_Good_IG_001_ListenYouveBeen=Listen, you've been pretty dependable, but we can't let what happened last race happen again. +PU_BRUNT_MG_LastMissionComment_Fail_Good_IG_002_IKnowYouve=I know you've done some good work for me, so I'm willing to chalk that last race up as a fluke. Let's not make it a habit okay? +PU_BRUNT_MG_LastMissionComment_Fail_NeutralBad_IG_001_WhatHappenedThat=What happened that last race? I gave you one small task and you couldn't even handle that. +PU_BRUNT_MG_LastMissionComment_Fail_NeutralBad_IG_004_ImStillTrying=I'm still trying to wrap my head around on how that last race went so sideways. +PU_BRUNT_MG_LastMissionComment_Killed_IG_001_ToughBreakIn=Tough break in that last race. Glad to see you're back on your feet. +PU_BRUNT_MG_LastMissionComment_Killed_IG_002_YoureLookingPretty=You're looking pretty good considering what happened to you\nlast race. +PU_BRUNT_MG_LastMissionComment_LastChance_IG_003_AgainstMyBetter=Against my better judgement, I'm gonna give you one more try. +PU_BRUNT_MG_LastMissionComment_NoLonger_IG_001_IfICant=If I can't count on you, then we got nothing to talk about, so we're done. +PU_BRUNT_MG_LastMissionComment_NoLonger_IG_002_YouLetMe=You let me down too many times. You're no good to me anymore. +PU_BRUNT_MG_LastMissionComment_SuccessStreak_IG_001_YouveBeenOn=You've been on a bit of a hot streak for me with these last few races. +PU_BRUNT_MG_LastMissionComment_SuccessStreak_IG_003_AfterThatLast=After that last race, starting to think there isn't nothing you can't do. +PU_BRUNT_MG_LastMissionComment_Success_Exceptional_IG_003_ThatWasSome=That was some sick flying last race. I knew I could count on you. +PU_BRUNT_MG_LastMissionComment_Success_Exceptional_IG_004_YouShouldveHeart=You should've heard all the talk after the last race you did for me. Those other pilots didn't know what hit 'em. +PU_BRUNT_MG_LastMissionComment_Success_Good_IG_001_YouKnowI=You know, I cleaned up quite nicely on that last race you did. +PU_BRUNT_MG_LastMissionComment_Success_Good_IG_003_BangUpJob=Bang up job on that last race. +PU_BRUNT_MG_LastMissionComment_TryHarder_IG_002_IDontKnow=I don't know what's gotten into you, but, whatever it is, fix it. +PU_BRUNT_MG_LastMissionComment_TryHarder_IG_003_IsThisReally=Is this really the best you can do? Because, if it is, then save us both some time and just walk away. +PU_BRUNT_MG_MidMission_Fail_IG_001_DamnItThe=Damn it, the race is over. Way to go, champ. +PU_BRUNT_MG_MidMission_Fail_IG_002_DoYouHave=Do you have any idea how many creds you just cost me? +PU_BRUNT_MG_MidMission_Greetings_IG_001_Hey=Hey. +PU_BRUNT_MG_MidMission_Greetings_IG_002_YouThere=You there? +PU_BRUNT_MG_MidMission_ObjUpdate_IG_001_PlansHaveChanged=Plans have changed. +PU_BRUNT_MG_MidMission_ObjUpdate_IG_002_TheresBeenA=There's been a change of plans. +PU_BRUNT_MG_MidMission_PlayerQuit_IG_001_SeriouslyYoureGonna=Seriously? You're gonna screw me like that. +PU_BRUNT_MG_MidMission_PlayerQuit_IG_002_WhatTheHell=What the hell do you think you're doing? You can't drop out like that. +PU_BRUNT_MG_MidMission_WarningFail_IG_002_YoureRunningOut=You're running out of time. You need to do this now. +PU_BRUNT_MG_MidMission_WarningFail_IG_004_NotMuchTrack=Not much track left. Time to make your move. +PU_BRUNT_MG_MissionBriefs_Generic_IG_001_YouInterestedIn=You interested in helping me on this next race? +PU_BRUNT_MG_MissionBriefs_Generic_IG_002_GotARace=Got a race coming up that I could use your skills on. Sound good? +PU_BRUNT_MG_MissionBriefs_Generic_IG_006_HaveAnotherRace=Have another race that calls for someone with your expertise. +PU_BRUNT_MG_MissionBriefs_Generic_IG_007_ThisNextRace=This next race. I want you flying in it for me. +PU_BRUNT_MG_MissionBriefs_Generic_IG_008_DontWantTo=Don't want to leave this next race to chance, so how about you fly and\nact as my good luck charm. +PU_BRUNT_MG_MissionBriefs_NoMission_IG_002_IGotNothing=I got nothing cooking for you right now, but I'll keep you in mind when\nI do. +PU_BRUNT_MG_MissionBriefs_NoMission_IG_003_NoWorkFor=No work for you. Too soon after your last job. Got to let some of\nthe races run their own course. +PU_BRUNT_MG_Mission_Farewell_MissionAccepted_IG_001_HurryAndGet=Hurry and get to your ship. I'll be in touch before the race. +PU_BRUNT_MG_Mission_Farewell_MissionAccepted_IG_003_IllSendYou=I'll send you the details once you're down on the race course. +PU_BRUNT_MG_Mission_Farewell_MissionDeclined_IG_002_AnywayIThink=Anyway, I think we're done here. +PU_BRUNT_MG_Mission_Farewell_MissionDeclined_IG_003_IllSeeYou=I'll see you later okay. +PU_BRUNT_MG_Mission_Greetings_Bad_IG_001_LetsGetThis=Let's get this over with. +PU_BRUNT_MG_Mission_Greetings_Bad_IG_002_ImBusySo=I'm busy, so let's make this quick. +PU_BRUNT_MG_Mission_Greetings_Bad_IG_003_ComeOnLets=Come on, let's hurry and wrap this up. +PU_BRUNT_MG_Mission_Greetings_Good_IG_001_HeyGoodTo=Hey, good to see you. +PU_BRUNT_MG_Mission_Greetings_Good_IG_002_WellIfIt=Well, if isn't my lucky charm. +PU_BRUNT_MG_Mission_Greetings_Good_IG_004_YouDoingAlright=You doing alright? Everything good? +PU_BRUNT_MG_Mission_Greetings_NoLonger_IG_002_WhatTheHell=What the hell aren't you getting here? I'm done working with you. +PU_BRUNT_MG_Mission_Greetings_NoLonger_IG_004_IfYoureHere=If you're here to race or gamble fine, but don't expect anything else from me. +PU_BRUNT_MG_Mission_Greetings_StillMission_IG_001_ShouldntYouBe=Shouldn't you be getting your ship for the race? What the hell you waiting for? +PU_BRUNT_MG_Mission_Greetings_StillMission_IG_002_YouForgetYoure=You forget? You're supposed to be racing. Right now. +PU_BRUNT_MG_Mission_Greetings_StillMission_IG_004_WhyArentYou=Why aren't you getting ready for the race? Get out of here. +PU_BRUNT_MG_PhysicalBump_IG_LEFT_001_WatchIt=Watch it. +PU_BRUNT_MG_PhysicalBump_IG_LEFT_002_LookWhereYoure=Look where you're going. +PU_BRUNT_MG_PhysicalBump_IG_RIGHT_001_WatchIt=Watch it. +PU_BRUNT_MG_PhysicalBump_IG_RIGHT_002_LookWhereYoure=Look where you're going. +PU_BRUNT_MG_PlayerGoofsOff_IG_001_YouGotCrossed=You got crossed circuits? +PU_BRUNT_MG_PlayerGoofsOff_IG_002_WhatTheHell=What the hell's wrong with you? +PU_BRUNT_MG_PreRace_GoodLuck_IG_001_RaceIsStarting=Race is starting. Good luck. +PU_BRUNT_MG_PreRace_GoodLuck_IG_003_TimersAboutTo=Timer's about to go. See you at the finish line. +PU_BRUNT_MG_PreRace_Greetings_IG_001_AllRightListen=All right, listen up. +PU_BRUNT_MG_PreRace_Greetings_IG_002_PayAttentionOkay=Pay attention okay. +PU_BRUNT_MG_PreRace_RaceInstruct_FirstPlaceLastLapLose_IG_001_INeedEveryone=I need everyone to think you're gonna win until the very last moment. You start the last lap in first, and then you cross the finish line in last. +PU_BRUNT_MG_PreRace_RaceInstruct_FirstPlaceLastLapLose_IG_002_ImGonnaHave=I'm gonna have you pull what's known as a RamtonRoll. You need to be in first place for the final lap, but instead of winning, you come in dead last. +PU_BRUNT_MG_PreRace_RaceInstruct_LastPlaceLastLapWin_IG_001_WereGonnaGive=We're gonna give everyone what they Love You start the final lap in last place, and the race ahead for the win. +PU_BRUNT_MG_PreRace_RaceInstruct_LastPlaceLastLapWin_IG_002_ThisIsGonna=This is gonna get their hearts pounding. You're gonna start the final lap in last place, but then out of no where you're gonna win the whole thing. +PU_BRUNT_MG_PreRace_RaceInstruct_LastPlace_IG_001_INeedYou=I need you to lose. +PU_BRUNT_MG_PreRace_RaceInstruct_LastPlace_IG_002_ItMightHurt=It might hurt your ego a bit, but I need you to come in last place. +PU_BRUNT_MG_PreRace_RaceInstruct_LookGood_IG_001_JustMakeSure=Just make sure it looks good, okay. +PU_BRUNT_MG_PreRace_RaceInstruct_LookGood_IG_002_AndDontBe=And don't be sloppy. If people catch on to what we're doing it won't be good. +PU_BRUNT_MG_PreRace_RaceInstruct_SomeoNewins_IG_001_INeedYou=I need you to make sure one of your fellow racers wins. +PU_BRUNT_MG_PreRace_RaceInstruct_SomeoNewins_IG_002_IveGotA=I've got a lot riding on one of the other pilots winning. You're going to make sure it happens. +PU_BRUNT_MG_PreRace_RaceInstruct_SomeoneLoses_IG_001_YoureGoingTo=You're going to see it to it that one of you opponents doesn't finish the race. +PU_BRUNT_MG_PreRace_RaceInstruct_SomeoneLoses_IG_004_IWantYou=I want you to make sure that one of the pilots doesn't cross that finish line. +PU_BRUNT_MG_PreRace_RaceInstruct_SpecificPlace_IG_001_NeedYouTo=Need to cover the spread, you're gonna finish the race how I say, clear? +PU_BRUNT_MG_PreRace_RaceInstruct_SpecificPlace_IG_003_IPickedOut=I picked out what place you're going to finish the race in. +PU_BRUNT_MG_PreRace_RaceInstruct_WinRace_IG_001_INeedYou=I need you to win the race. That Simple. +PU_BRUNT_MG_PreRace_RaceInstruct_WinRace_IG_002_YoureGoingTo=You're going to come in first,understood? +PU_BRUNT_MG_PreRace_RaceInstruct_WinWithoutFiring_IG_001_NeedYouTo=Need you to play the pacifist and win the race without firing a shot. +PU_BRUNT_MG_PreRace_RaceInstruct_WinWithoutFiring_IG_002_YoureGoingTo=You're going to win the race, but you got to do it with out firing a shot. Not a single one. +PU_BRUNT_MG_PreRace_SendingDetails_IG_001_SendingTheInfo=Sending the info now. +PU_BRUNT_MG_PreRace_SendingDetails_IG_005_HereAreAll=Here are all the details. +PU_BRUNT_MG_Race_AnswerMobi_IG_001_YeahWhat=Yeah. What. +PU_BRUNT_MG_Race_AnswerMobi_IG_002_ItsLucaMake=It's Luca. Make if fast. +PU_BRUNT_MG_Race_AnswerMobi_IG_003_YeahICan=Yeah, I can hear you. Go ahead. +PU_BRUNT_MG_Race_BettingClosed_IG_001_NoMoreBets=No more bets. Race is about to start. +PU_BRUNT_MG_Race_BettingOpen_IG_001_BooksAreOpen=Books are open. +PU_BRUNT_MG_Race_CommBookies_IG_001_ItsLucaI=It's Luca. I wanna talk to you. +PU_BRUNT_MG_Race_CommBookies_IG_002_YouPayingAttention=You paying attention? Good. +PU_BRUNT_MG_Race_CommBookies_IG_003_HeyYouThere=Hey, you there? +PU_BRUNT_MG_Race_GamblingTalk_IG_002_IDontCare=I don't care how they do it in Goss, this is how we do it here. You don't like, go there. +PU_BRUNT_MG_Race_GamblingTalk_IG_003_ImAlreadyBleeding=I'm already bleeding on the vig. I don't know what else you want. +PU_BRUNT_MG_Race_GamblingTalk_IG_004_IDontDecide=I don't decide who wins. You don't like losing credits, start making better bets. +PU_BRUNT_MG_Race_GoodLuck_IG_001_GoodLuck=Good luck. +PU_BRUNT_MG_Race_GoodLuck_IG_002_HaveAGood=Have a good race. +PU_BRUNT_MG_Race_HangingUp_IG_001_Later=Later. +PU_BRUNT_MG_Race_HangingUp_IG_002_WereThroughHere=We're through here. +PU_BRUNT_MG_Race_HasStarted_IG_001_CantTalkNow=Can't talk now. The race is Starting. +PU_BRUNT_MG_Race_HasStarted_IG_002_ComeBackAfter=Come back after the race. +PU_BRUNT_MG_Race_LastBetLost_IG_001_ToughBreakOn=Tough break on that last race. +PU_BRUNT_MG_Race_LastBetLost_IG_002_BadLuckOn=Bad luck on that last race. Guess that's why they call it gambling. +PU_BRUNT_MG_Race_LastBetWon_IG_001_CongratsThatLast=Congrats. That last bet was quite the windfall +PU_BRUNT_MG_Race_LastBetWon_IG_002_YouPulledSome=You pulled some serious credits on that last one. Good for you. +PU_BRUNT_MG_Race_RegClosed_IG_001_RegistrationsClosed=Registration's closed. +PU_BRUNT_MG_Race_RegLastCall_IG_001_LastChanceFor=Last chance for the pilots to register. +PU_BRUNT_MG_Race_RegOpen_IG_001_GoAheadAnd=Go ahead and start pilot registration. +PU_BRUNT_MG_Race_SomeoneLingers_IG_001_IfYouWanna=If you wanna place a bet use the terminal or talk to one of the other bookies. +PU_BRUNT_MG_Race_SomeoneLingers_IG_002_IfYoureLooking=If you're looking to race, that's what the terminal is for. Sign up over there. +PU_BRUNT_MG_Race_Start_IG_001_GoStartThe=Go. Start the race. +PU_BRUNT_MG_Routine_SmokingStim_IG_001_IThoughtI=I thought I just sparked this thing? +PU_BRUNT_MG_Routine_SmokingStim_IG_002_OhThatsBetter=Oh, that's better. +PU_BRUNT_MG_Routine_SmokingStim_IG_003_GottaCutBack=Gotta cut back. +PU_BRUNT_MG_SelectBet_DirectTerm_IG_001_IfYouWant=If you want to place a bet though, or race for yourself, feel free to hit up the terminals. +PU_BRUNT_MG_SelectBet_DirectTerm_IG_003_ImBusyBut=I'm busy, but the terminals should help you with anything else. +PU_BRUNT_MG_SendingPaymentDetails_IG_001_HeresWhatIt=Here's what it pays. +PU_BRUNT_MG_SendingPaymentDetails_IG_002_TakeALook=Take a look at the offer. +PU_BRUNT_MG_Transition_CommentToGiving_IG_001_Anyway=Anyway... +PU_BRUNT_MG_Transition_CommentToGiving_IG_003_LetsMoveOn=Let's move on to business... +PU_BUREAUCRAT1_SK_AllSet_IG_001_ThereYouShould=There you should be all set. +PU_BUREAUCRAT1_SK_AllSet_IG_002_ThatShouldTake=That should take care of everything for you. +PU_BUREAUCRAT1_SK_AllSet_IG_003_AllRightyThen=All righty then, everything should be now sorted. +PU_BUREAUCRAT1_SK_CallSecurity_IG_001_Security=Security! +PU_BUREAUCRAT1_SK_CallSecurity_IG_002_Help=Help! +PU_BUREAUCRAT1_SK_CanIHelp_EZHab_IG_001_AreYouLooking=Are you looking for a room? +PU_BUREAUCRAT1_SK_CanIHelp_EZHab_IG_002_DoYouNeed=Do you need a room? +PU_BUREAUCRAT1_SK_CanIHelp_IG_001_WhatCanI=What can I help you with? +PU_BUREAUCRAT1_SK_CanIHelp_IG_002_IsThereSomething=Is there something I can do for you? +PU_BUREAUCRAT1_SK_ContactManager_IG_001_IllAlertA=I'll alert a manager to your situation and they'll contact you later. +PU_BUREAUCRAT1_SK_ContactManager_IG_002_IWillMake=I will make sure that a manager contacts you. +PU_BUREAUCRAT1_SK_ConvoCont_IG_001_UhHuh=Uh huh. +PU_BUREAUCRAT1_SK_ConvoCont_IG_002_Okay=Okay. +PU_BUREAUCRAT1_SK_ConvoCont_IG_003_Sure=Sure. +PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_001_ImSorryTo=I'm sorry to hear that. +PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_002_ThatMustBe=That must be very frustrating. +PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_003_IPromiseYou=I promise you, this is the first time we've had an issue like this. +PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_004_ImSurprisedTo=I'm surprised to hear that happened. Usually it's not an issue. +PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_005_WeApologizeFor=We apologize for any undue stress. +PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_001_SorryToHear=Sorry to hear about the trouble with your delivery. +PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_002_HopefullyYouWere=Hopefully you were insured against just such an incident. +PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_003_SomeOfOur=Some of our routes are more dangerous than others. +PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_001_TheCurrentPrices=The current prices are listed on the boards. +PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_002_AsStatedIn=As stated in our conditions, commodity prices are subject to change. +PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_003_TheMarketIs=The market is prone to volatile shifts. +PU_BUREAUCRAT1_SK_EZHab_NoVacancy_IG_001_ImAfraidWe=I'm afraid we no longer have any rooms available. +PU_BUREAUCRAT1_SK_EZHab_NoVacancy_IG_002_WeUnfortunatelySeem=We unfortunately seem to be full up at the moment. Sorry for the inconvenience. +PU_BUREAUCRAT1_SK_EZHab_Vacancy_IG_001_FoundAPerfect=Found a perfect room for you. +PU_BUREAUCRAT1_SK_EZHab_Vacancy_IG_002_WeDoStill=We do still have a room available. +PU_BUREAUCRAT1_SK_Farewell_IG_001_GladToHave=Glad to have been of service. +PU_BUREAUCRAT1_SK_Farewell_IG_002_HaveAGreat=Have a great day. +PU_BUREAUCRAT1_SK_Farewell_IG_003_HaveAGood=Have a good one. +PU_BUREAUCRAT1_SK_Greetings_Covalex_IG_001_WelcomeToCovalex=Welcome to Covalex. +PU_BUREAUCRAT1_SK_Greetings_EZHab_IG_001_HiWelcomeTo=Hi, welcome to EZ Hab. +PU_BUREAUCRAT1_SK_Greetings_IG_002_Welcome=Welcome. +PU_BUREAUCRAT1_SK_Greetings_TDD_IG_001_HelloAndWelcome=Hello, and welcome to Jobwell. +PU_BUREAUCRAT1_SK_Greetings_TDD_IG_002_HelloWelcomeTo=Hello, welcome to the TDD. +PU_BUREAUCRAT1_SK_NextCustomer_IG_001_Next=Next. +PU_BUREAUCRAT1_SK_NoHelp_IG_001_ImSorryUnfortunately=I'm sorry, unfortunately there's nothing I can do about that. +PU_BUREAUCRAT1_SK_NoHelp_IG_002_ImVerySorry=I'm very sorry, that's a bit outside my area of expertise. +PU_BUREAUCRAT1_SK_NoHelp_IG_003_IAppreciateThat=I appreciate that, but I'm afraid there's nothing I can do. +PU_BUREAUCRAT1_SK_NotEnoughCredits_IG_001_ImSorryIt=I'm sorry, it seems you don't have enough funds to complete that transaction. +PU_BUREAUCRAT1_SK_NotEnoughCredits_IG_002_HmmLooksLike=Hmm, looks like you don't have enough credits at the moment. +PU_BUREAUCRAT1_SK_NothingElse_IG_001_ImAfraidTheres=I'm afraid there's nothing else I can do for you. +PU_BUREAUCRAT1_SK_RequestLeave_IG_001_WellImAfraid=Well I'm afraid I am going to have to ask you leave. +PU_BUREAUCRAT1_SK_RequestLeave_IG_002_PleaseStepBack=Please, step back. There are other people waiting. +PU_BUREAUCRAT1_SK_SendingDetails_IG_001_LetMeSend=Let me send the details to your mobi. +PU_BUREAUCRAT1_SK_SendingDetails_IG_002_IWillSend=I will send the information to you mobi. +PU_BUREAUCRAT1_SK_SuggestTerm_IG_001_YoureBestBet=You're best bet would be to use the terminal. +PU_BUREAUCRAT1_SK_SuggestTerm_IG_002_TheTerminalShould=The terminal should sort you right out. +PU_BUREAUCRAT1_SK_SuggestTerm_IG_003_IRecommendConsulting=I recommend consulting the terminal. +PU_BUREAUCRAT1_SK_SuggestTerm_IG_004_ThereAreTerminals=There are terminals right over there. +PU_BUREAUCRAT1_SK_TakeALook_IG_001_LetMeSee=Let me see what I can do. +PU_BUREAUCRAT1_SK_TakeALook_IG_002_AllRightLet=All right. Let me take a look. +PU_BUREAUCRAT1_SK_TakeALook_IG_003_LetsSeeIf=Let's see if we can't get you sorted. +PU_BUREAUCRAT1_SK_TakeALook_IG_004_HappyToHelp=Happy to help. +PU_BUREAUCRAT1_SK_WaitYourTurn_IG_001_YouHaveTo=You have to wait in line like everyone else. +PU_BUREAUCRAT1_SK_WaitYourTurn_IG_002_PleaseWaitYour=Please, wait your turn. +PU_BUREAUCRAT2_SK_AllSet_IG_001_ThereYouShould=There you should be all set. +PU_BUREAUCRAT2_SK_AllSet_IG_002_ThatShouldTake=That should take care of everything for you. +PU_BUREAUCRAT2_SK_AllSet_IG_003_AllRightEverything=All right, everything should be all sorted. +PU_BUREAUCRAT2_SK_CallSecurity_IG_001_Security=Security! +PU_BUREAUCRAT2_SK_CallSecurity_IG_002_Help=Help! +PU_BUREAUCRAT2_SK_CanIHelp_EZHab_IG_001_AreYouLooking=Are you looking for a room? +PU_BUREAUCRAT2_SK_CanIHelp_EZHab_IG_002_DoYouNeed=Do you need a room? +PU_BUREAUCRAT2_SK_CanIHelp_IG_001_WhatCanI=What can I help you with? +PU_BUREAUCRAT2_SK_CanIHelp_IG_002_IsThereSomething=Is there something I can do for you? +PU_BUREAUCRAT2_SK_ContactManager_IG_001_IllAlertA=I'll alert a manager to your situation and they'll contact you later. +PU_BUREAUCRAT2_SK_ContactManager_IG_002_IWillMake=I will make sure that a manager contacts you. +PU_BUREAUCRAT2_SK_ConvoCont_IG_001_UhHuh=Uh huh. +PU_BUREAUCRAT2_SK_ConvoCont_IG_002_Okay=Okay. +PU_BUREAUCRAT2_SK_ConvoCont_IG_003_Sure=Sure. +PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_001_ImSorryTo=I'm sorry to hear that. +PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_002_ThatMustBe=That must be very frustrating. +PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_003_IPromiseYou=I promise you, this is the first time we've had an issue like that. +PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_004_ImSurprisedTo=I'm surprised to hear that happened. Usually it's not an issue. +PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_005_WeApologizeFor=We apologize for any undue stress. +PU_BUREAUCRAT2_SK_DealWithClient_Covalex_IG_001_SorryToHear=Sorry to hear about the trouble with your delivery. +PU_BUREAUCRAT2_SK_DealWithClient_Covalex_IG_002_HopefullyYouWere=Hopefully you were insured against just such an incident +PU_BUREAUCRAT2_SK_DealWithClient_Covalex_IG_003_SomeOfOur=Some of our routes are more dangerous than others. +PU_BUREAUCRAT2_SK_DealWithClient_TDD_IG_001_TheCurrentPrices=The current prices are listed on the boards. +PU_BUREAUCRAT2_SK_DealWithClient_TDD_IG_002_AsStatedIn=As stated in our conditions, commodity prices are subject to change. +PU_BUREAUCRAT2_SK_DealWithClient_TDD_IG_003_TheMarketIs=The market is prone to volatile shifts. +PU_BUREAUCRAT2_SK_EZHab_NoVacancy_IG_001_ImAfraidWe=I'm afraid we no longer have any rooms available. +PU_BUREAUCRAT2_SK_EZHab_NoVacancy_IG_002_WeUnfortunatelySeem=We unfortunately seem to be full up at the moment. Sorry for the inconvenience. +PU_BUREAUCRAT2_SK_EZHab_Vacancy_IG_001_AhFoundA=Ah, Found a perfect room for you. +PU_BUREAUCRAT2_SK_EZHab_Vacancy_IG_002_WeDoStill=We do still have a room available. +PU_BUREAUCRAT2_SK_Farewell_IG_001_GladToHave=Glad to have been of service. +PU_BUREAUCRAT2_SK_Farewell_IG_002_HaveAGreat=Have a great day. +PU_BUREAUCRAT2_SK_Farewell_IG_003_HaveAGood=Have a good one. +PU_BUREAUCRAT2_SK_Greetings_Covalex_IG_001_WelcomeToCovalex=Welcome to Covalex. +PU_BUREAUCRAT2_SK_Greetings_EZHab_IG_001_HiWelcomeTo=Hi, welcome to EZ Hab. +PU_BUREAUCRAT2_SK_Greetings_IG_001_Hello=Hello. +PU_BUREAUCRAT2_SK_Greetings_IG_002_Welcome=Welcome. +PU_BUREAUCRAT2_SK_Greetings_TDD_IG_001_HelloWelcomeTo=Hello, welcome to Jobwell. +PU_BUREAUCRAT2_SK_Greetings_TDD_IG_002_HelloWelcomeTo=Hello, welcome to the TDD. +PU_BUREAUCRAT2_SK_NextCustomer_IG_001_Next=Next +PU_BUREAUCRAT2_SK_NoHelp_IG_001_ImSorryUnfortunately=I'm sorry, unfortunately there's nothing I can do about that. +PU_BUREAUCRAT2_SK_NoHelp_IG_002_ImVerySorry=I'm very sorry, that's a bit outside my area of expertise. +PU_BUREAUCRAT2_SK_NoHelp_IG_003_IAppreciateThat=I appreciate that, but I'm afraid there's nothing I can do. +PU_BUREAUCRAT2_SK_NotEnoughCredits_IG_001_ImSorryIt=I'm sorry, it seems you don't have enough funds to complete that transaction. +PU_BUREAUCRAT2_SK_NotEnoughCredits_IG_002_HmmLooksLike=Hmm, looks like you don't have enough credits at the moment. +PU_BUREAUCRAT2_SK_NothingElse_IG_001_ImAfraidTheres=I'm afraid there's nothing else I can do for you. +PU_BUREAUCRAT2_SK_NothingElse_IG_002_TheresReallyNothing=There's really nothing else I can do. +PU_BUREAUCRAT2_SK_RequestLeave_IG_001_ImAfraidI=I'm afraid I am going to have to ask you leave. +PU_BUREAUCRAT2_SK_RequestLeave_IG_002_PleaseStepBack=Please, step back. There are other people waiting. +PU_BUREAUCRAT2_SK_SendingDetails_IG_001_LetMeSend=Let me send the details to your mobi. +PU_BUREAUCRAT2_SK_SendingDetails_IG_002_IllSendThe=I'll send the information to you mobi. +PU_BUREAUCRAT2_SK_SuggestTerm_IG_001_YoureBestBet=You're best bet will be to use the terminal. +PU_BUREAUCRAT2_SK_SuggestTerm_IG_002_TheTerminalShould=The terminal should sort you right out. +PU_BUREAUCRAT2_SK_SuggestTerm_IG_003_IRecommendConsulting=I recommend consulting the terminal. +PU_BUREAUCRAT2_SK_SuggestTerm_IG_004_ThereAreTerminals=There are terminals right over there. +PU_BUREAUCRAT2_SK_TakeALook_IG_001_LetMeSee=Let me see what I can do. +PU_BUREAUCRAT2_SK_TakeALook_IG_002_AllRightLet=All right. Let me take a look. +PU_BUREAUCRAT2_SK_TakeALook_IG_003_LetsSeeIf=Let's see if we can't get you sorted. +PU_BUREAUCRAT2_SK_TakeALook_IG_004_HappyToHelp=Happy to help. +PU_BUREAUCRAT2_SK_WaitYourTurn_IG_001_YouHaveTo=You have to wait in line like everyone else. +PU_BUREAUCRAT2_SK_WaitYourTurn_IG_002_PleaseWaitYour=Please, wait your turn. +PU_BUREAUCRAT3_SK_Bored_AllSet_IG_001_ThereAllDone=There, all done. +PU_BUREAUCRAT3_SK_Bored_AllSet_IG_002_ThatsEverything=That's everything. +PU_BUREAUCRAT3_SK_Bored_CallSecurity_IG_001_Security=Security! +PU_BUREAUCRAT3_SK_Bored_CallSecurity_IG_002_Help=Help! +PU_BUREAUCRAT3_SK_Bored_CanIHelp_EZHab_IG_001_YouWantThe=You want a room or what? +PU_BUREAUCRAT3_SK_Bored_CanIHelp_EZHab_IG_002_LetMeGuess=Let me guess, you want a room. +PU_BUREAUCRAT3_SK_Bored_CanIHelp_IG_001_WhatDoYou=What do you want? +PU_BUREAUCRAT3_SK_Bored_CanIHelp_IG_002_YouNeedSomething=You need something? +PU_BUREAUCRAT3_SK_Bored_ContactManager_IG_001_ImGoingTo=I'm gonna let my manager deal with you. Wait over there. +PU_BUREAUCRAT3_SK_Bored_ContactManager_IG_002_FineIllLet=Fine. I'll let my manager know. They'll send you a comm or something. +PU_BUREAUCRAT3_SK_Bored_ConvoCont_IG_001_UhHuh=Uh huh. +PU_BUREAUCRAT3_SK_Bored_ConvoCont_IG_002_Okay=Okay. +PU_BUREAUCRAT3_SK_Bored_ConvoCont_IG_003_Sure=Sure. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_001_IDontKnow=I don't know what to tell you. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_002_YouWantTo=You want to watch your tone there? +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_003_YeahIHave=Yeah, I have no idea what you're talking about. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_004_NobodyElseSeems=Nobody else seems to have a problem with that. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_005_YouNeedTo=You need to calm down. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Covalex_IG_001_SucksAboutYour=Sucks about your delivery. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Covalex_IG_002_ManISure=Man, I sure hope you had insurance. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Covalex_IG_003_ThatsWhyYou=That's why you were hired, to deal with stuff like that. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_TDD_IG_001_ThePricesAre=The prices are listed on the boards. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_TDD_IG_002_AsStatedIn=As stated in our conditions, commodity prices are subject to change. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_TDD_IG_003_ThatsHowThe=That's how the market works. +PU_BUREAUCRAT3_SK_Bored_EZHab_NoVacancy_IG_001_WereFullyBooked=We're fully booked. +PU_BUREAUCRAT3_SK_Bored_EZHab_NoVacancy_IG_002_YeahWeGot=Yeah, we got nothing available. +PU_BUREAUCRAT3_SK_Bored_EZHab_Vacancy_IG_001_FoundARoom=Found a room. +PU_BUREAUCRAT3_SK_Bored_EZHab_Vacancy_IG_002_HereGotA=Here. Got a room for you. +PU_BUREAUCRAT3_SK_Bored_Farewell_EZHab_IG_001_EnjoyYourStay=Enjoy your stay. +PU_BUREAUCRAT3_SK_Bored_Farewell_IG_001_YouCanGo=You can go now. +PU_BUREAUCRAT3_SK_Bored_Farewell_IG_002_HaveAGreat=Have a great day. +PU_BUREAUCRAT3_SK_Bored_Greetings_Covalex_IG_001_WelcomeToCovalex=Welcome to Covalex. +PU_BUREAUCRAT3_SK_Bored_Greetings_EZHab_IG_001_WelcomeToEz=Welcome to EZ Hab. +PU_BUREAUCRAT3_SK_Bored_Greetings_IG_001_Hey=Hey. +PU_BUREAUCRAT3_SK_Bored_Greetings_IG_002_Welcome=Welcome. +PU_BUREAUCRAT3_SK_Bored_Greetings_TDD_IG_001_WelcomeToJobwell=Welcome to Jobwell. +PU_BUREAUCRAT3_SK_Bored_Greetings_TDD_IG_002_WelcomeToThe=Welcome to the TDD. +PU_BUREAUCRAT3_SK_Bored_NextCustomer_IG_001_Next=Next. +PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_001_NoCantDo=No, can't do anything for you. +PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_002_YeahNotA=Yeah, not a chance of that happening. You're pretty much out of luck. +PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_003_SorryTheresNothing=Sorry, there's nothing I can do. +PU_BUREAUCRAT3_SK_Bored_NotEnoughCredits_IG_001_YouCantPay=You can't pay for that if you don't have enough credits. +PU_BUREAUCRAT3_SK_Bored_NotEnoughCredits_IG_002_WhatAreYou=What are you trying to pull? We're not running a charity here. +PU_BUREAUCRAT3_SK_Bored_NothingElse_IG_001_ICantDo=I can't do anything else for you. +PU_BUREAUCRAT3_SK_Bored_NothingElse_IG_002_DontKnowWhat=Don't know what else you expect me to do. +PU_BUREAUCRAT3_SK_Bored_RequestLeave_IG_001_IveHadEnough=I've had enough you. You're done. Get out of here. +PU_BUREAUCRAT3_SK_Bored_RequestLeave_IG_002_YouKnowYoure=You know you're not the most important person in the 'verse. There are other people waiting. +PU_BUREAUCRAT3_SK_Bored_SendingDetails_IG_001_IllSendYou=I'll send you the details. +PU_BUREAUCRAT3_SK_Bored_SendingDetails_IG_002_ImSendingIt=I'm sending it to your mobi. +PU_BUREAUCRAT3_SK_Bored_SuggestTerm_IG_001_JustUseThe=Just use the terminal. +PU_BUREAUCRAT3_SK_Bored_SuggestTerm_IG_002_UhWhatDo=Uh, what do you think those terminals for? +PU_BUREAUCRAT3_SK_Bored_SuggestTerm_IG_003_TerminalsAreOver=Terminals are over there. Figure it out. +PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_001_OkayYeahGive=Okay, yeah. Give me a second. +PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_002_AllRightLet=All right. Let me take a look. +PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_003_FineIllSee=Fine. I'll see what I can do. +PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_004_YeahYeahI=Yeah, yeah. I get it. Hold on. +PU_BUREAUCRAT3_SK_Bored_WaitYourTurn_IG_001_WaitInLine=Wait in line like everyone else. +PU_BUREAUCRAT3_SK_Bored_WaitYourTurn_IG_002_YouHaveTo=You have to wait in line. +PU_BUREAUCRAT4_SK_Bored_AllSet_IG_001_ThereAllDone=There, all done. +PU_BUREAUCRAT4_SK_Bored_AllSet_IG_002_ThatsEverything=That's everything. +PU_BUREAUCRAT4_SK_Bored_CallSecurity_IG_001_Security=Security! +PU_BUREAUCRAT4_SK_Bored_CallSecurity_IG_002_Help=Help! +PU_BUREAUCRAT4_SK_Bored_CanIHelp_EZHab_IG_001_YouWantA=You want a room or what? +PU_BUREAUCRAT4_SK_Bored_CanIHelp_EZHab_IG_002_LetMeGuess=Let me guess, you want a room. +PU_BUREAUCRAT4_SK_Bored_CanIHelp_IG_001_WhatDoYou=What do you want? +PU_BUREAUCRAT4_SK_Bored_CanIHelp_IG_002_YouNeedSomething=You need something? +PU_BUREAUCRAT4_SK_Bored_ContactManager_IG_001_ImGonnaLet=I'm gonna let my manager deal with you. Wait over there. +PU_BUREAUCRAT4_SK_Bored_ContactManager_IG_002_FineIllLet=Fine. I'll let my manager know. They'll send you a comm or something. +PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_001_UhHuh=Uh huh. +PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_002_Okay=Okay. +PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_003_Sure=Sure. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_001_IDontKnow=I don't know what to tell you. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_002_YouWantTo=You want to watch your tone there? +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_003_YeahIHave=Yeah, I have no idea what you're talking about. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_004_NoboyElseSeems=Nobody else seems to have a problem with that. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_005_YouNeedTo=You need to calm down. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_001_SucksAboutYour=Sucks about your delivery. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_002_ManISure=Man, I sure hope you had insurance. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_003_ThatsWhyYou=That's why you were hired, to deal with stuff like that. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_001_ThePricesAre=The prices are listed on the boards. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_002_AsStatedIn=As stated in our conditions, commodity prices are subject to change. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_003_ThatsHowThe=That's how the market works. +PU_BUREAUCRAT4_SK_Bored_EZHab_NoVacancy_IG_001_WereFullyBooked=We're fully booked. +PU_BUREAUCRAT4_SK_Bored_EZHab_NoVacancy_IG_002_YeahWeGot=Yeah, we got nothing available. +PU_BUREAUCRAT4_SK_Bored_EZHab_Vacancy_IG_001_FoundARoom=Found a room. +PU_BUREAUCRAT4_SK_Bored_EZHab_Vacancy_IG_002_HereGotA=Here. Got a room for you. +PU_BUREAUCRAT4_SK_Bored_Farewell_EZHab_IG_001_EnjoyYourStay=Enjoy your stay. +PU_BUREAUCRAT4_SK_Bored_Farewell_IG_001_YouCanGo=You can go now. +PU_BUREAUCRAT4_SK_Bored_Farewell_IG_002_HaveAGreat=Have a great day. +PU_BUREAUCRAT4_SK_Bored_Greetings_Covalex_IG_001_WelcomeToCovalex=Welcome to Covalex. +PU_BUREAUCRAT4_SK_Bored_Greetings_EZHab_IG_001_WelcomeToEz=Welcome to EZ Hab. +PU_BUREAUCRAT4_SK_Bored_Greetings_IG_001_Hey=Hey. +PU_BUREAUCRAT4_SK_Bored_Greetings_IG_002_Welcome=Welcome. +PU_BUREAUCRAT4_SK_Bored_Greetings_TDD_IG_001_WelcomeToJobwell=Welcome to Jobwell. +PU_BUREAUCRAT4_SK_Bored_Greetings_TDD_IG_002_WelcomeToThe=Welcome to the TDD. +PU_BUREAUCRAT4_SK_Bored_NextCustomer_IG_001_Next=Next. +PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_001_NoCantDo=No, can't do anything for you. +PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_002_YeahNotA=Yeah, not a chance of that happening. You're pretty much out of luck. +PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_003_SorryTheresNothing=Sorry, there's nothing I can do. +PU_BUREAUCRAT4_SK_Bored_NotEnoughCredits_IG_001_YouCantPay=You can't pay for that if you don't have enough credits. +PU_BUREAUCRAT4_SK_Bored_NotEnoughCredits_IG_002_WhatAreYou=What are you trying to pull? We're not running a charity here. +PU_BUREAUCRAT4_SK_Bored_NothingElse_IG_001_ICantDo=I can't do anything else for you. +PU_BUREAUCRAT4_SK_Bored_NothingElse_IG_002_DontKnowWhat=Don't know what else you expect me to do. +PU_BUREAUCRAT4_SK_Bored_RequestLeave_IG_001_IveHadEnough=I've had enough you. You're done. Get out of here. +PU_BUREAUCRAT4_SK_Bored_RequestLeave_IG_002_YouKnowYoure=You know you're not the most important person in the 'verse. There are other people waiting. +PU_BUREAUCRAT4_SK_Bored_SendingDetails_IG_001_IllSendYou=I'll send you the details. +PU_BUREAUCRAT4_SK_Bored_SendingDetails_IG_002_ImSendingIt=I'm sending it to your mobi. +PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_001_JustUseThe=Just use the terminal. +PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_002_UhWhatDo=Uh, what do you think those terminals are for? +PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_003_TerminalsAreOver=Terminals are over there. Figure it out. +PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_001_OkayYeahGive=Okay, yeah. Give me a second. +PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_002_AllRightLet=All right. Let me take a look. +PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_003_FineIllSee=Fine. I'll see what I can do. +PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_004_YeahYeahI=Yeah, yeah. I get it. Hold on. +PU_BUREAUCRAT4_SK_Bored_WaitYourTurn_IG_001_WaitInLine=Wait in line like everyone else. +PU_BUREAUCRAT4_SK_Bored_WaitYourTurn_IG_002_YouHaveTo=You have to wait in line. +PU_CACAPTAIN01_M_BS_Boarding_AnnounceThreat_aAlly_tEnemy_FromAlly_IG_001_DamnItThe=Damn it! The bastards are on my ship! +PU_CACAPTAIN01_M_BS_Boarding_AnnounceThreat_aAlly_tEnemy_FromAlly_IG_002_ImGettingBoarded=I'm getting boarded! +PU_CACAPTAIN01_M_BS_Boarding_AnnounceThreat_aAlly_tEnemy_FromAlly_IG_003_GotBoardersOn=Got boarders on my ship. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inAlerted_IG_001_TellYouOne=Tell you one thing. I am counting down the days till I can finally retire. There's a fishing hover with my name on it. Never go into space again if I can help it. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inAlerted_IG_002_SometimesIWonder=Sometimes I wonder why I chose this life. Guess being an accountant wasn't stressful enough. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inAlerted_IG_003_AsSoonAs=As soon as I touch down, I am heading straight for the nearest bar, tell you that much. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_001_IAmSo=I am so sick of these freeloaders trying to make a quick cred off my hard work. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_002_WithTheAmount=With the amount of fighting I'm doing these days I might as well have joined the Navy. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_003_FeelsLikeThese=Feels like these outlaws take over more of the Empire every year. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_004_WheresADamn=Where's a damn Navy fleet when you need one. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_005_WithAllThese=With all these attacks it's almost getting to the point where it would cost me less just to hire a squad of mercs. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_001_ListenIfYoure=Listen, if you're down on credits there's got to be a better way earn them than this. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_002_IDontKnow=I don't know what kind of personal shit you got going on, but what you're doing isn't right. And I think deep down you know that. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_003_ItsNotToo=It's not too late you know. You could still fly away from this. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_004_HowManyBad=How many bad decisions did you have to make to wind up here? +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_005_MaybeServingA=Maybe serving a stretch will help you get your head back on straight. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inAlerted_IG_001_MyThrustersAre=My thrusters are really torn up. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inAlerted_IG_002_OurThrustersAre=Our thrusters are barely hanging on. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inCombat_IG_001_ThrustersAreBarely=Thrusters are barely holding on. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inCombat_IG_002_ThrustersHaveTaken=Thrusters have taken a beating. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_BadVehicleState_IG_001_ShesALittle=She's a little chewed up, but functional. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_BadVehicleState_IG_002_DefinitelyBeenBetter=Definitely been better, but at least we're still flying, right? +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_BadVehicleState_IG_003_WereHoldingTogether=We're holding together. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_DisabledVehicleState_IG_001_DammitWereDown=Dammit, we're down. I said, we're down. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_DisabledVehicleState_IG_002_WereDeadIn=We're dead in the water. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_DisabledVehicleState_IG_003_IveGotNot=I've got not control. Repeat. No control. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LastMissile_IG_001_OnlyGotOne=Only got one missile left. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LastMissile_IG_002_GonnaNeedTo=Gonna need to make this missile count. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostEngines_IG_001_MyEnginesAre=My engines are really torn up. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostEngines_IG_002_OurEnginesAre=Our engines are barely hanging on. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostShields_IG_001_ShieldGennyIs=Shield genny is down. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostShields_IG_002_OurShieldGenerators=Our shield generator's offline. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowAmmo_IG_001_LooksLikeOur=Looks like our ammo count's real low. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowAmmo_IG_002_DontHaveA=Don't have a lot of shots left. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowFuel_IG_001_WereRunningLow=We're running low on fuel. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowFuel_IG_002_YeahImRunning=Yeah, I'm running on fumes here. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowMissiles_IG_001_IOnlyGot=I only got a couple missiles left. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowMissiles_IG_002_KindaLightOn=Kinda light on missiles at the moment. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoAmmo_IG_001_JeezOurAmmo=Jeez, our ammo counters really go. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoAmmo_IG_002_WereOutOf=We're out of ammo. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoMissiles_IG_001_WereOutOf=We're out of missiles. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoMissiles_IG_002_WeGotZero=We got zero ordnance. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_BadVehicleState_IG_001_ShipsPrettyTore=Ship's pretty tore up. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_BadVehicleState_IG_002_IveBeenBetter=I've been better. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_BadVehicleState_IG_003_KickedAroundA=Kicked around a lot more than I'd like. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_DisabledVehicleState_IG_001_DammitWeLost=Dammit. We lost mobility. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_DisabledVehicleState_IG_002_ShitWereDead=Shit, we're dead in the water. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_DisabledVehicleState_IG_003_LostControlRepeat=Lost control. Repeat. Got no control. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_GoodVehicleState_IG_001_SystemsAreAll=System's are all green. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_GoodVehicleState_IG_002_WereGood=We're good. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_GoodVehicleState_IG_003_YeahShesStaying=Yeah, she's staying strong. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LastMissile_IG_001_HereWeGo=Here we go. Last missile. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LastMissile_IG_002_LastMissile=Last missile. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostEngines_IG_001_EnginesAreBarely=Engines are barely holding on. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostEngines_IG_002_EnginesHaveTaken=Engines have taken a beating. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostShields_IG_001_DammitWeLost=Dammit. We lost our shield generator. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostShields_IG_002_ShieldGennysToast=Shield genny's toast. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowAmmo_IG_001_AmmoCountsLow=Ammo count's low. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowAmmo_IG_002_LittleLightOn=Little light on ammo. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowFuel_IG_001_KindaLowOn=Kinda low on fuel. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowFuel_IG_002_FuelsBottomingOut=Fuel's bottoming out. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowMissiles_IG_001_GettingLowOn=Getting low on missiles. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowMissiles_IG_002_AlmostOutOf=Almost out of missiles. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_MedVehicleState_IG_001_ItllTakeA=It'll take a lot more than that to take her down. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_MedVehicleState_IG_002_TakenSomeHits=Taken some hits, but still kicking. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_MedVehicleState_IG_003_DontWorryAbout=Don't worry about us. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoAmmo_IG_001_AmmosOut=Ammo's out. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoAmmo_IG_002_WeaponsDry=Weapons dry. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoMissiles_IG_001_ImOutOf=I'm out of missiles. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoMissiles_IG_002_ThatsAllOur=That's all our missiles. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NegativeRatio_IG_001_WithTheAmount=With the amount of force they have, this is gonna be a tough fight. Be careful and for the love of god, use your head. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NegativeRatio_IG_002_TheyMayBe=They may be stronger than us, but... well, I'm not sure what the but is. We just have to do the best we can. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NegativeRatio_IG_003_IThinkWe=I think we might be a bit outgunned here. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NeutralRatio_IG_001_HardToSay=Hard to say who's gonna come out on top here. It's gonna be a close one. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NeutralRatio_IG_002_ThisLooksLike=This looks like it's shaping up to be a long drawn out brawl. Pace yourselves. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NeutralRatio_IG_003_WeSeemPretty=We seem pretty evenly matched. This is gonna come down to experience and keeping a level head. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_PositiveRatio_IG_001_ItMayLook=It may look like we got them outclassed, but stay sharp. Mistakes destroy more ships than missiles do. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_PositiveRatio_IG_002_IKnowIt=I know it seems like we got them dead to rights, but overconfidence is a hell of a way to wind up dead. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_PositiveRatio_IG_003_GeezTheyMust=Geez. They must be pretty desperate to be jumping all of us. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aEnemy_tPlayer_FromEnemy_inCombat_HeavyDamage_IG_001_YouCantShake=You can't shake me. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aEnemy_tPlayer_FromEnemy_inCombat_HeavyDamage_IG_002_NextOneWont=Next one won't be so gentle. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aEnemy_tPlayer_FromEnemy_inCombat_HeavyDamage_IG_003_TooSlow=Too slow! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_IG_001_HeyWatchIt=Hey, watch it. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_IG_002_WatchWhereYoure=Watch where you're flying. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_IG_003_LookWhereYoure=Look where you're going! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_001_DoThatOne=Do that one more time and we're gonna have a problem. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_002_ISwearIf=I swear if you hit me one more time... +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_003_WhyTheHell=Why the hell do you keep doing that? +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_Careful=Careful! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_LookOutLook=Look out. Look out! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WatchIt=Watch it! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_001_DamnItWhose=Damn it! Whose side are you on? +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_002_GettingRealTired=Getting real tired of you hitting me. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_003_YouSeriouslyHit=You seriously hit me again? Enough already! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_GreatFlyingJackass=Great flying, jackass. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouForgetHow=You forget how your trigger works? +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_YouSureYou=You sure you wanna do this? +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_SomeoneLikesTo=Someone likes to fight dirty. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_FightMeLike=Fight me like a real pilot, coward. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_GetYourselfA=Get yourself a damn Vanduul ship if you like to fight like this. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_CheckYourFlight=Check your flight path! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_EaseUp=Ease up! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_WheredYouLearn=Where'd you learn to fly? +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001_YouRamMe=You ram me one more time, and I swear that's it! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_002_YouDoThat=You do that again and you'll regret it. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_003_IWontTell=I won't tell you again, keep clear of my ship. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_001_OutOfMy=Out of my way! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_002_ClearOut=Clear out! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_003_IAintGot=I ain't got time to deal with your nonsense! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_001_IllFightYou=I'll fight you too if I have to. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_002_HitMeAgain=Hit me again and you're asking for it. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_003_YouHitMe=You hit me again, and we're gonna have a problem. +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inAlerted_3rdParty_IG_001_DamnThatLooks=Damn, that looks like it hurt. You good? +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inAlerted_3rdParty_IG_002_OhShitCareful=Oh shit, careful. +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inAlerted_3rdParty_IG_003_WatchYourselfYou=Watch yourself. You gotta be careful. +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inCombat_3rdParty_IG_001_ShitYouOkay=Shit, you okay? +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inCombat_3rdParty_IG_002_WhatsYourStatus=What's your status? That looked nasty. +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inCombat_3rdParty_IG_003_HellOfA=Hell of a bump. Hope you're okay. +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromEnemy_3rdParty_IG_001_HellIMight=Hell, I might just sit back and let you kill yourself. +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromEnemy_3rdParty_IG_002_OhDamnThat=Oh damn, that looked painful. +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromEnemy_3rdParty_IG_003_YouShouldThink=You should think about doing that again, but harder. +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_001_IveGotFaith=I've got faith in you. Just get it done. +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_002_WeveSurvivedWorse=We've survived worse than this. +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_003_JustDigIn=Just dig in and lash out. +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_001_YoureNotDone=You're not done yet! +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_002_StayInThis=Stay in this! +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_003_HangOnAnd=Hang on and focus! +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_IG_001_NotTheTime=Not the time to lose faith. +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_IG_002_KeepItTogether=Keep it together. +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_IG_003_DontWorryWere=Don't worry, we're in this together. +PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_BadVehicleState_TargetNoGroup_IG_001_ThatWasCloser=That was closer than I would've liked. +PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_BadVehicleState_TargetNoGroup_IG_002_GeezIWas=Geez. I was worried I wasn't gonna make it out in one piece. +PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_BadVehicleState_TargetNoGroup_IG_003_AnyFightYou=Any fight you can walk away from, right? +PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_001_DamnHappyThats=Damn happy that's over. +PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_002_ThatWasHarrowing=That was harrowing, huh? +PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_003_ManMyHands=Man, my hands are shaking from all the adrenaline. +PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aAlly_tPlayer_FromAlly_IG_001_DamnHappyTo=Damn happy to see you. +PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aAlly_tPlayer_FromAlly_IG_002_ThankGodYoure=Thank god you're here. +PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aAlly_tPlayer_FromAlly_IG_003_LetsSeeIf=Let's see if we can't teach these scavs a lesson. +PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_ComeOnGet=Come on, get to it. +PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_GoodYouHere=Good. You here. Now get busy. +PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_LetsFocusOn=Let's focus on the problem at hand. +PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aAlly_tEnemy_FromAlly_IG_001_MakeYourShots=Make your shots count. +PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aAlly_tEnemy_FromAlly_IG_002_HereWeGo=Here we go people. +PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aAlly_tEnemy_FromAlly_IG_003_RightBehindYa=Right behind ya. +PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_001_KeepItTogether=Keep it together and don't get sloppy. +PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_002_AllRightLets=All right, Let's work together and show these scavs how it's done. +PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_003_ThisIsIt=This is it. Stay sharp. +PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inAlerted_IG_001_NoProblem=No problem. +PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inAlerted_IG_002_SureThing=Sure thing. +PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inAlerted_IG_003_OnIt=On it. +PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inCombat_IG_001_GotIt=Got it! +PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inCombat_IG_002_Okay=Okay! +PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inCombat_IG_003_Roger=Roger. +PU_CACAPTAIN01_M_BS_Confirms_Help_aAlly_FromAlly_IG_001_OnOurWay=On our way. +PU_CACAPTAIN01_M_BS_Confirms_Help_aAlly_FromAlly_IG_002_IllSeeWhat=I'll see what I can do. +PU_CACAPTAIN01_M_BS_Confirms_Help_aAlly_FromAlly_IG_003_HeadingYourWay=Heading your way now. +PU_CACAPTAIN01_M_BS_DamageDealt_IG_EX_001=get hit exertion +PU_CACAPTAIN01_M_BS_DamageDealt_IG_EX_002=get hit exertion +PU_CACAPTAIN01_M_BS_DamageDealt_IG_EX_003=get hit exertion +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_MyShieldsAre=My shields are down. Need some cover fire! +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ShieldsNeedTo=Shields need to recharge. Cover me! +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_GiveMeA=Give me a hand! I'm recharging my shields. +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeHow=Let's see how you fair without any shields. +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_NotGonnaLast=Not gonna last long without your shields. +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_ThereGoYour=There go your shields. The rest of your ship's next. +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YeahYouGot=Yeah, you got my shields, so what? +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_ComeOnCome=Come on, come on, recharge. +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YouThinkI=You think I need shields against you? +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_001_WereOnOur=We're on our last legs. Need support now before it's too late. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_002_WontLastMuch=Won't last much longer without some back-up! +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_003_HelpBeforeWere=Help before we're blown to bits! +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_GroundDamage_IG_001_WatchOutTheyve=Watch out. They've got ground support. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_GroundDamage_IG_002_CarefulTakingDamage=Careful, taking damage from planetside! +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_GroundDamage_IG_003_GotHitBy=Got hit by ground fire! +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_001_DammitThatOne=Dammit, that one hurt. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_002_WereGettingRipped=We're getting ripped to shreds here. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_003_GetThisBastard=Get this bastard off of us! +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_IG_001_TakingDamage=Taking damage! +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_IG_002_ComingUnderFire=Coming under fire. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_IG_003_WeGotHit=We got hit. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouShouldLeave=You should leave while you still can. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_TimeForYou=Time for you to find a new line of work. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YoureADamn=You're a damn fool for picking a fight with me. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_HeavyDamage_IG_001_NotSuchAn=Not such an easy target, am I? +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_HeavyDamage_IG_002_RememberThisAll=Remember, this all your fault. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_HeavyDamage_IG_003_LooksLikeYoure=Looks like you're gonna need a new ship. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ImGonnaPick=I'm gonna pick you apart. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_ThereYouAre=There you are. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_YouDeserveEvery=You deserve every bit of this. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_HowsThatFeel=How's that feel? +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_RightThere=Right there! +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IToldYou=I told you to leave me alone. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_RethinkingThingsNow=Rethinking things now, I bet. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_BetYouThought=Bet you thought I was easy pickings. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_3rdParty_IG_001_HeyTheyreWith=Hey! They're with us! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_3rdParty_IG_002_CeaseFireThats=Cease fire. That's a friendly. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_3rdParty_IG_003_CheckYourTarget=Check your target. That's a friend. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_IG_001_HeyWhatThe=Hey, what the hell are you shooting at? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_IG_002_WhatTheHell=What the hell? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_IG_003_HeyLayOff=Hey! Lay off the trigger! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_001_LookImNot=Look, I'm not telling you again. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_002_DoThatAgain=Do that again and I'm returning fire. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_003_IllDefendMyself=I'll defend myself if I have to. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_CheckYourFire=Check your fire! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_ImAFriendly=I'm a friendly. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImOnYour=I'm on your side! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_001_HaveYouLost=Have you lost your mind?! Stop shooting. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_002_WhatTheHells=What the hell's your problem? We're on the same side. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_003_StopShootingRepeat=Stop shooting. Repeat. Stop shooting. Or I'll return fire. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_BadVehicleState_IG_001_GoOnFinish=Go on. Finish them off! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_BadVehicleState_IG_002_CarefulThatShips=Careful, that ship's busted but still deadly. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_BadVehicleState_IG_003_CleanItUp=Clean it up quick before they can strike back. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_HeavyDamage_IG_001_NiceShooting=Nice shooting. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_HeavyDamage_IG_002_ThatWasA=That was a thing of beauty. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_HeavyDamage_IG_003_GoodWorkThey=Good work. They won't last much longer. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_YouSureYou=You sure you want to do this? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_StopPlease=Stop... please. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ISwearIf=I swear, if I go, you're coming with me. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_001_YeahYoureReal=Yeah, you're real bad, hitting a ship that can't hit back. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_001_YouAintGotta=You ain't gotta do this. Please. I got people waiting on me. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_002_EnoughWereNo=Enough! We're no threat to you now! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_002_WhatKindOf=What kind of sick bastard shoots a disabled ship? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_003_IllMakeSure=I'll make sure you're hunted to the end of the 'verse for this. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_003_StopWeCant=Stop! We can't fly. We can't shoot. There's no cause for this. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_HeavyDamage_IG_001_GoodButNot=Good, but not good enough. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_HeavyDamage_IG_002_GottaAdmitThat=Gotta admit, that one hurt. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_HeavyDamage_IG_003_LookWhatYou=Look what you did my ship! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_NothingANew=Nothing a new paint job won't fix. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_ThatllBuffRight=That'll buff right out. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_EnjoyItWhile=Enjoy it while you can. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ComeOnCome=Come on, come on! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_Shit=Shit! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_YouArentGiving=You aren't giving up, are ya? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_TimeToReturn=Time to return the favor. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_YoureNotHalf=You're not half bad. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_001_LetsSeeHow=Let's see how you handle dealing with them too! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_002_LuckyForMe=Lucky for me, I'm not alone. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_003_GuessWhosGot=Guess who's got back up? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromAlly_3rdParty_IG_001_HeyWatchYour=Hey, watch your targeting. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromAlly_3rdParty_IG_002_CarefulWhereYoure=Careful, where you're shooting. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromAlly_3rdParty_IG_003_TheHellYou=The hell you shooting them for? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WhatTheHell=What the hell? Was that on purpose? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WhatYouMessing=What you messing with me for? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_CheckYourDamn=Check your damn targeting. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001_HitMeAgain=Hit me again and we won't be so friendly. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_002_StopShootingMe=Stop shooting me. I won't say it again. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_003_ImNotYour=I'm not your enemy, but hit me again and I will be. +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_BadVehicleState_IG_001_CantTakeToo=Can't take too much more! +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_BadVehicleState_IG_002_WontLastLong=Won't last long at this rate! +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_BadVehicleState_IG_003_ShipsToastedNot=Ship's toasted. Not much left in her! +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_HeavyDamage_IG_001_ShitThatReally=Shit! That really hurt. +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_HeavyDamage_IG_002_WereGettingTorn=We're getting torn apart! +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_HeavyDamage_IG_003_DammitThatWasnt=Dammit. That wasn't good. +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_IG_001_TakingDamage=Taking damage! +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_IG_002_DamnIt=Damn it! +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_IG_003_NotGood=Not good! +PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inAlerted_IG_001_YeahNotRight=Yeah, not right now. +PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inAlerted_IG_002_HoldOffA=Hold off a sec. +PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inAlerted_IG_003_Cant=Can't. +PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inCombat_IG_001_NoSorry=No. Sorry. +PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inCombat_IG_002_CantRightNow=Can't right now. +PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inCombat_IG_003_KindaInThe=Kinda in the middle of something. +PU_CACAPTAIN01_M_BS_Denies_Help_aAlly_FromAlly_IG_001_GotMyHands=Got my hands full! +PU_CACAPTAIN01_M_BS_Denies_Help_aAlly_FromAlly_IG_002_YoureOnYour=You're on your own! +PU_CACAPTAIN01_M_BS_Denies_Help_aAlly_FromAlly_IG_003_GotMyOwn=Got my own problems! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_001=drawn-out death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_002=drawn-out death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_003=drawn-out death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_001=medium-length death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_002=medium-length death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_003=medium-length death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_001=short death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_002=short death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_003=short death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_OneLessTo=One less to worry about! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_YouSeeThat=You see that? Took one of them out! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ImJustGetting=I'm just getting warmed up! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_001_YoureAllAlone=You're all alone now. You sure you want to do this? +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_002_YouSawWhat=You saw what happened to your friends. No reason it has to be your fate too. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_003_HereWeGo=Here we go. Last call. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetAlone_IG_001_OnlyOneOf=Only one of them left. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetAlone_IG_002_TheyreDownTo=They're down to their last ship. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetAlone_IG_003_LastOneLets=Last one. Let's finish this. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_001_IThinkThats=I think that's all of them. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_002_AreaLooksClear=Area looks clear. That might've been it. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_003_ScansLookGood=Scans look good. I think we made it through. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_001_GuessItsDown=Guess it's down to just us then. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_002_IfYouThink=If you think I'm scared to fight on my own, you thought wrong. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_003_YoureGonnaHave=You're gonna have to go ahead and take me out too. I ain't giving up. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromAlly_3rdParty_IG_001_CrapWereDown=Crap! We're down a ship. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromAlly_3rdParty_IG_002_WeCantLet=We can't let them take out any more of us! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromAlly_3rdParty_IG_003_DamnItNo=Damn it! No! That was one of ours. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouBroughtThis=You brought this on yourself. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YouCanStill=You can still stop this before I have to hurt any more of ya. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouStartedThis=You started this, but I'm damn well gonna settle it. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tAlly_FromAlly_3rdParty_IG_001_HaveYouCompletely=Have you completely lost it? +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tAlly_FromAlly_3rdParty_IG_002_YouFuckerWhat=You fucker! What was that?! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tAlly_FromAlly_3rdParty_IG_003_WhatInThe=What in the 'verse possessed you to do that?! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_AssistedAlly_IG_001_IOweYou=I owe you one for that. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_AssistedAlly_IG_002_YeahTargetsDown=Yeah, target's down. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_AssistedAlly_IG_003_ThatllTeachEm=That'll teach 'em for messing with us. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_NiceOne=Nice one. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_GoodJob=Good job. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_HateToSee=Hate to see it, but it needed to be done. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromEnemy_3rdParty_IG_001_YouWontGet=You won't get away with that. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromEnemy_3rdParty_IG_002_IllSeeYou=I'll see you burn for that! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromEnemy_3rdParty_IG_003_YouScavThey=You scav! They didn't deserve to go like that. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromNeutral_AssistedNeutral_IG_001_CheersAppreciateIt=Cheers! Appreciate it! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromNeutral_AssistedNeutral_IG_002_ThankYouNice=Thank you! Nice to know there's still good folks out here. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromNeutral_AssistedNeutral_IG_003_YoureALife=You're a life saver! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_IG_001_WeJustKilling=We just killing anybody now? +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_IG_002_WhatTheDid=What the- Did I miss something? Why'd you do that? +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_Illegal_IG_001_YouCantGo=You can't go around just killing anybody you want. There's gonna be consequences. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_Illegal_IG_002_WhoaWhyThe=Whoa, why the hell did you do that? +PU_CACAPTAIN01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_LetsSeeIf=Let's see if I can't help even the odds. +PU_CACAPTAIN01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_LooksLikeYoure=Looks like you're causing some trouble. +PU_CACAPTAIN01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_LetsSeeHow=Let's see how you like it when someone picks on you. +PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromAlly_IG_001_TheyGotThe=They got the drop on us! +PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromAlly_IG_002_LookOutTheyre=Look out! They're right on us! +PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromAlly_IG_003_DamnItWhere=Damn it! Where the hell did these neekos come from? +PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_001_ThatsWhatYou=That's what you get for not paying attention! +PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_002_LooksLikeYou=Looks like you need a better radar on that thing! +PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_003_YoureNotThe=You're not the most observant, are you? +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_001_WhatYouSee=What. You see something? +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_002_WhatAreYou=What are you shooting at? +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_003_MyScannersClear=My scanner's clear. You got something? +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_LowHitRate_IG_001_AreYouEven=Are you even trying to hit them? +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_LowHitRate_IG_002_ComeOnOpen=Come on, open your eyes and hit something! +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_LowHitRate_IG_003_WithTheAmount=With the amount you're missing I'm starting to think you're on their side. +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_MedHitRate_IG_001_MakeYourShots=Make your shots count! +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_MedHitRate_IG_002_NoPointIn=No point in wasting ammo. +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_MedHitRate_IG_003_YouArentGonna=You aren't gonna scare 'em off with missing them. +PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aAlly_tEnemy_FromAlly_IG_001_NoTimeLike=No time like the present. +PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aAlly_tEnemy_FromAlly_IG_002_LetsGetThis=Let's get this over with. +PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aAlly_tEnemy_FromAlly_IG_003_AllRightShow=All right. Show them who they're dealing with. +PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_001_TimeToSettle=Time to settle this. +PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_002_LetsSeeWhat=Let's see what you got. +PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_003_ReadyOrNot=Ready or not. Let's do this. +PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aAlly_FromAlly_PlayerPerp_IG_001_OhThatIs=Oh that is fucking it. I've had enough. +PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aAlly_FromAlly_PlayerPerp_IG_002_ScrewItIm=Screw it. I'm tired of your shit. +PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_001_ThatsItI=That's it. I have had enough of you. +PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_002_EnoughYouCrossed=Enough! You crossed a line. +PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_003_IveStayedMy=I've stayed my hand long enough. This ends. +PU_CACAPTAIN01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ThisAintMy=This ain't my first rodeo, punk. +PU_CACAPTAIN01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_002_NiceTry=Nice try. +PU_CACAPTAIN01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_003_NotThisTime=Not this time, asshole. +PU_CACAPTAIN01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_001_GotSomeMoves=Got some moves, huh? +PU_CACAPTAIN01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_002_NotBad=Not bad. +PU_CACAPTAIN01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_003_AllRightI=All right. I see how it's gonna be. +PU_CACAPTAIN01_M_BS_Interdicted_aAlly_FromAlly_IG_001_DamnItThey=Damn it! They got a net up! +PU_CACAPTAIN01_M_BS_Interdicted_aAlly_FromAlly_IG_002_ShitWeveBeen=Shit, we've been grabbed. +PU_CACAPTAIN01_M_BS_Interdicted_aAlly_FromAlly_IG_003_LookSharpThey=Look sharp. They got an interdiction field up. +PU_CACAPTAIN01_M_BS_Launched_Missile_aAlly_tEnemy_FromAlly_inCombat_IG_001_MissileAway=Missile away. +PU_CACAPTAIN01_M_BS_Launched_Missile_aAlly_tEnemy_FromAlly_inCombat_IG_002_LetsSeeHow=Let's see how they like that. +PU_CACAPTAIN01_M_BS_Launched_Missile_aAlly_tEnemy_FromAlly_inCombat_IG_003_MissileLaunched=Missile launched! +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromAlly_IG_001_MissileComingYour=Missile coming your way! +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromAlly_IG_002_MissileOnYou=Missile on you! +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromAlly_IG_003_MissilesTrackingYou=Missile's tracking you. +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotSomethingFor=Got something for you. +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_TangleWithThis=Tangle with this. +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_TryThisOn=Try this on for size. +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouShouldaJust=You should'a just left us alone. +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_YouPickedThe=You picked the wrong ship to mess with! +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_3rdParty_IG_001_WhyTheHell=Why the hell you firing at them? +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_3rdParty_IG_002_HeyTheyreOn=Hey, they're on our side. +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_3rdParty_IG_003_WhatAreYou=What are you doing? That's a friendly. +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_inCombat_IG_001_OhComeOn=Oh come on. Shoot them, not me! +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_inCombat_IG_002_ShootMissilesAt=Shoot missiles at the bad people. +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_inCombat_IG_003_WatchWhereYoure=Watch where you're launching those! +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_001_OhISee=Oh, I see. Making this serious. +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_002_GoddammitISee=Goddammit, I see how it is. +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_003_ThatsUncalledFor=That's uncalled for if you ask me. +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_GiveMeSome=Give me some space! +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WhyDontYou=Why don't you back off a bit! +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyImTrying=Hey, I'm trying to fly here! +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_001_SeriouslyGetAway=Seriously, get away from me! +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_002_GoFlySomewhere=Go fly somewhere else! +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_003_HowAboutYou=How about you give me some god damn room! +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_001_YouMindWatching=You mind watching where you're going? +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_002_KeepToYour=Keep to your own flight lane, okay? +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_003_HeyHowAbout=Hey, how about a little space? +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_001_ImNotGonna=I'm not gonna tell you again, back off. +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_002_LastTimeIm=Last time I'm gonna say it, get away from me. +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_003_WhatDontYou=What don't you understand, fly the hell back. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_BadVehicleState_IG_001_MyShipCant=My ship can't take much more. Sorry, I need get out of here while I still can. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_BadVehicleState_IG_002_ThisShipIs=This ship is hanging on by a bolt and a prayer. I got to go before it's too late. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_IG_001_ImSorryBut=I'm sorry, but I can't deal with this. Good luck. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_IG_002_ThisIsGetting=This is getting out of hand. I'm done here. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_KilledAlly_PlayerPerp_IG_001_NoWayIn=No way in hell I'm working with you after that crap you just pulled. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_KilledAlly_PlayerPerp_IG_002_GetTheHell=Get the hell away from me you murdering piece of shit. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_PlayerPerp_IG_001_IveHadJust=I've had just about enough of you. We're through. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_PlayerPerp_IG_002_IThinkIve=I think I've taken all I can of your shit. Consider this relationship over. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_WantedStatus_PlayerPerp_IG_001_ICantBe=I can't be flying with no criminal. We're done. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_WantedStatus_PlayerPerp_IG_002_IfYouWant=If you want to go around breaking the law, that's on you, but I ain't going to be a part of it. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_inCombat_IG_001_FaceItWere=Face it! We're losing. This is over! +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_inCombat_IG_002_WeAintGot=We ain't got a chance in hell of pulling this off. I'm done. +PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_IG_001_SeriouslyYoureJust=Seriously? You're just gonna leave me hanging? +PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_IG_002_YouGotTo=You got to be kidding me. You're just gonna leave me high and dry like that? +PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_inCombat_IG_001_HeyIThought=Hey! I thought we were in this together! +PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_inCombat_IG_002_WhatTheHell=What the hell? We had a deal! +PU_CACAPTAIN01_M_BS_Requests_Help_aAlly_FromAlly_IG_001_NeedAHand=Need a hand! +PU_CACAPTAIN01_M_BS_Requests_Help_aAlly_FromAlly_IG_002_CouldReallyUse=Could really use some help! +PU_CACAPTAIN01_M_BS_Requests_Help_aAlly_FromAlly_IG_003_NeedAssistance=Need assistance! +PU_CACAPTAIN01_M_BS_Requests_Rearm_aAlly_FromAlly_IG_001_IShouldProbably=I should probably stop and restock, just in case. +PU_CACAPTAIN01_M_BS_Requests_Rearm_aAlly_FromAlly_IG_002_DontKnowAbout=Don't know about you, but I need to stock up. +PU_CACAPTAIN01_M_BS_Requests_Rearm_aAlly_FromAlly_IG_003_INeedTo=I need to restock my weapons. +PU_CACAPTAIN01_M_BS_Requests_Refuel_aAlly_FromAlly_IG_001_INeedTo=I need to refuel before we do anything else. +PU_CACAPTAIN01_M_BS_Requests_Refuel_aAlly_FromAlly_IG_002_ImGonnaHave=I'm gonna have to stop and refuel soon. +PU_CACAPTAIN01_M_BS_Requests_Refuel_aAlly_FromAlly_IG_003_GonnaNeedTo=Gonna need to top off my fuel soon. +PU_CACAPTAIN01_M_BS_Requests_Repair_aAlly_FromAlly_IG_001_INeedTo=I need to hit up a repair shop. +PU_CACAPTAIN01_M_BS_Requests_Repair_aAlly_FromAlly_IG_002_ShipCouldUse=Ship could use a repair if we pass one. +PU_CACAPTAIN01_M_BS_Requests_Repair_aAlly_FromAlly_IG_003_ImGonnaHave=I'm gonna have to repair my ship. +PU_CACAPTAIN01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_001_StopHidingAnd=Stop hiding and let's get this over with. +PU_CACAPTAIN01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_002_WhatAreYou=What are you playing at? Come on out! +PU_CACAPTAIN01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_003_WheredYouGo=Where'd you go? I don't got time for this nonsense. +PU_CACAPTAIN01_M_BS_Searching_LostContact_aAlly_tEnemy_FromAlly_IG_001_YouSeeWhere=You see where they went? +PU_CACAPTAIN01_M_BS_Searching_LostContact_aAlly_tEnemy_FromAlly_IG_002_ILostEm=I lost 'em. Anyone have eyes? +PU_CACAPTAIN01_M_BS_Searching_LostContact_aAlly_tEnemy_FromAlly_IG_003_NotSeeingEm=Not seeing 'em on my radar. +PU_CACAPTAIN01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_001_GuessYouFinally=Guess you finally smartened up. +PU_CACAPTAIN01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_002_GoodIHave=Good. I have better things to do than fight your sorry ass. +PU_CACAPTAIN01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_003_YeahYouBetter=Yeah, you better get out of here... +PU_CACAPTAIN01_M_BS_Spotted_DangerousEnvironment_aAlly_FromAlly_IG_001_CarefulFlyingIn=Careful flying in there. +PU_CACAPTAIN01_M_BS_Spotted_DangerousEnvironment_aAlly_FromAlly_IG_002_ComingUpOn=Coming up on a tricky patch. +PU_CACAPTAIN01_M_BS_Spotted_DangerousEnvironment_aAlly_FromAlly_IG_003_BeCarefulFlying=Be careful flying through here. It's a bit hairy. +PU_CACAPTAIN01_M_BS_Spotted_EMPBuildUp_aAlly_tEnemy_FromAlly_IG_001_TheyrePrimingAn=They're priming an EMP! +PU_CACAPTAIN01_M_BS_Spotted_EMPBuildUp_aAlly_tEnemy_FromAlly_IG_002_EmpChargingGet=EMP charging! Get ready! +PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreatQT_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_TheyQuantumedOut=They quantumed out. +PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreatQT_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_YeahTheyreGone=Yeah, they're gone. +PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreatQT_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_TheyQtdOut=They QT'd out. Good riddance. +PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreat_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_DontLetThe=Don't let the airlock pinch you on the way out! +PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreat_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_HopeThatsThe=Hope that's the last I see of their sorry face. +PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreat_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_SoLongYou=So long you criminal piece of shit! +PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreatQT_aAlly_tEnemy_FromAlly_IG_001_TheyreSpoolingUp=They're spooling up their quantum drive! +PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreatQT_aAlly_tEnemy_FromAlly_IG_002_LooksLikeTheyre=Looks like they're spooling to QT! +PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreatQT_aAlly_tEnemy_FromAlly_IG_003_ImPickingUp=I'm picking up some signatures from their QT drive! +PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreat_aAlly_tEnemy_FromAlly_IG_001_LooksLikeTheyre=Looks like they're leaving. +PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreat_aAlly_tEnemy_FromAlly_IG_002_SomeonesRunningScared=Someone's running scared. +PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreat_aAlly_tEnemy_FromAlly_IG_003_GuessTheyDecided=Guess they decided they had enough. +PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_BadVehicleState_IG_001_HelpGetIt=Help! Get it off me. +PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_BadVehicleState_IG_002_ShitICant=Shit. I can't shake it. +PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_BadVehicleState_IG_003_DammitMissilesGot=Dammit. Missile's got me dead to rights. +PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_IG_001_MissilesLockedOn=Missile's locked on me! +PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_IG_002_MissileOnMy=Missile on my tail! +PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_IG_003_MissileComingIn=Missile, coming in hot. +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tAlly_FromAlly_IG_001_GotSomeHelp=Got some help coming our way. +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tAlly_FromAlly_IG_002_DamnGladTo=Damn glad to see some reinforcements. +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tAlly_FromAlly_IG_003_HelpIsInbound=Help is inbound, Thank god. +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tEnemy_FromAlly_IG_001_CrapLooksLike=Crap. Looks like they called for reinforcements. +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tEnemy_FromAlly_IG_002_DamnItWe=Damn it. We got more ships coming in. +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tEnemy_FromAlly_IG_003_ShitTheyCalled=Shit, they called for back up. +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_001_CalledForBack=Called for back up, huh? Not good enough to finish the job yourself? +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_002_WhereTheHell=Where the hell did you find more idiots willing to help you? +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_003_GreatTheresMore=Great. There's more of you. +PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inAlerted_IG_001_PickingUpSomething=Picking up something. +PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inAlerted_IG_002_GotSomethingOn=Got something on radar. +PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inAlerted_IG_003_HuhThinkI=Huh... think I got something on my scanner. +PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inCombat_IG_001_GotASignal=Got a signal! +PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inCombat_IG_002_RadarsGotSomething=Radar's got something! +PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inCombat_IG_003_PickingUpA=Picking up a signal! +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_IfYouAll=If you all are thinking about attacking me, let me just say that'd be a mistake. +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_AndHereI=And here I was thinking this might be a relatively quiet trip. +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WellLetsGet=Well... let's get this over with. +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_001_AintNiceTo=Ain't nice to sneak up on someone like that. +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_002_WoahWhereThe=Woah, where the hell you come from. +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_003_SneakyBastards=Sneaky bastards! +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_001_IsThatSmart=Is that smart? You being out here by yourself? +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_002_AndHereI=And here I was hoping I wouldn't run into any more scum. +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_003_LookWeCan=Look, we can just pass on by, don't need no trouble. +PU_CACAPTAIN01_M_CA_Chatter_DangerousSector_aAlly_tPlayer_FromAlly_inCombat_IG_001_ThisIsMy=This is my own damn fault for flying through here. Should have known better. +PU_CACAPTAIN01_M_CA_Chatter_DangerousSector_aAlly_tPlayer_FromAlly_inCombat_IG_002_LastTwoTimes=Last two times I came through this area, nothing, but I guess my luck had to run out sooner or later. +PU_CACAPTAIN01_M_CA_Chatter_DangerousSector_aAlly_tPlayer_FromAlly_inCombat_IG_003_InHindsightI=In hindsight, I should never have come through this way. It was a goddamn rookie move flying through an area this dangerous. +PU_CACAPTAIN01_M_CA_Chatter_SafeSector_aAlly_tPlayer_FromAlly_inCombat_IG_001_WhatTheHells=What the hell's the point of flying through secured sectors if you're just gonna get jumped anyway? +PU_CACAPTAIN01_M_CA_Chatter_SafeSector_aAlly_tPlayer_FromAlly_inCombat_IG_002_HereIAm=Here I am paying taxes, and those government bastards can't even bother to keep the shipping lanes safe. +PU_CACAPTAIN01_M_CA_Chatter_SafeSector_aAlly_tPlayer_FromAlly_inCombat_IG_003_ThisWholeSectors=This whole sector's going to hell. Can't even fly the shipping lanes without running into scav bastards. +PU_CACAPTAIN01_M_CA_Chatter_SmallCombatArea_aAlly_tPlayer_FromAlly_inCombat_IG_001_ItsTooDamn=It's too damn tight in here. Barely have room to think, let alone move. +PU_CACAPTAIN01_M_CA_Chatter_SmallCombatArea_aAlly_tPlayer_FromAlly_inCombat_IG_002_CouldTheyHave=Could they have picked a worse place to fight? +PU_CACAPTAIN01_M_CA_Chatter_SmallCombatArea_aAlly_tPlayer_FromAlly_inCombat_IG_003_DamnItI=Damn it. I need more space to maneuver. +PU_CACAPTAIN01_M_CA_Chatter_ValuableCargo_aAlly_tPlayer_FromAlly_inCombat_IG_001_ImCarryingAbout=I'm carrying about ten times the creds I normally haul. I can't afford to lose it. +PU_CACAPTAIN01_M_CA_Chatter_ValuableCargo_aAlly_tPlayer_FromAlly_inCombat_IG_002_IWorkedToo=I worked too damn long and hard to lose a haul this valuable. There's no way I'm just gonna hand it over to these creeps. +PU_CACAPTAIN01_M_CA_Chatter_VolatileCargo_aAlly_tPlayer_FromAlly_inCombat_IG_001_NotThatYou=Not that you need anymore to worry about, but the material in my hold isn't the most stable. I take too big of a hit and the whole thing could go. +PU_CACAPTAIN01_M_CA_Chatter_VolatileCargo_aAlly_tPlayer_FromAlly_inCombat_IG_002_IllBeFrank=I'll be frank with you. I'm carrying a shit-ton of explosives onboard. If I take too big a hit... well, it won't be good for anybody. +PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_001_ThankYouI=Thank you! I knew I could count on you. +PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_002_GoodThatsReal=Good. That's real good. +PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_001_GreatHappyTo=Great. Happy to hear that. +PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_002_PerfectIKnew=Perfect. I knew I could count on you. +PU_CACAPTAIN01_M_CA_DamageDealt_aEnemy_tAlly_FromAlly_inCombat_BadVehicleState_FirstOccur_IG_001_ImInA=I'm in a bad way. Need you to step up and handle this. +PU_CACAPTAIN01_M_CA_DamageDealt_aEnemy_tAlly_FromAlly_inCombat_BadVehicleState_FirstOccur_IG_002_ThingsAreLooking=Things are looking pretty dire. If you got something up your sleeve, now's the time. +PU_CACAPTAIN01_M_CA_DamageDealt_aEnemy_tAlly_FromAlly_inCombat_BadVehicleState_FirstOccur_IG_003_YouNeedTo=You need to make a stand right here, right now. This is it. +PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_001_FineThatsOn=Fine. That's on you. +PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_002_WellShit=Well... shit. +PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_001_FairEnough=Fair enough. +PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_002_IWasHoping=I was hoping you'd say otherwise, but no hard feelings. +PU_CACAPTAIN01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_AllRightI=All right. I need to head out. Schedule to keep and all that. +PU_CACAPTAIN01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_OkayTimeWe=Okay, time we should be moving on. Be good. +PU_CACAPTAIN01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_GuessIShould=Guess I should be on my way. Stay safe. +PU_CACAPTAIN01_M_CA_Inform_RepairsAlmostDone_aAlly_tPlayer_FromAlly_inCombat_IG_001_AlmostDoneWith=Almost done with the repairs. +PU_CACAPTAIN01_M_CA_Inform_RepairsAlmostDone_aAlly_tPlayer_FromAlly_inCombat_IG_002_RepairsAreAlmost=Repairs are almost done. Shouldn't be much longer. +PU_CACAPTAIN01_M_CA_Inform_RepairsAlmostDone_aAlly_tPlayer_FromAlly_inCombat_IG_003_ItsAlmostFixed=It's almost fixed. Just give us a little more time! +PU_CACAPTAIN01_M_CA_Inform_RepairsDone_aAlly_tPlayer_FromAlly_inCombat_IG_001_ThereWereBack=There! We're back in this! +PU_CACAPTAIN01_M_CA_Inform_RepairsDone_aAlly_tPlayer_FromAlly_inCombat_IG_002_AhThankHeavens=Ah, thank heavens. We're up and running! +PU_CACAPTAIN01_M_CA_Inform_RepairsDone_aAlly_tPlayer_FromAlly_inCombat_IG_003_AllFixedFor=All fixed! For now at least. +PU_CACAPTAIN01_M_CA_Inform_Repairs_aAlly_tPlayer_FromAlly_inCombat_IG_001_HitABit=Hit a bit of a hiccup on the repairs, gonna need some more time! +PU_CACAPTAIN01_M_CA_Inform_Repairs_aAlly_tPlayer_FromAlly_inCombat_IG_002_DamnOverflowBacked=Damn overflow backed up on us! Repairs are gonna be a bit longer! +PU_CACAPTAIN01_M_CA_Inform_Repairs_aAlly_tPlayer_FromAlly_inCombat_IG_003_BackupBlewWhen=Backup blew when we tried to restart the system. Gonna take a little more time to fix. +PU_CACAPTAIN01_M_CA_Launched_Missile_aPlayer_tEnemy_FromAlly_InefficientBehavior_IG_001_GodDamnThats=God damn that's a lot of ordnance. +PU_CACAPTAIN01_M_CA_Launched_Missile_aPlayer_tEnemy_FromAlly_InefficientBehavior_IG_002_ImNotOne=I'm not one to tell people how to live, but you shot a shit-ton of missiles there. +PU_CACAPTAIN01_M_CA_Launched_Missile_aPlayer_tEnemy_FromAlly_InefficientBehavior_IG_003_HellOfA=Hell of a doomsday spread you just launched. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionContinue_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_001_IfIDont=If I don't make it out of here, you have to finish my job. It's vital, you hear me? +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionContinue_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_002_IfThoseBastards=If those bastards finish me off, I want you to carry on and finish my job. Can you do that? +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionContinue_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_003_WhateverHappensTo=Whatever happens to me, this job's got to be finished. Can I trust you to see it through to the end? +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionEscort_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_WeTookCare=We took care of those scavs, but I was hoping you'd keep flying with me just in case anymore trouble is lurking. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionEscort_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_HeyAnyInterest=Hey, any interest in seeing me the rest of the way? Seems like we work pretty well together and it'd give me some piece of mind. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionEscort_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_JustAnIdea=Just an idea, if you aren't too busy, how about hiring you as an extra set of eyes the rest of the way? I can get you some proper pay. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_001_ListenIfI=Listen, if I don't make it. There's something I need you to do for me. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_002_HeyImNot=Hey, I'm not sure I'm getting out of here. And if I don't, there's something I need you to do. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_003_ListenIfSomething=Listen, if something happens, can I trust you take care of something for me? +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_JustToChange=Just to change subjects, a friend of mine's been looking for someone with your skills for a gig. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_YouKnowIm=You know, I'm not sure what your schedule's like, but I might have a job for you if you're interested. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_IKnowTimes=I know times are pretty lean these days, so I gotta ask. There's a job I got sent that I can't do. You can snag it if you want. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inAlerted_IG_001_YouShouldHit=You should hit the objective. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inAlerted_IG_002_ObjectivesAllYou=Objective's all you. Take 'em down. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inAlerted_IG_003_YouAttackThe=You attack the objective. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_IG_001_HitTheObjective=Hit the objective. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_IG_002_KnockOutThe=Knock out the objective. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_IG_003_YouTakeOut=You take out the objective. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_YouGottaTake=You gotta take out the objective now. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_ObjectivesAllYou=Objective's all you. Let's go. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_NeedYouTo=Need you to hit the objective. Get to it. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_001_HereAssigningYou=Here. Assigning you a target. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_002_SendingTargetNow=Sending target now. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_003_GotATarget=Got a target for you. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_IG_001_NeedYourHelp=Need your help on my target. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_IG_002_HitMyTarget=Hit my target. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_IG_003_LetsTakeOut=Let's take out my target. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_ComeOnI=Come on. I need your help here. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_ICantDo=I can't do it alone. Help me take 'em out. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_GetOnThe=Get on the clock! Let's take 'em out. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_001_WatchOutFor=Watch out for the target. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_002_GonnaNeedYou=Gonna need you to protect the target. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_003_DefendTheTarget=Defend the target. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_IG_001_DefendThem=Defend them. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_IG_002_YouProtectThe=You protect the target. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_IG_003_TargetsUnderYour=Target's under your watch. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_WhatAreYou=What are you doing? Help them. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_DidntYouHear=Didn't you hear me? Defend the target. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_ISaidProtect=I said protect the target. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inStealth_IG_001_ProtectTheTarget=Protect the target. Make sure you stay out of sight though. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inStealth_IG_002_KeepAnEye=Keep an eye on the target. But keep quiet. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inStealth_IG_003_YouWatchThe=You watch the target. Low sig. Get me? +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_IG_001_HoldUpFor=Hold up for a second. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HoldYourPosition=Hold your position. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_IG_003_HangBackFor=Hang back for a bit. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_RepeatOccur_IG_001_ISaidWait=I said, wait. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_RepeatOccur_IG_002_StopMovingIm=Stop moving. I'm serious. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_RepeatOccur_IG_003_HeyISaid=Hey, I said to stay where you are. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inCombat_IG_001_HoldStill=Hold still. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inCombat_IG_002_DontMove=Don't move. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inCombat_IG_003_WaitHere=Wait here. +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inAlerted_IG_001_WeShouldGet=We should get out of here. +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inAlerted_IG_002_ImThinkingWe=I'm thinking we should fall back. +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inAlerted_IG_003_ImNotLiking=I'm not liking the look of this. We should bounce. +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScrewItLets=Screw it. Let's go! +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_IG_002_GetOutOf=Get out of here. Go! +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_IG_003_HellWithIt=Hell with it. Run! +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_WhatTheHell=What the hell are you doing? Get out of there! +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_YouWannaDie=You wanna die? Run. +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_HaveYouLost=Have you lost your mind? Get the hell out of there. +PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inAlerted_IG_001_KeepClose=Keep close. +PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inAlerted_IG_002_LetsStickTogether=Let's stick together. +PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inAlerted_IG_003_DontWanderToo=Don't wander too far. +PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inCombat_IG_001_StayClose=Stay close. +PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inCombat_IG_002_DontWander=Don't wander! +PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inCombat_IG_003_KeepItTight=Keep it tight. +PU_CACAPTAIN01_M_CA_Quit_GiveIn_aAlly_tPlayer_FromAlly_IG_001_HellWithIt=Hell with it. I'm just gonna give 'em what they want. +PU_CACAPTAIN01_M_CA_Quit_GiveIn_aAlly_tPlayer_FromAlly_IG_002_IHateTo=I hate to do this, but I don't think I have a choice. I'm gonna give in to their demands. +PU_CACAPTAIN01_M_CA_Quit_GiveIn_aAlly_tPlayer_FromAlly_IG_003_EnoughIfThat=Enough. If that want this so bad... they can just take it. I'd rather be alive. +PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_001_AttentionIfYou=Attention! If you hear this, we are under attack and are in desperate need of help. Not sure how long we can hold out. +PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_002_MaydayMaydayWere=Mayday, mayday. We're under attack and need assistance. +PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_003_AnyoneOutThere=Anyone out there. We got some angry SOB's punching holes in our hull. Could use some assistance. +PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_004_WeAreIn=We are in dire need of combat assistance. I got bogies with bad intentions swarming around me. +PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_005_EmergencyCommI=Emergency comm. I am under attack and need immediate assistance. Any combat support would be appreciated. +PU_CACAPTAIN01_M_CA_Retreating_Announce_aAlly_tPlayer_FromAlly_IG_001_ICantHold=I can't hold out any longer. Cover me and I'll try to make a run out of here. +PU_CACAPTAIN01_M_CA_Retreating_Announce_aAlly_tPlayer_FromAlly_IG_002_ImGonnaMake=I'm gonna make a break for it. Cover me, would you? +PU_CACAPTAIN01_M_CA_Retreating_Announce_aAlly_tPlayer_FromAlly_IG_003_AllRightWere=All right, we're going to see if we can get out of here. Can you cover our exit? +PU_CACAPTAIN01_M_CA_Spotted_ReinforcementsLate_aAlly_tPlayer_FromAlly_IG_001_AboutTimeYou=About time you showed up. Now you ready to help or not? +PU_CACAPTAIN01_M_CA_Spotted_ReinforcementsLate_aAlly_tPlayer_FromAlly_IG_002_IWasWorried=I was worried you weren't coming. Hope you're ready to jump into this. +PU_CACAPTAIN01_M_CA_Spotted_ReinforcementsLate_aAlly_tPlayer_FromAlly_IG_003_TookYourTime=Took your time, didn't ya. Better late than never I guess. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_001_YoureASight=You're a sight for sore eyes. My ships offline, but we're working on it. Keep us clear and we should be able to get up and running again. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_002_IllBeDamned=I'll be damned. I was getting a little worried you weren't gonna show. Keep them distracted while we fix our ship up. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_003_TheVerseJust=The 'verse just keeps on surprising me. Here's the situation, we're dead in the water but trying to get her back online. I need you to take some of the pressure off us while we work. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_004_YouMadeIt=You made it. Here's the deal, we've already taken some monster hits so we're trying to get functions back online. Think you can tangle with them while we work? +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_005_NotAMoment=Not a moment too soon. They've done a number on our ship. Now that you're here, we can try and get her back online while you keep 'em busy. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_001_DamnHappyTo=Damn happy to see you. These bastards need a good seeing to. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_002_ThanksForShowing=Thanks for showing up. You ready to show these bastards what's what? +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_003_AppreciateTheAssist=Appreciate the assist. Hope you like a good fight, cause we got one. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_004_GladToHave=Glad to have ya. Might have to skip the introductions, we got a fight going on. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_005_ThanksForThe=Thanks for the help. With you here, this shouldn't take long. +PU_CACAPTAIN01_M_CA_Thanks_WithPayment_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_YouDidGood=You did good by me. I like to do the same. Here. Something for your trouble. +PU_CACAPTAIN01_M_CA_Thanks_WithPayment_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_ThanksForAll=Thanks for all your help. Sending over a little something for putting your neck on the line. +PU_CACAPTAIN01_M_CA_Thanks_WithPayment_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_AppreciateTheHelp=Appreciate the help. Now this don't begin to cover what you done, but I'm sending a little something as a thank you. +PU_CACAPTAIN01_M_CA_Thanks_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_ThanksForBailing=Thanks for bailing us out. +PU_CACAPTAIN01_M_CA_Thanks_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_AppreciateAllYou=Appreciate all you did for us. Not a lot of folks these days would. +PU_CACAPTAIN01_M_CA_Thanks_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_ThanksForThe=Thanks for the help. You're a literal lifesaver. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Begin_IG_001_AlrightCargoIs=Alright, cargo is being transferred. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Begin_IG_002_HoldTightWere=Hold tight. We're starting to transfer your cargo. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Begin_IG_003_CoolStartCargo=Cool, start cargo transfer now. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Finish_IG_001_AlrightYoureLoaded=Alright, you're loaded up. Have a good one. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Finish_IG_002_AllCargosBeen=All cargo's been transferred. Safe flying. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Finish_IG_003_TransferCompleteYoure=Transfer complete. You're good to go. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Interrupted_IG_001_WhoaGotAn=Whoa, got an issue. Double check your position and that the loading area is clear. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Interrupted_IG_002_ImGettingAn=I'm getting an error on your cargo. Check your position and make sure the area's clear and we can continue. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Interrupted_IG_003_GotAnError=Got an error so I'm stopping the transfer. Make sure you're in the right position and the area's clear so we can keep going. +PU_CARGOATC01_F_ATC_Announce_Deck_ArrivalSuccess_IG_001_AlrightIveGot=Alright, I've got you in the loading area. Get into place and we'll start loading your cargo. +PU_CARGOATC01_F_ATC_Announce_Deck_ArrivalSuccess_IG_002_ImTrackingYou=I'm tracking you. Go ahead and get into position to get your cargo transferred. +PU_CARGOATC01_F_ATC_Announce_Deck_ArrivalSuccess_IG_003_WelcomeToThe=Welcome to the loading area, if you get into position, we can get started. +PU_CARGOATC01_F_ATC_Call_Security_IG_001_IveContactedArea=I've contacted area security. +PU_CARGOATC01_F_ATC_Call_Security_IG_002_DontDoAnything=Don't do anything crazy. Security's on the way. +PU_CARGOATC01_F_ATC_Call_Security_IG_003_YouMessedUp=You messed up now. I've flagged you with security. +PU_CARGOATC01_F_ATC_Decline_Deck_AlreadyHave_IG_001_UhYouAlready=Uh... you already have a spot. +PU_CARGOATC01_F_ATC_Decline_Deck_AlreadyHave_IG_002_IGaveYou=I gave you a spot already. +PU_CARGOATC01_F_ATC_Decline_Deck_AlreadyHave_IG_003_TheresAlreadyA=There's already a slot assigned to you. +PU_CARGOATC01_F_ATC_Decline_Deck_CrimeStat_IG_001_SorryICant=Sorry, I can't give you a spot with an active CrimeStat. +PU_CARGOATC01_F_ATC_Decline_Deck_CrimeStat_IG_002_HeyYouNeed=Hey, you need to take care of that CrimeStat before you can land here. +PU_CARGOATC01_F_ATC_Decline_Deck_CrimeStat_IG_003_ImNotAllowed=I'm not allowed to assign a slot to wanted criminals. +PU_CARGOATC01_F_ATC_Decline_Deck_NoPermission_IG_001_SorryButYouve=Sorry but you've been denied access to this facility. +PU_CARGOATC01_F_ATC_Decline_Deck_NoPermission_IG_002_HateToDo=Hate to do this, but I can't let you dock here. +PU_CARGOATC01_F_ATC_Decline_Deck_NoPermission_IG_003_LookIDont=Look, I don't think I'm gonna be able to help you. +PU_CARGOATC01_F_ATC_Decline_Deck_NoValidSize_IG_001_HeyImSorry=Hey, I'm sorry but we can't accommodate that vehicle here. +PU_CARGOATC01_F_ATC_Decline_Deck_NoValidSize_IG_002_IDontThink=I don't think we're kitted out to handle that vehicle here. Sorry. +PU_CARGOATC01_F_ATC_Decline_Deck_NoValidSize_IG_003_WeCantHandle=We can't handle that vehicle here. Sorry about that. +PU_CARGOATC01_F_ATC_Despawn_Ship_IG_001_YouAskedFor=You asked for it. Landing systems are taking control of your systems. +PU_CARGOATC01_F_ATC_Despawn_Ship_IG_002_AlrightFineLocking=Alright, fine. Locking down your vehicle now. +PU_CARGOATC01_F_ATC_Despawn_Ship_IG_003_OkayFineWell=Okay, fine, we'll do this hard way. Taking over control of your vehicle. +PU_CARGOATC01_F_ATC_Give_Deck_Cargo_IG_001_SendingYouA=Sending you a deck assignment. +PU_CARGOATC01_F_ATC_Give_Deck_Cargo_IG_002_OkayHeresYour=Okay, here's your deck assignment. +PU_CARGOATC01_F_ATC_Give_Deck_Cargo_IG_003_GotADeck=Got a deck assignment for you. +PU_CARGOATC01_F_ATC_Queue_Deck_Cargo_IG_001_LooksLikeWere=Looks like we're full up at the moment. Stand by. +PU_CARGOATC01_F_ATC_Queue_Deck_Cargo_IG_002_IDontActually=I don't actually have any free spots. Hold tight for a sec. +PU_CARGOATC01_F_ATC_Queue_Deck_Cargo_IG_003_ALittleSlammed=A little slammed right now, give me a minute and I'll get you a spot. +PU_CARGOATC01_F_ATC_Request_Deck_Cargo_IG_001_CargoServicesLet=Cargo services, let me see what we've got... +PU_CARGOATC01_F_ATC_Request_Deck_Cargo_IG_002_ThanksForContacting=Thanks for contacting cargo services, checking for an open slot. +PU_CARGOATC01_F_ATC_Request_Deck_Cargo_IG_003_HeyThisIs=Hey, this is cargo services. Let me see what we got. +PU_CARGOATC01_F_ATC_Revoke_Deck_AlignFailed_IG_001_WereOnA=We're on a tight schedule, I can't transfer cargo unless you're in place. Please vacate the area and request again. +PU_CARGOATC01_F_ATC_Revoke_Deck_AlignFailed_IG_002_WeCantKeep=We can't keep waiting for you to get into place. You're gonna have to leave. +PU_CARGOATC01_F_ATC_Revoke_Deck_AlignFailed_IG_003_OkayLookI=Okay, look, I can't wait anymore for you to get in place, you'll have to clear the area. +PU_CARGOATC01_F_ATC_Revoke_Deck_ArrivalFailed_IG_001_SorryICant=Sorry, I can't hold your deck spot any longer. +PU_CARGOATC01_F_ATC_Revoke_Deck_ArrivalFailed_IG_002_ImPullingYour=I'm pulling your deck assignment. Next time get there quicker. +PU_CARGOATC01_F_ATC_Revoke_Deck_ArrivalFailed_IG_003_LookWerePretty=Look, we're pretty busy here, so I can't hold onto your spot if you aren't gonna use it. +PU_CARGOATC01_F_ATC_Revoke_Deck_IG_001_ImPullingYour=I'm pulling your deck assignment. +PU_CARGOATC01_F_ATC_Revoke_Deck_IG_002_AlrightImVoiding=Alright, I'm voiding your deck assignment. +PU_CARGOATC01_F_ATC_Revoke_Deck_IG_003_SorryButI=Sorry but I canceled your assignment. +PU_CARGOATC01_F_ATC_Warn_Deck_AlignTimeLimit_IG_001_JustWaitingOn=Just waiting on you to get in place. +PU_CARGOATC01_F_ATC_Warn_Deck_AlignTimeLimit_IG_002_WeCantStart=We can't start transferring your cargo until you're in position. +PU_CARGOATC01_F_ATC_Warn_Deck_AlignTimeLimit_IG_003_CouldYouGet=Could you get your ship in place so we can start transferring? Thanks. +PU_CARGOATC01_F_ATC_Warn_Deck_ArrivalTimeLimit_IG_001_GonnaNeedYou=Gonna need you to get to your deck assignment. +PU_CARGOATC01_F_ATC_Warn_Deck_ArrivalTimeLimit_IG_002_CanYouHead=Can you head to your deck assignment if you still need it. +PU_CARGOATC01_F_ATC_Warn_Deck_ArrivalTimeLimit_IG_003_WereBusyToday=We're busy today, get to your assigned deck. +PU_CARGOATC01_F_ATC_Warn_Deck_Clear_IG_001_YoureAllDone=You're all done here, so I'm gonna need the deck for another pilot. +PU_CARGOATC01_F_ATC_Warn_Deck_Clear_IG_002_HeyImGonna=Hey, I'm gonna need you to clear out. +PU_CARGOATC01_F_ATC_Warn_Deck_Clear_IG_003_CouldYouHead=Could you head on out of here? I got someone looking to use the deck. +PU_CARGOATC01_F_ATC_Warn_ShipState_InvalidConfig_IG_001_HeyImGonna=Hey, I'm gonna need you to shift your vehicle configuration to accept cargo. +PU_CARGOATC01_F_ATC_Warn_ShipState_InvalidConfig_IG_002_YouNeedTo=You need to shift your vehicle into the other configuration before we can load cargo. +PU_CARGOATC01_F_ATC_Warn_ShipState_InvalidConfig_IG_003_ICantStart=I can't start loading until you adjust your ship configuration. +PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_IG_001_LookYouCant=Look, you can't be here. Get out or we'll lock down your vehicle. +PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_IG_002_YouArentAuthorized=You aren't authorized to be here. Get the hell out or you vehicle will be seized. +PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_IG_003_HeyYoureTrespassing=Hey, you're trespassing. Landing services will seize your ship if you don't get out of here. +PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_LastOccur_IG_001_ImNotGonna=I'm not gonna tell you again. Get the hell out of here or we'll lock down your vehicle. +PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_LastOccur_IG_002_IfYouDont=If you don't leave, you're gonna be in violation of landing protocols. +PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_LastOccur_IG_003_LastChanceYou=Last chance. You better leave or landing's gonna take control of your vehicle. +PU_CIVMED1_SK_Busy_IG_001_ImVerySorry=I'm very sorry. I'm with a patient at the moment. +PU_CIVMED1_SK_ConvoCont_IG_001_Understood=Understood. +PU_CIVMED1_SK_ConvoCont_IG_002_UhHuh=Uh huh. +PU_CIVMED1_SK_ConvoCont_IG_003_Okay=Okay. +PU_CIVMED1_SK_Farewell_IG_001_ThankYou=Thank you. +PU_CIVMED1_SK_Farewell_IG_002_TakeCare=Take care. +PU_CIVMED1_SK_Greetings_IG_001_Hello=Hello. +PU_CIVMED1_SK_Greetings_IG_002_GoodDay=Good day. +PU_CIVMED1_SK_Greetings_IG_003_HowAreYou=How are you? +PU_CIVMED1_SK_Greetings_MedStation_IG_001_WelcomeToMediunit=Welcome to MediUnit. How may I help you? +PU_CIVMED1_SK_Greetings_MedStation_IG_002_WelcomeToThe=Welcome to the Crusader Health Clinic. +PU_CIVMED1_SK_HealthComment_IG_001_DoYouRequire=Do you require assistance? +PU_CIVMED1_SK_HealthComment_IG_002_AreYouAlright=Are you alright? Can we help? +PU_CIVMED1_SK_IDLES_GENERAL,P= +PU_CIVMED1_SK_PlayerWakes_DuringOp_IG_001_AlrightClampIt=Alright, clamp it. Adding an anticoagulant, so keep an eye on their vitals. +PU_CIVMED1_SK_PlayerWakes_Recovery_IG_001_HiYoureOkay=Hi, you're okay. You're safe. You suffered a catastrophic injury, but you're okay now. Now don't rush anything, but you're free to go when you feel comfortable. +PU_CIVMED1_SK_Request_Affirm_IG_001_YesDoctor=Yes, doctor. +PU_CIVMED1_SK_Request_Affirm_IG_002_IWill=I will. +PU_CIVMED1_SK_Request_Neg_IG_002_ThatSimplyWont=That simply won't be possible. +PU_CIVMED1_SK_SuggestTerm_IG_001_AhYesThe=Ah, yes. The terminals should be able to handle your needs. +PU_CIVMED1_SK_SuggestTerm_IG_002_YesOfCourse=Yes of course. Please check with the terminal. +PU_CIVMED1_SK_SuggestTerm_IG_003_YouShouldConsult=You should consult the terminal for that. +PU_CIVMED2_SK_Busy_IG_001_ImVerySorry=I'm very sorry. I'm with a patient at the moment. +PU_CIVMED2_SK_Busy_IG_001b_ImVerySorry=I'm very sorry. I'm with a patient at the moment. +PU_CIVMED2_SK_ConvoCont_IG_001_Understood=Understood. +PU_CIVMED2_SK_ConvoCont_IG_002_UhHuh=Uh huh. +PU_CIVMED2_SK_ConvoCont_IG_003_Okay=Okay. +PU_CIVMED2_SK_Farewell_IG_001_ThankYou=Thank you. +PU_CIVMED2_SK_Farewell_IG_002_TakeCare=Take care. +PU_CIVMED2_SK_Greetings_IG_001_Hello=Hello. +PU_CIVMED2_SK_Greetings_IG_002_GoodDay=Good day. +PU_CIVMED2_SK_Greetings_IG_003_HowAreYou=How are you? +PU_CIVMED2_SK_Greetings_MedStation_IG_001_WelcomeToMediunit=Welcome to MediUnit. How may I help you? +PU_CIVMED2_SK_Greetings_MedStation_IG_002_WelcomeToThe=Welcome to the Crusader Health Clinic. +PU_CIVMED2_SK_Greetings_MedStation_IG_003_WelcomeToMaria=Welcome to Maria, Pure of Heart. +PU_CIVMED2_SK_HealthComment_IG_001_DoYouRequire=Do you require assistance? +PU_CIVMED2_SK_IDLES_GENERAL,P= +PU_CIVMED2_SK_PlayerWakes_DuringOp_IG_001_AlrightClampIt=Alright, clamp it. Adding an, anticoagulant, so keep an eye on their vitals. +PU_CIVMED2_SK_PlayerWakes_Recovery_IG_002_HelloWelcomeBack=Hello. Welcome back. You had us a little worried there. Your system's reacted well to the treatment. Now you may experience some slight vertigo, but you have been cleared to leave. +PU_CIVMED2_SK_Request_Affirm_IG_001_YesDoctor=Yes, doctor. +PU_CIVMED2_SK_Request_Neg_IG_001_ImAfraidI=I'm afraid I can't. +PU_CIVMED2_SK_Request_Neg_IG_002_ThatSimplyWont=That simply won't be possible. +PU_CIVMED2_SK_SuggestTerm_IG_001_AhYesThe=Ah, yes. The terminals should be able to handle your needs. +PU_CIVMED2_SK_SuggestTerm_IG_002_OfCoursePlease=Of course. Please check with the terminal. +PU_CIVMED2_SK_SuggestTerm_IG_003_YouShouldConsult=You should consult the terminal for that. +PU_COMMARRAY1_M_SY_InnerRing_Trespass_Alerted_IG_001_AlertYouAre=Alert: You are in violation of the CommArray Protection Act. Security Protocols are now active. Authorities have been notified. +PU_COMMARRAY1_M_SY_MiddleRing_Trespass_Warning_IG_001_WarningTrespassingIn=Warning: Trespassing in CommArray space is against UEE Law. Vacate immediately. +PU_COMMARRAY1_M_SY_OuterRing_StationClosed_IG_001_AttentionCommarrayAccess=Attention: CommArray access is for Authorized Personnel only. Vacate the area immediately. +PU_COMMARRAY1_M_SY_Station_ComputerHack_Warning_IG_001_AlertTamperingWith=Alert: Tampering with a CommArray is an Imperial Crime. Violators will be prosecuted to fullest extent of the law. +PU_COMMARRAY1_M_SY_Station_EncourageVacate_IG_001_AttentionStandardCommarray=Attention: Standard CommArray security protocols will activate shortly. Please vacate the area immediately. +PU_COMMARRAY1_M_SY_Station_SystemReactivated_IG_001_CommarrayIsBack=CommArray is back online. ECN services restored. Re-initializing security protocols. Please use this time to vacate to a safe distance. +PU_COMMARRAY1_M_SY_Station_Trespass_Alerted_IG_001_WarningTrespasserDetected=Warning: Trespasser detected. Security Protocols engaged. +PU_CRATECOMP1_M_SY_General_Caution_Closing_IG_001_NowClosingPlease=Now closing. Please stand clear. +PU_CRATECOMP1_M_SY_General_Caution_Closing_IG_002_ClosingStandClear=Closing. Stand clear of panels. +PU_CRATECOMP1_M_SY_General_Caution_IG_001_CautionStandClear=Caution. Stand Clear. +PU_CRATECOMP1_M_SY_General_Caution_IG_002_CautionPleaseStand=Caution. Please stand clear. +PU_CRATECOMP1_M_SY_General_Caution_IG_003_CautionStandClear=Caution. Stand clear of panels. +PU_CRATECOMP1_M_SY_General_Caution_Opening_IG_001_NowOpeningPlease=Now opening. Please stand clear. +PU_CRATECOMP1_M_SY_General_Caution_Opening_IG_002_OpeningStandClear=Opening. Stand clear of panels. +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_001=Ah... come on, come on no, no no please... no... < Scream > +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_002=No... < Struggle>... < Scream > +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_003=No, no no... Come on, come on... No < Scream > +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_004=No, come on... Please, please... No, I can't take it < Scream > +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_005=Come on... Come on... Ah, no we are going down. We are going down. System failure < Scream > +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_006=I'm out. I'm out. Help. Please help! +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_007=< Struggle >... No. Please Noooo! +PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_001=< Scream > +PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_002=< Scream > +PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_003=< Scream > +PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_001_CheckYourFire=Check your fire! I'm on your side. +PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_002_WatchWhereYoure=Watch where you're shooting. +PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_003_HeyYouHit=Hey! You hit me! +PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_001_CheckYourFire=Check your fire! They're on your side. +PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_002_ThatTargetIs=That target is a friendly. +PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_003_StopYoureShooting=Stop, you're shooting your teammates. +PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_001_GetReadyLooks=Okay, get ready. Looks like we've got a new hostile to take care of. +PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_002_AfterRepeatedViolations=After repeated violations, I'm declaring your teammate a hostile. +PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_003_SeemsOneOf=Seems one of our own's turned against us. Do what you gotta do, everybody. +PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_001=< Grunt > +PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_002=< Grunt > +PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_003=< Grunt > +PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_001_HostileEliminated=Hostile eliminated. +PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_002_GotATarget=Got a target down. +PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_003_GoodKill=Good kill. +PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_001_LostOneOf=Lost one of ours. Damn it. +PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_002_LostAShip=Lost a ship. +PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_003_PilotDownRepeat=Pilot down. Repeat, pilot down. +PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_004_WereTakingCasualties=We're taking casualties. +PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_001_YouGotA=You got a lotta nerve quitting on me right now. +PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_002_InCaseYou=In case you hadn't noticed, this is a pretty crap time to bail on us. +PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_003_NotReallyThe=Not really the best time to bail on a job. +PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_001_YouKnowI=You know, I can't stand people who bail on a job before it's done. +PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_002_PieceOfAdvice=Piece of advice, don't take a job unless you're gonna finish it. +PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_003_YoureQuittingGreat=You're quitting? Great. Thanks for wasting my time. +PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_001_OkayFineYou=Okay, fine. You want trouble? Well, now you got it. +PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_002_EnoughYouCant=Enough. You can't get away with acting like this. +PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_003_ThatsItYoure=That's it. You're done. +PU_CRUPATROL1_M_CV_General_ShipBumps_IG_001_Careful=Careful! +PU_CRUPATROL1_M_CV_General_ShipBumps_IG_002_WatchWhereYoure=Watch where you're flying. +PU_CRUPATROL1_M_CV_General_ShipBumps_IG_003_LookOut=Look out! +PU_CRUPATROL1_M_CV_General_UnderAttack_IG_001_WhereTheHell=Where the hell did these assholes come from? +PU_CRUPATROL1_M_CV_General_UnderAttack_IG_002_ThatAllYou=That all you got? Huh? That all you got?! +PU_CRUPATROL1_M_CV_General_UnderAttack_IG_003_ComeOnCome=Come on, come on. You got this... +PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_001_AlrightLetsHave=Alright. Let's have a look around ... +PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_002_ScanningTheArea=Scanning the area now ... +PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_003_GonnaRunA=Gonna run a scan ... +PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_004_StartingScan=Starting scan... +PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_005_ScanningNow=Scanning... now. +PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_001_ChangeOfPlans=Change of plans. A swarm of hostiles are moving on my position. Need you back here ASAP. +PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_002_DamnItEnemy=Damn it. Enemy contacts heading my way. Gonna need some immediate combat assistance. +PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_003_MyScopesBlowing=My scopes blowing up. Outlaws must've found my position. Get your ass back here, now. +PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_001_GotItThanks=Got it, thanks. This should really help with the paperwork. +PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_002_ThanksIllForward=Thanks. I'll forward these on to the appropriate channels. +PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_003_GotItIll=Got it. I'll make sure this info gets processed. +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_001_DoYouThink=Do you think you could EVA over and ID the captain's remains? And be careful while you're out there, the perps responsible could still be nearby. +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_002_HeadOverAnd=Head over and try to pull the captain's ID. Stay alert though. There's a chance whoever did this could come back. +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_003_CorporateWantsUs=Corporate wants us to pull an ID on the captain. Head over and check it out but keep your eyes open, okay? No telling who's lurking around. +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_001_INeedYou=I need you to head over and log the pilot's remains for the incident report. And be careful, the perps responsible could still be nearby. +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_002_EvaToThe=EVA to the wreckage and see if you can ID the pilot's body. And stay alert, there's a chance who ever did this could come back. +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_003_WeNeedYou=We need you to pull an ID off the pilot. But keep your eyes open, okay? No telling who could still be lurking around out here. +PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_001_WeHaveTo=We have to keep moving. I've forwarded the wreck onto a retrieval team. +PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_002_YouKnowI=You know, I moved out here to get away from all this crime. Let's keep moving. +PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_003_CorporatesTellingUs=Corporate's telling us to leave the wreck for now. They want us finishing the patrol. +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_001_ComeOnLets=Come on, let's keep it moving. +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_002_ISaidYoure=I said you're done here. Let's go. +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_003_ISentThe=I sent the point. Time to go. +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_001_WhatAreYou=What are you waiting for? Move. +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_002_HurryUpAnd=Hurry up and get going. +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_003_QuitStallingAlready=Quit stalling already and get moving. +PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_001_LooksLikeWere=Looks like we're down a ship. Let's go ahead and finish without them. +PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_002_OneOfThe=One of the contractors didn't work out so the rest of the patrol is just us. +PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_003_FyiYoureGoing=FYI. You're going to have to finish the patrol with one less ship helping. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_001_AreasSecure=Area's secure. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_002_IThinkThats=I think that's the last of them. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_003_WeClearWere=We clear? We're clear. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_004_AllRightI=All right. I think you're good. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_005_HostilesDownWere=Hostiles down. We're good. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_006_ScopesClearThink=Scope's clear. Think you're secure. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_001_AlrightLetMe=Alright. Let me get the last patrol point ready for you. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_002_ThisNextPoints=This next point's the last stop. Should have it for you in a moment. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_003_GiveMeA=Give me a sec and I'll send you the final patrol point. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_001_StandByCalling=Stand by. Calling up next point. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_002_HoldOnA=Hold on a sec. I'm sending the next patrol point. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_003_ThatShouldDo=That should do it. Hang on. I'm plotting our next stop. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_001_ThereYouGo=There you go. Marker sent. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_002_OkayLetsMove=Okay, let's move on. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_003_GoOnHead=Go on, head on out. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_004_HeadToThe=Head to the next marker. +PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_001_HeyThePatrol=Hey, the patrol can't wait any longer, so I'm gonna go ahead and cancel your contract. Good luck, though. +PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_002_HeyWantedTo=Hey, wanted to let you know that since you're not here to do the work, I've got to cancel your contract. Sorry. +PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_003_ListenYourContracts=Listen, your contract's been canceled. Official policy. Only contractors on active patrol get paid. Just the way it is. +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_001_WhereTheHeck=Where the heck are you going? +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_002_YouBetterNot=You better not be running. +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_003_GetBackOn=Get back on course, pilot! +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_001_HeyThatsNot=Hey, that's not our patrol route. Let's stay on task. +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_002_CheckYourCourse=Check your course. You're heading's all wrong. +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_003_WatchYourFlight=Watch your flight path. You're drifting off course. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_001_BadNewsHelp=Bad news. Help ain't coming. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_002_ShitAlrightLook=Shit... alright, look, it's a no-go on backup. You're your own for this one. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_003_CorporateSaysThey=Corporate says they don't have any available support units. Sorry. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_001_CommandsTaskingSome=Command's tasking some reinforcements to help out. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_002_ReinforcementsComingIn=Reinforcements. Coming in. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_003_GotSomeHelp=Got some help. Stand by. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_004_DontDieIm=Don't die. I'm sending help. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_005_IJustGot=I just got clearance to send reinforcements. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_001_UmThisIs=Um... this is not good. I've got heavily armed hostiles headed your way. Let me see if I can get you some backup. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_002_GotHostilesThese=Got hostiles. These guys look really strapped. I'll contact Command and see if I can pull up some support. Watch yourself in the meantime. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_003_IJustPicked=I just picked up a significant enemy force heading your way. You know, I'm not liking these odds. Let me see if I can dredge up some help. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_001_PickingUpA=Picking up a contact... looks destroyed. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_002_HuhThatsNot=Huh... That's not good... Black box signal coming from nearby. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_003_ScansShowingA=Scans showing a lot of debris nearby. Probably a downed ship. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_001_ContactContactGot=Contact, contact. Got hostiles on site. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_002_ImPickingUp=I'm picking up hostile contacts. Get ready. It's about to get interesting. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_003_ReadyUpYou=Ready up. You've got hostiles inbound. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_004_GetFocusedGot=Get focused. Got unknown contacts heading your way. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_005_OkayLooksPretty=Okay... looks pretty- Contact! Contact! Hostiles inbound. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_006_GotEnemyContacts=Got enemy contacts. Weapons free. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_001_OkayLooksPretty=Okay... looks pretty good... Yeah, I don't see anyone. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_002_ScopesLookingClear=Scope's looking clear... let's give it a second to confirm... Yeah, we're good. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_003_MyScopesClear=My scope's clear... Yeah. I think we're clear. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_004_NothingNothingYeah=Nothing... Nothing... Yeah. We are all clear. +PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_001_IThinkWere=I think we're clear. Appreciate the assist. +PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_002_LooksLikeThat=Looks like that was all of them. Hey, thanks for saving my ass. +PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_003_WereGoodThanks=We're good. Thanks for help. +PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_001_SoHeresHow=So here's how this is gonna work, I'll be here running the op over comms. You head to a patrol point. You clear it. I send you the next one. +PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_002_QuickOutlineOf=Quick outline of how this is gonna work. I send you the patrol points. You check out each of those points while I monitor from here. Anyone takes a shot. You handle it. +PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_003_BeforeWeGet=Before we get started, let me break down how this patrol will work. We'll check each point to make sure it's clear. Then move on. Simple. Corporate, in all their wisdom, have ordered us to run these ops remotely, so I'll stay here and monitor you. +PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_001_HeresTheFirst=Here's the first patrol point. Move out. +PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_002_SendingTheFirst=Sending the first patrol point. Get going. +PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_003_YouShouldBe=You should be seeing the first patrol point now. +PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_001_LooksLikeYoure=Looks like you're all cleared to go. +PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_002_AllRightYoure=All right. You're all set. Get ready to move out. +PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_003_AlrightThePatrols=Alright, the patrol's been cleared. Ready up. +PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_001_WereAllDone=We're all done. Thanks for the help. +PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_002_AllPatrolPoints=All patrol points clear. Thanks for the assist. +PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_003_OkayIThink=Okay, I think that about does it. Contract complete. Thanks. +PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_001_HeyYoureHere=Hey, you're here for the patrol, right? Great. Hang out for a sec, we'll get going shortly. +PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_002_HeyImAssuming=Hey. I'm assuming you're here for the op. I'm gonna be your handler. Just waiting for final clearance and then we can get started. +PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_003_HeyYouMust=Hey, you must be the contractor. Nice to have you on board. I'll be handling logistics for you. Once we get the all clear from HQ, I'll let you know. +PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_001_SorryStillClearing=Sorry, still clearing up some paperwork for the bosses. +PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_002_SorryForThe=Sorry for the delay. We still haven't gotten official 'go' from the higher ups. +PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_003_HeyLookThe=Hey look. The geniuses in charge still haven't approved the patrol path. Shouldn't be much longer. +PU_CRUPILOT1_CV_AllClear_IG_001_AreasClear,P=Area's clear. +PU_CRUPILOT1_CV_AllClear_IG_002_ScansArentShowing,P=Scans aren't showing anything. We're clear. +PU_CRUPILOT1_CV_AllClear_IG_003_ThatWasThe,P=That was the last of them, I think. +PU_CRUPILOT1_CV_AllClear_IG_004_LooksLikeThat,P=Looks like that was all of them. +PU_CRUPILOT1_CV_AllClear_IG_005_HostilesEliminated,P=Hostiles eliminated. +PU_CRUPILOT1_CV_Celebrate_IG_001_Yeah,P=Yeah! +PU_CRUPILOT1_CV_Celebrate_IG_002_ThatsIt,P=That's it! +PU_CRUPILOT1_CV_Celebrate_IG_003_Yes,P=Yes! +PU_CRUPILOT1_CV_Celebrate_IG_004_Beautiful,P=Beautiful! +PU_CRUPILOT1_CV_Celebrate_IG_005_ThereWeGo,P=There we go. +PU_CRUPILOT1_CV_DeathCry_IG_001_NoNo,P=No. No! +PU_CRUPILOT1_CV_DeathCry_IG_002_EX,P= +PU_CRUPILOT1_CV_Frustrate_IG_001_Crap,P=Crap! +PU_CRUPILOT1_CV_Frustrate_IG_002_DamnIt,P=Damn it! +PU_CRUPILOT1_CV_Frustrate_IG_003_Shit,P=Shit! +PU_CRUPILOT1_CV_Frustrate_IG_004_NotGood,P=Not good! +PU_CRUPILOT1_CV_Frustrate_IG_005_No,P=No! +PU_CRUPILOT1_CV_Greeting_IG_001_HeyThisIs,P=Hey, this is Crusader Security, wanted to give you a heads up that we're just doing a routine sweep of the area. Nothing to be worried about. +PU_CRUPILOT1_CV_Greeting_IG_002_HiThereHope,P=Hi there, hope everything's going all right. Crusader Security has us patroling the area, so let us know if you need anything. +PU_CRUPILOT1_CV_Greeting_IG_003_CrusaderSecurityTo,P=Crusader Security to pilot. You are currently in Crusader controlled space. You run into any problems while we're on patrol here, just give us a comm. +PU_CRUPILOT1_CV_Greeting_IG_004_AttentionPilotThis,P=Attention Pilot. This is Crusader Security. We've had reports of outlaws in the area. Haven't come across anything during this patrol yet, but caution is advised. Thanks. +PU_CRUPILOT1_CV_Greeting_IG_005_PilotCrusaderSecurity,P=Pilot, Crusader Security here. Be advised that we're conducting sweeps of the area. Appreciate your cooperation. +PU_CRUPILOT1_CV_MovingOn_IG_001_WereAllDone,P=We're all done in this sector. Stay safe, all right. +PU_CRUPILOT1_CV_MovingOn_IG_002_HeyThisArea,P=Hey, this area looks all clear, so we're moving on. Good flying. +PU_CRUPILOT1_CV_MovingOn_IG_003_CrusaderSecurityTo,P=Crusader Security to Pilot. Wanted to let you know that everything looks good around here. Gonna head out now, but feel free to carry on with your business. +PU_CRUPILOT1_CV_MovingOn_IG_004_HeyTherePilot,P=Hey there Pilot, finished our scans and nothing suspicious to report. Have yourself a good one. +PU_CRUPILOT1_CV_MovingOn_IG_005_ThatAboutWraps,P=That about wraps it up for us out here. Enjoy the rest of your time in Crusader. +PU_CRUPILOT1_CV_NeedRepairs_IG_001_DammitImPretty,P=Dammit, I'm pretty banged up. Gonna need some repairs before continuing. +PU_CRUPILOT1_CV_NeedRepairs_IG_002_TheyDidA,P=They did a real number on me. Gonna have to visit a service station. +PU_CRUPILOT1_CV_NeedRepairs_IG_003_AfterThatFight,P=After that fight, I better drag over to a Cry-Astro. +PU_CRUPILOT1_CV_NeedRepairs_IG_004_TookABit,P=Took a bit a damage there. Probably should re-up while I can. +PU_CRUPILOT1_CV_OutlawsAttack_IG_001_PilotBeAdvised,P=Pilot, be advised, we've got hostile contacts! +PU_CRUPILOT1_CV_OutlawsAttack_IG_002_PilotThisIs,P=Pilot, this is Crusader Security, watch yourself. We've got outlaws incoming. +PU_CRUPILOT1_CV_OutlawsAttack_IG_003_AlertFullAlert,P=Alert! Full alert! Hostiles inbound to sector. +PU_CRUPILOT1_CV_OutlawsAttack_IG_004_HeyYouMight,P=Hey, you might want to get out of here while you can. We've got trouble coming. +PU_CRUPILOT1_CV_OutlawsAttack_IG_005_GotOutlaws,P=Got outlaws! +PU_CRUPILOT1_CV_OutlawsEscape_IG_001_DangersOverFor,P=Danger's over for now. +PU_CRUPILOT1_CV_OutlawsEscape_IG_002_TheyreGoneFor,P=They're gone... for now at least. +PU_CRUPILOT1_CV_OutlawsEscape_IG_003_WellThatSent,P=Well that sent them running. +PU_CRUPILOT1_CV_OutlawsEscape_IG_004_LookAtThose,P=Look at those bastards run. +PU_CRUPILOT1_CV_OutlawsEscape_IG_005_GuessWellMark,P=Guess we'll mark that one down as 'to be continued.' +PU_CRUPILOT1_CV_PlayerAttacks_IG_001_WhatTheHell,P=What the hell?!? +PU_CRUPILOT1_CV_PlayerAttacks_IG_002_StandDownNow,P=Stand down! Now! +PU_CRUPILOT1_CV_PlayerAttacks_IG_003_CeaseFire,P=Cease fire! +PU_CRUPILOT1_CV_PlayerAttacks_IG_004_ImUnderAttack,P=I'm under attack! +PU_CRUPILOT1_CV_PlayerAttacks_IG_005_YouBastard,P=You bastard! +PU_CRUPILOT1_CV_RequestHelp_IG_001_MaydayMaydayIm,P=Mayday! Mayday! I'm in need of assistance. +PU_CRUPILOT1_CV_RequestHelp_IG_002_AttentionAllShips,P=Attention! All ships in the area. Crusader Security vessel in need of assistance. +PU_CRUPILOT1_CV_RequestHelp_IG_003_ThisIsAn,P=This is an emergency comm. Back up requested. +PU_CRUPILOT1_CV_RequestHelp_IG_004_AlertAllPilots,P=Alert, all pilots. This is a Crusader Security ship requesting emergency combat assistance. +PU_CRUPILOT1_CV_RequestHelp_IG_005_EmergencyCrusaderSecurity,P=Emergency! Crusader Security under attack! I need help! +PU_CRUPILOT1_CV_Retreat_IG_001_Fallback,P=Fallback! +PU_CRUPILOT1_CV_Retreat_IG_002_Retreat,P=Retreat! +PU_CRUPILOT1_CV_Retreat_IG_003_WereDoneWe,P=We're done. We gotta go. +PU_CRUPILOT1_CV_Retreat_IG_004_ItsNoGood,P=It's no good! Initiate emergency jump protocols. +PU_CRUPILOT1_CV_Retreat_IG_005_FallbackToBase,P=Fallback to base. +PU_CRUPILOT1_CV_StandClear_IG_001_PilotStandClear,P=Pilot, stand clear of the engagement. +PU_CRUPILOT1_CV_StandClear_IG_002_PilotFallBack,P=Pilot, fall back. We don't want any civilian casualties here. +PU_CRUPILOT1_CV_StandClear_IG_003_ThisIsCrusader,P=This is Crusader Security. We need civilians to clear the area. +PU_CRUPILOT1_CV_StandClear_IG_004_PilotCrusaderSecurity,P=Pilot, Crusader Security here. You don't want to tangle with these bastards. +PU_CRUPILOT1_CV_StandClear_IG_005_DoNotEngage,P=Do not engage, Pilot. Leave this to the professionals. +PU_CRUPILOT1_CV_Thanks_IG_001_AppreciateTheAssist,P=Appreciate the assist back there. +PU_CRUPILOT1_CV_Thanks_IG_002_ThanksForThe,P=Thanks for the hand. +PU_CRUPILOT1_CV_Thanks_IG_003_ThatWasSome,P=That was some good flying. +PU_CRUPILOT1_CV_Thanks_IG_004_GottaSayYoure,P=Gotta say, you're pretty good at this sort of thing. +PU_CRUPILOT1_CV_Thanks_IG_005_ThanksForThe,P=Thanks for the help. +PU_CRUPILOT2_CV_1stFightNoHelp_IG_001_GladYouWerent,P=Glad you weren't hurt. If you got a second, we could actually use your help with something. Outlaws keep shutting down comm Arrays in the area. Think dirsupting information flow will give them an edge. We need to guard the perimeter in case they come back. Think you could EVA down and reboot the Array for us? +PU_CRUPILOT2_CV_1stXPlayerHelps_IG_001_OhManThanks,P=Oh man, thanks for the assist. Things were looking a little tight. If you got a second, we could use your help with one more thing. Outlaws keep shutting down comm Arrays in the area. Think dirsupting information flow will give them an edge. We need to guard the perimeter in case they come back. Think you could EVA down and reboot the Array for us? +PU_CRUPILOT2_CV_Farewell_IG_001_SeeYouAround,P=See you around. +PU_CRUPILOT2_CV_Farewell_IG_002_KeepYourNose,P=Keep your nose clean. +PU_CRUPILOT2_CV_Farewell_IG_003_StayOutOf,P=Stay out of trouble. +PU_CRUPILOT2_CV_Farewell_IG_004_HeyBeSafe,P=Hey, be safe out there. +PU_CRUPILOT2_CV_Farewell_IG_005_FlySafe,P=Fly safe! +PU_CRUPILOT2_CV_FutureWork_IG_001_NowThatYou,P=Now that you know how its done, if you come across any more downed Arrays, go ahead and reset them. Only if it's safe though. Don't want you tangling with outlaws. +PU_CRUPILOT2_CV_FutureWork_IG_002_IfYouSee,P=If you see any more Arrays like this one, wouldn't mind you reactivating them. Unofficialy of course. +PU_CRUPILOT2_CV_FutureWork_IG_003_ImNotThe,P=I'm not the one telling you this, if you get me, but they've been hitting a lot of the other Arrays in the area and our manpower's stretched pretty thin. You reset more of these yourself, no one would mind thats for damn sure. +PU_CRUPILOT2_CV_MistakenTech_IG_001_AhHeyYou,P=Ah hey, you must be the tech from Aciedo. The area's clear so you're good to go down and reset the Array. +PU_CRUPILOT2_CV_MistakenTech_IG_002_AreYouOne,P=Are you one of the Aciedo techs? It doesn't look like there's going to be any more trouble for now so feel free to go down and bring the Array back online. +PU_CRUPILOT2_CV_MistakenTech_IG_003_ManIWish,P=Man I wish those outlaws would stop messing with these Arrays. Must have you techs running around like crazy. Don't let me hold you up though, huh. Feel free to get started resetting the Arrays +PU_CRUPILOT2_CV_MistakenTech_IG_004_GladYouTechnicians,P=Glad you technicians got here so quick. Things are quiet now so you might as well get started reconnecting the Array. +PU_CRUPILOT2_CV_OutlawsAttack_IG_001_MultipleContactsIncoming,P=Multiple contacts. Incoming. +PU_CRUPILOT2_CV_OutlawsAttack_IG_001b_MultipleContactsIncoming,P=Multiple contacts. Incoming. +PU_CRUPILOT2_CV_OutlawsAttack_IG_002_ContactContactDefinitely,P=Contact! Contact! Definitely not friendlies. +PU_CRUPILOT2_CV_OutlawsAttack_IG_003_OutlawsInbound,P=Outlaws inbound! +PU_CRUPILOT2_CV_OutlawsAttack_IG_004_HostilesComingAre,P=Hostiles coming are way! +PU_CRUPILOT2_CV_OutlawsAttack_IG_005_HereTheyCome,P=Here they come! +PU_CRUPILOT2_CV_PlayerAttacks_IG_001_WhatTheHell,P=What the hell are you doing?! +PU_CRUPILOT2_CV_PlayerAttacks_IG_002_YoureOneOf,P=You're one of them?! +PU_CRUPILOT2_CV_PlayerAttacks_IG_002b_YoureOneOf,P=You're one of them?! +PU_CRUPILOT2_CV_PlayerAttacks_IG_003_Gambit3ToCentral,P=Gambit-3 to Central! We need backup here. +PU_CRUPILOT2_CV_PlayerAttacks_IG_004_OhYouWant,P=Oh, you want some too? +PU_CRUPILOT2_CV_PlayerAttacks_IG_005_Traitor,P=Traitor. +PU_CRUPILOT2_CV_PlayerAttacks_IG_006_LetsJustShoot,P=Let's just shoot everybody. +PU_CRUPILOT2_CV_PlayerEnters_High_IG_001_AttentionPilotStand,P=Attention pilot, stand clear and do not engage. +PU_CRUPILOT2_CV_PlayerEnters_High_IG_003_HeyNotSure,P=Hey, not sure what you're business here is, but now's not the time. +PU_CRUPILOT2_CV_PlayerEnters_High_IG_004_ThisAreaIs,P=This area is not safe. Please move along. +PU_CRUPILOT2_CV_PlayerEnters_Low_IG_001_AttentionPilotStand,P=Attention pilot, stand clear and do not engage. +PU_CRUPILOT2_CV_PlayerEnters_Low_IG_002_ThisIsCrusader,P=This is Crusader Security. We've got the situation handled. +PU_CRUPILOT2_CV_PlayerEnters_Low_IG_004_ThisAreaIs,P=This area is not safe. Please keep moving. +PU_CRUPILOT2_CV_PlayerHelps_IG_001_ThatsTheLast,P=That's the last of them. Go ahead and restart the system. We'll keep an eye out. +PU_CRUPILOT2_CV_PlayerHelps_IG_002_ScansClearWell,P=Scan's clear. We'll set up a perimeter, can you land and bring the Array back online? +PU_CRUPILOT2_CV_PlayerHelps_IG_003_IfYouWant,P=If you want to keep helping, EVA down and reset the Array. We'll watch your back. +PU_CRUPILOT2_CV_PlayerHelps_IG_004_YouSeemLike,P=You seem like you can handle yourself pretty well. How about you bring the Array online? We'll make sure no one jumps you while you're EVAing. +PU_CRUPILOT2_CV_PlayerHelps_IG_005_HeyThatWas,P=Hey, that was some pretty decent flying. How are you at EVA? We need to guard the perimeter, but if you could reset the Array, that'd be great. +PU_CRUPILOT2_CV_PlayerLeaves_IG_001_WhereYouGoing,P=Where you going? +PU_CRUPILOT2_CV_PlayerLeaves_IG_002_NotGonnaHelp,P=Not gonna help? +PU_CRUPILOT2_CV_PlayerLeaves_IG_003_AlrightNeverMind,P=Alright, never mind then. +PU_CRUPILOT2_CV_PlayerLeaves_IG_004_FineWellTake,P=Fine. We'll take it from here. +PU_CRUPILOT2_CV_RebootRequest_IG_001_PhewThatsThe,P=Phew, that's the last of 'em. It's too bad the damn technicians won't be here for a few days. The whole department's backed up since those outlaw bastards started shutting down Arrays. I'll tell you what, if you're up for it, you could EVA to the Array and restart it. I'd do it myself but you know, corporate politics. Anyway, it's up to you. +PU_CRUPILOT2_CV_RebootRequest_IG_002_ScansClearBut,P=Scan's clear but we're not going to be able to wait around much longer. If you wanted to you could go land and bring the Array back online. Not that I'm asking you to do that but it'd be a pretty nice thing to do if you get me. +PU_CRUPILOT2_CV_RebootRequest_IG_003_IfYouWant,P=If you want to keep helping you could EVA down and reset the Array. We'll pretend we didn't see anything. +PU_CRUPILOT2_CV_RebootRequest_IG_004_AhYouSeem,P=Ah, you seem like you can handle yourself pretty well. How about you go down and bring the Array online? Not officially or anything but it'd help us out. +PU_CRUPILOT2_CV_ReminderPrompt_IG_001_AreaLooksClear,P=Area looks clear. Go ahead and reset the Array. +PU_CRUPILOT2_CV_ReminderPrompt_IG_002_YoullHaveTo,P=You'll have to EVA down to get to the Array control panel. +PU_CRUPILOT2_CV_ReminderPrompt_IG_003_GoAheadAnd,P=Go ahead and EVA to the control panel. +PU_CRUPILOT2_CV_ReminderPrompt_IG_004_YouGonnaBring,P=You gonna bring the Array back online or not? +PU_CRUPILOT2_CV_ReminderPrompt_IG_005_WhatsTheHold,P=What's the hold up? +PU_CRUPILOT2_CV_Thanks_IG_001_Thanks,P=Thanks. +PU_CRUPILOT2_CV_Thanks_IG_002_AppreciateIt,P=Appreciate it. +PU_CRUPILOT2_CV_Thanks_IG_003_GoodWork,P=Good work. +PU_CRUPILOT2_CV_Thanks_IG_004_NicelyDone,P=Nicely done. +PU_CRUPILOT2_CV_Thanks_IG_005_NotBadNot,P=Not bad. Not bad at all. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_SendingYouThe=Sending you the coordinates for the Nine Tails fleet generating the quantum blockade. We need to take them out if we want to restore regular travel to the area. Head there and be ready to engage the enemy. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_HeresTheLocation=Here's the location of the Nine Tails fleet. These ships are the ones behind this quantum blockade. If we can eliminate them, then the station will be safe again. They're not going to go easy though. Expect a full out brawl when you arrive. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_UpdatingYouWith=Updating you with the Nine Tails fleet coordinates. I need you to head there and clear out the hostiles responsible for powering the quantum dampener. We take them out, and the blockade will be over. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_ThanksForSigning=Thanks for signing up. Every bit of help we get makes it that much more likely we can put a stop to the Nine Tails blockade. Here are the coordinates. This outlaw fleet is the one responsible for the quantum dampening. We take them out and the area should be clear again. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_GladYoureWith=Glad you're with us on this. Not going to be easy facing down this Nine Tails fleet, but we take these ships out and we take the quantum dampener out with them. Then this damn blockade will finally be over. Head to the coordinates and let's get this done. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_001_LookHereI=Look here. I know that last time the Nine Tails blockaded a station and you volunteered to assist Crusader Security things didn't exactly work out. I'm willing to give you another chance though. Head to the first scan area and I expect you to help secure the site. Don't let me down this time. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_002_AllRightPilot=All right, pilot. Let's not beat around the bush - last time you offered to help with a Nine Tails blockade you were less than reliable. But these bastards are at it again, and I need every ship I can get. Head to the first scan point, and lets see if you can help us locate their fleet. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=This is Commander Herdsman. I'm surprised to see you're volunteering again. Last time there was a Nine Tails blockade you left us high and dry. But if there's one thing I've learned is that if someone asks for a chance to prove themselves, you might as well let them try. If you're serious about helping this time, we need to secure the first scan point so we can try and locate the main fleet. We'll see if you can do better this time around. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_001_CommanderHerdsmanHere=Commander Herdsman here. Thanks for volunteering. I know the last time the Nine Tails blockaded a station we weren't able to capture those responsible, but I'm confident that we can do better this time around. First we got to find their fleet, though. I'm sending you the coordinates for the first scan location. See you there. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_002_ThisIsCommander=This is Commander Herdsman. Thanks for offering to help end this blockade. I know the Nine Tails got the better of us last time, but that was then and this is now. If we focus and give a hundred and ten percent, I have every confidence that we can stop them. First though, we have to secure the initial scan point so we can locate their fleet. Head over there now. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_003_ISeeThat=I see that you'll be joining us to put an end to the lastest Nine Tails' blockade attempt. Here's hoping things go better for us this time. I sent you the coordinates for our first scan point. Make your way to the site. We will need to secure it to begin searching for their fleet. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_001_IWasDamn=I was damn glad to see your name pop up. Crusader Security hasn't forgotten your vital contributions to shutting down the Nine Tails last time they tried something like this. Head to the first scan area and let's see if we cant end this blockade like we did the last one. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_002_RealHappyTo=Real happy to have you with us again. With you on board, I'm sure we'll be just as successful shutting down the Nine Tails blockade this time around. Head to the first scan area and we'll start hunting for their fleet's location. See you there. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_003_NiceToHave=Nice to have you fighting with us again. Hopefully we can destroy their fleet as successfully as we did last time. Sending you the location of the first point we will need to scan. Head to the coordinates and secure the site. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_001_ThisIsCommander=This is Commander Herdsman. Very happy to see that you're voluteering again. Nine Tails seem to think they'll have a better chance this time around, but with pilots like you rejoining the fight they're sorely mistaken. First things first, we got to secure the initial scan point before we can locate their fleet. I'll see you there. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_002_CommanderHerdsmanHere=Commander Herdsman, here. Glad to have you back on board. With how we successfully dealt with the Nine Tails last time around, I have every bit of faith that this current blockade will be shut down with the same efficiency. Let's not waste any time, head to the first scan point and we'll begin our search for the Nine Tails fleet. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=This is Commander Herdsman. I hoped the Nine Tails would've learned their lesson after we took care of their last blockade. Guess I shouldn't be surprised they're at it again. But just like last time, we'll shut them down again. Head to the first scan point and we'll begin searching for their main fleet. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_FirstOccur_IG_001_GladYoullBe=Glad you'll be joining us. We need all the help we can get. I'm Commander Herdsman with Crusader Security and I'll be overseeing this op. The plan is to use scan ships to help us locate whatever the Nine Tails are using to block quantum travel, but we can't do that until we clear a safe zone for the scanners to operate. You have the coordinates of the first scan site. Make your way there now. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_001_CommanderHerdsmanHere=Commander Herdsman here. Good to have you with us. Crusader Security needs to trace the current location of the main Nine Tails fleet, but can't get our scan ships into position until active hostiles have been cleared. Head to the coordinates now. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_002_ThisIsCommander=This is Commander Herdsman. Nice to see you will be joining Crusader Security for this operation. I have scan ships at the ready to help us locate the main Nine Tails fleet and put an end to this blockade, but we can't begin the scans until we can secure the location. Report to the provided coordinates. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=This is Commander Herdsman of Crusader Security. I'm coordinating a protective detail to secure a scan site so we can locate the source of this Nine Tails blockade. Head to the location provided now. And be ready for a fight. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_004_CommanderHerdsmanHere=Commander Herdsman here. I'm happy to see you're joining Crusader Security's efforts to end this blockade. First step will be to ascertain the Nine Tails fleet's location using scan ships. But it will be too risky to deploy them until we can fully secure the scan site. Head there now to assist with clearing any hostiles. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_005_CommanderHerdsmanHere=Commander Herdsman here. You've got the coordinates of the scan site I need you to clear. Once we are sure there are no active hostiles we can begin scanning, find the Nine Tails fleet, and hopefully put a stop to this blockade once and for all. Report to the site as soon as possible. +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_001_YesSir=Yes Sir (defeated) +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_002_YesSir=Yes Sir (defeated) +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_003_YesSir=Yes Sir (defeated) +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_001_YesSir=Yes Sir (upbeat) +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_002_YesSir=Yes Sir (upbeat) +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_003_YesSir=Yes Sir (upbeat) +PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_CommanderHerdsmanHere=Commander Herdsman, here. We have the blockade's location and are moving in to engage. If you're willing to sign up, Crusader could sure use your help putting these bastards down. +PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_ThisIsCommander=This is Commander Herdsman. We were able to ID the location of the main Nine Tails fleet. I'm hoping you'll sign up to help us put an end to this blockade. +PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_ComeInPilot=Come in pilot, this is Commander Herdsman. The location of the Nine Tails fleet has been found. I'm hoping you'll sign up to lend us a hand in shutting them down. +PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThisIsCommander=This is Commander Herdsman. Wanted to inform you that we have discovered the main Nine Tails fleet's whereabouts. It'll be difficult but I'm hoping I can count on your assistance in dealing with them. +PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_PilotWeHave=Pilot, we have word on where the Nine Tails fleet is. I'm hoping to send as many ships as I can there now. Sign up, if you want to help us take these bastards down. +PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_001_GotAScanning=Got a scanning ship in trouble. Help them out. +PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_002_ScanShipTaking=Scan ship taking damage. +PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_003_ScanningShipUnder=Scanning ship under fire. +PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_004_NineTailsAre=Nine Tails are chewing up the scan ships. Help them. +PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_005_ScanShipIn=Scan ship in need of immediate assistance. +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_FirstOccur_IG_001_HoldOnQuantum=Hold on... Quantum is back. They shut down the dampeners. What the hell are they up to?... Damn it. I've got a contact inbound. Looks big... All units, get ready for some heavy fire. +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_001_WaitTheyrePowering=Wait? they're powering down the array. Something's up? Bad news, we're picking up reinforcements quantuming to your location. They've called something big. Ready up. +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_002_WhatHappenedThe=What happened? The array just shut down? Wait, let me check? Yeah. Looks like they shut down the blockade to call in reinforcements. I'm tracking a large Nine Tails signal heading to our location. Stay alert. +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_003_HeadsUpThe=Heads up. The array just went dark. I think they're calling in back up? Got it. Reinforcements confirmed. Be ready. Things are going to get intense. +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_004_LookTheyTurned=Look. They turned off the array. If this is like last time that means... There. Our scans just picked up a quantum signature headed your way. The Nine Tails are calling in the big guns. All ships, get ready. +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_005_NotGoodThey=Not good, they turned the array off. They're probably got reinforcements ready to quantum in. Checking? Confirmed. Nine Tails force enroute now. Not sure what's coming, but be ready for anything. +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_001_GoodStartEveryone=Good start everyone. Seems our combined efforts across the sector are paying off and their numbers are starting to thin. Keep it up. +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_002_GettingReportsIn=Getting reports in from across the sector and we're starting to see results. Lets keep the pressure up. +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_003_AllRightEveryone=All right, everyone. Early reports from across the sector are looking good. We keep this up and I don't think the Nine Tails stand a chance. +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_001_NineTailsAre=Nine Tails are starting to take heavy losses across the sector. Their blockade won't last much longer. Don't let up. We can do this. +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_002_IveGottenWord=I've gotten word from multiple sources - The Nine Tails are taking heavy losses across the sector. Focus up. This is our chance to shutdown this Quantum Blockade for good. +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_003_WereSeeingHeavy=We're seeing heavy Nine Tails losses from all over the sector. It's now or never, people! Let's end this blockade! +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_001_WeveGotThem=We've got them against the ropes. The array is starting to weaken. Focus and finish them. +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_002_TheresNotMuch=There's not much fight left in them now. This should be the last of their forces. Let's put an end to this blockade! +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_003_AllRightPeople=All right, people. My reports are saying the array is barely hanging on. Let's take them down. +PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_QuantumDampeningShip=Quantum dampening ship down. Excellent. +PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_NiceJobTaking=Nice job taking out that quantum dampener. Keep it up. +PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_GoodThatsAnother=Good. That's another ship in the quantum dampening array eliminated. +PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_AnotherShipIn=Another ship in the array taken out. Good shooting. +PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_QuantumDampenerShip=Quantum dampener ship destroyed. +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_001_DamnItWe=Damn it. We lost a scanning ship. Don't let it happen it again. +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_002_ScanningShipDown=Scanning ship down. We can't afford to lose another. +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_003_NineTailsTook=Nine Tails took out a scan ship. Would somebody please stop these bastards? +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_004_ScanShipLost=Scan ship lost. Let's do better people. +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_005_DamnScanShip=Damn. Scan ship down. Focus up! I don't want to lose any more. +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_001_WereDownTo=We're down to our last scanning ship. Protect it at all costs. +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_002_OnlyOneScanning=Only one scanning ship left, people. Get on them! +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_003_IWantAll=I want all pilots guarding the last scanning ship! +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_004_ScanShipDown=Scan ship down! We can't let the Nine Tails get the last one! +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_005_NineTailsTook=Nine Tails took out another scan ship. Only one left. We can't lose it. +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_001_AllScanningShips=All scanning ships down. We're going to have to move on to the next scan point. Stand by for coordinates? +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_002_DamnItThat=Damn it, that was the last scan ship, people. No choice. We got to retreat to the next scan point. Stand by for coordinates? +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_003_NineTailsGot=Nine Tails got the final scan ship. We're done here. Let's move on to the next scan point and try again. Stand by for coordinates? +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_004_WereOutOf=We're out of scanning ships. This area's lost. All pilots ready to move to the next scan area. Stand by for coordinates? +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_005_ThatWasOur=That was our last scanning ship. Pilots prepare to retreat to the next scan point. Stand by for coordinates? +PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_TurretEliminated=Turret eliminated. +PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_HostileTurretDestroyed=Hostile turret destroyed. +PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_EnemyTurretDestroyed=Enemy turret destroyed. Nicely done. +PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_NineTailsTurret=Nine Tails turret eliminated. +PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_ThereHostileTurret=There. Hostile turret down. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_NineTailsCruiser=Nine Tails cruiser destroyed! That's gotta have them shaking. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_ConfirmedHostileCruiser=Confirmed. Hostile cruiser destroyed! +PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_EnemyCruiserEliminated=Enemy cruiser eliminated. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_LooksLikeThat=Looks like that Nine Tails cruiser's done for. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_HostileCruiserDown=Hostile cruiser down. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_EnemyFighterDown=Enemy fighter down. Nice work. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_ExcellentNineTails=Excellent. Nine Tails fighter destroyed. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_HostileFighterDestroyed=Hostile fighter destroyed. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_EnemyFighterEliminated=Enemy fighter eliminated. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_NineTailsFighter=Nine Tails fighter destroyed. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_YouDidIt=You did it! Nine Tails flagship is down! We got the bastards. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_ThatsItFlagships=That's it! Flagship's destroyed and the blockade is offline! We won! +PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_YesFlagshipEliminated=Yes! Flagship eliminated! That should teach the Nine Tails not to mess with Crusader. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_ThereWeGot=There! We got them! Nine Tails are running scared! That'll teach them. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_IllBeDamned=I'll be damned, you did it! Flagship's down, blockade's over, and we got the bastards on the run. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_001_HostileDown=Hostile down. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_002_ThatsOneLess=That's one less Nine Tails to worry about. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_003_EnemyEliminatedGood=Enemy eliminated. Good work. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_004_NiceFlying=Nice flying. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_005_WellDoneKeep=Well done. Keep it up and these Nine Tails will be done before they know it. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_001_RadarsClearPeople=Radar's clear, people. That looks like the last of them. For now at least. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_002_AreasClearOf=Area's clear of hostiles. Good work. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_003_ThatsItRadar=That's it. Radar is clear of enemies. Area secure. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_004_LooksLikeThat=Looks like that might have been the last of them. Stay on alert in case more arrive. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_005_IThinkThat=I think that was the last of them for now. Be we need to be vigilant. Keep patrolling the area just in case. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_006_NotSeeingAny=Not seeing any more Nine Tails in the area. Think we?re good for now. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_007_AllHostilesDown=All hostiles down. Go ahead and catch your breath but be ready in case the Nine Tails try again. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_008_HostilesEliminatedWere=Hostiles eliminated. We're all clear. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_009_ConfirmedAllNine=Confirmed. All Nine Tails in the area eliminated. Stay sharp in case they send more our way. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_010_ThatDidIt=That did it, people. Hostiles are clear and the radar looks good. +PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_WeCouldReally=We could really use you out here with us. I want you to rejoin the operation as soon as you can. +PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WereMakingProgress=We're making progress against the Nine Tails, but could use you back in action. Get over here as quick as you can. The sooner, the better. +PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_TheOperationIs=The operation is still underway and we're dealing with these Nine Tails best we can, but it would be going a whole lot better with a few extra hands. Hurry up, and report back here ASAP. +PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ISincerelyHope=I sincerely hope you're making your way back to the operation. We need all the pilots we can get. Your help could make all the difference. +PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_JustCheckingIn=Just checking in to make sure you're on your way. I need every ship out here fighting if we're going to deal with these Nine Tails. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_WelcomeToThe=Welcome to the mix. We?ve identified the array of ships responsible for generating the quantum dampening field. Focus your fire on taking them out. Fly fast, aim true, and good luck. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_GoodToHave=Good to have you here. Turns out the Nine Tails are generating the quantum dampening field using an array of ships. Those are our priority, but any hostile is fair game. It's going to take everything we got to put these Nine Tails down. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_SeemsLikeTheres=Seems like there's more than enough of these Nine Tails to go around, but your priority is the array of ships responsible for generating the quantum dampening field. Take your pick and take them down. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_YourOrdersAre=Your orders are simple - neutralize the array of ships responsible for generating the quantum dampening field. Good luck. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_WithAFleet=With a fleet this size, I'm a bit surprised at how well they managed to stay hidden. But now that we got them, I'm counting on you to take out the array of ships responsible for generating the quantum dampening field. Make me proud. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_001_GladToHave=Glad to have you back. Get in there and let's end this. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_002_WelcomeBackFind=Welcome back. Find a target, and let them know you mean business. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_003_GoodYoureBack=Good. You're back. Get in there and help where you can. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_004_NiceToHave=Nice to have you back. Now get to work and make your shots count. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_005_HopingYoudCome=Hoping you'd come back. We can use all the help we can get. Find a target and show these Nine Tails what you can do. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_001_ThisSiteLooks=This site looks clear. No hostiles on radar. Sending for the scan ships now. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_002_AreasQuietSending=Area's quiet. Sending for the scan ships now and let's get them into position. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_003_GoodNewsNo=Good news. No Nine Tails in sight. Hold position while the scan ships make their way here. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_004_ImNotSeeing=I'm not seeing any Nine Tails on radar. Sending for the scan ships now. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_005_TheScanArea=The scan area appears to be clear. Deploying the scanning ships to our location now. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_001_ShouldntBeSurprised=Shouldn't be surprised the Nine Tails were waiting for us. Bastards are crawling all over the area. We need to clear them out before we scan. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_002_WeNeedTo=We need to secure this area before we can redeploy the scanning ships. I want all Nine Tails eliminated. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_003_LookAlivePeople=Look alive, people. Let's get this area secured and these Nine Tails taken care of. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_004_AllRightWere=All right. We're not going to be able to scan the area until the Nine Tails are eliminated so let's get it done. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_005_LookAliveI=Look alive. I want all hostiles cleared out of the scan area ASAP. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_001_GoodYoureHere=Good, you're here. Need you to clear those Nine Tails out before the scan ships can move into position. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_002_AllRightPilot=All right, pilot. We need all hostiles in the area cleared before we can begin scanning. Get to work. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_003_YourPriorityIs=Your priority is to engage the Nine Tails. We can't move the scan ships into position until all hostiles are clear. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_004_PilotINeed=Pilot. I need you to clear these Nine Tails out. As soon as the area is secure we can move the scan ships into position. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_005_GoodYoureHere=Good, you're here. We need all hostiles eliminated and the area secured. The sooner it's safe the sooner we can scan for the main fleet. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_001_WelcomePilotWere=Welcome pilot. We're underway with the scan, but until it's complete, I want you sweeping the area in case any Nine Tails arrive. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_002_HeyThereThe=Hey there. The scan ships are doing their thing. Until they finish, I need you patrolling. If any Nine Tails show up, handle them. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_003_AllRightPilot=All right, pilot. We've started scanning this area. It's quiet for now, but be ready for action just in case. I wouldn't be surprised if the Nine Tails tried to shut us down before we can find their fleet's location. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_004_GladYouCould=Glad you could make it. The scan ships have begun collecting their data. I want you protecting them if any Nine Tails decide to attack. Stay ready. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_005_ThanksForJoining=Thanks for joining us. The scans are already underway, so I need you on full alert. Nine Tails could attack at any moment. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_001_GoodToSee=Good to see you back in action. You're on protection duty. See that no one interferes with the scan ships. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_002_YoureBackGood=You're back. Good timing. We could use the extra firepower. Protect the scan ships at all cost. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_003_GladYouMade=Glad you made it back. I want you guarding those scan ships, clear? Get to it. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_004_NowThatYoure=Now that you're back in action, I need you to guard the scanning ships from the Nine Tails. Make sure nothing happens to them. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_005_WelcomeBackPilot=Welcome back, pilot. We definitely could use the extra support in guarding the scanning ships. Be on the alert for Nine Tails. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_001_ScansAreLooking=Scans are looking good but I need those Nine Tails taken care of now. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_002_WelcomeToThe=Welcome to the fray pilot. I need you to protect those scanning ships so they can do their job. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_003_TheScanningShips=The scanning ships are going to be in trouble if we don't take care of these Nine Tails. Go. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_004_YourPriorityIs=Your priority is to engage the Nine Tails and keep the scan ships safe. We're going to need them if we want to find the main fleet. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_005_YouGotHere=You got here just in time. The Nine Tails are trying to take out our scanning ships. Protect them at all costs. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_001_YoureBackPerfect=You're back. Perfect timing. Now how about giving those Nine Tails a hearty hello? +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_002_GladToSee=Glad to see ya. Go on and give those Nine Tail bastards everything you got. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_003_AboutTimeYou=About time you got back. We need the help. Focus fire on those Nine Tails. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_004_GoodYoureBack=Good. You're back. Get in there. I need these Nine Tails put down now. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_005_WelcomeBackLets=Welcome back. Let's see if you can't teach those Nine Tails a lesson. +PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ThatsItThe=That's it. The operation is over. You're free to go about your business. Thank you. +PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WereAllDone=We're all done here. You can go. +PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_NothingLeftTo=Nothing left to do here. You're free to head out. +PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_IDontThink=I don't think there's anything left for you to do here. Feel free to go. +PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_OperationsDoneYoure=Operation's done. You're dismissed. +PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_DirectorRustThe=Director Rust. The blockade is over but the Nine Tails... they escaped, sir. We tried, but? it wasn't enough. +PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_DirectorRustWe=Director Rust. We weren't able to eliminate the fleet, sir. Good news is that the quantum blockade is over for now. +PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_DirectorRustSorry=Director Rust. Sorry to report, but the Nine Tails managed to slip away, sir. The blockade is over, but I am afraid that the threat isn't fully contained yet. +PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_DirectorRustApologies=Director Rust. Apologies, sir. We were unable to successfully contain the Nine Tails. At the very least though, the blockade is over. +PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_DirectorRustSome=Director Rust. Some bad news, sir. We were unable to capture the ones responsible. They turned off the blockade and escaped. +PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ListenUpIntel=Listen up. Intel picked up some comm traffic. Seems the Nine Tails might try to make a break for it. Crusader can't afford to let them get away. We need to step up the pressure and put an end to this, now. +PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_AttentionPilotsWere=Attention, pilots. We're getting intel that the Nine Tails are going to run for ground if we don't stop them soon. That can't happen. Crusader needs them stopped here and now. We're counting on you. +PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_BadNewsSeems=Bad news. Seems if we don't put an end to things soon, the Nine Tails are going to try to run. That's unacceptable. Do what you have to, but I want them stopped. +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_001_SeemsLikeTheyre=Seems like they're gearing up to make a run for it. This is the final push. Don't let them get away. +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_002_ListenUpPeople=Listen up, people. I don't think the Nine Tails are going to wait around all day for us to finish them. We can't let them escape. If you're holding anything back, now's the time to use it. +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_003_ComeOnPeople=Come on, people. Don't know about you but I want to see these criminals pay for their actions. That's not going to happen if we let them get away. Let's end this while we can. +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_TheyTurnedOff=They turned off the blockade! Quantum travel's back. I think they're going to make a run for it. We can't let them get away. I'll call in reinforcements but do what you can to stop them. +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_TheQuantumDampener=The quantum dampener is off! They're going to try to run. We need to stop the Nine Tails! Crusader reinforcements are inbound but it may be too late. +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_WaitTheyTurned=Wait. They turned off the dampener. I think they're going to try to quantum out of here. I'll call in reinforcements, but it's going to be up to us to stop them from running. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_HeresTheLocation=Here's the location of the next scan point. Head there now and secure the site. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_SendingTheNext=Sending the next scan point location. Everyone roll out and secure the area. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_ThatsTheNext=That's the next scan location. All pilots head there now. Weapons ready. Nine Tails may be waiting for us. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_GotTheNext=Got the next scan area. Fly there and secure the site. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_HeresTheNext=Here's the next area that needs to be scanned. It's up to us to secure it. Move out. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_001_SendingTheLocation=Sending the location of our next scan point. Break off engagement and head there now. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_002_SendingTheCoordinates=Sending the coordinates of our next scan point. Break engagement and relocate to the next site now. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_003_GotTheLocation=Got the location of the next scan area. Hostiles here are no longer a priority. We need to get to the site and secure it. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_004_JustSentThe=Just sent the location of the next scanning site. All pilots should disengage and head there now. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_005_ThisIsThe=This is the next scan site. Securing it takes priority. Break engagement and fly there now. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_001_ScanningShipsAre=Scanning ships are moving into position now. Keep the Nine Tails away from them. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_002_ShipsHaveArrived=Ships have arrived and are preparing to scan. This data's the only way we're going to find the Nine Tails main fleet and stop the quantum blockade. I'm counting on all of you to make sure that happens. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_003_ShipsMovingInto=Ships moving into scanning positions now. Let's establish a perimeter around them and get ready in case the Nine Tails decide to show. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_004_WithTheScan=With the scan ships here we'll begin collecting data soon. Hopefully, it'll help us find the main Nine Tails fleet. Until then, I want eyes open for any threats. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_005_ScanShipsHave=Scan ships have arrived so everyone be on high alert for threats. We can't let anything happen to them. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_001_TheScanShips=The scan ships just deployed from base. They should be here momentarily. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_002_ScanShipsDeployed=Scan ships deployed. Prepare for their arrival. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_003_ScanShipsAre=Scan ships are en route now. Stand by. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_004_AllRightScan=All right. Scan ships are making their way to us now. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_005_ScanShipsAre=Scan ships are heading our way. Look alive, people. +PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_ListenTheNine=Listen, the Nine Tails got the better of us and we had to abandon the scan. Hopefully our ships will do better at the next site. Updating the coordinates. Get there as soon as you can. +PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_BadNewsWe=Bad news. We got overrun at the last scan point. I need you to head to the next site and help us deal with these Nine Tails. Only way we're going to put an end to this blockade. +PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_WantedToLet=Wanted to let you know that Nine Tails forced us out of the previous scan area. Had no choice but to reconvene at the next set of coordinates. Make your way there. +PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_HeyTheNine=Hey, the Nine Tails wiped out our scanning ships. I'm ordering everyone to regroup at the next scan location and we'll see if we can fare better. I'm expecting you onsite on lend a hand. +PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_IKnowYouve=I know you've been out of the fight, but things haven't been going our way. We lost the last scan point to the Nine Tails. I need you at the next set of coordinates ASAP, geared up and ready to fight. +PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_AllRightPilot=All right, pilot. We finished up at the last scan site, and are making our way to the next. Updating the coordinates. +PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_GoodNewsWe=Good news. We were able to complete our scan at the last location and are now moving on to the next site. See you there. +PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_WantedToGive=Wanted to give you a heads up that we finished collecting data at the last scan area. Need you to head to the next scan point. +PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_HeyTheScanning=Hey, the scanning ships just finished their pass at the current location, so we're going to head to the next scan point. Meet us there. +PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_LooksLikeWere=Looks like we're all set with the last scan point. Need you to head to the next coordinates and help us secure the site there. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScanningShipsAre=Scanning ships are beginning their sweep of the area. It's going to draw attention, so be on the look out for hostile action. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ScanningHasBegun=Scanning has begun. Nine Tails aren't going to be happy about it, so get ready. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ScanningIsUnderway=Scanning is underway. All ships be on alert for a Nine Tails response. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_004_TheShipsHave=The ships have started their scans. I want everyone at the ready in case the Nine Tails decide to attack. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_005_ScanOfThe=Scan of the area is now underway. All pilots ready up for a possible Nine Tails response. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_006_ScanningShipsHave=Scanning ships have begun collecting data. All pilots, stand ready in case of attack. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_007_AllRightScans=All right. Scans have started. Combat ships, eyes open in case the Nine Tails come back. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_008_ScansAreBeing=Scans are being carried out. Patrol the area and make sure those ships are protected. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_009_OkayScansHave=Okay. Scans have kicked off. While the ships are gathering info, everyone else needs to be on the look out for hostile interference. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_010_ShipsAreNow=Ships are now actively scanning. Everyone else, you're on high alert for any Nine Tails attack. +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScanIsComplete=Scan is complete. Good work. They'll report to back to base so we can process the data and find the Nine Tails fleet. Meanwhile, we need to secure the next scan point. Stand by for coordinates? +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ScansOfThis=Scans of this area are done and the data's ready to be analyzed back at base while we head to the next scan area. Stand by for coordinates? +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ThatsItScans=That's it. Scans for the area complete. Nice work everyone. They'll bring the data back to base for analysis while we secure the next scan area. Stand by for coordinates? +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_004_AllRightScans=All right. Scans are complete. Data needs to be brought back to base so it can be analyzed while we secure the next location. Stand by for coordinates? +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_005_GoodScanningsDone=Good. Scanning's done. While the data is being brought back for analysis, we'll head out to secure the next scanning area. Stand by for coordinates? +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScanCompleteRecalling=Scan complete. Recalling them back to base now. Protect them until they're clear. +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_002_ScansHaveFinished=Scans have finished. Ships will head back to base so the data can be processed. +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_003_ScansAreDone=Scans are done. Fall back and protect them until they're clear. +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_004_ScansAreAll=Scans are all done. Cover them so they can fall back to base with the data. +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_005_AreaScansComplete=Area scans complete and data's ready to return to base. Keep the Nine Tails off of them until they clear the area. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScansAreProgressing=Scans are progressing nicely. Should be just a bit longer. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_002_WereMakingGood=We're making good progress on the scans. Maintain the perimeter until I give the all clear. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ScansShouldBe=Scans should be done soon. Continue patrolling the area for hostile threats. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_004_ScanDataCollection=Scan data collection is still progressing. Stay alert. Nine Tails could attack at any moment. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WereGatheringSolid=We're gathering solid data from the scan, but need more time. Everyone stay alert. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_006_DataCollectionIs=Data collection is still proceeding along. Shouldn't be much longer, now. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_007_KeepUpThe=Keep up the good work everyone. We should be done scanning the area soon. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_008_EverythingStillSeems=Everything still seems quiet, but don't get comfortable. We still need a bit more time scanning, and the Nine Tails could crash the party at any moment. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_009_LetsStaySharp=Let's stay sharp, people. Scans are making good progress, but we're not done yet. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_010_ScanningShipsAre=Scanning ships are making good headway. Not much longer now. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScansProgressingBut=Scans progressing, but we need more time! Keep those Nine Tails clear. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_002_TheScansAre=The scans are still going. Protect those ships! +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_003_WereScanningAs=We're scanning as fast as we can, but we need more time. Hold the Nine Tails off! +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_004_KeepTheNine=Keep the Nine Tails off the scanning ships, or they won't be able to finish! +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_005_IWantThese=I want these Nine Tails dealt with, people. The scan ships have to finish collecting data. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_006_WeNeedMore=We need more time to finish the scans! I want these Nine Tails cleared! +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_007_ProtectTheScanning=Protect the scanning ships! They need more time to finish! +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_008_ScanningShipsNeed=Scanning ships need more time. Keep these damn Nine Tails busy until they can finish. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_009_ScansAreMaking=Scans are making good progress but it won't matter if we don't protect them. +PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_001_WereGettingSome=We're getting some interference on the scan data. Going to reposition the scanning ships to a new formation to try and compensate. Stay with them. +PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_002_TheScanShips=The scan ships need to recalibrate their positions. Stay on them as they reposition. +PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_003_TheShipsAre=The ships are going to adjust their formation to improve the scan data. Cover them. +PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_004_SignalsRunningInto=Signal's running into issues. Need to adjust the scan ships. Repositioning now. +PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WereGoingTo=We're going to have reposition the scan ships to compensate for some interference. Keep them covered. +PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_LooksLikeYou=Looks like you got yourself a crimestat. Crusader Security can't use you until you get that sorted. My advice? Turn yourself in. Commander Herdsman, out. +PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_AttentionPilotIndividuals=Attention, pilot. Individuals with crimestats can't be a part of any Crusader Security operations. Simple as that. +PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_ThisIsA=This is a formal notice that as of now Cursader Security is going to sever its ties with you on this operation. We can't be working with active criminals. +PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThisIsTo=This is to let you know that due to your current crimestat, Crusader Security will no longer be requiring your assistance. +PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_INeedTo=I need to inform you that because of your crimestat, you will no long be able to assist Crusader Security with this operation. I strongly recommend you do the right thing and sort that out. +PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_YoureBailingOn=You're bailing on us? Not surprised really. Just disappointed. +PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_CantBelieveYoure=Can't believe you're not going to see this through. Guess I was wrong about you. +PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_YoureLeavingThe=You're leaving the operation? Just like that? Fine. We're better off without you. +PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_IllAdmitI=I'll admit. I didn't think you were the type to just leave a fight. Seems I was wrong. +PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_WhereDoYou=Where do you think you're going? We're in the middle of a operation. (pause) I'm not going to stop you but know that Crusader Security will remember what happened when we were counting on you. +PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_001_TheyveReactivatedThe=They've reactivated the quantum blockade! Figures it was too good to last. +PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_002_DamnItThe=Damn it. The quantum dampening array is back online! +PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_003_TheyBroughtThe=They brought the quantum blockade back online. Guess they want to stay and fight. +PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_004_TheQuantumDampeners=The quantum dampeners are back up! We need to take this damn array out. +PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_005_DampeningArrayIs=Dampening array is back online. No more quantum travel until we take it down. +PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_TheyreReinforcingThe=They're reinforcing the quantum dampener array. +PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_DetectingMoreQuantum=Detecting more quantum dampening ships. They're not letting this blockade go easy. +PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_NineTailsAre=Nine Tails are sending in more ships to strengthen the array. +PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_LookAlivePeople=Look alive, people. Got more quantum dampening ships joining the array. +PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_NineTailsAre=Nine Tails are bringing in more ships to maintain the quantum dampening array. +PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_DamnItAll=Damn it all. They're gone. Can't believe we let them slip away. +PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_ItWasntEnough=It wasn't enough. They got away. +PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_HowTheHell=How the hell could we let them escape. +PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_004_EveryoneStandDown=Everyone stand down. We lost them. +PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_005_ItsOverThe=[Sigh] It's over. The bastards managed to get away. +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_WeveGotMore=We've got more Nine Tails inbound! +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_HeadsUpMore=Heads up! More Nine Tails on the way! +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_RadarsShowingNine=Radar's showing Nine Tails reinforcements inbound. +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_AdditionalNineTails=Additional Nine Tails forces coming your way. Ready up. +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_NineTailsReinforcements=Nine Tails reinforcements! Get ready! +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_001_HeadsUpWeve=Heads up! We've got more Nine Tails coming in hot. +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_002_LookAlivePeople=Look alive people. Nine Tails reinforcements inbound. +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_003_MoreNineTails=More Nine Tails headed your way! +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_004_HostileReinforcementsInbound=Hostile reinforcements inbound! +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_005_ContactEnemyReinforcements=Contact! Enemy reinforcements! +PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_HellYesThat=Hell yes! That did it. We got them on the run! +PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_ThatsItTheyre=That's it! They're giving up! We did it! +PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_LookTheyreLeaving=Look, they're leaving! We won! +PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_ThatDidIt=That did it! They're on the run and the station's safe! +PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_TheyreRetratingThe=They're retreating! The Nine Tails blockade's done for good! +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_001_NineTailsFlagship=Nine Tails flagship! It's going to cover their retreat! Take them out! +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_002_TheNineTails=The Nine Tails are going to use their flagship to get as many ships out as they can. We can't let them get away. +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_003_TheFlagshipsTheir=The flagship's their cover! The slippery bastards are going to try to use it to escape. That can't happen. +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_NineTailsFlagship=Nine Tails flagship! Watch its fire! +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_LookAliveNine=Look alive! Nine Tails cap ship on site! +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_ThisIsIt=This is it! Nine Tails flagship. Don't let that thing catch you out. +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_CrapNineTails=Crap. Nine Tails flagship. +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_FlagshipSightedThese=Flagship sighted! These Nine Tails mean business. +PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_001_HostilesInbound=Hostiles inbound! +PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_002_NineTailsEn=Nine Tails en route. +PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_003_EnemiesApproaching=Enemies approaching! +PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_004_PilotsAtThe=Pilots, at the ready. We got Nine Tails headed our way. +PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_005_RadarsShowingHostile=Radar's showing hostile contacts. Get ready. +PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ListenUpPeople=Listen up, people. The scans paid off and we know where the bastards are hiding. Let's go and shut them down once and for all. +PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_AllRightEveryone=All right, everyone. We did it. We found the Nine Tails fleet. Time to put an end to this blockade. Let's move out. +PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_WeGotWhat=We got what we were waiting for. Location of the Nine Tails fleet. All pilots move out. Let's finish this. +PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_004_NowThatWe=Now that we know the location of the Nine Tails fleet we can finally take these bastards down. All pilots, move out. +PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_005_OkayPeopleOur=Okay, people. Our data techs came through and we got the location of where the Nine Tails are hiding the quantum dampener. I expect you all to help us take these bastards out. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_DirectorRustThe=Director Rust, the blockade is cleared, sir. Nine Tails have been eliminated. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_DirectorRustWe=Director Rust, we did it. The Nine Tails blockade is over, sir. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_DirectorRustCommander=Director Rust. Commander Herdsman, here. The Nine Tails have been dealt with, sir. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_DirectorRustThis=Director Rust. This is Commander Herdsman. Good news. The Nine Tails threat has been taken care of. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_DirectorRustI=Director Rust. I am proud to say that our forces were able to overcome the Nine Tails and neutralized the threat, sir. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ExcellentSirWe=Excellent, sir. We will move to engage. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_002_RelievedToHear=Relieved to hear it, sir. You can count on us. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_003_GladTheScans=Glad the scans worked out, sir. Those Nine Tails won't know what hit them. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_004_GoodNewsIndeed=Good news indeed, sir. This blockade is all but over. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WonderfulSirIll=Wonderful, sir. I'll let you know when the threat has been dealt with. +PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_OnBehalfOf=On behalf of Crusader, I want to thank you for everything. You all stepped up when you didn't have to and I won't forget it. Here. You've earned this. +PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_ISincerelyWant=I sincerely want to thank everyone for what we accomplished here. We all came together and we won. Here. You've earned this. +PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_CongratulationsPilotsIt=Congratulations, pilots. It was a hard fought victory and you all deserve the thanks and appreciation of the people of Crusader. Well done. +PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_WhatWeDid=What we did here today, could not have been done with out the help of all of you. This was a momentous effort and you have my appreciation. Thank you. +PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_OnBehalfOf=On behalf of myself and all of Crusader Security. I want to thank you for your help in dealing with this Nine Tails threat. You have earned our gratitude and more. +PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_001_HelloCrusaderSecurity=Hello. Crusader Security Director Rust, here. I was informed that you've agreed to help bring supplies to our beleaguered station. I wanted to personally let you know how much your effort will mean in our fight against the Nine Tails. I wish you speed and good fortune. We're counting on you. +PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_002_GreetingsThisIs=Greetings. This is Crusader Security Director Rust. I wanted to let you know that your assistance to resupply the blocked station is extremely appreciated. Those supplies will be vital to our effort and cannot be delivered soon enough. Good luck and safe flying. +PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_003_ThisIsDirector=This is Director Rust for Crusader Security. I wanted to personally express my thanks for volunteering to do a supply run to the blockaded station. Those supplies will mean a lot to the people there. Hopefully, everything will go well and they will be restocked before too long. Good luck. +PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_004_HelloThisIs=Hello. This is Security Director Rust with Crusader. Was told that you'd agreed to help the blockaded station by doing a supply run. Know that your assistance could make all the difference to the people there. Safe flying out there. We're counting on you. +PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_005_ThisIsSecurity=This is Crusader Security Director Rust and I'm contacting you to say how much all of us here at Crusader appreciate you contributing to the effort. Resupplying the blockaded station is of the utmost importance. Best of luck and safe flying. +PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_001_ThisIsCrusader=This is Crusader Security Director Rust. I am calling upon any traders and haulers in the sector for assistance during these ongoing hostilities. With regular quantum traffic currently offline, the people of the blockaded station are in dire need of emergency supplies. Fair compensation will be offered as thanks for undertaking such risk during these trying times. +PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_002_TradersAndHaulers=Traders and Haulers of Crusader. Your community needs you. The station currently being blockaded by the Nine Tails is in desperate need of supplies. Crusader Security requests all ships able to make the run to do so. Compensation will be adjusted to match the additional risk. +PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_003_SecurityUpdateThe=Security Update. The ongoing Nine Tails blockade means that normal trade routes have been interrupted and essentials are in short supply. Crusader is calling on those traders and haulers who are able to deliver much needed supplies to the station. Prices will be adjusted to reflect the ongoing hostilities. Thank you in advance. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader. The criminal group known as the Nine Tails have cut off all quantum travel around Ambitious Dream Station. Crusader Security has dispatched forces to resolve this issue. Until then, we advise all civilian ships to avoid this area until further notification and request that all qualified mercenary forces assist us during this emergency. Thank you. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=Attention. This is a Crusader Security high alert. The Nine Tails outlaw gang has blockaded Ambitious Dream Station preventing all quantum travel in or out. All travelers are advised to avoid the area. Security Forces are already working to address the issue, but if there are additional trained security professionals available to assist, please do so. Further information will be released when available. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=Attention, please. This is Crusader Security Director Sasha Rust with a vital security alert. The criminal gang known as the Nine Tails have launched an illegal blockade of Ambitious Dream Station. At this time, all travelers are advised to avoid the affected area until Quantum Travel can be restored. To aid with our efforts, Crusader Security is calling upon any trained security professionals in the area to assist. Stand by for further announcements. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader. The criminal group known as the Nine Tails have cut off all quantum travel around Shallow Fields Station. Crusader Security has dispatched forces to resolve this issue. Until then, we advise all civilian ships to avoid this area until further notification and request that all qualified mercenary forces assist us during this emergency. Thank you. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=Attention. This is a Crusader Security high alert. The Nine Tails outlaw gang has blockaded Shallow Fields Station preventing all quantum travel in or out. All travelers are advised to avoid the area. Security Forces are already working to address the issue, but if there are additional trained security professionals available to assist, please do so. Further information will be released when available. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=Attention, please. This is Crusader Security Director Sasha Rust with a vital security alert. The criminal gang known as the Nine Tails have launched an illegal blockade of Shallow Fields Station. At this time, all travelers are advised to avoid the affected area until Quantum Travel can be restored. To aid with our efforts, Crusader Security is calling upon any trained security professionals in the area to assist. Stand by for further announcements. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader. The criminal group known as the Nine Tails have cut off all quantum travel around Bountiful Glen Station. Crusader Security has dispatched forces to resolve this issue. Until then, we advise all civilian ships to avoid this area until further notification and request that all qualified mercenary forces assist us during this emergency. Thank you. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=Attention. This is a Crusader Security high alert. The Nine Tails outlaw gang has blockaded Bountiful Glen Station preventing all quantum travel in or out. All travelers are advised to avoid the area. Security Forces are already working to address the issue, but if there are additional trained security professionals available to assist, please do so. Further information will be released when available. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=Attention, please. This is Crusader Security Director Sasha Rust with a vital security alert. The criminal gang known as the Nine Tails have launched an illegal blockade of Bountiful Glen Station. At this time, all travelers are advised to avoid the affected area until Quantum Travel can be restored. To aid with our efforts, Crusader Security is calling upon any trained security professionals in the area to assist. Stand by for further announcements. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_001_HelloThisIs=Hello. This is Sasha Rust, director of Crusader Security and I wanted to provide an update on the current crisis. While the Nine Tails are still blockading quantum travel, know that security forces and a highly skilled group of volunteers are hard at work cleaning out the outlaw elements. All of us at Crusader Industries appreciate your cooperation during these trying times. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_002_AttentionAllPeople=Attention all people of Crusader. This is a security update regarding the ongoing outlaw blockade. Efforts are underway to arrest those responsible and restore quantum travel to the affected station as soon as possible. Until such a time, travel to the sector is considered to be high-risk. Your patience in this matter is appreciated. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=Attention, please. This is a Crusader Security update. Unfortunately, the outlaw blockade is still prohibiting quantum travel through the sector and we are continuing to advise ships to avoid the area. But rest assured that we are working diligently to resolve the situation and arrest the Nine Tails responsible. We will continue to provide updates as new information arises. Thank you. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader. The criminal group known as the Nine Tails have cut off all quantum travel around one of this sector's stations. Crusader Security has dispatched forces to resolve this issue. Until then, we advise all civilian ships to avoid this area until further notification and request that any qualified mercenary forces willing to assist contact our outsource managers. Thank you. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=Attention. This is a Crusader Security high alert. The Nine Tails outlaw gang have blockaded a local station preventing all quantum travel in or out. Security Forces are already working to address the issue, but all travelers are advised to avoid the area. Any support from trained security professionals would be appreciated. Further information will be released when available. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=Attention, please. This is Crusader Security Director Sasha Rust with a vital security alert. The criminal gang known as the Nine Tails have launched an illegal blockade of one the sector's stations. At this time, all travelers are advised to avoid the affected area until Quantum Travel can be restored. To aid with our efforts, Crusader Security is calling upon any trained security professionals in the area to assist. Stand by for further announcements. +PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_PeopleOfCrusader=People of Crusader, guests and residents. This is Sasha Rust, director of Crusader Security. We have received viable intelligence concerning possible outlaw threats in the area. Though we are working diligently to maintain security, I must ask that you use caution while traveling through the sector and to report anything suspicious. Your safety is a top priority for all of us at Crusader Industries. Thank you. +PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader, guests and residents. I have an important security update. We have once again received word that outlaw elements are plotting to move against a station in our sector. Although it is my belief that Security forces will be able to deal with this threat before it emerges, it is encouraged that you take extra precautions while traveling. Thank you. +PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_002_AttentionCrusaderThis=Attention Crusader. This is Director Rust with an important update regarding possible hostile activity in the sector. We have received credible reports that outlaws may once again be planning a show of force. Crusader Security is doing everything in our power to ensure the safe travel through the area. I will keep you posted if there are any new updates. Thank you. +PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseCrusader=Attention, please. Crusader Security has new information regarding another possible outlaw attack and would like to strongly encourage all those traveling through the sector to use extra caution. While we have no specifics to share at this time, rest assured that we are diligently working to stop any such threat before it occurs. Thank you for your time. +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_HelloThisMessage=Hello. This message is to inform you that Crusader Security has regained control of the sector and quantum travel can proceed as normal. However, even though the immediate threat may be over, I urge all ships to take extra precautions as efforts continue to stop the Nine Tails once and for all. Finally, I would like to offer a moment of silence for all those who lost their lives trying to defend us... Thank you. +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_001_AttentionCrusaderSecurity=Attention. Crusader Security has verified that the recent blockade is over, and quantum travel can again resume. Though those responsible remain at large, rest assured that we will continue to do everything we can to make sure that these Nine Tails are punished for their actions. Until then, be safe. +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=Attention. This is Director Rust of Crusader Security. While those responsible still remain at large, the quantum travel blockade is now over. We are doing everything we can to keep you safe, but strongly advise extra caution as traffic resumes. That is all. +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_003_AttentionPeopleOf=Attention, people of Crusader. The recent blockade of quantum travel has been ended. And while travel may resume as normal, the culprits behind this attack are unfortunately still on the loose. We at Crusader Security will continue to pursue justice but we kindly ask that you please use extra caution when traveling to ensure your safety. Thank you. +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_004_AttentionTheRecent=Attention. The recent illegal blockade of a station in Crusader space has been concluded. As we continue to work to bring those responsible to justice, please use extra caution as you resume normal travel. That is all. +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_005_AttentionQuantumTravel=Attention. Quantum travel can once again resume freely in the sector. Crusader Security is working to find and arrest those responsible for this criminal blockade, but until such a time, please continue to prioritize safety and caution while traveling. Thank you. +PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ThatIsDissapointing=That is disappointing, Commander. At least the blockade is over for now. I want to see you in my office when you get back. Director Rust, out. +PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_UnfortunateButAt=Unfortunate, but at least travel to the station can resume. Report back to HQ immediately. The board will want to know why we failed to stop the Nine Tails. Director Rust, out. +PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_AShameCommander=A shame, Commander. I'm sure you did what you could, but this is what happens when we're forced to rely on civilians. Now that traffic can resume to the station, I want a full report on my desk before end of shift. Director Rust, out. +PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThatsTooBad=That's too bad. The board is going to be disappointed to say the least. Hopefully the blockade ending will overshadow the Nine Tails' escape. Return to HQ, Commander. I expect a full report ASAP. +PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_NotExactlyThe=Not exactly the news I was hoping for. With the Nine Tails in the wind its only a matter of time before they take action again. Still, the blockade is ended for now and that was the more pressing concern. I expect you to report to my office upon your return Commander. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_001_ThisIsCrusader=This is Crusader Security Director Rust. Wanted to let you know that we're starting to get good data back from the scan ships. I'm confident we will be able to track down the source of the blockade if we keep this up. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_002_ThisIsCrusader=This is Crusader Security Director Rust. I received word from our data techs that preliminary scans are looking hopeful. We will need more information to get a clearer picture of where the blockade is hiding, but we're on the right track. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_003_ThisIsCrusader=This is Crusader Security Director Rust. We have begun processing the scan information. No sign of the blockade's location yet, but it's only a matter of time. If we keep scanning, I'm sure we'll be able to track the Nine Tails down. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_001_DirectorRustHere=Director Rust, here. Thanks to the scans, we are beginning to narrow down the potential source of the Nine Tails blockade. If we keep scanning, it'll only be a matter of time. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_002_DirectorRustHere=Director Rust, here with an update. Our techs are hard at work figuring out the source of the quantum dampening field, but they still need more scan data. We're counting on you. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_003_DirectorRustHere=Director Rust, here. We're making good progress on analyzing the scan data. It seems that if we keep gathering intelligence at this rate, we should soon be able to track down the source of the blockade. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_001_DirectorRustAgain=Director Rust, again. Good news. We are getting very close to finding the Nine Tails fleet that are operating the blockade. Just a few more scans and we should have them. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_002_DirectorRustAgain=Director Rust, again. The technicians are telling me that we are just a few scans away from determining the location of the Nine Tails fleet. Keep at it and we'll be able to shut down this blockade for good. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_003_DirectorRustAgain=Director Rust, again with another update. We only need a bit more scan data and we should finally be able to locate the source of the blockade and deal with these Nine Tails once and for all. This is it. We're close. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_001_IWasJust=I was just informed of your successful delivery, pilot. Happy you were able to lend a hand. Anything else you're able to contribute will be very appreciated. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_002_JustTakingA=Just taking a moment to tell you good job on the first delivery, pilot. Fighting may get all the headlines, but it?s the efforts of people like you that make everything we do possible. Keep up the effort. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_003_GoodWorkOn=Good work on completing a supply dropoff. You wouldn't believe how many people say they're going to help and never deliver. You should feel proud of yourself and keep up the hard work. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_004_ThankYouFor=Thank you for completing a delivery, pilot. Crusader is counting on folks like yourself to help end this terrible blockade. Anything else you could resupply the station with would be much appreciated. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_005_ReachingOutTo=Reaching out to personally thank you for completing your first delivery. And as badly as these supplies are needed, hopefully it's the first of many. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_001_WantedToLet=Wanted to let you know how much these deliveries are helping our efforts. Your hard work is not going unnoticed. Keep it up. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_002_IMustSay=I must say, I've been impressed by your ongoing work to resupply the station. It shows real dedication. Every contribution makes a difference. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_003_PilotIWanted=Pilot, I wanted to check in and let you know that your continuing efforts to resupply the station are exactly what's needed during these difficult times. You've done a great job so far. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_004_WellDonePilot=Well done, pilot. Another successful delivery. These supplies are very much needed, so stay the course. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_005_ISeeHere=I see here that you've completed another delivery. Excellent. Every supply you bring to the station is very much needed, so carry on. +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_ToAllMy=To all my fellow Crusaders, this is Director Rust. I am pleased to announce that the Nine Tails threat has been resolved and quantum travel can now resume. Thank you for your patience during these trying times and thank you to the brave individuals who assisted our security forces in defeating this scourge. Crusader Industries prides itself on providing safe travel for all. +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader, once again the Nine Tails have been pushed back and normal travel restored. I would like to personally thank Crusader Security and every civilian who contributed to this noble effort. You have my eternal gratitude. +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_002_AttentionPleaseOn=Attention, please. On behalf of Crusader Security, this is Director Rust with some good news to share. The blockade is over, the Nine Tails have been dealt a decisive blow, and quantum travel can once again resume. I want to offer my sincerest thanks to everyone who contributed to this successful resolution. For all of us at Crusader, have a wonderful day. +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_003_ThisIsA=This is a security update from Director Rust and I am pleased to share some good news. The latest Nine Tails blockade has been decisively concluded by our fearless security personnel and the brave private contractors who assisted the effort. We all owe them a debt of gratitude. Feel free to resume normal travel. +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_004_AttentionThisIs=Attention. This is Security Director Rust. I am thrilled to announce that the Nine Tails outlaw group has once again been repelled and safe travel through Crusader space can resume thanks to the tireless efforts of our hardworking security forces and contractors. Whatever challenges arise in the future, I feel confident in our ability to meet them head on. Thank you all. +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_005_ThisIsA=This is a security update on the recent quantum blockade of Crusader space. I am pleased to announce that our skilled security forces and contractors have successfully dealt with the perpetrators and regular travel can resume once again. Thank you all for your perseverance during these trying times. All of us here at Crusader wish you safe travels. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ExcellentIKnew=Excellent. I knew I could count on you. The people of Crusader will be very happy to hear the good news. Be sure that any civilians who assisted are rewarded for their hard work and I'll expect to be debriefed when you get back to Orison, Commander. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WellDoneCommander=Well done, Commander. A hearty congratulations to you and the volunteer force. Rest assured that they will be provided due compensation for all their brave efforts. The board and I look forward to speaking with you in person when you return. Until then Commander, Director Rust, out. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_WonderfulNewsI=Wonderful news. I only hope that we've put a stop to the Nine Tails once and for all. Make sure to compensate all the volunteers who assisted, and then report back to headquarters. See you soon, Commander. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThatsARelief=That's a relief to hear. I know putting a stop to these Nine Tails was no easy feat. You should be proud. As should all the civilians who helped. See to it that they are duly rewarded for their efforts. Last thing before I let you go, the board's requested a personal debrief, so I'll need you to return to Orison as soon as you're able. Good work, Commander. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_FantasticCommanderThe=Fantastic, Commander. The board will be thrilled to hear. Reward the volunteers for their efforts and report back to headquarters. Director Rust, out. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_001_IHaveGood=I have good news, Commander. All your hard work has paid off. We have the location of the Nine Tails fleet. Head there now. We're putting an end to this once and for all. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_002_IHaveAn=I have an update, Commander. The scan information has paid off and we have the location of the main hostile fleet. I want you to engage the Nine Tails as soon as possible and end this. Good luck to you and all your forces. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_003_CommanderWeHave=Commander. We have finished analyzing the latest scans and determined the location of the Nine Tails' fleet. Head to their position ASAP. You have my permission to engage. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_004_CommanderJustReceived=Commander. Just received word on the latest scan data. We found the bastards. Sending you the location of the main Nine Tails fleet now. Head to their position and put an end to this blockade once and for all. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_005_CommanderTheData=Commander. The data team has successfully analyzed the scans and isolated the Nine Tails fleet location. I'm authorizing you to head there now and shut this blockade down immediately. Good luck. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_001_ThisIsDirector=This is Director Rust. The blockaded station has been resupplied so we wont be needing your assistance any longer. Crusader appreciates your offer to help. Safe flying. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_002_ThisIsCrusader=This is Crusader Security Director Rust. Wanted to inform you that we no longer need your assistance in restocking the station. It's all been taken care of. We'll definitely let you know if we need any further assistance in the future. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_003_AttentionThe=Attention. The station has been successfully restocked. No further assistance with supplies is needed at this time. Thank you for your offer to help. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_001_HelloIWas=Hello. I was just informed that the blockaded station has been resupplied thanks to you. Not an easy task. Please trust that they will be going towards a good cause. You have my and Crusader's gratitude. Safe flying. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_002_CongratulationsOnA=Congratulations on a successful supply run. Your effort has done a lot of good for that station. On behalf of Crusader, thanks. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_003_ThisIsDirector=This is Director Rust. Wanted to let you know that the station resupply was successful and not a moment too soon. Your assistance in this matter was much appreciated. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_004_DirectorRustHere=Director Rust here. I have an update on the station resupply. Just got word that they have everything they need. Thanks for contributing to the effort. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_005_ThisIsDirector=This is Director Rust. I've got good news. The blockaded station has been completely resupplied. Should make quite a difference to our efforts there. Crusader appreciates your help with the matter. +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereLiaison=Hey there. Liaison Officer Vanzant with Crusader Security. I'm the one managing your contract with us to - says here, "Destroy Illegal Contraband." Ah, right. Basically, criminals have been setting up these automated production facilities that can just keep turning out product like its nothing. We got coordinates on one of these sites, and we want you to go destroy all the contraband they make. We even got a nice little bonus scheme set up where we'll pay you based on how much product you manage to take off the market. You'll be doing good for the community, and getting a good salary to do it. Nothing wrong with that, right? +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HiImYour=Hi, I'm your Crusader Security Liaison Officer for this contract. That means I'll be supervising while you deal with this automated facility. You should have the details, but the idea is that you'll infiltrate the compound and destroy the packages as they come off the production line, preventing them from getting out into the wild. While the manufacturing process takes care of itself, I wouldn't be surprised if you run into some outlaw resistance anyway. Go in prepared, and you should come out alright. Good luck. +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyLiaisonOfficer=Hey, Liaison Officer Vanzant here. Thanks for agreeing to help us deal with this illegal production facility. Crusader Security is very eager to make sure that whatever products are coming off the line don't make it onto market. Once you're on site, deal with whatever resistance there is, and destroy as much of the contraband as you can. Ideally all of it. I sent you the details so you should be all set to go. Safe flying. +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HiThisIs=Hi, this is Liaison Officer Vanzant with Crusader Security. I'll be overseeing your contract with us. Appreciate your help in dealing with this illegal production facility. As outlined, the hope is that you'll be able to secure the site and confiscate any contraband you find for delivery to our evidence hold. Now, these so-called criminal geniuses have managed to automate a lot of the production, so its unclear how long they'll be manufacturing product for or how many outlaws will be on site, but I'd go in ready to face some serious resistance. Could get pretty nasty... Sure you'll be fine though. I'll check in on you later. +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_GreetingsImA=Greetings. I'm a Liaison Officer with Crusader Security and I'll be supervising your work in helping us deal with this illegal production facility today. It's one of the newer automated style where it's pretty much hands free for the outlaws. Crazy how advanced these things are getting. We'd like you to go there and secure as many of the crates of contraband as you can and bring them to us for processing and disposal. And of course, if there any hostile forces present, you're expected to deal with them as appropriate. And remember, caution is the keyword all around. +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HeyThereCrusader=Hey there. Crusader Security Officer Vanzant comming you about the contract work. Just wanted to make sure everything was clear. You're going to be headed to an automated production facility and grabbing all the contraband that comes off the line. Once you have it secured, you're to bring them to the appointed location so we can properly analyze and dispose of it. Not sure what exactly you can expect in terms of hostile resistance, but it usually pays to be ready for a fight. And just to say it, I'm really happy we hired you for this. Will be great to get all this contraband off the market before it does any damage. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HiThereLiaison=Hi there. Liaison Officer Vanzant. Happy to see you'll be helping Crusader Security out with this contract. With the work you've been doing so far, I'm sure you'll be able to take care of this one no problem. Updating you with all the details now. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_HeyGreatTo=Hey! Great to see your name pop up on this contract. Always appreciate having experienced and dependable operators handling things. Okay, I've updated all the info and you should be good to go. Good luck out there and I'll check in with you later. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_HiOfficerVanzant=Hi! Officer Vanzant here. You've been working with Crusader Security for a bit now, so I won't hold your hand too much. Check the details, use your best judgment, and I'll catch up with you later. Thanks. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HiThisIs=Hi, this is Liaison Officer Vanzant with Crusader Security. I'll be managing your contract on this upcoming job. Sending you the important info now so you can get on your way. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_HiThereIm=Hi there. I'm the Crusader Security Liaison Officer overseeing your contract. You should have all the important details now, and I'll be monitoring you're progress as you go. Good luck out there. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyImOfficer=Hey, I'm Officer Vanzant with Crusader Security. Thanks for taking this contract. I'm updating the details for you now but it should all be pretty clear. Just remember to keep your head down and be safe. Don't want to lose anybody on my watch. All right, get to it and I'll check in on you later. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_HeyCommingYou=Hey, comming you on behalf of Crusader Security. I'll be supervising your current contract with us. All the details have been forwarded so hopefully that covers everything you need to get started. I'll check in with you periodically, but until then, good luck and be safe. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyThereThis=Hey there, this is Crusader Security Liaison Officer Vanzant comming about the contract. I'll be your point of contact on this job but it should hopefully be straightforward. You have all details so feel free to get going right away. Just make sure to stock up on any supplies you'll need. Nothing worse than being caught unprepared. Good luck. +PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyItsOfficer=Hey, it's Officer Vanzant again. Just wanted to pass along that the Crusader Security personnel on patrol in your sector have been notified that you're delivering some contraband to our evidence hold for us. You shouldn't run into any problem as you make your way there. At least from us. There's probably a few outlaws out there who'd like to get their product back. Actually, might be a good idea for you make the delivery as fast as you can. Won't be safe flying around too long with this stuff. +PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyThereOfficer=Hey there. Officer Vanzant. Wanted to let you know that I notified the local patrols that you'd be heading through the sector. Didn't want them to be surprised when a ship carting a bunch of contraband turned up. Also told them to keep an eye out for anybody who might be trying to get their hands on that stash you're hauling. Hopefully you won't have any trouble on your way to the drop off. +PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HiLiaisonOfficer=Hi, Liaison Officer Vanzant here. Didn't want you to run into any trouble on your way to the evidence hold, so I've gone ahead and alerted Crusader Security patrols in the area that you're authorized to be traveling with contraband aboard. Should make things easier for you. Now all you have to do is avoid any outlaws trying to take their drugs back and you'll be fine. +PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_SoJustGot=So, just got a tip hot off the wire. Seems these perps didn?t like us interfering and the site's been ordered offline. Since, they won't be producing any more contraband, destroy whatever's left before heading off. +PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_WantedToPass=Wanted to pass along an update. The production line's going to be shutting down. Guess these bastards decided to count their losses or lick their wounds or whatever. Go ahead and finish destroying whatever contraband is still on site and then we should be all set. +PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyGotA=Hey, got a report from an informant that the production line's going dark. They probably figured there's no point in making more if we're just going to destroy all of it. Speaking of, finishing destroying whatever you can find left down there and then you're good to clear out. +PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HeyOneOf=Hey, one of our contacts just let us know that the people operating the site got word of our operation and ordered it to go dark. Collect whatever you can, and bring it to the evidence hold. It's not worth you hanging around there longer than you have to. +PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyIfThis=Hey, if this report I got is right, that production line should be shutting down any moment now. Finish collecting whatever contraband you can get your hands on and go ahead and bring it to the drop off. +PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_SoLooksLike=So, looks like they're going to be deactivating the production line at the sight. Guess the criminals finally got word of what we were up to. Since their won't be any more contraband coming off the line, finish collecting whatever there is and bring it to the evidence hold. Thanks. +PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_OfficerVanzantHere=Officer Vanzant here. I was rooting for you, but with your performance I have no choice but to unfortunately terminate your contract. Sorry, it didn't work out. +PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_LookImGonna=Look, I'm gonna give it to you straight. You just weren't up to snuff this time around. Nothing you can't overcome with a bit of a hard work and practice, but for now I'm going to have to terminate the contract. Hopefully things turn around for you soon. +PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_HeySoFrom=Hey. So from what I'm seeing your performance isn't up to Crusader Security standards. Gonna go ahead and cancel your contract. Guess you just weren't the right person for this job, huh? +PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_ThisIsOfficer=This is Officer Vanzant again. It's not good. Your performance has been sub-par and I'm canceling the contract. Nothing personal. Have a good one, okay. +PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_AllRightTheres=All right, there's no easy way to say this, but I'm terminating your contract. Your performance just wasn't meeting our requirements for this job. That's it. Good luck out there. +PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_GeezWhatAre=Geez, what are you thinking? That just because you're working for us you can break the law? That's not how it works, buddy. Contract's canceled, and you can forget about working with Crusader Security until you get your life sorted. +PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_AmIReading=Am I reading this right? Did you actually get a crimestat while working as a security contractor? Talk about not knowing which way your feet are facing. It goes without saying, but we can't have an active criminal on the payroll, so you're fired. Good luck with your legal problems. +PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_HeyNotSure=Hey, not sure what the hell happened, but an active crimestat means you can't work for Crusader Security. I gotta cut you loose. Contract's over. +PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_LookIfWe=Look, if we knew you were going to be out there breaking the law, Crusader Security never would have hired you in the first place. That crimestat means you're terminated. That's just how it is. +PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_DidYouSeriously=Did you seriously just get a crimestat? I know things can get tricky out there but I expected you to be more careful than this. Whatever happened, I'm gonna have to cut you loose. Crusader Security doesn't employ criminals. All right, contract's terminated. +PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_WoahYoureGoing=Woah, you're going around selling this stuff? I can't believe you'd betray our trust like that. You can forget about the contract. Hell, you can forget about working for Crusader again for a very long time. +PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_HeyDidYou=Hey! Did you actually think selling the illegal contraband we hired you to collect was a good idea? Unbelievable! You are so fired. I can't even comprehend what was going through your mind. You know what, I don't care. I'm done with you. +PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_IDidntWant=I didn't want to believe it at first, but I can't argue with the evidence. I can't believe you'd stab me in the back like this. Do you have any idea what kind of damage that contraband you sold will do to the community? Forget it. There's no point in talking to someone like you. +PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyHateTo=Hey, hate to do this, but it seems that Crusader Security isn't going to need your help on this contract after all. Don't worry though. This won't reflect on you at all. Next contract, we'd be happy to have you back. Safe flying until then. +PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_HeyCommingWith=Hey, comming with a bit of bad news. I have to close out the contract. You didn't do anything wrong, it?s just the higher ups have decided our resources will be better spent elsewhere. Apologies. Hopefully this won't happen again. +PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_HeyItsVanzant=Hey, it's Vanzant. Wanted to let you know that I have to cancel the contract. It's not your fault in the slightest, just one of those things. Crap luck really. Anyway, hopefully we'll have another job for you soon and we can make it up to you. All right. Have a good one. +PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_HeyReallyHate=Hey, really hate to do this to you, but I'm canceling the contract. The situation's changed and we won't be needing you after all. Hope you're not too mad. Would love to have you on another job in the future. Okay. Sorry again. +PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_OkayDontShoot=Okay, don't shoot the messenger here, but Crusader Security is terminating this contract. Nothing you did. It just happens sometimes and you unfortunately got the short straw. Hopefully, next time you work with us things will go smoother. +PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ListenUpThis=Listen up. This is Security Officer Vanzant and it is my obligation to hereby notify you that due to breach of contract, your employment is hereby terminated. +PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_AttentionContractorHaving=Attention contractor. Having failed in your obligations to Crusader Security, I am hereby authorized to terminate your employment. Effective immediately. +PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_LookIDont=Look, I don't want to do this but with the way you've been acting, you've given me no choice. I'm canceling your contract. Sorry. +PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_HeyJustChecking=Hey, just checking in. Looks like you're making solid progress. Keep it up and we should have everything wrapped up soon. +PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_WantedToLet=Wanted to let you know how happy I am that you're making good progress on the contract. Seems like we got the right person for the job. Now you just need to do the rest. Shouldn't be a problem, right? +PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_HeyHopeIm=Hey, hope I'm not interrupting anything. Had gotten a status update on your progress and wanted to say that it seems you're more or less on target. Just keep doing what you've been doing and we'll be all set. +PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_HeyThereIts=Hey there, it's Officer Vanzant. Just hopping on the comm to say good work so far. All the progress updates I've gotten have been pretty much on track, so that's great. Hopefully, we'll be able to close this thing out soon. Keep it up. +PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HeyHowsIt=Hey, how's it going? Everything's pretty good on my end. Really liking these status reports I'm seeing on your progress. Crusader Security always appreciates contractors who can stay on task and get a job done. At this rate, the whole contract should be finished before too long. And then the best part, getting paid! Okay, I'll check in again later. +PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_WelcomeBackHope=Welcome back. Hope the regen wasn't too rough on you. Now that you have some extra life experience under your belt, I'm sure you'll clear out this contract no problem. Good luck. +PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_HeyGladYoure=Hey, glad you're back on your feet. Contract is still open, so if you're up for it, could use your help in closing it out. I'm sure you'll do great this time. +PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_HeyLookWhos=Hey, look who's back in action! Was worried about you. Not to rush your recovery, but the contract's still waiting. Would be great if you can head back out and take care of it. Better luck this time. +PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_IKnewIt=I knew it! I knew you'd pull through. I tried to send you flowers, but there was a whole thing, but anyway, I'm glad you?re feeling better now. The contract is still yours if you want it. And hopefully you can get it taken care of this time while staying in one piece! Just kidding. Be safe and good luck. +PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyFeelingBetter=Hey, feeling better? This regen stuff's a real miracle isn't it? Anyway, now that you're moving about again, the contract is still waiting for you to finish. Figured you'd appreciate the chance to close it out. Just try and be a little more careful this time, okay? +PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyAgainOfficer=Hey again. Officer Vanzant. Just saw the confirmation that you dropped off the contraband. Great work. Crusader Security thanks you for your effort. +PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyWantedTo=Hey, wanted to say thanks for getting that contraband delivered to us. Your hard work is very appreciated. I'll make note of it on the final comments section of your contract when I close it out. Have a good rest of your day. +PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HiOfficerVanzant=Hi, Officer Vanzant here. Looks like all the contraband you dropped off made it safely into the evidence hold. I'll make sure the higher ups know about how much you helped. Thanks again. +PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_GoodNewsGot=Good news. Got reports that all the contraband on the site has been destroyed. Appreciate all your help in keeping Crusader safe. +PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HeyLooksLike=Hey, looks like all the contraband at the site have been destroyed. That means your contract's complete. Thanks for your help on this. You should be proud of what we accomplished. +PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsVanzant=Hey, it's Vanzant. Just got word that the site has been completely cleared of all contraband so on behalf of Crusader Security, thanks for a job well done. Hopefully we'll get to work together again soon. +PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_LookAtThat=Look at that, contract's all done. Great job. Appreciate you making my life easier, and actually doing what we hired you for. You would not believe some of the people I have to deal with. Anyway, Crusader Security thanks you for your effort and you should receive your payment shortly. +PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyCongratsOn=Hey, congrats on wrapping up the contract. Good work. Crusader needs people we can count on. Hopefully we can do it again sometime soon. +PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_HiThisIs=Hi, this is Officer Vanzant. Just saw that the contract was all wrapped up and wanted to say on behalf of Crusader Security job well done. Safe flying out there. +PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_HeyWantedTo=Hey, wanted to let you know I received confirmation that you got the contract all taken care of. We should be all set now, and I'll make sure your payment gets processed. Oh, and feel free to hit up Crusader Security next time you're looking for work, okay? Be safe. +PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyYouPulled=Hey! You pulled it off! Nice work out there. Between you and me, Crusader Security needs all the help we can get so this was great. Maybe we'll work together again soon. All right, I better get back to it. Later. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_HeyOfficerVanzant=Hey, Officer Vanzant here. Couldn't help but notice that you seem to be getting a bit off track. It'd be great if you could go ahead and focus on getting the contract done. Appreciate it. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyItsOfficer=Hey, it's Officer Vanzant. Looks like you might be getting a bit turned around. You should check the contract again and try to get back on track. Thanks. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_HiThereI=Hi there. I was just checking on your status and it's looking like you might be a little lost or something? Not sure exactly, but it'd be good if you can check your bearings. Would love to get this contract closed out. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_HeyAreYou=Hey are you okay? It looks like you?re a bit off course. Probably should get your headings sorted so you can finish off the contract. All right, I'll leave you to it. Thanks. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_HeyNotSure=Hey, not sure if this is right, but from my end it looks like you're headed in the wrong direction. It's probably nothing, but figured it couldn't hurt to check. Okay, that was it. Talk to you again in a bit. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_OkayLookIf=Okay, look. If you're going to keep messing around, I'm gonna have to give the contract to someone else. I think neither of us wants that. Get it together, and get it done. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_ImStartingTo=I'm starting to run out of patience with you. Either get on task and take care of this job, or I'm gonna pull the contract. Your choice. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_DidYouGet.wav=Did you get hit on the head or something? You're still way off course. Get yourself sorted, or I'm pulling you off the job. It's that simple. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_IDontWant=I don't want to be the bad guy here, but if you're not going to take this job seriously, I'm not gonna waste my time dealing with you. Get on track, or you're gone. Understand me? +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_ListenImTrying=Listen, I'm trying to help you out but you're not making it easy on me with the way you're acting. I need you to get back on track with this contract, okay? If you can't do that for me, I'm afraid my hands are tied. I'll have to let you go. +PU_CUSTOMS1_SK_Access_Allow_IG_001_YoureCleared=You're cleared. +PU_CUSTOMS1_SK_Access_Allow_IG_002_YouCanGo=You can go. +PU_CUSTOMS1_SK_Access_Allow_IG_003_YoureClearMove=You're clear. Move along. +PU_CUSTOMS1_SK_Access_Deny_IG_001_HoldForA=Hold for a second. +PU_CUSTOMS1_SK_Access_Deny_IG_002_SorryYourAccess=Sorry, your access has been denied +PU_CUSTOMS1_SK_CheckID_IG_001_StandStill=Stand still. +PU_CUSTOMS1_SK_CheckID_IG_001b_StandStill=Stand still. +PU_CUSTOMS1_SK_CheckID_IG_002_StandByStarting=Stand by. Starting to scan. +PU_CUSTOMS1_SK_CheckID_IG_002b_StandByStarting=Stand by. Starting to scan. +PU_CUSTOMS1_SK_CheckID_IG_003_HoldForScan=Hold for scan. +PU_CUSTOMS1_SK_CheckID_IG_003b_HoldForScan=Hold for scan. +PU_CUSTOMS1_SK_Encourage_IG_001_LetsGo=Let's go. +PU_CUSTOMS1_SK_Encourage_IG_002_ComeOnMove=Come on. Move. +PU_CUSTOMS1_SK_Encourage_IG_003_KeepItMoving=Keep it moving, people. +PU_CUSTOMS1_SK_RequestLeave_IG_001_PleaseVacateThe=Please vacate the area. +PU_CUSTOMS1_SK_RequestLeave_IG_002_LetsGo=Let's go. +PU_CUSTOMS1_SK_RequestLeave_IG_002b_LetsGo=Let's go. +PU_CUSTOMS1_SK_WaveForward_IG_001_AlrightNext=Alright, next. +PU_CUSTOMS1_SK_WaveForward_IG_002_NextUp=Next up. +PU_CUSTOMS1_SK_WaveForward_IG_003_YouYoureUp=You. You're up. +PU_CUSTOMS2_SK_Access_Allow_IG_001_YoureCleared=You're cleared. +PU_CUSTOMS2_SK_Access_Allow_IG_002_YouCanGo=You can go. +PU_CUSTOMS2_SK_Access_Allow_IG_003_YoureClearMove=You're clear. Move along. +PU_CUSTOMS2_SK_Access_Deny_IG_001_HoldForA=Hold for a second. +PU_CUSTOMS2_SK_Access_Deny_IG_002_SorryYouveBeen=Sorry, you've been denied access. +PU_CUSTOMS2_SK_CheckID_IG_001_StandStill=Stand still. +PU_CUSTOMS2_SK_CheckID_IG_002_StandByeStarting=Stand by. Starting scan. +PU_CUSTOMS2_SK_CheckID_IG_003_HoldForScan=Hold for scan. +PU_CUSTOMS2_SK_Encourage_IG_001_LetsGo=Let's go. +PU_CUSTOMS2_SK_Encourage_IG_002_ComeOnMove=Come on. Move. +PU_CUSTOMS2_SK_Encourage_IG_003_KeepItMoving=Keep it moving, people. +PU_CUSTOMS2_SK_RequestLeave_IG_001_PleaseVacateThe=Please vacate the area. +PU_CUSTOMS2_SK_RequestLeave_IG_001b_PleaseVacateThe=Please vacate the area. +PU_CUSTOMS2_SK_RequestLeave_IG_002_LetsGo=Let's go. +PU_CUSTOMS2_SK_WaveForward_IG_001_AlrightNext=Alright, next. +PU_CUSTOMS2_SK_WaveForward_IG_002_NextUp=Next up. +PU_CUSTOMS2_SK_WaveForward_IG_003_YouYoureUp=You. You're up. +PU_CUSTOMS3_SK_Access_Allow_IG_001_YouCleared=You're cleared. +PU_CUSTOMS3_SK_Access_Allow_IG_002_YouCanGo=You can go. +PU_CUSTOMS3_SK_Access_Allow_IG_003_YouClearMove=You're clear. Move along. +PU_CUSTOMS3_SK_Access_Deny_IG_001_HoldForA=Hold for a second. +PU_CUSTOMS3_SK_Access_Deny_IG_002_SorryYouveBeen=Sorry, you've been denied access. +PU_CUSTOMS3_SK_CheckID_IG_001_StandStill=Stand still. +PU_CUSTOMS3_SK_CheckID_IG_002_StandByeStarting=Stand by. Starting scan. +PU_CUSTOMS3_SK_CheckID_IG_003_HoldForScan=Hold for scan. +PU_CUSTOMS3_SK_Encourage_IG_001_LetsGo=Let's go. +PU_CUSTOMS3_SK_Encourage_IG_002_ComeOnMove=Come on. Move. +PU_CUSTOMS3_SK_Encourage_IG_003_KeepItMoving=Keep it moving, people. +PU_CUSTOMS3_SK_RequestLeave_IG_001_PleaseVacateThe=Please vacate the area. +PU_CUSTOMS3_SK_RequestLeave_IG_002_LetsGo=Let's go. +PU_CUSTOMS3_SK_WaveForward_IG_001_AlrightNext=Alright, next. +PU_CUSTOMS3_SK_WaveForward_IG_002_NextUp=Next up. +PU_CUSTOMS3_SK_WaveForward_IG_003_YouYoureUp=You. You're up. +PU_CUSTOMS4_SK_Access_Allow_IG_001_YoureCleared=You're cleared. +PU_CUSTOMS4_SK_Access_Allow_IG_002_YouCanGo=You can go. +PU_CUSTOMS4_SK_Access_Allow_IG_003_YoureClearMove=You're clear. Move along. +PU_CUSTOMS4_SK_Access_Deny_IG_001_HoldForA=Hold for a second. +PU_CUSTOMS4_SK_Access_Deny_IG_002_SorryYourAccess=Sorry, your access has been denied +PU_CUSTOMS4_SK_CheckID_IG_001_StandStill=Stand still. +PU_CUSTOMS4_SK_CheckID_IG_002_StandByStarting=Stand by. Starting scan. +PU_CUSTOMS4_SK_CheckID_IG_003_HoldForScan=Hold for scan. +PU_CUSTOMS4_SK_Encourage_IG_001_LetsGo=Let's go. +PU_CUSTOMS4_SK_Encourage_IG_002_ComeOnMove=Come on. Move. +PU_CUSTOMS4_SK_Encourage_IG_003_KeepItMoving=Keep it moving, people. +PU_CUSTOMS4_SK_RequestLeave_IG_001_PleaseVacateThe=Please vacate the area. +PU_CUSTOMS4_SK_RequestLeave_IG_002_LetsGo=Let's go. +PU_CUSTOMS4_SK_RequestLeave_IG_002b_LetsGo=Let's go. +PU_CUSTOMS4_SK_WaveForward_IG_001_AlrightNext=Alright, next. +PU_CUSTOMS4_SK_WaveForward_IG_002_NextUp=Next up. +PU_CUSTOMS4_SK_WaveForward_IG_003_YouYoureUp=You. You're up. +PU_DARNEELY_MG_Busy_IG_001_MyApologiesToo=My apologies, too much to do. +PU_DARNEELY_MG_Busy_IG_003_WeShallHave=We shall have to talk later. I am positively overwhelmed at the moment. +PU_DARNEELY_MG_Chosen_PlayerAcceptsMission_IG_001_Splendid=Splendid. +PU_DARNEELY_MG_Chosen_PlayerAcceptsMission_IG_002_Wonderful=Wonderful. +PU_DARNEELY_MG_Chosen_PlayerDeclineMission_IG_001_IAppreciateYour=I appreciate your honesty. Most would have taken the job and let it languish. +PU_DARNEELY_MG_Chosen_PlayerDeclineMission_IG_002_ThatOfCourse=That, of course, is your prerogative. +PU_DARNEELY_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_PerhapsIfYour=Perhaps if your schedule clears you will reconsider. +PU_DARNEELY_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_ComeBackIf=Come back if you change your mind. Sadly, I will still be here. +PU_DARNEELY_MG_Comms_Farewell_IG_001_GoodDay=Good day. +PU_DARNEELY_MG_Comms_Farewell_IG_002_Farewell=Farewell. +PU_DARNEELY_MG_Comms_Farewell_IG_002b_Farewell=Farewell. +PU_DARNEELY_MG_Comms_ForgivesPlayer_IG_001_HelloHowAre=Hello, how are you? It's Clovus, by the way. I trust you're well. I know we didn't leave things under the best of circumstances, but I am in need of assistance and have exhausted my usual rogue's gallery. +PU_DARNEELY_MG_Comms_ForgivesPlayer_IG_002_HelloThereIts=Hello there. It's been a while. We both did things we regret, you and I. Maybe it's time to try and move on. It's Clovus by the way. +PU_DARNEELY_MG_Comms_InstructVisit_IG_001_ComeSeeMe=Come see me in Lorville if you're free. +PU_DARNEELY_MG_Comms_InstructVisit_IG_003_PleaseVisitLorville=Please visit. Lorville is lovely this time of year. I kid. It's dreadful as always, but you should come by. +PU_DARNEELY_MG_Comms_MissionComplete_IG_001_YesThisAll=Yes, this all seems to be in order. Thank you. +PU_DARNEELY_MG_Comms_MissionComplete_IG_004_WonderfulAllIs=Wonderful, all i's dotted and t's crossed so to speak. Your efforts are appreciated. +PU_DARNEELY_MG_Comms_NewMission_IG_003_WhyHelloIve=Why hello. I've just received word about some exciting employment opportunities. +PU_DARNEELY_MG_Comms_NewMission_IG_004_HelloThereIts=Hello there, it's your friend and benefactor, Clovus Darneely. Seems an opportunity has arisen that could profit both of us. +PU_DARNEELY_MG_Comms_PaymentSent_IG_002_TheCreditsYou=The credits you are owed have been issued. +PU_DARNEELY_MG_Comms_PaymentSent_IG_003_IWillSend=I will send you your fee at once. +PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_IG_001_ThisIsTo=This is notify you that I have officially placed a bounty for the return of the goods you absconded with. I have asked that they do not harm you, but that is ultimately for fate and yourself to decide. +PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_IG_003_DespiteMyAttempts=Despite my attempts to be civil, you have forced my hand. A bounty has been placed for the retrieval of my stolen property. +PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_Stolen_IG_001_FairWarningThere=Fair warning, there are now professionals hunting you down to collect what is mine. +PU_DARNEELY_MG_Comms_ReturnItems_LastWarning_IG_001_YouStillHave=You still have not returned my property. If that oversight is not rectified shortly, I will be forced to take action. +PU_DARNEELY_MG_Comms_ReturnItems_LastWarning_IG_003_IfYouDo=If you do not return my property at once, there will be consequences. You should know that I am not one to make idle threats. +PU_DARNEELY_MG_Comms_ReturnItems_Reminder_IG_001_OfCourseYou=Of course, you will have to return any property that rightfully belongs to me. +PU_DARNEELY_MG_Comms_ReturnItems_Reminder_IG_003_NeedIRemind=Need I remind you that any property of mine that is currently in your possesion will need to be returned post haste. +PU_DARNEELY_MG_ConvoRejoin_IG_002_WhereWasI=Where was I... oh yes. +PU_DARNEELY_MG_ConvoRejoin_IG_003_OhYouveReturned=Oh, you've returned. Splendid. As I was saying... +PU_DARNEELY_MG_Decide_EncourageLookAndDecide_IG_001_PleaseReviewAt=Please review at your convenience and let me know. +PU_DARNEELY_MG_Decide_EncourageLookAndDecide_IG_003_Interested=Interested? +PU_DARNEELY_MG_Decide_MissionTimeout_IG_001_IShallTake=I shall take your inaction as a no. +PU_DARNEELY_MG_Decide_MissionTimeout_IG_002_YourHesitancySpeaks=Your hesitancy speaks volumes. Say no more. Consider the offer null. +PU_DARNEELY_MG_Decide_WarningMissionTimeout_IG_001_IWillNeed=I will need an answer. +PU_DARNEELY_MG_Decide_WarningMissionTimeout_IG_002_IAwaitYour=I await your decision. +PU_DARNEELY_MG_Interupt_IG_001_IBelieveI=I believe I was speaking... +PU_DARNEELY_MG_Interupt_IG_003_WhereAreYou=Where are you going? +PU_DARNEELY_MG_Intro_1stTime_IG_001_ApologiesTheAir=Apologies, the air is especially dreadful today. There, still alive. I think? +PU_DARNEELY_MG_Intro_1stTime_IG_002_HelloAndWelcome=Hello and welcome to Reclamation & Disposal. My name is Clovus Darneely. Wonderful to meet you. +PU_DARNEELY_MG_LastMissionComment_FailStreak_IG_001_LikeSisyphusYou=Like Sisyphus, you seem to be perpetually locked in an uphill struggle only to fail time and time again. +PU_DARNEELY_MG_LastMissionComment_FailStreak_IG_002_ThatLastAssignment=That last assignment marks yet another failure in what seems destined to inevitably be a very long line of failures. Dissappointing to say the least. +PU_DARNEELY_MG_LastMissionComment_Fail_Good_IG_001_DoNotBe=Do not be too disheartened by the outcome of our last arrangement. Even the gods themselves stumble from time to time. Actually quite often, if the texts are to be believed. +PU_DARNEELY_MG_LastMissionComment_Fail_Good_IG_002_ApologiesOnYour=Apologies on your last assignment. You were on the cusp of success, but I guess that's why the prevailing wisdom espouses that you can't win them all. +PU_DARNEELY_MG_LastMissionComment_Fail_NeutralBad_IG_001_IHopeWeve=I hope we've learned from our mistakes on that last assignment. +PU_DARNEELY_MG_LastMissionComment_Fail_NeutralBad_IG_003_FailureIsSomething=Failure is something we all have to learn to cope with. More to the point, after your last assignment, failure is something you have to cope with specifically. +PU_DARNEELY_MG_LastMissionComment_LastChance_IG_001_ToBeQuite=To be quite frank with you, you have bumbled most heroically despite entrusting you with multiple opportunities, but my father said I was too generous, so I'm going to give you one more chance. +PU_DARNEELY_MG_LastMissionComment_LastChance_IG_002_DespiteMyBetter=Despite my better judgment, I am inclinded to grant you one more chance to turn the tide of your misfortunes. +PU_DARNEELY_MG_LastMissionComment_NoLonger_IG_001_ThereAreNo=There are no options left for us, I am afraid. This partnership, if it ever could be called such, is henceforth null and void. I wish you good day. +PU_DARNEELY_MG_LastMissionComment_NoLonger_IG_003_ItWouldSeem=It would seem that I have no choice. Effective immediately and for all perpetuity, you and I will no longer work our special little jobs together. Use the salvage facilities if you must, but otherwise, consider our relationship dissolved. +PU_DARNEELY_MG_LastMissionComment_Robbed_IG_002_IAmRelieved=I am relieved to see you back on your feet after your misfortune during the last job. +PU_DARNEELY_MG_LastMissionComment_Robbed_IG_003_ItIsFortuitous=It is fortuitous that you emerged, life intact, after being accosted by such scoundrels. The sooner we put the previous assignment behind us the better I say. +PU_DARNEELY_MG_LastMissionComment_SuccessStreak_IG_002_IMustSay=I must say, it seems there is nary an egg that your touch cannot turn to gold. +PU_DARNEELY_MG_LastMissionComment_SuccessStreak_IG_004_YourEffortsOf=Your efforts of late have not gone unnoticed. Truely, I could not be more ecstatic about our little arrangement. +PU_DARNEELY_MG_LastMissionComment_Success_Exceptional_IG_002_IWasReflecting=I was reflecting upon the completion of your most recent task. Fantastic work. Really. +PU_DARNEELY_MG_LastMissionComment_Success_Exceptional_IG_004_IfIMay=If I may say so, you accomplished your task with Porthos' grace and Icarus' speed. +PU_DARNEELY_MG_LastMissionComment_Success_Good_IG_002_FullMarksFor=Full marks for that last bit of work you saw to. +PU_DARNEELY_MG_LastMissionComment_Success_Good_IG_004_IWantedTo=I wanted to take a moment to congratulate you on your recent work. As my mother always canted, "A good job, deserves a good word." +PU_DARNEELY_MG_LastMissionComment_TryHarder_IG_001_IImploreYou=I implore you, reach deep into yourself and find new strength with which to pursue our fortunes. +PU_DARNEELY_MG_LastMissionComment_TryHarder_IG_003_YouMustTry=You must try harder. You simply must. Otherwise, I must cast my employment services elsewhere. +PU_DARNEELY_MG_MidMission_Deactivate_IG_001_ThisIsEmbarassing=This is embarassing, but I'm afraid I must cancel our arrangement. Apologies for the inconvenience. +PU_DARNEELY_MG_MidMission_Deactivate_IG_003_DueToA=Due to a cavalcade of unforseen circumstances, I must render our agreement null. +PU_DARNEELY_MG_MidMission_Fail_IG_001_ImAfraidYou=I'm afraid you've thoroughly fumbled this opportunity. +PU_DARNEELY_MG_MidMission_Fail_IG_003_ImNotGoing=I'm not going to yell. I'm not. But this... is most disappointing. +PU_DARNEELY_MG_MidMission_Greetings_IG_002_WhyHello=Why hello. +PU_DARNEELY_MG_MidMission_Greetings_IG_003_AThousandSalutations=A thousand salutations. +PU_DARNEELY_MG_MidMission_ObjUpdate_IG_001_ThisIsVery=This is very exciting, but things have gotten a little more complicated. Have a look. Very exciting indeed. +PU_DARNEELY_MG_MidMission_ObjUpdate_IG_004_NewInformationPertaining=New information pertaining to your current task has come to light. +PU_DARNEELY_MG_MidMission_PlayerQuit_IG_001_IAmMost=I am most dismayed to hear that. When you agree to perform a service, one assumes that you will see it through to the end. +PU_DARNEELY_MG_MidMission_PlayerQuit_IG_002_ThisIsMost=This is most unprofessional. Most unprofessional... +PU_DARNEELY_MG_MidMission_ReceiveData_IG_001_IReceivedYour=I received your upload. Many thanks. +PU_DARNEELY_MG_MidMission_ReceiveData_IG_002_ThankYouFor=Thank you for the transfer, my friend. +PU_DARNEELY_MG_MidMission_WarningFail_IG_003_ItMayBe=It may be that I am growing nervous with age, but ideally you should be getting close to wrapping up this job for me, correct? +PU_DARNEELY_MG_MidMission_WarningFail_IG_004_YouAreNearing=You are nearing completion on your current assignment for me, are you not? Not that I'm checking in. I trust you. I'm sure everything is fine. +PU_DARNEELY_MG_MissionBriefs_Generic_Hard_IG_001_IfYouAre=If you are up for a challenge, I may know of something that would fit the bill. +PU_DARNEELY_MG_MissionBriefs_Generic_Hard_IG_002_WouldYouDescribe=Would you describe yourself as high in confidence, but low on funds? If so, there is an assignment that I think you would be ideal for. +PU_DARNEELY_MG_MissionBriefs_Generic_IG_002_IHaveProcured=I have procured quite a little adventure for profit and gain. +PU_DARNEELY_MG_MissionBriefs_Generic_IG_003_AnotherSootFilled=Another soot-filled, chemical stained sunrise brings another chance to avail ourselves of our current situation. +PU_DARNEELY_MG_MissionBriefs_NoMission_IG_003_IAmLoathe=I am loathe to dash your hopes, but the job well seems to have run dry for the moment. +PU_DARNEELY_MG_MissionBriefs_NoMission_IG_004_AnExcellentQuestion=An excellent question, with a dissapointing answer I'm afraid. I regrettably have nothing to offer. +PU_DARNEELY_MG_MissionBriefs_Salvage_Find_IG_001_HurstonSecurityWas=Hurston Security was kind enough to notify me of several wreckage sites in the area and I find myself in need of a pilot to retrieve the detritus. Unfortunately, it might require some searching on your part. +PU_DARNEELY_MG_MissionBriefs_Salvage_Find_IG_003_IReceivedAnother=I received another tip about some salvage. Sadly, they were not as forthcoming about exactly where it could be found. +PU_DARNEELY_MG_MissionBriefs_Salvage_Generic_IG_001_IHaveReceived=I have received word that there is salvage to be had. Very exciting, I know. +PU_DARNEELY_MG_MissionBriefs_Salvage_Generic_IG_002_IRequireThe=I require the retrieval of some salvage. If you are willing, you shall go fetch it. +PU_DARNEELY_MG_MissionBriefs_Salvage_Investigate_IG_001_IHaveSeveral=I have several confidants within Hurston Security who notify me when conflicts have been 'resolved' around the planet. They have no interest in salvaging the wreckage themselves, but pass along the location to me, for a nice cut of the sale. +PU_DARNEELY_MG_MissionBriefs_Salvage_Investigate_IG_002_AnotherDayAnother=Another day, another cluster of opportunity. I have received a list of potential salvage sites and if you agree, they shall be yours for the taking. +PU_DARNEELY_MG_MissionBriefs_Salvage_Pirates_IG_001_SecurityWereJust=Security were just notified of a battle going on this very moment. They aren't going to intervene until the conflict is resolved, but I was thinking it might be beneficial to get up there before anyone else does. There might still be some aggressors in the area... but that shouldn't be a problem for someone like you, right? +PU_DARNEELY_MG_MissionBriefs_Salvage_Pirates_IG_003_IMayKnow=I may know of some very fresh salvage. Unfortunately, you might have to battle your way to it. Thrilling, yes? +PU_DARNEELY_MG_MissionBriefs_Steal_Generic_IG_001_IfYoureNot=If you're not particularly concerned with shades of morality, I may have a lead on some... well, let's just call it questionable materials in need of forceful collection. +PU_DARNEELY_MG_MissionBriefs_Steal_Generic_IG_002_IOftenFind=I often find people are too preoccupied with material concerns. I own this and you own that. Who is to say who owns what? I mean, if you were to bring me some salvage, woudn't that technically make it ours? Even if someone else said it was there's? +PU_DARNEELY_MG_MissionBriefs_Steal_Retrieve_IG_001_FeelFreeTo=Feel free to say no, but a little bird gave me the location of some unfortunates who have been attacking convoys heading through the system. Now, should you eliminate them, it seems like that would produce some salvageable materials, no? +PU_DARNEELY_MG_MissionBriefs_Steal_Retrieve_IG_003_TruthBeTold=Truth be told, I have been in dire need of some very specific salvage. Dire enough to encourage you to go ahead and create the salvage yourself. +PU_DARNEELY_MG_Mission_Farewell_MissionAccepted_IG_001_ExcellentGoodLuck=Excellent. Good luck on your charge and I will speak to you soon. +PU_DARNEELY_MG_Mission_Farewell_MissionAccepted_IG_002_WonderfulBestOf=Wonderful. Best of luck. +PU_DARNEELY_MG_Mission_Farewell_MissionDeclined_IG_001_IUnderstandPerhaps=I understand. Perhaps next time. +PU_DARNEELY_MG_Mission_Farewell_MissionDeclined_IG_003_IWillBid=I will bid you a fond day then. +PU_DARNEELY_MG_Mission_Greetings_Bad_IG_001_WellLookWho=Well, look who it is... +PU_DARNEELY_MG_Mission_Greetings_Bad_IG_004_What=What... +PU_DARNEELY_MG_Mission_Greetings_Good_IG_001_AhMyOld=Ah, my old friend, it's been too long. +PU_DARNEELY_MG_Mission_Greetings_Good_IG_002_AtLastSomeone=At last, someone interesting. This day has been absolutely dragging. +PU_DARNEELY_MG_Mission_Greetings_Good_IG_003_WelcomeWelcomeMy=Welcome, welcome. My soul vaults to the heavens to see you again. +PU_DARNEELY_MG_Mission_Greetings_NoLonger_IG_001_IfYouAre=If you are here for reclamation services you may avail yourself at the terminal, otherwise, kindly leave me alone. +PU_DARNEELY_MG_Mission_Greetings_NoLonger_IG_002_IHaventA=I haven't a single thing I wish to discuss with you. Good day. +PU_DARNEELY_MG_Mission_Greetings_StillMission_IG_001_TimeIsFleeting=Time is fleeting and unfortunately, so is your charge. Perhaps you should expedite things. +PU_DARNEELY_MG_Mission_Greetings_StillMission_IG_004_WhatAreYou=What are you doing here? Off you go. There's no time to waste. +PU_DARNEELY_MG_Mission_Greetings_WrongDelivery_IG_002_IBelieveYou=I believe you are mistaken. That doesn't come here. +PU_DARNEELY_MG_Mission_Greetings_WrongDelivery_IG_003_ImNotQuite=I'm not quite sure what you expect me to do with that. I suggest you take it to a more suitable destination. +PU_DARNEELY_MG_MultipleMissionOffer_IG_001_IAmSimply=I am simply overwhelmed with the prospects of employment. Far too many to keep track of. Let me know if you may alleviate me. +PU_DARNEELY_MG_MultipleMissionOffer_IG_002_LikeNiscesHerself=Like Nisces herself, I have become a confluence of opportunity. See for yourself. +PU_DARNEELY_MG_PlayerGoofsOff_IG_001_WhatPerplexingBehaviour=What perplexing behaviour. +PU_DARNEELY_MG_PlayerGoofsOff_IG_003_AreYouFeeling=Are you feeling quite all right? +PU_DARNEELY_MG_Prompt_MissionOrScrap_IG_001_WhatCanI=What can I do for you on this fine day? +PU_DARNEELY_MG_Prompt_MissionOrScrap_IG_003_AndHowMay=And how may I help you? +PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_001_DoYouKnow=Do you know I've met four generations of Hurstons? And just like my favourite cheeses they get softer and more repugnant with age. +PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_003_ItSaddensMe=It saddens me to see good people toil so hard and have so little to show for it. But that is our lot in life is it not? +PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_004_SurroundedBySuch=Surrounded by such Human industry, I am both profoundly awed and deeply saddened. +PU_DARNEELY_MG_SelectMission_Searches_IG_001_LetMeThink=Let me think... +PU_DARNEELY_MG_SelectMission_Searches_IG_002_AnExcellentQuestion=An excellent question... +PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_002_AhYesMore=Ah. Yes. More metal for the pile, I say. Well, the terminal will be able to sort you out. +PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_003_WellThenAccess=Well then, access the terminal over there and we'll get you started. +PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_004_MightIDirect=Might I direct you to consult with my colleague over there. The terminal is most accommodating. +PU_DARNEELY_MG_SendingMissionDetails_IG_001_HereAreThe=Here are the particulars to this little excursion. +PU_DARNEELY_MG_SendingMissionDetails_IG_002_TheDevilsIn=The devil's in the details, I believe. Read them well. +PU_DARNEELY_MG_SendingMissionDetails_IG_003_IHaveA=I have a list of the pertinent details for you to peruse. +PU_DARNEELY_MG_Transition_CommentToGiving_IG_002_ButISuppose=But I suppose that hearing an old man's opinions was not the real focus of your visit, correct? +PU_DARNEELY_MG_Transition_CommentToGiving_IG_003_ButLetUs=But let us move on, shall we... +PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_001_DefenseConIs=DefenseCon is a go, people. Enjoy yourselves. +PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_002_AndWereOff=And we're off. DefenseCon is open for business. +PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_003_DefenseConIs=DefenseCon is now open. Thanks and enjoy your day. +PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_001_HelloEveryoneDefense=Hello everyone, DefenseCon will be opening really soon. +PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_002_GladToSee=Glad to see you all. DefenseCon will be open soon. +PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_003_HeyThereEverybody=Hey there, everybody. Thanks for waiting, DefenseCon will be opening shortly. +PU_DCANN01_F_LPA_Warn_Arresting_IG_001_HeyIWasnt=Hey, I wasn't joking. You aren't meant to be here. You better sit tight for security. +PU_DCANN01_F_LPA_Warn_Arresting_IG_002_UmYoureNot=Um, you're not allowed to be in here. I hate to narc you out, but rules are rules. +PU_DCANN01_F_LPA_Warn_Arresting_IG_003_WhatTheHell=What the hell are you doing? You really should have left when you had the chance. Sorry, but I've got to send security to pick you up. Do yourself a favor and go quietly. +PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_001_HeyEverybodyWere=Hey everybody, we're gonna be closing up soon. +PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_002_HiAllJust=Hi all, just a head's up that DefenseCon going to be closing soon. No rush, but start making your way to the exits. +PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_003_JustWantedTo=Just wanted to let you know that DefenseCon will be closing up soon, so start making your way to the exit. +PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_001_LastChanceTo=Last chance to get out of here. We can't have any attendees in the halls, so you've gotta leave. +PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_002_DefenseConIs=DefenseCon is about to close so this is your last chance to head out. Anyone caught after we've closed will be charged with trespassing. We don't make the rules. +PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_003_ThisIsA=This is a final call. DefenseCon's gonna be closing very, very soon, so this is your last chance to head out of here. Unfortunately we gotta get the law involved if you stick around. +PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_HeyAllWere=Hey all, we're closing up soon so you'll have to head out. +PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_002_JustAQuick=Just a quick announcement, the event's due to close up soon. You don't have to go home but you can't stay here. +PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_003_AnotherReminderThat=Another reminder that DefenseCon will be closing soon. I know it's tough to leave, but you've got to. +PU_DCANN01_F_LPA_Warn_Trespassing_IG_001_AlrightThatsIt=All right, that's it. DefenseCon is closed. I hope everybody listened to my previous announcements and got out. +PU_DCANN01_F_LPA_Warn_Trespassing_IG_002_DefenseConIs=DefenseCon is now closed for the day. Really hope that nobody stuck around after they locked the doors. +PU_DCANN01_F_LPA_Warn_Trespassing_IG_003_AlrightDoorsAre=Alright, doors are locked. Great work everybody and I really hope none of our attendees thought they'd be clever and hide out in here. +PU_DERELICT1_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=Spare some credits? +PU_DERELICT1_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=Spare some credits? +PU_DERELICT1_CV_AskForMoney_IG_STAND_002_GotAnyMoney=Got any money? +PU_DERELICT1_CV_AskForMoney_IG_STAND_003_CanYouHelp=Can you help me buy some food? +PU_DERELICT1_CV_AskForMoney_IG_STAND_004_IReallyCould=I really could use a few creds. +PU_DERELICT1_CV_AskForMoney_IG_STAND_005_AnythingYouCould=Anything you could spare would really help me out. +PU_DERELICT1_CV_Drunk_IG_001_HeyWhereYou=Hey! Where you going? +PU_DERELICT1_CV_Drunk_IG_002_ThisIsNothing=This is nothing. I'm gonna be fine. +PU_DERELICT1_CV_PlayerGivesMoney_IG_SIT_001_Thanks=Thanks +PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_001_ThankYouThank=Thank you. Thank you. +PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_003_SafeJourneys=Safe journeys. +PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_004_YoureOneOf=You're one of the good ones. +PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_001_NoWorries=No worries. +PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_002_HaveAGood=Have a good one. +PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_003_ScrewYou=Screw you. +PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_004_YeahPretendLike=Yeah, pretend like you don't see me. +PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_005_YeahSureJust=Yeah sure, just keep walking. +PU_DERELICT2_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=Spare some credits sweetheart? +PU_DERELICT2_CV_AskForMoney_IG_SIT_002_GotAnyMoney=Got any money love? +PU_DERELICT2_CV_AskForMoney_IG_SIT_003_CanYouHelp=Can you help me buy some food? +PU_DERELICT2_CV_AskForMoney_IG_SIT_004_ReallyCouldUse=Really could use a few creds. +PU_DERELICT2_CV_AskForMoney_IG_SIT_005_AnythingYouCould=Anything you could spare would really help me out. +PU_DERELICT2_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=Spare some credits love? +PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_001_AwThankYou=Aw Thank you. Thank you. +PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_001b_AwThankYou=Aw Thank you. Thank you. +PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_002_FortuneFindYou=Fortune find you love +PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_003_SafeJourneys=Safe journeys. +PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_004_AwYoureOne=Aw you're one of the good ones love +PU_DERELICT2_CV_PlayerGivesMoney_IG_STAND_001_Thanks=Thanks +PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_001_NoWorries=No worries +PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_002_HaveAGood=Have a good one sweetheart +PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_003_YeahYeahScrew=Yeah yeah, screw you. +PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_004_YeahPretendLike=Yeah, pretend like you don't see me. +PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_005_SureSweetheartJust=Sure sweetheart, just keep walking. +PU_DERELICT3_CV_AskForMoney_IG_SIT_001_CanYouSpare=Can you spare some credits? +PU_DERELICT3_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=Spare some credits? +PU_DERELICT3_CV_AskForMoney_IG_STAND_002_GotAnyMoney=Got any money? +PU_DERELICT3_CV_AskForMoney_IG_STAND_003_CanYouHelp=Can you help me buy some food friend? +PU_DERELICT3_CV_AskForMoney_IG_STAND_004_ReallyCouldUse=Really could use a few creds. +PU_DERELICT3_CV_AskForMoney_IG_STAND_005_AnythingYouCould=Anything you could spare would really help me out y'know. +PU_DERELICT3_CV_Drunk_IG_001_AyAyWhere=Ay!, Ay, where you going? +PU_DERELICT3_CV_Drunk_IG_002_NahImAlright=Nah Im alright, coz I got a second wind now +PU_DERELICT3_CV_PlayerGivesMoney_IG_SIT_001_Thanks=Thanks +PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_001_ThankYouThank=Thank you. Thank you. +PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_002_FortuneFindYou=Fortune find you. +PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_003_SafeJourneys=Safe journeys. +PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_004_YoureOneOf=You're one of the good ones. +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_001_EhNoNo=Eh no, No worries. +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_001b_NoWorries=No worries, yeah. +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_002_HaveAGood=Have a good one. +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_003_YeahScrewYou=Yeah? Screw you. +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_004_YeahYouPretend=Yeah, you pretend like you don't see me. +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_005_SureYouJust=Sure, you just keep walking. +PU_DERELICT4_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=Spare some credits? +PU_DERELICT4_CV_AskForMoney_IG_SIT_002_GotAnyMoney=Got any money? +PU_DERELICT4_CV_AskForMoney_IG_SIT_003_CanYouHelp=Can you help me buy some food? +PU_DERELICT4_CV_AskForMoney_IG_SIT_004_ReallyCouldUse=Really could use a few creds. +PU_DERELICT4_CV_AskForMoney_IG_SIT_005_AnythingYouCan=Anything you can spare would really help me out. +PU_DERELICT4_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=Spare some credits? +PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_001_ThankYouThank=Thank you. Thank you. +PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_002_FortuneFindYou=Fortune find you. +PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_003_SafeJourneys=Safe journeys. +PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_004_YoureOneOf=You're one of the good ones. +PU_DERELICT4_CV_PlayerGivesMoney_IG_STAND_001_Thanks=Thanks +PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_001_NoWorries=No worries. +PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_002_HaveAGood=Have a good one yeah +PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_003_ScrewYou=Screw you. +PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_004_YeahPretendLike=Yeah, pretend like you don't see me. +PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_005_SureJustKeep=Sure, just keep walking. +PU_ECKHART_MG_Farewell_IG_001_LaterSlick=Later, slick. +PU_ECKHART_MG_Farewell_IG_002_AllRightI=All right, I got stuff to do. I'll catch you later. +PU_ECKHART_MG_Farewell_IG_003_YouBeGood=You be good, okay. +PU_ECKHART_MG_Farewell_IG_004_GoodTalkSlick=Good talk, slick. +PU_ECKHART_MG_Farewell_MissionAccepted_Comm_IG_001_GoodLuckAnd=Good luck and all that. +PU_ECKHART_MG_Farewell_MissionAccepted_IG_001_GoodLuckAnd=Good luck and all that. +PU_ECKHART_MG_Farewell_MissionAccepted_IG_002_ThanksGetOut=Thanks. Get out there. +PU_ECKHART_MG_Farewell_MissionAccepted_IG_003_LetMeKnow=Let me know when it's done. +PU_ECKHART_MG_Farewell_MissionDeclined_IG_001_FineComeBack=Fine. Come back when you actually want to work. +PU_ECKHART_MG_Farewell_MissionDeclined_IG_002_YourLossTalk=Your loss. Talk to you later. +PU_ECKHART_MG_Farewell_MissionDeclined_IG_003_NextTimeI=Next time, I guess. +PU_ECKHART_MG_Farewell_MissionDeclined_IG_004_FairEnoughSee=Fair enough. See you later. +PU_ECKHART_MG_GCIntro_AcceptsMission_V_WP_001_GreatHeresThe=Great. Here's the tracking address for the ship. Let me know once you have the blackbox data. +PU_ECKHART_MG_GCIntro_Comm_V_WP_001_HeyHowAre=Hey, how are you? Miles Eckhart. +PU_ECKHART_MG_GCIntro_Comm_V_WP_002_AFriendOver=A friend over at Crusader Security said you've building quite a rep. I run a modest security outfit and I'm always on the lookout for capable people who don't rattle. +PU_ECKHART_MG_GCIntro_Comm_V_WP_003_IfYoureInterested=If you're interested in picking up some extra work, we should talk. I'll send my details. +PU_ECKHART_MG_GCIntro_LeavesMoon_V_WP_001_SoFindAnything=So... find anything good? +PU_ECKHART_MG_GCIntro_LeavesMoon_V_WP_002_IfYouDont=If you don't mind, I'll just have a look myself. +PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_001_SorryForThe=Sorry for the locale, don't look like much but the homemade stuff has some kick. +PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_002_AnywayAJob=Anyway, a job came in late last night. Some idiot hauler cut through low-sec space, got his crew vented. Company needs to retrieve the ship's blackbox to claim insurance on the lost cargo. Should be a romper job: get in, get out, but all my people are tied up with bigger ops, so I figured I could use this as a chance to make a new friend. +PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_003_IllSendThe=I'll send the details. Let me know if you're interested. +PU_ECKHART_MG_GCIntro_SentBBData_V_WP_001_GotTheBlack=Got the blackbox data and verified it. I'll send it off. Great job. +PU_ECKHART_MG_GCIntro_SentBBData_V_WP_002_YouKnowIm=You know... I'm just going to throw this out, but I ended up talking to a couple contacts of mine, turns out the pack that hit that ship are squatting in an old facility on that nearby moon. +PU_ECKHART_MG_GCIntro_SentBBData_V_WP_003_ImJustTalking=I'm just talking here, but it's not crazy to think that they're keeping the cargo there. These outlaws are scum, so it's not like anyone'll miss 'em and the company is gonna claim the insurance, so it wouldn't technically be stealing if you happened to head on down and take it. +PU_ECKHART_MG_GCIntro_SentBBData_V_WP_004_AgainImNot=Again, I'm not saying anything here, I'm just gonna send along a location on that moon and... do what you want. +PU_ECKHART_MG_GCIntro_SpotsPlayer_V_WP_001_GladYouCould=Glad you could make it, grab a seat. +PU_ECKHART_MG_Greetings_Bad_IG_001_TheFuckYou=The fuck you want? +PU_ECKHART_MG_Greetings_Bad_IG_002_KeepOnRolling=Keep on rolling, slick. +PU_ECKHART_MG_Greetings_Bad_IG_003_OhYou=Oh, you. +PU_ECKHART_MG_Greetings_Bad_IG_004_IAintGot=I ain't got time for your shit right now. +PU_ECKHART_MG_Greetings_Good_IG_001_Hey=Hey. +PU_ECKHART_MG_Greetings_Good_IG_002_GoodToSee=Good to see you. +PU_ECKHART_MG_Greetings_Good_IG_003_HeySlick=Hey, slick. +PU_ECKHART_MG_Greetings_Good_IG_004_BackAgain=Back again? +PU_ECKHART_MG_IdleConvo_V_001_YeahSpeak=Yeah, speak. +PU_ECKHART_MG_IdleConvo_V_002_UhHuh=Uh huh. +PU_ECKHART_MG_IdleConvo_V_003_WellTellHim=Tell him if he doesn't like the prices, he doesn't have to pay them. I'm sure some other cut-rate outfit will run an escort for less, just don't come running back to me when they shit their pants at the first sight of outlaws. If he survives the attack, of course... +PU_ECKHART_MG_IdleConvo_V_004_NoImSerious=No, I'm serious, tell him that. I'll wait. +PU_ECKHART_MG_IdleConvo_V_005_YeahThoughtSo=Yeah, thought so. Do me a favor, next time your boss tries to grow some balls, remind him of this conversation or I'll come by his office and remind him how binding our contract is. +PU_ECKHART_MG_IdleConvo_V_006_Prick=Prick. +PU_ECKHART_MG_Intro_Comm_V_WP_Bad_001_HeyThereA=Hey there. A couple associates of mine passed me your name. If you're looking for some strongarm stuff, I'm always looking for good soldiers. Here's my details. +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_001_FromTimeTo=From time to time, jobs find their way to me that aren't "orthodox" requests. +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_002_TheresABetter=There's a better way to say that... but let's just say they aren't the kind of ops you can give to just anyone. They require a very specific type of person. +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_003_NowMutualFriends=Now, mutual friends have told me that you might be one of those precious few who are capable of completing a contract without question. +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_004_IfImWrong=If I'm wrong, we can leave it at that. Enjoy a drink in my spectacular company for a few minutes then we'll part ways with the understanding that this meeting never happened. +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_005_IfImRight=But if I'm right, then I might just have a gig that I could use you for. +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Good_001_SorryForThe=Sorry for the locale, don't look like much but the homemade stuff has some kick. Anyway, I've been hearing good things about you. Real stand-up sort. Just the type of people I like to know. As I mentioned, I run a small security outfit, we handle all sorts of ops, so I'm always on the lookout for people who know how to handle themselves in a scrap. +PU_ECKHART_MG_Intro_TakeSeat_V_WP_Bad_001_TakeASeat=Take a seat. +PU_ECKHART_MG_Intro_TakeSeat_V_WP_Good_001_HeyThereSport=Hey there, sport. Grab a seat. +PU_ECKHART_MG_Intro_V_WP_Unknown_001_YouLookingFor=You looking for somebody? +PU_ECKHART_MG_MidMission_ObjComplete_IG_001_YoureMakingGood=You're making good progress. Keep it up. +PU_ECKHART_MG_MidMission_ObjComplete_IG_002_KeepGoingSlick=Keep going, slick. I want this whole thing wrapped up soon. +PU_ECKHART_MG_MidMission_ObjComplete_IG_003_ClientWillBe=Client will be glad to know we're making progress. +PU_ECKHART_MG_MidMission_ObjComplete_IG_004_ThatPartsDone=That part's done. Now you just got to handle the rest. +PU_ECKHART_MG_MidMission_ObjFail_IG_001_HowTheHell=How the hell did you lose it? +PU_ECKHART_MG_MidMission_ObjFail_IG_002_YouLetEm=You let 'em get away? +PU_ECKHART_MG_MidMission_ObjFail_IG_003_YouLostThe=You lost the package! What the hell. +PU_ECKHART_MG_MidMission_ObjFail_IG_004_Seriously=Seriously? You didn't get it? What is this? Amateur hour? +PU_ECKHART_MG_MidMission_ObjFail_IG_005_HowCouldYou=How could you let it slip through your fingers? +PU_ECKHART_MG_MidMission_ObjUpdate_IG_001_LittleChangeOf=Little change of plans. Here. +PU_ECKHART_MG_MidMission_ObjUpdate_IG_002_MissionParametersHave=Mission parameters have changed. Updating you now. +PU_ECKHART_MG_MidMission_ObjUpdate_IG_003_GotAnUpdate=Got an update for you, slick. Things got a little more complicated. +PU_ECKHART_MG_MidMission_Quit_IG_001_FineYouDont=Fine. You don't want the job, forget it. +PU_ECKHART_MG_MidMission_Quit_IG_002_DidntTakeYou=Didn't take you for a quitter. Guess I was wrong. +PU_ECKHART_MG_MidMission_Quit_IG_003_YoureJustGonna=You're just gonna walk away? Just like that? Real nice. +PU_ECKHART_MG_MissionBriefs_Ambush_Hostage_Good_IG_001_WeJustReceived=We just received a bid for a forced extraction. Client's being held against their will and it's up to us to secure their freedom and make sure that the abductors are duly punished. +PU_ECKHART_MG_MissionBriefs_Ambush_Kill_Bad_IG_001_ClientsNeedTo=Client's need to get someone gone. They've provided a detailed analysis of the target's movements and want you to set up an ambush. +PU_ECKHART_MG_MissionBriefs_Ambush_Kill_Good_IG_003_WordIsThat=Word is that a High Value Target has come out of hiding. Don't ask me how, but I got a line on their flight path, so we're gonna hit 'em. Well, you are. +PU_ECKHART_MG_MissionBriefs_Bounty_Good_IG_001_IEverTell=I ever tell you that I started out as a bounty hunter? Yeah, after three tours, I guess I wasn't ready for the dogfighting to end. Couldn't stomach the thought of being a cop though. Too many bad run-ins as a kid, you know? I started hunting down criminals. Seemed like a decent compromise. Anyway, although we've moved mostly into security roles, I still keep tabs on open bounties. +PU_ECKHART_MG_MissionBriefs_Bounty_Good_IG_003_IfYoureLooking=If you're looking for some easy creds, got another bounty wasting away on the pile. +PU_ECKHART_MG_MissionBriefs_Breakout_Prison_Bad_IG_001_TheresNoEasy=There's no easy way to say this so I'm just gonna come out and say it... I need you to knock over a prison. Yeah, yeah, it's kinda messed up, I know. We've got a client locked inside who's paying good money to get sprung. It's a whole lotta heat if this goes bad, so you gotta be sure you can pull this off. +PU_ECKHART_MG_MissionBriefs_Breakout_SecurityPost_Bad_IG_002_AnotherClientsGone=Another client's gone and gotten pinched. They're currently being held at a security post. Would you mind retrieving them? +PU_ECKHART_MG_MissionBriefs_Collect_Find_Bad_IG_002_TheresSomeCargo=There's some cargo I'm looking to get ahold of. Only snag is that the owner is unwilling to part with it. I'm sure that won't stop someone like you. +PU_ECKHART_MG_MissionBriefs_Collect_Find_Good_IG_001_IveGotSome=I've got some clients who've lost some property. They're sparing no expense to get it back if it hasn't been destroyed. They've sent along a rough area where you can start your search. You're to find, retrieve and bring back this property intact. +PU_ECKHART_MG_MissionBriefs_Collect_Find_Good_IG_002_GotAnotherLine=Got another line on some cargo on the drift. I'll send the details if you're interested. +PU_ECKHART_MG_MissionBriefs_Collect_Investigate_Bad_IG_002_HeresTheDeal=Here's the deal. There's a couple wrecks on the drift and you're going to go take for look for the client. See what you can find. Report back. Simple as can be. +PU_ECKHART_MG_MissionBriefs_Collect_Investigate_Good_IG_002_WeveBeenHired=We've been hired to check out some wrecks in the area. If you got some time, I'll send the details. +PU_ECKHART_MG_MissionBriefs_Collect_Pirates_Bad_IG_001_HeresARetrieval=Here's a retrieval opportunity for you. Outlaws hit a hauling convoy recently and they've been taking their time picking at the carcass. There is a piece that I'd like you to retrieve before they discover it. +PU_ECKHART_MG_MissionBriefs_Collect_Pirates_Good_IG_002_GotARetrieval=Got a retrieval op for you. Word from the client is that enemy contacts are still in the area, so watch yourself. +PU_ECKHART_MG_MissionBriefs_ContractKilling_Bad_IG_001_ClientJustCame=Client just came through with a job. This is a straight-up ghosting. Find the target and eliminate. You'll be paid accordingly. And don't even think about getting caught. +PU_ECKHART_MG_MissionBriefs_ContractKilling_Bad_IG_002_GotAnotherEmpty=Got another empty casket come over the comm. You busy? +PU_ECKHART_MG_MissionBriefs_Defend_Bad_IG_001_IKnowYoure=I know you're pretty good at taking people down, but how are you with defense? I've got a gig that's pretty heavy on digging in and holding out against an assault. +PU_ECKHART_MG_MissionBriefs_Defend_Good_IG_002_WeveBeenHired=We've been hired to help bulk up defenses against a prospective assault. Take a look at the op specs, see if it's something you can help with. +PU_ECKHART_MG_MissionBriefs_Deliver_Bad_IG_001_IveGotSome=Hmm ... I've got some cargo that needs to move through the system without a lot of extra scrutiny, if you catch my meaning. +PU_ECKHART_MG_MissionBriefs_Deliver_Bomb_Bad_IG_001_BitOfAn=Bit of an unusual request came in, clients want a problem taken care of in the noisiest way possible. I trust you're comfortable working with explosives? Pretty much just like dropping off a regular package if you think about it. +PU_ECKHART_MG_MissionBriefs_Deliver_Good_IG_001_GotAStraight=Got a straight delivery run for you. Cargo needs to get there untouched and intact. Details will follow, but there's a possibility of enemy contact, so eyes open. +PU_ECKHART_MG_MissionBriefs_Deliver_Pickup_Bad_IG_001_GotAnExchange=Got an exchange going down that needs a bagman. You give them something. They give you something back. Easy. Now these people aren't the most trustworthy sorts, so be ready if they get any bright ideas. +PU_ECKHART_MG_MissionBriefs_Deliver_Pickup_Good_IG_002_OneOfMy=One of my usual guys fell through, you think you could do a run? They might have something for you to pick up as well. +PU_ECKHART_MG_MissionBriefs_Deliver_Timed_Bad_IG_002_NeedAnotherRunner=Need another runner job. You'd be on a clock, so don't mess around. +PU_ECKHART_MG_MissionBriefs_Deliver_Timed_Good_IG_001_GotARush=Got a rush delivery. You'll need to get the package to the location on time, no exceptions. Have a look at the route and see if it's feasible. +PU_ECKHART_MG_MissionBriefs_Escort_AToB_Bad_IG_001_HeyIGot=Hey, I got a client who's looking for an escort. Standard deal: keep a low profile and make sure they arrive alive, okay? +PU_ECKHART_MG_MissionBriefs_Escort_AToB_Good_IG_003_GotAClient=Got a client that needs an escort. Way the universe's been going to shit, I figure this isn't going to be for show, so stay sharp. +PU_ECKHART_MG_MissionBriefs_Escort_Passenger_Bad_IG_001_IMightNeed=I might need you to take on a passenger. Make sure they got a comfy seat and don't ask any questions. The less you know, the better. +PU_ECKHART_MG_MissionBriefs_Escort_Passenger_Good_IG_001_YouGotA=You got a ship that can carry passengers, right? I got a client that's looking for a transport. Should be easy credits. +PU_ECKHART_MG_MissionBriefs_Escort_Several_Bad_IG_001_GotAComm=Got a comm from a client looking for a little extra protection while they make their rounds. Should be pretty straightforward: keep your mouth shut and follow their lead. +PU_ECKHART_MG_MissionBriefs_Escort_Several_Good_IG_002_IveGotA=I've got a VIP who needs a bodyguard for a series of stops. +PU_ECKHART_MG_MissionBriefs_Escort_Survive_Bad_IG_001_ClientNeedsA=Client needs a heavy-hitter to back them up. You're going to be muscle and escort, so tune up the target while keeping the client alive. +PU_ECKHART_MG_MissionBriefs_Escort_Survive_Bad_IG_003_YouBusyI=You busy? I need somebody who's willing to crack some heads. I'll send the details. +PU_ECKHART_MG_MissionBriefs_Escort_Survive_Good_IG_002_LocalLawsBeen=Local Law's been calling and need some more backup. I'll send the location and target. +PU_ECKHART_MG_MissionBriefs_Investigate_Collect_Good_IG_001_ToGiveYou=To give you some backstory here, one of the many services Eckhart Security provides is as independent investigators. Sometimes that means extracting blackbox data, pulling datapads from wrecks or even looking for missing persons. Different day, different job. That's what my dad always said. +PU_ECKHART_MG_MissionBriefs_Investigate_Collect_Good_IG_002_IHaveAnother=I have another snoop job if you're interested. +PU_ECKHART_MG_MissionBriefs_Investigate_Search_Good_IG_002_TheAdvocacyAint=The advocacy ain't doing their job, so we get to pick up the slack. There's a wreck with some evidence on it that could get one of our clients off the hook. And since a client's worth more out of jail than in it, I need you to go fetch it. +PU_ECKHART_MG_MissionBriefs_Recover_Good_IG_001_GotATip=Got a tip that some smugglers have set up a planetside dead drop. No telling what kind of stolen swag they got down there, but might be good for a reward or something. +PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_001_TheresSomeCargo=There's some cargo I need. I've made them some generous offers, but they don't seem interested in selling. I'd like you to get it for me. +PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_002_TheresTalkThat=There's talk that some valuable cargo got snatched. I've got a fence already lined up, so I need you to get it for me. +PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_003_GotAnotherBoost=Got another boost job if you got the time. +PU_ECKHART_MG_MissionComplete_Comm_IG_001_GreatJob=Great job. +PU_ECKHART_MG_MissionComplete_Comm_IG_002_IThinkWere=I think we're good. Transferring the funds. +PU_ECKHART_MG_MissionComplete_Comm_IG_003_ThanksForTaking=Thanks for taking care of that. We're all set. Nice work. +PU_ECKHART_MG_MissionComplete_Comm_IG_004_IllSendYour=I'll send your pay. Go buy something nice. +PU_ECKHART_MG_MissionComplete_Comm_IG_005_IllLetThe=I'll let the client know... thanks. +PU_ECKHART_MG_MissionComplete_IG_001_GreatJob=Great job. +PU_ECKHART_MG_MissionComplete_IG_002_IThinkWere=I think we're good. Transferring the funds. +PU_ECKHART_MG_MissionComplete_IG_003_ThanksForTaking=Thanks for taking care of that. We're all set. Nice work. +PU_ECKHART_MG_MissionComplete_IG_004_IllSendYour=I'll send your pay. Go buy something nice. +PU_ECKHART_MG_MissionDeactivated_IG_001_YouWinSome=You win some, you lose some. I guess we weren't the only outfit the job got shopped too. +PU_ECKHART_MG_MissionDeactivated_IG_002_YouShouldveMoved=You should've moved a little faster. +PU_ECKHART_MG_MissionDeactivated_IG_003_SorrySituationsGotten=Sorry, situation's gotten more complicated, so I gotta pull the plug on the op. +PU_ECKHART_MG_MissionFail_IG_001_WhatTheHell=What the hell happened out there? +PU_ECKHART_MG_MissionFail_IG_002_DamnItYou=Damn it. You really screwed me on this. Not good, Slick. Not good. +PU_ECKHART_MG_MissionFail_IG_003_IGaveYou=I gave you a simple job and you boned me. +PU_ECKHART_MG_MissionFail_IG_004_DoYouHave=Do you have any idea how many creds you just cost us? +PU_ECKHART_MG_MissionFail_IG_005_ITrustedYou=I trusted you to handle this and you really dropped the ball. +PU_ECKHART_MG_NewMission_Bad_IG_001_IveGotSomething=I've got something for you. +PU_ECKHART_MG_NewMission_Bad_IG_002_SoItTurns=So, it turns out, I might be in need of your services. +PU_ECKHART_MG_NewMission_Bad_IG_003_AnotherJobsPopped=Another job's popped up. Thought you'd be a good fit. +PU_ECKHART_MG_NewMission_Bad_IG_004_HeySlickOpportunitys=Hey slick. Opportunity's knocking. +PU_ECKHART_MG_NewMission_GoodForBad_IG_001_GotANew=Got a new gig for you. This one's straight-up legit, so be on your best behavior. +PU_ECKHART_MG_NewMission_GoodForBad_IG_002_ImReallyShorthanded=I'm really shorthanded and I've got an op that needs handling that's outside your usual purview, but hey, credits are credits, right? +PU_ECKHART_MG_NewMission_GoodForBad_IG_003_GotABit=Got a bit of business that needs doing. Figured I'd toss it your way. +PU_ECKHART_MG_NewMission_GoodForBad_IG_004_IfYoureLooking=If you're looking to make a few creds, here's your chance. +PU_ECKHART_MG_NewMission_Good_IG_001_GotANew=Got a new job if you're interested. +PU_ECKHART_MG_NewMission_Good_IG_002_DontKnowWhat=Don't know what your sched is looking like, but I got a gig. +PU_ECKHART_MG_NewMission_JobBoard_IG_001_SoHeresThe=So here's the deal, business has been booming, which is great because I'm trying to snag this swank seaside property on Casell, but I've got more gigs than operators at the moment. Have a look and see if there's any you'd like to take off my plate. +PU_ECKHART_MG_NewMission_JobBoard_IG_002_KindaBusyAt=Kinda busy at the moment, slick, but I got jobs if you're looking, so tell me which you want. You know what to do. +PU_ECKHART_MG_NewMission_JobBoard_IG_003_TellMeIf=Tell me if there's an op you want to take. +PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_001_LetsGetOn=Let's get on the clock, come on. +PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_002_YouGotThe=You got the details, so get moving. +PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_003_ThisShitAint=This shit ain't gonna sort itself out. Let's go. +PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_004_ImNotPaying=I'm not paying you to stand around. +PU_ECKHART_MG_ReVisit_FailedLastChance_IG_001_IfIWasnt=If I wasn't so short-handed, I wouldn't even be talking to you, but I'm in a bind, so this is your lucky day. You do whatever you gotta do to get your head right because if you fuck this up, I'll break your goddamn legs. +PU_ECKHART_MG_ReVisit_FailedLastMission_IG_001_IllBeHonest=I'll be honest with you. I'm hurt. More than a little annoyed, but mostly disappointed in myself for misjudging you. I'm gonna give you a shot to redeem yourself. +PU_ECKHART_MG_ReVisit_FailedLastMission_IG_002_ITakeA=I take a lot of time setting up these missions, so don't take them if you can't deliver. You have no idea how much it pisses me off watching credits slip away. +PU_ECKHART_MG_ReVisit_NegMissionRep_IG_001_NoImDone=No, I'm done with you. +PU_ECKHART_MG_ReVisit_NegMissionRep_IG_002_WeAintGot=We ain't got nothing to talk about. +PU_ECKHART_MG_ReVisit_NegMissionRep_IG_003_GetOutOf=Get out of here. Now. +PU_ECKHART_MG_ReVisit_NoMission_IG_001_DontHaveAnything=Don't have anything at the moment. Check back with me later. +PU_ECKHART_MG_ReVisit_NoMission_IG_002_ImKickingSome=I'm kicking some bushes, trying to scare up some gigs, but I'm a little light right now. +PU_ECKHART_MG_ReVisit_NoMission_IG_003_HitMeUp=Hit me up some other time. +PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_001_BeforeWeGet=Before we get down to business, I gotta say, helluva job on that last run. +PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_002_WereMakingQuite=We're making quite a team here. Couple more of these and I might treat myself. +PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_003_GreaJobOn=Great job on that last op. +PU_ECKHART_MG_SendingDetails_IG_001_HaveALook=Have a look. +PU_ECKHART_MG_SendingDetails_IG_002_SendingYouThe=Sending you the details. +PU_ECKHART_MG_SendingDetails_IG_003_CheckYourMobi=Check your mobi. +PU_ECKHART_MG_SendingDetails_IG_004_HeresABreakdown=Here's a breakdown of the op. +PU_ECKHART_MG_SendingDetails_IG_005_HereYouGo=Here you go. +PU_ECKHART_MG_SendingDetails_IG_006_IllSendThe=I'll send the details. +PU_ECKHART_MG_SendingDetails_IG_007_DetailsSent=Details sent. +PU_ECKHART_MG_SendingDetails_IG_008_IllSendThe=I'll send the files. +PU_ECKHART_MG_WantsTransitionToBad_V_WP_001_IveBeenHearing=I've been hearing some interesting things about you, slick. People, I won't say who, but people have been saying you've been pulling jobs on the side. Now, I don't know if you're just acting out, I don't know and I'm not judging, just be careful. You drift too long outside the law, it gets tougher to come back... but there's money to be made. Just saying. +PU_EDL1_FO_Approaching_GrimHex_Hacked_G_001_HelloAndWelcome=Hello and welcome to ... GrimHEX! +PU_EDL1_FO_Approaching_GrimHex_IG_001_HelloAndWelcome=Hello and welcome to Green Imperial Housing Exchange. Would you like to land? +PU_EDL1_FO_Approaching_IG_001_HelloAndThank=Hello and thank you for contacting EDL landing assist. +PU_EDL1_FO_CheckLandingBay_IG_001_StandByWhile=Stand by while we check for available hangar space. +PU_EDL1_FO_ClearToLaunch_IG_001_YouAreClear=You are clear to launch. +PU_EDL1_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=I'm sorry. Your regtags have been flagged for protocol violations. You are prohibited from landing at this facility. +PU_EDL1_FO_Denied_HangarFull_IG_001_AllOfOur=All of our landing pads are currently full. Please hold for hangar assignment. +PU_EDL1_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=I'm sorry, you have insufficient credits to land. +PU_EDL1_FO_Denied_ShipTooBig_IG_001_ImSorryYour=I'm sorry. Your vessel exceeds the size limitations for our hangars. +PU_EDL1_FO_EncourageVacateHangar_IG_001_PleaseExitThe=Please exit the hangar in a timely fashion. Thank you. +PU_EDL1_FO_EncourageVacateHangar_IG_002_PleaseVacateThe=Please vacate the hangar. +PU_EDL1_FO_Farewell_IG_001_ThankYouAnd=Thank you and please visit again. +PU_EDL1_FO_FuelRepairRestock_IG_001_StopByThe=Stop by the main office for information about fuel, repair and restocking services. +PU_EDL1_FO_LandingBayAssigned_IG_001_LandingPadAssigned=Landing Pad assigned. +PU_EDL1_FO_LandingComplete_IG_001_LandingCompleteHave=Landing complete. Have a pleasant stay. +PU_EDL1_FO_Paid_IG_001_PaymentaAccepted=Payment accepted. +PU_EDL1_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=Please proceed to assigned landing bay. +PU_EDL1_FO_RevokeLanding_IG_001_DueToRepeated=Due to repeated violations of hangar safety protocols, your landing privileges have been revoked. +PU_EDL1_FO_RevokeLanding_IG_002_YourLandingPrivileges=Your landing privileges have been revoked. +PU_EDL1_FO_ShipRequests_Delivered_IG_001_YourShipHas=Your ship has been delivered to the following landing bay. +PU_EDL1_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=I'm sorry, we have no available landing bays. Your request has been processed and your ship will be delivered in the next available hangar. +PU_EDL1_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=Request denied due to outstanding landing fees. +PU_EDL1_FO_ShipRequests_Selected_IG_001_StandbyRetrievingShip=Standby, retrieving ship information. +PU_EDL1_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=Please request ships using the landing terminal. +PU_EDL1_FO_SwitchToTractorAssist_IG_001_StandByFor=Stand by for EDL tractor assist. +PU_EDL1_FO_TakePayment_IG_001_TheOwnersOf=The owners of this facility have implemented a mandatory landing fee. +PU_EDL1_FO_VacateHangar_IG_001_AllPersonnelAre=All personnel are expected to vacate the hangar as soon as possible to accommodate fellow travellers. +PU_EDL1_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=Warning. You are blocking an active flight lane. Please vacate the vicinity. +PU_EDL1_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=Warning. You are in violation of hangar safety protocols. +PU_EDL2_FO_AlreadyGranted_IG_001_ThatRequestHas=That request has already been granted. +PU_EDL2_FO_Approaching_GrimHex_Hacked_IG_001_HelloAndWelcome,P=Hello and welcome to ... GrimHEX!!! +PU_EDL2_FO_Approaching_GrimHex_IG_001_HelloAndWelcome=Hello and welcome to Green Imperial Housing Exchange. Would you like to land? +PU_EDL2_FO_Approaching_IG_001_HelloAndThank=Hello and thank you for contacting EDL landing assist. +PU_EDL2_FO_Assigned_Garage_IG_001_GarageAssigned=Garage assigned. +PU_EDL2_FO_Assigned_Hangar_IG_001_HangerAssigned=Hangar assigned. +PU_EDL2_FO_Assigned_Pad_IG_001_LandingPadAssigned=Landing Pad assigned. +PU_EDL2_FO_Assignments_00_IG_001_Zero=Zero. +PU_EDL2_FO_Assignments_01_IG_001_One=One. +PU_EDL2_FO_Assignments_02_IG_001_Two=Two. +PU_EDL2_FO_Assignments_03_IG_001_Three=Three. +PU_EDL2_FO_Assignments_04_IG_001_Four=Four. +PU_EDL2_FO_Assignments_05_IG_001_Five=Five. +PU_EDL2_FO_Assignments_06_IG_001_Six=Six. +PU_EDL2_FO_Assignments_07_IG_001_Seven=Seven. +PU_EDL2_FO_Assignments_08_IG_001_Eight=Eight. +PU_EDL2_FO_Assignments_09_IG_001_Nine=Nine. PU_EDL2_FO_Assignments_A_IG_001_A=A PU_EDL2_FO_Assignments_B_IG_001_B=B PU_EDL2_FO_Assignments_C_IG_001_C=C @@ -24625,68 +28890,68 @@ PU_EDL2_FO_Assignments_H_IG_001_H=H PU_EDL2_FO_Assignments_I_IG_001_I=I PU_EDL2_FO_Assignments_J_IG_001_J=J PU_EDL2_FO_Assignments_K_IG_001_K=K -PU_EDL2_FO_CheckLandingBay_IG_001_StandByWhile=[PH] Stand by while we check for available hangar space. -PU_EDL2_FO_CheckLandingSpace_IG_001_StandByWhile=请稍等,我们正在检查是否有可用降落区。 -PU_EDL2_FO_ClearToLaunch_IG_001_YouAreClear=你可以出航了。 -PU_EDL2_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=对不起。您的注册标签已被标记为违反协议。您被禁止在这个设施着陆。 -PU_EDL2_FO_Denied_BannedFromLanding_IG_002_YouAreProhibited=您被禁止在这个设施着陆。 -PU_EDL2_FO_Denied_HangarFull_IG_001_AllOfOur=[PH] All of our landing pads are currently full. Please hold for hangar assignment. -PU_EDL2_FO_Denied_LandingFull_IG_001_AllOfOur=我们所有的降落区都满了。请等待分配。 -PU_EDL2_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=对不起,你没有足够的钱降落。 -PU_EDL2_FO_Denied_ShipTooBig_Hangar_IG_001_ImSorryYour=对不起,您的飞船超出了我们机库的尺寸限制。 -PU_EDL2_FO_Denied_ShipTooBig_Pad_IG_001_ImSorryYour=对不起,您的飞船超出了我们停机坪的尺寸限制。 -PU_EDL2_FO_EncourageVacateHangar_IG_001_PleaseExitThe=[PH] Please exit the hangar in a timely fashion. Thank you. -PU_EDL2_FO_EncourageVacateHangar_IG_002_PleaseVacateThe=[PH] Please vacate the hangar. -PU_EDL2_FO_EncourageVacateLandingArea_IG_001_PleaseExitIn=请及时离开,谢谢。 -PU_EDL2_FO_EncourageVacateLandingArea_IG_002_PleaseVacateThe=请腾出降落区。 -PU_EDL2_FO_Farewell_IG_001_ThankYouAnd=谢谢,欢迎再次光临。 -PU_EDL2_FO_FuelRepairRestock_IG_001_StopByThe=可前往主办公室了解燃料、维修和补给服务的相关信息。 -PU_EDL2_FO_InvalidRequest_IG_001_ImSorryI=抱歉。我不明白这个请求。 -PU_EDL2_FO_LandingBayAssigned_IG_001_LandingPadAssigned=[PH] Landing Pad assigned. -PU_EDL2_FO_LandingComplete_IG_001_LandingCompleteHave=着陆完成,祝您逗留愉快。 -PU_EDL2_FO_OperatorStandBy_IG_001_StandByFor=请等待着陆操作员。 -PU_EDL2_FO_OperatorStandBy_IG_002_WereSorryAll=对不起,我们所有的着陆助理都有其他客人。请稍等片刻。 -PU_EDL2_FO_OutOfTime_Landing_IG_001_ImSorryDue=对不起,由于等待时间过长,我们不得不将您的降落区分配给其他客户。 -PU_EDL2_FO_OutOfTime_Takeoff_IG_001_WereSorryYou=对不起,由于您已经超出了规定的出发时间。我们将把您的飞船送回仓库。 -PU_EDL2_FO_Paid_IG_001_PaymentAccepted=接受付款。 -PU_EDL2_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=请前往指定的停泊位。 -PU_EDL2_FO_ProceedTo_Garage_IG_001_PleaseProceedTo=请前往停车库... -PU_EDL2_FO_ProceedTo_Hangar_IG_001_PleaseProceedTo=请前往机库... -PU_EDL2_FO_ProceedTo_Pad_IG_001_PleaseProceedTo=请前往机坪... -PU_EDL2_FO_RevokeLanding_IG_001_DueToRepeated=由于多次违反机库安全规程,您的着陆权已被取消。 -PU_EDL2_FO_RevokeLanding_IG_002_YourLandingPrivileges=由于多次违反机库安全规程,您的着陆权已被取消。 -PU_EDL2_FO_ShipRequests_Delivered_Hangar_IG_001_YourShipHas=您的飞船已被运送至以下机库。 -PU_EDL2_FO_ShipRequests_Delivered_IG_001_YourShipHas=[PH] Your ship has been delivered to the following landing bay. -PU_EDL2_FO_ShipRequests_Delivered_Pad_IG_001_YourShipHas=您的飞船已被运送至以下停机坪 -PU_EDL2_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=对不起,我们暂无可用的闲置停泊位。您的请求已被受理,飞船将会运送至下一个可用机库。 -PU_EDL2_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=由于未支付停泊费,请求被拒绝。 -PU_EDL2_FO_ShipRequests_Selected_IG_001_StandByRetrieving=稍等片刻,正在检索飞船信息。 -PU_EDL2_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=请求飞船请使用着陆终端。 -PU_EDL2_FO_ShipStorageProcedure_IG_001_InitiatingShipStorage=启动飞船储存程序。为了您的安全,请撤出该区域,谢谢您的合作。 -PU_EDL2_FO_SwitchToTractorAssist_IG_001_StandByFor=请等待EDL牵引辅助系统。 -PU_EDL2_FO_TakePayment_IG_001_TheOwnersOf=该设施的所有者实行了强制着陆费制度。 -PU_EDL2_FO_VacateHangar_IG_001_AllPersonnelAre=[PH] All personnel are expected to vacate the hangar as soon as possible to accommodate fellow travellers. -PU_EDL2_FO_VacateLandingArea_IG_001_AllPersonnelAre=请所有人员尽快撤出,为同行旅客腾出着陆区。 -PU_EDL2_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=警告。您正阻挡飞行航线,请撤出。 -PU_EDL2_FO_Warning_TimeLimit_IG_001_ImSorryYou=抱歉,您已逾时。 -PU_EDL2_FO_Warning_TimeLimit_Landing_IG_001_PleaseProceedTo=请继续前往已分配著着陆区。继续推迟将会导致没收着陆许可。 -PU_EDL2_FO_Warning_TimeLimit_Takeoff_IG_001_PleaseLaunchFrom=请及时从着陆平台起航。感谢您的帮助。 -PU_EDL2_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=警告。您违反了机库安全规程。 -PU_EDL2_GHEX_FO_AlreadyGranted_IG_001_ThatRequestHas=这个请求已经批准。 -PU_EDL2_GHEX_FO_Approaching_IG_001_HelloAndWelcome=你好!欢迎来到 格林- (某人大喊)六角湾!(格林皇家住宅交易所) -PU_EDL2_GHEX_FO_Assigned_Garage_IG_001_GarageAssigned=车库已分配。 -PU_EDL2_GHEX_FO_Assigned_Hangar_IG_001_HangerAssigned=机库已分配。 -PU_EDL2_GHEX_FO_Assigned_Pad_IG_001_LandingPadAssigned=停机坪已分配 -PU_EDL2_GHEX_FO_Assignments_00_IG_001_Zero=0。 -PU_EDL2_GHEX_FO_Assignments_01_IG_001_One=1。 -PU_EDL2_GHEX_FO_Assignments_02_IG_001_Two=2。 -PU_EDL2_GHEX_FO_Assignments_03_IG_001_Three=3。 -PU_EDL2_GHEX_FO_Assignments_04_IG_001_Four=4。 -PU_EDL2_GHEX_FO_Assignments_05_IG_001_Five=5。 -PU_EDL2_GHEX_FO_Assignments_06_IG_001_Six=6。 -PU_EDL2_GHEX_FO_Assignments_07_IG_001_Seven=7。 -PU_EDL2_GHEX_FO_Assignments_08_IG_001_Eight=8。 -PU_EDL2_GHEX_FO_Assignments_09_IG_001_Nine=9。 +PU_EDL2_FO_CheckLandingBay_IG_001_StandByWhile,P=Stand by while we check for available hangar space. +PU_EDL2_FO_CheckLandingSpace_IG_001_StandByWhile=Stand by while we check for available landing space. +PU_EDL2_FO_ClearToLaunch_IG_001_YouAreClear=You are clear to launch. +PU_EDL2_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=I'm sorry. Your regtags have been flagged for protocol violations. You are prohibited from landing at this facility. +PU_EDL2_FO_Denied_BannedFromLanding_IG_002_YouAreProhibited=You are prohibited from landing at this facility. +PU_EDL2_FO_Denied_HangarFull_IG_001_AllOfOur,P=All of our landing pads are currently full. Please hold for hangar assignment. +PU_EDL2_FO_Denied_LandingFull_IG_001_AllOfOur=All of our landing areas are currently full. Please hold for assignment. +PU_EDL2_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=I'm sorry, you have insufficient credits to land. +PU_EDL2_FO_Denied_ShipTooBig_Hangar_IG_001_ImSorryYour=I'm sorry. Your vessel exceeds the size limitations for our hangars. +PU_EDL2_FO_Denied_ShipTooBig_Pad_IG_001_ImSorryYour=I'm sorry. Your vessel exceeds the size limitations for our pads. +PU_EDL2_FO_EncourageVacateHangar_IG_001_PleaseExitThe,P=Please exit the hangar in a timely fashion. Thank you. +PU_EDL2_FO_EncourageVacateHangar_IG_002_PleaseVacateThe,P=Please vacate the hangar. +PU_EDL2_FO_EncourageVacateLandingArea_IG_001_PleaseExitIn=Please exit in a timely fashion. Thank you. +PU_EDL2_FO_EncourageVacateLandingArea_IG_002_PleaseVacateThe=Please vacate the landing area. +PU_EDL2_FO_Farewell_IG_001_ThankYouAnd=Thank you and please visit again. +PU_EDL2_FO_FuelRepairRestock_IG_001_StopByThe=Stop by the main office for information about fuel, repair and restocking services. +PU_EDL2_FO_InvalidRequest_IG_001_ImSorryI=I'm sorry. I don't understand that request. +PU_EDL2_FO_LandingBayAssigned_IG_001_LandingPadAssigned,P=Landing Pad assigned. +PU_EDL2_FO_LandingComplete_IG_001_LandingCompleteHave=Landing complete. Have a pleasant stay. +PU_EDL2_FO_OperatorStandBy_IG_001_StandByFor=Stand by for landing operator. +PU_EDL2_FO_OperatorStandBy_IG_002_WereSorryAll=We're sorry, all of our landing assistants are currently occupied with other customers. Please stand by. +PU_EDL2_FO_OutOfTime_Landing_IG_001_ImSorryDue=I'm sorry. Due to inactivity, we have been forced to assign your landing zone to another customer. +PU_EDL2_FO_OutOfTime_Takeoff_IG_001_WereSorryYou=We're sorry. You have exceeded the allotted time to depart. We will have to return your ship to storage. +PU_EDL2_FO_Paid_IG_001_PaymentAccepted=Payment accepted. +PU_EDL2_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=Please proceed to assigned landing bay. +PU_EDL2_FO_ProceedTo_Garage_IG_001_PleaseProceedTo=Please proceed to garage... +PU_EDL2_FO_ProceedTo_Hangar_IG_001_PleaseProceedTo=Please proceed to hangar... +PU_EDL2_FO_ProceedTo_Pad_IG_001_PleaseProceedTo=Please proceed to pad... +PU_EDL2_FO_RevokeLanding_IG_001_DueToRepeated=Due to repeated violations of hangar safety protocols, your landing privileges have been revoked. +PU_EDL2_FO_RevokeLanding_IG_002_YourLandingPrivileges=Your landing privileges have been revoked. +PU_EDL2_FO_ShipRequests_Delivered_Hangar_IG_001_YourShipHas=Your ship has been delivered to the following hangar. +PU_EDL2_FO_ShipRequests_Delivered_IG_001_YourShipHas,P=Your ship has been delivered to the following landing bay. +PU_EDL2_FO_ShipRequests_Delivered_Pad_IG_001_YourShipHas=Your ship has been delivered to the following landing pad. +PU_EDL2_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=I'm sorry, we have no available landing bays. Your request has been processed and your ship will be delivered in the next available hangar. +PU_EDL2_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=Request denied due to outstanding landing fees. +PU_EDL2_FO_ShipRequests_Selected_IG_001_StandByRetrieving=Standby, retrieving ship information. +PU_EDL2_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=Please request ships using the landing terminal. +PU_EDL2_FO_ShipStorageProcedure_IG_001_InitiatingShipStorage=Initiating ship storage procedure. For your safety, please vacate the area. Thank you for your cooperation. +PU_EDL2_FO_SwitchToTractorAssist_IG_001_StandByFor=Stand by for EDL tractor assist. +PU_EDL2_FO_TakePayment_IG_001_TheOwnersOf=The owner of this facility have implemented a mandatory landing fee. +PU_EDL2_FO_VacateHangar_IG_001_AllPersonnelAre,P=All personnel are expected to vacate the hangar as soon as possible to accommodate fellow travellers. +PU_EDL2_FO_VacateLandingArea_IG_001_AllPersonnelAre=All personnel are expected to vacate the landing area as soon as possible to accommodate fellow travellers. +PU_EDL2_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=Warning. You are blocking an active flight lane. Please vacate the vicinity. +PU_EDL2_FO_Warning_TimeLimit_IG_001_ImSorryYou=I'm sorry. You have exceeded the allotted time. +PU_EDL2_FO_Warning_TimeLimit_Landing_IG_001_PleaseProceedTo=Please proceed to landing assignment. Continued delays will result in forfeiture of landing permission. +PU_EDL2_FO_Warning_TimeLimit_Takeoff_IG_001_PleaseLaunchFrom=Please launch from the landing platform in a timely manner. Thank you for your assistance. +PU_EDL2_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=Warning. You are in violation of hangar safety protocols. +PU_EDL2_GHEX_FO_AlreadyGranted_IG_001_ThatRequestHas=That request has already been granted. +PU_EDL2_GHEX_FO_Approaching_IG_001_HelloAndWelcome=Hello and welcome to Gre- (person shouting) Grim HEX! +PU_EDL2_GHEX_FO_Assigned_Garage_IG_001_GarageAssigned=Garage assigned. +PU_EDL2_GHEX_FO_Assigned_Hangar_IG_001_HangerAssigned=Hangar assigned. +PU_EDL2_GHEX_FO_Assigned_Pad_IG_001_LandingPadAssigned=Landing Pad assigned. +PU_EDL2_GHEX_FO_Assignments_00_IG_001_Zero=Zero. +PU_EDL2_GHEX_FO_Assignments_01_IG_001_One=One. +PU_EDL2_GHEX_FO_Assignments_02_IG_001_Two=Two. +PU_EDL2_GHEX_FO_Assignments_03_IG_001_Three=Three. +PU_EDL2_GHEX_FO_Assignments_04_IG_001_Four=Four. +PU_EDL2_GHEX_FO_Assignments_05_IG_001_Five=Five. +PU_EDL2_GHEX_FO_Assignments_06_IG_001_Six=Six. +PU_EDL2_GHEX_FO_Assignments_07_IG_001_Seven=Seven. +PU_EDL2_GHEX_FO_Assignments_08_IG_001_Eight=Eight. +PU_EDL2_GHEX_FO_Assignments_09_IG_001_Nine=Nine. PU_EDL2_GHEX_FO_Assignments_A_IG_001_A=A PU_EDL2_GHEX_FO_Assignments_B_IG_001_B=B PU_EDL2_GHEX_FO_Assignments_C_IG_001_C=C @@ -24698,12806 +28963,13635 @@ PU_EDL2_GHEX_FO_Assignments_H_IG_001_H=H PU_EDL2_GHEX_FO_Assignments_I_IG_001_I=I PU_EDL2_GHEX_FO_Assignments_J_IG_001_J=J PU_EDL2_GHEX_FO_Assignments_K_IG_001_K=K -PU_EDL2_GHEX_FO_CheckLandingSpace_IG_001_StandByWhile=请稍等,我们正在检查是否有可用降落区。 -PU_EDL2_GHEX_FO_ClearToLaunch_IG_001_YouAreClear=你可以出航了。 -PU_EDL2_GHEX_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=对不起,你不能降落... (咯咯笑) 找别的地方去,猪头三。 -PU_EDL2_GHEX_FO_Denied_LandingFull_IG_001_AllOfOur=我们所有的降落区都满了。请等待分配。 -PU_EDL2_GHEX_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=对不起,你没有足够的钱降落。 -PU_EDL2_GHEX_FO_Denied_ShipTooBig_Hangar_IG_001_ImSorryYour=对不起,你的飞船超出了我们机库的尺寸限制。 -PU_EDL2_GHEX_FO_Denied_ShipTooBig_Pad_IG_001_ImSorryYour=对不起,你的飞船超出了我们停机坪的尺寸限制。 -PU_EDL2_GHEX_FO_EncourageVacateLandingArea_IG_001_PleaseExitIn=请及时离开,谢谢。 -PU_EDL2_GHEX_FO_EncourageVacateLandingArea_IG_002_PleaseVacateThe=请腾出降落区。 -PU_EDL2_GHEX_FO_Farewell_IG_001_ThankYouAnd=谢谢,欢迎再次光临。 -PU_EDL2_GHEX_FO_FuelRepairRestock_IG_001_StopByThe=可前往主办公室了解燃料、维修和补给服务的相关信息。 -PU_EDL2_GHEX_FO_InvalidRequest_IG_001_ImSorryI=对不起。我不明白这个请求。 -PU_EDL2_GHEX_FO_LandingComplete_IG_001_LandingCompleteHave=着陆完成,祝你逗留愉快。 -PU_EDL2_GHEX_FO_OperatorStandBy_IG_001_StandByFor=请等待着陆操作员。 -PU_EDL2_GHEX_FO_OperatorStandBy_IG_002_WereSorryAll=对不起,我们所有的着陆助理都有其他客人。请稍等片刻。 -PU_EDL2_GHEX_FO_OutOfTime_Landing_IG_001_ImSorryDue=对不起,由于等待时间过长,我们不得不...(某人尖叫)你机坪没啦,天才! -PU_EDL2_GHEX_FO_OutOfTime_Takeoff_IG_001_WereSorryYou=对不起,由于你已经超出了规定的出发时间。我们将会把你的飞船送回仓库。 -PU_EDL2_GHEX_FO_Paid_IG_001_PaymentAccepted=接受付款。 -PU_EDL2_GHEX_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=请前往指定的停泊位。 -PU_EDL2_GHEX_FO_ProceedTo_Garage_IG_001_PleaseProceedTo=请前往停车库... -PU_EDL2_GHEX_FO_ProceedTo_Hangar_IG_001_PleaseProceedTo=请前往机库... -PU_EDL2_GHEX_FO_ProceedTo_Pad_IG_001_PleaseProceedTo=请前往停机坪... -PU_EDL2_GHEX_FO_RevokeLanding_IG_001_DueToRepeated=由于多次违反机库安全规程,你的着陆权已被取消。 -PU_EDL2_GHEX_FO_RevokeLanding_IG_002_YourLandingPrivileges=由于多次违反机库安全规程,你的着陆权已被取消。 -PU_EDL2_GHEX_FO_ShipRequests_Delivered_Hangar_IG_001_YourShipHas=你的飞船已被运送至以下机库。 -PU_EDL2_GHEX_FO_ShipRequests_Delivered_Pad_IG_001_YourShipHas=你的飞船已被运送至以下停机坪 -PU_EDL2_GHEX_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=对不起,我们暂无可用的闲置停泊位。你的请求已被受理,飞船将会运送至下一个可用机库。 -PU_EDL2_GHEX_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=由于未支付停泊费,请求被拒绝。(某人大吼)快给我们把钱掏出来! -PU_EDL2_GHEX_FO_ShipRequests_Selected_IG_001_StandByRetrieving=稍等片刻,正在检索飞船信息。 -PU_EDL2_GHEX_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=请求飞船请使用着陆终端。 -PU_EDL2_GHEX_FO_ShipStorageProcedure_IG_001_InitiatingShipStorage=启动飞船储存程序。为了你的安全,请撤出该区域,谢谢你的合作。 -PU_EDL2_GHEX_FO_SwitchToTractorAssist_IG_001_StandByFor=请等待EDL牵引辅助系统。 -PU_EDL2_GHEX_FO_TakePayment_IG_001_TheOwnersOf=该设施的所有者已经实行了强制着陆费制度。 -PU_EDL2_GHEX_FO_VacateLandingArea_IG_001_AllPersonnelAre=请所有人员尽快撤出,为同行旅客腾出着陆区。 -PU_EDL2_GHEX_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=警告。你正阻挡飞行航线。(某人大吼)你个傻屌! -PU_EDL2_GHEX_FO_Warning_TimeLimit_IG_001_ImSorryYou=对不起。你已经超过时间了。 -PU_EDL2_GHEX_FO_Warning_TimeLimit_Landing_IG_001_PleaseProceedTo=请继续前往指定着陆区。持续推迟将会导致没收着陆许可。 -PU_EDL2_GHEX_FO_Warning_TimeLimit_Takeoff_IG_001_PleaseLaunchFrom=请及时从着陆平台起航。感谢您的帮助。 -PU_EDL2_GHEX_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=警告。你违反了机库安全规程。 -PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_StandByTriage=伤检组待命。急救组马上就到,准备好。 -PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_CodeBlueCode=蓝色警报。蓝色警报。神经机械组请到急诊。神经机械组到急诊 -PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_CodeYellowCode=黄色警报。黄色警报。三号手术室急需二级消杀组。 -PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_SecurityToSouth=安保请到南翼,安保请到南翼四楼。 -PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_CrashTeamTo=危机小组到五号急诊,危机小组到五号急诊。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_RemainderThatStims=温馨提醒,诊疗室内禁止吸食斯酊姆,请到指定区域吸烟。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_DrWarrickYoure=瓦里克医生,需要你来诊断室。瓦里克医生请到诊断室。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_TechnicianKarpovTo=卡尔波夫技术员请到成像科,卡尔波夫技术员到成像科报到。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_ElonCadenaPlease=埃隆·卡迪娜,请联系印记储存科。埃隆·卡迪娜,联系印记储存科。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_DrSenguptaTo=森古达医生请到纳米生物实验室。森古达医生到纳米生物实验室。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_WouldPatientNichole=请病人妮科尔·阿迈恩回到神经科。病人妮科尔·阿迈恩,神经科正在找你。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_DrManabeSurgery=马纳贝医生,二号手术室为你准备好了。 马纳贝医生,二号手术室准备好了。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_HamalDejongYoure=哈玛·德容,需要你到行政处。哈玛·德容到行政处。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_WouldTheFamily=请门罗·德威特的家人到康复病房来。请门罗·德威特的家人到康复病房来。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_ReminderPleaseKeep=温馨提醒,请注意保管随身财物。帝国医疗服务对任何财物丢失概不负责。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_CheckIn_IG_001_AttentionAllArriving=请注意,所有就诊病人需在自助终端登记后,方可获得病房分配。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_001_TheEHSIs=帝国医疗服务不存在歧视,请所有病人向医疗人员如实描述病情。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_002_TheEHSNeeds=帝国医疗服务需要你的帮助。我们正招聘许多医疗专家。如果你有兴趣加入帝国医疗服务局,请在光谱上联系我们。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_003_EmpireHealthServices=帝帝国医疗服务承诺将以病人的健康与安危为重,尊重他们的需求与疑虑。我们一起,才能让帝国变得更好。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_004_AsAProud=作为UEE内骄傲的一份子,帝国医疗服务局为大家带来平等公正的医疗服务。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_001_ForYourConvenience=为了方便您就医,本设施内安放了多台消毒站。在您的帮助下,我们可以防止病毒传播。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_002_PleaseRememberThat=请牢记,再生并不能解决所有问题。科技虽然发达,仍需小心谨慎。有问题就停下,不值得冒这个险。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_003_WhenItComes=你不用独自一人忍受戒瘾的痛苦。如果你或你认识的人正经历药物成瘾的折磨,请联系帝国医疗服务局,我们会给你需要的帮助。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_004_EveryoneDeservesA=人人都有权过得更好。今天就报名成为义体捐赠者吧,让一些运气不好的人收到最好的礼物。 -PU_EHSHOSP01_M_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=注意,紧急情况已解决。重复,紧急情况已解决。大家可恢复自行活动。 -PU_EHSHOSP01_M_LPA_Warn_Emergency_InProgress_IG_001_AttentionWeAre=注意,我们正着手解决紧急情况。请继续听从工作人员的指引,谢谢。 -PU_EHSHOSP01_M_LPA_Warn_Emergency_Remain_IG_001_AttentionThisIs=请注意,这是一则紧急警告。在情况得到控制前请在原地等待。重复,请原地待命。 -PU_EHSHOSP01_M_LPA_Warn_Emergency_Vacate_IG_001_AttentionThisIs=请注意,这是一则紧急警告。请冷静有序撤离该建筑。重复,请撤离该建筑。 -PU_EHSHOSP01_M_LPA_Welcome_Hospital_EHS_IG_001_WelcomeToEmpire=欢迎来到帝国医疗服务局。三个世纪以来,我们一直致力于为所有人提供更好的医疗服务。 -PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_001_WelcomeToDefensecon=欢迎参观防务展。虽然我们德雷克行星际为UEE海军的将士们加油助威,但大家应该知道,海军在剜度前线保卫边疆的同时;我们德雷克行星际持续不断提供价格低廉、性能可靠的飞船,造福帝国内部的和平稳定。无论你需要运输货物还是抵御来袭的不法分子,德雷克飞船都能办到。 -PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_002_WeveAllBeen=扫描仪上蹦出一两艘来者不善的飞船,相信我们都有过这样的不幸遭遇。您当然可以试着联系当地执法部门或是海军,还是别自欺欺人了,他们赶来以前您早就船毁人亡。买上任何一艘我们德雷克功能多样、久经战场试炼的飞船,就该轮到不法分子打电话叫警察了。 -PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_003_TheseAreDangerous=宇宙之中危机四伏,这就是为什么德雷克行星际制造的飞船不仅功能强大、价格亲民,更能让您和您的家人多一分安心。 -PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_004_DefenseconsAGreat=防务展是一次绝佳的机会,让您能亲眼参观那些每天真真切切地在宇宙中穿行、捍卫自由并建设帝国的飞船。 -PU_FWMILPA02_M_LPA_Announce_Diorama_IG_001_WhileTrainingAt=在麦克阿瑟星的海军学院训练时,新兵要将肉体与精神推向极限。但我们的教官想要教授的真正知识是,海军并不是由个人决定的,而是大家一起齐心协力铸就而成的。 -PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_001_AlthoughInvictusIs=不败舰队活动虽然是为那些即将出发开展训练的男女而祝福,但启航周同时也是为海军学院毕业生以及退役军人们而举行的庆祝活动。大家见到军人请记得说一声感谢。 -PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_002_ForCenturiesInvictus=数个世纪以来,不败舰队周都是与亲朋好友一起庆祝责任、服务、与公民精神这三大帝国支柱的绝佳时机。 -PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_003_ForThoseWith=家里有挂念之人今天启程开始海军生活的人们,可以前往我们的“亲友家属”展台,在那里您将对他们未来的海军服役生活有更深入的理解。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_001_TheUeeNavy=UEE海军与罗伯茨太空工业自从太空探索时代初期便已开展合作。海军采用他们的克拉克这般永不过时的飞船设计来开拓宇宙边疆,用孟加拉级航母来保卫人类。我们很荣幸拥有RSI这样的合作伙伴,并且真诚地邀请大家参观这家引领行业的制造商带来的最新飞船。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_002_TheUeeNavy=UEE海军一直以来都追求走在时代的最前沿。因此,联合外域的飞船现已加入海军舰队,带来了令人激动的全新机遇。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_003_TheUeeNavy=UEE海军和起源跃动看似一对不太可能的组合,但后者的飞船通过多元创新,不断拔高速度极限,成为了遍布帝国境内外众多海军拦截与侦察部队的主心骨。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_001_AegisDynamicsIs=圣盾动力比任何一家制造商都更加致力于提升驾驶员的飞行体验。他们的代表与工程师是海军学院与基地的常客,力争第一时间听取有关自家飞船设计的反馈。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_002_AlthoughTheNavy=虽然提到海军大家通常联想到的是身形巨大的孟加拉级航母以及强有力的大黄蜂战机。但其实,是勤务飞船保障了海军每日的正常运作。南船座宇航是我们数个世纪以来最珍贵的伙伴之一,几乎在每一艘主力舰、每一座太空站以及每一个地面设施都能见到他们的踪影。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_003_CapitalizingOnA=罗伯茨太空工业从第一界不败舰队启航周开始每年都参加活动,数个世纪来根深蒂固的合作关系也为他们换取了丰厚的回报。他们期望未来能与海军继续开展密切合作,研发出帝国的次世代守护者。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_001_InvictusMightBe=虽然不败舰队启航周通常不会公布新的载具,但起源全新的G12以众多有害环境下的出色表现,让我们的测试中队刮目相看。我们的探路者部队已经等不及要列装这款新型探索车了。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_002_AlthoughCrusaderIndustries=虽然十字军工业很长时间以来都是商业运输载具的龙头制造商之一,但你知道他们也制造军用运输载具吗?无论我们需要运输的是部队、载具还是补给,十字军的飞船一直以来都是海军舰队的忠实一员,并且在未来依旧如此。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_003_ACommonSight=盾博尔地面系统是我们兄弟部队UEE陆军的老熟人,他们制造的地面载具性能可靠、功能多样,就连海军都将其加入舰队,用于在战斗行动中确保着陆区域周边安全。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_004_SomeOfThe=海军中最重要的一些成员甚至永远不会正面加入战斗。后勤、补给还有支援舰船组成了我们舰队的骨干,是他们让前线的部队有能力解决任何来袭的威胁。海军骄傲地宣布,武藏工业的飞船是帮助海军时刻做好战斗准备的重要盟友之一。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_001_InvictusLaunchWeek=在不败舰队启航周,您能见到自己缴纳的税款用到了实处。作为帝国的一份子,检阅UEE海军最新装备是您应有的权利。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_002_WhileFightersLike=虽然大黄蜂与短剑等战斗机已经成为了UEE海军的代名词。但事实是为了执行帝国广阔疆域内的海量行动,海军准备了各式各样的飞船,其中还包括一些为私人机构打造的型号。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_003_TheUeeNavys=UEE海军规模虽然不大,但我们培养了一批能够操作各种载具的精英驾驶员。不过在战斗搜救任务的训练方面,我们邀请了少数军队之外的人士,与陆战队员们一起在柯林星​的极端环境下接受训练。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_001_ThoughNotNearly=虽然数量远远不及我们的UEE陆军同僚,但海军依旧保有一批现役多用途地面载具,用于执行后勤、运输甚至是探索任务。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_002_TheUeeNavy=UEE海军很自豪能够与铁砧航天达成合作关系。他们的战斗机、探索飞船以及运输飞船每天都在前线捍卫帝国。我们希望未来能将这个合作继续下去,并且邀请大家近距离参观他们的研发成果。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_003_EverSinceAnvil=自从铁砧航天推出水龟以来,飞行员与政客们用这款飞船执行了成百上千的战斗、探索以及后勤补给任务。 -PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_001_TheUeeNavy=UEE海军骄傲地宣布,我们已经邀请铁砧航天今年在麦克阿瑟星上开设一所工程技术联合研究设施。海军与铁砧的工程师和科学家们将一同研究次世代飞船科技。 -PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_002_TheUeeNavy=UEE海军骄傲地欢迎圣盾动力回归不败舰队启航周活动。他们虽然打造了许多海军历史行外形最经典、战功最显赫的飞船,但他们过去数十年间陷入了过往的丑闻之中。我们很高兴见到他们再度致力于于打造更美好的未来。 -PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_003_TheLatestLine=圣盾动力最新型的防卫飞船已经饱经帝国内外的战斗试炼。有着这般成功的战果,难怪海军订购了更多圣盾动力的飞船。 -PU_FWMILPA02_M_LPA_Welcome_ConventionEntrance_IG_001_ATimeHonoredTradition=不败舰队启航周从 2541 年起便是一个每年都会举办的纪念活动,民众与海军会以此为契机,为下一届加入保卫帝国行列的男男女女欢庆。而你也有机会见到我们舰队中最新的卫国利器。祝您参观愉快。 -PU_FWMILPA02_M_LPA_Welcome_ShipHall_IG_001_WelcomeToThe=欢迎来到不败舰队飞船展厅。在此展出的所有载具都是今年海军舰队订购的型号。由于每个星系内有着各种各样的不同任务,您可以在此了解这些飞船如何帮助我们保卫帝国。 -PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_001_DutyTraditionService=职责、传统、服务。我们向那些进入UEE海军开始新生活的人们致敬,欢迎参加不败舰队启航周。 -PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_002_TheUeeNavy=UEE海军欢迎您来到不败舰队展厅。请前往展厅内部一睹海军舰队最新最棒的装备。 -PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_003_HelloAndWelcome=大家好,欢迎参加不败舰队启航周,我们在这里庆祝挺身而出保卫帝国的人们。 -PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_004_ThisIsThe=这里便是不败舰队启航周的展厅,我们借此机会为那些加入UEE海军保卫帝国的人们与载具而欢庆。 -PU_GENATC01_M_ATC_Approved_Departure_aNeutral_tPlayer_FromNeutral_IG_001_YouAreCleared=您可以离开了。 -PU_GENATC01_M_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_002_AnAvailableSpace=已找到可用空位。 -PU_GENATC01_M_ATC_Decline_Payment_aNeutral_tPlayer_FromNeutral_IG_001_PaymentDeclinedThank=付款被拒绝。感谢您联系EDL自动化载具服务系统。 -PU_GENATC01_M_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_001_ThankYouFor=感谢您的光临。祝您一路平安。 -PU_GENATC01_M_ATC_Give_Payment_aNeutral_tPlayer_FromNeutral_IG_001_ThankYouPayment=非常感谢。已收到付款。请前往指定位置。 -PU_GENATC01_M_ATC_Impounded_Vehicle_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsTo=兹通知你的载具已被扣押。可查阅ASOP终端以取回载具。 -PU_GENATC01_M_ATC_Inform_Arrival_Complete_aNeutral_tPlayer_FromNeutral_IG_001_ArrivalCompleteWelcome=降落完成。欢迎光临。 -PU_GENATC01_M_ATC_Inform_Banned_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicles=注意。该载具的登记船主有犯罪记录。不允许使用本设施。请尽快离开此地区。 -PU_GENATC01_M_ATC_Inform_Banned_StolenVehicle_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicle=注意。该载具已报挂失。不允许使用本设施。请尽快离开此地区。 -PU_GENATC01_M_ATC_Inform_Banned_aNeutral_tPlayer_FromNeutral_IG_001_AttentionYouDo=注意。您没有使用此设施的权限。请尽快离开此地区。 -PU_GENATC01_M_ATC_Inform_NewBabbage_Closed_aNeutral_tPlayer_FromNeutral_IG_001_TheNewBabbage=新巴贝奇空港目前处于关闭施工中。请在数月后再访。 -PU_GENATC01_M_ATC_Inform_Storage_NotAvailable_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=十分抱歉。该设施当前没有任何可用空位。请稍等片刻,如有空位将立刻为您分配。 -PU_GENATC01_M_ATC_Inform_Storage_NotPossible_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=十分抱歉。该设施不能容纳这个类型的载具。请另寻可用的降落服务系统。 -PU_GENATC01_M_ATC_Inform_Vehicle_NotDetected_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesEdlServices=十分抱歉。EDL系统只能协助客户主动操作载具。 -PU_GENATC01_M_ATC_Inform_Vehicle_TooBig_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=十分抱歉。该设施不能容纳这个尺寸的载具。请另寻可用的降落服务系统。 -PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_001_ImSorryDue=十分抱歉。由于意外的重大技术问题,本着陆区目前无法接受新的访客。 -PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_002_ThisLandingZone=本着陆区已被帝国卫生服务局隔离。 -PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_003_ErrorCannotConnect=错误:无法连接。 -PU_GENATC01_M_ATC_Request_Departure_aNeutral_tPlayer_FromNeutral_IG_001_ExitProtocolsInitiated=离场协议已启动。请稍等,最后的准备工作正在进行中。 -PU_GENATC01_M_ATC_Request_Payment_aNeutral_tPlayer_FromNeutral_IG_001_ToUtilizeThis=欲要使用此空位,需先支付必要费用。 -PU_GENATC01_M_ATC_Request_Storage_AlreadyGranted_aNeutral_tPlayer_FromNeutral_IG_001_ThisVehicleAlready=已为该载具分配空位。请前往指定地点。 -PU_GENATC01_M_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_001=感谢您联系EDL自动化载具服务系统。请等待分配空位。 -PU_GENATC01_M_ATC_Revoked_Storage_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicles=注意。该载具的登记船主有犯罪记录。不允许使用本设施。你的空位分配已撤销。 -PU_GENATC01_M_ATC_Revoked_Storage_aNeutral_tPlayer_FromNeutral_IG_001_YourSpaceAssignment=您的空位已被撤销。若要获得新的分配,请再次联系EDL服务系统。 -PU_GENATC01_M_ATC_Stored_Vehicle_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsTo=兹通知您的车辆已寄存。请查阅ASOP终端以取回载具。 -PU_GENATC01_M_ATC_Warn_Storage_ArriveTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPleaseUtilize=注意。请及时降落到指配空位,否则将会撤销并分配给其他客户。 -PU_GENATC01_M_ATC_Warn_Storage_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPleaseLeave=注意。请尽快驶离设施否则载具将被收回寄存。 -PU_GENATC01_M_ATC_Warn_Storage_StorageTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicle=注意。该载具将被移入仓库以供此地接收其他客户。请尽快清出本区域。 -PU_GENATC01_M_ATC_Warn_Vehicle_Obstructing_aNeutral_tPlayer_FromNeutral_IG_001_WarningYourVehicle=警告。您的载具正阻塞一个关键的路径。请立即清出本区域否则您的载具将会被扣押。 -PU_GENCIVCHAT01_F_LBG_Accept_Drink_ToBuy_IG_001_YeahThanksThats=嗯,谢谢,你人真好。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutChoice_IG_001_DangICant=干,我不知道该选哪个。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutChoice_IG_002_ISawA=上周我在光谱上看了这玩意儿的评测。不确定我该选哪个。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Neg_IG_001_IllBeHonest=实话说,今天真累,很高兴终于能休息了。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Neg_IG_002_ThisWeekHas=这周可真是漫长,求求它快结束吧。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Pos_IG_001_ISetA=今天我创下了新纪录,如果这都不值得庆祝的话,我不知道还有啥值得了。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Pos_IG_002_IDontWant=不想在正式消息公布之前乌鸦嘴,但我感觉自己一直参与的那个项目终于快落地了。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDrink_IG_001_YeahThisIs=嗯,这个真好喝。你觉得你那杯如何? -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDrink_IG_002_TheBartendersHere=这里的酒保真是行家,这杯喝的真棒。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutGreeting_IG_001_HeyIThought=你好啊!我就知道是你。最近如何?好久没见了。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutGreeting_IG_002_HeyLongTime=你好啊,好久不见,近况如何? -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLeaving_IG_001_OkayIGotta=好吧,我该走了,很高兴能遇见你。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLeaving_IG_002_IShouldProbably=我该走了,之后再见,好吗? -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLocation_Orison_IG_001_YouKnowI=你知道吗,我觉得这里的景色真是百看不腻。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLocation_Orison_IG_002_IThoughtIt=我还以为都是营销噱头,但来奥里森亲眼看看之后,不得不说,这里的景色是真美。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_HmmIDont=嗯,我不知道...这个好像有点太贵了。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_IReallyLike=我很喜欢这个东西,就是希望他们能有其他颜色的款。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_OhThisIs=噢,这个真是完美。正是我想要的。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_ThisIsReally=这个真棒,有个朋友几周前买了这个,我正想着买一个呢。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutChoice_IG_001_DontLookAt=别看我,你知道我会选哪个。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutChoice_IG_002_IfPriceIs=考虑价格的话,我可能会选这个吧。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Neg_IG_001_YeahIHear=嗯,我听到了。我现在就想暂时忘掉所有烦恼。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Neg_IG_002_IFeelYou=感同身受,能够放松片刻真好,不去考虑所有烦恼。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Pos_IG_001_OhDamnSounds=(笑) 噢,是吗。听起来下一轮该你请了。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Pos_IG_002_CongratsThatsGreat=恭喜,听起来很棒。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDrink_IG_001_MyDrinksOkay=这杯酒不错,但我下次应该会点别的。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDrink_IG_002_ImReallyLiking=我非常喜欢这次点的这杯,以前没喝过,下次我还会再点的。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutGreeting_IG_001_JobsGoodFamilys=事业不错,家庭也还行。基本上一切顺利。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutGreeting_IG_002_SameAsAlways=和往常一样,你了解我的。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLeaving_IG_001_NoWorriesMaybe=别担心,我们可以下周或是什么时候再聚。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLeaving_IG_002_YeahIShould=嗯,我也该走了。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLocation_Orison_IG_001_TellMeAbout=可不是吗,这样的日落景色总是美得让我窒息。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLocation_Orison_IG_002_YeahOrisonIs=是的,奥里森很棒。我越来越喜欢那些风暴鲸的公仔了。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Neg_IG_001_YeahIdWait=好的,我会等你看看能不能找到更便宜的。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Neg_IG_002_IfYoureNot=不喜欢就不用买。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Pos_IG_001_AgreedYouTotally=同意,你真该买这个。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Pos_IG_002_IMightHave=我可能也会给自己买一个。 -PU_GENCIVCHAT01_F_LBG_Decline_Drink_ToBuy_IG_001_ImGoodRight=我不用了,不过你可以再来一杯。 -PU_GENCIVCHAT01_F_LBG_Offer_Drink_ToBuy_IG_001_NextRoundsOn=下一轮算我账上,你想喝什么呢? -PU_GENCIVCHAT01_F_LBG_Offer_Drink_ToBuy_IG_002_ImReadyFor=我准备好再来一杯了,你想喝么? -PU_GENCIVCHAT02_M_LBG_Accept_Drink_ToBuy_IG_001_IWouldLove=我想再买一个这个。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutChoice_IG_001_IWonderWhich=我不知道该选哪个?这个看起来更好,但许多人都说那个牌子好。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutChoice_IG_002_IDontKnow=不知道,我是该买这个呢,还是加点钱买那个呢? -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Neg_IG_001_NotSureIf=不知道你听说没有,我最近分手了。我挺好的,就是想喝点什么。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Neg_IG_002_ImNotGonna=我不想细说,但今天原本可以好得多。现在我只想来杯喝的。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Pos_IG_001_SoABit=算是个好消息吧。你知道我的船出毛病了吗?结果发现轻轻松松就修好了,现在飞起来就跟新的一样。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Pos_IG_002_UghLooksLike=呃,好像我那个烦人的同事下周终于要调去别的部门了。这下工作起来就舒服多了。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDrink_IG_001_OhThisBeer=呃,这杯啤酒有点变质,他们该洗洗龙头了。你的喝起来还好吗? -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDrink_IG_002_UrghIShouldnt=我就不该点这杯喝的,对我来说太甜了,下次我可能会点你那杯。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutGreeting_IG_001_HeyImSorry=你好,抱歉我迟到了。希望没让你久等,一切还好吗? -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutGreeting_IG_002_HeyWhatsUp=嘿,最近怎么样,过得还好吗? -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLeaving_IG_001_OhGeezI=天哪,我没意识到现在多晚了。我该走了,我们下次再见,好吗? -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLeaving_IG_002_HateToDo=虽然我也不想,但我得走了。和你聊天很开心。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLocation_Orison_IG_001_CrusaderSureKnows=十字军显然知道如何照顾自己的人民。在斯坦顿星系的所有星球中,我只想住在这儿。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLocation_Orison_IG_002_SureCrusaderCould=当然,十字军处理法外之徒的工作还能做得更好,但大部分时候他们都干得不错,我喜欢住在这里。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_IHaveNo=我不知道谁会真的买下这个。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_UghTheUpdated=呃,最新的款式看起来真糟糕,他们为什么就不能留着原来的款式呢? -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_OooILike=噢噢噢,我可太喜欢这个了,我可能会买下来。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_IHaveOne=我有一个这个,但是用久了有点磨损。可能也该换个新的了。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutChoice_IG_001_IfItWas=如果是我的话,一定会选那个。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutChoice_IG_002_WellIfYoure=如果你不确定的话,大可以等等再说。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Neg_IG_001_YeahWellHopefully=是的,希望喝几杯能让你脸色更好。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Neg_IG_002_OhIveBeen=深有体会,我去拿下一杯,希望能让你振作起来。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Pos_IG_001_ThatsFantasticCheers=太好了,为那个干杯。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Pos_IG_002_GoodForYou=真有你的,也是时候听到点好消息了。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDrink_IG_001_IDidntThink=从没想过我会喜欢自己喝的酒,但我真的很喜欢这杯酒的味道。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDrink_IG_002_ILoveWhat=我喜欢自己点的这杯,这是我最喜欢的喝的,你应该试试。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutGreeting_IG_001_OhHeyEverythings=你好啊!一切正常,没有什么要汇报的。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutGreeting_IG_002_ToBeHonest=实话说,今天不怎么样,但现在真不想细说。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLeaving_IG_001_AllRightYou=好吧,祝你今天愉快。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLeaving_IG_002_TotallyThisWas=没问题,今天很开心。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLocation_Orison_IG_001_WhatsNotTo=有什么能让人不喜欢呢?这里的花园、难以置信的美景还有人们,我永远选择奥里森。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLocation_Orison_IG_002_IDontKnow=不知道, 如果要我说实话,我觉得这里有点腻味了,你明白吗?就像他们是刻意去营造这样的景象或是什么的。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Neg_IG_001_ReallyIKinda=真的吗?我还有点儿喜欢。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Neg_IG_002_YeahIWouldnt=嗯,如果我是你的话不会买这个。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Pos_IG_001_YouSureI=你确定吗?实话说我觉得有点贵。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Pos_IG_002_IfYouLike=如果你喜欢的话,我觉得就买下吧。 -PU_GENCIVCHAT02_M_LBG_Decline_Drink_ToBuy_IG_001_NoIShould=不,我不该继续喝了。明天还有一场重要会议。 -PU_GENCIVCHAT02_M_LBG_Offer_Drink_ToBuy_IG_001_LooksLikeYou=看起来你还得再来一杯,感觉如何? -PU_GENCIVCHAT02_M_LBG_Offer_Drink_ToBuy_IG_002_HmmNotSure=呃,不知道我还想喝不。你觉得呢?想再来一杯吗? -PU_GENCIVCHAT03_F_LBG_Accept_Drink_ToBuy_IG_002_SureWhyNot=好啊,为什么不呢。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutChoice_IG_001_IHateHaving=我讨厌做选择题。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutChoice_IG_002_OkaySoI=好吧,我之前想要这个,但看看另外这一个?我不太能确定了。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Neg_IG_001_IllSpareYou=细节我不想多说,但信我,今天绝对是垃圾的一天。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Neg_IG_002_MyDaysBeen=我的一天一团糟,从我今早起晚开始,就遇到越来越多糟糕的事。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Pos_IG_001_SoGuessWhat=猜怎么着?我找到我之前弄丢的头盔了,它其实就在仓库里。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Pos_IG_002_GuessWhatGot=猜怎么着?我的体检报告都出来了;都没问题,看来我根本不需要做那个手术。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDrink_IG_001_OhYeahI=哦耶,我现在就得来杯这样的东西;你那杯咋样? -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDrink_IG_002_HmmThisIs=唔,这东西太好喝了,一下就喝完了;你的呢? -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutGreeting_IG_001_OkayIThought=好吧,我还以为刚那人是你呢;最近咋样? -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutGreeting_IG_002_HeyThereYou=嘿!你在这啊,过得如何? -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLeaving_IG_001_IHaveTo=我得走了,看咱下次要不先约个时间还啥的。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLeaving_IG_002_ImGonnaGo=我得走了,祝你度过愉快的一天。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLocation_Orison_IG_001_IllAdmitIm=我得承认,我很高兴来了趟奥里森;这地方真的不错。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLocation_Orison_IG_002_IReallyDidnt=我从来没想过自己会像现在这样喜欢十字军这地方。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_TheReviewsHave=这东西的评价不咋一致,保险起见,我再多等等吧。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_IsItJust=只有我这样想吗,这东西是不是有点太...便宜了? -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_IWasntSure=我对这厂商没啥了解,但看看它,看上去还挺不错。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_IDontThink=我之前应该没见过这东西,还挺不错啊。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutChoice_IG_001_JustMakeA=我想我已经有所决定了。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutChoice_IG_002_YouKnowYou=你懂的,你也不是一定需要这两样东西。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Neg_IG_001_GoodThingIm=幸好还有我在这,能给你打打气是吧。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Neg_IG_002_UrghThatSounds=唔,听起来很糟;我希望一切都能好起来。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Pos_IG_001_SeriouslyThatsSo=是吗?那可太好了。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Pos_IG_002_WhoaThatsGreat=哇,这真的太棒了,真的。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDrink_IG_001_IThoughtMy=还以为我这杯饮料会更甜点,结果也还好。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDrink_IG_002_OhDamnThis=我去,这酒比我想的烈多了,我喝完得缓一缓。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutGreeting_IG_001_ImDoingOkay=我都挺好的,一直都很忙。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutGreeting_IG_002_ProbablyNotAs=可能没你过的好,但也说的过去。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLeaving_IG_001_SureThingWell=好吧,回聊。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLeaving_IG_002_OhNoProblem=哦,没问题,我也得走了。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLocation_Orison_IG_001_IJustHope=我只希望别再比现在的人还多了,这么多游客挤得我都没地方站了。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLocation_Orison_IG_002_ILoveThe=我喜欢这的空气,整个地方闻起来都很好。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Neg_IG_001_IfImBeing=说实话,这里面没一个入得了我的眼。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Neg_IG_002_ReallyIThought=真的吗?我还觉着这东西挺不错的来着。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Pos_IG_001_IfYouGot=如果你钱够的话,我建议你直接买了吧。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Pos_IG_002_YeahLooksPretty=嗯,我也觉得挺不错。 -PU_GENCIVCHAT03_F_LBG_Decline_Drink_ToBuy_IG_001_IMightWait=不了,得看待会自己醉没醉再考虑下一杯。 -PU_GENCIVCHAT03_F_LBG_Offer_Drink_ToBuy_IG_001_CanIGet=需要再来一杯么? -PU_GENCIVCHAT03_F_LBG_Offer_Drink_ToBuy_IG_002_HowAboutAnother=打算再来一杯么? -PU_GENCIVCHAT04_M_LBG_Accept_Drink_ToBuy_IG_001_OhYeahThatd=好,就要这个。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutChoice_IG_001_HmmThisOne=Emm, 这个性价比更高,但是那一个更符合我的需要。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutChoice_IG_002_NotSureWhich=你说我应该选哪一个呢? -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Neg_IG_001_YouWouldNot=你无法想象今天发生了什么,我需要来一杯缓一缓。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Neg_IG_002_ThisDayI=今天...不知道会怎么样,希望事情能尽快迎来转机。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Pos_IG_001_GotABit=有个好消息告诉你,我兄弟今天终于给他心水好久的那艘船付了首付。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Pos_IG_002_NotSureIf=不知道你听没听说,下月我应该就能去度个假了。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDrink_IG_001_IDidntRecognize=你点的那杯酒我从没见过,好喝么? -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDrink_IG_002_ImTryingTo=我在想下一杯喝啥...你觉得你点的这杯如何? -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutGreeting_IG_001_HeyThereYou=嘿!你来了!最近还好吗? -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutGreeting_IG_002_HeyLookWho=嘿!看看谁来了!近来可好? -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLeaving_IG_001_ItsGettingA=时间不早,我可能得先走了,有事光谱联系我,好吗? -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLeaving_IG_002_WoopsLostTrack=啊,都这么晚了,我真得走了。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLocation_Orison_IG_001_ThePicturesReally=奥里森可比照片里的美多了。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLocation_Orison_IG_002_TheseViewsAre=这景色实在是太美了,美的有点脱离现实。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_OofTheyReally=我的妈,他们真指望有人会为了这玩意付这么多钱? -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_GottaSayThe=不得不说,这个选择有点令人失望。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_ILikeThis=我真的很喜欢这东西,而且...它的价格也不是很贵。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_OohILike=哦!我很喜欢这个,它会派上大用场的。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutChoice_IG_001_GetThatOne=必须得选那个啊,这还用想? -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutChoice_IG_002_WhatsTheProblem=这有什么可犹豫的,那一个明显更好。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Neg_IG_001_DefinitelySoundsLike=听起来你真的需要休息休息了伙计。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Neg_IG_002_WellYoureIn=你走运了。我心情不好时通常都来这里散心。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Pos_IG_001_WhatThatsAwesome=哇哦!那再好不过了,恭喜。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Pos_IG_002_ThatsReallyGood=这可真是好消息。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDrink_IG_001_ThisRemindsMe=这让我想起了小时候常点的一种饮料...不知道这是好还是坏。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDrink_IG_002_TheresSomethingA=这饮料总觉得哪里有点怪怪的,我也说不准我喜不喜欢。别误会,它不难喝,只是口感比较独特。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutGreeting_IG_001_SameOldSame=老样子,无事发生。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutGreeting_IG_002_YeahImDoing=我挺好的,好得不能再好了。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLeaving_IG_001_SoundsGoodIll=听起来不错,那回见。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLeaving_IG_002_OkayItWas=好的,跟高兴能和你偶遇。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLocation_Orison_IG_001_YeahIJust=我只是在努力不让自己去想,我们脚下踩的并不是坚实地面这个事实。否则我就有点犯恶心。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLocation_Orison_IG_002_ImJustThankful=谢天谢地,还好我对这些树不过敏。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Neg_IG_001_WellMaybeYoull=好吧.,或许你在别地儿能找到更好的。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Neg_IG_002_YeahIDefinitely=是啊,我绝对不会买那个。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Pos_IG_001_GoAheadAnd=还犹豫啥,买了它吧。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Pos_IG_002_OhYeahMaybe=是吗?也许我应该买一个。 -PU_GENCIVCHAT04_M_LBG_Decline_Drink_ToBuy_IG_001_IProbablyShouldnt=也许我不该喝了...哎管他呢,再来一杯。 -PU_GENCIVCHAT04_M_LBG_Offer_Drink_ToBuy_IG_001_ImGettingAnother=我打算再来一杯,你要吗? -PU_GENCIVCHAT04_M_LBG_Offer_Drink_ToBuy_IG_002_YouNeedAnother=想再来一杯吗?我请。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutConvention_IAE_IG_001_ThisIsThe=这是我第一次参加这种展会,太激动了。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutConvention_IAE_IG_002_IveBeenPretty=今年展会上的东西让我大受震撼。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutItemVehicle_IG_001_WowLookAt=哇哦,瞧瞧这美人。要是拥有一艘那会有多有趣。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutItemVehicle_IG_002_IveBeenWaiting=为了看这个我已经等很久了,比我预想中的还要好。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutManufacturer_IG_001_FromWhatIve=以我目前所见,我真觉得他们是今年的最佳制造商。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutManufacturer_IG_002_HardToBelieve=很难相信所有这些飞船都出自同一家制造商,真是令人钦佩。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutMovingOn_IG_001_ImGoingTo=我要动身前往下一个展厅了。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutMovingOn_IG_002_OkayIThink=好了,这边我应该都逛完了。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutConvention_IAE_IG_001_ItSeemsLike=看起来今年的展会将非常棒。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutConvention_IAE_IG_002_ImGladYou=很高兴见到你来了。能与其他人一起探索展会总是极好的。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutItemVehicle_IG_001_SeeingItIn=亲眼见到与我想象中的非常不同。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutItemVehicle_IG_002_ICantImagine=买一艘我是不敢想,不过能试驾一个周末还是很好玩的。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutManufacturer_IG_001_IThinkTheyve=他们的新船又更上一层楼了。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutManufacturer_IG_002_IReallyAppreciate=他们展出的一些经典设计真是不错。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutMovingOn_IG_001_YeahImAbout=嗯,我也差不多看完了。我们走吧。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutMovingOn_IG_002_IThinkI=我可能还得再逛会儿,还没看完所有东西呢。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutConvention_IAE_IG_001_AnotherYearAnother=新的一年,新的一届IAE。我也不知道为什么自己年年都来看。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutConvention_IAE_IG_002_IWonderHow=不知道今年的船展和去年有什么不同。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutItemVehicle_IG_001_YeahICould=嗯,我确实有点想买这个。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutItemVehicle_IG_002_IfIHad=如果我有信用点,估计会给自己买一艘。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutManufacturer_IG_001_DidntReallyThink=以前没觉得会喜欢这家厂商的风格,不过他们今年的东西有点吸引我。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutManufacturer_IG_002_ItsNotThe=他们家的东西虽然谈不上历届最佳,但展示效果仍然很棒。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutMovingOn_IG_001_IThinkIve=我已经看够了,该去下一个展厅了。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutMovingOn_IG_002_ImGonnaGo=我想去看看还有没有别的好玩的。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutConvention_IAE_IG_001_ThisYearIs=今年挺棒的。不过你真该看看去年的,那船展才够味儿。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutConvention_IAE_IG_002_LookingAroundIt=看看这周围,大家都乐在其中呢。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutItemVehicle_IG_001_IActuallyRented=我去租了一艘那个,但不是给自己租的,我觉得你应该会喜欢。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutItemVehicle_IG_002_ToBeHonest=实话说吧,我不知道这艘船的设计师在想什么。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutManufacturer_IG_001_ICanSee=我理解为什么有人喜欢这种风格,但我不太喜欢。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutManufacturer_IG_002_IHaveTo=不得不说,我觉得他们家的评价有些虚高。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutMovingOn_IG_001_IReallyHope=希望其他展厅比这个好看。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutMovingOn_IG_002_ImJustGoing=我打算在这戴着,不想看别的了。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutConvention_IAE_IG_001_EvenWithThe=就算人很多,我还是觉得IAE值得一去。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutConvention_IAE_IG_002_ITellYa=我敢说,参观IAE的体验无可比拟。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutItemVehicle_IG_001_WowWhatA=哇哦。真是个大美人。确实能看出许多经典设计师带来的影响了。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutItemVehicle_IG_002_StuffLikeThis=这种东西就是我那么热衷于IAE的原因。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutManufacturer_IG_001_AsAManufacturer=对于一家制造商而言,我认为这是他们迄今为止最棒的展出。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutManufacturer_IG_002_GotToTip=我得向他们这家生产商脱帽致敬。他们展出的所有东西都让人印象深刻。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutMovingOn_IG_001_AllRightIf=好了,按时间表的安排,我最好动身去下一个展厅。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutMovingOn_IG_002_OkayIThink=好了,我应该看得差不多了。该去下一个展厅了。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutConvention_IAE_IG_001_ILoveGoing=我最爱参观这样的展会了,真是同时见到所有我最爱载具的绝佳机会。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutConvention_IAE_IG_002_HardToBelieve=很难相信我已经连续参加这种展会快十年了。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutItemVehicle_IG_001_ActuallyDidYou=事实上,你知道这并不是原版设计吗?我见过一些早期型号的图片,都挺好看的。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutItemVehicle_IG_002_IDontKnow=不知道...我觉得这并没有他们家的其他船好看。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutManufacturer_IG_001_YeahTheyveDone=是的,他们干得漂亮。再结合他们家的历史来看,展出的船就更让人印象深刻了。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutManufacturer_IG_002_IHeardThat=听说他们的CEO也在展厅里,我一直留意着呢但还没有发现。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutMovingOn_IG_001_ActuallyIMight=实际上,我可能要在这多待会儿、再逛逛,确保我没漏过任何东西。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutMovingOn_IG_002_IfYouWant=如果你想先过去没问题,我等下就去找你。 -PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_SadlyTheInfection=很遗憾,感染已经扩散到你全身了。 -PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_UnfortunatelyTheMedicine=很不幸,药物似乎没有效。恐怕我们得试试做手术了。 -PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_LookingThroughYour=看了看你的扫描结果,我注意到了一些好征兆。 -PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_IBelieveYoure=我相信你现在经历的是轻微IOC症状。这种情况很常见的,不用担心。 -PU_GENHDRCHAT01_F_LBG_Chat_Comments_TreatmentInstruction_IG_001_LetsHaveYou=你先休息个几天,然后我们再给你做个检查。 -PU_GENHDRCHAT01_F_LBG_Chat_Comments_TreatmentInstruction_IG_002_TheresAFew=我们还要做几个测试,然后再来谈可行的疗法。 -PU_GENHDRCHAT01_F_LBG_Chat_Requests_EmergencyOrder_IG_001_INeedA=我这里需要急救推车! -PU_GENHDRCHAT01_F_LBG_Chat_Requests_EmergencyOrder_IG_002_LetsGoPeople=快啊!我现在就要扫描结果! -PU_GENHDRCHAT01_F_LBG_Chat_Requests_MedicalOrder_IG_001_ImGoingTo=我需要几CC的地美沙群。 -PU_GENHDRCHAT01_F_LBG_Chat_Requests_MedicalOrder_IG_002_LetsRotateThe=把那个排水口的塞子转转,看看能不能清理干净。 -PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_ImGoingTo=实话给你说吧,情况不乐观。会有个法律顾问来跟你谈谈印记重生的办法。 -PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_TheImplantIs=植入物不兼容,恐怕我们已经没有办法了。 -PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_EverythingIsLooking=情况很好啊,浮肿也消了,估计下周就能拆绷带了。 -PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_HappyToSay=很高兴告诉你,我们觉得你能完全康复。 -PU_GENHDRCHAT02_M_LBG_Chat_Comments_TreatmentInstruction_IG_001_ButBeforeWe=做出任何决定之前,你今天先做一遍OTR看看具体情况。 -PU_GENHDRCHAT02_M_LBG_Chat_Comments_TreatmentInstruction_IG_002_IdLikeFor=我建议你每天打两剂甾原,从下一顿饭后开始。 -PU_GENHDRCHAT02_M_LBG_Chat_Requests_EmergencyOrder_IG_001_GiveMeThat=给我!我自己来。你们就像一帮实习生。 -PU_GENHDRCHAT02_M_LBG_Chat_Requests_EmergencyOrder_IG_002_ClampsSuctionWere=止血夹!吸引管!我们马上就成功了。 -PU_GENHDRCHAT02_M_LBG_Chat_Requests_MedicalOrder_IG_001_GiveMeTwo=打两剂拉坦洛看看有什么反应。 -PU_GENHDRCHAT02_M_LBG_Chat_Requests_MedicalOrder_IG_002_LetsGetTheir=把KLN调到200,别用咯沙芬了。 -PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_ImAfraidIts=恐怕这是遗传病。再不再生,我们都帮不了你。 -PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_ItsYourLungs=问题出在你的肺,它们正在迅速们衰竭,而且情况很可能会变得更糟。 -PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_GotSomeGood=有好消息要告诉你,测试结果都是阴性。 -PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_TheBiopsyResults=活组织检查结果出来了,很高兴告诉你,一切正常。 -PU_GENHDRCHAT03_M_LBG_Chat_Comments_TreatmentInstruction_IG_001_ImGoingTo=我会给你开一些抑制剂,服用几天之后我们再看看情况。 -PU_GENHDRCHAT03_M_LBG_Chat_Comments_TreatmentInstruction_IG_002_LetsGoAhead=我们先给你洗个胃,看看之后你是否会感觉舒服点。 -PU_GENHDRCHAT03_M_LBG_Chat_Requests_EmergencyOrder_IG_001_ComeOnWere=加把劲!他们要死了! -PU_GENHDRCHAT03_M_LBG_Chat_Requests_EmergencyOrder_IG_002_INeedMore=多打点光!我什么也看不见! -PU_GENHDRCHAT03_M_LBG_Chat_Requests_MedicalOrder_IG_001_AllRightI=好,我要做一个全面诊断,看看是不是也做个生物扫描。 -PU_GENHDRCHAT03_M_LBG_Chat_Requests_MedicalOrder_IG_002_WereGoingTo=我们需要准备好一间R3P病房,看看沃尔科医生有没有空做个咨询。 -PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_SadlyWeStill=很遗憾,我们还是不知道哪里出了问题。所有的测试结果都是阴性。 -PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_UnfortunatelyItsWhat=很不幸,和我们预料中的一样。 -PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_ItTurnsOut=只是虚惊一场,你不会有事的。 -PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_ItsAnEasily=这个问题很好解决。我们要做一个小手术,之后你应该就重焕新生了。 -PU_GENHDRCHAT04_F_LBG_Chat_Comments_TreatmentInstruction_IG_001_ForNowIm=现在,我要安排你和我的同事聊聊,他会给你一些更专业的诊断。 -PU_GENHDRCHAT04_F_LBG_Chat_Comments_TreatmentInstruction_IG_002_WereGonnaGet=我们要给你定一个严格的饮食和锻炼计划,看看能否起到帮助。 -PU_GENHDRCHAT04_F_LBG_Chat_Requests_EmergencyOrder_IG_001_INeedFull=我需要材料全部准备好!该死的膝镜哪去了?现在就拿过来! -PU_GENHDRCHAT04_F_LBG_Chat_Requests_EmergencyOrder_IG_002_DamnItYoure=妈的!有我在你死不了! -PU_GENHDRCHAT04_F_LBG_Chat_Requests_MedicalOrder_IG_001_LetsHaveSomeone=来人给病人准备好做T-sec,然后让蓝道尔医生跟我通话。 -PU_GENHDRCHAT04_F_LBG_Chat_Requests_MedicalOrder_IG_002_IWantFour=打上4CC的康斯塔雷司,每两小时换一袋NR7。 -PU_GENHNUCHAT01_F_LBG_Chat_Accepts_MedicalOrder_IG_001_OfCourseDoctor=好的,医生。 -PU_GENHNUCHAT01_F_LBG_Chat_Accepts_MedicalOrder_IG_002_YesDoctorRight=好的医生,马上做。 -PU_GENHNUCHAT02_M_LBG_Chat_Accepts_MedicalOrder_IG_001_RightAwayDoctor=马上办,医生。 -PU_GENHNUCHAT02_M_LBG_Chat_Accepts_MedicalOrder_IG_002_IllGetIt=我会做好的。 -PU_GENHNUCHAT03_M_LBG_Chat_Accepts_MedicalOrder_IG_001_UnderstoodDoctor=了解,医生。 -PU_GENHNUCHAT03_M_LBG_Chat_Accepts_MedicalOrder_IG_002_IllGetIt=交给我来办吧。 -PU_GENHNUCHAT04_F_LBG_Chat_Accepts_MedicalOrder_IG_001_OnIt=在办了。 -PU_GENHNUCHAT04_F_LBG_Chat_Accepts_MedicalOrder_IG_002_RightAway=马上做。 -PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_001=[ 咳嗽 ] -PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_002=[ 咳嗽 ] -PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_003=[ 咳嗽 ] -PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_001=[ 呻吟 ] -PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_002=[ 呻吟 ] -PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_003=[ 呻吟 ] -PU_GENHPTCHAT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_SoDoctorHow=所以,情况怎么样,医生? -PU_GENHPTCHAT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_HiDoctorThanks=你好啊医生,谢谢你来看望我。 -PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_IsntThereAnything=我们什么办法也没有了吗? -PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_IWasWorried=我就怕你会这么说呢。 -PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ThatsGreatNews=真是好消息。 -PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_ThatsReallyA=真是让我松了口气。 -PU_GENHPTCHAT01_F_LBG_Chat_Response_TreatmentInstruction_IG_001_Okay=好的。 -PU_GENHPTCHAT01_F_LBG_Chat_Response_TreatmentInstruction_IG_002_WillDo=会做的。 -PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_001=[ 咳嗽 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_002=[ 咳嗽 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_003=[ 咳嗽 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_004=[ 咳嗽 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_005=[ 咳嗽 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_006=[ 咳嗽 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_001=[ 呻吟 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_002=[ 呻吟 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_003=[ 呻吟 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_004=[ 呻吟 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_005=[ 呻吟 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_006=[ 呻吟 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_007=[ 呻吟 ] -PU_GENHPTCHAT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_SoHaveThe=所以有结果了吗,大夫? -PU_GENHPTCHAT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_AnyNewsDoctor=有新消息吗,大夫? -PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_IGuessIm=我觉得能知道一两个方法就挺高兴的了。 -PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_FiguredItWas=我想这只是个时间问题。 -PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ICantWait=等不及要区告诉孩子们了,他们可担心我了。 -PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_ThatsWonderfulThank=太棒了,谢谢你。 -PU_GENHPTCHAT02_M_LBG_Chat_Response_TreatmentInstruction_IG_001_AllRight=好吧。 -PU_GENHPTCHAT02_M_LBG_Chat_Response_TreatmentInstruction_IG_002_IfYouThink=如果你觉得那样子最好。 -PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_001=[ 咳嗽 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_002=[ 咳嗽 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_003=[ 咳嗽 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_004=[ 咳嗽 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_005=[ 咳嗽 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_006=[ 咳嗽 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_007=[ 咳嗽 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_001=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_002=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_003=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_004=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_005=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_006=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_007=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_008=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_009=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_JustGiveIt=就直接告诉我吧,大夫,情况有多糟? -PU_GENHPTCHAT03_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_WhatsTheDiagnosis=诊断结果怎么样,大夫?不用跟我绕弯子。 -PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_WellThatsA=好吧,这真是一针见血。 -PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_ThatsAllYou=你就只能讲点这东西?那我他娘的花钱是为了啥? -PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_WellIllBe=好,我会的。我原来预计的比这糟多了。 -PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_GuessIWont=看来我还没到死的时候。 -PU_GENHPTCHAT03_M_LBG_Chat_Response_TreatmentInstruction_IG_001_IfYouSay=就按你说的做吧,大夫。 -PU_GENHPTCHAT03_M_LBG_Chat_Response_TreatmentInstruction_IG_002_Fine=行吧。 -PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_001=[ 咳嗽 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_002=[ 咳嗽 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_003=[ 咳嗽 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_004=[ 咳嗽 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_005=[ 咳嗽 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_006=[ 咳嗽 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_007=[ 咳嗽 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_001=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_002=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_003=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_004=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_005=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_006=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_007=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_008=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_009=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_010=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_011=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_012=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_013=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_014=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_DoctorThankYou=谢谢你过来看我,大夫。 -PU_GENHPTCHAT04_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_HaveYouGotten=你有结果了吗。大夫? -PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_YouGotTo=你绝对是在开玩笑。 -PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_WellThatsJust=这样啊,蛮好的。 -PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ThatsFantasticI=太棒了,我想好好抱抱你。 -PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_OkayGreatThats=好,蛮好。蛮好的消息。 -PU_GENHPTCHAT04_F_LBG_Chat_Response_TreatmentInstruction_IG_001_SureIfThats=好吧,如果那样是最好的。 -PU_GENHPTCHAT04_F_LBG_Chat_Response_TreatmentInstruction_IG_002_SoundsLikeIts=听起来值得一试。 -PU_GENNPC1_CV_Friendly_Affirm_IG_001_Sure=当然。 -PU_GENNPC1_CV_Friendly_Affirm_IG_002_Yeah=嗯。 -PU_GENNPC1_CV_Friendly_Affirm_IG_003_Totally=完全同意。 -PU_GENNPC1_CV_Friendly_Affirm_IG_004_Okay=好的。 -PU_GENNPC1_CV_Friendly_Affirm_IG_005_AllRight=好吧。 -PU_GENNPC1_CV_Friendly_AirlockComments_IG_001_CanYouHold=你能稳住气闸吗? -PU_GENNPC1_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=稳住气闸! -PU_GENNPC1_CV_Friendly_BarComments_IG_001_DrinkPlease=麻烦,来杯喝的。 -PU_GENNPC1_CV_Friendly_BarComments_IG_002_IllHaveA=来杯啤酒。 -PU_GENNPC1_CV_Friendly_BarComments_IG_003_Whiskey=威士忌。 -PU_GENNPC1_CV_Friendly_BarComments_IG_004_GodImThirsty=天哪,我快渴死了。 -PU_GENNPC1_CV_Friendly_BarComments_IG_005_ThisIsReally=真不错。 -PU_GENNPC1_CV_Friendly_BarComments_IG_006_IllTakeAnother=再给我来一杯。 -PU_GENNPC1_CV_Friendly_BarComments_IG_007_OneMoreRound=再给我满上。 -PU_GENNPC1_CV_Friendly_BarComments_IG_008_ImGoodThanks=我很好,谢了。 -PU_GENNPC1_CV_Friendly_BarComments_IG_009_NoThatsIt=不,够了,不喝了。 -PU_GENNPC1_CV_Friendly_BarComments_IG_010_TodayWasCrazy=今天可真够疯的。 -PU_GENNPC1_CV_Friendly_BarComments_IG_011_WhatsThisSong=这首歌是啥来着? -PU_GENNPC1_CV_Friendly_BarComments_IG_012_MusicIsABit=音乐有点大声。 -PU_GENNPC1_CV_Friendly_BarComments_IG_013_LooksALittle=看来比平时更忙些了啊。 -PU_GENNPC1_CV_Friendly_BarComments_IG_014_ThingsSeemTo=看来有些起色了。 -PU_GENNPC1_CV_Friendly_BarComments_IG_015_PrettyQuietIn=这儿还挺安静的。 -PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_001_Yup=对。 -PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_002_So=那又怎样? -PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_003_And=然后呢? -PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_004_WhatOfIt=怎么了? -PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=嗯。 -PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=嗯哼。 -PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? -PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_001_YeahSure=哦。是这样呢。 -PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_002_WhateverYouSay=请随意。 -PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=那可真是棒棒。 -PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 -PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_001_HellNo=绝不。 -PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=没门。 -PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_003_IDontThink=我不觉得。 -PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_004_YeahRight=是的,没错。 -PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_001_What=什么! -PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=没门儿! -PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_003_YouSerious=你认真的? -PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_004_Crazy=疯了。 -PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_001_Nice=好! -PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=好极了! -PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsGreat=太好了! -PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_004_Wow=哇哦! -PU_GENNPC1_CV_Friendly_Farewell_IG_001_IllCatchYOu=晚点再找你 -PU_GENNPC1_CV_Friendly_Farewell_IG_002_SeeYouLater=晚点见。 -PU_GENNPC1_CV_Friendly_Farewell_IG_003_Later=晚点见。 -PU_GENNPC1_CV_Friendly_Farewell_IG_004_AllRightI=好吧,我得走了。 -PU_GENNPC1_CV_Friendly_Farewell_IG_005_SeeYouAround=再会。 -PU_GENNPC1_CV_Friendly_Farewell_IG_006_NiceSeeingYou=很高兴见到你。 -PU_GENNPC1_CV_Friendly_Farewell_IG_007_TakeItEasy=照顾好自己。 -PU_GENNPC1_CV_Friendly_Farewell_IG_008_HaveAGood=祝你今日顺利。 -PU_GENNPC1_CV_Friendly_FoodComments_IG_001_IAmStarving=我要饿死了。 -PU_GENNPC1_CV_Friendly_FoodComments_IG_002_ImNotSuper=我不是特别饿,稍微吃点就行。 -PU_GENNPC1_CV_Friendly_FoodComments_IG_003_HmmLetsSee=嗯... 让我看看。 -PU_GENNPC1_CV_Friendly_FoodComments_IG_004_WhatToHave=吃什么...吃什么... -PU_GENNPC1_CV_Friendly_FoodComments_IG_005_IHadThat=我昨天吃过了,也许可以换换口味。 -PU_GENNPC1_CV_Friendly_FoodComments_IG_006_IRememberThere=我记得上次来的时候有个蛮喜欢吃的,但我有点记不起来了? -PU_GENNPC1_CV_Friendly_FoodComments_IG_007_DoYouDo=你要换个吗? -PU_GENNPC1_CV_Friendly_FoodComments_IG_008_WouldYouRecommend=你有什么推荐的吗? -PU_GENNPC1_CV_Friendly_Greetings_IG_001_Hey=嘿。 -PU_GENNPC1_CV_Friendly_Greetings_IG_002_HeyThere=嘿,你好。 -PU_GENNPC1_CV_Friendly_Greetings_IG_003_Hi=嗨。 -PU_GENNPC1_CV_Friendly_Greetings_IG_004_HowsItGoing=最近怎么样? -PU_GENNPC1_CV_Friendly_Greetings_IG_005_EverythingGood=一切都好吗? -PU_GENNPC1_CV_Friendly_Greetings_IG_006_HeyWhatsUp=嘿,过得怎么样? -PU_GENNPC1_CV_Friendly_Neg_IG_001_No=不。 -PU_GENNPC1_CV_Friendly_Neg_IG_002_NoCanDo=做不到。 -PU_GENNPC1_CV_Friendly_Neg_IG_003_SorryCant=抱歉,我帮不上忙。 -PU_GENNPC1_CV_Friendly_Neg_IG_004_NotSure=不知道。 -PU_GENNPC1_CV_Friendly_Neg_IG_005_IDontKnow=我不知道。 -PU_GENNPC1_CV_Friendly_Neg_IG_006_NotReally=不见得。 -PU_GENNPC1_CV_Friendly_PhysicalBump_IG_001_Whoops=哎呀。 -PU_GENNPC1_CV_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_GENNPC1_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=对不起。 -PU_GENNPC1_CV_Friendly_PhysicalBump_IG_004_Pardon=请原谅。 -PU_GENNPC1_CV_Friendly_PhysicalBump_IG_005_WatchIt=小心! -PU_GENNPC1_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=您需要什么吗? -PU_GENNPC1_CV_Friendly_PlayerLingers_IG_002_CanIHelp=我能帮到您吗? -PU_GENNPC1_CV_Friendly_PlayerLingers_IG_003_What=什么? -PU_GENNPC1_CV_Friendly_PlayerLingers_IG_004_WeGotA=有什么问题吗? -PU_GENNPC1_CV_Friendly_RandomChatter_IG_001_HowAboutThe=今天路况如何?我花了平时双倍的时间才到这。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_002_ThisPlaceHas=这个地方是真是一天不如一天了。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_003_WhyCantPeople=为什么人们就不能自己打扫干净呢? -PU_GENNPC1_CV_Friendly_RandomChatter_IG_004_NotToJinx=不想把话说太早,我昨天接到了一份工作。我暂时不想讨论这个太多,以免到时候一场空,但这工作看起来真的很不错。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_005_AFriendOf=我一个朋友跟我说他们前几天平白无故被督导局给截停了。前一秒还在飞,后一秒就被这帮人拦下来扫描。最坏的是我竟然一点都觉得不奇怪。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_006_YouHearAbout=你有听说过夏戎III星有发生什么吗?好像剜度不够坏似的,我们还有一帮人千方百计地自相残杀。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_007_BishopEveryoneThinks=毕晓普...大家都觉得他是个伟人,但你要问我,我觉得科斯蒂根和他的亲信只是想转移我们对现实问题的注意力。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_008_CanYouBelieve=你能相信吗?一个塔维因议员。从没想到过我能看到这一天。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_009_IWasReading=今天早上看到的报道,说是埃尔罗伊·卡斯开着艘船一头撞进了一家寒宇加油站里。五块钱赌他明天就能跟没事人一样走出医院。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_010_YouCatchFake=还记得几个礼拜前咱整的好活吗?就那个把一个穿着全身剜度COS服的“演员”随机塞进一个幸运儿的极光里那活,说真的,当时那家伙被吓得感觉要当场心肌梗塞一样。 -PU_GENNPC1_CV_Friendly_ShipComments_IG_001_IDontUnderstand=呃,我不...不明白。你是怎么能弄丢一条船的。 -PU_GENNPC1_CV_Friendly_ShipComments_IG_002_HowLongDoes=把船从仓库里弄出来要这么长时间。这也太离谱了。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_001_HmmImHaving=嗯...我是真的很难决定。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_002_ToBeHonest=老实说,我不太确定... -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_003_YeahIDont=(犹豫不决)不,我不知道...不知道? -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_004_DoYouHave=这个还有其他尺寸的吗? -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_005_IsThisAll=你就只有这些吗? -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_006_ImLookingFor=我在给朋友挑生日礼物。就是不知道买什么好。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_007_ThesePricesSeem=这价格有点小贵。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_008_ThisOnesPretty=这个蛮不错的。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_009_ILikeThe=我喜欢这个的造型。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_010_YeahThisIs=对,这样就行。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_011_JustBrowsingThanks=我就看看,谢了。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_012_ImNotReally=没看到我喜欢的东西。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_013_LoveThisOne=我超爱这个的。 -PU_GENNPC1_CV_Friendly_Thanks_IG_001_Thanks=谢谢。 -PU_GENNPC1_CV_Friendly_Thanks_IG_002_ThankYou=谢谢你。 -PU_GENNPC1_CV_Friendly_Thanks_IG_003_AppreciateIt=感激不尽 -PU_GENNPC1_CV_Friendly_YoureWelcome_IG_001_SureThing=当然。 -PU_GENNPC1_CV_Friendly_YoureWelcome_IG_002_NoProblem=没问题。 -PU_GENNPC1_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=别客气。 -PU_GENNPC1_CV_Friendly_YoureWelcome_IG_004_GladToHelp=很高兴能帮上忙。 -PU_GENNPC1_CV_Gruff_Affirm_IG_001_Sure=当然。 -PU_GENNPC1_CV_Gruff_Affirm_IG_002_Yeah=嗯。 -PU_GENNPC1_CV_Gruff_Affirm_IG_003_Okay=好的。 -PU_GENNPC1_CV_Gruff_Affirm_IG_003b_Okay=好的。 -PU_GENNPC1_CV_Gruff_Affirm_IG_004_Fine=很好。 -PU_GENNPC1_CV_Gruff_Affirm_IG_006_AllRight=行。 -PU_GENNPC1_CV_Gruff_AirlockComments_IG_001_HoldTheDoor=把下门。 -PU_GENNPC1_CV_Gruff_BarComments_IG_001_GiveMeSomething=给我来杯烈的。 -PU_GENNPC1_CV_Gruff_BarComments_IG_002_BeerMe=来杯啤酒。 -PU_GENNPC1_CV_Gruff_BarComments_IG_003_GimmeABeer=给我杯啤酒。 -PU_GENNPC1_CV_Gruff_BarComments_IG_004_Whiskey=威士忌。 -PU_GENNPC1_CV_Gruff_BarComments_IG_005_StiffDrinkAnd=要点烈的,续杯别停。 -PU_GENNPC1_CV_Gruff_BarComments_IG_006_Another=再来一杯。 -PU_GENNPC1_CV_Gruff_BarComments_IG_007_HitMeAgain=再给我来一杯。 -PU_GENNPC1_CV_Gruff_BarComments_IG_008_ThatsItFor=够了,不喝了。 -PU_GENNPC1_CV_Gruff_BarComments_IG_009_NahImDone=算了,不喝了。 -PU_GENNPC1_CV_Gruff_BarComments_IG_010_ManImWiped=兄弟,我累爆了。 -PU_GENNPC1_CV_Gruff_BarComments_IG_011_LongDay=今天是真忙。 -PU_GENNPC1_CV_Gruff_BarComments_IG_012_DefinitelyNeededA=我得来一杯才行。 -PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_001_Yup=对。 -PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_002_So=那又怎样? -PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_003_And=然后呢? -PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_004_WhatOfIt=那又怎么了? -PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_001_Okay=嗯。 -PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_002_UhHuh=嗯哼。 -PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? -PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_001_YeahSure=哦。是这样呢。 -PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_002_WhateverYouSay=随你怎么说吧。 -PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=那可真是棒棒。 -PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 -PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_001_HellNo=绝不。 -PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_002_NoWay=没门。 -PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_003_IDontThink=我不这么觉得。 -PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_004_YeahRight=是的,没错 -PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_001_What=什么! -PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_002_NoWay=没门儿! -PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_003_YouSerious=你认真的? -PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_004_FuckingHell=他妈的,艹。 -PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_001_ThatsGood=挺好。 -PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_002_Nice=真棒。 -PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_003_Great=真不错。 -PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_004_NotBad=还不坏。 -PU_GENNPC1_CV_Gruff_Farewell_IG_001_IllCatchYou=晚点再找你。 -PU_GENNPC1_CV_Gruff_Farewell_IG_002_SeeYouLater=晚点见。 -PU_GENNPC1_CV_Gruff_Farewell_IG_003_Later=回见。 -PU_GENNPC1_CV_Gruff_Farewell_IG_004_SeeYouAround=再会。 -PU_GENNPC1_CV_Gruff_FoodComments_IG_001_IveFlushedThings=我把这玩意洗了洗,现在它看起来诱人多了。 -PU_GENNPC1_CV_Gruff_FoodComments_IG_002_OneThingIs=这玩意跟泔水一样棒,真的。就该全都倒到一个地方里去。 -PU_GENNPC1_CV_Gruff_FoodComments_IG_003_WhenWasThis=这什么时候做的? -PU_GENNPC1_CV_Gruff_FoodComments_IG_004_GiveMeA=给我点时间,我还在决定呢。 -PU_GENNPC1_CV_Gruff_FoodComments_IG_005_HowLongDoes=做点吃的要长时间? -PU_GENNPC1_CV_Gruff_Greetings_IG_001_Hey=嘿。 -PU_GENNPC1_CV_Gruff_Greetings_IG_002_HeyThere=嘿,你好。 -PU_GENNPC1_CV_Gruff_Greetings_IG_003_HowsItGoing=最近怎么样? -PU_GENNPC1_CV_Gruff_Greetings_IG_004_HeyWhatsUp=嘿,过得怎么样? -PU_GENNPC1_CV_Gruff_Neg_IG_001_No=不。 -PU_GENNPC1_CV_Gruff_Neg_IG_002_NoCanDo=做不到。 -PU_GENNPC1_CV_Gruff_Neg_IG_003_NotGonnaHappen=不可能。 -PU_GENNPC1_CV_Gruff_Neg_IG_004_ForgetIt=别想了。 -PU_GENNPC1_CV_Gruff_Neg_IG_005_FuckOff=滚开。 -PU_GENNPC1_CV_Gruff_Neg_IG_006_NotAChance=没机会。 -PU_GENNPC1_CV_Gruff_PhysicalBump_IG_001_WhatTheHell=什么鬼! -PU_GENNPC1_CV_Gruff_PhysicalBump_IG_002_WatchIt=小心点。 -PU_GENNPC1_CV_Gruff_PhysicalBump_IG_003_Easy=放轻松。 -PU_GENNPC1_CV_Gruff_PhysicalBump_IG_004_LookWhereYoure=看着点道。 -PU_GENNPC1_CV_Gruff_PhysicalBump_IG_004b_LookWhereYoure=看着点道。 -PU_GENNPC1_CV_Gruff_PhysicalBump_IG_005_Hey=嗨! -PU_GENNPC1_CV_Gruff_PlayerLingers_IG_001_WhatTheHell=你他妈看啥呢? -PU_GENNPC1_CV_Gruff_PlayerLingers_IG_002_What=什么? -PU_GENNPC1_CV_Gruff_PlayerLingers_IG_003_WeGotA=有什么问题吗? -PU_GENNPC1_CV_Gruff_RandomChatter_IG_001_IsItJust=是我的问题还是这里人变多了?最近我都找不到一个能安静思考的地方。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_002_YouHearAbout=你听说过斯凯勒么?督导局抓住他们了。真是丢人。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_003_LookEitherYou=听着,不管你有没有明白,我都不会再解释一遍了。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_004_IHaulMy=我拉了两个星系过来结果价格降了?什么叫一夜回到解放前呐。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_005_HalfMyAge=才我一半的岁数就装得像个百事通。让我看看等他被子弹打穿眼睛的时候他还知道多少。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_006_AllImSaying=如果你是为了工作雇我,那你他妈就得先准备好偿还欠我的钱。怎么准备我不管。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_007_YouShouldHave=你应该瞧瞧他那张脸的。他看着就像吞了只臭虫。都以为他要哭了。笑死人了。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_008_SameShitDifferent=不同的日子,不变的狗屎。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_009_SoTheseHunkers=这些乡巴佬就在我窗户外面制造噪音。我让他们把它关掉,然后他们告诉我这是利多士乐队的歌。我才不管那是什么烂乐队呢,我差点就开EMP让他们闭嘴了。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_010_YouGoingTo=你要去参加泰勒的葬礼吗?我还没决定要不要去。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_011_FoodMightBe=食物可能会很好吃。 -PU_GENNPC1_CV_Gruff_ShipComments_IG_001_YouBetterFigure=你最好搞清楚我的船在哪里,而且你最好现在就去找。 -PU_GENNPC1_CV_Gruff_ShipComments_IG_002_HowLongDoes=把船从仓库里弄出来要这么长时间。这也太离谱了。 -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_001_WhatALot=全是屁话。 -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_002_IsThisAll=就这? -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_003_ThatsKindaOkay=还可以。 -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_004_ThisOnesNot=这个还不赖。 -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_005_SomeNerveCharging=真敢卖啊,这破东西敢卖这么贵。 -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_006_IdBeBetter=我还是自己去弄一个吧。 -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_007_ILikeThe=我就喜欢这种样子的。 -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_008_BackOffIm=滚开,我就看看。 -PU_GENNPC1_CV_Gruff_Thanks_IG_001_Thanks=谢谢。 -PU_GENNPC2_CV_Friendly_Affirm_IG_001_Sure=当然。 -PU_GENNPC2_CV_Friendly_Affirm_IG_002_Yeah=嗯。 -PU_GENNPC2_CV_Friendly_Affirm_IG_003_Totally=完全同意。 -PU_GENNPC2_CV_Friendly_Affirm_IG_004_Okay=好的。 -PU_GENNPC2_CV_Friendly_Affirm_IG_005_AllRight=可以。 -PU_GENNPC2_CV_Friendly_AirlockComments_IG_001_CanYouHold=你能稳住气闸吗? -PU_GENNPC2_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=稳住气闸! -PU_GENNPC2_CV_Friendly_BarComments_IG_001_DrinkPlease=麻烦,来杯喝的。 -PU_GENNPC2_CV_Friendly_BarComments_IG_002_IllHaveA=来杯啤的。 -PU_GENNPC2_CV_Friendly_BarComments_IG_003_Whiskey=威士忌。 -PU_GENNPC2_CV_Friendly_BarComments_IG_004_GodImThirsty=天哪,我快渴死了。 -PU_GENNPC2_CV_Friendly_BarComments_IG_005_ThisIsReally=真不错。 -PU_GENNPC2_CV_Friendly_BarComments_IG_006_IllTakeAnother=再给我来一杯。 -PU_GENNPC2_CV_Friendly_BarComments_IG_007_OneMoreAround=再来一杯。 -PU_GENNPC2_CV_Friendly_BarComments_IG_008_ImGoodThanks=我很好,谢谢。 -PU_GENNPC2_CV_Friendly_BarComments_IG_009_NoThatsIt=够了,不喝了。 -PU_GENNPC2_CV_Friendly_BarComments_IG_010_TodayWasCrazy=今天可真蠢。 -PU_GENNPC2_CV_Friendly_BarComments_IG_011_WhatsThisSong=这什么歌? -PU_GENNPC2_CV_Friendly_BarComments_IG_012_MusicIsA=音乐有点吵。 -PU_GENNPC2_CV_Friendly_BarComments_IG_013_LooksALittle=看起来比平时忙了些啊。 -PU_GENNPC2_CV_Friendly_BarComments_IG_014_ThingsSeemTo=看来有些起色了。 -PU_GENNPC2_CV_Friendly_BarComments_IG_015_PrettyQuietIn=这儿还挺安静的。 -PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_001_Yup=对。 -PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_002_So=那又怎样? -PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_003_And=然后呢? -PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_004_WhatOfIt=怎么了? -PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=嗯。 -PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=嗯哼。 -PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? -PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_001_YeahSure=哦。是这样呢。 -PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_002_WhateverYouSay=请随意。 -PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=真是棒棒哦。 -PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 -PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_001_HellNo=绝不。 -PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=没门。 -PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_003_IDontThink=我不这么觉得。 -PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_004_YeahRight=是的,没错。 -PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_001_What=什么! -PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=没门儿! -PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_003_YouSerious=你认真的? -PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_004_Crazy=疯了。 -PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_001_Nice=好! -PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=好极了! -PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsGreat=太好了! -PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_004_Wow=哇哦! -PU_GENNPC2_CV_Friendly_Farewell_IG_001_IllCatchYou=晚点再找你。 -PU_GENNPC2_CV_Friendly_Farewell_IG_002_SeeYouLater=晚点见。 -PU_GENNPC2_CV_Friendly_Farewell_IG_003_Later=以后再说。 -PU_GENNPC2_CV_Friendly_Farewell_IG_004_AllRightI=好吧,我得走了。 -PU_GENNPC2_CV_Friendly_Farewell_IG_005_SeeYouAround=再会。 -PU_GENNPC2_CV_Friendly_Farewell_IG_006_NiceSeeingYou=很高兴见到你。 -PU_GENNPC2_CV_Friendly_Farewell_IG_007_TakeItEasy=照顾好自己。 -PU_GENNPC2_CV_Friendly_Farewell_IG_008_HaveAGood=祝你今日顺利。 -PU_GENNPC2_CV_Friendly_FoodComments_IG_001_IAmStarving=我要饿死了。 -PU_GENNPC2_CV_Friendly_FoodComments_IG_002_ImNotSuper=我不是特别饿,应该稍微吃点就行。 -PU_GENNPC2_CV_Friendly_FoodComments_IG_003_HmmLetsSee=嗯... 让我看看。 -PU_GENNPC2_CV_Friendly_FoodComments_IG_004_WhatToHave=吃什么...吃什么... -PU_GENNPC2_CV_Friendly_FoodComments_IG_005_IHadThat=我昨天吃过了,也许可以换换口味。 -PU_GENNPC2_CV_Friendly_FoodComments_IG_006_IRememberThere=我记得上次来的时候有个蛮喜欢吃的,但我有点记不起来了? -PU_GENNPC2_CV_Friendly_FoodComments_IG_007_DoYouDo=你要换个吗? -PU_GENNPC2_CV_Friendly_FoodComments_IG_008_WouldYouRecommend=你有推荐的菜品吗? -PU_GENNPC2_CV_Friendly_Greetings_IG_001_Hey=嘿。 -PU_GENNPC2_CV_Friendly_Greetings_IG_002_HeyThere=嘿,你好。 -PU_GENNPC2_CV_Friendly_Greetings_IG_003_Hi=嗨。 -PU_GENNPC2_CV_Friendly_Greetings_IG_004_HowsItGoing=最近怎么样? -PU_GENNPC2_CV_Friendly_Greetings_IG_005_EverythingGood=一切安好吧? -PU_GENNPC2_CV_Friendly_Greetings_IG_006_HeyWhatsUp=嘿,怎么样。 -PU_GENNPC2_CV_Friendly_Neg_IG_001_No=不。 -PU_GENNPC2_CV_Friendly_Neg_IG_002_NoCanDo=做不到。 -PU_GENNPC2_CV_Friendly_Neg_IG_003_SorryCant=对不起。不行。 -PU_GENNPC2_CV_Friendly_Neg_IG_004_NotSure=我不确定。 -PU_GENNPC2_CV_Friendly_Neg_IG_005_IDontKnow=我不知道。 -PU_GENNPC2_CV_Friendly_Neg_IG_006_NotReally=不见得。 -PU_GENNPC2_CV_Friendly_PhysicalBump_IG_001_Whoops=哎呀。 -PU_GENNPC2_CV_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_GENNPC2_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=不好意思。 -PU_GENNPC2_CV_Friendly_PhysicalBump_IG_004_Pardon=再说一遍。 -PU_GENNPC2_CV_Friendly_PhysicalBump_IG_005_WatchIt=注意点! -PU_GENNPC2_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=您需要什么吗? -PU_GENNPC2_CV_Friendly_PlayerLingers_IG_002_CanIHelp=我能帮到您吗? -PU_GENNPC2_CV_Friendly_PlayerLingers_IG_003_What=什么? -PU_GENNPC2_CV_Friendly_PlayerLingers_IG_004_WeGotA=有什么问题吗? -PU_GENNPC2_CV_Friendly_RandomChatter_IG_001_HowAboutThe=今天的交通状况如何? 我到这里花了平时双倍的时间。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_002_ThisPlaceHas=这地方真的一天不如一天了。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_003_WhyCantPeople=为什么人们就不能自己打扫干净呢? -PU_GENNPC2_CV_Friendly_RandomChatter_IG_004_NotToJinx=不想把话说太早,我昨天接到了一份工作。我暂时不想讨论这个太多,以免到时候一场空,但这工作看起来真的很不错。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_005_AFriendOfMine=我一个朋友跟我说他们前几天平白无故被督导局给截停了。前一秒还在飞,后一秒就被这帮人拦下来扫描。最坏的是我竟然一点都觉得不奇怪。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_006_YouHearAbout=你有听说过夏戎III星有发生什么吗?好像剜度不够坏似的,我们还有一帮人千方百计地自相残杀。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_007_BishopEveryoneThinks=毕晓普...大家都觉得他是个伟人,但你要问我,我觉得科斯蒂根和他的亲信只是想转移我们对现实问题的注意力。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_008_CanYouBelieve=你能相信吗?一个塔维因议员。从没想到过我能见到这一天。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_009_IWasReally=今天早上看到的报道,说是埃尔罗伊·卡斯开着艘船一头撞进了一家寒宇加油站里。五个信用点赌他明天就能跟没事人一样走出医院。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_010_YouCatchFake=还记得几个礼拜前咱整的好活吗?就那个把一个穿着全身剜度COS服的“演员”随机塞进一个幸运儿的极光里那活,说真的,当时那家伙被吓得感觉要当场心肌梗塞一样。 -PU_GENNPC2_CV_Friendly_ShipComments_IG_001_IDontUnderstand=我就搞不懂了。你是怎么把一条船弄丢的。 -PU_GENNPC2_CV_Friendly_ShipComments_IG_002_HowLongsDoes=把船从仓库里弄出来要这么长时间。这也太离谱了。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_001_HmmImHaving=嗯...我是真的很难决定。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_002_ToBeHonest=说实话,我不确定... -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_003_YeahIDont=(犹豫不决) 啊这,我不知道...吗? -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_004_DoYouHave=这个还有其他尺寸的吗? -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_005_IsThisAll=就这些了吗? -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_006_ImLookingFor=我在给朋友挑生日礼物呢,不太确定买什么。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_007_ThesePricesSeem=这东西有点贵了吧。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_008_ThisOnesPretty=这个不错。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_009_ILikeThe=我喜欢这个的造型。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_010_YeahThisIs=对,这个就行。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_011_JustBrowsingThanks=我就看看,谢了。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_012_ImNotReally=没看到我喜欢的东西。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_013_LoveThisOne=我超爱这个的。 -PU_GENNPC2_CV_Friendly_Thanks_IG_001_Thanks=谢啦。 -PU_GENNPC2_CV_Friendly_Thanks_IG_002_ThankYou=谢谢你。 -PU_GENNPC2_CV_Friendly_Thanks_IG_003_AppreciateIt=太谢谢你了。 -PU_GENNPC2_CV_Friendly_YoureWelcome_IG_001_SureThing=没问题。 -PU_GENNPC2_CV_Friendly_YoureWelcome_IG_002_NoProblem=没问题。 -PU_GENNPC2_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=不用谢。 -PU_GENNPC2_CV_Friendly_YoureWelcome_IG_004_GladToHelp=很高兴能帮上忙。 -PU_GENNPC2_CV_Gruff_Affirm_IG_001_Sure=当然。 -PU_GENNPC2_CV_Gruff_Affirm_IG_002_Yeah=嗯。 -PU_GENNPC2_CV_Gruff_Affirm_IG_003_Okay=好吧。 -PU_GENNPC2_CV_Gruff_Affirm_IG_004_Fine=行吧。 -PU_GENNPC2_CV_Gruff_Affirm_IG_005_Okay=好的。 -PU_GENNPC2_CV_Gruff_Affirm_IG_006_AllRight=可以。 -PU_GENNPC2_CV_Gruff_AirlockComments_IG_001_HoldTheDoor=把下门。 -PU_GENNPC2_CV_Gruff_BarComments_IG_001_GiveMeSomething=来点儿得劲的。 -PU_GENNPC2_CV_Gruff_BarComments_IG_002_BeerMe=来杯啤酒。 -PU_GENNPC2_CV_Gruff_BarComments_IG_003_GimmeABeer=给我杯啤酒。 -PU_GENNPC2_CV_Gruff_BarComments_IG_004_Whiskey=威士忌。 -PU_GENNPC2_CV_Gruff_BarComments_IG_005_StiffDrinkAnd=要点烈的,续杯别停。 -PU_GENNPC2_CV_Gruff_BarComments_IG_006_Another=再来一杯。 -PU_GENNPC2_CV_Gruff_BarComments_IG_007_HitMeAgain=再给我来一杯。 -PU_GENNPC2_CV_Gruff_BarComments_IG_008_ThatsItForMe=够了,不喝了。 -PU_GENNPC2_CV_Gruff_BarComments_IG_009_NahImDone=(想了想) 算了,不喝了。 -PU_GENNPC2_CV_Gruff_BarComments_IG_010_ManImWiped=兄弟,我累爆了。 -PU_GENNPC2_CV_Gruff_BarComments_IG_011_LongDay=今天是真忙。 -PU_GENNPC2_CV_Gruff_BarComments_IG_012_DefinitelyNeededA=我得来一杯才行。 -PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_001_Yup=嗯。 -PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_002_So=那又怎样? -PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_003_And=然后呢? -PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_004_WhatOfIt=怎么了? -PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_001_Okay=好的。 -PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_002_UhHuh=嗯哼? -PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? -PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_001_YeahSure=哦。是这样呢。 -PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_002_WhateverYouSay=随便你怎么说吧。 -PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=哦那好棒哦。 -PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 -PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_001_HellNo=绝逼不行。 -PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_002_NoWay=没门。 -PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_003_IDontThink=我不觉得。 -PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_004_YeahRight=是的,没错。 -PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_001_What=什么! -PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_002_NoWay=没门儿! -PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_003_YouSerious=你认真的? -PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_004_FuckingHell=他妈的,艹。 -PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_001_ThatsGood=挺好。 -PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_002_Nice=漂亮。 -PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_003_Great=太棒了。 -PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_004_NotBad=挺好。 -PU_GENNPC2_CV_Gruff_Farewell_IG_001_IllCatchYou=晚点再见。 -PU_GENNPC2_CV_Gruff_Farewell_IG_002_SeeYouLater=回头再见。 -PU_GENNPC2_CV_Gruff_Farewell_IG_003_Later=回见。 -PU_GENNPC2_CV_Gruff_Farewell_IG_004_SeeYouAround=回头见。 -PU_GENNPC2_CV_Gruff_FoodComments_IG_001_IveFlushedThings=我把东西冲洗了一下,现在它看起来更吸引人了。 -PU_GENNPC2_CV_Gruff_FoodComments_IG_002_OneThingIs=这玩意跟泔水一样棒,真的。就该全都倒到一个地方里去。 -PU_GENNPC2_CV_Gruff_FoodComments_IG_003_WhenWasThis=这是什么时候做的? -PU_GENNPC2_CV_Gruff_FoodComments_IG_004_GiveMeA=再给我一点时间,我在做决定了。 -PU_GENNPC2_CV_Gruff_FoodComments_IG_005_HowLongDoes=做点吃的要多久啊? -PU_GENNPC2_CV_Gruff_Greetings_IG_001_Hey=嘿。 -PU_GENNPC2_CV_Gruff_Greetings_IG_002_HeyThere=嘿,你好。 -PU_GENNPC2_CV_Gruff_Greetings_IG_003_HowsItGoing=最近怎么样啊? -PU_GENNPC2_CV_Gruff_Greetings_IG_004_Hey=嘿,怎么样? -PU_GENNPC2_CV_Gruff_Neg_IG_001_No=不。 -PU_GENNPC2_CV_Gruff_Neg_IG_002_NoCanDo=不行。 -PU_GENNPC2_CV_Gruff_Neg_IG_003_NotGonnaHappen=不可能。 -PU_GENNPC2_CV_Gruff_Neg_IG_004_ForgetIt=别想了。 -PU_GENNPC2_CV_Gruff_Neg_IG_005_FuckOff=滚开。 -PU_GENNPC2_CV_Gruff_Neg_IG_006_NotAChance=不可能的。 -PU_GENNPC2_CV_Gruff_PhysicalBump_IG_002_WatchIt=小心点。 -PU_GENNPC2_CV_Gruff_PhysicalBump_IG_003_Easy=悠着点。 -PU_GENNPC2_CV_Gruff_PhysicalBump_IG_004_LookWhereYoure=看着点路啊。 -PU_GENNPC2_CV_Gruff_PhysicalBump_IG_005_Hey=嗨! -PU_GENNPC2_CV_Gruff_PlayerLingers_IG_001_WhatTheHell=你他妈瞅啥玩意呢? -PU_GENNPC2_CV_Gruff_PlayerLingers_IG_002_What=什么? -PU_GENNPC2_CV_Gruff_PlayerLingers_IG_003_WeGotA=有问题吗? -PU_GENNPC2_CV_Gruff_RandomChatter_IG_001_IsItJust=是我的问题还是这里人变多了?最近我都找不到一个能安静思考的地方。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_002_YouHearAbout=你听说过斯凯勒么?督导局抓住他们了。真是丢人。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_003_LookEitherYou=听着,不管你有没有听懂,我都不会再解释一遍了。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_004_IHaulMy=我拉了两个星系过来结果价格降了?什么叫一夜回到解放前呐。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_005_HalfMyAge=才我一半的岁数还表现得无所不知。让我看看子弹穿过他脑门的时候他还知道多少。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_006_AllImSaying=如果你是为了工作雇我,那你他妈就得先准备好偿还欠我的钱。怎么准备我不管。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_007_YouShouldHave=你看到他的脸了吧?他看起来就像吞了只虫子。我以为他都要哭了,太好笑了。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_008_SameShitDifferent=不同的日子,同样的狗屎。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_009_SoTheseHunkers=这些乡巴佬就在我窗户外面制造噪音。我让他们把它关掉,然后他们告诉我这是利多士乐队的歌。我才不管那是什么烂乐队呢,我差点就开EMP让他们闭嘴了。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_010_YouGoingTo=你要去参加泰勒的葬礼吗?我还没决定要不要去。(停顿)食物可能会很好吃。 -PU_GENNPC2_CV_Gruff_ShipComments_IG_001_YouBetterFigure=你最好搞清楚我的船在哪里,你最好现在就去找。 -PU_GENNPC2_CV_Gruff_ShipComments_IG_002_HowLongDoes=把船从仓库里弄出来要这么长时间。这也太离谱了。 -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_001_WhatALot=全是废话。 -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_002_IsThisAll=就这些了吗? -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_003_ThatsKindaOkay=还算可以吧。 -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_004_ThisOnesNot=这个还不错。 -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_005_SomeNerveCharging=真敢卖啊,这破东西敢卖这么贵。 -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_006_IdBeBetter=我还是自己去弄一个吧。 -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_007_ILikeThe=我喜欢这个外观。 -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_008_BackOffIm=别烦我,我就看看。 -PU_GENNPC2_CV_Gruff_Thanks_IG_001_Thanks=谢谢。 -PU_GENNPC3_CV_Friendly_Affirm_IG_001_Sure=当然。 -PU_GENNPC3_CV_Friendly_Affirm_IG_002_Yeah=是啊。 -PU_GENNPC3_CV_Friendly_Affirm_IG_003_Definitely=确实。 -PU_GENNPC3_CV_Friendly_Affirm_IG_004_Okay=好吧。 -PU_GENNPC3_CV_Friendly_Affirm_IG_005_AllRight=行吧。 -PU_GENNPC3_CV_Friendly_AirlockComments_IG_001_CanYouHold=你能稳住气闸门吗? -PU_GENNPC3_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=稳住气闸门! -PU_GENNPC3_CV_Friendly_BarComments_IG_001_DrinkPlease=给我来一杯。 -PU_GENNPC3_CV_Friendly_BarComments_IG_002_IllHaveA=来杯啤酒。 -PU_GENNPC3_CV_Friendly_BarComments_IG_003_Whiskey=威士忌。 -PU_GENNPC3_CV_Friendly_BarComments_IG_004_AfterTheDay=度过了这样糟糕的一天,我真得喝一杯。 -PU_GENNPC3_CV_Friendly_BarComments_IG_005_OhThatTastes=噢,这太好喝了。 -PU_GENNPC3_CV_Friendly_BarComments_IG_006_IllHaveOne=再来一杯。 -PU_GENNPC3_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=再来一杯,谢谢。 -PU_GENNPC3_CV_Friendly_BarComments_IG_008_ImGoodRight=我现在不喝了。 -PU_GENNPC3_CV_Friendly_BarComments_IG_009_NoIThink=不,我不喝了。 -PU_GENNPC3_CV_Friendly_BarComments_IG_010_ThisPlaceHas=这地方的气氛很好。 -PU_GENNPC3_CV_Friendly_BarComments_IG_011_ILoveThis=我喜欢这首歌。 -PU_GENNPC3_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=这群人很...有趣。 -PU_GENNPC3_CV_Friendly_BarComments_IG_013_WhereIsEveryone=人都去哪了? -PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=呃?是啊。 -PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_002_So=那又怎样? -PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_003_And=然后呢? -PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=你想说什么? -PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=好吧。 -PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=嗯哼? -PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? -PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=哦,当然。 -PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=你说是就是咯。 -PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=这样么? -PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 -PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=太可怕了。 -PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=没门。 -PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=难以置信。 -PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=你不是认真的吧? -PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_001_What=什么? -PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=没门儿! -PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=认真的? -PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_003b_Seriously=认真的? -PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsNuts=真是疯了。 -PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_001_OhGreat=好耶! -PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=太棒了! -PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_003_OhThatsFantastic=妙啊! -PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=真是太棒了。 -PU_GENNPC3_CV_Friendly_Farewell_IG_001_IllCatchYou=晚点再找你。 -PU_GENNPC3_CV_Friendly_Farewell_IG_002_SeeYouLater=回头见。 -PU_GENNPC3_CV_Friendly_Farewell_IG_003_Later=以后再说。 -PU_GENNPC3_CV_Friendly_Farewell_IG_004_AllRightI=好吧,我先走了。 -PU_GENNPC3_CV_Friendly_Farewell_IG_005_ISeeYou=回头见。 -PU_GENNPC3_CV_Friendly_Farewell_IG_006_NiceSeeingYou=很高兴见到你。 -PU_GENNPC3_CV_Friendly_Farewell_IG_007_TakeItEasy=放轻松。 -PU_GENNPC3_CV_Friendly_Farewell_IG_008_HaveAGood=祝你今日顺利。 -PU_GENNPC3_CV_Friendly_FoodComments_IG_001_ImSoHungry=我好饿。 -PU_GENNPC3_CV_Friendly_FoodComments_IG_002_MaybeJustA=我就吃个点心... -PU_GENNPC3_CV_Friendly_FoodComments_IG_003_HmmLetsSee=嗯...让我看看。 -PU_GENNPC3_CV_Friendly_FoodComments_IG_004_WhatDoI=我看看我点什么... -PU_GENNPC3_CV_Friendly_FoodComments_IG_005_MaybeIShould=也许我今天该试试新菜? -PU_GENNPC3_CV_Friendly_FoodComments_IG_006_ICantRemember=我记不清上次点了什么? -PU_GENNPC3_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=这儿的招牌菜是啥? -PU_GENNPC3_CV_Friendly_Greetings_IG_001_Hey=嘿。 -PU_GENNPC3_CV_Friendly_Greetings_IG_002_Hello=你好。 -PU_GENNPC3_CV_Friendly_Greetings_IG_003_Hi=嗨。 -PU_GENNPC3_CV_Friendly_Greetings_IG_004_HowsItGoing=最近怎么样? -PU_GENNPC3_CV_Friendly_Greetings_IG_005_EverythingGood=一切都好吗? -PU_GENNPC3_CV_Friendly_Greetings_IG_006_YouAlright=你还好吗? -PU_GENNPC3_CV_Friendly_Neg_IG_001_No=不。 -PU_GENNPC3_CV_Friendly_Neg_IG_002_NoCanDo=做不到。 -PU_GENNPC3_CV_Friendly_Neg_IG_003_SorryCant=抱歉,不行。 -PU_GENNPC3_CV_Friendly_Neg_IG_004_ImNotSure=不知道。 -PU_GENNPC3_CV_Friendly_Neg_IG_005_IDontKnow=我不知道。 -PU_GENNPC3_CV_Friendly_Neg_IG_005b_IDontKnow=我不知道。 -PU_GENNPC3_CV_Friendly_Neg_IG_006_ProbablyNot=也许不是。 -PU_GENNPC3_CV_Friendly_PhysicalBump_IG_001_Whoops=哎呀。 -PU_GENNPC3_CV_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_GENNPC3_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=不好意思。 -PU_GENNPC3_CV_Friendly_PhysicalBump_IG_004_Pardon=请原谅。 -PU_GENNPC3_CV_Friendly_PhysicalBump_IG_005_Easy=悠着点! -PU_GENNPC3_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=您需要什么吗? -PU_GENNPC3_CV_Friendly_PlayerLingers_IG_002_What=什么? -PU_GENNPC3_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=有什么问题吗? -PU_GENNPC3_CV_Friendly_RandomChatter_IG_001_SometimesIThink=有时候我想把自己的mobi扔掉。人们在网络上连接如此紧密,在现实中却形同陌路,你明白这种感觉吗? -PU_GENNPC3_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=我完全戒掉斯酊姆烟已经一个星期了。刚开始几天很艰难,但是我现在好多了。 -PU_GENNPC3_CV_Friendly_RandomChatter_IG_003_IThinkIts=上次选举时更多人在看萨塔球锦标赛,我觉得这有点本末倒置了。人们应该调整一下关注事情的优先级。 -PU_GENNPC3_CV_Friendly_RandomChatter_IG_004_ImThinkingAbout=我在考虑去来一趟星航者远航之旅。我有点担心要在船上待那么久不太好,但听说风景很美。 -PU_GENNPC3_CV_Friendly_RandomChatter_IG_005_YouHearAbout=你听说了最近那次剜度袭击吗?我试着不去想这件事,但是有时我忍不住想到要是发生在这会怎样呢? -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_001_ICantDecide=我决定不了... -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_002_ThisIsAPretty=选得真好... -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_003_HmmICould=嗯... 我买这个吗?但是也许另一个更好? -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_004_DoYouHave=这个还有什么别的款式吗? -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_005_OutOfCuriosity=好奇问一句,这附近还有什么商店卖这类东西吗? -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_006_IHaveA=我有个朋友很喜欢这些东西。 -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=这些都是平时的价么? -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_008_OhILike=我很喜欢这个。 -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_009_NotBadNot=不错啊,一点不差。 -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=这个真不错。 -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_011_ImGoodIm=(对店员) 我很好,只是来看看。 -PU_GENNPC3_CV_Friendly_Thanks_IG_001_Thanks=谢谢。 -PU_GENNPC3_CV_Friendly_Thanks_IG_002_ThankYou=谢谢你。 -PU_GENNPC3_CV_Friendly_Thanks_IG_003_AppreciateIt=感谢。 -PU_GENNPC3_CV_Friendly_YoureWelcome_IG_001_OfCourse=当然。 -PU_GENNPC3_CV_Friendly_YoureWelcome_IG_002_NoProblem=没问题。 -PU_GENNPC3_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=不客气。 -PU_GENNPC3_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=很高兴能帮上忙。 -PU_GENNPC4_CV_Friendly_Affirm_IG_001_Sure=当然可以。 -PU_GENNPC4_CV_Friendly_Affirm_IG_002_Yeah=是啊。 -PU_GENNPC4_CV_Friendly_Affirm_IG_003_Definitely=确实。 -PU_GENNPC4_CV_Friendly_Affirm_IG_004_Okay=好吧。 -PU_GENNPC4_CV_Friendly_Affirm_IG_005_AllRight=行吧。 -PU_GENNPC4_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=稳住气闸门! -PU_GENNPC4_CV_Friendly_BarComments_IG_001_DrinkPlease=请给我来一杯。 -PU_GENNPC4_CV_Friendly_BarComments_IG_002_IllHaveA=来杯啤酒。 -PU_GENNPC4_CV_Friendly_BarComments_IG_003_Whiskey=威士忌。 -PU_GENNPC4_CV_Friendly_BarComments_IG_004_AfterTheDay=度过了糟糕的一天,我真得喝一杯。 -PU_GENNPC4_CV_Friendly_BarComments_IG_005_OhThatTastes=噢,太好喝了。 -PU_GENNPC4_CV_Friendly_BarComments_IG_006_IllHaveOne=我要再来一杯。 -PU_GENNPC4_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=麻烦再来一杯。 -PU_GENNPC4_CV_Friendly_BarComments_IG_008_ImGoodRight=我现在不喝了。 -PU_GENNPC4_CV_Friendly_BarComments_IG_009_NoIThink=不,我不喝了。 -PU_GENNPC4_CV_Friendly_BarComments_IG_010_ThisPlaceHas=这里的氛围很棒。 -PU_GENNPC4_CV_Friendly_BarComments_IG_011_ILoveThis=我喜欢这首歌。 -PU_GENNPC4_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=这群人非常...有趣。 -PU_GENNPC4_CV_Friendly_BarComments_IG_013_WhereIsEverybody=人都哪去了? -PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=呃?是啊。 -PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_002_So=所以呢? -PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_003_And=然后呢? -PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=你想说什么? -PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=好吧。 -PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=嗯哼? -PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? -PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=哦,当然。 -PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=你说是就是咯。 -PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=这样么? -PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 -PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=太可怕了。 -PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=没门。 -PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=难以置信。 -PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=你不是认真的吧? -PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_001_What=啥! -PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=没门儿! -PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=认真的? -PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsCrazy=真是疯了。 -PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_001_Great=好耶! -PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=太棒了! -PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsFantastic=妙啊! -PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=真是太棒了。 -PU_GENNPC4_CV_Friendly_Farewell_IG_001_IllCatchYou=晚点再见。 -PU_GENNPC4_CV_Friendly_Farewell_IG_002_SeeYouLater=回头见。 -PU_GENNPC4_CV_Friendly_Farewell_IG_003_Later=回见。 -PU_GENNPC4_CV_Friendly_Farewell_IG_004_AllRightI=好吧,我先走了。 -PU_GENNPC4_CV_Friendly_Farewell_IG_005_SeeYouAround=回头见。 -PU_GENNPC4_CV_Friendly_Farewell_IG_006_NiceSeeingYou=很高兴见到你。 -PU_GENNPC4_CV_Friendly_Farewell_IG_007_TakeItEasy=放轻松。 -PU_GENNPC4_CV_Friendly_Farewell_IG_008_HaveAGood=祝你今日顺利。 -PU_GENNPC4_CV_Friendly_FoodComments_IG_001_ImSoHungry=我好饿。 -PU_GENNPC4_CV_Friendly_FoodComments_IG_002_MaybeJustA=我就吃个点心... -PU_GENNPC4_CV_Friendly_FoodComments_IG_003_HmmLetsSee=嗯...让我看看。 -PU_GENNPC4_CV_Friendly_FoodComments_IG_004_WhatDoI=我看看我点什么... -PU_GENNPC4_CV_Friendly_FoodComments_IG_005_MaybeIShould=也许我今天该试试新菜品? -PU_GENNPC4_CV_Friendly_FoodComments_IG_006_ICantRemember=我不记得上次点了什么了? -PU_GENNPC4_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=招牌菜是啥? -PU_GENNPC4_CV_Friendly_Greetings_IG_001_Hey=嘿。 -PU_GENNPC4_CV_Friendly_Greetings_IG_002_Hello=你好。 -PU_GENNPC4_CV_Friendly_Greetings_IG_003_Hi=嗨。 -PU_GENNPC4_CV_Friendly_Greetings_IG_004_HowsItGoing=最近过得怎样? -PU_GENNPC4_CV_Friendly_Greetings_IG_005_EverythingGood=一切安好? -PU_GENNPC4_CV_Friendly_Greetings_IG_006_YouAlright=你还好吗? -PU_GENNPC4_CV_Friendly_Neg_IG_001_No=不。 -PU_GENNPC4_CV_Friendly_Neg_IG_002_NoCanDo=做不到。 -PU_GENNPC4_CV_Friendly_Neg_IG_003_SorryCant=对不起。不行。 -PU_GENNPC4_CV_Friendly_Neg_IG_004_NotSure=不知道。 -PU_GENNPC4_CV_Friendly_Neg_IG_005_IDontKnow=我不知道。 -PU_GENNPC4_CV_Friendly_Neg_IG_006_ProbablyNot=也许不是。 -PU_GENNPC4_CV_Friendly_PhysicalBump_IG_001_Whoops=哎呀。 -PU_GENNPC4_CV_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_GENNPC4_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=不好意思。 -PU_GENNPC4_CV_Friendly_PhysicalBump_IG_004_Pardon=请原谅。 -PU_GENNPC4_CV_Friendly_PhysicalBump_IG_005_Easy=悠着点! -PU_GENNPC4_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=您需要什么吗? -PU_GENNPC4_CV_Friendly_PlayerLingers_IG_002_What=什么? -PU_GENNPC4_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=有什么问题吗? -PU_GENNPC4_CV_Friendly_RandomChatter_IG_001_SometimesIThink=有时候我想把自己的mobi扔掉。人们在网络上连接如此紧密,在现实中却形同陌路,你明白这种感觉吗? -PU_GENNPC4_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=我完全戒掉斯酊姆烟已经一个星期了。刚开始几天很痛苦,但是我现在好多了。 -PU_GENNPC4_CV_Friendly_RandomChatter_IG_003_IThinkIts=上次选举时更多人在看萨塔球锦标赛,我觉得这有点本末倒置了。人们应该调整一下关注事情的优先级。 -PU_GENNPC4_CV_Friendly_RandomChatter_IG_005_DidYouHear=你听说了最近那次剜度袭击吗?我试着不去想这件事,但是有时我忍不住想到要是它发生在这会怎样呢? -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_001_ICantDecide=我没想好... -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_002_ThisIsA=这真是个不错的选择... -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_003_HmmICould=嗯... 我可以买这个?但是那个可能会更好? -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_004_DoYouHave=这个还有什么别的款式吗? -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_006_IHaveA=我有个朋友很喜欢这些东西。 -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=这都是平时的价格吗? -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_008_ILikeThis=这个我爱了。 -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_009_NotBadNot=不错啊,相当不错。 -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=这个很棒啊。 -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_011_ImFineThanks=我没事,谢谢。只是随便看看。 -PU_GENNPC4_CV_Friendly_Thanks_IG_001_Thanks=谢谢。 -PU_GENNPC4_CV_Friendly_Thanks_IG_002_ThankYou=谢谢你。 -PU_GENNPC4_CV_Friendly_Thanks_IG_003_AppreciateIt=感谢。 -PU_GENNPC4_CV_Friendly_YoureWelcome_IG_001_OfCourse=当然。 -PU_GENNPC4_CV_Friendly_YoureWelcome_IG_002_NoProblem=没问题。 -PU_GENNPC4_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=不客气。 -PU_GENNPC4_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=能帮上忙真是太好了 -PU_GENNPC5_CV_Friendly_Affirm_IG_001_Sure=当然可以。 -PU_GENNPC5_CV_Friendly_Affirm_IG_002_Yeah=是啊。 -PU_GENNPC5_CV_Friendly_Affirm_IG_003_Definitely=确实。 -PU_GENNPC5_CV_Friendly_Affirm_IG_004_Okay=好吧。 -PU_GENNPC5_CV_Friendly_Affirm_IG_005_AllRight=行。 -PU_GENNPC5_CV_Friendly_AirlockComments_IG_001_CanYouHold=你能稳住气闸门吗? -PU_GENNPC5_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=稳住气闸门! -PU_GENNPC5_CV_Friendly_BarComments_IG_001_DrinkPlease=来杯酒,谢谢。 -PU_GENNPC5_CV_Friendly_BarComments_IG_002_IllHaveA=来杯啤酒。 -PU_GENNPC5_CV_Friendly_BarComments_IG_003_Whiskey=威士忌。 -PU_GENNPC5_CV_Friendly_BarComments_IG_004_AfterTheDay=度过了糟糕的一天,我真得喝一杯。 -PU_GENNPC5_CV_Friendly_BarComments_IG_005_OhThatTastes=好,太好喝了这。 -PU_GENNPC5_CV_Friendly_BarComments_IG_006_IllHaveOne=再给我来一杯。 -PU_GENNPC5_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=再来一杯,谢谢。 -PU_GENNPC5_CV_Friendly_BarComments_IG_008_ImGoodRight=我现在不喝了。 -PU_GENNPC5_CV_Friendly_BarComments_IG_009_NoIThink=不,我不喝了。 -PU_GENNPC5_CV_Friendly_BarComments_IG_010_ThisPlaceHas=这里的氛围很棒。 -PU_GENNPC5_CV_Friendly_BarComments_IG_011_OhILove=我爱死这首歌了。 -PU_GENNPC5_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=这群人... 有点意思。 -PU_GENNPC5_CV_Friendly_BarComments_IG_013_WhereIsEveryone=人都哪去了? -PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=呃?是啊。 -PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_002_So=所以呢? -PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_003_And=然后呢? -PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=你想说什么? -PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=行吧。 -PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=嗯哼? -PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=然后 -PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_004b_ThenWhat=然后呢? -PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=哦,当然。 -PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=你说是就是咯。 -PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=这样么? -PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 -PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=太可怕了。 -PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=没门。 -PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=难以置信。 -PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=你不是认真的吧? -PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_001_What=什么! -PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=没门儿! -PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=认真的? -PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsNuts=真是疯了。 -PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_001_Great=好耶! -PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=太棒了! -PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsFantastic=妙啊! -PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=那真是太棒了。 -PU_GENNPC5_CV_Friendly_Farewell_IG_001_IllCatchYou=我待会儿再来找你。 -PU_GENNPC5_CV_Friendly_Farewell_IG_002_SeeYouLater=回头见。 -PU_GENNPC5_CV_Friendly_Farewell_IG_003_Later=回头见。 -PU_GENNPC5_CV_Friendly_Farewell_IG_004_AllRightI=好吧,我先走了。 -PU_GENNPC5_CV_Friendly_Farewell_IG_005_SeeYouAround=回头见。 -PU_GENNPC5_CV_Friendly_Farewell_IG_006_NiceSeeingYou=很高兴见到你。 -PU_GENNPC5_CV_Friendly_Farewell_IG_007_TakeItEasy=放轻松。 -PU_GENNPC5_CV_Friendly_Farewell_IG_008_HaveAGood=祝你今日顺利。 -PU_GENNPC5_CV_Friendly_FoodComments_IG_001_ImSoHungry=我好饿。 -PU_GENNPC5_CV_Friendly_FoodComments_IG_002_MaybeJustA=我就吃个点心... -PU_GENNPC5_CV_Friendly_FoodComments_IG_003_HmmLetsSee=嗯...让我看看。 -PU_GENNPC5_CV_Friendly_FoodComments_IG_004_WhatDoI=我看看点什么... -PU_GENNPC5_CV_Friendly_FoodComments_IG_005_MaybeIShould=也许我今天该试试新菜? -PU_GENNPC5_CV_Friendly_FoodComments_IG_006_ICantRemember=我不记得我上次点了什么了? -PU_GENNPC5_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=招牌菜是啥? -PU_GENNPC5_CV_Friendly_Greetings_IG_001_Hey=嘿。 -PU_GENNPC5_CV_Friendly_Greetings_IG_002_Hello=你好。 -PU_GENNPC5_CV_Friendly_Greetings_IG_003_Hi=嗨。 -PU_GENNPC5_CV_Friendly_Greetings_IG_004_HowsItGoing=最近如何? -PU_GENNPC5_CV_Friendly_Greetings_IG_005_EverythingGood=一切安好吗? -PU_GENNPC5_CV_Friendly_Greetings_IG_006_YouAlright=你还好吗? -PU_GENNPC5_CV_Friendly_Neg_IG_001_No=不。 -PU_GENNPC5_CV_Friendly_Neg_IG_002_NoCanDo=不行。 -PU_GENNPC5_CV_Friendly_Neg_IG_003_SorryCant=抱歉,不行。 -PU_GENNPC5_CV_Friendly_Neg_IG_004_NotSure=不确定。 -PU_GENNPC5_CV_Friendly_Neg_IG_005_IDontKnow=我不知道。 -PU_GENNPC5_CV_Friendly_Neg_IG_006_ProbablyNot=也许不是。 -PU_GENNPC5_CV_Friendly_PhysicalBump_IG_001_Whoops=哎呀。 -PU_GENNPC5_CV_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_GENNPC5_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=不好意思。 -PU_GENNPC5_CV_Friendly_PhysicalBump_IG_004_Pardon=请原谅。 -PU_GENNPC5_CV_Friendly_PhysicalBump_IG_005_Easy=悠着点! -PU_GENNPC5_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=您需要什么吗? -PU_GENNPC5_CV_Friendly_PlayerLingers_IG_002_What=什么? -PU_GENNPC5_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=有什么问题吗? -PU_GENNPC5_CV_Friendly_RandomChatter_IG_001_SometimesIThink=有时候我想把自己的mobi扔掉。人们在网络上连接如此紧密,在现实中却形同陌路,你明白这种感觉吗? -PU_GENNPC5_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=我完全戒掉斯酊姆烟已经一个星期了。刚开始几天很难受,但是我现在好多了。 -PU_GENNPC5_CV_Friendly_RandomChatter_IG_003_IThinkIts=上次选举时更多人在看萨塔球锦标赛,我觉得这有点本末倒置了。人们应该调整一下关注事情的优先级。 -PU_GENNPC5_CV_Friendly_RandomChatter_IG_004_ImThinkingAbout=我在考虑去来一趟星航者远航之旅。我有点担心要在船上待那么久不太好,但听说风景很美。 -PU_GENNPC5_CV_Friendly_RandomChatter_IG_005_YouHearAbout=你听说了最近那次剜度袭击吗?我试着不去想这件事,但是有时我忍不住想到要是它发生在这会怎样呢? -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_001_ICantDecide=我不知道选哪个... -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_002_ThisIsA=这真是个相当不错的选择... -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_003_HmmICould=嗯... 我买这个?但是另一个说不定更好? -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_004_DoYouHave=这个还有什么别的款式吗? -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_005_OutOfCuriosity=好奇问一句,这附近还有什么店卖这种东西吗? -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_006_IHaveA=我有个朋友很喜欢这些东西。 -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=(对店员) 这些都是平时的价格吗? -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_008_ILikeThis=我很喜欢这个。 -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_009_NotBadNot=不错啊,非常不错。 -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=这个真不错。 -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_011_ImGoodJust=没事,我就看看。 -PU_GENNPC5_CV_Friendly_Thanks_IG_001_Thanks=谢谢。 -PU_GENNPC5_CV_Friendly_Thanks_IG_002_ThankYou=谢谢你。 -PU_GENNPC5_CV_Friendly_Thanks_IG_003_AppreciateIt=感谢。 -PU_GENNPC5_CV_Friendly_YoureWelcome_IG_001_OfCourse=当然。 -PU_GENNPC5_CV_Friendly_YoureWelcome_IG_002_NoProblem=没问题。 -PU_GENNPC5_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=不客气。 -PU_GENNPC5_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=很高兴能帮上忙。 -PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_EverythingAlright=一切正常? -PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ToughOneThat=不容易呀。他们都说亡命生涯不好过。 -PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatSoundsLike=听起来还挺不错的。 -PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_FineHowAbout=还好。你怎么样? -PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WeAintBeing=我们不是被雇来聊天的。 -PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_ShutTheHell=把你那张嘴给我闭上。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_001_OnIt=在办了。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_002_YeahFine=嗯,好。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_003_GoddammitOkay=该死的,好吧。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_001_Yeah=没错。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_002_Okay=好吧。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_003_Sure=当然。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=收到。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Fine=好吧。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_003_Yeah=是啊。 -PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_001_ThatsIt=就是这样! -PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_002_NiceOne=干得不错! -PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_003_ThatsWhatI=这样就对了! -PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_001=< 死于爆炸 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_002=< 死于爆炸 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_003=< 死于爆炸 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_004=< 惨叫 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_005=< 惨叫 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_006=< 惨叫 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_001=< 流血而死 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_002=< 流血而死 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_003=< 流血而死 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_004=< 呻吟 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_005=< 呻吟 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_006=< 呻吟 > -PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_001=< 痛苦的呻吟 > -PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_002=< 痛苦的呻吟 > -PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_003=< 痛苦的呻吟 > -PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_001_OhYouBastard=你个王八蛋! -PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_002_Shit=干! -PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_003_Dammit=妈的! -PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_001_Dammit=该死。 -PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_002_Shit=糟了... -PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_003_WellHell=好吧,好吧... -PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_001_Shit=糟糕! -PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_002_WhatTheHell=什么鬼?! -PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_003_Jeez=靠! -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_001=< 被巨物砸中 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_002=< 被巨物砸中 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_003=< 被巨物砸中 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_004=< 啊... > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_005=< 呜... > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_006=< 咕... > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_007=< 呃... > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_008=< 嗝... > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_009=< 淦 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_001=< 被小东西击中 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_002=< 被小东西击中 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_003=< 被小东西击中 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_004=< 淦 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_005=< 淦 > -PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_001_WhatNo=什么?不! -PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_002_HellNo=见鬼! -PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_003_PissOff=滚开! -PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_001_No=不。 -PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_002_Nope=不行。 -PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_003_IDontThink=我不这么认为。 -PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_001_No=不 -PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_002_YeahNo=额,不行。 -PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_003_UhNo=呃……不。 -PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_HowDoYou=你觉得那坨翔怎么样! -PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_HahahaRotIn=哈哈哈,下地狱吧! -PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TheyDiedNo=他们死得不错。 -PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_Goddammit=啊,*他*的! -PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_WeLostOne=对,我们没了一个! -PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_OhShitLost=妈的!没了一个! -PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_001_HeyGetSome=嘿,叫点支援过来! -PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_002_AnybodyGotAny=有人能叫点朋友过来吗? -PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_003_SomebodyCallSomebody=谁去叫人来! -PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MovingForward=向前走! -PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Moving=快走! -PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_003_PushingUp=加油! -PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_001_ThisCoverSucks=这掩护太操蛋了。 -PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_002_HellWithThis=去他的吧。 -PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_003_DammitDammitDammit=靠,靠,靠 -PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_001_GoddammitImPinned=去他*的,我被压制了! -PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_002_ICantFuckin=我他*动不了了! -PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_003_BastardsGotMe=这群混蛋把我困住了。 -PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_001_IGotYa=对,我来帮你。 -PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_002_YeahYouOwe=对,你欠我了。 -PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_003_YouGotIt=没问题。 -PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_001_NeedSomeCover=我需要些掩护! -PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_002_CanAnybodyCover=有没有人掩护我? -PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_003_SomeoneCoverMe=来人掩护我! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WhyHelloGot=注意!有人过来了。 -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_LookAliveThere=快点,看起来有一些婊子朝我们来了。 -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_ReadyUpTrouble=准备好了!麻烦们。 -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitTheyreRight=*的,他们就在这里! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightOn=他们在我脸上! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_RightHere=在这! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_001_LightEmUp=点燃他们! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_002_GiveEmHell=送他们去死! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_003_EatThis=尝尝这个! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_HowTheHell=你他*怎么进来的? -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_Intruder=入侵者! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_LookOutWe=当心!有人来了。 -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_FoundEm=找到他们! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_ThereYouAre=找到你了! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_ISeeEm=我看到了。 -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_TheyreUpTop=他们在上面! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_UpThere=在上面! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_UpHighSee=上面!看到没? -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_TheyGotA=他们有狙击手。 -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_UhOhThey=呃啊,有点准! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_CarefulTheresA=当心。有狙击手。 -PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_001_GoAround=分散! -PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_002_HitEmFrom=侧边攻击他们。 -PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_003_FlankEm=走侧边打。 -PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_WhatTheHell=你他妈在干嘛?! -PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ImOnYour=我是自己人! -PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_HeyStopShooting=嘿!别打我了! -PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_001_ShitThatHurts=靠,挺疼。 -PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_002_ImHit=我中弹了! -PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_003_AhDammit=啊我*! -PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=手榴弹! -PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_002_ShitGrenade=靠,手榴弹! -PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_003_DownGrenade=趴下!手榴弹! -PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_001_SeeHowThey=让他们尝尝这个! -PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_002_FireInThe=注意手雷! -PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_003_GrenadeOut=扔手榴弹! -PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_001_GiveEmAll=把所有都打给他们! -PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_002_WreckEm=毁了他们。 -PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_003_ItsUsOr=总得死一方! -PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=你觉得我怕了?我告诉你什么叫恐惧。 -PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_002_OhItsReally=噢,来真的了! -PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ScrewItI=去他的,老子一个更牛X。 -PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_001_SoUhMaybe=所以嗯……也许我们能把事解决了? -PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_002_YouKnowI=你知道我刚刚是开玩笑的,对吧? -PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_003_HowAboutWe=我们忘了刚刚发生的事怎么样啊…… -PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_001_DammitILost=*的,跟丢了! -PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_002_UmAnyoneKnow=呃,有人知道他们去哪了? -PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_003_SoYeahTheyre=所以,是……是……他们没了。 -PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_001_OutOfAmmo=没子弹了! -PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_002_ImOut=没弹了! -PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_003_ImDry=我没弹了! -PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_001_GoodNewsEverybody=好消息各位,支援在路上了。 -PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_002_GuessWhatGot=你猜怎么着?支援要来了。 -PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_003_CalvarysOnThe=支援正在路上! -PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_001_Reloading=装弹中! -PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_002_ComeOnCome=快点,快点…… -PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_003_Loaded=装好了! -PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_001_SpreadTheHell=腾出点破地方。 -PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_002_YoureBunchingUp=你挡着我了。 -PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_003_LetsHaveSome=我们站开一点,好吗? -PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_001_ImGonnaHurt=我要慢慢折磨死你。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_002_AfterIKill=哦!我杀了你之后,还要杀你全家。还有你的狗。然后一把火烧了你家! -PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_003_YouWantedThis=你自找的麻烦,现在轮到你受罪了。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_001_SeriouslyComeOn=讲真,出来吧,快点解决。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_002_WeCanWork=听着,这事能解决。真的。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_003_YouCantHide=你藏不了多久的。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_001_YouPickedThe=你招惹错人了。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_002_ImGonnaSlice=我要把你切片后油炸! -PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_003_LetsSeeWhat=看看你有什么本事! -PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_001_WhatTheHell=什么鬼?我瞎了吗? -PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HeyWhoMessed=嘿,谁动了我的枪? -PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_003_HoldStillGoddammit=不要动,该死。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_NiceTryDumb=干的不错,蠢蛋。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_MissedMe=打不中! -PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouWannaTry=你想再来一次? -PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_WereAllGood=我们都很好。 -PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_LookedIntoIt=盯着呢。没东西。 -PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_DidntFindAnything=什么都没找到。 -PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_001_NopeNothingHere=没有。这什么都没。 -PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_002_WellThatWas=啊,这是在浪费时间。 -PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_003_YeahDidntSee=对,什么都没看到。 -PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_SomethingsNotRight=这里有些不对劲。 -PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_LookAliveI=盯着点,我感觉有什么在这。 -PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_HeyWakeUp=嘿,起来。抓紧时间。 -PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_ThinkIMight=我想我可能有发现了。 -PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_HeyYeahSomethings=对,没错,感觉一定有什么事要发生了。 -PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_YeahGonnaKeep=好,继续盯着。 -PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_NevermindFalseAlarm=没事,假警报。 -PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_DontSweatIt=别紧张,没什么好担心的。 -PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_TurnedOutTo=结果什么都没。 -PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_NeverMind=别在意。 -PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_YeahWereClear=对,这里没事。 -PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_SoThatThing=有这种事?对,没问题。 -PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_GoTakeA=去看看。 -PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_MaybeYouShould=也许你该去看看。 -PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_ItsAllYou=交给你了,去吧。 -PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_001_GonnaGoTake=我去看看。 -PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_002_BeRightBack=马上回来。 -PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_003_JustGonnaCheck=我准备去检查一下。 -PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_HeyIThink=嘿,我想我听到了什么。 -PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_ImGonnaGo=我要去检查一下。 -PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_HeyLookingInto=嘿,什么东西窜过去了。 -PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_001_KeepLooking=继续找。 -PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_002_WhatAreYou=你在休息什么?找到他们。 -PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_003_WereArentStopping=不是我们死,就是他们亡。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_001_DammitIDont=妈的!我没看到他们! -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_002_WhereTheHelld=他们死哪边去了? -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_003_AreYouKidding=你逗我呢?怎么跟丢的? -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_YeahIDont=我不知道发生了什么,但他们就这么消失了。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_HeyTotallyLost=嘿,完全跟丢了。我也不知道咋回事。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_YeahWeDont=对,我们没找到他们。我特么怎么知道? -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_001_ThatWasWeird=奇怪了。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_002_YouSeeAnything=你看到什么了吗?我这也没动静。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_003_YeahIDidnt=嗯,我什么都没看到。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_YeahHeyI=呃,嗯,什么都没找到。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_YeahTookA=对,找了一下没有。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_HeyWhateverIt=嘿,不管那是什么已经不见了。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_DammitWeNeed=见鬼,要找到他们去哪了。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_WhereEverThey=不管他们在哪里,都要找到。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_WeNeedFind=找到他们,现在。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_CantFindEm=哪里都找不到他们。别担心,我来处理。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_YeahTheyGave=对,他们把我甩掉了。但不会多久。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_GoddammitHeyIts=他娘的。对,嘿,是我。那谁已经溜了。试试能不能抓住他的尾巴。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_LetsGoLets=走走走。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_GetOnThe=抓紧时间,伙计们。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_ComeOnLets=来吧,我们开始。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_YeahWeGot=对,我们这里有什么。在找了。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_OnTheHunt=在找了,等我抓到了就告诉你。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_HeyThinkI=嘿,我想这里有些捣蛋鬼。在找了。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_001_LetsTakeA=让我们看看。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LookAlive=盯着点。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_003_LetsHeadOut=我们来看看。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_GonnaTakeA=我要四处看看。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_GonnaSeeWhat=看看我能找到什么。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_GotSomethingLooking=有什么东西,正在调查。 -PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_001_WheredYouGo=你去哪了?不是要玩玩吗。 -PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_002_ComeBackWe=回来,跟我找点乐子。 -PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_003_YouKnowI=你知道,我开始迷上这个了。 -PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_001_HelloYouCan=喂?你可以出来了。我们是朋友。 -PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_002_ExcuseMeIm=对不起,我迷路了,我正在找路。你知道怎么去Kel-To吗? -PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnOut=快出来,我们不会伤害你的。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_WhoaTakinFire=哇,遭到攻击! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_WhatTheHell=什么鬼?! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_LookOutSomeones=当心!有人在开枪! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_OooooohShit=哦——操了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_ThatsNotGood=这可不妙。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_IDontThink=我想那不是我做的…… -PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_OhDamn=哦见鬼! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_GotOneDown=一人倒下! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_TakingShots=遭到枪击! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_YoYoLook=你,你,当心! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_ShitGrenade=妈的,手雷! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_Bomb=嗙! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_OhHelloWhos=哦你好,谁在那? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_SoundsLikeSomebodys=听起来有人要闹腾了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_WhosShooting=谁在开枪? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_GetDown=趴下! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_WhatTheRocket=妈的……火箭弹! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_Rocket=火箭弹! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_DownDown=趴下!趴下! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SomeonesShooting=有人在开火! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_Sniper=狙击手! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_OhComeOn=哦来吧。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ISaidWhos=我说了,谁在那? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_YouBetterCome=你最好出来。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_YeahWhatThe=对,那是什么鬼东西? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_IGotBad=我有种不好的感觉。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_YeahSomethingsNot=没错,有什么地方不对劲。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_YoureHallucinating=你出幻觉了吧。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_ComeOnTheres=得了吧,这什么都没有。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_QuitPlaying=不瞎玩了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ItsOnNow=有事做了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_GuessWereFighting=也许我们已经陷入战斗了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_OkayLetsDo=好了,干活了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_SomethingsOutThere=那里有什么。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_WhatWasThat=那是什么? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_IThinkWe=我想我们可能来客人了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=哈? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=什么? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_OhShit=哦草! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_Hey=嘿! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_HeyWhatIs=嘿,那是什么? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_YeahIHeard=对,我听到了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahHeardSomething=对……听到些什么声音。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_IHeardIt=我也听到了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_YoureLosingIt=你没找到呢。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_IDidntHear=我什么都没听到。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_WhatAreYou=你们在讨论什么? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_TheHell=妈的? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_Hmm=哈? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearSomething=你听到什么了? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_YeahYeahI=对,对,我也看见了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_YouSawSomething=你看到什么了? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_WhosOutThere=谁在那里? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_HuhNoI=哈?不,我什么都没看到。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IDontSee=我什么都没看到。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_YoureTrippingAgain=你又嗑药了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_ShitYouSee=草,你看到没? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_WhosThere=谁在那儿? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_YouSeeThat=你看到没? -PU_GENOUTLAW1_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_YouKnowWhen=知道吗,当九尾占领六角湾时,我还以为这是大事件的开始。但似乎每个人都忙着空间站的运营事务,而我们几乎没做什么事。我说,我们是海盗啊还是空间站管理员啊? -PU_GENOUTLAW1_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_JustGotA=是的,我刚从一个新巴贝奇的朋友那里得到信息。他在找一些麻烟而且愿意出双倍的价钱在弧光买。我想他们那些有钱的白痴赚的快也是花的快。 -PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_WhatReallySucks=真正糟糕的是约翰得了脚病。整个淋浴设备都要用大量的化学物质擦洗才能安全使用。至少得等几天。 -PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_IThinkThe=我意思是,真正令人兴奋的是,如果我做得好,老板下周可能会让我去做一个特别的工作。现在我不知道具体的,但听起来可能是发一次横财的机会。 -PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_GottaSayIm=是啊,我得说,我有点无聊。我好久没真正行动过了。当然,偶尔能打口水仗,没什么能活动脚筋的事。照这个情况我还不如在我姨的船行工作呢。 -PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DamnExcitedAbout=最后的收获太让我兴奋了。因为一旦完事,我就能拿这些信用点去买新头盔,终于得到一些不会夹脚的新靴子,和一瓶由只生长在亥伯隆星地下的多汁植物制成的梅斯卡尔酒。虽然很贵,但很值得。 -PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_YouOkay=你没事吧? -PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_JustBeThankful=你该庆幸你的麻烦还没我的一半多。 -PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_AtLeastThings=至少你一切都好。 -PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ImOkayYou=我没事,你呢? -PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_SaveTheSmall=省着点话,行吗? -PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_NotInThe=没心情。 -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_001_MostDef=最高防御力! -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_002_OhYeah=哦,耶! -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_003_Absolutely=当然! -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_001_Sure=当然。 -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_002_Alright=好吧。 -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_003_Yup=对。 -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=了解。 -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_002_ThatsAYes=是的。 -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_003_OfCourse=当然。 -PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_001_HellYeah=嗨,耶! -PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_002_Nice=漂亮! -PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_003_ThereWeGo=走起! -PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_001=< 尖叫 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_002=< 尖叫 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_003=< 尖叫 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_004=< 尖叫 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_005=< 尖叫 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_006=< 尖叫 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_001=< 呻吟 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_002=< 呻吟 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_003=< 呻吟 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_004=< 呻吟 > -PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_001_Shit=草! -PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_002_Bastard=混蛋! -PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_003_Dammit=见鬼! -PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_001_Seriously=认真的? -PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_002_WhatTheHell=搞什么鬼? -PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_003_WellShit=啊……草。 -PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_001_Damnit=见鬼! -PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_002_OhShit=哦,草! -PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_003_YouGottaBe=你他妈耍我呢。 -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_001=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_002=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_003=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_004=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_005=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_006=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_007=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_001=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_002=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_003=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_004=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_001_NoWay=没门。 -PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_002_OverMyDead=除非我死了! -PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_003_NotHappening=不会发生的! -PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_001_NoWay=没门。 -PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_002_Naw=没门。 -PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_003_NotHappening=不会那样的。 -PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_001_Negative=否。 -PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_002_No=不。 -PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_003_Nope=没有。 -PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_DidYouSee=你看到没?我干掉一个! -PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_TheyreNotGetting=他们可站不起来了。 -PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_CreditMeWith=给我再算上一分。 -PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_TheyBastardsBagged=这些混蛋干掉一个。 -PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_HolyShitThey=哦草,他们被干掉了。 -PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_TheyGotYour=他们干了你表弟! -PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_001_INeedBackup=我需要支援! -PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_002_HowAboutSome=来点支援如何? -PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_003_INeedSome=我需要帮忙! -PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MovingUp=向前! -PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Advancing=前进中! -PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_003_ImPushing=我在推进! -PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_001_CantStayHere=这待不住了! -PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_002_GottaFindNew=要找新掩体。 -PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_003_NeedSomeMore=需要更多掩体! -PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_001_CantMove=无法移动! -PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_002_LockedDown=被压制住了! -PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_003_TakingHeavyFire=遭受大量火力。 -PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_001_IGotYou=我罩你。冲,冲! -PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_002_LayingDownCovering=提供掩护火力中。 -PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_003_IveGotYou=我来掩护你。 -PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_001_GiveMeSome=给我一些掩护。 -PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_002_NeedCoveringFire=需要掩护火力。 -PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_003_CouldUseA=需要分散注意力。 -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WeveGotTrouble=有麻烦冲着我们来了! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_LetsHelpThese=让我们帮这些傻逼去见他们的上帝。 -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_EnemiesAdvancingOur=敌人朝我们来了! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_WhatTheHell=什么鬼! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightHere=他们在这! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_Contact=敌袭! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_001_FireAway=继续开火! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_002_Attack=进攻! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_003_TakeEmOut=赶他们出去! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_Intruders=入侵者! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_WeveBeenBreached=我们被入侵了 ! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_BastardsGotIn=混蛋们来了! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_FoundUsSome=给我们当靶子吧。 -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_ContactAhead=前方遇敌。 -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_WeveGotCompany=我们有伴了。 -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_ShotsFromAbove=上方的子弹! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_TheyGotSome=他们占领了一些高地。 -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_AboveUsLook=上面,小心! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_WatchOutSniper=小心,狙击手! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_SnipersScopinUs=狙击手在瞄准! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_Sharpshooter=狙击手! -PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_001_FlankEm=侧攻他们! -PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_002_AttackTheirFlank=从侧面进攻! -PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_003_PinchEmTight=包围他们! -PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_StopShootingMe=别打我,你个傻逼! -PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_FriendlyFriendly=友军,友军! -PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_WatchYourDamn=你他妈看着点! -PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_001_GotTagged=被打中了! -PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_002_ShitThatHurt=草,好疼! -PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_003_ImWounded=我受伤了! -PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=手雷! -PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_002_GetDownGrenade=趴下,手雷! -PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_003_GrenadeWatchOut=手雷,小心! -PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_001_SpecialDelivery=特殊快递! -PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_002_Throwing=给你! -PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_003_GiftForYa=尝尝这个! -PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_001_KeepItUp=继续打! -PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_002_ComeOnWe=来吧,我们能行! -PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_003_FuckinKillEm=妈的干掉他们。好! -PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_001_NowForThe=有趣的来了。 -PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_002_OddsAreStill=胜算仍在我这。 -PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_003_LeaveNowBefore=现在,在我干掉你们所有之前。离开! -PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_001_ComeOnCome=来吧,来吧。我能行! -PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_002_NoNoNo=不,不,不。我今天不能死…… -PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_003_DamnItThis=妈的!这不可能…… -PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_001_WhereTheHell=他们死哪去了? -PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_002_CantFindEm=草,哪都找不到他们。 -PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_003_BastardSlippedAway=那傻逼跑掉了。 -PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_001_ShitImOut=草,没子弹了! -PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_002_OutOfAmmo=弹药没了。 -PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_003_Empty=弹匣空了! -PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_001_FinallyReinforcementsEn=终于!增援在路上了。 -PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_002_BackupsClose=支援要来了。 -PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_003_ReinforcementsHaveBeen=援军已经部署。 -PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_001_GottaReload=需要装弹。 -PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_002_PuttingInFresh=正在装弹。 -PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_003_Reloading=装弹中! -PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_001_EveryoneSpreadOut=所有人散开。 -PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_002_StretchItOut=分散开来。 -PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_003_PutALittle=我们都站分散点。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_001_YoureSoDead=你完蛋了! -PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_002_DoTheSmart=识相的话你最好自我了断!等我找到你,你会后悔的。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_003_EnoughOfThis=我他妈受够了! -PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_001_ThoughtYouWanted=我还以为你想来打一场呢! -PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOnOut=出来吧。我们好好谈谈。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_003_NoWonderYoure=怪不得你一直没死,真他妈胆小怕死。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_001_ThisAintGonna=你不会有好下场的! -PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_002_IllBetYou=我打赌你希望回到过去,重新来过。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_003_YouScrewedWith=你惹错人了。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_001_GotAWhole=这儿有个有你名字的贴画。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_002_YeahKeepMoving=哈,继续跑。累不死你。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_003_DodgeAllYou=你想躲就躲吧。过会你死定了! -PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_YouSeeThat=你看到没?根本打不中我。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_DidYouJust=你刚学会怎么射击吗? -PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_GottaGetYou=你最好找把好枪。 -PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_WereClear=清理完毕。 -PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_CouldntFindAnything=这里找不到什么了。 -PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_NothingToWorry=没什么好担心的。 -PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_001_KnewItIts=知道了,没啥事。 -PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_002_HuhNotA=哈,没东西。 -PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_003_DidntSeeA=什么他妈都没看到。 -PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_IKnewThere=我就知道有什么东西。 -PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_SomeoneElseIs=还有别人在这里,我发誓。 -PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_BetterLookAgain=最好再检查一遍。 -PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_TheresSomeKind=这里有情况,随时和你联系。 -PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_GonnaKeepSearching=正在继续搜索。 -PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_HeyIThink=嘿,我想我要找到了。小心点,做好准备。 -PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_ForgetItFalse=忘了这事吧,假警报。 -PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_GotAllWorked=又白搞半天。 -PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_WellThatWasnt=啊,这不是我想要的。 -PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_ItWasA=这是个假警报。 -PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_AllGoodForget=行吧,忘了这茬吧。 -PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_HeyEveryoneCan=嘿,大伙可以休息了。 -PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_FindOutWhats=查清楚那里怎么了然后报告。 -PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_ThisOnesAll=这个交给你。 -PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_WhatIGot=什么?我最后一个? -PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_001_IllGiveIt=我来看一下。 -PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_002_LookingIntoIt=调查中。 -PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_003_LetsSeeWhats=来看看发生了什么。 -PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_InvestigatingSomethingUnusual=调查异常情况中,可能没啥大不了的事。 -PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaCheckSomething=要快速检查一下。 -PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_SomethingsGoingOn=好像要出事,检查一下。 -PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_001_TheyreAroundHere=他们就在这附近什么地方,继续找。 -PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_002_NoOneStops=找到那些傻逼前都不许停下来。 -PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_003_WeDontLet=不能让他们任何一个跑掉,明白吗? -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_001_WhoLetThem=谁让他们跑了? -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_002_DisgracefulLettingEm=蠢货,让他们就这么跑掉了。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_003_LettingEmEscape=怎么会让他们跑掉呢,他妈的! -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_DontKnowWhat=真不知道说什么好,他们跑了。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_TheyGotAway=他们逃走了,如果这里有人帮他们我一点也不惊讶。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_IAgreeThem=我同意。让他们逃走并不理想,但我不知道还能做些什么。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_001_WhateverItWas=不管那是啥,他们已经溜了。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_002_ShitISwear=草,我发誓他们刚刚在这。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_003_ThatsImpossibleNothings=这不可能……那什么都没。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_HeyNothingsThere=嘿,那什么都没。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_YeahStrangestThing=对,最奇怪的是,我什么都找不到。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_TheInvestigationDidnt=这个调查屁用没有。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_DontLetThe=别让那些傻逼跑了。找到他们。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_ShitWhereverThey=草,不管他们在哪,都跑不远了。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_DamnTheyreGone=妈的,他们跑了。找到他们。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_BastardsSlippedOur=那些傻逼逃过了监视,但我会找到他们。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_ThereGoneProbably=他们跑了,估计不远。我会继续找。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_YeahTheyreEither=对,他们要么跑了要么藏得很好。我会再找一遍。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_FindEmKill=找到他们!杀了他们! -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_MoveOutFind=动起来,找到他们! -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_LetsGetThe=我们要抢在他们前面! -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_MovingOutTo=前往调查中。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_YeahIllGet=好,我会查个水落石出。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_IfSomethingsHere=如果这里有什么,我会找到的。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_001_BetterCheckThat=最好查下那个。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LetsGoTo=我们干活去。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_003_ThatsWorthChecking=这值得一试。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_HeadsUpTaking=注意点,四处看看,可能来人了。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_MaybeGotSomething=可能有人,正在派遣巡逻队前往调查。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_SomethingsUpIll=有东西来了。我查清楚然后告诉你。 -PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_001_HideAllYou=你藏好咯,这样更有趣。 -PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_002_GoOnKeep=继续,藏好了。我最喜欢打猎了。 -PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_003_IllSpendAll=我会花一整天的时间来追杀你的。 -PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_001_TheHarderI=找你找的我越来越暴躁了。 -PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_002_JustComeOn=快出来吧,在我们把事情弄得更严重之前。 -PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnCome=来吧,快出来,不会有人受伤的。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TakingFire=遭到攻击! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_ShitThatWas=草,就差一点。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_SomeBastardsAfter=有傻逼在我后面! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_FoundAFrickin=他妈的发现一具尸体。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_WonderWhatThis=不知道这家伙哪里做错了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_WhoKilledEm=谁杀了他们?这是你的人吗? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_SomeoneGotKnocked=有人被干了! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_TakingInjuries=受伤了! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_WereGettinHit=我们被打了! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_ThatsADamn=是他妈的手雷! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_IncomingLookOut=来袭!小心! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeShit=手雷,草! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ShotsFired=开火! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_ShitThoseShots=草!差点打到我。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_WhoTheHells=谁他妈在开枪? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_HitTheFloor=趴到地上! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_DownDownRocket=趴下,趴下,火箭弹! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketComingThis=火箭弹朝这来了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_SniperShots=狙击枪! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SomeonesHeadhunting=有狙击手! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_Sniper=狙击手! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_SeriouslyWhatsGoing=说真的,发生什么了? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ComeOnAgain=别吧,又来? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_SomeoneBetterNot=有些人最好别惹我。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_SomethingsNotRight=事情有些不对。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_TheHellAny=什么鬼?那是啥东西? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_IDontLike=我一点也不喜欢这。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_QuitBuggingMe=别他妈没事烦我。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_StopMessingAround=别胡思乱想,集中注意力。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_YoureInYour=沉入你的思维之中,什么也别想。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_SomeoneWantsTo=有人想要打架。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_BringIt=放马过来! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_TodayJustGot=今天开始有趣起来了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatIsThat=那是什么? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_Hello=喂? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_SomeoneThere=有人在吗? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=哈? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=什么? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_OkayThatsNot=行吧。肯定不是什么好事。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_TheHell=什么! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_DontLikeThis=我一点也不喜欢这里。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_DefinitelyHeardSomething=我肯定听到了什么东西。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahIHeard=没错,我也听到了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_YeahWhatWas=嗯,那是什么? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_SettleDownI=安静下来。我屁都听不见。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_DamnYoureParanoid=是你想多了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_YouBetterNot=你最好不是嗑嗨了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_YouHearThat=你听见那个声音了吗? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_DidYouHear=你听到什么了吗? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_SwearIHeard=我发誓听到了什么。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_SawThatToo=我也看见了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_WhatdYouSee=你看见什么了?我看不太清。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_SpottedItToo=我也看到了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_WhatYouGoing=你到底怎么回事? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IDidntSee=我什么都看不见。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_DontGetAll=不要瞎紧张。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_IJustSaw=我刚看到了什么东西。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_ThinkISpotted=我好像看到那边有点东西。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_DidYouSee=你看见了吗? -PU_GENOUTLAW2_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_YouHearThey=你听说他们悬赏波蒂的人头了吗? 那个混蛋把我们出卖给十字军安保,所以现在九尾要把他剁了。那个逼崽子活该。 -PU_GENOUTLAW2_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_ManImSo=兄弟,我真高兴撕了赫斯顿的合约加入你们。这活好多了。 -PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_YeahWellAt=是啊,但说到底我们都只是血肉之躯。我得尽量活得久一点。 -PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_OhGetThis=哦!看看这个!班格说她可以把我贝林枪上的过热保险拿掉。没了这玩意儿,我就可以一直开火直到我的手烧起来。爽死了。 -PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_IWasJust=我想起了杀掉的第一个目标。那地儿跟这里很像。过程很顺利,问题就在于他不是我要找的人。兄弟们因为我做的傻逼事嘲笑了我好几天。 -PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DontKnowAbout=我不知道你是怎么想的,但没有什么能比手上有一把装满子弹的武器更让我感觉舒服的了。就像我小时候一直想要的那只狗,但一直没有得到。 -PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_YouGood=你还好吗? -PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ThingsCouldAlways=呃... 事情总是变得更糟。 -PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ArentYouLucky=你可真走运。 -PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ItsAllRight=没关系。你呢? -PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_CutTheChatter=听着,别废话了,睁大眼睛。 -PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_StayFocusedOn=好好干活,行吗? -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_001_HellYeah=真是的! -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_002_YouGotIt=你明白了! -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_003_YeahThatsIt=没错,就是这样! -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_001_GotIt=了解。 -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_002_Yeah=没错。 -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_003_Okay=好的。 -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_001_Affirmative=确认。 -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Yes=是的。 -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_003_SureThing=当然可以。 -PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_001_ILiveFor=我就是为了这个而活的。 -PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_002_YeahThatsRight=是的,没错! -PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_003_HowBoutThat=那个怎么样? -PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_001=< 啊啊啊啊啊~ > -PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_002=< 啊啊啊啊啊~ > -PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_001=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_002=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_003=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_004=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_001_Shit=该死! -PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_002_Dammit=草! -PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_003_StupidSkag=傻逼! -PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_001_OhComeOn=哦,别这样。 -PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_002_ThatSucks=哦,真操蛋。 -PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_003_FrickinRidiculous=这太离谱了。 -PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_001_Shit=该死! -PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_002_WhatTheHell=卧槽?! -PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_003_OhShit=我操! -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_001=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_002=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_003=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_004=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_001=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_002=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_003=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_004=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_001_HellNo=不! -PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_002_ForgetIt=算了吧。 -PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_003_NotAChance=没有丝毫机会! -PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_001_Nope=没有。 -PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_002_NoWay=没门。 -PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_003_Naw=不是。 -PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_001_No=不。 -PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_002_Nope=没有。 -PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_003_Negative=并不是。 -PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_GotOne=好耶,干掉一个! -PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_OneLessTo=又少一个麻烦! -PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TargetEliminated=目标消灭。 -PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_ShitWereDown=该死,我们少了一个。 -PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_FriendlyDown=友方伤亡! -PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_WeLostOne=我们失去了一个战友。 -PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_001_HowAboutSome=来帮忙一下好吗? -PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_002_NeedSomeSupport=我需要支援。 -PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_003_RequestingBackup=请求支援! -PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_001_LetsGo=我们走! -PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Pushing=向前推进! -PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_003_MoveUp=动起来! -PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_001_WontLastLong=我在这儿呆不了多久。改变位置。 -PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_002_ChangingCover=换掩护物! -PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_003_ThisCoverSucks=掩护得是个勾八! -PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_001_ImPinnedDown=我被压制了! -PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_002_ShitImBoxed=该死,我被困住了! -PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_003_ItsRainingBullets=火力太猛了! -PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_001_GotYouCovered=我掩护你! -PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_002_IllCoverYou=我会掩护你的。 -PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_003_GoIGot=上上上!背后交给我。 -PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_001_NeedSomeCover=我需要掩护! -PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_002_CoverMe=掩护我! -PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_003_KeepEmOff=让他们离我远点! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_EnemiesOnTheir=敌人来了! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_HereComesTrouble=麻烦来了! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_WeveGotCompany=发现敌人! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_IGotEm=我击中他们了! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_ContactContact=发现目标! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_OverHere=在这里! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_001_HitEm=来啊,干掉他们! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_002_GhostEm=让他们见鬼去吧! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_003_KillEmAll=杀光他们! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_GotSomeUnwelcome=来了些不速之客! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_DoesntAnybodyFuckin=难道他妈的没有人敲门吗? -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_SomebodyBrokeIn=有人闯进来了! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_EnemiesSpotted=发现敌人! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_OverHereContact=在那里。触敌,触敌! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_GotEyesOn=看到敌人了! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_TheyreAboveUs=他们在我们头上! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_ItsOverThey=完蛋了!他们占领了制高点! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_WatchTheHigh=注意制高点! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_Sniper=狙击手!!! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_SniperGrabCover=狙击手!找掩护! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_TheyGotA=他们有狙击步枪! -PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_001_HitTheirFlank=从侧面进攻! -PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_002_LetsFlankEm=让我们进攻侧翼! -PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_003_CircleAroundAnd=盘旋伺机攻击他们的侧翼。 -PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImNotThe=我他妈是友军! -PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ShootOneMore=你再打我一次看看,看我揍你不。 -PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_WatchYourDamn=看准你该死的目标再打! -PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_001_ImHit=我被击中了! -PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_002_IGotClipped=我被包夹了! -PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_003_ImShot=我中弹了! -PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=注意手雷! -PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_002_GrenadeTakeCover=手雷!注意躲避! -PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_003_Incoming=来了! -PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_001_TossingOneTheir=听着,在他们来的路上扔一枚。 -PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_002_LetsSeeHow==看看他们有多喜欢这玩意。 -PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_003_HotRock=尝尝这个热岩爆蛋! -PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_001_KeepUpThe==保持压制。 -PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_002_TakeItTo=把这个带给他们。 -PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_003_DontLetUp=别让他们喘息。 -PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_001_ComeOnYou=就这!你是怕了还是怎么的?让我们了结他们! -PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ThisIsntOver=还没结束!我才刚刚开始。 -PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_003_IfImGoing=就算倒下也要让你们和我一起下地狱! -PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_001_ShitShitShit=操,该死。 -PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_002_YouCanDo=你能做到的。 -PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_003_KeepItTogether=保持冷静... -PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_001_ShitTheyreGone=该死,他们不见了! -PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_002_CarefulILost=小心点,我跟丢他们了。 -PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_003_ILostEyes=我看不到他们了。 -PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_001_AmmosEmpty=没子弹了。 -PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_002_ImOut=我退出了。 -PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_003_GoneDry=没弹药了! -PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_001_ReinforcementsShouldBe=援军很快就要到了。 -PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_002_BackupIsOn=支援来了。 -PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_003_HelpsAlmostHere=支援马上到。 -PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_001_Reup=开始重新装填! -PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_002_Reloading=正在装填弹药! -PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_003_SwitchingOut=换人。 -PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_001_FanOut=扇形散开。 -PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_002_LetsSpreadOut=散开。 -PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_003_MakeASpread=分散一点。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_001_ImGonnaEnjoy=我会享受这个的。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_002_OhIAm=哦宝贝,我不会放过你的! -PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_003_TimeToReap=报应来了,混蛋。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_001_SomonesTooScared=有怂包吓得都不敢出来干架。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOutAnd=< 口哨声 > 出来玩玩嘛。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_003_WhyYouHiding=你躲什么呢? -PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_001_TimeForThe=派对时间到! -PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_002_ImGoingTo=我要把你弄死哦! -PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_003_BelieveMeThis=相信我,会很疼的。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_001_StayStillDamn=乖乖呆着,该死! -PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_002_ShitMissed=操,没打中。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_003_TimeToEnd=是时候结束了! -PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_YouFeelThat=你能感觉到吗? 那是你的恐惧战胜了你。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_YoureInWay=你太不自量力了。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouCouldntShoot=你就算试了也射不中。 -PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_ImDoneLooking=我不想再到处找了。这里什么都没有。 -PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_NotSeeingAnything=我什么都没看到。也许这里什么都没有。 -PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_YeahCouldntFind=是啊,什么都找不到。 -PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_001_MaybeImGoing=也许是我疯了。 -PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_002_GuessItsNothing=我想没什么好担心的。 -PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_003_HuhNothing=嗯。什么也没有... -PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_ImGoingTo=我要去仔细看看。 -PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_StayAlertSomethings=保持警惕,不太对劲。 -PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_HuhBetterKeep=最好继续搜索。 -PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_HeyLooksLike=嘿,看来我奶奶的追踪技术有反应了,我想我的方向是对的。 -PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_YeahMaybeGot=是啊,也许发现了什么,继续搜索。 -PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_SoLooksLike=看来我的预感是对的。还在找,但我会找到的。 -PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_EverybodyCanRelax=大家都放松一下吧,这是假警报。 -PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_WellThatWas=这简直就是浪费时间。 -PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_NothingToBe=没什么可担心的。 -PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_HeyFalseAlarm=嘿,假警报。 -PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_TurnsOutIt=看来没什么好担心的。 -PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_NothingToReport=没什么可报告的,完毕。 -PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_YoureUp=换你了。 -PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_GoSeeWhat=去看看那是啥情况。 -PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_HustleUpAnd=快点过去看看。 -PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_001_IllCheckIt=我去看看发生了什么。 -PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_002_GuessIShould=我得去看看发生了什么。 -PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_003_IllTakeThis=我来负责这个。 -PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_ThinkSomethingUp=好像有事发生。我去那边看看。 -PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaGoTake=我去附近检查一下。马上回来。 -PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_HeyImGonna=嘿我得去看看那边到底发生了什么事。如果一会我没回信的话,那估计我已经挂了。 -PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_001_KeepLookingTheyre=继续找,他们就在这里。 -PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_002_LetsSpreadOut=分头行动,扩大搜索范围。 -PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_003_WellFindEm=我们会找到他们的,他们应该还没跑远。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_001_ShitCantFind=操,一点他们的痕迹都找不到。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_002_MustBeGone=肯定跑没影了。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_003_HowTheHell=他们是TM怎么跑掉的? -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_CantFindEm=哪里都找不到他们的人影,我觉得他们溜走了。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_LookedEverywhereMustve=整个地方都找遍了,肯定是跑了。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_CameUpEmpty=找不到人啊,搞不清这人去哪了。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_001_DamnWheredThey=操,他们去哪了? -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_002_NothingHmmm=空空如也。嗯…… -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_003_DidntFindA=什么东西都没找到。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_SearchTurnedUp=搜索结束,未发现任何东西,完毕。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_NothingToReport=没有什么值得报告的。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_YeahTheyMust=嗯,他们肯定是走了。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_SkagSlippedMe=那丑逼跑路了,我们不能放过他们。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_TheyreGoneBetter=他们跑了,最好把他们给找出来。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_SomeoneGetEyes=来点人给我找找这狡猾的混蛋跑哪去了,就现在。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_LostTrackOf=目标丢失,开始搜索。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_TheySnuckOff=他们溜了,得去把他们找出来。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_ListenImGoing=听好了,我要去把这个丑逼找出来然后让他后悔一开始就逃跑。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_LetsTrackEm=追上他们,快。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_ComeOnWho=来吧,谁想做那个出头鸟? -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_TimesAWastin=时间紧迫,立即行动。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_TakingASweep=开始地毯式搜索,不管是谁都得把他找出来。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_BitOfRuckus=有动静, 我去看看到底是什么情况。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_GotSomeTrouble=有麻烦上门了,我去瞧瞧。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_001_BetterLookInto=最好去看看发生了什么。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_002_ThatsNotRight=有些不对劲,我去看看怎么了。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_003_ThatsWorthInvestigating=刚才那个得去调查一下。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_SomethingsUpChecking=有情况,现在就去检查,完毕。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_NotSureExactly=不知道到底是什么情况,但我会调查的。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_SomeStrangeAss=这里发生了一些奇怪的事,我要调查一下。 -PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_001_CowardsHideYou=躲起来,你是个懦夫吗?你怕了吗? -PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_002_IsThisHow=你想这样度过你生命最后的一刻吗?害怕地躲起来? -PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_003_WonderHowLong=不知道你还能躲多久? -PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_001_ShowYourselfAlready=来吧,让我看看你,你不会真的那么丑吧。 -PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_002_QuitWastingMy=别浪费我的时间了,出来吧。这对我们俩都好。 -PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnOut=出来吧,我受够了这种猫捉老鼠的事了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_ImUnderFire=我受到了攻击! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_SomeoneTriedTo=有人想炸我啊。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettingShot=我被打中了! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_OhDamnThis=哦该死,这狗东西死了! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_GotADead=死了一个! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_TheHellHappened=这里到底发生了什么? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_WereTakingCasualities=我们正在承受伤亡! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_SomeoneJustGot=有人刚被炸死了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_OhShitMan=哦,妈的,妈的,有人倒下了! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_Grenade=手雷! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_OhShitGrenade=操,手榴弹! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeWatchOut=手榴弹,小心! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ThoseAreShots=有人开火! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_WeveGotCompany=发现敌人。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_ShotsNearby=近距离遭到攻击! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_Rocket=火箭弹! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_GetDownRocket=卧倒,火箭弹! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_ThatsADamn=那他妈是火箭弹! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_Sniper=狙击手! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SniperAttack=狙击手攻击! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_WereGettingSniped=我们被狙击了! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_ThereItIs=又来了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_Again=又来? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_WhatsGoingOn=这里发生了什么? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_WeirdWhatWas=奇怪,那是什么? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_INoticedIt=我也注意到了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_ThatsConcerning=我有点担心。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_ImSureIts=我敢肯定没啥事。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_DontThinkAnythings=那里没什么东西。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_IDidntNotice=我什么都没注意到。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ItsGoingDown=它要坠落了! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_WeGotTrouble=我们有麻烦了! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_ItsPoppingOff=就要爆炸了! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatsThat=那是什么? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_SomethingsOverThere=我感觉有东西在那边 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_HeySomeoneOver=嘿,那边有人吗? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=哼? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=什么? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_DamnWhatThe=该死的,那是什么鬼东西? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_SomethingsUpRound=这附近有情况。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_ThatDontSeem=似乎不太对。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_HeardItToo=我也听到了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_ThinkIHeard=我好像听到那边有动静。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_YeahThatSounded=是的,听起来很可疑。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_DidntHearA=什么也没听到,但我会留意的。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_YoureHearingThings=你听到什么了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_IDidntHear=我什么也没听到。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_DidYouHear=你听到了吗? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_YouHearLike=你听到有什么声音没? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_WasThatA=那是噪音吗? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_AnyIdeaWhat=知道那是什么吗? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_YeahSawSomething=是的,我也看到什么东西了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_SomethingDefinitelyMoved=周围肯定有东西在动。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_YouSureYou=你确定看到了什么? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_YourEyesAre=肯定是你迷糊了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_DidntSeeA=什么也没看到。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_YouSeeThat=你看到了吗? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_OverThereLook=在那里,看。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_SwearIJust=我发誓我看到了什么东西。 -PU_GENOUTLAW3_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_IThinkWere=我认为我们在这里做的太过火了,也说不准。通常情况下,我们要到更晚的时候才开始攻击安全部队,因为我们得潜入的够深入。直接攻击他们似乎有点疯狂,这种做法很快就会引起别人注意。 -PU_GENOUTLAW3_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_BossWantsUs=老板要我们下周去弧光星看看,我跟你赌一千块钱,我们会派一队人去那里开始招募人员。我怎么看?我已经等不及了,我更喜欢城市,在那里只要你聪明点,不管惹上什么麻烦都能脱身。 -PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_IgnoringAllThat=不管那些,冲撞者这周末有一场比赛,所以至少我还有些值得期待的事。 -PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_WhatImReally=我真正希望的是,我买的那些联合外域的股票能一直涨下去,那我会有一个丰厚的收获日。除了酒和子弹,投资其他东西总是好的。 -PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_TheresSomethingAbout=这个地方有种特别的东西…我不知道是什么…反正有些事不对劲。你跟我一样干了这么久,你得相信自己的直觉。 -PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_HeresSomethingI=说件事,几个星期前我去给我的飞船加油但我的伪造注册标签失效了,就在我要离开的时候。警报开始响了。长话短说,最后我加完油没付钱。 -PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowsItGoing=进展如何? -PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_WellAsThe=好吧,就像巴努人喜欢说的“总有一天我们都会死”一样,虽然很丧,但还是能让人好受些。 -PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_AintNothingBetter=没有什么比事情顺着你的方向发展更好了。 -PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_OhYouKnow=哦你知道的,你怎么样呢? -PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_JustLeaveIt=别提那个了,好吗? -PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_GreatIDont=很好,我并不关心。 -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_001_Yes=好的! -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_002_OhYeah=哦,耶。 -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_003_Definitely=那肯定! -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_001_SoundsGood=听起来不错。 -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_002_AllRight=好吧。 -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_003_Sure=当然。 -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=了解。 -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_002_SureWhyNot=当然,为什么不呢。 -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_003_Understood=懂了。 -PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_001_Outstanding=卓越! -PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_002_NiceOne=干得不错。 -PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_003_ThereYouGo=给你。 -PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_001=< 尖叫 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_002=< 尖叫 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_003=< 尖叫 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_004=< 尖叫 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_005=< 尖叫 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_006=< 尖叫 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_001=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_002=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_003=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_004=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_001_YouBastard=你个崽种! -PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_002_Dammit=妈的! -PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_003_SonOfA=你个狗娘养的! -PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_001_Bugger=狗东西。 -PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_002_Shit=操... -PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_003_Damn=妈的... -PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_001_WhatThe=这他妈?! -PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_002_Seriously=认真的? -PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_003_NoBloodyWay=没门! -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_001=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_002=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_003=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_004=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_005=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_006=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_007=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_008=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_009=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_010=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_011=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_001=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_002=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_003=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_004=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_005=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_006=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_007=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_008=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_009=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_010=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_001_NoWay=没门! -PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_002_NoChance=不可能! -PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_003_HellNo=见鬼! -PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_001_No=不。 -PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_002_NoWay=没门。 -PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_003_CantHelpYou=不能帮到你。 -PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_001_SorryNo=抱歉,不能。 -PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_002_NotLikely=不太可能。 -PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_003_Negative=否定。 -PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_IGotOne=我拿下一个了?我拿下一个了! -PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_TookOutMy=把我的目标干掉了! -PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_DidYouSee=你看见了吗?这枪真棒。 -PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_ShitTheyJust=妈的,他们刚杀了他们。 -PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_LostOne=失去了一个友军! -PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_OneOfOurs=我们的一个人刚刚被干掉了。 -PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_001_INeedHelp=我需要帮助。 -PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_002_CanSomeoneBack=谁能帮我一把! -PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_003_SomebodyHelpMe=谁来帮帮我! -PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_001_Charge=冲啊! -PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_002_MovingUp=动起来! -PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_003_Advancing=前进! -PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_001_HellWithIt=让他见鬼去吧! -PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_002_Displacing=换位! -PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_003_Repositioning=重新定位! -PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_001_ICantMove=我不能移动! -PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_002_LittleHelp=能帮我个小忙吗?! -PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_003_ComeOnGive=拜托,给我个机会。 -PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_001_IllCoverYou=我会掩护你。 -PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_002_GoAhead=去吧! -PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_003_IllKeepEm=我会让他们毫无机会的。 -PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_001_SomeoneCoverMe=有人能掩护我吗? -PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_002_CanAnyoneCover=有没有人能掩护我? -PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_003_KeepEmOff=有人能帮我吗? -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WeveGotCompany=看来我们要有伴了。 -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_GotAFight=我们就要有一场战斗要打了。 -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_TroubleComingIn=麻烦来了! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitOverHere=妈的!在这里! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_WhatTheHell=什么鬼?! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_GotSomebody=有人来了! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_001_GiveEmAll=全力以赴! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_002_UnleashHell=下地狱吧! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_003_DontGiveEm=不要怜悯他们。 -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_WereCompromised=我们暴露了! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_GotIntruders=有闯入者! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_Intruders=入侵者! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_IFoundEm=我找到了,就在这里! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_HereTheyAre=他们来了! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_OverHereLook=在这里!看! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_ISeeThem=我看到他们了,他们在上面。 -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_LookUpTop=看上面! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_TheyreAboveUs=他们在我们上面。 -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_Sniper=狙击手! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_TheyGotA=他们有一个神枪手。 -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_CarefulTheresA=小心,有一个狙击手。 -PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_001_CircleTheirFlanks=围住他们的侧翼! -PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_002_WeShouldHit=我们应该从侧面攻击他们。 -PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_003_LetsSneakAround=让我们从侧面偷袭。 -PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImOnYour=我是站在你这边的! -PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_WhatAreYou=你在做什么? -PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_HaveYouGone=你瞎了吗? -PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_001_OhShitIm=哦,操,我被打中了! -PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_002_TheyGotMe=他们盯上我了,他们真的盯上我了! -PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_003_OwDammitThat=啊,该死的,好痛! -PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=手榴弹! -PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_002_EverybodyDown=大家都趴下! -PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_003_GetOutOf=让开! -PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_001_AndHereWe=在这里,我们去! -PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_002_LetsSeeHow=他们尝尝这个! -PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_003_MightWantTo=可能想看看这个! -PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_001_ComeOnDont=来吧,别放弃,现在不要放弃。 -PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_002_DigInWe=继续,我们得拿下这个。 -PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_003_LetsGoLets=我们上!我们上!他们没有机会了! -PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=你觉得我会害怕吗?你只是帮我清理掉了累赘。 -PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ThisIsFar=这还远远没有结束。 -PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ThatsItIm=就这?我才刚刚开始。 -PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_001_ThisIsFine=这很好,一切都很好。 -PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_002_OkayGettingA=好吧,现在有点担心了。 -PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_003_ThisIsNot=这可不好。 -PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_001_TheyFuckinVanished=他们他妈的消失了。 -PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_002_WhereTheHell=他们到底在哪里? -PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_003_TheyreGone=他们走了。 -PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_001_ImOut=我没子弹了。 -PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_002_WeaponsDry=武器没弹药了。 -PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_003_DammitMyAmmos=该死的,我的子弹打光了。 -PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_001_CallsInHelps=呼叫中,支援马上就到。 -PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_002_AlrightLetsSee=好吧,看看他们会不会出现。 -PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_003_TheySaidTheyd=好吧他们说他们会派人来。 -PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_001_OneSec=等我一会! -PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_002_Reloading=换弹! -PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_003_GiveMeA=等我一下。 -PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_001_MaybeWeShould=也许我们应该分散开来。 -PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_002_WeShouldCover=我们应该再多覆盖一些地方。 -PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_003_LetsFanOut=让我们分散出去。 -PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_001_YouLittleInsignificant=你这个小吊毛!我要搞死你! -PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_002_ImGonnaBring=我要给你带来史诗级的伤害! -PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_003_YoureReallyStarting=你真的开始惹恼我了。 -PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_001_SeriouslyHidingYoure=真的吗?躲起来?你现在只是在为难自己。 -PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_002_HowBoutI=要不要试试我躲起来你来找我? -PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_003_WhereYouHiding=你现在藏在哪里? -PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_001_CanYouBeileve=你信不信今天就是你的死期? -PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_002_TryNotTo=尽量不要射中任何值钱的东西! -PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_003_ThisFightIs=这场战斗让我有种似曾相识的感觉! -PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_001_WhyWontYou=你怎么还不死? -PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HowLuckyCan=你怎么就这么幸运呢?! -PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_003_ComeOnThat=怎么这样!这一发应该能打中的! -PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_CantWaitTill=迫不及待地告诉我的朋友们,我遇到到了全宇宙最差劲的射手。 -PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_DoYouWant=你要不要喊个暂停,让你去练习一下? -PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_BetYoureHaving=我敢打赌,你现在一定有了新的想法。 -PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_SoDidntFind=所以说,我什么都没发现。 -PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_EverythingLooksLike=一切看起来都很正常。 -PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_AreaSeemsClear=区域似乎安全了。 -PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_001_HuhOkay=嗯...好吧... -PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_002_BitAnticlimactic=有点违和感。 -PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_003_FeelABit=感觉有点傻,白来一趟。 -PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_HereWeGo=去看看,好像有东西,找出来。 -PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_SomeonesDefinitelyHere=肯定有人在这里,得把他们找出来。 -PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_OnTheRight=正在路上。 -PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_FoundSomethingGonna=注意到动静,搜索中。 -PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_MightBeOn=可能有什么东西在,我会让你相信的。 -PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_SomeonesHereDont=有其他人在这里,但还不知道是谁。 -PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_FalseAlarmEveryone=虚惊一场,各位。 -PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_ForgetItNot=算了吧,没架可打。 -PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_NevermindNothingExciting=算了吧,没什么可兴奋的事。 -PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_FalseAlarmGo=虚惊一场,去做你的事吧。 -PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_HeyYouCan=嘿,你可以告诉大家冷静下来了。 -PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_NevermindFalseAlarm=算了吧,虚惊一场。 -PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_WhyDontYou=你为什么不去看看到底是什么? -PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_HowAboutYou=你挪挪你的屁股去检查一下成不。 -PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_IfYoureSo=如果你这么关心,就去看看是什么吧。 -PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_001_GuessIllGo=我想我得去看看…什么事都得我来做。 -PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_002_KeepAnEye=注意盯着点,我去看看这是在搞什么幺蛾子。 -PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_003_AllRightLets=行吧。来看看我们找到了点什么。 -PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_HeyMightHave=喂,我这儿好像有点动静,但是也可能没啥。我看看再跟你说。 -PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaTakeA=我去周围逛逛。 -PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_SomethingsABit=感觉有点不太对劲。我得去看看。 -PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_001_KeepSearchingTheyve=接着找。他们肯定在附近。 -PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_002_FocusTheyreHere=集中注意力。他们就在附近的某个地方。 -PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_003_CheckEverywhereI=不要放过任何地方。我要找到这个混球。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_001_WhereTheHell=他们他妈的还能躲哪? -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_002_DidTheyFall=他们掉跳点里去了吗?到底他妈的去哪了啊? -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_003_WhatTheHell=什么鬼,总不能是人间蒸发了吧? -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_HateToBe=我讨厌宣布坏消息,但是那个混蛋已经溜走了。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_NoSignOf=没有他们的踪迹。他们消失了。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_HellIfI=鬼知道他们跑哪去了。反正肯定TM不在这。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_001_WellAintThat=这可真是怪了。有风不起浪。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_002_ReallyNothing=逗我吗?啥也没有? -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_003_OkayIGive=算了,不找了,这里啥也没有。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_TryAsI=我尽力了,什么也没找到。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_SearchTurnedUp=搜寻了半天什么也没找到。不管刚刚那是什么东西,我反正是没看到。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_ImCallingIt=不找了,这里啥也没有。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_WellIsntThis=这猎物可真狡猾。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_TheBleederShook=那混蛋吓了我一跳,但没问题,我一定能找到他们的。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_NotSureWhere=我不知道他们跑哪去了,但是我知道他们肯定跑不远。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_TheyPulledA=这帮家伙还挺能跑,我现在就去把他们找出来。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_TrackingDownWhere=我正在追踪,看看这个小滑头溜哪去了。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_WhereEverThe=不管这个傻逼逃哪儿去了,我都会把他揪出来。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_DutyCalls=你该办事了。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_ThinkWeGot=看起来我们有麻烦了。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_ComeOnLets=来吧,该干活了。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_WeGotVisitors=我们来客人了,去找到他们。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_GuestsHaveArrived=客人们到了,是时候去欢迎他们一下了。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_SeemsLikeThe=看起来派对开始了,快点别迟到了。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_001_LetsSeeWhat=我们去看看那是个什么鬼东西。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_002_WellThatDefinitely=好吧,看起来不像是空无一物。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_003_GoodTimeTo=该去走走了。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_HeyImGonna=嘿,我活动一下看看那里有没有什么东西。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_GetTheFeelin=我感觉有些东西过来了,得去看一眼。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_HeyCheckingSomething=嘿,正在检查一些东西,希望没什么事儿。 -PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_001_IDontAppreciate=我可不喜欢你在这浪费我的时间! -PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_002_ThisIsA=我这有很多种姿势往你脑壳里塞颗子弹。 -PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_003_GetOutHere=滚出来!要么给我一枪!别搁哪当缩头乌龟了! -PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_001_HeyWhosEver=嘿,躲在那里的朋友,出来聊聊吧。我发誓。我不会生气的。 -PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_002_OllyOllyOxen=好了,好了,游戏结束。我认输。出来吧。 -PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_003_WhereYouHiding=你在哪里呀,小虫子。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TheyreShootingAt=他们在朝我开火! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_UnderFire=遭受攻击! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettinGunned=我被盯上了! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_ThatsABit=这可有点儿乱。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_GreatABloody=好极了。一份血浆盖尸体。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_WhoTheHell=是TM谁把这个混蛋偷死的。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_AhGeezWere=啊,妈的!我们被偷袭了! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_ShitWereUnder=操!正在遭受攻击! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_DamnItWere=他妈的!我们被击中了! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_CrapGrenade=我操!手雷! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_GrenadeRun=手雷!跑! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeGetBack=手雷!后撤! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_Shots=有人开枪! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_WhoTheHells=谁他妈的在开枪?! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_LooksLikeWe=我们有麻烦了! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_CrapRocket=我操!火箭弹! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_RocketDown=火箭弹!卧倒! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketGo=火箭弹!走! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_ShitSniper=操!狙击手! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_GotASniper=发现狙击手! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_SniperGetDown=狙击手!趴下! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_ThereItIs=又来了。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ThereItsBack=那边。又来了。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_ThisAgain=还来? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_YeahWhatWas=嗯,那是什么? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_DefinitelySomething=肯定有什么东西。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_DamnWellBetter=最好没有什么东西躲在那儿。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_TheresNothingThere=这里没东西。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_YouHavingA=你在逗我吗?那边什么都没有。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_WhatYouGoing=你在干什么? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_GotAProblem=有麻烦了! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_HereWeGo=又来了! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_CuttersLookLively=有人来了!做好准备! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatWasThat=那是啥? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_SomeoneLurkin=有人藏着? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_OverThere=在那儿。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=哈? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=什么? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_SomethingsUp=有什么东西来了。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_DoIWanna=我该不该去看一下那是啥? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_ThatsNotGood=这可不太好。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_ThatNoiseYeah=那个声音?确实。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahIThink=对,我也听见了。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_FromOverThere=从那边传过来的。我听到了。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_NopeDidntHear=没,我啥也没听见。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_ThinkYourEars=应该是你的耳朵玩你呢。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_HowTheHell=我他妈怎么知道你听见了什么? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_IThoughtI=我还以为我听见了什么东西? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_WhatWasThat=那是什么声音? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearThat=你听见了吗? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_YeahIThink=是的,我想我也看见了。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_OnlyCaughtA=我就瞥了一眼,但我肯定我看到什么东西。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_WhatTheHeck=那他妈是个啥? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_IDidntSee=什么都看见。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IMustveMissed=我一定是错过了。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_WhatNo=什么?不。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_AnyoneElseSee=还有人看到那个东西了吗? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_IThinkSomething=我觉得有什么东西刚刚过去。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_ThereISaw=那边。我看见了。 -PU_GENOUTLAW4_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_ImStillA=我还在因为昨天的事烦。我去十字军那里见联系人,然后我最喜欢的帽子被风吹出了栏杆。这个帽子自我15岁那年就跟着我结果现在它被一颗气态巨星的核心压碎了。真他妈晦气。 -PU_GENOUTLAW4_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_GetThisLast=听着,上周我在加利亚发现了一个空白的安保识别卡。还在考虑怎么处理它。用这个证件应该能搞一两个好活出来。 -PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_YeahIDont=我也不知道。我还长了疹子,麦洛认为是因为我把基底服从那个被遗弃的尸体上取下来导致的。我以为我洗的够干净了。我想我得去找人看看。 -PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_ToBeHonest=不过说实话,比这更好的是我终于把头盔上的裂缝补好了。它要烦死我了,我老是拖着没处理。现在它搞定了,感觉真爽。 -PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_ImSoPissed=我很生夏普斯的气,那个傻逼把我攒了好几个月钱从太阳系买的伯德劳给打翻了。他想用一瓶屌丝才喝的蓝色狗屎来补偿我。今晚他睡觉的时候我不把他的小兄弟割下来算他走运了。 -PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DidYouHear=212/5000 你听说最后那批货里有什么吗?一箱来自瑞特尔的昆蕉咖啡豆,这是太阳系这边最好的咖啡:口感柔和、豆香浓郁,欲仙欲死。我在床铺上藏了点,等回来给你倒一杯。 -PU_GENPILOT1_CV_AnnounceAttack_IG_001_ThisIsA=这是打劫,给我老实点。叫两声可以,不过也没啥必要。 -PU_GENPILOT1_CV_AnnounceAttack_IG_002_AhLookWhat=啊,看看我们发现了什么... -PU_GENPILOT1_CV_AnnounceAttack_IG_003_YeahThisIs=是的,不是针对你们,你们只是不讨巧出现在了错误的地方。 -PU_GENPILOT1_CV_AnnounceAttack_IG_004_YeahWeHad=是的,我们这一天也有点不好受,全副武装但是一枪都开不了。 -PU_GENPILOT1_CV_AnnounceAttack_IG_005_DoUsA=帮我们个忙,反抗一下呗。我不喜欢你们这么配合的样子。 -PU_GENPILOT1_CV_BountyHunter_Greeting_IG_001_WhatYouCome=什么?你是来这里收钱的? -PU_GENPILOT1_CV_BountyHunter_Greeting_IG_002_IfYouThink=如果你认为我听一个微不足道的赏金猎人的话那你就大错特错了。 -PU_GENPILOT1_CV_BountyHunter_Greeting_IG_003_YeahIWas=是啊,我还在想什么时候有人能来抓我去领钱呢。 -PU_GENPILOT1_CV_BountyHunter_Greeting_IG_004_YouTheySent=你?他们把就把你派过来干掉我?天啊,我觉得你们真是小看我了。 -PU_GENPILOT1_CV_BountyHunter_Greeting_IG_005_ThisIsNot=这场战斗绝不会是你想要的,你的报酬远远不够你接下来要面对的麻烦。 -PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_001=<呜咽声> -PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_002=<呜咽声> -PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_003=<呜咽声> -PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_004=<呜咽声> -PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_005=<呜咽声> -PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_006=<呜咽声> -PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostThereAlmost=就快好了,就快... -PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_002_JustNeedA=再给我几秒钟! -PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_003_JustOneMore=只要...再给我...一秒... -PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_001_YouHeardMy=你听见我的通讯了?太好了。我需要来几个人帮我把这些混球给解决了。 -PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_002_AhICant=啊,我不敢相信有人来了。我需要有人帮我把这些人渣收拾了,你来吗? -PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_003_IWasLittle=我刚刚还有点担心不会有人过来。现在既然你来了,那想帮我一起清理这些法外狂徒吗? -PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_001_AhThankGod=啊,感谢上帝终于有人来了。我的船已经完全不行了,我修理的时候能掩护我吗? -PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_002_AwYoureA=哦,你真是我的救星。这些混蛋把我的船搞坏了,你能给他们找点麻烦让我专心修船吗? -PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_003_HeyCanYou=嘿!我修船的时候能帮我处理这些敌人吗? -PU_GENPILOT1_CV_Distress_BegForLife_IG_001_PleaseDontKill=请别杀我。 -PU_GENPILOT1_CV_Distress_BegForLife_IG_002_LeaveMeThe=你他妈不要过来啊! -PU_GENPILOT1_CV_Distress_BegForLife_IG_003_StopAlrightStop=停一下,好吗?停 ———下! -PU_GENPILOT1_CV_Distress_Call_Comm_IG_001_HelpMePlease=请帮帮我。我被攻击了。 -PU_GENPILOT1_CV_Distress_Call_Comm_IG_002_CanAnybodyHear=有人吗?我需要帮助。 -PU_GENPILOT1_CV_Distress_Call_Comm_IG_003_MaydaMaydayOutlaws=求救,求救。这些法外狂徒在攻击我的船。 -PU_GENPILOT1_CV_Distress_Call_Comm_IG_004_AnybodyOutThere=有人在吗?我需要帮助! -PU_GENPILOT1_CV_Distress_Call_Comm_IG_005_IfAnyoneCan=如果有人能听见,我正遭受攻击。我需要支援! -PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_001_AllChannelsIm=全频道!我正遭受攻击!拜托了!如果收到这则信息,请帮帮我! -PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_002_AllChannelsAll=所有频道,所有频道。我正遭受攻击,请求支援。 -PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_003_PleaseSomebodyHelp=请来个人帮帮我。这些强盗不知道从哪里跳出来并且在朝我开火。 -PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_004_AnybodyOutThere=有人在吗?!我这里全是海盗。我需要支援! -PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayIm=求援,求援。我被海盗包围了。我需要帮助。 -PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_001_Bye=拜拜。 -PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_002_ImThroughPushing=我不想再碰运气了。再见。 -PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_003_LeavingNow=正在离开。 -PU_GENPILOT1_CV_Distress_Farewell_Good_IG_001_ImHeadingOut=我走了,保重。 -PU_GENPILOT1_CV_Distress_Farewell_Good_IG_002_IllSeeYou=回头见。 -PU_GENPILOT1_CV_Distress_Farewell_Good_IG_003_StaySafe=保重。 -PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_001_HolyShitI=我操...我以为我完了。我以为我真的玩完了。 -PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_002_OhICant=不敢相信我们做到了。 -PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_003_IsThatReally=这真的结束了?就这样了? -PU_GENPILOT1_CV_Distress_FightOver_Good_IG_001_ThankYouI=谢谢你。我以为我们完蛋了。 -PU_GENPILOT1_CV_Distress_FightOver_Good_IG_002_IThoughtI=我以为我已经是个死人了。谢谢。 -PU_GENPILOT1_CV_Distress_FightOver_Good_IG_003_YouReallySaved=你刚才真是救了我的命。非常感谢。 -PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_001_HereSomethingFor=来,这些是给你的报酬。 -PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_002_TakeThisIts=收下吧,这就是我能做到的了。 -PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_003_HereItsNot=拿着吧。绵薄小礼不成敬意,但是我欠你太多了。 -PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_001_BackOnline=恢复正常! -PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_002_ThatsItWere=好了!我们可以走了! -PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_003_UpAndRunning=系统上线且运作正常! -PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_001_SystemsStillOffline=系统依然不能运作。我还需要一点时间来修理。 -PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_002_WereWorkingAs=我们正全力抢修。 -PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_003_AhItsNot=啊,还不太行。系统还是不能运作。 -PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_001_IllGiveYou=我会给你任何你想要的东西。 -PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_002_WhatYouWant=什么,你要钱吗?给你钱,请放过我。 -PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_003_PleaseIllPay=求你了,我会给你钱,然后我们各回各家各找各妈。 -PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_001_WhatTheHell=你他妈在干嘛? -PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_002_StopShootingAt=别对我们开火! -PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_003_HeyWatchYour=嘿!注意你的武器! -PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_001_Hey=嘿! -PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_002_LookOut=看着点! -PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_003_OhWhatThe=哦,我操?! -PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_001_WhoaCareful=哇,小心点! -PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_002_BraceForImpact=准备碰撞! -PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_003_WatchWhereYoure=看清楚你往哪飞。 -PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_001_YouveGottaKeep=你得让他们远离,样我们才能干活。 -PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_002_WereTakingToo=我们承受的伤害太高了。我们不能在这样的情况下工作。 -PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_003_KeepTheFighters=拦住这些战机这样我才能干活。 -PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpoolingUp=正在充能! -PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_WereOutOf=我们要走了。感谢你的帮助。 -PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_LetsGoLets=我们走,出发。 -PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_001_HeyThereBoys=嘿伙计们,感谢你们的帮助。 -PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_002_ShitsAboutTo=现在要面对现实了。 -PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_003_IToldYou=我跟你说过,你应该走开的。 -PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_001_IThinkThats=我觉得那是最后一架了。 -PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_002_IGotZero=我没看见有别的敌人信号了。 -PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_003_ThatsEveryoneRight=这是最后一架了,对吧? -PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_004_WhoaOkayLets=哇哦!<紧张的笑>好吧,希望这种事没第二次了,好吧? -PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_005_IDontSee=我没看见别的了。应该完事了。 -PU_GENPILOT1_CV_Escort_AlmostDead_IG_001_ImNotGonna=我撑不了多长时间了。 -PU_GENPILOT1_CV_Escort_AlmostDead_IG_002_MaydayMaydayIm=求援,求援,我要撑不住了。 -PU_GENPILOT1_CV_Escort_AlmostDead_IG_003_ICantHold=我不能...再...撑了。 -PU_GENPILOT1_CV_Escort_AlmostDead_IG_004_ShipsOnIts=船就快剩个引擎了。 -PU_GENPILOT1_CV_Escort_AlmostDead_IG_005_WhateverYoureGonna=如果你还有啥绝活,现在使出来! -PU_GENPILOT1_CV_Escort_AlmostDone_IG_001_JustALittle=再撑一会。 -PU_GENPILOT1_CV_Escort_AlmostDone_IG_002_WereWrappingUp=要结束了。 -PU_GENPILOT1_CV_Escort_AlmostDone_IG_003_ShouldntBeToo=现在应该不会太久了。 -PU_GENPILOT1_CV_Escort_AlmostDone_IG_004_NearlyThere=就快到了。 -PU_GENPILOT1_CV_Escort_AlmostDone_IG_005_AlmostFinishedHere=这里差不多完工了。 -PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_001_ArrivingAtNav=到达导航点。 -PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_001b_ArrivingAtNav=到达导航点。 -PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_002_HereOurNav=在这里,我们的导航点快到了。 -PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_002b_HereOurNav=在这里,我们的导航点快到了。 -PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_003_WereHere=我们到了。 -PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_004_HeresOurTarget=这是我们的目标。 -PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_005_ComingUpOn=即将到达目的地。 -PU_GENPILOT1_CV_Escort_Celebrate_IG_001_Woohoo=芜湖 -PU_GENPILOT1_CV_Escort_Celebrate_IG_002_ThereWeGo=这就对了! -PU_GENPILOT1_CV_Escort_Celebrate_IG_003_AlrightYeah=就是这样!耶! -PU_GENPILOT1_CV_Escort_Celebrate_IG_004_NiceOne=漂亮。 -PU_GENPILOT1_CV_Escort_Celebrate_IG_004b_NiceOne=(大笑)漂亮! -PU_GENPILOT1_CV_Escort_Celebrate_IG_005_WellDone=干得好。 -PU_GENPILOT1_CV_Escort_EncourageAttack_IG_001_KeepThemOff=别让他们靠近我。 -PU_GENPILOT1_CV_Escort_EncourageAttack_IG_002_ImGonnaNeed=我需要你搞定他们。 -PU_GENPILOT1_CV_Escort_EncourageAttack_IG_003_YoureGonnaHave=你得掩护我。 -PU_GENPILOT1_CV_Escort_EncourageAttack_IG_004_ItsAllYou=都交给你了,解决他们。 -PU_GENPILOT1_CV_Escort_EncourageAttack_IG_005_YoureUpTime=轮到你表演了。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_001_UhOhThey=呃噢,他们看起来并不友好。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_002_GotSomeContacts=有一些不怀好意的人来了。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_003_LookOutWe=当心,我们有伴了。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_004_ReadyUpContacts=准备好,有人来了。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_005_HmmImGonna=嗯,我猜他们不是来帮忙的。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_001_GotMoreBad=我这里有更多的敌人。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_002_ReadyUpMore=准备好了,更多的混蛋进来了。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_003_GotMoreContacts=有更多人来了! -PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_001_EnemyDown=搞定敌人了 -PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_002_EnemyShipDestroyed=敌舰被毁。 -PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_003_GoodKill=打得好! -PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_004_BadGuyDown=坏人倒下了。 -PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_005_OneDown=击倒一个。 -PU_GENPILOT1_CV_Escort_Expletives_IG_001_ShitShit=妈的,妈的! -PU_GENPILOT1_CV_Escort_Expletives_IG_002_Dammit=该死的! -PU_GENPILOT1_CV_Escort_Expletives_IG_003_OhYouGoddamn=该死的混蛋。 -PU_GENPILOT1_CV_Escort_Expletives_IG_004_SonOfA=狗娘养的。 -PU_GENPILOT1_CV_Escort_Expletives_IG_004b_SonOfA=狗娘养的。 -PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_001_ThanksIMean=谢谢?我是说,我们还活着,所以我想这是一场胜利。 -PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_002_WeDoneCool=结束了?酷。 -PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_003_WellThatCouldve=好吧,本来可以做得更好的。不管怎样,我走了。 -PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_004_IfThatsEverything=如果就这些,我想我们完成了。 -PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_005_ImGoingTo=我得去找个地方歇会儿。 -PU_GENPILOT1_CV_Escort_Farewell_Good_IG_001_ThanksForThe=感谢相助,保重。 -PU_GENPILOT1_CV_Escort_Farewell_Good_IG_002_ItsBeenGood=有你在我身后真好,注意安全。 -PU_GENPILOT1_CV_Escort_Farewell_Good_IG_003_ThanksForThe=感谢掩护,再会。 -PU_GENPILOT1_CV_Escort_Farewell_Good_IG_004_LetsDoThis=我们下次再一起并肩作战吧。 -PU_GENPILOT1_CV_Escort_Farewell_Good_IG_005_ThanksForEverything=谢谢你所做的一切,回头见。 -PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_001_HolyShitThat=我操刚才实在太吓人了。 -PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_002_WowLetsNot=< 轻松的笑声 > 哇噢... 别再这样了。 -PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_003_OkayThatWas=好吧,比我想的还要危险一点。 -PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_004_ICantBelieve=真不敢相信我们成功了。 -PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_005_ThatWasA=有点让人紧张。 -PU_GENPILOT1_CV_Escort_FightOver_Good_IG_001_WereAllHere=都到了?很好。 -PU_GENPILOT1_CV_Escort_FightOver_Good_IG_002_JustWhatI=就和我想看到的一样,一场漂亮的,干净利落的胜利。 -PU_GENPILOT1_CV_Escort_FightOver_Good_IG_003_LooksLikeWere=看来我们已经安全了。 -PU_GENPILOT1_CV_Escort_FightOver_Good_IG_004_ISeeI=我就知道我没看错你。 -PU_GENPILOT1_CV_Escort_FightOver_Good_IG_005_HelluvaJob=(叹息) 干得好。 -PU_GENPILOT1_CV_Escort_FriendlyFire_IG_001_CheckYourFire=别误伤! -PU_GENPILOT1_CV_Escort_FriendlyFire_IG_002_HeyWatchYour=嘿!当心误伤。 -PU_GENPILOT1_CV_Escort_FriendlyFire_IG_003_StopShootingMe=别开枪,自己人。 -PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_001_AhShitSorry=啊,操!对不起,我的错。 -PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_002_OhMyBad=噢,我的错!我不是故意打你的。 -PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_003_SorryIThought=对不起,我以为你是坏人。 -PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_001_ShitWeLost=妈的,我们失去了一艘友舰。 -PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_002_FriendlyDownRepeat=友舰被毁。重复。友军被毁。 -PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_003_HolyShitThat=天哪,那是一艘我们的船。 -PU_GENPILOT1_CV_Escort_Greeting_IG_001_HeyYouMy=嘿,你是我的护卫吗? -PU_GENPILOT1_CV_Escort_Greeting_IG_002_Hi=嗨。 -PU_GENPILOT1_CV_Escort_Greeting_IG_003_HeyThereYou=你好,你一定是护卫。很高兴见到你。 -PU_GENPILOT1_CV_Escort_Greeting_IG_004_YoYouReady=哟,准备好护送了吗? -PU_GENPILOT1_CV_Escort_Greeting_IG_005_HowsItGoing=情况怎么样? -PU_GENPILOT1_CV_Escort_KeepLookOut_IG_001_WatchOurBack=掩护我们,好吗? -PU_GENPILOT1_CV_Escort_KeepLookOut_IG_002_KeepAnEye=小心点。 -PU_GENPILOT1_CV_Escort_KeepLookOut_IG_003_CoverMe=掩护我。 -PU_GENPILOT1_CV_Escort_KeepLookOut_IG_004_YoureUpKeep=打起精神,留意任何看起来不友好的东西。 -PU_GENPILOT1_CV_Escort_KeepLookOut_IG_005_TimeToEarn=准备干活了,留点心。 -PU_GENPILOT1_CV_Escort_LetsGo_IG_001_LetsHeadOff=我们走吧。 -PU_GENPILOT1_CV_Escort_LetsGo_IG_002_LetsGo=我们走。 -PU_GENPILOT1_CV_Escort_LetsGo_IG_003_LetsRollOut=我们出发吧。 -PU_GENPILOT1_CV_Escort_LetsGo_IG_004_LetsGetStarted=我们开始吧。 -PU_GENPILOT1_CV_Escort_LetsGo_IG_005_TimeToGo=该出发了。 -PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_001_ComeOnCome=快点,快点。走吧! -PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_002_LetsGetThe=我们离开这里! -PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_003_GoGoGo=快,快,快! -PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_004_MoveIt=快点! -PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_005_LetsMoveLets=动起来,动起来。 -PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_001_MovingOn=继续。 -PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_002_LetsKeepGoing=继续走吧。 -PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_003_OkayNextPoint=没问题,去下一个点。 -PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_004_LetsRoll=我们开始吧。 -PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_005_OkayShallWe=好吧,继续吗? -PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_001_FineWereDone=完蛋,我们失败了。 -PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_002_ThatsWhatYou=你想干嘛?你被解雇了。 -PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_003_KissYourCredits=和你的钱吻别吧。 -PU_GENPILOT1_CV_Escort_MissionFailed_IG_001_YouKnowWhat=别操心了,知道吗,我去找别人就行。 -PU_GENPILOT1_CV_Escort_MissionFailed_IG_002_JobsOverThanks=工作结束了,谢谢你浪费我的时间。 -PU_GENPILOT1_CV_Escort_MissionFailed_IG_003_ThisIsntGonna=这有用吗?去他的吧,我们完犊子了。 -PU_GENPILOT1_CV_Escort_MissionFailed_IG_004_YouHadYour=给你机会你不中用啊! -PU_GENPILOT1_CV_Escort_MissionFailed_IG_005_ScrewItIm=妈的,我不等你了。 -PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_001_ScrewItIm=妈的,我不干了。 -PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_002_HellWithThis=见鬼去吧。 -PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_003_ItsTooDangerous=太危险了,我不干了。 -PU_GENPILOT1_CV_Escort_NeedASecond_IG_001_WellHeadOff=我们稍后出发,有些事情需要处理一下。 -PU_GENPILOT1_CV_Escort_NeedASecond_IG_002_WeAreGonna=我们还需要一两分钟。 -PU_GENPILOT1_CV_Escort_NeedASecond_IG_003_WereMakingSome=我最后再做一点调整。 -PU_GENPILOT1_CV_Escort_NeedASecond_IG_004_WellLeaveSoon=我们马上出发,只是还有一件事需要处理。 -PU_GENPILOT1_CV_Escort_NeedASecond_IG_005_SorryToDo=很抱歉,但我们出发前还得弄一些东西。 -PU_GENPILOT1_CV_Escort_NeedHelp_IG_001_TakingFire=遭到攻击! -PU_GENPILOT1_CV_Escort_NeedHelp_IG_002_NeedSomeHelp=我这里需要帮忙! -PU_GENPILOT1_CV_Escort_NeedHelp_IG_003_HelpMe=帮帮我。 -PU_GENPILOT1_CV_Escort_NeedHelp_IG_004_NeedHelp=需要帮助! -PU_GENPILOT1_CV_Escort_NeedHelp_IG_005_ICouldUse=我需要搭把手。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_001_WeCantLeave=我们还不能走,我还在工作。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_002_GonnaNeedA=我需要更多时间。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_003_WereAlmostDone=就快搞定了,再坚持一小会儿。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_004_JustGonnaNeed=只要再多点时间。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_005_StillCrunchingAway=这里还有点忙,可能还得一会儿。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_001_ImGonnaNeed=我需要更多时间。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_002_KeepEmOff=挡住他们,我们还有活儿要干。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_003_AhJustA=啊,再坚持一会儿... -PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_004_AlmostThere=马上就好了... -PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_005_WeAlmostGot=我们马上就好了,再等会儿。 -PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_001_AhWatchIt=啊,小心点! -PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_002_WhatTheHell=搞什么鬼? -PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_003_WatchWhereYoure=看看你在往哪飞! -PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_004_ImHit=我被击中了。 -PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_005_ArghDammitThats=啊,妈的,这肯定得留点划痕。 -PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_001_DriftingALittle=你是不是靠得有点太近了。 -PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_002_CarefulYoureGonna=小心点,你快撞上我了。 -PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_003_YouMindBacking=你介意往旁边退一点吗? -PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_004_HeyWatchYour=嗨,注意碰撞。 -PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_005_CarefulYoureFlying=小心点,你飞得有点太近了。 -PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_001_GetLost=迷路了? -PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_002_ThereYouAre=你终于来了,我还以为得派人去搜救呢。 -PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_003_AboutTimeI=可算来了,我都开始担心你了。 -PU_GENPILOT1_CV_Escort_QTravelDest_IG_001_SendingQTPoint=量子航行点发送给你了。 -PU_GENPILOT1_CV_Escort_QTravelDest_IG_002_StandByFor=准备好接收量子航行点。 -PU_GENPILOT1_CV_Escort_QTravelDest_IG_003_HeresTheNav=导航点在这。 -PU_GENPILOT1_CV_Escort_QTravelDest_IG_004_SendingTheQT=量子标记发送给你了。 -PU_GENPILOT1_CV_Escort_QTravelDest_IG_005_HereAreThe=坐标在这。 -PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_001_NextNavPoint=下一个导航点马上发过去。 -PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_002_MovingOntoOur=正在前往下一个量子航行点。 -PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_003_SendingTheNext=正在发送下一个导航点给你。 -PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_001_SpoolingUpQuantum=量子驱动器正在充能。 -PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_002_LetsSpinUp=我们分头出发吧。 -PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_003_DestinationLockedHeading=已锁定目的地,现在出发。 -PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_004_SpinningUp=正在充能。 -PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_005_StandByFor=量子航行准备完毕。 -PU_GENPILOT1_CV_Escort_ReadyToGo_IG_001_ThatsItWere=好了,我们准备就绪。 -PU_GENPILOT1_CV_Escort_ReadyToGo_IG_002_OkayThanksFor=好了,感谢等待,我们准备好了。 -PU_GENPILOT1_CV_Escort_ReadyToGo_IG_003_ThatllDoIt=应该可以了,抱歉久等了。 -PU_GENPILOT1_CV_Escort_ReadyToGo_IG_004_DoneGoodTo=搞定,可以走了。 -PU_GENPILOT1_CV_Escort_ReadyToGo_IG_005_AllSetHere=准备完毕。 -PU_GENPILOT1_CV_Escort_ReturnToStart_IG_001_AndThatsThat=好了,我们回去吧。 -PU_GENPILOT1_CV_Escort_ReturnToStart_IG_002_WereAllGood=我们搞定了,回家吧。 -PU_GENPILOT1_CV_Escort_ReturnToStart_IG_003_ThatsTheLast=那是最后一波。 -PU_GENPILOT1_CV_Escort_ReturnToStart_IG_004_IThinkThats=我想应该完事儿了,我们可以回去了。 -PU_GENPILOT1_CV_Escort_ReturnToStart_IG_005_AndWereDone=我们搞定了,还不赖吧。 -PU_GENPILOT1_CV_Escort_StartWork_IG_001_StartingScan=准备扫描。 -PU_GENPILOT1_CV_Escort_StartWork_IG_002_LetsGetTo=我们开工吧。 -PU_GENPILOT1_CV_Escort_StartWork_IG_003_GreatLetsGet=太好了,我们开始吧。 -PU_GENPILOT1_CV_Escort_StartWork_IG_004_AlrightWellGet=好的,我们准备开始了。 -PU_GENPILOT1_CV_Escort_StartWork_IG_005_ClockStartsNow=计时...开始。 -PU_GENPILOT1_CV_Escort_StayClose_High_IG_001_WhereTheHell=你要去哪儿? -PU_GENPILOT1_CV_Escort_StayClose_High_IG_002_GetBackHere=快回来。马上。 -PU_GENPILOT1_CV_Escort_StayClose_High_IG_003_ErrFightsOver=呃,在这里战斗,天才。 -PU_GENPILOT1_CV_Escort_StayClose_Low_IG_001_DontWanderOff=别溜啊。 -PU_GENPILOT1_CV_Escort_StayClose_Low_IG_002_WhereYouGoing=你要去哪儿? -PU_GENPILOT1_CV_Escort_StayClose_Low_IG_003_GetBackHere=快回来,你应该为我提供护航。 -PU_GENPILOT1_CV_Escort_StayClose_Low_IG_004_ComeOnGet=快点儿,快回来。 -PU_GENPILOT1_CV_Escort_StayClose_Low_IG_005_HeyImGonna=嗨,我需要你回这儿来。 -PU_GENPILOT1_CV_Escort_Thanks_IG_001_Thanks=谢谢。 -PU_GENPILOT1_CV_Escort_Thanks_IG_002_ThankYou=谢谢你。 -PU_GENPILOT1_CV_Escort_Thanks_IG_003_AppreciateIt=感谢。 -PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_001_ALittleHelp=能帮个小忙吗! -PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_002_TakingHeavyFire=遭受猛烈攻击。 -PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_003_CouldDefinitelyUse=我现在急需支援。 -PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_001_GettingChewedUp=我被人揍惨了! -PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_002_OhShitI=糟了,我可能还是需要护航。 -PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_003_NeedHelpIm=需要帮助,飞船系统正在失控。 -PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_004_TakingFire=遭到攻击。 -PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_005_OwThatHurt=哎哟,这下挺疼。 -PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_001_YouKnowWhat=你知道吗?我觉得我们等得够久了。 -PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_002_ScrewItWell=去他妈的,我们只能靠自己了。 -PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_003_IGuessThey=我猜他们不会来了。 -PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_004_HmmWeMight=嗯...我们可能不用等他们了。 -PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_005_ThatSucksI=真淦,我想知道他们在哪儿... -PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_001_WereWaitingOn=我们还要等等别人。 -PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_002_WellHeadOut=等大家到齐了我们就出发。 -PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_003_StillWaitingOn=还得等几个人。 -PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_004_GotAFew=还有人没到。 -PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_005_HangOutFor=再等一会儿,我们没有到齐。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_001_DammitStopHitting=该死,别打我!要么停要么滚。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_002_StopMessingUp=别动我的飞船。最后一次机会。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_003_ICantBelieve=真不敢相信我需要这么说,请别打我的飞船了。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_001_LetsGetBack=我们继续任务,好吗? -PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_002_ComeOnWeve=快点儿,我们还有活儿要干。我都催腻了。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_003_LookLetsGet=我们把这件事办完,好吗?我不想再说第二遍了。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_004_IfYouDont=如果你不完成工作,就没有酬劳。明白了吗? -PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_005_IveHiredYou=我雇你来办事,如果你不做的话,我们可能得重新考虑一下你的工作了。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_001_GetYourAss=快滚回来,不然就解雇你。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_002_YouFlyAway=你要是敢飞走我们的雇佣关系就结束了,你听懂了吗? -PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_003_HeyIHired=喂,我雇你来是当护卫的,快回来保护我! -PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_001_GetBackOver=快回到这儿来,好吗?我不会再说第二遍了。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_002_StopWanderingOff=别闲逛了,我们还有事儿要办。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_003_LookIfYou=听着,如果你不马上回来,我会严肃考虑和你之间的雇佣关系。 -PU_GENPILOT1_CV_Escort_WereAllHere_IG_001_EveryoneHereCool=大家都到了吗?很好。 -PU_GENPILOT1_CV_Escort_WereAllHere_IG_002_AndThatsEverybody=大家都到了。 -PU_GENPILOT1_CV_Escort_WereAllHere_IG_003_WereAllHere=我们到齐了。 -PU_GENPILOT1_CV_Escort_WereAllHere_IG_004_ThatsTheLast=最后一个人到了。 -PU_GENPILOT1_CV_Escort_WereAllHere_IG_005_ThatsItEveryone=好了,大家都到了。 -PU_GENPILOT1_CV_Escort_WorkFinished_IG_001_ThereWeShould=好了,我们应该完事了。 -PU_GENPILOT1_CV_Escort_WorkFinished_IG_002_WereAllSet=我们这里完工了。 -PU_GENPILOT1_CV_Escort_WorkFinished_IG_003_AndComplete=然…………后,完成任务。 -PU_GENPILOT1_CV_Escort_WorkFinished_IG_004_Done=搞定了。 -PU_GENPILOT1_CV_Escort_WorkFinished_IG_005_ThatllDoIt=应该完事儿了。 -PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_001_DoneGo=搞定!走人! -PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_002_AllSet=完事儿! -PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_003_Finished=完成! -PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_004_GotIt=搞定。 -PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_005_ThatsIt=打完了。 -PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_001_CalledInThe=叫了援兵,是吧? -PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_002_BringAllThe=你增援叫得再多也没有用。 -PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_003_NahBroughtMore=不是吧,又叫了更多人来送死?呵? -PU_GENPILOT1_CV_GetHits_IG_EX_001=<呜咽声> -PU_GENPILOT1_CV_GetHits_IG_EX_002=<呜咽声> -PU_GENPILOT1_CV_GetHits_IG_EX_003=<呜咽声> -PU_GENPILOT1_CV_GetHits_IG_EX_004=<呜咽声> -PU_GENPILOT1_CV_GetHits_IG_EX_005=<呜咽声> -PU_GENPILOT1_CV_GetHits_IG_EX_006=<呜咽声> -PU_GENPILOT1_CV_GetHits_IG_EX_007=<呜咽声> -PU_GENPILOT1_CV_LosingFrustration_IG_001_WhyWontYou=你怎么就是死不了呢?! -PU_GENPILOT1_CV_LosingFrustration_IG_002_YouLittleShit=你个小混蛋。 -PU_GENPILOT1_CV_LosingFrustration_IG_003_LookMaybeWe=听着,也许我们可以谈谈。 -PU_GENPILOT1_CV_MindYourBusiness_IG_001_DriftOnYou=快走吧,你不想管这事儿的。 -PU_GENPILOT1_CV_MindYourBusiness_IG_002_JustTurnAround=调个头飞走吧。 -PU_GENPILOT1_CV_MindYourBusiness_IG_003_ImGonnaDo=我打算帮你个小忙,准备好了吗?快滚。 -PU_GENPILOT1_CV_MindYourBusiness_IG_004_NothingToSee=这里没什么好看的,老兄。你懂我意思吧。 -PU_GENPILOT1_CV_MindYourBusiness_IG_005_YouJustWandered=你现在闯进了一个我喜欢叫做“包含潜在致命因素场景”的地方。我建议你现在立马离开。 -PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_001_WhatsTheSaying=那句话怎么说来着?谁找到就归谁的...这是我们先找到的,所以你快走吧。 -PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_002_IfYouThink=如果你认为自己能偷偷拿点好东西,那你可摊上事了。 -PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_003_NothingToSee=这里没什么好看的,接着干你的事儿去。 -PU_GENPILOT1_CV_PlayerAttackFirst_IG_001_OhSoThats=噢(笑),原来是想干架啊。 -PU_GENPILOT1_CV_PlayerAttackFirst_IG_002_OhYouWanna=你是想打架吗?现在就来打一场。 -PU_GENPILOT1_CV_PlayerAttackFirst_IG_003_BigMistake=大错误。 -PU_GENPILOT1_CV_PlayerAttackFirst_IG_004_NowWhydYou=(叹气)你为什么非得手贱啊? -PU_GENPILOT1_CV_PlayerAttackFirst_IG_005_YouJustMade=你刚犯了人生中最大的错误之一。 -PU_GENPILOT1_CV_Retreat_IG_001_YouKnowWhat=你猜怎么着?不管了,我先撤了。 -PU_GENPILOT1_CV_Retreat_IG_002_JeezNeverMind=天哪,别在意了。我会去挑点软柿子捏的。 -PU_GENPILOT1_CV_Retreat_IG_003_OkayOkayIm=好了好了,我溜。 -PU_GENPILOT1_CV_RevengePosse_Greeting_IG_001_WellLookWho=瞧瞧这是谁啊。我们找了好你一阵子呢,赏金猎人。 -PU_GENPILOT1_CV_RevengePosse_Greeting_IG_002_YoureGonnaPay=你会为你对我们兄弟做的事儿而付出代价的。 -PU_GENPILOT1_CV_RevengePosse_Greeting_IG_003_YouThinkYou=你认为你可以杀掉我们兄弟而不付出代价吗? -PU_GENPILOT1_CV_Target_Chase_IG_001_WhereDoYou=(笑)你往哪里跑呢? -PU_GENPILOT1_CV_Target_Chase_IG_002_YouHadYour=给过你机会离开,现在可不能改变主意了。 -PU_GENPILOT1_CV_Target_Chase_IG_003_ImNotThrough=我跟你的账还没算清呢。 -PU_GENPILOT1_CV_Target_Greet_IG_001_AhThereYou=哈!你在这儿呢。我收了一大笔钱来拿下你的人头。那么我们开始吧? -PU_GENPILOT1_CV_Target_Greet_IG_002_ImNotOne=我不想多浪费口舌,不过我还是要说找到你真不容易。是时候收赏金了。 -PU_GENPILOT1_CV_Target_Greet_IG_003_AlrightImSure=好了,我想你也知道接下来的程序,我们可以来软的也可以来硬的。不过老实说,我一直看你很不顺眼,希望你选后者。 -PU_GENPILOT1_CV_Target_Taunt_IG_001_HonestlyThisIsnt=说真的,这样下去你可不会有什么好结局。 -PU_GENPILOT1_CV_Target_Taunt_IG_002_LookYouveHad=听着,你应该也玩够了,在我真的伤到你之前投降吧。 -PU_GENPILOT1_CV_Target_Taunt_IG_003_IThoughtYou=我还以为你很牛逼呢! -PU_GENPILOT1_CV_Target_Taunt_IG_004_ICantBelieve=不敢相信真会有人花钱买你这样货色的人头,这笔赏金真是白捡了。 -PU_GENPILOT1_CV_Target_Taunt_IG_005_DontThinkYoull=你这下跑不掉了。 -PU_GENPILOT1_CV_Taunt_BountyHunter_IG_001_WhatDidYou=什么,你以为这会很轻松吗? -PU_GENPILOT1_CV_Taunt_BountyHunter_IG_002_HateToBreak=很遗憾告诉你,你现在可遇上大麻烦了。 -PU_GENPILOT1_CV_Taunt_BountyHunter_IG_003_DoYouThink=你觉得你是我要解决的第一个赏金猎人吗? -PU_GENPILOT1_CV_Taunt_General_IG_001_ThatAllYou=你就这点本事? -PU_GENPILOT1_CV_Taunt_General_IG_001b_ThatAllYou=(笑)你就这点能耐? -PU_GENPILOT1_CV_Taunt_General_IG_002_ComeOnLets=来啊,看看你有什么本事。 -PU_GENPILOT1_CV_Taunt_General_IG_003_ThisIsNothing=对事不对人。实话说,大家都得混口饭吃,是吧? -PU_GENPILOT1_CV_Taunt_General_IG_004_IHateTo=不得不说,你不会觉得自己能赢吗吧,不会吧? -PU_GENPILOT1_CV_Taunt_General_IG_005_YouShouldveLeft=你就不该多管闲事。 -PU_GENPILOT1_CV_Taunt_Kill_IG_001_NiceOne=哈哈,干得好! -PU_GENPILOT1_CV_Taunt_Kill_IG_002_ImReallySorry=很遗憾事情发展成这样。 -PU_GENPILOT1_CV_Taunt_Kill_IG_003_OhNoThat=噢不(笑)...那肯定很疼吧。 -PU_GENPILOT1_CV_Taunt_Kill_IG_004_YouSureYou=你还想继续战斗吗? -PU_GENPILOT1_CV_Taunt_Kill_IG_005_AwThatWas=呀,那是你们的人吧?不是吗? -PU_GENPILOT1_CV_Taunt_Missile_IG_001_GotSomethingFor=给你准备了点好东西。 -PU_GENPILOT1_CV_Taunt_Missile_IG_002_HereYouGo=请收好。 -PU_GENPILOT1_CV_Taunt_Missile_IG_003_HeresSomethingWith=你的快递来了,请签收。 -PU_GENPILOT1_CV_Taunt_WarningAttack_IG_001_ThisIsYour=这是你最后一个机会。 -PU_GENPILOT1_CV_Taunt_WarningAttack_IG_002_YeahYouDont=你可不想惹上这样的麻烦。 -PU_GENPILOT1_CV_Taunt_WarningAttack_IG_003_ImNotGonna=好话不说两遍。 -PU_GENPILOT1_CV_Taunt_WarningAttack_IG_004_IsThisReally=你真的想打起来吗? -PU_GENPILOT1_CV_Taunt_WarningAttack_IG_005_YoureAboutTo=马上你就要进入痛苦世界了,别说我没提醒过你。 -PU_GENPILOT2_CV_AnnounceAttack_IG_001_WellWhatYou=好吧,你知道自己在干什么。看来今天我们还是能赚上一笔。 -PU_GENPILOT2_CV_AnnounceAttack_IG_002_OhHereWe=好吧,又来了一些美味多汁的受害者。我就喜欢这样。 -PU_GENPILOT2_CV_AnnounceAttack_IG_003_CongratulationsLooksLike=恭喜,看来你明天就会上新闻了。 -PU_GENPILOT2_CV_AnnounceAttack_IG_004_JustWhenI=我正觉得今天无聊呢,就遇上你这么个乐子人。 -PU_GENPILOT2_CV_AnnounceAttack_IG_005_HeyJustWanted=嘿,就想让你知道,这事儿不是针对你,纯粹公事公办。 -PU_GENPILOT2_CV_BountyHunter_Greeting_IG_001_ReallyTheySent=讲真?他们就派你来干掉我? -PU_GENPILOT2_CV_BountyHunter_Greeting_IG_002_WhateverThePrice=无论我头上有多少赏金,希望那钱值得你送死。 -PU_GENPILOT2_CV_BountyHunter_Greeting_IG_003_IfYouActually=如果你真认为自己能拿下我的赏金,我告诉你,门都没有。 -PU_GENPILOT2_CV_BountyHunter_Greeting_IG_004_IGuessSomeone=看来还真有人够胆来收我的赏金啊。大错特错。 -PU_GENPILOT2_CV_BountyHunter_Greeting_IG_005_WhatAreYou=你是什么人来着?赏金猎人吗?那祝你好运。 -PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_001=<呜咽声> -PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_002=<呜咽声> -PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_003=<呜咽声> -PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_004=<呜咽声> -PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_005=<呜咽声> -PU_GENPILOT2_CV_DeathThroe_Sudden_IG_EX_001=<呜咽声> -PU_GENPILOT2_CV_DeathThroe_Sudden_IG_EX_002=<呜咽声> -PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostDoneJust=差不多了,再等一会儿。 -PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_002_WereAlmostBack=我们快恢复了,再坚持一会! -PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_003_JustALittle=再坚持一会,我们快到了。 -PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_001_ArentYouA=你受伤的眼睛还看得到吗?还能继续战斗吗,我可以给你搭把手。 -PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_002_ManImHappy=老兄,很高兴你来了。咱们一起也许还能打赢这场战斗。 -PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_003_OhGodI=天呐,没想到真有人会来。快来帮我把他们干掉。 -PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_004_CantBelieveSomeone=不敢相信真的有人听见了我的遇险呼叫!现在我们可以扭转战局,打败这些渣滓了。 -PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_005_DamnIAm=妈的,见到友军可太开心了,一起来教育教育这些混蛋吧。 -PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_001_ThankGoodnessYoure=谢天谢地你来了,在我修船的时候帮忙掩护一下。 -PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_002_YesIWas=太好了!我正担心没人会来呢!现在你跟他们战斗,我维修一下飞船。 -PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_003_ThankGodYou=谢天谢地你来了。我修理船时需要一点掩护。 -PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_004_DamnIAm=妈的,见到你我可太高兴了。我能自己修船,不过需要你掩护一下。 -PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_005_ICantBelieve=不敢相信真的有人来了。如果你能拖住他们足够久,我就能让船重新运作起来。 -PU_GENPILOT2_CV_Distress_BegForLife_IG_001_PleaseDontDo=求求你了,别这么做。 -PU_GENPILOT2_CV_Distress_BegForLife_IG_002_YouDontHave=你不必这么做。 -PU_GENPILOT2_CV_Distress_BegForLife_IG_003_ThisIsSome=一定是有什么误会。求你了。 -PU_GENPILOT2_CV_Distress_Call_Comm_IG_001_HelpAnyoneIm=求救,有人吗?我正遭受攻击。重复,我正遭受攻击。 -PU_GENPILOT2_CV_Distress_Call_Comm_IG_002_ThisIsA=这是一通遇险呼叫。我需要紧急支援。 -PU_GENPILOT2_CV_Distress_Call_Comm_IG_003_AllShipsIn=致通讯范围内的所有飞船。我正遭受攻击。求求大家,请来帮帮我。 -PU_GENPILOT2_CV_Distress_Call_Comm_IG_004_AlertAttackIn=警告!正在遭受攻击!速来支援! -PU_GENPILOT2_CV_Distress_Call_Comm_IG_005_HeyIfAnyone=嘿...如果有人能听到这通呼叫,我现在正遭受攻击...这里的情况非常严重,我非常确定我需要一些帮助,我的意思是马上需要支援。 -PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_001_ThisIsAn=这是一通紧急通讯。我正遭受攻击,需要支援。请回应。 -PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_002_AllShipsThis=致所有飞船,这是一通紧急呼叫,我正遭受攻击。 -PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_003_SOSImUnder=S.O.S.我正遭受攻击。不知道我还能撑多久!如果你听到这通呼叫,请速来支援! -PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_004_HelpImBeing=求救!我正遭受攻击!重复,一些混蛋正在想杀掉我! -PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayBeing=求救!求救!我正遭受攻击,需要支援! -PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_001_AllRightIm=好了,趁现在没什么麻烦我先走了。 -PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_002_AnywayCantSit=好了,我可没一整天时间在这儿呆着。 -PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_003_IShouldGo=趁着没什么事我先走了。 -PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_004_WellHellIf=好吧,我可不想在这多久留。 -PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_005_OkayImGonna=好吧,趁现在有机会我就先走了。 -PU_GENPILOT2_CV_Distress_Farewell_Good_IG_001_AllRightI=好吧,我最好先走了。一路顺风。 -PU_GENPILOT2_CV_Distress_Farewell_Good_IG_002_IShouldGet=我应该接着上路了。回头见。 -PU_GENPILOT2_CV_Distress_Farewell_Good_IG_003_WellIBetter=好吧,我最好上路了。祝您好运。 -PU_GENPILOT2_CV_Distress_Farewell_Good_IG_004_AnywayHopeYou=无论如何,希望您的运气比我好。一路平安。 -PU_GENPILOT2_CV_Distress_Farewell_Good_IG_005_OkayIBetter=好了,我最好去让大家知道我没事。保重。 -PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_001_ICantBelieve=不敢相信我们居然打赢了。 -PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_002_DamnThatWas=该死,真险啊。我还以为我们肯定完蛋了。 -PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_003_IThoughtWe=我以为我们死定了。 -PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_004_IDontKnow=不知道我们是怎么活着撑过来的,不过很高兴我们成功了。 -PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_005_ThatWasSome=你的飞行技术真厉害。我想这些杂碎下次再攻击无辜飞行员的时候可得三思了。 -PU_GENPILOT2_CV_Distress_FightOver_Good_IG_001_ThanksForThe=感谢您的帮助,如果你没出现的话,我都不知道我们该怎么办才好。 -PU_GENPILOT2_CV_Distress_FightOver_Good_IG_002_SeriouslyAppreciateAll=非常感谢您的帮助。不然我们就死定了。 -PU_GENPILOT2_CV_Distress_FightOver_Good_IG_003_TheWayYou=您刚才的表现真是让我大开眼界。 -PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_001_HereIWant=来,我希望您能收下这个。 -PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_002_PleaseTakeThis=请收下,实在不成敬意。 -PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_003_IKnowIts=虽然不多,但我希望您能收下。 -PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_004_HereALittle=这点小礼送给您,感谢您的帮助。 -PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_005_ToShowJust=为了表示我对您的感谢,请收下。 -PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_001_TimeToGet=是时候离开这儿了。 -PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_002_LetsGoCome=我们走吧。快点儿! -PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_003_QuantumOutNow=量子航行离开这里,现在!快走! -PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_001_WereDoneWe=修好了!我们做到了! -PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_002_RepairsFinished=维修完毕! -PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ThatsItWere=好了!我们搞定了! -PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_001_AlmostDoneWith=马上修好了,再给我一点时间。 -PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_002_WereTryingTo=我们正试着把船修好,但需要一段时间。 -PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_003_GotRepairsUnderway=为了离开这里我们正在试着修理,但这些混蛋不断纠缠我们,维修工作没法完成。 -PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_001_ListenWhatDo=听着,你想要什么?信用点?我会给你信用点的。 -PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_002_IfYouWant=如果你想要钱,我可以给你。求求你停下来吧。 -PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_003_YouWinIll=你赢了,我付钱给你。给,拿了钱就走吧。 -PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_001_WhatTheHell=你他妈在干嘛? -PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_002_YouAsshole=你个混蛋! -PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_003_IDontBelieve=我真他妈不敢相信。 -PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_001_SeriouslyYouveBeen=认真的?你是喝醉了还是怎么的? -PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_002_YouDidNot=你不会撞了吧!? -PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_003_LearnToFly=学学怎么飞吧! -PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_001_WoahWatchIt=哇啊,看着点。 -PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_002_ThatWasA=这离得太近了。 -PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_003_WatchWhereYoure=注意你在往哪开。 -PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_001_CantWorkLike=这样没法修理。让他们离我们远点。 -PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_002_ClearUsSome=给我们争取一点工作的空间! -PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_003_IfTheyKeep=如果他们接着攻击,我们就没法完成了! -PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_001_TheyreHereTo=他们是来帮助我干掉你们剩下的这群蠢货的。 -PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_002_AboutTimeThey=他们也是时候出现了。现在我们可以结束这场战斗了。 -PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_003_NowYoureDone=现在你铁定完蛋了。 -PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_001_IThinkWere=我想我们安全了。 -PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_002_ThatsTheEnd=这就是他们的结局。 -PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_003_RadarsClearI=雷达显示安全。我想那是这帮混蛋里的最后一个。 -PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_004_IsThatIt=结束了?这就是他们全部的人吗? -PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_005_ICantSee=我没有看见更多的敌人。我觉得我们安全了。 -PU_GENPILOT2_CV_Escort_AlmostDead_IG_001_NotGonnaHold=撑不了多久了! -PU_GENPILOT2_CV_Escort_AlmostDead_IG_002_GonnaBeGoners=马上就要成死人了! -PU_GENPILOT2_CV_Escort_AlmostDead_IG_003_CantTakeMuch=没法承受更多攻击了! -PU_GENPILOT2_CV_Escort_AlmostDead_IG_004_ShipsStartingTo=我的飞船已经开始解体! -PU_GENPILOT2_CV_Escort_AlmostDead_IG_005_ImDeadIf=你再不做点什么我就要死了! -PU_GENPILOT2_CV_Escort_AlmostDone_IG_001_JustAboutDone=马上就要完事儿了。保持警惕。 -PU_GENPILOT2_CV_Escort_AlmostDone_IG_002_AlmostFinishedShouldnt=马上就搞定了,应该不会太久。 -PU_GENPILOT2_CV_Escort_AlmostDone_IG_003_WrappingUpNow=马上完成了,请稍等。 -PU_GENPILOT2_CV_Escort_AlmostDone_IG_004_NotTooMuch=没剩下多少活儿了。 -PU_GENPILOT2_CV_Escort_AlmostDone_IG_005_TakingCareOf=还有最后几个东西要处理,然后我们就可以走了。 -PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_001_TheresTheJob=这就是工作地点了。 -PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_002_HereWeAre=我们到了。 -PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_003_ThisIsOur=我们到地儿了。 -PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_004_LookSharpWere=罩子放亮点儿,我们到了。 -PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_005_AllRightEveryone=好了各位,我们到了。 -PU_GENPILOT2_CV_Escort_Celebrate_IG_001_Yes=好啊! -PU_GENPILOT2_CV_Escort_Celebrate_IG_002_NicelyDone=干得漂亮! -PU_GENPILOT2_CV_Escort_Celebrate_IG_003_ThatsIt=就是这样! -PU_GENPILOT2_CV_Escort_Celebrate_IG_004_ThatsWhatI=这就是我喜欢看到的! -PU_GENPILOT2_CV_Escort_Celebrate_IG_005_HellYeah=棒极了! -PU_GENPILOT2_CV_Escort_EncourageAttack_IG_001_TakeCareOf=干掉这些混蛋。 -PU_GENPILOT2_CV_Escort_EncourageAttack_IG_002_FullAttackOpen=全力进攻。开火。 -PU_GENPILOT2_CV_Escort_EncourageAttack_IG_003_YouNeedTo=你得在太晚之前赶紧阻止这帮杂碎。 -PU_GENPILOT2_CV_Escort_EncourageAttack_IG_004_TakeEmOut=趁现在我们还可以,把他们都干掉。 -PU_GENPILOT2_CV_Escort_EncourageAttack_IG_005_DoYourJob=做好你的工作,干掉这些蠢货。 -PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_001_GetReadyWeve=准备好,敌人来袭。 -PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_002_DamnItWe=妈的,我们有伴儿了。 -PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_003_LookSharpTrouble=罩子放亮,小心麻烦。 -PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_004_HeadsUpEveryone=所有人注意。 -PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_005_GuessItWas=看来想轻松离开是个奢望了。 -PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_001_MoreEnemiesInbound=更多敌人来了! -PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_002_HereComeReEnforcements=敌人的增援来了! -PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_003_WeveGotMore=更多飞船朝我们这儿过来了! -PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_001_OneDown=干掉一个。 -PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_002_TakeThatYou=尝尝这个,你个混蛋。 -PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_003_OneLessProblem=麻烦减一。 -PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_004_GoodLetsDo=太好了,再接再厉。 -PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_005_YeahThatsWhat=唷,这就是你的下场。 -PU_GENPILOT2_CV_Escort_Expletives_IG_001_DamnIt=妈的! -PU_GENPILOT2_CV_Escort_Expletives_IG_001b_DamnIt=妈的! -PU_GENPILOT2_CV_Escort_Expletives_IG_002_Shit=糟糕! -PU_GENPILOT2_CV_Escort_Expletives_IG_003_Crap=糟了。 -PU_GENPILOT2_CV_Escort_Expletives_IG_003b_Crap=糟了。 -PU_GENPILOT2_CV_Escort_Expletives_IG_004_AhHell=啊,妈的。 -PU_GENPILOT2_CV_Escort_Expletives_IG_004b_AhHell=啊,妈的。 -PU_GENPILOT2_CV_Escort_Expletives_IG_005_YouDirtyMother=干你娘! -PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_001_ImOff=我撤了。 -PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_002_TakeItEasy=慢慢来。 -PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_003_Later=回头见。 -PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_004_IfTheresNothing=如果没别的事,我想我们就到这儿吧。 -PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_005_IveGotNothing=没别的事了,你可以走了。 -PU_GENPILOT2_CV_Escort_Farewell_Good_IG_001_ItWasGood=和您一起执行任务很棒,回头再见。 -PU_GENPILOT2_CV_Escort_Farewell_Good_IG_002_BeSafeOut=注意安全,好嘛。 -PU_GENPILOT2_CV_Escort_Farewell_Good_IG_003_ImHeadingOff=我先走了,您保重。 -PU_GENPILOT2_CV_Escort_Farewell_Good_IG_004_ItWasA=跟您一起飞行很愉快,祝您好运。 -PU_GENPILOT2_CV_Escort_Farewell_Good_IG_005_NiceDoingBusiness=很高兴与您共事。 -PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_001_TalkAboutA=真是险啊,没想到我们还能活下来。 -PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_002_IHaveHad=以前我也经历过一些惊险时刻,不过妈的...这次是真险。 -PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_003_DontKnowAbout=不知道你怎么想的,我刚才觉得我们死定了。 -PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_004_WeAreLucky=那场战斗结束之后我们还能活着真是走运。 -PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_005_ThatWasTouch=刚才真的好险,不知道我们是怎么挺过来的。 -PU_GENPILOT2_CV_Escort_FightOver_Good_IG_001_LooksLikeWe=看来我们成功了。 -PU_GENPILOT2_CV_Escort_FightOver_Good_IG_002_SeemsWeGot=看来这次战斗很轻松嘛。 -PU_GENPILOT2_CV_Escort_FightOver_Good_IG_003_WeDidOkay=这场战斗我们表现的还行,真不赖。 -PU_GENPILOT2_CV_Escort_FightOver_Good_IG_004_ThatWasAbout=这已经是你能想象的最好结果了。 -PU_GENPILOT2_CV_Escort_FightOver_Good_IG_005_WereStillFlying=我们还能继续飞行,所以我认为这算得上成功。 -PU_GENPILOT2_CV_Escort_FriendlyFire_IG_001_WatchWhereYoure=注意你在往哪打! -PU_GENPILOT2_CV_Escort_FriendlyFire_IG_002_HoldYouFire=停火! -PU_GENPILOT2_CV_Escort_FriendlyFire_IG_003_ImOnYour=我是和你一伙儿的! -PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_001_SorryShotGot=抱歉,走火了。 -PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_002_SorryAboutThat=非常抱歉,我没想朝你开火。 -PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_003_ThatOnesOn=这是我的错。 -PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_001_ThatWasOne=这是我们的人! -PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_002_WeCantLose=我们不能再失去任何人了。 -PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_002b_WeCantLose=我们不能再失去任何人了。 -PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_003_ThoseBastardsTheyre=这帮混蛋,他们会为此付出代价的。 -PU_GENPILOT2_CV_Escort_Greeting_IG_001_HeyYouMust=嘿,你一定就是我的护航机了。 -PU_GENPILOT2_CV_Escort_Greeting_IG_002_HeyWelcome=嗨,欢迎。 -PU_GENPILOT2_CV_Escort_Greeting_IG_003_YoureTheEscort=你是来护送我的对吧?很高兴见到你。 -PU_GENPILOT2_CV_Escort_Greeting_IG_004_HeyThereGood=你好呀,很高兴终于有人接下了合约。 -PU_GENPILOT2_CV_Escort_Greeting_IG_005_HeyThanksFor=你好,感谢你的到来。 -PU_GENPILOT2_CV_Escort_KeepLookOut_IG_001_KeepAnEye=多留意周围的麻烦。 -PU_GENPILOT2_CV_Escort_KeepLookOut_IG_002_MakeSureWere=请确保没人会在我们工作的时候来骚扰我们。 -PU_GENPILOT2_CV_Escort_KeepLookOut_IG_003_IfYouSee=如果你看到任何麻烦,搞定它。 -PU_GENPILOT2_CV_Escort_KeepLookOut_IG_004_AnyoneTriesTo=如果有任何人想来找我们的麻烦,你就解决掉他。 -PU_GENPILOT2_CV_Escort_KeepLookOut_IG_005_WatchYourRadar=注意雷达,确保没人来偷袭我们。 -PU_GENPILOT2_CV_Escort_LetsGo_IG_001_TimeToHead=出发的时间到了。 -PU_GENPILOT2_CV_Escort_LetsGo_IG_002_LetsGetGoing=让我们走吧。 -PU_GENPILOT2_CV_Escort_LetsGo_IG_003_LetsMoveOut=我们出发吧。 -PU_GENPILOT2_CV_Escort_LetsGo_IG_004_TimeToGo=是时候出发了。 -PU_GENPILOT2_CV_Escort_LetsGo_IG_005_OkayLetsGo=好了,我们走吧。 -PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_001_LetsGoLets=我们走!我们走! -PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_002_GoGoGo=走!走!走! -PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_003_MoveNow=快走!现在! -PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_001_LetsMoveOn=我们走吧。 -PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_002_LetsGoTo=让我们去下一站吧。 -PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_003_GotAnotherStop=接下来去下一站吧。 -PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_004_WeShouldHead=我们该动身去下一站了。 -PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_005_IfEveryonesReady=如果大家都准备好了,我们就去下一站了。 -PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_001_ForgetItIm=算了吧,我觉得没你更好! -PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_002_ThatsItYoure=够了,你被解雇了! -PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_003_FineContractsCanceled=行吧!合约解除,混蛋。 -PU_GENPILOT2_CV_Escort_MissionFailed_IG_001_ForgetItI=算了,我没法跟你共事。 -PU_GENPILOT2_CV_Escort_MissionFailed_IG_002_IveHadEnough=我受够了,合约解除。 -PU_GENPILOT2_CV_Escort_MissionFailed_IG_003_YouKnowWhat=你知道么?我们掰了,工作取消。 -PU_GENPILOT2_CV_Escort_MissionFailed_IG_004_ICantTake=我受不了了,你被炒了。 -PU_GENPILOT2_CV_Escort_MissionFailed_IG_005_ThisIsntGoing=这样下去可不行。你就到这里吧,你被开了。 -PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_001_LetsGetThe=我们赶紧离开这儿吧! -PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_002_ForgetItIts=算了,不值得为这点钱那么拼命。 -PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_003_EnoughOfThis=我受够了这破差事,大家趁早撤吧。 -PU_GENPILOT2_CV_Escort_NeedASecond_IG_001_WellGetOn=我们马上就能出发,只是还有一两件事要解决。 -PU_GENPILOT2_CV_Escort_NeedASecond_IG_002_ImAlmostReady=差不多准备好出发了,就是还有最后一点准备工作。 -PU_GENPILOT2_CV_Escort_NeedASecond_IG_003_ImGonnaNeed=出发前我还需要一点时间,请稍等。 -PU_GENPILOT2_CV_Escort_NeedASecond_IG_004_ImFinishingUp=正在处理最后一件事,我们马上就能出发了。 -PU_GENPILOT2_CV_Escort_NeedASecond_IG_005_GiveMeA=给我一分钟,我们就能出发了。 -PU_GENPILOT2_CV_Escort_NeedHelp_IG_001_NeedAssistanceOver=这里需要支援! -PU_GENPILOT2_CV_Escort_NeedHelp_IG_002_Help=帮帮我! -PU_GENPILOT2_CV_Escort_NeedHelp_IG_003_NeedAHand=需要帮助! -PU_GENPILOT2_CV_Escort_NeedHelp_IG_004_Mayday=求救! -PU_GENPILOT2_CV_Escort_NeedHelp_IG_005_INeedHelp=我需要帮助! -PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_001_WereMakingGood=我们现在进度不错,但需要更多时间。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_002_EverythingsUnderwayIf=一切妥当,如果没有任何问题的话,很快就能完成。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_003_GotOffTo=我们进展不错,我想应该不会花太长时间。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_004_ThoughtIdLet=告诉你一声,我们这边一切顺利。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_005_SoYouKnow=顺便告诉你,我们遇到了一点小问题。我们自己能解决,就是要花点时间。有情况再通知你。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_001_BuyUsSome=给我们争取点时间,马上就弄完了。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_002_WeNeedMore=我们需要更多时间,拖住他们。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_003_GoingAsFast=我们已经尽可能快了,但还是需要更多时间。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_003b_GoingAsFast=我们已经尽可能快了,但还是需要更多时间。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_004_SeeIfYou=你看看能不能在我们完工前拖住他们。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_005_AlmostFinishedHere=马上完工了,需要掩护。 -PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_001_WoahWatchIt=哇啊! 看着点! -PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_002_WhereTheHell=你他妈在哪学的开飞船? -PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_003_GeezYouTrying=天呐!你是想谋害我吗? -PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_004_WhatTheHell=你他妈在想什么? -PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_005_DamnItCareful=妈的!小心点! -PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_001_HowAboutGiving=能不能给我挪点空间? -PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_002_HeyYoureFlying=喂,你飞得太近了。 -PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_003_WatchWhereYoure=注意你在往哪飞,好不? -PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_004_CarefulPayAttention=小心点。注意你在往哪儿飞。 -PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_005_EaseUpYoure=小心,你靠得太近了。 -PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_001_IDontLike=我不喜欢等人。 -PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_002_NotVeryProfessional=让你的客户干等着,这可不怎么专业。 -PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_003_NiceOfYou=很高兴你终于加入我们了。 -PU_GENPILOT2_CV_Escort_QTravelDest_IG_001_ImUploadingCoordinates=我现在把坐标传给你。 -PU_GENPILOT2_CV_Escort_QTravelDest_IG_001b_ImUploadingCoordinates=我现在把坐标上传给你。 -PU_GENPILOT2_CV_Escort_QTravelDest_IG_002_HereSendingYou=来,量子导航点发给你了。 -PU_GENPILOT2_CV_Escort_QTravelDest_IG_003_GotTheQt=量子航行标记已启用,现在发送给你。 -PU_GENPILOT2_CV_Escort_QTravelDest_IG_004_SendingYouThe=量子航行信息发送给你了。 -PU_GENPILOT2_CV_Escort_QTravelDest_IG_005_TransferringQuantumPoint=正在将量子航行导航点上传至你的导航系统。 -PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_001_HaveOurNext=下一个导航点发给你了。 -PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_002_SendingYouThe=正将下一个坐标发送给你。 -PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_003_TransferringTheNext=正在给你发送下一个导航点的信息。 -PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_001_PreparingToQt=量子航行已准备好。 -PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_002_SpoolingUpThe=正在给驱动器充能。 -PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_003_PreppingForQuantum=准备进行量子航行。 -PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_004_PoweringQuantumDrive=正在给量子驱动器预热,准备好。 -PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_005_FinalPrepFor=正在进行量子航行的最后准备。 -PU_GENPILOT2_CV_Escort_ReadyToGo_IG_001_AllRightThats=好了,准备完毕。 -PU_GENPILOT2_CV_Escort_ReadyToGo_IG_002_ThereWeGo=好了,一切就绪。 -PU_GENPILOT2_CV_Escort_ReadyToGo_IG_003_ThatShouldAbout=应该准备好了。 -PU_GENPILOT2_CV_Escort_ReadyToGo_IG_004_SorryForThe=抱歉久等了。 -PU_GENPILOT2_CV_Escort_ReadyToGo_IG_005_OkayReadyNow=好了,准备完毕。 -PU_GENPILOT2_CV_Escort_ReturnToStart_IG_001_ThatsItFor=我们完事儿了,是时候回去了。 -PU_GENPILOT2_CV_Escort_ReturnToStart_IG_002_AllRightLets=好了,今天就到这儿,返航吧。 -PU_GENPILOT2_CV_Escort_ReturnToStart_IG_003_IThinkWere=我想今天就到这儿了,是时候返航了。 -PU_GENPILOT2_CV_Escort_ReturnToStart_IG_004_LetsWrapThings=收拾收拾我们就返航吧。 -PU_GENPILOT2_CV_Escort_ReturnToStart_IG_005_IThinkThats=今天就到这,我们返航吧。 -PU_GENPILOT2_CV_Escort_StartWork_IG_001_LetsGetDown=我们开始干正事吧。 -PU_GENPILOT2_CV_Escort_StartWork_IG_002_TimeToGet=该开始工作了。 -PU_GENPILOT2_CV_Escort_StartWork_IG_003_LetsGetStarted=我们开始吧。 -PU_GENPILOT2_CV_Escort_StartWork_IG_004_TimeToGet=是时候开工了,兄弟们。 -PU_GENPILOT2_CV_Escort_StartWork_IG_005_QuickerWeGet=我们越早开动,就能越快离开这里。 -PU_GENPILOT2_CV_Escort_StayClose_High_IG_001_WhereDoYou=你要去哪儿? -PU_GENPILOT2_CV_Escort_StayClose_High_IG_002_YoureJustGonna=你要把我们留在这里等死吗? -PU_GENPILOT2_CV_Escort_StayClose_High_IG_003_WhereYouFlying=你要飞去哪里? -PU_GENPILOT2_CV_Escort_StayClose_Low_IG_001_YoureSupposedTo=你应该给我护航,你是不是忘了? -PU_GENPILOT2_CV_Escort_StayClose_Low_IG_002_StayOnMe=跟紧我,你偏离航线了。 -PU_GENPILOT2_CV_Escort_StayClose_Low_IG_003_WhereAreYou=你要去哪?我需要你跟紧我。 -PU_GENPILOT2_CV_Escort_StayClose_Low_IG_004_NeedYouTo=你要听我指挥,跟紧点。 -PU_GENPILOT2_CV_Escort_StayClose_Low_IG_005_WhereAreYou=你要去哪?工作还没完呢,跟紧点。 -PU_GENPILOT2_CV_Escort_Thanks_IG_001_AppreciateIt=感谢。 -PU_GENPILOT2_CV_Escort_Thanks_IG_002_Thanks=谢谢。 -PU_GENPILOT2_CV_Escort_Thanks_IG_003_NiceWork=干得好。 -PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_001_GetThemOff=把他们赶走! -PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_002_KeepThemBack=别让他们过来! -PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_003_TheyreClosingIn=他们靠近了! -PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_001_TakingDamage=遭受攻击! -PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_002_ImHit=我被击中了! -PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_003_TheyreLightingMe=他们正在痛击我! -PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_004_GettingToreInto=我被打惨了! -PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_005_DammitTheyGot=妈的,他们打到我了。 -PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_001_YeahIfThey=好吧,如果他们到现在还没出现,我觉得他们是不会来了。 -PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_002_WellWeCant=好吧,我们可没时间一直等下去。只能丢下他们先走了。 -PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_003_GreatLooksLike=好极了,看来他们放我们鸽子了。 -PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_004_WereGonnaFall=再等下去我们就要落后进度了,看来我们几个得凑合凑合了。 -PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_005_ThatsItIm=好了,我不等了。 -PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_001_JustWaitingNow=现在先等等其他人到。 -PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_002_OnceTheRest=等船队的其他人到了,我们就出发。 -PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_003_GotAFew=还有几艘飞船正在路上,然后我们就出发。 -PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_004_WereJustWaiting=出发前还要再等几个人。 -PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_005_WeGotTo=我们必须等剩下的飞船都到齐。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_001_YouHitMe=你要再打我一下,就别干这份工作了。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_002_EnoughDoThat=够了,再打我一下你就滚蛋。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_003_HitMeOne=你要再打我一次,你就完蛋了。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_001_YouKeepThat=你要再接着打,就别想要这份工作了。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_002_KeepScrewingAround=再乱来我就得请你走了。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_003_JustWarningYou=我警告你,我对乱搞事的人可没有什么耐心。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_004_ImGettingTired=我受够了,你至少得装作想要这份工作吧。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_005_ImNotGoing=我不会再说一遍了,打起劲来,不然我就把你开了。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_001_GetBackHere=马上回来,不然你就被解雇了。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_002_GetOverHere=快过来,不然你就别想要报酬了! -PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_003_YouKeepGoing=你继续飞,我就把你炒了。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_001_ListenEitherYoure=听着,你到底要不要和我们一起?我可没时间等你纠结。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_002_YouFlyingAll=你在那四处乱飞我一眼就识破了。好好表现,不然就别想着要报酬。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_003_IDontKnow=我不知道你想要干什么,快回到正确的航线上来,不然你就与这份工作无缘了。 -PU_GENPILOT2_CV_Escort_WereAllHere_IG_001_ThatsEveryone=人都齐了。 -PU_GENPILOT2_CV_Escort_WereAllHere_IG_002_LooksLikeThats=看来大家都到齐了。 -PU_GENPILOT2_CV_Escort_WereAllHere_IG_003_ThatsTheLast=那是最后一艘飞船。 -PU_GENPILOT2_CV_Escort_WereAllHere_IG_004_GreatThatsAll=太好了,我们都到了。 -PU_GENPILOT2_CV_Escort_WereAllHere_IG_005_ThereAllHere=好了,都到齐了。 -PU_GENPILOT2_CV_Escort_WorkFinished_IG_001_AllRightThats=好了,完工。 -PU_GENPILOT2_CV_Escort_WorkFinished_IG_002_AndDone=完事。 -PU_GENPILOT2_CV_Escort_WorkFinished_IG_003_ThereWeAre=我们搞定,全部完成。 -PU_GENPILOT2_CV_Escort_WorkFinished_IG_004_LooksLikeWere=看起来我们搞定了。 -PU_GENPILOT2_CV_Escort_WorkFinished_IG_005_ThatWasThe=那是最后一个,全部搞定了。 -PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_001_WereDone=我们完事儿了! -PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_002_JobsDone=工作完成! -PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_003_WereClear=我们搞完了! -PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_004_AllSet=完事儿! -PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_005_ThatsIt=就是这样! -PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_001_YourFriendsArent=你的朋友们这次可没法救你。 -PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_002_IDontCare=我不管你们来了多少人,都是没有用的。 -PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_003_MoreShipsJust=更多的飞船只意味着我报酬的增加。 -PU_GENPILOT2_CV_GetHits_IG_EX_001=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_002=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_003=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_004=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_005=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_006=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_007=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_008=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_009=<呜咽声> -PU_GENPILOT2_CV_LosingFrustration_IG_001_YouThinkYou=你以为你打败了我,但这事儿还没完。 -PU_GENPILOT2_CV_LosingFrustration_IG_002_DontStartCelebrating=别高兴得太早,我还能打。 -PU_GENPILOT2_CV_LosingFrustration_IG_003_YouMayBe=你现在是占了上风,但局势马上就要逆转了。 -PU_GENPILOT2_CV_MindYourBusiness_IG_001_ThisHasNothing=这儿跟你一点儿关系都没有。趁你还能飞,赶紧走吧。 -PU_GENPILOT2_CV_MindYourBusiness_IG_002_TakeMyAdvice=听我一句劝,趁你还能走快调头吧。 -PU_GENPILOT2_CV_MindYourBusiness_IG_003_IDontKnow=我不知道你认为你在这儿正在干什么,但相信我,这么做不值。 -PU_GENPILOT2_CV_MindYourBusiness_IG_004_HeyWhoeverThe=喂,不管你是谁,现在马上离开这儿。 -PU_GENPILOT2_CV_MindYourBusiness_IG_005_TurnAroundAnd=现在调头离开吧,不然我们会做出一些让你后悔的事儿。 -PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_001_ThisTritusIs=这片空域是我们的,接着飞你的,不然就会受伤。 -PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_002_ThisSalvageIs=这片残骸是我们的,我们可以用武器来证明。 -PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_003_YouMightWant=你可能得重新思考一下你来这儿干的事情。 -PU_GENPILOT2_CV_PlayerAttackFirst_IG_001_WhatTheHell=什么鬼? -PU_GENPILOT2_CV_PlayerAttackFirst_IG_002_YouWantTo=你想打是吧。行,我们打。 -PU_GENPILOT2_CV_PlayerAttackFirst_IG_003_ItsOnNow=开干。 -PU_GENPILOT2_CV_PlayerAttackFirst_IG_004_GuessYouMade=看来你有了自己的选择。 -PU_GENPILOT2_CV_PlayerAttackFirst_IG_005_ThatWasA=这是个错误。 -PU_GENPILOT2_CV_Retreat_IG_001_YoureNotWorth=你不值得我搭进去。 -PU_GENPILOT2_CV_Retreat_IG_002_DontThinkIm=我想我可不会忘了这事儿。 -PU_GENPILOT2_CV_Retreat_IG_003_EnoughOfThis=我受够这烂摊子了。 -PU_GENPILOT2_CV_RevengePosse_Greeting_IG_001_YouTookOne=你杀了我们中的一个,这可不是我们能忍的事。 -PU_GENPILOT2_CV_RevengePosse_Greeting_IG_002_YouMadeA=你犯了个错,打了我们中的一员。现在该你偿还了。 -PU_GENPILOT2_CV_RevengePosse_Greeting_IG_003_WeHeardWhat=我们听说了你对我们朋友做的事,你会为此而后悔。 -PU_GENPILOT2_CV_Target_Chase_IG_001_YouThinkYou=你以为你能跑掉?想多了。 -PU_GENPILOT2_CV_Target_Chase_IG_002_WhyDoThey=为什么这些人总是想跑呢? -PU_GENPILOT2_CV_Target_Chase_IG_003_ImNotDone=我跟你还不算完。 -PU_GENPILOT2_CV_Target_Greet_IG_001_IveBeenLooking=我正四处找你呢,现在终于能收到赏金了。 -PU_GENPILOT2_CV_Target_Greet_IG_002_InCaseYou=可能你不知道,你项上的人头是有价格的,而我就是来收这个钱的。 -PU_GENPILOT2_CV_Target_Greet_IG_003_HeyBitOf=嘿,一点小建议。下次如果你头上顶着赏金,出来飞还是再谨慎点吧。 -PU_GENPILOT2_CV_Target_Taunt_IG_001_YouMightAs=你最好现在就放弃抵抗。 -PU_GENPILOT2_CV_Target_Taunt_IG_002_ComeOnAnd=快来接受你的惩罚吧。别再浪费我时间了。 -PU_GENPILOT2_CV_Target_Taunt_IG_003_YoureNotWeasling=这次你可跑不掉了。 -PU_GENPILOT2_CV_Target_Taunt_IG_004_WhyDontYou=为什么你不让我直接结束这一切呢? -PU_GENPILOT2_CV_Target_Taunt_IG_005_AllThisFightings=所有的这些战斗不过是在浪费时间。这件事只会有一个结局。 -PU_GENPILOT2_CV_Taunt_BountyHunter_IG_001_KeepTryingYoull=接着来啊,你永远都干部掉我的。 -PU_GENPILOT2_CV_Taunt_BountyHunter_IG_002_ImNotGonna=我的赏金收起来没你想得那么简单,对吧? -PU_GENPILOT2_CV_Taunt_BountyHunter_IG_003_StartingToRegret=开始后悔接我这个赏金了吗? -PU_GENPILOT2_CV_Taunt_General_IG_001_DoesntMatterThe=无论你开什么飞船,用什么武器,你都没法打败我。 -PU_GENPILOT2_CV_Taunt_General_IG_002_DontWorryThis=别担心,很快就会结束的。 -PU_GENPILOT2_CV_Taunt_General_IG_003_YoureLivingA=如果你认为这事儿会按你的方式发展,那你就是在做白日梦。 -PU_GENPILOT2_CV_Taunt_General_IG_004_ImNotDone=我跟你还没完呢。 -PU_GENPILOT2_CV_Taunt_General_IG_005_IHateTo=我都不敢想象你的飞行服现在闻起来会是什么味道。 -PU_GENPILOT2_CV_Taunt_Kill_IG_001_YoureGonnaBe=下一个就轮到你了。 -PU_GENPILOT2_CV_Taunt_Kill_IG_002_ThatsWhatI=这才是我想看到的。 -PU_GENPILOT2_CV_Taunt_Kill_IG_003_YouCanTake=他们死在专业人士手里,这么想可能会让你舒服点。 -PU_GENPILOT2_CV_Taunt_Kill_IG_004_TargetDown=目标已击毙。 -PU_GENPILOT2_CV_Taunt_Kill_IG_005_ThatsAnotherOne=我们又干掉一个。 -PU_GENPILOT2_CV_Taunt_Missile_IG_001_LetsSeeHow=让我们看看你有多喜欢这个。 -PU_GENPILOT2_CV_Taunt_Missile_IG_002_GotSomethingFor=给你点儿好东西。 -PU_GENPILOT2_CV_Taunt_Missile_IG_003_ThisllShutYou=这个应该能让你闭嘴。 -PU_GENPILOT2_CV_Taunt_WarningAttack_IG_001_GetReadyHere=准备好,我来了。 -PU_GENPILOT2_CV_Taunt_WarningAttack_IG_002_WhatEverHappens=无论现在发生什么事,都要怪你。 -PU_GENPILOT2_CV_Taunt_WarningAttack_IG_003_LetsSeeHow=让我们看看你究竟有多大本事。 -PU_GENPILOT2_CV_Taunt_WarningAttack_IG_004_HopeYourInsurance=希望你的保险买够了。 -PU_GENPILOT2_CV_Taunt_WarningAttack_IG_005_EnoughWastingTime=别浪费时间了。 -PU_GENPILOT3_CV_AnnounceAttack_IG_001_WellWellWell=呦呦呦,瞧瞧这是谁来了。 -PU_GENPILOT3_CV_AnnounceAttack_IG_002_ListenUpThis=听好了,这是一场抢劫,规矩很简单: 照我们说的做你就可能不会死。不过你大概率还是会死的。 -PU_GENPILOT3_CV_AnnounceAttack_IG_003_ThisIsntYour=今天不是你的幸运日,对不?不过从现在起只会变得更糟。 -PU_GENPILOT3_CV_AnnounceAttack_IG_004_HeresHowThis=这是接下来要发生的事。首先,我杀了你。然后,我从你尸体上拿点喝酒的钱。 -PU_GENPILOT3_CV_AnnounceAttack_IG_005_StrapInThis=坐稳了,接下来要闹出点人命了。 -PU_GENPILOT3_CV_BountyHunter_Greeting_IG_001_HeyWhatsThe=我现在头上有多少赏金来着? 这话只跟你说,这钱不值得你面对的麻烦。 -PU_GENPILOT3_CV_BountyHunter_Greeting_IG_003_IFiguredSomeone=我就知道迟早有人要找上门来的。来看看你有什么本事吧。 -PU_GENPILOT3_CV_BountyHunter_Greeting_IG_004_GoddamnBountyHunters=妈的,赏金猎人就像蟑螂,你刚踩死一只又冒出来两只。 -PU_GENPILOT3_CV_BountyHunter_Greeting_IG_005_YouPickedThe=你选错赏金目标了,蠢蛋。 -PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_001_SystemsFailingSystems=系统崩溃,系统崩溃,我遭到过多火力攻击,不,不,不,不,不,不,不! -PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_002_ICantHold=我撑不住了,系统崩溃,谁能救救我,不!!! -PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_003_ICantHold=我撑不下去了,他们人太多了,呃啊! -PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_001_SystemsFailingSystems=系统崩溃!系统崩溃!我撑不住了!我撑不住了! -PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_002_ICantHold=我撑不住了,我撑不住了, 系统崩溃,我遭到过多火力攻击,我遭到过多火力攻击! -PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_003_ImTakingToo=我遭到过多火力攻击!遭到过多火力攻击!不,不,不! -PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostDoneKeep=就快搞定了,挡住他们。 -PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_002_StillWorking=还在弄着呢。 -PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_003_KeepThemBusy=拖住他们,我就快好了。 -PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_001_AhSomebodyCame=啊,有人来了,是想来分一杯羹吗? -PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_002_GladYouCould=很高兴你能赶到,这下局面平衡一些了,不过前提是你愿意打一架。 -PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_003_HeyThereYou=嘿,兄弟。你想找些人渣发泄发泄吗? -PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_004_SomeoneLikesTo=有人就是喜欢华丽登场呀。你愿意帮我给这帮傻逼好好上上课吗? -PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_005_ThisIsA=还是头一回有人响应了遇险信号。你想干掉这些人渣吗? -PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_001_HeyMyShip=喂,我的飞船瘫痪了。我需要一段时间才能把它修好,你能掩护我一下吗? -PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_002_ICantBelieve=我不敢相信真的有人来了。我需要你在我维修时拖住那些敌人。 -PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_003_ThisIsAFirst=还是头一回有人响应了遇险信号。听着,我修复系统的时候需要一些掩护。 -PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_004_WellSomeoneLikes=看来有人就是喜欢华丽登场啊。你介意在我修船的时候挡住他们吗? -PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_005_GladYouCould=很高兴你能赶到。我的飞船有点破损,你介意在我维修时引开他们吗? -PU_GENPILOT3_CV_Distress_BegForLife_IG_001_ComeOnDo=来啊,动手啊。 -PU_GENPILOT3_CV_Distress_BegForLife_IG_002_WhatYouWant=什么?想让我求饶?去你妈的。 -PU_GENPILOT3_CV_Distress_BegForLife_IG_003_YouHaveYour=你有机会杀了我,动手吧。 -PU_GENPILOT3_CV_Distress_Call_Comm_IG_001_GenCommsGen=全频段呼叫、全频段呼叫。我正遭受攻击。重复。我正遭受攻击。 -PU_GENPILOT3_CV_Distress_Call_Comm_IG_002_AnyoneOutThere=有人吗?我正遭受攻击,需要支援。有人吗?我正遭受攻击,需要支援。 -PU_GENPILOT3_CV_Distress_Call_Comm_IG_003_MaydayMaydayHostile=求救,求救。遭遇敌人,需要支援。 -PU_GENPILOT3_CV_Distress_Call_Comm_IG_004_IfAnyonesListening=如果有人在听的话,我需要帮助。 -PU_GENPILOT3_CV_Distress_Call_Comm_IG_005_AllShipsThis=所有飞船,这是一则紧急通讯。我正遭受攻击,需要支援。 -PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_001_AllChannelsMy=全频段呼叫。我的飞船正遭到攻击。需要支援。完毕。 -PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_002_GenCommsUnder=全频段呼叫,正遭受多名敌人攻击,需要支援。 -PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_003_AttentionImIn=注意。我陷入危险需要帮助,请回应。 -PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_004_AnybodyOutThere=有人在吗?我正与多名敌人交战,需要帮助。 -PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayMayday=求救、求救、求救。我正遭受攻击,需要支援。请回应。 -PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_001_IShouldGo=我该走了。 -PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_002_WeDoneHere=到此为止了?好吧。 -PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_003_DontThinkTheres=应该没什么要说的了。 -PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_004_ThatsThatI=也就这样了,我想。 -PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_005_TimeToGo=是时候该走了。 -PU_GENPILOT3_CV_Distress_Farewell_Good_IG_001_ImOutTake=我走了,保重。 -PU_GENPILOT3_CV_Distress_Farewell_Good_IG_002_ImGonnaHead=我先走了,注意安全。 -PU_GENPILOT3_CV_Distress_Farewell_Good_IG_003_SeeYouAround=回头见。 -PU_GENPILOT3_CV_Distress_Farewell_Good_IG_004_Later=再会。 -PU_GENPILOT3_CV_Distress_Farewell_Good_IG_005_YouTakeIt=你照顾好自己。 -PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_001_WereClearThat=我们安全了。<停顿几秒>真是太险了。 -PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_002_ImSurprisedWe=我们居然活下来了。 -PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_003_BarelyScrapedThat=差点就玩完了,是吧。 -PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_004_TheCloseFights=这种惊险的战斗总是让人刻骨铭心。 -PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_005_YouThinkIts=你觉得现在很糟, 等会儿肾上腺素效果过了更难受。 -PU_GENPILOT3_CV_Distress_FightOver_Good_IG_001_YouMadeShort=你轻松解决掉了他们。 -PU_GENPILOT3_CV_Distress_FightOver_Good_IG_002_HaventSeenThat=退役之后我还从没见过这般战斗效率。 -PU_GENPILOT3_CV_Distress_FightOver_Good_IG_003_TheyDidntStand=他们根本不堪一击,哈。 -PU_GENPILOT3_CV_Distress_FightOver_Good_IG_004_DispatchedThemWith=轻松干掉了他们,是吧? -PU_GENPILOT3_CV_Distress_FightOver_Good_IG_005_HandledYourselfPretty=你表现真不赖。 -PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_001_GonnaSendYou=打算给你点儿小礼以示感激。 -PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_002_HereTakeThis=来,拿着这个。 -PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_003_HereIHope=给,我希望这能对你的修理有点儿帮助。 -PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_004_TransferringSomeCredits=转了一些信用点,你应得的。 -PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_005_HeyHeresA=嗨,这是一点额外的谢礼。 -PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_001_BackOnline=重新上线。 -PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_002_SystemsUp=系统已上线。 -PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ImGoodTo=我可以走了。 -PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_001_ShipsStillDown=飞船仍在瘫痪,还需要一点点时间。 -PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_002_StillWorkingOn=仍在维修中,还得再久一点。 -PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_003_RepairsAreTaking=修理工作比预期中的更费时间。 -PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_001_WhatYouWant=什么,你想要钱吗? -PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_002_IDontHave=我没有时间跟你耗下去了,你收多少钱才肯离开? -PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_003_HowAboutI=不如我给你钱,你放我走? -PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_001_CheckYourFire=注意误伤。 -PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_002_ImAFriendly=我是友方。 -PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_003_StopShootingMe=停止对我射击。 -PU_GENPILOT3_CV_Distress_PlayerCollideShip_IG_001_Impact=撞上了! -PU_GENPILOT3_CV_Distress_PlayerCollideShip_IG_002_Careful=小心! -PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_001_WatchIt=注意。 -PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_002_Easy=慢点儿... -PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_003_YoureTooClose=你靠得太近了。 -PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_001_WereTakingToo=我们遭受太多攻击。解决他们。 -PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_002_IWasntKidding=我说拦住他们可不是在开玩笑,这样下去我没法修理。 -PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_003_ICantWork=被打成这样我没法修理。 -PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpinningUpLets=正在充能,让我们离开这里。 -PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_SpoolUpWere=充能,我们正在移动。 -PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_TimeToGo=该闪了。 -PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_001_YoureOutClassed=船大一级压死人,现在你可走不了了。 -PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_002_YoureProbablyReconsidering=你现在可能得重新想想该怎么做了。 -PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_003_BetYoureRegretting=我赌你已经开始后悔和我们打交道了。 -PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_001_ScopesClear=区域安全。 -PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_002_ThatLooksLike=这看起来就是他们所有人了。 -PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_003_NoOtherHostiles=没有发现更多敌人。 -PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_004_WereClearHostiles=我们安全了,敌人已消灭。 -PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_005_DontSeeAny=没有看到更多。 -PU_GENPILOT3_CV_Escort_AlmostDead_IG_001_YouOnABreak=你是在休假还是怎么着?!我在这儿都快死了。 -PU_GENPILOT3_CV_Escort_AlmostDead_IG_002_SystemsAreAbout=系统马上就要到临界危急状态了! -PU_GENPILOT3_CV_Escort_AlmostDead_IG_003_ICantHold=我撑不了多久了。 -PU_GENPILOT3_CV_Escort_AlmostDead_IG_004_IGotSecondsLeft=除非你快点儿做些什么,不然我就只剩几秒钟了! -PU_GENPILOT3_CV_Escort_AlmostDead_IG_004b_IGotSecondsLeft=除非你快点儿做些什么,不然我就只剩几秒钟了! -PU_GENPILOT3_CV_Escort_AlmostDead_IG_005_HowAboutSome=介意过来提供点儿该死的帮助吗?我都快完蛋了。 -PU_GENPILOT3_CV_Escort_AlmostDead_IG_005b_HowAboutSome=介意过来提供点儿该死的帮助吗?我都快完蛋了。 -PU_GENPILOT3_CV_Escort_AlmostDone_IG_001_GettingClose=马上就好。 -PU_GENPILOT3_CV_Escort_AlmostDone_IG_002_AlmostFinishedHere=就快搞定了。 -PU_GENPILOT3_CV_Escort_AlmostDone_IG_003_NeedALittle=还需要一会儿。 -PU_GENPILOT3_CV_Escort_AlmostDone_IG_004_NearlyThere=快完事儿了。 -PU_GENPILOT3_CV_Escort_AlmostDone_IG_004b_NearlyThere=快完事儿了。 -PU_GENPILOT3_CV_Escort_AlmostDone_IG_005_AlmostThere=马上就好。 -PU_GENPILOT3_CV_Escort_AlmostDone_IG_005b_AlmostThere=马上就好。 -PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_001_OkayWereGetting=好的,我们快到了。 -PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_002_ThatsWhereWere=这就是我们的目的地。 -PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_003_StayCloseWere=跟紧点,我们就快到了。 -PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_004_ThatsItComing=就是这儿了,跟上。 -PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_004b_ThatsItComing=就是这儿了,跟上。 -PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_005_ItsJustUp=就是这里。 -PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_005b_ItsJustUp=就是这里。 -PU_GENPILOT3_CV_Escort_Celebrate_IG_001_NiceOne=干得好。 -PU_GENPILOT3_CV_Escort_Celebrate_IG_002_OkayOkayLets=好,好,让我们别太骄傲。 -PU_GENPILOT3_CV_Escort_Celebrate_IG_003_Good=挺好。 -PU_GENPILOT3_CV_Escort_Celebrate_IG_004_NotBad=还不赖。 -PU_GENPILOT3_CV_Escort_Celebrate_IG_004b_NotBad=还不赖。 -PU_GENPILOT3_CV_Escort_Celebrate_IG_005_ThatWasOkay=做的不错。 -PU_GENPILOT3_CV_Escort_Celebrate_IG_005b_ThatWasOkay=做的不错。 -PU_GENPILOT3_CV_Escort_EncourageAttack_IG_001_WeaponsFree=自由开火。 -PU_GENPILOT3_CV_Escort_EncourageAttack_IG_002_TakeThemOut=干掉他们。 -PU_GENPILOT3_CV_Escort_EncourageAttack_IG_003_YoureClearedTo=你已被准许交火。 -PU_GENPILOT3_CV_Escort_EncourageAttack_IG_004_TheyreAllYours=都交给你了。 -PU_GENPILOT3_CV_Escort_EncourageAttack_IG_005_YoureUpTake=到你了,把他们干掉。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_001_Contact=交战。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_002_GotHostilesIncoming=有敌人来袭。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_003_GetOnThe=麻利点儿,有敌袭。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_004_EnemiesInbound=敌人来了。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_005_BaddiesOnThe=发现敌人。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_001_ShitTheyCalled=该死,他们叫增援了。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_002_GotMoreContacts=更多敌人来了。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_003_LookAliveMore=保持警惕,还有更多敌人来了。 -PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_001_TargetDown=目标已击毁。 -PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_002_EnemyDown=敌人已击毁。 -PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_003_GoodKill=杀得漂亮。 -PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_004_HostileDown=敌人已击毁。 -PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_005_TargetEliminated=目标已消灭。 -PU_GENPILOT3_CV_Escort_Expletives_IG_001_Shit=该死。 -PU_GENPILOT3_CV_Escort_Expletives_IG_002_Dammit=他妈的。 -PU_GENPILOT3_CV_Escort_Expletives_IG_003_AhHell=卧 槽... -PU_GENPILOT3_CV_Escort_Expletives_IG_003b_AhHell=卧 槽... -PU_GENPILOT3_CV_Escort_Expletives_IG_004_Asshole=混蛋。 -PU_GENPILOT3_CV_Escort_Expletives_IG_004b_Asshole=混蛋。 -PU_GENPILOT3_CV_Escort_Expletives_IG_005_Bastard=混账。 -PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_001_WeDoneHere=我们到此为止了?行吧。 -PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_002_ImOut=我撤了。 -PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_003_ThatItGlad=就这?很荣幸知悉。 -PU_GENPILOT3_CV_Escort_Farewell_Good_IG_001_TilNextTime=下次再见。 -PU_GENPILOT3_CV_Escort_Farewell_Good_IG_002_StaySafe=保重。 -PU_GENPILOT3_CV_Escort_Farewell_Good_IG_003_SeeYouAround=再见。 -PU_GENPILOT3_CV_Escort_Farewell_Good_IG_004_StayFrosty=保持警惕。 -PU_GENPILOT3_CV_Escort_Farewell_Good_IG_005_Later=回头见。 -PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_001_ALittleCloser=就差一点我就要死了。 -PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_002_WellThatWas=好吧...这有点紧迫。 -PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_003_WeGotLucky=记住,我们只是走运而已。 -PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_004_WellThatllWake=好吧,希望这能让你清醒点儿。 -PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_005_NothingLIkeA=今天从差点没命开始。 -PU_GENPILOT3_CV_Escort_FightOver_Good_IG_001_WellDone=做的不错。 -PU_GENPILOT3_CV_Escort_FightOver_Good_IG_002_HopefullyThereWont=希望不会有其他的了。 -PU_GENPILOT3_CV_Escort_FightOver_Good_IG_003_HandledYourselfWell=照顾好自己。 -PU_GENPILOT3_CV_Escort_FightOver_Good_IG_004_SolidFightingThere=打了场硬仗。 -PU_GENPILOT3_CV_Escort_FightOver_Good_IG_005_YeahThatWas=耶,太好了。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_001_ImOnYour=我是和你一边的。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_001b_ImOnYour=我是和你一边的。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_002_CheckYourFire=看准了再打。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_002b_CheckYourFire=看准了再打。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_003_WatchItAsshole=小心点,白痴。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_003b_WatchItAsshole=小心点,白痴。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_004_BlueOnBlue=击中友军。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_005_ImAFriendly=我是友军。 -PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_001_SorryMyFault=抱歉,我的错。 -PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_002_AhThatWas=噢...我的错。 -PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_003_Oops=呀。 -PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_001_FriendlyShipDown=友方舰船被击毁。 -PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_002_DammitWeLost=混账,我们失去了一位队友。 -PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_003_ShitWeLost=干,我们有人被击毁了。 -PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_003b_ShitWeLost=干,我们有人被击毁了。 -PU_GENPILOT3_CV_Escort_Greeting_IG_001_SoYoureThe=所以,你就是护卫?行吧。 -PU_GENPILOT3_CV_Escort_Greeting_IG_002_AboutTimeYou=你终于来了。 -PU_GENPILOT3_CV_Escort_Greeting_IG_003_HeyThanksFor=嘿,感谢你的到来。 -PU_GENPILOT3_CV_Escort_Greeting_IG_004_YouTheEscort=你就是护卫?好。 -PU_GENPILOT3_CV_Escort_Greeting_IG_005_HowsItGoing=你好,你是来护卫的吧?好。 -PU_GENPILOT3_CV_Escort_KeepLookOut_IG_001_WatchMyBack=掩护我。 -PU_GENPILOT3_CV_Escort_KeepLookOut_IG_002_KeepAnEye=小心点 -PU_GENPILOT3_CV_Escort_KeepLookOut_IG_003_TimeToEarn=赚钱时间到,小心点。 -PU_GENPILOT3_CV_Escort_KeepLookOut_IG_004_LookOutFor=小心别惹麻烦。 -PU_GENPILOT3_CV_Escort_KeepLookOut_IG_004b_LookOutFor=小心别惹麻烦。 -PU_GENPILOT3_CV_Escort_KeepLookOut_IG_005_StaySharp=保持警惕。 -PU_GENPILOT3_CV_Escort_KeepLookOut_IG_005b_StaySharp=保持警惕。 -PU_GENPILOT3_CV_Escort_LetsGo_IG_001_LetsGetThis=我们开干吧。 -PU_GENPILOT3_CV_Escort_LetsGo_IG_002_TimeToGo=是时候了。 -PU_GENPILOT3_CV_Escort_LetsGo_IG_003_LetsDoThis=开干吧。 -PU_GENPILOT3_CV_Escort_LetsGo_IG_004_Done=好了。 -PU_GENPILOT3_CV_Escort_LetsGo_IG_004b_Done=好了。 -PU_GENPILOT3_CV_Escort_LetsGo_IG_005_LetsRoll=出发。 -PU_GENPILOT3_CV_Escort_LetsGo_IG_005b_LetsRoll=出发。 -PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_001_LetsGoLets=出发出发。 -PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_002_MoveOut=出发。 -PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_003_SpinUpAnd=行动起来,快点。 -PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_004_WereOscarMike=我们行动吧。 -PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_005_MoveMoveMove=行动,行动,行动。 -PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_001_LetsGetBack=返回任务中来。 -PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_002_ComeOnWe=来吧,我们还有活要干。 -PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_003_LetsGoWere=走吧,我们赶时间呢。 -PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_003b_LetsGoWere=走吧,我们赶时间呢。 -PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_004_MoveOut=出发。 -PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_005_LetsKeepIt=我们走吧。 -PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_001_ThatsItJobs=结束了,我们失败了。 -PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_002_DoneWithYou=都怪你。 -PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_003_YouAintGetting=你从我这什么也拿不到。 -PU_GENPILOT3_CV_Escort_MissionFailed_IG_001_ThatsItIm=就这样了,我和你没戏了。 -PU_GENPILOT3_CV_Escort_MissionFailed_IG_002_ForgetItJobs=算了吧,这事已经没戏了。 -PU_GENPILOT3_CV_Escort_MissionFailed_IG_003_WereDoneI=这事结束了,我不和业余人士合作。 -PU_GENPILOT3_CV_Escort_MissionFailed_IG_004_YoureOut=你出局了。 -PU_GENPILOT3_CV_Escort_MissionFailed_IG_004b_YoureOut=你出局了。 -PU_GENPILOT3_CV_Escort_MissionFailed_IG_005_WereDone=任务终止。 -PU_GENPILOT3_CV_Escort_MissionFailed_IG_005b_WereDone=这事到此为止。 -PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_001_DoMeA=帮我个忙,搞定他们。 -PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_002_IllBeRight=我马上回来。 -PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_003_ScrewThisIm=去他妈的,我不干了 -PU_GENPILOT3_CV_Escort_NeedASecond_IG_001_StillWrappingA=我还在处理点事情,就一点。 -PU_GENPILOT3_CV_Escort_NeedASecond_IG_002_EntertainYourselfFor=你自己玩会儿。我还要做最后的检查。 -PU_GENPILOT3_CV_Escort_NeedASecond_IG_003_WereNotLeaving=我们还没要走呢。 -PU_GENPILOT3_CV_Escort_NeedASecond_IG_004_ItllBeA=一两分钟就好。 -PU_GENPILOT3_CV_Escort_NeedASecond_IG_004b_IllBeA=一两分钟就好。 -PU_GENPILOT3_CV_Escort_NeedASecond_IG_005_RelaxWellBe=放松,再等一下。 -PU_GENPILOT3_CV_Escort_NeedASecond_IG_005b_RelaxWellBe=放松,再等一下。 -PU_GENPILOT3_CV_Escort_NeedHelp_IG_001_NeedBackUp=需要支援。 -PU_GENPILOT3_CV_Escort_NeedHelp_IG_002_WhereTheHell=你到底在哪里? -PU_GENPILOT3_CV_Escort_NeedHelp_IG_003_MaydayMayday=求救,求救。 -PU_GENPILOT3_CV_Escort_NeedHelp_IG_004_LittleHelpOver=这里需要帮个忙。 -PU_GENPILOT3_CV_Escort_NeedHelp_IG_004b_LittleHelpOver=我这需要点帮助。 -PU_GENPILOT3_CV_Escort_NeedHelp_IG_005_AnytimeYoudLike=有空的时候来帮帮我。 -PU_GENPILOT3_CV_Escort_NeedHelp_IG_005b_AnytimeYoudLike=有空的时候来帮帮我。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_001_ImNotDone=我还没搞定。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_002_TakingALittle=比想象中花的时间要长。再等一下。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_003_ItllBeA=还要再等一会儿,我还在努力。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_004_StillWorkingNeed=还在努力,需要时间。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_004b_StillWorkingNeed=还在努力,需要时间。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_005_StillInProgress=仍在进行中。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_005b_StillInProgress=仍在进行中。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_001_KeepEmOff=把他们赶走,我快搞定了。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_002_ImNotDone=我还没搞定,你要继续掩护我。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_003_INeedThese=清理掉这些飞船。我还在努力。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_004_GonnaNeedSome=我需要更多掩护,快搞定了。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_005_KeepEmClear=把他们赶走,我快搞定了。 -PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_001_WhatTheHell=搞什么? -PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_002_YouGoddamnIdiot=你个铁脑瘫! -PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_003_WereHit=我被撞到了! -PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_004_GoddammitWhatdI=该死,我说过什么? -PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_004b_GoddammitWhatdI=该死,我说过什么? -PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_005_IToldYou=我告诉过你要小心。 -PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_005b_IToldYou=我告诉过你要小心。 -PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_001_BackTheHell=给我滚开! -PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_002_Careful=小心点... -PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_003_WatchWhereYoure=你看清楚你飞哪去了。 -PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_004_WatchOut=小心。 -PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_004b_WatchOut=小心。 -PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_005_EasyThereSport=放松点,伙计。 -PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_005b_EasyThereSport=放松点,伙计。 -PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_001_DontEverKeep=别再让我等这么久了。 -PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_002_LookWhenYou=听着,你替我干活就要按我的时间表做事。 -PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_003_WhereTheHell=你搞什么鬼?我雇你是来护送我的,不是到处闲逛让我干等着。 -PU_GENPILOT3_CV_Escort_QTravelDest_IG_001_HeresWhereWere=这就是我们要去的地方。 -PU_GENPILOT3_CV_Escort_QTravelDest_IG_002_SendingQTCoordinates=正在发送量子坐标。 -PU_GENPILOT3_CV_Escort_QTravelDest_IG_003_PrepForQuantum=准备量子航行。这是我们要去的地方。 -PU_GENPILOT3_CV_Escort_QTravelDest_IG_004_StandByFor=等待坐标。 -PU_GENPILOT3_CV_Escort_QTravelDest_IG_004b_StandByFor=等待坐标。 -PU_GENPILOT3_CV_Escort_QTravelDest_IG_005_HoldForQT=等待量子点。 -PU_GENPILOT3_CV_Escort_QTravelDest_IG_005b_HoldForQT=等待量子点。 -PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_001_AlrightNextQuantum=好了,下一个量子航行点。 -PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_002_OkayHeresOur=好了,这就是我们要去的下一站。 -PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_003_SendingNextQT=正在发送下一个量子航行点。 -PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_001_SpoolUpQuantum=充能量子驱动器。 -PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_002_TimeToGo=该出发了。 -PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_003_HeadingOut=出发。 -PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_004_QuantumInThree=量子倒计时三... 二... 一... -PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_004b_QuantumInThree=量子倒计时三... 二... 一... -PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_005_ActivatingQuantumDrive=激活量子引擎。 -PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_005b_ActivatingQuantumDrive=激活量子引擎。 -PU_GENPILOT3_CV_Escort_ReadyToGo_IG_001_OkayDone=好了,搞定了。 -PU_GENPILOT3_CV_Escort_ReadyToGo_IG_002_AllSet=准备完成。 -PU_GENPILOT3_CV_Escort_ReadyToGo_IG_003_ReadyUp=准备好了。 -PU_GENPILOT3_CV_Escort_ReadyToGo_IG_004_OkayLetsGo=好了,出发吧。 -PU_GENPILOT3_CV_Escort_ReadyToGo_IG_004b_OkayLetsGo=好了,出发吧。 -PU_GENPILOT3_CV_Escort_ReadyToGo_IG_005_TimeToGo=该出发了。 -PU_GENPILOT3_CV_Escort_ReadyToGo_IG_005b_TimeToGo=该出发了。 -PU_GENPILOT3_CV_Escort_ReturnToStart_IG_001_WereDoneHeading=搞定了。我们回家。 -PU_GENPILOT3_CV_Escort_ReturnToStart_IG_002_GotWhatI=拿到我想要的东西了。准备返航。 -PU_GENPILOT3_CV_Escort_ReturnToStart_IG_003_ThatsTheLast=这是最后一个了。我们返航。 -PU_GENPILOT3_CV_Escort_ReturnToStart_IG_004_WereGoodTime=搞定了,收工。 -PU_GENPILOT3_CV_Escort_ReturnToStart_IG_005_ThatWasIt=就是它了,返航。 -PU_GENPILOT3_CV_Escort_StartWork_IG_001_StandBy=待命。 -PU_GENPILOT3_CV_Escort_StartWork_IG_002_StartingScans=开始扫描。 -PU_GENPILOT3_CV_Escort_StartWork_IG_003_OkayGoingOffline=OK,干活的时候保持静默。 -PU_GENPILOT3_CV_Escort_StartWork_IG_004_LetsGetThis=让我们搞定这个任务。 -PU_GENPILOT3_CV_Escort_StartWork_IG_004b_LetsGetThis=让我们搞定这个任务。 -PU_GENPILOT3_CV_Escort_StartWork_IG_005_OkayLetsGet=OK,让我们搞定它。 -PU_GENPILOT3_CV_Escort_StartWork_IG_005b_OkayLetsGet=OK,让我们搞定它。 -PU_GENPILOT3_CV_Escort_StayClose_High_IG_001_YoureDriftingGet=你偏离航线了,回来。 -PU_GENPILOT3_CV_Escort_StayClose_High_IG_002_YouCantJust=你可不能就这么飞走了。 -PU_GENPILOT3_CV_Escort_StayClose_High_IG_003_WhereAreYou=你去哪?回来战斗。 -PU_GENPILOT3_CV_Escort_StayClose_Low_IG_001_DontWander=别乱跑。 -PU_GENPILOT3_CV_Escort_StayClose_Low_IG_002_StayClose=靠近点。 -PU_GENPILOT3_CV_Escort_StayClose_Low_IG_003_GetBackHere=回这儿来。 -PU_GENPILOT3_CV_Escort_StayClose_Low_IG_004_DontFlyOff=别飞走了。 -PU_GENPILOT3_CV_Escort_StayClose_Low_IG_005_StayOnMe=跟着我。 -PU_GENPILOT3_CV_Escort_Thanks_IG_001_ThanksForThe=感谢支援。 -PU_GENPILOT3_CV_Escort_Thanks_IG_002_Thanks=谢谢。 -PU_GENPILOT3_CV_Escort_Thanks_IG_003_AppreciateIt=感谢。 -PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_001_KeepEmOff=把他们赶走。 -PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_002_WhatAmI=我雇你干什么吃的?保护我。 -PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_003_INeedBackup=我现在就需要支援。 -PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_001_ImHit=我被打中了。 -PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_002_TakingFire=遭受攻击。 -PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_003_ShitThatHurt=操...好痛。 -PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_004_ThisIsStarting=这可把我惹毛了。 -PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_005_Ow=嗷。 -PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_001_ScrewItWere=管他的,我们走。 -PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_002_ImDoneWaiting=我不等了。 -PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_003_HellWithIt=见鬼去吧。 -PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_004_ThinkWeveWaited=我们已经等得够久了。 -PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_004b_ThinkWeveWaited=我们已经等得够久了。 -PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_005_TheyArentComing=他们不会来了。 -PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_005b_TheyArentComing=他们不会来了。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_001_WereWaitingFor=我们再等一会儿。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_001b_WereWaitingOn=我们再等一会儿。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_002_HoldOnFor=等一下,还有几个人要来。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_003_GotAFew=还有几个人要来。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_004_WeHaveA=我们队还有几个人要来。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_004b_WeHaveA=我们队还有几个人要来。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_005_WeArentAll=我们还没到齐。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_005b_WeArentAll=我们还没到齐。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_001_LastGoddamnTime=该死的最后说一次:停止 攻击 我。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_002_HitMeOne=再打我一次我就拉闸走人。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_003_YouKeepHitting=再打我一下你就完蛋了。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_001_LetsFocusAnd=专注一点搞定这个事情。我没时间搞别的。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_002_HeyYouDoing=嘿,你到底做不做这个工作? -PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_003_WereOnA=我们现在分秒必争,赶紧回到正轨。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_004_IfYouveGot=如果你想做别的事,我可以直接解雇你。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_005_ThisIsYour=给你最后一次机会,要么好自为之要么我们一拍两散。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_001_YouGetBack=快回来帮我,不然合约就作废。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_002_WhatAreYou=什么?你在摸鱼?回来干活,不然就找别的工作去吧。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_002b_WhatAreYou=什么,你在休息?回来干活,不然就找别的工作去吧。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_003_LastChanceGet=最后的机会:回这里来,要么我就和你没有任何关系了。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_001_YouRealiseI=你明白我不是雇你来闲逛的,对吗?给我干活。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_002_GetOverHere=到这来,我不想再说一遍。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_003_TheJobWas=任务是护送我。这意味着你必须离我近点。别让我重新考虑我的选择。 -PU_GENPILOT3_CV_Escort_WereAllHere_IG_001_ThatsEveryone=到齐了。 -PU_GENPILOT3_CV_Escort_WereAllHere_IG_002_WereAllHere=我们都在这了。 -PU_GENPILOT3_CV_Escort_WereAllHere_IG_003_EveryoneHereGood=到齐了?好事。 -PU_GENPILOT3_CV_Escort_WereAllHere_IG_004_ThatsAllOf=我们都到了。 -PU_GENPILOT3_CV_Escort_WereAllHere_IG_005_WholeGroupsHere=全队都在这了。 -PU_GENPILOT3_CV_Escort_WereAllHere_IG_005b_WholeGroupsHere=全队都在这了。 -PU_GENPILOT3_CV_Escort_WorkFinished_IG_001_ThatsIt=就是这样。 -PU_GENPILOT3_CV_Escort_WorkFinished_IG_002_AllDone=全部搞定。 -PU_GENPILOT3_CV_Escort_WorkFinished_IG_003_WereFinishedHere=这里我们搞定了。 -PU_GENPILOT3_CV_Escort_WorkFinished_IG_004_Done=搞定了。 -PU_GENPILOT3_CV_Escort_WorkFinished_IG_004b_Done=完事。 -PU_GENPILOT3_CV_Escort_WorkFinished_IG_005_Finished=结束了。 -PU_GENPILOT3_CV_Escort_WorkFinished_IG_005b_Finished=完成了。 -PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_001_ThatsItDone=就是这样,搞定。 -PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_002_Finished=完成了! -PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_003_ThereGotIt=好,搞定! -PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_004_Done=完事。 -PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_005_GotIt=搞定。 -PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_001_YouCouldBring=你该带一百条船来,现在这样不会改变任何事情。 -PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_002_HereComesThe=该受苦了,嗯哼? -PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_003_AhJustIn=恰好赶上了... -PU_GENPILOT3_CV_GetHits_IG_EX_001=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_002=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_003=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_004=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_005=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_006=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_007=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_008=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_009=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_010_NoNoNo=不不不。 -PU_GENPILOT3_CV_GetHits_IG_EX_011=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_012=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_013=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_014=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_015=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_016=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_017_AhShit=啊操。 -PU_GENPILOT3_CV_GetHits_IG_EX_018=<呜咽声> -PU_GENPILOT3_CV_LosingFrustration_IG_001_ImNotDead=我可还没死呢,你个狗娘养的。 -PU_GENPILOT3_CV_LosingFrustration_IG_002_YouThinkYou=你觉得你抓到我了?好啊,来啊。 -PU_GENPILOT3_CV_LosingFrustration_IG_003_imJustGetting=这才刚刚开始呢。 -PU_GENPILOT3_CV_MindYourBusiness_IG_001_DriftOnThis=保持航向,这不关你的事。 -PU_GENPILOT3_CV_MindYourBusiness_IG_002_YoureGonnaWanna=你最好接着飞。 -PU_GENPILOT3_CV_MindYourBusiness_IG_003_YouDontWant=你不会想卷进这件事的。 -PU_GENPILOT3_CV_MindYourBusiness_IG_004_ThisAdviceIs=免费建议,转个身,忘了你在这里看到的东西。 -PU_GENPILOT3_CV_MindYourBusiness_IG_005_ThinkRealHard=好好想想你在这儿要怎么做,这决定了你是死是活。 -PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_001_DriftThisIs=飞走,这是我们找到的搜刮物。 -PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_002_YouMindYour=你管好你的废品,我们管好我们的。如果你对这事儿有疑问,我们很乐意解决。 -PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_003_JustKeepOn=继续飞吧,这里是我们的废品堆。 -PU_GENPILOT3_CV_PlayerAttackFirst_IG_001_BigMistake=大错误。 -PU_GENPILOT3_CV_PlayerAttackFirst_IG_002_YouWannaFight=哦,你想打一架?好吧,操... -PU_GENPILOT3_CV_PlayerAttackFirst_IG_003_SomeonesFeelingFrisky=有人皮痒痒了是吧。 -PU_GENPILOT3_CV_PlayerAttackFirst_IG_004_FineThatsHow=好吧,是你想动手的。 -PU_GENPILOT3_CV_PlayerAttackFirst_IG_005_LetsSeeWhat=让我们看看你有什么本事。 -PU_GENPILOT3_CV_Retreat_IG_001_FallBack=撤退。 -PU_GENPILOT3_CV_Retreat_IG_002_LetsGetThe=让我们赶紧离开这里。 -PU_GENPILOT3_CV_Retreat_IG_003_ScrewItIts=去它的,这不值得。 -PU_GENPILOT3_CV_RevengePosse_Greeting_IG_001_YouThinkYou=你以为杀了我的人可以不承担任何后果吗? -PU_GENPILOT3_CV_RevengePosse_Greeting_IG_002_WhatYouThought=怎么,你以为可以贿赂我的人然后就这么走了吗? -PU_GENPILOT3_CV_RevengePosse_Greeting_IG_003_ItTookSome=虽然花了些时间,但我终于找到了你。现在,你要为你的所作所为付出代价。 -PU_GENPILOT3_CV_Target_Chase_IG_001_YouCantRun=你可跑不了。 -PU_GENPILOT3_CV_Target_Chase_IG_002_WhereAreYou=你要去哪里? -PU_GENPILOT3_CV_Target_Chase_IG_003_OhYouThink=哦,你觉得你可以就这么溜了?我可不这么认为。 -PU_GENPILOT3_CV_Target_Greet_IG_001_IveBeenLooking=我一直在找你。我都忘了合约上是想要死的你还是活的你,所以我假设是前者。 -PU_GENPILOT3_CV_Target_Greet_IG_002_WeMeetAt=我们终于见面了。 -PU_GENPILOT3_CV_Target_Greet_IG_003_SomeonesWillingTo=有人愿意为你支付一笔不小的数目。 -PU_GENPILOT3_CV_Target_Taunt_IG_001_ThisAllYouGot=你就这点儿本事?你他妈是怎么活这么久的? -PU_GENPILOT3_CV_Target_Taunt_IG_002_ForWhatTheyre=对于他们为你付的价钱,不能说让我印象深刻。 -PU_GENPILOT3_CV_Target_Taunt_IG_003_YouReadyTo=你准备好重新考虑投降了吗? -PU_GENPILOT3_CV_Target_Taunt_IG_004_OfAllThe=在所有我追捕过的人里,你可能都排不到前50。 -PU_GENPILOT3_CV_Target_Taunt_IG_005_ThisBarelyCounts=哈!这都算不上一个活儿。今天的标准降得真低。 -PU_GENPILOT3_CV_Taunt_BountyHunter_IG_001_ISurvivedOn=我在边缘生存几十年了,你不会是终结我的人。 -PU_GENPILOT3_CV_Taunt_BountyHunter_IG_002_ImGonnaMake=我要让你这赏金赚得每一分都物超所值。 -PU_GENPILOT3_CV_Taunt_BountyHunter_IG_003_YouPickedThe=你选错赏金了,朋友。 -PU_GENPILOT3_CV_Taunt_General_IG_001_SavorTheseLast=细细品味这最后的时刻吧。 -PU_GENPILOT3_CV_Taunt_General_IG_002_DontWorryItll=别担心,很快就会结束。 -PU_GENPILOT3_CV_Taunt_General_IG_003_YouFeelIt=你感受到了,对不?那慢慢增长的这就是尽头的恐惧。 -PU_GENPILOT3_CV_Taunt_General_IG_004_JustLetIt=就让它这么发生吧。这是个容易点儿的方式。 -PU_GENPILOT3_CV_Taunt_General_IG_005_YoureRunningOut=你的时间不多了。 -PU_GENPILOT3_CV_Taunt_Kill_IG_001_ThatsAFriend=这是你的一个朋友吗? -PU_GENPILOT3_CV_Taunt_Kill_IG_002_ThatOneBlew=那个炸得漂亮。 -PU_GENPILOT3_CV_Taunt_Kill_IG_003_YourFriendsAre=你的朋友们像苍蝇一样掉落下去了。 -PU_GENPILOT3_CV_Taunt_Kill_IG_004_WowAnotherFriend=哇噢。又一个朋友死了。 -PU_GENPILOT3_CV_Taunt_Kill_IG_005_YoureRunningLow=你的盟友越来越少了。 -PU_GENPILOT3_CV_Taunt_Missile_IG_001_HaveFunWith=玩儿得开心。 -PU_GENPILOT3_CV_Taunt_Missile_IG_002_GotSomethingFor=给你点儿好东西。 -PU_GENPILOT3_CV_Taunt_Missile_IG_003_EatThis=吃我一发! -PU_GENPILOT3_CV_Taunt_WarningAttack_IG_001_EnoughTalk=废话够多了。 -PU_GENPILOT3_CV_Taunt_WarningAttack_IG_002_MomentOfTruth=关键时刻。 -PU_GENPILOT3_CV_Taunt_WarningAttack_IG_003_LetsDance=让我们跳舞吧。 -PU_GENPILOT3_CV_Taunt_WarningAttack_IG_004_LetsDoThis=我们开始吧。 -PU_GENPILOT3_CV_Taunt_WarningAttack_IG_005_IThinkWeve=我们觉得我们讲的够多了。 -PU_GENPILOT4_CV_AnnounceAttack_IG_001_HeyGuessWhat=嘿!猜怎么着!我会把你炸得渣都不剩,然后把你所有的东西都拿走。 -PU_GENPILOT4_CV_AnnounceAttack_IG_002_ChaChingLooks=叮咚,看来我在你们这些人身上找到金矿了。 -PU_GENPILOT4_CV_AnnounceAttack_IG_003_JustToLet=只是想让你知道是怎么来的。第一步,我杀了你。第二步,我把你所有的东西都卖了。就是这么直截了当,认真的。 -PU_GENPILOT4_CV_AnnounceAttack_IG_004_WhatDoWe=看看我们这里有什么呢?一个丰厚肥硕的美好发薪日。 -PU_GENPILOT4_CV_AnnounceAttack_IG_005_CanYouBelieve=你能相信么?我只是碰巧发现了一些像你这样容易搞定的目标。这就是运气吧。 -PU_GENPILOT4_CV_BountyHunter_Greeting_IG_001_HeyNowLet=现在呀,让我猜猜,你以为你就这么直接过来,然后很轻松的从我脑袋上拿走赏金。你猜怎么着?这可不是那么容易的事儿。 -PU_GENPILOT4_CV_BountyHunter_Greeting_IG_002_WhateverTheyrePaying=无论他们为了我给你多少钱,我现在可以告诉你是远远不够的。 -PU_GENPILOT4_CV_BountyHunter_Greeting_IG_003_OhLookAt=噢,看看呀。又一个觉得可以拿下我的废物。你凭什么觉得你比其他来拿我赏金的人厉害? -PU_GENPILOT4_CV_BountyHunter_Greeting_IG_004_ArentYouBrave=来拿我的赏金你还是挺有勇气的。勇敢还是真的蠢。 -PU_GENPILOT4_CV_BountyHunter_Greeting_IG_005_IWonderHow=我好奇如果我把你干掉了,我的赏金会上涨多少呢? -PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_001_YoureNotResponding=你没有回应,你没有,你没有回... 呃啊! -PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_002_MaydayMayday=求救,求救,求救,求... 呃啊!! -PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_002b_MaydayMayday=求救,求救,求救,求呃啊!! -PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_003_TheyreGettingClose=他们靠近了,他们靠近呃啊! -PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_004_HesComingOut=他朝你过去了,他...呃啊! -PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_005_MaydayMaydayAnyone=求救?求救,求救,求救,有人吗,嘿,有人...呃啊! -PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_006_CanYouHear=你能听见我吗?能吗?能吗?呃啊! -PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_001_HelpHelp=救命,救命,救命!呃啊! -PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_002_ICantI=我不能,我不能,我,呃啊! -PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_003_NoNoNo=<呜咽声> -PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_004_YeahYeahIts=会有用的,会有用的,我要死了我发誓,呃啊! -PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_005_OhPleasePlease=哦求求了,求求了,求求了,求求了,求求了,求求了,求求了,求求了,求求了,呃啊! -PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_006_PleasePleasePlease=求求了,求求了,求求了,呃啊! -PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_001_WereGettingClose=我们快搞定了,再多一点儿时间。 -PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_002_AlmostThereKeep=快搞定了,继续保持。 -PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_003_RepairsAlmostDone=维修马上完成。你做的很棒。 -PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_001_HolyShitIm=天哪,见到你真高兴。希望你有兴致打一架。 -PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_002_YesIThought=太好了!我还以为没有人会来了!快来帮我一起战斗吧。 -PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_003_OhThankGod=噢,感谢上帝你来了。也许现在是时候向这些混蛋开炮了。 -PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_004_DamnSomeoneActually=天哪,真的有人回应了。看来我真能活着离开这儿了。来吧,让我们把他们干掉。 -PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_005_GeezIThought=天,你到这儿的时候我还以是我的幻觉。希望你准备好战斗了。 -PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_001_YouAreA=你简直就是上帝派来的。我修理的时候帮我拖住这帮混蛋。 -PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_002_ICannotTell=我都说不出来你在这儿我有多高兴了。我的船坏了,但如果你能帮我争取一些时间,我就可以把它修好。 -PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_003_OhGodI=哦天哪。我以为不会有人过来了。我修船的时候,尽量帮我拖住他们。 -PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_004_SomeoneActuallyHeard=真的有人收到了我的呼救信息!听着,我正在让我的系统重新上线。但那些混蛋攻击我的时候我没办法弄,你看看能做些什么吧。 -PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_005_DamnIAm=该死,能看到一张友善的脸我简直太开心了。我的船现在趴窝了,但如果你能拖住他们,我就可以让它重新活过来。 -PU_GENPILOT4_CV_Distress_BegForLife_IG_001_HeyItDoesnt=嘿,不必这样。 -PU_GENPILOT4_CV_Distress_BegForLife_IG_002_DontDoAnything=别做任何让你后悔的事儿,好吗? -PU_GENPILOT4_CV_Distress_BegForLife_IG_003_ThisIsJust=这只是个巨大的误会。 -PU_GENPILOT4_CV_Distress_Call_Comm_IG_001_IfAnyoneCan=如果任何人能听到这条。我现在需要立即的帮助。 -PU_GENPILOT4_CV_Distress_Call_Comm_IG_002_MaydayShipUnder=呼救。飞船遭遇攻击,需要帮助。 -PU_GENPILOT4_CV_Distress_Call_Comm_IG_003_EmergencyEmergencyIm=紧急呼救!紧急呼救!我遇到了严重的麻烦。 -PU_GENPILOT4_CV_Distress_Call_Comm_IG_004_AnybodyPleaseRespond=任何人!请回复!他们要杀了我! -PU_GENPILOT4_CV_Distress_Call_Comm_IG_005_HelloCanAnyone=你好?有人能听见我吗?你好?哦天呐,我要死了。 -PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_001_GenCommsMy=通用频道。我飞船遭遇攻击,需立即协助,请回复。 -PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_002_AttentionIfYou=注意,如果你能听到这条信息,我需要战斗支援。我不知道我还能挺多久。 -PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_003_MaydayEmergencyAssistance=求救!极度需要紧急支援,派支援来。 -PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_004_AllShipsOutlaws=所有舰船,非法分子正在攻击,请立即向我坐标支援。 -PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_005_HelpAnybodyPlease=救命!任何人!看在亲爱的上帝的份儿上,救救我吧! -PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_001_AnywayIGotta=算了,我得走了。 -PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_002_IThinkWere=我觉得我们这儿结束了。 -PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_003_OkayImOut=好吧,我撤了。 -PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_004_IShouldGo=我该走了。 -PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_005_AllRightLater=好吧,再见。 -PU_GENPILOT4_CV_Distress_Farewell_Good_IG_001_OkayIBetter=好了,我最好现在走了,好运。 -PU_GENPILOT4_CV_Distress_Farewell_Good_IG_002_IShouldProbably=我可能该走了,注意安全,好吧。 -PU_GENPILOT4_CV_Distress_Farewell_Good_IG_003_IHaveTo=我逃出来了,但是谁知道呢,也许某一天我能报答你。不是说我想让你被不法分子或者什么的攻击...我还是走吧。 -PU_GENPILOT4_CV_Distress_Farewell_Good_IG_004_IBetterGet=我最好把船开去修理一下,后会有期。 -PU_GENPILOT4_CV_Distress_Farewell_Good_IG_005_ListenTakeCare=听着,在外面照顾好自己。 -PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_001_IDidntThink=我没有想到我还能活着看到明天。我都以为我死定了,但我猜奇迹还是发生了。 -PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_002_IDontKnow=我不知道你怎么想的,但这一切过后,我会为再也不用飞行而高兴。 -PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_003_HowTheHell=我们他妈是怎么活下来的? -PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_004_GeezTheyTell=天,他们经常会告诉你在这一片飞行会有危险,但你从来想不到会发生在自己头上。 -PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_005_WellItWas=唔,真是惊险,但至少我们都还活着,对不? -PU_GENPILOT4_CV_Distress_FightOver_Good_IG_001_WayToKick=太他娘的棒了! -PU_GENPILOT4_CV_Distress_FightOver_Good_IG_002_CrapAmI=哇靠,你能回应我的求救呼叫可真是谢天谢地了。 -PU_GENPILOT4_CV_Distress_FightOver_Good_IG_003_ThatWasSome=你刚才飞得真是棒极了。 -PU_GENPILOT4_CV_Distress_FightOver_Good_IG_004_IDontKnow=我不知道你是从哪儿学的这些,但我非常庆幸你搞定了。 -PU_GENPILOT4_CV_Distress_FightOver_Good_IG_005_TheWayYou=你刚才救我的时候,简直就像是大片里的剧情。我到现在还是不敢相信。 -PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_001_HereTakeThis=来,收下吧。是您应得的。 -PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_002_ThisIsntMuch=虽然没多少,但我希望您收下。 -PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_003_ImSendingYou=麻烦了,给您打了一笔小钱。 -PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_004_EveryGoodTurn=善有善报,请收下吧。 -PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_005_IReallyCant=我的感激之情无以言表,收下这个,希望能让我少欠点人情债。 -PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_001_SystemsOnline=系统已上线。 -PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_002_WereBackUp=我们弄好了! -PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ThatsItWere=搞定!我们好了! -PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_001_StillWorkingOn=还在维修中,需要再等一下。 -PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_002_WereWorkingAs=我们正在尽快修理了,但还需要更多时间。 -PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_003_ItsSlowGoing=快好了,再拖住他们一会儿。 -PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_001_LookDoYou=听着,你是想要钱吗?我可以给你钱。 -PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_002_PleaseIfYou=求求你了,如果你放过我,我不会让你空手而归的。 -PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_003_OkayOkayHow=行,行,我给你钱怎么样? -PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_001_WatchYourAim=往哪儿瞄呢! -PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_002_WhosSideAre=你到底在哪边的? -PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_003_WhatTheHells=你他妈什么毛病啊? -PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_001_YouCrazy=你疯了? -PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_002_YouTryingTo=你想拉我一块死? -PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_003_ComeOnSeriously=不是吧!认真的? -PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_001_Careful=小心。 -PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_002_WatchIt=看着点儿。 -PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_003_BackOff=退后。 -PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_001_DamnItWe=该死,我们的损伤更严重了。如果我们一直被攻击就没法完成修理。 -PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_002_GetThemOff=把他们赶走,不然我们永远也修不完。 -PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_003_ItsNoGood=这很不妙,如果他们一直把我们当做目标,就没办法干活了。 -PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpoolingNowLets=正在充能,我们快走。 -PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_ComeOnTime=好了,该走了。 -PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_LetsGetGoing=趁我们还能走,快离开这里。 -PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_001_WellTheTables=好吧,现在形势逆转了! -PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_002_ThatsRightIve=这就对了。我朋友来了,他们会好好教训你的。 -PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_003_SeemsLikeEveryone=似乎所有人都和我一样想把你干掉呢。 -PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_001_HateToJinx=我不想乌鸦嘴,但我觉得他们都没了。 -PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_002_HeyLookAt=嘿!看看呀,我觉得我们好像真的活下来了。 -PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_003_IsThisReally=这是真的吗?没想到真能打赢。 -PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_004_ScopesClearWe=区域安全,我们好像成功了。 -PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_005_CantBelieveIm=不相信我会这么说,但敌人已全部肃清。我想我们暂时安全了。 -PU_GENPILOT4_CV_Escort_AlmostDead_IG_001_ImNotGonna=我撑不了多久了。 -PU_GENPILOT4_CV_Escort_AlmostDead_IG_002_IfAnyoneHas=如果还有谁藏着什么绝招,是时候该秀一秀了。 -PU_GENPILOT4_CV_Escort_AlmostDead_IG_003_IfIDont=如果我这回没挺过去,转告我妈我永远原谅不了她。 -PU_GENPILOT4_CV_Escort_AlmostDead_IG_004_HateToSay=讨厌这么说,但我想我们要输了。 -PU_GENPILOT4_CV_Escort_AlmostDead_IG_005_ThingsAreLooking=现在的形式非常不容乐观。 -PU_GENPILOT4_CV_Escort_AlmostDone_IG_001_WereInThe=最后一点,要不了多久了。 -PU_GENPILOT4_CV_Escort_AlmostDone_IG_002_AlmostFinishedWrapping=差不多搞定了,最后一点。 -PU_GENPILOT4_CV_Escort_AlmostDone_IG_003_GotOnlyA=还剩一点就搞定了,要不了一两分钟。 -PU_GENPILOT4_CV_Escort_AlmostDone_IG_004_WereApproachingThe=我们这边已经接近完成了,不会太久了。 -PU_GENPILOT4_CV_Escort_AlmostDone_IG_005_NearTheEnd=快要搞定了,应该马上就可以走了。 -PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_001_TheresTheJob=这就是工作地点了。 -PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_002_HereWeAre=我们到了。 -PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_003_ThisIsUs=我们来了。 -PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_004_AllRightWe=很好,我们到了。 -PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_005_WereHere=我们到了。 -PU_GENPILOT4_CV_Escort_Celebrate_IG_001_ItsLikeWatching=看你战斗就像是门艺术。 -PU_GENPILOT4_CV_Escort_Celebrate_IG_002_Brilliant=棒极了。 -PU_GENPILOT4_CV_Escort_Celebrate_IG_004_CalMasonCouldnt=卡尔·梅森也做不到更好了。 -PU_GENPILOT4_CV_Escort_Celebrate_IG_005_VeryNice=太好了。 -PU_GENPILOT4_CV_Escort_EncourageAttack_IG_001_ItsAllYou=现在都就看你的了。干掉他们。 -PU_GENPILOT4_CV_Escort_EncourageAttack_IG_002_WeaponsFreeOr=自用开火!还是怎么说的来着。 -PU_GENPILOT4_CV_Escort_EncourageAttack_IG_003_TimeToUnleash=是时候发泄一下了。 -PU_GENPILOT4_CV_Escort_EncourageAttack_IG_004_GoAheadAnd=去杀了他们。很简单的,想象一下你在玩儿竞技场指挥官就行。 -PU_GENPILOT4_CV_Escort_EncourageAttack_IG_005_YouHaveMy=我给你所有授权去干爆他们。 -PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_001_WeGotParty=我们这儿来了个搞事的。 -PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_002_WhoInvitedThese=谁邀请的这帮混蛋? -PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_003_DamnAndEverything=该死,本来一切都这么顺利。 -PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_004_GuessYoureGonna=我猜你有机会挣钱了。 -PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_005_HeadsUpWe=注意,我们有麻烦了。 -PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_001_AndLookEven=看啊,更多混蛋来了。 -PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_002_ReinforcementsJustWhat=增援赶到了,正是我们需要的。 -PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_003_OfCourseLike=一定要来是吧,仿佛事情还不够糟似的。 -PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_001_ThatsOneForUs=我们干掉一个。 -PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_002_AnotherPointFor=我们队又获得一分。 -PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_003_SureHopeThey=希望他们把后事都安排妥当了。 -PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_004_AndAnotherOne=你们又少一架。 -PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_005_YouThinkAnyones=你觉得会有人想他们吗? -PU_GENPILOT4_CV_Escort_Expletives_IG_001_Shit=淦。 -PU_GENPILOT4_CV_Escort_Expletives_IG_001b_Shit=妈的。 -PU_GENPILOT4_CV_Escort_Expletives_IG_002_Damn=该死。 -PU_GENPILOT4_CV_Escort_Expletives_IG_003_SonOfA=婊子养的。 -PU_GENPILOT4_CV_Escort_Expletives_IG_003b_SonOfA=婊子养的。 -PU_GENPILOT4_CV_Escort_Expletives_IG_004_NoGoodRotten=不好,狗屎玩意儿! -PU_GENPILOT4_CV_Escort_Expletives_IG_004b_NoGoodRotten=不好,狗屎玩意儿! -PU_GENPILOT4_CV_Escort_Expletives_IG_005_GreatJustGreat=太好了,太他妈的好了! -PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_001_WishICould=我也希望能说很高兴和你一起飞行,但不是这样的,所以我先走了。 -PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_002_WhyDoYou=不如我们没什么事,直接分道扬镳得了。 -PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_003_ImGonnaCall=我要撤了,再见。 -PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_004_WereAllDone=我们都搞定了,你可以走了。 -PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_005_AndSoConcludes=总的来说这一趟就是灾难。祝你余生幸福。 -PU_GENPILOT4_CV_Escort_Farewell_Good_IG_001_AllRightIt=好嘞,和你做生意是我的荣幸。 -PU_GENPILOT4_CV_Escort_Farewell_Good_IG_002_ItWasNice=和你一起飞行非常愉快,再见啦。 -PU_GENPILOT4_CV_Escort_Farewell_Good_IG_003_IGottaGo=我走了。你自己保重,好吗? -PU_GENPILOT4_CV_Escort_Farewell_Good_IG_004_OkayIHave=好了,我要走了,注意安全。 -PU_GENPILOT4_CV_Escort_Farewell_Good_IG_005_ImGonnaGo=我得走了,祝你愉快。 -PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_001_AnyoneElseSee=除了我还有谁刚才觉得自己要死了回想起自己的一生? -PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_002_ZeroPointsFor=虽然事情办得不咋地,但还好我们依然健在。 -PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_003_ImNotGoing=这之后我估计好几天都睡不着了。天呐,真是太险了。 -PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_004_DontKnowAbout=我不知道你那边怎么样,但我得去换一套飞行服。 -PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_005_IDidntThink=没想到我们能挺过来,真的是险胜啊。 -PU_GENPILOT4_CV_Escort_FightOver_Good_IG_001_NothingLikeKicking=没什么比干掉几个混蛋更能让你感受到活着的气息了。 -PU_GENPILOT4_CV_Escort_FightOver_Good_IG_002_ThatRightThere=刚才那场战斗就是为什么你要多花几个子儿找个靠谱的护航。 -PU_GENPILOT4_CV_Escort_FightOver_Good_IG_003_TheWayYou=你干掉他们的样子可太牛逼了!人们会把这场史诗般的战斗传颂很多年的。 -PU_GENPILOT4_CV_Escort_FightOver_Good_IG_004_IAdmitI=不得不说你刚出现的时候我还挺担心的,但是你的确对得起你的酬金。 -PU_GENPILOT4_CV_Escort_FightOver_Good_IG_005_GottaSayShort=不得不说,除了稍微受到一点攻击以外,进展还挺顺利的。 -PU_GENPILOT4_CV_Escort_FriendlyFire_IG_001_AreYouSeriously=你不会真的在朝我开火吧? -PU_GENPILOT4_CV_Escort_FriendlyFire_IG_002_KnockItOff=别闹了! -PU_GENPILOT4_CV_Escort_FriendlyFire_IG_003_HeyAssholeWere=我们是一起的,混蛋! -PU_GENPILOT4_CV_Escort_FriendlyFire_IG_004_WatchWhereYoure=你往哪开火呢! -PU_GENPILOT4_CV_Escort_FriendlyFire_IG_005_HoldFire=停火! -PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_001_WhoopsFingerSlipped=啊哦,手滑了。 -PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_002_MyBadThats=我的。 -PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_003_SorryWasntShooting=抱歉,没想射你的。 -PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_001_DamnThatWas=日,我们有人挂了。 -PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_002_CrapWeCant=靠,我们不能再损失任何一个人了。 -PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_003_TheseBastardsArent=这些混蛋不是闹着玩儿的。 -PU_GENPILOT4_CV_Escort_Greeting_IG_001_OkayYoureEither=好啊,你要么是海盗要么就是来护航的,你没开火,那我猜你是来护航的喽? -PU_GENPILOT4_CV_Escort_Greeting_IG_002_HeyYoureMy=你是来护送我的吧,欢迎。 -PU_GENPILOT4_CV_Escort_Greeting_IG_003_AlrightTheEscort=很好,护航者已经来了。 -PU_GENPILOT4_CV_Escort_Greeting_IG_004_WelcomeIfYoure=你好,你来护航我是吗?我需要你发血誓不计一切代价保护我。别当真,开个玩笑而已,合约没问题。 -PU_GENPILOT4_CV_Escort_Greeting_IG_005_HeyThanksFor=嗨,谢谢你能来保护我们。希望能一切顺利,但是万一遇到问题,有你在能干掉他们挺不错的。 -PU_GENPILOT4_CV_Escort_KeepLookOut_IG_001_IWantYou=我希望你留意任何可疑事物,比如向我们开火的飞船这些。 -PU_GENPILOT4_CV_Escort_KeepLookOut_IG_002_PatrolTheArea=在这个区域内巡逻,确保没人能偷袭我们。 -PU_GENPILOT4_CV_Escort_KeepLookOut_IG_003_AnyUnexpectedVisitors=有任何不速之客出现,你就把他们通通干掉,OK? -PU_GENPILOT4_CV_Escort_KeepLookOut_IG_004_KeepAnEye=注意你的扫描器,以免有什么麻烦找上门。 -PU_GENPILOT4_CV_Escort_KeepLookOut_IG_005_ItsGonnaBe=有你在旁守护,我就能集中精力了。 -PU_GENPILOT4_CV_Escort_LetsGo_IG_001_MoveOut=出发! -PU_GENPILOT4_CV_Escort_LetsGo_IG_002_LetsHitThe=我们出发。 -PU_GENPILOT4_CV_Escort_LetsGo_IG_003_LetsGetGoing=我们出发。 -PU_GENPILOT4_CV_Escort_LetsGo_IG_004_LetsDoThis=开始吧。 -PU_GENPILOT4_CV_Escort_LetsGo_IG_005_TimeToGo=是时候动身了。 -PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_001_ComeOnLets=走啊,该出发了。 -PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_002_WeGottaGo=我们现在就得走! -PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_003_TimeToGo=该出发了!我再说一遍,该 出 发 了 ! -PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_004_ComeOnLets=赶紧溜号! -PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_005_WeAreLeaving=我们快走! -PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_001_LetsGetGoing=该动身去下一站了。 -PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_002_WeShouldMove=我们该动身去下一站了。 -PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_003_GotAnotherStop=该去下一站了。 -PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_004_LetsHeadOver=该动身去下一站了。 -PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_005_WeGotAnother=还有一站等着我们,所以我们出发吧。 -PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_001_YoureDoneGet=你不行。赶紧滚。 -PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_002_NoOnesGonna=就这?以后再没人会雇你的。 -PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_003_EnoughYoureFired=够了,你被炒鱿鱼了。 -PU_GENPILOT4_CV_Escort_MissionFailed_IG_001_YouKnowWhat=要不您先保证自己安全吧? -PU_GENPILOT4_CV_Escort_MissionFailed_IG_002_ThatsItIve=算了吧,我受够了。合约解除。 -PU_GENPILOT4_CV_Escort_MissionFailed_IG_003_YouWantTo=你想做个小丑?那随意,但我可不会付钱。你被解雇了。 -PU_GENPILOT4_CV_Escort_MissionFailed_IG_004_GuessWhatYoure=你猜怎么着?你被炒鱿鱼了。祝你万事如意嗷。 -PU_GENPILOT4_CV_Escort_MissionFailed_IG_005_NopeNoWay=不,不行,不可能。不会再和你这种废物合作了,这活儿结束了。 -PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_001_ScrewThisIm=不管了,我走了。 -PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_002_ForgetItNo=别想了,你不配拿钱。 -PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_003_NoChoiceGotta=我们没别的选择,趁还能跑路的时候赶紧跑吧。 -PU_GENPILOT4_CV_Escort_NeedASecond_IG_001_WereFinishingFinal=我们正在进行最后准备,好了我会通知你。 -PU_GENPILOT4_CV_Escort_NeedASecond_IG_002_HopeYouBrought=希望你有点儿东西来打发时间,我们还需要等一会儿才能出发。 -PU_GENPILOT4_CV_Escort_NeedASecond_IG_003_JustWrappingUp=正准备最后一点儿东西呢,应该马上就能出发。 -PU_GENPILOT4_CV_Escort_NeedASecond_IG_004_GotToFinish=稍安勿躁,出发前还得做一些准备。 -PU_GENPILOT4_CV_Escort_NeedASecond_IG_005_ImWorkingMy=我正在做最后一次出发前检查,指我需要用下浴室。我们马上就出发。 -PU_GENPILOT4_CV_Escort_NeedHelp_IG_001_HowAboutSome=不介意来帮帮我吧! -PU_GENPILOT4_CV_Escort_NeedHelp_IG_002_Help=帮帮我! -PU_GENPILOT4_CV_Escort_NeedHelp_IG_003_NeedAHand=需要帮忙! -PU_GENPILOT4_CV_Escort_NeedHelp_IG_004_Mayday=求救! -PU_GENPILOT4_CV_Escort_NeedHelp_IG_005_INeedHelp=我需要帮助! -PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_001_MakingGoodProgress=进展很不错,但是我们离结束还早着呢。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_002_ThingsAreUnderway=正在做了,但是要点儿时间。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_003_ThingsAreGoing=目前进展很不错,但是我们还需要更多时间。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_004_GotAGood=开头进展不错,我觉得我们应该能按时完成。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_005_WeHitA=我们遇到一点儿小麻烦,但是不会拖延我们太长时间,应该很快就能离开这里。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_001_WereGoingAs=我们已经尽可能快了,但是还需要更多时间。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_002_YouNeedTo=你需要帮我们拖一段时间才能完成。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_003_IDontCare=我不管你用什么手段,把他们挡住,这样我们才能完成。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_004_IfYouCan=让他们离我们远点,我们会尽快完成。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_005_WereGettingClose=我们快结束了,再稍微挡住他们一小会儿。 -PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_001_HeyWatchIt=嘿!看着点儿! -PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_002_DamnItI=妈的,刚刚把船修过。 -PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_003_WhatTheHell=我勒个去! -PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_004_SeriouslyYouGot=你确定你不是在逗我? -PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_005_WellThatSucked=瞧这破事儿。 -PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_001_HowAboutSome=能给点个人隐私么? -PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_002_MindBackingOff=往旁边退一退,好不? -PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_003_YoureFlyingReally=你飞得太近了。 -PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_004_OkayThatsToo=你靠太近了。 -PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_005_AnyCloserAnd=再近一点你就要怼我船里了。 -PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_001_ThereYouAre=你来了,我们还担心你出事了呢。 -PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_002_DamnYouShowing=日,你居然来了,害得我输了五毛。赌的是你迟到是因为翘辫子了。啊,我是说,很高兴你还活着。 -PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_003_YouHadMe=你这么晚才到,让我白担心。你真丢人。 -PU_GENPILOT4_CV_Escort_QTravelDest_IG_001_HereImUploading=给,我把坐标传给你了。 -PU_GENPILOT4_CV_Escort_QTravelDest_IG_002_SendingYourNave=正在向你的导航系统传输量子数据。 -PU_GENPILOT4_CV_Escort_QTravelDest_IG_003_HavetheQTMarker=量子标记已经准备好了,现在发给你。 -PU_GENPILOT4_CV_Escort_QTravelDest_IG_004_TransferringYouThe=正在传输量子导航数据。 -PU_GENPILOT4_CV_Escort_QTravelDest_IG_005_SendingQTOver=正在向你的导航系统传输量子数据。 -PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_001_GotTheNext=下一个导航点发给你了。 -PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_002_TransferringYouThe=正在给你传输下个集合点。 -PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_003_SendingTheNext=正在给你发送下个导航点信的息。 -PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_001_AllRightQuantum=好,该量子了。 -PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_002_SpoolingUpThe=正在给引擎充能。 -PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_003_PreppingTheQT=正在准备量子航行,做好准备。 -PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_004_PoweringUpThe=正在给引擎充能进行量子航行,准备好。 -PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_005_QTSpoolUnderway=量子航行充能进行中。 -PU_GENPILOT4_CV_Escort_ReadyToGo_IG_001_OkayReadyTo=好,准备出发。 -PU_GENPILOT4_CV_Escort_ReadyToGo_IG_002_AllRightReady=准备好了。 -PU_GENPILOT4_CV_Escort_ReadyToGo_IG_003_WereAllSet=准备好出发了。 -PU_GENPILOT4_CV_Escort_ReadyToGo_IG_004_ThatsEverythingLets=都准备好了,出发吧。 -PU_GENPILOT4_CV_Escort_ReadyToGo_IG_005_DontKnowAbout=不知道你怎么样,但我已经准备好嗨起来了。 -PU_GENPILOT4_CV_Escort_ReturnToStart_IG_001_AllDoneI=都完成了,我想我们可以返航了。 -PU_GENPILOT4_CV_Escort_ReturnToStart_IG_002_ThatsEverythingLets=这就是全部的事了,今天就到这儿,返航吧。 -PU_GENPILOT4_CV_Escort_ReturnToStart_IG_003_WeAreDone=今天差不多完成了,我觉得是时候返航了。 -PU_GENPILOT4_CV_Escort_ReturnToStart_IG_004_OkayIThink=OK,我觉得应该结束了,咱们回去吧。 -PU_GENPILOT4_CV_Escort_ReturnToStart_IG_005_NothingElseOn=没别的安排了,我们可以结束了。 -PU_GENPILOT4_CV_Escort_StartWork_IG_001_TimeToRoll=是时候撸起袖子加油干了。 -PU_GENPILOT4_CV_Escort_StartWork_IG_002_NowWeJust=我们现在有一票活儿要干。 -PU_GENPILOT4_CV_Escort_StartWork_IG_003_LetsGetStarted=开始吧。 -PU_GENPILOT4_CV_Escort_StartWork_IG_004_TimeToEarn=是时候赚点儿钱了。 -PU_GENPILOT4_CV_Escort_StartWork_IG_005_WhosReadyTo=有人准备好干活儿了嘛? -PU_GENPILOT4_CV_Escort_StayClose_High_IG_001_HeyGetBack=嘿,赶紧回来!你不应该保护我嘛? -PU_GENPILOT4_CV_Escort_StayClose_High_IG_002_WhereYouGoing=你要去哪?你脑壳被敲懵了? -PU_GENPILOT4_CV_Escort_StayClose_High_IG_003_WhatKindOf=哪门子护航中途离开战斗?! -PU_GENPILOT4_CV_Escort_StayClose_Low_IG_001_YoureNotThinking=你不会已经想着跑路了吧?不会吧?那你为啥不和我一起飞? -PU_GENPILOT4_CV_Escort_StayClose_Low_IG_002_HeyHotShot=嘿兄弟,我们在这儿,靠近点。 -PU_GENPILOT4_CV_Escort_StayClose_Low_IG_003_IfYoureGoing=就算你要跑路,你也至少是偷偷遛啊。 -PU_GENPILOT4_CV_Escort_StayClose_Low_IG_004_HeyYouMind=嘿,你能不能在活儿干完之前靠得近一点? -PU_GENPILOT4_CV_Escort_StayClose_Low_IG_005_IfItsNot=可以请您别在任务中途随意闲逛吗?谢谢。 -PU_GENPILOT4_CV_Escort_Thanks_IG_001_AppreciateTheHelp=感谢帮助。 -PU_GENPILOT4_CV_Escort_Thanks_IG_002_Thanks=谢谢。 -PU_GENPILOT4_CV_Escort_Thanks_IG_003_ThanksForEverything=谢谢你做的一切。 -PU_GENPILOT4_CV_Escort_Thanks_IG_004_YouDidPretty=你干得不错。 -PU_GENPILOT4_CV_Escort_Thanks_IG_005_YouDidGreat=你那份合约完成得不错,要是我孩子以你为名可别吃惊。 -PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_001_GetTheseClowns=把这些小丑赶走! -PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_002_WouldSomebodyShoot=有没有人冲他们来一梭子? -PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_003_TheyreAllOver=他们在打我! -PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_001_TakingDamage=正受到攻击。 -PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_002_ImHit=我中弹了。 -PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_003_ThereGoesMy=看来我又得保险了。 -PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_004_NotGonnaLie=说实话,挺疼的。 -PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_005_ThatsGonnaLeave=这会在船上留个划痕的。 -PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_001_IDontThink=我不觉得其他人会来了。这就像我九岁生日聚会一样。 -PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_002_WeGaveThem=我们等过他们了,但是我们不可能一直等下去。 -PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_003_HuhGuessTheyre=哼,这群人应该不会来了,真他妈吉利。 -PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_004_StillNotHere=还没到,估计是找别的护航去了。 -PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_005_IfTheyreNot=现在他们还不来,估计永远也不会来了。 -PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_001_WeJustNeed=我们现在等其他人到了就可以出发了。 -PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_002_ThisIsntA=并不是看不起你的意思,只是等一下别的护航者到了我们就出发。 -PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_003_IHaveA=还有别人没来,我们得等等他们。 -PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_004_AlmostReadyTo=差不多要出发了,现在就差剩下的人到齐了。 -PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_005_AboutReadyTo=差不多该出发了,就是不知道其他人在干什么,这么长时间还没到。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_001_IWontSay=最后一次警告,你再攻击我,你就完了。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_002_KeepUpWith=继续干这种破事儿,你就准备滚吧。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_003_ImCancelingThe=你再打我就中止合约了。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_001_ListenIfYoure=听好,你要是不把这活儿当回事儿,我就得请你离开了。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_002_ImStartingTo=我觉得你是不太想要这份工作了,我或许该找别人来做。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_003_NotToBe=我不想做带恶人,但是你一直胡闹,我要取消你的合约了。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_004_YouveUsedUp=你已经耗尽我的耐心了,这可不是开玩笑。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_005_IDontKnow=我不确定还能忍你多久。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_001_IfYouDont=你再不回来就别回来了。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_002_LastChanceGet=最后一次机会,赶紧爬回来。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_003_GetBackHere=给我回来。你还要不要报酬了? -PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_001_SeemsLikeYoure=你是不是不知道如何遵守命令?还是你路痴?总之我有点不太想和你一起飞了。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_002_OkaySeriouslyNow=不和你说笑,要不表现得像一个付费保镖一样,要不就自己走吧。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_003_YoPersonIm=我可是花钱请你给我护航,再不更改航线,你这份工作就无了。 -PU_GENPILOT4_CV_Escort_WereAllHere_IG_001_ThatsEveryone=好,所有人都到齐了。 -PU_GENPILOT4_CV_Escort_WereAllHere_IG_002_EveryonesHereTime=所有人都到了,是时候嗨起来了。 -PU_GENPILOT4_CV_Escort_WereAllHere_IG_003_AllHere=全都到了。 -PU_GENPILOT4_CV_Escort_WereAllHere_IG_004_AllShipsAccounted=所有船只清点完毕。 -PU_GENPILOT4_CV_Escort_WereAllHere_IG_005_WellIDont=我可不想再等下去了,所以现在就算是全部人都到齐了。 -PU_GENPILOT4_CV_Escort_WorkFinished_IG_001_ThatsItWere=好了,我们干完了。 -PU_GENPILOT4_CV_Escort_WorkFinished_IG_002_AndFinished=就这样,完成了。 -PU_GENPILOT4_CV_Escort_WorkFinished_IG_003_OkayThatsEverything=好了,都干完了。 -PU_GENPILOT4_CV_Escort_WorkFinished_IG_004_DoneAndDone=完成了。 -PU_GENPILOT4_CV_Escort_WorkFinished_IG_005_ThatShouldDo=这应该有效。 -PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_001_Finished=完成了! -PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_002_Done=完成了! -PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_003_AllSet=都准备好了! -PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_004_ThatsItWere=行了,我们做完了! -PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_005_YesWeDid=好!我们成功了! -PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_001_YouThinkSome=你觉得多点儿火力你就能跑了? -PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_002_OoooIfThey=噢噢噢噢,要是他们和你一样菜,我可太害怕了。 -PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_003_CantBelieveYou=不敢相信你居然邀请了这么多人见证你被干掉。 -PU_GENPILOT4_CV_GetHits_IG_EX_001=<呜咽声> -PU_GENPILOT4_CV_GetHits_IG_EX_002=<呜咽声> -PU_GENPILOT4_CV_GetHits_IG_EX_003=<呜咽声> -PU_GENPILOT4_CV_GetHits_IG_EX_004=<呜咽声> -PU_GENPILOT4_CV_GetHits_IG_EX_005=<呜咽声> -PU_GENPILOT4_CV_GetHits_IG_EX_006=<呜咽声> -PU_GENPILOT4_CV_GetHits_IG_EX_007=<呜咽声> -PU_GENPILOT4_CV_GetHits_IG_EX_008=<呜咽声> -PU_GENPILOT4_CV_LosingFrustration_IG_001_AllRightSo=行吧,你或许不是那么废物。 -PU_GENPILOT4_CV_LosingFrustration_IG_002_WellThisIsnt=这可一点都不好玩了。 -PU_GENPILOT4_CV_LosingFrustration_IG_003_IBetYou=你觉得你棒棒哒,对吧? -PU_GENPILOT4_CV_MindYourBusiness_IG_001_HeyThereBit=嘿,一点儿小建议。趁你现在还能飞,赶紧离开这里。 -PU_GENPILOT4_CV_MindYourBusiness_IG_002_YouKnowThe=你知道俗话说的“错误的时间错误的地点”吧?你现在就挺错的。 -PU_GENPILOT4_CV_MindYourBusiness_IG_003_LetMeGuess=让我猜猜,你迷路了对吧?要不是,你就赶紧滚,懂? -PU_GENPILOT4_CV_MindYourBusiness_IG_004_UnlessYouveGot=不想死就赶紧掉头。 -PU_GENPILOT4_CV_MindYourBusiness_IG_005_IllMakeThis=很简单,要么你滚要么我们杀了你。对我来说都无所谓。 -PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_001_HateToBreak=不好意思,这是我们的地盘。 -PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_002_YouCanStop=停下。这片是我们的。 -PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_003_YouCanGo=忘了你扫描到的东西然后赶紧滚。你在这儿能找到的只有麻烦。 -PU_GENPILOT4_CV_PlayerAttackFirst_IG_001_OhLooksLike=喔,似乎这里来了个见义勇为的英雄。 -PU_GENPILOT4_CV_PlayerAttackFirst_IG_002_YoureGonnaRegret=你会后悔的。 -PU_GENPILOT4_CV_PlayerAttackFirst_IG_003_YouJustHad=你就是想干架是吧? -PU_GENPILOT4_CV_PlayerAttackFirst_IG_004_ItsOnNow=开干! -PU_GENPILOT4_CV_PlayerAttackFirst_IG_005_BringIt=来打! -PU_GENPILOT4_CV_Retreat_IG_001_ScrewThisIm=妈耶,我要撤了。 -PU_GENPILOT4_CV_Retreat_IG_002_WhateverYouThink=随便吧,你还真以为我在乎输赢? -PU_GENPILOT4_CV_Retreat_IG_003_FineYouWin=好好好,你赢了,开心了吗? -PU_GENPILOT4_CV_RevengePosse_Greeting_IG_001_IGotA=有件事要告诉你:搞我们的人就得死。 -PU_GENPILOT4_CV_RevengePosse_Greeting_IG_002_YouThoughtYou=你以为杀了我们的人还能逃掉?痴心妄想。 -PU_GENPILOT4_CV_RevengePosse_Greeting_IG_003_BeforeWeKill=在我们宰掉你之前,让你知道这就是你杀了我朋友的报应。 -PU_GENPILOT4_CV_Target_Chase_IG_001_WhatYouDont=怎么?不继续陪我玩了? -PU_GENPILOT4_CV_Target_Chase_IG_002_YoureNotGonna=你可别想轻易逃掉。 -PU_GENPILOT4_CV_Target_Chase_IG_003_OhNoYoure=哦不,你哪儿也别想去。 -PU_GENPILOT4_CV_Target_Greet_IG_001_NotSureWhat=虽然不知道你做了什么,但是他们让我来肯定是非常坏的事情。 -PU_GENPILOT4_CV_Target_Greet_IG_002_NowWhileIm=现在,我来这单纯是要干掉你,不过我只是为了钱而已。 -PU_GENPILOT4_CV_Target_Greet_IG_003_JustSoYou=在做掉你前告诉你一声,我们是为了一大笔钱才来的。 -PU_GENPILOT4_CV_Target_Taunt_IG_001_AllYoureDoing=你不过是在浪费我的时间而已。 -PU_GENPILOT4_CV_Target_Taunt_IG_002_YouKnowWhats=知道什么最好玩吗?我赌你肯定在想办法脱身,而我现在在想我该怎么花杀掉你后拿的钱。 -PU_GENPILOT4_CV_Target_Taunt_IG_003_IBetYoure=我赌你一定在想到底是什么错误的抉择让你陷入这种境地。 -PU_GENPILOT4_CV_Target_Taunt_IG_004_WouldYouLook=哇哦快看,你打得好像你有机会赢一样。 -PU_GENPILOT4_CV_Target_Taunt_IG_005_BeliveItOr=你也许不信,但其实你越反抗,我越享受,让我的工作有满足感,感觉这是我实打实挣来的钱。 -PU_GENPILOT4_CV_Taunt_BountyHunter_IG_001_ImABit=派你这样的人来抓我可真是看不起我啊。 -PU_GENPILOT4_CV_Taunt_BountyHunter_IG_002_GeezDidThey=天哪,他们就随便派个有船的小丑来缉拿我吗?也太丢脸了。 -PU_GENPILOT4_CV_Taunt_BountyHunter_IG_003_IWonderIf=我很好奇他们下一个派来的人应该会比你强点儿吧?哼,他们肯定得是。 -PU_GENPILOT4_CV_Taunt_General_IG_001_OnTheBright=往好处想,你还能在医院里摸好长一段时间的鱼呢。 -PU_GENPILOT4_CV_Taunt_General_IG_002_AmIOn=啥?你是在唬我吗?没人能飞这么烂吧? -PU_GENPILOT4_CV_Taunt_General_IG_003_AreYouTrying=你是故意想输吗?那你可演得和真的一样。 -PU_GENPILOT4_CV_Taunt_General_IG_004_IllTellYou=我告诉你,如果你要是故意撞船而且还活下来了,我就放你走......<大喘气> <轻笑声>不好意思,我想着你会那么做呢。 -PU_GENPILOT4_CV_Taunt_General_IG_005_ThisIsJust=这也太没眼看了。把你干掉其实是一件好事。 -PU_GENPILOT4_CV_Taunt_Kill_IG_001_IHopeYou=希望你没离他们太近。 -PU_GENPILOT4_CV_Taunt_Kill_IG_002_WhatASpectacular=这个杯具有一个多么壮观的结局啊。 -PU_GENPILOT4_CV_Taunt_Kill_IG_003_ThatsAnotherOne=我们又杀一个。 -PU_GENPILOT4_CV_Taunt_Kill_IG_004_DidYouSee=你看到了吗?上一分钟你朋友还在那儿飞来飞去,下一刻他就变成了太空垃圾,很刺激,对吧? -PU_GENPILOT4_CV_Taunt_Kill_IG_005_YouGotTo=现在你是不是有点小害怕? -PU_GENPILOT4_CV_Taunt_Missile_IG_001_ChokeOnThat=食我导弹啦! -PU_GENPILOT4_CV_Taunt_Missile_IG_002_GotASurprise=给你个小惊喜! -PU_GENPILOT4_CV_Taunt_Missile_IG_003_TryToDodge=试着躲躲看啊。 -PU_GENPILOT4_CV_Taunt_WarningAttack_IG_001_GuessYouLike=我猜你喜欢被射。 -PU_GENPILOT4_CV_Taunt_WarningAttack_IG_002_TheresNoHelping=好良言难劝该死鬼。 -PU_GENPILOT4_CV_Taunt_WarningAttack_IG_003_IveBeenWanting=我正想着做点射击练习。 -PU_GENPILOT4_CV_Taunt_WarningAttack_IG_004_LooksLikeI=看来今天还是能找点乐子了。 -PU_GENPILOT4_CV_Taunt_WarningAttack_IG_005_HopeAllOf=你应该安排好后事了吧? -PU_GENPILOT5_CV_AnnounceAttack_IG_001_OkayImOnly=我只说一次,我们是危险的人,别找事。 -PU_GENPILOT5_CV_AnnounceAttack_IG_002_YouFlewInto=你来到了错误的地方。 -PU_GENPILOT5_CV_AnnounceAttack_IG_003_WellWellWell=呦呦呦,看看谁来了。 -PU_GENPILOT5_CV_AnnounceAttack_IG_004_ListenUpEverything=听好了,你的一切都是我们的了,你的东西,还有你的命。 -PU_GENPILOT5_CV_AnnounceAttack_IG_005_YoureOnOur=侵犯我们的地盘,你现在要付出代价。 -PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_001_OhThankGod=感谢上帝,你现在有麻烦了。 -PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_002_AboutFrickinTime=他们他妈的是时候出现了。 -PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_003_FinallyNowYoure=终于,现在你要付出代价了。 -PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_001_WhoTheHell=这些人他妈是谁?你不觉得这样有点不公平吗? -PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_002_AlrightLookWeve=好吧,瞧,我们都做过后悔的事情,要不我们就重新考虑下立场吧? -PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_003_YouThinkThis=你觉得这就能吓到我?我...额...我是说你即使带来20艘船,这...这也并不能救你。 -PU_GENPILOT5_CV_BountyHunter_Chase_IG_001_NowYouWant=现在你想溜了?! -PU_GENPILOT5_CV_BountyHunter_Chase_IG_002_YouKnowIf=告诉你,你要是把我想要的东西给我,我们本不必走到这一步的。 -PU_GENPILOT5_CV_BountyHunter_Chase_IG_003_WhereDoYou=你想往哪里跑? -PU_GENPILOT5_CV_BountyHunter_Greeting_IG_001_AttentionIGot=听好了,我可是收了一大笔钱来干掉你,而且我也打算这么干。 -PU_GENPILOT5_CV_BountyHunter_Greeting_IG_002_YourDaysOf=你活着的日子...不管你曾经干过啥...都要结束了。 -PU_GENPILOT5_CV_BountyHunter_Greeting_IG_003_TheTimeHas=清算的日子来了,正义虽迟但到。 -PU_GENPILOT5_CV_BountyHunter_Taunt_IG_001_SubmitSubmit=屈服吧!屈服吧! -PU_GENPILOT5_CV_BountyHunter_Taunt_IG_002_FeelThePower=感受正义的力量吧! -PU_GENPILOT5_CV_BountyHunter_Taunt_IG_003_YouCannotEscape=天网恢恢,疏而不漏。 -PU_GENPILOT5_CV_BountyHunter_Taunt_IG_004_ThisIsFor=这是你的所作所为导致的结果。 -PU_GENPILOT5_CV_BountyHunter_Taunt_IG_005_YouKnewThis=这一天总会来的,你也清楚吧。 -PU_GENPILOT5_CV_Bounty_Greeting_IG_001_WhatYoureHere=什么?你来逮我的?是不是搞错了什么? -PU_GENPILOT5_CV_Bounty_Greeting_IG_002_IThinkYou=我觉得你找错人了。 -PU_GENPILOT5_CV_Bounty_Greeting_IG_003_NopeNoCriminals=不,这里没有罪犯。要是我看到了,我会通知你的。 -PU_GENPILOT5_CV_Bounty_Greeting_IG_004_YouPickedThe=你找错人了,听到了吗?你应该...应该赶紧走人。 -PU_GENPILOT5_CV_Bounty_Greeting_IG_005_YouThinkYoure=你以为你是第一个来抓我的人?并不是,而且你也会像其他人一样被干掉。 -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_001=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_002=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_003=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_004=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_005=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_006=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_007=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_008=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_001=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_002=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_003=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_004=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_005=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_006=<呜咽声> -PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_001_JustALittle=再等一会儿。 -PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_002_ImNotDone=我还没好,还没好! -PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_003_GotThatAnd=把这个...这个...还有这个...我们差不多要完成了。 -PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_001_SomebodyCameThank=有人来了!谢谢谢谢,你得帮我战斗才行。 -PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_002_OhMyGod=老天啊,我以为我死定了。这些歹徒在袭击我,我需要帮助。 -PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_003_PleaseYouHave=求求你,你得帮帮我,我不能就这样死掉。 -PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_004_YouHeardMy=你收到了我的求救!请一定帮我战斗。 -PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_005_OhThankGod=谢天谢地。请帮我干掉这些无法无天的贱货。 -PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_001_HelloYourHeard=你好!你听到我求救了!我船抛锚了,你得帮我把那些人赶走。 -PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_002_SomebodyCameYou=终于有人来了!你得保护我,我正在尝试让我的船动起来。 -PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_003_OhThankGod=感谢上苍,你把他们都解决掉了。我要回去开始修船了。 -PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_004_ICantFly=我不能动了!不能动了!把他们赶走,这样我才能修船。 -PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_005_IThoughtI=我以为我死定了,那些混蛋不给我机会去修船。 -PU_GENPILOT5_CV_Distress_BegForLife_IG_001_PleaseDontKill=别杀我,求你了,别杀我。 -PU_GENPILOT5_CV_Distress_BegForLife_IG_002_ICantGo=我不能死在这里,孤零零地在虚空之中,请别杀我。 -PU_GENPILOT5_CV_Distress_BegForLife_IG_003_WaitWaitWait=等等等等等!你没必要这么做。让我走吧,我一句话都不会多说。 -PU_GENPILOT5_CV_Distress_Call_Comm_IG_001_SomebodyPleaseHelp=随便谁来救救我吧! -PU_GENPILOT5_CV_Distress_Call_Comm_IG_002_HelpImUnder=救命!我正受到攻击! -PU_GENPILOT5_CV_Distress_Call_Comm_IG_003_AnybodyMyShips=有人吗?!我正在遭受攻击!快来帮帮我! -PU_GENPILOT5_CV_Distress_Call_Comm_IG_004_HelpHelpI=救命!救命!有好多飞船...我需要帮助! -PU_GENPILOT5_CV_Distress_Call_Comm_IG_005_CanAnybodyHear=有人能听到吗?我正遭受攻击,需要帮助。 -PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_001_PleaseSomebodyHelp=随便谁请来帮帮我!我正遭受攻击。 -PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_002_INeedHelp=我需要帮助!到处都是他们的人,救命! -PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_003_HelloHelloI=喂?!喂?!我被战机围困了,需要帮助! -PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_004_IsAnyoneOut=有人在吗?这里有紧急状况! -PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_005_HelpHelpGoddamit=救!救!我!我被一堆战机糊脸了! -PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_001_ScrewThisIm=肏,我死定了。 -PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_002_IUhI=我,额...我要走了。 -PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_003_ImGoingTo=我现在要走了。 -PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_004_IHaveTo=我得走了。 -PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_005_ImGoingHome=我要回家了。 -PU_GENPILOT5_CV_Distress_Farewell_Good_IG_001_TakeItEasy=放轻松,再见。 -PU_GENPILOT5_CV_Distress_Farewell_Good_IG_002_SeeYouLater=待会儿见。 -PU_GENPILOT5_CV_Distress_Farewell_Good_IG_003_HaveAGood=祝你过得愉快。 -PU_GENPILOT5_CV_Distress_Farewell_Good_IG_004_TakeCare=保重。 -PU_GENPILOT5_CV_Distress_Farewell_Good_IG_005_FlySafe=一路平安。 -PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_001_ICantBelieve=我不敢相信我们居然挺过来了。噢老天,我一直发抖停不下来,我觉得我心脏病要犯了。<大喘气> 好了,我现在好多了。 -PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_002_IUhI=我...呃...我...操,刚才实在太险了。 -PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_003_IDontKnow=我不知道我为啥没死。 -PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_004_ICantBe=我不能在这呆着了,我受不了了。 -PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_005_IDontEven=我不知道怎么说...我猜我们活下来了,这真是个奇迹。 -PU_GENPILOT5_CV_Distress_FightOver_Good_IG_001_ThankYouThank=谢谢谢谢。谢谢你救了我一条命。 -PU_GENPILOT5_CV_Distress_FightOver_Good_IG_002_AreTheyGone=他们跑了?就这?我们赢了?赢了! -PU_GENPILOT5_CV_Distress_FightOver_Good_IG_003_ImAliveI=我还活着!难以置信!<开怀大笑> 谢谢你。 -PU_GENPILOT5_CV_Distress_FightOver_Good_IG_004_IThoughtI=我以为我死定了。你是救命恩人,是圣人,或者两个都是!我不清楚,但我还活着! -PU_GENPILOT5_CV_Distress_FightOver_Good_IG_005_ICantBelieve=不敢相信我还活着,我以为我死定了。 -PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_001_ItsNotNearly=这点儿肯定不够,但算是救我一命的谢礼吧。 -PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_002_HeresALittle=给你的一点儿小礼物,别拒绝,我认真的。 -PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_003_TakeThisYouve=给你,这是你应得的。 -PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_004_ICanKeep=不整那些口头感谢了,这些应该更能展现我的诚意。 -PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_005_YouHaveTo=你得拿上这些钱,我认真的。 -PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_001_Done=好了! -PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_002_ShipsBackUp=船修好了! -PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_003_IDidIt=我成功了! -PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_001_ImNotDone=我还没好,再稍等一下。 -PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_002_ICantBring=船还不能动,肯定还有其他东西坏了,我需要更多时间。 -PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_003_ImWorkingIm=我在干了!我在干了!再等一会儿! -PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_001_IllPayYou=我会给你钱的,怎么说?我全部的钱都在这儿了。 -PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_002_WhatllItTake=说吧,你要什么?钱?都给你,放我走吧。 -PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_003_WhatYouWant=什么你想要钱?好,我不在乎,都给你。 -PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_001_HolyShitAre=见鬼,你跟他们是一伙儿的?! -PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_002_Aaah=啊啊啊啊啊! -PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_003_WhatWasThat=你在干啥?! -PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_001_OhMyGod=老天啊! -PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_002_WhatWasThat=你在干啥?! -PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_003_YouHitMe=你撞了我! -PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_001_UmHello=额...你好? -PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_001b_UmHello=额...你好? -PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_002_CuttingItA=不觉得你离太近了吗,嗯? -PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_003_ExcuseMeYoure=不好意思。你...那个...快要撞到我的船了。 -PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_001_ICantFix=他们一直射我的话我是没法修好船的!把他们赶走! -PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_002_GoddammitAnotherSystem=日了,又一个系统下线了!能不能保护下我! -PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_003_GiveMeA=给我点儿时间!我他妈怎么在一直受攻击的情况下修好船啊? -PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_LetsGetThe=让我们赶紧离开这个鬼地方! -PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_Ruuuuuuuun=跑嗷嗷嗷嗷嗷嗷嗷! -PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_GoGoGo=走走走! -PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_001_IsThatIt=就这?这就是全部? -PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_002_ThatsAllOf=他们就这些人,对吧? -PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_003_WaitIsIt=等等...这就结束了?我们干死他们了? -PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_004_IsThatReally=他们真就这点儿人? -PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_005_ThatItDid=就这?我们赢了? -PU_GENPILOT5_CV_Escort_AlmostDead_IG_001_PleaseYouGotta=求你了,做点儿什么吧。 -PU_GENPILOT5_CV_Escort_AlmostDead_IG_002_OhMyGod=哦天哪,快来帮帮我。 -PU_GENPILOT5_CV_Escort_AlmostDead_IG_003_ImGonnaDie=我要死了,要死了。 -PU_GENPILOT5_CV_Escort_AlmostDead_IG_004_ICantDie=我不能就这样死掉,做点儿什么吧! -PU_GENPILOT5_CV_Escort_AlmostDead_IG_005_PleaseDontLet=请别让他们杀掉我。 -PU_GENPILOT5_CV_Escort_AlmostDone_IG_001_SorryImStill=对不起,我还在努力,应该很快就好了。 -PU_GENPILOT5_CV_Escort_AlmostDone_IG_002_JustACouple=还有几件事儿要做。 -PU_GENPILOT5_CV_Escort_AlmostDone_IG_003_AlmostThereEveryone=马上就好了伙计们,抱歉花这么长时间。 -PU_GENPILOT5_CV_Escort_AlmostDone_IG_004_JustASecond=就一会儿。 -PU_GENPILOT5_CV_Escort_AlmostDone_IG_005_NearlyThere=快完成了。 -PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_001_OkayWereHere=好,我们到了。 -PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_002_ShouldBeJust=应该就在那儿。 -PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_003_AllRightWere=很好,我们离下一站很近了。 -PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_004_ThatsWhereWe=这就是我们要去的地方。 -PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_005_OkayOurDestinations=好,到达目的地了。 -PU_GENPILOT5_CV_Escort_Celebrate_IG_001_EX=<大笑> -PU_GENPILOT5_CV_Escort_Celebrate_IG_002_Yes=好! -PU_GENPILOT5_CV_Escort_Celebrate_IG_003_ThatsAwesome=太棒了! -PU_GENPILOT5_CV_Escort_Celebrate_IG_003b_ThatsAwesome=太棒了! -PU_GENPILOT5_CV_Escort_Celebrate_IG_004_Nice=好! -PU_GENPILOT5_CV_Escort_Celebrate_IG_005_QuiteExcellent=非常出色。 -PU_GENPILOT5_CV_Escort_EncourageAttack_IG_001_SoHeresWhere=这里需要你保护我。 -PU_GENPILOT5_CV_Escort_EncourageAttack_IG_002_OkayMomentOf=OK,关键时刻到了,祝你旗开得胜。 -PU_GENPILOT5_CV_Escort_EncourageAttack_IG_003_Attack=进攻! -PU_GENPILOT5_CV_Escort_EncourageAttack_IG_004_TimeToDo=是时候干你的活儿了。 -PU_GENPILOT5_CV_Escort_EncourageAttack_IG_005_ItsUsOr=不是他们死就是我们亡。我一般不推崇暴力,但是请一定干掉他们。 -PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_001_UhTheyDont=额...他们看起来不太友好。 -PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_002_UmHelloIt=额...你好?额,看起来好像有敌人朝我们来了。 -PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_003_OhShitTheres=卧槽,有,有好多船朝我们来了,速度很快。 -PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_004_WhoAreThey=他们是谁? -PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_005_IveGotSomething=我扫描到一些东西...啊噢。 -PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_001_NoNoNo=日日日,他们还有援军。 -PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_002_OhComeOn=我靠,他们到底有多少人? -PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_003_LookOutI=小心!有更多敌人来了! -PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_001_Wow=哇哦... -PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_002_YouGotOne=你干掉一个! -PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_003_YeahThatsWhat=耶!你活该! -PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_004_IToldYou=告诉过你别找我麻烦! -PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_005_ExcellentWork=干得漂亮。 -PU_GENPILOT5_CV_Escort_Expletives_IG_001_Shit=靠! -PU_GENPILOT5_CV_Escort_Expletives_IG_001b_Shit=靠! -PU_GENPILOT5_CV_Escort_Expletives_IG_002_NoNoNo=不!不!不! -PU_GENPILOT5_CV_Escort_Expletives_IG_003_OhGod=哦天哪! -PU_GENPILOT5_CV_Escort_Expletives_IG_004_Dammit=卧槽! -PU_GENPILOT5_CV_Escort_Expletives_IG_005_YouBastard=你个混蛋! -PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_001_IGottaGet=我得跑路了。 -PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_002_IReallyNeed=我得找点儿别的工作了。 -PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_003_WellThatWas=这也太可怕了,你保重吧。 -PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_004_ICantStop=我发抖停不下来... -PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_005_YouDontNeed=你应该不需要我了吧?好。 -PU_GENPILOT5_CV_Escort_Farewell_Good_IG_001_HopefullyIllSee=希望以后还能再见。 -PU_GENPILOT5_CV_Escort_Farewell_Good_IG_002_TakeCare=保重。 -PU_GENPILOT5_CV_Escort_Farewell_Good_IG_003_StaySafe=注意安全。 -PU_GENPILOT5_CV_Escort_Farewell_Good_IG_004_UntilNextTime=下回再见。 -PU_GENPILOT5_CV_Escort_Farewell_Good_IG_005_PartingIsSuch=离别总是甜蜜的悲伤 <低声轻笑> OK,再见。 -PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_001_YouUhHoly=你...呃...操他妈刚才太危险了。 -PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_002_TooCloseToo=太险了...太险了... -PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_003_IUhDont=我...额...不是很...我真不太适应这种高强度战斗...嗯... -PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_004_ThatWasThat=这...这也太可怕了!怎么会有人做这种工作?简直疯了。 -PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_005_WellThatllBe=额,看来这能在医院里当谈资了。 -PU_GENPILOT5_CV_Escort_FightOver_Good_IG_001_ThatWasThat=这...这有点儿惊险。我得说,挺刺激的,但是很惊险。 -PU_GENPILOT5_CV_Escort_FightOver_Good_IG_002_WowThatWas=哇哦,刚才真紧张,对吧?我不太能适应这种...惊喜?让我休息下。 -PU_GENPILOT5_CV_Escort_FightOver_Good_IG_003_DidWeLose=我们甩掉他们了?我不太喜欢战斗...我心理承受不了...但刚刚那...哦,没事,刚刚那太可怕了。 -PU_GENPILOT5_CV_Escort_FightOver_Good_IG_004_CanIJust=我只能说,这钱付得值。刚刚太精彩了。 -PU_GENPILOT5_CV_Escort_FightOver_Good_IG_005_WhatARush=感觉真棒!我算知道为啥会有人把这个当成工作了。 -PU_GENPILOT5_CV_Escort_FriendlyFire_IG_001_HeyImOn=嘿!我和你一伙儿的! -PU_GENPILOT5_CV_Escort_FriendlyFire_IG_002_DontShootMe=别射我! -PU_GENPILOT5_CV_Escort_FriendlyFire_IG_003_WhyAreYou=你为啥在射我! -PU_GENPILOT5_CV_Escort_FriendlyFire_IG_004_WhatAreYou=你在干啥?! -PU_GENPILOT5_CV_Escort_FriendlyFire_IG_005_DoILook=我像是个海盗吗? -PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_001_OhShitIm=哦靠,真不好意思。 -PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_002_ThatWasMe=我的,对不起。 -PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_003_IDidntMean=我不是故意的!我以为你是对面的。 -PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_001_OhShitThat=哦草,那是我们的人。 -PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_002_YouBastards=你个混蛋! -PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_003_WeLostOne=我们失去了一人。 -PU_GENPILOT5_CV_Escort_Greeting_IG_001_HiHelloYoure=嗨,你好。你是来做护航任务的,对吧? -PU_GENPILOT5_CV_Escort_Greeting_IG_002_ExcuseMeHi=打扰了,你应该是我的护航者,对吧? -PU_GENPILOT5_CV_Escort_Greeting_IG_003_HiThereHello=你好,谢谢你能来。 -PU_GENPILOT5_CV_Escort_Greeting_IG_004_WellHelloYou=哦,你好啊,你肯定是我的保镖,我们去跳舞吗? <轻笑声> 开玩笑的。 -PU_GENPILOT5_CV_Escort_Greeting_IG_005_HailFellowPilot=同行啊,向你致敬。你肯定是我的保镖,对吧?你要不是的话,那就有点巧了。在这地方偶尔碰到别的船?哼... -PU_GENPILOT5_CV_Escort_KeepLookOut_IG_001_SoUhDo=嗯,你能保持警戒吗? -PU_GENPILOT5_CV_Escort_KeepLookOut_IG_002_LetMeKnow=要是有闲杂人等搞事,通知我,OK? -PU_GENPILOT5_CV_Escort_KeepLookOut_IG_003_GonnaBeA=我会有点儿忙,所以帮我注意着点儿,OK? -PU_GENPILOT5_CV_Escort_KeepLookOut_IG_004_SoWhileIm=我干活儿的时候你要注意着点任何可疑的、危险的、不协调的地方。 -PU_GENPILOT5_CV_Escort_KeepLookOut_IG_005_AllRightMy=好,我尽职尽责的保镖,是时候完成你的护卫使命了。<怪笑声> -PU_GENPILOT5_CV_Escort_LetsGo_IG_001_IThinkWe=我觉得我们该走了,可以吗?对啊,应该我来决定,那走吧。 -PU_GENPILOT5_CV_Escort_LetsGo_IG_002_AlrightIHope=好,我希望你们都上过厕所了,中途可不会停下。<强笑> 开玩笑的,要是有人真憋不住我们会停下的,我们出发吧。 -PU_GENPILOT5_CV_Escort_LetsGo_IG_003_LetsHeadOut=我们出去吧,好嘛?好。 -PU_GENPILOT5_CV_Escort_LetsGo_IG_004_OkayLetsDo=OK,我们开始吧。 -PU_GENPILOT5_CV_Escort_LetsGo_IG_005_LetsGetGoing=我们出发吧,好嘛?好。 -PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_001_ComeOnCome=来,来,走吧。 -PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_002_LetsGetThe=赶紧逃出这里。 -PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_003_GoGoGo=走走走。 -PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_004_WhatAreYou=你在等个啥?跑啊! -PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_005_Run=跑! -PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_001_ShallWePress=我们继续吗? -PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_002_OnwardsAndUpwards=继续前进。 -PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_003_WeShouldKeep=我们继续。 -PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_004_NextOne=下一个? -PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_005_WeShouldProbably=我们差不多该走了。 -PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_001_YoureOutFinished=你滚吧,结束了。 -PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_002_HellWithIt=我日了,受够你了。 -PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_003_ScrewThisJobs=去他妈的,这活儿结束了。 -PU_GENPILOT5_CV_Escort_MissionFailed_IG_001_LookImSorry=我很抱歉,但是这效果太差了。我觉得我们最好就此分别吧。 -PU_GENPILOT5_CV_Escort_MissionFailed_IG_002_IHateTo=我很不想这么做,但是我要取消与你的合约了。 -PU_GENPILOT5_CV_Escort_MissionFailed_IG_003_IDontKnow=我不知道发生了什么,但是你不太能做好这个,抱歉。 -PU_GENPILOT5_CV_Escort_MissionFailed_IG_004_ImSorryI=很抱歉,我尝试讲道理了,但是我也有底线。 -PU_GENPILOT5_CV_Escort_MissionFailed_IG_005_ThatsItIm=就这样了,我不会付你钱的。 -PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_001_ImSorryI=不好意思...我不行。 -PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_002_ItsJustToo=这儿有点儿太热了,我不能再待了,你应该不会有事吧? -PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_003_ICantDo=我不能再做下去了,太不值了。抱歉。 -PU_GENPILOT5_CV_Escort_NeedASecond_IG_001_ImReallySorry=我很抱歉,但是我们还不能走。 -PU_GENPILOT5_CV_Escort_NeedASecond_IG_002_ItsJustBe=还得再等一会,很抱歉。 -PU_GENPILOT5_CV_Escort_NeedASecond_IG_003_CanYouHang=你能再坚持一会儿吗?正在解决最后一点儿小问题。 -PU_GENPILOT5_CV_Escort_NeedASecond_IG_004_WellHeadOut=我们马上就走。 -PU_GENPILOT5_CV_Escort_NeedASecond_IG_005_SoIveGot=我还有点儿事没做完,稍放松一下,我们马上就走。 -PU_GENPILOT5_CV_Escort_NeedHelp_IG_001_YouGottaHelp=你得帮帮我! -PU_GENPILOT5_CV_Escort_NeedHelp_IG_002_WhereAreYou=你在哪?帮我! -PU_GENPILOT5_CV_Escort_NeedHelp_IG_003_INeedHelp=我需要帮助!快! -PU_GENPILOT5_CV_Escort_NeedHelp_IG_004_OhGodOh=哦上帝啊,真主啊,快帮我。 -PU_GENPILOT5_CV_Escort_NeedHelp_IG_005_WhatAmI=我付你钱是干啥的?!快帮我! -PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_001_JustWantedTo=新消息,我们还在干活儿,所以还得再等等。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_002_GonnaBeJust=还得多等会儿,OK? -PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_003_StillChuggingAway=还在忙着呢,可能还得再等一会儿。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_004_JustGoingTo=就还得再等一会。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_005_StillHardAt=正在努力干活儿,好了我会通知你的。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_001_INeedA=我需要更多时间。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_002_KeepEmOff=让他们滚开,ok?我需要更多时间。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_003_ImNotReady=我还没好!我还没好!我需要更多时间。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_004_ProtectMeA=多保护我一会儿,我们马上就好。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_005_JustAnotherSecond=再多一会儿!我们马上就完成了。 -PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_001_WatchItWatch=看着点儿! -PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_002_OhMyGod=老天啊! -PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_003_LookOut=小心! -PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_004_YouHitMe=你撞我! -PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_005_IToldYou=说了别飞这么近。 -PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_001_UmHello=额...你好? -PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_002_FlyingALittle=你靠太近了,亲。 -PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_003_BeCarefulPlease=小心点儿,ok? -PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_004_IfYoureTrying=你是在炫耀你的精密飞行技术吗?我信了。 -PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_005_YouCanStop=你可以停下了,你要撞上我了。 -PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_001_DidYouStop=你是半路去恰饭了还是怎么着?开玩笑的,但是我们时间有点儿紧。 -PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_002_IsEverythingCool=一切正常吗?怎么花了这么久才过来啊。算了,你来了就好。 -PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_003_ItsNoBig=虽然不是什么大事,但我们必须同时启动量子引擎。深空是很容易将我们打散的,你懂我意思吧? -PU_GENPILOT5_CV_Escort_QTravelDest_IG_001_SendingQuantumPoint=正在发送量子坐标点。 -PU_GENPILOT5_CV_Escort_QTravelDest_IG_002_StandbyImGonna=请待机,我这就把量子目标点发给你。 -PU_GENPILOT5_CV_Escort_QTravelDest_IG_003_HoldForQt=等待量子点发送完。 -PU_GENPILOT5_CV_Escort_QTravelDest_IG_004_SendingTheQt=正在发送量子航行数据。 -PU_GENPILOT5_CV_Escort_QTravelDest_IG_005_HeresTheCoordinates=这是坐标。 -PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_001_HeresOurNext=这是我们的下一站。 -PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_002_OkayMovingOn=好的,移动中,这是我们的下一个兴趣点。 -PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_003_ReadyForAnother=准备好前往下一个坐标了?给你。 -PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_001_StandBySpinning=待命,正在启动量子驱动器。 -PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_002_EveryoneReadyTo=准备好了?行,我们出发吧。 -PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_003_OkayEverybodyStart=好的,所有人,开始预热量子驱动器。 -PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_004_PreppingForQuantum=正在准备量子航行。 -PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_005_EverybodyGetReady=所有人准备好,量子时间到。 -PU_GENPILOT5_CV_Escort_ReadyToGo_IG_001_HeyItsMe=嘿,又是我。我们准备好出发了。 -PU_GENPILOT5_CV_Escort_ReadyToGo_IG_002_HelloHiIf=你好?你准备好了吗?我好了。 -PU_GENPILOT5_CV_Escort_ReadyToGo_IG_003_SorryAboutThe=迟到了不好意思,我们可以走了。 -PU_GENPILOT5_CV_Escort_ReadyToGo_IG_004_OkayIThink=好的,看样子我们准备好了。 -PU_GENPILOT5_CV_Escort_ReadyToGo_IG_005_AllRightAll=好了,一切正常,我们可以出发了。 -PU_GENPILOT5_CV_Escort_ReturnToStart_IG_001_LetsHeadOn=我们回去吧,怎么样? -PU_GENPILOT5_CV_Escort_ReturnToStart_IG_002_LooksLikeThats=看来完成了,我们回家吧。 -PU_GENPILOT5_CV_Escort_ReturnToStart_IG_003_BackToThe=回家。 -PU_GENPILOT5_CV_Escort_ReturnToStart_IG_004_IveGotWhat=我得到了我想要的了,总结一下吧。 -PU_GENPILOT5_CV_Escort_ReturnToStart_IG_005_IShouldBe=到这儿应该就没问题了,回起点吧。 -PU_GENPILOT5_CV_Escort_StartWork_IG_001_AlrightWereGoing=好嘞,从这儿开始。 -PU_GENPILOT5_CV_Escort_StartWork_IG_002_OkayTimeTo=好,是时候开始扫描了。 -PU_GENPILOT5_CV_Escort_StartWork_IG_003_LetsGetTo=开工吧。 -PU_GENPILOT5_CV_Escort_StartWork_IG_004_SleevesUpTime=挽起袖子,开工了。 -PU_GENPILOT5_CV_Escort_StartWork_IG_005_LetsGetThis=我们开干吧,怎么样? -PU_GENPILOT5_CV_Escort_StayClose_High_IG_001_WhereAreYou=你往哪儿跑呢?回来保护我。 -PU_GENPILOT5_CV_Escort_StayClose_High_IG_002_GetBackHere=滚回来!立!刻! -PU_GENPILOT5_CV_Escort_StayClose_High_IG_003_YouCantLeave=你别走啊! -PU_GENPILOT5_CV_Escort_StayClose_Low_IG_001_WouldYouBe=我觉得你应该靠近点。 -PU_GENPILOT5_CV_Escort_StayClose_Low_IG_002_DontFlyOff=别乱飞好不好? -PU_GENPILOT5_CV_Escort_StayClose_Low_IG_003_IfItsCool=你觉得这很牛逼?靠近点,我谢谢你。 -PU_GENPILOT5_CV_Escort_StayClose_Low_IG_004_SorryButI=不好意思,我需要你靠近一点。 -PU_GENPILOT5_CV_Escort_StayClose_Low_IG_005_ExcuseMeBut=不好意思,但你不能那样到处乱跑。 -PU_GENPILOT5_CV_Escort_Thanks_IG_001_ThankYouFor=谢谢你做的一切。 -PU_GENPILOT5_CV_Escort_Thanks_IG_002_ThanksSoMuch=太谢谢你了。 -PU_GENPILOT5_CV_Escort_Thanks_IG_003_IReallyAppreciate=我真的很感激。 -PU_GENPILOT5_CV_Escort_Thanks_IG_004_YouveBeenAmazing=你是真的牛逼,谢谢你。 -PU_GENPILOT5_CV_Escort_Thanks_IG_005_ThatWasAce=王牌操作,谢谢你。 -PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_001_HelpHelpKeep=救命!救命!让他们离我远点! -PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_002_YouGottaHelp=你得救救我! -PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_003_AhhhShitTheyre=我操!他们人太多了! -PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_001_ImHitOh=我中弹了!我天,我中弹了! -PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_002_TheyreKillingMe=他们这是要杀了我! -PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_003_ThatOneHit=他中弹了。他中弹了! -PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_004_ImTakingSo=我伤害抗太多了! -PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_005_TheyGotMe=我被抓住了! -PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_001_IJustI=就是...我也不清楚。我们不能在这儿待下去了。 -PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_002_ImSoSorry=对不起,我不知道他们在哪儿。这也太操蛋了。罢了。我们走吧好不好? -PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_003_SoIDont=我也不知道出了啥事儿,他们说他们会在这儿的,我觉得我们还是走吧,抱歉啊。 -PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_004_ThisIsVery=那帮人也太不专业了。不好意思让你等这么久,我们走吧,那帮人是真的不专业。 -PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_005_WellIGuess=行吧,看来他们不来了。令人失望。 -PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_001_WereStillWaiting=还有人没来呢。 -PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_002_WeArentAll=人还没到齐呢。 -PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_003_WaitingOnA=还有几艘船没来,在稍微等等,马上。 -PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_004_SorryButThere=对不起,但是还有几艘船正在路上,不知道他们到哪里了。 -PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_005_ItMightBe=估计还要几分钟,还有几艘船在路上,真的不好意思。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_001_WhyAreYou=你为什么要这样对我?! -PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_002_WhatAreYou=啥?你是那边的人吗?!付你钱的是我! -PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_003_ImNotPaying=我不是雇你来炸我船的。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_001_HeyIHate=嘿,我也不想逼你,但你必须回到任务上来。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_002_IDontWant=我不知道你这工作是怎么干的,但我需要你干你的工作。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_003_INeedYou=我需要你开始认真工作。不然...不然我也不知道要咋办...我只能找别人了,好吗? -PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_004_LookImSorry=听着,我也不想像个老大一样发号施令,但你必须开始认真干活。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_005_IfYouDont=好好工作,别逼我整一些狠活儿,还有别以为我不敢。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_001_ISaidCome=我说回来。不回来就炒了你。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_002_INeedYour=我需要你的帮助。如果你不过来的话,我就...我就不付款了。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_003_NoYouWill=不!你必须回来帮我。是我雇佣了你,我有权享受相应的服务! -PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_001_HeySorryI=嘿,不好意思,我需要你离我的船近一点,这是工作内容,你懂我意思吧? -PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_002_WheredYouGo=你去哪里?我和你一样爱到处探索,但工作优先。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_003_WeNeedTo=我们需要你回来完成你的工作,好不好?能不能来和我们回合,先把活儿干完? -PU_GENPILOT5_CV_Escort_WereAllHere_IG_001_LooksLikeEveryones=看起来大家状态都不错。 -PU_GENPILOT5_CV_Escort_WereAllHere_IG_002_IsThatEverybody=大家都在吗?<停顿> 哦哦,看来都在。 -PU_GENPILOT5_CV_Escort_WereAllHere_IG_003_HiEveryoneSo=嘿,大家,看来我们全部安全抵达了。 -PU_GENPILOT5_CV_Escort_WereAllHere_IG_004_ThatsTheLast=这是最后一个,真刺激。 -PU_GENPILOT5_CV_Escort_WereAllHere_IG_005_ThatShouldDo=没错了,所有人都在。 -PU_GENPILOT5_CV_Escort_WorkFinished_IG_001_OkayAllDone=好的,完事儿了。谢谢你的等待。 -PU_GENPILOT5_CV_Escort_WorkFinished_IG_002_ThereFinished=嗯,完事儿了。 -PU_GENPILOT5_CV_Escort_WorkFinished_IG_003_ThatShouldDo=这样就好了。 -PU_GENPILOT5_CV_Escort_WorkFinished_IG_004_AllRightFinished=好的,完事儿。 -PU_GENPILOT5_CV_Escort_WorkFinished_IG_005_ThatllDoIt=到这儿就好。 -PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_001_ThatsItIm=完了!我死定了。 -PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_002_Done=死定了! -PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_003_ThereGotIt=好的,命中! -PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_004_ThereFinishedDone=那儿!完蛋!死定了! -PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_005_ImDoneIm=我人要没了,我人要没了! -PU_GENPILOT5_CV_GetHits_IG_EX_001=<呜咽声> -PU_GENPILOT5_CV_GetHits_IG_EX_002=<呜咽声> -PU_GENPILOT5_CV_GetHits_IG_EX_003=<呜咽声> -PU_GENPILOT5_CV_GetHits_IG_EX_004=<呜咽声> -PU_GENPILOT5_CV_GetHits_IG_EX_005=<呜咽声> -PU_GENPILOT5_CV_GetHits_IG_EX_006=<呜咽声> -PU_GENPILOT5_CV_GetHits_IG_EX_007_ShitTheBed=把我屎都吓出来了... -PU_GENPILOT5_CV_GetHits_IG_EX_008_OhMyGod=我的上帝啊。 -PU_GENPILOT5_CV_LosingFrustration_IG_001_AlrightLookMaybe=好的,听着,也许我们可以谈谈。 -PU_GENPILOT5_CV_LosingFrustration_IG_002_NoNoNo=不不不!这和我想的不一样啊。 -PU_GENPILOT5_CV_LosingFrustration_IG_003_YouYoureJust=你...他妈...把我惹火了... -PU_GENPILOT5_CV_MindYourBusiness_IG_001_YouYouDont=你...你不会想掺和进来的。 -PU_GENPILOT5_CV_MindYourBusiness_IG_002_IfYouKnow=给我圆润的滚远点儿,这是对你好。 -PU_GENPILOT5_CV_MindYourBusiness_IG_003_GetTheHell=掉头,离开,这儿的人你惹不起。 -PU_GENPILOT5_CV_MindYourBusiness_IG_005_DriftOnIm=滚远点,别让我说第二次。 -PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_001_ThisIsOur=这破事跟你没关系,滚去该干嘛干嘛。 -PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_002_DontEvenThink=别想闯进我们的地盘。 -PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_003_ThisHeresOur=这儿是我们的地盘儿,而你…快滚。 -PU_GENPILOT5_CV_PlayerAttackFirst_IG_001_HeyYouShot=嘿!你打老子了! -PU_GENPILOT5_CV_PlayerAttackFirst_IG_002_OhThatsHow=哦吼,你想这么玩儿是吧? -PU_GENPILOT5_CV_PlayerAttackFirst_IG_003_ThatsItYou=好的,你...你他妈把老子惹火了。 -PU_GENPILOT5_CV_PlayerAttackFirst_IG_004_YouJustYou=你...你不知道你惹了谁,兄弟。 -PU_GENPILOT5_CV_PlayerAttackFirst_IG_005_OhNowYouve=哦,现在你他妈死定了。 -PU_GENPILOT5_CV_Retreat_IG_001_OkayWereLeaving=好啦!我们走就是了! -PU_GENPILOT5_CV_Retreat_IG_002_FineForgetEverything=行,当我没说,我们走。 -PU_GENPILOT5_CV_Retreat_IG_003_ImSorryOkay=我很抱歉!行了吧?我走就是了! -PU_GENPILOT5_CV_RevengePosse_Greeting_IG_001_WeBeenLooking=我们找你很久了,你将会为你对我们的人做的事情付出代价。 -PU_GENPILOT5_CV_RevengePosse_Greeting_IG_002_YouThoughtYou=你真以为你能把我们的人干掉以后还当做无事发生?想得美伙计。血债血偿,世道如此。 -PU_GENPILOT5_CV_RevengePosse_Greeting_IG_003_YouWereThe=就是你干掉了我们的人对吧?让我们来给你上一课吧,教教你犯了错误怎么补偿。 -PU_GENPILOT5_CV_Taunt_BountyHunter_IG_001_YouThoughtI=你以为我会对你温柔一点?想得美。 -PU_GENPILOT5_CV_Taunt_BountyHunter_IG_002_IThoughtBounty=我还以为赏金猎人都很牛逼呢。 -PU_GENPILOT5_CV_Taunt_BountyHunter_IG_003_ThinkYouMightve=伙计,看样子你挑错专业了。 -PU_GENPILOT5_CV_Taunt_General_IG_001_YouWantedThis=这是你自找的,记住了吗?这是你自找的。 -PU_GENPILOT5_CV_Taunt_General_IG_002_YouHadEnough=爽不爽?爽不爽? -PU_GENPILOT5_CV_Taunt_General_IG_003_YouBroughtThis=这是你逼我们的。如果你乖乖听话的话就没这么多事了。 -PU_GENPILOT5_CV_Taunt_General_IG_004_TakeThat=尝尝这个! -PU_GENPILOT5_CV_Taunt_General_IG_005_ISaidI=我说过了,你要付出代价。 -PU_GENPILOT5_CV_Taunt_Kill_IG_001_IToldYou=跟你说过了你惹错人了。 -PU_GENPILOT5_CV_Taunt_Kill_IG_002_HahaNice=哈哈,漂亮! -PU_GENPILOT5_CV_Taunt_Kill_IG_003_OhMyGod=我的老天,这可太漂亮了。有点悬,但很漂亮。 -PU_GENPILOT5_CV_Taunt_Kill_IG_004_BowBeforeOur=在我们庞大的舰队前屈服吧! -PU_GENPILOT5_CV_Taunt_Kill_IG_005_YouShouldveListened=我们给了你台阶下,你不听,不听,这就是不听的后果。 -PU_GENPILOT5_CV_Taunt_Missile_IG_001_SpecialDelivery=快递来咯。 -PU_GENPILOT5_CV_Taunt_Missile_IG_002_HeadsUp=小心。 -PU_GENPILOT5_CV_Taunt_Missile_IG_003_GotSomethingFor=给你送了点小礼物。 -PU_GENPILOT5_CV_Taunt_WarningAttack_IG_001_YouWantedIt=想打架啊?来碰一碰咯。 -PU_GENPILOT5_CV_Taunt_WarningAttack_IG_002_YouShouldveRun=给过你机会了,你应该跑的远远的。 -PU_GENPILOT5_CV_Taunt_WarningAttack_IG_004_YouWantA=想干架?好啊! -PU_GENPILOT5_CV_Taunt_WarningAttack_IG_005_YouYoureAbout=你...你这是自找没趣,听到没? -PU_GENSCIV01_M_BSG_Beg_ForLife_IG_001=[PH] Don't! Please! -PU_GENSCIV01_M_BSG_Beg_ForLife_IG_002=[PH] Stop! -PU_GENSCIV01_M_BSG_Beg_ForLife_IG_003=[PH] What are you doing?! -PU_GENSCIV01_M_BSG_Beg_ForLife_IG_004=[PH] Don't shoot! -PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_001=[PH] Please, don't. I'm begging you. -PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_002=[PH] Please.... please.... don't shoot.... -PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_003=[PH] Just take it easy, okay? -PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_004=[PH] I won't give you any trouble. Please. -PU_GENSCIV01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001=[PH] Aaah! -PU_GENSCIV01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002=[PH] What the hell?! -PU_GENSCIV01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003=[PH] Who are you?! -PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_001=[PH] Help! -PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_002=[PH] Oh god. Oh god. Oh god. -PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_003=[PH] Aaaaaaaahhhhhh. -PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_004=[PH] Somebody help me! -PU_GENSCIV01_M_BSG_Surrender_IG_001=[PH] Wait! Don't. -PU_GENSCIV01_M_BSG_Surrender_IG_002=[PH] I give up! -PU_GENSCIV01_M_BSG_Surrender_IG_003=[PH] Please. Don't shoot. -PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_001_AuthorizedPersonnelOnly=非授权人员免进。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_002_YouCantGet=你不能过去。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_003_OffLimits=越界。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_001_DontEvenThink=想都别想。这整片区域都是禁区。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_002_TurnItAround=掉头。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_003_YeahLikeWed=对啊,搞得好像我们允许你这样的人待在这里似的。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_001_SorryThisAreas=对不起,这片区域是禁区。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_002_ImAfraidYou=恐怕您不能进入这里,前方区域是禁区。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_003_ThisIsA=这是管制区域。 -PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_001_KeepItMoving=不要停下来。 -PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_002_KeepItGoing=大家别停,动起来。 -PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_003_ComeOnKeep=来吧,不要停。 -PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_001_LetsGoPeople=动起来,大家,不要停下来。 -PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_002_DontDawdleLets=别磨蹭,快走。 -PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_003_HurryItUp=快点,别停。 -PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_001_YouCantHang=你不能在这儿停下。 -PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_002_NoLoiteringMove=不许瞎晃悠,快走。 -PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_003_NeedYouTo=我叫你快走。 -PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_001_FindSomewhereBetter=去别的地方,别在这儿。 -PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_002_ScramMoveIt=乱七八糟的,快走。 -PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_003_GoOnMake=动起来,别惹麻烦。 -PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_001_ClearTheWay=让路! -PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_002_LookOut=当心! -PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_003_SecurityComingThrough=保安人员正在通过! -PU_GENSECR1_M_CP_Patrol_MakeWay_IG_001_StepAside=让开。 -PU_GENSECR1_M_CP_Patrol_MakeWay_IG_002_ComingThrough=正在通过。 -PU_GENSECR1_M_CP_Patrol_MakeWay_IG_003_SecurityClearThe=保安人员来了,让条路。 -PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_001_GetOutMy=给我让开。 -PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_002_MoveYourAss=走开! -PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_003_WatchIt=注意点。 -PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_001_PardonMe=再说一遍。 -PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_002_ExcuseMe=不好意思。 -PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_003_Sorry=抱歉。 -PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_001_HeadingToThe=正前往下个区块。 -PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_002_AllDoneHere=这儿没事了,前往下个区域。 -PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_003_SectorClearMoving=此区块没什么问题,前往下一个。 -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_AllQuietHere=一切正常。 -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_NothingNewTo=没啥事可汇报的。 -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_EverythingsNormal=一切正常。 -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_StillQuietWonder=这也太安静了,怪诶,那帮罪犯废物都跑哪里去了? -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_ScumAllSeem=这帮人渣好像在自我表现啊.. -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_NothingYetBut=很和平,但看起来只是暂时的。 -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_EverythingLookingGood=看起来一切正常,暂时。 -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_ThingsAreLooking=一切看起来都很平和。 -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_HaventRunInto=暂时没有任何麻烦。 -PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_001_CopyThat=收到! -PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_002_Understood=明白! -PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_003_YouGotIt=没问题! -PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_001_Yes=是的。 -PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_002_Copy=收到。 -PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_003_Affirmative=是。 -PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_001_CopyThat=收到。 -PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Understood=明白。 -PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_003_GotIt=明白了。 -PU_GENSECR2_M_BS_General_Celebration_High_IG_001_HellYeah=哦耶! -PU_GENSECR2_M_BS_General_Celebration_High_IG_002_Nice=完美! -PU_GENSECR2_M_BS_General_Celebration_High_IG_003_ThereWeGo=就是这样! -PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_001=< 窒息致死 > -PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_002=< 窒息致死 > -PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_003=< 窒息致死 > -PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_001=< 窒息 > -PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_002=< 窒息 > -PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_003=< 窒息 > -PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_001=< 爆炸致死 > -PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_002=< 爆炸致死 > -PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_003=< 爆炸致死 > -PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_001=< 冲击致死 > -PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_002=< 冲击致死 > -PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_003=< 冲击致死 > -PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_001=< 愤怒的声音 > -PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_002=< 愤怒的声音 > -PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_003=< 愤怒的声音 > -PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_001=< 开心的声音 > -PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_002=< 开心的声音 > -PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_003=< 开心的声音 > -PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_001=< 气馁的声音 > -PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_002=< 气馁的声音 > -PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_003=< 气馁的声音 > -PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_001=< 无所事事的声音 > -PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_002=< 咳嗽 > -PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_003=< 清嗓子 > -PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_001=< 嘲讽的声音 > -PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_002=< 嘲讽的声音 > -PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_003=< 嘲讽的声音 > -PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_001=< 痛苦的呻吟 > -PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_002=< 痛苦的呻吟 > -PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_003=< 痛苦的呻吟 > -PU_GENSECR2_M_BS_General_Emote_Puzzled_IG_EX_001=< 困惑的声音 > -PU_GENSECR2_M_BS_General_Emote_Puzzled_IG_EX_002=< 困惑的声音 > -PU_GENSECR2_M_BS_General_Emote_Surprised_IG_EX_001=< 惊讶的声音 > -PU_GENSECR2_M_BS_General_Emote_Surprised_IG_EX_002=< 惊讶的声音 > -PU_GENSECR2_M_BS_General_Expletives_High_IG_001_Shit=操! -PU_GENSECR2_M_BS_General_Expletives_High_IG_002_Dammit=该死! -PU_GENSECR2_M_BS_General_Expletives_High_IG_003_Goddammit=真该死! -PU_GENSECR2_M_BS_General_Expletives_Low_IG_001_Dammit=该死。 -PU_GENSECR2_M_BS_General_Expletives_Low_IG_002_Shit=操。 -PU_GENSECR2_M_BS_General_Expletives_Low_IG_003_AhHell=啊,见鬼... -PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_001_Goddammit=真该死! -PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_002_TheHell=什么鬼?! -PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_003_OhShit=啊,草! -PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_001=< 被巨物砸中 > -PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_002=< 被巨物砸中 > -PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_003=< 被巨物砸中 > -PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_001=< 被小东西击中 > -PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_002=< 被小东西击中 > -PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_003=< 被小东西击中 > -PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_001=< 重拳出击 > -PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_002=< 重拳出击 > -PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_003=< 重拳出击 > -PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_001=< 出拳 > -PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_002=< 出拳 > -PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_003=< 出拳 > -PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_001_Negative=拒绝! -PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_002_NoCanDo=不行! -PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_003_NotGonnaHappen=不可能的。 -PU_GENSECR2_M_BS_General_NegativeResponse_IG_001_No=不。 -PU_GENSECR2_M_BS_General_NegativeResponse_IG_002_Negative=拒绝! -PU_GENSECR2_M_BS_General_NegativeResponse_IG_003_ThatsANegative=这是不行的。 -PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_001_Negative=拒绝。 -PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_002_NoSir=不,长官。 -PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_003_No=不。 -PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_HostileDown=敌军已击毙。 -PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_GotOneOf=发现一个电磁信号。 -PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TargetDown=目标已击毙。 -PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_GotAFriendly=发现友军伤亡! -PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_FriendlyDown=友军伤亡! -PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_DammitWeLost=可恶,我们失去了一位友军。 -PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_001_CantSpareAny=无多余弹药。 -PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_002_ImLowToo=我弹药也不足了。 -PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_003_NoCanDo=不行。 -PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_001_YouGotIt=来拿着。 -PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_002_MakeItCount=好好用! -PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_003_Here=这里! -PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_001_NeedSomeAmmo=需要些弹药! -PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_002_AnyoneGotA=有人有不用的弹匣吗? -PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_003_NeedAmmo=需要弹药! -PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_001_Thanks=谢谢! -PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_002_GotIt=拿到了! -PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_003_BackInThis=就靠这个了! -PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_001_GotProblemsOf=我们这里有点麻烦! -PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_002_ALittleBusy=现在有点小忙! -PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_003_NegativeOnThat=无法进行支援。 -PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_001_OnTheMove=在路上了! -PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_002_ComingIn=来了! -PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_003_GotYourBack=我掩护你! -PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_001_INeedBackup=需要支援! -PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_002_LetsGetSome=我们这里需要点支援! -PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_003_NeedSomeSupport=这里需要点帮助! -PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MoveMoveMove=走,走,走! -PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Advancing=前进! -PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_003_OnTheMove=移动中! -PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_001_Displacing=更换掩体! -PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_002_NeedNewCover=需要新的掩体! -PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_003_FindSomeCover=寻找掩体! -PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_001_TheyGotMe=他们把我困住了! -PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_002_ImPinnedDown=我被压制了! -PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_003_TheyreChewingMe=他们把我咬得很紧。 -PU_GENSECR2_M_CB_Combat_CoverProvide_IG_001_CoveringFire=开火掩护! -PU_GENSECR2_M_CB_Combat_CoverProvide_IG_002_LayingCover=正在掩护! -PU_GENSECR2_M_CB_Combat_CoverProvide_IG_003_SuppressingFire=开火压制! -PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_001_CoverMe=掩护我! -PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_002_Cover=掩护! -PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_003_NeedSomeCover=需要掩护! -PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_001_DigInPeople=坚守阵地,大伙们。 -PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_002_WeCantLet=我们不能让他们控制这个区域。 -PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_003_HoldYourGround=守住你们的阵地! -PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_GotHostilesIncoming=敌人来袭。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_HostileContactsComing=敌方接触,正在来袭。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_HostilesMovingIn=敌人,他们来了! -PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitContact=操,敌方接触! -PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightHere=他们就在这! -PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_ContactOnMe=敌方接触,在我这! -PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_001_OpenFire=开火! -PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_002_TargetAquired=获取目标! -PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_003_EyesOnTarget=看到目标了! -PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_Intruder=入侵者! -PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_TheyGotThrough=他们通过了外围! -PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_WeveGotHostiles=有敌人进入内侧了! -PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_HostilesOnMe=敌人在我这儿! -PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_GotEyesOn=已目视到敌方。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_HereHereContact=在这!在这!已接触! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_HostilesUpHigh=敌人在上方。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_EnemyContactUp=上方发现敌人。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_HostilesHaveAn=敌人占据了高点。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001_BehindUs=在我们后面! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002_LookOutHostiles=小心,敌人在后面。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003_CheckYourSix=看你的六点钟方向,有敌人! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001_HostilesDownBelow=敌人在下方。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002_EnemyContactDown=下方发现敌人。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003_GotContactsDown=下方发现敌人。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001_ContactClose=敌方近距离接触! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002_HostilesOnMe=发现敌人,在我这! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003_TheyreRightOn=他们就在我附近! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001_EnemySightedOver=那边发现敌人! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002_OverThereTarget=在那边!发现目标! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003_LookHostiles=看!敌人! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001_ToTheLeft=左边! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002_HostilesLeft=敌人,左边! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003_EnemyContactLeft=与我左侧的敌人接触。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001_ToTheRight=右边! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002_HostilesRight=敌人,右边! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003_EnemyContactRight=与我右侧的敌人接触 -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001_TheyGotA=他们有重武器! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002_EyesOnHeavy=发现重武器目标! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003_WatchOutThey=小心,他们有重武器! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001_EnemyShipInbound=敌军舰船进入战场! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002_GotAHostile=发现敌方舰船! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003_HostileShip=敌方舰船! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001_HostileVehicleSighted=发现敌方车辆! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002_VehicleVehicle=有车!有车! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003_VehicleSpotted=发现车辆! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001_RocketLauncher=火箭筒! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002_TheyGotA=他们有火箭筒! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003_WatchOutThey=小心,他们有火箭筒。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_SniperSighted=发现狙击手! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_Sniper=狙击手! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_HeadsUpSniper=小心,有狙击手! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001_Titan=泰坦! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002_ShitTheyGot=操, 他们有架泰坦! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003_TitanInbound=泰坦进入战场! -PU_GENSECR2_M_CB_Combat_Fallback_High_IG_001_FallBack=后撤! -PU_GENSECR2_M_CB_Combat_Fallback_High_IG_002_MoveAndRegroup=移动并重组。 -PU_GENSECR2_M_CB_Combat_Fallback_High_IG_003_MoveToRally=移动到集结点! -PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_001_FlankThem=侧面包抄! -PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_002_HitTheirFlank=从侧翼进攻! -PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_003_CircleAround=包围! -PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_001_WereOnThe=我们正在行动! -PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_002_LetsGoLets=走,走,走。 -PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_003_FollowMe=跟我走! -PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImOnYour=我和你一边的! -PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ImAFriendly=我是友军! -PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_FriendlyFire=误伤友军! -PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_001_Hit=中弹! -PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_002_ImHit=我被击中了! -PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_003_DammitTheyGot=去他的,我中弹了! -PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=手雷! -PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_002_LookOut=小心! -PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_003_Incoming=来了! -PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_001_GrenadeOut=掷出手雷! -PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_002_FireInThe=注意手雷! -PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_003_GotSomethingFor=这是送你的! -PU_GENSECR2_M_CB_Combat_HealDeny_IG_001_DontHaveAny=我没有医疗补给。 -PU_GENSECR2_M_CB_Combat_HealDeny_IG_002_ImOutOf=我医疗笔用完了。 -PU_GENSECR2_M_CB_Combat_HealDeny_IG_003_ImAllOut=我都用完了。 -PU_GENSECR2_M_CB_Combat_HealProvide_IG_001_MedpenFlyingIn=医疗笔来了。 -PU_GENSECR2_M_CB_Combat_HealProvide_IG_002_HereGotA=这儿呢,医疗补给! -PU_GENSECR2_M_CB_Combat_HealProvide_IG_003_GotSomeMeds=给你带了些药。 -PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_001_Medic=医护! -PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_002_INeedA=我需要治疗! -PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_003_AnyoneGotA=有人有医疗笔不? -PU_GENSECR2_M_CB_Combat_HealThanks_IG_001_Thanks=谢了! -PU_GENSECR2_M_CB_Combat_HealThanks_IG_002_JustInThe=时机正好! -PU_GENSECR2_M_CB_Combat_HealThanks_IG_003_HealingUp=正在治疗! -PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_001_ComeOnCome=继续,继续,继续,别停! -PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_002_DontLetUp=别放弃! -PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_003_KeepItUp=继续打! -PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=你觉得我怕你吗?蛤? -PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ComeOnLets=来吧,让我看看你有啥能耐! -PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ImJustGetting=这才刚开始呢! -PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_001_ShitShitShit=操,操,操! -PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_002_YouGotThis=你行的,你行的。 -PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_003_ComeOnCome=撑住,撑住,保持冷静。 -PU_GENSECR2_M_CB_Combat_LastOfThem_IG_001_WeClearClear=还有吗?清完了看来。 -PU_GENSECR2_M_CB_Combat_LastOfThem_IG_002_ThatWasThe=那是最后一个了。 -PU_GENSECR2_M_CB_Combat_LastOfThem_IG_003_CeaseFireHostiles=停火。已歼灭敌方。 -PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_001_ILostSight=我跟丢他们了。 -PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_002_EyesOpenPeople=眼睛睁大了,大伙们! -PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_003_ThisOneGave=这人把我甩丢了。 -PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_001_ImOut=没弹了! -PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_002_WeaponsDry=弹药耗尽! -PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_003_RanOutOf=没子弹了。 -PU_GENSECR2_M_CB_Combat_Overheating_High_IG_001_MyWeaponsDown=我的武器过热了! -PU_GENSECR2_M_CB_Combat_Overheating_High_IG_002_ShitOverheating=操。过热了! -PU_GENSECR2_M_CB_Combat_Overheating_High_IG_003_NeedASecond=稍等下。武器离线。 -PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_001_ReinforcemntsAreHere=援军来了! -PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_002_CalvalrysHereWere=后援来了。该我们发威了。 -PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_003_LookWhoFinally=看看是谁终于现身了啊。 -PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_001_ReinforcementsComingIn=增援准备进场了。 -PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_002_GotReinforcementsOn=增援在路上了。 -PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_003_ReinforcementsInbound=增援即将抵达。 -PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001_SendSomeReinforcements=请派增援。 -PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002_WeNeedSupport=我们现在需要增援。 -PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003_INeedBackup=我的位置需要增援。 -PU_GENSECR2_M_CB_Combat_Reloading_High_IG_001_Reloading=装弹中! -PU_GENSECR2_M_CB_Combat_Reloading_High_IG_002_SwappingMag=正在换弹。 -PU_GENSECR2_M_CB_Combat_Reloading_High_IG_003_ChangingMag=正在换弹。 -PU_GENSECR2_M_CB_Combat_Retreat_High_IG_001_Retreat=撤退! -PU_GENSECR2_M_CB_Combat_Retreat_High_IG_002_ForgetItGet=别管那么多了!快撤! -PU_GENSECR2_M_CB_Combat_Retreat_High_IG_003_RunGo=快跑! -PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_001_SpreadOut=散开。 -PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_002_FanOut=都散开! -PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_003_ThinItOut=大家分散开! -PU_GENSECR2_M_CB_Combat_StayClose_High_IG_001_KeepItClose=保持距离。 -PU_GENSECR2_M_CB_Combat_StayClose_High_IG_002_TightenUp=别走太远! -PU_GENSECR2_M_CB_Combat_StayClose_High_IG_003_KeepItCozy=呆在一起。 -PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_001_YouShouldveGiven=给过你机会了, 你应该投降的。 -PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_002_ThisIsntGonna=你不会有好下场的。 -PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_003_YoureDeadYou=你死定了!听到了吗! -PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_001_GetOutHere=滚出来! -PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOutAnd=来战个痛快啊! -PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_003_LetsGoYou=来啊!你自找的。 -PU_GENSECR2_M_CB_Combat_Taunt_High_IG_001_GiveUpNow=现在放弃还来得及! -PU_GENSECR2_M_CB_Combat_Taunt_High_IG_002_YouGottaBe=只有疯子才会找条子交易。 -PU_GENSECR2_M_CB_Combat_Taunt_High_IG_003_YouBroughtThis=你自找的。 -PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_001_SonOfA=狗娘养的! -PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HoldStill=别动! -PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_003_DammitMissedEm=可恶!没打中。 -PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_WhatIsThis=这啥?你第一次开枪吗? -PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_WhatIdiotGave=哪个白痴给你的枪? -PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouDonePlaying=你玩够了没?准备好投降了吗? -PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_ReportDidntFind=报告,什么都没有找到。 -PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_StandingDownAreas=放松点, 区域安全。 -PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_YeahDispatchWere=总台,我们这里安全了。 -PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_001_ItWasProbably=可能啥也不是。 -PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_002_GuessNot=大概... -PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_003_Nevermind=当我没说。 -PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_GotSomethingHere=发现了些东西,继续搜。 -PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_LookAliveWere=打起精神来,这里肯定有东西. -PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_LookSharpPeople=大家小心点。可能有敌人. -PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_DispatchPotentialHostile=总台,区域内可能有敌人。正在搜索。 -PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_BeAdvisedDispatch=呼叫总台,我们可能找到了些东西。 -PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_PotentialHostileContact=可能与敌人接触。准备好。 -PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_NeverMindWas=没事,那不是敌人。 -PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_StandDownFalse=退下,是误报警。 -PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_ForgetItWasnt=别在意,不是敌人。 -PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_FalseAlarmDispatch=总台,是误报警。 -PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_BeAdvisedDispatch=呼叫总台,这里一切正常。 -PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_DispatchWereAll=总台,我们这里一切正常。 -PU_GENSECR2_M_CB_Hunting_Hurston_Taunt_Searching_Low_IG_001_ThisIsHurston=这里是赫斯顿安保,举起双手走出来。 -PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_TakeALook=过去看看是啥。 -PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_GoCheckIt=过去看看。 -PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_HaveALook=去看一眼。 -PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_001_GonnaCheckIt=检查一下。 -PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_002_StandByTaking=原地待命。我去检查一下。 -PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_003_LetsCheckIt=我们去检查一下。 -PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_DispatchTakingA=总台,正在检查。 -PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_StandByIm=原地待命。我去看一眼。 -PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_BeAdvisedLooking=注意。正在调查异常。 -PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_001_KeepLooking=继续搜。 -PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_002_ComeOnStay=保持警惕。 -PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_003_TheyreAroundHere=他们肯定在这附近。 -PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_001_AnySignOf=找到任何踪迹了吗?妈的... -PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_002_IDontKnow=不知道啊。感觉他们应该不在了。 -PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_003_YeahTheyreLong=是的,他们早就溜了。 -PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_DispatchBeAdvised=呼叫总台,已丢失可疑对象。 -PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_BeAdvisedHostile=各单位注意。敌方仍然在逃。 -PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_SuspectSeemsTo=可疑对象好像已经离开了。 -PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_001_NotSeeingAnything=什么都没找到。 -PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_002_GuessItWas=可能啥也没有。 -PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_003_WhereTheyHell=他们到底跑哪去了? -PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_HaventFoundAnything=什么都没找到。 -PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_AreaSeemsTo=这片区域什么都没有。 -PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_LooksLikeWere=看起来我们白跑一趟。 -PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001_SpreadOutWe=散开。我们一定要找到是谁干的。 -PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002_WhoEverDid=不论是谁干的,他肯定还没跑远。找到他们。 -PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003_ComeOnLets=走。我们一定要找到罪魁祸首。 -PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001_BodyFoundSearching=发现尸体。正在调查现场。 -PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002_GotACorpse=这里有一具尸体,开始搜查现场。 -PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003_DispatchGotA=总台,发现一具尸体。正在确定嫌犯位置。 -PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_ComeOnLets=走起。去抓住他们。 -PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_CantLetThem=一定不能让他们跑掉,走! -PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_TargetsInThe=仍未发现目标。打起精神来,找到他们。 -PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_DispatchDontHave=总台,未发现敌人。正在待命。 -PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_BeAdvisedHostile=各单位注意。敌人下落不明。 -PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_ILostEm=我跟丢他们了。正在寻找可疑痕迹。 -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_GetThem=抓住他们! -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_GoFindThem=去!找到他们! -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_LetsCheckIt=咱们去看看。 -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_PossibleEnemyContact=疑似与嫌犯接触!正在追捕! -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_LikelyHostileThreat=疑似发现敌人!正在追踪! -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_DispatchWeGot=总台,这个区域可能有敌人。正在试图交火! -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_001_SomeonesHereFind=这里肯定有人。找到他们。 -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LooksLikeHostiles=看起来像敌人。咱试试能不能把他们引出来。 -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_003_WeGotA=我们这边可能有敌情。睁大眼睛。 -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_DispatchPossibleThreat=总台。疑似发现敌情。正在调查。 -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_BeAdvisedDispatch=总台,正在搜索潜在敌人。请等待汇报。 -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_LookingIntoA=正在调查疑似威胁。做好准备。 -PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_001_WheredYouGo=你藏哪了?嗯? -PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_002_TheLongerYou=你躲得越久,下场越惨。 -PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_003_StepOutNow=出来。别逼我亲自去找你。 -PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_001_IKnowYoure=我知道你在那,出来。 -PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_002_IfSomeonesThere=如果有人在那里,慢慢走出来。 -PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_003_StepOutSlowly=举起双手慢慢走出来。 -PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TakingFire=遭到攻击! -PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_UnderFire=受到攻击! -PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettingShot=有人在向我开火! -PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_FoundABody=找到一具尸体,刚死没多久。 -PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_WhatTheHell=什么鬼? -PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_GoddammitGotA=该死。发现一具尸体。 -PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_ShitFriendlyDown=操!友军倒下了! -PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_HostilesTheyHit=有敌人!我们的人中弹了! -PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_GoddammitFriendlyDown=他妈的。友军倒下了! -PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_Grenade=手榴弹! -PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_LookOutGrenade=小心。手榴弹! -PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_Incoming=有手雷! -PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ShotsShotsShots=有人开枪!有人开枪! -PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_ShotsFired=有枪声! -PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_ReadyUpPeople=各就各位! -PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_ShitRocketLauncher=妈的!火箭筒! -PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_RocketInbound=有火箭弹! -PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketGetDown=火箭弹!快趴下! -PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_Sniper=狙击手! -PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SniperGetCover=有狙击手!快找掩护! -PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_LookOutSniper=小心!狙击手! -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_AlrightSeriously=到底有什么。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_WhatTheHell=那是什么东西? -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_ISaidIdentify=我说,表明你的身份。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_IsThereSomething=那里有什么东西吗? -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_WhatWhatIs=什么?什么东西? -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_YouSeeSomething=你看到啥了吗? -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_001_IDontThink=我不认为那里有啥。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_YoureImaginationsActing=你在胡思乱想。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_DontGetParanoid=别管他了。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ShitContact=操,遇敌! -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_HostilesHostiles=敌人!敌人! -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_FuckHosiles=妈的!敌人! -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_SomeoneThere=有人在那吗? -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_IdentifyYourself=表明你的身份。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_AnyoneOutThere=有人吗? -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=嗯? -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=什么? -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_LookAlive=盯着点。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_StaySharp=保持警惕。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_LetsGetOn=开始干活吧。 -PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_YeahHeardSomething=对,我听到些什么。 -PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_FromOverThere=那里吗?嗯,我也听到了。 -PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_SoundedLikeSomething=听起来像有什么东西。 -PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_WhatIDidnt=什么?我啥都没听到。 -PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_IThinkYoure=你肯定听错了。 -PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_AreYouSure=你确定吗?我没听到。 -PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_YouHearThat=你听见了吗? -PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_WhatWasThat=那是什么声音? -PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearThat=你听见那声音了吗? -PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_IThinkI=我好像也看到了。 -PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_WasJustGonna=我刚也想说的。 -PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_ItWasQuick=很快啊,但,嗯。 -PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_YoureSeeingThings=你看到了不存在的东西。 -PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_DidntSeeAnything=啥也没看到。 -PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_OverThereDidnt=你说那?没看到。 -PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_ThoughtISaw=还以为我看见了啥。 -PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_AnybodySeeThat=有人看到了吗? -PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_IThinkI=我好像看到有东西动了。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_001_RestrictedArea=管制区域。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_002_AuthorizedPersonnelOnly=非授权人员免进。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_003_YouCantCome=你不能来这。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_001_WhatDoYou=你在干啥呢?赶快出去。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_002_GetTheHell=给我离开这。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_003_DriftAlrightYou=闪开,行不?你不该来这。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_001_SorryYouCant=抱歉,但你不能进来这。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_002_ThisIsA=这里是管制区域。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_003_ThisAreasFor=此区域仅限授权人员进入。 -PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_001_LetsKeepIt=继续向前。 -PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_002_KeepWalking=继续走。 -PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_003_ComeOnMove=赶紧的,走起来。 -PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_001_YouCantStop=那边的,你不能杵在这。 -PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_002_LetsGo=走吧。 -PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_003_ComeOnMove=快,该走了。 -PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_001_ClearOutOf=赶紧离开,此地禁止逗留。 -PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_002_YouCantHang=你不能在这儿闲晃。 -PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_003_MoveAlong=快走。 -PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_001_WhatDoYou=你干啥呢?走起来。 -PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_002_GetTheHell=赶紧给我离开。 -PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_003_UnlessYouWanna=不想今晚在医护站里住上的话,就给我走开。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_001_EverybodysGotTo=所有人都要被扫描,没有特例。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_002_HaveAllRelevent=准备好所有需要的证件准备让海关检查。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_003_ContrabandWillBe=违禁品将被当场没收。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_001_DoNotAttempt=别想从扫描仪底下藏匿任何违禁品。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_002_WeDontCare=我不管你是不是初犯,罪犯就是罪犯。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_003_JustMoveThrough=把嘴闭上,该走走。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_001_EverybodysGotTo=所有人都要接受扫描,抱歉。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_002_HaveEverythingReady=做好被扫描的准备,配合我们,这样就可以速战速决。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_003_TheQuickerYou=越早接受扫描,越早离开这里。 -PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_001_ImGonnaNeed=我需要一个清洁人员。 -PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_002_DispatchSendA=指挥,派一个清理人员到我的位置来。 -PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_003_YeahNeedSome=对,需要打扫一下。 -PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_001_GoddammitDispatchSend=妈的。指挥,派一个清洁人员过来。 -PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_002_NeedASanitation=需要一个卫生小队到我的位置来...该死的畜生。 -PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_003_DispatchNeedA=指挥,我需要一个清理小队到这儿来。有傻逼在这里乱搞了一通。 -PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_001_KeepMoving=不要停。 -PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_002_MoveIt=走。 -PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_003_LetsKeepIt=继续走。 -PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_001_MoveMoveMove=动起来!动起来!动起来! -PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_002_MoveIt=快走! -PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_003_SecurityOutOf=安保!让路! -PU_GENSECR2_M_CP_Patrol_MakeWay_IG_001_LookOut=注意点。 -PU_GENSECR2_M_CP_Patrol_MakeWay_IG_002_MoveIt=动起来。 -PU_GENSECR2_M_CP_Patrol_MakeWay_IG_003_MakeAHole=开条路。 -PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_001_GetTheHell=他妈的给我让开。 -PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_002_YoureInMy=你挡路了。 -PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_003_MoveNow=快走,立刻。 -PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_001_StepAside=让开。 -PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_002_SecurityComingThrough=安保人员通过中。 -PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_003_NeedToGet=我需要从这里过去。 -PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_001_MovingOnTo=正在移动至下一点位。 -PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_002_HeadingToNext=正在前往下一个巡逻点。 -PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_003_MovingOut=正在离开。 -PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_001_CopyThat=收到。 -PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_002_Copy=好。 -PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_003_GotIt=知道了。 -PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_001_HowYouDoing=你咋样? -PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_002_HowsThePatrol=巡逻状况如何? -PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_003_GoodShiftSo=你这班一切正常吗? -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_SectorsBeenQuiet=这附近都挺安静的。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_NotTooMuch=巡逻路线上没啥动静。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_BeenClearSo=直至目前一切顺利。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_YeahWereGood=嗯,我们这儿挺好的。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_EverythingsFine=一切正常。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_EverythingsUnderControl=一切都在掌控中,不用担心我。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_NoComplaintsShifts=倒不是在抱怨什么,但咱这轮挺安静的。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_EverythingsGoodSo=到目前为止,一切顺利。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_CheckpointsSeemsQuiet=到目前为止检查点都很安静。 -PU_GENSECR2_M_CP_Patrol_StayAlert_IG_001_StaySharpTheres=提起精神,今天有好多精神病跑了出来。 -PU_GENSECR2_M_CP_Patrol_StayAlert_IG_002_NotSureIf=你知道吗,这班次延长了。 -PU_GENSECR2_M_CP_Patrol_StayAlert_IG_003_GotWordThat=刚刚收到消息说下个区域发生了些骚动,注意任何异常行为。 -PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_001_StaySharpLotta=集中注意,这附近有不少人渣废物。 -PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_002_PieceOfAdvice=一点建议,手指不要离开扳机,估计你今天需要扣几下它。 -PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_003_AnyoneStepsOut=不论是什么人,一旦过线,你必须当场把他撕成两半。不要犹豫,不然被撕成两半的就是你。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_001_CantLetAnyone=没有身份证明,任何人都不允许通过。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_002_AreasRestrictedMove=这个区域被封锁了,快走。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_003_OnlyAuthorizedPersonnel=只有被授权人员允许通过。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_001_TurnAroundAnd=掉头离开这里。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_002_DirtInYour=你瞎了?没看到禁止通过吗? -PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_003_SpecialAccessOnly=只有特勤人员允许通过,你看起来不够特勤。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_001_AreasOffLimits=此区域被封锁了。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_002_SorryCantLet=抱歉,你不准过去。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_003_GottaRestrictAccess=这片区域被限制通行了。 -PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_001_MoveAlong=快走。 -PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_002_GottaKeepThis=把通道弄通畅点。 -PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_003_LetsGoFolks=出发吧,伙计们。 -PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_001_LetsPickUp=加快脚步,大家。 -PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_002_ThisIsNot=这儿不是休息的好地方。 -PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_003_MoveItDont=快走。别逼我说第二次。 -PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_001_MoveOn=动起来。 -PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_002_CantStopHere=别想停在这儿。 -PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_003_TakeItElsewhere=去别的地方搞。 -PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_001_GetOuttaHere=滚出去。 -PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_002_MoveAlongNow=走,马上。 -PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_003_MoveItBefore=在你惹出麻烦前,离开这里。 -PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_001_Move=让开! -PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_002_ComingThrough=通过中! -PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_003_SecurityOuttaMy=我是安保人员!让开! -PU_GENSECR3_M_CP_Patrol_MakeWay_IG_001_ClearAPath=开条路。 -PU_GENSECR3_M_CP_Patrol_MakeWay_IG_002_SecurityComingThrough=安保人员正在通过。 -PU_GENSECR3_M_CP_Patrol_MakeWay_IG_003_NeedToGet=我得过去。 -PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_001_GetOuttaMy=别挡我的路。 -PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_002_MoveItMove=走开,走开,走开。 -PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_003_WatchItMove=小心点,走开。 -PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_001_ExcuseMe=不好意思。 -PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_002_PassingThrough=通过中。 -PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_003_MakeWay=让路。 -PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_001_OntoTheNext=前往下一区域。 -PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_002_HeadingOut=走了。 -PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_003_MovingToThe=正在前往下片区域。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_NothingMuchTo=没啥可汇报的。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_PatrolsBeenUneventful=巡逻十分顺利。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_ShiftsBeenQuiet=这班挺安静的。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_AreasAboutThe=这片区域和日常一样。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_IHaveEverything=一切尽在掌握中。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_HaventRunInto=暂时还没碰到任何搅屎棍。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_SectorsBeenLooking=区块看起来挺正常。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_NothingOutOf=这区域没啥不正常的。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_SoFarHavent=还没碰上麻烦,暂时。 -PU_GENSELITE01_M_BSG_Beg_ForLife_IG_001=[PH] What, you're gonna kill me now? -PU_GENSELITE01_M_BSG_Beg_ForLife_IG_002=[PH] Hey, ease up, all right? -PU_GENSELITE01_M_BSG_Beg_ForLife_IG_003=[PH] Careful, now. -PU_GENSELITE01_M_BSG_Beg_ForLife_Kneel_IG_001=[PH] Just keep cool, all right? -PU_GENSELITE01_M_BSG_Beg_ForLife_Kneel_IG_002=[PH] No sudden moves, all right? -PU_GENSELITE01_M_BSG_Beg_ForLife_Kneel_IG_003=[PH] Moving slowly to my knees. -PU_GENSELITE01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001=[PH] Well, shit... -PU_GENSELITE01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002=[PH] Well played. -PU_GENSELITE01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003=[PH] Aren't you sneaky. -PU_GENSELITE01_M_BSG_Runaway_ForLife_FromHostile_IG_001=[PH] You bastard! -PU_GENSELITE01_M_BSG_Runaway_ForLife_FromHostile_IG_002=[PH] Son of a bitch! -PU_GENSELITE01_M_BSG_Runaway_ForLife_FromHostile_IG_003=[PH] You're gonna regret that. -PU_GENSELITE01_M_BSG_Surrender_IG_001=[PH] All right, you win. -PU_GENSELITE01_M_BSG_Surrender_IG_002=[PH] I'm dropping my weapon. -PU_GENSELITE01_M_BSG_Surrender_IG_003=[PH] Let's be reasonable about this. -PU_GENSROOK01_M_BSG_Beg_ForLife_IG_001=[PH] Oh damn, you crazy. -PU_GENSROOK01_M_BSG_Beg_ForLife_IG_002=[PH] I said I give up! -PU_GENSROOK01_M_BSG_Beg_ForLife_IG_003=[PH] You crazy?! I surrendered. -PU_GENSROOK01_M_BSG_Beg_ForLife_Kneel_IG_001=[PH] You better watch your back after this... -PU_GENSROOK01_M_BSG_Beg_ForLife_Kneel_IG_002=[PH] You scared the hell outta me, you know? -PU_GENSROOK01_M_BSG_Beg_ForLife_Kneel_IG_003=[PH] Fine. I give up. -PU_GENSROOK01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001=[PH] What the hell?! -PU_GENSROOK01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002=[PH] What?! -PU_GENSROOK01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003=[PH] Oh shit! -PU_GENSROOK01_M_BSG_Runaway_ForLife_FromHostile_IG_001=[PH] Fuck this! -PU_GENSROOK01_M_BSG_Runaway_ForLife_FromHostile_IG_002=[PH] Aaaaaah shitttttt! -PU_GENSROOK01_M_BSG_Runaway_ForLife_FromHostile_IG_003=[PH] You're dead, you hear me? -PU_GENSROOK01_M_BSG_Surrender_IG_001=[PH] Hold up, hold up, don't shoot. -PU_GENSROOK01_M_BSG_Surrender_IG_002=[PH] Easy there, I give up. -PU_GENSROOK01_M_BSG_Surrender_IG_003=[PH] Well, you got me good. I'll give. -PU_GENSVET01_M_BSG_Beg_ForLife_IG_001=[PH] Hey! I said I gave up. -PU_GENSVET01_M_BSG_Beg_ForLife_IG_002=[PH] What the hell's your problem? -PU_GENSVET01_M_BSG_Beg_ForLife_IG_003=[PH] Stop shooting. -PU_GENSVET01_M_BSG_Beg_ForLife_Kneel_IG_001=[PH] Ain't this a bitch. -PU_GENSVET01_M_BSG_Beg_ForLife_Kneel_IG_002=[PH] Okay, okay, I'm moving. -PU_GENSVET01_M_BSG_Beg_ForLife_Kneel_IG_003=[PH] Yeah, yeah, I know the drill. -PU_GENSVET01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001=[PH] Whoa, shit. -PU_GENSVET01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002=[PH] The hell you come from? -PU_GENSVET01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003=[PH] You gotta be kidding me. -PU_GENSVET01_M_BSG_Runaway_ForLife_FromHostile_IG_001=[PH] Hell with you! -PU_GENSVET01_M_BSG_Runaway_ForLife_FromHostile_IG_002=[PH] Screw this, I'm out. -PU_GENSVET01_M_BSG_Runaway_ForLife_FromHostile_IG_003=[PH] You're out of your goddamn mind -PU_GENSVET01_M_BSG_Surrender_IG_001=[PH] Okay, okay, I give up. -PU_GENSVET01_M_BSG_Surrender_IG_002=[PH] All right, fine. You win. -PU_GENSVET01_M_BSG_Surrender_IG_003=[PH] You wanna relax that thing? -PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_001=< 咳 > -PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_002=< 咳 > -PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_003=< 咳 > -PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_001=< 无聊的叹气 > -PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_002=< 无聊的叹气 > -PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_003=< 无聊的叹气 > -PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< 愤怒的叹息 > -PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< 愤怒的叹息 > -PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< 愤怒的叹息 > -PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< 清嗓子 > -PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< 清嗓子 > -PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< 清嗓子 > -PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_001=< 很长的哈欠 > -PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_002=< 很长的哈欠 > -PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_003=< 很长的哈欠 > -PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_001=< 快速的哈欠 > -PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_002=< 快速的哈欠 > -PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_003=< 快速的哈欠 > -PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_001_Security=警卫! -PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_002_SomebodyHelp=来人啊! -PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_003_INeedHelp=救救我! -PU_GENTOURIST01_M_CIV_Comment_IG_001_Whatever=无所谓。 -PU_GENTOURIST01_M_CIV_Comment_IG_002_Okay=好吧? -PU_GENTOURIST01_M_CIV_Comment_IG_003_Hmm=嗯。 -PU_GENTOURIST01_M_CIV_Comment_IG_004_Yawn=哈欠。 -PU_GENTOURIST01_M_CIV_Comment_IG_005_WowCool=哇哦,真酷。 -PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_001_IHopeSomebody=希望有人去教训教训这帮不法分子。 -PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_002_WhatWouldMake=一个人是怎么了才能干出这种事情? -PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_003_IHopeSecurity=希望安保能尽快解决这个情况。 -PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_004_ThisIsSo=这也太烦了。 -PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_005_IJustCant=不敢相信这种事真的发生了。 -PU_GENTOURIST01_M_CIV_Comment_Neg_IG_001_IveSeenBetter=我见过更美的。 -PU_GENTOURIST01_M_CIV_Comment_Neg_IG_002_ThatsKindaUnderwhelming=其实也就一般吧。 -PU_GENTOURIST01_M_CIV_Comment_Neg_IG_003_IThoughtItd=我还以为有多壮观呢。 -PU_GENTOURIST01_M_CIV_Comment_Neg_IG_004_HowMuchLonger=还要看多久啊? -PU_GENTOURIST01_M_CIV_Comment_Neg_IG_005_YeahGreat=呵,好看。 -PU_GENTOURIST01_M_CIV_Comment_Pos_IG_001_WowLookAt=哇哦,快看那个。 -PU_GENTOURIST01_M_CIV_Comment_Pos_IG_002_Woowww=哇啊啊啊噢? -PU_GENTOURIST01_M_CIV_Comment_Pos_IG_003_ThatsReallyInteresting=这也太有趣了。 -PU_GENTOURIST01_M_CIV_Comment_Pos_IG_004_Nice=太好了。 -PU_GENTOURIST01_M_CIV_Comment_Pos_IG_005_ThatsFrikkinSweet=这也太爽啦。 -PU_GENTOURIST01_M_CIV_Comment_To3P_IG_001_HowsYourDay=今天过得怎样? -PU_GENTOURIST01_M_CIV_Comment_To3P_IG_002_HavingFun=玩得开心吗? -PU_GENTOURIST01_M_CIV_Comment_To3P_IG_003_Hey=嘿。 -PU_GENTOURIST01_M_CIV_Comment_To3P_IG_004_YouAlright=你还好吗? -PU_GENTOURIST01_M_CIV_Comment_To3P_IG_005_ExcitingHuh=很激动啊。 -PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_001_JesusIsIt=是我自己的问题,还是这真的很无聊啊? -PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_002_TalkAboutBoring=什么叫无聊,这就叫无聊。 -PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_003_OhGod=<愤怒地叹气> -PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_004_IfYouThink=如果你觉得这儿景色好看,我知道有些景点绝对让你震撼。 -PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_005_IDontKnow=不知道你觉得如何,反正我是看够了。 -PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_001_SuperCoolRight=很酷啊,不是吗? -PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_002_LookAtThat=快看那个! -PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_003_OhCheckOut=快看!太疯狂了。 -PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_004_DidYouSee=看到那个了吗? -PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_005_ThisIsAwesome=这也太棒了。 -PU_GENTOURIST01_M_CIV_Cower_High_IG_001_PleaseDontHurt=请不要伤害我! -PU_GENTOURIST01_M_CIV_Cower_High_IG_002_OhGodNo=天呐,求你不要啊。 -PU_GENTOURIST01_M_CIV_Cower_High_IG_003_NoNoNo=不不不要啊。 -PU_GENTOURIST01_M_CIV_Cower_High_IG_EX_004=< 抽咽,哭泣 > -PU_GENTOURIST01_M_CIV_Cower_High_IG_EX_005=< 惊恐地尖叫 > -PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_001_ComeOnLets=快,我们走。 -PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_002_LetsKeepGoing=我们接着走吧。 -PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_003_HurryUp=快点儿。 -PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_004_WhyAreYou=你怎么走那么慢? -PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_005_DontFallBehind=别掉队了。 -PU_GENTOURIST01_M_CIV_Explore_IG_001_WhatsOverHere=这边有啥? -PU_GENTOURIST01_M_CIV_Explore_IG_002_WhatsThat=那是啥? -PU_GENTOURIST01_M_CIV_Explore_IG_003_OhHello=你好啊... -PU_GENTOURIST01_M_CIV_Explore_IG_004_OohWhatsThat=噢,那是什么玩意? -PU_GENTOURIST01_M_CIV_Explore_IG_005_ImGonnaCheck=我去看看这是什么。 -PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_001=< 啊! 倒吸气 > -PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_002=< 啊! 倒吸气 > -PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_003=< 啊! 倒吸气 > -PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_001_ThanksSoMuch=万分感激。 -PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_002_ThankYou=谢谢你。 -PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_003_ThanksForYour=谢谢你抽时间出来。 -PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_004_HadAGreat=玩得很开心,谢谢。 -PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_005_ThanksILearned=谢谢,我学到了很多东西。 -PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_001=< 咳 > -PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_002=< 咳 > -PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_003=< 咳 > -PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_001=< 无聊的叹气 > -PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_002=< 无聊的叹气 > -PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_003=< 无聊的叹气 > -PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< 愤怒的叹息 > -PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< 愤怒的叹息 > -PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< 愤怒的叹息 > -PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< 清嗓子 > -PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< 清嗓子 > -PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< 清嗓子 > -PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_001=< 很长的哈欠 > -PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_002=< 很长的哈欠 > -PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_003=< 很长的哈欠 > -PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_001=< 很短的哈欠 > -PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_002=< 很短的哈欠 > -PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_003=< 很短的哈欠 > -PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_001_Security=警卫! -PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_002_HelpMe=救救我! -PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_003_HelpHelp=求救!救命! -PU_GENTOURIST02_M_CIV_Comment_IG_001_OkayGotIt=好,知道了。 -PU_GENTOURIST02_M_CIV_Comment_IG_002_ThatsSomething=有意思。 -PU_GENTOURIST02_M_CIV_Comment_IG_003_Next=下一个。 -PU_GENTOURIST02_M_CIV_Comment_IG_004_CoolLetsKeep=酷,我们接着走吧。 -PU_GENTOURIST02_M_CIV_Comment_IG_005_YeahOkay=好,好的。 -PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_001_CantBelieveThis=不敢相信这种事居然发生在我身上。 -PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_002_ThisIsJust=简直就是我最倒霉的一天。 -PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_003_WonderHowLong=不知道我们在这儿困多久。 -PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_004_YouThinkSecuritys=你觉得安保能解决掉这帮家伙吗? -PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_005_TheNerveOf=这帮人真是疯了,居然干出这种事情。 -PU_GENTOURIST02_M_CIV_Comment_Neg_IG_001_SoundedBetterIn=宣传册里说得可比这好多了。 -PU_GENTOURIST02_M_CIV_Comment_Neg_IG_002_HmmThatsIt=呃,就这? -PU_GENTOURIST02_M_CIV_Comment_Neg_IG_003_HuhNotAs=呃?没我想的那么好看。 -PU_GENTOURIST02_M_CIV_Comment_Neg_IG_005_YeahOkayLets=嗯,好了,我们走吧。 -PU_GENTOURIST02_M_CIV_Comment_Neg_IG_EX_004=<大声地长叹一口气> -PU_GENTOURIST02_M_CIV_Comment_Pos_IG_001_LookAtThat=瞧瞧那个。 -PU_GENTOURIST02_M_CIV_Comment_Pos_IG_002_ThatsImpressiveI=那还挺震撼的。 -PU_GENTOURIST02_M_CIV_Comment_Pos_IG_003_Cool=酷。 -PU_GENTOURIST02_M_CIV_Comment_Pos_IG_004_NotBad=不赖呀。 -PU_GENTOURIST02_M_CIV_Comment_Pos_IG_005_AllRightThats=还行,挺酷的。 -PU_GENTOURIST02_M_CIV_Comment_To3P_IG_001_HowsItGoing=过得怎么样? -PU_GENTOURIST02_M_CIV_Comment_To3P_IG_002_YouGood=你还好吗? -PU_GENTOURIST02_M_CIV_Comment_To3P_IG_003_YeahIGet=好的,知道了,知道了。 -PU_GENTOURIST02_M_CIV_Comment_To3P_IG_004_ReallyGettingOur=真是值回我们的票价了呀。 -PU_GENTOURIST02_M_CIV_Comment_To3P_IG_005_MyFeetAre=我的脚可太疼了。 -PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_001_IsItJust=是我的问题,还是这没多好看啊? -PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_002_IShouldveJust=我就应该去睡一觉。 -PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_003_CantReallySee=不知道有什么好看的。 -PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_004_IThoughtThis=我还以为这些东西会很好看呢。 -PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_005_ICantTake=我看不下去了。 -PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_001_YouHavingFun=玩得愉快吗? -PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_002_PrettyInterestingRight=还挺有意思的,对吧? -PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_003_IveNeverSeen=还从没见过这样的东西。 -PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_004_ThisIsPretty=挺好看的。 -PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_005_CheckThatOut=看看那个东西。 -PU_GENTOURIST02_M_CIV_Cower_High_IG_001_PleaseLeaveMe=请让我自己静静。 -PU_GENTOURIST02_M_CIV_Cower_High_IG_002_ComeOnNo=别,不要。 -PU_GENTOURIST02_M_CIV_Cower_High_IG_003_NoYouCant=你不能这么做,我求求你了。 -PU_GENTOURIST02_M_CIV_Cower_High_IG_EX_004=< 抽咽,哭泣 > -PU_GENTOURIST02_M_CIV_Cower_High_IG_EX_005=< 惊恐地尖叫 > -PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_001_TheresGottaBe=肯定还有更多可以看的东西。 -PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_002_IThinkI=这边好像有点什么。 -PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_003_DontFallBehind=别掉队。 -PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_004_ComeOnKeep=快跟上。 -PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_005_LetsGoHurry=我们走,快。 -PU_GENTOURIST02_M_CIV_Explore_IG_001_IsThereSomething=这边是有什么东西吗? -PU_GENTOURIST02_M_CIV_Explore_IG_002_WhatsThisWay=这边有啥? -PU_GENTOURIST02_M_CIV_Explore_IG_003_MovingOn=接着逛。 -PU_GENTOURIST02_M_CIV_Explore_IG_004_WhatsOverHere=那边有什么? -PU_GENTOURIST02_M_CIV_Explore_IG_005_IThinkIm=这里应该逛完了。 -PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_001=< 啊!倒吸气 > -PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_002=< 啊!倒吸气 > -PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_003=< 啊!倒吸气 > -PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_001_Thanks=多谢。 -PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_002_GoodStuff=好东西。 -PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_003_AppreciateIt=非常感谢。 -PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_004_InterestingStuff=有意思。 -PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_005_ThanksForThe=感谢带我参观。 -PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_001=< 咳 > -PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_002=< 咳 > -PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_003=< 咳 > -PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_001=< 无聊的叹气 > -PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_002=< 无聊的叹气 > -PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_003=< 无聊的叹气 > -PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< 愤怒的叹息 > -PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< 愤怒的叹息 > -PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< 愤怒的叹息 > -PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< 清嗓子 > -PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< 清嗓子 > -PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< 清嗓子 > -PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_001=< 很长的哈欠 > -PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_002=< 很长的哈欠 > -PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_003=< 很长的哈欠 > -PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_001=< 很短的哈欠 > -PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_002=< 很短的哈欠 > -PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_003=< 很短的哈欠 > -PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_001_Security=警卫! -PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_002_HelpOverHere=求救!这边! -PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_003_NeedSomeHelp=需要援手! -PU_GENTOURIST03_M_CIV_Comment_IG_001_Hmm=额。 -PU_GENTOURIST03_M_CIV_Comment_IG_002_AllRight=好么? -PU_GENTOURIST03_M_CIV_Comment_IG_003_GoodStuff=好东西。 -PU_GENTOURIST03_M_CIV_Comment_IG_004_Okay=好吧。 -PU_GENTOURIST03_M_CIV_Comment_IG_005_Weird=奇怪? -PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_001_IDidNot=没想到今天落个如此下场。 -PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_002_ForHowMuch=我们交了那么多税,竟然还发生这种事。 -PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_003_IHopeTheyre=希望他们能阻止封锁吧。 -PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_004_ItsLikeOutlaws=不法分子似乎每年越来越猖獗了。 -PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_005_WhatsTakingSo=为什么封锁了这么久?感觉早该结束了啊。 -PU_GENTOURIST03_M_CIV_Comment_Neg_IG_001_HuhThatsInteresting=额?这个?有意思? -PU_GENTOURIST03_M_CIV_Comment_Neg_IG_002_ThisIsA=我有点失望。 -PU_GENTOURIST03_M_CIV_Comment_Neg_IG_003_ThatsKindaWeak=不太好看。 -PU_GENTOURIST03_M_CIV_Comment_Neg_IG_004_BitOfA=有点失望。 -PU_GENTOURIST03_M_CIV_Comment_Neg_IG_005_IGottaGet=看不下去了。 -PU_GENTOURIST03_M_CIV_Comment_Pos_IG_001_WouldYouLook=你快看那个。 -PU_GENTOURIST03_M_CIV_Comment_Pos_IG_002_ThatsGreat=太好看了。 -PU_GENTOURIST03_M_CIV_Comment_Pos_IG_003_Damn=妈呀? -PU_GENTOURIST03_M_CIV_Comment_Pos_IG_004_ThisIsCrazy=这美爆了。 -PU_GENTOURIST03_M_CIV_Comment_Pos_IG_005_Whoa=那是? -PU_GENTOURIST03_M_CIV_Comment_To3P_IG_001_YourDayAlright=你今天过得开心吗? -PU_GENTOURIST03_M_CIV_Comment_To3P_IG_002_YouEnjoyingThis=玩得开心吗? -PU_GENTOURIST03_M_CIV_Comment_To3P_IG_003_AreYouCold=你感冒了? -PU_GENTOURIST03_M_CIV_Comment_To3P_IG_004_Hey=嗨。 -PU_GENTOURIST03_M_CIV_Comment_To3P_IG_005_GettingKindaHungry=肚子有点饿了。 -PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_001_TheyreActuallyCharging=这也好意思收费? -PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_002_KindaWishingI=我就应该去泰拉首府城的。 -PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_003_WhatTheHell=这什么鬼东西。 -PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_004_YouBoredYet=你还没看腻吗? -PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_005_CantWaitTo=我想赶紧走了。 -PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_001_DidYouSee=看到那个了吗? -PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_002_PrettyUnbelievable=简直难以置信。 -PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_003_CanYouBelieve=你敢信? -PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_004_ThatIsSo=这也太酷了吧? -PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_005_HaveYouEver=你以前见过这种东西吗? -PU_GENTOURIST03_M_CIV_Cower_High_IG_001_PleaseDontHurt=请不要伤害我! -PU_GENTOURIST03_M_CIV_Cower_High_IG_002_NoPleaseDont=不... 请... 不要.... -PU_GENTOURIST03_M_CIV_Cower_High_IG_003_PleaseIllDo=求你了,你要我干啥都可以。 -PU_GENTOURIST03_M_CIV_Cower_High_IG_004=< 抽咽,哭泣 > -PU_GENTOURIST03_M_CIV_Cower_High_IG_004b=< 抽咽,哭泣 > -PU_GENTOURIST03_M_CIV_Cower_High_IG_005=< 惊恐地尖叫 > -PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_001_ComeOn=快呀。 -PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_002_CatchUp=快跟上。 -PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_003_LetsHustleUp=麻利儿的。 -PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_004_ComeOnDont=快啊,我可不想错过什么东西。 -PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_005_LetsGo=我们走。 -PU_GENTOURIST03_M_CIV_Explore_IG_001_IWonderWhats=好奇那边有什么。 -PU_GENTOURIST03_M_CIV_Explore_IG_002_OkayDoneHere=好了,这边看完了。 -PU_GENTOURIST03_M_CIV_Explore_IG_003_IThinkThats=我想这边没什么了。 -PU_GENTOURIST03_M_CIV_Explore_IG_004_LetsSeeWhats=看看接下来有什么。 -PU_GENTOURIST03_M_CIV_Explore_IG_005_OkayMovingOn=好了,继续走。 -PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_001=< 啊!倒吸气 > -PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_002=< 啊!倒吸气 > -PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_003=< 啊!倒吸气 > -PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_001_HeyThanks=嘿,多谢。 -PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_002_GoodTimesThanks=玩得真开心,谢了。 -PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_003_ThanksForThe=谢谢你带我们玩。 -PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_004_HadAGreat=玩得很开心,谢谢。 -PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_005_TakeCare=保重。 -PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_001=< 咳 > -PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_002=< 咳 > -PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_003=< 咳 > -PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_001=< 无聊的叹气 > -PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_002=< 无聊的叹气 > -PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_003=< 无聊的叹气 > -PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_001=< 愤怒的叹息 > -PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_002=< 愤怒的叹息 > -PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_003=< 愤怒的叹息 > -PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_001=< 清嗓子 > -PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_002=< 清嗓子 > -PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_003=< 清嗓子 > -PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_001=< 很长的哈欠 > -PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_002=< 很长的哈欠 > -PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_003=< 很长的哈欠 > -PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_001=< 很短的哈欠 > -PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_002=< 很短的哈欠 > -PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_003=< 很短的哈欠 > -PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_001_Security=警卫! -PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_002_HelpSecurity=救命!警卫! -PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_003_SomebodyHelpMe=来人帮帮我! -PU_GENTOURIST04_F_CIV_Comment_IG_001_IsThatIt=就完了?当真的? -PU_GENTOURIST04_F_CIV_Comment_IG_002_HmmIThought=额,我还以为有更多呢。 -PU_GENTOURIST04_F_CIV_Comment_IG_003_ThatIsUnderwhelming=有点失望。 -PU_GENTOURIST04_F_CIV_Comment_IG_004_IReallyWish=我应该吃点东西再来的。 -PU_GENTOURIST04_F_CIV_Comment_IG_005_OkayThatsSomething=嗯?这,还有点意思。 -PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_001_IHopeWere=希望我们不会有事。 -PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_002_ThisSeriouslySucks=这也太特么蛋疼了,要是我在天上一定把他们打得落花流水。 -PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_003_ICantBelieve=不敢相信我们都被困在这儿了。 -PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_004_IReally=我现在只想快点回家。 -PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_005_TheseOutlawsAre=这些法外之徒太操蛋了。就不能去别地儿搞事么? -PU_GENTOURIST04_F_CIV_Comment_Neg_IG_001_Boring=无聊么? -PU_GENTOURIST04_F_CIV_Comment_Neg_IG_002_WellThisSucks=额,这真无聊。 -PU_GENTOURIST04_F_CIV_Comment_Neg_IG_003_Whatever=无所谓了。 -PU_GENTOURIST04_F_CIV_Comment_Neg_IG_004_TalkAboutA=简直无聊至极。 -PU_GENTOURIST04_F_CIV_Comment_Neg_IG_005_ICantWait=我想赶紧走了。 -PU_GENTOURIST04_F_CIV_Comment_Pos_IG_001_ThatIsSo=太酷了。 -PU_GENTOURIST04_F_CIV_Comment_Pos_IG_002_WhoaAmazing=哇哦,真美啊? -PU_GENTOURIST04_F_CIV_Comment_Pos_IG_003_Unreal=真玄幻? -PU_GENTOURIST04_F_CIV_Comment_Pos_IG_004_ThatIsEpic=这可真壮观。 -PU_GENTOURIST04_F_CIV_Comment_Pos_IG_005_OhDamnSweet=哇哦,真好看。 -PU_GENTOURIST04_F_CIV_Comment_To3P_IG_001_MyBackIs=背疼死我了。 -PU_GENTOURIST04_F_CIV_Comment_To3P_IG_002_JeezWhatTime=天呐,现在几点了? -PU_GENTOURIST04_F_CIV_Comment_To3P_IG_003_ILikeYour=你鞋真好看。 -PU_GENTOURIST04_F_CIV_Comment_To3P_IG_004_YouSmellThat=你闻到了吗?那是啥呀? -PU_GENTOURIST04_F_CIV_Comment_To3P_IG_005_SoYouEver=所以...你以前来过吗? -PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_001_ThisIsA=真让我失望。 -PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_002_WhatAWaste=真是浪费信用点。 -PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_003_ThisIsSo=这儿真烂。 -PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_004_ThisIsWhat=大家就为了来看这个? -PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_005_TalkAboutA=真是失望啊。 -PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_001_ThisIsAmazing=这可真棒啊,是吧? -PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_002_IveNeverSeen=从没见过这种东西。 -PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_003_ImFreakingOut=太震撼了也。 -PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_004_ImAbsolutelySpeechless=给我惊呆了。 -PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_005_ThisIsSo=这可太疯狂了。 -PU_GENTOURIST04_F_CIV_Cower_High_IG_001_NoStopYou=不!你不能这样做! -PU_GENTOURIST04_F_CIV_Cower_High_IG_002_OhGodI=天呐,我不想死。 -PU_GENTOURIST04_F_CIV_Cower_High_IG_003_NoNoNo=别别别,不要啊。 -PU_GENTOURIST04_F_CIV_Cower_High_IG_EX_004=< 抽咽,哭泣 > -PU_GENTOURIST04_F_CIV_Cower_High_IG_EX_005=< 惊恐地尖叫 > -PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_001_WhatDoYou=怎么说?还想接着逛吗? -PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_002_ComeOnLets=快,我们走。 -PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_003_DontStopNow=别停呀,我们接着逛。 -PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_004_TryToKeep=快跟上。 -PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_005_HeyLetsKeep=嘿,我们接着逛。 -PU_GENTOURIST04_F_CIV_Explore_IG_001_ThinkImGonna=我得去那边看看。 -PU_GENTOURIST04_F_CIV_Explore_IG_002_CantWaitTo=等不及看看这还有啥了。 -PU_GENTOURIST04_F_CIV_Explore_IG_003_OkayMovingOn=好了,接着走吧。 -PU_GENTOURIST04_F_CIV_Explore_IG_004_DefinitelyNeedA=我得仔细瞧瞧那玩意儿。 -PU_GENTOURIST04_F_CIV_Explore_IG_005_GonnaCheckOut=我去看看别的。 -PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_001=< 啊!倒吸气 > -PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_002=< 啊!倒吸气 > -PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_003=< 啊!倒吸气 > -PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_001_ThisWasAwesome=这太棒了,谢谢。 -PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_002_HadAGreat=玩得挺开心。 -PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_003_ThanksTakeCare=谢谢,保重。 -PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_004_HaveAGood=祝你好运。 -PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_005_ILearnedA=我大开眼界,谢谢。 -PU_GENWORKCHAT01_F_LBG_Chat_Accepts_ForHelp_IG_001_YeahICan=好的,我会来的,只是给我点时间。 -PU_GENWORKCHAT01_F_LBG_Chat_Comments_AboutTask_IG_001_ThisIsGonna=当我们完成后,这简直就像真正的艺术一样。 -PU_GENWORKCHAT01_F_LBG_Chat_Comments_AboutTask_IG_002_PrettyHappyWith=我对这项工作的结果非常满意。 -PU_GENWORKCHAT01_F_LBG_Chat_Comments_RandomLine_IG_001_IsItAlmost=到休息时间了吗?我快饿死了。 -PU_GENWORKCHAT01_F_LBG_Chat_Comments_RandomLine_IG_002_AnybodyWatchThe=有人看了昨晚的比赛吗?我想知道比分结果。 -PU_GENWORKCHAT01_F_LBG_Chat_Declines_ForHelp_IG_001_TakeCareOf=你自己处理吧,我也和你一样忙的。 -PU_GENWORKCHAT01_F_LBG_Chat_Requests_ForHelp_IG_001_CanAnyoneGrab=谁能帮我多拿一份DB-4? -PU_GENWORKCHAT01_F_LBG_Chat_Requests_ForHelp_IG_002_WereGonnaNeed=我们需要更多冷却剂。 -PU_GENWORKCHAT01_F_LBG_Chat_Requests_HurryUp_IG_001_LetsPickIt=继续吧。还有三份工作要做呢。 -PU_GENWORKCHAT01_F_LBG_Chat_Requests_HurryUp_IG_002_HeyWhatsThe=嘿,你有事吗? 你应该早就完成了。 -PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutRisk_IG_001_YeahYeahI=好吧好吧,我懂了。 -PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutRisk_IG_002_WoahWoahWoah=哇哇哇,看呐! -PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutTask_IG_001_YeahTheLines=哦是的,她的线条很棒。 -PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutTask_IG_002_PaintIsReally=画得真不错。 -PU_GENWORKCHAT01_F_LBG_Chat_Response_HurryUp_IG_001_YouWantIt=你希望完成的快还是完成的好? -PU_GENWORKCHAT01_F_LBG_Chat_Response_HurryUp_IG_002_MaybeIfYou=也许你该起身帮帮忙了。 -PU_GENWORKCHAT01_F_LBG_Chat_Warns_AboutRisk_IG_001_HeadsUpSwing=当心!摆臂要来了。 -PU_GENWORKCHAT01_F_LBG_Chat_Warns_AboutRisk_IG_002_CarefulWithThat=当心! -PU_GENWORKCHAT02_M_LBG_Chat_Accepts_ForHelp_IG_001_SureICan=当然,我可以帮你。 让我把手头的活做完就来。 -PU_GENWORKCHAT02_M_LBG_Chat_Accepts_ForHelp_IG_002_FineButThis=好吧,但这是最后一次,我可不是你的助理。 -PU_GENWORKCHAT02_M_LBG_Chat_Comments_AboutTask_IG_001_WasntSureWhen=不清楚顾客是什么时候下的这单,但这玩意儿真特么性感。 -PU_GENWORKCHAT02_M_LBG_Chat_Comments_AboutTask_IG_002_YouKnowThis=你知道的,这可能是我的最新杰作。 -PU_GENWORKCHAT02_M_LBG_Chat_Comments_RandomLine_IG_001_GeezMyBacks=上帝啊,这周我的背痛的要死。 -PU_GENWORKCHAT02_M_LBG_Chat_Comments_RandomLine_IG_002_WatchedThatNew=看了上周督导局在光谱上的宣传,真的不错,你也应该看一下。 -PU_GENWORKCHAT02_M_LBG_Chat_Requests_ForHelp_IG_001_CanAnyoneGive=谁能帮我一下? -PU_GENWORKCHAT02_M_LBG_Chat_Requests_ForHelp_IG_002_ThisBylineIs=这份署名已经完全磨损了,我需要一些帮助来修复它。 -PU_GENWORKCHAT02_M_LBG_Chat_Requests_HurryUp_IG_001_TheCustomersGonna=你知道的,客户稍后会来提货。 -PU_GENWORKCHAT02_M_LBG_Chat_Requests_HurryUp_IG_002_ItsLookingGreat=不错,但我们要加快脚步了。 -PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutRisk_IG_001_GiveEmSome=给他们点空间! -PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutRisk_IG_002_WoahYouGotta=靠,你得去看下那玩意儿。 -PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutTask_IG_001_RemindsMeOf=让我想起了去年那单挖掘机的活儿。那玩意儿可真是漂亮极了。 -PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutTask_IG_002_AFewMore=最后再加工一下,它就会棒极了。 -PU_GENWORKCHAT02_M_LBG_Chat_Response_HurryUp_IG_001_YeahYeahYeah=好的好的,很快就弄好了。 -PU_GENWORKCHAT02_M_LBG_Chat_Response_HurryUp_IG_002_IfYouStop=如果你不打断我会更快。 -PU_GENWORKCHAT02_M_LBG_Chat_Warns_AboutRisk_IG_001_HotCannisterLoading=新鲜罐头装车! -PU_GENWORKCHAT02_M_LBG_Chat_Warns_AboutRisk_IG_002_HoldItGot=拿住它!漏油了! -PU_GENWORKCHAT03_M_LBG_Chat_Accepts_ForHelp_IG_001_YeahLetMe=好,我来帮你,等我一下。 -PU_GENWORKCHAT03_M_LBG_Chat_Accepts_ForHelp_IG_002_HeySureThing=嘿,信我。完成这个我就回来。 -PU_GENWORKCHAT03_M_LBG_Chat_Comments_AboutTask_IG_001_AreYouAll=你都看到了吗?这太他妈棒了。 -PU_GENWORKCHAT03_M_LBG_Chat_Comments_AboutTask_IG_002_GottaSayIts=不得不说,这玩意越来越好看了。它的主人应该会很开心。 -PU_GENWORKCHAT03_M_LBG_Chat_Comments_RandomLine_IG_001_ManImPretty=哥们儿,我很高兴能做私掠以外的事。 -PU_GENWORKCHAT03_M_LBG_Chat_Comments_RandomLine_IG_002_DontKnowAbout=你们我一个也不认识,但我现在能去买个温姆D-Lux堡了。 -PU_GENWORKCHAT03_M_LBG_Chat_Requests_ForHelp_IG_001_HeyAnybodyFree=嘿,又有人有空吗?我需要有人在我做系统冲洗的时候让这个阀门一直开着。 -PU_GENWORKCHAT03_M_LBG_Chat_Requests_ForHelp_IG_002_YoBringThat=喂,把那个喷雾器拿过来行吗? -PU_GENWORKCHAT03_M_LBG_Chat_Requests_HurryUp_IG_001_LetsWrapThis=做完这个我们就能干票大的了。 -PU_GENWORKCHAT03_M_LBG_Chat_Requests_HurryUp_IG_002_HeyAnyChance=嘿,你有机会抓紧把那件事做完吗? -PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutRisk_IG_001_EasyWithThat=小问题! -PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutRisk_IG_002_ISeeYa=我看到了。你通过了。 -PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutTask_IG_001_NowISee=现在我明白为什么我们把你留在商店里了。 -PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutTask_IG_002_ItsNiceBut=很不错,不过你真应该看看我们当年造的那玩意儿。那才是真的好东西。 -PU_GENWORKCHAT03_M_LBG_Chat_Response_HurryUp_IG_001_YeahYeahYeah=好好好,我会做完的,耐心点。 -PU_GENWORKCHAT03_M_LBG_Chat_Response_HurryUp_IG_002_NotGonnaHappen=不行。我至少还需要一天完成。 -PU_GENWORKCHAT03_M_LBG_Chat_Warns_AboutRisk_IG_001_HeyEyesUp=注意了!让一让! -PU_GENWORKCHAT03_M_LBG_Chat_Warns_AboutRisk_IG_002_HotRailLook=车来了!小心了!车来了! -PU_GENWORKCHAT04_F_LBG_Chat_Comments_AboutTask_IG_001_ThisAdjustedThrusters=这些调整后的姿态喷口让人兴奋不已,它们的推力肯定能提升不少。 -PU_GENWORKCHAT04_F_LBG_Chat_Comments_AboutTask_IG_002_ItsGotA=这玩意儿比我预期的要沉一点儿,不过为了最终成品应该很值得。 -PU_GENWORKCHAT04_F_LBG_Chat_Comments_RandomLine_IG_001_YouKnowWhats=你知道最搞笑的是什么吗?我还从没去体验过那个风暴鲸之旅呢。 -PU_GENWORKCHAT04_F_LBG_Chat_Comments_RandomLine_IG_002_AfterWorkI=下班后我估计不会去远航者酒吧了。想存点信用点。 -PU_GENWORKCHAT04_F_LBG_Chat_Declines_ForHelp_IG_001_LoveToHelp=乐意帮忙,但我手头活儿太多了。 -PU_GENWORKCHAT04_F_LBG_Chat_Declines_ForHelp_IG_002_YeahRightLike=好哦,就像我真的能放下手头的所有活儿来帮你似的。 -PU_GENWORKCHAT04_F_LBG_Chat_Requests_ForHelp_IG_001_HeyCanYou=嗨,能帮我递一下那个吗?这边忙不开。 -PU_GENWORKCHAT04_F_LBG_Chat_Requests_ForHelp_IG_002_AnybodyGotExperience=有谁熟悉叠层聚合物外壳的设置吗?想确认一下我没弄错。 -PU_GENWORKCHAT04_F_LBG_Chat_Requests_HurryUp_IG_001_HowTheHell=你怎么还在弄这个。 -PU_GENWORKCHAT04_F_LBG_Chat_Requests_HurryUp_IG_002_YouDoKnow=你知道还有别的活儿等着你弄吗? -PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutRisk_IG_001_DamnThatWas=妈的,太险了。 -PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutRisk_IG_002_HowAboutA=下次给点多给点警告怎么样? -PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutTask_IG_001_YeahItsDefinitely=没错,就是乌鸦表哥内味儿。 -PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutTask_IG_002_ThatsProbablyOne=这可能是我见过最棒的工艺了。 -PU_GENWORKCHAT04_F_LBG_Chat_Response_HurryUp_IG_001_CantRushA=朋友,艺术活催不得。 -PU_GENWORKCHAT04_F_LBG_Chat_Response_HurryUp_IG_002_HowAboutYou=我的安排就让我自己考虑,好吗? -PU_GENWORKCHAT04_F_LBG_Chat_Warns_AboutRisk_IG_001_TorchComingIn=小心焊枪! -PU_GENWORKCHAT04_F_LBG_Chat_Warns_AboutRisk_IG_002_TestFireSpinning=武器试射! -PU_GHHVGNDR01_F_LBG_Chat_Asks_ForConsent_IG_001_SoWhatsUp=所以,要安排吗? -PU_GHHVGNDR01_F_LBG_Chat_Asks_ForConsent_IG_002_ShallWeBegin=那我们开始了? -PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_YeahTheresNothing=嗯,我也无能为力。这东西必须切掉。 -PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IGiveYou=存活可能性大概50%吧,不过我会尽力的。 -PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_YourePrettyMuch=你应该没救了,但那些器官我倒可以用上... -PU_GHHVGNDR01_F_LBG_Chat_Comments_FinishProcedure_IG_001_AllRightThats=好了,我能做的就这么多了,伤口缝起来吧。 -PU_GHHVGNDR01_F_LBG_Chat_Comments_FinishProcedure_IG_002_ThereLetsGet=来,把这些冷藏起来。 -PU_GHHVGNDR01_F_LBG_Chat_Comments_PatientDead_IG_001_ForgetItTheyre=算了,他们已经死了。 -PU_GHHVGNDR01_F_LBG_Chat_Comments_PatientDead_IG_002_EnoughImCallin=够了,我宣布没救了。 -PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_001_HoldThemThe=按住他们,妈的! -PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_002_SorryNoTime=不好意思,没时间打麻药了。 -PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_003_WouldSomebodyShut=有人能让他别叫了吗?我都没法思考了。 -PU_GHHVGNDR02_M_LBG_Chat_Asks_ForConsent_IG_001_YouReadyTo=你准备好开始了吗? -PU_GHHVGNDR02_M_LBG_Chat_Asks_ForConsent_IG_002_TimesWastingYou=时间正在流逝,你要我现在开始吗,还是怎么着? -PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_YouShouldBe=你可能要住院一两个月。否则你就惨了。 -PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IfImBeing=如果要我说实话,不确定你还有没有机会活着。 -PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_YoullLiveBut=你会活下来的,但不确定你会不会活得舒坦。 -PU_GHHVGNDR02_M_LBG_Chat_Comments_FinishProcedure_IG_001_HollyShitI=我操,我好像把这玩意儿拔下来了。 -PU_GHHVGNDR02_M_LBG_Chat_Comments_FinishProcedure_IG_002_WellIllBe=好吧,我错了,它确实有用。 -PU_GHHVGNDR02_M_LBG_Chat_Comments_PatientDead_IG_001_WellThatSucks=好恶心,找个包把它们扔进去。 -PU_GHHVGNDR02_M_LBG_Chat_Comments_PatientDead_IG_002_YeahTheyreDead=对,他们死了。发个消息告诉他们,活干完了。 -PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_001_OhShitWe=干!他大出血了! -PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_002_GeezSomebodyGet=我的妈呀! 谁快拿个桶过来! -PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_003_WhoTheHell=谁他妈给他们那把枪的? -PU_GHHVGNDR03_M_LBG_Chat_Asks_ForConsent_IG_001_SoWhatsUp=所以你怎么决定?这手术是做还是不做? -PU_GHHVGNDR03_M_LBG_Chat_Asks_ForConsent_IG_002_HeyWhatsIt=意下如何?准备好了吗? -PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_IKnowWho=我知道你老大是谁。我保证你会一切安好。 -PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IAintGonna=我不想撒谎,这会疼得要命,但你会挺过去的。 -PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_ImGonnaHave=看来我必须给你的身子换点零件了,但大部分还是你自己的。 -PU_GHHVGNDR03_M_LBG_Chat_Comments_FinishProcedure_IG_001_ThereDoneGuess=好的,完事儿。马上就真的植入体是否正常工作了。 -PU_GHHVGNDR03_M_LBG_Chat_Comments_FinishProcedure_IG_002_ThatsAboutAll=我只能为他们做这么多了,剩下的听天由命了。 -PU_GHHVGNDR03_M_LBG_Chat_Comments_PatientDead_IG_001_OhWellYou=哎呀行吧,有得,必有失。 -PU_GHHVGNDR03_M_LBG_Chat_Comments_PatientDead_IG_002_ShitTheyreGonna=妈的,这人要死了那帮人我肯定也活不了。干脆把尸体扔出去假装他们从没来过好了。 -PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_001_GoGetMore=再去找点药!随便什么药都行! -PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_002_HoldStillDamn=别他妈乱动,不然信不信我切掉你的—真是操了!给我个钳子! -PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_003_YellingsNotGonna=大喊大叫不会让你活下来。 -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_001_StopWaitStop=[ 长时间的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_002_ArghStopNo=[ 长时间的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_003_YouSonOf=[ 长时间的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_007=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_008=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_Beg_ForLife_IG_001_NoNoPlease=不要!不要!求你了! -PU_GHHVGNPT01_F_LBG_Beg_ForLife_IG_002_WaitNoYou=等等!别!你不能这么做! -PU_GHHVGNPT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_GiveItTo=你就直接告诉我吧,医生。 -PU_GHHVGNPT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_LetMeHave=告诉我吧,病情有多糟? -PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_PleaseJustDo=求你了,用上你所有的手段救救我吧好吗。 -PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_WhatTheHell=我特么在这里干什么? -PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_AreYouKidding=你在跟我开玩笑吗?就这点伤。我会没事的。 -PU_GHHVGNPT01_F_LBG_Chat_Response_ForConsent_IG_001_JustGetIt=就这样吧。 -PU_GHHVGNPT01_F_LBG_Chat_Response_ForConsent_IG_002_DoWhateverYou=您尽量。 -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_001=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_002=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_003=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_004=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_005=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_006=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_007_OhShitShit=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_008_NoNoNo=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_009_NoNoNo=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_007=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_008_ArghOhShit=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_009_OhShit=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_Beg_ForLife_IG_001_ArghComeOn=啊,来吧!干就完了! -PU_GHHVGNPT02_M_LBG_Beg_ForLife_IG_002_DoWhatI=我花钱让你们治疗那就快办,不然我就把你们全杀了! -PU_GHHVGNPT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_HowSoonCan=我最快要多久才能痊愈,医生? -PU_GHHVGNPT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_GoOnJust=说啊,跟我说就完事儿了。 -PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_ThisAintShit=就这啊,我经历过更糟糕的。 -PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_DamnItIm=妈的。伤我的那个混蛋要付出代价。 -PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_ShutUpAnd=闭嘴给我治疗。 -PU_GHHVGNPT02_M_LBG_Chat_Response_ForConsent_IG_001_WhatAreYou=你在等啥?快开始啊。 -PU_GHHVGNPT02_M_LBG_Chat_Response_ForConsent_IG_002_FineWhateverJust=行吧,无所谓了。尽你所能就行。 -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_001=[ 长时间的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_002=[ 长时间的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_003=[ 长时间的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_004=[ 长时间的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_005=[ 长时间的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ 短暂的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ 短暂的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ 短暂的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ 短暂的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ 短暂的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ 短暂的惨叫 ] -PU_GHHVGNPT03_F_LBG_Beg_ForLife_IG_001_YouPieceOf=你个狗日的,你他妈在对我做什么? -PU_GHHVGNPT03_F_LBG_Beg_ForLife_IG_002_WhatTheHell=什么玩意儿?你可没跟我说过这 - 停下!不要! -PU_GHHVGNPT03_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_WhatDoThe=扫描的结果怎么样? -PU_GHHVGNPT03_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_LevelWithMe=跟我说实话,我是要死了还是怎么的? -PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_GoddammThatsThe=我去,你就这水平吗? -PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_IsThereAnother=我有别的医生可以选吗? -PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_WhateverThisAint=随便,我不会在这死的。 -PU_GHHVGNPT03_F_LBG_Chat_Response_ForConsent_IG_001_LetsGetThis=现在让我们来解决这个问题吧。 -PU_GHHVGNPT03_F_LBG_Chat_Response_ForConsent_IG_002_JustDoIt=干就完了。 -PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_001_WhyYouOutlaws=你们这些不法分子怎么就喜欢来硬的,我真是理解不来。 -PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_002_YoureOnlyProlonging=你难逃一死。 -PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_003_ThisIsWhen=是时候为你犯下的所有错误付出代价了。 -PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_004_BetYourParents=你父母是不是很以你为荣啊。 -PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_005_WhatIsIt=你们这帮人凭什么觉得自己可以逍遥法外? -PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_001_AreYouUnder=你嗑嗨了吗?怎么连直着飞都不会。 -PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_002_ThisYourFirst=第一次开船? -PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_003_IGuessWell=我们应该在你的罪状里加一条:鲁莽驾驶。 -PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ImAuthorizedTo=我有权使用任何必要措施。 -PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YoureNotGetting=你逃不掉的! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWillTake=我会干掉你的! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_YouThinkFlying=你以为船开得像个疯子一样就能吓到我? -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouTryingTo=你是要把我们都害死吗? -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_YouThinkThis=你当玩游戏呢! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_RecklessIdiot=不要命的白痴! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_HowDesperateAre=你这是狗急跳墙了? -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_OhThatsHow=哦?你就是这么战斗的? -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_001_CheckYourFlight=注意航向! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_002_WatchYourTrajectory=注意航线! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_003_ControlYourShip=把手放在操纵杆上! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_001_GetYourShip=稳住你的飞船!不然我就来收拾你! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_002_YoureForcingMy=你是在逼我动手! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_003_BackOffI=后退。我不会说第二遍。 -PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_AboutTimeBackUp=援军来得正是时候。 -PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_DamnGladTo=有增援我可太开心了。 -PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_CopyThatTime=收到。是时候干掉这帮垃圾了。 -PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_001_ThesePunksWont=这些小混混活不了多久的。 -PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_002_GiveUpNow=放弃吧! -PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_003_YouWillRespect=你将服从于我们的权威! -PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_StandDownOr=收手,不然我再给你船上开个洞。 -PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_YoureGonnaHave=这下你可能连飞直线都难了。 -PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_StillThinkCrime=还觉得犯罪有赚头么? -PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaRegret=你会为此后悔的。 -PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_AllRightIll=行吧,算你狠。 -PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_GuessYouGot=看来你还有两下啊。 -PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_001=<被打> -PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_002=<挨揍> -PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_003=<中弹> -PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_ShieldsDownGoing=护盾下线!我冲了! -PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_LetsSeeHow=让我看看没了护盾你还能怎么办。 -PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_LooksLikeYoure=你好像没盾了哦。 -PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_Shit=妈的。 -PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_DamnShields=他妈的。 -PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_ComeOnCome=该死的护盾!快上线啊! -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_ForgetPrisonMight=监狱还是算了,你可能得直接进医院了。 -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ThisHowYou=你想象中的生活就是这样的吗? -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_LastChanceIm=这是你最后的机会,我们有权在必要时使用致命武力。 -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatsIt=命中! -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_RightThere=正中! -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_TargetHit=目标中弹! -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_ThereYouGo=尝尝这个! -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_Yeah=啊哈! -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_NowDoYou=现在你还觉得我在开玩笑么? -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_YouCantGet=你躲不掉这个的。 -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_HowdYouLike=感受如何? -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_FuckinHellThat=操,真他妈疼啊! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001b_BloodyHellThat=真他妈疼! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IllTakeYou=我就算死也要先杀了你。 -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ThisIsntOver=我还没死呢,远着呢。 -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_001_EnoughYouDont=够了!你不用杀我! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_002_PleaseJustLeave=求你放过我吧,我没什么威胁了。 -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_003_MyShipsDisabled=我船瘫痪了,你赢了,行了吧? -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_004_YouKillMe=你杀了我,就会有半个星系的人来追杀你! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_005_DoYouHave=你知道攻击瘫痪的飞船是多么严重的犯罪么? -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_006_YouMonsterYou=你这个恶魔!你是个卑鄙无耻的人渣! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_Bastard=杂种! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_DamnIt=该死的! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_BringItOn=放马过来吧! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ComeOn=来啊! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_ThisIsWhat=我他妈训练来就是为了应对这种情况! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005b_ThisIsWhat=我训练来就是为了应对这种情况! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_YouThinkYou=你觉得你能打败我? -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ThatAllYou=你就这点本事? -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_NoWaySome=你们这种不法分子人渣怎么可能飞得比我好! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_001_LetsSeeHow=等我援军来了看看你要怎么办! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_002_BackupsInboundYoure=我增援要到了,现在你有大麻烦了。 -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_003_ThatsItIm=到此为止,正在呼叫支援。 -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_CheckYourFire=别乱开炮! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_Careful=注意点! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_WhatAreYou=你打谁呢? -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001_YouPushMe=你敢再犯的话我就不客气了。 -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_002_FinalWarningStand=最后警告!停火! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_003_HoldYourFire=最后说一遍!停火! -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaPay=你会为此付出代价的。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_DamnItThey=妈的,那群人本来今年就要退休了。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YoureJustDigging=你只会让自己陷入更糟糕的境地。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_001_Please=<很长的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_002_WowWowWoW=<很长的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_003_OkayOkayHold=<很长的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_001=<中等长度的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_002=<中等长度的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_003=<中等长度的死亡尖叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_001=<短促的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_002=<短促的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_003=<短促的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_001_YoureAllAlone=就剩你一个人了,投降吧。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_002_TheresNoOne=没人能来救你了。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_003_ItsAllYou=只剩你一个了,希望你做足了觉悟。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_001_ItsMyDuty=逮捕你是我的职责,而且我会履行它。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_002_DoesntMatterHow=无论我们有多少人,你都休想逃走。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_003_IBetI=我要是拿下你应该能得到嘉奖。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_ThatTheBest=你就这点能耐? -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_TheyDidntKnow=他们不知道该何时投降,你呢? -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_TheyForcedMy=那是他们逼我的,你可以免受他们的下场。 -PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_MindIfWe=介意我打扰一下你们的小聚会么? -PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_LetsSeeIf=我们没能达成共识该怎么办。 -PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_LooksLikeWe=看来我们到得正是时候。 -PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_001_YoureUnderArrest=你被捕了! -PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_002_SecurityStandDown=安保!不许动! -PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_003_FreezeYoureUnder=不许动!你被逮捕了! -PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_001_HeyDontFire=嘿!除非你有危险,不然别开火。 -PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_002_WhatsWrongDo=怎么了?需要帮忙吗? -PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_003_WhatTheHell=你往哪儿打呢? -PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_001_OpenFire=开火! -PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_002_Engage=接敌! -PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_003_YouHadYour=你机会用光了! -PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_001_EnoughYoureUnder=够了!你被捕了! -PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_002_ImArrestingYou=我以干扰执法者的罪名逮捕你。 -PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_003_YouThinkCause=你觉得我们不是督导局你就能为所欲为了?你错了。 -PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_001_YouDidntThink=你以为会有这么轻松么,嗯? -PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_002_LooksLikeYou=看来你也不擅长射导弹啊。 -PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_003_ThatWasntEven=都不知道射哪儿去了。 -PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_001_TheMoreYou=你现在越是反抗,你的处境就会越艰难。 -PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_002_DodgeAllYou=随便你怎么躲,这事只会有一个结果。 -PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_003_YouGotLucky=这次你走运了,但运气总是会用完的。 -PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_TargetLocked=锁定目标。 -PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThisCallsFor=我们一般管这叫显摆武力。 -PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_ThisIsWhat=这就是违法的下场。 -PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouHadTo=你就喜欢来硬的是吧。 -PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_LetsSeeHow=让我们看看你到底有多大能耐。 -PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_001_YoureNotHelping=你在把自己往火坑里推! -PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_002_HostileMissileLaunch=敌方发射导弹! -PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_003_MissileInbound=导弹接近! -PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_001_WatchYourFlight=看着点航道! -PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_002_ClearTheWay=让开。 -PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_003_HowAboutSome=给我留点空间如何? -PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_001_YouNeedTo=你需要从这里让开,马上动。 -PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_002_GetTheHell=从我前面让开! -PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_003_YoureInterferingWith=你正在阻碍执法人员。 -PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_001_ScrewItIll=去他妈的,以后再来收拾你。 -PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_002_DammitFallBack=妈的,撤退。 -PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_003_IllSeeYou=你以后会再见到我的,我保证。 -PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_001_IKnowYoure=我知道你藏在这里。 -PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_002_YouCantHide=你以为自己能逃脱法律的制裁? -PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_003_ComeOutDont=自己出来,别让我去找你。 -PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_001_TheresNowhereTo=你已无处可逃。 -PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_002_DamnItWhere=你他娘的!跑哪去了? -PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_003_DoesntMatterWhere=无论你跑到哪儿,我们都能找到你。 -PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_001_YouReallyThink=你真以为你那帮狐朋狗友能救走你? -PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_002_IllArrestThe=我完全可以把你们全都抓起来。 -PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_003_DoesntMatterHow=无论你们有多少人,也无法逃脱正义的制裁。 -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_001_BetYouThought= 你真以为你逃得掉? -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_002_YoureNotGoing=这次你跑不掉了。 -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_003_AsLongAs=只要你是个罪犯,我们就会追你到天涯海角。 -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_AttentionFugitivesIve=逃犯们注意了,我受命来逮捕你们。乖乖就范,不要抵抗。 -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_AttentionSuspectsYou=嫌疑犯们,你们被捕了! -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_YouAllHave=你们所有人都被控违反了当地法律,你们都被捕了。 -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_001_DamnItHostile=妈的!发现敌机! -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_002_CriminalContact=发现嫌疑犯! -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_003_WhereTheHell=你他妈是从哪里冒出来的? -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_001_UnderTheAuthority=根据法律赋予我的权力,你被捕了。 -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_002_AttentionFugitiveYou=请注意,逃犯。你因犯下罪行而遭到通缉。 -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_003_ForCriminalViolations=由于你之前的犯罪行为,我有权扣押你和你的船只。 -PU_GSECRPILOT01_M_CA_Arrest_Initiate_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_ItsOverTaking=结束了,把他们抓起来。 -PU_GSECRPILOT01_M_CA_Arrest_Initiate_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_GotEmBringing=好了,正在扣押。 -PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouHaveAny=你知道我们追了你多久么?把你抓起来的感觉一定很棒。 -PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YouveBeenAble=你逃亡了这么久。但今天到此为止了。 -PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_CantBelieveYouve=不敢相信,你居然逃亡了这么久还没被捕。 -PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_EverybodysGonnaWant=要是我能成功抓住你这条大鱼,大概每个人都会请我喝一杯。 -PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_CantBelieveIm=没想到居然是我来抓捕你这个大魔头。 -PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_WonderIfTheyll=不知道我会不会因为抓了你而升职加薪呢。 -PU_GSECRPILOT01_M_CA_Chatter_KeepMoving_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_HeyLetsKeep=嘿!动起来,别停下。 -PU_GSECRPILOT01_M_CA_Chatter_KeepMoving_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_PleaseMaintainA=请保持一个合理的速度离开该区域,谢谢配合。 -PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_001_ThisIsA=这事关安保,抱歉我没法让你这样的平民插手。 -PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_002_PilotVacateThe=嘿,飞行员!请即刻撤离这个区域。 -PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_003_WeGotEverything=一切都在控制中。但你最好离开这里。 -PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_001_IllDistractEm=我去转移他们的注意力,请你尽快撤离这个区域。 -PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_002_OnceIHave=一旦我吸引到他们的注意力,你就快离开这里,好吗? -PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_003_ClearTheArea=趁现在还安全,快离开交战区域。 -PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_001_FollowMyLead=听我指挥,我们就能活命。 -PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_002_HateToSay=尽管并不喜欢这个说,但我觉得我们得联手合作才行。找准时机开火,但请务必谨慎。 -PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_003_IfYouThink=如果你觉得自己能打,可以来助我一臂之力。 -PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_ThisIsSecurity=这里是安保,看起来你需要帮助。坚持住,我们正在前往你的坐标。 -PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_HeyPickedUp=你好,刚收到了你的求救信号,正赶往你的坐标。请坚持住,我马上就到。 -PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_003_SecurityReceivedThe=这里是安保,我们收到了你的求救信号,正在赶来的路上。 -PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_001_IKnowYou=我明白你想帮忙,但这事关安保。请不要插手。 -PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_002_AppreciateTheHelp=感谢帮助,但是下次这种事情请交给专业的来。 -PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_003_ThanksAndDont=谢了。别有心理压力,他们活该。 -PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_ThatsTheLast=这是最后一个坏家伙了。幸好我没来得太晚。 -PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_AllClearYou=敌人已全部解决,现在你应该安全了。 -PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_LooksLikeWere=看起来我们安全了。我觉得这些坏家伙一时半会应该没有闲工夫来骚扰你了。 -PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_001_SorryItTook=抱歉,路上耽搁的时间有点长。 -PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_002_GladYouWere=幸好你撑下来了。 -PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_003_HeyFinallyMade=嘿,我们终于到了。 -PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_001_SecurityGotHere=这里是安保部门。我们会尽快赶来。 -PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_002_HeyGotYour=嗨,我们收到了你的呼救。看到你没事真的是太好了。 -PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_003_SecurityUnderstandYou=这里是安保部门。已收到你的求助。 -PU_GSECRPILOT01_M_CA_Engage_ComplyFail_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouAreHereby=我现在指控你拒绝服从执法命令。 -PU_GSECRPILOT01_M_CA_Engage_ComplyFail_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ThatsItI=到此为止了。我警告过你的。 -PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_001_SecurityLooksLike=这里是安保部门。看起来你需要帮助。 -PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_002_IThoughtMy=我还以为是搞事的人来了。 -PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_003_YouNeedA=要我帮你一起揍这些坏东西需吗? -PU_GSECRPILOT01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_AllRightI=总之,我得回去巡逻了。一路顺风。 -PU_GSECRPILOT01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_OkayIllLeave=好的,那我先走一步。注意安全。 -PU_GSECRPILOT01_M_CA_Inform_Arrest_CriminalShip_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_AttentionYouAre=请注意,我们将会以"驾驶注册在已知罪犯名下的载具"的罪名逮捕你。 -PU_GSECRPILOT01_M_CA_Inform_Arrest_CriminalShip_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_AttentionPilotYour=请注意,驾驶员。你所驾驶的载具注册在一个重罪通缉犯名下。 -PU_GSECRPILOT01_M_CA_Inform_Arrest_Fines_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_UnderTheCivic=根据法律赋予我的执法权,我将以“未按时缴纳罚款”的罪名逮捕你。 -PU_GSECRPILOT01_M_CA_Inform_Arrest_Fines_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_ImHerebyInforming=在此通知您,因为你拖欠罚款,我们已经发布了针对你的悬赏。 -PU_GSECRPILOT01_M_CA_Inform_Arrest_NoRegtag_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_YouAreUnder=你因“未出示载具注册标签”的罪名而被逮捕。 -PU_GSECRPILOT01_M_CA_Inform_Arrest_NoRegtag_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_YourShipIs=你的载具未显示注册标签,我们将立刻依法逮捕你。 -PU_GSECRPILOT01_M_CA_Inform_Arrest_StolenShip_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_YouAreUnder=我们将以“持有被盗载具”的罪名逮捕你! -PU_GSECRPILOT01_M_CA_Inform_Arrest_StolenShip_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_YoureUnderArrest=你被逮捕了,大聪明!你不会真觉得没人发现你开着偷来的船吧? -PU_GSECRPILOT01_M_CA_Inform_ClearAfterResolve_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_WereDoneHere=完事了。你可以走了,下次别再让我们逮到你。 -PU_GSECRPILOT01_M_CA_Inform_ClearAfterResolve_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_OkayThatsSettled=好的,这样就没事了。你可以走了,但请你洁身自好。 -PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_001_ImAlmostThere=我快到了,你再坚持一小会儿就好。 -PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HeyImGetting=喂,我快到了,再等一下。 -PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_003_SecurityImNearly=这里是安保部门。我快到了,再撑一下就好。 -PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_001_WantedToCheck=跟你说一下最新情况。我还在路上,正尽快赶来。 -PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HeyImStill=喂,我还在路上,一定要撑住。 -PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_003_ThisIsSecurity=这里是安保部门。离你的坐标还有一半航程,增援马上就到。 -PU_GSECRPILOT01_M_CA_Inform_FineGenMisdemeanor_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AnInfractionOf=侦测到你的违法行为,现在处以罚款。务必及时缴纳罚金。 -PU_GSECRPILOT01_M_CA_Inform_FineGenMisdemeanor_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AccordingToThe=根据扫描结果,我将对你处以正式罚款。请尽快缴纳罚金。 -PU_GSECRPILOT01_M_CA_Inform_FineIllegalCargo_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_UnderLocalStatutes=根据本地法律,我将没收这些违禁物品,同时你将会因为持有这些违禁物品而被处以罚款。 -PU_GSECRPILOT01_M_CA_Inform_FineIllegalCargo_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_YouAreHereby=你因为持有违禁物品而被处以罚款,同时我们会没收这些违禁货物。 -PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_ImSeeingThat=这艘船的成员中有人未按时缴纳罚款。请尽快补清罚款,快走吧。 -PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_ThereAreIndividuals=这艘船的成员中有人未按时缴纳罚款。这次我先放过你们,但请尽快补请罚金。 -PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PayAtStation_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_ImSeeingHere=这艘船的成员中有人未按时缴纳罚款。你们最好尽快前往最近的安保终端补缴。 -PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PayAtStation_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_LookingAtYour=正在查阅你的记录,你有数笔未缴纳的罚款。请及时补缴以避免不必要的麻烦。 -PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_ImSeeingThat=我在你的记录上看到了未缴纳的罚款。你可以走了,但是请尽快补缴。 -PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_SeemsLikeYou=看起来你还有罚款未缴齐。请务必尽快补缴。没什么其他事了,你可以走了。 -PU_GSECRPILOT01_M_CA_Inform_FineOverdue_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_BitOfAdvice=一点微小的提醒。如果你船上的乘客继续把罚款当耳边风的话,这事就不止是钱能摆平的了。多一事不如少一事,好吗。 -PU_GSECRPILOT01_M_CA_Inform_FineOverdue_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_WantedToGive=这是对你船上某些拖欠罚款乘客的最后警告。请务必及时补缴,否则我们将会采取强制措施。快去把这件事解决了。 -PU_GSECRPILOT01_M_CA_Inform_FineOverdue_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_BitOfAdvice=一点微小的提醒。如果你继续把罚款当耳边风的话,这事就不止是钱能摆平的了。答应我,多一事不如少一事,好吗。 -PU_GSECRPILOT01_M_CA_Inform_FineOverdue_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_WantedToGive=这是对你的最后警告。请务必及时补缴罚款,否则我们将会采取强制措施。快去把这件事解决了。 -PU_GSECRPILOT01_M_CA_Inform_ReinforcementsCall_CommsRestored_aAlly_tPlayer_fromAlly_inCombat_IG_001_CommsAreClear=通信已恢复。正在呼叫增援。 -PU_GSECRPILOT01_M_CA_Inform_ReinforcementsCall_CommsRestored_aAlly_tPlayer_fromAlly_inCombat_IG_002_CommsRestoredLet=通信已恢复。我叫点增援过来。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_OurScansHave=我们在你的船上检测到了管制物品。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionControlledSubstances=请注意。我们在你的船上检测到了管制物品。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_WhatDoWe=你船上都藏了什么?全是赃物?挺能偷啊兄弟。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_LooksLikeYou=看起来你船上有失窃的赃物啊。人赃俱获,完美。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalAboard_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionWeHave=请注意。我们在你的船上发现了在逃罪犯。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalAboard_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionTheTransport=请注意。在UEE境内为罪犯提供运输服务同样是犯罪。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionWantedCriminal=在逃罪犯注意,你已经被我们发现了。准备好接受正义的铁拳吧。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_AttentionWantedCriminal=在逃罪犯注意,你已经被我们发现了。准备好接受正义的铁拳吧。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_LookAtThis=哟,看来你还是个惯犯。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_LookAtThis=哟,看来你还是个惯犯。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_IThoughtSomething=我就说哪里不对劲。使用伪造的注册标签可是违法行为。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_IThoughtSomething=我就说哪里不对劲。使用伪造的注册标签可是违法行为。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_ThinkWeWouldnt=你觉得伪造的注册标签能骗过我们吗?胆子挺大。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_ThinkWeWouldnt=你觉得伪造的注册标签能骗过我们吗?胆子挺大。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionAScan=请注意。我们在你的货舱里检测到了管制物品。运输这些物品属于犯罪行为。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionLargeAmounts=请注意。我们在你的船上检测到了大量管制物品。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_WeHaveSwept=我们刚刚扫描了你的货舱,检测到你在运输非法管制品。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_WeHaveSwept=我们刚刚扫描了你的货舱,检测到你在运输非法管制品。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_ALargeAmount=我们在你船上检测到了大量管制品。运输这些物品是违法行为。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_ALargeAmount=我们在你船上检测到了大量管制品。运输这些物品是违法行为。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_QuiteTheHaul=哟,货舱还蛮大的嘛。看看这些赃物。这可不兴偷啊。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionThisVessel=请注意。我们检测到这艘船上运有赃物。 -PU_GSECRPILOT01_M_CA_Inform_ShipScanAllClear_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_AllRightEverything=好的,一切正常。你可以走了。 -PU_GSECRPILOT01_M_CA_Inform_ShipScanAllClear_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_OkayThanksYoure=好的。感谢配合。你可以走了。 -PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_CeaseCombatAt=请立即停火并离开当前空域,否则我们将会采取强制措施。 -PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionYouAre=注意,我命令你立刻停火。请立刻离开当前空域,否则我会采取强制措施。 -PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_001_ISaidTo=最后警告一次,停火。 -PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_002_LastChanceStop=最后警告一次,立即停火。 -PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_001_ThisIsYour=这是我的最后警告。 -PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_002_LastChanceComply=最后警告。听话,不要不识好歹。 -PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_003_FinalWarningI=最后警告。如果你继续一意孤行,我将采取强制措施。 -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_FreezeWhereYou=停下,不许动! -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_HaltDontMove=停住,不许动! -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_003_SecurityStayWhere=这里是安保部门!不许动! -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_001_ThisIsYour=这是最后警告。立刻停下,否则我们将采取强制措施。 -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_002_LastChanceStop=最后警告。请你立刻停下载具,否则我们将采取强制措施。 -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_AttentionPleaseCome=请注意,请立即停下载具并接受扫描检查。 -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_RepeatOccur_IG_001_IRepeatBring=我再说一遍,请立即停下载具并接受扫描检查,否则你将被逮捕。 -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_RepeatOccur_IG_002_PilotThisScan=驾驶员,这是必要的检查。请立即停下载具,否则你将被逮捕。 -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_AttentionIHave=请注意,我将依法扫描你的载具以确保安全。请停下载具并保持静止。 -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_LastOccur_IG_001_LastWarningPower=最后警告。请立即停下你的载具,否则我将开火! -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_LastOccur_IG_003_ForTheLast=最后警告!立即停下!勿谓言之不预。 -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_RepeatOccur_IG_001_PowerDownYour=请停下你的载具并留在原地。任何多余的行为都会被认定为袭警。 -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_RepeatOccur_IG_002_PowerDownAnd=请停下你的载具并留在原地,否则我将采取强制措施。 -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsNotToo=你还有机会停下并投降,我们会宽容对待! -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_SurrenderWhileYou=趁你还有机会,快投降吧!拜托了! -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_PowerDownYour=请停下你的载具并保持静止。如果你不配合,我将依法使用致命武力。 -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_INeedYou=请立刻停下并保持原地不动!如果你不配合,我将依法使用致命武力。 -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_003_PowerDownYour=请停下你的载具并留在原地。我将在必要时采取致命武力。 -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_002_LastChancePower=最后警告。你如果再不停下,我将不得不开火! -PU_GSECRPILOT01_M_CA_Requests_Help_CommsDown_aAlly_tPlayer_fromAlly_IG_001_ThanksForResponding=终于有人回应我了!这些混蛋一直在干扰我的通讯,我根本没办法呼叫支援。 -PU_GSECRPILOT01_M_CA_Requests_Help_CommsDown_aAlly_tPlayer_fromAlly_IG_002_GoodThingYoure=还好你来了。通讯一直被干扰,这种情况下我根本没办法叫支援。 -PU_GSECRPILOT01_M_CA_Scanning_Initiate_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_MaintainYourPosition=停在原地别动。正在扫描。 -PU_GSECRPILOT01_M_CA_Scanning_Initiate_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_HoldThereBeginning=停在那别动。正在开始扫描。 -PU_GSECRPILOT01_M_CA_Spotted_PowerDown_AfterCombat_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_GoodYouMade=很好,很明智的决定。 -PU_GSECRPILOT01_M_CA_Spotted_PowerDown_AfterCombat_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_ImGladYou=很高兴你是个能讲理的人。 -PU_HAWKER1_SK_Browsing_IG_001_IOnlyCarry=我只卖最好的。 -PU_HAWKER1_SK_Browsing_IG_002_TakeALook=瞅一瞅这个。我打包票我这儿有你喜欢的玩意儿。如果没有的话,这些也是实打实的好东西。 -PU_HAWKER1_SK_Browsing_IG_003_TakeYourTime=慢慢来,不急。 -PU_HAWKER1_SK_CallOver_IG_001_GoodDealsBest=好眼光,这是市场上最好的。 -PU_HAWKER1_SK_CallOver_IG_002_YouWantIt=你要啥,我有啥。 -PU_HAWKER1_SK_CallOver_IG_003_StepRightIn=瞧一瞧,看一看。 -PU_HAWKER1_SK_CallOver_IG_004_YouThereYoure=嘿,你!你品味很好顶赞,我说的对不对? -PU_HAWKER1_SK_CallOver_IG_005_IGotWhat=不论是你需要的,还是你不知道你需要的东西,我都有。 -PU_HAWKER1_SK_CallOver_IG_006_LowPricesHigh=高质,低价! -PU_HAWKER1_SK_CallOver_IG_007_TheseDealsArent=错过就没有了。 -PU_HAWKER1_SK_CallOver_IG_008_HaveALook=瞧一瞧,来,看一看吧,看一看又不会掉块肉。 -PU_HAWKER1_SK_CallOver_IG_009_OneOfA=如果有一种商品,连我这儿都没有,那就哪儿都别想找到它了。 -PU_HAWKER1_SK_CallOver_IG_010_YouLookingFor=想来点好东西吗?我这儿啥都有。 -PU_HAWKER1_SK_CallOver_IG_011_IGotWhat=你要的东西我这儿都有,我保证。 -PU_HAWKER1_SK_CallOver_IG_012_IveGotIt=我这儿好货多,量还大,而且价格低得你不看不相信。 -PU_HAWKER1_SK_Farewell_AfterPurchase_IG_001_ComeAgain=欢迎再次光临哟! -PU_HAWKER1_SK_Farewell_AfterPurchase_IG_002_ThanksComeBy=谢谢光临!随时再来! -PU_HAWKER1_SK_Farewell_AfterPurchase_IG_003_YouHaveA=祝你今天愉快。 -PU_HAWKER1_SK_Farewell_AfterPurchase_IG_004_AllRightTell=谢谢光临!记得介绍给你朋友哦! -PU_HAWKER1_SK_Greetings_IG_001_Hello=你好! -PU_HAWKER1_SK_Greetings_IG_002_GreatDayIsnt=今天天气不错,对吧? -PU_HAWKER1_SK_Greetings_IG_003_WelcomeToMy=欢迎光临我的小破店。 -PU_HAWKER1_SK_Greetings_IG_004_WelcomeWelcome=欢迎,欢迎。 -PU_HAWKER1_SK_Greetings_IG_005_ComeOnIn=进来看看。 -PU_HAWKER1_SK_Inspecting_IG_001_AhSomeoneHas=哎!这儿有一位眼光绝赞的客人。 -PU_HAWKER1_SK_Inspecting_IG_002_NahYouCant=买吧!过了这个村就没这个店啦! -PU_HAWKER1_SK_Inspecting_IG_003_OhLookAt=哇呜,看看这个!和您搭配简直太完美了。 -PU_HAWKER1_SK_Inspecting_IG_004_ThatsOneOf=那也是我的最爱。 -PU_HAWKER1_SK_Inspecting_IG_005_AlmostKeptThat=要是别人我可不舍得卖这个。 -PU_HAWKER1_SK_Inspecting_IG_006_NotManyPeople=没几个人配得上这玩意儿,但您,可太般配了。 -PU_HAWKER1_SK_Inspecting_IG_008_YoudBeA=不买可真是傻了。 -PU_HAWKER1_SK_KnockStuff_IG_001_Careful=小心! -PU_HAWKER1_SK_KnockStuff_IG_002_WatchIt=注意点! -PU_HAWKER1_SK_KnockStuff_IG_003_EasyEasy=轻点,轻点! -PU_HAWKER1_SK_KnockStuff_IG_004_YouBreakIt=弄坏了就必须买! -PU_HAWKER1_SK_KnockStuff_IG_005_OiRightThats=喂!好吧,到此为止!滚出去! -PU_HAWKER1_SK_KnockStuff_IG_006_RightNoI=这里不欢迎你这样的人!走,滚出去! -PU_HAWKER1_SK_Purchase_IG_001_ThatsAllSure=就这些了?你确定我这儿没你感兴趣的东西了? -PU_HAWKER1_SK_Purchase_IG_002_OhYeahVery=很棒!非常棒的选择,非常非常棒。 -PU_HAWKER1_SK_Purchase_IG_003_ExcellentChoice=眼光真不错。 -PU_HAWKER1_SK_Purchase_IG_004_YouKnowYoure=你懂的,这么低的价格卖你几乎跟白给没区别了。但卖都卖了。 -PU_HAWKER1_SK_Purchase_IG_005_YouDriveA=真会讨价还价。 -PU_HAWKER1_SK_TermDirection_IG_001_TheresATerminal=那儿有个便民终端,对,就那儿。 -PU_HAWKER1_SK_TermDirection_IG_002_IfYouNeed=如果你需要,那儿有个终端。 -PU_HAWKER1_SK_WalkPast_NoBuy_IG_001_YourePassingOn=你错过了一笔世纪大单。 -PU_HAWKER1_SK_WalkPast_NoBuy_IG_002_OiWhereYou=嘿!你要去哪里? -PU_HAWKER1_SK_WalkPast_NoBuy_IG_003_WhyTheRush=急啥呀朋友? -PU_HAWKER1_SK_WalkPast_NoBuy_IG_004_AllRightSome=行吧,下次再说,你知道上哪儿找我。 -PU_HAWKER1_SK_WalkPast_NoStop_IG_001_YoullRegretNot=相信我,你会后悔无视我的。 -PU_HAWKER1_SK_WalkPast_NoStop_IG_002_NoNoNo=呐?呐?没时间停下来看看吗? -PU_HAWKER1_SK_WalkPast_NoStop_IG_003_FineJustKeep=行吧,想走就走吧。 -PU_HAWKER1_SK_WalkPast_NoStop_IG_004_OhComeOn=啊拜托,看都不看一眼吗? -PU_HAWKER2_SK_Browsing_IG_001_IOnlyCarry=我只卖极品。 -PU_HAWKER2_SK_Browsing_IG_002_HaveALook=来瞅一瞅吧我的朋友,我打包票我这儿有你喜欢的玩意儿。即使没有,这些也都是实打实的好东西。 -PU_HAWKER2_SK_Browsing_IG_003_TakeYourTime=慢慢来,不急。 -PU_HAWKER2_SK_CallOver_IG_001_GoodDealsBest=好眼光,这是市面上最好的。 -PU_HAWKER2_SK_CallOver_IG_002_YouWantIt=你要啥,我有啥。 -PU_HAWKER2_SK_CallOver_IG_003_StepRightIn=瞧一瞧,看一看。 -PU_HAWKER2_SK_CallOver_IG_004_YouThereYoure=那边的你!我一眼就看出来你的品味十分高级,我打包票! -PU_HAWKER2_SK_CallOver_IG_005_MyFriendI=朋友,我有你需要的东西,还有你自己都不知道想要的东西。 -PU_HAWKER2_SK_CallOver_IG_006_LowPricesHigh=价格低廉,品质上乘。 -PU_HAWKER2_SK_CallOver_IG_007_TheseDealsAre=这些宝贝可不是平时能买到的。 -PU_HAWKER2_SK_CallOver_IG_008_HaveALook=瞧一瞧,瞧一瞧嘛!看一看又不会掉块肉。 -PU_HAWKER2_SK_CallOver_IG_009_OneOfA=一种商品,要是这儿都没有,那全宇宙就都没有了,这里都是特别的东西。 -PU_HAWKER2_SK_CallOver_IG_010_YouLookingFor=你在找一些特殊的玩意儿吗?我全都有! -PU_HAWKER2_SK_CallOver_IG_011_IGotWhat=你要啥我这儿都有,向你保证我的朋友。哈!押上韵了。 -PU_HAWKER2_SK_CallOver_IG_012_IHaveIt=我这儿好货多,量还大,而且价格低得你不看不相信。 -PU_HAWKER2_SK_Farewell_AfterPurchase_IG_001_ComeAgain=欢迎下次光临! -PU_HAWKER2_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=谢谢光临!随时再来! -PU_HAWKER2_SK_Farewell_AfterPurchase_IG_003_YouHaveA=祝你今天愉快。 -PU_HAWKER2_SK_Farewell_AfterPurchase_IG_004_OkayTellYour=好嘞。记得介绍给朋友! -PU_HAWKER2_SK_Greetings_IG_001_HelloHello=你好,你好! -PU_HAWKER2_SK_Greetings_IG_002_GreatDayNo=美好的一天,对吧? -PU_HAWKER2_SK_Greetings_IG_003_WelcomeInMy=欢迎光临我的小破店。 -PU_HAWKER2_SK_Greetings_IG_004_WelcomeWelcome=欢迎,欢迎。 -PU_HAWKER2_SK_Greetings_IG_005_ComeOnIn=进来看看。 -PU_HAWKER2_SK_Inspecting_IG_001_SomebodyHasA=诶 呀 妈 呀 !这位客人眼光可真好! -PU_HAWKER2_SK_Inspecting_IG_002_MyFriendYou=你不会想错过这个的,买! -PU_HAWKER2_SK_Inspecting_IG_003_OhLookAt=哇哦!看看这个!跟您简直太般配了! -PU_HAWKER2_SK_Inspecting_IG_004_ThatIsOne=有眼光,我也喜欢这个。 -PU_HAWKER2_SK_Inspecting_IG_005_IShouldKeep=这玩意儿我可不卖给不识货的。 -PU_HAWKER2_SK_Inspecting_IG_006_NotALot=没几个人配得上这玩意儿,但您,可太般配了。 -PU_HAWKER2_SK_Inspecting_IG_007_YouWouldBe=不买可真是傻了。 -PU_HAWKER2_SK_KnockStuff_IG_001_BeCareful=小心! -PU_HAWKER2_SK_KnockStuff_IG_002_WatchItMy=注意点朋友! -PU_HAWKER2_SK_KnockStuff_IG_003_EasyEasyEasy=轻点,轻点,轻点! -PU_HAWKER2_SK_KnockStuff_IG_004_YouBreakIt=弄坏了就要买! -PU_HAWKER2_SK_KnockStuff_IG_005_HeyEnoughGet=嘿!你够了!滚出去! -PU_HAWKER2_SK_KnockStuff_IG_006_IDontWant=我这儿不欢迎你这种人。走。滚出去!。 -PU_HAWKER2_SK_Purchase_IG_001_ThatsAllYou=这些就好了?没别的感兴趣的了? -PU_HAWKER2_SK_Purchase_IG_002_OhYesYes=厉害,非常棒的选择!非常完美! -PU_HAWKER2_SK_Purchase_IG_003_ExcellentChoice=有眼光! -PU_HAWKER2_SK_Purchase_IG_004_YouKnowYou=你懂的,把价格砍这么低跟抢劫没什么两样,但我都决定要卖你了,卖了就卖了吧。 -PU_HAWKER2_SK_Purchase_IG_005_YouDriveA=你也太会讨价还价了。 -PU_HAWKER2_SK_TermDirection_IG_001_RightOverThere=如果你需要的话,那儿有个便民终端。 -PU_HAWKER2_SK_TermDirection_IG_002_IfYouNeed=那儿就有个终端,很近就到了。 -PU_HAWKER2_SK_WalkPast_NoBuy_IG_001_YourePassingOn=你错过了一桩大好事! -PU_HAWKER2_SK_WalkPast_NoBuy_IG_002_HeyHeyHey=喂喂喂喂,你要去哪儿? -PU_HAWKER2_SK_WalkPast_NoBuy_IG_003_WhyTheRush=急啥呀我的好伙计? -PU_HAWKER2_SK_WalkPast_NoBuy_IG_004_OkaySomeOther=行吧,下次再说,你知道那儿找我。 -PU_HAWKER2_SK_WalkPast_NoStop_IG_001_YouWillRegret=你会后悔无视我的,相信我。 -PU_HAWKER2_SK_WalkPast_NoStop_IG_002_NoNoTime=诶?没时间停下来看看嘛? -PU_HAWKER2_SK_WalkPast_NoStop_IG_003_FineJustKeep=行吧,爱走就走吧。 -PU_HAWKER2_SK_WalkPast_NoStop_IG_004_OhComeOn=诶我靠,看都不看一眼吗? -PU_HAWKER3_SK_Browsing_IG_001_IOnlyCarry=我只卖极品好物。 -PU_HAWKER3_SK_Browsing_IG_002_TakeALook=来瞅瞅。我很确定我这儿有你想要的东西。如果没有的话,这些东西也值得一看。 -PU_HAWKER3_SK_Browsing_IG_003_TakeYourTime=不急,慢慢来。 -PU_HAWKER3_SK_CallOver_IG_001_GoodDealsBest=买的好,这是市面上最好的货。 -PU_HAWKER3_SK_CallOver_IG_002_YouWantIt=你想要的,我都有。 -PU_HAWKER3_SK_CallOver_IG_003_StepRightIn=走过路过不要错过。 -PU_HAWKER3_SK_CallOver_IG_004_YouThereYoure=那边的你,我一眼就看出来了,你的眼光不一般。 -PU_HAWKER3_SK_CallOver_IG_005_IGotWhat=你想要的不想要的,不知道想要但会想要的,的我这边都有。 -PU_HAWKER3_SK_CallOver_IG_006_LowPricesHigh=物美,价廉。 -PU_HAWKER3_SK_CallOver_IG_007_TheseDealsArent=错过了就没有了哦。 -PU_HAWKER3_SK_CallOver_IG_008_HaveALook=来看看嘛,来吧来吧。看一看又不会死。 -PU_HAWKER3_SK_CallOver_IG_009_OneOfA=这儿都没有的东西,全宇宙任何地方都不可能有。 -PU_HAWKER3_SK_CallOver_IG_010_YouLookingFor=想要点独树一帜的?我这儿有。 -PU_HAWKER3_SK_CallOver_IG_011_IGotWhat=你要啥我这儿都有,向你保证我的朋友。 -PU_HAWKER3_SK_CallOver_IG_012_IveGotIt=我这儿商品齐全存量大,价格保证让你难以置信。 -PU_HAWKER3_SK_Farewell_AfterPurchase_IG_001_ComeAgain=下次再来哦! -PU_HAWKER3_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=谢谢惠顾!随时再来! -PU_HAWKER3_SK_Farewell_AfterPurchase_IG_003_YouHaveA=一路顺风伙计。 -PU_HAWKER3_SK_Farewell_AfterPurchase_IG_004_AlrightTellYour=好嘞,记得介绍给你的朋友! -PU_HAWKER3_SK_Greetings_IG_001_Hello=你好! -PU_HAWKER3_SK_Greetings_IG_002_GreatDayIsnt=今天是个好日子,对吧? -PU_HAWKER3_SK_Greetings_IG_003_WelcomeToMy=欢迎光临我的小店。 -PU_HAWKER3_SK_Greetings_IG_004_WelcomeWelcome=欢迎,欢迎。 -PU_HAWKER3_SK_Greetings_IG_005_ComeOnIn=请进。 -PU_HAWKER3_SK_Inspecting_IG_001_AhSomeoneHas=哇哦!这位客人眼光真不一般。 -PU_HAWKER3_SK_Inspecting_IG_002_YouCantLet=你不会想错过的,买买买。 -PU_HAWKER3_SK_Inspecting_IG_003_LookAtThat=哦,看看这个,和您搭配堪称完美。 -PU_HAWKER3_SK_Inspecting_IG_004_ThatIsOne=这也是我的最爱。 -PU_HAWKER3_SK_Inspecting_IG_005_IAlmostKept=我本来想把这个留给自己的。 -PU_HAWKER3_SK_Inspecting_IG_006_NotManyPeople=没几个人配得上这个,但是您配。 -PU_HAWKER3_SK_Inspecting_IG_007_YoudBeA=傻子才不买这个。 -PU_HAWKER3_SK_KnockStuff_IG_001_Careful=当心! -PU_HAWKER3_SK_KnockStuff_IG_002_WatchIt=看着点! -PU_HAWKER3_SK_KnockStuff_IG_003_EasyEasy=轻点,轻点! -PU_HAWKER3_SK_KnockStuff_IG_004_YouBreakIt=你弄坏了,就得买! -PU_HAWKER3_SK_KnockStuff_IG_005_HeyThatsIt=嘿!够了!出去! -PU_HAWKER3_SK_KnockStuff_IG_006_IDontWant=我不欢迎你这样的人来我店里。滚,出去! -PU_HAWKER3_SK_Purchase_IG_001_ThatsAllYou=这样就好了?没别的想要的了? -PU_HAWKER3_SK_Purchase_IG_002_OhYeahThats=哦,好眼光,非常棒的选择。 -PU_HAWKER3_SK_Purchase_IG_003_ExcellentChoice=眼光真好。 -PU_HAWKER3_SK_Purchase_IG_004_YouKnowYoure=你也知道,这个价格跟打劫没差别了。但是都决定卖给你了,卖就卖了吧。 -PU_HAWKER3_SK_Purchase_IG_005_YouDriveA=你可真是个讲价大师。 -PU_HAWKER3_SK_TermDirection_IG_001_TheresATerminal=那儿有个终端,就那里。 -PU_HAWKER3_SK_TermDirection_IG_002_IfYouNeed=那儿有个便民终端,对,就那儿。 -PU_HAWKER3_SK_WalkPast_NoBuy_IG_001_YourePassingOn=你错过了一桩大便宜。 -PU_HAWKER3_SK_WalkPast_NoBuy_IG_002_HeyWhereYou=嘿,你去哪儿? -PU_HAWKER3_SK_WalkPast_NoBuy_IG_003_WhyTheRush=干嘛这么急啊伙计? -PU_HAWKER3_SK_WalkPast_NoBuy_IG_004_AllRightSome=好吧好吧,下次再说,你知道我在哪儿、 -PU_HAWKER3_SK_WalkPast_NoStop_IG_001_YoullRegretNot=你会后悔无视我的,我保证。 -PU_HAWKER3_SK_WalkPast_NoStop_IG_002_NoNoTime=啊这,没时间停下来看看吗? -PU_HAWKER3_SK_WalkPast_NoStop_IG_003_FineJustKeep=行吧,继续走你的路吧。 -PU_HAWKER3_SK_WalkPast_NoStop_IG_004_AwComeOn=哎呀,看都不看一眼吗? -PU_HAWKER4_SK_Browsing_IG_001_IOnlyCarry=我只卖最好的。 -PU_HAWKER4_SK_Browsing_IG_002_YesTakeA=谢谢驻足,明智的选择。我很确定我这儿有你想要的东西。如果没有的话,这些东西也值得一看。 -PU_HAWKER4_SK_Browsing_IG_003_TakeYourTime=慢慢来,有的是时间。 -PU_HAWKER4_SK_CallOver_IG_001_GoodDealsBest=挑的不错,这是市面上最顶尖的。 -PU_HAWKER4_SK_CallOver_IG_002_YouWantIt=你指名,我有货。 -PU_HAWKER4_SK_CallOver_IG_003_StepRightIn=来看看,来看看。 -PU_HAWKER4_SK_CallOver_IG_004_YouThereYoure=嘿那边的你,我很确定你是一个眼光独特的人。 -PU_HAWKER4_SK_CallOver_IG_005_IGotWhat=你想要的我有,你不知道你想要的我也有。 -PU_HAWKER4_SK_CallOver_IG_006_LowPricesHigh=便宜,好货。 -PU_HAWKER4_SK_CallOver_IG_007_TheseDealsArent=过了这个村就没这个店了哦。 -PU_HAWKER4_SK_CallOver_IG_008_HaveALook=进来,进来看一看吧,进来看看又没人会打你。 -PU_HAWKER4_SK_CallOver_IG_009_OneOfA=这儿没有的东西,全宇宙都没有了,我打包票。 -PU_HAWKER4_SK_CallOver_IG_010_YouLookingFor=你在找一些特殊的玩意儿吗?我全都有 -PU_HAWKER4_SK_CallOver_IG_011_IGotWhat=你想要啥我都有,百分百保证。 -PU_HAWKER4_SK_CallOver_IG_012_IveGotIt=我这儿商品齐全存量大,价格保证让你难以置信。 -PU_HAWKER4_SK_Farewell_AfterPurchase_IG_001_ComeAgain=欢迎下次再来! -PU_HAWKER4_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=谢谢你,随时可以再来。 -PU_HAWKER4_SK_Farewell_AfterPurchase_IG_003_YouHaveA=祝你有美好的一天。 -PU_HAWKER4_SK_Farewell_AfterPurchase_IG_004_AllRightTell=好的,记得介绍给朋友! -PU_HAWKER4_SK_Greetings_IG_001_OhHello=啊,你好! -PU_HAWKER4_SK_Greetings_IG_002_GreatDayIsnt=好日子,对吧? -PU_HAWKER4_SK_Greetings_IG_003_WelcomeToMy=欢迎光临我的小店。 -PU_HAWKER4_SK_Greetings_IG_004_WelcomeWelcome=欢迎,欢迎。 -PU_HAWKER4_SK_Greetings_IG_005_ComeOnIn=进来看看。 -PU_HAWKER4_SK_Inspecting_IG_001_OhSomebodyHas=哦吼,来了一位眼光不一般的客人。 -PU_HAWKER4_SK_Inspecting_IG_002_YouCantLet=这你都能忍着不买啊,买了吧。 -PU_HAWKER4_SK_Inspecting_IG_003_OhLookAt=哇,瞧瞧这个,和您简直天造地设的搭配。 -PU_HAWKER4_SK_Inspecting_IG_004_ThatIsWithout=我跟你说,这个是我最喜欢的一件。 -PU_HAWKER4_SK_Inspecting_IG_005_YouKnowI=你猜怎么着?我经历了一段思想斗争才没把这个留给自己。 -PU_HAWKER4_SK_Inspecting_IG_006_NotManyPeople=看样子您是为数不多的,配得上这个的顾客之一。 -PU_HAWKER4_SK_Inspecting_IG_007_AwYoudBe=哦傻子才不下手买这个。 -PU_HAWKER4_SK_KnockStuff_IG_001_Careful=小心! -PU_HAWKER4_SK_KnockStuff_IG_002_WatchIt=看着点! -PU_HAWKER4_SK_KnockStuff_IG_003_EasyEasy=别急,慢点! -PU_HAWKER4_SK_KnockStuff_IG_004_YouBreakIt=你要弄坏了,你就得买了。 -PU_HAWKER4_SK_KnockStuff_IG_005_HeyThatIs=嘿!我受够了!出去! -PU_HAWKER4_SK_KnockStuff_IG_006_IDontWant=你这种人在这里不受欢迎。走,滚出去! -PU_HAWKER4_SK_Purchase_IG_001_ThatIsAll=这些就行了?没别的想买的了? -PU_HAWKER4_SK_Purchase_IG_002_AhYesVery=哦,棒极了,眼光不错,选了好东西。 -PU_HAWKER4_SK_Purchase_IG_003_ExcellentChoice=绝赞的选择! -PU_HAWKER4_SK_Purchase_IG_004_YouKnowYoure=要知道,以这么夸张的低价卖你几乎跟白给没区别了。不过卖都卖了。 -PU_HAWKER4_SK_Purchase_IG_005_YouDriveA=你可太会讲价了。 -PU_HAWKER4_SK_TermDirection_IG_001_ThereIsA=那儿有个便民终端,就那里。 -PU_HAWKER4_SK_TermDirection_IG_002_IfYouNeed=如果你需要,那儿有个终端。 -PU_HAWKER4_SK_WalkPast_NoBuy_IG_001_YourePassingOn=别错过这桩大便宜。 -PU_HAWKER4_SK_WalkPast_NoBuy_IG_002_HeyWhereAre=嘿,你去哪儿? -PU_HAWKER4_SK_WalkPast_NoBuy_IG_003_WhyTheRush=干嘛这么急呀朋友? -PU_HAWKER4_SK_WalkPast_NoBuy_IG_004_AllRightSome=罢了,回头再见,你知道在哪儿找我。 -PU_HAWKER4_SK_WalkPast_NoStop_IG_001_YoullRegretNot=我打包票你会后悔没停下来看看。 -PU_HAWKER4_SK_WalkPast_NoStop_IG_002_NoNoTime=没时间停下来看看吗?一点时间都没有? -PU_HAWKER4_SK_WalkPast_NoStop_IG_003_FineJustKeep=算了,爱走走吧。 -PU_HAWKER4_SK_WalkPast_NoStop_IG_004_OhComeOn=哦拜托,瞟都不瞟一眼? -PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_AttentionContractorThis=注意,承包商。这是赫斯顿安保。你已经获得了一个生产工厂的位置,该工厂将近期定期生产非法违禁品。确保站点安全,尽可能销毁所有违禁品。你销毁的每个包裹都将得到报酬。 -PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_AttentionThisIs=注意,这是赫斯顿安保。作为一个经批准的承包商,你的任务是前往以下地点,那里的自动化生产设施将生产非法违禁品。你将负责销毁上述违禁品。你的报酬将与你销毁的违禁品数量相当。 -PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=你好,我是赫斯顿安保。我将是你即将到来的合同联系人。一个自动化生产设施将在有限的时间内生产非法违禁品。你需要去现场销毁尽可能多的这些包裹。当地的资产表明会有敌对分子出现,所以要确保你做好战斗准备。 -PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这是赫斯顿安保。正如最初的任务简报中所解释的,一个自动化生产设施将在一段不确定的时间内生产非法违禁品。你的任务是确保现场的安全,尽可能多地没收这些包裹,并将其运送到赫斯顿安保设施进行处置。祝你好运。 -PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HelloOperatorIll=你好,干员。我将成为你与赫斯顿安保的联系人。正如我们在你的任务大纲中所解释的,你的任务是获取非法违禁品并将其运送到授权的安保终端进行销毁。这个生产场所无疑将是一个竞争激烈的区域,所以带上合适的武器。 -PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=你好,这是你指定的赫斯顿安保联络员。你已经被批准了这个合同,所以我想给你一些额外的细节。我们了解到一家生产工厂将在有限的时间内生产非法违禁品。我们需要你确保现场安全和尽可能多地缉获包裹,然后交付给我们来立即销毁。现场无疑会有竞争者,所以要小心。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HelloAgainContractor=又见面了,承包商。我是赫斯顿安保,有你最新的任务细节。他们已经转移到你的mobi,应该有你需要的一切开始。很高兴再次和你一起合作。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_WelcomeBackOperator=欢迎回来,干员。我将是你和赫斯顿安保的联络员。根据你的档案,你在以前的合同中表现令人钦佩,所以我希望这将会顺利进行。当前任务的详细信息已发送到您的mobi,所以您可以开始行动了。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_ThisIsHurston=赫斯顿安保,关于你的这份新合同:我已经把所有任务细节发给你了,可以开始了。希望这能像你以前的合同一样顺利;祝你好运。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HelloOperatorIm=你好,干员。我是赫斯顿安保的外包联络员。我现在把所有相关的任务细节转发给你,请尽快完成。谢谢你。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=这里是赫斯顿安保,我刚刚收到你新合同的启动文件。看上去没啥问题,我这就把任务的重要数据发过去以便你干活,祝你好运。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloContractorI=你好,承包商。在你当前的任务中,我将是你与赫斯顿安保部门的联系人。如果您有任何问题,详细信息已发送到您的手环。祝你好运。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_HelloThisIs=你好,这里是跟进你合同承接情况的赫斯顿安保代表。你应该已经收到了正确执行此合同所需的所有信息。祝你好运。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HelloContractorIll=你好,承包商。在这次任务期间,我将是你与赫斯顿安保部门的联系人。我已经把所有相关的任务数据转发到你的mobiGlas上了,你可以按照指示自由进行。谢谢你。 -PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这是赫斯顿安保。你需要把你保护的任何违禁品带到指定的处理地区。当地安保已经收到了你的合同通知,所以他们不会逮捕你,但不要试图将包裹带到授权区以外的任何地方。 -PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorNow=注意,干员。现在您已经保护了一些违禁品,您需要将它们送到授权的安保终端并立即出售。当地执法部门已经知晓了你的货物情况,所以你不会因为运输违禁品而被逮捕,但你要确保及时将货物交付销毁。 -PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=你好,承包商。这是赫斯顿安保。我知道你带着一些缴获的违禁品离开了生产工厂。将这些包裹送到我们授权的安保终端以立即处理。根据赫斯顿的合同,你不会被指控运输非法货物,但请确保你及时运送这些违禁品。 -PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这是赫斯顿安保。我被告知生产工厂不再生产违禁品。确保销毁仍在该地区的任何包裹。 -PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HurstonSecurityHere=这里是赫斯顿安保。当地资产表明,生产设施已经停止输出违禁品包裹。确保站点清理干净,没有任何包裹。 -PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=这是赫斯顿安保关于你一个当前任务的更新。生产设施已经停止生产非法违禁品。确保销毁仍在该地区的任何违禁包裹。 -PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这是赫斯顿安保。我们收到情报,该工厂将不再生产违禁品。一定要把你缴获的东西拿到授权的安保终端销毁。 -PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_AttentionThisIs=注意,这是你在赫斯顿安保的代表。最新情报显示,这个工厂已经停止生产违禁品。如果你能查获任何违禁品,就把它送到授权的站点。 -PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HurstonSecurityHere=这里是赫斯顿安保。我们得知该工厂已经完成生产,将所有缴获的违禁品带到授权处置场所,谢谢。 -PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_AttentionOperatorThis=注意,干员,这里是你的赫斯顿安保代表。根据您的表现,我们要终止与您的雇佣合同,即刻生效。 -PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=这里是赫斯顿安保通知,我们将终止与你目前的合同。我们希望你为了未来的合作机会,努力改正这种行为。 -PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你的赫斯顿安保代表。由于你最近的表现我们已做出决定,你已不再适合继续在公司工作。 -PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_HurstonSecurityHere=这里是赫斯顿安保。在你多次违反条款协议后,我们将终止与你的合同。 -PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_ThisIsYour=这里是你的赫斯顿安保代表。由于你近期在工作上的表现迫使我们慎重考量了你的雇佣状态,并决定终止掉当前与你的合同,特此通知。 -PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这里是赫斯顿安保。如果你读过你的合同,你应该知道承包人在受雇于赫斯顿动力公司期间是禁止犯罪行为的。综上所述,你的雇佣身份已被终止,特此通知。 -PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorDue=注意,干员。由于你最近的犯罪等级,赫斯顿动力公司不得不终止与你的合同。 -PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=这里是赫斯顿安保。你近期的犯罪等级已经违反了雇佣合同中的条款。综上所述,在此问题解决之前,我们无法继续雇佣你。 -PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=这里是赫斯顿安保,由于你近期的犯罪行为已经违反了你的雇佣条款,我们有义务中断与你的合同。 -PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_HurstonSecurityCalling=赫斯顿安保正在通知你,由于你的犯罪等级,你已经违反了与赫斯顿动力的劳动合同。如果你可以调解这些控告,我们可以重新考虑你的雇佣情况。 -PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_AttentionThisIs=注意。这里是赫斯顿安保。我们被告知你向一个未经授权的交易终端出售了违禁品。这直接违反了你合同中的条款。因此,我们将终止你与我们的雇佣关系。即刻生效。 -PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=这里是赫斯顿安保。你因向未经授权的交易终端出售违禁品违反了劳动合同。我们特此终止你的合同。 -PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是赫斯顿安保代表。我们刚刚得知你向一个未经授权的交易终端出售了违禁品,这违反了你的合同以及赫斯顿法律。至此,你的雇佣状态已被终止。 -PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HelloThisIs=这里是赫斯顿安保代表。由于一些情有可原的状况,你将不再需要完成你的合同了。我们将调用第项七条款并免除你进一步的任何责任。感谢你的时间。 -PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_HelloContractorThis=你好,承包商。这里是赫斯顿安保。我们抱歉的通知你,我们需要取消你现有的合同。我们希望这不会为你与赫斯顿动力合作留下不好的经历。 -PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=这里是赫斯顿安保,前来通知你的当前合同的更新。我们很抱歉的通知你,由于一些不可预测的事件,你的合同条件已变更,我们不再需要你的帮助。感谢你付出的努力。 -PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=这里是赫斯顿安保。你的合同条件以更变,我们不在需要你的服务。你将不需要承担本次任务此后的责任。谢谢。 -PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_GreetingsOperatorThis=向你问好,干员。这是你的赫斯顿动力代表,你正在进行的任务有一项更新。我们抱歉的通知你,执行董事会决定你将不在需要完成此合同。我们对你的服务表示感谢。 -PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这里是赫斯顿安保。我们特此将你的服务终止,立即生效。 -PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorThis=注意,干员。这里是赫斯顿安保。我们不在需要你的服务。 -PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你的赫斯顿安保联络员。我前来通知你,由于你近期的行为,我们将终止你的雇佣状态。 -PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这里是赫斯顿安保。我们一直有收到你的进度更新。理想状态下,我们希望你能有更高的效率,但是目前还勉强在可接受范围内。 -PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_HelloOperatorThis=你好,干员。这是你的赫斯顿安保代表。你的工作进度还在预测目标范围内。就这样。 -PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你在赫斯顿安保的代表。你现在的效率在可接受范围内,请保持。 -PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_HelloThisIs=你好,这里是赫斯顿安保,你有一项状态更新。我们收到了你的进度报告,现在的进度令我们满意。谢谢。 -PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HurstonSecurityCalling=这里是赫斯顿安保,你目前的工作进展在可接受范围内。我能发现一些潜在的方法可以提高你在今后工作中的效率,在此之前,请确保你完成现有的任务。 -PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这里是赫斯顿安保。我们很高心得知到你已康复。你的合同依然有效,请尽量尽快完成。谢谢。 -PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_HurstonSecurityHere=这里是赫斯顿安保。既然你已经被包扎好了,你应尽快回到并完成现有的合同。谢谢。 -PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=你好,承包商。这里是赫斯顿安保。既然你已经得到了足够的医疗照顾,是时候完成你现有的合同了。 -PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=这里是赫斯顿安保。我们得知你已经康复了,既然如此,你没有理由不完成你现有的合同。 -PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HelloOperatorGlad=你好,干员。我们很高兴你在最近的遭遇中活了下来。你的合同依然有效,我们希望你能将它尽快完成。 -PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HelloThisIs=你好,这里是赫斯顿安保。感谢你对缴销违禁品作出的贡献。你对赫斯顿动力的帮助保护了这颗星球上的所有人。 -PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HelloContractorThis=你好,承包商。这里是你在赫斯顿安保的联系员。你成功的销毁了违禁品,完成了你临时合同的需求。感谢你的贡献。 -PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你在赫斯顿安保的代表。感谢你及时的送达了违禁品,尽你的本分消除了赫斯顿的犯罪。 -PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这里是赫斯顿安保。所有的违禁品已被确认销毁。你的报酬已经汇过去了。感谢你的服务。如果你有什么疑问,请联系合同服务承包商。 -PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=你好,这里是赫斯顿安保通知你,根据我们的情报,我们确认所有违禁品已被销毁。这件事已经完成了。如果你有什么疑问,请联系合同服务承包商。 -PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你的赫斯顿安保专员。我想通知你,所有生产设施里的违禁品已被销毁。我们已经将你应得的报酬汇到你的账户上了,你已完成本次合同。如果你有任何疑问,请联系承包商服务部。 -PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_HelloOperatorThis=你好,干员。这里是赫斯顿安保。感谢你完成合约。报酬已经发放。我们期待与你再次合作。 -PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=这是赫斯顿安保,你已经完成了所有合约目标。报酬已发放。赫斯顿安保感谢你的服务。 -PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=你好,承包商。这里是你的赫斯顿安保联络员,想通知你已成功完成当前与赫斯顿动力的合约。感谢你的服务。 -PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_ThisIsYour=这里是你的赫斯顿安保代理人,我们高兴的通知你已完成所有合约目标。我们感谢你的服务,你的报酬也将会打到你的账户上。 -PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_HelloThisIs=你好,这里是赫斯顿安保。你已经完成了所有任务目标,因此我批准了你的报酬。感谢你的服务。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=这里是你的赫斯顿安保代表,你正在偏离你的任务路径。请你回到既定路线,完成我们雇你做的工作。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=这里是赫斯顿安保。你似乎偏离了既定的任务路径。我不确定你要干嘛,但是请回来做任务,现在就回来! -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_AttentionOperatorYou=注意,干员。你违反了任务要求。请回到正轨,否则你将受到惩罚。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=这里是赫斯顿安保。你正在违反任务协定,我需要你回来继续执行任务。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_AttentionThisIs=注意,这里是你的赫斯顿安保代理人。你的行动超出了可接受的任务范围。我需要你立即回到任务中。感谢配合。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_AttentionThisIs=注意,这里是赫斯顿安保。这是你重返任务的最后机会,否则我们将终止与你的合同。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_ListenHereContractor=听着,承包商。你即将因玩忽职守而面临处罚。请回去执行任务。我不会再说第二遍。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_ThisIsHurston=这里是赫斯顿安保。你正在违反任务条约。回到任务,干员。这是最后通牒。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_ThisIsHurston=这里是赫斯顿安保。你需要回去执行任务。我不会再警告你了。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_AttentionThisIs=注意,这里是你的赫斯顿安保代理人。你仍在违反规定的任务协议。这是你回到正轨前的最后警告。 -PU_HURSTON_MG_Busy_IG_001_ImSorryThis=抱歉,现在可不是好时机。 -PU_HURSTON_MG_Busy_IG_002_ImNeckDeep=我已经忙得不可开交了。我没时间跟你说话。 -PU_HURSTON_MG_Chosen_PlayerAcceptMission_IG_001_OkayGreatIll=好了,好了,我这就给你找文件。 -PU_HURSTON_MG_Chosen_PlayerAcceptMission_IG_002_SoundsGoodLet=听起来不错,让我确认一下你的资料…好了。 -PU_HURSTON_MG_Chosen_PlayerDeclineMission_IG_001_OkayFine=行,好吧。 -PU_HURSTON_MG_Chosen_PlayerDeclineMission_IG_002_UmSureIts=嗯,行,我猜这就是你的决定了。 -PU_HURSTON_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_AlrightWellLet=好吧,如果你改变主意了,告诉我。 -PU_HURSTON_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YouNeedMore=你需要更多的时间来考虑,我明白了。或许你应该马上下定决心,我相信有人会把这活抢了的。 -PU_HURSTON_MG_Comms_Farewell_IG_001_GoodBye=再见。 -PU_HURSTON_MG_Comms_ForgivesPlayer_IG_001_IKnowWeve=我知道我们过去有过分歧,主要还是因为你引起的,但我愿意给你一个挽回自己的机会。 -PU_HURSTON_MG_Comms_ForgivesPlayer_IG_002_ArchibaldHurstonOnce=阿奇博尔德·赫斯顿(Archibald Hurston)曾经说过,“上级必须教导工人变得卓越,”所以我决定以儆人教,再给你一次机会。 -PU_HURSTON_MG_Comms_InstructVisit_IG_001_PleaseReportTo=请尽快到我在交易所的办公室来。 -PU_HURSTON_MG_Comms_InstructVisit_IG_002_ComeByMy=到我的办公室来,我们可以谈谈。 -PU_HURSTON_MG_Comms_MissionComplete_IG_001_ThatsThatThank=就是这样,谢谢你的帮助。 -PU_HURSTON_MG_Comms_MissionComplete_IG_002_LooksLikeWere=看来我们处理完所有事了,谢谢。 -PU_HURSTON_MG_Comms_NewMission_IG_001_IRecentlyCame=我最近看到了一个很适合你的合约。 -PU_HURSTON_MG_Comms_NewMission_IG_002_IWasLooking=我查看了一些待处理的工作,我想可能有一个适合你来做,如果你有时间的话。 -PU_HURSTON_MG_Comms_PaymentSent_IG_001_IllPutThrough=我会批准给你的酬款。 -PU_HURSTON_MG_Comms_PaymentSent_IG_002_IllGetYour=我会把酬款请求提交给系统的。 -PU_HURSTON_MG_Comms_ReturnItems_FailBounty_IG_001_ThatsItI=没办法了,我对你好声好气,这是你自找的,我已经以偷窃的罪名悬赏了你。 -PU_HURSTON_MG_Comms_ReturnItems_FailBounty_IG_002_AfterMultipleDemands=在多次要求归还赫斯顿的财产后,我有义务向有关部门报告此事。 -PU_HURSTON_MG_Comms_ReturnItems_LastWarning_IG_001_ThisIsYour=这是你最后的机会,我和你认真地讲,我绝对会举报你的。 -PU_HURSTON_MG_Comms_ReturnItems_LastWarning_IG_002_IDontKnow=我不知道你想干什么,但那不是你的财产,把它拿回来。 -PU_HURSTON_MG_Comms_ReturnItems_Reminder_IG_001_PropertyThatBelongs=赫斯顿公司的财产是根据合约里特殊的规定才交给你代为保管的,你需要立刻把它还回来。 -PU_HURSTON_MG_Comms_ReturnItems_Reminder_IG_002_YouAreIn=你现在持有的是赫斯顿动力公司的财产,归还它,现在。 -PU_HURSTON_MG_ConvoRejoin_IG_001_GuessWeCan=我猜我们能再来一次。 -PU_HURSTON_MG_ConvoRejoin_IG_002_OhICan=哦,能让我说完吗?真是谢谢你了。 -PU_HURSTON_MG_Decide_EncourageLookAndDecide_IG_001_GoAheadAnd=去看看吧。 -PU_HURSTON_MG_Decide_EncourageLookAndDecide_IG_002_BeSureTo=一定要仔仔细细地看一遍。 -PU_HURSTON_MG_Decide_MissionTimeout_IG_001_FineNeverMind=好吧,当我没说。 -PU_HURSTON_MG_Decide_MissionTimeout_IG_002_YouCouldveJust=你可以直接说我拒绝的。 -PU_HURSTON_MG_Decide_WarningMissionTimeout_IG_001_YouDontHave=你不用读得那么仔细,“同意”或者“拒绝”选一个就行。 -PU_HURSTON_MG_Decide_WarningMissionTimeout_IG_002_SoWillYou=所以呢?你会接受吗? -PU_HURSTON_MG_Idles_IG_001_YesSirI=是的,先生?嗯…呃,我应该,不,当然不。是的,是的,我可以改正,先生。谢谢,先生。 -PU_HURSTON_MG_Idles_IG_001b_YesSirI=是的,先生?嗯…呃,我应该,不,当然不。是的,是的,我可以改正,先生。谢谢,先生。 -PU_HURSTON_MG_Interrupt_IG_001_OhOkayThats=哦,好吧,你开心就好。 -PU_HURSTON_MG_Interrupt_IG_002_AndImTalking=所以我是在自说自话... -PU_HURSTON_MG_Intro_1stTime_IG_001_HelloMyNames=你好,我的名字是康斯坦丁·赫斯顿,我是一名赫斯顿动力的初级外包代理人。我被派来处理你的合约文件。 -PU_HURSTON_MG_Intro_1stTime_IG_002_HelloImConstantine=你好,我是康斯坦丁·赫斯顿,是赫斯顿动力的赫斯顿家族的一员,初级外包代理人。你的合约文件已经分配给我了。那么我们开始吧,可以吗? -PU_HURSTON_MG_Intro_1stTime_IG_WALK_001_HelloMyNames=你好,我的名字是康斯坦丁·赫斯顿,我是赫斯顿动力的初级外包代理人。我被指派来处理你的合约文件。 -PU_HURSTON_MG_LastMissionComment_FailStreak_IG_001_YourRecentJob=至少可以说,你最近的工作表现实在让人失望。 -PU_HURSTON_MG_LastMissionComment_FailStreak_IG_002_AnotherContractFailed=又一个合约没有完成,我怎么就不惊讶呢? -PU_HURSTON_MG_LastMissionComment_Fail_Good_IG_001_ImSorryTo=很抱歉我不得不这么做,但是我只能把上一次任务表现定为次级。 -PU_HURSTON_MG_LastMissionComment_Fail_Good_IG_002_ItsReallyA=真的很可惜,你不得不用不合格的绩效考核来玷污你的记录,但规则就是规则。 -PU_HURSTON_MG_LastMissionComment_Fail_NeutralBad_IG_001_IHopeWe=希望我们能吸取上次的教训,并且之后做得更好。 -PU_HURSTON_MG_LastMissionComment_Fail_NeutralBad_IG_002_SoYouKnow=所以你知道的,我给你的上一份合约,它的业绩评价很差。 -PU_HURSTON_MG_LastMissionComment_LastChance_IG_001_IShouldntEven=我本来用不着这么做的,但我绝望了,你要是这次再搞砸,我就只能建议撤销你的承包人身份。 -PU_HURSTON_MG_LastMissionComment_LastChance_IG_002_ImGonnaGive=我再给你一次机会。求你了,求你了,我求你别再让我后悔了。 -PU_HURSTON_MG_LastMissionComment_NoLonger_IG_001_ITriedI=我试过了。我给了你很多机会来改过自新,但恐怕我要断绝我们的业务关系。 -PU_HURSTON_MG_LastMissionComment_NoLonger_IG_002_TheresNoEasy=说起来不容易,所以我就直说了。我已经把降低了你的承包人等级。 -PU_HURSTON_MG_LastMissionComment_Robbed_IG_001_IveBeenInformed=我被告知要让你知道,被抢劫并不是不完成工作的借口。赫斯顿公司的财产交给你保管,你却让我们失望了。 -PU_HURSTON_MG_LastMissionComment_Robbed_IG_002_ItSucksYou=你被别人攻击真是太糟糕了,真的,但不幸的是,赫斯顿的绩效评估没有任何写借口的空间。 -PU_HURSTON_MG_LastMissionComment_SuccessStreak_IG_001_YouveBeenOn=你的运气一直很好。我的主管说我一直在帮助提高整个部门的效率。 -PU_HURSTON_MG_LastMissionComment_SuccessStreak_IG_002_IHaveTo=我不得不说,你办事踏实过头了。你可能得搞砸一次才能让别人觉得我没撒谎。 -PU_HURSTON_MG_LastMissionComment_Success_Exceptional_IG_001_ThankYouSo=非常感谢。最近的一次委托完成得太好了。我的老板非常高兴,他说他会考虑给我的案件档案打上一个优秀的标记。 -PU_HURSTON_MG_LastMissionComment_Success_Exceptional_IG_002_IDontKnow=我不知道你怎么做到的,但是…哇!谢谢你!谢谢你!上一份工作…让人惊喜。谢谢你! -PU_HURSTON_MG_LastMissionComment_Success_Good_IG_001_ThankYouFor=谢谢你上一份工作做得很好。公司非常高兴。 -PU_HURSTON_MG_LastMissionComment_Success_Good_IG_002_YoullBePleased=你一定会很高兴知道我在上一份工作中给了你一个出色的表现评价。 -PU_HURSTON_MG_LastMissionComment_TryHarder_IG_001_LookIfYou=听着,如果你不能开始成功地完成这些工作,我就不得不撤销你的资格。 -PU_HURSTON_MG_LastMissionComment_TryHarder_IG_002_CanIJust=我能不能说,你快把我整死了。认真的,无论什么阻碍了你完成一项简单的工作,请处理好它。每次你失败我都会被骂。 -PU_HURSTON_MG_MidMission_Deactivate_IG_001_DueToUnanticipated=由于一些意外情况,我们不再需要你的服务了。谢谢你的帮助。 -PU_HURSTON_MG_MidMission_Deactivate_IG_002_IHaveJust=我刚刚得知你的合同被取消了,很抱歉我没能挽回。 -PU_HURSTON_MG_MidMission_Fail_IG_001_HowCouldYou=你怎么能不完成任务目标呢?这在合同条款中有明确规定。 -PU_HURSTON_MG_MidMission_Fail_IG_002_ThisIsReally=这真的很不专业。现在我必须.... -PU_HURSTON_MG_MidMission_Greetings_IG_001_HelloHurstonTransfers=您好,赫斯顿呼叫转移。 -PU_HURSTON_MG_MidMission_Greetings_IG_002_HiItsConstantine=嗨,这里是赫斯顿动力公司的中间人。 -PU_HURSTON_MG_MidMission_ObjUpdate_IG_001_HiSorryTo=嗨,你好,工作内容发生了点变化,正在发送细节。 -PU_HURSTON_MG_MidMission_ObjUpdate_IG_002_LooksLikeThe=看来一些工作参数发生了变化。 -PU_HURSTON_MG_MidMission_PlayerQuit_IG_001_UhThisIs=呃,这是一个玩笑,对吗?对吧?他们期待着这些... 狗屎! -PU_HURSTON_MG_MidMission_PlayerQuit_IG_002_WhatYouYouYou=什么?你... 你... ...你不能不干了... ...该死的! -PU_HURSTON_MG_MidMission_ReceiveData_IG_001_IveReceivedYour=我已经收到你的上传。 -PU_HURSTON_MG_MidMission_ReceiveData_IG_002_ThankYouFor=感谢你找到的数据。 -PU_HURSTON_MG_MidMission_WarningFail_IG_001_ImALittle=我有点担心你还没有完成你的合同。请你快点。 -PU_HURSTON_MG_MidMission_WarningFail_IG_002_IDontKnow=我不知道你平时是怎么做的,但你没忘记我们的约定吧? -PU_HURSTON_MG_MissionBriefs_Collect_Find_IG_001_HeadOfficeHas=总部一直在分发一份公开履行的要求清单。他们还没告诉我们在哪里能找到这些清单。 -PU_HURSTON_MG_MissionBriefs_Collect_Find_IG_002_CorporatePassedDown=公司传递了另一份项目要求清单……我不知道他们为什么不给要求清单....加个引导标记。 -PU_HURSTON_MG_MissionBriefs_Collect_Resources_IG_001_CorporateJustPassed=公司刚刚发布了最新的资源需求清单,我现在很为难。我需要你取回以下物品。 -PU_HURSTON_MG_MissionBriefs_Collect_Resources_IG_002_InOrderTo=为了维持我们的产量,我们将需要收集各种资源。 -PU_HURSTON_MG_MissionBriefs_Collect_SpecificPrice_IG_001_IveGotA=我有一个新的资源请求列表。只有一个问题。公司已经冻结了他们愿意支付的价格,所以无论你需要做什么,以这个价格买到他们…至于你怎么做的,我不想知道。 -PU_HURSTON_MG_MissionBriefs_Collect_SpecificPrice_Repeat_IG_001_MySupervisorWas=我的上司很高兴你能获得这些资源……我希望你以前做过的事,你能再做一次。 -PU_HURSTON_MG_MissionBriefs_Deliver_Generic_IG_001_CorporatesRequestingA=公司要求交货了。 -PU_HURSTON_MG_MissionBriefs_Deliver_Generic_IG_002_ADeliveryJob=有兴趣的话,我刚接到一份快递任务。 -PU_HURSTON_MG_MissionBriefs_Deliver_Pickup_IG_001_WeNeedA=我们需要一个飞行员来交换物品,我们会给你一些货物让你卸下来然后让你带另外一批货物回来。 -PU_HURSTON_MG_MissionBriefs_Deliver_Pickup_IG_002_CorporateNeedsAnother=公司需要另外一次货物交换。 -PU_HURSTON_MG_MissionBriefs_Deliver_Timed_IG_001_HeadOfficeNeeds=长官需要一次递送,看起来它有一个时间限制,所以你需要确保你能准时到达那里。 -PU_HURSTON_MG_MissionBriefs_Deliver_Timed_IG_002_CorporateNeedsA=公司需要有人完成一次速递。 -PU_HURSTON_MG_MissionBriefs_Escort_Generic_IG_001_CorporateNeedsA=公司需要派人来保护我们的一艘船。 -PU_HURSTON_MG_MissionBriefs_Escort_Generic_IG_002_AreYouAvailable=你能陪我跑一趟吗? -PU_HURSTON_MG_MissionBriefs_Escort_Passenger_IG_001_INeedYou=我需要你送一位贵宾。这是一项很有威望的任务,所以要确保你的船干净整洁。 -PU_HURSTON_MG_MissionBriefs_Escort_Passenger_IG_002_AreYouAvailable=你们可以接送贵宾吗? -PU_HURSTON_MG_MissionBriefs_Generic_Hard_IG_001_YouveBeenCleared=你已经被允许签高级合约了。现在正好有一个合约能接。 -PU_HURSTON_MG_MissionBriefs_Generic_Hard_IG_002_OhThisOne=这个被标记为受限制。我可以用我的结清账户来给你取。 -PU_HURSTON_MG_MissionBriefs_Generic_IG_001_SeemsWeHave=看来我们有一份可接的合约。 -PU_HURSTON_MG_MissionBriefs_Generic_IG_002_ThereIsAn=这有一份公开合约。 -PU_HURSTON_MG_MissionBriefs_NoMission_IG_001_HmmYeahI=嗯...是啊,我没有东西给你。 -PU_HURSTON_MG_MissionBriefs_NoMission_IG_002_WeveBeenFlush=我们最近有很多承包人,所以看起来我现在没有什么工作可以给你的。 -PU_HURSTON_MG_MissionBriefs_Retrieve_Generic_IG_001_HurstonHasSome=赫斯顿有一些货物需要有人去取回来。 -PU_HURSTON_MG_MissionBriefs_Retrieve_Timed_IG_001_HeadOfficeHas=总部有些货物需要取回。哦,这是急件,所以你要赶时间。 -PU_HURSTON_MG_MissionBriefs_Retrieve_Timed_IG_002_INeedA=我需要一个承包人去取些货物。你必须在规定的时间内把它带回来。 -PU_HURSTON_MG_Mission_Farewell_IG_001_YouMayShow=你可以自己出去了。 -PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_001_OnBehalfOf=我代表赫斯顿动力公司,祝你好运。 -PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_002_GreatYouHead=太好了。你先走,我来准备文件。 -PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_003_GreatMySupervisors=太好了。我的上司听了会很高兴的。 -PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_001_OkayFine=成了,好的。 -PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_002_SureOkay=确定……好吧…… -PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_003_FairEnoughIts=很公平,我们又不是奴隶主。 -PU_HURSTON_MG_Mission_Greetings_Bad_IG_001_BackAgainHuh=回来了,哈? -PU_HURSTON_MG_Mission_Greetings_Bad_IG_002_LookWhosBack=看看谁回来了。 -PU_HURSTON_MG_Mission_Greetings_Good_IG_001_HeyWelcomeBack=嘿,欢迎回来。 -PU_HURSTON_MG_Mission_Greetings_Good_IG_002_ItsGoodTo=很高兴见到你。 -PU_HURSTON_MG_Mission_Greetings_NoLonger_IG_001_ImSorryIm=抱歉,我已经无权处理你的档案了。 -PU_HURSTON_MG_Mission_Greetings_NoLonger_IG_002_YourContractingStatus=你的合约状态已被降级。任何未来的工作接取都必须通过标准的工作终端进行。 -PU_HURSTON_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=你还在这里做什么?你有工作要做,走吧。 -PU_HURSTON_MG_Mission_Greetings_StillMission_IG_002_WhyDidYou=你为什么回来了?我已经把合约给你了,现在去干活吧。 -PU_HURSTON_MG_Mission_Greetings_WrongDelivery_IG_001_NoNoNo=不,不,不。你不应该在这里送。 -PU_HURSTON_MG_Mission_Greetings_WrongDelivery_IG_002_TheContractParameters=合同参数明确规定了你们应该在哪里交货。 -PU_HURSTON_MG_MultipleMissionOffer_IG_001_ThereHaveBeen=工作机会大量涌现。你可以随便看看,看你能不能处理好。 -PU_HURSTON_MG_MultipleMissionOffer_IG_002_WeveGotA=我们有很多能承接的工作,看看。 -PU_HURSTON_MG_PlayerGoofsOff_IG_001_WhatIsThis=什么……这是在开玩笑吗? -PU_HURSTON_MG_PlayerGoofsOff_IG_002_WhatIsHappening=发生了什么? -PU_HURSTON_MG_PlayerGoofsOff_IG_003_DidMyCousin=是我表哥派你来的吗? -PU_HURSTON_MG_RequestNewMission_Searches_IG_001_LetMeCheck=让我查一下系统…… -PU_HURSTON_MG_RequestNewMission_Searches_IG_002_IBelieveSo=我相信如此。让我看看… -PU_HURSTON_MG_SendingMissionDetails_IG_001_SendingYouThe=把合约发给你了。 -PU_HURSTON_MG_SendingMissionDetails_IG_002_HereAreThe=这些是工作要求,看看。 -PU_HURSTON_MG_SuggestTerm_IG_001_IfYouReally=如果你真的走投无路,你当然可以和其他人一起用外面的终端。 -PU_HURSTON_MG_SuggestTerm_IG_002_IfYouWant=如果你愿意,外面有那些终端。大多数次级承包商都凑合着用。 -PU_HURSTON_MG_Transition_CommentToGiving_IG_001_ShallWeGet=我们开始谈正事好吗? -PU_HURSTON_MG_Transition_CommentToGiving_IG_002_ButLetsMove=但让我们继续吧... -PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_001_WhetherItsInnovative=无论是创新性的特种船只、可靠的工业机器,还是久经战场历练的防卫飞船;星际航空航天博览会正是太空飞船爱好者们试驾这些飞船的好去处。 -PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_002_WhetherItsStepping=不论是进入陌生星系还是在家门口遛弯,乘坐的交通工具会影响您的旅途满意度。来2951 IAE找到你下一艘新船吧。一往无前。 -PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_003_DidYouDiscover=你有在今年的IAE发现你的梦中爱船吗?为何不体验一下第一手的试飞呢?您能在我们的当地供应商那儿租赁到今年的大部分参展船只。 -PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_004_ReadyToLearn=准备好了解更多关于参展生产商以及船只信息了吗?体验最好的参展方式——2951 IAE全新沉浸式音频解说,通过它来了解全宇宙的冒险家飞行员是如何“一往无前”的。 -PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_001_ThisIsA=友情提示:托宾会展中心为公共区域。请各位参展游客文明参展,以免破坏了当天的体验。 -PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_002_DueToHeightened=由于斯坦顿星系加强了安保措施,微科防卫服务处要求所有参展游客额外提高安全意识。如果您发现任何可疑之处,请立即通知员工,谢谢合作。 -PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_003_AttentionVisitorsTo=参加星际航空航天博览会的游客请注意:参展期间记得维持自身水分。为提供便利,大厅也有向游客出售的各色饮品和美味小吃。 -PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_004_TobinExpoCenter=托宾会展中心诚邀所有公民参与展会,与此同时也希望大家共同维护展厅环境给所有人提供良好的参展体验。请各位带好随身物品,并将垃圾置入对应的垃圾分类箱中。感谢大家。 -PU_IAEANN02_F_LPA_Announce_PilotPortraits_IG_001_ToCommemorateThis=为了纪念今年的主题“一往无前”,IAE希望歌颂那些每天身穿飞行服的人们。这套独一无二的肖像画中,主角便是来自全宇宙各地的飞行员们,全都通过著名肖像画家爱洛朵·迪瓦尼的视角展现出来。 -PU_IAEANN02_F_LPA_Warn_Expo_Closing_IG_001_AttentionGuestsThis=参展游客们请注意了,展厅即将关闭维护。请大家前往出口,并记得下次再来。 -PU_IAEANN02_F_LPA_Welcome_Entrance_IG_001_WelcomeToThe=欢迎来到2951星际航空航天博览会,我们一起为那些“一往无前”的人们而庆祝。 -PU_IAEANN02_F_LPA_Welcome_Entrance_IG_002_ThankYouFor=感谢您造访新巴贝奇的托宾会展中心,斯坦顿实时活动与展览的优质目的地。 -PU_IAEATNARR01_M_LPA_Announce_Tour_BestInShow_IG_001_SelectedByPopular=通常来说,IAE展会最佳船只票选是让你的爱船登上中央展台好机会。在2938年的展览上,获奖的都是些大家伙,展厅几乎都要装不下他们了! -PU_IAEATNARR01_M_LPA_Announce_Tour_PilotsIntro_IG_001_WhileItMay= 如今在星辰中穿梭是一件司空见惯的事情,不论是在探索新跳跃点、发掘失落的废墟还是创造新的速度记录,我们决不会丢失途中遇见的太空奇观。著名艺术家——爱洛朵·迪瓦尼创造了这幅独特的肖像画,以此致敬那些各式各样的人们,他们在驾驶舱内永远怀着一颗急切探索的心,永远“一往无前”。 -PU_IAEATNARR01_M_LPA_Announce_Tour_Ship_MISCOdyssey_IG_001_MISCsLatestAddition=武藏的船一直令人印象深刻,它们这次的新成员完美契合了本届博览会的主题。乘坐武藏最新的旅行船——奥德赛,在已知宇宙的边疆不断探索。赶快来全息影像厅先睹为快吧。仅在星际航空航天博览会。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_AEGS_IG_001_FewCompaniesHave=圣盾动力的复杂历史很少有其他公司可以比拟。从早期第一次塔维因战争时期开始建造标志性战船,再到梅塞尔政权时最黑暗的日子,圣盾凭借其船只的多功能性和结实的构造重新在公众视野中获得复兴。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_AEGS_IG_002_NoShipManufacturer=圣盾动力是最能体现今年主题的飞船制造商。不论是用来运货的报复者还是提供安保的短剑,你会发现圣盾的船在宇宙工作中随处可见。不论那些困扰他们数个世纪的争议,驾驶员依旧愿意将他们的性命和生计托付给这家公司的飞船,那些经过实战打磨的设计。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ANVL_IG_001_AnvilAerospaceMay=在前线无人不知的铁砧航天通过其精湛的军用船只建造能力造就了一支支与其品牌齐名的舰队,不仅如此这家公司越来越多的民用船只也在冲击着帝国民众的想象力。拿克拉克来看,它的海军出身现已逐渐过渡成了船长们用于测绘太空边缘新版图的船只。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ANVL_IG_002_AsTheWar=随着与宛度的战争持续,很多飞行员都想在这个不太平的时期找到一个能保护自己家庭和爱人的方法。 铁砧航天一直回应着这些人的诉求,其一直在建造自己旗下军用飞船的民用版本,为大家提供保护自己和爱人的手段,例如F7-C 大黄蜂。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ARGO_IG_001_ContraryToPopular=与大多数猜想不同,南船座宇航的名字并不来自于地球神话中的古代水上载具,而是衍生自其创始人阿拉纳·瑞德曼德的名字缩写(AR) ,并由她母亲命名。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_BANU_IG_001_ItsNotUncommon=在人类制造商中,提供独一无二的功能和设计让自己的飞船脱颖而出是一种常见的思路。但是巴努人造飞船的理念和这有些不同,他们会大量地借鉴其他人甚至其他种族,将他们能弄到最好的功能和技术结合到自己的飞船上。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CNOU_IG_001_OneOfThe=作为在IAE上亮相的新晋飞船制造商之一,联合外域在2947年第一次推出其旗下的移动工程园时就引起了人们的关注。开拓者为星球定居开辟了一条令人兴奋的道路,它能让定居者建造自己的模块化结构,并且彻底刷新了太空载具的概念。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CRUS_IG_001_CrusaderIndustriesContinues=十字军工业今年依旧为帝国的飞船爱好者们带来惊喜。 这家厂商最初由于他的商业运输工具而闻名,诸如创世纪-星航者和大力神-星际运输船。现在的十字军正通过旗下的战神星际战斗船和墨丘利星际快运船来扩展民用市场。不用说,这位宇宙工程界泰坦的将来一片光明。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CRUS_IG_002_UnlikeManyOf=与许多友商不同,十字军工业对自家雇员和产品投入了同等的关怀。十字军在2943年至2946年间被公认为是UEE最棒的雇主之一,他们不仅为全体雇员提供竞争力十足的薪水和福利项目,还提供大量内部训练与进修项目来培训人才,让自家工人步入更高级的职业生涯。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_DRAK_IG_001_MentionTheName=在任何地方提起德雷克星际都会引起争议。对一些人来说,他们就是大恶人,为宇宙中最危险的份子提供造成破坏的工具。 不过你知道,德雷克与罪犯的渊源恰恰来自于其飞船的广泛受众吗?在臭名昭著的2903年凯塞利林大劫案中,劫匪选择驾驶德雷克毛虫作案的原因就是因为其方便融入成群的飞船之中。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_DRAK_IG_002_NoOneBrings=没人能像德雷克星际那样在IAE上带来轰动效应。无论你是否喜欢他们,他们的飞船早已成为包括安保与民兵组织在内,所有在太空谋生的人眼中的多功能实惠之选。德雷克红弯刀医疗飞船由于被UEE境内的医疗站与医院广泛使用,最近还获得了‘挽救最多生命’的大众共识。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ESPR_IG_001_ThoughTheExpo=虽然博览会吸引了最新的科技奇观与技术发明参展,埃斯佩里亚却通过致敬过去来不断开拓前路。主营复原重要历史飞船与外星载具,埃斯佩里亚通过提供现代飞行员无法获取的独特体验,以全新的方式定义了太空飞行。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_GRIN_IG_001_GreycatIndustrialHolds=灰猫工业保持着在单届IAE中亮相最多载具的记录。2926年,一千辆PTV越野小车在西弗勒斯街头展开游行。这次游行的亮点在于所有小车同时鸣响喇叭来演奏帝国的国歌。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_MISC_IG_001_ItsCommonKnowledge=众所周知,武藏生产了一些最为耐用的工业飞船。但为了实现这种程度的牢靠,必须仔细考虑如何设计甚至是最微不足道的细节之处。为了找到最好的面板粘合剂,武藏在自家的研发中心开展了上百万次温度冲击试验。最终获胜的产品能够在失效前经受上千次冷热循环。这才是基业长青。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_MISC_IG_002_RepresentedInAlmost=几乎涉足每个行业的武藏继续在每个价位带来可靠、牢固和多功能的飞船。他们开展的一项最严苛的飞船测试被亲切地称为“绞肉机”。虽然测试的细则是商业机密,但内部消息称这项测试主要是以三十多种不同的有害环境来让原型飞船受试。有时更是会将飞船同时暴露在3到4种不同的环境之中,以此来证明他们家的飞船能够经受最为严苛的环境之考验。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ORIG_IG_001_LuxuryElegancePerformance=奢华、优雅、性能。这些只是用来形容起源跃动飞船常见的几个词。从28世纪起,起源就在不断探索速度与精密设计方面的极限。不过,你知道他们在2913年将总部从地球迁至泰拉的决定差点导致公司毁灭吗? -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ORIG_IG_002_PerpetuallyExpandingWhats=起源跃动在高性能载具方面不断探索可能,已经成为IAE上粉丝热捧的厂商,他们今年的展品势必将令人印象深刻。在尝试设计一款新的产品时,起源的工程师们会从多种不同渠道寻求灵感。例如,最初头脑风暴设计后来的X1时,首席工程师阿尔贝托·瓦拉便从音符中获得了启发,奠定了这款敞篷赛车的潜在外型风格。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_RSI_IG_001_SomeHistoriansCredit=一些历史学家将现代太空飞行的发明归功于罗伯茨太空工业。而对于创始人克里斯·罗伯茨来说,让太空旅行更便捷是他的毕生梦想;而当他的公司在2075年公布首款原型量子核心引擎时,突然间,太空旅行变得不再是遥远的幻想。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_RSI_IG_002_ItsPrettyAmazing=RSI制造了市面上最小的飞船和最大的飞船,光是想想就很神奇吧。50艘极光首尾相连起来才有一艘巨大的孟加拉级航母那么长。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_XIAN_IG_001_XianShipsAre=希安飞船在UEE境内已经日益常见,但不久前希安皇帝还完全禁止他们的飞船在这里销售。如今,得益于两个种族之间不断扩张的贸易往来,盖塔克和奥波亚等希安制造商已经开始生产专供人类驾驶的载具。更棒的是,一些新飞船已经开始采用人类与希安船员一同驾驶的设计。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_AegisRedeemer_IG_001_EstablishingFireSuperiority=建立起火力优势对胜利至关重要。圣盾的设计师们咨询过现役以及退役UEE士兵与安保人员,以此了解最新一代炮艇中已有的以及缺失的特性。最终结果是什么呢?圣盾救赎者。几年前曾经发售,但圣盾做出了一个有些争议的决定,重新设计其内饰并延期发售这艘战场均衡者。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_AnvilSpartan_IG_001_DespiteTheAerospace=尽管名字里带有"航天”二字,但铁砧并没有受限于天空。比如说,牢固的阿特拉斯载具平台设计用于征服行星与月球上的严苛地形。弩炮与斯巴达在这个设计的基础上所打造,进一步证明了其多功能性。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_ArgoRAFT_IG_001_IfYoureLooking=如果您想进军货运市场,南船最新的RAFT是您最好的选择。这艘小型多人飞船利用南船在工业飞船市场中获得的经验以及灵活多变的设计,打造出了一艘为长途货运而准备的入门级实惠飞船。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_CrusaderAres_IG_001_AlthoughCrusaderIndustries=尽管十字军工业因运输行业而被人们熟知,他们最近推出的战神星际战斗机,展现出这家经营慈善事业的制造商正采取全新的方式来为帝国境内的公民提供帮助,特别是住在十字军星的人们。由于最近装备精良的异种威胁与九尾等组织频繁来袭,他们的产品中会出现战神这样的强力战机也就不难理解了。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_DrakeBuccaneer_IG_001_IntroducedIn2887=2887年推出的德雷克掠夺者几乎是求着驾驶员去找寻战斗。虽然其功能性不如大黄蜂那样的飞船灵活,但掠夺者有着一颗强劲的心...还有足够的火力,足以在任何战斗中成为可怕的威胁。尽管这艘飞船与帝国内的多项犯罪相关,但地方安保部队和民兵们仍然广泛使用这艘飞船去维护和平。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_Origin400i_IG_001_InitiallyConceptedTo=最初的概念是成为RSI经典星座系列的竞品,起源400i很快便找准了自己的独特定位。以起源一贯的高标准性能与舒适度所打造,400i很快便成为了一艘专为那些想在舒适环境中摸索未知的探索者们而准备的飞船。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_RSIConstellation_IG_001_SinceItsIntroduction=自2712年推出以来,RSI星座级已被重新构想了无数次,证明其与罗伯茨太空工业一样多元且经久耐用。它已经是货船、探索船、豪华游艇等。当被问到下一艘星座会是什么的时候,RSI设计师德桑德拉·勒温说:“无论它是什么,我们都会努力在飞行员所依赖的经过测试的功能与创新之间取得平衡。” -PU_IAEATNARR01_M_LPA_Announce_Tour_ThemeIntro_IG_001_TheThemeOf=今年博览会的主题是“一往无前”,专为纪念宇宙各地那些敢于发现惊喜、开展探险以及踏足无人所及之边域的飞行员们。只要驾驶着适当的飞船、怀揣着正确的心态,一切皆有可能。 -PU_IAEATNARR01_M_LPA_Announce_Tour_WeaponsArmor_IG_001_YouMayBe=你可能会好奇,一个专门展示载具与飞船的博览会为什么会展出个人护甲与武器?到达目的地只是乐趣的一半,在那里进行的活动同样重要。船上备好恰当的装备能够让降落的飞行员做好准备不久后再次起飞。 -PU_IAEATNARR01_M_LPA_Welcome_Tour_IG_001_HelloAndWelcome=欢迎前来参观2951星际航空航天博览会。这个特殊的有声介绍将带领您全方位了解各个展厅的展品,并且将为您提供这些载具以及制造商相关的独家信息。感谢您的聆听,并希望您享受来到这里参加今年IAE的时光。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_001_CelebratedSince2541=从2541开始庆祝的不败舰队周,让公众们有机会一睹UEE海军舰队最新最好的装备。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_002_RememberInvictusIs=记住,不败舰队周是为了庆祝那些即将加入UEE海军的人们。请一定向遇见的新兵表示祝贺。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_003_DutyTraditionService=使命、传统、服务。在UEE海军中生活就是为了给所有爱的人打造一个更好的宇宙。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_004_GetAnInside=从内到外近距离参观你最爱制造商的飞船。详情请查看日程表安排。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_005_TheNavyWould=海军希望感谢我们的私人以及企业合作伙伴,将今年的不败舰队周办成有史以来最棒的一届。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_006_EverWantTo=想看看主力舰上的生活是什么样的吗?今年的不败舰队周将为大家提供这样一个罕见的机会,亲自探索一艘现役标枪驱逐舰的内部。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_007_WhileAtInvictus=参加不败舰队周,感谢所有过去、现在以及未来的海军将士们为保卫帝国的忠诚付出。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_008_TheUeeNavy=UEE 海军,众志成城。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_009_InvictusLaunchWeek=不败舰队启航周不仅标志着最新一批海军官兵与飞行员毕业进入UEE海军,还标着着全帝国的新兵报到并开始服役。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_010_PleaseConsultOur=请查询地图获知今年不败舰队展的展品。请记得每天都来参观展览,一睹UEE海军目前使用的所有舰船与科技。 -PU_INVICTUSHG01_M_LGR_Welcome_Invictus_2951_IG_001_HelloAndWelcome=欢迎来到2951不败舰队周展览会场。 -PU_INVICTUSHG01_M_LGR_Welcome_Invictus_IG_001_HelloAndWelcome=欢迎来到不败舰队周展览会场。 -PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_001_SecurityHasBeen=已派出安保。不许动。 -PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_002_YouAreIn=你已违反UEE法律,不许动,安保人员正在赶来。 -PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_003_UnauthorizedPersonDetected=发现未授权人员,已派出安保。 -PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_001_AttentionTheUEE=注意,UEE海军邀请你来探索我们舰队中的一艘现役军舰。UEES 战锤号已完成与本空间站的对接,且接受参观。 -PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_002_HaveYouEver=你是否曾想知道在现役军舰上的生活会是什么样的?UEES战锤号,一台标枪级驱逐舰,已对接于本空间站并向公共开放参观。 -PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_003_ToCelebrateThis=为了庆祝今年的不败舰队周,UEE海军想邀请所有人一同探索现役驱逐舰;请移步至对接区域抓住这个独特的机会。 -PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_004_AsPartOf=参观一艘现役的海军驱逐舰是本年不败舰队周活动的一部分,UEES 战锤号已与本空间站完成对接并已向游客开放;不要错过这个难得的机会。 -PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_005_MakeThisInvictus=探索一艘现役标枪驱逐舰,使这次不败舰队周活动永生难忘。UEES战锤号已对接于本空间站,但不会停泊太久,不要错过这个机会。 -PU_JAVCOFF01_F_LPA_Begin_Tour_IG_001_AttentionTheUEES=请注意,UEES战锤号已向公众开放。 -PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_001_HelloAllInvictus=你好,各位不败舰队周参访者,我们即将结束参观,请移步至出口处。 -PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_002_ThisIsA=这是一则全舰通告,本日的参观即将结束,请移步至出口处,谢谢。 -PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_003_AttentionCiviliansWe=各位民众请注意。本日的参观活动即将结束。请前往出口处,并祝你不败舰队周愉快。 -PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToStation_IG_001_ToAllInvictus=至所有不败舰队周参访者,UEES战锤号参观即将结束;谢谢。 -PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_001_ThisShipIs=本舰已禁止未授权民众进入,如果你仍错留在船上,请立即离开。 -PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_002_AttentionCivilianTours=注意,民众参观已经结束;请立刻离开本舰。 -PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_003_TheWarHammer=战锤号现已禁止平民登舰,若你还未离开,请尽速离开舰船。 -PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToStation_IG_001_ThanksToEveryone=感谢各位参与今年的不败舰队周,但UEES 战锤号目前已结束参观。 -PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_001_LadiesAndGentlemen=女士们先生们,特别活动即将开始,一艘孟加拉级航母即将抵达。如果你有兴趣看看,我会持续播报最新消息。 -PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_002_AttentionInvictusAttendees=请注意,各位不败舰队周参访者,提醒各位,一艘孟加拉级航母:UEES巴巴里号,正在接近本站。 -PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_003_ExcuseTheInterruption=抱歉打扰各位,希望大家舰队周愉快。只是想提醒各位孟加拉级航母巴巴里号正在接近本站。如果大家动作快的话还能一睹其风采。感谢大家,希望各位度过美好的一天。 -PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_WarHammer_IG_001_AttentionTheUEES=请注意,作为舰队周活动的一部分,UEES战锤号即将停靠本站。 -PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_001_AttentionTheBarbary=请注意,巴巴里号航母即将启航离开,如果想看的话请抓紧了。 -PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_002_ExcuseTheInterruption=抱歉打扰各位,如果想一睹孟加拉级航母的话请抓紧了,这艘战舰即将启航离开。 -PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_003_HelloEveryoneThis=大家好,我是战锤号通讯官,为各位播报最新资讯。这是大家最后的机会一睹停靠本空间站的孟加拉级航母。我刚收到消息称巴巴里号即将启航出发。 -PU_JAVCOFF01_F_LPA_Inform_Departure_WarHammer_IG_001_TheUEESWar=UEES战锤号即将出发,感谢各位参访者,祝大家不败舰队周愉快。 -PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_001_AttentionAllIf=大家请注意,如果你还没有见过的话,可以观看停靠本站的孟加拉级航母。 -PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_002_AttentionInvictusAttendees=舰队周活动参访者们请注意了,之前提到的UEES巴巴里号航母现已停靠本站。 -PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_003_ThisIsThe=我是UEES战锤号通讯官。为大家带来有关孟加拉级航母的最新资讯。他们现已对接本空间站,感兴趣的话可以前去观看。 -PU_JAVCOFF01_F_LPA_Inform_Docking_Done_WarHammer_IG_001_TheUEESWar=UEES战锤号现已对接,即将开放参观。 -PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_001_AttentionAllJust=请大家注意,给您带来了最新消息。孟加拉航母现已抵达空间站。如果您以前从未见过她,我强烈建议您前去一饱眼福。 -PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_002_AttentionIJust=请注意,刚收到消息称孟加拉级航母巴巴里号正在接近中,感兴趣的话就快准备吧。 -PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_003_SorryForThe=抱歉打扰各位,UEES巴巴里号航母现已抵达本空间站附近,感兴趣的话可以前去观看。 -PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_WarHammer_IG_001_TheUEESWar=UEES战锤号即将完成对接,进一步消息敬请等待。 -PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_001_AttentionForThose=请注意,本舰上参观人员感兴趣的话,孟加拉级航母目前正在本空间站外巡航。如果你没有见过,强烈建议前去观看。 -PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_002_AttentionInvictusAttendees=舰队周参访者们注意了,特别活动。一艘孟加拉级航母,UEES巴巴里号目前正在本空间站外巡航。想一睹风采的话就抓紧了。 -PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_003_HelloEveryoneThis=大家好,我是战锤号通讯官,为各位带来最新资讯。一艘孟加拉级航母目前正在本空间站外巡航,感兴趣的话可以前去观看。 -PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_001_TrespassersHaveBeen=擅闯者已被控制,正在移交当地政府。 -PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_002_UnauthorizedPersonnelHave=未授权人士已被拘留。 -PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_003_AttentionTrespassersAre=注意,擅闯者已被逮捕。 -PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_001_ThisIsA=最后警告,所有留在舰上的未授权人士都将被逮捕。 -PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_002_AttentionThisShip=请注意,本舰已经实施军事封锁,所有擅闯者都将被逮捕。 -PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_003_AttentionInvictusAttendees=舰队周活动参观者请注意,继续留在舰上将违反UEE海军安保规程。 -PU_JTVOGUIDE01_M_LPA_Announce_Tour_BriefingRoom_IG_001_HelloAndWelcome=大家好,欢迎登上UEES战锤号。这艘标枪级驱逐舰最初由圣盾动力制造,从2832年开始服役至今。这艘驱逐舰在奥马尔·辛格船长的指挥下入役,原本在第二舰队第六战斗群充当一艘战斗支援舰船,驻地靠近剜度前线。战锤号在2884年卡利班陷落时参与了战斗,它在星系沦陷时保护并撤离了平民与海军部队,并因此获得了勇气绶带嘉奖。接下来的数十年中,战锤号辗转于不同舰队之间,执行了各种支援与巡逻任务,它甚至还参与了2930年代UEE重夺奈克瑟斯星系的战斗。最近,战锤号在斯坦顿星系击退异种威胁非法分子的战斗中充当了主要战斗舰船的角色。之后,战锤号一直在干船坞中进行大修,并将在今年的不败启航庆祝活动结束后重新入役。\n\n目前大家就坐的房间是整艘驱逐舰的主要简报室。整个房间围绕微科公司打造的全息投影而建,船员们在这里开会讨论从战斗策略到维修日程的各项事宜。派驻本舰的陆战队员们也会使用这个房间来策划登舰行动或是简述战术安排。这个房间还会用于休闲活动,例如播放影片或是举办节日派对等。\n\n我们希望各位利用这次机会探索本舰,近距离参观宇宙秩序先锋中的一员。我谨代表麦德卡夫船长与全体官兵,祝大家舰队周愉快,希望明年我们还能见到各位。 -PU_KAREAH1_M_SY_InnerRing_Trespass_Alerted_IG_001_AttentionYourPresence=请注意:你出现在这里违反了十字军法律,已通知安保部队,请关闭载具电源并等候他们到来。 -PU_KAREAH1_M_SY_InnerRing_Trespass_Warning_IG_001_WarningOnlyAuthorized=警告,这里仅供受到许可的十字军安保人员通过。 -PU_KAREAH1_M_SY_OuterRing_StationClosed_IG_001_PleaseBeAdvised=请注意,加利亚安保空间站此时处于关闭状态。请与其他的十字军安保设施寻求帮助。 -PU_KAREAH1_M_SY_OuterRing_StationClosed_IG_002_SecurityPostKareah=加利亚安保空间站此时处于关闭状态。如果你需要紧急帮助,请在紧急通讯网络中发送呼救。 -PU_KAREAH1_M_SY_Station_Trespass_Alerted_IG_001_AttentionYouAre=请注意:你未受获准进入本站点,已通知十字军安保。 -PU_KAREAH1_M_SY_Station_Welcome_IG_001_OnBehalfOf=我谨代表十字军安保感谢您对加利亚安保空间站的访问,一路平安。 -PU_KLIM_MG_Busy_IG_001_HitMeUp=待会再来找我吧,我现在不方便说话。 -PU_KLIM_MG_Busy_IG_002_GotThingsTo=抱歉我还有事儿要干,而且应该没有聊天这一项。 -PU_KLIM_MG_Chosen_PlayerAcceptMission_IG_001_IllLetEm=我会让他们知道的。 -PU_KLIM_MG_Chosen_PlayerAcceptMission_IG_002_AyPositoThats=很好, 这正是我想听到的。 -PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_001_AlrightFine=行,好吧。 -PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_002_ItsCoolFree=这很酷,自由的宇宙和一切。 -PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_003_ThatsFine=这样就好。 -PU_KLIM_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_HitMeUp=如果你改变了主意,找我就好。 -PU_KLIM_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_JobMightStick=这活应该这一段时间都能干,所以你可以再考虑一下。 -PU_KLIM_MG_Comms_Farewell_IG_001_SeeYa=再见。 -PU_KLIM_MG_Comms_Farewell_IG_002_Later=回见。 -PU_KLIM_MG_Comms_ForgivesPlayer_IG_001_WallaceHereI=你好我是华莱士,真希望我在打给你之前好好看看我脑子抽没抽,但是我实在是需要人来帮忙。希望上次我们聊完后你已经提高了你的水平。 -PU_KLIM_MG_Comms_InstructVisit_IG_001_ComeByThe=到店里来,我给你补补课。 -PU_KLIM_MG_Comms_InstructVisit_IG_002_SwingOnBy=下次你到附近的时候,记得来这一下。 -PU_KLIM_MG_Comms_MissionComplete_IG_001_ThanksForSorting=谢谢你把它处理好。 -PU_KLIM_MG_Comms_MissionComplete_IG_002_YoureAGoddamn=你可真他娘的是个奇迹缔造者,合作愉快。 -PU_KLIM_MG_Comms_NewMission_IG_001_HeyPositoMight=嗨伙计,我这有些你可能感兴趣的新活。 -PU_KLIM_MG_Comms_NewMission_IG_002_HeyItsWallace=嘿,这里是华莱士,我这又有新活了。 -PU_KLIM_MG_Comms_PaymentSent_IG_001_IllShiftThe=我会把钱打到你的账户里。 -PU_KLIM_MG_Comms_PaymentSent_IG_002_IllSendYour=我会把工钱发给你的。 -PU_KLIM_MG_Comms_PaymentSent_IG_003_HeresTheCreds=这是工钱。 -PU_KLIM_MG_Comms_ReturnItems_FailBounty_IG_001_TellYouWhat=你知道么,如果你不给我把东西带回来,我就给你发个新任务,名叫“逃脱追杀”。祝好运。 -PU_KLIM_MG_Comms_ReturnItems_FailBounty_Stolen_IG_001_YouFuckedUp=你搞砸了,想把我的东西据为己有?准备受死吧。 -PU_KLIM_MG_Comms_ReturnItems_LastWarning_IG_001_ThisIsThe=我最后说一遍,把我的货带回来。 -PU_KLIM_MG_Comms_ReturnItems_LastWarning_IG_002_ImNotGoing=我不会把这话再说一遍,把我的货给我。 -PU_KLIM_MG_Comms_ReturnItems_Reminder_IG_001_IWantMy=我想要回我的货物,如果你现在把他带回来,我们可以还可以把它归结为一个不幸的小失误。 -PU_KLIM_MG_Comms_ReturnItems_Reminder_IG_002_BringMyProperty=把我的货带回来,现在就带回来! -PU_KLIM_MG_ConvoRejoin_IG_001_WhatTheHell=我到底说了什么... -PU_KLIM_MG_ConvoRejoin_IG_002_GreatYoureBack=棒,你回来了...我们说到哪了来着...哦,对。 -PU_KLIM_MG_Decide_EncourageLookAndDecide_IG_001_CheckItOut=看一眼吧,看完之后我想知道你怎么打算。 -PU_KLIM_MG_Decide_EncourageLookAndDecide_IG_002_SoWhatsUp=怎么样,你加入吗? -PU_KLIM_MG_Decide_MissionTimeout_IG_001_HellWithIt=见鬼,我会找别人的。 -PU_KLIM_MG_Decide_MissionTimeout_IG_002_YouKnowWhat=算了,忘了这事吧。 -PU_KLIM_MG_Decide_WarningMissionTimeout_IG_001_SoWhatsIt=所以,你怎么打算? -PU_KLIM_MG_Decide_WarningMissionTimeout_IG_002_AnyTimeYoud=如果你做好决定的话,随时都可以来。 -PU_KLIM_MG_Idles_Smoking_IG_LEAN_001_EX=<抽烟> -PU_KLIM_MG_Idles_Smoking_IG_STAND_001_EX=<抽烟> -PU_KLIM_MG_Idles_Stretch_IG_001_EX=<伸懒腰> -PU_KLIM_MG_Idles_Stretch_IG_002_EX=<伸懒腰> -PU_KLIM_MG_Interrupt_IG_001_WaitWhat=等等...啥? -PU_KLIM_MG_Interrupt_IG_002_TheFuckYou=去哪呢你? -PU_KLIM_MG_Interrupt_IG_003_HeyGetBack=嘿!回来! -PU_KLIM_MG_Intro_DontKnow_1stTime_IG_001_TheHellYou=你到底想要啥? -PU_KLIM_MG_Intro_DontKnow_1stTime_IG_002_Yeah=嗯? -PU_KLIM_MG_Intro_DontKnow_CriminalRep_IG_001_WaitIveHeard=等等...我听说过你...是的...人们经常谈起你,据称你是个挺调皮的人。我是华莱士,很高兴见到你。 -PU_KLIM_MG_Intro_DontKnow_WorkForEddie_V_WP_START_001_WaitYouWork=等等,你为艾迪卖力? -PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D1_001_ShitSorryWe=妈的,抱歉。有一些怪人来这里寻找救济品。 -PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D1_002_MyNamesWallace=我是华莱士,很高兴见到你。是的,他说他给自己找了一些新的人才。 -PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D2_001_ThenFuckOff=别他妈说了。 -PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D2_ALT_001_ThenDriftThis=那就走吧,这儿可不是什么停留的好地方。 -PU_KLIM_MG_Intro_DontKnow_WorkForMichael_V_WP_START_001_WaitYouWork=等等,你为迈克尔出力? -PU_KLIM_MG_LastMissionComment_ChemComplete_1stTime_IG_001_ThanksForThose=谢谢你的化学品,就当这是一个长期订单吧,如果你能搞到更多这玩意,我照单全收。 -PU_KLIM_MG_LastMissionComment_FailStreak_IG_001_YouveScrewedUp=你又搞砸了一份工作...啊我开始逐渐习惯这么说了,这有点让人不爽。 -PU_KLIM_MG_LastMissionComment_FailStreak_IG_002_ThingsJustHavent=事态不总是向你想的方向发展,是不? -PU_KLIM_MG_LastMissionComment_Fail_Good_IG_001_WhatHappenedOn=这次发生什么了?你以前干的挺不错的啊... -PU_KLIM_MG_LastMissionComment_Fail_Good_IG_002_ToughBreakOn=这次工作挺难的是不是?别担心,我们这儿最好的人以前也碰到过这情况,不要让它再次发生就好。 -PU_KLIM_MG_LastMissionComment_Fail_NeutralBad_IG_001_UpYourGame=提高你的能力,伙计。我可不给外行人机会。 -PU_KLIM_MG_LastMissionComment_Fail_NeutralBad_IG_002_IHadA=有人跟我说我的批评需要更有建设性,那就让我看看吧。你让我挺失望的,不要再搞成这样了。 -PU_KLIM_MG_LastMissionComment_LastChance_IG_001_IRunA=我经营着一份生意,懂?而在经营这个生意的过程中,我希望任务能按照分配的完成。这是我的“演讲”,我只说一次。当我第二次演讲的时候,用词更少,但就没这次这么简单了,懂没? -PU_KLIM_MG_LastMissionComment_NoLonger_IG_001_YouThinkIm=你觉得我会再雇你一次给你一个机会?在经历过这些事之后?去你的,我只想要那些你也抽过的东西。 -PU_KLIM_MG_LastMissionComment_NoLonger_IG_002_OhHellNo=不,他妈的不,我再也不会雇你去干哪怕任何一件小事。 -PU_KLIM_MG_LastMissionComment_Robbed_IG_001_IDontKnow=我不知道你是怎么做到让机会这样从你手中溜走的。 -PU_KLIM_MG_LastMissionComment_Robbed_IG_002_DontEverLose=不准再失败了。 -PU_KLIM_MG_LastMissionComment_SuccessStreak_IG_001_HelluvaStreakI=绝佳的表现!我一个又一个的给你发任务,你一个又一个完美地完成了它们。 -PU_KLIM_MG_LastMissionComment_SuccessStreak_IG_002_ThatLastJob=上次的工作在你的账面上又添了一笔成功,你无人能挡。 -PU_KLIM_MG_LastMissionComment_Success_Exceptional_IG_001_IWasTelling=我跟一些人说起过你上次的表现,难以置信的出色表现。\n真的。 -PU_KLIM_MG_LastMissionComment_Success_Exceptional_IG_002_HolyShitYou=我勒个去,你...你可真是猛兽,这次工作做的太棒了。 -PU_KLIM_MG_LastMissionComment_Success_Good_IG_001_ThatWasSome=你这次工作表现的漂亮利索。 -PU_KLIM_MG_LastMissionComment_Success_Good_IG_002_YouDidGood=这次工作完成的很棒。 -PU_KLIM_MG_LastMissionComment_Success_Good_IG_003_NiceJobOn=这回干的不错。 -PU_KLIM_MG_LastMissionComment_TryHarder_IG_001_WeAllHave=我们都有不足,都会遇到一些不尽如人意的事情,我理解。但是,去搞砸别人的工作别搞砸我的,好吗? -PU_KLIM_MG_LastMissionComment_TryHarder_IG_002_YouGottaFocus=你得集中精力,听到了吗?有成队的人在等着取代你的位置并且他们可不会想着把活儿搞砸。 -PU_KLIM_MG_MidMission_Deactivate_IG_001_YeahLookIt=是,这是很糟,但是我得把工作继续下去,改天再找活儿补偿你。 -PU_KLIM_MG_MidMission_Deactivate_IG_002_LooksLikeThe=看起来这活儿得自己把自己干完了。 -PU_KLIM_MG_MidMission_Fail_IG_001_GreatJobYoure=干的很棒,你是这儿的明星。 -PU_KLIM_MG_MidMission_Fail_IG_002_ItsTooLate=现在已经太晚了,下次如果你无法完成任务,一开始就不要接它。 -PU_KLIM_MG_MidMission_Greetings_IG_001_HeyItsMe=嘿,是我。 -PU_KLIM_MG_MidMission_Greetings_IG_002_YouReadMe=能听见么?这里是华莱士。 -PU_KLIM_MG_MidMission_Greetings_IG_003_Hey=嘿。 -PU_KLIM_MG_MidMission_Greetings_IG_003b_Hey=嘿。 -PU_KLIM_MG_MidMission_ObjUpdate_IG_001_GotSomeMore=有一些更多的信息给你。 -PU_KLIM_MG_MidMission_ObjUpdate_IG_002_MightNeedTo=可能有一些小细节需要调整。 -PU_KLIM_MG_MidMission_PlayerQuit_IG_001_ThatsABullshit=你可真是干了个好事。 -PU_KLIM_MG_MidMission_PlayerQuit_IG_002_WhatDoYou=啥玩意儿?你说你要中途退出?退出?!?! -PU_KLIM_MG_MidMission_ReceiveData_IG_001_ThatUploadCame=已上传数据。 -PU_KLIM_MG_MidMission_ReceiveData_IG_002_ThanksForThe=谢谢你把数据发过来,正在查看。 -PU_KLIM_MG_MidMission_WarningFail_IG_001_TimesGettingTight=时间不多了,让我们快点去把活儿干完吧。 -PU_KLIM_MG_MidMission_WarningFail_IG_002_WhatsTheHoldup=有什么事么?我的人还在等着。 -PU_KLIM_MG_MissionBriefs_Ambush_Generic_IG_001_INeedYou=你需要去帮我揍个人,我会把时间,地点,人名,以及其他你需要的信息都提供给你。 -PU_KLIM_MG_MissionBriefs_Ambush_Generic_IG_002_GotSomeIdiots=这有几个憨憨想在我的地盘上撒野,我需要给他们一个警示。 -PU_KLIM_MG_MissionBriefs_Collect_Chemicals_IG_001_SoHeresThe=事情是这样的。我的生意需要大量的化学用品。但是我们得小心翼翼地控制进货的数量,因为当地人虽然挺蠢的,但也没那么傻。如果你能搞到我需要的东西,并且是我需要的数量,我就会买。 -PU_KLIM_MG_MissionBriefs_Collect_Find_IG_001_GotAWish=我帮你把清单列好了,留意一点,别在该出手的时候犹豫。 -PU_KLIM_MG_MissionBriefs_Collect_Find_IG_002_GotSomeStuff=我找到了一点我会需要的东西,不要在意手段,把他们拿过来就好。 -PU_KLIM_MG_MissionBriefs_Collect_Generic_IG_001_INeedSomeone=我需要人去帮我取个货。 -PU_KLIM_MG_MissionBriefs_Collect_Generic_IG_002_ImRunningLow=我们的一些补给品快没库存了,迫切需要一些进货。这活儿应该不难。 -PU_KLIM_MG_MissionBriefs_Collect_Investigate_IG_001_TheresSomeWreckage=远方有一个残骸,里面有一些我们可能会感兴趣的东西。 -PU_KLIM_MG_MissionBriefs_Collect_Pirates_IG_001_OneMoreThing=还有个事儿,那可不会只有一个人,他们可不乐意和你一起分享。 -PU_KLIM_MG_MissionBriefs_Collect_Pirates_IG_002_KeepAnEye=警惕一点,你可能遇到一些不怎么友好的家伙。 -PU_KLIM_MG_MissionBriefs_Deliver_Generic_IG_001_TheresADelivery=你想接的话,我这有个送快递的差事。 -PU_KLIM_MG_MissionBriefs_Deliver_Generic_IG_002_IHaveSome=我需要一些货物需要运输,只要保持低调这个活儿就应该不难。 -PU_KLIM_MG_MissionBriefs_Deliver_Pickup_IG_001_HeresTheDeal=事情是这样的,这有个小的接送活。把货放下,把货拿走,就这么轻松。 -PU_KLIM_MG_MissionBriefs_Deliver_Pickup_IG_002_GotAList=我这有个需要被寄出去和取回的快件清单。 -PU_KLIM_MG_MissionBriefs_Deliver_Timed_IG_001_INeedSome=我需要一个快递服务,当日达那种。 -PU_KLIM_MG_MissionBriefs_Deliver_Timed_IG_002_ThisOneComes=这个快件要加急,你得在时间到之前把它送到。 -PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_001_IGotA=我这有些头等快件,需要额外保护的那种。 -PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_002_WithAllThe=经历了这些冲突之后,我感觉有个大人物已经盯上我了,我需要一些人帮我护航并且确保这些货到达他们该到的地方。 -PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_003_GotAHaul=我们有个货船需要护航。 -PU_KLIM_MG_MissionBriefs_Escort_Generic_IG_001_WordIsSome=有传言称有人要来我的航线上搞事情,因此我需要一个人和一些额外的武装来帮我留意着点。 -PU_KLIM_MG_MissionBriefs_Escort_Generic_IG_002_ThingsAreHeating=那里的状况正在变糟,所以我需要一些额外的保护。 -PU_KLIM_MG_MissionBriefs_Escort_Passenger_IG_001_FeelLikePlaying=喜欢当司机么?我有个同事需要搭车。 -PU_KLIM_MG_MissionBriefs_Escort_Raid_IG_001_PuttingTogetherA=我们正在组件一个小型突击队,你的一些技能可能会很有用。 -PU_KLIM_MG_MissionBriefs_Escort_Raid_IG_002_FoundOutWho=我找到了是谁袭击了我的船队,所以我派了一队人去送他们进棺材,我需要你去支援他们。 -PU_KLIM_MG_MissionBriefs_Escort_Rivals_IG_001_SoWithAll=我们对那些奥托尼黑帮混蛋们造成了这么大的打击,不指望他们会有所报复才是见鬼了呢。所以我希望你能给我的一艘船护航,以免万一。 -PU_KLIM_MG_MissionBriefs_Escort_Rivals_IG_002_HeardThereWas=听说这星系里有个杀手团体,是那些奥托尼黑帮的人渣组建起来的。我需要一些额外的人手来留意他们。 -PU_KLIM_MG_MissionBriefs_Generic_Hard_IG_001_HeresTheDeal=是这样,我这有个挺难的活儿需要高手来处理,来的人必须得是专家。 -PU_KLIM_MG_MissionBriefs_Generic_Hard_IG_002_IfYouGot=如果你有空的话,我需要你这样一个专家来帮我们完成一些高端业务。 -PU_KLIM_MG_MissionBriefs_Generic_IG_001_ItdBeGreat=有个活儿需要人来帮我干点事,如果你能帮忙的话就再好不过了。 -PU_KLIM_MG_MissionBriefs_Generic_IG_002_AJobsCome=有个活儿引起了我的注意,我觉得它应该挺合你胃口的。 -PU_KLIM_MG_MissionBriefs_NoMission_IG_001_SorryPositoThe=抱歉伙计,今天华莱士·克里姆职业介绍所暂时歇业。 -PU_KLIM_MG_MissionBriefs_NoMission_IG_002_AintGotAnything=现在暂时没有工作提供给你。 -PU_KLIM_MG_MissionBriefs_Steal_Generic_IG_001_TheresSomeCargo=这里有些货物需要你帮我取回,不是什么难事。唯一可能的难点在于货物的主人...你等会就会知道了。 -PU_KLIM_MG_MissionBriefs_Steal_Generic_IG_002_UpForA=抢劫来吗? -PU_KLIM_MG_MissionBriefs_Steal_Kill_IG_001_INeedYou=我需要你帮我去取个货,没有目击者那种。 -PU_KLIM_MG_MissionBriefs_Steal_Kill_IG_002_ThisIsA=这是一个非常简单的杀人越货任务。把货拿回来并且送所有其他想拿它的人下地狱。 -PU_KLIM_MG_MissionBriefs_Steal_Otoni_Hard_IG_001_SoIGot=我找了一笔大的给你,但这个行动直接与奥托尼黑帮对着干。这些人都是知名联盟杀手,所以我需要一个信得过并且不会搞砸的人来完成它。 -PU_KLIM_MG_MissionBriefs_Steal_Otoni_Hard_IG_002_OtoniHaveA=奥托尼黑帮的一批货正在经过这个星系,我要截了它。 -PU_KLIM_MG_Mission_Farewell_MissionAccepted_IG_001_GoOnGet=走吧,离开这去干你该干的事情,事情办好时叫我一声。 -PU_KLIM_MG_Mission_Farewell_MissionAccepted_IG_002_WatchYourselfOut=在外面小心点儿。 -PU_KLIM_MG_Mission_Farewell_MissionDeclined_IG_001_MaybeNextTime=也许下次吧,嗯? -PU_KLIM_MG_Mission_Farewell_MissionDeclined_IG_002_SeeYouAround=回头见。 -PU_KLIM_MG_Mission_Greetings_Bad_IG_001_LetsGetThis=让我们去把事情做好吧。 -PU_KLIM_MG_Mission_Greetings_Bad_IG_002_YouAgain=又是你... -PU_KLIM_MG_Mission_Greetings_Good_IG_001_HeyBackAgain=嘿,又转悠回来了? -PU_KLIM_MG_Mission_Greetings_Good_IG_002_YouGoodGood=你还好吧?那还不错。 -PU_KLIM_MG_Mission_Greetings_Good_IG_003_Heya=嗨~ -PU_KLIM_MG_Mission_Greetings_NoLonger_IG_001_AintGotNothing=我跟你没啥可说的。 -PU_KLIM_MG_Mission_Greetings_NoLonger_IG_002_YouReallyDont=听不懂吗?合作关系已经结束了。 -PU_KLIM_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=你搁那干嘛呢?干活去。 -PU_KLIM_MG_Mission_Greetings_StillMission_IG_002_HeyYouWork=嘿,你帮我干活,我期望着你去把事情好好的干完,而不是在那闲逛。 -PU_KLIM_MG_Mission_Greetings_WrongDelivery_IG_001_IGaveYou=我已经把任务详情告诉你了,照办就好。 -PU_KLIM_MG_Mission_Greetings_WrongDelivery_IG_002_WhatTheHell=这什么玩意?这鬼地方看着像交货点么? -PU_KLIM_MG_MultipleMissionOffer_IG_001_GotALot=我现在事有点多,所以委托也在手上越积越多,我把我目前的委托都发给你,有感兴趣的话告诉我就好。 -PU_KLIM_MG_MultipleMissionOffer_IG_002_IfYouNeed=如果你想找点活儿干,我这正有一堆等着你。看看吧,有没有你感兴趣的。 -PU_KLIM_MG_PhysicalBump_IG_LEFT_001_WatchIt=小心点。 -PU_KLIM_MG_PhysicalBump_IG_LEFT_002_Dipshit=笨蛋... -PU_KLIM_MG_PhysicalBump_IG_RIGHT_001_WatchIt=小心点。 -PU_KLIM_MG_PhysicalBump_IG_RIGHT_002_Dipshit=笨蛋... -PU_KLIM_MG_PlayerGoofsOff_IG_001_WhatTheHell=搞什么鬼? -PU_KLIM_MG_PlayerGoofsOff_IG_002_YouMustveGotten=你一定是搞到了一些好东西。 -PU_KLIM_MG_Routine_Store_Farewell_IG_001_YouHaveA=你...祝你好运... -PU_KLIM_MG_Routine_Store_Farewell_IG_002_StaySafe=一路平安。 -PU_KLIM_MG_Routine_Store_Greetings_IG_002_OhHey=哦...嗨! -PU_KLIM_MG_Routine_Store_Greetings_IG_002b_OhHey=哦...嗨? -PU_KLIM_MG_Routine_Store_Greetings_IG_003_IKnowYou=我记得你... -PU_KLIM_MG_Routine_Store_RandomComms_IG_001_WhosWhosThis=你...你...你谁来着...你找我有什么事么? -PU_KLIM_MG_Routine_Store_RandomComms_IG_002_FullBurnHeading=全力燃烧,进入超速状态,全力燃烧...进入...进入超速状态,加速,超速。全速前进,超速前进 全速前进... 全速前进... 全速前进... 全速前进... 全速前进...进入超速状态。 -PU_KLIM_MG_Routine_Tunnel_Farewell_IG_001_YouYouHave=祝你...事事如意... -PU_KLIM_MG_Routine_Tunnel_Farewell_IG_002_StaySafe=注意安全... -PU_KLIM_MG_Routine_Tunnel_Greetings_IG_002_OhHey=哦...嗨... -PU_KLIM_MG_Routine_Tunnel_Greetings_IG_003_IKnowYou=我认得你... -PU_KLIM_MG_Routine_Tunnel_RandomComms_IG_001_WhoWhosThis=你...你谁来着...打给我有事么? -PU_KLIM_MG_Routine_Tunnel_RandomComms_IG_002_FullBurnHeading=全速前进...正在...正在突破限速...超限...全速...全速...加力... -PU_KLIM_MG_SendingMissionDetails_IG_001_IllSendYou=正把详细信息发送给你。 -PU_KLIM_MG_SendingMissionDetails_IG_002_HoldOnLet=稍等,我把细节发送给你。 -PU_KLIM_MG_SendingMissionDetails_IG_003_OneSecThere=这儿,看一眼细节? -PU_KLIM_MG_Transition_CommentToGiving_IG_001_LetsGetDown=让我们快进到正事上。 -PU_KLIM_MG_Transition_CommentToGiving_IG_002_EnoughWithThe=闲话就不多说了。 -PU_KLIM_MG_Transition_CommentToGiving_IG_003_Anyway=总之这样... -PU_KTCLINIC01_F_LPA_Announce_Hospital_CheckIn_IG_001_ReadyToGet=想要更快取得护理了吗?使用我们便捷的自助登记终端并立即开始你的治疗! -PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_001_ThankYouFor=谢谢您光临科途Rx。健康更佳,省钱更多。 -PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_002_BeSureTo=请务必光临我们的药房,用让您动心的价格买到需要的药物。科途Rx,健康更佳,省钱更多。 -PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_003_WhyShouldHealthcare=为什么医疗保健会是麻烦事?患者等待时间近期排名第五,选择方便,选择科途Rx。 -PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_004_FeelingBetterWhat=感觉好多了?还有什么是比来一份科途出品的冰凉hydro-froz更好的庆祝方式呢。冰凉甜爽,人人都爱的甜品。 -PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_001_LookingToImprove=想想办法让自己更健康?在科途Rx,我们提供药品不是只为了治愈,更是为了成就最好的你。向您的医师咨询可选的医疗服务。 -PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_002_JustAFriendly=友情提醒,无论您的健康状况如何,只要来到这里,您就已经在通往健康的道路上迈出了重要的一步。 -PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_003_MedicalConcernsGot=为医疗保健操心?放松,我们来帮您解决压力。科途Rx的每一名员工都会为您的健康出力。 -PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_004_WhetherItsA=无论是简单的流鼻涕还是更严重的健康问题,得益于每所科途Rx都配备的高级数字化医疗助手,寻找正确的治疗方式从未如此简单。 -PU_KTCLINIC01_F_LPA_Warn_Emergency_Done_IG_001_GoodNewsWeve=好消息!您所有的紧急情况都已解决。一切都变得更好了,就像您访问过科途Rx诊所后感觉好多了一样。祝您有美好的一天! -PU_KTCLINIC01_F_LPA_Warn_Emergency_InProgress_IG_001_WereSorryThat=很抱歉,紧急状况仍在进行中,我们正在尽全力解决。请稍加等待,很快就会结束。 -PU_KTCLINIC01_F_LPA_Warn_Emergency_Remain_IG_001_HeyThereThis=你好!此科途Rx突发紧急状况。为了你的安全,请在原地等候进一步通知。谢谢! -PU_KTCLINIC01_F_LPA_Warn_Emergency_Vacate_IG_001_HeyThereThis=你好!此科途Rx突发紧急状况。为了你的安全,请尽快离开此诊所。谢谢! -PU_KTCLINIC01_F_LPA_Welcome_Hospital_KelTo_IG_001_WelcomeToKelto=欢迎来到科途Rx。提供快速与可靠的医疗服务是我们所有医生的责任。 -PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_001_UrgentPageFor=紧急呼叫拉特克里夫护士,请到急救室报道。拉特克里夫护士到急救室。 -PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_002_UrgentPageFor=紧急呼叫秦医生,请立刻到手术室报道。秦医生到手术室。 -PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_003_SecurityPleaseCome=安保人员。请立刻前往三号仓库。安保人员前往三号仓库。 -PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_004_AttentionEmergencyStaff=急救人员请注意。有一名伤者正在前来。该伤者情况较为严重,队伍请做好准备。 -PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_005_AttentionAsOf=请注意。目前二号实验室禁止所有人员进入,请等候进一步通知。二号实验室禁止进入。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_001_WouldTheHead=护士长请到四号医疗站报道。护士长到四号医疗站。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_002_DrBolanYoure=博兰医生,请到康复科报道。博兰医生,请到康复科。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_003_WouldAnthonyOdlaw=请安东尼奥德劳联系前台。安东尼奥德劳联系前台。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_004_IfAnyoneSees=如果有人看到身着蓝色裤子,红色条纹衬衫与红白帽并佩戴眼镜的病人,请到前台告诉我们你在哪里看到的。谢谢。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_005_NeedACleanup=清理小组前往南部大厅。清理小组前往南部大厅。带上感染性医疗垃圾袋。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_006_IfAnyoneHas=如果有人看到黑绿相间的手提包,请联系前台。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_007_DrBolanYoure=博兰医生,康复科仍在等待你。如果任何人看到了博兰医生,请告知。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_008_RNAshcroftPlease=RN 阿什克罗夫特,请联系前台。RN 阿什克罗夫特联系前台。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_009_ThisIsA=请注意,病人与客人禁止进入员工休息室。谢谢。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_010_WouldTheFamily=请患者贝斯泰格特的家人联系海默尔医生。谢谢。 -PU_LORVILLEATC1_M_FO_Approach_AutomaticLanding_IG_001_StandByFor=等待自动降落程序。 -PU_LORVILLEATC1_M_FO_Approach_ClearLandingArea_IG_002_PleaseProceedTo=请前往安保和海关处办理手续。 -PU_LORVILLEATC1_M_FO_Approach_LandingAreaTimeLimit_Warning_IG_003_YouAreRequired=请在降落后清理降落区。 -PU_LORVILLEATC1_M_FO_Approach_LandingComplete_IG_001_LandingComplete=成功着陆。 -PU_LORVILLEATC1_M_FO_Approach_LandingRequest_1stVisit_IG_001_WelcomeToLorville=欢迎来到罗威尔,鉴于这是您第一次来访,赫斯顿动力提醒您请遵守所有张贴的标志和规定;赫斯顿安保恪尽职守,只为确保您的人身安全和保障。请稍等片刻,我们正在为您寻找存放载具的位置。 -PU_LORVILLEATC1_M_FO_Approach_LandingRequest_AlreadyGranted_IG_001_YouHaveAlready=您已经被分配过一个停机坪了。 -PU_LORVILLEATC1_M_FO_Approach_LandingRequest_Banned_IG_001_YouAreNot=你未被授权使用此设施;请立刻掉头离开。 -PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_001_ThankYouFor=感谢您使用罗威尔降落服务;请稍等,我们在为您找寻找合适的泊位。 -PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_002_YouHaveReached=这里是罗威尔降落服务。请稍等,我们正在查询是否有可用的泊位。 -PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_003_LorvilleLandingServices=这里是罗威尔降落服务。请稍等,我们正在为您的船查找空位。 -PU_LORVILLEATC1_M_FO_Approach_LandingResponse_GarageAvailable_IG_001_ThereIsA=这里有一个可用的车库。 -PU_LORVILLEATC1_M_FO_Approach_LandingResponse_HangarAvailable_IG_002_ThereIsA=这里有一个可用的机库。 -PU_LORVILLEATC1_M_FO_Approach_LandingResponse_NoSpaceAvailable_IG_001_AllOfOur=所有泊位都在使用中,请稍等片刻。 -PU_LORVILLEATC1_M_FO_Approach_LandingResponse_PadAvailable_IG_001_WeHaveA=有个泊位可供使用。 -PU_LORVILLEATC1_M_FO_Approach_LandingResponse_ShipTooBig_IG_001_ImSorryWe=非常抱歉,我们的设施暂时无法容纳这么大的载具。 -PU_LORVILLEATC1_M_FO_Approach_LandingResponse_SpotAvailable_IG_001_ImAssigningYou=正为您分配可用的泊位。 -PU_LORVILLEATC1_M_FO_Approach_LandingTimeLimit_Warning_IG_001_PleaseProceedImmediately=请您立刻前往指定的停泊处。 -PU_LORVILLEATC1_M_FO_Approach_ProceedToLanding_IG_001_PleaseProceedTo=请前往我们为您指定的泊位。 -PU_LORVILLEATC1_M_FO_Approach_RevokeLanding_IG_001_YourLandingAssignment=您对指定泊位的访问权已被回收。 -PU_LORVILLEATC1_M_FO_Depart_ClearedTakeoff_IG_001_YouAreCleared=你现在可以起飞了。 -PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_001_ThankYouFor=感谢您的光临。 -PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_002_HurstonDynamicsThanks=赫斯顿动力向你表示感谢。 -PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_003_PleaseVisitUs=期待您的下次光临。请记住,如果您正在考虑换个工作的话,请联系赫斯顿的人力资源经理,令人兴奋的就业机会正等待着你。 -PU_LORVILLEATC1_M_FO_Depart_TakeoffTimeLimit_Warning_IG_001_PleaseRemoveYour=请注意,如果您不将您的载具移走的话,它将会被入库存放。 -PU_LORVILLEATC1_M_FO_General_ClearFlightPath_IG_001_WarningYouAre=请注意,您正位于一条活动航道上;请立即规避。 -PU_LORVILLEATC1_M_FO_General_ClearFlightPath_IG_003_PleaseClearThe=请保持航道净空。 -PU_LORVILLEATC1_M_FO_General_EnteringNFZ_FinalWarning_IG_001_ThisIsYour=最后警告;请不要在这条航道上继续飞行,否则我们将接管您载具的控制权。 -PU_LORVILLEATC1_M_FO_General_EnteringNFZ_IG_001_BeAdvisedYou=请注意,你正在接近禁飞区;请立即改变航向。 -PU_LORVILLEATC1_M_FO_General_StoringShip_IG_001_PleaseClearHangar=请净空机库,便于载具收纳进仓库。 -PU_LORVILLEATC1_M_FO_General_TrafficVoilation_IG_001_WarningPilotYou=警告,你已被开出罚单。 -PU_MACKEN_FO_Levski_1stApproach_Bad_IG_001_UhHeyWelcome=哦...嘿!嗯...欢迎来到列夫斯基;你可能想要降落,但让我先吧话说完好不,看起来你的声望有点糟糕...不,不要误会,我们都有记录。我们只是...不想陷入麻烦,每个人都有自己的想法...但请记住...保持冷静...冷静...ok? -PU_MACKEN_FO_Levski_1stApproach_Good_IG_001_HeyThereOn=嗨!我谨代表人民联盟欢迎你来到列夫斯基,我是艾斯林,负责管理机库的;对你来说正好,因为你大概在找地方着陆吧。 -PU_MACKEN_FO_Levski_Affirm_IG_001_SureThing=没问题。 -PU_MACKEN_FO_Levski_Affirm_IG_002_NoProblem=没问题。 -PU_MACKEN_FO_Levski_Affirm_IG_003_GotIt=收到。 -PU_MACKEN_FO_Levski_AlreadyGranted_IG_001_YouveAlreadyAsked=你已经问过我一遍了。 -PU_MACKEN_FO_Levski_AlreadyGranted_IG_002_WhoaJustHad=哇哦,这就是既视感吗;我们刚已经进行过这段对话了,对吧? -PU_MACKEN_FO_Levski_AlreadyGranted_IG_003_YeahIAlready=是的,已经告诉你了。 -PU_MACKEN_FO_Levski_Banned_IG_001_HeyListenI=嘿,我觉得你可能想要调个头,我们这没有适合你的位子,懂? -PU_MACKEN_FO_Levski_Banned_IG_002_UhListenIm=嗯...听我说...我很抱歉,我不能放你进来,委员会的决定,抱歉。 -PU_MACKEN_FO_Levski_BringYouIn_IG_001_LetsBringYou=让我带你进来吧。 -PU_MACKEN_FO_Levski_BringYouIn_IG_002_LandingProcedureInitiated=开始着陆流程。 -PU_MACKEN_FO_Levski_BringYouIn_IG_002_ThisHangarsGonna=[PH] 这个停机坪将暂时属于你。 -PU_MACKEN_FO_Levski_BringYouIn_IG_002b_LandingProcedureInitiated=开始着陆流程。 -PU_MACKEN_FO_Levski_BringYouIn_IG_004_SendingYouThe=[PH] 正把指定的停机坪位置发送给你。 -PU_MACKEN_FO_Levski_CheckGarageSpace_IG_001_LetsSeeIf=噢,让我看看能不能给你找个合适的车库。 -PU_MACKEN_FO_Levski_CheckGarageSpace_IG_002_LetsHaveA=让我们看看能不能在这边的老停机坪里找个位置给你。 -PU_MACKEN_FO_Levski_CheckGarageSpace_IG_003_OkayYouNeed=好的好的,我知道你需要停船。让我们看看... -PU_MACKEN_FO_Levski_CheckHangarSpace_IG_001_OkayLetsJust=OK,让我看看哪个机库现在是开着的... -PU_MACKEN_FO_Levski_CheckHangarSpace_IG_002_CoolLetMe=棒,我看下咱有没有空机库能给你停... -PU_MACKEN_FO_Levski_CheckHangarSpace_IG_003_TakingALook=让我看看我们有没有合适的空机库能给你... -PU_MACKEN_FO_Levski_CheckHangarSpace_IG_004_AlrightLetsGet=好,让我看看能不能帮你找个机库... -PU_MACKEN_FO_Levski_CheckHangarSpace_IG_005_LetsGoAhead=让我看看机库的状态... -PU_MACKEN_FO_Levski_ClearFlightPath_IG_001_HeyYourShip=额...嘿!你的船稍微有点挡道,能挪一下吗? -PU_MACKEN_FO_Levski_ClearFlightPath_IG_002_HeyIdAppreciate=嘿,如果你能谦让点给你的邻居让个路,我将感激不尽。 -PU_MACKEN_FO_Levski_ClearFlightPath_IG_003_NotToBe=我并不是想用什么“权威人士”的角度跟你说话,但是你得挪一挪你的船。 -PU_MACKEN_FO_Levski_ClearTakeoff_IG_001_YoureClearTo=一切妥当,可以起飞。 -PU_MACKEN_FO_Levski_ClearTakeoff_IG_002_YoureFreeTo=你可以起飞了。 -PU_MACKEN_FO_Levski_ClearTakeoff_IG_003_HangarsOpenAnd=机库门已开启,航道已净空;升空吧。 -PU_MACKEN_FO_Levski_ClearedHangar_IG_001_AllClear=一切妥当。 -PU_MACKEN_FO_Levski_ClearedHangar_IG_002_AndClear=然后...一切就绪。 -PU_MACKEN_FO_Levski_ClearedHangar_IG_003_ThereYouGo=好了,一切就绪。 -PU_MACKEN_FO_Levski_EncourageLeaveHangar_IG_001_HeyListenI=[PH] 嘿,我不想催你,但是外面还有很多船在等着,你得把机库腾出来了。 -PU_MACKEN_FO_Levski_EncourageLeaveHangar_IG_002_IKnowYou=[PH] 我知道你才刚停上来不久,但是我们还有其他人在等着,如果你能离开机库的话,那就棒很多。 -PU_MACKEN_FO_Levski_EncourageLeaveHangar_IG_003_HeySorryTo=[PH] 嘿,抱歉当个讨人嫌的家伙,但是我们真的很需要你把机库腾出来。 -PU_MACKEN_FO_Levski_EncourageLeaveLandingArea_IG_001_HeySorryTo=嘿,抱歉当个讨人嫌的家伙,但是我们真的很需要你把这里腾出来。 -PU_MACKEN_FO_Levski_Farewell_IG_001_GoodLuckOut=祝你好运。 -PU_MACKEN_FO_Levski_Farewell_IG_002_YouFlySafe=一路平安。 -PU_MACKEN_FO_Levski_Farewell_IG_003_HaveAGood=祝你有美好的一天。 -PU_MACKEN_FO_Levski_Farewell_IG_004_BeGood=祝你平安。 -PU_MACKEN_FO_Levski_Farewell_IG_005_HopeToSee=希望下次还能再见到你。 -PU_MACKEN_FO_Levski_FuelRestock_IG_001_WeCanTake=哦,我们可以帮你加油和装弹,但是如果你需要其他服务的话,恐怕就得另寻去处了。 -PU_MACKEN_FO_Levski_FuelRestock_IG_002_IfYouWant=如果你想先补给完再出去,终端机可以帮你解决。 -PU_MACKEN_FO_Levski_FuelRestock_IG_003_UseTheTerminal=终端机可以帮你把油加满,如果你想的话。 -PU_MACKEN_FO_Levski_GarageAssignment_IG_001_YouKnowWere=是的,我们可以帮你把车停进车库里。 -PU_MACKEN_FO_Levski_GarageAssignment_IG_002_SendingYourGarage=正在帮你安排车库 -PU_MACKEN_FO_Levski_GarageAvailable_IG_001_HeyLookAtThat=嘿!看起来我们有能给你用的车库。 -PU_MACKEN_FO_Levski_GarageAvailable_IG_002_HeyThereWe=看起来我们有个可用的车库,走着? -PU_MACKEN_FO_Levski_GarageAvailable_IG_003_WeGotA=嗯,我们这有个泊位在等着你来了。 -PU_MACKEN_FO_Levski_HangarAssignment_IG_001_LetMeSend=让我帮你把机库位给安排上。 -PU_MACKEN_FO_Levski_HangarAssignment_IG_002_SendingYouYour=正在帮你安排机库。 -PU_MACKEN_FO_Levski_HangarAvailable_IG_001_NiceLookAt=棒极了,看,有个正和你意的空机库正等着你。 -PU_MACKEN_FO_Levski_HangarAvailable_IG_002_ThereWeGo=好了;有个机库正在等着你了。 -PU_MACKEN_FO_Levski_HangarAvailable_IG_003_OneHangarComing=一个机库即将就绪 -PU_MACKEN_FO_Levski_HangarAvailable_IG_003_OneLandingPad=[PH] 一个停机坪正为你开启。 -PU_MACKEN_FO_Levski_HangarAvailable_IG_004_AndThereHangar=机库已指定。 -PU_MACKEN_FO_Levski_HangarAvailable_IG_004_AndThereLanding=[PH] 机库已指定。 -PU_MACKEN_FO_Levski_HangarFull_IG_001_OhManHate=啊...非常抱歉,看起来我们的机库已经塞满了船,你可能得多等会了。 -PU_MACKEN_FO_Levski_HangarFull_IG_002_IDontHave=我们没有多余的位子了,看起来我们现在有点儿忙。可能需要你多等会了。 -PU_MACKEN_FO_Levski_HangarFull_IG_003_DontKnowHow=啊,没搞懂我是怎么搞砸的,但是我们好像目前没有空着的机库了。给我点时间我看看能不能给你腾一个出来。 -PU_MACKEN_FO_Levski_InvalidRequest_IG_001_HuhImLost=等等,我有点懵,你想让我干啥? -PU_MACKEN_FO_Levski_InvalidRequest_IG_002_ImReallySorry=抱歉,我做不到。 -PU_MACKEN_FO_Levski_InvalidRequest_IG_003_NoCanDo=抱歉朋友,这不可以。 -PU_MACKEN_FO_Levski_LandingComplete_IG_001_TouchDownLanding=触地了,着陆成功。 -PU_MACKEN_FO_Levski_LandingComplete_IG_002_ThereYouGo=棒,落的很稳。 -PU_MACKEN_FO_Levski_LandingComplete_IG_003_AndDoneWelcome=成功着陆,欢迎来到列夫斯基。 -PU_MACKEN_FO_Levski_LandingComplete_IG_004_AllGoodHere=[PH] 很棒,欢迎光临。 -PU_MACKEN_FO_Levski_LandingComplete_IG_004_AllGoodWelcome=很棒,欢迎光临。 -PU_MACKEN_FO_Levski_LeaveLandingArea_IG_001_HeyListenI=嘿,我不想催你,但是外面还有很多船在等着,所以你恐怕得走了... -PU_MACKEN_FO_Levski_LeaveLandingArea_IG_002_IKnowYou=我知道你可能刚停船没多久,但我可能需要清空一下机库来给别的顾客腾位子,抱歉了... -PU_MACKEN_FO_Levski_MovePlayerShip_IG_001_FineIJust=行,我会把他挪开给你腾地方。 -PU_MACKEN_FO_Levski_MovePlayerShip_IG_002_IfAskingNicely=如果客气的请求没用的话...我可能就只能自己来了。 -PU_MACKEN_FO_Levski_Neg_IG_001_SorryICant=抱歉,我做不到 -PU_MACKEN_FO_Levski_Neg_IG_002_NoCanDo=做不到。 -PU_MACKEN_FO_Levski_OpenFire_IG_001_WoahWhatsWith=哇哦,这么激动干啥,这可一点都不好玩。 -PU_MACKEN_FO_Levski_OpenFire_IG_002_WhatTheHell=搞什么鬼! -PU_MACKEN_FO_Levski_OpenFire_IG_003_OhYouveDone=哦...你还是开火了。 -PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_001_HateToBe=嗯,我不想扫人兴致,但是我现在得取消你的降落许可。 -PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_002_LookImSorry=嗯...我很抱歉,但我等你降落等的太久了,现在我必须得把机库让给别人。希望我们都从这件事里面吸取教训。 -PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_003_HeyYeahSo=嗯...对,额,我得把你的泊位给别人了。我很抱歉,但我本以为你能快点降落的。 -PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_001_ImReallySorry=我很抱歉,但我以为你在这个时候本该已经起飞了,我可能得取消你的起飞许可了,抱歉。 -PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_002_CouldntBringYourself=啊,赖在这不走,是吧?我没在责怪你...但是我得把你的船收回仓库了。 -PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_003_UmHiSorry=嘿...抱歉。我平时不怎么催人的,但是你起飞实在是花太久了。 -PU_MACKEN_FO_Levski_OutstandingFees_IG_001_OhOhIt=哦吼,看起来你在这里欠了点帐。你可能得把它还完才能离开这儿。 -PU_MACKEN_FO_Levski_OutstandingFees_IG_002_OhItsA=哦,虽然这听上去有点怪,但是,看起来你在这欠了点钱。我们可能得在你还清之前把你的船扣这儿。 -PU_MACKEN_FO_Levski_RamSomething_IG_001_WoahWhatThe=哇!你到底在做什么?这可一点也不好玩! -PU_MACKEN_FO_Levski_RamSomething_IG_002_HeyHeyWatch=嘿!嘿!小心点儿!悠着点儿! -PU_MACKEN_FO_Levski_RamSomething_IG_003_WhatsWithThe=你这怎么飞的?慌神了? -PU_MACKEN_FO_Levski_Repairs_IG_001_IfYouNeed=哦,如果你需要维修服务,可以去找自由港的劳拉。 -PU_MACKEN_FO_Levski_Repairs_IG_002_IfYourShip=如果你的船需要维护的话,这儿的人大多都会去找自由港,劳拉干这活很在行。 -PU_MACKEN_FO_Levski_Return_IG_001_HeyWelcomeBack=嘿,欢迎回来! -PU_MACKEN_FO_Levski_Return_IG_002_OhThoughtI=啊,我想我记得你,再见到你很高兴。 -PU_MACKEN_FO_Levski_Return_IG_003_HeyWelcomeBack=嘿,欢迎回到自由之地。 -PU_MACKEN_FO_Levski_Return_IG_004_LookyThereHappy=哦,看看这谁;欢迎回来,朋友。 -PU_MACKEN_FO_Levski_RevokeLanding_IG_001_ForgetItYou=抱歉忘了这事儿吧,你不能在这里着陆。 -PU_MACKEN_FO_Levski_RevokeLanding_IG_002_KnowWhatNo=你知道么?我死也不会让你降落在这里。 -PU_MACKEN_FO_Levski_RevokeLanding_IG_003_ConsiderYourLanding=你的停船许可已被撤销。 -PU_MACKEN_FO_Levski_ShipRequest_AllSet_IG_001_ThereAllSet=都整好了。 -PU_MACKEN_FO_Levski_ShipRequest_AllSet_IG_002_ThereShouldBe=载具已经在机库里等着你了。 -PU_MACKEN_FO_Levski_ShipRequest_EncourageTerm_IG_002_YouCanCall=你可以用终端来呼叫你的载具。 -PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_001_LooksLikeAll=看起来机库全都满了,你可能得多等会了。 -PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_002_ActuallyCanYou=那个,你能多等会不,机库现在都已经满了。 -PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_003_ErLooksLike=呃...看起来我们这儿没多的机库了,让我看看能不能给你清一个出来。 -PU_MACKEN_FO_Levski_ShipRequest_SpaceAvailable_IG_001_ComingRightUp=马上好。 -PU_MACKEN_FO_Levski_ShipRequest_SpaceAvailable_IG_002_LetMeGet=让我把那儿给你腾出来。 -PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_001_HeySoI=嘿,我正要把你的飞船存放起来,可以不?可以吧。 -PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_002_SoGonnaHave=嗯...我可能得把你的飞船收进仓库里...成吗? -PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_003_IHopeYou=呃,我希望你把你需要的东西都从你的船上拿出来了,因为我得把它收进仓库里,当然;我不会偷它的,相信我。 -PU_MACKEN_FO_Levski_ShipTooBig_IG_001_IHateTo=我不想这么说,但是你的船比我们最大的机库还大;所以你可能得...找找别的去处了,抱歉。 -PU_MACKEN_FO_Levski_ShipTooBig_IG_002_OhOhJeez=哦,额,啊这,看起来你的船太大了塞不进我们的机库;这...额,我也没辙。 -PU_MACKEN_FO_Levski_ShipTooBig_IG_003_WhoahDamnJust=哇偶,刚发现你的船对我们来说太大了,估计没地方能给你落,抱歉。 -PU_MACKEN_FO_Levski_SpecificGarage_01_IG_001_ParkInGarage=去停1号车库吧。 -PU_MACKEN_FO_Levski_SpecificGarage_02_IG_001_ThereYouGo=走着,2号车库。 -PU_MACKEN_FO_Levski_SpecificGarage_03_IG_001_IShouldBe=我应该能让你挤进3号车库。 -PU_MACKEN_FO_Levski_SpecificGarage_04_IG_001_HereMyFinest=来,4号车库,最适合你的了。 -PU_MACKEN_FO_Levski_SpecificHangar_01_IG_001_YoureGonnaBe=你应该是被分配到了...呃...1号机库。 -PU_MACKEN_FO_Levski_SpecificHangar_02_IG_001_HangarTwoFor=2号机库归你了... -PU_MACKEN_FO_Levski_SpecificHangar_03_IG_001_YoureGonnaBe=额,给你安排了3号机库。 -PU_MACKEN_FO_Levski_SpecificHangar_04_IG_001_ThereYouGo=去吧,4号机库。 -PU_MACKEN_FO_Levski_StandByMsg_IG_001_HeyThereYouve=嘿伙计,这里是列夫斯基降落管制,但我现在手头有点忙,稍等一下,等会就来为你服务。 -PU_MACKEN_FO_Levski_StationFull_IG_001_IHateTo=我不想扫人兴致,但是看起来我们的机库现在都塞满了船,你可能得多等会了。 -PU_MACKEN_FO_Levski_StationFull_IG_002_OhIDont=我们机库都满了,看来我们这会儿是真的忙的一批,你可能得再等会了。 -PU_MACKEN_FO_Levski_StationFull_IG_003_YeahIDont=啊,我不知道这里是咋搞的,但我们真的没啥空位子了,给我一小会,我去给你找个地方停。 -PU_MACKEN_FO_Levski_StoreShip_IG_001_NeedTheShip=我需要你把船清空,这样才好把她放进仓库里。 -PU_MACKEN_FO_Levski_StoreShip_IG_002_HeyGonnaNeed=嘿,让船员都下来吧,不然我们没法把你的船挪到库房里。 -PU_MACKEN_FO_Levski_TakePayment_IG_001_AllThatsLeft=剩下的事儿就是等你把钱给我了。 -PU_MACKEN_FO_Levski_TakePayment_IG_002_GreatLastStep=事都办妥了,就剩交钱了。 -PU_MACKEN_FO_Levski_TakePayment_IG_003_JustNeedYour=好了,把停泊费转给我然后一切就都妥了。 -PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_001_SorryIfYou=如果你没带钱的话,我实在没法让你在这里降落,抱歉。 -PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_002_IWishI=我真希望能为你免除费用,但天下可沒有白吃的午餐,懂我意思吧? -PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_003_SorryButYou=抱歉,但是你不付钱就不能降落;要我安慰你下的话,我想我们可能有一天能够摆脱物质和金钱的束缚,有梦最美是吧。 -PU_MACKEN_FO_Levski_TakePayment_Paid_IG_001_Awesome=棒极了。 -PU_MACKEN_FO_Levski_TakePayment_Paid_IG_002_Great=很好。 -PU_MACKEN_FO_Levski_TakePayment_Paid_IG_003_ThatsPerfect=再好不过。 -PU_MACKEN_FO_Levski_TractorEngage_IG_001_TractorLockedOn=牵引光束已锁定。 -PU_MACKEN_FO_Levski_TractorEngage_IG_002_TractorEngaged=开始牵引。 -PU_MACKEN_FO_Levski_WarningLeaveHangar_IG_001_OkayLastChance=[PH] Ok,再不离开机库的话我们就得使用强制手段了。 -PU_MACKEN_FO_Levski_WarningLeaveLandingArea_IG_001_OkayLastChance=Ok,再不走的话我们就得使用强制手段了。 -PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_001_IHateTo=Hmm...我不喜欢催人,但是你花的时间实在有点太长了...你懂吧? -PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_002_HeySorryCould=嘿,抱歉你能快一点么?谢了。 -PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_002b_HeySorryCould=嘿,抱歉你能快一点么?谢了。 -PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_003_WouldYouMind=嘿,你介意把它移开么?这会可真够忙的... -PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_001_HeyAreYou=嘿,你打算停进去么?我已经把我的工作做好了,该你了。 -PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_002_SoIKinda=我需要知道你到底打不打算降落,如果你不打算的话,也完全没关系,但是请尽快把你的决定告诉我。 -PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_003_YouGotSpot=呃...你已经有地方可停了,所以...为啥不去呢。 -PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_001_YouUhOkay=呃...你还...还好么?只是,你已经可以起飞了,但你还没飞。 -PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_002_HeyYouKnow=嘿,你知道你已经可以走了,对吧? -PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_003_IGaveYou=我已经给过你起飞许可了对吧?哦我给了,棒,只是再确认一下。 -PU_MACKEN_Levski_Affirm_IG_001_SureThing=没问题。 -PU_MACKEN_Levski_Affirm_IG_002_NoProblem=没问题。 -PU_MACKEN_Levski_Affirm_IG_003_GotIt=懂了。 -PU_MACKEN_Levski_ConvoCont_IG_001_NowWhereWas=我刚刚说到哪了来着... -PU_MACKEN_Levski_ConvoCont_IG_002_OhIwas=我刚刚在说啥来着...哦!哦对... -PU_MACKEN_Levski_Farewell_IG_001_IllSeeYou=回见。 -PU_MACKEN_Levski_Farewell_IG_002_AlrightHaveA=ok,一路顺风。 -PU_MACKEN_Levski_Farewell_IG_003_NiceTalkingWith=谈话很愉快。 -PU_MACKEN_Levski_Farewell_IG_STAND_001_IllSeeYou=回头见。 -PU_MACKEN_Levski_Farewell_IG_STAND_002_AlrightHaveA=好了,一切顺利。 -PU_MACKEN_Levski_Farewell_IG_STAND_003_NiceTalkinWith=谈话很愉快。 -PU_MACKEN_Levski_FuelRestock_IG_001_OhWeCan=哦,我们可以帮你加油和装弹,但是如果你需要其他服务的话,恐怕就得另寻去处了。 -PU_MACKEN_Levski_FuelRestock_IG_002_OhIfYou=如果你想在出门前加满,终端机可以帮你解决。 -PU_MACKEN_Levski_FuelRestock_IG_003_UseTheTerminal=终端机可以帮你把油加满,如果你想的话。 -PU_MACKEN_Levski_Greetings_IG_001_HeyThere=嘿! -PU_MACKEN_Levski_Greetings_IG_002_HowsItGoing=过得如何? -PU_MACKEN_Levski_Greetings_IG_003_YouAlright=你还好吗? -PU_MACKEN_Levski_Greetings_IG_004_OhSorryI=哦抱歉,我当时不在这儿。 -PU_MACKEN_Levski_Greetings_IG_STAND_001_HeyThere=嗨! -PU_MACKEN_Levski_Greetings_IG_STAND_002_HeyHowsIt=嗨,过的如何。 -PU_MACKEN_Levski_Greetings_IG_STAND_003_YouAlright=你还好吗? -PU_MACKEN_Levski_Interrupt_IG_001_OhNeverMind=哦,别在意。 -PU_MACKEN_Levski_Interrupt_IG_002_SorryIGet=抱歉,我有时会走神。 -PU_MACKEN_Levski_Neg_IG_001_OhSorryI=抱歉,我做不到。 -PU_MACKEN_Levski_Neg_IG_002_NoCanDo=不行。 -PU_MACKEN_Levski_OutstandingFees_IG_001_SaysHereYou=哦,系统显示你好像欠了某个人一笔账,在你还清之前我们没法让你走。 -PU_MACKEN_Levski_OutstandingFees_IG_002_BitAwkwardBut=哦,有点尴尬,你好像还欠了点钱;我们得暂时把你的船扣在这,直到你还清欠款。 -PU_MACKEN_Levski_PhysicalBump_IG_001_Woah=哇啊! -PU_MACKEN_Levski_PhysicalBump_IG_002_OhYoureA=你是个小调皮鬼,是不是? -PU_MACKEN_Levski_PhysicalBump_IG_003_Easy=简单。 -PU_MACKEN_Levski_PhysicalBump_IG_LEFT_001_Woah=哇啊! -PU_MACKEN_Levski_PhysicalBump_IG_LEFT_002_WowYoureA=哇哦,你挺能闹腾的啊,是吧? -PU_MACKEN_Levski_PhysicalBump_IG_LEFT_003_Easy=简单。 -PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_001_Woah=哇啊! -PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_002_OhYoureA=你挺能闹腾的啊,是吧? -PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_003_Easy=简单。 -PU_MACKEN_Levski_RandomToNPC_IG_001_YouShouldveSeen=你真该见见当年这儿的样子。那时的我们年轻气壮,个个满腔热血,为的只是更好的明天,说来还挺光荣的是吧。 -PU_MACKEN_Levski_RandomToNPC_IG_002_ALittleInsiders=一点内行的建议。我们这虽说挺安全的,但不代表没人会来搞事;懂我意思的话,那就尽量避开点那些老旧的管道。 -PU_MACKEN_Levski_RandomToNPC_IG_003_IDontMiss=我并不怀念在帝国脚跟下生活的日子;真的就像音乐会一样,那种我们并不能参与其中的音乐会;我曾经还挺喜欢去听音乐会的,但那时是去欣赏真正的音乐,懂吧?等什么时候人们从暴政中解放出来,我们说不定就能有一两个真正演奏音乐的乐队了。 -PU_MACKEN_Levski_RandomToNPC_IG_004_IHaventBeen=我已经一段时间没有干什么大事了。每天看着你们这样的旅行者来来往往,我想我说不定也该出去转转了,多看看外面的世界;但你也知道,一旦你找到了一个可以被称作家的地方,想再离开还是挺难的。我现在感觉就呆在这里也不是什么坏事。 -PU_MACKEN_Levski_RandomToPlayer_IG_001_YouShouldveSeen=你真该见见当年这儿的样子。那时的我们年轻气壮,个个操着满腔热血,为的只是更好的明天,说来还挺光荣的是吧。 -PU_MACKEN_Levski_RandomToPlayer_IG_002_LittleInsidersAdvice=一点内行的建议。我们这虽说挺安全的,但不代表没人会来搞事。懂我意思的话,那就尽量避开点那些老旧的管道。 -PU_MACKEN_Levski_RandomToPlayer_IG_003_YeahIDont=嗯,我并不怀念在帝国脚下生活的日子;那就像音乐会一样,没几个人会同时站在台上。我以前还是会去追个一两场的,但那时是去欣赏真正的音乐;等什么时候人们从暴政中解放出来,我们说不定就能有一两个真正演奏音乐的乐队了。 -PU_MACKEN_Levski_RandomToPlayer_IG_004_IHaventBeen=我已经一段时间没有干什么大事了。每天看着你们这样的旅行者来来往往,我想我说不定也该出去转转了,多看看外面的世界。但你也知道,一旦你找到了一个可以被称作家的地方,想再离开还是挺难的。我现在感觉就呆在这里也不是什么坏事。 -PU_MACKEN_Levski_Repairs_IG_002_OhIfYour=如果你的船需要维护的话,这儿的人大多都会去找自由港,劳拉干这活很在行。 -PU_MACKEN_Levski_ShipRequest_AllSet_IG_001_ThereAllSet=都整好了。 -PU_MACKEN_Levski_ShipRequest_AllSet_IG_002_ThereShouldBe=载具已经在机库里等着你了。 -PU_MACKEN_Levski_ShipRequest_AllSet_IG_003_AllRightYour=一切就绪;你的船在等着你了。 -PU_MACKEN_Levski_ShipRequest_AllSet_IG_003b_AlrightYourShips=一切就绪;你的船在等着你了。 -PU_MACKEN_Levski_ShipRequest_EncourageTerm_IG_001_OnceYoureReady=你准备好出去了的话,可以用那边的终端,然后我就去帮你取出你的船。 -PU_MACKEN_Levski_ShipRequest_EncourageTerm_IG_002_OhYouCan=哦,你可以用那边的终端呼叫你的船。 -PU_MACKEN_Levski_ShipRequest_NoSpace_IG_001_LooksLikeAll=看来机库全都满了,你可能得多等会了。 -PU_MACKEN_Levski_ShipRequest_NoSpace_IG_002_ActuallyCanYou=其实...你可能得稍等下。机库现在都满了。 -PU_MACKEN_Levski_ShipRequest_NoSpace_IG_003_LooksLikeTheres=呃...看起来我们这儿没多的机库了,让我看看能不能给你清一个出来。 -PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_001_CominRightUp=马上好。 -PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_002_LetMeGet=让我把那腾出来给你。 -PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_003_BringingYourShip=你的船马上就到。 -PU_MACKEN_Levski_Welcome_V_WP_001_OhHeySince=嘿,既然这是你第一次来列夫斯基,那有几件事得先告诉你。这块地方是人民联盟管辖的,所以,咱就把UEE那套给忘了吧。我们想创造一个真正能让人自由生活的地方,每个人都能在这尽情且安全的展现自己的想法。挺不错的不是吗。 -PU_MACKEN_Levski_Welcome_V_WP_002_SoSinceYoure=既然你第一次来这,那么有几个规矩你得记清楚了。第一点,不要随便断言别人的想法很愚蠢;是说,谁又有资格定义什么是蠢或否呢。懂吧,每个人都有独立思考的权利。第二点,别想在这搞敲诈或之类的;虽说没有白纸黑字真的定了这条,但记着就行。第三点,别把UEE那套往我们这强推,嘴上说是一回事,谋划又是另一回事。第四点,不准打架。 -PU_MACKEN_Levski_Welcome_V_WP_003_ThatsSimpleAnd=很简单。最后,试试看花点时间去思考自己能如何去让这个世界变得更美好。你懂的,这是我的嗜好之一,这也是能令列夫斯基如此,如此特别的核心原因。好了,我知道这些对你来说听上去都有些奇怪,但这就是我们所热爱的生存之道,所以你若能尊重我们,我会很感激的。 -PU_MACKEN_Levski_Welcome_V_WP_004_AlrightNowI=好了,我想我也唠叨的差不多了;好好享受吧。哦,有空的话一定要去那些小餐馆瞧瞧啊。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_HeyGotA=有艘满载伤员的船准备停靠了,预计15分钟后抵达;交通事故小组请就位,准备好紧急手术台。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_CodeOneSeven=二号手术室发生状况,代号171,注意,这不是演习;二号手术室代号171。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_LookAliveFolks=注意点,大伙。伤员正在路上。5个1级,6个2级。预计17分钟后抵达。准备好空床位。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_DrPidwariDrop=皮德瓦里医生,停下手边工作立即前往三号手术室,马上。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_WeNeedEvery=我们需要全部有空的护士前往紧急泊位C,现在马上。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_UmDrEaton=伊顿医生,泌尿科找您,伊顿医生至泌尿科。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_HeyDrPidwari=嘿,皮德瓦里医生:他们找到你的夹克了,就在休息室里。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_AlrightAnyTeam=注意下,有意向在流动诊所做志愿者的组员们,可以来我这咨询详细情况。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_ErIsAnyone=有人在找一位面善、名叫皮特的老人吗?他在艾伯特医生的办公室里,我们想把他送回他该去的地方,谢谢。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_CanDarneelOkai=达内尔・奥凯,能不能来护士站一趟?谢谢。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_IfThereAre=有技术员在病理科附近的话,能不能请你看下你该死的手环,谢了。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_PagingDrEaling=传呼伊林医生至实验室,实验室需要您,伊林医生。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_OkPagingDr=等下,传呼阿利・伊林医生至实验室,不是贝弗莉・伊林医生。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_PleaseJoinMe=请和我一起向里科和163号分部的所有人诚挚道谢,感谢他们今天送来的惊喜松饼。真的,真的非常感谢。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_JustWantedTo=我想花点时间对矿联会那些来帮忙修缮手术室的人说声谢谢。没有他们的帮助,我们医院的工作也就没法进行了。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_011_NurseStanwickYoure=斯坦威克护士,肿瘤科储藏室需要您。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_012_BrianAlowskiYoure=布莱恩・阿洛夫斯基,你需要来趟你妹妹的病房,她现在...总之你过来一趟就是了。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_013_IShouldntHave=应该不用我一再重复但医院的资源不是免费的,也不能一人独享。就算你在这工作也不行。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_014_CanThePatient=能否请病患萨比勒・卡莱诺尽快与医院管理联系。谢谢。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_015_DrAlbrightYoure=复健科需要奥尔布赖特医生,奥尔布赖特医生请至复健科。 -PU_MERCYDISP01_F_LPA_Warn_Emergency_Done_IG_001_HeyGoodNews=嘿!好消息。所有事情都解决了,请继续做你原本该做的事。谢谢。 -PU_MERCYDISP01_F_LPA_Warn_Emergency_InProgress_IG_001_AlrightIKnow=好了,我知道所有人都在困惑到底发生了啥,我们仍在排查问题。应该不用太久。感谢你的耐心等候。 -PU_MERCYDISP01_F_LPA_Warn_Emergency_Remain_IG_001_AttentionEveryoneTheres=所有人请注意。现有突发情况发生,请所有员工,病患,及访客待在原地直至情况排除。感谢您的谅解。 -PU_MERCYDISP01_F_LPA_Warn_Emergency_Vacate_IG_001_AttentionEveryoneTheres=所有人请注意。现有突发情况发生,请所有员工,病患,及访客尽速且安全地离开医院。 -PU_MILSECR1_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=可以走了。感谢你的配合。 -PU_MILSECR1_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=没问题了。一路小心。 -PU_MILSECR1_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=请稍等接受扫描。 -PU_MILSECR1_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻。即将进行常规扫描。 -PU_MILSECR2_SK_ConvoCont_IG_001_UhHuh=嗯哼? -PU_MILSECR2_SK_ConvoCont_IG_002_Yeah=嗯。 -PU_MILSECR2_SK_ConvoCont_IG_003_Really=真的吗? -PU_MILSECR2_SK_ConvoCont_IG_004_Unbelievable=难以置信。 -PU_MILSECR2_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=可以走了。感谢你的配合。 -PU_MILSECR2_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=可以走了。感谢你的配合。 -PU_MILSECR2_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=请稍等接受扫描。 -PU_MILSECR2_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻。即将进行常规扫描。 -PU_MILSECR3_SK_ConvoCont_IG_001_UhHuh=嗯哼? -PU_MILSECR3_SK_ConvoCont_IG_002_Yeah=嗯。 -PU_MILSECR3_SK_ConvoCont_IG_003_Really=真的吗? -PU_MILSECR3_SK_ConvoCont_IG_004_Unbelievable=难以置信。 -PU_MILSECR3_SK_Patrol_IG_001_EverythingOkayHere=这边一切都好吧? -PU_MILSECR3_SK_Patrol_IG_002_MoveAlong=继续向前。 -PU_MILSECR3_SK_Patrol_IG_003_LetsKeepIt=继续走。 -PU_MILSECR3_SK_Patrol_IG_004_WeGotA=有问题吗? -PU_MILSECR3_SK_Patrol_IG_005_GonnaHaveTo=你得低调点。 -PU_MILSECR3_SK_Patrol_Reporting_IG_001_ThisAreasClear=这片区域已经净空。 -PU_MILSECR3_SK_Patrol_Reporting_IG_002_EverythingLooksGood=这边看来没什么问题。 -PU_MILSECR3_SK_Patrol_Reporting_IG_003_ThisSectorsPretty=这块区域没有异常。 -PU_MILSECR3_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=可以走了。感谢你的配合。 -PU_MILSECR3_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=可以走了。感谢你的配合。 -PU_MILSECR3_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=请稍等接受扫描。 -PU_MILSECR3_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻。即将进行常规扫描。 -PU_MILSECR3_SK_RandomToSecurity_V_C1_001_DidYouCatch=你有没有发现连他们都开始施行两班制了? -PU_MILSECR3_SK_RandomToSecurity_V_C1_003_ICantBelieve=他们能给得出这么多加班费,难道不比直接多雇点人好吗。 -PU_MILSECR3_SK_RandomToSecurity_V_C1_005_YeahIDont=嗯,我也不懂。指挥对他们这行为也一点头绪都没有。 -PU_MILSECR3_SK_RandomToSecurity_V_C2_001_YouMightHave=如果我睡着了你就直接给我抽俩耳光就行。我昨晚一直在等这家伙醒来,这样咱就能从他嘴里套点证词出来了。 -PU_MILSECR3_SK_RandomToSecurity_V_C2_003_ShitWasCrazy=这可太疯了。想都不敢想。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_001_AVisionaryIn=源自那颗与千万生命交织的仁慈和慷慨之心,这家医院以举世无双的玛丽亚・赫斯顿命名。为了纪念她的功绩与回忆,我们将于今日分享她的开创性著作,"正念生活的动力"中的节选片段,我们鼓励您开阔心胸,以一颗纯洁的心一同聆听。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_002_InHerBook=在她的著作《正念生活的动力》之中,玛丽亚・赫斯顿说到:“有项设备十分重要,却往往是最后才得到维修。”她显然是在说我们的身体。这也是为何年度体检对您的健康非常重要,同时这对赫斯顿动力的健康也非常重要。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_003_InHerBook=在她的著作《正念生活的动力》之中,玛丽亚・赫斯顿鼓励所有病患重复这些肯定句,来正向激励治疗—我会对接受的医疗服务心怀感激。我会心存正能量,不去在意病痛。我会全身心信任照顾我的人。我会努力让今天的自己感觉更好。我会用辛劳工作与奉献来回报这份生命的恩赐...亲自试试,感受来自玛丽亚治愈之词的力量。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_004_InHerBook=在她的著作《正念生活的动力》之中,玛丽亚・赫斯顿叮嘱我们:“良好的健康状况是所有成功事业的基石。”这也是为何以健康的早餐来开启一天的生活是如此重要,这样才能为你的“努力”提供营养均衡的基石。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_005_InHerBook=在她的著作《正念生活的动力》之中,玛丽亚・赫斯顿表示:“健康不仅是属于单一个体的课题。它需要所有人共同努力,才能构建健康且兴盛的社区。”这也是为何赫斯顿动力十分自豪能在玛利亚纯洁之心医院铭刻她的遗志;在这里,我们都为了健康而努力。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_001_AttentionAllHurston=全体赫斯顿动力员工请注意,请病假前务必先行告知您的上级主管。需开立经授权的就医豁免表格来证明您无法履行职责。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_002_HurstonDynamicsEncourages=赫斯顿动力鼓励所有员工定期更新印记。这不仅是预防工作中断的好方法,也是对您同事的体贴,同时还能将重生所造成的副作用降至最低。一同努力,在赫斯顿上“镌刻您的印记”。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_003_SureWeAll=毋庸置疑,我们都想延长工时,但过量服用兴奋剂可不是方法。不仅会提高意外发生和出错的机率,同时还会降低工作品质,赫斯顿动力提醒所有员工:“更多,不一定更好。” -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_004_EagerToReturn=想尽快回到工位上?不要让康复期对您的同事造成困扰。某些药物及疗程可能会降低您的运动机能及警惕性。记得向您的医生或药师详询相关副作用。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_005_FeelingReadyTo=准备好回去工作了?询问您的医生或药师如何减少您的药物剂量,让您以破纪录的时间回归岗位。 -PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=请注意。紧急情况已解决。此次中断已记录于所有考勤表上。感谢您的配合。 -PU_MPHHOSPPA01_F_LPA_Warn_Emergency_InProgress_IG_001_AttentionContinueTo=请注意。继续遵循紧急应变措施直至赫斯顿动力解决情况。重复,紧急情况仍在持续中。继续遵循所有指示。 -PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Remain_IG_001_ThisIsAn=这是一则突发警报。全体医院同仁、病患及访客请待在原地等待指示。重复。这是一则突发警报。 待在原地等待进一步指示。 -PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Vacate_IG_001_ThisIsAn=这是一则突发警报。全体医院同仁、病患及访客请立即撤离此建筑。重复。这是一则突发警报。立即撤离此建筑。 -PU_MPHHOSPPA01_F_LPA_Welcome_Hospital_MPH_IG_001_WelcomeToMaria=欢迎来到玛利亚纯洁之心医院,这是一家创立于2889年,致力于提升全体赫斯顿动力全体雇员及罗威尔社区之健康的非营利医疗设施。 -PU_MTECHREP1_MG_Busy_IG_001_SorryIllBe=抱歉啊,我马上过去。 -PU_MTECHREP1_MG_Busy_IG_002_IllBeRight=马上就来。 -PU_MTECHREP1_MG_CallSecurity_IG_001_INeedSome=我这边需要帮忙! -PU_MTECHREP1_MG_CallSecurity_IG_002_Help=帮帮我! -PU_MTECHREP1_MG_CallSecurity_IG_003_Security=警卫! -PU_MTECHREP1_MG_Chosen_PlayerAcceptMission_IG_001_GladWeCould=很高兴能帮你找到点工作。 -PU_MTECHREP1_MG_Chosen_PlayerAcceptMission_IG_002_ThatShouldWork=那应该没问题了。 -PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_IG_001_OkayHopefullyWelll=好吧,希望下次咱运气好点,能找到些适合你做的。 -PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_IG_002_UnderstoodSorryWe=好吧。抱歉今天没能找到适合你的合同。 -PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=如果你改变心意的话,就告诉下代理人。有时候合同可能还没被接走。 -PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheContractMight=有时候合同并不会马上就被别人接走,所以你如果改变想法了的话,可能还不算太晚。 -PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_001_AllRightNot=好吧,这合同不太适合你。咱继续看看别的吧。 -PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_002_OkayNoProblem=行,没问题。我看下有没有别的能给你做。 -PU_MTECHREP1_MG_Comms_Farewell_IG_001_AppreciateYourTime=感谢你花时间过来。 -PU_MTECHREP1_MG_Comms_Farewell_IG_002_HaveAGood=祝您有美好的一天。 -PU_MTECHREP1_MG_Comms_ForgivesPlayer_IG_001_MicrotechHasBeen=基于最近的一些新政策,微科正在重新审查一些曾被标记为停用的承包人,而你的状态已从不可雇佣晋升为可雇佣级别了。 -PU_MTECHREP1_MG_Comms_ForgivesPlayer_IG_002_ExcitingNewsAfter=好消息!在经过仔细检视后,微科公司已允许你再次承接合约工作了。 -PU_MTECHREP1_MG_Comms_InstructVisit_IG_001_ItWouldBe=如果你能早点过来微科这边就更好了。 -PU_MTECHREP1_MG_Comms_InstructVisit_IG_002_WedLoveIt=如果你有空的话,我们很欢迎你过来微科这边看看。 -PU_MTECHREP1_MG_Comms_MissionComplete_IG_001_JustWantedTo=跟你确认下,你的合约已完成,我们对此感到十分满意。感谢你的辛劳付出。 -PU_MTECHREP1_MG_Comms_MissionComplete_IG_002_YourCurrentContract=你和我们之间的合同已经完成。没什么问题了。 -PU_MTECHREP1_MG_Comms_NewMission_IG_001_IWantedTo=告诉你一声,我们这有个十分令人兴奋的工作机会能给你。 -PU_MTECHREP1_MG_Comms_NewMission_IG_002_OurSystemIs=我们的系统表示,你可能会对这些新合同十分感兴趣。 -PU_MTECHREP1_MG_Comms_PaymentSent_IG_001_SendingPaymentNow=正在发送款项。 -PU_MTECHREP1_MG_Comms_PaymentSent_IG_002_YourPaymentHas=您的报酬正在处理中。 -PU_MTECHREP1_MG_Comms_ReturnItems_FailBounty_IG_001_OwingToOutstanding=您手中仍持有待归还的微科公司之财产,我们已对其发出归还令。 -PU_MTECHREP1_MG_Comms_ReturnItems_FailBounty_IG_002_WantedToInform=提醒下,由于你仍未将物品归还至我司,我们已对此发出归还悬赏。 -PU_MTECHREP1_MG_Comms_ReturnItems_LastWarning_IG_001_OurRecordsAre=我们的记录显示你还未将物品归还。请尽速处理,否则后果自负。 -PU_MTECHREP1_MG_Comms_ReturnItems_Reminder_IG_001_PleaseReturnAny=请务必将微科公司之财产归还予我司,否则我们将采取强硬措施。 -PU_MTECHREP1_MG_Comms_ReturnItems_Reminder_IG_002_YouAreHereby=我们特此提醒您,请务必在时限内归还微科公司之财产。 -PU_MTECHREP1_MG_ConvoRejoin_IG_001_NoProblemWhere=没问题。刚说到哪了? -PU_MTECHREP1_MG_ConvoRejoin_IG_002_AllRightLets=好,咱接着往下看... -PU_MTECHREP1_MG_Decide_EncourageLookAndDecide_IG_001_TakeALook=看下吧,觉得如何。 -PU_MTECHREP1_MG_Decide_EncourageLookAndDecide_IG_002_HaveARead=仔细读一读,看看适不适合你。 -PU_MTECHREP1_MG_Decide_MissionTimeout_IG_001_YouSeemDistracted=你看上去对这不太走心吧。那咱下次再看看。 -PU_MTECHREP1_MG_Decide_MissionTimeout_IG_002_SorryIfYou=抱歉。如果你下不了决定的话,我就把这机会让给别人了。 -PU_MTECHREP1_MG_Decide_WarningMissionTimeout_IG_001_AnyThoughts=有什么想法吗? -PU_MTECHREP1_MG_Decide_WarningMissionTimeout_IG_002_WillThatWork=你觉得如何? -PU_MTECHREP1_MG_Idles_IG_EX_002=<呢喃自语> -PU_MTECHREP1_MG_Idles_IG_EX_003=<呢喃自语> -PU_MTECHREP1_MG_Interrupt_IG_001_EverythingOkay=都好不? -PU_MTECHREP1_MG_Interrupt_IG_002_IsThereA=有什么问题吗? -PU_MTECHREP1_MG_Intro_1stTime_IG_001_HelloAndWelcome=你好,欢迎来到微科。 -PU_MTECHREP1_MG_Intro_1stTime_IG_002_WelcomeToMicrotech=欢迎来到微科,我们致力于让每天都更加美好。 -PU_MTECHREP1_MG_LastMissionComment_FailStreak_IG_001_SoManyFailed=全是失败的合同.... -PU_MTECHREP1_MG_LastMissionComment_FailStreak_IG_002_NotExactlyThe=不是什么最好的记录就是了... -PU_MTECHREP1_MG_LastMissionComment_Fail_Good_IG_001_ISeeThat=我看到您在最后一份合同上遇到了麻烦,但您之前的记录看起来还不错。现在请不用担心。 -PU_MTECHREP1_MG_LastMissionComment_Fail_Good_IG_002_LooksLikeYouve=到目前为止,您似乎做得非常不错。当然最后一份合同除外。 -PU_MTECHREP1_MG_LastMissionComment_Fail_NeutralBad_IG_001_ImSorryTo=很遗憾看到您最后一份合同完成的不怎么样。希望下次再接再厉。 -PU_MTECHREP1_MG_LastMissionComment_Fail_NeutralBad_IG_002_LooksLikeYour=您的上一份合同看起来是无法完成了。希望您下一个运气好点。 -PU_MTECHREP1_MG_LastMissionComment_LastChance_IG_001_HeresWhatI=这就是我能做的。我可以请求试用,并允许您尝试其他合同。 -PU_MTECHREP1_MG_LastMissionComment_LastChance_IG_002_MicrotechIsVery=微科致力于提供人工支持。你在试用期还有一次机会,看看你是否可以扭转局面。 -PU_MTECHREP1_MG_LastMissionComment_NoLonger_IG_001_ThatMeansIm=这意味着我目前无法为您提供合同。很抱歉给您带来不便。 -PU_MTECHREP1_MG_LastMissionComment_NoLonger_IG_002_WhichMeansAccording=也就是说,根据微科的相关规定,我目前无法为您提供新合同 -PU_MTECHREP1_MG_LastMissionComment_Robbed_IG_001_MicrotechWasVery=微科非常遗憾听说您在履行上一次合约时被人攻击了,当然我们对您遭受的任何人身伤害和装备损失都不承担责任。 -PU_MTECHREP1_MG_LastMissionComment_SuccessStreak_IG_001_ItSeemsYouve=看起来您干得还不错啊。 -PU_MTECHREP1_MG_LastMissionComment_SuccessStreak_IG_002_MicrotechHasDefinitely=微科当然注意到了您为我们完成的优质工作。 -PU_MTECHREP1_MG_LastMissionComment_Success_Exceptional_IG_001_IHaveIt=我这里注意到您上次合约完成情况堪称楷模。太棒了! -PU_MTECHREP1_MG_LastMissionComment_Success_Exceptional_IG_002_SeemsYourLast=看起来您上次合约完成得太棒了,您已经被选为了每月最佳承包人。单纯被提名就是一项不小的殊荣了。 -PU_MTECHREP1_MG_LastMissionComment_Success_Good_IG_001_CongratulationsOnThe=恭喜您成功完成了上一项合约。 -PU_MTECHREP1_MG_LastMissionComment_Success_Good_IG_002_TheFileSays=档案显示您准时完成了上次合约。这种情况总是很棒的。 -PU_MTECHREP1_MG_LastMissionComment_TryHarder_IG_001_ImSureYou=我相信您能够扭转局面。 -PU_MTECHREP1_MG_LastMissionComment_TryHarder_IG_002_WhoKnowsThough=谁又知道呢,没准您能按时完成下一个合约。 -PU_MTECHREP1_MG_MidMission_Disclaimer_IG_001_ThisCommMay=为了确保服务质量,本次通讯可能会录音。 -PU_MTECHREP1_MG_MidMission_Fail_IG_001_UnfortunatelyDueTo=非常遗憾,由于您未能按照要求完成合约,本次合约已经无效。 -PU_MTECHREP1_MG_MidMission_Fail_IG_002_ThisIsTo=特此通知您,我们与您之间的合约已经解除,不再需要您的服务了。 -PU_MTECHREP1_MG_MidMission_Fail_IG_003_UnfortunatelyWeveHad=非常遗憾我们必须取消您当前的合约。对此造成的不便我们感到非常抱歉。 -PU_MTECHREP1_MG_MidMission_Fail_IG_004_IRegretTo=很遗憾地通知您,派发给您的合约已经不再有效。抱歉为您带来任何不便。 -PU_MTECHREP1_MG_MidMission_Greetings_IG_001_HiImContacting=您好,这里是微科。 -PU_MTECHREP1_MG_MidMission_Greetings_IG_002_HiThisIs=您好,这是来自微科的问候通讯。 -PU_MTECHREP1_MG_MidMission_ObjUpdate_IG_001_WeWantedTo=我们想通知您,您的合约内容有所更新。 -PU_MTECHREP1_MG_MidMission_ObjUpdate_IG_002_IHaveUpdate=我已经将您的当前合约更新了。 -PU_MTECHREP1_MG_MidMission_PlayerQuit_IG_001_WeReceivedYour=我们收到通知称您无法完成当前的合约。很抱歉听到这个消息。 -PU_MTECHREP1_MG_MidMission_PlayerQuit_IG_002_FollowingUpTo=特此通知您取消合约的请求已经通过。 -PU_MTECHREP1_MG_MidMission_ReceiveData_IG_001_JustConfirmingThat=您发送给我们的数据已经成功收到,特此告知。 -PU_MTECHREP1_MG_MidMission_ReceiveData_IG_002_WeHaveRecieved=我们已经收到了您传输的数据。 -PU_MTECHREP1_MG_MidMission_WarningFail_IG_001_WantedToGive=我们想要提醒您,您的合约即将逾期,最好尽快完成。 -PU_MTECHREP1_MG_MidMission_WarningFail_IG_002_WeHaveA=我们收到通知称您当前的合约即将到期。如果您能完成它那就再好不过了。 -PU_MTECHREP1_MG_MissionBriefs_Bounty_Generic_IG_001_ThereHaveBeen=微科的行动最近遇到了一些暴力侵扰者。希望您能为我们解决这些麻烦。 -PU_MTECHREP1_MG_MissionBriefs_Bounty_Generic_IG_002_MicrotechHaveBeen=微科最近在这片区域内与特定个人有数次冲突。这个麻烦的优先级已经提高,以便采取更加主动的应对措施。 -PU_MTECHREP1_MG_MissionBriefs_Collect_Generic_IG_001_WeHaveAn=我们某个特定材料的订单目前无法定位,我们希望有人能够追查到足够的货源。 -PU_MTECHREP1_MG_MissionBriefs_Collect_Generic_IG_002_IHaveAn=我有一个征收物品的任务需要有人来完成。 -PU_MTECHREP1_MG_MissionBriefs_Defend_Generic_IG_001_AParticularSector=某个特定区域的安全问题已经越来越引人注目。我们希望在该区域办公的员工人身安全得到保障。 -PU_MTECHREP1_MG_MissionBriefs_Defend_Generic_IG_002_ARequestFor=一个需要额外安保的请求已经通过,我们希望能尽快满足这个需求。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_Hard_IG_001_TheLastFew=此前数次投递该货物的尝试,由于各种问题均已失败告终。我司致力于确保该货物送达。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_Hard_IG_002_AnImportantMicrotech=一位重要的微科客户刚下了一个订单,管理层迫切希望货物能够安全送达。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_001_HereIsA=这里有一个货运的请求。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_002_HaveADelivery=有一趟货运任务需要完成。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_003_ThisCouldWork=这个合约或许不错,运送货物。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Info_IG_001_ThereIsSome=有一些高度敏感的数据需要快速安全地转移。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Info_IG_002_WeNeedSome=我们需要将一些数据送到其中一个研究所去。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Pickup_IG_001_WeAccidentallyReceived=我们意外地收到了一趟错误的订单。我们需要你将这些货物退送回去,然后将正确地货物运回来。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Pickup_IG_002_HaveATwo=我们有一个来回运货的订单。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Timed_IG_001_WeHaveAn=我们有一趟交货时间较短的紧急货运任务。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Timed_IG_002_TheresAShipment=有一批货物需要在规定时间内送达。 -PU_MTECHREP1_MG_MissionBriefs_Escort_Generic_IG_001_WeWouldBe=我们正需要您来为我们的一艘飞船提供安保与支援。 -PU_MTECHREP1_MG_MissionBriefs_Escort_Generic_IG_002_HaveSomethingHere=我这里有一个微科喜欢称为“预防协调人”的工作, 不过实际上就是一个护航合约。 -PU_MTECHREP1_MG_MissionBriefs_Generic_Hard_IG_001_HaveOneIt=这里有一个...比普通合约要复杂一点的任务,不过对您来说应该正合适。 -PU_MTECHREP1_MG_MissionBriefs_Generic_Hard_IG_002_GotSomethingIt=有个合约,可能比较有挑战性,不过我知道有的承包人就喜欢这样的任务呢。 -PU_MTECHREP1_MG_MissionBriefs_Generic_IG_001_HereWeAre=这是合约。 -PU_MTECHREP1_MG_MissionBriefs_Generic_IG_002_AhThisOne=噢,这个合约看起很棒。 -PU_MTECHREP1_MG_MissionBriefs_Generic_IG_003_ThereWeGo=合约在这里,这个应该还不错。 -PU_MTECHREP1_MG_MissionBriefs_Generic_IG_004_GotOneI=有个合约,我认为您应该会很喜欢的。 -PU_MTECHREP1_MG_MissionBriefs_Investigate_Info_IG_001_WeHaveA=我们有一个请求,需要收集一些特定的信息。 -PU_MTECHREP1_MG_MissionBriefs_Investigate_Info_IG_002_WveBeenPicking=我们最近收到了一些含有奇怪异常的读数,需要有人在现场确认这个数据。 -PU_MTECHREP1_MG_MissionBriefs_NoMission_IG_001_ImSorryIt=很抱歉。看起来目前暂时没有合约。欢迎稍后再来查看。 -PU_MTECHREP1_MG_MissionBriefs_NoMission_IG_002_UnfortunatelyWeDont=很遗憾,我们目前没有适合您的合约。您换个时间再来看看吧。 -PU_MTECHREP1_MG_MissionBriefs_Recover_Stolen_IG_001_PropertyBelongingTo=有人盗窃了属于微科的财产,我们需要将其追回。 -PU_MTECHREP1_MG_MissionBriefs_Recover_Stolen_IG_002_SomeMicrotechProperty=一些属于微科的财产在最近的交易中失踪了。 -PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_Hard_IG_001_WeveLostSignal=一些位于某个遥控基站的设备失去了信号。我们需要将其维修好后重新接入网络。 -PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_001_SomeMicrotechEquipment=一些微科设备需要维护。 -PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_002_WeNeedA=我们需要一位熟练的技术员来维护微科设备。 -PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_003_WeveBeenHaving=微科的设备最近总是损坏,我们希望能找出造成近期这些问题的根本原因。 -PU_MTECHREP1_MG_Mission_Farewell_IG_001_ThanksForStopping=感谢您的到来。 -PU_MTECHREP1_MG_Mission_Farewell_IG_002_EnjoyTheRest=祝您接下来的一天过得愉快。 -PU_MTECHREP1_MG_Mission_Farewell_IG_003_ThanksForVisiting=感谢您造访微科。 -PU_MTECHREP1_MG_Mission_Farewell_MissionAccepted_IG_001_AndGoodLuck=祝您合约好运。 -PU_MTECHREP1_MG_Mission_Farewell_MissionAccepted_IG_002_AndBestOf=祝您工作好运。 -PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_001_Great=太棒了。 -PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_002_Excellent=棒极了。 -PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_003_Wonderful=太好了。 -PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_004_Perfect=完美。 -PU_MTECHREP1_MG_Mission_Greetings_Bad_IG_001_NiceToSee=很高兴再次见到您。 -PU_MTECHREP1_MG_Mission_Greetings_Bad_IG_002_WelcomeBackTo=欢迎回到微科。 -PU_MTECHREP1_MG_Mission_Greetings_CreateFile_IG_001_ItLooksLike=看起来您以前没有接受过我们的合约,所以我将为您创建一个新的档案。 -PU_MTECHREP1_MG_Mission_Greetings_CreateFile_IG_002_IDontHave=我在系统中找不到您的档案,所以我将为你创建一个新的。 -PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_001_GotItRight=档案在这儿呢。 -PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_002_HereYouAre=在这呢。 -PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_003_FoundIt=找到了。 -PU_MTECHREP1_MG_Mission_Greetings_Good_IG_001_NiceToSee=很高兴再次见到您。 -PU_MTECHREP1_MG_Mission_Greetings_Good_IG_002_WelcomeBackTo=欢迎回到微科。 -PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_001_LetMeLook=让我找找您的档案。 -PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_002_LetMeLook=让我找找您的合约记录。 -PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_003_LetMeGo=让我来调出你的账户。 -PU_MTECHREP1_MG_Mission_Greetings_NoLonger_IG_001_HmmYourProfile=嗯...您的档案已经被停用了。 -PU_MTECHREP1_MG_Mission_Greetings_NoLonger_IG_002_ApologiesButYou=抱歉,您已经被系统除名了。 -PU_MTECHREP1_MG_Mission_Greetings_OfferAssist_IG_001_HowCanI=有什么能帮您的吗? -PU_MTECHREP1_MG_Mission_Greetings_OfferAssist_IG_002_IsThereSomething=有什么我能帮到您的吗? -PU_MTECHREP1_MG_Mission_Greetings_PlayerSelectsWork_IG_001_MicrotechIsAlways=微科一直在寻找能够执行合约的独立承包人。 -PU_MTECHREP1_MG_Mission_Greetings_PlayerSelectsWork_IG_002_ConnectingPeopleTo=帮助人们介绍合约是我在工作中最喜欢的部分了。 -PU_MTECHREP1_MG_Mission_Greetings_ReasonNoLonger_IG_001_SeemsYouHave=似乎您的声望并没能满足微科的用人标准。 -PU_MTECHREP1_MG_Mission_Greetings_ReasonNoLonger_IG_002_SeemsThereHave=您过去的表现似乎存在一些问题。 -PU_MTECHREP1_MG_Mission_Greetings_StillMission_IG_001_SeemsYouAre=似乎您已经接受了我们的一项合约。在您完成那份合约之前恐怕我不能为您发放一份新的合约。 -PU_MTECHREP1_MG_Mission_Greetings_StillMission_IG_002_ISeeHere=我这边看见您正在为微科执行合约。我建议您先完成这个工作后再来寻找新的合约。 -PU_MTECHREP1_MG_Mission_Greetings_WrongDelivery_IG_001_ItLooksLike=似乎您对在哪里投放物品有些疑惑。建议您查看mobiGlas手环。 -PU_MTECHREP1_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryBut=很抱歉,我们这里不受理物品投递。您的mobiGlas手环应该会提示您正确的投放地点。 -PU_MTECHREP1_MG_MultipleMissionOffer_IG_001_WereActuallyHaving=我们目前有大量优质合约,为什么不挑选一些适合您的呢。 -PU_MTECHREP1_MG_MultipleMissionOffer_IG_002_ThereIsA=现在有许多可用合约,不如您来看一看吧。 -PU_MTECHREP1_MG_Other_Requests_AnythingElse_IG_001_AnythingElseI=今天您还有什么需要帮助的吗? -PU_MTECHREP1_MG_Other_Requests_AnythingElse_IG_002_WillThatBe=您还有什么问题吗? -PU_MTECHREP1_MG_Other_Requests_MGSupport_IG_001_AProblemWith=您的mobiGlas手环出了问题?很遗憾听到这个而消息。先让我进入你的系统...然后...我来为您重启...好了,现在应该没问题了。 -PU_MTECHREP1_MG_Other_Requests_MGSupport_IG_002_ThatsTooBad=那可真是太不妙了。让我检查一下您的mobiGlas,好了,我要把它重启一下。现在应该没有任何问题了。 -PU_MTECHREP1_MG_Other_Requests_MTInfo_IG_001_ImGoingTo=我要向您的mobiGlas手环上传一些有关微科的趣事。 -PU_MTECHREP1_MG_Other_Requests_MTInfo_IG_002_LetMeSend=我向您发送了一些微科的趣闻。 -PU_MTECHREP1_MG_Other_Requests_Shopping_IG_001_LetMeConnect=让我帮您连接至购物界面。 -PU_MTECHREP1_MG_Other_Requests_Shopping_IG_002_WeHaveShopping=为了方便您购物,我们有购物终端可供使用。 -PU_MTECHREP1_MG_PhysicalBump_IG_LEFT_001_ExcuseMe=不好意思。 -PU_MTECHREP1_MG_PhysicalBump_IG_LEFT_002_Sorry=抱歉。 -PU_MTECHREP1_MG_PhysicalBump_IG_RIGHT_001_ExcuseMe=不好意思。 -PU_MTECHREP1_MG_PhysicalBump_IG_RIGHT_002_Sorry=抱歉。 -PU_MTECHREP1_MG_PlayerGoofsOff_IG_001_WhatAreYou=您在干什么? -PU_MTECHREP1_MG_PlayerGoofsOff_IG_002_AreYouOkay=您还好吗? -PU_MTECHREP1_MG_PlayerGoofsOff_IG_003_SorryYouCant=对不起,您不能在这里这么做。 -PU_MTECHREP1_MG_RequestNewMission_Searches_IG_001_AllRightAfter=好了,您的档案审查完毕,让我看看有什么工作可以提供给您。 -PU_MTECHREP1_MG_RequestNewMission_Searches_IG_002_NowLetsGo=现在,让我们看看有什么为您准备的新工作吧。 -PU_MTECHREP1_MG_RequstsLeave_IG_001_ImAfraidI=恐怕我不得不请您离开这个区域。 -PU_MTECHREP1_MG_SendingMissionDetails_IG_001_SendingYouThe=合约详情现在发送给您。 -PU_MTECHREP1_MG_SendingMissionDetails_IG_002_IllSendThe=我会将合约发送至您的mobiGlas手环。 -PU_MTECHREP1_MG_SuggestTerm_IG_001_ThereAreTerminals=如果想要更便捷的体验,也可以使用我们的终端机。 -PU_MTECHREP1_MG_SuggestTerm_IG_002_FeelFreeTo=请随意使用我们的自助终端机。 -PU_MTECHREP1_MG_Transition_CommentToGiving_IG_001_AnyWay=无论如何... -PU_MTECHREP1_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=闲话就聊到这... -PU_MTECHREP2_MG_Busy_IG_001_SorryIllBe=抱歉,我马上就过去。 -PU_MTECHREP2_MG_Busy_IG_002_IllBeRight=马上就来。 -PU_MTECHREP2_MG_CallSecurity_IG_001_INeedSome=我这边需要帮忙! -PU_MTECHREP2_MG_CallSecurity_IG_003_Security=警卫! -PU_MTECHREP2_MG_Chosen_PlayerAcceptMission_IG_001_GladWeCould=很高兴能帮您找到点工作。 -PU_MTECHREP2_MG_Chosen_PlayerAcceptMission_IG_002_ThatShouldWork=那应该没问题了。 -PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_IG_001_OkayHopefullyWe=好吧,希望下次运气好点,能找到些适合你做的。 -PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_IG_002_UnderstoodSorryWe=了解。抱歉今天没能找到适合您的合约。 -PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=如果您改变心意的话,就告诉代理人。有时合约可能还没被接走。 -PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheContractMight=有时候合约并不会马上指派给别人,所以如果您改变主意的话,可能还不算太晚。 -PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_001_AllRightNot=好吧,这合约不太适合您,我们再看看别的吧。 -PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_002_OkayNoProblem=好的,没问题,让我看看有没有别的合约。 -PU_MTECHREP2_MG_Comms_Farewell_IG_001_AppreciateYourTime=感谢您花时间过来。 -PU_MTECHREP2_MG_Comms_Farewell_IG_002_HaveAGood=祝您有美好的一天。 -PU_MTECHREP2_MG_Comms_ForgivesPlayer_IG_001_MicrotechHasBeen=由于最近推行的新规定,微科正重新审核一些此前被停用的承包人,您的状态已经从不可雇用晋升为可雇用级别了。 -PU_MTECHREP2_MG_Comms_ForgivesPlayer_IG_002_ExcitingNewsAfter=好消息!在经过仔细审查后,微科已经运行您再次承接合约工作了。 -PU_MTECHREP2_MG_Comms_InstructVisit_IG_001_ItWouldBe=如果您能早点过来微科这边就更好了。 -PU_MTECHREP2_MG_Comms_InstructVisit_IG_002_WedLoveIt=欢迎您有空时常来微科看看。 -PU_MTECHREP2_MG_Comms_MissionComplete_IG_001_JustWantedTo=只是跟您确认一下,您的合约已经圆满完成。感谢您的辛劳付出。 -PU_MTECHREP2_MG_Comms_MissionComplete_IG_002_YourCurrentContract=您当前的合约已经完成。应该没什么问题了。 -PU_MTECHREP2_MG_Comms_NewMission_IG_001_IWantedTo=告诉您一声,我们这能给您提供一个非常棒的新工作。 -PU_MTECHREP2_MG_Comms_NewMission_IG_002_OurSystemIs=我们的系统显示出您是一些有趣新合约的强力候选人。 -PU_MTECHREP2_MG_Comms_PaymentSent_IG_001_SendingPaymentNow=正在发送款项。 -PU_MTECHREP2_MG_Comms_PaymentSent_IG_002_YourPaymentHas=您的报酬正在处理中。 -PU_MTECHREP2_MG_Comms_ReturnItems_FailBounty_IG_001_OwingToOutstanding=您手中仍持有待归还的微科公司之财产,我们已经对其发出归还令。 -PU_MTECHREP2_MG_Comms_ReturnItems_FailBounty_IG_002_WantedToInform=请知悉,由于您仍未将物品归还我司,我们已经对此发出寻回悬赏。 -PU_MTECHREP2_MG_Comms_ReturnItems_LastWarning_IG_001_OurRecordsAre=我们的记录显示您还未将物品归还,请尽快处理,否则后果自负。 -PU_MTECHREP2_MG_Comms_ReturnItems_Reminder_IG_001_PleaseReturnAny=请归还任何属于微科公司之财产,否则我们将采取适当措施。 -PU_MTECHREP2_MG_Comms_ReturnItems_Reminder_IG_002_YouAreHereby=特此提醒您,请务必在时限内归还任何属于微科公司之财产。 -PU_MTECHREP2_MG_ConvoRejoin_IG_001_NoProblemWhere=没问题。刚说到哪了? -PU_MTECHREP2_MG_ConvoRejoin_IG_002_AllRightLets=好,我们接着往下看... -PU_MTECHREP2_MG_Decide_EncourageLookAndDecide_IG_001_TakeALook=您看一下,觉得如何? -PU_MTECHREP2_MG_Decide_EncourageLookAndDecide_IG_002_HaveARead=仔细参阅一遍,看看是否适合您。 -PU_MTECHREP2_MG_Decide_MissionTimeout_IG_001_YouSeemTo=您似乎有些分心。我们下次再接着选吧。 -PU_MTECHREP2_MG_Decide_MissionTimeout_IG_002_SorryIfYou=抱歉,如果您下不了决定的话,我还要去服务别人。 -PU_MTECHREP2_MG_Decide_WarningMissionTimeout_IG_001_AnyThoughts=有什么想法吗? -PU_MTECHREP2_MG_Decide_WarningMissionTimeout_IG_002_WillThatWork=您觉得如何? -PU_MTECHREP2_MG_Idles_IG_EX_002_Hmm=<呢喃自语> -PU_MTECHREP2_MG_Interrupt_IG_001_EverythingOkay=还行吗? -PU_MTECHREP2_MG_Interrupt_IG_002_IsThereA=有什么问题吗? -PU_MTECHREP2_MG_Intro_1stTime_IG_001_HelloAndWelcome=您好,欢迎来到微科。 -PU_MTECHREP2_MG_Intro_1stTime_IG_002_WelcomeToMicrotech=欢迎来到微科,我们致力于让每天都更加美好。 -PU_MTECHREP2_MG_LastMissionComment_FailStreak_IG_001_SoManyFailed=全是失败的合约... -PU_MTECHREP2_MG_LastMissionComment_FailStreak_IG_002_NotExactlyThe=这记录确实不太好看... -PU_MTECHREP2_MG_LastMissionComment_Fail_Good_IG_001_ISeeYou=我看到您在上一份合约中遇到了一点麻烦,但您之前的记录看起来还不错,现在请不用担心。 -PU_MTECHREP2_MG_LastMissionComment_Fail_Good_IG_002_LooksLikeYouve=到目前为止,您似乎做得非常不错,当然上一份合约除外。 -PU_MTECHREP2_MG_LastMissionComment_Fail_NeutralBad_IG_001_ImSorryTo=很遗憾看到您的上一份合约没有顺利完成,希望下次再接再厉。 -PU_MTECHREP2_MG_LastMissionComment_Fail_NeutralBad_IG_002_LooksLikeYour=您的上一份合约看起来是无法完成了,希望下次运气更好。 -PU_MTECHREP2_MG_LastMissionComment_LastChance_IG_001_HeresWhatI=以下是我能做的。我可以申请试用考核,然后再让您尝试一份合约。 -PU_MTECHREP2_MG_LastMissionComment_LastChance_IG_002_MicrotechIsVery=微科致力于为雇员提供支持。您在试用期还有一次机会,看看您是否可以扭转局面。 -PU_MTECHREP2_MG_LastMissionComment_NoLonger_IG_001_ThatMeansIm=这意味着我目前无法为您提供合同。很抱歉给您带来不便。 -PU_MTECHREP2_MG_LastMissionComment_NoLonger_IG_002_WhichMeansAccording=也就是说,根据微科的相关规定,我目前无法为您提供新合同。 -PU_MTECHREP2_MG_LastMissionComment_Robbed_IG_001_MicrotechWasVery=微科非常遗憾听说您在履行上一次合约时被人攻击了,当然我们对您遭受的任何人身伤害和装备损失都不承担责任。 -PU_MTECHREP2_MG_LastMissionComment_SuccessStreak_IG_001_ItSeemsYouve=看起来您一直干得非常不错。 -PU_MTECHREP2_MG_LastMissionComment_SuccessStreak_IG_002_MicrotechHasDefinitely=微科当然注意到了您为我们完成的优质工作。 -PU_MTECHREP2_MG_LastMissionComment_Success_Exceptional_IG_001_IHaveIt=我看到这里显示您的上一次合约表现非常出色。太棒了! -PU_MTECHREP2_MG_LastMissionComment_Success_Exceptional_IG_002_SeemsYourLast=看起来您上次合约完成得太棒了,您已经被选为了每月最佳承包人。单纯被提名就是一项不小的殊荣了。 -PU_MTECHREP2_MG_LastMissionComment_Success_Good_IG_001_CongratulationsOnThe=恭喜您成功完成了上一项合约。 -PU_MTECHREP2_MG_LastMissionComment_Success_Good_IG_002_TheFileSays=档案显示您准时完成了上次合约。这种情况总是很棒的。 -PU_MTECHREP2_MG_LastMissionComment_TryHarder_IG_001_ImSureYou=我相信您能够扭转局面。 -PU_MTECHREP2_MG_LastMissionComment_TryHarder_IG_002_WhoKnowsThough=谁又知道呢,没准您能按时完成下一个合约。 -PU_MTECHREP2_MG_MidMission_Deactivate_IG_001_UnfortunatelyWeveHad=非常遗憾我们必须取消您当前的合约。对此造成的不便我们感到非常抱歉。 -PU_MTECHREP2_MG_MidMission_Deactivate_IG_002_IRegretTo=很遗憾地通知您,派发给您的合约已经不再有效。抱歉为您带来任何不便。 -PU_MTECHREP2_MG_MidMission_Disclaimer_IG_001_ThisCommMay=为了确保服务质量,本次通讯可能会录音。 -PU_MTECHREP2_MG_MidMission_Fail_IG_001_UnfortunatelyDueTo=非常遗憾,由于您未能按照要求完成合约,本次合约已经失效。 -PU_MTECHREP2_MG_MidMission_Fail_IG_002_ThisIsTo=特此通知您,我们与您之间的合约已经解除,不再需要您的服务了。 -PU_MTECHREP2_MG_MidMission_Greetings_IG_001_HiImContacting=您好,这里是微科。 -PU_MTECHREP2_MG_MidMission_Greetings_IG_002_HiThisIs=您好,这是来自微科的问候通讯。 -PU_MTECHREP2_MG_MidMission_ObjUpdate_IG_001_WeWantedTo=我们想通知您,您的合约内容有所更新。 -PU_MTECHREP2_MG_MidMission_ObjUpdate_IG_002_IHaveAn=您当前的合约内容有所更新。 -PU_MTECHREP2_MG_MidMission_PlayerQuit_IG_001_WeReceivedYour=我们收到通知称您无法完成当前的合约。很抱歉听到这个消息。 -PU_MTECHREP2_MG_MidMission_PlayerQuit_IG_002_FollowingUpTo=特此通知您取消合约的请求已经通过。 -PU_MTECHREP2_MG_MidMission_ReceiveData_IG_001_JustConfirmingThat=您发送给我们的数据已经成功收到,特此告知。 -PU_MTECHREP2_MG_MidMission_ReceiveData_IG_002_WeHaveRecieved=我们已经收到了您传输的数据。 -PU_MTECHREP2_MG_MidMission_WarningFail_IG_001_WantedToGive=我们想要提醒您,您的合约即将逾期,最好尽快完成。 -PU_MTECHREP2_MG_MidMission_WarningFail_IG_002_WeHadA=我们收到通知称您当前的合约即将到期。如果您能将它完成那就再好不过了。 -PU_MTECHREP2_MG_MissionBriefs_Bounty_Generic_IG_001_ThereHaveBeen=微科的行动最近遇到了一些暴力侵扰者。希望您能为我们解决这些麻烦。 -PU_MTECHREP2_MG_MissionBriefs_Bounty_Generic_IG_002_MicrotechHasBeen=微科最近在这片区域内与特定个人有数次冲突。这个麻烦的优先级已经提高,以便采取更加主动的应对措施。 -PU_MTECHREP2_MG_MissionBriefs_Collect_Generic_IG_001_WeHaveAn=我们某个特定材料的订单目前无法定位,我们希望有人能够追查到足够的货源。 -PU_MTECHREP2_MG_MissionBriefs_Collect_Generic_IG_002_IHaveAn=我有一个征收物品的任务需要有人来完成。 -PU_MTECHREP2_MG_MissionBriefs_Defend_Generic_IG_001_AParticularSector=某个特定区域的安全问题已经越来越引人注目。我们希望在该区域办公的员工人身安全得到保障。 -PU_MTECHREP2_MG_MissionBriefs_Defend_Generic_IG_002_ARequestFor=一个需要额外安保的请求已经通过,我们希望能尽快满足这个需求。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_Hard_IG_001_TheLastFew=此前数次投递该货物的尝试,由于各种问题均已失败告终。我司致力于确保该货物送达。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_Hard_IG_002_AnImportantMicrotech=一位重要的微科客户刚下了一个订单,管理层迫切希望货物能够安全送达。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_001_HereIsA=这里有一个货运的请求。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_002_HaveADelivery=有一趟货运任务需要完成。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_003_ThisCouldWork=这个合约或许不错,是运货任务。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Info_IG_001_ThereIsSome=有一些高度敏感的数据需要快速安全地转移。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Info_IG_002_WeNeedSome=我们需要将一些数据送到其中一个研究所去。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Pickup_IG_001_WeAccidentallyReceived=我们意外地收到了一趟错误的订单。我们需要你将这些货物退送回去,然后将正确地货物运回来。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Pickup_IG_002_HaveATwo=我们有一个来回运货的订单。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Timed_IG_001_WeHaveAn=我们有一趟交货时间较短的紧急货运任务。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Timed_IG_002_TheresAShipment=有一批货物需要在规定时间内送达。 -PU_MTECHREP2_MG_MissionBriefs_Escort_Generic_IG_001_WeWouldBe=我们正需要您来为我们的一艘飞船提供安保与支援。 -PU_MTECHREP2_MG_MissionBriefs_Escort_Generic_IG_002_HaveSomethingHere=我这里有一个微科喜欢称为“预防协调人”的工作, 不过实际上就是一个护航合约。 -PU_MTECHREP2_MG_MissionBriefs_Generic_Hard_IG_001_HaveOneIt=这里有一个...比普通合约要复杂一点的任务,不过对您来说应该正合适。 -PU_MTECHREP2_MG_MissionBriefs_Generic_Hard_IG_002_GotSomethingIt=有个合约,可能比较有挑战性,不过我知道有的承包人就喜欢这样的任务呢。 -PU_MTECHREP2_MG_MissionBriefs_Generic_IG_001_HereWeAre=这是合约。 -PU_MTECHREP2_MG_MissionBriefs_Generic_IG_002_AhThisOne=噢,这个合约看起很棒。 -PU_MTECHREP2_MG_MissionBriefs_Generic_IG_003_ThereWeGo=合约在这里,这个应该还不错。 -PU_MTECHREP2_MG_MissionBriefs_Generic_IG_004_GotOneI=有个合约,我认为您应该会喜欢的。 -PU_MTECHREP2_MG_MissionBriefs_Investigate_Info_IG_001_WeHaveA=我们收到一个请求,需要收集一些特定的信息。 -PU_MTECHREP2_MG_MissionBriefs_Investigate_Info_IG_002_WeHaveBeen=我们最近收到了一些含有奇怪异常的读数,需要有人在现场确认这个数据。 -PU_MTECHREP2_MG_MissionBriefs_NoMission_IG_001_ImSorryIt=很抱歉。看起来目前暂时没有合约。欢迎稍后再来查看。 -PU_MTECHREP2_MG_MissionBriefs_NoMission_IG_002_UnfortunatelyWeDont=很遗憾,我们目前没有适合您的合约。您换个时间再来看看吧。 -PU_MTECHREP2_MG_MissionBriefs_Recover_Stolen_IG_001_PropertyBelongingTo=有人盗窃了属于微科的财产,我们需要将其追回。 -PU_MTECHREP2_MG_MissionBriefs_Recover_Stolen_IG_002_SomeMicrotechProperty=一些属于微科的财产在最近的交易中失踪了。 -PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_Hard_IG_001_WeHaveLost=一些位于某个遥控基站的设备失去了信号。我们需要将其维修好后重新接入网络。 -PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_001_SomeMicrotechEquipment=一些微科设备需要维护。 -PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_002_WeNeedA=我们需要一位熟练的技术员来维护微科设备。 -PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_003_WeveBeenHaving=微科的设备最近总是损坏,我们希望能找出造成近期这些问题的根本原因。 -PU_MTECHREP2_MG_Mission_Farewell_IG_001_ThanksForStopping=感谢您的到来。 -PU_MTECHREP2_MG_Mission_Farewell_IG_002_EnjoyTheRest=祝您接下来的一天过得愉快。 -PU_MTECHREP2_MG_Mission_Farewell_IG_003_ThanksForVisiting=感谢您造访微科。 -PU_MTECHREP2_MG_Mission_Farewell_MissionAccepted_IG_001_AndGoodLuck=祝您合约好运。 -PU_MTECHREP2_MG_Mission_Farewell_MissionAccepted_IG_002_AndBestOf=祝您工作好运。 -PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_001_Great=太棒了。 -PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_002_Excellent=棒极了。 -PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_003_Wonderful=太好了。 -PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_004_Perfect=完美。 -PU_MTECHREP2_MG_Mission_Greetings_Bad_IG_001_NiceToSee=很高兴再次见到您。 -PU_MTECHREP2_MG_Mission_Greetings_Bad_IG_002_WelcomeBackTo=欢迎回到微科。 -PU_MTECHREP2_MG_Mission_Greetings_CreateFile_IG_001_ItLooksLike=看起来您以前没有接受过我们的合约,所以我将为您创建一个新的档案。 -PU_MTECHREP2_MG_Mission_Greetings_CreateFile_IG_002_IDontHave=我在系统中找不到您的档案,所以我i将为您创建一个新的。 -PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_001_GotItRight=档案在这儿呢。 -PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_002_HereYouAre=在这呢。 -PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_003_FoundIt=找到了。 -PU_MTECHREP2_MG_Mission_Greetings_Good_IG_001_NiceToSee=很高兴再次见到您。 -PU_MTECHREP2_MG_Mission_Greetings_Good_IG_002_WelcomeBackTo=欢迎回到微科。 -PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_001_LetMeLook=让我找找您的档案。 -PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_002_LetMeLook=让我找找您的合约记录。 -PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_003_LetMeGo=让我来调出你的账户。 -PU_MTECHREP2_MG_Mission_Greetings_NoLonger_IG_001_HmmYourProfile=嗯...您的档案已经被停用了。 -PU_MTECHREP2_MG_Mission_Greetings_NoLonger_IG_002_ApologiesButYou=抱歉,您已经被系统除名了。 -PU_MTECHREP2_MG_Mission_Greetings_OfferAssist_IG_001_HowCanI=有什么能帮您的吗? -PU_MTECHREP2_MG_Mission_Greetings_OfferAssist_IG_002_IsThereSomething=有什么我能帮到您的吗? -PU_MTECHREP2_MG_Mission_Greetings_PlayerSelectsWork_IG_001_MicrotechIsAlways=微科一直在寻找能够执行合约的独立承包人。 -PU_MTECHREP2_MG_Mission_Greetings_PlayerSelectsWork_IG_002_ConnectingPeopleTo=帮助人们介绍合约是我在工作中最喜欢的部分了。 -PU_MTECHREP2_MG_Mission_Greetings_ReasonNoLonger_IG_001_SeemsYouHave=似乎您的声望并没能满足微科的用人标准。 -PU_MTECHREP2_MG_Mission_Greetings_ReasonNoLonger_IG_002_ErmSeemsThere=呃。您过去的表现似乎存在一些问题。 -PU_MTECHREP2_MG_Mission_Greetings_StillMission_IG_001_SeemsYoureAlready=似乎您已经接受了我们的一项合约。在您完成那份合约之前恐怕我不能为您发放一份新的合约。 -PU_MTECHREP2_MG_Mission_Greetings_StillMission_IG_002_ISeeHere=我这边看见您正在为微科执行合约。我建议您先完成这个工作后再来寻找新的合约。 -PU_MTECHREP2_MG_Mission_Greetings_WrongDelivery_IG_001_ItLooksLike=似乎您对在哪里投放物品有些疑惑。建议您查看mobiGlas手环。 -PU_MTECHREP2_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryWe=很抱歉,我们这里不受理物品投递。您的mobiGlas手环应该会提示您正确的投放地点。 -PU_MTECHREP2_MG_MultipleMissionOffer_IG_001_WereActuallyHaving=我们目前有大量优质合约,为什么不挑选一些适合您的呢。 -PU_MTECHREP2_MG_MultipleMissionOffer_IG_002_ThereIsA=现在有许多可用合约,不如您来看一看吧。 -PU_MTECHREP2_MG_Other_Requests_AnythingElse_IG_001_AnythingElseI=今天您还有什么需要帮助的吗? -PU_MTECHREP2_MG_Other_Requests_AnythingElse_IG_002_WillThatBe=您还有什么问题吗? -PU_MTECHREP2_MG_Other_Requests_MGSupport_IG_001_AProblemWith=您的mobiGlas手环出了问题?很遗憾听到这个而消息。先让我进入你的系统...然后...我来为您重启...好了,现在应该没问题了。 -PU_MTECHREP2_MG_Other_Requests_MGSupport_IG_002_ThatsTooBad=那可真是太不妙了。让我检查一下您的mobiGlas,好了,我要把它重启一下。现在应该没有任何问题了。 -PU_MTECHREP2_MG_Other_Requests_MTInfo_IG_001_ImGoingTo=我要向您的mobiGlas手环上传一些有关微科的趣事。 -PU_MTECHREP2_MG_Other_Requests_MTInfo_IG_002_LetMeSend=我向您发送了一些微科的趣闻。 -PU_MTECHREP2_MG_Other_Requests_Shopping_IG_001_LetMeConnect=让我帮您连接至购物界面。 -PU_MTECHREP2_MG_Other_Requests_Shopping_IG_002_WeHaveShopping=为了方便您购物,我们有购物终端可供使用。 -PU_MTECHREP2_MG_PhysicalBump_IG_LEFT_001_ExcuseMe=不好意思。 -PU_MTECHREP2_MG_PhysicalBump_IG_LEFT_002_Sorry=抱歉。 -PU_MTECHREP2_MG_PhysicalBump_IG_RIGHT_001_ExcuseMe=不好意思。 -PU_MTECHREP2_MG_PhysicalBump_IG_RIGHT_002_Sorry=抱歉。 -PU_MTECHREP2_MG_PlayerGoofsOff_IG_001_WhatAreYou=您在干什么? -PU_MTECHREP2_MG_PlayerGoofsOff_IG_002_AreYouOkay=您还好吗? -PU_MTECHREP2_MG_PlayerGoofsOff_IG_003_SorryYouCant=对不起,您不能在这里这么做。 -PU_MTECHREP2_MG_RequestNewMission_Searches_IG_001_AllRightAfter=好了,您的档案审查完毕,让我看看有什么工作可以提供给您。 -PU_MTECHREP2_MG_RequestNewMission_Searches_IG_002_NowLetsGo=现在,让我们看看有什么为您准备的新工作吧。 -PU_MTECHREP2_MG_RequestsLeave_IG_001_ImAfraidI=恐怕我不得不请您离开这个区域。 -PU_MTECHREP2_MG_SendingMissionDetails_IG_001_SendingYouThe=合约详情现在发送给您。 -PU_MTECHREP2_MG_SendingMissionDetails_IG_002_IllSendThe=我会将合约发送至您的mobiGlas手环。 -PU_MTECHREP2_MG_SuggestTerm_IG_001_ThereAreTerminals=如果想要更便捷的体验,也可以使用我们的终端机。 -PU_MTECHREP2_MG_SuggestTerm_IG_002_FeelFreeTo=请随意使用我们的自助终端机。 -PU_MTECHREP2_MG_Transition_CommentToGiving_IG_001_AnyWay=无论如何... -PU_MTECHREP2_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=闲话就聊到这... -PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HiImThe=嗨,我是微科防卫服务的代理,负责协助您完成本工作合同。感谢您帮助我们使这个新的自动化工厂离线。一旦目标地点安全,销毁所有你能找到的违禁品。报酬将直接与你销毁的包裹数量挂钩,所以一定要仔细搜寻每个地方。祝你好运。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HelloImAn=您好,我是微科防卫服务的代理协助您完成所接受的工作。我们已经向您发送了任务概述,但我想提供一个更深层的介绍。情报表示,该地点是一个自动化设施的所在地,该设施将在有限的时间内生产非法违禁品。您必须清理这个地点,并在此期间销毁所有生产的违禁品。您的报酬将取决于您所销毁的包裹数量,因此确保设施的安全和清理干净违禁品是任务的关键。请确保你为工作准备了合适的装备,以及注意安全。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyThereIm=嘿,我是微科防卫服务的代理。你应该已经收到一份任务简报和自动化设施的详细位置信息。我想提醒你两点。首先,在接近这个地方的时候要小心。并且在搜索违禁品之前要确保设施安全。第二,你的报酬将与你发现并销毁的包裹数量相关。注意安全,狩猎愉快。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HiImAn=嗨,我是微科防卫服务的代理。谢谢你协助我们解决这个重要的安全问题。我们已经标记了一个准备在有限时间内启动的自动化生产设施。正如之前简报中所述,我们需要你保全该设施,缴获所有你能找到的违禁品,并将其送到安保交易终端。尽管该设施是全自动生产的,但仍有可能存在敌对分子,因此请一定要注意安全。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyThereIll=嘿,我是负责与您交接的微科防卫服务代理。我们应该已经发送了一份任务简报,但还是希望与您取得联系以确保所有细节都清晰明了。我们辖区内有一家生产非法商品的自动化工厂。我们需要你清理敌方位置,没收所有违禁品,然后将其运往安保交易终端,以便将其作为证据记录并销毁。希望这些够详细了。我们全靠你了。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HiThisIs=嗨,我是负责您的微科防卫服务代理。您应该已经收到一份概述工作的简介,但我还是认为最好与您一起讨论一下细节。 基本上,我们收到通知:有一个自动化设施会生产违禁品包裹,需要你帮助我们关掉它。 首先,您需要确保设施的安全。 然后在现场收集所有违禁品并将其运送到安保交易终端。虽然它是自动化设施,但您仍有可能遇到敌对的情况。请您制定相应地计划。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThisIs=嘿,我是微科防卫服务的马奎斯。感谢你接受另一份我们的合同。有你这样可靠的承包人帮忙总是好事。你现在应该已经知道了工作的内容,所以我会把细节发给你,然后你就可以开始工作了。保重。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_MarquesHereWith=这里是微科防卫服务的马奎斯。 我将成为您这次工作的签约代理人,并且关于演练的详细内容已经发出。 再次感谢您决定与我们合作。再次感谢像您这样敬业的承包商的辛勤工作保障了微科的安全。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_MyNamesMarques=我是马奎斯,我将负责您与微科防卫服务的合约。我这里看到这不是你与我们的第一个合约。很高兴你回来,老实说,我很高兴不用一步步带你。最近总是和很多新人打交道。我就不说了,你去工作吧。现在就给你发送任务细节。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HiIWork=嗨,我是微科防卫服务的工作人员。我看到你刚刚接受了我们的合约。我想感谢你让我们的星球更安全。现在就把工作的细节整理好,然后发给你。祝你好运。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_HelloImAn=你好,我是微科防卫服务的代理人,看起来你接受了一个我们发布的任务。欢迎加入。我现在正把任务的细节整理好,然后发给你,注意查收。最后感谢帮助我们解决这个问题。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloThereIm=好啊,我是微科防卫服务的代理人,我会为你对接这个合约。对于你的加入我很激动。我给你发了一份包含所有相关信息的通讯,请仔细阅读。应该就这样了,但我会保持联系的。保重。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_MTProtectionServices=这里是微科防卫服务。我被指派协助你的任务。感谢您对让微科星更安全感兴趣。 让我们看看。 好的,我将向您发送您需要的所有信息。仔细阅读以后应该就可以了。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_ThisIsMT=这里是微科防卫服务。我看到你最近接受了一份与我们的合同。作为承包人代理,我想欢迎你加入,并转达有关这项工作的细节。因此,请注意收到的通讯,并确保仔细审查。再次感谢你帮助使微型科技对所有人都更安全。 -PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyItsMT=嘿,这是微科防卫服务。看起来你在一个设施里发现了一些违禁品。我已经通知了保安,你是为我们工作的,所以你不会在去安保交易终端的路上被拦住。不过你最好还是尽快赶到那里,我们有技术人员正在等着销毁前分析内容物。多谢。 -PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_ThisIsMT=这是微科防卫服务的来电。我们需要你将发现的违禁品送到安保交易终端上处理。我们已经通知了沿路的安保力量,只要你能及时交付他们就不会打扰你。 -PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=你好,这是您的微科防卫服务代理人。我们需要您将所有没收的违禁品运送到安保交易终端。当地安全部队知道你为我们运送什么东西,所以他们应该不会碍你的事。 您只需放下包裹,我们就会尽快给您付款。 多谢。 -PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsMT=这里是微科防卫服务。 想让您知道生产设施已停止运营 销毁您拥有的或现场的任何剩余板条箱,我会为每一个损坏的板条箱补偿您。 感谢您帮助我们关闭那个地方。 -PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_GotSomeGood=我们得到了一些好消息。这个工厂已经不在继续生产了,只要销毁你手中的包裹,我就会为每一个箱子付钱。整个微科团队感谢你帮助我们处理此事。 -PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyWereGetting=嘿,我们收到了这个设施停止生产的消息了。销毁每个缴获的包裹,我们会为每一个支付报酬。保重,再次感谢。 -PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_MTProtectionServices=微科防卫服务已经收到设施停止生产的情报。将你没收的违禁品送到最近的安保交易终端,然后我们会关闭合约。感谢你的贡献。 -PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyIveGot=嘿,我这有一个重要新闻关于你与微科防卫服务的合约。那个制造工厂已经正式下线了。请你将所有剩下的违禁品包裹交到安保交易终端以结算你剩下的报酬。所有微科星人民由衷地感谢你在这项工作上的付出。 -PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你的微科防卫服务代理人。我们刚刚确认了生产设施不再继续运作的消息。请你立刻将缴获的违禁品包裹送往安保交易终端。以便我能结算你的工钱,并且结束合约。感谢。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_IDontKnow=我不知道你做了什么,但是肯定与我们发给你的工作无关。因此,我将取消你的工作合约。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_WereTheJob=是你看不懂目标吗?单位很清楚你没有做微科防卫服务雇你做的事。没办法。我只能终止与你的合约。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_LookImNot=听着,我没有和你开玩笑。你与微科防卫服务的合约被终止了。很明显你没有去工作,我们得另外找一个人了。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_IHateThese=很不幸的通知你,你与微科防卫服务的合约已经被终止了。当你接受合约的时候,我们希望工作可以按时完成。但是,现在肯定不可能了。我们等不了更久,因此我们会将这个合约另外指派给其他人。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_SoTheresNo=虽然很不情愿,但是由于你并没有在所指派的任务上取得很大进展,我们已经无法再继续等下去了。所以我们决定取消与你的合同,另寻其他人了。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=这里是你的微科防卫服务代理人。我收到一份报告称你在被雇佣期间违反了几项当地法律。这是绝对不允许的。我们以将你从我们的合约名单中移除。立即生效。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_DidYouNot=你认真读了劳动合同了么?违反当地法律是明令禁止的。我现在只能终止与你的合约了。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_DidntThinkId=我觉得这并不需要单独说明,但是为微科防卫服务并不意味着你可以违法。因为你的犯罪等级,我不得不停止雇佣你。如果你想在安保行业成功,你最好把他消掉。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_YouveGotTo=你没跟我开玩笑吧?我们这个活需要一个遵纪守法的人,然后你接了,接着就违法了?就这来说我必须把你开了,懂不?我们可不能让罪犯代表微科防卫服务;你的合约没了。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_LookIDont=听好,我不管那发生了什么,也不管你有什么借口。但是违反当地法律早就可以被开除了。你必须要离开。因此微科防卫服务也已经终止了你的合约。 -PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=这是您的微科防卫服务代理人,我有一个紧急通知。将没收的违禁品包裹运送到没有许可的终端,严重违反了合约内容。我们也将终止与您的雇佣关系,同时您所完成的任何工作也将不会获得报酬。感谢您的理解与配合。 -PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_HeyThisIs=嘿,这里是您的微科防卫服务代理人,我刚刚收到消息说您将没收的包裹送到了一个未获得许可的交易终端。听着,不管这是不是有意的,它都违反了合约。我将会终止您的雇佣关系,同时您也不会收到任何款项。我这里建议您在未来仔细阅读合同内容以避免相似的错误。 -PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_AsYourMT=作为你与微科防卫服务的代理人,我遗憾的通知您,因为您将没收的违禁品包裹运送到未经允许的交易终端,您的雇佣合同将被终止。因为您严重违反了合约内容,您也不会收到任何报酬。在我力所能及的范围之内无法帮到您。祝您下个任务好运。 -PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyGotAn=嘿,我有一个最新消息要告诉你。看起来情况已经发生了变化,微科防卫服务不再需要您的帮助了。这意味着我们将会立即解除你的合同,你就可以继续其他的工作了。很抱歉突然通知您此事。 -PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_ThisIsYour=这里是您的微科防卫服务代理人,我想让您知道我将要结束与您的工作合约。其实,这与你的表现无关。只是这份工作情况有所改变。如果您仍在找工作,您可以联系承包商经理咨询其他机会。 -PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_SorryToBe=很抱歉告诉你这个坏消息,但我将解除您与微科防卫服务的工作合约。工作相关的详细信息已更改,因此我们将不再需要您的服务。感谢您的理解与支持。 -PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_ThisIsYour=这里是您的微科防卫服务代理人。我很遗憾地通知您,我们将解除与您的工作合约。这是因为些情况外的事件,并不是因为您的表现。很抱歉这次行不通,我希望未来有一天您能再次与我们合作。 -PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_HateToDo=我不想这样对宁,但我必须解除与您的工作合约。请别把它太当回事。我们发生了一些无法控制的事情,因此我们现在不再需要您的帮助。想的话您可以看看我们还有那些活可以接。 -PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_HeyItsYour=嘿,我是您的微科防卫服务代理人。由于一些意外的情况,我们不得不终止与您的工作合约。 -PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyIveGot=嘿,我有个不幸的消息。微科防卫服务将会立刻解除与您的工作合约。保重。 -PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是您的微科防卫服务代理人。我真的难以启齿,但是我们不得不立刻终止与您的合约。没法改变。我们祝您在今后的工作中一帆风顺。 -PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_MTProtectionServices=微科防卫服务来电。我一直最总你的任务进度,目前看起来不错。加油保持下去。 -PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_YourMTProtection=这里是您的微科防卫服务代理。看起来您的合约进展不错。干得漂亮! -PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_HeyCheckingIn=嘿,看来工作进程良好。现在只需集中精力,坚持到底。不过给您一些建议,不要因为事情进展顺利就放松警惕。现在是您掌控一切的时候了。 -PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_ThisIsMT=这里是微科防卫服务。看来一切都在您的掌控之中。继续保持。 -PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_LooksLikeThis=看来这份工作进程良好。干得漂亮。继续保持。 -PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=这里是您的微科防卫服务代理来电。看来您这儿有一些小麻烦。既然现在您已经康复了,我想告诉您这份工作继续向您开放。如果您还能回来工作,那可真是帮了大忙了。 -PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_GoodToSee=很高兴看到您又站了起来。希望这份工作对您来说没有过于困难。顺便,这份与微科防卫服务的合约依旧向您开放。既然您已经了解了详细情况,想来您应该会想再试一次。 -PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_ThatWasA=就差一点点了。很高兴您平安无事。不论如何,最好的办法就是再来一次。如果您愿意,这份工作仍然向您开放。 -PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_YouDoingOk=您还好吗?我们与您短暂得失去了联络,不是很确定发生了什么。上次似乎并没有成功解决,但这份工作仍向您开放。 -PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyTheresNo=嘿,不要因为重生而感到羞耻。危险也是这份工作有趣的原因之一,不是吗?不论如何,如果您想再尝试一次的话,我将继续向您开放这份份工作。 -PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyLooksLike=嘿,看上去快递已经送达。微科团队感谢您帮助解决这次事件。 -PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_GreatToSee=很高兴看到您完成了这次快递。微科星将因此变得更加安全。您很难相信这公司因为这东西损失了多少生产力。 -PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HeyWeCan=嘿,因为您的努力,今天我们可以给好人记上一分。全体微科团队感谢您对收集和处理违禁品的帮助。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=嘿,已经确认所有违禁品都被销毁。干得漂亮。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HowAboutThat=这样如何?看上去所有的违禁品都已经被摧毁了。我会尽快向您付款。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_GladToSee=很高兴看到所有的违禁品都被处理好了。没有了这些垃圾,微科星将变得更加安全。感谢您的帮助。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_MissionCompleteNice=任务完成。干得漂亮。我谨代表全体微科防卫服务团队向您表达感谢。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_ContractClosedGreat=合约完成。干得漂亮。希望还能有机会与您共事。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_AndThatShould=这样合约就完成了。我现在就向您付款,很高兴与您共事。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_ThanksForAll=感谢您努力工作完成了合约。如果您需要更多工作,请务必查看其他可接的临时工作。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_AlwaysLoveTo=非常高兴能看到合约完成。干得漂亮。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=这里是您的微科防卫服务代理。您那儿是否一切正常?看上去您偏离了航线。由于事态紧迫,我希望您能立刻继续您的任务。感谢您的理解。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyMTProtection=嘿,这里是微科防卫服务。能否请您再次确认我们发送给您的坐标?这里显示您偏离了航线,我需要您回到正确的航线上。感谢您的配合。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_MTProtectionServices=这里是微科防卫服务的来电。您正在偏离任务区域。希望没有什么误会,但我们需要您尽快完成合约。请您校正航线并尽快前往,感谢。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_HeyNeedYou=嘿,请您快速做一次系统检查。您现在的航线偏离了任务地点。请您确定坐标并校正航线。感谢您的配合。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_ItLooksLike=看上去您的航线错了。如果是我没有表达清楚,我表示抱歉,但我们需要您尽快处理好这项任务。如果你无法前往任务地点,我们会找别人完成这项任务。明白吗? -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_HeyThisIs=嘿,这里是您的微科防卫服务代理。您是否有收到上条让您保持航线的信息?如果您继续远离任务地点,我将被迫终止与您的合约。明白吗?这是最终警告。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_WhatsGoingOn=发生了什么?您仍然偏离航线。请前往目标地点,不然我将终止与您的合约。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_ThisIsYour=这是在您继续您的任务之前的最终警告。若不遵从,微科防卫服务将终止与您的工作合约。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_LookIThought=听着,我想我已经说得很清楚了,您需要返回并继续您的任务。我也不想把您炒了,但如果您不马上前往任务地点,我别无选择。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_PleaseCheckAnd=请您确认并校正航线前往任务坐标。如果您不立刻前往任务坐标,微科防卫服务将认为您已放弃合约并取消您的雇佣合同。 -PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_001_PagingEmergencyService=急救服务小组请前往救护船库。急救服务小组请到救护船库。 -PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_002_PagingDeconUnit=清创单位请前往危重伤患中心。清创单位请到危重伤患中心。 -PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_003_PagingCustodialResponse=监护反馈小组请前往手术室。监护反馈小组请到手术室。 -PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_004_PagingSecurityServices=安保服务请前往调解室。安保服务请到调解室。 -PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_005_PagingTechnologySupport=技术支持请前往影像科。技术支持请到影像科。 -PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_001_AreYouReady=准备好迎接高质无忧的医疗服务了吗?布林特沃斯护理中心有着记录良好的病人以及令人满意的医疗服务。在这里,您只用专心康复。布林特沃斯护理中心,全心全意为您服务。 -PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_002_TheFutureOf=准备好迎接药物的未来了吗?布林特沃斯护理中心很荣幸与生物技术有限公司开展合作,为我们的病人们提供市面上最先进的医疗技术。布林特沃斯护理中心,全心全意为您服务。 -PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_003_NotOnlyDoes=在布林特沃斯护理中心,我们不仅雇用最专业的医疗护理人员来帮助您康复,护理中心还为员工提供高级培训。精益求精,是我们一直以来的目标。 -PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_004_AsSoonAs=在您踏入布林特沃斯护理中心的那一刻起,我们将始终把您的需求放在第一位。团队的每一位成员都不会辜负您的信任,竭尽全力为您提供最高质量的医疗护理服务,助您早日康复。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_001_WouldDrEaton=伊顿医生,请前往康复病房前台。谢谢。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_002_DrNandamuriCould=南达姆利医生,请联系药房。谢谢。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_003_DrWendtYou=温特医生,手术室急需您的帮助。谢谢。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_004_DrMartelliYour=马特利医生,您的病人正在康复病房等您。谢谢。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_005_WouldPatientBen=病人本·艾维斯,请立刻回到病房。谢谢配合。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_006_WouldMahariFenton=马哈利·芬顿,请联系最近的护士站。谢谢配合。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_007_ThisIsA=请病人法兰·阿布舍注意,您的家人已经到了。谢谢。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_008_ThisIsA=请病人詹姆斯·哈顿注意,您的快递已经到接待处了。谢谢。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_009_IfAnyoneHas=请看到推车D2-A19的人立刻联系影像科。感谢配合。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_010_IfYouAre=请停泊在装卸区的弯刀船主立刻联系机库工作人员。谢谢配合。 -PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_001_HonestyIsThe=您的病历对我们后续的治疗十分重要,请确保您向我们的医生提供了真实且完整的病历,我们才能您提供最需要的医疗服务。 -PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_002_RememberThatRegeneration=请记住,再生治疗不会改变您的身份。如果您在再生治疗后有任何不适或不良反应,请立刻寻求专业医师的帮助。 -PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_003_MoreIsntBetter=许多时候并不是越多越好,药物便是如此。用药请遵循医嘱。 -PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_004_BeforeYouHead=在您离开之前,请记得在药房处补充药物。装满药物的急救包是任何船上的必须品。从小擦伤到急救,您和家人都需要有备无患。 -PU_NBHOSP01_M_LPA_Warn_Emergency_Done_IG_001_AttentionWeAre=请注意。我们很高兴通知大家,情况已经得到妥善处理。对任何造成的不便我们深表歉意。 -PU_NBHOSP01_M_LPA_Warn_Emergency_InProgress_IG_001_AttentionAttentionOur=请注意。请注意。我们的工作人员正在尽全力解决目前的紧急情况。感谢大家的配合。 -PU_NBHOSP01_M_LPA_Warn_Emergency_Remain_IG_001_AttentionAttentionBrentworth=请注意。请注意。布林特沃斯护理中心目前正在处于全设施范围内的紧急状态。在我们的工作人员处理完毕前请留在原地。感谢大家的配合。 -PU_NBHOSP01_M_LPA_Warn_Emergency_Vacate_IG_001_AttentionAttentionBrentworth=请注意。请注意。布林特沃斯护理中心目前正在处于全设施范围内的紧急状态。在工作人员处理情况的同时,请设施中的人员有序撤离,切勿慌张。感谢大家的配合。 -PU_NBHOSP01_M_LPA_Welcome_Hospital_NewBabbage_IG_001_WelcomeToBrentworth=布林特沃斯护理中心欢迎您的到来,我们为您提供最棒的医疗服务。 -PU_NTGUIDE01_M_NTG_Announce_Tour_MessHall_IG_001_HelloEveryoneMy=大家好,我是霍里根上尉, 你们应该能看出来,这里就是战锤号的餐厅。餐厅绝对是整艘船上人流量最高的地方之一,由于我们是轮流执更,所以这里配备了全自动化的配餐系统。我们的标准编制有65到70人,餐食必须全天候供应,所以也会有执勤的炊事班随时支援。著名飞行员阿丽亚·莱利曾经说过“如果你想感受一艘船上船员们的热情,就在他们的餐厅里待上20分钟吧。”餐厅是许多船只上的主要社交区域之一,不同部门的船员们会利用休息时间互相交流。由于餐厅能容纳许多人,我们也会在这里庆祝生日、节日或是举行晋升仪式。我们的头儿,麦德卡夫船长相信休闲聚会能够增进船员们之间的战友情谊,所以我们会经常到这里来。大家应该已经注意到了角落里的游戏机,我就统一回答每个人都会问的问题:是的,游戏竞争激烈。目前大副保持着最高分记录。总之,欢迎各位自行参观。 -PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_001_TheyreClosingUp=他们要封船了,你应该移步出口处。 -PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_002_WereWrappingUp=今天的参观到此结束,大家请移步出口。 -PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_003_ShipsLockingDown=本船夜间将封船,大家请移步出口。 -PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_001_ToursAreOver=参观结束了,请大家离舰。 -PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_002_ThisAreasOff=本区域不开放,请你离开。 -PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_003_YouCantBe=你不能继续待在船上了。 -PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_001_YoureBreakingThe=你是在违反法律,请你离开。 -PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_002_YoureTrespassingGet=这里是禁区,快离开这里不然就逮捕你。 -PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_003_IfYouStay=如果你接着待在这里就会被逮捕。 -PU_NTGUIDE02_M_NTG_Announce_Tour_Barracks_IG_001_HiFolksWelcome=大家好,欢迎光临战锤号。我是一等兵德特默,这里大家应该都猜到是哪儿了吧,就是本舰上的两间住舱之一。我知道,大家看见海军官兵们睡觉的地方一定很激动,我要告诉大家,这儿和宣传里的一样好。标枪的居住条件特别棒,每个人都有自己的铺位。避免了“热铺”这种必须和当值人员轮流用一个铺位睡觉的尴尬情况。这种情况真的很糟糕,在我原来的舰上,必须和一个袜子奇臭的家伙共用一张床铺。那味简直可以用来制作生化武器,我每天都必须闻着恶臭入眠。所以调到本舰后,这里的铺位安排简直就是美梦成真。不过呢,上级肯定不希望我在这抱怨热铺有多糟。就当我刚才啥也没说吧。\n\n总之,每个铺位都有存放私人物品的特殊槽位,并且还能上锁带给你一点隐私空间,毕竟住舱里天天人来人往的。睡眠安排也会轻微调整,如果进入战斗的话还要叫醒全员进入战备状态,所以本来就是睁着一只眼在睡。例如我们在危险星域巡逻时睡眠时间就要短一些,这种时候基本上是抓紧机会就赶紧去睡了。不好意思,我又扯远了。其他的东西呢...嗯,我也不知道还要介绍什么了。这就是我们睡觉的地方,没什么神秘的。\n\n希望大家此行有所收获。欢迎自行参观,但请不要乱动铺位上的任何东西。这是一艘现役军舰,舱室内的所有东西都是船员们的财产,所以都悠着点。 -PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_001_LooksLikeWere=看来我们今天的活动结束了,你该离舰了。 -PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_002_TheyreLockingDown=他们马上就要封锁整条船了,你该走了。 -PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_003_HeyWereClosing=嘿,活动就要结束了,你该动身出去了。 -PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_001_HeyTheShips=你好,本舰马上就要封锁了,你该离开这里了。 -PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_002_ImSeriousYou=我是认真的,你不能呆在这儿。 -PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_003_ToursAreDone=今天的参观结束了,你得从船上下去了。 -PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_001_SeriouslyIfYou=正经的,如果你待在这里,就会被拘捕。 -PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_002_SecurityWillMess=封船后你还在的话安保不会你好受的,你该走了。 -PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_003_YouDoNot=我们封船的时候你可不想在船上,如果是我就赶紧下去。 -PU_NTGUIDE03_F_NTG_Announce_Tour_Turret_IG_001_AllRightLets=好了,大家安静一下。我是少校阿尔德曼,我主管战锤号上的炮塔部门。具体工作是负责在战斗中统筹各位炮手们的协同合作,从而达到最大战斗效率。不过在非战斗时期,我也会通过演习和模拟战斗来磨练手下的战斗力。每艘标枪上一共有十五座炮塔,其中十三座是需要炮手操控的。船身两侧共有六座你们眼前所见的这种炮塔,其中每座炮塔都配备了两门用于对付远程目标的尺寸7加农炮,以及两门用于对付战机或是鱼雷这种小型目标的尺寸4加特林。舰艏处有4座配备两门尺寸7能量加农炮的炮塔,船底也有三座同样配置的炮塔。所有这些火力再加上众多各式武器,让战锤号无惧任何体型的敌人,这也是我们能够在没有战斗群支援的情况下独立完成巡逻任务的原因。\n\n在异种威胁事件中,我们的炮手击毁了超过70艘各式飞船以及数艘主力舰,同时还保护了本舰免受来袭飞弹的侵袭。\n\n本次特殊活动中,我们对这座炮塔进行了安全化处理,让大家有机会感受一下成为炮手是一种什么样的体验。所有武器都已停用,所以不用担心会意外走火。不过我要提醒各位这是一艘现役军舰,所以还请不要乱来。感谢各位,祝大家不败舰队周愉快。 -PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_001_PleaseHeadTo=请立即前往出口。 -PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_002_ToursAreOver=今天的参观结束了,是时候离开了。 -PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_003_ThankYouFor=感谢大家参观,请移步至出口处。 -PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_001_YouCantBe=你不能再待在这里了,请立刻前往出口。 -PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_002_ThisShipIs=本舰现在不对民众开放,你必须离开了。 -PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_003_INeedYou=请你现在就离开。 -PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_001_TrespassingAboardA=擅闯海军舰船是犯罪行为,下次我不会警告你了。 -PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_002_YouAreIn=你违反了UEE法律,请离开。 -PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_003_YouWillBe=如果你继续留在本舰上,就会被拘留。 -PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_001_ImSorryBut=很抱歉参观结束了。请你立刻离开本舰。 -PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_002_WeArentLetting=我们今天不接待更多游客了,请稍后再来。 -PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_003_WeArentGiving=今天的参观到此结束,请你离舰。 -PU_NTGUIDE04_M_NTG_Farewell_IG_001_ThankYouFor=感谢参观,祝大家舰队周愉快。 -PU_NTGUIDE04_M_NTG_Farewell_IG_002_HaveAGreat=祝你度过美好的一天。 -PU_NTGUIDE04_M_NTG_Farewell_IG_003_TakeCare=保重。 -PU_NTGUIDE04_M_NTG_Farewell_IG_004_EnjoyTheRest=祝你舰队周愉快。 -PU_NTGUIDE04_M_NTG_Farewell_IG_005_ThankYouFor=感谢游览。 -PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_001_AllTrespassersWill=擅闯者将被逮捕。 -PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_002_ImSorryBut=对不起,但非法登舰违反了UEE法律。 -PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_003_TrespassingAboardA=擅闯军舰是犯罪行为。 -PU_NTGUIDE04_M_NTG_Welcome_IG_001_WelcomeAboardThe=欢迎登上UEES战锤号。作为今年不败舰队周庆祝活动的一部分,我诚邀各位近距离参观感受这艘现役军舰。一些热情的船员自愿献出了他们时间为大家讲解在舰上生活的体验。在此要提醒各位,并不是整艘舰船都开放参观,请注意不要误闯禁区。谢谢大家,祝各位参观愉快。 -PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_NothingLikeA=没什么比激情的战斗更能让我躁动起来。 -PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001b_NothingLikeA=没什么比激情的战斗更能让我热血沸腾。 -PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_SqueezeOfA=扣下扳机、喷出尾焰、爆炸四起。这就是生活的全部意义。 -PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YoureGonnaWish=你会后悔遇到我的。 -PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_MaybeIShould=或许我应该单手飞,这样对你公平点。 -PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_YouFeelThe=是不是感觉到自己大限将至了。 -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_EasyThere=小心点。 -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WatchWhereYoure=看着点儿道。 -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_YouAlrightThere=你什么毛病? -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_GetTheHell=快把船挪开! -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_BackOff=往后退! -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WatchThePaint=小心我的漆,混蛋。 -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouThinkThis=你觉得这很好玩吗?! -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_YoureCrazy=你疯了吧。 -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_KnockItOff=别闹了! -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WatchIt=小心点。 -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WhatTheHell=你吃错了什么药? -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_EaseOff=慢点! -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_BetThatRattled=你肯定吓得牙齿打颤呢。 -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_HuhFiguredThat=哈,我还以为那下能干掉你呢。 -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_YoureGonnaFeel=那下可够你喝一壶的了。 -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_AreYouTrying=你是想杀我吗? -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_WhatTheHell=什么鬼?你疯啦? -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyAssholeWere=混蛋! 我们是一边的! -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_OhYoureGoing=你会为此付出代价的。 -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_WellThatPacked=这下还挺狠。 -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_OkayYeahFelt=好,还挺厉害。 -PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_001=<受到攻击> -PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_002=<受到攻击> -PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_003=<受到攻击> -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_ShieldsDownI=护盾失效!我需要掩护! -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ILostShields=护盾失效了!救救我! -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ShieldsAreGone=护盾都失效了!搭把手! -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_ThereShieldsGone=好,护盾都没了,你是我的了。 -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_UhOhThere=噢哦,你的护盾都没了哦。 -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_ShieldsDownTime=护盾失效,是时候让你肉疼了。 -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_ShieldsOrNo=有没有护盾,我都能干掉你。 -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_GonnaTakeMore=想干掉我,光是打破护盾还远着呢。 -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YoureGonnaPay=等我护盾恢复了有你好看。 -PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_HahDeadOn=[ 大笑 ] 正中目标! -PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThatCouldntHave=那肯定很不好受。 -PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_Paydirt=爽了! -PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouHavingSecond=你后悔了吗? -PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HowManyMore=你觉得自己还能抗下多少发? -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YoureDoneFor=你死定了。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ImGonnaEnjoy=干掉你我会很满足的。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_NowsTheTime=有什么遗言就现在说吧。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_HopeYoureReady=希望你已经准备好受死了,杂种。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_LooksLikeIts=看来你这辈子就到此为止了,兄弟。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_HowsThatFeel=感觉好受吗? -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_RightOnTarget=正中目标。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_ThereYouGo=打中了。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_YouLikeThat=喜欢吗? -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_Gotcha=打中你了。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_LightingYouUp=你烧得和过光灯节的时候一样亮。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_LikeShootingCrabs=就跟猎火鸡一样简单。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_HadEnoughYet=还没受够吗? -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouTryingTo=你想干什么? -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_CheckYourAim=往哪儿瞄呢。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_ThatBetterHave=那最好是个意外。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_ImNotDone=我还没死呢,你们这些狗腿子。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IveSurvivedWorse=比这更惨烈的战斗我都活过来了。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ImNotOut=我还没咽气呢。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YouGotLucky=狗屎运罢了。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_ItsGoingTo=想杀我还得再加把劲。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_GoOnKeep=来啊,接着打啊,看看你有什么能耐。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_GonnaGetYou=我会为此杀了你的。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_YouFeelGood=你很开心是吧? -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_EnoughGoddammit=够了,他妈的! -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ImGoingTo=我要把你们全都活剥了! -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_StopFuckingShooting=别他妈再打我了! -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_ThisIsYour=这是你的最后一次警告! -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_ImNotGonna=我不会再警告你了。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_GoOnKeep=来啊,接着试探我的底线啊。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_DontDoAnything=别做什么自己会后悔的事儿。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_BetterWatchYourself=你最好自己注意点。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_YouLookingTo=你想激怒我是吧? -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaRegret=你会后悔的。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_EyeForAn=以牙还牙,你个混蛋。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_ImGonnaGet=我要他妈的杀了你,你等着。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_SureAsHell=有你在这儿帮忙可真是太好了。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_ThanksForCovering=刚才掩护我真是谢了。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_GladYoureOn=还好你是我这边的。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_ArghNoUhm=<惨叫-长> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_WeGotThis=<惨叫-长> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoOhNo=<惨叫-长> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_ArghNoNo=<惨叫-中> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_NoNoNo=<惨叫-中> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoShitShit=<惨叫-中> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoNoNo=<惨叫-短> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_OhShitShit=<惨叫-短> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_OhNo=<惨叫-短> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_YouSeeThat=看到了吗?不费吹灰之力就干掉了那个混蛋。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_ThereWeAre=好了,又少一个麻烦要担心。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_IGottaSay=不得不说,我还挺擅长干掉这些杂碎的。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouSeeThat=看到了吗?你就是下一个。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_HowManyMore=我还得杀掉你们多少人,你们才能醒悟过来。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouGonnaPut=你们会比刚才那个可怜虫更能打吗? -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_YourFriendsAre=你的朋友们可真是擅长送死呢,是吧? -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_KillingYouAll=杀掉你们比我之前想的更好玩儿。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_NiceWork=干得漂亮。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_YouShowedThat=那个混蛋直接去世。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_YoureMakingIt=看你打感觉很轻松。 -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessIMisjudged=看来我看错你了。 -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_AndHereI=还以为我们是朋友呢。 -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_CantTrustAnybody=这年头真是谁都不能信。 -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_WhatTheHell=什么玩意儿? -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_YouDoubleCrossing=你个他妈的双面间谍? -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_GuessWeKnow=总算知道你是哪边的了。 -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_ThisIsWhat=这就是你想要的咯?! -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_AlrightBastardYou=好了,杂种。你把我惹毛了。 -PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_HellWithIt=不管了,来日再见。 -PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_FineWellCall=哼,勉强算个平手吧。 -PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouAintWorth=不值得为了你送命。 -PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_ImGoneHope=我溜了,希望你庆祝的时候把自己噎死。 -PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_ThisIsntOver=还没完呢,我会记住你的。 -PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeWhat=看看你喜欢这个不。 -PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_SomethingSpecialFor=送你一份特殊的礼物。 -PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_EatThis=尝尝这个。 -PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_HaveFunWith=祝你玩得愉快。 -PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HereYouAre=导弹送你了,看你怎么办。 -PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_NiceOfYou=你能来可太好了。 -PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_WhoDoWe=这是谁来了? -PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WelcomeToThe=欢迎加入派对。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ThisShouldTeach=这个应该能让你们尝尝九尾的厉害。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YoureProbablyWishing=你们应该庆幸量子航行到现在为止还能用。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_GonnaNeedA=这里完事以后得去六角弯的老38酒吧来一杯。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NowYouSee=现在你知道为什么全宇宙都怕九尾了吧。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_StandInOur=与我们作对只有死路一条。就这么简单。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_CanYouBelieve=你敢相信我们收了钱来坏你们的好日子吗?这笔生意很棒吧? -PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_GotPaidPrimo=我们可是收了大价钱来捣乱呢。我很好奇十字军到底干了什么,值得这么大费周章。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_BetYoureDying=至于我们的目的到底是什么,你肯定心急如焚地想知道吧。我会让你真的烧起来的。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_CrusaderMustBe=能派你们这帮半吊子佣兵过来,看来十字军真的是孤注一掷了。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WeGotThis=这片区域全被我们封锁了,没有人能量子航行过来救你们这帮倒霉催的。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_KindaThrillingIsnt=知道自己无路可退的感觉还挺刺激的,不是吗? -PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_FineHardWay=好,要来硬的是吧。 -PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_TimesUp=时间到。 -PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_WrongChoice=错误的决定。 -PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_WorstDecisionYou=这是你这辈子最糟糕的决定。 -PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_WhatDidYou=什么,你以为我在开玩笑? -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_OhYouWant=噢,你想玩玩是吗? -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_YoureGoingTo=你会为此付出血的代价。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_YouLittleShit=你个贱逼,你会后悔的。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_FineIWas=好啊,反正我也无聊了。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_YousJustSigned=你已经大难临头了。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_SorryAboutThis=很抱歉,你就该走的。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_YouShouldHave=你就应该趁早赶紧走。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_IDontWanna=我不想这么做,但你让我别无选择。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_YouWannaPush=你想碰碰运气是吧,行,我们今天就来看看你运气有多好。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_YouJustCant=[ 叹气 ] 狗改不了吃屎。 -PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_ForgetThisNine=算了,雇九尾来不是为了对付你们这种杂兵。我们还有更大的棋要下。 -PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_EnoughOfThis=够了,我要是死了可没法花这些信用点。 -PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_IThinkThats=今天的小打小闹就到此结束吧,你觉得呢? -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_SinceYoureA=看在我们是朋友的份上,就让你过去吧。但是帮我个忙,别去掺和九尾那档子事儿,行了快走吧。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_ItsGoodTo=能在这里遇见熟人真不错,我们正要搞点事儿,所以建议你快走吧,待会儿可就热闹了。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_HeyThereHappy=你好啊,很高兴见到你,我们现在正忙着弄点事。你自己飞吧,但别在这块儿待太久了。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeySinceYoure=嘿,看在你是九尾盟友的份上,就让你过去吧。但要记住我们有活儿要干,我不会让任何人坏事的,包括你。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_IKnowYoure=知道你小子和九尾关系还不错,所以友情提示:我们在这边在搞大生意,别瞎进去掺和。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_HeyThereNormally=嘿,换平常我就放你通行了,但是现在不行,九尾在这里有点事情需要处理,不希望有人打扰。放聪明点儿,走人吧。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_ItsGoodTo=见到是朋友你,我挺高兴的;但是真不巧,你不应该来这儿。爽快点儿,在碰上什么麻烦前跑路吧。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_HeyThereNormally=你好呀,搁平时我们九尾还是挺高兴见到你的,但是现在你最好还是打道回府吧,别怨我,只是公事公办而已。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_GonnaAskNicely=看在你是九尾的朋友份儿上,我就礼貌地请你离开这个地方吧。我们在这里有一票生意要做,任何人,包括你在内,都不能打扰。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_HeyThereI=嗨,我知道你和九尾关系挺好,我平时还挺高兴见到你的,可是前面那地儿现在封锁了,就算是你也不能进去。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_GuessYouDidnt=你不会不知道前面是九尾的地盘吧。就给你一次机会:掉头滚蛋或者我们把你干掉。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_IGotGood=我有一个好消息和一个坏消息给你。好消息是你现在还没死;坏消息是你再不滚开就差不多到点儿了。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_LooksLikeYou=你要给你自己找上大麻烦了。我给你一次回头的机会,把握好。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_WhatDoWe=瞧瞧是谁来我们这儿了?你是迷路了还是怎么滴。要是你不马上爬开,你就得永远留在这儿了。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_ThisAreasUnder=九尾现在封锁了这个地方。做个小乖乖,赶紧跑路吧。我只会警告你这一次。 -PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouReallyThink=你以为你对上我们有一丁点儿机会? -PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_CantBelieveYou=你不会以为你能干掉我吧? -PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IfYouThink=你觉得你之后会成为什么英雄是吗?可太他妈蠢了。 -PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NothingLikeA=狗斗才能治宿醉。 -PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_WhateverYoureGetting=再多钱也不值你送命。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_DontDoThat=别再这么干了。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_KnockItOff=离远点儿。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WatchWhereYoure=开船看着点儿。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_WhatTheHell=这就是你战斗的方式吗? -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_ThatsYourStrategy=撞人就是你的策略吗? -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_GetTheHell=他妈的远点儿。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouBetterBack=识相就滚远点儿。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_GiveMeSome=给我点儿空间。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_YoureReallyStarting=你惹火老子了。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WhereTheHell=你这飞行技术是语文老师教的吗? -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_YouSeriouslyJust=你真就撞我呗? -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_BackOff=退散。 -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_BetThatHurt=疼吧? -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_ImImpressedYoure=还吊着一口气啊?不错。 -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_ReadyToGive=要坚持不住了吧? -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_WhosSideAre=你哪边儿的? -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_YoureStartingTo=你快要让我生气了。 -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImStartingTo=我开始觉得你是故意的。 -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_ThatWasQuite=打得挺狠。 -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_GuessWereGetting=认真了? -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_YeahThatOne=那一下挺厉害。 -PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_001=<受到攻击> -PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_002=<受到攻击> -PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_003=<受到攻击> -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_LostMyShields=护盾没了。 -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_MyShieldsAre=我的护盾离线了,需要帮助。 -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ShieldsAreGone=护盾完蛋了,不妙。 -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_YourShieldsAre=你护盾没了,你完蛋了。 -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_WannaSeeHow=看看你护盾恢复前我能干你多少? -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WithoutShieldsIm=没有护盾,我要把你手撕了。 -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YouThinkTaking=你觉得打掉我的护盾有用?好咋? -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_YouThinkI=你觉得我没护盾就赢不了?再想想。 -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_IDontNeed=没有护盾我也能干烂你。 -PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_PerfectHit=完美的一击。 -PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_TargetHit=命中目标。 -PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_WasntThatA=那一下挺漂亮。 -PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_BetThatShook=那一下快把你打碎了吧? -PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_SurprisedYoureStill=吃了一发还活着,不错呦。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouShouldveRun=你本该乘机逃跑的。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ImGonnaKill=现在我会杀了你,公事而已。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YouGotHeart=不得不说你挺有种的。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_GuessYouWerent=就你这也来干这活儿? -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_EndOfThe=结束了。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatsOneFor=吃我一发。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_GotYou=逮到你了。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_HowsThatFeel=爽不爽? -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_OhThatsA=哇哦,打中你了呦。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_ThereWeAre=给你一下。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_FaceItYoure=承认吧,你不是对手。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_ImBarelyBreaking=真是不费吹灰之力。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_ItsOnlyGonna=你还会更惨的。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_WatchWereYoure=看着点儿你打谁呢! -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_StopShootingMe=别打我了。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_WhatWasThat=什么回事儿?你在打我。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_IllBeDamned=要让你这种废物干掉我那可太丢面子了。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IAintDown=爷还没挂呢。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_YouThinkYoure=你觉得你比我强?再想想。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YeahAlrightI=哟,还挺厉害。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_YouHitMe=你打中我了,高兴不? -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_YouGotA=你还有点儿水平。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_OkayNotBad=好,还不错。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_IOweYou=我记住这一下了。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_HopeYoureEnjoying=你打得挺开心是吧。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ImGonnaMake=你打的每一下待会儿都如数奉还。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_EnoughOfThis=我受够这狗屎了。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_DoThatAgain=再这么做,你会后悔的。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_FinalWarning=最后警告。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_MyPatienceIs=我快没耐心了。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_KeepThisUp=你继续,我保证你会后悔。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_ThinkRealHard=仔细想好你接下来该怎么做。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_IJustAbout=我特么受够你了。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ICantHave=我不会让你再杀我们的人的。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_YoureGonnaPay=你会付出代价的。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_DontThinkFor=别以为我能放过你。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_ThanksForWatching=谢谢你掩护我。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_GoodOneLess=好,又少了一个麻烦。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_AppreciateTheHelp=感谢帮助。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoNoNo=<惨叫-长> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_NoNoNo=<惨叫-长> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoNoShit=<惨叫-长> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoNoNo=<惨叫-中> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_UghNoNo=<惨叫-中> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoNoNo=<惨叫-中> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoNoNo=<惨叫-短> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo=<惨叫-短> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_HuhNoNo=<惨叫-短> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_ThatsAPoint=我干掉一个。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_TheyDidntPut=他们不太能打啊,是吧? -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_OkayThatsOne=好,干掉一个,谁是下一个? -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YourFriendsDead=你朋友挂了,快逃吧不然你就是下一个。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_GotOneOf=你们又死一个,待会儿就轮到你了。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_DoYouThink=和刚才挂掉那个比起来你水平如何?我们马上就会知道了。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_HopeYourePaying=希望你有看到,刚刚那个被干掉的是你们的人。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_YouSeeThat=瞧见了没?刚杀了你们一个。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_ThatWasA=飞得不错。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_YouDidAlright=你做得很好。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_ThatWasGood=干得漂亮,真不错。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_OhWellI=啊,行吧,我尽力了。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_IWarnedYou=我警告过你了。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_YouNeedTo=你得学学怎么听人话。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_DontSayI=别说我没警告过你。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_TurningOnThe=和九尾作对?大错特错。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_FineNowYou=好,你死了。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_EnoughOfThis=我受够了,你死定了。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_IvePutUp=我受够了这破事了。 -PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_TurnsOutYou=看来你比我想象的要厉害点。 -PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_TodaysNotMy=今天不会成为我的忌日。 -PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_EnoughImDone=够了,我不干了。 -PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_FineYouWin=行吧你赢了,我溜了。 -PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_WellCallIt=就当打了个平手吧。 -PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotAMissile=送你一枚导弹。 -PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_MissileLockedAnd=导弹锁定,发射。 -PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_DealWithThat=导弹送你了,看你怎么办。 -PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_LetsSeeHow=看看你怎么对付导弹。 -PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_MissileAway=导弹发射。 -PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_ISeeYou=我看到你了。 -PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_IfYouCame=如果你是来打架的,那你来对地方了。 -PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=让我们看看你的能耐。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouReallyShouldnt=你真的不该惹火九尾。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ICantBelieve=不敢相信十字军居然忽悠你去给他们卖命。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IAlmostGot=我差一点就打破九尾内部的单日最高击杀记录了,也许你能帮我一把呢。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_ImGettingA=我和你有点玩腻了。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_NineTailsNever=九尾永不退缩。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ThisIsJust=这仅仅是开始,等着瞧。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IfYouReally=如果你真知道我们在干什,恐怕就不会这么想干架了。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_LookAtYou=看看你们,一个个连理由都不知道,但却气成这样。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouLikingThe=你喜欢封锁吗?还不错吧? -PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ITellYou=我告诉你吧,看到十字军吃瘪挺有意思的。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YouKNowThe=你知道封锁最有意思的地方在哪吗?你想逃也逃不掉。 -PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_YoureOutOf=你没时间了。 -PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_ThatsItYou=到此为止,你的机会用完了。 -PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_ImDoneWith=我受够你了。 -PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_GuessWeFight=看来不打不行了。 -PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_TimesUpLets=时间到了,开打吧。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_IWasHoping=正合我意,来吧。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_FineFightIt=好吧,说打就打。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_ThatsOneWay=干一架也能解决问题。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_SeemsLikeYou=看来你想死。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_BigMistake=大错特错。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_RememberThisWas=记住,你自找的,你本来可以走的。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_AllRightI=好的,看来客气礼貌环节结束了。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_TheresOnlySo=有的人真是没救了。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_ITriedTo=我给过你机会了,真的。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_AndHereI=我还希望我们能避免闹到这一步。 -PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_EnoughOfThis=够了。比起你这样的搅屎棍,九尾还有更重要的事情要考虑。 -PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_YouKnowWhat=你猜怎么着,我要撤了,但这还没完,九尾有周密的计划。 -PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_HellWithIt=可去他的吧。我收到的那点钱还不值得我这么拼命。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_SinceTheNine=既然九尾认得你,那我就让你过去一会儿吧。但别晃悠太久,不然你就有麻烦了。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_SeemsYouGot=看来你在九尾那里还有点名声,那你过去吧。但我劝你别耍小聪明。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_GoAboutYour=去干你的事情吧,别干扰我们就行。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_NineTailsGot=九尾在这儿有事要干。只要你别来干扰我们,我们也不会妨碍你的事情。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_YouCanHead=你可以过去。我不会阻止你,除非你弄出点什么幺蛾子。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_LookNothingPersonal=听着,公事公办,你不能来这里。掉头离开,不要不识好歹。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyTheNine=嘿,九尾跟你没有任何过节,所以快离开这里。我不能让任何人在附近转悠,知道了吗? -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_TheNineTails=九尾没有理由和你撕破脸,但如果你跑过来多管闲事就别怪我们不客气。友情提醒,趁你还有机会,掉头离开。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_ListenNormallyId=听着。一般来说,你爱干啥干啥,但九尾在这儿有活儿要办所以我不能让你在附近闲逛。帮我个忙,快走吧。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_DontKnowWhat=我不知道你跑这儿来干嘛,但请你掉头离开。你不会想和九尾交恶的,我能告诉你的只有那么多。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_HeresTheDeal=两个选择。自己离开或者过会儿装进裹尸袋里离开,你选吧。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_ThisHeresNine=九尾在这里有要务,趁你还有机会,掉头离开。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsYour=你只有这一次机会离开。如果错过,后果自负。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_IfYouTurn=现在掉头离开我们之间就没有任何问题。赖着不走的话,没有你好果子吃,信我。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_LetMeMake=简而言之,你飞进九尾的禁区了。自己掉头或者我们让你开花,清楚了吗? -PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsComfortingTo=令人欣慰的是,尽管科技进步了不少,人们还是可以在太空中射击对方。 -PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IJustWanted=我只是想花点时间谢谢你,我在这儿很开心。 -PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IDontKnow=不知道有没有人和你说过,但你的飞行技巧让我想起了埃尔罗伊·卡斯。 -PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_DoYouEven=你还记得我们为啥打起来吗?不过那也不重要了。 -PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_DoYouEver=你在狗斗时会不会脑子里一直重复响起一段音乐啊?那也太糟了,对吧? -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_WoahHowAbout=我靠,给点个人空间好吗? -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001b_WoahHowAbout=我靠,给点个人空间好吗? -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_YouTryingTo=你是想告诉我什么吗? -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImStartingTo=我开始感觉你根本不知道怎么开你屁股底下那个机器了。 -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_SomebodyLikesIt=有些人就是喜欢来硬的,你说是不是。 -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouGotA=你作战的方式真的很独特。 -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WellThatWasnt=好吧这可真没礼貌。 -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouEverThink=你有没有想过,额,不要这么做? -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_CrazyIdeaStop=你疯了,别特么撞我了! -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_OkaySeriouslyThats=好吧,说实话,你够了。 -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WellHelloTo=好吧,我也很高兴见到你。 -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WoahEasyThere=我去,兄弟悠着点儿。 -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_LetMeGuess=让我猜猜,你飞行员课上学的是撞机速成班吧。 -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_DidThatHurt=痛吗?看起来好疼。 -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IHopeYou=我希望你买了最高档的保险。 -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_ThatWakeYou=你终于醒了? -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_HeyThatIs=嘿!这可不行! -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_GeezWhatThe=老天,这他妈又是哪出? -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_AreYouMad=你和我有仇还是怎么的? -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_GeezWhatThe=我的天,你打我这么狠的吗? -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_ForTheRecord=郑重声明,我一点也不喜欢那样。 -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_AnyoneElseSeeing=大家都看见星星在转吗,还是我脑震荡了? -PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_001_ArghComeOn=<受到攻击> -PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_002_ArghShit=<受到攻击> -PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_003_Argh=<受到攻击> -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_UhHeyMy=呃,嘿。我的护盾失效了,帮帮我。 -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_NoShieldsNeed=护盾停机!需要支援! -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_LostMyShields=我的护盾没了,需要支援! -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_UhOhYou=哦噢!你的盾没了! -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_OhNoWhere=哎呀不好了!你的护盾呢? -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WaitDidntYour=哎呀,你的船前一秒还有护盾的啊? -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_DamnIReally=淦,真希望我的护盾还在。 -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_HeyNoShooting=喂!我盾没了就别再打我了! -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_IdReallyAppreciate=如果能让我的护盾回一会儿我可谢天谢地了。 -PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ITotallyDidnt=完全没觉得那下还能打中。 -PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ICantBelieve=这都能打中你! -PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_HeadsUpYou=提醒你一下,你刚刚被一枚导弹击中了。 -PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_GladTheCredits=看来我那枚导弹没有白买。 -PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_LetsTakeA=向击中你的那枚导弹致以敬意,瑞斯拜。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_BeforeYouDie=在你咽气之前我得告诉你,和你一起战斗我很荣幸。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ICantBelieve=不敢相信这么快就结束了,我感觉我们才开始互相了解。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_DogfightingDoesntReally=看来你不太擅长狗斗吧? -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_ImALittle=着实有点惊讶,我本以为你能更厉害些。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_IKnowIm=我得了结你了,别太难过哦。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_YouLikeThat=喜欢那个不? -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_AsWeUsed=以前我们在海军喜欢对这种情况说一句“命中”。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeIf=看看我还能再来一次不。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_ThatFeltGood=那感觉真棒。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_YeahThereWe=嘿嘿,就是这样。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IGottaSay=我不得不说,你真是个有意思的靶子。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_ImReallyStarting=我已经开始享受这场战斗了。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_IFeelLike=我感觉我能打一天。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouFeelingOkay=你没事吧? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_WasItSomething=我刚说什么来着? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HowAboutWe=咱能别射队友吗? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_DoMeA=帮我个忙,如果我死了,告诉我妈替我报仇,行吗? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_ThisIsNothing=这就是个小剐蹭,我遇到过更糟的。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_IllAdmitIt=我承认,你比我强那么一点吧。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YouEnjoyThat=你喜欢那个吗? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_OuchAsshole=痛不痛?混蛋。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_DoYourParents=你搁着到处射人你爸妈知道吗? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ShootingAtMe=射我你很自豪? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_YouGotLucky=狗屎运。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_IAmSeriously=我是真的有点恶心你了。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_IsntYourTrigger=你手扣扳机不累吗? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_HeyHowAbout=嘿,要不你歇会儿。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_WhatTheHell=你到底什么毛病? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_WellThatSure=龟龟,那一定不太好受。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_YouKnowYoure=你知道吗,你这样真的伤我心。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_YouSureYou=你确定要那样做? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_ThatWasNot=那可不是什么好主意。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_AndHereI=这样的话我开始喜欢你了。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ICantBelieve=不敢相信你把他们杀了!他们几乎都没向你开过火。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_HowCouldYou=你怎么能对他们下手呢?他们还有一个礼拜就要金盆洗手了。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YouBastardThey=你个混账东西!他们还欠我钱呢。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_DangArentYou=妈的,你真是帮了大忙了。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_YouSavedMy=你救了我一命,我可以留你在队里。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThanksBuddyOwe=谢了兄弟,欠你一回。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_AhComeOn=<惨叫-长> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_OkayAhWere=<惨叫-长> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_OkayWereGood=<惨叫-长> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoComeOn=<惨叫-中> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_NoNoCome=<惨叫-中> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoComeOn=<惨叫-中> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoComeOn=<惨叫-短> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo=<惨叫-短> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_NoNoNo=<惨叫-短> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_NotToBrag=不是我吹,我把那坨垃圾射穿了。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_YouSeeMe=你看见我把那丑逼干掉了吗?我可太优秀了。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ItFeelsSo=干掉这群混蛋中一员的感觉太好了,强烈推荐。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouWerentClose=你和他们不熟吧?不然感觉把你关心的家伙杀了我都有点过意不去呢。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YouLikeTo=你喜欢赌博吗?我和一朋友赌你是下一个死的。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_SeeingYourFriend=看着你朋友被炸飞一定不太好受吧,如果需要的话你可以哀悼一下。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_OneMinuteYour=你朋友上一秒在自由翱翔,下一秒就骨灰飞扬,你是不是怀疑人生了? -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_SorryAboutKilling=不好意哦,把你朋友杀了。其实并不,但还是客套一下。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_YeahYouBlew=耶!你把他们射爆了! -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_AsOneMurderer=作为一起杀敌的战友,请让我说句打得漂亮。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_GoodJobBuddy=好样的,兄弟,真是个把人炸飞的好办法。 -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessIWont=我猜我今年不会邀请你来我的生日派对了。 -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_OuchThisHurts=嗷,你真让我头疼。 -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_CantSayI=我真没想到啊。 -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_SeriouslyYoureJust=认真的吗?你这就要开火了? -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_ImImpressedDidnt=真优秀,我没想到你还真有种。 -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_ThatsItWere=行了!我不想当你友军了 -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_OkayIFeel=好的,我觉得我现在有一万个理由杀了你。 -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_GuessWereDone=感觉我们没法友好相处了。 -PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_YouKnowWhat=你猜怎么着,仔细想想,我还是闪人吧。 -PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_AhCrapCompletely=完蛋,我都忘了我等下还有个约会,拜。 -PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_WouldYouLook=瞧瞧现在都几点了,不早了。我们先到这吧,和你打得很享受。 -PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_SorryHateTo=不好意思,我得走了。 -PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_IfAnyoneAsks=如果有人问起,那一定是你从我这溜了。 -PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_DontBeAlarmed=别紧张,我就朝你射了一发导弹。 -PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_LetsFindOut=我们来看看你的狗斗技术如何。 -PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_LookOutMissile=小心!导弹! -PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_SendingYouA=给你送了个小礼物。 -PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_BeAFriend=交个朋友别用任何反制手段,如何? -PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_OhHeyThere=你好啊,你长得有点像我的靶子。 -PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_ANewFighter=一位新的斗士进场。 -PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WelcomeSoGlad=欢迎你的加入。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YoureGonnaLearn=今天就让你知道为什么不要找九尾麻烦。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_HaveYouBeen=你最近去过六角湾吗?我发誓见过那条船。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_DoYouKnow=你知道他们为什么叫我们九尾吗?其实我也不知道。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_YouKnowThe=你知道加入九尾有什么好处吗?可能是朋友?还可以杀你这样的人。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_BackWhenI=以前在海军服役那会儿,我都没想过当个法外之徒,但我某个晚上酒喝多了,然后嘛…就在这追杀你挣钱咯。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouHaveNo=你根本不懂惹怒一个星球的人有多爽,这比随便挑人下手有趣多了。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_BlockadingTheStation=封锁这个空间站不是我的主意。我是想把维生系统里倒满汤。这样的话乱子可能不够大,但娱乐效果肯定好得多。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWonderIf=我在想,会不会因为我们大家开始才反思把星球卖给企业其实不是什么好主意? -PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_IsntHavingNo=不能用量子航行不是很棒么?没机会逃跑的同时,你有充足的时间来盘点自己的一生。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YouKnowWho=你知道我为谁感到遗憾吗?那些困在休息站里的人,他们现在估计真的安息了吧。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_ThisBlockadeReally=这次封锁真是太棒了,这个年代都没人静下心来享受太空飞行了。 -PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_DingTimesUp=叮!时间到。 -PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_ImGladYou=我很高兴你深思熟虑后做了错误的决定。 -PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_YouReallyShould=你刚才真的应该离开的。 -PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_OkayThenDeath=好吧,看来你选择死亡。 -PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_WhenYouFirst=你刚到这里的时候,我脑子里就一闪而过必须要杀掉你的念头。 -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_WellIfThats=好吧,如果这是你真正的感受。 -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_EtTuPilot=还有你吗,飞行员? -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_LooksLikeSome=看来有的人就是不听劝啊。 -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_YouTryTo=你想当好人? -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_TimeToPut=开始播放我的狗斗专用曲。 -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_OneMomentWere=上一秒我们还称兄道弟,下一秒就是敌人了。噢,多么残酷的世界! -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_NotSureI=我不太清楚你的动机是什么,不过好啊,来开打吧。 -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_IfThisWas=如果这就是你吸引注意力的方法,那可太成功了。 -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_OooSorryOut=噢,不好意思,没时间了。 -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_AndIWas=我还希望能不杀你呢。 -PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_EvenThoughIm=就算我正在逃跑,我还是想说这永远是计划的一部分。 -PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_ImGonnaCall=我就先打到这,可是相信我,九尾给斯坦顿准备了不少大的。 -PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_IThinkThats=对于今天来说这点乱子已经够了。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_OhLookWho=噢,看看来了个谁,我听说过你。不觉得我们放你走很良心吗?一路平安。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001b_OhLookWho=吼,看看这是谁,我听说过你。不觉得我们放你走很良心吗?一路顺风。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_NiceSurpriseSeeing=能在这看到你还真是吃惊。不过你不如帮我们个忙继续行驶,穿过此地。如果你的船出了什么意外,那可就讨厌了。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_OhShitI=见鬼,你怎么会在这种地方出现。我们这里要处理九尾的相关事件,我觉得你还是继续往前走比较好。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_WelcomeToThe=欢迎来到这个社区。我们目前有点忙,所以我就不管你了,你继续往前走。尽量别在这个区域逗留,祝你一帆风顺。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_HeyNiceTo=嘿,很高兴见到你。我今天太忙了,没法停下和你闲聊。你尽管忙你的,但是别在这里逗留,行吗? -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_OhHeyWish=嘿!没时间和你聊天,我们正在忙着给九尾弄点事情。你赶紧走,我不太想看到你在这里搞事情。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyListenI=嘿,听着。我知道你是九尾的朋友,但是你真的不能呆在这里,最好还是走吧。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_SoAsGreat=看到九尾的盟友固然很不错,但是事情现在变复杂了,所以我感觉你还是离开这里比较好。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_HeyNotTo=嘿,我不想说得难听,但是我们现在不能受一点干扰,就算你是朋友也不行。你最好还是现在掉头。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_OkayThisIs=好吧,有点尴尬,虽然你是九尾的朋友但是你介意还是离开吗? 不能让你在这里增加风险,希望你理解。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_ImGonnaDo=我就当你不是故意飞入九尾地盘的,趁你还可以的时候赶紧离开这里。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_IveGotGood=我有好消息和坏消息。好消息是你还有机会掉头走人。坏消息是如果你不这么做,九尾会把你炸成碎片。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_HeyWereA=嘿,我们正在忙着处理九尾的事情。好兄弟赶紧离开这,别逼我杀了你,谢谢。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_HeyNowsNot=嘿,现在可不是你来这里的好时机。你最好趁现在掉头离开。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_BitOfFriendly=友情提示:用飞船离开这,或者用灵魂离开。 -PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_GoAheadAnd=继续求饶吧,没用的。不过我倒是乐在其中。 -PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_AlmostDoesntSeem=看上去挺不公平的是吧,我对上你这样的飞行员。 -PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_AintItFunny=你的一生最终只会成为我人头数里的一个,不觉得可笑吗? -PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_IllTellYou=告诉你,不如你求我饶你一命。 说不定我能放过你,虽说大概率不行,但是万一呢? -PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_TheSecondsAre=我几秒之内就能杀了你。 -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_ImStartingTo=我感觉他们就不该让你开飞船。 -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_YouFlyWorse=你飞得比希安厨子还烂。 -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_GeezWhatThe=老天,你到底怎么回事? -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_WhatIsThis=这又是什么破事? -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouTryingTo=你想同归于尽是吗? -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_FreakingCowardFight=你个怂包,能不能像个真正的飞行员一样战斗。 -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_ISwearIf=我发誓如果你还继续这样,我可要喂你吃你的牙了。 -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_YouAreReally=我血压已经被你拉的快爆了。 -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_DoThatOne=你敢再来一次吗? -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_DamnIdiotLearn=脑瘫,学学怎么开飞船吧! -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_HeyImFlying=嘿,我在这飞呢! -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_IfMyPaint=要是我的涂装有刮花,你可要付出代价。 -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_YouBleedingYet=你还没流血吗? -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IHopeThat=疼吧? -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeHow=来看看你能抗下多少这玩意儿。 -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouveGotTo=你特么逗我是吧? -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_IfYouWant=那真是个自杀的好办法! -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_SomethingIsSeriously=你脑子真的有病。 -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_ImGonnaHit=你等着,我的下轮攻击会更加猛烈。 -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_YouThinkThats=你不会以为那个有用吧?不会吧?不会吧? -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_ItsGonnaTake=就这这也想拿下我?你还要努力啊。 -PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_001=<受到攻击> -PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_002_AhShit=<受到攻击> -PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_003_AhShit=<受到攻击> -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_ShieldsDownSomeone=护盾停机!快来个人帮我! -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_LostMyShields=失去护盾!掩护我! -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_NoShieldsI=没护盾了!我需要支援! -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeHow=我倒要看看没有护盾你能怎么办。 -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_YouShouldHave=仔细瞧瞧你的护盾,你完了。 -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WithoutShieldsIm=没有护盾,看我活生生把你掐死。 -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YouThinkI=你以为我需要护盾才能解决你? -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_YouGotMy=打掉我的护盾对根本毫无影响。 -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_OnceMyShields=等我护盾回来你就完了。 -PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ChokeOnThat=尝尝这个! -PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_OhDirectHit=噢!命中! -PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_YeahBurnBaby=耶!给爷烧! -PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YesThatWas=耶!妙啊! -PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HardToBelieve=难以相信你居然这都能活下来。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_ICanFeel=我感觉你就要到头了,赶紧放弃吧。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ItsAlmostOver=基本结束了,我吃定你了。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_ICantWait=我等不及要干掉你了。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_AnyMomentNow=从现在起我随时都能干掉你。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_ThisIsIt=就是这样,这就是你的死法。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatWasJust=那是专门给你准备的。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_YouEnjoyedThat=喜欢吗? -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_ThatFunFor=有趣吗? -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_TalkAboutEasy=小菜一碟。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_WakeUp=醒醒! -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_ImGonnaEnjoy=我要慢慢把你撕碎。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_YouEvenTrying=哇哦,你还敢躲? -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_AndHereI=我还以为你多大能耐呢,看来并没有。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_DamnItWhat=靠,什么玩意,你对我开火? -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_WoahIThought=哇哦,我还以为我们是一伙的。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyYouTrying=嘿,你寻开心是吧? -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_ImJustGetting=我才开始呢。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_YouThinkYoure=你觉得你有本事干掉我?来让我见识见识。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_GoOnFinish=如果你觉得就凭你这样的二流飞行员能打败我那就来吧。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_ThatWasNothing=我啥事没有。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_LetsSeeYou=你还能打中我吗。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_YouGotLucky=你狗屎运真好。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_YourGonnaPay=你要付出代价的。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_ImGonnaMake=我要让你血债血偿。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_ThisTheBest=你就这? -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_YouThinkYoure=你以为自己很厉害?这啥都不算。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_ComeOnBring=来啊,让我尝尝你的能耐。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_ImNotGonna=我不会警告你第二次,停下。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_YoureHeadingFor=你这样是要吃苦头的。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_KnockItThe=别他妈闹了! -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_YoureWalkingA=你在试探我的底线。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_IfYouWant=你想打架是吧?那来好好打一架吧。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_GoOnTry=来,再来。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ForEveryoneOf=你杀掉我们多少人,我都要让你双倍奉还。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_OhYoureGonna=哦,杀掉他们你可要后悔的。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YouKillMy=杀我朋友,我要杀了你。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_ThanksIOwe=谢了,欠你一回。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_HeyNiceJob=嘿,能干掉那垃圾真有你的。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThereWeGo=这就对了嘛,团队合作! -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoComeOn=<惨叫-长> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_OhMyGod=<惨叫-长> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_OhGodNo=<惨叫-长> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001=<惨叫-中> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002=<惨叫-中> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003=<惨叫-中> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001=<惨叫-短> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002=<惨叫-短> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003=<惨叫-短> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_YouSeeThat=看见没?我就是靠那种漂亮的击杀赢得荣誉的。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_ThereOneLess=看,又少一个我们需要担心的家伙。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ImCuttingMy=我正在这群菜鸡中砍瓜切菜 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_IJustKilled=刚刚干掉一个你的同伴,你猜下一个是不是你? -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YourFriendsA=你的朋友已经魂归西天了,别担心,你马上就能和他团聚。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouThinkYoure=你要是觉得自己的技术还不如刚才那个被我杀掉的家伙,那就赶紧跑吧。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_IWonderHow=我就很好奇,你们这种家伙今天我还得杀多少个。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_ForASecond=我曾经短暂地觉得你们可能不会太菜,不过现在我打算悠闲地享受弄死你们的过程。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_ICouldHave=我自己能搞定。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_ThanksForThat=多谢了。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_OhThatllTeach=噢,这一下那帮畜生知道不该惹我们了吧。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessYouCouldnt=看来你根本不值得信任。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_AnotherGutlessBackstabber=又一个怂包小人,真是个惊喜。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_ArghYoureGonna=呵,敢进九尾的地盘你会后悔的。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_IWasWondering=我之前还在想你什么时候会漏出尾巴。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_FinallyShowingYour=终于露出你的真面目了。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_IveHadEnough=我已经受够你的鬼话了。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_ThatsItYoure=行了,你死定了。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_OhYouveGone=噢,你现在就得死。 -PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_ThereAintNo=和你这种垃圾战斗毫无意义。 -PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_NextTimeWe=下次再见,我可不会让你这么容易脱身。 -PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouBetterSleep=你晚上睡觉可别太死,我发誓一定会找到你。 -PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_YouGotLucky=你今天走了狗屎运,但是好运可不会永远都有。 -PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_AlrightThisOnes=好好好,这次是你赢了,可是下次你他妈死定了。 -PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeYou=赶紧夹着尾巴跑吧。 -PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_OhEnoughPlaying=玩够了吧。接好了。 -PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_GotAMissile=给你整了一发导弹哦。 -PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_ThinkYouCan=接得住这发吗? -PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_TryAndGet=试试看能不能摆脱这个。 -PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_WellWhatDo=让我看看这是谁?哦又一个受害者。 -PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_YouMadeA=你可真的不该来这的。 -PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_OhYoureMine=噢,我吃定你了。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_HopeYoureStarting=希望你现在会好好想想自己对抗九尾的行为是有多愚蠢。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_AreYouGetting=现在你知道为什么九尾能掌控这片区域了吧?因为我们屌得一批。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IllMakeSure=我今晚一定回去给你敬杯'38黑啤。”敬一个今天被我干掉的蠢货。“ -PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_ForgetCrusaderThis=别再惦记十字军星了,整个星系都马上是九尾的了。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_SameThingsGoing=你会和那些所有碍事的家伙一样,死亡是你们唯一的归宿。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ForEveryLittle=每干掉一个像你一样的小崽子,老大就会开心一点。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WaitTillI=我会告诉老大,我把你们这些十字军狗腿子都给干掉了。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_ItsTooBad=真是遗憾,你们可能活不到见证九尾伟大计划落实的那一天了。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_DidntThinkId=我之前还以为自己对这个封锁线计划没太大兴趣,不过看着你们这些胆小鬼挨打时想量子航行逃跑却束手无策的感觉真是有趣。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IDidntThink=我还以为夺下这个区域对九尾来说将是苦战,没想到这么容易。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_BetYoureStarting=我打赌你一定在祈祷你的量子引擎还能正常工作吧。 -PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_OhIWas=哦,我一定会杀了你的。 -PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_YouveJustMade=你刚刚做犯了你一生中最的严重的错误。 -PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_ImGonnaMake=你会后悔你刚刚的决定。 -PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_YouJustSigned=你刚刚亲笔签下了自己的死刑令。 -PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_YouShouldveLeft=你早该离开,否则你会生不如死。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_YouWannaDie=你会死掉,我没意见。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_OhYoureGoing=哦,你会为你的愚蠢付出代价。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_YouJustPicked=你选错了对手。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_ILoveIt=我喜欢他们,因为他们想加大难度。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_FineGuessWere=好吧,看来我们得拿你杀鸡儆猴了。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_NotGonnaLie=不骗你,这正如我所愿。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_ITriedTo=本想放你一马,看来我得亲自动手了。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_EnoughWaitingAround=我等得够久了,你用过你的机会了。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_TimesUpYou=时间到,你早该听我的赶紧离开。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_IGaveYou=我给过你机会了,你倒是非要碰碰运气。 -PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_YouKnowWhat=你猜怎么着,我改天再来收拾你,今天我们的任务已经完成了。 -PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_FineYouWon=很好,你赢得了战役,却不是整个战争,走着瞧。 -PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_AlrightEnoughI=好了,收手吧,我觉得我们已经干的够多了。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_YoureLuckyThat=你该庆幸你和九尾有不错的交情,否则你早就粉身碎骨了。现在赶紧离开,趁我反悔之前。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_HeyLookWho=嗨,看看谁来了,不过我没时间跟你废话,九尾现在正有大动作,咱们你走你的阳关道,我走我的独木桥。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_DidntExpectTo=没想到在这儿见到你,帮我个忙,继续走别回头,我不想看到有人在这闲逛,你懂我意思吧。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeyNineTails=嗨,九尾不想给你惹麻烦,你赶紧飞离这里,但是别想着碰碰运气,你敢挡道我一定会毫不犹豫的把你打下来。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_LookNotSure=听着,我不知道你在这干嘛,但是这绝不是一个闲逛的好地方,所以赶紧飞离,那样会更安全。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_ImGonnaBe=因为你在九尾里名声还不错,我就坦白和你说吧。目前在这个区域里的大计划你还不能参与。走开,不然你就有麻烦了。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_SinceTheNine=因为九尾和你很熟,我给你一个机会,掉头走开的话我不会找你麻烦。如果你再挑战我的耐心的话,我就不得不动手了。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_SinceYoureOn=看在你和九尾关系还不错的份子上,我给你个掉头走开的机会如何? -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_AllRightHeres=好吧,是这样的,因为你和九尾关系还不错,所以我会放你走,不过如果你拒绝的话,哼,场面可就会很难看了。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_HeyIKnow=嘿,我知道你和九尾关系不错,不过我和你说,你最好掉头走开,别插手我们的事,不然我们就不得不宰了你。自己决定吧。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_YouJustStumbled=你摊上事儿了飞行员,现在你要么机灵点掉头走开,要么你可以试试和我们九尾比划比划。自己决定吧。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_GonnaMakeThis=话说简单点让你明白,要么滚,要么死。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsNine=这里是九尾的地盘,你只有一次机会掉头走开,不然我送你和你的飞船一起上路。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_TodaysYourLucky=你今天运气不错,在我开火之前给你一个滚蛋的机会,我建议你抓住这个机会。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_HeresWhatsGoing=听好了,你要么掉头滚,不然就受死。反正对我来说都一样。 -PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_WhoDoYou=你觉得谁能赢?你还是我? -PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IsntFightingLike=这样打不爽吗?我可太他妈喜欢了。 -PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YeahLetsDo=哦耶!搞起来!枪炮和引擎!马力全开! -PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_AllThePractice=功夫不负有心人。 -PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_WhatDidYou=你觉得我之前的小把戏如何?不错吧?玩竞技场指挥官学的。 -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouAlright=你没事吧? -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WoopsThatsNot=哎呀,看起来不妙。 -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WoahThereYou=嘿!你还好吧? -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_HeyThatsFightin=嘿!那招可不太光彩! -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_GetTheHell=滚开! -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WhatTheHell=你他妈干啥呢? -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_HaveYouLost=你失了智吗? -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_EnoughAlreadyBack=够了!走开! -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_WatchTheShip=小心点! -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_HeyThereWatch=嘿!注意点。 -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WoahEasy=哈哈,简单! -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_LookOut=小心! -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_ThatWasA=那一击不错。 -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IGotYou=我弄死你。 -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_TalkAboutA=幸亏吃这一下的是你不是我。 -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_DamnItThat=我去,真疼。 -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_GeezWhatThe=天呐,你是有病吗? -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_HolyShitWhat=卧槽!你干啥呢? -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_HolyCrapWhat=我去,那是啥? -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_OhDamnIt=哦天呐!真疼。 -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_YoureNotMessing=你来真的啊。 -PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_001=<受到攻击> -PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_002=<受到攻击> -PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_003=<受到攻击> -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_MyShieldsAre=我盾掉了!救! -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ShitMyShields=淦!我的盾!救! -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ILostShields=我掉盾了!救救救! -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_IGotYour=把你盾打掉了! -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_ThereWentYour=你没盾了,现在我要干死你! -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_NoShieldsYoure=护盾下线了,你有麻烦了。 -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YeahYouGot=嗯,你把我盾打掉了,但猛男不需要护盾。 -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_AhShitMy=哦草,坏了,我的盾无了。 -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YoureGonnaBe=等我护盾回满你就要完蛋了。 -PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_IDidIt=噫!中了!我中了! -PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThatWasIncredible=这一发叼不叼? -PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_PerfectThatsRight=完美。直接命中。 -PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_HellYeahI=哈哈!我还怕你能躲掉啥的,并没有。直接命中。 -PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_YeahJustLike=哈!就像那样! -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouKnowIts=你现在逃跑还不晚。 -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_IThinkI=逮到你了。 -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YoureDoneFor=你完蛋了,我赢定了。 -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_ThatsItYoure=成了,你死定了。 -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_ImProbablyGonna=我很快就会杀了你,应该不难过吧? -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_Gotcha=逮到你了! -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_GotYouRight=你被我锁死了。 -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_YeahThatsHow=哈,就是这么干的! -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_RightThereGot=正中靶心! -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_TherePerfectShot=哈!完美的一击。 -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IGotYou=我锁定你了! -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_HereWeGo=来吧,我已经掌握窍门了。 -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_YeahIGot=耶!我这下干得你爽吧! -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_HeyYouKnow=喂!你应该知道我们是友军吧?! -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_HeyWatchYour=嘿!别误伤友军! -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HoldFireIm=停止开火!我是友军! -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_HeyComeOn=哎等等,你确定你要这么做? -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_ImNotGoing=我不会就这样挂了的,你等着瞧。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_YouThinkYoure=你自我感觉不错是吧?咱们看看谁能笑到最后。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_HowAreYou=你怎么打中我的? -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_WhatTheHell=什么鬼? -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_HeyKnockIt=嘿!别闹了! -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_OkayYouGot=好吧,你打中我了。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_DamnItStop=艹!别射我了! -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_ComeOnKnock=别打我了! -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_SeriouslyStopIt=别搞事情,停下。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_HowDoYou=你为什么一直这么做? -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_YouBetterKnock=你最好别再搞我了。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_YoureReallyStarting=你真快让我生气了。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_DamnItStop=艹,停下,我不会再说一次了。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_AreYouSure=你确定你要这么做? -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_HeyComeOn=嘿!算了吧,别逼我。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_ThatsNotA=那可不是什么好主意。你最好趁还有机会的时候停手。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_HeyYoureGoing=你要为此而付出代价。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_ImNotGonna=我不会让你就这么一走了之的。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_NoYouBastard=不!你这混蛋。他们什么也没做。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_IAppreciateThe=我感谢你在那里的帮助。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_ThatWasAmazing=干得漂亮!我以为我死定了。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThankYouYou=谢谢你!你算是救了我一命。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoNoStop=<惨叫-长> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_NotNowNo=<惨叫-长> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoNoNo=<惨叫-长> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoNoNo=<惨叫-中> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_OhNoShit=<惨叫-中> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_SonOfA=<惨叫-中> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_AhNo=<惨叫-短> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo=<惨叫-短> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_AhShitNo=<惨叫-短> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_HolyCrapYou=哦草,你看到了吗?我干掉一个!是我干的! -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_IDidIt=我做到了!我杀掉他们了! -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_HellYeahThats=耶!是我拿下他的。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_OneDownWhos=干掉一个!下一个谁来? -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YeahYouSee=哈!你看到了没?我们抓到你了!你要完犊子了。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_WereReallyKicking=我们把你干得一塌糊涂。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_YourNumbersAre=你们人越来越少了,确定你不要夹起尾巴跑路? -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_WellHowAbout=哈,这下怎么样。看来我还挺擅长杀你们的。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_WoahThatWas=哇哦,那下真厉害! -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_HellYeahYou=哈哈!你让那群混蛋了解了谁才是老大。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_DamnMaybeI=靠,也许我应该从你这儿学学飞行。 -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_SeriouslyIFigured=你认真的吗?我觉得你不至于这样啊? -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_WhatTheHell=什么鬼?你准备背叛九尾? -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_HeyWhatThe=嘿!那是什么鬼? -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_WaitTillThe=等其他九尾成员知道这事儿以后,他们肯定不会给你好脸色的。 -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_YouBastardI=你个混蛋!我以为你和我们是一伙儿的。 -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_YouKnowWhat=你要知道,算了不说了。你要完了。 -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_FineYouWant=行吧,你想打架,那就打吧。 -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_OkayIveHad=很好,我本来就差不多要受够你了。 -PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_ForgetThisIm=忘了这事儿吧,我得赶紧离开这地方了。 -PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_ICantTake=我再也受不了。 -PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouWonAre=你赢了,高兴吗? -PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_EnoughAlreadyIm=够了!我受够了! -PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_YouKnowWhat=你知道吗?你其实不值得我费力气。我要走了。 -PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotAMissile=给你来一发导弹。 -PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_MissileAway=导弹发射! -PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=让我们来看看你怎么对付这个。 -PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_OkayHowAbout=好,吃枚导弹怎么样? -PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HereALittle=来,一个小惊喜。 -PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_StayRightThere=停下!我来找你了! -PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_ISeeYou=看到你了,看到你了。 -PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_HopeYoureLooking=希望你是来打架的,因为你刚刚找到个对手。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsDaysLike=我呆在九尾,就是喜欢像现在这样的生活。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WhoWouldveThought=今早出六角湾溜达时候,谁能想到我现在在干这事儿呢。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YouKnowWhy=你猜我为什么加入了九尾?看看你身旁吧。我们是最牛逼的,每个在十字军的人都知道。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NineTailsRuns=九尾是十字军的老大,而且很快我们就会是整个斯坦顿的老大了。没人可以阻挡我们。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_IBetAll=在这一票以后,十字军的人听到九尾的名字都要吓尿了吧。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_IDidntBelieve=开始他们告诉我这次大行动的时候我还不相信,但现在我们做成了,很疯狂对吧? -PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IThinkTheres=要是我把你干掉,很大可能他们会奖励我。说不定还能见一见那些人口中的大老板呢。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IReallyWish=我真希望我能把事情内幕讲出来,想看看你会有什么反应。唉。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_NeverInA=我从没想到我有生之年能参与这么个大行动,彻底封锁一整个空间站。哈,真是值得纪念的一天。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IWonderHow=我好奇有多少气急败坏的人,在外面没有量子引擎,只能漫无目的地漂流? -PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWouldHave=我真想看看那些空间站里的傻瓜,发现自己不能用量子航行以后的样子。肯定很好玩。 -PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_FineDogfightIt=好,那就打吧! -PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_OkayLetsDo=来吧,干啊! -PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=让我们瞧瞧你有多少几斤几两。 -PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_IfYouWant=想打架?奉陪到底! -PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_HeyIfYou=不想听话,那就是找干。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_DamnItWhy=靠,你咋就不能乖乖滚蛋? -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_DidntHaveTo=本来我们不用动手的。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_AllRightLets=好吧,那就来打吧。正好想活动下身体。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_WhatTheHell=见鬼,我一直给你机会走掉的。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_FineIfThats=好吧,如果你就想要这么做的话。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_IReallyTried=我真的尽力给你机会离开了,算了不说了。来吧。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_CantBelieveYou=不敢相信,给你机会离开你却不走。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_SorryAboutThis=我很抱歉,但是你让我没得可选。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_SinceYoureStill=既然你还呆着不走,那就是你已经做出决定了吧。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_NotSureWhats=不知道你到底想干啥,但是为时已晚。 -PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_TheySaidOnce=他们说过在我们制造了足够多的麻烦以后就可以撤了,我觉得差不多了。 -PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_YouKnowWhat=你知道不?不管是不是什么大行动,我可没准备好为九尾或者他们的老板而死。 -PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_EnoughThePlan=够了!计划里可没说我得搭上我这条命。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=嘿你好,收到信儿说让你过去。但给你提个醒,最好别在周围晃悠,九尾在附近有大行动什么的。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_HeyHowsIt=嗨,过得怎么样?你要是想过路,我没意见。只是你别在里面呆太久。九尾有大事情要做。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_NiceToSee=很高兴见到你,但是你最好老实点,别在这里逗留太久。我可不想见到你和别人打起来了或者有别的麻烦事。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeyALot=很多九尾成员都对你印象不错。所以你想通过的话,没问题。只是别呆在那里,好吗?九尾有很重要的事要做,你待在那里可不太好。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_HeyItsFine=嘿,九尾可以让你通过这里,只是你不能在附近瞎逛,懂吧? -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_HeyHateTo=嘿,我不想扮这个黑脸的,毕竟你也算九尾的朋友了。但是你真的得掉头离开这里。我们不能冒险让无关人员在附近瞎转悠,就算是你,也一样。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyIDont=嗨,我不是故意不礼貌或是啥的,只是九尾需要肃清整个区域。就算是你是盟友也一样得离开。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_HeySorryAbout=嗨,我很抱歉,但是九尾不想让任何人在附近瞎晃,就算是你一样。我得要求你离开了。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_HeyHowsIt=嘿,过得咋样?我们在这儿超级忙,因为九尾在搞大动作。这就是为啥我得让你掉头走人了。你在这附近不安全。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_SoHeresThe=情况是这样的。我知道你是九尾的好朋友,但是我们实在不能冒险让任何人进来搞砸事情。如果你能在出事之前就离开,我会很感激你的。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPilotThis=飞行员请注意,这里是九尾的地盘。现在就掉头离开,否则我们就不得不使用武力了。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_AllRightHere=好了,规矩是这样:你滚蛋就可以活命,你停留就得丧命。你自己选吧。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_HeyImA=喂,我是九尾的人,你最好听着。你现在就得离开,否则你就有麻烦了。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_NineTailsGot=九尾有一条警告给你,驾驶员。要不掉头走人,要不就那啥,懂了没? -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_YoureInNine=你现在在九尾的空域里,驾驶员。你不被允许在这里。最好放聪明点儿,趁你还有命离开的时候赶紧滚。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_001_ThesePlatformsAre=这几座平台现在是九尾的地盘了。制空权与地面控制权都在我们手中。我也知道他们找人来夺回平台只是迟早的事儿,但我真以为十字军在求着别人为他们卖命之前会自己先试试呢。无论怎么说,我想对你说的和他们一样,我在每个平台上都安排了人手,对付你们这些周末兼职的民防部队杂鱼可是绰绰有余。给你个机会乖乖滚回穿梭机里去,不然我就不会手下留情了。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_002_WhyTheHell=为什么民防部队非得来搅乱人家享受一下老派的混乱之乐呢?我的意思是,我们又没找你们的麻烦,为什么你们要冒着生命危险,来给十字军那些连自家地盘都守不住的缩头乌龟办事呢?你们自个儿想好了啊,任何靠近我们的飞船都会被击落。我在每个平台上都布置了重火力封锁。你们根本没有任何机会,听我一句劝,乖乖回去穿梭机上,回家喝罐汽水,这样你还活得久点。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_003_CrusadersEvenMore=十字军居然要靠平民来救场,比我们想的还可怜。我们已经控制了平台附近的空域,除了九尾的盟友之外,其他人一概没法接近。每座浮岛上都有你们惹不起的狠角色把守。你们面前最好的选择就是滚回穿梭机里去,我们找的不是你们的麻烦。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_001_YouProbablyThink=你可能觉得自己一切顺利。没错,我们或许一开始低估你了。但别得意,这只是暂时的。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_002_YeahGreatYou=太好了,你活到了现在。但如果你觉得接下来会更简单的话,那就大错特错了。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_003_AllRightYou=啊,你当然还没死呢。走了狗屎运。相信我,你不会活多久了。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_001_WhyTheHell=你怎么还没死啊?我才不会栽在你们这帮民防部队傻逼手上。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_002_WhyWontYou=你们为什么非要来多管闲事呢?好像十字军有多么值得保护一样。拉倒吧,我们给你们准备了点“惊喜”。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_003_GoddammitYouVolunteers=妈的!你们这帮志愿者就非得来捣乱是吧?比起应付你们这群瓜皮,我有更要紧的事要办。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_001_YouDontReally=你不会觉得自己掺和进来有什么用吧?相信我,一切都还在我们的控制之中。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_002_IGottaTell=直话说吧,我已经受够你来打扰我们九尾办事了。我要动真格的了。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_003_SoYouManaged=所以,你想办法稍微干扰了我们的计划,你是想要点奖励还是什么吗?无所谓,我已经受够你了,现在就结束这一切。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_001_JustYouAnd=只剩我们俩了,看看你有什么本事吧。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_002_WhereTheHell=你在哪呢?来决斗啊。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_003_ComeOnAsshole=来啊,混蛋,我们来分个胜负。 -PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_001_YouDidntWin=你以为你赢了?你什么都阻止不了! -PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_002_DontYouWorry=别担心,我们很快会再来的。 -PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_003_YeahAllRight=行吧,好吧。那只是一堆好的垃圾? -PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_001_IToldYou=我告诉过你们,民防部队不会有机会打败九尾的。所有侥幸活下来的人,你们记住,不要再和我们九尾作对。 -PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_002_SorryWeHad=抱歉我们不得不杀了你们中的一些人,但也许在未来,你们都应该在为一些组织卖命之前三思而后行。 -PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_003_ThanksForKeeping=感谢你在我们干活的时候为我们提供的娱乐项目,民防部队。你们确实有让事情变得生动有趣起来。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_001_WellShitGuess=好吧,该死。我想我的人已经死光了。那么好吧,你们都想打一架?到驳船上,我们来打。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_002_YouBastardsGot=你们这些混蛋把所有的人都解决了,甚至包括斯塔克斯。那行吧。到船上来,我要给你们这些民防部队的蠢货们亲自示范一下九尾的真正实力。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_003_SoThisIs=九尾其他的人呢,就这?就只剩我对阵一些过于急切的志愿服务者的军队。好吧。是时候让我的双手沾满鲜血了。我在驳船上等着你。最好调整好你的状态。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_001_YouHearThat=听的见吗,雷米?你有一些同伴。如果他们造成麻烦,你就让他们看看九尾的本事。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_002_RemyYouCopy=雷米,听得见吗?你有另一个民防部队的傻瓜正在向你走来。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_003_RemyLookAlive=雷米,看仔细了。你的民防部队正在前往你的岛屿的途中。如果他们不回到他们的舰船上,你一定回后悔。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_001_HeyAckerYou=嘿,阿克,你在吗?有麻烦来找你了。别手软。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_002_AckerLookAlive=阿克,注意看。民防部队朝着你的方向过去了。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_003_GetYourGame=认真起来,阿克。你有一些帮手到了。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_001_NowYouGotta=现在你得对付斯考奇了。你能搞定他们把,斯考奇? -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_002_HeyScorchGot=嘿,斯考奇。我又给你找了些蠢木头来烧。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_003_ScorchImTrusting=斯考奇,我相信你能处理好这件事。你明白我的意思吗? -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_001_StaxYouGot=斯塔克斯,你有一些麻烦正在向你的方向去。注意点。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_002_ItsUpTo=就看你了,斯塔克斯。你能解决吧? -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_003_YoureOnDeck=全副武装,斯塔克斯。注意这个人,明白吗? -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_001_SolankiWasRemys=索兰奇是雷米的第一个真正的任务,说实话,我希望他至少能在面对一些小气的志愿者时坚持自己的立场,但当他再生的时候,我对他发牢骚。民兵部队不会再有那么好的运气了。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_002_YouMayHave=你可能已经干掉了雷米,但与即将发生的事情相比,他不算什么,所以别以为之后会变得更轻松。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_003_NotSurprisedYou=你们这些人得到了雷米的帮助并不奇怪。这孩子话太多了。如果他闭嘴,可能会活得更久。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_001_GoddammitIllAdmit=什么玩意儿?我承认,我没料到阿克会被打成这样。你们民防部队就是不死心,是吧? -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_002_GottaSayIm=不得不说,我有点惊讶你们居然能干掉阿克。说实话,这家伙是个彻头彻尾的疯子。剜度在他面前都显得乖巧可人,所以对我们所有人来说,他从视线里消失可能更好。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_003_ShitTakingOut=可恶。干掉阿克并不是什么大不了的事。但是,谁知道呢,也许他只是出门没看黄历。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_001_IllBeDamned=我靠。一些无名的民防部队志愿兵居然干掉了斯考奇...一定是运气好。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_002_GettingKindaSick=我有点讨厌民防部队干掉我的人,但我想这就是生活,呵呵。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_003_ShitGuessYou=妈的,看来你让斯考奇脱离了苦海,哈哈哈。你知道,你们民防部队真的真的开始让我生气了。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_001_HowTheHell=你们到底是怎么这么快就找到了斯塔克斯?他不应该就这样离开。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_002_ICantBelieve=我不敢相信你这么快就找到了他。斯塔克斯陪我一路走来。民防部队要为把他当垃圾处理掉而付出代价。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_003_EightYearsStax=八年了?斯塔克斯和我一起经营了八年了,你们知道这八年是怎么过的么?我们所付出的努力超过你们的想象。就这样,他走了。你们一定会为此付出代价的。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_001_StaxDidntDeserve=斯塔克斯不应该就这么走了,你这个狗娘养的。你们最好都给我准备好,因为我不可能让你们这些民防部队的混蛋从这里轻易走掉。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_002_YouKnowIts=你们知道,在这个游戏中,要找到你可以信任的人几乎是不可能的。而你们刚刚杀了他。杀了那个我知道无论如何都会支持我的那个人。我想我必须自己来处理这个问题了。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_003_ImGonnaHurt=我要为你们对斯塔克斯的所作所为狠狠地教训你们这些混蛋。你们谁敢踏上这艘船,我就会让你们知道我有多可怕。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_001_ICantBelieve=我没办法接受你们对斯塔克斯做的事情?你们都死定了。听到我说的了吗?你们杀的是我的朋友。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_002_ThatWasMy=那是我的朋友。我要让你们这些民防部队的混蛋为你们的所作所为付出代价。不要以为你们会死得很痛快。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_003_YouKilledMy=你们杀害了我的朋友。这简直是滔天大罪。我要找到你们每一个人,把你们折磨得死去活来,让你们一遍遍的在再生中痛苦的尖叫。 -PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_001_YouKnowWhat=你知道吗?我已经厌倦了看那些无能的蠢货试图把你干掉。 -PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_002_DidYouKnow=你知道吗无法彻底杀死我的都会让我更加强大?无论输赢,我都会回来,比以前更强大。 -PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_003_ComeOnYou=来吧,你和我,开干吧! 噢噢噢噢哦哦哦! -PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_001_IllSeeYou=我会再回来的。 -PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_002_YouThinkThis=你以为这就结束了?我还会回来的。 -PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_003_ImReadyIm=我准备好了。我准备好了。我准备。 -PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_001_OhYeahBoss=哦,是的,老大。你不用担心。我找到了他们。我会把他们打得很惨,他们会在再生中一遍遍痛苦的醒来。 -PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_002_ImGoingBy=我现在要秽土转生,是的但是,我们把这个地方封锁了。 -PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_003_OhHellYeah=哦,当然。我会快速快掉他们,他们甚至重生了都不知道是什么打的他们。 -PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_001_YouThinkYou=你以为你可以看个烟花就走了吗?没有人可以走开。它会波及我们所有人。 -PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_002_ItsTimeAre=是时候了。你准备好了吗?你准备好面对接下来的事情了吗? -PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_003_TheFireCouldnt=火焰杀不死我。你凭什么认为你会做得更好? -PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_001_WhyIsIt=为什么它是冷的? -PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_002_ILostThe=我的火不见了。它去了哪里?它去哪儿了? -PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_003_WhatWhatIs=发生什么事了?发生什么事了那是啥? -PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_001_WhatYeahWere=什么? 是的,我们准备好了。 -PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_002_YeahTheyllBurn=是的,他们会被烧死。他们会像其他所有人一样被烧死。 -PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_003_SureWeGot=当然,我们有一个特别的欢迎计划。 -PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_001_HellWithIt=见鬼去吧,我会亲手杀了你。 -PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_002_ImGonnaSend=我要把你送入无尽黑暗的深渊,而且我将乐此不疲。 -PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_003_TimeToGo=该睡觉了,蠢货。 -PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_001_YouAintShit=你是坨屎吧? -PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_002_NoNoNo=啊不不不不。 -PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_003_ScrewYouYou=去你的,你不会是最后一个吧? -PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_001_YouKnowYoud=你知道,你会认为人们会按照全副武装的罪犯的命令去做。令人惊讶的是,居然有很多人没有这样做,哈? -PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_002_OhThemYeah=哦,他们?是的,我不太确定我的枪是否工作正常。如你所见,它们工作得非常好。 -PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_003_RenToldMe=雷恩告诉我,要控制好人质。在我看来,他们看起来很受控制。 -PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_001_NoProblemoIll=没问题。我将让他们感到真正的热情。 -PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_002_OhNoAre=哦,不。他们是来拯救所有人的吗? (笑) 祝他们好运。 -PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_003_BringEmOn=带上他们,我在这里已经越来越无聊了。 -PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_001_AllRightYou=好吧,这是你自找的。那我就不客气了。 -PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002_WhereYouAt=你在哪里?来吧,动手! -PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002b_WhereYouAt=你在哪里?来吧,动手! -PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002c_WhereYouAt=你在哪里?来吧,动手! -PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_003_YouReadyTo=你准备动手了吗?那我们出发。 -PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_001_IllBeDamned=我会受伤?这真的伤的到我? -PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_002_ThisIsSome=这全是一些胡说八道... -PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_003_IsThatA=那是暴风雨的呼唤吗? -PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_001_YouGotIt=放心吧,老大。我们会准备好的。 -PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_002_YeahAllRight=是的,好的。这整件事开始让我想起我们在46年做的那次突袭。 -PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_003_IGotYour=我掩护你,老大。我们会处理他们的。 -PU_ORISONANN01_F_LPA_Announce_Platform_Approach_IG_001_TheNextShuttle=下一班穿梭机即将到达本站。 -PU_ORISONANN01_F_LPA_Announce_Platform_Arriving_IG_001_ShuttleNowArriving=穿梭机即将到站;请大家有序排队,先下后上。 -PU_ORISONANN01_F_LPA_Announce_Platform_ComingSoon_IG_001_OrisonSkywayShuttle=奥里森天路穿梭机服务仍在扩张业务区域!本站将与更多未来航线一起投入使用。 -PU_ORISONANN01_F_LPA_Announce_Platform_Delay_IG_001_AttentionWereExperiencing=请注意。我们的穿梭机服务将会有些许延误,请耐心等候。 -PU_ORISONANN01_F_LPA_Announce_Platform_Departing_IG_001_LastCallFor=最后登机广播,穿梭机即将离站。 -PU_ORISONANN01_F_LPA_Announce_Platform_OutOfService_IG_001_AttentionThisStation=请注意;本站暂不提供服务。对您造成的不便我们深表歉意。 -PU_ORISONANN01_F_LPA_Announce_Platform_ServiceResumed_IG_001_AttentionShuttleService=请注意;穿梭机服务现已恢复,感谢您的耐心等候。 -PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_001_AtOrisonSkyway=奥里森天路穿梭机服务,我们竭诚为您的旅途增添乐趣,请享受您的飞行时光。 -PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_002_EnjoyingTheView=景色不错?我们最新改款的十字军工业穿梭机,以其标志般的水晶天幕为特色,更多的景致便能就此一览无遗。 -PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_003_ProvidingConnectionsTo=为了连接所有主要平台,十字军工业竭诚向所有游客提供免费又便捷的奥里森天路穿梭机服务;祝您参访愉快。 -PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_004_AFriendlyReminder=温馨提醒,上下穿梭机前请务必检查随身财物,如有垃圾请投入正确的垃圾分类箱中;文明通勤,有序搭乘。 -PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_005_MissYourShuttle=没赶上穿梭机?不用担心;另一艘穿梭机很快就到。奥里森穿梭机服务,更多航班、更少担忧。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_001_WelcomeToThe=欢迎光临奥古斯特·顿洛空港,这里是十字军通往星空的大门。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_002_ThankYouFor=感谢您造访奥里森,这里是十字军工业的总部与中心,梦想从这里启航。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_003_BeSureTo=请务必探索并发现奥里森的一切;景色与活动数不胜数,绝对能让您的十字军之旅不虚此行。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_004_SafetyIsA=安全是我们十字军的第一要务,我们需要您的配合;随时留意个人物品、听从安全广播的指示,如有任何问题请联系十字军安保。让我们一起令您的旅途更安心。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_005_2955MarksThe=2955 年是十字军首个轨道平台完工的100周年;与我们一起为这100年来巧夺天工的工程技术,还有那些每天辛劳工作让奥里森浮在空中的人们而庆祝吧。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_006_ThisIsA=请留意航班状态与机库信息,它们随时都可能发生变动。务必再次于您的mobiGlas或航站楼内随处可见的信息牌上确认航班信息。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_007_LookingForYour=造访十字军后下一站去哪儿?不妨考虑卫星三姐妹——赛琳、戴玛尔和耶拉。在这几颗保存完好的卫星上,优美的自然风光与冒险之旅等待您前去探索。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_008_NewVisitorsTo=刚到奥里森的游客在适应高度时可能会有些许不适;一定要记得放缓呼吸、补充水分、随时休息。如果不适症状持续出现,请寻求专业医护人员的帮助。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_009_DidYouEnjoy=您喜欢十字军的优雅巨兽——风暴鲸这个奇观吗?为什么不带一只专属您的可爱玩偶风暴鲸芬莉回家呢?航站楼各处均有售卖。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_010_AsPartOf=“十字军关爱”项目致力于改善帝国境内所有居民的生活;作为项目的一部分,十字军工业将捐献空港食品销售额的10%用于消除饥饿。齐心协力,我们就能改变世界。 -PU_ORISONANN01_F_LPA_Announce_Tram_Delay_IG_001_WeAreCurrently=我们目前出现了意外延误;请稍等片刻,我们正在处理。 -PU_ORISONANN01_F_LPA_Announce_Tram_DoorsClosing_IG_001_PleaseClearThe=请远离舱门,穿梭机即将离站。 -PU_ORISONANN01_F_LPA_Announce_Tram_Malfunction_IG_001_ThisShuttleIs=本穿梭机遇到了技术问题。请留在原地等待我们解决这个问题。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_AugustDunlow_IG_001_NextStopAugust=下一站,奥古斯特·顿洛空港,十字军通往星空的大门。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_Cloudview_IG_001_NextStopCloudview=下一站,云景中心,造访者能够在此享受壮观的美景、难以忘怀的艺术品、美味的食物,以及帝国级别的住宿服务。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_EasyIsland_IG_001_NextStopSolanki=下一站是索兰奇平台,为像你这样的贵宾提供临时住所。在星空中心或亚伯塔有预约的乘客应该在这一站下船。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_HardIsland_IG_001_NextStopHartmoore=下一站是哈特莫尔平台,这里是十字军工业公司下一代战斗舰艇和军事运输船的所在地。这个平台只对已经过预审的有效客户开放。由于安全协议,乘客不应下船,除非他们与十字军有一个活跃状态的预约。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_IG_001_ApproachingNextStation=即将抵达下一站,需要下船的乘客请提前做好准备。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_IntroIsland_IG_001_NextStopThe=下一站,接待中心站。十字军工业在此十分感谢您今天的访问,希望我们将来会与你合作。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_MedIsland_IG_001_NextStopBrushwood=下一站,布拉什伍德平台。任何代表企业或其他私营部门买家的乘客都被邀请在抵达后下船,看看来自十字军工业公司令人振奋的全新商业运输阵容。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_ProvidenceIndustrial_IG_001_NextStopProvidence=下一站,天意工业平台,著名的十字军工业造船厂所在地。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_VisionCenter_IG_001_NextStopThe=下一站,远见中心。你通往世界级活动和娱乐的大门。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_AugustDunlow_IG_001_NowArrivingAt=即将抵达奥古斯特·顿洛空港。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_Cloudview_IG_001_NowArrivingAt=前方到站,云景中心。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_EasyIsland_IG_001_NowArrivingAt=现在到达索兰奇平台。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_HardIsland_IG_001_NowArrivingAt=现在到达哈特莫尔平台。只邀请经授权的乘客下船。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_IG_001_NowArrivingAt=前方即将到站。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_IntroIsland_IG_001_NowArrivingAt=现在到达了接待中心站。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_MedIsland_IG_001_NowArrivingAt=现在到达了布拉什伍德平台。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_ProvidenceIndustrial_IG_001_NowArrivingAt=前方到站,天意工业平台。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_VisionCenter_IG_001_NowArrivingAt=现在到达了远见中心。 -PU_ORISONANN01_F_LPA_Announce_Tram_StandClear_IG_001_StandClearHatch=舱门开启中,请注意安全。 -PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Done_IG_001_AttentionTheEnvironmental=注意,环境危害现已得到控制,大家可以恢复正常活动。感谢各位,祝您愉快。 -PU_ORISONANN01_F_LPA_Warn_EnviroHazard_InProgress_IG_001_WarningTheEnvironmental=警告,环境危害仍在持续中,我们正尽力解决这个问题。请保持冷静,感谢大家的耐心。 -PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Remain_IG_001_WarningAnEnvironmental=警告,检测到环境危害。另行通知前请原地待命,重复,请原地待命。 -PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Vacate_IG_001_WarningAnEnvironmental=警告,检测到环境危害。 请保持冷静、有序从本区域撤离。重复,请有序撤离本区域。 -PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Begin_IG_001_StandbyForPlatform=请等待平台完成高度校准。 -PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Done_IG_001_PlatformElevationCorrection=平台高度校准现已完成,大家可以恢复正常活动。感谢各位,祝您生活愉快。 -PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Failure_IG_001_AttentionThisPlatform=注意,当前平台目前正在遭受严重的推进器故障。我们建议所有乘员冷静地撤离平台,等待进一步通知。 -PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Prepare_IG_001_AttentionThisPlatform=注意,本平台即将进行例行高度校准。维护过程中您可能会体验到轻微震动与位移,平台移动时请注意安全,带好随身物品并远离平台边缘。感谢各位。 -PU_ORISONANN01_F_LPA_Warn_RestrictedArea_Prepare_FirstOccur_IG_001_WarningTheRestricted=警告。本平台周围的限制区将在片刻后启动。所有未经授权的飞行员请立即离开该区域。 -PU_ORISONANN01_F_LPA_Warn_RestrictedArea_Prepare_LastOccur_IG_001_AttentionTheRestricted=请注意,限制区将立即启动。这是对你的最后警告,请你立即离开该区域,否则将被标记为非法入侵者。 -PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Done_IG_001_AttentionCrusaderSecurity=注意,十字军安保已解除警报。大家可以恢复正常活动。感谢各位,祝您愉快。 -PU_ORISONANN01_F_LPA_Warn_SecurityThreat_InProgress_IG_001_AttentionThisIs=注意,十字军安保警报最新情况播报。目前我们正全力解决这个情况。请保持冷静,感谢大家的耐心。 -PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Remain_IG_001_AttentionThisIs=注意,这是一则十字军安保警报。为了您的安全,请在进一步通知前原地待命。重复,请原地待命,谢谢。 -PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Vacate_IG_001_AttentionThisIs=注意,这是一则十字军安保警报。请安全冷静地撤离本区域。重复,请安全冷静地撤离本区域。 -PU_ORISONANN01_F_LPA_Warn_Tram_Collision_IG_001_WarningCollisionDetected=警告,前方侦测到碰撞,请做好冲击准备。 -PU_ORISONANN01_F_LPA_Warn_Tram_Emergency_IG_001_AttentionThisIs=注意,紧急情况。请快速安全地离开本穿梭机。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_AttentionSecurityTo=注意,安保人员请到肾内科。安保人员请到肾内科。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_AttentionCodeOrange=注意,橙色警报。生物清理小组请到下层机库集合。橙色警报,生物清理小组到下层机库。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_AttentionCodeBlue=注意,蓝色警报。紧急分诊单位请待命,即将出现蓝色警报。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_AttentionResponseTeam=注意,应急小组请前往重症监护室;重症监护室需要应急小组。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_AttentionTechnicalSupport=注意,技术支持请到零重力病房;技术支持到零重力病房。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_001_EveryoneHereAt=奥里森综合医院的所有员工都致力于带来顶尖的医护服务。无论您是进行例行体检还是开刀手术,奥里森综合医院的员工都会尽全力为您带来愉快的体验。行医救命乃我们的职责所在。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_002_BetweenOurAward=我们拥有屡获殊荣的护理服务,还有最顶尖的实验室与手术间。奥里森综合医院将在您康复全程提供个性化的服务。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_003_NotAllPathfinders=并非所有探路者都驾驶飞船。奥里森综合医院为拥有全UEE最厉害的医疗研究部门之一而自豪。我们的团队运用创新医疗手法与科技,力图发现下一个医学上的重大突破。只有齐心协力我们才能创造出更好的药物。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_004_AtOrisonGeneral=在奥里森综合医院,所有员工都致力于您的健康。这就是为什么我们非常骄傲能够在2944年与2945年荣获最佳医务奖。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_AttentionDrBuhari=布哈里医生请注意,请联系纳米生物科。布哈里医生请联系纳米生物科。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_AttentionDrAbsher=阿布塞尔医生请注意, 请前往骨外科。 阿布塞尔医生请前往骨外科。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_AttentionAdministratorTamashiro=玉城主任请注意,需要您前往创伤中心。玉城主任,需要您到创伤中心。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_AttentionCouldA=注意,请药房助理联系肿瘤科。药房助理请联系肿瘤科。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_AttentionWouldThomas=托马斯·东谚请注意,请前往康复病房的护理站。托马斯·东谚请前往康复病房护理站。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_AttentionReggieGosset=雷吉·戈塞特请注意,需要您到影像科。雷吉·戈塞特,需要您到影像科。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_PagingDrVoelker=呼叫弗尔克医生,需要您到神经机械科。弗尔克医生,需要您到神经机械科。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_AttentionWouldFlorence=注意,弗洛伦斯·乔伊请前往服务台。弗洛伦斯·乔伊,您的家人正在服务台等您。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_AttentionWouldThe=注意,请值班的心内科医生联系长期护理部门。请值班的心内科医生联系长期护理部门。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_AttentionCouldThe=注意,请注册标签J4542KL09的RSI阿波罗船主联系机库服务部门。阿波罗J4542KL09船主请联系机库服务。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_001_RememberDontWait=请记住,不要等到病情恶化再开口。如果您遇到新的健康问题、症状或是不适,请联系我们的工作人员。我们的宗旨就是帮您过上最健康的生活。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_002_RecoveryRequiresRest=休息充足才能痊愈。为了不打扰康复中的病人,请尽量不要发出噪音、保持安静环境,在医院内请收起武器。我们的病人与员工感谢您的配合。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_003_TheRightDose=药物剂量将影响疗效。请仔细阅读药物说明书,并在恰当时间服用正确剂量的药物。服用错量或是忘记服用药物将严重影响您的康复。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_004_AtOrisonGeneral=在奥里森综合医院,病人的安全为重。在您或是您的亲属就医时,请记得上报任何过敏史、潜在健康问题,或是其他相关的重要信息。 -PU_ORISONHOSP01_F_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=注意。 紧急情况已处理完毕,大家可恢复正常活动。 -PU_ORISONHOSP01_F_LPA_Warn_Emergency_InProgress_IG_001_AttentionWeAre=注意,我们正努力解决当前的紧急情况。请等待进一步通知。 -PU_ORISONHOSP01_F_LPA_Warn_Emergency_Remain_IG_001_AttentionThisIs=注意,这是一则紧急广播。在另行通知前请所有员工、病人以及游客原地避难。重复,请在危机解除前原地避难。 -PU_ORISONHOSP01_F_LPA_Warn_Emergency_Vacate_IG_001_AttentionThisIs=注意,这是一则紧急广播。所有员工、病人以及游客请立即安全撤离本楼。无法撤离的病人将依照紧急协议得到护理。重复,请尽快安全撤离。 -PU_ORISONHOSP01_F_LPA_Welcome_Hospital_Orison_IG_001_WelcomeToOrison=欢迎来到奥里森综合医院,更健康的生活近在咫尺。 -PU_OUTLAWMED1_SK_Busy_IG_001_NotTheTime=现在不是时候,老兄。 -PU_OUTLAWMED1_SK_Busy_IG_002_ComeBackLater=待会儿再过来。我现在正忙。 -PU_OUTLAWMED1_SK_ConvoCont_IG_001_Yeah=嗯? -PU_OUTLAWMED1_SK_ConvoCont_IG_002_Damn=该死... -PU_OUTLAWMED1_SK_ConvoCont_IG_003_Okay=好的。 -PU_OUTLAWMED1_SK_ConvoCont_IG_004_YeahSure=嗯,好的。 -PU_OUTLAWMED1_SK_Farewell_IG_001_SeeYouSoon=待会儿见。 -PU_OUTLAWMED1_SK_Farewell_IG_002_Later=回见。 -PU_OUTLAWMED1_SK_Greetings_IG_001_HeyThere=嘿,你好。 -PU_OUTLAWMED1_SK_Greetings_IG_002_WhatCanI=有什么我能帮你的吗? -PU_OUTLAWMED1_SK_Greetings_IG_003_Yo=哟。 -PU_OUTLAWMED1_SK_HealthComment_Low_IG_001_HolyShitYou=我的天,你抽太多了。 -PU_OUTLAWMED1_SK_HealthComment_Low_IG_002_DamnHowYou=天呐,你居然还能走路? -PU_OUTLAWMED1_SK_HealthComment_Med_IG_001_HadARough=任务不太顺利吧? -PU_OUTLAWMED1_SK_HealthComment_Med_IG_002_IdHateTo=我可不想见到你的对手是啥惨样。 -PU_OUTLAWMED1_SK_PlayerWakes_DuringOp_IG_001_IDroppedIt=好了,我停下,我不动! -PU_OUTLAWMED1_SK_PlayerWakes_Recovery_IG_001_HeyYouAll=嗨,你还好吗?你流了很多血,我还以为你撑不过来呢。那些器官贩子一直在外面转。无论如何,你康复一点我就得请你出去了,别人得用床位。对了,不用谢。 -PU_OUTLAWMED1_SK_Request_Affirm_IG_001_OnIt=在办了。 -PU_OUTLAWMED1_SK_Request_Affirm_IG_003_YeahOkay=好的。 -PU_OUTLAWMED1_SK_Request_Neg_IG_002_YeahIDont=嗯,我可不会这么干。 -PU_OUTLAWMED1_SK_Request_Neg_IG_004_ThatsProbablyNot=大概不会这么做。 -PU_OUTLAWMED1_SK_SuggestTerm_IG_001_YeahImNot=嗯,我也不清楚,你可以试试终端。 -PU_OUTLAWMED1_SK_SuggestTerm_IG_002_NoClueCheck=没有头绪。检查一下终端。 -PU_OUTLAWMED2_SK_Busy_IG_001_NotTheTime=现在不是时候,老兄。 -PU_OUTLAWMED2_SK_Busy_IG_002_ComeBackLater=待会儿再过来。我现在正忙。 -PU_OUTLAWMED2_SK_ConvoCont_IG_001_Yeah=嗯? -PU_OUTLAWMED2_SK_ConvoCont_IG_002_Damn=该死... -PU_OUTLAWMED2_SK_ConvoCont_IG_003_Okay=好的。 -PU_OUTLAWMED2_SK_ConvoCont_IG_004_YeahSure=嗯,好的。 -PU_OUTLAWMED2_SK_Farewell_IG_001_SeeYouSoon=待会儿见。 -PU_OUTLAWMED2_SK_Farewell_IG_002_Later=回见。 -PU_OUTLAWMED2_SK_Greetings_IG_001_OhHeyThere=嘿,你好啊。 -PU_OUTLAWMED2_SK_Greetings_IG_002_WhatCanI=有什么我能帮你的吗? -PU_OUTLAWMED2_SK_Greetings_IG_003_Yo=哟。 -PU_OUTLAWMED2_SK_HealthComment_Low_IG_001_HolyShitYou=我的天,你抽太多了。 -PU_OUTLAWMED2_SK_HealthComment_Low_IG_002_DamnHowYou=天呐,你居然还能走路? -PU_OUTLAWMED2_SK_HealthComment_Med_IG_001_HadARough=任务不太顺利吧? -PU_OUTLAWMED2_SK_HealthComment_Med_IG_002_IdHateTo=我可不想见到你的对手是啥惨样。 -PU_OUTLAWMED2_SK_PlayerWakes_DuringOp_IG_001_OhIDropped=好了,我停下,我不动!啊啊,我停了。 -PU_OUTLAWMED2_SK_PlayerWakes_Recovery_IG_002_WhoaaaIThought=哇,我还以为你死定了呢。我们还赌了一把,你知道吧? 不知道伤口愈合得怎么样。不过,如果粗糙的缝针没要你的命,那你应该没什么问题了。 -PU_OUTLAWMED2_SK_Request_Affirm_IG_001_OnIt=在办了。 -PU_OUTLAWMED2_SK_Request_Affirm_IG_002_YeahOkay=嗯,好的。 -PU_OUTLAWMED2_SK_Request_Neg_IG_001_YeahIDont=嗯,我可不会这么干。 -PU_OUTLAWMED2_SK_Request_Neg_IG_002_ThatsProbablyNot=大概不会这么做。 -PU_OUTLAWMED2_SK_SuggestTerm_IG_001_YeahImNot=嗯,我也不清楚,你可以试试终端。 -PU_OUTLAWMED2_SK_SuggestTerm_IG_002_NoClueCheck=没有头绪。检查一下终端。 -PU_OUTLAWPILOT1_CV_CallBackup_IG_001_INeedA=需要帮忙! -PU_OUTLAWPILOT1_CV_CallBackup_IG_002_GetEmOff=甩掉他们! -PU_OUTLAWPILOT1_CV_CallBackup_IG_003_SomeHelpOver=这里需要支援! -PU_OUTLAWPILOT1_CV_CallBackup_IG_005_GhostThisJasper=干掉那个屌人! -PU_OUTLAWPILOT1_CV_CallBackup_IG_006_TakeEmOut=吧他们打下来! -PU_OUTLAWPILOT1_CV_Celebrate_IG_001_HellYeah=棒呆了! -PU_OUTLAWPILOT1_CV_Celebrate_IG_002_Nice=太好了! -PU_OUTLAWPILOT1_CV_Celebrate_IG_003_ThatsIt=打完了。 -PU_OUTLAWPILOT1_CV_Celebrate_IG_004_Beautiful=漂亮。 -PU_OUTLAWPILOT1_CV_Celebrate_IG_005_ThereWeGo=完事儿了! -PU_OUTLAWPILOT1_CV_DeathThroes_IG_EX_001=(死去) -PU_OUTLAWPILOT1_CV_Expletives_IG_001_DamnIt=他娘的。 -PU_OUTLAWPILOT1_CV_Expletives_IG_002_AwHell=该死! -PU_OUTLAWPILOT1_CV_Expletives_IG_003_YouAss=你个傻逼! -PU_OUTLAWPILOT1_CV_Expletives_IG_004_Grragh=啊啊啊! -PU_OUTLAWPILOT1_CV_GetHits_IG_EX_001=(被击中) -PU_OUTLAWPILOT1_CV_GetHits_IG_EX_002=(被击中) -PU_OUTLAWPILOT1_CV_GettingShot_IG_001_YouBastard=你个混蛋! -PU_OUTLAWPILOT1_CV_GettingShot_IG_002_StopIt=别打了! -PU_OUTLAWPILOT1_CV_GettingShot_IG_003_GetOffMe=别打我了! -PU_OUTLAWPILOT1_CV_GettingShot_IG_004_DamnYou=该死的! -PU_OUTLAWPILOT1_CV_GettingShot_IG_006_YoureGonnaHave=就这?你得再努力点才行! -PU_OUTLAWPILOT1_CV_LastWarning_IG_001_ThatsIt=好了,你完蛋了。 -PU_OUTLAWPILOT1_CV_LastWarning_IG_002_YoureDone=你玩完了。 -PU_OUTLAWPILOT1_CV_LastWarning_IG_003_ITriedTo=我警告过你了。 -PU_OUTLAWPILOT1_CV_LastWarning_IG_004_BadChoice=错误的决定。 -PU_OUTLAWPILOT1_CV_LastWarning_IG_005_EnoughOfThis=够了。 -PU_OUTLAWPILOT1_CV_MateDestroyed_IG_002_YoureGonnaPay=你会为此付出代价的。 -PU_OUTLAWPILOT1_CV_MateDestroyed_IG_003_OhYoureGonna=你会后悔这么做的。 -PU_OUTLAWPILOT1_CV_MateDestroyed_IG_004_YouLittle=你个小崽种... -PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_001_IfYoureSmart=如果你是个聪明人,就应该立刻掉头离开这里。 -PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_002_ThisSecsOurs=这是我们的地盘。滚出去。 -PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_003_ThisAintYour=这不关你事,趁你还能的时候赶紧离开这里。 -PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_004_WhatTheHell=你觉得这儿有你插手的余地么?这里没你的事儿。 -PU_OUTLAWPILOT1_CV_Taunt_IG_001_YouDontStand=你毫无胜算。 -PU_OUTLAWPILOT1_CV_Taunt_IG_002_ThatsAllYou=你就这点本事? -PU_OUTLAWPILOT1_CV_Taunt_IG_003_WhoTheHell=谁TM给你过的驾照??? -PU_OUTLAWPILOT1_CV_Taunt_IG_004_YoureGonnaDie=你早晚都得死,别在这浪费时间了。 -PU_OUTLAWPILOT1_CV_Taunt_IG_005_YouAgainstMe=你要跟我打?开哪门子玩笑呢。 -PU_OUTLAWPILOT1_CV_Taunt_IG_006_YouGottaDo=你还得加把劲才行。 -PU_OUTLAWPILOT1_CV_Taunt_IG_007_WonderHowMany=很好奇你的船能值几个钱。 -PU_OUTLAWPILOT1_CV_Taunt_IG_008_GeezWheredYou=妈啊,你在哪学的开船? -PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_001_LetsSeeHow=看看你喜欢这个不。 -PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_002_TakeThat=吃我这招。 -PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_003_LittlePresentFor=小小礼物不成敬意。 -PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_004_NoWhereTo=你无处可逃。 -PU_OUTLAWPILOT2_CV_CallBackup_IG_002_GetEmOff=你们不要过来啊! -PU_OUTLAWPILOT2_CV_CallBackup_IG_003_SomeHelpOverHere=这里需要支援! -PU_OUTLAWPILOT2_CV_CallBackup_IG_004_GetOffYour=别摸鱼了,快来帮我! -PU_OUTLAWPILOT2_CV_CallBackup_IG_005_GhostThisJasper=让那些屌人见鬼去吧! -PU_OUTLAWPILOT2_CV_CallBackup_IG_006_TakeEmOut=快把他们干死! -PU_OUTLAWPILOT2_CV_Celebrate_IG_001_HellYeah=棒呆了! -PU_OUTLAWPILOT2_CV_Celebrate_IG_002_Nice=不错! -PU_OUTLAWPILOT2_CV_DeathThroes_IG_EX_001=(濒死) -PU_OUTLAWPILOT2_CV_Expletives_IG_004_Grragh=呃啊! -PU_OUTLAWPILOT2_CV_MateDestroyed_IG_001_NoNoNo=不...不...不!!! -PU_OUTLAWPILOT2_CV_MateDestroyed_IG_002_YoureGonnaPay=你会为此付出代价的! -PU_OUTLAWPILOT2_CV_MateDestroyed_IG_003_OhYoureGonna=你会为此后悔的。 -PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_001_IfYoureSmart=如果你够聪明,就调个头立刻离开这里! -PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_003_ThisAintYour=不要多管闲事,趁你还能走的时候赶紧飞走。 -PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_004_WhatTheHell=你觉得你TM能在这插一脚?这儿没你的事儿。 -PU_OUTLAWPILOT2_CV_Taunt_IG_001_YouDontStand=你毫无胜算。 -PU_OUTLAWPILOT2_CV_Taunt_IG_003_WhoTheHell=谁TM给你过的驾照??? -PU_OUTLAWPILOT2_CV_Taunt_IG_005_YouAgainstMe=你要跟我打?开哪门子玩笑呢。 -PU_OUTLAWPILOT2_CV_Taunt_IG_007_WonderHowMany=很好奇你的船能值几个钱。 -PU_OUTLAWPILOT2_CV_Taunt_Missile_IG_003_LittlePresentFor=小小礼物不成敬意。 -PU_OUTLAWPILOT3_CV_CallBackup_IG_001_NeedAHand=过来搭把手! -PU_OUTLAWPILOT3_CV_CallBackup_IG_002_GetEmOff=让他们离我远点! -PU_OUTLAWPILOT3_CV_CallBackup_IG_003_SomeHelpOver=这儿需要人手! -PU_OUTLAWPILOT3_CV_CallBackup_IG_004_GetOffYour=别懒在那儿了,快来帮我! -PU_OUTLAWPILOT3_CV_CallBackup_IG_005_GhostThisJasper=让那些屌人见鬼去吧! -PU_OUTLAWPILOT3_CV_CallBackup_IG_006_TakeEmOut=把他们打下来! -PU_OUTLAWPILOT3_CV_Celebrate_IG_001_HellYeah=棒呆了! -PU_OUTLAWPILOT3_CV_Celebrate_IG_002_Nice=好耶! -PU_OUTLAWPILOT3_CV_Celebrate_IG_003_ThatsIt=结束了。 -PU_OUTLAWPILOT3_CV_Celebrate_IG_005_ThereWeGo=搞定! -PU_OUTLAWPILOT3_CV_DeathThroes_IG_EX_001=(濒死) -PU_OUTLAWPILOT3_CV_Expletives_IG_001_DamnIt=他娘的。 -PU_OUTLAWPILOT3_CV_Expletives_IG_002_AwHell=该死! -PU_OUTLAWPILOT3_CV_Expletives_IG_004_Grragh=呃啊! -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_001=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_002=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_003=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_004=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_005=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_006=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_007=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_008=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_009=(被击中) -PU_OUTLAWPILOT3_CV_GettingShot_IG_001_YouBastard=你个崽种! -PU_OUTLAWPILOT3_CV_GettingShot_IG_002_StopIt=别打了! -PU_OUTLAWPILOT3_CV_GettingShot_IG_004_DamnYou=你妈的! -PU_OUTLAWPILOT3_CV_GettingShot_IG_005_KnockItOff=别闹了! -PU_OUTLAWPILOT3_CV_GettingShot_IG_006_YoureGonnaHave=就这?你得再努力亿点才行! -PU_OUTLAWPILOT3_CV_LastWarning_IG_001_ThatsItYoure=结束了。你必死。 -PU_OUTLAWPILOT3_CV_LastWarning_IG_002_ITriedTo=我警告过你了。 -PU_OUTLAWPILOT3_CV_LastWarning_IG_003_BadChoice=选错了。 -PU_OUTLAWPILOT3_CV_LastWarning_IG_004_EnoughOfThis=够了。 -PU_OUTLAWPILOT3_CV_MateDestroyed_IG_001_NoNoNo=别...不...啊!!! -PU_OUTLAWPILOT3_CV_MateDestroyed_IG_002_YoureGonnaPay=你会为此付出代价的! -PU_OUTLAWPILOT3_CV_MateDestroyed_IG_004_YouLittle=你个小崽... -PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_001_IfYoureSmart=如果你稍点脑子,就赶紧给我滚蛋! -PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_003_ThisAintYour=这不关你事,趁你还能走掉的时候赶紧离开。 -PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_004_WhatTheHell=你觉得这儿是你能插手的地方?这里没你的事儿。 -PU_OUTLAWPILOT3_CV_Taunt_IG_001_YouDontStand=你毫无胜算。 -PU_OUTLAWPILOT3_CV_Taunt_IG_002_ThatsAllYou=你就这点能耐? -PU_OUTLAWPILOT3_CV_Taunt_IG_003_WhoTheHell=是谁给你能开船的??? -PU_OUTLAWPILOT3_CV_Taunt_IG_004_YoureGonnaDie=早死晚死都得死,你只是在浪费时间。 -PU_OUTLAWPILOT3_CV_Taunt_IG_006_YouGottaDo=你得更努力亿点才行。 -PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_001_LetsSeeHow=喜欢这个不? -PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_002_TakeThat=吃我这招。 -PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_003_LittlePresentFor=给你准备了点小礼物~ -PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_004_NoWhereTo=原地受死吧。 -PU_PACHECO_MG_Affirm_IG_001_Yeah=耶! -PU_PACHECO_MG_Affirm_IG_002_Sure=行。 -PU_PACHECO_MG_Affirm_IG_003_Fine=好吧。 -PU_PACHECO_MG_Affirm_IG_004_Ok=Ok。 -PU_PACHECO_MG_Affirm_IG_005_ThatWorks=这个管用。 -PU_PACHECO_MG_AppearanceComment_Good_IG_001_DidYouDress=你是为了我才打扮的? -PU_PACHECO_MG_AppearanceComment_Good_IG_001b_DidYouDress=你还为了我打扮了一下? -PU_PACHECO_MG_AppearanceComment_Good_IG_002_LookAtThe=看起来焕然一新啊。 -PU_PACHECO_MG_AppearanceComment_Good_IG_003_DigTheOutfit=这身行头不错。 -PU_PACHECO_MG_Busy_IG_001_NotNow=不是现在。 -PU_PACHECO_MG_Busy_IG_002_LookImGetting=听着,我现在忙得都支不开手了,我们另约时间再说吧。 -PU_PACHECO_MG_Busy_IG_003_BackOff=走开。 -PU_PACHECO_MG_Busy_IG_SIT_001_NotNow=不是现在。 -PU_PACHECO_MG_Busy_IG_SIT_002_LookImGetting=听着,现在我有一堆事要忙,我们下次再谈吧。 -PU_PACHECO_MG_Chosen_PlayerAcceptMission_IG_SIT_001_GoodToHear=很高兴听到你这么说。希望你的执行力能对得起你的热忱。 -PU_PACHECO_MG_Chosen_PlayerAcceptMission_IG_SIT_003_GladThatsSorted=很高兴事情已经解决了。 -PU_PACHECO_MG_Chosen_PlayerDeclineMission_IG_SIT_001_WhyYouEven=你对工作不感兴趣的话,干嘛还来找我? -PU_PACHECO_MG_Chosen_PlayerDeclineMission_IG_SIT_003_FineYouDont=行吧。你不想要,总有其他人想要。 -PU_PACHECO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_SIT_002_YourCallNot=你定。不知道还能挂多久,但你要是回心转意了,记得联系我。 -PU_PACHECO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_SIT_003_OkayIllBe=好吧。如果你真的想赚点钱就来这找我。 -PU_PACHECO_MG_Comms_Farewell_IG_002_SigningOff=离开通讯。 -PU_PACHECO_MG_Comms_Farewell_IG_003_Later=回见。 -PU_PACHECO_MG_Comms_ForgivesPlayer_IG_001_ImShortOn=我人手不够,今天算你走运了。你还有一次机会证明自己不是一个铁废物。 -PU_PACHECO_MG_Comms_InstructVisit_IG_001_IdPreferTo=不过,我更倾向于当面讨论一下细节。 -PU_PACHECO_MG_Comms_InstructVisit_IG_003_YouKnowWhere=你知道来哪找我。 -PU_PACHECO_MG_Comms_MissionComplete_IG_001_EverythingLooksGood=看来都挺好的,做的不错。 -PU_PACHECO_MG_Comms_NewMission_IG_002_ThingsAreStarting=事情开始有点起色了,我正好需要些额外的帮手。 -PU_PACHECO_MG_Comms_NewMission_IG_003_IfYoureStill=如果你还在找工作的话,我这有些事儿可能需要你。 -PU_PACHECO_MG_Comms_PaymentSent_IG_001_IllGetPayment=我刚把你的薪酬结清了。 -PU_PACHECO_MG_Comms_PaymentSent_IG_003_ExpectPaymentShortly=钱待会就该到账了。 -PU_PACHECO_MG_Comms_ReturnItems_FailBounty_IG_001_NowITold=我让你把那东西带回来,可你不听我的。接下来会发生什么都是你自己的事。 -PU_PACHECO_MG_Comms_ReturnItems_FailBounty_IG_003_YouReallyDont=你是真不知道自己惹上谁了,是吧?你很快就会知道了。 -PU_PACHECO_MG_Comms_ReturnItems_LastWarning_IG_002_SoLastI=好,我上一次检查时,你手里还拿着几个我们的东西。我姑且相信这只是你的一个小疏忽。 -PU_PACHECO_MG_Comms_ReturnItems_LastWarning_IG_004_IveGotSome=我从某些非常不高兴的人那里听说你还没把东西还回来。希望那些东西能自己找路回来,立刻马上!这样对我们俩个都好。 -PU_PACHECO_MG_Comms_ReturnItems_Reminder_IG_001_RememberToReturn=记住把你拿到的东西都拿回来,别到时候让我亲自去找你。 -PU_PACHECO_MG_Comms_ReturnItems_Reminder_IG_003_MakeSureTo=确保你带了捡到的所有东西回来。 -PU_PACHECO_MG_ConvoCont_Bored_IG_001_UhHuh=嗯哼。 -PU_PACHECO_MG_ConvoCont_Bored_IG_002_Yuuup=没—错——。 -PU_PACHECO_MG_ConvoCont_Bored_IG_003_Hmmm=嗯。 -PU_PACHECO_MG_ConvoCont_Bored_IG_004_Whatever=随便。 -PU_PACHECO_MG_ConvoCont_Neutral_IG_001_Yup=对的。 -PU_PACHECO_MG_ConvoCont_Neutral_IG_002_MakesSense=说得通。 -PU_PACHECO_MG_ConvoCont_Neutral_IG_003_Sure=行。 -PU_PACHECO_MG_ConvoCont_Neutral_IG_004_Okay=可以。 -PU_PACHECO_MG_ConvoCont_Sarcastic_IG_001_YouDontSay=可不是嘛。 -PU_PACHECO_MG_ConvoCont_Sarcastic_IG_002_ThatsUnexpected=这还真没想到。 -PU_PACHECO_MG_ConvoCont_Sarcastic_IG_003_TellMeMore=细说吧。 -PU_PACHECO_MG_ConvoCont_Sarcastic_IG_004_GoOnPlease=来,接着往下。 -PU_PACHECO_MG_ConvoCont_Serious_IG_002_ShutUp=住嘴。 -PU_PACHECO_MG_ConvoCont_Serious_IG_003_Shit=我去... -PU_PACHECO_MG_ConvoCont_Serious_IG_004_No=别这样。 -PU_PACHECO_MG_ConvoCont_Serious_IG_004b_No=不是吧。 -PU_PACHECO_MG_ConvoRejoin_IG_001_AllRightLets=好吧,让我们回到刚才的话题…… -PU_PACHECO_MG_ConvoRejoin_IG_002_ImNotGoing=我不会从头到尾再唠叨一遍,就接着我们断掉的地方继续说。 -PU_PACHECO_MG_ConvoRejoin_IG_003_ReadyToFocus=准备好听我讲话了吗,好的…… -PU_PACHECO_MG_ConvoRejoin_IG_004_LetsTryAnd=这次别岔开话题,好吗? -PU_PACHECO_MG_ConvoRejoin_IG_005_IveGotOther=你懂的,我还有其他破事要干,别浪费我的时间。总之…… -PU_PACHECO_MG_ConvoRejoin_IG_SIT_001_AllRightLets=好吧,让我们回到刚才的话题…… -PU_PACHECO_MG_ConvoRejoin_IG_SIT_003_ReadyToFocus=准备好听我讲话了吗?很好…… -PU_PACHECO_MG_ConvoRejoin_IG_SIT_005_IveGotOther=你懂的,我还有其他破事要干,别浪费我的时间。总之…… -PU_PACHECO_MG_Decide_EncourageLookAndDecide_IG_SIT_001_HaveALook=看一下然后告诉我你怎么想。 -PU_PACHECO_MG_Decide_EncourageLookAndDecide_IG_SIT_002_IllNeedAn=尽快给我一个答复。 -PU_PACHECO_MG_Decide_MissionTimeout_IG_SIT_001_Nevermind=别在意。 -PU_PACHECO_MG_Decide_MissionTimeout_IG_SIT_002_IfYouDidnt=如果你不想要这份工作就直说。 -PU_PACHECO_MG_Decide_WarningMissionTimeout_IG_SIT_001_SoWhatsIt=所以,你觉得该怎么办? -PU_PACHECO_MG_Decide_WarningMissionTimeout_IG_SIT_002_YouInterestedOr=你是有兴趣呢还是怎样? -PU_PACHECO_MG_Farewell_Bad_IG_001_IveGotBetter=我已经另谋高就了。 -PU_PACHECO_MG_Farewell_Bad_IG_002_IJustCant=我只是...不能。 -PU_PACHECO_MG_Farewell_Bad_IG_003_IThinkIve=我想我已经受够了。 -PU_PACHECO_MG_Farewell_Good_IG_001_ItsBeenA=很高兴见到你。 -PU_PACHECO_MG_Farewell_Good_IG_001b_ItsBeenA=很高兴见到你。 -PU_PACHECO_MG_Farewell_Good_IG_002_StayMobile=保持联络. -PU_PACHECO_MG_Farewell_Good_IG_002b_StayMobile=保持联络. -PU_PACHECO_MG_Farewell_Good_IG_003_UntilNextTime=后会有期。 -PU_PACHECO_MG_Farewell_Good_IG_003b_UntilNextTime=下回见。 -PU_PACHECO_MG_Farewell_Good_IG_004_SeeYouAround=再见。 -PU_PACHECO_MG_Farewell_Good_IG_004b_SeeYouAround=回见。 -PU_PACHECO_MG_Farewell_Neutral_IG_001_TalkToYa=以后再聊。 -PU_PACHECO_MG_Farewell_Neutral_IG_002_GotToGo=我得走了。 -PU_PACHECO_MG_Farewell_Neutral_IG_003_Bye=拜。 -PU_PACHECO_MG_Farewell_Neutral_IG_004_Later=迟些再说吧。 -PU_PACHECO_MG_Greetings_Bad_IG_001_What=什么? -PU_PACHECO_MG_Greetings_Bad_IG_002_OhJoyLook=哦吼,看看是“谁”来了。 -PU_PACHECO_MG_Greetings_Bad_IG_003_MakeItFast=有话快说。 -PU_PACHECO_MG_Greetings_Bad_IG_004_LeaveMeAlone=让我静一静。 -PU_PACHECO_MG_Greetings_Good_IG_001_WhatsUp=怎么了? -PU_PACHECO_MG_Greetings_Good_IG_002_HowYouDoing=最近怎样? -PU_PACHECO_MG_Greetings_Good_IG_003_HowsTricks=生意如何? -PU_PACHECO_MG_Greetings_Good_IG_004_HeyThereChamp=嘿,靓仔。 -PU_PACHECO_MG_Greetings_Neutral_IG_001_Hey=嘿。 -PU_PACHECO_MG_Interrupt_IG_001_YeahOkIts=是的,好吧…这并不是什么重要的事。 -PU_PACHECO_MG_Interrupt_IG_002_Really=当真? -PU_PACHECO_MG_Interrupt_IG_003_YouKiddingMe=你和我开玩笑呢? -PU_PACHECO_MG_Interrupt_IG_004_YoureGonnaDisrespect=你就这么不尊重我? -PU_PACHECO_MG_Interrupt_IG_005_ISwearYou=我说真的,你的注意力和内拉虫有的一拼。 -PU_PACHECO_MG_Interrupt_IG_SIT_001_YeahOkNot=是的,好吧…这也没什么大不了的。别担心。 -PU_PACHECO_MG_Interrupt_IG_SIT_001b_YeahOkNot=是的,好吧…这也没什么大不了的。 -PU_PACHECO_MG_Interrupt_IG_SIT_002_Really=你真要这样? -PU_PACHECO_MG_Interrupt_IG_SIT_005_ISwearYou=我说真的,你的注意力和内拉虫有的一拼。 -PU_PACHECO_MG_Intro_Approach_V_WP_001_YoureKindaOff=你有点走岔路了是吧?嗯,我知道,就闲逛这点,这块对你太陌生了,但我挺喜欢这儿的。很安静。额,可能太安静了。 -PU_PACHECO_MG_Intro_Approach_V_WP_002_ImTeciaPacheco=我是特西亚·帕切科,但是人们通常叫我"刺痛"。 -PU_PACHECO_MG_Intro_Approach_V_WP_003_IfYoureWandering=如果你在这块来回徘徊,对我来说只有两种可能。一,富有冒险精神。二,闲的的蛋疼。正好,我是位自由职业经理,专门给人找活干。所以,如果你想找些事打发时间,我认识些需要雇佣你冒险精神的人。 -PU_PACHECO_MG_Intro_SpotPlayer_1stTime_V_WP_001_Hey=嘿! -PU_PACHECO_MG_Intro_SpotPlayer_1stTime_V_WP_002_OverHere=过来这边。 -PU_PACHECO_MG_LastMissionComment_FailStreak_IG_SIT_002_YouCantWin=你不可能每次都赢,但如果你还想留在我身边怎么也得偶尔能赢一次。 -PU_PACHECO_MG_LastMissionComment_FailStreak_IG_SIT_004_AtThisPoint=都这到这种地步了,我还挺好奇你能不能在不搞砸的情况下完成一次任务。 -PU_PACHECO_MG_LastMissionComment_Fail_Good_IG_SIT_002_WhatHappenedYou=发生了什么事?你刚刚做得很好,非常好,然后就都崩了。这就命啊,嗯。 -PU_PACHECO_MG_LastMissionComment_Fail_Good_IG_SIT_004_WellAfterAll=在你为我做了这么多好事之后,我不应该因为这次的工作失败而生气... 但我确实生气了,完成接到的工作是最基本的要求。 -PU_PACHECO_MG_LastMissionComment_Fail_NeutralBad_IG_SIT_001_LetMeExplain=让我给你解释一下。你把事办砸了,会让我觉得当初不该决定雇你。所以不要再这样做了。 -PU_PACHECO_MG_LastMissionComment_Fail_NeutralBad_IG_SIT_004_DontMakeFailure=不要把失败当成一种习惯,好吗?对于那些无法完成合同的和合约人来说,他们的处境会变得非常糟糕。 -PU_PACHECO_MG_LastMissionComment_LastChance_IG_SIT_001_OkHeresThe=好吧,事情是这样的,我只能给你另一份工作,因为我有麻烦了。你搞砸了,咱们就到此为止,明白了吗? -PU_PACHECO_MG_LastMissionComment_LastChance_IG_SIT_003_ImAtThe=我对你已经忍无可忍了。完成下一个任务,否则我们岌岌可危的合作关系就到此为止了。 -PU_PACHECO_MG_LastMissionComment_NoLonger_IG_SIT_002_ICantWork=我不能和信不过的人一起工作,我可以建议你做别的工作吗,我听说卡莎巴正在招人。 -PU_PACHECO_MG_LastMissionComment_NoLonger_IG_SIT_004_YoureDoneWalk=你完蛋了。 走吧,别再回来了。如果我们在行动时候看到你,你就死定了。 -PU_PACHECO_MG_LastMissionComment_Robbed_IG_SIT_001_YouveGotTo=你一定是在开玩笑,你怎么会让自己被抢的? -PU_PACHECO_MG_LastMissionComment_Robbed_IG_SIT_004_ImSureYoure=上一份工作失败后你肯定很高兴你还活着, 但我的人可不高兴,一点也不。 -PU_PACHECO_MG_LastMissionComment_SuccessStreak_IG_SIT_002_YoureEarningQuite=你在这为自己赢来了不少声誉。 -PU_PACHECO_MG_LastMissionComment_SuccessStreak_IG_SIT_004_IThinkTheres=我认为如果你能保持下去这种状态,你的未来会有不少不错机会等着你。 -PU_PACHECO_MG_LastMissionComment_Success_Exceptional_IG_SIT_001_IGottaSay=我不得不说,我难得的被惊艳到了。也许是我童年过的太艰苦了。谁知道呢。但你上次那票给我留下了非常深刻的印象。 -PU_PACHECO_MG_LastMissionComment_Success_Exceptional_IG_SIT_003_OkIllAdmit=好吧,我承认上次那单做的令人印象深刻。 -PU_PACHECO_MG_LastMissionComment_Success_Good_IG_SIT_001_GotWordMy=听说了。我手底下的人对你上次的表现非常满意。 -PU_PACHECO_MG_LastMissionComment_Success_Good_IG_SIT_002_YouDidGood=你上次的工作做的很好。再接再厉。 -PU_PACHECO_MG_LastMissionComment_TryHarder_IG_SIT_002_YouBetterGet=你最好尽快拿出你的本事来。如果我是你,我会非常努力争取下次把事情做好。 -PU_PACHECO_MG_LastMissionComment_TryHarder_IG_SIT_003_LetMeShow=让我给你看点东西。对我们来说你的能力在这。但是我们需要你的能力到这。明白了吗? -PU_PACHECO_MG_Late_IG_001_DontTakeIt=不是针对你,但是我现在不行。 -PU_PACHECO_MG_Late_IG_002_CantTalkGotta=没时间说话。我得走了。 -PU_PACHECO_MG_MidMission_Deactivate_IG_001_SoThatThing=所以是你在做这事?对,不用在管它了。情况比我们想的要复杂的多。 -PU_PACHECO_MG_MidMission_Deactivate_IG_002_GottaShutYou=我得叫停你了。交易终止了。 -PU_PACHECO_MG_MidMission_Fail_IG_003_WhatHappenedI=发生什么事了?我还以为你说你是专业的。 -PU_PACHECO_MG_MidMission_Fail_IG_004_YouHaveNo=你不知道你给我惹了多大的麻烦。 -PU_PACHECO_MG_MidMission_Greetings_IG_001_Hey=嘿。 -PU_PACHECO_MG_MidMission_Greetings_IG_003_HeyYouThere=嘿,你还在吗? -PU_PACHECO_MG_MidMission_ObjUpdate_IG_002_SoTheresA=嗯,计划有一点点变动。去看一下。 -PU_PACHECO_MG_MidMission_ObjUpdate_IG_003_JustGotWord=刚刚收到消息,我们需要对原计划做一点调整。 -PU_PACHECO_MG_MidMission_PlayerQuit_IG_001_YouveGotA=这种活儿你中途跑路,胆儿挺肥啊你。 -PU_PACHECO_MG_MidMission_PlayerQuit_IG_002_LeavingUsHigh=给我们留个烂摊子可不是什么好点子。 -PU_PACHECO_MG_MidMission_ReceiveData_IG_002_LooksLikeIt=嗯,看来已经传过来了。 -PU_PACHECO_MG_MidMission_ReceiveData_IG_003_TransmissionReceived=已接收传讯。 -PU_PACHECO_MG_MidMission_WarningFail_IG_003_GetYour=在出问题之前赶紧TM给我把事办好。 -PU_PACHECO_MG_MidMission_WarningFail_IG_004_WhatTheHells=你TM在干啥?给我回来做任务。 -PU_PACHECO_MG_MissionBriefs_Ambush_Generic_IG_SIT_001_RightHeresThe=这此活计是这样的。我需要你去伏击一些人。我会给你安排好所有事和路线的。 -PU_PACHECO_MG_MissionBriefs_Ambush_Generic_IG_SIT_003_IveGotSome=我需要让一些人消失。我们会你他们在哪,你去把他们做掉。 -PU_PACHECO_MG_MissionBriefs_Assault_Blackjack_IG_SIT_001_NowImNot=我不太清楚你熟不熟悉黑杰克安保,他们主要在弧光星周边提供服务。其中一个主要业务就是确保货运线路的安全。而我需要一些帮助让他们的某条线路不那么安全。 -PU_PACHECO_MG_MissionBriefs_Assault_Blackjack_IG_SIT_002_GotAGig=有个突袭黑杰克那群王八蛋的活儿。小菜一碟,还很好玩。 -PU_PACHECO_MG_MissionBriefs_Assault_RivalGang_IG_SIT_001_SomeLocalCrews=有些本地人一直跟我的一些熟人过不去。现在是时候给他们点儿教训了。要声势浩大,刻进DNA的那种。 -PU_PACHECO_MG_MissionBriefs_Assault_RivalGang_IG_SIT_004_OneOfOur=我们最爱的本地傻B之一最近一直在扰乱我们的创业项目。我们需要给他们来一记狠的,提醒下他们新势力的存在。 -PU_PACHECO_MG_MissionBriefs_Contract_Blackjack_IG_SIT_001_SomeNumbnutWorking=有个给黑杰克打工的蠢货一直纠缠我的一个熟人,我需要你去回报一下他们。 -PU_PACHECO_MG_MissionBriefs_Contract_Blackjack_IG_SIT_002_IveGotA=有个黑杰克的佣兵给我们找了很多大麻烦。我老板想要这个麻烦消失掉。 -PU_PACHECO_MG_MissionBriefs_Contract_Generic_IG_SIT_002_MyPeopleAre=我的人,这么说吧,被卷入了一场意识形态纷争中,就现在。我们试过和其他帮派讲道理,但没用。那我们就别无可选了。 -PU_PACHECO_MG_MissionBriefs_Contract_Generic_IG_SIT_004_IveGotAn=有这么个混蛋早该死了还不自知,你去纠正一下。 -PU_PACHECO_MG_MissionBriefs_Contract_Retro_IG_SIT_001_SoTheresThis=有一个制毒的在星系一直卖货。他做的纯度高还便宜,让刚起步的竞争对手没法在市场上立足。我现在需要你去干掉他的一个联系人,让他过的难受点。 -PU_PACHECO_MG_MissionBriefs_Contract_Retro_IG_SIT_003_RememberThatJunkie=还记得那个制作“灵感源泉”的瘾君子不?我们刚刚找出他的手下,干掉他们。 -PU_PACHECO_MG_MissionBriefs_Generic_Hard_IG_SIT_001_AlrightIGot=嗯,有个棘手的活儿给你,老板直发的。 -PU_PACHECO_MG_MissionBriefs_Generic_Hard_IG_SIT_003_OkayWordsCome=上面发话了,他们要你去干点儿特别的活儿。我不想瞎猜,但听起来这像是他们要见你。 -PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_001_IGotA=你闲得无聊的话,我有个活儿给你。 -PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_001b_IGotA=你想忙起来的话我有个活儿给你。 -PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_002_JustHeardAbout=刚刚接到个差事需要处理。 -PU_PACHECO_MG_MissionBriefs_Investigate_Collect_IG_SIT_001_OneOfOur=我们有个伙计声称在运货时候被打劫了,这故事听起来不很靠谱。我要你去查一查,看看他们说的是不是真话。 -PU_PACHECO_MG_MissionBriefs_Investigate_Generic_IG_SIT_001_IGotSome=我有一组在太空飘荡的残骸的坐标。我不太确定哪里有些啥,老板们也懒得告诉我。你去看看,告诉我们能找到点儿啥。 -PU_PACHECO_MG_MissionBriefs_Investigate_Search_IG_SIT_003_OneOfOur=我们有艘船在外面被炸毁了。我需要你去找到尸体,或者有关凶手的证据。 -PU_PACHECO_MG_MissionBriefs_Investigate_Search_IG_SIT_004_GotAWreck=有个残骸需要你去调查下。 -PU_PACHECO_MG_MissionBriefs_NoMission_IG_SIT_001_NoNothingHere=嗯,今天没活儿给你,除非你对焚尸炉感兴趣。 -PU_PACHECO_MG_MissionBriefs_NoMission_IG_SIT_003_HeyIAppreciate=其实我挺欣赏你的热情的,但是那不意味着我有活儿能派给你。 -PU_PACHECO_MG_MissionBriefs_Steal_Generic_IG_SIT_001_HeresTheDeal=有个活儿,当我们的人想要某件东西的时候,我会负责选出正确的人做那件事;对,那个人就是你。 -PU_PACHECO_MG_MissionBriefs_Steal_Generic_IG_SIT_002_NeedYouTo=我需要你把一些被别人夺走的东西收回来。 -PU_PACHECO_MG_MissionBriefs_Steal_RetrieveAndKill_IG_SIT_001_SoThisScumbag=这个混球背叛了我们,劫了我们的货;要不你来追回这些货,给那人上一课? -PU_PACHECO_MG_MissionBriefs_Steal_RetrieveAndKill_IG_SIT_002_SoSomeIdiot=总有些傻瓜以为他们能从我们这儿偷了货还能安然脱身;是时候把货抢回来,干掉那个贼了。 -PU_PACHECO_MG_MissionBriefs_Steal_Retrieve_IG_SIT_001_SoTheresThis=有个本地企业家,是我们的老客户了,但他突然决定不在这儿干下去了,要换个地方。我只能说他这样做很业余,所以我们得要提醒一下他,外面的世界有多危险。 -PU_PACHECO_MG_MissionBriefs_Steal_Retrieve_IG_SIT_003_WeLostA=我们丢了一船货,需要你找回来。 -PU_PACHECO_MG_Mission_Farewell_MissionAccepted_IG_SIT_001_ThatShouldBe=就这些。(敲击声) 你可以出发了。 -PU_PACHECO_MG_Mission_Farewell_MissionAccepted_IG_SIT_003_SeeYouAround=到时候再见。 -PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_001_MoveAlong=走开。 -PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_002_ProbablyBestFor=那你最好离开这里。 -PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_003_ThenWereDone=那我们就到此为止了。 -PU_PACHECO_MG_Mission_Greetings_Bad_IG_SIT_002_WhatASurprise=真是惊喜啊...你居然还活着? -PU_PACHECO_MG_Mission_Greetings_Bad_IG_SIT_003_YouAgain=又是你。 -PU_PACHECO_MG_Mission_Greetings_Good_IG_SIT_001_HeyThereChamp=你好勇士。 -PU_PACHECO_MG_Mission_Greetings_Good_IG_SIT_004_WhatsUp=还好吧? -PU_PACHECO_MG_Mission_Greetings_NoLonger_IG_SIT_002_WereDoneI=都结束了。我以为我说的够清楚了。 -PU_PACHECO_MG_Mission_Greetings_NoLonger_IG_SIT_004_LeaveNow=滚!立刻滚! -PU_PACHECO_MG_Mission_Greetings_StillMission_IG_SIT_002_IdGetBack=我要是你我就赶紧收拾包裹出发了。和我共事的应该都不像我一样是残疾人吧? -PU_PACHECO_MG_Mission_Greetings_StillMission_IG_SIT_003_IHiredYou=我雇你是来干活儿的,不是闲逛的。 -PU_PACHECO_MG_Mission_Greetings_WrongDelivery_IG_SIT_002_WellIGuess=哼,我想今天我们都学到点儿东西。你不知道如何遵守指令。 -PU_PACHECO_MG_Mission_Greetings_WrongDelivery_IG_SIT_004_WhatAreYou=你在干啥?你不该把这个带到这里。 -PU_PACHECO_MG_Neg_IG_001_No=不。 -PU_PACHECO_MG_Neg_IG_001b_No=不行。 -PU_PACHECO_MG_Neg_IG_002_IDontThink=我不这么想。 -PU_PACHECO_MG_Neg_IG_002b_IDontThink=我不这么想。 -PU_PACHECO_MG_Neg_IG_003_NotGoingTo=这不成。 -PU_PACHECO_MG_Neg_IG_003b_NotGoingTo=这不成。 -PU_PACHECO_MG_Neg_IG_004_HellNo=靠,不行。 -PU_PACHECO_MG_Neg_IG_004b_HellNo=靠,不行。 -PU_PACHECO_MG_OffDuty_IG_001_YouWannaTalk=你要想谈生意,就待会儿再来找我。 -PU_PACHECO_MG_OffDuty_IG_002_DoesItLook=你看我现在像想谈生意的样子吗?不,我不想。 -PU_PACHECO_MG_PhysicalBump_IG_LEFT_001_Careful=小心点儿。 -PU_PACHECO_MG_PhysicalBump_IG_LEFT_002_Hey=嘿! -PU_PACHECO_MG_PhysicalBump_IG_LEFT_003_WhatTheHell=什么鬼?! -PU_PACHECO_MG_PhysicalBump_IG_LEFT_004_WatchIt=注意点儿。 -PU_PACHECO_MG_PhysicalBump_IG_LEFT_005_ComeOn=别这样。 -PU_PACHECO_MG_PhysicalBump_IG_RIGHT_001_Careful=小心。 -PU_PACHECO_MG_PhysicalBump_IG_RIGHT_002_Hey=嘿! -PU_PACHECO_MG_PhysicalBump_IG_RIGHT_003_WhatTheHell=什么鬼?! -PU_PACHECO_MG_PhysicalBump_IG_RIGHT_004_WatchIt=注意点儿。 -PU_PACHECO_MG_PhysicalBump_IG_RIGHT_005_ComeOn=别这样。 -PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_001_Careful=小心。 -PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_002_Hey=嘿 -PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_003_WhatTheHell=搞什么鬼 -PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_001_Careful=小心。 -PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_002_Hey=嘿 -PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_003_WhatTheHell=搞什么鬼 -PU_PACHECO_MG_PlayerGoofsOff_IG_001_WhatTheHells=你有啥毛病? -PU_PACHECO_MG_PlayerGoofsOff_IG_002_AreYouMessing=你找麻烦是吧? -PU_PACHECO_MG_PlayerGoofsOff_IG_003_YouHigh=你喝高了? -PU_PACHECO_MG_PlayerGoofsOff_IG_004_IGetThe=我看你是头盔戴太紧懵逼了吧? -PU_PACHECO_MG_PlayerGoofsOff_IG_SIT_001_WhatTheHells=你他妈有什么毛病? -PU_PACHECO_MG_PlayerGoofsOff_IG_SIT_003_YouHigh=你喝高了? -PU_PACHECO_MG_RandomToNPC_IG_LEFT_001_YouThinkThat=你以为是...不,我来告诉你,这可不像他们说的那么好。不不,听我说,我没开玩笑。有那么多醉鬼在街上晃,很烦的。除非,算了,你自己的事情。 -PU_PACHECO_MG_RandomToNPC_IG_LEFT_002_NoWayTheres=不可能,她根本没可能活着。他们把她弄到快尖叫出声,然后就是爆炸。就算她魔法般地躲在箱子或者什么东西后避开了弹片,光是冲击波也会杀了她。 -PU_PACHECO_MG_RandomToNPC_IG_LEFT_003_IHadA=我昨晚做了个有关卡莎巴广告牌上那男的梦。好TM惊悚,给我吓醒了,出了一身冷汗。我经历过那么多事,就这个噩梦让我惊醒了?这咋整的? -PU_PACHECO_MG_RandomToNPC_IG_LEFT_004_ComeOnDont=得了吧,别表现得这么荒谬。你认识我多久了?我说出去的话,泼出去的水。这怎么突然就成了个问题呢? -PU_PACHECO_MG_RandomToNPC_IG_RIGHT_001_YouThinkThat=你以为是...不,我来告诉你,这可不像他们说的那么好。不不,听我说,我没开玩笑。有那么多醉鬼在街上晃,很烦的。除非,算了,你自己的事情。 -PU_PACHECO_MG_RandomToNPC_IG_RIGHT_002_NoWayTheres=不可能,她根本没可能活着。他们把她弄到快尖叫出声,然后就是爆炸。就算她魔法般地躲在箱子或者什么东西后避开了弹片,光是冲击波也会杀了她。 -PU_PACHECO_MG_RandomToNPC_IG_RIGHT_003_IHadA=我昨晚做了个有关卡莎巴广告牌上那男的梦。好TM惊悚,给我吓醒了,出了一身冷汗。我经历过那么多事,就这个噩梦让我惊醒了?这咋整的? -PU_PACHECO_MG_RandomToNPC_IG_RIGHT_004_ComeOnDont=得了吧,别表现得这么荒谬。你认识我多久了?我说出去的话,泼出去的水。这怎么突然就成了个问题呢? -PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_001_ThisMightSurprise=可能会吓到你,但是我其实人生阅历很丰富的。在我还是孩子的时候去过很多地方,甚至还在UEE境外度过一段时间。但是这个地方,有一点让我感觉很舒适。繁忙的人们,形形色色的生活,总在你身边朝升夕落,很容易就融入进去。我也说不清楚。 -PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_002_IUsedTo=我曾经是个伟大的驾驶员.....我曾经是个牛逼的驾驶员。我爸说过,我有“上帝之手”。这没法解释,我就是知道要用多少力道拉操纵杆,来做这种或那种机动....现在.... -PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_003_ItsWeirdTo=曾经人们都挤在一个星球上,这想想真奇怪。就想象一下凝望夜空中繁星点点,却不能够去到它们中的任何一个。这也太疯狂了,是吧?我意思是,我去过地球,别误会,它很好很美,但是我也见过更好的。 -PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_001_ThisMightSurprise=可能会吓到你,但是我其实人生阅历很丰富的。在我还是孩子的时候去过很多地方,甚至还在UEE境外度过一段时间。但是这个地方,有一点让我感觉很舒适。繁忙的人们,形形色色的生活,总在你身边朝升夕落,很容易就融入进去。我也说不清楚。 -PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_002_IUsedTo=我曾经是个伟大的驾驶员。我爸说过,我有“上帝之手”。这没法解释,我就是知道要用多少力道拉操纵杆,来做这种或那种机动....现在.... -PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_003_ItsWeirdTo=曾经人们都挤在一个星球上,这想想真奇怪。就想象一下凝望夜空中繁星点点,却不能够去到它们中的任何一个。这也太疯狂了,是吧?我意思是,我去过地球,别误会,它很好很美,但是我也见过更好的。 -PU_PACHECO_MG_RequestNewMission_SearchesMobi_IG_SIT_002_HmmmLetMe=Hmmm,让我看看。 -PU_PACHECO_MG_RequestNewMission_SearchesMobi_IG_SIT_003_Maybe=或许? -PU_PACHECO_MG_Routine_CubbyBlast_IG_002_GeezILove=天啊,我喜欢这儿的气味,总是让我怀念起从前。 -PU_PACHECO_MG_Routine_CubbyBlast_IG_003_WhenAreYou=你这啥时候还能再多进点不同种类的手雷啊?我炸东西时要能拿上几罐猛货的话,都能比你这的暖手宝强。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_002_HowLongHas=那瓶拉德盖斯特放在那多久了都?我从这都能看到上边积了不少灰啊。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_003_JustAboutTime=刚好再走一个。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_004_YouReallyNeed=你得跟你们老板提下换点音乐的事。这都快过气了好吧。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_006_GottaBeHoneset=说真的,要我继续跟你在这耗下去的话,我怕不是能把自己喝到死去。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_008_DidSomebodyDrop=谁掉了罐佩普斯在地上啊,这地板粘到要了亲命了都。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_009_DamnThisPlace=我去,这地方闻起来跟块发霉的抹布似的。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_LEFT_001_AnotherTimeOk=再说吧,好吗?我现在只想赶快把这杯干完去。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_RIGHT_001_AnotherTimeOk=再说吧,好吗?我现在只想赶快把这杯干完去。 -PU_PACHECO_MG_Routine_GenericShop_IG_001_HowLongHave=我在这呆了多久?你应该懂我来这干啥吧。 -PU_PACHECO_MG_Routine_GenericShop_IG_002_AnythingInBack=你是不是还藏着掖着点啥没摆出来的? -PU_PACHECO_MG_Routine_GenericShop_IG_003_GotAnythingOn=今天有啥打折的吗? -PU_PACHECO_MG_Routine_GenericShop_IG_004_SeeAllYou=你这儿也就只剩些老破烂了,哈? -PU_PACHECO_MG_SendingMissionDetails_IG_SIT_002_TheseAreThe=细节如下,得记好了。这条消息在你点开它的一分钟后就会自动删除... 骗你的。 -PU_PACHECO_MG_SendingMissionDetails_IG_SIT_003_HereAreThe=细节如下。 -PU_PACHECO_MG_Thanks_IG_001_Thanks=谢谢。 -PU_PACHECO_MG_Thanks_IG_002_AppreciateIt=感谢。 -PU_PACHECO_MG_Transition_CommentToGiving_IG_SIT_001_OkHowAbout=好,咱回到正题如何? -PU_PACHECO_MG_Transition_CommentToGiving_IG_SIT_002_LetsMoveOn=继续说吧,我后边还有事要忙呢。 -PU_PARR_MG_Affirm_IG_001_CouldntAgreeMore=我非常同意。 -PU_PARR_MG_Affirm_IG_002_Totally=完全没问题。 -PU_PARR_MG_Affirm_IG_003_OneHundredPercent=肯定的。 -PU_PARR_MG_Affirm_IG_004_Definitely=绝对 -PU_PARR_MG_Affirm_IG_005_NotSureAbout=这我不太确定。 -PU_PARR_MG_Affirm_IG_006_IDontKnow=我不知道 -PU_PARR_MG_Affirm_IG_007_No=不行 -PU_PARR_MG_Affirm_IG_008_NotReally=倒不见得 -PU_PARR_MG_AppearanceComment_Bad_IG_001_WhatIsIt=怎么,今天是洗衣日吗? -PU_PARR_MG_AppearanceComment_Bad_IG_002_WhatsWithThe=你穿的这是啥?跟人赌输了还是咋了? -PU_PARR_MG_AppearanceComment_Good_IG_001_IAlmostBought=我差点买了件和你这身一样的。 -PU_PARR_MG_AppearanceComment_Good_IG_002_YouLookSexy=你穿的这身可真是性感极了。 -PU_PARR_MG_Bar_Busy_IG_001_GonnaHaveTo=先等我一会,老大。 -PU_PARR_MG_Bar_Busy_IG_LEFT_002_BeRightWith=马上过去找你。 -PU_PARR_MG_Bar_Busy_IG_LEFT_003_GotToTake=我得先处理别的,然后再去你那边。 -PU_PARR_MG_Bar_Busy_IG_LEFT_004_HoldOn=稍等。 -PU_PARR_MG_Bar_Busy_IG_RIGHT_002_BeRightWith=马上来。 -PU_PARR_MG_Bar_Busy_IG_RIGHT_003_GotToTake=我得先处理别的,然后再过去你那。 -PU_PARR_MG_Bar_Busy_IG_RIGHT_004_HoldOn=先等一会。 -PU_PARR_MG_Bar_Busy_IG_WIPE_001_GonnaHaveTo=给我点时间,老大。 -PU_PARR_MG_Bar_Busy_IG_WIPE_002_BeRightWith=马上过去。 -PU_PARR_MG_Bar_Busy_IG_WIPE_003_GotToTake=我得先处理别的,然后再轮到你。 -PU_PARR_MG_Bar_Busy_IG_WIPE_004_HoldOn=稍等。 -PU_PARR_MG_Bar_CutOff_IG_001_EverybodyLikesTo=大家都想玩得尽兴,但你今夜可能有点疯过头了。 -PU_PARR_MG_Bar_CutOff_IG_002_YouOkayThere=还行不,老兄?你可能得休息会了。 -PU_PARR_MG_Bar_CutOff_IG_003_WoahYouAre=哇。你这领子都乱了。要记好,夜生活得像跑马拉松一样,而不是短跑冲刺。 -PU_PARR_MG_Bar_CutOff_IG_004_YeahIThink=嗯,看来你今晚已经玩的够本了,老大。 -PU_PARR_MG_Bar_Farewell_IG_001_CatchYouNext=下次见。 -PU_PARR_MG_Bar_Farewell_IG_002_HaveAGood=祝你愉快。 -PU_PARR_MG_Bar_Farewell_IG_003_ThanksForComing=谢谢惠顾沃利酒吧。 -PU_PARR_MG_Bar_Farewell_IG_004_AllRightThanks=好的,谢谢。 -PU_PARR_MG_Bar_GiveDrink_IG_001_HereYouAre=来,给你。 -PU_PARR_MG_Bar_GiveDrink_IG_002_HaveATaste=尝下吧,看看如何。 -PU_PARR_MG_Bar_GiveDrink_IG_003_ACoolDrink=一杯冷饮,给最酷的顾客。 -PU_PARR_MG_Bar_GiveDrink_IG_004_HereYouGo=拿好了。 -PU_PARR_MG_Bar_Greetings_IG_001_HeyWelcomeTo=嘿,欢迎光临沃利酒吧! -PU_PARR_MG_Bar_Greetings_IG_001b_HeyWelcomeTo=嘿,欢迎来到沃利酒吧! -PU_PARR_MG_Bar_Greetings_IG_002_HeyThere=嘿,你好。 -PU_PARR_MG_Bar_Greetings_IG_002b_HeyThere=嘿,你好啊。 -PU_PARR_MG_Bar_Greetings_IG_003_HowsItGoing=最近如何?欢迎。 -PU_PARR_MG_Bar_Greetings_IG_003b_HowsItGoing=过得如何?欢迎光临。 -PU_PARR_MG_Bar_Greetings_IG_003c_HowsItGoing=过得怎样?欢迎。 -PU_PARR_MG_Bar_Greetings_IG_004_HeyHowYou=嘿,最近好不? -PU_PARR_MG_Bar_Greetings_IG_004b_HeyHowYou=嘿,过得如何? -PU_PARR_MG_Bar_Greetings_Return_IG_001_WelcomeBackTo=欢迎回到沃利酒吧。 -PU_PARR_MG_Bar_Greetings_Return_IG_001b_WelcomeBackTo=欢迎回到沃利酒吧。 -PU_PARR_MG_Bar_Greetings_Return_IG_002_HeyYouNice=嘿!是你!真棒。 -PU_PARR_MG_Bar_Greetings_Return_IG_003_HeyGoodTo=嘿,真高兴看到你回来。 -PU_PARR_MG_Bar_Greetings_Return_IG_004_BackAgainHuh=回来了啊,哈? -PU_PARR_MG_Bar_OfferDrink_Another_IG_001_SomethingElse=来点别的? -PU_PARR_MG_Bar_OfferDrink_Another_IG_002_OneMoreYeah=再来一个?是吗? -PU_PARR_MG_Bar_OfferDrink_Another_IG_003_HeyAnother=嘿!再走个不? -PU_PARR_MG_Bar_OfferDrink_Another_IG_004_YouNeedAnother=再来一杯,说对了不? -PU_PARR_MG_Bar_OfferDrink_IG_001_GetYouSomething=想来点什么? -PU_PARR_MG_Bar_OfferDrink_IG_002_WhatCanI=您要点什么? -PU_PARR_MG_Bar_OfferDrink_IG_003_NeedADrink=来杯喝的不,猛虎? -PU_PARR_MG_Bar_OfferDrink_IG_004_YouGoodYou=你还好不?要点什么? -PU_PARR_MG_Bar_OfferDrink_IG_005_LooksLikeSomeone=看来有人需要来上一杯了。说对了吗? -PU_PARR_MG_Bar_OfferDrink_IG_006_Thirsty=口渴吗? -PU_PARR_MG_Bar_OfferDrink_Specific_IG_001_HaveYouTried=你试过微科混合特调吗?微科公司的那些聪明人整出来的... 就是... 一台会处理风味调配的电脑。每个月都会出点新花样,老有未来科技内味了。 -PU_PARR_MG_Bar_OfferDrink_Specific_IG_002_IfYoureLooking=如果想疯一下,我这可有些猛料。 -PU_PARR_MG_Bar_OfferDrink_Specific_IG_003_YouLookLike=你看上去挺内行的。我这有些你都不敢信的高档货。 -PU_PARR_MG_Bar_OfferDrink_Specific_IG_004_YouWantSomething=你想来点清淡的?还是厚重的?水果味的?我们这都有。 -PU_PARR_MG_Bar_OrdersDrink_IG_002_NiceComingUp=很好。马上来。 -PU_PARR_MG_Bar_OrdersDrink_IG_003_AlrightGotA=不错!看来这有个人想开场派对,我喜欢! -PU_PARR_MG_Bar_OrdersDrink_IG_004_SureThingBoss=没问题,老大。 -PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_001_HeyYouCant=嘿,你不能来这后边。 -PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_002_YouLostBuddy=迷路了吗,老兄? -PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_003_SorryCustomersAre=抱歉,我想客人应该只能待在那一边。 -PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_004_ThisAreasA=这边可是禁区。你懂吗? -PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_001_HeyYouCant=嘿,你不能来这后边。 -PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_002_YouLostBuddy=迷路了吗,老兄? -PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_003_SorryCustomersAre=抱歉,我想客人应该只能待在那一边。 -PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_004_ThisAreasA=这边可是禁区。你懂吗? -PU_PARR_MG_Bar_RandomChatter_IG_001_YoureOneOf=你是那些技术宅中的之一,对吧?太酷了。那些电脑的东西可都特别复杂,是吧?你一定是那种疯狂天才之类的。但嘿,敢赌你调酒肯定调的没我好。这东西讲求的是平衡。 -PU_PARR_MG_Bar_RandomChatter_IG_002_OhhhhhThis=Ohhhhh 这是我喜欢的那首。爱了。爱了。 -PU_PARR_MG_Bar_RandomChatter_IG_003_YouShouldHave=你真该见识下上周来我们这的人才。那可是顶尖里的顶尖啊。 -PU_PARR_MG_Bar_RandomChatter_IG_004_YeahIGet=没错,在这儿什么话题都能和我说,所以不论你在想啥,尽管讲出来。爱情问题、工作压力、紧迫的交付日期、担心贵重的货物,任何都行。什么大风大浪我都见过了,你懂的。 -PU_PARR_MG_Bar_RandomChatter_IG_005_WhoWouldHave=谁又想过那些微科天才个个都是工作狂呢。你甚至是刚发完一个新的手环补丁才来这的?真够厉害! -PU_PARR_MG_Bar_RandomChatter_IG_006_NeverGotInto=我从来没自己去试过那些模拟舱游戏,但这的人可都特别着迷。 -PU_PARR_MG_Bar_RandomChatter_IG_007_BetYoudNever=你大概永远猜不到我的岁数。三十六。厉害不?我有一整套的养生方案,多吃新鲜水果,但最重要的是要保持一颗年轻的心,懂吧? -PU_PARR_MG_Bar_RequestLeave_IG_001_GottaGoNot=该走了。你不该来这,老大。 -PU_PARR_MG_Bar_RequestLeave_IG_003_YouNeedTo=你得离开这,立刻。 -PU_PARR_MG_Bar_RequestLeave_IG_004_YoureCrashingEveryones=你在破坏大家的美好时光,所以何不今晚就到这了? -PU_PARR_MG_Bar_SuggestTerm_IG_001_YouCanUse=你可以直接用那边的屏幕点东西,如果有需要的话。 -PU_PARR_MG_Bar_SuggestTerm_IG_002_TheFullMenus=完整菜单在那些终端上。 -PU_PARR_MG_Bar_SuggestTerm_IG_003_FeelFreeTo=你也可以用那边的屏幕点单。 -PU_PARR_MG_Bar_SuggestTerm_IG_004_IfYouWant=如果你想要完整的菜单,可以去看下终端。 -PU_PARR_MG_Bar_TurnsDownDrink_IG_001_NoSweat=没问题。 -PU_PARR_MG_Bar_TurnsDownDrink_IG_002_ThatsFineYou=没关系。你做你的。 -PU_PARR_MG_Bar_TurnsDownDrink_IG_003_NoWorries=没问题。 -PU_PARR_MG_Bar_TurnsDownDrink_IG_004_AllRightMaybe=好吧,或许待会儿。 -PU_PARR_MG_Busy_IG_001_OooWishI=啊,我真希望我能和你停下来聊会天,真的。但是你也看到了,我现在很忙。 -PU_PARR_MG_Busy_IG_002_SomeOtherTime=改天再聊吧。 -PU_PARR_MG_Busy_IG_003_NotNowIm=下次吧,我正在忙。 -PU_PARR_MG_Chosen_PlayerAcceptMission_IG_001_PleasureDoingBusiness=干活愉快。 -PU_PARR_MG_Chosen_PlayerAcceptMission_IG_002_GoodCallYoure=明智的决定,你会从中获取一笔丰厚的回报的。 -PU_PARR_MG_Chosen_PlayerAcceptMission_IG_003_AwesomeWinWin=棒极了!双赢! -PU_PARR_MG_Chosen_PlayerDeclineMission_IG_001_YeahLikeYou=好吧,看起来你有别的要紧事。 -PU_PARR_MG_Chosen_PlayerDeclineMission_IG_002_YourLoss=你个废柴。 -PU_PARR_MG_Chosen_PlayerDeclineMission_IG_003_GoodLuckGetting=祝你下次还能揽到这种好活。 -PU_PARR_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_YouSayNo=你嘴上说着不要,可是我能感受到你的身体很乐意接下这个活儿,你还有几分钟可以重新考虑一下下。 -PU_PARR_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YoullChangeYour=你会改主意的,和你一样的人都后悔了。 -PU_PARR_MG_Comms_Farewell_IG_001_Later=之后再说吧。 -PU_PARR_MG_Comms_Farewell_IG_002_EddieOut=这里是艾迪,通话结束。 -PU_PARR_MG_Comms_Farewell_IG_003_Peace=再会。 -PU_PARR_MG_Comms_ForgivesPlayer_IG_001_LastTimeWe=上次我们的对话有点不愉快,我们也都提了些条件。我相信大丈夫从不会计较小事。所以,如果你愿意把你的态度放好一点的话,我们也许能再重新谈谈。 -PU_PARR_MG_Comms_ForgivesPlayer_IG_002_IKnowYou=我知道你可能没意料到我会再联系你,但和我艾迪·帕尔沟通的第一条原则恰恰是:准备好迎接惊喜吧!我们一起合作再干他一票!怎么样,你觉得如何? -PU_PARR_MG_Comms_InstructVisit_IG_001_SwingByWallys=有空的话,记得来沃利酒吧小酌一杯, -PU_PARR_MG_Comms_InstructVisit_IG_002_HitMeUp=给我发条消息吧,我们或许能谈点什么出来。 -PU_PARR_MG_Comms_InstructVisit_IG_003_ComeSeeMe=来找我吧,我们来解决这个问题。 -PU_PARR_MG_Comms_MissionComplete_IG_001_JustSawThat=啊,看起来你把活儿都搞定了,是不是和我当初承诺的一摸一样?没什么能比赚快钱更让人开心的了。 -PU_PARR_MG_Comms_MissionComplete_IG_002_HeardThatYou=看起来你把工作全包了,感激不尽。 -PU_PARR_MG_Comms_MissionComplete_IG_003_CongratsOnThe=看起来你把事情办完了,怎么样?物有所值对吧? -PU_PARR_MG_Comms_MissionComplete_IG_004_WhatDidI=我之前说什么来着,你就是干这活的理想人选。 -PU_PARR_MG_Comms_NewMission_IG_001_HeardSomeJuicy=我这有些有趣的传闻,你会想听的。 -PU_PARR_MG_Comms_NewMission_IG_002_CaughtWindOf=我发现了一个新的赚钱机会,当然,也少不了你的份。 -PU_PARR_MG_Comms_NewMission_IG_003_JustGotThe=刚过得到了些很有价值的小道消息,需要有些真正有实力的人来办成它,我知道你能办到,没错吧? -PU_PARR_MG_Comms_NewMission_IG_004_GotSomethingNew=我这有些你可以接的新差事。 -PU_PARR_MG_Comms_PaymentSent_IG_001_SendingTheMoney=正把钱打给你。 -PU_PARR_MG_Comms_PaymentSent_IG_002_IllArrangeFor=我准备一下你的报酬。 -PU_PARR_MG_Comms_ReturnItems_FailBounty_IG_001_ITriedTo=我警告过你,但本身这还是你的责任。你还是没把东西还回来,所以我只好发出悬赏要你的项上人头。 -PU_PARR_MG_Comms_ReturnItems_FailBounty_IG_002_HopeKeepingThat=希望你不为留着那东西而后悔。毕竟你现在多了一屁股的赏金。 -PU_PARR_MG_Comms_ReturnItems_LastWarning_IG_001_AllThatStuff=你到现在也没有归还之前任务我们要的货物,现在我们很生气,真的很生气。 -PU_PARR_MG_Comms_ReturnItems_LastWarning_IG_002_ThisIsYour=这是你最后的机会了,把东西还回来,不然就等着魂归虚空吧。 -PU_PARR_MG_Comms_ReturnItems_Reminder_IG_001_YouStillGot=你仍然带着上个任务里的东西,它们不属于你,如果你识相的话最好赶紧把它还回来。 -PU_PARR_MG_Comms_ReturnItems_Reminder_IG_002_JustBecauseYou=任务失败了不意味着那堆货物就属于你了,你需要现在立刻马上把它还给我。 -PU_PARR_MG_ConvoCont_Bored_IG_001_Yup=是的。 -PU_PARR_MG_ConvoCont_Bored_IG_002_Okay=好的。 -PU_PARR_MG_ConvoCont_Bored_IG_003_And=然后呢? -PU_PARR_MG_ConvoCont_Bored_IG_004_Sure=当然。 -PU_PARR_MG_ConvoCont_Neutral_IG_001_AndThenWhat=之后呢? -PU_PARR_MG_ConvoCont_Neutral_IG_002_UhHuh=嗯哼? -PU_PARR_MG_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_PARR_MG_ConvoCont_Neutral_IG_004_Okay=好的。 -PU_PARR_MG_ConvoCont_Sarcastic_IG_001_YeahGreat=好,很棒。 -PU_PARR_MG_ConvoCont_Sarcastic_IG_002_Right=对的。 -PU_PARR_MG_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=哦,那可真是棒棒。 -PU_PARR_MG_ConvoCont_Sarcastic_IG_004_YouDontSay=怎么,你不知道? -PU_PARR_MG_ConvoCont_Serious_IG_001_FuckThat=去他的吧。 -PU_PARR_MG_ConvoCont_Serious_IG_002_Naw=不。 -PU_PARR_MG_ConvoCont_Serious_IG_003_IDontThink=我不这么觉得。 -PU_PARR_MG_ConvoCont_Serious_IG_004_YeahRight=对,是的。 -PU_PARR_MG_ConvoCont_Surprise_IG_001_What=啥?! -PU_PARR_MG_ConvoCont_Surprise_IG_002_HellNo=不会吧! -PU_PARR_MG_ConvoCont_Surprise_IG_003_YouSerious=你认真的? -PU_PARR_MG_ConvoCont_Surprise_IG_004_Damn=见鬼! -PU_PARR_MG_ConvoCont_Upbeat_IG_001_Nice=棒! -PU_PARR_MG_ConvoCont_Upbeat_IG_002_Tight=妙啊! -PU_PARR_MG_ConvoCont_Upbeat_IG_003_Score=很棒! -PU_PARR_MG_ConvoCont_Upbeat_IG_003b_Score=很棒! -PU_PARR_MG_ConvoCont_Upbeat_IG_004_ThatsWhatIm=我说的就是这个。 -PU_PARR_MG_ConvoRejoin_IG_001_NowYouWant=现在你想听了?行吧,我之前说到哪来着? -PU_PARR_MG_ConvoRejoin_IG_002_YouReadyTo=现在你打算听了? -PU_PARR_MG_ConvoRejoin_IG_003_IGuessLets=行吧,那我们再试一次。 -PU_PARR_MG_ConvoRejoin_IG_LEAN_001_OhNowYou=现在你想听了?行吧,我之前说到哪来着? -PU_PARR_MG_ConvoRejoin_IG_LEAN_002_AhYouReady=啊,现在你能好好听我说话了? -PU_PARR_MG_ConvoRejoin_IG_LEAN_003_IGuessLets=行吧,那我们再试一次。 -PU_PARR_MG_ConvoRejoin_IG_STAND_001_NowYouWant=现在你想听了?行吧,我之前说到哪来着? -PU_PARR_MG_ConvoRejoin_IG_STAND_002_YouReadyTo=现在你打算听了? -PU_PARR_MG_ConvoRejoin_IG_STAND_003_IGuessLets=行吧,那我们再试一次。 -PU_PARR_MG_Decide_EncourageLookAndDecide_IG_001_YouLikeHow=你知道该怎么做的。你给我钱,我给你坐标。 -PU_PARR_MG_Decide_EncourageLookAndDecide_IG_002_GiveItA=你还是有机会得到你想要的东西的...当然啦,需要付点钱。 -PU_PARR_MG_Decide_MissionTimeout_IG_001_YouKnowWhat=算了吧,没事了。 -PU_PARR_MG_Decide_MissionTimeout_IG_002_TimesUp=时间到了。 -PU_PARR_MG_Decide_WarningMissionTimeout_IG_001_ListenIfYou=听着,如果你不想干这活儿的话,后面还有一大票人排队等着呢。 -PU_PARR_MG_Decide_WarningMissionTimeout_IG_002_TimeIsMoney=时间就是金钱,快点,给个准信儿。 -PU_PARR_MG_Drugs_DropInstructions_IG_001_HeresTheCode=这是终端机的码,你去终端付钱,他们就把去哪取货告诉你。 -PU_PARR_MG_Drugs_DropInstructions_IG_002_PayAtThe=去终端机付钱,之后你就知道该在哪取货了。 -PU_PARR_MG_Drugs_DropInstructions_IG_003_OneCodeComing=这有个码,去终端机用这个码,它会帮你解决剩下的问题。 -PU_PARR_MG_Drugs_ExplainNeon_IG_001_NeonYouKnow=认识这个么,“霓虹”。"荧光球"呢?“光沐”呢? -PU_PARR_MG_Drugs_ExplainNeon_IG_002_SeriouslyYouNever=你认真的?你从来都没听说过“霓虹”? -PU_PARR_MG_Drugs_ExplainNeon_IG_003_YouCantEven=你甚至无法描述这种感受。就像你的所有神经一齐跳动,就像你的思维触碰宇宙。这玩意是真的上头。 -PU_PARR_MG_Drugs_HintOffer_IG_001_YouLookingFor=你想找些能帮你缓解压力的东西? -PU_PARR_MG_Drugs_HintOffer_IG_002_MaybeYoureLooking=也许...你在找些比鸡尾酒更猛烈些的玩意? -PU_PARR_MG_Drugs_HintOffer_IG_003_YouKnowSome=你知道吗,有些人在这里是希望找些能让他们的美好时光更“美妙”的东西,也许你也是其中之一? -PU_PARR_MG_Drugs_NoThanks_IG_001_YouChangeYour=你知道来哪找我,如果你改主意了的话。 -PU_PARR_MG_Drugs_NoThanks_IG_002_ChillNoOnes=冷静~冷静~我可没有在逼你。 -PU_PARR_MG_Drugs_NoThanks_IG_003_ThatsWeirdI=真奇怪,我以为你不是个顽固的人来着。 -PU_PARR_MG_Drugs_NoThanks_IG_004_WhateverYouDo=好吧,忙你的吧。 -PU_PARR_MG_Drugs_OfferNeon_IG_001_IMightKnow=我认识人能给你来点儿霓虹。有兴趣吗? -PU_PARR_MG_Drugs_OfferNeon_IG_002_OhIDont=要不来点霓虹? -PU_PARR_MG_Drugs_OfferNeon_IG_003_HypotheticallyNeonPrimo=比方说?霓虹,上等货,劲儿猛。那些街边货根本没得比,怎么样? -PU_PARR_MG_Drugs_PlayerHigh_IG_001_OhIKnow=噢,我知道那表情意味着什么。你现在可嗨了,朋友。 -PU_PARR_MG_Drugs_PlayerHigh_IG_002_YouAreSoooo=你嗑嗨啦,爽死了。 -PU_PARR_MG_Drugs_PlayerHigh_IG_003_YouAreLit=劲儿上来了。你手里有感觉吗?我抽的时候手里总会有感觉。 -PU_PARR_MG_Drugs_PlayerHigh_IG_004_Nice=爽了。 -PU_PARR_MG_Drugs_ReturnCustomer_IG_001_YouLookingTo=想再开个派对吗? -PU_PARR_MG_Drugs_ReturnCustomer_IG_002_YouLookingTo=想再爽一爽吗? -PU_PARR_MG_Farewell_Bad_IG_001_AllRightThats=好了,够了。我受不了了。 -PU_PARR_MG_Farewell_Bad_IG_002_YeahImDone=好了,我完事儿了。 -PU_PARR_MG_Farewell_Good_IG_001_YouBeGood=保重。 -PU_PARR_MG_Farewell_Good_IG_002_TalkToYou=以后联系,好吧? -PU_PARR_MG_Farewell_Neutral_IG_001_Later=再会。 -PU_PARR_MG_Farewell_Neutral_IG_002_IGottaGo=我得走了。 -PU_PARR_MG_Greetings_Bad_IG_001_WhatDoYou=你想干啥? -PU_PARR_MG_Greetings_Bad_IG_002_Yeah=嗯? -PU_PARR_MG_Greetings_Good_IG_001_WoahYouveBeen=哇,你最近有在锻炼吗?看着精神不错。 -PU_PARR_MG_Greetings_Good_IG_002_AwwwwLookWho=噢噢噢!瞧瞧是谁来了! -PU_PARR_MG_Greetings_Good_IG_003_WellIfIt=哟,这不是全宇宙里我最喜欢的人么。 -PU_PARR_MG_Greetings_Good_IG_004_HeyBoss=嗨,老板。 -PU_PARR_MG_Greetings_Good_IG_005_HeyPlayer=嗨,玩家。 -PU_PARR_MG_Greetings_Neutral_IG_001_Hey=嗨。 -PU_PARR_MG_Greetings_Neutral_IG_002_WhatsUp=近来如何? -PU_PARR_MG_Greetings_Neutral_IG_003_YouDoinAlright=最近还好吗? -PU_PARR_MG_Interrupt_IG_001_HeyNoReason=嘿!没必要这样! -PU_PARR_MG_Interrupt_IG_002_WhatTheHells=你这人什么毛病? -PU_PARR_MG_Interrupt_IG_003_YouSeriousHere=你是认真的吗? -PU_PARR_MG_Interrupt_IG_LEAN_001_HeyNoReason=嘿!没必要这样! -PU_PARR_MG_Interrupt_IG_LEAN_001b_HeyNoReason=嘿!没必要这样! -PU_PARR_MG_Interrupt_IG_LEAN_002_WhatTheHells=你这人什么毛病? -PU_PARR_MG_Interrupt_IG_LEAN_003_YouSeriousHere=你是认真的吗? -PU_PARR_MG_Interrupt_IG_STAND_001_HeyNoReason=嘿!没必要这样! -PU_PARR_MG_Interrupt_IG_STAND_001b_HeyNoReason=嘿!没必要这样! -PU_PARR_MG_Interrupt_IG_STAND_002_WhatTheHells=你这人什么毛病? -PU_PARR_MG_Interrupt_IG_STAND_003_YouSeriousHere=你是认真的吗? -PU_PARR_MG_Intro_1stTime_V_WP_D1_001_AlrightAsshole=好了...混蛋。 -PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_001_NotHereCome=别在这儿。跟我来。 -PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_SEAT_001_TakeASeat=坐吧。 -PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_SEAT_002_WellTalk=我们聊聊。 -PU_PARR_MG_Intro_1stTime_V_WP_START_001_HeyYouGot=嗨,有空吗?有点生意要找你谈谈。 -PU_PARR_MG_Intro_OffToTheSide_V_WP_D2_A_001_YeahOfCourse=是的,当然了。不,其实是逗你玩的。你不会真以为我是认真的吧?你可太好笑了。 -PU_PARR_MG_Intro_OffToTheSide_V_WP_D2_B_SUBSTART_001_ThoughtSoIm=我也这么觉得。我看人很准,消息也很灵通,干我这行必须这样。时不时的呢,我可能就会知道谁需要点什么,或是有什么东西正在运输中,又或者是谁需要搭把手,以及其他各种有用的信息。现在我可能会给你透露点信息,作为交换呢,你付我些信用点。这买卖不错吧? -PU_PARR_MG_Intro_OffToTheSide_V_WP_D3_B1_001_GuessYouDont=看来你并不想发财。那你好自为之吧。 -PU_PARR_MG_Intro_OffToTheSide_V_WP_D3_B2_001_NiceSmartAnd=不错,是个明眼人。我这里为你准备了点东西。看在我们第一次合作的份上,这次的费用就少收你一点。 -PU_PARR_MG_Intro_OffToTheSide_V_WP_STARTCONT_001_DontAskHow=别问我是怎么知道的。我就是知道。我还知道很多事情。比如我知道你是一个能办把事情办好的人,大家对你的口碑都很好。我碰巧还知道,我能帮你办妥这些事儿。 -PU_PARR_MG_Intro_OffToTheSide_V_WP_STARTCONT_002_AreYouInterested=你有兴趣吗? -PU_PARR_MG_Intro_OffToTheSide_V_WP_START_KLIM_001_NamesEddieParr=我叫埃迪·帕尔,我知道你最近帮了华莱士·克里姆不少忙。 -PU_PARR_MG_Intro_OffToTheSide_V_WP_START_REP_001_NamesEddieParr=我叫埃迪·帕尔,我知道你最近遇上了一些麻烦。 -PU_PARR_MG_Intro_OffToTheSide_V_WP_START_SHAW_001_NamesEddieParr=我叫埃迪·帕尔,我知道你最近和和迈克尔·肖在赫斯顿干了一些活儿。 -PU_PARR_MG_LastMissionComment_FailStreak_IG_001_YouAreIn=你惹上大麻烦了。我还以为这已经是你的下限了,结果你又搞砸一个活儿。 -PU_PARR_MG_LastMissionComment_FailStreak_IG_002_IDontEven=不知道你有什么问题。我都不记得有哪个任务是你最后没搞砸的。 -PU_PARR_MG_LastMissionComment_Fail_Good_IG_001_OofHowAbout=呃,你上次那活儿干得怎么样?真是一塌糊涂。上一秒我还觉得你是个行家,结果下一秒就听说这档子事,唉...我也不知道该说啥好。 -PU_PARR_MG_LastMissionComment_Fail_Good_IG_002_YouWereRiding=一切看起来都挺顺利,然后突然就!那场面真是一团糟。大家都很生气,急得尖叫起来。希望下次不要再出这种事了,太离谱了。 -PU_PARR_MG_LastMissionComment_Fail_NeutralBad_IG_001_IGoOut=我铤而走险,给你弄到了最好的消息,结果你还是搞砸了。 -PU_PARR_MG_LastMissionComment_Fail_NeutralBad_IG_002_YouKnowWhen=你知道么,当你把一个活儿搞得这么糟糕,丢的可是我们俩的脸啊,不是吗? -PU_PARR_MG_LastMissionComment_LastChance_IG_001_YoureLuckyIm=算你走运,今天我心情好,所以我会再给你一次机会。 -PU_PARR_MG_LastMissionComment_LastChance_IG_002_AndEvenThough=虽然你的表现一塌糊涂,但我是个大度的人,再给你最后一次机会。 -PU_PARR_MG_LastMissionComment_NoLonger_IG_001_NotEvenSure=你把事儿弄成这样,我不知道你有什么脸跟我说话?咱俩之间结束了。 -PU_PARR_MG_LastMissionComment_NoLonger_IG_002_IfYoureExpecting=如果你还在想让我再给你什么建议,最好把这个想法扼杀在你那愚蠢的脑子里。 -PU_PARR_MG_LastMissionComment_Robbed_IG_001_IThoughtYou=有那么一秒,我还以为你已经是亡魂了呢。不敢相信上次出了那种事之后你还能很快重回状态。 -PU_PARR_MG_LastMissionComment_Robbed_IG_002_IWasSorry=对于你上次任务被劫我感到很抱歉,但为了你好,我希望最好是真的挨了枪子儿。因为要是让我发现你在骗我的话,相信我,一定不会有你好果子吃。 -PU_PARR_MG_LastMissionComment_SuccessStreak_IG_001_GottaSayTiger=不得不说,勇士,你这回的工作干得真不错。我看人的眼光果然不错。 -PU_PARR_MG_LastMissionComment_SuccessStreak_IG_002_WhatIsThat=什么?这上亿个任务你都完成了?你简直就是个天才。 -PU_PARR_MG_LastMissionComment_Success_Exceptional_IG_001_IJustGot=我必须告诉你,就是你上次做的那个活儿,老天,你简直就是得心应手,完全不费吹灰之力。 -PU_PARR_MG_LastMissionComment_Success_Exceptional_IG_002_GratsOnThat=上次任务恭喜了。你变得更得心应手了,嗯?我喜欢,我非常喜欢。 -PU_PARR_MG_LastMissionComment_Success_Good_IG_001_HappyToHear=很高兴听到上次任务你赚了些信用点。 -PU_PARR_MG_LastMissionComment_Success_Good_IG_002_ImHearingUp=到处都在传你上次那个小任务完成得不错,干得漂亮。 -PU_PARR_MG_LastMissionComment_TryHarder_IG_001_ImGettingWorried=我开始担心你了,但我不喜欢担心别人。下次干好一点,别让我担心,好吗? -PU_PARR_MG_LastMissionComment_TryHarder_IG_002_YoureGonnaHave=你得再加把劲。 -PU_PARR_MG_Late_IG_001_AnotherTimeAnother=换个时间,换个地点,我得走了。 -PU_PARR_MG_Late_IG_002_CantSlowDown=不能久留,有地方要去,有人要见。 -PU_PARR_MG_MidMission_Deactivate_IG_001_BadNewsLooks=坏消息,看来你太慢了。现在没活儿给你了。好吧,休息时间到。 -PU_PARR_MG_MidMission_Deactivate_IG_002_WantedToLet=想让你知道那趟差事不会像你想的那样成功。我跟你说过我这儿不退款吧,嗯? -PU_PARR_MG_MidMission_Fail_IG_001_WellThatsIt=好了,你葬送了自己的机会。干得漂亮,白痴。 -PU_PARR_MG_MidMission_Fail_IG_002_YouSureScrewed=你可真是把活儿弄得一团糟,嗯? -PU_PARR_MG_MidMission_Fail_IG_003_LetMeTell=我告诉你,客户对这事儿绝对不会高兴的。 -PU_PARR_MG_MidMission_Greetings_IG_001_SupBossIts=你好,老板,我是埃迪。 -PU_PARR_MG_MidMission_Greetings_IG_002_YoEddieHere=哟,埃迪在这儿。 -PU_PARR_MG_MidMission_Greetings_IG_003_ItsEddieListen=我是埃迪,听好了。 -PU_PARR_MG_MidMission_Greetings_IG_004_WhatsUpWhats=怎么了,怎么了。 -PU_PARR_MG_MidMission_ObjUpdate_IG_001_ChangeOfPlans=计划有变。 -PU_PARR_MG_MidMission_ObjUpdate_IG_002_GotSomeNew=弄来了一些你会感兴趣的新消息。 -PU_PARR_MG_MidMission_PlayerQuit_IG_001_IfYouDont=如果你不想干这活儿,就给我让开。我这儿有的是人抢着要这种消息。 -PU_PARR_MG_MidMission_PlayerQuit_IG_002_YouQuitWhat=你不干了?怎么了,老玩家?你变了,我都不认识你了。 -PU_PARR_MG_MidMission_ReceiveData_IG_001_TheInfoCame=消息收到了,看着不错。 -PU_PARR_MG_MidMission_ReceiveData_IG_002_TheTransferWent=数据转移没有任何问题,我们应该搞定了。 -PU_PARR_MG_MidMission_WarningFail_IG_001_YoWhatThe=喂,发生他妈什么事了?时间越来越紧了。 -PU_PARR_MG_MidMission_WarningFail_IG_002_IDontKnow=我不知道发生了什么,但你必须快点儿了。 -PU_PARR_MG_MissionBriefs_Deliver_Drugs_IG_001_FromWhatI=据我所知,当地的好东西存货比较少了,我需要有人运趟货去补充一下。 -PU_PARR_MG_MissionBriefs_Deliver_Drugs_IG_002_TheHittersHave=最近安保查得比较严,所以那边开派对遇到了点存货问题。你是派对问题的解决方案吗? -PU_PARR_MG_MissionBriefs_Deliver_Drugs_Wallace_IG_001_MyManWallaces=我兄弟华莱士等着抽呢。需要你送点货过去。 -PU_PARR_MG_MissionBriefs_Deliver_Drugs_Wallace_IG_002_TheVipsHere=这里的大人物们都只想抽最好的,大家都知道华莱士那里有顶级货。怎么说呢,大家都排着队找他呢。 -PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_001_SomeoneNeedsSome=有人想把一些东西送到某个地方去。 -PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_002_ThisOnesA=这趟活儿和往常一样,你的货到位,他们的钱就到位。 -PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_003_YouEverDo=你做过DJ吗?我是指快递。 -PU_PARR_MG_MissionBriefs_Deliver_Hurston_IG_001_OfCourseTaking=这批货拉去赫斯顿当然有风险,不过我兄弟肖会给你安排好的。 -PU_PARR_MG_MissionBriefs_Deliver_Hurston_IG_002_NowTheDeliverys=现在这批货是要送去赫斯顿,要送的东西有点烫手。不过我兄弟肖会给确保你没什么问题的。 -PU_PARR_MG_MissionBriefs_Generic_Hard_IG_001_ThisJobIs=这趟活儿从头到尾都是个麻烦事,但我总感觉你这样的人不介意麻烦事儿。 -PU_PARR_MG_MissionBriefs_Generic_Hard_IG_002_MostPeopleWouldnt=大部分都不敢轻易接这种活儿,但你不属于大部分人。 -PU_PARR_MG_MissionBriefs_Generic_IG_001_WhenIOverheard=我一听到有这种好事,第一个想到的就是你。 -PU_PARR_MG_MissionBriefs_Generic_IG_002_YoureNotGonna=你绝对不会相信我手上有什么活儿。真是来得早不如来得巧啊。 -PU_PARR_MG_MissionBriefs_Generic_IG_003_IGotA=我有个最新的活儿给你。 -PU_PARR_MG_MissionBriefs_Generic_VIP_IG_001_IveGotA=我这有个重要客户急需一些帮手。 -PU_PARR_MG_MissionBriefs_Generic_VIP_IG_002_KnowThisBigshot=我认识个金主,人傻钱多,现在终于摊上这档子钱解决不了的麻烦。如果你能帮他们的话,报酬好说。 -PU_PARR_MG_MissionBriefs_NoMission_IG_001_NotRightNow=现在没有活儿。以后看看能不能给你找点事做。 -PU_PARR_MG_MissionBriefs_NoMission_IG_002_IveGotA=我这有很多活儿,但都不是给你的,至少现在没有。 -PU_PARR_MG_MissionBriefs_Steal_Generic_IG_001_IfYoureLooking=如果你想偷点什么好东西。我刚好知道这么个玩意儿。 -PU_PARR_MG_MissionBriefs_Steal_Generic_IG_002_ThisSoAnd=他们之前为这个活儿计划了很久,各种细节都考虑好了。但他们在动手前被捕入狱,整个行动计划现在就等人来实施呢,你真走运。 -PU_PARR_MG_MissionBriefs_Steal_Generic_IG_003_ThisPerfectHiest=我现在手上有个完美的抢劫行动,打算交给你来完成。 -PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_001_ThisPilotGot=这个驾驶员起飞前喝得大醉,把他们的航线说漏嘴了。这批货要是不出点什么幺蛾子那就太可惜了。不如有人去抢了他?不如就你去? -PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_002_YouFigureThese=有没有觉得这些货船对自己的行程有些过于谨慎。只要解决掉他们的护航,剩下的就随便拿了。 -PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_003_ThisFlushWho=经常来这儿喝酒的那个酒鬼在一家工厂工作,他们最近好像正在屯装备准备来个大促销。我猜他们大概不会发现有一两件东西不见了。你懂我意思吧。 -PU_PARR_MG_MissionBriefs_Steal_Luxury_IG_001_IGotThe=我碰巧知道一些极品货会放在哪里。你去那儿,拿走货,带到这儿来,就能获得一大笔信用点。轻轻松松。 -PU_PARR_MG_MissionBriefs_Steal_Luxury_IG_002_IHeardAbout=我听说这里有一批货你可能会感兴趣。 -PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_001_GoodLuckOut=祝你好运。 -PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_002_AllRightDont=好了,以后保重。 -PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_003_GoGetEm=祝你好运。 -PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_001_YeahAllRight=好吧,随你开心吧。 -PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_002_GuessTheresNothing=我想没什么好说的了。 -PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_003_Whatever=无所谓吧。 -PU_PARR_MG_Mission_Greetings_Bad_IG_001_WhatTheHell=你他妈来这儿干什么? -PU_PARR_MG_Mission_Greetings_Bad_IG_002_OhGreat=噢,服了... -PU_PARR_MG_Mission_Greetings_Good_IG_001_HeyNowLook=嘿,瞧瞧这是谁来了。 -PU_PARR_MG_Mission_Greetings_Good_IG_002_OhNoLooks=不好,我们这儿来了个搞事的。 -PU_PARR_MG_Mission_Greetings_HaveASeat_IG_001_HaveASeat=请坐,我们聊。 -PU_PARR_MG_Mission_Greetings_HaveASeat_IG_002_FindASeat=找个地方坐下吧,我马上过来。 -PU_PARR_MG_Mission_Greetings_NoLonger_IG_001_YouBetterBe=你最好自己点杯喝的,别的我可不帮你。 -PU_PARR_MG_Mission_Greetings_NoLonger_IG_002_DontYouThink=你是不是该换家酒吧买醉了,朋友? -PU_PARR_MG_Mission_Greetings_StillMission_IG_001_ShouldntYouBe=你不是去干那活儿了吗? -PU_PARR_MG_Mission_Greetings_StillMission_IG_002_YouProbablyWant=你要想接新活儿的话,最好把原来的事情办妥了。 -PU_PARR_MG_Mission_Greetings_WrongDelivery_IG_001_DontHandIt=别直接给我,用交货终端。 -PU_PARR_MG_Mission_Greetings_WrongDelivery_IG_002_AreYouNuts=你疯了吗?别在这里给我。要交货就去用终端。 -PU_PARR_MG_MultipleMissionOffer_IG_001_GotATon=我这里有很多活儿,你看到喜欢的就告诉我。 -PU_PARR_MG_MultipleMissionOffer_IG_002_ItsBeenBusy=最近忙得不可开交。你想接什么活儿随便挑。 -PU_PARR_MG_OffDuty_IG_001_DontBotherMe=别跟我谈工作,现在是私人时间。 -PU_PARR_MG_OffDuty_IG_002_SeriouslyCantYou=说真的,能不能让我休息五分钟? -PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_001_Woah=哇啊。 -PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_002_Easy=冷静点。 -PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_003_NotCool=这不好。 -PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_001_Woah=哇啊。 -PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_002_Easy=冷静点。 -PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_003_NotCool=这不好。 -PU_PARR_MG_PhysicalBump_IG_LEFT_001_Woah=哇啊。 -PU_PARR_MG_PhysicalBump_IG_LEFT_002_Easy=冷静点。 -PU_PARR_MG_PhysicalBump_IG_LEFT_003_NotCool=这不好。 -PU_PARR_MG_PhysicalBump_IG_RIGHT_001_Woah=哇啊。 -PU_PARR_MG_PhysicalBump_IG_RIGHT_002_Easy=冷静点。 -PU_PARR_MG_PhysicalBump_IG_RIGHT_003_NotCool=这不好。 -PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_001_Woah=哇啊。 -PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_002_Easy=冷静点。 -PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_003_NotCool=这不好。 -PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_001_Woah=哇啊。 -PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_002_Easy=冷静点。 -PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_003_NotCool=这不好。 -PU_PARR_MG_PlayerGoofsOff_IG_001_YouFeelingAlright=你还好吗? -PU_PARR_MG_PlayerGoofsOff_IG_002_KeepItTogether=振作起来,伙计。别人会说你闲话的。 -PU_PARR_MG_PlayerGoofsOff_IG_003_YoureStartingTo=你开始让我搞不明白了。 -PU_PARR_MG_PlayerGoofsOff_IG_LEAN_001_YouFeelingAlright=你感觉还好吗? -PU_PARR_MG_PlayerGoofsOff_IG_LEAN_002_KeepItTogether=振作起来,伙计。别人会说你闲话的。 -PU_PARR_MG_PlayerGoofsOff_IG_LEAN_003_YoureStartingTo=你开始让我搞不明白了。 -PU_PARR_MG_PlayerGoofsOff_IG_LEAN_003b_YoureStartingTo=你开始让我搞不明白了。 -PU_PARR_MG_PlayerGoofsOff_IG_STAND_001_YouFeelingAlright=你感觉还好吗? -PU_PARR_MG_PlayerGoofsOff_IG_STAND_002_KeepItTogether=振作起来,伙计。别人会说你闲话的。 -PU_PARR_MG_Routine_Eating_IG_001_TodaysMyCheat=今天是我的健身欺骗日,所以看好了。 -PU_PARR_MG_Routine_Eating_IG_002_DoYouKnow=这东西里的蛋白是水溶性的吗?我不能吃任何水溶性蛋白质。 -PU_PARR_MG_Routine_Eating_IG_003_CantBelieveHow=不敢相信我到底有多饿,有时候我真是狼狈。 -PU_PARR_MG_Routine_FlirtingReject_IG_001_NotInterestedThats=不感兴趣?没关系。我尊重你的选择。不是什么大问题。这就是生活不是吗? -PU_PARR_MG_Routine_FlirtingReject_IG_002_AlreadySeeingSomeone=已经在和别人约会了,哈。我明白啦。如果你想“升级”一下你的约会,可以告诉我。 -PU_PARR_MG_Routine_FlirtingReject_IG_003_HeyWeAll=嗨,虽然我们都会犯错,但你要错过这个?那就是个错误。不过,嗨,这是你的决定。 -PU_PARR_MG_Routine_FlirtingReject_IG_004_JustTryingTo=只是想对你表示友好。没必要这样。 -PU_PARR_MG_Routine_FlirtingReject_IG_005_YeahWellI=是的,好吧,我对你其实也没什么兴趣。该死,我本来是想让你高兴的。 -PU_PARR_MG_Routine_Flirting_IG_001_YouLikeTo=你喜欢派对吗?我打赌你喜欢派对。 -PU_PARR_MG_Routine_Flirting_IG_002_INoticedYou=我当时立马就注意到你了,你知道吗?很难让我的眼神离开你。 -PU_PARR_MG_Routine_Flirting_IG_003_YouKnowYou=你应该多笑一笑,你的笑容让整个屋子都灿烂了。 -PU_PARR_MG_Routine_Flirting_IG_004_RightHairRight=正确的发型,正确的衣服。我打赌你肯定美得令人窒息。 -PU_PARR_MG_Routine_Flirting_IG_005_IBetYou=我们打赌你和我在一起一定能找到许多乐子。 -PU_PARR_MG_Routine_Flirting_IG_006_IDontNormally=我一般不会这么说,但你就像教堂里的音乐一样纯真。 -PU_PARR_MG_Routine_Flirting_IG_007_YouThirstyI=你渴吗?我可以给你调一杯我特调的鸡尾酒。事实上,我那儿有一整个吧台的酒可以喝,如果你想去更...私密...一点的地方喝酒。 -PU_PARR_MG_Routine_Shopping_IG_001_GotSomeGreat=这里的东西真棒。真不错。 -PU_PARR_MG_Routine_Shopping_IG_002_LoveThisReally=爱上这个。选得好。 -PU_PARR_MG_Routine_Shopping_IG_003_OutOfCuriosity=好奇问一下,您这里大概什么时候会进新货呀? -PU_PARR_MG_SendingMissionDetails_IG_001_HereAreThe=这里是详细信息。 -PU_PARR_MG_SendingMissionDetails_IG_002_CheckTheSpecs=看看参数。 -PU_PARR_MG_SendingMissionDetails_IG_003_IllSendYou=我会发您一些内部消息。 -PU_PARR_MG_SendingMissionDetails_IG_004_SendingTheDetails=正在发送详细信息。 -PU_PARR_MG_SuggestTerm_IG_001_YoureWelcomeTo=您可以去饮品终端那里点儿什么的。 -PU_PARR_MG_SuggestTerm_IG_002_YouShouldOrder=您可以点杯饮料什么的。您看起来确实需要喝点东西。 -PU_PARR_MG_Thanks_IG_001_Thanks=多谢。 -PU_PARR_MG_Thanks_IG_002_AppreciateIt=感谢。 -PU_PARR_MG_Transition_CommentToGiving_IG_001_LetsTalkSome=我们来谈谈正事吧。 -PU_PARR_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=闲话就聊到这。 -PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowsItGoing=最近怎样? -PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_OhThatSucks=哦,那可太糟了。 -PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_GoodToHear=很高兴听到。 -PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_DontReallyWant=不是很想掺和这件事。 -PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WhyDontYou=为什么你不先管好自己的事情呢? -PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_YouDontWant=你不会想听这个的。那你呢? -PU_PATRON1_M_BS_General_Apology_Pos_IG_001_SorryAboutThat=对此很抱歉。 -PU_PATRON1_M_BS_General_Apology_Pos_IG_002_Apologies=抱歉。 -PU_PATRON1_M_BS_General_AudioFidget_Burp_IG_001=[ 打嗝 ] -PU_PATRON1_M_BS_General_AudioFidget_Cough_IG_001=[ 咳嗽 ] -PU_PATRON1_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹气 ] -PU_PATRON1_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹气 ] -PU_PATRON1_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] -PU_PATRON1_M_BS_General_AudioFidget_YawnLong_IG_001=[ 很长的哈欠 ] -PU_PATRON1_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] -PU_PATRON1_M_BS_General_Busy_IG_001_SomeOtherTime=换个时间,好吗? -PU_PATRON1_M_BS_General_Busy_Neg_IG_001_LookICant=听着,我现在没法去管你的破事。 -PU_PATRON1_M_BS_General_Busy_Pos_IG_001_WishICould=我也希望能帮你,但我现在没空。 -PU_PATRON1_M_BS_General_DenyPermission_IG_001_NoIDont=不,我不这么认为。 -PU_PATRON1_M_BS_General_DenyPermission_IG_002_AfraidNot=恐怕不行。 -PU_PATRON1_M_BS_General_Expletives_High_IG_001_Shit=狗屁! -PU_PATRON1_M_BS_General_Expletives_High_IG_003_DamnIt=妈的! -PU_PATRON1_M_BS_General_Expletives_Low_IG_001_Crap=糟了。 -PU_PATRON1_M_BS_General_Expletives_Low_IG_002_Shit=惨了。 -PU_PATRON1_M_BS_General_GivePermission_IG_001_Sure=当然。 -PU_PATRON1_M_BS_General_GivePermission_IG_002_GoAhead=请继续。 -PU_PATRON1_M_BS_General_No_IG_001_No=不。 -PU_PATRON1_M_BS_General_No_IG_002_Nope=不行。 -PU_PATRON1_M_BS_General_Thanks_IG_002_AppreciateIt=感谢。 -PU_PATRON1_M_BS_General_Thanks_Pos_IG_001_ThanksSoMuch=十分感谢。 -PU_PATRON1_M_BS_General_Yes_IG_001_Sure=当然。 -PU_PATRON1_M_BS_General_Yes_IG_002_Yeah=是的。 -PU_PATRON1_M_CP_AcquireDrink_DeclineDrink_IG_001_NahImGood=不哈,现在不需要。 -PU_PATRON1_M_CP_AcquireDrink_DeclineDrink_IG_002_NothingForMe=没我要喝的。 -PU_PATRON1_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_LetMeGet=让我再去拿一杯。 -PU_PATRON1_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_AnotherDrinkPlease=再来一杯,谢谢。 -PU_PATRON1_M_CP_AcquireDrink_OrderDrink_IG_001_LetMeGet=让我去拿杯喝的。 -PU_PATRON1_M_CP_AcquireDrink_OrderDrink_IG_002_INeedA=我需要喝一杯。 -PU_PATRON1_M_CP_Chat_Company_Ask_IG_001_MindIfI=介意我加入你吗? -PU_PATRON1_M_CP_Chat_Company_Offer_IG_001_YouLookingFor=你想找个伴吗? -PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_NotThatHurston=赫斯顿倒没有做错什么。咱们搞清楚这一点。我们都很感激赫斯顿的照顾。 -PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_SoTheBore=我上工才十来分钟钻探单元就差点儿炸了,经理直接就把我赶了出来。这帮菜鸟修理工完不成他们的工作,怎么能算我的问题呢?而且如果它真的炸了,到底是谁的责任也没有什么疑问。 -PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_ThisWholeWeeks=这一整周在厂里过得还不错。他们招了满满一船的新人,填补了许多空缺岗位。而且,我就喜欢看他们终于发现自己签下的工作到底是什么样儿的反应,真是百看不腻。 -PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_DidYouHear=你听说艾黛儿·赫斯顿最近的事了吗?她生了个儿子,取名叫雷耶斯,雷耶斯· 芬利·赫斯顿。我一直在关注这方面的新闻,上次赫斯顿家族喜添新丁,他们为了庆祝给我们放了三班的假。不过这次没那么幸运,估计雷耶斯跟咱们这个赫斯顿的血缘关系太远了。 -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_WorstPartIs=最糟糕的部分就是这里的人都没什么能力。但凡我们雇点儿有两个脑细胞的人,现在都不会这么糟糕。 -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_YeahNowAll=好吧,现在我要考虑的就是怎么加薪了。 -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_HowWasWork=工作怎么样? -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_YeahIKnow=好吧,我知道那是什么感觉。每一天我都想直接辞职走人算了。 -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_ThatsGreatLets=不错啊,希望明天会更好。 -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_NotReallyIn=并没有什么心情讨论工作的事儿。 -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_YouWouldntBelieve=说来你可能不信。有两个人今天请病假,我除了自己的日常工作还得帮他们干活。也许明天我也该请个病假。 -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_YouKnowWork=今天的工作还挺顺利。我的每周绩效又创了新高,工头很满意。 -PU_PATRON1_M_CP_Chat_Toast_IG_001_ToAnotherDay=敬又过了一天。 -PU_PATRON1_M_CV_Chat_BeRightBack_IG_001_IllBeRight=我马上就回来。 -PU_PATRON1_M_CV_Chat_Farewell_IG_001_IllSeeYa=回头见。 -PU_PATRON1_M_CV_Chat_Farewell_IG_002_SeeYaLater=再会。 -PU_PATRON1_M_CV_Chat_Farewell_Neg_IG_001_IThinkWere=我们应该没什么好说的了。 -PU_PATRON1_M_CV_Chat_Farewell_Neg_IG_002_WeDoneGood=完事儿了?好。 -PU_PATRON1_M_CV_Chat_Farewell_Pos_IG_001_HaveAGood=祝你今日顺利。 -PU_PATRON1_M_CV_Chat_Farewell_Pos_IG_002_OkayItWas=好的,认识你真好。 -PU_PATRON1_M_CV_Chat_Greeting_IG_001_Hey=嘿。 -PU_PATRON1_M_CV_Chat_Greeting_IG_002_Hi=嗨。 -PU_PATRON1_M_CV_Chat_Greeting_Neg_IG_002_UhHuh=噢哈。 -PU_PATRON1_M_CV_Chat_Greeting_Neg_IG_003_Yeah=好吧... -PU_PATRON1_M_CV_Chat_Greeting_Pos_IG_001_HeyHowsIt=嗨,最近怎么样? -PU_PATRON1_M_CV_Chat_Greeting_Pos_IG_002_GoodToSee=很高兴见到你。 -PU_PATRON1_M_CV_Chat_Greeting_Remember_IG_001_StillStandingI=看来你还活着嘛。 -PU_PATRON1_M_CV_Chat_Greeting_Remember_IG_002_HowYouDoing=怎么样啊你? -PU_PATRON1_M_CV_Chat_Greeting_Remember_Neg_IG_001_LookWhosBack=瞧瞧是谁回来了。 -PU_PATRON1_M_CV_Chat_Greeting_Remember_Neg_IG_003_HereWeGo=又来了... -PU_PATRON1_M_CV_Chat_Greeting_Remember_Pos_IG_001_HeyLookWho=嘿,看看这是谁。 -PU_PATRON1_M_CV_Chat_Greeting_Remember_Pos_IG_002_ItsBeenA=好久不见。 -PU_PATRON1_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_IHadThe=上周我运气爆炸,简直不敢相信,好牌一张接一张。太爽了。 -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_YouKnowMaybe=要知道,如果官方只是允许竞速的话,可能一切都能恢复到原来的样子吧。 -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_IWouldntBe=要是这个赛季末排行榜上多几个新星选手我一点也不会觉得意外。 -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_YouveBeenFollowing=这个赛季的穆雷杯你都跟了吗? -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_YeahItWas=是啊,现在的情况是有些低迷。 -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_TellMeAbout=我说什么来着。这船太漂亮了吧。要是能开一艘,我愿意用任何东西来换。 -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_IDontReally=我不怎么看比赛。 -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_DidntBotherTo=昨天的比赛我都懒得看。大家都知道提格斯会赢。越来越没意思了。 -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_IOnlyCaught=昨天的比赛我只看到最后一段,那结局也太精彩了。简直棒极了。 -PU_PATRON1_M_CV_General_AmussedReaction_IG_001_NiceOne=< 笑 > 漂亮。 -PU_PATRON1_M_CV_General_AmussedReaction_IG_002_ThatsPrettyGood=这个真不错。 -PU_PATRON1_M_CV_General_Backdown_IG_001_YouAintWorth=你不值得浪费我的时间。 -PU_PATRON1_M_CV_General_CalmDown_IG_001_YouNeedTo=大家都需要冷静一下。 -PU_PATRON1_M_CV_General_CrouchProneComment_IG_001_YouKnowI=你知道我能看见你吧。 -PU_PATRON1_M_CV_General_GrossedOutReaction_IG_001_YouAreSick=你真恶心。 -PU_PATRON1_M_CV_General_Insult_Neg_IG_001_MyGodYou=我的天,你就是个蠢货。 -PU_PATRON1_M_CV_General_KnockItOff_Pos_IG_001_YouMindStopping=你能不能先停下来? -PU_PATRON1_M_CV_General_Linger_IG_001_NeedSomething=需要什么吗? -PU_PATRON1_M_CV_General_NotAppropriate_Pos_IG_001_IDontThink=我觉得你在这里这么做不太合适。 -PU_PATRON1_M_CV_General_Offended_Pos_IG_001_WoahWhatDid=嘿,我哪儿惹着你了? -PU_PATRON1_M_CV_General_Offended_Pos_IG_002_TheresNoCall=没必要这么做吧。 -PU_PATRON1_M_CV_General_Passing_IG_001_OnYourSide=借过。 -PU_PATRON1_M_CV_General_Passing_Neg_IG_001_LookOut=小心。 -PU_PATRON1_M_CV_General_Passing_Pos_IG_001_PardonMe=呃,不好意思。 -PU_PATRON1_M_CV_General_QueryMood_IG_001_AreYouOkay=你还好吗? -PU_PATRON1_M_CV_General_QueryMood_IG_002_IsSomethingWrong=有什么问题吗? -PU_PATRON1_M_CV_General_QueryReaction_IG_001_What=什么? -PU_PATRON1_M_CV_General_QueryReaction_IG_002_WhatIsIt=怎么了? -PU_PATRON1_M_CV_General_RunningComment_IG_001_WhatsTheRush=急什么? -PU_PATRON1_M_CV_General_StrangeBehavior_IG_001_YouOkayYou=你还好吗?你看起来状态不太好。 -PU_PATRON1_M_CV_General_StrangeBehavior_To3P_IG_001_WhatTheHell=他们有什么毛病啊? -PU_PATRON1_M_CV_General_SurpriseReaction_IG_001_WhatTheHell=什么鬼! -PU_PATRON1_M_CV_General_SurpriseReaction_IG_002_Jeez=天啊! -PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_EverythingGoingAll=一切都好吗? -PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ThatsRough=那可真惨。 -PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatSoundsGood=听起来不错。 -PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ImNotReally=我现在没心情谈这个。 -PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WhyDontYou=你为什么不去烦别人啊? -PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_ForgetThatWhat=当我没说。你呢?最近怎么样? -PU_PATRON2_M_BS_General_Apology_Pos_IG_001_ImSoSorry=我真的太抱歉了。 -PU_PATRON2_M_BS_General_Apology_Pos_IG_002_ImReallySorry=我真的对这事儿很抱歉。 -PU_PATRON2_M_BS_General_AudioFidget_Burp_IG_001=[ 打嗝 ] -PU_PATRON2_M_BS_General_AudioFidget_Cough_IG_001=[ 咳嗽 ] -PU_PATRON2_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹气 ] -PU_PATRON2_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹气 ] -PU_PATRON2_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] -PU_PATRON2_M_BS_General_AudioFidget_YawnLong_IG_001=[ 很长的哈欠 ] -PU_PATRON2_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] -PU_PATRON2_M_BS_General_Busy_IG_001_ImInThe=我正忙着呢。 -PU_PATRON2_M_BS_General_Busy_Neg_IG_001_YeahSorryIm=是的,不好意思,我真的很忙。 -PU_PATRON2_M_BS_General_Busy_Pos_IG_001_ImReallySorry=我真的抱歉,我现在不能聊天。 -PU_PATRON2_M_BS_General_DenyPermission_IG_001_NoSorry=不行,抱歉。 -PU_PATRON2_M_BS_General_DenyPermission_IG_002_GonnaSayNo=得拒绝。 -PU_PATRON2_M_BS_General_Expletives_High_IG_001_Shit=妈的! -PU_PATRON2_M_BS_General_Expletives_High_IG_003_SonOfA=婊子养的! -PU_PATRON2_M_BS_General_Expletives_Low_IG_001_Dammit=该死。 -PU_PATRON2_M_BS_General_Expletives_Low_IG_002_Shit=糟了。 -PU_PATRON2_M_BS_General_GivePermission_IG_001_OfCourse=当然。 -PU_PATRON2_M_BS_General_GivePermission_IG_002_Definitely=肯定的。 -PU_PATRON2_M_BS_General_No_IG_001_No=不。 -PU_PATRON2_M_BS_General_No_IG_002_Nah=不哈。 -PU_PATRON2_M_BS_General_Thanks_IG_002_ThankYou=谢谢你。 -PU_PATRON2_M_BS_General_Thanks_Pos_IG_001_AwesomeThankYou=太好了,谢谢你。 -PU_PATRON2_M_BS_General_Yes_IG_001_Yes=是的。 -PU_PATRON2_M_BS_General_Yes_IG_002_Yup=是滴。 -PU_PATRON2_M_CP_AcquireDrink_DeclineDrink_IG_001_YouKnowWhat=你知道吗?我不要了。 -PU_PATRON2_M_CP_AcquireDrink_DeclineDrink_IG_002_NahThanks=不用了,谢谢。 -PU_PATRON2_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_Another=再来一杯? -PU_PATRON2_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_OneMore=再来一杯。 -PU_PATRON2_M_CP_AcquireDrink_OrderDrink_IG_001_CouldIGet=能给我来杯喝的吗? -PU_PATRON2_M_CP_AcquireDrink_OrderDrink_IG_002_YeahLemmeGet=好,等我拿杯酒来。 -PU_PATRON2_M_CP_Chat_Company_Ask_IG_001_ItCoolIf=我能坐在这儿吗? -PU_PATRON2_M_CP_Chat_Company_Offer_IG_001_PopASquat=随便坐。 -PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_NotThatThat=不是...不是,那只是在抱怨对吧?我只是想为赫斯顿尽一份力而已。 -PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_GetThisWe=听着,我们今天又遇到一次紧急停机。我发誓这破生产线再轮上两班就要散架了。我还真意外这些楼还没塌。不过,嘿,可能只有这样,赫斯顿才会给我们真正的休息。 -PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_BitOfExciting=有几个激动的好消息,因为拉里把手给卷进机器里了,所以他们提拔了我。再多来点儿这样的事故,我可能就一路高升到赫斯顿塔里去了。 -PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_MyNextDoor=住我隔壁的邻居快把我整疯了。他们才搬来罗威尔一个多月。他们来的时候一个个肺都娇滴滴,现在每天咳个不停,从早到晚。吵得我根本睡不着。不过从他们昨晚咳嗽的剧烈程度来看,这问题可能很快就没了。 -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_YouKnowWhat=你知道最糟心的是什么吗?你就该问问这个傻逼带来的午餐。整间屋子恶臭无比,恶心得我连自己的饭都吃不下。 -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_WellLetsJust=好吧,让我们希望一切安好吧。 -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_HowsWorkBeen=工作还顺利吗? -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_GeezReallyI=我的妈,真的吗?如果工作是这个,我都不知道该干什么好。 -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_GladToHear=听起来不错。也许我该去你那儿上班。 -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_HonestlyWorksNot=实话说,工作可不是我现在想谈的话题。 -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_TodayWasThe=今天是最糟糕的一天。老板完全是在为难我,给我塞了一大堆额外的工作。为了搞完这些事儿,我还必须“自愿”加班。 -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_WorkWiseTodayHasnt=今天的工作还不算糟。我用手环放着一些悦耳的音乐,然后全心投入工作当中。最后甚至还提前干完活了。 -PU_PATRON2_M_CP_Chat_Toast_IG_001_ChingChing=碰碰。 -PU_PATRON2_M_CV_Chat_BeRightBack_IG_001_IllBeRight=我马上回来。 -PU_PATRON2_M_CV_Chat_Farewell_IG_001_Bye=拜。 -PU_PATRON2_M_CV_Chat_Farewell_IG_002_SeeYa=回见。 -PU_PATRON2_M_CV_Chat_Farewell_Neg_IG_001_Yeah=额... -PU_PATRON2_M_CV_Chat_Farewell_Neg_IG_002=嗯... -PU_PATRON2_M_CV_Chat_Farewell_Pos_IG_001_TakeCare=保重。 -PU_PATRON2_M_CV_Chat_Farewell_Pos_IG_002_SeeYouLater=回头见。 -PU_PATRON2_M_CV_Chat_Greeting_IG_001_Hi=嗨。 -PU_PATRON2_M_CV_Chat_Greeting_IG_002_Hey=嘿。 -PU_PATRON2_M_CV_Chat_Greeting_Neg_IG_002=噢哈。 -PU_PATRON2_M_CV_Chat_Greeting_Neg_IG_003_Yeah=好嘞。 -PU_PATRON2_M_CV_Chat_Greeting_Pos_IG_001_Hey=嘿。 -PU_PATRON2_M_CV_Chat_Greeting_Pos_IG_002_HowAreYou=你好吗? -PU_PATRON2_M_CV_Chat_Greeting_Remember_IG_001_HeyWhatsUp=嘿,你好啊。 -PU_PATRON2_M_CV_Chat_Greeting_Remember_IG_002_OhHey=哦,嘿。 -PU_PATRON2_M_CV_Chat_Greeting_Remember_Neg_IG_001_OhHey=哦...嘿... -PU_PATRON2_M_CV_Chat_Greeting_Remember_Neg_IG_003_Hey=嘿... -PU_PATRON2_M_CV_Chat_Greeting_Remember_Pos_IG_001_YeahIRemember=是的,我记得你。 -PU_PATRON2_M_CV_Chat_Greeting_Remember_Pos_IG_002_OhHey=哦嗨。 -PU_PATRON2_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_YouKnowWhat=你知道我今天努力想记起来啥吗?第一次飞上太空的经历。我还记得第一次量子航行的体验,但死活都想不起来第一次飞离星球是什么时候了。我就觉得,妈的,这种事我应该不会忘啊。 -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_ForTheAmount=从那些驾驶员的报酬来看,这场比赛一定会相当精彩。 -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_BestPartIs=最好的是,我这次我还赢了点儿钱。虽然抵不上以前输的,但赢比赛的感觉真好。 -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_DidYouWatch=看比赛了吗? -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_IDidntThink=我觉得也没那么难看吧。虽然算不上是我看过最精彩比赛,但也有一些不错的时刻啊。 -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_IBummedI=刚好错过,我自闭了。倒是听起来很不错。 -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_WasntAbleTo=没做到,但我听风评不错。 -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_ThatRaceYesterday=昨天那场比赛真让人失望。梅森和德菲诺本来应该是最厉害的两个选手,结果他们却搞砸了。真是期望越高,失望越大啊。 -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_IWasSo=还好昨天碰巧看了那场比赛。杰洛蒂那个特技?没有比那还极限的过弯了吧。 -PU_PATRON2_M_CV_General_AmussedReaction_IG_001_ThatsAmazing=太棒了。 -PU_PATRON2_M_CV_General_AmussedReaction_IG_002_Nice=很好。 -PU_PATRON2_M_CV_General_Backdown_IG_001_WhateverYoureNot=无所谓,犯不着为你动怒。 -PU_PATRON2_M_CV_General_CalmDown_IG_001_CalmDownAlright=冷静点,好吗? -PU_PATRON2_M_CV_General_CrouchProneComment_IG_001_ThisSomeKind=这是在搞什么冥想吗? -PU_PATRON2_M_CV_General_GrossedOutReaction_IG_001_Oh=呕... -PU_PATRON2_M_CV_General_Insult_Neg_IG_001_KissMyAss=去你妈的。 -PU_PATRON2_M_CV_General_KnockItOff_Pos_IG_001_SorryCouldStop=对不起,你能停下吗? -PU_PATRON2_M_CV_General_Linger_IG_001_YouMind=你介意吗? -PU_PATRON2_M_CV_General_NotAppropriate_Pos_IG_001_YouShouldntReally=你真不应该在这里干这个。 -PU_PATRON2_M_CV_General_Offended_Pos_IG_001_ComeOnDont=得了吧,别这样。 -PU_PATRON2_M_CV_General_Offended_Pos_IG_002_LetsUhTone=大家...大家都冷静点儿。好吧? -PU_PATRON2_M_CV_General_Passing_IG_001_ExcuseMe=不好意思。 -PU_PATRON2_M_CV_General_Passing_Neg_IG_001_YouMind=你介意吗? -PU_PATRON2_M_CV_General_Passing_Pos_IG_001_ExcuseMe=不好意思。 -PU_PATRON2_M_CV_General_QueryMood_IG_001_YouAlright=你还好吗? -PU_PATRON2_M_CV_General_QueryMood_IG_002_IsIsSomething=额...你有什么心事吗? -PU_PATRON2_M_CV_General_QueryReaction_IG_001_Huh=呃? -PU_PATRON2_M_CV_General_QueryReaction_IG_002_WhatsHappening=发生什么了? -PU_PATRON2_M_CV_General_RunningComment_IG_001_WhoaSlowDown=哇哦,慢点儿! -PU_PATRON2_M_CV_General_StrangeBehavior_IG_001_AreYouOkay=你还好吗?你看起来状态不怎么样。 -PU_PATRON2_M_CV_General_StrangeBehavior_To3P_IG_001_YouSeeThat=看见那个了吗? -PU_PATRON2_M_CV_General_SurpriseReaction_IG_001_WhoaWhat=哇哦,什么?! -PU_PATRON2_M_CV_General_SurpriseReaction_IG_002_HolyShit=卧槽! -PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowreThings=最近怎么样? -PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_YeahDoesntSound=是的,听起来不怎么样。 -PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatsNice=那不错。 -PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_Pass=算了。 -PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_YoureBarkingUp=你可找错人了。 -PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_IWasGoing=我还想问你呢。 -PU_PATRON3_M_BS_General_Apology_Pos_IG_001_RealSorryAbout=对此我真的很抱歉。 -PU_PATRON3_M_BS_General_Apology_Pos_IG_002_ForgiveMe=见谅。 -PU_PATRON3_M_BS_General_AudioFidget_Burp_IG_001=[ 打嗝 ] -PU_PATRON3_M_BS_General_AudioFidget_Cough_IG_001=[ 咳嗽 ] -PU_PATRON3_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹气 ] -PU_PATRON3_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹气 ] -PU_PATRON3_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] -PU_PATRON3_M_BS_General_AudioFidget_YawnLong_IG_001=[ 很长的哈欠 ] -PU_PATRON3_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] -PU_PATRON3_M_BS_General_Busy_IG_001_ImBusyMaybe=我正忙,或许我们可以一会儿再聊。 -PU_PATRON3_M_BS_General_Busy_Neg_IG_001_ImBusyGo=我很忙,去烦别人吧。 -PU_PATRON3_M_BS_General_Busy_Pos_IG_001_SorryICant=对不起,我现在真的不能聊天。 -PU_PATRON3_M_BS_General_DenyPermission_IG_001_ThatsNotGonna=这在我这儿行不通。 -PU_PATRON3_M_BS_General_DenyPermission_IG_002_ImAfraidNot=恐怕不行。 -PU_PATRON3_M_BS_General_Expletives_High_IG_001_Shit=妈的! -PU_PATRON3_M_BS_General_Expletives_High_IG_003_Bastard=杂种! -PU_PATRON3_M_BS_General_Expletives_Low_IG_001_Shit=妈的。 -PU_PATRON3_M_BS_General_Expletives_Low_IG_002_DamnItAll=真该死。 -PU_PATRON3_M_BS_General_GivePermission_IG_001_SureGoAhead=当然,继续。 -PU_PATRON3_M_BS_General_GivePermission_IG_002_YeahWhyNot=好啊,为什么不呢。 -PU_PATRON3_M_BS_General_No_IG_001_No=不。 -PU_PATRON3_M_BS_General_No_IG_002_Nope=不行。 -PU_PATRON3_M_BS_General_Thanks_IG_002_AppreciateIt=感谢。 -PU_PATRON3_M_BS_General_Thanks_Pos_IG_001_ThankYouVery=非常感谢。 -PU_PATRON3_M_BS_General_Yes_IG_001_Yeah=好的。 -PU_PATRON3_M_BS_General_Yes_IG_002_Yes=是。 -PU_PATRON3_M_CP_AcquireDrink_DeclineDrink_IG_001_NawIThink=不用了,我现在正好。 -PU_PATRON3_M_CP_AcquireDrink_DeclineDrink_IG_002_ImTemptedBut=我很想来一杯,但还是算了。 -PU_PATRON3_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_CanIGet=能给我续一杯吗? -PU_PATRON3_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_GetMeAnother=再来一杯。 -PU_PATRON3_M_CP_AcquireDrink_OrderDrink_IG_001_NeedADrink=给我来杯酒。 -PU_PATRON3_M_CP_AcquireDrink_OrderDrink_IG_002_SomethingColdPlease=请来点儿冰的。 -PU_PATRON3_M_CP_Chat_Company_Ask_IG_001_MindIfI=可以和你一起喝吗? -PU_PATRON3_M_CP_Chat_Company_Offer_IG_001_CouldDoWith=我正缺个一起喝的。 -PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_OfCourseIm=当然,虽然我老抱怨,但是到头来,赫斯顿还是一家不错的公司。 -PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_YouKnowWhat=你知道我最讨厌什么吗?那些新来的天天抱怨他们赚得少。要是他们刚来就跟我赚的一样多,那还公平吗?这儿的规矩可不是那样的。他们还在做什么梦呢?赫斯顿又不会给我们大家都涨薪水。你知道大家工资一样会发生什么事情吗?总有人的薪水得低点儿。 -PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_YouKnowWhat=你知道我最喜欢赫斯顿这儿的什么吗?在这里上班完全没有任何新鲜事。每天我都知道自己会干什么活儿。虽然算不上很棒,但至少这样的工作稳定。 -PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_YouEverWonder=你有没有想过他们在赫斯顿塔里天天都在干什么?我打赌肯定都是些疯狂的东西。像是什么裸体毒品派对啊,或者巴努人格斗场这样的东西。我告诉你,总有一天我会上去参加的。 -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_YouKnowWhat=你知道吗,天天抱怨工作我自己也烦了。反正一切都不会有所改变,这套体系设计上就是为了让我们当好螺丝钉,我最好还是别想那么多了。 -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_TheNextThing=接下来就要看看经理会不会开始听取我的一些意见了。我告诉你,我脑子里可有一些很棒的主意。 -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_YouPullA=你今天上了一班吗? -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_WellLikeMy=唉,就像我祖母常说的,‘生活还要继续。’ -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_NiceGladThings=好啊,真高兴你日子过得不错。 -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_ImOffThe=我现在下班了,聊点别的吧。 -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_HowsThisFor=这他妈都是什么啊?我下了班正准备回家,就被老板叫到办公室里去了。他告诉我说绩效考核要出来了,我还得加把劲。这你他妈敢信?就跟老子现在还不够拼命似的。 -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_SoCheckThis=跟你说件事。今天我碰巧早上班十分钟,刚走进办公室老板就跑进来说今天工头生病,问我能不能顶一天。今天一整天我都坐在办公室里,对别人呼来喝去。这感觉也太爽了。 -PU_PATRON3_M_CP_Chat_Toast_IG_001_AToast=干杯。 -PU_PATRON3_M_CV_Chat_BeRightBack_IG_001_BeBackIn=去去就回。 -PU_PATRON3_M_CV_Chat_Farewell_IG_001_Later=回头见。 -PU_PATRON3_M_CV_Chat_Farewell_IG_002_AllRightLater=好的,回见。 -PU_PATRON3_M_CV_Chat_Farewell_Neg_IG_001_AllRightIm=好吧,我受够了。 -PU_PATRON3_M_CV_Chat_Farewell_Neg_IG_002_IThinkWere=嗯,我跟你没什么可谈的了。 -PU_PATRON3_M_CV_Chat_Farewell_Pos_IG_001_IllCatchYou=回头联系。 -PU_PATRON3_M_CV_Chat_Farewell_Pos_IG_002_SeeYouLater=以后再见,好吧。 -PU_PATRON3_M_CV_Chat_Greeting_IG_001_Hey=嘿。 -PU_PATRON3_M_CV_Chat_Greeting_IG_002_YouAlright=你还好吗? -PU_PATRON3_M_CV_Chat_Greeting_Neg_IG_002_What=什么? -PU_PATRON3_M_CV_Chat_Greeting_Neg_IG_003_Yeah=嗯? -PU_PATRON3_M_CV_Chat_Greeting_Pos_IG_001_YouGood=你好吗? -PU_PATRON3_M_CV_Chat_Greeting_Pos_IG_002_HeyHowsIt=嘿,最近怎么样? -PU_PATRON3_M_CV_Chat_Greeting_Remember_IG_001_HeyHowYou=嗨,最近怎么样? -PU_PATRON3_M_CV_Chat_Greeting_Remember_IG_002_YouBeenAlright=最近还好吗? -PU_PATRON3_M_CV_Chat_Greeting_Remember_Neg_IG_001_YouAgainHuh=你又来了,嗯? -PU_PATRON3_M_CV_Chat_Greeting_Remember_Neg_IG_003_WellLookWho=瞧瞧这是谁呀。 -PU_PATRON3_M_CV_Chat_Greeting_Remember_Pos_IG_001_GreatToSee=很高兴又见到你。 -PU_PATRON3_M_CV_Chat_Greeting_Remember_Pos_IG_002_NiceToSee=见到你真好。 -PU_PATRON3_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_SoTheFront=前台联系我说有个包裹要签收,但奇怪的是我并没有什么快递要来。我下楼去拿,结果那家伙像看神经病一样看着我。问我:“什么包裹?”我在那跟他吵了五分钟,甚至以为整件事都是我的幻觉。长话短说,后来我们才发现有个家伙跟我名字几乎一模一样,就有个字母不同,那是他的包裹。真是奇了怪了。 -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_ISwearWatching=我发誓,这年头模拟竞速观影体验比真人竞速刺激多了。 -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_AndGetThis=然后还有这事儿,我的傻逼朋友刚飞回他们的星系,在转播还没开始前他就给我发了比赛结果。我只好趁着还没被剧透赶紧把手环给关了。 -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_YouCatchThe=你看了最近的那场比赛吗? -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_IDontKnow=不知道这几年怎么了,大家的飞行技术都烂得不行。 -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_ItWasAn=这几圈简直就是史诗级的。 -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_YesterdayTotallyForgot=昨天?完全忘看了。 -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_IAmGetting=我可太烦别人找我聊穆雷杯了。那些船又不是我开,关我屁事。 -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_HeardYesterdaysRace=听说昨天的比赛很精彩。 -PU_PATRON3_M_CV_General_AmussedReaction_IG_001_WhatARiot=真是精彩啊。 -PU_PATRON3_M_CV_General_AmussedReaction_IG_002_OhManThere=天啊,真是太棒了。 -PU_PATRON3_M_CV_General_Backdown_IG_001_OkayYouKnow=好吧,你知道么,干脆算了吧。 -PU_PATRON3_M_CV_General_CalmDown_IG_001_HeyWhyDont=嘿,你何不深吸一口气然后冷静下来呢。 -PU_PATRON3_M_CV_General_CrouchProneComment_IG_001_TheAirBetter=下面的空气更好? -PU_PATRON3_M_CV_General_GrossedOutReaction_IG_001_GodThatsGross=我的天可太恶心了。 -PU_PATRON3_M_CV_General_Insult_Neg_IG_001_NotReallyA=楼上应该没什么事儿,哈? -PU_PATRON3_M_CV_General_KnockItOff_Pos_IG_001_YouMindStopping=你能停下来吗? -PU_PATRON3_M_CV_General_Linger_IG_001_YouNeedSomething=您需要什么吗? -PU_PATRON3_M_CV_General_NotAppropriate_Pos_IG_001_YouMightWant=你最好到别的地方干这事儿。 -PU_PATRON3_M_CV_General_Offended_Pos_IG_001_ThatsABit=有点过了。 -PU_PATRON3_M_CV_General_Offended_Pos_IG_002_WasThatReally=真的有这个必要吗? -PU_PATRON3_M_CV_General_Passing_IG_001_ComingThrough=借过。 -PU_PATRON3_M_CV_General_Passing_Neg_IG_001_ClearAPath=让一让。 -PU_PATRON3_M_CV_General_Passing_Pos_IG_001_SorryNeedTo=对不起,借过一下。 -PU_PATRON3_M_CV_General_QueryMood_IG_001_IsEverythingOkay=一切还好吗? -PU_PATRON3_M_CV_General_QueryMood_IG_002_AreYouOkay=你还好吗? -PU_PATRON3_M_CV_General_QueryReaction_IG_001_What=什么? -PU_PATRON3_M_CV_General_QueryReaction_IG_002_WhatIsIt=怎么了? -PU_PATRON3_M_CV_General_RunningComment_IG_001_SlowDownBefore=嘿,在你让别人受伤之前慢点儿。 -PU_PATRON3_M_CV_General_StrangeBehavior_IG_001_YoureAFew=你的舰队还缺点儿船,不是吗? -PU_PATRON3_M_CV_General_StrangeBehavior_To3P_IG_001_OkayThatsA=好吧,这是有些奇怪。 -PU_PATRON3_M_CV_General_SurpriseReaction_IG_001_WhatTheHell=什么鬼?? -PU_PATRON3_M_CV_General_SurpriseReaction_IG_002_YouSerious=你认真的吗? -PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_AnythingExcitingHappening=有什么好消息吗? -PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_SoundsLikeA=听起来很艰难。 -PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_Awesome=棒极了。 -PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_IdRatherNot=我现在可不会进去。 -PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_IWishPeople=我希望今天大家都能不来烦我。 -PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_WeCanGet=咱们还是一会儿再说我吧。先告诉我你过得怎么样。 -PU_PATRON4_M_BS_General_Apology_Pos_IG_001_Apologies=抱歉。 -PU_PATRON4_M_BS_General_Apology_Pos_IG_002_SorryDidntMean=对不起,不是有意的。 -PU_PATRON4_M_BS_General_AudioFidget_Burp_IG_001=[ 打嗝 ] -PU_PATRON4_M_BS_General_AudioFidget_Cough_IG_001=[ 咳嗽 ] -PU_PATRON4_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹息 ] -PU_PATRON4_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹息 ] -PU_PATRON4_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] -PU_PATRON4_M_BS_General_AudioFidget_Whisper_IG_001=[ 呼吸声 ] -PU_PATRON4_M_BS_General_AudioFidget_YawnLong_IG_001=[ 很长的哈欠 ] -PU_PATRON4_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] -PU_PATRON4_M_BS_General_Busy_IG_001_CantTalkNow=现在不能聊,抱歉。 -PU_PATRON4_M_BS_General_Busy_Neg_IG_001_GeezDoI=天,我的脸上有写“请打扰我”吗? -PU_PATRON4_M_BS_General_Busy_Pos_IG_001_HateToDo=非常不想拒绝,但我现在实在忙不开。 -PU_PATRON4_M_BS_General_DenyPermission_IG_001_ImANo=我不同意。 -PU_PATRON4_M_BS_General_DenyPermission_IG_002_NotGonnaHappen=不可能的。 -PU_PATRON4_M_BS_General_Expletives_High_IG_001_PieceOfShit=你个孙子! -PU_PATRON4_M_BS_General_Expletives_High_IG_003_HolyHell=我去! -PU_PATRON4_M_BS_General_Expletives_Low_IG_001_Shit=妈的! -PU_PATRON4_M_BS_General_Expletives_Low_IG_002_Fuck=草! -PU_PATRON4_M_BS_General_GivePermission_IG_001_GoForIt=去吧。 -PU_PATRON4_M_BS_General_GivePermission_IG_002_SoundsGood=听起来不错。 -PU_PATRON4_M_BS_General_No_IG_001_Nah=不哈。 -PU_PATRON4_M_BS_General_No_IG_002_Nope=不。 -PU_PATRON4_M_BS_General_Thanks_IG_002_ThankYou=谢谢你。 -PU_PATRON4_M_BS_General_Thanks_Pos_IG_001_ManyThanks=非常感谢。 -PU_PATRON4_M_BS_General_Yes_IG_001_Okay=好。 -PU_PATRON4_M_BS_General_Yes_IG_002_Yeah=好的。 -PU_PATRON4_M_CP_AcquireDrink_DeclineDrink_IG_001_ImAlrightFor=我现在好了。 -PU_PATRON4_M_CP_AcquireDrink_DeclineDrink_IG_002_NoThanks=不,谢谢。 -PU_PATRON4_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_TopMeOff=再来一杯。 -PU_PATRON4_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_NeedARefill=给我满上。 -PU_PATRON4_M_CP_AcquireDrink_OrderDrink_IG_001_GiveMeA=给我来一杯。 -PU_PATRON4_M_CP_AcquireDrink_OrderDrink_IG_002_CanIGet=我能喝点什么吗。 -PU_PATRON4_M_CP_Chat_Company_Ask_IG_001_WantSomeCompany=想找个伴吗? -PU_PATRON4_M_CP_Chat_Company_Offer_IG_001_YouLookingFor=你在找个伴吗? -PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_ButYouKnow=但是你知道的,不管怎么说赫斯顿给了我们机会让我们在这里工作。 -PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_YouEverStop=你还在惦记我们在赫斯顿造的那堆武器?就像上周我焊的加农炮正在打谁? 我不清楚为了我的一张床和几顿饭的生活间接帮他们杀害了多少人。这足够让你想喝一杯了。 -PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_SoTodayI=今天我第一次去了塔里,因为我的上头让我给里面送份文件。里面就是另外个世界,花哨的很 。我跟你讲即使你只在那堆安保前面走过都觉得神清气爽,而且前台的小哥还给了我瓶水让我拿走。 -PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_SoMyMom=我妈刚刚给我发了短信说她想来这里看看。现在我得想个好说法别让她来罗威尔的同时还不让她担心我的安危。也许我给她说我爸在这块,应该会把她劝退。 -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_OfCourseFinding=是的,当然,换个工作肯定是不可能的。至少在我还完贷款前没的说,之后我们再看看。 -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_YeahIllBe=是...我说实话,当这儿一切安好的时候,什么都好。当没那好的时候,我也一直试着把这份美好记在心中。 -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_EverythingAllRight=工作上都好吗? -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_YouKnowWhat=你知道吗?我想日这个地方。 -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_VeryCool=非常酷。 -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_PickAnotherTopic=换个话题吧,我在这里还继续聊工作实在是太糟糕了。 -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_ManIDo=兄弟,我简直不想想我刚刚经历的这一天。辅助管线上面的蒸汽帽就在我脑袋上面崩了出来,鬼知道我的安全帽能不能顶住这玩意儿。更离谱的是我的工头还觉得我不够小心。 -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_HadAPretty=今天我过得还不错。他们把第三班的人全开了,就因为里面有一个人摸鱼。所以现在他们的活都得我干了。虽然活儿多了感觉不太好,但是发薪日能多不少钱我还是挺乐意的。 -PU_PATRON4_M_CP_Chat_Toast_IG_001_AToast=干杯。 -PU_PATRON4_M_CV_Chat_BeRightBack_IG_001_IllBeRight=我马上回来。 -PU_PATRON4_M_CV_Chat_Farewell_IG_001_Later=待会见。 -PU_PATRON4_M_CV_Chat_Farewell_IG_002_SeeYa=再见。 -PU_PATRON4_M_CV_Chat_Farewell_Neg_IG_001_EnoughWereDone=够了,我们该撤了。 -PU_PATRON4_M_CV_Chat_Farewell_Neg_IG_002_ImDoneHere=我该走了。 -PU_PATRON4_M_CV_Chat_Farewell_Pos_IG_001_BeSafe=保重。 -PU_PATRON4_M_CV_Chat_Farewell_Pos_IG_002_IllSeeYa=我们一会儿见。 -PU_PATRON4_M_CV_Chat_Greeting_IG_001_Hey=嘿 -PU_PATRON4_M_CV_Chat_Greeting_IG_002_Howdy=好啊。 -PU_PATRON4_M_CV_Chat_Greeting_Neg_IG_002_And=然后? -PU_PATRON4_M_CV_Chat_Greeting_Neg_IG_003_Okay=好吧。 -PU_PATRON4_M_CV_Chat_Greeting_Pos_IG_001_HowsItGoing=最近如何? -PU_PATRON4_M_CV_Chat_Greeting_Pos_IG_002_Hiya=嗨呀。 -PU_PATRON4_M_CV_Chat_Greeting_Remember_IG_001_HowsItBeen=最近如何? -PU_PATRON4_M_CV_Chat_Greeting_Remember_IG_002_HeyAgain=再次,嗨。 -PU_PATRON4_M_CV_Chat_Greeting_Remember_Neg_IG_001_WhatDoYou=你这次想干什么呢? -PU_PATRON4_M_CV_Chat_Greeting_Remember_Neg_IG_003_OhYoureBack=噢,你回来了。 -PU_PATRON4_M_CV_Chat_Greeting_Remember_Pos_IG_001_HeyYoureBack=嘿,你回来了! -PU_PATRON4_M_CV_Chat_Greeting_Remember_Pos_IG_002_GoodToSee=很高兴又见到你。 -PU_PATRON4_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_SoIveBeen=所以,我被叫去清理我不再使用的柜子,然后我在底下找到了我的老mobi。看看他,我不敢相信之前这玩意居然如此笨重。 -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_WhatReallyGets=真正让我不爽的是居然有那么多人关心穆雷杯。想想多少钱被扔进了这么愚蠢的东西。 -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_WhatImWondering=我想知道今年武藏的飞行员会不会坚持他们自己的想法,不过我们也许很快就知道了。 -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_WantedToAsk=我想问你看比赛了吗? -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_YeahIKeep=是的,我希望这一赛季变得更好,但是我不知道能不能等得到。 -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_DefineitlyWasA=这场比赛真精彩。我已经不介意我在欢呼时撒了多少次喝的了。 -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_IFeelLike=我感觉我有,但是我记不清了。 -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_IveOfficiallyGiven=我已经正式放弃穆雷杯了。那些赢家都是被钱砸出来的。我更希望啥时候普通人有机会赢。 -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_AlrightSoCheck=我跟你说,我推掉了下午所有的活,拿了箱好酒,关掉我的mobi,接下来就是5小时高强度看比赛,不会被打扰。 -PU_PATRON4_M_CV_General_AmussedReaction_IG_001=[ 笑的摇头晃脑 ] -PU_PATRON4_M_CV_General_AmussedReaction_IG_002_WellSomeonesA=哦,看来我们这里有位搞笑艺人。 -PU_PATRON4_M_CV_General_Backdown_IG_001_LikeImGonna=说得像我会在你身上浪费更多时间一样。 -PU_PATRON4_M_CV_General_CalmDown_IG_001_ItdBeBetter=请你冷静一下。 -PU_PATRON4_M_CV_General_CrouchProneComment_IG_001_YouLoseSomething=你在找东西? -PU_PATRON4_M_CV_General_GrossedOutReaction_IG_001_TalkAboutDisgusting=哦这说起来挺恶心的。 -PU_PATRON4_M_CV_General_Insult_Neg_IG_001_ItsHardTo=你闻起来就像个垃圾场。 -PU_PATRON4_M_CV_General_KnockItOff_Pos_IG_001_CoolItWith=我们就此打住,如何? -PU_PATRON4_M_CV_General_Linger_IG_001_CanIHelp=我能帮到您吗? -PU_PATRON4_M_CV_General_NotAppropriate_Pos_IG_001_ImNotSure=我感觉这不是一个好主意。 -PU_PATRON4_M_CV_General_Offended_Pos_IG_001_ThatsABit=这有点让我想不到。 -PU_PATRON4_M_CV_General_Offended_Pos_IG_002_HeyNowTheres=嘿,别这样。 -PU_PATRON4_M_CV_General_Passing_IG_001_Passing=借过。 -PU_PATRON4_M_CV_General_Passing_Neg_IG_001_WatchYourself=看路。 -PU_PATRON4_M_CV_General_Passing_Pos_IG_001_DontMindMe=抱歉。 -PU_PATRON4_M_CV_General_QueryMood_IG_001_HeyBuddyYou=小伙子你没事吧? -PU_PATRON4_M_CV_General_QueryMood_IG_002_EverythingOkay=你没事吧? -PU_PATRON4_M_CV_General_QueryReaction_IG_001_What=什么? -PU_PATRON4_M_CV_General_QueryReaction_IG_002_WhatIsIt=怎么了? -PU_PATRON4_M_CV_General_RunningComment_IG_001_OffToThe=去参加比赛? -PU_PATRON4_M_CV_General_StrangeBehavior_IG_001_ImStartingTo=我觉得你好像少了几瓶啤酒。 -PU_PATRON4_M_CV_General_StrangeBehavior_To3P_IG_001_SomeonesBeenHitting=有人喝醉了。 -PU_PATRON4_M_CV_General_SurpriseReaction_IG_001_WhatInThe=我里个去? -PU_PATRON4_M_CV_General_SurpriseReaction_IG_002_WhatIsThis=这是个啥? -PU_RACEANN1_AN_General_Bumps_AnnShip_IG_001=[PH] 放松。 -PU_RACEANN1_AN_General_Bumps_AnnShip_IG_002=[PH] 看着你的前方朋友。 -PU_RACEANN1_AN_General_Bumps_AnnShip_IG_003=[PH] 你想干他,就干他的船。 -PU_RACEANN1_AN_General_FriendlyFire_AnnShip_IG_001=[PH] 注意你的火力。 -PU_RACEANN1_AN_General_FriendlyFire_AnnShip_IG_002=[PH] 嘿!我可没参赛。 -PU_RACEANN1_AN_General_FriendlyFire_AnnShip_IG_003=[PH] 嘿,我不是你的靶子。 -PU_RACEANN1_AN_General_PlayerKicked_IG_001=[PH] 好了,你可以滚出比赛了。 -PU_RACEANN1_AN_General_PlayerKicked_IG_002=[PH] 你可以滚了,听见了吗?g-u-n 滚。 -PU_RACEANN1_AN_General_PlayerKicked_IG_003=[PH] 好了我没啥跟你可说的了,滚出比赛。 -PU_RACEANN1_AN_MidRace_CheckpointTaken_Blowout_IG_001=[PH] 这可有意思了,他们统治了比赛。 -PU_RACEANN1_AN_MidRace_CheckpointTaken_Blowout_IG_002=[PH] 如果没人去阻止他们比赛就会这样结束了。 -PU_RACEANN1_AN_MidRace_CheckpointTaken_Blowout_IG_003=[PH] 他就像野兽一样,无人能挡。 -PU_RACEANN1_AN_MidRace_CheckpointTaken_NearTie_IG_001=[PH] 简直是同时经过,还分不出胜负。 -PU_RACEANN1_AN_MidRace_CheckpointTaken_NearTie_IG_002=[PH] 看起来我们看见真正的对手了,还说不清谁能拿走大奖。 -PU_RACEANN1_AN_MidRace_CheckpointTaken_NearTie_IG_003=[PH] 这就是我们梦寐以求的比赛,这场的冠军一定不是浪得虚名。 -PU_RACEANN1_AN_MidRace_CheckpointTaken_NearVictory_IG_001=[PH] 越来越近了而且马上就要结束了,问题是剩下的人你们就看着他获胜? -PU_RACEANN1_AN_MidRace_CheckpointTaken_NearVictory_IG_002=[PH] 我们已经可以锁定我们的冠军了。除非半路杀出来个人终结他。 -PU_RACEANN1_AN_MidRace_CheckpointTaken_NearVictory_IG_003=[PH] 比赛到了最后时刻,如果你还有什么绝活立马使出来吧。 -PU_RACEANN1_AN_MidRace_CheckpointTaken_SingleRacer_IG_001=[PH] 检查点,不令人意外。 -PU_RACEANN1_AN_MidRace_CheckpointTaken_SingleRacer_IG_002=[PH] (snore interrupted) Huh? What happened? Oh... -PU_RACEANN1_AN_MidRace_CheckpointTaken_SingleRacer_IG_003=[PH] 最后的选手多拿一分。 -PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_001=[PH] 比赛还没有结束,不论你在什么位置机会永远都在,也许你前面的人犯了蠢就给了你机会呢? -PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_002=[PH] 现在,如果你因为自己快输了就想放弃,让我给你点小提示,唯一能让你和胜利分开的就是几枚就位的导弹。想想吧。 -PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_003=[PH] 我喜欢看有技术的飞行员胜利,也喜欢看屌丝逆袭的戏码。那些后面的选手来让我拉你们一把。 -PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_004=[PH] 也许你和冠军差了不少但是这不意味着你应该安静的退出。生作人杰死作鬼雄,要输也要输的痛痛快快,不对吗? -PU_RACEANN1_AN_MidRace_FewRacersLeft_IG_001=[PH] 选手越来越少了,让我们看看剩下的几位能我们上演什么。 -PU_RACEANN1_AN_MidRace_FewRacersLeft_IG_002=[PH] 只有几位选手剩下了,让我们看看他们还能干出什么事。 -PU_RACEANN1_AN_MidRace_FewRacersLeft_IG_003=[PH] 我们的选手越来越少了,马上就要决出胜负了。 -PU_RACEANN1_AN_MidRace_GenCommentary_IG_001=[PH] 我简直爱死刚刚那一局了,这就是暴力美学。 -PU_RACEANN1_AN_MidRace_GenCommentary_IG_002=[PH] 我数不清我已经见证了多少比赛了,但是我永远看不腻。让速度与激情天天上演吧。 -PU_RACEANN1_AN_MidRace_GenCommentary_IG_003=[PH] 98/5000 你知道这比赛是什么吗? 要我说这就是一场美妙的娱乐。 -PU_RACEANN1_AN_MidRace_GenCommentary_IG_004=[PH] Just wanna take a second to drop some real respect to our racers today. Not all of you may be that good or really have a shot at winning, but you still showed up and that says something. -PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_001=[PH] This race is turning into a real shooting gallery. Is there a sale on ammo or something? -PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_002=[PH] This is some serious bloodlust happening right now. I ain't complaining though. -PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_003=[PH] Now,I'm not one to judge,but it feels like there are a lot of aggression issues being worked out right now. -PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_004=[PH] There's something about skilled pilots really going for each other's throats that just does it for me. -PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_001=[PH] Here we go. Last lap. It's now or never. -PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_002=[PH] This is the final lap right here. Time to ride or die, people. -PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_003=[PH] Final lap. Make it count. -PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_004=[PH] Last lap. It's all or nothing. -PU_RACEANN1_AN_MidRace_LapComplete_First_IG_001=[PH] First lap's done. -PU_RACEANN1_AN_MidRace_LapComplete_First_IG_002=[PH] One lap done. Let's keep it going. -PU_RACEANN1_AN_MidRace_LapComplete_First_IG_003=[PH] There we go. First lap done and done. -PU_RACEANN1_AN_MidRace_LapComplete_IG_001=[PH] That is another lap complete. -PU_RACEANN1_AN_MidRace_LapComplete_IG_002=[PH] That lap is done. -PU_RACEANN1_AN_MidRace_LapComplete_IG_003=[PH] Lap complete. Let's do it again. -PU_RACEANN1_AN_MidRace_LapComplete_IG_004=[PH] Another lap finished. -PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_001=[PH] Our fearless leader just cleared another lap. -PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_002=[PH] This race is one lap closer to completion. -PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_003=[PH] Look at that. The head of the pack's onto a new lap. -PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_004=[PH] The number one racer notched another lap. -PU_RACEANN1_AN_MidRace_LapComplete_SingleRacer_IG_001=[PH] That's another lap complete for our lone surviving ship. -PU_RACEANN1_AN_MidRace_LapComplete_SingleRacer_IG_002=[PH] And our one remaining competitor finishes another lap. -PU_RACEANN1_AN_MidRace_LapComplete_SingleRacer_IG_003=[PH] With only one racer left,basically every lap they finish is a victory lap. -PU_RACEANN1_AN_MidRace_NonRacersInterrupt_IG_001=[PH] Okay... looks like we got some assholes crashing our race. -PU_RACEANN1_AN_MidRace_NonRacersInterrupt_IG_002=[PH] Seems we've got some uninvited guests screwing up our race. -PU_RACEANN1_AN_MidRace_NonRacersInterrupt_IG_003=[PH] Heads up racers,looks like some blinders have decided to use you for target practice. -PU_RACEANN1_AN_MidRace_OneRacerLeft_IG_001=[PH] Well, if I'm doing my math right, there's only one pilot left. So as long as they don't blow themselves up, the race is theirs. -PU_RACEANN1_AN_MidRace_OneRacerLeft_IG_002=[PH] With only one survivor left, the finish is theirs for the taking. Piece of advice, don't get cocky. I've seen some crazy shit happen when people drop their guard. -PU_RACEANN1_AN_MidRace_OneRacerLeft_IG_003=[PH] All right, we got good news and bad news. Good news for our last remaining pilot, you're all that's left, so you pretty much won. Bad news for everyone else who enjoys exciting races because... well see the good news. Someone wake me when they finish. -PU_RACEANN1_AN_MidRace_Progression_Blowout_IG_001=[PH] This is getting to be a blowout. They are just dominating. -PU_RACEANN1_AN_MidRace_Progression_Blowout_IG_002=[PH] If somebody doesn't step up soon,this race is over. -PU_RACEANN1_AN_MidRace_Progression_Blowout_IG_003=[PH] Talk about an absolute beast. I don't know if anyone can catch them at this point. -PU_RACEANN1_AN_MidRace_Progression_NearTie_IG_001=[PH] This is getting down to the wire. It's anybody's win for the taking now. -PU_RACEANN1_AN_MidRace_Progression_NearTie_IG_002=[PH] Ooo, we got ourselves a real competition today. Don't know who's gonna snatch the prize. -PU_RACEANN1_AN_MidRace_Progression_NearTie_IG_003=[PH] I tell you what. This is it right here. This is the kind of race you dream about. Whoever wins is really earning their keep, today. -PU_RACEANN1_AN_MidRace_Progression_NearVictory_IG_001=[PH] Getting close here. A little longer and it's gonna be all over. Question is, the rest of you just gonna let 'em win? -PU_RACEANN1_AN_MidRace_Progression_NearVictory_IG_002=[PH] This could be it. We could be looking at a winner here. That is of course unless someone steps up and stops 'em. -PU_RACEANN1_AN_MidRace_Progression_NearVictory_IG_003=[PH] We headin' into the final moments of the race. If you've been biding your time, now might be the time to make your move. -PU_RACEANN1_AN_MidRace_RacerDies_First_IG_001=[PH] And our first racer is down. Was just a matter of time until things got real. -PU_RACEANN1_AN_MidRace_RacerDies_First_IG_002=[PH] Mark that as the first kill of the race. -PU_RACEANN1_AN_MidRace_RacerDies_First_IG_003=[PH] We got a casualty, folks. It's a fight now. -PU_RACEANN1_AN_MidRace_RacerDies_First_IG_004=[PH] Someone wanna call a medic? We got ourselves the first casualty. -PU_RACEANN1_AN_MidRace_RacerDies_First_IG_005=[PH] Ohhh,racer down! I don't think they're getting back up. -PU_RACEANN1_AN_MidRace_RacerDies_IG_001=[PH] Aaaand that's another racer down. -PU_RACEANN1_AN_MidRace_RacerDies_IG_002=[PH] And another racer bites the dust. -PU_RACEANN1_AN_MidRace_RacerDies_IG_003=[PH] Got another pilot merging with the infinite. -PU_RACEANN1_AN_MidRace_RacerDies_IG_004=[PH] Another one down. We're getting into a downright brawl here. -PU_RACEANN1_AN_MidRace_RacerDies_IG_005=[PH] Y'all see that fool go down? Damn they got lit up. -PU_RACEANN1_AN_MidRace_RacerDies_Leader_IG_001=[PH] [ Laughing ] Oh, damn. I bet they thought they were gonna win. -PU_RACEANN1_AN_MidRace_RacerDies_Leader_IG_002=[PH] Oh! They thought they were on top! That they were untouchable,but that dream came crashing down. -PU_RACEANN1_AN_MidRace_RacerDies_Leader_IG_003=[PH] One second they're in the lead, and the next they're a flaming wreck. That's life for ya. -PU_RACEANN1_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_001=[PH] Kill the leader, become the leader. There can be only one! -PU_RACEANN1_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_002=[PH] Cycle of life here, people. It's all about killing your way to the top. -PU_RACEANN1_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_003=[PH] Not only did that racer just kill their way into first place,but they did it with serious style. -PU_RACEANN1_AN_MidRace_RacerLeaves_IG_001=[PH] Um... a pilot just left in the middle of the race. What's the point of starting something you ain't gonna finish? -PU_RACEANN1_AN_MidRace_RacerLeaves_IG_002=[PH] One of our racers just up and quit... That's a bit dissapointing. -PU_RACEANN1_AN_MidRace_RacerLeaves_IG_003=[PH] 看起来我们有个驾驶员跑路了,希望没人在他身上下了注. -PU_RACEANN1_AN_MidRace_RacerLeaves_IG_004=[PH] Did y'all see that pilot leave? Thought it went without saying,but don't leave in the middle of a race. -PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_First_IG_001=[PH] First checkpoint down. Let's see if they can make it two. -PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_First_IG_002=[PH] First one's down. We're off, people. -PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_First_IG_003=[PH] Alright, alright. Here we go. First checkpoint. -PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_001=[PH] Checkpoint taken. -PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_002=[PH] Look at that,another checkpoint down. -PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_003=[PH] A pilot just snagged another checkpoint. -PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_004=[PH] Another chekpoint taken. NIcely done. -PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_005=[PH] Checkpoint claimed. That's what I like to see. -PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_006=[PH] There we go. Give that pilot a point. -PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_001=[PH] Looks like we got ourselves a new leader. -PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_002=[PH] This ain't over yet. New leader's stepping up. -PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_003=[PH] Hoowee,there's a new boss in town. -PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_001=[PH] And checkpoint. Not a real surprise there. -PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_002=[PH] (snore interrupted) Huh? What happened? Oh... -PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_003=[PH] One last racer,one more point. -PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_001=[PH] Get ready. Here comes the next marker. -PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_002=[PH] Ready up! New marker inbound. -PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_003=[PH] Ready or not,next marker's coming. -PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_004=[PH] Another marker incoming. Get ready. -PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_005=[PH] Hold on,got a new maker on it's way. -PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_006=[PH] Okay y'all,new marker's about to drop. -PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_007=[PH] Here comes the next marker. -PU_RACEANN1_AN_MidRace_WrongWay_IG_001=[PH] I'm normally in favor of an independent streak,but flying the wrong direction is a bit much. -PU_RACEANN1_AN_MidRace_WrongWay_IG_002=[PH] Not sure if you just missed the signs,but you're heading the wrong way. -PU_RACEANN1_AN_MidRace_WrongWay_IG_003=[PH] Not sure what "race enhancers" you're on,but you're flying the wrong direction. -PU_RACEANN1_AN_PostRace_WinnerDeclared_High_IG_001=[PH] That is it! It's all over! We have a winner! -PU_RACEANN1_AN_PostRace_WinnerDeclared_High_IG_002=[PH] And it's official,we have ourselves a winner! -PU_RACEANN1_AN_PostRace_WinnerDeclared_High_IG_003=[PH] Stick a fork in it! We have a winner! -PU_RACEANN1_AN_PostRace_WinnerDeclared_Low_IG_001=[PH] And that's that. To the winner: Congrats. To everyone else: practice. -PU_RACEANN1_AN_PostRace_WinnerDeclared_Low_IG_002=[PH] And... we're done. All right,let's get ready for the next one. Okay? -PU_RACEANN1_AN_PostRace_WinnerDeclared_Low_IG_003=[PH] That'll do it. Helluva show from our winner... probably too good of one if you ask me. But nice work. -PU_RACEANN1_AN_PostRace_WrapUp_IG_001=[PH] I'll see you next time, ladies and germs. Remember, keep the throttle down and your eyes open. Now, if you'll excuse me, there's a bottle of Rust with my name on it. -PU_RACEANN1_AN_PostRace_WrapUp_IG_002=[PH] Like to thank everyone listening. Keep at it and maybe next time it'll be you in the winner's circle. This is Nas Calloway signing off. Now if you'll excuse me. I gotta take a leak. Later. -PU_RACEANN1_AN_PostRace_WrapUp_IG_003=[PH] Whew! Don't know about you but I am wiped. Before I head out, a shout out to our new champ and a big thanks to everyone else for making them look so damn good. This is Nas Calloway. I'll see y'all at the next one. -PU_RACEANN1_AN_PostRace_WrapUp_IG_004=[PH] That's it for me. Win or lose, hope you all had as much fun as I did. Though I'm guessing it's a lot more fun if you win. If you come back and race again, maybe you'll get to find out for yourself. 'Til then, keep it tight. -PU_RACEANN1_AN_PostRace_WrapUp_IG_005=[PH] Let me be the first to say congrats to our victor. And to all the others, hopefully, I'll see you all back here again real soon. It's been a trip. -PU_RACEANN1_AN_PreRace_EntrantLeaves_IG_001=[PH] Seems one of our racers had a change of heart and ghosted. But hey, there's always other fish in the sea, right? -PU_RACEANN1_AN_PreRace_EntrantLeaves_IG_002=[PH] Well, we're down a entrant now. Guess some people can't handle the pressure. Screw it. Race's probably better off without 'em, anyway. -PU_RACEANN1_AN_PreRace_MinRacersAccepted_IG_001=[PH] What's up, people. Looks like we got enough racers to make this official. Now we just need people to show up and we can get this show on the road. -PU_RACEANN1_AN_PreRace_MinRacersAccepted_IG_002=[PH] Quick update, ladies and germs. We got enough racers to make this interesting. Once all our people show up, we go. -PU_RACEANN1_AN_PreRace_MinRacersAccepted_IG_003=[PH] Got word from on high that the race ticket's filling up. I expect they'll be making their way over here any time now. Lookin' at the list... yeah, I think this'll be good. -PU_RACEANN1_AN_PreRace_RaceAccepted_LongWait_IG_001=[PH] Hey there, stranger. Heard you're gonna be taking part in our little... event. My name's Nes Calloway, I'm gonna be running the show. You should have the rendezvous point in your system, so head on down and we can get this started. -PU_RACEANN1_AN_PreRace_RaceAccepted_LongWait_IG_002=[PH] What's up. Word is you're ready to turn and burn. That's what I like to see. I'm Nes Calloway, I'll be calling the race. Still waiting on a couple other candidates, but head on over to the start line when you can. -PU_RACEANN1_AN_PreRace_RaceAccepted_LongWait_IG_003=[PH] Hey. You reading me? Name's Nes Calloway. I'm running the race you just signed up for. Master of cermonies if you like. Sent you a rendezvous spot for your starmap. Head on over. -PU_RACEANN1_AN_PreRace_RaceAccepted_ShortWait_IG_001=[PH] What's going on, my friend. Nes Calloway here. My people tell me you're up for our next race. We're about ready to go, so head on over to the start line. -PU_RACEANN1_AN_PreRace_RaceAccepted_ShortWait_IG_002=[PH] Who's ready shred some speed records? Hey, what's going on, I'm Nes Calloway, overseer of the race you just signed up for. Why don't you head on down to the rendezvous and we'll get this show on the road. -PU_RACEANN1_AN_PreRace_RaceAccepted_ShortWait_IG_003=[PH] Yo, yo, yo. Nes Calloway here. I'm gonna be calling the race you just signed up for. We're about ready to go, so head on over to rendezvous spot pronto and we'll get this thing poppin'. -PU_RACEANN1_AN_PreRace_RaceCanceled_IG_001=[PH] That's it. I'm calling it. Race is canceled. No point in doing this if no one else is coming. Maybe next time. -PU_RACEANN1_AN_PreRace_RaceCanceled_IG_002=[PH] Alright, look. I hate to do it, but I got a bunch of pilots who bailed, so it looks like we're gonna have to race some other time. -PU_RACEANN1_AN_PreRace_StartEarly_IG_001=[PH] Actually,I might kick this off a little early. -PU_RACEANN1_AN_PreRace_StartEarly_IG_002=[PH] I'll be honest,I'm kinda eager to get this show on the road. -PU_RACEANN1_AN_PreRace_StartEarly_IG_003=[PH] It's looking like we might be all set to go. Just gonna do a last count... -PU_RACEANN1_AN_PreRace_WaitLonger_IG_001=[PH] Stay frosty, y'all. Shouldn't be too much longer now. -PU_RACEANN1_AN_PreRace_WaitLonger_IG_002=[PH] Just a couple more ticks,and we'll be ready to go. -PU_RACEANN1_AN_PreRace_WaitLonger_IG_003=[PH] I know y'all wanna get this poppin' but it's gonna be a little bit longer. -PU_RACEANN1_AN_PreRace_Welcome_LongWait_IG_001=[PH] Welcome, welcome. We're still waiting on a few more stragglers, so hang out for a sec. We'll get going soon. -PU_RACEANN1_AN_PreRace_Welcome_LongWait_IG_002=[PH] Hey there, rambler. Welcome to the heat. Bet you're itching to get started, but I'm gonna need you to just sit tight 'til the rest of the racers show. -PU_RACEANN1_AN_PreRace_Welcome_LongWait_IG_003=[PH] Hey, glad you could make it. More food for the fodder, right? As soon as the rest of the pack shows, we'll get going, but 'til then just stay close and be ready. -PU_RACEANN1_AN_PreRace_Welcome_ShortWait_IG_001=[PH] Hey there. Just in time. We're about ready to start the race, but we got a few more racers on their way. Cool your jets and once they show, we go. -PU_RACEANN1_AN_PreRace_Welcome_ShortWait_IG_002=[PH] Welcome to the show. The race'll be starting soon. Just waiting on a few more people to show. -PU_RACEANN1_AN_PreRace_Welcome_ShortWait_IG_003=[PH] Salutations. Thrilled you made it out. Once the rest of the racers get here, we'll kick things off, but feel free to size up the competition till then. -PU_RACEANN1_AN_RaceStart_Countdown_GetReady_IG_001=[PH] Get ready ... -PU_RACEANN1_AN_RaceStart_Countdown_GetReady_IG_002=[PH] Get ready ... -PU_RACEANN1_AN_RaceStart_Countdown_GetReady_IG_003=[PH] Get ready ... -PU_RACEANN1_AN_RaceStart_Countdown_GetSet_IG_001=[PH] get set ... -PU_RACEANN1_AN_RaceStart_Countdown_GetSet_IG_002=[PH] get set ... -PU_RACEANN1_AN_RaceStart_Countdown_GetSet_IG_003=[PH] get set ... -PU_RACEANN1_AN_RaceStart_Countdown_Go_IG_001=[PH] go! -PU_RACEANN1_AN_RaceStart_Countdown_Go_IG_002=[PH] go! -PU_RACEANN1_AN_RaceStart_Countdown_Go_IG_003=[PH] go! -PU_RACEANN1_AN_RaceStart_Countdown_Init_IG_001=[PH] You better get those engines humming 'cause we're about to kick off ? -PU_RACEANN1_AN_RaceStart_Countdown_Init_IG_002=[PH] Lock it in, people. It's that time. Time to see who's gonna lay it all on the line and snatch the ring of victory. You ready? You ready? Well ? -PU_RACEANN1_AN_RaceStart_Countdown_Init_IG_003=[PH] Okay. It's that time, people. Time to see who's got the mettle and who's got the grind ? -PU_RACEANN1_AN_RaceStart_Countdown_ReadInFull_IG_001=[PH] You better get those engines humming 'cause we're about to kick off. Get ready ... get set ... go! -PU_RACEANN1_AN_RaceStart_Countdown_ReadInFull_IG_002=[PH] Lock it in, people. It's that time. Time to see who's gonna lay it all on the line and snatch the ring of victory. You ready? You ready? Well, get ready ... get set ... go! -PU_RACEANN1_AN_RaceStart_Countdown_ReadInFull_IG_003=[PH] Okay. It's that time, people. Time to see who's got the mettle and who's got the grind. Get ready ... get set ... go! -PU_RACEANN1_AN_RaceStart_RaceModeExp_Normal_IG_001=[PH] Okay. Everyone's at the starting line, so it's almost go time. Here's the rub. To win, you gotta be first to finish all the laps. Tricky part is all the other racers trying to do the same. Make sense? -PU_RACEANN1_AN_RaceStart_RaceModeExp_Normal_IG_002=[PH] Looks like we got all our racers in place so let me tell you how this is gonna work. The first ship to complete all the laps wins. Easy as pie. -PU_RACEANN1_AN_RaceStart_RaceModeExp_Normal_IG_003=[PH] Alright, ramblers, let's get rambling. Y'all know the drill, the racer that finishes all the laps first wins. Should be a real good time. -PU_RACEANN1_AN_RaceStart_RaceModeExp_Scramble_IG_001=[PH] Alright, listen up. Now that everyone's here, lemme lay out the rules. Y'all are gonna be racing in a scramble. First one to collect enough checkpoints wins. Outside of that, do whatever the hell you want. -PU_RACEANN1_AN_RaceStart_RaceModeExp_Scramble_IG_002=[PH] We're good to go, people. Now the race of the day is what's called a scramble. First one to collect enough checkpoints wins. Anyone get's in your way? Do what you gotta do to get them out of your way. -PU_RACEANN1_AN_RaceStart_RaceModeExp_Scramble_IG_003=[PH] Attention all pilots, we're about to get underway. Now, today's race has two rules: 1. Be the first to collect enough checkpoints. 2. Stop other people from collecting checkpoints. Simple, right? -PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_001=不,不...不!!!< 挣扎 > < 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_002=< 挣扎 > < 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_003=不,不...不!!!< 挣扎 > < 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_004=不,不...不!!!< 挣扎 > < 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_005=不,不...不!!!< 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_001=< 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_002=< 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_003=< 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_004=< 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_005=< 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_006=< 尖叫声 > -PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_001_WatchWhereYoure= 看准点再打。 -PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_002_HeyImNot=嘿!我他娘的不是参赛者! -PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_003_SeriouslyImNot=我很严肃的告诉你,我不是来这当练习标靶的。 -PU_RACEANN1_M_AN_General_GetHits_IG_EX_001=< 哼声 > -PU_RACEANN1_M_AN_General_GetHits_IG_EX_002=< 哼声 > -PU_RACEANN1_M_AN_General_GetHits_IG_EX_003=< 哼声 > -PU_RACEANN1_M_AN_General_GetHits_IG_EX_004=< 哼声 > -PU_RACEANN1_M_AN_General_GetHits_IG_EX_005=< 哼声 > -PU_RACEANN1_M_AN_General_GetHits_IG_EX_006=< 哼声 > -PU_RACEANN1_M_AN_General_GetHits_IG_EX_007=< 哼声 > -PU_RACEANN1_M_AN_General_GetHits_IG_EX_008=< 哼声 > -PU_RACEANN1_M_AN_General_PlayerKicked_IG_001_HellWithIt=去你的吧,你出局了。 -PU_RACEANN1_M_AN_General_PlayerKicked_IG_002_YoureFinishedYou=你出局了,听清楚了吗?你!出!局!了! -PU_RACEANN1_M_AN_General_PlayerKicked_IG_003_ThatsItIm=就这样吧,没啥好说的了,你可以滚了。 -PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_001_EasyThereSport=小心着点,赛手。 -PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_002_EyesWhereYoure=伙计,看着点路。 -PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_003_YouWannaHit=如果你想揍某个人,去撞他的船。 -PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_001_ThisRaceIsnt=比赛还未结束,不论你现在是什么名次,一个机缘巧合或者对手的一个失误都可能让你拿下这场比赛,别轻易放弃。 -PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_002_NowIfYoure=如果你想因为现在的落后而放弃接下来的比赛,让我给你点个醒,唯一能让你远离失败的就是几枚准备发射的导弹,考虑考虑吧。 -PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_003_AsMuchAs=虽然我很喜欢看一个老手夺冠,但屌丝逆袭的戏码也同样精彩。所以尽管你们处于劣势,我也在你们身上押了一笔。 -PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_004_YouMayNot=你们可能没办法取胜,但这也不意味着你们就该默默退出。何不在输前疯狂一把,要输也要输得精彩,不是吗? -PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_001_TheCompetitionHas=选手已经所剩不多了,让我们看看他们在这最后的关头能有什么能耐。 -PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_002_OnlyAFew=选手已经所剩不多了,让我们看看谁能笑到最后。 -PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_003_ThatsItThe=选手所剩无几了,最后关头往往格外精彩。 -PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_001_ManCanI=伙计们我真的爱死这个比赛了,这才是混沌之美。 -PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_002_IDontKnow=我已经记不清这是我看过的第几场比赛了,但这东西就是永远看不腻。速度激情每一天。 -PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_003_YouKnowWhat=你知道这比赛是什么么?这就是最极致的娱乐,至少我是这么认为的。 -PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_004_JustWannaTake=给我一秒钟的时间向今天的参赛者们致以崇高的敬意。不是所有的人都那么优秀,也不是所有的人都有机会获胜,但你们还是来了,这就足够了。 -PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_001_ThisRaceIs=这场比赛正在变成一个真正的移动靶场,是因为这儿的弹药打折够狠么? -PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_002_ThisIsSome=现场发生了一些严重的流血事件。别误会,我不是在抱怨。 -PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_003_NowImNot=我不是裁判,但是可以看得出这里正在发生一些严重的暴力事件。 -PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_004_TheresSomethingAbout=这些熟练的飞行员正在试图把对方置于死地。虽然...这正合我胃口。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_001_HereWeGo=来了来了,最后一圈!成败在此一举。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_002_ThisIsThe=这是最后一圈了,要么冲要么死,就看你们的了。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_003_FinalLapMake=最后一圈,不要辜负了自己哦。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_004_LastLapIts=最后一圈了,成王败寇在此一举。 -PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_001_FirstLapsDone=第一圈,结束。 -PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_002_OneLapDone=第一圈结束,可以看得出来赛场正在升温。 -PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_003_ThereWeGo=啊哈。第一圈,结束。 -PU_RACEANN1_M_AN_MidRace_LapComplete_IG_001_ThatIsAnother=又是一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_IG_002_ThatLapIs=这圈结束了。 -PU_RACEANN1_M_AN_MidRace_LapComplete_IG_003_LapCompleteLets=这圈结束了,再来一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_IG_004_AnotherLapFinished=又是一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_001_OurFearlessLeader=我们无畏的骑士领队刚刚又完成了一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_002_ThisRaceIs=离比赛结束又近了一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_003_LookAtThat=看啊!我们的领头羊又完成了一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_004_TheNumberOne=我们的第一名又跑完了一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_001_ThatsAnotherLap=我们的幸存者刚刚又完成了一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_002_AndOurOne=最后一位赛手又完成了一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_003_WithOnlyOne=只剩下一名赛车手,每一圈都是胜利圈。 -PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_001_OkayLooksLike=好的...看起来有一些混蛋闯进了我们的比赛。 -PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_002_SeemsWeveGot=看起来我们的赛场里来了些不速之客。 -PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_003_HeadsUpRacers=注意了赛手们,看来有些瞎子决定用你们来练习打靶。 -PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_001_WellIfIm=好吧,如果我没数错的话,看起来我们只剩一个赛手了。只要他不把自己撞死,胜利应该就是他的了。 -PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_002_WithOnlyOne=只剩一个人了,胜利唾手可得。不过我还是要给你一点友善的小建议,不要自以为是。人们在放松警惕的时候干出来过一些真正的蠢事。 -PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_003_AllRightWe=好的,我们有一个好消息还有一个坏消息要告诉你。好消息是,你是唯一剩下的赛手了,所以说几乎可以说你已经赢了。坏消息是对于所有喜欢刺激的人来说...算了让我们多看看好的方面吧。比赛结束的时候来个人叫醒我。 -PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_001_ThisIsGetting=这是绝对的实力碾压...这个人已经主宰了这场比赛。 -PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_002_IfSomebodyDoesnt=如果没有人站出来阻止他的话...那这场比赛可能就大局已定了。 -PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_003_TalkAboutAn=这个人猛得一匹,无人能挡。 -PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_001_ThisIsGetting=这真的很难分辨,谁胜谁负尚不可知。 -PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_002_OooWeGot=哇哦,我们见证了一场势均力敌的竞争,不知道究竟谁能拿走奖金呢。 -PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_003_ITellYou=这他娘的就是我梦寐以求的比赛,这场的冠军一定不是浪得虚名。 -PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_001_GettingCloseHere=马上了马上了,这场比赛马上就要告终了。那么问题来了,剩下的赛手们,你们能忍得了让第一这么轻松地获胜么? -PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_002_ThisCouldBe=我们已经可以看出来谁将是最后的胜利者了,除非现在有个人出来终结他的胜利。 -PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_003_WeHeadinInto=比赛已经进行到最后阶段了,如果你一直在等待着翻盘的时机,那么现在是时候付诸行动了。 -PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_001_AndOurFirst=第一名倒下的赛手出现。 -PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_002_MarkThatAs=第一滴血! -PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_003_WeGotA=第一名伤员出现了,现在比赛已经变成了战场。 -PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_004_SomeoneWannaCall=有人能叫一下救护船么,我们这出现了一名伤员。 -PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_005_OhhhRacerDown=哦哦哦哦哦哦!一名赛手倒下了,我不认为他能重新站起来。 -PU_RACEANN1_M_AN_MidRace_RacerDies_IG_001_AaaandThatsAnother=啊,又一名选手倒下了。 -PU_RACEANN1_M_AN_MidRace_RacerDies_IG_002_AndAnotherRacer=我们又有一名选手半截入土了。 -PU_RACEANN1_M_AN_MidRace_RacerDies_IG_003_GotAnotherPilot=又有一名选手魂归虚空了。 -PU_RACEANN1_M_AN_MidRace_RacerDies_IG_004_AnotherOneDown=又有一名选手倒下了,比赛正在变成一场彻头彻尾的斗殴。 -PU_RACEANN1_M_AN_MidRace_RacerDies_IG_005_YallSeeThat=你们看见那个倒下的倒霉蛋了么?淦哦他燃起来了。 -PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_001_OhDamnI=[ 笑声 ] 哦天哪。我打赌他一定以为自己快要赢了来着。 -PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_002_OhTheyThought=哦!他曾经认为自己是最棒的,不可撼动的!可惜他还是带着自己的梦想一起坠毁了。 -PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_003_OneSecondTheyre=上一秒还处于领先,下一秒就化为燃烧的残骸。可能这就是命吧。 -PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_001_KillTheLeader=杀了冠军,你就是冠军。这场比赛只容得下一个胜利者! -PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_002_CycleOfLife=这就是生命的循环啊,人挡杀人、佛挡杀佛。只有这样你才能成为最强。 -PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_003_NotOnlyDid=我们的第一名又一次易主了,这个名次可来之不易。我们的赛手为了这个名次可是下了不少狠手。 -PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_001_UmAPilot=嗯...我们的一门赛手刚刚中途退出了比赛,不过我有点摸不清他的想法...做事情不应该有始有终么? -PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_002_OneOfOur=一名选手刚刚弃权离开了...挺令人失望的。 -PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_003_SeemsOneOf=看起来我们有个驾驶员跑路了,希望没人在他身上下了注。 -PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_004_DidYallSee=你们看到那个离开的飞行员了么?我以为不用再强调了来着,不要中途退赛。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_001_GetReadyHere=做好准备,下一个检查点出现了。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_002_ReadyUpNew=准备好!下一个检查点现身了。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_003_ReadyOrNot=准备好了没有,下一个检查点就要出现了了。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_004_AnotherMarkerIncoming=下一个检查点就要出现了,比赛可不等人。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_005_HoldOnGot=正准备投放下个检查点。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_006_OkayYallNew=好了,下一个检查点快要出来了。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_007_HereComesThe=下一个检查点出现了。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_001_FirstCheckpointDown=选手已经通过了第一个检查点,不知道他们能不能到达第二个呢? -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_002_FirstOnesDown=完成第一个检查点了。准备继续,伙计们。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_003_AlrightAlrightHere=啊终于,第一个检查点完成了。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_001_CheckpointTaken=检查点完成。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_002_LookAtThat=看啊,又通过了一个检查点。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_003_APilotJust=一位选手刚刚又疾驰通过了一个检查点。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_004_AnotherChekpointTaken=又通过一个检查点,干得漂亮。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_005_CheckpointClaimedThats=检查点完成,这才对嘛。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_006_ThereWeGo=啊哈,给那个飞行员加一分。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_001_LooksLikeWe=看起来第一名刚刚易主了。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_002_ThisAintOver=精彩还没结束,我们的领头羊又换了一个。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_003_HooweeTheresA=芜湖,来看看这场比赛的新主宰。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_001_AndCheckpointNot=虽然毫无乐趣,但是我们的选手又拿下了一个检查点。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_002_HuhWhatHappened=< 打鼾 >... 啥?咋啦?哦... -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_003_OneLastRacer=最后的选手多拿一分。 -PU_RACEANN1_M_AN_MidRace_WrongWay_IG_001_ImNormallyIn=我平时是挺欣赏特立独行的人,但往错误方向飞可就有点过了。 -PU_RACEANN1_M_AN_MidRace_WrongWay_IG_002_NotSureIf=不知道你是没看清楚标识还是什么,但你飞的方向错了。 -PU_RACEANN1_M_AN_MidRace_WrongWay_IG_003_NotSureWhat=不知道你是磕上了哪种"竞赛增强剂",你这是在往错的方向飞。 -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_001_ThatIsIt=好了!到此为止!赢家已经出现了! -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_002_AndItsOfficial=正式公告,我们有了一位优胜者! -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_003_StickAFork=事已定局!赢家诞生了! -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_001_AndThatsThat=比赛结束。至获胜者:恭喜。至其它人:好好练练。 -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_002_AndWereDone=然后... 结束了。好了,开始准备下一场吧。如何? -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_003_ThatllDoIt=我看行了。冠军的表现十分亮眼... 让我说可能有点太亮眼了,但干得不错。 -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_004_AndThatsThat=就到这了。 -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_005_AndWereDone=然后... 就此结束。 -PU_RACEANN1_M_AN_PostRace_WrapUp_IG_001_IllSeeYou=女士们先生们,我们下次再见。记好了,压低节流阀,睁大眼睛。好了,如果你们不介意的话,那儿还有瓶鲁斯特在等着我呢。 -PU_RACEANN1_M_AN_PostRace_WrapUp_IG_002_LikeToThank=感谢大家捧场。继续保持,或许下圈的冠军就是你了。我是内斯·卡洛韦,准备下播。不介意的话,我得去休息会了,回头见。 -PU_RACEANN1_M_AN_PostRace_WrapUp_IG_003_WhewDontKnow=芜湖! 不知道你怎么想,但我已经被这船碾过去了。在走之前,我想再次为我们的新冠军大声疾呼,也非常感谢其他人令这场比赛变得这么有看头。这里是内斯·卡洛韦,咱们下次再见。 -PU_RACEANN1_M_AN_PostRace_WrapUp_IG_004_ThatsItFor=我看差不多了。不论是输是赢,希望各位都跟我一样开心。当然我想获胜的会更开心点。如果你还会再回来比的话,可能就能自己找出乐趣所在了。在那之前,绷紧点哈。 -PU_RACEANN1_M_AN_PostRace_WrapUp_IG_005_LetMeBe=让我先来向我们的获胜者表达祝贺。对于其他人呢,希望很快就能再见到你的身影。刚那真的太难忘了。 -PU_RACEANN1_M_AN_PreRace_EntrantLeaves_IG_001_SeemsOneOf=看来我们有位选手改变心意离开了,但嘿,天涯何处无芳草嘛,是吧? -PU_RACEANN1_M_AN_PreRace_EntrantLeaves_IG_002_WellWereDown=看来,有位选手退赛了。估计是有些人受不了这压力吧。管他呢。少了他说不定这场还能比的更好,是吧。 -PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_001_WhatsUpPeople=大伙们,过得如何啊。看来我们已经有足够选手来正式比一场了,现在等人都到齐了后,我们就可以开始了。 -PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_002_QuickUpdateLadies=一则快讯,女士们先生们。已经有足够的选手来让这场比赛变得有趣了,所有人都准备好了的话,咱就开始。 -PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_003_GotWordFrom=上头说这场的票已经快卖完了。希望他们都能准时到这来。看看这名单...嗯,这下可有看头了。 -PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_001_HeyThereStranger=嘿那边的,陌生人。听说你要来参加我们这个...小活动。我叫内斯·卡洛韦,负责主持赛事的。已经把集合地点发给你了,准备过去然后咱就可以开始了。 -PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_002_WhatsUpWord=最近如何,听说你准备回来一雪前耻了。正是我想看到的。我是内斯·卡洛韦,负责主持比赛。还得再多几个人过来,但你好了的话就可以先过去起点线了。 -PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_003_HeyYouReading=嘿... 听得到吗?... 我叫内斯·卡洛韦。你刚登记的那场比赛就是我负责的。解说主持也是我。已经把集合地点发到你的星图上了,过去吧。 -PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_001_WhatsGoingOn=怎么了,伙计。这是内斯·卡洛韦。我的人说你准备来参加下场比赛,我们就要开始了,所以过来起点这边吧。 -PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_002_WhosReadyShred=谁准备好来撕烂这些速通记录了?嘿,最近如何,我是内斯·卡洛韦,你刚报名的那场竞速就是我在管的。先过去会合吧,然后就能开始比赛了。 -PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_003_YoYoYo=哟,哟,哟。我名叫内斯·卡洛韦。你刚报名的那场竞速是我负责的。我们差不多要开始了,尽速前往集合地点,大家嗨起来。 -PU_RACEANN1_M_AN_PreRace_RaceCanceled_IG_001_ThatsItIm=行,就这样,比赛取消。没半个人要来那也没啥意义,下次再说吧。 -PU_RACEANN1_M_AN_PreRace_RaceCanceled_IG_002_AlrightLookI=好吧,听着,虽然我不想这么说,但有一堆选手弃权了,所以以后再找时间比赛吧。 -PU_RACEANN1_M_AN_PreRace_StartEarly_IG_001_ActuallyIMight=其实,我打算提前一点开始。 -PU_RACEANN1_M_AN_PreRace_StartEarly_IG_002_IllBeHonest=说实话,我已经等不及让这场好戏上演了。 -PU_RACEANN1_M_AN_PreRace_StartEarly_IG_003_ItsLookingLike=看来我们可以开始了。最后再次检录... -PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_001_StayFrostyYall=大家都别急。应该要不了多久了。 -PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_002_JustACouple=再过个几秒,我们就可以开始了。 -PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_003_IKnowYall=我懂你们都想快点开始,但估计还得再等等。 -PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_001_WelcomeWelcomeWere=欢迎,欢迎。我们还差一两个没到,所以就再多等一会儿,我们很快就会开始。 -PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_002_WelcomeToThe=欢迎来到竞技场。赌你已经按捺不住自己一飞冲天的心情了,但我还是得请你再坐一会儿,等等其他的选手到场。 -PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_003_HeyGladYou=嘿,很高兴你能来。想来为比赛添点彩头是不是?只要其余的人都到场了我们就可以开始比赛了,不过在这之前,还是得麻烦你再等一等了。 -PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_001_HeyThereJust=嘿!正是时候,比赛就快开始了,但我们有几个选手还在路上。先冷静冷静,他们一到,咱们就开始。 -PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_002_WelcomeToThe=欢迎来到狂欢,好戏马上就要开场了,只需要再多等几个人。 -PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_003_SalutationsThrilledYou=你好啊!你能来真是太让人激动了。剩下的选手一到场咱们就发车,但在那之前,尽情把赛场整的更热闹一些吧。 -PU_RACEANN1_M_AN_RaceStart_Countdown_GetReady_IG_001_GetReady=准备... -PU_RACEANN1_M_AN_RaceStart_Countdown_GetSet_IG_001_GetSet=预备... -PU_RACEANN1_M_AN_RaceStart_Countdown_Go_IG_001_Go=出发! -PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_001_YouBetterGet=你最好让引擎轰鸣起来,我们就要准备出发了! -PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_002_LockItIn=比赛开始了,大伙儿。是时候,让我们看看谁能做到万无一失,赢取胜利的桂冠。 -PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_003_OkayItsThat=好了,是时候了,各位。让我们看看是谁艺高胆大,又是谁心细如发? -PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_001_YouBetterGet=你们最好让引擎轰鸣起来,我们要准备出发了。各就位...预备...出发! -PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_002_LockItIn=比赛开始了,伙计们。是时候,让我们看看谁能做到万无一失,赢取胜利的桂冠。你准备好了吗?好了吗?很好,各就位...准备...出发! -PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_003_OkayItsThat=好了,是时候了,各位。让我们看看是谁艺高胆大,又是谁心细如发?各就位...预备...出发! -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_001_OkayEveryonesAt=很好,每个人都在起跑线上了,所以马上就要开始了。问题就在这儿。要想赢,你必须是第一个完成所有比赛圈的人。棘手的是所有的选手都想达成这样的目标。明白了吗? -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_002_LooksLikeWe=看起来所有人都在起跑线上了,那我给你们解释一下规则。第一个完成所有比赛圈的船就算获胜。就是这么简单。 -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_003_AlrightRamblersLets=好了,漫步者们,让我们漫步起来。你们都知道规矩的,第一个跑完所以比赛圈的就算获胜。这应该会是一场无比精彩的比赛。 -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_001_AlrightPayAttention=好的,各位注意了。现在我们所有的飞行员都就位了,让我来介绍一下规则。这是一场争夺赛,第一个拿下足够检查点信标的人就算获胜。除此之外,做好面对任何事情的准备。 -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_002_AllRacersAre=所有选手都已到齐,让我们开始吧。你们要进行的比赛称为争夺赛,第一个拿下足够数量检查点信标的人获胜。有人挡了你的道?随意干掉他们都行。 -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_003_ListenUpPilots=飞行员们听好了,这场争夺赛就要开始了。当我说“出发”,就尽力去第一个拿下足够的检查点信标。当然,所有人都会去这么做。应该会是一场相当精彩的比赛。 -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_001_AlrightListenUp=好了,听好了。现在所有人都在这儿了,让我解释下规则。你们要参加的是一场争夺赛,第一个拿下足够数量检查点信标的选手即为获胜。除此之外,你想做什么都可以。 -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_002_WereGoodTo=我们可以开始了,伙计们。现在,今天的比赛就是所谓的争夺赛。第一个拿下足够检查点信标的人获胜。有人挡了你的路?用你能想到的任何手段让他滚开。 -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_003_AttentionAllPilots=所有飞行员注意,我们要开始了。现在,今天的比赛有两个规则: 1. 第一个拿下足够的检查点。2. 阻止别人获得检查点。很简单,对吧? -PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_001_DoneDontScrew=好了,别把事情搞砸。 -PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_004_Cool=棒。 -PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_006_IllLetThe=我这就去通知客户。 -PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_003_YouDontWant=你不想接?行吧。 -PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_004_OhSureYoure=哦好吧,你是那种不用工作的大土豪。 -PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_006_JustWastingMy=不想接活儿就别拿我宝贵的时间寻乐子。 -PU_RUTO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YeahOkayThis=行,好吧。这活儿必须得完成。等你改主意了就联系我。 -PU_RUTO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_003_FineIllKeep=好吧,我会继续找人手的。但直到有人愿意干这个活儿之前,欢迎随时联系我。 -PU_RUTO_MG_Comms_Farewell_IG_001_Later=回见。 -PU_RUTO_MG_Comms_Farewell_IG_002_AndImOut=先挂了。 -PU_RUTO_MG_Comms_ForgivesPlayer_IG_002_FirstOffI=首先,我接受你的道歉。其次,我知道你并不是真心打算道歉。但是看在咱俩银行账户的面子上,我会装傻当你真心悔过了。我这儿还有份工作可以给你。 -PU_RUTO_MG_Comms_InstructVisit_IG_002_SwingByGrim=到六角湾来,我们谈谈。 -PU_RUTO_MG_Comms_InstructVisit_IG_003_IWontGet=我不会在语音里说这事儿的,过来一趟吧。 -PU_RUTO_MG_Comms_MissionComplete_1stTime_IG_001_HeyLookAt=嘿,看看啊,干得漂亮。我当时确实看好你能帮我渡过难关。信不信由你,但我觉得我们在这儿一起做了点儿不错的事情。也许我们可以进一步互相帮助。你可以名扬四海,甚至顺道赚到点儿钱。好好考虑下,如果你感兴趣的话,就来六角湾一家叫 “技术通告” ,卖小玩意儿的商店找我。告诉在那儿工作的废物是鲁托让你来的就好。 -PU_RUTO_MG_Comms_MissionComplete_IG_001_WereAllGood=我们都对你做的事儿很满意。 -PU_RUTO_MG_Comms_MissionComplete_IG_004_IGotConfirmation=我收到了来自客户的确认,任务圆满完成了。 -PU_RUTO_MG_Comms_NewMission_IG_003_ICantSay=我现在不能说太多。但相信我,当我谈到细节的时候,你一定会感兴趣的。 -PU_RUTO_MG_Comms_NewMission_IG_004_SomethingExcitingMay=我的雷达上好像出现了一些激动人心的东西。 -PU_RUTO_MG_Comms_PaymentSent_IG_002_PaymentsBeenWired=酬金已经打到你的账户里了。 -PU_RUTO_MG_Comms_PaymentSent_IG_003_CredsShouldPop=信用点应该很快就会出现在你的账户里。 -PU_RUTO_MG_Comms_ReturnItems_FailBounty_IG_001_IWarnedYou=我警告过你,但你还是没有归还财产。那现在我只好用强硬的手段把它收回来了。 -PU_RUTO_MG_Comms_ReturnItems_FailBounty_IG_003_CongratsYouStole=恭喜,你从一些非常愤怒的人那里偷了东西。好好享受呼吸空气的自由吧,因为你享受不了多久了。 -PU_RUTO_MG_Comms_ReturnItems_LastWarning_IG_002_LastChanceBring=最后一次机会,把货送回来,现在。不然这会升级成糟糕的事情。 -PU_RUTO_MG_Comms_ReturnItems_LastWarning_IG_003_TheClientsWant=客户们想知道他们的东西现在在哪儿。如果你不快点把它交回来的话,我就只能告诉他们去哪儿找你了。 -PU_RUTO_MG_Comms_ReturnItems_Reminder_IG_001_SoListenYouve=所以听着,你还拿着不属于你的东西,我们需要你完璧归赵。 -PU_RUTO_MG_Comms_ReturnItems_Reminder_IG_003_ImGonnaNeed=我需要你把上次合同里的东西送回来。你应该不会以为你能留着它吧? -PU_RUTO_MG_ConvoRejoin_IG_002_YouDoneGood=你搞定了?很好。 -PU_RUTO_MG_ConvoRejoin_IG_004_OkayLikeI=好吧,就像我之前说的... -PU_RUTO_MG_Decide_EncourageLookAndDecide_IG_003_GiveItA=给个机会,看看你愿不愿意。 -PU_RUTO_MG_Decide_EncourageLookAndDecide_IG_004_GoOnRead=继续,读读看,时间可不等人。 -PU_RUTO_MG_Decide_MissionTimeout_IG_002_JeezFuckIt=天啊,他妈的,我去找别人了。 -PU_RUTO_MG_Decide_WarningMissionTimeout_IG_002_WhatsItGonna=会怎么样呢? -PU_RUTO_MG_Interrupt_IG_001_UhOkay=额...好吧... -PU_RUTO_MG_Interrupt_IG_002_WhereYouGoing=你要去哪儿? -PU_RUTO_MG_Intro_1stTime_Comms_NoBranch_V_WP_001_HeyThereSaw=嘿,我在通缉令上看到了你的名字,所以我觉得我应该单方面欢迎你加入犯罪集团。我叫鲁托,希望你不介意我保持匿名...毕竟你知道我混的圈子...或者现在应该说 “我们混的圈子”?总之,如果你想摆脱当局追捕的话,我正好可以帮上你。尽管这比合法手段更冒险一点,不过从长远来看这会使你避免陷入许多麻烦。没必要谢我,但是...我这有个小事你说不定帮的上忙...如果你感兴趣的话。做不做你自己决定。不管怎样,祝你好运。 -PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D1_001_SureIGet=啊,我懂了,你肯定是误解了什么。别担心这常常发生,希望你能整明白。 -PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_A_001_ItsSuperEasy=非常简单。你送他见上帝,然后你就能拿到钱。啥?你不想干?嘛...别想太多,你不必为他而难过。任务细节在这里,祝你好运。 -PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_B_001_GuessWereDone=看起来我们没啥可聊的了。 -PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_SUBSTART_001_RightAndPeople=是的,像我们这样的人都明白,让太多的人知道你的事情是没有好处的。说到这里,如果你想摆脱当局的纠缠,我完全可以帮你一把。现在给你发一份入门指南,里面有如何抹消你犯罪记录的傻瓜教程。这么干比用合法手段的风险要大那么一点点,但从长远来看,可以帮你省下一些麻烦。不用谢我,我很乐意帮忙...但是...现在想起来...你也许可以帮我一个小忙... -PU_RUTO_MG_Intro_1stTime_Comms_V_WP_START_001_HeyThereLet=嘿,你好,让我第一个来欢迎你加入犯罪俱乐部。我在通缉名单上看见了你的名字,琢磨着我得亲自欢迎你加入我们。我叫鲁托,希望你不介意我平时保持匿名,你也知道我混的这个圈子,应该说在我们混的这个圈子,对吧? -PU_RUTO_MG_Intro_1stTime_Term_NoBranch_V_WP_001_HiYouLike=嗨...怎么样?还不错吧?用了差不多一个星期才把光谱上的相关信息抹干净。无论如何,至于为什么把你带到这里来,长话短说,遇到问题的人会花钱找我来解决它们。有特工需要支援?我会找人切断电力。九尾需要送个包裹,不希望多问?我就找个人去送。哪个混蛋需要一点教训?我就找人给他上一课。现在,我希望以后你就是我可以找的那个人。比如,现在我就有个小活儿给你干,你感兴趣吗? -PU_RUTO_MG_Intro_1stTime_Term_V_WP_D1_001_SureWhyWaste=好啊,何必浪费时间呢。 -PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_A_001_Good=好。 -PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_B_001_CauseImNot=我又不会在光谱上找人来干活。我的客户要求很高的。 -PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_SUBSTART_001_WeAreMeeting=我们是要见面,但如果你是指现场见面的话,我是不会这么做的。有问题吗? -PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_001_BasicallyPeopleWith=基本上,就是遇到问题的人会花钱找我来帮他们找到解决办法。如果有特工需要一些掩护,我就会找人把灯关掉。九尾需要送个包裹,不多问,我就会去找个人送。哪个混蛋需要好好上一课,我就找人好好教教他。 -PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_002_NowWhatIm=现在,我希望以后你就是我可以找的那个人。 -PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_003_ForExampleI=举个例子,现在我就有个小活儿需要完成。 -PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_004_ThinkYoudBe=你觉得感兴趣吗? -PU_RUTO_MG_Intro_1stTime_Term_V_WP_START_001_HiLikeIt=嗨...喜欢吗?非常棒,对不?用了差不多一个星期才把光谱上的图像抹干净。不管了,准备好谈点儿正事了吗? -PU_RUTO_MG_LastMissionComment_FailStreak_IG_002_AnotherFailedJob=又一个...失败的...任务。看来这就是你的行事风格啊,是吧?做什么都失败。 -PU_RUTO_MG_LastMissionComment_FailStreak_IG_004_JustToReview=失败、失败,还是失败。看了看之前给你派的几个活儿,虽然我不是个分析师,但这趋势是个人就能看出来吧。 -PU_RUTO_MG_LastMissionComment_Fail_Good_IG_001_YouMessedUp=你搞砸了。你心里清楚,我也明白,所以咱们就不多说什么了。 -PU_RUTO_MG_LastMissionComment_Fail_Good_IG_004_SoLookYour=所以听着,你上个任务是你杰出生涯中的一点污渍,我就假装它没发生过了。 -PU_RUTO_MG_LastMissionComment_Fail_NeutralBad_IG_001_YouKnowWhen=你知道,当你说要帮我执行这些合约时,我是真的希望你能完成这些工作。 -PU_RUTO_MG_LastMissionComment_Fail_NeutralBad_IG_003_YouKnowI=你知道,我就猜到你会把这个合约搞砸,不过,因为一些原因,我当时还是决定把合约给了你。我猜我就是个傻瓜,哈? -PU_RUTO_MG_LastMissionComment_LastChance_IG_002_HeresTheThing=是这么回事儿,我不会雇我不信任的人。所以把这当做最后一次机会吧。 -PU_RUTO_MG_LastMissionComment_LastChance_IG_003_IThinkWhat=我觉得我想说的是,我已经在你身上浪费足够的时间了。你要么中止下一个合约,要么你就给我死。 -PU_RUTO_MG_LastMissionComment_NoLonger_IG_003_OhSureHold=哦当然,稍等一下,我这就有一个活儿... -PU_RUTO_MG_LastMissionComment_NoLonger_IG_004_RememberHowI=你还记得我说过如果你再搞砸,我就让你滚蛋吗? -PU_RUTO_MG_LastMissionComment_Robbed_IG_003_SoThatLast=所以...上一个活儿真是场灾难。虽然你被人抢了还挺羞辱的,但你想过我有多尴尬吗?我是说是我把这活儿给了你啊。 -PU_RUTO_MG_LastMissionComment_Robbed_IG_004_RealQuickI=简单说一下,我不喜欢说教,我相信你也有自己的理由,但这些都无所谓了。你被人抢了,而我们的客户只在乎一件事实,那就是有人让我们看起来像一群傻瓜。 -PU_RUTO_MG_LastMissionComment_SuccessStreak_IG_001_EveryonesBeenReal=大家对你的工作都非常满意。似乎没什么是你做不了的。 -PU_RUTO_MG_LastMissionComment_SuccessStreak_IG_003_YourClearanceRate=你的效率也太离谱了,你知道吗?你这么厉害让活儿都显得很无聊了。 -PU_RUTO_MG_LastMissionComment_Success_Exceptional_IG_001_AceWorkOn=顺便一提,上次那活儿干得真漂亮。 -PU_RUTO_MG_LastMissionComment_Success_Exceptional_IG_002_ThatWasSome=你在上次那活儿里的表现爆表,简直堪称魔法。 -PU_RUTO_MG_LastMissionComment_Success_Good_IG_001_IfICan=如果让我评价一句,上个活儿干得真扎实。 -PU_RUTO_MG_LastMissionComment_Success_Good_IG_002_NiceWorkOn=顺便一提,上次的活儿干得真棒。 -PU_RUTO_MG_LastMissionComment_TryHarder_IG_001_LookItAint=听着,最近你老搞砸也不是什么秘密。你得加把劲儿,不然我们就会重新考虑咱们之间的协议。 -PU_RUTO_MG_LastMissionComment_TryHarder_IG_003_ThisAintAn=这里不是慈善机构,我不会免费送你东西。你为我工作,就得拿出点成绩来。懂了吗。 -PU_RUTO_MG_MidMission_Deactivate_IG_002_SadToSay=很不想这么说,但我不再需要你的服务了。这事儿有人照应了,不过还是感谢。 -PU_RUTO_MG_MidMission_Deactivate_IG_004_HateToTell=很不想跟你这么说,但你的合约已经取消了。操蛋吧,但就是发生了。 -PU_RUTO_MG_MidMission_Fail_IG_001_SoThatThing=所以...就是你本来应该帮我办那件事?对的,忘了吧。你已经搞砸了。 -PU_RUTO_MG_MidMission_Fail_IG_002_JobsOverDone=工作取消,结束。你有过机会。 -PU_RUTO_MG_MidMission_Greetings_IG_001_HeyGotA=嘿,你有空吗? -PU_RUTO_MG_MidMission_Greetings_IG_004_HelloCitizenIm=你好,公民!<笑> 我在开玩笑,是我。 -PU_RUTO_MG_MidMission_Greetings_IG_006_ItsRutoWe=我是鲁托,我们得谈谈。 -PU_RUTO_MG_MidMission_ObjUpdate_IG_002_GotAnUpdate=你正在弄的那活儿需要更新一下消息。 -PU_RUTO_MG_MidMission_ObjUpdate_IG_004_HeardFromThe=从客户那边得知的消息,会有点儿变动。 -PU_RUTO_MG_MidMission_PlayerQuit_IG_002_YouQuitReally=你不干了。真的。哇... -PU_RUTO_MG_MidMission_PlayerQuit_IG_004_QuittingHuhPeople=不干了,嗯?这年头的人真是没点儿诚信。 -PU_RUTO_MG_MidMission_ReceiveData_IG_001_GotThatData=收到你发过来的数据包了,看起来没问题。 -PU_RUTO_MG_MidMission_ReceiveData_IG_003_JustGotWord=听说你给我发了点东西,我会检查一下的。 -PU_RUTO_MG_MidMission_WarningFail_IG_001_ClocksTickingOn=这会活儿的时间紧迫啊,我的朋友。你可能得快点儿。 -PU_RUTO_MG_MidMission_WarningFail_IG_002_JustAFriendly=只是一个善意的提醒,搞快点儿。这活儿最好不要弄太久。 -PU_RUTO_MG_MissionBriefs_CommArray_Disable_IG_002_SomebodyWantsA=有人想要保留点儿隐私。需要你去处理一下通讯阵列,保证他们能获得一点儿隐私。 -PU_RUTO_MG_MissionBriefs_CommArray_Disable_IG_004_ItLooksLike=看起来这个特别的通讯阵列急需失灵一下。 -PU_RUTO_MG_MissionBriefs_CommArray_Enable_IG_003_TheresADowned=有个下线的通讯阵列让一位客户很是头疼。所有正常的飞船都绕道不走那边了,所以他们希望能有哪位撒玛利亚人去重新给激活一下。 -PU_RUTO_MG_MissionBriefs_CommArray_Enable_IG_004_SomebodyNeedsThe=有人想要那片区域的紧急通讯网络重新上线。没说为什么,我也不会问。 -PU_RUTO_MG_MissionBriefs_CommArray_Generic_IG_001_GotAComm=有个通讯阵列的活儿可以接。 -PU_RUTO_MG_MissionBriefs_CommArray_Generic_IG_004_ClientNeedsA=客户需要检查一下这个通讯阵列。 -PU_RUTO_MG_MissionBriefs_CommArray_KeepDisabled_IG_001_IGotSome=我有一些客户需要当地的紧急通讯网络暂时下线,方便他们办事。所以你得去关掉它并保持离线。 -PU_RUTO_MG_MissionBriefs_CommArray_KeepDisabled_IG_003_BasicJistThe=简要工作内容?客户想让你去关掉一个通讯阵列,并确保它一直离线。 -PU_RUTO_MG_MissionBriefs_CommArray_PlantDevice_IG_001_YoullNeedTo=需要你去其中一个通讯阵列里,然后帮我安上一个装置。就是个小事儿,装上就可以走了。很有趣,对吧? -PU_RUTO_MG_MissionBriefs_CommArray_TimeSen_IG_002_INeedAnother=我还需要关掉另一个通讯阵列,客户有具体的要求,需要在指定的时间里让它离线。 -PU_RUTO_MG_MissionBriefs_CommArray_TimeSen_IG_003_ThisIsA=这是一次定向屏蔽,所以你必须在指定的时间关掉通讯阵列。 -PU_RUTO_MG_MissionBriefs_Distract_GetBounty_IG_001_HopeYoureIn=希望你准备好干些脏活儿了。客户想要确保星系内所有的眼睛都不会盯着他们,所以你得去弄点儿动静转移注意力。 -PU_RUTO_MG_MissionBriefs_Distract_GetBounty_IG_002_ThisIsNormally=这和我平时的需求正好相反。但这次,我需要你给自己头上弄点儿悬赏,你动静闹得越大,越好。 -PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_001_OkayHeresThe=好了,是这样的。我需要转移点儿注意力,既然你头上已经有赏金了, 我寻思咱们刚好能一举两得。 -PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_002_SinceYouveAlready=既然你的头上已经有赏金了,你应该不会急着找更多麻烦。不过如果你能找到方法成为法律上更大的麻烦,我是说重大伤亡和大爆炸。那我就会确保你获得丰厚的回报。 -PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_002b_SinceYouAlready=既然你的头上已经有赏金了,你应该不会急着找更多麻烦。不过如果你能找到方法成为法律上更大的麻烦,我是说重大伤亡和大爆炸。那我就会确保你获得丰厚的回报。 -PU_RUTO_MG_MissionBriefs_Escort_Generic_IG_001_NeedSomeoneEscorted=需要有人护送离开这个星系。 -PU_RUTO_MG_MissionBriefs_Escort_Generic_IG_003_HowsYourBodyguard=你的保镖生意怎么样?这儿有个客户需要护航。 -PU_RUTO_MG_MissionBriefs_Escort_Muscle_IG_001_ClientOfMine=我的一位客户需要发个消息,致命的那种,所以他需要一点点支援。 -PU_RUTO_MG_MissionBriefs_Escort_Muscle_IG_003_GotAStrongarm=有个保镖活儿给你。一定要确保客户安全离开。 -PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_003_YeahThisllWork=是的,就是这个。 -PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_003b_YeahThisllWork=额,对,对,就是这个。 -PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_004_GotOne=找到一个。 -PU_RUTO_MG_MissionBriefs_Generic_Hard_IG_001_GotATricky=有个棘手的活儿,需要个厉害的打手。 -PU_RUTO_MG_MissionBriefs_Generic_Hard_IG_003_OkayBearWith=好了,这事儿忍一忍。有点儿难办,确实。但这也是为什么它有这样的报酬。 -PU_RUTO_MG_MissionBriefs_Generic_IG_001_AContactOf=有个联系人告诉我有件事需要处理一下。 -PU_RUTO_MG_MissionBriefs_Generic_IG_003_ThisOneCame=这是几天前刚来的活儿。 -PU_RUTO_MG_MissionBriefs_Generic_NineTails_1st_IG_001_NotSureIf=不知道你们有没有交集,不过九尾是这片区域内影响力最大的组织。六角湾只是他们的冰山一角罢了。无论如何,我和他们之间已经建立起了一个不错的合作关系,他们一般有什么外包的活儿都会给我。这个合约就是他们的,需要 VIP 级别的服务。 -PU_RUTO_MG_MissionBriefs_Generic_NineTails_Hard_IG_002_GuessYoureMoving=猜你要升职了。九尾需要个强力的打手来做点事儿。 -PU_RUTO_MG_MissionBriefs_Generic_NineTails_Hard_IG_004_IGotA=我有一个九尾直接发过来的高级活儿。 -PU_RUTO_MG_MissionBriefs_Generic_NineTails_IG_001_AnotherRequestFrom=又一个九尾的活儿来了。 -PU_RUTO_MG_MissionBriefs_Generic_NineTails_IG_002_HaveANine=有个九尾的活儿需要一个扎实的执行者。 -PU_RUTO_MG_MissionBriefs_Generic_PlantDevice_IG_001_ThisJobIs=这是更偏技术的活儿,是为你以后的一次大行动做准备的。 -PU_RUTO_MG_MissionBriefs_Generic_PlantDevice_IG_002_IWontGoing=我就不往细了说了,这个活儿比我平时给你的就多几个步骤而已。就是我需要你去装几个科学设备。 -PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Mult_IG_001_ABigHit=那边乱成了一锅粥,我还没法确定那活儿到底办妥了没有。所以要你过去帮我确定一下。 -PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Mult_IG_002_INeedYou=我需要你为我去一个袭击现场,然后确认一下该死的人都死透了。 -PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Single_IG_001_GotWordThat=得到个消息说当地的某个玩家导致了一个轻微的死亡案件。需要你去确认一下这个流言是真是假。 -PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Single_IG_002_SeemsThatA=好像有个VIP送到时就死亡了,我想要你过去确认一下。 -PU_RUTO_MG_MissionBriefs_Kill_ClearSector_IG_001_GotABig=这边有个大活儿。客户想要清空一整片区域。 -PU_RUTO_MG_MissionBriefs_Kill_Generic_Hard_IG_001_NeedSomeoneTaken=需要干掉某人,不过我得提醒你,他们可不好对付。 -PU_RUTO_MG_MissionBriefs_Kill_Generic_IG_001_TheresAProblem=这儿有个麻烦需要被除掉。 -PU_RUTO_MG_MissionBriefs_Kill_Generic_IG_003_GotTheName=收到一个将死之人的名字。我需要你帮他们转世。 -PU_RUTO_MG_MissionBriefs_Kill_LastKnown_IG_001_TheresAMess=有个烂摊子需要善后,但首先你要追到他们。客户提供了其最后的已知位置,不过仍然剩下很多跑腿活儿需要你去做。 -PU_RUTO_MG_MissionBriefs_Kill_TimeSen_IG_002_NeedATarget=需要除掉一个目标,但你得快点行动。客户昨天就想要他们死了。 -PU_RUTO_MG_MissionBriefs_Kill_TimeSen_IG_003_GotAMark=有个目标需要干掉,时间也是不太多,你最好快点儿。 -PU_RUTO_MG_MissionBriefs_Merc_Distress_IG_001_JustGotA=刚接到一个求救呼叫。有个活儿出了岔子,船员们陷入了困境。需要你过去帮他们一下。 -PU_RUTO_MG_MissionBriefs_Merc_Distress_IG_003_ClientTriedTo=客户玩得有点大,结果现在遇到了点儿他们解决不了的麻烦。我希望你能在他们都死掉之前把他们给救出来。 -PU_RUTO_MG_MissionBriefs_Merc_Patrol_IG_001_ImTryingTo=我打算深入了解一下这片地区的安保情况,所以需要你去这几个地方看看是否安全。 -PU_RUTO_MG_MissionBriefs_Merc_Patrol_IG_004_HeresTheDeal=是这样的,我会给你地图上的标记点,你前往这些标记点,你确定这些地方是安全的。轻松愉快。 -PU_RUTO_MG_MissionBriefs_NoMission_IG_002_AintGotNothing=没什么活儿可以给你。 -PU_RUTO_MG_MissionBriefs_NoMission_IG_003_AllTappedOut=现在所有任务都派出去了。换个时间再来找我。 -PU_RUTO_MG_MissionBriefs_Smuggle_Generic_Hard_IG_001_IGotA=我有一趟货需要瞒着安保送进去,但这东西热度可不小,所以想在不被抓到的情况下搞定这件事儿还是有点难度的。 -PU_RUTO_MG_MissionBriefs_Smuggle_Generic_Hard_IG_002_AClientIs=有个客户需要悄悄转移一些东西,但很可能半个星系的人都在追查这东西的下落。你的工作就是确保这个东西送达目的地。 -PU_RUTO_MG_MissionBriefs_Smuggle_Generic_IG_003_INeedYou=我需要你为一个客户运点东西。私底下弄,不留记录。 -PU_RUTO_MG_MissionBriefs_Smuggle_Generic_IG_004_YouUpFor=你想来拉点儿走私货吗? -PU_RUTO_MG_MissionBriefs_Smuggle_TimeSen_IG_001_GotARush=有一份加急快递需要低调的送过去。 -PU_RUTO_MG_MissionBriefs_Steal_Blackbox_IG_001_NeedYouTo=需要你在有关部门拿到之前去把那个黑匣子取回来。 -PU_RUTO_MG_MissionBriefs_Steal_Blackbox_IG_003_GonnaNeedYou=你得去趟犯罪现场帮我取回点儿东西。无证据就无罪,对吧? -PU_RUTO_MG_MissionBriefs_Steal_Generic_Hard_IG_002_GotAStraight=有个直接抢劫的活儿要找你。这可是专业级别的破事儿,所以确定你拿出专业表现来。 -PU_RUTO_MG_MissionBriefs_Steal_Generic_IG_001_ClientOfMine=我的一个客户想要拿到一些指定的东西。 -PU_RUTO_MG_MissionBriefs_Steal_Generic_IG_004_HaveAllThe=这儿有一个非常体面的运输订单的全部细节。就等一个有缘人来了。 -PU_RUTO_MG_MissionBriefs_Steal_HardDrive_IG_001_INeedSome=我需要有人用传统的法子帮我获取一些数据。 -PU_RUTO_MG_MissionBriefs_Steal_Ship_IG_001_AShipComing=有一艘路过的船需要放下它运着的某些货物。 -PU_RUTO_MG_MissionBriefs_Steal_Ship_IG_002_ImGonnaNeed=我需要你拿下一艘船然后从里面抢点儿东西出来。 -PU_RUTO_MG_MissionEmailBlast_IG_002_AllOfYou=全都听好,这里有一个面向大家的单子,先到先得。 -PU_RUTO_MG_Mission_Farewell_MissionAccepted_IG_001_Later=回见。 -PU_RUTO_MG_Mission_Farewell_MissionAccepted_IG_005_IThinkThat=我觉得都在里面了,一会儿跟你说。 -PU_RUTO_MG_Mission_Farewell_MissionDeclined_IG_001_AlrightTakeIt=好吧,放松点儿。 -PU_RUTO_MG_Mission_Farewell_MissionDeclined_IG_004_ImOut=我撤了。 -PU_RUTO_MG_Mission_Greetings_Bad_IG_001_YayLookWhos=哟,看看是谁回来了。 -PU_RUTO_MG_Mission_Greetings_Bad_IG_002_AhGreatYou=啊...很好...是你... -PU_RUTO_MG_Mission_Greetings_Bad_IG_003_BackAgainHuh=又见面了,哈? -PU_RUTO_MG_Mission_Greetings_Good_IG_001_Hey=嗨。 -PU_RUTO_MG_Mission_Greetings_Good_IG_003_WellIfIt=哟,这不是我最喜欢的混混吗。 -PU_RUTO_MG_Mission_Greetings_Good_IG_005_GladYouCould=很高兴你能来。 -PU_RUTO_MG_Mission_Greetings_Good_IG_007_BootingAIProgram=正在启动人工智能程序鲁托…不哈,跟你开玩笑呢。 -PU_RUTO_MG_Mission_Greetings_Imperator_IG_001_ThisWholeSenate=“整个参议院都乱成了一锅粥!” <暗笑>天啊,我太喜欢用这个表情的感觉了。你真该看看科斯蒂根皇帝点披萨的时候会发生什么。有时他们真的认为就是他。多给我加一点儿意式辣肠,不用找钱了。真正的爱国者。好了,说正事… -PU_RUTO_MG_Mission_Greetings_Imperator_IG_002_HeyIWas=嘿,我在想,如果我领导一个将军或者像这样的人,你觉得我能让他们帮我炸死几个人吗? 你知道他们宁愿炸死几个怪咖也不愿惹毛皇帝,对吧?我之后可得试试,看看会发生点儿什么。好了... -PU_RUTO_MG_Mission_Greetings_StillMission_IG_001_YouHaveYour=你已经有需要的指示了,我不知道你还在这里干什么。 -PU_RUTO_MG_Mission_Greetings_StillMission_IG_002_ItsNiceYou=你想跟我聊聊是挺好的,但你还有活儿没干完,干活去。 -PU_RUTO_MG_Mission_Greetings_WrongDelivery_IG_001_WhatAmI=我该拿这玩意儿干什么?把它送到它该去的地方去。 -PU_RUTO_MG_Mission_Greetings_WrongDelivery_IG_003_UmNoYou=嗯...不...你不应该拿到这儿来... -PU_RUTO_MG_MultipleMissionOffer_IG_001_GotABunch=我有很多的机会给像你这样有进取心的人。 -PU_RUTO_MG_MultipleMissionOffer_IG_002_BeenFlushRecently=最近活儿不少,四处看看有没有什么你中意的。 -PU_RUTO_MG_PhysicalBump_Term_IG_001_Easy=轻点。 -PU_RUTO_MG_PhysicalBump_Term_IG_002_YouKnowI=你知道你做了什么我都看得一清二楚,对吗? -PU_RUTO_MG_PlayerGoofsOff_IG_001_YouFeelingOkay=你感觉还好吗? -PU_RUTO_MG_PlayerGoofsOff_IG_003_AndThisIs=你和光谱上的疯子见面就会是现在这样... -PU_RUTO_MG_RandomToNPC_IG_001_ThisTerminalIs=这个设备目前遭遇了技术问题,我们很抱歉为您带来了不便。 -PU_RUTO_MG_RandomToNPC_IG_004_SeriouslyGoAway=认真的,快滚。 -PU_RUTO_MG_RequestNewMission_Searches_IG_002_OneSecIll=等等,让我看一眼。 -PU_RUTO_MG_RequestNewMission_Searches_IG_003_IMight=我应该会... -PU_RUTO_MG_SendingMissionDetails_IG_001_HereCheckIt=在这里,看一眼吧。 -PU_RUTO_MG_SendingMissionDetails_IG_004_UploadingTheDetails=正在上传信息。 -PU_RUTO_MG_SendingMissionDetails_IG_007_ThisContractExplains=剩下的细节都在合约里了。 -PU_RUTO_MG_Transition_CommentToGiving_IG_001_LetsTalkA=我们来聊聊生意吧... -PU_RUTO_MG_Transition_CommentToGiving_IG_003_Anyway=好吧... -PU_RUTO_MG_Transition_CommentToGiving_IG_005_AlrightMovingOn=好的,我们继续... -PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_001_AllRightSo=好吧,情况是这样的。收到消息称,有个设施主机将在特定时间丢出数据。去拿到它们,你可以把它们卖到区域内的任何代理处。注意点,你不是唯一对其感兴趣的人。 -PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_002_ItsRutoThanks=这里是鲁托,谢谢惠顾。我已经把情报发送到你的mobi上了,但是知道更多总不是坏事,对吧?不管怎样,我发给你的位置是定时丢出数据的站点。如果你能占下那个服务器并获得这个情报,你就能卖掉它。你拿的越多,赚的越多。我知道其他中间人也在卖这个情报,所以做好遇到其他人的准备。 -PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=嘿,这里是鲁托。状况是这样的,我给你发送的位置是一个将在预定时间内产出数据的服务器。现在,我得到消息这个站点之后很久都是空的,所以你有足够的时间去尽可能多的去搜刮。记得保持警惕,你不是唯一一个买到我这条消息的人。 -PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=嘿,我收到你的汇款了。我的一个腿子在累死前跟我确认了,一个实验室将产出一些毒品。这东西是完全自动的且不需要任何干预,所以出来的东西直接就是完成品。现在,我不确定有多少人知道这条消息,所以你需要动作快点,能拿什么拿什么。 -PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_002_ThanksForThe=谢谢惠顾,我现在把情报给你。我收到一个消息称,一个毒品实验室将开始吐出一包包毒品且没人看管,在我看来简直就是免费的自助大餐。你知道地点了。无论你拿走什么东西,它都是你的。你可以烧了,卖了,把它扔太阳里,我都无所谓。 -PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_003_IJustSent=我刚刚把即将变成金矿的毒站地址发给你了。经营这个地方的人刚刚开始一包包的产出毒品且无人看守。实话跟你说,那个地方估计会被血洗,但是无论你拿到多少毒品都是你的,祝你玩的开心。 -PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=嘿,这里是鲁托。看起来十字军找到了九尾的主舰队。我需要你在九尾完事他们鬼知道是什么事之前,帮他们摆脱那些安保或者佣兵。 -PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_WhyHelloThere=你好啊,这里是鲁托。这么说吧,十字军刚刚破解了九尾舰队的位置。他们还有些破事没完成,我需要你去尽可能久的缠住那些混蛋十字安保,和他们的智障佣兵,直到九尾完事。 -PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_WhatsUpKiller=进来如何啊,杀手。我是鲁托,谢谢你能来帮忙。以防你什么都不知道还没看你的合约,十字军安保派遣了一堆佣兵前往九尾放出量子拦截的地方。我需要你在九尾完成他们的破事之前去拖住他们,完事后就赶紧跑吧。 -PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=嘿,这里是鲁托。事情是这样的,九尾正在用他们的小小跃迁拦截,这搞得我这边一团糟。你看,十字军正在派出扫描船来尝试找出九尾的位置,但是他们越来越令人不安的接近发现我的行动了。简而言之,我需要你去找到十字军扫描船并干掉他们。 -PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_RutoHereNine=这里是鲁托,九尾正在尽力保持这个量子拦截。十字军派出一堆扫描船来清出他们,但是我有点担心他们也会炸出我的一些地方,所以我需要你去阻止他们。去尽可能多的干掉那些扫描船。 -PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_HiThereIts=嘿,这里是鲁托。状况是这样的,十字军的扫描船再尝试扫出九尾的量子拦截,但不幸的是他们也许会偶然发现我的一些行动。我不能接受那样,所以去那里尽可能多的干掉他们。玩的开心,狩猎者。 -PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=嘿,这里是鲁托。我得到消息,一个医疗实验室将再限定时间内产出一些医疗品。如果你能攻下那块区域,拿上你能拿上的任何包裹,然后离开,那么你就可以想卖多少卖多少。记得要小心的是,据我所知,这并不是非常机密的信息。 -PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_002_ItsRutoGot=这里是鲁托,收到了你汇款。所以我决定给你白金待遇。事情是这样的,我一个联络人跟我说,一个生产设施将吐出一些医疗品。你要注意的是,因为这种药物的涨价,你几乎可以确信会有其他人尝试拿到它们。 -PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=嘿,这里是鲁托。情况是这样的,我发给你的位置信息是一个自动生产设施,它马上就会产出一堆医疗品。你控制住那里,所有产出来的东西你都可以带走。我一直听到这个消息并不是独有的,所以做好遇到其他组织的准备。 -PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_WhyHelloThere=嘿,我已经把详细信息发送到你的mobi上了,但是接下来才是重点。那个地点将暂时变成一个热点地区。如果你能快进快出,能赚到很多真金白银,记得小心谨慎点。 -PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_RutoHereGot=这里是鲁托,收到你的汇款了。所有你需要的信息都已经发给你了,赶在东西都被拿完之前,只有一段时间去控制住站点。记住,你很可能会遇到其他势力,所有祝你好运吧。 -PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_ItsRutoGot=这里是鲁托,收到你的汇款了。你应该收到所有细节了,但是我决定给你提个醒。这个东西只会持续一段时间,所以确保你越快去越好。刚刚收到消息,其他中间人也卖出这条消息,所以你很可能会遇到其他势力。 -PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_ItsRutoYou=这里是鲁托,你应该已经有了你需要的信息了。只是想要知道几件事,第一,无论你偷到什么,都有人愿意花钱买。第二,这只会持续一小段时间。最后,你很可能遭遇其他势力,所以确定你做好武装。 -PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyThereRuto=嘿,这里是鲁托。我已经发给你这个任务需要的情报了,但是我觉得还有些事你需要知道。其他人也把这份情报卖出去了,所以你很可能会遭遇其他集团。如果是我的话我会尽早过去。这些建议就当免费赠送了。 -PU_RUTO_M_DEH_Announce_Buyer_BlackMarket_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=嘿,这里是鲁托。如果你在找地方卖这些东西的话,我有一个黑市上的联系人愿意买它,考虑一下。 -PU_RUTO_M_DEH_Announce_Buyer_BlackMarket_aAlly_tPlayer_FromAlly_IG_002_WhatsUpIts=近来可好,这里是鲁托。不知道你找到中意买家了没,如果你没有的话,我很愿意介绍给你一个人愿意出钱收购你抢到的东西。我会发你详情,这情报算我送你的。 -PU_RUTO_M_DEH_Announce_Buyer_GrimHEX_aAlly_tPlayer_FromAlly_IG_001_HeyItsMe=嘿,又是我。不知道你扫到什么货了没,但是我这里有个非常有动力的买家在六角湾,他愿意花高于市场价的价格。这情报就不算你钱了。 -PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyThereKiller=嘿,杀手。有条消息,我知道个买家非常需要从那个站点里出来的任何产品。决定权在你,当然,我只是一个谦卑的中间人,只想建立一个非常有意义的财务关系。发你详细信息了,你自己决定吧。 -PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereJust=这里是鲁托。以放你有惊无险拿出来的产品没处卖,我的一个联络人愿意以一个不错的价格买下你从那里拿出的任何东西。我把信息给你,如果你感兴趣的话就联络他们吧。 -PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_003_SoListenIm=听着,我不确定你是否已经计划好怎么处理那些东西,但是如果你需要的话,我有一位联系人愿意以高价格买下那些东西。我会把地址发给你。对了,我是鲁托。 -PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_001_YouReallyGotta=你需要让事情有始有终,哪怕有一艘扫描船幸存下来也意味着十字军离找到九尾更进一步了。 -PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_002_RutoHereIll=这里是鲁托,我承认,我对于你没能干掉那些十字军的船有些郁闷。平心而论,他们只是获得了更多关于九尾的信息,不是我。但还是,很可悲。 -PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_003_UhOhLooks=哦吼,看起来那些扫描船发现了更多关于九尾舰队位置的信息。对他们来说可不太好受吧? -PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_001_RutoHereCan=这里是Ruto。我只能说,看到你在状态时完成的杰作真的是太棒了。十字军可得花一阵子来找到九尾把船藏哪了,继续保持。 -PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_002_NiceJobBlasting=干得漂亮,扫描船全都被你炸毁了。我会让九尾知道你让十字军安保找不到他们的踪迹的。 -PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_003_IReallyLove=我真的很喜欢这种帮助不法分子的精神。尽管我很清楚,但是你在这里打压着十字军安保为了不让他们找到九尾。真的吗?这是真的吗? -PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_001_RutoHereI=这里是鲁托。我刚刚得到消息说我的买家关门大吉了。也许下次吧,嗯? -PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_002_HeyBadNews=嘿,坏消息。我的买家不再购买任何产品了。 -PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_003_RutoHereJust=这里是鲁托。我刚听说我的买家跑了,所以你搞来的那些货可能得要换个家了。 -PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_001_ItsRutoSo=是我,鲁托。记得我们之前谈好的吗?对,一切都结束了,所以你错过了它。下次再说吧? -PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_002_HeyItsRuto=嘿,是我鲁托。看起来你已经对我们之前谈过的事不感兴趣了,不过这一切都已经结束了。所以呢?我看你是错过它了。 -PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_003_ItsRutoWord=是我鲁托。话说这就是我之前和你谈好的工作?对,结束了。也许下次吧?哦对了,这听起来可能不言而喻,但是我是不会给你退款的。 -PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_001_HeyItsMe=嘿,是我。刚刚得到消息说不再会有任何产品了。如果你愿意,你可以留下,但这将仅仅是为了杀人的乐趣。 -PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_002_RutoHereNot=这里是鲁托。我不知道你现在是不是还在为了那些产品而拼上性命,但是我的狗腿子告诉我站点不再会继续产出产品了,所以你最好还是早点溜。 -PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=嘿,是我鲁托。听说这站点不再会有任何产品了,所以我建议你赶紧把你已经带上的产品卖掉。 -PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyNineTails=嘿,九尾打算溜了。十字军和他们的帮手们给九尾造成太大的伤亡了。如果我是你,我肯定会低调行事。因为九尾真的气在头上。 -PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_ItsRutoLooks=我是鲁托。看起来十字军把九尾赶了出去。据我所知,九尾现在因为无法继续封锁而非常愤怒。无论如何,感觉场面会变得很血腥。 -PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=嘿,这里是鲁托。由于那些该死的安保和他们的雇佣兵们,九尾准备离开这里了。显然,整个封锁是他们为其他正在做的事情而打的烟幕弹,但是并没有奏效。不管怎样,刚得到消息说他们正在发火。 -PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_RutoHereJust=这里是鲁托。刚刚得到消息说十字军设法找到了九尾舰队的位置,但更糟糕的是,这些混蛋偶然间发现了我的工作。下次,爷让你打爆扫描船,你就给爷去打爆更多的扫描船。 -PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_WhatTheHell=什么鬼?当我雇佣你的时候,我是要你完成我交给你的任务。现在这些十字军安保玩意儿遍布九尾的舰队并且正在搞砸我的又一项行动。你也要一起去吃屎吗?(停顿)我是鲁托。 -PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ItsRutoGotta=是我,鲁托。说真的,我因为你没法快速干掉那些傻叉十字军安保而有些生气。现在我这工作比我希望的更公开。并且他们还搞清楚了九尾到底在哪使用他们的量子干扰系统,所以你基本上是干啥啥搞砸。真牛。 -PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_001_HeyLookWhen=嘿,听着。当我说我需要这些扫描船被干掉的时候,我并不觉得这有多么地晦涩难懂。希望你以此为教训:做好工作。或者滚蛋。 -PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_002_RutoHereI=这里是鲁托。我雇用你是为了让你工作,所以你最好现在马上开始工作。我最好能听到下一个扫描点是扫描船们的墓地。 -PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=嘿,是我鲁托。我仍在努力让我的行动脱离火线,所以不要再让那些扫描船继续活着。我付钱给你就是为了这个。 -PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_004_YouGottaGet=你最好马上投入工作,做我付钱给你做的工作。我需要那些扫描船在它们暴露我希望隐藏的行动之前去见上帝。我说的够清楚了吧? -PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_005_LetsTakeA=让我们花点时间谈谈,你并没有做好你该做的的本职工作。我需要这些十字军飞船在完成扫描之前下地狱。赶快意识到这点并且不要再搞砸了。 -PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyJustWanted=嘿。只是想提醒你,我的买家仍然希望获得你偷到的任何产品。如果你有兴趣? -PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereMy=这里是鲁托。我的买家仍然会为你所说的任何产品付费。 -PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_003_ThisIsRuto=这里是鲁托。不知道你有没有忘记,但是我的买家仍然很想买任何你偷到的产品。一定要把它们搞到手。 -PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=嘿,是鲁托。我的买家给我发了一条消息,说你卖给了他们一堆产品。看来你的成绩不错。 -PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_002_ItsRutoJust=这里是鲁托。刚刚接到了我的买家非常热情的一通电话。看来你给他们留下了深刻的印象。 -PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_003_HeyRutoHere=嘿,这里是鲁托。刚听说你卖给我的买家一堆好产品。别忘了好好犒劳一下你自己。 -PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyThereIts=嘿!是我鲁托。刚听说你赚了一些钱。很高兴看到我们可以一起干出一番事业。 -PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereMy=这里是鲁托。我的线人说你只是顺便过来卖了一些东西。我并不期待小费,但你知道吗?小小善意行千里。 -PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_003_ItsRutoMy=这里是鲁托。我的买家非常感谢你刚才送来的产品。保持下去。 -PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereChamp=嘿,冠军。九尾完成了他们刚才正在做的事情。让那些十字军黑客远离他们的工作做得很好。 -PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_HiyaItsRuto=嘿呀!是我鲁托。看起来九尾正在撤离星系。他们很兴奋,所以我猜刚才的量子封锁是绝对成功的。给你点一个赞。 -PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_WhosMyFavorite=谁是我最爱的干员呀?刚才保护九尾舰队的工作完成的很好。他们处理了他们需要做的一切,而十字军看起来就像一群蠢蛋。所以对每个人来说都是美好的一天。 -PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=嘿,这里是鲁托。我有一个好消息和一个坏消息。坏消息是那些扫描船似乎找到了九尾的舰队。好消息是你做了一个非常棒的工作,让十字军远离我。所以这很酷。谢谢。 -PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ItsRutoMiss=鲁托在此。想念我吗?无论如何,你在分散了十字军的注意力足够长时间,做得很好,这足以让我调整我的一些操作,干得好。但不幸的是,他们也发现了九尾,这不是很酷,但是嘿,有些时候人生就是这么不走运。一会儿见。 -PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_YouCopyIts=收到吗?我是鲁托。感谢你干掉了这些十字军飞船。从而使我能够采取一些措施来防止他们发现我的一些不太隐蔽的操作。另一方面,我猜他们挖出了九尾舰队的位置,所以这对他们来说很糟糕。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_001_RutoAgainHelluva=还是我,鲁托。把十字军飞船送入地狱的任务完成的很好。但还得留意是否有更多扫描船出现。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_002_HiyaImBack=嘿呀!我回来了。听说你干掉了一大把十字军安保飞船,感谢。我想九尾也很高兴。无论如何,记得留意任何扫描船的出现。(停顿)顺便说一句,我是鲁托。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_003_RutoHereJust=我是鲁托。只想说你做了一个很棒的工作来处理那些安保们。如果十字军派来更多援兵,确保你也要这样做。让他们远离九尾也让他们远离我,这非常棒。一会见。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_004_RutoHereThanks=这里是鲁托。感谢你让这些扫描船变成一堆废铁。绝对应该给我多一点时间来做一些行动。你应该留下来,以防更多扫描船出现或干掉更多扫描船,两者都会很棒。一会见。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_005_HeyThereIts=嘿伙计,还是我鲁托。我很喜欢你刚才对十字军安保飞船做的那些事儿,非常有效率。需要你让法律远离我的一个小行动。我相信九尾也会很感激的。请随意拿下更多的扫描船。鲁托报告完毕。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_001_HeyThereIts=嘿,是我鲁托。只是想让你知道,我完成了一些小行动,重新稳定了下来,并且让我的生意回到了正轨。不管怎么说,请随意清理掉那些十字军扫描船。我保证九尾一定会感谢你的帮助的。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_002_RutoAgainThanks=还是我鲁托。感谢你阻止那些十字军憨包。我的活现在正变得井然有序,所以我们做的很棒。如果你想继续搞爆他们,谁不想呢,继续做你正在做的事情。九尾仍然在继续他们的事情,所以我相信他们会全力以赴。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_003_MyHeroGreat=我的英雄。你很好地分散了那些十字军飞船的注意力,足以让我重新调整我的行动。他们现在可以扫描他们想要的所有东西,但他们不会找到任何东西。我的东西,至少。但是嘿,如果你想继续打炸那些扫描船,我相信九尾会赞同的。 -PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_001_HopeYoureEn=希望你正在前往我的买家那里卸下产品。我刚刚得到消息说他们不会再继续收购太久了。 -PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_002_RutoHereFor=这里是鲁托,占用你一秒钟。我的买家看起来不会继续收购太久,所以如果你还有产品要买,我会尽快赶到那里。 -PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_003_HeyaNotSure=嘿!不确定你是否已经卖掉了你搞来的东西,但如果没有,我的买家不会再收购那么久了。 -PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=嘿,是我鲁托。只是想提醒你一下,咱们之前谈过的工作马上就要完事了,如果你还想搞到一些产品,赶紧过去。 -PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_002_RutoHereThat=这里是鲁托。记得我之前和你谈起过的小工作吗?马上就要结束了,所以如果你想参与其中,我会尽早前往。 -PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_003_HeyThereRuto=嘿,是我,鲁托。刚刚得到消息称我之前发给你的活马上就要结束了。如果你仍然感兴趣,可能需要忙碌一阵子。对我来说没关系,我已经付钱了。 -PU_SECR1_SK_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SECR1_SK_ConvoCont_IG_002_Yeah=是的。 -PU_SECR1_SK_ConvoCont_IG_003_Really=真的吗? -PU_SECR1_SK_ConvoCont_IG_004_Unbelievable=难以置信 -PU_SECR1_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=你可以走了,感谢你的配合。 -PU_SECR1_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=你没问题了,路上小心。 -PU_SECR1_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻,即将进行常规扫描。 -PU_SECR1_SK_RandomToSecurity_V_C1_001_DidYouCatch=你有没有发现连他们都开始施行两班制了?难以置信。 -PU_SECR1_SK_RandomToSecurity_V_C1_002_ICantBelieve=他们能给出这么多加班费,难道直接多雇点人不好吗。 -PU_SECR1_SK_RandomToSecurity_V_C1_003_YeahIDont=嗯,我也不知道。指挥部那边对他们在干嘛一点头绪都没有。 -PU_SECR2_SK_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SECR2_SK_ConvoCont_IG_003_Really=真的吗? -PU_SECR2_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=可以走了。感谢你的配合。 -PU_SECR2_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=没问题了,路上小心。 -PU_SECR2_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻,即将进行常规扫描。 +PU_EDL2_GHEX_FO_CheckLandingSpace_IG_001_StandByWhile=Stand by while we check for available landing space. +PU_EDL2_GHEX_FO_ClearToLaunch_IG_001_YouAreClear=You are clear to launch. +PU_EDL2_GHEX_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=I'm sorry. You are prohibited from landing... (cackling laughter) Find somewhere else, muppet. +PU_EDL2_GHEX_FO_Denied_LandingFull_IG_001_AllOfOur=All of our landing areas are currently full. Please hold for assignment. +PU_EDL2_GHEX_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=I'm sorry, you have insufficient credits to land. +PU_EDL2_GHEX_FO_Denied_ShipTooBig_Hangar_IG_001_ImSorryYour=I'm sorry. Your vessel exceeds the size limitations for our hangars. +PU_EDL2_GHEX_FO_Denied_ShipTooBig_Pad_IG_001_ImSorryYour=I'm sorry. Your vessel exceeds the size limitations for our pads. +PU_EDL2_GHEX_FO_EncourageVacateLandingArea_IG_001_PleaseExitIn=Please exit in a timely fashion. Thank you. +PU_EDL2_GHEX_FO_EncourageVacateLandingArea_IG_002_PleaseVacateThe=Please vacate the landing area. +PU_EDL2_GHEX_FO_Farewell_IG_001_ThankYouAnd=Thank you and please visit again. +PU_EDL2_GHEX_FO_FuelRepairRestock_IG_001_StopByThe=Stop by the main office for information about fuel, repair and restocking services. +PU_EDL2_GHEX_FO_InvalidRequest_IG_001_ImSorryI=I'm sorry. I don't understand that request. +PU_EDL2_GHEX_FO_LandingComplete_IG_001_LandingCompleteHave=Landing complete. Have a pleasant stay. +PU_EDL2_GHEX_FO_OperatorStandBy_IG_001_StandByFor=Stand by for landing operator. +PU_EDL2_GHEX_FO_OperatorStandBy_IG_002_WereSorryAll=We're sorry, all of our landing assistants are currently occupied with other customers. Please stand by. +PU_EDL2_GHEX_FO_OutOfTime_Landing_IG_001_ImSorryDue=I'm sorry. Due to inactivity, we have been forced... (person screaming) You lost your pad, genius! +PU_EDL2_GHEX_FO_OutOfTime_Takeoff_IG_001_WereSorryYou=We're sorry. You have exceeded the allotted time to depart. We will have to return your ship to storage. +PU_EDL2_GHEX_FO_Paid_IG_001_PaymentAccepted=Payment accepted. +PU_EDL2_GHEX_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=Please proceed to assigned landing bay. +PU_EDL2_GHEX_FO_ProceedTo_Garage_IG_001_PleaseProceedTo=Please proceed to garage... +PU_EDL2_GHEX_FO_ProceedTo_Hangar_IG_001_PleaseProceedTo=Please proceed to hangar... +PU_EDL2_GHEX_FO_ProceedTo_Pad_IG_001_PleaseProceedTo=Please proceed to pad... +PU_EDL2_GHEX_FO_RevokeLanding_IG_001_DueToRepeated=Due to repeated violations of hangar safety protocols, your landing privileges have been revoked. +PU_EDL2_GHEX_FO_RevokeLanding_IG_002_YourLandingPrivileges=Your landing privileges have been revoked. +PU_EDL2_GHEX_FO_ShipRequests_Delivered_Hangar_IG_001_YourShipHas=Your ship has been delivered to the following hangar. +PU_EDL2_GHEX_FO_ShipRequests_Delivered_Pad_IG_001_YourShipHas=Your ship has been delivered to the following landing pad. +PU_EDL2_GHEX_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=I'm sorry, we have no available landing bays. Your request has been processed and your ship will be delivered in the next available hangar. +PU_EDL2_GHEX_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=Request denied due to outstanding landing fees. (person yelling) Pay us the creds! +PU_EDL2_GHEX_FO_ShipRequests_Selected_IG_001_StandByRetrieving=Standby, retrieving ship information. +PU_EDL2_GHEX_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=Please request ships using the landing terminal. +PU_EDL2_GHEX_FO_ShipStorageProcedure_IG_001_InitiatingShipStorage=Initiating ship storage procedure. For your safety, please vacate the area. Thank you for your cooperation. +PU_EDL2_GHEX_FO_SwitchToTractorAssist_IG_001_StandByFor=Stand by for EDL tractor assist. +PU_EDL2_GHEX_FO_TakePayment_IG_001_TheOwnersOf=The owner of this facility have implemented a mandatory landing fee. +PU_EDL2_GHEX_FO_VacateLandingArea_IG_001_AllPersonnelAre=All personnel are expected to vacate the landing area as soon as possible to accommodate fellow travellers. +PU_EDL2_GHEX_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=Warning. You are blocking an active flight lane. (person yelling) You dick! +PU_EDL2_GHEX_FO_Warning_TimeLimit_IG_001_ImSorryYou=I'm sorry. You have exceeded the allotted time. +PU_EDL2_GHEX_FO_Warning_TimeLimit_Landing_IG_001_PleaseProceedTo=Please proceed to landing assignment. Continued delays will result in forfeiture of landing permission. +PU_EDL2_GHEX_FO_Warning_TimeLimit_Takeoff_IG_001_PleaseLaunchFrom=Please launch from the landing platform in a timely manner. Thank you for your assistance. +PU_EDL2_GHEX_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=Warning. You are in violation of hangar safety protocols. +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_StandByTriage=Stand by, triage. Emergency rescue team inbound. Full ready. +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_CodeBlueCode=Code Blue. Code Blue. Cybernetic response to Emergency. Cybernetics to Emergency. +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_CodeYellowCode=Code Yellow. Code Yellow. Need a level two decom team to surgery three. +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_SecurityToSouth=Security to south wing, level four. Security to south wing, level four. +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_CrashTeamTo=Crash team to emergency five. Crash team to emergency five. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_RemainderThatStims=Reminder that stims are not allowed in exam rooms. Please restrict stim use to designated areas. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_DrWarrickYoure=Dr. Warrick, you're needed in diagnostics. Dr. Warrick to diagnostics. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_TechnicianKarpovTo=Technician Karpov to imaging services. Technician Karpov, please report to imaging services. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_ElonCadenaPlease=Elon Cadena, please contact imprint storage. Elon Cadena, contact imprint storage. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_DrSenguptaTo=Dr. Sengupta to the nanobiology lab. Dr. Sengupta, to the nanobiology lab. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_WouldPatientNichole=Would patient Nichole Armine please return to the Neurology department? Patient Nichole Armine, the Neurology department is looking for you. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_DrManabeSurgery=Dr. Manabe, surgery two is ready for you. Dr. Manabe, surgery two is ready. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_HamalDejongYoure=Hamal Dejong, you're needed in admissions. Hamal Dejong, to admissions. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_WouldTheFamily=Would the family of Monroe Devitt please come to the recovery ward? Would the family of Monroe Devitt please come to recovery. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_ReminderPleaseKeep=Reminder, please keep an eye on your belongings. EHS is not responsible for lost items. +PU_EHSHOSP01_M_LPA_Announce_Hospital_CheckIn_IG_001_AttentionAllArriving=Attention, all arriving patients should please check in at a self service kiosk to receive a medical room assignment. +PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_001_TheEHSIs=The EHS is a Bias Free Zone. We urge all patients to be open and honest with their health provider. +PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_002_TheEHSNeeds=The EHS needs your help. We're recruiting medical professionals for a variety of positions. If you're interested in a career with Empire Health Services, contact us on spectrum. +PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_003_EmpireHealthServices=Empire Health Services pledges to prioritize the health and wellbeing of our patients while remaining respectful of their wishes and concerns. We're all partners in making the Empire feel its best. +PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_004_AsAProud=As a proud part of the UEE, Empire Health Services is here to provide equal and fair medical treatment to all. +PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_001_ForYourConvenience=For your convenience, there are sanitizing stations located throughout the facility. With your help, we can stop the spread of germs. +PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_002_PleaseRememberThat=Please remember that regeneration doesn't fix everything. As advanced as current technology is, there's no substitute for caution and prevention. When in doubt, just stop. It's not worth the risk. +PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_003_WhenItComes=When it comes to addiction, you don't have to suffer alone. If you or someone you know is experiencing issues of addiction, contact the EHS Addiction Center and get the help you need. +PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_004_EveryoneDeservesA=Everyone deserves a chance at a better life. Sign up today to become a cybernetic donor and give someone less fortunate the greatest gift of all. +PU_EHSHOSP01_M_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=Attention. The emergency situation has been resolved. Repeat. The emergency has been resolved. You are free to go about your business. +PU_EHSHOSP01_M_LPA_Warn_Emergency_InProgress_IG_001_AttentionWeAre=Attention. We are currently working to resolve the emergency situation. Please continue to follow all instructions and obey staff. Thank you. +PU_EHSHOSP01_M_LPA_Warn_Emergency_Remain_IG_001_AttentionThisIs=Attention. This is an emergency alert. Please remain where you are until the situation is resolved. Repeat, please remain where you are. +PU_EHSHOSP01_M_LPA_Warn_Emergency_Vacate_IG_001_AttentionThisIs=Attention. This is an emergency alert. Please vacate the premises in a calm manner. Repeat. Please vacate the premises. +PU_EHSHOSP01_M_LPA_Welcome_Hospital_EHS_IG_001_WelcomeToEmpire=Welcome to Empire Health Services. Dedicated to providing better care for all for over three centuries. +PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_001_WelcomeToDefensecon=Welcome to DefenseCon. While we at Drake Interplanetary celebrate the brave men and women in the UEE Navy, I think we all know that while they're protecting our borders from Vanduul incursions, Drake is continuing to provide security at home with our affordable and reliable line of ships. Whether you need to haul cargo across the 'verse or protect your homestead from outlaw packs, Drake's got your back. +PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_002_WeveAllBeen=We've all been there. Some ships pop up on your scanner and they don't look friendly. Sure, you could try to call local law or the Navy, but who are you kidding, you'll be blown up and picked clean long before they show up. Stock up on any one of Drake's versatile, combat-tested ships, and it'll be the outlaws that'll be hollering for the law. +PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_003_TheseAreDangerous=These are dangerous times. That's why Drake Interplanetary builds ships that not only provide function and power at a price that we can all afford, but provide peace of mind. For you. For your family. +PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_004_DefenseconsAGreat=DefenseCon's a great opportunity to take a look at the real ships that are out there every day, defending your freedom and moving the gears of this Empire. +PU_FWMILPA02_M_LPA_Announce_Diorama_IG_001_WhileTrainingAt=While training at one of the Navy Forges on MacArthur, recruits will push themselves to their physical and mental limits, but the real lesson that our Divisional Officers will impart is that the Navy doesn't excel based on the individual, but as a team working together. +PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_001_AlthoughInvictusIs=Although Invictus is a celebration of the men and woman who are about to ship off to begin their training, Launch Week not only provides an opportunity to celebrate our recent graduates, but also gives our active service members much needed recreational leave. Be sure to thank a starman today. +PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_002_ForCenturiesInvictus=For centuries, Invictus has been a time for friends and family to come together and celebrate the pillars of duty, service, and civic pride. +PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_003_ForThoseWith=For those with loved ones setting off today to begin their life in the Navy, stop by our Friends and Family booth to get a better understanding of what they have to look forward to in Naval service. +PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_001_TheUeeNavy=The UEE Navy and Roberts Space Industries have worked together since the earliest days of space expansion. Utilizing their timeless designs to push the boundaries of our universe with ships like to Carrack to defending Humanity with the majesty of the Bengal Carrier, we are proud to have RSI as partners and invite you to see the latest additions to the fleet from this innovative pioneer. +PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_002_TheUeeNavy=The UEE Navy has always tried to stay at the forefront of innovation. To that end, Consolidated Outland has started to create exciting new opportunities to the Naval fleet with their line of spacecraft. +PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_003_TheUeeNavy=The UEE Navy and Origin Jumpworks might not seem like the most obvious combination, but their dynamic innovation in pushing the limits of speed provides the backbone for many of the Naval interception and reconaissance units carrying out operations throughout the Empire and beyond. +PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_001_AegisDynamicsIs=Aegis Dynamics is committed to improving the pilot experience. More so than any other manufacturer, Their reps and engineers are a common fixture at the academy and Naval bases to try and get first-hand accounts of what works and what doesn't in their ships. +PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_002_AlthoughTheNavy=Although the Navy is commonly known for the awe-inspiring Bengal and the dynamic Hornet, it's really the utility ships that allow the Navy to function day in and day out. ARGO Astronautics has been one of our valued partners for centuries and can be found on almost all of our capital ships, space stations, and even ground facilities. +PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_003_CapitalizingOnA=Capitalizing on a relationship that's been cemented over centuries, Roberts Space Industries has been there since the very first Invictus and looks forward to working closely with the Navy to develop the next generation of protectors for the Empire. +PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_001_InvictusMightBe=Invictus might be an odd place to reveal a new vehicle type, but Origin's new G12 impressed our test squadrons by operating in a variety of hostile atmospheres and environments. Our Pathfinder units are eager to get their hands on these new rovers. +PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_002_AlthoughCrusaderIndustries=Although Crusader Industries has been one of the leading manufacturers of commercial transports for a long time, but did you know that they are also responsible for creating military transports? Whether we're moving troops, vehicles or supplies, Crusader ships have been loyal members of the Navy fleet for years and will continue for years to come. +PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_003_ACommonSight=A common sight with our brothers and sisters in the UEE Army, Tumbril Land Systems were responsible for such dependable and versatile ground vehicles that even the Navy found it beneficial to add them to our fleet to secure landing zones in combat operations. +PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_004_SomeOfThe=Some of the most valuable members of the UEE Navy never see a moment of combat. Logistics, Support, and Supply ships are the backbone of our fleet as they keep our frontline forces equipped to handle any threat that comes their way. The Navy is proud to count MISC ships as a valuable ally in maintaining combat readiness. +PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_001_InvictusLaunchWeek=Invictus Launch Week is a great opportunity to see your taxes at work. As members of the Empire, it's your right to inspect the latest acquisitions of the UEE Navy. +PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_002_WhileFightersLike=While fighters like the Hornet and Gladius have become synonymous with the UEE Navy. The truth is that with the variety of operations over the vastness of the Empire, the Navy utilize a variety of ships including some models made for the private sector. +PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_003_TheUeeNavys=The UEE Navy's small, but elite group of vehicle operators train for a variety of operations, but for their Combat Search & Rescue training, they are some of the few non-Marine military personnel who are invited to train with the Marines on the hostile environments of Corin. +PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_001_ThoughNotNearly=Though not nearly at the numbers that our UEE Army brethren order, the Navy maintains an active, versatile fleet of ground vehicles as well, whether for logistics, transport, or even exploration operations. +PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_002_TheUeeNavy=The UEE Navy couldn't be prouder of our partnership with Anvil Aerospace. Their fighters, exploration ships, and transports are on the front-line every day keeping the Empire safe. We look forward to our continued relationship with them and invite you to take a look at their work up close. +PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_003_EverSinceAnvil=Ever since Anvil Aerospace emerged with the Terrapin, pilots and politicians alike have cited their spacecraft and vehicles for hundreds of operations from combat to exploration to logistics. +PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_001_TheUeeNavy=The UEE Navy is proud to announce that Anvil Aerospace has been invited to a joint engineering research facility that will be opening on MacArthur in the new year. Together Naval and Anvil engineers and scientists are looking to develop the next generation of ship technology. +PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_002_TheUeeNavy=The UEE Navy is proud to welcome Aegis Dynamics back to Invictus Launch Week. Though they have created some of the most iconic and decorated Naval ships in our history, their past was draped in shadow for decades. We are thrilled to see that they have truly committed themselves to building a brighter future. +PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_003_TheLatestLine=The latest line of defenders from Aegis Dynamics have already been battle-tested throughout the Empire and beyond. With that kind of success, it's no wonder that the Navy expanded their roster of Aegis ships in their fleet. +PU_FWMILPA02_M_LPA_Welcome_ConventionEntrance_IG_001_ATimeHonoredTradition=A time-honored tradition since 2541, Invictus Launch Week is an opportunity for the public and the UEE Navy to celebrate the next generation of men and women who are about to join our ranks to defend the Empire and give you an opportunity to see the latest additions to our fleet of defenders. Please enjoy your day. +PU_FWMILPA02_M_LPA_Welcome_ShipHall_IG_001_WelcomeToThe=Welcome to the Invictus Ship Hall. All of the vehicles you see on display are this year's additions to the fleet. With the expanding nature of operations throughout the systems, have a look to see how each of these ships will help defend the Empire. +PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_001_DutyTraditionService=Duty. Tradition. Service. We salute those taking their first step to their new life in the UEE Navy. Welcome to Invictus Launch Week. +PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_002_TheUeeNavy=The UEE Navy would like to welcome you to the Invictus Expo Hall. Make your way inside for a look at the latest and greatest additions to the Navy fleet. +PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_003_HelloAndWelcome=Hello and welcome to Invcictus Launch Week, a celebration of the men and women stepping forward to defend the Empire. +PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_004_ThisIsThe=This is the Invictus Launch Week Expo Hall, an opportunity to celebrate the people and ships that are joining the UEE Navy in their ongoing mission to protect the Empire. +PU_GENATC01_M_ATC_Approved_Departure_aNeutral_tPlayer_FromNeutral_IG_001_YouAreCleared=You are cleared to leave. +PU_GENATC01_M_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_002_AnAvailableSpace=An available space has been located. +PU_GENATC01_M_ATC_Decline_Payment_aNeutral_tPlayer_FromNeutral_IG_001_PaymentDeclinedThank=Payment declined. Thank you for contacting EDL automated vehicle services. +PU_GENATC01_M_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_001_ThankYouFor=Thank you for visiting. Safe travels. +PU_GENATC01_M_ATC_Give_Payment_aNeutral_tPlayer_FromNeutral_IG_001_ThankYouPayment=Thank you. Payment received. Please proceed to the designated location. +PU_GENATC01_M_ATC_Impounded_Vehicle_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsTo=This is to inform you that your vehicle has been impounded. Consult an ASOP terminal to retrieve it. +PU_GENATC01_M_ATC_Inform_Arrival_Complete_aNeutral_tPlayer_FromNeutral_IG_001_ArrivalCompleteWelcome=Arrival complete. Welcome. +PU_GENATC01_M_ATC_Inform_Banned_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicles=Attention. This vehicle's registered owner has an active crimestat. Use of this facility is not permitted. Please leave the area as soon as possible. +PU_GENATC01_M_ATC_Inform_Banned_StolenVehicle_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicle=Attention. This vehicle has been reported stolen. Use of this facility is not permitted. Please leave the area as soon as possible. +PU_GENATC01_M_ATC_Inform_Banned_aNeutral_tPlayer_FromNeutral_IG_001_AttentionYouDo=Attention. You do not have permission to use this facility. Please leave the area as soon as possible. +PU_GENATC01_M_ATC_Inform_NewBabbage_Closed_aNeutral_tPlayer_FromNeutral_IG_001_TheNewBabbage=The New Babbage Spaceport is currently closed for construction. Please check back in a few months +PU_GENATC01_M_ATC_Inform_Storage_NotAvailable_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=Apologies. This facility currently does not have any available space. Please stand by and one will be assigned when available. +PU_GENATC01_M_ATC_Inform_Storage_NotPossible_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=Apologies. This facility cannot accommodate vehicles of that type. Please seek alternative landing services. +PU_GENATC01_M_ATC_Inform_Vehicle_NotDetected_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesEdlServices=Apologies. EDL Services can only assist customers actively operating a vehicle. +PU_GENATC01_M_ATC_Inform_Vehicle_TooBig_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=Apologies. This facility cannot accommodate vehicles of that size. Please seek alternative landing services. +PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_001_ImSorryDue=I'm sorry. Due to unforeseen technical complications, this landing zone is unable to accept new visitors at this time. +PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_002_ThisLandingZone=This landing zone has been quarantined by order of Empire Health Services. +PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_003_ErrorCannotConnect=Error: Cannot connect. +PU_GENATC01_M_ATC_Request_Departure_aNeutral_tPlayer_FromNeutral_IG_001_ExitProtocolsInitiated=Exit protocols initiated. Please stand by, final preperations underway. +PU_GENATC01_M_ATC_Request_Payment_aNeutral_tPlayer_FromNeutral_IG_001_ToUtilizeThis=To utilize this space, please pay the necessary fees. +PU_GENATC01_M_ATC_Request_Storage_AlreadyGranted_aNeutral_tPlayer_FromNeutral_IG_001_ThisVehicleAlready=This vehicle already has a space assigned. Please proceed to the designated location. +PU_GENATC01_M_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_001=Thank you for contacting EDL automated vehicle services. Stand by for a space assignment. +PU_GENATC01_M_ATC_Revoked_Storage_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicles=Attention. This vehicle's registered owner has an active crimestat. Use of this facility is not permitted. Your space assignment has been revoked. +PU_GENATC01_M_ATC_Revoked_Storage_aNeutral_tPlayer_FromNeutral_IG_001_YourSpaceAssignment=Your space assignment has been revoked. To acquire a new assignment, please contact EDL services again. +PU_GENATC01_M_ATC_Stored_Vehicle_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsTo=This is to inform you that your vehicle has been stored. Please consult an ASOP terminal to retrieve it. +PU_GENATC01_M_ATC_Warn_Storage_ArriveTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPleaseUtilize=Attention. Please utilize your assigned space or it will be revoked and assigned to a different customer. +PU_GENATC01_M_ATC_Warn_Storage_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPleaseLeave=Attention. Please leave the space as soon as possible or this vehicle will be placed into storage. +PU_GENATC01_M_ATC_Warn_Storage_StorageTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicle=Attention. This vehicle will be moved into storage to accommodate other customers. Please clear the area as soon as possible. +PU_GENATC01_M_ATC_Warn_Vehicle_Obstructing_aNeutral_tPlayer_FromNeutral_IG_001_WarningYourVehicle=Warning. Your vehicle is blocking a critical path. Please clear the area or it will be impounded. +PU_GENCIVCHAT01_F_LBG_Accept_Drink_ToBuy_IG_001_YeahThanksThats=Yeah. Thanks. That's really nice of you. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutChoice_IG_001_DangICant=Dang, I can't decide what I want. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutChoice_IG_002_ISawA=I saw a review for these on spectrum last week. Not sure which one I should get. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Neg_IG_001_IllBeHonest=I'll be honest, today was a tough one. Glad I'm finally able to relax. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Neg_IG_002_ThisWeekHas=This week has just been dragging. Can not wait for it to be over. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Pos_IG_001_ISetA=I set a new record on the line today. If that doesn't call for a little bit of celebration, I don't know what does. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Pos_IG_002_IDontWant=I don't want to jinx anything before it's official, but I think that project I've been trying to get off the ground might finally be happening. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDrink_IG_001_YeahThisIs=Yeah, this is good. What do you think about your drink? +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDrink_IG_002_TheBartendersHere=The bartenders here knows what they're doing. This drink's amazing. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutGreeting_IG_001_HeyIThought=Hey! I thought that was you. How's it going? It's been a while. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutGreeting_IG_002_HeyLongTime=Hey, long time no see. How's it going? +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLeaving_IG_001_OkayIGotta=Okay, I gotta head out. But it was great seeing you. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLeaving_IG_002_IShouldProbably=I should probably get going. Let's get together soon though, okay? +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLocation_Orison_IG_001_YouKnowI=You know, I don't think the view here is ever going to get old. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLocation_Orison_IG_002_IThoughtIt=I thought it was all hype, but now that I've spent time in Orison, gotta say, it's pretty darn nice. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_HmmIDont=Hmm. I don't know... this seems a little overpriced. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_IReallyLike=I really like this, I just wish they had it in a different color. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_OhThisIs=Oh, this is perfect. I think this is exactly what I was looking for. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_ThisIsReally=This is really nice. A friend of mine got this a few weeks back and I've been thinking about getting one of my own. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutChoice_IG_001_DontLookAt=Don't look at me, you know which one I'd pick. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutChoice_IG_002_IfPriceIs=If price is a factor, then probably that one. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Neg_IG_001_YeahIHear=Yeah, I hear that. I'm definitely in the mood to try and forget my problems for a bit. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Neg_IG_002_IFeelYou=I feel you. It's nice to be able kick back for a little while. Take your mind off things. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Pos_IG_001_OhDamnSounds=(Laughing) Oh damn. Sounds like you should be buying the next round. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Pos_IG_002_CongratsThatsGreat=Congrats. That's great to hear. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDrink_IG_001_MyDrinksOkay=My drink's okay, but I think I'll order something else next time. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDrink_IG_002_ImReallyLiking=I'm really liking what I ordered. Never tried it before, but I'd get it again. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutGreeting_IG_001_JobsGoodFamilys=Job's good, family's good. Pretty much good all around. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutGreeting_IG_002_SameAsAlways=Same as always. You know me. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLeaving_IG_001_NoWorriesMaybe=No worries. Maybe we can meet up early next week or something. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLeaving_IG_002_YeahIShould=Yeah, I should probably get going too. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLocation_Orison_IG_001_TellMeAbout=Tell me about it. These sunsets take my breath away every time. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLocation_Orison_IG_002_YeahOrisonIs=Yeah, Orison is great. Even that Stormwal mascot is starting to grow on me. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Neg_IG_001_YeahIdWait=Yeah, I'd wait and see if you can find something cheaper. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Neg_IG_002_IfYoureNot=If you're not feeling it, you don't have to get it. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Pos_IG_001_AgreedYouTotally=Agreed. You totally should get it. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Pos_IG_002_IMightHave=I might have to get one of those for myself too. +PU_GENCIVCHAT01_F_LBG_Decline_Drink_ToBuy_IG_001_ImGoodRight=I'm good right now. But feel free to get another for yourself. +PU_GENCIVCHAT01_F_LBG_Offer_Drink_ToBuy_IG_001_NextRoundsOn=Next round's on me. Can I get you anything? +PU_GENCIVCHAT01_F_LBG_Offer_Drink_ToBuy_IG_002_ImReadyFor=I'm ready for another drink. You want one? +PU_GENCIVCHAT02_M_LBG_Accept_Drink_ToBuy_IG_001_IWouldLove=I would love another one of these. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutChoice_IG_001_IWonderWhich=I wonder which of these I should get? This one seems better, but a lot of people swear by that brand. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutChoice_IG_002_IDontKnow=I don't know. Should I get this one, or spend the few extra credits for this one? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Neg_IG_001_NotSureIf=Not sure if you heard, but my partner and I broke up. It'll be fine, but I am definitely ready for some drinks. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Neg_IG_002_ImNotGonna=I'm not gonna get into it, but today could have gone a lot better. If I ever needed a drink, it's right now. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Pos_IG_001_SoABit=So a bit of good news. You know how my ship was acting up? Turns out it was a real easy fix. Flying like new now. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Pos_IG_002_UghLooksLike=Ugh, looks like that annoying coworker of mine might finally be transferred to another department next week. It's going to make work so much better. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDrink_IG_001_OhThisBeer=Oh, this beer's a little stale. Think they need to clean their tap or something. Your's okay? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDrink_IG_002_UrghIShouldnt=I shouldn't have ordered this drink. It's way too sweet for me. Maybe I'll get what you're having next time. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutGreeting_IG_001_HeyImSorry=Hey, I'm sorry I'm late. Hope you weren't waiting too long. How's everything? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutGreeting_IG_002_HeyWhatsUp=Hey, what's up. You doing alright? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLeaving_IG_001_OhGeezI=Oh geez, I didn't realize how late it was. I gotta get back. I'll see you later okay? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLeaving_IG_002_HateToDo=Hate to do this, but I gotta head out. It was great catching up, though. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLocation_Orison_IG_001_CrusaderSureKnows=Crusader sure knows how to take care of their people. Out of all the places in Stanton, this is where I would want to live. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLocation_Orison_IG_002_SureCrusaderCould=Sure, Crusader could be doing a bit better about handling these outlaws, but for the most part, they're doing a good job. I love living here. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_IHaveNo=I have no idea who would actually buy this thing. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_UghTheUpdated=Ugh, the updated version of this is terrible. Why couldn't they just leave it as is? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_OooILike=Ooo, I like this a lot. I might have to get it. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_IHaveOne=I have one of these, but it's a little worn out. Maybe it's time for an upgrade. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutChoice_IG_001_IfItWas=If it was me, I would definitely go for that one. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutChoice_IG_002_WellIfYoure=Well if you're not sure, you can always just wait. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Neg_IG_001_YeahWellHopefully=Yeah. Well hopefully a few rounds will improve your outlook. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Neg_IG_002_OhIveBeen=Oh I've been there. Let me get the next round. Help cheer you up. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Pos_IG_001_ThatsFantasticCheers=That's fantastic. Cheers to that. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Pos_IG_002_GoodForYou=Good for you. About time someone got a bit of good news. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDrink_IG_001_IDidntThink=I didn't think I was going to like my drink as much as I do, but this was exactly what I was in the mood for. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDrink_IG_002_ILoveWhat=I love what I got. It's my favorite drink here. You should try it. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutGreeting_IG_001_OhHeyEverythings=Oh hey! Everything's good. Not much to report. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutGreeting_IG_002_ToBeHonest=To be honest, I've been better but I don't really want to get into it right now. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLeaving_IG_001_AllRightYou=All right, you have a good one. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLeaving_IG_002_TotallyThisWas=Totally. This was great. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLocation_Orison_IG_001_WhatsNotTo=What's not to like? Between the gardens, incredible views, and the people, I'll take Orison any day. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLocation_Orison_IG_002_IDontKnow=I don't know, if I'm being completely honest, I find this place a bit cloying, you know? Like they're trying too hard or something. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Neg_IG_001_ReallyIKinda=Really? I kinda like it. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Neg_IG_002_YeahIWouldnt=Yeah, I wouldn?t get it if I were you. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Pos_IG_001_YouSureI=You sure? I think it's a bit much to be honest. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Pos_IG_002_IfYouLike=If you like it, I say go ahead and buy it. +PU_GENCIVCHAT02_M_LBG_Decline_Drink_ToBuy_IG_001_NoIShould=No, I should probably stop now. Got an important meeting tomorrow. +PU_GENCIVCHAT02_M_LBG_Offer_Drink_ToBuy_IG_001_LooksLikeYou=Looks like you could use another round. How you feeling? +PU_GENCIVCHAT02_M_LBG_Offer_Drink_ToBuy_IG_002_HmmNotSure=Hmm, not sure if I want another drink or not. What about you? You want one? +PU_GENCIVCHAT03_F_LBG_Accept_Drink_ToBuy_IG_002_SureWhyNot=Sure. Why not. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutChoice_IG_001_IHateHaving=I hate having to decide which one to get. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutChoice_IG_002_OkaySoI=Okay. So, I was planning on getting this one, but seeing this other one? I'm not so sure anymore. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Neg_IG_001_IllSpareYou=I'll spare you the details, but trust me when I say that today was absolute trash. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Neg_IG_002_MyDaysBeen=My day's been a non-stop mess. Woke up late this morning, and everything just went downhill from there. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Pos_IG_001_SoGuessWhat=So, guess what? I found that helmet I thought I'd lost. Turns out it was still in storage. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Pos_IG_002_GuessWhatGot=Guess what? Got all my test results back, and they were completely clear. Looks like I'm not going to need that surgery afterall. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDrink_IG_001_OhYeahI=Oh, yeah. I really was in the mood for this. How's your drink? +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDrink_IG_002_HmmThisIs=Hmm, this is almost too good. I'm drinking it way too fast. How's yours? +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutGreeting_IG_001_OkayIThought=Okay, I thought that was you. How have you been? +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutGreeting_IG_002_HeyThereYou=Hey! There you are. How are you? +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLeaving_IG_001_IHaveTo=I have to get going, but we should try to make plans sometime or something. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLeaving_IG_002_ImGonnaGo=I'm gonna go, but I hope you have an awesome day. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLocation_Orison_IG_001_IllAdmitIm=I'll admit, I'm glad I gave Orison a chance. It's pretty wonderful here. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLocation_Orison_IG_002_IReallyDidnt=I really didn't think I was going to like Crusader as much as I do. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_TheReviewsHave=The reviews have been a bit mixed on this one. Maybe I should wait, just in case. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_IsItJust=Is it just me, or does this feel a bit... cheap? +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_IWasntSure=I wasn't sure about this brand, but looking at it, it seems pretty nice. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_IDontThink=I don't think I've ever seen this one before. It's great. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutChoice_IG_001_JustMakeA=Just make a decision already. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutChoice_IG_002_YouKnowYou=You know, you don't have to get either one. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Neg_IG_001_GoodThingIm=Good thing I'm here then. Perfect thing to cheer you up. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Neg_IG_002_UrghThatSounds=Urgh, that sounds rough. Here's hoping things pick up. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Pos_IG_001_SeriouslyThatsSo=Seriously? That's so great. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Pos_IG_002_WhoaThatsGreat=Woah. That's great. Seriously. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDrink_IG_001_IThoughtMy=I thought my drink was going to be a little bit sweeter, but it's fine. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDrink_IG_002_OhDamnThis=Oh damn, this is stronger than I thought. Definitely gonna need to pace myself after I finish this one. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutGreeting_IG_001_ImDoingOkay=I'm doing okay. Been keeping busy. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutGreeting_IG_002_ProbablyNotAs=Probably not as good as you, but I've been getting by. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLeaving_IG_001_SureThingWell=Sure thing. We'll talk soon. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLeaving_IG_002_OhNoProblem=Oh, no problem. I have to get going too. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLocation_Orison_IG_001_IJustHope=I just hope it doesn't get any more crowded here. Too many tourists kill places for me. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLocation_Orison_IG_002_ILoveThe=I love the air here. The whole place smells great. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Neg_IG_001_IfImBeing=If I'm being honest, I wouldn't get any of these. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Neg_IG_002_ReallyIThought=Really? I thought that was pretty good. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Pos_IG_001_IfYouGot=If you got the creds, I say go for it. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Pos_IG_002_YeahLooksPretty=Yeah, looks pretty good to me. +PU_GENCIVCHAT03_F_LBG_Decline_Drink_ToBuy_IG_001_IMightWait=I might wait a bit and see how I'm doing. +PU_GENCIVCHAT03_F_LBG_Offer_Drink_ToBuy_IG_001_CanIGet=Can I get you another round? +PU_GENCIVCHAT03_F_LBG_Offer_Drink_ToBuy_IG_002_HowAboutAnother=How about another drink? +PU_GENCIVCHAT04_M_LBG_Accept_Drink_ToBuy_IG_001_OhYeahThatd=Oh, yeah, that'd be great. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutChoice_IG_001_HmmThisOne=Hmm. This one has the better price. But this one's closer to what I'm looking for. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutChoice_IG_002_NotSureWhich=Not sure which one of these I should get? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Neg_IG_001_YouWouldNot=You would not believe the day I've having. Talk about needing a drink. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Neg_IG_002_ThisDayI=This day... I don't even know. Hopefully, things start to turn around. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Pos_IG_001_GotABit=Got a bit of good news today. My brother finally put a down payment on that ship he's been eyeballing. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Pos_IG_002_NotSureIf=Not sure if you heard yet, but I think I'm going to be able to take that vacation next month. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDrink_IG_001_IDidntRecognize=I didn't recognize the drink you ordered. Any good? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDrink_IG_002_ImTryingTo=I'm trying to decide what drink to get next. You liking what you ordered? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutGreeting_IG_001_HeyThereYou=Hey there! You made it! How are you? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutGreeting_IG_002_HeyLookWho=Hey! Look who it is. How's it going? You alright? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLeaving_IG_001_ItsGettingA=It's getting a little late, so I'm gonna get going. Definitely hit me up on spectrum, okay? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLeaving_IG_002_WoopsLostTrack=Woops, lost track of the time. I should really get going. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLocation_Orison_IG_001_ThePicturesReally=The pictures really don't do Orison justice. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLocation_Orison_IG_002_TheseViewsAre=These views are just so pretty. They almost don't seem real. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_OofTheyReally=Oof. They really expect people to pay this much for this? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_GottaSayThe=Gotta say, the selection's a bit disappointing. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_ILikeThis=I like this a lot. Price isn't too bad either. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_OohILike=Ooh, I like this one. This could work out great. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutChoice_IG_001_GetThatOne=Get that one. 100%. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutChoice_IG_002_WhatsTheProblem=What's the problem? That one is clearly better. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Neg_IG_001_DefinitelySoundsLike=Definitely sounds like you deserve a bit of a break. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Neg_IG_002_WellYoureIn=Well you're in luck. This place is usually my go-to cure for a bad day. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Pos_IG_001_WhatThatsAwesome=What! That's awesome. Congrats. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Pos_IG_002_ThatsReallyGood=That's really good news. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDrink_IG_001_ThisRemindsMe=This reminds me of a drink I used to order back when I was still a teenager. Can't decide if that?s good or bad. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDrink_IG_002_TheresSomethingA=There's something a bit weird about this drink. I can't exactly put my finger on it. It's not bad, just different. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutGreeting_IG_001_SameOldSame=Same old, same old. No complaints. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutGreeting_IG_002_YeahImDoing=Yeah, I'm doing good. Really, really good. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLeaving_IG_001_SoundsGoodIll=Sounds good. I'll see you around. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLeaving_IG_002_OkayItWas=Okay. It was great running into you. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLocation_Orison_IG_001_YeahIJust=Yeah. I just try not to think about the fact we're not standing on solid ground or I get a bit queasy. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLocation_Orison_IG_002_ImJustThankful=I'm just thankful that my allergies stopped acting up around all these trees. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Neg_IG_001_WellMaybeYoull=Well, maybe you'll have better luck somewhere else. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Neg_IG_002_YeahIDefinitely=Yeah, I definitely wouldn't get that. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Pos_IG_001_GoAheadAnd=Go ahead and get it then. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Pos_IG_002_OhYeahMaybe=Oh yeah? Maybe I should get one. +PU_GENCIVCHAT04_M_LBG_Decline_Drink_ToBuy_IG_001_IProbablyShouldnt=I probably shouldn?t? but what the hell. Let's do it. +PU_GENCIVCHAT04_M_LBG_Offer_Drink_ToBuy_IG_001_ImGettingAnother=I'm getting another drink. You need one? +PU_GENCIVCHAT04_M_LBG_Offer_Drink_ToBuy_IG_002_YouNeedAnother=You need another drink? It's on me. +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutConvention_IAE_IG_001_ThisIsThe=This is the first time I've been to one of these. I'm so excited. +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutConvention_IAE_IG_002_IveBeenPretty=I've been pretty blown away by everything on the show floor this year. +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutItemVehicle_IG_001_WowLookAt=Wow, look at this beauty. How fun would it be own one? +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutItemVehicle_IG_002_IveBeenWaiting=I've been waiting so long to see one of these. It's even better than I thought. +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutManufacturer_IG_001_FromWhatIve=From what I've seen so far, I really think this is the manufacturer to beat this year. +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutManufacturer_IG_002_HardToBelieve=Hard to believe that the same manufacturer makes all of these. Pretty impressive. +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutMovingOn_IG_001_ImGoingTo=I'm going to move on to the next hall I think. +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutMovingOn_IG_002_OkayIThink=Okay, I think I'm about done here. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutConvention_IAE_IG_001_ItSeemsLike=It seems like it's going to be a great show this year. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutConvention_IAE_IG_002_ImGladYou=I'm glad you came. It's always better exploring the show with someone else. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutItemVehicle_IG_001_SeeingItIn=Seeing it in person is a lot different than I imagined. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutItemVehicle_IG_002_ICantImagine=I can't imagine buying one, but it would definitely be fun to use for a weekend. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutManufacturer_IG_001_IThinkTheyve=I think they've somehow outdone themselves with their latest line up. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutManufacturer_IG_002_IReallyAppreciate=I really appreciate that they've got some of their classic designs on display. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutMovingOn_IG_001_YeahImAbout=Yeah, I'm about ready too. Let's go. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutMovingOn_IG_002_IThinkI=I think I might stay here a bit longer. Haven't seen everything yet. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutConvention_IAE_IG_001_AnotherYearAnother=Another year, another IAE. I'm not sure why I keep coming to these. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutConvention_IAE_IG_002_IWonderHow=I wonder how this show's gonna compare to the last one I went to. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutItemVehicle_IG_001_YeahICould=Yeah, I could see wanting to buy something like this. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutItemVehicle_IG_002_IfIHad=If I had the credits, I'd probably get one of these for myself. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutManufacturer_IG_001_DidntReallyThink=Didn't really think this manufacturer was my style, but I'm kinda of into what they're showing this year. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutManufacturer_IG_002_ItsNotThe=It's not the best I've seen from this manufacturer, but still a pretty solid showing. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutMovingOn_IG_001_IThinkIve=I think I've seen enough of these. Time for the next hall. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutMovingOn_IG_002_ImGonnaGo=I'm gonna go and see if I can find anything more interesting. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutConvention_IAE_IG_001_ThisYearIs=This year is pretty good. You should have seen last year though. Now that was a show. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutConvention_IAE_IG_002_LookingAroundIt=Looking around, it seems like a lot of people are enjoying themselves. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutItemVehicle_IG_001_IActuallyRented=I actually rented one of these. Wasn't for me, but maybe you'd like it. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutItemVehicle_IG_002_ToBeHonest=To be honest, I'm not exactly sure what the designers were thinking with this one. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutManufacturer_IG_001_ICanSee=I can see why some people love this style, but it's not for me. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutManufacturer_IG_002_IHaveTo=I have to say, I kind of think they're a bit over rated as a manufacturer to be honest. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutMovingOn_IG_001_IReallyHope=I really hope the other halls are better than this one. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutMovingOn_IG_002_ImJustGoing=I'm just going to stay here. Don't really feel like seeing much else. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutConvention_IAE_IG_001_EvenWithThe=Even with the crowds, I definitely think the IAE is worth going to. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutConvention_IAE_IG_002_ITellYa=I tell ya, there's nothing like being at an IAE. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutItemVehicle_IG_001_WowWhatA=Wow. What a real beauty. You can really see the influence of some classic designers in the lines. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutItemVehicle_IG_002_StuffLikeThis=Stuff like this is exactly why I love going to the IAE so much. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutManufacturer_IG_001_AsAManufacturer=As a manufacturer, I think this might be one of their strongest showings to date. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutManufacturer_IG_002_GotToTip=Got to tip my hat to them as a manufacturer. Everything they have on the show floor is pretty impressive. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutMovingOn_IG_001_AllRightIf=All right, if I'm going to keep to the schedule I made, I better head to the next exhibit. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutMovingOn_IG_002_OkayIThink=Okay, I think I've absorbed about as much as I can for now. Time to hit the next hall. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutConvention_IAE_IG_001_ILoveGoing=I love going to shows like this. It's such a good chance to see all my favorite vehicles in one place. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutConvention_IAE_IG_002_HardToBelieve=Hard to believe that I've been getting to go to these for almost a decade now. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutItemVehicle_IG_001_ActuallyDidYou=Actually, did you know that this wasn't the original design? I've seen pictures of some of the earlier versions and they were pretty out there. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutItemVehicle_IG_002_IDontKnow=I don't know... I don't think this is as good as some of their other work. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutManufacturer_IG_001_YeahTheyveDone=Yeah, they've done a good job. And knowing their full history makes what they're showing extra impressive. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutManufacturer_IG_002_IHeardThat=I heard that their CEO is actually here in the hall. I've been keeping an eye out but no luck yet. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutMovingOn_IG_001_ActuallyIMight=Actually, I might stay here for a while and do another loop to make sure I didn't miss anything. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutMovingOn_IG_002_IfYouWant=If you want to go on ahead that's fine. I'll catch up with you later. +PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_SadlyTheInfection=Sadly, the infection has spread throughout your system. +PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_UnfortunatelyTheMedicine=Unfortunately, the medicine doesn't seem to be working. I'm afraid we might have try surgery. +PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_LookingThroughYour=Looking through your scans, and I'm seeing some promising signs here. +PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_IBelieveYoure=I believe you're suffering from a very minor form of IOC. Very common and nothing to be too worried about. +PU_GENHDRCHAT01_F_LBG_Chat_Comments_TreatmentInstruction_IG_001_LetsHaveYou=Let's have you take it easy for a few days, and we'll take a look at you again then. +PU_GENHDRCHAT01_F_LBG_Chat_Comments_TreatmentInstruction_IG_002_TheresAFew=There's a few more tests we can run and lets discuss our options after that. +PU_GENHDRCHAT01_F_LBG_Chat_Requests_EmergencyOrder_IG_001_INeedA=I need a crash cart in here stat! +PU_GENHDRCHAT01_F_LBG_Chat_Requests_EmergencyOrder_IG_002_LetsGoPeople=Let's go people! I need those scans now! +PU_GENHDRCHAT01_F_LBG_Chat_Requests_MedicalOrder_IG_001_ImGoingTo=I'm going to need a few cc's of demexatrine stat. +PU_GENHDRCHAT01_F_LBG_Chat_Requests_MedicalOrder_IG_002_LetsRotateThe=Let's rotate the drain blocker and see if that clears it. +PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_ImGoingTo=I'm going to be honest with you. It's not good. One of counselors is going to come by to speak to you about imprint options. +PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_TheImplantIs=The implant is not taking and I'm afraid we're running out of options. +PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_EverythingIsLooking=Everything is looking great, and with the swelling down, I think the bandages can come off next week. +PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_HappyToSay=Happy to say that we're expecting you to make a full recovery. +PU_GENHDRCHAT02_M_LBG_Chat_Comments_TreatmentInstruction_IG_001_ButBeforeWe=But before we make any decisions, let's get you in for a round of OTR later today and see what we can learn. +PU_GENHDRCHAT02_M_LBG_Chat_Comments_TreatmentInstruction_IG_002_IdLikeFor=I'd like for you to start taking Sterogen twice a day, starting after your next meal. +PU_GENHDRCHAT02_M_LBG_Chat_Requests_EmergencyOrder_IG_001_GiveMeThat=Give me that! I'll do it myself. It's like working with a bunch of first years. +PU_GENHDRCHAT02_M_LBG_Chat_Requests_EmergencyOrder_IG_002_ClampsSuctionWere=Clamps! Suction! We're almost there, people. +PU_GENHDRCHAT02_M_LBG_Chat_Requests_MedicalOrder_IG_001_GiveMeTwo=Give me two recs of the latanol and let's monitor the reaction. +PU_GENHDRCHAT02_M_LBG_Chat_Requests_MedicalOrder_IG_002_LetsGetTheir=Let's get their KLN up to two hundred and I want them off Roxaphen. +PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_ImAfraidIts=I'm afraid it's genetic. Regeneration or not, there's not much we can do for you. +PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_ItsYourLungs=It's your lungs. They're in a pretty aggressive decline and most likely, it's just going to get worse. +PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_GotSomeGood=Got some good news for you. The tests all came back negative. +PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_TheBiopsyResults=The biopsy results came back and I'm happy to say, everything was benign. +PU_GENHDRCHAT03_M_LBG_Chat_Comments_TreatmentInstruction_IG_001_ImGoingTo=I'm going to prescribe some inhibitors and once they have a few days to get going, we'll check again. +PU_GENHDRCHAT03_M_LBG_Chat_Comments_TreatmentInstruction_IG_002_LetsGoAhead=Let's go ahead and flush your system and see if you don't feel a bit better after that. +PU_GENHDRCHAT03_M_LBG_Chat_Requests_EmergencyOrder_IG_001_ComeOnWere=Come on! We're losing them! +PU_GENHDRCHAT03_M_LBG_Chat_Requests_EmergencyOrder_IG_002_INeedMore=I need more light! I can't see anything in here. +PU_GENHDRCHAT03_M_LBG_Chat_Requests_MedicalOrder_IG_001_AllRightI=All right, I want a full diagnostic panel run, and let's see about getting a bio-read as well. +PU_GENHDRCHAT03_M_LBG_Chat_Requests_MedicalOrder_IG_002_WereGoingTo=We're going to need to get an R3P suite ready, and let's see if Dr. Walko is free for a consult. +PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_SadlyWeStill=Sadly, we still don't know what's wrong. All the tests we've done have come back negative. +PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_UnfortunatelyItsWhat=Unfortunately, it's what we expected. +PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_ItTurnsOut=It turns out it was a false alarm. You're going to be fine. +PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_ItsAnEasily=It's an easily correctable problem. We have to do a small procedure, but after that you should be as good as new. +PU_GENHDRCHAT04_F_LBG_Chat_Comments_TreatmentInstruction_IG_001_ForNowIm=For now, I'm going to arrange for you to talk to a colleague of mine who will be able to give you a bit more specialized care. +PU_GENHDRCHAT04_F_LBG_Chat_Comments_TreatmentInstruction_IG_002_WereGonnaGet=We're gonna get you on a regimented diet and exercise plan and see if that helps at all. +PU_GENHDRCHAT04_F_LBG_Chat_Requests_EmergencyOrder_IG_001_INeedFull=I need full prep of the laterial! And where the hell is that lap scope? I want it in here now! +PU_GENHDRCHAT04_F_LBG_Chat_Requests_EmergencyOrder_IG_002_DamnItYoure=Damn it! You're not gonna die on my watch! +PU_GENHDRCHAT04_F_LBG_Chat_Requests_MedicalOrder_IG_001_LetsHaveSomeone=Let's have someone prep the patient for the T-Sec, and get Dr. Randell on comms for me. +PU_GENHDRCHAT04_F_LBG_Chat_Requests_MedicalOrder_IG_002_IWantFour=I want four cc's of Constallex and a bag of NR7 swapped in every two hours. +PU_GENHNUCHAT01_F_LBG_Chat_Accepts_MedicalOrder_IG_001_OfCourseDoctor=Of course, doctor. +PU_GENHNUCHAT01_F_LBG_Chat_Accepts_MedicalOrder_IG_002_YesDoctorRight=Yes, doctor. Right away. +PU_GENHNUCHAT02_M_LBG_Chat_Accepts_MedicalOrder_IG_001_RightAwayDoctor=Right away, doctor. +PU_GENHNUCHAT02_M_LBG_Chat_Accepts_MedicalOrder_IG_002_IllGetIt=I'll get it sorted. +PU_GENHNUCHAT03_M_LBG_Chat_Accepts_MedicalOrder_IG_001_UnderstoodDoctor=Understood, doctor. +PU_GENHNUCHAT03_M_LBG_Chat_Accepts_MedicalOrder_IG_002_IllGetIt=I'll get it taken care of. +PU_GENHNUCHAT04_F_LBG_Chat_Accepts_MedicalOrder_IG_001_OnIt=On it. +PU_GENHNUCHAT04_F_LBG_Chat_Accepts_MedicalOrder_IG_002_RightAway=Right away. +PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_001=[ Coughing ] +PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_002=[ Coughing ] +PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_003=[ Coughing ] +PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_001=[ Groaning ] +PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_002=[ Groaning ] +PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_003=[ Groaning ] +PU_GENHPTCHAT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_SoDoctorHow=So doctor, how does it look? +PU_GENHPTCHAT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_HiDoctorThanks=Hi Doctor, thanks for seeing me. +PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_IsntThereAnything=Isn't there anything we can do? +PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_IWasWorried=I was worried that's what you were going say. +PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ThatsGreatNews=That's great news. +PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_ThatsReallyA=That's really a relief to hear. +PU_GENHPTCHAT01_F_LBG_Chat_Response_TreatmentInstruction_IG_001_Okay=Okay. +PU_GENHPTCHAT01_F_LBG_Chat_Response_TreatmentInstruction_IG_002_WillDo=Will do. +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_001=[ Coughing ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_002=[ Coughing ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_003=[ Coughing ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_004=[ Coughing ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_005=[ Coughing ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_006=[ Coughing ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_001=[ Groaning ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_002=[ Groaning ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_003=[ Groaning ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_004=[ Groaning ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_005=[ Groaning ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_006=[ Groaning ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_007=[ Groaning ] +PU_GENHPTCHAT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_SoHaveThe=So have the results come in, doctor? +PU_GENHPTCHAT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_AnyNewsDoctor=Any news, doctor? +PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_IGuessIm=I guess I'm happy just to know one way or the other. +PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_FiguredItWas=Figured it was only a matter of time. +PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ICantWait=I can't wait to tell the kids. They've been so worried about me. +PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_ThatsWonderfulThank=That's wonderful. Thank you. +PU_GENHPTCHAT02_M_LBG_Chat_Response_TreatmentInstruction_IG_001_AllRight=All right. +PU_GENHPTCHAT02_M_LBG_Chat_Response_TreatmentInstruction_IG_002_IfYouThink=If you think that's best. +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_001=[ Coughing ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_002=[ Coughing ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_003=[ Coughing ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_004=[ Coughing ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_005=[ Coughing ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_006=[ Coughing ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_007=[ Coughing ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_001=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_002=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_003=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_004=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_005=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_006=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_007=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_008=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_009=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_JustGiveIt=Just give it to me straight, doc. How bad is it? +PU_GENHPTCHAT03_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_WhatsTheDiagnosis=What's the diagnosis, doc? And don't sugar coat it. +PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_WellThatsA=Well, that's a real kick in the gut. +PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_ThatsAllYou=That's all you can say? What the hell am I paying you for? +PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_WellIllBe=Well, I'll be. I was expecting a lot worse than that. +PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_GuessIWont=Guess I won't be dying just yet then. +PU_GENHPTCHAT03_M_LBG_Chat_Response_TreatmentInstruction_IG_001_IfYouSay=If you say so, doc. +PU_GENHPTCHAT03_M_LBG_Chat_Response_TreatmentInstruction_IG_002_Fine=Fine. +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_001=[ Coughing ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_002=[ Coughing ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_003=[ Coughing ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_004=[ Coughing ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_005=[ Coughing ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_006=[ Coughing ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_007=[ Coughing ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_001=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_002=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_003=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_004=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_005=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_006=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_007=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_008=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_009=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_010=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_011=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_012=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_013=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_014=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_DoctorThankYou=Doctor, thank you for seeing me. +PU_GENHPTCHAT04_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_HaveYouGotten=Have you gotten the results back, doctor? +PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_YouGotTo=You got to be kidding me. +PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_WellThatsJust=Well, that's just great. +PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ThatsFantasticI=That's fantastic. I could hug you right now. +PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_OkayGreatThats=Okay. Great. That's good to hear. +PU_GENHPTCHAT04_F_LBG_Chat_Response_TreatmentInstruction_IG_001_SureIfThats=Sure, if that's what's best. +PU_GENHPTCHAT04_F_LBG_Chat_Response_TreatmentInstruction_IG_002_SoundsLikeIts=Sounds like it's worth a shot. +PU_GENNPC1_CV_Friendly_Affirm_IG_001_Sure=Sure. +PU_GENNPC1_CV_Friendly_Affirm_IG_002_Yeah=Yeah. +PU_GENNPC1_CV_Friendly_Affirm_IG_003_Totally=Totally. +PU_GENNPC1_CV_Friendly_Affirm_IG_004_Okay=Okay. +PU_GENNPC1_CV_Friendly_Affirm_IG_005_AllRight=All right. +PU_GENNPC1_CV_Friendly_AirlockComments_IG_001_CanYouHold=Can you hold the airlock? +PU_GENNPC1_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=Hold the airlock! +PU_GENNPC1_CV_Friendly_BarComments_IG_001_DrinkPlease=Drink, please. +PU_GENNPC1_CV_Friendly_BarComments_IG_002_IllHaveA=I'll have a beer. +PU_GENNPC1_CV_Friendly_BarComments_IG_003_Whiskey=Whiskey. +PU_GENNPC1_CV_Friendly_BarComments_IG_004_GodImThirsty=God, I'm thirsty. +PU_GENNPC1_CV_Friendly_BarComments_IG_005_ThisIsReally=This is really good. +PU_GENNPC1_CV_Friendly_BarComments_IG_006_IllTakeAnother=I'll take another one. +PU_GENNPC1_CV_Friendly_BarComments_IG_007_OneMoreRound=One more round. +PU_GENNPC1_CV_Friendly_BarComments_IG_008_ImGoodThanks=I'm good, thanks. +PU_GENNPC1_CV_Friendly_BarComments_IG_009_NoThatsIt=No, that's it for me. +PU_GENNPC1_CV_Friendly_BarComments_IG_010_TodayWasCrazy=Today was crazy. +PU_GENNPC1_CV_Friendly_BarComments_IG_011_WhatsThisSong=What's this song? +PU_GENNPC1_CV_Friendly_BarComments_IG_012_MusicIsABit=Music is a bit loud. +PU_GENNPC1_CV_Friendly_BarComments_IG_013_LooksALittle=Looks a little busier than normal. +PU_GENNPC1_CV_Friendly_BarComments_IG_014_ThingsSeemTo=Things seem to be picking up around here. +PU_GENNPC1_CV_Friendly_BarComments_IG_015_PrettyQuietIn=Pretty quiet in here. +PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_001_Yup=Yup. +PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_002_So=So? +PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_003_And=And? +PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_004_WhatOfIt=What of it? +PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=Okay. +PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=Then what? +PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_001_YeahSure=Yeah. Sure. +PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_002_WhateverYouSay=Whatever you say. +PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=That's really great. +PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. +PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_001_HellNo=Hell no. +PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=No way. +PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_003_IDontThink=I don't think so. +PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_004_YeahRight=Yeah, right. +PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_001_What=What! +PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=No way! +PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_003_YouSerious=You serious? +PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_004_Crazy=Crazy. +PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_001_Nice=Nice! +PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=Awesome! +PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsGreat=That's great! +PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_004_Wow=Wow! +PU_GENNPC1_CV_Friendly_Farewell_IG_001_IllCatchYOu=I'll catch you later. +PU_GENNPC1_CV_Friendly_Farewell_IG_002_SeeYouLater=See you later. +PU_GENNPC1_CV_Friendly_Farewell_IG_003_Later=Later. +PU_GENNPC1_CV_Friendly_Farewell_IG_004_AllRightI=All right, I gotta head out. +PU_GENNPC1_CV_Friendly_Farewell_IG_005_SeeYouAround=See you around. +PU_GENNPC1_CV_Friendly_Farewell_IG_006_NiceSeeingYou=Nice seeing you. +PU_GENNPC1_CV_Friendly_Farewell_IG_007_TakeItEasy=Take it easy. +PU_GENNPC1_CV_Friendly_Farewell_IG_008_HaveAGood=Have a good one. +PU_GENNPC1_CV_Friendly_FoodComments_IG_001_IAmStarving=I am starving. +PU_GENNPC1_CV_Friendly_FoodComments_IG_002_ImNotSuper=I'm not super hungry, so maybe something light. +PU_GENNPC1_CV_Friendly_FoodComments_IG_003_HmmLetsSee=Hmm... Let's see. +PU_GENNPC1_CV_Friendly_FoodComments_IG_004_WhatToHave=What to have... What to have... +PU_GENNPC1_CV_Friendly_FoodComments_IG_005_IHadThat=I had that yesterday, so maybe something else. +PU_GENNPC1_CV_Friendly_FoodComments_IG_006_IRememberThere=I remember there was something I really liked last time, but I can't remember? +PU_GENNPC1_CV_Friendly_FoodComments_IG_007_DoYouDo=Do you do substitutions? +PU_GENNPC1_CV_Friendly_FoodComments_IG_008_WouldYouRecommend=Would you recommend anything? +PU_GENNPC1_CV_Friendly_Greetings_IG_001_Hey=Hey. +PU_GENNPC1_CV_Friendly_Greetings_IG_002_HeyThere=Hey there. +PU_GENNPC1_CV_Friendly_Greetings_IG_003_Hi=Hi. +PU_GENNPC1_CV_Friendly_Greetings_IG_004_HowsItGoing=How's it going? +PU_GENNPC1_CV_Friendly_Greetings_IG_005_EverythingGood=Everything good? +PU_GENNPC1_CV_Friendly_Greetings_IG_006_HeyWhatsUp=Hey, what's up. +PU_GENNPC1_CV_Friendly_Neg_IG_001_No=No. +PU_GENNPC1_CV_Friendly_Neg_IG_002_NoCanDo=No can do. +PU_GENNPC1_CV_Friendly_Neg_IG_003_SorryCant=Sorry, can't. +PU_GENNPC1_CV_Friendly_Neg_IG_004_NotSure=Not sure. +PU_GENNPC1_CV_Friendly_Neg_IG_005_IDontKnow=I don't know. +PU_GENNPC1_CV_Friendly_Neg_IG_006_NotReally=Not really. +PU_GENNPC1_CV_Friendly_PhysicalBump_IG_001_Whoops=Whoops. +PU_GENNPC1_CV_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_GENNPC1_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=Excuse me. +PU_GENNPC1_CV_Friendly_PhysicalBump_IG_004_Pardon=Pardon. +PU_GENNPC1_CV_Friendly_PhysicalBump_IG_005_WatchIt=Watch it! +PU_GENNPC1_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=You need something? +PU_GENNPC1_CV_Friendly_PlayerLingers_IG_002_CanIHelp=Can I help you? +PU_GENNPC1_CV_Friendly_PlayerLingers_IG_003_What=What? +PU_GENNPC1_CV_Friendly_PlayerLingers_IG_004_WeGotA=We got a problem? +PU_GENNPC1_CV_Friendly_RandomChatter_IG_001_HowAboutThe=How about the traffic today? Took me twice as long to get here. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_002_ThisPlaceHas=This place has really gone downhill. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_003_WhyCantPeople=Why can't people clean up after themselves? +PU_GENNPC1_CV_Friendly_RandomChatter_IG_004_NotToJinx=Not to jinx it, but I got a job offer yesterday. I don't want to say anything just in case I don't get it, but it could be a big deal. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_005_AFriendOf=A friend of mine was telling me they got stopped by the Advocacy the other day for no reason. One moment they're flying, the next they're stopped and scanned. Worst part is I'm not even surprised. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_006_YouHearAbout=You hear about what's happening on Charon Three? As if Vanduul weren't bad enough, we got these people going out of their way to kill each other. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_007_BishopEveryoneThinks=Bishop... Everyone think's he's so great, but you ask me, I think Costigan and his cronies are just trying to distract us from the real issues. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_008_CanYouBelieve=Can you believe it? A Tevarin senator. Never though I'd see the day. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_009_IWasReading=I was reading on the spec earlier that Elroy Cass crashed a ship into a Cry-Astro. Five creds says he's back in rehab tomorrow. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_010_YouCatchFake=You catch 'Fake Outs' a few weeks ago. Hid a guy in a Vanduul costume inside some poor joe's Aurora. Thought he was going to have a heart attack right then and there. +PU_GENNPC1_CV_Friendly_ShipComments_IG_001_IDontUnderstand=Uh, I don't... I don't understand. How can you just lose a ship. +PU_GENNPC1_CV_Friendly_ShipComments_IG_002_HowLongDoes=How long does it take to get a ship out of storage. This is ridiculous. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_001_HmmImHaving=Hmm. I'm having a really hard time deciding. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_002_ToBeHonest=To be honest, I'm not quite sure... +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_003_YeahIDont=(Indecisive) Yeah, I don't know... I don't know? +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_004_DoYouHave=Do you have this in any other sizes? +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_005_IsThisAll=Is this all you have? +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_006_ImLookingFor=I'm looking for something for my friend's birthday. Not sure what yet. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_007_ThesePricesSeem=These prices seem a little high. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_008_ThisOnesPretty=This one's pretty nice. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_009_ILikeThe=I like the looks of this one. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_010_YeahThisIs=Yeah, this is alright. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_011_JustBrowsingThanks=Just browsing, thanks. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_012_ImNotReally=I'm not really seeing anything I like. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_013_LoveThisOne=Love this one a lot. +PU_GENNPC1_CV_Friendly_Thanks_IG_001_Thanks=Thanks. +PU_GENNPC1_CV_Friendly_Thanks_IG_002_ThankYou=Thank you. +PU_GENNPC1_CV_Friendly_Thanks_IG_003_AppreciateIt=Appreciate it. +PU_GENNPC1_CV_Friendly_YoureWelcome_IG_001_SureThing=Sure thing. +PU_GENNPC1_CV_Friendly_YoureWelcome_IG_002_NoProblem=No problem. +PU_GENNPC1_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=You're welcome. +PU_GENNPC1_CV_Friendly_YoureWelcome_IG_004_GladToHelp=Glad to help. +PU_GENNPC1_CV_Gruff_Affirm_IG_001_Sure=Sure. +PU_GENNPC1_CV_Gruff_Affirm_IG_002_Yeah=Yeah. +PU_GENNPC1_CV_Gruff_Affirm_IG_003_Okay=Okay. +PU_GENNPC1_CV_Gruff_Affirm_IG_003b_Okay=Okay. +PU_GENNPC1_CV_Gruff_Affirm_IG_004_Fine=Fine. +PU_GENNPC1_CV_Gruff_Affirm_IG_006_AllRight=All right. +PU_GENNPC1_CV_Gruff_AirlockComments_IG_001_HoldTheDoor=Hold the door. +PU_GENNPC1_CV_Gruff_BarComments_IG_001_GiveMeSomething=Give me something strong. +PU_GENNPC1_CV_Gruff_BarComments_IG_002_BeerMe=Beer me. +PU_GENNPC1_CV_Gruff_BarComments_IG_003_GimmeABeer=Gimme a beer. +PU_GENNPC1_CV_Gruff_BarComments_IG_004_Whiskey=Whiskey. +PU_GENNPC1_CV_Gruff_BarComments_IG_005_StiffDrinkAnd=Stiff drink and keep 'em coming. +PU_GENNPC1_CV_Gruff_BarComments_IG_006_Another=Another. +PU_GENNPC1_CV_Gruff_BarComments_IG_007_HitMeAgain=Hit me again. +PU_GENNPC1_CV_Gruff_BarComments_IG_008_ThatsItFor=That's it for me. +PU_GENNPC1_CV_Gruff_BarComments_IG_009_NahImDone=Nah, I'm done. +PU_GENNPC1_CV_Gruff_BarComments_IG_010_ManImWiped=Man, I'm wiped. +PU_GENNPC1_CV_Gruff_BarComments_IG_011_LongDay=Long day. +PU_GENNPC1_CV_Gruff_BarComments_IG_012_DefinitelyNeededA=Definitely needed a drink. +PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_001_Yup=Yup. +PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_002_So=So? +PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_003_And=And? +PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_004_WhatOfIt=What of it? +PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_001_Okay=Okay. +PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_004_ThenWhat=Then what? +PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_001_YeahSure=Yeah. Sure. +PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_002_WhateverYouSay=Whatever you say. +PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=That's really great. +PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. +PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_001_HellNo=Hell no. +PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_002_NoWay=No way. +PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_003_IDontThink=I don't think so. +PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_004_YeahRight=Yeah, right +PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_001_What=What! +PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_002_NoWay=No way! +PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_003_YouSerious=You serious? +PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_004_FuckingHell=Fucking hell. +PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_001_ThatsGood=That's good. +PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_002_Nice=Nice. +PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_003_Great=Great. +PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_004_NotBad=Not bad. +PU_GENNPC1_CV_Gruff_Farewell_IG_001_IllCatchYou=I'll catch you later. +PU_GENNPC1_CV_Gruff_Farewell_IG_002_SeeYouLater=See you later. +PU_GENNPC1_CV_Gruff_Farewell_IG_003_Later=Later. +PU_GENNPC1_CV_Gruff_Farewell_IG_004_SeeYouAround=See you around. +PU_GENNPC1_CV_Gruff_FoodComments_IG_001_IveFlushedThings=I've flushed things that look more appealing. +PU_GENNPC1_CV_Gruff_FoodComments_IG_002_OneThingIs=One thing is as good as the rest, really. It all goes to the same place. +PU_GENNPC1_CV_Gruff_FoodComments_IG_003_WhenWasThis=When was this cooked? +PU_GENNPC1_CV_Gruff_FoodComments_IG_004_GiveMeA=Give me a damn second, I'm deciding. +PU_GENNPC1_CV_Gruff_FoodComments_IG_005_HowLongDoes=How long does it take to make some food? +PU_GENNPC1_CV_Gruff_Greetings_IG_001_Hey=Hey. +PU_GENNPC1_CV_Gruff_Greetings_IG_002_HeyThere=Hey there. +PU_GENNPC1_CV_Gruff_Greetings_IG_003_HowsItGoing=How's it going? +PU_GENNPC1_CV_Gruff_Greetings_IG_004_HeyWhatsUp=Hey, what's up. +PU_GENNPC1_CV_Gruff_Neg_IG_001_No=No. +PU_GENNPC1_CV_Gruff_Neg_IG_002_NoCanDo=No can do. +PU_GENNPC1_CV_Gruff_Neg_IG_003_NotGonnaHappen=Not gonna happen. +PU_GENNPC1_CV_Gruff_Neg_IG_004_ForgetIt=Forget it. +PU_GENNPC1_CV_Gruff_Neg_IG_005_FuckOff=Fuck off. +PU_GENNPC1_CV_Gruff_Neg_IG_006_NotAChance=Not a chance. +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_001_WhatTheHell=What the hell! +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_002_WatchIt=Watch it. +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_003_Easy=Easy. +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_004_LookWhereYoure=Look where you're going. +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_004b_LookWhereYoure=Look where you're going. +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_005_Hey=Hey! +PU_GENNPC1_CV_Gruff_PlayerLingers_IG_001_WhatTheHell=What the hell you looking at? +PU_GENNPC1_CV_Gruff_PlayerLingers_IG_002_What=What? +PU_GENNPC1_CV_Gruff_PlayerLingers_IG_003_WeGotA=We got a problem? +PU_GENNPC1_CV_Gruff_RandomChatter_IG_001_IsItJust=Is it just me or is the drift getting more crowded? Seems I can hardly find room to think these days. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_002_YouHearAbout=You hear about Skeller? Advos nabbed 'em. Damn shame. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_003_LookEitherYou=Look, either you get it or you don't. I'm not gonna explain it again. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_004_IHaulMy=I haul my ass through two separate systems just to have the price fall out? Talk about taking one sideways. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_005_HalfMyAge=Half my age and acts like he knows everything. Let's see how much he knows when he gets a bullet through the eye. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_006_AllImSaying=All I'm saying is if you hire me for a job, you damn well be ready to pay what you owe. One way or the another. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_007_YouShouldHave=You should have seen his face. Looked like he had swallowed a bug. Thought he was gonna cry. It was hilarious. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_008_SameShitDifferent=Same shit, different day. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_009_SoTheseHunkers=So these hunkers were blasting this noise right outside my window. I tell them to turn it down and they tell me it's the Leedos. Like I give a crap what cruddy band it is. I was this close to setting off an EMP just to shut 'em up. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_010_YouGoingTo=You going to Teller's funeral? Can't decide if I want to go. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_011_FoodMightBe=Food might be good. +PU_GENNPC1_CV_Gruff_ShipComments_IG_001_YouBetterFigure=You better figure out where my ship is, and you better do it now. +PU_GENNPC1_CV_Gruff_ShipComments_IG_002_HowLongDoes=How long does it take to get a ship out of storage. This is ridiculous. +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_001_WhatALot=What a lot of crap. +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_002_IsThisAll=Is this all you got? +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_003_ThatsKindaOkay=That's kinda okay. +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_004_ThisOnesNot=This one's not too bad. +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_005_SomeNerveCharging=Some nerve. Charging these prices for this tritus. +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_006_IdBeBetter=I'd be better off just going to get it myself. +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_007_ILikeThe=I like the looks of this. +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_008_BackOffIm=Back off, I'm just looking. +PU_GENNPC1_CV_Gruff_Thanks_IG_001_Thanks=Thanks. +PU_GENNPC2_CV_Friendly_Affirm_IG_001_Sure=Sure. +PU_GENNPC2_CV_Friendly_Affirm_IG_002_Yeah=Yeah. +PU_GENNPC2_CV_Friendly_Affirm_IG_003_Totally=Totally. +PU_GENNPC2_CV_Friendly_Affirm_IG_004_Okay=Okay. +PU_GENNPC2_CV_Friendly_Affirm_IG_005_AllRight=All right. +PU_GENNPC2_CV_Friendly_AirlockComments_IG_001_CanYouHold=Can you hold the airlock? +PU_GENNPC2_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=Hold the airlock! +PU_GENNPC2_CV_Friendly_BarComments_IG_001_DrinkPlease=Drink, please. +PU_GENNPC2_CV_Friendly_BarComments_IG_002_IllHaveA=I'll have a beer. +PU_GENNPC2_CV_Friendly_BarComments_IG_003_Whiskey=Whiskey. +PU_GENNPC2_CV_Friendly_BarComments_IG_004_GodImThirsty=God, I'm thirsty. +PU_GENNPC2_CV_Friendly_BarComments_IG_005_ThisIsReally=This is really good. +PU_GENNPC2_CV_Friendly_BarComments_IG_006_IllTakeAnother=I'll take another one. +PU_GENNPC2_CV_Friendly_BarComments_IG_007_OneMoreAround=One more round. +PU_GENNPC2_CV_Friendly_BarComments_IG_008_ImGoodThanks=I'm good, thanks. +PU_GENNPC2_CV_Friendly_BarComments_IG_009_NoThatsIt=No, that's it for me. +PU_GENNPC2_CV_Friendly_BarComments_IG_010_TodayWasCrazy=Today was crazy. +PU_GENNPC2_CV_Friendly_BarComments_IG_011_WhatsThisSong=What's this song? +PU_GENNPC2_CV_Friendly_BarComments_IG_012_MusicIsA=Music is a bit loud. +PU_GENNPC2_CV_Friendly_BarComments_IG_013_LooksALittle=Looks a little busier than normal. +PU_GENNPC2_CV_Friendly_BarComments_IG_014_ThingsSeemTo=Things seem to be picking up around here. +PU_GENNPC2_CV_Friendly_BarComments_IG_015_PrettyQuietIn=Pretty quiet in here. +PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_001_Yup=Yup. +PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_002_So=So? +PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_003_And=And? +PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_004_WhatOfIt=What of it? +PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=Okay. +PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=Then what? +PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_001_YeahSure=Yeah. Sure. +PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_002_WhateverYouSay=Whatever you say. +PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=That's really great. +PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. +PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_001_HellNo=Hell no. +PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=No way. +PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_003_IDontThink=I don't think so. +PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_004_YeahRight=Yeah, right. +PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_001_What=What! +PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=No way! +PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_003_YouSerious=You serious? +PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_004_Crazy=Crazy. +PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_001_Nice=Nice! +PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=Awesome! +PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsGreat=That's great! +PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_004_Wow=Wow! +PU_GENNPC2_CV_Friendly_Farewell_IG_001_IllCatchYou=I'll catch you later. +PU_GENNPC2_CV_Friendly_Farewell_IG_002_SeeYouLater=See you later. +PU_GENNPC2_CV_Friendly_Farewell_IG_003_Later=Later. +PU_GENNPC2_CV_Friendly_Farewell_IG_004_AllRightI=All right, I gotta head out. +PU_GENNPC2_CV_Friendly_Farewell_IG_005_SeeYouAround=See you around. +PU_GENNPC2_CV_Friendly_Farewell_IG_006_NiceSeeingYou=Nice seeing you. +PU_GENNPC2_CV_Friendly_Farewell_IG_007_TakeItEasy=Take it easy. +PU_GENNPC2_CV_Friendly_Farewell_IG_008_HaveAGood=Have a good one. +PU_GENNPC2_CV_Friendly_FoodComments_IG_001_IAmStarving=I am starving. +PU_GENNPC2_CV_Friendly_FoodComments_IG_002_ImNotSuper=I'm not super hungry, so maybe something light. +PU_GENNPC2_CV_Friendly_FoodComments_IG_003_HmmLetsSee=Hmm... Let's see. +PU_GENNPC2_CV_Friendly_FoodComments_IG_004_WhatToHave=What to have... What to have... +PU_GENNPC2_CV_Friendly_FoodComments_IG_005_IHadThat=I had that yesterday, so maybe something else. +PU_GENNPC2_CV_Friendly_FoodComments_IG_006_IRememberThere=I remember there was something I really liked last time, but I can't remember? +PU_GENNPC2_CV_Friendly_FoodComments_IG_007_DoYouDo=Do you do substitutions? +PU_GENNPC2_CV_Friendly_FoodComments_IG_008_WouldYouRecommend=Would you recommend anything? +PU_GENNPC2_CV_Friendly_Greetings_IG_001_Hey=Hey. +PU_GENNPC2_CV_Friendly_Greetings_IG_002_HeyThere=Hey there. +PU_GENNPC2_CV_Friendly_Greetings_IG_003_Hi=Hi. +PU_GENNPC2_CV_Friendly_Greetings_IG_004_HowsItGoing=How's it going? +PU_GENNPC2_CV_Friendly_Greetings_IG_005_EverythingGood=Everything good? +PU_GENNPC2_CV_Friendly_Greetings_IG_006_HeyWhatsUp=Hey, what's up. +PU_GENNPC2_CV_Friendly_Neg_IG_001_No=No. +PU_GENNPC2_CV_Friendly_Neg_IG_002_NoCanDo=No can do. +PU_GENNPC2_CV_Friendly_Neg_IG_003_SorryCant=Sorry, can't. +PU_GENNPC2_CV_Friendly_Neg_IG_004_NotSure=Not sure. +PU_GENNPC2_CV_Friendly_Neg_IG_005_IDontKnow=I don't know. +PU_GENNPC2_CV_Friendly_Neg_IG_006_NotReally=Not really. +PU_GENNPC2_CV_Friendly_PhysicalBump_IG_001_Whoops=Whoops. +PU_GENNPC2_CV_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_GENNPC2_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=Excuse me. +PU_GENNPC2_CV_Friendly_PhysicalBump_IG_004_Pardon=Pardon. +PU_GENNPC2_CV_Friendly_PhysicalBump_IG_005_WatchIt=Watch it! +PU_GENNPC2_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=You need something? +PU_GENNPC2_CV_Friendly_PlayerLingers_IG_002_CanIHelp=Can I help you? +PU_GENNPC2_CV_Friendly_PlayerLingers_IG_003_What=What? +PU_GENNPC2_CV_Friendly_PlayerLingers_IG_004_WeGotA=We got a problem? +PU_GENNPC2_CV_Friendly_RandomChatter_IG_001_HowAboutThe=How about the traffic today? Took me twice as long to get here. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_002_ThisPlaceHas=This place has really gone downhill. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_003_WhyCantPeople=Why can't people clean up after themselves? +PU_GENNPC2_CV_Friendly_RandomChatter_IG_004_NotToJinx=Not to jinx it, but I got a job offer yesterday. I don't want to say anything just in case I don't get it, but it could be a big deal. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_005_AFriendOfMine=A friend of mine was telling me they got stopped by the Advocacy the other day for no reason. One moment they're flying, the next they're stopped and scanned. Worst part is I'm not even surprised. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_006_YouHearAbout=You hear about what's happening on Charon Three? As if Vanduul weren't bad enough, we got these people going out of their way to kill each other. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_007_BishopEveryoneThinks=Bishop... Everyone think's he's so great, but you ask me, I think Costigan and his cronies are just trying to distract us from the real issues. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_008_CanYouBelieve=Can you believe it? a Tevarin senator. Never though I'd see the day. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_009_IWasReally=I was reading on the spec earlier that Elroy Cass crashed a ship into a Cry-Astro. Five creds says he's back in rehab tomorrow. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_010_YouCatchFake=You catch 'Fake Outs' a few weeks ago. Hid a guy in a Vanduul costume inside some poor joe's Aurora. Thought he was going to have a heart attack right then and there. +PU_GENNPC2_CV_Friendly_ShipComments_IG_001_IDontUnderstand=I don't understand. How can you just lose a ship. +PU_GENNPC2_CV_Friendly_ShipComments_IG_002_HowLongsDoes=How long does it take to get a ship out of storage. This is ridiculous. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_001_HmmImHaving=Hmm. I'm having a really hard time deciding. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_002_ToBeHonest=To be honest, I'm not quite sure... +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_003_YeahIDont=(indecisive) Yeah, I don't know... I don't know? +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_004_DoYouHave=Do you have this in any other sizes? +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_005_IsThisAll=Is this all you have? +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_006_ImLookingFor=I'm looking for something for my friend's birthday. Not sure what yet. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_007_ThesePricesSeem=These prices seem a little high. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_008_ThisOnesPretty=This one's pretty nice. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_009_ILikeThe=I like the looks of this one. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_010_YeahThisIs=Yeah, this is alright. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_011_JustBrowsingThanks=Just browsing, thanks. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_012_ImNotReally=I'm not really seeing anything I like. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_013_LoveThisOne=Love this one a lot. +PU_GENNPC2_CV_Friendly_Thanks_IG_001_Thanks=Thanks. +PU_GENNPC2_CV_Friendly_Thanks_IG_002_ThankYou=Thank you. +PU_GENNPC2_CV_Friendly_Thanks_IG_003_AppreciateIt=Appreciate it. +PU_GENNPC2_CV_Friendly_YoureWelcome_IG_001_SureThing=Sure thing. +PU_GENNPC2_CV_Friendly_YoureWelcome_IG_002_NoProblem=No problem. +PU_GENNPC2_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=You're welcome. +PU_GENNPC2_CV_Friendly_YoureWelcome_IG_004_GladToHelp=Glad to help. +PU_GENNPC2_CV_Gruff_Affirm_IG_001_Sure=Sure. +PU_GENNPC2_CV_Gruff_Affirm_IG_002_Yeah=Yeah. +PU_GENNPC2_CV_Gruff_Affirm_IG_003_Okay=Okay. +PU_GENNPC2_CV_Gruff_Affirm_IG_004_Fine=Fine. +PU_GENNPC2_CV_Gruff_Affirm_IG_005_Okay=Okay. +PU_GENNPC2_CV_Gruff_Affirm_IG_006_AllRight=All right. +PU_GENNPC2_CV_Gruff_AirlockComments_IG_001_HoldTheDoor=Hold the door. +PU_GENNPC2_CV_Gruff_BarComments_IG_001_GiveMeSomething=Give me something strong. +PU_GENNPC2_CV_Gruff_BarComments_IG_002_BeerMe=Beer me. +PU_GENNPC2_CV_Gruff_BarComments_IG_003_GimmeABeer=Gimme a beer. +PU_GENNPC2_CV_Gruff_BarComments_IG_004_Whiskey=Whiskey. +PU_GENNPC2_CV_Gruff_BarComments_IG_005_StiffDrinkAnd=Stiff drink and keep 'em coming. +PU_GENNPC2_CV_Gruff_BarComments_IG_006_Another=Another. +PU_GENNPC2_CV_Gruff_BarComments_IG_007_HitMeAgain=Hit me again. +PU_GENNPC2_CV_Gruff_BarComments_IG_008_ThatsItForMe=That's it for me. +PU_GENNPC2_CV_Gruff_BarComments_IG_009_NahImDone=(after thinking it over) Nah, I'm done. +PU_GENNPC2_CV_Gruff_BarComments_IG_010_ManImWiped=Man, I'm wiped. +PU_GENNPC2_CV_Gruff_BarComments_IG_011_LongDay=Long day. +PU_GENNPC2_CV_Gruff_BarComments_IG_012_DefinitelyNeededA=Definitely needed a drink. +PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_001_Yup=Yup. +PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_002_So=So? +PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_003_And=And? +PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_004_WhatOfIt=What of it? +PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_001_Okay=Okay. +PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_004_ThenWhat=Then what? +PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_001_YeahSure=Yeah. Sure. +PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_002_WhateverYouSay=Whatever you say. +PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=That's really great. +PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. +PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_001_HellNo=Hell no. +PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_002_NoWay=No way. +PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_003_IDontThink=I don't think so. +PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_004_YeahRight=Yeah, right +PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_001_What=What! +PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_002_NoWay=No way! +PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_003_YouSerious=You serious? +PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_004_FuckingHell=Fucking hell. +PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_001_ThatsGood=That's good. +PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_002_Nice=Nice. +PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_003_Great=Great. +PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_004_NotBad=Not bad. +PU_GENNPC2_CV_Gruff_Farewell_IG_001_IllCatchYou=I'll catch you later. +PU_GENNPC2_CV_Gruff_Farewell_IG_002_SeeYouLater=See you later. +PU_GENNPC2_CV_Gruff_Farewell_IG_003_Later=Later. +PU_GENNPC2_CV_Gruff_Farewell_IG_004_SeeYouAround=See you around. +PU_GENNPC2_CV_Gruff_FoodComments_IG_001_IveFlushedThings=I've flushed things that look more appealing. +PU_GENNPC2_CV_Gruff_FoodComments_IG_002_OneThingIs=One thing is as good as the rest, really. It all goes to the same place. +PU_GENNPC2_CV_Gruff_FoodComments_IG_003_WhenWasThis=When was this cooked? +PU_GENNPC2_CV_Gruff_FoodComments_IG_004_GiveMeA=Give me a damn second, I'm deciding. +PU_GENNPC2_CV_Gruff_FoodComments_IG_005_HowLongDoes=How long does it take to make some food? +PU_GENNPC2_CV_Gruff_Greetings_IG_001_Hey=Hey. +PU_GENNPC2_CV_Gruff_Greetings_IG_002_HeyThere=Hey there. +PU_GENNPC2_CV_Gruff_Greetings_IG_003_HowsItGoing=How's it going? +PU_GENNPC2_CV_Gruff_Greetings_IG_004_Hey=Hey, what's up. +PU_GENNPC2_CV_Gruff_Neg_IG_001_No=No. +PU_GENNPC2_CV_Gruff_Neg_IG_002_NoCanDo=No can do. +PU_GENNPC2_CV_Gruff_Neg_IG_003_NotGonnaHappen=Not gonna happen. +PU_GENNPC2_CV_Gruff_Neg_IG_004_ForgetIt=Forget it. +PU_GENNPC2_CV_Gruff_Neg_IG_005_FuckOff=Fuck off. +PU_GENNPC2_CV_Gruff_Neg_IG_006_NotAChance=Not a chance. +PU_GENNPC2_CV_Gruff_PhysicalBump_IG_002_WatchIt=Watch it. +PU_GENNPC2_CV_Gruff_PhysicalBump_IG_003_Easy=Easy. +PU_GENNPC2_CV_Gruff_PhysicalBump_IG_004_LookWhereYoure=Look where you're going. +PU_GENNPC2_CV_Gruff_PhysicalBump_IG_005_Hey=Hey! +PU_GENNPC2_CV_Gruff_PlayerLingers_IG_001_WhatTheHell=What the hell are you looking at? +PU_GENNPC2_CV_Gruff_PlayerLingers_IG_002_What=What? +PU_GENNPC2_CV_Gruff_PlayerLingers_IG_003_WeGotA=We got a problem? +PU_GENNPC2_CV_Gruff_RandomChatter_IG_001_IsItJust=Is it just me or is the drift getting more crowded? Seems I can hardly find room to think these days. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_002_YouHearAbout=You hear about Skeller? Advos nabbed 'em. Damn shame. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_003_LookEitherYou=Look, either you get it or you don't. I'm not gonna explain it again. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_004_IHaulMy=I haul my ass through two separate systems just to have the price fall out? Talk about taking one sideways. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_005_HalfMyAge=Half my age and acts like he knows everything. Let's see how much he knows when he gets a bullet through the eye. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_006_AllImSaying=All I'm saying is if you hire me for a job, you damn well better be ready to pay what you owe. One way or another. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_007_YouShouldHave=You should have seen his face. Looked like he had swallowed a bug. Thought he was gonna cry. It was hilarious. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_008_SameShitDifferent=Same shit, different day. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_009_SoTheseHunkers=So these hunkers were blasting this noise right outside my window. I tell them to turn it down and they tell me it's the Leedos. Like I give a crap what cruddy band it is. I was this close to setting off an EMP just to shut 'em up. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_010_YouGoingTo=You going to Teller's funeral? Can't decide if I want to go. (pause) Food might be good. +PU_GENNPC2_CV_Gruff_ShipComments_IG_001_YouBetterFigure=You better figure out where my ship is, and you better do it now. +PU_GENNPC2_CV_Gruff_ShipComments_IG_002_HowLongDoes=How long does it take to get a ship out of storage. This is ridiculous. +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_001_WhatALot=What a lot of crap. +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_002_IsThisAll=Is this all you got? +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_003_ThatsKindaOkay=That's kinda okay. +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_004_ThisOnesNot=This one's not too bad. +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_005_SomeNerveCharging=Some nerve. Charging these prices for this tritus. +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_006_IdBeBetter=I'd be better off just going to get it myself. +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_007_ILikeThe=I like the looks of this. +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_008_BackOffIm=Back off, I'm just looking. +PU_GENNPC2_CV_Gruff_Thanks_IG_001_Thanks=Thanks. +PU_GENNPC3_CV_Friendly_Affirm_IG_001_Sure=Sure. +PU_GENNPC3_CV_Friendly_Affirm_IG_002_Yeah=Yeah. +PU_GENNPC3_CV_Friendly_Affirm_IG_003_Definitely=Definitely. +PU_GENNPC3_CV_Friendly_Affirm_IG_004_Okay=Okay. +PU_GENNPC3_CV_Friendly_Affirm_IG_005_AllRight=All right. +PU_GENNPC3_CV_Friendly_AirlockComments_IG_001_CanYouHold=Can you hold the airlock? +PU_GENNPC3_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=Hold the airlock! +PU_GENNPC3_CV_Friendly_BarComments_IG_001_DrinkPlease=Drink, please. +PU_GENNPC3_CV_Friendly_BarComments_IG_002_IllHaveA=I'll have a beer. +PU_GENNPC3_CV_Friendly_BarComments_IG_003_Whiskey=Whiskey. +PU_GENNPC3_CV_Friendly_BarComments_IG_004_AfterTheDay=After the day I had, I really need a drink. +PU_GENNPC3_CV_Friendly_BarComments_IG_005_OhThatTastes=Oh, that taste's so good. +PU_GENNPC3_CV_Friendly_BarComments_IG_006_IllHaveOne=I'll have one more. +PU_GENNPC3_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=Another round, please. +PU_GENNPC3_CV_Friendly_BarComments_IG_008_ImGoodRight=I'm good, right now. +PU_GENNPC3_CV_Friendly_BarComments_IG_009_NoIThink=No, I'm think done. +PU_GENNPC3_CV_Friendly_BarComments_IG_010_ThisPlaceHas=This place has a great vibe. +PU_GENNPC3_CV_Friendly_BarComments_IG_011_ILoveThis=I love this song. +PU_GENNPC3_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=This crowd's pretty... interesting. +PU_GENNPC3_CV_Friendly_BarComments_IG_013_WhereIsEveryone=Where is everyone? +PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=Huh? Yeah. +PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_002_So=So? +PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_003_And=And? +PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=You're point? +PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=Okay. +PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=Then what? +PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=Oh, sure. +PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=If you say so. +PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=That so? +PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. +PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=That's awful. +PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=No way. +PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=Unbelievable. +PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=You can't be serious. +PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_001_What=What! +PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=No way! +PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=Seriously? +PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_003b_Seriously=Seriously? +PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsNuts=That's nuts. +PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_001_OhGreat=Great! +PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=Awesome! +PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_003_OhThatsFantastic=That's fantastic! +PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=Really great. +PU_GENNPC3_CV_Friendly_Farewell_IG_001_IllCatchYou=I'll catch you later. +PU_GENNPC3_CV_Friendly_Farewell_IG_002_SeeYouLater=See you later. +PU_GENNPC3_CV_Friendly_Farewell_IG_003_Later=Later. +PU_GENNPC3_CV_Friendly_Farewell_IG_004_AllRightI=All right, I better be going. +PU_GENNPC3_CV_Friendly_Farewell_IG_005_ISeeYou=See you around. +PU_GENNPC3_CV_Friendly_Farewell_IG_006_NiceSeeingYou=Nice seeing you. +PU_GENNPC3_CV_Friendly_Farewell_IG_007_TakeItEasy=Take it easy. +PU_GENNPC3_CV_Friendly_Farewell_IG_008_HaveAGood=Have a good one. +PU_GENNPC3_CV_Friendly_FoodComments_IG_001_ImSoHungry=I'm so hungry. +PU_GENNPC3_CV_Friendly_FoodComments_IG_002_MaybeJustA=Maybe just a snack... +PU_GENNPC3_CV_Friendly_FoodComments_IG_003_HmmLetsSee=Hmm... Let's see. +PU_GENNPC3_CV_Friendly_FoodComments_IG_004_WhatDoI=What do I want... +PU_GENNPC3_CV_Friendly_FoodComments_IG_005_MaybeIShould=Maybe I should try something new today? +PU_GENNPC3_CV_Friendly_FoodComments_IG_006_ICantRemember=I can't remember what I ordered last time? +PU_GENNPC3_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=What's popular here? +PU_GENNPC3_CV_Friendly_Greetings_IG_001_Hey=Hey. +PU_GENNPC3_CV_Friendly_Greetings_IG_002_Hello=Hello. +PU_GENNPC3_CV_Friendly_Greetings_IG_003_Hi=Hi. +PU_GENNPC3_CV_Friendly_Greetings_IG_004_HowsItGoing=How's it going? +PU_GENNPC3_CV_Friendly_Greetings_IG_005_EverythingGood=Everything good? +PU_GENNPC3_CV_Friendly_Greetings_IG_006_YouAlright=You alright? +PU_GENNPC3_CV_Friendly_Neg_IG_001_No=No. +PU_GENNPC3_CV_Friendly_Neg_IG_002_NoCanDo=No can do. +PU_GENNPC3_CV_Friendly_Neg_IG_003_SorryCant=Sorry, can't. +PU_GENNPC3_CV_Friendly_Neg_IG_004_ImNotSure=Not sure. +PU_GENNPC3_CV_Friendly_Neg_IG_005_IDontKnow=I don't know. +PU_GENNPC3_CV_Friendly_Neg_IG_005b_IDontKnow=I don't know. +PU_GENNPC3_CV_Friendly_Neg_IG_006_ProbablyNot=Probably not. +PU_GENNPC3_CV_Friendly_PhysicalBump_IG_001_Whoops=Whoops. +PU_GENNPC3_CV_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_GENNPC3_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=Excuse me. +PU_GENNPC3_CV_Friendly_PhysicalBump_IG_004_Pardon=Pardon. +PU_GENNPC3_CV_Friendly_PhysicalBump_IG_005_Easy=Easy! +PU_GENNPC3_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=You need something? +PU_GENNPC3_CV_Friendly_PlayerLingers_IG_002_What=What? +PU_GENNPC3_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=Something wrong? +PU_GENNPC3_CV_Friendly_RandomChatter_IG_001_SometimesIThink=Sometimes I think about throwing my mobi away. We're so connected all the time that we're almost disconnected, you know? +PU_GENNPC3_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=I'm completely off stims. Been about a week now. First few days were rough, but I'm feeling a lot better. +PU_GENNPC3_CV_Friendly_RandomChatter_IG_003_IThinkIts=I think it's a bit backwards that more people streamed the Sataball championship than the last election. People need to get their priorities straight. +PU_GENNPC3_CV_Friendly_RandomChatter_IG_004_ImThinkingAbout=I'm thinking about going on one of those Starliner cruises. I'm a little worried about being cooped up on a ship that long, but I hear the vistas are stunning. +PU_GENNPC3_CV_Friendly_RandomChatter_IG_005_YouHearAbout=You hear about the latest Vanduul raid? I try not to let it get to me, but sometimes I just can't help think, what if that happened here? +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_001_ICantDecide=I can't decide... +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_002_ThisIsAPretty=This is a pretty great selection... +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_003_HmmICould=Hmm... I could go with this one? But maybe the other one's better? +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_004_DoYouHave=Do you have any other options for this? +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_005_OutOfCuriosity=Out of curiosity, are there any other stores that sell this sort of thing nearby? +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_006_IHaveA=I have a friend who's really into all this stuff. +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=Are these the normal prices? +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_008_OhILike=I like this one a lot. +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_009_NotBadNot=Not bad. Not bad at all +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=This is pretty good. +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_011_ImGoodIm=(to shopkeep) I'm good. Just looking around. +PU_GENNPC3_CV_Friendly_Thanks_IG_001_Thanks=Thanks. +PU_GENNPC3_CV_Friendly_Thanks_IG_002_ThankYou=Thank you. +PU_GENNPC3_CV_Friendly_Thanks_IG_003_AppreciateIt=I appreciate it. +PU_GENNPC3_CV_Friendly_YoureWelcome_IG_001_OfCourse=Of course. +PU_GENNPC3_CV_Friendly_YoureWelcome_IG_002_NoProblem=No problem. +PU_GENNPC3_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=You're welcome. +PU_GENNPC3_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=Happy to help. +PU_GENNPC4_CV_Friendly_Affirm_IG_001_Sure=Sure. +PU_GENNPC4_CV_Friendly_Affirm_IG_002_Yeah=Yeah. +PU_GENNPC4_CV_Friendly_Affirm_IG_003_Definitely=Definitely. +PU_GENNPC4_CV_Friendly_Affirm_IG_004_Okay=Okay. +PU_GENNPC4_CV_Friendly_Affirm_IG_005_AllRight=All right. +PU_GENNPC4_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=Hold the airlock! +PU_GENNPC4_CV_Friendly_BarComments_IG_001_DrinkPlease=Drink, please. +PU_GENNPC4_CV_Friendly_BarComments_IG_002_IllHaveA=I'll have a beer. +PU_GENNPC4_CV_Friendly_BarComments_IG_003_Whiskey=Whiskey. +PU_GENNPC4_CV_Friendly_BarComments_IG_004_AfterTheDay=After the day I had, I really need a drink. +PU_GENNPC4_CV_Friendly_BarComments_IG_005_OhThatTastes=Oh, that taste's so good. +PU_GENNPC4_CV_Friendly_BarComments_IG_006_IllHaveOne=I'll have one more. +PU_GENNPC4_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=Another round, please. +PU_GENNPC4_CV_Friendly_BarComments_IG_008_ImGoodRight=I'm good, right now. +PU_GENNPC4_CV_Friendly_BarComments_IG_009_NoIThink=No, I'm think done. +PU_GENNPC4_CV_Friendly_BarComments_IG_010_ThisPlaceHas=This place has a great vibe. +PU_GENNPC4_CV_Friendly_BarComments_IG_011_ILoveThis=I love this song. +PU_GENNPC4_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=This crowd's pretty... interesting. +PU_GENNPC4_CV_Friendly_BarComments_IG_013_WhereIsEverybody=Where is everyone? +PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=Huh? Yeah. +PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_002_So=So? +PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_003_And=And? +PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=You're point? +PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=Okay. +PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=Then what? +PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=Oh, sure. +PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=If you say so. +PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=That so? +PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. +PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=That's awful. +PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=No way. +PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=Unbelievable. +PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=You can't be serious. +PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_001_What=What! +PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=No way! +PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=Seriously? +PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsCrazy=That's nuts. +PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_001_Great=Great! +PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=Awesome! +PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsFantastic=That's fantastic! +PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=Really great. +PU_GENNPC4_CV_Friendly_Farewell_IG_001_IllCatchYou=I'll catch you later. +PU_GENNPC4_CV_Friendly_Farewell_IG_002_SeeYouLater=See you later. +PU_GENNPC4_CV_Friendly_Farewell_IG_003_Later=Later. +PU_GENNPC4_CV_Friendly_Farewell_IG_004_AllRightI=All right, I better be going. +PU_GENNPC4_CV_Friendly_Farewell_IG_005_SeeYouAround=See you around. +PU_GENNPC4_CV_Friendly_Farewell_IG_006_NiceSeeingYou=Nice seeing you. +PU_GENNPC4_CV_Friendly_Farewell_IG_007_TakeItEasy=Take it easy. +PU_GENNPC4_CV_Friendly_Farewell_IG_008_HaveAGood=Have a good one. +PU_GENNPC4_CV_Friendly_FoodComments_IG_001_ImSoHungry=I'm so hungry. +PU_GENNPC4_CV_Friendly_FoodComments_IG_002_MaybeJustA=Maybe just a snack... +PU_GENNPC4_CV_Friendly_FoodComments_IG_003_HmmLetsSee=Hmm... Let's see. +PU_GENNPC4_CV_Friendly_FoodComments_IG_004_WhatDoI=What do I want... +PU_GENNPC4_CV_Friendly_FoodComments_IG_005_MaybeIShould=Maybe I should try something new today? +PU_GENNPC4_CV_Friendly_FoodComments_IG_006_ICantRemember=I can't remember what I ordered last time? +PU_GENNPC4_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=What's popular here? +PU_GENNPC4_CV_Friendly_Greetings_IG_001_Hey=Hey. +PU_GENNPC4_CV_Friendly_Greetings_IG_002_Hello=Hello. +PU_GENNPC4_CV_Friendly_Greetings_IG_003_Hi=Hi. +PU_GENNPC4_CV_Friendly_Greetings_IG_004_HowsItGoing=How's it going? +PU_GENNPC4_CV_Friendly_Greetings_IG_005_EverythingGood=Everything good? +PU_GENNPC4_CV_Friendly_Greetings_IG_006_YouAlright=You alright? +PU_GENNPC4_CV_Friendly_Neg_IG_001_No=No. +PU_GENNPC4_CV_Friendly_Neg_IG_002_NoCanDo=No can do. +PU_GENNPC4_CV_Friendly_Neg_IG_003_SorryCant=Sorry, can't. +PU_GENNPC4_CV_Friendly_Neg_IG_004_NotSure=Not sure. +PU_GENNPC4_CV_Friendly_Neg_IG_005_IDontKnow=I don't know. +PU_GENNPC4_CV_Friendly_Neg_IG_006_ProbablyNot=Probably not. +PU_GENNPC4_CV_Friendly_PhysicalBump_IG_001_Whoops=Whoops. +PU_GENNPC4_CV_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_GENNPC4_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=Excuse me. +PU_GENNPC4_CV_Friendly_PhysicalBump_IG_004_Pardon=Pardon. +PU_GENNPC4_CV_Friendly_PhysicalBump_IG_005_Easy=Easy! +PU_GENNPC4_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=You need something? +PU_GENNPC4_CV_Friendly_PlayerLingers_IG_002_What=What? +PU_GENNPC4_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=Something wrong? +PU_GENNPC4_CV_Friendly_RandomChatter_IG_001_SometimesIThink=Sometimes I think about throwing my mobi away. We're so connected all the time that we're almost disconnected, you know? +PU_GENNPC4_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=I'm completely off stims. Been about a week now. First few days were rough, but I'm feeling a lot better. +PU_GENNPC4_CV_Friendly_RandomChatter_IG_003_IThinkIts=I think it's a bit backwards that more people streamed the Sataball championship than the last election. People need to get their priorities straight. +PU_GENNPC4_CV_Friendly_RandomChatter_IG_005_DidYouHear=You hear about the latest Vanduul raid? I try not to let it get to me, but sometimes I just can't help think, what if that happened here? +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_001_ICantDecide=I can't decide... +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_002_ThisIsA=This is a pretty great selection... +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_003_HmmICould=Hmm... I could go with this one? But maybe the other one's better? +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_004_DoYouHave=Do you have any other options for this? +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_006_IHaveA=I have a friend who's really into all this stuff. +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=Are these the normal prices? +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_008_ILikeThis=I like this one a lot. +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_009_NotBadNot=Not bad. Not bad at all +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=This is pretty good. +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_011_ImFineThanks=I'm fine thanks. Just looking around. +PU_GENNPC4_CV_Friendly_Thanks_IG_001_Thanks=Thanks. +PU_GENNPC4_CV_Friendly_Thanks_IG_002_ThankYou=Thank you. +PU_GENNPC4_CV_Friendly_Thanks_IG_003_AppreciateIt=Appreciate it. +PU_GENNPC4_CV_Friendly_YoureWelcome_IG_001_OfCourse=Of course. +PU_GENNPC4_CV_Friendly_YoureWelcome_IG_002_NoProblem=No problem. +PU_GENNPC4_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=You're welcome. +PU_GENNPC4_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=Happy to help. +PU_GENNPC5_CV_Friendly_Affirm_IG_001_Sure=Sure. +PU_GENNPC5_CV_Friendly_Affirm_IG_002_Yeah=Yeah. +PU_GENNPC5_CV_Friendly_Affirm_IG_003_Definitely=Definitely. +PU_GENNPC5_CV_Friendly_Affirm_IG_004_Okay=Okay. +PU_GENNPC5_CV_Friendly_Affirm_IG_005_AllRight=All right. +PU_GENNPC5_CV_Friendly_AirlockComments_IG_001_CanYouHold=Can you hold the airlock? +PU_GENNPC5_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=Hold the airlock! +PU_GENNPC5_CV_Friendly_BarComments_IG_001_DrinkPlease=Drink, please. +PU_GENNPC5_CV_Friendly_BarComments_IG_002_IllHaveA=I'll have a beer. +PU_GENNPC5_CV_Friendly_BarComments_IG_003_Whiskey=Whiskey. +PU_GENNPC5_CV_Friendly_BarComments_IG_004_AfterTheDay=After the day I had, I really need a drink. +PU_GENNPC5_CV_Friendly_BarComments_IG_005_OhThatTastes=Oh, that taste's so good. +PU_GENNPC5_CV_Friendly_BarComments_IG_006_IllHaveOne=I'll have one more. +PU_GENNPC5_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=Another round, please. +PU_GENNPC5_CV_Friendly_BarComments_IG_008_ImGoodRight=I'm good, right now. +PU_GENNPC5_CV_Friendly_BarComments_IG_009_NoIThink=No, I'm think done. +PU_GENNPC5_CV_Friendly_BarComments_IG_010_ThisPlaceHas=This place has a great vibe. +PU_GENNPC5_CV_Friendly_BarComments_IG_011_OhILove=I love this song. +PU_GENNPC5_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=This crowd's pretty... interesting. +PU_GENNPC5_CV_Friendly_BarComments_IG_013_WhereIsEveryone=Where is everyone? +PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=Huh? Yeah. +PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_002_So=So? +PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_003_And=And? +PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=You're point? +PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=Okay. +PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=Then what? +PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_004b_ThenWhat=Then what? +PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=Oh, sure. +PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=If you say so. +PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=That so? +PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. +PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=That's awful. +PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=No way. +PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=Unbelievable. +PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=You can't be serious. +PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_001_What=What! +PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=No way! +PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=Seriously? +PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsNuts=That's nuts. +PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_001_Great=Great! +PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=Awesome! +PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsFantastic=That's fantastic! +PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=Really great. +PU_GENNPC5_CV_Friendly_Farewell_IG_001_IllCatchYou=I'll catch you later. +PU_GENNPC5_CV_Friendly_Farewell_IG_002_SeeYouLater=See you later. +PU_GENNPC5_CV_Friendly_Farewell_IG_003_Later=Later. +PU_GENNPC5_CV_Friendly_Farewell_IG_004_AllRightI=All right, I better be going. +PU_GENNPC5_CV_Friendly_Farewell_IG_005_SeeYouAround=See you around. +PU_GENNPC5_CV_Friendly_Farewell_IG_006_NiceSeeingYou=Nice seeing you. +PU_GENNPC5_CV_Friendly_Farewell_IG_007_TakeItEasy=Take it easy. +PU_GENNPC5_CV_Friendly_Farewell_IG_008_HaveAGood=Have a good one. +PU_GENNPC5_CV_Friendly_FoodComments_IG_001_ImSoHungry=I'm so hungry. +PU_GENNPC5_CV_Friendly_FoodComments_IG_002_MaybeJustA=Maybe just a snack... +PU_GENNPC5_CV_Friendly_FoodComments_IG_003_HmmLetsSee=Hmm... Let's see. +PU_GENNPC5_CV_Friendly_FoodComments_IG_004_WhatDoI=What do I want... +PU_GENNPC5_CV_Friendly_FoodComments_IG_005_MaybeIShould=Maybe I should try something new today? +PU_GENNPC5_CV_Friendly_FoodComments_IG_006_ICantRemember=I can't remember what I ordered last time? +PU_GENNPC5_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=What's popular here? +PU_GENNPC5_CV_Friendly_Greetings_IG_001_Hey=Hey. +PU_GENNPC5_CV_Friendly_Greetings_IG_002_Hello=Hello. +PU_GENNPC5_CV_Friendly_Greetings_IG_003_Hi=Hi. +PU_GENNPC5_CV_Friendly_Greetings_IG_004_HowsItGoing=How's it going? +PU_GENNPC5_CV_Friendly_Greetings_IG_005_EverythingGood=Everything good? +PU_GENNPC5_CV_Friendly_Greetings_IG_006_YouAlright=You alright? +PU_GENNPC5_CV_Friendly_Neg_IG_001_No=No. +PU_GENNPC5_CV_Friendly_Neg_IG_002_NoCanDo=No can do. +PU_GENNPC5_CV_Friendly_Neg_IG_003_SorryCant=Sorry, can't. +PU_GENNPC5_CV_Friendly_Neg_IG_004_NotSure=Not sure. +PU_GENNPC5_CV_Friendly_Neg_IG_005_IDontKnow=I don't know. +PU_GENNPC5_CV_Friendly_Neg_IG_006_ProbablyNot=Probably not. +PU_GENNPC5_CV_Friendly_PhysicalBump_IG_001_Whoops=Whoops. +PU_GENNPC5_CV_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_GENNPC5_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=Excuse me. +PU_GENNPC5_CV_Friendly_PhysicalBump_IG_004_Pardon=Pardon. +PU_GENNPC5_CV_Friendly_PhysicalBump_IG_005_Easy=Easy! +PU_GENNPC5_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=You need something? +PU_GENNPC5_CV_Friendly_PlayerLingers_IG_002_What=What? +PU_GENNPC5_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=Something wrong? +PU_GENNPC5_CV_Friendly_RandomChatter_IG_001_SometimesIThink=Sometimes I think about throwing my mobi away. We're so connected all the time that we're almost disconnected, you know? +PU_GENNPC5_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=I'm completely off stims. Been about a week now. First few days were rough, but I'm feeling a lot better. +PU_GENNPC5_CV_Friendly_RandomChatter_IG_003_IThinkIts=I think it's a bit backwards that more people streamed the Sataball championship than the last election. People need to get their priorities straight. +PU_GENNPC5_CV_Friendly_RandomChatter_IG_004_ImThinkingAbout=I'm thinking about going on one of those Starliner cruises. I'm a little worried about being cooped up on a ship that long, but I hear the vistas are stunning. +PU_GENNPC5_CV_Friendly_RandomChatter_IG_005_YouHearAbout=You hear about the latest Vanduul raid? I try not to let it get to me, but sometimes I just can't help think, what if that happened here? +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_001_ICantDecide=I can't decide... +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_002_ThisIsA=This is a pretty great selection... +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_003_HmmICould=Hmm... I could go with this one? But maybe the other one's better? +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_004_DoYouHave=Do you have any other options for this? +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_005_OutOfCuriosity=Out of curiosity, are there any other stores that sell this sort of thing nearby? +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_006_IHaveA=I have a friend who's really into all this stuff. +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=(to shopkeep) Are these the normal prices? +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_008_ILikeThis=I like this one a lot. +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_009_NotBadNot=Not bad. Not bad at all +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=This is pretty good. +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_011_ImGoodJust=I'm good. Just looking around. +PU_GENNPC5_CV_Friendly_Thanks_IG_001_Thanks=Thanks. +PU_GENNPC5_CV_Friendly_Thanks_IG_002_ThankYou=Thank you. +PU_GENNPC5_CV_Friendly_Thanks_IG_003_AppreciateIt=Appreciate it. +PU_GENNPC5_CV_Friendly_YoureWelcome_IG_001_OfCourse=Of course. +PU_GENNPC5_CV_Friendly_YoureWelcome_IG_002_NoProblem=No problem. +PU_GENNPC5_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=You're welcome. +PU_GENNPC5_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=Happy to help. +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_EverythingAlright=Everything alright? +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ToughOneThat=Tough one that. They never said bein' an outlaw was easy. +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatSoundsLike=That sounds like a bit of alright. +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_FineHowAbout=Fine. How about you? +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WeAintBeing=We ain't being paid to talk. +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_ShutTheHell=Shut the hell up. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_001_OnIt=On it. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_002_YeahFine=Yeah, fine. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_003_GoddammitOkay=Goddammit, okay. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_001_Yeah=Yeah. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_002_Okay=Okay. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_003_Sure=Sure. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=Got it. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Fine=Fine. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_003_Yeah=Yeah. +PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_001_ThatsIt=That's it! +PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_002_NiceOne=Nice one! +PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_003_ThatsWhatI=That's what I like to see! +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_001=< death from explosion > +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_002=< death from explosion > +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_003=< death from explosion > +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_004=< Scream > +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_005=< Scream > +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_006=< Scream > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_001=< bleeding out death > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_002=< bleeding out death > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_003=< bleeding out death > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_004=< Moans > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_005=< Moans > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_006=< Moans > +PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_001=< pain sound > +PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_002=< pain sound > +PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_003=< pain sound > +PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_001_OhYouBastard=Oh you bastard! +PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_002_Shit=Shit! +PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_003_Dammit=Dammit! +PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_001_Dammit=Dammit. +PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_002_Shit=Shit... +PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_003_WellHell=Well, hell... +PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_001_Shit=Shit! +PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_002_WhatTheHell=What the hell?! +PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_003_Jeez=Jeez! +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_001=< hit by something big > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_002=< hit by something big > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_003=< hit by something big > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_004=< Grunt > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_005=< Grunt > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_006=< Grunt > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_007=< Grunt > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_008=< Grunt > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_009=< Grunt > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_001=< hit by something small > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_002=< hit by something small > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_003=< hit by something small > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_004=< Grunt > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_005=< Grunt > +PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_001_WhatNo=What? No! +PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_002_HellNo=Hell no! +PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_003_PissOff=Piss off! +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_001_No=No. +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_002_Nope=Nope. +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_003_IDontThink=I don't think so. +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_001_No=No +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_002_YeahNo=Yeah, no. +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_003_UhNo=Uh... no. +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_HowDoYou=How do you like that shit! +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_HahahaRotIn=Hahaha, rot in hell! +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TheyDiedNo=They died no problem. +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_Goddammit=Ah, goddammit! +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_WeLostOne=Yeah, we lost one! +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_OhShitLost=Oh shit! Lost one! +PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_001_HeyGetSome=Hey, get some back up here! +PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_002_AnybodyGotAny=Anybody got any friends they can call? +PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_003_SomebodyCallSomebody=Somebody call somebody! +PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MovingForward=Moving forward! +PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Moving=Moving! +PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_003_PushingUp=Pushing up! +PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_001_ThisCoverSucks=This cover sucks. +PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_002_HellWithThis=Oh hell with this. +PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_003_DammitDammitDammit=Dammit, dammit, dammit +PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_001_GoddammitImPinned=Goddammit, I'm pinned down! +PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_002_ICantFuckin=I can't fuckin' move! +PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_003_BastardsGotMe=The bastard's got me boxed in. +PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_001_IGotYa=Yeah, I got ya. +PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_002_YeahYouOwe=Yeah, you owe me though. +PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_003_YouGotIt=You got it. +PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_001_NeedSomeCover=I need some cover! +PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_002_CanAnybodyCover=Can anybody cover me? +PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_003_SomeoneCoverMe=Someone cover me! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WhyHelloGot=Why hello! Got some people inbound. +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_LookAliveThere=Look alive, there are some real mean lookin' sombitches heading our way. +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_ReadyUpTrouble=Ready up! Trouble. +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitTheyreRight=Shit, they're right here! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightOn=They're right on me! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_RightHere=Right here! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_001_LightEmUp=Light 'em up! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_002_GiveEmHell=Give 'em hell! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_003_EatThis=Eat this! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_HowTheHell=How the hell did you get in here? +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_Intruder=Intruder! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_LookOutWe=Look out! We aren't alone. +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_FoundEm=Found 'em! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_ThereYouAre=There you are! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_ISeeEm=I see 'em. +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_TheyreUpTop=They're up top! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_UpThere=Up there! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_UpHighSee=Up high! See 'em? +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_TheyGotA=They got a sniper. +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_UhOhThey=Uh oh, they got a marksman! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_CarefulTheresA=Careful. There's a sniper. +PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_001_GoAround=Go around! +PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_002_HitEmFrom=Hit 'em from the side. +PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_003_FlankEm=Flank 'em. +PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_WhatTheHell=What the hell are you doing?! +PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ImOnYour=I'm on your side! +PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_HeyStopShooting=Hey! Stop shooting me! +PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_001_ShitThatHurts=Shit, that hurts. +PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_002_ImHit=I'm hit! +PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_003_AhDammit=Ah dammit! +PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=Grenade! +PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_002_ShitGrenade=Shit, grenade! +PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_003_DownGrenade=Down! Grenade! +PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_001_SeeHowThey=See how they like this! +PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_002_FireInThe=Fire in the hole! +PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_003_GrenadeOut=Grenade out! +PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_001_GiveEmAll=Give 'em all you got! +PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_002_WreckEm=Wreck 'em. +PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_003_ItsUsOr=It's us or them! +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=You think I'm scared? I'll show you scared. +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_002_OhItsReally=Oh, it is really on now! +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ScrewItI=Screw it, I work better alone. +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_001_SoUhMaybe=So uhm... maybe we can work something out? +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_002_YouKnowI=You know I was just kidding, right? +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_003_HowAboutWe=How about we all just forget this thing happened... +PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_001_DammitILost=Dammit, I lost 'em! +PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_002_UmAnyoneKnow=Uh... does anyone know where they went? +PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_003_SoYeahTheyre=So, yeah... yeah... they're gone. +PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_001_OutOfAmmo=Out of ammo! +PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_002_ImOut=I'm out! +PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_003_ImDry=And I'm dry! +PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_001_GoodNewsEverybody=Good news everybody. Help is on the way. +PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_002_GuessWhatGot=Guess what? Got some friends coming in. +PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_003_CalvarysOnThe=Calvary's on the way! +PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_001_Reloading=Reloading! +PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_002_ComeOnCome=Come on, come on... +PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_003_Loaded=Loaded! +PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_001_SpreadTheHell=Spread the hell out. +PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_002_YoureBunchingUp=You're bunching up. +PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_003_LetsHaveSome=Let's have some room, yeah? +PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_001_ImGonnaHurt=I'm gonna hurt you for so long you're gonna think it's a career. +PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_002_AfterIKill=Oh! After I kill you, I'm gonna kill your family. Then your dog. Then burn your hab to the ground! +PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_003_YouWantedThis=You wanted this fight. Now you're gonna feel every second of it. +PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_001_SeriouslyComeOn=Seriously. Come on out. I'll make it quick. +PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_002_WeCanWork=Look, we can work this out. Honest. +PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_003_YouCantHide=You can't hide out forever. +PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_001_YouPickedThe=You picked the wrong guy to screw with. +PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_002_ImGonnaSlice=I'm gonna slice you thin enough to fry. +PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_003_LetsSeeWhat=Let's see what you've got! +PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_001_WhatTheHell=What the hell? Are my sights off? +PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HeyWhoMessed=Hey, who messed with my gun! +PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_003_HoldStillGoddammit=Hold still, goddammit. +PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_NiceTryDumb=Nice try, dumb ass. +PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_MissedMe=Missed me! +PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouWannaTry=You wanna try again? +PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_WereAllGood=We're all good. +PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_LookedIntoIt=Looked into it. Nothing. +PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_DidntFindAnything=Didn't find anything. +PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_001_NopeNothingHere=Nope. Nothing here. +PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_002_WellThatWas=Well, that was a waste of time. +PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_003_YeahDidntSee=Yeah, didn't see anything. +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_SomethingsNotRight=Something's not right here. +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_LookAliveI=Look alive. I think we got something. +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_HeyWakeUp=Hey, wake up. Get on the clock. +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_ThinkIMight=Think I might have something here. +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_HeyYeahSomethings=Hey, yeah, something's definitely going on. +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_YeahGonnaKeep=Yeah, gonna keep looking. +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_NevermindFalseAlarm=Nevermind. False alarm. +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_DontSweatIt=Don't sweat it. It wasn't anything to worrying about. +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_TurnedOutTo=Turned out to be nothing. +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_NeverMind=Never mind. +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_YeahWereClear=Yeah, we're clear here. +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_SoThatThing=So that thing? Yeah, it wasn't a problem. +PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_GoTakeA=Go take a look. +PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_MaybeYouShould=Maybe you should go check it out. +PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_ItsAllYou=It's all you. Go. +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_001_GonnaGoTake=Gonna go take a look. +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_002_BeRightBack=Be right back. +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_003_JustGonnaCheck=Just gonna go and check this out. +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_HeyIThink=Hey, I think I might'a heard something. +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_ImGonnaGo=I'm gonna go check on something. +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_HeyLookingInto=Hey, looking into something real quick. +PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_001_KeepLooking=Keep looking. +PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_002_WhatAreYou=What are you on break? Find them. +PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_003_WereArentStopping=We're aren't stopping until they're dead or we are. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_001_DammitIDont=Dammit! I don't see 'em. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_002_WhereTheHelld=Where the hell'd they go? +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_003_AreYouKidding=Are you kidding me? How'd we lose 'em? +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_YeahIDont=Yeah, I don't know what happened, but they're gone. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_HeyTotallyLost=Hey, totally lost them. Yeah, I don't know. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_YeahWeDont=Yeah, we don't have them anymore. How the hell should I know? +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_001_ThatWasWeird=That was weird. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_002_YouSeeAnything=You see anything? Me neither. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_003_YeahIDidnt=Yeah, I didn't see anything. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_YeahHeyI=Hey, yeah, I didn't find anything. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_YeahTookA=Yeah, took a look and nothing. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_HeyWhateverIt=Hey, whatever it was must be gone now. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_DammitWeNeed=Dammit, we need to find where they went. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_WhereEverThey=Where ever they are, I want them found. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_WeNeedFind=We need find them, now. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_CantFindEm=Can't find 'em anymore. But don't worry. I'll get 'em. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_YeahTheyGave=Yeah, they gave me the slip. But not for long. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_GoddammitHeyIts=Goddammit. Yeah, hey, it's me. Whoever it was is gone now. Gonna see if I can pick up their trail. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_LetsGoLets=Let's go, let's go. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_GetOnThe=Get on the clock, people. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_ComeOnLets=Come on, let's do this. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_YeahWeGot=Yeah, we got something here. Heading in. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_OnTheHunt=On the hunt. I'll let you know what I catch. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_HeyThinkI=Hey, think I got some troublemakers here. Gonna find out. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_001_LetsTakeA=Let's take a look. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LookAlive=Look alive. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_003_LetsHeadOut=Let's head out. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_GonnaTakeA=Gonna take a look around. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_GonnaSeeWhat=Gonna see what I can find. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_GotSomethingLooking=Got something. Looking into it. +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_001_WheredYouGo=Where'd you go? I thought you wanted to play. +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_002_ComeBackWe=Come back. We were having so much fun. +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_003_YouKnowI=You know, I was just getting into this. +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_001_HelloYouCan=Hello? You can come out. We're friends. +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_002_ExcuseMeIm=Excuse me, I'm lost, I'm looking for directions. Do you know how to get to Kel-To? +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnOut=Come on out. We're not gonna hurt you. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_WhoaTakinFire=Whoa, takin' fire! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_WhatTheHell=What the hell?! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_LookOutSomeones=Look out! Someone's shootin'! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_OooooohShit=Ooooooh shit. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_ThatsNotGood=That's not good. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_IDontThink=I don't think I did that... +PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_OhDamn=Oh damn! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_GotOneDown=Got one down! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_TakingShots=Taking shots! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_YoYoLook=Yo, yo, look out! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_ShitGrenade=Shit, grenade! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_Bomb=Bomb! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_OhHelloWhos=Oh hello, who's out there? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_SoundsLikeSomebodys=Sounds like somebody's getting frisky. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_WhosShooting=Who's shooting? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_GetDown=Get down! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_WhatTheRocket=What the... rocket! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_Rocket=Rocket! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_DownDown=Down! Down! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SomeonesShooting=Someone's shooting! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_Sniper=Sniper! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_OhComeOn=Oh come on. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ISaidWhos=I said, who's there? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_YouBetterCome=You better come out. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_YeahWhatThe=Yeah, what the hell was that? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_IGotBad=I got bad feeling about this. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_YeahSomethingsNot=Yeah, something's not right. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_YoureHallucinating=You're hallucinating. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_ComeOnTheres=Come on, there's nothing there. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_QuitPlaying=Quit playing. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ItsOnNow=It's on now. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_GuessWereFighting=Guess we're fighting. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_OkayLetsDo=Okay. Let's do this. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_SomethingsOutThere=Something's out there. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_WhatWasThat=What was that? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_IThinkWe=I think we might have company. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=Huh? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=What? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_OhShit=Oh shit! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_Hey=Hey! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_HeyWhatIs=Hey, what is that? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_YeahIHeard=Yeah, I heard that. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahHeardSomething=Yeah... heard something. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_IHeardIt=I heard it too. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_YoureLosingIt=You're losing it. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_IDidntHear=I didn't hear anything. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_WhatAreYou=What are you talking about? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_TheHell=The hell? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_Hmm=Huh? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearSomething=You hear something? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_YeahYeahI=Yeah, yeah, I saw it too. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_YouSawSomething=You saw something? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_WhosOutThere=Who's out there? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_HuhNoI=Huh? No, I didn't see nothin. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IDontSee=I don't see anything. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_YoureTrippingAgain=You are tripping again. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_ShitYouSee=Shit, you see that? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_WhosThere=Who's there? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_YouSeeThat=You see that? +PU_GENOUTLAW1_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_YouKnowWhen=You know, when the Nine Tails took over Grim, I thought it was going to be the start of something big time. But everybody seems so tied with running the station that we're barely pulling off anything decent. I mean are we outlaws, or are we station admins, you know? +PU_GENOUTLAW1_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_JustGotA=Yeah, I just got a comm from a buddy over on New Babbage. He's looking for some primo sherm and is willing to pay double what you can get on ArcCorp. I guess the rich idiots spend their creds as quick as they earn 'em. +PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_WhatReallySucks=What really sucks is Johan came down with a case of rot foot. The whole shower unit is gonna have to be scrubbed with some maxed-out chems before it's safe to use again. Gonna be a few days at least. +PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_IThinkThe=I mean the real exciting bit is that if I play my cards right, the boss might bring me in on a special job next week. Now I don't know all the details, but it's sound like it could be a real windfall. +PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_GottaSayIm=Yeah, I gotta say, I'm a bit bored. Seems like ages since I've had any real action. Sure a spat here and there, nothing really to curl your toes. Might as well worked at my Aunt's dealership at this rate. +PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DamnExcitedAbout=Damn excited about that last haul. Cause once it clears the fence, I've basically got those creds spent: new helmet, finally get some new boots that won't pinch, and a bottle of Mezcal made from a succulent that only grows underground on Hyperion. Costs a load, but it's worth it. +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_YouOkay=You okay? +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_JustBeThankful=Just be thankful you're not dealing with half the tritus that I got going. +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_AtLeastThings=At least things are going good for you. +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ImOkayYou=I'm okay. You good? +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_SaveTheSmall=Save the small talk, all right? +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_NotInThe=Not in the mood. +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_001_MostDef=Most def! +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_002_OhYeah=Oh, yeah! +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_003_Absolutely=Absolutely! +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_001_Sure=Sure. +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_002_Alright=Alright. +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_003_Yup=Yup. +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=Got it. +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_002_ThatsAYes=That's a yes. +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_003_OfCourse=Of course. +PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_001_HellYeah=Hell, yeah! +PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_002_Nice=Nice! +PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_003_ThereWeGo=There we go! +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_001=< Scream > +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_002=< Scream > +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_003=< Scream > +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_004=< Scream > +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_005=< Scream > +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_006=< Scream > +PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_001=< Moans > +PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_002=< Moans > +PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_003=< Moans > +PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_004=< Moans > +PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_001_Shit=Shit! +PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_002_Bastard=Bastard! +PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_003_Dammit=Dammit! +PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_001_Seriously=Seriously? +PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_002_WhatTheHell=What the hell? +PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_003_WellShit=Well... shit. +PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_001_Damnit=Damnit! +PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_002_OhShit=Oh, shit! +PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_003_YouGottaBe=You gotta be shitting me. +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_001=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_002=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_003=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_004=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_005=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_006=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_007=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_001=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_002=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_003=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_004=< Grunt > +PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_001_NoWay=No way. +PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_002_OverMyDead=Over my dead body! +PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_003_NotHappening=Not happening! +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_001_NoWay=No way. +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_002_Naw=Naw. +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_003_NotHappening=Not happening. +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_001_Negative=Negative. +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_002_No=No. +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_003_Nope=Nope. +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_DidYouSee=Did you see that? I killed one! +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_TheyreNotGetting=They're not getting back up. +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_CreditMeWith=Credit me with another kill. +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_TheyBastardsBagged=They bastards bagged one. +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_HolyShitThey=Holy shit, they just killed 'em. +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_TheyGotYour=They got your cousin! +PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_001_INeedBackup=I need backup! +PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_002_HowAboutSome=How about some backup? +PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_003_INeedSome=I need some help! +PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MovingUp=Moving up! +PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Advancing=Advancing! +PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_003_ImPushing=I'm pushing! +PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_001_CantStayHere=Can't stay here! +PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_002_GottaFindNew=Gotta find new cover. +PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_003_NeedSomeMore=Need some more cover! +PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_001_CantMove=Can't move! +PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_002_LockedDown=Locked down! +PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_003_TakingHeavyFire=Taking heavy fire. +PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_001_IGotYou=I got you. Go, go! +PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_002_LayingDownCovering=Laying down covering fire. +PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_003_IveGotYou=I've got you covered. +PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_001_GiveMeSome=Give me some cover. +PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_002_NeedCoveringFire=Need covering fire. +PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_003_CouldUseA=Could use a distraction. +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WeveGotTrouble=We've got trouble coming right for us! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_LetsHelpThese=Let's help these bastards meet their maker. +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_EnemiesAdvancingOur=Enemies advancing our way! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_WhatTheHell=What the hell! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightHere=They're right here! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_Contact=Contact! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_001_FireAway=Fire away! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_002_Attack=Attack! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_003_TakeEmOut=Take 'em out! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_Intruders=Intruders! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_WeveBeenBreached=We've been breached! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_BastardsGotIn=Bastards got in! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_FoundUsSome=Found us some target practice. +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_ContactAhead=Contact ahead. +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_WeveGotCompany=We've got company. +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_ShotsFromAbove=Shots from above! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_TheyGotSome=They got some high ground. +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_AboveUsLook=Above us, look out! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_WatchOutSniper=Watch out, sniper! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_SnipersScopinUs=Sniper's scopin' us! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_Sharpshooter=Sharpshooter! +PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_001_FlankEm=Flank 'em! +PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_002_AttackTheirFlank=Attack their flank! +PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_003_PinchEmTight=Pinch 'em tight! +PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_StopShootingMe=Stop shooting me, you idiot! +PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_FriendlyFriendly=Friendly, friendly! +PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_WatchYourDamn=Watch your damn fire! +PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_001_GotTagged=Got tagged! +PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_002_ShitThatHurt=Shit, that hurt! +PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_003_ImWounded=I'm wounded! +PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=Grenade! +PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_002_GetDownGrenade=Get down, grenade! +PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_003_GrenadeWatchOut=Grenade, watch out! +PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_001_SpecialDelivery=Special delivery! +PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_002_Throwing=Throwing! +PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_003_GiftForYa=Gift for ya! +PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_001_KeepItUp=Keep it up! +PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_002_ComeOnWe=Come on, we got this! +PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_003_FuckinKillEm=Fuckin' kill 'em. Yes! +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_001_NowForThe=Now for the fun part. +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_002_OddsAreStill=Odds are still in my favor. +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_003_LeaveNowBefore=Leave, now! Before I take you all down. +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_001_ComeOnCome=Come on, come on. I got this! +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_002_NoNoNo=No, no, no. I'm not dying today... +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_003_DamnItThis=Damn it! This can't be it... +PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_001_WhereTheHell=Where the hell they go? +PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_002_CantFindEm=Shit. Can't find 'em anymore. +PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_003_BastardSlippedAway=Bastard slipped away. +PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_001_ShitImOut=Shit, I'm out! +PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_002_OutOfAmmo=Out of ammo. +PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_003_Empty=Empty! +PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_001_FinallyReinforcementsEn=Finally! Reinforcements en route. +PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_002_BackupsClose=Backup's close. +PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_003_ReinforcementsHaveBeen=Reinforcements have been deployed. +PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_001_GottaReload=Gotta reload. +PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_002_PuttingInFresh=Putting in fresh. +PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_003_Reloading=Reloading! +PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_001_EveryoneSpreadOut=Everyone spread out. +PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_002_StretchItOut=Stretch it out. +PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_003_PutALittle=Put a little more space between us. +PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_001_YoureSoDead=You're so dead! +PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_002_DoTheSmart=Do the smart thing and kill yourself now! Cause if I find you, you'll regret it. +PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_003_EnoughOfThis=Enough of this shit! +PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_001_ThoughtYouWanted=Thought you wanted this fight! +PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOnOut=Come on out. Let's just talk this through. +PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_003_NoWonderYoure=No wonder you're still alive. You're a damn coward! +PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_001_ThisAintGonna=This ain't gonna end well for you! +PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_002_IllBetYou=I'll bet you wish you could go back and play this different. +PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_003_YouScrewedWith=You screwed with the wrong people. +PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_001_GotAWhole=Got a whole clip here with your name on it. +PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_002_YeahKeepMoving=Yeah, keep moving. Tire yourself out. +PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_003_DodgeAllYou=Dodge all you want. This ends with you dead! +PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_YouSeeThat=You see that? You can't even hit me. +PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_DidYouJust=Did you just learn how to shoot that thing? +PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_GottaGetYou=Gotta get you a better gun. +PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_WereClear=We're clear. +PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_CouldntFindAnything=Couldn't find anything out here. +PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_NothingToWorry=Nothing to worry about. +PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_001_KnewItIts=Knew it. It's nothing. +PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_002_HuhNotA=Huh, not a thing. +PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_003_DidntSeeA=Didn't see a damn thing. +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_IKnewThere=I knew there was something. +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_SomeoneElseIs=Someone else is around here, I swear. +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_BetterLookAgain=Better look again. +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_TheresSomeKind=There's some kind of issue here. I'll keep you updated. +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_GonnaKeepSearching=Gonna keep searching. +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_HeyIThink=Hey, I think I'm on to something. Get ready just in case. +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_ForgetItFalse=Forget it. False alarm. +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_GotAllWorked=Got all worked up over nothing. +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_WellThatWasnt=Well, that wasn't what I expected. +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_ItWasA=It was a false alarm. +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_AllGoodForget=All good. Forget about it. +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_HeyEveryoneCan=Hey, everyone can relax. +PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_FindOutWhats=Find out what's there and report back. +PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_ThisOnesAll=This one's all you. +PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_WhatIGot=What? I got that last one. +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_001_IllGiveIt=I'll give it a glance. +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_002_LookingIntoIt=Looking into it. +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_003_LetsSeeWhats=Let's see what's going on. +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_InvestigatingSomethingUnusual=Investigating something unusual. It's probably nothing, +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaCheckSomething=Gonna check something out real quick. +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_SomethingsGoingOn=Something's going on. Taking a look. +PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_001_TheyreAroundHere=They're around here somewhere. Keep at it. +PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_002_NoOneStops=No one stops looking until we find the bastard. +PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_003_WeDontLet=We don't let anyone get away, understand? +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_001_WhoLetThem=Who let them get away? +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_002_DisgracefulLettingEm=Disgraceful, letting 'em get away like that. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_003_LettingEmEscape=Letting 'em escape is unacceptable, damn it! +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_DontKnowWhat=Don't know what to say, but they're gone. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_TheyGotAway=They got away, and I wouldn't be surprised if someone around here helped 'em. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_IAgreeThem=I agree. Them escaping is not ideal, but I don't know what the hell else to do about it. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_001_WhateverItWas=Whatever it was its gone now. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_002_ShitISwear=Shit, I swear they were right here. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_003_ThatsImpossibleNothings=That's impossible... nothing's there. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_HeyNothingsThere=Hey, nothing's there. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_YeahStrangestThing=Yeah, strangest thing, I can't find anything. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_TheInvestigationDidnt=The investigation didn't turn up anything. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_DontLetThe=Don't let the bastard escape. Find 'em. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_ShitWhereverThey=Shit, wherever they are, they won't get away long. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_DamnTheyreGone=Damn, they're gone. Let's find 'em. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_BastardsSlippedOur=Bastards slipped our surveillance, but I'll find 'em. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_ThereGoneProbably=The're gone, probably not far. I'll keep looking. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_YeahTheyreEither=Yeah, they're either gone or hiding real good. I'll do another sweep. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_FindEmKill=Find 'em! Kill 'em! +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_MoveOutFind=Move out, find 'em! +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_LetsGetThe=Let's get the jump on 'em! +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_MovingOutTo=Moving out to investigate. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_YeahIllGet=Yeah, I'll get to the bottom of it. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_IfSomethingsHere=If something's here, I'm gonna find it. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_001_BetterCheckThat=Better check that out. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LetsGoTo=Let's go to work. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_003_ThatsWorthChecking=That's worth checking out. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_HeadsUpTaking=Heads up. Taking a walk around. Think we might have an audience. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_MaybeGotSomething=Maybe got something. Kicking off a patrol to look into it. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_SomethingsUpIll=Something's up. I'll get to the bottom of it and let you know. +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_001_HideAllYou=Hide all you want. It's better this way. More fun. +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_002_GoOnKeep=Go on, keep hiding. The hunt's my favorite part. +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_003_IllSpendAll=I'll spend all day hunting you down if I have to. +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_001_TheHarderI=The harder I have to look for you the angrier I get. +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_002_JustComeOn=Just come on out, and we can keep this from becoming a bigger deal than it is. +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnCome=Come on. Come on out. No one needs to get hurt here. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TakingFire=Taking fire! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_ShitThatWas=Shit, that was close. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_SomeBastardsAfter=Some bastard's after me! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_FoundAFrickin=Found a frickin' body. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_WonderWhatThis=Wonder what this one did wrong. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_WhoKilledEm=Who killed 'em? Was this one of you? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_SomeoneGotKnocked=Someone got knocked! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_TakingInjuries=Taking injuries! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_WereGettinHit=We're gettin' hit! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_ThatsADamn=That's a damn grenade! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_IncomingLookOut=Incoming! Look out! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeShit=Grenade, shit! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ShotsFired=Shots fired! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_ShitThoseShots=Shit! Those shots are close. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_WhoTheHells=Who the hell's shooting? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_HitTheFloor=Hit the floor! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_DownDownRocket=Down, down, rocket! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketComingThis=Rocket coming this way. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_SniperShots=Sniper shots! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SomeonesHeadhunting=Someone's headhunting! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_Sniper=Sniper! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_SeriouslyWhatsGoing=Seriously, what's going on? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ComeOnAgain=Come on, again? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_SomeoneBetterNot=Someone better not be messing with me. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_SomethingsNotRight=Something's not right. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_TheHellAny=The hell? Any idea what that was? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_IDontLike=I don't like this one damn bit. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_QuitBuggingMe=Quit bugging me over nothing. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_StopMessingAround=Stop messing around and stay focused. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_YoureInYour=You're in your head. Nothing's there. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_SomeoneWantsTo=Someone wants to tussle. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_BringIt=Bring it! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_TodayJustGot=Today just got interesting. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatIsThat=What is that? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_Hello=Hello? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_SomeoneThere=Someone there? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=Huh? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=What? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_OkayThatsNot=Okay. That's not good. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_TheHell=The hell! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_DontLikeThis=Don't like this one damn bit. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_DefinitelyHeardSomething=Definitely heard something. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahIHeard=Yeah, I heard it too. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_YeahWhatWas=Yeah. What was that? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_SettleDownI=Settle down. I didn't hear shit. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_DamnYoureParanoid=Damn you're paranoid. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_YouBetterNot=You better not be high again. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_YouHearThat=You hear that noise? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_DidYouHear=Did you hear something? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_SwearIHeard=Swear I heard something. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_SawThatToo=Saw that too. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_WhatdYouSee=What'd you see? I couldn't make it out. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_SpottedItToo=Spotted it too. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_WhatYouGoing=What are you going on about? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IDidntSee=I didn't see shit. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_DontGetAll=Don't get all worked up over nothing. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_IJustSaw=I just saw something. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_ThinkISpotted=I think I spotted something over there. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_DidYouSee=Did you see that? +PU_GENOUTLAW2_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_YouHearThey=You hear they put a price out on Pointy? Bastard dimed us to Crusader Security, so now Nine Tails gonna carve him up. Sniveling little creep deserves everything coming to him. +PU_GENOUTLAW2_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_ManImSo=Man, I'm so glad I broke my Hurston contract to join you guys. This is way better. +PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_YeahWellAt=Yeah, well at the end of the day we're all just flesh and blood. Just gotta keep that blood on the inside as long as possible. +PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_OhGetThis=Oh! Get this! Banger said she might be able to remove the overheat safety off my Behring. Once that's gone, I'll be able to fire the thing till my hands catch fire. Should be epic. +PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_IWasJust=I was just thinking about the first cutter I ever killed. It happened somewhere just like this. Kill was good. Problem was he wound up being the wrong guy. The crew made fun of me for days for that cock up. +PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DontKnowAbout=Don't know about you, but nothing makes me feel better than having a fully loaded weapon at hand. It's like that dog I always wanted as kid but never got. +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_YouGood=You good? +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ThingsCouldAlways=Eh... things could always be worse. +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ArentYouLucky=Aren't you lucky. +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ItsAllRight=It's all right. What about you? +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_CutTheChatter=Look, cut the chatter and keep your eyes open. +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_StayFocusedOn=Stay focused on the job, alright? +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_001_HellYeah=Hell yeah! +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_002_YouGotIt=You got it! +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_003_YeahThatsIt=Yeah, that's it! +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_001_GotIt=Got it. +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_002_Yeah=Yeah. +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_003_Okay=Okay. +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_001_Affirmative=Affirmative. +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Yes=Yes. +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_003_SureThing=Sure thing. +PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_001_ILiveFor=I live for this shit. +PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_002_YeahThatsRight=Yeah, that's right! +PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_003_HowBoutThat=How 'bout that? +PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_001=< Scream > +PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_002=< Scream > +PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_001=< Grunt > +PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_002=< Grunt > +PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_003=< Grunt > +PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_004=< Grunt > +PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_001_Shit=Shit! +PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_002_Dammit=Dammit! +PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_003_StupidSkag=Stupid skag! +PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_001_OhComeOn=Oh, come on... +PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_002_ThatSucks=Oh, that sucks. +PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_003_FrickinRidiculous=This is frickin' ridiculous. +PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_001_Shit=Shit! +PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_002_WhatTheHell=What the hell?! +PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_003_OhShit=Oh shit! +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_001=< Grunt > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_002=< Grunt > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_003=< Grunt > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_004=< Grunt > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_001=< Grunt > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_002=< Grunt > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_003=< Grunt > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_004=< Grunt > +PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_001_HellNo=Hell no! +PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_002_ForgetIt=Forget it. +PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_003_NotAChance=Not a chance! +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_001_Nope=Nope. +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_002_NoWay=No way. +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_003_Naw=Naw. +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_001_No=No. +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_002_Nope=Nope. +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_003_Negative=Negative. +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_GotOne=Yeah, got one! +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_OneLessTo=One less to worry about! +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TargetEliminated=Target eliminated. +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_ShitWereDown=Shit, we're down one. +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_FriendlyDown=Friendly down! +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_WeLostOne=We lost one. +PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_001_HowAboutSome=How about some help over here? +PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_002_NeedSomeSupport=I need some support. +PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_003_RequestingBackup=Requesting backup! +PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_001_LetsGo=Let's go! +PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Pushing=Pushing! +PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_003_MoveUp=Move up! +PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_001_WontLastLong=I won't last long here. Moving position. +PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_002_ChangingCover=Changing cover! +PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_003_ThisCoverSucks=This cover's shit! +PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_001_ImPinnedDown=I'm pinned down! +PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_002_ShitImBoxed=Shit, I'm boxed in! +PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_003_ItsRainingBullets=It's raining bullets over here! +PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_001_GotYouCovered=I got you covered! +PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_002_IllCoverYou=I'll cover you. +PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_003_GoIGot=Go! Go! I got your back. +PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_001_NeedSomeCover=I need some cover! +PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_002_CoverMe=Cover me! +PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_003_KeepEmOff=Keep 'em off me! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_EnemiesOnTheir=Enemies on their way! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_HereComesTrouble=Here comes trouble! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_WeveGotCompany=We got company! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_IGotEm=I got 'em! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_ContactContact=Contact! Contact! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_OverHere=Over here! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_001_HitEm=Come on, hit 'em! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_002_GhostEm=Ghost 'em! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_003_KillEmAll=Kill 'em all! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_GotSomeUnwelcome=Got some unwelcome guests! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_DoesntAnybodyFuckin=Doesn't anybody fuckin' knock? +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_SomebodyBrokeIn=Somebody broke in! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_EnemiesSpotted=Enemies spotted! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_OverHereContact=Over there. Contact, contact! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_GotEyesOn=Got eyes on hostiles! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_TheyreAboveUs=They're above us! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_ItsOverThey=It's over! They have the high ground! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_WatchTheHigh=Watch the high ground! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_Sniper=Sniper! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_SniperGrabCover=Sniper! Grab cover! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_TheyGotA=They got a sniper rifle! +PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_001_HitTheirFlank=Hit their flank! +PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_002_LetsFlankEm=Let's flank 'em! +PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_003_CircleAroundAnd=Circle around and hit their flank. +PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImNotThe=I am not the enemy! +PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ShootOneMore=Shoot one more time, and we're gonna have a fuckin' problem. +PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_WatchYourDamn=Watch your damn aim! +PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_001_ImHit=I'm hit! +PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_002_IGotClipped=I've been clipped! +PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_003_ImShot=I'm shot! +PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=Grenade! +PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_002_GrenadeTakeCover=Grenade! Take cover! +PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_003_Incoming=Incoming! +PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_001_TossingOneTheir=Yeah, tossing one their way. +PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_002_LetsSeeHow=Let's see how they like this. +PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_003_HotRock=Hot rock! +PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_001_KeepUpThe=Come on, keep up the pressure. +PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_002_TakeItTo=Take it to them. +PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_003_DontLetUp=Don't let up now. +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_001_ComeOnYou=Come on! You scared or something? Let's finish this! +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ThisIsntOver=This isn't over! I'm just getting started. +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_003_IfImGoing=If I'm going down then I'm bring you skags with me! +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_001_ShitShitShit=Shit, shit, shit. +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_002_YouCanDo=You can do this. +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_003_KeepItTogether=Keep it together... +PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_001_ShitTheyreGone=Shit, they're gone! +PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_002_CarefulILost=Be careful, I lost 'em. +PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_003_ILostEyes=I lost eyes on them. +PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_001_AmmosEmpty=Ammo's empty. +PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_002_ImOut=I'm out. +PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_003_GoneDry=Gone dry! +PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_001_ReinforcementsShouldBe=Reinforcements should be here soon. +PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_002_BackupIsOn=Backup on the way. +PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_003_HelpsAlmostHere=Help's almost here. +PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_001_Reup=Reup! +PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_002_Reloading=Reloading! +PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_003_SwitchingOut=Switching out. +PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_001_FanOut=Fan out. +PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_002_LetsSpreadOut=Let's spread out. +PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_003_MakeASpread=Make a spread. +PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_001_ImGonnaEnjoy=I'm gonna enjoy this. +PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_002_OhIAm=Oh, I am going to make you pay for this! +PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_003_TimeToReap=Time to reap the whirlwind, fucker. +PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_001_SomonesTooScared=Somone's too scared to come out and fight. +PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOutAnd=< Whistle > Come out and play. +PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_003_WhyYouHiding=Why you hiding? +PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_001_TimeForThe=Time for the fun part! +PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_002_ImGoingTo=I'm going to mess you up! +PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_003_BelieveMeThis=Believe me, this is going to hurt. +PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_001_StayStillDamn=Stay still, damn it! +PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_002_ShitMissed=Shit, missed. +PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_003_TimeToEnd=Time to end this! +PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_YouFeelThat=Can you feel that? That's your fear's getting the better of you. +PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_YoureInWay=You're in way over your head. +PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouCouldntShoot=You couldn't shoot straight if you tried. +PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_ImDoneLooking=I'm done looking around. There's nothing here. +PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_NotSeeingAnything=Well, I'm not seeing anything. Probably nothing. +PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_YeahCouldntFind=Yeah, couldn't find anything. +PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_001_MaybeImGoing=Maybe I'm going crazy. +PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_002_GuessItsNothing=Guess it's nothing to worry about. +PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_003_HuhNothing=Huh. Nothing... +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_ImGoingTo=I'm going to go take a closer look. +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_StayAlertSomethings=Stay alert, something's not right. +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_HuhBetterKeep=Better keep looking. +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_HeyLooksLike=Hey, looks like my grandma's tracking skills are paying off. Think I'm on the right path. +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_YeahMaybeGot=Yeah, Maybe got something. going to keep looking. +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_SoLooksLike=So, looks like my hunch was right. Still searching, but I'll find them. +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_EverybodyCanRelax=Everybody just relax. False alarm. +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_WellThatWas=Well, that was a waste of time. +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_NothingToBe=It's nothing to be concerned about. +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_HeyFalseAlarm=Hey, false alarm. +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_TurnsOutIt=Turns out it was nothing to worry about. +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_NothingToReport=Nothing to report, over. +PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_YoureUp=You're up. +PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_GoSeeWhat=Go see what that is. +PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_HustleUpAnd=Hustle up and take a look. +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_001_IllCheckIt=I'll check it out. +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_002_GuessIShould=Guess I should look into it. +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_003_IllTakeThis=I'll take this one. +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_ThinkSomethingUp=Think something up. I'll check it out. +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaGoTake=Gonna go take a look around. Be right back. +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_HeyImGonna=Hey, I'm just gonna go check on something. If you don't hear back from me, probably been murdered. +PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_001_KeepLookingTheyre=Keep looking. They're here someplace. +PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_002_LetsSpreadOut=Let's spread out, cover more ground. +PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_003_WellFindEm=We'll find 'em. They couldn't have gone too far. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_001_ShitCantFind=Shit, can't find any trace of 'em. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_002_MustBeGone=Must be gone. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_003_HowTheHell=How the hell did they get away from us? +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_CantFindEm=Can't find 'em anywhere. Think they slipped. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_LookedEverywhereMustve=Looked for 'em everywhere. Must've vacated. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_CameUpEmpty=Came up empty. No idea where that skag went. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_001_DamnWheredThey=Shit, where did they go? +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_002_NothingHmmm=Nothing. Hmmm... +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_003_DidntFindA=Didn't find a thing. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_SearchTurnedUp=Search turned up nothing, over. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_NothingToReport=Nothing to report. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_YeahTheyMust=Yeah, they must be gone. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_SkagSlippedMe=The skag slipped me. We can't let 'em get away. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_TheyreGoneBetter=They're gone. So we better search high and low to find 'em. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_SomeoneGetEyes=Someone get eyes on this slippery bastard, now. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_LostTrackOf=Lost track of the target. Starting a sweep now. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_TheySnuckOff=They snuck off. Going to track 'em down. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_ListenImGoing=Listen. I'm going to go find this skag and make 'em regret giving me the slip. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_LetsTrackEm=Let's track 'em down, quick. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_ComeOnWho=Come on then, who wants first crack? +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_TimesAWastin=Time's a wastin'. Let's go. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_TakingASweep=Taking a sweep through. Find out whoever the hell this is. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_BitOfRuckus=Bit of ruckus. On my way to find out the cause. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_GotSomeTrouble=Got some trouble brewing. Looking into it now. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_001_BetterLookInto=Better look into this. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_002_ThatsNotRight=That's not right. I'm going to go check it out. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_003_ThatsWorthInvestigating=That's defo worth investigating. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_SomethingsUpChecking=Something's up. Gonna check it out now, over. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_NotSureExactly=Not sure exactly what's going on, but I'm gonna investigate. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_SomeStrangeAss=Some strange ass stuff going on here. Gonna look into it. +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_001_CowardsHideYou=Cowards hide. You a coward? You scared? +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_002_IsThisHow=Is this how you want to spend your final moments? Hiding scared? +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_003_WonderHowLong=Wonder how long you can keep quiet? +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_001_ShowYourselfAlready=Come on, show yourself already. You can't be that ugly. +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_002_QuitWastingMy=Quit wasting my time and come out. It'll be better for the both of us. +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnOut=Come on out. I'm over this cat and mouse shit. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_ImUnderFire=I'm under fire! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_SomeoneTriedTo=Someone tried to blast me. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettingShot=I'm getting shot at! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_OhDamnThis=Oh damn, this poor bastard's dead! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_GotADead=Got a dead one! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_TheHellHappened=What the hell happened here? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_WereTakingCasualities=We're taking casualities! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_SomeoneJustGot=Someone just got blasted. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_OhShitMan=Oh shit, shit, man down! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_Grenade=Grenade! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_OhShitGrenade=Oh shit, grenade! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeWatchOut=Grenade, watch out! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ThoseAreShots=Those are shots! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_WeveGotCompany=We got company. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_ShotsNearby=Shots nearby! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_Rocket=Rocket! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_GetDownRocket=Get down, rocket! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_ThatsADamn=That's a damn rocket! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_Sniper=Sniper! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SniperAttack=Sniper attack! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_WereGettingSniped=We're getting sniped! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_ThereItIs=There it is again. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_Again=Again? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_WhatsGoingOn=What is going on 'round here? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_WeirdWhatWas=Weird, what was that? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_INoticedIt=I noticed it too. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_ThatsConcerning=That's concerning. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_ImSureIts=I'm sure it's nothing. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_DontThinkAnythings=Don't think anything's there. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_IDidntNotice=I didn't notice anything. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ItsGoingDown=It's going down! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_WeGotTrouble=We got trouble! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_ItsPoppingOff=It's about to pop off! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatsThat=What's that? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_SomethingsOverThere=Something's over there I think. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_HeySomeoneOver=Hey, is there someone over there? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=Huh? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=What? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_DamnWhatThe=Damn. What the hell was that? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_SomethingsUpRound=Something's up 'round here. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_ThatDontSeem=That don't seem right. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_HeardItToo=Heard it too. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_ThinkIHeard=Think I heard something coming from over there. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_YeahThatSounded=Yeah, that sounded suspicious. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_DidntHearA=Didn't hear a thing but I'll keep my ears open. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_YoureHearingThings=You're hearing things. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_IDidntHear=I didn't hear anything. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_DidYouHear=Did you hear that? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_YouHearLike=You hear like a sound or something? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_WasThatA=Was that a noise? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_AnyIdeaWhat=Any idea what that was? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_YeahSawSomething=Yeah, saw something too. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_SomethingDefinitelyMoved=Something definitely moved in my periphery. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_YouSureYou=You sure you saw something? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_YourEyesAre=Your eyes are playing tricks on you. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_DidntSeeA=Didn't see a thing. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_YouSeeThat=You see that? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_OverThereLook=Over there. Look. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_SwearIJust=Swear I just saw something then. +PU_GENOUTLAW3_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_IThinkWere=I think we're ramping up too hard, too fast here. I don't know. Normally, we don't start hitting security forces til much later, until we're much more dug in. It's seems kinda mental bashing them outright. That kinda shit attracts a lot of attention really fast. +PU_GENOUTLAW3_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_BossWantsUs=Boss wants us casing ArcCorp next week. I'll bet you a grand that we're gonna send a team there to start recruiting. Me? I can't wait. I prefer cities. You can get away with anything there if you got half a brain. +PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_IgnoringAllThat=Ignoring all that though, the Crashers got a match this weekend, so at least I have that to look forward to. +PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_WhatImReally=What I'm really hoping is for those shares I bought in Consolidated Outlands to keep going up. Fat little payday that'll be. Always good to invest in more than booze and bullets. +PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_TheresSomethingAbout=There's something about this place... I don't know... something's off. You been in the game as long as I have, you trust your instincts. +PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_HeresSomethingI=Here's something. I went to get my ship filled up a few weeks back but my reg-tag spoof failed, just as I was leaving. Alarms started blaring, the works. Long story short. Ended up getting free fuel. +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowsItGoing=How's it going? +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_WellAsThe=Well, as the Banu like to say "One day we'll all be dead." Bleak, but comforting. +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_AintNothingBetter=Ain't nothing better than when things turn your way. +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_OhYouKnow=Oh, you know, how about you? +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_JustLeaveIt=Just leave it, alright? +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_GreatIDont=Great, I don't really care. +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_001_Yes=Yes! +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_002_OhYeah=Oh yeah! +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_003_Definitely=Definitely! +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_001_SoundsGood=Sounds good. +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_002_AllRight=All right. +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_003_Sure=Sure. +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=Got it. +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_002_SureWhyNot=Sure. Why not. +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_003_Understood=Understood. +PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_001_Outstanding=Outstanding! +PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_002_NiceOne=Nice one. +PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_003_ThereYouGo=There you go! +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_001=< Scream > +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_002=< Scream > +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_003=< Scream > +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_004=< Scream > +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_005=< Scream > +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_006=< Scream > +PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_001=< Grunt > +PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_002=< Grunt > +PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_003=< Grunt > +PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_004=< Grunt > +PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_001_YouBastard=You bastard! +PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_002_Dammit=Dammit! +PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_003_SonOfA=You son of a bitch! +PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_001_Bugger=Bugger. +PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_002_Shit=Shit... +PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_003_Damn=Damn... +PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_001_WhatThe=What the?! +PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_002_Seriously=Seriously? +PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_003_NoBloodyWay=No bloody way! +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_001=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_002=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_003=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_004=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_005=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_006=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_007=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_008=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_009=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_010=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_011=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_001=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_002=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_003=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_004=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_005=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_006=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_007=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_008=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_009=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_010=< Grunt > +PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_001_NoWay=No way! +PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_002_NoChance=No chance! +PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_003_HellNo=Hell no! +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_001_No=No. +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_002_NoWay=No way. +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_003_CantHelpYou=Can't help you. +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_001_SorryNo=Sorry, no. +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_002_NotLikely=Not likely. +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_003_Negative=Negative. +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_IGotOne=I got one? I got one! +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_TookOutMy=Took out my target. +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_DidYouSee=Did you see that? What a shot. +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_ShitTheyJust=Shit, they just killed 'em. +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_LostOne=Lost one! +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_OneOfOurs=One of ours just got cut down. +PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_001_INeedHelp=I need help! +PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_002_CanSomeoneBack=Can someone back me up! +PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_003_SomebodyHelpMe=Somebody help me! +PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_001_Charge=Charge! +PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_002_MovingUp=Moving up! +PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_003_Advancing=Advancing! +PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_001_HellWithIt=To hell with it! +PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_002_Displacing=Displacing! +PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_003_Repositioning=Repositioning! +PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_001_ICantMove=I can't move! +PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_002_LittleHelp=Little help?! +PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_003_ComeOnGive=Come on, give me a chance! +PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_001_IllCoverYou=I'll cover you! +PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_002_GoAhead=Go ahead! +PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_003_IllKeepEm=I'll keep 'em occupied. +PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_001_SomeoneCoverMe=Someone cover me? +PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_002_CanAnyoneCover=Can anyone cover me? +PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_003_KeepEmOff=Keep 'em off me for a sec. +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WeveGotCompany=We've got company coming in. +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_GotAFight=Got a fight bearing down on us. +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_TroubleComingIn=Trouble, coming in hot! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitOverHere=Shit. Over here! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_WhatTheHell=What the hell?! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_GotSomebody=Got somebody! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_001_GiveEmAll=Give 'em all you got! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_002_UnleashHell=Unleash hell! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_003_DontGiveEm=Don't give 'em any mercy. +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_WereCompromised=We're compromised! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_GotIntruders=Got intruders! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_Intruders=Intruders! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_IFoundEm=I found 'em. Right here! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_HereTheyAre=Here they are! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_OverHereLook=Over here! Look! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_ISeeThem=I see them. They're up there. +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_LookUpTop=Look up top! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_TheyreAboveUs=They're above us. +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_Sniper=Sniper! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_TheyGotA=They got a sharpshooter. +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_CarefulTheresA=Careful, there's a sniper. +PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_001_CircleTheirFlanks=Circle their flanks! +PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_002_WeShouldHit=We should hit them on the sides. +PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_003_LetsSneakAround=Let's sneak around and attack the flank. +PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImOnYour=I'm on your side! +PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_WhatAreYou=What are you doing?! +PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_HaveYouGone=Have you gone blind?! +PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_001_OhShitIm=Oh shit! I'm hit! +PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_002_TheyGotMe=They got me. They really got me! +PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_003_OwDammitThat=Ah! Dammit that hurts! +PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=Grenade! +PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_002_EverybodyDown=Everybody down! +PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_003_GetOutOf=Get out of the way! +PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_001_AndHereWe=And here we go! +PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_002_LetsSeeHow=Let's see how they like this! +PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_003_MightWantTo=Might want to stay down for this! +PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_001_ComeOnDont=Come on. Don't give up now. +PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_002_DigInWe=Dig in. We got this. +PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_003_LetsGoLets=Let's go, let's go! They don't stand a chance. +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=You think I'm scared? You just killed the dead weight. +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ThisIsFar=This is far from over. +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ThatsItIm=That's it? I'm just getting started. +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_001_ThisIsFine=This is fine. Everything's fine. +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_002_OkayGettingA=Okay. Getting a little worried now. +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_003_ThisIsNot=This is not good. +PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_001_TheyFuckinVanished=They fuckin' vanished. +PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_002_WhereTheHell=Where the hell are they? +PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_003_TheyreGone=They're gone. +PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_001_ImOut=I'm out! +PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_002_WeaponsDry=Weapon's dry! +PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_003_DammitMyAmmos=Dammit, my ammo's gone +PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_001_CallsInHelps=Call's in. Help's on the way. +PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_002_AlrightLetsSee=Alright. Let's see if they show up. +PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_003_TheySaidTheyd=They said they'd send people. +PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_001_OneSec=One sec! +PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_002_Reloading=Reloading! +PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_003_GiveMeA=Give me a sec. +PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_001_MaybeWeShould=Maybe we should spread out. +PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_002_WeShouldCover=We should cover some more ground. +PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_003_LetsFanOut=Let's fan out. +PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_001_YouLittleInsignificant=You little insignificant pissant! I'm gonna ruin you! +PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_002_ImGonnaBring=I'm gonna bring an epic amout of hurt down on you! +PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_003_YoureReallyStarting=You're really starting to piss me off. +PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_001_SeriouslyHidingYoure=Seriously? Hiding? You're just being difficult now. +PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_002_HowBoutI=How bout I hide and you come find me? +PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_003_WhereYouHiding=Where you hiding now?! +PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_001_CanYouBeileve=Can you beileve today's the day you die? +PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_002_TryNotTo=Try not to get shot in anything valuable! +PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_003_ThisFightIs=This fight is giving me some serious deja vu right now! +PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_001_WhyWontYou=Why won't you die?! +PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HowLuckyCan=How lucky can you be?! +PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_003_ComeOnThat=Come on! That one should've hit! +PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_CantWaitTill=Can't wait to tell my friends I met the worst shot in the 'verse! +PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_DoYouWant=Do you want to call a time out so you can go practice? +PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_BetYoureHaving=Bet you're having second thoughts now. +PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_SoDidntFind=So, didn't find anything. +PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_EverythingLooksLike=Everything looks like it should. +PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_AreaSeemsClear=Area seems clear. +PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_001_HuhOkay=Uhm... okay... +PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_002_BitAnticlimactic=Bit anticlimactic. +PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_003_FeelABit=Feel a bit silly coming over here for nothing. +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_HereWeGo=Here we go. Got something. Keep looking. +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_SomeonesDefinitelyHere=Someone's definitely here. Just need to find them. +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_OnTheRight=On the right track. +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_FoundSomethingGonna=Found something. Gonna keep looking. +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_MightBeOn=Might be on to something. I'll let you know. +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_SomeonesHereDont=Someone's here. Don't know who... yet. +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_FalseAlarmEveryone=False alarm, everyone. +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_ForgetItNot=Forget it. Not gonna be a fight. +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_NevermindNothingExciting=Nevermind. Nothing exciting. +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_FalseAlarmGo=False alarm. Go about your business. +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_HeyYouCan=Hey, you can tell everyone to calm down. +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_NevermindFalseAlarm=Nevermind. False alarm. +PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_WhyDontYou=Why don't you go see what the hell it is? +PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_HowAboutYou=How about you get off your ass and take a look. +PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_IfYoureSo=If you're so concerned, go see what it is. +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_001_GuessIllGo=Guess I'll go take a look... I do everything around here. +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_002_KeepAnEye=Keep an eye out, I'm gonna see what the fuss is. +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_003_AllRightLets=All right. Let's see what we got. +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_HeyMightHave=Hey, I might have something over here. Might not. I'll let you know. +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaTakeA=Gonna take a look around. +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_SomethingsABit=Something's a bit off. Gonna take a look. +PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_001_KeepSearchingTheyve=Keep searching. They've got to be close. +PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_002_FocusTheyreHere=Focus. They're here somewhere. +PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_003_CheckEverywhereI=Check everywhere. I want to find this asshole. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_001_WhereTheHell=Where the hell could they have gone? +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_002_DidTheyFall=Did they fall into a jump point? Where the fuck did they go? +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_003_WhatTheHell=What the hell? People don't just dissapear. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_HateToBe=Hate to be the bearer of bad news, but the bastard got away. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_NoSignOf=No sign of them. They're in the wind. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_HellIfI=Hell if I know where they went. But they sure as hell ain't here. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_001_WellAintThat=Well ain't that strange. All that smoke and no fire. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_002_ReallyNothing=Really? Nothing? +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_003_OkayIGive=Okay, I give up. There's nothing here. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_TryAsI=Try as I might, didn't find anything. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_SearchTurnedUp=Search turned up empty. Whatever was out here, I'm not seeing it. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_ImCallingIt=I'm calling it. Nothing here. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_WellIsntThis=Well, isn't this an elusive prey. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_TheBleederShook=The bleeder shook me, but don't worry, I'll find them. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_NotSureWhere=I'm not sure where they went, but they couldn't have gone far. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_TheyPulledA=They pulled a runner on me. Gonna find them now. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_TrackingDownWhere=I'm tracking down where this slippery bugger went now. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_WhereEverThe=Where ever the hell this gunter went, I'm gonna find 'em. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_DutyCalls=Duty calls. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_ThinkWeGot=Think we got company. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_ComeOnLets=Come on. Let's get to work. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_WeGotVisitors=We got visitors. Finding them now. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_GuestsHaveArrived=Guests have arrived. Gonna go greet them. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_SeemsLikeThe=Seems like the party's starting. Come on. Don't want to be late. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_001_LetsSeeWhat=Let's see what the hell that was. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_002_WellThatDefinitely=Well, that definitely wasn't nothing. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_003_GoodTimeTo=Good time to take a walk. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_HeyImGonna=Hey, I'm gonna stretch my legs and see if anything's going on. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_GetTheFeelin=Get the feelin' like something's about to go down. Gonna take a look. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_HeyCheckingSomething=Hey, checking something out. Hopefully it's nothing. +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_001_IDontAppreciate=I don't appreciate you wasting my time! +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_002_ThisIsA=This is a lot of build up for me putting a bullet into your skull. +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_003_GetOutHere=Get out here! Or shoot me! Just do something already! +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_001_HeyWhosEver=Hey, whoever's hiding out there, come out now and we can work something out. Promise. Won't even be mad. +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_002_OllyOllyOxen=Olly, olly, oxen free. Come out. Come out. +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_003_WhereYouHiding=Where are you hiding, you little bugger? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TheyreShootingAt=They're shooting at me! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_UnderFire=Under fire! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettinGunned=I'm gettin' gunned! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_ThatsABit=That's a bit of a mess. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_GreatABloody=Great. A bloody corpse. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_WhoTheHell=Who the hell ghosted this bastard? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_AhGeezWere=Ah geez! We're getting poached! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_ShitWereUnder=Shit! We're under attack! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_DamnItWere=Damn it! We're hit! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_CrapGrenade=Crap! Grenade! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_GrenadeRun=Grenade! Run! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeGetBack=Grenade! Get back! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_Shots=Shots! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_WhoTheHells=Who the hell's shooting?! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_LooksLikeWe=Looks like we got a party! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_CrapRocket=Crap! Rocket! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_RocketDown=Rocket! Down! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketGo=Rocket! Go! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_ShitSniper=Shit! Sniper! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_GotASniper=Got a sniper! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_SniperGetDown=Sniper! Get down! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_ThereItIs=There it is again. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ThereItsBack=There. It's back. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_ThisAgain=This again? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_YeahWhatWas=Yeah, what was that? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_DefinitelySomething=Definitely something. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_DamnWellBetter=Damn well better not be someone hiding. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_TheresNothingThere=There's nothing there. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_YouHavingA=You having a laugh? Nothing's there. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_WhatYouGoing=What you going on about? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_GotAProblem=Got a problem! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_HereWeGo=Here we go! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_CuttersLookLively=Cutters! Look lively! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatWasThat=What was that? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_SomeoneLurkin=Someone lurkin'? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_OverThere=Over there. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=Huh? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=What? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_SomethingsUp=Something's up. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_DoIWanna=Do I wanna know what that was? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_ThatsNotGood=That's not good. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_ThatNoiseYeah=That noise? Yeah. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahIThink=Yeah, I think I heard something. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_FromOverThere=From over there. I heard it. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_NopeDidntHear=Nope. Didn't hear a thing. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_ThinkYourEars=Think your ears are playing tricks on you. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_HowTheHell=How the hell should I know what you heard? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_IThoughtI=Thought I heard something? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_WhatWasThat=What was that sound? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearThat=You hear that? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_YeahIThink=Yeah, I think I saw it too. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_OnlyCaughtA=Only caught a glimpse, but I'm sure I saw something. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_WhatTheHeck=What the heck was that? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_IDidntSee=Didn't see nothing. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IMustveMissed=I must've missed it. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_WhatNo=What? No. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_AnyoneElseSee=Anyone else see that? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_IThinkSomething=I think something just moved over there. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_ThereISaw=There. I saw something. +PU_GENOUTLAW4_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_ImStillA=I'm still a little anoyed about yesterday. Went down to Crusader to meet a contact, and my favorite cap blew over the rail. I had that thing since I was 15 and now it's crushed in the core of a gas giant. Shit luck that. +PU_GENOUTLAW4_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_GetThisLast=Get this, last week I was at Kareah and I found a blank security badge. Still debating what to do with it. Should be able to cook up a solid scam or two with that kind of ID. +PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_YeahIDont=Yeah, I don't know. I've also been getting this rash. Milo thinks it's cause I pulled the undersuit off that corpsicle we found on that derelict. I thought I washed it enough. Guess I'll ride it out and see. +PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_ToBeHonest=To be honest though, better than all that is the fact I got that crack in my helmet patched up finally. Bugged the hell out of me, but for whatever reason I just kept putting it off. Ecstatic now it's gone. +PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_ImSoPissed=I'm so pissed at Sharps. The idiot knocked over a bordello from Sol that I'd been saving for months. He tried making it up to me with a bottle of blue shit that clangers drink. He'll be lucky if I don't cut something off while he's sleeping tonight. +PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DidYouHear=Did you hear what was in that last haul? A crate of Konjio coffee beans from Rhetor. Just about the smoothest brew this side of sol and nutty as hell. Got a stash in me bunk. I'll drip you a cup when we get back. +PU_GENPILOT1_CV_AnnounceAttack_IG_001_ThisIsA=This is a raid. Act accordingly. Screaming is preferred, but not required. +PU_GENPILOT1_CV_AnnounceAttack_IG_002_AhLookWhat=Ah, look what we have here... +PU_GENPILOT1_CV_AnnounceAttack_IG_003_YeahThisIs=Yeah, this is one of those 'wrong place, wrong time' scenarios. Nothing personal. +PU_GENPILOT1_CV_AnnounceAttack_IG_004_YeahWeHad=Yeah, we had a bit of a long day, all armed up and no one to shoot. +PU_GENPILOT1_CV_AnnounceAttack_IG_005_DoUsA=Do us a favor and fight back. I don't like it when people just roll over. +PU_GENPILOT1_CV_BountyHunter_Greeting_IG_001_WhatYouCome=What, you come to collect? +PU_GENPILOT1_CV_BountyHunter_Greeting_IG_002_IfYouThink=If you think I'm gonna roll over for some two-bit bounty hunter then you are very mistaken. +PU_GENPILOT1_CV_BountyHunter_Greeting_IG_003_YeahIWas=Yeah I was wondering when somebody'd have the sack to try and cash me out. +PU_GENPILOT1_CV_BountyHunter_Greeting_IG_004_YouTheySent=You. They sent you to get me. Jeez, I think people undervalue me. +PU_GENPILOT1_CV_BountyHunter_Greeting_IG_005_ThisIsNot=This is not a fight you want. No amount of credits is worth this kind of trouble. +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_001= +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_002= +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_003= +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_004= +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_005= +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_006= +PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostThereAlmost=Almost there, almost there... +PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_002_JustNeedA=Just need a few more seconds! +PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_003_JustOneMore=Just one... more... second... +PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_001_YouHeardMy=You heard my comm? That's amazing. I need some help mopping up these bastards. +PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_002_AhICant=Ah, I can't believe someone actually showed up. I need a hand taking out these scumbags. You in? +PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_003_IWasLittle=I was little worried no one would show. Now that you're here, you wanna dust some outlaws? +PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_001_AhThankGod=Ah, thank god somebody came. My ship's completely offline. Can you cover me while I fix it? +PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_002_AwYoureA=Aw, you're a lifesaver. These bastards crippled my ship. Can you keep 'em busy while I fix it? +PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_003_HeyCanYou=Hey! Can you handle these fighters while I fix my ship? +PU_GENPILOT1_CV_Distress_BegForLife_IG_001_PleaseDontKill=Please don't kill me. +PU_GENPILOT1_CV_Distress_BegForLife_IG_002_LeaveMeThe=Leave me the hell alone! +PU_GENPILOT1_CV_Distress_BegForLife_IG_003_StopAlrightStop=Stop, alright?! Just stop! +PU_GENPILOT1_CV_Distress_Call_Comm_IG_001_HelpMePlease=Help me, please. I'm under attack. +PU_GENPILOT1_CV_Distress_Call_Comm_IG_002_CanAnybodyHear=Can anybody hear me? I need help. +PU_GENPILOT1_CV_Distress_Call_Comm_IG_003_MaydaMaydayOutlaws=Mayday, mayday. Outlaws are attacking my ship. +PU_GENPILOT1_CV_Distress_Call_Comm_IG_004_AnybodyOutThere=Anybody out there? I need help! +PU_GENPILOT1_CV_Distress_Call_Comm_IG_005_IfAnyoneCan=If anyone can hear this, I'm under attack. Send help! +PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_001_AllChannelsIm=All channels! I'm under attack! Please! If you hear this, help me! +PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_002_AllChannelsAll=All channels, all channels. I'm under attack and need help. +PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_003_PleaseSomebodyHelp=Please, somebody help. These outlaws came out of nowhere and opened fire. +PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_004_AnybodyOutThere=Anybody out there?! I've got pirates all over me. Need assistance here! +PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayIm=Mayday, mayday, I'm dead in the water and got outlaws circling. I need help. +PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_001_Bye=Bye. +PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_002_ImThroughPushing=I'm through pushing my luck. Later. +PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_003_LeavingNow=Leaving now. +PU_GENPILOT1_CV_Distress_Farewell_Good_IG_001_ImHeadingOut=I'm heading out. Take care. +PU_GENPILOT1_CV_Distress_Farewell_Good_IG_002_IllSeeYou=I'll see you later. +PU_GENPILOT1_CV_Distress_Farewell_Good_IG_003_StaySafe=Stay safe. +PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_001_HolyShitI=Holy shit... I thought that was it. I thought I was done for. +PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_002_OhICant=I can't believe we made it. +PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_003_IsThatReally=Is that really it? It's over? +PU_GENPILOT1_CV_Distress_FightOver_Good_IG_001_ThankYouI=Thank you. I thought we were done for. +PU_GENPILOT1_CV_Distress_FightOver_Good_IG_002_IThoughtI=I thought I was a goner. Thanks. +PU_GENPILOT1_CV_Distress_FightOver_Good_IG_003_YouReallySaved=You really saved me back there. Appreciate it. +PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_001_HereSomethingFor=Here. Something for your trouble. +PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_002_TakeThisIts=Take this, it's the least I can do. +PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_003_HereItsNot=Here. It's not much, but I figure I owe you. +PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_001_BackOnline=Back online! +PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_002_ThatsItWere=That's it! We're good to go. +PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_003_UpAndRunning=Up and running! +PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_001_SystemsStillOffline=System's still offline. Just need a little more time to fix it. +PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_002_WereWorkingAs=We're working as fast as we can. +PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_003_AhItsNot=Ah, it's not good enough. Systems are still down. +PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_001_IllGiveYou=I'll give you whatever you want. +PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_002_WhatYouWant=What, you want money? I'll give you money. Just leave me alone. +PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_003_PleaseIllPay=Please, I'll pay, then you go your way and I'll go mine. +PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_001_WhatTheHell=What the hell are you doing? +PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_002_StopShootingAt=Stop shooting at us! +PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_003_HeyWatchYour=Hey! Watch your fire! +PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_001_Hey=Hey! +PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_002_LookOut=Look out! +PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_003_OhWhatThe=Oh, what the hell?! +PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_001_WhoaCareful=Whoa! Careful! +PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_002_BraceForImpact=Brace for impact! +PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_003_WatchWhereYoure=Watch where you're flying. +PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_001_YouveGottaKeep=You've gotta keep them off us so we can work. +PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_002_WereTakingToo=We're taking too much damage. We can't work like this. +PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_003_KeepTheFighters=Keep the fighters off me so I can work. +PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpoolingUp=Spooling up! +PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_WereOutOf=We're out of here. Thanks for the assist. +PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_LetsGoLets=Let's go. Let's go. +PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_001_HeyThereBoys=Hey there, boys, thanks for the assist. +PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_002_ShitsAboutTo=Shit's about to get real now. +PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_003_IToldYou=I told you, you should've walked away. +PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_001_IThinkThats=I think that's all of them. +PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_002_IGotZero=I got zero hostiles on the scope. +PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_003_ThatsEveryoneRight=That's everyone, right? +PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_004_WhoaOkayLets=Whoa! Okay, let's not do that again... okay? +PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_005_IDontSee=I don't see any more. I think we're good. +PU_GENPILOT1_CV_Escort_AlmostDead_IG_001_ImNotGonna=I'm not going to last much longer. +PU_GENPILOT1_CV_Escort_AlmostDead_IG_002_MaydayMaydayIm=Mayday, mayday, I'm going down. +PU_GENPILOT1_CV_Escort_AlmostDead_IG_003_ICantHold=I can't... hold out... much longer. +PU_GENPILOT1_CV_Escort_AlmostDead_IG_004_ShipsOnIts=Ship's on its last legs. +PU_GENPILOT1_CV_Escort_AlmostDead_IG_005_WhateverYoureGonna=Whatever you're gonna do, do it now! +PU_GENPILOT1_CV_Escort_AlmostDone_IG_001_JustALittle=Just a little longer. +PU_GENPILOT1_CV_Escort_AlmostDone_IG_002_WereWrappingUp=We're wrapping up. +PU_GENPILOT1_CV_Escort_AlmostDone_IG_003_ShouldntBeToo=Shouldn't be too long now. +PU_GENPILOT1_CV_Escort_AlmostDone_IG_004_NearlyThere=Nearly there. +PU_GENPILOT1_CV_Escort_AlmostDone_IG_005_AlmostFinishedHere=Almost finished here. +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_001_ArrivingAtNav=Arriving at nav point. +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_001b_ArrivingAtNav=Arriving at nav point. +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_002_HereOurNav=Here. Our nav point's coming up. +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_002b_HereOurNav=Here. Our nav point's coming up. +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_003_WereHere=We're here. +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_004_HeresOurTarget=Here's our target. +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_005_ComingUpOn=Coming up on destination. +PU_GENPILOT1_CV_Escort_Celebrate_IG_001_Woohoo=Woohoo +PU_GENPILOT1_CV_Escort_Celebrate_IG_002_ThereWeGo=There we go! +PU_GENPILOT1_CV_Escort_Celebrate_IG_003_AlrightYeah=All right! Yeah! +PU_GENPILOT1_CV_Escort_Celebrate_IG_004_NiceOne=Nice one. +PU_GENPILOT1_CV_Escort_Celebrate_IG_004b_NiceOne=(Laughs) Nice one! +PU_GENPILOT1_CV_Escort_Celebrate_IG_005_WellDone=Well done. +PU_GENPILOT1_CV_Escort_EncourageAttack_IG_001_KeepThemOff=Keep them off me. +PU_GENPILOT1_CV_Escort_EncourageAttack_IG_002_ImGonnaNeed=I'm gonna need you to take care of them. +PU_GENPILOT1_CV_Escort_EncourageAttack_IG_003_YoureGonnaHave=You're gonna have to cover me. +PU_GENPILOT1_CV_Escort_EncourageAttack_IG_004_ItsAllYou=It's all you. Handle them. +PU_GENPILOT1_CV_Escort_EncourageAttack_IG_005_YoureUpTime=You're up. Time to show what you got. +PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_001_UhOhThey=Uh oh. They don't look friendly. +PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_002_GotSomeContacts=Got some contacts with bad intentions inbound. +PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_003_LookOutWe=Look out. We got company. +PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_004_ReadyUpContacts=Ready up. Contacts inbound. +PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_005_HmmImGonna=Hmm. I'm gonna guess they aren't here to help. +PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_001_GotMoreBad=Got more bad guys on my scope. +PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_002_ReadyUpMore=Ready up. More shitheads inbound. +PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_003_GotMoreContacts=Got more contacts! +PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_001_EnemyDown=Enemy down. +PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_002_EnemyShipDestroyed=Enemy ship destroyed. +PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_003_GoodKill=Good kill! +PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_004_BadGuyDown=Bad guy down. +PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_005_OneDown=One down. +PU_GENPILOT1_CV_Escort_Expletives_IG_001_ShitShit=Shit. Shit! +PU_GENPILOT1_CV_Escort_Expletives_IG_002_Dammit=Dammit! +PU_GENPILOT1_CV_Escort_Expletives_IG_003_OhYouGoddamn=Goddamn bastard. +PU_GENPILOT1_CV_Escort_Expletives_IG_004_SonOfA=Son of a bitch. +PU_GENPILOT1_CV_Escort_Expletives_IG_004b_SonOfA=Son of a bitch. +PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_001_ThanksIMean=Thanks? I mean, we're alive, so I guess that's a win. +PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_002_WeDoneCool=We done? Cool. +PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_003_WellThatCouldve=Well, that could've gone better. Anyway, I'm out. +PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_004_IfThatsEverything=If that's everything, I think we're done here. +PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_005_ImGoingTo=I'm going to go collapse somewhere. +PU_GENPILOT1_CV_Escort_Farewell_Good_IG_001_ThanksForThe=Thanks for the assist. Take care. +PU_GENPILOT1_CV_Escort_Farewell_Good_IG_002_ItsBeenGood=It's been good having you on my six. Stay safe. +PU_GENPILOT1_CV_Escort_Farewell_Good_IG_003_ThanksForThe=Thanks for the cover. Later. +PU_GENPILOT1_CV_Escort_Farewell_Good_IG_004_LetsDoThis=Let's do this again sometime. +PU_GENPILOT1_CV_Escort_Farewell_Good_IG_005_ThanksForEverything=Thanks for everything. I'll see you around. +PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_001_HolyShitThat=Holy shit that was close. +PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_002_WowLetsNot=< relieved laughter > Wow... let's not do that again. +PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_003_OkayThatWas=Okay. That was a little closer than I would've liked. +PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_004_ICantBelieve=I can't believe we made it out of there. +PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_005_ThatWasA=That was a little nerve-wracking. +PU_GENPILOT1_CV_Escort_FightOver_Good_IG_001_WereAllHere=We're all here? Good. +PU_GENPILOT1_CV_Escort_FightOver_Good_IG_002_JustWhatI=Just what I like to see, a nice, clean victory. +PU_GENPILOT1_CV_Escort_FightOver_Good_IG_003_LooksLikeWere=Looks like we're in the clear. +PU_GENPILOT1_CV_Escort_FightOver_Good_IG_004_ISeeI=I see I didn't waste my credits on you. +PU_GENPILOT1_CV_Escort_FightOver_Good_IG_005_HelluvaJob=(Sighs) Helluva job. +PU_GENPILOT1_CV_Escort_FriendlyFire_IG_001_CheckYourFire=Check your fire! +PU_GENPILOT1_CV_Escort_FriendlyFire_IG_002_HeyWatchYour=Hey! Watch your fire. +PU_GENPILOT1_CV_Escort_FriendlyFire_IG_003_StopShootingMe=Stop shooting me. I'm on your side. +PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_001_AhShitSorry=Ah shit! Sorry, that was me. +PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_002_OhMyBad=Oh my bad! Didn't mean to hit you. +PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_003_SorryIThought=Sorry, I thought you were the bad guy. +PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_001_ShitWeLost=Shit, we lost one of our own. +PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_002_FriendlyDownRepeat=Friendly down. Repeat. Friendly down. +PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_003_HolyShitThat=Holy shit, that was one of our ships. +PU_GENPILOT1_CV_Escort_Greeting_IG_001_HeyYouMy=Hey, you my escort? +PU_GENPILOT1_CV_Escort_Greeting_IG_002_Hi=Hi. +PU_GENPILOT1_CV_Escort_Greeting_IG_003_HeyThereYou=Hey there. You must be the escort. Good to meet you. +PU_GENPILOT1_CV_Escort_Greeting_IG_004_YoYouReady=Yo. You ready to do some escortin'? +PU_GENPILOT1_CV_Escort_Greeting_IG_005_HowsItGoing=How's it going? +PU_GENPILOT1_CV_Escort_KeepLookOut_IG_001_WatchOurBack=Watch our back, okay? +PU_GENPILOT1_CV_Escort_KeepLookOut_IG_002_KeepAnEye=Keep an eye out. +PU_GENPILOT1_CV_Escort_KeepLookOut_IG_003_CoverMe=Cover me. +PU_GENPILOT1_CV_Escort_KeepLookOut_IG_004_YoureUpKeep=You're up. Keep a look out for anything that looks unfriendly. +PU_GENPILOT1_CV_Escort_KeepLookOut_IG_005_TimeToEarn=Time to earn your creds. Keep a look out. +PU_GENPILOT1_CV_Escort_LetsGo_IG_001_LetsHeadOff=Let's head off. +PU_GENPILOT1_CV_Escort_LetsGo_IG_002_LetsGo=Let's go. +PU_GENPILOT1_CV_Escort_LetsGo_IG_003_LetsRollOut=Let's roll out. +PU_GENPILOT1_CV_Escort_LetsGo_IG_004_LetsGetStarted=Let's get started. +PU_GENPILOT1_CV_Escort_LetsGo_IG_005_TimeToGo=Time to go. +PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_001_ComeOnCome=Come on, come on. Let's go! +PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_002_LetsGetThe=Let's get the hell out of here! +PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_003_GoGoGo=Go, go, go! +PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_004_MoveIt=Move it! +PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_005_LetsMoveLets=Let's move. Let's move. +PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_001_MovingOn=Moving on. +PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_002_LetsKeepGoing=Let's keep going. +PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_003_OkayNextPoint=Okay. Next point. +PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_004_LetsRoll=Let's roll. +PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_005_OkayShallWe=Okay, shall we continue? +PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_001_FineWereDone=Fine. We're done. +PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_002_ThatsWhatYou=That's what you want? You're fired. +PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_003_KissYourCredits=Kiss your credits goodbye. +PU_GENPILOT1_CV_Escort_MissionFailed_IG_001_YouKnowWhat=You know what? Never mind. I'll find somebody else. +PU_GENPILOT1_CV_Escort_MissionFailed_IG_002_JobsOverThanks=Job's over. Thanks for wasting my time. +PU_GENPILOT1_CV_Escort_MissionFailed_IG_003_ThisIsntGonna=This isn't gonna work, is it? Screw it, we're done. +PU_GENPILOT1_CV_Escort_MissionFailed_IG_004_YouHadYour=You had your chance. You blew it. +PU_GENPILOT1_CV_Escort_MissionFailed_IG_005_ScrewItIm=Screw it. I'm done waiting for you. +PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_001_ScrewItIm=Screw it. I'm out. +PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_002_HellWithThis=Hell with this. +PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_003_ItsTooDangerous=It's too dangerous. I'm done. +PU_GENPILOT1_CV_Escort_NeedASecond_IG_001_WellHeadOff=We'll head off in a sec. Just sorting some stuff out. +PU_GENPILOT1_CV_Escort_NeedASecond_IG_002_WeAreGonna=We are gonna need a minute or two. +PU_GENPILOT1_CV_Escort_NeedASecond_IG_003_WereMakingSome=We're making some last minute adjustments. +PU_GENPILOT1_CV_Escort_NeedASecond_IG_004_WellLeaveSoon=We'll leave soon. Just waiting on one more thing. +PU_GENPILOT1_CV_Escort_NeedASecond_IG_005_SorryToDo=Sorry to do this, but we got a couple things to lock down before we head off. +PU_GENPILOT1_CV_Escort_NeedHelp_IG_001_TakingFire=Taking fire! +PU_GENPILOT1_CV_Escort_NeedHelp_IG_002_NeedSomeHelp=Need some help here! +PU_GENPILOT1_CV_Escort_NeedHelp_IG_003_HelpMe=Help me. +PU_GENPILOT1_CV_Escort_NeedHelp_IG_004_NeedHelp=Need help! +PU_GENPILOT1_CV_Escort_NeedHelp_IG_005_ICouldUse=I could use a hand here. +PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_001_WeCantLeave=We can't leave yet, I'm still working. +PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_002_GonnaNeedA=Gonna need a little more time. +PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_003_WereAlmostDone=We're almost done here. It'll just be a little longer. +PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_004_JustGonnaNeed=Just gonna need a little more time. +PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_005_StillCrunchingAway=Still crunching away over here. Might be a little longer. +PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_001_ImGonnaNeed=I'm gonna need more time. +PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_002_KeepEmOff=Keep 'em off me. We're still working. +PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_003_AhJustA=Ah, just a little longer... +PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_004_AlmostThere=Almost... there... +PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_005_WeAlmostGot=We've almost got it. Just need a little more time. +PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_001_AhWatchIt=Ah, watch it! +PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_002_WhatTheHell=What the hell? +PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_003_WatchWhereYoure=Watch where you're flying! +PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_004_ImHit=I'm hit! +PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_005_ArghDammitThats=Argh, dammit, that's gonna leave a mark. +PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_001_DriftingALittle=Drifting a little close, aren't you? +PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_002_CarefulYoureGonna=Careful, you're gonna hit me. +PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_003_YouMindBacking=You mind backing off a bit? +PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_004_HeyWatchYour=Hey, watch your proximity. +PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_005_CarefulYoureFlying=Careful, you're flying a little too close. +PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_001_GetLost=Get lost? +PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_002_ThereYouAre=There you are. Thought we were gonna need to send a search party. +PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_003_AboutTimeI=About time. I was getting worried. +PU_GENPILOT1_CV_Escort_QTravelDest_IG_001_SendingQTPoint=Sending QT point. +PU_GENPILOT1_CV_Escort_QTravelDest_IG_002_StandByFor=Stand by for quantum travel point. +PU_GENPILOT1_CV_Escort_QTravelDest_IG_003_HeresTheNav=Here's the nav point. +PU_GENPILOT1_CV_Escort_QTravelDest_IG_004_SendingTheQT=Sending the QT marker. +PU_GENPILOT1_CV_Escort_QTravelDest_IG_005_HereAreThe=Here are the coordinates. +PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_001_NextNavPoint=Next nav point, coming up. +PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_002_MovingOntoOur=Moving onto our next QT point. +PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_003_SendingTheNext=Sending the next nav point. +PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_001_SpoolingUpQuantum=Spooling up Quantum Drive. +PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_002_LetsSpinUp=Let's spin up and head out. +PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_003_DestinationLockedHeading=Destination locked. Heading out now. +PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_004_SpinningUp=Spinning up. +PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_005_StandByFor=Stand by for quantum travel. +PU_GENPILOT1_CV_Escort_ReadyToGo_IG_001_ThatsItWere=That's it. We're all good. +PU_GENPILOT1_CV_Escort_ReadyToGo_IG_002_OkayThanksFor=Okay, thanks for waiting. We're all set here. +PU_GENPILOT1_CV_Escort_ReadyToGo_IG_003_ThatllDoIt=That'll do it. Sorry for the delay. +PU_GENPILOT1_CV_Escort_ReadyToGo_IG_004_DoneGoodTo=Done. Good to go. +PU_GENPILOT1_CV_Escort_ReadyToGo_IG_005_AllSetHere=All set here. +PU_GENPILOT1_CV_Escort_ReturnToStart_IG_001_AndThatsThat=And that's that. Let's head back. +PU_GENPILOT1_CV_Escort_ReturnToStart_IG_002_WereAllGood=We're all good here. Heading home. +PU_GENPILOT1_CV_Escort_ReturnToStart_IG_003_ThatsTheLast=That's the last of 'em. +PU_GENPILOT1_CV_Escort_ReturnToStart_IG_004_IThinkThats=I think that's everything. We can head back. +PU_GENPILOT1_CV_Escort_ReturnToStart_IG_005_AndWereDone=And we're done. Wasn't too bad, right? +PU_GENPILOT1_CV_Escort_StartWork_IG_001_StartingScan=Starting scan. +PU_GENPILOT1_CV_Escort_StartWork_IG_002_LetsGetTo=Let's get to work. +PU_GENPILOT1_CV_Escort_StartWork_IG_003_GreatLetsGet=Great. Let's get started. +PU_GENPILOT1_CV_Escort_StartWork_IG_004_AlrightWellGet=Alright. We'll get started. +PU_GENPILOT1_CV_Escort_StartWork_IG_005_ClockStartsNow=Clock starts... now. +PU_GENPILOT1_CV_Escort_StayClose_High_IG_001_WhereTheHell=Where the hell you going? +PU_GENPILOT1_CV_Escort_StayClose_High_IG_002_GetBackHere=Get back here. Now. +PU_GENPILOT1_CV_Escort_StayClose_High_IG_003_ErrFightsOver=Err, fight's over here, genius. +PU_GENPILOT1_CV_Escort_StayClose_Low_IG_001_DontWanderOff=Don't wander off. +PU_GENPILOT1_CV_Escort_StayClose_Low_IG_002_WhereYouGoing=Where you going? +PU_GENPILOT1_CV_Escort_StayClose_Low_IG_003_GetBackHere=Get back here. You're supposed to be guarding me. +PU_GENPILOT1_CV_Escort_StayClose_Low_IG_004_ComeOnGet=Come on. Get back here. +PU_GENPILOT1_CV_Escort_StayClose_Low_IG_005_HeyImGonna=Hey, I'm gonna need you back here. +PU_GENPILOT1_CV_Escort_Thanks_IG_001_Thanks=Thanks. +PU_GENPILOT1_CV_Escort_Thanks_IG_002_ThankYou=Thank you. +PU_GENPILOT1_CV_Escort_Thanks_IG_003_AppreciateIt=Appreciate it. +PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_001_ALittleHelp=A little help here! +PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_002_TakingHeavyFire=Taking heavy fire. +PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_003_CouldDefinitelyUse=Could definitely use some support about now. +PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_001_GettingChewedUp=Getting chewed up here! +PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_002_OhShitI=Oh shit. I probably needed that. +PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_003_NeedHelpIm=Need help. I'm losing ship systems. +PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_004_TakingFire=Taking fire. +PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_005_OwThatHurt=Ow. That hurt. +PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_001_YouKnowWhat=You know what? I think we've waited long enough. +PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_002_ScrewItWell=Screw it. We'll have to make do. +PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_003_IGuessThey=I guess they aren't showing up. +PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_004_HmmWeMight=Hmm. We might have to get going without them. +PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_005_ThatSucksI=That sucks. I wonder where they are... +PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_001_WereWaitingOn=We're waiting on some other people. +PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_002_WellHeadOut=We'll head out when everyone's here. +PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_003_StillWaitingOn=Still waiting on a couple people. +PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_004_GotAFew=Got a few more showing up. +PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_005_HangOutFor=Hang out for a sec, we aren't all here. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_001_DammitStopHitting=Dammit. Stop hitting me! Stop it or this is over. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_002_StopMessingUp=Stop messing up my ship. Last chance. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_003_ICantBelieve=I can't believe I have to say this, but stop wrecking my ship. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_001_LetsGetBack=Let's get back on mission, okay? +PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_002_ComeOnWeve=Come on, we've got a job to do. I'm getting tired of saying it. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_003_LookLetsGet=Look, let's get this done, okay? I'm not gonna say it again. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_004_IfYouDont=If you don't do the job, you won't get paid. Understand? +PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_005_IveHiredYou=I've hired you to do a job. If you won't do it, we need to reconsider your employment. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_001_GetYourAss=Get your ass back here or you're fired. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_002_YouFlyAway=You fly away from me and we are done. You hear me? +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_003_HeyIHired=Hey, I hired your to protect me. Now get back here and protect me! +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_001_GetBackOver=Get back over here, okay? I'm not going to tell you again. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_002_StopWanderingOff=Stop wandering off, we got a job to do. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_003_LookIfYou=Look, if you don't get back here right now, I will seriously reconsider your employment status. +PU_GENPILOT1_CV_Escort_WereAllHere_IG_001_EveryoneHereCool=Everyone here? Cool. +PU_GENPILOT1_CV_Escort_WereAllHere_IG_002_AndThatsEverybody=And that's everybody. +PU_GENPILOT1_CV_Escort_WereAllHere_IG_003_WereAllHere=We're all here. +PU_GENPILOT1_CV_Escort_WereAllHere_IG_004_ThatsTheLast=That's the last. +PU_GENPILOT1_CV_Escort_WereAllHere_IG_005_ThatsItEveryone=That's it. Everyone's here. +PU_GENPILOT1_CV_Escort_WorkFinished_IG_001_ThereWeShould=There. We should be good now. +PU_GENPILOT1_CV_Escort_WorkFinished_IG_002_WereAllSet=We're all set on this end. +PU_GENPILOT1_CV_Escort_WorkFinished_IG_003_AndComplete=Aaaaaand... complete. +PU_GENPILOT1_CV_Escort_WorkFinished_IG_004_Done=Done. +PU_GENPILOT1_CV_Escort_WorkFinished_IG_005_ThatllDoIt=That'll do it. +PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_001_DoneGo=Done! Go! +PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_002_AllSet=All set! +PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_003_Finished=Finished! +PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_004_GotIt=Got it. +PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_005_ThatsIt=That's it. +PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_001_CalledInThe=Called in the calvary, huh? +PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_002_BringAllThe=Bring all the backup you want, won't change a thing. +PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_003_NahBroughtMore=Nah, brought more people to die, huh? +PU_GENPILOT1_CV_GetHits_IG_EX_001= +PU_GENPILOT1_CV_GetHits_IG_EX_002= +PU_GENPILOT1_CV_GetHits_IG_EX_003= +PU_GENPILOT1_CV_GetHits_IG_EX_004= +PU_GENPILOT1_CV_GetHits_IG_EX_005= +PU_GENPILOT1_CV_GetHits_IG_EX_006= +PU_GENPILOT1_CV_GetHits_IG_EX_007= +PU_GENPILOT1_CV_LosingFrustration_IG_001_WhyWontYou=Why won't you die?! +PU_GENPILOT1_CV_LosingFrustration_IG_002_YouLittleShit=You little shit. +PU_GENPILOT1_CV_LosingFrustration_IG_003_LookMaybeWe=Look, maybe we can work something out. +PU_GENPILOT1_CV_MindYourBusiness_IG_001_DriftOnYou=Drift on. You don't want any part of this. +PU_GENPILOT1_CV_MindYourBusiness_IG_002_JustTurnAround=Just turn around and fly away. +PU_GENPILOT1_CV_MindYourBusiness_IG_003_ImGonnaDo=I'm gonna do you a favor here. Ready? Piss off. +PU_GENPILOT1_CV_MindYourBusiness_IG_004_NothingToSee=Nothing to see here, sport. If you catch my meaning. +PU_GENPILOT1_CV_MindYourBusiness_IG_005_YouJustWandered=You just wandered into what I like to call, a potentially lethal scenario. I'd advise leaving. Now. +PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_001_WhatsTheSaying=What's the saying? Finder's keepers... well we found it first, so keep on flying. +PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_002_IfYouThink=If you think you're gonna snag any of this sweet 'tritus, you got another thing coming. +PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_003_NothingToSee=Nothing to see here. Just move the hell along. +PU_GENPILOT1_CV_PlayerAttackFirst_IG_001_OhSoThats=Oh (laughs), so that's how it's gonna be. +PU_GENPILOT1_CV_PlayerAttackFirst_IG_002_OhYouWanna=Oh, you wanna fight? You got one now. +PU_GENPILOT1_CV_PlayerAttackFirst_IG_003_BigMistake=Big mistake. +PU_GENPILOT1_CV_PlayerAttackFirst_IG_004_NowWhydYou=(Sighs) Now why'd you have to go and do that? +PU_GENPILOT1_CV_PlayerAttackFirst_IG_005_YouJustMade=You just made one of those life-changing mistakes. +PU_GENPILOT1_CV_Retreat_IG_001_YouKnowWhat=You know what? Hell with it. I'm out of here. +PU_GENPILOT1_CV_Retreat_IG_002_JeezNeverMind=Jeez, never mind. I'll rob someone easier. +PU_GENPILOT1_CV_Retreat_IG_003_OkayOkayIm=Okay, okay. I'm going. +PU_GENPILOT1_CV_RevengePosse_Greeting_IG_001_WellLookWho=Well, look who we got here. Took a while to find you, bounty hunter. +PU_GENPILOT1_CV_RevengePosse_Greeting_IG_002_YoureGonnaPay=You're gonna pay for what you did to our friend. +PU_GENPILOT1_CV_RevengePosse_Greeting_IG_003_YouThinkYou=You think you can just kill our friend and not expect payback? +PU_GENPILOT1_CV_Target_Chase_IG_001_WhereDoYou=(Laughs) Where do you think you're going? +PU_GENPILOT1_CV_Target_Chase_IG_002_YouHadYour=You had your chance to leave. Can't change your mind now. +PU_GENPILOT1_CV_Target_Chase_IG_003_ImNotThrough=I'm not through with you yet. +PU_GENPILOT1_CV_Target_Greet_IG_001_AhThereYou=Ah! There you are. Been paid quite a lot of money to take you down. Shall we get started? +PU_GENPILOT1_CV_Target_Greet_IG_002_ImNotOne=I'm not one to get poetic, but it's been quite a long road to get to you. Time to collect. +PU_GENPILOT1_CV_Target_Greet_IG_003_AlrightImSure=Alright. I'm sure you know the routine; we can do this the easy way or the hard way. I'll be honest, you've already been such a hassle, I'm hoping for the latter. +PU_GENPILOT1_CV_Target_Taunt_IG_001_HonestlyThisIsnt=Honestly, this isn't going to end well for you. +PU_GENPILOT1_CV_Target_Taunt_IG_002_LookYouveHad=Look, you've had your fun, now give up before I really have to hurt you. +PU_GENPILOT1_CV_Target_Taunt_IG_003_IThoughtYou=I thought you were supposed to be tough! +PU_GENPILOT1_CV_Target_Taunt_IG_004_ICantBelieve=I can't believe someone's actually paying to take you out. I am seriously overcharging. +PU_GENPILOT1_CV_Target_Taunt_IG_005_DontThinkYoull=Don't think you'll get out of this one. +PU_GENPILOT1_CV_Taunt_BountyHunter_IG_001_WhatDidYou=What, did you think this was gonna be easy? +PU_GENPILOT1_CV_Taunt_BountyHunter_IG_002_HateToBreak=Hate to break this to you, but you might be a little over your head. +PU_GENPILOT1_CV_Taunt_BountyHunter_IG_003_DoYouThink=Do you think you're the first bounty hunter I've had to deal with? +PU_GENPILOT1_CV_Taunt_General_IG_001_ThatAllYou=That all you got? +PU_GENPILOT1_CV_Taunt_General_IG_001b_ThatAllYou=(Laughs) That all you got? +PU_GENPILOT1_CV_Taunt_General_IG_002_ComeOnLets=Come on, let's see what you're made of. +PU_GENPILOT1_CV_Taunt_General_IG_003_ThisIsNothing=This is nothing personal. Honestly. We all have to eat, you know? +PU_GENPILOT1_CV_Taunt_General_IG_004_IHateTo=I hate to say this, but you don't think you can win, do you? +PU_GENPILOT1_CV_Taunt_General_IG_005_YouShouldveLeft=You should've left us alone. +PU_GENPILOT1_CV_Taunt_Kill_IG_001_NiceOne=Haha, nice one! +PU_GENPILOT1_CV_Taunt_Kill_IG_002_ImReallySorry=I'm really sorry it had to come to this. +PU_GENPILOT1_CV_Taunt_Kill_IG_003_OhNoThat=Oh no (laughing)... that had to hurt. +PU_GENPILOT1_CV_Taunt_Kill_IG_004_YouSureYou=You sure you still wanna fight? +PU_GENPILOT1_CV_Taunt_Kill_IG_005_AwThatWas=Aw, that was one of yours. Wasn't it? +PU_GENPILOT1_CV_Taunt_Missile_IG_001_GotSomethingFor=Got something for you. +PU_GENPILOT1_CV_Taunt_Missile_IG_002_HereYouGo=Here you go. +PU_GENPILOT1_CV_Taunt_Missile_IG_003_HeresSomethingWith=Here's something with your name on it. +PU_GENPILOT1_CV_Taunt_WarningAttack_IG_001_ThisIsYour=This is your last chance. +PU_GENPILOT1_CV_Taunt_WarningAttack_IG_002_YeahYouDont=Yeah, you don't want this kind of trouble. +PU_GENPILOT1_CV_Taunt_WarningAttack_IG_003_ImNotGonna=I'm not gonna repeat myself. +PU_GENPILOT1_CV_Taunt_WarningAttack_IG_004_IsThisReally=Is this really what you want? +PU_GENPILOT1_CV_Taunt_WarningAttack_IG_005_YoureAboutTo=You're about to enter a world of pain. Don't say I didn't warn you. +PU_GENPILOT2_CV_AnnounceAttack_IG_001_WellWhatYou=Well what you do you know. Seems we're going to make some creds today after all. +PU_GENPILOT2_CV_AnnounceAttack_IG_002_OhHereWe=Oh, here we go. Some nice, juicy victims. That's what I like to see. +PU_GENPILOT2_CV_AnnounceAttack_IG_003_CongratulationsLooksLike=Congratulations, looks like you are going to make the news tomorrow. +PU_GENPILOT2_CV_AnnounceAttack_IG_004_JustWhenI=Just when I think it's going to be a shit day, I come across a nice score like you. +PU_GENPILOT2_CV_AnnounceAttack_IG_005_HeyJustWanted=Hey, just wanted to let you know that this isn't personal, strictly business. +PU_GENPILOT2_CV_BountyHunter_Greeting_IG_001_ReallyTheySent=Really? They sent you to take me down? +PU_GENPILOT2_CV_BountyHunter_Greeting_IG_002_WhateverThePrice=Whatever the price on my head is, I hope its worth your life. +PU_GENPILOT2_CV_BountyHunter_Greeting_IG_003_IfYouActually=If you actually think you can collect on me, I'm telling you, it's not gonna happen. +PU_GENPILOT2_CV_BountyHunter_Greeting_IG_004_IGuessSomeone=I guess someone was actually brave enough to try to collect on my bounty. Big mistake. +PU_GENPILOT2_CV_BountyHunter_Greeting_IG_005_WhatAreYou=What are you supposed to be? Some kind of Bounty Hunter? Good luck with that. +PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_001= +PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_002= +PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_003= +PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_004= +PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_005= +PU_GENPILOT2_CV_DeathThroe_Sudden_IG_EX_001= +PU_GENPILOT2_CV_DeathThroe_Sudden_IG_EX_002= +PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostDoneJust=Almost done. Just a bit more. +PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_002_WereAlmostBack=We're almost back online. Hold on. +PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_003_JustALittle=Just a little bit longer. We're getting close. +PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_001_ArentYouA=Aren't you a sight for sore eyes. If you can fight, I could sure use the hand. +PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_002_ManImHappy=Man, I'm happy you're here. Maybe together we stand chance in this fight. +PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_003_OhGodI=Oh god. I didn't think anyone was coming. Hurry and help me take them out. +PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_004_CantBelieveSomeone=Can't believe someone actually heard my distress call! Now we can turn the table on these lowlifes. +PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_005_DamnIAm=Damn, I am so glad to see a friendly face. Let's teach these assholes a lesson. +PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_001_ThankGoodnessYoure=Thank goodness you're here. Cover me while I fix my ship. +PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_002_YesIWas=Yes! I was worried no one was coming! Now you can fight them while I do repairs. +PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_003_ThankGodYou=Thank god you came. I need some cover while I bring ship back online. +PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_004_DamnIAm=Damn. I am so happy to see you. I can fix my ship but I need you to watch my back. +PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_005_ICantBelieve=I can't believe someone actually showed. If you hold them off for long enough, I can get my ship running again. +PU_GENPILOT2_CV_Distress_BegForLife_IG_001_PleaseDontDo=Please. Don't do this. +PU_GENPILOT2_CV_Distress_BegForLife_IG_002_YouDontHave=You don't have to do this. +PU_GENPILOT2_CV_Distress_BegForLife_IG_003_ThisIsSome=This is some kind of misunderstanding. Please. +PU_GENPILOT2_CV_Distress_Call_Comm_IG_001_HelpAnyoneIm=Help. Anyone. I'm under attack. Repeat, I'm under attack. +PU_GENPILOT2_CV_Distress_Call_Comm_IG_002_ThisIsA=This is a distress call. I am in immediate need of assistance. +PU_GENPILOT2_CV_Distress_Call_Comm_IG_003_AllShipsIn=All ships in range. I'm under attack. Please. Please help me. +PU_GENPILOT2_CV_Distress_Call_Comm_IG_004_AlertAttackIn=Alert! Attack in progress! Send help now! +PU_GENPILOT2_CV_Distress_Call_Comm_IG_005_HeyIfAnyone=Hey... if anyone can hear this, I'm being attacked and well... things are looking pretty dire over here. I damn sure could use some help and I mean now. +PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_001_ThisIsAn=This is an emergency comm. I am under attack and in need of assistance. Come back. +PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_002_AllShipsThis=All ships. This is an emergency. I'm being attacked. +PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_003_SOSImUnder=S.O.S. I'm under attack. I don't how much longer I can hold out! If you hear this, send help! +PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_004_HelpImBeing=Help! I'm being attack! Repeat, some assholes are trying to kill me! +PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayBeing=Mayday! Mayday! Being attacked and I need assistance! +PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_001_AllRightIm=All right, I'm getting out of here before something else goes wrong. +PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_002_AnywayCantSit=Anyway, can't sit around here all day. +PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_003_IShouldGo=I should go before anything else happens. +PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_004_WellHellIf=Well, hell if I'm going to wait around here any longer. +PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_005_OkayImGonna=Okay. I'm gonna go while I still can. +PU_GENPILOT2_CV_Distress_Farewell_Good_IG_001_AllRightI=All right, I better head out. Fly safe. +PU_GENPILOT2_CV_Distress_Farewell_Good_IG_002_IShouldGet=I should get going. See you around. +PU_GENPILOT2_CV_Distress_Farewell_Good_IG_003_WellIBetter=Well, I better get moving along. Good luck out there. +PU_GENPILOT2_CV_Distress_Farewell_Good_IG_004_AnywayHopeYou=Anyway, hope you have better luck than I did out there. Fly safe. +PU_GENPILOT2_CV_Distress_Farewell_Good_IG_005_OkayIBetter=Okay. I better go and check in and let everyone know I'm fine. Be good. +PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_001_ICantBelieve=I can't believe we came out the other side of that one. +PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_002_DamnThatWas=Damn, that was close. I swear we were done for. +PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_003_IThoughtWe=I thought we were goners for sure. +PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_004_IDontKnow=I don't know how we got through that alive, but I'm sure glad we pulled it off. +PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_005_ThatWasSome=That was some impressive flying. I think those bastards will think twice before attacking and innocent pilot again. +PU_GENPILOT2_CV_Distress_FightOver_Good_IG_001_ThanksForThe=Thanks for the help. I don't know what we would have done if you hadn't shown up. +PU_GENPILOT2_CV_Distress_FightOver_Good_IG_002_SeriouslyAppreciateAll=Seriously appreciate all your help. We would have been dead for sure. +PU_GENPILOT2_CV_Distress_FightOver_Good_IG_003_TheWayYou=The way you handled that? Color me impressed. +PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_001_HereIWant=Here. I want you to have this. +PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_002_PleaseTakeThis=Please, take this. It's the least I can do. +PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_003_IKnowIts=I know it's not much, but I want you to have this. +PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_004_HereALittle=Here. A little something for all your trouble. +PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_005_ToShowJust=To show just how much I appreciate the help, here. +PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_001_TimeToGet=Time to get the hell out of here. +PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_002_LetsGoCome=Let's go. Come on! +PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_003_QuantumOutNow=Quantum out, now! Go! +PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_001_WereDoneWe=We're done! We did it! +PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_002_RepairsFinished=Repairs finished! +PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ThatsItWere=That's it! We're all set! +PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_001_AlmostDoneWith=Almost done with repairs, just need a bit more time. +PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_002_WereTryingTo=We're trying to get the ship up and running, but it's going to take some time. +PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_003_GotRepairsUnderway=Got repairs underway to try to get out of here, but we can't finish with these assholes hounding us. +PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_001_ListenWhatDo=Listen, what do you want? Credits? I'll give you credits. +PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_002_IfYouWant=If you want money, I can pay you. Just, please stop. +PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_003_YouWinIll=You win, I'll pay. Here, take it and just go. +PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_001_WhatTheHell=What the hell are you doing? +PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_002_YouAsshole=You asshole! +PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_003_IDontBelieve=I don't believe this shit. +PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_001_SeriouslyYouveBeen=Seriously? You've been drinking or something? +PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_002_YouDidNot=You did not just do that. +PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_003_LearnToFly=Learn to fly! +PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_001_WoahWatchIt=Woah. Watch it. +PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_002_ThatWasA=That was a close one. +PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_003_WatchWhereYoure=Watch where you're going. +PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_001_CantWorkLike=Can't work like this. Get them off us. +PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_002_ClearUsSome=Clear us some space to work! +PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_003_IfTheyKeep=If they keep this up, we're not going to finish! +PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_001_TheyreHereTo=They're here to help me take out the rest of you idiots. +PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_002_AboutTimeThey=About time they showed up. Now, we can finish this. +PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_003_NowYoureDone=Now you're done for sure. +PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_001_IThinkWere=I think we're clear. +PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_002_ThatsTheEnd=That's the end of them. +PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_003_RadarsClearI=Radar's clear. I think that was the last of those assholes. +PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_004_IsThatIt=Is that it? Is that all of them? +PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_005_ICantSee=I can't see any more of them. I think we're good. +PU_GENPILOT2_CV_Escort_AlmostDead_IG_001_NotGonnaHold=Not gonna hold out much longer! +PU_GENPILOT2_CV_Escort_AlmostDead_IG_002_GonnaBeGoners=Gonna be goners in a second! +PU_GENPILOT2_CV_Escort_AlmostDead_IG_003_CantTakeMuch=Can't take much more of this! +PU_GENPILOT2_CV_Escort_AlmostDead_IG_004_ShipsStartingTo=Ship's starting to break apart! +PU_GENPILOT2_CV_Escort_AlmostDead_IG_005_ImDeadIf=I'm dead if you don't do something! +PU_GENPILOT2_CV_Escort_AlmostDone_IG_001_JustAboutDone=Just about done over here. Stay alert. +PU_GENPILOT2_CV_Escort_AlmostDone_IG_002_AlmostFinishedShouldnt=Almost finished. Shouldn't be too much longer. +PU_GENPILOT2_CV_Escort_AlmostDone_IG_003_WrappingUpNow=Wrapping up now. Stand by. +PU_GENPILOT2_CV_Escort_AlmostDone_IG_004_NotTooMuch=Not too much left to do now. +PU_GENPILOT2_CV_Escort_AlmostDone_IG_005_TakingCareOf=Taking care of the last few things and then we can go. +PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_001_TheresTheJob=There's the job site. +PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_002_HereWeAre=Here we are. +PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_003_ThisIsOur=This is our stop. +PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_004_LookSharpWere=Look sharp, we're here. +PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_005_AllRightEveryone=All right, everyone. This is us. +PU_GENPILOT2_CV_Escort_Celebrate_IG_001_Yes=Yes! +PU_GENPILOT2_CV_Escort_Celebrate_IG_002_NicelyDone=Nicely done. +PU_GENPILOT2_CV_Escort_Celebrate_IG_003_ThatsIt=That's it! +PU_GENPILOT2_CV_Escort_Celebrate_IG_004_ThatsWhatI=That's what I like to see! +PU_GENPILOT2_CV_Escort_Celebrate_IG_005_HellYeah=Hell yes! +PU_GENPILOT2_CV_Escort_EncourageAttack_IG_001_TakeCareOf=Take care of these bastards. +PU_GENPILOT2_CV_Escort_EncourageAttack_IG_002_FullAttackOpen=Full attack. Open fire. +PU_GENPILOT2_CV_Escort_EncourageAttack_IG_003_YouNeedTo=You need to stop these creeps before it's too late. +PU_GENPILOT2_CV_Escort_EncourageAttack_IG_004_TakeEmOut=Take 'em out while we still can. +PU_GENPILOT2_CV_Escort_EncourageAttack_IG_005_DoYourJob=Do your job and end these assholes. +PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_001_GetReadyWeve=Get ready. We've got incoming. +PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_002_DamnItWe=Damn it. We got company. +PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_003_LookSharpTrouble=Look sharp. Trouble. +PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_004_HeadsUpEveryone=Heads up everyone. +PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_005_GuessItWas=Guess it was too much to hope we'd get off easy. +PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_001_MoreEnemiesInbound=More enemies inbound! +PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_002_HereComeReEnforcements=Here come re-enforcements! +PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_003_WeveGotMore=We've got more ships heading our way! +PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_001_OneDown=One down. +PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_002_TakeThatYou=Take that, you bastard. +PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_003_OneLessProblem=One less problem. +PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_004_GoodLetsDo=Good. Let's do it again. +PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_005_YeahThatsWhat=Yeah, that's what you get. +PU_GENPILOT2_CV_Escort_Expletives_IG_001_DamnIt=Damn it! +PU_GENPILOT2_CV_Escort_Expletives_IG_001b_DamnIt=Damn it! +PU_GENPILOT2_CV_Escort_Expletives_IG_002_Shit=Shit! +PU_GENPILOT2_CV_Escort_Expletives_IG_003_Crap=Crap. +PU_GENPILOT2_CV_Escort_Expletives_IG_003b_Crap=Crap. +PU_GENPILOT2_CV_Escort_Expletives_IG_004_AhHell=Ah, hell. +PU_GENPILOT2_CV_Escort_Expletives_IG_004b_AhHell=Ah, hell. +PU_GENPILOT2_CV_Escort_Expletives_IG_005_YouDirtyMother=You dirty mother! +PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_001_ImOff=I'm off. +PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_002_TakeItEasy=Take it easy. +PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_003_Later=Later. +PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_004_IfTheresNothing=If there's nothing else, I think we should call it there. +PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_005_IveGotNothing=I've got nothing else for you, so you can take off. +PU_GENPILOT2_CV_Escort_Farewell_Good_IG_001_ItWasGood=It was good running with you. I'll see you around. +PU_GENPILOT2_CV_Escort_Farewell_Good_IG_002_BeSafeOut=Be safe out there, okay. +PU_GENPILOT2_CV_Escort_Farewell_Good_IG_003_ImHeadingOff=I'm heading off, but you be good. +PU_GENPILOT2_CV_Escort_Farewell_Good_IG_004_ItWasA=It was a pleasure flying with you. Good luck. +PU_GENPILOT2_CV_Escort_Farewell_Good_IG_005_NiceDoingBusiness=Nice doing business with you. +PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_001_TalkAboutA=Talk about a close one. Didn't think we were going to make it. +PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_002_IHaveHad=I have had some close calls before, but shit... that was close. +PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_003_DontKnowAbout=Don't know about you, but I thought we were done for back there. +PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_004_WeAreLucky=We are lucky to be in one piece after that fight. +PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_005_ThatWasTouch=That was touch and go for a while. Still not sure how we pulled it off. +PU_GENPILOT2_CV_Escort_FightOver_Good_IG_001_LooksLikeWe=Looks like we managed to pull it off. +PU_GENPILOT2_CV_Escort_FightOver_Good_IG_002_SeemsWeGot=Seems we got off pretty easy this time. +PU_GENPILOT2_CV_Escort_FightOver_Good_IG_003_WeDidOkay=We did okay for ourselves in that one. Not too bad at all. +PU_GENPILOT2_CV_Escort_FightOver_Good_IG_004_ThatWasAbout=That was about as good of an outcome as you could hope for there. +PU_GENPILOT2_CV_Escort_FightOver_Good_IG_005_WereStillFlying=We're still flying, so I'd call that a success. +PU_GENPILOT2_CV_Escort_FriendlyFire_IG_001_WatchWhereYoure=Watch where you're shooting! +PU_GENPILOT2_CV_Escort_FriendlyFire_IG_002_HoldYouFire=Hold you fire! +PU_GENPILOT2_CV_Escort_FriendlyFire_IG_003_ImOnYour=I'm on your side! +PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_001_SorryShotGot=Sorry. Shot got away from me. +PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_002_SorryAboutThat=Sorry about that. Didn't mean to shoot you. +PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_003_ThatOnesOn=That one's on me. +PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_001_ThatWasOne=That was one of ours! +PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_002_WeCantLose=We can't lose anyone else. +PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_002b_WeCantLose=We can't lose anyone else. +PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_003_ThoseBastardsTheyre=Those bastards. They're going to pay for that. +PU_GENPILOT2_CV_Escort_Greeting_IG_001_HeyYouMust=Hey, you must be my escort. +PU_GENPILOT2_CV_Escort_Greeting_IG_002_HeyWelcome=Hey, welcome. +PU_GENPILOT2_CV_Escort_Greeting_IG_003_YoureTheEscort=You're the escort, right? Nice to meet you. +PU_GENPILOT2_CV_Escort_Greeting_IG_004_HeyThereGood=Hey there. Good to finally put a face to the contract. +PU_GENPILOT2_CV_Escort_Greeting_IG_005_HeyThanksFor=Hey, thanks for coming out. +PU_GENPILOT2_CV_Escort_KeepLookOut_IG_001_KeepAnEye=Keep an eye out for trouble. +PU_GENPILOT2_CV_Escort_KeepLookOut_IG_002_MakeSureWere=Make sure we're not bothered while we're working. +PU_GENPILOT2_CV_Escort_KeepLookOut_IG_003_IfYouSee=If you see any trouble, take care of it. +PU_GENPILOT2_CV_Escort_KeepLookOut_IG_004_AnyoneTriesTo=Anyone tries to mess with us, you handle it. +PU_GENPILOT2_CV_Escort_KeepLookOut_IG_005_WatchYourRadar=Watch your radar and make sure no one catches us off guard. +PU_GENPILOT2_CV_Escort_LetsGo_IG_001_TimeToHead=Time to head out. +PU_GENPILOT2_CV_Escort_LetsGo_IG_002_LetsGetGoing=Let's get going. +PU_GENPILOT2_CV_Escort_LetsGo_IG_003_LetsMoveOut=Let's move out. +PU_GENPILOT2_CV_Escort_LetsGo_IG_004_TimeToGo=Time to go. +PU_GENPILOT2_CV_Escort_LetsGo_IG_005_OkayLetsGo=Okay, let's go. +PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_001_LetsGoLets=Let's go! Let's go! +PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_002_GoGoGo=Go! Go! Go! +PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_003_MoveNow=Move! Now! +PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_001_LetsMoveOn=Let's move on. +PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_002_LetsGoTo=Let's go to the next stop. +PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_003_GotAnotherStop=Got another stop up next. +PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_004_WeShouldHead=We should head out to the next stop. +PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_005_IfEveryonesReady=If everyone's ready, we got another stop to make. +PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_001_ForgetItIm=Forget it. I'm better off without you! +PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_002_ThatsItYoure=That's it. You're fired! +PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_003_FineContractsCanceled=Fine! Contract's canceled, asshole. +PU_GENPILOT2_CV_Escort_MissionFailed_IG_001_ForgetItI=Forget it. I can't work with you. +PU_GENPILOT2_CV_Escort_MissionFailed_IG_002_IveHadEnough=I've had enough. Contract's canceled. +PU_GENPILOT2_CV_Escort_MissionFailed_IG_003_YouKnowWhat=You know what? We're done. Job's canceled. +PU_GENPILOT2_CV_Escort_MissionFailed_IG_004_ICantTake=I can't take this. You're fired. +PU_GENPILOT2_CV_Escort_MissionFailed_IG_005_ThisIsntGoing=This isn't going to work out. You're done. Fired. +PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_001_LetsGetThe=Let's get the hell out of here! +PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_002_ForgetItIts=Forget it. It's not worth the credits! +PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_003_EnoughOfThis=Enough of this shit. Everyone bail before it's too late. +PU_GENPILOT2_CV_Escort_NeedASecond_IG_001_WellGetOn=We'll get on our way in a moment, just need to finish squaring away a thing or two. +PU_GENPILOT2_CV_Escort_NeedASecond_IG_002_ImAlmostReady=I'm almost ready to head out, just wrapping up some last minute preparations. +PU_GENPILOT2_CV_Escort_NeedASecond_IG_003_ImGonnaNeed=I'm gonna need a second or two before we go, so just sit tight. +PU_GENPILOT2_CV_Escort_NeedASecond_IG_004_ImFinishingUp=I'm finishing up one last thing, but we should get going in a second. +PU_GENPILOT2_CV_Escort_NeedASecond_IG_005_GiveMeA=Give me a minute and we can roll out. +PU_GENPILOT2_CV_Escort_NeedHelp_IG_001_NeedAssistanceOver=Need assistance over here! +PU_GENPILOT2_CV_Escort_NeedHelp_IG_002_Help=Help! +PU_GENPILOT2_CV_Escort_NeedHelp_IG_003_NeedAHand=Need a hand! +PU_GENPILOT2_CV_Escort_NeedHelp_IG_004_Mayday=Mayday! +PU_GENPILOT2_CV_Escort_NeedHelp_IG_005_INeedHelp=I need help! +PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_001_WereMakingGood=We're making good progress, but were gonna need a bit more time. +PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_002_EverythingsUnderwayIf=Everything's underway. If we don't run into any problems, we should be done in a few. +PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_003_GotOffTo=Got off to a solid start. I don't expect the job to take too long. +PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_004_ThoughtIdLet=Thought I'd let you know that everything's looking good so far on our end. +PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_005_SoYouKnow=So you know, we had slight hiccup. We can sort it, but it's going to take some time. I'll keep you updated. +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_001_BuyUsSome=Buy us some time, we're almost done. +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_002_WeNeedMore=We need more time. Keep them busy. +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_003_GoingAsFast=Going as fast as we can, but we need more time. +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_003b_GoingAsFast=Going as fast as we can, but we need more time. +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_004_SeeIfYou=See if you can occupy them long enough for us to finish. +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_005_AlmostFinishedHere=Almost finished here. Just give us some cover. +PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_001_WoahWatchIt=Woah! Watch it! +PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_002_WhereTheHell=Where the hell did you learn to fly? +PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_003_GeezYouTrying=Geez! You trying kill someone? +PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_004_WhatTheHell=What the hell are you thinking? +PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_005_DamnItCareful=Damn it! Careful! +PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_001_HowAboutGiving=How about giving me some space? +PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_002_HeyYoureFlying=Hey, you're flying a bit close. +PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_003_WatchWhereYoure=Watch where you're flying, okay? +PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_004_CarefulPayAttention=Careful. Pay attention to where you're going. +PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_005_EaseUpYoure=Ease up. You're awfully close. +PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_001_IDontLike=I don't like being kept waiting. +PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_002_NotVeryProfessional=Not very professional to leave your client waiting. +PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_003_NiceOfYou=Nice of you to finally join us. +PU_GENPILOT2_CV_Escort_QTravelDest_IG_001_ImUploadingCoordinates=I'm uploading coordinates to you now. +PU_GENPILOT2_CV_Escort_QTravelDest_IG_001b_ImUploadingCoordinates=I'm uploading coordinates to you now. +PU_GENPILOT2_CV_Escort_QTravelDest_IG_002_HereSendingYou=Here. Sending you the quantum nav point. +PU_GENPILOT2_CV_Escort_QTravelDest_IG_003_GotTheQt=Got the QT marker queued up. Sending now. +PU_GENPILOT2_CV_Escort_QTravelDest_IG_004_SendingYouThe=Sending you the QT info. +PU_GENPILOT2_CV_Escort_QTravelDest_IG_005_TransferringQuantumPoint=Transferring quantum point over to your nav. +PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_001_HaveOurNext=Have our next nav point for you. +PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_002_SendingYouThe=Sending you the next coordinates. +PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_003_TransferringTheNext=Transferring the next nav info over to you now. +PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_001_PreparingToQt=Preparing to QT. +PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_002_SpoolingUpThe=Spooling up the drive. +PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_003_PreppingForQuantum=Prepping for quantum. Get ready. +PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_004_PoweringQuantumDrive=Powering quantum drive, stand by. +PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_005_FinalPrepFor=Final prep for QT underway. +PU_GENPILOT2_CV_Escort_ReadyToGo_IG_001_AllRightThats=All right, that's everything. +PU_GENPILOT2_CV_Escort_ReadyToGo_IG_002_ThereWeGo=There we go. All set. +PU_GENPILOT2_CV_Escort_ReadyToGo_IG_003_ThatShouldAbout=That should about do it. +PU_GENPILOT2_CV_Escort_ReadyToGo_IG_004_SorryForThe=Sorry for the wait. +PU_GENPILOT2_CV_Escort_ReadyToGo_IG_005_OkayReadyNow=Okay, ready now. +PU_GENPILOT2_CV_Escort_ReturnToStart_IG_001_ThatsItFor=That's it for us. Time to head back. +PU_GENPILOT2_CV_Escort_ReturnToStart_IG_002_AllRightLets=All right. Let's call it a day and head back. +PU_GENPILOT2_CV_Escort_ReturnToStart_IG_003_IThinkWere=I think we're done for the day. Time to head back. +PU_GENPILOT2_CV_Escort_ReturnToStart_IG_004_LetsWrapThings=Let's wrap things up and head back. +PU_GENPILOT2_CV_Escort_ReturnToStart_IG_005_IThinkThats=I think that's enough for today. Let's head back. +PU_GENPILOT2_CV_Escort_StartWork_IG_001_LetsGetDown=Let's get down to business. +PU_GENPILOT2_CV_Escort_StartWork_IG_002_TimeToGet=Time to get to work. +PU_GENPILOT2_CV_Escort_StartWork_IG_003_LetsGetStarted=Let's get started. +PU_GENPILOT2_CV_Escort_StartWork_IG_004_TimeToGet=Time to get on the clock, people. +PU_GENPILOT2_CV_Escort_StartWork_IG_005_QuickerWeGet=Quicker we get started, quicker we can get going. +PU_GENPILOT2_CV_Escort_StayClose_High_IG_001_WhereDoYou=Where do you think you're going? +PU_GENPILOT2_CV_Escort_StayClose_High_IG_002_YoureJustGonna=You're just gonna leave us here to die? +PU_GENPILOT2_CV_Escort_StayClose_High_IG_003_WhereYouFlying=Where you flying off to? +PU_GENPILOT2_CV_Escort_StayClose_Low_IG_001_YoureSupposedTo=You're supposed to be escorting me, or did you forget? +PU_GENPILOT2_CV_Escort_StayClose_Low_IG_002_StayOnMe=Stay on me, you're drifting off course. +PU_GENPILOT2_CV_Escort_StayClose_Low_IG_003_WhereAreYou=Where are you going? I need you to stay on me. +PU_GENPILOT2_CV_Escort_StayClose_Low_IG_004_NeedYouTo=Need you to follow my lead, stay close to me. +PU_GENPILOT2_CV_Escort_StayClose_Low_IG_005_WhereAreYou=Where are you going? Job's not over yet. Stay close. +PU_GENPILOT2_CV_Escort_Thanks_IG_001_AppreciateIt=Appreciate it. +PU_GENPILOT2_CV_Escort_Thanks_IG_002_Thanks=Thanks. +PU_GENPILOT2_CV_Escort_Thanks_IG_003_NiceWork=Nice work. +PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_001_GetThemOff=Get them off us! +PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_002_KeepThemBack=Keep them back! +PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_003_TheyreClosingIn=They're closing in! +PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_001_TakingDamage=Taking damage! +PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_002_ImHit=I'm hit! +PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_003_TheyreLightingMe=They're lighting me up! +PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_004_GettingToreInto=Getting tore into! +PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_005_DammitTheyGot=Dammit, they got me. +PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_001_YeahIfThey=Yeah, if they haven't turned up yet, I don't think they're going to. +PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_002_WellWeCant=Well, we can't wait around all day. We're going to have to go ahead without them. +PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_003_GreatLooksLike=Great. Looks like they're a no-show. +PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_004_WereGonnaFall=We're gonna fall behind schedule at this rate. Guess we got to make do shorthanded. +PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_005_ThatsItIm=That's it. I'm calling it. +PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_001_JustWaitingNow=Just waiting now for the rest of the group to arrive. +PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_002_OnceTheRest=Once the rest of the convoy arrives, we'll head out. +PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_003_GotAFew=Got a few more ships on their way and then we'll get going. +PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_004_WereJustWaiting=We're just waiting on a few more to arrive before we go. +PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_005_WeGotTo=We got to wait for the rest of the ships to arrive. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_001_YouHitMe=You hit me any more, and you can forget this job. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_002_EnoughDoThat=Enough. Do that again, and you're done. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_003_HitMeOne=Hit me one more time, and that is it. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_001_YouKeepThat=You keep that up, and you can forget this job. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_002_KeepScrewingAround=Keep screwing around and I'm pulling the plug. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_003_JustWarningYou=Just warning you now, I got no tolerance for people acting like that. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_004_ImGettingTired=I'm getting tired of this. I need you to start acting like you actually want this job. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_005_ImNotGoing=I'm not going to say this again. Shape up or I'm cutting you loose. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_001_GetBackHere=Get back here now, or you're fired. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_002_GetOverHere=Get over here or you can forget getting paid! +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_003_YouKeepGoing=You keep going, and I will fire you. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_001_ListenEitherYoure=Listen. Either you're flying with us or not. I can't wait around for you to make up your mind. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_002_YouFlyingAll=You flying all over the place is getting pretty old fast. Pull it together or you can forget being paid. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_003_IDontKnow=I don't know what you think you're doing, but you need to course correct or this job's over for you. +PU_GENPILOT2_CV_Escort_WereAllHere_IG_001_ThatsEveryone=That's everyone. +PU_GENPILOT2_CV_Escort_WereAllHere_IG_002_LooksLikeThats=Looks like that's the whole group. +PU_GENPILOT2_CV_Escort_WereAllHere_IG_003_ThatsTheLast=That's the last ship. +PU_GENPILOT2_CV_Escort_WereAllHere_IG_004_GreatThatsAll=Great. That's all of us. +PU_GENPILOT2_CV_Escort_WereAllHere_IG_005_ThereAllHere=There. All here. +PU_GENPILOT2_CV_Escort_WorkFinished_IG_001_AllRightThats=All right, that's everything. +PU_GENPILOT2_CV_Escort_WorkFinished_IG_002_AndDone=And done. +PU_GENPILOT2_CV_Escort_WorkFinished_IG_003_ThereWeAre=There we are. All finished. +PU_GENPILOT2_CV_Escort_WorkFinished_IG_004_LooksLikeWere=Look's like we're good here. +PU_GENPILOT2_CV_Escort_WorkFinished_IG_005_ThatWasThe=That was the last of it. All done. +PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_001_WereDone=We're done! +PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_002_JobsDone=Job's done! +PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_003_WereClear=We're clear! +PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_004_AllSet=All set! +PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_005_ThatsIt=That's it! +PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_001_YourFriendsArent=Your friends aren't going to help you out of this one. +PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_002_IDontCare=I don't care how many of you there are, it's not gonna help. +PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_003_MoreShipsJust=More ships just mean I get a bigger payday. +PU_GENPILOT2_CV_GetHits_IG_EX_001= +PU_GENPILOT2_CV_GetHits_IG_EX_002= +PU_GENPILOT2_CV_GetHits_IG_EX_003= +PU_GENPILOT2_CV_GetHits_IG_EX_004= +PU_GENPILOT2_CV_GetHits_IG_EX_005= +PU_GENPILOT2_CV_GetHits_IG_EX_006= +PU_GENPILOT2_CV_GetHits_IG_EX_007= +PU_GENPILOT2_CV_GetHits_IG_EX_008= +PU_GENPILOT2_CV_GetHits_IG_EX_009= +PU_GENPILOT2_CV_LosingFrustration_IG_001_YouThinkYou=You think you have me, but this isn't over. +PU_GENPILOT2_CV_LosingFrustration_IG_002_DontStartCelebrating=Don't start celebrating. I got plent of fight still in me. +PU_GENPILOT2_CV_LosingFrustration_IG_003_YouMayBe=You may be doing alright now, but tides about to turn. +PU_GENPILOT2_CV_MindYourBusiness_IG_001_ThisHasNothing=This has nothing to do with you. Get out of here while you can still fly. +PU_GENPILOT2_CV_MindYourBusiness_IG_002_TakeMyAdvice=Take my advice and turn around while you still can. +PU_GENPILOT2_CV_MindYourBusiness_IG_003_IDontKnow=I don't know what you think you're doing here, but trust me it ain't worth it. +PU_GENPILOT2_CV_MindYourBusiness_IG_004_HeyWhoeverThe=Hey, whoever the hell you are, get out of here now. +PU_GENPILOT2_CV_MindYourBusiness_IG_005_TurnAroundAnd=Turn around and leave now, before we do something you'll regret. +PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_001_ThisTritusIs=This tritus is ours. Keep on flying before you get hurt. +PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_002_ThisSalvageIs=This salvage is ours and we got the guns to prove it. +PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_003_YouMightWant=You might want to rethink if you want you're doing here. +PU_GENPILOT2_CV_PlayerAttackFirst_IG_001_WhatTheHell=What the hell? +PU_GENPILOT2_CV_PlayerAttackFirst_IG_002_YouWantTo=You want to throw. Fine. Let's throw. +PU_GENPILOT2_CV_PlayerAttackFirst_IG_003_ItsOnNow=It's on now. +PU_GENPILOT2_CV_PlayerAttackFirst_IG_004_GuessYouMade=Guess you made your choice. +PU_GENPILOT2_CV_PlayerAttackFirst_IG_005_ThatWasA=That was a mistake. +PU_GENPILOT2_CV_Retreat_IG_001_YoureNotWorth=You're not worth the trouble. +PU_GENPILOT2_CV_Retreat_IG_002_DontThinkIm=Don't think I'm gonna forget this. +PU_GENPILOT2_CV_Retreat_IG_003_EnoughOfThis=Enough of this shit. +PU_GENPILOT2_CV_RevengePosse_Greeting_IG_001_YouTookOne=You took one of ours. That's not something we can let stand. +PU_GENPILOT2_CV_RevengePosse_Greeting_IG_002_YouMadeA=You made a mistake, hitting one of ours. Now you're going to pay. +PU_GENPILOT2_CV_RevengePosse_Greeting_IG_003_WeHeardWhat=We heard what you did to our friends. You're gonna regret that. +PU_GENPILOT2_CV_Target_Chase_IG_001_YouThinkYou=You think you can run? Think again. +PU_GENPILOT2_CV_Target_Chase_IG_002_WhyDoThey=Why do they always try to run? +PU_GENPILOT2_CV_Target_Chase_IG_003_ImNotDone=I'm not done with you, yet. +PU_GENPILOT2_CV_Target_Greet_IG_001_IveBeenLooking=I've been looking everywhere for you, and now I am gonna finally collect. +PU_GENPILOT2_CV_Target_Greet_IG_002_InCaseYou=In case you didn't know, there's a price on your head. One I'm looking to collect. +PU_GENPILOT2_CV_Target_Greet_IG_003_HeyBitOf=Hey, bit of advice. Next time you have a contract on your head, you might want to be a bit been more careful about flying around. +PU_GENPILOT2_CV_Target_Taunt_IG_001_YouMightAs=You might as well go ahead and give up now. +PU_GENPILOT2_CV_Target_Taunt_IG_002_ComeOnAnd=Come on and take your punishment. Enough wasting my time. +PU_GENPILOT2_CV_Target_Taunt_IG_003_YoureNotWeasling=You're not weasling your way out of this one. +PU_GENPILOT2_CV_Target_Taunt_IG_004_WhyDontYou=Why don't you just let me end this already? +PU_GENPILOT2_CV_Target_Taunt_IG_005_AllThisFightings=All this fighting's just a waste of time. Only one way this is going to go. +PU_GENPILOT2_CV_Taunt_BountyHunter_IG_001_KeepTryingYoull=Keep trying. You'll never take me. +PU_GENPILOT2_CV_Taunt_BountyHunter_IG_002_ImNotGonna=I'm not gonna the easy payday you were hoping for, am I? +PU_GENPILOT2_CV_Taunt_BountyHunter_IG_003_StartingToRegret=Starting to regret taking contract on me, aren't ya? +PU_GENPILOT2_CV_Taunt_General_IG_001_DoesntMatterThe=Doesn't matter the ship, doesn't matter the guns. No way you're beating me. +PU_GENPILOT2_CV_Taunt_General_IG_002_DontWorryThis=Don't worry. This will be over soon enough. +PU_GENPILOT2_CV_Taunt_General_IG_003_YoureLivingA=You're living a fantasy if you think this is gonna go your way. +PU_GENPILOT2_CV_Taunt_General_IG_004_ImNotDone=I'm not done with you yet. +PU_GENPILOT2_CV_Taunt_General_IG_005_IHateTo=I hate to imagine what your flight suit must smell like right now. +PU_GENPILOT2_CV_Taunt_Kill_IG_001_YoureGonnaBe=You're gonna be next. +PU_GENPILOT2_CV_Taunt_Kill_IG_002_ThatsWhatI=That's what I like to see. +PU_GENPILOT2_CV_Taunt_Kill_IG_003_YouCanTake=You can take some comfort that they we're killed by professionals. +PU_GENPILOT2_CV_Taunt_Kill_IG_004_TargetDown=Target down. +PU_GENPILOT2_CV_Taunt_Kill_IG_005_ThatsAnotherOne=That's another one for us. +PU_GENPILOT2_CV_Taunt_Missile_IG_001_LetsSeeHow=Let's see how you like this. +PU_GENPILOT2_CV_Taunt_Missile_IG_002_GotSomethingFor=Got something for you. +PU_GENPILOT2_CV_Taunt_Missile_IG_003_ThisllShutYou=This'll shut you up. +PU_GENPILOT2_CV_Taunt_WarningAttack_IG_001_GetReadyHere=Get ready, here I come. +PU_GENPILOT2_CV_Taunt_WarningAttack_IG_002_WhatEverHappens=What ever happens now, is on you. +PU_GENPILOT2_CV_Taunt_WarningAttack_IG_003_LetsSeeHow=Let's see how good you really are. +PU_GENPILOT2_CV_Taunt_WarningAttack_IG_004_HopeYourInsurance=Hope your insurance is paid up. +PU_GENPILOT2_CV_Taunt_WarningAttack_IG_005_EnoughWastingTime=Enough wasting time. +PU_GENPILOT3_CV_AnnounceAttack_IG_001_WellWellWell=Well, well, well, look what we got here. +PU_GENPILOT3_CV_AnnounceAttack_IG_002_ListenUpThis=Listen up. This is a robbery. Rules are very simple: do what we say and maybe you won't die. But you probably will. +PU_GENPILOT3_CV_AnnounceAttack_IG_003_ThisIsntYour=This isn't your day, is it? It's just going to get worse from here. +PU_GENPILOT3_CV_AnnounceAttack_IG_004_HeresHowThis=Here's how this is going to break down. First, I kill you. Second, I pick your corpse for drinking money. +PU_GENPILOT3_CV_AnnounceAttack_IG_005_StrapInThis=Strap in. This is about to get deadly. +PU_GENPILOT3_CV_BountyHunter_Greeting_IG_001_HeyWhatsThe=What's the price on my head up to? Between you and me, it's not enough for the trouble you got now. +PU_GENPILOT3_CV_BountyHunter_Greeting_IG_003_IFiguredSomeone=I figured someone would come for me sooner or later. Let's see what you got. +PU_GENPILOT3_CV_BountyHunter_Greeting_IG_004_GoddamnBountyHunters=Goddamn bounty hunters are like roaches. You stomp one and two more show up. +PU_GENPILOT3_CV_BountyHunter_Greeting_IG_005_YouPickedThe=You picked the wrong bounty, asshole. +PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_001_SystemsFailingSystems=Systems failing, systems failing, I'm taking too much fire no no no no no no no! +PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_002_ICantHold=I can't hold it, systems failing somebody get these off me, nooooo! +PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_003_ICantHold=I can't hold it there's too many of them, argh! +PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_001_SystemsFailingSystems=Systems failing! Systems failing! I can't hold it! I can't hold it! +PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_002_ICantHold=I can't hold it, I can't hold it, systems failing I'm taking too much fire, I'm taking too much fire! +PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_003_ImTakingToo=I'm taking too much fire, taking too much fire! No, no, no! +PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostDoneKeep=Almost done. Keep 'em off me. +PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_002_StillWorking=Still working over here. +PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_003_KeepThemBusy=Keep them busy. I'm almost there. +PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_001_AhSomebodyCame=Ah. Somebody came. Up for a scrap? +PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_002_GladYouCould=Glad you could make it. This evens the odds a little. That is, if you feel like fighting. +PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_003_HeyThereYou=Hey there. You up for venting some scumbags? +PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_004_SomeoneLikesTo=Someone likes to make dramatic entrances. You mind lending me a hand teaching these assholes a lesson? +PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_005_ThisIsA=This is a first, someone responds to a distress call. You wanna help ghost these scumbags? +PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_001_HeyMyShip=Hey. My ship's dead. I need some time to get it back online. Can you cover me? +PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_002_ICantBelieve=I can't believe somebody came. I need you to engage the hostiles while I get back up and running. +PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_003_ThisIsAFirst=This is a first, someone responds to a distress call. Look, I need some cover while I get these systems back online. +PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_004_WellSomeoneLikes=Well, someone likes dramatic entrances. You mind keep them off me while I fix my ship? +PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_005_GladYouCould=Glad you could make it. Ship's a little worse for wear. You mind keeping them busy while I work? +PU_GENPILOT3_CV_Distress_BegForLife_IG_001_ComeOnDo=Come on, do it. +PU_GENPILOT3_CV_Distress_BegForLife_IG_002_WhatYouWant=What, you want me to beg? Screw you. +PU_GENPILOT3_CV_Distress_BegForLife_IG_003_YouHaveYour=You have your shot. Take it. +PU_GENPILOT3_CV_Distress_Call_Comm_IG_001_GenCommsGen=Gen comms, gen comms. I'm under attack. Repeat. I'm under attack. +PU_GENPILOT3_CV_Distress_Call_Comm_IG_002_AnyoneOutThere=Anyone out there? I'm taking fire and need assistance. Is anyone out there? I'm taking fire and need assistance. +PU_GENPILOT3_CV_Distress_Call_Comm_IG_003_MaydayMaydayHostile=Mayday, mayday. Hostile contact. Need help. +PU_GENPILOT3_CV_Distress_Call_Comm_IG_004_IfAnyonesListening=If anyone's listening, I need a hand. +PU_GENPILOT3_CV_Distress_Call_Comm_IG_005_AllShipsThis=All ships. This is an emergency comm. I'm under attack and need assistance. +PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_001_AllChannelsMy=All channels. My ship is being attacked. Need assistance. Over. +PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_002_GenCommsUnder=Gen comms. Under attack from multiple hostiles. Need backup. +PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_003_AttentionImIn=Attention. I'm in danger and need help. Come back. +PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_004_AnybodyOutThere=Anybody out there. I'm engaged with multiple contacts and need assistance. +PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayMayday=Mayday, mayday, mayday. I am under attack and need of assistance. Please respond. +PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_001_IShouldGo=I should go. +PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_002_WeDoneHere=We done here? Good. +PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_003_DontThinkTheres=Don't think there's anything else to say. +PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_004_ThatsThatI=That's that. I guess. +PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_005_TimeToGo=Time to go. +PU_GENPILOT3_CV_Distress_Farewell_Good_IG_001_ImOutTake=I'm out. Take care. +PU_GENPILOT3_CV_Distress_Farewell_Good_IG_002_ImGonnaHead=I'm gonna head off. Stay safe. +PU_GENPILOT3_CV_Distress_Farewell_Good_IG_003_SeeYouAround=See you around. +PU_GENPILOT3_CV_Distress_Farewell_Good_IG_004_Later=Later. +PU_GENPILOT3_CV_Distress_Farewell_Good_IG_005_YouTakeIt=You take it easy. +PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_001_WereClearThat=We're clear. That was close. +PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_002_ImSurprisedWe=I'm surprised we survived that. +PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_003_BarelyScrapedThat=Barely scraped that one, huh. +PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_004_TheCloseFights=The close fights are always the toughest to forget. +PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_005_YouThinkIts=You think it's bad now, wait til the adrenaline wears off. +PU_GENPILOT3_CV_Distress_FightOver_Good_IG_001_YouMadeShort=You made short work of them. +PU_GENPILOT3_CV_Distress_FightOver_Good_IG_002_HaventSeenThat=Haven't seen that kind of efficiency since the military. +PU_GENPILOT3_CV_Distress_FightOver_Good_IG_003_TheyDidntStand=They didn't stand a chance, huh. +PU_GENPILOT3_CV_Distress_FightOver_Good_IG_004_DispatchedThemWith=Dispatched them with ease, huh? +PU_GENPILOT3_CV_Distress_FightOver_Good_IG_005_HandledYourselfPretty=Handled yourself pretty well there. +PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_001_GonnaSendYou=Gonna send you a little something for your help. +PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_002_HereTakeThis=Here. Take this. +PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_003_HereIHope=Here. I hope this helps with repairs. +PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_004_TransferringSomeCredits=Transferring some credits. You earned it. +PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_005_HeyHeresA=Hey, here's a little extra thanks. +PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_001_BackOnline=Back online. +PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_002_SystemsUp=System's up. +PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ImGoodTo=I'm good to go. +PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_001_ShipsStillDown=Ship's still down. Need a bit more time. +PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_002_StillWorkingOn=Still working on the repairs. Gonna be a little longer. +PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_003_RepairsAreTaking=Repairs are taking longer than anticipated. +PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_001_WhatYouWant=What, you want money? +PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_002_IDontHave=I don't have time for this. What'll it take for you to go away? +PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_003_HowAboutI=How about I make it worth your while to let me go? +PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_001_CheckYourFire=Check your fire. +PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_002_ImAFriendly=I'm a friendly. +PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_003_StopShootingMe=Stop shooting me. +PU_GENPILOT3_CV_Distress_PlayerCollideShip_IG_001_Impact=Impact! +PU_GENPILOT3_CV_Distress_PlayerCollideShip_IG_002_Careful=Careful! +PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_001_WatchIt=Watch it. +PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_002_Easy=Easy... +PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_003_YoureTooClose=You're too close. +PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_001_WereTakingToo=We're taking too many hits to work. Handle them. +PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_002_IWasntKidding=I wasn't kidding when I said keep them off me. I can't work like this. +PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_003_ICantWork=I can't work if I'm getting shot up. +PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpinningUpLets=Spinning up. Let's get out of here. +PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_SpoolUpWere=Spool up. We're oscar mike. +PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_TimeToGo=Time to go. +PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_001_YoureOutClassed=Your out classed. No way out now. +PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_002_YoureProbablyReconsidering=You're probably reconsidering your approach to this situation right about now. +PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_003_BetYoureRegretting=Bet you're regretting tangling with us now. +PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_001_ScopesClear=Scope's clear. +PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_002_ThatLooksLike=That looks like all of them. +PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_003_NoOtherHostiles=No other hostiles sighted. +PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_004_WereClearHostiles=We're clear. Hostiles eliminated. +PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_005_DontSeeAny=Don't see any more. +PU_GENPILOT3_CV_Escort_AlmostDead_IG_001_YouOnABreak=You on a break or something?! I'm dying here. +PU_GENPILOT3_CV_Escort_AlmostDead_IG_002_SystemsAreAbout=Systems are about to go critical! +PU_GENPILOT3_CV_Escort_AlmostDead_IG_003_ICantHold=I can't hold out much longer. +PU_GENPILOT3_CV_Escort_AlmostDead_IG_004_IGotSecondsLeft=I got seconds left unless you do something fast! +PU_GENPILOT3_CV_Escort_AlmostDead_IG_004b_IGotSecondsLeft=I got seconds left unless you do something fast! +PU_GENPILOT3_CV_Escort_AlmostDead_IG_005_HowAboutSome=How about some goddamn help? I'm almost done for. +PU_GENPILOT3_CV_Escort_AlmostDead_IG_005b_HowAboutSome=How about some goddamn help? I'm almost done for. +PU_GENPILOT3_CV_Escort_AlmostDone_IG_001_GettingClose=Getting close. +PU_GENPILOT3_CV_Escort_AlmostDone_IG_002_AlmostFinishedHere=Almost finished here. +PU_GENPILOT3_CV_Escort_AlmostDone_IG_003_NeedALittle=Need a little longer. +PU_GENPILOT3_CV_Escort_AlmostDone_IG_004_NearlyThere=Nearly there. +PU_GENPILOT3_CV_Escort_AlmostDone_IG_004b_NearlyThere=Nearly there. +PU_GENPILOT3_CV_Escort_AlmostDone_IG_005_AlmostThere=Almost there. +PU_GENPILOT3_CV_Escort_AlmostDone_IG_005b_AlmostThere=Almost there. +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_001_OkayWereGetting=Okay. We're getting close. +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_002_ThatsWhereWere=That's where we're headed. +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_003_StayCloseWere=Stay close. We're almost there. +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_004_ThatsItComing=That's it coming up. +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_004b_ThatsItComing=That's it coming up. +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_005_ItsJustUp=It's just up here. +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_005b_ItsJustUp=It's just up here. +PU_GENPILOT3_CV_Escort_Celebrate_IG_001_NiceOne=Nice one. +PU_GENPILOT3_CV_Escort_Celebrate_IG_002_OkayOkayLets=Okay, okay, let's not get too cocky. +PU_GENPILOT3_CV_Escort_Celebrate_IG_003_Good=Good. +PU_GENPILOT3_CV_Escort_Celebrate_IG_004_NotBad=Not bad. +PU_GENPILOT3_CV_Escort_Celebrate_IG_004b_NotBad=Not bad. +PU_GENPILOT3_CV_Escort_Celebrate_IG_005_ThatWasOkay=That was okay. +PU_GENPILOT3_CV_Escort_Celebrate_IG_005b_ThatWasOkay=That was okay. +PU_GENPILOT3_CV_Escort_EncourageAttack_IG_001_WeaponsFree=Weapons free. +PU_GENPILOT3_CV_Escort_EncourageAttack_IG_002_TakeThemOut=Take them out. +PU_GENPILOT3_CV_Escort_EncourageAttack_IG_003_YoureClearedTo=You're cleared to engage. +PU_GENPILOT3_CV_Escort_EncourageAttack_IG_004_TheyreAllYours=They're all yours. +PU_GENPILOT3_CV_Escort_EncourageAttack_IG_005_YoureUpTake=You're up. Take them down. +PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_001_Contact=Contact. +PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_002_GotHostilesIncoming=Got hostiles incoming. +PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_003_GetOnThe=Get on the clock. Hostiles inbound. +PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_004_EnemiesInbound=Enemies inbound. +PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_005_BaddiesOnThe=Baddies on the scope. +PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_001_ShitTheyCalled=Shit, they called in some more. +PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_002_GotMoreContacts=Got more contacts coming in. +PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_003_LookAliveMore=Look alive. More hostiles inbound. +PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_001_TargetDown=Target down. +PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_002_EnemyDown=Enemy down. +PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_003_GoodKill=Good kill. +PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_004_HostileDown=Hostile down. +PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_005_TargetEliminated=Target eliminated. +PU_GENPILOT3_CV_Escort_Expletives_IG_001_Shit=Shit. +PU_GENPILOT3_CV_Escort_Expletives_IG_002_Dammit=Dammit. +PU_GENPILOT3_CV_Escort_Expletives_IG_003_AhHell=Ah hell... +PU_GENPILOT3_CV_Escort_Expletives_IG_003b_AhHell=Ah hell... +PU_GENPILOT3_CV_Escort_Expletives_IG_004_Asshole=Asshole. +PU_GENPILOT3_CV_Escort_Expletives_IG_004b_Asshole=Asshole. +PU_GENPILOT3_CV_Escort_Expletives_IG_005_Bastard=Bastard. +PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_001_WeDoneHere=We done here? Good. +PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_002_ImOut=I'm out. +PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_003_ThatItGlad=That it? Glad to hear it. +PU_GENPILOT3_CV_Escort_Farewell_Good_IG_001_TilNextTime=Til next time. +PU_GENPILOT3_CV_Escort_Farewell_Good_IG_002_StaySafe=Stay safe. +PU_GENPILOT3_CV_Escort_Farewell_Good_IG_003_SeeYouAround=See you around. +PU_GENPILOT3_CV_Escort_Farewell_Good_IG_004_StayFrosty=Stay frosty. +PU_GENPILOT3_CV_Escort_Farewell_Good_IG_005_Later=Later. +PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_001_ALittleCloser=A little closer than I would have liked. +PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_002_WellThatWas=Well... that was tense. +PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_003_WeGotLucky=We got lucky there. Remember that. +PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_004_WellThatllWake=Well, that'll wake you up. +PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_005_NothingLIkeA=Nothing like a brush with death to kick off your day. +PU_GENPILOT3_CV_Escort_FightOver_Good_IG_001_WellDone=Well done. +PU_GENPILOT3_CV_Escort_FightOver_Good_IG_002_HopefullyThereWont=Hopefully there won't be any more distractions. +PU_GENPILOT3_CV_Escort_FightOver_Good_IG_003_HandledYourselfWell=Handled yourself well back there. +PU_GENPILOT3_CV_Escort_FightOver_Good_IG_004_SolidFightingThere=Solid fighting there. +PU_GENPILOT3_CV_Escort_FightOver_Good_IG_005_YeahThatWas=Yeah. That was good. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_001_ImOnYour=I'm on your side. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_001b_ImOnYour=I'm on your side. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_002_CheckYourFire=Check your fire. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_002b_CheckYourFire=Check your fire. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_003_WatchItAsshole=Watch it, asshole. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_003b_WatchItAsshole=Watch it, asshole. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_004_BlueOnBlue=Blue on blue. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_005_ImAFriendly=I'm a friendly. +PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_001_SorryMyFault=Sorry, my fault. +PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_002_AhThatWas=Oh... that was me. +PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_003_Oops=Oops. +PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_001_FriendlyShipDown=Friendly ship down. +PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_002_DammitWeLost=Dammit. We lost one of ours. +PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_003_ShitWeLost=Shit. We lost one. +PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_003b_ShitWeLost=Shit. We lost one. +PU_GENPILOT3_CV_Escort_Greeting_IG_001_SoYoureThe=So, you're the escort, huh? Okay. +PU_GENPILOT3_CV_Escort_Greeting_IG_002_AboutTimeYou=About time you showed up. +PU_GENPILOT3_CV_Escort_Greeting_IG_003_HeyThanksFor=Hey. Thanks for coming. +PU_GENPILOT3_CV_Escort_Greeting_IG_004_YouTheEscort=You the escort? Good. +PU_GENPILOT3_CV_Escort_Greeting_IG_005_HowsItGoing=How's it going? Escort, right? Good. +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_001_WatchMyBack=Watch my back. +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_002_KeepAnEye=Keep an eye out. +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_003_TimeToEarn=Time to earn your money. Keep a look out. +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_004_LookOutFor=Look out for trouble. +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_004b_LookOutFor=Look out for trouble. +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_005_StaySharp=Stay sharp. +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_005b_StaySharp=Stay sharp. +PU_GENPILOT3_CV_Escort_LetsGo_IG_001_LetsGetThis=Let's get this show on the road. +PU_GENPILOT3_CV_Escort_LetsGo_IG_002_TimeToGo=Time to go. +PU_GENPILOT3_CV_Escort_LetsGo_IG_003_LetsDoThis=Let's do this. +PU_GENPILOT3_CV_Escort_LetsGo_IG_004_Done=Done. +PU_GENPILOT3_CV_Escort_LetsGo_IG_004b_Done=Done. +PU_GENPILOT3_CV_Escort_LetsGo_IG_005_LetsRoll=Let's roll. +PU_GENPILOT3_CV_Escort_LetsGo_IG_005b_LetsRoll=Let's roll. +PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_001_LetsGoLets=Let's go. Let's go. +PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_002_MoveOut=Move out. +PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_003_SpinUpAnd=Spin up and go. Now +PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_004_WereOscarMike=We're Oscar Mike. +PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_005_MoveMoveMove=Move, move, move. +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_001_LetsGetBack=Let's get back on mission. +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_002_ComeOnWe=Come on. We got shit to do. +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_003_LetsGoWere=Let's go, we're on a clock. +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_003b_LetsGoWere=Let's go, we're on a clock. +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_004_MoveOut=Move out. +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_005_LetsKeepIt=Let's keep it moving. +PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_001_ThatsItJobs=That's it. Job's over. +PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_002_DoneWithYou=Done with you. +PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_003_YouAintGetting=You ain't getting shit from me. +PU_GENPILOT3_CV_Escort_MissionFailed_IG_001_ThatsItIm=That's it. I'm done with you. +PU_GENPILOT3_CV_Escort_MissionFailed_IG_002_ForgetItJobs=Forget it. Job's over. +PU_GENPILOT3_CV_Escort_MissionFailed_IG_003_WereDoneI=We're done. I don't work with amateurs. +PU_GENPILOT3_CV_Escort_MissionFailed_IG_004_YoureOut=You're out. +PU_GENPILOT3_CV_Escort_MissionFailed_IG_004b_YoureOut=You're out. +PU_GENPILOT3_CV_Escort_MissionFailed_IG_005_WereDone=We're done. +PU_GENPILOT3_CV_Escort_MissionFailed_IG_005b_WereDone=We're done. +PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_001_DoMeA=Do me a favor. Handle them. +PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_002_IllBeRight=I'll be right back. +PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_003_ScrewThisIm=Screw this. I'm out. +PU_GENPILOT3_CV_Escort_NeedASecond_IG_001_StillWrappingA=Still wrapping a few things up. It'll be a few. +PU_GENPILOT3_CV_Escort_NeedASecond_IG_002_EntertainYourselfFor=Entertain yourself for a few. I need to make some final checks. +PU_GENPILOT3_CV_Escort_NeedASecond_IG_003_WereNotLeaving=We're not leaving yet. +PU_GENPILOT3_CV_Escort_NeedASecond_IG_004_ItllBeA=It'll be a minute or two. +PU_GENPILOT3_CV_Escort_NeedASecond_IG_004b_IllBeA=It'll be a minute or two. +PU_GENPILOT3_CV_Escort_NeedASecond_IG_005_RelaxWellBe=Relax. We'll be a little bit. +PU_GENPILOT3_CV_Escort_NeedASecond_IG_005b_RelaxWellBe=Relax. We'll be a little bit. +PU_GENPILOT3_CV_Escort_NeedHelp_IG_001_NeedBackUp=Need backup. +PU_GENPILOT3_CV_Escort_NeedHelp_IG_002_WhereTheHell=Where the hell are you? +PU_GENPILOT3_CV_Escort_NeedHelp_IG_003_MaydayMayday=Mayday, mayday. +PU_GENPILOT3_CV_Escort_NeedHelp_IG_004_LittleHelpOver=Little help over here. +PU_GENPILOT3_CV_Escort_NeedHelp_IG_004b_LittleHelpOver=Little help over here. +PU_GENPILOT3_CV_Escort_NeedHelp_IG_005_AnytimeYoudLike=Anytime you'd like to help. +PU_GENPILOT3_CV_Escort_NeedHelp_IG_005b_AnytimeYoudLike=Anytime you'd like to help. +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_001_ImNotDone=I'm not done yet. +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_002_TakingALittle=Taking a little longer than expected. Hold tight. +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_003_ItllBeA=It'll be a little longer. I'm still working +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_004_StillWorkingNeed=Still working. Need time. +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_004b_StillWorkingNeed=Still working. Need time. +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_005_StillInProgress=Still in progress. +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_005b_StillInProgress=Still in progress. +PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_001_KeepEmOff=Keep 'em off me. I'm almost done. +PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_002_ImNotDone=I'm not done yet. You're gonna have to cover me. +PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_003_INeedThese=I need these ships cleared. I'm still working. +PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_004_GonnaNeedSome=Gonna need some more cover. Almost there. +PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_005_KeepEmClear=Keep 'em clear. I'm still working. +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_001_WhatTheHell=What the hell! +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_002_YouGoddamnIdiot=You goddamn idiot! +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_003_WereHit=We're hit! +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_004_GoddammitWhatdI=Goddammit, what'd I say? +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_004b_GoddammitWhatdI=Goddammit, what'd I say? +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_005_IToldYou=I told you to look out. +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_005b_IToldYou=I told you to look out. +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_001_BackTheHell=Back the hell off. +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_002_Careful=Careful... +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_003_WatchWhereYoure=Watch where you're flying. +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_004_WatchOut=Watch out. +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_004b_WatchOut=Watch out. +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_005_EasyThereSport=Easy there, sport. +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_005b_EasyThereSport=Easy there, sport. +PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_001_DontEverKeep=Don't ever keep me waiting like that again. +PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_002_LookWhenYou=Look, when you work for me, you work on my timetable. +PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_003_WhereTheHell=Where the hell were you? I hired you to escort me, not hang around and keep me waiting. +PU_GENPILOT3_CV_Escort_QTravelDest_IG_001_HeresWhereWere=Here's where we're going. +PU_GENPILOT3_CV_Escort_QTravelDest_IG_002_SendingQTCoordinates=Sending QT coordinates. +PU_GENPILOT3_CV_Escort_QTravelDest_IG_003_PrepForQuantum=Prep for quantum travel. Here's where we're going. +PU_GENPILOT3_CV_Escort_QTravelDest_IG_004_StandByFor=Stand by for coordinates. +PU_GENPILOT3_CV_Escort_QTravelDest_IG_004b_StandByFor=Stand by for coordinates. +PU_GENPILOT3_CV_Escort_QTravelDest_IG_005_HoldForQT=Hold for QT point. +PU_GENPILOT3_CV_Escort_QTravelDest_IG_005b_HoldForQT=Hold for QT point. +PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_001_AlrightNextQuantum=Alright, next quantum travel point. +PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_002_OkayHeresOur=Okay. Here's our next stop. +PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_003_SendingNextQT=Sending next QT point. +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_001_SpoolUpQuantum=Spool up quantum drive. +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_002_TimeToGo=Time to go. +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_003_HeadingOut=Heading out. +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_004_QuantumInThree=Quantum in three... two... one... +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_004b_QuantumInThree=Quantum in three... two... one... +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_005_ActivatingQuantumDrive=Activating quantum drive. +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_005b_ActivatingQuantumDrive=Activating quantum drive. +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_001_OkayDone=Okay. Done. +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_002_AllSet=All set. +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_003_ReadyUp=Ready up. +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_004_OkayLetsGo=Okay. Let's go. +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_004b_OkayLetsGo=Okay. Let's go. +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_005_TimeToGo=Time to go. +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_005b_TimeToGo=Time to go. +PU_GENPILOT3_CV_Escort_ReturnToStart_IG_001_WereDoneHeading=We're done. Heading home. +PU_GENPILOT3_CV_Escort_ReturnToStart_IG_002_GotWhatI=Got what I need. Prep to head back. +PU_GENPILOT3_CV_Escort_ReturnToStart_IG_003_ThatsTheLast=That's the last one. Let's head home. +PU_GENPILOT3_CV_Escort_ReturnToStart_IG_004_WereGoodTime=We're good. Time to wrap this up. +PU_GENPILOT3_CV_Escort_ReturnToStart_IG_005_ThatWasIt=That was it. Let's head back. +PU_GENPILOT3_CV_Escort_StartWork_IG_001_StandBy=Stand by. +PU_GENPILOT3_CV_Escort_StartWork_IG_002_StartingScans=Starting scans. +PU_GENPILOT3_CV_Escort_StartWork_IG_003_OkayGoingOffline=Okay. Going offline line for a bit while we work. +PU_GENPILOT3_CV_Escort_StartWork_IG_004_LetsGetThis=Let's get this done. +PU_GENPILOT3_CV_Escort_StartWork_IG_004b_LetsGetThis=Let's get this done. +PU_GENPILOT3_CV_Escort_StartWork_IG_005_OkayLetsGet=Okay, let's get to it. +PU_GENPILOT3_CV_Escort_StartWork_IG_005b_OkayLetsGet=Okay, let's get to it. +PU_GENPILOT3_CV_Escort_StayClose_High_IG_001_YoureDriftingGet=You're drifting. Get back in this. +PU_GENPILOT3_CV_Escort_StayClose_High_IG_002_YouCantJust=You can't just fly away like that. +PU_GENPILOT3_CV_Escort_StayClose_High_IG_003_WhereAreYou=Where you going? Come back and fight. +PU_GENPILOT3_CV_Escort_StayClose_Low_IG_001_DontWander=Don't wander. +PU_GENPILOT3_CV_Escort_StayClose_Low_IG_002_StayClose=Stay close. +PU_GENPILOT3_CV_Escort_StayClose_Low_IG_003_GetBackHere=Get back here. +PU_GENPILOT3_CV_Escort_StayClose_Low_IG_004_DontFlyOff=Don't fly off. +PU_GENPILOT3_CV_Escort_StayClose_Low_IG_005_StayOnMe=Stay on me. +PU_GENPILOT3_CV_Escort_Thanks_IG_001_ThanksForThe=Thanks for the backup. +PU_GENPILOT3_CV_Escort_Thanks_IG_002_Thanks=Thanks. +PU_GENPILOT3_CV_Escort_Thanks_IG_003_AppreciateIt=Appreciate it. +PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_001_KeepEmOff=Keep 'em off me. +PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_002_WhatAmI=What am I paying you for? Protect me. +PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_003_INeedBackup=I need backup. Now. +PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_001_ImHit=I'm hit. +PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_002_TakingFire=Taking fire. +PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_003_ShitThatHurt=Shit... that hurt. +PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_004_ThisIsStarting=This is starting to piss me off. +PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_005_Ow=Ow. +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_001_ScrewItWere=Screw it. We're leaving. +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_002_ImDoneWaiting=I'm done waiting. +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_003_HellWithIt=Hell with it. +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_004_ThinkWeveWaited=Think we've waited long enough. +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_004b_ThinkWeveWaited=Think we've waited long enough. +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_005_TheyArentComing=They aren't coming. +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_005b_TheyArentComing=They aren't coming. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_001_WereWaitingFor=We're waiting on a couple more. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_001b_WereWaitingOn=We're waiting on a couple more. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_002_HoldOnFor=Hold on for a sec. There are a few others inbound. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_003_GotAFew=Got a few more people coming. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_004_WeHaveA=We have a few more on our team showing up. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_004b_WeHaveA=We have a few more on our team showing up. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_005_WeArentAll=We aren't all here yet. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_005b_WeArentAll=We aren't all here yet. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_001_LastGoddamnTime=Last goddamn time: Stop. Hitting. Me. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_002_HitMeOne=Hit me one more time and I'll pull the plug on all this. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_003_YouKeepHitting=You keep hitting me and we're done. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_001_LetsFocusAnd=Let's focus and get this job done. I don't have time for this. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_002_HeyYouDoing=Hey, you doing this job or what? +PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_003_WereOnA=We're on a clock here. Let's stay on track. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_004_IfYouveGot=If you got other things you'd rather be doing, I can just fire you. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_005_ThisIsYour=This is your last chance. Shape up or we're done. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_001_YouGetBack=You get back here and help me out. Otherwise, your contract's dead. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_002_WhatAreYou=What, are you on a break? Get back here or find another job. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_002b_WhatAreYou=What, are you on a break? Get back here or find another job. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_003_LastChanceGet=Last chance: get back here or I wash my hands of you. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_001_YouRealiseI=You realize I didn't hire you to wander around, right? Do the job. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_002_GetOverHere=Get over here. I'm not telling you again. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_003_TheJobWas=The job was to escort me. Which means you have to be near me. Don't make me revisit our arrangement. +PU_GENPILOT3_CV_Escort_WereAllHere_IG_001_ThatsEveryone=That's everyone. +PU_GENPILOT3_CV_Escort_WereAllHere_IG_002_WereAllHere=We're all here. +PU_GENPILOT3_CV_Escort_WereAllHere_IG_003_EveryoneHereGood=Everyone here? Good. +PU_GENPILOT3_CV_Escort_WereAllHere_IG_004_ThatsAllOf=That's all of us. +PU_GENPILOT3_CV_Escort_WereAllHere_IG_005_WholeGroupsHere=Whole group's here. +PU_GENPILOT3_CV_Escort_WereAllHere_IG_005b_WholeGroupsHere=Whole group's here. +PU_GENPILOT3_CV_Escort_WorkFinished_IG_001_ThatsIt=That's it. +PU_GENPILOT3_CV_Escort_WorkFinished_IG_002_AllDone=All done. +PU_GENPILOT3_CV_Escort_WorkFinished_IG_003_WereFinishedHere=We're finished here. +PU_GENPILOT3_CV_Escort_WorkFinished_IG_004_Done=Done. +PU_GENPILOT3_CV_Escort_WorkFinished_IG_004b_Done=Done. +PU_GENPILOT3_CV_Escort_WorkFinished_IG_005_Finished=Finished. +PU_GENPILOT3_CV_Escort_WorkFinished_IG_005b_Finished=Finished. +PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_001_ThatsItDone=That's it. Done. +PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_002_Finished=Finished! +PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_003_ThereGotIt=There. Got it! +PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_004_Done=Done. +PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_005_GotIt=Got it. +PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_001_YouCouldBring=You could bring a hundred ships. It's not going to change anything. +PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_002_HereComesThe=Here comes the calvary, huh? +PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_003_AhJustIn=Just in the nick of time... +PU_GENPILOT3_CV_GetHits_IG_EX_001= +PU_GENPILOT3_CV_GetHits_IG_EX_002= +PU_GENPILOT3_CV_GetHits_IG_EX_003= +PU_GENPILOT3_CV_GetHits_IG_EX_004= +PU_GENPILOT3_CV_GetHits_IG_EX_005= +PU_GENPILOT3_CV_GetHits_IG_EX_006= +PU_GENPILOT3_CV_GetHits_IG_EX_007= +PU_GENPILOT3_CV_GetHits_IG_EX_008= +PU_GENPILOT3_CV_GetHits_IG_EX_009= +PU_GENPILOT3_CV_GetHits_IG_EX_010_NoNoNo=No no no. +PU_GENPILOT3_CV_GetHits_IG_EX_011= +PU_GENPILOT3_CV_GetHits_IG_EX_012= +PU_GENPILOT3_CV_GetHits_IG_EX_013= +PU_GENPILOT3_CV_GetHits_IG_EX_014= +PU_GENPILOT3_CV_GetHits_IG_EX_015= +PU_GENPILOT3_CV_GetHits_IG_EX_016= +PU_GENPILOT3_CV_GetHits_IG_EX_017_AhShit=Ah shit. +PU_GENPILOT3_CV_GetHits_IG_EX_018= +PU_GENPILOT3_CV_LosingFrustration_IG_001_ImNotDead=I'm not dead yet, you bitch. +PU_GENPILOT3_CV_LosingFrustration_IG_002_YouThinkYou=You think you got me? Well, come on! +PU_GENPILOT3_CV_LosingFrustration_IG_003_imJustGetting=I'm just getting started. +PU_GENPILOT3_CV_MindYourBusiness_IG_001_DriftOnThis=Drift on. This doesn't concern you. +PU_GENPILOT3_CV_MindYourBusiness_IG_002_YoureGonnaWanna=You're gonna want to keep on flyin'. +PU_GENPILOT3_CV_MindYourBusiness_IG_003_YouDontWant=You don't want to get involved in this. +PU_GENPILOT3_CV_MindYourBusiness_IG_004_ThisAdviceIs=This advice is free. Turn around and forget what you saw here. +PU_GENPILOT3_CV_MindYourBusiness_IG_005_ThinkRealHard=Think real hard about what you do here. These are the moments where lives are decided. +PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_001_DriftThisIs=Drift. This is our scavenge. +PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_002_YouMindYour=You mind your scrap and we'll mind ours. You got a problem with that, we're happy to settle it. +PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_003_JustKeepOn=Just keep on drifting, this here's our scrap heap. +PU_GENPILOT3_CV_PlayerAttackFirst_IG_001_BigMistake=Big mistake. +PU_GENPILOT3_CV_PlayerAttackFirst_IG_002_YouWannaFight=Oh, you want a fight? Well, shit... +PU_GENPILOT3_CV_PlayerAttackFirst_IG_003_SomeonesFeelingFrisky=Someone's feeling frisky. +PU_GENPILOT3_CV_PlayerAttackFirst_IG_004_FineThatsHow=Fine. That's how it's going to be. +PU_GENPILOT3_CV_PlayerAttackFirst_IG_005_LetsSeeWhat=Let's see what you got. +PU_GENPILOT3_CV_Retreat_IG_001_FallBack=Fall back. +PU_GENPILOT3_CV_Retreat_IG_002_LetsGetThe=Let's get the hell out of here. +PU_GENPILOT3_CV_Retreat_IG_003_ScrewItIts=Screw it. It's not worth it. +PU_GENPILOT3_CV_RevengePosse_Greeting_IG_001_YouThinkYou=You think you can kill one of mine without consequence? +PU_GENPILOT3_CV_RevengePosse_Greeting_IG_002_WhatYouThought=What, you thought you could just cash in on my people and walk away? +PU_GENPILOT3_CV_RevengePosse_Greeting_IG_003_ItTookSome=It took some time, but I finally found you. Now you're gonna pay for what you've done. +PU_GENPILOT3_CV_Target_Chase_IG_001_YouCantRun=You can't run now. +PU_GENPILOT3_CV_Target_Chase_IG_002_WhereAreYou=Where are you going? +PU_GENPILOT3_CV_Target_Chase_IG_003_OhYouThink=Oh, you think you can just walk away now? I don't think so. +PU_GENPILOT3_CV_Target_Greet_IG_001_IveBeenLooking=I've been looking for you. I forgot to see if the contract wanted you alive or dead or alive, so I'll assume the former. +PU_GENPILOT3_CV_Target_Greet_IG_002_WeMeetAt=We meet at last. +PU_GENPILOT3_CV_Target_Greet_IG_003_SomeonesWillingTo=Someone's willing to pay a nice little sum for you. +PU_GENPILOT3_CV_Target_Taunt_IG_001_ThisAllYouGot=This all you got? How the hell did you last this long? +PU_GENPILOT3_CV_Target_Taunt_IG_002_ForWhatTheyre=For what they're paying for you, can't say I'm impressed. +PU_GENPILOT3_CV_Target_Taunt_IG_003_YouReadyTo=You ready to reconsider giving yourself up? +PU_GENPILOT3_CV_Target_Taunt_IG_004_OfAllThe=Of all the people I've hunted, you're barely cracking the top fifty. +PU_GENPILOT3_CV_Target_Taunt_IG_005_ThisBarelyCounts=Ha! This barely counts a job. Standards today are slipping. +PU_GENPILOT3_CV_Taunt_BountyHunter_IG_001_ISurvivedOn=I survived on the fringe for decades, you won't be the end of me. +PU_GENPILOT3_CV_Taunt_BountyHunter_IG_002_ImGonnaMake=I'm gonna make you earn every credit of that bounty. +PU_GENPILOT3_CV_Taunt_BountyHunter_IG_003_YouPickedThe=You picked the wrong bounty, friend. +PU_GENPILOT3_CV_Taunt_General_IG_001_SavorTheseLast=Savor these last moments. +PU_GENPILOT3_CV_Taunt_General_IG_002_DontWorryItll=Don't worry. It'll be over soon. +PU_GENPILOT3_CV_Taunt_General_IG_003_YouFeelIt=You feel it, don't you. That growing fear that this is the end. +PU_GENPILOT3_CV_Taunt_General_IG_004_JustLetIt=Just let it happen. It's easier this way. +PU_GENPILOT3_CV_Taunt_General_IG_005_YoureRunningOut=You're running out of time. +PU_GENPILOT3_CV_Taunt_Kill_IG_001_ThatsAFriend=That a friend of yours? +PU_GENPILOT3_CV_Taunt_Kill_IG_002_ThatOneBlew=That one blew up good. +PU_GENPILOT3_CV_Taunt_Kill_IG_003_YourFriendsAre=Your friends are dropping like flies. +PU_GENPILOT3_CV_Taunt_Kill_IG_004_WowAnotherFriend=Wow. Another friend dead. +PU_GENPILOT3_CV_Taunt_Kill_IG_005_YoureRunningLow=You're running low on allies. +PU_GENPILOT3_CV_Taunt_Missile_IG_001_HaveFunWith=Have fun with that. +PU_GENPILOT3_CV_Taunt_Missile_IG_002_GotSomethingFor=Got something for you. +PU_GENPILOT3_CV_Taunt_Missile_IG_003_EatThis=Eat this. +PU_GENPILOT3_CV_Taunt_WarningAttack_IG_001_EnoughTalk=Enough talk. +PU_GENPILOT3_CV_Taunt_WarningAttack_IG_002_MomentOfTruth=Moment of truth. +PU_GENPILOT3_CV_Taunt_WarningAttack_IG_003_LetsDance=Let's dance. +PU_GENPILOT3_CV_Taunt_WarningAttack_IG_004_LetsDoThis=Let's do this. +PU_GENPILOT3_CV_Taunt_WarningAttack_IG_005_IThinkWeve=I think we've talked enough. +PU_GENPILOT4_CV_AnnounceAttack_IG_001_HeyGuessWhat=Hey! Guess what! I'm totally going to blow you up and take all your stuff. +PU_GENPILOT4_CV_AnnounceAttack_IG_002_ChaChingLooks=Cha ching. Looks like I hit a gold mine with you lot. +PU_GENPILOT4_CV_AnnounceAttack_IG_003_JustToLet=Just to let you know how this works. Step one is I kill you. Step two, I sell all your belongings. Pretty straight forward, really. +PU_GENPILOT4_CV_AnnounceAttack_IG_004_WhatDoWe=What do we have here? A nice big fat payday for yours truly. +PU_GENPILOT4_CV_AnnounceAttack_IG_005_CanYouBelieve=Can you believe it? I just happen to stumble across some easy pickings like you. Talk about lucky. +PU_GENPILOT4_CV_BountyHunter_Greeting_IG_001_HeyNowLet=Hey now. Let me guess, you thought you'd show up and collect some easy credits off my head. Guess what? It's not gonna be that easy. +PU_GENPILOT4_CV_BountyHunter_Greeting_IG_002_WhateverTheyrePaying=Whatever they're paying you for me, I can tell you now it's not nearly enough. +PU_GENPILOT4_CV_BountyHunter_Greeting_IG_003_OhLookAt=Oh look at that. Another punk who thinks they can take me down. What makes you think you're gonna do better than everyone else who's tried to collect on me? +PU_GENPILOT4_CV_BountyHunter_Greeting_IG_004_ArentYouBrave=Aren't you brave trying to collect the price on me. Brave or really stupid. +PU_GENPILOT4_CV_BountyHunter_Greeting_IG_005_IWonderHow=I wonder how much the price on me is going to go up after I take you down? +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_001_YoureNotResponding=You're not responding, you're not, you're not resp... argh! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_002_MaydayMayday=May day, may day, may day may...argh!! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_002b_MaydayMayday=May day, may day, may day may argh! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_003_TheyreGettingClose=They're getting close, they're getting close argh! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_004_HesComingOut=He's coming at you, he's... argh! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_005_MaydayMaydayAnyone=May day? May day, may day may day, anyone there, hey, anyone... argh! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_006_CanYouHear=Can you hear me? Can you? Can you? Argh! +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_001_HelpHelp=Help, help, help! Argh! +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_002_ICantI=I can't, I can't, I, Argh! +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_003_NoNoNo= +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_004_YeahYeahIts=It's going to work, It's going to work, I will die I swear, argh! +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_005_OhPleasePlease=Oh please, please, please, please, please, please, please, please, please, argh! +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_006_PleasePleasePlease=Please, please, please, argh! +PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_001_WereGettingClose=We're getting close. A little bit longer. +PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_002_AlmostThereKeep=Almost there. Keep going. +PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_003_RepairsAlmostDone=Repairs almost done. You're doing great. +PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_001_HolyShitIm=Holy shit, am I glad to see you. Hope you're in the mood for a fight. +PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_002_YesIThought=Yes! I thought no one was coming! Now you can help me fight. +PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_003_OhThankGod=Oh, thank god you came. Now maybe I have shot against these assholes. +PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_004_DamnSomeoneActually=Damn. Someone actually responded. I might actually get out of this alive. Come on, let's take 'em out. +PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_005_GeezIThought=Geez. I thought I was hallucinating when you got here. I hope you're ready to fight. +PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_001_YouAreA=You are a god send. Hold off these assholes while I do repairs. +PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_002_ICannotTell=I cannot tell you how happy I am you're here. My ship's broken, but I can fix it if you can buy me some time. +PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_003_OhGodI=Oh god. I didn't think anyone was coming. Try to hold them off while I fix my ship. +PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_004_SomeoneActuallyHeard=Someone actually heard my distress call! Listen, I'm bring my systems back online, but I can't do it while these prats are attacking me. See what you can do. +PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_005_DamnIAm=Damn, I am so glad to see a friendly face. My ship's dead in the water, but if you hold them off, I can get it up and running again. +PU_GENPILOT4_CV_Distress_BegForLife_IG_001_HeyItDoesnt=Hey, it doesn't have to be like this. +PU_GENPILOT4_CV_Distress_BegForLife_IG_002_DontDoAnything=Don't do anything you're going to regret, okay? +PU_GENPILOT4_CV_Distress_BegForLife_IG_003_ThisIsJust=This is just some big misunderstanding. +PU_GENPILOT4_CV_Distress_Call_Comm_IG_001_IfAnyoneCan=If anyone can hear this. I am in immediate need of assistance. +PU_GENPILOT4_CV_Distress_Call_Comm_IG_002_MaydayShipUnder=Mayday. Ship under fire. Help is requested. +PU_GENPILOT4_CV_Distress_Call_Comm_IG_003_EmergencyEmergencyIm=Emergecy! Emergency! I'm in serious trouble. +PU_GENPILOT4_CV_Distress_Call_Comm_IG_004_AnybodyPleaseRespond=Anybody! Please respond! They're going to kill me! +PU_GENPILOT4_CV_Distress_Call_Comm_IG_005_HelloCanAnyone=Hello? Can anyone hear me? Hello? Oh god. I'm gonna die. +PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_001_GenCommsMy=Gen Comms. My vessel is under attack. Assistance is needed. Please respond. +PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_002_AttentionIfYou=Attention. If you can hear this, I need combat assistance. I don't know how much longer I can hold on for. +PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_003_MaydayEmergencyAssistance=Mayday! Emergency assistance desperately needed. Send help. +PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_004_AllShipsOutlaws=All ships. Outlaws attack in progress. Send help to my coordinates immediately. +PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_005_HelpAnybodyPlease=Help! Anybody! Please for the love of god, help me! +PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_001_AnywayIGotta=Anyway. I gotta go. +PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_002_IThinkWere=I think we're done here. +PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_003_OkayImOut=Okay. I'm out of here. +PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_004_IShouldGo=I should go. +PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_005_AllRightLater=All right. Later. +PU_GENPILOT4_CV_Distress_Farewell_Good_IG_001_OkayIBetter=Okay, I better get going. Be good. +PU_GENPILOT4_CV_Distress_Farewell_Good_IG_002_IShouldProbably=I should probably go. Stay safe, okay. +PU_GENPILOT4_CV_Distress_Farewell_Good_IG_003_IHaveTo=I have head out, but who knows, maybe I can repay you the favor one day. Not that I want you to get attacked by outlaws or anything... I'm just gonna go. +PU_GENPILOT4_CV_Distress_Farewell_Good_IG_004_IBetterGet=I better get ship seen to. I'll see you around. +PU_GENPILOT4_CV_Distress_Farewell_Good_IG_005_ListenTakeCare=Listen. Take care of yourself out there. +PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_001_IDidntThink=I didn't think I'd live to see another day. I was sure I was dead, but I guess miracles do happen. +PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_002_IDontKnow=I don't know about you, but after that, I'd be happy to never fly again. +PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_003_HowTheHell=How the hell did we survive that? +PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_004_GeezTheyTell=Geez. They tell you it's dangerous flying out here, but you just never think it's gonna happen to you. +PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_005_WellItWas=Well, it was close, but at least we're still alive, right? +PU_GENPILOT4_CV_Distress_FightOver_Good_IG_001_WayToKick=Way to kick some ass. +PU_GENPILOT4_CV_Distress_FightOver_Good_IG_002_CrapAmI=Crap. Am I glad you answered my distress call. +PU_GENPILOT4_CV_Distress_FightOver_Good_IG_003_ThatWasSome=That was some pretty fantastic flying you just did. +PU_GENPILOT4_CV_Distress_FightOver_Good_IG_004_IDontKnow=I don't know where you learned how to do that, but I'm so glad you did. +PU_GENPILOT4_CV_Distress_FightOver_Good_IG_005_TheWayYou=The way you just rescued me? That was like something straight out of a vid. I still don't believe it. +PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_001_HereTakeThis=Here. Take this. You've earned it. +PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_002_ThisIsntMuch=This isn't much, but I want you to have it. +PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_003_ImSendingYou=I'm sending you a little something for your trouble. +PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_004_EveryGoodTurn=Every good turn deserves another, so here. +PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_005_IReallyCant=I really can't tell you how much I appreciate what you did. Here, I hope this makes us a little bit more even. +PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_001_SystemsOnline=System's online. +PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_002_WereBackUp=We're back up! +PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ThatsItWere=That's it! We're good! +PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_001_StillWorkingOn=Still working on the repairs. Gonna be a little longer. +PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_002_WereWorkingAs=We're working as fast as we can, but we need more time. +PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_003_ItsSlowGoing=It's slow going. Just hold them off a bit more. +PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_001_LookDoYou=Look, do you want credits? I can give you credits. +PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_002_PleaseIfYou=Please. If you leave me alone, I'll make it worth your time. +PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_003_OkayOkayHow=Okay. Okay. How about I pay you? +PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_001_WatchYourAim=Watch your aim! +PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_002_WhosSideAre=Whose side are you on? +PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_003_WhatTheHells=What the hell's wrong with you? +PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_001_YouCrazy=You crazy? +PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_002_YouTryingTo=You tryin' to get us killed? +PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_003_ComeOnSeriously=Come on! Seriously? +PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_001_Careful=Careful. +PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_002_WatchIt=Watch it. +PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_003_BackOff=Back off. +PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_001_DamnItWe=Damn it, we took more damage. We can't finish if we keep getting hit. +PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_002_GetThemOff=Get them off us, or we're never gonna finish. +PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_003_ItsNoGood=It's no good. We can't work as long as they keep targeting us. +PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpoolingNowLets=Spooling, now. Let's get out of here. +PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_ComeOnTime=Come on, time to go. +PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_LetsGetGoing=Let's get going while we still can. +PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_001_WellTheTables=Well, the tables are turned now! +PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_002_ThatsRightIve=That's right. I got friends, and they're gonna kick you're ass. +PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_003_SeemsLikeEveryone=Seems like everyone in the 'verse is as eager to take you down as I am. +PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_001_HateToJinx=Hate to jinx it, but I think they're all gone. +PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_002_HeyLookAt=Hey! Look at that. I think we might have actually survived. +PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_003_IsThisReally=Is that really it? I was not expecting to actually win that. +PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_004_ScopesClearWe=Scope's clear. We might have pulled it off. +PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_005_CantBelieveIm=Can't believe I'm saying this, but hostiles clear. I think we're safe for now. +PU_GENPILOT4_CV_Escort_AlmostDead_IG_001_ImNotGonna=I'm not gonna last longer. +PU_GENPILOT4_CV_Escort_AlmostDead_IG_002_IfAnyoneHas=If anyone has a hail mary up their sleeves, now's the time. +PU_GENPILOT4_CV_Escort_AlmostDead_IG_003_IfIDont=If I don't make it through this, tell my mom I never forgave her. +PU_GENPILOT4_CV_Escort_AlmostDead_IG_004_HateToSay=Hate to say it, but I think we're losing. +PU_GENPILOT4_CV_Escort_AlmostDead_IG_005_ThingsAreLooking=Things are looking pretty damn dire right now. +PU_GENPILOT4_CV_Escort_AlmostDone_IG_001_WereInThe=We're in the final stretch. Shouldn't be too much longer. +PU_GENPILOT4_CV_Escort_AlmostDone_IG_002_AlmostFinishedWrapping=Almost finished. Wrapping up now. +PU_GENPILOT4_CV_Escort_AlmostDone_IG_003_GotOnlyA=Got only a few more things to take care of. Should be done in a second or two. +PU_GENPILOT4_CV_Escort_AlmostDone_IG_004_WereApproachingThe=We're approaching the finish line on our side. Won't be much longer, now. +PU_GENPILOT4_CV_Escort_AlmostDone_IG_005_NearTheEnd=Near the end now. Should be able to move on soon. +PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_001_TheresTheJob=There's the job site. +PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_002_HereWeAre=Here we are. +PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_003_ThisIsUs=This is us. +PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_004_AllRightWe=All right, we made it. +PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_005_WereHere=We're here. +PU_GENPILOT4_CV_Escort_Celebrate_IG_001_ItsLikeWatching=It's like watching an artist at work. +PU_GENPILOT4_CV_Escort_Celebrate_IG_002_Brilliant=Brilliant. +PU_GENPILOT4_CV_Escort_Celebrate_IG_004_CalMasonCouldnt=Cal Mason couldn't have done it better. +PU_GENPILOT4_CV_Escort_Celebrate_IG_005_VeryNice=Very nice. +PU_GENPILOT4_CV_Escort_EncourageAttack_IG_001_ItsAllYou=It's all you now. Take them out. +PU_GENPILOT4_CV_Escort_EncourageAttack_IG_002_WeaponsFreeOr=Weapons free or whatever the term is. +PU_GENPILOT4_CV_Escort_EncourageAttack_IG_003_TimeToUnleash=Time to unleash a little hell. +PU_GENPILOT4_CV_Escort_EncourageAttack_IG_004_GoAheadAnd=Go ahead and kill them. It's easy. Just pretend like you're playing Arena Commander. +PU_GENPILOT4_CV_Escort_EncourageAttack_IG_005_YouHaveMy=You have my full permission to kick their ass. +PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_001_WeGotParty=We got party crashers. +PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_002_WhoInvitedThese=Who invited these assholes? +PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_003_DamnAndEverything=Damn. And everything was going so well. +PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_004_GuessYoureGonna=Guess you're gonna get a chance to earn your pay. +PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_005_HeadsUpWe=Heads up. We got trouble. +PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_001_AndLookEven=And look. Even more assholes. +PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_002_ReinforcementsJustWhat=Re-enforcements. Just what we need. +PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_003_OfCourseLike=Of course. Like thing's weren't bad enough. +PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_001_ThatsOneForUs=That's one for us. +PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_002_AnotherPointFor=Another point for our team. +PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_003_SureHopeThey=Sure hope they had their affairs in order. +PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_004_AndAnotherOne=And another one bites the dust. +PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_005_YouThinkAnyones=You think anyone's gonna miss them? +PU_GENPILOT4_CV_Escort_Expletives_IG_001_Shit=Shit. +PU_GENPILOT4_CV_Escort_Expletives_IG_001b_Shit=Shit. +PU_GENPILOT4_CV_Escort_Expletives_IG_002_Damn=Damn. +PU_GENPILOT4_CV_Escort_Expletives_IG_003_SonOfA=Son of a bitch. +PU_GENPILOT4_CV_Escort_Expletives_IG_003b_SonOfA=Son of a bitch. +PU_GENPILOT4_CV_Escort_Expletives_IG_004_NoGoodRotten=No good, rotten piece of shit! +PU_GENPILOT4_CV_Escort_Expletives_IG_004b_NoGoodRotten=No good, rotten piece of shit! +PU_GENPILOT4_CV_Escort_Expletives_IG_005_GreatJustGreat=Great, just great! +PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_001_WishICould=I wish I could say it was nice flying with you, but I can't. So, I'm just gonna go. +PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_002_WhyDoYou=Why do you say we don't drag this out any longer, and just head our seperate ways. +PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_003_ImGonnaCall=I'm gonna call it quits. Later. +PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_004_WereAllDone=We're all done. You can go. +PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_005_AndSoConcludes=And so concludes that disaster of a run. Good luck with the rest of your life. +PU_GENPILOT4_CV_Escort_Farewell_Good_IG_001_AllRightIt=All right. It was a pleasure doing business with you. +PU_GENPILOT4_CV_Escort_Farewell_Good_IG_002_ItWasNice=It was nice flying with you. See ya. +PU_GENPILOT4_CV_Escort_Farewell_Good_IG_003_IGottaGo=I gotta go. Take care of yourself, okay? +PU_GENPILOT4_CV_Escort_Farewell_Good_IG_004_OkayIHave=Okay, I have to head out, but fly safe. +PU_GENPILOT4_CV_Escort_Farewell_Good_IG_005_ImGonnaGo=I'm gonna go. Have a good one. +PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_001_AnyoneElseSee=Anyone else see their life flash before their eyes back there? +PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_002_ZeroPointsFor=Zero points for style, but full marks for us not being dead. +PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_003_ImNotGoing=I'm not gonna be able to sleep for days after that. Crap that was close. +PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_004_DontKnowAbout=Don't know about you, but I could use a change of flight suit after that. +PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_005_IDidntThink=I didn't think we were going to make it out of that. Talk about snatching victory from the jaws of defeat. +PU_GENPILOT4_CV_Escort_FightOver_Good_IG_001_NothingLikeKicking=Nothing like kicking some ass to make you feel alive. +PU_GENPILOT4_CV_Escort_FightOver_Good_IG_002_ThatRightThere=That right there is why you always pay the extra credits for an escort. +PU_GENPILOT4_CV_Escort_FightOver_Good_IG_003_TheWayYou=The way you handled yourself? Stuff of legends. People are going to be singing about our epic battle for years to come. +PU_GENPILOT4_CV_Escort_FightOver_Good_IG_004_IAdmitI=I'll admit I was a bit worried when you first showed up, but you have been credits well spent so far. +PU_GENPILOT4_CV_Escort_FightOver_Good_IG_005_GottaSayShort=Gotta say, short of not being attack at all, that went pretty well. +PU_GENPILOT4_CV_Escort_FriendlyFire_IG_001_AreYouSeriously=Are you seriously shooting me? +PU_GENPILOT4_CV_Escort_FriendlyFire_IG_002_KnockItOff=Knock it off! +PU_GENPILOT4_CV_Escort_FriendlyFire_IG_003_HeyAssholeWere=Hey, asshole! We're on the same side. +PU_GENPILOT4_CV_Escort_FriendlyFire_IG_004_WatchWhereYoure=Watch where your shooting! +PU_GENPILOT4_CV_Escort_FriendlyFire_IG_005_HoldFire=Hold fire! +PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_001_WhoopsFingerSlipped=Whoops. Finger slipped. +PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_002_MyBadThats=My bad. That's on me. +PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_003_SorryWasntShooting=Sorry! Wasn't shooting at you. +PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_001_DamnThatWas=Damn, that was one of ours. +PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_002_CrapWeCant=Crap. We can't affort to lose any one else. +PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_003_TheseBastardsArent=These bastards aren't messing around. +PU_GENPILOT4_CV_Escort_Greeting_IG_001_OkayYoureEither=Okay, you're either an outlaw or my escort, and since you haven't shot me yet, I'm guessing escort. +PU_GENPILOT4_CV_Escort_Greeting_IG_002_HeyYoureMy=Hey, you're my escort right? Welcome. +PU_GENPILOT4_CV_Escort_Greeting_IG_003_AlrightTheEscort=All right. The escort has arrived. +PU_GENPILOT4_CV_Escort_Greeting_IG_004_WelcomeIfYoure=Welcome. If you're going to be my escort, I'm gonna need you to swear a blood oath to protect me with your life. Just kidding, the contract was fine. +PU_GENPILOT4_CV_Escort_Greeting_IG_005_HeyThanksFor=Hey, thanks for keeping an eye on us. Hopefully it'll be smooth sailing, but if we do hit stormy seas, it's nice to know you'll blow them up. +PU_GENPILOT4_CV_Escort_KeepLookOut_IG_001_IWantYou=I want you to keep an eye out for anything that look's suspicious. Like a ship shooting at us or something. +PU_GENPILOT4_CV_Escort_KeepLookOut_IG_002_PatrolTheArea=Patrol the area and make sure no one gets the jump on us. +PU_GENPILOT4_CV_Escort_KeepLookOut_IG_003_AnyUnexpectedVisitors=Any unexpected visitors show, you take care of them, okay? +PU_GENPILOT4_CV_Escort_KeepLookOut_IG_004_KeepAnEye=Keep an eye on your scanner in case any trouble shows up. +PU_GENPILOT4_CV_Escort_KeepLookOut_IG_005_ItsGonnaBe=It's gonna be easier to focus knowing you're watching our backs. +PU_GENPILOT4_CV_Escort_LetsGo_IG_001_MoveOut=Move out! +PU_GENPILOT4_CV_Escort_LetsGo_IG_002_LetsHitThe=Let's hit the road. +PU_GENPILOT4_CV_Escort_LetsGo_IG_003_LetsGetGoing=Let's get going. +PU_GENPILOT4_CV_Escort_LetsGo_IG_004_LetsDoThis=Let's do this. +PU_GENPILOT4_CV_Escort_LetsGo_IG_005_TimeToGo=Time to go. +PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_001_ComeOnLets=Come on, let's go! +PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_002_WeGottaGo=We gotta go now! +PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_003_TimeToGo=Time to go! Time, to, Go! +PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_004_ComeOnLets=C'mon, let's get the hell out of here! +PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_005_WeAreLeaving=We are leaving! +PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_001_LetsGetGoing=Let's get going to the next stop. +PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_002_WeShouldMove=We should move on to the next stop. +PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_003_GotAnotherStop=Got another stop up next. +PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_004_LetsHeadOver=Let's head over to the next stop. +PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_005_WeGotAnother=We got another stop, so let's get going. +PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_001_YoureDoneGet=You're done. Get away from me. +PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_002_NoOnesGonna=No one's gonna hire you again after this. +PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_003_EnoughYoureFired=Enough! You're fired. +PU_GENPILOT4_CV_Escort_MissionFailed_IG_001_YouKnowWhat=You know what, why don't you just go escort yourself the hell out of here. +PU_GENPILOT4_CV_Escort_MissionFailed_IG_002_ThatsItIve=That's it. I've had enough. Contract's canceled. +PU_GENPILOT4_CV_Escort_MissionFailed_IG_003_YouWantTo=You want to be an asshole? Fine. But I'm not paying you for it. Job's canceled. +PU_GENPILOT4_CV_Escort_MissionFailed_IG_004_GuessWhatYoure=Guess what? You're fired. Have a great life. +PU_GENPILOT4_CV_Escort_MissionFailed_IG_005_NopeNoWay=Nope. No way. Not gonna deal your crap any more. Job's over. +PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_001_ScrewThisIm=Screw this. I'm gone. +PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_002_ForgetItNo=Forget it. No credits are worth this. +PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_003_NoChoiceGotta=No choice. Gotta run while we still can. +PU_GENPILOT4_CV_Escort_NeedASecond_IG_001_WereFinishingFinal=We're finishing final prep, right now. I'll ping you when we're ready to go. +PU_GENPILOT4_CV_Escort_NeedASecond_IG_002_HopeYouBrought=Hope you brought something to read, cause we're going to need a few more moments before we can go. +PU_GENPILOT4_CV_Escort_NeedASecond_IG_003_JustWrappingUp=Just wrapping up a few last things. Should be ready to leave soon. +PU_GENPILOT4_CV_Escort_NeedASecond_IG_004_GotToFinish=Got to finish our prep before we can head out. Sit tight for now. +PU_GENPILOT4_CV_Escort_NeedASecond_IG_005_ImWorkingMy=I'm working my way through the last pre-checks before we start, a.k.a. I need use the bathroom. We'll get going in two seconds. +PU_GENPILOT4_CV_Escort_NeedHelp_IG_001_HowAboutSome=How about some help over here! +PU_GENPILOT4_CV_Escort_NeedHelp_IG_002_Help=Help! +PU_GENPILOT4_CV_Escort_NeedHelp_IG_003_NeedAHand=Need a hand! +PU_GENPILOT4_CV_Escort_NeedHelp_IG_004_Mayday=Mayday! +PU_GENPILOT4_CV_Escort_NeedHelp_IG_005_INeedHelp=I need help! +PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_001_MakingGoodProgress=Making good progress, but we're not quite finished here yet. +PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_002_ThingsAreUnderway=Things are underway, but it'll be a while yet. +PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_003_ThingsAreGoing=Things are going good so far, but looks like we'll need a little more time. +PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_004_GotAGood=Got a good solid start. I think we'll be able to finish on schedule. +PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_005_WeHitA=We hit a snag or two so far, but I don't think it'll slow us down too much. Should be able to get out of here soon. +PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_001_WereGoingAs=We're going as fast as we can, but we need more time. +PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_002_YouNeedTo=You need to buy us some time so we can finish up. +PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_003_IDontCare=I don't care how you do it, just hold them off so we can finish. +PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_004_IfYouCan=If you can keep them off us a little longer, we'll finish as fast as we can. +PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_005_WereGettingClose=We're getting close. Just hold them back a bit longer. +PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_001_HeyWatchIt=Hey! Watch it! +PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_002_DamnItI=Damn it, I just had hull fixed. +PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_003_WhatTheHell=What the hell! +PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_004_SeriouslyYouGot=Seriously? You got to be kidding me! +PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_005_WellThatSucked=Well that sucked. +PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_001_HowAboutSome=How about some personal space? +PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_002_MindBackingOff=Mind backing off a bit? +PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_003_YoureFlyingReally=You're flying really close there. +PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_004_OkayThatsToo=Okay, that's too close. +PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_005_AnyCloserAnd=Any closer and you're going to be inside my ship. +PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_001_ThereYouAre=There you are. Was getting worried about you. +PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_002_DamnYouShowing=Damn. You showing up cost me five creds. I bet that you were late cause you were dead. Oh well, glad you're alive, I guess. +PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_003_YouHadMe=You had me worried sick, showing up that late. Shame on you. Shame. +PU_GENPILOT4_CV_Escort_QTravelDest_IG_001_HereImUploading=Here. I'm uploading coordinates to you. +PU_GENPILOT4_CV_Escort_QTravelDest_IG_002_SendingYourNave=Sending your nave the quantum data. +PU_GENPILOT4_CV_Escort_QTravelDest_IG_003_HavetheQTMarker=Have the QT marker ready. Sending now. +PU_GENPILOT4_CV_Escort_QTravelDest_IG_004_TransferringYouThe=Transferring you the Quantum info. +PU_GENPILOT4_CV_Escort_QTravelDest_IG_005_SendingQTOver=Sending QT over to your nav. +PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_001_GotTheNext=Got the next nav point for you. +PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_002_TransferringYouThe=Transferring you the next coordinates. +PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_003_SendingTheNext=Sending the next nav info over to you now. +PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_001_AllRightQuantum=All right. Quantum time. +PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_002_SpoolingUpThe=Spooling up the drive. +PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_003_PreppingTheQT=Prepping the QT. Get ready. +PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_004_PoweringUpThe=Powering up the drive for quantum, get ready. +PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_005_QTSpoolUnderway=QT spool underway. +PU_GENPILOT4_CV_Escort_ReadyToGo_IG_001_OkayReadyTo=Okay, ready to go. +PU_GENPILOT4_CV_Escort_ReadyToGo_IG_002_AllRightReady=All right. Ready. +PU_GENPILOT4_CV_Escort_ReadyToGo_IG_003_WereAllSet=We're all set to leave. +PU_GENPILOT4_CV_Escort_ReadyToGo_IG_004_ThatsEverythingLets=That's everything. Let's go. +PU_GENPILOT4_CV_Escort_ReadyToGo_IG_005_DontKnowAbout=Don't know about you, but I'm ready to get this party started. +PU_GENPILOT4_CV_Escort_ReturnToStart_IG_001_AllDoneI=All done. I think we can head back. +PU_GENPILOT4_CV_Escort_ReturnToStart_IG_002_ThatsEverythingLets=That's everything. Let's call it a day and head back. +PU_GENPILOT4_CV_Escort_ReturnToStart_IG_003_WeAreDone=We are done for the day, and I for one am ready to head back. +PU_GENPILOT4_CV_Escort_ReturnToStart_IG_004_OkayIThink=Okay, I think that's it. Let's head back. +PU_GENPILOT4_CV_Escort_ReturnToStart_IG_005_NothingElseOn=Nothing else on the schedule which means it's quiting time. +PU_GENPILOT4_CV_Escort_StartWork_IG_001_TimeToRoll=Time to roll up our sleeves and get down to business. +PU_GENPILOT4_CV_Escort_StartWork_IG_002_NowWeJust=Now, we just have to do a bunch of work. +PU_GENPILOT4_CV_Escort_StartWork_IG_003_LetsGetStarted=Let's get started. +PU_GENPILOT4_CV_Escort_StartWork_IG_004_TimeToEarn=Time to earn some credits. +PU_GENPILOT4_CV_Escort_StartWork_IG_005_WhosReadyTo=Who's ready to do some work? +PU_GENPILOT4_CV_Escort_StayClose_High_IG_001_HeyGetBack=Hey, get back here. You're supposed protect me! +PU_GENPILOT4_CV_Escort_StayClose_High_IG_002_WhereYouGoing=Where you going? You get hit in the head? +PU_GENPILOT4_CV_Escort_StayClose_High_IG_003_WhatKindOf=What kind of escort leaves in the middle of a fight? +PU_GENPILOT4_CV_Escort_StayClose_Low_IG_001_YoureNotThinking=You're not thinking about leaving already, are you? Cause otherwise you need to actually fly with me. +PU_GENPILOT4_CV_Escort_StayClose_Low_IG_002_HeyHotShot=Hey hot shot, we're over here. Stay close. +PU_GENPILOT4_CV_Escort_StayClose_Low_IG_003_IfYoureGoing=If you're going to try to sneak off, you could at least try to be more subtle about it. +PU_GENPILOT4_CV_Escort_StayClose_Low_IG_004_HeyYouMind=Hey, you mind staying close till the job's over? +PU_GENPILOT4_CV_Escort_StayClose_Low_IG_005_IfItsNot=If it's not too much trouble, you think you could stop randomly wandering off in the middle of a contract. Thanks. +PU_GENPILOT4_CV_Escort_Thanks_IG_001_AppreciateTheHelp=Appreciate the help. +PU_GENPILOT4_CV_Escort_Thanks_IG_002_Thanks=Thanks. +PU_GENPILOT4_CV_Escort_Thanks_IG_003_ThanksForEverything=Thanks for everything. +PU_GENPILOT4_CV_Escort_Thanks_IG_004_YouDidPretty=You did pretty good out there. +PU_GENPILOT4_CV_Escort_Thanks_IG_005_YouDidGreat=You did great on that contract. Don't be surprised when I name one of my children after you. +PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_001_GetTheseClowns=Get these clowns off me! +PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_002_WouldSomebodyShoot=Would somebody shoot these people, please? +PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_003_TheyreAllOver=They're all over me! +PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_001_TakingDamage=Taking damage. +PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_002_ImHit=I'm hit. +PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_003_ThereGoesMy=There goes my insurance premium. +PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_004_NotGonnaLie=Not gonna lie, that one hurt. +PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_005_ThatsGonnaLeave=That's gonna leave a mark. +PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_001_IDontThink=I don't think anyone else is showing. It's like my ninth birthday party all over again. +PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_002_WeGaveThem=We gave them a chance, but we can't wait around here all day. +PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_003_HuhGuessTheyre=Huh. I guess they're not coming. Talk about an auspicious start. Oh well. +PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_004_StillNotHere=Still not here. Seems like the other escorts should've hired escorts. +PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_005_IfTheyreNot=If they're not here by now, I don't think they're coming. +PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_001_WeJustNeed=We just need to wait for the others to show, and then we can head out. +PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_002_ThisIsntA=This isn't a comment on your abilities, but we're waiting on few more escorts before we start. +PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_003_IHaveA=I have a few more people showing up, so we have to wait for them. +PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_004_AlmostReadyTo=Almost ready to go, just have to wait for the rest of everyone to get here. +PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_005_AboutReadyTo=About ready to leave, just have to figure what the heck's taking everyone else so long to get here. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_001_IWontSay=I won't say this again. Hit me again, and you're done. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_002_KeepUpWith=Keep up with this crap and you're gonna be out on your ass. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_003_ImCancelingThe=I'm canceling the contract if you hit me again. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_001_ListenIfYoure=Listen, if you're not going to take this job seriously, I'm gonna have to let you go. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_002_ImStartingTo=I'm starting to feel like you don't want this job. That maybe I should find someone else to do it. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_003_NotToBe=Not to be one of those people, but you keep messing around, I'm gonna cancel your contract. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_004_YouveUsedUp=You've used up most of my patience, and that's really saying something with me. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_005_IDontKnow=I don't know how much longer I can put up with you. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_001_IfYouDont=If you don't get back here right now, you can forget this job. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_002_LastChanceGet=Last chance. Get your ass over here now. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_003_GetBackHere=Get back here. Do you want to get paid or not? +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_001_SeemsLikeYoure=Seems like you're either terrible at following directions or you're bad at navigating. Whichever one it is, I'm not sure if I want to keep flying with you. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_002_OkaySeriouslyNow=Okay, seriously now, start flying like you're an actual paid escort or you can forget this job. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_003_YoPersonIm=Yo, person I am paying to escort me, if you don't change course, don't expect to keep this job. +PU_GENPILOT4_CV_Escort_WereAllHere_IG_001_ThatsEveryone=Right, that's everyone. +PU_GENPILOT4_CV_Escort_WereAllHere_IG_002_EveryonesHereTime=Everyone's here. Time to get this party started. +PU_GENPILOT4_CV_Escort_WereAllHere_IG_003_AllHere=All here. +PU_GENPILOT4_CV_Escort_WereAllHere_IG_004_AllShipsAccounted=All ships accounted for. +PU_GENPILOT4_CV_Escort_WereAllHere_IG_005_WellIDont=Well, I don't really want to wait any longer so I'm just going to say that we're all here. +PU_GENPILOT4_CV_Escort_WorkFinished_IG_001_ThatsItWere=That's it. We're all done here. +PU_GENPILOT4_CV_Escort_WorkFinished_IG_002_AndFinished=And finished. +PU_GENPILOT4_CV_Escort_WorkFinished_IG_003_OkayThatsEverything=Okay, that's everything. We're done here. +PU_GENPILOT4_CV_Escort_WorkFinished_IG_004_DoneAndDone=Done and done. +PU_GENPILOT4_CV_Escort_WorkFinished_IG_005_ThatShouldDo=That should do it. +PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_001_Finished=Finished! +PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_002_Done=Done! +PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_003_AllSet=All set! +PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_004_ThatsItWere=That's it! We're done! +PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_005_YesWeDid=Yes! We did it! +PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_001_YouThinkSome=You think some extra fire power is going to get you out of this? +PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_002_OoooIfThey=Oooo. If they fly anything like you, I'm real scared. +PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_003_CantBelieveYou=Can't believe you invited more people here to watch you get taken out. +PU_GENPILOT4_CV_GetHits_IG_EX_001= +PU_GENPILOT4_CV_GetHits_IG_EX_002= +PU_GENPILOT4_CV_GetHits_IG_EX_003= +PU_GENPILOT4_CV_GetHits_IG_EX_004= +PU_GENPILOT4_CV_GetHits_IG_EX_005= +PU_GENPILOT4_CV_GetHits_IG_EX_006= +PU_GENPILOT4_CV_GetHits_IG_EX_007= +PU_GENPILOT4_CV_GetHits_IG_EX_008= +PU_GENPILOT4_CV_LosingFrustration_IG_001_AllRightSo=All right. So maybe you're not such a push over. +PU_GENPILOT4_CV_LosingFrustration_IG_002_WellThisIsnt=Well this isn't so fun anymore. +PU_GENPILOT4_CV_LosingFrustration_IG_003_IBetYou=I bet you think you're so great, don't you? +PU_GENPILOT4_CV_MindYourBusiness_IG_001_HeyThereBit=Hey there. Bit of friendly advice. Get the hell out of here while you can still fly. +PU_GENPILOT4_CV_MindYourBusiness_IG_002_YouKnowThe=You know the saying wrong place at the wrong time? Well let me tell you, it doesn't get much wronger than this. +PU_GENPILOT4_CV_MindYourBusiness_IG_003_LetMeGuess=Let me guess, you're lost. And if you're not. Then you should damn well get lost. Understand me? +PU_GENPILOT4_CV_MindYourBusiness_IG_004_UnlessYouveGot=Unless you've got a death wish, you'll want to turn that ship around. +PU_GENPILOT4_CV_MindYourBusiness_IG_005_IllMakeThis=I'll make this easy for ya. Leave now, or we'll kill you. I'm happy either way. +PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_001_HateToBreak=Hate to break it to you, but this our turf. +PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_002_YouCanStop=You can stop right there. This claim is ours. +PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_003_YouCanGo=You can go ahead and forget what your scans say. The only thing you're gonna find here is a shit ton of trouble. +PU_GENPILOT4_CV_PlayerAttackFirst_IG_001_OhLooksLike=Oh, looks like we got ourselves a hero. +PU_GENPILOT4_CV_PlayerAttackFirst_IG_002_YoureGonnaRegret=You're gonna regret that. +PU_GENPILOT4_CV_PlayerAttackFirst_IG_003_YouJustHad=You just had to do things the hard way. +PU_GENPILOT4_CV_PlayerAttackFirst_IG_004_ItsOnNow=It's on now! +PU_GENPILOT4_CV_PlayerAttackFirst_IG_005_BringIt=Bring it. +PU_GENPILOT4_CV_Retreat_IG_001_ScrewThisIm=Screw this. I'm out of here. +PU_GENPILOT4_CV_Retreat_IG_002_WhateverYouThink=Whatever. You think I care about any of this? Guess again. +PU_GENPILOT4_CV_Retreat_IG_003_FineYouWin=Fine. You win. Happy? +PU_GENPILOT4_CV_RevengePosse_Greeting_IG_001_IGotA=I got message for you. Mess with one of ours and you die. +PU_GENPILOT4_CV_RevengePosse_Greeting_IG_002_YouThoughtYou=You thought you could get away with taking one of ours, but you thought wrong. +PU_GENPILOT4_CV_RevengePosse_Greeting_IG_003_BeforeWeKill=Before we kill ya, know that this is payback for what you did to my friend. +PU_GENPILOT4_CV_Target_Chase_IG_001_WhatYouDont=What? You don't play with me anymore? +PU_GENPILOT4_CV_Target_Chase_IG_002_YoureNotGonna=You're not gonna get away that easy. +PU_GENPILOT4_CV_Target_Chase_IG_003_OhNoYoure=Oh no. You're not going anywhere. +PU_GENPILOT4_CV_Target_Greet_IG_001_NotSureWhat=Not quite sure what you did, but it must have been pretty bad if they sent me. +PU_GENPILOT4_CV_Target_Greet_IG_002_NowWhileIm=Now, while I am here to take you down extreme prejudice, just want you to know I'm only doing it for the credits. +PU_GENPILOT4_CV_Target_Greet_IG_003_JustSoYou=Just so you know before we do this, the credits I'm getting for taking you down are going to a very worth cause. +PU_GENPILOT4_CV_Target_Taunt_IG_001_AllYoureDoing=All you're doing is wasting my time. +PU_GENPILOT4_CV_Target_Taunt_IG_002_YouKnowWhats=You know what's funny? I bet you're trying to figure a way out of this mess, and here I am thinking about how I'm gonna spend all the credits I get for you. +PU_GENPILOT4_CV_Target_Taunt_IG_003_IBetYoure=I bet you're starting to rethink whatever bad life decisions got you here. +PU_GENPILOT4_CV_Target_Taunt_IG_004_WouldYouLook=Would you look at that. You're fighting like you actually have chance here. +PU_GENPILOT4_CV_Target_Taunt_IG_005_BeliveItOr=Believe it or not, I actually like it when you fight back. Gives me greater job satisfaction. Feel like I really earn my credits. +PU_GENPILOT4_CV_Taunt_BountyHunter_IG_001_ImABit=I'm a bit insulted that they'd someone like you after me. +PU_GENPILOT4_CV_Taunt_BountyHunter_IG_002_GeezDidThey=Geez. Did they just let any clown with a ship take the contract on me? It's embarassing. +PU_GENPILOT4_CV_Taunt_BountyHunter_IG_003_IWonderIf=I wonder if the next person they send will do better than you're doing. They'd pretty much have to. +PU_GENPILOT4_CV_Taunt_General_IG_001_OnTheBright=On the bright side, think about the free time you're going to have in the hospital. +PU_GENPILOT4_CV_Taunt_General_IG_002_AmIOn=What? Am I on Fake Outs? No one could possibly fly this bad in real life. +PU_GENPILOT4_CV_Taunt_General_IG_003_AreYouTrying=Are you trying to lose on purpose? Cause that's what it looks like. +PU_GENPILOT4_CV_Taunt_General_IG_004_IllTellYou=I'll tell you what, if you intentionally crash your ship and survive, I'll let you walk... Sorry, I was hoping you'd do it. +PU_GENPILOT4_CV_Taunt_General_IG_005_ThisIsJust=This is just painful to watch. Putting you down will be doing you a favor. +PU_GENPILOT4_CV_Taunt_Kill_IG_001_IHopeYou=I hope you weren't too close to them. +PU_GENPILOT4_CV_Taunt_Kill_IG_002_WhatASpectacular=What a spectacular end to a miserable little shit. +PU_GENPILOT4_CV_Taunt_Kill_IG_003_ThatsAnotherOne=That's another one for us. +PU_GENPILOT4_CV_Taunt_Kill_IG_004_DidYouSee=Did you see that? One minute your friend's flying around, next they're space trash. Crazy, right? +PU_GENPILOT4_CV_Taunt_Kill_IG_005_YouGotTo=You got to be feeling a bit worried after that. +PU_GENPILOT4_CV_Taunt_Missile_IG_001_ChokeOnThat=Choke on that. +PU_GENPILOT4_CV_Taunt_Missile_IG_002_GotASurprise=Got a surprise for you. +PU_GENPILOT4_CV_Taunt_Missile_IG_003_TryToDodge=Try to dodge that. +PU_GENPILOT4_CV_Taunt_WarningAttack_IG_001_GuessYouLike=Guess you like being shot. +PU_GENPILOT4_CV_Taunt_WarningAttack_IG_002_TheresNoHelping=There's no helping some people. +PU_GENPILOT4_CV_Taunt_WarningAttack_IG_003_IveBeenWanting=I've been wanting some target practice. +PU_GENPILOT4_CV_Taunt_WarningAttack_IG_004_LooksLikeI=Looks like I get to have some fun today, afterall. +PU_GENPILOT4_CV_Taunt_WarningAttack_IG_005_HopeAllOf=Hope all of your affairs are in order. +PU_GENPILOT5_CV_AnnounceAttack_IG_001_OkayImOnly=Okay, I'm only gonna say this once. We're very dangerous people, so don't screw with us. +PU_GENPILOT5_CV_AnnounceAttack_IG_002_YouFlewInto=You flew into the wrong corner of space. +PU_GENPILOT5_CV_AnnounceAttack_IG_003_WellWellWell=Well, well, well, look what we got here. +PU_GENPILOT5_CV_AnnounceAttack_IG_004_ListenUpEverything=Listen up. Everything you got is ours now. That means your stuff... and your life... +PU_GENPILOT5_CV_AnnounceAttack_IG_005_YoureOnOur=You're on our turf. You gotta pay the price now. +PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_001_OhThankGod=Oh thank god. Now you're in trouble. +PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_002_AboutFrickinTime=About frickin' time they showed up. +PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_003_FinallyNowYoure=Finally. Now you're gonna pay. +PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_001_WhoTheHell=Who the hell are these people? That's a little unfair, don't you think? +PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_002_AlrightLookWeve=Alright, look, we've both done things we regret, maybe we just reconsider our position here. +PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_003_YouThinkThis=You think this scares me? I... uh... I mean, you could bring twenty ships... it's... it's not going to save you. +PU_GENPILOT5_CV_BountyHunter_Chase_IG_001_NowYouWant=Now you want to run?! +PU_GENPILOT5_CV_BountyHunter_Chase_IG_002_YouKnowIf=You know, if you'd just given me what I wanted, it wouldn't have come to this. +PU_GENPILOT5_CV_BountyHunter_Chase_IG_003_WhereDoYou=Where do you think you're going? +PU_GENPILOT5_CV_BountyHunter_Greeting_IG_001_AttentionIGot=Attention, I got paid good money to hunt you down. And that's what I intend to do. +PU_GENPILOT5_CV_BountyHunter_Greeting_IG_002_YourDaysOf=Your days of doing... whatever it is you did... are over. +PU_GENPILOT5_CV_BountyHunter_Greeting_IG_003_TheTimeHas=The time has come for a reckoning. A reckoning of justice. +PU_GENPILOT5_CV_BountyHunter_Taunt_IG_001_SubmitSubmit=Submit! Submit! +PU_GENPILOT5_CV_BountyHunter_Taunt_IG_002_FeelThePower=Feel the power of righteousness. +PU_GENPILOT5_CV_BountyHunter_Taunt_IG_003_YouCannotEscape=You cannot escape justice's gaze. +PU_GENPILOT5_CV_BountyHunter_Taunt_IG_004_ThisIsFor=This is... for whatever you did. +PU_GENPILOT5_CV_BountyHunter_Taunt_IG_005_YouKnewThis=You knew this day would come, didn't you? +PU_GENPILOT5_CV_Bounty_Greeting_IG_001_WhatYoureHere=What, you're here for me? Gotta be some kinda mistake. +PU_GENPILOT5_CV_Bounty_Greeting_IG_002_IThinkYou=I think you got the wrong guy. +PU_GENPILOT5_CV_Bounty_Greeting_IG_003_NopeNoCriminals=Nope, no criminals here. If I see any, I'll let you know. +PU_GENPILOT5_CV_Bounty_Greeting_IG_004_YouPickedThe=You picked the wrong guy. You hear me? You should...you should just get out of here. +PU_GENPILOT5_CV_Bounty_Greeting_IG_005_YouThinkYoure=You think you're the first person to hunt me down? Well, you're not and you'll end up like the others. They're dead. +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_001= +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_002= +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_003= +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_004= +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_005= +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_006= +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_007= +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_008= +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_001= +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_002= +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_003= +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_004= +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_005= +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_006= +PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_001_JustALittle=Just a little while longer. +PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_002_ImNotDone=I'm not done. I'm not done! +PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_003_GotThatAnd=Got that... and that... and that... we're almost back up. +PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_001_SomebodyCameThank=Somebody came! Thank you. Thank you. You have to help me fight. +PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_002_OhMyGod=Oh my god. I thought I was done for. These outlaws just attacked. I need help. +PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_003_PleaseYouHave=Please, you have to help me. I can't die like this. +PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_004_YouHeardMy=You heard my call! Please, you gotta help me fight. +PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_005_OhThankGod=Oh thank god. Help me against these lawless reprobates. Please. +PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_001_HelloYourHeard=Hello! Your heard my call! My ship's dead in the water. You gotta keep 'em off me. +PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_002_SomebodyCameYou=Somebody came! You gotta protect me. I'm trying to get my ship working again. +PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_003_OhThankGod=Oh thank god. You take care of them. I'll get back to repairing the ship. +PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_004_ICantFly=I can't fly! I can't fly! Keep them away so I can fix it. +PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_005_IThoughtI=I thought I was done for. These bastards won't let me fix my ship. +PU_GENPILOT5_CV_Distress_BegForLife_IG_001_PleaseDontKill=Please don't kill me. I'm begging you. Please don't kill me. +PU_GENPILOT5_CV_Distress_BegForLife_IG_002_ICantGo=I can't go out like this. Not out here. In space. Alone. Please don't. +PU_GENPILOT5_CV_Distress_BegForLife_IG_003_WaitWaitWait=Wait, wait, wait. Wait! You don't have to do this. You can just let me go. I won't say a thing. +PU_GENPILOT5_CV_Distress_Call_Comm_IG_001_SomebodyPleaseHelp=Somebody please help me! +PU_GENPILOT5_CV_Distress_Call_Comm_IG_002_HelpImUnder=Help! I'm under attack! +PU_GENPILOT5_CV_Distress_Call_Comm_IG_003_AnybodyMyShips=Anybody?! My ship's under attack. Please help me! +PU_GENPILOT5_CV_Distress_Call_Comm_IG_004_HelpHelpI=Help! Help! I got... there are ships... a lot of ships... I need help! +PU_GENPILOT5_CV_Distress_Call_Comm_IG_005_CanAnybodyHear=Can anybody hear me?! I'm under attack and need help. +PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_001_PleaseSomebodyHelp=Please, somebody help me! I'm being attacked. +PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_002_INeedHelp=I need help! They're everywhere! Help! +PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_003_HelloHelloI=Hello?! Hello?! I got fighters all over me and need help. +PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_004_IsAnyoneOut=Is anyone out there? This is a major emergency! +PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_005_HelpHelpGoddamit=Help! Help goddamit! I got fighters all over me. +PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_001_ScrewThisIm=Screw this. I'm done. +PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_002_IUhI=I, uh... I gotta go. +PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_003_ImGoingTo=I'm going to leave now. +PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_004_IHaveTo=I have to go. +PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_005_ImGoingHome=I'm going home. +PU_GENPILOT5_CV_Distress_Farewell_Good_IG_001_TakeItEasy=Take it easy. +PU_GENPILOT5_CV_Distress_Farewell_Good_IG_002_SeeYouLater=See you later. +PU_GENPILOT5_CV_Distress_Farewell_Good_IG_003_HaveAGood=Have a good one. +PU_GENPILOT5_CV_Distress_Farewell_Good_IG_004_TakeCare=Take care. +PU_GENPILOT5_CV_Distress_Farewell_Good_IG_005_FlySafe=Fly safe. +PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_001_ICantBelieve=I can't believe we made it. Oh god. I can't stop shaking. I think I might have a heart attack. Okay, I'm better now. +PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_002_IUhI=I, uh, I... shit that was close. +PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_003_IDontKnow=I don't know how I'm not dead. +PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_004_ICantBe=I can't be out here anymore. I can't do it. +PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_005_IDontEven=I don't even know where to start... I guess we're alive, so that's something... +PU_GENPILOT5_CV_Distress_FightOver_Good_IG_001_ThankYouThank=Thank you, thank you. You totally saved my life there. +PU_GENPILOT5_CV_Distress_FightOver_Good_IG_002_AreTheyGone=Are they gone? Is that it? Did we win? We won! +PU_GENPILOT5_CV_Distress_FightOver_Good_IG_003_ImAliveI=I'm alive! I don't believe it! Thank you. +PU_GENPILOT5_CV_Distress_FightOver_Good_IG_004_IThoughtI=I thought I was dead, for sure. You're a lifesaver! Or a saint! Or both! I don't know. I'm alive! +PU_GENPILOT5_CV_Distress_FightOver_Good_IG_005_ICantBelieve=I can't believe I'm alive. I thought I was dead for sure. +PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_001_ItsNotNearly=It's not nearly enough, but here's something for saving my life. +PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_002_HeresALittle=Here's a little something. Don't say no. I insist. +PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_003_TakeThisYouve=Take this. You've totally earned it. +PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_004_ICanKeep=I can keep thanking you, but honestly I think this'll say it better. +PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_005_YouHaveTo=You have to take this. I insist. +PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_001_Done=Done! +PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_002_ShipsBackUp=Ship's back up! +PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_003_IDidIt=I did it! +PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_001_ImNotDone=I'm not done yet. Give me a second. +PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_002_ICantBring=I can't bring the ship online. Something else must be broken. I need more time. +PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_003_ImWorkingIm=I'm working! I'm working! More time! +PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_001_IllPayYou=I'll pay you. How does that sound? Here's everything I've got. +PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_002_WhatllItTake=What'll it take? Credits? Here take them. Just let me go. +PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_003_WhatYouWant=What, you want credits? Fine. I don't care. Here. +PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_001_HolyShitAre=Holy shit! Are you one of them! +PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_002_Aaah=Aaah! +PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_003_WhatWasThat=What was that?! +PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_001_OhMyGod=Oh my god! +PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_002_WhatWasThat=What was that?! +PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_003_YouHitMe=You hit me! +PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_001_UmHello=Um... hello? +PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_001b_UmHello=Um... hello? +PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_002_CuttingItA=Cutting it a little close there, huh? +PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_003_ExcuseMeYoure=Excuse me? You're... uh... gonna hit my ship. +PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_001_ICantFix=I can't fix the ship if they keep shooting me! Keep 'em off me. +PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_002_GoddammitAnotherSystem=Goddammit! Another system down. How about some protection! +PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_003_GiveMeA=Give me a second! How the hell am I supposed to fix this if we keep taking damage? +PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_LetsGetThe=Let's get the hell out of here! +PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_Ruuuuuuuun=Ruuuuuuuun! +PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_GoGoGo=Go, go, go! +PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_001_IsThatIt=Is that it? That everyone? +PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_002_ThatsAllOf=That's all of them, right? +PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_003_WaitIsIt=Wait... is it over? Did we get them? +PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_004_IsThatReally=Is that really all of them? +PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_005_ThatItDid=That it? Did we win? +PU_GENPILOT5_CV_Escort_AlmostDead_IG_001_PleaseYouGotta=Please, you gotta do something! +PU_GENPILOT5_CV_Escort_AlmostDead_IG_002_OhMyGod=Oh my god, help me, please. +PU_GENPILOT5_CV_Escort_AlmostDead_IG_003_ImGonnaDie=I'm gonna die. I'm gonna die. +PU_GENPILOT5_CV_Escort_AlmostDead_IG_004_ICantDie=I can't die like this. Do something! +PU_GENPILOT5_CV_Escort_AlmostDead_IG_005_PleaseDontLet=Please don't let them kill me. +PU_GENPILOT5_CV_Escort_AlmostDone_IG_001_SorryImStill=Sorry, I'm still working. I should be done soon. +PU_GENPILOT5_CV_Escort_AlmostDone_IG_002_JustACouple=Just a couple more things to do. +PU_GENPILOT5_CV_Escort_AlmostDone_IG_003_AlmostThereEveryone=Almost there, everyone. Sorry it's taking so long. +PU_GENPILOT5_CV_Escort_AlmostDone_IG_004_JustASecond=Just a second longer. +PU_GENPILOT5_CV_Escort_AlmostDone_IG_005_NearlyThere=Nearly there. +PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_001_OkayWereHere=Okay. We're here. +PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_002_ShouldBeJust=Should be just up here. +PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_003_AllRightWere=All right. We're pretty close to our next stop. +PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_004_ThatsWhereWe=That's where we headed. +PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_005_OkayOurDestinations=Okay. Our destination's coming up. +PU_GENPILOT5_CV_Escort_Celebrate_IG_001_EX= +PU_GENPILOT5_CV_Escort_Celebrate_IG_002_Yes=Yes! +PU_GENPILOT5_CV_Escort_Celebrate_IG_003_ThatsAwesome=That's awesome! +PU_GENPILOT5_CV_Escort_Celebrate_IG_003b_ThatsAwesome=That's awesome! +PU_GENPILOT5_CV_Escort_Celebrate_IG_004_Nice=Nice! +PU_GENPILOT5_CV_Escort_Celebrate_IG_005_QuiteExcellent=Quite excellent. +PU_GENPILOT5_CV_Escort_EncourageAttack_IG_001_SoHeresWhere=So here's where you need to defend me. +PU_GENPILOT5_CV_Escort_EncourageAttack_IG_002_OkayMomentOf=Okay, moment of truth. Good luck with the fight. +PU_GENPILOT5_CV_Escort_EncourageAttack_IG_003_Attack=Attack! +PU_GENPILOT5_CV_Escort_EncourageAttack_IG_004_TimeToDo=Time to do what you do. +PU_GENPILOT5_CV_Escort_EncourageAttack_IG_005_ItsUsOr=It's us or them. I'm not a violent person typically, but please make sure it's them. +PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_001_UhTheyDont=Uh... they don't look friendly. +PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_002_UmHelloIt=Um... hello? It, uh, looks like we got company. +PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_003_OhShitTheres=Oh shit. There's, um, some ships coming in really fast. +PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_004_WhoAreThey=Who are they? +PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_005_IveGotSomething=I've got something on my scans... uh oh. +PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_001_NoNoNo=No, no, no, there's more of them. +PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_002_OhComeOn=Oh come on. How many of them are there? +PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_003_LookOutI=Look out! I got even more coming in. +PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_001_Wow=Wow... +PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_002_YouGotOne=You got one! +PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_003_YeahThatsWhat=Yeah! That's what you get! +PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_004_IToldYou=I told you not to mess with me! +PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_005_ExcellentWork=Excellent work. +PU_GENPILOT5_CV_Escort_Expletives_IG_001_Shit=Shit! +PU_GENPILOT5_CV_Escort_Expletives_IG_001b_Shit=Shit! +PU_GENPILOT5_CV_Escort_Expletives_IG_002_NoNoNo=No, no, no! +PU_GENPILOT5_CV_Escort_Expletives_IG_003_OhGod=Oh god. +PU_GENPILOT5_CV_Escort_Expletives_IG_004_Dammit=Dammit! +PU_GENPILOT5_CV_Escort_Expletives_IG_005_YouBastard=You bastard! +PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_001_IGottaGet=I gotta get out of here. +PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_002_IReallyNeed=I really need to find a new line of work. +PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_003_WellThatWas=Well, that was horrifying. Take care. +PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_004_ICantStop=I can't stop shaking... +PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_005_YouDontNeed=You don't need anything else from me, right? Good. +PU_GENPILOT5_CV_Escort_Farewell_Good_IG_001_HopefullyIllSee=Hopefully, I'll see you around. +PU_GENPILOT5_CV_Escort_Farewell_Good_IG_002_TakeCare=Take care. +PU_GENPILOT5_CV_Escort_Farewell_Good_IG_003_StaySafe=Stay safe. +PU_GENPILOT5_CV_Escort_Farewell_Good_IG_004_UntilNextTime=Until next time. +PU_GENPILOT5_CV_Escort_Farewell_Good_IG_005_PartingIsSuch=Parting is such sweet sorrow Okay, bye. +PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_001_YouUhHoly=You... uh... holy shit that was close. +PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_002_TooCloseToo=Too close.... too close... +PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_003_IUhDont=I... uh... don't really... I'm not really good with high intensity situations... yeah... +PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_004_ThatWasThat=That was... that was terrible! How can people choose this as a job? It's mental. +PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_005_WellThatllBe=Well, that'll be something to talk about in therapy. +PU_GENPILOT5_CV_Escort_FightOver_Good_IG_001_ThatWasThat=That was... that was crazy. A little exciting, I'll admit, but crazy. +PU_GENPILOT5_CV_Escort_FightOver_Good_IG_002_WowThatWas=Wow. That was intense. Right? I'm not used to that kind of... excitement? Give me a second here. +PU_GENPILOT5_CV_Escort_FightOver_Good_IG_003_DidWeLose=Did we lose them? I'm not usually into combat... my heart can't really take it... but that was... no, nevermind, that was terrifying. +PU_GENPILOT5_CV_Escort_FightOver_Good_IG_004_CanIJust=Can I just say, you are worth every credit. That was... that was incredible. +PU_GENPILOT5_CV_Escort_FightOver_Good_IG_005_WhatARush=What a rush? I can totally see how people can choose this as a job. +PU_GENPILOT5_CV_Escort_FriendlyFire_IG_001_HeyImOn=Hey! I'm on your side. +PU_GENPILOT5_CV_Escort_FriendlyFire_IG_002_DontShootMe=Don't shoot me! +PU_GENPILOT5_CV_Escort_FriendlyFire_IG_003_WhyAreYou=Why are you shooting me! +PU_GENPILOT5_CV_Escort_FriendlyFire_IG_004_WhatAreYou=What are you doing?! +PU_GENPILOT5_CV_Escort_FriendlyFire_IG_005_DoILook=Do I look like an outlaw?! +PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_001_OhShitIm=Oh shit, I'm so sorry. +PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_002_ThatWasMe=That was me. Sorry. +PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_003_IDidntMean=I didn't mean to do that! I thought you were one of them. +PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_001_OhShitThat=Oh shit, that was one of ours. +PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_002_YouBastards=You bastards! +PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_003_WeLostOne=We lost one. +PU_GENPILOT5_CV_Escort_Greeting_IG_001_HiHelloYoure=Hi. Hello. You're here for the escort job, right? +PU_GENPILOT5_CV_Escort_Greeting_IG_002_ExcuseMeHi=Excuse me. Hi. Sorry to bug you, but I think you're my escort. +PU_GENPILOT5_CV_Escort_Greeting_IG_003_HiThereHello=Hi there. Hello. Thanks for showing up. +PU_GENPILOT5_CV_Escort_Greeting_IG_004_WellHelloYou=Well, hello. You must be my escort. Shall we to the dance? I'm kidding. +PU_GENPILOT5_CV_Escort_Greeting_IG_005_HailFellowPilot=Hail, fellow pilot. I'm guessing you're my escort, right? It'd be kinda coincidental otherwise, right? Randomly running into another ship all the way out here? Yeah... +PU_GENPILOT5_CV_Escort_KeepLookOut_IG_001_SoUhDo=So, uh, do you mind keeping an eye out? +PU_GENPILOT5_CV_Escort_KeepLookOut_IG_002_LetMeKnow=Let me know if we attract any unwanted attention, okay? +PU_GENPILOT5_CV_Escort_KeepLookOut_IG_003_GonnaBeA=Gonna be a little occupied with my work, so do me a favor and keep a lookout, okay? +PU_GENPILOT5_CV_Escort_KeepLookOut_IG_004_SoWhileIm=So, while I'm working, keep a look out for anything dangerous. Or suspicious. Or out of place. +PU_GENPILOT5_CV_Escort_KeepLookOut_IG_005_AllRightMy=All right, my dutiful escort. Time to fulfill your escorting duty. +PU_GENPILOT5_CV_Escort_LetsGo_IG_001_IThinkWe=I think we should go, right? Sorry, that's my call. Let's go. +PU_GENPILOT5_CV_Escort_LetsGo_IG_002_AlrightIHope=Alright, I hope everybody went to the bathroom because we aren't stopping. I'm kidding. We can stop if someone's got an emergency. Sorry. Let's go. +PU_GENPILOT5_CV_Escort_LetsGo_IG_003_LetsHeadOut=Let's head out, okay? Okay. +PU_GENPILOT5_CV_Escort_LetsGo_IG_004_OkayLetsDo=Okay. Let's do this. +PU_GENPILOT5_CV_Escort_LetsGo_IG_005_LetsGetGoing=Let's get going. Okay? Okay. +PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_001_ComeOnCome=Come on, come on. Let's go. +PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_002_LetsGetThe=Let's get the hell out of here. +PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_003_GoGoGo=Go, go, go. +PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_004_WhatAreYou=What are you waiting for? Run! +PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_005_Run=Run! +PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_001_ShallWePress=Shall we press on? +PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_002_OnwardsAndUpwards=Onwards and upwards. +PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_003_WeShouldKeep=We should keep going. +PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_004_NextOne=Next one? +PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_005_WeShouldProbably=We should probably go. +PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_001_YoureOutFinished=You're out. Finished. +PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_002_HellWithIt=Hell with it. I'm done with you! +PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_003_ScrewThisJobs=Screw this. Job's over. +PU_GENPILOT5_CV_Escort_MissionFailed_IG_001_LookImSorry=Look, I'm sorry, but this isn't working out. I think it's best if we just part ways. +PU_GENPILOT5_CV_Escort_MissionFailed_IG_002_IHateTo=I hate to do this, but I'm cancelling your contract. +PU_GENPILOT5_CV_Escort_MissionFailed_IG_003_IDontKnow=I don't know what's happening with you, but I don't think you're in a place to focus on a job like this. I'm sorry. +PU_GENPILOT5_CV_Escort_MissionFailed_IG_004_ImSorryI=I'm sorry, I tried to be reasonable, but I have my limits. +PU_GENPILOT5_CV_Escort_MissionFailed_IG_005_ThatsItIm=That's it. I'm not paying you. +PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_001_ImSorryI=I'm sorry... I just can't. +PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_002_ItsJustToo=It's just too hot. I can't stay here. You're okay, right? +PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_003_ICantDo=I can't do it anymore. It's not worth it. I'm sorry. +PU_GENPILOT5_CV_Escort_NeedASecond_IG_001_ImReallySorry=I'm really sorry, but we can't leave yet. +PU_GENPILOT5_CV_Escort_NeedASecond_IG_002_ItsJustBe=It's just be a little bit longer. I'm so sorry. +PU_GENPILOT5_CV_Escort_NeedASecond_IG_003_CanYouHang=Can you hang out for a bit? Just sorting some last minute issues out. +PU_GENPILOT5_CV_Escort_NeedASecond_IG_004_WellHeadOut=We'll head out soon. +PU_GENPILOT5_CV_Escort_NeedASecond_IG_005_SoIveGot=So I've got about a dozen things going on. Maybe relax for a second. I'm sorry. We'll be ready soon. +PU_GENPILOT5_CV_Escort_NeedHelp_IG_001_YouGottaHelp=You gotta help me! +PU_GENPILOT5_CV_Escort_NeedHelp_IG_002_WhereAreYou=Where are you?! Help me! +PU_GENPILOT5_CV_Escort_NeedHelp_IG_003_INeedHelp=I need help! Now! +PU_GENPILOT5_CV_Escort_NeedHelp_IG_004_OhGodOh=Oh god, oh god, help me please. +PU_GENPILOT5_CV_Escort_NeedHelp_IG_005_WhatAmI=What am I paying you for?! Help! +PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_001_JustWantedTo=Just wanted to give an update, we're still working, so it might be a little longer. +PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_002_GonnaBeJust=Gonna be just a little longer, okay? +PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_003_StillChuggingAway=Still chugging away over here. Might need a little more time. +PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_004_JustGoingTo=Just going to need some more time. +PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_005_StillHardAt=Still hard at work. I'll let you know when we've finished. +PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_001_INeedA=I need a little more time. +PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_002_KeepEmOff=Keep 'em off me, okay? I'm not done. +PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_003_ImNotReady=I'm not ready! I'm not ready! I just need more time. +PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_004_ProtectMeA=Protect me a little longer. We're nearly there. +PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_005_JustAnotherSecond=Just another second! We've almost got it. +PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_001_WatchItWatch=Watch it, watch it! +PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_002_OhMyGod=Oh my god! +PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_003_LookOut=Look out! +PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_004_YouHitMe=You hit me! +PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_005_IToldYou=I told you not to fly so close. +PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_001_UmHello=Um... hello? +PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_002_FlyingALittle=Flying a little close, aren't ya? +PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_003_BeCarefulPlease=Be careful. Please? +PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_004_IfYoureTrying=If you're trying to show off your precision flying, I believe you. +PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_005_YouCanStop=You can stop now. You're going to hit me. +PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_001_DidYouStop=Did you stop off for a meal or something? I'm just kidding, but we're kinda on a schedule here. +PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_002_IsEverythingCool=Is everything cool? It's just that you took a long time to get here. Anyway, you're here. Never mind. +PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_003_ItsNoBig=It's no big deal, but we should just make sure we all quantum together. It's easy to get separated in the black, you know? +PU_GENPILOT5_CV_Escort_QTravelDest_IG_001_SendingQuantumPoint=Sending Quantum point. +PU_GENPILOT5_CV_Escort_QTravelDest_IG_002_StandbyImGonna=Standby, I'm gonna send over the quantum travel coordinates. +PU_GENPILOT5_CV_Escort_QTravelDest_IG_003_HoldForQt=Hold for QT point. +PU_GENPILOT5_CV_Escort_QTravelDest_IG_004_SendingTheQt=Sending the QT data. +PU_GENPILOT5_CV_Escort_QTravelDest_IG_005_HeresTheCoordinates=Here's the coordinates. +PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_001_HeresOurNext=Here's our next stop. +PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_002_OkayMovingOn=Okay, moving on. Here's our next POI. +PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_003_ReadyForAnother=Ready for another travel point? Here you go. +PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_001_StandBySpinning=Stand by, spinning up quantum drive. +PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_002_EveryoneReadyTo=Everyone ready to go? Cool. Let's go. +PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_003_OkayEverybodyStart=Okay. Everybody start spooling your quantum drives. +PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_004_PreppingForQuantum=Prepping for quantum travel. +PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_005_EverybodyGetReady=Everybody get ready. It's quantum time. +PU_GENPILOT5_CV_Escort_ReadyToGo_IG_001_HeyItsMe=Hey, it's me again. We're all set to go. +PU_GENPILOT5_CV_Escort_ReadyToGo_IG_002_HelloHiIf=Hello? Hi. If you're ready, I'm ready. +PU_GENPILOT5_CV_Escort_ReadyToGo_IG_003_SorryAboutThe=Sorry about the delay. We should be good to go. +PU_GENPILOT5_CV_Escort_ReadyToGo_IG_004_OkayIThink=Okay. I think we're set here. +PU_GENPILOT5_CV_Escort_ReadyToGo_IG_005_AllRightAll=All right. All set. We can go. +PU_GENPILOT5_CV_Escort_ReturnToStart_IG_001_LetsHeadOn=Let's head on back, shall we? +PU_GENPILOT5_CV_Escort_ReturnToStart_IG_002_LooksLikeThats=Looks like that's it. Let's head on home. +PU_GENPILOT5_CV_Escort_ReturnToStart_IG_003_BackToThe=Back to the homefront. +PU_GENPILOT5_CV_Escort_ReturnToStart_IG_004_IveGotWhat=I've got what I need. We can wrap this up. +PU_GENPILOT5_CV_Escort_ReturnToStart_IG_005_IShouldBe=I should be good from here. Let's head on back. +PU_GENPILOT5_CV_Escort_StartWork_IG_001_AlrightWereGoing=Alright. We're going to get started here. +PU_GENPILOT5_CV_Escort_StartWork_IG_002_OkayTimeTo=Okay. Time to start scanning. +PU_GENPILOT5_CV_Escort_StartWork_IG_003_LetsGetTo=Let's get to work. +PU_GENPILOT5_CV_Escort_StartWork_IG_004_SleevesUpTime=Sleeves up. Time to work. +PU_GENPILOT5_CV_Escort_StartWork_IG_005_LetsGetThis=Let's get this going, shall we? +PU_GENPILOT5_CV_Escort_StayClose_High_IG_001_WhereAreYou=Where are you going?! You gotta help me. +PU_GENPILOT5_CV_Escort_StayClose_High_IG_002_GetBackHere=Get back here! Right! Now! +PU_GENPILOT5_CV_Escort_StayClose_High_IG_003_YouCantLeave=You can't leave me! +PU_GENPILOT5_CV_Escort_StayClose_Low_IG_001_WouldYouBe=Would you be able to stay close? +PU_GENPILOT5_CV_Escort_StayClose_Low_IG_002_DontFlyOff=Don't fly off, okay? +PU_GENPILOT5_CV_Escort_StayClose_Low_IG_003_IfItsCool=If it's cool with you, could you stick close? Thanks. +PU_GENPILOT5_CV_Escort_StayClose_Low_IG_004_SorryButI=Sorry, but I need you to keep a little closer than that. +PU_GENPILOT5_CV_Escort_StayClose_Low_IG_005_ExcuseMeBut=Excuse me, but you can't wander off like that. +PU_GENPILOT5_CV_Escort_Thanks_IG_001_ThankYouFor=Thank you for all your help. +PU_GENPILOT5_CV_Escort_Thanks_IG_002_ThanksSoMuch=Thanks so much. +PU_GENPILOT5_CV_Escort_Thanks_IG_003_IReallyAppreciate=I really appreciate this. +PU_GENPILOT5_CV_Escort_Thanks_IG_004_YouveBeenAmazing=You've been amazing. Thank you. +PU_GENPILOT5_CV_Escort_Thanks_IG_005_ThatWasAce=That was ace. Thank you. +PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_001_HelpHelpKeep=Help! Help! Keep 'em off me! +PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_002_YouGottaHelp=You gotta help me! +PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_003_AhhhShitTheyre=Ahhh shit! They're all over me! +PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_001_ImHitOh=I'm hit! Oh god, I'm hit! +PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_002_TheyreKillingMe=They're killing me! +PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_003_ThatOneHit=That one hit. That one hit! +PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_004_ImTakingSo=I'm taking so much damage! +PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_005_TheyGotMe=They got me! +PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_001_IJustI=I just... I don't know. We can't wait any longer. +PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_002_ImSoSorry=I'm so sorry. I don't know where they are. This is really frustrating. Screw it. Let's just go, okay? +PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_003_SoIDont=So I don't know what's going on. They said they'd be here. I think we should probably go. Sorry about this. +PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_004_ThisIsVery=This is very unprofessional. I'm so sorry to keep you waiting. We'll head out. Very unprofessional. +PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_005_WellIGuess=Well, I guess they aren't coming. That's very disappointing. +PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_001_WereStillWaiting=We're still waiting on some people. +PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_002_WeArentAll=We aren't all here yet. +PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_003_WaitingOnA=Waiting on a couple more ships. I'm sure they'll be here soon. +PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_004_SorryButThere=Sorry, but there are still a couple ships coming. I wonder where they are... +PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_005_ItMightBe=It might be a minute or two. There be a few more showing up. I'm sorry about this. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_001_WhyAreYou=Why are you doing this to me?! +PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_002_WhatAreYou=What, are you helping them?! I'm the one who's paying you! +PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_003_ImNotPaying=I'm not paying you to blow up my ship. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_001_HeyIHate=Hey, I hate to do this, but I'm gonna need you to get back on task. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_002_IDontWant=I don't want to tell you how to do your job, but I kinda need you to do your job. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_003_INeedYou=I need you to start taking this job seriously or... or I don't know... I'll just have to find someone else, okay? +PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_004_LookImSorry=Look, I'm sorry to get all authoritative, but you have to start taking this job seriously. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_005_IfYouDont=If you don't focus on the job, I'm going to have to do something drastic. And I will. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_001_ISaidCome=I said come back. Come back or you're fired. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_002_INeedYour=I need your help here. Not over there. Help me or... or you don't get paid. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_003_NoYouWill=No! You will get back here and help me. I am your employer and I demand to be treated as such. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_001_HeySorryI=Hey, sorry. I kinda need you to stay close to my ship. Part of the job, you know? +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_002_WheredYouGo=Where'd you go? I love exploring as much as the next guy, but we have a job to do. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_003_WeNeedTo=We need to get back to the job, okay? Could you please meet up so we can finish it? +PU_GENPILOT5_CV_Escort_WereAllHere_IG_001_LooksLikeEveryones=Looks like everyone's here. Great. +PU_GENPILOT5_CV_Escort_WereAllHere_IG_002_IsThatEverybody=Is that everybody? Yeah, looks like it. +PU_GENPILOT5_CV_Escort_WereAllHere_IG_003_HiEveryoneSo=Hi everyone, so I think we're all here. +PU_GENPILOT5_CV_Escort_WereAllHere_IG_004_ThatsTheLast=That's the last one. Very exciting. +PU_GENPILOT5_CV_Escort_WereAllHere_IG_005_ThatShouldDo=That should do it. All present and accounted for. +PU_GENPILOT5_CV_Escort_WorkFinished_IG_001_OkayAllDone=Okay. All done. Thanks for waiting. +PU_GENPILOT5_CV_Escort_WorkFinished_IG_002_ThereFinished=There. Finished. +PU_GENPILOT5_CV_Escort_WorkFinished_IG_003_ThatShouldDo=That should do it. +PU_GENPILOT5_CV_Escort_WorkFinished_IG_004_AllRightFinished=All right. Finished. +PU_GENPILOT5_CV_Escort_WorkFinished_IG_005_ThatllDoIt=That'll do it. +PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_001_ThatsItIm=That's it! I'm done. +PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_002_Done=Done! +PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_003_ThereGotIt=There. Got it! +PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_004_ThereFinishedDone=There! Finished! Done! +PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_005_ImDoneIm=I'm done. I'm done! +PU_GENPILOT5_CV_GetHits_IG_EX_001= +PU_GENPILOT5_CV_GetHits_IG_EX_002= +PU_GENPILOT5_CV_GetHits_IG_EX_003= +PU_GENPILOT5_CV_GetHits_IG_EX_004= +PU_GENPILOT5_CV_GetHits_IG_EX_005= +PU_GENPILOT5_CV_GetHits_IG_EX_006= +PU_GENPILOT5_CV_GetHits_IG_EX_007_ShitTheBed=Shit the bed. +PU_GENPILOT5_CV_GetHits_IG_EX_008_OhMyGod=Oh my god. +PU_GENPILOT5_CV_LosingFrustration_IG_001_AlrightLookMaybe=Alright, look, maybe we can work something out. +PU_GENPILOT5_CV_LosingFrustration_IG_002_NoNoNo=No, no, no! It's not supposed to go down like this. +PU_GENPILOT5_CV_LosingFrustration_IG_003_YouYoureJust=You... you're just making me angrier... +PU_GENPILOT5_CV_MindYourBusiness_IG_001_YouYouDont=You... you don't want any part of this. +PU_GENPILOT5_CV_MindYourBusiness_IG_002_IfYouKnow=If you know what's good for you, you'll get the hell out of here. +PU_GENPILOT5_CV_MindYourBusiness_IG_003_GetTheHell=Turn around, fly away, this is trouble you don't want. +PU_GENPILOT5_CV_MindYourBusiness_IG_005_DriftOnIm=Drift on. I'm not gonna tell you twice. +PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_001_ThisIsOur=This is our garbage. Go find your own. +PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_002_DontEvenThink=Don't even think about trying to horn in on our turf. +PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_003_ThisHeresOur=This here's our property. You just... screw off. +PU_GENPILOT5_CV_PlayerAttackFirst_IG_001_HeyYouShot=Hey! You shot me. +PU_GENPILOT5_CV_PlayerAttackFirst_IG_002_OhThatsHow=Oh. That's how you want to play it? +PU_GENPILOT5_CV_PlayerAttackFirst_IG_003_ThatsItYou=That's it. You really... you really pissed me off now. +PU_GENPILOT5_CV_PlayerAttackFirst_IG_004_YouJustYou=You just... you just poked a sleeping giant, my friend. +PU_GENPILOT5_CV_PlayerAttackFirst_IG_005_OhNowYouve=Oh, now you've done it. +PU_GENPILOT5_CV_Retreat_IG_001_OkayWereLeaving=Okay, we're leaving! +PU_GENPILOT5_CV_Retreat_IG_002_FineForgetEverything=Fine, forget everything I said. We'll go. +PU_GENPILOT5_CV_Retreat_IG_003_ImSorryOkay=I'm sorry, okay?! I'll leave! +PU_GENPILOT5_CV_RevengePosse_Greeting_IG_001_WeBeenLooking=We been looking for you. You're gonna pay for what you did to our friend. +PU_GENPILOT5_CV_RevengePosse_Greeting_IG_002_YouThoughtYou=You thought you could take out a friend of ours and just walk away? Uh uh. Blood for blood. That's how this works. +PU_GENPILOT5_CV_RevengePosse_Greeting_IG_003_YouWereThe=You were the one who took down my friend. We're gonna show you how much of a mistake that was. +PU_GENPILOT5_CV_Taunt_BountyHunter_IG_001_YouThoughtI=You thought I was gonna be easy. Didn't you? +PU_GENPILOT5_CV_Taunt_BountyHunter_IG_002_IThoughtBounty=I thought bounty hunters were supposed to be tough. +PU_GENPILOT5_CV_Taunt_BountyHunter_IG_003_ThinkYouMightve=Think you might've picked the wrong profession, friend. +PU_GENPILOT5_CV_Taunt_General_IG_001_YouWantedThis=You wanted this. Remember? You wanted this. +PU_GENPILOT5_CV_Taunt_General_IG_002_YouHadEnough=You had enough?! You had enough?! +PU_GENPILOT5_CV_Taunt_General_IG_003_YouBroughtThis=You brought this on yourself. You could'a just done what we said. +PU_GENPILOT5_CV_Taunt_General_IG_004_TakeThat=Take that! +PU_GENPILOT5_CV_Taunt_General_IG_005_ISaidI=I said I was gonna make you pay. +PU_GENPILOT5_CV_Taunt_Kill_IG_001_IToldYou=I told you we were dangerous. +PU_GENPILOT5_CV_Taunt_Kill_IG_002_HahaNice=Haha, nice! +PU_GENPILOT5_CV_Taunt_Kill_IG_003_OhMyGod=Oh my god, that was beautiful. Unnerving, but beautiful. +PU_GENPILOT5_CV_Taunt_Kill_IG_004_BowBeforeOur=Bow before our mighty fleet. +PU_GENPILOT5_CV_Taunt_Kill_IG_005_YouShouldveListened=You should've listened to us when we gave you an out. This is what you get when you don't listen. +PU_GENPILOT5_CV_Taunt_Missile_IG_001_SpecialDelivery=Special delivery. +PU_GENPILOT5_CV_Taunt_Missile_IG_002_HeadsUp=Head's up. +PU_GENPILOT5_CV_Taunt_Missile_IG_003_GotSomethingFor=Got something for you. +PU_GENPILOT5_CV_Taunt_WarningAttack_IG_001_YouWantedIt=You wanted it, well you got it. +PU_GENPILOT5_CV_Taunt_WarningAttack_IG_002_YouShouldveRun=You should've run away when you had the chance. +PU_GENPILOT5_CV_Taunt_WarningAttack_IG_004_YouWantA=You want a fight? You got one. +PU_GENPILOT5_CV_Taunt_WarningAttack_IG_005_YouYoureAbout=You... you're about to pet a burning dog. You hear me? +PU_GENSCIV01_M_BSG_Beg_ForLife_IG_001,P=Don't! Please! +PU_GENSCIV01_M_BSG_Beg_ForLife_IG_002,P=Stop! +PU_GENSCIV01_M_BSG_Beg_ForLife_IG_003,P=What are you doing?! +PU_GENSCIV01_M_BSG_Beg_ForLife_IG_004,P=Don't shoot! +PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_001,P=Please, don't. I'm begging you. +PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_002,P=Please.... please.... don't shoot.... +PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_003,P=Just take it easy, okay? +PU_GENSCIV01_M_BSG_Beg_ForLife_Kneel_IG_004,P=I won't give you any trouble. Please. +PU_GENSCIV01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001,P=Aaah! +PU_GENSCIV01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002,P=What the hell?! +PU_GENSCIV01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003,P=Who are you?! +PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_001,P=Help! +PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_002,P=Oh god. Oh god. Oh god. +PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_003,P=Aaaaaaaahhhhhh. +PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_004,P=Somebody help me! +PU_GENSCIV01_M_BSG_Surrender_IG_001,P=Wait! Don't. +PU_GENSCIV01_M_BSG_Surrender_IG_002,P=I give up! +PU_GENSCIV01_M_BSG_Surrender_IG_003,P=Please. Don't shoot. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_001_AuthorizedPersonnelOnly=Authorized personnel only. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_002_YouCantGet=You can't get through here. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_003_OffLimits=Off limits. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_001_DontEvenThink=Don't even think about it. Whole area's off limits. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_002_TurnItAround=Turn it around. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_003_YeahLikeWed=Yeah, like we'd let someone like you in here. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_001_SorryThisAreas=Sorry, this area's off limits. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_002_ImAfraidYou=I'm afraid you can't go in here. Area's off limits. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_003_ThisIsA=This is a restricted area. +PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_001_KeepItMoving=Keep it moving. +PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_002_KeepItGoing=Keep it going, people. +PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_003_ComeOnKeep=Come on, keep it moving. +PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_001_LetsGoPeople=Let's go, people. Move it. +PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_002_DontDawdleLets=Don't dawdle. Let's go. +PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_003_HurryItUp=Hurry it up. No stopping. +PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_001_YouCantHang=You can't hang out here. +PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_002_NoLoiteringMove=No loitering. Move it. +PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_003_NeedYouTo=Need you to clear out. +PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_001_FindSomewhereBetter=Find somewhere better to be. +PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_002_ScramMoveIt=Scram. Move it. +PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_003_GoOnMake=Go on. Make yourself scarce. +PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_001_ClearTheWay=Clear the way! +PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_002_LookOut=Look out! +PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_003_SecurityComingThrough=Security coming through! +PU_GENSECR1_M_CP_Patrol_MakeWay_IG_001_StepAside=Step aside. +PU_GENSECR1_M_CP_Patrol_MakeWay_IG_002_ComingThrough=Coming through. +PU_GENSECR1_M_CP_Patrol_MakeWay_IG_003_SecurityClearThe=Security. Clear the way. +PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_001_GetOutMy=Get out my way. +PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_002_MoveYourAss=Move your ass. +PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_003_WatchIt=Watch it. +PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_001_PardonMe=Pardon me. +PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_002_ExcuseMe=Excuse me. +PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_003_Sorry=Sorry. +PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_001_HeadingToThe=Heading to the next sector. +PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_002_AllDoneHere=All done here, moving on to the next area. +PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_003_SectorClearMoving=Sector clear, moving to the next. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_AllQuietHere=All quiet here. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_NothingNewTo=Nothing new to report. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_EverythingsNormal=Everything's normal. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_StillQuietWonder=Still quiet. Wonder where all the criminal filth have gone off to? +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_ScumAllSeem=Scum all seem to be behaving themselves.. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_NothingYetBut=Nothing yet. But only a matter of time. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_EverythingLookingGood=Everything looking good, at the moment. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_ThingsAreLooking=Things are looking pretty calm. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_HaventRunInto=Haven't run into any trouble. +PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_001_CopyThat=Copy that! +PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_002_Understood=Understood! +PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_003_YouGotIt=You got it! +PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_001_Yes=Yes. +PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_002_Copy=Copy. +PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_003_Affirmative=Affirmative. +PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_001_CopyThat=Copy that. +PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Understood=Understood. +PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_003_GotIt=Got it. +PU_GENSECR2_M_BS_General_Celebration_High_IG_001_HellYeah=Hell yeah! +PU_GENSECR2_M_BS_General_Celebration_High_IG_002_Nice=Nice! +PU_GENSECR2_M_BS_General_Celebration_High_IG_003_ThereWeGo=There we go! +PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_001=< choked to death > +PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_002=< choked to death > +PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_003=< choked to death > +PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_001=< choking > +PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_002=< choking > +PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_003=< choking > +PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_001=< death from explosion > +PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_002=< death from explosion > +PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_003=< death from explosion > +PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_001=< impact death > +PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_002=< impact death > +PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_003=< impact death > +PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_001=< angry sound > +PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_002=< angry sound > +PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_003=< angry sound > +PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_001=< happy sound > +PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_002=< happy sound > +PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_003=< happy sound > +PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_001=< frustrated sound > +PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_002=< frustrated sound > +PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_003=< frustrated sound > +PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_001=< idling sound > +PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_002=< cough > +PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_003=< throat clear > +PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_001=< mocking sound > +PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_002=< mocking sound > +PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_003=< mocking sound > +PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_001=< pain sound > +PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_002=< pain sound > +PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_003=< pain sound > +PU_GENSECR2_M_BS_General_Emote_Puzzled_IG_EX_001=< puzzled sound > +PU_GENSECR2_M_BS_General_Emote_Puzzled_IG_EX_002=< puzzled sound > +PU_GENSECR2_M_BS_General_Emote_Surprised_IG_EX_001=< surprised sound > +PU_GENSECR2_M_BS_General_Emote_Surprised_IG_EX_002=< surprised sound > +PU_GENSECR2_M_BS_General_Expletives_High_IG_001_Shit=Shit! +PU_GENSECR2_M_BS_General_Expletives_High_IG_002_Dammit=Dammit! +PU_GENSECR2_M_BS_General_Expletives_High_IG_003_Goddammit=Goddammit! +PU_GENSECR2_M_BS_General_Expletives_Low_IG_001_Dammit=Dammit. +PU_GENSECR2_M_BS_General_Expletives_Low_IG_002_Shit=Shit. +PU_GENSECR2_M_BS_General_Expletives_Low_IG_003_AhHell=Ah, hell... +PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_001_Goddammit=Goddammit! +PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_002_TheHell=The hell?! +PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_003_OhShit=Oh, shit! +PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_001=< hit by something big > +PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_002=< hit by something big > +PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_003=< hit by something big > +PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_001=< hit by something small > +PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_002=< hit by something small > +PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_003=< hit by something small > +PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_001=< big punch exertion > +PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_002=< big punch exertion > +PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_003=< big punch exertion > +PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_001=< punch exertion > +PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_002=< punch exertion > +PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_003=< punch exertion > +PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_001_Negative=Negative! +PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_002_NoCanDo=No can do! +PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_003_NotGonnaHappen=Not gonna happen. +PU_GENSECR2_M_BS_General_NegativeResponse_IG_001_No=No. +PU_GENSECR2_M_BS_General_NegativeResponse_IG_002_Negative=Negative. +PU_GENSECR2_M_BS_General_NegativeResponse_IG_003_ThatsANegative=That's a negative. +PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_001_Negative=Negative. +PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_002_NoSir=No, sir. +PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_003_No=No. +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_HostileDown=Hostile down. +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_GotOneOf=Got one of 'em. +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TargetDown=Target down. +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_GotAFriendly=Got a friendly down! +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_FriendlyDown=Friendly down! +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_DammitWeLost=Dammit, we lost one. +PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_001_CantSpareAny=Can't spare any. +PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_002_ImLowToo=I'm low too. +PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_003_NoCanDo=No can do. +PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_001_YouGotIt=You got it. +PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_002_MakeItCount=Make it count! +PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_003_Here=Here! +PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_001_NeedSomeAmmo=Need some ammo! +PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_002_AnyoneGotA=Anyone got a spare clip? +PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_003_NeedAmmo=Need ammo! +PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_001_Thanks=Thanks! +PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_002_GotIt=Got it! +PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_003_BackInThis=Back in this! +PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_001_GotProblemsOf=Got problems of our own! +PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_002_ALittleBusy=A little busy at the moment! +PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_003_NegativeOnThat=Negative on that backup. +PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_001_OnTheMove=On the move! +PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_002_ComingIn=Coming in! +PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_003_GotYourBack=Got your back! +PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_001_INeedBackup=I need backup! +PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_002_LetsGetSome=Let's get some backup over here! +PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_003_NeedSomeSupport=Need some support here! +PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MoveMoveMove=Move, move, move! +PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Advancing=Advancing! +PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_003_OnTheMove=On the move! +PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_001_Displacing=Displacing! +PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_002_NeedNewCover=Need new cover! +PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_003_FindSomeCover=Find some cover! +PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_001_TheyGotMe=They got me boxed in! +PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_002_ImPinnedDown=I'm pinned down! +PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_003_TheyreChewingMe=They're chewing me up. +PU_GENSECR2_M_CB_Combat_CoverProvide_IG_001_CoveringFire=Covering fire! +PU_GENSECR2_M_CB_Combat_CoverProvide_IG_002_LayingCover=Laying cover! +PU_GENSECR2_M_CB_Combat_CoverProvide_IG_003_SuppressingFire=Suppressing fire! +PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_001_CoverMe=Cover me! +PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_002_Cover=Cover! +PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_003_NeedSomeCover=Need some cover! +PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_001_DigInPeople=Dig in, people. +PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_002_WeCantLet=We can't let them take this area. +PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_003_HoldYourGround=Hold your ground! +PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_GotHostilesIncoming=Got hostiles incoming. +PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_HostileContactsComing=Hostile contacts, coming in. +PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_HostilesMovingIn=Hostiles. Moving in! +PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitContact=Shit, contact! +PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightHere=They're right here! +PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_ContactOnMe=Contact. On me! +PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_001_OpenFire=Open fire! +PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_002_TargetAquired=Target aquired! +PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_003_EyesOnTarget=Eyes on target! +PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_Intruder=Intruder! +PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_TheyGotThrough=They got through the perimeter! +PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_WeveGotHostiles=We've got hostiles inside! +PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_HostilesOnMe=Hostiles. On me! +PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_GotEyesOn=Got eyes on hostiles. +PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_HereHereContact=Here! Here! Contact! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_HostilesUpHigh=Hostiles up high. +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_EnemyContactUp=Enemy contact up top. +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_HostilesHaveAn=Hostiles have an elevated position! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001_BehindUs=Behind us! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002_LookOutHostiles=Look out, hostiles behind. +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003_CheckYourSix=Check your six! Hostiles! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001_HostilesDownBelow=Hostiles down below. +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002_EnemyContactDown=Enemy contact down low. +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003_GotContactsDown=Got contacts down low. +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001_ContactClose=Contact close! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002_HostilesOnMe=Hostiles, on me! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003_TheyreRightOn=They're right on me! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001_EnemySightedOver=Enemy sighted over there! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002_OverThereTarget=Over there! Target found! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003_LookHostiles=Look! Hostiles! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001_ToTheLeft=To the left! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002_HostilesLeft=Hostiles, left! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003_EnemyContactLeft=Enemy contact left of my position. +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001_ToTheRight=To the right! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002_HostilesRight=Hostiles, right! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003_EnemyContactRight=Enemy contact right of my position. +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001_TheyGotA=They got a heavy! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002_EyesOnHeavy=Eyes on heavy contact! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003_WatchOutThey=Watch out, they got a heavy! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001_EnemyShipInbound=Enemy ship inbound! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002_GotAHostile=Got a hostile ship! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003_HostileShip=Hostile ship! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001_HostileVehicleSighted=Hostile vehicle sighted! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002_VehicleVehicle=Vehicle! Vehicle! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003_VehicleSpotted=Vehicle spotted! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001_RocketLauncher=Rocket launcher! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002_TheyGotA=They got a rocket launcher! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003_WatchOutThey=Watch out, they got a rocket launcher. +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_SniperSighted=Sniper sighted! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_Sniper=Sniper! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_HeadsUpSniper=Head's up, sniper! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001_Titan=Titan! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002_ShitTheyGot=Shit, they got a Titan! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003_TitanInbound=Titan inbound! +PU_GENSECR2_M_CB_Combat_Fallback_High_IG_001_FallBack=Fall back! +PU_GENSECR2_M_CB_Combat_Fallback_High_IG_002_MoveAndRegroup=Move and regroup! +PU_GENSECR2_M_CB_Combat_Fallback_High_IG_003_MoveToRally=Move to rally point! +PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_001_FlankThem=Flank them! +PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_002_HitTheirFlank=Hit their flank! +PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_003_CircleAround=Circle around! +PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_001_WereOnThe=We're on the move! +PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_002_LetsGoLets=Let's go, let's go! +PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_003_FollowMe=Follow me! +PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImOnYour=I'm on your side! +PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ImAFriendly=I'm a friendly! +PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_FriendlyFire=Friendly fire! +PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_001_Hit=Hit! +PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_002_ImHit=I'm hit! +PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_003_DammitTheyGot=Dammit. They got me! +PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=Grenade! +PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_002_LookOut=Look out! +PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_003_Incoming=Incoming! +PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_001_GrenadeOut=Grenade out! +PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_002_FireInThe=Fire in the hole! +PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_003_GotSomethingFor=Got something for ya! +PU_GENSECR2_M_CB_Combat_HealDeny_IG_001_DontHaveAny=Don't have any heals. +PU_GENSECR2_M_CB_Combat_HealDeny_IG_002_ImOutOf=I'm out of medpens. +PU_GENSECR2_M_CB_Combat_HealDeny_IG_003_ImAllOut=I'm all out. +PU_GENSECR2_M_CB_Combat_HealProvide_IG_001_MedpenFlyingIn=MedPen flying in. +PU_GENSECR2_M_CB_Combat_HealProvide_IG_002_HereGotA=Here. Got a heal! +PU_GENSECR2_M_CB_Combat_HealProvide_IG_003_GotSomeMeds=Got some meds for you. +PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_001_Medic=Medic! +PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_002_INeedA=I need a heal! +PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_003_AnyoneGotA=Anyone got a medpen? +PU_GENSECR2_M_CB_Combat_HealThanks_IG_001_Thanks=Thanks! +PU_GENSECR2_M_CB_Combat_HealThanks_IG_002_JustInThe=Just in the nick of time! +PU_GENSECR2_M_CB_Combat_HealThanks_IG_003_HealingUp=Healing up! +PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_001_ComeOnCome=Come on, come on. Pour it on! +PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_002_DontLetUp=Don't let up! +PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_003_KeepItUp=Keep it up! +PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=You think I'm scared of you? Huh? +PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ComeOnLets=Come on, let's see what you got! +PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ImJustGetting=I'm just getting started! +PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_001_ShitShitShit=Shit, shit, shit! +PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_002_YouGotThis=You got this, you got this. +PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_003_ComeOnCome=Come on, come on, stay frosty. +PU_GENSECR2_M_CB_Combat_LastOfThem_IG_001_WeClearClear=We clear? Clear. +PU_GENSECR2_M_CB_Combat_LastOfThem_IG_002_ThatWasThe=That was the last of them. +PU_GENSECR2_M_CB_Combat_LastOfThem_IG_003_CeaseFireHostiles=Cease fire. Hostiles eliminated. +PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_001_ILostSight=I lost sight of them. +PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_002_EyesOpenPeople=Eyes open, people! +PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_003_ThisOneGave=This one gave me the slip. +PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_001_ImOut=I'm out! +PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_002_WeaponsDry=Weapon's dry! +PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_003_RanOutOf=Ran out of ammo. +PU_GENSECR2_M_CB_Combat_Overheating_High_IG_001_MyWeaponsDown=My weapon's down! +PU_GENSECR2_M_CB_Combat_Overheating_High_IG_002_ShitOverheating=Shit. Overheating! +PU_GENSECR2_M_CB_Combat_Overheating_High_IG_003_NeedASecond=Need a second. Weapon's offline. +PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_001_ReinforcemntsAreHere=Reinforcemnts are here! +PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_002_CalvalrysHereWere=Calvalry's here. We're back in this. +PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_003_LookWhoFinally=Look who finally decided to show up. +PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_001_ReinforcementsComingIn=Reinforcement's coming in. +PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_002_GotReinforcementsOn=Got reinforcements on the way. +PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_003_ReinforcementsInbound=Reinforcements inbound. +PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001_SendSomeReinforcements=Send some reinforcements. +PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002_WeNeedSupport=We need support here now. +PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003_INeedBackup=I need backup on my position. +PU_GENSECR2_M_CB_Combat_Reloading_High_IG_001_Reloading=Reloading! +PU_GENSECR2_M_CB_Combat_Reloading_High_IG_002_SwappingMag=Swapping mag. +PU_GENSECR2_M_CB_Combat_Reloading_High_IG_003_ChangingMag=Changing mag. +PU_GENSECR2_M_CB_Combat_Retreat_High_IG_001_Retreat=Retreat! +PU_GENSECR2_M_CB_Combat_Retreat_High_IG_002_ForgetItGet=Forget it! Get out of here! +PU_GENSECR2_M_CB_Combat_Retreat_High_IG_003_RunGo=Run! Go! +PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_001_SpreadOut=Spread out. +PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_002_FanOut=Fan out! +PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_003_ThinItOut=Thin it out people! +PU_GENSECR2_M_CB_Combat_StayClose_High_IG_001_KeepItClose=Keep it close. +PU_GENSECR2_M_CB_Combat_StayClose_High_IG_002_TightenUp=Tighten up! +PU_GENSECR2_M_CB_Combat_StayClose_High_IG_003_KeepItCozy=Keep it cozy. +PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_001_YouShouldveGiven=You should've given up when you had the chance. +PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_002_ThisIsntGonna=This isn't gonna end well for you. +PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_003_YoureDeadYou=You're dead! You hear me?! +PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_001_GetOutHere=Get out here! +PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOutAnd=Come out and fight! +PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_003_LetsGoYou=Let's go. You wanted this. +PU_GENSECR2_M_CB_Combat_Taunt_High_IG_001_GiveUpNow=Give up now and this'll go a lot easier! +PU_GENSECR2_M_CB_Combat_Taunt_High_IG_002_YouGottaBe=You gotta be out of your mind trading with a cop. +PU_GENSECR2_M_CB_Combat_Taunt_High_IG_003_YouBroughtThis=You brought this on yourself. +PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_001_SonOfA=Son of a bitch! +PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HoldStill=Hold still! +PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_003_DammitMissedEm=Dammit! Missed 'em. +PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_WhatIsThis=What is this? Your first fight? +PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_WhatIdiotGave=What idiot gave you a gun? +PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouDonePlaying=You done playing yet? You ready to give up? +PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_ReportDidntFind=Report, didn't find anything. +PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_StandingDownAreas=Standing down. Area's clear. +PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_YeahDispatchWere=Yeah dispatch, we're clear here. +PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_001_ItWasProbably=It was probably nothing. +PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_002_GuessNot=Guess not... +PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_003_Nevermind=Nevermind. +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_GotSomethingHere=Got something here. Keep searching. +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_LookAliveWere=Look alive. We're definitely on to something. +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_LookSharpPeople=Look sharp people. Looks like we a possible hostile. +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_DispatchPotentialHostile=Dispatch, potential hostile in area. Tracking now. +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_BeAdvisedDispatch=Be advised, Dispatch. We may have something here. +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_PotentialHostileContact=Potential hostile contact. Stand by. +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_NeverMindWas=Never mind. Was not a hostile. +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_StandDownFalse=Stand down. False alarm. +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_ForgetItWasnt=Forget it. Wasn't a hostile. +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_FalseAlarmDispatch=False alarm, Dispatch. +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_BeAdvisedDispatch=Be advised, Dispatch. We're all clear here. +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_DispatchWereAll=Dispatch, we're all good here. +PU_GENSECR2_M_CB_Hunting_Hurston_Taunt_Searching_Low_IG_001_ThisIsHurston=This is Hurston Security, come out with your hands up. +PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_TakeALook=Take a look and see what it is. +PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_GoCheckIt=Go, check it out. +PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_HaveALook=Have a look. +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_001_GonnaCheckIt=Gonna check it out. +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_002_StandByTaking=Stand by. Taking a look. +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_003_LetsCheckIt=Let's check it out. +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_DispatchTakingA=Dispatch, taking a look. +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_StandByIm=Stand by. I'm gonna check this out real quick. +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_BeAdvisedLooking=Be advised. Looking into a disturbance. +PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_001_KeepLooking=Keep looking. +PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_002_ComeOnStay=Come on, stay sharp. +PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_003_TheyreAroundHere=They're around here somewhere. +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_001_AnySignOf=Any sign of them? Dammit... +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_002_IDontKnow=I don't know. I think they're gone. +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_003_YeahTheyreLong=Yeah, they're long gone. +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_DispatchBeAdvised=Dispatch, be advised. Lost the suspect. +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_BeAdvisedHostile=Be advised. Hostile is still at large. +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_SuspectSeemsTo=Suspect seems to have left the area. +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_001_NotSeeingAnything=Not seeing anything. +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_002_GuessItWas=Guess it was nothing. +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_003_WhereTheyHell=Where they hell did they go? +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_HaventFoundAnything=Haven't found anything. +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_AreaSeemsTo=Area seems to be clear. +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_LooksLikeWere=Looks like we're clear. +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001_SpreadOutWe=Spread out. We need to find who did this. +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002_WhoEverDid=Who ever did this is probably still here. Find them. +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003_ComeOnLets=Come on. Let's find who's responsible. +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001_BodyFoundSearching=Body found. Searching the scene now. +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002_GotACorpse=Got a corpse, here. Starting a sweep of the area. +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003_DispatchGotA=Dispatch. Got a body. Attempting to locate the suspect now. +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_ComeOnLets=Come on. Let's hunt them down. +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_CantLetThem=Can't let them get away. Come on. +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_TargetsInThe=Target's in the wind. Stay sharp and find them. +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_DispatchDontHave=Dispatch, don't have eyes on the hostile. Stand by. +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_BeAdvisedHostile=Be advised. Hostile is unaccounted for. +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_ILostEm=I lost 'em. Starting a sweep to pick up the trail. +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_GetThem=Get them! +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_GoFindThem=Go! Find them! +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_LetsCheckIt=Let's check it out. +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_PossibleEnemyContact=Possible enemy contact! In pursuit! +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_LikelyHostileThreat=Likely hostile threat detected! Tracking them now! +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_DispatchWeGot=Dispatch, we got likely enemies in area. Attempting to engage! +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_001_SomeonesHereFind=Someone's here. Find them. +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LooksLikeHostiles=Looks like hostiles. Let's see if we can flush 'em out. +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_003_WeGotA=We got a possible threat. Eyes open. +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_DispatchPossibleThreat=Dispatch, possible threat detected. Taking a look. +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_BeAdvisedDispatch=Be advised, Dispatch, searching area for possible enemy. Will inform. +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_LookingIntoA=Looking into a possible threat. Stand by. +PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_001_WheredYouGo=Where'd you go? Huh? +PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_002_TheLongerYou=The longer you hide, the worse it'll be for you. +PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_003_StepOutNow=Step out now. Don't make me come looking for you. +PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_001_IKnowYoure=I know you're there. Come on out. +PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_002_IfSomeonesThere=If someone's there, come out nice and slow. +PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_003_StepOutSlowly=Step out slowly with your hands up. +PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TakingFire=Taking fire! +PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_UnderFire=Under fire! +PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettingShot=I'm getting shot! +PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_FoundABody=Found a body. Hasn't been here long. +PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_WhatTheHell=What the hell... +PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_GoddammitGotA=Goddammit. Got a body. +PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_ShitFriendlyDown=Shit! Friendly down! +PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_HostilesTheyHit=Hostiles! They hit one of ours! +PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_GoddammitFriendlyDown=Goddammit. Friendly down! +PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_Grenade=Grenade! +PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_LookOutGrenade=Look out. Grenade! +PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_Incoming=Incoming! +PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ShotsShotsShots=Shots! Shots! Shots! +PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_ShotsFired=Shots fired! +PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_ReadyUpPeople=Ready up, people! +PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_ShitRocketLauncher=Shit! Rocket launcher! +PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_RocketInbound=Rocket inbound! +PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketGetDown=Rocket! Get down! +PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_Sniper=Sniper! +PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SniperGetCover=Sniper! Get cover! +PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_LookOutSniper=Look out! Sniper! +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_AlrightSeriously=Alright, seriously. +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_WhatTheHell=What the hell is that? +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_ISaidIdentify=I said identify yourself. +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_IsThereSomething=Is there something? +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_WhatWhatIs=What? What is it? +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_YouSeeSomething=You see something? +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_001_IDontThink=I don't think that was anything. +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_YoureImaginationsActing=You're imagination's acting up. +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_DontGetParanoid=Don't get paranoid. +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ShitContact=Shit, contact! +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_HostilesHostiles=Hostiles! Hostiles! +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_FuckHosiles=Fuck! Hosiles! +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_SomeoneThere=Someone there? +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_IdentifyYourself=Identify yourself. +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_AnyoneOutThere=Anyone out there? +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=Huh? +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=What? +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_LookAlive=Look alive. +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_StaySharp=Stay sharp. +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_LetsGetOn=Let's get on the clock. +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_YeahHeardSomething=Yeah, heard something. +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_FromOverThere=From over there? Yeah, I think heard it. +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_SoundedLikeSomething=Sounded like something. +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_WhatIDidnt=What? I didn't hear anything. +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_IThinkYoure=I think you're hearing things. +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_AreYouSure=Are you sure? I didn't hear it. +PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_YouHearThat=You hear that? +PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_WhatWasThat=What was that noise? +PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearThat=You hear that sound? +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_IThinkI=I think I saw it too. +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_WasJustGonna=Was just gonna say the same thing. +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_ItWasQuick=It was quick, but yeah. +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_YoureSeeingThings=You're seeing things that aren't there. +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_DidntSeeAnything=Didn't see anything. +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_OverThereDidnt=Over there? Didn't see. +PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_ThoughtISaw=Thought I saw sometihng. +PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_AnybodySeeThat=Anybody see that? +PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_IThinkI=I think I saw something moving. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_001_RestrictedArea=Restricted area. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_002_AuthorizedPersonnelOnly=Authorized personnel only. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_003_YouCantCome=You can't come in here. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_001_WhatDoYou=What do you think you're doing? Get out of here. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_002_GetTheHell=Get the hell out of here. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_003_DriftAlrightYou=Drift, alright? You aren't supposed to be here. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_001_SorryYouCant=Sorry. you can't come through here. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_002_ThisIsA=This is a restricted area. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_003_ThisAreasFor=This area's for authorized personnel only. +PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_001_LetsKeepIt=Let's keep it moving. +PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_002_KeepWalking=Keep walking +PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_003_ComeOnMove=Come on, move it along. +PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_001_YouCantStop=You can't stop here, people. +PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_002_LetsGo=Let's go. +PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_003_ComeOnMove=Come on, move. +PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_001_ClearOutOf=Clear out of here. There's no loitering. +PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_002_YouCantHang=You can't hang out here. +PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_003_MoveAlong=Move along. +PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_001_WhatDoYou=What do you think you're doing? Move. +PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_002_GetTheHell=Get the hell out of here. +PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_003_UnlessYouWanna=Unless you wanna spend the rest of the night in a medstation, I'd move. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_001_EverybodysGotTo=Everybody's got to be scanned. No exceptions. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_002_HaveAllRelevent=Have all relevent information ready for inspection. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_003_ContrabandWillBe=Contraband will be immediately seized. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_001_DoNotAttempt=Do not attempt to sneak contraband past our scanners. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_002_WeDontCare=We don't care if you're a first time offender. Criminals are criminals. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_003_JustMoveThrough=Just move through and keep your mouth shut. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_001_EverybodysGotTo=Everybody's got to get scanned. Sorry. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_002_HaveEverythingReady=Have everything ready to be scanned and we can make this as painless as possible. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_003_TheQuickerYou=The quicker you get scanned, the quicker you can get out of here. +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_001_ImGonnaNeed=I'm gonna need a clean-up crew dispatched. +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_002_DispatchSendA=Dispatch, send a sanitation team to this position. +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_003_YeahNeedSome=Yeah. Need some clean-up. +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_001_GoddammitDispatchSend=Goddammit. Dispatch, send a clean-up crew. +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_002_NeedASanitation=Need a sanitation team sent to my position... Goddamn animals. +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_003_DispatchNeedA=Dispatch, I need a clean up team on my position. Some idiots done a number over here. +PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_001_KeepMoving=Keep moving. +PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_002_MoveIt=Move it. +PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_003_LetsKeepIt=Let's keep it going. +PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_001_MoveMoveMove=Move! Move! Move! +PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_002_MoveIt=Move it! +PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_003_SecurityOutOf=Security! Get out of the way! +PU_GENSECR2_M_CP_Patrol_MakeWay_IG_001_LookOut=Look out +PU_GENSECR2_M_CP_Patrol_MakeWay_IG_002_MoveIt=Move it. +PU_GENSECR2_M_CP_Patrol_MakeWay_IG_003_MakeAHole=Make a hole. +PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_001_GetTheHell=Get the hell out of my way. +PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_002_YoureInMy=You're in my way. +PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_003_MoveNow=Move. Now. +PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_001_StepAside=Step aside. +PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_002_SecurityComingThrough=Security coming through. +PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_003_NeedToGet=Need to get through here. +PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_001_MovingOnTo=Moving on to next point. +PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_002_HeadingToNext=Heading to next patrol point. +PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_003_MovingOut=Moving out. +PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_001_CopyThat=Copy that. +PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_002_Copy=Copy. +PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_003_GotIt=Got it. +PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_001_HowYouDoing=How you doing? +PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_002_HowsThePatrol=How's the patrol? +PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_003_GoodShiftSo=Good shift so far? +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_SectorsBeenQuiet=Sector's been quiet. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_NotTooMuch=Not too much action along the patrol route. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_BeenClearSo=Been clear so far. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_YeahWereGood=Yeah, we're good here. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_EverythingsFine=Everything's fine. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_EverythingsUnderControl=Everything's under control. I don't need you checking up on me. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_NoComplaintsShifts=No complaints. Shifts been quiet. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_EverythingsGoodSo=Everything's good so far. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_CheckpointsSeemsQuiet=Checkpoint's seems quiet so far. +PU_GENSECR2_M_CP_Patrol_StayAlert_IG_001_StaySharpTheres=Stay sharp. There's a lot of crazies out today. +PU_GENSECR2_M_CP_Patrol_StayAlert_IG_002_NotSureIf=Not sure if you heard, but the shift got extended. +PU_GENSECR2_M_CP_Patrol_StayAlert_IG_003_GotWordThat=Got word that there's been some commotion in the next sector. Look out for any suspicious behavior. +PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_001_StaySharpLotta=Stay sharp. Lotta scumbags around. +PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_002_PieceOfAdvice=Piece of advice, keep your trigger finger ready. You'll probably need it today. +PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_003_AnyoneStepsOut=Anyone steps out of line, you break them in half. Don't hesitate otherwise they'll do the same to you. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_001_CantLetAnyone=Can't let anyone past without the right credentials. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_002_AreasRestrictedMove=Area's restricted. Move along. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_003_OnlyAuthorizedPersonnel=Only authorized personnel can get through here. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_001_TurnAroundAnd=Turn around and keep moving. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_002_DirtInYour=Dirt in your eyes? Can't you see you can't come through here. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_003_SpecialAccessOnly=Special access only, and you don't look special. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_001_AreasOffLimits=Area's off limits. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_002_SorryCantLet=Sorry, can't let you past. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_003_GottaRestrictAccess=Gotta restrict access to this area. +PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_001_MoveAlong=Move along. +PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_002_GottaKeepThis=Gotta keep this path clear. +PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_003_LetsGoFolks=Let's go, folks. +PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_001_LetsPickUp=Let's pick up the pace, people. +PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_002_ThisIsNot=This is not a place to stop. +PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_003_MoveItDont=Move it. Don't make me tell you twice. +PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_001_MoveOn=Move on. +PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_002_CantStopHere=Can't stop here. +PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_003_TakeItElsewhere=Take it elsewhere. +PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_001_GetOuttaHere=Get outta here. +PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_002_MoveAlongNow=Move along, now. +PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_003_MoveItBefore=Move it, before we have a problem. +PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_001_Move=Move! +PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_002_ComingThrough=Coming through! +PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_003_SecurityOuttaMy=Security! Outta my way! +PU_GENSECR3_M_CP_Patrol_MakeWay_IG_001_ClearAPath=Clear a path. +PU_GENSECR3_M_CP_Patrol_MakeWay_IG_002_SecurityComingThrough=Security coming through. +PU_GENSECR3_M_CP_Patrol_MakeWay_IG_003_NeedToGet=Need to get through. +PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_001_GetOuttaMy=Get outta my way. +PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_002_MoveItMove=Move it, move it, move it. +PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_003_WatchItMove=Watch it, move. +PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_001_ExcuseMe=Excuse me. +PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_002_PassingThrough=Passing through. +PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_003_MakeWay=Make way. +PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_001_OntoTheNext=Onto the next one. +PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_002_HeadingOut=Heading out. +PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_003_MovingToThe=Moving to the next location. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_NothingMuchTo=Nothing much to report. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_PatrolsBeenUneventful=Patrol's been uneventful. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_ShiftsBeenQuiet=Shift's been quiet. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_AreasAboutThe=Area's about the same as always. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_IHaveEverything=I have everything handled. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_HaventRunInto=Haven't run into any agitators yet. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_SectorsBeenLooking=Sector's been looking good. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_NothingOutOf=Nothing out of the ordinary in this sector. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_SoFarHavent=So far, haven't had too much trouble. +PU_GENSELITE01_M_BSG_Beg_ForLife_IG_001,P=What, you're gonna kill me now? +PU_GENSELITE01_M_BSG_Beg_ForLife_IG_002,P=Hey, ease up, all right? +PU_GENSELITE01_M_BSG_Beg_ForLife_IG_003,P=Careful, now. +PU_GENSELITE01_M_BSG_Beg_ForLife_Kneel_IG_001,P=Just keep cool, all right? +PU_GENSELITE01_M_BSG_Beg_ForLife_Kneel_IG_002,P=No sudden moves, all right? +PU_GENSELITE01_M_BSG_Beg_ForLife_Kneel_IG_003,P=Moving slowly to my knees. +PU_GENSELITE01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001,P=Well, shit... +PU_GENSELITE01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002,P=Well played. +PU_GENSELITE01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003,P=Aren't you sneaky. +PU_GENSELITE01_M_BSG_Runaway_ForLife_FromHostile_IG_001,P=You bastard! +PU_GENSELITE01_M_BSG_Runaway_ForLife_FromHostile_IG_002,P=Son of a bitch! +PU_GENSELITE01_M_BSG_Runaway_ForLife_FromHostile_IG_003,P=You're gonna regret that. +PU_GENSELITE01_M_BSG_Surrender_IG_001,P=All right, you win. +PU_GENSELITE01_M_BSG_Surrender_IG_002,P=I'm dropping my weapon. +PU_GENSELITE01_M_BSG_Surrender_IG_003,P=Let's be reasonable about this. +PU_GENSROOK01_M_BSG_Beg_ForLife_IG_001,P=Oh damn, you crazy. +PU_GENSROOK01_M_BSG_Beg_ForLife_IG_002,P=I said I give up! +PU_GENSROOK01_M_BSG_Beg_ForLife_IG_003,P=You crazy?! I surrendered. +PU_GENSROOK01_M_BSG_Beg_ForLife_Kneel_IG_001,P=You better watch your back after this... +PU_GENSROOK01_M_BSG_Beg_ForLife_Kneel_IG_002,P=You scared the hell outta me, you know? +PU_GENSROOK01_M_BSG_Beg_ForLife_Kneel_IG_003,P=Fine. I give up. +PU_GENSROOK01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001,P=What the hell?! +PU_GENSROOK01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002,P=What?! +PU_GENSROOK01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003,P=Oh shit! +PU_GENSROOK01_M_BSG_Runaway_ForLife_FromHostile_IG_001,P=Fuck this! +PU_GENSROOK01_M_BSG_Runaway_ForLife_FromHostile_IG_002,P=Aaaaaah shitttttt! +PU_GENSROOK01_M_BSG_Runaway_ForLife_FromHostile_IG_003,P=You're dead, you hear me? +PU_GENSROOK01_M_BSG_Surrender_IG_001,P=Hold up, hold up, don't shoot. +PU_GENSROOK01_M_BSG_Surrender_IG_002,P=Easy there, I give up. +PU_GENSROOK01_M_BSG_Surrender_IG_003,P=Well, you got me good. I'll give. +PU_GENSVET01_M_BSG_Beg_ForLife_IG_001,P=Hey! I said I gave up. +PU_GENSVET01_M_BSG_Beg_ForLife_IG_002,P=What the hell's your problem? +PU_GENSVET01_M_BSG_Beg_ForLife_IG_003,P=Stop shooting. +PU_GENSVET01_M_BSG_Beg_ForLife_Kneel_IG_001,P=Ain't this a bitch. +PU_GENSVET01_M_BSG_Beg_ForLife_Kneel_IG_002,P=Okay, okay, I'm moving. +PU_GENSVET01_M_BSG_Beg_ForLife_Kneel_IG_003,P=Yeah, yeah, I know the drill. +PU_GENSVET01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001,P=Whoa, shit. +PU_GENSVET01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002,P=The hell you come from? +PU_GENSVET01_M_BSG_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003,P=You gotta be kidding me. +PU_GENSVET01_M_BSG_Runaway_ForLife_FromHostile_IG_001,P=Hell with you! +PU_GENSVET01_M_BSG_Runaway_ForLife_FromHostile_IG_002,P=Screw this, I'm out. +PU_GENSVET01_M_BSG_Runaway_ForLife_FromHostile_IG_003,P=You're out of your goddamn mind +PU_GENSVET01_M_BSG_Surrender_IG_001,P=Okay, okay, I give up. +PU_GENSVET01_M_BSG_Surrender_IG_002,P=All right, fine. You win. +PU_GENSVET01_M_BSG_Surrender_IG_003,P=You wanna relax that thing? +PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_001=< Cough > +PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_002=< Cough > +PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_003=< Cough > +PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_001=< Bored Sigh > +PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_002=< Bored Sigh > +PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_003=< Bored Sigh > +PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< Exasperated Sigh > +PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< Exasperated Sigh > +PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< Exasperated Sigh > +PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< Throat Clear > +PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< Throat Clear > +PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< Throat Clear > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_001=< Long Yawn > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_002=< Long Yawn > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_003=< Long Yawn > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_001=< Quick Yawn > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_002=< Quick Yawn > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_003=< Quick Yawn > +PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_001_Security=Security! +PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_002_SomebodyHelp=Somebody help! +PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_003_INeedHelp=I need help! +PU_GENTOURIST01_M_CIV_Comment_IG_001_Whatever=Whatever. +PU_GENTOURIST01_M_CIV_Comment_IG_002_Okay=Okay? +PU_GENTOURIST01_M_CIV_Comment_IG_003_Hmm=Hmm. +PU_GENTOURIST01_M_CIV_Comment_IG_004_Yawn=Yawn. +PU_GENTOURIST01_M_CIV_Comment_IG_005_WowCool=Wow. Cool. +PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_001_IHopeSomebody=I hope somebody teaches these outlaws a lesson. +PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_002_WhatWouldMake=What would make a person do something like this? +PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_003_IHopeSecurity=I hope security takes care of this soon. +PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_004_ThisIsSo=This is so annoying. +PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_005_IJustCant=I just can't believe that something like this could happen. +PU_GENTOURIST01_M_CIV_Comment_Neg_IG_001_IveSeenBetter=I've seen better. +PU_GENTOURIST01_M_CIV_Comment_Neg_IG_002_ThatsKindaUnderwhelming=That's kinda underwhelming. +PU_GENTOURIST01_M_CIV_Comment_Neg_IG_003_IThoughtItd=I thought it'd be more impressive. +PU_GENTOURIST01_M_CIV_Comment_Neg_IG_004_HowMuchLonger=How much longer is this? +PU_GENTOURIST01_M_CIV_Comment_Neg_IG_005_YeahGreat=Yeah, great. +PU_GENTOURIST01_M_CIV_Comment_Pos_IG_001_WowLookAt=Wow. Look at that. +PU_GENTOURIST01_M_CIV_Comment_Pos_IG_002_Woowww=Woowww? +PU_GENTOURIST01_M_CIV_Comment_Pos_IG_003_ThatsReallyInteresting=That's really interesting. +PU_GENTOURIST01_M_CIV_Comment_Pos_IG_004_Nice=Nice. +PU_GENTOURIST01_M_CIV_Comment_Pos_IG_005_ThatsFrikkinSweet=That's frikkin' sweet. +PU_GENTOURIST01_M_CIV_Comment_To3P_IG_001_HowsYourDay=How's your day going? +PU_GENTOURIST01_M_CIV_Comment_To3P_IG_002_HavingFun=Having fun? +PU_GENTOURIST01_M_CIV_Comment_To3P_IG_003_Hey=Hey. +PU_GENTOURIST01_M_CIV_Comment_To3P_IG_004_YouAlright=You alright? +PU_GENTOURIST01_M_CIV_Comment_To3P_IG_005_ExcitingHuh=Exciting, huh. +PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_001_JesusIsIt=Is it just me or is this pretty dull? +PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_002_TalkAboutBoring=Talk about boring. +PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_003_OhGod= +PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_004_IfYouThink=If you think that's cool, I know some spots that'll blow your mind. +PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_005_IDontKnow=I don't know about you but I've had enough. +PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_001_SuperCoolRight=Super cool, right? +PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_002_LookAtThat=Look at that! +PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_003_OhCheckOut=Oh check out! That's crazy. +PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_004_DidYouSee=Did you see that? +PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_005_ThisIsAwesome=This is awesome. +PU_GENTOURIST01_M_CIV_Cower_High_IG_001_PleaseDontHurt=Please! Don't hurt me! +PU_GENTOURIST01_M_CIV_Cower_High_IG_002_OhGodNo=Oh god, no. Please. +PU_GENTOURIST01_M_CIV_Cower_High_IG_003_NoNoNo=No, no, no, no. +PU_GENTOURIST01_M_CIV_Cower_High_IG_EX_004=< whimpering, crying > +PU_GENTOURIST01_M_CIV_Cower_High_IG_EX_005=< scream in fright > +PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_001_ComeOnLets=Come on. Let's go. +PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_002_LetsKeepGoing=Let's keep going. +PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_003_HurryUp=Hurry up. +PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_004_WhyAreYou=Why are you moving so slow? +PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_005_DontFallBehind=Don't fall behind. +PU_GENTOURIST01_M_CIV_Explore_IG_001_WhatsOverHere=What's over here? +PU_GENTOURIST01_M_CIV_Explore_IG_002_WhatsThat=What's that? +PU_GENTOURIST01_M_CIV_Explore_IG_003_OhHello=Oh hello... +PU_GENTOURIST01_M_CIV_Explore_IG_004_OohWhatsThat=Ooh, what's that. +PU_GENTOURIST01_M_CIV_Explore_IG_005_ImGonnaCheck=I'm gonna check this out. +PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_001=< Ah! or Gasp > +PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_002=< Ah! or Gasp > +PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_003=< Ah! or Gasp > +PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_001_ThanksSoMuch=Thanks so much. +PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_002_ThankYou=Thank you. +PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_003_ThanksForYour=Thanks for your time. +PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_004_HadAGreat=Had a great time. Thanks. +PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_005_ThanksILearned=Thanks. I learned a lot. +PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_001=< Cough > +PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_002=< Cough > +PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_003=< Cough > +PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_001=< Bored Sigh > +PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_002=< Bored Sigh > +PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_003=< Bored Sigh > +PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< Exasperated Sigh > +PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< Exasperated Sigh > +PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< Exasperated Sigh > +PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< Throat Clear > +PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< Throat Clear > +PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< Throat Clear > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_001=< Long Yawn > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_002=< Long Yawn > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_003=< Long Yawn > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_001=< Quick Yawn > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_002=< Quick Yawn > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_003=< Quick Yawn > +PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_001_Security=Security! +PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_002_HelpMe=Help me! +PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_003_HelpHelp=Help! Help! +PU_GENTOURIST02_M_CIV_Comment_IG_001_OkayGotIt=Okay, got it. +PU_GENTOURIST02_M_CIV_Comment_IG_002_ThatsSomething=That's something. +PU_GENTOURIST02_M_CIV_Comment_IG_003_Next=Next. +PU_GENTOURIST02_M_CIV_Comment_IG_004_CoolLetsKeep=Cool, let's keep it moving. +PU_GENTOURIST02_M_CIV_Comment_IG_005_YeahOkay=Yeah, okay. +PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_001_CantBelieveThis=Can't believe this is happening to me. +PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_002_ThisIsJust=This is just like the worst day. +PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_003_WonderHowLong=Wonder how long we're going to be stuck here. +PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_004_YouThinkSecuritys=You think security's actually going to be able to stop these guys? +PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_005_TheNerveOf=The nerve of these assholes, pulling something like this. +PU_GENTOURIST02_M_CIV_Comment_Neg_IG_001_SoundedBetterIn=Sounded better in the brochure. +PU_GENTOURIST02_M_CIV_Comment_Neg_IG_002_HmmThatsIt=Hmm, that's it? +PU_GENTOURIST02_M_CIV_Comment_Neg_IG_003_HuhNotAs=Huh? not as cool as I thought. +PU_GENTOURIST02_M_CIV_Comment_Neg_IG_005_YeahOkayLets=Yeah, okay, let's go. +PU_GENTOURIST02_M_CIV_Comment_Neg_IG_EX_004= +PU_GENTOURIST02_M_CIV_Comment_Pos_IG_001_LookAtThat=Look at that. +PU_GENTOURIST02_M_CIV_Comment_Pos_IG_002_ThatsImpressiveI=That's impressive I guess. +PU_GENTOURIST02_M_CIV_Comment_Pos_IG_003_Cool=Cool. +PU_GENTOURIST02_M_CIV_Comment_Pos_IG_004_NotBad=Not bad. +PU_GENTOURIST02_M_CIV_Comment_Pos_IG_005_AllRightThats=All right, that's pretty cool. +PU_GENTOURIST02_M_CIV_Comment_To3P_IG_001_HowsItGoing=How's it going? +PU_GENTOURIST02_M_CIV_Comment_To3P_IG_002_YouGood=You good? +PU_GENTOURIST02_M_CIV_Comment_To3P_IG_003_YeahIGet=Yeah, I get it, I get it. +PU_GENTOURIST02_M_CIV_Comment_To3P_IG_004_ReallyGettingOur=Really getting our money's worth, huh. +PU_GENTOURIST02_M_CIV_Comment_To3P_IG_005_MyFeetAre=My feet are killing me. +PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_001_IsItJust=Is it just me or is this a little unimpressive? +PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_002_IShouldveJust=I should've just taken a nap instead. +PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_003_CantReallySee=Can't really see what the fuss is about. +PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_004_IThoughtThis=I thought this stuff was supposed to be impressive. +PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_005_ICantTake=I can't take much more of this. +PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_001_YouHavingFun=You having fun? +PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_002_PrettyInterestingRight=Pretty interesting, right? +PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_003_IveNeverSeen=I've never seen something like this before. +PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_004_ThisIsPretty=This is pretty cool. +PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_005_CheckThatOut=Check that out. +PU_GENTOURIST02_M_CIV_Cower_High_IG_001_PleaseLeaveMe=Please. Leave me alone. +PU_GENTOURIST02_M_CIV_Cower_High_IG_002_ComeOnNo=Come on. No. Please. +PU_GENTOURIST02_M_CIV_Cower_High_IG_003_NoYouCant=No. You can't. I'm begging you. +PU_GENTOURIST02_M_CIV_Cower_High_IG_EX_004=< whimpering, crying > +PU_GENTOURIST02_M_CIV_Cower_High_IG_EX_005=< scream in fright > +PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_001_TheresGottaBe=There's gotta be more. +PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_002_IThinkI=I think I saw something this way. +PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_003_DontFallBehind=Don't fall behind. +PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_004_ComeOnKeep=Come on, keep up. +PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_005_LetsGoHurry=Let's go, hurry. +PU_GENTOURIST02_M_CIV_Explore_IG_001_IsThereSomething=Is there something over here? +PU_GENTOURIST02_M_CIV_Explore_IG_002_WhatsThisWay=What's this way? +PU_GENTOURIST02_M_CIV_Explore_IG_003_MovingOn=Moving on. +PU_GENTOURIST02_M_CIV_Explore_IG_004_WhatsOverHere=What's over here? +PU_GENTOURIST02_M_CIV_Explore_IG_005_IThinkIm=I think I'm done here. +PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_001=< Ah! or Gasp > +PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_002=< Ah! or Gasp > +PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_003=< Ah! or Gasp > +PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_001_Thanks=Thanks. +PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_002_GoodStuff=Good stuff. +PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_003_AppreciateIt=Appreciate it. +PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_004_InterestingStuff=Interesting stuff. +PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_005_ThanksForThe=Thanks for the tour. +PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_001=< Cough > +PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_002=< Cough > +PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_003=< Cough > +PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_001=< Bored Sigh > +PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_002=< Bored Sigh > +PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_003=< Bored Sigh > +PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< Exasperated Sigh > +PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< Exasperated Sigh > +PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< Exasperated Sigh > +PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< Throat Clear > +PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< Throat Clear > +PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< Throat Clear > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_001=< Long Yawn > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_002=< Long Yawn > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_003=< Long Yawn > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_001=< Quick Yawn > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_002=< Quick Yawn > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_003=< Quick Yawn > +PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_001_Security=Security! +PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_002_HelpOverHere=Help! Over here! +PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_003_NeedSomeHelp=Need some help! +PU_GENTOURIST03_M_CIV_Comment_IG_001_Hmm=Hmm. +PU_GENTOURIST03_M_CIV_Comment_IG_002_AllRight=All right? +PU_GENTOURIST03_M_CIV_Comment_IG_003_GoodStuff=Good stuff. +PU_GENTOURIST03_M_CIV_Comment_IG_004_Okay=Okay. +PU_GENTOURIST03_M_CIV_Comment_IG_005_Weird=Weird? +PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_001_IDidNot=I did not expect to spend my day like this. +PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_002_ForHowMuch=For how much we actually pay in taxes, you'd think stuff like this wouldn't happen. +PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_003_IHopeTheyre=I hope they're able to put a stop to all this. +PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_004_ItsLikeOutlaws=Seems like outlaws are getting worse and worse every year. +PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_005_WhatsTakingSo=What's taking so long? Feels like this should've been over already. +PU_GENTOURIST03_M_CIV_Comment_Neg_IG_001_HuhThatsInteresting=Huh, that's? interesting? +PU_GENTOURIST03_M_CIV_Comment_Neg_IG_002_ThisIsA=This is a little disappointing. +PU_GENTOURIST03_M_CIV_Comment_Neg_IG_003_ThatsKindaWeak=That's kinda weak. +PU_GENTOURIST03_M_CIV_Comment_Neg_IG_004_BitOfA=Bit of a letdown. +PU_GENTOURIST03_M_CIV_Comment_Neg_IG_005_IGottaGet=I gotta get out of here. +PU_GENTOURIST03_M_CIV_Comment_Pos_IG_001_WouldYouLook=Would you look at that. +PU_GENTOURIST03_M_CIV_Comment_Pos_IG_002_ThatsGreat=That's great. +PU_GENTOURIST03_M_CIV_Comment_Pos_IG_003_Damn=Damn? +PU_GENTOURIST03_M_CIV_Comment_Pos_IG_004_ThisIsCrazy=This is crazy. +PU_GENTOURIST03_M_CIV_Comment_Pos_IG_005_Whoa=Whoa? +PU_GENTOURIST03_M_CIV_Comment_To3P_IG_001_YourDayAlright=Your day alright? +PU_GENTOURIST03_M_CIV_Comment_To3P_IG_002_YouEnjoyingThis=You enjoying this? +PU_GENTOURIST03_M_CIV_Comment_To3P_IG_003_AreYouCold=Are you cold? +PU_GENTOURIST03_M_CIV_Comment_To3P_IG_004_Hey=Hey. +PU_GENTOURIST03_M_CIV_Comment_To3P_IG_005_GettingKindaHungry=Getting kinda hungry. +PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_001_TheyreActuallyCharging=They're charging for this? +PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_002_KindaWishingI=Kinda wishing I went to Prime instead. +PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_003_WhatTheHell=What the hell is this? +PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_004_YouBoredYet=You bored yet? +PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_005_CantWaitTo=Can't wait to get out of here. +PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_001_DidYouSee=You see that? +PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_002_PrettyUnbelievable=Pretty unbelievable. +PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_003_CanYouBelieve=You believe this? +PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_004_ThatIsSo=That is so cool. Right? +PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_005_HaveYouEver=You ever seen anything like that? +PU_GENTOURIST03_M_CIV_Cower_High_IG_001_PleaseDontHurt=Please, don't hurt me! +PU_GENTOURIST03_M_CIV_Cower_High_IG_002_NoPleaseDont=No... please... don't.... +PU_GENTOURIST03_M_CIV_Cower_High_IG_003_PleaseIllDo=Please, I'll do anything. +PU_GENTOURIST03_M_CIV_Cower_High_IG_004=< whimpering, crying > +PU_GENTOURIST03_M_CIV_Cower_High_IG_004b=< whimpering, crying > +PU_GENTOURIST03_M_CIV_Cower_High_IG_005=< scream in fright > +PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_001_ComeOn=Come on. +PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_002_CatchUp=Catch up. +PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_003_LetsHustleUp=Let's hustle up. +PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_004_ComeOnDont=Come on. Don't wanna miss anything. +PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_005_LetsGo=Let's go. +PU_GENTOURIST03_M_CIV_Explore_IG_001_IWonderWhats=I wonder what's over here. +PU_GENTOURIST03_M_CIV_Explore_IG_002_OkayDoneHere=Okay, done here. +PU_GENTOURIST03_M_CIV_Explore_IG_003_IThinkThats=I think that's everything here. +PU_GENTOURIST03_M_CIV_Explore_IG_004_LetsSeeWhats=Let's see what's next. +PU_GENTOURIST03_M_CIV_Explore_IG_005_OkayMovingOn=Okay, moving on. +PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_001=< Ah! or Gasp > +PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_002=< Ah! or Gasp > +PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_003=< Ah! or Gasp > +PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_001_HeyThanks=Hey, thanks. +PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_002_GoodTimesThanks=Good times. Thanks. +PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_003_ThanksForThe=Thanks for the tour. +PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_004_HadAGreat=Had a great time. Thanks. +PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_005_TakeCare=Take care. +PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_001=< Cough > +PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_002=< Cough > +PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_003=< Cough > +PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_001=< Bored Sigh > +PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_002=< Bored Sigh > +PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_003=< Bored Sigh > +PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_001=< Exasperated Sigh > +PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_002=< Exasperated Sigh > +PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_003=< Exasperated Sigh > +PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_001=< Throat Clear > +PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_002=< Throat Clear > +PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_003=< Throat Clear > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_001=< Long Yawn > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_002=< Long Yawn > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_003=< Long Yawn > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_001=< Quick Yawn > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_002=< Quick Yawn > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_003=< Quick Yawn > +PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_001_Security=Security! +PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_002_HelpSecurity=Help! Security! +PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_003_SomebodyHelpMe=Somebody help me! +PU_GENTOURIST04_F_CIV_Comment_IG_001_IsThatIt=Is that it? Really? +PU_GENTOURIST04_F_CIV_Comment_IG_002_HmmIThought=Hmm. I thought it'd be? more. +PU_GENTOURIST04_F_CIV_Comment_IG_003_ThatIsUnderwhelming=That is? underwhelming. +PU_GENTOURIST04_F_CIV_Comment_IG_004_IReallyWish=I really wish I'd eaten earlier. +PU_GENTOURIST04_F_CIV_Comment_IG_005_OkayThatsSomething=Okay? that's? something. +PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_001_IHopeWere=I hope we're all going to be okay. +PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_002_ThisSeriouslySucks=This seriously sucks so bad. I would totally kick their ass if I was out there. +PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_003_ICantBelieve=I can't believe we're all stuck here like this. +PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_004_IReally=I really just want to go home already. +PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_005_TheseOutlawsAre=These outlaws are the worst. Can't they pick on someone else? +PU_GENTOURIST04_F_CIV_Comment_Neg_IG_001_Boring=Boring? +PU_GENTOURIST04_F_CIV_Comment_Neg_IG_002_WellThisSucks=Well, this sucks. +PU_GENTOURIST04_F_CIV_Comment_Neg_IG_003_Whatever=Whatever. +PU_GENTOURIST04_F_CIV_Comment_Neg_IG_004_TalkAboutA=Talk about a yawn fest. +PU_GENTOURIST04_F_CIV_Comment_Neg_IG_005_ICantWait=I can't wait to get out of here. +PU_GENTOURIST04_F_CIV_Comment_Pos_IG_001_ThatIsSo=That is so cool. +PU_GENTOURIST04_F_CIV_Comment_Pos_IG_002_WhoaAmazing=Whoa, amazing? +PU_GENTOURIST04_F_CIV_Comment_Pos_IG_003_Unreal=Unreal? +PU_GENTOURIST04_F_CIV_Comment_Pos_IG_004_ThatIsEpic=That is epic. +PU_GENTOURIST04_F_CIV_Comment_Pos_IG_005_OhDamnSweet=Oh damn, sweet. +PU_GENTOURIST04_F_CIV_Comment_To3P_IG_001_MyBackIs=My back is killing me. +PU_GENTOURIST04_F_CIV_Comment_To3P_IG_002_JeezWhatTime=Jeez, what time is it? +PU_GENTOURIST04_F_CIV_Comment_To3P_IG_003_ILikeYour=I like your shoes. +PU_GENTOURIST04_F_CIV_Comment_To3P_IG_004_YouSmellThat=You smell that? What is that? +PU_GENTOURIST04_F_CIV_Comment_To3P_IG_005_SoYouEver=So... you ever been here before? +PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_001_ThisIsA=This is a huge letdown. +PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_002_WhatAWaste=What a waste of credits. +PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_003_ThisIsSo=This is so bad. +PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_004_ThisIsWhat=This is what all the hype's about? +PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_005_TalkAboutA=Talk about a disappointment. +PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_001_ThisIsAmazing=This is amazing, right? +PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_002_IveNeverSeen=I've never seen anything like this. +PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_003_ImFreakingOut=I'm freaking out right now. +PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_004_ImAbsolutelySpeechless=I'm absolutely speechless. +PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_005_ThisIsSo=This is so nuts. +PU_GENTOURIST04_F_CIV_Cower_High_IG_001_NoStopYou=No! Stop! You can't do this! +PU_GENTOURIST04_F_CIV_Cower_High_IG_002_OhGodI=Oh god, I don't wanna die. +PU_GENTOURIST04_F_CIV_Cower_High_IG_003_NoNoNo=No, no, no, no. Please, no. +PU_GENTOURIST04_F_CIV_Cower_High_IG_EX_004=< whimpering, crying > +PU_GENTOURIST04_F_CIV_Cower_High_IG_EX_005=< scream in fright > +PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_001_WhatDoYou=What do you say? You wanna keep going? +PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_002_ComeOnLets=Come on, let's go. +PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_003_DontStopNow=Don't stop now. Let's keep going +PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_004_TryToKeep=Try to keep up. +PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_005_HeyLetsKeep=Hey, let's keep rolling. +PU_GENTOURIST04_F_CIV_Explore_IG_001_ThinkImGonna=Think I'm gonna check out over there. +PU_GENTOURIST04_F_CIV_Explore_IG_002_CantWaitTo=Can't wait to see what else they got here. +PU_GENTOURIST04_F_CIV_Explore_IG_003_OkayMovingOn=Okay, moving on. +PU_GENTOURIST04_F_CIV_Explore_IG_004_DefinitelyNeedA=Definitely need a closer look at that. +PU_GENTOURIST04_F_CIV_Explore_IG_005_GonnaCheckOut=Gonna check out something else. +PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_001=< Ah! or Gasp > +PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_002=< Ah! or Gasp > +PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_003=< Ah! or Gasp > +PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_001_ThisWasAwesome=This was awesome. Thanks. +PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_002_HadAGreat=Had a great time. +PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_003_ThanksTakeCare=Thanks. Take care. +PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_004_HaveAGood=Have a good one. +PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_005_ILearnedA=I learned a lot. Thanks. +PU_GENWORKCHAT01_F_LBG_Chat_Accepts_ForHelp_IG_001_YeahICan=Yeah, I can help. Just give me a sec. +PU_GENWORKCHAT01_F_LBG_Chat_Comments_AboutTask_IG_001_ThisIsGonna=This is gonna be a real work of art when we're done. +PU_GENWORKCHAT01_F_LBG_Chat_Comments_AboutTask_IG_002_PrettyHappyWith=Pretty happy with the way this job's turning out. +PU_GENWORKCHAT01_F_LBG_Chat_Comments_RandomLine_IG_001_IsItAlmost=Is it almost break time? I'm starving. +PU_GENWORKCHAT01_F_LBG_Chat_Comments_RandomLine_IG_002_AnybodyWatchThe=Anybody watch the match last night? Keep meaning to check the score. +PU_GENWORKCHAT01_F_LBG_Chat_Declines_ForHelp_IG_001_TakeCareOf=Take care of it yourself. I'm just as busy as you are. +PU_GENWORKCHAT01_F_LBG_Chat_Requests_ForHelp_IG_001_CanAnyoneGrab=Can anyone grab me an extra DB-4? +PU_GENWORKCHAT01_F_LBG_Chat_Requests_ForHelp_IG_002_WereGonnaNeed=We're gonna need some more coolant over here. +PU_GENWORKCHAT01_F_LBG_Chat_Requests_HurryUp_IG_001_LetsPickIt=Let's pick it up. Got another three jobs to get to. +PU_GENWORKCHAT01_F_LBG_Chat_Requests_HurryUp_IG_002_HeyWhatsThe=Hey, what's the hold up? You should've been finished already. +PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutRisk_IG_001_YeahYeahI=Yeah, yeah. I see it. +PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutRisk_IG_002_WoahWoahWoah=Woah woah woah, watch it! +PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutTask_IG_001_YeahTheLines=Yeah, the lines of it are real nice. +PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutTask_IG_002_PaintIsReally=Paint is really looking great. +PU_GENWORKCHAT01_F_LBG_Chat_Response_HurryUp_IG_001_YouWantIt=You want it done fast, or you want it done right? +PU_GENWORKCHAT01_F_LBG_Chat_Response_HurryUp_IG_002_MaybeIfYou=Maybe if you actually got off your ass and helped. +PU_GENWORKCHAT01_F_LBG_Chat_Warns_AboutRisk_IG_001_HeadsUpSwing=Heads up! Swing arm coming through. +PU_GENWORKCHAT01_F_LBG_Chat_Warns_AboutRisk_IG_002_CarefulWithThat=Careful with that! +PU_GENWORKCHAT02_M_LBG_Chat_Accepts_ForHelp_IG_001_SureICan=Sure. I can lend you a hand. Let me just wrap up this and I'll be right over. +PU_GENWORKCHAT02_M_LBG_Chat_Accepts_ForHelp_IG_002_FineButThis=Fine, but this is the last time okay. I'm not your assistant. +PU_GENWORKCHAT02_M_LBG_Chat_Comments_AboutTask_IG_001_WasntSureWhen=Wasn't sure when the costumer put in this order, but damn if it didn't turn out sexy. +PU_GENWORKCHAT02_M_LBG_Chat_Comments_AboutTask_IG_002_YouKnowThis=You know, this might be my new masterpiece. +PU_GENWORKCHAT02_M_LBG_Chat_Comments_RandomLine_IG_001_GeezMyBacks=Geez. My back's really been killing me this week. +PU_GENWORKCHAT02_M_LBG_Chat_Comments_RandomLine_IG_002_WatchedThatNew=Watched that new spectrum Advocacy show last weekend. Pretty good. You should check it out. +PU_GENWORKCHAT02_M_LBG_Chat_Requests_ForHelp_IG_001_CanAnyoneGive=Can anyone give me a hand over here? +PU_GENWORKCHAT02_M_LBG_Chat_Requests_ForHelp_IG_002_ThisBylineIs=This byline is completely frayed. I'm gonna need some help patching it. +PU_GENWORKCHAT02_M_LBG_Chat_Requests_HurryUp_IG_001_TheCustomersGonna=The customer's gonna be here later to pick that up, you know. +PU_GENWORKCHAT02_M_LBG_Chat_Requests_HurryUp_IG_002_ItsLookingGreat=It's looking great, but we gotta pick up the pace. +PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutRisk_IG_001_GiveEmSome=Give 'em some space! +PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutRisk_IG_002_WoahYouGotta=Woah. You gotta watch that shit. +PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutTask_IG_001_RemindsMeOf=Reminds me of that scooper job we got to work on last year. Now that was a beauty. +PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutTask_IG_002_AFewMore=A few more last touches and it should be pretty killer. +PU_GENWORKCHAT02_M_LBG_Chat_Response_HurryUp_IG_001_YeahYeahYeah=Yeah, yeah, yeah, it'll be done soon. +PU_GENWORKCHAT02_M_LBG_Chat_Response_HurryUp_IG_002_IfYouStop=If you stop interrupting me, it'll get done quicker. +PU_GENWORKCHAT02_M_LBG_Chat_Warns_AboutRisk_IG_001_HotCannisterLoading=Hot cannister loading in! +PU_GENWORKCHAT02_M_LBG_Chat_Warns_AboutRisk_IG_002_HoldItGot=Hold it! Got a fuel spill! +PU_GENWORKCHAT03_M_LBG_Chat_Accepts_ForHelp_IG_001_YeahLetMe=Yeah, let me give you a hand. One second. +PU_GENWORKCHAT03_M_LBG_Chat_Accepts_ForHelp_IG_002_HeySureThing=Hey sure thing. Let me finish this, and I'll be right over. +PU_GENWORKCHAT03_M_LBG_Chat_Comments_AboutTask_IG_001_AreYouAll=Are you all seeing this? It's looking damn good. +PU_GENWORKCHAT03_M_LBG_Chat_Comments_AboutTask_IG_002_GottaSayIts=Gotta say, it's really coming together. Think the owner's gonna be real happy. +PU_GENWORKCHAT03_M_LBG_Chat_Comments_RandomLine_IG_001_ManImPretty=Man, I'm pretty happy to be working on something other than a privateer. +PU_GENWORKCHAT03_M_LBG_Chat_Comments_RandomLine_IG_002_DontKnowAbout=Don't know about any of you, but I could really go for a Wham D-Lux right now. +PU_GENWORKCHAT03_M_LBG_Chat_Requests_ForHelp_IG_001_HeyAnybodyFree=Hey anybody free? I need someone to hold this valve open while I do a system flush. +PU_GENWORKCHAT03_M_LBG_Chat_Requests_ForHelp_IG_002_YoBringThat=Yo. Bring that sprayer over here, would ya? +PU_GENWORKCHAT03_M_LBG_Chat_Requests_HurryUp_IG_001_LetsWrapThis=Let's wrap this one up so that we can start on the big job. +PU_GENWORKCHAT03_M_LBG_Chat_Requests_HurryUp_IG_002_HeyAnyChance=Hey any chance you can finish that up sometime soon? +PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutRisk_IG_001_EasyWithThat=Easy with that! +PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutRisk_IG_002_ISeeYa=I see ya. You're clear. +PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutTask_IG_001_NowISee=Now I see why we keep you around the shop. +PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutTask_IG_002_ItsNiceBut=It's nice, but you should have seen the builds we were doing back in the day. Now those were something. +PU_GENWORKCHAT03_M_LBG_Chat_Response_HurryUp_IG_001_YeahYeahYeah=Yeah, yeah, yeah. I'll get it finished. Just be patient. +PU_GENWORKCHAT03_M_LBG_Chat_Response_HurryUp_IG_002_NotGonnaHappen=Not gonna happen. I need at least another day to get this done. +PU_GENWORKCHAT03_M_LBG_Chat_Warns_AboutRisk_IG_001_HeyEyesUp=Hey, eyes up! Coming through! +PU_GENWORKCHAT03_M_LBG_Chat_Warns_AboutRisk_IG_002_HotRailLook=Hot rail! Look out! Hot rail! +PU_GENWORKCHAT04_F_LBG_Chat_Comments_AboutTask_IG_001_ThisAdjustedThrusters=These adjusted thrusters are gonna kick. Should give it a real boost. +PU_GENWORKCHAT04_F_LBG_Chat_Comments_AboutTask_IG_002_ItsGotA=It's got a bit more weight to it than I wanted, but I think the final look's gonna be worth it. +PU_GENWORKCHAT04_F_LBG_Chat_Comments_RandomLine_IG_001_YouKnowWhats=You know what's kinda funny. I've never been on one of them stormwal tours yet. +PU_GENWORKCHAT04_F_LBG_Chat_Comments_RandomLine_IG_002_AfterWorkI=After work, I think I'm gonna skip going to Voyager's. Trying to save up some creds. +PU_GENWORKCHAT04_F_LBG_Chat_Declines_ForHelp_IG_001_LoveToHelp=Love to help, but I'm swamped. +PU_GENWORKCHAT04_F_LBG_Chat_Declines_ForHelp_IG_002_YeahRightLike=Yeah, right. Like I'm gonna drop everything just to bail you out. +PU_GENWORKCHAT04_F_LBG_Chat_Requests_ForHelp_IG_001_HeyCanYou=Hey, can you bring that over here? Got my hands full. +PU_GENWORKCHAT04_F_LBG_Chat_Requests_ForHelp_IG_002_AnybodyGotExperience=Anybody got experience setting flex polymer shells? Want to make sure I get it right. +PU_GENWORKCHAT04_F_LBG_Chat_Requests_HurryUp_IG_001_HowTheHell=How the hell are you still working on that? +PU_GENWORKCHAT04_F_LBG_Chat_Requests_HurryUp_IG_002_YouDoKnow=You do know you got other jobs waiting on you right? +PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutRisk_IG_001_DamnThatWas=Damn, that was close. +PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutRisk_IG_002_HowAboutA=How about a bit more warning next time. +PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutTask_IG_001_YeahItsDefinitely=Yeah, it's definitely got the Cousin Crow feel down. +PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutTask_IG_002_ThatsProbablyOne=That's probably one of the better finishes I've seen you do. +PU_GENWORKCHAT04_F_LBG_Chat_Response_HurryUp_IG_001_CantRushA=Can't rush a true artist my friend. +PU_GENWORKCHAT04_F_LBG_Chat_Response_HurryUp_IG_002_HowAboutYou=How about you let me worry about my own damn schedule, alright? +PU_GENWORKCHAT04_F_LBG_Chat_Warns_AboutRisk_IG_001_TorchComingIn=Torch coming in hot! +PU_GENWORKCHAT04_F_LBG_Chat_Warns_AboutRisk_IG_002_TestFireSpinning=Test fire spinning up! +PU_GHHVGNDR01_F_LBG_Chat_Asks_ForConsent_IG_001_SoWhatsUp=So what's up, you wanna do this? +PU_GHHVGNDR01_F_LBG_Chat_Asks_ForConsent_IG_002_ShallWeBegin=Shall we begin? +PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_YeahTheresNothing=Yeah, there's nothing I can do. It's going to have to come off. +PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IGiveYou=I give you about a 50% chance of survival, but I'll do what I can. +PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_YourePrettyMuch=You're pretty much screwed, but I could use those organs... +PU_GHHVGNDR01_F_LBG_Chat_Comments_FinishProcedure_IG_001_AllRightThats=All right. That's all I can do. Sew 'em up. +PU_GHHVGNDR01_F_LBG_Chat_Comments_FinishProcedure_IG_002_ThereLetsGet=There. Let's get these parts on ice. +PU_GHHVGNDR01_F_LBG_Chat_Comments_PatientDead_IG_001_ForgetItTheyre=Forget it. They're gone. +PU_GHHVGNDR01_F_LBG_Chat_Comments_PatientDead_IG_002_EnoughImCallin=Enough. I'm callin' it. +PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_001_HoldThemThe=Hold them the hell down, damn it! +PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_002_SorryNoTime=Sorry, no time for pain killers. +PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_003_WouldSomebodyShut=Would somebody shut this bastard up? I can't hear myself think. +PU_GHHVGNDR02_M_LBG_Chat_Asks_ForConsent_IG_001_YouReadyTo=You ready to begin? +PU_GHHVGNDR02_M_LBG_Chat_Asks_ForConsent_IG_002_TimesWastingYou=Time's wasting. You want me to start or not? +PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_YouShouldBe=You should be moving around in maybe a month. Maybe two. Otherwise you're screwed. +PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IfImBeing=If I'm being honest, not sure you got any kinda chance. +PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_YoullLiveBut=You'll live. But not sure if you'll be happy about it. +PU_GHHVGNDR02_M_LBG_Chat_Comments_FinishProcedure_IG_001_HollyShitI=Holy shit. I think might have pulled this off. +PU_GHHVGNDR02_M_LBG_Chat_Comments_FinishProcedure_IG_002_WellIllBe=Well, I'll be damned. It actually worked. +PU_GHHVGNDR02_M_LBG_Chat_Comments_PatientDead_IG_001_WellThatSucks=Well, that sucks... Get 'em in a bag. +PU_GHHVGNDR02_M_LBG_Chat_Comments_PatientDead_IG_002_YeahTheyreDead=Yeah, they're dead. Send a comm and let them know the job's done. +PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_001_OhShitWe=Oh shit, we got a bleeder! +PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_002_GeezSomebodyGet=Geez! Somebody get a bucket! +PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_003_WhoTheHell=Who the hell gave 'em that gun? +PU_GHHVGNDR03_M_LBG_Chat_Asks_ForConsent_IG_001_SoWhatsUp=So what's up? You want me to do this or not? +PU_GHHVGNDR03_M_LBG_Chat_Asks_ForConsent_IG_002_HeyWhatsIt=Hey what's it gonna be? You ready? +PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_IKnowWho=I know who your boss is. I'll make sure you're fine. +PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IAintGonna=I ain't gonna lie, this is gonna hurt like hell, but you'll make it. +PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_ImGonnaHave=I'm gonna have to replace a few parts, but you'll still mostly be there. +PU_GHHVGNDR03_M_LBG_Chat_Comments_FinishProcedure_IG_001_ThereDoneGuess=There. Done. Guess we should see if the implant worked or not. +PU_GHHVGNDR03_M_LBG_Chat_Comments_FinishProcedure_IG_002_ThatsAboutAll=That's about all I can do for them. It's out of my hands now. +PU_GHHVGNDR03_M_LBG_Chat_Comments_PatientDead_IG_001_OhWellYou=Oh well. You win some, you lose some. +PU_GHHVGNDR03_M_LBG_Chat_Comments_PatientDead_IG_002_ShitTheyreGonna=Shit. They're gonna take my head for losing them. Let's dump them out the back and say they were never here. +PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_001_GoGetMore=Go get more meds! Anything you can find! +PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_002_HoldStillDamn=Hold still damn it, or I'm gonna cut your- son of a bitch! Get me a clamp! +PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_003_YellingsNotGonna=Yelling's not gonna help you stay alive. +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_001_StopWaitStop=[ Prolonged Shout of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_002_ArghStopNo=[ Prolonged Shout of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_003_YouSonOf=[ Prolonged Shout of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_007=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_008=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_Beg_ForLife_IG_001_NoNoPlease=No! No. Please! +PU_GHHVGNPT01_F_LBG_Beg_ForLife_IG_002_WaitNoYou=Wait! No! You can't do this! +PU_GHHVGNPT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_GiveItTo=Give it to me straight, doc. +PU_GHHVGNPT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_LetMeHave=Let me have it. How bad is it? +PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_PleaseJustDo=Please, just do whatever you have to to save me okay. +PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_WhatTheHell=What the hell am I doing here? +PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_AreYouKidding=Are you kidding me? This is nothing. I'm gonna be fine. +PU_GHHVGNPT01_F_LBG_Chat_Response_ForConsent_IG_001_JustGetIt=Just get it over with. +PU_GHHVGNPT01_F_LBG_Chat_Response_ForConsent_IG_002_DoWhateverYou=Do whatever you have to. +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_001=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_002=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_003=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_004=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_005=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_006=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_007_OhShitShit=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_008_NoNoNo=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_009_NoNoNo=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_007=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_008_ArghOhShit=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_009_OhShit=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_Beg_ForLife_IG_001_ArghComeOn=Argh, come on! Just do it! +PU_GHHVGNPT02_M_LBG_Beg_ForLife_IG_002_DoWhatI=Do what I paid you for or I'm gonna kill you all! +PU_GHHVGNPT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_HowSoonCan=How soon can I get back on my feet, doc? +PU_GHHVGNPT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_GoOnJust=Go on. Just tell me already. +PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_ThisAintShit=This ain't shit. I've been through worse. +PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_DamnItIm=Damn it. I'm gonna make the bastards who did this pay. +PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_ShutUpAnd=Shut up and fix me. +PU_GHHVGNPT02_M_LBG_Chat_Response_ForConsent_IG_001_WhatAreYou=What are you waiting for? Start already. +PU_GHHVGNPT02_M_LBG_Chat_Response_ForConsent_IG_002_FineWhateverJust=Fine. Whatever. Just do what you can. +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_001=[ Prolonged Shout of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_002=[ Prolonged Shout of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_003=[ Prolonged Shout of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_004=[ Prolonged Shout of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_005=[ Prolonged Shout of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ Short Shouts of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ Short Shouts of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ Short Shouts of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ Short Shouts of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ Short Shouts of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ Short Shouts of Pain ] +PU_GHHVGNPT03_F_LBG_Beg_ForLife_IG_001_YouPieceOf=You piece of shit. What the hell are you doing to me? +PU_GHHVGNPT03_F_LBG_Beg_ForLife_IG_002_WhatTheHell=What the hell! You never said anything about - Stop! No! +PU_GHHVGNPT03_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_WhatDoThe=What do the scans say? +PU_GHHVGNPT03_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_LevelWithMe=Level with me, am I dying or what? +PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_GoddammThatsThe=Goddamn, that's the best you got? +PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_IsThereAnother=Is there another doctor I can see? +PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_WhateverThisAint=Whatever, this ain't gonna be the end of me. +PU_GHHVGNPT03_F_LBG_Chat_Response_ForConsent_IG_001_LetsGetThis=Let's get this over with already. +PU_GHHVGNPT03_F_LBG_Chat_Response_ForConsent_IG_002_JustDoIt=Just do it. +PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_001_WhyYouOutlaws=Why you outlaws always do things the hard way, I'll never know. +PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_002_YoureOnlyProlonging=You're only prolonging the inevitable. +PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_003_ThisIsWhen=This is when all your bad choices start catching up with you. +PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_004_BetYourParents=Bet your parents are real proud of you. +PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_005_WhatIsIt=What is it about your type that makes you think you're above the law? +PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_001_AreYouUnder=Are you under the influence? You can't even fly straight. +PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_002_ThisYourFirst=This your first time flying? +PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_003_IGuessWell=I guess we'll add reckless flying to the list. +PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ImAuthorizedTo=I'm authorized to use any means necessary! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YoureNotGetting=You're not getting away! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWillTake=I will take you down! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_YouThinkFlying=You think flying like a complete scag's gonna scare me off? +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouTryingTo=You trying to kill both of us? +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_YouThinkThis=You think this is a game? +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_RecklessIdiot=Reckless idiot! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_HowDesperateAre=How desperate are you? +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_OhThatsHow=Oh? That's how it's gonna be? +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_001_CheckYourFlight=Check your flight path! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_002_WatchYourTrajectory=Watch your trajectory! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_003_ControlYourShip=Control your ship, pilot! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_001_GetYourShip=Get your ship under control, or I will take corrective action! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_002_YoureForcingMy=You're forcing my hand here! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_003_BackOffI=Back off. I won't say it again. +PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_AboutTimeBackUp=About time back-up arrived. +PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_DamnGladTo=Damn glad to have some support on this. +PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_CopyThatTime=Copy that. Time to take out the trash. +PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_001_ThesePunksWont=These punks won't last long. +PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_002_GiveUpNow=Give up now! +PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_003_YouWillRespect=You will respect our authority! +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_StandDownOr=Stand down or I will not hesitate to do that again. +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_YoureGonnaHave=You're gonna have a hard time flying straight after that. +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_StillThinkCrime=Still think crime pays? +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaRegret=You're gonna regret that. +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_AllRightIll=All right. I'll give you that one. +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_GuessYouGot=Guess you got skills after all. +PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_001= +PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_002= +PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_003= +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_ShieldsDownGoing=Shields down. Going in! +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_LetsSeeHow=Let's see how you do without shields. +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_LooksLikeYoure=Looks like you're flying bare. +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_Shit=Shit. +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_DamnShields=Damn. +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_ComeOnCome=Come on! Come on! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_ForgetPrisonMight=Forget prison, might need to take you straight to the medcenter. +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ThisHowYou=This how you pictured your life turning out? +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_LastChanceIm=Last chance. I'm authorized to use lethal force if necessary. +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatsIt=That's it! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_RightThere=Right there! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_TargetHit=Target hit! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_ThereYouGo=There you go! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_Yeah=Yeah! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_NowDoYou=Now do you think I'm serious? +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_YouCantGet=You can't get away from that easily. +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_HowdYouLike=How'd you like that? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_FuckinHellThat=Fuckin' hell that hurt. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001b_BloodyHellThat=Fuckin' hell that hurt. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IllTakeYou=I'll take you down if it's the last thing I do. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ThisIsntOver=This isn't over. Far from it. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_001_EnoughYouDont=Enough! You don't have to do this! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_002_PleaseJustLeave=Please, just leave me. I'm not a threat. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_003_MyShipsDisabled=My ship's disabled. You won, okay? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_004_YouKillMe=You kill me and half the system will be on your ass hunting you down! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_005_DoYouHave=Do you have any idea how serious attacking a disabled ship is? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_006_YouMonsterYou=You monster! You vile worthless piece of crap! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_Bastard=Bastard! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_DamnIt=Damn it! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_BringItOn=Bring it on! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ComeOn=Come on! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_ThisIsWhat=This is what I was fucking trained for! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005b_ThisIsWhat=This is what I was trained for! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_YouThinkYou=You think you can take me? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ThatAllYou=That all you got? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_NoWaySome=No way some outlaw scum's getting the better of me! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_001_LetsSeeHow=Let's see how you do once my backup arrives! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_002_BackupsInboundYoure=Backup's inbound. You're in trouble now. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_003_ThatsItIm=That's it. I'm calling in backup. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_CheckYourFire=Check your fire! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_Careful=Careful! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_WhatAreYou=What are you shooting at? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001_YouPushMe=You push me, there's no turning back. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_002_FinalWarningStand=Final warning! Stand down! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_003_HoldYourFire=Hold your fire! I won't say it again. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaPay=You're gonna pay for that. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_DamnItThey=Damn it. They were gonna retire this year. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YoureJustDigging=You're just digging yourself deeper. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_001_Please= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_002_WowWowWoW= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_003_OkayOkayHold= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_001= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_002= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_003= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_001= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_002= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_003= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_001_YoureAllAlone=You're all alone now, give up. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_002_TheresNoOne=There's no one left to save you. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_003_ItsAllYou=It's all you now. Hope you're ready. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_001_ItsMyDuty=It's my duty to bring you in, and I'm gonna do it. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_002_DoesntMatterHow=Doesn't matter how many of us there are, you won't get away with this. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_003_IBetI=I bet I get a medal for taking you down. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_ThatTheBest=That the best you got? +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_TheyDidntKnow=They didn't know when to quit. Do you? +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_TheyForcedMy=They forced my hand, you can be different. +PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_MindIfWe=Mind if we crash the party? +PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_LetsSeeIf=Let's see if we can't settle this. +PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_LooksLikeWe=Looks like we arrived just in time. +PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_001_YoureUnderArrest=You're under arrest! +PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_002_SecurityStandDown=Security! Stand down! +PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_003_FreezeYoureUnder=Freeze! You're under arrest! +PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_001_HeyDontFire=Hey! Don't fire unless you're under threat. +PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_002_WhatsWrongDo=What's wrong? Do you need assistance? +PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_003_WhatTheHell=What the hell are you shooting at? +PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_001_OpenFire=Open fire! +PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_002_Engage=Engage! +PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_003_YouHadYour=You had your chance! +PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_001_EnoughYoureUnder=Enough! You're under arrest! +PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_002_ImArrestingYou=I'm arresting you for interfering with an officer of the law. +PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_003_YouThinkCause=You think cause we're not Advocacy you can just push us around? Think again. +PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_001_YouDidntThink=You didn't think it was going to be that easy, did you? +PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_002_LooksLikeYou=Looks like you not good at launching missiles either. +PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_003_ThatWasntEven=That wasn't even close. +PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_001_TheMoreYou=The more you fight, the harder this is gonna be on you. +PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_002_DodgeAllYou=Dodge all you want. This is only ending one way. +PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_003_YouGotLucky=You got lucky that time, but it'll run out sooner or later. +PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_TargetLocked=Target locked. +PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThisCallsFor=This calls for a show of force. +PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_ThisIsWhat=This is what happens when you disobey the law. +PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouHadTo=You had to do this the hard way. +PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_LetsSeeHow=Let's see how good you really are. +PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_001_YoureNotHelping=You're not helping your case! +PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_002_HostileMissileLaunch=Hostile missile launch! +PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_003_MissileInbound=Missile inbound! +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_001_WatchYourFlight=Watch your flight path. +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_002_ClearTheWay=Clear the way. +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_003_HowAboutSome=How about some space? +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_001_YouNeedTo=You need to clear out of here, right now. +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_002_GetTheHell=Get the hell out of my face! +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_003_YoureInterferingWith=You're interfering with an officer of the law. +PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_001_ScrewItIll=Screw it. I'll bag you later. +PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_002_DammitFallBack=Dammit, fall back. +PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_003_IllSeeYou=I'll see you again. I promise. +PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_001_IKnowYoure=I know you're here somewhere. +PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_002_YouCantHide=You can't hide from the law. +PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_003_ComeOutDont=Come out. Don't make me find you. +PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_001_TheresNowhereTo=There's nowhere to run. +PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_002_DamnItWhere=Damn it! Where the hell did you go? +PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_003_DoesntMatterWhere=Doesn't matter where you go. We will hunt you down. +PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_001_YouReallyThink=You really think your idiot friends are gonna get you out of this? +PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_002_IllArrestThe=I'll arrest the whole lot of you if I have to. +PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_003_DoesntMatterHow=Doesn't matter how many of you there are. Justice will be served. +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_001_BetYouThought=Bet you thought you gave us the slip! +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_002_YoureNotGoing=You're not going to get away this time. +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_003_AsLongAs=As long as you're a criminal, we'll find you no matter where you go! +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_AttentionFugitivesIve=Attention fugitives. I've been authorized to arrest the lot of you. Do not resist. +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_AttentionSuspectsYou=Attention suspects. You are all under arrest! +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_YouAllHave=You all have been charged with violating local law and are under arrest. +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_001_DamnItHostile=Damn it! Hostile contact! +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_002_CriminalContact=Criminal contact! +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_003_WhereTheHell=Where the hell did you come from? +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_001_UnderTheAuthority=Under the authority granted to me, you are under arrest. +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_002_AttentionFugitiveYou=Attention fugitive. You are wanted for crimes commited. +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_003_ForCriminalViolations=For criminal violations, I am hereby authorized to detain you and your vessel. +PU_GSECRPILOT01_M_CA_Arrest_Initiate_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_ItsOverTaking=It's over. Taking them into custody. +PU_GSECRPILOT01_M_CA_Arrest_Initiate_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_GotEmBringing=Got 'em. Bringing them in now. +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouHaveAny=You have any idea how long we've been chasing you? Gonna be great to finally bring you down. +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YouveBeenAble=You've been able to avoid punishment this long, but that ends now. +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_CantBelieveYouve=Can't believe you've evaded capture for this long. +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_EverybodysGonnaWant=Everybody's gonna want to buy me a drink for netting a big fish like you. +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_CantBelieveIm=Can't believe I'm gonna be the one to take down a big time criminal like you. +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_WonderIfTheyll=Wonder if they'll promote me for bagging someone with your record? +PU_GSECRPILOT01_M_CA_Chatter_KeepMoving_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_HeyLetsKeep=Hey, let's keep it moving okay. +PU_GSECRPILOT01_M_CA_Chatter_KeepMoving_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_PleaseMaintainA=Please maintain a reasonable speed and clear the area. Thank you. +PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_001_ThisIsA=This is a secruity matter. I can't have civilians like you interfering. +PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_002_PilotVacateThe=Pilot, vacate the area immediately. +PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_003_WeGotEverything=We got everything under control here. Best if you clear off. +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_001_IllDistractEm=I'll distract 'em. Get out of here as soon as you can. +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_002_OnceIHave=Once I have their attention, get out of here, okay? +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_003_ClearTheArea=Leave the area of engagement as soon as you have a clear exit. +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_001_FollowMyLead=Follow my lead and we should both come out of this in one piece. +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_002_HateToSay=Hate to say it, but I think we need to work together on this. Engage but be careful. +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_003_IfYouThink=If you think you can fight, I could use the assist on this one. +PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_ThisIsSecurity=This is security. Saw you needed help. I'm heading to your location now. Just hang on. +PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_HeyPickedUp=Hey, picked up your request for assistance. I'm traveling to your coordinates now. Hold on. +PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_003_SecurityReceivedThe=Security. Received the request for help. On my way now. +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_001_IKnowYou=I know you meant well, but this is a security matter. Stand down. +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_002_AppreciateTheHelp=Appreciate the help, but next time let the professionals handle it. +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_003_ThanksAndDont=Thanks. And don't worry. They deserved it. +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_ThatsTheLast=That's the last of them. Glad I wasn't too late. +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_AllClearYou=All clear. You should be safe now. +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_LooksLikeWere=Looks like we're clear. Don't think they'll be bothering you again anytime soon. +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_001_SorryItTook=Sorry it took me so long to get here. +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_002_GladYouWere=Glad you were able to hang on. +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_003_HeyFinallyMade=Hey. Finally made it. +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_001_SecurityGotHere=Security. Got here as soon as I could. +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_002_HeyGotYour=Hey, got your message. Glad to see you're still hanging in. +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_003_SecurityUnderstandYou=Security. Understand you need some assistance. +PU_GSECRPILOT01_M_CA_Engage_ComplyFail_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouAreHereby=You are hereby charged with failing to comply with a lawful order. +PU_GSECRPILOT01_M_CA_Engage_ComplyFail_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ThatsItI=That's it. I warned you. +PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_001_SecurityLooksLike=Security. Looks like you could use some help. +PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_002_IThoughtMy=I thought my scanners picked up some trouble. +PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_003_YouNeedA=You need a hand with these bastards? +PU_GSECRPILOT01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_AllRightI=All right, I have to head back on patrol. Safe flying. +PU_GSECRPILOT01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_OkayIllLeave=Okay, I'll leave you to it. Be safe out there. +PU_GSECRPILOT01_M_CA_Inform_Arrest_CriminalShip_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_AttentionYouAre=Attention. You are under arrest for piloting a vehicle owned by a known criminal. +PU_GSECRPILOT01_M_CA_Inform_Arrest_CriminalShip_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_AttentionPilotYour=Attention pilot, your vessel is registered to a wanted felon. +PU_GSECRPILOT01_M_CA_Inform_Arrest_Fines_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_UnderTheCivic=Under the civic authority granted to me, you are hereby under arrest for failure to pay your outstanding fines. +PU_GSECRPILOT01_M_CA_Inform_Arrest_Fines_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_ImHerebyInforming=I'm hereby informing you that a warrant for your arrest has been issued for dereliction of monetary payments. +PU_GSECRPILOT01_M_CA_Inform_Arrest_NoRegtag_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_YouAreUnder=You are under arrest for failure to broadcast your regtag. +PU_GSECRPILOT01_M_CA_Inform_Arrest_NoRegtag_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_YourShipIs=Your ship is not broadcasting a regtag, this is a criminal offense punishable by immediate arrest. +PU_GSECRPILOT01_M_CA_Inform_Arrest_StolenShip_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_YouAreUnder=You are under arrest for the possession of a stolen vehicle! +PU_GSECRPILOT01_M_CA_Inform_Arrest_StolenShip_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_YoureUnderArrest=You're under arrest, hot shot! Did you really think you could get away with flying a stolen vehicle? +PU_GSECRPILOT01_M_CA_Inform_ClearAfterResolve_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_WereDoneHere=We're done here. Move along and don't let us catching you trying anything like this again. +PU_GSECRPILOT01_M_CA_Inform_ClearAfterResolve_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_OkayThatsSettled=Okay. That's settled. You can go, but watch yourself. +PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_001_ImAlmostThere=I'm almost there. You just need to hang on a little bit longer now. +PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HeyImGetting=Hey, I'm getting close. Stand by. +PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_003_SecurityImNearly=Security. I'm nearly there. Just keep hanging on. +PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_001_WantedToCheck=Wanted to check in and give you update. Still en route. I'll be there as soon as I can. +PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HeyImStill=Hey, I'm still making my way to you. Do what you have to and hold out as long as you can. +PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_003_ThisIsSecurity=This is security. I'm about halfway to your coordinates. Assistance is on its way. +PU_GSECRPILOT01_M_CA_Inform_FineGenMisdemeanor_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AnInfractionOf=An infraction of the local law has been detected and a fine is hereby issued. See that it gets paid. +PU_GSECRPILOT01_M_CA_Inform_FineGenMisdemeanor_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AccordingToThe=According to the results of these scans, I am hereby issuing a formal fine. Please pay it as soon as possible. +PU_GSECRPILOT01_M_CA_Inform_FineIllegalCargo_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_UnderLocalStatutes=Under local statutes, I'm confiscating these illegal items and you are being issued a fine for possession. +PU_GSECRPILOT01_M_CA_Inform_FineIllegalCargo_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_YouAreHereby=You are hereby issued a fine for possession and your illegal cargo confiscated. +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_ImSeeingThat=I'm seeing that individuals onboard have outstanding fines. Make sure those get taken care of ASAP. Get out of here. +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_ThereAreIndividuals=There are individuals aboard that have fines to pay. I'll let you go this time, but those should be taken care of as soon as possible. +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PayAtStation_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_ImSeeingHere=I'm seeing here that you have outstanding fines. You're gonna want to go to the nearest security center and take care of that right away. +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PayAtStation_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_LookingAtYour=Looking at your record, you owe some outstanding fines. Save yourself some trouble and go get that squared away with security as soon as you can. +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_ImSeeingThat=I'm seeing that you've got an outstanding fines on your record. You can go, but I need you to pay that ASAP. +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_SeemsLikeYou=Seems like you got fines that you still need to pay. You should take care of that as soon as you're able. Go on, get out of here. +PU_GSECRPILOT01_M_CA_Inform_FineOverdue_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_BitOfAdvice=Bit of advice. If the people aboard your vessel put off paying their fines any longer, it's going to become a bigger problem than a few creds. Take care of it, all right. +PU_GSECRPILOT01_M_CA_Inform_FineOverdue_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_WantedToGive=Wanted to give one last warning to the people aboard with outstanding fines. They need to pay them or someone's going to come looking to collect the hard way. See that it gets taken care of. +PU_GSECRPILOT01_M_CA_Inform_FineOverdue_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_BitOfAdvice=Bit of advice. You put off paying your fines any longer, and it's going to become a bigger problem than a few creds. Take care of it, all right. +PU_GSECRPILOT01_M_CA_Inform_FineOverdue_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_WantedToGive=Wanted to give you one last warning. You need to pay off your outstanding fines or someone's going to come looking to collect the hard way. See that it gets taken care of. +PU_GSECRPILOT01_M_CA_Inform_ReinforcementsCall_CommsRestored_aAlly_tPlayer_fromAlly_inCombat_IG_001_CommsAreClear=Comms are clear. Calling backup. +PU_GSECRPILOT01_M_CA_Inform_ReinforcementsCall_CommsRestored_aAlly_tPlayer_fromAlly_inCombat_IG_002_CommsRestoredLet=Comms restored. Let me get some help down here. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_OurScansHave=Our scans have detected controlled substances aboard. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionControlledSubstances=Attention. Controlled substances have been detected aboard your vessel. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_WhatDoWe=What do we have here? Stolen goods? Someone's been busy. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_LooksLikeYou=Looks like you have some stolen goods aboard. Nothing better than catching a thief red handed. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalAboard_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionWeHave=Attention. We have detected individuals with active crimestats aboard your vessel. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalAboard_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionTheTransport=Attention. The transport of wanted criminals through UEE space is a crime. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionWantedCriminal=Attention, wanted criminal. We know you have an active crimestat. Prepare to be dealt with accordingly. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_AttentionWantedCriminal=Attention, wanted criminal. We know you have an active crimestat. Prepare to be dealt with accordingly. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_LookAtThis=Look at this. Seems like you got an outstanding crimestat. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_LookAtThis=Look at this. Seems like you got an outstanding crimestat. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_IThoughtSomething=I thought something was fishy. Flying with a falsified regtag is a criminal offense. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_IThoughtSomething=I thought something was fishy. Flying with a falsified regtag is a criminal offense. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_ThinkWeWouldnt=Think we wouldn't notice fake regtags? Nice try. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_ThinkWeWouldnt=Think we wouldn't notice fake regtags? Nice try. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionAScan=Attention. A scan of your cargo shows that you are attempting to tranport controlled substances which is a crime. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionLargeAmounts=Attention. Large amounts of controlled substances have been found aboard your vessel. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_WeHaveSwept=We have swept your cargo and detected that you are attempting to traffic in illegal contraband. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_WeHaveSwept=We have swept your cargo and detected that you are attempting to traffic in illegal contraband. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_ALargeAmount=A large amount of prohibited goods have been detected aboard your vessel. Trafficking such goods is illegal. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_ALargeAmount=A large amount of prohibited goods have been detected aboard your vessel. Trafficking such goods is illegal. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_QuiteTheHaul=Woah, quite the haul here. Look at all these stolen goods. That's not gonna stand. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionThisVessel=Attention. This vessel has been found to be trafficking stolen goods. +PU_GSECRPILOT01_M_CA_Inform_ShipScanAllClear_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_AllRightEverything=All right, everything checks out. You're free to go. +PU_GSECRPILOT01_M_CA_Inform_ShipScanAllClear_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_OkayThanksYoure=Okay. Thanks. You're clear to proceed. +PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_CeaseCombatAt=Cease combat at once and vacate the area or you will be arrested. +PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionYouAre=Attention, you are hereby ordered to cease combat at once. If you do not vacate the area, you will be placed under arrest. +PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_001_ISaidTo=I said to cease combat. This is your last warning. +PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_002_LastChanceStop=Last chance. Stop fighting now. +PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_001_ThisIsYour=This is your last warning. +PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_002_LastChanceComply=Last chance. Comply or else. +PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_003_FinalWarningI=Final warning. I will force you to comply if I have to. +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_FreezeWhereYou=Freeze where you are! +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_HaltDontMove=Halt! Don't move! +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_003_SecurityStayWhere=Security! Stay where you are! +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_001_ThisIsYour=This is your final warning. Come to a complete stop or we will be forced to take action. +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_002_LastChanceStop=Last chance. Stop your vehicle now or else. +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_AttentionPleaseCome=Attention, please come to an immediate halt and hold for your vessel to be scanned. +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_RepeatOccur_IG_001_IRepeatBring=I repeat, bring your vessel to an immediate halt and submit to a scan or you will be arrested. +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_RepeatOccur_IG_002_PilotThisScan=Pilot, this scan is compulsory. You will be arrested if you do not bring your vehicle to an immediate halt. +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_AttentionIHave=Attention, I have been authorized to scan your vehicle for security purposes. Please halt your vehicle and stand by. +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_LastOccur_IG_001_LastWarningPower=Last warning. Power down your vehicle now or I will open fire! +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_LastOccur_IG_003_ForTheLast=For the last time! Power down! Don't make me do something you're gonna regret here. +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_RepeatOccur_IG_001_PowerDownYour=Power down your vessel and hold your position. Any further action will be seen as hostile. +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_RepeatOccur_IG_002_PowerDownAnd=Power down and halt or I will be forced to take action. +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsNotToo=It's not too late. You can still power down and surrender! +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_SurrenderWhileYou=Surrender while you still can! Please! Power down! +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_PowerDownYour=Power down your ship and remain stationary. I am authorized to use deadly force if you fail to comply. +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_INeedYou=I need you to power down, right now and remain where you are. Failure to comply will result in the use of deadly force. +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_003_PowerDownYour=Power down your vessel, immediately and remain still. We will use deadly force if necessary. +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_002_LastChancePower=Last chance. Power down your vehicle or else I will be forced to fire! +PU_GSECRPILOT01_M_CA_Requests_Help_CommsDown_aAlly_tPlayer_fromAlly_IG_001_ThanksForResponding=Thanks for responding. These assholes are jamming my comms so I can't call for backup. +PU_GSECRPILOT01_M_CA_Requests_Help_CommsDown_aAlly_tPlayer_fromAlly_IG_002_GoodThingYoure=Good thing you're here. Comms are being jammed and I can't get any additional support till they're back online. +PU_GSECRPILOT01_M_CA_Scanning_Initiate_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_MaintainYourPosition=Maintain your position. Scan commencing. +PU_GSECRPILOT01_M_CA_Scanning_Initiate_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_HoldThereBeginning=Hold there. Beginning scan. +PU_GSECRPILOT01_M_CA_Spotted_PowerDown_AfterCombat_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_GoodYouMade=Good. You made the right call. +PU_GSECRPILOT01_M_CA_Spotted_PowerDown_AfterCombat_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_ImGladYou=I'm glad you saw reason. +PU_GhostHollow_Information_Desc=Ever want to make creds just magically appear? A bunch of old CCB credit terminals are currently active and faking bank transactions to siphon off funds to whoever controls the terminals. If you want in on the action, I'll sell you the coordinates for a small fee. Better hurry if you want to make a play for it. Don’t know how long it'll stay up and running. +PU_GhostHollow_Information_Obj_Short=Credit Extraction Site +PU_GhostHollow_Information_Title=money from nothing +PU_HAWKER1_SK_Browsing_IG_001_IOnlyCarry=I only carry the best. +PU_HAWKER1_SK_Browsing_IG_002_TakeALook=Take a look. I'm sure I have what you want. And if not, I have something just as good. +PU_HAWKER1_SK_Browsing_IG_003_TakeYourTime=Take your time. No rush. +PU_HAWKER1_SK_CallOver_IG_001_GoodDealsBest=Good deals. Best in the market. +PU_HAWKER1_SK_CallOver_IG_002_YouWantIt=You want it, I got it. +PU_HAWKER1_SK_CallOver_IG_003_StepRightIn=Step right in. Step right in. +PU_HAWKER1_SK_CallOver_IG_004_YouThereYoure=You there, you're a person of good taste. I can tell. +PU_HAWKER1_SK_CallOver_IG_005_IGotWhat=I got what you need and stuff you didn't even know you wanted. +PU_HAWKER1_SK_CallOver_IG_006_LowPricesHigh=Low prices, high quality. +PU_HAWKER1_SK_CallOver_IG_007_TheseDealsArent=These deals aren't gonna last long. +PU_HAWKER1_SK_CallOver_IG_008_HaveALook=Have a look. Come on. One look couldn't hurt. +PU_HAWKER1_SK_CallOver_IG_009_OneOfA=One of kind wares. If you can't find it here, you can't find it anywhere. +PU_HAWKER1_SK_CallOver_IG_010_YouLookingFor=You looking for something special? I got it all. +PU_HAWKER1_SK_CallOver_IG_011_IGotWhat=I got what you need, guaranteed. +PU_HAWKER1_SK_CallOver_IG_012_IveGotIt=I've got it all at more, and prices you have to see to believe. +PU_HAWKER1_SK_Farewell_AfterPurchase_IG_001_ComeAgain=Come again! +PU_HAWKER1_SK_Farewell_AfterPurchase_IG_002_ThanksComeBy=Thank you, come by anytime. +PU_HAWKER1_SK_Farewell_AfterPurchase_IG_003_YouHaveA=You have a wonderful day. +PU_HAWKER1_SK_Farewell_AfterPurchase_IG_004_AllRightTell=All right, tell your friends! +PU_HAWKER1_SK_Greetings_IG_001_Hello=Hello! +PU_HAWKER1_SK_Greetings_IG_002_GreatDayIsnt=Great day, isn't it? +PU_HAWKER1_SK_Greetings_IG_003_WelcomeToMy=Welcome to my humble little shop. +PU_HAWKER1_SK_Greetings_IG_004_WelcomeWelcome=Welcome. Welcome. +PU_HAWKER1_SK_Greetings_IG_005_ComeOnIn=Come on in +PU_HAWKER1_SK_Inspecting_IG_001_AhSomeoneHas=Ah! Someone has a good eye. +PU_HAWKER1_SK_Inspecting_IG_002_NahYouCant=You can't let that go. You have to buy it. +PU_HAWKER1_SK_Inspecting_IG_003_OhLookAt=Oh, look at that, it's perfect for you. +PU_HAWKER1_SK_Inspecting_IG_004_ThatsOneOf=That is one of my favorites. +PU_HAWKER1_SK_Inspecting_IG_005_AlmostKeptThat=I almost kept that one for myself. +PU_HAWKER1_SK_Inspecting_IG_006_NotManyPeople=Not many people could it pull that off, but you, it works. +PU_HAWKER1_SK_Inspecting_IG_008_YoudBeA=You'd be a fool not to buy that. +PU_HAWKER1_SK_KnockStuff_IG_001_Careful=Careful! +PU_HAWKER1_SK_KnockStuff_IG_002_WatchIt=Watch it! +PU_HAWKER1_SK_KnockStuff_IG_003_EasyEasy=Easy, Easy! +PU_HAWKER1_SK_KnockStuff_IG_004_YouBreakIt=You break it, you buy it! +PU_HAWKER1_SK_KnockStuff_IG_005_OiRightThats=Oi! Right, that's it! Get out! +PU_HAWKER1_SK_KnockStuff_IG_006_RightNoI=I don't want your kind in here. Go. Get out! +PU_HAWKER1_SK_Purchase_IG_001_ThatsAllSure=That's all? Sure I can't interest you anything else? +PU_HAWKER1_SK_Purchase_IG_002_OhYeahVery=Oh yeah, very good choice. Very good. +PU_HAWKER1_SK_Purchase_IG_003_ExcellentChoice=Excellent choice. +PU_HAWKER1_SK_Purchase_IG_004_YouKnowYoure=You know, you are basically robbing me this price is so low, but a deal is a deal. +PU_HAWKER1_SK_Purchase_IG_005_YouDriveA=You drive a mean bargain. +PU_HAWKER1_SK_TermDirection_IG_001_TheresATerminal=There's a terminal for your convenience, right over there. +PU_HAWKER1_SK_TermDirection_IG_002_IfYouNeed=If you need it, the terminal is right there. +PU_HAWKER1_SK_WalkPast_NoBuy_IG_001_YourePassingOn=You're passing on the deal of the century. +PU_HAWKER1_SK_WalkPast_NoBuy_IG_002_OiWhereYou=Hey, where you going? +PU_HAWKER1_SK_WalkPast_NoBuy_IG_003_WhyTheRush=Why the rush, my friend? +PU_HAWKER1_SK_WalkPast_NoBuy_IG_004_AllRightSome=All right some other time then. You know where to find me. +PU_HAWKER1_SK_WalkPast_NoStop_IG_001_YoullRegretNot=You'll regret not stopping. Trust me. +PU_HAWKER1_SK_WalkPast_NoStop_IG_002_NoNoNo=No? No? No time to stop? +PU_HAWKER1_SK_WalkPast_NoStop_IG_003_FineJustKeep=Fine. Just keep walking then. +PU_HAWKER1_SK_WalkPast_NoStop_IG_004_OhComeOn=Oh come on. Not even a peek inside? +PU_HAWKER2_SK_Browsing_IG_001_IOnlyCarry=I only carry the best. +PU_HAWKER2_SK_Browsing_IG_002_HaveALook=Take a look my friend. I am sure I have what you need. And if not, I have something just as good. +PU_HAWKER2_SK_Browsing_IG_003_TakeYourTime=Take your time. No rush. +PU_HAWKER2_SK_CallOver_IG_001_GoodDealsBest=Good deals. Best in the market. +PU_HAWKER2_SK_CallOver_IG_002_YouWantIt=You want it, I got it. +PU_HAWKER2_SK_CallOver_IG_003_StepRightIn=Step right in. Step right in. +PU_HAWKER2_SK_CallOver_IG_004_YouThereYoure=You there, you're a person of good taste. I can tell. +PU_HAWKER2_SK_CallOver_IG_005_MyFriendI=My friend, I got what you need and stuff you didn't even know you wanted. +PU_HAWKER2_SK_CallOver_IG_006_LowPricesHigh=Low prices, high quality. +PU_HAWKER2_SK_CallOver_IG_007_TheseDealsAre=These deals aren't gonna last long. +PU_HAWKER2_SK_CallOver_IG_008_HaveALook=Have a look. Come on, come. One look couldn't hurt. +PU_HAWKER2_SK_CallOver_IG_009_OneOfA=One of kind wares. If you can't find it here, you can't find it anywhere, very special. +PU_HAWKER2_SK_CallOver_IG_010_YouLookingFor=You looking for something special? I got it all. +PU_HAWKER2_SK_CallOver_IG_011_IGotWhat=I got what you need, guaranteed. Ha! that rhymes my friend. +PU_HAWKER2_SK_CallOver_IG_012_IHaveIt=I have it all at more, at prices you have to see to believe. +PU_HAWKER2_SK_Farewell_AfterPurchase_IG_001_ComeAgain=Come again! +PU_HAWKER2_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=Thank you, come by anytime. +PU_HAWKER2_SK_Farewell_AfterPurchase_IG_003_YouHaveA=You have a wonderful day. +PU_HAWKER2_SK_Farewell_AfterPurchase_IG_004_OkayTellYour=Okay, tell your friends! +PU_HAWKER2_SK_Greetings_IG_001_HelloHello=Hello, hello! +PU_HAWKER2_SK_Greetings_IG_002_GreatDayNo=Great day, no? +PU_HAWKER2_SK_Greetings_IG_003_WelcomeInMy=Welcome to my humble little shop. +PU_HAWKER2_SK_Greetings_IG_004_WelcomeWelcome=Welcome. Welcome. +PU_HAWKER2_SK_Greetings_IG_005_ComeOnIn=Come on in. +PU_HAWKER2_SK_Inspecting_IG_001_SomebodyHasA=Ha ha ha haaa! Someone has a good eye. +PU_HAWKER2_SK_Inspecting_IG_002_MyFriendYou=You can't let that go. You must buy it. +PU_HAWKER2_SK_Inspecting_IG_003_OhLookAt=Oh, look at that, for you...perfect. +PU_HAWKER2_SK_Inspecting_IG_004_ThatIsOne=Incredible that actually one of my favorites. +PU_HAWKER2_SK_Inspecting_IG_005_IShouldKeep=I should keep that one for myself. +PU_HAWKER2_SK_Inspecting_IG_006_NotALot=Not a lot of people could it pull that off, but you, it works. +PU_HAWKER2_SK_Inspecting_IG_007_YouWouldBe=You would be a fool not to buy that. +PU_HAWKER2_SK_KnockStuff_IG_001_BeCareful=Be careful! +PU_HAWKER2_SK_KnockStuff_IG_002_WatchItMy=Watch it my friend! +PU_HAWKER2_SK_KnockStuff_IG_003_EasyEasyEasy=Easy, easy, easy! +PU_HAWKER2_SK_KnockStuff_IG_004_YouBreakIt=You break it, you buy it! +PU_HAWKER2_SK_KnockStuff_IG_005_HeyEnoughGet=Hey! Enough! Get out of here! +PU_HAWKER2_SK_KnockStuff_IG_006_IDontWant=I don't want your kind in here. Go. Get out! +PU_HAWKER2_SK_Purchase_IG_001_ThatsAllYou=That's all? You sure I can't interest you in nothing else? +PU_HAWKER2_SK_Purchase_IG_002_OhYesYes=Oh yes, yes very good choice. Very good. +PU_HAWKER2_SK_Purchase_IG_003_ExcellentChoice=Excellent choice. +PU_HAWKER2_SK_Purchase_IG_004_YouKnowYou=You know, you are basically robbing me this price is so low, but...okay a deal is a deal. +PU_HAWKER2_SK_Purchase_IG_005_YouDriveA=You drive a mean bargain. +PU_HAWKER2_SK_TermDirection_IG_001_RightOverThere=Right over there, there is a terminal for your convenience. +PU_HAWKER2_SK_TermDirection_IG_002_IfYouNeed=If you need, the terminal is right there. +PU_HAWKER2_SK_WalkPast_NoBuy_IG_001_YourePassingOn=You're passing on the deal of the century. +PU_HAWKER2_SK_WalkPast_NoBuy_IG_002_HeyHeyHey=Hey, hey hey hey, where you going? +PU_HAWKER2_SK_WalkPast_NoBuy_IG_003_WhyTheRush=Why the rush, my friend? +PU_HAWKER2_SK_WalkPast_NoBuy_IG_004_OkaySomeOther=Okay, some other time then. You know where to find me. +PU_HAWKER2_SK_WalkPast_NoStop_IG_001_YouWillRegret=You'll regret not stopping. Trust me. +PU_HAWKER2_SK_WalkPast_NoStop_IG_002_NoNoTime=No? No time to stop? +PU_HAWKER2_SK_WalkPast_NoStop_IG_003_FineJustKeep=Fine. Just keep walking then. +PU_HAWKER2_SK_WalkPast_NoStop_IG_004_OhComeOn=Oh come on. Not even a peek inside? +PU_HAWKER3_SK_Browsing_IG_001_IOnlyCarry=I only carry the best. +PU_HAWKER3_SK_Browsing_IG_002_TakeALook=Take a look. I'm sure I have what you want. And if not, I have something just as good. +PU_HAWKER3_SK_Browsing_IG_003_TakeYourTime=Take your time. No rush. +PU_HAWKER3_SK_CallOver_IG_001_GoodDealsBest=Good deals. Best in the market. +PU_HAWKER3_SK_CallOver_IG_002_YouWantIt=You want it, I got it. +PU_HAWKER3_SK_CallOver_IG_003_StepRightIn=Step right in. Step right in. +PU_HAWKER3_SK_CallOver_IG_004_YouThereYoure=You there, you're a person of good taste. I can tell. +PU_HAWKER3_SK_CallOver_IG_005_IGotWhat=I got what you need and stuff you didn't even know you wanted. +PU_HAWKER3_SK_CallOver_IG_006_LowPricesHigh=Low prices, high quality. +PU_HAWKER3_SK_CallOver_IG_007_TheseDealsArent=These deals aren't not gonna last long. +PU_HAWKER3_SK_CallOver_IG_008_HaveALook=Have a look. Come on. One look, couldn't hurt. +PU_HAWKER3_SK_CallOver_IG_009_OneOfA=One of kind wares. If you can't find it here, you can't find it anywhere. +PU_HAWKER3_SK_CallOver_IG_010_YouLookingFor=You looking for something special? I got it all. +PU_HAWKER3_SK_CallOver_IG_011_IGotWhat=I got what you need, guaranteed. +PU_HAWKER3_SK_CallOver_IG_012_IveGotIt=I've got it all at more, and prices you have to see to believe. +PU_HAWKER3_SK_Farewell_AfterPurchase_IG_001_ComeAgain=Come again! +PU_HAWKER3_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=Thank you, come by anytime. +PU_HAWKER3_SK_Farewell_AfterPurchase_IG_003_YouHaveA=You have a wonderful day. +PU_HAWKER3_SK_Farewell_AfterPurchase_IG_004_AlrightTellYour=All right, tell your friends! +PU_HAWKER3_SK_Greetings_IG_001_Hello=Hello! +PU_HAWKER3_SK_Greetings_IG_002_GreatDayIsnt=Great day, isn't it? +PU_HAWKER3_SK_Greetings_IG_003_WelcomeToMy=Welcome to my humble little shop. +PU_HAWKER3_SK_Greetings_IG_004_WelcomeWelcome=Welcome. Welcome. +PU_HAWKER3_SK_Greetings_IG_005_ComeOnIn=Come on in. +PU_HAWKER3_SK_Inspecting_IG_001_AhSomeoneHas=Ah! Someone has a good eye. +PU_HAWKER3_SK_Inspecting_IG_002_YouCantLet=You can't let that go. You have to buy it. +PU_HAWKER3_SK_Inspecting_IG_003_LookAtThat=Oh, look at that, it's perfect for you. +PU_HAWKER3_SK_Inspecting_IG_004_ThatIsOne=That is one of my favorites. +PU_HAWKER3_SK_Inspecting_IG_005_IAlmostKept=I almost kept that one for myself. +PU_HAWKER3_SK_Inspecting_IG_006_NotManyPeople=Not many people could it pull that off, but for you, it works. +PU_HAWKER3_SK_Inspecting_IG_007_YoudBeA=You'd be a fool not to buy that. +PU_HAWKER3_SK_KnockStuff_IG_001_Careful=Careful! +PU_HAWKER3_SK_KnockStuff_IG_002_WatchIt=Watch it! +PU_HAWKER3_SK_KnockStuff_IG_003_EasyEasy=Easy, Easy! +PU_HAWKER3_SK_KnockStuff_IG_004_YouBreakIt=You break it, you buy it! +PU_HAWKER3_SK_KnockStuff_IG_005_HeyThatsIt=Hey! That's it! Get out of here! +PU_HAWKER3_SK_KnockStuff_IG_006_IDontWant=I don't want your kind in here. Go. Get out! +PU_HAWKER3_SK_Purchase_IG_001_ThatsAllYou=That's all? Sure I can't interest you anything else? +PU_HAWKER3_SK_Purchase_IG_002_OhYeahThats=Oh yeah, very good choice. Very good. +PU_HAWKER3_SK_Purchase_IG_003_ExcellentChoice=Excellent choice. +PU_HAWKER3_SK_Purchase_IG_004_YouKnowYoure=You know, you are basically robbing me this price is so low, but a deal is a deal. +PU_HAWKER3_SK_Purchase_IG_005_YouDriveA=You drive a mean bargain. +PU_HAWKER3_SK_TermDirection_IG_001_TheresATerminal=There's a terminal for your convenience, right over there. +PU_HAWKER3_SK_TermDirection_IG_002_IfYouNeed=If you need it, the terminal is right there. +PU_HAWKER3_SK_WalkPast_NoBuy_IG_001_YourePassingOn=You're passing on the deal of the century. +PU_HAWKER3_SK_WalkPast_NoBuy_IG_002_HeyWhereYou=Hey, where you going? +PU_HAWKER3_SK_WalkPast_NoBuy_IG_003_WhyTheRush=Why the rush, my friend? +PU_HAWKER3_SK_WalkPast_NoBuy_IG_004_AllRightSome=All right some other time then. You know where to find me. +PU_HAWKER3_SK_WalkPast_NoStop_IG_001_YoullRegretNot=You'll regret not stopping. Trust me. +PU_HAWKER3_SK_WalkPast_NoStop_IG_002_NoNoTime=No? No time to stop? +PU_HAWKER3_SK_WalkPast_NoStop_IG_003_FineJustKeep=Fine. Just keep walking then. +PU_HAWKER3_SK_WalkPast_NoStop_IG_004_AwComeOn=Oh come on. Not even a peek inside? +PU_HAWKER4_SK_Browsing_IG_001_IOnlyCarry=I only carry the best. +PU_HAWKER4_SK_Browsing_IG_002_YesTakeA=Yes take a look. I'm sure I have what you want. And if not, I have something just as good. +PU_HAWKER4_SK_Browsing_IG_003_TakeYourTime=Take your time. No rush. +PU_HAWKER4_SK_CallOver_IG_001_GoodDealsBest=Good deals. Best in the market. +PU_HAWKER4_SK_CallOver_IG_002_YouWantIt=You want it, I got it. +PU_HAWKER4_SK_CallOver_IG_003_StepRightIn=Step right in. Step right in. +PU_HAWKER4_SK_CallOver_IG_004_YouThereYoure=You there, you're a person of good taste. I can tell. +PU_HAWKER4_SK_CallOver_IG_005_IGotWhat=I got what you need and stuff you didn't even know you wanted. +PU_HAWKER4_SK_CallOver_IG_006_LowPricesHigh=Low prices, high quality. +PU_HAWKER4_SK_CallOver_IG_007_TheseDealsArent=These deals aren't gonna last long. +PU_HAWKER4_SK_CallOver_IG_008_HaveALook=Have a look. Come on. One look couldn't hurt. +PU_HAWKER4_SK_CallOver_IG_009_OneOfA=One of kind wares. If you can't find it here, you can't find it anywhere. +PU_HAWKER4_SK_CallOver_IG_010_YouLookingFor=You looking for something special? I got it all. +PU_HAWKER4_SK_CallOver_IG_011_IGotWhat=I got what you need, guaranteed one hundred percent. +PU_HAWKER4_SK_CallOver_IG_012_IveGotIt=I've got it all at more, and prices you have to see to believe. +PU_HAWKER4_SK_Farewell_AfterPurchase_IG_001_ComeAgain=Come again! +PU_HAWKER4_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=Thank you, come back anytime. +PU_HAWKER4_SK_Farewell_AfterPurchase_IG_003_YouHaveA=You have a wonderful day. +PU_HAWKER4_SK_Farewell_AfterPurchase_IG_004_AllRightTell=All right, tell your friends! +PU_HAWKER4_SK_Greetings_IG_001_OhHello=Oh hello! +PU_HAWKER4_SK_Greetings_IG_002_GreatDayIsnt=Great day, isn't it? +PU_HAWKER4_SK_Greetings_IG_003_WelcomeToMy=Welcome to my humble little shop. +PU_HAWKER4_SK_Greetings_IG_004_WelcomeWelcome=Welcome. Welcome. +PU_HAWKER4_SK_Greetings_IG_005_ComeOnIn=Come on in. +PU_HAWKER4_SK_Inspecting_IG_001_OhSomebodyHas=Ooooh! Somebody has a good eye. +PU_HAWKER4_SK_Inspecting_IG_002_YouCantLet=You can't let that go. You have to buy it. +PU_HAWKER4_SK_Inspecting_IG_003_OhLookAt=Oh, look at that, it's perfect for you. +PU_HAWKER4_SK_Inspecting_IG_004_ThatIsWithout=That is without a doubt one of my favorites. +PU_HAWKER4_SK_Inspecting_IG_005_YouKnowI=You know? I almost kept that one for myself. +PU_HAWKER4_SK_Inspecting_IG_006_NotManyPeople=Not many people could it pull that off, but you, it works. +PU_HAWKER4_SK_Inspecting_IG_007_AwYoudBe=Ah you'd be a fool not to buy that. +PU_HAWKER4_SK_KnockStuff_IG_001_Careful=Careful! +PU_HAWKER4_SK_KnockStuff_IG_002_WatchIt=Watch it! +PU_HAWKER4_SK_KnockStuff_IG_003_EasyEasy=Easy, Easy! +PU_HAWKER4_SK_KnockStuff_IG_004_YouBreakIt=You break it, you buy it! +PU_HAWKER4_SK_KnockStuff_IG_005_HeyThatIs=Hey! That is it! Get out of here! +PU_HAWKER4_SK_KnockStuff_IG_006_IDontWant=I don't want your kind in here. Go on. Get out! +PU_HAWKER4_SK_Purchase_IG_001_ThatIsAll=That is all? Sure I can't interest you anything else? +PU_HAWKER4_SK_Purchase_IG_002_AhYesVery=Oh yeah, very good choice. Very good. +PU_HAWKER4_SK_Purchase_IG_003_ExcellentChoice=Excellent choice. +PU_HAWKER4_SK_Purchase_IG_004_YouKnowYoure=You know, you are basically robbing me this price is so good, but a deal is a deal. +PU_HAWKER4_SK_Purchase_IG_005_YouDriveA=You drive a mean bargain. +PU_HAWKER4_SK_TermDirection_IG_001_ThereIsA=There's a terminal for your convenience, right over there. +PU_HAWKER4_SK_TermDirection_IG_002_IfYouNeed=If you need it, the terminal is right there. +PU_HAWKER4_SK_WalkPast_NoBuy_IG_001_YourePassingOn=You're passing on the deal of the century. +PU_HAWKER4_SK_WalkPast_NoBuy_IG_002_HeyWhereAre=Hey, where you going? +PU_HAWKER4_SK_WalkPast_NoBuy_IG_003_WhyTheRush=Why the rush, my friend? +PU_HAWKER4_SK_WalkPast_NoBuy_IG_004_AllRightSome=All right some other time then. You know where to find me. +PU_HAWKER4_SK_WalkPast_NoStop_IG_001_YoullRegretNot=You'll regret not stopping. Trust me. +PU_HAWKER4_SK_WalkPast_NoStop_IG_002_NoNoTime=No? No time to stop? +PU_HAWKER4_SK_WalkPast_NoStop_IG_003_FineJustKeep=Fine. Just keep walking then. +PU_HAWKER4_SK_WalkPast_NoStop_IG_004_OhComeOn=Oh come on. Not even a peek inside? +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_AttentionContractorThis=Attention, contractor. This is Hurston Security. You have been provided with the location of a production facility that will be producing illegal contraband on regular intervals for the near future. Secure the site and destroy all contraband you can. Compensation will be provided for each package you destroy. +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_AttentionThisIs=Attention, this is Hurston Security. As an approved contractor, you are tasked with heading to the following location where an automated production facility will be producing illegal contraband. You will be responsible for the destruction of said contraband. Your compensation will be commensurate with the amount of contraband you destroy. +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=Hello, this is Hurston Security. I'll be your contact for the upcoming contract. An automated production facility will be producing illegal contraband for a limited time. You need to go to the site and destroy as many of these packages as possible. Local assets have indicated that there will be hostile elements present, so make sure you are prepared for a fight. +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. As explained in the initial mission brief, an automated production facility will be producing illegal contraband for an undetermined amount of time. You are tasked with securing the site, confiscating as many of these packages as you can obtain, and delivering them to a Hurston Security facility for disposal. Good luck. +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HelloOperatorIll=Hello, operator. I'll be your contact with Hurston Security. As we explained in your mission outline, you have been tasked with acquiring and delivering illegal contraband to an authorized security kiosk for destruction. The production facility will undoubtedly be a hotly contested zone, so bring appropriate weaponry. +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=Hello, this is your assigned liason with Hurston Security. You've been approved for this contract, so I wanted to give you some additional details. We've learned that a production facility is going to be producing illegal contraband for a limited time. We need you to secure the site and seize as many packages as possible then deliver them for immediate destruction. There will undoubtedly be competing elements on site, so be careful. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HelloAgainContractor=Hello again, contractor. I'm from Hurston Security with your latest mission details. They've been transferred to your mobi and should have everything you need to get started. It's great to be working with you again. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_WelcomeBackOperator=Welcome back, operator. I will be your liason with Hurston Security. Based on your file, you've performed admirably in previous contracts so I hope this will go as smoothly. The details for the current task have been sent to your mobi, so you may proceed. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_ThisIsHurston=This is Hurston Security calling about your latest contract. I've sent you all the mission details so you can get started. Hopefully this will go as well as your previous contracts. Good luck. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HelloOperatorIm=Hello, operator. I'm your outsource liason with Hurston Security. I'm forwarding all relevant mission details to you now, so please expedite it as quickly as possible. Thank you. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=This is Hurston Security, I've just received the start paperwork for your new contract. Everything seems in order, so I will send along the salient mission data for you to execute the job. Good luck. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloContractorI=Hello, contractor. I will be your contact with Hurston Security throughout your current mission. The details have been sent to your mobi if you have any questions. Good luck. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_HelloThisIs=Hello, this is your Hurston Security rep following up on your recent contract acquisition. You should have received all the information needed to properly execute this contract. Good luck. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HelloContractorIll=Hello, contractor. I'll be your contact with Hurston Security for the duration of this mission. I've forwarded all the relevant mission data to your mobiGlas, so you're free to proceed as directed. Thank you. +PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. You will need to take any contraband you've secured to the designated disposal areas. Local security forces have been notified of your contract, so they will not arrest you, but don't attempt to take the packages anywhere but authorized security areas. +PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorNow=Attention, operator. Now that you've secured some contraband, you will need to deliver them to an authorized security kiosk for immediate disposal. Local law enforcement have been notified of your cargo, so you will not be arrested for their transport, but make sure you deliver them for destruction promptly. +PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=Hello, contractor. This is Hurston Security. I understand you've left the production facility with some seized contraband. Take these packages to one of our authorized security kiosks for immediate disposal. While under Hurston contract, you will not be charged with transporting illegal cargo, but make sure you deliver this contraband promptly. +PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. I've been notified that the production facility is no longer generating contraband. Make sure you destroy any packages that are still in the area. +PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HurstonSecurityHere=Hurston Security here. Local assets have indicated that the production facility has stopped outputting packages of contraband. Make sure the site is completely clear of any packages. +PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=This is Hurston Security with an update about your current mission. The production facility has stopped generating illegal contraband. Make sure you destroy any packages that are still in the area. +PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. We've received intelligence that the facility will no longer be producing contraband. Be sure to take whatever you've seized to an authorized security kiosk for destruction. +PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_AttentionThisIs=Attention, this is your rep at Hurston Security. Latest intel suggests that the production facility has stopped producing contraband. If you were able to seize any contraband, deliver it to an authorized station. +PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HurstonSecurityHere=Hurston Security here. We've learned that the facility has completed its production. Take any seized contraband to one of the authorized disposal sites. Thank you. +PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_AttentionOperatorThis=Attention, operator. This is your Hurston Security representative. Based on your performance, we are severing our employment contract with you effective immediately. +PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=This is Hurston Security calling. We are terminating our current contract with you. We hope that you make efforts to rectify this type of behavior for future contract opportunities. +PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your rep with Hurston Security. Due to your recent performance, we have decided that you are unfit to continue your current employment with the company. +PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_HurstonSecurityHere=Hurston Security here. After numerous violations of the terms of your agreement, we're terminating your contract. +PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_ThisIsYour=This is your rep with Hurston Security. Your recent job performance has forced us to reconsider your employment status. You are hereby discharged from your current contract. +PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. If you had read your contract, you would know that contractors are forbidden from committing any kind of offense while in the employ of Hurston Dynamics. As such, you are hereby terminated from employment. +PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorDue=Attention, operator. Due to your recent crime stat, Hurston Dynamics is forced to cancel their contract with you. +PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=This is Hurston Security calling. Your recent crime stat is a violation of the employment guidelines described in your contract. As such, we cannot keep you as an active employee until this is resolved. +PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=This is Hurston Security, your recent criminal activities are a violation of your terms of employment, so we are obligated to sever all connection with you on this contract. +PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_HurstonSecurityCalling=Hurston Security calling to notify you that because of your CrimeStat, you are in violation of your work contract with Hurston Dynamics. If you reconcile these charges, we can reconsider your employment status. +PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_AttentionThisIs=Attention. This is Hurston Security. We have been notified that you sold contraband to an unauthorized kiosk. This is a direct violation of the terms of your contract. Therefore, we are terminating your employment with us. Effective immediately. +PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=This is Hurston Security. You have violated the terms of your contract by delivering illegal contraband to an unauthorized kiosk. We are hereby terminating your contract. +PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your Hurston Security rep. We have learned that you sold illegal contraband to an unauthorized vendor which is in direct violation of your contract and Hurston law. Therefore, your employment status has been terminated. +PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HelloThisIs=Hello, this is your Hurston Security rep. Due to extenuating circumstances, you will no longer be required to fulfill your contract. We are invoking subclause seven and releasing you of any further responsibility. Thank you for your time. +PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_HelloContractorThis=Hello, contractor. This is Hurston Security. We regret to inform you that we need to pull your active contract. We hope that this does not reflect poorly on your experience with Hurston Dynamics. +PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=This is Hurston Security with an update to your current contract. Unfortunately, due to unforseen events, the situation around your contract has changed and we no longer need your assistance. Thank you for your efforts. +PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=This is Hurston Security calling. It seems that the situation around your current contract has changed, eliminating the need for your services. You should consider yourself freed from further obligations on this mission. Thank you. +PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_GreetingsOperatorThis=Greetings, operator. This is your rep with Hurston Security and I have an update to your current mission. Unfortunately, a decision from the executive board has eliminated the need for this contract to be fulfilled. We thank you for your service. +PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. We are hereby terminating your services, effective immediately. +PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorThis=Attention, operator. This is Hurston Security. Your services will no longer be required. +PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your liason with Hurston Security. I'm calling to notify you that due to recent behavior, we are terminating your employment status. +PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security calling. I've been receiving updates on your progress. Ideally, we like to track a higher efficiency, but this seems to be at the lower edge of acceptable. +PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_HelloOperatorThis=Hello, operator. This is your rep with Hurston Security. I've been running your current progress against our projections and you are working within acceptable parameters. That is all. +PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your Hurston Security rep. You have been operating at an acceptable work efficiency level. Maintain this progress through the completion of the mission. +PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_HelloThisIs=Hello, this is Hurston Security calling with a status update. We've received reports on your current progress. You are currently on track to complete your contract with a satisfactory performance. Thank you. +PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HurstonSecurityCalling=Hurston Security calling. Your current mission progress seems to be within acceptable parameters. I can see potential ways to increase your efficiency for future contracts, but make sure you complete the task at hand. +PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security calling. Glad to hear that you're back on your feet. Your contract is still active, so try to get back out there as soon as possible and finish it. Thank you. +PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_HurstonSecurityHere=Hurston Security here. Now that you've been patched up, you should get back to completing your active contract. Thank you. +PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=Hello, contractor. This is Hurston Security. Now that you have received adequate medical attention, it is time to complete your current contract. +PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=This is Hurston Security. We've heard you're back on your feet, so you have no reason to not complete your active contract. +PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HelloOperatorGlad=Hello, operator. Glad to hear you managed to survive your recent encounter. Your contract is still active, so we look forward to closing it out as soon as possible. +PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HelloThisIs=Hello, this is Hurston Security. Thank you for contributing to the destruction of illegal contraband. Your efforts help Hurston Dynamics keep their planet safe for everyone. +PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HelloContractorThis=Hello, contractor. This is your contact with Hurston Security. With the successful destruction of that contraband, you have fulfilled the requirements of your temporary contract. Thank you for your service. +PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your Hurston Security Rep. Thank you for promptly delivering the contraband and doing your part to eliminate criminality in Hurston. +PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. All packages of illegal contraband have been confirmed destroyed. All payments have been issued. Thank you for your service. Please contact Contractor Services if you have any further questions. +PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=Hello, this is Hurston Security calling to notify you that our intelligence has confirmed that all packages of illegal contraband have been destroyed at the production site. You can consider this matter closed. Please contact Contractor Services if you have any further questions. +PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your Hurston Security rep. I wanted to let you know that all packages of contraband have been destroyed at the production facility. We've transferred any owed credits to the proper accounts, so this contract has been closed. Please contact Contractor Services if you have any further questions. +PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_HelloOperatorThis=Hello, operator. This is Hurston Security. We wanted to thank you for completing your current contract. Payment has been issued and we hope to work with you again in the future. +PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=This is Hurston Security calling to confirm that you have adequately satisfied the requirements of your current contract. Payment has been issued. Hurston Dynamics thanks you for your service. +PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=Hello, contractor. This is your Hurston Security liason calling to inform you that you have completed your recent contract with Hurston Dynamics. We thank you for your service. +PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_ThisIsYour=This is your Hurston Security liason, calling to say that you have satisfied all the requirements for your active contract. We thank you for your service and have transferred the agreed upon payment to your account. +PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_HelloThisIs=Hello, this is Hurston Security calling. You've completed everything on your open contract, so I've authorized payment to your account. Thank you for your service. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=This is your Hurston Security rep, you are diverting from the appropriate mission path. Please get back on track and complete the job we hired you for. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=This is Hurston Security. You appear to deviating from the prescribed mission path. I don't know what you're doing, but get back on task. Now. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_AttentionOperatorYou=Attention, operator. You are violating the requirements of your mission brief. Get back on track or you will be disciplined. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=This is Hurston Security calling. You're breaking mission protocol right now, so I need you to get back on mission. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_AttentionThisIs=Attention, this is your Hurston Security rep. You're operating outside the accepted mission parameters, so I need you to get back on track immediately. Thank you. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_AttentionThisIs=Attention. This is Hurston Security. This is your last chance to get back on mission or we will terminate our contract with you. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_ListenHereContractor=Listen here, contractor. You are dangerously close to facing executive action for dereliction of duty. Get back on mission. I won't say it again. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_ThisIsHurston=This is Hurston Security. You are violating the mission parameters. Get back on task, operator. This is your final warning. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_ThisIsHurston=This is Hurston Security. You need to get back on mission. I'm not going to warn you again. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_AttentionThisIs=Attention. This is your rep with Hurston Security. You are still violating the prescribed mission protocols. This is your final warning to get back on track. +PU_HURSTON_MG_Busy_IG_001_ImSorryThis=I'm sorry. This isn't a great time. +PU_HURSTON_MG_Busy_IG_002_ImNeckDeep=I'm neck deep in requisition orders. I don't have time to talk. +PU_HURSTON_MG_Chosen_PlayerAcceptMission_IG_001_OkayGreatIll=Okay, great. I'll just assign you to the case file. +PU_HURSTON_MG_Chosen_PlayerAcceptMission_IG_002_SoundsGoodLet=Sounds good. Let me just validate tag you... there we go. +PU_HURSTON_MG_Chosen_PlayerDeclineMission_IG_001_OkayFine=Okay. Fine. +PU_HURSTON_MG_Chosen_PlayerDeclineMission_IG_002_UmSureIts=Um. Sure. It's your call I guess. +PU_HURSTON_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_AlrightWellLet=Alright, well, let me know if you change your mind. +PU_HURSTON_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YouNeedMore=You need more time. I get it. You just might want to make up your mind\nquick, I'm sure someone will snag it. +PU_HURSTON_MG_Comms_Farewell_IG_001_GoodBye=Good bye. +PU_HURSTON_MG_Comms_ForgivesPlayer_IG_001_IKnowWeve=I know we've had our differences in the past. Mostly on your end, but I'm willing to give you a chance to redeem yourself. +PU_HURSTON_MG_Comms_ForgivesPlayer_IG_002_ArchibaldHurstonOnce=Archibald Hurston once said that "the workers must be taught excellence by their betters," so I've decided to lead by example and give you another chance. +PU_HURSTON_MG_Comms_InstructVisit_IG_001_PleaseReportTo=Please report to my office in Transfers as soon as possible. +PU_HURSTON_MG_Comms_InstructVisit_IG_002_ComeByMy=Come by my office and we can talk. +PU_HURSTON_MG_Comms_MissionComplete_IG_001_ThatsThatThank=That's that. Thank you for your help. +PU_HURSTON_MG_Comms_MissionComplete_IG_002_LooksLikeWere=Looks like we're all set. Thanks. +PU_HURSTON_MG_Comms_NewMission_IG_001_IRecentlyCame=I recently came across a contract that would be perfect for you. +PU_HURSTON_MG_Comms_NewMission_IG_002_IWasLooking=I was looking through open jobs and think I might have found one for you. If you have the time. +PU_HURSTON_MG_Comms_PaymentSent_IG_001_IllPutThrough=I'll put through the approval for your payment. +PU_HURSTON_MG_Comms_PaymentSent_IG_002_IllGetYour=I'll get your payment into the system. +PU_HURSTON_MG_Comms_ReturnItems_FailBounty_IG_001_ThatsItI=That's it. I tried to be nice, but you brought this on yourself. I've placed a bounty on you for theft. +PU_HURSTON_MG_Comms_ReturnItems_FailBounty_IG_002_AfterMultipleDemands=After multiple demands to return Hurston property, I am obligated to report this matter to the proper authorities. +PU_HURSTON_MG_Comms_ReturnItems_LastWarning_IG_001_ThisIsYour=This is your last chance. I'm really serious. I will absolutely report this. +PU_HURSTON_MG_Comms_ReturnItems_LastWarning_IG_002_IDontKnow=I don't know what you think you're doing, but that is not your property. Return it. +PU_HURSTON_MG_Comms_ReturnItems_Reminder_IG_001_PropertyThatBelongs=Property that belongs to Hurston Dynamics was remitted to you for the purposes of that specific contract. You will need to return it immediately. +PU_HURSTON_MG_Comms_ReturnItems_Reminder_IG_002_YouAreIn=You are in possession of Hurston Dynamic property. Return it. Now. +PU_HURSTON_MG_ConvoRejoin_IG_001_GuessWeCan=Guess we can try this again... +PU_HURSTON_MG_ConvoRejoin_IG_002_OhICan=Oh, I can finish? That's great, thanks. Anyway... +PU_HURSTON_MG_Decide_EncourageLookAndDecide_IG_001_GoAheadAnd=Go ahead and look it over. +PU_HURSTON_MG_Decide_EncourageLookAndDecide_IG_002_BeSureTo=Be sure to read it over carefully +PU_HURSTON_MG_Decide_MissionTimeout_IG_001_FineNeverMind=Fine. Never mind. +PU_HURSTON_MG_Decide_MissionTimeout_IG_002_YouCouldveJust=You could've just said no. +PU_HURSTON_MG_Decide_WarningMissionTimeout_IG_001_YouDontHave=You don't have to read it that closely. A yes or no will do. +PU_HURSTON_MG_Decide_WarningMissionTimeout_IG_002_SoWillYou=So? Will you take it? +PU_HURSTON_MG_Idles_IG_001_YesSirI=Yes, sir? Uh...uh I was supposed to ehm, no, no of course. Yes, yes I can change it, sir. Thank you, sir. +PU_HURSTON_MG_Idles_IG_001b_YesSirI=Yes, sir? Uh...uh I was supposed to ehm, no, no of course. Yes, yes I can change it, sir. Thank you, sir. +PU_HURSTON_MG_Interrupt_IG_001_OhOkayThats=Oh... okay. That's great. +PU_HURSTON_MG_Interrupt_IG_002_AndImTalking=And I'm talking to myself now... +PU_HURSTON_MG_Intro_1stTime_IG_001_HelloMyNames=Hello. My name's Constantine Hurston, I'm a Junior Outsourcing Agent with Hurston Dynamics. I've been assigned to handle your contracting file. +PU_HURSTON_MG_Intro_1stTime_IG_002_HelloImConstantine=Hello. I'm Constantine Hurston, of the Hurston Dynamics Hurstons, Junior Outsourcing Agent. Your contracting file has been assigned to me. Let's begin shall we? +PU_HURSTON_MG_Intro_1stTime_IG_WALK_001_HelloMyNames=Hello. My name's Constantine Hurston, I'm a Junior Outsourcing Agent with Hurston Dynamics. I've been assigned to handle your contracting file. +PU_HURSTON_MG_LastMissionComment_FailStreak_IG_001_YourRecentJob=Your recent job performance has been really disappointing, to say the least. +PU_HURSTON_MG_LastMissionComment_FailStreak_IG_002_AnotherContractFailed=Another contract failed... why am I not surprised? +PU_HURSTON_MG_LastMissionComment_Fail_Good_IG_001_ImSorryTo=I'm sorry to have to do this, but I had to mark that last mission performance as sub-par. +PU_HURSTON_MG_LastMissionComment_Fail_Good_IG_002_ItsReallyA=It's really a shame you had to blemish your record with a substandard performance review, but the rules are the rules. +PU_HURSTON_MG_LastMissionComment_Fail_NeutralBad_IG_001_IHopeWe=I hope we can learn from last time and do better. +PU_HURSTON_MG_LastMissionComment_Fail_NeutralBad_IG_002_SoYouKnow=So you know. I've given you a negative performance review on your last contract. +PU_HURSTON_MG_LastMissionComment_LastChance_IG_001_IShouldntEven=I shouldn't even be doing this, but I'm desperate. You blow this and I'm going to recommend revoking your contractor status. +PU_HURSTON_MG_LastMissionComment_LastChance_IG_002_ImGonnaGive=I'm gonna give you another shot.Please, please, please don't make me regret it. +PU_HURSTON_MG_LastMissionComment_NoLonger_IG_001_ITriedI=I tried. I gave you every chance to turn this around, but I'm afraid I'm going to sever our business relationship. +PU_HURSTON_MG_LastMissionComment_NoLonger_IG_002_TheresNoEasy=There's no easy way to say this, so I'm just going to say it. I've demoted your contractor status. +PU_HURSTON_MG_LastMissionComment_Robbed_IG_001_IveBeenInformed=I've been informed to let you know that getting robbed isn't an excuse for not completing a job. Hurston property was entrusted to your care, and you let us down. +PU_HURSTON_MG_LastMissionComment_Robbed_IG_002_ItSucksYou=It sucks you got attacked. Really. But unfortunately Hurston performance reviews don't have any space to write down excuses. +PU_HURSTON_MG_LastMissionComment_SuccessStreak_IG_001_YouveBeenOn=You've been on a roll. My supervisor said I've been helping raise the efficiency of our entire department. +PU_HURSTON_MG_LastMissionComment_SuccessStreak_IG_002_IHaveTo=I have to say, you've been putting together a very consistent string of performances. You might have to screw up once just to make it look like I'm not lying. +PU_HURSTON_MG_LastMissionComment_Success_Exceptional_IG_001_ThankYouSo=Thank you so much. That last job was incredible. My boss was so pleased he said he'd consider putting a mark of excellence on my case file. +PU_HURSTON_MG_LastMissionComment_Success_Exceptional_IG_002_IDontKnow=I don't know how you did it, but... wow! Thank you. Thank you. That last job... you were amazing. Thank you. +PU_HURSTON_MG_LastMissionComment_Success_Good_IG_001_ThankYouFor=Thank you for the fine work on that last job. Corporate was very pleased. +PU_HURSTON_MG_LastMissionComment_Success_Good_IG_002_YoullBePleased=You'll be pleased to know that I gave you an excellent performance review on the last job. +PU_HURSTON_MG_LastMissionComment_TryHarder_IG_001_LookIfYou=Look, if you aren't gonna start succeeding on these jobs, I'm gonna have to drop your case. +PU_HURSTON_MG_LastMissionComment_TryHarder_IG_002_CanIJust=Can I just say, you're killing me. Seriously. Whatever's preventing you from completing a simple job, please fix it. I get yelled at every time you fail. +PU_HURSTON_MG_MidMission_Deactivate_IG_001_DueToUnanticipated=Due to unanticipated circumstances, your services are no longer required. Thank you for your assistance. +PU_HURSTON_MG_MidMission_Deactivate_IG_002_IHaveJust=I have just been informed that your contract has been made redundant. Sorry it didn't work out. +PU_HURSTON_MG_MidMission_Fail_IG_001_HowCouldYou=How could you fail to complete your assignment? It was clearly laid out in the contract parameters. +PU_HURSTON_MG_MidMission_Fail_IG_002_ThisIsReally=This is really unprofessional. Now I have to.... +PU_HURSTON_MG_MidMission_Greetings_IG_001_HelloHurstonTransfers=Hello, Hurston Transfers calling. +PU_HURSTON_MG_MidMission_Greetings_IG_002_HiItsConstantine=Hi, it's Constantine from Hurston Dynamics Transfers. +PU_HURSTON_MG_MidMission_ObjUpdate_IG_001_HiSorryTo=Hi, sorry to do this, but the job's changed a little. Sending the details now. +PU_HURSTON_MG_MidMission_ObjUpdate_IG_002_LooksLikeThe=Looks like the job parameters have been modified. +PU_HURSTON_MG_MidMission_PlayerQuit_IG_001_UhThisIs=Uh... This is a joke, right? Right?! They were expecting these... shit! +PU_HURSTON_MG_MidMission_PlayerQuit_IG_002_WhatYouYouYou=What?! You... You..you can't quit... dammit! +PU_HURSTON_MG_MidMission_ReceiveData_IG_001_IveReceivedYour=I've received your upload. +PU_HURSTON_MG_MidMission_ReceiveData_IG_002_ThankYouFor=Thank you for the data. +PU_HURSTON_MG_MidMission_WarningFail_IG_001_ImALittle=I'm a little concerned that you haven't completed your contract. Please hurry. +PU_HURSTON_MG_MidMission_WarningFail_IG_002_IDontKnow=I don't know how you normally operate, but you haven't forgotten about our arrangement, right? +PU_HURSTON_MG_MissionBriefs_Collect_Find_IG_001_HeadOfficeHas=Head office has been circulating a req list for open fulfillment. They haven't really attached any information about where to find them... +PU_HURSTON_MG_MissionBriefs_Collect_Find_IG_002_CorporatePassedDown=Corporate passed down another list of item requests... I don't know why they don't tag locations on these.... +PU_HURSTON_MG_MissionBriefs_Collect_Resources_IG_001_CorporateJustPassed=Corporate just passed down their latest list of resource needs and I'm in a bind. I need you to retrieve the following items. +PU_HURSTON_MG_MissionBriefs_Collect_Resources_IG_002_InOrderTo=In order to maintain our production output, we will need a variety of resources collected. +PU_HURSTON_MG_MissionBriefs_Collect_SpecificPrice_IG_001_IveGotA=I've got a new request list for resources. There's just one snag. Corporate has frozen the price they're willing to pay, so whatever you need to do to get them at this price... you do. I don't want to know. +PU_HURSTON_MG_MissionBriefs_Collect_SpecificPrice_Repeat_IG_001_MySupervisorWas=My supervisor was thrilled you could snag those resources... I hope whatever you did before, you can do again. +PU_HURSTON_MG_MissionBriefs_Deliver_Generic_IG_001_CorporatesRequestingA=Corporate's requesting a delivery run. +PU_HURSTON_MG_MissionBriefs_Deliver_Generic_IG_002_ADeliveryJob=A delivery job just came through if you're interested. +PU_HURSTON_MG_MissionBriefs_Deliver_Pickup_IG_001_WeNeedA=We need a pilot for an exchange. You'll be given some cargo to drop off and we'll need you to bring a shipment back. +PU_HURSTON_MG_MissionBriefs_Deliver_Pickup_IG_002_CorporateNeedsAnother=Corporate needs another drop off and pick up. +PU_HURSTON_MG_MissionBriefs_Deliver_Timed_IG_001_HeadOfficeNeeds=Head Office needs a delivery made. Looks like there's a time parameter to it, so you'll need to make sure you get it there on time. +PU_HURSTON_MG_MissionBriefs_Deliver_Timed_IG_002_CorporateNeedsA=Corporate needs a rush delivery. +PU_HURSTON_MG_MissionBriefs_Escort_Generic_IG_001_CorporateNeedsA=Corporate needs a security presence to guard one of our ships. +PU_HURSTON_MG_MissionBriefs_Escort_Generic_IG_002_AreYouAvailable=Are you available for an escort run? +PU_HURSTON_MG_MissionBriefs_Escort_Passenger_IG_001_INeedYou=I need you to transport a VIP. This is a very prestigious assignment so make sure you're ship's cleaned and presentable. +PU_HURSTON_MG_MissionBriefs_Escort_Passenger_IG_002_AreYouAvailable=Are you available to transport a VIP? +PU_HURSTON_MG_MissionBriefs_Generic_Hard_IG_001_YouveBeenCleared=You've been cleared for elevated status contracts. There's one available right now. +PU_HURSTON_MG_MissionBriefs_Generic_Hard_IG_002_OhThisOne=Oh, this one is flagged as Restricted. I can get it for you with my account clearance. +PU_HURSTON_MG_MissionBriefs_Generic_IG_001_SeemsWeHave=Seems we have a contract available. +PU_HURSTON_MG_MissionBriefs_Generic_IG_002_ThereIsAn=There is an open job. +PU_HURSTON_MG_MissionBriefs_NoMission_IG_001_HmmYeahI=Hmm.. Yeah, I don't have anything for you. +PU_HURSTON_MG_MissionBriefs_NoMission_IG_002_WeveBeenFlush=We've been flush with contractors recently, so it looks like I don't have anything for you at the moment. +PU_HURSTON_MG_MissionBriefs_Retrieve_Generic_IG_001_HurstonHasSome=Hurston has some cargo they need picked up and brought back here. +PU_HURSTON_MG_MissionBriefs_Retrieve_Timed_IG_001_HeadOfficeHas=Head Office has some cargo they need retrieved. Oh It's a rush job, so you'll be on a clock. +PU_HURSTON_MG_MissionBriefs_Retrieve_Timed_IG_002_INeedA=I need a contractor to go pick up some cargo. You will have to bring it back here by a specific time. +PU_HURSTON_MG_Mission_Farewell_IG_001_YouMayShow=You may show yourself out. +PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_001_OnBehalfOf=On behalf of Hurston Dynamics, good luck. +PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_002_GreatYouHead=Great. You head out and I'll get started on the paperwork. +PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_003_GreatMySupervisors=Great. My supervisors will be happy to hear it. +PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_001_OkayFine=Okay, fine. +PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_002_SureOkay=Sure... okay... +PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_003_FairEnoughIts=Fair enough. It's not like we're slave drivers here. +PU_HURSTON_MG_Mission_Greetings_Bad_IG_001_BackAgainHuh=Back again, huh? +PU_HURSTON_MG_Mission_Greetings_Bad_IG_002_LookWhosBack=Look who's back. +PU_HURSTON_MG_Mission_Greetings_Good_IG_001_HeyWelcomeBack=Hey, welcome back. +PU_HURSTON_MG_Mission_Greetings_Good_IG_002_ItsGoodTo=It's good to see you. +PU_HURSTON_MG_Mission_Greetings_NoLonger_IG_001_ImSorryIm=I'm sorry, I'm no longer authorized to handle your case. +PU_HURSTON_MG_Mission_Greetings_NoLonger_IG_002_YourContractingStatus=Your contracting status has been demoted. Any future employment opportunities will have to be taken through the standard work terminals. +PU_HURSTON_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=What are you doing here? You have work to do. Go. +PU_HURSTON_MG_Mission_Greetings_StillMission_IG_002_WhyDidYou=Why did you come back? I gave you the contract, now go do the work. +PU_HURSTON_MG_Mission_Greetings_WrongDelivery_IG_001_NoNoNo=No, no, no. You aren't supposed to deliver that here. +PU_HURSTON_MG_Mission_Greetings_WrongDelivery_IG_002_TheContractParameters=The contract parameters specifically dictated where you are meant to deliver the goods. +PU_HURSTON_MG_MultipleMissionOffer_IG_001_ThereHaveBeen=There have been an influx of job opportunities. Feel free to check them out and see if you can handle any. +PU_HURSTON_MG_MultipleMissionOffer_IG_002_WeveGotA=We've got a lot of jobs available. Have a look. +PU_HURSTON_MG_PlayerGoofsOff_IG_001_WhatIsThis=What... is this some kind of joke? +PU_HURSTON_MG_PlayerGoofsOff_IG_002_WhatIsHappening=What is happening? +PU_HURSTON_MG_PlayerGoofsOff_IG_003_DidMyCousin=Did my cousin send you to do this? +PU_HURSTON_MG_RequestNewMission_Searches_IG_001_LetMeCheck=Let me check the system... +PU_HURSTON_MG_RequestNewMission_Searches_IG_002_IBelieveSo=I believe so. Let me see... +PU_HURSTON_MG_SendingMissionDetails_IG_001_SendingYouThe=Sending you the contract. +PU_HURSTON_MG_SendingMissionDetails_IG_002_HereAreThe=Here are the job requirements. Have a look. +PU_HURSTON_MG_SuggestTerm_IG_001_IfYouReally=If you really get desperate, you can of course, check one of the terminals outside with everyone else. +PU_HURSTON_MG_SuggestTerm_IG_002_IfYouWant=If you want, there are those terminals outside. Most sub-premium contractors make do with those. +PU_HURSTON_MG_Transition_CommentToGiving_IG_001_ShallWeGet=Shall we get down to business? +PU_HURSTON_MG_Transition_CommentToGiving_IG_002_ButLetsMove=But let's move on... +PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_001_WhetherItsInnovative=Whether its innovative specialty craft, reliable workhorses or tried and true defenders, the Intergalactic Aerospace Expo is where spaceship enthusiasts come to take flight. +PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_002_WhetherItsStepping=Whether it's stepping into an unknown system or coasting the well traveled routes of your home sector, how you get there is half the fun. Find your next craft of choice at the 2951 IAE. Dare to fly. +PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_003_DidYouDiscover=Did you discover the craft of your dreams at this year's IAE? Then why not experience it first hand with a test flight? Many of the vehicles on display at this year's IAE are available to rent from one of our local providers. +PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_004_ReadyToLearn=Ready to learn more about the manufacturers and ships on display? The all new 2951 IAE immersive audio experience is the perfect way to get more info about why adventurous pilots across the universe "Dare to Fly." +PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_001_ThisIsA=This is a friendly reminder that the Tobin Expo Center is a shared space. Please be mindful of other guests during your visit so that we can all enjoy this day together. +PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_002_DueToHeightened=Due to heightened security measures in the Stanton System, microTech Protection Services are asking all guests to be extra vigilant when it comes to safety. If you see anything of concern, please alert a member of staff as soon as possible. Thank you. +PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_003_AttentionVisitorsTo=Attention visitors to the Intergalactic Aerospace Expo - Please remember to stay hydrated while exploring the exhibits on display. For your convenience, a selection of beverages and tasty snacks are available for purchase in the lobby. +PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_004_TobinExpoCenter=Tobin Expo Center would like to invite everyone to join in and help keep our halls looking their best, for every guest. Please be sure to keep track of all your belongings and deposit any waste in the appropriate receptacles. Thanks. +PU_IAEANN02_F_LPA_Announce_PilotPortraits_IG_001_ToCommemorateThis=To commemorate this year's theme of "Dare to Fly," the IAE wanted to celebrate those who wear the mantle of 'pilot' each and every day. This unique portrait series features pilots from around the universe, captured through the eye of famed portrait artist, Aruto Divani. +PU_IAEANN02_F_LPA_Warn_Expo_Closing_IG_001_AttentionGuestsThis=Attention guests, this Expo hall is about to close for maintenance. Please make your way to the exit and be sure to visit us again soon. +PU_IAEANN02_F_LPA_Welcome_Entrance_IG_001_WelcomeToThe=Welcome to the 2951 Intergalactic Aerospace Expo, where we're celebrating those who "Dare to Fly." +PU_IAEANN02_F_LPA_Welcome_Entrance_IG_002_ThankYouFor=Thank you for visiting New Babbage's Tobin Expo Center, Stanton's preeminent destination for live events and exhibitions. +PU_IAEATNARR01_M_LPA_Announce_Tour_BestInShow_IG_001_SelectedByPopular=Selected by popular vote, the IAE Best in Show line up is a chance for your favorite ships to take center stage at the expo. At least most of the time. At the 2938 Expo, that year's winners were all ships too large to actually fit inside the show hall! +PU_IAEATNARR01_M_LPA_Announce_Tour_PilotsIntro_IG_001_WhileItMay=While it may be commonplace to sail through the stars, we should never lose sight of the wonders of space flight from discovering new jump points, unearthing lost ruins, or setting new speed records. Famed artist, Aruto Divani, created this unique portrait series as a tribute to the diverse array of people who eagerly climb aboard their ships and 'Dare to Fly.' +PU_IAEATNARR01_M_LPA_Announce_Tour_Ship_MISCOdyssey_IG_001_MISCsLatestAddition=MISC's latest addition to their already impressive line of ships perfectly encapsulates the spirit of this year's IAE. Push the boundaries of the known universe with their new multi-crew wayfarer ship, the Odyssey. Get a sneak peek in the holoviewer room. Only at the IAE. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_AEGS_IG_001_FewCompaniesHave=Few companies have had as tumultuous a history as Aegis Dynamics. From its earliest days manufacturing iconic warships of the First Tevarin War through the darkest days of the Messer regime, Aegis ships have found a resurgence in the public eye for their versatility and robust construction. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_AEGS_IG_002_NoShipManufacturer=No ship manufacturer personifies this year's theme better than Aegis Dynamics. Whether you're running cargo in a Retaliator or providing security in a Gladius, Aegis ships are putting in work in every corner of the 'verse. Regardless of the controversies that have plagued them over the centuries, pilots continue to trust their lives and livelihood to their tried and true designs. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ANVL_IG_001_AnvilAerospaceMay=Anvil Aerospace may have made a name for itself along the frontlines with its masterfully built fleet of military craft, but more and more of the company's civilian craft have captured the imagination of the Empire. Look no further than the Anvil Carrack to see a ship that has transitioned easily from its Naval origins to the very edges of space as pilots use the ship to chart new territory. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ANVL_IG_002_AsTheWar=As the war against the Vanduul continues, many pilots find themselves seeking a way to protect their home and loved ones during these uncertain times. Anvil Aerospace has been a strong ally in this endeavor, creating civilian versions of their popular military craft, like the Hornet F7-C, to protect you and the ones you care about. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ARGO_IG_001_ContraryToPopular=Contrary to popular belief, Argo Astronautics name doesn't come from the ancient water craft of Earth mythology, but rather is derived from the initials of the company's founder Alana Redmond and is attributed to her mother. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_BANU_IG_001_ItsNotUncommon=It's not uncommon for Human manufacturers to offer unique features and designs to make their ships stand out from the crowd, but the Banu take a slightly different approach when it comes to crafting their vehicles. Heavily and freely borrowing from each other and even other species, Banu ships are made by combining the best features and best technology that they can get their hands on. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CNOU_IG_001_OneOfThe=One of the newer ship manufacturers to debut at the IAE, Consolidated Outlands has already made its mark on the Expo when it introduced the first ever mobile construction yard in 2947. The Pioneer opened up exciting opportunities for planetary settlement by allowing settlers to create their own modular structures, and forever changing the idea of what a spacecraft could do. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CRUS_IG_001_CrusaderIndustriesContinues=Crusader Industries continues to surprise ship enthusiasts around the empire. Initially known for their commercial transports like the Genesis Starliner and the Hercules StarLifter, Crusader has been expanding into the civilian market with the introduction of their Ares Star Fighter and Mercury Star Runner. Needless to say, the future is bright for this titan of astro-engineering. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CRUS_IG_002_UnlikeManyOf=Unlike many of their competitors, Crusader Industries dedicates as much effort on their employees as they do on their products. Recognized as one of the UEE's best employers in 2943 and 2946, Crusader not only offers competitive pay and benefit programs to all employees, but also houses extensive in-house training and education programs to foster talent and take their workers to the next level of their career. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_DRAK_IG_001_MentionTheName=Mention the name Drake Interplanetary in a room and you're sure to kick off some debate. To some, they're villains, arming the most dangerous elements in the 'verse with the tools to wreak havoc. But did you know that this criminal connection was only made possible because Drake ships were so common? In the infamous Kesselring Heist of 2903, a Drake caterpillar was used specifically because it was easy to blend in with the masses in flight. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_DRAK_IG_002_NoOneBrings=No one brings the thunder to IAE quite like Drake Interplanetary. Love 'em or hate 'em, their ships have become versatile and affordable options for everyone from security and militia forces to haulers trying to scrape a living out in the black. The Drake Red medic ship was recently recognized for the 'most lives saved' thanks to the ship's usage in medstations and hospitals around the UEE. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ESPR_IG_001_ThoughTheExpo=Though the Expo attracts the latest innovations and technological wonders, Esperia is constantly paving the way forward with their reverence of the past. Preserving important historical craft and xeno-vehicles, Esperia defines spaceflight in entirely new ways by providing unique experiences that would otherwise be unavailable to modern pilots. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_GRIN_IG_001_GreycatIndustrialHolds=Greycat Industrial holds the distinction of having the most ever vehicles at a single IAE when in 2926 a thousand buggy parade was driven through the streets of Severus. The highlight was when all of the buggy's sounded their horns together to play a rendition of the Imperial anthem. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_MISC_IG_001_ItsCommonKnowledge=It's common knowledge that MISC builds some of the hardest working ships around, but to get that tough a lot of thought and careful consideration had to go into even the smallest of details. To find the best panel adhesive, MISC ran over a million thermocycle shock tests at their R&D center. The winner alone was able to survive tens of thousands of cycles without failing. Talk about being built to last. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_MISC_IG_002_RepresentedInAlmost=Represented in almost every industry, MISC continues to create reliable, durable, and versatile ships at a variety of pricepoints. One of their toughest tests is known affectionately as the "Meat Grinder." Though the specifics of the test are a proprietary secret, insiders claim that the test aims to inundate the prototype ship with nearly three dozen adverse conditions, sometimes attacking with three to four at the same time in an effort to prove that their ship can survive the harshest of the harsh conditions. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ORIG_IG_001_LuxuryElegancePerformance=Luxury. Elegance. Performance. These are only a handful of the terms that are regularly associated with Origin Jumpworks ships. Since the 28th century, Origin has consistently pushed the boundaries of speed and sophistication, but did you know that their controversial decision to uproot their headquarters from Earth to Terra in 2913 nearly sank the company? +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ORIG_IG_002_PerpetuallyExpandingWhats=Perpetually expanding what's possible when it comes to high-end performance vehicles, Origin Jumpworks is a fan favorite at the IAE and this year's lineup is sure to impress. When attempting to design a new addition to their roster, Origin engineers have looked for inspiration from a variety of sources. For example, when initially brainstorming designs that would ultimately become the X1, Engineering Director Alberto Vara looked to musical notes to dictate the potential shape language of the open-canopy racer. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_RSI_IG_001_SomeHistoriansCredit=Some historians credit Roberts Space Industries with the invention of modern spaceflight. For founder Chris Roberts, the prospect of making space travel more accessible was a lifelong dream and when his company unveiled their prototype Quantum Core Engine in 2075, suddenly, space travel didn?t seem that fantastical anymore. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_RSI_IG_002_ItsPrettyAmazing=It's pretty amazing to think that RSI makes one of the smallest ships on the market and one of the biggest. It would take about 50 Auroras laid end to end to equal the length of one mighty Bengal carrier. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_XIAN_IG_001_XianShipsAre=Xi'an ships are becoming a more common sight across the UEE, but it wasn't too long ago that their sale was completely forbidden by the Xi'an Emperor. Now, thanks to growing trade between our two species, Xi'an manufacturers like Gatac and Aopoa are producing vehicles specifically for Humans to pilot. Even more promising, some new ships have been designed for Human and Xi'an crew to serve along side each other. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_AegisRedeemer_IG_001_EstablishingFireSuperiority=Establishing fire superiority can be the key to victory. Aegis designers consulted with both active and former members of the UEE military as well as security forces to find out what was and wasn't currently represented in the latest generation of combat gunships. The result? The Aegis Redeemer. Originally debuted years ago, Aegis made the somewhat controversial decision to delay the release of this battlefield equalizer to redesign the interior. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_AnvilSpartan_IG_001_DespiteTheAerospace=Despite the Aerospace in it's name, Anvil has hardly been limited to the skies. For example, the tough and rugged Atlas vehicle platform was developed to help conquer the unforgiving landscape found on moons and planets alike. Both the Ballista and the Spartan were both built from this design foundation, proving its adaptability. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_ArgoRAFT_IG_001_IfYoureLooking=If you're looking to crack into the cargo hauling market, look no further than Argo's new RAFT. This small multi-crew ship utilizes Argo's experience in the industrial ship market and a versatile design to create an affordable entry-level ship that's ready for the long haul. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_CrusaderAres_IG_001_AlthoughCrusaderIndustries=Although Crusader Industries might be best known for their transports, their recent introduction of the Ares Star Fighter shows that the charity-minded manufacturer is taking a new approach to helping citizens across the Empire, and more specifically those who live on Crusader itself. With recent attacks by well outfitted groups like XenoThreat and the Nine Tails becoming all too common, its easy to see why a powerhouse like the Ares was added to their line-up. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_DrakeBuccaneer_IG_001_IntroducedIn2887=Introduced in 2887, Drake's Buccaneer almost begs its pilots to pick a fight. While it doesn't have the versatility of something like the Hornet, the Bucc's got heart... and enough firepower to make it a serious threat in any engagement. Though it's been associated with multiple crimes throughout the Empire, it's also become a mainstay for local security forces and militias looking to keep the peace. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_Origin400i_IG_001_InitiallyConceptedTo=Initially concepted to be a competitor for RSI's classic Constellation line, Origin's 400i quickly developed its own singular identity. Utilizing Origin's usual high standards of performance and comfort, the 400i evolved into a ship for explorers who didn't feel the need to 'rough it' while pushing the boundaries of the known. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_RSIConstellation_IG_001_SinceItsIntroduction=Since its introduction in 2712, the RSI Constellation has been reimagined countless times, proving itself as varied and long-lived as Roberts Space Industries itself. It has been a cargo hauler, an explorer, a luxury liner, and more. When asked what's next for the Constellation, RSI Designer Deshondra Lewin said "Whatever it is, we will always strive to balance innovation with the tested features that pilots have come to rely upon." +PU_IAEATNARR01_M_LPA_Announce_Tour_ThemeIntro_IG_001_TheThemeOf=The theme of this year's expo is "Dare to Fly" which celebrates the courage of pilots everywhere who boldly take flight to discover new thrills, to seek adventure, and to push boundaries farther than ever imagined. With the right ship and the right frame of mind, anything is possible. +PU_IAEATNARR01_M_LPA_Announce_Tour_WeaponsArmor_IG_001_YouMayBe=You may be wondering why an Expo focused on vehicles and spacecraft would want to highlight personal armor and weapons. While its true that getting there is half the fun, what you do when you arrive is just as important. Having the perfect gear on board will help ensure that a landed pilot will be ready to take off again soon. +PU_IAEATNARR01_M_LPA_Welcome_Tour_IG_001_HelloAndWelcome=Hello and welcome to the 2951 Intergalactic Aerospace Expo. This special audio presentation will be your guide to the ins and outs of the various halls and provide unique insight about the vehicles and manufacturers on display. Thanks for listening and we hope you enjoy your time with us here at this year's IAE. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_001_CelebratedSince2541=Celebrated since 2541, Invictus gives the public an opportunity to see the latest and greatest additions to the UEE Navy fleet. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_002_RememberInvictusIs=Remember, Invictus is an opportunity to celebrate those who are about to embark on their journey in the UEE Navy. Be sure to congratulate any new recruits you see. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_003_DutyTraditionService=Duty. Tradition. Service. A life in the UEE Navy is about building a better universe for your loved ones. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_004_GetAnInside=Get an inside look at some of your favorite manufacturers' ships. Check the daily schedule for directions. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_005_TheNavyWould=The Navy would like to thank our private and corporate partners for making this year's Invictus the best yet. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_006_EverWantTo=Ever want to see what life is like aboard a capital ship? This year's Invictus is offering a rare opportunity to explore an active duty Javelin destroyer. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_007_WhileAtInvictus=While at Invictus, take a moment to honor all Naval starmen, past, present and future, for faithfully defending the Empire. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_008_TheUeeNavy=The UEE Navy. United in Purpose. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_009_InvictusLaunchWeek=Invictus Launch Week not only marks the graduation of the latest class of starmen and pilots entering service into the UEE Navy, but signifies the date that new recruits all over the Empire report to start their service. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_010_PleaseConsultOur=Please consult our maps to take advantage of all the exhibits this year's Invictus has to offer. Be sure to check back every day to see the full lineup of ships and technology now available to the UEE Navy. +PU_INVICTUSHG01_M_LGR_Welcome_Invictus_2951_IG_001_HelloAndWelcome=Hello and welcome to the 2951 Invictus Expo Hall. +PU_INVICTUSHG01_M_LGR_Welcome_Invictus_IG_001_HelloAndWelcome=Hello and welcome to the Invictus Expo Hall. +PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_001_SecurityHasBeen=Security has been dispatched. Stand down +PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_002_YouAreIn=You are in violation of UEE law. Stand by. Security are en route. +PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_003_UnauthorizedPersonDetected=Unauthorized person detected. Security dispatched. +PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_001_AttentionTheUEE=Attention, the UEE Navy would like to invite you to explore one of our fleet's active military vessels. The UEES War Hammer is currently docked at this station and accepting tours. +PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_002_HaveYouEver=Have you ever wanted to see what life is like aboard an active military vessel? The UEES War Hammer, a Javelin-class destroyer, is currently docked with this station and open to the public for tours. +PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_003_ToCelebrateThis=To celebrate this year's Invictus, the UEE Navy would like to invite members of the public to explore an active duty destroyer. Please make your way to the docking area for this unique opportunity. +PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_004_AsPartOf=As part of this year's Invictus festivities, take a tour of an active Naval destroyer. The UEES War Hammer is currently docked at the station and accepting visitors. Don't miss this incredible opportunity. +PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_005_MakeThisInvictus=Make this Invictus special by exploring an active duty Javelin destroyer. The UEES War Hammer is currently docked with the station, but won't be for long so don't miss your chance. +PU_JAVCOFF01_F_LPA_Begin_Tour_IG_001_AttentionTheUEES=Attention, the UEES War Hammer is now open to the public. +PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_001_HelloAllInvictus=Hello all Invictus attendees, we're closing down the tours, so please start making your way to the exit +PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_002_ThisIsA=This is a ship-wide announcement, we will be wrapping up tours for the day. Please start heading to the exit. Thank you. +PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_003_AttentionCiviliansWe=Attention, civilians. We are ending the tours for the day. Please make your way to the exit and have a great Invictus. +PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToStation_IG_001_ToAllInvictus=To all Invictus attendees, tours of the UEES War Hammer will be ending soon. Thank you. +PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_001_ThisShipIs=This ship is now off limits to unauthorized members of the public. If you have remained on board in error, you must vacate immediately. +PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_002_AttentionCivilianTours=Attention, civilian tours are now over. Please vacate the ship immediately. +PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_003_TheWarHammer=The War Hammer is now off-limits to civilians. If you haven't already, please exit the ship immediately. +PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToStation_IG_001_ThanksToEveryone=Thanks to everyone who came out to support this year's Invictus, but the UEES War Hammer is now closed for tours. +PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_001_LadiesAndGentlemen=Ladies and gentlemen, got a special treat for you, there's a Bengal carrier on its way in. I will keep you posted as it gets closer in case you'd like to check it out. +PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_002_AttentionInvictusAttendees=Attention, Invictus attendees, just wanted to give you a head's up that a Bengal carrier, the UEES Barbary, is currently inbound to this station. +PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_003_ExcuseTheInterruption=Excuse the interruption. I hope you're enjoying your Invictus tour, but I just wanted to notify you that the Bengal carrier Barbary is on approach to this station. You can catch a glimpse of it if you hurry. Thank you and enjoy your day. +PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_WarHammer_IG_001_AttentionTheUEES=Attention. The UEES War Hammer is en route to this station as part of the Invictus festivities. +PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_001_AttentionTheBarbary=Attention, the Barbary carrier will be departing soon in case any of you were planning to take a look. +PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_002_ExcuseTheInterruption=Excuse the interruption, but if anyone was interested in taking a look at the Bengal carrier, you should go now. It's about to depart. +PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_003_HelloEveryoneThis=Hello everyone. This is the War Hammer's comms officer with an update. This is your last chance to check out the Bengal carrier that's docked with the station. I just received word that the Barbary is going to be moving on shortly. +PU_JAVCOFF01_F_LPA_Inform_Departure_WarHammer_IG_001_TheUEESWar=The UEES War Hammer is ready to disembark. Thank you to all our attendees and enjoy your Invictus. +PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_001_AttentionAllIf=Attention all, if you haven't had a chance, you should check out the Bengal carrier that's docked at the station. +PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_002_AttentionInvictusAttendees=Attention Invictus attendees, the UEES Barbary Bengal carrier I mentioned earlier has docked at the station. +PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_003_ThisIsThe=This is the comms officer for the UEES War Hammer. I just wanted to relay an update from that Bengal carrier. They have docked with the station in case any of you would like to have a look. +PU_JAVCOFF01_F_LPA_Inform_Docking_Done_WarHammer_IG_001_TheUEESWar=The UEES War Hammer has now docked and will be open for tours soon. +PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_001_AttentionAllJust=Attention all, just wanted to give you an update. The Bengal carrier has arrived at the station. If you haven't seen one before, I highly recommend checking it out. +PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_002_AttentionIJust=Attention, I just received word that the Bengal carrier Barbary is on approach for those interested. +PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_003_SorryForThe=Sorry for the interruption, but the UEES Barbary carrier has arrived outside the station for any of you interested in taking a look. +PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_WarHammer_IG_001_TheUEESWar=The UEES War Hammer will be docking momentarily. Stand by for further updates. +PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_001_AttentionForThose=Attention, for those of you aboard who are interested, a Bengal carrier is currently passing the station. If you haven't seen one before, I highly recommend taking a look. +PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_002_AttentionInvictusAttendees=Attention Invictus attendees, it looks like you're in for a special treat. A Bengal carrier, the UEES Barbary, is currently passing the station. Hurry if you'd like to catch a glimpse. +PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_003_HelloEveryoneThis=Hello everyone. This is the War Hammer's comms officer with an update. A Bengal carrier is currently passing the station for anyone interested in taking a look. +PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_001_TrespassersHaveBeen=Trespassers have been secured. Transfering to local authorities. +PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_002_UnauthorizedPersonnelHave=Unauthorized personnel have been apprehended. +PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_003_AttentionTrespassersAre=Attention, trespassers are in custody. +PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_001_ThisIsA=This is a final warning. Anyone still on board without authorization will be arrested. +PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_002_AttentionThisShip=Attention. This ship has entered a military lockdown. Any trespassers will be arrested on sight. +PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_003_AttentionInvictusAttendees=Attention Invictus attendees, if you are still on board, you are in violation of UEE Navy security protocols. +PU_JTVOGUIDE01_M_LPA_Announce_Tour_BriefingRoom_IG_001_HelloAndWelcome=Hello and welcome to the UEES War Hammer. This Javelin-Class destroyer was originally built by Aegis Dynamics and has been in active service since 2832. Launching under the command of Captain Omar Singh, the ship initially served as a combat support vessel in the 2nd Fleet, 6th Battle Group. A posting that put it close to the Vanduul front. The War Hammer saw action during the Fall of Caliban in 2884 where it protected retreating civilian and Naval forces when the system ultimately fell, earning a ribbon for Valor in the process. For the next several decades, the War Hammer transitioned between fleets in a variety of support and patrol positions, even participating in the UEE push to reclaim the Nexus system in the 2930's. Most recently, the War Hammer distinguished itself as the primary combat vessel to repel the outlaw group known as XenoThreat from the Stanton system. Since then, the War Hammer has been placed in drydock for repairs, but is heading back to active service once this year's Invictus festivities are concluded.\n\nThe room you're currently seated in is the main briefing room for the entire ship. Based around a holovolume built by microTech, the crew gathers here to discuss everything from battle strategies to repair schedules. The Marine detail assigned to this ship also uses this room to plan out their boarding actions or outline combat strategies. This room has even acted as a venue for off-duty activities such as vid screenings or sporting event parties.\n\nWe hope that you'll take the opportunity to explore the ship and get an up close look at one of the vanguards of order. On behalf of Captain Medcalf and the rest of the crew, I want to wish you a fantastic Invictus and hope we see you next year. +PU_KAREAH1_M_SY_InnerRing_Trespass_Alerted_IG_001_AttentionYourPresence=Attention: Your presence is a violation of Crusader law. Security forces have been notified. Power down your vehicle and await their arrival. +PU_KAREAH1_M_SY_InnerRing_Trespass_Warning_IG_001_WarningOnlyAuthorized=Warning: Only authorized Crusader Security Personnel are allowed beyond this point. +PU_KAREAH1_M_SY_OuterRing_StationClosed_IG_001_PleaseBeAdvised=Please be advised, Security Post Kareah is currently closed. Please seek assistance at another Crusader Security Facility. +PU_KAREAH1_M_SY_OuterRing_StationClosed_IG_002_SecurityPostKareah=Security Post Kareah is closed. If you are in need of emergency assistance, please alert the ECN. +PU_KAREAH1_M_SY_Station_Trespass_Alerted_IG_001_AttentionYouAre=Attention: You are unauthorized to enter this station. Crusader Security has been notified. +PU_KAREAH1_M_SY_Station_Welcome_IG_001_OnBehalfOf=On behalf of Crusader Security, thank you for visiting Security Post Kareah. Safe travels. +PU_KLIM_MG_Busy_IG_001_HitMeUp=Hit me up later. I can't talk right now. +PU_KLIM_MG_Busy_IG_002_GotThingsTo=Got things to do, posito. Talkin' ain't one of them, I'm afraid. +PU_KLIM_MG_Chosen_PlayerAcceptMission_IG_001_IllLetEm=I'll let 'em know. +PU_KLIM_MG_Chosen_PlayerAcceptMission_IG_002_AyPositoThats=Ay, posito. That's what I like to hear. +PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_001_AlrightFine=Alright. Fine. +PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_002_ItsCoolFree=It's cool. Free 'verse and all. +PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_003_ThatsFine=That's fine. +PU_KLIM_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_HitMeUp=Hit me up if you change your mind. +PU_KLIM_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_JobMightStick=Job might stick for a bit, so feel free to reconsider. +PU_KLIM_MG_Comms_Farewell_IG_001_SeeYa=See ya. +PU_KLIM_MG_Comms_Farewell_IG_002_Later=Later. +PU_KLIM_MG_Comms_ForgivesPlayer_IG_001_WallaceHereI=Wallace here. I should have my goddamn head examined calling you up, but I need a hand. Hopefully you've upped your game since we last talked. +PU_KLIM_MG_Comms_InstructVisit_IG_001_ComeByThe=Come by the shop and I'll fill you in. +PU_KLIM_MG_Comms_InstructVisit_IG_002_SwingOnBy=Swing on by next time you touch down. +PU_KLIM_MG_Comms_MissionComplete_IG_001_ThanksForSorting=Thanks for sorting that out. +PU_KLIM_MG_Comms_MissionComplete_IG_002_YoureAGoddamn=You're a goddamn miracle worker, posito. +PU_KLIM_MG_Comms_NewMission_IG_001_HeyPositoMight=Hey, posito. Might have something for you. +PU_KLIM_MG_Comms_NewMission_IG_002_HeyItsWallace=Hey. It's Wallace. Got something that needs doing. +PU_KLIM_MG_Comms_PaymentSent_IG_001_IllShiftThe=I'll shift the creds to your account. +PU_KLIM_MG_Comms_PaymentSent_IG_002_IllSendYour=I'll send your pay. +PU_KLIM_MG_Comms_PaymentSent_IG_003_HeresTheCreds=Here's the creds. +PU_KLIM_MG_Comms_ReturnItems_FailBounty_IG_001_TellYouWhat=Tell you what. If you're not gonna bring my stuff back then I've got a new job for you. It's called "Evade the Murderers." Good luck. +PU_KLIM_MG_Comms_ReturnItems_FailBounty_Stolen_IG_001_YouFuckedUp=You fucked up now. Want to keep my property? Then get ready to defend it with your life. +PU_KLIM_MG_Comms_ReturnItems_LastWarning_IG_001_ThisIsThe=This is the last time I'm gonna say it. Bring my shit back. +PU_KLIM_MG_Comms_ReturnItems_LastWarning_IG_002_ImNotGoing=I'm not going to tell you again. I want my stuff. +PU_KLIM_MG_Comms_ReturnItems_Reminder_IG_001_IWantMy=I want my cargo. You bring it back and we can chalk this up to an unfortunate mistake. +PU_KLIM_MG_Comms_ReturnItems_Reminder_IG_002_BringMyProperty=Bring my property back to me. Now. +PU_KLIM_MG_ConvoRejoin_IG_001_WhatTheHell=What the hell was I saying... +PU_KLIM_MG_ConvoRejoin_IG_002_GreatYoureBack=Great. You're back. I don't even remember where I was... oh, yeah. +PU_KLIM_MG_Decide_EncourageLookAndDecide_IG_001_CheckItOut=Check it out. Let me know what you think. +PU_KLIM_MG_Decide_EncourageLookAndDecide_IG_002_SoWhatsUp=So what's up, you in? +PU_KLIM_MG_Decide_MissionTimeout_IG_001_HellWithIt=Hell with it. I'll find someone else. +PU_KLIM_MG_Decide_MissionTimeout_IG_002_YouKnowWhat=You know what? Forget it. +PU_KLIM_MG_Decide_WarningMissionTimeout_IG_001_SoWhatsIt=So what's it gonna be? +PU_KLIM_MG_Decide_WarningMissionTimeout_IG_002_AnyTimeYoud=Any time you'd like to make a decision. +PU_KLIM_MG_Idles_Smoking_IG_LEAN_001_EX= +PU_KLIM_MG_Idles_Smoking_IG_STAND_001_EX= +PU_KLIM_MG_Idles_Stretch_IG_001_EX= +PU_KLIM_MG_Idles_Stretch_IG_002_EX= +PU_KLIM_MG_Interrupt_IG_001_WaitWhat=Wait... what? +PU_KLIM_MG_Interrupt_IG_002_TheFuckYou=The fuck you goin'? +PU_KLIM_MG_Interrupt_IG_003_HeyGetBack=Hey! Get back here. +PU_KLIM_MG_Intro_DontKnow_1stTime_IG_001_TheHellYou=The hell you want? +PU_KLIM_MG_Intro_DontKnow_1stTime_IG_002_Yeah=Yeah? +PU_KLIM_MG_Intro_DontKnow_CriminalRep_IG_001_WaitIveHeard=Wait... I've heard about you...yeah... people talk about you. Word is you're quite the naughty one. I'm Wallace. Great to meet you. +PU_KLIM_MG_Intro_DontKnow_WorkForEddie_V_WP_START_001_WaitYouWork=Wait, you work for Eddie? +PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D1_001_ShitSorryWe=Shit, sorry. We get weirdos wandering down here looking for handouts. +PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D1_002_MyNamesWallace=My name's Wallace. Great to meet you. Yeah, he said that he'd hooked himself up with some new talent. +PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D2_001_ThenFuckOff=Then fuck off. +PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D2_ALT_001_ThenDriftThis=Then drift. This ain't a goddamn hangout. +PU_KLIM_MG_Intro_DontKnow_WorkForMichael_V_WP_START_001_WaitYouWork=Wait, you work for Michael? +PU_KLIM_MG_LastMissionComment_ChemComplete_1stTime_IG_001_ThanksForThose=Thanks for those chemicals. Consider it a standing offer, if you get your hands on any more while on the drift, I'll always buy it. +PU_KLIM_MG_LastMissionComment_FailStreak_IG_001_YouveScrewedUp=Youve screwed up another job... I'm getting so used to saying that, it's a little upsetting. +PU_KLIM_MG_LastMissionComment_FailStreak_IG_002_ThingsJustHavent=Things just haven't been going your way, have they? +PU_KLIM_MG_LastMissionComment_Fail_Good_IG_001_WhatHappenedOn=What happened on that last job? You were doing so good... +PU_KLIM_MG_LastMissionComment_Fail_Good_IG_002_ToughBreakOn=Tough break on that last run. Don't sweat it. Happens to the best of us. Just don't let it happen again... +PU_KLIM_MG_LastMissionComment_Fail_NeutralBad_IG_001_UpYourGame=Up your game, posito. I don't give gigs to amateurs. +PU_KLIM_MG_LastMissionComment_Fail_NeutralBad_IG_002_IHadA=I had a guy tell me that I needed to be more constructive in my criticism, so let's give it a whirl, you failed me. Don't do it again. +PU_KLIM_MG_LastMissionComment_LastChance_IG_001_IRunA=I run a business, hear? And in the running of that business, I expect that tasks are completed as assigned. That's what I call 'the speech.' I only give it once. My second speech uses fewer words, but more impacts. Cool? +PU_KLIM_MG_LastMissionComment_NoLonger_IG_001_YouThinkIm=You think I'm gonna hire you again? After all that? Shit, I want what you've been smoking. +PU_KLIM_MG_LastMissionComment_NoLonger_IG_002_OhHellNo=Oh, hell no. I ain't hiring you for a goddamn thing. +PU_KLIM_MG_LastMissionComment_Robbed_IG_001_IDontKnow=I don't know how you could let the stuff slip away from you like that. +PU_KLIM_MG_LastMissionComment_Robbed_IG_002_DontEverLose=Don't ever lose my shit again. +PU_KLIM_MG_LastMissionComment_SuccessStreak_IG_001_HelluvaStreakI=Helluva streak. I keep giving you jobs, you keep knocking them down. +PU_KLIM_MG_LastMissionComment_SuccessStreak_IG_002_ThatLastJob=That last job makes another success for the books. You can't be stopped. +PU_KLIM_MG_LastMissionComment_Success_Exceptional_IG_001_IWasTelling=I was telling some of the crew back there about that last gig you pulled. Unbelievable stuff.\nSeriously. +PU_KLIM_MG_LastMissionComment_Success_Exceptional_IG_002_HolyShitYou=Holy shit. You... you are a beast. Helluva job on that last run. +PU_KLIM_MG_LastMissionComment_Success_Good_IG_001_ThatWasSome=That was some flash work on that last job. +PU_KLIM_MG_LastMissionComment_Success_Good_IG_002_YouDidGood=You did good on that last run. +PU_KLIM_MG_LastMissionComment_Success_Good_IG_003_NiceJobOn=Nice job on that last one. +PU_KLIM_MG_LastMissionComment_TryHarder_IG_001_WeAllHave=We all have bad patches. All have runs that don't pan out the way we want them to. I get it. I do. But screw up other peoples' jobs. Not mine. Clear? +PU_KLIM_MG_LastMissionComment_TryHarder_IG_002_YouGottaFocus=You gotta focus. You hear me? I got people lining up to take these jobs and not screw them up. +PU_KLIM_MG_MidMission_Deactivate_IG_001_YeahLookIt=Yeah, look. It sucks, but I gotta pull the job. I'll make it up to you some other time. +PU_KLIM_MG_MidMission_Deactivate_IG_002_LooksLikeThe=Looks like the job kinda took care of itself. +PU_KLIM_MG_MidMission_Fail_IG_001_GreatJobYoure=Great job. You're a goddamn rock star. +PU_KLIM_MG_MidMission_Fail_IG_002_ItsTooLate=It's too late now. Next time, if you can't pull off a job, don't take it. +PU_KLIM_MG_MidMission_Greetings_IG_001_HeyItsMe=Hey, it's me. +PU_KLIM_MG_MidMission_Greetings_IG_002_YouReadMe=You read me? It's Wallace. +PU_KLIM_MG_MidMission_Greetings_IG_003_Hey=Hey. +PU_KLIM_MG_MidMission_Greetings_IG_003b_Hey=Hey. +PU_KLIM_MG_MidMission_ObjUpdate_IG_001_GotSomeMore=Got some more info for you. +PU_KLIM_MG_MidMission_ObjUpdate_IG_002_MightNeedTo=Might need to make a tiny change on that gig. +PU_KLIM_MG_MidMission_PlayerQuit_IG_001_ThatsABullshit=That's a bullshit play right there. +PU_KLIM_MG_MidMission_PlayerQuit_IG_002_WhatDoYou=What do you mean you quit? You quit?! +PU_KLIM_MG_MidMission_ReceiveData_IG_001_ThatUploadCame=That upload came through. +PU_KLIM_MG_MidMission_ReceiveData_IG_002_ThanksForThe=Thanks for the data. Checking it now. +PU_KLIM_MG_MidMission_WarningFail_IG_001_TimesGettingTight=Time's getting tight. Let's get a move on. +PU_KLIM_MG_MidMission_WarningFail_IG_002_WhatsTheHoldup=What's the holdup? I got people waiting. +PU_KLIM_MG_MissionBriefs_Ambush_Generic_IG_001_INeedYou=I need you to hit someone. I'll provide all the data. Names, locations, et cetera. +PU_KLIM_MG_MissionBriefs_Ambush_Generic_IG_002_GotSomeIdiots=Got some idiots trying to make a move on some of my territory. I'd like to send a little message. +PU_KLIM_MG_MissionBriefs_Collect_Chemicals_IG_001_SoHeresThe=So here's the thing. My enterprise requires a lot of chemicals. We gotta be careful how much we bring in though. The locals are stupid, but not that stupid, so if you can snag the right chem in the amount I need, I'll buy it. +PU_KLIM_MG_MissionBriefs_Collect_Find_IG_001_GotAWish=Got a wish list for you, keep an eye out and snag it if you find it. +PU_KLIM_MG_MissionBriefs_Collect_Find_IG_002_GotSomeStuff=Got some stuff I need. Don't care how you get it. Just get it. +PU_KLIM_MG_MissionBriefs_Collect_Generic_IG_001_INeedSomeone=I need someone to pick up a few things. +PU_KLIM_MG_MissionBriefs_Collect_Generic_IG_002_ImRunningLow=I'm running low on some supplies and could use a re-up. Easy stuff. +PU_KLIM_MG_MissionBriefs_Collect_Investigate_IG_001_TheresSomeWreckage=There's some wreckage on the drift with some potentially interesting salvage. +PU_KLIM_MG_MissionBriefs_Collect_Pirates_IG_001_OneMoreThing=One more thing. Odds are, you won't alone out there and whoever you find won't want to share. +PU_KLIM_MG_MissionBriefs_Collect_Pirates_IG_002_KeepAnEye=Keep an eye open though, you might run into some unfriendly types. +PU_KLIM_MG_MissionBriefs_Deliver_Generic_IG_001_TheresADelivery=There's a delivery run if you want it. +PU_KLIM_MG_MissionBriefs_Deliver_Generic_IG_002_IHaveSome=I have some product that needs to be dropped off. Keep a low profile and it shouldn't be a problem. +PU_KLIM_MG_MissionBriefs_Deliver_Pickup_IG_001_HeresTheDeal=Here's the deal. Gonna need a little drop-off, pick-up action. You give, you take. Simple. +PU_KLIM_MG_MissionBriefs_Deliver_Pickup_IG_002_GotAList=Got a list of things I need picked up and dropped off. +PU_KLIM_MG_MissionBriefs_Deliver_Timed_IG_001_INeedSome=I need some product delivered in a hurry. +PU_KLIM_MG_MissionBriefs_Deliver_Timed_IG_002_ThisOneComes=This one comes with a clock. You'll have to make the drop before the deadline. +PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_001_IGotA=I got a shipment loaded with some primo haul that's gonna need some protection. +PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_002_WithAllThe=With all the clashes, I feel like I've got a big target on my back. I need someone to go along and make sure this batch gets to where it's going. +PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_003_GotAHaul=Got a haul that needs an escort. +PU_KLIM_MG_MissionBriefs_Escort_Generic_IG_001_WordIsSome=Word is some people have been making noise about roughing up my routes. I'd like an extra set of eyes and guns out there. +PU_KLIM_MG_MissionBriefs_Escort_Generic_IG_002_ThingsAreHeating=Things are heating up out there and I need some extra protection on my ships. +PU_KLIM_MG_MissionBriefs_Escort_Passenger_IG_001_FeelLikePlaying=Feel like playing chauffeur? Associate of mine needs a lift. +PU_KLIM_MG_MissionBriefs_Escort_Raid_IG_001_PuttingTogetherA=Putting together a little raiding party and could use some of your skills. +PU_KLIM_MG_MissionBriefs_Escort_Raid_IG_002_FoundOutWho=Found out who knocked over some of my ships, so I'm sending a crew to knock them down. Permanently. I want you to back them up. +PU_KLIM_MG_MissionBriefs_Escort_Rivals_IG_001_SoWithAll=So with all the damage we've been doing to those Syndicate arseholes, it'd be nuts not to expect some kind of bang back, so I'd like you guarding one of my ships. Just in case. +PU_KLIM_MG_MissionBriefs_Escort_Rivals_IG_002_HeardThereWas=Heard there was a hit team in system, compliments of those Otoni Group scumbags. I need some extra muscle to keep an eye out for them. +PU_KLIM_MG_MissionBriefs_Generic_Hard_IG_001_HeresTheDeal=Here's the deal, I got something cooking that needs a surefire, no-doubt pro to handle. +PU_KLIM_MG_MissionBriefs_Generic_Hard_IG_002_IfYouGot=If you got the time, I need a pro to take care of some high level business for me. +PU_KLIM_MG_MissionBriefs_Generic_IG_001_ItdBeGreat=It'd be great if you could help me out. Got a job that needs some doing. +PU_KLIM_MG_MissionBriefs_Generic_IG_002_AJobsCome=A job's come to my attention, think it might be a good fit for you. +PU_KLIM_MG_MissionBriefs_NoMission_IG_001_SorryPositoThe=Sorry, posito, the Wallace Klim Employment Office is closed for the day. +PU_KLIM_MG_MissionBriefs_NoMission_IG_002_AintGotAnything=Ain't got anything for you right now. +PU_KLIM_MG_MissionBriefs_Steal_Generic_IG_001_TheresSomeCargo=There's some cargo I'd like you to grab for me. Should be pretty simple. The only problem might be the owner, but you'll figure it out. +PU_KLIM_MG_MissionBriefs_Steal_Generic_IG_002_UpForA=Up for a heist? +PU_KLIM_MG_MissionBriefs_Steal_Kill_IG_001_INeedYou=I need you to boost something for me. No witnesses. +PU_KLIM_MG_MissionBriefs_Steal_Kill_IG_002_ThisIsA=This is a simple smash and grab job. Grab the product I need and smash the hell out of everyone with it. +PU_KLIM_MG_MissionBriefs_Steal_Otoni_Hard_IG_001_SoIGot=So I got a big one for you. It's a boost job, but this one's a direct move against Otoni. These are big league hitters, so I need someone I can trust who won't screw it up. +PU_KLIM_MG_MissionBriefs_Steal_Otoni_Hard_IG_002_OtoniHaveA=Otoni have a shipment heading through the system. I want it. +PU_KLIM_MG_Mission_Farewell_MissionAccepted_IG_001_GoOnGet=Go on. Get out of here. Let me know when it's done. +PU_KLIM_MG_Mission_Farewell_MissionAccepted_IG_002_WatchYourselfOut=Watch yourself out there. +PU_KLIM_MG_Mission_Farewell_MissionDeclined_IG_001_MaybeNextTime=Maybe next time, huh? +PU_KLIM_MG_Mission_Farewell_MissionDeclined_IG_002_SeeYouAround=See you around. +PU_KLIM_MG_Mission_Greetings_Bad_IG_001_LetsGetThis=Let's get this done. +PU_KLIM_MG_Mission_Greetings_Bad_IG_002_YouAgain=You again... +PU_KLIM_MG_Mission_Greetings_Good_IG_001_HeyBackAgain=Hey. Back again? +PU_KLIM_MG_Mission_Greetings_Good_IG_002_YouGoodGood=You good? Good. +PU_KLIM_MG_Mission_Greetings_Good_IG_003_Heya=Heya. +PU_KLIM_MG_Mission_Greetings_NoLonger_IG_001_AintGotNothing=Ain't got nothing to say to you. +PU_KLIM_MG_Mission_Greetings_NoLonger_IG_002_YouReallyDont=You really don't learn, do you? We're done. +PU_KLIM_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=What are you doing here? Go. +PU_KLIM_MG_Mission_Greetings_StillMission_IG_002_HeyYouWork=Hey, you work for me, I expect you to get shit done. Not hang around here. +PU_KLIM_MG_Mission_Greetings_WrongDelivery_IG_001_IGaveYou=I gave you the drop off details. Follow them. +PU_KLIM_MG_Mission_Greetings_WrongDelivery_IG_002_WhatTheHell=What the hell is this? Does this look like a goddamn drop off point? +PU_KLIM_MG_MultipleMissionOffer_IG_001_GotALot=Got a lot of things going on right now, so the work's been piling up. I'll send you what I've got, let me know if there's one you'd like to take off my plate. +PU_KLIM_MG_MultipleMissionOffer_IG_002_IfYouNeed=If you need work, I got plenty to offer. See if any of these sound like a win. +PU_KLIM_MG_PhysicalBump_IG_LEFT_001_WatchIt=Watch it. +PU_KLIM_MG_PhysicalBump_IG_LEFT_002_Dipshit=Dipshit... +PU_KLIM_MG_PhysicalBump_IG_RIGHT_001_WatchIt=Watch it. +PU_KLIM_MG_PhysicalBump_IG_RIGHT_002_Dipshit=Dipshit... +PU_KLIM_MG_PlayerGoofsOff_IG_001_WhatTheHell=What the hell? +PU_KLIM_MG_PlayerGoofsOff_IG_002_YouMustveGotten=You must've gotten some of that good shit. +PU_KLIM_MG_Routine_Store_Farewell_IG_001_YouHaveA=You... have a good one... +PU_KLIM_MG_Routine_Store_Farewell_IG_002_StaySafe=Stay safe... +PU_KLIM_MG_Routine_Store_Greetings_IG_002_OhHey=Oh... hey... +PU_KLIM_MG_Routine_Store_Greetings_IG_002b_OhHey=Oh... hey? +PU_KLIM_MG_Routine_Store_Greetings_IG_003_IKnowYou=I know you... +PU_KLIM_MG_Routine_Store_RandomComms_IG_001_WhosWhosThis=Whos... who's this... Why you comming me? +PU_KLIM_MG_Routine_Store_RandomComms_IG_002_FullBurnHeading=Full burn, heading into over, heading headin into overdrive... full burn... heading into over, over, overdrive. Kicking, oooverdrive. full burrrrrn heading into overdrive... full burn... full burn... full burn... headin into overdrive. +PU_KLIM_MG_Routine_Tunnel_Farewell_IG_001_YouYouHave=You... You have a good one... +PU_KLIM_MG_Routine_Tunnel_Farewell_IG_002_StaySafe=Stay safe... +PU_KLIM_MG_Routine_Tunnel_Greetings_IG_002_OhHey=Oh... hey... +PU_KLIM_MG_Routine_Tunnel_Greetings_IG_003_IKnowYou=I know you... +PU_KLIM_MG_Routine_Tunnel_RandomComms_IG_001_WhoWhosThis=Who... who's this... Why you comming me +PU_KLIM_MG_Routine_Tunnel_RandomComms_IG_002_FullBurnHeading=Full burn..... heading..... heading into overdrive....... overdrive....full burn, full burn. Full burn +PU_KLIM_MG_SendingMissionDetails_IG_001_IllSendYou=I'll send you the details. +PU_KLIM_MG_SendingMissionDetails_IG_002_HoldOnLet=Hold on. Let me hook you up with the specifics. +PU_KLIM_MG_SendingMissionDetails_IG_003_OneSecThere=One sec. There. Have a look. +PU_KLIM_MG_Transition_CommentToGiving_IG_001_LetsGetDown=Let's get down to business. +PU_KLIM_MG_Transition_CommentToGiving_IG_002_EnoughWithThe=Enough with the small talk. +PU_KLIM_MG_Transition_CommentToGiving_IG_003_Anyway=Anyway. +PU_KTCLINIC01_F_LPA_Announce_Hospital_CheckIn_IG_001_ReadyToGet=Ready to get your care quicker? Use one of our convenient self-check in terminals and start your treatment now! +PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_001_ThankYouFor=Thank you for visiting Kel-To Rx. Feel better. Save more. +PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_002_BeSureTo=Be sure to stop by our pharmacy to get the quality medicines you need, at a price you're going to love. Kel-To Rx. Feel Better. Save more. +PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_003_WhyShouldHealthcare=Why should healthcare be a hassle? Recently ranked fifth in patient wait times, choose convenience. Choose Kel-To Rx. +PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_004_FeelingBetterWhat=Feeling better? What better way to celebrate than with a frosty hydro-froz from Kel-To. The sweet, cool treat everyone loves. +PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_001_LookingToImprove=Looking to Improve Your Health? At Kel-To Rx, medicine isn?t only about healing, it's about being your best. Ask your Med Tech about optional medical services. +PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_002_JustAFriendly=Just a friendly reminder that no matter your health status, just by being here, you?re already taking an important step on the road to wellness. +PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_003_MedicalConcernsGot=Medical concerns got you worried? Forget that stress and just relax. Everyone here at Kel-To Rx is going to take great care of you. +PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_004_WhetherItsA=Whether it's a simple case of the sniffles or something more serious, getting the right treatment has never been easier thanks to the advanced digital medical assistants available at every Kel-To Rx. +PU_KTCLINIC01_F_LPA_Warn_Emergency_Done_IG_001_GoodNewsWeve=Good news! We've got that emergency all sorted. Everything's all better now. Just like you feel all better after visiting a Kel-To Rx clinic. Have a great day! +PU_KTCLINIC01_F_LPA_Warn_Emergency_InProgress_IG_001_WereSorryThat=We're sorry. That emergency is still going on, but we're doing our best to fix it. Just hang in there, and it should all be over soon. +PU_KTCLINIC01_F_LPA_Warn_Emergency_Remain_IG_001_HeyThereThis=Hey there! This Kel-To Rx location is having an emergency. For your safety, please stay where you are until further notice. Thanks! +PU_KTCLINIC01_F_LPA_Warn_Emergency_Vacate_IG_001_HeyThereThis=Hey there! This Kel-To Rx location is having an emergency. For your safety, please leave the clinic as soon as possible. Thanks! +PU_KTCLINIC01_F_LPA_Welcome_Hospital_KelTo_IG_001_WelcomeToKelto=Welcome to Kel-To Rx. Where fast and reliable medical treatment is always what the doctor ordered. +PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_001_UrgentPageFor=Urgent page for Nurse Ratcliff. Report to Emergency. Nurse Ratcliff to Emergency. +PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_002_UrgentPageFor=Urgent page for Dr. Chun. You're needed immediately in surgery. Dr. Chun to surgery. +PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_003_SecurityPleaseCome=Security. Please come to storage room three right now. Security to storage room three. +PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_004_AttentionEmergencyStaff=Attention Emergency staff. Got an accident inbound. It's a pretty big one, so team stand by. +PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_005_AttentionAsOf=Attention. As of now, Lab 2 is off limits to all staff until further notice. No one go into Lab 2. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_001_WouldTheHead=Would the head nurse please report to med station 4. Head nurse to med station 4. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_002_DrBolanYoure=Dr. Bolan, you're wanted in recovery. Dr. Bolan, you're needed in recovery. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_003_WouldAnthonyOdlaw=Would Anthony Odlaw please contact the front desk. Anthony Odlaw please contact the front desk. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_004_IfAnyoneSees=If anyone sees a patient wearing blue pants, a red striped shirt, red and white hat, and glasses, would you please contact the front desk to let us know where you spotted them? Thanks. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_005_NeedACleanup=Need a clean-up team down in the south hall. Clean-up team to the south hall. Bring the red bags. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_006_IfAnyoneHas=If anyone has seen a green and black carryall, please contact the front desk. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_007_DrBolanYoure=Dr. Bolan, you're still wanted in recovery. Please, if anyone sees Dr. Bolan, let me know. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_008_RNAshcroftPlease=RN Ashcroft, please comm the front desk. RN Ashcroft contact the front desk. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_009_ThisIsA=This is a reminder that patients and guests are not allowed in the staff lounge. Thank you. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_010_WouldTheFamily=Would the family of Patient Beth Taggart please contact Dr. Hymel. Thanks. +PU_LORVILLEATC1_M_FO_Approach_AutomaticLanding_IG_001_StandByFor=Stand by for automated landing procedure. +PU_LORVILLEATC1_M_FO_Approach_ClearLandingArea_IG_002_PleaseProceedTo=Please proceed to Customs and Security area for processing. +PU_LORVILLEATC1_M_FO_Approach_LandingAreaTimeLimit_Warning_IG_003_YouAreRequired=You are required to clear the area after landing. +PU_LORVILLEATC1_M_FO_Approach_LandingComplete_IG_001_LandingComplete=Landing complete. +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_1stVisit_IG_001_WelcomeToLorville=Welcome to Lorville. As this is your first visit, Hurston Dynamics would like to remind you to follow all posted signs and regulations. Hurston Security is working hard to ensure your safety and security. Please wait one moment while I find you space to store your vehicle. +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_AlreadyGranted_IG_001_YouHaveAlready=You have already been given an assignment. +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_Banned_IG_001_YouAreNot=You are not authorized to use this facility. Divert your course immediately. +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_001_ThankYouFor=Thank you for contacting Lorville Landing Services. Stand by for an available space. +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_002_YouHaveReached=You have reached Lorville Landing Services. Please hold while I check for an available space. +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_003_LorvilleLandingServices=Lorville Landing Services. One moment. I am checking availability. +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_GarageAvailable_IG_001_ThereIsA=There is a garage space available. +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_HangarAvailable_IG_002_ThereIsA=There is a hangar available. +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_NoSpaceAvailable_IG_001_AllOfOur=All of our spaces are currently occupied. Please stand by. +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_PadAvailable_IG_001_WeHaveA=We have a pad that's open. +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_ShipTooBig_IG_001_ImSorryWe=I'm sorry. We are currently not outfitted to accommodate a vehicle of that size. +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_SpotAvailable_IG_001_ImAssigningYou=I'm assigning you an open spot. +PU_LORVILLEATC1_M_FO_Approach_LandingTimeLimit_Warning_IG_001_PleaseProceedImmediately=Please proceed immediately to landing assignment. +PU_LORVILLEATC1_M_FO_Approach_ProceedToLanding_IG_001_PleaseProceedTo=Please proceed to landing assignment. +PU_LORVILLEATC1_M_FO_Approach_RevokeLanding_IG_001_YourLandingAssignment=Your landing assignment has been revoked. +PU_LORVILLEATC1_M_FO_Depart_ClearedTakeoff_IG_001_YouAreCleared=You are cleared for lift off. +PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_001_ThankYouFor=Thank you for your patronage. +PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_002_HurstonDynamicsThanks=Hurston Dynamics thanks you. +PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_003_PleaseVisitUs=Please visit us again. Remember, if you're contemplating a career change, you should contact one of Hurston's Resource Managers for information about exciting career opportunities. +PU_LORVILLEATC1_M_FO_Depart_TakeoffTimeLimit_Warning_IG_001_PleaseRemoveYour=Please remove your vehicle from the area, or it will be stored. +PU_LORVILLEATC1_M_FO_General_ClearFlightPath_IG_001_WarningYouAre=Warning, you are in an active flight lane. Please vacate immediately. +PU_LORVILLEATC1_M_FO_General_ClearFlightPath_IG_003_PleaseClearThe=Please clear the flight path. +PU_LORVILLEATC1_M_FO_General_EnteringNFZ_FinalWarning_IG_001_ThisIsYour=This is your final warning. Do not continue on this flight path or we will assume control of your craft. +PU_LORVILLEATC1_M_FO_General_EnteringNFZ_IG_001_BeAdvisedYou=Be advised, you are approaching a No Fly Zone. Divert you approach immediately. +PU_LORVILLEATC1_M_FO_General_StoringShip_IG_001_PleaseClearHangar=Please clear hangar for ship storage. +PU_LORVILLEATC1_M_FO_General_TrafficVoilation_IG_001_WarningPilotYou=Warning, you have been issued a citation. +PU_MACKEN_FO_Levski_1stApproach_Bad_IG_001_UhHeyWelcome=Oh, hey. Uh, welcome to Levski. You probably want to land, but let me just say this okay, looks like you got a bit of a bad rep. Don't get me wrong. We've all got history, you know? We just, we don't like trouble. Each their own, but just be cool. Cool? All right. +PU_MACKEN_FO_Levski_1stApproach_Good_IG_001_HeyThereOn=Hey there. On behalf of the People's Alliance, welcome to Levski. Name's Eslin. I run the hangars here which is great for you, because you're probably looking to land. +PU_MACKEN_FO_Levski_Affirm_IG_001_SureThing=Sure thing. +PU_MACKEN_FO_Levski_Affirm_IG_002_NoProblem=No problem. +PU_MACKEN_FO_Levski_Affirm_IG_003_GotIt=Got it. +PU_MACKEN_FO_Levski_AlreadyGranted_IG_001_YouveAlreadyAsked=You've already asked me that. +PU_MACKEN_FO_Levski_AlreadyGranted_IG_002_WhoaJustHad=Whoa. Just had some crazy dejavu. We've had this conversation before, right? +PU_MACKEN_FO_Levski_AlreadyGranted_IG_003_YeahIAlready=Yeah, I already told you. +PU_MACKEN_FO_Levski_Banned_IG_001_HeyListenI=Hey, listen. I think you should maybe turn around. We're not really the right place for you. Got me? +PU_MACKEN_FO_Levski_Banned_IG_002_UhListenIm=Uh, listen. I'm sorry, but I can't let you in. Council's orders. Sorry. +PU_MACKEN_FO_Levski_BringYouIn_IG_001_LetsBringYou=Let's bring you in. +PU_MACKEN_FO_Levski_BringYouIn_IG_002_LandingProcedureInitiated=Landing procedure initiated. +PU_MACKEN_FO_Levski_BringYouIn_IG_002_ThisHangarsGonna,P=This hangar's gonna be yours. +PU_MACKEN_FO_Levski_BringYouIn_IG_002b_LandingProcedureInitiated=Landing procedure initiated. +PU_MACKEN_FO_Levski_BringYouIn_IG_004_SendingYouThe,P=Sending you the hangar assignment now. +PU_MACKEN_FO_Levski_CheckGarageSpace_IG_001_LetsSeeIf=Oh, let's see if we got any garage space for ya. +PU_MACKEN_FO_Levski_CheckGarageSpace_IG_002_LetsHaveA=Let's have a look in the old terminal here and see if there's a spot for you to park. +PU_MACKEN_FO_Levski_CheckGarageSpace_IG_003_OkayYouNeed=Okay. You need parking. Let's have a look. +PU_MACKEN_FO_Levski_CheckHangarSpace_IG_001_OkayLetsJust=Okay, let's just take a look see what's open right now... +PU_MACKEN_FO_Levski_CheckHangarSpace_IG_002_CoolLetMe=Cool. Let me see if we got any hangars for you... +PU_MACKEN_FO_Levski_CheckHangarSpace_IG_003_TakingALook=Taking a look at what hangars we got free... +PU_MACKEN_FO_Levski_CheckHangarSpace_IG_004_AlrightLetsGet=Alright, let's get you sorted with a hangar... +PU_MACKEN_FO_Levski_CheckHangarSpace_IG_005_LetsGoAhead=Let's go ahead and check the hangars... +PU_MACKEN_FO_Levski_ClearFlightPath_IG_001_HeyYourShip=Uh, hey, your ship's sorta in the way. Think you could move? +PU_MACKEN_FO_Levski_ClearFlightPath_IG_002_HeyIdAppreciate=Hey, I'd appreciate if you showed your neighbors a little respect and got out of the way. +PU_MACKEN_FO_Levski_ClearFlightPath_IG_003_NotToBe=Not to be all 'authority figure' on you, but you got to move your ship now. +PU_MACKEN_FO_Levski_ClearTakeoff_IG_001_YoureClearTo=You're clear to take off. +PU_MACKEN_FO_Levski_ClearTakeoff_IG_002_YoureFreeTo=You're free to launch. +PU_MACKEN_FO_Levski_ClearTakeoff_IG_003_HangarsOpenAnd=Hangar's open and the flight path's clear. Go ahead and launch. +PU_MACKEN_FO_Levski_ClearedHangar_IG_001_AllClear=All clear. +PU_MACKEN_FO_Levski_ClearedHangar_IG_002_AndClear=And... clear. +PU_MACKEN_FO_Levski_ClearedHangar_IG_003_ThereYouGo=There you go. All set. +PU_MACKEN_FO_Levski_EncourageLeaveHangar_IG_001_HeyListenI,P=Hey listen. I hate to rush you, but I've got other ships waiting, so you need to clear the hangar. +PU_MACKEN_FO_Levski_EncourageLeaveHangar_IG_002_IKnowYou,P=I know you just landed, but I've got other customers waiting. It'd be great if you could leave the hangar. +PU_MACKEN_FO_Levski_EncourageLeaveHangar_IG_003_HeySorryTo,P=Hey, sorry to be a pain, but I really need you to clear the hangar. +PU_MACKEN_FO_Levski_EncourageLeaveLandingArea_IG_001_HeySorryTo=Hey, sorry to be a pain, but I really need you to clear out of here. +PU_MACKEN_FO_Levski_Farewell_IG_001_GoodLuckOut=Good luck out there. +PU_MACKEN_FO_Levski_Farewell_IG_002_YouFlySafe=You fly safe, okay. +PU_MACKEN_FO_Levski_Farewell_IG_003_HaveAGood=Have a good one. +PU_MACKEN_FO_Levski_Farewell_IG_004_BeGood=Be good. +PU_MACKEN_FO_Levski_Farewell_IG_005_HopeToSee=Hope to see you again one day. +PU_MACKEN_FO_Levski_FuelRestock_IG_001_WeCanTake=Oh, we can take care of fuel and restock for you here, but anything more complicated and you'll have to figure something else out. +PU_MACKEN_FO_Levski_FuelRestock_IG_002_IfYouWant=If you want to top off before you head out, the terminal will sort you out. +PU_MACKEN_FO_Levski_FuelRestock_IG_003_UseTheTerminal=Use the terminal to fill up your ship, if you want. +PU_MACKEN_FO_Levski_GarageAssignment_IG_001_YouKnowWere=Yeah, we're gonna have to park you up in the garage. +PU_MACKEN_FO_Levski_GarageAssignment_IG_002_SendingYourGarage=Sending your garage assignment. +PU_MACKEN_FO_Levski_GarageAvailable_IG_001_HeyLookAtThat=Hey, look at that. We got some garage space. +PU_MACKEN_FO_Levski_GarageAvailable_IG_002_HeyThereWe=Hey, there we go. There's a garage available. How about that? +PU_MACKEN_FO_Levski_GarageAvailable_IG_003_WeGotA=Hmm, we got a parking spot just waiting for you. +PU_MACKEN_FO_Levski_HangarAssignment_IG_001_LetMeSend=Let me send you your hangar assignment. +PU_MACKEN_FO_Levski_HangarAssignment_IG_002_SendingYouYour=Sending you your hangar assignment now. +PU_MACKEN_FO_Levski_HangarAvailable_IG_001_NiceLookAt=Nice. Look at that. Got a hangar free that's perfect for ya. +PU_MACKEN_FO_Levski_HangarAvailable_IG_002_ThereWeGo=Well there we go. One hangar all ready to go. +PU_MACKEN_FO_Levski_HangarAvailable_IG_003_OneHangarComing=One hangar coming up. +PU_MACKEN_FO_Levski_HangarAvailable_IG_003_OneLandingPad,P=One landing pad coming right up. +PU_MACKEN_FO_Levski_HangarAvailable_IG_004_AndThereHangar=And... There. Hangar assigned. +PU_MACKEN_FO_Levski_HangarAvailable_IG_004_AndThereLanding,P=And... There. Landing pad assigned. +PU_MACKEN_FO_Levski_HangarFull_IG_001_OhManHate=Oh man, hate to say it, but it looks like we're full up with ships right now. You're gonna have to wait a bit. +PU_MACKEN_FO_Levski_HangarFull_IG_002_IDontHave=I don't have any room left. Guess we're pretty busy or something. It's gonna be a few moments. +PU_MACKEN_FO_Levski_HangarFull_IG_003_DontKnowHow=Ah, I don't know how I missed it, but we're actually all out of open hangars. Give me a few seconds to get you all sorted alright? +PU_MACKEN_FO_Levski_InvalidRequest_IG_001_HuhImLost=Hmm. I'm lost. You want me to do what? No. No. +PU_MACKEN_FO_Levski_InvalidRequest_IG_002_ImReallySorry=I'm really sorry, but I can't do that. +PU_MACKEN_FO_Levski_InvalidRequest_IG_003_NoCanDo=No can do, my friend. +PU_MACKEN_FO_Levski_LandingComplete_IG_001_TouchDownLanding=Touch down. Landing complete. +PU_MACKEN_FO_Levski_LandingComplete_IG_002_ThereYouGo=There you go. Safely landed. +PU_MACKEN_FO_Levski_LandingComplete_IG_003_AndDoneWelcome=And... Done. Welcome to Levski. +PU_MACKEN_FO_Levski_LandingComplete_IG_004_AllGoodHere,P=All good. Here. Welcome. +PU_MACKEN_FO_Levski_LandingComplete_IG_004_AllGoodWelcome=All good. Welcome. +PU_MACKEN_FO_Levski_LeaveLandingArea_IG_001_HeyListenI=Hey listen. I hate to rush you, but I've got other ships waiting, so I need you to leave... +PU_MACKEN_FO_Levski_LeaveLandingArea_IG_002_IKnowYou=I know you just landed, but I kinda need to clear the area to make room for other customers. Sorry. +PU_MACKEN_FO_Levski_MovePlayerShip_IG_001_FineIJust=Fine. I'll just move it for you. +PU_MACKEN_FO_Levski_MovePlayerShip_IG_002_IfAskingNicely=If asking nicely doesn't work, then I'll just do it myself. +PU_MACKEN_FO_Levski_Neg_IG_001_SorryICant=Sorry. I can't. +PU_MACKEN_FO_Levski_Neg_IG_002_NoCanDo=No can do. +PU_MACKEN_FO_Levski_OpenFire_IG_001_WoahWhatsWith=Whoa, what's with all the aggression. It's uncool. +PU_MACKEN_FO_Levski_OpenFire_IG_002_WhatTheHell=What the hell! +PU_MACKEN_FO_Levski_OpenFire_IG_003_OhYouveDone=Oh, oh, you've done it now. +PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_001_HateToBe=Hmm, I hate to be a downer, but I had to cancel your landing request. +PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_002_LookImSorry=Uh, look, I'm sorry, but you waited too long to land, so I had to give it away. Hopefully we've all learned a lesson here. +PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_003_HeyYeahSo=Hey, yeah, uh, so I had to give your spot to someone else. I'm sorry, but I thought you were gonna land quicker. +PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_001_ImReallySorry=I'm really sorry, but I thought you would've taken off by now. I'm gonna have to cancel your launch. +PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_002_CouldntBringYourself=Ah, couldn't bring yourselves to leave, huh? I don't blame you... but am I gonna need to put your ship back in storage. +PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_003_UmHiSorry=Um... Hi, sorry. I normally don't like to rush people, but you've taken a really long time to launch. +PU_MACKEN_FO_Levski_OutstandingFees_IG_001_OhOhIt=Uh oh. It says here you owe some money. Won't be able to let you leave until your debt's settled. +PU_MACKEN_FO_Levski_OutstandingFees_IG_002_OhItsA=Oh, it's a bit awkward, but it seems you still owe some credits. Have to hang onto your ship until you're all paid up. +PU_MACKEN_FO_Levski_RamSomething_IG_001_WoahWhatThe=Woah! What the hell are you doing! It's not cool! +PU_MACKEN_FO_Levski_RamSomething_IG_002_HeyHeyWatch=Hey! Hey! Watch it! Easy! +PU_MACKEN_FO_Levski_RamSomething_IG_003_WhatsWithThe=What's with the flying? You on something? +PU_MACKEN_FO_Levski_Repairs_IG_001_IfYouNeed=Oh, if you need repairs, Laura over at Liberty can help you. +PU_MACKEN_FO_Levski_Repairs_IG_002_IfYourShip=If your ship needs maintenance, most folks around here use Liberty. Laura does good work. +PU_MACKEN_FO_Levski_Return_IG_001_HeyWelcomeBack=Hey! Welcome back. +PU_MACKEN_FO_Levski_Return_IG_002_OhThoughtI=Ah, thought I recognized you. Nice to have you back. +PU_MACKEN_FO_Levski_Return_IG_003_HeyWelcomeBack=Hey, welcome back to the land of the free. +PU_MACKEN_FO_Levski_Return_IG_004_LookyThereHappy=Well, Looky there. Happy returns, friend. +PU_MACKEN_FO_Levski_RevokeLanding_IG_001_ForgetItYou=Ah, forget it. You can't land here. +PU_MACKEN_FO_Levski_RevokeLanding_IG_002_KnowWhatNo=Know what? No way in hell am I gonna let you land here. +PU_MACKEN_FO_Levski_RevokeLanding_IG_003_ConsiderYourLanding=Consider your landing privileges revoked. +PU_MACKEN_FO_Levski_ShipRequest_AllSet_IG_001_ThereAllSet=There. All set. +PU_MACKEN_FO_Levski_ShipRequest_AllSet_IG_002_ThereShouldBe=There. Should be waiting for you in the hangar. +PU_MACKEN_FO_Levski_ShipRequest_EncourageTerm_IG_002_YouCanCall=You can call your ship up on a terminal. +PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_001_LooksLikeAll=Looks like all the hangars are full. Gonna be just another second. +PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_002_ActuallyCanYou=Actually, can you hold on for a bit. All the hangars are full right now. +PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_003_ErLooksLike=Er, looks like there's no hangars available. Let me see if I can clear one out. +PU_MACKEN_FO_Levski_ShipRequest_SpaceAvailable_IG_001_ComingRightUp=Comin' right up. +PU_MACKEN_FO_Levski_ShipRequest_SpaceAvailable_IG_002_LetMeGet=Let me get that for you. +PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_001_HeySoI=Hey, so I gotta take your ship down into storage. Okay? Okay. +PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_002_SoGonnaHave=So... I'm gonna have to move your ship... Cool? +PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_003_IHopeYou=Uh, I hope you got everything you need from your ship, cause it's gonna go into storage. Until you need again, of course. I'm not gonna steal it. I'm serious. +PU_MACKEN_FO_Levski_ShipTooBig_IG_001_IHateTo=I hate to do this, but your ship's too large for our hangars. So you're gonna like, have to figure something else out. Sorry. +PU_MACKEN_FO_Levski_ShipTooBig_IG_002_OhOhJeez=Oh, oh jeez, yeah, it looks like your ship's too big for our hangars. You know, that, that's a bummer. +PU_MACKEN_FO_Levski_ShipTooBig_IG_003_WhoahDamnJust=Woah, damn. I just noticed your ship's too big. Got no where for you to land. Apologies. +PU_MACKEN_FO_Levski_SpecificGarage_01_IG_001_ParkInGarage=Park in Garage one. +PU_MACKEN_FO_Levski_SpecificGarage_02_IG_001_ThereYouGo=Here you go. Garage two. +PU_MACKEN_FO_Levski_SpecificGarage_03_IG_001_IShouldBe=I should be able to squeeze you into Garage Three. +PU_MACKEN_FO_Levski_SpecificGarage_04_IG_001_HereMyFinest=Here. My finest garage. Number four. +PU_MACKEN_FO_Levski_SpecificHangar_01_IG_001_YoureGonnaBe=You're gonna be in Hangar Uno... that's one. +PU_MACKEN_FO_Levski_SpecificHangar_02_IG_001_HangarTwoFor=Hangar Two for you... +PU_MACKEN_FO_Levski_SpecificHangar_03_IG_001_YoureGonnaBe=Uh, you're gonna be in hangar three. +PU_MACKEN_FO_Levski_SpecificHangar_04_IG_001_ThereYouGo=There you go. Hangar four. +PU_MACKEN_FO_Levski_StandByMsg_IG_001_HeyThereYouve=Hey there. You've got Levski landing control, but I'm occupado at the moment. Hang out for a second and I'll be with you soon. +PU_MACKEN_FO_Levski_StationFull_IG_001_IHateTo=I hate to say it, but it looks like we're all full up with ships right now. You're gonna have to wait a bit. +PU_MACKEN_FO_Levski_StationFull_IG_002_OhIDont=Huh, I don't have any room left. Guess we're pretty busy or something. Uh, it's gonna be a few moments. +PU_MACKEN_FO_Levski_StationFull_IG_003_YeahIDont=Yeah, I don't know how I missed it, but we're a little tight on space. Just give me a few seconds to get you sorted all right? +PU_MACKEN_FO_Levski_StoreShip_IG_001_NeedTheShip=I need the ship clear so I can move it into storage. +PU_MACKEN_FO_Levski_StoreShip_IG_002_HeyGonnaNeed=Hey, gonna need the crew all off so I place your ship into storage. +PU_MACKEN_FO_Levski_TakePayment_IG_001_AllThatsLeft=All that's left for you is to send me a payment. +PU_MACKEN_FO_Levski_TakePayment_IG_002_GreatLastStep=Great. Last step is payment. +PU_MACKEN_FO_Levski_TakePayment_IG_003_JustNeedYour=Right, just need your landing fee and then we're all set. +PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_001_SorryIfYou=Sorry. If you don't have the credits, I can't let you land. +PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_002_IWishI=I wish I could waive the fee for you, but food ain't free. Yet. You hear me? +PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_003_SorryButYou=Sorry, but you don't pay, you don't land. If it's any consolation, I like to think that one day we'll all move beyond creds and material things. It's a good dream. +PU_MACKEN_FO_Levski_TakePayment_Paid_IG_001_Awesome=Awesome. +PU_MACKEN_FO_Levski_TakePayment_Paid_IG_002_Great=Great. +PU_MACKEN_FO_Levski_TakePayment_Paid_IG_003_ThatsPerfect=That's perfect. +PU_MACKEN_FO_Levski_TractorEngage_IG_001_TractorLockedOn=Tractor locked on. +PU_MACKEN_FO_Levski_TractorEngage_IG_002_TractorEngaged=Tractor engaged. +PU_MACKEN_FO_Levski_WarningLeaveHangar_IG_001_OkayLastChance,P=Okay, last chance to leave the hangar, or you're gonna be forcefully removed. +PU_MACKEN_FO_Levski_WarningLeaveLandingArea_IG_001_OkayLastChance=Okay, last chance to leave, or you're going to be forcefully removed. +PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_001_IHateTo=Hmm, I hate to rush you, but you're kinda taking a little too long... You know? +PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_002_HeySorryCould=Hey, sorry, could you hurry up a little? Thanks. +PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_002b_HeySorryCould=Hey, sorry, could you hurry it up a little? Thanks. +PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_003_WouldYouMind=Would you mind moving it along? This is kind of a busy operation... +PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_001_HeyAreYou=Hey, are you gonna land? Cause, I've done my part. Now it's time to do yours. +PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_002_SoIKinda=So, I kinda need you to land. If you're not, that's cool, that's cool too. I just kinda need to know. Like soon. +PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_003_YouGotSpot=Uh, You got a spot to land. Just waiting for you. So... Let's get landing. +PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_001_YouUhOkay=uh, you, uh, okay? It's just that uh you've got like everything you need to take off, but you're not. +PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_002_HeyYouKnow=Hey, you know you can leave, right? +PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_003_IGaveYou=I gave you permission to launch, right? I did. Okay, cool. Just making sure. +PU_MACKEN_Levski_Affirm_IG_001_SureThing=Sure thing. +PU_MACKEN_Levski_Affirm_IG_002_NoProblem=No problem. +PU_MACKEN_Levski_Affirm_IG_003_GotIt=Got it. +PU_MACKEN_Levski_ConvoCont_IG_001_NowWhereWas=Now, where was I... +PU_MACKEN_Levski_ConvoCont_IG_002_OhIwas=Oh, I was saying something... Oh! Uh, right... +PU_MACKEN_Levski_Farewell_IG_001_IllSeeYou=I'll see you later. +PU_MACKEN_Levski_Farewell_IG_002_AlrightHaveA=All right, have a good one. +PU_MACKEN_Levski_Farewell_IG_003_NiceTalkingWith=Nice talking with you. +PU_MACKEN_Levski_Farewell_IG_STAND_001_IllSeeYou=I'll see you later. +PU_MACKEN_Levski_Farewell_IG_STAND_002_AlrightHaveA=All right, have a good one. +PU_MACKEN_Levski_Farewell_IG_STAND_003_NiceTalkinWith=Nice talking with you. +PU_MACKEN_Levski_FuelRestock_IG_001_OhWeCan=Oh, we can take care of fuel and restock for you here, but anything more complicated, you'll have to figure something else out. +PU_MACKEN_Levski_FuelRestock_IG_002_OhIfYou=Oh, if you want to top off before you head out, the terminal over there will sort you out. +PU_MACKEN_Levski_FuelRestock_IG_003_UseTheTerminal=Use the terminal to fill up your ship, if you want. +PU_MACKEN_Levski_Greetings_IG_001_HeyThere=Hey there. +PU_MACKEN_Levski_Greetings_IG_002_HowsItGoing=How's it going. +PU_MACKEN_Levski_Greetings_IG_003_YouAlright=You alright? +PU_MACKEN_Levski_Greetings_IG_004_OhSorryI=Oh, sorry, I was somewhere else. +PU_MACKEN_Levski_Greetings_IG_STAND_001_HeyThere=Hey there. +PU_MACKEN_Levski_Greetings_IG_STAND_002_HeyHowsIt=Hey, how's it going. +PU_MACKEN_Levski_Greetings_IG_STAND_003_YouAlright=You alright? +PU_MACKEN_Levski_Interrupt_IG_001_OhNeverMind=Oh. Never mind then. +PU_MACKEN_Levski_Interrupt_IG_002_SorryIGet=Sorry, I get going sometimes. +PU_MACKEN_Levski_Neg_IG_001_OhSorryI=Oh, sorry. I can't. +PU_MACKEN_Levski_Neg_IG_002_NoCanDo=No can do. +PU_MACKEN_Levski_OutstandingFees_IG_001_SaysHereYou=Oh. It says here you owe some money. Won't be able to let you leave till your debt's settled. +PU_MACKEN_Levski_OutstandingFees_IG_002_BitAwkwardBut=Oh, bit awkward, but it seems you still owe some credits. Have to hang onto your ship till you're all paid up. +PU_MACKEN_Levski_PhysicalBump_IG_001_Woah=Woah! +PU_MACKEN_Levski_PhysicalBump_IG_002_OhYoureA=You're a frisky one, ain't you, huh. +PU_MACKEN_Levski_PhysicalBump_IG_003_Easy=Easy. +PU_MACKEN_Levski_PhysicalBump_IG_LEFT_001_Woah=Woah! +PU_MACKEN_Levski_PhysicalBump_IG_LEFT_002_WowYoureA=Wow, you're a frisky one, ain't you. +PU_MACKEN_Levski_PhysicalBump_IG_LEFT_003_Easy=Easy. +PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_001_Woah=Woah! +PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_002_OhYoureA=You're a frisky one, ain't you. +PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_003_Easy=Easy. +PU_MACKEN_Levski_RandomToNPC_IG_001_YouShouldveSeen=You should have seen this place back in the day. All of us young and full of fire to build something better. Ah man, it was something. +PU_MACKEN_Levski_RandomToNPC_IG_002_ALittleInsiders=A little insiders advice. We're a pretty safe spot, but that doesn't mean we don't see our fair share of troubles. You might want to avoid some of the older tunnels if you catch my drift. +PU_MACKEN_Levski_RandomToNPC_IG_003_IDontMiss=I don't miss much about living under the boot of the Empire. It's really just the concerts. You know, we don't get too many performers out this way. I mean I used to love going to a gig or two. You know, really feeling the music, you know? Maybe once everyone's free from tyranny, we can get a band or two out this way. +PU_MACKEN_Levski_RandomToNPC_IG_004_IHaventBeen=I haven't been off-rock for a while now. Yeah, I see you traveler types arrive everyday and think to myself if maybe I should head out and see more of what's out there, but you know what? Once you find your home, that's a pretty hard thing to leave. Naw, I'm pretty happy staying where I am. +PU_MACKEN_Levski_RandomToPlayer_IG_001_YouShouldveSeen=You should have seen this place back in the day. All of us young and full of fire to build something better. It was something. +PU_MACKEN_Levski_RandomToPlayer_IG_002_LittleInsidersAdvice=Little insiders advice. We're a pretty safe spot, but that doesn't mean we don't see our fair share of trouble. You might want to avoid some of the older tunnels if you catch my drift. +PU_MACKEN_Levski_RandomToPlayer_IG_003_YeahIDont=Yeah, I don't miss much about living under the boot of the Empire. It's really just the concerts. You know, we don't get too many performers out this way. I used to love going to a gig or two, you know. Really feeling the music, you know? Maybe once everyone's free from tyranny, we can get a band or two out this way. +PU_MACKEN_Levski_RandomToPlayer_IG_004_IHaventBeen=I haven't been off-rock for a while now. I see you traveler types arrive everyday and think to myself if maybe I should head out and see more of what's out there, but you know what? Once you find your home, that's a hard thing to leave. Naw, I'm pretty happy where I am. +PU_MACKEN_Levski_Repairs_IG_002_OhIfYour=Oh, if your ship needs maintenance, most folks around here use Liberty. Laura does good work. +PU_MACKEN_Levski_ShipRequest_AllSet_IG_001_ThereAllSet=There. All set. +PU_MACKEN_Levski_ShipRequest_AllSet_IG_002_ThereShouldBe=There. Should be waiting for you in the hangar. +PU_MACKEN_Levski_ShipRequest_AllSet_IG_003_AllRightYour=All right. Your ship's all ready for you. +PU_MACKEN_Levski_ShipRequest_AllSet_IG_003b_AlrightYourShips=All right. Your ship's all ready for you. +PU_MACKEN_Levski_ShipRequest_EncourageTerm_IG_001_OnceYoureReady=Once you're ready to head out, you can use the terminal and I'll get your ship for you. +PU_MACKEN_Levski_ShipRequest_EncourageTerm_IG_002_OhYouCan=Oh, you can call your ship on the terminal over there. +PU_MACKEN_Levski_ShipRequest_NoSpace_IG_001_LooksLikeAll=Hm, looks like all the hangars are full. Gonna be just another second. +PU_MACKEN_Levski_ShipRequest_NoSpace_IG_002_ActuallyCanYou=Actually, can you hold on for a bit. All the hangars are full right now. +PU_MACKEN_Levski_ShipRequest_NoSpace_IG_003_LooksLikeTheres=Er, looks like there's no hangars available. Let me see if I can clear one out. +PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_001_CominRightUp=Comin' right up. +PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_002_LetMeGet=Let me get that for you. +PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_003_BringingYourShip=Bringing your ship up now. +PU_MACKEN_Levski_Welcome_V_WP_001_OhHeySince=Oh, hey, since this looks like your first time on Levski, I figured I should let you know a few things. Everything here is run by the People's Alliance. So, forget what you're used to in the UEE. We're all about making a truly free place to live, where everyone can feel safe and express themselves. It's pretty amazing. +PU_MACKEN_Levski_Welcome_V_WP_002_SoSinceYoure=Since you're visiting, there are a couple rules you're gonna have to follow. First, never say anyone else's ideas are stupid. I mean, who are any of us to say what's stupid. You know, we're all entitled to our own thoughts. Two. Don't try and rip anyone off. Alright, You would figure that wouldn't have to be a rule, but there you go. Three. Don't try and push your UEE agenda on us. Talking is one thing. Plotting is another. Four. No fighting. +PU_MACKEN_Levski_Welcome_V_WP_003_ThatsSimpleAnd=That's simple. And last, try and spend a bit of time thinking about how you're gonna make the 'verse a better place. You know, that one's my favorite. It's at the heart of what makes Levski so, so great. Now, I know all of this may seem a bit weird to you, but it's how we like to live, so I'd appreciate you respecting us. +PU_MACKEN_Levski_Welcome_V_WP_004_AlrightNowI=All right. Now, I've preached at you long enough. Have a good time. Oh, and a make sure you check out the cafes. +PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_HeyGotA=Got a hot ride coming in fully loaded. ETA 15. Need RTA on standby and prep a crash couch. +PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_CodeOneSeven=Code 171 in operating suite 2. This is not a drill, people. Code 171 in suite 2. +PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_LookAliveFolks=Look alive, folks. Have a drop coming this way. 5 tier 1's. 6 tier 2's. ETA in 17 minutes. Gonna need some beds cleared stat. +PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_DrPidwariDrop=Dr. Pidwari, drop whatever you're doing and get to OR 3 now. Hurry. +PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_WeNeedEvery=We need every availble nurse to emergency bay C right damn now. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_UmDrEaton=Doc Eaton, they're looking for you in urology. Doc Eaton to urology. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_HeyDrPidwari=Hey, Dr. Pidwari. They found your jacket. It was in the staff lounge. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_AlrightAnyTeam=Alright, any team members interested in volunteering for a shift on one of our mobile clinics, come see me for information. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_ErIsAnyone=Is anyone looking for a very nice old man name Pete? He's down in Dr. Albert's office now and we'd like to get him back to wherever he's supposed to be. Thanks. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_CanDarneelOkai=Can Darneel Okai please hit up the nurses station? Thanks. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_IfThereAre=If there are any techs around pathology, would you please answer their damn mobi. Thank you. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_PagingDrEaling=Paging Dr. Ealing to the lab. They need you in the lab Dr. Ealing. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_OkPagingDr=Okay. Paging Dr. Ari Ealing to the lab. Not Dr. Beverly Ealing. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_PleaseJoinMe=Please join me in giving a big thanks to Recco and everyone else in Local 163 for the surprise muffins today. Really, really appreciated. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_JustWantedTo=Just wanted to take a minute to say thanks again to Miners Amalgamated for helping us repair the OR. We couldn't do what we do here at the Mercy with out there help. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_011_NurseStanwickYoure=Nurse Stanwick you're needed in the Oncology supply closet. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_012_BrianAlowskiYoure=Brian Alowski, you're needed in your sister's room. She's got? I mean? you better just come. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_013_IShouldntHave=I shouldn't have to be saying this again, but Mercy supplies are not free and are not for personal use. Not even if you work here. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_014_CanThePatient=Can the patient Sabille Calleno please contact hospital administration as soon as possible. Thanks. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_015_DrAlbrightYoure=Dr. Albright you're needed in recovery. Dr. Albright to recovery. +PU_MERCYDISP01_F_LPA_Warn_Emergency_Done_IG_001_HeyGoodNews=Hey! Good news. Everything's been sorted. You can go about your business. Thanks. +PU_MERCYDISP01_F_LPA_Warn_Emergency_InProgress_IG_001_AlrightIKnow=Alright, I know everyone's wondering what's going on, but we're still working on fixing the problem. Shouldn't be too much longer. Thanks for your patience. +PU_MERCYDISP01_F_LPA_Warn_Emergency_Remain_IG_001_AttentionEveryoneTheres=Attention everyone. There's a bit of a situation right now and we're going to need everyone - staff, patients, visitors - to stay right where they are until we get this sorted. Thanks for understanding. +PU_MERCYDISP01_F_LPA_Warn_Emergency_Vacate_IG_001_AttentionEveryoneTheres=Attention everyone. We've got an emergency situation so we're going to need everyone - staff, patients, visitors - to exit the hospital as quickly and safely as they can. +PU_MILSECR1_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. +PU_MILSECR1_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. +PU_MILSECR1_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=Please hold for a scan. +PU_MILSECR1_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. +PU_MILSECR2_SK_ConvoCont_IG_001_UhHuh=Uh huh. +PU_MILSECR2_SK_ConvoCont_IG_002_Yeah=Yeah. +PU_MILSECR2_SK_ConvoCont_IG_003_Really=Really? +PU_MILSECR2_SK_ConvoCont_IG_004_Unbelievable=Unbelievable. +PU_MILSECR2_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. +PU_MILSECR2_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. +PU_MILSECR2_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=Please hold for a scan. +PU_MILSECR2_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. +PU_MILSECR3_SK_ConvoCont_IG_001_UhHuh=Uh huh. +PU_MILSECR3_SK_ConvoCont_IG_002_Yeah=Yeah. +PU_MILSECR3_SK_ConvoCont_IG_003_Really=Really? +PU_MILSECR3_SK_ConvoCont_IG_004_Unbelievable=Unbelievable. +PU_MILSECR3_SK_Patrol_IG_001_EverythingOkayHere=Everything okay, here? +PU_MILSECR3_SK_Patrol_IG_002_MoveAlong=Move along. +PU_MILSECR3_SK_Patrol_IG_003_LetsKeepIt=Let's keep it moving. +PU_MILSECR3_SK_Patrol_IG_004_WeGotA=We got a problem? +PU_MILSECR3_SK_Patrol_IG_005_GonnaHaveTo=Gonna have to ask you to keep it down. +PU_MILSECR3_SK_Patrol_Reporting_IG_001_ThisAreasClear=This area's clear. +PU_MILSECR3_SK_Patrol_Reporting_IG_002_EverythingLooksGood=Everything look's good here. +PU_MILSECR3_SK_Patrol_Reporting_IG_003_ThisSectorsPretty=This sector's pretty quite. +PU_MILSECR3_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. +PU_MILSECR3_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. +PU_MILSECR3_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=Please hold for a scan. +PU_MILSECR3_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. +PU_MILSECR3_SK_RandomToSecurity_V_C1_001_DidYouCatch=Did you catch at roll that they're starting to assign double-shifts? +PU_MILSECR3_SK_RandomToSecurity_V_C1_003_ICantBelieve=I can't believe that with what they're paying in OT, it's not easier to just hire more people. +PU_MILSECR3_SK_RandomToSecurity_V_C1_005_YeahIDont=Yeah, I don't know. Command's got no clue what they're doing. +PU_MILSECR3_SK_RandomToSecurity_V_C2_001_YouMightHave=You might have smack me if I doze off. Spent last night waiting for this civvie to wake up, so I could get a witness statement. +PU_MILSECR3_SK_RandomToSecurity_V_C2_003_ShitWasCrazy=Shit was crazy. I almost don't want to know. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_001_AVisionaryIn=A visionary in her generosity and a philanthropic inspiration to the millions of lives she's touched, this hospital is proud to be named after the unparalleled Maria Hurston. To honor her work and her memory, we will be sharing select excerpts from her seminal work, "Dynamics of a Mindful Life" throughout the day. We encourage you to listen with an open mind and a pure heart. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_002_InHerBook=In her book, "Dynamics of a Mindful Life," Maria Hurston recognized that "There is one single piece of vital equipment that is often the very last to get repaired." She of course was talking about the Human body. That's why yearly wellness checks are so important for not only your health, but the health of Hurston Dynamics. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_003_InHerBook=In her book, "Dynamics of a Mindful Life," Maria Hurston encouraged all patients to repeat the following healing affirmations to inspire and motivate healing - I will be grateful for the care given to me. I will focus on my positive energy, rather than on pain. I will put my faith in those responsible for me. I will actively dedicate myself to feeling better today. I will repay this gift of life with hard work and renewed commitment... Try these yourself and feel the power of Maria's healing words first hand. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_004_InHerBook=In her book, "Dynamics of a Mindful Life," Maria Hurston reminded us all that "Good health is the foundation upon which all successful endeavors are built." That's why it is so important to start each day with a healthy breakfast to give all your "endeavors" a nutritionaly balanced foundation. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_005_InHerBook=In her book, "Dynamics of a Mindful Life," Maria Hurston showed that "Health isn't merely the concern of the individual. It takes everyone working together to build a healthy and thriving community." That's why Hurston Dynamics is so proud to carry on her lasting legacy here at Maria Pure of Heart Hospital; where we all work together for better health. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_001_AttentionAllHurston=Attention all Hurston Dynamics employees, please inform your manager immediately before taking medical leave. An authorized medical exemption form is required as proof of inability to perform your duties. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_002_HurstonDynamicsEncourages=Hurston Dynamics encourages all employees to update their imprint regularly. It's not only a great way to prevent work interruptions, but it's considerate to your coworkers, and can help minimize the side effects from regeneration. Together, we can make sure that you "Leave a lasting imprint" here at Hurston. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_003_SureWeAll=Sure, we all want to be able to work longer hours, but overdosing on stimulants is not the answer. From a higher chance of accidents and mistakes to a decrease in performance and quality of work, Hurston Dynamics reminds employees that "Too Many Stims Slows You Down." +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_004_EagerToReturn=Eager to return to your job? Don't let your recovery endanger your coworkers. Some medication and treatments may affect your motor skills and alertness. Be sure to discuss side effects with your doctor or pharmacist. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_005_FeelingReadyTo=Feeling ready to get back to work? Ask your doctor or pharmacist how to taper your medication dosage to help you return to the job in record time. +PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=Attention. The emergency situation has now been resolved. This halt has been noted on all relevant time cards. Thank you for your cooperation. +PU_MPHHOSPPA01_F_LPA_Warn_Emergency_InProgress_IG_001_AttentionContinueTo=Attention. Continue to follow all emergency protocols until Hurston Dynamics resolves the situation. Repeat. The emergency is still ongoing. Continue to follow all instructions. +PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Remain_IG_001_ThisIsAn=This is an emergency alert. All hospital personnel, patients and visitors are directed to remain where they are until further notice. Repeat. This is an emergency alert. Remain where you are until further notice. +PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Vacate_IG_001_ThisIsAn=This is an emergency alert. All hospital personnel, patients and visitors are ordered to vacate the premises immediately. Repeat. This is an emergency alert. Vacate the premises immediately. +PU_MPHHOSPPA01_F_LPA_Welcome_Hospital_MPH_IG_001_WelcomeToMaria=Welcome to Maria Pure of Heart Hospital, a nonprofit, medical facility dedicated to improving the health of all members of the extended Hurston Dynamic family of employees and the community of Lorville since 2889. +PU_MTECHREP1_MG_Busy_IG_001_SorryIllBe=Sorry, I'll be with you shortly. +PU_MTECHREP1_MG_Busy_IG_002_IllBeRight=I'll be right with you. +PU_MTECHREP1_MG_CallSecurity_IG_001_INeedSome=I need some help over here! +PU_MTECHREP1_MG_CallSecurity_IG_002_Help=Help! +PU_MTECHREP1_MG_CallSecurity_IG_003_Security=Security! +PU_MTECHREP1_MG_Chosen_PlayerAcceptMission_IG_001_GladWeCould=Glad we could find you something. +PU_MTECHREP1_MG_Chosen_PlayerAcceptMission_IG_002_ThatShouldWork=That should work out well. +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_IG_001_OkayHopefullyWelll=Okay, hopefully we'lll have better luck finding you something next time. +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_IG_002_UnderstoodSorryWe=Understood. Sorry we couldn't find the right contract for you today. +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=If you change your mind, let a representative know. Sometimes contracts will still be available. +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheContractMight=The contract might not be assigned out to someone else right away, so it might not be too late if you change your mind. +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_001_AllRightNot=All right, not quite the contract for you. Let's take another look. +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_002_OkayNoProblem=Okay, no problem. Let me see if there's anything else. +PU_MTECHREP1_MG_Comms_Farewell_IG_001_AppreciateYourTime=Appreciate your time. +PU_MTECHREP1_MG_Comms_Farewell_IG_002_HaveAGood=Have a good day. +PU_MTECHREP1_MG_Comms_ForgivesPlayer_IG_001_MicrotechHasBeen=microTech has been reviewing some of our deactivated contractors in light of new policy, and your status has been upgraded from unhirable to hireable. +PU_MTECHREP1_MG_Comms_ForgivesPlayer_IG_002_ExcitingNewsAfter=Exciting news! After careful review, microTech has decided that you may be elegible to do contract work again. +PU_MTECHREP1_MG_Comms_InstructVisit_IG_001_ItWouldBe=It would be great if you could stop by microTech at your earliest convience. +PU_MTECHREP1_MG_Comms_InstructVisit_IG_002_WedLoveIt=We'd love it if you could swing over to microTech whenever you get a chance. +PU_MTECHREP1_MG_Comms_MissionComplete_IG_001_JustWantedTo=Just wanted to confirm that your contract was completed to our satisfaction. Thank you for your hard work. +PU_MTECHREP1_MG_Comms_MissionComplete_IG_002_YourCurrentContract=Your current contract with us is now complete. You should be all set. +PU_MTECHREP1_MG_Comms_NewMission_IG_001_IWantedTo=I wanted to let you know we have an exciting new opportunity for you. +PU_MTECHREP1_MG_Comms_NewMission_IG_002_OurSystemIs=Our system is showing that you might be a strong candidate for some interesting new contract opportunites we have available. +PU_MTECHREP1_MG_Comms_PaymentSent_IG_001_SendingPaymentNow=Sending payment now. +PU_MTECHREP1_MG_Comms_PaymentSent_IG_002_YourPaymentHas=Your payment has been submitted for processing. +PU_MTECHREP1_MG_Comms_ReturnItems_FailBounty_IG_001_OwingToOutstanding=Owing to outstanding microTech property in your possesion, a warrant has been issued for it's return. +PU_MTECHREP1_MG_Comms_ReturnItems_FailBounty_IG_002_WantedToInform=Wanted to inform you that because you weren't able to return our property, a collection bounty has been issued. +PU_MTECHREP1_MG_Comms_ReturnItems_LastWarning_IG_001_OurRecordsAre=Our records are showing that you have not yet returned our property. Please do so, or there will be repercussions. +PU_MTECHREP1_MG_Comms_ReturnItems_Reminder_IG_001_PleaseReturnAny=Please return any microTech property to us, or we will be forced to take appropriate action. +PU_MTECHREP1_MG_Comms_ReturnItems_Reminder_IG_002_YouAreHereby=You are hereby notified that any microTech property in you possession must be returned in a timely matter. +PU_MTECHREP1_MG_ConvoRejoin_IG_001_NoProblemWhere=No problem. Where were we? +PU_MTECHREP1_MG_ConvoRejoin_IG_002_AllRightLets=All right, let's take another look... +PU_MTECHREP1_MG_Decide_EncourageLookAndDecide_IG_001_TakeALook=Take a look and see what you think. +PU_MTECHREP1_MG_Decide_EncourageLookAndDecide_IG_002_HaveARead=Have a read through and we'll see if its a match for you. +PU_MTECHREP1_MG_Decide_MissionTimeout_IG_001_YouSeemDistracted=You seem distracted. Why don't we pick this up another time. +PU_MTECHREP1_MG_Decide_MissionTimeout_IG_002_SorryIfYou=Sorry. If you can't decide I'm going to have to help other people. +PU_MTECHREP1_MG_Decide_WarningMissionTimeout_IG_001_AnyThoughts=Any thoughts? +PU_MTECHREP1_MG_Decide_WarningMissionTimeout_IG_002_WillThatWork=Will that work for you? +PU_MTECHREP1_MG_Idles_IG_EX_002= +PU_MTECHREP1_MG_Idles_IG_EX_003= +PU_MTECHREP1_MG_Interrupt_IG_001_EverythingOkay=Everything okay? +PU_MTECHREP1_MG_Interrupt_IG_002_IsThereA=Is there a problem? +PU_MTECHREP1_MG_Intro_1stTime_IG_001_HelloAndWelcome=Hello and welcome to microTech. +PU_MTECHREP1_MG_Intro_1stTime_IG_002_WelcomeToMicrotech=Welcome to microTech, where we work to make each day better. +PU_MTECHREP1_MG_LastMissionComment_FailStreak_IG_001_SoManyFailed=So many failed contracts.... +PU_MTECHREP1_MG_LastMissionComment_FailStreak_IG_002_NotExactlyThe=Not exactly the best record is it... +PU_MTECHREP1_MG_LastMissionComment_Fail_Good_IG_001_ISeeThat=I see that you had a bit of trouble on that last contract, but before that your record looks pretty good. I wouldn't worry too much about it for now. +PU_MTECHREP1_MG_LastMissionComment_Fail_Good_IG_002_LooksLikeYouve=Looks like you've been doing really well so far. Except for that last contract of course. +PU_MTECHREP1_MG_LastMissionComment_Fail_NeutralBad_IG_001_ImSorryTo=I'm sorry to see that your last contract didn't go so well. I hope your next one will be more successful. +PU_MTECHREP1_MG_LastMissionComment_Fail_NeutralBad_IG_002_LooksLikeYour=Looks like your last contract was unable to be completed. I hope you have better luck on the next one. +PU_MTECHREP1_MG_LastMissionComment_LastChance_IG_001_HeresWhatI=Here's what I can do. I can request a trial and allow you to attempt another contract. +PU_MTECHREP1_MG_LastMissionComment_LastChance_IG_002_MicrotechIsVery=microTech is very committed to providing worker support. We can try you one more time on a probationary basis and see if you can turn things around. +PU_MTECHREP1_MG_LastMissionComment_NoLonger_IG_001_ThatMeansIm=That means I'm unable to provide you with a contract at this time. Sorry for the inconvience. +PU_MTECHREP1_MG_LastMissionComment_NoLonger_IG_002_WhichMeansAccording=Which means, according to microTech policy, I will not be able to give you a new contract currently +PU_MTECHREP1_MG_LastMissionComment_Robbed_IG_001_MicrotechWasVery=microTech was very sorry to hear you were attacked on your last contract, and of course are no way responsible for any injuries or equipment lost you may have suffered. +PU_MTECHREP1_MG_LastMissionComment_SuccessStreak_IG_001_ItSeemsYouve=It seems you've been doing quite well overall. +PU_MTECHREP1_MG_LastMissionComment_SuccessStreak_IG_002_MicrotechHasDefinitely=microTech has definitely taken notice of the quality of work you've been doing for us. +PU_MTECHREP1_MG_LastMissionComment_Success_Exceptional_IG_001_IHaveIt=I have it noted here that your performance on the last conract was exemplary. That's great! +PU_MTECHREP1_MG_LastMissionComment_Success_Exceptional_IG_002_SeemsYourLast=Seems your last contract performance was so good that you're in the running for contractor of the month. It's quite an honor just to be nominated. +PU_MTECHREP1_MG_LastMissionComment_Success_Good_IG_001_CongratulationsOnThe=Congratulations on the successful completion of your last contract. +PU_MTECHREP1_MG_LastMissionComment_Success_Good_IG_002_TheFileSays=The file says you completed your last contract on time. That's always great to see. +PU_MTECHREP1_MG_LastMissionComment_TryHarder_IG_001_ImSureYou=I'm sure you can turn things around though. +PU_MTECHREP1_MG_LastMissionComment_TryHarder_IG_002_WhoKnowsThough=Who knows though, maybe you'll actually complete the next contract. +PU_MTECHREP1_MG_MidMission_Disclaimer_IG_001_ThisCommMay=This comm may be recorded for quality reasons. +PU_MTECHREP1_MG_MidMission_Fail_IG_001_UnfortunatelyDueTo=Unfortunately, due to your failure to complete the contract to the required specifications, we consider it null and void. +PU_MTECHREP1_MG_MidMission_Fail_IG_002_ThisIsTo=This is to let you know that your contract with us has been terminated and your services no longer required. +PU_MTECHREP1_MG_MidMission_Fail_IG_003_UnfortunatelyWeveHad=Unfortunately we've had to cancel your current contract. We're extremely sorry for the inconvience. +PU_MTECHREP1_MG_MidMission_Fail_IG_004_IRegretTo=I regret to inform you that the contract you were assigned to is no longer valid. We apologize for any undue inconvenience. +PU_MTECHREP1_MG_MidMission_Greetings_IG_001_HiImContacting=Hi, I'm contacting you from microTech. +PU_MTECHREP1_MG_MidMission_Greetings_IG_002_HiThisIs=Hi, this is a courtesy comm from microTech. +PU_MTECHREP1_MG_MidMission_ObjUpdate_IG_001_WeWantedTo=We wanted to inform you that there has been an update on your contract parameters. +PU_MTECHREP1_MG_MidMission_ObjUpdate_IG_002_IHaveUpdate=I have update on your current contract. +PU_MTECHREP1_MG_MidMission_PlayerQuit_IG_001_WeReceivedYour=We received your notification that you will not be able to complete\nyour contract. Very sorry to hear that. +PU_MTECHREP1_MG_MidMission_PlayerQuit_IG_002_FollowingUpTo=Following up to let you know that your contract cancellation request has gone through. +PU_MTECHREP1_MG_MidMission_ReceiveData_IG_001_JustConfirmingThat=Just confirming that we have succesfully recieved the data you sent us. +PU_MTECHREP1_MG_MidMission_ReceiveData_IG_002_WeHaveRecieved=We have recieved the data you transfered to us. +PU_MTECHREP1_MG_MidMission_WarningFail_IG_001_WantedToGive=Wanted to give you a heads up that your contract is closing in on it's deadline so it might be good to finish it up soon. +PU_MTECHREP1_MG_MidMission_WarningFail_IG_002_WeHaveA=We have a notification that your current contract is nearing it's deadline. It would be great if you could go ahead and finish it. +PU_MTECHREP1_MG_MissionBriefs_Bounty_Generic_IG_001_ThereHaveBeen=There have been some violent offenders interfering with microTech operations. We're hoping that you will be able to resolve this problem for us. +PU_MTECHREP1_MG_MissionBriefs_Bounty_Generic_IG_002_MicrotechHaveBeen=microTech have been having numerous difficulties with certain individuals in the area. The problem has been elevated so that more proactive steps can be taken. +PU_MTECHREP1_MG_MissionBriefs_Collect_Generic_IG_001_WeHaveAn=We have an outstanding order for some specific materials that we have not been able to source yet. We would love for someone to track down an adequate supply. +PU_MTECHREP1_MG_MissionBriefs_Collect_Generic_IG_002_IHaveAn=I have an requisition request that needs fufillment. +PU_MTECHREP1_MG_MissionBriefs_Defend_Generic_IG_001_AParticularSector=A particular sector has become a growing concern due to security issues. We would like to ensure the safety of our employees conducting business there. +PU_MTECHREP1_MG_MissionBriefs_Defend_Generic_IG_002_ARequestFor=A request for extra protection has been approved, so we are looking to staff that as soon as possible. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_Hard_IG_001_TheLastFew=The last few attempts to deliver this shipment have not been successful for various reasons. Corporate is committed to making sure this delivery arrives. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_Hard_IG_002_AnImportantMicrotech=An important microTech client has just placed an order with us and management is very eager for it to arrive without complications. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_001_HereIsA=Here is a shipment request. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_002_HaveADelivery=Have a delivery that needs fufillment +PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_003_ThisCouldWork=This could work. Cargo delivery. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Info_IG_001_ThereIsSome=There is some highly sensitive data that needs to be securely and efficiently transferred. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Info_IG_002_WeNeedSome=We need some information delivered to one of our off-site operations. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Pickup_IG_001_WeAccidentallyReceived=We accidentally received an incorrect shipment. We need the cargo returned and the correct order delivered. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Pickup_IG_002_HaveATwo=Have a two part delivery order. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Timed_IG_001_WeHaveAn=We have an urgent shipment that has a very narrow delivery window. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Timed_IG_002_TheresAShipment=There's a shipment that needs to be delivered within a very specific timeframe. +PU_MTECHREP1_MG_MissionBriefs_Escort_Generic_IG_001_WeWouldBe=We would be looking for you to accompany one of our ships in a support and security role. +PU_MTECHREP1_MG_MissionBriefs_Escort_Generic_IG_002_HaveSomethingHere=Have something here for what microTech likes to call an "Preventative Facilitator" but it's basically an escort contract. +PU_MTECHREP1_MG_MissionBriefs_Generic_Hard_IG_001_HaveOneIt=Have one... it is a little more complicated than the typical offerings, but should still be a good fit. +PU_MTECHREP1_MG_MissionBriefs_Generic_Hard_IG_002_GotSomethingIt=Got something. It might be a little more on the challenging side, but I know that some of our contractors really enjoy that. +PU_MTECHREP1_MG_MissionBriefs_Generic_IG_001_HereWeAre=Here we are. +PU_MTECHREP1_MG_MissionBriefs_Generic_IG_002_AhThisOne=Ah. This one looks promising. +PU_MTECHREP1_MG_MissionBriefs_Generic_IG_003_ThereWeGo=There we go. Got one that should work well. +PU_MTECHREP1_MG_MissionBriefs_Generic_IG_004_GotOneI=Got one. I think you'll be very happy with it +PU_MTECHREP1_MG_MissionBriefs_Investigate_Info_IG_001_WeHaveA=We have a request in for some specific data that needs to be collected. +PU_MTECHREP1_MG_MissionBriefs_Investigate_Info_IG_002_WveBeenPicking=We've been picking up some strange anomalies in some of our readings and we need on site confirmation of the data. +PU_MTECHREP1_MG_MissionBriefs_NoMission_IG_001_ImSorryIt=I'm sorry. It looks like we haven't got any available contracts at the moment. But please feel free to check again later. +PU_MTECHREP1_MG_MissionBriefs_NoMission_IG_002_UnfortunatelyWeDont=Unfortunately, we don't have any contracts for you available currently. You'll have to try us again some other time. +PU_MTECHREP1_MG_MissionBriefs_Recover_Stolen_IG_001_PropertyBelongingTo=Property belonging to microTech was stolen. We need it retrieved. +PU_MTECHREP1_MG_MissionBriefs_Recover_Stolen_IG_002_SomeMicrotechProperty=Some microTech property went missing during a recent transaction. +PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_Hard_IG_001_WeveLostSignal=We've lost signal contact with some equipment at a remote installation. We need it repaired and reconnected to the network. +PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_001_SomeMicrotechEquipment=Some microTech equipment is in need of servicing. +PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_002_WeNeedA=We need a skilled technician to service some microTech equipment. +PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_003_WeveBeenHaving=We've been having a string of bad luck on some microTech equipment and are hoping to discover the root cause of the recent problems. +PU_MTECHREP1_MG_Mission_Farewell_IG_001_ThanksForStopping=Thanks for stopping in. +PU_MTECHREP1_MG_Mission_Farewell_IG_002_EnjoyTheRest=Enjoy the rest of your day. +PU_MTECHREP1_MG_Mission_Farewell_IG_003_ThanksForVisiting=Thanks for visiting us at microTech. +PU_MTECHREP1_MG_Mission_Farewell_MissionAccepted_IG_001_AndGoodLuck=And good luck with your contract. +PU_MTECHREP1_MG_Mission_Farewell_MissionAccepted_IG_002_AndBestOf=And best of luck with your work. +PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_001_Great=Great. +PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_002_Excellent=Excellent. +PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_003_Wonderful=Wonderful. +PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_004_Perfect=Perfect. +PU_MTECHREP1_MG_Mission_Greetings_Bad_IG_001_NiceToSee=Nice to see you again. +PU_MTECHREP1_MG_Mission_Greetings_Bad_IG_002_WelcomeBackTo=Welcome back to microTech. +PU_MTECHREP1_MG_Mission_Greetings_CreateFile_IG_001_ItLooksLike=It looks like you haven't got a contract with us before, so I am going to go ahead and creat a new one. +PU_MTECHREP1_MG_Mission_Greetings_CreateFile_IG_002_IDontHave=I don't have a record of you in the system, so I'm going to go ahead and create one for you. +PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_001_GotItRight=Got it right here. +PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_002_HereYouAre=Here you are. +PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_003_FoundIt=Found it. +PU_MTECHREP1_MG_Mission_Greetings_Good_IG_001_NiceToSee=Nice to see you again. +PU_MTECHREP1_MG_Mission_Greetings_Good_IG_002_WelcomeBackTo=Welcome back to microTech. +PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_001_LetMeLook=Let me look up your file. +PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_002_LetMeLook=Let me look up your contract history. +PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_003_LetMeGo=Let me go ahead and bring up your account. +PU_MTECHREP1_MG_Mission_Greetings_NoLonger_IG_001_HmmYourProfile=Hmm. Your profile has been flagged. +PU_MTECHREP1_MG_Mission_Greetings_NoLonger_IG_002_ApologiesButYou=Apologies, but you have been flagged in our system. +PU_MTECHREP1_MG_Mission_Greetings_OfferAssist_IG_001_HowCanI=How can I help you? +PU_MTECHREP1_MG_Mission_Greetings_OfferAssist_IG_002_IsThereSomething=Is there something I could assist you with? +PU_MTECHREP1_MG_Mission_Greetings_PlayerSelectsWork_IG_001_MicrotechIsAlways=microTech is always looking for independant operators to assist on contracts. +PU_MTECHREP1_MG_Mission_Greetings_PlayerSelectsWork_IG_002_ConnectingPeopleTo=Connecting people to contracts is one of my favorite parts of the job. +PU_MTECHREP1_MG_Mission_Greetings_ReasonNoLonger_IG_001_SeemsYouHave=Seems you have a reputation that doesn't quite align with microTech's corporate ethos. +PU_MTECHREP1_MG_Mission_Greetings_ReasonNoLonger_IG_002_SeemsThereHave=Seems there have been some issues with your past performance. +PU_MTECHREP1_MG_Mission_Greetings_StillMission_IG_001_SeemsYouAre=Seems you are already engaged in a contract with us. I'm afraid you won't be able to initiate a new contract until that one is completed. +PU_MTECHREP1_MG_Mission_Greetings_StillMission_IG_002_ISeeHere=I see here that you are already on a job for microTech. I suggest completing that one first, before seeking a new contract. +PU_MTECHREP1_MG_Mission_Greetings_WrongDelivery_IG_001_ItLooksLike=It looks like you may be a bit confused as to where to drop off items. I suggest checking your mobiGlas. +PU_MTECHREP1_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryBut=I'm sorry, but we don't handle drop offs here. Your mobiGlas should have instructions about the proper drop off location. +PU_MTECHREP1_MG_MultipleMissionOffer_IG_001_WereActuallyHaving=We're actually having a surplus of outstanding contracts currently. Why don't you pick something that'll work for you. +PU_MTECHREP1_MG_MultipleMissionOffer_IG_002_ThereIsA=There is a bunch of stuff available. Why don't I let you have a look. +PU_MTECHREP1_MG_Other_Requests_AnythingElse_IG_001_AnythingElseI=Anything else I can help you with today? +PU_MTECHREP1_MG_Other_Requests_AnythingElse_IG_002_WillThatBe=Will that be all? +PU_MTECHREP1_MG_Other_Requests_MGSupport_IG_001_AProblemWith=A problem with your mobiGlas? Sorry to hear that. Let me access your system... and... I'm going to power reset it for you... there. You should be all set now. +PU_MTECHREP1_MG_Other_Requests_MGSupport_IG_002_ThatsTooBad=That's too bad. Let me have a look at your mobiGlas and see... okay, I'm going to turn it off and on again. That should clear up any issues. +PU_MTECHREP1_MG_Other_Requests_MTInfo_IG_001_ImGoingTo=I'm going to upload some interesting facts about microTech to your mobiGlas now. +PU_MTECHREP1_MG_Other_Requests_MTInfo_IG_002_LetMeSend=Let me send you a few tidbits and facts about microTech. +PU_MTECHREP1_MG_Other_Requests_Shopping_IG_001_LetMeConnect=Let me connect you to our shopping interface. +PU_MTECHREP1_MG_Other_Requests_Shopping_IG_002_WeHaveShopping=We have shopping terminals available for your convenience. +PU_MTECHREP1_MG_PhysicalBump_IG_LEFT_001_ExcuseMe=Excuse me. +PU_MTECHREP1_MG_PhysicalBump_IG_LEFT_002_Sorry=Sorry. +PU_MTECHREP1_MG_PhysicalBump_IG_RIGHT_001_ExcuseMe=Excuse me. +PU_MTECHREP1_MG_PhysicalBump_IG_RIGHT_002_Sorry=Sorry. +PU_MTECHREP1_MG_PlayerGoofsOff_IG_001_WhatAreYou=What are you doing? +PU_MTECHREP1_MG_PlayerGoofsOff_IG_002_AreYouOkay=Are you okay? +PU_MTECHREP1_MG_PlayerGoofsOff_IG_003_SorryYouCant=Sorry, you can't do that in here. +PU_MTECHREP1_MG_RequestNewMission_Searches_IG_001_AllRightAfter=All right, after reviewing your file, let's take a look at what jobs we can offer you. +PU_MTECHREP1_MG_RequestNewMission_Searches_IG_002_NowLetsGo=Now, let's go ahead and see what new jobs we have available for you. +PU_MTECHREP1_MG_RequstsLeave_IG_001_ImAfraidI=I'm afraid I am going to have to ask you to leave the area. +PU_MTECHREP1_MG_SendingMissionDetails_IG_001_SendingYouThe=Sending you the details now. +PU_MTECHREP1_MG_SendingMissionDetails_IG_002_IllSendThe=I'll send the contract to your mobiGlas. +PU_MTECHREP1_MG_SuggestTerm_IG_001_ThereAreTerminals=There are terminals available if that's more convenient. +PU_MTECHREP1_MG_SuggestTerm_IG_002_FeelFreeTo=Feel free to use one of our self-help terminals as well. +PU_MTECHREP1_MG_Transition_CommentToGiving_IG_001_AnyWay=Any way... +PU_MTECHREP1_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=But enough about that... +PU_MTECHREP2_MG_Busy_IG_001_SorryIllBe=Sorry, I'll be with you shortly. +PU_MTECHREP2_MG_Busy_IG_002_IllBeRight=I'll be right with you. +PU_MTECHREP2_MG_CallSecurity_IG_001_INeedSome=I need some help over here! +PU_MTECHREP2_MG_CallSecurity_IG_003_Security=Security! +PU_MTECHREP2_MG_Chosen_PlayerAcceptMission_IG_001_GladWeCould=Glad we could find you something. +PU_MTECHREP2_MG_Chosen_PlayerAcceptMission_IG_002_ThatShouldWork=That should work out well. +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_IG_001_OkayHopefullyWe=Okay, hopefully we will have better luck finding you something next time. +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_IG_002_UnderstoodSorryWe=Understood. Sorry we couldn't find the right contract for you today. +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=If you change your mind, let a representative know. Sometimes contracts will still be available. +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheContractMight=The contract might not be assigned out to someone else right away, so it might not be too late if you change your mind. +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_001_AllRightNot=All right, not quite the contract for you. Let's take another look. +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_002_OkayNoProblem=Okay, no problem. Let me see if there's anything else. +PU_MTECHREP2_MG_Comms_Farewell_IG_001_AppreciateYourTime=Appreciate your time. +PU_MTECHREP2_MG_Comms_Farewell_IG_002_HaveAGood=Have a good day. +PU_MTECHREP2_MG_Comms_ForgivesPlayer_IG_001_MicrotechHasBeen=microTech has been reviewing some of our deactivated contractors in light of new policy, and your status has been upgraded from unhirable to hireable. +PU_MTECHREP2_MG_Comms_ForgivesPlayer_IG_002_ExcitingNewsAfter=Exciting news! After careful review, microTech has decided that you may be elegible to do contract work again. +PU_MTECHREP2_MG_Comms_InstructVisit_IG_001_ItWouldBe=It would be great if you could stop by microTech at your earliest convience. +PU_MTECHREP2_MG_Comms_InstructVisit_IG_002_WedLoveIt=We'd love it if you could swing over to microTech whenever you get a chance. +PU_MTECHREP2_MG_Comms_MissionComplete_IG_001_JustWantedTo=Just wanted to confirm that your contract was completed to our satisfaction. Thank you for your hard work. +PU_MTECHREP2_MG_Comms_MissionComplete_IG_002_YourCurrentContract=Your current contract with us is now complete. You should be all set. +PU_MTECHREP2_MG_Comms_NewMission_IG_001_IWantedTo=I wanted to let you know that we have an exciting new opportunity for you. +PU_MTECHREP2_MG_Comms_NewMission_IG_002_OurSystemIs=Our system is showing that you might be a strong candidate for some interesting new contract opportunites we have available. +PU_MTECHREP2_MG_Comms_PaymentSent_IG_001_SendingPaymentNow=Sending payment now. +PU_MTECHREP2_MG_Comms_PaymentSent_IG_002_YourPaymentHas=Your payment has been submitted for processing. +PU_MTECHREP2_MG_Comms_ReturnItems_FailBounty_IG_001_OwingToOutstanding=Owing to outstanding microTech property in your possesion, a warrant has been issued for it's return. +PU_MTECHREP2_MG_Comms_ReturnItems_FailBounty_IG_002_WantedToInform=Wanted to inform you that because you weren't able to return our property, a collection bounty has been issued. +PU_MTECHREP2_MG_Comms_ReturnItems_LastWarning_IG_001_OurRecordsAre=Our records are showing that you have not yet returned our property. Please do so, or there will be repercussions. +PU_MTECHREP2_MG_Comms_ReturnItems_Reminder_IG_001_PleaseReturnAny=Please return any microTech property to us, or we will be forced to take appropriate action. +PU_MTECHREP2_MG_Comms_ReturnItems_Reminder_IG_002_YouAreHereby=You are hereby notified that any microTech property in your possession must be returned in a timely matter. +PU_MTECHREP2_MG_ConvoRejoin_IG_001_NoProblemWhere=No problem. Where were we? +PU_MTECHREP2_MG_ConvoRejoin_IG_002_AllRightLets=All right, let's take another look... +PU_MTECHREP2_MG_Decide_EncourageLookAndDecide_IG_001_TakeALook=Take a look and see what you think. +PU_MTECHREP2_MG_Decide_EncourageLookAndDecide_IG_002_HaveARead=Have a read through and we'll see if its a match for you. +PU_MTECHREP2_MG_Decide_MissionTimeout_IG_001_YouSeemTo=You seem to be distracted. Why don't we pick this up another time. +PU_MTECHREP2_MG_Decide_MissionTimeout_IG_002_SorryIfYou=Sorry. If you can't decide I'm going to have to help other people. +PU_MTECHREP2_MG_Decide_WarningMissionTimeout_IG_001_AnyThoughts=Any thoughts? +PU_MTECHREP2_MG_Decide_WarningMissionTimeout_IG_002_WillThatWork=Will that work for you? +PU_MTECHREP2_MG_Idles_IG_EX_002_Hmm= +PU_MTECHREP2_MG_Interrupt_IG_001_EverythingOkay=Everything okay? +PU_MTECHREP2_MG_Interrupt_IG_002_IsThereA=Is there a problem? +PU_MTECHREP2_MG_Intro_1stTime_IG_001_HelloAndWelcome=Hello and welcome to microTech. +PU_MTECHREP2_MG_Intro_1stTime_IG_002_WelcomeToMicrotech=Welcome to microTech, where we work to make each day better. +PU_MTECHREP2_MG_LastMissionComment_FailStreak_IG_001_SoManyFailed=So many failed contracts.... +PU_MTECHREP2_MG_LastMissionComment_FailStreak_IG_002_NotExactlyThe=Not exactly the best record is it... +PU_MTECHREP2_MG_LastMissionComment_Fail_Good_IG_001_ISeeYou=I see you had a bit of trouble on that last contract, but before that your record looks pretty good. I'm wouldn't worry too much about it for now. +PU_MTECHREP2_MG_LastMissionComment_Fail_Good_IG_002_LooksLikeYouve=Looks like you've been doing really well so far. Except for that last contract of course. +PU_MTECHREP2_MG_LastMissionComment_Fail_NeutralBad_IG_001_ImSorryTo=I'm sorry to see your last contract didn't go so well. I hope your next one will be more successful. +PU_MTECHREP2_MG_LastMissionComment_Fail_NeutralBad_IG_002_LooksLikeYour=Looks like your last contract was unable to be completed. I hope you have better luck on the next one. +PU_MTECHREP2_MG_LastMissionComment_LastChance_IG_001_HeresWhatI=Here's what I can do. I can request a probationary trial and allow you to attempt another contract. +PU_MTECHREP2_MG_LastMissionComment_LastChance_IG_002_MicrotechIsVery=microTech is very committed to providing worker support. We can try you one more time on a probationary basis and see if you can turn things around. +PU_MTECHREP2_MG_LastMissionComment_NoLonger_IG_001_ThatMeansIm=That means I'm unable to provide you with a contract at this time. Sorry for the inconvience. +PU_MTECHREP2_MG_LastMissionComment_NoLonger_IG_002_WhichMeansAccording=Which means, according to microTech policy, I will not be able to give you a new contract currently. +PU_MTECHREP2_MG_LastMissionComment_Robbed_IG_001_MicrotechWasVery=microTech was very sorry to hear you were attacked on your last contract, and of course are no way responsible for any injuries or equipment lost you may have suffered. +PU_MTECHREP2_MG_LastMissionComment_SuccessStreak_IG_001_ItSeemsYouve=It seems you've been doing quite well overall. +PU_MTECHREP2_MG_LastMissionComment_SuccessStreak_IG_002_MicrotechHasDefinitely=microTech has definitely taken notice of the quality work you've been doing for us. +PU_MTECHREP2_MG_LastMissionComment_Success_Exceptional_IG_001_IHaveIt=I have it noted here that your performance on the last contract was exemplary. That's great! +PU_MTECHREP2_MG_LastMissionComment_Success_Exceptional_IG_002_SeemsYourLast=Seems your last contract performance was so good that you're in the running for contractor of the month. It's quite an honor just to be nominated. +PU_MTECHREP2_MG_LastMissionComment_Success_Good_IG_001_CongratulationsOnThe=Congratulations on the successful completion of your last contract. +PU_MTECHREP2_MG_LastMissionComment_Success_Good_IG_002_TheFileSays=The file says you completed your last contract on time. That's always great to see. +PU_MTECHREP2_MG_LastMissionComment_TryHarder_IG_001_ImSureYou=I'm sure you can turn things around though. +PU_MTECHREP2_MG_LastMissionComment_TryHarder_IG_002_WhoKnowsThough=Who knows though, maybe you'll actually complete the next contract. +PU_MTECHREP2_MG_MidMission_Deactivate_IG_001_UnfortunatelyWeveHad=Unfortunately we've had to cancel your current contract. We're extremely sorry for the inconvience. +PU_MTECHREP2_MG_MidMission_Deactivate_IG_002_IRegretTo=I regret to inform you that the contract you were assigned is no longer valid. We apologize for any undue inconvenience. +PU_MTECHREP2_MG_MidMission_Disclaimer_IG_001_ThisCommMay=This comm may be recorded for quality reasons. +PU_MTECHREP2_MG_MidMission_Fail_IG_001_UnfortunatelyDueTo=Unfortunately, due to your failure to complete the contract to the required specifications, we consider it null and void. +PU_MTECHREP2_MG_MidMission_Fail_IG_002_ThisIsTo=This is to let you know that your contract with us has been terminated and your services no longer required. +PU_MTECHREP2_MG_MidMission_Greetings_IG_001_HiImContacting=Hi, I'm contacting you from microTech. +PU_MTECHREP2_MG_MidMission_Greetings_IG_002_HiThisIs=Hi, this is a courtesy comm from microTech. +PU_MTECHREP2_MG_MidMission_ObjUpdate_IG_001_WeWantedTo=We wanted to inform you that there has been an update on your contract parameters. +PU_MTECHREP2_MG_MidMission_ObjUpdate_IG_002_IHaveAn=I have an update on your current contract. +PU_MTECHREP2_MG_MidMission_PlayerQuit_IG_001_WeReceivedYour=We received your notification that you will not be able to complete your contract. Very sorry to hear that. +PU_MTECHREP2_MG_MidMission_PlayerQuit_IG_002_FollowingUpTo=Following up to let you know that your contract cancellation request has gone through. +PU_MTECHREP2_MG_MidMission_ReceiveData_IG_001_JustConfirmingThat=Just confirming that we succesfully recieved the data you sent us. +PU_MTECHREP2_MG_MidMission_ReceiveData_IG_002_WeHaveRecieved=We have recieved the data you transfered to us. +PU_MTECHREP2_MG_MidMission_WarningFail_IG_001_WantedToGive=Wanted to give you the heads up that your contract is closing in on it's deadline so it might be good to finish it up soon. +PU_MTECHREP2_MG_MidMission_WarningFail_IG_002_WeHadA=We had a notification that your current contract is nearing it's deadline. It would be great if you could go ahead and finish it. +PU_MTECHREP2_MG_MissionBriefs_Bounty_Generic_IG_001_ThereHaveBeen=There have been some violent offenders interfering with microTech operations. We're hoping that you will be able to resolve this problem for us. +PU_MTECHREP2_MG_MissionBriefs_Bounty_Generic_IG_002_MicrotechHasBeen=microTech has been having numerous difficulties with certain indivuals in the area. The problem has been elevated so that more proactive steps can be taken. +PU_MTECHREP2_MG_MissionBriefs_Collect_Generic_IG_001_WeHaveAn=We have an outstanding order for some specific materials that we have not been able to source yet. We would love for someone to track us down an adequate supply. +PU_MTECHREP2_MG_MissionBriefs_Collect_Generic_IG_002_IHaveAn=I have an requisition request that needs fufillment. +PU_MTECHREP2_MG_MissionBriefs_Defend_Generic_IG_001_AParticularSector=A particular sector has become a growing concern due to security issues. We would like to ensure the safety of our employees conducting business there. +PU_MTECHREP2_MG_MissionBriefs_Defend_Generic_IG_002_ARequestFor=A request for extra protection has been approved, so we are looking to staff that as soon as possible. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_Hard_IG_001_TheLastFew=The last few attempts to deliver this shipment have not been successful for various reasons. Corporate is committed to making sure this delivery arrives. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_Hard_IG_002_AnImportantMicrotech=An important microTech client has just placed an order with us and management is very eager for it to arrive without complications. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_001_HereIsA=Here is a shipment request. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_002_HaveADelivery=Have a delivery that needs fufillment +PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_003_ThisCouldWork=This could work. Cargo delivery. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Info_IG_001_ThereIsSome=There is some highly sensitive data that needs to be securely and efficiently transferred. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Info_IG_002_WeNeedSome=We need some information delivered to one of our off-site operations. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Pickup_IG_001_WeAccidentallyReceived=We accidentally received an incorrect shipment. We need the cargo returned and the correct order delivered. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Pickup_IG_002_HaveATwo=Have a two part delivery order. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Timed_IG_001_WeHaveAn=We have an urgent shipment that has a very narrow delivery window. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Timed_IG_002_TheresAShipment=There's a shipment that needs to be delivered within a very specific timeframe. +PU_MTECHREP2_MG_MissionBriefs_Escort_Generic_IG_001_WeWouldBe=We would be looking for you to accompany one of our ships in a support and security role. +PU_MTECHREP2_MG_MissionBriefs_Escort_Generic_IG_002_HaveSomethingHere=Have something here for what microTech likes to call an "Preventative Facilitator" but it's basically an escort contract. +PU_MTECHREP2_MG_MissionBriefs_Generic_Hard_IG_001_HaveOneIt=Have one... it is a little more complicated than the typical offerings, but should still be a good fit. +PU_MTECHREP2_MG_MissionBriefs_Generic_Hard_IG_002_GotSomethingIt=Got something. It might be a little more on the challenging side, but I know some of our contractors really enjoy that. +PU_MTECHREP2_MG_MissionBriefs_Generic_IG_001_HereWeAre=Here we are. +PU_MTECHREP2_MG_MissionBriefs_Generic_IG_002_AhThisOne=Ah. This one looks promising. +PU_MTECHREP2_MG_MissionBriefs_Generic_IG_003_ThereWeGo=There we go. Got one that should work well. +PU_MTECHREP2_MG_MissionBriefs_Generic_IG_004_GotOneI=Got one. I think you'll be happy with it. +PU_MTECHREP2_MG_MissionBriefs_Investigate_Info_IG_001_WeHaveA=We have a request in for some specific data that needs to be collected. +PU_MTECHREP2_MG_MissionBriefs_Investigate_Info_IG_002_WeHaveBeen=We have been picking up some strange anomalies in some of our readings and we need on site confirmation of the data. +PU_MTECHREP2_MG_MissionBriefs_NoMission_IG_001_ImSorryIt=I'm sorry. It looks like we don't have any available contracts at the moment. But please feel free to check again later. +PU_MTECHREP2_MG_MissionBriefs_NoMission_IG_002_UnfortunatelyWeDont=Unfortunately, we don't have any contracts for you available currently. You'll have to try us again some other time. +PU_MTECHREP2_MG_MissionBriefs_Recover_Stolen_IG_001_PropertyBelongingTo=Property belonging to microTech was stolen. We need it retrieved. +PU_MTECHREP2_MG_MissionBriefs_Recover_Stolen_IG_002_SomeMicrotechProperty=Some microTech property went missing during a recent transaction. +PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_Hard_IG_001_WeHaveLost=We have lost signal contact with some equipment at a remote installation. We need it repaired and reconnected to the network. +PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_001_SomeMicrotechEquipment=Some microTech equipment is in need of servicing. +PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_002_WeNeedA=We need a skilled technician to service some microTech equipment. +PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_003_WeveBeenHaving=We've been having a string of bad luck on some microTech equipment and are hoping to discover the root cause of the recent problems. +PU_MTECHREP2_MG_Mission_Farewell_IG_001_ThanksForStopping=Thanks for stopping in. +PU_MTECHREP2_MG_Mission_Farewell_IG_002_EnjoyTheRest=Enjoy the rest of your day. +PU_MTECHREP2_MG_Mission_Farewell_IG_003_ThanksForVisiting=Thanks for visiting us at microTech. +PU_MTECHREP2_MG_Mission_Farewell_MissionAccepted_IG_001_AndGoodLuck=And good luck with your contract. +PU_MTECHREP2_MG_Mission_Farewell_MissionAccepted_IG_002_AndBestOf=And best of luck with your work. +PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_001_Great=Great. +PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_002_Excellent=Excellent. +PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_003_Wonderful=Wonderful. +PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_004_Perfect=Perfect. +PU_MTECHREP2_MG_Mission_Greetings_Bad_IG_001_NiceToSee=Nice to see you again. +PU_MTECHREP2_MG_Mission_Greetings_Bad_IG_002_WelcomeBackTo=Welcome back to microTech. +PU_MTECHREP2_MG_Mission_Greetings_CreateFile_IG_001_ItLooksLike=It looks like you haven't had a contract with us before, so I am going to go ahead and create a new one. +PU_MTECHREP2_MG_Mission_Greetings_CreateFile_IG_002_IDontHave=I don't have a record of you in the system, so I'm going to go ahead and create one for you. +PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_001_GotItRight=Got it right here. +PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_002_HereYouAre=Here you are. +PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_003_FoundIt=Found it. +PU_MTECHREP2_MG_Mission_Greetings_Good_IG_001_NiceToSee=Nice to see you again. +PU_MTECHREP2_MG_Mission_Greetings_Good_IG_002_WelcomeBackTo=Welcome back to microTech. +PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_001_LetMeLook=Let me look up your file. +PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_002_LetMeLook=Let me look up your contract history. +PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_003_LetMeGo=Let me go ahead and bring up your account. +PU_MTECHREP2_MG_Mission_Greetings_NoLonger_IG_001_HmmYourProfile=Hmm. Your profile has been flagged. +PU_MTECHREP2_MG_Mission_Greetings_NoLonger_IG_002_ApologiesButYou=Apologies, but you have been flagged in our system. +PU_MTECHREP2_MG_Mission_Greetings_OfferAssist_IG_001_HowCanI=How can I help you? +PU_MTECHREP2_MG_Mission_Greetings_OfferAssist_IG_002_IsThereSomething=Is there something I can assist you with? +PU_MTECHREP2_MG_Mission_Greetings_PlayerSelectsWork_IG_001_MicrotechIsAlways=microTech is always looking for independant operators to assist on contracts. +PU_MTECHREP2_MG_Mission_Greetings_PlayerSelectsWork_IG_002_ConnectingPeopleTo=Connecting people to contracts is one of my favorite parts of the job. +PU_MTECHREP2_MG_Mission_Greetings_ReasonNoLonger_IG_001_SeemsYouHave=Seems you have a reputation that doesn't quite align with microTech's corporate ethos. +PU_MTECHREP2_MG_Mission_Greetings_ReasonNoLonger_IG_002_ErmSeemsThere=Erm. Seems there have been some issues with your past performance. +PU_MTECHREP2_MG_Mission_Greetings_StillMission_IG_001_SeemsYoureAlready=Seems you're already engaged in a contract with us. I'm afraid you won't be able to initiate a new contract until that one is completed. +PU_MTECHREP2_MG_Mission_Greetings_StillMission_IG_002_ISeeHere=I see here that you are already on a job for microTech. I suggest completing that one first, before seeking a new contract. +PU_MTECHREP2_MG_Mission_Greetings_WrongDelivery_IG_001_ItLooksLike=It looks like you may be confused about where to drop off items. I suggest checking your mobiGlas. +PU_MTECHREP2_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryWe=I'm sorry, we don't handle drop offs here. Your mobiGlas should have instructions about the proper drop off location. +PU_MTECHREP2_MG_MultipleMissionOffer_IG_001_WereActuallyHaving=We're actually having a surplus of outstanding contracts currently. Why don't you pick something that'll work for you. +PU_MTECHREP2_MG_MultipleMissionOffer_IG_002_ThereIsA=There is a bunch of stuff available. Why don't I let you have a look. +PU_MTECHREP2_MG_Other_Requests_AnythingElse_IG_001_AnythingElseI=Anything else I can help you with today? +PU_MTECHREP2_MG_Other_Requests_AnythingElse_IG_002_WillThatBe=Will that be all? +PU_MTECHREP2_MG_Other_Requests_MGSupport_IG_001_AProblemWith=A problem with your mobiGlas? Sorry to hear that. Let me access your system... and... I'm going to power reset it for you... there. You should be all set now. +PU_MTECHREP2_MG_Other_Requests_MGSupport_IG_002_ThatsTooBad=That's too bad. Let's take a look at your mobiGlas and see... okay, I'm going to turn it off and back on again. That should clear up any issues. +PU_MTECHREP2_MG_Other_Requests_MTInfo_IG_001_ImGoingTo=I'm going to upload some interesting facts about microTech to your mobiGlas now. +PU_MTECHREP2_MG_Other_Requests_MTInfo_IG_002_LetMeSend=Let me send you a few tidbits and facts about microTech. +PU_MTECHREP2_MG_Other_Requests_Shopping_IG_001_LetMeConnect=Let me connect you to our shopping interface. +PU_MTECHREP2_MG_Other_Requests_Shopping_IG_002_WeHaveShopping=We have shopping terminals available for your convenience. +PU_MTECHREP2_MG_PhysicalBump_IG_LEFT_001_ExcuseMe=Excuse me. +PU_MTECHREP2_MG_PhysicalBump_IG_LEFT_002_Sorry=Sorry. +PU_MTECHREP2_MG_PhysicalBump_IG_RIGHT_001_ExcuseMe=Excuse me. +PU_MTECHREP2_MG_PhysicalBump_IG_RIGHT_002_Sorry=Sorry. +PU_MTECHREP2_MG_PlayerGoofsOff_IG_001_WhatAreYou=What are you doing? +PU_MTECHREP2_MG_PlayerGoofsOff_IG_002_AreYouOkay=Are you okay? +PU_MTECHREP2_MG_PlayerGoofsOff_IG_003_SorryYouCant=Sorry, you can't do that in here. +PU_MTECHREP2_MG_RequestNewMission_Searches_IG_001_AllRightAfter=All right, after reviewing your file, let's take a look at what jobs we can offer you. +PU_MTECHREP2_MG_RequestNewMission_Searches_IG_002_NowLetsGo=Now, let's go ahead see what new jobs we have available for you. +PU_MTECHREP2_MG_RequestsLeave_IG_001_ImAfraidI=I'm afraid I am going to have to ask you to leave the area. +PU_MTECHREP2_MG_SendingMissionDetails_IG_001_SendingYouThe=Sending you the details now. +PU_MTECHREP2_MG_SendingMissionDetails_IG_002_IllSendThe=I'll send the contract to your mobiGlas. +PU_MTECHREP2_MG_SuggestTerm_IG_001_ThereAreTerminals=There are terminals available if that's more convenient. +PU_MTECHREP2_MG_SuggestTerm_IG_002_FeelFreeTo=Feel free to use one of our self-help terminals as well. +PU_MTECHREP2_MG_Transition_CommentToGiving_IG_001_AnyWay=Any way... +PU_MTECHREP2_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=But enough about that... +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HiImThe=Hi, I'm the MT Protection Services agent assigned to assist you with this work contract. Thanks for helping us take this new automated facility offline. Once the site is secure, destroy all the contraband you can find. Payment is tied directly to how many packages you destroy, so be sure to give the place a thorough look around. Good luck out there. +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HelloImAn=Hello, I'm an agent with MT Protection Services checking in about the job you accepted. We've messaged you an overview but I want to provide a high level brief. Intel indicates that this location is home to an automated facility that will be actively producing illegal contraband for a limited time. You are to secure the site and destroy any contraband produced during this time. Your payment depends on how many crates you destroy, so ensuring the facility is safe and clear is vital to the mission's success. Be sure you grab the right gear for the job and be safe out there. +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyThereIm=Hey there, I'm an agent with MT Protection Services. You should have received a mission brief and location details on an automated facility. Two big points I want to remind you of. First, approach this place with caution and secure the facility before searching for the contrabrand. And second, your payment will be commensurate with the number of crates you find and destroy. Stay safe and happy hunting. +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HiImAn=Hi, I'm an agent with MT Protection Services. Thanks for the assist on dealing with this vital security matter. We've located an automated production facility that's poised to activate for a limited time. As outlined in the initial brief, we need you to secure the facility, seize any contraband you can find, and deliver it to a security kiosk. Even though the facility is automated, there's a chance hostile elements will be present, so please be careful out there. +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyThereIll=Hey there, I'll be the MT Protection Services agent working with you on this job. A brief should've already been sent your way, but wanted to touch base with you to ensure all the specifics are clear. There's an automated factory in our jurisidiction that's producing illegal goods. We need you to clear the location of hostiles, confiscate any contraband, then transport it to a security kiosk so it can be logged as evidence and destroyed. Hope that's clear enough. We're counting on you. +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HiThisIs=Hi, this is an MT Protection Services agent checking in. You should have received a brief outlining the job but figured it'd be good to go over the details with you. Essentially, there's an automated facility that we've been told will start producing packets of contraband for a limited time, and you're going to help us shut it down. First, we need you to secure the facility. Then collect all the contraband on site and deliver it to a security kiosk. Now, although it's automated there's a chance you might run into hostiles. Please plan accordingly. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThisIs=Hey, this is Marques with MT Protection Services. Thanks for accepting another contract with us. Always good to have reliable contractors like you helping out. You should know the drill by now, so I'll just send you specifics and let you get to work. Take care. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_MarquesHereWith=Marques here with MT Protection Services. I'll be your contracting agent for this gig and wanted to let you know that specifics are incoming. Thanks again for deciding to work with us. It's the hard work of dedicated contractors like you that keep microTech safe and secure. Thanks again. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_MyNamesMarques=My name's Marques and I'll be your point of contact with MT Protection Services. I see here this is far from your first gig with us. Great to have you back and honestly, I'm happy that I won't have to hold your hand through the process. Been dealing with a lot of first timers recently. Anyways, I'll stop and let you get to work. Sending you specifics on the job now. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HiIWork=Hi, I work with MT Protection Services. Saw you just accepted a contract with us. Wanted to thank you for taking an interest in making our planet safer for everyone. Putting together details about the gig now and sending them your way. Good luck out there. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_HelloImAn=Hello, I'm an agent with MT Protection Services, and it looks like you've accepted an offer to work with us. Welcome aboard. I'm gathering the specifics of the job to send your way, so keep an eye out for it. And thanks for helping us take care of this issue. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloThereIm=Hello there, I'm a contracting agent with MT Protection Services, and I'll be your point of contact on this job. Excited to have you join the team. I'm sending you a comm with all the pertinent info, so read it carefullly. That should be it for now, but I'll stay in touch. Take care. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_MTProtectionServices=MT Protection Services here. I work with our contractors and was just assigned to support your gig. Thanks for taking an interest in improving the security of microTech. Let's see here. Ok, I'm sending you all the info you'll need for it. Give it a good look over and you'll be all set. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_ThisIsMT=This is MT Protection Services. I'm seeing that you recently accepted a contract with us. As the contracting agent on this gig, I wanted to welcome you aboard and pass along details about the job. So keep an eye out for an incoming comm and be sure to review it carefully. Thanks again for helping make microTech safer for all. +PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyItsMT=Hey, it's MT Protection Services. Looks like you found some contraband at the facility. I've notified security that you're working with us so you won't be stopped en route to the security kiosk. Still best to get there fast though, we've got techs waiting to analyze their contents before they're destroyed. Thanks. +PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_ThisIsMT=This is MT Protection Services checking in. We need you to transport any contraband you found to a security kiosk for processing. Security forces have been notified of your mission and won't bother you, as long as it's delivered in a timely manner. +PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=Hello, this is your MT Protection Services agent. We need you to deliver any confiscated contraband to a security kiosk. Local security forces know what you're transporting for us so they shouldn't slow you down. Just make the drop, and I'll expedite payment. Thanks. +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsMT=This is MT Protection Services. Wanted to let you know that the production facility has ceased its operations Destroy any remaining crates in your possession or on site and I'll compensate you for each one destroyed. Thanks for helping us shut that place down. +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_GotSomeGood=Got some good news. The factory has cut off further production, just destroy any crates you have and I'll pay you for each one. The entire microTech team appreciates your help dealing with this. +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyWereGetting=Hey, we're getting reports that the facility is no longer operational. To complete your contract, destroy any remaining contraband and I'll pay you for each one. Take care, and thanks again. +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_MTProtectionServices=MT Protection Services has received intel that the facility has cut off production. Take any contraband still in your possession to the nearest security kiosk and I'll officially close out the contract. Thanks for doing your part. +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyIveGot=Hey, I've got an important update about your contract with MT Protection Services. The manufacturing facility has officially been taken offline. Please transport any remaining crates of contraband to a security kiosk to receive your final payment. Everyone here at microTech truly appreciates all the help you've provided us in this matter. +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your MT Protection Services agent. We've just received confirmation that the production facility is no longer operational. Please immediately take any seized contraband to a security kiosk. Then I can send you a final payment and close out the contract. Thanks. +PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_IDontKnow=I don't know exactly what's going on out there but you're clearly not doing the job we hired you for. Because of this, I'm releasing you from your work contract. +PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_WereTheJob=Were the job details not clear to you? Because what's clear to me is that you're not doing what MT Protection Services hired you to do. You've given me no choice but to terminate your work contract. +PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_LookImNot=Look, I'm not going to sugar coat this. Your contract with MT Protection Services has been terminated. It's become clear you're not doing the job we hired you for, so we need to find someone who will. +PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_IHateThese=I hate these types of comms, but had to let you know that your contract with MT Protection Services has been terminated. When we hired you for the gig we expected it would get done in a timely manner, but that's clearly not been the case. We can't wait around any longer, so we'll be assigning the contract to someone else. +PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_SoTheresNo=So there's no easy way for me to say this, but you were hired you to do a specific job and we're not seeing much progress on it. I can't wait around for you to get your act together, so we've decided to void the contract and find another contractor for the gig. +PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=This is your MT Protection Services agent. I've received word that you have violated local laws while under our employ. As this is a strictly prohibited, you have been terminated from your employment contract effective immediately. +PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_DidYouNot=Did you not read your employment contract? Breaking local laws is in clear violation of the agreement. Nothing I can do now but terminate your contract. +PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_DidntThinkId=Didn't think I'd have to explain this to you, but working with MT Protection Services does not give you the right to break the law. Because of your legal status, I'm forced to terminate your employment. You best clean it up out there if you want to succeed in the security business. +PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_YouveGotTo=You've got to be kidding me. We really needed someone reliable on this gig and you go and break the law. You know we have to fire you for that, right? We can't allow contractors to represent MT Protection Services like that. Consider your contract null and void. +PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_LookIDont=Look, I don't know what happened out there, or what excuses you might have, but breaking local laws is fireable offense. Got to let you go because of it. Your contract with MT Protection Services has been terminated. +PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=This is your MT Protection Services agent with an urgent update. The contraband you seized was delivered to an unauthorized terminal which is a violation of your contract. Your employment has been terminated and you will not be paid for any work performed. Thank you for your understanding in this matter. +PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_HeyThisIs=Hey, this is your MT Protection Services agent. I just received word that you delivered seized contraband to an unauthorized terminal. Look, regardless of whether it was intentional or not, it's in direct violation of your employment contract and I have to terminate you immediately without payment. I'd advise you to carefully review any work contracts in the future to avoid making a similar mistake. +PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_AsYourMT=As your MT Protection Services agent, I regret to inform you that you will be released from your employment contract effective immediately for delivering seized contraband to an unauthorized terminal. Since this is considered a serious violation of your contract, you will also not receive any compensation for work performed. Wish I could help you outta this situation but my hands are tied. Best of luck on your next job. +PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyGotAn=Hey, got an update on the job for you. Looks like the situation has evolved and MT Protection Services no longer needs your help. That means I'll be releasing you from your contract immediately so you can pursue other gigs. Apologies for the short notice. +PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_ThisIsYour=This is your MT Protection Services agent letting you know I'm closing your current work contract. Look, it has nothing to do with your performance. Circumstances related to the gig simply changed. If you're still looking for work, check your Contract Manager for other opportunities. +PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_SorryToBe=Sorry to be the bearer of bad news, but I'm releasing you from your work contract with MT Protection Services. Details related to the job have changed so your services are no longer needed. Thank you for understanding. +PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_ThisIsYour=This is your MT Protection Services agent. I regret to inform you that we're releasing you from our work contract. It's all due to circumstances outside of your control and not a reflection of your performance. Sorry it didn't work out this time, and I hope you'll work with us again someday. +PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_HateToDo=Hate to do this to you, but I've got to cut you loose from your work contract. Don't take it personally. Things outside of your control changed on us, so we no longer need your assistance. Feel free to check out what other gigs we have available. +PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_HeyItsYour=Hey, it's your MT Protection Services agent. Due to circumstances out of my control, your work contract with us has been terminated. +PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyIveGot=Hey, I've got some bad news. MT Protection Services is releasing you from your work contract effective immediately. Take care. +PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your MT Protection Services agent. There's no easy way to put this but we're terminating your contract. The decision is effective immediately and cannot be challenged. We wish you the best of luck going forward. +PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_MTProtectionServices=MT Protection Services checking in. Been getting updates on your progress and it's looking promising. Keep at it out there. +PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_YourMTProtection=Your MT Protection Services agent here. Seeing some positive progress on your work contract. Good work! +PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_HeyCheckingIn=Hey, checking in quick to say it looks like the gig's going well. Now just stay focused and see it through. Bit of advice for you though, don't let your guard down just because things are going well. Now's the time you want to stay on top of things. +PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_ThisIsMT=This is MT Protection Services. Just checking in and looks like you've got this well under control. Keep it up. +PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_LooksLikeThis=Looks like the gig is moving in the right direction. Nice work. Keep it up out there. +PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=This is your MT Protection Services agent checking in. Looks like you were involved in a little incident. Now that you're on the mend, I wanted to let you know that the job is still open. Could really use your help if you can get back out there. +PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_GoodToSee=Good to see you back on your feet. Hope that wasn't too rough for you. By the way, I kept your contract with MT Protection Services open. Figured now that you knew the lay of the land you might want to give it another shot. +PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_ThatWasA=That was a close one. Glad you made it out all right. Anyways, I've found that best way to move on is just get back out there. Gig's still open if you want it. +PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_YouDoingOk=You doing ok? Lost you for a little bit and wasn't exactly sure what happened. Know things didn't quite work out the last time but the job's still open for you. +PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyTheresNo=Hey, there's no shame in getting patched up. The danger's part of why this work is fun, right? Anyways, I kept that job open for you if you want to give it another go. +PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyLooksLike=Hey, looks like your delivery has been processed. microTech thanks you for helping us deal with this issue. +PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_GreatToSee=Great to see you made that delivery. microTech will be a safer place for it. You wouldn't believe how much productivity the company loses because of this stuff. +PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HeyWeCan=Hey, we can score one for the good guys today because of you. The entire microTech team appreciates your help collecting and disposing of that contraband. +PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=Hey there, got confirmation that all of the contraband has been destroyed. Good work out there. +PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HowAboutThat=How about that? Looks like all the contraband's been destroyed. I'll expedite payment to you now. +PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_GladToSee=Glad to see all that contraband's been taken care of. microTech will be safer without all that junk out there. Thanks for your help. +PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_MissionCompleteNice=Mission complete. Nice work out there. The entire MT Protection Services team thanks you. +PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_ContractClosedGreat=Contract closed. Great job out there. Hopefully we'll work together again someday. +PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_AndThatShould=And that should be it. I'll send along payment now. Pleasure working with you. +PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_ThanksForAll=Thanks for all your hard work closing this out. If you ever need more work, be sure to check out what other gigs we have available. +PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_AlwaysLoveTo=Always love to see a contract get closed. Hell of a job out there. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=This is your MT Protection Services agent. Is everything ok out there? Looks like you're veering off course. Since this is a pressing matter, I'm gonna have to ask you return to the mission at hand. Thanks for your understanding. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyMTProtection=Hey, MT Protection Services here. Can you double check the coordinates we sent you? It appears you're headed in the wrong direction and I want to get you back on course. Thanks for checking. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_MTProtectionServices=MT Protection Services calling. You're deviating from the mission parameters. Hopefully there wasn't some misunderstanding but we need you to take care of this gig right away. Please correct course and get to it. Thanks. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_HeyNeedYou=Hey, need you to run a quick system check for me. Your current course is taking you away from the job. Please confirm the coordinates and adjust course. Appreciate it. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_ItLooksLike=It looks like you're headed the wrong way. Apologies if I didn't make this explicitly clear, but we need you to take care of this job pronto. If that's an issue, we'll have to find someone else. Understood? +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_HeyThisIs=Hey, this is your MT Protection Services agent again. Did you get my last message about staying on course? Wander any further from your assignment and I'll be forced to terminate your contract. Understood? This is your final warning. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_WhatsGoingOn=What's going on? You're still off course. Either get yourself moving toward the objective or I'll have to cut you loose. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_ThisIsYour=This is your final warning to return to the mission at hand. Failure to comply will result in your work contract with MT Protection Services being terminated. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_LookIThought=Look, I thought I made it clear that you need to return to the mission. Don't want to fire you from the gig, but you're not giving me much of a choice if you don't head there soon. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_PleaseCheckAnd=Please check and adjust your current course to the job coordinates. If you don't do so promptly, MT Protection Services will consider the job abandoned and void your employment contract. +PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_001_PagingEmergencyService=Paging Emergency Service Crew to the Ambulance Bay. Emergency Service Crew to the Ambulance Bay. +PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_002_PagingDeconUnit=Paging Decon Unit to the V.I.C. Decon Unit to the V.I.C. +PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_003_PagingCustodialResponse=Paging Custodial Response Team to the Surgery Suite. Custodial Response Team to the Surgery Suite. +PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_004_PagingSecurityServices=Paging Security Services to the Mediation Room. Security Services to the Meditation Room. +PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_005_PagingTechnologySupport=Paging Technology Support to Imaging Services. Technology Support to Imaging Services. +PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_001_AreYouReady=Are you ready for healthcare without the headaches? Between our hassle-free patient records and commitment to health-satisfaction, Brentworth Care Centers want to make sure that the only thing you have to focus on is feeling better. Because at Brentworth Care Centers, you deserve to be treated with care. +PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_002_TheFutureOf=The future of medicine is here. Brentworth Care Centers are proud to partner with BiotiCorp Limited to bring our patients the latest and most advanced health technology on the market. Because at Brentworth Care Centers, you deserve to be treated with care. +PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_003_NotOnlyDoes=Not only does Brentworth Care Center exclusively hire the best and most qualified medical professionals to oversee your treatment, but we are committed to providing ongoing learning and advanced training to our staff. It?s how the best keep getting better. +PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_004_AsSoonAs=As soon as you step inside a Brentworth Care Center, your needs always come first. Every member of our team strives to be worthy of the trust you place in us and is dedicated to providing you the best possible outcome with the highest quality of care. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_001_WouldDrEaton=Would Dr. Eaton please visit the Recovery Ward desk. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_002_DrNandamuriCould=Dr. Nandamuri, could you please contact the pharmacy. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_003_DrWendtYou=Dr. Wendt, you are needed in surgery. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_004_DrMartelliYour=Dr. Martelli, your guest is waiting for you at the recovery ward. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_005_WouldPatientBen=Would Patient Ben Alvis please return to their room as soon as possible. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_006_WouldMahariFenton=Would Mahari Fenton please contact the nearest nurses station. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_007_ThisIsA=This is a courtesy page for Patient Fran Absher, your family has arrived. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_008_ThisIsA=This is a courtesy page for James Hatton. Your delivery has arrived at reception. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_009_IfAnyoneHas=If anyone has seen cart D2-A19, please contact imaging services right away. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_010_IfYouAre=If you are the owner of the Cutlass parked in the loading dock, please contact the hangar crew right away. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_001_HonestyIsThe=Honesty is the best medicine. We rely on you to provide important medical information that could affect your treatment. Talk honestly to your doctor about any concerns so we can get you the care you need. +PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_002_RememberThatRegeneration=Remember that regeneration doesn't change who you are. If you are experiencing feelings of dissociation or confusion after undergoing regeneration, please reach out to a medical professional. +PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_003_MoreIsntBetter=More isn?t better. At least when it comes to medication. Be sure to always follow your doctor's recommended dosage amounts. +PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_004_BeforeYouHead=Before you head out, remember to stock up at our pharmacy. A fully stocked first-aid kit is a must have for any ship. From minor mishaps to medical emergencies, having the right supplies is the best way for you and your loved ones to stay safe. +PU_NBHOSP01_M_LPA_Warn_Emergency_Done_IG_001_AttentionWeAre=Attention. We are happy to inform you that the situation has been resolved. Apologies for any inconvenience. +PU_NBHOSP01_M_LPA_Warn_Emergency_InProgress_IG_001_AttentionAttentionOur=Attention. Attention. Our staff is diligently working to resolve the emergency as quickly as possible. Thank you for your ongoing cooperation. +PU_NBHOSP01_M_LPA_Warn_Emergency_Remain_IG_001_AttentionAttentionBrentworth=Attention. Attention. Brentworth Care Center is currently experiencing an building-wide emergency. Please remain where you are while our staff work to correct the situation. Thank you for your cooperation. +PU_NBHOSP01_M_LPA_Warn_Emergency_Vacate_IG_001_AttentionAttentionBrentworth=Attention. Attention. Brentworth Care Center is currently experiencing an building-wide emergency. Please safely and calmly vacate the premises while our staff work to correct the situation. Thank you for your cooperation. +PU_NBHOSP01_M_LPA_Welcome_Hospital_NewBabbage_IG_001_WelcomeToBrentworth=Welcome to Brentworth Care Center, where getting better has never been better. +PU_NTGUIDE01_M_NTG_Announce_Tour_MessHall_IG_001_HelloEveryoneMy=Hello everyone, my name's Lt. Horrigan and as you can probably tell, this is the War Hammer's mess hall. Definitely one of the more popular spaces on the ship, the mess has a fully automated dispensary since we operate on rotating shifts. We have a standard crew complement of sixty-five to seventy and meals need to be available at all times, so we have a culinary team always on duty, ready to lend support. The famous pilot Aria Reilly was once quoted as saying "If you ever want to take the temperature of a ship's crew, spend twenty minutes in their mess." This is one of the main social areas of the ships where crew members from different departments can catch up in their downtime. We also use the mess for social events like birthdays, holidays, and promotions since it's able to hold so many people. Our skipper, Captain Medcalf, is a big believer in casual gatherings in an effort to entrench kamaraderie, so we're in here pretty often. Now you've probably noticed our games in the corner so I'll just address the question that everyone asks: yes, it's pretty competitive. The XO currently has the score to beat. Anyway, I'd like to invite you to have a look around. +PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_001_TheyreClosingUp=They're closing up the ship. You should head to the exit. +PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_002_WereWrappingUp=We're wrapping up tours for the day. I need you to make your way to the exit. +PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_003_ShipsLockingDown=Ship's locking down for the night so please head to the exit. +PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_001_ToursAreOver=Tours are over. Make your way off the ship. +PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_002_ThisAreasOff=This area's off limits. You need to leave. +PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_003_YouCantBe=You can't be onboard anymore. +PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_001_YoureBreakingThe=You're breaking the law. You need to leave. +PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_002_YoureTrespassingGet=You're trespassing. Get out of here or you'll be arrested. +PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_003_IfYouStay=If you stay here you'll be arrested. +PU_NTGUIDE02_M_NTG_Announce_Tour_Barracks_IG_001_HiFolksWelcome=Hi folks. Welcome to the War Hammer. I'm Leading Starman Detmer and this, as you've probably guessed, is one of the two barracks on the ship. I know, I know, you must be thrilled to see where Navy personnel sleep and let me be the first to tell you, it's every bit as exciting as promised. Javelins are pretty great when it comes to the sleeping arrangements as they have enough bunks for the full crew which is amazing because it avoids situations known as 'hot bunking' where you swap out bunks with somebody on the opposite shift. That, is horrible. This one time on my old ship I had to share with this guy who had just the worst smelling socks. I'm talking 'the military could've weaponized it' kind of bad. And I had to try and fall asleep with that stench every, day. So, after that, these bunks are a dream. Actually, I don't think my CO would like me talking about how bad hot bunking is. Maybe just forget I said anything.\n\nAnyway, each one has special slots for personal effects and is capable of sealing up to give you a little privacy as people are always moving around the barracks. Sleeping schedules shift slightly too and they can activate the full crew at a moment's notice if the ship enters heavy combat, so you're always sleeping with one eye open anyway. I mean, we get shorter sleep schedules if we're patrolling in dangerous space, so you're already grabbing sleep when you can. Sorry, I'm rambling. Otherwise... yeah, I'm not sure what else to tell you. This is where we sleep. Not a whole lot of mystery to it. \n\nI hope this has been enlightening. Have a look around if you want, but please don't touch anything in the bunks. This is an active ship and everything in here is the property of the crew, so be cool. +PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_001_LooksLikeWere=Looks like we're wrapping up for the day. You should take off. +PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_002_TheyreLockingDown=They're locking down the ship soon. You should head out. +PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_003_HeyWereClosing=Hey, we're closing up soon. You should roll out. +PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_001_HeyTheShips=Hey, ship's being locked down. You need to get out of here. +PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_002_ImSeriousYou=I'm serious. You can't be here. +PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_003_ToursAreDone=Tour's are done for the day. You need to get off the ship. +PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_001_SeriouslyIfYou=Seriously, if you stick around, you're gonna get arrested. +PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_002_SecurityWillMess=Security will mess you up if you stick around after lockdown. You should leave. +PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_003_YouDoNot=You do not wanna be on board when we lock down. I'd get out of here. +PU_NTGUIDE03_F_NTG_Announce_Tour_Turret_IG_001_AllRightLets=All right, let's settle down. My name's Lt. Commander Aldeman, I run the turret complement aboard the War Hammer. That means I'm in charge of coordinating fire between our various gunners during a combat engagement in order to maximize combat effectiveness. But, when we aren't in combat, I strive to keep my team sharp by running through engagement drills and simulated encounters. Now the Javelin comes standard with fifteen turrets, thirteen of which have embedded operators. There are six turrets like the one you see here that run along the side of the ship. Each of which is equipped with a pair of Size 7 cannons for larger targets and a pair of Size 4 gatlings for smaller targets like fighters and even incoming missiles and torpedoes. We've got four more turrets on the bow of the ship, armed with Size 7 energy cannons and three gunners on the underside with the same. All this firepower is coupled with a heavy payload of ordnance to make the War Hammer a real problem for all sizes of ship, hence why we can be tasked to operate independently on patrols without support from the rest of the battle group.\n\nDuring the XenoThreat incursion, our gunners were responsible for the destruction of over seventy hostile elements and several capital ships as well as protecting the ship from incoming ordnance.\n\nAs a special treat, we've safetied this turret so you can get a taste of what it feels like to be a gunner. All the weapons have been deactivated so don't worry about accidental discharge, but I'll remind you this is an active military vessel, so be respectful all the same. Thank you and have a great Invictus. +PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_001_PleaseHeadTo=Please head to the exit immediately. +PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_002_ToursAreOver=Tours are over for today. Time to go. +PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_003_ThankYouFor=Thank you for coming, but please make your way to the exit. +PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_001_YouCantBe=You can't be here anymore. Head to the exit immediately. +PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_002_ThisShipIs=This ship is now off-limits to civilians. You have to leave. +PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_003_INeedYou=I need you to leave. Now. +PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_001_TrespassingAboardA=Trespassing aboard a Naval vessel is a crime. I won't warn you again. +PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_002_YouAreIn=You are in violation of UEE law. Leave. +PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_003_YouWillBe=You will be detained if you stay aboard this ship. +PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_001_ImSorryBut=I'm sorry but the tours are over. I'll need you to disembark the ship. +PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_002_WeArentLetting=We aren't letting any more visitors in today. Try again later. +PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_003_WeArentGiving=We aren't giving any more tours today. You have to leave. +PU_NTGUIDE04_M_NTG_Farewell_IG_001_ThankYouFor=Thank you for coming and have a wonderful Invictus. +PU_NTGUIDE04_M_NTG_Farewell_IG_002_HaveAGreat=Have a great day. +PU_NTGUIDE04_M_NTG_Farewell_IG_003_TakeCare=Take care. +PU_NTGUIDE04_M_NTG_Farewell_IG_004_EnjoyTheRest=Enjoy the rest of your Invictus. +PU_NTGUIDE04_M_NTG_Farewell_IG_005_ThankYouFor=Thank you for visiting. +PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_001_AllTrespassersWill=All trespassers will be arrested. +PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_002_ImSorryBut=I'm sorry, but illegally boarding is a violation of UEE Law. +PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_003_TrespassingAboardA=Trespassing aboard a military vessel is a crime. +PU_NTGUIDE04_M_NTG_Welcome_IG_001_WelcomeAboardThe=Welcome aboard the UEES War Hammer. As part of this year's Invictus celebrations, I'd like to invite you to take a look around and get an up close look at an active military vessel. Some of the actual crew members have graciously volunteered their time to explain what life is like aboard the ship. I would like to remind you that the entire ship is not available for exploration so please be respectful of unauthorized areas. Thank you and enjoy your visit. +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_NothingLikeA=Nothing like a good fight to get my juices flowing. +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001b_NothingLikeA=Nothing like a good fight to get my blood pumping. +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_SqueezeOfA=Squeeze of a trigger, flash of a thruster, and destruction all around. This here is what life's all about. +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YoureGonnaWish=You're gonna wish you had never met me. +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_MaybeIShould=Maybe I should start flying one-handed, make things more fair. +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_YouFeelThe=You feel the end coming. Don't you. +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_EasyThere=Easy there. +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WatchWhereYoure=Watch where you're going. +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_YouAlrightThere=You alright there? +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_GetTheHell=Get the hell off me! +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_BackOff=Back off! +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WatchThePaint=Watch the paint asshole. +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouThinkThis=You think this is funny?! +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_YoureCrazy=You're crazy. +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_KnockItOff=Knock it off already! +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WatchIt=Watch it. +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WhatTheHell=What the hell you on? +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_EaseOff=Ease off! +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_BetThatRattled=Bet that rattled your teeth. +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_HuhFiguredThat=Huh. Figured that would have finished ya. +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_YoureGonnaFeel=You're gonna feel that one for a while. +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_AreYouTrying=Are you trying to get me killed? +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_WhatTheHell=What the hell? You crazy? +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyAssholeWere=Hey asshole! We're on the same side! +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_OhYoureGoing=Oh, you're going to pay for that. +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_WellThatPacked=Well, that packed a punch. +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_OkayYeahFelt=Okay, yeah. Felt that one. +PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_001= +PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_002= +PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_003= +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_ShieldsDownI=Shields down! I could use some help! +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ILostShields=I lost shields! Help me! +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ShieldsAreGone=Shields are gone! I need help! +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_ThereShieldsGone=There. Shields gone. Now I got you. +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_UhOhThere=Uh Oh. There go your shields. +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_ShieldsDownTime=Shields down. Time to do some real damage. +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_ShieldsOrNo=Shields or no shields, I can still handle you. +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_GonnaTakeMore=Gonna take more than knocking out my shields to bring me down. +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YoureGonnaPay=You're gonna pay once my shields are back. +PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_HahDeadOn=[ Laughing ] Dead on! +PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThatCouldntHave=That couldn't have felt good. +PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_Paydirt=Paydirt! +PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouHavingSecond=You havin' second thoughts yet? +PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HowManyMore=How many more of those you think you can take? +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YoureDoneFor=You're done for. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ImGonnaEnjoy=I'm gonna enjoy putting you down. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_NowsTheTime=Now's the time for any last words. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_HopeYoureReady=Hope you're ready to die, asshole. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_LooksLikeIts=Looks like it's end of the line, friend. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_HowsThatFeel=How's that feel? +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_RightOnTarget=Right on target. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_ThereYouGo=There you go. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_YouLikeThat=You like that? +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_Gotcha=Gotcha. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_LightingYouUp=Lightin' you up like Luminalia. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_LikeShootingCrabs=Like shootin' crabs in a crate. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_HadEnoughYet=Had enough yet? +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouTryingTo=You tryin' to start something? +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_CheckYourAim=Check your aim. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_ThatBetterHave=That better have been an accident. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_ImNotDone=I'm not done yet, you punter. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IveSurvivedWorse=I've survived worse than this. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ImNotOut=I'm not out of this yet. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YouGotLucky=You got lucky there. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_ItsGoingTo=It's going to take more than that. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_GoOnKeep=Go on. Keep it up. See what it gets you. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_GonnaGetYou=Gonna get you for that. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_YouFeelGood=You feel good about that? +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_EnoughGoddammit=Enough, goddammit! +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ImGoingTo=I'm going to flay you alive! +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_StopFuckingShooting=Stop fucking shooting me! +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_ThisIsYour=This is your last warning. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_ImNotGonna=I'm not gonna warn you again. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_GoOnKeep=Go on. Keep pushing me. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_DontDoAnything=Don't do anything you're going to regret. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_BetterWatchYourself=Better watch yourself. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_YouLookingTo=You lookin' to rile me up? +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaRegret=You're gonna regret that. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_EyeForAn=Eye for an eye, you bastard. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_ImGonnaGet=I'm gonna get you for that. You wait. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_SureAsHell=Sure as hell glad you're here. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_ThanksForCovering=Thanks for coverin' my back. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_GladYoureOn=Glad you're on my side. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_ArghNoUhm= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_WeGotThis= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoOhNo= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_ArghNoNo= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_NoNoNo= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoShitShit= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoNoNo= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_OhShitShit= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_OhNo= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_YouSeeThat=You see that? Took that bastard down easy. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_ThereWeAre=There we are. One less problem to worry about. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_IGottaSay=I gotta say, I'm getting pretty good at taking down bastards like these. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouSeeThat=You see that? You're next. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_HowManyMore=How many more of you I gotta kill before you get the point? +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouGonnaPut=You gonna put up more of a fight than that sorry bastard? +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_YourFriendsAre=Your friends are real good at gettin' ghosted, aren't they? +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_KillingYouAll=Killin' you all is turning out more fun than I thought it'd be. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_NiceWork=Nice work. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_YouShowedThat=You showed that bastard right up. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_YoureMakingIt=You're makin' it look easy. +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessIMisjudged=Guess I misjudged you. +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_AndHereI=And here I thought we were friends. +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_CantTrustAnybody=Can't trust anybody these days. +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_WhatTheHell=What the hell? +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_YouDoubleCrossing=You double crossin' piece of? +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_GuessWeKnow=Guess we know which side you're on. +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_ThisIsWhat=This what you want then?! +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_AlrightBastardYou=Alright, bastard. You got me mad now. +PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_HellWithIt=Hell with it. I'll see you later. +PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_FineWellCall=Fine. We'll call it a draw. +PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouAintWorth=You ain't worth dying over. +PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_ImGoneHope=I'm gone. Hope you choke on vac. +PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_ThisIsntOver=This isn't over. I'll remember you. +PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeWhat=Let's see what you think of this. +PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_SomethingSpecialFor=Something special for ya. +PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_EatThis=Eat this. +PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_HaveFunWith=Have fun with that. +PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HereYouAre=Here you are. Deal with that. +PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_NiceOfYou=Nice of you to drop in. +PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_WhoDoWe=Who do we have here? +PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WelcomeToThe=Welcome to the party. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ThisShouldTeach=This should teach you some respect for the Nine Tails. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YoureProbablyWishing=You're probably wishin' your QT still worked right about now. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_GonnaNeedA=Gonna need a drink at the Old '38 after this. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NowYouSee=Now you see why Nine Tails are feared across the 'verse. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_StandInOur=Stand in our way, you die. Simple as that. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_CanYouBelieve=Can you believe we get paid to ruin your day like this? Pretty sweet deal, eh? +PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_GotPaidPrimo=Got paid primo creds to cause this kind of chaos. Makes me wonder what Crusader did to deserve it. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_BetYoureDying=Bet you're dying to know what we're doing all this for. I'll at least help you with the dying part. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_CrusaderMustBe=Crusader must be desperate if they're sending half-ass mercs like you in. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WeGotThis=We got this whole area on lockdown so forget about anybody QT'n in to rescue your sorry ass. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_KindaThrillingIsnt=Kinda thrillin' isn't it? Knowing there's no way to run. +PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_FineHardWay=Fine. Hard way it is. +PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_TimesUp=Time's up. +PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_WrongChoice=Wrong choice. +PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_WorstDecisionYou=Worst decision you ever made. +PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_WhatDidYou=What, did you think I was bullshitting you? +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_OhYouWant=Oh, you want to play? +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_YoureGoingTo=You're going to bleed for that. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_YouLittleShit=You little shit. You're gonna regret that. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_FineIWas=Fine. I was getting bored anyway. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_YousJustSigned=You just signed your own death warrant. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_SorryAboutThis=Sorry about this. You should've left. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_YouShouldHave=You should have left when you had the chance. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_IDontWanna=I don't wanna do this, but you forced my hand. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_YouWannaPush=You wanna push your luck, fine. Let's see how lucky you really are. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_YouJustCant=[ Sigh ] You just can't help some people. +PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_ForgetThisNine=Forget this. Nine Tails didn't get hired to deal with scrubs like you. We got bigger hulls to vent. +PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_EnoughOfThis=Enough of this. Can't spend the creds if ya dead. +PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_IThinkThats=I think that's enough mischief for one day, don't you? +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_SinceYoureA=Since you're a friend, happy to let you pass on through. Just do me a favor and don't get in the way of Nine Tails business. Alright, get the hell outta here. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_ItsGoodTo=It's good to see a friendly face out here. But we?ve got some action about to kick off, so I suggest you be a good sport and head on through before things get messy. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_HeyThereHappy=Hey there, happy to see you but we're a bit busy right now. Feel free to head on your way. Just don't stick around for long. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeySinceYoure=Hey, since you're a friend of the Nine Tails, I'm gonna let you pass through. Just know that we've got business and I can?t let anyone interfere, including you. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_IKnowYoure=I know you're on good terms with the Nine Tails, which is why I'm gonna give you a friendly warning that we've got business going down here and you should keep on flying. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_HeyThereNormally=Hey there, normally I'd be happy to let you through, but Nine Tails got some business to take care of and we can't have you in the way. Do the smart thing and drift. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_ItsGoodTo=It's good to see a friendly face and all, but now's not the time for you to be here. Be a good sport and head on out before there's trouble. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_HeyThereNormally=Hey there, normally us Nine Tails would be happy to see you but right now it'd be better if you just turned back around. Nothing personal. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_GonnaAskNicely=Gonna ask nicely since you're a friend of the Nine Tails, but you need to clear out. We've got business and I can?t let anyone interfere, including you. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_HeyThereI=Hey there, I know you're on good terms with the Nine Tails, and normally I?d be thrilled to see ya, but this area's off limits. Even to you. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_GuessYouDidnt=Guess you didn't hear, but this is Nine Tail's turf. You got once choice: reverse course or we're gonna ghost you. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_IGotGood=I got good news and bad news. Good news is you're not dead yet. Bad news is that's gonna change right quick if you don't get the hell out of here. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_LooksLikeYou=Looks like you just flew into a bit of trouble. I'll give you one chance to get out of here. Take it. Now. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_WhatDoWe=What do we have here? You look like you're lost. And if you don't leave right now, you're gonna stay lost. Permanently. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_ThisAreasUnder=This area's under lockdown, Nine Tails order. Be a good little pilot, and run away. I'm only gonna warn you once. +PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouReallyThink=You really think you got a chance against us? +PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_CantBelieveYou=Can't believe you actually think you can take me down. +PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IfYouThink=If you think you're going to be some kind of hero after this, you're dumber than I thought. +PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NothingLikeA=Nothing like a dogfight to cure a hangover. +PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_WhateverYoureGetting=Whatever you're getting paid for this, it's not worth it. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_DontDoThat=Don't do that again. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_KnockItOff=Knock it off. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WatchWhereYoure=Watch where you're flying. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_WhatTheHell=What the hell kind of way is that to fight? +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_ThatsYourStrategy=That's your strategy? Running into people? +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_GetTheHell=Get the hell away from me. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouBetterBack=You better back the hell up right now. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_GiveMeSome=Give me some damn space. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_YoureReallyStarting=You're really starting to piss me off. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WhereTheHell=Where the hell you learn to fly? +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_YouSeriouslyJust=You seriously just run into me? +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_BackOff=Back off. +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_BetThatHurt=Bet that hurt. +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_ImImpressedYoure=I'm impressed you're still hanging in after that. +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_ReadyToGive=Ready to give up yet? +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_WhosSideAre=Who's side are you on? +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_YoureStartingTo=You're starting to piss me off. +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImStartingTo=I'm starting to think that wasn't an accident. +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_ThatWasQuite=That was quite the hit. +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_GuessWereGetting=Guess were getting serious. +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_YeahThatOne=Yeah, that one hurt. +PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_001= +PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_002= +PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_003= +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_LostMyShields=Lost my shields. +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_MyShieldsAre=My shields are down. Need backup. +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ShieldsAreGone=Shields are gone. Not good. +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_YourShieldsAre=Your shields are gone. You're screwed. +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_WannaSeeHow=Wanna see how much damage I can do before your shields recharge? +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WithoutShieldsIm=Without shields, I'm gonna tear right through you. +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YouThinkTaking=You think taking my shields out matters? So what. +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_YouThinkI=You think I can't win without shields? Think again. +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_IDontNeed=I don't need shields to kick your ass. +PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_PerfectHit=Perfect hit. +PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_TargetHit=Target hit. +PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_WasntThatA=Wasn't that a pretty shot. +PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_BetThatShook=Bet that shook your hull. +PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_SurprisedYoureStill=Surprised you're still flying after that. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouShouldveRun=You should've run when you had the chance. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ImGonnaKill=I'm gonna kill you now. Nothing personal. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YouGotHeart=You got heart. I'll give you that. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_GuessYouWerent=Guess you weren't up for the job. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_EndOfThe=End of the line. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatsOneFor=That's one for me. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_GotYou=Got you. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_HowsThatFeel=How's that feel? +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_OhThatsA=Oh, that's a hit. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_ThereWeAre=There we are. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_FaceItYoure=Face it. You're out classed. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_ImBarelyBreaking=I'm barely breakin' a sweat. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_ItsOnlyGonna=It's only gonna get worse for you. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_WatchWereYoure=Watch where you're shooting. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_StopShootingMe=Stop shooting me. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_WhatWasThat=What was that? You shot me. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_IllBeDamned=I'll be damned if I let some skag like you punch me out. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IAintDown=I ain't down yet. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_YouThinkYoure=You think you're better than me? Think again. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YeahAlrightI=Yeah, alright, I'll give you that one. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_YouHitMe=You hit me. You happy? +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_YouGotA=You got a bit of skill. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_OkayNotBad=Okay. Not bad. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_IOweYou=I owe you one for that. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_HopeYoureEnjoying=Hope you're enjoying this. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ImGonnaMake=I'm gonna make you pay for each and every one of those. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_EnoughOfThis=Enough of this bullshit. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_DoThatAgain=Do that again, and you're going to regret it. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_FinalWarning=Final warning. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_MyPatienceIs=My patience is running out. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_KeepThisUp=Keep this up and you're gonna regret it. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_ThinkRealHard=Think real hard about what you do next. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_IJustAbout=I just about had enough of you. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ICantHave=I can't have you taking my people out. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_YoureGonnaPay=You're gonna pay for that. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_DontThinkFor=Don't think for a second I'm just gonna let that go. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_ThanksForWatching=Thanks for watching my back. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_GoodOneLess=Good. One less thing to worry about. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_AppreciateTheHelp=Appreciate the help. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_NoNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoNoShit= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_UghNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_HuhNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_ThatsAPoint=That?s a point for me. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_TheyDidntPut=They didn't put up much of fight did they. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_OkayThatsOne=Okay. That's one done. Who's next? +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YourFriendsDead=Your friend's dead. Run away or you're gonna be next. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_GotOneOf=Got one of yours. Just a matter of time till it's your turn. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_DoYouThink=Do you think they were a better or worse pilot than you? Guess we'll find out. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_HopeYourePaying=Hope you're paying attention. That was one of yours we just got. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_YouSeeThat=You see that? One of yours just got spaced. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_ThatWasA=That was a nice bit of flying. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_YouDidAlright=You did alright there. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_ThatWasGood=That was good. Real good. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_OhWellI=Oh well. I tried. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_IWarnedYou=I warned you. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_YouNeedTo=You need to learn to listen better. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_DontSayI=Don't say I didn't warn you. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_TurningOnThe=Turning on the Nine Tails? Big mistake. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_FineNowYou=Fine. Now you die. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_EnoughOfThis=Enough of this. You're done. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_IvePutUp=I've put up with enough of this shit. +PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_TurnsOutYou=Turns out you were better than I thought. +PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_TodaysNotMy=Today's not my day. +PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_EnoughImDone=Enough. I'm done with this. +PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_FineYouWin=Fine. You win. I'm out of here. +PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_WellCallIt=We'll call it a draw. +PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotAMissile=Got a missile for you. +PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_MissileLockedAnd=Missile locked and launched. +PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_DealWithThat=Deal with that. +PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_LetsSeeHow=Let's see how you do with a missile. +PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_MissileAway=Missile away. +PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_ISeeYou=I see you. +PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_IfYouCame=If you came to fight, you came to the right place. +PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=Let's see what you're about. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouReallyShouldnt=You really shouldn't have messed with Nine Tails. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ICantBelieve=I can't believe Crusader tricked you into fighting for them. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IAlmostGot=I almost got the Nine Tails record for most kills in one day. Maybe you'll be the one to put me over. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_ImGettingA=I'm getting a little tired of you. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_NineTailsNever=Nine Tails never back down from a scrap. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ThisIsJust=This is just the beginning. You'll see. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IfYouReally=If you really knew what was going on here, not sure if you'd be so eager to fight. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_LookAtYou=Look at you all riled up and you don't even know the real reason why. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouLikingThe=You liking the blockade? It's a doozy, right? +PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ITellYou=I tell you what, it's pretty fun seeing Crusader this pissed off. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YouKNowThe=You know the best part of the blockade? You don't get to run. +PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_YoureOutOf=You're out of time. +PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_ThatsItYou=That's it. You had your chance. +PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_ImDoneWith=I'm done with you. +PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_GuessWeFight=Guess we fight. +PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_TimesUpLets=Time's up. Let's do this. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_IWasHoping=I was hoping you'd do that. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_FineFightIt=Fine. Fight it is. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_ThatsOneWay=That's one way to settle this. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_SeemsLikeYou=Seems like you wanna die. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_BigMistake=Big mistake. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_RememberThisWas=Remember, this was your choice. You could have left. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_AllRightI=All right. I guess we're done being polite. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_TheresOnlySo=There's only so much you can do to help some people. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_ITriedTo=I tried to give you a chance. I really did. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_AndHereI=And here I was hoping we could avoid all this. +PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_EnoughOfThis=Enough of this. Nine Tails got bigger things to worry about than scrubs like you. +PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_YouKnowWhat=You know what. I'm out of here, but this isn't over. Nine Tails got plans. +PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_HellWithIt=Hell with it. I'm not getting paid enough for this. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_SinceTheNine=Since the Nine Tails know you, I'll let you pass through. But don't hang around too long, or there'll be a problem. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_SeemsYouGot=Seems you got a bit of rep with the Nine Tails so I'll let you fly through. Don't push your luck though. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_GoAboutYour=Go about your business. Just see that you don't interfere with ours. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_NineTailsGot=Nine Tails got some business out here. As long as you stay out of our way, got no reason to stop you from conducting yours. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_YouCanHead=You can head on through. I won't stop you. Unless you give me reason to. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_LookNothingPersonal=Look. Nothing personal, but you can't be here. Do yourself a favor and turn around. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyTheNine=Hey. The Nine Tails don't have any beef with you, so get out of here. I just can't have you hanging around, okay? +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_TheNineTails=The Nine Tails got no cause to scrap with you, but we'll do what we have to if you stick your nose where it doesn't belong. Bit of friendly advice. Get out of here while you still can. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_ListenNormallyId=Listen. Normally, I'd be happy to let you do whatever, but the Nine Tails got business here and I can't have you poking around. So do me a favor and clear out. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_DontKnowWhat=Don't know what you're doing out here, but do yourself a favor and turn around. You don't want bad blood with the Nine Tails, I can tell you that much. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_HeresTheDeal=Here's the deal. You either fly outta here now, or later in a body bag. It's your choice. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_ThisHeresNine=This here's Nine Tails business. Turn around while you still can. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsYour=This is your one chance to turn around. If you don't take it, that's on you. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_IfYouTurn=If you turn around and leave right now, you won't have any issues. You stay, you're gonna have a problem. Trust me. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_LetMeMake=Let me make this simple. You just flew in to Nine Tails turf. Turn around or we put you down. Got it? +PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsComfortingTo=It's comforting to know that despite all our technological advances, two people can still go out into space and shoot each other. +PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IJustWanted=I just wanted to take a moment to thank you. I'm having a great time out here. +PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IDontKnow=I don't know if anyone's ever told you this before, but you remind me of a young Ellroy Cass. At least in terms of how you fly. +PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_DoYouEven=Do you even remember what we're fighting about? Guess it doesn't really matter. +PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_DoYouEver=Do you ever get a song stuck in your head in the middle of a dogfight? It's the worst, isn't it? +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_WoahHowAbout=Woah, how about some personal space? +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001b_WoahHowAbout=Woah, how about some personal space? +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_YouTryingTo=You trying to tell me something? +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImStartingTo=I'm starting to think you don't know how to fly that thing. +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_SomebodyLikesIt=Somebody likes it rough, don't they. +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouGotA=You got a real unique way of fighting. +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WellThatWasnt=Well that wasn't very nice. +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouEverThink=You ever think about, you know, not doing that? +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_CrazyIdeaStop=Crazy idea - stop frickin' ramming me! +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_OkaySeriouslyThats=Okay, seriously. That's enough. +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WellHelloTo=Well hello to you too. +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WoahEasyThere=Woah, easy there tiger. +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_LetMeGuess=Let me guess, you took a crash course on being a pilot. +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_DidThatHurt=Did that hurt? It looked like it hurt. +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IHopeYou=I hope you have good insurance. +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_ThatWakeYou=That wake you up? +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_HeyThatIs=Hey. That is not okay! +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_GeezWhatThe=Geez. What the hell was that for? +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_AreYouMad=Are you mad at me or something? +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_GeezWhatThe=Geez. What the hell did you hit me with? A small moon? +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_ForTheRecord=For the record, I did not enjoy that at all. +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_AnyoneElseSeeing=Anyone else seeing spots or is that head trauma? +PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_001_ArghComeOn= +PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_002_ArghShit= +PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_003_Argh= +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_UhHeyMy=Uh, hey. My shields are down. Maybe a little help. +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_NoShieldsNeed=No shields! Need help! +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_LostMyShields=Lost my shields. I would love some back up. +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_UhOhYou=Uh oh! You lost your shields! +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_OhNoWhere=Oh no! Where did your shields go? +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WaitDidntYour=Wait. Didn't your ship have shields like a second ago? +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_DamnIReally=Damn. I really wish I still had shields. +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_HeyNoShooting=Hey. No shooting me when my shields are down! +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_IdReallyAppreciate=I'd really appreciate it if we could take a break until my shields came back. +PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ITotallyDidnt=I totally didn't think that was going to hit. +PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ICantBelieve=I can't believe that actually hit you! +PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_HeadsUpYou=Heads up. You just got hit by a missile. +PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_GladTheCredits=Glad the credits I spent on that missile weren't wasted. +PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_LetsTakeA=Let's take a moment and salute that missile's dedication to taking you down. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_BeforeYouDie=Before you die, let me just say it's been a real pleasure fighting you. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ICantBelieve=I can't believe it's going to be over so soon. Feels like we were just starting to get to know each other. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_DogfightingDoesntReally=Dogfighting doesn't really seem to be your thing, does it. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_ImALittle=I'm a little surprised. I thought you would be much better at this. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_IKnowIm=I know I'm about to finish you off, but no hard feelings okay? +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_YouLikeThat=You like that? +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_AsWeUsed=As we used to say back in the Navy, that is a confirmed hit. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeIf=Let's see if I can't do that again. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_ThatFeltGood=That felt good. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_YeahThereWe=Yeah. There we go. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IGottaSay=I gotta say, you're pretty fun to shoot. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_ImReallyStarting=I'm really starting to enjoy this. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_IFeelLike=I feel like I could do this all day. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouFeelingOkay=You feeling okay there? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_WasItSomething=Was it something I said? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HowAboutWe=How about we don't shoot our friends? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_DoMeA=Do me a favor. If I die, tell my mom to avenge me, okay? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_ThisIsNothing=This is nothing but a scratch. I've had worse. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_IllAdmitIt=I'll admit it, you might be a bit better than I am. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YouEnjoyThat=You enjoy that? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_OuchAsshole=Ouch? asshole. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_DoYourParents=Do your parents know you go around shooting people? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ShootingAtMe=Shooting at me make you feel big? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_YouGotLucky=You got lucky. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_IAmSeriously=I am seriously getting sick of you. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_IsntYourTrigger=Isn't your trigger finger getting tired yet? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_HeyHowAbout=Hey, how about you ease up a little. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_WhatTheHell=What the hell is your problem? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_WellThatSure=Well, that sure sucked. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_YouKnowYoure=You know? You're starting to hurt my feelings. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_YouSureYou=You sure you wanted to do that? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_ThatWasNot=That was not the best idea. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_AndHereI=And here I was just starting to like you. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ICantBelieve=I can't believe you killed them! They were barely shooting at you. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_HowCouldYou=How could you do that to them? They were one week away from leaving the pack. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YouBastardThey=You bastard! They still owed me credits. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_DangArentYou=Dang. Aren't you the helpful sort. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_YouSavedMy=You saved my bacon. I think I'm going to keep you. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThanksBuddyOwe=Thanks, buddy. Owe you one. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_AhComeOn= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_OkayAhWere= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_OkayWereGood= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoComeOn= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_NoNoCome= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoComeOn= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoComeOn= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_NoNoNo= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_NotToBrag=Not to brag, but I killed the crap out of that ship. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_YouSeeMe=You see me take that scag down? Am I good or am I good? +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ItFeelsSo=It feels so good to kill one of these bastards. Really recommend it. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouWerentClose=You weren't close to them were you? Hate to think we're out here killing people you care about. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YouLikeTo=You like to gamble? I'm betting a friend that you're the next one to die. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_SeeingYourFriend=Seeing your friend get blown up like that can't be great. Feel free to take a moment if you need it. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_OneMinuteYour=One minute your friend was here flying, the next minute gone. Makes you think doesn't it. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_SorryAboutKilling=Sorry about killing your friend. Not really, but still. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_YeahYouBlew=Yeah! You blew 'em up real good! +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_AsOneMurderer=As one murderer to another, let me say nice kill. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_GoodJobBuddy=Good job, buddy. Way to blow someone up. +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessIWont=Guess I won't be inviting you to my birthday party this year. +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_OuchThisHurts=Ouch. This hurts coming from you. +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_CantSayI=Can't say I saw that coming. +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_SeriouslyYoureJust=Seriously? You're just going to start shooting people? +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_ImImpressedDidnt=I'm impressed. Didn't think you had it in you. +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_ThatsItWere=That's it! We're not friends anymore! +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_OkayIFeel=Okay. I feel totally justified killing you now. +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_GuessWereDone=Guess we're done being nice. +PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_YouKnowWhat=You know what, on second thought, I'm just going to leave. +PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_AhCrapCompletely=Ah crap. Completely forgot I had an appointment somewhere else. Later. +PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_WouldYouLook=Would you look at the time? It's getting late. Think we better call it there. Thanks for the fun fight and everything. +PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_SorryHateTo=Sorry, hate to do this, but I gotta run. +PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_IfAnyoneAsks=If anyone asks, you ran away from me. +PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_DontBeAlarmed=Don't be alarmed, but I may have just shot a missile at you. +PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_LetsFindOut=Let's find out how good you are at dodging. +PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_LookOutMissile=Look out! Missile! +PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_SendingYouA=Sending you a little special something. +PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_BeAFriend=Be a friend and don't use any countermeasures, okay? +PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_OhHeyThere=Oh hey there. You look like someone I want to shoot. +PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_ANewFighter=A new fighter has entered the ring. +PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WelcomeSoGlad=Welcome. So glad you could join us. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YoureGonnaLearn=You're gonna learn the the hard way why you never pick a fight with Nine Tails. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_HaveYouBeen=Have you been to Grim HEX recently? I swear I recognize that ship. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_DoYouKnow=Do you know why they call us the Nine Tails? Actually, neither do I. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_YouKnowThe=You know the best thing about joining the Nine Tails? The friendships? and killing people like you. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_BackWhenI=Back when I was in the Navy, I never thought I'd be an outlaw, but you have one too many drinks one night and the next thing you know, I'm out here killing your sorry ass for credits. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouHaveNo=You have no idea how fun it is to be giving an entire planet a bad day. So much better than just randomly attacking people. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_BlockadingTheStation=Blockading the station wasn't my idea. I wanted to fill the life support system full of soup. Sure it wouldn't have created as much chaos, but it would have way funnier. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWonderIf=I wonder if thanks to us, people are starting to realize why giving a company their own planet might have been a bad idea. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_IsntHavingNo=Isn't having no QT great? Really gives you the time to take stock in your life. It also makes it impossible for you to run away. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YouKnowWho=You know who I feel sorry for? The people stuck on the Rest and Relax. They're probably way too rested and relaxed by now. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_ThisBlockadeReally=This blockade really is for the best. No one takes the time to really appreciate flying through space these days. +PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_DingTimesUp=Ding! Time's up. +PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_ImGladYou=I'm glad you thought it over and came to the completely wrong decision. +PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_YouReallyShould=You really should have left. +PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_OkayThenDeath=Okay then. Death it is. +PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_WhenYouFirst=When you first got here, I had a sneaking suspicion I was going to have to kill you. +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_WellIfThats=Well, if that's how you really feel. +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_EtTuPilot=Et tu, pilot? +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_LooksLikeSome=Looks like some people can't take a hint. +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_YouTryTo=You try to be nice? +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_TimeToPut=Time to put on my dogfighting playlist. +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_OneMomentWere=One moment we're cool and the next, enemies. Oh, cruel world! +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_NotSureI=Not sure I get your motivation here, but sure, let's fight. +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_IfThisWas=If this was your way of asking for some extra attention, you got it. +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_OooSorryOut=Ooo, sorry. Out of time. +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_AndIWas=And I was really hoping I wouldn't have to kill you. +PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_EvenThoughIm=Even though I'm running away, I just want to say that was always part of the plan. +PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_ImGonnaCall=I'm gonna call it here, but trust me, Nine Tails got bigger stuff in store for Stanton. +PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_IThinkThats=I think that's enough chaos for one day. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_OhLookWho=Oh, look who we have here. I've heard about you. Pretty nice of us to let you go, don't you think? Safe flying. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001b_OhLookWho=Oh, look who we have here. I've heard about you. Pretty nice of us to let you go, don't you think? Safe flying. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_NiceSurpriseSeeing=Nice surprise seeing you here. But why don't you do us a favor and keep on moving through. Hate for anything to happen to that ship of yours. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_OhShitI=Oh shit, I didn't expect to see you here. We got a bit of Nine Tails business going on, but I think it's safe for you to go ahead. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_WelcomeToThe=Welcome to the neighborhood. We're a bit busy here, so I'm just gonna let you fly on through. Try not to linger though. Have a good one okay. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_HeyNiceTo=Hey. Nice to see you. Can't really stop and chat. Busy day and all. Feel free to go on with whatever you're up to. Just don't hang around here, okay. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_OhHeyWish=Oh hey! Wish I had time to chat, but we're pretty slammed doing Nine Tails stuff. You should head out. Don't want you getting caught up in anything. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyListenI=Hey, listen. I know you're a friend of the Nine Tails and everything, but we really can't have you here. It'd probably be for the best if you head out. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_SoAsGreat=So, as great as it is to see a Nine Tails ally, things are a bit complicated at the moment so I'm gonna need you to head on out of here. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_HeyNotTo=Hey, not to be rude, but we can't really have anyone interfering with us out here, even a friend like you. Best thing would be for you to turn around. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_OkayThisIs=Okay, this is a bit awkward since you're a friend of the Nine Tails, but would you mind leaving? We just can't risk having you here. You understand. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_ImGonnaDo=I'm gonna do you a favor and assume that you didn't fly into Nine Tails turf on purpose. Go on and get out of here while you still can. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_IveGotGood=I've got good news and bad news. Good news is you still have a chance to turn around and fly away. Bad news is if you don't, us Nine Tails'll blast you into next week. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_HeyWereA=Hey, we're a bit busy here doing Nine Tails stuff. Be a pal and leave before I have to go through all the trouble of killing you. Thanks. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_HeyNowsNot=Hey. Now's not really a good time for you to be here. You should probably turn around while you still can. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_BitOfFriendly=Bit of friendly advice - leave right now or we'll light your ass up. +PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_GoAheadAnd=Go ahead and beg for your life. It won't help you, but I get a kick out of it. +PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_AlmostDoesntSeem=Almost doesn't seem fair does it. Me versus a pilot like you. +PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_AintItFunny=Ain't it funny that your whole life is going to end up being just another notch in my headcount. +PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_IllTellYou=I'll tell you what, why don't you beg for me to spare you. Maybe I'll let you live. Probably not, but who knows, maybe you'll get lucky. +PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_TheSecondsAre=The seconds are counting down until I kill you. +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_ImStartingTo=I'm starting to think they shouldn't have given you a ship. +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_YouFlyWorse=You fly worse than a Xi'an cooks. +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_GeezWhatThe=Geez. What the hell is with you? +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_WhatIsThis=What is this shit? +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouTryingTo=You tryin' to get us both killed? +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_FreakingCowardFight=Freaking coward. Fight like a real pilot. +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_ISwearIf=I swear if you don't knock it off I'm gonna feed you your teeth. +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_YouAreReally=You are really starting to piss me off. +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_DoThatOne=Do that one more time. I dare you. +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_DamnIdiotLearn=Damn idiot, learn to fly! +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_HeyImFlying=Hey! I'm flying here! +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_IfMyPaint=If my paint is scratched, you're gonna pay. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_YouBleedingYet=You bleeding yet? +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IHopeThat=I hope that one hurt. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeHow=Let's see how many more of those you can take. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouveGotTo=You've got to be kidding me with that. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_IfYouWant=If you want to get yourself killed, that's a pretty good way to go about it. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_SomethingIsSeriously=Something is seriously wrong with you. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_ImGonnaHit=I'm gonna hit you twice as hard. Just you wait. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_YouThinkThats=You think that's gonna stop me. Don't make me laugh. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_ItsGonnaTake=It's gonna take a hell of a lot more than that to put me down. +PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_001= +PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_002_AhShit= +PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_003_AhShit= +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_ShieldsDownSomeone=Shields down! Someone get their ass over here to help me now! +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_LostMyShields=Lost my shields! Cover me! +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_NoShieldsI=No shields! I need back up! +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeHow=Let's see how you do without any shields. +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_YouShouldHave=You should have kept a closer eye on your shields. You're screwed now. +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WithoutShieldsIm=Without shields, I'm gonna snatch the life right outta you. +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YouThinkI=You think I need shields to deal with you? +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_YouGotMy=You got my shields, but that's not gonna make a difference. +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_OnceMyShields=Once my shields are back, you're done for. +PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ChokeOnThat=Choke on that! +PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_OhDirectHit=Oh, direct hit! +PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_YeahBurnBaby=Yeah! Burn baby! +PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YesThatWas=Yes, that was beautiful. +PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HardToBelieve=Hard to believe you're still alive after that. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_ICanFeel=I can feel it. I can feel it you're done. Just give it up. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ItsAlmostOver=It's almost over now. I have you. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_ICantWait=I can't wait to end you. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_AnyMomentNow=Any moment now and it'll be all over. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_ThisIsIt=This is it. This is how you're gonna die. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatWasJust=That was just for you. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_YouEnjoyedThat=You enjoy that? +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_ThatFunFor=That fun for you? +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_TalkAboutEasy=Talk about easy. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_WakeUp=Wake up! +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_ImGonnaEnjoy=I'm gonna enjoy ripping you apart. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_YouEvenTrying=Woah, you even trying to dodge me? +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_AndHereI=And here I thought you might be a challenge. Guess not. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_DamnItWhat=Damn it. What the hell. You shooting me? +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_WoahIThought=Woah. I thought we were on the same side. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyYouTrying=Hey, you tryin' to be funny? +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_ImJustGetting=I'm just getting started. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_YouThinkYoure=You think you're good enough to bring me down? I'd like to see you damn well try. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_GoOnFinish=Go on, finish me if you think a second-rate scav like you can. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_ThatWasNothing=That was nothing. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_LetsSeeYou=Let's see you try that again. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_YouGotLucky=You got lucky. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_YourGonnaPay=You're gonna pay for that. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_ImGonnaMake=I'm gonna make you bleed for that. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_ThisTheBest=This the best you got? +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_YouThinkYoure=You think you're good? This is nothing. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_ComeOnBring=Come on! Bring it! Give me everything you got! +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_ImNotGonna=I'm not gonna warn you again. Stop. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_YoureHeadingFor=You're heading for some serious pain. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_KnockItThe=Knock it the hell off! +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_YoureWalkingA=You're walking a fine line there. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_IfYouWant=If you want a fight, I'll give you a damn fight. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_GoOnTry=Go on, try that again. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ForEveryoneOf=For everyone of us you take down, I'm going to make you pay double. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_OhYoureGonna=Oh, you're going to regret killing them. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YouKillMy=You kill my friend, I kill you. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_ThanksIOwe=Thanks. I owe you one. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_HeyNiceJob=Hey nice job taking that scav down. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThereWeGo=There we go. Team effort. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoComeOn= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_OhMyGod= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_OhGodNo= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_YouSeeThat=You see that? Kills like that are how I earned my rep. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_ThereOneLess=There. One less thing we have to worry about. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ImCuttingMy=I'm cutting my way through these idiots no problem. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_IJustKilled=I just killed one of you. Think you're gonna be next? +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YourFriendsA=Your friend's a ghost, but don't worry. You'll be joining them soon enough. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouThinkYoure=You think you're a better pilot than your friend I just killed? If not, you should run. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_IWonderHow=I wonder how many more of you I'm going to kill today. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_ForASecond=For a second I thought you and your friends would be a challenge, but I think I'm going to enjoy killing all of you. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_ICouldHave=I could have handled it myself. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_ThanksForThat=Thanks for that. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_OhThatllTeach=Oh, that'll teach the bastard not to mess with us. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessYouCouldnt=Guess you couldn't be trusted after all. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_AnotherGutlessBackstabber=Another gutless backstabber, big surprise there. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_ArghYoureGonna=Argh, you're gonna regret crossing the Nine Tails. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_IWasWondering=I was wondering when you were gonna turn on us. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_FinallyShowingYour=Finally showing your true colors. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_IveHadEnough=I've had enough of your shit. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_ThatsItYoure=That's it. You're dead. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_OhYouveGone=Oh, you've gone and done it now. +PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_ThereAintNo=There ain't no point in fighting a worthless piece of shit like you. +PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_NextTimeWe=Next time we fight, I'm not gonna let you off so easy. +PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouBetterSleep=You better sleep with one eye open, because I swear I'm gonna come for you. +PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_YouGotLucky=You got lucky today, but that luck won't last for ever. +PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_AlrightThisOnes=Alright, this one's yours, but you damn sure won't survive the next one. +PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeYou=Let's see you try to run from this. +PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_OhEnoughPlaying=Oh, enough playing around. Here. +PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_GotAMissile=Got a missile for you. +PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_ThinkYouCan=Think you can handle this? +PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_TryAndGet=Try and get away from this one. +PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_WellWhatDo=Well what do we have here? Another victim. +PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_YouMadeA=You made a big mistake coming here. +PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_OhYoureMine=Oh, you're mine now. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_HopeYoureStarting=Hope you're starting to see just how stupid it was to try to go against the Nine Tails. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_AreYouGetting=Are you getting now why the Nine Tails control this sector? It's cause we're the best there is. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IllMakeSure=I'll make sure to toast you at the Old '38 tonight. "To the dumb scag I killed today." +PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_ForgetCrusaderThis=Forget Crusader. This whole system's gonna belong to the Nine Tails. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_SameThingsGoing=Same thing's going to happen to you that happens to anyone who stands in the our way: you're gonna die. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ForEveryLittle=For every little welp like you I put down, my bosses get that much happier. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WaitTillI=Wait till I tell the big bosses how I just decimated all you Crusader lackeys. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_ItsTooBad=It's too bad you're not going to be alive long enough to see the big plan us Nine Tails got cooking. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_DidntThinkId=Didn't think I'd like this blockade as much as I do, but it turns out fighting's a lot more fun when cowards like you can't just QT away. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IDidntThink=I didn't think it was gonna be so easy for the Nine Tails to take over a sector like this, but here we are. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_BetYoureStarting=Bet you're starting to wish your quantum drive still worked right about now. +PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_OhIWas=Oh, I was hoping I'd get to kill you. +PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_YouveJustMade=You've just made the biggest mistake of your life. +PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_ImGonnaMake=I'm gonna make you regret that choice. +PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_YouJustSigned=You just signed your own death warrant. +PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_YouShouldveLeft=You should've left. You're in for a world of pain. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_YouWannaDie=You wanna die, fine with me. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_OhYoureGoing=Oh, you're going to pay for that scag. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_YouJustPicked=You just picked the wrong fight. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_ILoveIt=I love it when they don't pick the easy way. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_FineGuessWere=Fine. Guess we're gonna make an example outta you. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_NotGonnaLie=Not gonna lie, was hoping things might go this way. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_ITriedTo=I tried to give you the easy way out, now we do this my way. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_EnoughWaitingAround=Enough waiting around. You had your chance. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_TimesUpYou=Time's up. You should've left when I told you to. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_IGaveYou=I gave you a chance. You wanted to push your luck. +PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_YouKnowWhat=You know what? I can just deal with you another day. We did what we set out to do and that's enough. +PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_FineYouWon=Fine, you won the battle. But not the war. You'll see. +PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_AlrightEnoughI=Alright, enough. I think we did what we needed to do here. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_YoureLuckyThat=You're lucky that you're in good with Nine Tails, otherwise I'd be dusting you right now. So here's your chance to get out of here before I change my mind. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_HeyLookWho=Hey, look who decided to show up. I ain't got time to talk. Nine Tails are in the middle of something big so you best just keep on with your business and leave us to ours. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_DidntExpectTo=Didn't expect to see the likes of you out here. Do me a favor and keep on moving. Can't really have people hanging out here if you get my meaning. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeyNineTails=Hey, Nine Tails don't want any trouble with you so you can fly on through, but don't press your luck. You get in the way of our business and I won't hesitate to put you down. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_LookNotSure=Look, not sure what you're doing out here, but it's not a good idea for you to hang around, so keep flying. Safer for you that way. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_ImGonnaBe=I'm gonna be straight with you, since you got a pretty good reputation with the Nine Tails. We got something big going down in the area and can't have you in the way. Turn around now and there won't be any problems. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_SinceTheNine=Since the Nine Tails know you, I'm going to give you a chance to fly on out of here without any issues. But you try my patience, and I'll do what needs to be done. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_SinceYoureOn=Since you're on good terms with the Nine Tails, I'm going give you a chance to leave before there's any trouble. Fair? +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_AllRightHeres=All right, here's how this is going to work. The Nine Tails know you so I'm gonna let you fly on out of here. If you don't, well, things are going to get messy. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_HeyIKnow=Hey, I know you're in good with the Nine Tails, but here's what going to happen. You're going to turn around and leave us to our business, or you're going to be in for a world of hurt. Up to you. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_YouJustStumbled=You just stumbled across a bit of trouble, pilot. Now you can be smart and turn around, or you can try your luck with facing down us Nine Tails. I'll leave it to you. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_GonnaMakeThis=Gonna make this simple so you can understand. Leave now or get killed. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsNine=This is Nine Tails turf now. You get one chance to leave before I vent you and your ship. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_TodaysYourLucky=Today's your lucky day. I'm gonna give you a chance to turn around and get the hell out of here before I start shooting. I suggest you take it. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_HeresWhatsGoing=Here's what's going to happen. You either turn around and fly the hell away, or you die. Doesn't make a bit of difference to me either way. +PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_WhoDoYou=Who do you think's gonna win? Me or you? +PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IsntFightingLike=Isn't fighting like this just the best? I freakin' love it. +PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YeahLetsDo=Yeah! Let's do it! Guns and thrusters! Full burn! +PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_AllThePractice=All the practice I've been doing is really paying off. +PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_WhatDidYou=What did you think of that last little move I did? Pretty sweet right? Learned that one playing AC. +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouAlright=You alright? +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WoopsThatsNot=Woops. That's not good. +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WoahThereYou=Woah there. You okay? +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_HeyThatsFightin=Hey, that's fightin' dirty! +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_GetTheHell=Get the hell off me! +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WhatTheHell=What the hell do you think you're doing? +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_HaveYouLost=Have you lost your bleedin' mind? +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_EnoughAlreadyBack=Enough already! Back off! +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_WatchTheShip=Watch the ship! +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_HeyThereWatch=Hey there! Watch it. +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WoahEasy=Woah. Easy! +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_LookOut=Look out! +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_ThatWasA=That was a pretty great hit right there. +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IGotYou=I got you real good. +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_TalkAboutA=Talk about a hit. Sure glad I ain't you right now. +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_DamnItThat=Damn it. That really hurt. +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_GeezWhatThe=Geez. What the hell is going on with you? +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_HolyShitWhat=Holy shit! What the hell are you doing? +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_HolyCrapWhat=Holy crap, what was that? +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_OhDamnIt=Oh, damn it! That really hurt. +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_YoureNotMessing=You're not messing around are you. +PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_001= +PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_002= +PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_003= +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_MyShieldsAre=My shield are down! I need help! +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ShitMyShields=Shit! My shields! Someone help! +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ILostShields=I lost shields! Help me! +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_IGotYour=I got your shields! +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_ThereWentYour=There went your shields. I got you now! +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_NoShieldsYoure=No shields. You're in trouble now. +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YeahYouGot=Yeah you got my shields, but who needs 'em. +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_AhShitMy=Ah shit. My shields. That's not good. +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YoureGonnaBe=You're gonna be in trouble once my shields are back. +PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_IDidIt=I did it! I got you! +PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThatWasIncredible=That was incredible. What a hit. +PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_PerfectThatsRight=Perfect. That's right on target. +PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_HellYeahI=Hell yeah! I was worried that you'd dodge or something but nope. Direct hit. +PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_YeahJustLike=Yeah! Just like that. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouKnowIts=You know, it's not too late for you to just run. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_IThinkI=I think I got you now. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YoureDoneFor=You're done for. This fight's mine. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_ThatsItYoure=That's it. You're toast. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_ImProbablyGonna=I'm probably gonna kill you soon. No hard feelings right? +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_Gotcha=Gotcha! +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_GotYouRight=Got you right in my crosshairs. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_YeahThatsHow=Yeah, that's how you do it! +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_RightThereGot=Right there. Got ya. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_TherePerfectShot=There. Perfect shot. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IGotYou=I got you locked in now! +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_HereWeGo=Here we go. I got the hang of it now. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_YeahIGot=Yeah! I got you so good. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_HeyYouKnow=Hey! You know I'm on your side right? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_HeyWatchYour=Hey! Watch your fire. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HoldFireIm=Hold fire! I'm a friendly. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_HeyComeOn=Hey, come on. You sure you want to do this? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_ImNotGoing=I'm not going out like this. You'll see. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_YouThinkYoure=You think you're so good don't you? We'll see who has the last laugh. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_HowAreYou=How are you hitting me? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_WhatTheHell=What the hell? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_HeyKnockIt=Hey! Knock it off! +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_OkayYouGot=Okay, you got me there. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_DamnItStop=Damn it! Stop shooting me. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_ComeOnKnock=Come on. Knock it off already! +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_SeriouslyStopIt=Seriously, stop it. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_HowDoYou=How do you keep doing that? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_YouBetterKnock=You better knock that off right now. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_YoureReallyStarting=You're really starting to make me mad. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_DamnItStop=Damn it. Stop it. I'm not gonna tell you again. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_AreYouSure=Are you sure you want to do this? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_HeyComeOn=Hey! Come on. Don't push me. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_ThatsNotA=That's not a good idea, okay. Back off while you still can. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_HeyYoureGoing=Hey! You're going to pay for that. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_ImNotGonna=I'm not gonna let you get away with that. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_NoYouBastard=No! You bastard. They didn't deserve that. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_IAppreciateThe=I appreciate the save back there. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_ThatWasAmazing=That was amazing! I thought I was done for. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThankYouYou=Thank you! You probably saved my life. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoNoStop= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_NotNowNo= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoNoNo= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoNoNo= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_OhNoShit= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_SonOfA= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_AhNo= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_AhShitNo= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_HolyCrapYou=Holy crap, you see that? I took that ship out! That was me! +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_IDidIt=I did it! I got 'em! +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_HellYeahThats=Hell yeah! That's one all me! +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_OneDownWhos=One down! Who's next? +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YeahYouSee=Yeah! You see that? We got you! You're done for now. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_WereReallyKicking=We're really kicking all of your asses out here. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_YourNumbersAre=Your numbers are going down. Sure you don't want to cut your losses and run? +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_WellHowAbout=Well how about that. Guess I'm pretty good at killing you all. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_WoahThatWas=Woah! That was incredible. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_HellYeahYou=Hell yeah! You showed that bastard who's boss. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_DamnMaybeI=Damn. Maybe I should be taking flying lessons from you. +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_SeriouslyIFigured=Seriously? I figured you were better than this. +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_WhatTheHell=What the hell? You gonna cross the Nine Tails like that? +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_HeyWhatThe=Hey! What the hell is this? +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_WaitTillThe=Wait till the other Nine Tails here about this bullshit. They're not gonna be happy with you. +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_YouBastardI=You bastard! I thought you were on our side. +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_YouKnowWhat=You know what, forget this. You're done. +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_FineYouWant=Fine. You want to fight? Then let's fight. +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_OkayIveHad=Okay, I've had just about enough of you. +PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_ForgetThisIm=Forget this, I'm getting the hell out of here. +PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_ICantTake=I can't take any more of this. +PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouWonAre=You won. Are you happy? +PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_EnoughAlreadyIm=Enough already! I'm done. +PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_YouKnowWhat=You know what? You're not even worth it. I'm gone. +PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotAMissile=Got a missile for you. +PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_MissileAway=Missile away! +PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=Let's see what you do with this. +PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_OkayHowAbout=Okay, how about a missile? +PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HereALittle=Here. A little surprise for you. +PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_StayRightThere=Stay right there! I'm coming for you! +PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_ISeeYou=I see you. I see you. +PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_HopeYoureLooking=Hope you're looking for a fight, cause you just found one. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsDaysLike=It's days like this that I really love being in the Nine Tails. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WhoWouldveThought=Who would've thought this is what I'd be doing when I rolled out of Grim HEX this morning. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YouKnowWhy=You know why I joined the Nine Tails? Just look around you. We're the best. Everyone in Crusader knows it. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NineTailsRuns=Nine Tails runs Crusader, and soon we're gonna be running all of Stanton. Nothing nobody can do about it. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_IBetAll=I bet all of Crusader's gonna be shitting in their suits at the mention of Nine Tails after this. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_IDidntBelieve=I didn't believe it at first when they told me what the big plan was, but here we are. Crazy right? +PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IThinkTheres=I think there's a pretty good chance if I take you out, they might reward me. Maybe I'll get to meet the big boss everyone keeps talking about. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IReallyWish=I really wish I could tell you what all this is really about. Would have loved to see your reaction. Oh well. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_NeverInA=Never in a million years thought I'd get to help out with something as big as actually blockading a whole station. Talk about a day to remember. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IWonderHow=I wonder how many pissed off pilots there are just floating out there on the drift, complete screwed without their quantum drives. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWouldHave=I would have loved to see all those poor saps on the station's reaction when they figured out they couldn't QT anymore. Bet it was priceless. +PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_FineDogfightIt=Fine. Dogfight it is! +PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_OkayLetsDo=Okay, let's do this! +PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=Let's see what you got then. +PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_IfYouWant=If you want to fight, then let's fight. +PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_HeyIfYou=Hey, if you don't want to listen then that's on you. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_DamnItWhy=Damn it. Why couldn't you just leave? +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_DidntHaveTo=Didn't have to be like this. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_AllRightLets=All right, let's do this. I could use the practice. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_WhatTheHell=What the hell? I was trying to let you get out of here. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_FineIfThats=Fine, if that's how you want to do this. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_IReallyTried=I really tried to give you an out, but fine. Let's do this. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_CantBelieveYou=Can't believe you didn't leave when you had the chance. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_SorryAboutThis=Sorry about this, but you?re not really giving me a choice here. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_SinceYoureStill=Since you're still here, I guess you made your choice. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_NotSureWhats=Not sure what's going on with you, but it's too late now. +PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_TheySaidOnce=They said once we caused enough trouble we could leave. I think this is enough. +PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_YouKnowWhat=You know what? Big plans or not, I'm not ready to die for the Nine Tails or their bosses. +PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_EnoughThePlan=Enough! The plan said nothing about me needing to die. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=Hey there. Got word that I should let you pass on through. But just a head's up, it'd be best if you didn't linger around here. Important Nine Tails business and all. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_HeyHowsIt=Hey, how's it going. If you want to pass through here, you won't hear any objections from me. Just can't have you staying in the area for too long. You know, Nine Tails business. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_NiceToSee=Nice to see you and all, but it'd be better if you just get on with whatever you're doing out here and don't hang around for too long. Hate for you to get caught in the crossfire or anything like that. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeyALot=Hey, a lot of the Nine Tails have good things to say about you. That's why it's fine if you want to pass on through. Just don't stay here okay? There's important Nine Tails business going down and it wouldn't be good for you to be here. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_HeyItsFine=Hey, it's fine with the Nine Tails if you want to pass on through here. Just can't have you hang around okay? +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_HeyHateTo=Hey, hate to do this since you're a friend of the Nine Tails and all, but I really need you to turn around and head out. Can't risk having anyone around here. Even you. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyIDont=Hey, I don't mean to be rude or nothing, but the Nine Tails need this whole area clear. That holds true even for allies like you. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_HeySorryAbout=Hey, sorry about this, but the Nine Tails don't want anyone flying out here, even you. I'm gonna have to ask you to leave. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_HeyHowsIt=Hey, how's it going? We're crazy busy out here since the Nine Tails got something big going down. That's why I have to ask you to head back out. It's not safe for you to stick around. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_SoHeresThe=So here's the deal. I know you're a friend of the Nine Tails and everything, but we really can't risk anybody getting in the way out here and messing things up. I'd appreciate it if you'd get out of here before there's an issue. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPilotThis=Attention, pilot. This here is Nine Tails' turf. Turn around and leave now or we will be forced to take action. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_AllRightHere=All right, here's how it going to go. You leave and you live, you stay and you die. The choice is yours. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_HeyImA=Hey. I'm a Nine Tails, so you better listen. You need to leave right now, okay? Or there's going to be trouble. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_NineTailsGot=Nine Tails got a warning for you, pilot. Turn around and leave right now or else. We clear? +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_YoureInNine=You're in Nine Tails space now, pilot, and that's somewhere you're not allowed to be. So be smart and just fly away while you still can, okay? +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_001_ThesePlatformsAre=These platforms are Nine Tails territory now. We control the skies and we control the ground. I mean I knew it was only a matter of time before they sent someone in to try and take these back, but I really thought Crusader would at least try themselves before begging rando civilians to throw away their lives instead of risking their own. Anyway, I'm gonna tell you what I told them. I got people on every platform who are more than capable of handling some weekend warrior CDF scags like you. I'll give you one chance to get back on that shuttle, otherwise you're fair game. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_002_WhyTheHell=Why the hell do the CDF have to come in and wreck some good old-fashioned chaos? I mean, we're not messing with you, so why the hell do you wanna risk your life for those chickenshits at Crusader who don't even have the sack to defend their own territory? Take a second and think it over, we can blast any ship that comes near us out of the sky. I've got heavy-hitters locking down each of the platforms. You don't stand a chance, so just take my advice; get back on the shuttle, go home, and pop a Pips. You'll live longer. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_003_CrusadersEvenMore=Crusader's even more pathetic than we thought to rely on civvies to save their ass. We control the skies around all these platforms so there ain't nobody getting close that ain't a friend of Nine Tails and each island is controlled by someone you really don't want to be messing with, so best thing you can do is get back on that shuttle. It ain't your problem. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_001_YouProbablyThink=You probably think you're making good progress so far. And yeah, maybe we started off underestimating you, but don't worry, that'll change. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_002_YeahGreatYou=Yeah, great. You survived this far. But if you think it's gonna get any easier you're in for a world of hurt. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_003_AllRightYou=All right, you made it this far, sure. You got lucky. It's not gonna last. Trust me. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_001_WhyTheHell=Why the hell won't you just die already? No bloody way am I'm losing to you CDF shitheads. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_002_WhyWontYou=Why won't you all just walk away? You're acting like Crusader is someone worth protecting. Hell with it, we got something special cooked up for you. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_003_GoddammitYouVolunteers=Goddammit! You volunteers couldn't just keep out of our business, could you? I got better things to do than deal with your stupid ass. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_001_YouDontReally=You don't really think you're going to make a difference here, do you? Trust me, we're still in control here. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_002_IGottaTell=I gotta tell ya, I'm getting pretty sick and tired of you interfering with Nine Tails business. Gloves are coming off. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_003_SoYouManaged=So you managed to slightly interupt our plans here, you want an award or something? Whatever, I'm getting tired of dealing with you. This ends now. +PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_001_JustYouAnd=Just you and me now. Let's see what you've got. +PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_002_WhereTheHell=Where the hell you at?! Let's do this. +PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_003_ComeOnAsshole=Come on, asshole. Time to settle this shit. +PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_001_YouDidntWin=You didn't win here. (pained laugh) You didn't stop shit? +PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_002_DontYouWorry=Don't you worry. We'll do this again real soon? +PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_003_YeahAllRight=Yeah, all right. That was a good scrap? +PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_001_IToldYou=I told you the CDF wouldn't stand a chance against the Nine Tails. To anybody who survived, remember this and don't ever cross us again. +PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_002_SorryWeHad=Sorry we had to kill some of you, but maybe in the future, you all should think twice before fighting some company's battles for them. +PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_003_ThanksForKeeping=Thanks for keeping us entertained while we did our work, CDF. You certainly kept things lively. +PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_001_WellShitGuess=Well, shit. Guess I'm all out of people. Then fine, you all want a fight? Head to the barge and let's fight. +PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_002_YouBastardsGot=You bastards got all of them? even Stax. All right then. Come to the barge and I'm gonna give you CDF shitheads a personal demonstration of what the Nine Tails are really capable of. +PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_003_SoThisIs=So this is it, eh? Just me against an army of some over-eager volunteering do-gooders. Fine. It's time I got my hands bloody. I'll be waiting for you on the barge. Better bring your A-game. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_001_YouHearThat=You hear that, Remy? You got some company. If they cause a problem, you show them what Nine Tails can do. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_002_RemyYouCopy=Remy, you copy? You got another CDF sucker heading your way. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_003_RemyLookAlive=Remy, look alive. CDF's en route to your island. If they don't get back on that shuttle, you make 'em regret it. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_001_HeyAckerYou=Hey Acker, you there? You got some trouble coming in. Make it hurt. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_002_AckerLookAlive=Acker, look alive. CDF's making their way to you. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_003_GetYourGame=Get your game face on, Acker. You got some company. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_001_NowYouGotta=Now you gotta deal with Scorch. You all right with that, Scorch? +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_002_HeyScorchGot=Hey Scorch. Got some more kindling for you to burn. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_003_ScorchImTrusting=Scorch, I'm trusting you to handle this. You got me? +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_001_StaxYouGot=Stax, you got some trouble headed your way. Watch yourself. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_002_ItsUpTo=It's up to you, Stax. You got this? +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_003_YoureOnDeck=You're on deck, Stax. Watch out for this one, okay? +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_001_SolankiWasRemys=Solanki was Remy's first real assignment and to be honest, I hoped he'd at least be able to hold his own against some pissant volunteers, but I'll bitch him out about that when he regens. The CDF won't get that lucky again. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_002_YouMayHave=You may have taken out Remy, but he was a newby compared to what's coming, so don?t think it's gonna get any easier from here. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_003_NotSurprisedYou=Not surprised you lot got the better of Remy. Kid talks too much. Probably could've lasted longer if he wasn't shooting his mouth off. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_001_GoddammitIllAdmit=Goddammit? I'll admit, I wasn't expecting Acker to get punched out like that. You CDF just won't quit, will you? +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_002_GottaSayIm=Gotta say, I'm a little surprised you all managed to take out Acker. I mean, the guy was a certifiable lunatic. He made Vanduul seem tame, so it's probably better for all of us that he's out of the picture. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_003_ShitTakingOut=Shit. Taking out Acker ain't nothing to sneeze at. But, who knows, maybe you just caught him having a bad day. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_001_IllBeDamned=I'll be damned. Some nobody CDF volunteers took out Scorch... Must've gotten lucky. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_002_GettingKindaSick=Getting kinda sick of the CDF taking out my people, but I guess that's life, huh. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_003_ShitGuessYou=Shit? guess you put Scorch out of his misery, huh. You know, you CDF are really starting to piss me off. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_001_HowTheHell=How the hell did you get to Stax so fast? He didn't deserve to go out like that. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_002_ICantBelieve=I can't believe you got to him so quick. Stax and I came up together. The CDF's gonna pay for taking him out like some scag. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_003_EightYearsStax=Eight years? Stax and I ran together for eight years? pulled more jobs and got outta more scrapes than you can imagine. And just like that, he's gone. You're gonna pay for that. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_001_StaxDidntDeserve=Stax didn't deserve to go out like that, you scag shit. You all better get ready because there's no way I'm letting of you CDF bastards walk away from this. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_002_YouKnowIts=You know, it's damn near impossible to find people you can trust in this game. And you all just killed him. The one person I knew would have my back no matter what. Guess I'm gonna have to handle this myself afterall. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_003_ImGonnaHurt=I'm gonna hurt you bastards real bad for what you did to Stax. Any of you step foot on this barge and I'll show you how serious I am. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_001_ICantBelieve=I can't believe you all did Stax like that? You're all dead. You hear me? That was my friend. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_002_ThatWasMy=That was my friend. I'm gonna make you CDF bastards pay for what you did. And don't think for a second that you're gonna get a quick death. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_003_YouKilledMy=You killed my friend. Big mistake. I'm gonna find each and every one of you and torture you so bad, your regen's gonna be screamin' in pain. +PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_001_YouKnowWhat=You know what? I'm sick of watching inept dipshits try and take you out. +PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_002_DidYouKnow=Did you know that every time you regen you get stronger? Win or lose, I'll be back stronger than ever before. +PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_003_ComeOnYou=Come on, you and me, let's do this! Whooo! +PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_001_IllSeeYou=I'll? see you soon? +PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_002_YouThinkThis=You think this is over? I'll be back? +PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_003_ImReadyIm=I'm ready? I'm ready? I'm? +PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_001_OhYeahBoss=Oh yeah, boss. Don't you worry. I got 'em. I'll beat them so bad, their regen's gonna wake up in pain. +PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_002_ImGoingBy=I'm going by Phoenix now, but yeah, we got this place on lock. +PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_003_OhHellYeah=Oh, hell yeah. I'll smoke 'em so fast, they'll regen before they know what hit them. +PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_001_YouThinkYou=You think you can just look into fire and walk away? Nobody walks away. It gets us all. +PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_002_ItsTimeAre=It's time. Are you ready? Are you ready to face what comes next? +PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_003_TheFireCouldnt=The fire couldn't kill me. What makes you think you'll do any better? +PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_001_WhyIsIt=Why is it cold? +PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_002_ILostThe=I lost the fire. Where did it go? Where did it go? +PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_003_WhatWhatIs=What? what is that? +PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_001_WhatYeahWere=What? Yeah, we're ready. +PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_002_YeahTheyllBurn=Yeah, they'll burn. They'll burn like all the rest. +PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_003_SureWeGot=Sure, we got a special welcome planned. +PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_001_HellWithIt=Hell with it, I'll kill you myself. +PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_002_ImGonnaSend=I'm gonna send you to a deep dark place and I'm gonna have fun doing it. +PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_003_TimeToGo=Time to go to sleep, shithead. +PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_001_YouAintShit=You ain't shit? +PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_002_NoNoNo=No no no no?. +PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_003_ScrewYouYou=Screw you? you ain't gonna be the last of? +PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_001_YouKnowYoud=You know, you'd think people would do what the heavily armed criminals order them to do. Pretty surprising how many didn't, huh? +PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_002_OhThemYeah=Oh, them? Yeah, I wasn't quite sure if my guns were working right. As you can see, they're working fine. +PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_003_RenToldMe=Ren told me to control the hostages. They looked pretty controlled to me. +PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_001_NoProblemoIll=No problemo. I'll make 'em feel real welcome. +PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_002_OhNoAre=Oh no. Are they here to save everybody? (laugh) Good luck with that. +PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_003_BringEmOn=Bring 'em on, I've been getting bored over here. +PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_001_AllRightYou=All right, you asked for it. I'm not gonna go easy on you. +PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002_WhereYouAt=Where you at? Come on, let's do this! +PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002b_WhereYouAt=Where you at? Come on, let's do this! +PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002c_WhereYouAt=Where you at? Come on, let's do this! +PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_003_YouReadyTo=You ready to do this? Let's go then. +PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_001_IllBeDamned=I'll be damned? that really hurts? +PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_002_ThisIsSome=This is some bullshit... +PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_003_IsThatA=Is that a stormwal calling? +PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_001_YouGotIt=You got it, boss. We'll be ready. +PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_002_YeahAllRight=Yeah, all right. This whole thing's starting to remind me of that raid we did back in '46. +PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_003_IGotYour=I got your back, boss. We'll handle 'em. +PU_ORISONANN01_F_LPA_Announce_Platform_Approach_IG_001_TheNextShuttle=The next shuttle is approaching the station. +PU_ORISONANN01_F_LPA_Announce_Platform_Arriving_IG_001_ShuttleNowArriving=Shuttle now arriving. Please make way for disembarking passengers. +PU_ORISONANN01_F_LPA_Announce_Platform_ComingSoon_IG_001_OrisonSkywayShuttle=Orison Skyway Shuttle Service is expanding! This station will be opening soon with even more connecting flights. +PU_ORISONANN01_F_LPA_Announce_Platform_Delay_IG_001_AttentionWereExperiencing=Attention. We're experiencing a slight delay in service. Please stand by. +PU_ORISONANN01_F_LPA_Announce_Platform_Departing_IG_001_LastCallFor=Last call for passengers. The shuttle is preparing to depart. +PU_ORISONANN01_F_LPA_Announce_Platform_OutOfService_IG_001_AttentionThisStation=Attention. This station is currently out of service. Apologies for the inconvenience. +PU_ORISONANN01_F_LPA_Announce_Platform_ServiceResumed_IG_001_AttentionShuttleService=Attention. Shuttle service has now resumed. Thank you for your patience. +PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_001_AtOrisonSkyway=At Orison Skyway Shuttle Service, we aim to make getting there half the fun. Please enjoy your flight. +PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_002_EnjoyingTheView=Enjoying the view? Our recently redesigned Crusader Industries shuttle craft feature expanded vista opportunities with their signature crystal canopies. +PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_003_ProvidingConnectionsTo=Providing connections to all major platforms, Crusader Industries is happy to offer free and convenient transit to all visitors aboard the Orison Skyway Shuttle Service. Have a pleasant stay. +PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_004_AFriendlyReminder=A friendly reminder to check for your personal belongings before and after all shuttle flights and to dispose of any trash at appropriate receptacles. No stress, no mess. +PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_005_MissYourShuttle=Miss your shuttle? Not a problem. Another shuttle will be along shortly. At Orison Skyway Shuttle Service, more flights means less worries. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_001_WelcomeToThe=Welcome to the August Dunlow Spaceport, Crusader's gateway to the stars. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_002_ThankYouFor=Thank you for visiting Orison, the heart and headquarters of Crusader Industries. Where dreams take flight. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_003_BeSureTo=Be sure to explore and discover all Orison has to offer. With so much to see and do, Crusader is a journey worth making. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_004_SafetyIsA=Safety is a top priority for all of us at Crusader and we want your help. Keep track of all personal effects, follow all safety announcements, and report any concerns to Crusader Security. Together we can set your visit on the right course. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_005_2955MarksThe=2955 marks the centennial anniversary of the first orbital platform built on Crusader. Join us in celebrating a 100 years of incredible engineering and the tireless efforts of those who work everyday to keep Orison afloat. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_006_ThisIsA=This is a reminder that flight status and hangar information may change. Be sure to double check flight information on your mobiGlas or one of the conveniently located information signs throughout the terminal. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_007_LookingForYour=Looking for your next stop after visiting Crusader? Consider the lunar siblings Cellin, Daymar, and Yela. These beautifully preserved moons offer adventure and stunning natural vistas just waiting to be discovered. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_008_NewVisitorsTo=New visitors to Orison may sometimes find that they are experiencing a mild sense of vertigo as they acclimate to the elevation. Remember to breathe freely, stay hydrated, and take plenty of rest breaks. If symptoms persist, please contact a medical professional for additional assistance. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_009_DidYouEnjoy=Did you enjoy the stunning wonder of Crusader's very own gentle giants, the stormwals? Then why not take one of your very own home with a soft and loveable Finley the Stormwal plush. Available throughout the terminal. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_010_AsPartOf=As part of our ongoing "Crusader Cares" program to improve the lives of everyone in the empire, Crusader Industries will be donating 10% of all spaceport food sales to help stamp out hunger. Together, we're making a difference. +PU_ORISONANN01_F_LPA_Announce_Tram_Delay_IG_001_WeAreCurrently=We are currently experiencing an unexpected delay. Please remain where you are while we work to correct the situation. +PU_ORISONANN01_F_LPA_Announce_Tram_DoorsClosing_IG_001_PleaseClearThe=Please clear the hatch. Shuttle will be departing. +PU_ORISONANN01_F_LPA_Announce_Tram_Malfunction_IG_001_ThisShuttleIs=This shuttle is experiencing technical issues. Please remain where you are while we work to correct the situation. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_AugustDunlow_IG_001_NextStopAugust=Next stop - August Dunlow Spaceport, Crusader's gateway to the stars. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_Cloudview_IG_001_NextStopCloudview=Next stop - Cloudview Center, where visitors can enjoy stunning views, memorable art, delicious dining and drinks, and Empire-class accommodations. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_EasyIsland_IG_001_NextStopSolanki=Next stop, Solanki Platform, home to temporary residences for VIPs like you. Passengers who have reservations at the Hoshki center or the Abe towers should disembark at this stop. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_HardIsland_IG_001_NextStopHartmoore=Next stop, Hartmoore Platform, home to the next generation of combat ships and military transports from Crusader Industries. This platform is only accessible to valid clients who have already been prescreened. Due to security protocols, passengers should not disembark unless they have an active appointment with a Crusader representative. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_IG_001_ApproachingNextStation=Approaching next station. If this is your stop, please prepare to disembark. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_IntroIsland_IG_001_NextStopThe=Next stop, the Valet Station. We at Crusader Industries would like to thank you for visiting us today and hope that we'll be doing business with you in the future. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_MedIsland_IG_001_NextStopBrushwood=Next stop, Brushwood Platform. Any passengers representing business or other private sector buyers are invited to disembark upon arrival and take a look at the exciting new lineup of commercial transports from Crusader Industries. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_ProvidenceIndustrial_IG_001_NextStopProvidence=Next stop - Providence Industrial Platform, home to the famous Crusader Industries' shipyards. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_VisionCenter_IG_001_NextStopThe=Next stop, the Vision Center. Your gateway to world-class events and entertainment. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_AugustDunlow_IG_001_NowArrivingAt=Now Arriving at August Dunlow Spaceport. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_Cloudview_IG_001_NowArrivingAt=Now arriving at Cloudview Center. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_EasyIsland_IG_001_NowArrivingAt=Now arriving at Solanki Platform. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_HardIsland_IG_001_NowArrivingAt=Now arriving at Hartmoore Platform. Only authorized passengers are invited to disembark. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_IG_001_NowArrivingAt=Now arriving at station. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_IntroIsland_IG_001_NowArrivingAt=Now arriving at the Valet Station. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_MedIsland_IG_001_NowArrivingAt=Now arriving at Brushwood Platform. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_ProvidenceIndustrial_IG_001_NowArrivingAt=Now arriving at Providence Industrial Platform. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_VisionCenter_IG_001_NowArrivingAt=Now arriving at the Vision Center. +PU_ORISONANN01_F_LPA_Announce_Tram_StandClear_IG_001_StandClearHatch=Stand clear. Hatch now opening. +PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Done_IG_001_AttentionTheEnvironmental=Attention. The environmental hazard has been contained. You are now free to proceed as normal. Thank you and have a great day. +PU_ORISONANN01_F_LPA_Warn_EnviroHazard_InProgress_IG_001_WarningTheEnvironmental=Warning. The environmental hazard is still in progress. We are working to resolve the issue. Please remain calm and thank you for your patience. +PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Remain_IG_001_WarningAnEnvironmental=Warning. An environmental hazard has been detected. Please remain where you are until notified otherwise. Repeat. Please remain where you are. +PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Vacate_IG_001_WarningAnEnvironmental=Warning. An environmental hazard has been detected. Please vacate the immediate area in a calm and orderly fashion. Repeat. Please safely vacate the area. +PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Begin_IG_001_StandbyForPlatform=Standby for Platform Elevation Correction. +PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Done_IG_001_PlatformElevationCorrection=Platform Elevation Correction is now complete. You are now free to proceed as normal. Thank you and have a great day. +PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Failure_IG_001_AttentionThisPlatform=Attention, this platform is currently suffering a critical thruster failure. We advise all occupants to calmly evacuate the platform until further notice. +PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Prepare_IG_001_AttentionThisPlatform=Attention. This platform will be undergoing routine elevation correction momentarily. You may notice some slight movement and vibration during this maintenance operation. Please use caution while the platform is in motion, secure any belongings, and keep a safe distance from the edge. Thank you. +PU_ORISONANN01_F_LPA_Warn_RestrictedArea_Prepare_FirstOccur_IG_001_WarningTheRestricted=Warning. The restricted area around this platform will activate in a few moments. All unauthorized pilots are advised to leave the area immediately. +PU_ORISONANN01_F_LPA_Warn_RestrictedArea_Prepare_LastOccur_IG_001_AttentionTheRestricted=Attention, the restricted area will actively momentarily. This is your final warning to clear the area or be flagged as a trespasser. +PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Done_IG_001_AttentionCrusaderSecurity=Attention. Crusader Security has given the all clear. You are now free to proceed as normal. Thank you and have a great day. +PU_ORISONANN01_F_LPA_Warn_SecurityThreat_InProgress_IG_001_AttentionThisIs=Attention. This is an update on the ongoing Crusader Security alert. A resolution to the situation is actively being worked on. Please remain calm and thank you for your patience. +PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Remain_IG_001_AttentionThisIs=Attention. This is a Crusader Security alert. For your safety, please remain where you are until notified otherwise. Repeat. Please remain where you are. Thank you. +PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Vacate_IG_001_AttentionThisIs=Attention. This is a Crusader Security alert. Please safely and calmly vacate the area. Repeat. Please safely vacate the area. +PU_ORISONANN01_F_LPA_Warn_Tram_Collision_IG_001_WarningCollisionDetected=Warning. Collision detected. Brace for impact. +PU_ORISONANN01_F_LPA_Warn_Tram_Emergency_IG_001_AttentionThisIs=Attention. This is an emergency. Please safely and quickly exit the shuttle. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_AttentionSecurityTo=Attention, security to Nephrology. Security to Nephrology. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_AttentionCodeOrange=Attention, Code Orange. Biological Removal team report to the lower hangar. Code Orange. Bio-Removal team to lower hanger. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_AttentionCodeBlue=Attention, Code Blue. Emergency Triage Unit standby. Code Blue incoming. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_AttentionResponseTeam=Attention, Response Team report to ICU. Response Team needed in ICU. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_AttentionTechnicalSupport=Attention, technical support to Zero-Gravity ward. Tech support to Zero-Gravity. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_001_EveryoneHereAt=Everyone here at Orison General is dedicated to delivering top of the line care. Whether you?re here for an annual check-up or about to enter surgery, you can count on the staff at Orison General to do everything possible to make this experience a positive one. Saving lives, it?s our business. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_002_BetweenOurAward=Between our award winning care to our state-of-the art labs and operating rooms, Orison General provides that personal touch that will be with you every step of the way on your path to recovery. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_003_NotAllPathfinders=Not all pathfinders fly ships. Orison General prides itself on having one of the best Medical Research Departments in the UEE. Our team uses pioneering medical techniques and technology in the hopes of discovering the next medical breakthrough. Because only together can we make medicine better. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_004_AtOrisonGeneral=At Orison General, it?s all hands on deck when it comes to protecting your health. That's why we're so proud to be the Winner of the Best Care Award in 2944 and 2945. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_AttentionDrBuhari=Attention Dr. Buhari, please contact Nanobiology. Dr. Buhari please contact Nanobiology. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_AttentionDrAbsher=Attention Dr. Absher, please check in with Orthopaedics. Dr. Absher to Orthopaedics. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_AttentionAdministratorTamashiro=Attention, Administrator Tamashiro, you are needed in the trauma center. Administrator Tamashiro, you are needed in the trauma center. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_AttentionCouldA=Attention, could a pharmacy tech please comm the oncology wing. Pharmacy tech, please comm oncology. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_AttentionWouldThomas=Attention, would Thomas Higashi please report to the Recovery Ward nurses' station. Thomas Higashi, please report to the nurses' station in the Recovery Ward. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_AttentionReggieGosset=Attention Reggie Gosset, you are needed in Imaging Services. Reggie Gosset, you are needed in Imaging Services. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_PagingDrVoelker=Paging Dr. Voelker, you're wanted in Cybernetics. Dr. Voelker you're needed in Cybernetics. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_AttentionWouldFlorence=Attention, would Florence Choi please report to the Admissions Desk. Florence Choi, your family is waiting for you at the Admissions Desk. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_AttentionWouldThe=Attention, would the cardio physician-on-duty contact the Long Term Care desk. Cardio physician-on-duty, please contact Long Term Care. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_AttentionCouldThe=Attention, could the owner of the RSI Apollo reg-tag J4542KL09 please contact hangar services. Apollo J4542KL09 contact hangar services. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_001_RememberDontWait=Remember, don't wait until it's too late. If you're experiencing any new health issues, symptoms, or discomfort be sure to talk to our staff. They're here to help you live your best life. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_002_RecoveryRequiresRest=Recovery Requires Rest. For the sake of our healing patients, please keep noise to a minimum, respect our quiet hours, and keep weapons stowed while on hospital grounds. Our patients and staff thank you. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_003_TheRightDose=The right dose can make all the difference. Please read all pharmacutical instructions carefully and always take the proper amount of medication at the proper time. Incorrect or missed doses can have serious effects on your recovery. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_004_AtOrisonGeneral=At Orison General, we prioritize patient safety. When admitting yourself or a loved one, remember to inform us of any allergies, underlying health issues, or other important circumstances related to your visit. +PU_ORISONHOSP01_F_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=Attention. The emergency situation has been resolved. You are free to resume normal activities. +PU_ORISONHOSP01_F_LPA_Warn_Emergency_InProgress_IG_001_AttentionWeAre=Attention, we are currently working to resolve the ongoing emergency situation. Please standby for further announcements. +PU_ORISONHOSP01_F_LPA_Warn_Emergency_Remain_IG_001_AttentionThisIs=Attention, this is an emergency announcement. All staff, patients, and visitors are requested to shelter in place until further notice. Again, please shelter in place until the situation is resolved. +PU_ORISONHOSP01_F_LPA_Warn_Emergency_Vacate_IG_001_AttentionThisIs=Attention, this is an emergency announcement. All staff, patients, and visitors are requested to safely vacate the premises. Patients unable to vacate will be cared for according to emergency protocols. Again, please safely vacate the premises as soon as possible. +PU_ORISONHOSP01_F_LPA_Welcome_Hospital_Orison_IG_001_WelcomeToOrison=Welcome to Orison General Medstation, where better health is within reach. +PU_OUTLAWMED1_SK_Busy_IG_001_NotTheTime=Not the time, chief. +PU_OUTLAWMED1_SK_Busy_IG_002_ComeBackLater=Come back later. Kinda in the middle of something. +PU_OUTLAWMED1_SK_ConvoCont_IG_001_Yeah=Yeah? +PU_OUTLAWMED1_SK_ConvoCont_IG_002_Damn=Damn... +PU_OUTLAWMED1_SK_ConvoCont_IG_003_Okay=Okay. +PU_OUTLAWMED1_SK_ConvoCont_IG_004_YeahSure=Yeah, sure. +PU_OUTLAWMED1_SK_Farewell_IG_001_SeeYouSoon=See you soon. +PU_OUTLAWMED1_SK_Farewell_IG_002_Later=Later. +PU_OUTLAWMED1_SK_Greetings_IG_001_HeyThere=Hey there. +PU_OUTLAWMED1_SK_Greetings_IG_002_WhatCanI=What can I do for ya? +PU_OUTLAWMED1_SK_Greetings_IG_003_Yo=Yo +PU_OUTLAWMED1_SK_HealthComment_Low_IG_001_HolyShitYou=Holy shit. You got tuned up. +PU_OUTLAWMED1_SK_HealthComment_Low_IG_002_DamnHowYou=Damn. How you still walking? +PU_OUTLAWMED1_SK_HealthComment_Med_IG_001_HadARough=Had a rough one, huh? +PU_OUTLAWMED1_SK_HealthComment_Med_IG_002_IdHateTo=I'd hate to see the other guy. +PU_OUTLAWMED1_SK_PlayerWakes_DuringOp_IG_001_IDroppedIt=Huh, I dropped it, I dropped it! +PU_OUTLAWMED1_SK_PlayerWakes_Recovery_IG_001_HeyYouAll=Hey, you all right? That was a lotta blood. I didn't think you were gonna make it. Had the organ farmers circling like Teezers. Anyway, when you feel up to it, I'm gonna have to kick you out. Gotta use the bed. You're welcome, by the way. +PU_OUTLAWMED1_SK_Request_Affirm_IG_001_OnIt=On it. +PU_OUTLAWMED1_SK_Request_Affirm_IG_003_YeahOkay=Yeah, okay. +PU_OUTLAWMED1_SK_Request_Neg_IG_002_YeahIDont=Yeah, I don't think I'm gonna do that. +PU_OUTLAWMED1_SK_Request_Neg_IG_004_ThatsProbablyNot=That's probably not gonna happen. +PU_OUTLAWMED1_SK_SuggestTerm_IG_001_YeahImNot=Yeah, I'm not sure. Maybe try the terminal. +PU_OUTLAWMED1_SK_SuggestTerm_IG_002_NoClueCheck=No clue. Check the terminal. +PU_OUTLAWMED2_SK_Busy_IG_001_NotTheTime=Not the time, chief. +PU_OUTLAWMED2_SK_Busy_IG_002_ComeBackLater=Come back later. Kinda in the middle of something. +PU_OUTLAWMED2_SK_ConvoCont_IG_001_Yeah=Yeah? +PU_OUTLAWMED2_SK_ConvoCont_IG_002_Damn=Damn... +PU_OUTLAWMED2_SK_ConvoCont_IG_003_Okay=Okay. +PU_OUTLAWMED2_SK_ConvoCont_IG_004_YeahSure=Yeah, sure. +PU_OUTLAWMED2_SK_Farewell_IG_001_SeeYouSoon=See you soon. +PU_OUTLAWMED2_SK_Farewell_IG_002_Later=Later. +PU_OUTLAWMED2_SK_Greetings_IG_001_OhHeyThere=Oh, Hey there. +PU_OUTLAWMED2_SK_Greetings_IG_002_WhatCanI=What can I do for ya? +PU_OUTLAWMED2_SK_Greetings_IG_003_Yo=Yo. +PU_OUTLAWMED2_SK_HealthComment_Low_IG_001_HolyShitYou=Holy shit. You got tuned up. +PU_OUTLAWMED2_SK_HealthComment_Low_IG_002_DamnHowYou=Damn. How you still walking? +PU_OUTLAWMED2_SK_HealthComment_Med_IG_001_HadARough=Had a rough one, huh? +PU_OUTLAWMED2_SK_HealthComment_Med_IG_002_IdHateTo=I'd hate to see the other guy. +PU_OUTLAWMED2_SK_PlayerWakes_DuringOp_IG_001_OhIDropped=Oh I dropped it! I dropped it! Ohhh I dropped it +PU_OUTLAWMED2_SK_PlayerWakes_Recovery_IG_002_WhoaaaIThought=Whoaaa. I thought you were dead for sure. We took some chances, you know? Weren't sure how they were gonna pan out. Anyway, if you don't collapse from faulty patchwork, you should be good to go. +PU_OUTLAWMED2_SK_Request_Affirm_IG_001_OnIt=On it. +PU_OUTLAWMED2_SK_Request_Affirm_IG_002_YeahOkay=Yeah, okay. +PU_OUTLAWMED2_SK_Request_Neg_IG_001_YeahIDont=Yeah, I don't think I'm gonna do that. +PU_OUTLAWMED2_SK_Request_Neg_IG_002_ThatsProbablyNot=That's probably not gonna happen. +PU_OUTLAWMED2_SK_SuggestTerm_IG_001_YeahImNot=Yeah, I'm not sure. Maybe try the terminal. +PU_OUTLAWMED2_SK_SuggestTerm_IG_002_NoClueCheck=No clue. Check the terminal. +PU_OUTLAWPILOT1_CV_CallBackup_IG_001_INeedA=Need a hand! +PU_OUTLAWPILOT1_CV_CallBackup_IG_002_GetEmOff=Get 'em off me! +PU_OUTLAWPILOT1_CV_CallBackup_IG_003_SomeHelpOver=Some help over here! +PU_OUTLAWPILOT1_CV_CallBackup_IG_005_GhostThisJasper=Ghost this jasper! +PU_OUTLAWPILOT1_CV_CallBackup_IG_006_TakeEmOut=Take 'em out already! +PU_OUTLAWPILOT1_CV_Celebrate_IG_001_HellYeah=Hell yeah! +PU_OUTLAWPILOT1_CV_Celebrate_IG_002_Nice=Nice! +PU_OUTLAWPILOT1_CV_Celebrate_IG_003_ThatsIt=That's it. +PU_OUTLAWPILOT1_CV_Celebrate_IG_004_Beautiful=Beautiful. +PU_OUTLAWPILOT1_CV_Celebrate_IG_005_ThereWeGo=There we go! +PU_OUTLAWPILOT1_CV_DeathThroes_IG_EX_001=(Dying) +PU_OUTLAWPILOT1_CV_Expletives_IG_001_DamnIt=Damn it. +PU_OUTLAWPILOT1_CV_Expletives_IG_002_AwHell=Aw hell! +PU_OUTLAWPILOT1_CV_Expletives_IG_003_YouAss=You ass! +PU_OUTLAWPILOT1_CV_Expletives_IG_004_Grragh=Grragh! +PU_OUTLAWPILOT1_CV_GetHits_IG_EX_001=(Getting hit) +PU_OUTLAWPILOT1_CV_GetHits_IG_EX_002=(Getting hit) +PU_OUTLAWPILOT1_CV_GettingShot_IG_001_YouBastard=You bastard! +PU_OUTLAWPILOT1_CV_GettingShot_IG_002_StopIt=Stop it! +PU_OUTLAWPILOT1_CV_GettingShot_IG_003_GetOffMe=Get off me! +PU_OUTLAWPILOT1_CV_GettingShot_IG_004_DamnYou=Damn you! +PU_OUTLAWPILOT1_CV_GettingShot_IG_006_YoureGonnaHave=You're gonna have to try harder than that! +PU_OUTLAWPILOT1_CV_LastWarning_IG_001_ThatsIt=That's it. You're done. +PU_OUTLAWPILOT1_CV_LastWarning_IG_002_YoureDone=You're done. +PU_OUTLAWPILOT1_CV_LastWarning_IG_003_ITriedTo=I tried to warn you. +PU_OUTLAWPILOT1_CV_LastWarning_IG_004_BadChoice=Bad choice. +PU_OUTLAWPILOT1_CV_LastWarning_IG_005_EnoughOfThis=Enough of this. +PU_OUTLAWPILOT1_CV_MateDestroyed_IG_002_YoureGonnaPay=You're gonna pay for that. +PU_OUTLAWPILOT1_CV_MateDestroyed_IG_003_OhYoureGonna=Oh, you're gonna regret doing that. +PU_OUTLAWPILOT1_CV_MateDestroyed_IG_004_YouLittle=You little... +PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_001_IfYoureSmart=If you're smart, you'll turn around and get out of here, now. +PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_002_ThisSecsOurs=This sec's ours. Clear out. +PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_003_ThisAintYour=This ain't your concern. Fly away while you still can. +PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_004_WhatTheHell=What the hell you think you're doing here? This is none of your business. +PU_OUTLAWPILOT1_CV_Taunt_IG_001_YouDontStand=You don't stand a chance. +PU_OUTLAWPILOT1_CV_Taunt_IG_002_ThatsAllYou=That's all you got? +PU_OUTLAWPILOT1_CV_Taunt_IG_003_WhoTheHell=Who the hell let you fly a ship? +PU_OUTLAWPILOT1_CV_Taunt_IG_004_YoureGonnaDie=You're gonna die sooner or later. All you're doing's wasting time. +PU_OUTLAWPILOT1_CV_Taunt_IG_005_YouAgainstMe=You against me? What a joke. +PU_OUTLAWPILOT1_CV_Taunt_IG_006_YouGottaDo=You gotta do better than that. +PU_OUTLAWPILOT1_CV_Taunt_IG_007_WonderHowMany=Wonder how many creds I could get for your ship. +PU_OUTLAWPILOT1_CV_Taunt_IG_008_GeezWheredYou=Geez. Where'd you learn to pilot? +PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_001_LetsSeeHow=Let's see how you like that. +PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_002_TakeThat=Take that. +PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_003_LittlePresentFor=Little present for you. +PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_004_NoWhereTo=No where to run. +PU_OUTLAWPILOT2_CV_CallBackup_IG_002_GetEmOff=Get 'em off me! +PU_OUTLAWPILOT2_CV_CallBackup_IG_003_SomeHelpOverHere=Some help over here! +PU_OUTLAWPILOT2_CV_CallBackup_IG_004_GetOffYour=Get off your lazy ass and help me. +PU_OUTLAWPILOT2_CV_CallBackup_IG_005_GhostThisJasper=Ghost this jasper! +PU_OUTLAWPILOT2_CV_CallBackup_IG_006_TakeEmOut=Take 'em out already! +PU_OUTLAWPILOT2_CV_Celebrate_IG_001_HellYeah=Hell yeah! +PU_OUTLAWPILOT2_CV_Celebrate_IG_002_Nice=Nice! +PU_OUTLAWPILOT2_CV_DeathThroes_IG_EX_001=(Dying) +PU_OUTLAWPILOT2_CV_Expletives_IG_004_Grragh=Grragh! +PU_OUTLAWPILOT2_CV_MateDestroyed_IG_001_NoNoNo=No, no, no! +PU_OUTLAWPILOT2_CV_MateDestroyed_IG_002_YoureGonnaPay=You're gonna pay for that. +PU_OUTLAWPILOT2_CV_MateDestroyed_IG_003_OhYoureGonna=Oh, you're gonna regret doing that. +PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_001_IfYoureSmart=If you're smart, you'll turn around and get out of here, now. +PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_003_ThisAintYour=This ain't your concern. Fly away while you still can. +PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_004_WhatTheHell=What the hell you think you're doing here? This is none of your business. +PU_OUTLAWPILOT2_CV_Taunt_IG_001_YouDontStand=You don't stand a chance. +PU_OUTLAWPILOT2_CV_Taunt_IG_003_WhoTheHell=Who the hell let you fly a ship? +PU_OUTLAWPILOT2_CV_Taunt_IG_005_YouAgainstMe=You against me? What a joke. +PU_OUTLAWPILOT2_CV_Taunt_IG_007_WonderHowMany=Wonder how many creds I could get for your ship. +PU_OUTLAWPILOT2_CV_Taunt_Missile_IG_003_LittlePresentFor=Little present for you. +PU_OUTLAWPILOT3_CV_CallBackup_IG_001_NeedAHand=Need a hand! +PU_OUTLAWPILOT3_CV_CallBackup_IG_002_GetEmOff=Get 'em off me! +PU_OUTLAWPILOT3_CV_CallBackup_IG_003_SomeHelpOver=Some help over here! +PU_OUTLAWPILOT3_CV_CallBackup_IG_004_GetOffYour=Get off your lazy ass and help me. +PU_OUTLAWPILOT3_CV_CallBackup_IG_005_GhostThisJasper=Ghost this jasper! +PU_OUTLAWPILOT3_CV_CallBackup_IG_006_TakeEmOut=Take 'em out already! +PU_OUTLAWPILOT3_CV_Celebrate_IG_001_HellYeah=Hell yeah! +PU_OUTLAWPILOT3_CV_Celebrate_IG_002_Nice=Nice! +PU_OUTLAWPILOT3_CV_Celebrate_IG_003_ThatsIt=That's it. +PU_OUTLAWPILOT3_CV_Celebrate_IG_005_ThereWeGo=There we go! +PU_OUTLAWPILOT3_CV_DeathThroes_IG_EX_001=(Dying) +PU_OUTLAWPILOT3_CV_Expletives_IG_001_DamnIt=Damn it. +PU_OUTLAWPILOT3_CV_Expletives_IG_002_AwHell=Aw hell! +PU_OUTLAWPILOT3_CV_Expletives_IG_004_Grragh=Grragh! +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_001=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_002=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_003=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_004=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_005=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_006=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_007=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_008=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_009=(Getting hit) +PU_OUTLAWPILOT3_CV_GettingShot_IG_001_YouBastard=You bastard! +PU_OUTLAWPILOT3_CV_GettingShot_IG_002_StopIt=Stop it! +PU_OUTLAWPILOT3_CV_GettingShot_IG_004_DamnYou=Damn you! +PU_OUTLAWPILOT3_CV_GettingShot_IG_005_KnockItOff=Knock it off! +PU_OUTLAWPILOT3_CV_GettingShot_IG_006_YoureGonnaHave=You're gonna have to try harder than that! +PU_OUTLAWPILOT3_CV_LastWarning_IG_001_ThatsItYoure=That's it. You're done. +PU_OUTLAWPILOT3_CV_LastWarning_IG_002_ITriedTo=I tried to warn you. +PU_OUTLAWPILOT3_CV_LastWarning_IG_003_BadChoice=Bad choice. +PU_OUTLAWPILOT3_CV_LastWarning_IG_004_EnoughOfThis=Enough of this. +PU_OUTLAWPILOT3_CV_MateDestroyed_IG_001_NoNoNo=No, no, no! +PU_OUTLAWPILOT3_CV_MateDestroyed_IG_002_YoureGonnaPay=You're gonna pay for that. +PU_OUTLAWPILOT3_CV_MateDestroyed_IG_004_YouLittle=You little... +PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_001_IfYoureSmart=If you're smart, you'll turn around and get out of here, now. +PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_003_ThisAintYour=This ain't your concern. Fly away while you still can. +PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_004_WhatTheHell=What the hell you think you're doing here? This is none of your business. +PU_OUTLAWPILOT3_CV_Taunt_IG_001_YouDontStand=You don't stand a chance. +PU_OUTLAWPILOT3_CV_Taunt_IG_002_ThatsAllYou=That's all you got? +PU_OUTLAWPILOT3_CV_Taunt_IG_003_WhoTheHell=Who the hell let you fly a ship? +PU_OUTLAWPILOT3_CV_Taunt_IG_004_YoureGonnaDie=You're gonna die sooner or later. All you're doing's wasting time. +PU_OUTLAWPILOT3_CV_Taunt_IG_006_YouGottaDo=You gotta do better than that. +PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_001_LetsSeeHow=Let's see how you like that. +PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_002_TakeThat=Take that. +PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_003_LittlePresentFor=Little present for you. +PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_004_NoWhereTo=No where to run. +PU_PACHECO_MG_Affirm_IG_001_Yeah=Yeah. +PU_PACHECO_MG_Affirm_IG_002_Sure=Sure. +PU_PACHECO_MG_Affirm_IG_003_Fine=Fine +PU_PACHECO_MG_Affirm_IG_004_Ok=Ok. +PU_PACHECO_MG_Affirm_IG_005_ThatWorks=That works. +PU_PACHECO_MG_AppearanceComment_Good_IG_001_DidYouDress=Did you dress up for me? +PU_PACHECO_MG_AppearanceComment_Good_IG_001b_DidYouDress=Did you dress up for me? +PU_PACHECO_MG_AppearanceComment_Good_IG_002_LookAtThe=Look at the big stepper. +PU_PACHECO_MG_AppearanceComment_Good_IG_003_DigTheOutfit=Dig the outfit. +PU_PACHECO_MG_Busy_IG_001_NotNow=Not now. +PU_PACHECO_MG_Busy_IG_002_LookImGetting=Look, I'm getting pulled in a million different directions. We'll have to do this another time. +PU_PACHECO_MG_Busy_IG_003_BackOff=Back off. +PU_PACHECO_MG_Busy_IG_SIT_001_NotNow=Not now. +PU_PACHECO_MG_Busy_IG_SIT_002_LookImGetting=Look, I'm getting pulled in a milion different direction. We'll have to do this another time. +PU_PACHECO_MG_Chosen_PlayerAcceptMission_IG_SIT_001_GoodToHear=Good to hear. Let's hope your execution matches your enthusiasm. +PU_PACHECO_MG_Chosen_PlayerAcceptMission_IG_SIT_003_GladThatsSorted=Glad that's sorted. +PU_PACHECO_MG_Chosen_PlayerDeclineMission_IG_SIT_001_WhyYouEven=Why you even talking to me if you're not interested in working? +PU_PACHECO_MG_Chosen_PlayerDeclineMission_IG_SIT_003_FineYouDont=Fine. You don't want it, someone else will. +PU_PACHECO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_SIT_002_YourCallNot=Your call. Not sure how much longer it'll be available, but hit me up if you reconsider. +PU_PACHECO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_SIT_003_OkayIllBe=Okay. I'll be here if you actually wanna make some money. +PU_PACHECO_MG_Comms_Farewell_IG_002_SigningOff=Signing off. +PU_PACHECO_MG_Comms_Farewell_IG_003_Later=Later. +PU_PACHECO_MG_Comms_ForgivesPlayer_IG_001_ImShortOn=I'm short on personnel, so that means it's your lucky day. You get one more chance to prove you're not a complete screwup. +PU_PACHECO_MG_Comms_InstructVisit_IG_001_IdPreferTo=I'd prefer to discuss the details in person, though. +PU_PACHECO_MG_Comms_InstructVisit_IG_003_YouKnowWhere=You know where to find me. +PU_PACHECO_MG_Comms_MissionComplete_IG_001_EverythingLooksGood=Everything looks good. Nice work. +PU_PACHECO_MG_Comms_NewMission_IG_002_ThingsAreStarting=Things are starting to pick up pace and I could use some extra hands. +PU_PACHECO_MG_Comms_NewMission_IG_003_IfYoureStill=If you're still looking for work, I may have found something. +PU_PACHECO_MG_Comms_PaymentSent_IG_001_IllGetPayment=I'll get payment cleared right away. +PU_PACHECO_MG_Comms_PaymentSent_IG_003_ExpectPaymentShortly=Expect payment shortly. +PU_PACHECO_MG_Comms_ReturnItems_FailBounty_IG_001_NowITold=Now I told you to bring that stuff back, but you didn't listen. What happens next is on you. +PU_PACHECO_MG_Comms_ReturnItems_FailBounty_IG_003_YouReallyDont=You really don't understand who you're dealing with, do you? You're gonna find out real soon. +PU_PACHECO_MG_Comms_ReturnItems_LastWarning_IG_002_SoLastI=So, last I checked, you were still holding onto a few things of ours. I'll give you the benefit of the doubt that this was just a slight oversight on your part. +PU_PACHECO_MG_Comms_ReturnItems_LastWarning_IG_004_IveGotSome=I've got some very unhappy people breathing down my neck about that stuff you still haven't returned. Be best for both of us if it finds its way back, fast. +PU_PACHECO_MG_Comms_ReturnItems_Reminder_IG_001_RememberToReturn=Remember to return what you have. Don't make me have to track you down for it. +PU_PACHECO_MG_Comms_ReturnItems_Reminder_IG_003_MakeSureTo=Make sure to bring back everything you picked up. +PU_PACHECO_MG_ConvoCont_Bored_IG_001_UhHuh=Uh-huh. +PU_PACHECO_MG_ConvoCont_Bored_IG_002_Yuuup=Yuuup. +PU_PACHECO_MG_ConvoCont_Bored_IG_003_Hmmm=Hmmm. +PU_PACHECO_MG_ConvoCont_Bored_IG_004_Whatever=Whatever. +PU_PACHECO_MG_ConvoCont_Neutral_IG_001_Yup=Yup. +PU_PACHECO_MG_ConvoCont_Neutral_IG_002_MakesSense=Makes sense. +PU_PACHECO_MG_ConvoCont_Neutral_IG_003_Sure=Sure. +PU_PACHECO_MG_ConvoCont_Neutral_IG_004_Okay=Okay. +PU_PACHECO_MG_ConvoCont_Sarcastic_IG_001_YouDontSay=You don't say. +PU_PACHECO_MG_ConvoCont_Sarcastic_IG_002_ThatsUnexpected=That's unexpected. +PU_PACHECO_MG_ConvoCont_Sarcastic_IG_003_TellMeMore=Tell me more. +PU_PACHECO_MG_ConvoCont_Sarcastic_IG_004_GoOnPlease=Go on, please. +PU_PACHECO_MG_ConvoCont_Serious_IG_002_ShutUp=Shut up. +PU_PACHECO_MG_ConvoCont_Serious_IG_003_Shit=Shit... +PU_PACHECO_MG_ConvoCont_Serious_IG_004_No=No. +PU_PACHECO_MG_ConvoCont_Serious_IG_004b_No=No. +PU_PACHECO_MG_ConvoRejoin_IG_001_AllRightLets=All right, let's get back to it... +PU_PACHECO_MG_ConvoRejoin_IG_002_ImNotGoing=I'm not going to repeat myself, so I'll just pick up from where we left off. +PU_PACHECO_MG_ConvoRejoin_IG_003_ReadyToFocus=Ready to focus? Good... +PU_PACHECO_MG_ConvoRejoin_IG_004_LetsTryAnd=Let's try and stay on track this time, ok? +PU_PACHECO_MG_ConvoRejoin_IG_005_IveGotOther=I've got other shit to do, you know. Stop wasting my time. Anyway... +PU_PACHECO_MG_ConvoRejoin_IG_SIT_001_AllRightLets=All right, let's get back to it... +PU_PACHECO_MG_ConvoRejoin_IG_SIT_003_ReadyToFocus=Ready to focus? Good... +PU_PACHECO_MG_ConvoRejoin_IG_SIT_005_IveGotOther=I've got other shit to do, you know. So Stop wasting my time. Anyway... +PU_PACHECO_MG_Decide_EncourageLookAndDecide_IG_SIT_001_HaveALook=Have a look and see what you think. +PU_PACHECO_MG_Decide_EncourageLookAndDecide_IG_SIT_002_IllNeedAn=I'll need an answer quick. +PU_PACHECO_MG_Decide_MissionTimeout_IG_SIT_001_Nevermind=Nevermind. +PU_PACHECO_MG_Decide_MissionTimeout_IG_SIT_002_IfYouDidnt=If you didn't want the job, just say it. +PU_PACHECO_MG_Decide_WarningMissionTimeout_IG_SIT_001_SoWhatsIt=So what's it gonna be? +PU_PACHECO_MG_Decide_WarningMissionTimeout_IG_SIT_002_YouInterestedOr=You interested or what? +PU_PACHECO_MG_Farewell_Bad_IG_001_IveGotBetter=I've got better places to be. +PU_PACHECO_MG_Farewell_Bad_IG_002_IJustCant=I just... can't. +PU_PACHECO_MG_Farewell_Bad_IG_003_IThinkIve=I think I've had enough. +PU_PACHECO_MG_Farewell_Good_IG_001_ItsBeenA=It's been a pleasure. +PU_PACHECO_MG_Farewell_Good_IG_001b_ItsBeenA=It's been a pleasure. +PU_PACHECO_MG_Farewell_Good_IG_002_StayMobile=Stay mobile. +PU_PACHECO_MG_Farewell_Good_IG_002b_StayMobile=Stay mobile. +PU_PACHECO_MG_Farewell_Good_IG_003_UntilNextTime=Until next time. +PU_PACHECO_MG_Farewell_Good_IG_003b_UntilNextTime=Until next time. +PU_PACHECO_MG_Farewell_Good_IG_004_SeeYouAround=See you around. +PU_PACHECO_MG_Farewell_Good_IG_004b_SeeYouAround=See you around. +PU_PACHECO_MG_Farewell_Neutral_IG_001_TalkToYa=Talk to ya later. +PU_PACHECO_MG_Farewell_Neutral_IG_002_GotToGo=Got to go. +PU_PACHECO_MG_Farewell_Neutral_IG_003_Bye=Bye. +PU_PACHECO_MG_Farewell_Neutral_IG_004_Later=Later. +PU_PACHECO_MG_Greetings_Bad_IG_001_What=What? +PU_PACHECO_MG_Greetings_Bad_IG_002_OhJoyLook=Oh joy, look who it is. +PU_PACHECO_MG_Greetings_Bad_IG_003_MakeItFast=Make it fast. +PU_PACHECO_MG_Greetings_Bad_IG_004_LeaveMeAlone=Leave me alone. +PU_PACHECO_MG_Greetings_Good_IG_001_WhatsUp=What's up? +PU_PACHECO_MG_Greetings_Good_IG_002_HowYouDoing=How you doing? +PU_PACHECO_MG_Greetings_Good_IG_003_HowsTricks=How's tricks? +PU_PACHECO_MG_Greetings_Good_IG_004_HeyThereChamp=Hey there, champ. +PU_PACHECO_MG_Greetings_Neutral_IG_001_Hey=Hey. +PU_PACHECO_MG_Interrupt_IG_001_YeahOkIts=Yeah, ok... It's not like this was important or anything. +PU_PACHECO_MG_Interrupt_IG_002_Really=Really? +PU_PACHECO_MG_Interrupt_IG_003_YouKiddingMe=You kidding me? +PU_PACHECO_MG_Interrupt_IG_004_YoureGonnaDisrespect=You're gonna disrespect me like that? +PU_PACHECO_MG_Interrupt_IG_005_ISwearYou=I swear, you got the attention span of a nela bug. +PU_PACHECO_MG_Interrupt_IG_SIT_001_YeahOkNot=Yeah, ok... not like this was important or anything. Don't worry +PU_PACHECO_MG_Interrupt_IG_SIT_001b_YeahOkNot=Yeah, ok... not like this was important or anything. +PU_PACHECO_MG_Interrupt_IG_SIT_002_Really=Really +PU_PACHECO_MG_Interrupt_IG_SIT_005_ISwearYou=I swear, you got the attention span of a nela bug. +PU_PACHECO_MG_Intro_Approach_V_WP_001_YoureKindaOff=You're Kinda off the beaten path, aren't you? I know, I know, its a strange place to hang out, but I quite like it here. It's quiet. Well, quieter. +PU_PACHECO_MG_Intro_Approach_V_WP_002_ImTeciaPacheco=I'm Tecia Pacheco, but people call me Twitch. +PU_PACHECO_MG_Intro_Approach_V_WP_003_IfYoureWandering=If you're wandering back here, it says two things to me. One, they're an adventurous spirit. Two, they got time on their hands. Fortunately, I'm a freelance time manager. I keep people busy. So, if you find yourself looking for something to occupy your time then, I know people who are hiring adventurous spirits. +PU_PACHECO_MG_Intro_SpotPlayer_1stTime_V_WP_001_Hey=Hey! +PU_PACHECO_MG_Intro_SpotPlayer_1stTime_V_WP_002_OverHere=Over here. +PU_PACHECO_MG_LastMissionComment_FailStreak_IG_SIT_002_YouCantWin=You can't win them all, but you're going to have to win one every once in awhile if you want to stay on my good side. +PU_PACHECO_MG_LastMissionComment_FailStreak_IG_SIT_004_AtThisPoint=At this point, I'm kinda curious to see if you can do a run without screwing it up. +PU_PACHECO_MG_LastMissionComment_Fail_Good_IG_SIT_002_WhatHappenedYou=What happened? You were doing so well. So well. Then it all fell apart. But that's life, huh. +PU_PACHECO_MG_LastMissionComment_Fail_Good_IG_SIT_004_WellAfterAll=Well After all the good you've been doing, I shouldn't be mad about the way that last job went down... but I am. Completing a job should be the standard. +PU_PACHECO_MG_LastMissionComment_Fail_NeutralBad_IG_SIT_001_LetMeExplain=Let me explain something to you. When you screw up, it reflects poorly on me for hiring you in the first place. So don't do it again. +PU_PACHECO_MG_LastMissionComment_Fail_NeutralBad_IG_SIT_004_DontMakeFailure=Don't make failure a habit, ok? Things get real ugly for contractors who can't pull off their contracts. +PU_PACHECO_MG_LastMissionComment_LastChance_IG_SIT_001_OkHeresThe=Ok, here's the thing, I'm only you another job 'cause I'm in a bind. Blow this and we're done. Got it? +PU_PACHECO_MG_LastMissionComment_LastChance_IG_SIT_003_ImAtThe=I'm at the end of my rope with you. Come through on this next assignment or this little partnership is over. +PU_PACHECO_MG_LastMissionComment_NoLonger_IG_SIT_002_ICantWork=I can't work with someone I can't trust. Might I suggest another line of work. I hear Casaba is hiring. +PU_PACHECO_MG_LastMissionComment_NoLonger_IG_SIT_004_YoureDoneWalk=You're done. Walk away and don't come back. We see you anywhere near our operations, you're dead. +PU_PACHECO_MG_LastMissionComment_Robbed_IG_SIT_001_YouveGotTo=You've got to be kidding me. How the hell do you let yourself get robbed? +PU_PACHECO_MG_LastMissionComment_Robbed_IG_SIT_004_ImSureYoure=I'm sure you're thrilled to still be alive after how that last job went down, but let's just say my people are not. At all. +PU_PACHECO_MG_LastMissionComment_SuccessStreak_IG_SIT_002_YoureEarningQuite=You're earning quite the rep around here. +PU_PACHECO_MG_LastMissionComment_SuccessStreak_IG_SIT_004_IThinkTheres=I think there's some promising opportunities in your future if you keep pulling off jobs like you have been. +PU_PACHECO_MG_LastMissionComment_Success_Exceptional_IG_SIT_001_IGottaSay=I gotta say, I'm seldom impressed. Maybe it was a rough childhood. I don't know. But you, you impressed me on that last run. +PU_PACHECO_MG_LastMissionComment_Success_Exceptional_IG_SIT_003_OkIllAdmit=Ok, I'll admit it, that last gig was impressive. +PU_PACHECO_MG_LastMissionComment_Success_Good_IG_SIT_001_GotWordMy=Got word. My people were pretty pleased with your last performance. +PU_PACHECO_MG_LastMissionComment_Success_Good_IG_SIT_002_YouDidGood=You did good on that last job. Keep it up. +PU_PACHECO_MG_LastMissionComment_TryHarder_IG_SIT_002_YouBetterGet=You better get your a-game on and soon. Yeah, If I were you, I'd focus real hard on getting this next one right. +PU_PACHECO_MG_LastMissionComment_TryHarder_IG_SIT_003_LetMeShow=Let me show you something. This is where your performance for us has been. And this is where we need it to be. Got it? +PU_PACHECO_MG_Late_IG_001_DontTakeIt=Don't take it personally, but I just can't right now. +PU_PACHECO_MG_Late_IG_002_CantTalkGotta=Can't talk. Gotta go. +PU_PACHECO_MG_MidMission_Deactivate_IG_001_SoThatThing=So that thing you were on? Yeah, don't worry about it anymore. Situation was a little more fluid than we thought. +PU_PACHECO_MG_MidMission_Deactivate_IG_002_GottaShutYou=Gotta shut you down. The deal's dead. +PU_PACHECO_MG_MidMission_Fail_IG_003_WhatHappenedI=What happened? I thought you said you were professional. +PU_PACHECO_MG_MidMission_Fail_IG_004_YouHaveNo=You have no idea how much you messed this up for me. +PU_PACHECO_MG_MidMission_Greetings_IG_001_Hey=Hey. +PU_PACHECO_MG_MidMission_Greetings_IG_003_HeyYouThere=Hey, you there? +PU_PACHECO_MG_MidMission_ObjUpdate_IG_002_SoTheresA=So, there's a slight change of plans. Check it out. +PU_PACHECO_MG_MidMission_ObjUpdate_IG_003_JustGotWord=Just got word we need to make a few adjustments to the original plan. +PU_PACHECO_MG_MidMission_PlayerQuit_IG_001_YouveGotA=You've got a lot of nerve walkin' away from a gig like this. +PU_PACHECO_MG_MidMission_PlayerQuit_IG_002_LeavingUsHigh=Leaving us high and dry is not a good idea. +PU_PACHECO_MG_MidMission_ReceiveData_IG_002_LooksLikeIt=Looks like it came through. +PU_PACHECO_MG_MidMission_ReceiveData_IG_003_TransmissionReceived=Transmission received. +PU_PACHECO_MG_MidMission_WarningFail_IG_003_GetYour=Get your shit together before it's too late. +PU_PACHECO_MG_MidMission_WarningFail_IG_004_WhatTheHells=What the hell's going on out there? Get back on mission. +PU_PACHECO_MG_MissionBriefs_Ambush_Generic_IG_SIT_001_RightHeresThe=Right Here's the deal. I'm gonna need you to ambush some people. I'll hook you up with routes and everything. +PU_PACHECO_MG_MissionBriefs_Ambush_Generic_IG_SIT_003_IveGotSome=Ive got some names we'd like erased. We'll let you know where they'll be, you clip them out. +PU_PACHECO_MG_MissionBriefs_Assault_Blackjack_IG_SIT_001_NowImNot=Now Im Not sure if you're familiar with BlackJack Securities, but they run protection throughout ArcCorp. One of their primary roles is to help secure trade routes. I need some help making one of their routes a little less secure. +PU_PACHECO_MG_MissionBriefs_Assault_Blackjack_IG_SIT_002_GotAGig=Got a gig pouncing on some Blackjack shitheads. Should be a breeze. Fun too. +PU_PACHECO_MG_MissionBriefs_Assault_RivalGang_IG_SIT_001_SomeLocalCrews=Some local crews have been targeting some of my associates. Word's come down that a message needs to be sent. A loud and undeniable one. +PU_PACHECO_MG_MissionBriefs_Assault_RivalGang_IG_SIT_004_OneOfOur=One of our favorite local idiots has been trying to pull together some resistance to our entrepreneurial endeavors. We want to hit them. Remind them about the new power. +PU_PACHECO_MG_MissionBriefs_Contract_Blackjack_IG_SIT_001_SomeNumbnutWorking=Some numbnut working for BlackJack tagged an associate of mine. Need you to repay the favor. +PU_PACHECO_MG_MissionBriefs_Contract_Blackjack_IG_SIT_002_IveGotA=Ive Got a BlackJack merc giving us some real trouble. My boss wants the problem to go away. +PU_PACHECO_MG_MissionBriefs_Contract_Generic_IG_SIT_002_MyPeopleAre=My people are, let's say, embroiled in an ideological dispute, at the moment. We tried reasoning with the other party, but it didn't take. That leaves us one option. +PU_PACHECO_MG_MissionBriefs_Contract_Generic_IG_SIT_004_IveGotAn=I've got an asshole living on borrowed breath. Rectify that. +PU_PACHECO_MG_MissionBriefs_Contract_Retro_IG_SIT_001_SoTheresThis=So there's this junkie chemist running product in our system. He makes it pure and cheap, which makes it difficult for a fledgling competitor to enter the market. Now I need you to make his life a little harder by eliminating one of the links to him. +PU_PACHECO_MG_MissionBriefs_Contract_Retro_IG_SIT_003_RememberThatJunkie=Remember that junkie cooking the designer light? Yeah we just ID'd another of his crew. Take them down. +PU_PACHECO_MG_MissionBriefs_Generic_Hard_IG_SIT_001_AlrightIGot=Alright, I got a tough one for you. This one came direct from the boss. +PU_PACHECO_MG_MissionBriefs_Generic_Hard_IG_SIT_003_OkayWordsCome=Okay word's come down. They want to use you for something special. I don't wanna speculate, but it sounds like they're auditioning you. +PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_001_IGotA=I got a job for you if you're looking to keep busy. +PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_001b_IGotA=I got a job for you if you're looking to keep busy. +PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_002_JustHeardAbout=Just heard about an errand that needs to be sorted. +PU_PACHECO_MG_MissionBriefs_Investigate_Collect_IG_SIT_001_OneOfOur=One of our people claimed they got ambushed on a run. Something sounds shakey about that story. I want you to head out and see if they're on the level. +PU_PACHECO_MG_MissionBriefs_Investigate_Generic_IG_SIT_001_IGotSome=I got some coordinates of some wreckage floating in the drift. Not quite sure what's out there, bosses didn't bother telling me. Give it a look tell us what you find. +PU_PACHECO_MG_MissionBriefs_Investigate_Search_IG_SIT_003_OneOfOur=One of our ships turned into a mystery wreck out there. I need you to either find the bodies or proof of who did it. +PU_PACHECO_MG_MissionBriefs_Investigate_Search_IG_SIT_004_GotAWreck=Got a wreck I want you to check out. +PU_PACHECO_MG_MissionBriefs_NoMission_IG_SIT_001_NoNothingHere=No. Nothing here for you today. Unless you're into incinerators. +PU_PACHECO_MG_MissionBriefs_NoMission_IG_SIT_003_HeyIAppreciate=Hey, I appreciate your enthusiasm, but it doesn't mean I got anything for you. +PU_PACHECO_MG_MissionBriefs_Steal_Generic_IG_SIT_001_HeresTheDeal=Here's the deal. When my people have their heart set on acquiring something, it's up to me to find the right person for the job. And guess what, that's you. +PU_PACHECO_MG_MissionBriefs_Steal_Generic_IG_SIT_002_NeedYouTo=Need you to repossess a few items that someone took from us. +PU_PACHECO_MG_MissionBriefs_Steal_RetrieveAndKill_IG_SIT_001_SoThisScumbag=So this scumbag double-crossed us and boosted our merch. How 'bout you track down the goods and make an example of him. +PU_PACHECO_MG_MissionBriefs_Steal_RetrieveAndKill_IG_SIT_002_SoSomeIdiot=So Some idiot thought he could steal from us and get away with it. Time to take back what's ours and take out the thief. +PU_PACHECO_MG_MissionBriefs_Steal_Retrieve_IG_SIT_001_SoTheresThis=So, there's this a local entrepeneur, longtime client of ours, who one day decides he's gonna take his business elsewhere. All I'll say is that he didn't handle it in a professional manner, so we're looking to remind him just how dangerous it is out there. +PU_PACHECO_MG_MissionBriefs_Steal_Retrieve_IG_SIT_003_WeLostA=We lost a shipment. Need you to get it back. +PU_PACHECO_MG_Mission_Farewell_MissionAccepted_IG_SIT_001_ThatShouldBe=That should be it. (beat) You can go now. +PU_PACHECO_MG_Mission_Farewell_MissionAccepted_IG_SIT_003_SeeYouAround=See you around. +PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_001_MoveAlong=Move along. +PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_002_ProbablyBestFor=Probably best for you to get out of here then. +PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_003_ThenWereDone=Then we're done here. +PU_PACHECO_MG_Mission_Greetings_Bad_IG_SIT_002_WhatASurprise=What a surprise... you're still alive? +PU_PACHECO_MG_Mission_Greetings_Bad_IG_SIT_003_YouAgain=You again +PU_PACHECO_MG_Mission_Greetings_Good_IG_SIT_001_HeyThereChamp=Hey there, champ. +PU_PACHECO_MG_Mission_Greetings_Good_IG_SIT_004_WhatsUp=What's up? +PU_PACHECO_MG_Mission_Greetings_NoLonger_IG_SIT_002_WereDoneI=We're done. I thought I was clear on that. +PU_PACHECO_MG_Mission_Greetings_NoLonger_IG_SIT_004_LeaveNow=Leave. Now. +PU_PACHECO_MG_Mission_Greetings_StillMission_IG_SIT_002_IdGetBack=I'd get back out there, if I was you. Not everyone I work with is a patient as I am. +PU_PACHECO_MG_Mission_Greetings_StillMission_IG_SIT_003_IHiredYou=I hired you to do a job. Not to hang out here. +PU_PACHECO_MG_Mission_Greetings_WrongDelivery_IG_SIT_002_WellIGuess=Well, I guess we both learned something today. You don't follow instructions. +PU_PACHECO_MG_Mission_Greetings_WrongDelivery_IG_SIT_004_WhatAreYou=What are you doing? You're not supposed to bring this here. +PU_PACHECO_MG_Neg_IG_001_No=No. +PU_PACHECO_MG_Neg_IG_001b_No=No. +PU_PACHECO_MG_Neg_IG_002_IDontThink=I don't think so. +PU_PACHECO_MG_Neg_IG_002b_IDontThink=I don't think so. +PU_PACHECO_MG_Neg_IG_003_NotGoingTo=Not going to work. +PU_PACHECO_MG_Neg_IG_003b_NotGoingTo=Not going to work. +PU_PACHECO_MG_Neg_IG_004_HellNo=Hell, no. +PU_PACHECO_MG_Neg_IG_004b_HellNo=Hell, no. +PU_PACHECO_MG_OffDuty_IG_001_YouWannaTalk=You wanna talk business, find me later. +PU_PACHECO_MG_OffDuty_IG_002_DoesItLook=Does it look like I want to talk business right now? No. I don't. +PU_PACHECO_MG_PhysicalBump_IG_LEFT_001_Careful=Careful. +PU_PACHECO_MG_PhysicalBump_IG_LEFT_002_Hey=Hey! +PU_PACHECO_MG_PhysicalBump_IG_LEFT_003_WhatTheHell=What the hell?! +PU_PACHECO_MG_PhysicalBump_IG_LEFT_004_WatchIt=Watch it. +PU_PACHECO_MG_PhysicalBump_IG_LEFT_005_ComeOn=Come on. +PU_PACHECO_MG_PhysicalBump_IG_RIGHT_001_Careful=Careful. +PU_PACHECO_MG_PhysicalBump_IG_RIGHT_002_Hey=Hey! +PU_PACHECO_MG_PhysicalBump_IG_RIGHT_003_WhatTheHell=What the hell?! +PU_PACHECO_MG_PhysicalBump_IG_RIGHT_004_WatchIt=Watch it. +PU_PACHECO_MG_PhysicalBump_IG_RIGHT_005_ComeOn=Come on. +PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_001_Careful=Careful. +PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_002_Hey=Hey +PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_003_WhatTheHell=What the hell +PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_001_Careful=Careful. +PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_002_Hey=Hey +PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_003_WhatTheHell=What the hell +PU_PACHECO_MG_PlayerGoofsOff_IG_001_WhatTheHells=What the hell's wrong with you? +PU_PACHECO_MG_PlayerGoofsOff_IG_002_AreYouMessing=Are you messing with me? +PU_PACHECO_MG_PlayerGoofsOff_IG_003_YouHigh=You high? +PU_PACHECO_MG_PlayerGoofsOff_IG_004_IGetThe=I get the feeling you wear your helmet a little too tight. +PU_PACHECO_MG_PlayerGoofsOff_IG_SIT_001_WhatTheHells=What the hell's wrong with you? +PU_PACHECO_MG_PlayerGoofsOff_IG_SIT_003_YouHigh=You high? +PU_PACHECO_MG_RandomToNPC_IG_LEFT_001_YouThinkThat=You think that, but let me tell you, it's not as nice as they make it out to be. No,now listen to me, I'm serious. There's so many drunk starmen stumbling around the streets it's annoying. Unless, you know, that's your thing. +PU_PACHECO_MG_RandomToNPC_IG_LEFT_002_NoWayTheres=No way. There's no chance in hell she's still alive. They showed her about to scream then cut to that explosion. Even if she somehow, magically, dove behind a crate or something to avoid the scrapnel, the shock wave alone would've done her in. +PU_PACHECO_MG_RandomToNPC_IG_LEFT_003_IHadA=I had a dream about that guy in the Casaba billboards last night. Completely weirded me out. Woke up in a cold sweat. All the action that I've seen and that's the nightmare that keeps me up? How messed up is that? +PU_PACHECO_MG_RandomToNPC_IG_LEFT_004_ComeOnDont=Come on. Don't be ridiculous. How long have you know me? If I give you my word, then you know I'm good for it. How is this all of a sudden an issue? +PU_PACHECO_MG_RandomToNPC_IG_RIGHT_001_YouThinkThat=You think that, but let me tell you, it's not as nice as they make it out to be. No, now listen to me, I'm serious. There's so many drunk starmen stumbling around the streets it's annoying. Unless, you know, that's your thing. +PU_PACHECO_MG_RandomToNPC_IG_RIGHT_002_NoWayTheres=No way. There's no chance in hell she's still alive. They showed her about to scream then cut to that explosion. Even if she somehow, magically, dove behind a crate or something to avoid the scrapnel, the shock wave alone would've done her in. +PU_PACHECO_MG_RandomToNPC_IG_RIGHT_003_IHadA=I had a dream about that guy in the Casaba billboards last night. Completely weirded me out. Woke up in a cold sweat. All the action that I've seen and that's the nightmare that keeps me up? How messed up is that? +PU_PACHECO_MG_RandomToNPC_IG_RIGHT_004_ComeOnDont=Come on. Don't be ridiculous. How long have you know me? If I give you my word, then you know I'm good for it. How is this all of a sudden an issue? +PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_001_ThisMightSurprise=This might surprise you, but I've seen a lot in my life. Traveled all over when I was a kid. Even spent some time outside of the UEE. But there's something about this place that's comforting to me. Something about the rush of people. So much life, it's always around you. Feels so easy to drown in. I don't know. +PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_002_IUsedTo=I used to be a great pilot.... I used to be a great pilot. My dad used to say I had "the touch." Can't explain it, I just knew exactly how much pressure to put on the flight stick to pull off this move or that. Now... +PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_003_ItsWeirdTo=It's weird to think that once we were all crammed together on one planet. Imagine what it must have felt like to stare up at all those stars and not be able to visit any of them. Pretty crazy to think, right? I mean, I've been to Earth. Don't get me wrong, it's nice and all, but I've seen better. +PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_001_ThisMightSurprise=This might surprise you, but I've seen a lot in my life. Traveled all over when I was a kid. Even spent some time outside of the UEE. But there's something about this place that's comforting to me. Something about the rush of people. So much life, it's always around you. Feels so easy to drown in. I don't know. +PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_002_IUsedTo=I used to be a great pilot. My dad used to say I had "the touch." Can't explain it, I just knew exactly how much pressure to put on the flight stick to pull off this move or that. Now... +PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_003_ItsWeirdTo=It's weird to think that once we were all crammed together on one planet. Imagine what it must have felt like to stare up at all those stars and not be able to visit any of them. Pretty crazy to think, right? I mean, I've been to Earth. Don't get me wrong, it's nice and all, but I've seen better. +PU_PACHECO_MG_RequestNewMission_SearchesMobi_IG_SIT_002_HmmmLetMe=Hmmm, let me see. +PU_PACHECO_MG_RequestNewMission_SearchesMobi_IG_SIT_003_Maybe=Maybe? +PU_PACHECO_MG_Routine_CubbyBlast_IG_002_GeezILove=Geez, I love the smell in here. Always takes me back. +PU_PACHECO_MG_Routine_CubbyBlast_IG_003_WhenAreYou=When are you going to get some more grenade options in here? I'll have more luck blowing shit up with a bottle of rust than the hand-warmers you got in here. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_002_HowLongHas=How long has that bottle of Radegast been there? I can see the dust on it from here. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_003_JustAboutTime=Just about time for another. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_004_YouReallyNeed=You really need to talk to the owners about changing the music in here. It's getting a little old by now. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_006_GottaBeHoneset=Gotta be honest, if I stay here any longer with you, I'm gonna to drink myself to death. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_008_DidSomebodyDrop=Did somebody drop a Pips can? Floor's sticky as all hell over here. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_009_DamnThisPlace=Damn, this place is smells like one moldy-arse rag right now. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_LEFT_001_AnotherTimeOk=Another time, ok? I really need to focus on finding the bottom of this glass. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_RIGHT_001_AnotherTimeOk=Another time, ok? I really need to focus on finding the bottom of this glass. +PU_PACHECO_MG_Routine_GenericShop_IG_001_HowLongHave=How long have I been coming in here? You know what I'm looking for. +PU_PACHECO_MG_Routine_GenericShop_IG_002_AnythingInBack=Anything in back I can check out before it hits the floor? +PU_PACHECO_MG_Routine_GenericShop_IG_003_GotAnythingOn=Got anything on discount today? +PU_PACHECO_MG_Routine_GenericShop_IG_004_SeeAllYou=See all you have is the same old shit, huh? +PU_PACHECO_MG_SendingMissionDetails_IG_SIT_002_TheseAreThe=These are the details. Better memorise 'em fast. The message auto-deletes exactly a minute after you open it... I'm kidding. +PU_PACHECO_MG_SendingMissionDetails_IG_SIT_003_HereAreThe=Here are the details. +PU_PACHECO_MG_Thanks_IG_001_Thanks=Thanks. +PU_PACHECO_MG_Thanks_IG_002_AppreciateIt=Appreciate it. +PU_PACHECO_MG_Transition_CommentToGiving_IG_SIT_001_OkHowAbout=Ok, how about we get back to it? +PU_PACHECO_MG_Transition_CommentToGiving_IG_SIT_002_LetsMoveOn=Let's move on. I've got other stuff to do. +PU_PARR_MG_Affirm_IG_001_CouldntAgreeMore=Couldn't agree more. +PU_PARR_MG_Affirm_IG_002_Totally=Totally. +PU_PARR_MG_Affirm_IG_003_OneHundredPercent=One hundred percent. +PU_PARR_MG_Affirm_IG_004_Definitely=Definitely +PU_PARR_MG_Affirm_IG_005_NotSureAbout=Not sure about that. +PU_PARR_MG_Affirm_IG_006_IDontKnow=I Don't Know +PU_PARR_MG_Affirm_IG_007_No=No +PU_PARR_MG_Affirm_IG_008_NotReally=Not really +PU_PARR_MG_AppearanceComment_Bad_IG_001_WhatIsIt=What, is it laundry day? +PU_PARR_MG_AppearanceComment_Bad_IG_002_WhatsWithThe=What's with the outfit? You lose a bet or something? +PU_PARR_MG_AppearanceComment_Good_IG_001_IAlmostBought=I almost bought those exact threads myself. +PU_PARR_MG_AppearanceComment_Good_IG_002_YouLookSexy=You look sexy as hell in that outfit. +PU_PARR_MG_Bar_Busy_IG_001_GonnaHaveTo=Gonna have to give me one second there, boss. +PU_PARR_MG_Bar_Busy_IG_LEFT_002_BeRightWith=Be right with you. +PU_PARR_MG_Bar_Busy_IG_LEFT_003_GotToTake=Got to take care of something first, then it's all you. +PU_PARR_MG_Bar_Busy_IG_LEFT_004_HoldOn=Hold on. +PU_PARR_MG_Bar_Busy_IG_RIGHT_002_BeRightWith=Be right with you. +PU_PARR_MG_Bar_Busy_IG_RIGHT_003_GotToTake=Got to take care of something first, then it's all you. +PU_PARR_MG_Bar_Busy_IG_RIGHT_004_HoldOn=Hold on. +PU_PARR_MG_Bar_Busy_IG_WIPE_001_GonnaHaveTo=Gonna have to give me one second there, boss. +PU_PARR_MG_Bar_Busy_IG_WIPE_002_BeRightWith=Be right with you. +PU_PARR_MG_Bar_Busy_IG_WIPE_003_GotToTake=Got to take care of something first, then it's all you. +PU_PARR_MG_Bar_Busy_IG_WIPE_004_HoldOn=Hold on. +PU_PARR_MG_Bar_CutOff_IG_001_EverybodyLikesTo=Everybody likes to have a good time, but maybe you've had a bit too much party for one night. +PU_PARR_MG_Bar_CutOff_IG_002_YouOkayThere=You okay there, buddy? Might want to take a break. +PU_PARR_MG_Bar_CutOff_IG_003_WoahYouAre=Woah. You are looking a bit rough around the collar. You gotta remember, a night out's like a marathon. Not a sprint. +PU_PARR_MG_Bar_CutOff_IG_004_YeahIThink=Yeah, I think you might've had enough already, boss. +PU_PARR_MG_Bar_Farewell_IG_001_CatchYouNext=Catch you next time. +PU_PARR_MG_Bar_Farewell_IG_002_HaveAGood=Have a good one. +PU_PARR_MG_Bar_Farewell_IG_003_ThanksForComing=Thanks for coming to Wally's. +PU_PARR_MG_Bar_Farewell_IG_004_AllRightThanks=All right, thanks. +PU_PARR_MG_Bar_GiveDrink_IG_001_HereYouAre=Here you are. +PU_PARR_MG_Bar_GiveDrink_IG_002_HaveATaste=Have a taste, see what you think. +PU_PARR_MG_Bar_GiveDrink_IG_003_ACoolDrink=A cool drink, for a cool customer. +PU_PARR_MG_Bar_GiveDrink_IG_004_HereYouGo=Here you go. +PU_PARR_MG_Bar_Greetings_IG_001_HeyWelcomeTo=Hey, welcome to Wally's! +PU_PARR_MG_Bar_Greetings_IG_001b_HeyWelcomeTo=Hey, welcome to Wally's! +PU_PARR_MG_Bar_Greetings_IG_002_HeyThere=Hey there. +PU_PARR_MG_Bar_Greetings_IG_002b_HeyThere=Hey there. +PU_PARR_MG_Bar_Greetings_IG_003_HowsItGoing=How's it going? Welcome. +PU_PARR_MG_Bar_Greetings_IG_003b_HowsItGoing=How's it going? Welcome. +PU_PARR_MG_Bar_Greetings_IG_003c_HowsItGoing=How's it going? Welcome. +PU_PARR_MG_Bar_Greetings_IG_004_HeyHowYou=Hey, how you doing? +PU_PARR_MG_Bar_Greetings_IG_004b_HeyHowYou=Hey, how you doing? +PU_PARR_MG_Bar_Greetings_Return_IG_001_WelcomeBackTo=Welcome back to Wally's. +PU_PARR_MG_Bar_Greetings_Return_IG_001b_WelcomeBackTo=Welcome back to Wally's. +PU_PARR_MG_Bar_Greetings_Return_IG_002_HeyYouNice=Hey! You! Nice. +PU_PARR_MG_Bar_Greetings_Return_IG_003_HeyGoodTo=Hey, good to have you back. +PU_PARR_MG_Bar_Greetings_Return_IG_004_BackAgainHuh=Back again, huh? +PU_PARR_MG_Bar_OfferDrink_Another_IG_001_SomethingElse=Something else? +PU_PARR_MG_Bar_OfferDrink_Another_IG_002_OneMoreYeah=One more? Yeah? +PU_PARR_MG_Bar_OfferDrink_Another_IG_003_HeyAnother=Hey! Another? +PU_PARR_MG_Bar_OfferDrink_Another_IG_004_YouNeedAnother=You need another, am i right? +PU_PARR_MG_Bar_OfferDrink_IG_001_GetYouSomething=Get you something? +PU_PARR_MG_Bar_OfferDrink_IG_002_WhatCanI=What can I get you? +PU_PARR_MG_Bar_OfferDrink_IG_003_NeedADrink=Need a drink, tiger? +PU_PARR_MG_Bar_OfferDrink_IG_004_YouGoodYou=You good? You need something? +PU_PARR_MG_Bar_OfferDrink_IG_005_LooksLikeSomeone=Looks like someone could use a drink. Am I right? +PU_PARR_MG_Bar_OfferDrink_IG_006_Thirsty=Thirsty? +PU_PARR_MG_Bar_OfferDrink_Specific_IG_001_HaveYouTried=Have you tried the MT Mixed Special? The microTech brains set up this...like... computer thing that processes flavor combinations. Comes up with something new every month. It's like some crazy future shit. +PU_PARR_MG_Bar_OfferDrink_Specific_IG_002_IfYoureLooking=If you're looking to party, we got some killer shots here. +PU_PARR_MG_Bar_OfferDrink_Specific_IG_003_YouLookLike=You look like a high ringer. I got some top shelf stuff that you would not believe. +PU_PARR_MG_Bar_OfferDrink_Specific_IG_004_YouWantSomething=You want something light? Heavy? Fruity? We got it all. +PU_PARR_MG_Bar_OrdersDrink_IG_002_NiceComingUp=Nice. Coming up. +PU_PARR_MG_Bar_OrdersDrink_IG_003_AlrightGotA=Alright! Got a partier here. Like it! +PU_PARR_MG_Bar_OrdersDrink_IG_004_SureThingBoss=Sure thing, boss. +PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_001_HeyYouCant=Hey, you can't be back here. +PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_002_YouLostBuddy=You lost, buddy? +PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_003_SorryCustomersAre=Sorry, customers are strictly on a stay on that side sort of thing. +PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_004_ThisAreasA=This area's a no-go zone. You get me? +PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_001_HeyYouCant=Hey, you can't be back here. +PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_002_YouLostBuddy=You lost, buddy? +PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_003_SorryCustomersAre=Sorry, customers are strictly on a stay on that side sort of thing. +PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_004_ThisAreasA=This area's a no-go zone. You get me? +PU_PARR_MG_Bar_RandomChatter_IG_001_YoureOneOf=You're one of those tech guys, right? That's cool. All that computer shit's like super complicated, right? You must be one of those mad genius types. But hey, bet you can't make a drink as good as me. It's all about balance. +PU_PARR_MG_Bar_RandomChatter_IG_002_OhhhhhThis=Ohhhhh This is my jam. Love it. So good. +PU_PARR_MG_Bar_RandomChatter_IG_003_YouShouldHave=You should have seen the talent we had in here last week. I'm talking choice. +PU_PARR_MG_Bar_RandomChatter_IG_004_YeahIGet=Yeah, I get to talk to all sorts in here, so whatever's on your mind, lay it on me. Love problems. Work stress. Tight shipping deadlines, worrying about a valuable delivery. Anything. I've heard it all, you know. +PU_PARR_MG_Bar_RandomChatter_IG_005_WhoWouldHave=Who would have thought that all these microTech brains love to hit it so hard. You ever come in here after a new mobi patch release? Crazy! +PU_PARR_MG_Bar_RandomChatter_IG_006_NeverGotInto=Never got into the sim games myself, but people around here go nova for them. +PU_PARR_MG_Bar_RandomChatter_IG_007_BetYoudNever=Bet you'd never guess how old I am. 36. Crazy right? I have a whole regimen I do, a lot of fresh fruit, but most important is staying young at heart, you know? +PU_PARR_MG_Bar_RequestLeave_IG_001_GottaGoNot=Gotta go. Not that kinda place, boss. +PU_PARR_MG_Bar_RequestLeave_IG_003_YouNeedTo=You need to leave, now. +PU_PARR_MG_Bar_RequestLeave_IG_004_YoureCrashingEveryones=You're crashing everyone's good time, so why don't you call it a night? +PU_PARR_MG_Bar_SuggestTerm_IG_001_YouCanUse=You can use that screen over there to order something, if you like. +PU_PARR_MG_Bar_SuggestTerm_IG_002_TheFullMenus=The full menu's on those terminals. +PU_PARR_MG_Bar_SuggestTerm_IG_003_FeelFreeTo=Feel free to use the screens to order too. +PU_PARR_MG_Bar_SuggestTerm_IG_004_IfYouWant=If you want to see the full menu, check out the terminals. +PU_PARR_MG_Bar_TurnsDownDrink_IG_001_NoSweat=No sweat. +PU_PARR_MG_Bar_TurnsDownDrink_IG_002_ThatsFineYou=That's fine. You do you. +PU_PARR_MG_Bar_TurnsDownDrink_IG_003_NoWorries=No worries. +PU_PARR_MG_Bar_TurnsDownDrink_IG_004_AllRightMaybe=All right, maybe later. +PU_PARR_MG_Busy_IG_001_OooWishI=Ooo, wish I could talk, really do, but you know how it is. +PU_PARR_MG_Busy_IG_002_SomeOtherTime=Some other time okay? +PU_PARR_MG_Busy_IG_003_NotNowIm=Not now. I'm busy. +PU_PARR_MG_Chosen_PlayerAcceptMission_IG_001_PleasureDoingBusiness=Pleasure doing business. +PU_PARR_MG_Chosen_PlayerAcceptMission_IG_002_GoodCallYoure=Good call. You're going to make some serious creds with that. +PU_PARR_MG_Chosen_PlayerAcceptMission_IG_003_AwesomeWinWin=Awesome. Win, win. +PU_PARR_MG_Chosen_PlayerDeclineMission_IG_001_YeahLikeYou=Yeah, like you got more important things to be doing. +PU_PARR_MG_Chosen_PlayerDeclineMission_IG_002_YourLoss=Your loss. +PU_PARR_MG_Chosen_PlayerDeclineMission_IG_003_GoodLuckGetting=Good luck getting an opportunity like that again. +PU_PARR_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_YouSayNo=You say no now, but I can tell you want to say yes. I'll give you a few minutes to change your mind. +PU_PARR_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YoullChangeYour=You'll change your mind. They all +PU_PARR_MG_Comms_Farewell_IG_001_Later=Later. +PU_PARR_MG_Comms_Farewell_IG_002_EddieOut=Eddie out. +PU_PARR_MG_Comms_Farewell_IG_003_Peace=Peace. +PU_PARR_MG_Comms_ForgivesPlayer_IG_001_LastTimeWe=Last time we spoke feelings got a little hot, and we all said somethings. I don't have a problem being the bigger man though. If you're ready to get your shit together, I might have another job for you. +PU_PARR_MG_Comms_ForgivesPlayer_IG_002_IKnowYou=I know you never expected to hear from me again, but that's rule one when dealing with Eddie Parr. Get your ass ready to be surprised. What do you say we give working together another shot. +PU_PARR_MG_Comms_InstructVisit_IG_001_SwingByWallys=Swing by Wally's when you can. +PU_PARR_MG_Comms_InstructVisit_IG_002_HitMeUp=Hit me up and we'll discuss. +PU_PARR_MG_Comms_InstructVisit_IG_003_ComeSeeMe=Come see me and we'll square it away. +PU_PARR_MG_Comms_MissionComplete_IG_001_JustSawThat=Just saw that you finished up. It was just like I promised, right? Ain't nothing sweeter than easy creds. +PU_PARR_MG_Comms_MissionComplete_IG_002_HeardThatYou=Heard that you wrapped the job. You're welcome, by the way. +PU_PARR_MG_Comms_MissionComplete_IG_003_CongratsOnThe=Congrats on the job. Totally worth it, right? +PU_PARR_MG_Comms_MissionComplete_IG_004_WhatDidI=What did I say? I knew you were the right person for the job. +PU_PARR_MG_Comms_NewMission_IG_001_HeardSomeJuicy=Heard some juicy gossip I think you're gonna want to hear. +PU_PARR_MG_Comms_NewMission_IG_002_CaughtWindOf=Caught wind of a possible new opportunity, and of course I thought of you. +PU_PARR_MG_Comms_NewMission_IG_003_JustGotThe=Just got the scoop on some real inside stuff. Talking a real burner. Who's your boy? Right? +PU_PARR_MG_Comms_NewMission_IG_004_GotSomethingNew=Got something new for you. +PU_PARR_MG_Comms_PaymentSent_IG_001_SendingTheMoney=Sending the money. +PU_PARR_MG_Comms_PaymentSent_IG_002_IllArrangeFor=I'll arrange for the credits to be sent over. +PU_PARR_MG_Comms_ReturnItems_FailBounty_IG_001_ITriedTo=I tried to warn you, but this is on you. You didn't return the stuff and now you got a price on your head. +PU_PARR_MG_Comms_ReturnItems_FailBounty_IG_002_HopeKeepingThat=Hope keeping that stuff was worth it, because there is a big ass bounty out for you right now. +PU_PARR_MG_Comms_ReturnItems_LastWarning_IG_001_AllThatStuff=All that stuff from that last job, you never returned it. People are pissed. Like for real. +PU_PARR_MG_Comms_ReturnItems_LastWarning_IG_002_ThisIsYour=This is your last chance okay. Return that property or stuff's gonna go down. +PU_PARR_MG_Comms_ReturnItems_Reminder_IG_001_YouStillGot=You still got some property from that job that doesn't belong to you. You better make good and return it. +PU_PARR_MG_Comms_ReturnItems_Reminder_IG_002_JustBecauseYou=Just because you didn't finish the job, doesn't mean you get to keep\nall that stuff. You need to return it, like now. +PU_PARR_MG_ConvoCont_Bored_IG_001_Yup=Yup. +PU_PARR_MG_ConvoCont_Bored_IG_002_Okay=Okay. +PU_PARR_MG_ConvoCont_Bored_IG_003_And=And? +PU_PARR_MG_ConvoCont_Bored_IG_004_Sure=Sure. +PU_PARR_MG_ConvoCont_Neutral_IG_001_AndThenWhat=And then what? +PU_PARR_MG_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_PARR_MG_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_PARR_MG_ConvoCont_Neutral_IG_004_Okay=Okay. +PU_PARR_MG_ConvoCont_Sarcastic_IG_001_YeahGreat=Yeah. Great. +PU_PARR_MG_ConvoCont_Sarcastic_IG_002_Right=Right. +PU_PARR_MG_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=That's really great. +PU_PARR_MG_ConvoCont_Sarcastic_IG_004_YouDontSay=You don't say? +PU_PARR_MG_ConvoCont_Serious_IG_001_FuckThat=Fuck that. +PU_PARR_MG_ConvoCont_Serious_IG_002_Naw=Naw. +PU_PARR_MG_ConvoCont_Serious_IG_003_IDontThink=I don't think so. +PU_PARR_MG_ConvoCont_Serious_IG_004_YeahRight=Yeah right. +PU_PARR_MG_ConvoCont_Surprise_IG_001_What=What! +PU_PARR_MG_ConvoCont_Surprise_IG_002_HellNo=Hell no! +PU_PARR_MG_ConvoCont_Surprise_IG_003_YouSerious=You serious?? +PU_PARR_MG_ConvoCont_Surprise_IG_004_Damn=Damn! +PU_PARR_MG_ConvoCont_Upbeat_IG_001_Nice=Nice! +PU_PARR_MG_ConvoCont_Upbeat_IG_002_Tight=Tight! +PU_PARR_MG_ConvoCont_Upbeat_IG_003_Score=Score! +PU_PARR_MG_ConvoCont_Upbeat_IG_003b_Score=Score! +PU_PARR_MG_ConvoCont_Upbeat_IG_004_ThatsWhatIm=That's what I'm talking about. +PU_PARR_MG_ConvoRejoin_IG_001_NowYouWant=Now you want to listen? Okay, where was I? +PU_PARR_MG_ConvoRejoin_IG_002_YouReadyTo=You ready to listen, now? +PU_PARR_MG_ConvoRejoin_IG_003_IGuessLets=I guess let's try this one more time. +PU_PARR_MG_ConvoRejoin_IG_LEAN_001_OhNowYou=Oh Now you want to listen? Okay, where was I? +PU_PARR_MG_ConvoRejoin_IG_LEAN_002_AhYouReady=Ah You ready to listen, now? +PU_PARR_MG_ConvoRejoin_IG_LEAN_003_IGuessLets=I guess let's try this one more time +PU_PARR_MG_ConvoRejoin_IG_STAND_001_NowYouWant=Now you want to listen? Okay, where was I? +PU_PARR_MG_ConvoRejoin_IG_STAND_002_YouReadyTo=You ready to listen, now? +PU_PARR_MG_ConvoRejoin_IG_STAND_003_IGuessLets=I guess let's try this one more time. +PU_PARR_MG_Decide_EncourageLookAndDecide_IG_001_YouLikeHow=You like how it looks. You pay me my fee, and you get the coordinates. +PU_PARR_MG_Decide_EncourageLookAndDecide_IG_002_GiveItA=Give it a once over and if you like, it's yours... for a price. +PU_PARR_MG_Decide_MissionTimeout_IG_001_YouKnowWhat=You know what forget it. +PU_PARR_MG_Decide_MissionTimeout_IG_002_TimesUp=Time's up. +PU_PARR_MG_Decide_WarningMissionTimeout_IG_001_ListenIfYou=Listen, if you don't want it, there are plenty of other people who do. +PU_PARR_MG_Decide_WarningMissionTimeout_IG_002_TimeIsMoney=Time is money. Come on Make a decision. +PU_PARR_MG_Drugs_DropInstructions_IG_001_HeresTheCode=Here's the code for the terminal. You make a payment there, and they'll let you know where to pick up the stuff. +PU_PARR_MG_Drugs_DropInstructions_IG_002_PayAtThe=Pay at the terminal, and they will give you the pick up. +PU_PARR_MG_Drugs_DropInstructions_IG_003_OneCodeComing=One code coming up. Use it at the terminal and they'll give you the rest of the deets. +PU_PARR_MG_Drugs_ExplainNeon_IG_001_NeonYouKnow=Neon? You know? Glowballs? Light bath? +PU_PARR_MG_Drugs_ExplainNeon_IG_002_SeriouslyYouNever=Seriously? You never heard of Neon? +PU_PARR_MG_Drugs_ExplainNeon_IG_003_YouCantEven=You can't even describe it. It's like all your nerves are pulsing. Like you're tapped into the universe. The shit's intense. +PU_PARR_MG_Drugs_HintOffer_IG_001_YouLookingFor=You looking for a little extra something to help take the edge off? +PU_PARR_MG_Drugs_HintOffer_IG_002_MaybeYoureLooking=Maybe you're looking for something with a bit more blast than just a cocktail. +PU_PARR_MG_Drugs_HintOffer_IG_003_YouKnowSome=You know, some of the people around here like to have an 'extra' good time. That sound like you? +PU_PARR_MG_Drugs_NoThanks_IG_001_YouChangeYour=You change your mind, you know where I am. +PU_PARR_MG_Drugs_NoThanks_IG_002_ChillNoOnes=Chill. No one's forcing you. +PU_PARR_MG_Drugs_NoThanks_IG_003_ThatsWeirdI=That's weird. I Didn't take you for a stiff. +PU_PARR_MG_Drugs_NoThanks_IG_004_WhateverYouDo=Whatever. You do you. +PU_PARR_MG_Drugs_OfferNeon_IG_001_IMightKnow=I might know somebody who could hook you up with some Neon. You interested? +PU_PARR_MG_Drugs_OfferNeon_IG_002_OhIDont=Oh I don't know. Maybe a little Neon? +PU_PARR_MG_Drugs_OfferNeon_IG_003_HypotheticallyNeonPrimo=Hypothetically? Neon. Primo stuff. Pure potent. None of those dimmers. Sound good? +PU_PARR_MG_Drugs_PlayerHigh_IG_001_OhIKnow=Oh, I know that look. You are wading deep, my friend. +PU_PARR_MG_Drugs_PlayerHigh_IG_002_YouAreSoooo=You are soooo gone. Love it. +PU_PARR_MG_Drugs_PlayerHigh_IG_003_YouAreLit=You are lit. Are you feeling it in your hands? I always feel it in my hands. +PU_PARR_MG_Drugs_PlayerHigh_IG_004_Nice=Nice. +PU_PARR_MG_Drugs_ReturnCustomer_IG_001_YouLookingTo=You looking to party again? +PU_PARR_MG_Drugs_ReturnCustomer_IG_002_YouLookingTo=You looking to ride the light again? +PU_PARR_MG_Farewell_Bad_IG_001_AllRightThats=All right, that's enough. I can't take any more of this. +PU_PARR_MG_Farewell_Bad_IG_002_YeahImDone=Yeah, I'm done here. +PU_PARR_MG_Farewell_Good_IG_001_YouBeGood=You be good. +PU_PARR_MG_Farewell_Good_IG_002_TalkToYou=Talk to you later, okay? +PU_PARR_MG_Farewell_Neutral_IG_001_Later=Later +PU_PARR_MG_Farewell_Neutral_IG_002_IGottaGo=I gotta go. +PU_PARR_MG_Greetings_Bad_IG_001_WhatDoYou=What do you want? +PU_PARR_MG_Greetings_Bad_IG_002_Yeah=Yeah? +PU_PARR_MG_Greetings_Good_IG_001_WoahYouveBeen=Woah, you've been working out? Lookin' tight. +PU_PARR_MG_Greetings_Good_IG_002_AwwwwLookWho=Awwww! Look who it is! +PU_PARR_MG_Greetings_Good_IG_003_WellIfIt=Well if it ain't my favorite person in the entire 'verse. +PU_PARR_MG_Greetings_Good_IG_004_HeyBoss=Hey, boss. +PU_PARR_MG_Greetings_Good_IG_005_HeyPlayer=Hey, player. +PU_PARR_MG_Greetings_Neutral_IG_001_Hey=Hey. +PU_PARR_MG_Greetings_Neutral_IG_002_WhatsUp=What's up? +PU_PARR_MG_Greetings_Neutral_IG_003_YouDoinAlright=You doin' alright? +PU_PARR_MG_Interrupt_IG_001_HeyNoReason=Hey! No reason to be like that! +PU_PARR_MG_Interrupt_IG_002_WhatTheHells=What the hell's gotten into you? +PU_PARR_MG_Interrupt_IG_003_YouSeriousHere=You serious here? +PU_PARR_MG_Interrupt_IG_LEAN_001_HeyNoReason=Hey! No reason to be like that! +PU_PARR_MG_Interrupt_IG_LEAN_001b_HeyNoReason=Hey! No reason to be like that! +PU_PARR_MG_Interrupt_IG_LEAN_002_WhatTheHells=What the hell's gotten into you? +PU_PARR_MG_Interrupt_IG_LEAN_003_YouSeriousHere=You serious here? +PU_PARR_MG_Interrupt_IG_STAND_001_HeyNoReason=Hey! No reason to be like that! +PU_PARR_MG_Interrupt_IG_STAND_001b_HeyNoReason=Hey! No reason to be like that! +PU_PARR_MG_Interrupt_IG_STAND_002_WhatTheHells=What the hell's gotten into you? +PU_PARR_MG_Interrupt_IG_STAND_003_YouSeriousHere=You serious here? +PU_PARR_MG_Intro_1stTime_V_WP_D1_001_AlrightAsshole=Alright......asshole. +PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_001_NotHereCome=Not here. Come on. +PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_SEAT_001_TakeASeat=Take a seat. +PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_SEAT_002_WellTalk=We'll talk. +PU_PARR_MG_Intro_1stTime_V_WP_START_001_HeyYouGot=Hey, you got a second? Have a bit of, uh, business to discuss. +PU_PARR_MG_Intro_OffToTheSide_V_WP_D2_A_001_YeahOfCourse=Yeah. Of course, no. I was just messing with you. You didn't think I was serious with all that did you? You're hilarious. +PU_PARR_MG_Intro_OffToTheSide_V_WP_D2_B_SUBSTART_001_ThoughtSoIm=Thought so. I'm good at reading people. And listening. Comes with the job. And every once in a while, maybe I hear that someone needs something, or maybe there's something being transported, or someone's in a bit a jam and could use some help. All sorts of useful things. Now maybe I give you this info, and in exchange for my troubles, you give me some credits. Sounds good right? +PU_PARR_MG_Intro_OffToTheSide_V_WP_D3_B1_001_GuessYouDont=Guess you don't wanna be rich. Good luck with that. +PU_PARR_MG_Intro_OffToTheSide_V_WP_D3_B2_001_NiceSmartAnd=Nice. Smart. And I got just the thing to start you off. I'll even lower my fee this time, seeing as this is our first 'arrangement.' +PU_PARR_MG_Intro_OffToTheSide_V_WP_STARTCONT_001_DontAskHow=Don't ask how I know. I just know, okay. I know lots of things. For example, I know you've been earning quite the rep as someone who can get things done, and it just so happens that I'm the kinda guy who can help you get things done. +PU_PARR_MG_Intro_OffToTheSide_V_WP_STARTCONT_002_AreYouInterested=Are you interested? +PU_PARR_MG_Intro_OffToTheSide_V_WP_START_KLIM_001_NamesEddieParr=Name's Eddie Parr, and you, I know you've been helping out Wally Klim. +PU_PARR_MG_Intro_OffToTheSide_V_WP_START_REP_001_NamesEddieParr=Name's Eddie Parr, and you, I know you've been getting into some trouble. +PU_PARR_MG_Intro_OffToTheSide_V_WP_START_SHAW_001_NamesEddieParr=Name's Eddie Parr, and you, I know you've been doing some work with Michael Shaw on Hurston. +PU_PARR_MG_LastMissionComment_FailStreak_IG_001_YouAreIn=You are in the middle of a serious spiral here. Just when I think you can't get any lower, you mess up another job. +PU_PARR_MG_LastMissionComment_FailStreak_IG_002_IDontEven=I don't even know what's going on with you. I can't even remember the last time you took on an assignment and didn't just ruin everything. +PU_PARR_MG_LastMissionComment_Fail_Good_IG_001_OofHowAbout=Oof. How about that last job? You crashed that one up hard. Like one minute I'm thinking you're good at stuff, and then I hear about this and it's like I... I don't even know. +PU_PARR_MG_LastMissionComment_Fail_Good_IG_002_YouWereRiding=You were riding so high, and then just - foomp! Total wreck job. Flames everyone, people screaming. Here's hoping it was a one time thing, cause wow. +PU_PARR_MG_LastMissionComment_Fail_NeutralBad_IG_001_IGoOut=I go out on a limb, give you the best info, and you still manage to mess it up. +PU_PARR_MG_LastMissionComment_Fail_NeutralBad_IG_002_YouKnowWhen=You know when you screw up a job that bad it makes both of us look bad, right? +PU_PARR_MG_LastMissionComment_LastChance_IG_001_YoureLuckyIm=You're lucky I'm in a good mood though, so I'll give you one more chance. +PU_PARR_MG_LastMissionComment_LastChance_IG_002_AndEvenThough=And even though you've been absolute crap, I'm gonna be the bigger person here and give you one last final chance. +PU_PARR_MG_LastMissionComment_NoLonger_IG_001_NotEvenSure=Not even sure why you're talking to me. After that crap you pulled? You and I are done. +PU_PARR_MG_LastMissionComment_NoLonger_IG_002_IfYoureExpecting=If you're expecting me to give you another tip you can just knock that idea out of your thick head right now. +PU_PARR_MG_LastMissionComment_Robbed_IG_001_IThoughtYou=I thought you were a ghost for a second. Can't believe you're ready to get back into it after what happened during that last thing. +PU_PARR_MG_LastMissionComment_Robbed_IG_002_IWasSorry=I was sorry you got jacked on that last job, but for your sake I hope you actually were hit, cause if I find out it was you trying to pull a fast one? Believe me, it's not gonna be good. +PU_PARR_MG_LastMissionComment_SuccessStreak_IG_001_GottaSayTiger=Gotta say, Tiger. You've been doing some amazing work out there. I'm a pretty great judge of character. +PU_PARR_MG_LastMissionComment_SuccessStreak_IG_002_WhatIsThat=What is that? Like a billion jobs you've pulled? You're like a total savant. +PU_PARR_MG_LastMissionComment_Success_Exceptional_IG_001_IJustGot=I just got to tell ya, the work you did on that last thing? Holy shit. You knocked it out. Just killed it. +PU_PARR_MG_LastMissionComment_Success_Exceptional_IG_002_GratsOnThat=Grats on that last thing. You're turning out to be quite the closer, huh? I like that. I like that a lot. +PU_PARR_MG_LastMissionComment_Success_Good_IG_001_HappyToHear=Happy to hear that last thing you did made you some creds. +PU_PARR_MG_LastMissionComment_Success_Good_IG_002_ImHearingUp=I'm hearing up and down that you really knocked that last little job out. You're welcome. +PU_PARR_MG_LastMissionComment_TryHarder_IG_001_ImGettingWorried=I'm getting worried about you, and I don't like to worry. Do better so I don't have to worry, okay? +PU_PARR_MG_LastMissionComment_TryHarder_IG_002_YoureGonnaHave=You're gonna have to do better than +PU_PARR_MG_Late_IG_001_AnotherTimeAnother=Another time, another place. I gotta jet. +PU_PARR_MG_Late_IG_002_CantSlowDown=Can't slow down, places to be, people to do. +PU_PARR_MG_MidMission_Deactivate_IG_001_BadNewsLooks=Bad news. Looks like you were too slow. No more job for you. Oh well. That's the breaks. +PU_PARR_MG_MidMission_Deactivate_IG_002_WantedToLet=Wanted to let you know that that job isn't gonna pan out like you hoped. I told you about my no refund policy, huh? +PU_PARR_MG_MidMission_Fail_IG_001_WellThatsIt=Well, that's it. You blew your chance. Great job idiot. +PU_PARR_MG_MidMission_Fail_IG_002_YouSureScrewed=You sure screwed that job up, huh? +PU_PARR_MG_MidMission_Fail_IG_003_LetMeTell=Let me tell you, the client sure as hell isn't gonna be happy about this. +PU_PARR_MG_MidMission_Greetings_IG_001_SupBossIts=Sup, boss. It's Eddie. +PU_PARR_MG_MidMission_Greetings_IG_002_YoEddieHere=Yo, Eddie here. +PU_PARR_MG_MidMission_Greetings_IG_003_ItsEddieListen=It's Eddie, listen up. +PU_PARR_MG_MidMission_Greetings_IG_004_WhatsUpWhats=What's up, what's up. +PU_PARR_MG_MidMission_ObjUpdate_IG_001_ChangeOfPlans=Change of plans. +PU_PARR_MG_MidMission_ObjUpdate_IG_002_GotSomeNew=Got some new info you're gonna want to see. +PU_PARR_MG_MidMission_PlayerQuit_IG_001_IfYouDont=If you don't want the job, works out for me. I got plenty of others who'd kill for this kinda info. +PU_PARR_MG_MidMission_PlayerQuit_IG_002_YouQuitWhat=You quit? What happened, player? You've changed. I don't even know you any more. +PU_PARR_MG_MidMission_ReceiveData_IG_001_TheInfoCame=The info came through. Looks good. +PU_PARR_MG_MidMission_ReceiveData_IG_002_TheTransferWent=The transfer went without a hitch. We should be set. +PU_PARR_MG_MidMission_WarningFail_IG_001_YoWhatThe=Yo, what the hell's going on? Time's getting kinda tight. +PU_PARR_MG_MidMission_WarningFail_IG_002_IDontKnow=I don't know what's happening, but you need to get your ass in gear. +PU_PARR_MG_MissionBriefs_Deliver_Drugs_IG_001_FromWhatI=From what I hear, the local supply of good times is running a bit low. I need someone to deliver a re-up. +PU_PARR_MG_MissionBriefs_Deliver_Drugs_IG_002_TheHittersHave=The hitters have been going hard lately, so there's a party supply problem. Are you the party solution? +PU_PARR_MG_MissionBriefs_Deliver_Drugs_Wallace_IG_001_MyManWallaces=My man Wallace's got the light. Need you to bring in a batch for the locals. +PU_PARR_MG_MissionBriefs_Deliver_Drugs_Wallace_IG_002_TheVipsHere=The VIPs here only want to get high off the best, and everybody knows Wallace has the best of the best. What can I say, they clamour for the Klim. +PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_001_SomeoneNeedsSome=Someone needs some stuff taken somewhere. +PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_002_ThisOnesA=This ones a classic. You deliver the goods, they deliver the credits. +PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_003_YouEverDo=You ever do DJs? That's what I call delivery jobs. +PU_PARR_MG_MissionBriefs_Deliver_Hurston_IG_001_OfCourseTaking=Of course, taking the shipment to Hurston can be a bit tricky, but my boy Shaw will see you're taken care of. +PU_PARR_MG_MissionBriefs_Deliver_Hurston_IG_002_NowTheDeliverys=Now, the delivery's going to Hurston, which is normally a problem for stuff like this, but my boy Shaw will make sure it goes easy for you. +PU_PARR_MG_MissionBriefs_Generic_Hard_IG_001_ThisJobIs=This job is trouble start to finish, but I get the feeling someone like you doesn't mind a bit of trouble. +PU_PARR_MG_MissionBriefs_Generic_Hard_IG_002_MostPeopleWouldnt=Most people wouldn't touch this one with a ten meter pole, but you're not most people. +PU_PARR_MG_MissionBriefs_Generic_IG_001_WhenIOverheard=When I overheard this little gem of a job, I instantly thought of you. +PU_PARR_MG_MissionBriefs_Generic_IG_002_YoureNotGonna=You're not gonna believe the opportunity I heard about. Talk about right place at the right time. +PU_PARR_MG_MissionBriefs_Generic_IG_003_IGotA=I got a hot tip for you. +PU_PARR_MG_MissionBriefs_Generic_VIP_IG_001_IveGotA=Ive Got a VIP buddy of mine in desperate need of some assistance. +PU_PARR_MG_MissionBriefs_Generic_VIP_IG_002_KnowThisBigshot=Know this bigshot. More money than brains. Finally got into a situation they couldn't buy themselves out of so they're offering a good money if you can help them. +PU_PARR_MG_MissionBriefs_NoMission_IG_001_NotRightNow=Not right now. I'll see if I can scare something up for you later. +PU_PARR_MG_MissionBriefs_NoMission_IG_002_IveGotA=I've got a ton of stuff, just nothing for you. Not right now at least. +PU_PARR_MG_MissionBriefs_Steal_Generic_IG_001_IfYoureLooking=If you're looking for some good shit to steal. I know just the shit. +PU_PARR_MG_MissionBriefs_Steal_Generic_IG_002_ThisSoAnd=This so and so lined up a full job, had all the details sorted, but before they could pull it off they got pinched. That means their plans are up for grabs. Lucky you. +PU_PARR_MG_MissionBriefs_Steal_Generic_IG_003_ThisPerfectHiest=This perfect hiest fell into my lap, and I'll let you have the plans for a steal. +PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_001_ThisPilotGot=This pilot got tanked before taking off. Let slip which route they're\ntaking. Wouldn't it be a shame if something were to happen to the shipment? Like someone robbing them? Someone like you? +PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_002_YouFigureThese=You figure these haulers would be a little more careful about who they tell their schedules to. You get past their escorts, should be easy pickings. +PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_003_ThisFlushWho=This flush who drinks here works at a factory and it turns out they're gearing up for a big sale. My guess is that they probably wouldn't\nnotice if one or two things go misisng. If you know what I mean. +PU_PARR_MG_MissionBriefs_Steal_Luxury_IG_001_IGotThe=I got the scoop on where some primo goods might happen to be. You go, you pick it up, you drop it off, you make crazy credits. Easy. +PU_PARR_MG_MissionBriefs_Steal_Luxury_IG_002_IHeardAbout=I heard about a big shipment that you might be interested in. +PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_001_GoodLuckOut=Good luck out there. +PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_002_AllRightDont=All right, don't do anything I wouldn't do. +PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_003_GoGetEm=Go get 'em, tiger. +PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_001_YeahAllRight=Yeah, all right, have fun with your life. +PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_002_GuessTheresNothing=Guess there's nothing left to say. +PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_003_Whatever=Whatever. +PU_PARR_MG_Mission_Greetings_Bad_IG_001_WhatTheHell=What the hell are you doing here? +PU_PARR_MG_Mission_Greetings_Bad_IG_002_OhGreat=Oh, great... +PU_PARR_MG_Mission_Greetings_Good_IG_001_HeyNowLook=Hey now! Look who's here. +PU_PARR_MG_Mission_Greetings_Good_IG_002_OhNoLooks=Oh no. Look's like we got a trouble maker over here. +PU_PARR_MG_Mission_Greetings_HaveASeat_IG_001_HaveASeat=Have a seat, and we'll talk. +PU_PARR_MG_Mission_Greetings_HaveASeat_IG_002_FindASeat=Find a seat, and I'll be over. +PU_PARR_MG_Mission_Greetings_NoLonger_IG_001_YouBetterBe=You better be ordering a drink, cause I'm not helping you with anything else. +PU_PARR_MG_Mission_Greetings_NoLonger_IG_002_DontYouThink=Don't you think you should find a new bar to drink at, buddy? +PU_PARR_MG_Mission_Greetings_StillMission_IG_001_ShouldntYouBe=Shouldn't you be out doing that thing? +PU_PARR_MG_Mission_Greetings_StillMission_IG_002_YouProbablyWant=You probably want to take care of that other thing before you start trying to find a new thing. +PU_PARR_MG_Mission_Greetings_WrongDelivery_IG_001_DontHandIt=Don't hand it to me, use the drop. +PU_PARR_MG_Mission_Greetings_WrongDelivery_IG_002_AreYouNuts=Are you nuts? Not here. That's what the drop is for. +PU_PARR_MG_MultipleMissionOffer_IG_001_GotATon=Got a ton of stuff going on. Let me know what catches your eye. +PU_PARR_MG_MultipleMissionOffer_IG_002_ItsBeenBusy=It's been busy as balls. You want a job, you pick what you like. +PU_PARR_MG_OffDuty_IG_001_DontBotherMe=Don't bother me with that work stuff now. This is Eddie time. +PU_PARR_MG_OffDuty_IG_002_SeriouslyCantYou=Seriously, can't you let a guy take break for like five minutes? +PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_001_Woah=Woah. +PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_002_Easy=Easy. +PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_003_NotCool=Not cool. +PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_001_Woah=Woah. +PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_002_Easy=Easy. +PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_003_NotCool=Not cool. +PU_PARR_MG_PhysicalBump_IG_LEFT_001_Woah=Woah. +PU_PARR_MG_PhysicalBump_IG_LEFT_002_Easy=Easy. +PU_PARR_MG_PhysicalBump_IG_LEFT_003_NotCool=Not cool. +PU_PARR_MG_PhysicalBump_IG_RIGHT_001_Woah=Woah. +PU_PARR_MG_PhysicalBump_IG_RIGHT_002_Easy=Easy. +PU_PARR_MG_PhysicalBump_IG_RIGHT_003_NotCool=Not cool. +PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_001_Woah=Woah. +PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_002_Easy=Easy. +PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_003_NotCool=Not cool. +PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_001_Woah=Woah. +PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_002_Easy=Easy. +PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_003_NotCool=Not cool. +PU_PARR_MG_PlayerGoofsOff_IG_001_YouFeelingAlright=You feeling alright? +PU_PARR_MG_PlayerGoofsOff_IG_002_KeepItTogether=Keep it together, pal. People are gonna start talking. +PU_PARR_MG_PlayerGoofsOff_IG_003_YoureStartingTo=You're starting to weird me out. +PU_PARR_MG_PlayerGoofsOff_IG_LEAN_001_YouFeelingAlright=You feeling alright? +PU_PARR_MG_PlayerGoofsOff_IG_LEAN_002_KeepItTogether=Keep it together, pal. People are gonna start talking. +PU_PARR_MG_PlayerGoofsOff_IG_LEAN_003_YoureStartingTo=You're starting to weird me out. +PU_PARR_MG_PlayerGoofsOff_IG_LEAN_003b_YoureStartingTo=You're starting to weird me out. +PU_PARR_MG_PlayerGoofsOff_IG_STAND_001_YouFeelingAlright=You feeling alright? +PU_PARR_MG_PlayerGoofsOff_IG_STAND_002_KeepItTogether=Keep it together, pal. People are gonna start talking. +PU_PARR_MG_Routine_Eating_IG_001_TodaysMyCheat=Today's my cheat day so look out. +PU_PARR_MG_Routine_Eating_IG_002_DoYouKnow=Do you know if the protein in this is water soluble? I'm supposed to avoid water soluble protein. +PU_PARR_MG_Routine_Eating_IG_003_CantBelieveHow=Can't believe how hungry I am. I'm so bad sometimes. +PU_PARR_MG_Routine_FlirtingReject_IG_001_NotInterestedThats=Not interested? That's okay. I respect that. Ain't no big deal. That's life right? +PU_PARR_MG_Routine_FlirtingReject_IG_002_AlreadySeeingSomeone=Already seeing someone, huh. I get that. You let me know if you ever want an upgrade. +PU_PARR_MG_Routine_FlirtingReject_IG_003_HeyWeAll=Hey, we all make mistakes, and missing out on this? That was a mistake. But hey, you're call. +PU_PARR_MG_Routine_FlirtingReject_IG_004_JustTryingTo=Just trying to be nice. No reason to be like that. +PU_PARR_MG_Routine_FlirtingReject_IG_005_YeahWellI=Yeah, well, I wasn't that interested in you either. Shit, I was trying to make your day. +PU_PARR_MG_Routine_Flirting_IG_001_YouLikeTo=You like to party? I bet you like to party +PU_PARR_MG_Routine_Flirting_IG_002_INoticedYou=I noticed you right away, you know that? Could barely take my eyes off of you. +PU_PARR_MG_Routine_Flirting_IG_003_YouKnowYou=You know you should smile more. You could light up the whole room with that smile. +PU_PARR_MG_Routine_Flirting_IG_004_RightHairRight=Right hair. Right clothes. Bet you could be a real breath taker. +PU_PARR_MG_Routine_Flirting_IG_005_IBetYou=I bet you and me could have a lot of fun together. +PU_PARR_MG_Routine_Flirting_IG_006_IDontNormally=I don't normally say stuff like this, but you look as soft as church music. +PU_PARR_MG_Routine_Flirting_IG_007_YouThirstyI=You thirsty? I could make you one of my special cocktails. Actually. I got full bar back at my place if you wanted to drink somewhere a little bit more... intimate... +PU_PARR_MG_Routine_Shopping_IG_001_GotSomeGreat=Got some great stuff in here. Really nice. +PU_PARR_MG_Routine_Shopping_IG_002_LoveThisReally=Love this. Really choice. +PU_PARR_MG_Routine_Shopping_IG_003_OutOfCuriosity=Out of curiosity, you know when you might be getting a new shipment in? +PU_PARR_MG_SendingMissionDetails_IG_001_HereAreThe=Here are the deets. +PU_PARR_MG_SendingMissionDetails_IG_002_CheckTheSpecs=Check the specs. +PU_PARR_MG_SendingMissionDetails_IG_003_IllSendYou=I'll send you the low down. +PU_PARR_MG_SendingMissionDetails_IG_004_SendingTheDetails=Sending the details. +PU_PARR_MG_SuggestTerm_IG_001_YoureWelcomeTo=You're welcome to go order something from the drinks terminal though. +PU_PARR_MG_SuggestTerm_IG_002_YouShouldOrder=You should order a drink or something. You look like you could use one. +PU_PARR_MG_Thanks_IG_001_Thanks=Thanks. +PU_PARR_MG_Thanks_IG_002_AppreciateIt=Appreciate it. +PU_PARR_MG_Transition_CommentToGiving_IG_001_LetsTalkSome=Let's talk some business. +PU_PARR_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=But enough about that. +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowsItGoing=How's it going? +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_OhThatSucks=Oh that sucks. +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_GoodToHear=Good to hear. +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_DontReallyWant=Don't really want to get into it. +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WhyDontYou=Why don't you mind your own business? +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_YouDontWant=You don't want to hear that. What about you? +PU_PATRON1_M_BS_General_Apology_Pos_IG_001_SorryAboutThat=Sorry about that. +PU_PATRON1_M_BS_General_Apology_Pos_IG_002_Apologies=Apologies. +PU_PATRON1_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] +PU_PATRON1_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] +PU_PATRON1_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] +PU_PATRON1_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] +PU_PATRON1_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] +PU_PATRON1_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] +PU_PATRON1_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] +PU_PATRON1_M_BS_General_Busy_IG_001_SomeOtherTime=Some other time, okay? +PU_PATRON1_M_BS_General_Busy_Neg_IG_001_LookICant=Look, I can't deal with your shit right now. +PU_PATRON1_M_BS_General_Busy_Pos_IG_001_WishICould=I wish I could, but I don't have the time right now. +PU_PATRON1_M_BS_General_DenyPermission_IG_001_NoIDont=No. I don't think so. +PU_PATRON1_M_BS_General_DenyPermission_IG_002_AfraidNot=Afraid not. +PU_PATRON1_M_BS_General_Expletives_High_IG_001_Shit=Shit! +PU_PATRON1_M_BS_General_Expletives_High_IG_003_DamnIt=Damn it! +PU_PATRON1_M_BS_General_Expletives_Low_IG_001_Crap=Crap. +PU_PATRON1_M_BS_General_Expletives_Low_IG_002_Shit=Shit. +PU_PATRON1_M_BS_General_GivePermission_IG_001_Sure=Sure. +PU_PATRON1_M_BS_General_GivePermission_IG_002_GoAhead=Go ahead. +PU_PATRON1_M_BS_General_No_IG_001_No=No. +PU_PATRON1_M_BS_General_No_IG_002_Nope=Nope. +PU_PATRON1_M_BS_General_Thanks_IG_002_AppreciateIt=Appreciate it. +PU_PATRON1_M_BS_General_Thanks_Pos_IG_001_ThanksSoMuch=Thanks so much. +PU_PATRON1_M_BS_General_Yes_IG_001_Sure=Sure. +PU_PATRON1_M_BS_General_Yes_IG_002_Yeah=Yeah. +PU_PATRON1_M_CP_AcquireDrink_DeclineDrink_IG_001_NahImGood=Nah. I'm good for now. +PU_PATRON1_M_CP_AcquireDrink_DeclineDrink_IG_002_NothingForMe=Nothing for me. +PU_PATRON1_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_LetMeGet=Let me get another one. +PU_PATRON1_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_AnotherDrinkPlease=Another drink, please. +PU_PATRON1_M_CP_AcquireDrink_OrderDrink_IG_001_LetMeGet=Let me get a drink. +PU_PATRON1_M_CP_AcquireDrink_OrderDrink_IG_002_INeedA=I need a drink. +PU_PATRON1_M_CP_Chat_Company_Ask_IG_001_MindIfI=Mind if I join ya? +PU_PATRON1_M_CP_Chat_Company_Offer_IG_001_YouLookingFor=You looking for company? +PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_NotThatHurston=Not that Hurston did anything wrong. Let's be clear about that. We all appraciate how Hurston looks out for us. +PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_SoTheBore=So, the bore unit almost snapped about ten minutes into my shift and the manager chewed me out. How the hell's it my fault if the greasers don't do their job? And of course if the thing does blow, there's no doubt who gets the blame there. +PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_ThisWholeWeeks=This whole week's been great at the plant. They signed up a new shipload of recruits and they've been taking up a lot of the slack. Plus, I love watching as they realize what exactly they've been signed up for. Never gets old. +PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_DidYouHear=Did you hear about Ardell Hurston? Gave birth to a son. Named him Reyes. Reyes Finley Hurston. I'd been following the news since when the last Hurston was born they gave us an extra break third shift to celebrate. No luck this time. Guess little Reyes is too distant a cousin for that. +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_WorstPartIs=Worst part is just how incompentant everyone is. Maybe if we could hire some people with at least two brain cells it wouldn't be so awful. +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_YeahNowAll=Yeah, now all I need to figure out is a way to get a big fat raise. +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_HowWasWork=How was work? +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_YeahIKnow=Yeah, I know what that's like. One of these days I'm just gonna up and quit. +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_ThatsGreatLets=That's great. Let's hope tomorrow is even better. +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_NotReallyIn=Not really in the mood to talk about work. +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_YouWouldntBelieve=You wouldn't believe it. Two people comm'd in sick. Had to do all their work plus my regular stuff. Maybe I should comm in sick tomorrow. +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_YouKnowWork=You know, work was good today actually. Beat my quota for the week so the foreman was pretty pleased. +PU_PATRON1_M_CP_Chat_Toast_IG_001_ToAnotherDay=To another day done. +PU_PATRON1_M_CV_Chat_BeRightBack_IG_001_IllBeRight=I'll be right back. +PU_PATRON1_M_CV_Chat_Farewell_IG_001_IllSeeYa=See ya around. +PU_PATRON1_M_CV_Chat_Farewell_IG_002_SeeYaLater=See ya later. +PU_PATRON1_M_CV_Chat_Farewell_Neg_IG_001_IThinkWere=I think we're done here. +PU_PATRON1_M_CV_Chat_Farewell_Neg_IG_002_WeDoneGood=We done? Good. +PU_PATRON1_M_CV_Chat_Farewell_Pos_IG_001_HaveAGood=Have a good one. +PU_PATRON1_M_CV_Chat_Farewell_Pos_IG_002_OkayItWas=Okay, it was great seein' ya. +PU_PATRON1_M_CV_Chat_Greeting_IG_001_Hey=Hey. +PU_PATRON1_M_CV_Chat_Greeting_IG_002_Hi=Hi. +PU_PATRON1_M_CV_Chat_Greeting_Neg_IG_002_UhHuh=Uh huh. +PU_PATRON1_M_CV_Chat_Greeting_Neg_IG_003_Yeah=Yeah... +PU_PATRON1_M_CV_Chat_Greeting_Pos_IG_001_HeyHowsIt=Hey. How's it going? +PU_PATRON1_M_CV_Chat_Greeting_Pos_IG_002_GoodToSee=Good to see you. +PU_PATRON1_M_CV_Chat_Greeting_Remember_IG_001_StillStandingI=Still standing I see. +PU_PATRON1_M_CV_Chat_Greeting_Remember_IG_002_HowYouDoing=How you doing? +PU_PATRON1_M_CV_Chat_Greeting_Remember_Neg_IG_001_LookWhosBack=Look who's back. +PU_PATRON1_M_CV_Chat_Greeting_Remember_Neg_IG_003_HereWeGo=Here we go... +PU_PATRON1_M_CV_Chat_Greeting_Remember_Pos_IG_001_HeyLookWho=Hey, look who it is. +PU_PATRON1_M_CV_Chat_Greeting_Remember_Pos_IG_002_ItsBeenA=It's been a while. +PU_PATRON1_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_IHadThe=I had the best hand of Trigger I've ever had last week. Could not believe it. One card after the other. It was beautiful. +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_YouKnowMaybe=You know, maybe if the officials would actually just let the racers race, it might get back to being what it used to be. +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_IWouldntBe=I wouldn't be surprised if at the end of the season we're looking at few surprises in the winner's circle. +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_YouveBeenFollowing=You've been following the Murray Cup this season? +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_YeahItWas=Yeah, it was a bit of a snoozer. +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_TellMeAbout=Tell me about it. It was beautiful. What I wouldn't give to fly one of those ships. +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_IDontReally=I don't really watch racing. +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_DidntBotherTo=Didn't bother to watch yesterday's race. Everyone knew Teegs was gonna take it and sure enough. It's getting boring. +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_IOnlyCaught=I only caught the end of yesterday's race, but what a finish. Absolutely fantastic. +PU_PATRON1_M_CV_General_AmussedReaction_IG_001_NiceOne=< Laughing > Nice one. +PU_PATRON1_M_CV_General_AmussedReaction_IG_002_ThatsPrettyGood=That's pretty good. +PU_PATRON1_M_CV_General_Backdown_IG_001_YouAintWorth=You ain't worth my time. +PU_PATRON1_M_CV_General_CalmDown_IG_001_YouNeedTo=Everybody needs to calm down. +PU_PATRON1_M_CV_General_CrouchProneComment_IG_001_YouKnowI=You know, I can see you. +PU_PATRON1_M_CV_General_GrossedOutReaction_IG_001_YouAreSick=You are sick. +PU_PATRON1_M_CV_General_Insult_Neg_IG_001_MyGodYou=My god you are such an idiot. +PU_PATRON1_M_CV_General_KnockItOff_Pos_IG_001_YouMindStopping=You mind stopping that? +PU_PATRON1_M_CV_General_Linger_IG_001_NeedSomething=Need something? +PU_PATRON1_M_CV_General_NotAppropriate_Pos_IG_001_IDontThink=I don't think you really should be doing that in here. +PU_PATRON1_M_CV_General_Offended_Pos_IG_001_WoahWhatDid=Woah, what did I do to you? +PU_PATRON1_M_CV_General_Offended_Pos_IG_002_TheresNoCall=There's no call for that. +PU_PATRON1_M_CV_General_Passing_IG_001_OnYourSide=On your side. +PU_PATRON1_M_CV_General_Passing_Neg_IG_001_LookOut=Look out. +PU_PATRON1_M_CV_General_Passing_Pos_IG_001_PardonMe=Uh, pardon me. +PU_PATRON1_M_CV_General_QueryMood_IG_001_AreYouOkay=Are you okay? +PU_PATRON1_M_CV_General_QueryMood_IG_002_IsSomethingWrong=Is something wrong? +PU_PATRON1_M_CV_General_QueryReaction_IG_001_What=What? +PU_PATRON1_M_CV_General_QueryReaction_IG_002_WhatIsIt=What is it? +PU_PATRON1_M_CV_General_RunningComment_IG_001_WhatsTheRush=What's the rush? +PU_PATRON1_M_CV_General_StrangeBehavior_IG_001_YouOkayYou=You okay? You seem a bit off. +PU_PATRON1_M_CV_General_StrangeBehavior_To3P_IG_001_WhatTheHell=What the hell is wrong with them? +PU_PATRON1_M_CV_General_SurpriseReaction_IG_001_WhatTheHell=What the hell! +PU_PATRON1_M_CV_General_SurpriseReaction_IG_002_Jeez=Jeez! +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_EverythingGoingAll=Everything going all right? +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ThatsRough=That's rough. +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatSoundsGood=That sounds good. +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ImNotReally=I'm not really in the mood to talk about that. +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WhyDontYou=Why don't you go bother someone else? +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_ForgetThatWhat=Forget that. What about you? How you been? +PU_PATRON2_M_BS_General_Apology_Pos_IG_001_ImSoSorry=I'm so sorry. +PU_PATRON2_M_BS_General_Apology_Pos_IG_002_ImReallySorry=I'm really sorry about that. +PU_PATRON2_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] +PU_PATRON2_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] +PU_PATRON2_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] +PU_PATRON2_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] +PU_PATRON2_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] +PU_PATRON2_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] +PU_PATRON2_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] +PU_PATRON2_M_BS_General_Busy_IG_001_ImInThe=I'm in the middle of something. +PU_PATRON2_M_BS_General_Busy_Neg_IG_001_YeahSorryIm=Yeah, sorry. I'm really busy. +PU_PATRON2_M_BS_General_Busy_Pos_IG_001_ImReallySorry=I'm really sorry. I can't talk at the moment. +PU_PATRON2_M_BS_General_DenyPermission_IG_001_NoSorry=No, sorry. +PU_PATRON2_M_BS_General_DenyPermission_IG_002_GonnaSayNo=Gonna say no. +PU_PATRON2_M_BS_General_Expletives_High_IG_001_Shit=Shit! +PU_PATRON2_M_BS_General_Expletives_High_IG_003_SonOfA=Son of a bitch! +PU_PATRON2_M_BS_General_Expletives_Low_IG_001_Dammit=Dammit +PU_PATRON2_M_BS_General_Expletives_Low_IG_002_Shit=Shit. +PU_PATRON2_M_BS_General_GivePermission_IG_001_OfCourse=Of course. +PU_PATRON2_M_BS_General_GivePermission_IG_002_Definitely=Definitely. +PU_PATRON2_M_BS_General_No_IG_001_No=No. +PU_PATRON2_M_BS_General_No_IG_002_Nah=Nah. +PU_PATRON2_M_BS_General_Thanks_IG_002_ThankYou=Thank you. +PU_PATRON2_M_BS_General_Thanks_Pos_IG_001_AwesomeThankYou=Awesome. Thank you. +PU_PATRON2_M_BS_General_Yes_IG_001_Yes=Yes. +PU_PATRON2_M_BS_General_Yes_IG_002_Yup=Yup. +PU_PATRON2_M_CP_AcquireDrink_DeclineDrink_IG_001_YouKnowWhat=You know what? I'm good. +PU_PATRON2_M_CP_AcquireDrink_DeclineDrink_IG_002_NahThanks=Nah, thanks. +PU_PATRON2_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_Another=Another? +PU_PATRON2_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_OneMore=One more. +PU_PATRON2_M_CP_AcquireDrink_OrderDrink_IG_001_CouldIGet=Could I get a drink? +PU_PATRON2_M_CP_AcquireDrink_OrderDrink_IG_002_YeahLemmeGet=Yeah, lemme get a drink. +PU_PATRON2_M_CP_Chat_Company_Ask_IG_001_ItCoolIf=It cool if I sit down? +PU_PATRON2_M_CP_Chat_Company_Offer_IG_001_PopASquat=Pop a squat. +PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_NotThatThat=Not that um... Not that, that was a complaint, right? I just want to do my best work for Hurston. +PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_GetThisWe=Get this, we had another emergency shut down today. I swear the whole damn line is two more shifts from completely crapping out. I'm surprised the building hasn't come down the way things are going. But hey, maybe that's the only way Hurston will give us some actual time off. +PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_BitOfExciting=Bit of exciting news. Larry got his arm caught in the injector so they promoted me. A few more accidents and maybe I'll get promoted all the way to Hurston tower. +PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_MyNextDoor=My next door neighbor is driving me nuts. They've only been in Lorville about a month. Lungs as pink as they come. Been coughing non-stop, all hours. Can barely sleep with the racket. But at least with how bad it sounded last night, it shouldn't be a problem too much longer. +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_YouKnowWhat=You know what really sucked though? You should've smelled the lunch this yahoo brought in. Stunk up the whole room. Barely could eat my lunch. +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_WellLetsJust=Well, let's just hope things stay good for a while. +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_HowsWorkBeen=How's work been going? +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_GeezReallyI=Geez, really? I don't know what I would do if my job was like that. +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_GladToHear=Glad to hear. Maybe I need to come to work with you. +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_HonestlyWorksNot=Honestly, work is not my favorite subject right now. +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_TodayWasThe=Today was the worst. Boss completely blindsided me. Gave me a huge load of extra work to do. Might even have to do some unpaid OT to get it all done. +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_WorkWiseTodayHasnt=Work-wise, today hasn't been that bad. Played some good music on my glas, and just dug in. Even managed to finish a bit ahead. +PU_PATRON2_M_CP_Chat_Toast_IG_001_ChingChing=Ching ching. +PU_PATRON2_M_CV_Chat_BeRightBack_IG_001_IllBeRight=I'll be right back. +PU_PATRON2_M_CV_Chat_Farewell_IG_001_Bye=Bye. +PU_PATRON2_M_CV_Chat_Farewell_IG_002_SeeYa=See ya. +PU_PATRON2_M_CV_Chat_Farewell_Neg_IG_001_Yeah=Yeah... +PU_PATRON2_M_CV_Chat_Farewell_Neg_IG_002=Hmm... +PU_PATRON2_M_CV_Chat_Farewell_Pos_IG_001_TakeCare=Take care. +PU_PATRON2_M_CV_Chat_Farewell_Pos_IG_002_SeeYouLater=See you later. +PU_PATRON2_M_CV_Chat_Greeting_IG_001_Hi=Hi. +PU_PATRON2_M_CV_Chat_Greeting_IG_002_Hey=Hey. +PU_PATRON2_M_CV_Chat_Greeting_Neg_IG_002=Uh huh. +PU_PATRON2_M_CV_Chat_Greeting_Neg_IG_003_Yeah=Yeah. +PU_PATRON2_M_CV_Chat_Greeting_Pos_IG_001_Hey=Hey. +PU_PATRON2_M_CV_Chat_Greeting_Pos_IG_002_HowAreYou=How are you? +PU_PATRON2_M_CV_Chat_Greeting_Remember_IG_001_HeyWhatsUp=Hey, what's up. +PU_PATRON2_M_CV_Chat_Greeting_Remember_IG_002_OhHey=Oh, hey. +PU_PATRON2_M_CV_Chat_Greeting_Remember_Neg_IG_001_OhHey=Oh... hey... +PU_PATRON2_M_CV_Chat_Greeting_Remember_Neg_IG_003_Hey=Hey... +PU_PATRON2_M_CV_Chat_Greeting_Remember_Pos_IG_001_YeahIRemember=Yeah, I remember you. +PU_PATRON2_M_CV_Chat_Greeting_Remember_Pos_IG_002_OhHey=Oh hey. +PU_PATRON2_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_YouKnowWhat=You know what I was trying to remember today? My first time going into space. I can remember my first Jump for sure, but hell if I can't recall my first time leaving a planet. I mean, damn, that feels like something I should remember. +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_ForTheAmount=For the amount of credits these pilots make, you figure they could put on a decent show. +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_BestPartIs=Best part is I won a few credits, too. Won't make up for all the other times I didn't, but it feels good to win. +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_DidYouWatch=Did you watch the race? +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_IDidntThink=I didn't think it was that bad. Not gonna say it was the best race I've ever seen, but there were some moments. +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_IBummedI=I'm bummed I missed it. Sounds great. +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_WasntAbleTo=Wasn't able to. Heard good things though. +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_ThatRaceYesterday=That race yesterday was such a let down. Mason and Defino are supposed to be two of the best and they just completely screwed the pooch. Talk about over hyping and under delivering. +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_IWasSo=I was so happy I watched the race on spec yesterday. The way Jiretti rode the stick? I don't think you can take corners tighter than that. +PU_PATRON2_M_CV_General_AmussedReaction_IG_001_ThatsAmazing=That's amazing. +PU_PATRON2_M_CV_General_AmussedReaction_IG_002_Nice=Nice. +PU_PATRON2_M_CV_General_Backdown_IG_001_WhateverYoureNot=Whatever. You're not worth it. +PU_PATRON2_M_CV_General_CalmDown_IG_001_CalmDownAlright=Calm down, alright? +PU_PATRON2_M_CV_General_CrouchProneComment_IG_001_ThisSomeKind=This some kind of meditation thing? +PU_PATRON2_M_CV_General_GrossedOutReaction_IG_001_Oh=Oh... +PU_PATRON2_M_CV_General_Insult_Neg_IG_001_KissMyAss=Kiss my ass. +PU_PATRON2_M_CV_General_KnockItOff_Pos_IG_001_SorryCouldStop=Sorry, could you stop that? +PU_PATRON2_M_CV_General_Linger_IG_001_YouMind=You mind? +PU_PATRON2_M_CV_General_NotAppropriate_Pos_IG_001_YouShouldntReally=You really shouldn't do that here. +PU_PATRON2_M_CV_General_Offended_Pos_IG_001_ComeOnDont=Come on. Don't be like that. +PU_PATRON2_M_CV_General_Offended_Pos_IG_002_LetsUhTone=Let's uh... Let's tone it down a bit. Okay? +PU_PATRON2_M_CV_General_Passing_IG_001_ExcuseMe=Excuse me. +PU_PATRON2_M_CV_General_Passing_Neg_IG_001_YouMind=You mind? +PU_PATRON2_M_CV_General_Passing_Pos_IG_001_ExcuseMe=Excuse me. +PU_PATRON2_M_CV_General_QueryMood_IG_001_YouAlright=You alright? +PU_PATRON2_M_CV_General_QueryMood_IG_002_IsIsSomething=Is uh... is something bothering you? +PU_PATRON2_M_CV_General_QueryReaction_IG_001_Huh=Huh? +PU_PATRON2_M_CV_General_QueryReaction_IG_002_WhatsHappening=What's happening? +PU_PATRON2_M_CV_General_RunningComment_IG_001_WhoaSlowDown=Whoa, slow down! +PU_PATRON2_M_CV_General_StrangeBehavior_IG_001_AreYouOkay=Are you okay? You seem off. +PU_PATRON2_M_CV_General_StrangeBehavior_To3P_IG_001_YouSeeThat=You see that? +PU_PATRON2_M_CV_General_SurpriseReaction_IG_001_WhoaWhat=Whoa, what?! +PU_PATRON2_M_CV_General_SurpriseReaction_IG_002_HolyShit=Holy shit! +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowreThings=How're things? +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_YeahDoesntSound=Yeah, doesn't sound great. +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatsNice=That's nice. +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_Pass=Pass. +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_YoureBarkingUp=You're barking up the wrong tree. +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_IWasGoing=I was going to ask you the same thing. +PU_PATRON3_M_BS_General_Apology_Pos_IG_001_RealSorryAbout=I'm really sorry about that. +PU_PATRON3_M_BS_General_Apology_Pos_IG_002_ForgiveMe=Forgive me. +PU_PATRON3_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] +PU_PATRON3_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] +PU_PATRON3_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] +PU_PATRON3_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] +PU_PATRON3_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] +PU_PATRON3_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] +PU_PATRON3_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] +PU_PATRON3_M_BS_General_Busy_IG_001_ImBusyMaybe=I'm busy. Maybe we can talk later. +PU_PATRON3_M_BS_General_Busy_Neg_IG_001_ImBusyGo=I'm busy. Go bother someone else. +PU_PATRON3_M_BS_General_Busy_Pos_IG_001_SorryICant=Sorry, I really can't talk right now. +PU_PATRON3_M_BS_General_DenyPermission_IG_001_ThatsNotGonna=That's not gonna work for me. +PU_PATRON3_M_BS_General_DenyPermission_IG_002_ImAfraidNot=I'm afraid not. +PU_PATRON3_M_BS_General_Expletives_High_IG_001_Shit=Shit! +PU_PATRON3_M_BS_General_Expletives_High_IG_003_Bastard=Bastard! +PU_PATRON3_M_BS_General_Expletives_Low_IG_001_Shit=Shit. +PU_PATRON3_M_BS_General_Expletives_Low_IG_002_DamnItAll=Damn it all. +PU_PATRON3_M_BS_General_GivePermission_IG_001_SureGoAhead=Sure, go ahead. +PU_PATRON3_M_BS_General_GivePermission_IG_002_YeahWhyNot=Yeah, why not. +PU_PATRON3_M_BS_General_No_IG_001_No=No. +PU_PATRON3_M_BS_General_No_IG_002_Nope=Nope. +PU_PATRON3_M_BS_General_Thanks_IG_002_AppreciateIt=Appreciate it. +PU_PATRON3_M_BS_General_Thanks_Pos_IG_001_ThankYouVery=Thank you very much. +PU_PATRON3_M_BS_General_Yes_IG_001_Yeah=Yeah. +PU_PATRON3_M_BS_General_Yes_IG_002_Yes=Yes. +PU_PATRON3_M_CP_AcquireDrink_DeclineDrink_IG_001_NawIThink=Naw. I think I'm good for right now. +PU_PATRON3_M_CP_AcquireDrink_DeclineDrink_IG_002_ImTemptedBut=I'm tempted, but I'm gonna pass. +PU_PATRON3_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_CanIGet=Can I get a fill up? +PU_PATRON3_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_GetMeAnother=Get me another. +PU_PATRON3_M_CP_AcquireDrink_OrderDrink_IG_001_NeedADrink=I need a drink over here. +PU_PATRON3_M_CP_AcquireDrink_OrderDrink_IG_002_SomethingColdPlease=Something cold please. +PU_PATRON3_M_CP_Chat_Company_Ask_IG_001_MindIfI=Mind if I join you? +PU_PATRON3_M_CP_Chat_Company_Offer_IG_001_CouldDoWith=Could do with some company. +PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_OfCourseIm=Of course, I'm making it sound a lot worse than it is. At the end of the day, Hurston is still a great company to work for. +PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_YouKnowWhat=You know what I'm sick of? All these new arrivals whining about how they're getting the short end. How the hell's it fair if some fresh pulls up and starts earning the same take as me? It's just not the way it's done. What the hell do they expect? It's not like Hurston's gonna pay us all more money. You know what happens when everyone earns the same? Someone's sure as hell gettin' paid less. +PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_YouKnowWhat=You know what I love most about working for Hurston? They took all the guess work out of life. Day in and day out I know what I'm gonna be doing. It may not be great, but at least it's steady. +PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_YouEverWonder=You ever wonder what they're doing up in that tower? I bet it's some crazy ass shit. Like naked drug parties, or Banu fighting pits. I tell you what though, one of these days, I'm gonna get myself invited. +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_YouKnowWhat=You know what, I'm tired of complaining about work all the time. Ain't nothing gonna change, system's designed to keep us in our place and that's that. Might as well not even think about it. +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_TheNextThing=The next thing will be seeing if my manager is willing to start listening to some of my suggestions. I'm telling you, I've got some real ideas. +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_YouPullA=You pull a shift today? +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_WellLikeMy=Well, like my grandma used to say, 'the wheel keeps turning for everyone.' +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_NiceGladThings=Nice. Glad things are going pretty good for you. +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_ImOffThe=I'm off the clock. Let's talk about something else. +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_HowsThisFor=How's this for some BS? I was leaving my shift to head home, when I got called into the boss' office. Said I had a performance review coming up and said I might consider putting in a bit more effort. Can you believe that? Like I'm not working my ass off already. +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_SoCheckThis=So, check this out, I happen to get to work 10 minutes early. Right as I walk in, the boss comes joggin' up and tells me that the shift supervisor is out sick. Asks if I can cover. I spent the whole day riding a desk, bossing people around. It was glorious. +PU_PATRON3_M_CP_Chat_Toast_IG_001_AToast=A toast. +PU_PATRON3_M_CV_Chat_BeRightBack_IG_001_BeBackIn=Be back in a sec. +PU_PATRON3_M_CV_Chat_Farewell_IG_001_Later=Later. +PU_PATRON3_M_CV_Chat_Farewell_IG_002_AllRightLater=All right, later. +PU_PATRON3_M_CV_Chat_Farewell_Neg_IG_001_AllRightIm=All right, I'm done. +PU_PATRON3_M_CV_Chat_Farewell_Neg_IG_002_IThinkWere=Yeah, I think we're through here. +PU_PATRON3_M_CV_Chat_Farewell_Pos_IG_001_IllCatchYou=I'll catch you around. +PU_PATRON3_M_CV_Chat_Farewell_Pos_IG_002_SeeYouLater=See you later, okay. +PU_PATRON3_M_CV_Chat_Greeting_IG_001_Hey=Hey. +PU_PATRON3_M_CV_Chat_Greeting_IG_002_YouAlright=You alright? +PU_PATRON3_M_CV_Chat_Greeting_Neg_IG_002_What=What? +PU_PATRON3_M_CV_Chat_Greeting_Neg_IG_003_Yeah=Yeah? +PU_PATRON3_M_CV_Chat_Greeting_Pos_IG_001_YouGood=You good? +PU_PATRON3_M_CV_Chat_Greeting_Pos_IG_002_HeyHowsIt=Hey, how's it going? +PU_PATRON3_M_CV_Chat_Greeting_Remember_IG_001_HeyHowYou=Hey, how you been? +PU_PATRON3_M_CV_Chat_Greeting_Remember_IG_002_YouBeenAlright=You been alright? +PU_PATRON3_M_CV_Chat_Greeting_Remember_Neg_IG_001_YouAgainHuh=You again, huh? +PU_PATRON3_M_CV_Chat_Greeting_Remember_Neg_IG_003_WellLookWho=Well, look who it is. +PU_PATRON3_M_CV_Chat_Greeting_Remember_Pos_IG_001_GreatToSee=Great to see ya again. +PU_PATRON3_M_CV_Chat_Greeting_Remember_Pos_IG_002_NiceToSee=Nice to see ya. +PU_PATRON3_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_SoTheFront=So the front desk comms me to say I have a package waiting, which is weird cause I'm not expecting anything. So I go down to pick it up, and the asshole looks at me like I'm crazy. Says, "What package?" Five minutes of us arguing with each other and I'm starting to think I dreamed the whole damn thing. Long story short, turns out there's someone else with my name, one letter off, who got a package. Weird as hell. +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_ISwearWatching=I swear, watching sim players race is more exciting than the real thing these days. +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_AndGetThis=And get this, my idiot friend had just flown back into system, and he starts sending me the race results before the broadcast. Had to shut off my mobi before the whole thing was ruined. +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_YouCatchThe=Did you catch the latest race? +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_IDontKnow=I don't know what's going on this year, but everyone seems to be flying like crap. +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_ItWasAn=It was an epic couple of laps. +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_YesterdayTotallyForgot=Yesterday? Totally forgot to watch. +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_IAmGetting=I am getting so sick of people trying to talk to me about the Murray Cup. Like I give two shits about any ship I'm not flying. +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_HeardYesterdaysRace=Heard yesterday's race was fantastic. +PU_PATRON3_M_CV_General_AmussedReaction_IG_001_WhatARiot=What a riot. +PU_PATRON3_M_CV_General_AmussedReaction_IG_002_OhManThere=Oh, man, there you go. +PU_PATRON3_M_CV_General_Backdown_IG_001_OkayYouKnow=Okay, you know what, just forget it. +PU_PATRON3_M_CV_General_CalmDown_IG_001_HeyWhyDont=Hey, why don't you take a deep breath and calm down. +PU_PATRON3_M_CV_General_CrouchProneComment_IG_001_TheAirBetter=The air better down there? +PU_PATRON3_M_CV_General_GrossedOutReaction_IG_001_GodThatsGross=God that is gross. +PU_PATRON3_M_CV_General_Insult_Neg_IG_001_NotReallyA=Not really a lot going on upstairs, huh? +PU_PATRON3_M_CV_General_KnockItOff_Pos_IG_001_YouMindStopping=You mind stopping that? +PU_PATRON3_M_CV_General_Linger_IG_001_YouNeedSomething=You need something? +PU_PATRON3_M_CV_General_NotAppropriate_Pos_IG_001_YouMightWant=You might want to do that somewhere else. +PU_PATRON3_M_CV_General_Offended_Pos_IG_001_ThatsABit=That's a bit much. +PU_PATRON3_M_CV_General_Offended_Pos_IG_002_WasThatReally=Was that really necessary? +PU_PATRON3_M_CV_General_Passing_IG_001_ComingThrough=Coming through. +PU_PATRON3_M_CV_General_Passing_Neg_IG_001_ClearAPath=Clear a path. +PU_PATRON3_M_CV_General_Passing_Pos_IG_001_SorryNeedTo=Sorry, need to get past. +PU_PATRON3_M_CV_General_QueryMood_IG_001_IsEverythingOkay=Is everything okay? +PU_PATRON3_M_CV_General_QueryMood_IG_002_AreYouOkay=Are you okay? +PU_PATRON3_M_CV_General_QueryReaction_IG_001_What=What? +PU_PATRON3_M_CV_General_QueryReaction_IG_002_WhatIsIt=What is it? +PU_PATRON3_M_CV_General_RunningComment_IG_001_SlowDownBefore=Hey, slow down before you hurt someone. +PU_PATRON3_M_CV_General_StrangeBehavior_IG_001_YoureAFew=You're a few ships short of a fleet, aren't ya? +PU_PATRON3_M_CV_General_StrangeBehavior_To3P_IG_001_OkayThatsA=Okay, that's a little bit weird. +PU_PATRON3_M_CV_General_SurpriseReaction_IG_001_WhatTheHell=What the hell?? +PU_PATRON3_M_CV_General_SurpriseReaction_IG_002_YouSerious=Are you serious? +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_AnythingExcitingHappening=Anything exciting happening? +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_SoundsLikeA=Sounds like a rough time. +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_Awesome=Awesome. +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_IdRatherNot=I'd rather not get into that right now. +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_IWishPeople=I wish people would just stop bothering me today. +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_WeCanGet=We can get to me later. Tell me how you've been. +PU_PATRON4_M_BS_General_Apology_Pos_IG_001_Apologies=Apologies. +PU_PATRON4_M_BS_General_Apology_Pos_IG_002_SorryDidntMean=Sorry, didn't mean nothing. +PU_PATRON4_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] +PU_PATRON4_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] +PU_PATRON4_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] +PU_PATRON4_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] +PU_PATRON4_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] +PU_PATRON4_M_BS_General_AudioFidget_Whisper_IG_001=[ Under Breath Murmurs ] +PU_PATRON4_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] +PU_PATRON4_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] +PU_PATRON4_M_BS_General_Busy_IG_001_CantTalkNow=Can't talk now. Sorry. +PU_PATRON4_M_BS_General_Busy_Neg_IG_001_GeezDoI=Geez. Do I have a sign on my forehead that says 'please bother me?' +PU_PATRON4_M_BS_General_Busy_Pos_IG_001_HateToDo=Hate to do this, but I'm really tied up right now. +PU_PATRON4_M_BS_General_DenyPermission_IG_001_ImANo=I'm a no on that. +PU_PATRON4_M_BS_General_DenyPermission_IG_002_NotGonnaHappen=Not gonna happen. +PU_PATRON4_M_BS_General_Expletives_High_IG_001_PieceOfShit=Piece of shit! +PU_PATRON4_M_BS_General_Expletives_High_IG_003_HolyHell=Holy hell! +PU_PATRON4_M_BS_General_Expletives_Low_IG_001_Shit=Shit. +PU_PATRON4_M_BS_General_Expletives_Low_IG_002_Fuck=Fuck. +PU_PATRON4_M_BS_General_GivePermission_IG_001_GoForIt=Go for it. +PU_PATRON4_M_BS_General_GivePermission_IG_002_SoundsGood=Sounds good. +PU_PATRON4_M_BS_General_No_IG_001_Nah=Nah. +PU_PATRON4_M_BS_General_No_IG_002_Nope=Nope. +PU_PATRON4_M_BS_General_Thanks_IG_002_ThankYou=Thank you. +PU_PATRON4_M_BS_General_Thanks_Pos_IG_001_ManyThanks=Many thanks. +PU_PATRON4_M_BS_General_Yes_IG_001_Okay=Okay. +PU_PATRON4_M_BS_General_Yes_IG_002_Yeah=Yeah. +PU_PATRON4_M_CP_AcquireDrink_DeclineDrink_IG_001_ImAlrightFor=I'm alright for now. +PU_PATRON4_M_CP_AcquireDrink_DeclineDrink_IG_002_NoThanks=No thanks. +PU_PATRON4_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_TopMeOff=Top me off. +PU_PATRON4_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_NeedARefill=Need a refill. +PU_PATRON4_M_CP_AcquireDrink_OrderDrink_IG_001_GiveMeA=Give me a drink. +PU_PATRON4_M_CP_AcquireDrink_OrderDrink_IG_002_CanIGet=Can I get something to drink. +PU_PATRON4_M_CP_Chat_Company_Ask_IG_001_WantSomeCompany=Want some company? +PU_PATRON4_M_CP_Chat_Company_Offer_IG_001_YouLookingFor=You looking for some company? +PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_ButYouKnow=But you know, at the end of the day, Hurston is giving us a great opportunity by letting us work here. +PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_YouEverStop=You ever stop to think about some of the weapons we're building for Hurston? Like what that cannon I helped weld last week is blowing up right now? I wonder how many people I've helped kill just so I could get my threes and a bed. It's enough to make you wanna drink. +PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_SoTodayI=So today, I got to go in the Tower for the first time. The stiffs needed some files delivered and my manager chose me to go for whatever reason. It's like a whole other world in there. Fancy as hell. And let me tell you, it felt so good just walking past security like that. Plus, the guy at the desk even gave me a bottle of water to take back with me. +PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_SoMyMom=So, my mum comms me. She wants to come for a visit. Now, I have to figure out a nice way to say there's no way that I'm letting her come to a place like Lorville but not have her all worried that I'm living here. Maybe I'll tell her that dad lives here now. That'll keep her away. +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_OfCourseFinding=Yeah, of course, finding another job's pretty much out of the question. Well, at least not till I can pay off a few more loans. Then we'll see. +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_YeahIllBe=Yeah... I'll be honest, when things are good there, they're pretty good. I always try to keep that in mind when things aren't so good. +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_EverythingAllRight=Everything all right at work? +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_YouKnowWhat=You know what? Screw that place. +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_VeryCool=Very cool. +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_PickAnotherTopic=Pick another topic. It's bad enough having to think about work when I'm there. +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_ManIDo=Man, I do not even want to think about the day I just had. Steam cap burst off the auxilary line centimeters from my head. Not sure if even my hard hat would have stopped that. And to top it off, the floor manager had the gall to tell me to be more careful. +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_HadAPretty=Had a pretty good day today. They let the entire third shift crew go because one of them had been skimming, so now I'm getting a bunch of extra work coming my way. Kinda sucks in the meantime, but it'll be nice to have some extra scratch in my account come payday. +PU_PATRON4_M_CP_Chat_Toast_IG_001_AToast=A toast. +PU_PATRON4_M_CV_Chat_BeRightBack_IG_001_IllBeRight=I'll be right back. +PU_PATRON4_M_CV_Chat_Farewell_IG_001_Later=Later. +PU_PATRON4_M_CV_Chat_Farewell_IG_002_SeeYa=See ya. +PU_PATRON4_M_CV_Chat_Farewell_Neg_IG_001_EnoughWereDone=Enough. We're done. +PU_PATRON4_M_CV_Chat_Farewell_Neg_IG_002_ImDoneHere=I'm done here. +PU_PATRON4_M_CV_Chat_Farewell_Pos_IG_001_BeSafe=Be safe. +PU_PATRON4_M_CV_Chat_Farewell_Pos_IG_002_IllSeeYa=I'll see ya soon. +PU_PATRON4_M_CV_Chat_Greeting_IG_001_Hey=Hey +PU_PATRON4_M_CV_Chat_Greeting_IG_002_Howdy=Howdy. +PU_PATRON4_M_CV_Chat_Greeting_Neg_IG_002_And=And? +PU_PATRON4_M_CV_Chat_Greeting_Neg_IG_003_Okay=Okay. +PU_PATRON4_M_CV_Chat_Greeting_Pos_IG_001_HowsItGoing=How's it going? +PU_PATRON4_M_CV_Chat_Greeting_Pos_IG_002_Hiya=Hiya. +PU_PATRON4_M_CV_Chat_Greeting_Remember_IG_001_HowsItBeen=How's it been? +PU_PATRON4_M_CV_Chat_Greeting_Remember_IG_002_HeyAgain=Hey again. +PU_PATRON4_M_CV_Chat_Greeting_Remember_Neg_IG_001_WhatDoYou=What do you want this time? +PU_PATRON4_M_CV_Chat_Greeting_Remember_Neg_IG_003_OhYoureBack=Oh, you're back. +PU_PATRON4_M_CV_Chat_Greeting_Remember_Pos_IG_001_HeyYoureBack=Hey! You're back! +PU_PATRON4_M_CV_Chat_Greeting_Remember_Pos_IG_002_GoodToSee=Good to see ya again. +PU_PATRON4_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_SoIveBeen=So, I've been meaning to clear out this locker I don't use any more, and I find my old mobi sitting in the bottom. Looking over the thing, I cannot believe how much bulkier they used to be. +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_WhatReallyGets=What really gets me is just how many people care about Murray Cup. To think of the amount credits that gets dumped into something so stupid is stunning. +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_WhatImWondering=What I'm wondering is if this is the year MISC pilots start really holding their own. Guess we'll just have to see. +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_WantedToAsk=Wanted to ask if you saw the race? +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_YeahIKeep=Yeah. I keep hoping this season's gonna get better, but not sure how much longer I can wait. +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_DefineitlyWasA=Defineitly was a good race. Not embarassed to say I spilled my drink a few times cheering. +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_IFeelLike=I feel like I might have, but for the life of me I can't remember. +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_IveOfficiallyGiven=I have officially given up on the Murray Cup. The only ones who ever win it have boatloads of credits backing them. I liked it better back when regular people had a shot at winning. +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_AlrightSoCheck=Alright, so check this, I blocked out my whole afternoon, grabbed a case of brew, shut off my mobi. Five hours of racing, no distractions. +PU_PATRON4_M_CV_General_AmussedReaction_IG_001=[ Laugh and shakes head. ] +PU_PATRON4_M_CV_General_AmussedReaction_IG_002_WellSomeonesA=Well someone's a comedian. +PU_PATRON4_M_CV_General_Backdown_IG_001_LikeImGonna=Like I'm gonna waste any more time on you. +PU_PATRON4_M_CV_General_CalmDown_IG_001_ItdBeBetter=It'd be better if you just calmed down. +PU_PATRON4_M_CV_General_CrouchProneComment_IG_001_YouLoseSomething=You lose something? +PU_PATRON4_M_CV_General_GrossedOutReaction_IG_001_TalkAboutDisgusting=Talk about disgusting. +PU_PATRON4_M_CV_General_Insult_Neg_IG_001_ItsHardTo=It's hard to believe that anything short of a trashdump can smell as bad as you do. +PU_PATRON4_M_CV_General_KnockItOff_Pos_IG_001_CoolItWith=Cool it with that, okay? +PU_PATRON4_M_CV_General_Linger_IG_001_CanIHelp=Can I help you? +PU_PATRON4_M_CV_General_NotAppropriate_Pos_IG_001_ImNotSure=I'm not sure if doing that sort of thing is really a good idea. +PU_PATRON4_M_CV_General_Offended_Pos_IG_001_ThatsABit=That's a bit uncalled for. +PU_PATRON4_M_CV_General_Offended_Pos_IG_002_HeyNowTheres=Hey now. There's no need for that. +PU_PATRON4_M_CV_General_Passing_IG_001_Passing=Passing. +PU_PATRON4_M_CV_General_Passing_Neg_IG_001_WatchYourself=Watch yourself. +PU_PATRON4_M_CV_General_Passing_Pos_IG_001_DontMindMe=Don't mind me. +PU_PATRON4_M_CV_General_QueryMood_IG_001_HeyBuddyYou=Hey buddy, you okay? +PU_PATRON4_M_CV_General_QueryMood_IG_002_EverythingOkay=Everything okay? +PU_PATRON4_M_CV_General_QueryReaction_IG_001_What=What? +PU_PATRON4_M_CV_General_QueryReaction_IG_002_WhatIsIt=What is it? +PU_PATRON4_M_CV_General_RunningComment_IG_001_OffToThe=Off to the races? +PU_PATRON4_M_CV_General_StrangeBehavior_IG_001_ImStartingTo=I'm starting to think you might be a couple beers short of a six-pack. +PU_PATRON4_M_CV_General_StrangeBehavior_To3P_IG_001_SomeonesBeenHitting=Someone's been hitting the sauce. +PU_PATRON4_M_CV_General_SurpriseReaction_IG_001_WhatInThe=What in the lovin' hell? +PU_PATRON4_M_CV_General_SurpriseReaction_IG_002_WhatIsThis=What is this? +PU_RACEANN1_AN_General_Bumps_AnnShip_IG_001,P=Easy there, sport. +PU_RACEANN1_AN_General_Bumps_AnnShip_IG_002,P=Eyes where you're flying, buddy. +PU_RACEANN1_AN_General_Bumps_AnnShip_IG_003,P=You wanna hit somebody, hit someone else's ship. +PU_RACEANN1_AN_General_FriendlyFire_AnnShip_IG_001,P=Watch where you're shooting. +PU_RACEANN1_AN_General_FriendlyFire_AnnShip_IG_002,P=Hey! I'm not in the goddamn race. +PU_RACEANN1_AN_General_FriendlyFire_AnnShip_IG_003,P=Seriously, I'm not here for target practice. +PU_RACEANN1_AN_General_PlayerKicked_IG_001,P=Hell with it. You're out of the goddamn race. +PU_RACEANN1_AN_General_PlayerKicked_IG_002,P=You're finished. You hear me? Done. Finito. +PU_RACEANN1_AN_General_PlayerKicked_IG_003,P=That's it. I'm done with you. You're out of the race. +PU_RACEANN1_AN_MidRace_CheckpointTaken_Blowout_IG_001,P=This is getting to be a blowout. They are just dominating. +PU_RACEANN1_AN_MidRace_CheckpointTaken_Blowout_IG_002,P=If somebody doesn't step up soon, this race is over. +PU_RACEANN1_AN_MidRace_CheckpointTaken_Blowout_IG_003,P=Talk about an absolute beast. I don't know if anyone can catch them at this point. +PU_RACEANN1_AN_MidRace_CheckpointTaken_NearTie_IG_001,P=This is getting down to the wire. It's anybody's win for the taking now. +PU_RACEANN1_AN_MidRace_CheckpointTaken_NearTie_IG_002,P=Ooo, we got ourselves a real competition today. Don't know who's gonna snatch the prize. +PU_RACEANN1_AN_MidRace_CheckpointTaken_NearTie_IG_003,P=I tell you what. This is it right here. This is the kind of race you dream about. Whoever wins is really earning their keep, today. +PU_RACEANN1_AN_MidRace_CheckpointTaken_NearVictory_IG_001,P=Getting close here. A little longer and it's gonna be all over. Question is, the rest of you just gonna let 'em win? +PU_RACEANN1_AN_MidRace_CheckpointTaken_NearVictory_IG_002,P=This could be it. We could be looking at a winner here. That is of course unless someone steps up and stops 'em. +PU_RACEANN1_AN_MidRace_CheckpointTaken_NearVictory_IG_003,P=We headin' into the final moments of the race. If you've been biding your time, now might be the time to make your move. +PU_RACEANN1_AN_MidRace_CheckpointTaken_SingleRacer_IG_001,P=And checkpoint. Not a real surprise there. +PU_RACEANN1_AN_MidRace_CheckpointTaken_SingleRacer_IG_002,P=(snore interrupted) Huh? What happened? Oh... +PU_RACEANN1_AN_MidRace_CheckpointTaken_SingleRacer_IG_003,P=One last racer, one more point. +PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_001,P=This race isn't over yet. Doesn't matter what place you are right now. One lucky break or stupid mistake and this race is up for grabs, so stay in it. +PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_002,P=Now, if you're thinking about giving up hope just cause you're losing right now, let me remind you, the only thing separating you from victory is a handful of well-placed missiles. Think on it. +PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_003,P=As much as I love watching a skilled pilot win, I love a good underdog story even more. So know that even though you might be at the back of the pack right now, I'm pulling for you. +PU_RACEANN1_AN_MidRace_EncourageLosingRacer_IG_004,P=You may not be winning this thing, but that don't mean you should go out quiet. Hell, if you're gonna lose, you might as well go down swinging, right? +PU_RACEANN1_AN_MidRace_FewRacersLeft_IG_001,P=The competition has narrowed and now we get too see what the last few bangers can really do. +PU_RACEANN1_AN_MidRace_FewRacersLeft_IG_002,P=Only a few contenders left. Let's see who can go the distance. +PU_RACEANN1_AN_MidRace_FewRacersLeft_IG_003,P=That's it. The herd's been thinned out. We're down to the final few. +PU_RACEANN1_AN_MidRace_GenCommentary_IG_001,P=Man, can I just say that I love this race. Talk about beauty in chaos. +PU_RACEANN1_AN_MidRace_GenCommentary_IG_002,P=I don't know how many of these races I've seen, but they just never get old. Give me speed and bullets any day. +PU_RACEANN1_AN_MidRace_GenCommentary_IG_003,P=You know what this race is? This right here is some damn fine entertainment, if I do say so myself. +PU_RACEANN1_AN_MidRace_GenCommentary_IG_004,P=Just wanna take a second to drop some real respect to our racers today. Not all of you may be that good or really have a shot at winning, but you still showed up and that says something. +PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_001,P=This race is turning into a real shooting gallery. Is there a sale on ammo or something? +PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_002,P=This is some serious bloodlust happening right now. I ain't complaining though. +PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_003,P=Now, I'm not one to judge, but it feels like there are a lot of aggression issues being worked out right now. +PU_RACEANN1_AN_MidRace_GenCommentary_IntenseCombat_IG_004,P=There's something about skilled pilots really going for each other's throats that just does it for me. +PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_001,P=Here we go. Last lap. It's now or never. +PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_002,P=This is the final lap right here. Time to ride or die, people. +PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_003,P=Final lap. Make it count. +PU_RACEANN1_AN_MidRace_LapComplete_Final_IG_004,P=Last lap. It's all or nothing. +PU_RACEANN1_AN_MidRace_LapComplete_First_IG_001,P=First lap's done. +PU_RACEANN1_AN_MidRace_LapComplete_First_IG_002,P=One lap done. Let's keep it going. +PU_RACEANN1_AN_MidRace_LapComplete_First_IG_003,P=There we go. First lap done and done. +PU_RACEANN1_AN_MidRace_LapComplete_IG_001,P=That is another lap complete. +PU_RACEANN1_AN_MidRace_LapComplete_IG_002,P=That lap is done. +PU_RACEANN1_AN_MidRace_LapComplete_IG_003,P=Lap complete. Let's do it again. +PU_RACEANN1_AN_MidRace_LapComplete_IG_004,P=Another lap finished. +PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_001,P=Our fearless leader just cleared another lap. +PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_002,P=This race is one lap closer to completion. +PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_003,P=Look at that. The head of the pack's onto a new lap. +PU_RACEANN1_AN_MidRace_LapComplete_Leader_IG_004,P=The number one racer notched another lap. +PU_RACEANN1_AN_MidRace_LapComplete_SingleRacer_IG_001,P=That's another lap complete for our lone surviving ship. +PU_RACEANN1_AN_MidRace_LapComplete_SingleRacer_IG_002,P=And our one remaining competitor finishes another lap. +PU_RACEANN1_AN_MidRace_LapComplete_SingleRacer_IG_003,P=With only one racer left, basically every lap they finish is a victory lap. +PU_RACEANN1_AN_MidRace_NonRacersInterrupt_IG_001,P=Okay... looks like we got some assholes crashing our race. +PU_RACEANN1_AN_MidRace_NonRacersInterrupt_IG_002,P=Seems we've got some uninvited guests screwing up our race. +PU_RACEANN1_AN_MidRace_NonRacersInterrupt_IG_003,P=Heads up racers, looks like some blinders have decided to use you for target practice. +PU_RACEANN1_AN_MidRace_OneRacerLeft_IG_001,P=Well, if I'm doing my math right, there's only one pilot left. So as long as they don't blow themselves up, the race is theirs. +PU_RACEANN1_AN_MidRace_OneRacerLeft_IG_002,P=With only one survivor left, the finish is theirs for the taking. Piece of advice, don't get cocky. I've seen some crazy shit happen when people drop their guard. +PU_RACEANN1_AN_MidRace_OneRacerLeft_IG_003,P=All right, we got good news and bad news. Good news for our last remaining pilot, you're all that's left, so you pretty much won. Bad news for everyone else who enjoys exciting races because... well see the good news. Someone wake me when they finish. +PU_RACEANN1_AN_MidRace_Progression_Blowout_IG_001,P=This is getting to be a blowout. They are just dominating. +PU_RACEANN1_AN_MidRace_Progression_Blowout_IG_002,P=If somebody doesn't step up soon, this race is over. +PU_RACEANN1_AN_MidRace_Progression_Blowout_IG_003,P=Talk about an absolute beast. I don't know if anyone can catch them at this point. +PU_RACEANN1_AN_MidRace_Progression_NearTie_IG_001,P=This is getting down to the wire. It's anybody's win for the taking now. +PU_RACEANN1_AN_MidRace_Progression_NearTie_IG_002,P=Ooo, we got ourselves a real competition today. Don't know who's gonna snatch the prize. +PU_RACEANN1_AN_MidRace_Progression_NearTie_IG_003,P=I tell you what. This is it right here. This is the kind of race you dream about. Whoever wins is really earning their keep, today. +PU_RACEANN1_AN_MidRace_Progression_NearVictory_IG_001,P=Getting close here. A little longer and it's gonna be all over. Question is, the rest of you just gonna let 'em win? +PU_RACEANN1_AN_MidRace_Progression_NearVictory_IG_002,P=This could be it. We could be looking at a winner here. That is of course unless someone steps up and stops 'em. +PU_RACEANN1_AN_MidRace_Progression_NearVictory_IG_003,P=We headin' into the final moments of the race. If you've been biding your time, now might be the time to make your move. +PU_RACEANN1_AN_MidRace_RacerDies_First_IG_001,P=And our first racer is down. Was just a matter of time until things got real. +PU_RACEANN1_AN_MidRace_RacerDies_First_IG_002,P=Mark that as the first kill of the race. +PU_RACEANN1_AN_MidRace_RacerDies_First_IG_003,P=We got a casualty, folks. It's a fight now. +PU_RACEANN1_AN_MidRace_RacerDies_First_IG_004,P=Someone wanna call a medic? We got ourselves the first casualty. +PU_RACEANN1_AN_MidRace_RacerDies_First_IG_005,P=Ohhh, racer down! I don't think they're getting back up. +PU_RACEANN1_AN_MidRace_RacerDies_IG_001,P=Aaaand that's another racer down. +PU_RACEANN1_AN_MidRace_RacerDies_IG_002,P=And another racer bites the dust. +PU_RACEANN1_AN_MidRace_RacerDies_IG_003,P=Got another pilot merging with the infinite. +PU_RACEANN1_AN_MidRace_RacerDies_IG_004,P=Another one down. We're getting into a downright brawl here. +PU_RACEANN1_AN_MidRace_RacerDies_IG_005,P=Y'all see that fool go down? Damn they got lit up. +PU_RACEANN1_AN_MidRace_RacerDies_Leader_IG_001,P=[ Laughing ] Oh, damn. I bet they thought they were gonna win. +PU_RACEANN1_AN_MidRace_RacerDies_Leader_IG_002,P=Oh! They thought they were on top! That they were untouchable, but that dream came crashing down. +PU_RACEANN1_AN_MidRace_RacerDies_Leader_IG_003,P=One second they're in the lead, and the next they're a flaming wreck. That's life for ya. +PU_RACEANN1_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_001,P=Kill the leader, become the leader. There can be only one! +PU_RACEANN1_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_002,P=Cycle of life here, people. It's all about killing your way to the top. +PU_RACEANN1_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_003,P=Not only did that racer just kill their way into first place, but they did it with serious style. +PU_RACEANN1_AN_MidRace_RacerLeaves_IG_001,P=Um... a pilot just left in the middle of the race. What's the point of starting something you ain't gonna finish? +PU_RACEANN1_AN_MidRace_RacerLeaves_IG_002,P=One of our racers just up and quit... That's a bit dissapointing. +PU_RACEANN1_AN_MidRace_RacerLeaves_IG_003,P=Seems one of our pilots ran away. Hope no one was betting on them. +PU_RACEANN1_AN_MidRace_RacerLeaves_IG_004,P=Did y'all see that pilot leave? Thought it went without saying, but don't leave in the middle of a race. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_First_IG_001,P=First checkpoint down. Let's see if they can make it two. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_First_IG_002,P=First one's down. We're off, people. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_First_IG_003,P=Alright, alright. Here we go. First checkpoint. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_001,P=Checkpoint taken. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_002,P=Look at that, another checkpoint down. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_003,P=A pilot just snagged another checkpoint. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_004,P=Another chekpoint taken. NIcely done. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_005,P=Checkpoint claimed. That's what I like to see. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_IG_006,P=There we go. Give that pilot a point. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_001,P=Looks like we got ourselves a new leader. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_002,P=This ain't over yet. New leader's stepping up. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_003,P=Hoowee, there's a new boss in town. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_001,P=And checkpoint. Not a real surprise there. +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_002,P=(snore interrupted) Huh? What happened? Oh... +PU_RACEANN1_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_003,P=One last racer, one more point. +PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_001,P=Get ready. Here comes the next marker. +PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_002,P=Ready up! New marker inbound. +PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_003,P=Ready or not, next marker's coming. +PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_004,P=Another marker incoming. Get ready. +PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_005,P=Hold on, got a new maker on it's way. +PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_006,P=Okay y'all, new marker's about to drop. +PU_RACEANN1_AN_MidRace_Scramble_NewCheckpoint_IG_007,P=Here comes the next marker. +PU_RACEANN1_AN_MidRace_WrongWay_IG_001,P=I'm normally in favor of an independent streak, but flying the wrong direction is a bit much. +PU_RACEANN1_AN_MidRace_WrongWay_IG_002,P=Not sure if you just missed the signs, but you're heading the wrong way. +PU_RACEANN1_AN_MidRace_WrongWay_IG_003,P=Not sure what "race enhancers" you're on, but you're flying the wrong direction. +PU_RACEANN1_AN_PostRace_WinnerDeclared_High_IG_001,P=That is it! It's all over! We have a winner! +PU_RACEANN1_AN_PostRace_WinnerDeclared_High_IG_002,P=And it's official, we have ourselves a winner! +PU_RACEANN1_AN_PostRace_WinnerDeclared_High_IG_003,P=Stick a fork in it! We have a winner! +PU_RACEANN1_AN_PostRace_WinnerDeclared_Low_IG_001,P=And that's that. To the winner: Congrats. To everyone else: practice. +PU_RACEANN1_AN_PostRace_WinnerDeclared_Low_IG_002,P=And... we're done. All right, let's get ready for the next one. Okay? +PU_RACEANN1_AN_PostRace_WinnerDeclared_Low_IG_003,P=That'll do it. Helluva show from our winner... probably too good of one if you ask me. But nice work. +PU_RACEANN1_AN_PostRace_WrapUp_IG_001,P=I'll see you next time, ladies and germs. Remember, keep the throttle down and your eyes open. Now, if you'll excuse me, there's a bottle of Rust with my name on it. +PU_RACEANN1_AN_PostRace_WrapUp_IG_002,P=Like to thank everyone listening. Keep at it and maybe next time it'll be you in the winner's circle. This is Nas Calloway signing off. Now if you'll excuse me. I gotta take a leak. Later. +PU_RACEANN1_AN_PostRace_WrapUp_IG_003,P=Whew! Don't know about you but I am wiped. Before I head out, a shout out to our new champ and a big thanks to everyone else for making them look so damn good. This is Nas Calloway. I'll see y'all at the next one. +PU_RACEANN1_AN_PostRace_WrapUp_IG_004,P=That's it for me. Win or lose, hope you all had as much fun as I did. Though I'm guessing it's a lot more fun if you win. If you come back and race again, maybe you'll get to find out for yourself. 'Til then, keep it tight. +PU_RACEANN1_AN_PostRace_WrapUp_IG_005,P=Let me be the first to say congrats to our victor. And to all the others, hopefully, I'll see you all back here again real soon. It's been a trip. +PU_RACEANN1_AN_PreRace_EntrantLeaves_IG_001,P=Seems one of our racers had a change of heart and ghosted. But hey, there's always other fish in the sea, right? +PU_RACEANN1_AN_PreRace_EntrantLeaves_IG_002,P=Well, we're down a entrant now. Guess some people can't handle the pressure. Screw it. Race's probably better off without 'em, anyway. +PU_RACEANN1_AN_PreRace_MinRacersAccepted_IG_001,P=What's up, people. Looks like we got enough racers to make this official. Now we just need people to show up and we can get this show on the road. +PU_RACEANN1_AN_PreRace_MinRacersAccepted_IG_002,P=Quick update, ladies and germs. We got enough racers to make this interesting. Once all our people show up, we go. +PU_RACEANN1_AN_PreRace_MinRacersAccepted_IG_003,P=Got word from on high that the race ticket's filling up. I expect they'll be making their way over here any time now. Lookin' at the list... yeah, I think this'll be good. +PU_RACEANN1_AN_PreRace_RaceAccepted_LongWait_IG_001,P=Hey there, stranger. Heard you're gonna be taking part in our little... event. My name's Nes Calloway, I'm gonna be running the show. You should have the rendezvous point in your system, so head on down and we can get this started. +PU_RACEANN1_AN_PreRace_RaceAccepted_LongWait_IG_002,P=What's up. Word is you're ready to turn and burn. That's what I like to see. I'm Nes Calloway, I'll be calling the race. Still waiting on a couple other candidates, but head on over to the start line when you can. +PU_RACEANN1_AN_PreRace_RaceAccepted_LongWait_IG_003,P=Hey. You reading me? Name's Nes Calloway. I'm running the race you just signed up for. Master of cermonies if you like. Sent you a rendezvous spot for your starmap. Head on over. +PU_RACEANN1_AN_PreRace_RaceAccepted_ShortWait_IG_001,P=What's going on, my friend. Nes Calloway here. My people tell me you're up for our next race. We're about ready to go, so head on over to the start line. +PU_RACEANN1_AN_PreRace_RaceAccepted_ShortWait_IG_002,P=Who's ready shred some speed records? Hey, what's going on, I'm Nes Calloway, overseer of the race you just signed up for. Why don't you head on down to the rendezvous and we'll get this show on the road. +PU_RACEANN1_AN_PreRace_RaceAccepted_ShortWait_IG_003,P=Yo, yo, yo. Nes Calloway here. I'm gonna be calling the race you just signed up for. We're about ready to go, so head on over to rendezvous spot pronto and we'll get this thing poppin'. +PU_RACEANN1_AN_PreRace_RaceCanceled_IG_001,P=That's it. I'm calling it. Race is canceled. No point in doing this if no one else is coming. Maybe next time. +PU_RACEANN1_AN_PreRace_RaceCanceled_IG_002,P=Alright, look. I hate to do it, but I got a bunch of pilots who bailed, so it looks like we're gonna have to race some other time. +PU_RACEANN1_AN_PreRace_StartEarly_IG_001,P=Actually, I might kick this off a little early. +PU_RACEANN1_AN_PreRace_StartEarly_IG_002,P=I'll be honest, I'm kinda eager to get this show on the road. +PU_RACEANN1_AN_PreRace_StartEarly_IG_003,P=It's looking like we might be all set to go. Just gonna do a last count... +PU_RACEANN1_AN_PreRace_WaitLonger_IG_001,P=Stay frosty, y'all. Shouldn't be too much longer now. +PU_RACEANN1_AN_PreRace_WaitLonger_IG_002,P=Just a couple more ticks, and we'll be ready to go. +PU_RACEANN1_AN_PreRace_WaitLonger_IG_003,P=I know y'all wanna get this poppin' but it's gonna be a little bit longer. +PU_RACEANN1_AN_PreRace_Welcome_LongWait_IG_001,P=Welcome, welcome. We're still waiting on a few more stragglers, so hang out for a sec. We'll get going soon. +PU_RACEANN1_AN_PreRace_Welcome_LongWait_IG_002,P=Hey there, rambler. Welcome to the heat. Bet you're itching to get started, but I'm gonna need you to just sit tight 'til the rest of the racers show. +PU_RACEANN1_AN_PreRace_Welcome_LongWait_IG_003,P=Hey, glad you could make it. More food for the fodder, right? As soon as the rest of the pack shows, we'll get going, but 'til then just stay close and be ready. +PU_RACEANN1_AN_PreRace_Welcome_ShortWait_IG_001,P=Hey there. Just in time. We're about ready to start the race, but we got a few more racers on their way. Cool your jets and once they show, we go. +PU_RACEANN1_AN_PreRace_Welcome_ShortWait_IG_002,P=Welcome to the show. The race'll be starting soon. Just waiting on a few more people to show. +PU_RACEANN1_AN_PreRace_Welcome_ShortWait_IG_003,P=Salutations. Thrilled you made it out. Once the rest of the racers get here, we'll kick things off, but feel free to size up the competition till then. +PU_RACEANN1_AN_RaceStart_Countdown_GetReady_IG_001,P=Get ready ... +PU_RACEANN1_AN_RaceStart_Countdown_GetReady_IG_002,P=Get ready ... +PU_RACEANN1_AN_RaceStart_Countdown_GetReady_IG_003,P=Get ready ... +PU_RACEANN1_AN_RaceStart_Countdown_GetSet_IG_001,P=get set ... +PU_RACEANN1_AN_RaceStart_Countdown_GetSet_IG_002,P=get set ... +PU_RACEANN1_AN_RaceStart_Countdown_GetSet_IG_003,P=get set ... +PU_RACEANN1_AN_RaceStart_Countdown_Go_IG_001,P=go! +PU_RACEANN1_AN_RaceStart_Countdown_Go_IG_002,P=go! +PU_RACEANN1_AN_RaceStart_Countdown_Go_IG_003,P=go! +PU_RACEANN1_AN_RaceStart_Countdown_Init_IG_001,P=You better get those engines humming 'cause we're about to kick off ? +PU_RACEANN1_AN_RaceStart_Countdown_Init_IG_002,P=Lock it in, people. It's that time. Time to see who's gonna lay it all on the line and snatch the ring of victory. You ready? You ready? Well ? +PU_RACEANN1_AN_RaceStart_Countdown_Init_IG_003,P=Okay. It's that time, people. Time to see who's got the mettle and who's got the grind ? +PU_RACEANN1_AN_RaceStart_Countdown_ReadInFull_IG_001,P=You better get those engines humming 'cause we're about to kick off. Get ready ... get set ... go! +PU_RACEANN1_AN_RaceStart_Countdown_ReadInFull_IG_002,P=Lock it in, people. It's that time. Time to see who's gonna lay it all on the line and snatch the ring of victory. You ready? You ready? Well, get ready ... get set ... go! +PU_RACEANN1_AN_RaceStart_Countdown_ReadInFull_IG_003,P=Okay. It's that time, people. Time to see who's got the mettle and who's got the grind. Get ready ... get set ... go! +PU_RACEANN1_AN_RaceStart_RaceModeExp_Normal_IG_001,P=Okay. Everyone's at the starting line, so it's almost go time. Here's the rub. To win, you gotta be first to finish all the laps. Tricky part is all the other racers trying to do the same. Make sense? +PU_RACEANN1_AN_RaceStart_RaceModeExp_Normal_IG_002,P=Looks like we got all our racers in place so let me tell you how this is gonna work. The first ship to complete all the laps wins. Easy as pie. +PU_RACEANN1_AN_RaceStart_RaceModeExp_Normal_IG_003,P=Alright, ramblers, let's get rambling. Y'all know the drill, the racer that finishes all the laps first wins. Should be a real good time. +PU_RACEANN1_AN_RaceStart_RaceModeExp_Scramble_IG_001,P=Alright, listen up. Now that everyone's here, lemme lay out the rules. Y'all are gonna be racing in a scramble. First one to collect enough checkpoints wins. Outside of that, do whatever the hell you want. +PU_RACEANN1_AN_RaceStart_RaceModeExp_Scramble_IG_002,P=We're good to go, people. Now the race of the day is what's called a scramble. First one to collect enough checkpoints wins. Anyone get's in your way? Do what you gotta do to get them out of your way. +PU_RACEANN1_AN_RaceStart_RaceModeExp_Scramble_IG_003,P=Attention all pilots, we're about to get underway. Now, today's race has two rules: 1. Be the first to collect enough checkpoints. 2. Stop other people from collecting checkpoints. Simple, right? +PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_001=No, no, no < Struggle > < Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_002=< Struggle > < Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_003=No, no no < Struggle > < Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_004=No, no, no < Struggle > < Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_005=No, no no < Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_001=< Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_002=< Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_003=< Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_004=< Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_005=< Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_006=< Scream > +PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_001_WatchWhereYoure=Watch where you're shooting. +PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_002_HeyImNot=Hey! I'm not in the goddamn race. +PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_003_SeriouslyImNot=Seriously, I'm not here for target practice. +PU_RACEANN1_M_AN_General_GetHits_IG_EX_001=< Grunt > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_002=< Grunt > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_003=< Grunt > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_004=< Grunt > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_005=< Grunt > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_006=< Grunt > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_007=< Grunt > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_008=< Grunt > +PU_RACEANN1_M_AN_General_PlayerKicked_IG_001_HellWithIt=Hell with it. You're out of the goddamn race. +PU_RACEANN1_M_AN_General_PlayerKicked_IG_002_YoureFinishedYou=You're finished. You hear me? Done. Finito. +PU_RACEANN1_M_AN_General_PlayerKicked_IG_003_ThatsItIm=That's it. I'm done with you. You're out of the race. +PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_001_EasyThereSport=Easy there, sport. +PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_002_EyesWhereYoure=Eyes where you're flying, buddy. +PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_003_YouWannaHit=You wanna hit somebody, hit someone else's ship. +PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_001_ThisRaceIsnt=This race isn't over yet. Doesn't matter what place you are right now. One lucky break or stupid mistake and this race is up for grabs, so stay in it. +PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_002_NowIfYoure=Now, if you're thinking about giving up hope just cause you're losing right now, let me remind you, the only thing separating you from victory is a handful of well-placed missiles. Think on it. +PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_003_AsMuchAs=As much as I love watching a skilled pilot win, I love a good underdog story even more. So even though you might be at the back of the pack right now, I'm pulling for you. +PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_004_YouMayNot=You may not be winning this thing, but that don't mean you should go out quiet. Hell, if you're gonna lose, you might as well go down swinging, right? +PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_001_TheCompetitionHas=The competition has narrowed and now we get too see what the last few bangers can really do. +PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_002_OnlyAFew=Only a few contenders left. Let's see who can go the distance. +PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_003_ThatsItThe=That's it. The herd's been thinned out. We're down to the final few. +PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_001_ManCanI=Man, can I just say that I love this race. Talk about beauty in chaos. +PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_002_IDontKnow=I don't know how many of these races I've seen, but they just never get old. Give me speed and bullets any day. +PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_003_YouKnowWhat=You know what this race is? This right here is some damn fine entertainment, if I do say so myself. +PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_004_JustWannaTake=Just wanna take a second to drop some real respect to our racers today. Not all of you may be that good or really have a shot at winning, but you still showed up and that says something. +PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_001_ThisRaceIs=This race is turning into a real shooting gallery. Is there a sale on ammo or something? +PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_002_ThisIsSome=This is some serious bloodlust happening right now. I ain't complaining though. +PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_003_NowImNot=Now, I'm not one to judge, but it feels like there are a lot of aggression issues being worked out right now. +PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_004_TheresSomethingAbout=There's something about skilled pilots really going for each other's throats that just does it for me. +PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_001_HereWeGo=Here we go. Last lap. It's now or never. +PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_002_ThisIsThe=This is the final lap right here. Time to ride or die, people. +PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_003_FinalLapMake=Final lap. Make it count. +PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_004_LastLapIts=Last lap. It's all or nothing. +PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_001_FirstLapsDone=First lap's done. +PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_002_OneLapDone=One lap done. Let's keep it going. +PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_003_ThereWeGo=There we go. First lap done and done. +PU_RACEANN1_M_AN_MidRace_LapComplete_IG_001_ThatIsAnother=That is another lap complete. +PU_RACEANN1_M_AN_MidRace_LapComplete_IG_002_ThatLapIs=That lap is done. +PU_RACEANN1_M_AN_MidRace_LapComplete_IG_003_LapCompleteLets=Lap complete. Let's do it again. +PU_RACEANN1_M_AN_MidRace_LapComplete_IG_004_AnotherLapFinished=Another lap finished. +PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_001_OurFearlessLeader=Our fearless leader just cleared another lap. +PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_002_ThisRaceIs=This race is one lap closer to completion. +PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_003_LookAtThat=Look at that. The head of the pack's onto a new lap. +PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_004_TheNumberOne=The number one racer notched up another lap. +PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_001_ThatsAnotherLap=That's another lap complete for our lone surviving ship. +PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_002_AndOurOne=And our one remaining competitor finishes another lap. +PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_003_WithOnlyOne=With only one racer left, it's like every lap they finish is a victory lap. +PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_001_OkayLooksLike=Okay... looks like we got some assholes crashing our race. +PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_002_SeemsWeveGot=Seems we've got some uninvited guests screwing up our race. +PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_003_HeadsUpRacers=Heads up racers, looks like some blinders have decided to use you for target practice. +PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_001_WellIfIm=Well, if I'm doing my math right, there's only one pilot left. So as long as they don't blow themselves up, the race is theirs. +PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_002_WithOnlyOne=With only one survivor left, the finish is theirs for the taking. Piece of advice, don't get cocky. I've seen some crazy shit happen when people drop their guard. +PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_003_AllRightWe=All right, we got good news and bad news. Good news for our last remaining pilot, you're all that's left, so you pretty much won. Bad news for everyone else who enjoys exciting races because... well see the good news. Someone wake me when they finish. +PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_001_ThisIsGetting=This is getting to be a blowout. They are just dominating. +PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_002_IfSomebodyDoesnt=If somebody doesn't step up soon, this race is over. +PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_003_TalkAboutAn=Talk about an absolute beast. I don't know if anyone can catch them at this point. +PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_001_ThisIsGetting=This is getting down to the wire. It's anybody's win for the taking now. +PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_002_OooWeGot=Ooo, we got ourselves a real competition today. Don't know who's gonna snatch the prize. +PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_003_ITellYou=I tell you what. This is it right here. This is the kind of race you dream about. Whoever wins is really earning their keep, today. +PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_001_GettingCloseHere=Getting close here. A little longer and it's gonna be all over. Question is, the rest of you just gonna let 'em win? +PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_002_ThisCouldBe=This could be it. We could be looking at a winner here. That is of course unless someone steps up and stops 'em. +PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_003_WeHeadinInto=We headin' into the final moments of the race. If you've been biding your time, now might be the time to make your move. +PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_001_AndOurFirst=And our first racer is down. +PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_002_MarkThatAs=Mark that as the first kill of the race. +PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_003_WeGotA=We got a casualty, folks. It's a fight now. +PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_004_SomeoneWannaCall=Someone wanna call a medic? We got ourselves the first casualty. +PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_005_OhhhRacerDown=Ohhh, racer down! I don't think they're getting back up. +PU_RACEANN1_M_AN_MidRace_RacerDies_IG_001_AaaandThatsAnother=Aaaand that's another racer down. +PU_RACEANN1_M_AN_MidRace_RacerDies_IG_002_AndAnotherRacer=And another racer bites the dust. +PU_RACEANN1_M_AN_MidRace_RacerDies_IG_003_GotAnotherPilot=Got another pilot merging with the infinite. +PU_RACEANN1_M_AN_MidRace_RacerDies_IG_004_AnotherOneDown=Another one down. We're getting into a downright brawl here. +PU_RACEANN1_M_AN_MidRace_RacerDies_IG_005_YallSeeThat=Y'all see that fool go down? Damn they got lit up. +PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_001_OhDamnI=[ Laughing ] Oh, damn. I bet they thought they were gonna win. +PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_002_OhTheyThought=Oh! They thought they were on top! That they were untouchable, but that dream came crashing down. +PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_003_OneSecondTheyre=One second they're in the lead, and the next they're a flaming wreck. That's life for ya. +PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_001_KillTheLeader=Kill the leader, become the leader. There can only be one! +PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_002_CycleOfLife=Cycle of life here, people. It's all about killing your way to the top. +PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_003_NotOnlyDid=Not only did that racer just kill their way into first place, but they did it with serious style. +PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_001_UmAPilot=Um... a pilot just left in the middle of the race. What's the point of starting something you ain't gonna finish? +PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_002_OneOfOur=One of our racers just up and quit... That's a bit dissapointing. +PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_003_SeemsOneOf=Seems one of our pilots ran away. Hope no one was betting on them. +PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_004_DidYallSee=Did y'all see that pilot leave? Thought it went without saying, but don't leave in the middle of a race. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_001_GetReadyHere=Get ready. Here comes the next marker. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_002_ReadyUpNew=Ready up! New marker inbound. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_003_ReadyOrNot=Ready or not, next marker's coming. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_004_AnotherMarkerIncoming=Another marker incoming. Get ready. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_005_HoldOnGot=Hold on, got a new maker on it's way. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_006_OkayYallNew=Okay y'all, new marker's about to drop. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_007_HereComesThe=Here comes the next marker. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_001_FirstCheckpointDown=First checkpoint down. Let's see if they can make it two. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_002_FirstOnesDown=First one's down. We're off, people. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_003_AlrightAlrightHere=Alright, alright. Here we go. First checkpoint. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_001_CheckpointTaken=Checkpoint taken. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_002_LookAtThat=Look at that, another checkpoint down. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_003_APilotJust=A pilot just snagged another checkpoint. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_004_AnotherChekpointTaken=Another chekpoint taken. Nicely done. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_005_CheckpointClaimedThats=Checkpoint claimed. That's what I like to see. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_006_ThereWeGo=There we go. Give that pilot a point. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_001_LooksLikeWe=Looks like we got ourselves a new leader. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_002_ThisAintOver=This ain't over yet. New leader's stepping up. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_003_HooweeTheresA=Hoowee, there's a new boss in town. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_001_AndCheckpointNot=And checkpoint. Not a real surprise there. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_002_HuhWhatHappened=< Snoring >... Huh? What happened? Oh... +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_003_OneLastRacer=One last racer, one more point. +PU_RACEANN1_M_AN_MidRace_WrongWay_IG_001_ImNormallyIn=I'm normally in favor of an independent streak, but flying in the wrong direction's a bit much. +PU_RACEANN1_M_AN_MidRace_WrongWay_IG_002_NotSureIf=Not sure if you just missed the signs, but you're heading the wrong way. +PU_RACEANN1_M_AN_MidRace_WrongWay_IG_003_NotSureWhat=Not sure what "race enhancers" you're on, but you're flying in the wrong direction. +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_001_ThatIsIt=That is it! It's all over! We have a winner! +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_002_AndItsOfficial=And it's official, we have ourselves a winner! +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_003_StickAFork=Stick a fork in it! We have a winner! +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_001_AndThatsThat=And that's that. To the winner: Congrats. To everyone else: practice. +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_002_AndWereDone=And... we're done. All right, let's get ready for the next one. Okay? +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_003_ThatllDoIt=That'll do it. Helluva show from our winner... probably too good of one if you ask me. But nice work. +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_004_AndThatsThat=And that's that. +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_005_AndWereDone=And... we're done. +PU_RACEANN1_M_AN_PostRace_WrapUp_IG_001_IllSeeYou=I'll see you next time, ladies and germs. But remember, keep the throttle down and your eyes open. Now, if you'll excuse me, there's a bottle of Rust with my name on it. +PU_RACEANN1_M_AN_PostRace_WrapUp_IG_002_LikeToThank=Like to thank everyone listening. Keep at it and maybe next time it'll be you in the winner's circle. This is Nes Calloway signing off. Now if you'll excuse me. I gotta take a leak. Later. +PU_RACEANN1_M_AN_PostRace_WrapUp_IG_003_WhewDontKnow=Whew! Don't know about you but I am wiped. Before I head out, a shout out to our new champ and a big thanks to everyone else for making them look so damn good. This is Nes Calloway. I'll see y'all at the next one. +PU_RACEANN1_M_AN_PostRace_WrapUp_IG_004_ThatsItFor=That's it for me. Win or lose, hope you all had as much fun as I did. Though I'm guessing it's a lot more fun if you win. If you come back and race again, maybe you'll get to find that out for yourself. 'Til then, keep it tight. +PU_RACEANN1_M_AN_PostRace_WrapUp_IG_005_LetMeBe=Let me be the first to say congrats to our victor. And to all the others, hopefully, I'll see you all back here again real soon. It's been a trip. +PU_RACEANN1_M_AN_PreRace_EntrantLeaves_IG_001_SeemsOneOf=Seems one of our racers had a change of heart and ghosted. But hey, there's always other fish in the sea, right? +PU_RACEANN1_M_AN_PreRace_EntrantLeaves_IG_002_WellWereDown=Well, we're down a entrant now. Guess some people can't handle the pressure. Screw it. Race's probably better off without 'em, anyway. +PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_001_WhatsUpPeople=What's up, people. Looks like we got enough racers to make this official. Now we just need people to show up and we can get this show on the road. +PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_002_QuickUpdateLadies=Quick update, ladies and germs. We got enough racers to make this interesting. Once all our people show up, we go. +PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_003_GotWordFrom=Got word from on high that the race ticket's filling up. I expect they'll be making their way over here any time now. Lookin' at the list... yeah, I think this'll be good. +PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_001_HeyThereStranger=Hey there, stranger. Heard you're gonna be taking part in our little... event. My name's Nes Calloway, I'm gonna be running the show. You got the rendezvous point in your system, so head on down and we can get this started. +PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_002_WhatsUpWord=What's up. Word is you're ready to turn and burn. That's what I like to see. I'm Nes Calloway, I'll be calling the race. Still waiting on a couple other candidates, but head on over to the start line when you can. +PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_003_HeyYouReading=Hey... You reading me?... Name's Nes Calloway. I'm running the race you just signed up for. Master of cermonies if you like. Sent you a rendezvous spot for your starmap. Head on over. +PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_001_WhatsGoingOn=What's going on, my friend. Nes Calloway here. My people tell me you're up for our next race. We're about ready to go, so head on over to the start line. +PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_002_WhosReadyShred=Who's ready to shred some speed records? Hey, what's going on, I'm Nes Calloway, overseer of the race you just signed up for. Why don't you head on down to the rendezvous and we'll get this show on the road. +PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_003_YoYoYo=Yo, yo, yo. Nes Calloway here. I'm gonna be calling the race you just signed up for. We're about ready to go, so head on over to rendezvous spot pronto and we'll get this thing poppin'. +PU_RACEANN1_M_AN_PreRace_RaceCanceled_IG_001_ThatsItIm=That's it. I'm calling it. Race is canceled. No point in doing this if no one else is coming. Maybe next time. +PU_RACEANN1_M_AN_PreRace_RaceCanceled_IG_002_AlrightLookI=Alright, look. I hate to do it, but I got a bunch of pilots who bailed, so it looks like we're gonna have to race some other time. +PU_RACEANN1_M_AN_PreRace_StartEarly_IG_001_ActuallyIMight=Actually, I might kick this off a little early. +PU_RACEANN1_M_AN_PreRace_StartEarly_IG_002_IllBeHonest=I'll be honest, I'm kinda eager to get this show on the road. +PU_RACEANN1_M_AN_PreRace_StartEarly_IG_003_ItsLookingLike=It's looking like we might be all set to go. Just gonna do a last count... +PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_001_StayFrostyYall=Stay frosty, y'all. Shouldn't be too much longer now. +PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_002_JustACouple=Just a couple more ticks, and we'll be ready to go. +PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_003_IKnowYall=I know y'all wanna get this poppin' but it's gonna be a little bit longer. +PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_001_WelcomeWelcomeWere=Welcome, welcome. We're still waiting on a few more stragglers, so hang out for a bit. We'll get going soon. +PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_002_WelcomeToThe=Welcome to the heat. Bet you're itching to get started, but I'm gonna need you to just sit tight 'til the rest of the racers show. +PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_003_HeyGladYou=Hey, glad you could make it. More food for the fodder, right? As soon as the rest of the pack shows, we'll get going, but 'til then just stay close and be ready. +PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_001_HeyThereJust=Hey there. Just in time. We're about ready to start the race, but we got a few more racers on their way. Cool your jets and once they show, we go. +PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_002_WelcomeToThe=Welcome to the show. The race'll be starting soon. Just waiting on a few more people to show. +PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_003_SalutationsThrilledYou=Salutations. Thrilled you made it out. Once the rest of the racers get here, we'll kick things off, but feel free to size up the competition till then. +PU_RACEANN1_M_AN_RaceStart_Countdown_GetReady_IG_001_GetReady=Get ready ... +PU_RACEANN1_M_AN_RaceStart_Countdown_GetSet_IG_001_GetSet=get set ... +PU_RACEANN1_M_AN_RaceStart_Countdown_Go_IG_001_Go=go! +PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_001_YouBetterGet=You better get those engines humming 'cause we're about to kick off ? +PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_002_LockItIn=Lock it in, people. It's that time. Time to see who's gonna lay it all on the line and snatch the ring of victory ? +PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_003_OkayItsThat=Okay. It's that time, people. Time to see who's got the mettle and who's got the grind ? +PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_001_YouBetterGet=You better get those engines humming 'cause we're about to kick off. Get ready ... get set ... go! +PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_002_LockItIn=Lock it in, people. It's that time. Time to see who's gonna lay it all on the line and snatch the ring of victory. You ready? You ready? Well, get ready ... get set ... go! +PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_003_OkayItsThat=Okay. It's that time, people. Time to see who's got the mettle and who's got the grind. Get ready ... get set ... go! +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_001_OkayEveryonesAt=Okay. Everyone's at the starting line, so it's almost go time. Here's the rub. To win, you gotta be first to finish all the laps. Tricky part is all the other racers are trying to do the same. Make sense? +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_002_LooksLikeWe=Looks like we got all our racers in place so let me tell you how this is gonna work. The first ship to complete all the laps wins. Easy as pie. +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_003_AlrightRamblersLets=Alright, ramblers, let's get rambling. Y'all know the drill, the racer that finishes all the laps first wins. Should be a real good time. +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_001_AlrightPayAttention=Alright, pay attention people. Now that we got all our pilots, lemme lay out how this is gonna work. This here's a scramble race. First one to take down enough checkpoint beacons wins. Outside of that, pretty much everything else goes. +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_002_AllRacersAre=All racers are accounted for, so let's get things started. You're gonna be flying what's called a scramble. First one to take out enough checkpoint beacons wins. Someone else gets in your way? Feel free to take them out too. +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_003_ListenUpPilots=Listen up pilots, this scramble's about to get underway. As soon as I say "go," be the first to take down enough checkpoint beacons. Of course, everyone else is trying to do the same thing. Should make for one hell of a race. +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_001_AlrightListenUp=Alright, listen up. Now that everyone's here, let me lay out the rules. Y'all gonna be racing in a scramble. First one to collect enough checkpoints wins. Outside of that, do whatever the hell you want. +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_002_WereGoodTo=We're good to go, people. Now the race of the day is what's called a scramble. First one to collect enough checkpoints wins. Anyone get's in your way? Do what you gotta do to get them out of your way. +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_003_AttentionAllPilots=Attention all pilots, we're about to get underway. Now, today's race has got two rules: 1. Be the first to collect enough checkpoints. 2. Stop other people from collecting checkpoints. Simple, right? +PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_001_DoneDontScrew=Done. Don't screw it up. +PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_004_Cool=Cool. +PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_006_IllLetThe=I'll let the clients know. +PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_003_YouDontWant=You don't want it? Fine with me. +PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_004_OhSureYoure=Oh sure, you're crazy rich and don't need the work. +PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_006_JustWastingMy=Just wasting my time for fun, I guess. +PU_RUTO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YeahOkayThis=Yeah, okay, this has got to get done, so hit me up if anything changes. +PU_RUTO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_003_FineIllKeep=Fine, I'll keep reaching out, but the job is still open till one of them says yes. +PU_RUTO_MG_Comms_Farewell_IG_001_Later=Later. +PU_RUTO_MG_Comms_Farewell_IG_002_AndImOut=And I'm out. +PU_RUTO_MG_Comms_ForgivesPlayer_IG_002_FirstOffI=First off, I accept your apology. Second, I know you didn't actually apologize, but for the sake of both our bank accounts, I'm gonna go ahead and pretend like you did. I have a business opportunity for you. +PU_RUTO_MG_Comms_InstructVisit_IG_002_SwingByGrim=Swing by Grim HEX and we'll talk. +PU_RUTO_MG_Comms_InstructVisit_IG_003_IWontGet=I won't get into it over comms, so stop by. +PU_RUTO_MG_Comms_MissionComplete_1stTime_IG_001_HeyLookAt=Hey, look at that. Nicely done. Was hoping you'd come through for me. Call me crazy, but it feels like we're building up a little bit of a good thing here. Might be that we can help each other out some more. Get you a reputation going. Earn some creds along the way. Think it over and if you're interested head to Grim HEX. There's a little gadget store there called Technotic. Tell the sorry sack working there that Ruto sent you. +PU_RUTO_MG_Comms_MissionComplete_IG_001_WereAllGood=We're all good with that thing you were doing. +PU_RUTO_MG_Comms_MissionComplete_IG_004_IGotConfirmation=I got confirmation from the client. Consider that contract successfully completed. +PU_RUTO_MG_Comms_NewMission_IG_003_ICantSay=I can't say too much right now, but trust me when I say you're going to want to get in on this. +PU_RUTO_MG_Comms_NewMission_IG_004_SomethingExcitingMay=Something exciting may have just popped up on my radar. +PU_RUTO_MG_Comms_PaymentSent_IG_002_PaymentsBeenWired=Payment's been wired to your account. +PU_RUTO_MG_Comms_PaymentSent_IG_003_CredsShouldPop=Creds should pop up in your account in a bit. +PU_RUTO_MG_Comms_ReturnItems_FailBounty_IG_001_IWarnedYou=I warned you, but you didn't return the property. Now it has to be collected the hard way. +PU_RUTO_MG_Comms_ReturnItems_FailBounty_IG_003_CongratsYouStole=Congrats. You stole from some very pissed off people. Enjoy breathing cause that isn't going to be for much longer. +PU_RUTO_MG_Comms_ReturnItems_LastWarning_IG_002_LastChanceBring=Last chance. Bring the goods back. Now. Or this will escalate to something worse. +PU_RUTO_MG_Comms_ReturnItems_LastWarning_IG_003_TheClientsWant=The clients want to know where their stuff is. If you don't return it soon, I'm going to tell them where to find you. +PU_RUTO_MG_Comms_ReturnItems_Reminder_IG_001_SoListenYouve=So listen, you've still got property that doesn't belong to you. We're gonna need that back. +PU_RUTO_MG_Comms_ReturnItems_Reminder_IG_003_ImGonnaNeed=I'm gonna need the stuff from that last contract back. You didn't think you'd be able to keep it, did you? +PU_RUTO_MG_ConvoRejoin_IG_002_YouDoneGood=You done? Good. +PU_RUTO_MG_ConvoRejoin_IG_004_OkayLikeI=Okay, like I was saying ... +PU_RUTO_MG_Decide_EncourageLookAndDecide_IG_003_GiveItA=Give it a once over and see if you're up for it or not. +PU_RUTO_MG_Decide_EncourageLookAndDecide_IG_004_GoOnRead=Go on. Read up. Time's a wastin'. +PU_RUTO_MG_Decide_MissionTimeout_IG_002_JeezFuckIt=Jeez, fuck it. I'll find somebody else. +PU_RUTO_MG_Decide_WarningMissionTimeout_IG_002_WhatsItGonna=What's it gonna be? +PU_RUTO_MG_Interrupt_IG_001_UhOkay=Uh... okay ... +PU_RUTO_MG_Interrupt_IG_002_WhereYouGoing=Where you going? +PU_RUTO_MG_Intro_1stTime_Comms_NoBranch_V_WP_001_HeyThereSaw=Hey there, saw your name light up the boards and figured I'd welcome you personally to the criminal kabal myself. I go by Ruto. Hope you don't mind me staying a bit... anonymous, but you know, with the circles I run in - Guess I should say "we run in" now, right? Anyway, if you're looking to get the authorities off your back, I can totally help you out. It's a little more risky than doin' it on the up and up, but saves you some trouble in the long run. Now, there's no need to thank me, but ... there is one little favor you could do for me ... if you're interested ... Do it, don't do it. Up to you. Either way, good luck out there. +PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D1_001_SureIGet=Sure, I get it. You had a misunderstanding that got blown out of proportion. Happens all the time. Hope you get it sorted. +PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_A_001_ItsSuperEasy=It's super easy. Take care of it, and you'll get a fair cut. Don't do it? Well ... no hard feelings. Here are the details. Good luck out there. +PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_B_001_GuessWereDone=Guess we're done then. +PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_SUBSTART_001_RightAndPeople=Right, and people like us understand it never pays to have too many people know your business. Speaking of, if you're looking to get the authorities off your back, I totally can help you out. Sending you a primer now. Lays out the one two threes on wiping your record. A little more risky than doin' it on the up and up, but saves you some trouble in the long run. Now, no need to thank me, happy to help ... But ... now that I think of it ... there is one little favor you could do for me ... +PU_RUTO_MG_Intro_1stTime_Comms_V_WP_START_001_HeyThereLet=Hey there, let me be one of the first to welcome you to the criminal club. Saw your name light up on the boards and figured I'd welcome you personally to the kabal myself. I go by Ruto. Hope you don't mind me staying a bit anonymous, but you know, with the circles I run in - Guess I should say "we run in" now, right? +PU_RUTO_MG_Intro_1stTime_Term_NoBranch_V_WP_001_HiYouLike=Hi... You, like it? It's pretty ace, right? Took about a week of stitching images off the spectrum. Anyway, as for why I brought you here, long story short, people with problems pay me to find solutions. If an operator needs some cover? I find someone to turn out the lights. The Nine Tails need a package delivered, no questions? I find someone to deliver it. Some grift needs to be taught a hard lesson? I find someone to teach it. Now, what I'm hoping is that sometimes that someone I find is going to be you. For example, I have this little job here that needs doing. Think you'd be interested? +PU_RUTO_MG_Intro_1stTime_Term_V_WP_D1_001_SureWhyWaste=Sure, why waste time. +PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_A_001_Good=Good. +PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_B_001_CauseImNot=Cause I'm not about to relay important jobs all over the damn spectrum. My clients expect better than that. +PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_SUBSTART_001_WeAreMeeting=We are meeting, but if you mean in the flesh, I don't do that. Is that problem? +PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_001_BasicallyPeopleWith=Basically, people with problems pay me to find solutions. If an operator needs some cover, I find someone to turn out the lights. The Nine Tails need a package delivered, no questions, I find someone to deliver it. Some grift needs to be taught a hard lesson, I find someone to teach it. +PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_002_NowWhatIm=Now, what I'm hoping is that sometimes that someone I find is going to be you. +PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_003_ForExampleI=For example, I have this little job here that needs doing. +PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_004_ThinkYoudBe=Think you'd be interested? +PU_RUTO_MG_Intro_1stTime_Term_V_WP_START_001_HiLikeIt=Hi... Like it? It's pretty ace, right? Took about a week of stitching images off the spectrum. Anyway, you ready to talk some business? +PU_RUTO_MG_LastMissionComment_FailStreak_IG_002_AnotherFailedJob=Another... failed... job. Sort of turning out to be your style, isn't it? Failing at everything. +PU_RUTO_MG_LastMissionComment_FailStreak_IG_004_JustToReview=Just to review the last couple of jobs I've given you - Fail. Fail. and Fail. Now I'm no analyst, but someone might see a bit of a trend in that. +PU_RUTO_MG_LastMissionComment_Fail_Good_IG_001_YouMessedUp=You messed up. You know it, I know it, so let's not dwell on it. +PU_RUTO_MG_LastMissionComment_Fail_Good_IG_004_SoLookYour=So look, your last job was a bit of a shitshow in an otherwise stellar career. I'm just gonna forget it happened. +PU_RUTO_MG_LastMissionComment_Fail_NeutralBad_IG_001_YouKnowWhen=You know, when you say you're going to do these contracts for me, I do expect you to actually do the work. +PU_RUTO_MG_LastMissionComment_Fail_NeutralBad_IG_003_YouKnowI=You know, I thought you might mess up that last contract, but, for some reason, I decided to give it to you anyway. Guess I'm the idiot, huh? +PU_RUTO_MG_LastMissionComment_LastChance_IG_002_HeresTheThing=Here's the thing, I can't hire people I can't trust. So consider this a last-chance type scenario. +PU_RUTO_MG_LastMissionComment_LastChance_IG_003_IThinkWhat=I think what I'm trying to say is, I'm through wasting my time on you. Either you pull off this next contract or you're dead to me. +PU_RUTO_MG_LastMissionComment_NoLonger_IG_003_OhSureHold=Oh sure, hold on a sec, I got a job right here... +PU_RUTO_MG_LastMissionComment_NoLonger_IG_004_RememberHowI=Remember how I said if you kept screwing up, I'd cut you off? +PU_RUTO_MG_LastMissionComment_Robbed_IG_003_SoThatLast=So... that last job turned into a bit of a wreck. While it's humiliating for you to get robbed, imagine how it looks for me? I mean I gave you the job. +PU_RUTO_MG_LastMissionComment_Robbed_IG_004_RealQuickI=Real quick. And I don't like to lecture and I'm sure you have your excuses, but at the end of the day none of that matters. You got ripped off and all the client cares about is the fact that some assholes made us look like idiots. +PU_RUTO_MG_LastMissionComment_SuccessStreak_IG_001_EveryonesBeenReal=Everyone's been real happy with the work you've been doing. Seems like there's nothing you can't do. +PU_RUTO_MG_LastMissionComment_SuccessStreak_IG_003_YourClearanceRate=Your clearance rate is kinda ridiculous, you know that? You're so good it's almost getting boring. +PU_RUTO_MG_LastMissionComment_Success_Exceptional_IG_001_AceWorkOn=Ace work on that last job, by the way. +PU_RUTO_MG_LastMissionComment_Success_Exceptional_IG_002_ThatWasSome=That was some mystical, next-level shit you pulled on that last job. +PU_RUTO_MG_LastMissionComment_Success_Good_IG_001_IfICan=If I can take a moment, gotta say, solid work on the last gig. +PU_RUTO_MG_LastMissionComment_Success_Good_IG_002_NiceWorkOn=Nice work on the last job, by the way. +PU_RUTO_MG_LastMissionComment_TryHarder_IG_001_LookItAint=Look. It ain't no secret you've been screwing up lately. Do whatever you gotta do or we'll revisit our little arrangement. +PU_RUTO_MG_LastMissionComment_TryHarder_IG_003_ThisAintAn=This ain't an EOC, I ain't gotta give you shit, okay? You work for me, you need to start completing. Period. +PU_RUTO_MG_MidMission_Deactivate_IG_002_SadToSay=Sad to say, but your services are no longer required. It got taken care of. Thanks though. +PU_RUTO_MG_MidMission_Deactivate_IG_004_HateToTell=Hate to tell you this, but that contract you're on is canceled. Sucks, but it happens. +PU_RUTO_MG_MidMission_Fail_IG_001_SoThatThing=So... that thing you were supposed to do for me? Yeah, forget it. You blew it. +PU_RUTO_MG_MidMission_Fail_IG_002_JobsOverDone=Job's over. Done. You had your chance. +PU_RUTO_MG_MidMission_Greetings_IG_001_HeyGotA=Hey, you got a second? +PU_RUTO_MG_MidMission_Greetings_IG_004_HelloCitizenIm=Hello Citizen! I'm kidding. It's me. +PU_RUTO_MG_MidMission_Greetings_IG_006_ItsRutoWe=It's Ruto. We need to talk. +PU_RUTO_MG_MidMission_ObjUpdate_IG_002_GotAnUpdate=Got an update on that little thing you're doing. +PU_RUTO_MG_MidMission_ObjUpdate_IG_004_HeardFromThe=Heard from the client. There's been a change. +PU_RUTO_MG_MidMission_PlayerQuit_IG_002_YouQuitReally=You quit. Really. Wow... +PU_RUTO_MG_MidMission_PlayerQuit_IG_004_QuittingHuhPeople=Quitting, huh? People today got no commitment. +PU_RUTO_MG_MidMission_ReceiveData_IG_001_GotThatData=Got that data package you sent. Looking good to go. +PU_RUTO_MG_MidMission_ReceiveData_IG_003_JustGotWord=Just got word you sent me something. I'll have a look. +PU_RUTO_MG_MidMission_WarningFail_IG_001_ClocksTickingOn=Clock's ticking on that job, my friend. Might wanna get to it. +PU_RUTO_MG_MidMission_WarningFail_IG_002_JustAFriendly=Just a friendly reminder, hurry the hell up. That job isn't good for much longer. +PU_RUTO_MG_MissionBriefs_CommArray_Disable_IG_002_SomebodyWantsA=Somebody wants a bit of privacy. Need you to handle the comm array and see that they get it. +PU_RUTO_MG_MissionBriefs_CommArray_Disable_IG_004_ItLooksLike=It looks like a particular comm array is in desperate need of a malfunction. +PU_RUTO_MG_MissionBriefs_CommArray_Enable_IG_003_TheresADowned=There's a downed comm array that's causing a client headaches. All the normal marks are changing routes to avoid the area, so they're hoping some good Samaritan will reactivate it. +PU_RUTO_MG_MissionBriefs_CommArray_Enable_IG_004_SomebodyNeedsThe=Somebody needs the ECN back on in this area. Didn't say why, and I didn't ask. +PU_RUTO_MG_MissionBriefs_CommArray_Generic_IG_001_GotAComm=Got a comm array job available. +PU_RUTO_MG_MissionBriefs_CommArray_Generic_IG_004_ClientNeedsA=Client needs a comm array looked at. +PU_RUTO_MG_MissionBriefs_CommArray_KeepDisabled_IG_001_IGotSome=I got some clients that need the local ECN brought down long enough for them to work. So you'll need to cut it off and keep it off. +PU_RUTO_MG_MissionBriefs_CommArray_KeepDisabled_IG_003_BasicJistThe=Basic jist? The client wants you to take down a comm array and make sure it stays off. +PU_RUTO_MG_MissionBriefs_CommArray_PlantDevice_IG_001_YoullNeedTo=You'll need to access one of the comm arrays and plant a device for me. Just a small thing. Install it and walk away. Fun, right? +PU_RUTO_MG_MissionBriefs_CommArray_TimeSen_IG_002_INeedAnother=I need another comm array taken down, but the client was real specific. It's gotta go dark at a specific time. +PU_RUTO_MG_MissionBriefs_CommArray_TimeSen_IG_003_ThisIsA=This is a coordinated blackout, so you'll have to offline an array at a particular time. +PU_RUTO_MG_MissionBriefs_Distract_GetBounty_IG_001_HopeYoureIn=Hope you're in the mood to get messy. Client wants to make sure all the eyes in the system are focused on anything else but them, so you're gonna create distraction. +PU_RUTO_MG_MissionBriefs_Distract_GetBounty_IG_002_ThisIsNormally=This is normally the opposite of what I want, but this time, I'm actually gonna need you to get a bounty on your head. And the bigger and nosier you can make it, the better. +PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_001_OkayHeresThe=Okay, here's the deal. I need a distraction, and since you already have a bounty on you, I figured we could kill two birds and you could be it. +PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_002_SinceYouveAlready=Since you've already got a price on your head, you're probably not that eager to make it worse, but if you can see your way to becoming an even bigger problem for the law - I'm talking major death and destruction here - then I will definitely make it worth your while. +PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_002b_SinceYouAlready=Since you already got a price on your head, you're probably not that eager to make it worse, but if you can see your way to becoming an even bigger problem for the law - I'm talking major death and destruction here - then I will definitely make it worth your while. +PU_RUTO_MG_MissionBriefs_Escort_Generic_IG_001_NeedSomeoneEscorted=Need someone escorted out of the system. +PU_RUTO_MG_MissionBriefs_Escort_Generic_IG_003_HowsYourBodyguard=How's your bodyguard game? There's a client in need of an escort. +PU_RUTO_MG_MissionBriefs_Escort_Muscle_IG_001_ClientOfMine=Client of mine wants to send a message, the lethal kind, and needs a little backup. +PU_RUTO_MG_MissionBriefs_Escort_Muscle_IG_003_GotAStrongarm=Got a strongarm gig for ya. Just make sure the client makes it out of there as well. +PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_003_YeahThisllWork=Yeah, this'll work. +PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_003b_YeahThisllWork=Uh yeah, yeah, this'll work. +PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_004_GotOne=Got one. +PU_RUTO_MG_MissionBriefs_Generic_Hard_IG_001_GotATricky=Got a tricky one that needs a high level hitter. +PU_RUTO_MG_MissionBriefs_Generic_Hard_IG_003_OkayBearWith=Okay. Bear with me on this one. It's a bit nuts, sure. But that's why it pays what it does. +PU_RUTO_MG_MissionBriefs_Generic_IG_001_AContactOf=A contact of mine reached out about a little something that needs doing. +PU_RUTO_MG_MissionBriefs_Generic_IG_003_ThisOneCame=This one came in a few days ago. +PU_RUTO_MG_MissionBriefs_Generic_NineTails_1st_IG_001_NotSureIf=Not sure if you've had any run-ins with them yet, but the Nine Tails are the bigger movers in the area. I mean, they pretty much run Grim HEX for a start. Anyway, we've established a nice little dynamic, so any time they need to farm something out, they usually send it my way. This here contract's one of theirs. Needs VIP treatment. +PU_RUTO_MG_MissionBriefs_Generic_NineTails_Hard_IG_002_GuessYoureMoving=Guess you're moving up to the big leagues. Nine Tails need a heavy hitter for something. +PU_RUTO_MG_MissionBriefs_Generic_NineTails_Hard_IG_004_IGotA=I got a top shelf op that comes from the Nine Tails direct. +PU_RUTO_MG_MissionBriefs_Generic_NineTails_IG_001_AnotherRequestFrom=Another request from the Nine Tails came in. +PU_RUTO_MG_MissionBriefs_Generic_NineTails_IG_002_HaveANine=Have a Nine Tails job here that needs a solid operator. +PU_RUTO_MG_MissionBriefs_Generic_PlantDevice_IG_001_ThisJobIs=This job is a bit more technical since you'll be laying the ground work for a bigger job later. +PU_RUTO_MG_MissionBriefs_Generic_PlantDevice_IG_002_IWontGoing=I won't go into too much detail on this one since it's got a few more steps than what I usually throw your way, but I got some tech that needs planting. +PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Mult_IG_001_ABigHit=A big hit went and got a bit messy. I haven't been able to confirm that the job got done. That's where you come in. +PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Mult_IG_002_INeedYou=I need you to head out to a kill zone for me and double check that everyone who's supposed to be dead got that way. +PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Single_IG_001_GotWordThat=Got word that a local player may have caught a slight case of death. Need you to confirm if the rumors are true or not. +PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Single_IG_002_SeemsThatA=Seems that a VIP may be DOA. I want you to head over and make sure of it. +PU_RUTO_MG_MissionBriefs_Kill_ClearSector_IG_001_GotABig=Got a big one here. Client wants a whole sector sweeped. +PU_RUTO_MG_MissionBriefs_Kill_Generic_Hard_IG_001_NeedSomeoneTaken=Need someone taken out, but I gotta warn you, they won't go down easy. +PU_RUTO_MG_MissionBriefs_Kill_Generic_IG_001_TheresAProblem=There's a problem that needs to be eliminated. +PU_RUTO_MG_MissionBriefs_Kill_Generic_IG_003_GotTheName=Got the name of a future ghost. I need you to help them cross over. +PU_RUTO_MG_MissionBriefs_Kill_LastKnown_IG_001_TheresAMess=There's a mess that needs to be cleaned up, but first you'll have to track them down. Client's provided the last location, but it'll still need a bit of legwork on your end. +PU_RUTO_MG_MissionBriefs_Kill_TimeSen_IG_002_NeedATarget=Need a target erased, but you got to be quick. The client wants them gone yesterday. +PU_RUTO_MG_MissionBriefs_Kill_TimeSen_IG_003_GotAMark=Got a mark that needs to get punched out. It's on a clock too, so you gotta hurry. +PU_RUTO_MG_MissionBriefs_Merc_Distress_IG_001_JustGotA=Just got a distress call. A job went sideways and the crew's in trouble. Need you to go give them a hand. +PU_RUTO_MG_MissionBriefs_Merc_Distress_IG_003_ClientTriedTo=Client tried to pull something they shouldn't have and now they've got more trouble than they can handle. I want you to go bail them out before they all get dead. +PU_RUTO_MG_MissionBriefs_Merc_Patrol_IG_001_ImTryingTo=I'm trying to keep a closer eye on security movement in the area, so I need you to hit these points and let me know if they're clear or not. +PU_RUTO_MG_MissionBriefs_Merc_Patrol_IG_004_HeresTheDeal=Here's the deal. I give you map points. You go to the map points. You make sure they're empty. Easy peasy. +PU_RUTO_MG_MissionBriefs_NoMission_IG_002_AintGotNothing=Ain't got nothing for you to do. +PU_RUTO_MG_MissionBriefs_NoMission_IG_003_AllTappedOut=All tapped out at the moment. Hit me up some other time. +PU_RUTO_MG_MissionBriefs_Smuggle_Generic_Hard_IG_001_IGotA=I got a delivery that needs to get creeped by security, but there's some heat on it, so getting it done without being caught might be a bit sticky. +PU_RUTO_MG_MissionBriefs_Smuggle_Generic_Hard_IG_002_AClientIs=A client is looking to move something quietly, but there's a good chance that half the system's hunting for it. It'll be your job to make sure it get's where its going. +PU_RUTO_MG_MissionBriefs_Smuggle_Generic_IG_003_INeedYou=I need you to ferry some cargo for a client. Off the books. No records. +PU_RUTO_MG_MissionBriefs_Smuggle_Generic_IG_004_YouUpFor=You up for a bit of smuggling? +PU_RUTO_MG_MissionBriefs_Smuggle_TimeSen_IG_001_GotARush=Got a rush delivery that's gotta stay off the radar. +PU_RUTO_MG_MissionBriefs_Steal_Blackbox_IG_001_NeedYouTo=Need you to go snag a blackbox before the authorities get their hands on it. +PU_RUTO_MG_MissionBriefs_Steal_Blackbox_IG_003_GonnaNeedYou=Gonna need you to swing by a crime scene and snag something for me. No evidence means no crime, right? +PU_RUTO_MG_MissionBriefs_Steal_Generic_Hard_IG_002_GotAStraight=Got a straight up heist for you. This is some pro-level shit, so make sure you bring your A-game. +PU_RUTO_MG_MissionBriefs_Steal_Generic_IG_001_ClientOfMine=Client of mine is looking to acquire some specific items. +PU_RUTO_MG_MissionBriefs_Steal_Generic_IG_004_HaveAllThe=Have all the details of a fairly decent haul right here. Just need someone to boost the stuff. +PU_RUTO_MG_MissionBriefs_Steal_HardDrive_IG_001_INeedSome=I need some data acquired in the old fashioned way. +PU_RUTO_MG_MissionBriefs_Steal_Ship_IG_001_AShipComing=A ship coming through needs to be relieved of a certain something in its hold. +PU_RUTO_MG_MissionBriefs_Steal_Ship_IG_002_ImGonnaNeed=I'm gonna need you to knock over a ship and snatch something. +PU_RUTO_MG_MissionEmailBlast_IG_002_AllOfYou=All of you, listen up. Got an open contract here. First come, first serve. +PU_RUTO_MG_Mission_Farewell_MissionAccepted_IG_001_Later=Later. +PU_RUTO_MG_Mission_Farewell_MissionAccepted_IG_005_IThinkThat=I think that covers everything. Talk to you later. +PU_RUTO_MG_Mission_Farewell_MissionDeclined_IG_001_AlrightTakeIt=Alright, take it easy. +PU_RUTO_MG_Mission_Farewell_MissionDeclined_IG_004_ImOut=I'm out. +PU_RUTO_MG_Mission_Greetings_Bad_IG_001_YayLookWhos=Yay. Look who's back. +PU_RUTO_MG_Mission_Greetings_Bad_IG_002_AhGreatYou=Ah... great... you... +PU_RUTO_MG_Mission_Greetings_Bad_IG_003_BackAgainHuh=Back again, huh? +PU_RUTO_MG_Mission_Greetings_Good_IG_001_Hey=Hey. +PU_RUTO_MG_Mission_Greetings_Good_IG_003_WellIfIt=Well, if it isn't my favorite hustler. +PU_RUTO_MG_Mission_Greetings_Good_IG_005_GladYouCould=Glad you could stop by. +PU_RUTO_MG_Mission_Greetings_Good_IG_007_BootingAIProgram=Booting AI Program Ruto ... Nah, just messing with you. +PU_RUTO_MG_Mission_Greetings_Imperator_IG_001_ThisWholeSenate="This whole senate is out of order!" Geez, I love using this face. You should see what happens when Imperator Costigan here orders a pizza. Sometimes they actually think it's him. Give me extra pepperoni, no charge. True patriots. Anyway, on to business ... +PU_RUTO_MG_Mission_Greetings_Imperator_IG_002_HeyIWas=Hey, I was just thinking, if I comm'd a general or someone looking like this, do you think I could get them to bomb someone for me? You gotta figure they'd rather blow up some randos than piss off the Imperator, right? I'm gonna try it later, see what happens. Anyway ... +PU_RUTO_MG_Mission_Greetings_StillMission_IG_001_YouHaveYour=You have your instructions. I don't know what you're doing here. +PU_RUTO_MG_Mission_Greetings_StillMission_IG_002_ItsNiceYou=It's nice you want to chat me up and all, but you got a job to do. Finish it. +PU_RUTO_MG_Mission_Greetings_WrongDelivery_IG_001_WhatAmI=What am I supposed to do with that? Take it where it's supposed to go. +PU_RUTO_MG_Mission_Greetings_WrongDelivery_IG_003_UmNoYou=Um... no... you aren't bringing that here... +PU_RUTO_MG_MultipleMissionOffer_IG_001_GotABunch=Got a bunch of opportunities for an enterprising go-getter like yourself. +PU_RUTO_MG_MultipleMissionOffer_IG_002_BeenFlushRecently=Been flush recently, so poke around and see if anything grabs you. +PU_RUTO_MG_PhysicalBump_Term_IG_001_Easy=Easy. +PU_RUTO_MG_PhysicalBump_Term_IG_002_YouKnowI=You know I can see what you're doing, right? +PU_RUTO_MG_PlayerGoofsOff_IG_001_YouFeelingOkay=You feeling okay there? +PU_RUTO_MG_PlayerGoofsOff_IG_003_AndThisIs=And this is what happens when you meet people over the spectrum ... +PU_RUTO_MG_RandomToNPC_IG_001_ThisTerminalIs=This terminal is experiencing technical difficulties. We apologize for any inconvenience. +PU_RUTO_MG_RandomToNPC_IG_004_SeriouslyGoAway=Seriously. Go away. +PU_RUTO_MG_RequestNewMission_Searches_IG_002_OneSecIll=One sec. I'll take a look. +PU_RUTO_MG_RequestNewMission_Searches_IG_003_IMight=I might... +PU_RUTO_MG_SendingMissionDetails_IG_001_HereCheckIt=Here, check it out. +PU_RUTO_MG_SendingMissionDetails_IG_004_UploadingTheDetails=Uploading the details now. +PU_RUTO_MG_SendingMissionDetails_IG_007_ThisContractExplains=This contract explains the rest. +PU_RUTO_MG_Transition_CommentToGiving_IG_001_LetsTalkA=Let's talk a little shop... +PU_RUTO_MG_Transition_CommentToGiving_IG_003_Anyway=Anyway ... +PU_RUTO_MG_Transition_CommentToGiving_IG_005_AlrightMovingOn=Alright, moving on ... +PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_001_AllRightSo=All right, so here's the deal. Got word that a facility is gonna be getting timed intelligence drops from their mainframe. You get ahold of these parcels, you can offload them to any number of infoagents in the area. Just watch your back though, you aren't the only person who's been interested in this. +PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_002_ItsRutoThanks=It's Ruto. Thanks for the payment. I sent the details to your mobi, but the more you know, right? Anyway, location I sent you is the site of timed data drops. If you secure the server and get ahold of this intel, you can sell it off. The more you get, the more you can make. I know other fixers are selling this tip, so expect company. +PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=Hey, it's Ruto. So here's the deal, the location I sent you is a server that's scheduled to start doing timed data drops. Now, I'm told that the site will be empty until much later, so you've got plenty of time to get in there and secure as many of these drops as you can. Just keep an eye out, you're not the only person I sold this info to. +PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=Hey there. Got your payment. I sent you the details but here's the deal, a runner I know confided in me before he ran out of breath about a production lab that's set to start processing some drugs. The thing's fully automated and left alone, so anything that comes out's ripe for the taking. Now, I'm not sure how many other people may know about this, so you'll need to move quick and grab what you can. +PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_002_ThanksForThe=Thanks for the creds, so I'm gonna deliver on my end. Got word that a drug lab's gonna start spitting out packages and there's no one there to watch it which pretty much sounds like a free-for-all to me. You got the location so have at it. Whatever you can get out of there with is yours. You can burn it, sell it, dump it into the sun for all I care. +PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_003_IJustSent=I just sent you the location of a drug lab that's about to turn into a goldmine. Whoever runs the place just started production on a slew of drug packages and left the place unguarded. I'm not gonna lie, it'll probably be a bloodbath, but you can offload whatever drugs you manage to score. Have fun. +PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=Hey, it's Ruto. Looks like Crusader found the main Nine Tails fleet. I need you to go and keep those security and mercs off them until the Nine Tails finish up whatever the hell it is they're doing. +PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_WhyHelloThere=Why hello there. Ruto here. So here's the deal, Crusader ended up cracking the location of the Nine Tails fleet. They still have some shit they're trying to do, so I need you to tie up those Cru Sec pukes and their mercenary flunkies for as long as possible until the Nine Tails finish up. +PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_WhatsUpKiller=What's up, killer. It's Ruto. Thanks for lending a hand. In case you're totally in the dark, and don't read your contracts, Crusader Security have dispatched a bunch of mercs to where the Nine Tails are broadcasting their quantum dampening field from. I need you to hold them off until the Nine Tails finish up whatever the hell it is they're doing and get out of there. +PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=Hey, it's Ruto. So here's the deal, Nine Tails is currently running their little quantum blockade thing which is causing all sorts of chaos for me. You see, Crusader's sending out scanning ships to try and find Nine Tails, but they're getting uncomfortably close to uncovering my operations. In short, I want you to track down the Crusader scanning ships and take them out. +PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_RutoHereNine=Ruto here. Nine Tails are desperate to keep this quantum blockade up for a while longer. Crusader's sent in a bunch of scanning ships to flush them out, but I'm a little worried they're gonna blow up some of my spots, so I'm gonna need you to stop that. Take out as many scanning ships as you can. +PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_HiThereIts=Hi there. It's Ruto. So here's the deal, Crusader scanning ships are out there trying to blow up the Nine Tails' little quantum blockade, but unfortunately they might stumble across some of my operations. That, I can't have, so get in there and take out as many of them as you can. Have fun, tiger. +PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=Hey, Ruto here. So I got word that a medlab's going to be producing some packages of medicine at regular intervals for a limited time. If you can secure the area, grab whatever packages you can, and get out, then you can sell it any number of places. Watch out though. From what I gather, this isn't exactly classified information. +PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_002_ItsRutoGot=It's Ruto. Got your payment, so I figured I'd give you the platinum service. Here's the deal, contact of mine said a production facility's going to be churning out some medicine. You should watch out though. With a premium on this kind of medicine, you can be sure that other people will be trying to boost it. +PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=Hey, it's Ruto. So here's the deal, the data I sent you is the location of an automated production facility that's about to start churning out batches of medicine. You get there and secure it, all the batches that come out are yours for the taking. I've been hearing rumbles that this isn't exactly proprietary knowledge, so expect some company. +PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_WhyHelloThere=Why, hello there. I sent the details to your mobi, but here's the jist. That location's gonna temporarily turn into a hotspot. If you get in and get out, there's real money to be made, just watch your back in there. +PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_RutoHereGot=Ruto here. Got your payment. Everything you need to know is in the message I sent you. You've only got a limited time to get there and secure the site before there isn't anything left to steal, but understand, you'll probably have some competition, so good luck. +PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_ItsRutoGot=It's Ruto. Got your credits. You should have all the details, but figured I'd give you a head's up. This is only going to last for a little while, so make sure you head out sooner rather than later. Just got word that some other fixers have been selling this info, so you'll probably have some company. +PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_ItsRutoYou=It's Ruto. You should have all the info you need to get going. Just wanted to let you know about a couple things: a) whatever you're able to steal, there are people out there looking to buy. B) This is only going to last for a little while. Lastly, you're probably gonna have some competition out there, so make sure you're armed. +PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyThereRuto=Hey there. Ruto here. I sent you all the intel to knock out this job, but thought you should know. People have been selling info about this job to other operators, so you're most likely gonna have some company down there. I'd head down there sooner rather than later and secure the site. That bit of advice is free. +PU_RUTO_M_DEH_Announce_Buyer_BlackMarket_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=Hey, Ruto here. If you're looking for a spot to offload the stuff, I got word that a contact on the Black Market's paying primo creds for it. Something to consider. +PU_RUTO_M_DEH_Announce_Buyer_BlackMarket_aAlly_tPlayer_FromAlly_IG_002_WhatsUpIts=What's up. It's Ruto. Not sure if you've already got a buyer in mind, but if you don't, I happen to know someone on the black market who's paying a premium for any stuff you swipe. I'll send the details. That tip's on me. +PU_RUTO_M_DEH_Announce_Buyer_GrimHEX_aAlly_tPlayer_FromAlly_IG_001_HeyItsMe=Hey, it's me again. Not sure if you've boosted anything yet, but I just got word that there's a very motivated buyer on Grim HEX who'll paying way over market value. That tip's free. +PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyThereKiller=Hey there, killer. FYI, I happen to know someone who's very eager to get their hands on any product from that site. It's your call, of course, I'm just a humble fixer, looking to establish meaningful financial relationships. You've got the details. Do with them what you will. +PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereJust=Ruto here. Just in case you manage to swipe some product without catching a bullet to the dome for your trouble, a contact of mine is willing to pay a premium for anything you can get out of there. I'll send you the data. Hit 'em up if you're interested. +PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_003_SoListenIm=So listen? I'm not sure if you've already got a plan for any stuff you boost, but if you're looking, I have a contact who's paying top creds for the stuff. I'll send you the location details... this is Ruto, by the way. +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_001_YouReallyGotta=You really gotta finish what you start. Even letting one of those scan ships survive just means that Crusader's that much closer to finding the Nine Tails. +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_002_RutoHereIll=Ruto here. I'll admit, I was a little bummed out you weren't able to take out all those Crusader ships. To be fair, they only learned more info about Nine Tails, not me, so I wasn't that bothered, but still? it's sad. +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_003_UhOhLooks=Uh oh. Looks like those scan ships were able to get more intel about the location of the Nine Tails fleet. Sucks for them? +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_001_RutoHereCan=Ruto here. Can I just say, it's awesome seeing your handiwork when you're on. Crusader's gonna have a helluva time trying to find the Nine Tails when all their ships are vented. Keep it up. +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_002_NiceJobBlasting=Nice job blasting all those scan ships. I'll be sure to let the Nine Tails know you're keeping Crusader off their tail. Or tails. +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_003_IReallyLove=I really love this spirit of unlawful camaraderie. Even though I'm in the clear, here you are, waxing Crusader security pukes to help keep them off the Nine Tails. It's really? it's really something? +PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_001_RutoHereI=Ruto here. I just got word that my buyer closed up shop. Maybe next time, huh? +PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_002_HeyBadNews=Hey, bad news. My buyer's not taking anymore merch. +PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_003_RutoHereJust=Ruto here. Just heard my buyer closed up shop so you might need to offload your merch somewhere else. +PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_001_ItsRutoSo=It's Ruto. So that thing we talked about? Yeah, it's over, so you missed it. Next time maybe? +PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_002_HeyItsRuto=Hey, it's Ruto. Seems like you lost interest in that little job I told you about, but the thing's over anyway. So? yeah? I guess you missed out. +PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_003_ItsRutoWord=It's Ruto. Word is that the job I talked to you about earlier? Yeah, it's over. Maybe next time, huh? Oh, it probably goes without saying, but I don't do refunds. +PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_001_HeyItsMe=Hey, it's me. Just got word that there aren't gonna be anymore drops. You can stick around if you want, but it'll just be for the fun of the kill. +PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_002_RutoHereNot=Ruto here. Not sure if you're fighting anyone right now, but a contact said that the site isn't gonna be spitting out any more drops, so you might as well bail. +PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=Hey, it's Ruto. Got a hit that there aren't gonna be any more drops from that site, so I'd get out of there and sell whatever you got. +PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyNineTails=Hey, Nine Tails are pulling out. Crusader and their mercs were causing too much damage. I'd lay low if I were you. They're pretty pissed. +PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_ItsRutoLooks=It's Ruto. Looks like Crusader pushed out the Nine Tails. From what I hear, they're furious about losing their blockade. Anyway, expect things to get bloody. +PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=Hey, it's Ruto. Nine Tails are pulling out of the area because of those security punks and their mercs. Apparently this whole blockade was a smokescreen for something else they were doing and they didn't get to do it. Anyway, word just got back to me that they're fuming. +PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_RutoHereJust=Ruto here. Just got word that Crusader managed to lock down the location of the Nine Tails fleet, but in worse news, those assholes stumbled across one of my side hustles. Next time, when I tell you to blast scanning ships, you blast more scanning ships. +PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_WhatTheHell=What the hell? When I hire you, I expect you to do the job I hired you for. Now those Crusader security dipshits are all over the Nine Tails' fleet and messing up another one of my operations. Get your shit together? (Pause) This is Ruto. +PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ItsRutoGotta=It's Ruto. Gotta say, I'm a little pissed you weren't able to take out those Crusader security idiots fast enough. Now a couple of my businesses have become little more public than I would like. They also figured out where the Nine Tails are broadcasting their quantum dampening from, so you basically screwed up on two fronts. Helluva job. +PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_001_HeyLookWhen=Hey, look. When I said I need those scan ships destroyed, I didn't think I was being cryptic. Take this as a learning opportunity: get better. Or get lost. +PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_002_RutoHereI=Ruto here. I hired you to do a job, so you better start doing it. I better hear about a whole graveyard of scan ships at the next scan point. +PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=Hey, it's Ruto. I'm still trying to get my operations out of the line of fire, so stop letting those scan ships live. That is what I'm paying you for. +PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_004_YouGottaGet=You gotta get your head in gear and do the job I'm paying you to do. I need those scan ships dusted before they expose facets of my operation that I would prefer to remain hidden. That clear enough for you? +PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_005_LetsTakeA=Let's take a moment and recognize that you are not holding up your end of the bargain here. I need those Crusader ships dusted before they finish their scans. Internalize that and don't screw up again. +PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyJustWanted=Hey. Just wanted to remind you that my buyer's still looking to take whatever you stole off your hands. If you're interested? +PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereMy=Ruto here. My buyer's still paying out for any product you boosted. +PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_003_ThisIsRuto=This is Ruto. Not sure if you forgot, but my buyer's still fiending to buy everything you stole. Make sure to hit 'em up. +PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=Hey, it's Ruto. My buyer dropped me a comm to say that you sold off a bunch of merch. Seems you made quite the score. +PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_002_ItsRutoJust=It's Ruto. Just got a really enthusiastic call from my buyer. Seems you made quite the impression. +PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_003_HeyRutoHere=Hey, Ruto here. Just heard you made a monster sale to my buyer. Make sure to buy yourself something nice. +PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyThereIts=Hey there. It's Ruto. Just heard you made some creds. Glad to see we could work something out. +PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereMy=Ruto here. My contact said you just dropped by and sold some stuff. I'm not expecting a tip, but you know? a little courtesy goes a long way. +PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_003_ItsRutoMy=It's Ruto. My buyer was real pleased with the merch your dropped off. Keep it up. +PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereChamp=Hey there, champ. Nine Tails finished whatever it is they were doing. Nice job keeping those Crusader hacks off their back. +PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_HiyaItsRuto=Hiya. It's Ruto. Looks like Nine Tails are pulling out of the system. They're jazzed, so I guess their quantum blockade must have been a success. Score one for the good guys. +PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_WhosMyFavorite=Who's my favorite operator? Helluva job protecting that Nine Tails fleet. They took care of everything they needed to do and Crusader are left looking like a bunch of dopes. So a good day for everyone. +PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=Hey, Ruto here. Got some good news and bad news. Bad news is that those scanning ships seem to have found the Nine Tails fleet. Good news is you did a helluva job keeping Crusader off my back. So that's cool. Thanks. +PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ItsRutoMiss=It's Ruto. Miss me? Anyway, you did a great job distracting Crusader long enough for me to shuffle some of my operations around. So good job. Unfortunately, they also found the Nine Tails which is less cool, but hey, shit happens. Later. +PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_YouCopyIts=You copy? It's Ruto. Thanks for taking out those Crusader ships. I was able to make some moves to keep them from finding out some of my less hidden operations. On the flip side, I guess they dug out the location of the Nine Tails fleet, so that sucks?for them. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_001_RutoAgainHelluva=Ruto again. Helluva job burning those Crusader ships. Keep an eye out in case any more scanning ships show up. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_002_HiyaImBack=Hiya. I'm back. Heard you dusted a handful of those Cru Sec ships. I appreciate it. I assume Nine Tails are pleased as well. Anyway, keep an eye out for any new scanning ships arriving. (pause) This is Ruto, by the way. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_003_RutoHereJust=Ruto here. Just wanted to say you did a bang-up job dusting those security pukes. Make sure you do the same if Crusader sends out some replacements. Keeping them off of Nine Tails also keeps them off of me, which is pretty great. Later. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_004_RutoHereThanks=Ruto here. Thanks for wrecking those scan ships. Should definitely give me a little more time to make some moves. You should stick around in case any more show up or hunt down more of them. Both would be great. Later. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_005_HeyThereIts=Hey there. It's Ruto again. I like what you did to those Crusader security ships. Very efficient. Gonna help me loads to keep the law away from my little operation. I'm sure the Nine Tails will be thrilled too. Feel free to keep hunting down any more scan ships. Ruto out. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_001_HeyThereIts=Hey there. It's Ruto. Just wanted to let you know, I made some moves, reshuffled some hustles, and got my business squared away. By all means, feel free to keep wiping out Crusader scan ships. I'm sure the Nine Tails would appreciate the help. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_002_RutoAgainThanks=Ruto again. Thanks for holding off those Crusader dopes. My shit is now officially in order, so we're good. If you wanna keep blasting them, and who doesn't, keep doing what you're doing. Nine Tails still got their thing going on, so I'm sure they'll be all for it. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_003_MyHeroGreat=My hero. Great job distracting those Crusader ships long enough for me to reshuffle my operations. They can scan all they want now and they won't find anything. Of mine, at least. But hey, if you wanna keep killing scan ships, I'm sure the Nine Tails will dig it. +PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_001_HopeYoureEn=Hope you're en route to my buyer to offload that merch. I just got word that they aren't gonna be buying for too much longer. +PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_002_RutoHereFor=Ruto here for a quick sec. My buyer doesn't look like they're gonna be buying for too much longer, so if you got merch to sell, I'd hot-foot it over there. +PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_003_HeyaNotSure=Heya. Not sure if you've sold off the stuff you boosted, but if not, my buyer's not gonna be buying for that much longer. +PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=Hey, it's Ruto. Just wanted to give you a head's up, that job I talked to you about is almost done, so get out there if you're looking to score some product. +PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_002_RutoHereThat=Ruto here. That little job I talked to you about? It's almost over, so I'd head that way sooner rather than later if you're looking to get involved. +PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_003_HeyThereRuto=Hey there. Ruto here. Just got word that the job I sent you is gonna end soon. Might want to hustle if you're still interested. Doesn't matter to me, I'm already paid. +PU_SECR1_SK_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SECR1_SK_ConvoCont_IG_002_Yeah=Yeah. +PU_SECR1_SK_ConvoCont_IG_003_Really=Really? +PU_SECR1_SK_ConvoCont_IG_004_Unbelievable=Unbelievable +PU_SECR1_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. +PU_SECR1_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. +PU_SECR1_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. +PU_SECR1_SK_RandomToSecurity_V_C1_001_DidYouCatch=Did you catch at roll that they're starting to assign double-shifts? Unbelievable. +PU_SECR1_SK_RandomToSecurity_V_C1_002_ICantBelieve=I can't believe that with what they're paying in OT, it's not easier to just hire more\npeople. +PU_SECR1_SK_RandomToSecurity_V_C1_003_YeahIDont=Yeah, I don't know. Command's got no clue what they're doing. +PU_SECR2_SK_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SECR2_SK_ConvoCont_IG_003_Really=Really? +PU_SECR2_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. +PU_SECR2_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. +PU_SECR2_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. PU_SECR2_SK_RandomToSecurity_V_C2_001_YouMightHave=You might have smack me if I doze off. Spent last night waiting for this civvie to wake up, so I could get a witness statement. Shit was crazy. I almost don't want to know. -PU_SECR3_SK_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SECR3_SK_ConvoCont_IG_002_Yeah=是的。 -PU_SECR3_SK_ConvoCont_IG_003_Really=真的吗? -PU_SECR3_SK_ConvoCont_IG_004_Unbelievable=难以置信。 -PU_SECR3_SK_Patrol_IG_001_EverythingOkay=这边一切都还好吧? -PU_SECR3_SK_Patrol_IG_002_MoveAlong=快走。 -PU_SECR3_SK_Patrol_IG_003_LetsKeepIt=继续走。 -PU_SECR3_SK_Patrol_IG_004_WeGotA=有问题吗? -PU_SECR3_SK_Patrol_IG_005_GonnaHaveTo=你得低调点。 -PU_SECR3_SK_Patrol_Reporting_IG_001_ThisAreasClear=区域清空。 -PU_SECR3_SK_Patrol_Reporting_IG_002_EverythingLooksGood=我这里没问题了。 -PU_SECR3_SK_Patrol_Reporting_IG_003_ThisSectorsPretty=这块区域挺安静的。 -PU_SECR3_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=你可以走了,感谢你的配合。 -PU_SECR3_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=没问题了。一路小心。 -PU_SECR3_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=请停下接受扫描。 -PU_SECR3_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻,即将进行常规扫描。 -PU_SECR3_SK_RandomToSecurity_V_C1_001_DidYouCatch=你有没有发现连他们都开始施行两班制了?难以置信。 -PU_SECR3_SK_RandomToSecurity_V_C1_003_ICantBelieve=他们能给出这么多加班费,难道直接多雇点人不好吗。 -PU_SECR3_SK_RandomToSecurity_V_C1_005_YeahIDont=嗯,我也不知道。指挥部那边对他们在干嘛一点头绪都没有。 -PU_SECR3_SK_RandomToSecurity_V_C2_001_YouMightHave=如果我睡着了你就直接给我抽俩耳光就行。我昨晚一直在等这家伙醒来,这样咱就能从他嘴里套点证词出来了。 -PU_SECR3_SK_RandomToSecurity_V_C2_003_ShitWasCrazy=这可太疯了,想都不敢想。 -PU_SERVICEPILOT01_M_RE_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001=[PH] You blind,fool? -PU_SERVICEPILOT01_M_RE_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_RepeatOccur_IG_001=[PH] Kiss your insurance premium good bye,idiot! -PU_SERVICEPILOT01_M_RE_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inRelaxed_IG_001=[PH] Hey,are you blind? -PU_SERVICEPILOT01_M_RE_DamageDealt_Vehicle_aNeutral_tPlayer_FromNeutral_inCombat_IG_001=[PH] I'm under fire! -PU_SERVICEPILOT01_M_RE_DamageDealt_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001=[PH] Get a grip! -PU_SERVICEPILOT01_M_RE_DamageDealt_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_RepeatOccur_IG_001=[PH] Stop shooting,you dumbass! -PU_SERVICEPILOT01_M_RE_Inform_Aligned_aNeutral_tPlayer_FromNeutral_IG_001=[PH] I'm in position. -PU_SERVICEPILOT01_M_RE_Inform_Arrived_ForRefueling_aNeutral_tPlayer_FromNeutral_IG_001=[PH] Here I am. Please hold position while I maneuver. -PU_SERVICEPILOT01_M_RE_Inform_Arrived_OutOfRange_aNeutral_tPlayer_FromNeutral_IG_001=[PH] Why did you leave? I don't have to deal with this. I'm outa here. -PU_SERVICEPILOT01_M_RE_Inform_Blocked_Refueling_aNeutral_tPlayer_FromNeutral_IG_001=[PH] Please position in a way that I can dock for refueling. -PU_SERVICEPILOT01_M_RE_Inform_Blocked_Refueling_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001=[PH] We cannot proceed like this. Please position yourself properly. -PU_SERVICEPILOT01_M_RE_Inform_Complete_aNeutral_tPlayer_FromNeutral_IG_001=[PH] We're done here. Have a good day! -PU_SERVICEPILOT01_M_RE_Inform_Enroute_aNeutral_aPlayer_FromEnemy_LongDuration_IG_001=[PH] I'm enroute,but don't hold your breath. -PU_SERVICEPILOT01_M_RE_Inform_Enroute_aNeutral_aPlayer_FromNeutral_MedDuration_IG_001=[PH] I'm on my way. It will take a while. -PU_SERVICEPILOT01_M_RE_Inform_InProgress_Refueling_aNeutral_tPlayer_FromNeutral_IG_001=[PH] Refueling is now in progress. -PU_SERVICEPILOT01_M_RE_Inform_InProgress_Refueling_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001=[PH] Continuing with the refueling process. -PU_SERVICEPILOT01_M_RE_Inform_NonFunction_Collection_aNeutral_tPlayer_FromNeutral_IG_001=[PH] There's a problem with your fuel collector. -PU_SERVICEPILOT01_M_RE_Inform_NonFunction_Refueling_aNeutral_tPlayer_FromNeutral_IG_001=[PH] There's a problem with my fuel distributer. -PU_SERVICEPILOT01_M_RE_Inform_StatusReport_aNeutral_tPlayer_FromNeutral_LongDuration_IG_001=[PH] This is going to take a while. Bear with me. -PU_SERVICEPILOT01_M_RE_Inform_StatusReport_aNeutral_tPlayer_FromNeutral_MedDuration_IG_001=[PH] We're making good progress here. -PU_SERVICEPILOT01_M_RE_Inform_StatusReport_aNeutral_tPlayer_FromNeutral_ShortDuration_IG_001=[PH] Almost done. Just a little while longer. -PU_SERVICEPILOT01_M_RE_Inform_Unblocked_Refueling_aNeutral_tPlayer_FromNeutral_IG_001=[PH] That's better. Resuming refueling process. -PU_SERVICEPILOT01_M_RE_Order_HoldPosition_aNeutral_tPlayer_FromNeutral_IG_001=[PH] Please hold your position. -PU_SERVICEPILOT01_M_RE_Order_HoldPosition_aNeutral_tPlayer_FromNeutral_LastOccur_IG_001=[PH] Hold your position or I am out of here! -PU_SERVICEPILOT01_M_RE_Order_HoldPosition_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001=[PH] Please hold your position,or we cannot proceed! -PU_SERVICEPILOT01_M_RE_Quit_Contract_aNeutral_FromNeutral_IG_001=[PH] I don't need to deal with this shit. I'm out. -PU_SERVICEPILOT01_M_RE_Quit_Contract_aNeutral_FromNeutral_PlayerPerp_IG_001=[PH] I can't work with you anymore! -PU_SERVICEPILOT01_M_RE_Quit_Contract_aNeutral_FromNeutral_inCombat_IG_001=[PH] This is too hot for me. I'm out! -PU_SERVICEPILOT01_M_RE_Request_Fix_aNeutral_tPlayer_FromNeutral_IG_001=[PH] Mind taking care of that? -PU_SERVICEPILOT01_M_RE_Request_Fix_aNeutral_tPlayer_FromNeutral_LastOccur_IG_001=[PH] Fix this or I'll have to leave. -PU_SERVICEPILOT01_M_RE_Request_Fix_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001=[PH] If you don't fix things I can't refuel you. -PU_SERVICEPILOT01_M_RE_Spotted_HostileAction_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001=[PH] Hey,please don't do that! -PU_SERVICEPILOT01_M_RE_Spotted_HostileAction_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001=[PH] Once more and we're done! -PU_SERVICEPILOT01_M_RE_Spotted_HostileAction_aPlayer_tNeutral_FromNeutral_inRelaxed_IG_001=[PH] Please don't do that. -PU_SHAW_MG_Busy_IG_001_NotTheTime=现在不是时候。 -PU_SHAW_MG_Busy_IG_002_NoLater=不,待会吧。 -PU_SHAW_MG_Chosen_PlayerAcceptMission_IG_001_Good=很好。 -PU_SHAW_MG_Chosen_PlayerAcceptMission_IG_002_OkayCool=不错。 -PU_SHAW_MG_Chosen_PlayerDeclineMission_IG_001_Fine=好吧。 -PU_SHAW_MG_Chosen_PlayerDeclineMission_IG_002_Whatever=随你。 -PU_SHAW_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_WhateverYouChange=随你,要是改变想法了记得来找我。 -PU_SHAW_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_LookTheseAre=我的时间有限,机会也不多。你有兴趣尽快找我。 -PU_SHAW_MG_Comms_Farewell_IG_001_TalkToYou=下次再聊。 -PU_SHAW_MG_Comms_Farewell_IG_002_Later=待会见。 -PU_SHAW_MG_Comms_ForgivesPlayer_IG_001_AlrightLookClearly=好了,很明显找到一个完全称职的人没那么容易,所以我觉得该把标准降低点。如果你愿意的话,我再给你一次机会。 -PU_SHAW_MG_Comms_ForgivesPlayer_IG_002_YouHaveNo=你不会知道这对我的损失有多大,但是我还需要来个人帮我。求求你这次千万别搞砸了。 -PU_SHAW_MG_Comms_InstructVisit_IG_001_ComeByAnd=来我这儿有更详细的信息。 -PU_SHAW_MG_Comms_InstructVisit_IG_002_YouKnowWhere=你知道来哪找我。 -PU_SHAW_MG_Comms_MissionComplete_IG_001_ThanksForThat=谢谢你,我这里没别的事了。 -PU_SHAW_MG_Comms_MissionComplete_IG_002_GotWordWere=收到消息了,那活儿没问题。 -PU_SHAW_MG_Comms_NewMission_IG_001_HeyItsMe=嗨,是我。如果你有空,我这里有点活要找你。 -PU_SHAW_MG_Comms_NewMission_IG_002_MightNeedYour=如果你方便的话,我可能需要你的帮助。 -PU_SHAW_MG_Comms_PaymentSent_IG_001_IllSendYour=我会把你的份打过去的。 -PU_SHAW_MG_Comms_PaymentSent_IG_002_CheckYourAccount=看看你的账户,刚刚给你打过去了。 -PU_SHAW_MG_Comms_ReturnItems_FailBounty_IG_001_IToldYou=我告诉过你我不会再要第二遍…我现在也不是来要的。我说完了。从现在开始,会有别人找你“聊”的。 -PU_SHAW_MG_Comms_ReturnItems_FailBounty_IG_002_GetReadyFor=等着有人去干你吧。 -PU_SHAW_MG_Comms_ReturnItems_LastWarning_IG_001_ItsBadEnough=搞砸我给你派的活儿已经够糟了,现在还要拿走我的东西? 去他妈的。除非你想挑事儿,否则赶紧给我送回来。 -PU_SHAW_MG_Comms_ReturnItems_LastWarning_IG_002_ImNotGoing=这是最后通牒,赶紧他妈把我的东西送回来。 -PU_SHAW_MG_Comms_ReturnItems_Reminder_IG_001_JustGonnaNeed=现在只差你手头上的东西送回来了。 -PU_SHAW_MG_Comms_ReturnItems_Reminder_IG_002_SoTheresAlso=所以你那儿还有一件我的东西。由于这活儿我们做不了了,你只需要把它送回来。 -PU_SHAW_MG_ConvoRejoin_IG_001_WhyWouldYou=你为什么要干这事? -PU_SHAW_MG_ConvoRejoin_IG_002_WhatsTheMatter=你脑子有问题把?你知道你有多不尊重人吗? -PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_001_HaveALook=看看吧。 -PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_002_TakeARead=读一下。 -PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_003_GiveItA=过一下目把。 -PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_004_LookItOver=看看它吧。 -PU_SHAW_MG_Decide_MissionTimeout_IG_001_ForgetIt=算了。 -PU_SHAW_MG_Decide_MissionTimeout_IG_002_NeverMindYou=算了吧,你本可以直接拒绝。 -PU_SHAW_MG_Decide_WarningMissionTimeout_IG_001_SoWhatsIt=所以,你还有啥计划? -PU_SHAW_MG_Decide_WarningMissionTimeout_IG_002_RealContemplativeType=你想的可太多了,不是吗? -PU_SHAW_MG_Interrupt_IG_001_HeyGetBack=嘿,赶紧回来。 -PU_SHAW_MG_Interrupt_IG_002_IWasntDone=我还没完事... -PU_SHAW_MG_Intro_1stTime_Comms_V_WP_001_HeyABuddy=我有个朋友说你在开发一些很酷的新型运输技术,所以我想跟你联系一下。我想向你请教一下。如果你正好在赫斯顿附近,你应该过来看看。为了表示诚意,我会报销你的登陆降落费。不管怎样,我会把我的信息发给你。 -PU_SHAW_MG_Intro_1stTime_V_WP_D1_001_GreatAndPerfectly=很好,而且时间正好,我这里有点东西要给你看看。 -PU_SHAW_MG_Intro_1stTime_V_WP_D2_001_IGetIt=我懂,别紧张。这段对话只有我们俩知道。 -PU_SHAW_MG_Intro_1stTime_V_WP_START_001_HeyThanksFor=嘿,感谢你的到来。 -PU_SHAW_MG_Intro_1stTime_V_WP_START_002_SorryAboutThe=抱歉刚才的留言很奇怪,但我也不知道谁会听到,对吧? 我不想吓到你,也不想浪费你的时间,所以这样吧。现在赫斯顿控制着这颗星球上每一种进口和销售的产品,所以工人们不得不把他们可怜的工资再付给赫斯顿来买他们需要的东西。这是一个恶性循环。所以我会尽量偷运点东西过去,也不会伤害任何人,只是这些小小的安慰…这些安慰能让生活变得稍微轻松点。这样是做是好的…对吧? 总之,我只是需要一些有同情心的好人来时不时地帮助他们。 -PU_SHAW_MG_Intro_1stTime_V_WP_START_003_WhatDoYou=你意下如何? -PU_SHAW_MG_LastMissionComment_FailStreak_IG_001_HowManyIs=已经多少次了? 你能不能成功地干完一个活呢? -PU_SHAW_MG_LastMissionComment_FailStreak_IG_002_WhatIsGoing=你没啥问题吧?最后这几个活干得简直是一团糟。 -PU_SHAW_MG_LastMissionComment_Fail_Good_IG_001_HeresTheDeal=这么说吧,我感觉...我希望上次任务只是个例。请你去证明我说得没错。 -PU_SHAW_MG_LastMissionComment_Fail_Good_IG_002_YouveBeenOn=当然,你的运气一直不错,但你不能全指望运气。每次出门,都要把它当成生死攸关的大事。如果你天不怕地不怕,只会被抓进去。 -PU_SHAW_MG_LastMissionComment_Fail_NeutralBad_IG_001_WellThatLast=哦,上个任务让你出了洋相,不是吗? -PU_SHAW_MG_LastMissionComment_Fail_NeutralBad_IG_002_LetsJustForget=我们把你的上一次任务忘了吧,一想到它我就来气。 -PU_SHAW_MG_LastMissionComment_LastChance_IG_001_IveBeenPatient=我一直很有耐心。我有。但别占着茅坑不拉屎。你最后的一次机会,最后机会,完成任务,然后我们就结了。 -PU_SHAW_MG_LastMissionComment_LastChance_IG_002_ImDoneTrying=我不想再和你合作了。要么你完成下一个任务,要么我们分道扬镳。 -PU_SHAW_MG_LastMissionComment_NoLonger_IG_001_YouHadYour=你有过机会,你也搞砸了。别再来找我了。 -PU_SHAW_MG_LastMissionComment_NoLonger_IG_002_IToldYou=我告诉过你任务失败的后果,现在我不会重申了。我一个子儿都不会给你。别感到意外。 -PU_SHAW_MG_LastMissionComment_Robbed_IG_001_DoYouHave=你知道搞到这批货有多危险吗?我需要你用点心来保住它们。 -PU_SHAW_MG_LastMissionComment_Robbed_IG_002_ICantBelieve=不敢相信你搞丢了上一批货物。 -PU_SHAW_MG_LastMissionComment_SuccessStreak_IG_001_GottaSayIts=我得说,能得到一些真正的帮助真是太好了,我手头最近情况不太好。 -PU_SHAW_MG_LastMissionComment_SuccessStreak_IG_002_YouveBeenKilling=你最近真是太棒了,真的。你很快就会成为我们最好的员工之一。 -PU_SHAW_MG_LastMissionComment_Success_Exceptional_IG_001_GottaSayIm=我得说我很满意,你果然有两把刷子。 -PU_SHAW_MG_LastMissionComment_Success_Exceptional_IG_002_ReallyGreatOn=刚刚那个任务完成得不错。 -PU_SHAW_MG_LastMissionComment_Success_Good_IG_001_SolidRunOn=上个任务干得漂亮。 -PU_SHAW_MG_LastMissionComment_Success_Good_IG_002_YouDidGood=这次工作完成得很棒。 -PU_SHAW_MG_LastMissionComment_TryHarder_IG_001_IGotEnough=除你之外我头疼的事已经够多了。要么解决问题,要么我找别人来干。 -PU_SHAW_MG_LastMissionComment_TryHarder_IG_002_LookINeed=听着,我需要你加把劲,你不能屡战屡败。 -PU_SHAW_MG_MidMission_Deactivate_IG_001_GreatToSee=很高兴见到你。关于我们说过的那件事? 别担心,已经不需要了。 -PU_SHAW_MG_MidMission_Deactivate_IG_002_DontSweatThat=我拜托你办的那事不必紧张,我们这儿天天出状况。 -PU_SHAW_MG_MidMission_Fail_IG_001_SoThatFavor=所以…关于你帮我的那个忙?好吧,忘了它吧。 -PU_SHAW_MG_MidMission_Fail_IG_002_WellThatTurned=好吧,这件事没成。以后记得,如果我让你做什么,你同意了,你就得去做。这是我们这儿的办事规矩。 -PU_SHAW_MG_MidMission_Greetings_IG_001_Hey=嘿。 -PU_SHAW_MG_MidMission_Greetings_IG_002_ItsMe=是我。 -PU_SHAW_MG_MidMission_ObjUpdate_IG_002_SoAboutThat=关于你帮我的那个忙,这里有点额外要求给你。 -PU_SHAW_MG_MidMission_PlayerQuit_IG_001_YouQuitYoure=你跑路了?这事儿又不是只跟你有关…你知道有多少人卷在里面吗,操了。 -PU_SHAW_MG_MidMission_PlayerQuit_IG_002_SoYoureQuitting=所以你不干了...抱歉,我需要一点时间缓缓。行吧,抱歉这事儿黄了。 -PU_SHAW_MG_MidMission_ReceiveData_IG_001_GotThatUpload=已经收到了,谢谢你。 -PU_SHAW_MG_MidMission_ReceiveData_IG_002_DataCameIn=数据收到。 -PU_SHAW_MG_MidMission_WarningFail_IG_001_WhatTheHell=你到底他妈在干什么?我有太多破事要处理容不得你来瞎搞。把我们说的那件事办好喽。 -PU_SHAW_MG_MidMission_WarningFail_IG_002_ImGettingA=我感觉有点紧张,这事你能搞定吗还是怎样。 -PU_SHAW_MG_MissionBriefs_Collect_Find_IG_001_AsYouKnow=如你所知,这里的工人严重缺乏……基本需求。我列的清单上的也许能让他们的生活过得好一点。既然你要出去了,我想你可以帮我带回来点好东西给那些工人。 -PU_SHAW_MG_MissionBriefs_Collect_Find_IG_002_IGotSome=我要的有些东西是你在这个地方买不到的。如果你碰巧在哪看到了,就把它们带回来吧。 -PU_SHAW_MG_MissionBriefs_Collect_Generic_IG_001_GotSomeThings=你如果你有兴趣的话,我有东西要给。 -PU_SHAW_MG_MissionBriefs_Collect_Generic_IG_002_IfYouGot=如果你有时间,我有几件事需要你帮忙。 -PU_SHAW_MG_MissionBriefs_Collect_Pickup_Eddie_IG_001_EddieSentA=埃迪刚刚发了消息,像他这样“路子通”的人干这种事,说明他也搞不到这个东西了。 -PU_SHAW_MG_MissionBriefs_Collect_Pickup_Eddie_IG_002_EddiesLookingFor=埃迪在找一些东西,可惜我们这里没有,但是也许你能搞来。 -PU_SHAW_MG_MissionBriefs_Collect_Pickup_Wallace_IG_001_WallaceSentMe=华莱士给我发了一份他需要的清单。我查了一下,但这里好像没有单子上的东西,所以你得去外面找找。 -PU_SHAW_MG_MissionBriefs_Deliver_Chemicals_Wallace_IG_001_WallaceSentAnother=华莱士又发来了一批需求。我赌100块说他不知道搞到这些东西有多难。总之,我需要你给他送过去。 -PU_SHAW_MG_MissionBriefs_Deliver_Chemicals_Wallace_IG_002_GotSomeMore=有更多货需要送到华莱士那里去。 -PU_SHAW_MG_MissionBriefs_Deliver_Generic_IG_001_DoYouThink=你船上还有空间帮我运个包裹吗? -PU_SHAW_MG_MissionBriefs_Deliver_Generic_IG_002_IGotA=我有几件东西需要送到别处去。 -PU_SHAW_MG_MissionBriefs_Deliver_Import_IG_001_GotAShipment=有批货需要你送下。普通扫描应该能通过,但还是低调点。我们不需要引起别人的注意。 -PU_SHAW_MG_MissionBriefs_Deliver_Import_IG_002_GotAnotherShipment=又有一批货准备好送出去了。别出什么幺蛾子,拿了货避开扫描送过去就是。 -PU_SHAW_MG_MissionBriefs_Deliver_Pickup_Wallace_IG_001_GotSomeSupplies=有些补给需要送到华莱士那里去,他应该会给你点东西送回来。 -PU_SHAW_MG_MissionBriefs_Deliver_Pickup_Wallace_IG_002_ThinkYouCan=你能再跑一趟华莱士那边吗。我有东西要给他,他也有东西要给我。 -PU_SHAW_MG_MissionBriefs_Deliver_Smuggle_Hurston_IG_001_HurstonWasGoing=赫斯顿打算扔掉一批完全没问题的货,但我从焚化炉那里截了下来,还联系到了其他星球的买家。 -PU_SHAW_MG_MissionBriefs_Deliver_Smuggle_Hurston_IG_002_IveManagedTo=我弄到了赫斯顿最棒的货,都装在这个要送出的包裹里了。 -PU_SHAW_MG_MissionBriefs_Generic_Hard_IG_001_ThisOnesGonna=这趟货比较棘手,不过别担心。我会给你足够的报酬来补偿这些麻烦的。 -PU_SHAW_MG_MissionBriefs_Generic_IG_001_OkayYouMight=好的,你可能会对这个活儿感兴趣。 -PU_SHAW_MG_MissionBriefs_Generic_IG_002_ThereIsThis=你可以帮我个小忙。 -PU_SHAW_MG_MissionBriefs_Generic_IG_003_IThinkYou=我觉得你可以解决好这件事。 -PU_SHAW_MG_MissionBriefs_Generic_IG_004_IBeenMeaning=我正缺人帮我办这事儿呢。 -PU_SHAW_MG_MissionBriefs_Generic_Involve_Eddie_IG_001_IGotA=我在微科那边有个联系人,他叫艾迪·帕尔,在上流酒吧工作。不过他也会留意不少星港流通的好东西。千万别被他的花言巧语蒙蔽了,这人天生就是一副吸引怪胎的料。 -PU_SHAW_MG_MissionBriefs_Generic_Involve_MetEddie_IG_001_ThisOnellTake=这趟货是给艾迪的,我相信你知道他是谁。 -PU_SHAW_MG_MissionBriefs_Generic_Involve_MetWallace_IG_001_YouKnowWallace=你认识华莱士对吧?好的... -PU_SHAW_MG_MissionBriefs_Generic_Involve_Wallace_IG_001_YourContactsGonna=你的联系人是我哥们儿,华莱士。他虽然神经兮兮的,但千万别被他吓着,他可是个实在人。 -PU_SHAW_MG_MissionBriefs_Hitman_Generic_IG_001_SoUhI=所以,我需要你干掉几个人。这事不是他们死就是我亡,我觉得还是他们死要好一点。 -PU_SHAW_MG_MissionBriefs_Hitman_Generic_IG_002_TheresAnotherPerson=还有个人需要你去...特殊关照一下。别留下任何蛛丝马迹。 -PU_SHAW_MG_MissionBriefs_Hitman_Hurston_IG_001_SomeoneInHurston=赫斯顿安保里有人想靠打击违禁品立功升职。咱们都不想让这种事发生对吧。 -PU_SHAW_MG_MissionBriefs_Hitman_Hurston_IG_002_OneOfMy=我收买的一个线人最近立场有点动摇。我需要你去...你懂得。 -PU_SHAW_MG_MissionBriefs_Hitman_Otoni_IG_001_SoLookWeve=最近这个黑帮给我们施加了许多压力,他们想把我们往这条路上逼。我并不想和他们对着干,但似乎我们已经别无选择了。 -PU_SHAW_MG_MissionBriefs_Hitman_Otoni_IG_002_IIdentifiedSomeone=我识别出了一个经常给奥多尼黑帮干活的人。不确定他是帮派成员还是只是个本地人,不过无所谓了... -PU_SHAW_MG_MissionBriefs_NoMission_IG_001_SorryGotNothing=不好意思,没有给你的任务。 -PU_SHAW_MG_MissionBriefs_NoMission_IG_002_NahDoesntLook=没有。现在没什么事要处理。 -PU_SHAW_MG_MissionBriefs_NoMission_IG_003_WishICould=我也希望能有活儿给你,但真的没有。 -PU_SHAW_MG_MissionBriefs_NoMission_IG_004_YeahIDont=好吧,我这真的没什么活儿,不过以我的运气来看,估计你一走我就能收到不少差事。 -PU_SHAW_MG_MissionBriefs_Pickup_Eddie_IG_001_CanYouStomach=你能跑一趟微科吗?看来艾迪终于酒醒了给我们弄来一批货。 -PU_SHAW_MG_MissionBriefs_Pickup_Eddie_IG_002_EddiesGotAnother=艾迪准备好了一批货。你要是去的话,请千万别跟他喝酒,这些东西我急着要。 -PU_SHAW_MG_MissionBriefs_Pickup_Wallace_IG_001_JustGotWord=刚收到消息。华莱士那里有货准备好送过来了。 -PU_SHAW_MG_MissionBriefs_Pickup_Wallace_IG_002_WallaceSentA=华莱士发消息来了。 -PU_SHAW_MG_Mission_Farewell_MissionAccepted_IG_001_WatchYourself=保重。 -PU_SHAW_MG_Mission_Farewell_MissionAccepted_IG_002_GoodLuck=祝你好运。 -PU_SHAW_MG_Mission_Farewell_MissionDeclined_IG_001_TalkToYou=再联系。 -PU_SHAW_MG_Mission_Farewell_MissionDeclined_IG_002_Later=再会。 -PU_SHAW_MG_Mission_Greetings_Bad_IG_001_IDontHave=我时间不多。 -PU_SHAW_MG_Mission_Greetings_Bad_IG_002_LetsKeepThis=有话快说。 -PU_SHAW_MG_Mission_Greetings_Good_IG_001_HeyWhatsGoin=嗨,近况如何。 -PU_SHAW_MG_Mission_Greetings_Good_IG_002_ThanksForComing=谢谢惠顾。 -PU_SHAW_MG_Mission_Greetings_NoLonger_IG_001_SorryYouGot=对不起,你是不是认错人了。 -PU_SHAW_MG_Mission_Greetings_NoLonger_IG_002_YouMind=你介意吗? -PU_SHAW_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=你在干什么?你不是该去别的地方了吗? -PU_SHAW_MG_Mission_Greetings_StillMission_IG_002_DidntYouHave=你不是有活要干吗? -PU_SHAW_MG_Mission_Greetings_WrongDelivery_IG_001_HaveYouLost=你疯了吗?把那东西送到目的地去。 -PU_SHAW_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryYou=对不起,你一定是弄错了,这东西不该送到这里来。 -PU_SHAW_MG_MultipleMissionOffer_IG_001_ListenIGot=听着,我手头上有好几个活儿,全都给你发过去。 -PU_SHAW_MG_MultipleMissionOffer_IG_002_GotABunch=我这里有好几个活要干。你能帮忙就告诉我。 -PU_SHAW_MG_PhysicalBump_IG_LEAN_LEFT_001_Careful=小心点。 -PU_SHAW_MG_PhysicalBump_IG_LEAN_LEFT_002_WatchIt=注意点。 -PU_SHAW_MG_PhysicalBump_IG_LEAN_RIGHT_001_Careful=小心点。 -PU_SHAW_MG_PhysicalBump_IG_LEAN_RIGHT_002_WatchIt=注意点。 -PU_SHAW_MG_PhysicalBump_IG_LEFT_001_Careful=小心点。 -PU_SHAW_MG_PhysicalBump_IG_LEFT_002_WatchIt=注意点。 -PU_SHAW_MG_PhysicalBump_IG_RIGHT_001_Careful=小心点。 -PU_SHAW_MG_PhysicalBump_IG_RIGHT_002_WatchIt=注意点。 -PU_SHAW_MG_PlayerGoofsOff_IG_001_TheHellYou=你在搞什么名堂? -PU_SHAW_MG_PlayerGoofsOff_IG_002_WhatThe=干什么...... -PU_SHAW_MG_SendingMissionDetails_IG_001_HereAreThe=详情如下。 -PU_SHAW_MG_SendingMissionDetails_IG_002_HereAreAll=以下是所有细节。 -PU_SHAW_MG_SendingMissionDetails_IG_003_Here=拿去。 -PU_SHAW_MG_Transition_CommentToGiving_IG_001_Anyway=那么... -PU_SHAW_MG_Transition_CommentToGiving_IG_002_WeGotThings=有些事我们得商量下。 -PU_SHIPDEALER1_M_BS_Chat_ConvoInterupt_IG_001_OkayYouGo=好的,您先在店里转转。 -PU_SHIPDEALER1_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹气 ] -PU_SHIPDEALER1_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹气 ] -PU_SHIPDEALER1_M_BS_General_AudioFidget_Thinking_IG_001=[ 弹舌头 ] -PU_SHIPDEALER1_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] -PU_SHIPDEALER1_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] -PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_001_YouKnowIve=要知道,我已经卖了六年的飞船了,我可真是爱干这行。你会遇到许多优秀的人,然后帮他们挑选自己生命中重要的一部分。有时我都觉得自己提供的是领养服务。你知道吗?这些船对我来说就像家人一样。 -PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_002_BeenAReal=这周可真忙。大家都想买条飞船。我猜附近又有非法组织猖獗起来了。虽然这不是好事,但对生意来说可太棒了。 -PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_003_AndInCase=如果您还有什么疑虑的话,我们这儿卖的飞船都会事先检查密封是否完好的。您不用担心会出新闻里那家人一样的事故。我们的飞船不会有那种问题。 -PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_001_ImActuallyHelping=我正在帮这位顾客选购,稍等一下就过来。 -PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_003_TellYouWhat=我这边忙完了,就马上过来帮您。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_001_DefinitelyTakeA=敬请参观,我们有许多不错的船。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_002_TakeAWander=瞧一瞧看一看呐。我们今天有许多好宝贝。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_003_WeHaveA=我们进了许多您会感兴趣的新货,都是些好东西。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_001_ThisIsA=这是个重要的决定,您可以多考虑一下。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_002_TakeAllThe=您尽管花时间考虑,不着急。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_002_NowDontBe=别拘束,喜欢这艘飞船就上去试试,启动引擎感受一下她的力量。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_003_BeSureTo=请随意参观。如果有感兴趣的飞船就坐上去试试吧,不过千万别试着把她偷偷开走。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_001_GottaSayI=不得不说,我觉得这艘飞船和您很配。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_002_IfYouWant=你问我真实看法的话,我认为您选的船不错。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_005_SoIsThis=所以您选这艘是吗?我就猜您会选这艘呢。 -PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_001_AnywayYouLook=好吧,您看着也像是懂飞船的行家,不用我再多叨扰了吧。您随意挑选,待会儿我再过来。 -PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_003_LookAtMe=瞧瞧我这说得您耳朵都起老茧了。您先自己看,我稍后过来。 -PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_001_AlrightThanksAgain=好的,再次感谢。购物愉快。 -PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_002_LookOutEveryone=大家注意啦!给这位新船主让个道儿! -PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_003_ItWasGreat=跟您做生意真愉快! -PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_001_WhatdyaThinkReal=您觉得怎么样?真不错,对吧? -PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_003_ImJustGonna=我正打算说呢,这飞船跟您真配。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_GreatDeal_IG_001_AsGoodAs=这条飞船很棒,很难相信它还这么便宜吧。不过,它确实就卖这个价,一分不多。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_001_YouGotA=您眼光真不错。这艘飞船做工极好,而且我跟您说,这样的工艺已经绝版了。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_004_WeGetA=我们店里每天都有各种载具,但时不时就会有这艘飞船一样,让我眼前一亮的好货出现。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_005_YouCanTalk=数据规格的对比讨论永无止境,但有时候您第一眼见到某艘飞船,就知道那是您命中注定的。我建议相信自己的直觉。 -PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_001_HeyWelcomeGreat=嘿,欢迎光临本店。 -PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_002_ComeInCome=进来瞧瞧。 -PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_003_HowdyWelcome=您好,欢迎光临。 -PU_SHIPDEALER1_M_CP_Pitch_Welcome_NewDealShipyard_IG_001_WelcomeToNew=欢迎来到全新交易飞船店,罗威尔首屈一指的二手船经销商。 -PU_SHIPDEALER1_M_CP_Pitch_Welcome_NewDealShipyard_IG_002_HeyWelcomeTo=嘿,欢迎来到全新交易。 -PU_SHIPDEALER1_M_CP_Pitch_Welcome_TeachsShipShop_IG_001_HeyWelcomeTo=嗨,欢迎光临蒂奇的飞船店,全列夫斯基最棒的飞船店。 -PU_SHIPDEALER1_M_CP_Pitch_Welcome_TeachsShipShop_IG_002_HeyGreatTo=嘿,很高兴见到你。欢迎来到蒂奇的飞船店。 -PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_001_AsSoonAs=您准备好起飞的话,任何一台ASOP终端都可以取出您的新飞船。 -PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_002_OnceAllThe=所有手续办好之后,新飞船就会在ASOP终端那里等着您了。 -PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_001_IThinkYou=我觉得您的决定特别明智。 -PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_002_HowGoodDid=感觉不错吧?什么都比不了买新船的感觉 -PU_SHIPDEALER2_M_BS_Chat_ConvoInterupt_IG_001_OhYeahYou=噢...好的...看来您需要点时间考虑下。没问题。 -PU_SHIPDEALER2_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹气 ] -PU_SHIPDEALER2_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹气 ] -PU_SHIPDEALER2_M_BS_General_AudioFidget_Thinking_IG_001=[ 弹舌头 ] -PU_SHIPDEALER2_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] -PU_SHIPDEALER2_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] -PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_001_HowYouDoin=您过得怎么样?还不错吧?那就好。我也过得不错。就是昨天睡得稍微晚了点。 -PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_002_YouDoAny=您去参加他们那种宣讲会了吗?他们真的能改变您对宇宙等等一切的看法。最关键的是一个叫做“目标固定”的冥想。听起来很有意思,您应该去看看。 -PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_003_YouKnowIm=要知道,我在商业上是一个有抱负的商人。这一切都很棒,不过这只是我的日常工作罢了。我还会举办一些推广活动或是安排些艺术展啥的。我可是个大忙人你懂吧,总是有源源不断的各种事情要做。 -PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_001_LetMeWrap=我先和这位朋友谈完,稍后便过来找您。 -PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_003_IveGotA=我手这边正有一位顾客,不过请放心,我马上就过来。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_001_WhyDontYou=您可以在店里四处转转,看看有什么喜欢的。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_002_TakeAGander=仔细瞧瞧,看看有没有什么感兴趣的东西。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_003_TakeAWalk=多看看,慢慢考虑,这可是个重大的决定。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_001_ItsABig=这个决定很重要,仔细考虑吧。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_002_TakeYourTime=慢慢来,好好考虑下。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_002_IfYouSee=如果看到有喜欢的就上去试驾一下吧,飞船上都装了限制器,不用担心撞机或是把店给毁了。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_003_AllTheShips=所有飞船应该都是开放的,可以进去试一下手感。您一定会在这里待上很长一段时间的。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_001_YouGotA=您得好好考虑下,没问题,但可别想太久哦,这种好买卖可是眨眼就没了。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_002_JustSayThe=您只要决定好了,我立马就能开始准备各种文件,不过在我看来,您跟这艘飞船天生就是一对。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_005_ItsYourMoney=您的钱您做主。但换做我的话,该怎么选已经很明显了。 -PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_001_YouKnowWhat=我还是不打扰您了,有任何需要尽管找我。 -PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_003_TakeAMoment=您花点时间考虑一下,这可是个重要决定,如果需要什么欢迎找我。 -PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_001_TakeCareAnd=祝您愉快,保重。 -PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_002_PleasureDoingBusiness=很高兴与您做生意。 -PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_003_EnjoyYourNew=尽情享受您的新飞船吧。 -PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_001_PrettyAmazingAm=很棒啊,我说的没错吧? -PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_003_HowdItFeel=感觉怎么样?很棒啊对不对? -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_GreatDeal_IG_001_IDontKnow=不知道您有没有检查售价,如果没有的话,我可以告诉您,这宝贝价格极其诱人。今天就有三个人觊觎她呢,如果您感兴趣的话最好尽快下手。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_001_ImSensingA=我感到了您和飞船之间有种特殊的连系。您感觉到了吗?您当然感觉到了。这就是我的超能力,能感应人和船之间的连系。您要是像我一样卖出去这么多船的话,就能理解了。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_004_ForMyMoney=如果是我自己掏钱的话,我一定非这艘大宝贝不选。您想要的一切都能满足。事实上,如果您不打算买的话,我都得给自己买一艘。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_005_YouKnowSomeone=你知道,有位比我睿智得多的智者曾经说过,“不是你在挑船,而是船在挑你”。我认为这艘飞船就是看上您了。 -PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_001_HelloPleaseCome=您好,请进。 -PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_002_ComeOnIn=快进来,别害羞,进了这家店就是一家人。 -PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_003_HeyThereStranger=嘿,陌生人,来店里看看吧。 -PU_SHIPDEALER2_M_CP_Pitch_Welcome_NewDealShipyard_IG_001_HelloWelcomeTo=您好,欢迎来到全新交易飞船店,这里的价格没有最低,只有更低。 -PU_SHIPDEALER2_M_CP_Pitch_Welcome_NewDealShipyard_IG_002_WelcomeToThe=欢迎来到全新交易飞船店,省钱就是我们的招牌。 -PU_SHIPDEALER2_M_CP_Pitch_Welcome_TeachsShipShop_IG_001_WelcomeToTeachs=欢迎来到蒂奇的飞船店,最好的飞船都在这儿了。 -PU_SHIPDEALER2_M_CP_Pitch_Welcome_TeachsShipShop_IG_002_WelcomeToTeachs=欢迎光临蒂奇的飞船店,我们保证为您提供最划算的飞船买卖。 -PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_001_YouCanPick=在当地的ASOP终端可以叫出您的飞船。 -PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_002_WhenYoureReady=您准备好了的话,可以在当地的ASOP终端取出载具。 -PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_001_CongratulationsIThink=恭喜,我想您一定会和她过得非常开心的。 -PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_002_DoneLetMe=交易完成。容我先祝贺您喜提新飞船。 -PU_SHOPKEEP1_SK_Friendly_Busy_IG_001_IllBeWith=我马上就到。 -PU_SHOPKEEP1_SK_Friendly_Busy_IG_002_GiveMeOne=稍等一下。 -PU_SHOPKEEP1_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来为您服务。 -PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_001_NiceChoice=不错的选择。 -PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_002_IThinkYoure=我想您会满意的。 -PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_003_GoodPurchase=买这个不错。 -PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_004_SmartBuy=选得很好。 -PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_002_Really=真的吗? -PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? -PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_004_Wow=哇哦。 -PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_001_ThatsANice=很合身。 -PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=看起来就像是为您量身定做的。 -PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_003_GotOneOf=那个我自己也有一件。 -PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=这些都不错。 -PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=非常推荐那一款。 -PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_006_YouGotGood=您眼光真棒。 -PU_SHOPKEEP1_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 -PU_SHOPKEEP1_SK_Friendly_Farewell_IG_002_ThanksForStopping=感谢您的光临。 -PU_SHOPKEEP1_SK_Friendly_Farewell_IG_003_ThanksComeAgain=谢谢,欢迎下次惠顾。 -PU_SHOPKEEP1_SK_Friendly_Farewell_IG_004_HaveAGoodDay=祝您有美好的一天。 -PU_SHOPKEEP1_SK_Friendly_Greetings_IG_001_HiWelcome=嗨,欢迎光临。 -PU_SHOPKEEP1_SK_Friendly_Greetings_IG_002_HiWelcomeTo=嗨,欢迎光顾本店。 -PU_SHOPKEEP1_SK_Friendly_Greetings_IG_003_HiThanksFor=嗨,感谢您的光顾。 -PU_SHOPKEEP1_SK_Friendly_Greetings_IG_004_HiLetMe=嗨,如果您需要任何帮助可以找我。 -PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=很高兴再次见到您。 -PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 -PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=嘿,您又光顾了。欢迎光临。 -PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=嘿,真高兴看到您回来了。 -PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=嘿,欢迎来到卡莎巴销售。 -PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=嘿,欢迎来到天文舰队。 -PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=您好,欢迎光临加里蒂防具。 -PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=嘿,欢迎光临荷枪实弹武器店。 -PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=欢迎来到倾斜者仓库,感谢您的光临。 -PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=嗨,欢迎光临中心质量。 -PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=对不起,这个暂时没货了。 -PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=抱歉,现在没货了。 -PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_003_ImSorryBut=我很抱歉,但我不确定我们什么时候能多进点。 -PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=看来我们已经没有货了。 -PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=哇哦,你还好吗? -PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_001b_WhoaYouOkay=哇哦,你还好吗? -PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_002b_Sorry=抱歉。 -PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_003_Whoops=哎呀 -PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_003b_Whoops=哎呀。 -PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=对不起,这里只允许员工进入。 -PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=顾客不允许进入这个区域。 -PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=很抱歉,我得请您离开了。 -PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_001_CanIHelp=我能帮到您吗? -PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=请问我能帮到您什么吗? -PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=请问您需要点什么? -PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=一切都还好吧? -PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=有您看上的东西吗? -PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_001_SorryCantHelp=抱歉,帮不上你。 -PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_002_IDontThink=我想我们做不到。 -PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_003_ImAfraidWe=恐怕我们没货了。 -PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_004_SureThing=没问题。 -PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_005_SureOneSecond=当然。马上好。 -PU_SHOPKEEP1_SK_Friendly_Selection_IG_001_FeelFreeTo=请随意四处看看,我们的货都不错。 -PU_SHOPKEEP1_SK_Friendly_Selection_IG_002_WeveGotA=我们的商品多种多样,慢慢看。 -PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_001_WeJustGot=我们刚进了几件新东西,一定要去看看。 -PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_002_GotSomeNew=刚进了一批新品,绝对值得一看。 -PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_003_WeveJustReceived=我们刚刚到了一批令人兴奋的新产品,请看一下。 -PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=如果你没有看到什么,你可能想检查一下我们店的光谱。 -PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=在那边的终端上能见到展示的实物之外的更多东西。 -PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=如果您想了解更多存货的详细信息,可随时使用您的mobi。 -PU_SHOPKEEP1_SK_Gruff_Busy_IG_001_YeahSorryIm=是啊,对不起,我正忙着呢。 -PU_SHOPKEEP1_SK_Gruff_Busy_IG_002_ImBusyOkay=我很忙,懂不? -PU_SHOPKEEP1_SK_Gruff_Busy_IG_003_BackOffOkay=退后,好吗? -PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_002_Okay=好的。 -PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_003_NoWay=没门。 -PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_004_Seriously=认真的 -PU_SHOPKEEP1_SK_Gruff_Greetings_IG_001_Hey=嘿。 -PU_SHOPKEEP1_SK_Gruff_Greetings_IG_001b_Hey=嘿。 -PU_SHOPKEEP1_SK_Gruff_Greetings_IG_002_What=什么。 -PU_SHOPKEEP1_SK_Gruff_Greetings_IG_003_Yeah=嗯? -PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=哦,您又来了。 -PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=嘿,欢迎来到...算了。 -PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=还想逛逛,是吗? -PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=嘿,欢迎来到卡莎巴销售。 -PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=嘿,欢迎来到立方爆炸 -PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=嘿,欢迎来到天文舰队。 -PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=嘿,欢迎来到加里蒂防具。 -PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=嘿,欢迎来到倾卸者仓库。 -PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到中心质量。 -PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=我今天根本就不应该来这里。 -PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=为什么没人能把东西放回原处?我的工作不是帮你收拾东西。 -PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_003_ExasperatedSigh=恼怒的叹息 -PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=走吧,走吧。别看了,走吧。 -PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_001_GuessWeDont=我想我们已经没有了。 -PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_002_NoDontHave=不,没有了。 -PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_003_YeahNotSure=是啊,不知道那玩意儿的补货什么时候到。 -PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=看来我们没货了,如果你想的话,我可以试着从仓库订购,但您自己订购可能更快。 -PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_001_Typical=简直了。 -PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_001b_HuhTypical=哼,简直了。 -PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_002_Idiot=白痴。 -PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_002b_Idiot=白痴。 -PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=搞什么鬼。 -PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_003b_WhatTheHell=搞什么鬼。 -PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=嘿,滚出去。 -PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=你不允许回到这里。 -PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=你在开玩笑吧?出去。 -PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_001_YourGonnaBuy=你是要买东西还是干嘛? -PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_002_YouLost=你迷路了? -PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_003_StoreIsFor=本店只对付费顾客开放 -PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_004_ISeeYou=我看到你了,你不必像个变态一样潜伏在周围。 -PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=要么买东西要么你就出去。 -PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_001_NotGonnaHappen=不可能的。 -PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_002_WeDontHave=我们可没这个。 -PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_003_AllRightHold=好吧,等一下 。 -PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_004_Fine=好吧。 -PU_SHOPKEEP1_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=这差不多就是我们所有东西了。 -PU_SHOPKEEP1_SK_Gruff_Selection_IG_002_WhatYouSee=你看到的就是我们所有的东西。在你问之前,没有,没有其他的东西在后面的房间里。 -PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=如果你需要什么,就去用终端。这就是它的作用。 -PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_001b_IfYouNeed=如果你需要什么,去用终端。这就是它的作用。 -PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=用你的手环,所有的信息都在那里。 -PU_SHOPKEEP2_SK_Friendly_Busy_IG_001_IllBeWith=我马上就去找你。 -PU_SHOPKEEP2_SK_Friendly_Busy_IG_002_GiveMeOne=给我一点时间,好吗? -PU_SHOPKEEP2_SK_Friendly_Busy_IG_003_SorryIllHelp=不好意思,我待会再来帮你。 -PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_001_NiceChoice=不错的选择。 -PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_002_IThinkYoure=我想你会满意的。 -PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_003_GoodPurchase=买这个不错。 -PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_004_SmartBuy=选得很好。 -PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_002_Really=真的吗? -PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? -PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_004_Wow=喔。 -PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_001_ThatsANice=很合身。 -PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=看起来就像是为您量身定做的。 -PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_003_IGotOne=那个我自己也有一件。 -PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=这些都很不错。 -PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_005_YeahIReally=是啊,我真的很推荐那个。 -PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_006_YouGotGood=您品味真好。 -PU_SHOPKEEP2_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 -PU_SHOPKEEP2_SK_Friendly_Farewell_IG_002_ThanksForStopping=谢谢你的光临。 -PU_SHOPKEEP2_SK_Friendly_Farewell_IG_003_ThanksComeAgain=谢谢,欢迎下次惠顾。 -PU_SHOPKEEP2_SK_Friendly_Farewell_IG_004_HaveAGood=祝您有美好的一天。 -PU_SHOPKEEP2_SK_Friendly_Greetings_IG_001_HiWelcome=嗨,欢迎光临。 -PU_SHOPKEEP2_SK_Friendly_Greetings_IG_002_HiWelcomeTo=你好,欢迎光临本店。 -PU_SHOPKEEP2_SK_Friendly_Greetings_IG_003_HiThanksFor=嗨,感谢您的光顾。 -PU_SHOPKEEP2_SK_Friendly_Greetings_IG_004_HiLetMe=嗨,如果有什么我可以帮你的,请告诉我。 -PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=很高兴再次见到您。 -PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 -PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=嘿,您又光顾了,欢迎回来。 -PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=嗨,真高兴看到你回来。 -PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=嘿,欢迎来到卡莎巴销售。 -PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=嗨,欢迎来到天文舰队。 -PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=嘿,欢迎来到加里蒂防具。 -PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=欢迎来到倾卸者仓库,感谢您的光临。 -PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=嗨,欢迎来到中心质量。 -PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=对不起,这货还没到。 -PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=抱歉,现在没货了。 -PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_003_ImSorryBut=很抱歉,但我不确定我们什么时候能补货。 -PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_004_YeahLooksLike=嗯,看来我们已经没有货了。 -PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=哇哦,你还好吗? -PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_001b_WhoaAreYou=喔喔,你还好吗? -PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_002b_Sorry=抱歉。 -PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_003_Whoops=哎呀。 -PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_003b_Whoops=哎呀。 -PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_001_AhExcuseMe=啊,不好意思,这里是员工专用区。 -PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_002_AhCustomersArent=顾客不允许到这里来。 -PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=对不起,但我必须请你离开。 -PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_001_CanIHelp=我能帮到您吗? -PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=请问我能帮到您什么吗? -PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=请问您需要点什么? -PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=一切都还好吗? -PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_005_YouSeeAnything=你看到什么中意的东西吗? -PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_001_SorryCantHelp=抱歉,帮不了你。 -PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_002_IDontThink=我认为我们不能这样做。 -PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_003_ImAfraidWe=恐怕我们没有这个了。 -PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_004_SureThing=没问题。 -PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_005_SureOneSecond=当然。马上好。 -PU_SHOPKEEP2_SK_Friendly_Selection_IG_001_FeelFreeTo=请随意四处看看,我们有些很不错的货。 -PU_SHOPKEEP2_SK_Friendly_Selection_IG_002_WeveGotA=我们的商品多种多样,请慢慢浏览。 -PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_001_WeJustGot=我们刚进了几件新东西,一定去看看。 -PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_002_AhWeGot=刚到了新货,绝对值得一看。 -PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_003_WeveJustReceived=我们刚刚有一批令人兴奋的新产品倒货,快来看看吧。 -PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=如果你没有看到什么想要的,或许应该看看我们店的光谱网站。 -PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=在那边的终端上能见到展示的实物之外的更多东西。 -PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=如果您想了解更多存货的详细信息,可随时使用您的mobi。 -PU_SHOPKEEP2_SK_Gruff_Busy_IG_001_YeahSorryIm=是啊,对不起,我正忙着呢。 -PU_SHOPKEEP2_SK_Gruff_Busy_IG_002_ImBusyOkay=我很忙,好吗? -PU_SHOPKEEP2_SK_Gruff_Busy_IG_003_BackOffOkay=退后,好吗? -PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_002_Okay=好的。 -PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_003_NoWay=没门。 -PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_004_Seriously=认真的? -PU_SHOPKEEP2_SK_Gruff_Greetings_IG_001_Hey=嘿。 -PU_SHOPKEEP2_SK_Gruff_Greetings_IG_002_What=什么。 -PU_SHOPKEEP2_SK_Gruff_Greetings_IG_003_Yeah=嗯? -PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=哦,您又来了。 -PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=嘿,欢迎来到...算了... -PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=还不够,是吗? -PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo==嘿,欢迎来到卡莎巴销售。 -PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=嘿,欢迎来到立方爆炸。 -PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=嘿,欢迎来到天文舰队。 -PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=嘿,欢迎来到加里蒂防具。 -PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=嘿,欢迎来到倾卸者仓库。 -PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到中心质量。 -PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=我今天根本就不应该来这里。 -PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=为什么没人能把东西放回原处?我的工作不是帮你收拾东西。 -PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_003_ExasperatedSigh=<愤怒叹息> -PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=走,走吧,别看了,走吧。 -PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_001_GuessWeDont=看来我们已经没货了。 -PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_002_NoIDont=不,我这儿没货了。 -PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_003_YeahImNot=是啊,不知道我们会不会进更多那东西。 -PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_004_AhLooksLike=看来我们没货了,如果你想的话,我可以试着从仓库订购,但您自己订购可能更快。 -PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_001_Typical=简直了。 -PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_001b_Typical=简直了。 -PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_002_Idiot=傻瓜。 -PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_002b_Idiot=白痴。 -PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=搞什么鬼。 -PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_003b_WhatTheHell=搞什么鬼。 -PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=嘿,滚出去。 -PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=你不允许回到这里。 -PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=你在开玩笑吧?出去。 -PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_001_AreYouGonna=你是要买东西还是干嘛? -PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_002_YouLost=你迷路了? -PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_003_StoreIsFor=本店只对付费顾客开放 -PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_004_ISeeYou=我看到你了,你不必像个变态一样潜伏在周围。 -PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=要么买东西要么走人。 -PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_001_NotGonnaHappen=不可能的。 -PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_002_WeDontHave=我们可没这个。 -PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_003_AllRightHold=没问题, 拿好了。 -PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_004_Fine=好吧。 -PU_SHOPKEEP2_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=这差不多就是我们所有东西了。 -PU_SHOPKEEP2_SK_Gruff_Selection_IG_002_WhatYouSee=你看到的就是我们所有的东西。在你问之前,没有,没有其他的东西在后面的房间了。 -PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=如果你需要什么,就去用终端。这就是它的作用。 -PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_001b_IfYouNeed=如果你需要什么,就去用终端。这就是它的作用。 -PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=用你的手环,所有的信息都在那里。 -PU_SHOPKEEP3_SK_Gruff_Busy_IG_001_YeahSorryIm=是啊,对不起,我正忙着呢。 -PU_SHOPKEEP3_SK_Gruff_Busy_IG_002_ImBusyOkay=我很忙,好吗? -PU_SHOPKEEP3_SK_Gruff_Busy_IG_003_BackOffOkay=退后,好吗? -PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_002_Okay=好的。 -PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_003_NoWay=没门。 -PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_004_Seriously=认真的? -PU_SHOPKEEP3_SK_Gruff_Greetings_IG_001_Hey=嘿。 -PU_SHOPKEEP3_SK_Gruff_Greetings_IG_002_What=什么? -PU_SHOPKEEP3_SK_Gruff_Greetings_IG_003_Yeah=耶? -PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=哦,又是你。 -PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=嘿,欢迎来到...算了。 -PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=还想逛逛,是吗? -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=嘿,欢迎来到卡莎巴销售。 -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=嘿,欢迎来到立方爆炸。 -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=嘿,欢迎来到天文舰队。 -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=嘿,欢迎来到加里蒂防具。 -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=嘿,欢迎来到倾卸者仓库。 -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到中心质量。 -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_008_HeyWelcomeTo=嘿,欢迎来到McRae's -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_009_HeyWelcomeTo=嘿,欢迎来到坦姆尼父子。 -PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=我今天根本就不应该来这里。 -PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=为什么没人能把东西放回原处?我的工作不是帮你收拾东西。 -PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_003_EX=(唉声叹气) -PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=走吧,走吧。别看了,走吧。 -PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_001_GuessWeDont=我想我们已经没有了。 -PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_002_NopeDontHave=不,没货了。 -PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_003_YeahNotSure=是啊,不知道那玩意儿的补货什么时候到。 -PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=看来我们没货了,如果你想的话,我可以试着从仓库订购,但您自己订购可能更快。 -PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_001_Typical=简直了。 -PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_002_Idiot=白痴。 -PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=搞什么鬼? -PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=嘿,滚出去。 -PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=你不被允许回到这里。 -PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=你在开玩笑吧?出去。 -PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_001_YouGonnaBuy=你是要买东西还是干嘛? -PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_002_YoureLost=你迷路了? -PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_003_StoresForPaying=商店只供付费顾客使用。 -PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_004_ISeeYou=我看到你了,你不必像个变态一样偷偷摸摸的。 -PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=要么买东西要么走人。 -PU_SHOPKEEP3_SK_Gruff_Request_Affirm_IG_001_AllRightHold=好吧,等一下 。 -PU_SHOPKEEP3_SK_Gruff_Request_Affirm_IG_002_Fine=好吧。 -PU_SHOPKEEP3_SK_Gruff_Request_Neg_IG_001_NotGonnaHappen=不可能的。 -PU_SHOPKEEP3_SK_Gruff_Request_Neg_IG_002_WeDontHave=我们可没这个。 -PU_SHOPKEEP3_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=这差不多就是我们所有东西了。 -PU_SHOPKEEP3_SK_Gruff_Selection_IG_002_WhatYouSee=你看到的就是我们所有的东西。在你问之前,没有,没有其他的东西在后面的房间了。 -PU_SHOPKEEP3_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=如果你需要什么,就去用终端。这就是它的作用。 -PU_SHOPKEEP3_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=用你的手环,所有的信息都在那里。 -PU_SHOPKEEP4_SK_Gruff_Busy_IG_001_YeahSorryIm=是啊,对不起,我正忙着呢。 -PU_SHOPKEEP4_SK_Gruff_Busy_IG_002_ImBusyOkay=我很忙,好吗? -PU_SHOPKEEP4_SK_Gruff_Busy_IG_003_BackOffOkay=退后,好吗? -PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_002_Okay=好的。 -PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_003_NoWay=没门。 -PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_004_Seriously=认真的? -PU_SHOPKEEP4_SK_Gruff_Greetings_IG_001_Hey=嘿。 -PU_SHOPKEEP4_SK_Gruff_Greetings_IG_002_What=什么。 -PU_SHOPKEEP4_SK_Gruff_Greetings_IG_003_Yeah=嗯? -PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=哦,您又来了。 -PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=嘿,欢迎来到...算了没什么。 -PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=还想逛逛,是吗? -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=嘿,欢迎来到卡莎巴销售。 -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=嘿,欢迎来到立方爆炸。 -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=嘿,欢迎来到天文舰队。 -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=嘿,欢迎来到加里蒂防具。 -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=嘿,欢迎来到倾卸者仓库。 -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到中心质量。 -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_008_HeyWelcomeTo=嘿,欢迎来到McRae's -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_009_HeyWelcomeTo=嘿,欢迎来到坦姆尼父子。 -PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=我今天根本就不应该来这里。 -PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=为什么没人能把东西放回原处?我的工作不是帮你收拾东西。 -PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_003_EX=(唉声叹气) -PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=走吧,走吧。别看了,走吧。 -PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_001_GuessWeDont=我想我们已经没有了。 -PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_002_NoDontHave=不,没有了。 -PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_003_YeahNotSure=是啊,不知道那玩意儿的补货什么时候到。 -PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=看来我们没货了,如果你想的话,我可以试着从仓库订购,但您自己订购可能更快。 -PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_001_Typical=简直了。 -PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_002_Idiot=白痴。 -PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=搞什么鬼? -PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=嘿,出去。 -PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=你不允许回到这里。 -PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=你在开玩笑吧?出去。 -PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_001_YouGonnaBuy=你是要买东西还是干嘛? -PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_002_YouLost=你迷路了? -PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_003_StoresForPaying=商店只供付费顾客使用。 -PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_004_ISeeYou=我看到你了,你不必像个变态一样偷偷摸摸的。 -PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=要么买东西要么走人。 -PU_SHOPKEEP4_SK_Gruff_Request_Affirm_IG_001_AllRightHold=没问题, 拿好了。 -PU_SHOPKEEP4_SK_Gruff_Request_Affirm_IG_002_Fine=好吧。 -PU_SHOPKEEP4_SK_Gruff_Request_Neg_IG_001_NotGonnaHappen=不可能的。 -PU_SHOPKEEP4_SK_Gruff_Request_Neg_IG_002_WeDontHaveThat=我们可没这个。 -PU_SHOPKEEP4_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=这差不多就是我们所有东西了。 -PU_SHOPKEEP4_SK_Gruff_Selection_IG_002_WhatYouSee=你看到的就是我们所有的东西。在你问之前,没有,没有其他的东西在后面的房间了。 -PU_SHOPKEEP4_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=如果你需要什么,就去用终端。这就是它的作用。 -PU_SHOPKEEP4_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=用你的手环,所有的信息都在那里。 -PU_SHOPKEEP5_SK_Friendly_Busy_IG_001_IllBeWith=我马上就去找您。 -PU_SHOPKEEP5_SK_Friendly_Busy_IG_002_GiveMeOne=稍等片刻,好吗? -PU_SHOPKEEP5_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来为您服务。 -PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_001_NiceChoice=不错的选择。 -PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_002_IThinkYoure=我想你会满意的。 -PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_003_GoodPurchase=买这个不错。 -PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_004_SmartBuy=选得很好。 -PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_002_Really=真的吗? -PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? -PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_004_=[PH] Wow。 -PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_001_ThatsANice=很合身。 -PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_002_ItLooksLike=看起来就像是为你量身定做的。 -PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_003_GotOneOf=那个我自己也有一件。 -PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=这些都很不错。 -PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=我非常推荐那一件。 -PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_006_YouGotGood=您的品位不错。 -PU_SHOPKEEP5_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 -PU_SHOPKEEP5_SK_Friendly_Farewell_IG_002_ThanksForStopping=感谢您的光临。 -PU_SHOPKEEP5_SK_Friendly_Farewell_IG_003_ThanksComeAgain=谢谢,欢迎下次惠顾。 -PU_SHOPKEEP5_SK_Friendly_Farewell_IG_004_HaveAGood=祝您有美好的一天。 -PU_SHOPKEEP5_SK_Friendly_Greetings_IG_001_HiWelcome=嗨,欢迎光临。 -PU_SHOPKEEP5_SK_Friendly_Greetings_IG_002_HiWelcomeCome=嗨,欢迎光临。请进。 -PU_SHOPKEEP5_SK_Friendly_Greetings_IG_003_HiThanksFor=嗨,感谢您的光顾。 -PU_SHOPKEEP5_SK_Friendly_Greetings_IG_004_HiLetMe=嗨,如果有什么我可以帮你的,请告诉我。 -PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=很高兴再次见到您。 -PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 -PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=嘿,您又光顾了,欢迎回来。 -PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=嘿,真高兴看到你回来。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=嘿,欢迎来到卡莎巴销售。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=嗨,欢迎来到天文舰队。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=您好,欢迎来到加里蒂防具。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=欢迎来到倾卸者仓库,感谢您的光临。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=嗨,欢迎来到中心质量。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到McRae's。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=欢迎来到坦姆尼父子。 -PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=对不起,这货还没到。 -PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=抱歉,现在没货了。 -PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_003_ImSorryBut=很抱歉,但我不确定我们什么时候能补货。 -PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=是啊,看来我们已经没有货了。 -PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=哇哦,你还好吗? -PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_003_Whoops=哎呀。 -PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=对不起,这里只允许员工进入。 -PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=顾客不允许到这里来。 -PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=很抱歉,我得请您离开了。 -PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_001_CanIHelp=我能帮到您吗? -PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=请问我能帮到您什么吗? -PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=请问您需要点什么? -PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=一切都还好吗? -PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=有您看上的东西吗? -PU_SHOPKEEP5_SK_Friendly_Request_Affirm_IG_001_SureThing=没问题。 -PU_SHOPKEEP5_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=当然,马上好。 -PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=抱歉,帮不上你。 -PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_002_IDontThink=我认为我们不能这样做。 -PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=恐怕我们没货了。 -PU_SHOPKEEP5_SK_Friendly_Selection_IG_001_FeelFreeTo=请随意四处看看,我们的货都很不错。 -PU_SHOPKEEP5_SK_Friendly_Selection_IG_002_WeveGotA=我们的品种很多,你慢慢看吧。 -PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_001_WeJustGot=我们刚进了几件新东西,一定要去看看。 -PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_002_GotSomeNew=刚进了一批新品,绝对值得一看。 -PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_003_WeveJustReceived=我们刚刚有一些令人兴奋的新产品到货,请看一下。 -PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=如果你没有看到什么想要的,或许应该看看我们店的光谱网站。 -PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=在那边的终端上能见到展示的实物之外的更多东西。 -PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=如果您想了解更多存货的详细信息,可随时使用您的mobi。 -PU_SHOPKEEP6_SK_Friendly_Busy_IG_001_IllBeWith=我马上就到。 -PU_SHOPKEEP6_SK_Friendly_Busy_IG_002_GiveMeOne=稍等片刻,好吗? -PU_SHOPKEEP6_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来为您服务。 -PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_001_NiceChoice=不错的选择。 -PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_002_IThinkYoure=我想你会满意的。 -PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_003_OhGoodPurchase=买这个不错。 -PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_004_SmartBuy=选得很好。 -PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_002_=[PH] Really? -PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_003_Yeah=哦,是吗? -PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_004_Wow=哇喔。 -PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_001_ThatsANice=很合身。 -PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=看起来就像是为你量身定做的。 -PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_003_GotOneOf=那个我自己也有一件。 -PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=这些都很不错。 -PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=我非常推荐那一件。 -PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_006_YouGotGood=你的品位不错。 -PU_SHOPKEEP6_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 -PU_SHOPKEEP6_SK_Friendly_Farewell_IG_002_ThanksForStopping=感谢您的光临。 -PU_SHOPKEEP6_SK_Friendly_Farewell_IG_003_ThanksComeAgain=谢谢,欢迎下次惠顾。 -PU_SHOPKEEP6_SK_Friendly_Farewell_IG_004_HaveAGood=祝您有美好的一天。 -PU_SHOPKEEP6_SK_Friendly_Greetings_IG_001_HiWelcome=嗨,欢迎光临。 -PU_SHOPKEEP6_SK_Friendly_Greetings_IG_002_HiWelcomeCome=嗨,欢迎光临。请进。 -PU_SHOPKEEP6_SK_Friendly_Greetings_IG_003_HiThanksFor=嗨,感谢您的光顾。 -PU_SHOPKEEP6_SK_Friendly_Greetings_IG_004_HelloLetMe==嗨,如果有什么我可以帮您的,可以找我。 -PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=很高兴再次见到您。 -PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 -PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=嘿,您又光顾了,欢迎回来。 -PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=嗨,真高兴看到你回来。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=嗨,欢迎光临卡莎巴销售。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=嗨,欢迎光临天文舰队。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=您好,欢迎来到加里蒂防具。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=嗨,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=欢迎来到倾卸者仓库,感谢您的光临。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=嗨,欢迎来到中心质量。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到McRae's。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=欢迎来到坦姆尼父子。 -PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_001_OhImSorry=对不起,那得是之后的订单了。 -PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_002_UhMyApologies=啊,很抱歉,那个目前缺货。 -PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_003_ImSorryBut=我很抱歉,但我不确定我们什么时候能多进点。 -PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=是啊,看来我们已经没有货了。 -PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=哇哦,你还好吗? -PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_003=[PH] Whoops。 -PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=对不起,这里只允许员工进入。 -PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=顾客不允许来这里。 -PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=很抱歉,我得请您离开了。 -PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_001_CanIHelp=我能帮到您吗? -PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=请问我能帮到您什么吗? -PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=请问您需要点什么? -PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=一切都还好吧? -PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=有您看上的东西吗? -PU_SHOPKEEP6_SK_Friendly_Request_Affirm_IG_001_SureThing=没问题。 -PU_SHOPKEEP6_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=当然。马上好。 -PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=抱歉,帮不上你。 -PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_002_IDontThink=我不认为我们可以这样做。 -PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=恐怕我们没有这个东西。 -PU_SHOPKEEP6_SK_Friendly_Selection_IG_001_FeelFreeTo=请随意四处看看,我们有些很不错的货。 -PU_SHOPKEEP6_SK_Friendly_Selection_IG_002=[PH] We've got a lot of variety,take your time and have a look。 -PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_001_WeveJustGot=我们刚进了几件新东西,一定要去看看。 -PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_002_GotSomeNew=刚进了一批新品,绝对值得一看。 -PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_003_WeveJustReceived=我们刚刚有一批令人兴奋的新产品倒货,快来看看吧。 -PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=如果你没有看到什么想要的,或许应该看看我们店的光谱网站。 -PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=如果你没有看到什么想要的,或许应该看看我们店的光谱网站。 -PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=如果您想了解更多存货的详细信息,可随时使用您的mobi。 -PU_SHOPKEEP7_SK_Friendly_Busy_IG_001_IllBeWith=我马上就来。 -PU_SHOPKEEP7_SK_Friendly_Busy_IG_002_GiveMeOne=稍等片刻,好吗? -PU_SHOPKEEP7_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来为您服务。 -PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_001_NiceChoice=不错的选择。 -PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_002_IThinkYoure=我想你会满意的。 -PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_003_GoodPurchase=买这个不错。 -PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_004_SmartBuy=选得很好。 -PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_002_Really=真的吗? -PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? -PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_004_Wow=喔。 -PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_001_ThatsANice=很合身。 -PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=看起来就像是为你量身定做的。 -PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_003_GotOneOf=那个我自己也有一件。 -PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=这些都很不错。 -PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_005=[PH] Really recommend that one. -PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_006_YouGotGood=你的品位不错。 -PU_SHOPKEEP7_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 -PU_SHOPKEEP7_SK_Friendly_Farewell_IG_002_ThanksForStopping=感谢光临。 -PU_SHOPKEEP7_SK_Friendly_Farewell_IG_003_ThanksComeAgain=谢谢,欢迎下次惠顾。 -PU_SHOPKEEP7_SK_Friendly_Farewell_IG_004_HaveAGood=一天愉快。 -PU_SHOPKEEP7_SK_Friendly_Greetings_IG_001_HiWelcome=嗨,欢迎光临。 -PU_SHOPKEEP7_SK_Friendly_Greetings_IG_002=[PH] Hi, welcome. Come in. -PU_SHOPKEEP7_SK_Friendly_Greetings_IG_003_HIThanksFor=嗨,感谢您的光顾。 -PU_SHOPKEEP7_SK_Friendly_Greetings_IG_004_HiLetMe=嗨,如果有什么我可以帮你的,请告诉我。 -PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=很高兴再次见到您。 -PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 -PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_003_BackAgainI=嘿,又回来了,我明白了。欢迎。 -PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=嘿,真高兴看到你回来。 -PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=嘿,欢迎来到卡莎巴销售。 -PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_002=[PH] Hi and welcome to AstroArmada. -PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=嘿,欢迎来到加里蒂防具。 -PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=欢迎来到倾卸者仓库,感谢您的光临。 -PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_006_HIWelcomeTo=嗨,欢迎来到中心质量。 -PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到McRae's。 -PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=嘿,欢迎来到坦姆尼父子。 -PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=对不起,这货还没到。 -PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=抱歉,现在没货了。 -PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_003_ImSorryBut=很抱歉,但我不确定我们什么时候才会有补货。 -PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=是啊,看来我们已经没有货了。 -PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=哇哦,你还好吗? -PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_003_Whoops=哎呀。 -PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=对不起,这里只允许员工进入。 -PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_002=[PH] Customers aren't allowed back here。 -PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=很抱歉,我得请您离开了。 -PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_001_CanIHelp=我能帮到您吗? -PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=请问我能帮到您什么吗? -PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=请问您需要点什么? -PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=一切都还好吧? -PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=有您看上的东西吗? -PU_SHOPKEEP7_SK_Friendly_Request_Affirm_IG_001_SureThing=没问题。 -PU_SHOPKEEP7_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=当然。马上好。 -PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=抱歉,帮不上你。 -PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_002_IDontThink=我想我们做不到。 -PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=恐怕我们不卖这个。 -PU_SHOPKEEP7_SK_Friendly_Selection_IG_001_FeelFreeTo=请随便四处看看,我们的货都很不错。 -PU_SHOPKEEP7_SK_Friendly_Selection_IG_002_WeveGotA=我们的款式很多,你慢慢看吧。 -PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_001=[PH] We just got a few new items in,so make sure to check them out。 -PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_002_GotSomeNew=刚到了新货,绝对值得一看。 -PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_003_WeveJustReceived=我们刚刚到了一批令人兴奋的新产品,请看一下。 -PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=如果你没有看到什么想要的,或许应该看看我们店的光谱网站。 -PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=用那边的终端上能见到展示的实物之外的更多东西。 -PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=如果您想了解更多关于我们库存的详细信息,您可以随时使用您的mobi。 -PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_003b_YouCanAlways=如果您想了解更多关于我们库存的详细信息,您可以随时使用您的mobi。 -PU_SPECTATOR1_CV_Boo_OtherTeamGood_IG_001_OhBooo=哦吼~! -PU_SPECTATOR1_CV_Boo_OwnTeamBad_IG_001_AhhGeez=啊天啊。 -PU_SPECTATOR1_CV_Cheer_IG_001_Yes=好! -PU_SPECTATOR1_CV_Disbelief_IG_001_ComeOn=冲啊! -PU_SPECTATOR1_CV_Disbelief_IG_002_Brilliant=精彩 -PU_SPECTATOR1_CV_Disbelief_IG_003_CantBelieveThis=不敢相信啊 -PU_SPECTATOR1_CV_Disbelief_IG_004_NoNoNo=不,不,不,不 -PU_SPECTATOR1_CV_Encourage_IG_001_GoOn=冲啊! -PU_SPECTATOR1_CV_Encourage_IG_002_GoOnBoys=去吧小子! -PU_SPECTATOR1_CV_GameEnds_Lose_IG_001_NoNoNo=不,不,不 -PU_SPECTATOR1_CV_GameEnds_Win_IG_001_Yes=好! -PU_SPECTATOR1_CV_TenseBuildup_Fail_IG_001_ComeOnCome=来吧,来啊?好的?好的!...不会吧? -PU_SPECTATOR1_CV_TenseBuildup_Success_IG_001_ComeOnCome=来吧,来吧,来啊? 太好了! -PU_SPECTATOR2_CV_Boo_OtherTeamGood_IG_001_OhWhat=什么鬼? -PU_SPECTATOR2_CV_Boo_OwnTeamBad_IG_001_Gah=呀哈! -PU_SPECTATOR2_CV_Disbelief_IG_001_Noooooo=不—— -PU_SPECTATOR2_CV_Disbelief_IG_002_ComeOnTeam=加油啊,队友们 -PU_SPECTATOR2_CV_GameEnds_Lose_IG_EX_001=<叹气> -PU_SPECTATOR2_CV_GameEnds_Win_IG_001_YesYesYes=是的,是的,是的,是的,是的,是的,就这样,耶哈哈,太好了! -PU_SPECTATOR2_CV_TenseBuildup_Fail_IG_001_ThatsItThats=就是这样,就是这样,就是这样,就是这样,就是这样。啊,什么鬼? ! ? -PU_SPECTATOR2_CV_TenseBuildup_Success_IG_001_ComeOnCome=加油,加油,加油……是的,是的,是的,我说的就是这个!是的! -PU_SPECTATOR2_CV_TenseBuildup_Success_IG_002_ComeOnCome=来吧,来吧,来吧, 来啊,好的!好的!太好了! -PU_SPECTATOR3_CV_Boo_OtherTeamGood_IG_001_NoNo=不!不! -PU_SPECTATOR3_CV_Boo_OwnTeamBad_IG_001_AyWhatIs=诶,什么啊! -PU_SPECTATOR3_CV_Cheer_IG_001_HooRah=万岁! -PU_SPECTATOR3_CV_Cheer_IG_002_Yeaah=耶! -PU_SPECTATOR3_CV_Disbelief_IG_001_WhatAreYou=你在做什么?!? -PU_SPECTATOR3_CV_Encourage_IG_001_GoGoGo=冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,! -PU_SPECTATOR3_CV_GameEnds_Lose_IG_001_ThisIsA=这系统有人操纵。这比赛有黑幕! -PU_SPECTATOR3_CV_GameEnds_Lose_IG_002_WhatICant=什么?我不能,天啊,我该怎么跟她说?操了。 -PU_SPECTATOR3_CV_GameEnds_Win_IG_001_IToldYou=我之前就说过!我告诉过你了! -PU_SPECTATOR3_CV_TenseBuildup_Fail_IG_001_KnewItI=我就知道,我就知道会这样! -PU_SPECTATOR3_CV_TenseBuildup_Fail_IG_002_ItsItsWhat=这是..这是..什么情况?! -PU_SPECTATOR4_CV_Boo_OtherTeamGood_IG_001_Ohhhhhhhhfff=哦———吼 -PU_SPECTATOR4_CV_Boo_OwnTeamBad_IG_001_OhNo=哦不 -PU_SPECTATOR4_CV_Cheer_IG_001_GetIn=进来 -PU_SPECTATOR4_CV_Cheer_IG_002_Yes=太好了! -PU_SPECTATOR4_CV_Disbelief_IG_001_AwWhat=啊,什么情况? -PU_SPECTATOR4_CV_Disbelief_IG_002_OhNoWay=哦不会吧 -PU_SPECTATOR4_CV_Disbelief_IG_003_Seriously=认真的? -PU_SPECTATOR4_CV_Encourage_IG_001_YeahYehYeah=耶,耶,耶,走吧,走吧,走吧! -PU_SPECTATOR4_CV_GameEnds_Lose_IG_001_No=不! -PU_SPECTATOR4_CV_GameEnds_Win_IG_001_YesYesYes=好!好!好! -PU_SPECTATOR4_CV_TenseBuildup_Fail_IG_001_YeahYeahYeah=耶耶耶,继续,就这样,去吧!去吧! -PU_SPECTATOR4_CV_TenseBuildup_Success_IG_001_OhYeahThats=哦,对就是这样,好,好,继续,对对对,就这样,就这样,就这样,好耶! -PU_SPECTATOR5_CV_Boo_OtherTeamGood_IG_001_DidYouSee=你看到其他队伍了吗?你看到了吗? -PU_SPECTATOR5_CV_Boo_OtherTeamGood_IG_002_NoNoNo=不不不不不不,不。 -PU_SPECTATOR5_CV_Boo_OwnTeamBad_IG_001_AhhComeOn=啊,得了吧。 -PU_SPECTATOR5_CV_Boo_OwnTeamBad_IG_002_AhhCrap=啊哈,垃圾。 -PU_SPECTATOR5_CV_Cheer_IG_001_Yeah=<欢呼> -PU_SPECTATOR5_CV_Cheer_IG_002_YesYeah=好耶。 -PU_SPECTATOR5_CV_Cheer_IG_003_Alright=行吧。 -PU_SPECTATOR5_CV_Disbelief_IG_001_WhatTheHell=刚才什么鬼?! -PU_SPECTATOR5_CV_Disbelief_IG_002_WhatTheWhat=这他妈...妈的什么鬼啊? 他们这他妈是什么情况? -PU_SPECTATOR5_CV_Disbelief_IG_003_WhatAreThey=他们在做什么!他们在做什么啊? -PU_SPECTATOR5_CV_Disbelief_IG_004_WhatIsWrong=你什么毛病?什么?你不能。 -PU_SPECTATOR5_CV_Disbelief_IG_005_WhoWhoMade=谁,是谁做了这个决定? 究竟是谁? -PU_SPECTATOR5_CV_Encourage_IG_001_ComeOnCome=加油,加油! -PU_SPECTATOR5_CV_Encourage_IG_002_OhComeOn=啊,加把劲啊伙计们。别啊,我都压在这上面了,加把劲啊! -PU_SPECTATOR5_CV_GameEnds_Lose_IG_001_GoddamnIt=<游戏结束 - 你输了> -PU_SPECTATOR5_CV_GameEnds_Win_IG_001_YeahYeah=好的!好。 -PU_SPECTATOR5_CV_GameEnds_Win_IG_002_Yes=好! -PU_SPECTATOR5_CV_GameEnds_Win_IG_003_Laughing=<笑声> -PU_SPECTATOR5_CV_TenseBuildup_Fail_IG_001_YeahComeOn=是的,就这样,加油,加油。 -PU_SPECTATOR5_CV_TenseBuildup_Fail_IG_002_ComeOnCome=加油,加油,加油,加油,加油。加油。该死,该死,该死,该死,该死。 -PU_SPECTATOR5_CV_TenseBuildup_Success_IG_001_YesYeahCome=啊,对,来吧,来吧,就这样,对! -PU_SPECTATOR6_CV_Boo_OtherTeamGood_IG_001=[PH] -PU_SPECTATOR6_CV_Boo_OwnTeamBad_IG_001_OhWhatCome=<哦 (你的队伍搞砸了)> -PU_SPECTATOR6_CV_Boo_OwnTeamBad_IG_002_OhComeOn=哦别这样,别啊。 -PU_SPECTATOR6_CV_Cheer_IG_001_Wohoo=<欢呼声> -PU_SPECTATOR6_CV_Disbelief_IG_001_WhatTheHell=那是什么鬼东西 -PU_SPECTATOR6_CV_Disbelief_IG_002_What=什么? -PU_SPECTATOR6_CV_Encourage_IG_001_ComeOnCome=快点,快点。 -PU_SPECTATOR6_CV_GameEnds_Lose_IG_001_UhWowWhats=管他呢,这就一垃圾游戏。 -PU_SPECTATOR6_CV_GameEnds_Lose_IG_002_UhFuckYou=噢,操了。 -PU_SPECTATOR6_CV_GameEnds_Lose_IG_003_UhBalls=呃,玩个球。 -PU_SPECTATOR6_CV_GameEnds_Win_IG_001_HuhWell=好极了! -PU_SPECTATOR6_CV_TenseBuildup_Fail_IG_001_Nooo=不! -PU_SPECTATOR6_CV_TenseBuildup_Success_IG_001_OhHereWe=哦,开始吧,来吧。 -PU_SPECTATOR6_CV_TenseBuildup_Success_IG_002_RightHereWe=我们开始吧。来吧,来吧,来吧,来吧。好! -PU_SPECTATOR6_CV_TenseBuildup_Success_IG_003_UhhYes=太好了! -PU_THUG1_CV_BackForMore_IG_001_LookWhoIt=看看这是谁。 -PU_THUG1_CV_BackForMore_IG_002_OhNoHere=哦不,有麻烦了。 -PU_THUG1_CV_BackForMore_IG_003_YouWantIt=你现在就想要,对吧。 -PU_THUG1_CV_KeepsWalking_IG_001_YeahThatWhats=是的,我也是这么想的,继续走吧。 -PU_THUG1_CV_KeepsWalking_IG_002_YeahThoughtSo=是的,我也这么想。 -PU_THUG1_CV_KeepsWalking_IG_003_WhereYouGoin=你要去哪里,我正想去找点乐子。 -PU_THUG1_CV_KeepsWalking_IG_004_AndStayOut=待在外面。 -PU_THUG1_CV_LookingAtThem_IG_001_WeGotA=有什么问题吗? -PU_THUG1_CV_LookingAtThem_IG_002_KeepRolling=滚麻利点。 -PU_THUG1_CV_LookingAtThem_IG_003_WhatlYouLooking=你在找什么? -PU_THUG1_CV_LookingAtThem_IG_004_OiYouWanna=哦,你想说点什么吗? -PU_THUG1_CV_LookingAtThem_IG_005_GoGetOut=走开,离开这里,快点。 -PU_THUG1_CV_LookingAtThem_IG_006_YouWhatWhat=你想干嘛?咋地? -PU_THUG1_CV_LookingAtThem_IG_007_KeepMoving=继续走。 -PU_THUG1_CV_Provoking_IG_001_WhatsWrongWith=你有什么毛病? -PU_THUG1_CV_Provoking_IG_002_WhatWhatYou=什么?你有啥? -PU_THUG1_CV_Provoking_IG_003_DoSomethingThen=那就做点什么吧,不是吗?继续吗?来吧 -PU_THUG1_CV_Provoking_IG_004_IllGiveYou=我会让你一拳的,来啊。 -PU_THUG2_CV_BackForMore_IG_001_WellLookWho=哈,看看是谁来了... -PU_THUG2_CV_BackForMore_IG_002_OhNoHere=哦不,有麻烦了。 -PU_THUG2_CV_BackForMore_IG_003_YouBackFor=你回来还想干嘛? -PU_THUG2_CV_KeepsWalking_IG_002_YeahThoughtSo=是的,我也这么想。 -PU_THUG2_CV_KeepsWalking_IG_004_AndStayOut=待在外面。 -PU_THUG2_CV_LookingAtThem_IG_001_WeGotA=有什么问题吗? -PU_THUG2_CV_LookingAtThem_IG_002_KeepRolling=滚麻利点。 -PU_THUG2_CV_LookingAtThem_IG_003_WhatTheHell=你他妈瞅啥玩意呢? -PU_THUG2_CV_LookingAtThem_IG_004_YouWannaSay=你想对我说点什么吗? -PU_THUG2_CV_LookingAtThem_IG_005_Go=走。 -PU_THUG2_CV_LookingAtThem_IG_006_WhatWhat=什么?什么?! -PU_THUG2_CV_LookingAtThem_IG_007_KeepMoving=继续走。 -PU_THUG2_CV_Provoking_IG_001_WhatTheHell=你他妈有什么毛病。 -PU_THUG2_CV_Provoking_IG_002_WhatWhatTo=什么,你拿了什么。 -PU_THUG2_CV_Provoking_IG_004_IllGiveYou=我让你先出手。 -PU_THUG3_CV_BackForMore_IG_001_GuessWhoIt=猜猜这是谁。 -PU_THUG3_CV_BackForMore_IG_002_LooksLikeWe=看来我们有了一个枪手了。 -PU_THUG3_CV_BackForMore_IG_003_OhYouBack=哦,你还想再来点什么吗? -PU_THUG3_CV_KeepsWalking_IG_001_GoodChoiceKeep=明智的选择,继续走。 -PU_THUG3_CV_KeepsWalking_IG_002_IKnewIt=我就知道。 -PU_THUG3_CV_KeepsWalking_IG_003_WhereYouGoing=你要去哪?我还挺想知道的。 -PU_THUG3_CV_KeepsWalking_IG_004_YouHaveA=祝你今天愉快。 -PU_THUG3_CV_LookingAtThem_IG_001_OhWeGot=有什么问题吗? -PU_THUG3_CV_LookingAtThem_IG_002_KeepRolling=滚麻利点。 -PU_THUG3_CV_LookingAtThem_IG_003_TheHellYou=你他妈看什么呢? -PU_THUG3_CV_LookingAtThem_IG_004_YouWannaSay=你想对我说些什么吗? -PU_THUG3_CV_LookingAtThem_IG_005_GoGetOut=出去,从这里出去。 -PU_THUG3_CV_LookingAtThem_IG_006_WhatWhat=什么?什么?! -PU_THUG3_CV_LookingAtThem_IG_007_YouBestKeep=你最好继续走。 -PU_THUG3_CV_Provoking_IG_001_TheHellsWrong=你他妈有什么毛病? -PU_THUG3_CV_Provoking_IG_002_OhYouGot=你有东西要给我吗? -PU_THUG3_CV_Provoking_IG_003_DoSomethingIm=做点啥啊,我挺好奇的。 -PU_THUG3_CV_Provoking_IG_004_IllGiveYou=来啊,我让你先手。 -PU_THUG4_CV_BackForMore_IG_001_LookWhosBack=看看谁回来了。 -PU_THUG4_CV_BackForMore_IG_002_OhNoHere=哦不,有麻烦事了。 -PU_THUG4_CV_BackForMore_IG_003_YouBackFor=你回来还想干嘛? -PU_THUG4_CV_KeepsWalking_IG_001_ThatsRightKeep=这样就行,继续走。 -PU_THUG4_CV_KeepsWalking_IG_002_YeahThoughtSo=是的,我也这么想。 -PU_THUG4_CV_KeepsWalking_IG_003_OhWhereYou=哦,你要去哪里?我们只是想找点乐子。 -PU_THUG4_CV_KeepsWalking_IG_004_YeahAndStay=是的,呆在外面。 -PU_THUG4_CV_LookingAtThem_IG_001_WeGotA=有什么问题吗? -PU_THUG4_CV_LookingAtThem_IG_002_KeepRolling=滚麻利点。 -PU_THUG4_CV_LookingAtThem_IG_003_WhatTheHell=你他妈的在看什么? -PU_THUG4_CV_LookingAtThem_IG_004_YouWannaSay=你想对我说些什么吗? -PU_THUG4_CV_LookingAtThem_IG_005_GoGetOut=出去,从这里出去。 -PU_THUG4_CV_LookingAtThem_IG_006_WhatWhat=什么?什么?! -PU_THUG4_CV_LookingAtThem_IG_007_KeepMoving=继续走。 -PU_THUG4_CV_Provoking_IG_001_WhatTheHells=你特么的到底有什么毛病? -PU_THUG4_CV_Provoking_IG_002_WhatWhatYou=什么鬼,你得啥病了? -PU_THUG4_CV_Provoking_IG_003_DoSomethingThen=想搞事,来啊。 -PU_THUG4_CV_Provoking_IG_004_YouCanHave=你可以先出手,来啊。 -PU_THUG5_CV_CatCalling_IG_001_LookAtThis=看这个傻比。 -PU_THUG5_CV_CatCalling_IG_002_SeriouslyWhatThe=说真的,你到底穿的是什么?你今天早上照没照过镜子。 -PU_THUG5_CV_CatCalling_IG_003_HeyHey=嘿,嘿,怎么了? -PU_THUG5_CV_CatCalling_IG_004_HereWeGo=穿的真是花里胡哨。 -PU_THUG6_CV_CatCalling_IG_001_LookAtThis=看看这狗屎玩意。 -PU_THUG6_CV_CatCalling_IG_002_SeriouslyWhatThe=说真的,你在搞什么鬼?你今早出门前没照过镜子? -PU_THUG6_CV_CatCalling_IG_003_HeyHey=嘿!嘿,你!怎么了!? -PU_THUG6_CV_CatCalling_IG_004_HeyCheckThis=嘿,看看这个,看看这个小丑。 -PU_THUG7_CV_CatCalling_IG_001_LookAtThis=看看这屎一样的穿搭。 -PU_THUG7_CV_CatCalling_IG_002_SeriouslyWhatYou=说真的,你穿的什么玩意。 -PU_THUG7_CV_CatCalling_IG_003_HeyWhatsGoing=嘿,怎么了。 -PU_THUG7_CV_CatCalling_IG_004_LookAtThis=穿的真是花里胡哨。 -PU_THUG8_CV_CatCalling_IG_001_LookAtThis=看看这边这个傻比。 -PU_THUG8_CV_CatCalling_IG_002_SeriouslyWhatAre=搞毛呢,你穿的什么,你今天没照镜子吗? -PU_THUG8_CV_CatCalling_IG_003_HeyHeyYou=嘿,嘿你。我说的就是你。 -PU_THUG8_CV_CatCalling_IG_004_HeyLookAt=嘿看看这个白痴。 -PU_UEEALERT02_F_DPA_Announce_Event_ThreatActive_IG_001_AttentionHostileElements=请注意,有不法势力使此区域内的量子航行失效。请寻找庇护,直至当局清除威胁。 -PU_UEEALERT02_F_DPA_Announce_Event_ThreatActive_RepeatOccur_IG_001_AttentionUntilThe=请注意,在此星区的威胁解除前,建议民众避免进行太空航行。如属特殊情况,请在离开空间站时特别注意。 -PU_UEEALERT02_F_DPA_Announce_Event_ThreatCleared_IG_001_AttentionTheThreat=请注意,此区域内的威胁已被清除。您可以重新进行正常航行。感谢您的耐心等待。 -PU_UEEALERT02_F_DPA_Announce_Event_ThreatCleared_aNeutral_tPlayer_FromNeutral_IG_001_AttentionTheThreat=请注意,该地区威胁已清除,你们可以正常航行了。 -PU_UEEALERT02_F_DPA_Enter_SectorArea_ThreatActive_aNeutral_tPlayer_FromNeutral_IG_001_WarningYouHave=警告。您已进入高风险地区。敌人已使此星区内的量子航行失效。建议所有驾驶员寻找其他可用路线。请保持高度警惕。 -PU_UI_NineTails350R=九尾 350R -PU_UI_NineTailsAurora=九尾 极光 -PU_UI_NineTailsConstellation=九尾 仙女座 -PU_UI_NineTailsCutlass=九尾 弯刀 -PU_UI_NineTailsGladius=九尾 短剑 -PU_UI_NineTailsHornet=九尾 大黄蜂 -PU_UI_NineTailsM50=九尾 M50 -PU_UI_NineTailsSabre=九尾 军刀 -PU_UI_NineTailsVanguard=九尾 先锋 -PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_001_HelloTheEvent=您好,活动大厅已开放。感谢您的耐心等待,祝您游览愉快。 -PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_002_AttnAllThe=请注意,所有活动大厅现已开放。祝您过得愉快! -PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_003_AttnAttendeesWe=各位访客请注意。远见中心感谢您的耐心等待。活动大厅现已开放。 -PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_001_AttnThankYou=请注意,我们感谢您的光临。远见中心即将开放。 -PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_002_AttnAllAttendees=各位访客请注意。我们感谢您的耐心等待。远见中心即将对公众开放。 -PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_003_HelloAttendeesThe=各位访客大家好。远见中心将很快向公众开放。我们感谢并欢迎您的到来。 -PU_VCANN01_F_LPA_Warn_Arresting_IG_001_YouAreIn=你违反了十字军的法律。安全部队现已出动。 -PU_VCANN01_F_LPA_Warn_Arresting_IG_002_YouAreIllegally=你正在非法侵入十字军的财产。请原地等待,安全部队正向你赶来。 -PU_VCANN01_F_LPA_Warn_Arresting_IG_003_AttnYouAre=注意,你正在侵入十字军的财产。安全部队正在前往你的位置。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_001_AttnTheVision=请注意,远见中心即将关闭。请开始前往出口。感谢您的配合。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_002_ThisIsAn=现通知远见中心即将关闭。所有访客请开始前往出口。希望您在此度过了愉快的一天。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_003_HelloEveryoneThe=大家好。远见中心即将关闭,所有访客都应收拾好自己的财物并开始离开展厅。感谢您的关注。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_001_ThisIsA=这是最后的通告。远见中心将关闭。任何未经授权的人必须在门锁上之前离开。侵入者将被起诉。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_002_AttnTheVision=请注意,远见中心即将关闭。请立即离开设施。设施关闭后仍留在内部的访客将被视为非法侵入者。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_003_AttnTheVision=注意,远见中心即将关闭。这是对所有与会人员的最后警告,要求他们离开这里。如果你试图继续留在设施内,你将违反十字军的法律。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_HelloThisIs=你好。这是另一个公告,远见中心即将关闭。所有与会人员必须开始离开设施。谢谢配合。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_002_ThisIsA=这是一个总的通知,所有远见中心的设施即将关闭。请移步至出口处,享受您美好的一天。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_003_AttnWeWill=请注意,我们将很快关闭远见中心。所有与会人员必须走到出口。谢谢您的合作。 -PU_VCANN01_F_LPA_Warn_Trespassing_IG_001_TheVisionCenter=远见中心现在已经关闭。任何擅入者都将受到起诉。 -PU_VCANN01_F_LPA_Warn_Trespassing_IG_002_AttnTheVision=注意,远见中心现在已经关闭。任何被抓到的人都将被视为非法入侵。 -PU_VCANN01_F_LPA_Warn_Trespassing_IG_003_TheVisionCenter=远见中心已经关闭。任何仍被发现在该场所的人都将受到起诉。十字军感谢您的来访,希望很快再次见到您。 -PU_VENDOR01_M_BSG_Apologize_IG_001_ImReallySorry=我真的很抱歉。 -PU_VENDOR01_M_BSG_Apologize_IG_002_SorryAboutThat=很抱歉。 -PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_001=<无聊的声音> -PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_002=<无聊的声音> -PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_003=<无聊的声音> -PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_001=<咳嗽> -PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_002=<咳嗽> -PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_003=<咳嗽> -PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_001=<哼小调儿> -PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_002=<哼小调儿> -PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_003=<哼小调儿> -PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_001=<无聊的叹气> -PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_002=<无聊的叹气> -PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_003=<无聊的叹气> -PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001=<思考时发出的声音> -PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001b=<思考时发出的声音> -PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001c=<思考时发出的声音> -PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_002=<思考时发出的声音> -PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_003=<思考时发出的声音> -PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_001=<清嗓子> -PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_002=<清嗓子> -PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_003=<清嗓子> -PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_001=<很长的哈欠> -PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_002=<很长的哈欠> -PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_003=<很长的哈欠> -PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_001=<哈欠> -PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_002=<哈欠> -PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_003=<哈欠> -PU_VENDOR01_M_BSG_Bump_IG_001_WatchIt=看着点儿。 -PU_VENDOR01_M_BSG_Bump_IG_002_Hey=嘿。 -PU_VENDOR01_M_BSG_Bump_IG_003_LookOut=看路。 -PU_VENDOR01_M_BSG_Bump_Neg_IG_001_Typical=傻子? -PU_VENDOR01_M_BSG_Bump_Neg_IG_002_WatchItAsshole=小心点。(小声)傻逼。 -PU_VENDOR01_M_BSG_Bump_Neg_IG_003_WalkMuch=刚学会走路? -PU_VENDOR01_M_BSG_Bump_Pos_IG_001_YouGood=你没事儿吧? -PU_VENDOR01_M_BSG_Bump_Pos_IG_002_YouShouldBe=你应该多注意点。 -PU_VENDOR01_M_BSG_Bump_Pos_IG_003_ExcuseMe=不好意思。 -PU_VENDOR01_M_BSG_Greet_IG_001_Hi=嗨。 -PU_VENDOR01_M_BSG_Greet_IG_002_Hello=你好。 -PU_VENDOR01_M_BSG_Greet_IG_003_Hey=嘿。 -PU_VENDOR01_M_BSG_Greet_Neg_IG_001_YouWantSomething=你想要啥吗? -PU_VENDOR01_M_BSG_Greet_Neg_IG_002_Yeah=嗯? -PU_VENDOR01_M_BSG_Greet_Neg_IG_003_YeahOkay=行,好的。 -PU_VENDOR01_M_BSG_Greet_Pos_IG_001_OhHey=哦,嘿。 -PU_VENDOR01_M_BSG_Greet_Pos_IG_002_WhatsGoingOn=最近怎么样? -PU_VENDOR01_M_BSG_Greet_Pos_IG_003_HowYouBeen=最近怎么样? -PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_001_WhatTheHell=搞啥鬼? -PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_002_YouOkay=你还好吧? -PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_003_WhatsWrongWith=你有病吧? -PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_001=<愤怒地叹息 / 沮丧> -PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_002=<愤怒地叹息 / 沮丧> -PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_003=<愤怒地叹息 / 沮丧> -PU_VENDOR01_M_BSG_React_Surprised_IG_EX_001=<惊讶的反应,例如“啊!”或喘息> -PU_VENDOR01_M_BSG_React_Surprised_IG_EX_002=<惊讶的反应,例如“啊!”或喘息> -PU_VENDOR01_M_BSG_React_Surprised_IG_EX_003=<惊讶的反应,例如“啊!”或喘息> -PU_VENDOR01_M_BSG_Request_GetPast_IG_001_ExcuseMe=不好意思。 -PU_VENDOR01_M_BSG_Request_GetPast_IG_002_ComingThrough=借过。 -PU_VENDOR01_M_BSG_Request_GetPast_IG_003_WatchOut=小心。 -PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_001_GetOutOf=让路。 -PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_002_MoveIt=起开。 -PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_003_YoureInMy=你挡着我路了。 -PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_001_CanIGet=借过一下可以吗? -PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_002_SorryJustMoving=不好意思,我过去一下。 -PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_003_HeySorryCan=嘿,不好意思,能让我过去吗? -PU_VENDOR01_M_BSG_Respond_Affirm_IG_001_Yeah=嗯。 -PU_VENDOR01_M_BSG_Respond_Affirm_IG_002_Yes=对。 -PU_VENDOR01_M_BSG_Respond_Negative_IG_001_No=不。 -PU_VENDOR01_M_BSG_Respond_Negative_IG_002_Nope=不行。 -PU_VENDOR01_M_BSG_Thanks_IG_001_ThankYou=谢谢你。 -PU_VENDOR01_M_BSG_Thanks_IG_002_Thanks=谢谢 -PU_VENDOR01_M_BSG_Thanks_Pos_IG_001_AwesomeThanks=太棒了。谢谢。 -PU_VENDOR01_M_BSG_Thanks_Pos_IG_002_ThanksSoMuch=十分感谢。 -PU_VENDOR01_M_CNC_Beg_ForLife_IG_001_JustLetMe=<双手合十祈祷> 让我走吧?好吗? -PU_VENDOR01_M_CNC_Beg_ForLife_IG_002_PleaseDontHurt=<双手合十祈祷> 求你了,别伤害我。 -PU_VENDOR01_M_CNC_Beg_ForLife_IG_003_IGotA=<双手合十祈祷> 我上有老下有小,求你了。 -PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_001_LookIntoYour=<跪下继续祈求> 摸摸自己的良心? -PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_002_YouDontHave=<跪下继续祈求> 你没必要这么做的。 -PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_003_ImBeggingYou=<跪下继续祈求> 我求你了,别。 -PU_VENDOR01_M_CNC_CallHelp_IG_001_INeedHelp=我需要帮助! -PU_VENDOR01_M_CNC_CallHelp_IG_002_SomebodyPleaseHelp=谁来救救我! -PU_VENDOR01_M_CNC_CallHelp_IG_003_OhGodHelp=老天啊,救命! -PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_001=<死前挣扎 - 大型反应, 例:短暂尖叫 / 手榴弹爆炸> -PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_002=<死前挣扎 - 大型反应, 例:短暂尖叫 / 手榴弹爆炸> -PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_003=<死前挣扎 - 大型反应, 例:短暂尖叫 / 手榴弹爆炸> -PU_VENDOR01_M_CNC_DeathThroe_IG_EX_001=<死前挣扎 - 中型反应,范围:中枪> -PU_VENDOR01_M_CNC_DeathThroe_IG_EX_002=<死前挣扎 - 中型反应,范围:中枪> -PU_VENDOR01_M_CNC_DeathThroe_IG_EX_003=<死前挣扎 - 中型反应,范围:中枪> -PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_001=<死前挣扎 - 小型反应,范围:爆头> -PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_002=<死前挣扎 - 小型反应,范围:爆头> -PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_003=<死前挣扎 - 小型反应,范围:爆头> -PU_VENDOR01_M_CNC_GetHit_High_IG_EX_001=<被击中 - 大量伤害,范围:枪击> -PU_VENDOR01_M_CNC_GetHit_High_IG_EX_002=<被击中 - 大量伤害,范围:枪击> -PU_VENDOR01_M_CNC_GetHit_High_IG_EX_003=<被击中 - 大量伤害,范围:枪击> -PU_VENDOR01_M_CNC_GetHit_IG_EX_001=<被击中 - 中等伤害,范围:重拳> -PU_VENDOR01_M_CNC_GetHit_IG_EX_002=<被击中 - 中等伤害,范围:重拳> -PU_VENDOR01_M_CNC_GetHit_IG_EX_003=<被击中 - 中等伤害,范围:重拳> -PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_001=<被击中 - 少量伤害,范围:拳击> -PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_002=<被击中 - 少量伤害,范围:拳击> -PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_003=<被击中 - 少量伤害,范围:拳击> -PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_Shit=<伸出双手> 妈的! -PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_WhoaWhoaWhoa=<伸出双手> 哇哦,哇哦哦。 -PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_HeyDont=<伸出双手>别! -PU_VENDOR01_M_CNC_React_Cower_IG_EX_001=<对中枪的反应,轻微的尖叫,慌乱的呼吸声> -PU_VENDOR01_M_CNC_React_Cower_IG_EX_002=<对中枪的反应,轻微的尖叫,慌乱的呼吸声> -PU_VENDOR01_M_CNC_React_Cower_IG_EX_003=<对中枪的反应,轻微的尖叫,慌乱的呼吸声> -PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_001_Help=<跑动声,从慌乱的呼吸声中能听出一丝生存下来的欣慰>救命! -PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_002_OhGod=<跑动声,从慌乱的呼吸声中能听出一丝生存下来的欣慰>我的天! -PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_003_Aaaaah=<跑动声,从慌乱的呼吸声中能听出一丝生存下来的欣慰>啊啊啊! -PU_VENDOR01_M_CNC_Surrender_IG_001_PleaseIGive=<举起双手> 我投降。 -PU_VENDOR01_M_CNC_Surrender_IG_002_JustLetMe=<举起双手>放过我吧。 -PU_VENDOR01_M_CNC_Surrender_IG_003_ImNotDoing=<举起双手>我什么也没干。 -PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_001_HowDoThese=这里是怎么变得这么脏。 -PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_002_ThisIsSo=这也太恶心了。 -PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_003_ThisJustWont=就是清不掉。 -PU_VENDOR01_M_PVE_Busy_OneMoment_IG_001_OneMoment=等一下。 -PU_VENDOR01_M_PVE_Busy_OneMoment_IG_002_JustASec=马上。 -PU_VENDOR01_M_PVE_Busy_OneMoment_Neg_IG_001_YeahISee=好的,我看见你了,稍等。 -PU_VENDOR01_M_PVE_Busy_OneMoment_Neg_IG_002_IllGetTo=我有空就来找你。 -PU_VENDOR01_M_PVE_Busy_OneMoment_Pos_IG_001_IllBeWith=我马上就过来。 -PU_VENDOR01_M_PVE_Busy_OneMoment_Pos_IG_002_JustLetMe=等一下我把这边处理完。 -PU_VENDOR01_M_PVE_CallSecurity_High_IG_001_OhShitSecurity=糟了!警卫! -PU_VENDOR01_M_PVE_CallSecurity_High_IG_002_Security=警卫! -PU_VENDOR01_M_PVE_CallSecurity_High_IG_003_HelpSecurity=救命!警卫! -PU_VENDOR01_M_PVE_CallSecurity_IG_001_SecurityOverHere=警卫。来这边! -PU_VENDOR01_M_PVE_CallSecurity_IG_002_CouldIGet=能派点警卫来吗? -PU_VENDOR01_M_PVE_CallSecurity_IG_003_INeedSecurity=我需要警卫。 -PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_001_Thief=小偷! -PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_002_StopThief=别跑!小偷! -PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_003_HelpThief=帮帮我!有小偷! -PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_001_YouGood=还好吗? -PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_002_HowsYourDay=今天怎么样? -PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_003_HowsEverythingWith=你过得如何? -PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_001_BeenBetterTo=实话说,不怎么样,感觉每天都这样。 -PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_002_ISwearToday=我发誓,今天真是度日如年。每次我看mobi都感觉时间没有变。 -PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_003_ImDoingAlright=还行吧。大约一个小时前经历了咖啡因崩溃,所以我可能需要重新提提神。 -PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_004_AnotherDayIn=又是煎熬的一天。你懂我意思吧? -PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_005_HonestlyImBurnt=实话说?我麻木了。需要换点风景什么的,因为我总是走神。 -PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_006_IDontKnow=不知道,我觉得还行吧。我的意思是,没有住在边远星系,每天躲避剜度袭击,我猜我过得已经够好了。 -PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_007_JustTiredHavent=就是累了,一直没睡。一段时间后真让人神志不清。 -PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_001_PrettyGreatRight=很棒啊,是吧? -PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_002_LikeWhatYou=喜欢你这东西吗? -PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_003_YouGonnaBuy=你是要买呢还是要看一整天呢? -PU_VENDOR01_M_PVE_Farewell_EndShift_IG_001_ImActuallyDone=今天终于完事儿了。 -PU_VENDOR01_M_PVE_Farewell_EndShift_IG_002_ImClockingOut=我下班了,下一位员工会来帮助您。 -PU_VENDOR01_M_PVE_Farewell_EndShift_IG_003_SorryMyShifts=对不起,我下班了。 -PU_VENDOR01_M_PVE_Farewell_IG_001_Thanks=谢谢。 -PU_VENDOR01_M_PVE_Farewell_IG_002_Bye=再见。 -PU_VENDOR01_M_PVE_Farewell_IG_003_GoodBye=再见。 -PU_VENDOR01_M_PVE_Farewell_Neg_IG_001_YouGottaGo=你得走了。 -PU_VENDOR01_M_PVE_Farewell_Neg_IG_002_YouStillHere=你还在这里? -PU_VENDOR01_M_PVE_Farewell_Neg_IG_003_Bye=拜拜了。 -PU_VENDOR01_M_PVE_Farewell_Pos_IG_001_HaveAGood=祝您今日顺利。 -PU_VENDOR01_M_PVE_Farewell_Pos_IG_002_TakeCare=保重。 -PU_VENDOR01_M_PVE_Farewell_Pos_IG_003_HaveAGreat=祝您今天过得愉快。 -PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_001_YouSureYou=您确定什么都不需要吗? -PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_002_YouGonnaBuy=您要买东西吗? -PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_003_YouSureI=您确定不需要我的帮助? -PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_001_IsThatIt=就这些吗? -PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_002_CanIGet=您需要别的吗? -PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_003_AnythingElse=还要点什么呢? -PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_004_WillThatDo=这个可以吗? -PU_VENDOR01_M_PVE_Offer_ClearItem_IG_001_YouDoneWith=你干完了吗? -PU_VENDOR01_M_PVE_Offer_ClearItem_IG_002_YouFinishedHere=完事儿了吗? -PU_VENDOR01_M_PVE_Offer_ClearItem_IG_003_AllDone=都干完了? -PU_VENDOR01_M_PVE_Offer_Confirmed_IG_001_YouGotIt=好嘞。 -PU_VENDOR01_M_PVE_Offer_Confirmed_IG_002_DoneAndDone=点好了。 -PU_VENDOR01_M_PVE_Offer_Confirmed_IG_003_OkayLetsGet=好的,这就为您准备。 -PU_VENDOR01_M_PVE_Offer_Confirmed_IG_004_GoodChoice=选得好。 -PU_VENDOR01_M_PVE_Offer_Denied_IG_001_NoProblem=没问题。 -PU_VENDOR01_M_PVE_Offer_Denied_IG_002_Okay=好的。 -PU_VENDOR01_M_PVE_Offer_Denied_IG_003_LetMeKnow=改变主意了就告诉我。 -PU_VENDOR01_M_PVE_Offer_Denied_IG_004_NoSweat=不着急。 -PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_001_Fine=好吧。 -PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_002_Whatever=无所谓。 -PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_003_WastingMyTime=(压低声音)浪费时间? -PU_VENDOR01_M_PVE_Offer_IG_001_CanIGet=您要点什么呢? -PU_VENDOR01_M_PVE_Offer_IG_002_WhatCanI=您需要什么呢? -PU_VENDOR01_M_PVE_Offer_IG_003_WhatllItBe=要点什么呢? -PU_VENDOR01_M_PVE_Offer_IG_004_CanIHelp=我能帮到您吗? -PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_001_ThisACheat=今天不节食是吧?不如您先吃完再来点别的。 -PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_002_MaybeKnockOut=不如吃完一轮再加。 -PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_003_ButYouveAlready=但是,您已经点了别的了。 -PU_VENDOR01_M_PVE_Warn_Theft_IG_001_LookDontEven=想都别想要偷那个。 -PU_VENDOR01_M_PVE_Warn_Theft_IG_002_IHopeYoure=希望你花钱买下那个。 -PU_VENDOR01_M_PVE_Warn_Theft_IG_003_PleaseDontSteal=不要从我这偷。 -PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_001_ImSeriousPut=我是认真的,要么放回去要么掏钱。 -PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_002_LookYoureGonna=嘿,那个要付钱的。 -PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_003_LastChancePay=最后一次机会,要么掏钱要么放回去。 -PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_001_LastChanceOr=最后通牒,我要叫警卫了。 -PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_002_SeriouslyIWill=说真的,如果你偷我东西,保你没好果子吃。 -PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_003_ImNotPlaying=不是开玩笑的,掏钱。 -PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_001_HeyPayFor=嘿,要么掏钱要么放回去。 -PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_002_DontStealShit=什么都别偷,懂了吗? -PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_003_DontBeAn=别当个混球,掏钱。 -PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_001_IdPutThat=是我就把它放回去。 -PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_002_DontEvenThink=别想着偷那个。 -PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_003_ComeOnDont=拜托,别偷那个。 -PU_VENDOR01_M_PVE_Warn_Trespassing_IG_001_ThisAreasOff=这里禁止进入。 -PU_VENDOR01_M_PVE_Warn_Trespassing_IG_002_LookYouGotta=你必须离开。 -PU_VENDOR01_M_PVE_Warn_Trespassing_IG_003_YouCantBe=你不能待在这里。 -PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_001_LookImNot=我不会说第二遍。 -PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_002_LastChanceGet=最后一次机会,滚出去。 -PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_003_ImSeriousYou=我是认真的,你必须离开。 -PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_001_StopBeingAn=别在这耍浑了,你必须离开。 -PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_002_ImNotScrewing=我不是开玩笑,快 滚。 -PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_003_GetTheHell=滚出去,我认真的。 -PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_001_GetOutOf=滚出去。 -PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_002_YouArentSupposed=这不是你该来的地方 -PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_003_HeyMoveIt=嘿,快走。你不能待在这儿。 -PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_001_SorryYouReally=不好意思,你真不该到这后面来。 -PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_002_SeriouslyMyBossll=说真的,你再赖在这不走,老板就该训我了。 -PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_003_ComeOnYou=行行好,你不能待在这儿。 -PU_VENDOR01_M_PVE_Welcome_Banned_IG_001_UhUhNo=没门儿。 -PU_VENDOR01_M_PVE_Welcome_Banned_IG_002_OhHellNo=不可以,你走吧。 -PU_VENDOR01_M_PVE_Welcome_Banned_IG_003_NopeNotServing=不,不接待你。 -PU_VENDOR01_M_PVE_Welcome_IG_001_WhatCanI=我能为你做些什么? -PU_VENDOR01_M_PVE_Welcome_IG_002_Welcome=欢迎。 -PU_VENDOR01_M_PVE_Welcome_IG_003_ThanksForComing=欢迎光临。 -PU_VENDOR01_M_PVE_Welcome_Neg_IG_001_YeahHey=哈喽,您好啊。 -PU_VENDOR01_M_PVE_Welcome_Neg_IG_002_YouNeedSomething=您需要什么吗? -PU_VENDOR01_M_PVE_Welcome_Neg_IG_003_WhatYouWant=您想买点什么呢? -PU_VENDOR01_M_PVE_Welcome_Pos_IG_001_HeyWhatCan=您好,我能为您做些什么? -PU_VENDOR01_M_PVE_Welcome_Pos_IG_002_CanIGet=您要点什么呢? -PU_VENDOR01_M_PVE_Welcome_Pos_IG_003_HeyGoodTo=您好,很高兴见到您,我能为您做点什么呢? -PU_VENDOR01_M_PVE_Welcome_Remember_IG_001_WelcomeBack=欢迎回来。 -PU_VENDOR01_M_PVE_Welcome_Remember_IG_002_BackAgainHuh=又见面啦? -PU_VENDOR01_M_PVE_Welcome_Remember_IG_003_ThanksForComing=感谢再次光临。 -PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_001_JesusNotYou=天哪,别又是你。 -PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_002_YouAgain=又是你? -PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_003_YoureBackGreat=你又来了?太好了。 -PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_001_HiWelcomeBack=嗨,欢迎回来,很高兴见到您。 -PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_002_IRememberYou=我记得您呢,欢迎回来。 -PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_003_OneOfThose=又过了一天,是吧? -PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_001_WhoaWhoaWhoa=哇哦哇哦,冷静点。 -PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_002_HeyCoolIt=嘿!冷静点! -PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_003_CalmTheHell=给我冷静点。 -PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_001_EasyOkay=冷静点,行不行? -PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_002_HeyCalmDown=喂,冷静点。 -PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_003_TakeItDown=大家都缓缓。 -PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_001_LookJustCool=我们冷静点,好吗? -PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_002_LetsCalmDown=我们都冷静点,我不会再说第二遍了。 -PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_003_EitherCalmDown=要么冷静下来,要么就滚出去。 -PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_001_GetTheHell=滚出去! -PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_002_YoureDoneGo=你闹够了,滚! -PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_003_GetOutOf=滚出去,现在! -PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_001_YouKnowWhat=猜猜怎么着?你可以滚了。 -PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_002_AllRightYou=行了,你滚。 -PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_003_ImDoneWith=我受够你了,滚出去。 -PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_001_UhUhNo=禁止斗殴! -PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_002_TakeItOutside=要打去外边儿。 -PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_003_HeyCutIt=嘿!别打了! -PU_VENDOR01_M_VBA_Give_Drink_Beer_IG_001_HeresYourBeer=你的啤酒。 -PU_VENDOR01_M_VBA_Give_Drink_Cocktail_IG_001_HeresYourCocktail=你的鸡尾酒。 -PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_001_HeyYouWant=嘿,这杯酒你是要还是不要啊。 -PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_002_ForgettingSomething=您是不是忘了什么东西? -PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_003_UhAreYou=呃,这杯酒你还喝吗? -PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_001_YouBelieveThis=你敢信? -PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_002_PeopleTheseDays=现在的人都太奇葩了。 -PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_003_YouSeeThis=你看见了吗? -PU_VENDOR01_M_VBA_Give_Drink_HouseSpecial_IG_001_OneHouseSpecial=酒保特调。 -PU_VENDOR01_M_VBA_Give_Drink_IG_001_HeresYourDrink=您的酒来了。 -PU_VENDOR01_M_VBA_Give_Drink_IG_002_OneDrink=一杯。 -PU_VENDOR01_M_VBA_Give_Drink_IG_003_ThisDrinksYours=这杯酒是您的。 -PU_VENDOR01_M_VBA_Give_Drink_Whiskey_IG_001_AndAWhiskey=再来杯威士忌? -PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_001_Another=再来一杯? -PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_002_YouWantAnother=再喝一杯? -PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_003_HowAboutAnother=再来一杯怎么样? -PU_VENDOR01_M_VBA_Offer_Drink_Beer_IG_001_YouWantA=想喝啤酒吗? -PU_VENDOR01_M_VBA_Offer_Drink_Cocktail_IG_001_CanIGet=要我给您调杯鸡尾酒吗? -PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Beer_IG_001_BeerCopyThat=啤酒,好的。 -PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Cocktail_IG_001_SureThingThats=没问题,我最擅长调这种酒。 -PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_HouseSpecial_IG_001_OneSpecialYou=一杯特调,马上到。 -PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Whiskey_IG_001_OneWhiskeyComing=一杯威士忌,马上好。 -PU_VENDOR01_M_VBA_Offer_Drink_HouseSpecial_IG_001_YouWantA=想来杯酒保特调吗? -PU_VENDOR01_M_VBA_Offer_Drink_IG_001_CanIGet=我给你来一杯? -PU_VENDOR01_M_VBA_Offer_Drink_IG_002_YouNeedA=要喝酒吗? -PU_VENDOR01_M_VBA_Offer_Drink_IG_003_WhatYouDrinking=想喝点什么呢? -PU_VENDOR01_M_VBA_Offer_Drink_IG_004_WhatCanI=您要点什么呢? -PU_VENDOR01_M_VBA_Offer_Drink_IG_005_Thirsty=想喝东西? -PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_001_HelloYouNeed=您好,您想喝点东西吗? -PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_002_HeyDrinkYes=嘿,喝酒吗?喝?还是不喝? -PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_003_NotATrick=又不难决定,你要喝东西吗? -PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_001_Nevermind=当我没说。 -PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_002_FineForgetIt=没事,算了。 -PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_003_OkayMovingOn=行吧?就当无事发生。 -PU_VENDOR01_M_VBA_Offer_Drink_Usual_IG_001_TheUsual=和往常一样? -PU_VENDOR01_M_VBA_Offer_Drink_Usual_IG_002_YouGoingWith=还是平时那样? -PU_VENDOR01_M_VBA_Offer_Drink_Whiskey_IG_001_HowAboutA=来杯威士忌? -PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_001_DamnMustBe=我靠,你肯定很渴,喝完那杯我再给你拿更多来。 -PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_002_OneOrderAt=一次点一杯,好吗? -PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_003_YeahYouMight=嗯,你最好慢点,先把手上的喝完。 -PU_VENDOR01_M_VBA_Welcome_Bones_IG_001_YeahWelcomeTo=欢迎光临 Bones'。 -PU_VENDOR01_M_VBA_Welcome_CafeMusain_IG_001_ThanksForComing=感谢光临缪尚咖啡馆。 -PU_VENDOR01_M_VBA_Welcome_DeadRise_IG_001_YeahHey=你好啊。 -PU_VENDOR01_M_VBA_Welcome_Ellroys_IG_001_WelcomeToEllroys=欢迎光临埃尔罗伊咖啡店。竭诚为您服务。 -PU_VENDOR01_M_VBA_Welcome_GLoc_IG_001_ThanksForPopping=欢迎光临G-Loc酒吧。 -PU_VENDOR01_M_VBA_Welcome_IG_001_HowsItGoing=怎么样?要来杯喝的吗? -PU_VENDOR01_M_VBA_Welcome_IG_002_HiWhatCan=嗨,您需要点什么? -PU_VENDOR01_M_VBA_Welcome_IG_003_WhatsUpYou=你好。喝点什么? -PU_VENDOR01_M_VBA_Welcome_MandV_IG_001_HelloWelcomeTo=你好,欢迎光临M&V。 -PU_VENDOR01_M_VBA_Welcome_Neutrality_IG_001_YeahWhat=嗯?什么? -PU_VENDOR01_M_VBA_Welcome_TuringsStop_IG_001_WelcomeToTurings=欢迎光临图灵小站。 -PU_VENDOR01_M_VBA_Welcome_Voyager_IG_001_HelloAndWelcome=欢迎光临远航者酒吧。 -PU_VENDOR01_M_VBA_Welcome_Wallys_IG_001_WelcomeToWallys=欢迎来到沃利酒吧。 -PU_VENDOR01_M_VCO_Give_Drink_Cappuccino_IG_001_ThisCappucinosYours=您的卡布奇诺好了。 -PU_VENDOR01_M_VCO_Give_Drink_ChoclateMilk_IG_001_HeresYourChocolate=您的巧克力牛奶好了。 -PU_VENDOR01_M_VCO_Give_Drink_Coffee_IG_001_HeresYourCoffee=您的咖啡好了。 -PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_001_HeyYouWant=这杯喝的您还要吗? -PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_002_YouGonnaTake=您还喝吗? -PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_003_HeyYourOrder=您好!您的喝的! -PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_001_WhyArePeople=为什么会有人不喝就走的? -PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_002_YouSeeingThis=你看见了吗? -PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_003_IDontKnow=我不知道今天的顾客都什么毛病。 -PU_VENDOR01_M_VCO_Give_Drink_Espresso_IG_001_GotYourEspresso=您的意式浓缩咖啡好了。 -PU_VENDOR01_M_VCO_Give_Drink_FiftyFifty_IG_001_ThisIsYour=您的法式烘焙咖啡好了。 -PU_VENDOR01_M_VCO_Give_Drink_FlatWhiteJazz_IG_001_HeresTheFlat=爵士奥瑞白好了。 -PU_VENDOR01_M_VCO_Give_Drink_FlatWhite_IG_001_FlatWhiteHere=奥瑞白好了。 -PU_VENDOR01_M_VCO_Give_Drink_HotCoco_IG_001_HotCoco=热可可。 -PU_VENDOR01_M_VCO_Give_Drink_IG_001_HereYouGo=拿好了。 -PU_VENDOR01_M_VCO_Give_Drink_IG_002_HereThisIs=来,这是您的。 -PU_VENDOR01_M_VCO_Give_Drink_IG_003_OrderUp=做好了。 -PU_VENDOR01_M_VCO_Give_Drink_IcedCoffee_IG_001_IcedCoffee=冰咖啡。 -PU_VENDOR01_M_VCO_Give_Drink_Latte_IG_001_HeresYourLatte=您的拿铁好了。 -PU_VENDOR01_M_VCO_Give_Drink_LongShot_IG_001_OneLongShot=一杯美式咖啡。 -PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_001_OrderUp=做好了。 -PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_002_ThisIsYours=这是您点的。 -PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_003_HelloThisIs=你好?这是您的饮料。 -PU_VENDOR01_M_VCO_Give_Drink_SwirlyBlend_IG_001_SwirlyBlendUp=旋涡拼配咖啡。 -PU_VENDOR01_M_VCO_Give_Drink_Tea_IG_001_GotYourTea=您的茶。 -PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_001_YouWantAnother=还想再来一杯? -PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_002_ReadyForAnother=准备好再来一杯? -PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_003_OneMore=再来一杯? -PU_VENDOR01_M_VCO_Offer_Drink_Cappuccino_IG_001_YouWantA=您想喝卡布奇诺吗? -PU_VENDOR01_M_VCO_Offer_Drink_ChoclateMilk_IG_001_WantSomeChocolate=想喝点巧克力牛奶吗? -PU_VENDOR01_M_VCO_Offer_Drink_Coffee_IG_001_CanIGet=要来杯咖啡吗? -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Cappuccino_IG_001_CappucinoGotIt=卡布奇诺,好的。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_ChoclateMilk_IG_001_ChocolateMilkComing=巧克力牛奶,马上好。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Coffee_IG_001_OneCoffeeComing=一杯咖啡,马上好。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Espresso_IG_001_OneEspresso=一杯意式浓缩咖啡。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FiftyFifty_IG_001_OkayOne5050=好的,一杯法式烘焙咖啡。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FlatWhiteJazz_IG_001_AlrightFlatWhite=好的,爵士奥瑞白。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FlatWhite_IG_001_OneFlatWhite=一杯奥瑞白。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_HotCoco_IG_001_SureOneHot=没问题,一杯热可可。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_IcedCoffee_IG_001_IcedCoffee=冰咖啡。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Latte_IG_001_OneLatte=一杯拿铁? -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_LongShot_IG_001_OkayIllGet=好了,这就为您做美式咖啡。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_SwirlyBlend_IG_001_SwirlyBlendIt=那就旋涡拼配咖啡。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Tea_IG_001_TeaGotIt=茶,好的。 -PU_VENDOR01_M_VCO_Offer_Drink_Espresso_IG_001_BetYouNeed=您应该喜欢意式浓缩。 -PU_VENDOR01_M_VCO_Offer_Drink_FiftyFifty_IG_001_HowAboutA=来杯法式烘焙怎么样? -PU_VENDOR01_M_VCO_Offer_Drink_FlatWhiteJazz_IG_001_HowAboutA=不如爵士奥瑞白? -PU_VENDOR01_M_VCO_Offer_Drink_FlatWhite_IG_001_YouWantA=您想喝奥瑞白吗? -PU_VENDOR01_M_VCO_Offer_Drink_HotCoco_IG_001_WantSomeHot=想喝热巧克力吗? -PU_VENDOR01_M_VCO_Offer_Drink_IG_001_CanIGet=您想点什么呢? -PU_VENDOR01_M_VCO_Offer_Drink_IG_002_NeedSomethingTo=需要什么饮料吗? -PU_VENDOR01_M_VCO_Offer_Drink_IG_003_WantADrink=需要喝的? -PU_VENDOR01_M_VCO_Offer_Drink_IG_004_HowAboutA=来杯喝的? -PU_VENDOR01_M_VCO_Offer_Drink_IG_005_YouLookThirsty=您看起来很渴,想喝什么呢? -PU_VENDOR01_M_VCO_Offer_Drink_IcedCoffee_IG_001_HowAboutAn=冰咖啡怎么样? -PU_VENDOR01_M_VCO_Offer_Drink_Latte_IG_001_YouWantA=您喝拿铁吗? -PU_VENDOR01_M_VCO_Offer_Drink_LongShot_IG_001_InterestYouIn=美式咖啡感兴趣吗? -PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_001_HelloYouOrdering=您好,还点吗? -PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_002_TakeYourTime=不着急想。 -PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_003_SoWhatsIt=所以,您想喝什么呢? -PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_001_FineNevermind=好吧,无所谓。 -PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_002_OkayLetMe=好的,想好了就告诉我。 -PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_003_ThenLetMe=想喝什么就告诉我。 -PU_VENDOR01_M_VCO_Offer_Drink_SwirlyBlend_IG_001_YouLookLike=您看起来需要一杯旋涡拼配咖啡。 -PU_VENDOR01_M_VCO_Offer_Drink_Tea_IG_001_HowAboutSome=来杯茶? -PU_VENDOR01_M_VCO_Offer_Drink_Usual_IG_001_YouWantYour=还是老样子? -PU_VENDOR01_M_VCO_Offer_Drink_Usual_IG_002_Usual=老样子? -PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_001_ButYouveAlready=但您已经点了别的,先喝完那个再说? -PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_002_MaybeFinishThose=您先喝完那些,看看还喝得下别的吗。 -PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_003_YouShouldReally=您该注意下咖啡因摄入量。先喝完那杯再来。 -PU_VENDOR01_M_VCO_Welcome_Ellroys_IG_001_WelcomeToEllroys=欢迎来到埃尔罗伊咖啡店。竭诚为您服务。 -PU_VENDOR01_M_VCO_Welcome_GrabnGo_IG_001_WelcomeToGrab=欢迎光临外带美味。 -PU_VENDOR01_M_VCO_Welcome_IG_001_HelloCanI=您好,咖啡还是茶。 -PU_VENDOR01_M_VCO_Welcome_IG_002_HeyHowAbout=您好,要来杯咖啡还是别的什么? -PU_VENDOR01_M_VCO_Welcome_IG_003_HowsItGoing=您好啊,需要咖啡吗? -PU_VENDOR01_M_VFO_Give_Drink_IG_001_HeresYourDrink=您的饮品好了。 -PU_VENDOR01_M_VFO_Give_Drink_IG_002_GotYourDrink=您的饮品来了。 -PU_VENDOR01_M_VFO_Give_Drink_IG_003_ThisIsYour=您的饮品来了。 -PU_VENDOR01_M_VFO_Give_Food_Burrito_IG_001_GotYourBurrito=您的卷饼好了。 -PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_001_HeyYouWant=嘿,您还要不要了。 -PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_002_YouForgotYour=您的吃的还没拿呢。 -PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_003_HeyThisIs=嘿,您的订单在这。 -PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_001_UmWhatThe=嗯?什么鬼? -PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_002_IGuessTheyre=我猜他们是不饿吧? -PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_003_KindaWeirdTo=真怪,点了就走。 -PU_VENDOR01_M_VFO_Give_Food_HotDog_IG_001_HeresYourDog=您的热狗。 -PU_VENDOR01_M_VFO_Give_Food_IG_001_HeresYourFood=您的餐好了。 -PU_VENDOR01_M_VFO_Give_Food_IG_002_GotYourFood=您的餐在这。 -PU_VENDOR01_M_VFO_Give_Food_IG_003_FoodsUp=餐好了。 -PU_VENDOR01_M_VFO_Give_Food_Kacho_IG_001_KachoHere=卡乔面好了。 -PU_VENDOR01_M_VFO_Give_Food_Noodles_IG_001_HeresYourNoodles=您的面好了。 -PU_VENDOR01_M_VFO_Give_Food_Pizza_IG_001_HeresYourPizza=您的披萨好了。 -PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_001_OrderUp=做好了。 -PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_002_YourFoodsReady=您的餐准备好了。 -PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_003_HeresYourFood=您的餐好了。 -PU_VENDOR01_M_VFO_Give_Food_Sandwich_IG_001_GotASandwich=您的三明治在这。 -PU_VENDOR01_M_VFO_Give_Order_IG_001_HereYouGo=拿好了。 -PU_VENDOR01_M_VFO_Give_Order_IG_002_HeresYourOrder=这是您点的。 -PU_VENDOR01_M_VFO_Give_Order_IG_003_ThisOrdersYours=您的订单。 -PU_VENDOR01_M_VFO_Hawk_Food_Burrito_IG_001_FreshBurritos=新鲜的卷饼! -PU_VENDOR01_M_VFO_Hawk_Food_HotDog_IG_001_HotDogs=热狗! -PU_VENDOR01_M_VFO_Hawk_Food_Kacho_IG_001_KachoGotYour=卡乔面!好吃的卡乔面。 -PU_VENDOR01_M_VFO_Hawk_Food_Noodles_IG_001_WhoWantsSome=谁想来碗面? -PU_VENDOR01_M_VFO_Hawk_Food_Pizza_IG_001_PizzaGetYour=披萨,谁要披萨! -PU_VENDOR01_M_VFO_Hawk_Food_Sandwich_IG_001_GotSandwichesHere=卖三明治咯。 -PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_001_YouWantA=您想配一杯喝的吗? -PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_002_HowAboutA=再来杯喝的怎么样? -PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_003_YouWantA=您想再加一杯喝的吗? -PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_001_YouWantAnother=再来一份? -PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_002_StillHungry=还没吃饱? -PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_003_YouWantSomething=您想吃点别的? -PU_VENDOR01_M_VFO_Offer_Food_Burrito_IG_001_YouWantA=想来份卷饼? -PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Burrito_IG_001_OneBurrito=一份卷饼。 -PU_VENDOR01_M_VFO_Offer_Food_Confirmed_HotDog_IG_001_OneHotDog=一份热狗马上好。 -PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Kacho_IG_001_YouGotIt=好的,卡乔面马上好。 -PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Noodles_IG_001_SoundsGoodLets=好的,这就煮碗面。 -PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Pizza_IG_001_OneSliceComing=一块披萨马上好。 -PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Sandwich_IG_001_OneSandwich=一块三明治。 -PU_VENDOR01_M_VFO_Offer_Food_HotDog_IG_001_HowAboutA=来份热狗? -PU_VENDOR01_M_VFO_Offer_Food_IG_001_CanIGet=您想吃点啥吗? -PU_VENDOR01_M_VFO_Offer_Food_IG_002_YouHungry=您饿了么? -PU_VENDOR01_M_VFO_Offer_Food_IG_003_WhatWouldYou=您想吃点什么呢? -PU_VENDOR01_M_VFO_Offer_Food_IG_004_LetsGetYou=来点吃的怎么样? -PU_VENDOR01_M_VFO_Offer_Food_IG_005_WhatAreYou=您看上什么了? -PU_VENDOR01_M_VFO_Offer_Food_Kacho_IG_001_YouWantSome=想来碗卡乔面吗? -PU_VENDOR01_M_VFO_Offer_Food_Noodles_IG_001_WantSomeNoodles=来碗面? -PU_VENDOR01_M_VFO_Offer_Food_Pizza_IG_001_YouWantSome=想吃披萨吗? -PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_001_HeyYouWant=嘿,想来点什么? -PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_002_Hello=您好? -PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_003_DidYouWant=你要点餐吗? -PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_001_OkayLetMe=好的,您改主意了跟我说。 -PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_002_FineNevermind=行吧,无所谓。 -PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_003_OrDontOrder=还是说,你不想点。 -PU_VENDOR01_M_VFO_Offer_Food_Sandwich_IG_001_HowAboutA=来个三明治? -PU_VENDOR01_M_VFO_Offer_Food_Usual_IG_001_YouWantYour=还是老样子? -PU_VENDOR01_M_VFO_Offer_Food_Usual_IG_002_LetMeGuess=我猜猜,老样子? -PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_001_YouMustBe=你肯定很饿了吧?不如你吃完这份再来我这点。 -PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_002_MaybeKnockOut=不如吃完一轮再加。 -PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_003_LetsNotOverload=先别吃撑着了好吗? -PU_VENDOR01_M_VFO_Welcome_BigBenny_IG_001_HiWelcomeTo=嗨,欢迎光临大本尼。 -PU_VENDOR01_M_VFO_Welcome_FishRingers_IG_001_WelcomeToFish=欢迎光临鱼柳餐馆,点爆你的味蕾。 -PU_VENDOR01_M_VFO_Welcome_GarciasGreens_IG_001_WelcomeToGarcias=欢迎光临加西亚蔬果。 -PU_VENDOR01_M_VFO_Welcome_Ginos_IG_001_WelcomeToGinos=欢迎光临吉诺热鸟,著名的“火星人”酱料生产商。 -PU_VENDOR01_M_VFO_Welcome_GrabnGo_IG_001_ThanksForStopping=欢迎光临外带美味。 -PU_VENDOR01_M_VFO_Welcome_IG_001_HeyHowYou=嘿,您怎么样?饿了吗? -PU_VENDOR01_M_VFO_Welcome_IG_002_HiCanI=嗨,您想吃点什么? -PU_VENDOR01_M_VFO_Welcome_IG_003_HeyThereNeed=您好啊,您要来点吃的吗? -PU_VENDOR01_M_VFO_Welcome_Mayzay_IG_001_ThanksForStopping=欢迎光临梅泽餐厅。 -PU_VENDOR01_M_VFO_Welcome_Tiptop_IG_001_WelcomeToTiptop=欢迎光临锋尚快餐。 -PU_VENDOR01_M_VFO_Welcome_TorpedoBurrito_IG_001_WelcomeToTorpedo=欢迎光临鱼雷卷饼,点爆你的味觉。 -PU_VENDOR01_M_VFO_Welcome_Twyns_IG_001_HiWelcomeTo=欢迎光临吐温三明治。 -PU_VENDOR01_M_VFO_Welcome_Whammers_IG_001_HelloAndWelcome=您好,欢迎来到温姆堡。 -PU_VENDOR02_F_BSG_Apologize_IG_001_Sorry=抱歉。 -PU_VENDOR02_F_BSG_Apologize_IG_002_SorryAboutThat=很抱歉。 -PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_001=<无聊的噪音> -PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_002=<无聊的噪音> -PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_003=<无聊的噪音> -PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_001=<咳> -PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_002=<咳> -PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_003=<咳> -PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_001=<自己哼哼> -PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_002=<自己哼哼> -PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_003=<自己哼哼> -PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_001=<无聊的叹气> -PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_002=<无聊的叹气> -PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_003=<无聊的叹气> -PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_001=<思考时发出的声音> -PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_002=<思考时发出的声音> -PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_003=<思考时发出的声音> -PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_001=<清嗓子> -PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_002=<清嗓子> -PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_003=<清嗓子> -PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_001=<很长的哈欠> -PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_002=<很长的哈欠> -PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_003=<很长的哈欠> -PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_001=<哈欠> -PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_002=<哈欠> -PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_003=<哈欠> -PU_VENDOR02_F_BSG_Bump_IG_001_ExcuseMe=不好意思。 -PU_VENDOR02_F_BSG_Bump_IG_002_Careful=小心点。 -PU_VENDOR02_F_BSG_Bump_IG_003_WatchOut=小心。 -PU_VENDOR02_F_BSG_Bump_Neg_IG_001_HeyWatchWhere=嘿,看着点路。 -PU_VENDOR02_F_BSG_Bump_Neg_IG_002_LookOut=嘿,小心! -PU_VENDOR02_F_BSG_Bump_Neg_IG_003_WhatTheHell=搞什么? -PU_VENDOR02_F_BSG_Bump_Pos_IG_001_OhLookOut=噢,小心。 -PU_VENDOR02_F_BSG_Bump_Pos_IG_002_Careful=(偷笑) 小心。 -PU_VENDOR02_F_BSG_Bump_Pos_IG_003_OopsMyFault=不好意思,我的锅。 -PU_VENDOR02_F_BSG_Greet_IG_001_Hi=嗨。 -PU_VENDOR02_F_BSG_Greet_IG_002_Hello=你好。 -PU_VENDOR02_F_BSG_Greet_IG_003_Hey=嘿。 -PU_VENDOR02_F_BSG_Greet_Neg_IG_001_UhHuh=额哦。 -PU_VENDOR02_F_BSG_Greet_Neg_IG_002_YeahHey=啊,你好。 -PU_VENDOR02_F_BSG_Greet_Neg_IG_003_What=什么。 -PU_VENDOR02_F_BSG_Greet_Pos_IG_001_HeyThere=嘿,你好啊。 -PU_VENDOR02_F_BSG_Greet_Pos_IG_002_Hiya=你好呀。 -PU_VENDOR02_F_BSG_Greet_Pos_IG_003_HowAreYou=你好吗? -PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_001_YouOkay=你还好吗? -PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_002_WhatAreYou=你在干嘛? -PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_003_DoYouNeed=需要帮忙吗? -PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_001=<愤怒地叹息 / 沮丧> -PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_002=<愤怒地叹息 / 沮丧> -PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_003=<愤怒地叹息 / 沮丧> -PU_VENDOR02_F_BSG_React_Surprised_IG_EX_001=<惊讶的反应,例如“啊!”或喘息> -PU_VENDOR02_F_BSG_React_Surprised_IG_EX_002=<惊讶的反应,例如“啊!”或喘息> -PU_VENDOR02_F_BSG_React_Surprised_IG_EX_003=<惊讶的反应,例如“啊!”或喘息> -PU_VENDOR02_F_BSG_Request_GetPast_IG_001_ComingThrough=借过。 -PU_VENDOR02_F_BSG_Request_GetPast_IG_002_ExcuseMe=不好意思。 -PU_VENDOR02_F_BSG_Request_GetPast_IG_003_Sorry=抱歉? -PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_001_WatchOut=小心。 -PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_002_OutOfThe=快让开。 -PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_003_CanYouMove=你能挪挪吗? -PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_001_PardonMe=不好意思。 -PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_002_SorryINeed=不好意思,借过一下。 -PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_003_JustGonnaMove=借过一下。 -PU_VENDOR02_F_BSG_Respond_Affirm_IG_001_Yes=好的。 -PU_VENDOR02_F_BSG_Respond_Affirm_IG_002_Sure=好。 -PU_VENDOR02_F_BSG_Respond_Negative_IG_001_No=不。 -PU_VENDOR02_F_BSG_Respond_Negative_IG_002_Nope=不行。 -PU_VENDOR02_F_BSG_Thanks_IG_001_ThankYou=感谢您。 -PU_VENDOR02_F_BSG_Thanks_IG_002_Thanks=多谢。 -PU_VENDOR02_F_BSG_Thanks_Pos_IG_001_HeyThanks=嘿,多谢。 -PU_VENDOR02_F_BSG_Thanks_Pos_IG_002_ThanksSoMuch=非常感谢。 -PU_VENDOR02_F_CNC_Beg_ForLife_IG_001_PleaseDont=<双手合十祈祷>求求你,不要杀我好吗? -PU_VENDOR02_F_CNC_Beg_ForLife_IG_002_ImNotWorth=<双手合十祈祷>我不值得您动手,真的。 -PU_VENDOR02_F_CNC_Beg_ForLife_IG_003_ItDoesntHave=<双手合十祈祷>不必这样。 -PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_001_PleasePleaseIm=<跪下来,接着乞求 - 蜷在一起> 求求你,求求你,我求你了。 -PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_002_MercyPlease=<跪下来,接着乞求 - 蜷在一起> 求你放过我吧。 -PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_003_YoureMakingA=<跪下来,接着乞求 - 蜷在一起>你犯了大错。 -PU_VENDOR02_F_CNC_CallHelp_IG_001_ShitHelp=妈的!救命! -PU_VENDOR02_F_CNC_CallHelp_IG_002_OhMyGod=我的天,救命啊! -PU_VENDOR02_F_CNC_CallHelp_IG_003_SomebodyHelpMe=来人救救我! -PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_001=<死前挣扎 - 大型反应,范围:短暂尖叫 / 手榴弹爆炸> -PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_002=<死前挣扎 - 大型反应,范围:短暂尖叫 / 手榴弹爆炸> -PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_003=<死前挣扎 - 大型反应,范围:短暂尖叫 / 手榴弹爆炸> -PU_VENDOR02_F_CNC_DeathThroe_IG_EX_001=<死前挣扎 - 中型反应,范围:中枪> -PU_VENDOR02_F_CNC_DeathThroe_IG_EX_002=<死前挣扎 - 中型反应,范围:中枪> -PU_VENDOR02_F_CNC_DeathThroe_IG_EX_003=<死前挣扎 - 中型反应,范围:中枪> -PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_001=<死前挣扎 - 小型反应,范围:爆头> -PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_002=<死前挣扎 - 小型反应,范围:爆头> -PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_003=<死前挣扎 - 小型反应,范围:爆头> -PU_VENDOR02_F_CNC_GetHit_High_IG_EX_001=<被击中 - 大量伤害,范围:枪击> -PU_VENDOR02_F_CNC_GetHit_High_IG_EX_002=<被击中 - 大量伤害,范围:枪击> -PU_VENDOR02_F_CNC_GetHit_High_IG_EX_003=<被击中 - 大量伤害,范围:枪击> -PU_VENDOR02_F_CNC_GetHit_IG_EX_001=<被击中 - 中等伤害,范围:重拳> -PU_VENDOR02_F_CNC_GetHit_IG_EX_002=<被击中 - 中等伤害,范围:重拳> -PU_VENDOR02_F_CNC_GetHit_IG_EX_003=<被击中 - 中等伤害,范围:重拳> -PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_001=<被击中 - 少量伤害,范围:拳击> -PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_002=<被击中 - 少量伤害,范围:拳击> -PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_003=<被击中 - 少量伤害,范围:拳击> -PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_OhShit=<双手伸出> 妈的! -PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_WhatTheHell=<双手伸出> 什么情况?! -PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_AreYouCrazy=<双手伸出> 你疯了吗?! -PU_VENDOR02_F_CNC_React_Cower_IG_EX_001=<对枪声的反应,轻微的尖叫,慌乱的呼吸>。 -PU_VENDOR02_F_CNC_React_Cower_IG_EX_002=<对枪声的反应,轻微的尖叫,慌乱的呼吸>。 -PU_VENDOR02_F_CNC_React_Cower_IG_EX_003=<对枪声的反应,轻微的尖叫,慌乱的呼吸>。 -PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_001_RunEverybodyRun=<逃开,从慌乱的呼吸声中能听出一丝生存下来的欣慰>快逃!所有人都快逃! -PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_002_NoNoNo=<逃开,从慌乱的呼吸声中能听出一丝生存下来的欣慰> 不!不!不! -PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_003_GetAwayFrom=<逃开,从慌乱的呼吸声中能听出一丝生存下来的欣慰> 离我远点! -PU_VENDOR02_F_CNC_Surrender_IG_001_IGiveUp=<举起双手> 我投降。 -PU_VENDOR02_F_CNC_Surrender_IG_002_DontHurtMe=<举起双手> 别伤害我。 -PU_VENDOR02_F_CNC_Surrender_IG_003_DontShoot=<举起双手> 别开枪。 -PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_001_OhGodWhat=哦我的天,那他妈什么鬼? -PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_002_ImSoSick=我受够了其他班的人把这里搞得一团糟。 -PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_003_WellYoureBeing=行吧,你真让人讨厌,不是吗? -PU_VENDOR02_F_PVE_Busy_OneMoment_IG_001_GiveMeA=给我一点时间。 -PU_VENDOR02_F_PVE_Busy_OneMoment_IG_002_IllBeWith=我马上就来。 -PU_VENDOR02_F_PVE_Busy_OneMoment_Neg_IG_001_YeahYeahI=知道了知道了,我看到你了。 -PU_VENDOR02_F_PVE_Busy_OneMoment_Neg_IG_002_HoldPlease=等一会。 -PU_VENDOR02_F_PVE_Busy_OneMoment_Pos_IG_001_LetMeJust=让我把这事做完就来。 -PU_VENDOR02_F_PVE_Busy_OneMoment_Pos_IG_002_SorryIWill=对不起,我马上就来。 -PU_VENDOR02_F_PVE_CallSecurity_High_IG_001_Security=警卫! -PU_VENDOR02_F_PVE_CallSecurity_High_IG_002_INeedHelp=我需要帮助!警卫! -PU_VENDOR02_F_PVE_CallSecurity_High_IG_003_SecurityHelpMe=警卫!救救我! -PU_VENDOR02_F_PVE_CallSecurity_IG_001_CouldIGet=请警卫快来。 -PU_VENDOR02_F_PVE_CallSecurity_IG_002_INeedSome=我需要警卫! -PU_VENDOR02_F_PVE_CallSecurity_IG_003_AnySecurityAround=附近有警卫吗? -PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_001_Thief=小偷! -PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_002_DropIt=放下来! -PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_003_HeyThief=嘿!毛贼! -PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_001_HowAreYou=你好吗? -PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_002_EverythingGoingOkay=一切都还好吗? -PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_003_HowsYourDay=今天过得如何? -PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_001_ITookUp=实际上,我又开始画画了。废了很大功夫才搞到了一些真正的颜料和别的工具。现在就差弄清楚我想画什么了。 -PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_002_YeahFineI=行吧,我猜。但我总有一种要从这里逃出去的感觉。我不习惯在一个地方待太长时间。 -PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_003_YouKnowLiving=你懂的,梦想成真。 -PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_004_ItsBeenA=还行吧。早些时候很忙。不过现在轻松点儿了。 -PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_005_LookingIntoTaking=我想出去玩,但还在纠结要去哪儿。就很怪,一切都很棒,但又都没那么棒。 -PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_006_NotTooBad=不算太糟,马上就要休假了很棒。很期待假期。 -PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_007_LastCoupleDays=最近几天过得很懵。工作和家里事超多。希望很快能休个假。 -PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_001_LikeIt=喜欢吗? -PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_002_ThatsOneOf=这可是我的最爱之一。 -PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_003_PrettyCoolRight=挺酷的,是吧? -PU_VENDOR02_F_PVE_Farewell_EndShift_IG_001_SorryIJust=不好意思,我刚到点下班。 -PU_VENDOR02_F_PVE_Farewell_EndShift_IG_002_ActuallyMyShift=事实上,我刚下班。 -PU_VENDOR02_F_PVE_Farewell_EndShift_IG_003_IWasJust=我正要走呢,不好意思。 -PU_VENDOR02_F_PVE_Farewell_IG_001_Bye=拜拜。 -PU_VENDOR02_F_PVE_Farewell_IG_002_TakeItEasy=放轻松。 -PU_VENDOR02_F_PVE_Farewell_IG_003_HaveAGood=祝你愉快。 -PU_VENDOR02_F_PVE_Farewell_Neg_IG_001_YeahSeeYa=拜拜了您嘞。 -PU_VENDOR02_F_PVE_Farewell_Neg_IG_002_LaterAsshole=再见?混蛋。 -PU_VENDOR02_F_PVE_Farewell_Neg_IG_003_KeepWalking=走你。 -PU_VENDOR02_F_PVE_Farewell_Pos_IG_001_HaveAWonderful=祝您今天愉快。 -PU_VENDOR02_F_PVE_Farewell_Pos_IG_002_SoGoodTo=很高兴见到你。 -PU_VENDOR02_F_PVE_Farewell_Pos_IG_003_ThanksAndTake=感谢,保重。 -PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_001_SureSometimesI=当然,有时我也喜欢多考虑一下。 -PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_002_YouSureYou=您确定什么都不需要吗? -PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_003_WellImAround=好的,我就在这边,您有什么需要就跟我说。 -PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_001_ThatIt=就这些吗? -PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_002_WillThatBe=只需要这些吗? -PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_003_IsThereAnything=还需要别的什么吗? -PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_004_AnythingElse=还需要别的吗? -PU_VENDOR02_F_PVE_Offer_ClearItem_IG_001_AreYouFinished=您吃完了吗? -PU_VENDOR02_F_PVE_Offer_ClearItem_IG_002_YouDoneWith=这些还需要吗? -PU_VENDOR02_F_PVE_Offer_ClearItem_IG_003_AllGood=好了吗? -PU_VENDOR02_F_PVE_Offer_Confirmed_IG_001_SureThing=没问题。 -PU_VENDOR02_F_PVE_Offer_Confirmed_IG_002_ComingRightUp=马上就来。 -PU_VENDOR02_F_PVE_Offer_Confirmed_IG_003_LetMeGet=我来帮您准备。 -PU_VENDOR02_F_PVE_Offer_Confirmed_IG_004_SoundsGoodItll=好的,马上就准备好。 -PU_VENDOR02_F_PVE_Offer_Denied_IG_001_Okay=好的。 -PU_VENDOR02_F_PVE_Offer_Denied_IG_002_YourCall=听你的。 -PU_VENDOR02_F_PVE_Offer_Denied_IG_003_SureThing=没问题。 -PU_VENDOR02_F_PVE_Offer_Denied_IG_004_Fine=好的。 -PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_001_Okay=<叹气> 好的?。 -PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_002_SureFine=行吧,好的。 -PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_003_DontKnowWhy=不知道您是来这儿干什么的。 -PU_VENDOR02_F_PVE_Offer_IG_001_WhatCanI=您需要点什么呢? -PU_VENDOR02_F_PVE_Offer_IG_002_WhatWouldYou=想吃点什么呢? -PU_VENDOR02_F_PVE_Offer_IG_003_WhatCanI=我能为你做些什么? -PU_VENDOR02_F_PVE_Offer_IG_004_HowCanI=有什么能帮您的吗? -PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_001_ImConfusedYouve=我有点懵,您已经点了餐。不如您先吃完那份吧。 -PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_002_WereDoingA=现在我们的政策是每个顾客只能点一份,您吃完再来吧。 -PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_003_YouveAlreadyGot=您已经点了餐,吃完那份再来吧。 -PU_VENDOR02_F_PVE_Warn_Theft_IG_001_PleasePayFor=请付钱。 -PU_VENDOR02_F_PVE_Warn_Theft_IG_002_ThisIsA=我们做生意,不是做慈善。 -PU_VENDOR02_F_PVE_Warn_Theft_IG_003_ImWatchingYou=我盯着你呢。 -PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_001_ImCallingSecurity=不付钱我就叫保安了。 -PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_002_ImNotMessing=我不是开玩笑,不付钱就放回去。 -PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_003_DontEscalateThis=别闹大了,要么买下要么放回去。 -PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_001_LastChanceSeriously=最后一次机会,我认真的。不付钱就放回去。 -PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_002_YouBetterNot=你最好别拿,今天你运气不好。 -PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_003_BuyItOr=不买别碰,我不说第二遍。 -PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_001_AreWeReally=真的要这么做? -PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_002_DontDoWhat=千万别做我认为你要做的事。 -PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_003_YouBetterBuy=你最好买了它,我没开玩笑。 -PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_001_HeySorryDid=不好意思,你是想买那个吗? -PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_002_UmIHope=呃,希望你会掏钱买下那个。 -PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_003_PleaseDontDo=别做任何你会后悔的蠢事。 -PU_VENDOR02_F_PVE_Warn_Trespassing_IG_001_ThisAreasFor=这只允许工作人员进入。 -PU_VENDOR02_F_PVE_Warn_Trespassing_IG_002_YouCantBe=你不能待在这里。 -PU_VENDOR02_F_PVE_Warn_Trespassing_IG_003_PleaseLeaveThis=请你离开这个区域。 -PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_001_IWontSay=我只说一遍。离开。 -PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_002_ThisIsYour=最后提醒你一次。离开。 -PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_003_ISaidThis=我说这里是禁区。滚出去。 -PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_001_LookYoureReally=听着,你真的惹毛我了。滚出去。 -PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_002_ImTiredOf=我不想再说了,你不能待在这里。 -PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_003_ComeOnGet=拜托,滚出去! -PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_001_HeyGetThe=嘿,给我滚出去。 -PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_002_WhatTheHell=什么?你不能在这。 -PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_003_UhUhNo=哦噢,没门儿。你现在就得离开。 -PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_001_ExcuseMeBut=不好意思,但是你不允许出现在这。 -PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_002_ImReallySorry=很抱歉,我必须请您离开。 -PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_003_YouReallyShouldnt=你不应该出现在这。 -PU_VENDOR02_F_PVE_Welcome_Banned_IG_001_YouveBeenBanned=你被禁止出入。 -PU_VENDOR02_F_PVE_Welcome_Banned_IG_002_YouCantBe=你不能进到这里来。 -PU_VENDOR02_F_PVE_Welcome_Banned_IG_003_WeWereVery=我已经讲得很清楚了,这里不欢迎你。 -PU_VENDOR02_F_PVE_Welcome_IG_001_HelloThanksFor=您好,欢迎光临。 -PU_VENDOR02_F_PVE_Welcome_IG_002_WhatllItBe=您想要点什么? -PU_VENDOR02_F_PVE_Welcome_IG_003_Welcome=欢迎。 -PU_VENDOR02_F_PVE_Welcome_Neg_IG_001_WhatDoYou=您想要什么? -PU_VENDOR02_F_PVE_Welcome_Neg_IG_002_YouWantSomething=你想要啥? -PU_VENDOR02_F_PVE_Welcome_Neg_IG_003_YeahWhat=诶?什么。 -PU_VENDOR02_F_PVE_Welcome_Pos_IG_001_HiThereCan=嗨。有什么我能帮您的? -PU_VENDOR02_F_PVE_Welcome_Pos_IG_002_HiThanksFor=嗨,感谢您的光顾。 -PU_VENDOR02_F_PVE_Welcome_Pos_IG_003_HiWhatCan=嗨,您今天想要点什么? -PU_VENDOR02_F_PVE_Welcome_Remember_IG_001_WelcomeBackThanks=欢迎回来,谢谢惠顾。 -PU_VENDOR02_F_PVE_Welcome_Remember_IG_002_HiThereBack=嗨,又来了。 -PU_VENDOR02_F_PVE_Welcome_Remember_IG_003_GoodToSee=很高兴再次见到您。 -PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_001_OhYou=哦? 是您? -PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_002_NotAgain=怎么又来了? -PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_003_ShitCouldThis=干?今天不能再糟心了。 -PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_001_WelcomeBackThanks=欢迎回来,谢谢惠顾。 -PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_002_OhHeyGood=哦嘿,很高兴再见到您。 -PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_003_YoureBecomingQuite=您最近好像经常来。 -PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_001_HeyDontDo=嘿,别做傻事。 -PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_002_StopImSerious=停!认真的。 -PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_003_HeyCutIt=嘿!别打了! -PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_001_LetsPumpThe=大家都缓缓。 -PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_002_EaseUpOkay=放松点,好吗? -PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_003_TakeADeep=深呼吸。冷静点。 -PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_001_LookYouReally=听着,你真的需要冷静一下。 -PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_002_StopActingLike=最后一次,别像个疯子。 -PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_003_CalmDownOr=冷静下来,否则事情会变得更糟。 -PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_001_YoureCutOff=停手! -PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_002_GetTheHell=给我滚出去。 -PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_003_OutOfMy=赶紧从我视野里消失。 -PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_001_YoureDoneGet=你够了,给我滚出去! -PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_002_ThatsItYoure=好了。停手。 -PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_003_YouKnowWhat=你知道吗,我受够你了! -PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_001_YouWantTo=想打就出去打! -PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_002_WhatDoYou=你在干什么?别打了! -PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_003_CutThatShit=停手!别打了! -PU_VENDOR02_F_VBA_Give_Drink_Beer_IG_001_OneBeer=一杯啤酒。 -PU_VENDOR02_F_VBA_Give_Drink_Cocktail_IG_001_ThereYouGo=给您,您的鸡尾酒。 -PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_001_ExcuseMeYou=真的?您要点这个酒? -PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_002_WhereAreYou=您去哪?您的酒还在这。 -PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_003_IThinkYoure=您可能忘了您的酒。 -PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_001_UmYouSaw=嗯?你也看到了,对吗? -PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_002_IGottaGet=我该换个更好的工作了。 -PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_003_YouBelieveThis=你敢信? -PU_VENDOR02_F_VBA_Give_Drink_HouseSpecial_IG_001_HereYouGo=给您,您的特调。 -PU_VENDOR02_F_VBA_Give_Drink_IG_001_HereYouGo=您的酒,拿好。 -PU_VENDOR02_F_VBA_Give_Drink_IG_002_ThisDrinksYours=这是您的酒。 -PU_VENDOR02_F_VBA_Give_Drink_IG_003_HeresYourDrink=这是您的酒。 -PU_VENDOR02_F_VBA_Give_Drink_Whiskey_IG_001_YourWhiskey=您的威士忌。 -PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_001_OneMore=再来一杯? -PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_002_YouWantAnother=想再来一杯吗? -PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_003_AnotherRound=再来一轮? -PU_VENDOR02_F_VBA_Offer_Drink_Beer_IG_001_HowAboutA=要不要来杯啤酒? -PU_VENDOR02_F_VBA_Offer_Drink_Cocktail_IG_001_WouldYouLike=您想要杯鸡尾酒吗? -PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Beer_IG_001_OneBeerYou=一杯啤酒。好的。 -PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Cocktail_IG_001_IllShowYou=给你看看我的秘方。 -PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_HouseSpecial_IG_001_GoodChoicePeople=选得好,大家都喜欢喝这个特调。 -PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Whiskey_IG_001_AllRightOne=好的。一杯威士忌。 -PU_VENDOR02_F_VBA_Offer_Drink_HouseSpecial_IG_001_WeHaveA=我们的特调不错。 -PU_VENDOR02_F_VBA_Offer_Drink_IG_001_WouldYouLike=想来杯喝的吗? -PU_VENDOR02_F_VBA_Offer_Drink_IG_002_HowAboutA=再来杯喝的怎么样? -PU_VENDOR02_F_VBA_Offer_Drink_IG_003_WhatAreYou=您想喝什么? -PU_VENDOR02_F_VBA_Offer_Drink_IG_004_YouDrinking=来杯喝的? -PU_VENDOR02_F_VBA_Offer_Drink_IG_005_WhatKindOf=你想要喝点什么? -PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_001_WouldYouLike=您想来杯喝的吗? -PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_002_HelloDoYou=您好?想要杯喝的吗? -PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_003_SorryDoYou=抱歉,您想要什么喝的? -PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_001_SureIgnoreMe=没问题,别管我。 -PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_002_FineIveGot=行吧。我还有其他事要干。 -PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_003_OkayThen=好吧。 -PU_VENDOR02_F_VBA_Offer_Drink_Usual_IG_001_YouWantYour=还是老样子? -PU_VENDOR02_F_VBA_Offer_Drink_Usual_IG_002_LetMeGuess=让我猜猜,和往常一样? -PU_VENDOR02_F_VBA_Offer_Drink_Whiskey_IG_001_YouWantA=您想要杯威士忌吗? -PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_001_YouveAlreadyGot=我已经把酒给您了。 -PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_002_ComeOnTheres=拜托,别养鱼。喝完再说。 -PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_003_YouDontHave=别担心,我们不会没酒。不用点两杯。 -PU_VENDOR02_F_VBA_Welcome_Bones_IG_001_HeyWhatllIt=嘿,今天喝什么呢? -PU_VENDOR02_F_VBA_Welcome_CafeMusain_IG_001_FirstTimeIn=第一次来缪尚咖啡馆?很高兴见到你。 -PU_VENDOR02_F_VBA_Welcome_DeadRise_IG_001_YouDrinking=您要喝点吗? -PU_VENDOR02_F_VBA_Welcome_Ellroys_IG_001_ThanksForStopping=感谢您光临埃尔罗伊咖啡店。 -PU_VENDOR02_F_VBA_Welcome_GLoc_IG_001_WelcomeToGLoc=欢迎光临G-Loc酒吧。 -PU_VENDOR02_F_VBA_Welcome_IG_001_YouNeedA=您要来一杯吗? -PU_VENDOR02_F_VBA_Welcome_IG_002_WhatsGoingOn=怎么样?喝一杯? -PU_VENDOR02_F_VBA_Welcome_IG_003_HiWhatCan=嗨,您要点什么? -PU_VENDOR02_F_VBA_Welcome_MandV_IG_001_WelcomeToMandV=欢迎光临M&V。 -PU_VENDOR02_F_VBA_Welcome_Neutrality_IG_001_WhatsUp=哟。 -PU_VENDOR02_F_VBA_Welcome_TuringsStop_IG_001_WelcomeToTurings=欢迎光临图灵小站。 -PU_VENDOR02_F_VBA_Welcome_Voyager_IG_001_ThanksForComing=欢迎来到远航者酒吧。 -PU_VENDOR02_F_VBA_Welcome_Wallys_IG_001_ItsWallyTime=现在时候沃利时间,我说得对吗? -PU_VENDOR02_F_VCO_Give_Drink_Cappuccino_IG_001_CappucinoForYou=您的卡布奇诺。 -PU_VENDOR02_F_VCO_Give_Drink_ChoclateMilk_IG_001_AndHeresThe=巧克力牛奶做好了。 -PU_VENDOR02_F_VCO_Give_Drink_Coffee_IG_001_HeresTheCoffee=咖啡来了。 -PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_001_HeyWaitUp=等一下!您的订单! -PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_002_ComeOnYou=拜托!您不能把它留在这。 -PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_003_YouKnowYou=你知道这是你买的,对吧。 -PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_001_ImagineHavingEnough=想象一下你有钱到只买东西又不拿。 -PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_002_OkayGuessThey=好吧,我猜他们最后又不想要了... -PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_003_AndTheyreLeaving=然后他们就走了...也不管点的单了...真好。 -PU_VENDOR02_F_VCO_Give_Drink_Espresso_IG_001_ThereYouGo=您拿好,意式浓缩咖啡。 -PU_VENDOR02_F_VCO_Give_Drink_FiftyFifty_IG_001_ThisIsThe=烘培咖啡好了。 -PU_VENDOR02_F_VCO_Give_Drink_FlatWhiteJazz_IG_001_HereYouAre=给您,一杯爵士奥瑞白。 -PU_VENDOR02_F_VCO_Give_Drink_FlatWhite_IG_001_GotTheFlat=奥瑞白好了。 -PU_VENDOR02_F_VCO_Give_Drink_HotCoco_IG_001_HotCocoFor=您的热可可。 -PU_VENDOR02_F_VCO_Give_Drink_IG_001_HereYouAre=您拿好。 -PU_VENDOR02_F_VCO_Give_Drink_IG_002_HeresYourDrink=这是您的饮品。 -PU_VENDOR02_F_VCO_Give_Drink_IG_003_AndHereYou=给您的。 -PU_VENDOR02_F_VCO_Give_Drink_IcedCoffee_IG_001_HeresYourIced=这是您的冰咖啡 -PU_VENDOR02_F_VCO_Give_Drink_Latte_IG_001_LattesReady=拿铁准备好了。 -PU_VENDOR02_F_VCO_Give_Drink_LongShot_IG_001_YourLongShot=您的美式咖啡。 -PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_001_ThisIsYours=这是您点的。 -PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_002_DoYouNot=你不想要这个了吗? -PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_003_AreYouGonna=您的订单还要吗? -PU_VENDOR02_F_VCO_Give_Drink_SwirlyBlend_IG_001_SwirlyBlendsReady=旋涡拼配咖啡准备好了。 -PU_VENDOR02_F_VCO_Give_Drink_Tea_IG_001_HeresTheTea=茶好了。 -PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_001_YouWantOne=你想再来一杯吗? -PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_002_HowAboutAnother=再来一杯怎么样? -PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_003_ReadyForRound=准备好来第二轮了吗? -PU_VENDOR02_F_VCO_Offer_Drink_Cappuccino_IG_001_HowAboutA=来杯卡布奇诺怎么样? -PU_VENDOR02_F_VCO_Offer_Drink_ChoclateMilk_IG_001_ChocolateMilk=巧克力牛奶? -PU_VENDOR02_F_VCO_Offer_Drink_Coffee_IG_001_JustBrewedSome=刚煮了些新鲜咖啡。您想要一些吗? -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Cappuccino_IG_001_GreatYourCappucino=太好了,您的卡布奇诺马上就好。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_ChoclateMilk_IG_001_JustAChocolate=只要一杯巧克力牛奶,好的。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Coffee_IG_001_LetMeGet=我来为您准备咖啡。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Espresso_IG_001_EspressoSureThing=意式浓缩咖啡,没问题。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FiftyFifty_IG_001_OkayOne5050=好的,一杯法式烘培咖啡。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FlatWhiteJazz_IG_001_FlatWhiteJazz=爵士奥瑞白,好的。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FlatWhite_IG_001_FlatWhiteGood=奥瑞白,好品味。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_HotCoco_IG_001_LoveAGood=好喝的热可可谁不爱。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_IcedCoffee_IG_001_AlrightIllHave=好的,我马上为你准备好冰咖啡。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Latte_IG_001_LatteSoundsGood=拿铁,听起来不错。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_LongShot_IG_001_OneLongShot=一份美式咖啡,马上就来。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_SwirlyBlend_IG_001_OneSwirlyBlend=一杯旋涡拼配咖啡。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Tea_IG_001_TeaComingUp=茶马上来。 -PU_VENDOR02_F_VCO_Offer_Drink_Espresso_IG_001_YouWantAn=您要来杯浓缩咖啡吗? -PU_VENDOR02_F_VCO_Offer_Drink_FiftyFifty_IG_001_CanIGet=我可以给您一杯法式烘培咖啡吗? -PU_VENDOR02_F_VCO_Offer_Drink_FlatWhiteJazz_IG_001_HowAboutA=来一杯爵士奥瑞白怎么样? -PU_VENDOR02_F_VCO_Offer_Drink_FlatWhite_IG_001_HowAboutA=来一杯奥瑞白怎么样? -PU_VENDOR02_F_VCO_Offer_Drink_HotCoco_IG_001_HowAboutA=来一杯热可可怎么样? -PU_VENDOR02_F_VCO_Offer_Drink_IG_001_YouNeedA=您需要喝一杯吗? -PU_VENDOR02_F_VCO_Offer_Drink_IG_002_WhatllItBe=想喝什么呢?咖啡?茶? -PU_VENDOR02_F_VCO_Offer_Drink_IG_003_YouNeedSome=你需要摄入点咖啡因吗? -PU_VENDOR02_F_VCO_Offer_Drink_IG_004_YouWantSomething=你想喝点什么吗? -PU_VENDOR02_F_VCO_Offer_Drink_IG_005_HowAboutA=喝一杯怎么样? -PU_VENDOR02_F_VCO_Offer_Drink_IcedCoffee_IG_001_YouNeedAn=您需要一杯冰咖啡吗? -PU_VENDOR02_F_VCO_Offer_Drink_Latte_IG_001_YouNeedA=您需要一杯拿铁吗? -PU_VENDOR02_F_VCO_Offer_Drink_LongShot_IG_001_HowAboutA=来杯美式咖啡如何? -PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_001_SorryDidYou=不好意思,您刚才是要点喝的吗? -PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_002_SureThinkIt=好的,您再仔细想想。 -PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_003_Hello=你好? -PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_001_OkayLetMe=好的,您改主意了跟我说。 -PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_002_GonnaMoveOn=得接待下一位客人了,不过您想喝什么请告诉我。 -PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_003_IllComeBack=我待会儿回来。 -PU_VENDOR02_F_VCO_Offer_Drink_SwirlyBlend_IG_001_YouWantA=您想要一杯旋涡拼配咖啡吗? -PU_VENDOR02_F_VCO_Offer_Drink_Tea_IG_001_Tea=茶? -PU_VENDOR02_F_VCO_Offer_Drink_Usual_IG_001_YouWantThe=和往常一样? -PU_VENDOR02_F_VCO_Offer_Drink_Usual_IG_002_SameAsBefore=还是老样子? -PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_001_YouMightWant=您点别的之前最好先喝完。 -PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_002_AnotherAlreadyYou=这就要加一杯?您还有一杯没喝完呢。 -PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_003_HowAboutYou=不如您先喝完手上那杯,然后再点别的? -PU_VENDOR02_F_VCO_Welcome_Ellroys_IG_001_ThanksForComing=欢迎惠顾埃尔罗伊咖啡店。 -PU_VENDOR02_F_VCO_Welcome_GrabnGo_IG_001_HiWelcomeTo=嘿,欢迎来到外带美味。 -PU_VENDOR02_F_VCO_Welcome_IG_001_HiHowAbout=嗨,来杯咖啡如何? -PU_VENDOR02_F_VCO_Welcome_IG_002_ThanksForComing=欢迎光临。您要咖啡还是茶? -PU_VENDOR02_F_VCO_Welcome_IG_003_HeyYouNeed=您好,您需要咖啡还是别的什么? -PU_VENDOR02_F_VFO_Give_Drink_IG_001_HeresYourDrink=您的饮品好了。 -PU_VENDOR02_F_VFO_Give_Drink_IG_002_HeresTheDrink=这是您点的饮品。 -PU_VENDOR02_F_VFO_Give_Drink_IG_003_HereYouGo=请拿好,祝您喝得愉快。 -PU_VENDOR02_F_VFO_Give_Food_Burrito_IG_001_HeresYourBurrito=您的卷饼好了。 -PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_001_WhatAmI=这下我该如何是好? -PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_002_YouJustGonna=您打算就把它晾在这? -PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_003_HeyYouForgot=您好,您是不是忘了什么? -PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_001_OkayThenGuess=行吧...我猜他们改主意了。 -PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_002_WhoPaysAnd=是谁付了钱又不拿东西的? -PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_003_AlrightWhateverTheir=行吧,无所谓,损失的是他们。 -PU_VENDOR02_F_VFO_Give_Food_HotDog_IG_001_YourHotDog=您点的热狗。 -PU_VENDOR02_F_VFO_Give_Food_IG_001_HeresYourFood=您的食物来了,请享用。 -PU_VENDOR02_F_VFO_Give_Food_IG_002_FoodsReady=餐齐了。 -PU_VENDOR02_F_VFO_Give_Food_IG_003_ThisFoodsYours=这是您的餐。 -PU_VENDOR02_F_VFO_Give_Food_Kacho_IG_001_KachosReady=卡乔面做好了。 -PU_VENDOR02_F_VFO_Give_Food_Noodles_IG_001_NoodlesUp=面条做好了。 -PU_VENDOR02_F_VFO_Give_Food_Pizza_IG_001_ThereYouAre=请拿好披萨。 -PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_001_HeyYouWant=你好,这份订单您还想要吗? -PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_002_YouNotHear=您能听见我说话吗?这份是您的。 -PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_003_YouGonnaTake=您还要这个吗? -PU_VENDOR02_F_VFO_Give_Food_Sandwich_IG_001_HeresYourSandwich=您的三明治好了。 -PU_VENDOR02_F_VFO_Give_Order_IG_001_ThereYouGo=请拿好。 -PU_VENDOR02_F_VFO_Give_Order_IG_002_HeresYourOrder=您的餐来了。 -PU_VENDOR02_F_VFO_Give_Order_IG_003_YourOrdersReady=您的餐备好了。 -PU_VENDOR02_F_VFO_Hawk_Food_Burrito_IG_001_BurritosBurritosFor=卷饼,卖卷饼咯!全宇宙最完美的食物尽在这一卷。 -PU_VENDOR02_F_VFO_Hawk_Food_HotDog_IG_001_HotDogsGetcha=走过路过别错过的热狗。保证吃着比看着更香。 -PU_VENDOR02_F_VFO_Hawk_Food_Kacho_IG_001_AuthenticKachoCome=正宗的卡乔面,快来吃吧,没有什么比一杯温热的卡乔面更赞的了。 -PU_VENDOR02_F_VFO_Hawk_Food_Noodles_IG_001_NoodlesWhoWants=面条面条,谁想吃面条?最好的面条,就在这里。 -PU_VENDOR02_F_VFO_Hawk_Food_Pizza_IG_001_PizzaHotAnd=热乎乎又新鲜的披萨,来上一片,绝对好味。 -PU_VENDOR02_F_VFO_Hawk_Food_Sandwich_IG_001_SandwichesHey=三明治...嘿你想来个三明治吗?我这有好多种三明治。 -PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_001_AndHowAbout=喝一杯怎么样? -PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_002_YouNeedA=您需要喝一杯吗? -PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_003_ThirstyHowAbout=渴了吗?喝一杯如何? -PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_001_YouWantTo=您想点些别的吗? -PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_002_GotAnyRoom=还有点饿?要不要再来点? -PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_003_WhatElseCan=我还能为您做些什么? -PU_VENDOR02_F_VFO_Offer_Food_Burrito_IG_001_LetMeGuess=让我猜猜,来个卷饼?或者其他东西? -PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Burrito_IG_001_BurritoComingRight=卷饼马上就来。 -PU_VENDOR02_F_VFO_Offer_Food_Confirmed_HotDog_IG_001_GreatIllGet=太好了,我给您拿热狗。 -PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Kacho_IG_001_PerfectChoiceLet=选得不错,让我为您上卡乔面。 -PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Noodles_IG_001_NoodlesItIs=面条来嘞。 -PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Pizza_IG_001_NiceIllGet=很好,我给您拿一片。 -PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Sandwich_IG_001_SoundsGoodLet=听起来不错,拿我去拿三明治。 -PU_VENDOR02_F_VFO_Offer_Food_HotDog_IG_001_WhatllItBe=要点什么?热狗?还是别的什么? -PU_VENDOR02_F_VFO_Offer_Food_IG_001_WhatWouldYou=您今天想吃什么? -PU_VENDOR02_F_VFO_Offer_Food_IG_002_YouKnowWhat=您今天想来点什么呢? -PU_VENDOR02_F_VFO_Offer_Food_IG_003_CanIGet=要不要给您上点什么? -PU_VENDOR02_F_VFO_Offer_Food_IG_004_WhatllItBe=想要点啥? -PU_VENDOR02_F_VFO_Offer_Food_IG_005_WhatCanI=我可以给您什么么? -PU_VENDOR02_F_VFO_Offer_Food_Kacho_IG_001_HowDoesSome=来点卡乔面怎么样? -PU_VENDOR02_F_VFO_Offer_Food_Noodles_IG_001_CanIGet=要不要我给您上点面条? -PU_VENDOR02_F_VFO_Offer_Food_Pizza_IG_001_SoCanI=那么,要不我给您拿一片披萨? -PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_001_ReadyWhenYou=您想好了我就下单。 -PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_002_YouReadyTo=您准备好点单了吗? -PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_003_SoDidYou=那么,您是想买点什么还是......? -PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_001_YouKnowWhat=不如,您再多想一会儿? -PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_002_FineJustLet=好吧,您想好你要点什么的时候再叫我。 -PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_003_WhyDontYou=不如您想好点什么了再来。 -PU_VENDOR02_F_VFO_Offer_Food_Sandwich_IG_001_WouldYouLike=您想要个三明治吗? -PU_VENDOR02_F_VFO_Offer_Food_Usual_IG_001_ShallIPut=要我给您点老几样吗? -PU_VENDOR02_F_VFO_Offer_Food_Usual_IG_002_YouFeelingLike=您今天要像往常一样吗? -PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_001_HowAboutWe=要不我们等您把东西吃完再说吧。 -PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_002_SeemsLikeYou=看起来您已经拿了够多了。 -PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_003_MaybeYouWanna=也许您想慢一点?先享受一下,然后再点更多。 -PU_VENDOR02_F_VFO_Welcome_BigBenny_IG_001_WelcomeToBig=欢迎来到大本尼餐厅,卡乔面之家。 -PU_VENDOR02_F_VFO_Welcome_FishRingers_IG_001_HeyWelcomeTo=嘿,欢迎光临鱼柳餐馆,这里的食物都很棒。 -PU_VENDOR02_F_VFO_Welcome_GarciasGreens_IG_001_HeyThereWelcome=你好,欢迎来到加西亚蔬果。希望您有清新的一天。 -PU_VENDOR02_F_VFO_Welcome_Ginos_IG_001_WelcomeToGinos=欢迎光临吉诺热鸟。 -PU_VENDOR02_F_VFO_Welcome_GrabnGo_IG_001_HiWelcomeTo=嘿,欢迎来到外带美味。 -PU_VENDOR02_F_VFO_Welcome_IG_001_WelcomeWhatCan=欢迎。我能为您做些什么? -PU_VENDOR02_F_VFO_Welcome_IG_002_HeyYouKnow=嘿,您知道你想点什么吗? -PU_VENDOR02_F_VFO_Welcome_IG_003_HeyThereYou=嘿,您准备好点餐了吗? -PU_VENDOR02_F_VFO_Welcome_Mayzay_IG_001_WelcomeToMayzay=欢迎来到梅泽餐厅。 -PU_VENDOR02_F_VFO_Welcome_Tiptop_IG_001_HeyThanksFor=嘿,非常感谢光临锋尚快餐。 -PU_VENDOR02_F_VFO_Welcome_TorpedoBurrito_IG_001_HeyWelcomeTo=嘿,欢迎来到鱼雷卷饼店。 -PU_VENDOR02_F_VFO_Welcome_Twyns_IG_001_HiWelcomeTo=嗨,欢迎来到吐温三明治。 -PU_VENDOR02_F_VFO_Welcome_Whammers_IG_001_HeyWelcomeTo=嘿,欢迎来到重锤汉堡,永远给您好时光。 +PU_SECR3_SK_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SECR3_SK_ConvoCont_IG_002_Yeah=Yeah. +PU_SECR3_SK_ConvoCont_IG_003_Really=Really? +PU_SECR3_SK_ConvoCont_IG_004_Unbelievable=Unbelievable. +PU_SECR3_SK_Patrol_IG_001_EverythingOkay=Everything okay, here? +PU_SECR3_SK_Patrol_IG_002_MoveAlong=Move along. +PU_SECR3_SK_Patrol_IG_003_LetsKeepIt=Let's keep it moving. +PU_SECR3_SK_Patrol_IG_004_WeGotA=We got a problem? +PU_SECR3_SK_Patrol_IG_005_GonnaHaveTo=Gonna have to ask you to keep it down. +PU_SECR3_SK_Patrol_Reporting_IG_001_ThisAreasClear=This area's clear. +PU_SECR3_SK_Patrol_Reporting_IG_002_EverythingLooksGood=Everything look's good here. +PU_SECR3_SK_Patrol_Reporting_IG_003_ThisSectorsPretty=This sector's pretty quite. +PU_SECR3_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. +PU_SECR3_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. +PU_SECR3_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=Please hold for a scan. +PU_SECR3_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. +PU_SECR3_SK_RandomToSecurity_V_C1_001_DidYouCatch=Did you catch at roll that they're starting to assign double-shifts? +PU_SECR3_SK_RandomToSecurity_V_C1_003_ICantBelieve=I can't believe that with what they're paying in OT, it's not easier to just hire more people. +PU_SECR3_SK_RandomToSecurity_V_C1_005_YeahIDont=Yeah, I don't know. Command's got no clue what they're doing. +PU_SECR3_SK_RandomToSecurity_V_C2_001_YouMightHave=You might have smack me if I doze off. Spent last night waiting for this civvie to wake up, so I could get a witness statement. +PU_SECR3_SK_RandomToSecurity_V_C2_003_ShitWasCrazy=Shit was crazy. I almost don't want to know. +PU_SERVICEPILOT01_M_RE_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001,P=You blind, fool? +PU_SERVICEPILOT01_M_RE_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_RepeatOccur_IG_001,P=Kiss your insurance premium good bye, idiot! +PU_SERVICEPILOT01_M_RE_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inRelaxed_IG_001,P=Hey, are you blind? +PU_SERVICEPILOT01_M_RE_DamageDealt_Vehicle_aNeutral_tPlayer_FromNeutral_inCombat_IG_001,P=I'm under fire! +PU_SERVICEPILOT01_M_RE_DamageDealt_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001,P=Get a grip! +PU_SERVICEPILOT01_M_RE_DamageDealt_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_RepeatOccur_IG_001,P=Stop shooting, you dumbass! +PU_SERVICEPILOT01_M_RE_Inform_Aligned_aNeutral_tPlayer_FromNeutral_IG_001,P=I'm in position. +PU_SERVICEPILOT01_M_RE_Inform_Arrived_ForRefueling_aNeutral_tPlayer_FromNeutral_IG_001,P=Here I am. Please hold position while I maneuver. +PU_SERVICEPILOT01_M_RE_Inform_Arrived_OutOfRange_aNeutral_tPlayer_FromNeutral_IG_001,P=Why did you leave? I don't have to deal with this. I'm outa here. +PU_SERVICEPILOT01_M_RE_Inform_Blocked_Refueling_aNeutral_tPlayer_FromNeutral_IG_001,P=Please position in a way that I can dock for refueling. +PU_SERVICEPILOT01_M_RE_Inform_Blocked_Refueling_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001,P=We cannot proceed like this. Please position yourself properly. +PU_SERVICEPILOT01_M_RE_Inform_Complete_aNeutral_tPlayer_FromNeutral_IG_001,P=We're done here. Have a good day! +PU_SERVICEPILOT01_M_RE_Inform_Enroute_aNeutral_aPlayer_FromEnemy_LongDuration_IG_001,P=I'm enroute, but don't hold your breath. +PU_SERVICEPILOT01_M_RE_Inform_Enroute_aNeutral_aPlayer_FromNeutral_MedDuration_IG_001,P=I'm on my way. It will take a while. +PU_SERVICEPILOT01_M_RE_Inform_InProgress_Refueling_aNeutral_tPlayer_FromNeutral_IG_001,P=Refueling is now in progress. +PU_SERVICEPILOT01_M_RE_Inform_InProgress_Refueling_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001,P=Continuing with the refueling process. +PU_SERVICEPILOT01_M_RE_Inform_NonFunction_Collection_aNeutral_tPlayer_FromNeutral_IG_001,P=There's a problem with your fuel collector. +PU_SERVICEPILOT01_M_RE_Inform_NonFunction_Refueling_aNeutral_tPlayer_FromNeutral_IG_001,P=There's a problem with my fuel distributer. +PU_SERVICEPILOT01_M_RE_Inform_StatusReport_aNeutral_tPlayer_FromNeutral_LongDuration_IG_001,P=This is going to take a while. Bear with me. +PU_SERVICEPILOT01_M_RE_Inform_StatusReport_aNeutral_tPlayer_FromNeutral_MedDuration_IG_001,P=We're making good progress here. +PU_SERVICEPILOT01_M_RE_Inform_StatusReport_aNeutral_tPlayer_FromNeutral_ShortDuration_IG_001,P=Almost done. Just a little while longer. +PU_SERVICEPILOT01_M_RE_Inform_Unblocked_Refueling_aNeutral_tPlayer_FromNeutral_IG_001,P=That's better. Resuming refueling process. +PU_SERVICEPILOT01_M_RE_Order_HoldPosition_aNeutral_tPlayer_FromNeutral_IG_001,P=Please hold your position. +PU_SERVICEPILOT01_M_RE_Order_HoldPosition_aNeutral_tPlayer_FromNeutral_LastOccur_IG_001,P=Hold your position or I am out of here! +PU_SERVICEPILOT01_M_RE_Order_HoldPosition_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001,P=Please hold your position, or we cannot proceed! +PU_SERVICEPILOT01_M_RE_Quit_Contract_aNeutral_FromNeutral_IG_001,P=I don't need to deal with this shit. I'm out. +PU_SERVICEPILOT01_M_RE_Quit_Contract_aNeutral_FromNeutral_PlayerPerp_IG_001,P=I can't work with you anymore! +PU_SERVICEPILOT01_M_RE_Quit_Contract_aNeutral_FromNeutral_inCombat_IG_001,P=This is too hot for me. I'm out! +PU_SERVICEPILOT01_M_RE_Request_Fix_aNeutral_tPlayer_FromNeutral_IG_001,P=Mind taking care of that? +PU_SERVICEPILOT01_M_RE_Request_Fix_aNeutral_tPlayer_FromNeutral_LastOccur_IG_001,P=Fix this or I'll have to leave. +PU_SERVICEPILOT01_M_RE_Request_Fix_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_001,P=If you don't fix things I can't refuel you. +PU_SERVICEPILOT01_M_RE_Spotted_HostileAction_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001,P=Hey, please don't do that! +PU_SERVICEPILOT01_M_RE_Spotted_HostileAction_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001,P=Once more and we're done! +PU_SERVICEPILOT01_M_RE_Spotted_HostileAction_aPlayer_tNeutral_FromNeutral_inRelaxed_IG_001,P=Please don't do that. +PU_SHAW_MG_Busy_IG_001_NotTheTime=Not the time. +PU_SHAW_MG_Busy_IG_002_NoLater=No. Later. +PU_SHAW_MG_Chosen_PlayerAcceptMission_IG_001_Good=Good. +PU_SHAW_MG_Chosen_PlayerAcceptMission_IG_002_OkayCool=Okay. Cool. +PU_SHAW_MG_Chosen_PlayerDeclineMission_IG_001_Fine=Fine. +PU_SHAW_MG_Chosen_PlayerDeclineMission_IG_002_Whatever=Whatever. +PU_SHAW_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_WhateverYouChange=Whatever. You change your mind you let me know. +PU_SHAW_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_LookTheseAre=Look these are on a clock, so they ain't gonna be around forever. Hit me up quick if you reconsider. +PU_SHAW_MG_Comms_Farewell_IG_001_TalkToYou=Talk to you next time. +PU_SHAW_MG_Comms_Farewell_IG_002_Later=Later. +PU_SHAW_MG_Comms_ForgivesPlayer_IG_001_AlrightLookClearly=Alright look. Clearly it's hard to find people who aren't totally incompetent, so I guess I gotta lower my standards. If you're willing to deliver, I'll give you another shot. +PU_SHAW_MG_Comms_ForgivesPlayer_IG_002_YouHaveNo=You have no idea how much it hurts to do this, but I need a hand. Please, please don't screw this up. +PU_SHAW_MG_Comms_InstructVisit_IG_001_ComeByAnd=Come by and I'll give you the details. +PU_SHAW_MG_Comms_InstructVisit_IG_002_YouKnowWhere=You know where to find me. +PU_SHAW_MG_Comms_MissionComplete_IG_001_ThanksForThat=Thanks for that. We're looking good. +PU_SHAW_MG_Comms_MissionComplete_IG_002_GotWordWere=Got word. We're all good on that little thing. +PU_SHAW_MG_Comms_NewMission_IG_001_HeyItsMe=Hey, it's me. If you got time, I need something moved. +PU_SHAW_MG_Comms_NewMission_IG_002_MightNeedYour=Might need your assistance if you're available. +PU_SHAW_MG_Comms_PaymentSent_IG_001_IllSendYour=I'll send your cut. +PU_SHAW_MG_Comms_PaymentSent_IG_002_CheckYourAccount=Check your account. Sent you what we talked about. +PU_SHAW_MG_Comms_ReturnItems_FailBounty_IG_001_IToldYou=I told you I wasn't going to ask again for my stuff... and I'm not. I'm done. Someone else is gonna talk to you from here on out. +PU_SHAW_MG_Comms_ReturnItems_FailBounty_IG_002_GetReadyFor=Get ready for some company. +PU_SHAW_MG_Comms_ReturnItems_LastWarning_IG_001_ItsBadEnough=It's bad enough you screw up what I asked you to do. Now you gotta jack my things? Shit ain't right. Unless you want this to escalate, fix it. +PU_SHAW_MG_Comms_ReturnItems_LastWarning_IG_002_ImNotGoing=I'm not going to ask again. Bring my shit back. +PU_SHAW_MG_Comms_ReturnItems_Reminder_IG_001_JustGonnaNeed=Just gonna need that stuff you're carrying brought back. +PU_SHAW_MG_Comms_ReturnItems_Reminder_IG_002_SoTheresAlso=So there's also that stuff you're holding onto for me. Since we can't do that thing anymore. You'll just need to bring that back. +PU_SHAW_MG_ConvoRejoin_IG_001_WhyWouldYou=Why would you do that? +PU_SHAW_MG_ConvoRejoin_IG_002_WhatsTheMatter=What's the matter with you? You have any idea how disrespectful that is? +PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_001_HaveALook=Have a look. +PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_002_TakeARead=Take a read. +PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_003_GiveItA=Give it a read through. +PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_004_LookItOver=Look it over. +PU_SHAW_MG_Decide_MissionTimeout_IG_001_ForgetIt=Forget it. +PU_SHAW_MG_Decide_MissionTimeout_IG_002_NeverMindYou=Never mind. You could'a just said no. +PU_SHAW_MG_Decide_WarningMissionTimeout_IG_001_SoWhatsIt=So? What's it gonna be? +PU_SHAW_MG_Decide_WarningMissionTimeout_IG_002_RealContemplativeType=Real contemplative type, aren't ya? +PU_SHAW_MG_Interrupt_IG_001_HeyGetBack=Hey. Get back here. +PU_SHAW_MG_Interrupt_IG_002_IWasntDone=I wasn't done... +PU_SHAW_MG_Intro_1stTime_Comms_V_WP_001_HeyABuddy=Hey, a buddy of mine said you were developing some cool new hauling tech, so I wanted to reach out. I'd love to pick your brain about it. If you happen to find yourself near Hurston, you should swing by. I'll even cover your landing fee to\nsweeten the deal. Anyway, I'll send you my info. +PU_SHAW_MG_Intro_1stTime_V_WP_D1_001_GreatAndPerfectly=Great. And perfectly timed because I've already got something for you. +PU_SHAW_MG_Intro_1stTime_V_WP_D2_001_IGetIt=I get it. Don't sweat it. Lets just keep this conversation between ourselves. +PU_SHAW_MG_Intro_1stTime_V_WP_START_001_HeyThanksFor=Hey, thanks for coming. +PU_SHAW_MG_Intro_1stTime_V_WP_START_002_SorryAboutThe=Sorry about the weird message, but you never know who's listening, right? I don't wanna weird you out or waste your time, so here's the deal. Hurston controls every product imported and sold on the planet, so the workers have to spend their shitty pay in stores owned by the company that just paid them. It's an awful cycle. So I try to bring in things here and there. I mean, it's not like it's hurting anyone, just that these little comforts...they make life a little more bearable. That's alright... right? I guess in short, I just need good people who are sympathetic to the cause to help them out from time to time. +PU_SHAW_MG_Intro_1stTime_V_WP_START_003_WhatDoYou=What do you say? +PU_SHAW_MG_LastMissionComment_FailStreak_IG_001_HowManyIs=How many is that in a row? Is there any possibility you could actually succeed in one of these gigs? +PU_SHAW_MG_LastMissionComment_FailStreak_IG_002_WhatIsGoing=What is going on with you? The last few jobs have been a mess. +PU_SHAW_MG_LastMissionComment_Fail_Good_IG_001_HeresTheDeal=Here's the deal. I feel like... Or I hope that the last run was an isolated incident. Please prove me right. +PU_SHAW_MG_LastMissionComment_Fail_Good_IG_002_YouveBeenOn=You've been on a roll, sure, but you can't coast on that. Every time you go out, treat it like it's life or death. If you lose that fear, that's when you get pinched. +PU_SHAW_MG_LastMissionComment_Fail_NeutralBad_IG_001_WellThatLast=Well, that last job turned into a real shit-show, huh? +PU_SHAW_MG_LastMissionComment_Fail_NeutralBad_IG_002_LetsJustForget=Let's just forget about your last run, okay? It's just going to make me angry. +PU_SHAW_MG_LastMissionComment_LastChance_IG_001_IveBeenPatient=I've been patient. I have. But it's shit or get off the pot time. You got one shot, one, to pull this off. After that, we're through. +PU_SHAW_MG_LastMissionComment_LastChance_IG_002_ImDoneTrying=I'm done trying to make this work. Either you pull off this next job or we part ways. +PU_SHAW_MG_LastMissionComment_NoLonger_IG_001_YouHadYour=You had your shot. You botched that too. Don't come looking for me no more. +PU_SHAW_MG_LastMissionComment_NoLonger_IG_002_IToldYou=I told you what would happen if you screwed up another job, so it's\nhappening. You aren't getting shit from me. It's not like this should be a surprise. +PU_SHAW_MG_LastMissionComment_Robbed_IG_001_DoYouHave=Do you have any idea how dangerous it is to put these shipments together? I need you to protect them a little harder. +PU_SHAW_MG_LastMissionComment_Robbed_IG_002_ICantBelieve=I can't believe you lost that last shipment. +PU_SHAW_MG_LastMissionComment_SuccessStreak_IG_001_GottaSayIts=Gotta say, it's great to get some real help here.... it's a been a little rough lately. +PU_SHAW_MG_LastMissionComment_SuccessStreak_IG_002_YouveBeenKilling=You've been killing it lately. Seriously. You're fast becoming one of our best. +PU_SHAW_MG_LastMissionComment_Success_Exceptional_IG_001_GottaSayIm=Gotta say, I'm impressed. You got some moves. +PU_SHAW_MG_LastMissionComment_Success_Exceptional_IG_002_ReallyGreatOn=Really great on the last run. +PU_SHAW_MG_LastMissionComment_Success_Good_IG_001_SolidRunOn=Solid run on that last job. +PU_SHAW_MG_LastMissionComment_Success_Good_IG_002_YouDidGood=You did good on the last run. +PU_SHAW_MG_LastMissionComment_TryHarder_IG_001_IGotEnough=I got enough headaches to deal with without having to worry about you too. Either fix whatever's wrong or I gotta find somebody else. +PU_SHAW_MG_LastMissionComment_TryHarder_IG_002_LookINeed=Look, I need you to do better. You can't keep screwing up job after job. +PU_SHAW_MG_MidMission_Deactivate_IG_001_GreatToSee=Great to see you. Yeah, that thing we talked about? Don't sweat it. I don't need it done anymore. +PU_SHAW_MG_MidMission_Deactivate_IG_002_DontSweatThat=Don't sweat that thing you were doing for me. Situation fell apart around us. +PU_SHAW_MG_MidMission_Fail_IG_001_SoThatFavor=So... that favor you were doing for me? Yeah, forget it. +PU_SHAW_MG_MidMission_Fail_IG_002_WellThatTurned=Well that turned to shit. For future reference, if I ask you to do something and you agree, you do it. That's how this is supposed to work. +PU_SHAW_MG_MidMission_Greetings_IG_001_Hey=Hey. +PU_SHAW_MG_MidMission_Greetings_IG_002_ItsMe=It's me. +PU_SHAW_MG_MidMission_ObjUpdate_IG_002_SoAboutThat=So about that favor you're doing for me. There's been a complication. +PU_SHAW_MG_MidMission_PlayerQuit_IG_001_YouQuitYoure=You quit? You're not the only part of this equation... do you have any idea how many people are?goddammit. +PU_SHAW_MG_MidMission_PlayerQuit_IG_002_SoYoureQuitting=So you're quitting... sorry, I just need a second to? Fine. Sorry that didn't work out. +PU_SHAW_MG_MidMission_ReceiveData_IG_001_GotThatUpload=Got that upload. Thanks. +PU_SHAW_MG_MidMission_ReceiveData_IG_002_DataCameIn=Data came in clean. +PU_SHAW_MG_MidMission_WarningFail_IG_001_WhatTheHell=What the hell are you doing? I got too much on the line for you to dick around. Do that thing we talked about. +PU_SHAW_MG_MidMission_WarningFail_IG_002_ImGettingA=I'm getting a little nervous here. You gonna finish that thing or what? +PU_SHAW_MG_MissionBriefs_Collect_Find_IG_001_AsYouKnow=As you know, the workers here are severely lacking in the... simple things. I've got a list of requests that might make their lives a little more bearable. Since you're out and about, I figured you'd be able to pick up some of them for me and I can pass them along. +PU_SHAW_MG_MissionBriefs_Collect_Find_IG_002_IGotSome=I got some requests for things you can't get in-world. If you happen to see any, maybe snag them and bring them back. +PU_SHAW_MG_MissionBriefs_Collect_Generic_IG_001_GotSomeThings=Got some things I need if you're in a gathering mood. +PU_SHAW_MG_MissionBriefs_Collect_Generic_IG_002_IfYouGot=If you got the time, there are a couple things I could use. +PU_SHAW_MG_MissionBriefs_Collect_Pickup_Eddie_IG_001_EddieSentA=Eddie sent a comm. For someone as 'connected' as him, he's got a lot of difficulty finding shit. +PU_SHAW_MG_MissionBriefs_Collect_Pickup_Eddie_IG_002_EddiesLookingFor=Eddie's looking for some stuff. We don't have it here, but maybe you'd be able to find it. +PU_SHAW_MG_MissionBriefs_Collect_Pickup_Wallace_IG_001_WallaceSentMe=Wallace sent me a list of shit he needs. I poked around but it doesn't look like we have any of it here, so you might have to look around off-world. +PU_SHAW_MG_MissionBriefs_Deliver_Chemicals_Wallace_IG_001_WallaceSentAnother=Wallace sent another batch of requests. A hundred Credits says he don't know how tough it is to scrounge up. Anyway, I need you to run it over to him. +PU_SHAW_MG_MissionBriefs_Deliver_Chemicals_Wallace_IG_002_GotSomeMore=Got some more chems to get out to Wallace. +PU_SHAW_MG_MissionBriefs_Deliver_Generic_IG_001_DoYouThink=Do you think you got space to deliver a package for me? +PU_SHAW_MG_MissionBriefs_Deliver_Generic_IG_002_IGotA=I got a couple things I'd like to send off-world. +PU_SHAW_MG_MissionBriefs_Deliver_Import_IG_001_GotAShipment=Got a shipment I need brought in. You'll be able to pass simple scans, but keep a low profile. We don't want anyone looking to closely at it. +PU_SHAW_MG_MissionBriefs_Deliver_Import_IG_002_GotAnotherShipment=Got another shipment collected and ready to come in. Don't need to do anything special. Just pick it up, avoid scans and bring it in. +PU_SHAW_MG_MissionBriefs_Deliver_Pickup_Wallace_IG_001_GotSomeSupplies=Got some supplies I need taken to Wallace. He should have something for you to bring back. +PU_SHAW_MG_MissionBriefs_Deliver_Pickup_Wallace_IG_002_ThinkYouCan=Think you can make another run to Wallace. I got some stuff for him and he's got some for me. +PU_SHAW_MG_MissionBriefs_Deliver_Smuggle_Hurston_IG_001_HurstonWasGoing=Hurston was going to throw out an entirely good shipment, but I was able to reroute it from the incinerator and line up a buyer off-world. +PU_SHAW_MG_MissionBriefs_Deliver_Smuggle_Hurston_IG_002_IveManagedTo=I've managed to put together an outbound package of Hurston's finest. +PU_SHAW_MG_MissionBriefs_Generic_Hard_IG_001_ThisOnesGonna=This one's gonna be much tougher, but don't worry. I'll make sure your compensated for your trouble. +PU_SHAW_MG_MissionBriefs_Generic_IG_001_OkayYouMight=Okay, you might be interested in this. +PU_SHAW_MG_MissionBriefs_Generic_IG_002_ThereIsThis=There is this one little thing you can do for me. +PU_SHAW_MG_MissionBriefs_Generic_IG_003_IThinkYou=I think you can handle this one. +PU_SHAW_MG_MissionBriefs_Generic_IG_004_IBeenMeaning=I been meaning to find someone to help me out with this. +PU_SHAW_MG_MissionBriefs_Generic_Involve_Eddie_IG_001_IGotA=I got a contact over on microTech. Name's Eddie Parr works at some upscale drink house but has a good line on some nice products coming in and out of the pads. Just try not to get sucked into his bullshit. Guy's got this unnatural gravitational pull to attract weirdos. +PU_SHAW_MG_MissionBriefs_Generic_Involve_MetEddie_IG_001_ThisOnellTake=This one'll take you to Eddie, who I believe you know. +PU_SHAW_MG_MissionBriefs_Generic_Involve_MetWallace_IG_001_YouKnowWallace=You know Wallace, right? Anyway... +PU_SHAW_MG_MissionBriefs_Generic_Involve_Wallace_IG_001_YourContactsGonna=Your contact's gonna be my buddy, Wallace. He's kind of an intense guy but don't let him weird you out. He's on the level. +PU_SHAW_MG_MissionBriefs_Hitman_Generic_IG_001_SoUhI=So, uh, I got somebody I need taken down. It's an us or them type scenario. Honestly, I'd rather it be them. +PU_SHAW_MG_MissionBriefs_Hitman_Generic_IG_002_TheresAnotherPerson=There's another person I need...dealt with.Just do it clean. +PU_SHAW_MG_MissionBriefs_Hitman_Hurston_IG_001_SomeoneInHurston=Someone in Hurston Security is trying to make a name for themselves by cracking down on\ncontraband. I don't think either one of us wants that to happen. +PU_SHAW_MG_MissionBriefs_Hitman_Hurston_IG_002_OneOfMy=One of my contacts whospaid to look the other way has been getting nervous about our\narrangement. I need you to... You know. +PU_SHAW_MG_MissionBriefs_Hitman_Otoni_IG_001_SoLookWeve=So look. We've been getting pressure from this syndicate, they've been circling closer and\ncloser and pushing us into this. I don't wanna fight them, but it's looking like we don't have a choice. +PU_SHAW_MG_MissionBriefs_Hitman_Otoni_IG_002_IIdentifiedSomeone=I identified someone who the Otonis have been using. Not sure if they're actually part of the group or just some local, but either way... +PU_SHAW_MG_MissionBriefs_NoMission_IG_001_SorryGotNothing=Sorry. Got nothing for you. +PU_SHAW_MG_MissionBriefs_NoMission_IG_002_NahDoesntLook=Nah. Doesn't look like anything's really cooking right now. +PU_SHAW_MG_MissionBriefs_NoMission_IG_003_WishICould=Wish I could say I did but nope. Nada. +PU_SHAW_MG_MissionBriefs_NoMission_IG_004_YeahIDont=Yeah. I don't have anything right now, but knowing my luck, I'll probably wind up with a ton of stuff right after you leave. +PU_SHAW_MG_MissionBriefs_Pickup_Eddie_IG_001_CanYouStomach=Can you stomach a run to microTech? Apparently Eddie was sober long enough to put a shipment together. +PU_SHAW_MG_MissionBriefs_Pickup_Eddie_IG_002_EddiesGotAnother=Eddie's got another pickup ready. If you do it, please don't go out drinking with him, I need this stuff relatively soon. +PU_SHAW_MG_MissionBriefs_Pickup_Wallace_IG_001_JustGotWord=Just got word. Wallace is ready for a pickup. +PU_SHAW_MG_MissionBriefs_Pickup_Wallace_IG_002_WallaceSentA=Wallace sent a comm. +PU_SHAW_MG_Mission_Farewell_MissionAccepted_IG_001_WatchYourself=Watch yourself. +PU_SHAW_MG_Mission_Farewell_MissionAccepted_IG_002_GoodLuck=Good luck. +PU_SHAW_MG_Mission_Farewell_MissionDeclined_IG_001_TalkToYou=Talk to you. +PU_SHAW_MG_Mission_Farewell_MissionDeclined_IG_002_Later=Later. +PU_SHAW_MG_Mission_Greetings_Bad_IG_001_IDontHave=I don't have long. +PU_SHAW_MG_Mission_Greetings_Bad_IG_002_LetsKeepThis=Let's keep this quick. +PU_SHAW_MG_Mission_Greetings_Good_IG_001_HeyWhatsGoin=Hey. What's goin' on. +PU_SHAW_MG_Mission_Greetings_Good_IG_002_ThanksForComing=Thanks for coming. +PU_SHAW_MG_Mission_Greetings_NoLonger_IG_001_SorryYouGot=Sorry, you got me confused with someone else. +PU_SHAW_MG_Mission_Greetings_NoLonger_IG_002_YouMind=You mind? +PU_SHAW_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=What are you doing? Isn't there somewhere you're supposed to be? +PU_SHAW_MG_Mission_Greetings_StillMission_IG_002_DidntYouHave=Didn't you have something to do? +PU_SHAW_MG_Mission_Greetings_WrongDelivery_IG_001_HaveYouLost=Have you lost your mind? Take that where it's supposed to go. +PU_SHAW_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryYou=I'm sorry, you must be mistaken. That shouldn't be delivered here. +PU_SHAW_MG_MultipleMissionOffer_IG_001_ListenIGot=Listen, I got a couple things cooking. I'll send you what I've got. +PU_SHAW_MG_MultipleMissionOffer_IG_002_GotABunch=Got a bunch of things that need resolving. Let me know if you can help. +PU_SHAW_MG_PhysicalBump_IG_LEAN_LEFT_001_Careful=Careful. +PU_SHAW_MG_PhysicalBump_IG_LEAN_LEFT_002_WatchIt=Watch it +PU_SHAW_MG_PhysicalBump_IG_LEAN_RIGHT_001_Careful=Careful. +PU_SHAW_MG_PhysicalBump_IG_LEAN_RIGHT_002_WatchIt=Watch it +PU_SHAW_MG_PhysicalBump_IG_LEFT_001_Careful=Careful. +PU_SHAW_MG_PhysicalBump_IG_LEFT_002_WatchIt=Watch it +PU_SHAW_MG_PhysicalBump_IG_RIGHT_001_Careful=Careful. +PU_SHAW_MG_PhysicalBump_IG_RIGHT_002_WatchIt=Watch it +PU_SHAW_MG_PlayerGoofsOff_IG_001_TheHellYou=The hell you doing? +PU_SHAW_MG_PlayerGoofsOff_IG_002_WhatThe=What the.... +PU_SHAW_MG_SendingMissionDetails_IG_001_HereAreThe=Here are the details. +PU_SHAW_MG_SendingMissionDetails_IG_002_HereAreAll=Here are all the specifics. +PU_SHAW_MG_SendingMissionDetails_IG_003_Here=Here. +PU_SHAW_MG_Transition_CommentToGiving_IG_001_Anyway=Anyway... +PU_SHAW_MG_Transition_CommentToGiving_IG_002_WeGotThings=We got things to discuss. +PU_SHIPDEALER1_M_BS_Chat_ConvoInterupt_IG_001_OkayYouGo=Okay, you go take a look around then. +PU_SHIPDEALER1_M_BS_Chat_ConvoInterupt_IG_002_YouKnowWhat=You know what, why don't I give you a few. +PU_SHIPDEALER1_M_BS_Chat_ConvoInterupt_IG_003_ItsFineIll=It's fine. I'll be over here if you need anything. +PU_SHIPDEALER1_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_Humming_IG_001=[ Sings a Dirge ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_Humming_IG_002=[ Sings a Dirge ] ALT +PU_SHIPDEALER1_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_Thinking_IG_001=[ Clicks Tounge ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] +PU_SHIPDEALER1_M_BS_General_Passing_IG_001_ExcuseMe=Excuse me. +PU_SHIPDEALER1_M_BS_General_Passing_IG_002_PardonMe=Pardon me. +PU_SHIPDEALER1_M_BS_General_Passing_IG_003_ComingThrough=Coming through. +PU_SHIPDEALER1_M_BS_General_PhysicalBump_IG_001_EasyThere=Easy there. +PU_SHIPDEALER1_M_BS_General_PhysicalBump_IG_002_WoahYouOkay=Woah, you okay? +PU_SHIPDEALER1_M_BS_General_PhysicalBump_IG_003_Careful=Careful. +PU_SHIPDEALER1_M_BS_General_StrangeBehavior_IG_001_AreYouFeeling=Are you feeling okay, bud? +PU_SHIPDEALER1_M_BS_General_StrangeBehavior_IG_002_AreYouDoing=Are you doing a bit? Is this a thing? +PU_SHIPDEALER1_M_BS_General_StrangeBehavior_IG_003_IsSomethingThe=Is something the matter? +PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_001_YouKnowIve=You know, I've been selling ships going on about six years now, and I absolutely love the work. You meet some of the best people, and help them choose such an important part of their life. Sometimes I feel like it's more of adoption service, you know? These ships become part of the family. +PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_002_BeenAReal=Been a real busy week so far. Seems like everybody wants a ship. Guess an outlaw group went a bit crazy nearby. Real tragedy, but great for business. +PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_003_AndInCase=And in case you're wondering, we check everything we sell to make sure it seals tight. You don't have to worry about winding up like that poor family that was all over the news. Not with our ships. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Bed_IG_001_ThisOneComes=This one comes with some pretty darn comfy sleeping facilities. Great for taking a break on those longer trips. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Copilot_IG_001_WhatsReallyGreat=What's really great is that extra copilot seat. When you're out there, it's a real comfort knowing that there's someone else on board who's got your back. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_MannedTurret_IG_001_AsYouCan=And as you can see, comes stock with turrets if security's a concern and you're looking for a little bit more pow. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Missiles_IG_001_YoureWonderingAbout=If you're wondering about missiles, that is a big checkmark in the yes column. Nothing better than getting that lock, and watching those fireworks, am I right? +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Multicrew_IG_001_YourWholeCrew=Your whole crew is gonna appreciate this ship and her features. And if you don't have a crew yet, well once they see what you're flying they'll be beating down your door to sign up. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_OpenCanopy_IG_001_GotToLove=Got to love an open canopy. Nothing in your way. Just you and vast expanse of space. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Ramp_IG_001_TheRampIs=The ramp is super convenient for all your loading and unloading. Just drop it down and roll right in. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Shower_IG_001_OneLittleExtra=One little extra feature that's nice is she is fully equiped with bathroom amenities. No more emergency pitstops, and cuts way down on flight suit cleaning costs. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_SingleSeat_IG_001_SomePeoplePrefer=Some people prefer multicrew ships, but there's something special about being out there by yourself in a single seater. Just you and your skills. That's real piloting right there. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_VTOL_IG_001_TheVtolThrusters=The VTOL thrusters really are nice to have. Ready to take off? No problem. Thrusters on, head straight up. One less thing to worry about. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Aegis_IG_001_MyGrandmotherWas=My grandmother was a pilot in the Navy and she swore by Aegis. Would ask her CO to only assign her to those ships. Retired with a medal of valor for killing duul to boot. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Anvil_IG_001_ItsHardTo=It's hard to imagine where Humanity would be without Anvil. I heard one time, that Anvil ships have the highest kill record out of any ship in the whole Navy. That's quality, right there. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Aopoa_IG_001_IDontExactly=I don't exactly understand it myself, but those Xi'an engineers are pretty much wizards when it comes to making ships. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Argo_IG_001_ArgosMayNot=Argos may not be the fanciest ships, but you can always count on them to do their job better than anyone else. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_ConsolidatedOutlands_IG_001_NowConsolidatedMight=Now Consolidated might be a bit green, but Silas and his gearheads are hands down doing some of the most interesting designs out there. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Crusader_IG_001_TheresAReason=There's a reason most commercial shuttles use Crusader. Clean, straight forward design, that holds up to lot of use. They show up to work and do the job right. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Drake_IG_001_IMeanYou=I mean, you know what they say about Drake ships. If all those types want to fly one, there's got to be something to them. They wouldn't trust just any old ship doing what they do. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Esperia_IG_001_TheLevelOf=The level of detail in these Esperia reproductions is just staggering. Nine out of ten times I bet most people wouldn't be able to pick them out from the originals. Other than the fact that Esperia probably fly better. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_GreycatIndustrial_IG_001_YouKnowThe=You know, the first vehicle I ever owned was a Greycat. Me and my friends used to spend hours tooling up the thing and cruising it around. A lot of fond memories there. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Kruger_IG_001_LookingAtThis=Looking at this ship, it's hard to believe that Kruger got their start as a parts and weapons manufacturer. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_MISC_IG_001_TheresNoDenying=There's no denying that MISC has earned their reputation for making some of the hardest working ships out there. What is it they say? That something like 60% of everything you can buy in a store was aboard a MISC ship at one point? +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_OriginJumpworks_IG_001_OriginShipsAre=Origin ships are statement pieces to be sure. You fly one of these beauties and everyone's gonna know what kind of person you are. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_RSI_IG_001_BuyingAnRsi=Buying an RSI is a no brainer. These are the people who basically invented space travel. There's a reason they've been around for 800 years. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Tumbril_IG_001_ItsBeenGreat=It's been great to see Tumbrils kicking around again. They're every bit as solid as the old ones, but with all the modern upgrades you'd expect. +PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_001_ImActuallyHelping=I'm actually helping someone right now, but I'll be with you in just a few. +PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_002_OnceImDone=Once I'm done helping this customer find their dream ship, I'll be right over. +PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_003_TellYouWhat=Tell you what. As soon as I wrap up over here, I'll swing on by and get you taken care of. +PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_001_DefinitelyTakeA=Definitely take a look around. Got some great stuff in stock right now. +PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_002_TakeAWander=Take a wander and see what we have. There are some real gems today. +PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_003_WeHaveA=We have a whole bunch of new inventory you're gonna wanna check out. Real nice stuff. +PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_004_ItsRealLucky=It's real lucky that you came in today. Some of the best selection we've had all year. +PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_005_HelpYourselfTo=Help yourself to a look around and see what we have on offer. I think you're gonna be real happy when you see what we got. +PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_001_ThisIsA=This is a big decision so you be sure to take your time. +PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_002_TakeAllThe=Take all the time you need. Don't want to rush into anything. +PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_003_NoWorriesIf=No worries if you need a few more moments to mull things over. +PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_001_FeelFreeTo=Feel free to climb right up and take a poke around. +PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_002_NowDontBe=Now don't be shy, you like something, go ahead and power her up. Get a sense of how she'll feel. +PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_003_BeSureTo=Be sure to make yourself at home. See something interesting go ahead and get on in. Just don't try to sneak off with her. +PU_SHIPDEALER1_M_CP_Pitch_EncourageSimCab_IG_001_IfYouWanna=If you wanna take any of the fleet out for a spin, help yourself to our simcab. +PU_SHIPDEALER1_M_CP_Pitch_EncourageSimCab_IG_002_FyiTheSimcab=FYI, the simcab over there is perfect for taking these beauties out for a test run. +PU_SHIPDEALER1_M_CP_Pitch_EncourageSimCab_IG_003_BetweenMeAnd=Between me and you, looking is fine, but if you want to know for sure, may I suggest taking a spin in our simcab? +PU_SHIPDEALER1_M_CP_Pitch_EncourageTerminal_IG_001_WeHaveA=We have a few more options available than what's on the floor. Our terminal's got all the details. +PU_SHIPDEALER1_M_CP_Pitch_EncourageTerminal_IG_002_IfYouDont=If you don't see what you're looking for, the terminal's got our entire inventory for perusing. +PU_SHIPDEALER1_M_CP_Pitch_EncourageTerminal_IG_003_BeyondWhatYou=Beyond what you can see, we have a few more ships available on the terminal. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_001_GottaSayI=Gotta say, I think this might be the ship for you. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_002_IfYouWant=If you want my honest opinion. You could do a lot worse than this. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_003_WellIfYou=Well, if you decide not to buy right now, I'll try to hold off the others until you change your mind. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_004_ItsToughRight=It's tough, right? Should you buy right now? Should you take the risk and wait? I mean I know what I would do, but I want you to do what'll make you happy. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_005_SoIsThis=So is this the one? I think it might be the one. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_UsedShip_IG_001_GottaSayBuying=Gotta say, buying used is really the way to go. Not only do you save on credits, but with the high-tech engineering that goes into these things, they run good as new for decades. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_UsedShip_IG_002_BuyingUsedReally=Buying used really is the smart way to go. Better on the environment, better on bank account, and way less stress. And more importantly, it's new to you. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_UsedShip_IG_003_YouWannaKnow=You wanna know the difference between a new and used ship? Leaving the dealership. Bam. Every ship instrantly becomes a used ship. +PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_001_AnywayYouLook=Anyway, you look like someone who knows their ships. You don't need me talking your ear off. Do your thing, and I'll check on you in a bit. +PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_002_YouKnowYou=You know, you look like you could use a moment or two to mull things over. Let me go help some other folks and I'll check back in a few. +PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_003_LookAtMe=Look at me, talking your ear off. Tell you what, you keep looking, and I'll be back. +PU_SHIPDEALER1_M_CP_Pitch_Farewell_NoPurchase_IG_001_ThanksForStopping=Thanks for stopping by. Come back any time. +PU_SHIPDEALER1_M_CP_Pitch_Farewell_NoPurchase_IG_002_ItWasGreat=It was great having you. Be sure to come back soon and we can talk more. +PU_SHIPDEALER1_M_CP_Pitch_Farewell_NoPurchase_IG_003_AllRightSleep=All right, sleep on it, and we'll talk soon. +PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_001_AlrightThanksAgain=Alright, thanks again. Hell of a purchase. +PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_002_LookOutEveryone=Look out, everyone! New ship owner coming through! +PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_003_ItWasGreat=It was great doing business with you! +PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_001_WhatdyaThinkReal=What do you think? Real nice, right? +PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_002_HowAboutThat=How about that detailing? It's something else. +PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_003_ImJustGonna=I'm just gonna say it. You two look good together. +PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_004_HardToSay=Hard to say what's better, right? That great exterior, or that real sharp interior. +PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_005_YouCanReally=You can really see the quality once you get inside. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Beautiful_IG_001_IKnowWhat=I know what you're thinking. How can a ship that looks that gorgeous cost so little? To be honest, I can't believe it myself. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Beautiful_IG_002_ThoseLinesThe=Those lines, the styling. Even sitting still she looks like she's flying. A real beauty. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Fast_IG_001_IfYouWanna=If you wanna talk fast, this speedster can hold her own. The throttle pretty much accelerates by itself. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Fast_IG_002_IfYoureLooking=If you're looking for speed, then you're looking in the right place. You should hear this baby purr when she gets going. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_GreatDeal_IG_001_AsGoodAs=As good as this ship is, it's hard to believe it's this cheap. But hey, if that's what the price says, that's what the price says. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_GreatDeal_IG_002_DependingOnWhich=Depending on which way you want to go, this ship is probably one of the best deals on the floor. Great condition. Great price. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_HardWorking_IG_001_WhatsGreatAbout=What's great about this one here is that it works just as hard as you do if not harder. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_HardWorking_IG_002_IfYouWant=If you want a ship that is going to be there day in, day out, taking what ever you throw at it, then this right here might be the ship you want. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_001_YouGotA=You got a good eye. That's some quality craftsmanship right there. They don't make 'em like this any more, I can tell you that. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_002_YouKnowI=You know, I shouldn't say this, but this right here might be my favorite in the whole place. Not that anything we sell isn't fantastic, but I don't know... there's just something special about her. You feel it, right? +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_003_OkayPictureThis=Okay, picture this, you're traveling to see that special someone. What are you riding in, some random old junker? Or are you cruising along in a top of the line genuine certified pre-owned beauty like this one here? +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_004_WeGetA=We get a lot of different vehicles coming and going, but every once in a while we get something in like this one here that really catches my eye. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_005_YouCanTalk=You can talk specs and figures all day, but sometimes when you look at a ship, you just know its right for you. I say trust that gut. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Safe_IG_001_PersonallyWhatI=Personally, what I look for in a ship, is something that can get me where I'm going safe and sound in one piece. That's gonna be this ship right here. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Safe_IG_002_TheySayYou=They say you can't put a price on safety. I say bullshit. Not only did we put a price on it, we put a great price on it. Protection per credit, you're not gonna find much better than this. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Strorage_IG_001_IDontKnow=I don't know about you, but I can always use some more storage room. That's why this ship is perfect. Plenty of SCU and then some. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Strorage_IG_002_IfStorageIs=If storage is important to you, then you should do yourself a favor and spend some time with this ship. I think you'll be happy with what you see. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_100Series_IG_001_YouKnowA=Not only is the 300 a pleasure to fly, when you're not flying her, she's a real pleasure to look at. I know I wouldn't kick her out of my hangar. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_300Series_IG_001_YouKnowThe=Promise me one thing, if you wind up getting the 600, you're gonna invite me to one of your parties cause everybody knows that the best parties in the verse are 600 parties. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_600Series_IG_001_PromiseMeOne=I'll be honest, I wasn't quite sure what to make of the 85x at first. But now that I've spent some time with her, she's really grown on me. It's got all of origin's attention to detail streamlined down to a smaller package. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_85X_IG_001_IllBeHonest=You know a lot of the younger people who come in here are interested in the 100. And I mean, why not? Origin comfort wrapped up in a sporty, fun chasis. I see the appeal myself. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_890Jump_IG_001_LookIllBe=Look. I'll be blunt. There's a swimming pool. If that doesn't convince you on the 890, I'm not sure what else will. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_ArgoMPUV_IG_001_TheArgoMpuv=The Argo MPUV is a great little workhorse. Functional to a fault. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Arrow_IG_001_IveTalkedTo=I've talked to some of the ex-Navy who come in here about the Arrow. Well, to tell the truth, it's more like they talk to me about it. Can't say enough good things. Seems the light fighter makes one hell of a scout ship. Not many serving who haven't had their butt saved by one of these guys. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Aurora_IG_001_ConsideringAnAurora=Considering an Aurora, huh? I like that. People are so eager to over complicate things that they forget that basic doesn't mean bad. The Aurora flies and gets you where you're going. Sounds like the perfect ship to me. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Avenger_IG_001_TheresAReason=There's a reason the Advocacy's been counting on Avengers for so long. Few ships can match its operational flexibility. The thing's an icon. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Blade_IG_001_ShesAKiller=She's a killer, isn't she? It's like the Vanduul took a Scythe and shaved it down till all that was left was the bite. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Buccaneer_IG_001_TheBuccsA=The Bucc's a great little fighter. You toss one into any scrap and suddenly its a whole new game. Cutlass coming at you, you can handle it. Cutlass and a Bucc, forget about it. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Carrack_IG_001_ICouldPretty=I could pretty much talk all day about the Carrack, but I'm not gonna do that. I'm gonna let the ship speak for itself. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Caterpillar_IG_001_CaterpillarsGotA=Caterpillar's got a ton of storage, and Drake was thoughtful enough to give it few ways to protect it. Plus, I always get a weird thrill when a ship looks like its name. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Constellation_IG_001_EveryoneLovesTo=Everyone loves to argue which Connie is the best, but that's like arguing what amount of free money is the best. What I'm trying to say is that they're such a fantastic ship, you really can't go wrong with whichever one you fly. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Crucible_IG_001_TheCrucibleIs=The Crucible is some pretty incredible engineering. Thing is basically a flying toolbox. They can fix up most problems a pilot can run into. If that's not a great skill to have, don't know what is. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Cutlass_IG_001_SolidOffenseDecent=Solid offense, decent defense, not too shabby of a hold, easy to take care of, and an interesting reputation to say the least. A lot of people think the Cutlass is a great investment, and I'm tempted to agree. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Cyclone_IG_001_TheNewTumbril=The new Tumbril really outdid themselves with the Cyclone. I had an old homesteader in just the other week telling me that she had been riding in one of the originals for decades, and didn't once think about giving it up until she saw the new ones. Not only did she buy the new one, but she told me that she's gonna keep the old one on her porch just to sit in. How about that? +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Dragonfly_IG_001_TheDragonflyIs=The Dragonfly is less of a ship and more of a lifestyle. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Eclipse_IG_001_OhIsThere=Oh, is there an Eclipse here? Thing's so stealthy I almost didn't notice it. Just kidding with ya. But seriously, thing's as silent of a predator as they come. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Endeavor_IG_001_TheEndeavorIs=The Endeavor is less of a ship and more of a roaming university. It's all a little bit beyond me, if I'm being honest, but I have it on good authority that if you're in the market for a scientific vessel, this is the one you want. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_F8Lightning_IG_001_ILoveThat=I love that we have an F8 for sale. I remember when these monsters were for the military only. Just look at the thing. Is that a killer or what? Let's see someone try to mess with you when you're flying one of these. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Freelancer_IG_001_IThinkOver=I think over the years, I've sold more Freelancers than just about anything else. I think it's cause MISC made them real jack of all trades. Plus, they really hold on to their resale value. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Genesis_IG_001_JustBetweenMe=Just between me and you, I've always wanted to own a Genesis. I flew on one with my dad when I was ten. We were going to visit my grandmother, and I don't think I had ever been on a ship that big or fancy before. Since then, there's always been a part of me that wonders what it would be like to be a commercial transport pilot. But maybe you buy this one, and then you can come back and tell me what it's like. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Gladiator_IG_001_TheGladiIs=The Gladi is a fascinting bit of hardware. For being so streamlined, it carries some serious ordnance. Almost like a light heavy. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Gladius_IG_001_GladiusIsFast=Gladius is fast, it's maneuverable, and as all the old timers say, it definitely punches above its weight class. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Glaive_IG_001_PeopleAreAlways=People are always eager to point out that a Glaive is just a Scythe with two blades, but it is so much more than that. You know the Vanduul clans only let the most dangerous and experienced pilots fly a Glaive? +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hammerhead_IG_001_YouKnowWhat=You know what I've always wondered about the Hammerhead? Do you think they came up with the name first and made the ship match, or the other way around? Either way, it's one of the best patrol ships flying today. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hawk_IG_001_TheHawkIs=The Hawk is what I recommend to any bounty hunter who comes in. It's got the speed you need to run someone down, and guns to spare once you catch up with them. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Herald_IG_001_TheHeraldIs=The Herald is definitely one of the more interesting ships we have on the lot. It's not every data runner that comes with its own broadcast array. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_HerculesStarlifter_IG_001_TheHerculesPerforms=The Hercules performs as advertised. Its got the power needed to haul vehicles wherever, whenever. No easy feat. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hornet_IG_001_YouKnowCal=You know, Cal Mason of Squadron 42 flies a Hornet. If anyone knows about fighters, it's that guy. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_HullLine_IG_001_IfYoureLooking=If you're looking for a hauler, you can't go wrong with a Hull. They were built to handle cargo, and damn if they don't do a good job of it. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hurricane_IG_001_YouKnowIn=You know in Sataball when you sail one to a teammate and they just tap it in, no problem? The Hurricane is the ship version of that. One of you is flying, the other is on the turret, and together you are just taking care of business. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Idris_IG_001_IfYoureActually=If you're actually in the market for something of this size and power, the Idris is a class all its own. She may not be cheap, but would you trust a cheap frigate? +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_KhartuAl_IG_001_TheKhartuStands=The Khartu stands out for a lot of reasons, but those crazy Xi'an stairs alone make it a must buy. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Kraken_IG_001_TheKrakenFollows=The Kraken follows Drake's mantra of why do one thing well when you could do fifty. I've heard of them being used as mini carriers for militias. I've heard of them being used as mobile shopping plazas. Heck, I even heard of one guy who turned the whole thing into some sort of crazy night club. Not that I'm recommending that last one. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_M50_IG_001_IfIHad=If I had it my way, I would be out there flying this bad boy myself. I mean look at those thrusters. The M50 is just begging to be flown. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Mercury_IG_001_YouKnowWhats=You know what's funny about the Mercury? I get people wanting to buy it who don't even want to do data running. They just like the way it looks. Hats off to the Crusader designers on that one. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Mustang_IG_001_YouRememberThe=You remember the Mustang commercial? Where risk meets reward? Well, Consolidated took all the risk, and we get all the reward of being able to fly them. Bottom line is that they are just a fun ship to fly. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Nova_IG_001_WhatABeast=What a beast, right? You think about the war history on these Nova tanks, and it's amazing that you can just walk into a shop these days and buy one yourself. I mean, I used to play with a little toy Nova when I was a kid, and now I get to sell them. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Nox_IG_001_ApparantlyAopoaHad=Apparantly, Aopoa had to modify the Nox for Humans. I guess when Xi'an pilot them, they're bodies naturally enhance the aerodynamics. Our weird Human bodies threw everything out of whack, so they had to reconfigure a lot of things to get it just right for us. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Orion_IG_001_CanYouBelieve=Can you believe that the Orion is a ship that actually flies, and not just some kind of mining station? I mean look at the size of the thing. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_P52Merlin_IG_001_TheP52Is=The P-52 is a great little scrapper to have around to help in a fight. Nimble. Smaller frame which means its harder to hit. And it's easy on the eyes which never hurts. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_P72Archimedes_IG_001_TheArchimedesIs=The Archimedes is the Merlin's more sophisticated sibling. Everything that makes the P-52 so great but a little bit extra sprinkled on top. Definitely would not be out of place if you take it out to the track. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_PTVBuggy_IG_001_ThisLittleBuggy=This little buggy is great for getting around crowded areas like hangars or for short trips around the city. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Pioneer_IG_001_DidYouWatch=Did you watch when Silas Koerner introduced these back at the '47 CitizenCon? Seemed like a pipe dream that a ship could just roll up and start spitting out outposts. Crazy genius did it though, right? +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Polaris_IG_001_IfYoureLooking=If you're looking to upgrade a militia, the Polaris is a no-brainer. It's got the torpedos. It's got the small craft bay. Vanduul see one of these patrolling a system, and chances are those gullets are running for the nearest jump point. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Prospector_IG_001_HeresTheGreat=Here's the great thing about the Prospector: you go out there and find the right spot to mine, the ship will basically pay for itself. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Prowler_IG_001_HardToBelieve=Hard to believe that our great great great grandparents were going toe to toe with ships just like this. All I can say is I feel damn lucky that T-Vars are on our side now. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Razor_IG_001_WhoWouldHave=Who would have believed that MISC could make a racer this sexy? +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Reclaimer_IG_001_AReclaimerCaptain=A Reclaimer captain once told me that the only ship she hadn't ever salvaged was another Reclaimer. The things are so tough, they just keep flying. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Redeemer_IG_001_RedeemersDesignIs=Redeemer's design is a real winner, and if you're lucky enough to snatch this one up, it could be your next great gunship. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Reliant_IG_001_TheReliantIsnt=The Reliant isn't any old ordinary ship. MISC shoved the thing just chockablock with Xi'an tech. The way it rotates around feels like something out of a sci-fi spec vid. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Retalliator_IG_001_ImPrettySure=I'm pretty sure every captain out there shakes a bit in their boots when they see a Tali drawing near. This is a bomber desinged to inspire fear. The thing was pretty much made to chew through cap ships. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Sabre_IG_001_AegisReallyGot=Aegis really got it right when they were building the Sabre. It's light, but it still has enough going on that it can hold it's own. My only complaint is that the name is a bit close to a Cutlass. I keep having people come in who are confused about which one is which. Not sure how that's possible, but there you go. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_SanTokYai_IG_001_ItMayNot=It may not seem like the obvious choice, but let me tell you, you show up to a fight in one of these badass Xi'an warrior rigs and you are making a bold statement right there my friend. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Scythe_IG_001_YouKnowMy=You know my favorite part of flying a Scythe? The whole thing is just a big F you to all the duul out there. You tried to kill us, and now we're flying your ship and doing it better than you can. It's a real rush. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Starfarer_IG_001_WhenItComes=When it comes to fuel, the Starfarer is the industry standard for a lot of people. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Terrapin_IG_001_IJustLearned=I just learned a little while ago that Terrapin is a kind of turtle. How much more sense does that name make now? You know like how the ship has all this heavy armor plating just like a turtle shell? +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_UsraRover_IG_001_DidYouKnow=Did you know that most new planets found are first explored with the help of an Ursa? They're such a tough and durable rover that it's a natural pick. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Valkyrie_IG_001_ThisThingIs=This thing is less of a ship and more of a mobile fortress. With its heavy armor, you can deliver a full squad of pain and hurt to just about anywhere that needs an ass whoopin. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Vanguard_IG_001_TheVanguardDeep=The Vanguard Deep Space Fighter. If you got a fight in deep space, this is the ship you're gonna want to be flying. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Vulcan_IG_001_MyNephewJust=My nephew just bought himself a Vulcan. Started his own repair service out in Ferron. Refuels, repairs, rearms. He's really doing well for himself. I mean, I was hoping that he would work here with me, but if he's happy that's all that matters, right. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Vulture_IG_001_ThisIsThe=This is the ship you want if you're looking to get into the salvaging game. Plus, you got to admit, the Vulture is just a great name for a ship. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_X1_IG_001_EverybodyWasExcited=Everybody was excited when Origin first announced they were getting into the open canopy market, and when they finally showed the X1, everybody was even more excited. The thing's got style to spare. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Bomer_IG_001_FighterPilotsAlways=Fighter pilots always think they're the heroes, but when it comes right down to it, wouldn't you rather have a ship that can deliver real stopping power like this bomber can? +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Combat_IG_001_IfYouDo=If you do any mercenary work or you're just worried about security, than a fighter like this is a great way to put your mind at ease. Good offense is the best defense, right? +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Data_IG_001_JustTheOther=Just the other week I was watching Kaizen on the spec, and they were going on about how data is gonna be the future. Seems like this would be the perfect time to get data ship of your own. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_DropShip_IG_001_IAlwaysHear=I always hear people talking about space superiority, but for my credits, you're gonna want some boots on the ground. That's where a drop ship like this really shines. You can strategically insert a team where you need, when you need. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Exploration_IG_001_YouHearAbout=You hear about that explorer who discovered those ancient ruins a few weeks back in Elysium? I'm pretty sure they were flying a ship just like this one. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Fuel_IG_001_IAlwaysSay=I always say, you want to see a genuine smile, fly a fuel ship. You'll never feel as appreciated as you do when you top off someone who moments before had been stuck on the drift. Ships like this are the real lifeblood of the 'verse. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Industrial_IG_001_AtTheEnd=At the end of the day, what you really want to know is, can this ship get the job done? And if you're lucky enough to be her new owner, I think you'll know that answer soon enough. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Luxury_IG_001_TheWayI=The way I see it, with as much time as you're gonna spend on board your ship, it really is worth it make sure that you travel in comfort. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Medical_IG_001_ItImpressesMe=It impresses me to no end to think about all the brave men and women out there, risking their lives to help save the lives of others. Takes a real special kind of person to fly a medical ship, no doubt about that. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Mining_IG_001_YouKnowWhats=You know what's great? No matter what the government's doing, who the military's fighting, what system you're in, there's always one constant. People are gonna need resources. That what makes a ship like this such a great investment. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Racing_IG_001_WhetherYouveBeen=Whether you've been racing for years, or you're just looking to get started, she's got what it takes to take home some trophys. All that's missing is the right pilot. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Salvage_IG_001_NowWhileAll=Now, while all the ships we sell are made to last, there's plenty of them out there that aren't so lucky. Salvage ship like this is always in demand. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Snub_IG_001_SnubsMakeA=Snubs make a great addition to any fleet. You want to hit up a moon on the weekend, or just take a fly around a planet, this'll make a quick work of it, and you don't have to spend all the extra credits on flying out a ship bigger than you need. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Support_IG_001_CannotExpressHow=Cannot express how happy it makes me every time I get to sell a ship like this. It's a tough life out on the black, and support ships make it a bit better for everyone. You could say flying a ship like this is almost noble in its own way. +PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_001_HeyWelcomeGreat=Hey, welcome. Great to have you. +PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_002_ComeInCome=Come in, come in. +PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_003_HowdyWelcome=Howdy. Welcome. +PU_SHIPDEALER1_M_CP_Pitch_Welcome_NewDealShipyard_IG_001_WelcomeToNew=Welcome to New Deal Shipyard. The finest purveyor of pre-owned vessels in all of Lorville. +PU_SHIPDEALER1_M_CP_Pitch_Welcome_NewDealShipyard_IG_002_HeyWelcomeTo=Hey, welcome to the New Deal. +PU_SHIPDEALER1_M_CP_Pitch_Welcome_TeachsShipShop_IG_001_HeyWelcomeTo=Hey, welcome to Teach's Ship Shop. Your stop for Levski's best ship deals. +PU_SHIPDEALER1_M_CP_Pitch_Welcome_TeachsShipShop_IG_002_HeyGreatTo=Hey, great to see ya. Welcome to Teach's. +PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_001_AsSoonAs=As soon as you're ready to fly, you're new ship will be waiting for you at any of the ASOP terminals. +PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_002_OnceAllThe=Once all the paperwork goes through, the ship will be ready and waiting at the ASOP. +PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_003_AllRightIm=All right, I'm having the crew bring it around and your new ship should be all ready for you at the ASOPs whenever you want to take her out. +PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_001_OhThatsTough=Oh, that's tough. Not enough credits, huh? Maybe something else around here is more in your price range. +PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_002_FundsALittle=Funds a little tight, huh? Know how that goes. +PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_001_IThinkYou=I think you just made one hell of a good decision. +PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_002_HowGoodDid=How good did that just feel? No rush like buying a new ship. +PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_003_LetMeBe=Let me be the first to congratulate you on your new ship. I hope the two of you will be very happy for years to come. +PU_SHIPDEALER2_M_BS_Chat_ConvoInterupt_IG_001_OhYeahYou=Oh... yeah... you need a second. Sure. +PU_SHIPDEALER2_M_BS_Chat_ConvoInterupt_IG_002_WhereTheHell=Where the hell are you going? +PU_SHIPDEALER2_M_BS_Chat_ConvoInterupt_IG_003_OkaySureToo=Okay, sure. Too much too soon. Need some alone time. Got it. +PU_SHIPDEALER2_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_Humming_IG_001=[ Sings a Dirge ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_Thinking_IG_001=[ Clicks Tounge ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] +PU_SHIPDEALER2_M_BS_General_Passing_IG_001_SorryCouldI=Sorry, could I just slip past? +PU_SHIPDEALER2_M_BS_General_Passing_IG_002_ExcuseMe=Excuse me. +PU_SHIPDEALER2_M_BS_General_Passing_IG_003_JustGonnaSlide=Just gonna slide on by you real quick. +PU_SHIPDEALER2_M_BS_General_PhysicalBump_IG_001_Hey=Hey. +PU_SHIPDEALER2_M_BS_General_PhysicalBump_IG_002_YouMind=You mind? +PU_SHIPDEALER2_M_BS_General_PhysicalBump_IG_003_GettingALittle=Getting a little close, huh? +PU_SHIPDEALER2_M_BS_General_StrangeBehavior_IG_001_HiSorryWhat=Hi, sorry, what are you doing? +PU_SHIPDEALER2_M_BS_General_StrangeBehavior_IG_002_ImTryingTo=I'm trying to run a business here. +PU_SHIPDEALER2_M_BS_General_StrangeBehavior_IG_003_YouOkayThere=You okay there? +PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_001_HowYouDoin=How you doin'? You good? Good. That's good. I'm good too. Had a bit of a late one last night. +PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_002_YouDoAny=You do any of those Schrader seminars? They really realign your thinking, how you view the universe, and all that. The key to it is a meditation called "goal fixation." Made a helluva a lot of sense. You should look into it. +PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_003_YouKnowIm=You know, I'm an aspiring entrepreneur by trade. All this is great and all, but it's just the day job, you know? I do some promotion, artist management on the side. Yeah, I got a bunch of irons in the fire if you catch me. It's just a matter of time before something pops. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Bed_IG_001_ThisOneEven=This one even comes with some habitation facilities, perfect if you're gonna be on the drift for a while. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Copilot_IG_001_GotAnExtra=Got an extra seat in there for a co-pilot, can help run secondary ship functions or maybe just act as a backup pilot so you can get some rest. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_MannedTurret_IG_001_ThisOnesAlso=This one's also got a manned turret, which if you ask me, raises the value ten-fold. I'd rather have a dedicated turret gunner than someone playing a video game remotely. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Missiles_IG_001_ThisOneComes=This one comes fully stocked with missiles. Nothing changes the tone of a battle faster than guidance-locked ordnance, am I right? +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Multicrew_IG_001_LookingForA=Looking for a multicrew ship? This one's a beaut. Crewed one myself a couple years ago before I got this gig. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_OpenCanopy_IG_001_WithAllThe=With all the barriers we put between ourselves and our environments, there's something tremendously freeing about piloting without any. Don't you agree? +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Ramp_IG_001_YoullAlsoFind=You'll also find a convenient ramp on this baby for easy access inside. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Shower_IG_001_AlsoWhoDoesnt=Also, who doesn't like to keep themselves presentable? Well that is not a concern here, this model comes with a shower. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_SingleSeat_IG_001_ThisOnesFor=This one's for a solo pilot. It's a little bit more work as you have a lot more to pay attention to, but I find there's something satisfying about flying solo. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_VTOL_IG_001_YouveProbablyNoticed=You've probably noticed the VTOL thrusters on this. They'll give you ultra-precise maneuvering when navigating around a landing pad. And require a lot less room to take off. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Aegis_IG_001_IfICan=If I can be honest, if you'd asked me five years ago, I'd have told you that Aegis Dynamics was dead in the water as a manufacturer, but nowadays they are everywhere. Don't get me wrong, they make good ships. This is a good ship. But yeah, it's just interesting is all. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Anvil_IG_001_ThereArentMany=There aren't many manufacturers that have the rep that Anvil ships have. From what I hear, they run every design through a rigorous internal review process before even starting production to make sure the ship is exactly what they want to make. Pretty impressive when you think about it. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Aopoa_IG_001_TheXianMake=The Xi'an make interesting ships, I'll give them that. You don't really see lines like this in Human construction. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Argo_IG_001_PeopleDontReally=People don't really mention Argo when talking about prominent manufacturers, but I guarantee, if you go to any kind of work site, you'll probably see this ship there. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_ConsolidatedOutlands_IG_001_ForMyMoney=For my money, there's no ship manufacturer doing more exciting things than Consolidated Outlands. Silas Koerner's a true visionary. Ships like this are just proof of that. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Crusader_IG_001_OneOfThe=One of the things I like about Crusader ships is that they aren't flashy. They aren't trying to redefine the wheel. They're just creating good ships and creating them well. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Drake_IG_001_YouKnowPeople=You know, people like to give Drake a hard time about the fact that some criminals like to use their ships, but I'll be honest, I've seen outlaws in every kind of ship imaginable. Doesn't change the fact that Drake makes good ships. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Esperia_IG_001_ALotOf=A lot of collectors tend to gravitate to Esperia ships. I'm not into reproductions myself, but just look at it... the level of detail they put into them is pretty staggering. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_GreycatIndustrial_IG_001_ILoveGreycat=I love GreyCat. I'll just say it. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Kruger_IG_001_IActuallyUsed=I actually used to race in a Kruger ship. Long time ago. It was purely amateur, but yeah, I was pretty good. People told me I could'a gone pro. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_MISC_IG_001_IKnowRsi=I know RSI usually gets the credit for building ships for regular people, but if you ask me, it's MISC. I mean, think about it, look at all the industrial ships they've constructed, how engrained they are with hauling, mining, even racing now. I don't know, MISC seems to be making a run for the title. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_OriginJumpworks_IG_001_IDontNeed=I don't need to say anything, right? I mean, an Origin ship is an Origin ship. Just take a moment, look at that. You know what I mean. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_RSI_IG_001_YouCanNever=You can never really go wrong with an RSI ship. It's not the most exciting sales pitch, but it's true. They've pushed innovation for centuries. You don't get to do that if you're making crap. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Tumbril_IG_001_LookingForSome=Looking for some terrestrial technology? Tumbril's a good brand. Though they just relaunched, the tech's been around forever. I guess why fix what isn't broken. +PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_001_LetMeWrap=Let me just wrap up with my friend here and I'll come on by and check on you. +PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_002_WeGotSome=We got some business to discuss. I'll come check on you in a bit. +PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_003_IveGotA=I've got a customer at the moment, but don't worry, I'll be with you in a bit. +PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_001_WhyDontYou=Why don't you have a look around and see if there's anything you like. +PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_002_TakeAGander=Take a gander and see if something strikes your fancy. +PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_003_TakeAWalk=Take a walk around, and just breathe it in, you know. It's a big decision. +PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_004_IllLeaveYou=I'll leave you to it. Always find it's best to sit back, take in the space and let your ship call to you. +PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_005_HeresWhatYou=Here's what you do. Just walk the place. If I'm making a decision as big as you're making, I like to take everything in before I do anything. +PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_001_ItsABig=It's a big decision, so think it over. +PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_002_TakeYourTime=Take your time. Think on it. +PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_003_IllGiveYou=I'll give you a moment. Maybe go for a walk to think it over. That's always been my trick if I want to clear my head and look at the problem fresh. +PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_001_FeelFreeTo=Feel free to hop in and take a feel. Don't take off though. I'm kidding, you can't. +PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_002_IfYouSee=If you see one you like, then go ahead and try it out. We've got the inhibitors on so don't you worry about crashing or blowing up the shop. +PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_003_AllTheShips=All the ships should be open, so climb in and see how it feels. Odds are, you'll be spending a lotta time in there. +PU_SHIPDEALER2_M_CP_Pitch_EncourageSimCab_IG_001_WeAlsoHave=We also have a simcab if you wanna take any out for a spin. +PU_SHIPDEALER2_M_CP_Pitch_EncourageSimCab_IG_002_TheresASimcab=There's a simcab too, if you really want that complete experience of flying the ship. +PU_SHIPDEALER2_M_CP_Pitch_EncourageSimCab_IG_003_FeelFreeTo=Feel free to check out our simcab if you wanna see what flying the ship's really like. It's just like the real thing. I promise. +PU_SHIPDEALER2_M_CP_Pitch_EncourageTerminal_IG_001_WhyDontYou=Why don't you step on over to our terminal if you're looking for additional info. That can take care of you almost as good as I can. Promise. +PU_SHIPDEALER2_M_CP_Pitch_EncourageTerminal_IG_002_GoAheadAnd=Go ahead and hit up the terminal if you need. We usually have some extra inventory on there that's not on the floor. +PU_SHIPDEALER2_M_CP_Pitch_EncourageTerminal_IG_003_YouNeedAnything=You need anything else, check out the terminal. That'll have all those numbers and data if that's what you're into. Me, I'm all about how it feels. +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_001_YouGotA=You got a lot to think about, no question, but not for too long, a deal this good won't last. +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_002_JustSayThe=Just say the word and I'll start the paperwork, but it seems pretty obvious to me that the two of you are destined to be together. +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_003_SoWhatDo=So what do you think? We got a deal or what? +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_004_IMeanIts=I mean it's a lot of credits, sure, but what do you really have to think about? +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_005_ItsYourMoney=It's your money, but if it were me? The choice feels pretty obvious. +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_UsedShip_IG_001_TheresNothingWrong=There's nothing wrong with buying used, you know. Every single one of mine I've bought secondhand. At least you know it's not gonna blow up the first time you turn it on. +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_UsedShip_IG_002_IDontKnow=I don't know why you wouldn't buy used. Sure you don't get the bragging rights of saying it's brand new, but you ask me, used ships got more character. +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_UsedShip_IG_003_HonestlyIfIt=Honestly if it were up to me, I'd charge more for used ships. They've been out there. Tested. You know they can deliver. New ships? They got nice paint jobs. +PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_001_YouKnowWhat=You know what? I'll get outta your hair. Hunt me down if you need anything. +PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_002_YouExcuseMe=You excuse me for a moment? Thanks. +PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_003_TakeAMoment=Take a moment. Think about it. It's a big decision. Come flag me down if you need anything. +PU_SHIPDEALER2_M_CP_Pitch_Farewell_NoPurchase_IG_001_MaybeNextTime=Maybe next time. +PU_SHIPDEALER2_M_CP_Pitch_Farewell_NoPurchase_IG_002_ComeBackIf=Come back if you change your mind. +PU_SHIPDEALER2_M_CP_Pitch_Farewell_NoPurchase_IG_003_YouLetMe=You let me know when you're ready to take that next step. +PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_001_TakeCareAnd=Take care and have fun. +PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_002_PleasureDoingBusiness=Pleasure doing business with you. +PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_003_EnjoyYourNew=Enjoy your new ship. +PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_001_PrettyAmazingAm=Pretty amazing, am I right? +PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_002_YouAskMe=You ask me, you won't know the first thing about a ship or anything unless you spend a little time in the pilot seat. +PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_003_HowdItFeel=How'd it feel? Good, right? +PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_004_WhatdYouThink=What'd you think? Really get a sense of what's possible, right? +PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_005_AlreadyStartingTo=Already starting to feel like home, right? +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Beautiful_IG_001_QuiteALooker=Quite a looker, isn't she? I know there are people out there that just wanna turn heads. If that's you, I think you found your ship. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Beautiful_IG_002_EverybodyAlwaysStops=Everybody always stops to gawk at this one. Can't blame them really. Sleek lines. Impeccable design. It's a work of art really. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Fast_IG_001_IllLevelWith=I'll level with you. If you're looking to go slow, you need to walk away from this one right here. It's almost a psychological condition. You start up this monster, you'll be peeling metal. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Fast_IG_002_YouGotAn=You got an eye for speed, I see. Well, if that's the case, look no further. This one right here can knock paint off a space station. I had a customer even bring one back because it was too intense. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_GreatDeal_IG_001_IDontKnow=I don't know if you've looked at the price tag, but if not, let me be the first to tell you, that this baby is priced to move. I've had three people today asking about her, so if you're interested I'd move fast. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_GreatDeal_IG_002_YouArentGonna=You aren't gonna find a better deal. Not anywhere in the 'verse. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_HardWorking_IG_001_HeresWhatI=Here's what I like about this model here: fortitude. You can take it out, grind away for hours at a time and this baby'll eat that up and ask for more. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_HardWorking_IG_002_OhThisOnes=Oh, this one's a workhorse. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_001_ImSensingA=I'm sensing a connection here. Do you feel that? Yeah, you do. That's my superpower, sensing connections. Makes sense when you sell as much product as I do. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_002_WhatYoureLooking=What you're looking at right there is a classic. You get all these people clamoring for the 'newest, hottest thing' but give me worn and tested any day. Everything's great right out of the box, but if you can last, like really last, then you're onto something. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_003_HeresTheThing=Here's the thing, I could hit you with stats, figures, hull compression strength or whatever, but honestly, the decision's been made. You knew from the moment you looked at her. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_004_ForMyMoney=For my money, there's nothing I'd rather be piloting than this bad boy right here. It's everything you need, when you need it. In fact, if you're not gonna buy it, I might get it for myself. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_005_YouKnowSomeone=You know, someone considerably wiser than me once said, "you don't pick your ship, your ship picks you." I think this one, this one right here is sweet on you. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Safe_IG_001_OneWordComes=One word comes to mind whenever I look at this one: trust. I know that thanks to dependable construction and cutting edge design, it will get me and my loved ones wherever we want to go and get us there in one piece. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Safe_IG_002_HeresTheGreat=Here's the great thing about this ship. It's safe. I know, I know, that sounds like a dirty word, but let me tell you, safe may not be sexiest marketing slang, but it's what all of us are ultimately looking for. Getting somewhere safe is priceless. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Strorage_IG_001_LookingForA=Looking for a transport? You could do a lot worse than this one. Plenty of open space for hauling whatever the hell you want. I mean, you got so much room you could probably haul a little bit of everything and still have SCU to spare. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Strorage_IG_002_OneOfThe=One of the great things about this baby here is space. If you're looking to haul, you can't go wrong with this model. I used this very ship to help move my parents into their new home. One of the easiest moves I've ever made. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_100Series_IG_001_YourEntryInto=Your entry into the world of Origin ships, but don't let that fool you. The 100s got all the excellence and design of its bigger brothers. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_300Series_IG_001_IsThereAnything=Is there anything sexier than a 300 series? The answer to that is yes, the one thing sexier is your 300 series. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_600Series_IG_001_OriginsResponseTo=Origin's response to RSI's Constellation line. Their goal with the 600 was to find that perfect balance between elegance and function. All you got to do is step aboard and you'll quickly realize that they nailed it. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_85X_IG_001_85XIsYour=85x is your weekend, fly over to that artisan deli and grab a picnic type of luxury ship. Simple, elegant, stunning. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_890Jump_IG_001_IfYoureLooking=If you're looking for a ship that emits success, look no further. But I don't need to tell you that. Look at it. Success is basically forged into the hull. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_ArgoMPUV_IG_001_TheMpuvIs=The MPUV is short for Multi-Purpose Utility Vehicle. Argo has been pumping these things out like crazy. If you go to any kind of factory, hauling or mining facility, I guarantee you're gonna run into ten of them. Needless to say, they're popular for a reason. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Arrow_IG_001_YouWannaKeep=You wanna keep it fast and light. The Arrow's your ship. Anvil built her as a combat alternative to the Gladius. Were they successful? Depends on who you ask, maybe you can tell me where you land on it. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Aurora_IG_001_PeopleLikeTo=People like to sleep on the Aurora. Sure, you line it up against all the other ships in the 'verse and yeah, maybe it's a little weak, but I'll tell you this. I still fly mine every day. How many ships can you say that about? +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Avenger_IG_001_YouGottaLove=You gotta love Avengers. For the longest time, everybody would immediately mistake you for a cop when you flew by. Still do in some parts of the Empire probably. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Blade_IG_001_TheVanduulLight=The Vanduul light fighter, lovingly... is that the right phrase? Anyway, created by the artists over at Esperia. This thing's light, it's nimble and a pitch perfect recreation of the original Vanduul design. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Buccaneer_IG_001_YouTalkTo=You talk to most dogfighters and they'll swear Aegis or Anvil up and down the show, but here's the thing. This bad boy right here is a born scrapper. You got a handful of guns at your disposal and enough speed to keep you out of someone's crosshairs. The rest is up to skill. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Carrack_IG_001_ImNotSure=I'm not sure if you're one of those who hear the call of the unknown, who have that gnawing desire to discover, to see what lies beyond. If that's you, than this... this is what you want at your side. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Caterpillar_IG_001_ImpressiveIsntShe=Impressive, isn't she? Asymmetrical hull design. Multiple cargo compartments to maximize your capacity. Even some crew living quarters for long runs. You know this ship design is almost a hundred years old? It just goes to show that ships don't have to be pretty to be innovative. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Constellation_IG_001_MyBrotherUsed=My brother used to say that he'd only really feel like a success if he could buy a Constellation. That, to him, was the pinnacle of space travel. To be fair, it's a helluva ship. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Crucible_IG_001_IllAdmitI=I'll admit, I was a little surprised to hear that Anvil was doing a repair ship. I guess blowing ships up gives you a pretty solid understanding of how to put them back together. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Cutlass_IG_001_EverybodysGotAn=Everybody's got an opinion on the Cutlass. This was the ship that basically put Drake on the map. Gets a bad rap these days, but I don't know. At the end of the day, the ship's versatile, easy to maintain and affordable. None of that sounds bad to me. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Cyclone_IG_001_CyclonesHaveBeen=Cyclones have been racing around for hundreds of years. Like I always say, if there's something I gotta do planetside, a Cyclone can help pull it off. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Dragonfly_IG_001_ICantRide=I can't ride one of these things. I go too fast. It's just that addictive. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Eclipse_IG_001_TheEclipseJust=The Eclipse just reeks of pure warfare. I mean, come on, stealth bomber? How bad ass is that? I don't even want to bomb anything but this ship makes me want to. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Endeavor_IG_001_IWasAlways=I was always bad at science. Barely passed my classes to get Equivalency. But I got a ton of respect for people who like studying stuff. You strike me as a real intellectual so this ship would probably make a lot more sense to you. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_F8Lightning_IG_001_OhYeahThe=Oh yeah, the F8. It's what I like to call 'combat sexy.' It's got all the tools you need to absolutely wreck people, and it looks so bad ass doing it. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Freelancer_IG_001_ProbablyTheMost=Probably the most popular ship in the entire MiSC line, the Freelancer's become one of the standard go-to's for haulers, explorers, hell, there are even some couriers who use them. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Genesis_IG_001_WeveAllBeen=We've all been on a Genesis at some point in our lives if we've done any kind of interstellar travel. The thing's basically the standard for commercial starliners. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Gladiator_IG_001_AnvilsGladiatorA=Anvil's Gladiator. A lotta people tend to right this bad boy off as a single-function ship. Good at dropping ordnance and not much else. But they forget that it's a multi-seater with a turret and some decent guns. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Gladius_IG_001_GladiusIsA=Gladius is a bonafide classic. I guarantee you walk up to any person, old or young, and they can pick this ship out of a lineup immediately. It's fought in wars, defended homesteads, everything. The Gladius is the dogfighter by which all dogfighters are measured. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Glaive_IG_001_YouWatchThe=You watch the Lost Squad? This is the exact type of ship that... oh what's his name... that Vanduul commander. I can never pronounce it. Anyway, this is what he flies. It's the variant of the Scythe that they give to their aces. Anyway, you should check out the show. It's pretty great. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hammerhead_IG_001_AhTheHammerhead=Ah, the Hammerhead. Not sure if you've ever seen one of these throw down, but... let's just say wow. It's one of those cap ships that's designed to handle fighters. Anyway, when this thing's firing all barrels, Navy pilots used to call it the Bloom of Death. Cool, right? +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hawk_IG_001_AnotherPopularStarter=Another popular starter ship, the Hawk here's been increasingly popular with amateur bounty hunters or anyone who needs to chase people down and shoot at them. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Herald_IG_001_DrakesDataRunner=Drake's data runner is basically the answer to the question of what happens if you strap a cockpit onto a thruster. Not great on turns, but when you're going that fast, who cares. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_HerculesStarlifter_IG_001_OddsAreIf=Odds are if you need to move vehicles from planet to planet, you're looking at one ship. That's this baby right here. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hornet_IG_001_YouGottaLove=You gotta love the Hornet, right? Take a moment, look at her. Sure, she's a little boxy, but is there any ship more associated with space combat than the Hornet? I don't think so. Maybe the Gladius... +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_HullLine_IG_001_WhenYouOnly=When you only care about cargo space and nothing else. No frills. No amenities. Just cargo. There is a Hull for you. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hurricane_IG_001_SpeedAndGuns=Speed and guns. A lethal combination in the right hands. You'll need it too. See the Hurricane here... well, to put it bluntly, isn't the sturdiest of ships. In a nutshell, it's a lot better at dishing out punishment than taking it. Not that I'm trying to dissuade you, just that you should know before buying. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Idris_IG_001_IfYoureLooking=If you're looking into buying a frigate, I might have to close early today. Aegis' Idris has been the go-to for everybody from the UEE Navy to megacorps. Show up in one of these and I guarantee you make an impression. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_KhartuAl_IG_001_ThisOneWas=This one was the first ship Aopoa was allowed to sell in the UEE. A modification of the Xi'an military's light fighter, the Khartu'al is agile and surgical. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Kraken_IG_001_ALT_ThingsABeast=Thing's a beast, right? A customer of mine, who's very satisfied with this purchase, referred to it as the Human equivalent of the Merchantman. I'm not sure if that's exactly right, but it was a funny analogy. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Kraken_IG_001_ThingsABeast=Thing's a beast, right? Comes as a mobile strike carrier or a mobile marketplace. A customer of mine, who's very satisfied with this purchase, referred to it as the Human equivalent of the Merchantman. I'm not sure if that's exactly right, but it was a funny analogy. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_M50_IG_001_IHopeYou=I hope you aren't allergic to speed. It's damn near impossible to keep a beast like the m50 in anything remotely resembling a reasonably safe speed. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Mercury_IG_001_TheCrusaderReps=The Crusader Reps hate it when I call the Mercury a blockade runner. They think it's implying that it was built for illegal use, but I think it's a compliment. You want to move some cargo or got a courier job but you gotta do it with speed, agility, and pack a nice punch? Mercury's got your back. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Mustang_IG_001_IfYoureLooking=If you're looking for a versatile starter ship, I personally recommend the Mustang. Silas Koerner's a personal hero of mine and what he's done with this ship is really something. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Nova_IG_001_AnotherBangerFrom=Another banger from Tumbril, the Nova is a modern update of the classic battle tank. This thing can shred targets on the ground or in the air. The main cannon is absolutely deafening. It's pretty cool. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Nox_IG_001_IfYoureLooking=If you're looking to blast around in a truly futuristic open canopy racer, I can't recommend the Nox enough. The thing absolutely blazes. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Orion_IG_001_RsisDedicatedMining=RSI's dedicated mining platform. The Orion's the one you go to when you need large scale mining solutions. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_P52Merlin_IG_001_CoolRightTheres=Cool, right? There's something to be said about short-range ships. There's a purity to the experience that I kinda lose when I get in the bigger ones. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_P72Archimedes_IG_001_IllBeHonest=I'll be honest, I love taking this baby out for a little spin during breaks. Not this one here, we got another in the back, but seriously, if you're looking for something short-range, the P72 is where it's at. Hands down. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_PTVBuggy_IG_001_ThisLittleBuggy=This little buggy is just what it is. No frills. Dependable and fun as hell to drive. Buddy of mine used to build race tracks for them. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Pioneer_IG_001_ImpressiveIsntIt=Impressive, isn't it? I'm not sure if you read Silas Koerner's last book, but he talked a lot about technology throughout Human history. You ask me, I think this ship's gonna change things. It's opening up planetary settlement in really exciting ways. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Polaris_IG_001_PartOfRsis=Part of RSI's larger capital ship skunkworks, the Polaris is a corvette-class combat vessel. They released it as part of the UEE's Militia Mobilization Initiative, but private Merc companies and even Corporate Security outfits have been snatching them up. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Prospector_IG_001_ThereAreSome=There are some who say the Prospector's just a starter ship. That it's for amateurs, but here's the rub. Sure, it's not taking down massive hauls, but it's for people who like to work. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Prowler_IG_001_EsperiaGotSome=Esperia got some ridiculous access to an original Tevarin model to create this line of replicas. You ask me, this looks like something out of a Spec vid. Back in the war, they'd use these to drop boarders on capital ships. How nuts is that? +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Razor_IG_001_WhenMiscAnnounced=When MISC announced they were jumping into the racing game, I was like 'what?! no way.' but the second you fire up the engines on this puppy... you put away your doubts. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Reclaimer_IG_001_IllTellYou=I'll tell you. If you're looking to chew up some debris, you absolutely cannot go wrong with the Reclaimer. This thing is the patron saint of salvage. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Redeemer_IG_001_TheRedeemerWas=The Redeemer was a bit of an experiment for Aegis, but the gunship has definitely found some supporters in the private contractor arena. You ask me, it's because of those rotating nacelles. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Reliant_IG_001_MiscsReliantIf=MISC's Reliant. If there's anything that signifies how far our relationship with the Xi'an has come, it's this ship. Hell, the damn thing turns vertical like one of theirs. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Retalliator_IG_001_HeresTheThing=Here's the thing, if you need to absolutely bomb something into last week. You need a Retaliator. They been doing it for hundreds of years. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Sabre_IG_001_NowThisThis=Now this, this is a fun ship. While you've got the Hornet for brawling, the Sabre's a more elegant alternative. Fast and precise lethality. I came up with that. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_SanTokYai_IG_001_AopoasReallyUpping=Aopoa's really upping their game in the UEE markets, the San... San'tak... however you pronounce it is supposed to be a scrapper through and through. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Scythe_IG_001_VanduulScytheProbably=Vanduul Scythe. Probably the most known fighter in their armada. This one here? This was captured from a Vanduul defector in Orion. I'm kidding, it's a repro made by Esperia. Looks pretty convincing, right? +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Starfarer_IG_001_OneOfThe=One of the big boys of hauling, you can't really go wrong with the Starfarer. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Terrapin_IG_001_TheTerrapinHere=The Terrapin here, it's got a real interesting history, but you aren't here about history, right? If you want to push out beyond the reach of civilization, search for the new, then this is the ship for you. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_UsraRover_IG_001_IfYoureLooking=If you're looking to do some planetside exploration, look no further. The Ursa may not have the speed as something like the Cyclone, but it's rugged, dependable and capable of going anywhere. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Valkyrie_IG_001_BeforeIStart=Before I start talking, just take a moment and breathe in this ship. Anvil's Valkyrie. Designed as a heavy troop transport, it's armed, it's armored, it's a killer. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Vanguard_IG_001_YeahTheVanguard=Yeah, the Vanguard here's one of the newer ones from Aegis. They'd had some older heavy fighters back in the day, but they went back to the drawing board with this one to create something thoroughly modern and undeniably deadly. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Vulcan_IG_001_AegisVulcanSmall=Aegis' Vulcan. Small, mobile refuel and rearm ship. It's perfect for do-gooder types and budding entrepreneurs. This is one of those ships that pays for itself. You get one of these out on the drift and I guarantee you'll be pulling in credits in no time. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Vulture_IG_001_LookingToCrack=Looking to crack into the salvage game? I don't blame you. There's some good money in it. My dad dragged scrap for years and never hated a day of work. Drake dropped the Vulture here to provide a small, solo option for salvage pilots. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_X1_IG_001_OriginsAdditionTo=Origin's addition to the open canopy market. Spared no expense either. Aside from the usual Origin quality, they even brought back Alberto Vara to design the thing, so it's not just fast, but beautiful. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Bomer_IG_001_BeCarefulIm=Be careful! I'm just kidding. This bad boy's a devastator though. Capable of delivering ordnance with surgical precision. Now, I don't know what you're looking to blow up with this, but I'll just say that whatever it is, it doesn't stand a chance. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Combat_IG_001_WellIfYoure=Well, if you're looking to tear it up with somebody, you could do a lot worse than this one here. This one's a surefire, Grade-A certified brawler. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Data_IG_001_AfterThatOrigin=After that Origin hack from a few years ago, everybody's putting more stock in securing their data, so ships like this are becoming more and more in demand. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_DropShip_IG_001_WhatYoureLooking=What you're looking at here is a combat juggernaut. It's got firepower, sure. Armor, check. But it's really designed to punch through defenses and deliver troops. Here's the thing though, dropships like this aren't only good for dropping people off, they make excellent extraction ships too. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Exploration_IG_001_IAlwaysAdmired=I always admired people who wanted to explore the universe. I'm too much of a homebody. Take me away from anytime food delivery and spectrum feeds and I lose my mind. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Fuel_IG_001_LookingIntoA=Looking into a fuel ship, huh? You can't go wrong with this one. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Industrial_IG_001_IndustrialShipsAre=Industrial ships are definitely a bit of a niche market, but without fail, I hear good things about this one here. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Luxury_IG_001_YouCantReally=You can't really put a price on luxury. I mean, you can obviously, but in a larger sense, the ability to travel in the ultimate comfort in an environment designed in the pursuit of pure excellence can't really be quantified. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Medical_IG_001_WeDontHave=We don't have a lot of medical ships and to be honest, I'm not as schooled about them, but I've heard good things about this one. Paramedic from Ferron came through last week and gave me the run down. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Mining_IG_001_MyOldMan=My old man was a miner. Sixty years sledging rock on planets, asteroids, you name it, he cracked it. I learned early on, that life wasn't for me, but if it's something that you're looking into pursuing, you can't go wrong with this ship here. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Racing_IG_001_RacerHuhYouve=Racer, huh? You've got that look. Well, if you need a new rig, this one can definitely sort you out. Speed, agility, all the things that'll pay out in spades on the track. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Salvage_IG_001_GoodEyeTheres=Good eye. There's a lotta business out there for salvagers. I'm not sure if you're new to the industry or a veteran, but this model here is pretty well regarded. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Snub_IG_001_IllAdmitI=I'll admit, I got a soft-spot for snub nose ships. Yeah, they don't have the kind of features that the larger ships do, but to me they're efficient. Fast, lean, stripped down. They get down to the essence of flying. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Support_IG_001_TheseAreThe=These are the types of ships that keep the universe together. Support ships like her are the backbone of Humanity. If you ask me, it's a proud tradition for those who take up the call. +PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_001_HelloPleaseCome=Hello, please come in. +PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_002_ComeOnIn=Come on in, don't be shy. We're all family here. +PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_003_HeyThereStranger=Hey there, stranger. Get on in here. +PU_SHIPDEALER2_M_CP_Pitch_Welcome_NewDealShipyard_IG_001_HelloWelcomeTo=Hello, and welcome to the New Deal Shipyard, where there ain't no such thing as too low of a deal. +PU_SHIPDEALER2_M_CP_Pitch_Welcome_NewDealShipyard_IG_002_WelcomeToThe=Welcome to the New Deal Shipyard where savings are in our name. +PU_SHIPDEALER2_M_CP_Pitch_Welcome_TeachsShipShop_IG_001_WelcomeToTeachs=Welcome to Teach's Ship Shop, the tip top of vehicular acquisition. +PU_SHIPDEALER2_M_CP_Pitch_Welcome_TeachsShipShop_IG_002_WelcomeToTeachs=Welcome to Teach's, where we don't rest until you get the deal of a lifetime. +PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_001_YouCanPick=You can pick up your ship at the local ASOP terminal. +PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_002_WhenYoureReady=When you're ready, you can pick her up at the local ASOP terminal. +PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_003_IllSendWord=I'll send word down to have your ship transferred to the hangars, so whenever you want to take her up, hit up the ASOP terminal. You should see her in the list. +PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_001_YeahItLooks=Yeah, it looks like you don't have enough credits. +PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_002_OhLooksLike=Oh... looks like your credits are running a little short, my friend. +PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_001_CongratulationsIThink=Congratulations. I think you're gonna be really happy with her. +PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_002_DoneLetMe=Done. Let me be the first to congratulate you on your new ship. +PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_003_GladWeCould=Glad we could do business. Looks like we're both celebrating tonight. +PU_SHOPKEEP1_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. +PU_SHOPKEEP1_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment, okay. +PU_SHOPKEEP1_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry, I'll help you in a second. +PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_001_NiceChoice=Nice choice. +PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_002_IThinkYoure=I think you're going to be happy with that. +PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_003_GoodPurchase=Good purchase. +PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_004_SmartBuy=Smart buy. +PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_002_Really=Really? +PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? +PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_004_Wow=Wow. +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_001_ThatsANice=That's a nice fit. +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=Looks like it was made for you. +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_003_GotOneOf=Got one of those myself. +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=Those are great. +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=Really recommend that one. +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_006_YouGotGood=You got good taste. +PU_SHOPKEEP1_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. +PU_SHOPKEEP1_SK_Friendly_Farewell_IG_002_ThanksForStopping=Thanks for stopping by. +PU_SHOPKEEP1_SK_Friendly_Farewell_IG_003_ThanksComeAgain=Thanks. Come again soon. +PU_SHOPKEEP1_SK_Friendly_Farewell_IG_004_HaveAGoodDay=Have a good day. +PU_SHOPKEEP1_SK_Friendly_Greetings_IG_001_HiWelcome=Hi, welcome. +PU_SHOPKEEP1_SK_Friendly_Greetings_IG_002_HiWelcomeTo=Hi, welcome to the store. +PU_SHOPKEEP1_SK_Friendly_Greetings_IG_003_HiThanksFor=Hi, thanks for coming in. +PU_SHOPKEEP1_SK_Friendly_Greetings_IG_004_HiLetMe=Hi, let me know if there's anything I can help you with. +PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=Nice to see you again. +PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. +PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=Hey, back again I see. Welcome. +PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=Hi, good to have you back. +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=Hi, welcome to Casaba Outlet. +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=Hi and welcome to AstroArmada. +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=Hello, welcome to Garrity Defense. +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=Hi, welcome to Live Fire. +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=Welcome to Dumper's Depot. Thanks for stopping by. +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=Hi, welcome to CenterMass. +PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=Sorry, that's on back order right now. +PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=Apologies. That's currently out of stock. +PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_003_ImSorryBut=I'm sorry, but I'm not sure when we're going to be getting more of that in. +PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=Looks like we're out of that right now. +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=Whoa, you okay? +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_001b_WhoaYouOkay=Whoa, you okay? +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_002_Sorry=Sorry +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_002b_Sorry=Sorry +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_003_Whoops=Whoops +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_003b_Whoops=Whoops +PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=Excuse me, this area is for employees only. +PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=Customers aren't allowed back here. +PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=I'm sorry but I'm going to have to ask you to leave. +PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_001_CanIHelp=Can I help you? +PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=Is there anything I can help you with? +PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=Do you need something? +PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=Finding everything alright? +PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=See anything you like? +PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_001_SorryCantHelp=Sorry. Can't help you. +PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_002_IDontThink=I don't think we can do that. +PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_003_ImAfraidWe=I'm afraid we don't have that. +PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_004_SureThing=Sure thing. +PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_005_SureOneSecond=Sure. One second. +PU_SHOPKEEP1_SK_Friendly_Selection_IG_001_FeelFreeTo=Feel free to take a look around. We got a pretty good selection. +PU_SHOPKEEP1_SK_Friendly_Selection_IG_002_WeveGotA=We've got a lot of variety, take your time and have a look. +PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_001_WeJustGot=We just got a few new items in, so make sure to check them out. +PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_002_GotSomeNew=Got some new inventory in. Definitely worth taking a look. +PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_003_WeveJustReceived=We've just received some exciting new products, have a look. +PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=If you're not seeing something, you might want to check our spectrum selection. +PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=The terminal over there has a few more items than what's on display. +PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. +PU_SHOPKEEP1_SK_Gruff_Busy_IG_001_YeahSorryIm=Yeah, sorry, I'm right in the middle of something. +PU_SHOPKEEP1_SK_Gruff_Busy_IG_002_ImBusyOkay=I'm busy, okay? +PU_SHOPKEEP1_SK_Gruff_Busy_IG_003_BackOffOkay=Back off, okay? +PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_002_Okay=Okay. +PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_003_NoWay=No way. +PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_004_Seriously=Seriously +PU_SHOPKEEP1_SK_Gruff_Greetings_IG_001_Hey=Hey. +PU_SHOPKEEP1_SK_Gruff_Greetings_IG_001b_Hey=Hey. +PU_SHOPKEEP1_SK_Gruff_Greetings_IG_002_What=What. +PU_SHOPKEEP1_SK_Gruff_Greetings_IG_003_Yeah=Yeah? +PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=Oh. You again. +PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=Hey, welcome to...Nevermind. +PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=Can't get enough, huh? +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=Hey, welcome to Casaba Outlet. +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=Hey, welcome to Cubby Blast. +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=Hey, welcome to Astro Armada. +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=Hey, welcome to Garrity Defense. +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=Hey, welcome to Live Fire. +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=Hey, welcome to Dumper's Depot. +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to Center Mass. +PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=I'm not even supposed to be here today. +PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=Why can't anyone put things back where they found them? It's not my job to pick up after you. +PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_003_ExasperatedSigh=Exasperated Sigh +PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=Go. Just go. Stop looking and go. +PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_001_GuessWeDont=Guess we don't have that anymore. +PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_002_NoDontHave=No, don't have it. +PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_003_YeahNotSure=Yeah, not sure we're gonna be getting more of that in. +PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=Looks like we're out. If you want I can try to order it from the warehouse, but it's probably quicker to order it yourself. +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_001_Typical=Typical. +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_001b_HuhTypical=Huh, typical. +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_002_Idiot=Idiot. +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_002b_Idiot=Idiot. +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=What the hell. +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_003b_WhatTheHell=What the hell. +PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=Hey, get out of here. +PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=You're not allowed back here. +PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=You're kidding right? Move. +PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_001_YourGonnaBuy=You gonna buy something or what? +PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_002_YouLost=You lost? +PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_003_StoreIsFor=Store is for paying customers only +PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_004_ISeeYou=I see you. You don't have to lurk around like a creep. +PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=Buy something or get out. +PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_001_NotGonnaHappen=Not gonna happen. +PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_002_WeDontHave=We don't have that. +PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_003_AllRightHold=All right. Hold on. +PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_004_Fine=Fine. +PU_SHOPKEEP1_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=That's pretty much everything we got. +PU_SHOPKEEP1_SK_Gruff_Selection_IG_002_WhatYouSee=What you see is what we got. And before you ask, no, there's nothing else in the back room. +PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=If you need something, use the terminal. That's what it's there for. +PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_001b_IfYouNeed=If you need something, use the terminal. That's what it's there for. +PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=Use your mobi. All the info' right there. +PU_SHOPKEEP2_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. +PU_SHOPKEEP2_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment, okay. +PU_SHOPKEEP2_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry, i'll help you in a second. +PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_001_NiceChoice=Nice choice. +PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_002_IThinkYoure=I think you're gonna be happy with that. +PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_003_GoodPurchase=Good purchase. +PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_004_SmartBuy=Smart buy. +PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_002_Really=Really? +PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? +PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_004_Wow=Wow. +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_001_ThatsANice=That's a nice fit. +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=Looks like it was made for you. +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_003_IGotOne=I got one of those myself. +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=Those are great. +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_005_YeahIReally=Yeah, I really recommend that one. +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_006_YouGotGood=You got good taste. +PU_SHOPKEEP2_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. +PU_SHOPKEEP2_SK_Friendly_Farewell_IG_002_ThanksForStopping=Thanks for stopping by. +PU_SHOPKEEP2_SK_Friendly_Farewell_IG_003_ThanksComeAgain=Thanks, come again soon. +PU_SHOPKEEP2_SK_Friendly_Farewell_IG_004_HaveAGood=Have a good day. +PU_SHOPKEEP2_SK_Friendly_Greetings_IG_001_HiWelcome=Hi, welcome. +PU_SHOPKEEP2_SK_Friendly_Greetings_IG_002_HiWelcomeTo=Hi, welcome to the store. +PU_SHOPKEEP2_SK_Friendly_Greetings_IG_003_HiThanksFor=Hi, thanks for coming in. +PU_SHOPKEEP2_SK_Friendly_Greetings_IG_004_HiLetMe=Hi, let me know if there's anything I can help you with. +PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=Nice to see you again. +PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. +PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=Hey, back again I see. Welcome. +PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=Hi, good to have you back. +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=Hi, welcome to Casaba Outlet. +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=Hi and welcome to AstroArmada. +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=Hello, welcome to Garrity Defense. +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=Hi, welcome to Live Fire. +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=Welcome to Dumper's Depot. Thanks for stopping by. +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=Hi, welcome to CenterMass. +PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=Sorry, that's on back order right now. +PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=Apologies. That's currently out of stock. +PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_003_ImSorryBut=I'm sorry but I'm, I'm not sure when we're gonna be getting more of that in. +PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_004_YeahLooksLike=Yeah, looks like we're out of that right now. +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=Whoa, you okay? +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_001b_WhoaAreYou=Whoa, are you okay? +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_002b_Sorry=Sorry. +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_003_Whoops=Whoops. +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_003b_Whoops=Whoops. +PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_001_AhExcuseMe=Ah, excuse me, this area is for employees only. +PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_002_AhCustomersArent=Ah, customers aren't allowed back here. +PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=I'm sorry but I'm going to have to ask you to leave. +PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_001_CanIHelp=Can I help you? +PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=Is there anything I can help you with? +PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=Do you need something? +PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=Finding everything alright? +PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_005_YouSeeAnything=You see anything you like? +PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_001_SorryCantHelp=Sorry. Can't help you. +PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_002_IDontThink=I don't think we can do that. +PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_003_ImAfraidWe=I'm afraid we don't have that. +PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_004_SureThing=Sure thing. +PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_005_SureOneSecond=Sure. One second. +PU_SHOPKEEP2_SK_Friendly_Selection_IG_001_FeelFreeTo=Feel free to take a look around. We got a pretty good selection. +PU_SHOPKEEP2_SK_Friendly_Selection_IG_002_WeveGotA=We've got a lot of variety, take your time and have a look. +PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_001_WeJustGot=We just got a few new items in, so make sure to check them out. +PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_002_AhWeGot=Ah, we got some new inventory in. Definitely worth taking a look. +PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_003_WeveJustReceived=We've just received some exciting new products, have a look. +PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=If you're not seeing something, you might want to check our spectrum selection. +PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=The terminal over there has a few more items than what's on display. +PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. +PU_SHOPKEEP2_SK_Gruff_Busy_IG_001_YeahSorryIm=Yeah, sorry, I'm right in the middle of something. +PU_SHOPKEEP2_SK_Gruff_Busy_IG_002_ImBusyOkay=I'm busy, okay? +PU_SHOPKEEP2_SK_Gruff_Busy_IG_003_BackOffOkay=Back off, okay? +PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_002_Okay=Okay. +PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_003_NoWay=No way. +PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_004_Seriously=Seriously? +PU_SHOPKEEP2_SK_Gruff_Greetings_IG_001_Hey=Hey. +PU_SHOPKEEP2_SK_Gruff_Greetings_IG_002_What=What. +PU_SHOPKEEP2_SK_Gruff_Greetings_IG_003_Yeah=Yeah? +PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=Oh, you again. +PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=Hey, welcome to...Nevermind. +PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=Can't get enough, huh? +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=Hey, welcome to Casaba Outlet. +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=Hey, welcome to Cubby Blast. +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=Hey, welcome to Astro Armada. +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=Hey, welcome to Garrity Defense. +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=Hey, welcome to Live Fire. +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=Hey, welcome to Dumper's Depot. +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to Center Mass. +PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=I'm not even supposed to be here today. +PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=Why can't anyone put things back where they found them? It's not my job to pick up after you. +PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_003_ExasperatedSigh= +PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=Go. Just go. Stop looking and go. +PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_001_GuessWeDont=Guess we don't have that anymore. +PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_002_NoIDont=No, I don't have it. +PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_003_YeahImNot=Yeah, I'm not sure we're gonna be getting any more of that it. +PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_004_AhLooksLike=Ah, looks like we're out. If you want I can try and order it from the warehouse, but it's probably quicker to order it yourself. +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_001_Typical=Typical. +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_001b_Typical=Typical. +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_002_Idiot=Idiot. +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_002b_Idiot=Idiot. +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=What the hell. +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_003b_WhatTheHell=What the hell. +PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=Hey, get out of here. +PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=You're not allowed back here. +PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=You're kidding right? Move. +PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_001_AreYouGonna=Are you gonna buy something or what? +PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_002_YouLost=You lost? +PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_003_StoreIsFor=Store is for paying customers only +PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_004_ISeeYou=I see you. You don't have to lurk around like a creep. +PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=Buy something or get out. +PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_001_NotGonnaHappen=Not gonna happen. +PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_002_WeDontHave=We don't have that. +PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_003_AllRightHold=All Right. Hold on. +PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_004_Fine=Fine. +PU_SHOPKEEP2_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=That's pretty much everything we got. +PU_SHOPKEEP2_SK_Gruff_Selection_IG_002_WhatYouSee=What you see is what we got. And before you ask, no, there's nothing else in the back room. +PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=If you need something, use the terminal. That's what it's there for. +PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_001b_IfYouNeed=If you need something, use the terminal. That's what it's there for. +PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=Use your mobi. All the info' right there. +PU_SHOPKEEP3_SK_Gruff_Busy_IG_001_YeahSorryIm=Yeah, sorry, I'm right in the middle of something. +PU_SHOPKEEP3_SK_Gruff_Busy_IG_002_ImBusyOkay=I'm busy, okay. +PU_SHOPKEEP3_SK_Gruff_Busy_IG_003_BackOffOkay=Back off, okay? +PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_002_Okay=Okay. +PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_003_NoWay=No way. +PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_004_Seriously=Seriously? +PU_SHOPKEEP3_SK_Gruff_Greetings_IG_001_Hey=Hey. +PU_SHOPKEEP3_SK_Gruff_Greetings_IG_002_What=What. +PU_SHOPKEEP3_SK_Gruff_Greetings_IG_003_Yeah=Yeah? +PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=Oh. You again. +PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=Hey, welcome to? Nevermind. +PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=Can't get enough, huh? +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=Hey, welcome to Casaba Outlet. +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=Hey, welcome to Cubby Blast. +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=Hey, welcome to AstroArmada. +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=Hey, welcome to Garrity Defense. +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=Hey, welcome to Live Fire. +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=Hey, welcome to Dumper's Depot. +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to Center Mass. +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_008_HeyWelcomeTo=Hey, welcome to McRae's +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_009_HeyWelcomeTo=Hey, welcome to Tammany and Sons'. +PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=I'm not even supposed to be here today. +PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=Why can't anyone put things back where they found them? It's not my job to pick up after you. +PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_003_EX=(exasperated sigh) +PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=Go. Just go. Stop looking and go. +PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_001_GuessWeDont=Guess we don't have that anymore. +PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_002_NopeDontHave=Nope, don't have it. +PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_003_YeahNotSure=Yeah, not sure when we're going to be getting more of that in. +PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=Looks like we're out. If you want I can try to order it from the warehouse, but it's probably quicker to order it yourself. +PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_001_Typical=Typical. +PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_002_Idiot=Idiot. +PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=What the hell? +PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=Hey, get out of here. +PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=You're not allowed back here. +PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=You're kidding, right? Move. +PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_001_YouGonnaBuy=You gonna buy something or what? +PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_002_YoureLost=You lost? +PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_003_StoresForPaying=Store's for paying customers only. +PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_004_ISeeYou=I see you. You don't have lurk around like a creep. +PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=Buy something or get out. +PU_SHOPKEEP3_SK_Gruff_Request_Affirm_IG_001_AllRightHold=All right. Hold on. +PU_SHOPKEEP3_SK_Gruff_Request_Affirm_IG_002_Fine=Fine. +PU_SHOPKEEP3_SK_Gruff_Request_Neg_IG_001_NotGonnaHappen=Not gonna happen. +PU_SHOPKEEP3_SK_Gruff_Request_Neg_IG_002_WeDontHave=We don't have that. +PU_SHOPKEEP3_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=That's pretty much everything we got. +PU_SHOPKEEP3_SK_Gruff_Selection_IG_002_WhatYouSee=What you see is what we got. And before you ask, no, there's nothing else in the backroom. +PU_SHOPKEEP3_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=If you need something, use the terminal. That's what it's there for. +PU_SHOPKEEP3_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=Use your mobi. All the info's right there. +PU_SHOPKEEP4_SK_Gruff_Busy_IG_001_YeahSorryIm=Yeah, sorry, I'm right in the middle of something. +PU_SHOPKEEP4_SK_Gruff_Busy_IG_002_ImBusyOkay=I'm busy, okay. +PU_SHOPKEEP4_SK_Gruff_Busy_IG_003_BackOffOkay=Back off, okay? +PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_002_Okay=Okay. +PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_003_NoWay=No way. +PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_004_Seriously=Seriously? +PU_SHOPKEEP4_SK_Gruff_Greetings_IG_001_Hey=Hey. +PU_SHOPKEEP4_SK_Gruff_Greetings_IG_002_What=What. +PU_SHOPKEEP4_SK_Gruff_Greetings_IG_003_Yeah=Yeah? +PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=Oh. You again. +PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=Hey, welcome to? Nevermind. +PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=Can't get enough, huh? +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=Hey, welcome to Casaba Outlet. +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=Hey, welcome to Cubby Blast. +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=Hey, welcome to AstroArmada. +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=Hey, welcome to Garrity Defense. +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=Hey, welcome to Live Fire. +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=Hey, welcome to Dumper's Depot. +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to Center Mass. +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_008_HeyWelcomeTo=Hey, welcome to McRae's +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_009_HeyWelcomeTo=Hey, welcome to Tammany and Sons'. +PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=I'm not even supposed to be here today. +PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=Why can't anyone put things back where they found them? It's not my job to pick up after you. +PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_003_EX=(exasperated sigh) +PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=Go. Just go. Stop looking and go. +PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_001_GuessWeDont=Guess we don't have that anymore. +PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_002_NoDontHave=No, don't have it. +PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_003_YeahNotSure=Yeah, not sure when we're going to be getting more of that in. +PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=Looks like we're out. If you want I can try to order it from the warehouse, but it's probably quicker to order it yourself. +PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_001_Typical=Typical. +PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_002_Idiot=Idiot. +PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=What the hell? +PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=Hey, get out of here. +PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=You're not allowed back here. +PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=You're kidding, right? Move. +PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_001_YouGonnaBuy=You gonna buy something or what? +PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_002_YouLost=You lost? +PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_003_StoresForPaying=Store's for paying customers only. +PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_004_ISeeYou=I see you. You don't have lurk around like a creep. +PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=Buy something or get out. +PU_SHOPKEEP4_SK_Gruff_Request_Affirm_IG_001_AllRightHold=All right. Hold on. +PU_SHOPKEEP4_SK_Gruff_Request_Affirm_IG_002_Fine=Fine. +PU_SHOPKEEP4_SK_Gruff_Request_Neg_IG_001_NotGonnaHappen=Not gonna happen. +PU_SHOPKEEP4_SK_Gruff_Request_Neg_IG_002_WeDontHaveThat=We don't have that. +PU_SHOPKEEP4_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=That's pretty much everything we got. +PU_SHOPKEEP4_SK_Gruff_Selection_IG_002_WhatYouSee=What you see is what we got. And before you ask, no, there's nothing else in the backroom. +PU_SHOPKEEP4_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=If you need something, use the terminal. That's what it's there for. +PU_SHOPKEEP4_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=Use your mobi. All the info's right there. +PU_SHOPKEEP5_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. +PU_SHOPKEEP5_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment, okay. +PU_SHOPKEEP5_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry, I'll help you in a second. +PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_001_NiceChoice=Nice choice. +PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_002_IThinkYoure=I think you're going to be happy with that. +PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_003_GoodPurchase=Good purchase. +PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_004_SmartBuy=Smart buy. +PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_002_Really=Really? +PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? +PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_004_,P=Wow. +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_001_ThatsANice=That's a nice fit. +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_002_ItLooksLike=Looks like it was made for you. +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_003_GotOneOf=Got one of those myself. +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=Those are great. +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=Really recommend that one. +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_006_YouGotGood=You got good taste. +PU_SHOPKEEP5_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. +PU_SHOPKEEP5_SK_Friendly_Farewell_IG_002_ThanksForStopping=Thanks for stopping by. +PU_SHOPKEEP5_SK_Friendly_Farewell_IG_003_ThanksComeAgain=Thanks. Come again soon. +PU_SHOPKEEP5_SK_Friendly_Farewell_IG_004_HaveAGood=Have a good day. +PU_SHOPKEEP5_SK_Friendly_Greetings_IG_001_HiWelcome=Hi, welcome. +PU_SHOPKEEP5_SK_Friendly_Greetings_IG_002_HiWelcomeCome=Hi, welcome. Come in. +PU_SHOPKEEP5_SK_Friendly_Greetings_IG_003_HiThanksFor=Hi, thanks for coming in. +PU_SHOPKEEP5_SK_Friendly_Greetings_IG_004_HiLetMe=Hi, let me know if there's anything I can help you with. +PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=Nice to see you again. +PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. +PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=Hey, back again I see. Welcome. +PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=Hi, good to have you back. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=Hi, welcome to Casaba Outlet. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=Hi and welcome to AstroArmada. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=Hello, welcome to Garrity Defense. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=Hi, welcome to Live Fire. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=Welcome to Dumper's Depot. Thanks for stopping by. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=Hi, welcome to CenterMass. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to McRae's. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=Welcome to Tammany and Sons'. +PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=Sorry, that's on back order right now. +PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=Apologies. That's currently out of stock. +PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_003_ImSorryBut=I'm sorry, but I'm not sure when we're going to be getting more of that in. +PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=Looks like we're out of that right now. +PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=Whoa, you okay? +PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_003_Whoops=Whoops. +PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=Excuse me, this area is for employees only. +PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=Customers aren't allowed back here. +PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=I'm sorry, but I'm going to have to ask you to leave. +PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_001_CanIHelp=Can I help you? +PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=Is there anything I can help you with? +PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=Do you need something? +PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=Finding everything alright? +PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=See anything you like? +PU_SHOPKEEP5_SK_Friendly_Request_Affirm_IG_001_SureThing=Sure thing. +PU_SHOPKEEP5_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=Sure. One second. +PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=Sorry. Can't help you. +PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_002_IDontThink=I'm don't think we can do that. +PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=I'm afraid we don't have that. +PU_SHOPKEEP5_SK_Friendly_Selection_IG_001_FeelFreeTo=Feel free to take a look around. We got a pretty good selection. +PU_SHOPKEEP5_SK_Friendly_Selection_IG_002_WeveGotA=We've got a lot of variety, take your time and have a look. +PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_001_WeJustGot=We just got a few new items in, so make sure to check them out. +PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_002_GotSomeNew=Got some new inventory in. Definitely worth taking a look. +PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_003_WeveJustReceived=We've just received some exciting new products, have a look. +PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=If you're not seeing something, you might want to check our spectrum selection. +PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=The terminal over there has a few more items than what's on display. +PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. +PU_SHOPKEEP6_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. +PU_SHOPKEEP6_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment, okay. +PU_SHOPKEEP6_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry, I'll help you in a second. +PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_001_NiceChoice=Nice choice. +PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_002_IThinkYoure=I think you're going to be happy with that. +PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_003_OhGoodPurchase=Good purchase. +PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_004_SmartBuy=Smart buy. +PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_002_,P=Really? +PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_003_Yeah=Oh yeah? +PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_004_Wow=Wow. +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_001_ThatsANice=That's a nice fit. +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=Looks like it was made for you. +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_003_GotOneOf=Got one of those myself. +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=Those are great. +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=Really recommend that one. +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_006_YouGotGood=You got good taste. +PU_SHOPKEEP6_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. +PU_SHOPKEEP6_SK_Friendly_Farewell_IG_002_ThanksForStopping=Thanks for stopping by. +PU_SHOPKEEP6_SK_Friendly_Farewell_IG_003_ThanksComeAgain=Thanks. Come again soon. +PU_SHOPKEEP6_SK_Friendly_Farewell_IG_004_HaveAGood=Have a good day. +PU_SHOPKEEP6_SK_Friendly_Greetings_IG_001_HiWelcome=Hi, welcome. +PU_SHOPKEEP6_SK_Friendly_Greetings_IG_002_HiWelcomeCome=Hi, welcome. Come in. +PU_SHOPKEEP6_SK_Friendly_Greetings_IG_003_HiThanksFor=Hi, thanks for coming in. +PU_SHOPKEEP6_SK_Friendly_Greetings_IG_004_HelloLetMe=Hello, let me know if there's anything I can help you with. +PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=Nice to see you again. +PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. +PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=Hey, back again I see. Welcome. +PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=Hi, good to have you back. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=Hi, welcome to Casaba Outlet. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=Hi and welcome to AstroArmada. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=Hello, welcome to Garrity Defense. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=Hi, welcome to Live Fire. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=Welcome to Dumper's Depot. Thanks for stopping by. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=Hi, welcome to CenterMass. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to McRae's. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=Welcome to Tammany and Sons'. +PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_001_OhImSorry=Sorry, that's on back order right now. +PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_002_UhMyApologies=Ah, my apologies. That's currently out of stock. +PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_003_ImSorryBut=I'm sorry, but I'm not sure when we're going to be getting more of that in. +PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=Looks like we're out of that right now. +PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=Whoa, you okay? +PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_003,P=Whoops. +PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=Excuse me, this area is for employees only. +PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=Customers aren't allowed back here. +PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=I'm sorry, but I'm going to have to ask you to leave. +PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_001_CanIHelp=Can I help you? +PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=Is there anything I can help you with? +PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=Do you need something? +PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=Finding everything alright? +PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=See anything you like? +PU_SHOPKEEP6_SK_Friendly_Request_Affirm_IG_001_SureThing=Sure thing. +PU_SHOPKEEP6_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=Sure. One second. +PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=Sorry. Can't help you. +PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_002_IDontThink=I'm don't think we can do that. +PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=I'm afraid we don't have that. +PU_SHOPKEEP6_SK_Friendly_Selection_IG_001_FeelFreeTo=Feel free to take a look around. We got a pretty good selection. +PU_SHOPKEEP6_SK_Friendly_Selection_IG_002,P=We've got a lot of variety, take your time and have a look. +PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_001_WeveJustGot=We just got a few new items in, so make sure to check them out. +PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_002_GotSomeNew=Got some new inventory in. Definitely worth taking a look. +PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_003_WeveJustReceived=We've just received some exciting new products, have a look. +PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=If you're not seeing something, you might want to check our spectrum selection. +PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=The terminal over there has a few more items than what's on display. +PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. +PU_SHOPKEEP7_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. +PU_SHOPKEEP7_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment, okay. +PU_SHOPKEEP7_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry, I'll help you in a second. +PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_001_NiceChoice=Nice choice. +PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_002_IThinkYoure=I think you're going to be happy with that. +PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_003_GoodPurchase=Good purchase. +PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_004_SmartBuy=Smart buy. +PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_002_Really=Really? +PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? +PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_004_Wow=Wow. +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_001_ThatsANice=That's a nice fit. +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=Looks like it was made for you. +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_003_GotOneOf=Got one of those myself. +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=Those are great. +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_005,P=Really recommend that one. +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_006_YouGotGood=You got good taste. +PU_SHOPKEEP7_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. +PU_SHOPKEEP7_SK_Friendly_Farewell_IG_002_ThanksForStopping=Thanks for stopping by. +PU_SHOPKEEP7_SK_Friendly_Farewell_IG_003_ThanksComeAgain=Thanks. Come again soon. +PU_SHOPKEEP7_SK_Friendly_Farewell_IG_004_HaveAGood=Have a good day. +PU_SHOPKEEP7_SK_Friendly_Greetings_IG_001_HiWelcome=Hi, welcome. +PU_SHOPKEEP7_SK_Friendly_Greetings_IG_002,P=Hi, welcome. Come in. +PU_SHOPKEEP7_SK_Friendly_Greetings_IG_003_HIThanksFor=Hi, thanks for coming in. +PU_SHOPKEEP7_SK_Friendly_Greetings_IG_004_HiLetMe=Hi, let me know if there's anything I can help you with. +PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=Nice to see you again. +PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. +PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_003_BackAgainI=Hey, back again I see. Welcome. +PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=Hi, good to have you back. +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=Hi, welcome to Casaba Outlet. +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_002,P=Hi and welcome to AstroArmada. +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=Hello, welcome to Garrity Defense. +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=Hi, welcome to Live Fire. +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=Welcome to Dumper's Depot. Thanks for stopping by. +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_006_HIWelcomeTo=Hi, welcome to CenterMass. +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to McRae's. +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=Welcome to Tammany and Sons'. +PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=Sorry, that's on back order right now. +PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=Apologies. That's currently out of stock. +PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_003_ImSorryBut=I'm sorry, but I'm not sure when we're going to be getting more of that in. +PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=Looks like we're out of that right now. +PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=Whoa, you okay? +PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_003_Whoops=Whoops. +PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=Excuse me, this area is for employees only. +PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_002,P=Customers aren't allowed back here. +PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=I'm sorry, but I'm going to have to ask you to leave. +PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_001_CanIHelp=Can I help you? +PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=Is there anything I can help you with? +PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=Do you need something? +PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=Finding everything alright? +PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=See anything you like? +PU_SHOPKEEP7_SK_Friendly_Request_Affirm_IG_001_SureThing=Sure thing. +PU_SHOPKEEP7_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=Sure. One second. +PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=Sorry. Can't help you. +PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_002_IDontThink=I'm don't think we can do that. +PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=I'm afraid we don't have that. +PU_SHOPKEEP7_SK_Friendly_Selection_IG_001_FeelFreeTo=Feel free to take a look around. We got a pretty good selection. +PU_SHOPKEEP7_SK_Friendly_Selection_IG_002_WeveGotA=We've got a lot of variety, take your time and have a look. +PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_001,P=We just got a few new items in, so make sure to check them out. +PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_002_GotSomeNew=Got some new inventory in. Definitely worth taking a look. +PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_003_WeveJustReceived=We've just received some exciting new products, have a look. +PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=If you're not seeing something, you might want to check our spectrum selection. +PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=The terminal over there has a few more items than what's on display. +PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. +PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_003b_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. +PU_SPECTATOR1_CV_Boo_OtherTeamGood_IG_001_OhBooo=Oh Booo! +PU_SPECTATOR1_CV_Boo_OwnTeamBad_IG_001_AhhGeez=Ahh geez. +PU_SPECTATOR1_CV_Cheer_IG_001_Yes=Yes! +PU_SPECTATOR1_CV_Disbelief_IG_001_ComeOn=Come on! +PU_SPECTATOR1_CV_Disbelief_IG_002_Brilliant=Brilliant +PU_SPECTATOR1_CV_Disbelief_IG_003_CantBelieveThis=Can't believe this +PU_SPECTATOR1_CV_Disbelief_IG_004_NoNoNo=No, no no, no +PU_SPECTATOR1_CV_Encourage_IG_001_GoOn=Go On! +PU_SPECTATOR1_CV_Encourage_IG_002_GoOnBoys=Go on boys! +PU_SPECTATOR1_CV_GameEnds_Lose_IG_001_NoNoNo=No, No, No. +PU_SPECTATOR1_CV_GameEnds_Win_IG_001_Yes=Yes! +PU_SPECTATOR1_CV_TenseBuildup_Fail_IG_001_ComeOnCome=Come on, come on? Yes? Yes!...No? +PU_SPECTATOR1_CV_TenseBuildup_Success_IG_001_ComeOnCome=Come on, come on, come on? YES! +PU_SPECTATOR2_CV_Boo_OtherTeamGood_IG_001_OhWhat=Oh what?!? +PU_SPECTATOR2_CV_Boo_OwnTeamBad_IG_001_Gah=G'ah +PU_SPECTATOR2_CV_Disbelief_IG_001_Noooooo=Noooooo. +PU_SPECTATOR2_CV_Disbelief_IG_002_ComeOnTeam=Come on team +PU_SPECTATOR2_CV_GameEnds_Lose_IG_EX_001= +PU_SPECTATOR2_CV_GameEnds_Win_IG_001_YesYesYes=yes, yes, yes, yes, yes, yes, yes, yes YAHAHA YES! +PU_SPECTATOR2_CV_TenseBuildup_Fail_IG_001_ThatsItThats=That's it, that's it, that's it, that's it, That's it yeah..yeah. OHHH What?!? +PU_SPECTATOR2_CV_TenseBuildup_Success_IG_001_ComeOnCome=Come on, come on, come on... yes yes, yes GAH that's what I'm talking about! Yes! +PU_SPECTATOR2_CV_TenseBuildup_Success_IG_002_ComeOnCome=Come on. come on, come on, come on YES YES! YES!! +PU_SPECTATOR3_CV_Boo_OtherTeamGood_IG_001_NoNo=No! No! +PU_SPECTATOR3_CV_Boo_OwnTeamBad_IG_001_AyWhatIs=Ay what is that! +PU_SPECTATOR3_CV_Cheer_IG_001_HooRah=Hoo Rah! +PU_SPECTATOR3_CV_Cheer_IG_002_Yeaah=Yeaah! +PU_SPECTATOR3_CV_Disbelief_IG_001_WhatAreYou=What are you doing?!? +PU_SPECTATOR3_CV_Encourage_IG_001_GoGoGo=Go, go, go ,go ,go, go, go, go, go, go, go, go, go , go , go, go , go , go , go ,go ,go, go! +PU_SPECTATOR3_CV_GameEnds_Lose_IG_001_ThisIsA=This is a rigged system. It is a rigged game! +PU_SPECTATOR3_CV_GameEnds_Lose_IG_002_WhatICant=What? I can't, my god what am I gonna tell her? Shit +PU_SPECTATOR3_CV_GameEnds_Win_IG_001_IToldYou=I told you! I told you! +PU_SPECTATOR3_CV_TenseBuildup_Fail_IG_001_KnewItI=Knew it, I Knew it! +PU_SPECTATOR3_CV_TenseBuildup_Fail_IG_002_ItsItsWhat=It's it's..what?!? +PU_SPECTATOR4_CV_Boo_OtherTeamGood_IG_001_Ohhhhhhhhfff=Ohhhhhhhhfff. +PU_SPECTATOR4_CV_Boo_OwnTeamBad_IG_001_OhNo=Oh no +PU_SPECTATOR4_CV_Cheer_IG_001_GetIn=Get in +PU_SPECTATOR4_CV_Cheer_IG_002_Yes=Yes! +PU_SPECTATOR4_CV_Disbelief_IG_001_AwWhat=Aw what? +PU_SPECTATOR4_CV_Disbelief_IG_002_OhNoWay=Oh no way +PU_SPECTATOR4_CV_Disbelief_IG_003_Seriously=Seriously? +PU_SPECTATOR4_CV_Encourage_IG_001_YeahYehYeah=Yeah, yeah, yeah go on, yes yes yes go on, go on! +PU_SPECTATOR4_CV_GameEnds_Lose_IG_001_No=No. +PU_SPECTATOR4_CV_GameEnds_Win_IG_001_YesYesYes=Yes! yes! yes! +PU_SPECTATOR4_CV_TenseBuildup_Fail_IG_001_YeahYeahYeah=yeah yeah yeah, go on, yeah go on, go on, go on, go on! +PU_SPECTATOR4_CV_TenseBuildup_Success_IG_001_OhYeahThats=Oh yeah that's it, yeah yeah yeah go on, yeah yeah yeah that's it, that's it, that's it, that's it yes! +PU_SPECTATOR5_CV_Boo_OtherTeamGood_IG_001_DidYouSee=Did you see that? Did you see that? +PU_SPECTATOR5_CV_Boo_OtherTeamGood_IG_002_NoNoNo=No. no no no no no. No no. +PU_SPECTATOR5_CV_Boo_OwnTeamBad_IG_001_AhhComeOn=Ah, come on. +PU_SPECTATOR5_CV_Boo_OwnTeamBad_IG_002_AhhCrap=Ahh, crap. +PU_SPECTATOR5_CV_Cheer_IG_001_Yeah= +PU_SPECTATOR5_CV_Cheer_IG_002_YesYeah=Yes, yeah. +PU_SPECTATOR5_CV_Cheer_IG_003_Alright=Alright. +PU_SPECTATOR5_CV_Disbelief_IG_001_WhatTheHell=The hell was that?! +PU_SPECTATOR5_CV_Disbelief_IG_002_WhatTheWhat=What the. What the hells this? What. What the hell they call this? +PU_SPECTATOR5_CV_Disbelief_IG_003_WhatAreThey=What are they doing! What. What are they doing? +PU_SPECTATOR5_CV_Disbelief_IG_004_WhatIsWrong=What is wrong with you? What? You can't even. +PU_SPECTATOR5_CV_Disbelief_IG_005_WhoWhoMade=Who. Who made the decision? Who did that? +PU_SPECTATOR5_CV_Encourage_IG_001_ComeOnCome=Come on. Come on! +PU_SPECTATOR5_CV_Encourage_IG_002_OhComeOn=Ahh, come on guys. Come on, I got so much writing on this, come on! +PU_SPECTATOR5_CV_GameEnds_Lose_IG_001_GoddamnIt= +PU_SPECTATOR5_CV_GameEnds_Win_IG_001_YeahYeah=Yes! Yeah. +PU_SPECTATOR5_CV_GameEnds_Win_IG_002_Yes=Yes! +PU_SPECTATOR5_CV_GameEnds_Win_IG_003_Laughing= +PU_SPECTATOR5_CV_TenseBuildup_Fail_IG_001_YeahComeOn=Yeah. Come on. Come on. Come on. +PU_SPECTATOR5_CV_TenseBuildup_Fail_IG_002_ComeOnCome=Come on, come on, come on, come on. come on. Come on. Dammit, dammit, dammit, dammit. dammit. +PU_SPECTATOR5_CV_TenseBuildup_Success_IG_001_YesYeahCome=Ahh, yes, yeah come on, come on, yes, yes! +PU_SPECTATOR6_CV_Boo_OtherTeamGood_IG_001,P= +PU_SPECTATOR6_CV_Boo_OwnTeamBad_IG_001_OhWhatCome= +PU_SPECTATOR6_CV_Boo_OwnTeamBad_IG_002_OhComeOn=Oh come, no. Ahh. +PU_SPECTATOR6_CV_Cheer_IG_001_Wohoo= +PU_SPECTATOR6_CV_Disbelief_IG_001_WhatTheHell=What the hell was that?! +PU_SPECTATOR6_CV_Disbelief_IG_002_What=What? +PU_SPECTATOR6_CV_Encourage_IG_001_ComeOnCome=Come on. Come on. +PU_SPECTATOR6_CV_GameEnds_Lose_IG_001_UhWowWhats=What's the point any way, it's a rubbish game. +PU_SPECTATOR6_CV_GameEnds_Lose_IG_002_UhFuckYou=Ah, fuck you. +PU_SPECTATOR6_CV_GameEnds_Lose_IG_003_UhBalls=Uh, balls. +PU_SPECTATOR6_CV_GameEnds_Win_IG_001_HuhWell=Well! +PU_SPECTATOR6_CV_TenseBuildup_Fail_IG_001_Nooo=No! +PU_SPECTATOR6_CV_TenseBuildup_Success_IG_001_OhHereWe=Oh here we go, come on. +PU_SPECTATOR6_CV_TenseBuildup_Success_IG_002_RightHereWe=Right here we go. Yeah, come on, do that, yeah, yeah yeah. Yes! +PU_SPECTATOR6_CV_TenseBuildup_Success_IG_003_UhhYes=Yes! +PU_THUG1_CV_BackForMore_IG_001_LookWhoIt=Look who it is. +PU_THUG1_CV_BackForMore_IG_002_OhNoHere=Oh no. Here comes trouble. +PU_THUG1_CV_BackForMore_IG_003_YouWantIt=You want it now, yeah? +PU_THUG1_CV_KeepsWalking_IG_001_YeahThatWhats=Yeah that whats I thought, keep moving +PU_THUG1_CV_KeepsWalking_IG_002_YeahThoughtSo=Yeah, thought so. +PU_THUG1_CV_KeepsWalking_IG_003_WhereYouGoin=Where you goin, was just about to have some fun. +PU_THUG1_CV_KeepsWalking_IG_004_AndStayOut=And stay out. +PU_THUG1_CV_LookingAtThem_IG_001_WeGotA=We got a problem? +PU_THUG1_CV_LookingAtThem_IG_002_KeepRolling=Keep rolling. +PU_THUG1_CV_LookingAtThem_IG_003_WhatlYouLooking=What you looking at? +PU_THUG1_CV_LookingAtThem_IG_004_OiYouWanna=Oi, you wanna say something? +PU_THUG1_CV_LookingAtThem_IG_005_GoGetOut=Go. Get out of here. Move. +PU_THUG1_CV_LookingAtThem_IG_006_YouWhatWhat=You What? What?! +PU_THUG1_CV_LookingAtThem_IG_007_KeepMoving=Keep moving. +PU_THUG1_CV_Provoking_IG_001_WhatsWrongWith=Whats wrong with you? +PU_THUG1_CV_Provoking_IG_002_WhatWhatYou=What. What you got? +PU_THUG1_CV_Provoking_IG_003_DoSomethingThen=Do something then innit? Go on?? Go on +PU_THUG1_CV_Provoking_IG_004_IllGiveYou=I'll give you the first hit. Come on. +PU_THUG2_CV_BackForMore_IG_001_WellLookWho=Well look who it is. +PU_THUG2_CV_BackForMore_IG_002_OhNoHere=Oh no. Here comes trouble. +PU_THUG2_CV_BackForMore_IG_003_YouBackFor=You back for more? +PU_THUG2_CV_KeepsWalking_IG_002_YeahThoughtSo=Yeah, thought so +PU_THUG2_CV_KeepsWalking_IG_004_AndStayOut=And stay out. +PU_THUG2_CV_LookingAtThem_IG_001_WeGotA=We got a problem? +PU_THUG2_CV_LookingAtThem_IG_002_KeepRolling=Keep rolling. +PU_THUG2_CV_LookingAtThem_IG_003_WhatTheHell=What the hell are you looking at? +PU_THUG2_CV_LookingAtThem_IG_004_YouWannaSay=You wanna say something to me? +PU_THUG2_CV_LookingAtThem_IG_005_Go=Go. +PU_THUG2_CV_LookingAtThem_IG_006_WhatWhat=What? What?! +PU_THUG2_CV_LookingAtThem_IG_007_KeepMoving=Keep moving. +PU_THUG2_CV_Provoking_IG_001_WhatTheHell=What the hell is wrong with you. +PU_THUG2_CV_Provoking_IG_002_WhatWhatTo=What, what to you got. +PU_THUG2_CV_Provoking_IG_004_IllGiveYou=I'll give you first shot. +PU_THUG3_CV_BackForMore_IG_001_GuessWhoIt=Guess who it is. +PU_THUG3_CV_BackForMore_IG_002_LooksLikeWe=Looks like we got a gun slinger +PU_THUG3_CV_BackForMore_IG_003_OhYouBack=Oh, you back for more? +PU_THUG3_CV_KeepsWalking_IG_001_GoodChoiceKeep=Good Choice. Keep walking. +PU_THUG3_CV_KeepsWalking_IG_002_IKnewIt=I knew it. +PU_THUG3_CV_KeepsWalking_IG_003_WhereYouGoing=Where you going? Was looking forward to that. +PU_THUG3_CV_KeepsWalking_IG_004_YouHaveA=You have a nice day +PU_THUG3_CV_LookingAtThem_IG_001_OhWeGot=oh We got a problem? +PU_THUG3_CV_LookingAtThem_IG_002_KeepRolling=Keep rolling. +PU_THUG3_CV_LookingAtThem_IG_003_TheHellYou=the hell you looking at? +PU_THUG3_CV_LookingAtThem_IG_004_YouWannaSay=You wanna say something to me? +PU_THUG3_CV_LookingAtThem_IG_005_GoGetOut=Go. Get out of here. +PU_THUG3_CV_LookingAtThem_IG_006_WhatWhat=What? What? +PU_THUG3_CV_LookingAtThem_IG_007_YouBestKeep=You best keep moving. +PU_THUG3_CV_Provoking_IG_001_TheHellsWrong=the hell's wrong with you? +PU_THUG3_CV_Provoking_IG_002_OhYouGot=Oh you got something for me? +PU_THUG3_CV_Provoking_IG_003_DoSomethingIm=Do something, I'm kinda curious. +PU_THUG3_CV_Provoking_IG_004_IllGiveYou=I'll give you first shot. Come on. +PU_THUG4_CV_BackForMore_IG_001_LookWhosBack=Look who's back. +PU_THUG4_CV_BackForMore_IG_002_OhNoHere=Oh no. Here comes trouble. +PU_THUG4_CV_BackForMore_IG_003_YouBackFor=You back for more? +PU_THUG4_CV_KeepsWalking_IG_001_ThatsRightKeep=That's right. Keep walking. +PU_THUG4_CV_KeepsWalking_IG_002_YeahThoughtSo=Yeah, thought so. +PU_THUG4_CV_KeepsWalking_IG_003_OhWhereYou=Oh Where you going? We were just gonna have some fun. +PU_THUG4_CV_KeepsWalking_IG_004_YeahAndStay=Yeah And stay out. +PU_THUG4_CV_LookingAtThem_IG_001_WeGotA=We got a problem? +PU_THUG4_CV_LookingAtThem_IG_002_KeepRolling=Keep rolling. +PU_THUG4_CV_LookingAtThem_IG_003_WhatTheHell=What the hell you looking at? +PU_THUG4_CV_LookingAtThem_IG_004_YouWannaSay=You wanna say something to me? +PU_THUG4_CV_LookingAtThem_IG_005_GoGetOut=Go. Get out of here. +PU_THUG4_CV_LookingAtThem_IG_006_WhatWhat=What? What?! +PU_THUG4_CV_LookingAtThem_IG_007_KeepMoving=Keep moving. +PU_THUG4_CV_Provoking_IG_001_WhatTheHells=What the hell's wrong with you? +PU_THUG4_CV_Provoking_IG_002_WhatWhatYou=What. What you got? +PU_THUG4_CV_Provoking_IG_003_DoSomethingThen=Do something then, come on +PU_THUG4_CV_Provoking_IG_004_YouCanHave=You can have first shot. Come on +PU_THUG5_CV_CatCalling_IG_001_LookAtThis=Look at this asshole over here. +PU_THUG5_CV_CatCalling_IG_002_SeriouslyWhatThe=Seriously. What the hell you wearing? You ain't pass a mirror this morning +PU_THUG5_CV_CatCalling_IG_003_HeyHey=Hey! Hey!! What's up! +PU_THUG5_CV_CatCalling_IG_004_HereWeGo=Here we go. Check out this jasper. +PU_THUG6_CV_CatCalling_IG_001_LookAtThis=Look at this piece of shit. +PU_THUG6_CV_CatCalling_IG_002_SeriouslyWhatThe=Seriously. What the hell you got on? You ain't pass a mirror or nothing before you leave the house this morning. +PU_THUG6_CV_CatCalling_IG_003_HeyHey=Hey! Hey you!! What's up!? +PU_THUG6_CV_CatCalling_IG_004_HeyCheckThis=Hey check this out, look at this clown. +PU_THUG7_CV_CatCalling_IG_001_LookAtThis=Look at this piece of shite. +PU_THUG7_CV_CatCalling_IG_002_SeriouslyWhatYou=Seriously, what you wearing. +PU_THUG7_CV_CatCalling_IG_003_HeyWhatsGoing=Hey whats going on +PU_THUG7_CV_CatCalling_IG_004_LookAtThis=Look at this jasper. +PU_THUG8_CV_CatCalling_IG_001_LookAtThis=Look at this asshole over here. +PU_THUG8_CV_CatCalling_IG_002_SeriouslyWhatAre=Seriously what are you wearing, you don't look in the mirror today? +PU_THUG8_CV_CatCalling_IG_003_HeyHeyYou=Hey, hey you. Im talking to you. +PU_THUG8_CV_CatCalling_IG_004_HeyLookAt=Hey look at this idiot. +PU_UEEALERT02_F_DPA_Announce_Event_ThreatActive_IG_001_AttentionHostileElements=Attention. Hostile elements have disabled Quantum Travel in this sector. Please shelter in place until authorities have resolved the threat. +PU_UEEALERT02_F_DPA_Announce_Event_ThreatActive_RepeatOccur_IG_001_AttentionUntilThe=Attention. Until the current threat in this sector has been resolved, civilians are advised to avoid engaging in space travel. If not possible, use extreme caution when leaving the station. +PU_UEEALERT02_F_DPA_Announce_Event_ThreatCleared_IG_001_AttentionTheThreat=Attention. The threat in this sector has been cleared. You are free to resume normal travel. Your patience has been appreciated. +PU_UEEALERT02_F_DPA_Announce_Event_ThreatCleared_aNeutral_tPlayer_FromNeutral_IG_001_AttentionTheThreat=Attention. The threat in this sector has been resolved. You are free to resume normal travel. +PU_UEEALERT02_F_DPA_Enter_SectorArea_ThreatActive_aNeutral_tPlayer_FromNeutral_IG_001_WarningYouHave=Warning. You have entered a high threat area. Hostile elements have disabled Quantum Travel in this sector. All pilots are encourage to seek alternate routes. Extreme caution advised. +PU_UEE_Navy_RepUI_Area,P=[PH] Area +PU_UEE_Navy_RepUI_Description,P=[PH] UEE Navy Description +PU_UEE_Navy_RepUI_Focus,P=[PH] UEE Navy Focus +PU_UEE_Navy_RepUI_Founded,P=[PH] N/A +PU_UEE_Navy_RepUI_Headquarters,P=[PH] UEE Navy Headquarters +PU_UEE_Navy_RepUI_Leadership,P=[PH] UEE Navy Leadership +PU_UEE_Navy_RepUI_Name,P=[PH] UEE Navy +PU_UEE_RepUI_Area,P=[PH] Area +PU_UEE_RepUI_Description,P=[PH] UEE Description +PU_UEE_RepUI_Focus,P=[PH] UEE Focus +PU_UEE_RepUI_Founded,P=[PH] N/A +PU_UEE_RepUI_Headquarters,P=[PH] UEE Headquarters +PU_UEE_RepUI_Leadership,P=[PH] UEE Leadership +PU_UEE_RepUI_Name,P=[PH] UEE +PU_UI_NineTails350R=NineTails 350R +PU_UI_NineTailsAurora=NineTails Aurora +PU_UI_NineTailsConstellation=NineTails Connie +PU_UI_NineTailsCutlass=NineTails Cutlass +PU_UI_NineTailsGladius=NineTails Gladius +PU_UI_NineTailsHornet=NineTails Hornet +PU_UI_NineTailsM50=NineTails M50 +PU_UI_NineTailsSabre=NineTails Sabre +PU_UI_NineTailsVanguard=NineTails Vanguard +PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_001_HelloTheEvent=Hello, the event halls are now open. Thank you for your patience and enjoy your day. +PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_002_AttnAllThe=Attention, all the event halls are now open. Please enjoy your day. +PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_003_AttnAttendeesWe=Attention, attendees. We at the Vision Center thank you for your patience. The event halls are now open. +PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_001_AttnThankYou=Attention, thank you for visiting. The Vision Center will be opening shortly. +PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_002_AttnAllAttendees=Attention all attendees, we thank you for your patience. The Vision Center will be opening to the public very soon. +PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_003_HelloAttendeesThe=Hello, attendees. The Vision Center will be open to the public very soon. Thank you and welcome. +PU_VCANN01_F_LPA_Warn_Arresting_IG_001_YouAreIn=You are in violation of Crusader law. Security forces have been dispatched. +PU_VCANN01_F_LPA_Warn_Arresting_IG_002_YouAreIllegally=You are illegally trespassing on Crusader property. Stand by, security forces are headed to you. +PU_VCANN01_F_LPA_Warn_Arresting_IG_003_AttnYouAre=Attention, you are trespassing on Crusader property. Security forces are heading to your position. +PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_001_AttnTheVision=Attention, the Vision Center will be closing shortly. Please start making your way to the exit. Thank you for your cooperation. +PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_002_ThisIsAn=This is an announcement that the Vision Center will be closing soon. All attendees should begin making their way to the exit. We hope you've been enjoying your day. +PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_003_HelloEveryoneThe=Hello, everyone. The Vision Center will be closing shortly, so all attendees should gather their possessions and start exiting the premises. Thank you for your attention. +PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_001_ThisIsA=This is a final announcement. The Vision Center will be closing. Any unauthorized people must exit before the doors lock. Trespassers will be prosecuted. +PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_002_AttnTheVision=Attention, the Vision Center is about to close. Please exit the facilities immediately. Attendees still inside after closure will be considered trespassing. +PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_003_AttnTheVision=Attention, the Vision Center will be closing momentarily. This is a final warning for all attendees to exit the premises. You will be in violation of Crusader law if you stay in the facility. +PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_HelloThisIs=Hello. This is another announcement that the Vision Center will be closing very shortly. All attendees must begin to exit the facilities. Thank you. +PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_002_ThisIsA=This is a general announcement that all Vision Center facilities will be closing soon. Please make your way to the exits and enjoy the rest of your day. +PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_003_AttnWeWill=Attention, we will be closing the Vision Center very shortly. All attendees must make their way to the exit. Thank you for your cooperation. +PU_VCANN01_F_LPA_Warn_Trespassing_IG_001_TheVisionCenter=The Vision Center is now closed. Any trespassers will be prosecuted. +PU_VCANN01_F_LPA_Warn_Trespassing_IG_002_AttnTheVision=Attention, the Vision Center is now closed. Anyone caught on the premises will be considered trespassing. +PU_VCANN01_F_LPA_Warn_Trespassing_IG_003_TheVisionCenter=The Vision Center is closed. Anyone still found on the premises will be subject to prosecution. Crusader thanks you for visiting and hope to see you again soon. +PU_VENDOR01_M_BSG_Apologize_IG_001_ImReallySorry=I'm really sorry. +PU_VENDOR01_M_BSG_Apologize_IG_002_SorryAboutThat=Sorry about that. +PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_003= +PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_003= +PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_003= +PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_003= +PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001b= +PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001c= +PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_003= +PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_003= +PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_003= +PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_003= +PU_VENDOR01_M_BSG_Bump_IG_001_WatchIt=Watch it. +PU_VENDOR01_M_BSG_Bump_IG_002_Hey=Hey. +PU_VENDOR01_M_BSG_Bump_IG_003_LookOut=Look out. +PU_VENDOR01_M_BSG_Bump_Neg_IG_001_Typical=Typical?. +PU_VENDOR01_M_BSG_Bump_Neg_IG_002_WatchItAsshole=Watch it. (under breath) asshole. +PU_VENDOR01_M_BSG_Bump_Neg_IG_003_WalkMuch=Walk much? +PU_VENDOR01_M_BSG_Bump_Pos_IG_001_YouGood=You good? +PU_VENDOR01_M_BSG_Bump_Pos_IG_002_YouShouldBe=You should be more careful. +PU_VENDOR01_M_BSG_Bump_Pos_IG_003_ExcuseMe=Excuse me. +PU_VENDOR01_M_BSG_Greet_IG_001_Hi=Hi. +PU_VENDOR01_M_BSG_Greet_IG_002_Hello=Hello. +PU_VENDOR01_M_BSG_Greet_IG_003_Hey=Hey. +PU_VENDOR01_M_BSG_Greet_Neg_IG_001_YouWantSomething=You want something? +PU_VENDOR01_M_BSG_Greet_Neg_IG_002_Yeah=Yeah? +PU_VENDOR01_M_BSG_Greet_Neg_IG_003_YeahOkay=Yeah, okay. +PU_VENDOR01_M_BSG_Greet_Pos_IG_001_OhHey=Oh, hey. +PU_VENDOR01_M_BSG_Greet_Pos_IG_002_WhatsGoingOn=What's going on? +PU_VENDOR01_M_BSG_Greet_Pos_IG_003_HowYouBeen=How you been? +PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_001_WhatTheHell=What the hell? +PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_002_YouOkay=You okay? +PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_003_WhatsWrongWith=What's wrong with you? +PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_001= +PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_002= +PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_003= +PU_VENDOR01_M_BSG_React_Surprised_IG_EX_001= +PU_VENDOR01_M_BSG_React_Surprised_IG_EX_002= +PU_VENDOR01_M_BSG_React_Surprised_IG_EX_003= +PU_VENDOR01_M_BSG_Request_GetPast_IG_001_ExcuseMe=Excuse me. +PU_VENDOR01_M_BSG_Request_GetPast_IG_002_ComingThrough=Coming through. +PU_VENDOR01_M_BSG_Request_GetPast_IG_003_WatchOut=Watch out. +PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_001_GetOutOf=Get out of the way. +PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_002_MoveIt=Move it. +PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_003_YoureInMy=You're in my way. +PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_001_CanIGet=Can I get past you? +PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_002_SorryJustMoving=Sorry, just moving through. +PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_003_HeySorryCan=Hey, sorry, can I get by? +PU_VENDOR01_M_BSG_Respond_Affirm_IG_001_Yeah=Yeah. +PU_VENDOR01_M_BSG_Respond_Affirm_IG_002_Yes=Yes. +PU_VENDOR01_M_BSG_Respond_Negative_IG_001_No=No. +PU_VENDOR01_M_BSG_Respond_Negative_IG_002_Nope=Nope. +PU_VENDOR01_M_BSG_Thanks_IG_001_ThankYou=Thank you. +PU_VENDOR01_M_BSG_Thanks_IG_002_Thanks=Thanks. +PU_VENDOR01_M_BSG_Thanks_Pos_IG_001_AwesomeThanks=Awesome. Thanks. +PU_VENDOR01_M_BSG_Thanks_Pos_IG_002_ThanksSoMuch=Thanks so much. +PU_VENDOR01_M_CNC_Beg_ForLife_IG_001_JustLetMe= Just let me go? okay? +PU_VENDOR01_M_CNC_Beg_ForLife_IG_002_PleaseDontHurt= Please, don't hurt me. +PU_VENDOR01_M_CNC_Beg_ForLife_IG_003_IGotA= I got a family? Please. +PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_001_LookIntoYour= Look into your heart? +PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_002_YouDontHave= You don't have to do this. +PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_003_ImBeggingYou= I'm begging you. Don't. +PU_VENDOR01_M_CNC_CallHelp_IG_001_INeedHelp=I need help! +PU_VENDOR01_M_CNC_CallHelp_IG_002_SomebodyPleaseHelp=Somebody please help me! +PU_VENDOR01_M_CNC_CallHelp_IG_003_OhGodHelp=Oh god, help! +PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_001= +PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_002= +PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_003= +PU_VENDOR01_M_CNC_DeathThroe_IG_EX_001= +PU_VENDOR01_M_CNC_DeathThroe_IG_EX_002= +PU_VENDOR01_M_CNC_DeathThroe_IG_EX_003= +PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_001= +PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_002= +PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_003= +PU_VENDOR01_M_CNC_GetHit_High_IG_EX_001= +PU_VENDOR01_M_CNC_GetHit_High_IG_EX_002= +PU_VENDOR01_M_CNC_GetHit_High_IG_EX_003= +PU_VENDOR01_M_CNC_GetHit_IG_EX_001= +PU_VENDOR01_M_CNC_GetHit_IG_EX_002= +PU_VENDOR01_M_CNC_GetHit_IG_EX_003= +PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_001= +PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_002= +PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_003= +PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_Shit= Shit! +PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_WhoaWhoaWhoa= Whoa, whoa, whoa. +PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_HeyDont= Hey! Don't! +PU_VENDOR01_M_CNC_React_Cower_IG_EX_001= +PU_VENDOR01_M_CNC_React_Cower_IG_EX_002= +PU_VENDOR01_M_CNC_React_Cower_IG_EX_003= +PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_001_Help= Help! +PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_002_OhGod= Oh god! +PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_003_Aaaaah= Aaaaah! +PU_VENDOR01_M_CNC_Surrender_IG_001_PleaseIGive= Please, I give up. +PU_VENDOR01_M_CNC_Surrender_IG_002_JustLetMe= Just let me go. +PU_VENDOR01_M_CNC_Surrender_IG_003_ImNotDoing= I'm not doing anything. +PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_001_HowDoThese=How do these things get so dirty? +PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_002_ThisIsSo=This is so disgusting. +PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_003_ThisJustWont=This just won't come off. +PU_VENDOR01_M_PVE_Busy_OneMoment_IG_001_OneMoment=One moment. +PU_VENDOR01_M_PVE_Busy_OneMoment_IG_002_JustASec=Just a sec. +PU_VENDOR01_M_PVE_Busy_OneMoment_Neg_IG_001_YeahISee=Yeah, I see you. Gimme a minute. +PU_VENDOR01_M_PVE_Busy_OneMoment_Neg_IG_002_IllGetTo=I'll get to you when I get to you. +PU_VENDOR01_M_PVE_Busy_OneMoment_Pos_IG_001_IllBeWith=I'll be with you in one sec. +PU_VENDOR01_M_PVE_Busy_OneMoment_Pos_IG_002_JustLetMe=Just let me wrap this up real quick. +PU_VENDOR01_M_PVE_CallSecurity_High_IG_001_OhShitSecurity=Oh shit! Security! +PU_VENDOR01_M_PVE_CallSecurity_High_IG_002_Security=Security! +PU_VENDOR01_M_PVE_CallSecurity_High_IG_003_HelpSecurity=Help! Security! +PU_VENDOR01_M_PVE_CallSecurity_IG_001_SecurityOverHere=Security. Over here. +PU_VENDOR01_M_PVE_CallSecurity_IG_002_CouldIGet=Could I get some security? +PU_VENDOR01_M_PVE_CallSecurity_IG_003_INeedSecurity=I need security. +PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_001_Thief=Thief! +PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_002_StopThief=Stop! Thief! +PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_003_HelpThief=Help! Thief! +PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_001_YouGood=You good? +PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_002_HowsYourDay=How's your day going? +PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_003_HowsEverythingWith=How's everything with you? +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_001_BeenBetterTo=Been better, to be honest. Just been feeling like I'm in a rut. +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_002_ISwearToday=I swear, today has been an absolute slog. Every time I check my mobi, it's like no time has passed. +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_003_ImDoingAlright=I'm doing alright. Had a caffeine crash about an hour ago, so I might need to re-up my system. +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_004_AnotherDayIn=Another day in the grind. You know what I mean? +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_005_HonestlyImBurnt=Honestly? I'm burnt. I need a change of scenery or something because I'm going out of my mind. +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_006_IDontKnow=I don't know. I guess things are fine. I mean, I'm not living in some border system, dodging Vanduul raids, so I guess it could be worse. +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_007_JustTiredHavent=Just tired. Haven't been sleeping. It really messes with your head after a while. +PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_001_PrettyGreatRight=Pretty great, right? +PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_002_LikeWhatYou=Like what you see? +PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_003_YouGonnaBuy=You gonna buy that or look at it all day? +PU_VENDOR01_M_PVE_Farewell_EndShift_IG_001_ImActuallyDone=I'm actually done for the day. +PU_VENDOR01_M_PVE_Farewell_EndShift_IG_002_ImClockingOut=I'm clocking out. The next person can help you. +PU_VENDOR01_M_PVE_Farewell_EndShift_IG_003_SorryMyShifts=Sorry, my shift's over. +PU_VENDOR01_M_PVE_Farewell_IG_001_Thanks=Thanks. +PU_VENDOR01_M_PVE_Farewell_IG_002_Bye=Bye. +PU_VENDOR01_M_PVE_Farewell_IG_003_GoodBye=Good bye. +PU_VENDOR01_M_PVE_Farewell_Neg_IG_001_YouGottaGo=You gotta go. +PU_VENDOR01_M_PVE_Farewell_Neg_IG_002_YouStillHere=You still here? +PU_VENDOR01_M_PVE_Farewell_Neg_IG_003_Bye=Bye. +PU_VENDOR01_M_PVE_Farewell_Pos_IG_001_HaveAGood=Have a good one. +PU_VENDOR01_M_PVE_Farewell_Pos_IG_002_TakeCare=Take care. +PU_VENDOR01_M_PVE_Farewell_Pos_IG_003_HaveAGreat=Have a great day. +PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_001_YouSureYou=You sure you don't want anything? +PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_002_YouGonnaBuy=You gonna buy anything? +PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_003_YouSureI=You sure I can't help you? +PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_001_IsThatIt=Is that it? +PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_002_CanIGet=Can I get you anything else? +PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_003_AnythingElse=Anything else? +PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_004_WillThatDo=Will that do it? +PU_VENDOR01_M_PVE_Offer_ClearItem_IG_001_YouDoneWith=You done with that? +PU_VENDOR01_M_PVE_Offer_ClearItem_IG_002_YouFinishedHere=You finished here? +PU_VENDOR01_M_PVE_Offer_ClearItem_IG_003_AllDone=All done? +PU_VENDOR01_M_PVE_Offer_Confirmed_IG_001_YouGotIt=You got it. +PU_VENDOR01_M_PVE_Offer_Confirmed_IG_002_DoneAndDone=Done and done. +PU_VENDOR01_M_PVE_Offer_Confirmed_IG_003_OkayLetsGet=Okay, let's get that going for you. +PU_VENDOR01_M_PVE_Offer_Confirmed_IG_004_GoodChoice=Good choice. +PU_VENDOR01_M_PVE_Offer_Denied_IG_001_NoProblem=No problem. +PU_VENDOR01_M_PVE_Offer_Denied_IG_002_Okay=Okay. +PU_VENDOR01_M_PVE_Offer_Denied_IG_003_LetMeKnow=Let me know if you change your mind. +PU_VENDOR01_M_PVE_Offer_Denied_IG_004_NoSweat=No sweat. +PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_001_Fine=Fine. +PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_002_Whatever=Whatever. +PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_003_WastingMyTime=(under breath) Wasting my time? +PU_VENDOR01_M_PVE_Offer_IG_001_CanIGet=Can I get you something? +PU_VENDOR01_M_PVE_Offer_IG_002_WhatCanI=What can I get you? +PU_VENDOR01_M_PVE_Offer_IG_003_WhatllItBe=What'll it be? +PU_VENDOR01_M_PVE_Offer_IG_004_CanIHelp=Can I help you? +PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_001_ThisACheat=This a cheat day? How about you finish what you got then come back for more. +PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_002_MaybeKnockOut=Maybe knock out round one before coming back for round two? +PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_003_ButYouveAlready=But? you've already got your order? +PU_VENDOR01_M_PVE_Warn_Theft_IG_001_LookDontEven=Look, don't even think about stealing that. +PU_VENDOR01_M_PVE_Warn_Theft_IG_002_IHopeYoure=I hope you're going to pay for that. +PU_VENDOR01_M_PVE_Warn_Theft_IG_003_PleaseDontSteal=Please don't steal from me. +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_001_ImSeriousPut=I'm serious, put that back or buy it. +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_002_LookYoureGonna=Look, you're gonna need to pay for that. +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_003_LastChancePay=Last chance. Pay for it or put it back. +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_001_LastChanceOr=Last chance or I'm calling security. +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_002_SeriouslyIWill=Seriously. I will mess you up if you steal from me. +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_003_ImNotPlaying=I'm not playing. Pay for that. +PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_001_HeyPayFor=Hey, pay for it or put it back. +PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_002_DontStealShit=Don't steal shit, okay? +PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_003_DontBeAn=Don't be an asshole. Pay for that. +PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_001_IdPutThat=I'd put that back. +PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_002_DontEvenThink=Don't even think about taking that. +PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_003_ComeOnDont=Come on. Don't take that. +PU_VENDOR01_M_PVE_Warn_Trespassing_IG_001_ThisAreasOff=This area's off limits. +PU_VENDOR01_M_PVE_Warn_Trespassing_IG_002_LookYouGotta=Look, you gotta go. +PU_VENDOR01_M_PVE_Warn_Trespassing_IG_003_YouCantBe=You can't be here. +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_001_LookImNot=Look, I'm not going to tell you again. +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_002_LastChanceGet=Last chance. Get out of here. +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_003_ImSeriousYou=I'm serious. You need to leave. +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_001_StopBeingAn=Stop being an asshole. You gotta go. +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_002_ImNotScrewing=I'm not screwing around. Leave. Now. +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_003_GetTheHell=Get the hell out of here. I mean it. +PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_001_GetOutOf=Get out of here. +PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_002_YouArentSupposed=You aren't supposed to be here. +PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_003_HeyMoveIt=Hey, move it. You can't be here. +PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_001_SorryYouReally=Sorry, you really can't be back here. +PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_002_SeriouslyMyBossll=Seriously. My boss'll kill me if you stay back here. +PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_003_ComeOnYou=Come on, you can't be here. +PU_VENDOR01_M_PVE_Welcome_Banned_IG_001_UhUhNo=Uh uh, no way. +PU_VENDOR01_M_PVE_Welcome_Banned_IG_002_OhHellNo=Oh hell no. Get out of here. +PU_VENDOR01_M_PVE_Welcome_Banned_IG_003_NopeNotServing=Nope. Not serving you. +PU_VENDOR01_M_PVE_Welcome_IG_001_WhatCanI=What can I do for you? +PU_VENDOR01_M_PVE_Welcome_IG_002_Welcome=Welcome. +PU_VENDOR01_M_PVE_Welcome_IG_003_ThanksForComing=Thanks for coming in. +PU_VENDOR01_M_PVE_Welcome_Neg_IG_001_YeahHey=Yeah, hey. +PU_VENDOR01_M_PVE_Welcome_Neg_IG_002_YouNeedSomething=You need something? +PU_VENDOR01_M_PVE_Welcome_Neg_IG_003_WhatYouWant=What you want? +PU_VENDOR01_M_PVE_Welcome_Pos_IG_001_HeyWhatCan=Hey, what can I do for you? +PU_VENDOR01_M_PVE_Welcome_Pos_IG_002_CanIGet=Can I get you something? +PU_VENDOR01_M_PVE_Welcome_Pos_IG_003_HeyGoodTo=Hey, good to see you, what can I get you? +PU_VENDOR01_M_PVE_Welcome_Remember_IG_001_WelcomeBack=Welcome back. +PU_VENDOR01_M_PVE_Welcome_Remember_IG_002_BackAgainHuh=Back again, huh? +PU_VENDOR01_M_PVE_Welcome_Remember_IG_003_ThanksForComing=Thanks for coming back. +PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_001_JesusNotYou=Jesus, not you again. +PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_002_YouAgain=You again? +PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_003_YoureBackGreat=You're back? great? +PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_001_HiWelcomeBack=Hi, welcome back. Good to see you. +PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_002_IRememberYou=I remember you. Welcome back. +PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_003_OneOfThose=One of those days, huh? +PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_001_WhoaWhoaWhoa=Whoa, whoa, whoa, ease up. +PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_002_HeyCoolIt=Hey! Cool it! +PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_003_CalmTheHell=Calm the hell down. +PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_001_EasyOkay=Easy, okay? +PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_002_HeyCalmDown=Hey, calm down. +PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_003_TakeItDown=Take it down a notch. +PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_001_LookJustCool=Look, just cool it, okay? +PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_002_LetsCalmDown=Let's calm down. I won't tell you again. +PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_003_EitherCalmDown=Either calm down or you're out of here. +PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_001_GetTheHell=Get the hell out! +PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_002_YoureDoneGo=You're done! Go! +PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_003_GetOutOf=Get out of here. Now! +PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_001_YouKnowWhat=You know what? You're done. +PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_002_AllRightYou=All right. You gotta go. +PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_003_ImDoneWith=I'm done with you. Get out. +PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_001_UhUhNo=Uh uh, no fighting! +PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_002_TakeItOutside=Take it outside. +PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_003_HeyCutIt=Hey! Cut it out! +PU_VENDOR01_M_VBA_Give_Drink_Beer_IG_001_HeresYourBeer=Here's your beer. +PU_VENDOR01_M_VBA_Give_Drink_Cocktail_IG_001_HeresYourCocktail=Here's your cocktail. +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_001_HeyYouWant=Hey, you want this drink or what? +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_002_ForgettingSomething=Forgetting something? +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_003_UhAreYou=Uh? are you gonna take your drink? +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_001_YouBelieveThis=You believe this shit? +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_002_PeopleTheseDays=People these days are unbelieveable. +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_003_YouSeeThis=You see this? +PU_VENDOR01_M_VBA_Give_Drink_HouseSpecial_IG_001_OneHouseSpecial=One house special. +PU_VENDOR01_M_VBA_Give_Drink_IG_001_HeresYourDrink=Here's your drink. +PU_VENDOR01_M_VBA_Give_Drink_IG_002_OneDrink=One drink. +PU_VENDOR01_M_VBA_Give_Drink_IG_003_ThisDrinksYours=This drink's yours. +PU_VENDOR01_M_VBA_Give_Drink_Whiskey_IG_001_AndAWhiskey=And a whiskey? +PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_001_Another=Another? +PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_002_YouWantAnother=You want another round? +PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_003_HowAboutAnother=How about another? +PU_VENDOR01_M_VBA_Offer_Drink_Beer_IG_001_YouWantA=You want a beer? +PU_VENDOR01_M_VBA_Offer_Drink_Cocktail_IG_001_CanIGet=Can I get you a cocktail? +PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Beer_IG_001_BeerCopyThat=Beer. Copy that. +PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Cocktail_IG_001_SureThingThats=Sure thing. That's my specialty. +PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_HouseSpecial_IG_001_OneSpecialYou=One special. You got it. +PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Whiskey_IG_001_OneWhiskeyComing=One whiskey. Coming up. +PU_VENDOR01_M_VBA_Offer_Drink_HouseSpecial_IG_001_YouWantA=You want a house special? +PU_VENDOR01_M_VBA_Offer_Drink_IG_001_CanIGet=Can I get you a drink? +PU_VENDOR01_M_VBA_Offer_Drink_IG_002_YouNeedA=You need a drink? +PU_VENDOR01_M_VBA_Offer_Drink_IG_003_WhatYouDrinking=What you drinking? +PU_VENDOR01_M_VBA_Offer_Drink_IG_004_WhatCanI=What can I get you? +PU_VENDOR01_M_VBA_Offer_Drink_IG_005_Thirsty=Thirsty? +PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_001_HelloYouNeed=Hello? You need a drink? +PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_002_HeyDrinkYes=Hey. Drink? Yes? No? +PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_003_NotATrick=Not a trick question. Do you want a drink? +PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_001_Nevermind=Nevermind. +PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_002_FineForgetIt=Fine. Forget it. +PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_003_OkayMovingOn=Okay? moving on. +PU_VENDOR01_M_VBA_Offer_Drink_Usual_IG_001_TheUsual=The usual? +PU_VENDOR01_M_VBA_Offer_Drink_Usual_IG_002_YouGoingWith=You going with your standard? +PU_VENDOR01_M_VBA_Offer_Drink_Whiskey_IG_001_HowAboutA=How about a whiskey? +PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_001_DamnMustBe=Damn, must be real thirsty. Polish that one off and I'll get you more. +PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_002_OneOrderAt=One order at a time, all right? +PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_003_YeahYouMight=Yeah, you might want to pace yourself and drink what you've got. +PU_VENDOR01_M_VBA_Welcome_Bones_IG_001_YeahWelcomeTo=Yeah, welcome to Bones'. +PU_VENDOR01_M_VBA_Welcome_CafeMusain_IG_001_ThanksForComing=Thanks for coming to Caf? Musain. +PU_VENDOR01_M_VBA_Welcome_DeadRise_IG_001_YeahHey=Yeah, hey. +PU_VENDOR01_M_VBA_Welcome_Ellroys_IG_001_WelcomeToEllroys=Welcome to Ellroy's. Just what you deserve. +PU_VENDOR01_M_VBA_Welcome_GLoc_IG_001_ThanksForPopping=Thanks for popping into G-Loc. +PU_VENDOR01_M_VBA_Welcome_IG_001_HowsItGoing=How's it going? You need a drink? +PU_VENDOR01_M_VBA_Welcome_IG_002_HiWhatCan=Hi, what can I get you? +PU_VENDOR01_M_VBA_Welcome_IG_003_WhatsUpYou=What's up? You want a drink? +PU_VENDOR01_M_VBA_Welcome_MandV_IG_001_HelloWelcomeTo=Hello, welcome to M&V. +PU_VENDOR01_M_VBA_Welcome_Neutrality_IG_001_YeahWhat=Yeah? what? +PU_VENDOR01_M_VBA_Welcome_TuringsStop_IG_001_WelcomeToTurings=Welcome to Turing's Stop. +PU_VENDOR01_M_VBA_Welcome_Voyager_IG_001_HelloAndWelcome=Hello and welcome to Voyager Bar. +PU_VENDOR01_M_VBA_Welcome_Wallys_IG_001_WelcomeToWallys=Welcome to Wally's Bar. +PU_VENDOR01_M_VCO_Give_Drink_Cappuccino_IG_001_ThisCappucinosYours=This cappucino's yours. +PU_VENDOR01_M_VCO_Give_Drink_ChoclateMilk_IG_001_HeresYourChocolate=Here's your chocolate milk. +PU_VENDOR01_M_VCO_Give_Drink_Coffee_IG_001_HeresYourCoffee=Here's your coffee. +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_001_HeyYouWant=Hey, you want this drink or what? +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_002_YouGonnaTake=You gonna take your drink? +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_003_HeyYourOrder=Hey, your order! +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_001_WhyArePeople=Why are people just abandoning their drinks? +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_002_YouSeeingThis=You seeing this? +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_003_IDontKnow=I don't know what the hell is going on with customers today. +PU_VENDOR01_M_VCO_Give_Drink_Espresso_IG_001_GotYourEspresso=Got your espresso. +PU_VENDOR01_M_VCO_Give_Drink_FiftyFifty_IG_001_ThisIsYour=This is your 50/50. +PU_VENDOR01_M_VCO_Give_Drink_FlatWhiteJazz_IG_001_HeresTheFlat=Here's the Flat White Jazz. +PU_VENDOR01_M_VCO_Give_Drink_FlatWhite_IG_001_FlatWhiteHere=Flat white here. +PU_VENDOR01_M_VCO_Give_Drink_HotCoco_IG_001_HotCoco=Hot coco. +PU_VENDOR01_M_VCO_Give_Drink_IG_001_HereYouGo=Here you go. +PU_VENDOR01_M_VCO_Give_Drink_IG_002_HereThisIs=Here. This is yours. +PU_VENDOR01_M_VCO_Give_Drink_IG_003_OrderUp=Order up. +PU_VENDOR01_M_VCO_Give_Drink_IcedCoffee_IG_001_IcedCoffee=Iced coffee. +PU_VENDOR01_M_VCO_Give_Drink_Latte_IG_001_HeresYourLatte=Here's your latte. +PU_VENDOR01_M_VCO_Give_Drink_LongShot_IG_001_OneLongShot=One long shot. +PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_001_OrderUp=Order up. +PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_002_ThisIsYours=This is yours. +PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_003_HelloThisIs=Hello? This is your drink. +PU_VENDOR01_M_VCO_Give_Drink_SwirlyBlend_IG_001_SwirlyBlendUp=Swirly Blend up. +PU_VENDOR01_M_VCO_Give_Drink_Tea_IG_001_GotYourTea=Got your tea. +PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_001_YouWantAnother=You want another? +PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_002_ReadyForAnother=Ready for another one? +PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_003_OneMore=One more? +PU_VENDOR01_M_VCO_Offer_Drink_Cappuccino_IG_001_YouWantA=You want a cappucino? +PU_VENDOR01_M_VCO_Offer_Drink_ChoclateMilk_IG_001_WantSomeChocolate=Want some chocolate milk? +PU_VENDOR01_M_VCO_Offer_Drink_Coffee_IG_001_CanIGet=Can I get you a coffee? +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Cappuccino_IG_001_CappucinoGotIt=Cappucino. Got it. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_ChoclateMilk_IG_001_ChocolateMilkComing=Chocolate Milk coming up. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Coffee_IG_001_OneCoffeeComing=One coffee. Coming up. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Espresso_IG_001_OneEspresso=One espresso. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FiftyFifty_IG_001_OkayOne5050=Okay. One 50/50. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FlatWhiteJazz_IG_001_AlrightFlatWhite=Alright. Flat White Jazz. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FlatWhite_IG_001_OneFlatWhite=One flat white. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_HotCoco_IG_001_SureOneHot=Sure. One Hot Coco. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_IcedCoffee_IG_001_IcedCoffee=Iced coffee. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Latte_IG_001_OneLatte=One latte? +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_LongShot_IG_001_OkayIllGet=Okay. I'll get that Long Shot for you. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_SwirlyBlend_IG_001_SwirlyBlendIt=Swirly Blend it is. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Tea_IG_001_TeaGotIt=Tea. Got it. +PU_VENDOR01_M_VCO_Offer_Drink_Espresso_IG_001_BetYouNeed=Bet you need an espresso. +PU_VENDOR01_M_VCO_Offer_Drink_FiftyFifty_IG_001_HowAboutA=How about a 50/50? +PU_VENDOR01_M_VCO_Offer_Drink_FlatWhiteJazz_IG_001_HowAboutA=How about a Flat White Jazz? +PU_VENDOR01_M_VCO_Offer_Drink_FlatWhite_IG_001_YouWantA=You want a flat white? +PU_VENDOR01_M_VCO_Offer_Drink_HotCoco_IG_001_WantSomeHot=Want some hot chocolate? +PU_VENDOR01_M_VCO_Offer_Drink_IG_001_CanIGet=Can I get you something? +PU_VENDOR01_M_VCO_Offer_Drink_IG_002_NeedSomethingTo=Need something to drink? +PU_VENDOR01_M_VCO_Offer_Drink_IG_003_WantADrink=Want a drink? +PU_VENDOR01_M_VCO_Offer_Drink_IG_004_HowAboutA=How about a drink? +PU_VENDOR01_M_VCO_Offer_Drink_IG_005_YouLookThirsty=You look thirsty. What'll it be? +PU_VENDOR01_M_VCO_Offer_Drink_IcedCoffee_IG_001_HowAboutAn=How about an iced coffee? +PU_VENDOR01_M_VCO_Offer_Drink_Latte_IG_001_YouWantA=You want a latte? +PU_VENDOR01_M_VCO_Offer_Drink_LongShot_IG_001_InterestYouIn=Interest you in a Long Shot? +PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_001_HelloYouOrdering=Hello? You ordering? +PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_002_TakeYourTime=Take your time. +PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_003_SoWhatsIt=So what's it gonna be? +PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_001_FineNevermind=Fine, nevermind. +PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_002_OkayLetMe=Okay, let me know when you're ready. +PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_003_ThenLetMe=Then let me know when you would like something. +PU_VENDOR01_M_VCO_Offer_Drink_SwirlyBlend_IG_001_YouLookLike=You look like you could use a Swirly Blend. +PU_VENDOR01_M_VCO_Offer_Drink_Tea_IG_001_HowAboutSome=How about some tea? +PU_VENDOR01_M_VCO_Offer_Drink_Usual_IG_001_YouWantYour=You want your usual? +PU_VENDOR01_M_VCO_Offer_Drink_Usual_IG_002_Usual=Usual? +PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_001_ButYouveAlready=But? you've already ordered something. Maybe finish that first? +PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_002_MaybeFinishThose=Maybe finish those drinks first and then see if you're up for more. +PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_003_YouShouldReally=You should really watch your caffeine intake. Finish that first, then come back. +PU_VENDOR01_M_VCO_Welcome_Ellroys_IG_001_WelcomeToEllroys=Welcome to Ellroy's. Just what you deserve. +PU_VENDOR01_M_VCO_Welcome_GrabnGo_IG_001_WelcomeToGrab=Welcome to Grab 'n Go. +PU_VENDOR01_M_VCO_Welcome_IG_001_HelloCanI=Hello. Can I get you a coffee or tea? +PU_VENDOR01_M_VCO_Welcome_IG_002_HeyHowAbout=Hey, how about some coffee or something? +PU_VENDOR01_M_VCO_Welcome_IG_003_HowsItGoing=How's it going? You need a coffee? +PU_VENDOR01_M_VFO_Give_Drink_IG_001_HeresYourDrink=Here's your drink. +PU_VENDOR01_M_VFO_Give_Drink_IG_002_GotYourDrink=Got your drink here. +PU_VENDOR01_M_VFO_Give_Drink_IG_003_ThisIsYour=This is your drink. +PU_VENDOR01_M_VFO_Give_Food_Burrito_IG_001_GotYourBurrito=Got your burrito. +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_001_HeyYouWant=Hey, you want this or what? +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_002_YouForgotYour=You forgot your food. +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_003_HeyThisIs=Hey, this is your order. +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_001_UmWhatThe=Um? what the hell? +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_002_IGuessTheyre=I guess they're not hungry? +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_003_KindaWeirdTo=Kinda weird to order and leave? +PU_VENDOR01_M_VFO_Give_Food_HotDog_IG_001_HeresYourDog=Here's your dog. +PU_VENDOR01_M_VFO_Give_Food_IG_001_HeresYourFood=Here's your food. +PU_VENDOR01_M_VFO_Give_Food_IG_002_GotYourFood=Got your food here. +PU_VENDOR01_M_VFO_Give_Food_IG_003_FoodsUp=Food's up. +PU_VENDOR01_M_VFO_Give_Food_Kacho_IG_001_KachoHere=Kacho here. +PU_VENDOR01_M_VFO_Give_Food_Noodles_IG_001_HeresYourNoodles=Here's your noodles. +PU_VENDOR01_M_VFO_Give_Food_Pizza_IG_001_HeresYourPizza=Here's your pizza. +PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_001_OrderUp=Order up. +PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_002_YourFoodsReady=Your food's ready. +PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_003_HeresYourFood=Here's your food. +PU_VENDOR01_M_VFO_Give_Food_Sandwich_IG_001_GotASandwich=Got a sandwich for you. +PU_VENDOR01_M_VFO_Give_Order_IG_001_HereYouGo=Here you go. +PU_VENDOR01_M_VFO_Give_Order_IG_002_HeresYourOrder=Here's your order. +PU_VENDOR01_M_VFO_Give_Order_IG_003_ThisOrdersYours=This order's yours. +PU_VENDOR01_M_VFO_Hawk_Food_Burrito_IG_001_FreshBurritos=Fresh burritos! +PU_VENDOR01_M_VFO_Hawk_Food_HotDog_IG_001_HotDogs=Hot dogs! +PU_VENDOR01_M_VFO_Hawk_Food_Kacho_IG_001_KachoGotYour=Kacho! Got your kacho. +PU_VENDOR01_M_VFO_Hawk_Food_Noodles_IG_001_WhoWantsSome=Who wants some noodles? +PU_VENDOR01_M_VFO_Hawk_Food_Pizza_IG_001_PizzaGetYour=Pizza! Get your pizza! +PU_VENDOR01_M_VFO_Hawk_Food_Sandwich_IG_001_GotSandwichesHere=Got sandwiches here. +PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_001_YouWantA=You want a drink with that? +PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_002_HowAboutA=How about a drink too? +PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_003_YouWantA=You want a drink on top of that? +PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_001_YouWantAnother=You want another? +PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_002_StillHungry=Still hungry? +PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_003_YouWantSomething=You want something else? +PU_VENDOR01_M_VFO_Offer_Food_Burrito_IG_001_YouWantA=You want a burrito? +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Burrito_IG_001_OneBurrito=One burrito. +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_HotDog_IG_001_OneHotDog=One hot dog coming up. +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Kacho_IG_001_YouGotIt=You got it. Some kacho on the fly. +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Noodles_IG_001_SoundsGoodLets=Sounds good. Let's get some noodles. +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Pizza_IG_001_OneSliceComing=One slice. Coming up. +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Sandwich_IG_001_OneSandwich=One sandwich. +PU_VENDOR01_M_VFO_Offer_Food_HotDog_IG_001_HowAboutA=How about a hot dog? +PU_VENDOR01_M_VFO_Offer_Food_IG_001_CanIGet=Can I get you something to eat? +PU_VENDOR01_M_VFO_Offer_Food_IG_002_YouHungry=You hungry? +PU_VENDOR01_M_VFO_Offer_Food_IG_003_WhatWouldYou=What would you like to eat? +PU_VENDOR01_M_VFO_Offer_Food_IG_004_LetsGetYou=Let's get you some food, okay? +PU_VENDOR01_M_VFO_Offer_Food_IG_005_WhatAreYou=What are you feeling? +PU_VENDOR01_M_VFO_Offer_Food_Kacho_IG_001_YouWantSome=You want some kacho? +PU_VENDOR01_M_VFO_Offer_Food_Noodles_IG_001_WantSomeNoodles=Want some noodles? +PU_VENDOR01_M_VFO_Offer_Food_Pizza_IG_001_YouWantSome=You want some pizza? +PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_001_HeyYouWant=Hey. You want something? +PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_002_Hello=Hello? +PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_003_DidYouWant=Did you want to order? +PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_001_OkayLetMe=Okay. Let me know if you change your mind. +PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_002_FineNevermind=Fine. Nevermind. +PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_003_OrDontOrder=Or don't order something. +PU_VENDOR01_M_VFO_Offer_Food_Sandwich_IG_001_HowAboutA=How about a sandwich? +PU_VENDOR01_M_VFO_Offer_Food_Usual_IG_001_YouWantYour=You want your usual? +PU_VENDOR01_M_VFO_Offer_Food_Usual_IG_002_LetMeGuess=Let me guess, your usual. +PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_001_YouMustBe=You must be really hungry? How about you hit me back when you finish this? +PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_002_MaybeKnockOut=Maybe knock out round one before coming back for round two? +PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_003_LetsNotOverload=Let's not overload you with food, huh? +PU_VENDOR01_M_VFO_Welcome_BigBenny_IG_001_HiWelcomeTo=Hi. Welcome to Big Benny's. +PU_VENDOR01_M_VFO_Welcome_FishRingers_IG_001_WelcomeToFish=Welcome of Fish Ringers. A hole lot of flavor. +PU_VENDOR01_M_VFO_Welcome_GarciasGreens_IG_001_WelcomeToGarcias=Welcome to Garcia's Greens. +PU_VENDOR01_M_VFO_Welcome_Ginos_IG_001_WelcomeToGinos=Welcome to Gino's Hot Bird. Home of our famous Martian sauce. +PU_VENDOR01_M_VFO_Welcome_GrabnGo_IG_001_ThanksForStopping=Thanks for stopping by Grab 'n Go. +PU_VENDOR01_M_VFO_Welcome_IG_001_HeyHowYou=Hey, how you doing? You hungry? +PU_VENDOR01_M_VFO_Welcome_IG_002_HiCanI=Hi, can I get you something to eat? +PU_VENDOR01_M_VFO_Welcome_IG_003_HeyThereNeed=Hey there, need some food? +PU_VENDOR01_M_VFO_Welcome_Mayzay_IG_001_ThanksForStopping=Thanks for stopping by Mayzay. +PU_VENDOR01_M_VFO_Welcome_Tiptop_IG_001_WelcomeToTiptop=Welcome to TipTop. +PU_VENDOR01_M_VFO_Welcome_TorpedoBurrito_IG_001_WelcomeToTorpedo=Welcome to Torpedo Burrito. An explosive payload of flavor. +PU_VENDOR01_M_VFO_Welcome_Twyns_IG_001_HiWelcomeTo=Hi. Welcome to Twyn's. +PU_VENDOR01_M_VFO_Welcome_Whammers_IG_001_HelloAndWelcome=Hello and welcome to Whammer's. +PU_VENDOR02_F_BSG_Apologize_IG_001_Sorry=Sorry. +PU_VENDOR02_F_BSG_Apologize_IG_002_SorryAboutThat=Sorry about that. +PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_003= +PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_003= +PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_003= +PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_003= +PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_003= +PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_003= +PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_003= +PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_003= +PU_VENDOR02_F_BSG_Bump_IG_001_ExcuseMe=Excuse me. +PU_VENDOR02_F_BSG_Bump_IG_002_Careful=Careful. +PU_VENDOR02_F_BSG_Bump_IG_003_WatchOut=Watch out. +PU_VENDOR02_F_BSG_Bump_Neg_IG_001_HeyWatchWhere=Hey, watch where you're going. +PU_VENDOR02_F_BSG_Bump_Neg_IG_002_LookOut=Hey, look out! +PU_VENDOR02_F_BSG_Bump_Neg_IG_003_WhatTheHell=What the hell? +PU_VENDOR02_F_BSG_Bump_Pos_IG_001_OhLookOut=Oh, look out. +PU_VENDOR02_F_BSG_Bump_Pos_IG_002_Careful=(chuckle) Careful. +PU_VENDOR02_F_BSG_Bump_Pos_IG_003_OopsMyFault=Oops, my fault. +PU_VENDOR02_F_BSG_Greet_IG_001_Hi=Hi. +PU_VENDOR02_F_BSG_Greet_IG_002_Hello=Hello. +PU_VENDOR02_F_BSG_Greet_IG_003_Hey=Hey. +PU_VENDOR02_F_BSG_Greet_Neg_IG_001_UhHuh=Uh huh. +PU_VENDOR02_F_BSG_Greet_Neg_IG_002_YeahHey=Yeah. Hey. +PU_VENDOR02_F_BSG_Greet_Neg_IG_003_What=What. +PU_VENDOR02_F_BSG_Greet_Pos_IG_001_HeyThere=Hey there. +PU_VENDOR02_F_BSG_Greet_Pos_IG_002_Hiya=Hiya. +PU_VENDOR02_F_BSG_Greet_Pos_IG_003_HowAreYou=How are you? +PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_001_YouOkay=You okay? +PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_002_WhatAreYou=What are you doing? +PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_003_DoYouNeed=Do you need help? +PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_001= +PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_002= +PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_003= +PU_VENDOR02_F_BSG_React_Surprised_IG_EX_001= +PU_VENDOR02_F_BSG_React_Surprised_IG_EX_002= +PU_VENDOR02_F_BSG_React_Surprised_IG_EX_003= +PU_VENDOR02_F_BSG_Request_GetPast_IG_001_ComingThrough=Coming through. +PU_VENDOR02_F_BSG_Request_GetPast_IG_002_ExcuseMe=Excuse me. +PU_VENDOR02_F_BSG_Request_GetPast_IG_003_Sorry=Sorry? +PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_001_WatchOut=Watch out. +PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_002_OutOfThe=Out of the way. +PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_003_CanYouMove=Can you move? +PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_001_PardonMe=Pardon me. +PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_002_SorryINeed=Sorry, I need to slip past. +PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_003_JustGonnaMove=Just gonna move past you. +PU_VENDOR02_F_BSG_Respond_Affirm_IG_001_Yes=Yes. +PU_VENDOR02_F_BSG_Respond_Affirm_IG_002_Sure=Sure. +PU_VENDOR02_F_BSG_Respond_Negative_IG_001_No=No. +PU_VENDOR02_F_BSG_Respond_Negative_IG_002_Nope=Nope. +PU_VENDOR02_F_BSG_Thanks_IG_001_ThankYou=Thank you. +PU_VENDOR02_F_BSG_Thanks_IG_002_Thanks=Thanks. +PU_VENDOR02_F_BSG_Thanks_Pos_IG_001_HeyThanks=Hey, thanks. +PU_VENDOR02_F_BSG_Thanks_Pos_IG_002_ThanksSoMuch=Thanks so much. +PU_VENDOR02_F_CNC_Beg_ForLife_IG_001_PleaseDont= Please, don't? +PU_VENDOR02_F_CNC_Beg_ForLife_IG_002_ImNotWorth= I'm not worth it. Really. +PU_VENDOR02_F_CNC_Beg_ForLife_IG_003_ItDoesntHave= It doesn't have to be like this. +PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_001_PleasePleaseIm= Please. Please. I'm begging. +PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_002_MercyPlease= Mercy. Please. +PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_003_YoureMakingA= You're making a mistake. +PU_VENDOR02_F_CNC_CallHelp_IG_001_ShitHelp=Shit! Help! +PU_VENDOR02_F_CNC_CallHelp_IG_002_OhMyGod=Oh my god. Help! +PU_VENDOR02_F_CNC_CallHelp_IG_003_SomebodyHelpMe=Somebody! Help me! +PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_001= +PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_002= +PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_003= +PU_VENDOR02_F_CNC_DeathThroe_IG_EX_001= +PU_VENDOR02_F_CNC_DeathThroe_IG_EX_002= +PU_VENDOR02_F_CNC_DeathThroe_IG_EX_003= +PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_001= +PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_002= +PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_003= +PU_VENDOR02_F_CNC_GetHit_High_IG_EX_001= +PU_VENDOR02_F_CNC_GetHit_High_IG_EX_002= +PU_VENDOR02_F_CNC_GetHit_High_IG_EX_003= +PU_VENDOR02_F_CNC_GetHit_IG_EX_001= +PU_VENDOR02_F_CNC_GetHit_IG_EX_002= +PU_VENDOR02_F_CNC_GetHit_IG_EX_003= +PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_001= +PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_002= +PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_003= +PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_OhShit= Oh shit! +PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_WhatTheHell= What the hell?! +PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_AreYouCrazy= Are you crazy?! +PU_VENDOR02_F_CNC_React_Cower_IG_EX_001= +PU_VENDOR02_F_CNC_React_Cower_IG_EX_002= +PU_VENDOR02_F_CNC_React_Cower_IG_EX_003= +PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_001_RunEverybodyRun= Run! Everyone run! +PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_002_NoNoNo= No! No! No! +PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_003_GetAwayFrom= Get away from me! +PU_VENDOR02_F_CNC_Surrender_IG_001_IGiveUp= I give up. +PU_VENDOR02_F_CNC_Surrender_IG_002_DontHurtMe= Don't hurt me. +PU_VENDOR02_F_CNC_Surrender_IG_003_DontShoot= Don't shoot. +PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_001_OhGodWhat=Oh god? what the hell is that? +PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_002_ImSoSick=I'm so sick of the other shifts leaving this place a mess. +PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_003_WellYoureBeing=Well, you're being a real pain, aren't you? +PU_VENDOR02_F_PVE_Busy_OneMoment_IG_001_GiveMeA=Give me a minute. +PU_VENDOR02_F_PVE_Busy_OneMoment_IG_002_IllBeWith=I'll be with you in a second. +PU_VENDOR02_F_PVE_Busy_OneMoment_Neg_IG_001_YeahYeahI=Yeah, yeah, I see you. +PU_VENDOR02_F_PVE_Busy_OneMoment_Neg_IG_002_HoldPlease=Hold please. +PU_VENDOR02_F_PVE_Busy_OneMoment_Pos_IG_001_LetMeJust=Let me just wrap this up and I'll be right with you. +PU_VENDOR02_F_PVE_Busy_OneMoment_Pos_IG_002_SorryIWill=Sorry, I will be with you momentarily. +PU_VENDOR02_F_PVE_CallSecurity_High_IG_001_Security=Security! +PU_VENDOR02_F_PVE_CallSecurity_High_IG_002_INeedHelp=I need help! Security! +PU_VENDOR02_F_PVE_CallSecurity_High_IG_003_SecurityHelpMe=Security! Help me! +PU_VENDOR02_F_PVE_CallSecurity_IG_001_CouldIGet=Could I get security, please. +PU_VENDOR02_F_PVE_CallSecurity_IG_002_INeedSome=I need some security! +PU_VENDOR02_F_PVE_CallSecurity_IG_003_AnySecurityAround=Any security around? +PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_001_Thief=Thief! +PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_002_DropIt=Drop it! +PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_003_HeyThief=Hey! Thief! +PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_001_HowAreYou=How are you? +PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_002_EverythingGoingOkay=Everything going okay? +PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_003_HowsYourDay=How's your day? +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_001_ITookUp=I took up painting again actually. Got some real paints and everything. Took forever to get. Now I just gotta figure out what I want to paint. +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_002_YeahFineI=Yeah, fine, I guess. Just haven't been able to shake this feeling that I need to get out of here. I'm not great with staying in one place too long. +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_003_YouKnowLiving=You know, living the dream. +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_004_ItsBeenA=It's been a day. We got slammed a little earlier, but it's more manageable now. +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_005_LookingIntoTaking=Looking into taking a trip, but can't decide where to go. It's weird, everything seems exciting but nothing seems that exciting. +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_006_NotTooBad=Not too bad. Got a vacation coming up soon so that's nice. Looking forward to that. +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_007_LastCoupleDays=Last couple days have been a blur. Between work and everything going on at home. It's been a lot. Hopefully I'll get a break soon. +PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_001_LikeIt=Like it? +PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_002_ThatsOneOf=That's one of my favorites. +PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_003_PrettyCoolRight=Pretty cool, right? +PU_VENDOR02_F_PVE_Farewell_EndShift_IG_001_SorryIJust=Sorry, I just clocked out. +PU_VENDOR02_F_PVE_Farewell_EndShift_IG_002_ActuallyMyShift=Actually, my shift just ended. +PU_VENDOR02_F_PVE_Farewell_EndShift_IG_003_IWasJust=I was just heading out. Sorry. +PU_VENDOR02_F_PVE_Farewell_IG_001_Bye=Bye. +PU_VENDOR02_F_PVE_Farewell_IG_002_TakeItEasy=Take it easy. +PU_VENDOR02_F_PVE_Farewell_IG_003_HaveAGood=Have a good one. +PU_VENDOR02_F_PVE_Farewell_Neg_IG_001_YeahSeeYa=Yeah, see ya. +PU_VENDOR02_F_PVE_Farewell_Neg_IG_002_LaterAsshole=Later? asshole. +PU_VENDOR02_F_PVE_Farewell_Neg_IG_003_KeepWalking=Keep walking. +PU_VENDOR02_F_PVE_Farewell_Pos_IG_001_HaveAWonderful=Have a wonderful day. +PU_VENDOR02_F_PVE_Farewell_Pos_IG_002_SoGoodTo=So good to see you. +PU_VENDOR02_F_PVE_Farewell_Pos_IG_003_ThanksAndTake=Thanks and take care. +PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_001_SureSometimesI=Sure, sometimes I like to take everything in too. +PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_002_YouSureYou=You sure you don't need anything? +PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_003_WellImAround=Well, I'm around, so let me know if you want something. +PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_001_ThatIt=That it? +PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_002_WillThatBe=Will that be all? +PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_003_IsThereAnything=Is there anything else you'd like? +PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_004_AnythingElse=Anything else? +PU_VENDOR02_F_PVE_Offer_ClearItem_IG_001_AreYouFinished=Are you finished? +PU_VENDOR02_F_PVE_Offer_ClearItem_IG_002_YouDoneWith=You done with this? +PU_VENDOR02_F_PVE_Offer_ClearItem_IG_003_AllGood=All good? +PU_VENDOR02_F_PVE_Offer_Confirmed_IG_001_SureThing=Sure thing. +PU_VENDOR02_F_PVE_Offer_Confirmed_IG_002_ComingRightUp=Coming right up. +PU_VENDOR02_F_PVE_Offer_Confirmed_IG_003_LetMeGet=Let me get that for you. +PU_VENDOR02_F_PVE_Offer_Confirmed_IG_004_SoundsGoodItll=Sounds good. It'll be ready in a moment. +PU_VENDOR02_F_PVE_Offer_Denied_IG_001_Okay=Okay. +PU_VENDOR02_F_PVE_Offer_Denied_IG_002_YourCall=Your call. +PU_VENDOR02_F_PVE_Offer_Denied_IG_003_SureThing=Sure thing. +PU_VENDOR02_F_PVE_Offer_Denied_IG_004_Fine=Fine. +PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_001_Okay= okay?. +PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_002_SureFine=Sure. Fine. +PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_003_DontKnowWhy=Don't know why you're in here then? +PU_VENDOR02_F_PVE_Offer_IG_001_WhatCanI=What can I get you? +PU_VENDOR02_F_PVE_Offer_IG_002_WhatWouldYou=What would you like? +PU_VENDOR02_F_PVE_Offer_IG_003_WhatCanI=What can I do for you? +PU_VENDOR02_F_PVE_Offer_IG_004_HowCanI=How can I help you? +PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_001_ImConfusedYouve=I'm confused. You've already got your order. How about you come back when you've finished that. +PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_002_WereDoingA=We're doing a one order per customer thing right now. Come back when you polish that off. +PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_003_YouveAlreadyGot=You've already got your order. Finish that off then come on back. +PU_VENDOR02_F_PVE_Warn_Theft_IG_001_PleasePayFor=Please pay for that. +PU_VENDOR02_F_PVE_Warn_Theft_IG_002_ThisIsA=This is a business, not a charity. +PU_VENDOR02_F_PVE_Warn_Theft_IG_003_ImWatchingYou=I'm watching you. +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_001_ImCallingSecurity=I'm calling security if you don't pay for that. +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_002_ImNotMessing=I'm not messing with you. Pay for that or put it back. +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_003_DontEscalateThis=Don't escalate this situation. Either buy it or put it back. +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_001_LastChanceSeriously=Last chance. Seriously. Put it back or pay for it. +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_002_YouBetterNot=You better not take that. Today is not the day. +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_003_BuyItOr=Buy it or leave. I won't say it again. +PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_001_AreWeReally=Are we really gonna do this? +PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_002_DontDoWhat=Don't do what I think you're going to do. +PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_003_YouBetterBuy=You better buy that. I'm not playing. +PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_001_HeySorryDid=Hey sorry, did you want to buy that? +PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_002_UmIHope=Um. I hope you're going to pay for that. +PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_003_PleaseDontDo=Please don't do anything you'll regret. +PU_VENDOR02_F_PVE_Warn_Trespassing_IG_001_ThisAreasFor=This area's for authorized personnel only. +PU_VENDOR02_F_PVE_Warn_Trespassing_IG_002_YouCantBe=You can't be here. +PU_VENDOR02_F_PVE_Warn_Trespassing_IG_003_PleaseLeaveThis=Please leave this area. +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_001_IWontSay=I won't say it again. Leave. +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_002_ThisIsYour=This is your last chance. Leave. +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_003_ISaidThis=I said this area's off-limits. Get out of here. +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_001_LookYoureReally=Look, you're really pissing me off. Get out of here. +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_002_ImTiredOf=I'm tired of saying it. You can't be here. +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_003_ComeOnGet=Come on. Get the hell out of here. +PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_001_HeyGetThe=Hey, get the hell out of here. +PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_002_WhatTheHell=What the hell? You can't be here. +PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_003_UhUhNo=Uh uh. No way. You gotta go. Now. +PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_001_ExcuseMeBut=Excuse me, but you aren't allowed here. +PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_002_ImReallySorry=I'm really sorry, but I'm going to have to ask you to leave. +PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_003_YouReallyShouldnt=You really shouldn't be back here. +PU_VENDOR02_F_PVE_Welcome_Banned_IG_001_YouveBeenBanned=You've been banned. +PU_VENDOR02_F_PVE_Welcome_Banned_IG_002_YouCantBe=You can't be in here. +PU_VENDOR02_F_PVE_Welcome_Banned_IG_003_WeWereVery=We were very clear. You're not welcome here. +PU_VENDOR02_F_PVE_Welcome_IG_001_HelloThanksFor=Hello. Thanks for coming in. +PU_VENDOR02_F_PVE_Welcome_IG_002_WhatllItBe=What'll it be? +PU_VENDOR02_F_PVE_Welcome_IG_003_Welcome=Welcome. +PU_VENDOR02_F_PVE_Welcome_Neg_IG_001_WhatDoYou=What do you want? +PU_VENDOR02_F_PVE_Welcome_Neg_IG_002_YouWantSomething=You want something? +PU_VENDOR02_F_PVE_Welcome_Neg_IG_003_YeahWhat=Yeah? What. +PU_VENDOR02_F_PVE_Welcome_Pos_IG_001_HiThereCan=Hi there. Can I help you? +PU_VENDOR02_F_PVE_Welcome_Pos_IG_002_HiThanksFor=Hi, thanks for coming in. +PU_VENDOR02_F_PVE_Welcome_Pos_IG_003_HiWhatCan=Hi, what can I get you today? +PU_VENDOR02_F_PVE_Welcome_Remember_IG_001_WelcomeBackThanks=Welcome back. Thanks for coming in. +PU_VENDOR02_F_PVE_Welcome_Remember_IG_002_HiThereBack=Hi there. Back again, I see. +PU_VENDOR02_F_PVE_Welcome_Remember_IG_003_GoodToSee=Good to see you again. +PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_001_OhYou=Oh? you? +PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_002_NotAgain=Not again? +PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_003_ShitCouldThis=Shit? could this day get any worse. +PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_001_WelcomeBackThanks=Welcome back. Thanks for coming in. +PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_002_OhHeyGood=Oh hey, good to see you again. +PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_003_YoureBecomingQuite=You're becoming quite the regular. +PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_001_HeyDontDo=Hey, don't do anything stupid. +PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_002_StopImSerious=Stop! I'm serious. +PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_003_HeyCutIt=Hey! Cut it out! +PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_001_LetsPumpThe=Let's pump the brakes. +PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_002_EaseUpOkay=Ease up, okay? +PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_003_TakeADeep=Take a deep breath. Calm down. +PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_001_LookYouReally=Look, you really need to chill out. +PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_002_StopActingLike=Stop acting like a maniac. Last chance. +PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_003_CalmDownOr=Calm down or things are gonna get much worse. +PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_001_YoureCutOff=You're cut off! +PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_002_GetTheHell=Get the hell out of here. +PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_003_OutOfMy=Out of my joint. Now! +PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_001_YoureDoneGet=You're done. Get out of here! +PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_002_ThatsItYoure=That's it. You're cut off. +PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_003_YouKnowWhat=You know what? I'm done with you. +PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_001_YouWantTo=You want to fight? Go outside! +PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_002_WhatDoYou=What do you think you're doing? Stop fighting! +PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_003_CutThatShit=Cut that shit out! No fighting! +PU_VENDOR02_F_VBA_Give_Drink_Beer_IG_001_OneBeer=One beer. +PU_VENDOR02_F_VBA_Give_Drink_Cocktail_IG_001_ThereYouGo=There you go. One cocktail to order. +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_001_ExcuseMeYou=Excuse me! You want this drink? +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_002_WhereAreYou=Where are you going? You got a drink here. +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_003_IThinkYoure=I think you're missing your beverage. +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_001_UmYouSaw=Um? you saw that, right? +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_002_IGottaGet=I gotta get a better job. +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_003_YouBelieveThis=You believe this? +PU_VENDOR02_F_VBA_Give_Drink_HouseSpecial_IG_001_HereYouGo=Here you go. One special of the house. +PU_VENDOR02_F_VBA_Give_Drink_IG_001_HereYouGo=Here you go. One drink. +PU_VENDOR02_F_VBA_Give_Drink_IG_002_ThisDrinksYours=This drink's yours. +PU_VENDOR02_F_VBA_Give_Drink_IG_003_HeresYourDrink=Here's your drink. +PU_VENDOR02_F_VBA_Give_Drink_Whiskey_IG_001_YourWhiskey=Your whiskey. +PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_001_OneMore=One more? +PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_002_YouWantAnother=You want another? +PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_003_AnotherRound=Another round? +PU_VENDOR02_F_VBA_Offer_Drink_Beer_IG_001_HowAboutA=How about a beer? +PU_VENDOR02_F_VBA_Offer_Drink_Cocktail_IG_001_WouldYouLike=Would you like a cocktail? +PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Beer_IG_001_OneBeerYou=One beer. You got it. +PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Cocktail_IG_001_IllShowYou=I'll show you my secret recipe. +PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_HouseSpecial_IG_001_GoodChoicePeople=Good choice. People are liking this special. +PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Whiskey_IG_001_AllRightOne=All right. One whiskey. +PU_VENDOR02_F_VBA_Offer_Drink_HouseSpecial_IG_001_WeHaveA=We have a great house special. +PU_VENDOR02_F_VBA_Offer_Drink_IG_001_WouldYouLike=Would you like a drink? +PU_VENDOR02_F_VBA_Offer_Drink_IG_002_HowAboutA=How about a drink? +PU_VENDOR02_F_VBA_Offer_Drink_IG_003_WhatAreYou=What are you drinking? +PU_VENDOR02_F_VBA_Offer_Drink_IG_004_YouDrinking=You drinking? +PU_VENDOR02_F_VBA_Offer_Drink_IG_005_WhatKindOf=What kind of drink do you want? +PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_001_WouldYouLike=Would you like a drink? +PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_002_HelloDoYou=Hello? Do you want a drink? +PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_003_SorryDoYou=Sorry, do you need a drink? +PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_001_SureIgnoreMe=Sure. Ignore me. +PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_002_FineIveGot=Fine. I've got other things to do. +PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_003_OkayThen=Okay then. +PU_VENDOR02_F_VBA_Offer_Drink_Usual_IG_001_YouWantYour=You want your usual? +PU_VENDOR02_F_VBA_Offer_Drink_Usual_IG_002_LetMeGuess=Let me guess, the usual? +PU_VENDOR02_F_VBA_Offer_Drink_Whiskey_IG_001_YouWantA=You want a whiskey? +PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_001_YouveAlreadyGot=You've already got your drink. +PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_002_ComeOnTheres=Come on, there's no need to stockpile drinks. Finish what you've got. +PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_003_YouDontHave=You don't have to double up. We're not running out of drinks any time soon. +PU_VENDOR02_F_VBA_Welcome_Bones_IG_001_HeyWhatllIt=Hey, what'll it be? +PU_VENDOR02_F_VBA_Welcome_CafeMusain_IG_001_FirstTimeIn=First time in Caf? Musain? Good to see you. +PU_VENDOR02_F_VBA_Welcome_DeadRise_IG_001_YouDrinking=You drinking? +PU_VENDOR02_F_VBA_Welcome_Ellroys_IG_001_ThanksForStopping=Thanks for stopping by Ellroy's. +PU_VENDOR02_F_VBA_Welcome_GLoc_IG_001_WelcomeToGLoc=Welcome to G-Loc. +PU_VENDOR02_F_VBA_Welcome_IG_001_YouNeedA=You need a drink? +PU_VENDOR02_F_VBA_Welcome_IG_002_WhatsGoingOn=What's going on? You drinking? +PU_VENDOR02_F_VBA_Welcome_IG_003_HiWhatCan=Hi, what can I get you? +PU_VENDOR02_F_VBA_Welcome_MandV_IG_001_WelcomeToMandV=Welcome to M&V. +PU_VENDOR02_F_VBA_Welcome_Neutrality_IG_001_WhatsUp=What's up. +PU_VENDOR02_F_VBA_Welcome_TuringsStop_IG_001_WelcomeToTurings=Welcome to Turing's Stop. +PU_VENDOR02_F_VBA_Welcome_Voyager_IG_001_ThanksForComing=Thanks for coming into Voyager bar. +PU_VENDOR02_F_VBA_Welcome_Wallys_IG_001_ItsWallyTime=It's Wally time. Am I right? +PU_VENDOR02_F_VCO_Give_Drink_Cappuccino_IG_001_CappucinoForYou=Cappucino for you. +PU_VENDOR02_F_VCO_Give_Drink_ChoclateMilk_IG_001_AndHeresThe=And here's the chocolate milk. +PU_VENDOR02_F_VCO_Give_Drink_Coffee_IG_001_HeresTheCoffee=Here's the coffee. +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_001_HeyWaitUp=Hey wait up! Your order! +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_002_ComeOnYou=Come on! You can't just leave this here. +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_003_YouKnowYou=You know you bought this right? +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_001_ImagineHavingEnough=Imagine having enough credits where you can just buy stuff and not take it. +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_002_OkayGuessThey=Okay. Guess they didn't want this after all... +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_003_AndTheyreLeaving=And they're leaving... without their order... great. +PU_VENDOR02_F_VCO_Give_Drink_Espresso_IG_001_ThereYouGo=There you go. Espresso. +PU_VENDOR02_F_VCO_Give_Drink_FiftyFifty_IG_001_ThisIsThe=This is the 50/50. +PU_VENDOR02_F_VCO_Give_Drink_FlatWhiteJazz_IG_001_HereYouAre=Here you are. A Flat White Jazz. +PU_VENDOR02_F_VCO_Give_Drink_FlatWhite_IG_001_GotTheFlat=Got the flat white. +PU_VENDOR02_F_VCO_Give_Drink_HotCoco_IG_001_HotCocoFor=Hot Coco for you. +PU_VENDOR02_F_VCO_Give_Drink_IG_001_HereYouAre=Here you are. +PU_VENDOR02_F_VCO_Give_Drink_IG_002_HeresYourDrink=Here's your drink. +PU_VENDOR02_F_VCO_Give_Drink_IG_003_AndHereYou=And here you go. +PU_VENDOR02_F_VCO_Give_Drink_IcedCoffee_IG_001_HeresYourIced=Here's your iced coffee. +PU_VENDOR02_F_VCO_Give_Drink_Latte_IG_001_LattesReady=Latte's ready. +PU_VENDOR02_F_VCO_Give_Drink_LongShot_IG_001_YourLongShot=Your long shot. +PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_001_ThisIsYours=This is yours. +PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_002_DoYouNot=Do you not want this anymore? +PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_003_AreYouGonna=Are you gonna take your order or not? +PU_VENDOR02_F_VCO_Give_Drink_SwirlyBlend_IG_001_SwirlyBlendsReady=Swirly blend's ready. +PU_VENDOR02_F_VCO_Give_Drink_Tea_IG_001_HeresTheTea=Here's the tea. +PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_001_YouWantOne=You want one more? +PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_002_HowAboutAnother=How about another? +PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_003_ReadyForRound=Ready for round two? +PU_VENDOR02_F_VCO_Offer_Drink_Cappuccino_IG_001_HowAboutA=How about a cappucino? +PU_VENDOR02_F_VCO_Offer_Drink_ChoclateMilk_IG_001_ChocolateMilk=Chocolate milk? +PU_VENDOR02_F_VCO_Offer_Drink_Coffee_IG_001_JustBrewedSome=Just brewed some fresh coffee. You want some? +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Cappuccino_IG_001_GreatYourCappucino=Great. Your cappucino will be ready in a moment. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_ChoclateMilk_IG_001_JustAChocolate=Just a chocolate milk. Check. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Coffee_IG_001_LetMeGet=Let me get that coffee for you. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Espresso_IG_001_EspressoSureThing=Espresso. Sure thing. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FiftyFifty_IG_001_OkayOne5050=Okay, one 50/50. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FlatWhiteJazz_IG_001_FlatWhiteJazz=Flat white jazz. You got it. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FlatWhite_IG_001_FlatWhiteGood=Flat white. Good choice. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_HotCoco_IG_001_LoveAGood=Love a good hot coco. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_IcedCoffee_IG_001_AlrightIllHave=Alright. I'll have that Iced Coffee for you in a second. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Latte_IG_001_LatteSoundsGood=Latte. Sounds good. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_LongShot_IG_001_OneLongShot=One long shot. Coming up. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_SwirlyBlend_IG_001_OneSwirlyBlend=One swirly blend. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Tea_IG_001_TeaComingUp=Tea coming up. +PU_VENDOR02_F_VCO_Offer_Drink_Espresso_IG_001_YouWantAn=You want an espresso? +PU_VENDOR02_F_VCO_Offer_Drink_FiftyFifty_IG_001_CanIGet=Can I get you a 50/50? +PU_VENDOR02_F_VCO_Offer_Drink_FlatWhiteJazz_IG_001_HowAboutA=How about a Flat White Jazz? +PU_VENDOR02_F_VCO_Offer_Drink_FlatWhite_IG_001_HowAboutA=How about a flat white? +PU_VENDOR02_F_VCO_Offer_Drink_HotCoco_IG_001_HowAboutA=How about a hot coco? +PU_VENDOR02_F_VCO_Offer_Drink_IG_001_YouNeedA=You need a drink? +PU_VENDOR02_F_VCO_Offer_Drink_IG_002_WhatllItBe=What'll it be? Coffee? Tea? +PU_VENDOR02_F_VCO_Offer_Drink_IG_003_YouNeedSome=You need some caffeine? +PU_VENDOR02_F_VCO_Offer_Drink_IG_004_YouWantSomething=You want something to drink? +PU_VENDOR02_F_VCO_Offer_Drink_IG_005_HowAboutA=How about a drink? +PU_VENDOR02_F_VCO_Offer_Drink_IcedCoffee_IG_001_YouNeedAn=You need an iced coffee? +PU_VENDOR02_F_VCO_Offer_Drink_Latte_IG_001_YouNeedA=You need a latte? +PU_VENDOR02_F_VCO_Offer_Drink_LongShot_IG_001_HowAboutA=How about a Long Shot? +PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_001_SorryDidYou=Sorry, did you want to order something? +PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_002_SureThinkIt=Sure, think it over. +PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_003_Hello=Hello? +PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_001_OkayLetMe=Okay. Let me know if you change your mind. +PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_002_GonnaMoveOn=Gonna move on, but let me know if you want something. +PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_003_IllComeBack=I'll come back later. +PU_VENDOR02_F_VCO_Offer_Drink_SwirlyBlend_IG_001_YouWantA=You want a Swirly Blend? +PU_VENDOR02_F_VCO_Offer_Drink_Tea_IG_001_Tea=Tea? +PU_VENDOR02_F_VCO_Offer_Drink_Usual_IG_001_YouWantThe=You want the usual? +PU_VENDOR02_F_VCO_Offer_Drink_Usual_IG_002_SameAsBefore=Same as before? +PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_001_YouMightWant=You might want to finish that up before ordering another. +PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_002_AnotherAlreadyYou=Another? Already? You still got that one. +PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_003_HowAboutYou=How about you finish what you have first, and then order more? +PU_VENDOR02_F_VCO_Welcome_Ellroys_IG_001_ThanksForComing=Thanks for coming to Ellroy's. +PU_VENDOR02_F_VCO_Welcome_GrabnGo_IG_001_HiWelcomeTo=Hi, welcome to Grab 'n Go. +PU_VENDOR02_F_VCO_Welcome_IG_001_HiHowAbout=Hi, how about a coffee? +PU_VENDOR02_F_VCO_Welcome_IG_002_ThanksForComing=Thanks for coming in. You need a coffee or tea? +PU_VENDOR02_F_VCO_Welcome_IG_003_HeyYouNeed=Hey, you need a coffee or something? +PU_VENDOR02_F_VFO_Give_Drink_IG_001_HeresYourDrink=Here's your drink. +PU_VENDOR02_F_VFO_Give_Drink_IG_002_HeresTheDrink=Here's the drink you ordered. +PU_VENDOR02_F_VFO_Give_Drink_IG_003_HereYouGo=Here you go. Enjoy your drink. +PU_VENDOR02_F_VFO_Give_Food_Burrito_IG_001_HeresYourBurrito=Here's your burrito. +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_001_WhatAmI=What am I supposed to do with this? +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_002_YouJustGonna=You just gonna leave this here? +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_003_HeyYouForgot=Hey, you forgot something? +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_001_OkayThenGuess=Okay then... guess they changed their mind. +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_002_WhoPaysAnd=Who pays, and then leaves without taking their order? +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_003_AlrightWhateverTheir=Alright. Whatever. Their loss. +PU_VENDOR02_F_VFO_Give_Food_HotDog_IG_001_YourHotDog=Your hot dog, as requested. +PU_VENDOR02_F_VFO_Give_Food_IG_001_HeresYourFood=Here's your food. Enjoy. +PU_VENDOR02_F_VFO_Give_Food_IG_002_FoodsReady=Food's ready. +PU_VENDOR02_F_VFO_Give_Food_IG_003_ThisFoodsYours=This food's yours. +PU_VENDOR02_F_VFO_Give_Food_Kacho_IG_001_KachosReady=Kacho's ready. +PU_VENDOR02_F_VFO_Give_Food_Noodles_IG_001_NoodlesUp=Noodles up. +PU_VENDOR02_F_VFO_Give_Food_Pizza_IG_001_ThereYouAre=There you are. Pizza. +PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_001_HeyYouWant=Hey. You want this order or not? +PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_002_YouNotHear=You not hear me? This is yours. +PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_003_YouGonnaTake=You gonna take this? +PU_VENDOR02_F_VFO_Give_Food_Sandwich_IG_001_HeresYourSandwich=Here's your sandwich. +PU_VENDOR02_F_VFO_Give_Order_IG_001_ThereYouGo=There you go. +PU_VENDOR02_F_VFO_Give_Order_IG_002_HeresYourOrder=Here's your order. +PU_VENDOR02_F_VFO_Give_Order_IG_003_YourOrdersReady=Your order's ready. +PU_VENDOR02_F_VFO_Hawk_Food_Burrito_IG_001_BurritosBurritosFor=Burritos! Burritos for sale. The 'verse's most perfect food all in a tube. +PU_VENDOR02_F_VFO_Hawk_Food_HotDog_IG_001_HotDogsGetcha=Hot dogs. Getcha hot dogs here. Taste better than they look, guaranteed. +PU_VENDOR02_F_VFO_Hawk_Food_Kacho_IG_001_AuthenticKachoCome=Authentic kacho. Come and get it. Nothing better than hot cup of kacho. +PU_VENDOR02_F_VFO_Hawk_Food_Noodles_IG_001_NoodlesWhoWants=Noodles. Who wants noodles? Best noodles around, right here. +PU_VENDOR02_F_VFO_Hawk_Food_Pizza_IG_001_PizzaHotAnd=Pizza. Hot and Fresh. Grab a slice. Tastes so nice. +PU_VENDOR02_F_VFO_Hawk_Food_Sandwich_IG_001_SandwichesHey=Sandwiches... Hey, you want a sandwich? I got sandwiches. +PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_001_AndHowAbout=And how about a drink? +PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_002_YouNeedA=You need a drink with that? +PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_003_ThirstyHowAbout=Thirsty? How about a drink? +PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_001_YouWantTo=You want to order anything else? +PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_002_GotAnyRoom=Got any room left? Want another order? +PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_003_WhatElseCan=What else can I get for you? +PU_VENDOR02_F_VFO_Offer_Food_Burrito_IG_001_LetMeGuess=Let me guess, a burrito? Something else? +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Burrito_IG_001_BurritoComingRight=Burrito coming right up. +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_HotDog_IG_001_GreatIllGet=Great, I'll get that hot dog for you. +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Kacho_IG_001_PerfectChoiceLet=Perfect choice. Let me get that kacho for you. +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Noodles_IG_001_NoodlesItIs=Noodles it is. +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Pizza_IG_001_NiceIllGet=Nice. I'll get that slice for you. +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Sandwich_IG_001_SoundsGoodLet=Sounds good. Let me grab that sandwich. +PU_VENDOR02_F_VFO_Offer_Food_HotDog_IG_001_WhatllItBe=What'll it be? Hot dog? Or? +PU_VENDOR02_F_VFO_Offer_Food_IG_001_WhatWouldYou=What would you like today? +PU_VENDOR02_F_VFO_Offer_Food_IG_002_YouKnowWhat=You know what you're in the mood for? +PU_VENDOR02_F_VFO_Offer_Food_IG_003_CanIGet=Can I get you something? +PU_VENDOR02_F_VFO_Offer_Food_IG_004_WhatllItBe=What'll it be? +PU_VENDOR02_F_VFO_Offer_Food_IG_005_WhatCanI=What can I get you? +PU_VENDOR02_F_VFO_Offer_Food_Kacho_IG_001_HowDoesSome=How does some Kacho sound? +PU_VENDOR02_F_VFO_Offer_Food_Noodles_IG_001_CanIGet=Can I get you something? Noodles? +PU_VENDOR02_F_VFO_Offer_Food_Pizza_IG_001_SoCanI=So, can I get you a slice? +PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_001_ReadyWhenYou=Ready when you are. +PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_002_YouReadyTo=You ready to order or not? +PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_003_SoDidYou=So, did you want to get something or...? +PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_001_YouKnowWhat=You know what, take more time if you need it. +PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_002_FineJustLet=Fine. Just let me know when you're ready to actually order. +PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_003_WhyDontYou=Why don't you come back when you're ready. +PU_VENDOR02_F_VFO_Offer_Food_Sandwich_IG_001_WouldYouLike=Would you like a sandwich? +PU_VENDOR02_F_VFO_Offer_Food_Usual_IG_001_ShallIPut=Shall I put in an order for your usual? +PU_VENDOR02_F_VFO_Offer_Food_Usual_IG_002_YouFeelingLike=You feeling like your usual today? +PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_001_HowAboutWe=How about we wait until your done with what you have. +PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_002_SeemsLikeYou=Seems like you got more than enough already. +PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_003_MaybeYouWanna=Maybe you wanna slow down a bit? Enjoy that first and then order more. +PU_VENDOR02_F_VFO_Welcome_BigBenny_IG_001_WelcomeToBig=Welcome to Big Benny's. Home of Kacho to go. +PU_VENDOR02_F_VFO_Welcome_FishRingers_IG_001_HeyWelcomeTo=Hey, welcome to Fish Ringers, where the food is good all the way around. +PU_VENDOR02_F_VFO_Welcome_GarciasGreens_IG_001_HeyThereWelcome=Hey there. Welcome to Garcia's Greens. Hope you've been having a fresh day. +PU_VENDOR02_F_VFO_Welcome_Ginos_IG_001_WelcomeToGinos=Welcome to Gino's Hot Bird. +PU_VENDOR02_F_VFO_Welcome_GrabnGo_IG_001_HiWelcomeTo=Hi. Welcome to Grab 'N Go. +PU_VENDOR02_F_VFO_Welcome_IG_001_WelcomeWhatCan=Welcome. What can I get you? +PU_VENDOR02_F_VFO_Welcome_IG_002_HeyYouKnow=Hey, you know what you want to order? +PU_VENDOR02_F_VFO_Welcome_IG_003_HeyThereYou=Hey there, you ready to order? +PU_VENDOR02_F_VFO_Welcome_Mayzay_IG_001_WelcomeToMayzay=Welcome to Mayzay. +PU_VENDOR02_F_VFO_Welcome_Tiptop_IG_001_HeyThanksFor=Hey, thanks for stopping by TipTop. +PU_VENDOR02_F_VFO_Welcome_TorpedoBurrito_IG_001_HeyWelcomeTo=Hey, welcome to Torpedo Burrito. +PU_VENDOR02_F_VFO_Welcome_Twyns_IG_001_HiWelcomeTo=Hi, welcome to Twyn's Sandwiches. +PU_VENDOR02_F_VFO_Welcome_Whammers_IG_001_HeyWelcomeTo=Hey, welcome to Whammer's, where it's always a good time. Pacheco_Allies=N/A -Pacheco_Rivals=黑杰克安保、艾迪·帕尔、迈克尔·肖、华莱士·克里姆 -Pacheco_convo_GetMissions=有活吗? -Pacheco_convo_Invited=我收到了您的消息。有东西要给我吗? -Pacheco_convo_NeverMind=没关系。 +Pacheco_Rivals=BlacJac, Eddie Par, Michael Shaw, Wallace Klim +Pacheco_convo_GetMissions=Do you have any work? +Pacheco_convo_Invited=I got your message. Have something for me? +Pacheco_convo_NeverMind=Never mind. +Pirates_RepUI_Area,P=[PH] Area +Pirates_RepUI_Description,P=[PH] Pirates Description +Pirates_RepUI_Focus,P=[PH] Pirates Focus +Pirates_RepUI_Founded,P=[PH] N/A +Pirates_RepUI_Headquarters,P=[PH] Pirates Headquarters +Pirates_RepUI_Leadership,P=[PH] Pirates Leadership +Pirates_RepUI_Name,P=[PH] Pirates PreventData_Desc_001=**WIP** Prevent Data Description -PreventData_Objective_Long_001=前往最后已知位置 -PreventData_Objective_Long_002=在他们上传数据前杀死目标 -PreventData_Objective_Long_003=阻止目标上传数据 -PreventData_Objective_Short_001=前往位置 -PreventData_Objective_Short_002=击杀目标 -PreventData_Objective_Short_003=终止数据上传 +PreventData_Objective_Long_001=Go to last known location +PreventData_Objective_Long_002=Kill the target before they can upload the data +PreventData_Objective_Long_003=Stop the target from uploading the data +PreventData_Objective_Short_001=Go to location +PreventData_Objective_Short_002=Kill the target +PreventData_Objective_Short_003=Stop data upload PreventData_Title_001=**WIP** Prevent Data Title -PrisonKeypadPass_Keypad=数字键盘 -PrisonKeypadPass_PasswordGenerator=维护通道 -PrisonKeypadPass_Reminder=提示:出于安全考虑,密码会在每次使用后重置。 -Prison_Currency_Merit=功绩点数 -Prison_Currency_Merits_Header_01=功绩点数: -Prison_DepositScreen_Button=存入 -Prison_DepositScreen_ButtonActive=正在处理 -Prison_DepositScreen_Fail_Subtext=交易失败 -Prison_DepositScreen_Header_01=矿物存入 -Prison_DepositScreen_ProjectedTime_01=预计释放时间: -Prison_DepositScreen_Success_Subtext=交易成功 -Prison_Deposit_AttractScreen=矿物存入 -Prison_Deposit_Button=存入 -Prison_Deposit_Click=点击开始 -Prison_Deposit_DepositContribution=已交付的功绩点数 -Prison_Deposit_Price=功绩点数 -Prison_Deposit_Units=单位 -Prison_Escapee_Corpses_Journal_001_Body=**MOBI连接.恢复系统.碎...找到数据**/\n\n杜吉你好啊,\n\n得知你明天要经历的“计划“之后,我想要把我的幸运勺子给你。我把它放在你枕头底下了。这东西见证了我许多破事儿,我们第一次见面的时候我就在用它喝汤! \n\n记住,这不是送你的。我非常期待下个月我们再次相见的时候你把它还给我! \n\n第一轮汤得你请客。\n\n-菲尔\n -Prison_Escapee_Corpses_Journal_001_Title=祝你明天好运! -Prison_Escapee_Corpses_Journal_002_Body=**MOBI连接.恢复系统.碎​...找到数据**/\n\n你许诺过我们会一起做这件事。\n任何事我们都能一起做。\n\n而现在我孤身一人。 \n\n我们本可以就此停下。这或许很难,但至少你能活下来。 \n\n你说那样应该会更好,但你说谎了。 \n\n现在我只能不断地回想起掉下去时的那张脸,和枝条刺穿你身体的声音。\n\n我不知道没有你该怎么办。 \n -Prison_Escapee_Corpses_Journal_002_Title=[ 草稿 ] 你说谎 -Prison_Escapee_Corpses_Journal_003_Body=/**MOBI连接.恢复系统.碎...找到数据**/\n\n我花光了所有的功绩点才搞到这个! \n让我记住 -\n\n换气扇\n左\n下\n跳\n右\n左\n跳 x 3\n下\n拿到密钥\n楼梯\n -Prison_Escapee_Corpses_Journal_003_Title=越狱计划 -Prison_Escapee_Corpses_Journal_004_Body=**MOBI连接.恢复系统.碎...找到数据**/\n\n困在笼子里,挖着石头\n重重门锁之后的希望遥不可及\n日复一日,我的时间\n不断流逝,光明如此遥远\n\n想要重获自由\n一刻也不能等待\n想要重获自由\n跑得飞快,双脚踩在地板上\n\n想要重获自由\n自由永不死\n想要重获自由\n跑得飞快,我远走高飞的机会。\n\n然后下一段就是关于我逃出去之后如何开始一段新生活。\n -Prison_Escapee_Corpses_Journal_004_Title=歌曲灵感 & 歌词 -Prison_Escapee_Corpses_Journal_005_Body=/**MOBI连接.恢复系统.碎...找到数据**/\n\n你赢得了一次去卡塞尔的免费旅行!\n\n这份特别邀约在地球时间24小时后过期!不要错失豪华旅行的机会!\n\n你会获得两张子午线运输的往返机票,绿环公寓的三晚全价住宿。 还有一张全天优惠券最多可以抵扣300信用点,用于购买美食、美味鸡尾酒和刺激的冒险。\n\n立即联系 FreeTripPrizeAmazingWin2045 领取这个特别奖项,在记录下您的相关信息后我们会将奖品送至您榻下\n\n这是一生只有一次的机会!不要让这个机会从你手中逃走!\n\n祝您旅行愉快,\n卡维尔·伯博姆\n市场经理\n梦想假日旅行社\n -Prison_Escapee_Corpses_Journal_005_Title=祝贺阿莫里·诺瓦克! -Prisoner1=释放~mission(NameSave1) -Prisoner2=释放~mission(NameSave2) -PrisonerTransport_Manifest=囚犯转运名单 -PrisonerTransport_Manifest_IncicidentReport=一份当前由冷冻休眠舱运输的所有人员的名单。 -PrisonerTransport_Manifest_Transfer=下载 +PrisonGuard_RepUI_Area,P=[PH] Area +PrisonGuard_RepUI_Description,P=[PH] PrisonGuard Description +PrisonGuard_RepUI_Focus,P=[PH] PrisonGuard Focus +PrisonGuard_RepUI_Founded,P=[PH] N/A +PrisonGuard_RepUI_Headquarters,P=[PH] PrisonGuard Headquarters +PrisonGuard_RepUI_Leadership,P=[PH] PrisonGuard Leadership +PrisonGuard_RepUI_Name,P=[PH] PrisonGuard +PrisonKeypadPass_Keypad=Keypad +PrisonKeypadPass_PasswordGenerator=Maintenance Access +PrisonKeypadPass_Reminder=Reminder: For security reasons, passcodes are reset upon each use. +Prison_Currency_Merit=MERITS +Prison_Currency_Merits_Header_01=Merits: +Prison_DepositScreen_Button=Deposit +Prison_DepositScreen_ButtonActive=Processing +Prison_DepositScreen_Fail_Subtext=Transaction Failed +Prison_DepositScreen_Header_01=Mineral Deposit +Prison_DepositScreen_ProjectedTime_01=Projected time until release: +Prison_DepositScreen_Success_Subtext=Transaction Success +Prison_Deposit_AttractScreen=Mineral Deposit +Prison_Deposit_Button=Deposit +Prison_Deposit_Click=Click to start +Prison_Deposit_DepositContribution=MERITS AFTER DEPOSIT +Prison_Deposit_Price=Merits +Prison_Deposit_Units=UNITS +Prison_Escapee_Corpses_Journal_001_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nHey Duggy,\n\nKnow you’re going through with the "plan" tomorrow so I wanted to give you my lucky spoon. Left it under your pillow. This thing has seen me through a lot of shit. Hell, I was eating some soup with it the first time we met! \n\nAnd remember, it’s not yours. Totally expect you to return it to me once we meet up next month! \n\nFirst round of soup’s on you.\n\n-Fil\n +Prison_Escapee_Corpses_Journal_001_Title=GOOD LUCK TOMORROW! +Prison_Escapee_Corpses_Journal_002_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nYou had promised me that we would do this together. \nThat we could do anything together. \n\nAnd now I’m alone. \n\nWe could have just stayed. It would have been hard but at least you would still be here.\n\nBut you said this would be better and you lied. \n\nNow I just keep imagining your face when you fell, the sound when that branch pierced you.\n\nI don’t know how to go on without you. \n +Prison_Escapee_Corpses_Journal_002_Title=[ DRAFT ] YOU LIED +Prison_Escapee_Corpses_Journal_003_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nI had to pay all my merits but Des came through! \nMade me memorize it -\n\nFan\nLeft\nDrop\nJump\nRight\nLeft\nJump x 3\nDrop\nGet the key\nStairs\n +Prison_Escapee_Corpses_Journal_003_Title=ESCAPE PLAN +Prison_Escapee_Corpses_Journal_004_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nTrapped in a cage, diggin’ for rocks\nHope seems far, from behind these locks\nEach day a grind, I’m wearing away\nServing my time, the light’s so far away\n\nGot to break free\nCan’t wait a moment more\nGot to break freeeeee\nRunnin’ fast, feet hit the floor\n\nGot to break free\nFreedom can’t ever die\nGot to break freeeeee\nRunnin’ fast, my chance to fly.\n\nThen this next verse will be about how I start a new life once I get out.\n +Prison_Escapee_Corpses_Journal_004_Title=SONG IDEAS & LYRICS +Prison_Escapee_Corpses_Journal_005_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nYou have won a free all expense paid trip to Cassel!\n\nThis special offer expires in 24 SEH! Don’t miss your chance to travel in luxury!\n\nYou will receive 2 round-trip passes on Meridian Transit, a 3 night all-expense stay at a Green Circle hotel. Also a day voucher that entitles you up to 300 credits to spend on delicious food, amazing cocktails, and exciting adventures.\n\nTo claim this special prize, comm FreeTripPrizeAmazingWin2045 right away and we will collect the information we need to transfer these incredible winnings to you.\n\nThis is a once in a lifetime opportunity! Don’t let this chance escape!\n\nBest Travels,\nCawel Berborm\nMarketing Manager\nDream Vacation Agency\n +Prison_Escapee_Corpses_Journal_005_Title=CONGRATULATIONS AMORI NOVAK! +Prisoner1=Release ~mission(NameSave1) +Prisoner2=Release ~mission(NameSave2) +PrisonerTransport_Manifest=Prisoner Manifest +PrisonerTransport_Manifest_IncicidentReport=A listing of all individuals currently being transported in cryopod storage. +PrisonerTransport_Manifest_Transfer=Download Prisoner_Name=ID: -ProtLife_TimeSensitive_Recover_Desc_001=一艘属于我们保户的~mission(Location)目前无法航行,我们已经受理了该船的索赔请求。\n\n但是,奥林匹斯人寿保险获悉到,该船载有价值不菲的Z-普罗兰化合物,且仍可进行回收。若能成功取回这些材料,将大有助于我们回收开支,因此,我们正在寻找承包人来帮我们进行此次回收作业。\n\n或许您也知道,Z-普罗兰化合物极为不稳定,如果未将其储存在电力驱动的稳定装置中,就会随着时间变得更不稳定。我们认为从~mission(Location|Address)进行打捞作业应该还能再保持稳定一段时间,务必留意,一旦将它们取出后,你就一定要在限定时间内将其送至~mission(Destination|Address)。\n\n接近事故现场时,记得保持警惕,以防仍有危险或敌对分子存在。 -ProtLife_TimeSensitive_Recover_Desc_002=奥林匹斯人寿保险正在寻找一支打捞小队,从最近失联的一艘 ~mission(Location)上取回宝贵的Z-普罗兰化合物。希望这些材料能抵偿与我们客户的损失有关的全部支出。\n\n您可能知道,如果Z-普罗兰化合物没有存放在电力驱动的稳定装置中,就会随着时间变得更加不稳定。这也令之后任何的打捞作业都变得更加复杂。\n\n在容器从~mission(Location|Address)取出之后,您就需要在一定时限内将其送至 ~mission(Destination|Address),以防其变得极为不稳定。\n\n有可能这件利益不菲的打捞工作,已经传到了其他对此有兴趣的人耳中,建议您谨慎行事,以防敌对目标出没。 -ProtLife_TimeSensitive_Recover_Desc_003=我们客户的一艘~mission(Location)已不可用,且也对此提出了索赔请求。船只在运输颇具价值的Z-普罗兰化合物过程中失联,我们认为那些容器仍完好无损,作为它目前的拥有者,奥林匹斯人寿保险非常渴望将他们全数收回。\n\n我们在寻找能帮助我们处理此次行动的专家,Z-普罗兰化合物在脱离电力驱动的稳定装置后会使运输工作变得十分危险。在你从~mission(Location|Address)取出容器之后,就需要在时限内将其送至~mission(Destination|Address),在它们变得极为不稳定,且对我们失去价值之前,务必留意时间限制。\n\n另外其他对此有兴趣的势力(可能具有敌意)或许也得知了这具残骸中有利可图,在附近区域时请保持高度警惕。 -ProtLife_TimeSensitive_Recover_Title_001=Z-普罗兰化合物打捞取回 -Pyro1=派罗 I -Pyro1_L1=派1-L1 -Pyro1_L1_desc=一个位于派罗I轨道上的拉格朗日重力井。 -Pyro1_L2=派1-L2 -Pyro1_L2_desc=一个位于派罗I轨道上的拉格朗日重力井。 -Pyro1_L3=派1-L3 -Pyro1_L3_01=派1-L3-A -Pyro1_L3_01_Entrance=派1-L3-A 入口 -Pyro1_L3_01_desc=拉格朗日重力井 派1-L3有一个气团。 -Pyro1_L3_01_entrance_desc=一个进入气团的畅通入口。 -Pyro1_L3_02=派1-L3-B -Pyro1_L3_02_Entrance=派1-L3-B 入口 -Pyro1_L3_02_desc=拉格朗日重力井 派1-L3有一个气团。 -Pyro1_L3_02_entrance_desc=一个进入气团的畅通入口。 -Pyro1_L3_03=派1-L3-C -Pyro1_L3_03_Entrance=派1-L3-C 入口 -Pyro1_L3_03_desc=拉格朗日重力井 派1-L3有一个气团。 -Pyro1_L3_03_entrance_desc=一个进入气团的畅通入口。 -Pyro1_L3_04=派1-L3-D -Pyro1_L3_04_Entrance=派1-L3-D 入口 -Pyro1_L3_04_desc=拉格朗日重力井 派1-L3有一个气团。 -Pyro1_L3_04_entrance_desc=[PH] A well travelled entrance into the gas pocket. -Pyro1_L3_desc=一个位于派罗I轨道上的拉格朗日重力井。 -Pyro1_L4=派1-L4 -Pyro1_L4_desc=一个位于派罗I轨道上的拉格朗日重力井。 -Pyro1_L5=派1-L5 -Pyro1_L5_desc=一个位于派罗I轨道上的拉格朗日重力井。 -Pyro1_desc=一颗被星系里恒星那持续剧烈的太阳耀斑烧成焦黑的矮行星。 -Pyro2=派罗 II -Pyro2_L1=派2-L1 -Pyro2_L1_desc=一个位于派罗II轨道上的拉格朗日重力井。 -Pyro2_L2=派2-L2 -Pyro2_L2_desc=一个位于派罗II轨道上的拉格朗日重力井。 -Pyro2_L3=派2-L3 -Pyro2_L3_desc=一个位于派罗II轨道上的拉格朗日重力井。 -Pyro2_L4=派2-L4 -Pyro2_L4_desc=一个位于派罗II轨道上的拉格朗日重力井。 -Pyro2_L5=派2-L5 -Pyro2_L5_desc=一个位于派罗II轨道上的拉格朗日重力井。 -Pyro2_desc=这颗曾经拥有大量矿藏的行星被"淘金狂热者"迅速席卷一空,最后只留下了一个空壳。 -Pyro3=派罗 III -Pyro3_L1=派3-L1 -Pyro3_L1_desc=一个位于派罗III轨道上的拉格朗日重力井。 -Pyro3_L2=派3-L2 -Pyro3_L2_desc=一个位于派罗III轨道上的拉格朗日重力井。 -Pyro3_L3=派3-L3 -Pyro3_L3_desc=一个位于派罗III轨道上的拉格朗日重力井。 -Pyro3_L4=派3-L4 -Pyro3_L4_desc=一个位于派罗III轨道上的拉格朗日重力井。 -Pyro3_L5=派3-L5 -Pyro3_L5_desc=一个位于派罗III轨道上的拉格朗日重力井。 -Pyro3_desc=科学家们推测,这颗类地行星和一块将派罗 IV撞离了轨道的行星尺寸天体碎片发生了碰撞并且幸存了下来。 -Pyro4=派罗 IV -Pyro4_desc=一颗被开采干净的岩石原行星。在被一颗质量相当的天体撞离了轨道后,它被缓慢地拉向了派罗 V。 -Pyro5=派罗 V -Pyro5_L1=派5-L1 -Pyro5_L1_desc=一个位于派罗V轨道上的拉格朗日重力井。 -Pyro5_L2=派5-L2 -Pyro5_L2_desc=一个位于派罗V轨道上的拉格朗日重力井。 -Pyro5_L3=派5-L3 -Pyro5_L3_desc=一个位于派罗V轨道上的拉格朗日重力井。 -Pyro5_L4=派5-L4 -Pyro5_L4_desc=一个位于派罗V轨道上的拉格朗日重力井。 -Pyro5_L5=派5-L5 -Pyro5_L5_desc=一个位于派罗V轨道上的拉格朗日重力井。 -Pyro5_desc=派罗 V是一颗巨大的黄绿色气态巨行星,它正在缓慢地将派罗 IV拉入自己的轨道。 -Pyro5a_Ignis=伊格尼斯 -Pyro5a_Ignis_desc=这颗离派罗 V最近的卫星表面覆盖着深深的峡谷和干涸的河床,在它干枯的表面没有任何水存在的迹象。 -Pyro5b_Vatra=瓦塔拉 -Pyro5b_Vatra_desc=这颗大气由高压氮气和甲烷组成的卫星上隐藏着碳氢化合物湖泊。 -Pyro5c_Adir=阿迪尔 -Pyro5c_Adir_desc=阿迪尔是一颗遍布陨石坑的卫星,其南半球被一条长达700km,光滑闪耀的黑曜石带一分为二。 -Pyro5d_Fairo=法伊罗 -Pyro5d_Fairo_desc=频发的地震振撼着法伊罗的地表,在它的熔岩海洋中激起了壮观的波浪。 -Pyro5e_Fuego=弗果 -Pyro5e_Fuego_desc=弗果的土壤中所含的大量硫化铁使其呈现出偏铅灰的黄黑色。 -Pyro5f_Vuur=伏尔 -Pyro5f_Vuur_desc=伏尔上全是碳,没别的。 -Pyro6=派罗 VI -Pyro6_L1=派6-L1 -Pyro6_L1_Clinic=[PH] P6 L1_Clinic -Pyro6_L1_Habs=[PH] P6 L1_Habs -Pyro6_L1_desc=一个位于派罗VI轨道上的拉格朗日重力井。 -Pyro6_L2=派6-L2 -Pyro6_L2_desc=一个位于派罗VI轨道上的拉格朗日重力井。 -Pyro6_L3=派6-L3 -Pyro6_L3_desc=一个位于派罗VI轨道上的拉格朗日重力井。 -Pyro6_L4=派6-L4 -Pyro6_L4_desc=一个位于派罗VI轨道上的拉格朗日重力井。 -Pyro6_L5=派6-L5 -Pyro6_L5_desc=一个位于派罗VI轨道上的拉格朗日重力井。 -Pyro6_desc=这颗原行星因为远离派罗星而没有遭受破坏。我、 -PyroStar=派罗 -PyroStar_desc=M型主序耀星。 -Pyro_JumpPoint_Cano=派罗 - 卡诺 跳跃点 -Pyro_JumpPoint_Cano_Desc=该跳跃点连接着派罗星系和UEE控制的卡诺星系。 -Pyro_JumpPoint_Castra=派罗 - 卡斯塔 跳跃点 -Pyro_JumpPoint_Castra_Desc=该跳跃点连接着派罗星系和UEE控制的卡斯塔星系。 -Pyro_JumpPoint_Hadrian=派罗 - 哈德良 跳跃点 -Pyro_JumpPoint_Hadrian_Desc=该跳跃点连接着派罗星系和UEE控制的哈德良星系。 -Pyro_JumpPoint_Nyx=派罗 - 尼克斯 跳跃点 -Pyro_JumpPoint_Nyx_Desc=该跳跃点连接着派罗星系和尼克斯星系。 -Pyro_JumpPoint_Oso=派罗 - 奥索 跳跃点 -Pyro_JumpPoint_Oso_Desc=该跳跃点连接着派罗星系和受到公平法案保护,UEE控制的奥索星系。 -Pyro_JumpPoint_Stanton=派罗 - 斯坦顿 跳跃点 -Pyro_JumpPoint_Stanton_desc=该跳跃点连接着派罗星系和斯坦顿星系。 -Pyro_JumpPoint_Terra=派罗 - 泰拉 跳跃点 -Pyro_JumpPoint_Terra_Desc=该跳跃点连接着派罗星系和UEE控制的泰拉星系。 -Pyro_asteroidbeltA=阿克罗团 -Pyro_asteroidbeltA_desc=一个被烧得焦黑的小行星团。虽然大部分是垃圾,但你依旧可以在这里找到一些稀有材料。 -Pyro_ruinstation=报废空间站 -Pyro_ruinstation_desc=环绕在派罗VI轨道上的黄金地平线的平台。它由焰火联合公司拥有并经营,直到它被遗弃,然后被法外之徒占领。派系之间的争斗导致了频繁而致命的战斗;这使得此地对于平民和不法分子来说都极其危险。 +PrivateSecurity_RepUI_Area,P=[PH] Area +PrivateSecurity_RepUI_Description,P=[PH] PrivateSecurity Description +PrivateSecurity_RepUI_Focus,P=[PH] PrivateSecurity Focus +PrivateSecurity_RepUI_Founded,P=[PH] N/A +PrivateSecurity_RepUI_Headquarters,P=[PH] Private Security Headquarters +PrivateSecurity_RepUI_Leadership,P=[PH] Private Security Leadership +PrivateSecurity_RepUI_Name,P=[PH] Private Security +ProtLife_TimeSensitive_Recover_Desc_001=A claim has been processed for a ~mission(Location) belonging to one of our policy holders after the vessel was recently rendered inoperable.\n\nHowever, Olympus Principal has learned that there may still be valuable packages of zeta-prolanide onboard in a salvageable state. The successful salvage of these materials would go a long way in helping us recuperate our expenses, and as such, we are seeking a contractor to perform the retrieval operation on our behalf.\n\nAs you may know, zeta-prolanide is extremely volatile. If it is not kept in a powered stabilizer, it will grow dangerously unstable over time. We believe that salvage from ~mission(Location|Address) should still be stable for a little while longer, but be mindful as soon as they are removed you will only have a limited amount of time to deliver them to ~mission(Destination|Address). \n\nWhen approaching the incident site, please be on alert in case dangerous or hostile elements are still present. +ProtLife_TimeSensitive_Recover_Desc_002=Olympus Principal is seeking a salvage team to remove valuable packages of zeta-prolanide from a recently lost ~mission(Location). The hope is that the recovery of these materials will be able to offset any expenditures related to our client's claim of loss.\n\nAs you may know, if zeta-prolanide is not kept in a powered stabilizer it becomes extremely volatile over time. This will make any salvage attempt more complicated. \n\nOnce the containers are removed from ~mission(Location|Address) you will only have a limited amount of time to deliver them to ~mission(Destination|Address) before they become dangerously unstable. \n\nThere is a chance that word of this valuable salvage has gotten out to other interested parties and it is recommended that you proceed with caution in case there are hostiles present. +ProtLife_TimeSensitive_Recover_Desc_003=An inoperable vehicle claim has recently been filed by one of our clients for a ~mission(Location). The vessel was lost while transporting valuable packages of zeta-prolanide. It is our belief that those containers are still intact, and as the current property owner, Olympus Principal is eager to attempt to salvage them.\n\nWe are seeking professionals to handle this operation on our behalf owing to the dangerous nature of transporting zeta-prolanide once it is removed from a powered stabilizer. After you collect the containers from ~mission(Location|Address) you will only have a limited amount of time to deliver them to ~mission(Destination|Address) before they become dangerously unstable and lose all value to us. Please be very mindful of these time constraints.\n\nNote that other interested parties (possibly hostile) may have gotten word of the valuables onboard the wreckage, and extreme caution should be used in the area. +ProtLife_TimeSensitive_Recover_Title_001=Zeta-Prolanide Salvage Claim +Pyro1=Pyro I +Pyro1_L1=PYR1 L1 +Pyro1_L1_01=PYR1 L1-A +Pyro1_L1_01_Entrance=PYR1 L1-A Entrance +Pyro1_L1_01_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L1. +Pyro1_L1_01_entrance_desc=A well travelled entrance into the PYR1 L1-A gas pocket. +Pyro1_L1_02=PYR1 L1-B +Pyro1_L1_02_Entrance=PYR1 L1-B Entrance +Pyro1_L1_02_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L1. +Pyro1_L1_02_entrance_desc=A well travelled entrance into the PYR1 L1-B gas pocket. +Pyro1_L1_03=PYR1 L1-C +Pyro1_L1_03_Entrance=PYR1 L1-C Entrance +Pyro1_L1_03_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L1. +Pyro1_L1_03_entrance_desc=A well travelled entrance into the PYR1 L1-C gas pocket. +Pyro1_L1_04=PYR1 L1-D +Pyro1_L1_04_Entrance=PYR1 L1-D Entrance +Pyro1_L1_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L1. +Pyro1_L1_04_entrance_desc=A well travelled entrance into the PYR1 L1-D gas pocket. +Pyro1_L1_desc=A Lagrangian gravity well located in the orbit of Pyro I. +Pyro1_L2=PYR1 L2 +Pyro1_L2_01=PYR1 L2-A +Pyro1_L2_01_Entrance=PYR1 L2-A Entrance +Pyro1_L2_01_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L2. +Pyro1_L2_01_entrance_desc=A well travelled entrance into the PYR1 L2-A gas pocket. +Pyro1_L2_02=PYR1 L2-B +Pyro1_L2_02_Entrance=PYR1 L2-B Entrance +Pyro1_L2_02_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L2. +Pyro1_L2_02_entrance_desc=A well travelled entrance into the PYR1 L2-B gas pocket. +Pyro1_L2_03=PYR1 L2-C +Pyro1_L2_03_Entrance=PYR1 L2-C Entrance +Pyro1_L2_03_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L2. +Pyro1_L2_03_entrance_desc=A well travelled entrance into the PYR1 L2-C gas pocket. +Pyro1_L2_04=PYR1 L2-D +Pyro1_L2_04_Entrance=PYR1 L2-D Entrance +Pyro1_L2_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L2. +Pyro1_L2_04_entrance_desc=A well travelled entrance into the PYR1 L2-D gas pocket. +Pyro1_L2_desc=A Lagrangian gravity well located in the orbit of Pyro I. +Pyro1_L3=PYR1 L3 +Pyro1_L3_01=PYR1 L3-A +Pyro1_L3_01_Entrance=PYR1 L3-A Entrance +Pyro1_L3_01_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L3. +Pyro1_L3_01_entrance_desc=A well travelled entrance into the PYR1 L3-A gas pocket. +Pyro1_L3_02=PYR1 L3-B +Pyro1_L3_02_Entrance=PYR1 L3-B Entrance +Pyro1_L3_02_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L3. +Pyro1_L3_02_entrance_desc=A well travelled entrance into the PYR1 L3-B gas pocket. +Pyro1_L3_03=PYR1 L3-C +Pyro1_L3_03_Entrance=PYR1 L3-C Entrance +Pyro1_L3_03_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L3. +Pyro1_L3_03_entrance_desc=A well travelled entrance into the PYR1 L3-C gas pocket. +Pyro1_L3_04=PYR1 L3-D +Pyro1_L3_04_Entrance=PYR1 L3-D Entrance +Pyro1_L3_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L3. +Pyro1_L3_04_entrance_desc=A well travelled entrance into the PYR1 L3-D gas pocket. +Pyro1_L3_desc=A Lagrangian gravity well located in the orbit of Pyro I. +Pyro1_L4=PYR1 L4 +Pyro1_L4_01=PYR1 L4-A +Pyro1_L4_01_Entrance=PYR1 L4-A Entrance +Pyro1_L4_01_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L4. +Pyro1_L4_01_entrance_desc=A well travelled entrance into the PYR1 L4-A gas pocket. +Pyro1_L4_02=PYR1 L4-B +Pyro1_L4_02_Entrance=PYR1 L4-B Entrance +Pyro1_L4_02_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L4. +Pyro1_L4_02_entrance_desc=A well travelled entrance into the PYR1 L4-B gas pocket. +Pyro1_L4_03=PYR1 L4-C +Pyro1_L4_03_Entrance=PYR1 L4-C Entrance +Pyro1_L4_03_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L4. +Pyro1_L4_03_entrance_desc=A well travelled entrance into the PYR1 L4-C gas pocket. +Pyro1_L4_04=PYR1 L4-D +Pyro1_L4_04_Entrance=PYR1 L4-D Entrance +Pyro1_L4_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L4. +Pyro1_L4_04_entrance_desc=A well travelled entrance into the PYR1 L4-D gas pocket. +Pyro1_L4_desc=A Lagrangian gravity well located in the orbit of Pyro I. +Pyro1_L5=PYR1 L5 +Pyro1_L5_01=PYR1 L5-A +Pyro1_L5_01_Entrance=PYR1 L5-A Entrance +Pyro1_L5_01_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L5. +Pyro1_L5_01_entrance_desc=A well travelled entrance into the PYR1 L5-A gas pocket. +Pyro1_L5_02=PYR1 L5-B +Pyro1_L5_02_Entrance=PYR1 L5-B Entrance +Pyro1_L5_02_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L5. +Pyro1_L5_02_entrance_desc=A well travelled entrance into the PYR1 L5-B gas pocket. +Pyro1_L5_03=PYR1 L5-C +Pyro1_L5_03_Entrance=PYR1 L5-C Entrance +Pyro1_L5_03_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L5. +Pyro1_L5_03_entrance_desc=A well travelled entrance into the PYR1 L5-C gas pocket. +Pyro1_L5_04=PYR1 L5-D +Pyro1_L5_04_Entrance=PYR1 L5-D Entrance +Pyro1_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L5. +Pyro1_L5_04_entrance_desc=A well travelled entrance into the PYR1 L5-D gas pocket. +Pyro1_L5_desc=A Lagrangian gravity well located in the orbit of Pyro I. +Pyro1_desc=A dwarf planet charred black from the constant, violent solar flares of the system's star. +Pyro2=Pyro II +Pyro2_L1=PYR2 L1 +Pyro2_L1_01=PYR2 L1-A +Pyro2_L1_01_Entrance=PYR2 L1-A Entrance +Pyro2_L1_01_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L1. +Pyro2_L1_01_entrance_desc=A well travelled entrance into the PYR2 L1-A gas pocket. +Pyro2_L1_02=PYR2 L1-B +Pyro2_L1_02_Entrance=PYR2 L1-B Entrance +Pyro2_L1_02_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L1. +Pyro2_L1_02_entrance_desc=A well travelled entrance into the PYR2 L1-B gas pocket. +Pyro2_L1_03=PYR2 L1-C +Pyro2_L1_03_Entrance=PYR2 L1-C Entrance +Pyro2_L1_03_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L1. +Pyro2_L1_03_entrance_desc=A well travelled entrance into the PYR2 L1-C gas pocket. +Pyro2_L1_04=PYR2 L1-D +Pyro2_L1_04_Entrance=PYR2 L1-D Entrance +Pyro2_L1_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L1. +Pyro2_L1_04_entrance_desc=A well travelled entrance into the PYR2 L1-D gas pocket. +Pyro2_L1_desc=A Lagrangian gravity well located in the orbit of Pyro II. +Pyro2_L2=PYR2 L2 +Pyro2_L2_01=PYR2 L2-A +Pyro2_L2_01_Entrance=PYR2 L2-A Entrance +Pyro2_L2_01_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L2. +Pyro2_L2_01_entrance_desc=A well travelled entrance into the PYR2 L2-A gas pocket. +Pyro2_L2_02=PYR2 L2-B +Pyro2_L2_02_Entrance=PYR2 L2-B Entrance +Pyro2_L2_02_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L2. +Pyro2_L2_02_entrance_desc=A well travelled entrance into the PYR2 L2-B gas pocket. +Pyro2_L2_03=PYR2 L2-C +Pyro2_L2_03_Entrance=PYR2 L2-C Entrance +Pyro2_L2_03_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L2. +Pyro2_L2_03_entrance_desc=A well travelled entrance into the PYR2 L2-C gas pocket. +Pyro2_L2_04=PYR2 L2-D +Pyro2_L2_04_Entrance=PYR2 L2-D Entrance +Pyro2_L2_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L2. +Pyro2_L2_04_entrance_desc=A well travelled entrance into the PYR2 L2-D gas pocket. +Pyro2_L2_desc=A Lagrangian gravity well located in the orbit of Pyro II. +Pyro2_L3=PYR2 L3 +Pyro2_L3_01=PYR2 L3-A +Pyro2_L3_01_Entrance=PYR2 L3-A Entrance +Pyro2_L3_01_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L3. +Pyro2_L3_01_entrance_desc=A well travelled entrance into the PYR2 L3-A gas pocket. +Pyro2_L3_02=PYR2 L3-B +Pyro2_L3_02_Entrance=PYR2 L3-B Entrance +Pyro2_L3_02_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L3. +Pyro2_L3_02_entrance_desc=A well travelled entrance into the PYR2 L3-B gas pocket. +Pyro2_L3_03=PYR2 L3-C +Pyro2_L3_03_Entrance=PYR2 L3-C Entrance +Pyro2_L3_03_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L3. +Pyro2_L3_03_entrance_desc=A well travelled entrance into the PYR2 L3-C gas pocket. +Pyro2_L3_04=PYR2 L3-D +Pyro2_L3_04_Entrance=PYR2 L3-D Entrance +Pyro2_L3_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L3. +Pyro2_L3_04_entrance_desc=A well travelled entrance into the PYR2 L3-D gas pocket. +Pyro2_L3_desc=A Lagrangian gravity well located in the orbit of Pyro II. +Pyro2_L4=PYR2 L4 +Pyro2_L4_01=PYR2 L4-A +Pyro2_L4_01_Entrance=PYR2 L4-A Entrance +Pyro2_L4_01_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L4. +Pyro2_L4_01_entrance_desc=A well travelled entrance into the PYR2 L4-A gas pocket. +Pyro2_L4_02=PYR2 L4-B +Pyro2_L4_02_Entrance=PYR2 L4-B Entrance +Pyro2_L4_02_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L4. +Pyro2_L4_02_entrance_desc=A well travelled entrance into the PYR2 L4-B gas pocket. +Pyro2_L4_03=PYR2 L4-C +Pyro2_L4_03_Entrance=PYR2 L4-C Entrance +Pyro2_L4_03_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L4. +Pyro2_L4_03_entrance_desc=A well travelled entrance into the PYR2 L4-C gas pocket. +Pyro2_L4_04=PYR2 L4-D +Pyro2_L4_04_Entrance=PYR2 L4-D Entrance +Pyro2_L4_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L4. +Pyro2_L4_04_entrance_desc=A well travelled entrance into the PYR2 L4-D gas pocket. +Pyro2_L4_desc=A Lagrangian gravity well located in the orbit of Pyro II. +Pyro2_L5=PYR2 L5 +Pyro2_L5_01=PYR2 L5-A +Pyro2_L5_01_Entrance=PYR2 L5-A Entrance +Pyro2_L5_01_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L5. +Pyro2_L5_01_entrance_desc=A well travelled entrance into the PYR2 L5-A gas pocket. +Pyro2_L5_02=PYR2 L5-B +Pyro2_L5_02_Entrance=PYR2 L5-B Entrance +Pyro2_L5_02_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L5. +Pyro2_L5_02_entrance_desc=A well travelled entrance into the PYR2 L5-B gas pocket. +Pyro2_L5_03=PYR2 L5-C +Pyro2_L5_03_Entrance=PYR2 L5-C Entrance +Pyro2_L5_03_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L5. +Pyro2_L5_03_entrance_desc=A well travelled entrance into the PYR2 L5-C gas pocket. +Pyro2_L5_04=PYR2 L5-D +Pyro2_L5_04_Entrance=PYR2 L5-D Entrance +Pyro2_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L5. +Pyro2_L5_04_entrance_desc=A well travelled entrance into the PYR2 L5-D gas pocket. +Pyro2_L5_desc=A Lagrangian gravity well located in the orbit of Pyro II. +Pyro2_desc=A coreless planet that once held significant mineral deposits, a “metal rush” quickly picked the planet clean and left it an empty husk. +Pyro3=Pyro III +Pyro3_L1=PYR3 L1 +Pyro3_L1_01=PYR3 L1-A +Pyro3_L1_01_Entrance=PYR3 L1-A Entrance +Pyro3_L1_01_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L1. +Pyro3_L1_01_entrance_desc=A well travelled entrance into the PYR3 L1-A gas pocket. +Pyro3_L1_02=PYR3 L1-B +Pyro3_L1_02_Entrance=PYR3 L1-B Entrance +Pyro3_L1_02_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L1. +Pyro3_L1_02_entrance_desc=A well travelled entrance into the PYR3 L1-B gas pocket. +Pyro3_L1_03=PYR3 L1-C +Pyro3_L1_03_Entrance=PYR3 L1-C Entrance +Pyro3_L1_03_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L1. +Pyro3_L1_03_entrance_desc=A well travelled entrance into the PYR3 L1-C gas pocket. +Pyro3_L1_04=PYR3 L1-D +Pyro3_L1_04_Entrance=PYR3 L1-D Entrance +Pyro3_L1_04_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L1. +Pyro3_L1_04_entrance_desc=A well travelled entrance into the PYR3 L1-D gas pocket. +Pyro3_L1_desc=A Lagrangian gravity well located in the orbit of Pyro III. +Pyro3_L2=PYR3 L2 +Pyro3_L2_01=PYR3 L2-A +Pyro3_L2_01_Entrance=PYR3 L2-A Entrance +Pyro3_L2_01_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L2. +Pyro3_L2_01_entrance_desc=A well travelled entrance into the PYR3 L2-A gas pocket. +Pyro3_L2_02=PYR3 L2-B +Pyro3_L2_02_Entrance=PYR3 L2-B Entrance +Pyro3_L2_02_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L2. +Pyro3_L2_02_entrance_desc=A well travelled entrance into the PYR3 L2-B gas pocket. +Pyro3_L2_03=PYR3 L2-C +Pyro3_L2_03_Entrance=PYR3 L2-C Entrance +Pyro3_L2_03_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L2. +Pyro3_L2_03_entrance_desc=A well travelled entrance into the PYR3 L2-C gas pocket. +Pyro3_L2_04=PYR3 L2-D +Pyro3_L2_04_Entrance=PYR3 L2-D Entrance +Pyro3_L2_04_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L2. +Pyro3_L2_04_entrance_desc=A well travelled entrance into the PYR3 L2-D gas pocket. +Pyro3_L2_desc=A Lagrangian gravity well located in the orbit of Pyro III. +Pyro3_L3=PYR3 L3 +Pyro3_L3_01=PYR3 L3-A +Pyro3_L3_01_Entrance=PYR3 L3-A Entrance +Pyro3_L3_01_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L3. +Pyro3_L3_01_entrance_desc=A well travelled entrance into the PYR3 L3-A gas pocket. +Pyro3_L3_02=PYR3 L3-B +Pyro3_L3_02_Entrance=PYR3 L3-B Entrance +Pyro3_L3_02_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L3. +Pyro3_L3_02_entrance_desc=A well travelled entrance into the PYR3 L3-B gas pocket. +Pyro3_L3_03=PYR3 L3-C +Pyro3_L3_03_Entrance=PYR3 L3-C Entrance +Pyro3_L3_03_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L3. +Pyro3_L3_03_entrance_desc=A well travelled entrance into the PYR3 L3-C gas pocket. +Pyro3_L3_04=PYR3 L3-D +Pyro3_L3_04_Entrance=PYR3 L3-D Entrance +Pyro3_L3_04_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L3. +Pyro3_L3_04_entrance_desc=A well travelled entrance into the PYR3 L3-D gas pocket. +Pyro3_L3_desc=A Lagrangian gravity well located in the orbit of Pyro III. +Pyro3_L4=PYR3 L4 +Pyro3_L4_01=PYR3 L4-A +Pyro3_L4_01_Entrance=PYR3 L4-A Entrance +Pyro3_L4_01_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L4. +Pyro3_L4_01_entrance_desc=A well travelled entrance into the PYR3 L4-A gas pocket. +Pyro3_L4_02=PYR3 L4-B +Pyro3_L4_02_Entrance=PYR3 L4-B Entrance +Pyro3_L4_02_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L4. +Pyro3_L4_02_entrance_desc=A well travelled entrance into the PYR3 L4-B gas pocket. +Pyro3_L4_03=PYR3 L4-C +Pyro3_L4_03_Entrance=PYR3 L4-C Entrance +Pyro3_L4_03_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L4. +Pyro3_L4_03_entrance_desc=A well travelled entrance into the PYR3 L4-C gas pocket. +Pyro3_L4_04=PYR3 L4-D +Pyro3_L4_04_Entrance=PYR3 L4-D Entrance +Pyro3_L4_04_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L4. +Pyro3_L4_04_entrance_desc=A well travelled entrance into the PYR3 L4-D gas pocket. +Pyro3_L4_desc=A Lagrangian gravity well located in the orbit of Pyro III. +Pyro3_L5=PYR3 L5 +Pyro3_L5_01=PYR3 L5-A +Pyro3_L5_01_Entrance=PYR3 L5-A Entrance +Pyro3_L5_01_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L5. +Pyro3_L5_01_entrance_desc=A well travelled entrance into the PYR3 L5-A gas pocket. +Pyro3_L5_02=PYR3 L5-B +Pyro3_L5_02_Entrance=PYR3 L5-B Entrance +Pyro3_L5_02_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L5. +Pyro3_L5_02_entrance_desc=A well travelled entrance into the PYR3 L5-B gas pocket. +Pyro3_L5_03=PYR3 L5-C +Pyro3_L5_03_Entrance=PYR3 L5-C Entrance +Pyro3_L5_03_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L5. +Pyro3_L5_03_entrance_desc=A well travelled entrance into the PYR3 L5-C gas pocket. +Pyro3_L5_04=PYR3 L5-D +Pyro3_L5_04_Entrance=PYR3 L5-D Entrance +Pyro3_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L5. +Pyro3_L5_04_entrance_desc=A well travelled entrance into the PYR3 L5-D gas pocket. +Pyro3_L5_desc=A Lagrangian gravity well located in the orbit of Pyro III. +Pyro3_desc=Scientists speculate that this terrestrial planet survived a collision with pieces of the planet-sized body that knocked Pyro IV out of its orbit. +Pyro4=Pyro IV +Pyro4_desc=A rocky protoplanet that has been mined clean. Knocked out of orbit by a celestial body of equal mass, it is slowly being pulled into Pyro V. +Pyro5=Pyro V +Pyro5_L1=PYR5 L1 +Pyro5_L1_01=PYR5 L1-A +Pyro5_L1_01_Entrance=PYR5 L1-A Entrance +Pyro5_L1_01_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L1. +Pyro5_L1_01_entrance_desc=A well travelled entrance into the PYR5 L1-A gas pocket. +Pyro5_L1_02=PYR5 L1-B +Pyro5_L1_02_Entrance=PYR5 L1-B Entrance +Pyro5_L1_02_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L1. +Pyro5_L1_02_entrance_desc=A well travelled entrance into the PYR5 L1-B gas pocket. +Pyro5_L1_03=PYR5 L1-C +Pyro5_L1_03_Entrance=PYR5 L1-C Entrance +Pyro5_L1_03_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L1. +Pyro5_L1_03_entrance_desc=A well travelled entrance into the PYR5 L1-C gas pocket. +Pyro5_L1_04=PYR5 L1-D +Pyro5_L1_04_Entrance=PYR5 L1-D Entrance +Pyro5_L1_04_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L1. +Pyro5_L1_04_entrance_desc=A well travelled entrance into the PYR5 L1-D gas pocket. +Pyro5_L1_desc=A Lagrangian gravity well located in the orbit of Pyro V. +Pyro5_L2=PYR5 L2 +Pyro5_L2_01=PYR5 L2-A +Pyro5_L2_01_Entrance=PYR5 L2-A Entrance +Pyro5_L2_01_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L2. +Pyro5_L2_01_entrance_desc=A well travelled entrance into the PYR5 L2-A gas pocket. +Pyro5_L2_02=PYR5 L2-B +Pyro5_L2_02_Entrance=PYR5 L2-B Entrance +Pyro5_L2_02_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L2. +Pyro5_L2_02_entrance_desc=A well travelled entrance into the PYR5 L2-B gas pocket. +Pyro5_L2_03=PYR5 L2-C +Pyro5_L2_03_Entrance=PYR5 L2-C Entrance +Pyro5_L2_03_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L2. +Pyro5_L2_03_entrance_desc=A well travelled entrance into the PYR5 L2-C gas pocket. +Pyro5_L2_04=PYR5 L2-D +Pyro5_L2_04_Entrance=PYR5 L2-D Entrance +Pyro5_L2_04_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L2. +Pyro5_L2_04_entrance_desc=A well travelled entrance into the PYR5 L2-D gas pocket. +Pyro5_L2_desc=A Lagrangian gravity well located in the orbit of Pyro V. +Pyro5_L3=PYR5 L3 +Pyro5_L3_01=PYR5 L3-A +Pyro5_L3_01_Entrance=PYR5 L3-A Entrance +Pyro5_L3_01_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L3. +Pyro5_L3_01_entrance_desc=A well travelled entrance into the PYR5 L3-A gas pocket. +Pyro5_L3_02=PYR5 L3-B +Pyro5_L3_02_Entrance=PYR5 L3-B Entrance +Pyro5_L3_02_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L3. +Pyro5_L3_02_entrance_desc=A well travelled entrance into the PYR5 L3-B gas pocket. +Pyro5_L3_03=PYR5 L3-C +Pyro5_L3_03_Entrance=PYR5 L3-C Entrance +Pyro5_L3_03_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L3. +Pyro5_L3_03_entrance_desc=A well travelled entrance into the PYR5 L3-C gas pocket. +Pyro5_L3_04=PYR5 L3-D +Pyro5_L3_04_Entrance=PYR5 L3-D Entrance +Pyro5_L3_04_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L3. +Pyro5_L3_04_entrance_desc=A well travelled entrance into the PYR5 L3-D gas pocket. +Pyro5_L3_desc=A Lagrangian gravity well located in the orbit of Pyro V. +Pyro5_L4=PYR5 L4 +Pyro5_L4_01=PYR5 L4-A +Pyro5_L4_01_Entrance=PYR5 L4-A Entrance +Pyro5_L4_01_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L4. +Pyro5_L4_01_entrance_desc=A well travelled entrance into the PYR5 L4-A gas pocket. +Pyro5_L4_02=PYR5 L4-B +Pyro5_L4_02_Entrance=PYR5 L4-B Entrance +Pyro5_L4_02_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L4. +Pyro5_L4_02_entrance_desc=A well travelled entrance into the PYR5 L4-B gas pocket. +Pyro5_L4_03=PYR5 L4-C +Pyro5_L4_03_Entrance=PYR5 L4-C Entrance +Pyro5_L4_03_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L4. +Pyro5_L4_03_entrance_desc=A well travelled entrance into the PYR5 L4-C gas pocket. +Pyro5_L4_04=PYR5 L4-D +Pyro5_L4_04_Entrance=PYR5 L4-D Entrance +Pyro5_L4_04_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L4. +Pyro5_L4_04_entrance_desc=A well travelled entrance into the PYR5 L4-D gas pocket. +Pyro5_L4_desc=A Lagrangian gravity well located in the orbit of Pyro V. +Pyro5_L5=PYR5 L5 +Pyro5_L5_01=PYR5 L5-A +Pyro5_L5_01_Entrance=PYR5 L5-A Entrance +Pyro5_L5_01_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L5. +Pyro5_L5_01_entrance_desc=A well travelled entrance into the PYR5 L5-A gas pocket. +Pyro5_L5_02=PYR5 L5-B +Pyro5_L5_02_Entrance=PYR5 L5-B Entrance +Pyro5_L5_02_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L5. +Pyro5_L5_02_entrance_desc=A well travelled entrance into the PYR5 L5-B gas pocket. +Pyro5_L5_03=PYR5 L5-C +Pyro5_L5_03_Entrance=PYR5 L5-C Entrance +Pyro5_L5_03_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L5. +Pyro5_L5_03_entrance_desc=A well travelled entrance into the PYR5 L5-C gas pocket. +Pyro5_L5_04=PYR5 L5-D +Pyro5_L5_04_Entrance=PYR5 L5-D Entrance +Pyro5_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L5. +Pyro5_L5_04_entrance_desc=A well travelled entrance into the PYR5 L5-D gas pocket. +Pyro5_L5_desc=A Lagrangian gravity well located in the orbit of Pyro V. +Pyro5_desc=Pyro V is a massive yellow and green gas giant that’s slowly pulling Pyro IV into its orbit. +Pyro5a_Ignis=Ignis +Pyro5a_Ignis_desc=This innermost moon of Pyro V is covered in deep canyons and dried riverbeds. No other signs of water remain on its desiccated surface. +Pyro5b_Vatra=Vatra +Pyro5b_Vatra_desc=The thick, high-pressure nitrogen-methane atmosphere of this moon hides lakes of hydrocarbons. +Pyro5c_Adir=Adir +Pyro5c_Adir_desc=The crater-ridden surface of Adir is broken only by a 700 km long streak of slick, shiny obsidian in its southern hemisphere. +Pyro5d_Fairo=Fairo +Pyro5d_Fairo_desc=Frequent earthquakes rock Fairo, causing spectacular waves in its lava oceans. +Pyro5e_Fuego=Fuego +Pyro5e_Fuego_desc=High amounts of iron-sulfide in Fuego’s soil turn it a livid shade of yellow-black. +Pyro5f_Vuur=Vuur +Pyro5f_Vuur_desc=Vuur is rich in carbon and little else. +Pyro6=Pyro VI +Pyro6_L1=PYR6 L1 +Pyro6_L1_01=PYR6 L1-A +Pyro6_L1_01_Entrance=PYR6 L1-A Entrance +Pyro6_L1_01_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L1. +Pyro6_L1_01_entrance_desc=A well travelled entrance into the PYR6 L1-A gas pocket. +Pyro6_L1_02=PYR6 L1-B +Pyro6_L1_02_Entrance=PYR6 L1-B Entrance +Pyro6_L1_02_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L1. +Pyro6_L1_02_entrance_desc=A well travelled entrance into the PYR6 L1-B gas pocket. +Pyro6_L1_03=PYR6 L1-C +Pyro6_L1_03_Entrance=PYR6 L1-C Entrance +Pyro6_L1_03_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L1. +Pyro6_L1_03_entrance_desc=A well travelled entrance into the PYR6 L1-C gas pocket. +Pyro6_L1_04=PYR6 L1-D +Pyro6_L1_04_Entrance=PYR6 L1-D Entrance +Pyro6_L1_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L1. +Pyro6_L1_04_entrance_desc=A well travelled entrance into the PYR6 L1-D gas pocket. +Pyro6_L1_Clinic,P=P6 L1_Clinic +Pyro6_L1_Habs,P=P6 L1_Habs +Pyro6_L1_desc=A Lagrangian gravity well located in the orbit of Pyro VI. +Pyro6_L2=PYR6 L2 +Pyro6_L2_01=PYR6 L2-A +Pyro6_L2_01_Entrance=PYR6 L2-A Entrance +Pyro6_L2_01_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L2. +Pyro6_L2_01_entrance_desc=A well travelled entrance into the PYR6 L2-A gas pocket. +Pyro6_L2_02=PYR6 L2-B +Pyro6_L2_02_Entrance=PYR6 L2-B Entrance +Pyro6_L2_02_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L2. +Pyro6_L2_02_entrance_desc=A well travelled entrance into the PYR6 L2-B gas pocket. +Pyro6_L2_03=PYR6 L2-C +Pyro6_L2_03_Entrance=PYR6 L2-C Entrance +Pyro6_L2_03_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L2. +Pyro6_L2_03_entrance_desc=A well travelled entrance into the PYR6 L2-C gas pocket. +Pyro6_L2_04=PYR6 L2-D +Pyro6_L2_04_Entrance=PYR6 L2-D Entrance +Pyro6_L2_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L2. +Pyro6_L2_04_entrance_desc=A well travelled entrance into the PYR6 L2-D gas pocket. +Pyro6_L2_desc=A Lagrangian gravity well located in the orbit of Pyro VI. +Pyro6_L3=PYR6 L3 +Pyro6_L3_01=PYR6 L3-A +Pyro6_L3_01_Entrance=PYR6 L3-A Entrance +Pyro6_L3_01_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L3. +Pyro6_L3_01_entrance_desc=A well travelled entrance into the PYR6 L3-A gas pocket. +Pyro6_L3_02=PYR6 L3-B +Pyro6_L3_02_Entrance=PYR6 L3-B Entrance +Pyro6_L3_02_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L3. +Pyro6_L3_02_entrance_desc=A well travelled entrance into the PYR6 L3-B gas pocket. +Pyro6_L3_03=PYR6 L3-C +Pyro6_L3_03_Entrance=PYR6 L3-C Entrance +Pyro6_L3_03_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L3. +Pyro6_L3_03_entrance_desc=A well travelled entrance into the PYR6 L3-C gas pocket. +Pyro6_L3_04=PYR6 L3-D +Pyro6_L3_04_Entrance=PYR6 L3-D Entrance +Pyro6_L3_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L3. +Pyro6_L3_04_entrance_desc=A well travelled entrance into the PYR6 L3-D gas pocket. +Pyro6_L3_desc=A Lagrangian gravity well located in the orbit of Pyro VI. +Pyro6_L4=PYR6 L4 +Pyro6_L4_01=PYR6 L4-A +Pyro6_L4_01_Entrance=PYR6 L4-A Entrance +Pyro6_L4_01_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L4. +Pyro6_L4_01_entrance_desc=A well travelled entrance into the PYR6 L4-A gas pocket. +Pyro6_L4_02=PYR6 L4-B +Pyro6_L4_02_Entrance=PYR6 L4-B Entrance +Pyro6_L4_02_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L4. +Pyro6_L4_02_entrance_desc=A well travelled entrance into the PYR6 L4-B gas pocket. +Pyro6_L4_03=PYR6 L4-C +Pyro6_L4_03_Entrance=PYR6 L4-C Entrance +Pyro6_L4_03_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L4. +Pyro6_L4_03_entrance_desc=A well travelled entrance into the PYR6 L4-C gas pocket. +Pyro6_L4_04=PYR6 L4-D +Pyro6_L4_04_Entrance=PYR6 L4-D Entrance +Pyro6_L4_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L4. +Pyro6_L4_04_entrance_desc=A well travelled entrance into the PYR6 L4-D gas pocket. +Pyro6_L4_desc=A Lagrangian gravity well located in the orbit of Pyro VI. +Pyro6_L5=PYR6 L5 +Pyro6_L5_01=PYR6 L5-A +Pyro6_L5_01_Entrance=PYR6 L5-A Entrance +Pyro6_L5_01_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L5. +Pyro6_L5_01_entrance_desc=A well travelled entrance into the PYR6 L5-A gas pocket. +Pyro6_L5_02=PYR6 L5-B +Pyro6_L5_02_Entrance=PYR6 L5-B Entrance +Pyro6_L5_02_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L5. +Pyro6_L5_02_entrance_desc=A well travelled entrance into the PYR6 L5-B gas pocket. +Pyro6_L5_03=PYR6 L5-C +Pyro6_L5_03_Entrance=PYR6 L5-C Entrance +Pyro6_L5_03_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L5. +Pyro6_L5_03_entrance_desc=A well travelled entrance into the PYR6 L5-C gas pocket. +Pyro6_L5_04=PYR6 L5-D +Pyro6_L5_04_Entrance=PYR6 L5-D Entrance +Pyro6_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L5. +Pyro6_L5_04_entrance_desc=A well travelled entrance into the PYR6 L5-D gas pocket. +Pyro6_L5_desc=A Lagrangian gravity well located in the orbit of Pyro VI. +Pyro6_desc=This protoplanet suffers little damage from Pyro's distant star. +PyroStar=Pyro +PyroStar_desc=A class-M main sequence flare star. +Pyro_JumpPoint_Cano=Pyro - Cano Jump Point +Pyro_JumpPoint_Cano_Desc=This jump point connects Pyro to the UEE controlled Cano system. +Pyro_JumpPoint_Castra=Pyro - Castra Jump Point +Pyro_JumpPoint_Castra_Desc=This jump point connects Pyro to the UEE controlled Castra system. +Pyro_JumpPoint_Hadrian=Pyro - Hadrian Jump Point +Pyro_JumpPoint_Hadrian_Desc=This jump point connects Pyro to the UEE controlled Hadrian system. +Pyro_JumpPoint_Nyx=Pyro - Nyx Jump Point +Pyro_JumpPoint_Nyx_Desc=This jump point connects Pyro to the Nyx system. +Pyro_JumpPoint_Oso=Pyro - Oso Jump Point +Pyro_JumpPoint_Oso_Desc=This jump point connects Pyro to the UEE controlled Oso system which is protected by the Fair Chance Act. +Pyro_JumpPoint_Stanton=Pyro-Stanton Jump Point +Pyro_JumpPoint_Stanton_desc=This jump point connects Pyro to the Stanton system. +Pyro_JumpPoint_Terra=Pyro - Terra Jump Point +Pyro_JumpPoint_Terra_Desc=This jump point connects Pyro to the UEE controlled Terra system. +Pyro_MiningStation,P=MINING STATION +Pyro_ServiceStation,P=SERVICE STATION +Pyro_System,P=PYRO SYSTEM +Pyro_asteroidbeltA=Akiro Cluster +Pyro_asteroidbeltA_desc=A charred cluster of blackened asteroids. While mostly worthless, some rare materials can be found here. +Pyro_ruinstation,P=Ruin Station +Pyro_ruinstation_desc=A Gold Horizon platform orbiting Pyro VI. It was owned and operated by Pyrotechnic Amalgamated until it was abandoned and then overrun by outlaws. Feuds between factions have lead to frequent and deadly battles; making this location extremely dangerous for civilians and outlaws alike. QT_Beacon_Delamar_LZ_01=QT_Beacon_Levski QT_Beacon_Delamar_LZ_01_Approach_01=QT_Beacon_Levski_Approach_01 -QT_Beacon_Gainey=盖尼 -QT_Beacon_RendezvousPoint=集合点 -QT_Beacon_Zsigmund=泽斯德站 -RR_ARC_L1=弧-L1 广袤森林站 -RR_ARC_L1_desc=坐落在弧光星(斯坦顿III)的 L1 拉格朗日点,休息&放松旗下的广袤森林站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_ARC_L2=弧-L2 活力小径站 -RR_ARC_L2_desc=坐落在弧光星(斯坦顿III)的 L2 拉格朗日点,休息&放松旗下的活力小径站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_ARC_L3=弧-L3 摩登快车站 -RR_ARC_L3_desc=坐落在弧光星(斯坦顿III)的 L3 拉格朗日点,休息&放松旗下的摩登快车站为舟车劳顿的旅者提供各式商店与服务售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_ARC_L4=弧-L4 黯淡幽谷站 -RR_ARC_L4_desc=落在弧光星(斯坦顿III)的 L4 拉格朗日点,休息&放松旗下的黯淡幽谷站为舟车劳顿的旅者提供各式商店与服务售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_ARC_L5=弧-L5 黄色核心站 -RR_ARC_L5_desc=落在弧光星(斯坦顿III)的 L5 拉格朗日点,休息&放松旗下的黄色核心站​为舟车劳顿的旅者提供各式商店与服务售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_CRU_L1=十-L1 雄心伟梦站 -RR_CRU_L1_desc=坐落在十字军星(斯坦顿II)的 L1 拉格朗日点,休息&放松旗下的雄心伟梦站为舟车劳顿的旅者提供各式商店与服务:售卖个人护甲、个人武器、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_CRU_L4=十-L4 轻浅田野站 -RR_CRU_L4_desc=坐落在十字军星(斯坦顿II)的 L4 拉格朗日点,休息&放松旗下的轻浅田野站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_CRU_L5=十-L5 美丽峡谷站 -RR_CRU_L5_desc=坐落在十字军星(斯坦顿II)的 L5 拉格朗日点,休息&放松旗下的美丽峡谷站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_Clinic=科途Rx诊所 -RR_Clinic_Desc=快速与可靠的医疗服务永远是一名医生的必备资质。 -RR_HUR_L1=赫-L1 绿色林地站 -RR_HUR_L1_desc=坐落在赫斯顿星(斯坦顿I)的 L1 拉格朗日点,休息&放松旗下的绿色林地站为舟车劳顿的旅者提供各式商店与服务:售卖个人护甲、个人武器、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_HUR_L2=赫-L2 坚贞梦想站 -RR_HUR_L2_desc=坐落在赫斯顿星(斯坦顿I)的 L2 拉格朗日点,休息&放松旗下的坚贞梦想站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_HUR_L3=赫-L3 雷霆快车站 -RR_HUR_L3_desc=坐落在赫斯顿星(斯坦顿I)的 L3 拉格朗日点,休息&放松旗下的雷霆快车站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_HUR_L4=赫-L4 旋律领域站 -RR_HUR_L4_desc=坐落在赫斯顿星(斯坦顿I)的 L4 拉格朗日点,休息&放松旗下的旋律领域站为舟车劳顿的旅者提供各式商店与服务:售卖飞船武器、个人武器、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_HUR_L5=赫-L5 高速路线站 -RR_HUR_L5_desc=坐落在赫斯顿星(斯坦顿I)的 L5 拉格朗日点,休息&放松旗下的高速路线站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_MIC_L1=微-L1 浅边站 -RR_MIC_L1_desc=坐落在微科星(斯坦顿IV)的 L1 拉格朗日点,休息&放松旗下的浅边站为舟车劳顿的旅者提供各式商店与服务:售卖个人武器、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_MIC_L2=微-L2 长林站 -RR_MIC_L2_desc=坐落在微科星(斯坦顿IV)的 L2 拉格朗日点,休息&放松旗下的长林站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_MIC_L3=微-L3 无尽漫游站 -RR_MIC_L3_desc=坐落在微科星(斯坦顿IV)的 L3 拉格朗日点,休息&放松旗下的无尽漫游站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_MIC_L4=微-L4 红色十字路口站 -RR_MIC_L4_desc=坐落在微科星(斯坦顿IV)的 L4 拉格朗日点,休息&放松旗下的红色十字路口站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_MIC_L5=微-L5 现代伊卡洛斯站 -RR_MIC_L5_desc=坐落在微科星(斯坦顿IV)的 L5 拉格朗日点,休息&放松旗下的现代伊卡洛斯站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -ReccoBattaglia_RepUI_Association=矿工联合会 -ReccoBattaglia_RepUI_Biography=雷科·巴塔利亚,众多矿工中最年轻的一位,一直在继承着家业,直到有次在挖矿时发生了意外,令她无法继续工作。在她对UEE及联合资源工人协会那种官僚作风的事故善后处理感到失望后,雷科搬到了尼克斯星系,她现在负责协调矿工联合会当地分部的后勤工作,是个致力于帮助独立矿工的替代工会组织。 -ReccoBattaglia_RepUI_Location=列夫斯基,德拉玛,尼克斯星系 -ReccoBattaglia_RepUI_Occupation=资深后勤代表 +QT_Beacon_Gainey=Gainey +QT_Beacon_RendezvousPoint=Rendezvous Point +QT_Beacon_Zsigmund=Zsigmond Station +RR_ARC_L1=ARC-L1 Wide Forest Station +RR_ARC_L1_desc=Located at the L1 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Wide Forest Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. Also features a Refinery. +RR_ARC_L2=ARC-L2 Lively Pathway Station +RR_ARC_L2_desc=Located at the L2 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Lively Pathway Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. Also features a Refinery. +RR_ARC_L3=ARC-L3 Modern Express Station +RR_ARC_L3_desc=Located at the L3 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Modern Express Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. +RR_ARC_L4=ARC-L4 Faint Glen Station +RR_ARC_L4_desc=Located at the L4 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Faint Glen Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. +RR_ARC_L5=ARC-L5 Yellow Core Station +RR_ARC_L5_desc=Located at the L5 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Yellow Core Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. +RR_CRU_L1=CRU-L1 Ambitious Dream Station +RR_CRU_L1_desc=Located at the L1 Lagrange point of Crusader (Stanton II), Rest & Relax's Ambitious Dream Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Personal Armor, Personal Weapons, Clothing, Food, a Clinic, and Habs. Also features a Refinery. +RR_CRU_L4=CRU-L4 Shallow Fields Station +RR_CRU_L4_desc=Located at the L4 Lagrange point of Crusader (Stanton II), Rest & Relax's Shallow Fields Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Clothing, Food, a Clinic, and Habs. +RR_CRU_L5=CRU-L5 Beautiful Glen Station +RR_CRU_L5_desc=Located at the L5 Lagrange point of Crusader (Stanton II), Rest & Relax's Beautiful Glen Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. +RR_Clinic=Kel-To Rx Clinic +RR_Clinic_Desc=Where fast and reliable medical treatment is always what the doctor ordered. +RR_HUR_L1=HUR-L1 Green Glade Station +RR_HUR_L1_desc=Located at the L1 Lagrange point of Hurston (Stanton I), Rest & Relax's Green Glade Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Personal Armor, Personal Weapons, Clothing, Food, a Clinic, and Habs. Also features a Refinery. +RR_HUR_L2=HUR-L2 Faithful Dream Station +RR_HUR_L2_desc=Located at the L2 Lagrange point of Hurston (Stanton I), Rest & Relax's Faithful Dream Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. Also features a Refinery. +RR_HUR_L3=HUR-L3 Thundering Express Station +RR_HUR_L3_desc=Located at the L3 Lagrange point of Hurston (Stanton I), Rest & Relax's Thundering Express Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Food, a Clinic, and Habs. +RR_HUR_L4=HUR-L4 Melodic Fields Station +RR_HUR_L4_desc=Located at the L4 Lagrange point of Hurston (Stanton I), Rest & Relax's Melodic Fields Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Weapons, Personal Weapons, Clothing, Food, a Clinic, and Habs. +RR_HUR_L5=HUR-L5 High Course Station +RR_HUR_L5_desc=Located at the L5 Lagrange point of Hurston (Stanton I), Rest & Relax's High Course Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. +RR_MIC_L1=MIC-L1 Shallow Frontier Station +RR_MIC_L1_desc=Located at the L1 Lagrange point of microTech (Stanton IV), Rest & Relax's Shallow Frontier Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Personal Weapons, Personal Armor, Clothing, Food, a Clinic, and Habs. Also features a Refinery. +RR_MIC_L2=MIC-L2 Long Forest Station +RR_MIC_L2_desc=Located at the L2 Lagrange point of microTech (Stanton IV), Rest & Relax's Long Forest Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. Also features a Refinery. +RR_MIC_L3=MIC-L3 Endless Odyssey Station +RR_MIC_L3_desc=Located at the L3 Lagrange point of microTech (Stanton IV), Rest & Relax's Endless Odyssey Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. +RR_MIC_L4=MIC-L4 Red Crossroads Station +RR_MIC_L4_desc=Located at the L4 Lagrange point of microTech (Stanton IV), Rest & Relax's Red Crossroads Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. +RR_MIC_L5=MIC-L5 Modern Icarus Station +RR_MIC_L5_desc=Located at the L5 Lagrange point of microTech (Stanton IV), Rest & Relax's Modern Icarus Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. +RR_P2_L4_desc=Pyro’s Rough, so you better get Ready. Stop by this station for fuel, supplies, and a bit of entertainment. Just be sure to mind your manners. +RacingRep_Guild_Area=UEE +RacingRep_Guild_Description=Wildstar Racing started as a small Spectrum channel where racing enthusiasts would share vids of themselves racing on their favorite local tracks. Since then, they have grown into a sanctioned racing organization specializing in rally tracks and are widely recognized as an affordable proving ground for amateur racers to work towards competing in higher-profile leagues. +RacingRep_Guild_DisplayName=Wildstar Racing +RacingRep_Guild_Focus=Racing +RacingRep_Guild_Founded=2811 +RacingRep_Guild_HQ=Reisse, Rhetor System +RacingRep_Guild_Leadership=Tosko Nunnar, President +RacingRep_Ship_Rank0=Racing Enthusiast +RacingRep_Ship_Rank1=Novice Racer +RacingRep_Ship_Rank10=Ace Racer +RacingRep_Ship_Rank2=Rookie Racer +RacingRep_Ship_Rank3=Racer +RacingRep_Ship_Rank4=Practiced Racer +RacingRep_Ship_Rank5=Dedicated Racer +RacingRep_Ship_Rank6=Experienced Racer +RacingRep_Ship_Rank7=Skilled Racer +RacingRep_Ship_Rank8=Veteran Racer +RacingRep_Ship_Rank9=Elite Racer +Racing_Ship_DisplayName=Spaceship +ReccoBattaglia_RepUI_Association=Miners Amalgamated +ReccoBattaglia_RepUI_Biography=Recco Battaglia, the latest in a long line of miners, had continued the family tradition until an accident at a dig sit left her unable to continue the work. Frustrated with her post-accident treatment under the bureaucracy of the UEE and United Resource Workers, Recco moved out to Nyx where she now coordinates logistics for the local branch of Miners Amalgamated, an alternate union that focuses on helping independent miners. +ReccoBattaglia_RepUI_Location=Levski, Delamar, Nyx +ReccoBattaglia_RepUI_Occupation=Snr. Logistics Rep. RedWind_Allies=N/A -RedWind_Delivery_Illegal_Desc_01=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有另一份特殊的工作需要你去做。应该很快就能完成。\n\n取件包裹\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n\n投递货物\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n\n另外请记得不要打扰客户和其他客人。专业精神是这的关键。\n -RedWind_Delivery_Illegal_Desc_02=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有另一份特殊的工作,我需要一个可信的人来处理。\n\n取件包裹 (任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n\n投递货物(任意顺序)\n · 包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n\n这个客户对我们非常重要,请格外尊重他们和他们的包裹。\n -RedWind_Delivery_Illegal_Desc_03=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有另一个来自我们一位较为私密的客户的特殊工作。\n\n取件包裹 (任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber)\n\n投递货物(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送至 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送至 ~mission(Dropoff2|Address)\n · 把包裹 #~mission(item3|serialnumber) 送至 ~mission(Dropoff3|Address)\n\n记住要尽量保持低调, 客户最不希望看到的就是他们的生意引人注目,而我最不想看到客户生气。尤其是在这种情况下。\n -RedWind_Delivery_Illegal_Desc_04=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有另一份特殊工作,我认为你就是替我处理此事的最佳人选。\n\n取件包裹 (任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber) \n · 来自 ~mission(Pickup4|Address) 的包裹 #~mission(item4|serialnumber) \n\n投递货物(任意顺序)\n · 包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n · 包裹 #~mission(item4|serialnumber) 送到 ~mission(Dropoff4|Address)\n\n再强调一次,聪明点,对任何你在那里可能看到或听到的事情都保持沉默。记住,你只是去那送快递的。\n -RedWind_Delivery_Illegal_Desc_05=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有另一份特殊的工作需要你去做。这份工作相对复杂,因为有多几个包裹需要追踪。 这是列表:\n\n取件包裹 (任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber) \n · 来自 ~mission(Pickup4|Address) 的包裹 #~mission(item4|serialnumber) from \n · 来自 ~mission(Pickup5|Address) 的包裹 #~mission(item5|serialnumber) \n\n投递货物(任意顺序)\n · 包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n · 包裹 #~mission(item4|serialnumber) 送到 ~mission(Dropoff4|Address)\n · 包裹 #~mission(item5|serialnumber) 送到 ~mission(Dropoff5|Address)\n\n请确保包裹送到正确的目的地。你应该不会想向这些特殊的客户解释一团乱麻吧。\n -RedWind_Delivery_Illegal_Desc_Intro=红风物流\n“红风物流,使命必达”\n-------------------------------\n\n我知道您曾为我们完成了数次工作,所以我想知道您是否有兴趣接受一项略微特殊的委托,目的地比您在这个星系中完成的所有工作都要更远一些。\n\n简而言之,我们需要一个处事低调,专注于运送包裹的飞行员,最重要的是,不要当个好奇宝宝。\n\n您看,对于像我们这样的小公司来说,想要保持竞争优势就意味着我们需要为客户提供在别处无法获得的服务——自主决定权。在红风物流中,只要钱到位,我们就会把任何货物送到任何地方。懂了吗?\n\n如果你觉得这没问题,就让我们看看您在这次工作中的表现吧-\n\n取件包裹(任意顺序)\n ·从mission(Pickup1|Address)收取包裹#~mission(item1|serialnumber) \n ·从~mission(Pickup2|Address)收取包裹#~mission(item2|serialnumber) \n ·从~mission(Pickup3|Address)收取包裹#~mission(item3|serialnumber) \n\n投递货物(任意顺序)\n · 将包裹#~mission(item1|serialnumber)送至~mission(Dropoff1|Address)\n ·将包裹#~mission(item2|serialnumber)送至~mission(Dropoff2|Address)\n ·将包裹#~mission(item3|serialnumber)送至~mission(Dropoff3|Address)\n\n最后给您一些建议,一旦您收取了这些包裹,您最好避免一些不必要的延误,比如当地执法部门的搜查。\n -RedWind_Delivery_Illegal_Title_01=红风物流,提供周到的快递服务 -RedWind_Delivery_Illegal_Title_Intro=红风物流,招募无微不至的快递员 -RedWind_LocalDelivery_desc_01=红风物流\n“您的货物,有我保障”\n----------------------------\n\n需要一个有空的独立飞行员投递本地路线。\n\n~mission(Itinerary)\n\n你送快递的时候记得不要惹上麻烦。不管你在做什么,只要你飞船上有红风物流的包裹,你就得保证你的专业性。\n\n~mission(Contractor|SignOff) -RedWind_LocalDelivery_desc_02=红风物流\n“您的货物,有我保障”\n----------------------------\n\n我们正需要一个能投递本地路线的飞行员。 -\n\n~mission(Itinerary)\n\n只要你的飞船可以拉上这个货物就可以。\n\n~mission(Contractor|SignOff) -RedWind_LocalDelivery_desc_03=红风物流\n“您的货物,有我保障”\n----------------------------\n\n各位,这儿有一份新的本地配送合约,所有准备好的飞行员都可以接受合约-\n\n~mission(Itinerary)\n\n~mission(Contractor|SignOff) -RedWind_LocalDelivery_desc_04=红风物流\n“您的货物,有我保障”\n----------------------------\n\n立刻需要临时人员来负责本地货运路线。\n\n~mission(Itinerary)\n\n额外说明,你需要拥有自己的货运飞船。\n\n~mission(Contractor|SignOff) -RedWind_LocalDelivery_desc_intro=红风物流\n“专人送货”\n----------------------------\n\n我们正要雇佣一名有兴趣跑本地快递独立飞行员。\n\n~mission(Itinerary)\n\n如果表现不错,我们可以考虑未来提供其他合约。\n\n~mission(Contractor|SignOff) -RedWind_LocalDelivery_desc_rehire=红风物流\n“专人送货”\n----------------------------\n\n虽然我们已经有段时间没雇佣你了,但现在我们需要额外的帮手。\n\n~mission(Itinerary)\n\n如果你这次表现还行,我们可以考虑未来恢复日常合作。\n\n~mission(Contractor|SignOff) -RedWind_LocalDelivery_header_01=红风物流本地配送路线 -RedWind_LocalDelivery_title_01=红风物流本地配送路线 -RedWind_LocalDelivery_title_intro=红风招募新人 -RedWind_LocalDelivery_title_rehire=再试试红风物流 -RedWind_RepUI_Area=多区域 -RedWind_RepUI_Description=红风物流以旗下大量老练飞行员及承包商为傲,他们中许多人都是海军退役老兵,因此能够在其他公司不敢踏足的区域内提供物流服务。由于他们不限制快递的寄出与收件地点,因此得以在物流界中成为一家以“敢于将快递送往他人不愿前往之地区”而闻名的独特公司。 -RedWind_RepUI_Focus=快递、货运、邮政服务 +RedWind_Delivery_Illegal_Desc_01=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot another special job that I could use you on. Should be a quick run.\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nAnd please remember not to bother the clients or any of their guests. Professionalism is the key here. \n +RedWind_Delivery_Illegal_Desc_02=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot another special job that I need a pilot I can trust to handle.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n\nThis is a very important client for us so please treat them and their packages with extra respect.\n +RedWind_Delivery_Illegal_Desc_03=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nHad another special job come in from one of our more private clients.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nRemember to try and keep a low profile. The last thing this client wants is to draw attention to their business, and the last thing I want is an unhappy client. Especially in this case.\n +RedWind_Delivery_Illegal_Desc_04=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot another special run. Figured you'd be the right pilot to handle it for me.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n\nOnce again, be smart and keep quiet about anything you might see or hear while you're out there. Remember, you're just there for the packages.\n +RedWind_Delivery_Illegal_Desc_05=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot another special job that I could use you on. This one's a bit more complicated since there's a few more packages to keep track of. Here's the list:\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from ~mission(Pickup5|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to ~mission(Dropoff5|Address)\n\nMake sure the right packages get to where they're going. You really don't want to have to explain a mix up to these particular clients.\n +RedWind_Delivery_Illegal_Desc_Intro=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nI know you've done some solid work for us in the past, so I figured I'd see if you were interested in handling a bit of a special run for us that's a bit farther out in the system than what you've been doing so far.\n\nIn a nutshell, we need a pilot who's willing to keep their head down, focus on getting the packages delivered, and most importantly, not ask a lot of questions.\n\nSee, for a smaller company like us, staying ahead of competition means that we need to offer our clients something they can't get elsewhere - discretion. At Red Wind, as long as you got the credits we'll take whatever to wherever. Understand?\n\nIf that sounds good to you, let's see how you do on this run -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nOne last bit of advice, it would probably be good to avoid any unnecessary delays once you got the packages onboard, for example being searched by local law enforcement. \n +RedWind_Delivery_Illegal_Title_01=Red Wind Discreet Courier Run +RedWind_Delivery_Illegal_Title_Intro=Red Wind In Need of Discreet Couriers +RedWind_LocalDelivery_desc_01=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nNeed an available independent pilot for a quick local delivery.\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nTry to keep your nose clean when you're out there. If you got Red Wind packages onboard, a certain level of professionalism is appreciated.\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_02=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nLooking for a pilot to run a couple packages -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n\nNeed it done quick and without screwups.\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_03=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nHey all, got a contract up for grabs for any pilots with a ship at the ready -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_04=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nA run came through that needs an available pilot.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n\nAnd just to be clear, you have to provide your own cargo ship. Make sure you got the space.\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_05=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nPut together a multi-stop run that needs a pilot.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from ~mission(Pickup5|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to ~mission(Dropoff5|Address)\n\nMake sure your ship's got the space for all these pickups.\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_intro=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nWe're looking to hire an independent pilot that's interested in running a local route for us.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nIf you pull this off, we can see about other contracts in the future.\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_rehire=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nEven though we haven't hired you in a while, we could use the extra help right now.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nIf you pull this delivery off, we can see about making it a more regular thing again.\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_header_01=Red Wind Local Delivery Route +RedWind_LocalDelivery_title_01=Red Wind Local Delivery Route +RedWind_LocalDelivery_title_intro=Red Wind Seeking New Pilots +RedWind_LocalDelivery_title_rehire=Another Attempt at Red Wind Delivery +RedWind_RepUI_Area=Various +RedWind_RepUI_Description=Red Wind Linehaul prides itself on its fleet of experienced pilots and contractors, many of who are Naval veterans, that is able to provide service to sectors other companies may shy away from. Because they don't restrict pick up and delivery locations, they have carved a unique niche for themselves in the competitive world of shipping as a company willing to deliver to locations that others won't. +RedWind_RepUI_Focus=Delivery, Hauling, Courier Services RedWind_RepUI_Founded=2913 -RedWind_RepUI_Headquarters=18区,弧光星,斯坦顿星系 -RedWind_RepUI_Leadership=凯·法拉赫,所有者 -RedWind_RepUI_Name=红风物流 +RedWind_RepUI_Headquarters=Area18, ArcCorp, Stanton System +RedWind_RepUI_Leadership=Kay Farrah, Owner +RedWind_RepUI_Name=Red Wind Linehaul RedWind_Rivals=N/A -Redwind_Courier=[快递] 红风快递飞行员需求 -Redwind_Data=[数据] 红风快递飞行员需求 -Redwind_Haulage=[运输] 红风快递飞行员需求 -Redwind_LightGoods=[轻型货物] 红风快递飞行员需求 +Redwind_Courier=[COURIER] Redwind Delivery Pilot Needed +Redwind_Data=[DATA] Redwind Delivery Pilot Needed +Redwind_Haulage=[HAULAGE] Redwind Delivery Pilot Needed +Redwind_LightGoods=[LIGHT GOODS] Redwind Delivery Pilot Needed Refinery_0001=WIP Refinery_0001 Refinery_Description=WIP Refinery Description -RentalTimeRemainingNotification=您的~rentalNotification(RentedItemName)租期还剩~rentalNotification(RentedItemDuration)。 -RepScope_Assassination_Name=暗杀 -RepScope_Bounty_Name=赏金猎手 -RepScope_Courier_Name=邮递 +RentalTimeRemainingNotification=Your ~rentalNotification(RentedItemName) rental expires in ~rentalNotification(RentedItemDuration). +RepScope_Assassination_Name=Assassination +RepScope_Bounty_Name=Bounty Hunting +RepScope_Courier_Name=Courier RepScope_Emergency_Name=Emergency Support -RepScope_HiredMuscle_Name=雇佣兵 -RepScope_HiredMuscle_Rank0=审核中 -RepScope_HiredMuscle_Rank1=底层士兵 -RepScope_HiredMuscle_Rank2=低级执法者 -RepScope_HiredMuscle_Rank3=执法者 -RepScope_HiredMuscle_Rank4=老练执法者 -RepScope_HiredMuscle_Rank5=可靠执法者 -RepScope_HiredMuscle_Rank6=致命执法者 -RepScope_InvestigationAndRetrieval_Name=[PH] Investigation And Retrieval -RepScope_Livery_Name=客运服务 -RepScope_MissionGiver_Default_Name=亲和度 -RepScope_Security_Name=安保 -RepScope_Theft_Name=窃贼 -RepStanding_Assassination_Rank0=审核中 -RepStanding_Assassination_Rank1=见习杀手 -RepStanding_Assassination_Rank2=低级杀手 -RepStanding_Assassination_Rank3=杀手 -RepStanding_Assassination_Rank4=高价值杀手 -RepStanding_Assassination_Rank5=精英杀手 -RepStanding_Assassination_Rank6=大师级杀手 -RepStanding_Bounty_Applicant_Name=申请人 -RepStanding_Bounty_Applicant_Perks=无额外津贴 -RepStanding_Bounty_Junior_Name=初级公会成员 -RepStanding_Bounty_Junior_Perks=可获取入门级执照(可追缉低风险目标) -RepStanding_Bounty_LegendaryBountyHunter_Name=公会理事 -RepStanding_Bounty_LegendaryBountyHunter_Perks=无额外津贴 -RepStanding_Bounty_MasterBountyHunter_Name=资深公会成员 -RepStanding_Bounty_MasterBountyHunter_Perks=可获取大师级执照(可追缉极端危险目标) -RepStanding_Bounty_MidLevel_Name=公会成员 -RepStanding_Bounty_MidLevel_Perks=可获取职业级别执照(可追缉高风险目标) -RepStanding_Bounty_NotEligible_Name=不合格 +RepScope_HiredMuscle_Name=Hired Muscle +RepScope_HiredMuscle_Rank0=Under Review +RepScope_HiredMuscle_Rank1=Foot Soldier +RepScope_HiredMuscle_Rank2=Low Level Enforcer +RepScope_HiredMuscle_Rank3=Enforcer +RepScope_HiredMuscle_Rank4=Experienced Enforcer +RepScope_HiredMuscle_Rank5=Trusted Enforcer +RepScope_HiredMuscle_Rank6=Lethal Enforcer +RepScope_InvestigationAndRetrieval_Name,P=Investigation And Retrieval +RepScope_Livery_Name=Livery Services +RepScope_Maintenance_Name=Maintenance +RepScope_Maintenance_Rank0=Apprentice +RepScope_Maintenance_Rank1=Mechanic-in-Training +RepScope_Maintenance_Rank2=Jr. Mechanic +RepScope_Maintenance_Rank3=Mechanic +RepScope_Maintenance_Rank4=Sr. Mechanic +RepScope_Maintenance_Rank5=Master Mechanic +RepScope_MissionGiver_Default_Name=Affinity +RepScope_Salvaging_Name=Salvaging +RepScope_Scavenging_Name=Scavenging +RepScope_Security_Name=Security +RepScope_Technician_Name=Technician +RepScope_Technician_Rank0=Applicant +RepScope_Technician_Rank1=Technician-in-Training +RepScope_Technician_Rank2=Jr. Technician +RepScope_Technician_Rank3=Technician +RepScope_Technician_Rank4=Sr. Technician +RepScope_Technician_Rank5=Master Technician +RepScope_Theft_Name=Theft +RepStanding_Assassination_Rank0=Under Review +RepStanding_Assassination_Rank1=Assassin In Training +RepStanding_Assassination_Rank2=Low Level Assassin +RepStanding_Assassination_Rank3=Assassin +RepStanding_Assassination_Rank4=High Value Assassin +RepStanding_Assassination_Rank5=Elite Assassin +RepStanding_Assassination_Rank6=Master Assassin +RepStanding_Bounty_Applicant_Name=Applicant +RepStanding_Bounty_Applicant_Perks=No Additional Perks +RepStanding_Bounty_Junior_Name=Junior Guild Member +RepStanding_Bounty_Junior_Perks=Beginner's Permit (LRT) Available +RepStanding_Bounty_LegendaryBountyHunter_Name=Guild Steward +RepStanding_Bounty_LegendaryBountyHunter_Perks=No Additional Perks +RepStanding_Bounty_MasterBountyHunter_Name=Veteran Guild Member +RepStanding_Bounty_MasterBountyHunter_Perks=Master License (ERT) Available +RepStanding_Bounty_MidLevel_Name=Guild Member +RepStanding_Bounty_MidLevel_Perks=Journeyman License (HRT) Available +RepStanding_Bounty_NotEligible_Name=Not Eligible RepStanding_Bounty_NotEligible_Perks= -RepStanding_Bounty_Probation_Name=试用公会成员 -RepStanding_Bounty_Probation_Perks=可获取见习赏金猎人执照(可追缉极低风险目标)\n可获取逮捕嫌疑犯执照\n可获取抓捕逃犯执照 -RepStanding_Bounty_Rank0=申请者 -RepStanding_Bounty_Rank1=见习追猎者 -RepStanding_Bounty_Rank2=非正式追猎者 -RepStanding_Bounty_Rank3=追猎者 -RepStanding_Bounty_Rank4=高级追猎者 -RepStanding_Bounty_Rank5=资深追猎者 -RepStanding_Bounty_Rank6=大师级追猎者 -RepStanding_Bounty_Senior_Name=高级公会成员 -RepStanding_Bounty_Senior_Perks=可获取精英赏金猎人执照(追缉极高风险目标) -RepStanding_Courier_Rank0=申请者 -RepStanding_Courier_Rank1=初级信使 -RepStanding_Courier_Rank2=信使 -RepStanding_Courier_Rank3=高级信使 -RepStanding_Emergency_Junior_Name_CDF=见习快速响应者 -RepStanding_Emergency_Junior_Name_CrusaderSecurity=后备人士 -RepStanding_Emergency_Junior_Perks_CDF=已为武装动员干员授权 +RepStanding_Bounty_Probation_Name=Probationary Guild Member +RepStanding_Bounty_Probation_Perks=Training Permit (VLRT) Available\nSuspect Apprehension Available\nFugitive Recovery Available +RepStanding_Bounty_Rank0=Applicant +RepStanding_Bounty_Rank1=Tracker Trainee +RepStanding_Bounty_Rank2=Associate Tracker +RepStanding_Bounty_Rank3=Tracker +RepStanding_Bounty_Rank4=Advanced Tracker +RepStanding_Bounty_Rank5=Senior Tracker +RepStanding_Bounty_Rank6=Master Tracker +RepStanding_Bounty_Senior_Name=Senior Guild Member +RepStanding_Bounty_Senior_Perks=Advanced License (VHRT) Available +RepStanding_Courier_Rank0=Applicant +RepStanding_Courier_Rank1=Jr. Runner +RepStanding_Courier_Rank2=Runner +RepStanding_Courier_Rank3=Sr. Runner +RepStanding_Emergency_Junior_Name_CDF=First Responder Trainee +RepStanding_Emergency_Junior_Name_CrusaderSecurity=Auxiliary Staff +RepStanding_Emergency_Junior_Perks_CDF=CDF Helmet \n[Given Post-Emergency] RepStanding_Emergency_Junior_Perks_CrusaderSecurity=No Additional Perks -RepStanding_Emergency_MidLevel_Name_CDF=快速响应者 -RepStanding_Emergency_MidLevel_Name_CrusaderSecurity=十字军预备役成员 -RepStanding_Emergency_MidLevel_Perks_CDF=无额外津贴 +RepStanding_Emergency_MidLevel_Name_CDF=First Responder +RepStanding_Emergency_MidLevel_Name_CrusaderSecurity=Crusader Reservist +RepStanding_Emergency_MidLevel_Perks_CDF=CDF Undersuit \n[Given Post-Emergency] RepStanding_Emergency_MidLevel_Perks_CrusaderSecurity=No Additional Perks RepStanding_Emergency_NotEligible_Name_CDF=Not Eligible RepStanding_Emergency_NotEligible_Name_CrusaderSecurity=Not Eligible -RepStanding_Emergency_NotEligible_Perks_CDF=无额外津贴 +RepStanding_Emergency_NotEligible_Perks_CDF= RepStanding_Emergency_NotEligible_Perks_CrusaderSecurity= -RepStanding_Emergency_Probation_Name_CDF=志愿者 -RepStanding_Emergency_Probation_Name_CrusaderSecurity=临时承包人 -RepStanding_Emergency_Probation_Perks_CDF=无额外津贴 -RepStanding_Emergency_Probation_Perks_CrusaderSecurity=无额外津贴 -RepStanding_Emergency_Rank0=申请者 -RepStanding_Emergency_Rank1=见习快速反应人员 -RepStanding_Emergency_Rank2=正式快速反应人员 -RepStanding_Emergency_Rank3=资深快速反应人员 -RepStanding_Emergency_Senior_Name_CDF=资深快速响应者 -RepStanding_Emergency_Senior_Name_CrusaderSecurity=资深十字军预备役成员 -RepStanding_Emergency_Senior_Perks_CDF=无额外津贴 +RepStanding_Emergency_Probation_Name_CDF=Volunteer +RepStanding_Emergency_Probation_Name_CrusaderSecurity=Temporary Contractor +RepStanding_Emergency_Probation_Perks_CDF=No Additional Perks +RepStanding_Emergency_Probation_Perks_CrusaderSecurity=No Additional Perks +RepStanding_Emergency_Rank0=Applicant +RepStanding_Emergency_Rank1=First Responder Trainee +RepStanding_Emergency_Rank2=First Responder +RepStanding_Emergency_Rank3=Veteran First Responder +RepStanding_Emergency_Senior_Name_CDF=Veteran First Responder +RepStanding_Emergency_Senior_Name_CrusaderSecurity=Sr. Crusader Reservist +RepStanding_Emergency_Senior_Perks_CDF=CDF Torso Armor \n[Given Post-Emergency] RepStanding_Emergency_Senior_Perks_CrusaderSecurity=No Additional Perks -RepStanding_Livery_Rank0=见习客运驾驶员 -RepStanding_Livery_Rank1=初级客运驾驶员 -RepStanding_Livery_Rank2=客运驾驶员 -RepStanding_Livery_Rank3=高级客运驾驶员 -RepStanding_MissionGiver_Default_Disliked_Desc=[PH] They don't like you -RepStanding_MissionGiver_Default_Disliked_Name=[PH] Disliked -RepStanding_MissionGiver_Default_Exalted_Desc=[PH] They really like you -RepStanding_MissionGiver_Default_Exalted_Name=[PH] Exalted -RepStanding_MissionGiver_Default_Hated_Desc=[PH] They are really don't like you -RepStanding_MissionGiver_Default_Hated_Name=[PH] Hated -RepStanding_MissionGiver_Default_Liked_Desc=[PH] They like you -RepStanding_MissionGiver_Default_Liked_Name=[PH] Liked -RepStanding_MissionGiver_Default_Neutral_Desc=[PH] They are ambivalent about you -RepStanding_MissionGiver_Default_Neutral_Name=[PH] Neutral -RepStanding_NotEligible=不合格 +RepStanding_Livery_Rank0=Probationary Livery Pilot +RepStanding_Livery_Rank1=Jr. Livery Pilot +RepStanding_Livery_Rank2=Livery Pilot +RepStanding_Livery_Rank3=Sr. Livery Pilot +RepStanding_MissionGiver_Default_Disliked_Desc,P=They don't like you +RepStanding_MissionGiver_Default_Disliked_Name,P=Disliked +RepStanding_MissionGiver_Default_Exalted_Desc,P=They really like you +RepStanding_MissionGiver_Default_Exalted_Name,P=Exalted +RepStanding_MissionGiver_Default_Hated_Desc,P=They are really don't like you +RepStanding_MissionGiver_Default_Hated_Name,P=Hated +RepStanding_MissionGiver_Default_Liked_Desc,P=They like you +RepStanding_MissionGiver_Default_Liked_Name,P=Liked +RepStanding_MissionGiver_Default_Neutral_Desc,P=They are ambivalent about you +RepStanding_MissionGiver_Default_Neutral_Name,P=Neutral +RepStanding_NotEligible=Not Eligible RepStanding_Perk_Blank= -RepStanding_Perk_Bonus_05=+5% 额外报酬 -RepStanding_Perk_Bonus_10=+10% 额外报酬 -RepStanding_Perk_Bonus_15=+15% 额外报酬 -RepStanding_Perk_Bonus_20=+20% 额外报酬 -RepStanding_Perk_NewMission=额外合约 -RepStanding_Perk_None=无额外津贴 -RepStanding_Rank0=申请者 -RepStanding_Rank1=一级 -RepStanding_Rank10=十级 -RepStanding_Rank2=二级 -RepStanding_Rank3=三级 -RepStanding_Rank4=四级 -RepStanding_Rank5=五级 -RepStanding_Rank6=六级 -RepStanding_Rank7=七级 -RepStanding_Rank8=八级 -RepStanding_Rank9=九级 -RepStanding_Security_Rank0=申请者 -RepStanding_Security_Rank1=见习安保承包人 -RepStanding_Security_Rank2=初级安保承包人 -RepStanding_Security_Rank3=安保承包人 -RepStanding_Security_Rank4=高级安保承包人 -RepStanding_Security_Rank5=首席安保承包人 -RepStanding_Security_Rank6=精英安保承包人 -RepairOxygenKiosk_Depth1=深处 1 -RepairOxygenKiosk_Depth10=深处 10 -RepairOxygenKiosk_Depth11=深处 11 -RepairOxygenKiosk_Depth12=深处 12 -RepairOxygenKiosk_Depth13=深处 13 -RepairOxygenKiosk_Depth14=深处 14 -RepairOxygenKiosk_Depth15=深处 15 -RepairOxygenKiosk_Depth2=深处 2 -RepairOxygenKiosk_Depth3=深处 3 -RepairOxygenKiosk_Depth4=深处 4 -RepairOxygenKiosk_Depth5=深处 5 -RepairOxygenKiosk_Depth6=深处 6 -RepairOxygenKiosk_Depth7=深处 7 -RepairOxygenKiosk_Depth8=深处 8 -RepairOxygenKiosk_Depth9=深处 9 -RepairOxygenKiosk_DescriptionLong=各位“客人”,\n\n我们最近接到警报,有一个补氧站出现技术故障。 你知道的,这些补氧站是用来确保你们在参与我们的劳动减刑计划时能有充足的氧气而设置的。\n\n我们需要一位“客人”去重置补氧站。那会把补氧站重连到网络并且解决这个问题。作为第一个吃螃蟹的人,你不仅会得到功绩点奖励,更会为其他人的工作奠定安全的基础。\n\n谢谢。 -RepairOxygenKiosk_DescriptionLong_Location=各位客人们好,\n\n我们最近接到警报,有一个补氧站出现了技术故障。你知道的,这些补氧站是用来确保你们在参与我们的劳动减刑计划时能有充足的氧气而设置的。\n\n我们需要一位“客人”前往~mission(Route),~mission(Depth)去重置补氧站。那会把补氧站重连到网络并且解决这个问题。第一位完成任务的人,你不仅会得到功绩点奖励,更会为其他人的工作奠定安全的基础。\n\n谢谢。 -RepairOxygenKiosk_DescriptionShort=重置补氧站 -RepairOxygenKiosk_DescriptionShort_Location=重置位于~mission(Route),~mission(Depth)的补氧站\n -RepairOxygenKiosk_Marker=囚犯维修工作机会 -RepairOxygenKiosk_Objective=维修位于~mission(Route),~mission(Depth)的补氧站 -RepairOxygenKiosk_Route1=路线 1 -RepairOxygenKiosk_Route2=路线 2 -RepairOxygenKiosk_Route3=路线 3 -RepairOxygenKiosk_Title=囚犯维修工作机会 -Reststop_RR_desc_large=这个由休息&放松公司运营的庞大的休息站体积远大于行业平均水准,除了正常的加油和补给外,它还为旅行者提供了多种其它服务。例如美食广场、酒吧、商店、娱乐场所和住所等等。 -Reststop_RR_desc_medium=该空间站由休息&放松公司拥有并运营,为厌倦了太空的旅客提供了大量的便利设施。除了可以补充库存和燃料,游客们还可以好好歇歇,找几家商店买买食品和点心。 -Reststop_Small_desc_small=这里拥有多种便利设施,你可以方便地为自己和你的船进行加油补给。是个在旅途中稍作休息的理想之地。 -RetrieveDatapad_Captain_Journal=抱歉在最后一刻大幅涨价,但这就是这些天做生意的风险不是吗?\n\n我建议您这样看待这件事——您在最后一天依旧可以获得您想要的东西。而我也获得了我想要的,这有什么不好呢?这在我的字典里叫做“双赢”。\n\n期待与您的下次合作,\n阿利斯\n\n//** 附件: < *加密数据* // *访问被拒绝* /> **//\n -RetrieveDatapad_Captain_Journal_Sub=个人平板 - 阿利斯·诺克斯船长 -RetrieveDatapad_Captain_Journal_title=[草稿] 之前说好的数据 -RetrieveDatapad_Civilian_Journal=收件人:Tim Oishi\n发件人:巴里·诺里斯\n主题:再见\n\n亲爱的,\n\n我知道我说过下周回家,但似乎我又要违背承诺了。\n\n我们被击中了,我身上也烧了不少。我成功逃离了那里并藏了起来,但我失血严重,如果其他船员都倒下了,那就不太妙了。医生说我已经无法再复生了,所以可能就到此为止了。至少如果那些混蛋来追我的话,我给他们留下了一点惊喜。\n\n对不起,让你经历这一切,我很抱歉我从来没有做好过。遇见你是我最大的幸事,我本应该好好珍惜你的。\n\n如果我不能回来,不必为我举行仪式或做任何事情,这从来不是我的风格。我只希望你爱的下一个人比我更好。\n\n爱你,\n巴里·诺里斯\n -RetrieveDatapad_Civilian_Journal_Sub=个人平板 – 巴里·诺里斯 -RetrieveDatapad_Civilian_Journal_Title=[已发送] 再见了 -RetrieveDatapad_Crew_Journal_02=收件人:塔妮娅·阿德利特\n发件人:马塞尔·布里克利\n主题:冷静\n\n塔,\n\n你需要冷静下来。不就是惹上了九尾吗?谁怕啊!他们要怎么找到我们?他们又不能用魔法追踪他们的货物。\n\n再说了,如果你仔细想想这件事,那也是他们自己的问题。人就该应该学会变得更加小心。 就像上一个关于数据的活一样,如果他们不想被耍,为什么会告诉我们它的重要性?在我看来,我们是在替他们教育下一批船员该如何行事。\n\n我的建议?我在担心你要如何把你将要赚到的钱都花完。\n\n-马塞尔\n -RetrieveDatapad_Crew_Journal_02_Sub=个人平板 – 马塞尔·布里克利 -RetrieveDatapad_Crew_Journal_02_Title=[已发送] 冷静 -RetrieveDatapad_Engineer_Journal=收件人:阿利斯·诺克斯船长\n发件人:朱迪·拉米雷斯\n主题:重力发生器问题\n\n您好船长,\n\n有个坏消息。最后那场小混战造成的损害比我想象的要大。重力发生器需要彻底检修才能重新工作,这意味着我们需要在机库里多停几天。\n\n我知道我们在完成这项工作之前本不可能检修。目前会有很大可能在船内产生非理想重力,所以与此同时,我已继续操纵工程控制台允许任何人在需要时对系统进行硬重置。\n\n目前只有这个方案,至少在我修船时不慎昏过去的情况下,你们不需要等我了。\n\n-朱迪\n -RetrieveDatapad_Engineer_Journal_Sub=个人平板 – 朱迪·拉米雷斯 -RetrieveDatapad_Engineer_Journal_Title=[已发送] 重力发生器问题 -RetrieveDatapad_GravityConsole=停用重力系统 -RetrieveDatapad_ShipName=阿利斯之傲 -RetrieveDatapad_desc=我现在有点倒霉,希望你可以帮到我。\n\n几天前,我雇佣了“阿利斯之傲”的成员为我取得一些重要的数据。他们顺利完成了任务,但是这个混蛋船长想要我付更多的费用。事实证明,这也不是他第一次耍这种伎俩,因为在与我“谈判”的过程中,他的船遭到了其他人的袭击,他们气急败坏,想给他一个教训。\n\n我们的通讯在战斗开始时就中断了,这也是我最后一次听到他的消息。我猜测他现在可能已经死透了,但我需要你前往“阿利斯之傲”号看看能不能从这个船长的个人平板上取得我的数据。\n\n一旦你成功取得数据,我在弧-L1的休息站设了一个加密传输频道。去到那里,一旦进去传输范围,就通过这份合约将数据提交给我,完事后你便能获得报酬。\n \n你也别想耍我,我卡玛可不好惹。\n -RetrieveDatapad_obj_long_01=登上“阿利斯之傲”号。 -RetrieveDatapad_obj_long_02=找到舰长。 -RetrieveDatapad_obj_long_03=找到舰长的尸体。 -RetrieveDatapad_obj_long_04=从舰长尸体上找到数据平板。 -RetrieveDatapad_obj_long_05=通过合约管理器提交数据 -RetrieveDatapad_obj_long_06=使用工程控制台停用重力装置 -RetrieveDatapad_obj_long_07=前往弧-L1广袤森林站 -RetrieveDatapad_obj_marker_01=“阿利斯之傲”号 -RetrieveDatapad_obj_marker_02=回收者 -RetrieveDatapad_obj_marker_03=船长尸体 -RetrieveDatapad_obj_marker_04=搜索 -RetrieveDatapad_obj_marker_06=工程控制台 -RetrieveDatapad_obj_marker_07=弧-L1广袤森林站 -RetrieveDatapad_obj_short_01=登上“阿利斯之傲”号 -RetrieveDatapad_obj_short_02=找到舰长 -RetrieveDatapad_obj_short_03=找到舰长的尸体 -RetrieveDatapad_obj_short_04=从舰长尸体上找到数据平板 -RetrieveDatapad_obj_short_05=提交数据 -RetrieveDatapad_obj_short_06=停用船只重力 -RetrieveDatapad_obj_short_07=前往弧-L1广袤森林站 -RetrieveDatapad_title=谈判失败 -Retrievedatapad_Crew_Journal_01=发件人:马塞尔·布里克利\n收件人:塔妮娅·阿德利特\n主题:种瓜得瓜\n\n听着,我和其他人一样喜欢钱,但我有种感觉,舰长在做的事情不是什么长远之计。所有一切的背叛和勒索都会找上他,而我们却要承担他的罪责。 \n\n我认为我们应该对他说些什么。我想自己做,但我知道他听你的。我并不是说我们需要金盆洗手或什么,只是希望对我们的交易更谨慎一些而已。我是说,你我都知道九尾的能耐。我们真的需要与他们为敌吗?\n\n让我知道你想做什么,\n塔妮娅\n -Retrievedatapad_Crew_Journal_01_Sub=个人数据平板 - T. 拉德利特 -Retrievedatapad_Crew_Journal_01_Title=[已发送] 有得必有失 -Ruto_Allies=九尾 -Ruto_Assassin_Sync_E_Desc=事请是这样的。 ~mission(TargetName) 和 ~mission(TargetName2) 需要同时杀死。不幸的是,他们不在同个地方。\n\n一起拿下听起来很复杂,但如果能多雇点火力,同时击毁也不会多难。\n\n一定要找点有能力的人,因为我有把握,他们会各自带点护卫来"保护"他们。 -Ruto_Assassin_Sync_E_Title=同生共死 -Ruto_Assassin_Sync_H_Desc=又有一对需要你同时击杀。而且不少人想干这活。\n\n这次是 ~mission(TargetName) 和 ~mission(TargetName2)。 这两人都是相当有技术的家伙,而且不会一个人在外飞行。 \n\n我要确保不论你找来何方神圣,都得有能力处理好这场战斗。 -Ruto_Assassin_Sync_H_Title=双双爆头 -Ruto_Assassin_Sync_Intro_Desc=猜猜 ~mission(TargetName) 和 ~mission(TargetName2) 有什么共通点? \n\n答案是你要一起干掉他们!\n\n难的是我需要你把他们同时拿下,这样才不会有任何一人逃脱,或者更糟,反过来干掉杀他的人。 \n\n所以去组个队伍,分头行动负责不同的目标。分治法!\n\n虽说他们已经整了个能葬送自己小命的烂摊子,但我觉得相对来说应该很好应付,不会太难对抗的。 -Ruto_Assassin_Sync_Intro_Title=同步发售 -Ruto_Assassin_Sync_M_Desc=我衷心希望你跟 ~mission(TargetName) 或 ~mission(TargetName2) 不是好哥们。因为我需要你去让他俩见阎王... 还要同时...\n\n他们肯定不傻,别想着这俩会坐在一艘船上之类的。并不会。我需要你兵分两路,这样你们就能把两个目标同时干掉。\n\n干掉一个,就马上干另外一个。咱可不能让他俩任意一个溜了。\n\n另外我想我该提醒你,他们不仅是不错的飞行员,而且还有支援。但没什么是你不能处理的,是吧。 -Ruto_Assassin_Sync_M_Title=是兄弟就一起上路 -Ruto_Assassin_Sync_S_Desc=如果要问我,我想 ~mission(TargetName) 和 ~mission(TargetName2) 终究会落到自相残杀的地步。但你有荣幸能把这俩人一起拿下。\n\n不过,你得下点功夫就是了。\n\n俩人都挺令人头大的。严重的记录,且受过严格训练,而且会带着几个人跟着的。\n\n力所能及的招来你最好的队伍,你会需要的。还有,别太吝啬,要是死了,我可不会烧冥纸给你花。 -Ruto_Assassin_Sync_S_Title=两头难 -Ruto_Assassin_Sync_VE_Desc=愿意为对方赴死的亡命鸳鸯还挺动人的是不, 蠢是蠢点,但挺感人。\n\n~mission(TargetName) 和 ~mission(TargetName2) 选择互相扶持,但时候做个了解了。\n\n找个朋友来,各自分头追杀两人,确保你能同时击杀他们。算是他们应得的吧。\n\n处理他们应该挺轻松的。可能会有一两艘船跟着,但也无需过于担心。 -Ruto_Assassin_Sync_VE_Title=生死离别 -Ruto_Assassin_Sync_VH_Desc=~mission(TargetName) 和 ~mission(TargetName2)。我想他俩可能有什么关联?在约会?但不重要就是了,有人想把他们除掉。 \n\n我已经安排好了,这样你就能分别除掉他们。对你来说更加安全。他们可不是闹着玩的,跟着他们飞的后援也不是吃素的。\n\n确保你和你的队员能一起能一起进攻。我不希望他们其中任何一个有机会跑路,不然那可就真令人头痛了。 -Ruto_Assassin_Sync_VH_Title=两全其美 +RepStanding_Perk_Bonus_05=+5% Payment Bonus +RepStanding_Perk_Bonus_10=+10% Payment Bonus +RepStanding_Perk_Bonus_15=+15% Payment Bonus +RepStanding_Perk_Bonus_20=+20% Payment Bonus +RepStanding_Perk_NewMission=Additional Contracts +RepStanding_Perk_NewTracks=New Tracks Unlocked +RepStanding_Perk_None=No Additional Perks +RepStanding_Rank0=Applicant +RepStanding_Rank1=Rank I +RepStanding_Rank10=Rank X +RepStanding_Rank2=Rank II +RepStanding_Rank3=Rank III +RepStanding_Rank4=Rank IV +RepStanding_Rank5=Rank V +RepStanding_Rank6=Rank VI +RepStanding_Rank7=Rank VII +RepStanding_Rank8=Rank VIII +RepStanding_Rank9=Rank IX +RepStanding_Salvaging_Rank0=Applicant +RepStanding_Salvaging_Rank1=Apprentice Salvager +RepStanding_Salvaging_Rank2=Associate Salvager +RepStanding_Salvaging_Rank3=Salvager +RepStanding_Salvaging_Rank4=Senior Salvager +RepStanding_Salvaging_Rank5=Master Salvager +RepStanding_Scavenging_Rank0=Prospective Scavenger +RepStanding_Scavenging_Rank1=Rust Collector +RepStanding_Scavenging_Rank2=Scavenger +RepStanding_Scavenging_Rank3=Enterprising Scavenger +RepStanding_Scavenging_Rank4=Trusted Scavenger +RepStanding_Scavenging_Rank5=Expert Scavenger +RepStanding_Security_Rank0=Applicant +RepStanding_Security_Rank1=Security Contractor Trainee +RepStanding_Security_Rank2=Jr. Security Contractor +RepStanding_Security_Rank3=Security Contractor +RepStanding_Security_Rank4=Sr. Security Contractor +RepStanding_Security_Rank5=Lead Security Contractor +RepStanding_Security_Rank6=Elite Security Contractor +RepairOxygenKiosk_Depth1=Depth 1 +RepairOxygenKiosk_Depth10=Depth 10 +RepairOxygenKiosk_Depth11=Depth 11 +RepairOxygenKiosk_Depth12=Depth 12 +RepairOxygenKiosk_Depth13=Depth 13 +RepairOxygenKiosk_Depth14=Depth 14 +RepairOxygenKiosk_Depth15=Depth 15 +RepairOxygenKiosk_Depth2=Depth 2 +RepairOxygenKiosk_Depth3=Depth 3 +RepairOxygenKiosk_Depth4=Depth 4 +RepairOxygenKiosk_Depth5=Depth 5 +RepairOxygenKiosk_Depth6=Depth 6 +RepairOxygenKiosk_Depth7=Depth 7 +RepairOxygenKiosk_Depth8=Depth 8 +RepairOxygenKiosk_Depth9=Depth 9 +RepairOxygenKiosk_DescriptionLong=Hello Guests,\n\nWe have recently been alerted that one of our Oxygen Dispensers has suffered a technical error. As you know these kiosks are vital to ensure that you have plenty of oxygen handy while participating in our Work Release Program.\n\nWe are looking for any available guest to reset the kiosk. That should reconnect the kiosk to the network and resolve the issue. The first guest who's able to complete this task will not only be compensated with merits, but also with the satisfaction that they're making the workplace safer for other guests.\n\nThank you. +RepairOxygenKiosk_DescriptionLong_Location=Hello Guests,\n\nWe have recently been alerted that one of our Oxygen Dispensers has suffered a technical error. As you know these kiosks are vital to ensure that you have plenty of oxygen handy while participating in our Work Release Program.\n\nWe are looking for any available guest to get to ~mission(Route), ~mission(Depth) and reset the kiosk. That should reconnect the kiosk to the network and resolve the issue. The first guest who's able to complete this task will not only be compensated with merits, but also with the satisfaction that they're making the workplace safer for other guests.\n\nThank you. +RepairOxygenKiosk_DescriptionShort=Reset Oxygen Kiosk +RepairOxygenKiosk_DescriptionShort_Location=Repair O2 Kiosk in ~mission(Route), ~mission(Depth) \n +RepairOxygenKiosk_Marker=Inmate Maintenance Opportunity +RepairOxygenKiosk_Objective=Repair O2 Kiosk in ~mission(Route), ~mission(Depth) +RepairOxygenKiosk_Route1=Route 1 +RepairOxygenKiosk_Route2=Route 2 +RepairOxygenKiosk_Route3=Route 3 +RepairOxygenKiosk_Title=Inmate Maintenance Opportunity +Reststop_RR_desc_large=This sprawling rest stop, operated by R&R, is larger than average and features a multitude of services for travelers beyond the normal refueling and restocking. A food court, bars, stores, entertainment, habs, and more are available. +Reststop_RR_desc_medium=Owned and operated by Rest & Relax, this station offers plenty of amenities for space-weary travelers. Besides being able to restock and refuel their ships, visitors can rest up and find several shops to peruse for provisions and refreshments. +Reststop_Small_desc_small=Featuring a wide selection of amenities, you can refuel and restock both yourself and your ship all in one convenient location. The perfect place to take a break from traveling. +RetakeLocation_MissionDescription=~mission(Contractor|RetakeLocationDescription) +RetakeLocation_MissionFrom=~mission(Contractor|RetakeLocationFrom) +RetakeLocation_MissionTitle=~mission(Contractor|RetakeLocationTitle) +RetakeLocation_Neutralize_obj_02_hud=Targets Remaining: %ls +RetakeLocation_Neutralize_obj_02_long=Neutralize all targets. +RetakeLocation_Neutralize_obj_02_short=Neutralize All Targets +RetakeLocation_Neutralize_obj_03_hud=Targets Remaining Interior: %ls +RetakeLocation_Neutralize_obj_04_hud=Targets Remaining Exterior: %ls +RetakeLocation_ReachLocation_obj_01_long=Reach ~mission(location|address) before targets escape. +RetakeLocation_ReachLocation_obj_01_marker=Reach ~mission(location) +RetakeLocation_ReachLocation_obj_01_short=Reach ~mission(location) +RetrieveConsignment_Datapad_01_AccessCode=Access Code: +RetrieveConsignment_Datapad_01_ConsignmentNumber=Delivery Confirmation: Consignment # +RetrieveConsignment_Datapad_01_Manifest=Items Remaining:\n +RetrieveConsignment_Datapad_01_Message=This consignment contains confidential materials. Access is restricted to authorized individuals only. +RetrieveConsignment_Datapad_01_Warning=The information contained in the message is strictly confidential and reserved for authorized individuals only. Disclosing, copying, distributing or taking any action in reliance on the contents of this information is strictly prohibited. Any individual caught doing so will be dismissed and/or prosecuted to the fullest extent of the law. +RetrieveConsignment_Journal_Body_01=Access Code:\n\nManifest: +RetrieveConsignment_Journal_Title_01=Consignment Code and Contents +RetrieveConsignment_Screen_ClaimNumber=Consignment # +RetrieveConsignment_Terminal_CancelledGenerating=Consignment Retrieval Cancelled +RetrieveConsignment_Terminal_FinishedGenerating=Consignment Retrieval Complete +RetrieveConsignment_Terminal_GeneratingItems=Consignment Retrieval in Progress... +RetrieveConsignment_Terminal_ItemLoading=Please Retrieve Consignment From the Dispenser +RetrieveConsignment_Terminal_RetrieveItems=Retrieve Consignment +RetrieveConsignment_Terminal_Title=Consignment Retrieval System +RetrieveConsignment_obj_01_Long=Go to ~mission(location|address). +RetrieveConsignment_obj_01_Marker=~mission(location) +RetrieveConsignment_obj_01_Short=Go To ~mission(location) +RetrieveConsignment_obj_02_Long=Retrieve the boxes of confidential material from the package conveyor. +RetrieveConsignment_obj_02_Marker=Access Consignment Locker +RetrieveConsignment_obj_02_Short=Retrieve Confidential Material %ls +RetrieveConsignment_obj_03_Long=Deliver the confidential materials to ~mission(DropOff1|address). +RetrieveConsignment_obj_03_Package_Marker=Deliver +RetrieveConsignment_obj_03_Short=Deliver %ls Boxes of Confidential Material to ~mission(DropOff1) +RetrieveConsignment_obj_04_Long=Locate facility employees carrying datapads that contain the consignment codes needed to retrieve the confidential materials. +RetrieveConsignment_obj_04_Short=Locate Consignment Codes %ls +RetrieveDatapad_Captain_Journal=Sorry about the last minute price hike, but that's just the cost of doing business these days isn’t it? \n\nI recommend that you try to focus on the fact that at the end of the day you're still getting what you want. What's the harm if I'm getting what I want too? That's called a win-win in my book.\n\nLooking forward to working with you again in the future,\nArliss\n\n//** ATTACHED: < *ENCRYPTED DATA* // *ACCESS DENIED* /> **//\n +RetrieveDatapad_Captain_Journal_Sub=Personal Datapad - Cpt. A. Knox +RetrieveDatapad_Captain_Journal_title=[DRAFT] The Data as Promised +RetrieveDatapad_Civilian_Journal=To: Tim Oishi\nFrom: Barry Norris\nSubject: Bye\n\nHey Love,\n\nI know I said I'd be home next week, but it's looking like I'm gonna have to break another promise. \n\nWe got hit and I took some fire. Managed to get away and hide, but I'm bleeding bad and if the rest of the crew are down, it's not going to be good. Doc said I didn't have any more regens in me, so this might be it. At least I managed to leave a little surprise for the bastards if they come after me.\n\nI'm sorry for everything I put you through, and I'm sorry I never got the chance to make it right. You were the best thing that ever happened to me and I should have treated you like it.\n\nIf I don't come back, you don't have to worry about doing a ceremony or anything for me. Never been my style. I just hope the next person you love is better than I was.\n\nLove,\nB\n +RetrieveDatapad_Civilian_Journal_Sub=Personal Datapad – B. Norris +RetrieveDatapad_Civilian_Journal_Title=[SENT MESSAGE] Bye +RetrieveDatapad_Crew_Journal_02=To: Tania Adlett\nFrom Marcel Brickley\nSubject: Chill Out\n\nTan,\n\nYou need to calm down. So, we screwed over the Nine Tails? Who cares? How are they going to find us? It's not like they can magically track their cargo. \n\nAnd anyway, when you think about it, it's really their own fault. People should learn to be more careful. Like this last job with the data, why would they tell us how valuable it was if they didn't want to get screwed over? Far as I'm concerned, we're schooling them on how to behave for their next crew.\n\nMy suggestion? Worry about how you're going to spend all these credits were going to make. \n\n-Marcel\n +RetrieveDatapad_Crew_Journal_02_Sub=Personal Datapad – M. Brickley +RetrieveDatapad_Crew_Journal_02_Title=[SENT MESSAGE] Chill Out +RetrieveDatapad_Engineer_Journal=To: Captain Arliss Knox\nFrom: Judy Ramirez\nSubject: Grav Gen Issues\n\nHey Cap,\n\nBad news. That last little scuffle did more damage than I thought. The gravity generator's going to need a complete overhaul to get it working again, and that means we need to park up in a garage for a few days. \n\nSince I know we’re not going to do that until this job's done, and there’s a good chance the gravity's going to keep fritzing out on us which is less than ideal, so in the meanwhile, I went ahead and rigged the engineering console to allow anybody to do a hard reset of the system if they need to.\n\nFigure at least this way if I'm gunked up patching another part of the ship you all don't have to wait for me.\n\n-Judy\n +RetrieveDatapad_Engineer_Journal_Sub=Personal Datapad - J. Ramirez +RetrieveDatapad_Engineer_Journal_Title=[SENT MESSAGE] Grav Gen Issues +RetrieveDatapad_GravityConsole=Deactivate Gravity +RetrieveDatapad_ShipName=Pride of Arliss +RetrieveDatapad_desc=Ran into a bit of crap luck that I'm hoping you can help me right.\n\nA few days ago, I hired the crew of the 'Pride of Arliss' to obtain some important data for me. They pulled off the job no problem, but the bastard of a captain comm'd me demanding more credits. Turns out it wasn't the first time he's tried to pull this trick either because in middle of "negotiating" with me, his ship was attacked by some very pissed off individuals looking to teach him a lesson.\n\nOur comm got cut off when the shooting started and that was the last I heard from him. I'm guessing he's as good as ghosted, but I want you to head to the Pride of Arliss and try to get my data off the captain's personal datapad.\n\nOnce you have it, I set up a secure transmission channel at the ARC-L1 rest stop. Travel there and when you're in range, submit the data to me through this contract to get paid.\n \nDon’t try to screw me over either. Karma can be a real asshole.\n +RetrieveDatapad_obj_long_01=Board the Pride of Arliss. +RetrieveDatapad_obj_long_02=Locate the ship's captain. +RetrieveDatapad_obj_long_03=Gain access to the captain's body. +RetrieveDatapad_obj_long_04=Search the captain's body for his datapad. +RetrieveDatapad_obj_long_05=Submit the data through the contract manager. +RetrieveDatapad_obj_long_06=Deactivate the ship's gravity using the engineering console. +RetrieveDatapad_obj_long_07=Travel to ARC-L1 Wide Forest Station. +RetrieveDatapad_obj_marker_01=Pride of Arliss +RetrieveDatapad_obj_marker_02=Reclaimer +RetrieveDatapad_obj_marker_03=Captain's Body +RetrieveDatapad_obj_marker_04=Search +RetrieveDatapad_obj_marker_06=Engineering Console +RetrieveDatapad_obj_marker_07=ARC-L1 Wide Forest Station +RetrieveDatapad_obj_short_01=Board the Pride of Arliss +RetrieveDatapad_obj_short_02=Locate Ship's Captain +RetrieveDatapad_obj_short_03=Gain Access To Captain's Body +RetrieveDatapad_obj_short_04=Search Captain's Body For Datapad +RetrieveDatapad_obj_short_05=Submit Data +RetrieveDatapad_obj_short_06=Deactivate Ship's Gravity +RetrieveDatapad_obj_short_07=Travel To ARC-L1 Wide Forest Station +RetrieveDatapad_title=Failed Negotiations +Retrievedatapad_Crew_Journal_01=To: Marcel Brickley\nFrom: Tania Adlett\nSubject: What Goes Around Comes Around\n\nLook, I love credits as much as the next person, but I got a feeling what the Captain's been doing isn't going to fly for very long. All this double-crossing and blackmailing is going to catch up to him, and we're gonna be left holding the bag. \n\nI think we should say something to him. I'd do it myself, but I know he listens to you. I'm not saying we need to go clean or anything, just be a little more careful with our dealings is all. I mean, you and I both know what the Nine Tails are capable of. Did we really need to get on their bad side?\n\nLet me know what you want to do,\nTania\n +Retrievedatapad_Crew_Journal_01_Sub=Personal Datapad - T. Adlett +Retrievedatapad_Crew_Journal_01_Title=[SENT MESSAGE] What Goes Around Comes Around +Ruto_Allies=Nine Tails +Ruto_Assassin_Sync_E_Desc=Here's the deal. ~mission(TargetName) and ~mission(TargetName2) need to die at the same time. Unfortunately, they aren't gonna be in the same place.\n\nA double hit can sound complicated, but if you hire some additional guns it shouldn't be all that hard to do two hits simultaneously.\n\nMake sure you find folks who have skills as I have it on good authority that each'll be flying with some escorts for "protection." +Ruto_Assassin_Sync_E_Title=together forever +Ruto_Assassin_Sync_H_Desc=Have another pair that needs simultaneous deathing. Seems to be getting more and more popular as a murder option. \n\nThis time it's ~mission(TargetName) and ~mission(TargetName2). Both are supposed to be pretty skilled operators and they won't be flying alone. \n\nI'd make sure whoever you get to help you on this one can handle a fight. +Ruto_Assassin_Sync_H_Title=twice the headache +Ruto_Assassin_Sync_Intro_Desc=Guess what ~mission(TargetName) and ~mission(TargetName2) have in common? \n\nYou're gonna kill 'em both!\n\nDifficult part is that I need you to kill them at the same time so that one doesn't have a chance to escape, or worse, kill the person trying to kill them. \n\nSo put together a team to track one target while you handle the other. Divide and conquer!\n\nAnd despite the fact they made a mess big enough to get themselves killed, my understanding is that they are relative lightweights. Don't expect you to meet too much resistance. +Ruto_Assassin_Sync_Intro_Title=simultaneous release +Ruto_Assassin_Sync_M_Desc=I really hope that you're not buddies with ~mission(TargetName) or ~mission(TargetName2) because I need you to ghost the pair of them... at the same time...\n\nOf course they wouldn't make this easy on us and travel in the same ship or something obvious like that. No. You're going to have to put together a crew so that you can down both targets simultaneously. \n\nAs soon as one of them is dead, be ready to drop the other one too. Can't risk either of them getting away.\n\nAnd I figure I should mention that not only are both pretty good pilots, but that they'll be traveling with backup too. Nothing you can't handle I'm sure. +Ruto_Assassin_Sync_M_Title=friends to the end +Ruto_Assassin_Sync_S_Desc=If you had asked me, I would've said ~mission(TargetName) and ~mission(TargetName2) would have wound up eventually killing each other. But instead you're going to get the honor of killing them both at the same time.\n\nYou're going to have to work for it, though.\n\nEach one is trouble. Serious records, highly trained, and too smart to fly without backup.\n\nGather the best crew you can on this one. You'll need it. And don't be stingy. You can't spend credits if you're dead. +Ruto_Assassin_Sync_S_Title=double trouble +Ruto_Assassin_Sync_VE_Desc=It's pretty touching when you run across a pair that's willing to die for one another. Stupid but touching.\n\n~mission(TargetName) and ~mission(TargetName2) chose to stand by each other and now its gone and got them dead.\n\nFind a friend of your own and hunt each of these two down. Make sure you kill them at the same time. Call it poetic justice.\n\nThey should die pretty easy. Maybe they'll have a ship or two with them but I don't think it'll be anything to worry about. +Ruto_Assassin_Sync_VE_Title=death do us part +Ruto_Assassin_Sync_VH_Desc=~mission(TargetName) and ~mission(TargetName2). I think they may be related? Or dating? Doesn't really matter, someone wants them killed. \n\nI've arranged it so that you can hit them when they're not flying together. Safer for you this way. They are both serious business and fly with equally serious backup.\n\nMake sure you and your crew time your attacks. I don't want one of them left alive or it's going to be a real headache. +Ruto_Assassin_Sync_VH_Title=two for the price of two Ruto_Assassination_description_E=~mission(Contractor|BountyDescriptionEasy) Ruto_Assassination_description_H=~mission(Contractor|BountyDescriptionHard) Ruto_Assassination_description_M=~mission(Contractor|BountyDescriptionMedium) Ruto_Assassination_description_S=~mission(Contractor|BountyDescriptionSuper) Ruto_Assassination_description_VE=~mission(Contractor|BountyDescriptionVeryEasy) Ruto_Assassination_description_VH=~mission(Contractor|BountyDescriptionVeryHard) -Ruto_Intro_Comm_Branch1a_ImNotACriminal=我不是罪犯。 -Ruto_Intro_Comm_Branch1b_Right=对。 -Ruto_Intro_Comm_Branch2a_WhatDoYouNeed=你需要些什么? -Ruto_Intro_Comm_Branch2b_NotGonnaHappen=不可能发生的。 -Ruto_Intro_Term_Branch1a_GoForIt=试一试。 -Ruto_Intro_Term_Branch1b_AreWeNotGoingToMeet=不来碰个面吗? -Ruto_Intro_Term_Branch2a_NoWorkIsWork=不,工作就是工作。 -Ruto_Intro_Term_Branch2b_ThenWhyHaveMeCome=那我干嘛还要来这? +Ruto_Intro_Comm_Branch1a_ImNotACriminal=I'm not a criminal. +Ruto_Intro_Comm_Branch1b_Right=Right. +Ruto_Intro_Comm_Branch2a_WhatDoYouNeed=What do you need? +Ruto_Intro_Comm_Branch2b_NotGonnaHappen=Not gonna happen. +Ruto_Intro_Term_Branch1a_GoForIt=Go for it. +Ruto_Intro_Term_Branch1b_AreWeNotGoingToMeet=Are we not going to meet? +Ruto_Intro_Term_Branch2a_NoWorkIsWork=No, work is work. +Ruto_Intro_Term_Branch2b_ThenWhyHaveMeCome=Then why have me come here? Ruto_RepUI_Association=N/A -Ruto_RepUI_Biography=斯坦顿星系中最著名的信息贩子,鲁托的真实身份无人知晓。他只以前任皇帝—凯洛斯·科斯蒂根的全息投影现身,鲁托掌握着一个从犯罪活动、人际关联到相关知识所组成的巨大情报网,为像是九尾这样的客户服务。 -Ruto_RepUI_Location=六角湾,斯坦顿星系 -Ruto_RepUI_Occupation=信息专员 -Ruto_Rivals=督导局、沃恩 -SB_Refuel_Answer_Mission_Desc=位于~serviceBeacon(InitiatorLocation)的~serviceBeacon(InitiatorName)需要加油。如果接受此合约,你每运输一加仑燃料便会获得~serviceBeacon(PaymentAmount)aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) -SB_Refuel_Answer_Mission_Title=加油 -SB_Refuel_Detected_Notification=来自~serviceBeacon(InitiatorName)的加油请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -SB_Refuel_Detected_Title=探测到加油动作。 -SB_Refuel_Request_AlignmentBlocked_Obj_Desc=加油对接线路受阻,请移至开放空间。 -SB_Refuel_Request_AlignmentBlocked_Obj_Title=移动到开放空间。 -SB_Refuel_Request_MaintainLocation_Obj_Desc=加油船正在路上,请留在当前位置。 -SB_Refuel_Request_MaintainLocation_Obj_Title=请留在当前位置。 -SB_Refuel_Request_MaintainPosition_Obj_Desc=加油机正在对准,请保持在当前位置。 -SB_Refuel_Request_MaintainPosition_Obj_Title=请保持在当前位置。 -SB_Refuel_Request_Refuel25_Obj_Desc=加油完成25%,请保持在当前位置。 -SB_Refuel_Request_Refuel50_Obj_Desc=加油已完成50%,请保持在当前位置。 -SB_Refuel_Request_Refuel75_Obj_Desc=加油已完成75%,请保持在当前位置。 -SB_Refuel_Request_RefuelComplete_Obj_Desc=加油已完成,祝您过得愉快。 -SB_Refuel_Request_RefuelProgress_Obj_Desc=加油已完成~serviceBeacon(CompletionPercentage) %。请保持在当前位置。 -SB_Refuel_Request_RefuelStart_Obj_Desc=加油已开始,请保持在当前位置。 +Ruto_RepUI_Biography=One of the best known info brokers in Stanton, the true identity of Ruto remains a complete mystery. Only appearing as a hologram of the former Imperator, Kelos Costigan, Ruto manages a vast network of criminal activity, connections, and knowledge for clients such as the Nine Tails. +Ruto_RepUI_Location=Grim HEX, Stanton System +Ruto_RepUI_Occupation=InfoAgent +Ruto_Rivals=Advocacy, Vaughn +SB_Refuel_Answer_Mission_Desc=~serviceBeacon(InitiatorName) is requesting refueling in ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC per gallon of fuel delivered.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +SB_Refuel_Answer_Mission_Title=Refuel +SB_Refuel_Detected_Notification=Refuel Request from: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). +SB_Refuel_Detected_Title=Refuel Detected. +SB_Refuel_Request_AlignmentBlocked_Obj_Desc=Refueling alignment is blocked. Please move to an open space. +SB_Refuel_Request_AlignmentBlocked_Obj_Title=Move to an Open Space. +SB_Refuel_Request_MaintainLocation_Obj_Desc=Refueler is en route. Please remain at current location. +SB_Refuel_Request_MaintainLocation_Obj_Title=Stay at Current Location. +SB_Refuel_Request_MaintainPosition_Obj_Desc=Refueler is aligning. Please maintain current position. +SB_Refuel_Request_MaintainPosition_Obj_Title=Maintain Current Position. +SB_Refuel_Request_Refuel25_Obj_Desc=Refueling is 25% complete. Please maintain current position. +SB_Refuel_Request_Refuel50_Obj_Desc=Refueling is 50% complete. Please maintain current position. +SB_Refuel_Request_Refuel75_Obj_Desc=Refueling is 75% complete. Please maintain current position. +SB_Refuel_Request_RefuelComplete_Obj_Desc=Refueling is complete. Have a nice day. +SB_Refuel_Request_RefuelProgress_Obj_Desc=Refueling is ~serviceBeacon(CompletionPercentage)% complete. Please maintain current position. +SB_Refuel_Request_RefuelStart_Obj_Desc=Refueling has begun. Please maintain current position. SC_ac_bullseye_player_order_defend_my_target_1= -SC_ac_bullseye_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_bullseye_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_bullseye_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_bullseye_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_deadeye_generic_response_yes_2=[PH] Yes....sir -SC_ac_deadeye_player_order_escort_my_target_2=[PH] ...copy that. -SC_ac_deadeye_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_deadeye_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_deadeye_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_deadeye_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_dodger_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_dodger_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_dodger_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_dodger_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_grudge_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_grudge_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_grudge_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_grudge_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_hitman_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_hitman_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_hitman_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_hitman_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_outback_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_outback_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_outback_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_outback_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_powpow_ctc_allies_score_point_1=[PH] Score one for us... -SC_ac_powpow_ctc_this_ai_has_core_2=[PH] I...I...got the core, protect me! -SC_ac_powpow_player_order_assistance_required_2=[PH] I'll try and help out, sir -SC_ac_powpow_player_order_assistance_required_3=[PH] Hang in there sir, I'm coming! -SC_ac_powpow_player_order_attack_my_target_1=[PH] I'll...I'll engage, sir -SC_ac_powpow_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_powpow_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_powpow_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_powpow_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_rocksteady_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_rocksteady_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_rocksteady_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_rocksteady_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_rocksteady_pro_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_rocksteady_pro_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_rocksteady_pro_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_rocksteady_pro_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_sarc_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_sarc_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_sarc_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_sarc_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_showboat_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_showboat_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_showboat_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_showboat_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_sidearm_generic_response_yes_1=[PH] Nat$uuml;rlich -SC_ac_sidearm_player_order_attack_my_target_1=[PH] Um... copy. Engaging... -SC_ac_sidearm_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_sidearm_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_sidearm_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_sidearm_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_sidearm_reaction_friendly_gets_killed_1=[PH] Scheiße! Ally destroyed -SC_ac_sidearm_reaction_taking_damage_2=[PH] Get this Scheiße-Kopf away from me! -SC_ac_simulator_drill_captured_1=[PH] Drill... -SC_ac_simulator_drill_captured_2=[PH] ...captured. -SC_ac_simulator_drill_contested_1=[PH] Drill... -SC_ac_simulator_drill_contested_2=[PH] ...contested. -SC_ac_simulator_drill_lost_1=[PH] Drill... -SC_ac_simulator_drill_lost_2=[PH] ...lost. -SC_ac_simulator_new_race_record_3=[PH] Survival Mode initiated -SC_ac_simulator_pylon_captured_1=[PH] Pylon... -SC_ac_simulator_pylon_captured_2=[PH] ...captured. -SC_ac_simulator_pylon_contested_1=[PH] Pylon... -SC_ac_simulator_pylon_contested_2=[PH] ...contested. -SC_ac_simulator_pylon_lost_1=[PH] Pylon... -SC_ac_simulator_pylon_lost_2=[PH] ...lost. -SC_ac_slingshot_generic_response_no_2=[PH] Errr...That's a negative -SC_ac_slingshot_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_slingshot_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_slingshot_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_slingshot_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_spitfire_generic_response_no_1=[PH] Nooo -SC_ac_spitfire_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_spitfire_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_spitfire_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_spitfire_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_spitfire_reaction_Gets_a_kill_1=[PH] Inimigo destruído -SC_ac_spitfire_reaction_Gets_a_kill_2=[PH] I... I got one. -SC_ac_tanto_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_tanto_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_tanto_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_tanto_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_thunder_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_thunder_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_thunder_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_thunder_player_order_witch_to_formation_4=[PH] confirmed -SC_ac_thunder_reaction_being_hit_by_friendly_fire_1=[PH] Check fire! I'm a friendly, dammit -SC_ac_wreckingball_player_order_witch_to_formation_1=[PH] confirmed -SC_ac_wreckingball_player_order_witch_to_formation_2=[PH] confirmed -SC_ac_wreckingball_player_order_witch_to_formation_3=[PH] confirmed -SC_ac_wreckingball_player_order_witch_to_formation_4=[PH] confirmed -SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_1=[PH] Welcome to ArcCorp Distro and Job Well.\n\nHow may I be of service? -SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_2=[PH] What resources are you trading? -SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_3=[PH] ArcCorp is always looking for raw materials to use in its factories.\n\nWe have lots of industrial good for sale. -SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_4=[PH] Anything else I can help you with? -SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_5=[PH] I'm looking for a job. -SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_6=[PH] We have a few contracts available. Please have a look at the board. -SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_7=[PH] I have to go. -SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_8=[PH] Thank you, come again. -SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_1=[PH] Welcome to ArcCorp Store. We have all the latest technologies from ArcCorp available at the lowest price. -SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_2=[PH] I'd like to see what you have for sale. -SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_3=[PH] Sure thing. Let me show you our newest fusion engine. It's a true marvel of engineering. -SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_4=[PH] Anything else? -SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_5=[PH] I have parts to sell. -SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_6=[PH] We'll give you the best price for your original ArcCorp parts. -SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_7=[PH] I have to leave. -SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_8=[PH] Enjoy your stay on ArcCorp. -SC_lz_shops_AstroArmada_astroarmada_insurance_main_1=[PH] Hi! What can I do for you? -SC_lz_shops_AstroArmada_astroarmada_insurance_main_2=[PH] I'd like to know about your insurance packages. -SC_lz_shops_AstroArmada_astroarmada_insurance_main_3=[PH] I'm sure we have the perfect package to suit your needs.\n\nIt all depends on the level of coverage you want. -SC_lz_shops_AstroArmada_astroarmada_insurance_main_4=[PH] I changed my mind. Goodbye. -SC_lz_shops_AstroArmada_astroarmada_insurance_main_5=[PH] Ok, maybe next time. -SC_lz_shops_AstroArmada_astroarmada_salesperson_main_1=[PH] Welcome to Astro-Armada! How can I help you today? -SC_lz_shops_AstroArmada_astroarmada_salesperson_main_10=[PH] Let me check with our insurance representative. He should be with you in just a minute. -SC_lz_shops_AstroArmada_astroarmada_salesperson_main_11=[PH] Our insurance representative is ready. You can meet him in his office. -SC_lz_shops_AstroArmada_astroarmada_salesperson_main_2=[PH] I'd like to sell my ship. -SC_lz_shops_AstroArmada_astroarmada_salesperson_main_3=[PH] You've come to the right place.\n\nWe'll give you the most credits for you ship. -SC_lz_shops_AstroArmada_astroarmada_salesperson_main_4=[PH] Anything else? -SC_lz_shops_AstroArmada_astroarmada_salesperson_main_5=[PH] I'd like to buy a ship. -SC_lz_shops_AstroArmada_astroarmada_salesperson_main_6=[PH] We have our most popular model right here on the show floor, and many more in our hangar. -SC_lz_shops_AstroArmada_astroarmada_salesperson_main_7=[PH] I'm just browsing. -SC_lz_shops_AstroArmada_astroarmada_salesperson_main_8=[PH] Let me know if you have any questions. -SC_lz_shops_AstroArmada_astroarmada_salesperson_main_9=[PH] I'd like to get insurance for my ship. -SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_1=[PH] How may I help you today? -SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_2=[PH] I want to write my will. -SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_3=[PH] Sure. We have this easy form you can fill out. -SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_4=[PH] Anything else I can help you with? -SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_5=[PH] I'm here to collect my inheritance. -SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_6=[PH] We are sorry for your loss, but we'll do our best to make this process easy for you. -SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_7=[PH] I'm sorry, I changed my mind. -SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_8=[PH] My door is always open. -SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_1=[PH] Welcome to Barclay's Estate. How may we help? -SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_2=[PH] I'd like to talk with a lawyer please. -SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_3=[PH] One of our qualified lawyers will be available in just a minute, please have a seat. -SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_4=[PH] Our lawyer is ready to meet with you. Please go through this door, his office is the first on the right. -SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_5=[PH] I'm sorry, I have to go -SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_6=[PH] Don't forget, Barclay's Estate is always there for you. -SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_1=[PH] Welcome to Casaba Outlet. How may I help you? -SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_2=[PH] I need some new clothes. -SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_3=[PH] We have a great selection of clothes for every occasion. -SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_4=[PH] I'd like to try out these clothes. -SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_5=[PH] Sure. Just go into any of the unoccupied changing room. -SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_6=[PH] I'm just browsing. -SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_7=[PH] Come see me if you need to try anything. -SC_lz_shops_Centermass_centermass_salesperson_main_1=[PH] Welcome to Centermass. How may I be of service? -SC_lz_shops_Centermass_centermass_salesperson_main_2=[PH] What do you have for sale? -SC_lz_shops_Centermass_centermass_salesperson_main_3=[PH] We have the latest weapons and defensive countermeasures from ASD, Klaus & Werner, MaxOx, and many others. -SC_lz_shops_Centermass_centermass_salesperson_main_4=[PH] Can I help you in some other way? -SC_lz_shops_Centermass_centermass_salesperson_main_5=[PH] I have some parts I'd like to sell. -SC_lz_shops_Centermass_centermass_salesperson_main_6=[PH] We're always looking for quality parts. -SC_lz_shops_Centermass_centermass_salesperson_main_7=[PH] I'm just browsing. -SC_lz_shops_Centermass_centermass_salesperson_main_8=[PH] Remember, when you fire, you can't go wrong with Centermass. -SC_lz_shops_CorporateSecurity_corporate_security_guard_main_1=[PH] BlackJack Securities is keeping ArcCorp safe.\n\nDon't start any trouble. -SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_1=[PH] You look like you can defend yourself.\n\nAre you looking for work? -SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_10=[PH] Let me know if you change your mind.\n\nThere's good money to be made for both of us -SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_2=[PH] I can always use some extra credits. -SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_3=[PH] I have some important work to get done,\n\nbut you need to keep a low profile. -SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_4=[PH] I don't want any unwanted attention. Are you up for it? -SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_5=[PH] I think I'll pass. -SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_6=[PH] I might have misjudged you then. -SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_7=[PH] I'm just the man for the task. -SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_8=[PH] Alright. I'll contact you when everything is ready. -SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_9=[PH] This isn't the kind of work I'm looking for. -SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_1=[PH] Welcome to Cubby Blast. I'm Clor Vee, offering you the best in personal weapons in this part of the galaxy. -SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_2=[PH] I need some weapons. -SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_3=[PH] I only stock the finest weapons and I test them all myself.\n\nThat's Cubby Blast's commitment to quality. -SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_4=[PH] I have some weapons to sell -SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_5=[PH] Let me see what you have and I'll give you a price. -SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_6=[PH] I'll be on my way. -SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_7=[PH] Thank you for coming. -SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_1=[PH] Hey! What do you want? -SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_2=[PH] I'd like to buy parts for my ship. -SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_3=[PH] Good, cause that's all we're selling.\n\nEverything we have is on the shelves behind you. -SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_4=[PH] Anything else I can do? -SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_5=[PH] I have some extra parts I'd like to sell. -SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_6=[PH] Alright, I can always take a look at what you have and give you a price. -SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_7=[PH] I'd better go. -SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_8=[PH] If you say so. -SC_lz_shops_DumpersDepot_dumpers_depot_mechanic_main_1=[PH] I'm pretty busy right now.\n\nGo see the manager at the counter. -SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_1=[PH] Welcome to Abernathy Interiors. How may I help you? -SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_2=[PH] What do you have for sale? -SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_3=[PH] Only the best furniture at the lowest price. Feel free to browse our showroom as you wish. -SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_4=[PH] Need something else? -SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_5=[PH] I have some stuff for sell. -SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_6=[PH] Let's see what you've got. -SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_7=[PH] I have to leave. -SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_8=[PH] Have a good day. -SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_1=[PH] Welcome to the Advocacy Office, citizien.\n\nDo you have something to report? -SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_10=[PH] Please fill out this crime report. -SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_11=[PH] I'm a victim of fraud. -SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_12=[PH] Please fill out this crime report. -SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_13=[PH] Nevermind that. -SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_2=[PH] I want to report a crime. -SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_3=[PH] What crime would you like to report? -SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_4=[PH] I want to pay my bounty. -SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_5=[PH] Your bounty is [current bounty]. -SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_6=[PH] Anything else? -SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_7=[PH] Nothing to report. -SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_8=[PH] Stay safe. -SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_9=[PH] I was robbed. -SC_lz_shops_advocacyfieldoffice_advocacy_field_office_guard_main_1=[PH] If you have something to report,\n\nplease see the officer at the main desk. -SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_1=[PH] Welcome to ArcCorp Bar! What can I serve you? -SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_10=[PH] Coming right up -SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_11=[PH] I'll have a beer. -SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_12=[PH] I changed my mind. -SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_2=[PH] I need a drink. -SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_3=[PH] We have everything from pure water to the highest-quality space alcool. -SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_4=[PH] Any big news I might have missed? -SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_5=[PH] I don't think so. Things have been pretty quiet lately. -SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_6=[PH] Need anything else? -SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_7=[PH] I'm not thirsty -SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_8=[PH] I'm always there if you change your mind. -SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_9=[PH] Water will be fine. -SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_1=[PH] Hey traveler! Wanna chat? -SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_2=[PH] Yeah. What's up? -SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_3=[PH] I used to be in the army. \n\n\nI was a Hornet pilot, fighting the Vanduul in Tiber. -SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_4=[PH] I'm sure I could teach you a thing or two about dogfighting. -SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_5=[PH] I served in the Navy too, fighting the Vanduul.\n\n\nI guess war never changes. -SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_6=[PH] Well, one day you're risking your life protecting all of mankind,\n\n\nthe next you're alone drinking in a lousy bar in the middle of nowhere! -SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_7=[PH] I'm too busy now. -SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_8=[PH] Alright, come back later and we'll have a drink. -SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_1=[PH] Welcome to ArcCorp Bar! What can I serve you? -SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_2=[PH] I need a drink. -SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_3=[PH] We have everything from pure water to the highest-quality space alcohol. -SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_4=[PH] I'm not thirsty. -SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_5=[PH] Just give me a sign if you need anything. -SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_6=[PH] Water will be fine. -SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_7=[PH] Coming right up -SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_8=[PH] I'll have a beer. -SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_9=[PH] I changed my mind. +SC_ac_bullseye_player_order_witch_to_formation_1,P= confirmed +SC_ac_bullseye_player_order_witch_to_formation_2,P= confirmed +SC_ac_bullseye_player_order_witch_to_formation_3,P= confirmed +SC_ac_bullseye_player_order_witch_to_formation_4,P= confirmed +SC_ac_deadeye_generic_response_yes_2,P=Yes....sir +SC_ac_deadeye_player_order_escort_my_target_2,P=...copy that. +SC_ac_deadeye_player_order_witch_to_formation_1,P= confirmed +SC_ac_deadeye_player_order_witch_to_formation_2,P= confirmed +SC_ac_deadeye_player_order_witch_to_formation_3,P= confirmed +SC_ac_deadeye_player_order_witch_to_formation_4,P= confirmed +SC_ac_dodger_player_order_witch_to_formation_1,P= confirmed +SC_ac_dodger_player_order_witch_to_formation_2,P= confirmed +SC_ac_dodger_player_order_witch_to_formation_3,P= confirmed +SC_ac_dodger_player_order_witch_to_formation_4,P= confirmed +SC_ac_grudge_player_order_witch_to_formation_1,P= confirmed +SC_ac_grudge_player_order_witch_to_formation_2,P= confirmed +SC_ac_grudge_player_order_witch_to_formation_3,P= confirmed +SC_ac_grudge_player_order_witch_to_formation_4,P= confirmed +SC_ac_hitman_player_order_witch_to_formation_1,P= confirmed +SC_ac_hitman_player_order_witch_to_formation_2,P= confirmed +SC_ac_hitman_player_order_witch_to_formation_3,P= confirmed +SC_ac_hitman_player_order_witch_to_formation_4,P= confirmed +SC_ac_outback_player_order_witch_to_formation_1,P= confirmed +SC_ac_outback_player_order_witch_to_formation_2,P= confirmed +SC_ac_outback_player_order_witch_to_formation_3,P= confirmed +SC_ac_outback_player_order_witch_to_formation_4,P= confirmed +SC_ac_powpow_ctc_allies_score_point_1,P=Score one for us... +SC_ac_powpow_ctc_this_ai_has_core_2,P=I...I...got the core, protect me! +SC_ac_powpow_player_order_assistance_required_2,P=I'll try and help out, sir +SC_ac_powpow_player_order_assistance_required_3,P=Hang in there sir, I'm coming! +SC_ac_powpow_player_order_attack_my_target_1,P=I'll...I'll engage, sir +SC_ac_powpow_player_order_witch_to_formation_1,P= confirmed +SC_ac_powpow_player_order_witch_to_formation_2,P= confirmed +SC_ac_powpow_player_order_witch_to_formation_3,P= confirmed +SC_ac_powpow_player_order_witch_to_formation_4,P= confirmed +SC_ac_rocksteady_player_order_witch_to_formation_1,P= confirmed +SC_ac_rocksteady_player_order_witch_to_formation_2,P= confirmed +SC_ac_rocksteady_player_order_witch_to_formation_3,P= confirmed +SC_ac_rocksteady_player_order_witch_to_formation_4,P= confirmed +SC_ac_rocksteady_pro_player_order_witch_to_formation_1,P= confirmed +SC_ac_rocksteady_pro_player_order_witch_to_formation_2,P= confirmed +SC_ac_rocksteady_pro_player_order_witch_to_formation_3,P= confirmed +SC_ac_rocksteady_pro_player_order_witch_to_formation_4,P= confirmed +SC_ac_sarc_player_order_witch_to_formation_1,P= confirmed +SC_ac_sarc_player_order_witch_to_formation_2,P= confirmed +SC_ac_sarc_player_order_witch_to_formation_3,P= confirmed +SC_ac_sarc_player_order_witch_to_formation_4,P= confirmed +SC_ac_showboat_player_order_witch_to_formation_1,P= confirmed +SC_ac_showboat_player_order_witch_to_formation_2,P= confirmed +SC_ac_showboat_player_order_witch_to_formation_3,P= confirmed +SC_ac_showboat_player_order_witch_to_formation_4,P= confirmed +SC_ac_sidearm_generic_response_yes_1,P=Nat$uuml;rlich +SC_ac_sidearm_player_order_attack_my_target_1,P=Um... copy. Engaging... +SC_ac_sidearm_player_order_witch_to_formation_1,P= confirmed +SC_ac_sidearm_player_order_witch_to_formation_2,P= confirmed +SC_ac_sidearm_player_order_witch_to_formation_3,P= confirmed +SC_ac_sidearm_player_order_witch_to_formation_4,P= confirmed +SC_ac_sidearm_reaction_friendly_gets_killed_1,P=Scheiße! Ally destroyed +SC_ac_sidearm_reaction_taking_damage_2,P=Get this Scheiße-Kopf away from me! +SC_ac_simulator_drill_captured_1,P=Drill... +SC_ac_simulator_drill_captured_2,P=...captured. +SC_ac_simulator_drill_contested_1,P=Drill... +SC_ac_simulator_drill_contested_2,P=...contested. +SC_ac_simulator_drill_lost_1,P=Drill... +SC_ac_simulator_drill_lost_2,P=...lost. +SC_ac_simulator_new_race_record_3,P=Survival Mode initiated +SC_ac_simulator_pylon_captured_1,P=Pylon... +SC_ac_simulator_pylon_captured_2,P=...captured. +SC_ac_simulator_pylon_contested_1,P=Pylon... +SC_ac_simulator_pylon_contested_2,P=...contested. +SC_ac_simulator_pylon_lost_1,P=Pylon... +SC_ac_simulator_pylon_lost_2,P=...lost. +SC_ac_slingshot_generic_response_no_2,P=Errr...That's a negative +SC_ac_slingshot_player_order_witch_to_formation_1,P= confirmed +SC_ac_slingshot_player_order_witch_to_formation_2,P= confirmed +SC_ac_slingshot_player_order_witch_to_formation_3,P= confirmed +SC_ac_slingshot_player_order_witch_to_formation_4,P= confirmed +SC_ac_spitfire_generic_response_no_1,P=Nooo +SC_ac_spitfire_player_order_witch_to_formation_1,P= confirmed +SC_ac_spitfire_player_order_witch_to_formation_2,P= confirmed +SC_ac_spitfire_player_order_witch_to_formation_3,P= confirmed +SC_ac_spitfire_player_order_witch_to_formation_4,P= confirmed +SC_ac_spitfire_reaction_Gets_a_kill_1,P=Inimigo destruído +SC_ac_spitfire_reaction_Gets_a_kill_2,P=I... I got one. +SC_ac_tanto_player_order_witch_to_formation_1,P= confirmed +SC_ac_tanto_player_order_witch_to_formation_2,P= confirmed +SC_ac_tanto_player_order_witch_to_formation_3,P= confirmed +SC_ac_tanto_player_order_witch_to_formation_4,P= confirmed +SC_ac_thunder_player_order_witch_to_formation_1,P= confirmed +SC_ac_thunder_player_order_witch_to_formation_2,P= confirmed +SC_ac_thunder_player_order_witch_to_formation_3,P= confirmed +SC_ac_thunder_player_order_witch_to_formation_4,P= confirmed +SC_ac_thunder_reaction_being_hit_by_friendly_fire_1,P=Check fire! I'm a friendly, dammit +SC_ac_wreckingball_player_order_witch_to_formation_1,P= confirmed +SC_ac_wreckingball_player_order_witch_to_formation_2,P= confirmed +SC_ac_wreckingball_player_order_witch_to_formation_3,P= confirmed +SC_ac_wreckingball_player_order_witch_to_formation_4,P= confirmed +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_1,P=Welcome to ArcCorp Distro and Job Well.\n\nHow may I be of service? +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_2,P=What resources are you trading? +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_3,P=ArcCorp is always looking for raw materials to use in its factories.\n\nWe have lots of industrial good for sale. +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_4,P=Anything else I can help you with? +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_5,P=I'm looking for a job. +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_6,P=We have a few contracts available. Please have a look at the board. +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_7,P=I have to go. +SC_lz_shops_ArcCorpDistroJobWell_arccorp_distro_job_well_clerk_main_8,P=Thank you, come again. +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_1,P=Welcome to ArcCorp Store. We have all the latest technologies from ArcCorp available at the lowest price. +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_2,P=I'd like to see what you have for sale. +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_3,P=Sure thing. Let me show you our newest fusion engine. It's a true marvel of engineering. +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_4,P=Anything else? +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_5,P=I have parts to sell. +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_6,P=We'll give you the best price for your original ArcCorp parts. +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_7,P=I have to leave. +SC_lz_shops_ArcCorpStore_arccorp_store_salesperson_main_8,P=Enjoy your stay on ArcCorp. +SC_lz_shops_AstroArmada_astroarmada_insurance_main_1,P=Hi! What can I do for you? +SC_lz_shops_AstroArmada_astroarmada_insurance_main_2,P=I'd like to know about your insurance packages. +SC_lz_shops_AstroArmada_astroarmada_insurance_main_3,P=I'm sure we have the perfect package to suit your needs.\n\nIt all depends on the level of coverage you want. +SC_lz_shops_AstroArmada_astroarmada_insurance_main_4,P=I changed my mind. Goodbye. +SC_lz_shops_AstroArmada_astroarmada_insurance_main_5,P=Ok, maybe next time. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_1,P=Welcome to Astro-Armada! How can I help you today? +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_10,P=Let me check with our insurance representative. He should be with you in just a minute. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_11,P=Our insurance representative is ready. You can meet him in his office. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_2,P=I'd like to sell my ship. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_3,P=You've come to the right place.\n\nWe'll give you the most credits for you ship. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_4,P=Anything else? +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_5,P=I'd like to buy a ship. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_6,P=We have our most popular model right here on the show floor, and many more in our hangar. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_7,P=I'm just browsing. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_8,P=Let me know if you have any questions. +SC_lz_shops_AstroArmada_astroarmada_salesperson_main_9,P=I'd like to get insurance for my ship. +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_1,P=How may I help you today? +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_2,P=I want to write my will. +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_3,P=Sure. We have this easy form you can fill out. +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_4,P=Anything else I can help you with? +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_5,P=I'm here to collect my inheritance. +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_6,P=We are sorry for your loss, but we'll do our best to make this process easy for you. +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_7,P=I'm sorry, I changed my mind. +SC_lz_shops_BarclaysEstate_barclays_estate_lawyer_main_8,P=My door is always open. +SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_1,P=Welcome to Barclay's Estate. How may we help? +SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_2,P=I'd like to talk with a lawyer please. +SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_3,P=One of our qualified lawyers will be available in just a minute, please have a seat. +SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_4,P=Our lawyer is ready to meet with you. Please go through this door, his office is the first on the right. +SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_5,P=I'm sorry, I have to go +SC_lz_shops_BarclaysEstate_barclays_estate_secretary_main_6,P=Don't forget, Barclay's Estate is always there for you. +SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_1,P=Welcome to Casaba Outlet. How may I help you? +SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_2,P=I need some new clothes. +SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_3,P=We have a great selection of clothes for every occasion. +SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_4,P=I'd like to try out these clothes. +SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_5,P=Sure. Just go into any of the unoccupied changing room. +SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_6,P=I'm just browsing. +SC_lz_shops_CasabaOutlet_casaba_outlet_salesperson_main_7,P=Come see me if you need to try anything. +SC_lz_shops_Centermass_centermass_salesperson_main_1,P=Welcome to Centermass. How may I be of service? +SC_lz_shops_Centermass_centermass_salesperson_main_2,P=What do you have for sale? +SC_lz_shops_Centermass_centermass_salesperson_main_3,P=We have the latest weapons and defensive countermeasures from ASD, Klaus & Werner, MaxOx, and many others. +SC_lz_shops_Centermass_centermass_salesperson_main_4,P=Can I help you in some other way? +SC_lz_shops_Centermass_centermass_salesperson_main_5,P=I have some parts I'd like to sell. +SC_lz_shops_Centermass_centermass_salesperson_main_6,P=We're always looking for quality parts. +SC_lz_shops_Centermass_centermass_salesperson_main_7,P=I'm just browsing. +SC_lz_shops_Centermass_centermass_salesperson_main_8,P=Remember, when you fire, you can't go wrong with Centermass. +SC_lz_shops_CorporateSecurity_corporate_security_guard_main_1,P=BlackJack Securities is keeping ArcCorp safe.\n\nDon't start any trouble. +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_1,P=You look like you can defend yourself.\n\nAre you looking for work? +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_10,P=Let me know if you change your mind.\n\nThere's good money to be made for both of us +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_2,P=I can always use some extra credits. +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_3,P=I have some important work to get done,\n\nbut you need to keep a low profile. +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_4,P=I don't want any unwanted attention. Are you up for it? +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_5,P=I think I'll pass. +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_6,P=I might have misjudged you then. +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_7,P=I'm just the man for the task. +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_8,P=Alright. I'll contact you when everything is ready. +SC_lz_shops_CorporateSecurity_corporate_security_lt_callum_main_9,P=This isn't the kind of work I'm looking for. +SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_1,P=Welcome to Cubby Blast. I'm Clor Vee, offering you the best in personal weapons in this part of the galaxy. +SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_2,P=I need some weapons. +SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_3,P=I only stock the finest weapons and I test them all myself.\n\nThat's Cubby Blast's commitment to quality. +SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_4,P=I have some weapons to sell +SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_5,P=Let me see what you have and I'll give you a price. +SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_6,P=I'll be on my way. +SC_lz_shops_CubbyBlast_cubby_blast_clor_vee_main_7,P=Thank you for coming. +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_1,P=Hey! What do you want? +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_2,P=I'd like to buy parts for my ship. +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_3,P=Good, cause that's all we're selling.\n\nEverything we have is on the shelves behind you. +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_4,P=Anything else I can do? +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_5,P=I have some extra parts I'd like to sell. +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_6,P=Alright, I can always take a look at what you have and give you a price. +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_7,P=I'd better go. +SC_lz_shops_DumpersDepot_dumpers_depot_manager_main_8,P=If you say so. +SC_lz_shops_DumpersDepot_dumpers_depot_mechanic_main_1,P=I'm pretty busy right now.\n\nGo see the manager at the counter. +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_1,P=Welcome to Abernathy Interiors. How may I help you? +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_2,P=What do you have for sale? +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_3,P=Only the best furniture at the lowest price. Feel free to browse our showroom as you wish. +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_4,P=Need something else? +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_5,P=I have some stuff for sell. +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_6,P=Let's see what you've got. +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_7,P=I have to leave. +SC_lz_shops_abernathyinteriors_abernathy_interiors_salesperson_main_8,P=Have a good day. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_1,P=Welcome to the Advocacy Office, citizien.\n\nDo you have something to report? +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_10,P=Please fill out this crime report. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_11,P=I'm a victim of fraud. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_12,P=Please fill out this crime report. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_13,P=Nevermind that. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_2,P=I want to report a crime. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_3,P=What crime would you like to report? +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_4,P=I want to pay my bounty. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_5,P=Your bounty is [current bounty]. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_6,P=Anything else? +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_7,P=Nothing to report. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_8,P=Stay safe. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_clerk_main_9,P=I was robbed. +SC_lz_shops_advocacyfieldoffice_advocacy_field_office_guard_main_1,P=If you have something to report,\n\nplease see the officer at the main desk. +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_1,P=Welcome to ArcCorp Bar! What can I serve you? +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_10,P=Coming right up +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_11,P=I'll have a beer. +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_12,P=I changed my mind. +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_2,P=I need a drink. +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_3,P=We have everything from pure water to the highest-quality space alcool. +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_4,P=Any big news I might have missed? +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_5,P=I don't think so. Things have been pretty quiet lately. +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_6,P=Need anything else? +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_7,P=I'm not thirsty +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_8,P=I'm always there if you change your mind. +SC_lz_shops_arccorpbar_arccorp_bar_bartender_main_9,P=Water will be fine. +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_1,P=Hey traveler! Wanna chat? +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_2,P=Yeah. What's up? +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_3,P=I used to be in the army. \n\n\nI was a Hornet pilot, fighting the Vanduul in Tiber. +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_4,P=I'm sure I could teach you a thing or two about dogfighting. +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_5,P=I served in the Navy too, fighting the Vanduul.\n\n\nI guess war never changes. +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_6,P=Well, one day you're risking your life protecting all of mankind,\n\n\nthe next you're alone drinking in a lousy bar in the middle of nowhere! +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_7,P=I'm too busy now. +SC_lz_shops_arccorpbar_arccorp_bar_lev_cronenberg_main_8,P=Alright, come back later and we'll have a drink. +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_1,P=Welcome to ArcCorp Bar! What can I serve you? +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_2,P=I need a drink. +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_3,P=We have everything from pure water to the highest-quality space alcohol. +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_4,P=I'm not thirsty. +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_5,P=Just give me a sign if you need anything. +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_6,P=Water will be fine. +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_7,P=Coming right up +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_8,P=I'll have a beer. +SC_lz_shops_arccorpbar_arccorp_bar_waiter_main_9,P=I changed my mind. SM_SIMANN1_ControlPoint_Accessing_IG_001_AccessingControlPoint= -SM_SIMANN1_ControlPoint_Contested_IG_001_ControlPointContested=[PH] Control Point Contested. +SM_SIMANN1_ControlPoint_Contested_IG_001_ControlPointContested,P=Control Point Contested. SM_SIMANN1_ControlPoint_Gained_IG_001_ControlPointGained= SM_SIMANN1_ControlPoint_Lost_IG_001_ControlPointLost= SM_SIMANN1_Coundown_1_IG_001_One= @@ -37506,688 +42600,832 @@ SM_SIMANN1_Coundown_3_IG_001_Three= SM_SIMANN1_Coundown_4_IG_001_FiveFourThree= SM_SIMANN1_Coundown_4_IG_001_Four= SM_SIMANN1_Coundown_5_IG_001_Five= -SM_SIMANN1_Event_KillingSpree_IG_001_KillingSpree=[PH] Killing spree +SM_SIMANN1_Event_KillingSpree_IG_001_KillingSpree,P=Killing spree SM_SIMANN1_FinalRoundStart_IG_001_FinalRound= SM_SIMANN1_FirstRoundStart_IG_001_FirstRound= -SM_SIMANN1_First_Blood=[PH] First Blood. -SM_SIMANN1_GameObjBrief_TeamElim_IG_001_TeamEliminatioon=[PH] Team Elimination -SM_SIMANN1_GameObjBrief_TeamElim_IG_002_ObjectiveEliminateThe=[PH] Objective:Eliminate the opposing teams forces -SM_SIMANN1_Marines_Win=[PH] Marines Win -SM_SIMANN1_MatchAboutBegin_Elim_IG_001_EliminationIsAbout=[PH] Elimination is about to begin -SM_SIMANN1_MatchAboutBegin_TeamElim_IG_001_TeamEliminationIs=[PH] Team Elimination is about to begin -SM_SIMANN1_MatchEnd_Loss_IG_001_MatchLost=[PH] Match lost -SM_SIMANN1_MatchEnd_Win_You_IG_001_YouHaveWon=[PH] You have won the match +SM_SIMANN1_First_Blood,P=First Blood. +SM_SIMANN1_GameObjBrief_TeamElim_IG_001_TeamEliminatioon,P=Team Elimination +SM_SIMANN1_GameObjBrief_TeamElim_IG_002_ObjectiveEliminateThe,P=Objective: Eliminate the opposing teams forces +SM_SIMANN1_Marines_Win,P=Marines Win +SM_SIMANN1_MatchAboutBegin_Elim_IG_001_EliminationIsAbout,P=Elimination is about to begin +SM_SIMANN1_MatchAboutBegin_TeamElim_IG_001_TeamEliminationIs,P=Team Elimination is about to begin +SM_SIMANN1_MatchEnd_Loss_IG_001_MatchLost,P=Match lost +SM_SIMANN1_MatchEnd_Win_You_IG_001_YouHaveWon,P=You have won the match SM_SIMANN1_Match_End= SM_SIMANN1_Match_End_Draw_Match_Is_A= SM_SIMANN1_Match_Start= SM_SIMANN1_NewRoundStart_IG_001_NewRound= -SM_SIMANN1_Outlaws_Win=[PH] Outlaws Win -SM_SIMANN1_Respawn_IG_001_Respawning=[PH] Respawning +SM_SIMANN1_Outlaws_Win,P=Outlaws Win +SM_SIMANN1_Respawn_IG_001_Respawning,P=Respawning SM_SIMANN1_RoundEnd_IG_002_RoundOver= -SM_SIMANN1_RoundEnd_Loss_TeamEliminated_IG_001_YourTeamHas=[PH] Your team has been eliminated -SM_SIMANN1_RoundEnd_TeamEliminated_IG_001_TeamEliminated=[PH] Team Eliminated -SM_SIMANN1_RoundEnd_Win_TeamEliminated_IG_001_TheOpposingTeam=[PH] The opposing team has been eliminated -SM_SIMANN1_SecsLeft_10_IG_001_TenSecsRemaining=[PH] 10 seconds remaining -SM_SIMANN1_SecsLeft_30_IG_001_ThirtySecsRemaining=[PH] Thirty Seconds Remaining +SM_SIMANN1_RoundEnd_Loss_TeamEliminated_IG_001_YourTeamHas,P=Your team has been eliminated +SM_SIMANN1_RoundEnd_TeamEliminated_IG_001_TeamEliminated,P=Team Eliminated +SM_SIMANN1_RoundEnd_Win_TeamEliminated_IG_001_TheOpposingTeam,P=The opposing team has been eliminated +SM_SIMANN1_SecsLeft_10_IG_001_TenSecsRemaining,P=10 seconds remaining +SM_SIMANN1_SecsLeft_30_IG_001_ThirtySecsRemaining,P=Thirty Seconds Remaining SURFACE_Flair_Items=---------------  Surface Flair Items - For Dev Use Only --------------- -ScanVehicleLocationModule_obj_long_01=定位~mission(Ship)。 -ScanVehicleLocationModule_obj_long_01a=前往~mission(Ship)的最后已知位置。 -ScanVehicleLocationModule_obj_long_01b=扫描以定位~mission(Ship)。 -ScanVehicleLocationModule_obj_marker_01a=最后已知位置 -ScanVehicleLocationModule_obj_short_01=定位~mission(Ship) -ScanVehicleLocationModule_obj_short_01a=前往最后已知位置 -ScanVehicleLocationModule_obj_short_01b=扫描以定位~mission(Ship) -ScrambleRace_ASOP_01=我建议在~mission(GetVehicle|Address)使用终端机。 -ScrambleRace_Desc_Regular_01=你够快么?够厉害么?想搞一大笔钱么?我这里有个你能参加的比赛。\n\n我是指那种不用武器,传统的竞速赛。驾驶~mission(RaceType|Short),夺得各个检查点,从领头的手里抢下分数。谁先得到足够的分数,谁就会成为冠军并得到一笔丰厚的奖金。第二名和第三名也能得到相应的奖励。\n\n如果你感兴趣,请告诉我,我会在比赛安排妥当后把出发坐标发给你。同时你可以自行整备你的~mission(RaceType)。~mission(RaceType|ScrambleRaceASOP) -ScrambleRace_Desc_Suicide_01=你已经证明了你能行,所以现在是时候让你带你到更高级别的地方了!\n\n自杀争夺!!!!\n\n是的,赢家可以拿走一切。\n\n无论是哪一个~mission(RaceType|Short)获得了足够的检查点,都可以拿走所有奖金。\n\n你准备好了就告诉我,等一切就绪我就把出发坐标发给你。在这之前,着手整备你的~mission(RaceType)吧。~mission(RaceType|ScrambleRaceASOP) +SalvageContractor_Description=~mission(Contractor|SalvageContractorDesc) +SalvageContractor_From=~mission(Contractor|SalvageContractorFrom) +SalvageContractor_Lawful_giver=~mission(Contractor|ResourceRushSalvageFrom) +SalvageContractor_Lawful_shipstory_001=Mining Accident +SalvageContractor_Lawful_shipstory_002=Attacked by Outlaw Pack +SalvageContractor_Lawful_shipstory_003=Decommissioned +SalvageContractor_Lawful_shipstory_004=Critical Malfunction +SalvageContractor_Lawful_shipstory_005=Destroyed in Dogfight +SalvageContractor_Lawful_shipstory_006=Thruster Failure +SalvageContractor_Lawful_shipstory_007=System Failure +SalvageContractor_Lawful_shipstory_008=Combat +SalvageContractor_Lawful_shipstory_009=Accidental Self-Destruct +SalvageContractor_Lawful_shipstory_010=Asteroid Collision +SalvageContractor_Title=~mission(Contractor|SalvageContractorTitle) +SalvageContractor_obj_progress_short=Remaining Salvage +SalvageContractor_obj_progress_short_2=Remaining Hull\n +ScanVehicleLocationModule_obj_long_01=Locate the ~mission(Ship). +ScanVehicleLocationModule_obj_long_01a=Travel to the last known location of the ~mission(Ship). +ScanVehicleLocationModule_obj_long_01b=Scan to locate the ~mission(Ship). +ScanVehicleLocationModule_obj_marker_01a=Last Known Location +ScanVehicleLocationModule_obj_short_01=Locate ~mission(Ship) +ScanVehicleLocationModule_obj_short_01a=Travel to Last Known Location +ScanVehicleLocationModule_obj_short_01b=Scan to Locate ~mission(Ship) +ScrambleRace_ASOP_01=I recommend using the ASOP over at ~mission(GetVehicle|Address). +ScrambleRace_Desc_Regular_01=You fast? You deadly? You looking to make some serious creds? Then I got the race for you.\n\nI'm talking a weapons free, old school scramble. Pilot a ~mission(RaceType|Short), collect checkpoints, steal points from the leader, and win big. Whoever gets enough points first is declared champion and gets a fat payout. 2nd and 3rd place even get prizes too.  \n\nLet me know if you're interested, and I'll send you the starting coordinates once the race is set up. In the meanwhile, feel free to get your ~mission(RaceType) ready to go. ~mission(RaceType|ScrambleRaceASOP) +ScrambleRace_Desc_Suicide_01=You've proven that you can handle yourself, so now's the time to take your racing to the next level!\n\nSUICIDE SCRAMBLE!!!!\n\nThat's right - Winner takes all.\n\nWhichever ~mission(RaceType|Short) gets enough checkpoints first walks away with all the credits.\n\nTell me you're in, and I'll send you the starting coordinates once we're all set up. Till then, start prepping your ~mission(RaceType). ~mission(RaceType|ScrambleRaceASOP) ScrambleRace_Description=~mission(description) -ScrambleRace_From=路卡·布鲁特 -ScrambleRace_Obj_Long_00=等待赛事登记完成。(注意:如果没有足够的赛车手报名参加,比赛将被取消。) -ScrambleRace_Obj_Long_01=驾驶你的~mission(RaceType)到比赛检录处报到。 -ScrambleRace_Obj_Long_02=成为第一辆夺得~mission(CheckpointGoalNumber)个检查点的载具来赢得比赛。 -ScrambleRace_Obj_Long_02b=成为第一辆摧毁~mission(CheckpointGoalNumber)个检查点的载具来赢得比赛。 -ScrambleRace_Obj_Long_03=第一个到达检查点~mission(CheckpointCount)以夺下它。 -ScrambleRace_Obj_Long_03_Update=第一个到达检查点~mission(CheckpointCount) -ScrambleRace_Obj_Long_03b=第一个摧毁检查点~mission(CheckpointCount)来获得点数。 -ScrambleRace_Obj_Long_03b_Update=第一个摧毁检查点~mission(CheckpointCount) -ScrambleRace_Obj_Long_04=请等待下一个检查点出现。 -ScrambleRace_Obj_Marker_01=比赛开始 -ScrambleRace_Obj_Marker_02=检查点~mission(CheckpointCount) -ScrambleRace_Obj_Marker_02b=检查点目标~mission(CheckpointCount) -ScrambleRace_Obj_Marker_Announcer=赛事解说员 -ScrambleRace_Obj_Marker_Leader=领头者 -ScrambleRace_Obj_Marker_LeaderJoint=并列领头者 -ScrambleRace_Obj_Marker_Winner=胜利者 -ScrambleRace_Obj_Marker_WinnerJoint=并列冠军 -ScrambleRace_Obj_Short_00=等待登记 -ScrambleRace_Obj_Short_00_RegisteredCount=已注册选手:~mission(RegisteredPlayers) -ScrambleRace_Obj_Short_00_Timer=等待登记 %ls -ScrambleRace_Obj_Short_01=前往比赛起点 -ScrambleRace_Obj_Short_01_ReadyCount=选手就绪:%ls -ScrambleRace_Obj_Short_01_Timer= 驾驶~mission(RaceType|Title)至起点 %ls -ScrambleRace_Obj_Short_02=夺得~mission(CheckpointGoalNumber)个检查点来获取胜利 -ScrambleRace_Obj_Short_02_Timer=自由开火倒计时 %ls -ScrambleRace_Obj_Short_02b=破坏~mission(CheckpointGoalNumber)个检查点以获取胜利 -ScrambleRace_Obj_Short_03=夺得检查点~mission(CheckpointCount) -ScrambleRace_Obj_Short_03b=摧毁检查点~mission(CheckpointCount) -ScrambleRace_Obj_Short_04=等待检查点中 -ScrambleRace_Obj_Short_04_Timer=下一个检查点倒计时 %ls +ScrambleRace_From=Luca Brunt +ScrambleRace_Obj_Long_00=Wait for race registration to complete. (Note: If not enough racers sign up, the race will be canceled.) +ScrambleRace_Obj_Long_01=Report to the race start in your ~mission(RaceType). +ScrambleRace_Obj_Long_02=Be the first vehicle to capture ~mission(CheckpointGoalNumber) checkpoints to win the race. +ScrambleRace_Obj_Long_02b=Be the first vehicle to destroy ~mission(CheckpointGoalNumber) checkpoints to win the race. +ScrambleRace_Obj_Long_03=Be the first to arrive at Checkpoint ~mission(CheckpointCount) to capture it. +ScrambleRace_Obj_Long_03_Update=Be First to Checkpoint ~mission(CheckpointCount) +ScrambleRace_Obj_Long_03b=Be the first to destroy Checkpoint ~mission(CheckpointCount) to capture it. +ScrambleRace_Obj_Long_03b_Update=Be First to Destroy Checkpoint ~mission(CheckpointCount) +ScrambleRace_Obj_Long_04=Standby for next checkpoint to appear. +ScrambleRace_Obj_Marker_01=Race Start +ScrambleRace_Obj_Marker_02=Checkpoint ~mission(CheckpointCount) +ScrambleRace_Obj_Marker_02b=Checkpoint Target ~mission(CheckpointCount) +ScrambleRace_Obj_Marker_Announcer=Race Announcer +ScrambleRace_Obj_Marker_Leader=Leader +ScrambleRace_Obj_Marker_LeaderJoint=Joint Leader +ScrambleRace_Obj_Marker_Winner=Winner +ScrambleRace_Obj_Marker_WinnerJoint=Joint Winner +ScrambleRace_Obj_Short_00=Wait For Registration +ScrambleRace_Obj_Short_00_RegisteredCount=Racers Registered: ~mission(RegisteredPlayers) +ScrambleRace_Obj_Short_00_Timer=Await Registration %ls +ScrambleRace_Obj_Short_01=Report To Race Start +ScrambleRace_Obj_Short_01_ReadyCount=Racers Ready: %ls +ScrambleRace_Obj_Short_01_Timer= Bring ~mission(RaceType|Title) to Race Start %ls +ScrambleRace_Obj_Short_02=Capture ~mission(CheckpointGoalNumber) Checkpoints To Win +ScrambleRace_Obj_Short_02_Timer=Weapons Free in %ls +ScrambleRace_Obj_Short_02b=Destroy ~mission(CheckpointGoalNumber) Checkpoints To Win +ScrambleRace_Obj_Short_03=Capture Checkpoint ~mission(CheckpointCount) +ScrambleRace_Obj_Short_03b=Destroy Checkpoint ~mission(CheckpointCount) +ScrambleRace_Obj_Short_04=Waiting For Checkpoint +ScrambleRace_Obj_Short_04_Timer=Next Checkpoint in %ls ScrambleRace_Obj_Short_04_Update=~mission(CheckpointTakenString) -ScrambleRace_Obj_Short_04_Update_a= 检查点~mission(PrevCheckpointNumber)已被~mission(CheckpointWinningPlayer)占领 -ScrambleRace_Obj_Short_04_Update_b=检查点~mission(PrevCheckpointNumber)已丢失 -ScrambleRace_Obj_Short_04_Winner=赢家是~mission(CheckpointWinningPlayer) -ScrambleRace_Position=位置 -ScrambleRace_RaceTypeShort_01=小型船 -ScrambleRace_RaceTypeShort_02=重力悬浮车 -ScrambleRace_RaceTypeShort_03=轮式车 -ScrambleRace_RaceTypeTitle_01=小型船 -ScrambleRace_RaceTypeTitle_02=重力悬浮车 -ScrambleRace_RaceTypeTitle_03=轮式车 -ScrambleRace_RaceType_01=小型船(弯刀或更小的) -ScrambleRace_RaceType_02=重力悬浮车(蜻蜓、NOX等) -ScrambleRace_RaceType_03=轮式车(大熊座、旋风等) -ScrambleRace_Score=点数 +ScrambleRace_Obj_Short_04_Update_a=Checkpoint ~mission(PrevCheckpointNumber) Taken by ~mission(CheckpointWinningPlayer) +ScrambleRace_Obj_Short_04_Update_b=Checkpoint ~mission(PrevCheckpointNumber) Lost +ScrambleRace_Obj_Short_04_Winner=The Winner is ~mission(CheckpointWinningPlayer) +ScrambleRace_Position=Position +ScrambleRace_RaceTypeShort_01=small ship +ScrambleRace_RaceTypeShort_02=gravlev vehicle +ScrambleRace_RaceTypeShort_03=wheeled vehicle +ScrambleRace_RaceTypeTitle_01=Small Ship +ScrambleRace_RaceTypeTitle_02=Gravlev Vehicle +ScrambleRace_RaceTypeTitle_03=Wheeled Vehicle +ScrambleRace_RaceType_01=small ship (Cutlass or smaller) +ScrambleRace_RaceType_02=gravlev vehicle (Dragonfly, Nox, etc.) +ScrambleRace_RaceType_03=wheeled vehicle (Ursa, Cyclone, etc.) +ScrambleRace_Score=Points ScrambleRace_Title=~mission(title) -ScrambleRace_Title_Regular_01=争夺赛!(~mission(RaceType|Title)) -ScrambleRace_Title_Suicide_01=自杀争夺赛!(~mission(RaceType|Title)) -ScrambleRace_subObj_Long_02=击毁领跑者以窃取他们的点数 ~mission(LeaderScore). -ScrambleRace_subObj_Short_02=摧毁领头者 -ScrambleRace_subObj_Short_02_Update=领头者价值~mission(LeaderScore)点 -ServiceBeacon_CombatAssist_Avenge_Obj_Desc=将杀人犯~serviceBeacon(InitiatorName)绳之以法。 -ServiceBeacon_CombatAssist_Avenge_Obj_Marker=消灭 -ServiceBeacon_CombatAssist_Avenge_Obj_Title=替~serviceBeacon(InitiatorName)报仇。 -ServiceBeacon_CombatAssist_Detected_Notification=战斗支援请求来自:~serviceBeacon(InitiatorName)。分均报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -ServiceBeacon_CombatAssist_Detected_Spoofed_Notification=战斗支援请求来自:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -ServiceBeacon_CombatAssist_Detected_Title=侦测到作战支援 -ServiceBeacon_CombatAssist_GoTo_Obj_Desc=与~serviceBeacon(InitiatorName)会合以开始履行合约。 -ServiceBeacon_CombatAssist_GoTo_Obj_Marker=回应信标 -ServiceBeacon_CombatAssist_GoTo_Obj_Title=前往~serviceBeacon(InitiatorName)的所在地 -ServiceBeacon_CombatAssist_Mission_Desc=位于~serviceBeacon(InitiatorLocation)的~serviceBeacon(InitiatorName)请求战斗支援。若接下合约,您将在威胁消除后得到~serviceBeacon(PaymentAmount)aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) -ServiceBeacon_CombatAssist_Mission_Spoofed_Desc=~serviceBeacon(InitiatorName) 请求深空战斗支援。若接下合约,您将在威胁消除后得到~serviceBeacon(PaymentAmount)aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) -ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Easy_Desc=[低风险] \n\n ~serviceBeacon(InitiatorName)正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) -ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Hard_Desc=[高风险] \n\n ~serviceBeacon(InitiatorName)正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) -ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Medium_Desc=[中风险] \n\n ~serviceBeacon(InitiatorName)正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) -ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_VeryHard_Desc=[极高风险] \n\n ~serviceBeacon(InitiatorName)正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) -ServiceBeacon_CombatAssist_Mission_Title=作战支援 -ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Easy=作战协助 - 低风险 -ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Hard=作战协助 - 高风险 -ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Medium=作战协助 - 中风险 -ServiceBeacon_CombatAssist_Mission_Title_Difficulty_VeryHard=作战协助 - 极高风险 -ServiceBeacon_CombatAssist_Protect_Obj_Desc=保护~serviceBeacon(InitiatorName)直到他们不再需要帮助。 -ServiceBeacon_CombatAssist_Protect_Obj_Marker=保护 -ServiceBeacon_CombatAssist_Protect_Obj_Title=保护~serviceBeacon(InitiatorName) -ServiceBeacon_CombatAssist_Trap_Obj_Desc=~serviceBeacon(InitiatorName)违反了服务信标合约。消灭违约者。 -ServiceBeacon_CombatAssist_Trap_Obj_Marker=消灭 -ServiceBeacon_CombatAssist_Trap_Obj_Title=消灭~serviceBeacon(InitiatorName) -ServiceBeacon_Escort_Detected_Notification=护航请求来自:~serviceBeacon(InitiatorName)。分均报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -ServiceBeacon_Escort_Detected_Title=侦测到护送 -ServiceBeacon_Escort_Mission_Desc=~serviceBeacon(InitiatorName)在该地点请求护航:~serviceBeacon(InitiatorLocation)。若接下合约,您将得到每分钟~serviceBeacon(PaymentAmount) aUEC的报酬,直到雇主取消合约或您不再为该雇主提供服务。\n\n注意:合约和付款将在您与雇主会面时开始生效。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) -ServiceBeacon_Escort_Mission_Title=护航 -ServiceBeacon_Escort_Obj_Desc=护送~serviceBeacon(InitiatorName)直到他们不再需要帮助。 -ServiceBeacon_Escort_Obj_Title=护送~serviceBeacon(InitiatorName) 直到合约完成。 -ServiceBeacon_Heal_Detected_Notification=医疗协助请求来自:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount) 。距离:~serviceBeacon(DistToInitiator)。 -ServiceBeacon_Heal_Detected_Title=已请求医疗协助 -ServiceBeacon_Heal_Mission_Desc=~serviceBeacon(InitiatorName) 在~serviceBeacon(InitiatorLocation)请求医疗协助。报酬将为 ~serviceBeacon(PaymentAmount) aUEC。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) -ServiceBeacon_Heal_Mission_Title=医疗协助 -ServiceBeacon_Heal_Obj_Desc=向~serviceBeacon(InitiatorName)提供医疗服务,直到他们情况稳定。请务必携带妥当的医疗装备。 -ServiceBeacon_Heal_Obj_Title=治疗~serviceBeacon(InitiatorName) +ScrambleRace_Title_Regular_01=Scramble Race! (~mission(RaceType|Title)) +ScrambleRace_Title_Suicide_01=Suicide Scramble! (~mission(RaceType|Title)) +ScrambleRace_subObj_Long_02=Destroy a race leader to steal their points ~mission(LeaderScore). +ScrambleRace_subObj_Short_02=Destroy Leader +ScrambleRace_subObj_Short_02_Update=Leader Worth ~mission(LeaderScore) Point(s) +ScreamingGalsons_RepUI_Area,P=[PH] Area +ScreamingGalsons_RepUI_Description,P=[PH] Screaming Galsons Description +ScreamingGalsons_RepUI_Focus,P=[PH] Screaming Galsons Focus +ScreamingGalsons_RepUI_Founded,P=[PH] N/A +ScreamingGalsons_RepUI_Headquarters,P=[PH] Screaming Galsons Headquarters +ScreamingGalsons_RepUI_Leadership,P=[PH] Screaming Galsons Leadership +ScreamingGalsons_RepUI_Name,P=[PH] Screaming Galsons +ServiceBeacon_CombatAssist_Avenge_Obj_Desc=Bring the killer of ~serviceBeacon(InitiatorName) to justice. +ServiceBeacon_CombatAssist_Avenge_Obj_Marker=Eliminate +ServiceBeacon_CombatAssist_Avenge_Obj_Title=Avenge ~serviceBeacon(InitiatorName). +ServiceBeacon_CombatAssist_Detected_Notification=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator). +ServiceBeacon_CombatAssist_Detected_Spoofed_Notification=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). +ServiceBeacon_CombatAssist_Detected_Title=Combat Assist Detected +ServiceBeacon_CombatAssist_GoTo_Obj_Desc=Rendezvous with ~serviceBeacon(InitiatorName) to begin contract. +ServiceBeacon_CombatAssist_GoTo_Obj_Marker=Respond to Beacon +ServiceBeacon_CombatAssist_GoTo_Obj_Title=Go to ~serviceBeacon(InitiatorName) +ServiceBeacon_CombatAssist_Mission_Desc=~serviceBeacon(InitiatorName) is requesting combat assistance in ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Desc=~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Easy_Desc=[LOW THREAT]\n\n ~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Hard_Desc=[HIGH THREAT]\n\n ~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Medium_Desc=[MODERATE THREAT]\n\n ~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_VeryHard_Desc=[CRITICAL THREAT]\n\n ~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Title=Combat Assistance +ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Easy=Combat Assistance - LOW THREAT +ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Hard=Combat Assistance - HIGH THREAT +ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Medium=Combat Assistance - MODERATE THREAT +ServiceBeacon_CombatAssist_Mission_Title_Difficulty_VeryHard=Combat Assistance - CRITICAL THREAT +ServiceBeacon_CombatAssist_Protect_Obj_Desc=Protect ~serviceBeacon(InitiatorName) until they no longer need help. +ServiceBeacon_CombatAssist_Protect_Obj_Marker=Protect +ServiceBeacon_CombatAssist_Protect_Obj_Title=Protect ~serviceBeacon(InitiatorName) +ServiceBeacon_CombatAssist_Trap_Obj_Desc=~serviceBeacon(InitiatorName) has violated Service Beacon Contract. Eliminate violator. +ServiceBeacon_CombatAssist_Trap_Obj_Marker=Eliminate +ServiceBeacon_CombatAssist_Trap_Obj_Title=Eliminate ~serviceBeacon(InitiatorName) +ServiceBeacon_Escort_Detected_Notification=Escort Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator). +ServiceBeacon_Escort_Detected_Title=Escort Detected +ServiceBeacon_Escort_Mission_Desc=~serviceBeacon(InitiatorName) is requesting an escort at the location: ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC/Minute until CANCELLED by the Initiator or ABANDONED by the Service Provider. \n\nNOTE: Contract and payment will begin once you rendezvous with the Client. \n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_Escort_Mission_Title=Escort +ServiceBeacon_Escort_Obj_Desc=Escort ~serviceBeacon(InitiatorName) until they no longer need help. +ServiceBeacon_Escort_Obj_Title=Escort ~serviceBeacon(InitiatorName) until contract is completed. +ServiceBeacon_Heal_Detected_Notification=Medical Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount). Distance: ~serviceBeacon(DistToInitiator). +ServiceBeacon_Heal_Detected_Title=Medical Assistance Requested +ServiceBeacon_Heal_Mission_Desc=~serviceBeacon(InitiatorName) requires medical assistance at ~serviceBeacon(InitiatorLocation). Payment will be ~serviceBeacon(PaymentAmount) aUEC. \n\nDistance to ~serviceBeacon(InitiatorName): ~serviceBeacon(DistToInitiator) +ServiceBeacon_Heal_Mission_Title=Medical Assistance +ServiceBeacon_Heal_Obj_Desc=Provide medical treatment to ~serviceBeacon(InitiatorName) until they are stable. Please remember to bring proper medical gear. +ServiceBeacon_Heal_Obj_Title=Treat ~serviceBeacon(InitiatorName) ServiceBeacon_MissionGiver=~serviceBeacon(InitiatorName) -ServiceBeacon_NoLongerAvailable=服务信标不再可用 -ServiceBeacon_PersonalTransport_Delivery_Obj_Desc=安全地将~serviceBeacon(InitiatorName)送至~serviceBeacon(SelectedDestination)。 -ServiceBeacon_PersonalTransport_Delivery_Obj_Title=搭~serviceBeacon(InitiatorName)一程 -ServiceBeacon_PersonalTransport_Delivery_SelectedDestinationWasVehicle=被困载具 -ServiceBeacon_PersonalTransport_Detected_Notification=通勤请求来自:~serviceBeacon(InitiatorName)。需要前往~serviceBeacon(SelectedDestination)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -ServiceBeacon_PersonalTransport_Detected_Title=侦测到个人通勤信标。 -ServiceBeacon_PersonalTransport_Mission_Desc=~serviceBeacon(InitiatorName)想从~serviceBeacon(InitiatorLocation)去~serviceBeacon(SelectedDestination)。成功完成这项服务,您将获得~serviceBeacon(PaymentAmount) aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) -ServiceBeacon_PersonalTransport_Mission_Title=个人通勤 -ServiceBeacon_PersonalTransport_Pickup_Obj_Desc=前往~serviceBeacon(InitiatorLocation)接上~serviceBeacon(InitiatorName)。 -ServiceBeacon_PersonalTransport_Pickup_Obj_Title=接上~serviceBeacon(InitiatorName) +ServiceBeacon_NoLongerAvailable=Service Beacon Is No Longer Available +ServiceBeacon_PersonalTransport_Delivery_Obj_Desc=Safely transport ~serviceBeacon(InitiatorName) to ~serviceBeacon(SelectedDestination). +ServiceBeacon_PersonalTransport_Delivery_Obj_Title=Drop Off ~serviceBeacon(InitiatorName) +ServiceBeacon_PersonalTransport_Delivery_SelectedDestinationWasVehicle=their stranded vehicle +ServiceBeacon_PersonalTransport_Detected_Notification=Transport Request from: ~serviceBeacon(InitiatorName). Transport to ~serviceBeacon(SelectedDestination). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). +ServiceBeacon_PersonalTransport_Detected_Title=Personal Transport Detected. +ServiceBeacon_PersonalTransport_Mission_Desc=~serviceBeacon(InitiatorName) is requesting transportation from ~serviceBeacon(InitiatorLocation) to ~serviceBeacon(SelectedDestination). Upon the successful completion of this service, you will be paid ~serviceBeacon(PaymentAmount) aUEC.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_PersonalTransport_Mission_Title=Personal Transport +ServiceBeacon_PersonalTransport_Pickup_Obj_Desc=Rendezvous with ~serviceBeacon(InitiatorName) at ~serviceBeacon(InitiatorLocation) for transport. +ServiceBeacon_PersonalTransport_Pickup_Obj_Title=Pick up ~serviceBeacon(InitiatorName) ServiceBeacon_ProviderName=~serviceBeacon(ProviderName) -ServiceBeacon_Revive_Detected_Notification=急救信标已激活:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount)。距离:~serviceBeacon(DistToInitiator)。 -ServiceBeacon_Revive_Detected_Title=已请求医疗救援 -ServiceBeacon_Revive_Mission_Desc=~serviceBeacon(InitiatorName) 已在~serviceBeacon(InitiatorLocation)请求紧急医疗救援。报酬将为~serviceBeacon(PaymentAmount) aUEC。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) -ServiceBeacon_Revive_Mission_Title=医疗救援 -ServiceBeacon_Revive_Obj_Desc=向~serviceBeacon(InitiatorName)提供紧急医疗救助,直到他们恢复行动能力。请务必携带妥当的医疗装备。 -ServiceBeacon_Revive_Obj_Title=救助~serviceBeacon(InitiatorName) -ShipName_Test_001=自由枪骑兵 -ShipName_Test_002=星际远航者 -ShipName_Test_003=星座 -ShipSelector_ButtonTitle_FileClaim=提出索赔 -ShipSelector_ButtonTitle_PayDeductible=支付免赔额 -ShipSelector_ButtonTitle_PayExpedited=支付加急费用 -ShipSelector_ClaimFailed=您的索赔请求目前无法处理,请稍后再试。 -ShipSelector_ClaimLabel_Claim=索赔 -ShipSelector_ClaimLabel_Deductible=免赔额 -ShipSelector_ClaimLabel_Expedite=加急 -ShipSelector_ClaimLabel_Expedited=已加急 -ShipSelector_Crew=船员数 -ShipSelector_DeliveryCompleteDescription=载具已送达。 -ShipSelector_DeliveryTime=交付时间 -ShipSelector_ExpeditedDescription=索赔进程已加急。 -ShipSelector_ExpeditedFee_Label=加急费用: -ShipSelector_ExpeditedTime_Instant=加急时间:即刻 -ShipSelector_ExpeditedTime_Label=加急时间: -ShipSelector_FileClaimDescription=一艘全新出厂的标配版飞船将在一段时间后交付至您的位置。 -ShipSelector_Fine=罚金: -ShipSelector_Header_Claims=请求载具保险 -ShipSelector_Header_Impounded=取回扣押载具 -ShipSelector_Header_Main=舰队管理器 -ShipSelector_Header_RetrievalFailed=取出载具失败 -ShipSelector_Header_Retrieved=成功取出载具 -ShipSelector_Header_Retrieving=正在取出载具... -ShipSelector_Header_VehicleInQueue=载具排队中 -ShipSelector_IdleScreen_Title=载具取回终端 -ShipSelector_ImpoundingTime=扣留时间 -ShipSelector_Incorrect_Docking_Class=抱歉,您选择的载具种类或尺寸不受此停泊区域支持 -ShipSelector_InsufficientCredits=资金不足 -ShipSelector_Label_PayFine=支付罚金 -ShipSelector_Label_Relocate=重新放置 -ShipSelector_Label_Retrieve=取出 -ShipSelector_Label_Store=收回 -ShipSelector_Location=地点 -ShipSelector_PayDeductibleDescription=您可以支付一定数量的免赔额来加速您的索赔处理时间。 -ShipSelector_PayExpeditedDescription=您可以选择支付额外费用以加急您的索赔处理时间。 -ShipSelector_PayFineDescription=该载具已被扣押,需缴纳罚款才能使用。 -ShipSelector_PayPremium=支付保险费用 -ShipSelector_PositionInQueue=您在队伍中的位置: -ShipSelector_PoweredBy=得到授权来自: -ShipSelector_RentalExpired=已过期 -ShipSelector_Retrieving_Description=请稍候,正在运送您的载具。 -ShipSelector_Status=状态 +ServiceBeacon_Revive_Detected_Notification=Rescue Beacon Activated By: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount). Distance: ~serviceBeacon(DistToInitiator). +ServiceBeacon_Revive_Detected_Title=Medical Rescue Requested +ServiceBeacon_Revive_Mission_Desc=~serviceBeacon(InitiatorName) requires emergency medical treatment at ~serviceBeacon(InitiatorLocation). Payment will be ~serviceBeacon(PaymentAmount) aUEC. \n\nDistance to ~serviceBeacon(InitiatorName): ~serviceBeacon(DistToInitiator) +ServiceBeacon_Revive_Mission_Title=Medical Rescue +ServiceBeacon_Revive_Obj_Desc=Rescue ~serviceBeacon(InitiatorName) by providing emergency medical treatment until they are no longer incapacitated. Please remember to bring proper medical gear. +ServiceBeacon_Revive_Obj_Title=Rescue ~serviceBeacon(InitiatorName) +ShipName_Test_001=Freelancer +ShipName_Test_002=Starfarer +ShipName_Test_003=Constellation +ShipSelector_ButtonTitle_Deliver=Request Delivery +ShipSelector_ButtonTitle_FileClaim=File a Claim +ShipSelector_ButtonTitle_PayDeductible=Pay Deductible +ShipSelector_ButtonTitle_PayExpedited=Pay Expedited Fee +ShipSelector_ClaimFailed=Your claim currently cannot be processed. Please try again later. +ShipSelector_ClaimLabel_Claim=Claim +ShipSelector_ClaimLabel_Deductible=Deductible +ShipSelector_ClaimLabel_Deliver=Deliver +ShipSelector_ClaimLabel_Delivering=En Route +ShipSelector_ClaimLabel_Expedite=Expedite +ShipSelector_ClaimLabel_Expedited=Expedited +ShipSelector_Crew=Crew +ShipSelector_DeliverDescription=Once submitted, the following vehicle will be delivered to your current location in the estimated timeframe. +ShipSelector_DeliveryCompleteDescription=The vehicle has been delivered. +ShipSelector_DeliveryDescription=This vehicle is now being delivered and is en route to your location. +ShipSelector_DeliveryTime=Delivery Time +ShipSelector_ExpeditedDescription=The claim processing has been expedited. +ShipSelector_ExpeditedFee_Label=Expedited Fee:� +ShipSelector_ExpeditedTime_Instant=Expedited Time: Instant +ShipSelector_ExpeditedTime_Label=Expedited Time:� +ShipSelector_FileClaimDescription=Once submitted, the following vehicle will be delivered to your current location in the estimated time. +ShipSelector_Fine=Fine: +ShipSelector_Header_Claims=Claim Vehicle Insurance +ShipSelector_Header_Deliver=Vehicle Delivery Request +ShipSelector_Header_Impounded=Claim Impounded Vehicle +ShipSelector_Header_Main=Fleet Manager +ShipSelector_Header_RetrievalFailed=Failed to Retrieve Vehicle +ShipSelector_Header_Retrieved=Successfully Retrieved Vehicle +ShipSelector_Header_Retrieving=Retrieving Vehicle... +ShipSelector_Header_VehicleInQueue=Vehicle in Queue +ShipSelector_IdleScreen_Title=Vehicle Retrieval Console +ShipSelector_ImpoundingTime=Impound Duration +ShipSelector_InsufficientCredits=INSUFFICIENT CREDITS +ShipSelector_Label_PayFine=Pay Fine +ShipSelector_Label_Relocate=Relocate +ShipSelector_Label_Retrieve=Retrieve +ShipSelector_Label_Store=Store +ShipSelector_Location=Location +ShipSelector_NoValidAreaSize=THIS VEHICLE SIZE CANNOT BE REQUESTED AT THIS LOCATION +ShipSelector_NoValidAreaType=THIS TYPE OF VEHICLE CANNOT BE REQUESTED AT THIS LOCATION +ShipSelector_PayDeductibleDescription=You may pay a deductible fee in order to speed up the processing time of the claim. +ShipSelector_PayExpeditedDescription=You may pay an optional fee to expedite the claim processing. +ShipSelector_PayFineDescription=This vehicle has been impounded. A fine must be paid to release it. +ShipSelector_PayPremium=PAY PREMIUM +ShipSelector_PositionInQueue=Position in queue: +ShipSelector_PoweredBy=EXPEDITED SERVICE POWERED BY: +ShipSelector_RentalExpired=EXPIRED +ShipSelector_Retrieving_Description=Please wait while your vehicle is being delivered. +ShipSelector_Status=Status ShipSelector_StatusNotApplicable=-- -ShipSelector_Vehicle=载具 -ShipSelector_VehicleDelivered=已送达 -ShipSelector_WaitingForService=请稍候,正在获取可用载具 -ShipSelector_error=错误 -ShipSelector_fail=抱歉,我们无法处理您的请求\n请稍后再试或使用其它交通方式。 -ShipSelector_full=抱歉,我们所有停机坪已满。\n如有空位,我们会尽快通知您 -ShipSelector_landing_pad=停机坪: -ShipSelector_limit_reached=取用飞船已达上限\n请稍后再试 -ShipSelector_question=您想取出哪艘飞船? -ShipSelector_spawnbtn=请求飞船 -ShipSelector_success1=感谢您的光临。 -ShipSelector_success2=您的船停靠在: -ShipSelector_welcome=欢迎来到奥丽莎空间站 -ShipSelector_welcome2=点击以取出飞船 -Shubin_DrugUGF_desc_shared=一间由舒宾星际所有及运作的加工设施。该地点目前已关闭。 -Shubin_UGF_desc_shared=一处由舒宾星际拥有并运营的处理设施。 -Shubin_desc_shared=一处由舒宾星际拥有并运营的采矿设施。 -SidekickShuttles_Allies=银叶会 -SidekickShuttles_RepUI_Area=斯坦顿星系 -SidekickShuttles_RepUI_Description=前矿工戈登·霍格兰为了运送工人通过亚伦环带而创立。随着时间推移,这家总部位于斯坦顿的客运公司服务范围扩展至所有星系。他们有一只自己的小型船队,不过经常将一些星系内的客运合约外包出去。 -SidekickShuttles_RepUI_Focus=客运服务 +ShipSelector_Vehicle=Vehicle +ShipSelector_VehicleDelivered=Delivered +ShipSelector_WaitingForService=Stand by, accessing list of available vehicles. +ShipSelector_error=Error +ShipSelector_fail=WE ARE UNABLE TO DEAL WITH YOUR REQUEST AT THIS TIME\nPLEASE TRY AGAIN LATER OR CONSIDER FINDING ALTERNATE MEANS OF TRANSPORT. +ShipSelector_full=WE'RE SORRY, ALL OUR PADS ARE FULL.\nYOU WILL BE NOTIFIED WHEN A PAD IS AVAILABLE +ShipSelector_landing_pad=Landing Pad: +ShipSelector_limit_reached=THE SHIP LIMIT IS REACHED\nPLEASE TRY AGAIN LATER +ShipSelector_question=Which of your ships would you like to request? +ShipSelector_spawnbtn=REQUEST SHIP +ShipSelector_success1=THANK YOU FOR VISITING. +ShipSelector_success2=Your ship will be waiting at : +ShipSelector_welcome=Welcome to Port Olisar +ShipSelector_welcome2=TOUCH SCREEN TO REQUEST SHIP +ShipStrip_missioncomplete=Entire Hull Scraped +ShipStrip_missionfail=Ship Was Identified +ShipStrip_obj_beacon_01=Last Known Location +ShipStrip_obj_long_01=Reach the ~mission(ship) near ~mission(location). +ShipStrip_obj_long_02=Scrape the hull of the ~mission(ship) before Security arrives. +ShipStrip_obj_marker_01=Reach ~mission(ship) +ShipStrip_obj_marker_02=Scrape +ShipStrip_obj_short_01=Reach the ~mission(ship) +ShipStrip_obj_short_02=Scrape the ~mission(ship) in Time +Shubin_DrugUGF_desc_shared=A processing facility owned and operated by Shubin Interstellar. This location is currently closed. +Shubin_UGF_desc_shared=A processing facility owned and operated by Shubin Interstellar. +Shubin_desc_shared=A mining facility owned and operated by Shubin Interstellar. +SidekickShuttles_Allies=Silver Leaf Society +SidekickShuttles_RepUI_Area=Stanton System +SidekickShuttles_RepUI_Description=Started by former miner Gordon Hogland as service to ferry workers through the Aaron Halo pass, this Stanton based shuttle service has expanded over the years to cover all of the system. While it operates a small fleet of its own, it often contracts out with gig hires to ferry passengers across the system. +SidekickShuttles_RepUI_Focus=Livery Services SidekickShuttles_RepUI_Founded=2897 -SidekickShuttles_RepUI_Headquarters=斯坦顿星系,弧光星,18区 -SidekickShuttles_RepUI_Leadership=戈登·霍格兰,创始人 -SidekickShuttles_RepUI_Name=小帮手快运 -SidekickShuttles_Rivals=引路之星计程船公司 +SidekickShuttles_RepUI_Headquarters=Area18, ArcCorp, Stanton System +SidekickShuttles_RepUI_Leadership=Gordon Hoglund, Founder +SidekickShuttles_RepUI_Name=Sidekick Shuttles +SidekickShuttles_Rivals=GuideStar Taxi SilveLeafSociety_Allies=N/A SilverLeafSociety_RepUI_Area=UEE -SilverLeafSociety_RepUI_Description=银叶会的创立起源于社交名流马尔科·恩比大肆举办穿着托加长袍和银月桂享用盛餐的著名派对。餐厅与酒店都会竞相接待银叶会的成员,获得该组织的肯定后,接下来的几个月里就能轻轻松松生意兴隆。 随着时间推移,该组织已经发展成为旅游与服务行业中声誉极高的评测与认证机构。餐厅、酒店以及客运服务都希望自己能够获得“银叶”认证。 -SilverLeafSociety_RepUI_Focus=住宿、休闲、客运服务 +SilverLeafSociety_RepUI_Description=The Silver Leaf Society began when socialite Marco Emby began throwing infamous dinner parties where he and his guests would don togas and special silver laurels while devouring a multicourse feast. Restaurants and hotels would vie for the honor of hosting the Silver Leaf Society as receiving the group's blessing would ensure them months of brisk business afterwards. Over time, the group would expand to become a trusted source for reviews and certification for all aspects of the travel and hospitality world. Restaurants, hotels, and livery services all hope to be granted coveted Silver Leaf status. +SilverLeafSociety_RepUI_Focus=Hospitality, Liesure, Livery Services SilverLeafSociety_RepUI_Founded=2700 -SilverLeafSociety_RepUI_Headquarters=格斯星系,卡塞尔星,里尔 -SilverLeafSociety_RepUI_Leadership=巴甘巴·布洛克威,董事长 -SilverLeafSociety_RepUI_Name=银叶会 +SilverLeafSociety_RepUI_Headquarters=Lyre, Cassel, Goss System +SilverLeafSociety_RepUI_Leadership=Bagamba Brockway, Board Chair +SilverLeafSociety_RepUI_Name=Silver Leaf Society SilverLeafSociety_Rivals=N/A SingleIdrisFight_Description=Take out the Idris through legitimate means. (WIP) SingleIdrisFight_Objective=Destroy the Idris (WIP) SingleIdrisFight_Title=Single Idris Fight Test (WIP) -SkyLine_Anomaly=类型:未知 -SkyLine_BlackHole=类型:黑洞 -SkyLine_JumpPoint=类型:跳跃点 -SkyLine_LandingZone=类型:聚集点 -SkyLine_LandingZoneLrg=类型:城市 -SkyLine_Manmade=类型:建筑物 -SkyLine_NavPoint=类型:导航点 -SkyLine_PointOfInterest=类型:接触 -Skyline_Asteroid=类型:小行星 -Skyline_AsteroidBelt=类型:小行星带 -Skyline_AsteroidField=类型:小行星群 -Skyline_Moon=类型:卫星 -Skyline_Planet=类型:行星 -Skyline_Planetoid=类型:小行星 -Skyline_Satellite=类型:人造卫星 -Skyline_Star=类型:恒星 -Solar_system_Station_Earth= 地球站 -Solar_system_Station_Jupiter=木星站 -Solar_system_Station_Mars=火星站 -Solar_system_Station_Mercury=水星站 -Solar_system_Station_Neptune=海王星站 -Solar_system_Station_Saturn=土星站 -Solar_system_Station_Uranus=天王星站 -Solar_system_Station_Venus=金星站 -Special_Event_Fleet_Week_2020=舰队周舰队 -Special_Event_Fleet_Week_2020_Description=在舰队周期间,当军事舰艇停靠在弧光星(ArcCorp)、赫斯顿(Hurston)和微科星(microTech)上空站点时,与UEE海军舰队的勇敢卫士和令人敬畏的舰艇近距离接触。 -Sq42_E1_C01_MLE_GiveMacLarenWeapon=[PH] Pass MacLaren's rifle back to her -Stanton1=赫斯顿(Hurston) -Stanton1_Cave_Aband_01=HDES-卡尔斯罗普矿洞 (NA) -Stanton1_Cave_Aband_01_desc=此赫斯顿动力挖掘场所当前未运行。弃用的矿洞可能很危险,因此禁止进入。 -Stanton1_CommArray_001=通讯矩阵 ST1-61 -Stanton1_CommArray_002=通讯矩阵 ST1-13 -Stanton1_CommArray_003=通讯矩阵 ST1-92 -Stanton1_CommArray_004=通讯矩阵 ST1-48 -Stanton1_CommArray_005=通讯矩阵 ST1-02 -Stanton1_Courier_Org=[PH] Stanton1_Courier_Org -Stanton1_Desc=大量矿石和其他资源在赫斯顿被开采以制造该公司的弹药和武器产品。重工业导致了整个星球的严重污染。 -Stanton1_HurDynMining_001=HDMS-埃得蒙德站 -Stanton1_HurDynMining_002=HDMS-奥派雷站 -Stanton1_HurDynMining_003=HDMS-派恩伍德站 -Stanton1_HurDynMining_004=HDMS-赛达斯站 -Stanton1_HurDynMining_005=HDMS-哈德利站 -Stanton1_HurDynMining_006=HDMS-斯坦霍普站 -Stanton1_HurDynUGF_001=HDSF-阿德莱站[已关闭] -Stanton1_HurDynUGF_002=HDSF-亨得利斯克站[已关闭] -Stanton1_HurDynUGF_003=HDSF-科尔法克斯站 -Stanton1_HurDynUGF_004=HDSF-谢尔曼站 -Stanton1_HurDynUGF_005=HDSF-埃尔布里奇站[已关闭] -Stanton1_HurDynUGF_006=HDSF-霍巴特站[已关闭] -Stanton1_HurDynUGF_007=HDSF-米尔兰德站 -Stanton1_HurDynUGF_008=HDSF-汤普金斯站 -Stanton1_HurDynUGF_009=HDSF-布雷肯里奇站[已关闭] -Stanton1_HurDynUGF_010=HDSF-撒加利亚站[已关闭] -Stanton1_HurDynUGF_011=HDSF-卢福斯站 -Stanton1_HurDynUGF_012=HDSF-塔玛站 -Stanton1_HurDynUGF_013=HDSF-以赛玛利站[已关闭] -Stanton1_HurDynUGF_014=HDSF-达莫里斯站[已关闭] -Stanton1_HurDynUGF_015=HDSF-海勒姆站 -Stanton1_HurDynUGF_016=HDSF-巴纳巴斯站 +SkyLine_Anomaly=Type: Unknown +SkyLine_BlackHole=Type: Black Hole +SkyLine_JumpPoint=Type: Jump Point +SkyLine_LandingZone=Type: Settlement +SkyLine_LandingZoneLrg=Type: City +SkyLine_Manmade=Type: Structure +SkyLine_NavPoint=Type: Navigation Point +SkyLine_PointOfInterest=Type: Contact +Skyline_Asteroid=Type: Asteroid +Skyline_AsteroidBelt=Type: Asteroid Belt +Skyline_AsteroidField=Type: Asteroid Field +Skyline_Moon=Type: Moon +Skyline_Planet=Type: Planet +Skyline_Planetoid=Type: Planetoid +Skyline_Satellite=Type: Satellite +Skyline_Star=Type: Star +Slavers_RepUI_Area,P=[PH] Area +Slavers_RepUI_Description,P=[PH] Slavers Description +Slavers_RepUI_Focus,P=[PH] Slavers Focus +Slavers_RepUI_Founded,P=[PH] N/A +Slavers_RepUI_Headquarters,P=[PH] Slavers Headquarters +Slavers_RepUI_Leadership,P=[PH] Slavers Leadership +Slavers_RepUI_Name,P=[PH] Slavers +Slaves_RepUI_Area,P=[PH] Area +Slaves_RepUI_Description,P=[PH] Slaves Description +Slaves_RepUI_Focus,P=[PH] Slaves Focus +Slaves_RepUI_Founded,P=[PH] N/A +Slaves_RepUI_Headquarters,P=[PH] Slaves Headquarters +Slaves_RepUI_Leadership,P=[PH] Slaves Leadership +Slaves_RepUI_Name,P=[PH] Slaves +Solar_system_Station_Earth=Earth Station +Solar_system_Station_Jupiter=Jupiter Station +Solar_system_Station_Mars=Mars Station +Solar_system_Station_Mercury=Mercury Station +Solar_system_Station_Neptune=Neptune Station +Solar_system_Station_Saturn=Saturn Station +Solar_system_Station_Uranus=Uranus Station +Solar_system_Station_Venus=Venus Station +Special_Event_Fleet_Week_2020=Invictus Launch Fleet +Special_Event_Fleet_Week_2020_Description=During Invictus Launch week, meet the brave defenders and awe-inspiring ships of the UEE Naval fleet up close and personal as military vessels dock at stations above ArcCorp, Hurston, and microTech. +Stanton1=Hurston +Stanton1_Cave_Aband_01=HDES-Calthrope (NA) +Stanton1_Cave_Aband_01_desc=This Hurston Dynamics Extraction Site (HDES) is currently not active. Mines no longer in operation may be hazardous and are strictly off-limits. +Stanton1_CommArray_001=Comm Array ST1-61 +Stanton1_CommArray_002=Comm Array ST1-13 +Stanton1_CommArray_003=Comm Array ST1-92 +Stanton1_CommArray_004=Comm Array ST1-48 +Stanton1_CommArray_005=Comm Array ST1-02 +Stanton1_Courier_Org,P=Stanton1_Courier_Org +Stanton1_DerelictSettlement_CuttersRig=Cutter's Rig +Stanton1_DerelictSettlement_CuttersRig_desc=There’s blood on the water. +Stanton1_DerelictSettlement_FinnsFolly=Finn's Folly +Stanton1_DerelictSettlement_FinnsFolly_desc=With a little patience, even mistakes can grow into opportunities. +Stanton1_DerelictSettlement_Ludlow=Ludlow +Stanton1_DerelictSettlement_Ludlow_desc=One person’s wreck is another person’s home. +Stanton1_DerelictSettlement_MakersPoint=Maker's Point +Stanton1_DerelictSettlement_MakersPoint_desc=Unless you’ve been invited, make it a point to stay out. +Stanton1_DerelictSettlement_PickersField=Picker's Field +Stanton1_DerelictSettlement_PickersField_desc=Coming here is the wrong choice. +Stanton1_DerelictSettlement_Rappel=Rappel +Stanton1_DerelictSettlement_Rappel_desc=The fastest way to hit rock bottom. +Stanton1_DerelictSettlement_WeepingCove=Weeping Cove +Stanton1_DerelictSettlement_WeepingCove_desc=Here’s hoping that tomorrow’s a little better than today. +Stanton1_DerelictSettlement_Zephyr=Zephyr +Stanton1_DerelictSettlement_Zephyr_desc=A little town where the winds of change are blowing. +Stanton1_Desc=A wealth of ore and other resources are mined on Hurston to manufacture the company’s line of munitions and weapons. Heavy industry has resulted in severe pollution across the planet. +Stanton1_HurDynMining_001=HDMS-Edmond +Stanton1_HurDynMining_002=HDMS-Oparei +Stanton1_HurDynMining_003=HDMS-Pinewood +Stanton1_HurDynMining_004=HDMS-Thedus +Stanton1_HurDynMining_005=HDMS-Hadley +Stanton1_HurDynMining_006=HDMS-Stanhope +Stanton1_HurDynUGF_001=HDSF-Adlai [CLOSED] +Stanton1_HurDynUGF_002=HDSF-Hendricks [CLOSED] +Stanton1_HurDynUGF_003=HDSF-Colfax +Stanton1_HurDynUGF_004=HDSF-Sherman +Stanton1_HurDynUGF_005=HDSF-Elbridge [CLOSED] +Stanton1_HurDynUGF_006=HDSF-Hobart [CLOSED] +Stanton1_HurDynUGF_007=HDSF-Millerand +Stanton1_HurDynUGF_008=HDSF-Tompkins +Stanton1_HurDynUGF_009=HDSF-Breckinridge [CLOSED] +Stanton1_HurDynUGF_010=HDSF-Zacharias [CLOSED] +Stanton1_HurDynUGF_011=HDSF-Rufus +Stanton1_HurDynUGF_012=HDSF-Tamar +Stanton1_HurDynUGF_013=HDSF-Ishmael [CLOSED] +Stanton1_HurDynUGF_014=HDSF-Damaris [CLOSED] +Stanton1_HurDynUGF_015=HDSF-Hiram +Stanton1_HurDynUGF_016=HDSF-Barnabas Stanton1_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc Stanton1_HurDyn_003_desc=WIP Hurston Dynamics Mining Desc Stanton1_HurDyn_004_desc=WIP Hurston Dynamics Mining Desc Stanton1_HurDyn_005_desc=WIP Hurston Dynamics Mining Desc Stanton1_HurDyn_006_desc=WIP Hurston Dynamics Mining Desc -Stanton1_Hurston_Lorville_Hospital=玛利亚纯洁之心 -Stanton1_Hurston_Lorville_Hospital_Desc=玛利亚纯洁之心医院以前赫斯顿动力高层切斯特菲尔德·赫斯顿的母亲玛丽亚命名,这间著名的医院时刻准备帮助罗威尔所有需要治疗的人。 -Stanton1_Hurston_Lorville_L19Residences=L19 居住区 -Stanton1_L1=赫-L1 -Stanton1_L1_01=赫L1-A -Stanton1_L1_01_desc=在赫-L1拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton1_L1_desc=一个位于赫斯顿轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton1_L2=赫-L2 -Stanton1_L2_01=赫-L2-A -Stanton1_L2_01_desc=在赫-L2拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton1_L2_desc=一个位于赫斯顿轨道上的拉格朗日重力井。 -Stanton1_L3=赫-L3 -Stanton1_L3_01=赫-L3-A -Stanton1_L3_01_desc=在赫-L3拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton1_L3_desc=一个位于赫斯顿轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton1_L4=赫-L4 -Stanton1_L4_01=赫-L4-A -Stanton1_L4_01_desc=在赫-L4拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton1_L4_desc=一个位于赫斯顿轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton1_L5=赫-L5 -Stanton1_L5_01=赫-L5-A -Stanton1_L5_01_desc=在赫-L5拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton1_L5_desc=一个位于赫斯顿轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton1_Lorville=罗威尔(Lorville) -Stanton1_Lorville_Desc=担任着赫斯顿的首府和同名武器制造商的公司总部,罗威尔是一座企业城市,人口主要由赫斯顿工人和监督其劳动的安全部队组成。 -Stanton1_SalvageYard_001=奥林森回收站 -Stanton1_SalvageYard_001_desc=此赫斯顿动力运营的设施用于处理回收材料。 -Stanton1_SecUGF_001=HDRSO-布拉曼哨所 -Stanton1_SecUGF_desc=此赫斯顿动力远程安全哨所仅对经授权的赫斯顿安全人员开放,入侵者将受到严厉惩处。 -Stanton1_Transfer=埃弗勒斯空间站 -Stanton1_Transfer_Desc=赫斯顿专为罗威尔大型进出口货物准备的主要港口。埃弗勒斯空间站为主力舰准备了各种配套设施,也是来往星球表面的旅客短暂停留的中转站。这里提供各式商店和服务,你可以运输货物、购买飞船部件、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -Stanton1_UGF_secdep_desc=赫斯顿动力拥有并运营的处理设施。 -Stanton1a=艾瑞尔(Arial) -Stanton1a_Desc=该卫星以赫斯顿动力公司的第三任首席执行官艾瑞尔·赫斯顿为名,他以拟定了具有争议性的“终身劳务”类型的员工合约而广为人知。 -Stanton1a_HurDynMining_001=HDMS-贝兹德克站 -Stanton1a_HurDynMining_002=HDMS-莱森站 +Stanton1_Hurston_Lorville_Hospital=Maria Pure of Heart +Stanton1_Hurston_Lorville_Hospital_Desc=Named after Maria Hurston, beloved mother of former Hurston Dynamics executive Chesterfield Hurston, this renowned hospital is ready to help all those in Lorville who are in need of healing. +Stanton1_Hurston_Lorville_L19Residences=L19 Residences +Stanton1_L1=HUR L1 +Stanton1_L1_01=HUR L1-A +Stanton1_L1_01_desc=A gas pocket contained in the Lagrangian gravity well HUR L1 that features a R&R rest stop. +Stanton1_L1_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton1_L2=HUR L2 +Stanton1_L2_01=HUR L2-A +Stanton1_L2_01_desc=A gas pocket contained in the Lagrangian gravity well HUR L2 that features a R&R rest stop. +Stanton1_L2_desc=A Lagrangian gravity well located in the orbit of Hurston. +Stanton1_L3=HUR L3 +Stanton1_L3_01=HUR L3-A +Stanton1_L3_01_desc=A gas pocket contained in the Lagrangian gravity well HUR L3 that features a R&R rest stop. +Stanton1_L3_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton1_L4=HUR L4 +Stanton1_L4_01=HUR L4-A +Stanton1_L4_01_desc=A gas pocket contained in the Lagrangian gravity well HUR L4 that features a R&R rest stop. +Stanton1_L4_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton1_L5=HUR L5 +Stanton1_L5_01=HUR L5-A +Stanton1_L5_01_desc=A gas pocket contained in the Lagrangian gravity well HUR L5 that features a R&R rest stop. +Stanton1_L5_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton1_Lorville=Lorville +Stanton1_Lorville_Desc=The capital of Hurston and the corporate headquarters for the eponymous weapons manufacturer, Lorville is a company town with a population predominately comprised of Hurston workers and the security forces that supervise their labors. +Stanton1_Racetrack_LorvilleOutskirts=Lorville Outskirts +Stanton1_Racetrack_LorvilleOutskirts_add=Lorville Outskirts on Hurston +Stanton1_Racetrack_LorvilleOutskirts_desc=An amateur racetrack that winds through an active work site. Operated by Wildstar Racing. +Stanton1_SalvageYard_001=Reclamation & Disposal Orinth +Stanton1_SalvageYard_001_desc=This Hurston Dynamics operated facility is for the processing of reclaimed materials. +Stanton1_SecUGF_001=HDRSO-Bramen +Stanton1_SecUGF_desc=This Hurston Dynamics Remote Security Outpost (HDRSO) is for authorized Hurston Security personnel only. Trespassers will be harshly dealt with. +Stanton1_Transfer=Everus Harbor +Stanton1_Transfer_Desc=Hurston's primary port of call for Lorville for all large-scale incoming and outgoing cargo. Everus Harbor has been outfitted with a handful of amenities for capital ships and travelers looking for a quick stopover before heading down to the planet surface. Includes shops and services like: Refueling, Restocking, Cargo Transfers, Ship Components, Personal Armor, Clothing, Food, a Clinic, and Habs. +Stanton1_UGF_secdep_desc=This Hurston Dynamics Operations Facility is restricted to authorized personnel only. +Stanton1_UGF_secdep_name=HDOF-Palomar +Stanton1a=Arial +Stanton1a_Desc=This moon was named after the 3rd CEO of Hurston Dynamics, Arial Hurston, who was known for creating the controversial Life/Labor-style employee contract. +Stanton1a_HurDynMining_001=HDMS-Bezdek +Stanton1a_HurDynMining_002=HDMS-Lathan Stanton1a_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1a_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc -Stanton1b=阿伯丁(Aberdeen) -Stanton1b_Aberdeen_Location=[PH] Aberdeen,Stanton System -Stanton1b_Aberdeen_Prison=克莱舍尔更生设施 -Stanton1b_Aberdeen_Prison_desc=克莱舍尔更生设施是一家私营劳改供应商,致力于为当地星球提供安全、可靠的更生设施。我们的全自动惩教场所拥有食宿、警备和劳改早释的机会,让我们的"客人"们用自己的双手来偿还他们对社会带来的损失。 -Stanton1b_Cave_Aband_01=HDES-多布斯矿洞 (NA) -Stanton1b_Cave_Aband_01_desc=此赫斯顿动力挖掘场所当前未运行。弃用的矿洞可能很危险,因此禁止进入。 -Stanton1b_Desc=此卫星以设计了该公司第一枚反物质弹头的科学家阿伯丁·赫斯顿为名。 -Stanton1b_EMShelter_Prison=巴顿公寓援助庇护所 -Stanton1b_HurDynMining_001=HDMS-诺加德站 -Stanton1b_HurDynMining_002=HDMS-安德森站 +Stanton1b=Aberdeen +Stanton1b_Aberdeen_Location,P=Aberdeen, Stanton System +Stanton1b_Aberdeen_Prison=Klescher Rehabilitation Facility +Stanton1b_Aberdeen_Prison_desc=Klescher Rehabilitation Facilities is a private corrections provider who's committed to providing safe, secure rehabilitation facilities for local planets. Our fully automated correction sites include housing, security, and work release opportunities to allow our guests to be productive while paying their debt to society. +Stanton1b_Cave_Aband_01=HDES-Dobbs (NA) +Stanton1b_Cave_Aband_01_desc=This Hurston Dynamics Extraction Site (HDES) is currently not active. Mines no longer in operation may be hazardous and are strictly off-limits. +Stanton1b_Desc=This moon was named after scientist Aberdeen Hurston who was credited with designing the company's first antimatter warhead. +Stanton1b_EMShelter_Prison=Barton Flats Aid Shelter +Stanton1b_HurDynMining_001=HDMS-Norgaard +Stanton1b_HurDynMining_002=HDMS-Anderson Stanton1b_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1b_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc -Stanton1c=玛格达(Magda) -Stanton1c_Desc=这颗卫星是以时任赫斯顿动力CEO的玛格达·赫斯顿为名的,正是她做出了从UEE收购赫斯顿的决定。玛格达是现任CEO“上校”盖文·E·赫斯顿的母亲。 -Stanton1c_HurDynMining_001=HDMS-哈恩站 -Stanton1c_HurDynMining_002=HDMS-佩尔曼站 +Stanton1c=Magda +Stanton1c_Desc=This moon was named after Hurston Dynamics CEO Magda Hurston who made the decision to purchase Stanton I from the UEE. Magda is the mother of current CEO “Colonel” Gavin E. Hurston. +Stanton1c_HurDynMining_001=HDMS-Hahn +Stanton1c_HurDynMining_002=HDMS-Perlman Stanton1c_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1c_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc -Stanton1d=依塔(Ita) -Stanton1d_Desc=此卫星以在第一次塔维因战争期间逝世的依塔·赫斯顿为名,用以提醒人们为什么“赫斯顿动力公司制造的产品如此重要”。 -Stanton1d_HurDynMining_001=HDMS-伍德拉夫站 -Stanton1d_HurDynMining_002=HDMS-莱德站 +Stanton1d=Ita +Stanton1d_Desc=This moon was named after Ita Hurston, who died during the First Tevarin War, as a reminder of why “the products Hurston Dynamics makes are so important.” +Stanton1d_HurDynMining_001=HDMS-Woodruff +Stanton1d_HurDynMining_002=HDMS-Ryder Stanton1d_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1d_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc -Stanton2=十字军(Crusader) -Stanton2_AdminCenter=行政中心 -Stanton2_AdminCenter_Desc=奥里森城外灵感商业园区的一部分,行政中心是十字军工业庞大的销售与法务部门,以及自家飞船培训机构的所在地。 -Stanton2_BrushwoodPlatform=布拉什伍德 -Stanton2_BrushwoodPlatform_Desc=奥里森城外灵感商业园区的一部分,布拉什伍德平台展出了十字军工业大量杰出的商业与平民载具。 -Stanton2_CommArray_001=通讯矩阵 ST2-55 -Stanton2_CommArray_002=通讯矩阵 ST2-28 -Stanton2_CommArray_003=通讯矩阵 ST2-47 -Stanton2_CommArray_004=通讯矩阵 ST2-76 -Stanton2_Courier_Org=[PH] Stanton2_Courier_Org -Stanton2_Desc=一颗低质量的气态巨行星,在其高海拔区域有着可供人类呼吸的大气层。这对舰船制造商十字军来说是一个绝佳的环境,现在他们占据了星球上的悬浮平台用以建造诸如星航者的大型舰船。 -Stanton2_HartmoorePlatform=哈特莫尔 -Stanton2_HartmoorePlatform_Desc=奥里森城外灵感商业园区的一部分,哈特莫尔平台展出十字军工业顶尖的安保与防务载具。 -Stanton2_L1=十-L1 -Stanton2_L1_01=十-L1-A -Stanton2_L1_01_desc=在十-L1拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton2_L1_desc=一个位于十字军轨道的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton2_L2=十-L2 -Stanton2_L2_01=十-L2-A -Stanton2_L2_01_desc=在十-L2拉格朗日重力井内的一个气团。 -Stanton2_L2_02=十-L2-B -Stanton2_L2_02_desc=在十-L2拉格朗日重力井内的一个气团。 -Stanton2_L2_03=十-L2-C -Stanton2_L2_03_desc=在十-L2拉格朗日重力井内的一个气团。 -Stanton2_L2_desc=一个位于十字军轨道上的拉格朗日重力井 -Stanton2_L3=十-L3 -Stanton2_L3_01=十-L3-A -Stanton2_L3_01_desc=在十-L3拉格朗日重力井内的一个气团。 -Stanton2_L3_desc=一个位于十字军轨道的拉格朗日重力井。 -Stanton2_L4=十-L4 -Stanton2_L4_01=十-L4-A -Stanton2_L4_01_desc=在十-L4拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton2_L4_desc=一个位于十字军轨道的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton2_L5=十-L5 -Stanton2_L5_01=十-L5-A -Stanton2_L5_01_desc=在十-L5拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton2_L5_desc=一个位于十字军轨道的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton2_Orison=奥里森(Orison) -Stanton2_Orison_Desc=坐落于云层之上的奥里森以军方建造的可居住悬浮平台集群为基础而建,这些平台也被十字军工业用于建造大型飞船。造船厂本身就是一道声名远扬的靓丽风景线,也让奥里森成为了斯坦顿星系内著名的旅游胜地。 -Stanton2_Orison_Hospital=奥里森综合医院 -Stanton2_Orison_Hospital_Desc=致力于带来顶尖的医护服务,请您放心,奥里森综合医院将竭尽全力改善您的就医体验。 -Stanton2_SecUGF_desc_shared=十字军为本地监控与储存所运作的安保站。严禁擅闯。 -Stanton2_SolankiPlatform=索兰奇 -Stanton2_SolankiPlatform_Desc=奥里森城外灵感商业园区的一部分,索兰奇平台是来访贵宾的临时住宿与便利中心。 -Stanton2a=赛琳(Cellin) -Stanton2a_Desc=这颗卫星的名字来源于25世纪著名儿童道德童话“给奶奶的礼物”中三姐弟里的幺妹,赛琳拥有超过一百处的休眠火山,据说这些火山代表了赛琳那潜藏的怒火。 +Stanton2=Crusader +Stanton2_AdminCenter=Admin Center +Stanton2_AdminCenter_Desc=Part of the Inspiration Business Park outside Orison, the Admin Center houses for Crusader Industries' extensive sales and legal departments as well as training facilities for their various ships. +Stanton2_BrushwoodPlatform=Brushwood +Stanton2_BrushwoodPlatform_Desc=Part of the Inspiration Business Park outside Orison, Brushwood platform showcases Crusader Industries' impressive fleet of ships designed for the commercial and civilian markets. +Stanton2_CloudrestRetreatCluster=Cloudrest Retreat +Stanton2_CloudrestRetreatCluster_Desc=Cloudrest Retreat is a Crusader platform cluster located outside of Orison. It contains a variety of platforms, including those that provide residential, recreation and resort facilities that capitalize on the location’s unique beauty. +Stanton2_CommArray_001=Comm Array ST2-55 +Stanton2_CommArray_002=Comm Array ST2-28 +Stanton2_CommArray_003=Comm Array ST2-47 +Stanton2_CommArray_004=Comm Array ST2-76 +Stanton2_Courier_Org,P=Stanton2_Courier_Org +Stanton2_Desc=A low mass gas giant that features a breathable atmosphere at high altitudes. This was an ideal situation for ship manufacturer Crusader, who now occupies the planet’s floating platforms to build massive ships like the Starliner. +Stanton2_EmpyreanParkCluster=Empyrean Park +Stanton2_EmpyreanParkCluster_Desc=Empyrean Park is a Crusader platform cluster located outside of Orison. It contains a variety of platforms, including those that provide residential, recreation and resort facilities that capitalize on the location’s unique beauty. +Stanton2_HartmoorePlatform=Hartmoore +Stanton2_HartmoorePlatform_Desc=Part of the Inspiration Business Park outside Orison, Brushwood platform showcases Crusader Industries' impressive fleet of ships designed for military and security clientele. +Stanton2_L1=CRU L1 +Stanton2_L1_01=CRU L1-A +Stanton2_L1_01_desc=A gas pocket contained in the Lagrangian gravity well CRU L1 that features a R&R rest stop. +Stanton2_L1_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton2_L2=CRU L2 +Stanton2_L2_01=CRU L2-A +Stanton2_L2_01_desc=A gas pocket contained in the Lagrangian gravity well CRU L2. +Stanton2_L2_02=CRU L2-B +Stanton2_L2_02_desc=A gas pocket contained in the Lagrangian gravity well CRU L2. +Stanton2_L2_03=CRU L2-C +Stanton2_L2_03_desc=A gas pocket contained in the Lagrangian gravity well CRU L2. +Stanton2_L2_desc=A Lagrangian gravity well located in the orbit of Crusader. +Stanton2_L3=CRU L3 +Stanton2_L3_01=CRU L3-A +Stanton2_L3_01_desc=A gas pocket contained in the Lagrangian gravity well CRU L3. +Stanton2_L3_desc=A Lagrangian gravity well located in the orbit of Crusader. +Stanton2_L4=CRU L4 +Stanton2_L4_01=CRU L4-A +Stanton2_L4_01_desc=A gas pocket contained in the Lagrangian gravity well CRU L4 that features a R&R rest stop. +Stanton2_L4_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton2_L5=CRU L5 +Stanton2_L5_01=CRU L5-A +Stanton2_L5_01_desc=A gas pocket contained in the Lagrangian gravity well CRU L5 that features a R&R rest stop. +Stanton2_L5_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton2_Orison=Orison +Stanton2_Orison_Desc=Located high above the clouds, Orison is built upon a military-constructed latticework of inhabitable floating platforms which Crusader Industries uses to manufacture their large-scale ships. The shipyards themselves are famously beautiful and have made Orison a prime tourist destination in the Stanton system. +Stanton2_Orison_Hospital=Orison General +Stanton2_Orison_Hospital_Desc=Dedicated to delivering top of the line care, you can count on Orison General to do everything possible to make your healthcare experience a positive one. +Stanton2_ProspectPointCluster=Prospect Point +Stanton2_ProspectPointCluster_Desc=Prospect Point is a Crusader platform cluster located outside of Orison. It contains a variety of platforms, including those that provide residential, recreation and resort facilities that capitalize on the location’s unique beauty. +Stanton2_Racetrack_CaplanCircuit=Caplan Circuit +Stanton2_Racetrack_CaplanCircuit_Desc=An intricate racetrack located on the Caplan Industrial Platform on Orison. Operated by Wildstar Racing. +Stanton2_Racetrack_CaplanCircuit_add=Caplan Circuit on Crusader +Stanton2_SecUGF_desc_shared=Security Post operated by Crusader Security for local monitoring and storage. Trespassing not allowed. +Stanton2_SolankiPlatform=Solanki +Stanton2_SolankiPlatform_Desc=Part of the Inspiration Business Park outside Orison, Solanki platform is home to temporary residences and amenities for visiting VIPs. +Stanton2_Transfer_Seraphim=Seraphim Station +Stanton2_Transfer_Seraphim_Desc=Located above Crusader, Seraphim Station offers stunning vistas of the gas giant below and acts as a gateway to Crusader Industries’ vast planetary holdings and orbital shipyards. The station offers a wide variety of services including: Refueling, Restocking, Shopping, Habs, a Clinic, and Cargo Services. +Stanton2a=Cellin +Stanton2a_Desc=Named after the youngest of the three siblings featured in the 25th century children’s morality tale, 'A Gift for Baba,' this moon features over a hundred currently dormant volcanoes that are said to represent Cellin’s simmering anger. Stanton2a_DrugUGF_001=NT-999-XV Stanton2a_DrugUGF_001_desc=$%/3.0_N/A -Stanton2a_EMShelter_001=朱利普峡谷援助避难所 -Stanton2a_EMShelter_002=弗拉纳根峪援助避难所 -Stanton2a_EMShelter_003=阿什本通道援助避难所 -Stanton2a_EMShelter_004=莫格特援助避难所 -Stanton2a_IndyFarmer_001=加莱特家庭种植站 -Stanton2a_IndyFarmer_001_desc=加莱特家庭种植站以出产高质量的水培作物为荣,这体现了他们沿袭传承了数代人的传统文化。 -Stanton2a_IndyMine_001=泰姆&迈尔斯矿站 -Stanton2a_IndyMine_001_desc=该采矿设施是泰姆&迈尔斯矿业公司的注册财产。 -Stanton2a_Rayari_001=希克斯研究站 -Stanton2a_SecUGF_001=迪普尔安保站 -Stanton2a_SecUGF_002=莱斯平安保站 -Stanton2a_SecUGF_003=克里斯卡安保站 -Stanton2a_Stash_001=私 人 财 产 -Stanton2a_Stash_001_desc=闲 人 勿 进 -Stanton2a_TerraMills_001=泰拉磨坊水培种植站 -Stanton2a_TerraMills_001_desc=赛琳中央水培农场是一所由饮食生产商"泰拉磨坊"运营的高新科研机构。 -Stanton2b=戴玛尔(Daymar) -Stanton2b_ArcCorp_001=弧光集团采矿站-141 -Stanton2b_ArcCorp_001_desc=一处由弧光集团拥有并运营的采矿设施。 -Stanton2b_Cave_Aband_01=库德雷矿井(已关停) -Stanton2b_Cave_Aband_01_desc=一处已经停止运转的私人采矿设施。 -Stanton2b_Desc=戴玛尔的名字来源于25世纪著名儿童道德童话“给奶奶的礼物”中三姐弟里的二弟,是十字军星最大的卫星。戴玛尔那略微偏心的轨道据说是象征着他在童话故事里容易迷路的特点。 +Stanton2a_EMShelter_001=Julep Ravine Aid Shelter +Stanton2a_EMShelter_002=Flanagan's Ravine Aid Shelter +Stanton2a_EMShelter_003=Ashburn Channel Aid Shelter +Stanton2a_EMShelter_004=Mogote Aid Shelter +Stanton2a_IndyFarmer_001=Gallete Family Farms +Stanton2a_IndyFarmer_001_desc=Representing a tradition passed down through generations, Gallete Family Farms prides itself on growing quality hydroponics. +Stanton2a_IndyMine_001=Tram & Myers Mining +Stanton2a_IndyMine_001_desc=This mining facility is the registered property of Tram & Myers Mining Corp. +Stanton2a_Rayari_001=Hickes Research Outpost +Stanton2a_SecUGF_001=Security Post Dipur +Stanton2a_SecUGF_002=Security Post Lespin +Stanton2a_SecUGF_003=Security Post Criska +Stanton2a_Stash_001=PRIVATE PROPERTY +Stanton2a_Stash_001_desc=NO TRESPASSING +Stanton2a_TerraMills_001=Terra Mills HydroFarm +Stanton2a_TerraMills_001_desc=The Cellin Center HydroFarm is a high-tech research facility operated by food and beverage manufactuer Terra Mills. +Stanton2b=Daymar +Stanton2b_600iSettlement=Whistler's Crypt +Stanton2b_600iSettlement_Desc=Some things are best left buried. +Stanton2b_ArcCorp_001=ArcCorp Mining Area 141 +Stanton2b_ArcCorp_001_desc=A mining facility owned and operated by ArcCorp. +Stanton2b_Cave_Aband_01=Kudre Ore Mine (Closed) +Stanton2b_Cave_Aband_01_desc=An independent mining site no longer in active operation. +Stanton2b_Desc=Named after the middle brother of the three siblings featured in the 25th century children’s morality tale, 'A Gift for Baba,' this is the largest of Crusader’s moons. Daymar’s slightly eccentric orbit is said to represent his ease at getting lost in the story. Stanton2b_DrugUGF_001=NT-999-XVI Stanton2b_DrugUGF_001_desc=$%/3.0_N/A -Stanton2b_DrugUGF_002=庭园 -Stanton2b_DrugUGF_002_desc=你的小老弟发育得怎么样? +Stanton2b_DrugUGF_002=The Garden +Stanton2b_DrugUGF_002_desc=How does yours grow? Stanton2b_DrugUGF_003=TPF -Stanton2b_DrugUGF_003_desc=眼光独到者之选 -Stanton2b_EMShelter_001=坦登平原援助避难所 -Stanton2b_EMShelter_002=埃格平原援助避难所 -Stanton2b_EMShelter_003=顿洛山脉援助避难所 -Stanton2b_EMShelter_004=狼穴援助避难所 -Stanton2b_IndyFarmer_001=丰收水培种植站 -Stanton2b_IndyFarmer_001_desc=丰收水培种植站致力于培养最好的农业产品。 -Stanton2b_IndyMine_001=库德雷矿井 -Stanton2b_IndyMine_001_desc=一处私营采矿设施。 -Stanton2b_SalvageYard_001=布里奥的拆船场 -Stanton2b_SalvageYard_001_desc=从廉价零件到二手材料销售,布里奥的拆船场是满足您所有淘货需求的一站式场所。 -Stanton2b_SecUGF_001=塔库赖安保站 -Stanton2b_SecUGF_002=莫鲁托安保站 -Stanton2b_SecUGF_003=普拉沙德安保站 -Stanton2b_Shubin_001=舒宾采矿设施SCD-1 -Stanton2b_Shubin_001_desc=一处由舒宾星际拥有并运营的采矿设施。 -Stanton2b_Stash_001=努恩废物管理中心 -Stanton2b_Stash_001_desc=注意:危险废料场。仅限授权人员进入 -Stanton2c=耶拉(Yela) -Stanton2c_ArcCorp_001=弧光集团采矿站-157 -Stanton2c_ArcCorp_001_desc=一处由弧光集团拥有并运营的采矿设施。 -Stanton2c_Desc=这颗卫星的名字来源于25世纪著名儿童道德童话“给奶奶的礼物”中三姐弟里的大姐,其拥有着水-冰地壳,据说象征了耶拉那冷静且行事审慎的气质。 -Stanton2c_DrugLab_001=跃动小镇 -Stanton2c_DrugLab_001_desc=想来点刺激的吗? +Stanton2b_DrugUGF_003_desc=For those with discerning taste. +Stanton2b_EMShelter_001=Tamdon Plains Aid Shelter +Stanton2b_EMShelter_002=Eager Flats Aid Shelter +Stanton2b_EMShelter_003=Dunlow Ridge Aid Shelter +Stanton2b_EMShelter_004=Wolf Point Aid Shelter +Stanton2b_IndyFarmer_001=Bountiful Harvest Hydroponics +Stanton2b_IndyFarmer_001_desc=Bountiful Harvest Hydroponics is dedicated to growing the best nature has to offer. +Stanton2b_IndyMine_001=Kudre Ore +Stanton2b_IndyMine_001_desc=An independent mining facility. +Stanton2b_Racetrack_YadarValley=Yadar Valley +Stanton2b_Racetrack_YadarValley_add=Yadar Valley on Daymar +Stanton2b_Racetrack_YadarValley_desc=A low-flying racetrack through a rocky industrial site. Operated by Wildstar Racing. +Stanton2b_SalvageYard_001=Brio's Breaker Yard +Stanton2b_SalvageYard_001_desc=From cheap parts to material re-sale, Brio's Breaker Yard is your one stop shop for all your salvage needs. +Stanton2b_SecUGF_001=Security Post Thaquray +Stanton2b_SecUGF_002=Security Post Moluto +Stanton2b_SecUGF_003=Security Post Prashad +Stanton2b_Shubin_001=Shubin Mining Facility SCD-1 +Stanton2b_Shubin_001_desc=A mining facility owned and operated by Shubin Interstellar. +Stanton2b_Stash_001=Nuen Waste Management +Stanton2b_Stash_001_desc=Caution: Hazardous Waste Site. Authorized Personnel Only +Stanton2c=Yela +Stanton2c_ArcCorp_001=ArcCorp Mining Area 157 +Stanton2c_ArcCorp_001_desc=A mining facility owned and operated by ArcCorp. +Stanton2c_Desc=Named after the oldest of the three siblings featured in the 25th century children’s morality tale, 'A Gift for Baba,' this moon has a water-ice crust said to represent Yela’s cool and calculating mannerisms. +Stanton2c_DrugLab_001=Jumptown +Stanton2c_DrugLab_001_desc=Looking to get hopped up? Stanton2c_DrugUGF_001=NT-999-XXII Stanton2c_DrugUGF_001_desc=$%/3.0_N/A -Stanton2c_DrugUGF_002=乌托邦 -Stanton2c_DrugUGF_002_desc=此景只应天上有 -Stanton2c_DrugUGF_003=康纳小屋 -Stanton2c_DrugUGF_003_desc=这块地盘是康纳的!都他妈滚远点!尤其是你,马克! -Stanton2c_DrugUGF_004=来生 -Stanton2c_DrugUGF_004_desc=死者起舞之地 -Stanton2c_EMShelter_001=阿斯顿岭援助避难所 -Stanton2c_EMShelter_002=科索盆地援助避难所 -Stanton2c_EMShelter_003=中村谷援助避难所 -Stanton2c_EMShelter_004=塔拉林峡谷援助避难所 -Stanton2c_IndyMine_001=本森采矿前哨站 -Stanton2c_IndyMine_001_desc=该采矿设施是迪诺·本森的注册财产。 -Stanton2c_Rayari_001=迪金斯科研前哨站 -Stanton2c_SecUGF_001=欧珀安保站 -Stanton2c_SecUGF_002=万安保站 +Stanton2c_DrugUGF_002=Utopia +Stanton2c_DrugUGF_002_desc=Perfection achieved. +Stanton2c_DrugUGF_003=Connor's +Stanton2c_DrugUGF_003_desc=This belongs to Connor! Stay the hell out! Especially you, Mark. +Stanton2c_DrugUGF_004=Afterlife +Stanton2c_DrugUGF_004_desc=Where the dead go to dance. +Stanton2c_EMShelter_001=Aston Ridge Aid Shelter +Stanton2c_EMShelter_002=Kosso Basin Aid Shelter +Stanton2c_EMShelter_003=Nakamura Valley Aid Shelter +Stanton2c_EMShelter_004=Talarine Divide Aid Shelter +Stanton2c_IndyMine_001=Benson Mining Outpost +Stanton2c_IndyMine_001_desc=This mining facility is the registered property of Dino Benson. +Stanton2c_Racetrack_MinersLament=Miner's Lament +Stanton2c_Racetrack_MinersLament_add=Miner's Lament near Yela +Stanton2c_Racetrack_MinersLament_desc=A small cluster of mined-out asteroids that have been repurposed into a zero-g racetrack. Operated by Wildstar Racing. +Stanton2c_Rayari_001=Deakins Research Outpost +Stanton2c_SecUGF_001=Security Post Opal +Stanton2c_SecUGF_002=Security Post Wan Stanton2c_Stash_001=NT-999-XX Stanton2c_Stash_001_desc=$%/3.0_N/A -Stanton3=弧光星(ArcCorp) -Stanton3_ArcCorp_Area04=04区 -Stanton3_ArcCorp_Area06=06区 -Stanton3_ArcCorp_Area11=11区 -Stanton3_ArcCorp_Area17=17区 -Stanton3_ArcCorp_Area20=20区 -Stanton3_ArcCorp_Area_Desc=一个由弧光集团指定的工业和商业区。 -Stanton3_ArcCorp_Habs_AdiraFalls=阿迪拉瀑布公寓 -Stanton3_ArcCorp_Habs_AdiraFalls_Desc=阿迪拉瀑布公寓位于18区中心附近,提供了舒适的居住环境。 -Stanton3_Area18=18区(Area18) -Stanton3_Area18_Central=18区中心 -Stanton3_Area18_Desc=18区是弧光星周边地区行星际交通的主要商业港口之一。旅客们可以从本土厂商以及知名潮牌那里找到各式各样的商品。 -Stanton3_Area18_Hospital=帝国健康服务医疗站 -Stanton3_Area18_Hospital_Desc=由UEE负责运作的帝国健康服务致力于让弧光星18区全体人民身体健康,同时提供无差别的公平医疗服务。 -Stanton3_CommArray_001=通讯阵列 ST3-90 -Stanton3_CommArray_002=通讯阵列 ST3-18 -Stanton3_CommArray_003=通讯阵列 ST3-35 -Stanton3_Courier_Org=[PH] Stanton3_Courier_Org -Stanton3_Desc=建筑覆盖了星球大部分的表面,其中居住区位于两极,而弧光集团的工厂、商业总部、金融和商业区则坐落在两极之间。 -Stanton3_L1=弧-L1 -Stanton3_L1_01=弧-L1-A -Stanton3_L1_01_desc=在弧-L1拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton3_L1_desc=一个位于弧光星轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton3_L2=弧-L2 -Stanton3_L2_01=弧-L2-A -Stanton3_L2_01_desc=在弧-L2拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton3_L2_desc=一个位于弧光星轨道上的拉格朗日重力井。除了扎堆的小行星,还有一个便利的R&R休息站可供加油和维修。 -Stanton3_L3=弧-L3 -Stanton3_L3_01=弧-L3-A -Stanton3_L3_01_desc=在弧-L3拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton3_L3_desc=一个位于弧光星轨道上的拉格朗日重力井。除了扎堆的小行星,还有一个便利的R&R休息站可供加油和维修。 -Stanton3_L4=弧-L4 -Stanton3_L4_01=弧-L4-A -Stanton3_L4_01_desc=在弧-L4拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton3_L4_desc=一个位于弧光星轨道上的拉格朗日重力井。除了扎堆的小行星,还有一个便利的R&R休息站可供加油和维修。 -Stanton3_L5=弧-L5 -Stanton3_L5_01=弧-L5-A -Stanton3_L5_01_desc=在弧-L5拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton3_L5_desc=一个位于弧光星轨道上的拉格朗日重力井。除了扎堆的小行星,还有一个便利的R&R休息站可供加油和维修。 -Stanton3_OrbitalRelay=轨道通讯阵列 AC-421 -Stanton3_Transfer=拜基尼空间站 -Stanton3_Transfer_Desc=弧光星的主要货运与客运中转站。作为往来星球地表的完美中转站,拜基尼空间站为游客提供了大量便利设施,同时也为无法在地面着陆的超大型飞船提供顶级装卸系统。这里提供各式商店和服务,你可以运输货物、购买个人武器、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -Stanton3a=莉瑞雅(Lyria) -Stanton3a_Desc=这颗冰冻卫星拥有活跃的低温间歇泉和冰火山。 -Stanton3a_DrugLab_001=天堂湾 -Stanton3a_DrugLab_001_desc=天堂湾里一切都更加美妙。 -Stanton3a_DrugUGF_001=发射台 -Stanton3a_DrugUGF_001_desc=准备升天。 -Stanton3a_DrugUGF_002=水桶 -Stanton3a_DrugUGF_002_desc=随时把你倒出去。 -Stanton3a_IndyMine_001=洪保德矿站 -Stanton3a_IndyMine_001_desc=该采矿设施是洪保德资源合作伙伴的注册财产。 -Stanton3a_IndyMine_002=洛维里奇矿站 -Stanton3a_IndyMine_002_desc=这片土地已由洛维里奇集团许可使用。 -Stanton3a_Shubin_001=舒宾矿业设施 SAL-2 -Stanton3a_Shubin_002=舒宾矿业设施 SAL-5 -Stanton3a_Stash_001=孤儿院 -Stanton3a_Stash_001_desc=失落者之家。 -Stanton3a_UFG_006=舒宾加工设施 SPAL-7 -Stanton3a_UFG_007=舒宾加工设施 SPAL-9 -Stanton3a_UFG_008=舒宾加工设施 SPAL-12 -Stanton3a_UGF_001="坑地" -Stanton3a_UGF_001_desc=除了往上走你别无选择。 -Stanton3a_UGF_002=车夫驿站 -Stanton3a_UGF_002_desc=请像轮子一样圆润地离开。 -Stanton3a_UGF_003=泰迪的玩具屋 -Stanton3a_UGF_003_desc=在错误的地方找乐子。 -Stanton3a_UGF_004="别处" -Stanton3a_UGF_004_desc=如果你不该在这里,最好滚去别的地方。 -Stanton3a_UGF_005=舒宾加工设施 SPAL-3 -Stanton3a_UGF_009=莉瑞娅安保站 -Stanton3a_UGF_009_desc=此远程保安站仅供授权安保人员使用。擅入者将被起诉。 -Stanton3a_UGF_010=舒宾加工设施 SPAL-16 -Stanton3a_UGF_011=舒宾加工设施 SPAL-21 -Stanton3a_UGF_desc=一家由舒宾星际拥有并经营的加工厂。 -Stanton3b=瓦菈(Wala) -Stanton3b_ArcCorp_001=弧光集团采矿站-045 -Stanton3b_ArcCorp_002=弧光集团采矿站-048 -Stanton3b_ArcCorp_003=弧光集团采矿站-056 -Stanton3b_ArcCorp_004=弧光集团采矿站-061 -Stanton3b_Desc=瓦菈的低密度使其易受潮汐力的影响并呈现为两极显著突出的长椭球状。 -Stanton3b_DrugUGF_001=失物招领处 -Stanton3b_DrugUGF_001_desc=你要找的在这儿。 -Stanton3b_DrugUGF_002=美好时光神庙 -Stanton3b_DrugUGF_002_desc=赞美吧! -Stanton3b_IndyFarmer_001=荫谷农场 -Stanton3b_IndyFarmer_001_desc=优质的植物证明一些东西在阴凉处生长得更好。 -Stanton3b_SalvageYard_001=参孙父子回收站 -Stanton3b_SalvageYard_001_desc=这座家族私有的回收站以其可靠性和优质的服务为傲,并提供了一些可能是当前市场行情里最优的定价选择。 -Stanton3b_UGF_001=弧光集团加工中心-115 -Stanton3b_UGF_002=弧光集团加工中心-123 -Stanton3b_UGF_desc_shared=由弧光集团运作的物资加工中心。 -Stanton4=微科星(microTech) -Stanton4_CommArray_001=通信阵列 ST4-22 -Stanton4_CommArray_002=通信阵列 ST4-31 -Stanton4_CommArray_003=通信阵列 ST4-59 -Stanton4_CommArray_004=通信阵列 ST4-64 -Stanton4_Courier_Org=[PH] Stanton4_Courier_Org -Stanton4_Desc=一个类地化改造中的差错使得此星球上有着异常稠密的云层和远低于适宜气候的温度,并成为了一个能让星球的拥有者微科集团安置极为热敏感的计算与制造中心的理想地点。 -Stanton4_DrugUGF_desc_shared=这个数据中心是微科集团众多用于提供计算能力、数据存储、内容分发或是其他基于网络的服务的设施之一。(目前已经下线) -Stanton4_EMShelter_001=卡洪山口紧急避难所 -Stanton4_EMShelter_002=维恩地区紧急避难所 -Stanton4_EMShelter_003=努伊克苏特紧急避难所 -Stanton4_EMShelter_004=眺望点紧急避难所 -Stanton4_L1=微-L1 -Stanton4_L1_01=微-L1-A -Stanton4_L1_01_desc=在微-L1拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton4_L1_02=微-L1-B -Stanton4_L1_02_desc=在微-L1拉格朗日重力井里的一个气团。 -Stanton4_L1_NavyStation_DESC=INS 杰里科于2871年竣工,是UEE海军在斯坦顿星系的主要停靠港。该港以著名中队长阿玛雷·杰里科的名字命名,可为各型主力舰以及小型支援、战斗舰船提供后勤支援、燃料补充以及弹药补给。 -Stanton4_L1_NavyStation_NAME=INS 杰里科 -Stanton4_L1_desc=一个位于微科星轨道上的拉格朗日重力井。除了拥有很多小行星外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton4_L2=微-L2 -Stanton4_L2_01=微-L2-A -Stanton4_L2_01_desc=在微-L2拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton4_L2_02=微-L2-B -Stanton4_L2_02_desc=在微-L2拉格朗日重力井内的一个气团。 -Stanton4_L2_03=微 L2-C -Stanton4_L2_03_desc=在微-L2拉格朗日重力井内的一个气团。 -Stanton4_L2_desc=一个位于微科星轨道上的拉格朗日重力井。除了拥有很多小行星外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton4_L3=微-L3 -Stanton4_L3_01=微 L3-A -Stanton4_L3_01_desc=在微-L3拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton4_L3_desc=一个位于微科星轨道上的拉格朗日重力井。除了拥有很多小行星外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton4_L4=微-L4 -Stanton4_L4_01=微 L4-A -Stanton4_L4_01_desc=在微-L4拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton4_L4_desc=一个位于微科星轨道上的拉格朗日重力井。除了拥有很多小行星外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton4_L5=微-L5 -Stanton4_L5_01=微 L5-A -Stanton4_L5_01_desc=在微-L5拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton4_L5_02=微 L5-B -Stanton4_L5_02_desc=在微-L5拉格朗日重力井内的一个气团。 -Stanton4_L5_desc=一个位于微科星轨道上的拉格朗日重力井。除了拥有很多小行星外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton4_NewBab_AspireGrand=志远大厦 -Stanton4_NewBab_DomeSurfaceExit=市民广场地面出口 -Stanton4_NewBab_DomeSurfaceExit_GroundATC=市民广场泊位 -Stanton4_NewBab_Hospital=布伦特沃斯医护中心 -Stanton4_NewBab_Hospital_Desc=由著名的布伦特沃斯医生在太阳系,地球的纽约市所创立。布伦特沃斯医护中心的使命是提供全面的医疗服务,让病人在身体、情感和精神各方面安乐的同时带来最优质的护理服务。 -Stanton4_NewBab_MetroLoop=微科地铁环线 -Stanton4_NewBab_NBIS=NBIS航站楼 -Stanton4_NewBab_NBIS_ATC=新巴贝奇星际空港 -Stanton4_NewBab_NBIS_GroundATC=NBIS泊位 -Stanton4_NewBab_PlanetaryServices=微科星球公务部 -Stanton4_NewBab_PlanetarySurfaceExit=行星地表出口 -Stanton4_NewBab_TheCommons=市民广场 -Stanton4_NewBabbage=新巴贝奇(New Babbage) -Stanton4_NewBabbage_Desc=为了将这颗星球上的严寒气候拒之门外,新巴贝奇成为了一座拥有穹顶包覆露天场所和顶级便利设施的高端城市,旨在激发那些被微科集团的锐意进取吸引来的尖端企业和科技公司的创造力和生产力。 -Stanton4_Rayari_001=拉亚利 德尔塔纳科究前哨站 -Stanton4_Rayari_002=拉亚利 莱文古德科究前哨站 -Stanton4_ReclaimerSettlement=幽灵洼地 -Stanton4_ReclaimerSettlement_Desc=一个私人场所。 不请自来的访客将被严肃处理。 -Stanton4_Shubin_001=舒宾矿业设施 SM0-13 -Stanton4_Shubin_002=舒宾矿业设施 SM0-22 -Stanton4_Shubin_003=舒宾矿业设施 SM0-18 -Stanton4_Shubin_004=舒宾矿业设施 SM0-10 -Stanton4_Stash_001="墓地" -Stanton4_Stash_001_desc=如果你想死的话去这个地方正合适。 -Stanton4_Stash_002=前哨站 54 -Stanton4_Stash_002_desc=这就是前哨站54的所在地。 -Stanton4_Transfer=特雷斯勒空间站 -Stanton4_Transfer_Desc=坐落于微科星上空商道的特雷斯勒空间站,是新巴贝奇的主要中转枢纽。微科集团和地表上其它公司的出口货物,以及来自其他星系的资源和贸易造就了这个太空站每天数以百万SCU的货物吞吐量。这里有许多商店和服务,你可以运输货物、购买飞船部件、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -Stanton4_UGF_001=微科数据中心 5WQ-R2V-C(已下线) -Stanton4_UGF_002=微科数据中心 2UB-RB9-5 -Stanton4_UGF_003=微科数据中心 8FK-Q2X-K -Stanton4_UGF_004=微科数据中心 E2Q-NSG-Y(已下线) -Stanton4_UGF_005=微科安保中心 DDV-6 -Stanton4_UGF_006=微科数据中心 D79-ECG-R(已下线) -Stanton4_UGF_007=微科数据中心 QVX-J88-J -Stanton4_UGF_008=微科数据中心TMG-XEV-2 -Stanton4_UGF_009=微科数据中心 KH3-AAE-L -Stanton4_UGF_010=微科数据中心 L8P-JUC-8(已下线) -Stanton4_UGF_011=微科数据中心 4HJ-LVE-A -Stanton4_UGF_Sec_desc_shared=微科安保中心是供各级执法部门使用的安保设施,储存从组织档案到犯罪记录的一切资料。 -Stanton4_UGF_desc_shared=这个数据中心是微科集团那众多用于提供计算能力、数据存储、内容分发或是其它基于网络的服务的设施之一。 -Stanton4a=卡利俄佩(Calliope) -Stanton4a_Desc=据说是以启迪了雄辩的古希腊文艺女神为名,从而提醒那些在微科星上凝视这颗卫星的人们“努力追求思想的纯粹表达”。 -Stanton4a_DrugLab_001=渡鸦栖 -Stanton4a_DrugLab_001_desc=擅闯者有去无回。 -Stanton4a_Rayari_001=拉亚利-卡尔塔格研究站 -Stanton4a_Rayari_002=拉亚利-安维克研究站 -Stanton4a_Shubin_001=舒宾加工设施 SMCa-6 -Stanton4a_Shubin_002=舒宾加工设施 SMCa-8 -Stanton4a_UGF_001=舒宾加工设施 SPMC-3[已关闭] -Stanton4a_UGF_002=舒宾加工设施 SPMC-5[已关闭] -Stanton4a_UGF_003=舒宾加工设施 SPMC-10 -Stanton4a_UGF_004=舒宾加工设施 SPMC-11[已关闭] -Stanton4a_UGF_005=舒宾加工设施 SPMC-14[已关闭] -Stanton4a_UGF_006=舒宾加工设施 SPMC-1 -Stanton4b=克利俄(Clio) -Stanton4b_Desc=据说是以主管历史的古希腊文艺女神为名,从而提醒那些在微科星上凝视这颗卫星的人们谨记“他们是站在前人的肩膀上的”。 -Stanton4b_Rayari_001=拉亚利-麦格拉思研究站 -Stanton4b_Rayari_002=拉亚利-坎特韦尔研究站 -Stanton4c=欧忒耳佩(Euterpe) -Stanton4c_Desc=据说是以古希腊主管音乐的文艺女神为名,从而提醒那些在微科星上凝视这颗卫星的人们在设计中遵从“宇宙的自然韵”。 -Stanton4c_IndyFarmer_001=巴德种植园 -Stanton4c_IndyFarmer_001_desc=有点偏僻,但巴德种植园总是个好去处。 -Stanton4c_SalvageYard_001=德夫林废品回收站 -Stanton4c_SalvageYard_001_desc=我们的小店有多年废品回收经验。不管您是个独立交易者还是只想清理一下您的机库,我们都乐意为您效劳。 -StantonStar=斯坦顿(Stanton) -StantonStar_Desc=一颗G型主序星。 -Stanton_2=斯坦顿(恒星) -Stanton_EMShelter_001_desc_shared=紧急情况和极端天气时使用的公共避难场所。出于安全原因,除紧急情况外禁止进入该避难场所。 -Stanton_JumpPoint_Magnus=斯坦顿 - 马格努斯 跳跃点 -Stanton_JumpPoint_Magnus_Desc=该跳跃点连接着斯坦顿星系和马格努斯星系。 -Stanton_JumpPoint_Pyro=斯坦顿 - 派罗 跳跃点 -Stanton_JumpPoint_Pyro_desc=该跳跃点连接着斯坦顿星系和无主的派罗星系。 -Stanton_JumpPoint_Terra=斯坦顿 - 泰拉 跳跃点 -Stanton_JumpPoint_Terra_Desc=该跳跃点连接着斯坦顿星系和泰拉星系。 -Stanton_Rayari_001_desc_shared=一个属于拉亚利公司专门从事尖端生物技术的医学研究设施。 -Starfarer_Wreckage_QT=离奇信号 +Stanton3=ArcCorp +Stanton3_ArcCorp_Area04=Area04 +Stanton3_ArcCorp_Area06=Area06 +Stanton3_ArcCorp_Area11=Area11 +Stanton3_ArcCorp_Area17=Area17 +Stanton3_ArcCorp_Area20=Area20 +Stanton3_ArcCorp_Area_Desc=An ArcCorp designated industrial and commercial zone. +Stanton3_ArcCorp_Habs_AdiraFalls=Adira Falls Apartments +Stanton3_ArcCorp_Habs_AdiraFalls_Desc=Adira Falls Apartments offers comfortable accommodations conveniently located near the heart of Area18. +Stanton3_Area18=Area18 +Stanton3_Area18_Central=Area18 Central +Stanton3_Area18_Desc=Area18 is one of the main commercial ports for interplanetary traffic for the surrounding region of ArcCorp. Travelers can find a variety of goods from trusted names as well as local providers. +Stanton3_Area18_Hospital=Empire Health Services Medstation +Stanton3_Area18_Hospital_Desc=Operated by the UEE, Empire Health Services is dedicated to tending to the wellbeing of all the people of ArcCorp's Area18 while providing fair and unbiased medical care. +Stanton3_CommArray_001=Comm Array ST3-90 +Stanton3_CommArray_002=Comm Array ST3-18 +Stanton3_CommArray_003=Comm Array ST3-35 +Stanton3_Courier_Org,P=Stanton3_Courier_Org +Stanton3_Desc=Buildings cover a majority of the planet’s surface with residential areas relegated to the poles while ArcCorp’s factories, business headquarters, financial and commercial districts are located in between. +Stanton3_L1=ARC L1 +Stanton3_L1_01=ARC L1-A +Stanton3_L1_01_desc=A gas pocket contained in the Lagrangian gravity well ARC L1 that features a R&R rest stop. +Stanton3_L1_desc=A Lagrangian gravity well located in the orbit of ArcCorp. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton3_L2=ARC L2 +Stanton3_L2_01=ARC L2-A +Stanton3_L2_01_desc=A gas pocket contained in the Lagrangian gravity well ARC L2 that features a R&R rest stop. +Stanton3_L2_desc=A Lagrangian gravity well located in the orbit of ArcCorp. +Stanton3_L3=ARC L3 +Stanton3_L3_01=ARC L3-A +Stanton3_L3_01_desc=A gas pocket contained in the Lagrangian gravity well ARC L3 that features a R&R rest stop. +Stanton3_L3_desc=A Lagrangian gravity well located in the orbit of ArcCorp. +Stanton3_L4=ARC L4 +Stanton3_L4_01=ARC L4-A +Stanton3_L4_01_desc=A gas pocket contained in the Lagrangian gravity well ARC L4 that features a R&R rest stop. +Stanton3_L4_desc=A Lagrangian gravity well located in the orbit of ArcCorp. +Stanton3_L5=ARC L5 +Stanton3_L5_01=ARC L5-A +Stanton3_L5_01_desc=A gas pocket contained in the Lagrangian gravity well ARC L5 that features a R&R rest stop. +Stanton3_L5_desc=A Lagrangian gravity well located in the orbit of ArcCorp. +Stanton3_OrbitalRelay=Orbital Relay AC-421 +Stanton3_Racetrack_SkyScraper=The Sky Scraper +Stanton3_Racetrack_SkyScraper_add=The Sky Scraper on Arccorp +Stanton3_Racetrack_SkyScraper_desc=A racetrack that winds through the cityscape of Area18. Operated by Wildstar Racing. +Stanton3_Transfer=Baijini Point +Stanton3_Transfer_Desc=The primary cargo and transfer point for ArcCorp. Perfect as a waypoint on your down or back from the surface, Baijini Point features plenty of amenities for travelers while also providing a top-tier loading/unloading system for capital ships that are unable to head down to the surface. Includes shops and services like: Refueling, Restocking, Cargo Transfers, Personal Weapons, Personal Armor, Clothing, Food, a Clinic, and Habs. +Stanton3a=Lyria +Stanton3a_Desc=This icy moon features active cryogeysers and cryovolcanoes. +Stanton3a_DrugLab_001=Paradise Cove +Stanton3a_DrugLab_001_desc=Everything's better in paradise. +Stanton3a_DrugUGF_001=Launch Pad +Stanton3a_DrugUGF_001_desc=Get ready to blast off. +Stanton3a_DrugUGF_002=Buckets +Stanton3a_DrugUGF_002_desc=At the ready to bail you out. +Stanton3a_IndyMine_001=Humboldt Mines +Stanton3a_IndyMine_001_desc=This mining facility is the registered property of Humboldt Resource Partners. +Stanton3a_IndyMine_002=Loveridge Mineral Reserve +Stanton3a_IndyMine_002_desc=This land has been licensed for use by the Loveridge Group. +Stanton3a_Shubin_001=Shubin Mining Facility SAL-2 +Stanton3a_Shubin_002=Shubin Mining Facility SAL-5 +Stanton3a_Stash_001=The Orphanage +Stanton3a_Stash_001_desc=Home for the lost. +Stanton3a_UFG_006=Shubin Processing Facility SPAL-7 +Stanton3a_UFG_007=Shubin Processing Facility SPAL-9 +Stanton3a_UFG_008=Shubin Processing Facility SPAL-12 +Stanton3a_UGF_001=The Pit +Stanton3a_UGF_001_desc=There's no place left to go but up. +Stanton3a_UGF_002=Wheeler's +Stanton3a_UGF_002_desc=Nowhere get's you rollin' like Wheeler's. +Stanton3a_UGF_003=Teddy's Playhouse +Stanton3a_UGF_003_desc=Looking for fun in all the wrong places. +Stanton3a_UGF_004=Elsewhere +Stanton3a_UGF_004_desc=If you're not supposed to be here, you better go somewhere else. +Stanton3a_UGF_005=Shubin Processing Facility SPAL-3 +Stanton3a_UGF_009=Operations Depot Lyria-1 +Stanton3a_UGF_009_desc=This remote operations depot is for use by authorized personnel only. Trespassers will be prosecuted. +Stanton3a_UGF_010=Shubin Processing Facility SPAL-16 +Stanton3a_UGF_011=Shubin Processing Facility SPAL-21 +Stanton3a_UGF_desc=A processing facility owned and operated by Shubin Interstellar. +Stanton3b=Wala +Stanton3b_ArcCorp_001=ArcCorp Mining Area 045 +Stanton3b_ArcCorp_002=ArcCorp Mining Area 048 +Stanton3b_ArcCorp_003=ArcCorp Mining Area 056 +Stanton3b_ArcCorp_004=ArcCorp Mining Area 061 +Stanton3b_Desc=The low density of Wala is particularly susceptible to tidal forces which result in the moon being noticeably prolate. +Stanton3b_DrugUGF_001=Lost and Found +Stanton3b_DrugUGF_001_desc=We have what you're looking for. +Stanton3b_DrugUGF_002=Good Times Temple +Stanton3b_DrugUGF_002_desc=Praise be! +Stanton3b_IndyFarmer_001=Shady Glen Farms +Stanton3b_IndyFarmer_001_desc=Quality plants that prove some things grow better in the shade. +Stanton3b_SalvageYard_001=Samson & Son's Salvage Center +Stanton3b_SalvageYard_001_desc=This family owned and operated salvage center is proud of their quality service and reliability, as well as offering some of the best possible pricing in today’s current markets. +Stanton3b_UGF_001=ArcCorp Processing Center 115 +Stanton3b_UGF_002=ArcCorp Processing Center 123 +Stanton3b_UGF_desc_shared=A resource processing center and operated by ArcCorp. +Stanton4=microTech +Stanton4_CommArray_001=Comm Array ST4-22 +Stanton4_CommArray_002=Comm Array ST4-31 +Stanton4_CommArray_003=Comm Array ST4-59 +Stanton4_CommArray_004=Comm Array ST4-64 +Stanton4_Courier_Org,P=Stanton4_Courier_Org +Stanton4_DerelictSettlement_AstorsClearing=Astor's Clearing +Stanton4_DerelictSettlement_AstorsClearing_desc=It ain’t safe to go into the woods at night. +Stanton4_DerelictSettlement_BloodshotRidge=Bloodshot Ridge +Stanton4_DerelictSettlement_BloodshotRidge_desc=Nowhere to go but down. +Stanton4_DerelictSettlement_Dunboro=Dunboro +Stanton4_DerelictSettlement_Dunboro_desc=No one's welcome, unless you are. +Stanton4_DerelictSettlement_Frostbite=Frostbite +Stanton4_DerelictSettlement_Frostbite_desc=Stop by and warm up for a bit. +Stanton4_DerelictSettlement_HarpersPoint=Harper's Point +Stanton4_DerelictSettlement_HarpersPoint_desc=Just a quiet place by the lake. +Stanton4_DerelictSettlement_MorelandHills=Moreland Hills +Stanton4_DerelictSettlement_MorelandHills_desc=There may be nicer places to live, but this one’s ours. +Stanton4_DerelictSettlement_RazorsEdge=Razor's Edge +Stanton4_DerelictSettlement_RazorsEdge_desc=Only the best make the cut. +Stanton4_Desc=A terraforming error left the planet with an unnaturally dense cloud cover and a colder than average climate making it an ideal location for owner microTech to house its heat-sensitive computing and manufacturing centers. +Stanton4_DrugUGF_desc_shared=This DataCenter is one of the many locations used by microTech to provide computing power, database storage, content delivery, or other network functionality. (LOCATION CURRENTLY OFFLINE) +Stanton4_EMShelter_001=Calhoun Pass Emergency Shelter +Stanton4_EMShelter_002=Point Wain Emergency Shelter +Stanton4_EMShelter_003=Nuiqsut Emergency Shelter +Stanton4_EMShelter_004=Clear View Emergency Shelter +Stanton4_L1=MIC L1 +Stanton4_L1_01=MIC L1-A +Stanton4_L1_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L1 that features a R&R rest stop. +Stanton4_L1_02=MIC L1-B +Stanton4_L1_02_desc=A gas pocket contained in the Lagrangian gravity well MIC L1. +Stanton4_L1_NavyStation_DESC=Completed in 2871, INS Jericho is the main port of call for the UEE Navy in the Stanton system. Named after famed squadron leader Amare Jericho, this station is outfitted to provide logistical support, refueling and resupply options for a variety of capital ships, as well as smaller support and combat vessels. +Stanton4_L1_NavyStation_NAME=INS Jericho +Stanton4_L1_desc=A Lagrangian gravity well located in the orbit of microTech. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton4_L2=MIC L2 +Stanton4_L2_01=MIC L2-A +Stanton4_L2_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L2 that features a R&R rest stop. +Stanton4_L2_02=MIC L2-B +Stanton4_L2_02_desc=A gas pocket contained in the Lagrangian gravity well MIC L2. +Stanton4_L2_03=MIC L2-C +Stanton4_L2_03_desc=A gas pocket contained in the Lagrangian gravity well MIC L2. +Stanton4_L2_desc=A Lagrangian gravity well located in the orbit of microTech. +Stanton4_L3=MIC L3 +Stanton4_L3_01=MIC L3-A +Stanton4_L3_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L3 that features a R&R rest stop. +Stanton4_L3_desc=A Lagrangian gravity well located in the orbit of microTech. +Stanton4_L4=MIC L4 +Stanton4_L4_01=MIC L4-A +Stanton4_L4_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L4 that features a R&R rest stop. +Stanton4_L4_desc=A Lagrangian gravity well located in the orbit of microTech. +Stanton4_L5=MIC L5 +Stanton4_L5_01=MIC L5-A +Stanton4_L5_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L5 that features a R&R rest stop. +Stanton4_L5_02=MIC L5-B +Stanton4_L5_02_desc=A gas pocket contained in the Lagrangian gravity well MIC L5. +Stanton4_L5_desc=A Lagrangian gravity well located in the orbit of microTech. +Stanton4_NewBab_AspireGrand=Aspire Grand +Stanton4_NewBab_DomeSurfaceExit=The Commons Surface Exit +Stanton4_NewBab_DomeSurfaceExit_GroundATC=The Commons Parking +Stanton4_NewBab_Hospital=Brentworth Care Center +Stanton4_NewBab_Hospital_Desc=Founded by the famed Dr. Brentworth in New York City, Earth, Sol, with a mission to provide holistic medical services based on providing the best care while nurturing the well-being of the whole person - physically, emotionally and spiritually. +Stanton4_NewBab_MetroLoop=MT MetroLoop +Stanton4_NewBab_NBIS=NBIS Terminal +Stanton4_NewBab_NBIS_ATC=NB Int. Spaceport +Stanton4_NewBab_NBIS_GroundATC=NBIS Parking +Stanton4_NewBab_PlanetaryServices=MT Planetary Services +Stanton4_NewBab_PlanetarySurfaceExit=Planetary Surface Exit +Stanton4_NewBab_TheCommons=The Commons +Stanton4_NewBabbage=New Babbage +Stanton4_NewBabbage_Desc=Built to keep the world's freezing temperatures at bay, New Babbage is a luxurious city with top-class amenities and domed open spaces designed to inspire the creativity and productiveness of the cutting edge companies and tech firms drawn here by microTech's innovation. +Stanton4_Rayari_001=Rayari Deltana Research Outpost +Stanton4_Rayari_002=Rayari Livengood Research Outpost +Stanton4_ReclaimerSettlement=Ghost Hollow +Stanton4_ReclaimerSettlement_Desc=A private haunt. Uninvited guests will be dealt with harshly. +Stanton4_Shubin_001=Shubin Mining Facility SM0-13 +Stanton4_Shubin_002=Shubin Mining Facility SM0-22 +Stanton4_Shubin_003=Shubin Mining Facility SM0-18 +Stanton4_Shubin_004=Shubin Mining Facility SM0-10 +Stanton4_Stash_001=The Necropolis +Stanton4_Stash_001_desc=The right place to go if you want to wind up dead. +Stanton4_Stash_002=Outpost 54 +Stanton4_Stash_002_desc=This is the place where outpost 54 is. +Stanton4_Transfer=Port Tressler +Stanton4_Transfer_Desc=Located in the trade lane above microTech, Port Tressler is the main transfer hub for New Babbage. Millions of SCU pass through this station everyday between exports from microTech and the other companies on the surface and the resources and trade coming in from the other systems. Includes shops and services like: Refueling, Restocking, Cargo Transfers, Ship Components, Personal Armor, Clothing, Food, a Clinic, and Habs. +Stanton4_UGF_001=MT DataCenter 5WQ-R2V-C (Offline) +Stanton4_UGF_002=MT DataCenter 2UB-RB9-5 +Stanton4_UGF_003=MT DataCenter 8FK-Q2X-K +Stanton4_UGF_004=MT DataCenter E2Q-NSG-Y (Offline) +Stanton4_UGF_005=MT OpCenter TLI-4 +Stanton4_UGF_006=MT DataCenter D79-ECG-R (Offline) +Stanton4_UGF_007=MT DataCenter QVX-J88-J +Stanton4_UGF_008=MT DataCenter TMG-XEV-2 +Stanton4_UGF_009=MT DataCenter KH3-AAE-L +Stanton4_UGF_010=MT DataCenter L8P-JUC-8 (Offline) +Stanton4_UGF_011=MT DataCenter 4HJ-LVE-A +Stanton4_UGF_Sec_desc_shared=microTech OpCenters are safe and secure facilities used by to manage and oversee various remote operations in the area. +Stanton4_UGF_desc_shared=This DataCenter is one of the many locations used by microTech to provide computing power, database storage, content delivery, or other network functionality. +Stanton4a=Calliope +Stanton4a_Desc=Named after the ancient Greek muse who inspires eloquence to supposedly remind those gazing upon the moon from microTech to ‘strive for pure expression of thought.’ +Stanton4a_DrugLab_001=Raven's Roost +Stanton4a_DrugLab_001_desc=Those who tresspass will be seen nevermore. +Stanton4a_Rayari_001=Rayari Kaltag Research Outpost +Stanton4a_Rayari_002=Rayari Anvik Research Outpost +Stanton4a_Shubin_001=Shubin Mining Facility SMCa-6 +Stanton4a_Shubin_002=Shubin Mining Facility SMCa-8 +Stanton4a_UGF_001=Shubin Processing Facility SPMC-3 [CLOSED] +Stanton4a_UGF_002=Shubin Processing Facility SPMC-5 [CLOSED] +Stanton4a_UGF_003=Shubin Processing Facility SPMC-10 +Stanton4a_UGF_004=Shubin Processing Facility SPMC-11 [CLOSED] +Stanton4a_UGF_005=Shubin Processing Facility SPMC-14 [CLOSED] +Stanton4a_UGF_006=Shubin Processing Facility SPMC-1 +Stanton4b=Clio +Stanton4b_Desc=Named after the ancient Greek muse of history to supposedly remind those gazing upon the moon from microTech to remember that ‘their work stands on those who came before them.’ +Stanton4b_Racetrack_SnakePit=The Snake Pit +Stanton4b_Racetrack_SnakePit_add=The Snake Pit on Clio +Stanton4b_Racetrack_SnakePit_desc=A popular amateur racetrack through an abandoned outdoor mining facility. Operated by Wildstar Racing. +Stanton4b_Rayari_001=Rayari McGrath Research Outpost +Stanton4b_Rayari_002=Rayari Cantwell Research Outpost +Stanton4c=Euterpe +Stanton4c_Desc=Named after the ancient Greek muse of music to supposedly remind those gazing upon the moon from microTech to be guided by ‘the natural rhythm of the universe in their designs.’ +Stanton4c_IndyFarmer_001=Bud's Growery +Stanton4c_IndyFarmer_001_desc=A little out of the way, but Bud's is always a good trip. +Stanton4c_Racetrack_Icebreaker=The Icebreaker +Stanton4c_Racetrack_Icebreaker_add=The Icebreaker on Euterpe +Stanton4c_Racetrack_Icebreaker_desc=A frigid racetrack over the mountains around microTech’s Euterpe Advanced Research Laboratories. Operated by Wildstar Racing. +Stanton4c_SalvageYard_001=Devlin Scrap & Salvage +Stanton4c_SalvageYard_001_desc=Our small operation has years of experience handling scrap and salvage. Whether you're an independent trader or just clearing out your hangar, we're happy to serve you. +StantonStar=Stanton +StantonStar_Desc=A class-G main sequence star. +Stanton_2=Stanton (Star) +Stanton_EMShelter_001_desc_shared=Public shelter to be used in case of emergencies and hazardous weather. For safety reasons, access to this shelter is prohibited except in emergencies. +Stanton_JumpPoint_Magnus=Stanton - Magnus Jump Point +Stanton_JumpPoint_Magnus_Desc=This jump point connects Stanton to the Magnus system. +Stanton_JumpPoint_Pyro=Stanton-Pyro Jump Point +Stanton_JumpPoint_Pyro_desc=This jump point connects Stanton to the unclaimed Pyro system. +Stanton_JumpPoint_Terra=Stanton - Terra Jump Point +Stanton_JumpPoint_Terra_Desc=This jump point connects Stanton to the Terra system. +Stanton_Rayari_001_desc_shared=A Rayari Inc. medical research facility dedicated to cutting-edge biotechnology. +Starfarer_Wreckage_QT=Strange Signal +Station_Illegal_LocalDelivery_Header,P=Grab a special package +Station_Illegal_LocalDelivery_Title,P=Grab a special package +Station_Illegal_LocalDelivery_desc_001,P=Do me a favour would ya? There's a package that's been left for me.\nGo and get it would yah, I'll pay you for this small task. +Station_Illegal_LocalDelivery_desc_002,P=Hey could you grab my parcel for me? +Station_Illegal_LocalDelivery_desc_003,P=You want some quick cash, grab me my shit and I'll give you some cash.\nFair trade right? +Staton4_NewBab_Tobin_Closed=THANK YOU FOR VISITING +Staton4_NewBab_Tobin_Closed_Desc=Tobin Expo Center is currently closed, but we hope that you return soon for our next event. +StealEvidence_MissionFail_LostEvidence=The evidence was not retrieved. +StealEvidence_MissionSuccess=The evidence was delivered. +StealEvidence_desc=~mission(Contractor|StealEvidenceDescription) +StealEvidence_from=~mission(Contractor|StealEvidenceFrom) +StealEvidence_obj_long_01=Retrieve evidence that is currently stored at ~mission(location|address). +StealEvidence_obj_marker_01=Retrieve Evidence +StealEvidence_obj_marker_01a=Evidence +StealEvidence_obj_short_01=Retrieve Evidence +StealEvidence_title=~mission(Contractor|StealEvidenceTitle) +Supreme_RepUI_Area,P=[PH] Area +Supreme_RepUI_Description,P=[PH] Supreme Description +Supreme_RepUI_Focus,P=[PH] Supreme Focus +Supreme_RepUI_Founded,P=[PH] N/A +Supreme_RepUI_Headquarters,P=[PH] Supreme Headquarters +Supreme_RepUI_Leadership,P=[PH] Supreme Leadership +Supreme_RepUI_Name,P=[PH] Supreme +TARPits_RepUI_Area=Stanton +TARPits_RepUI_Description=Known for their namesake Tow And Repair scams, the Tar Pits run illegal salvage operations, stripping distressed or otherwise unattended ships before their rightful owners can reclaim them. By selling these stolen parts to other criminal groups, the Tar Pits have managed to maintain good relationships with the other larger gangs in Stanton. +TARPits_RepUI_DisplayName=Tar Pits +TARPits_RepUI_Focus=Piracy, Salvage +TARPits_RepUI_Founded=N/A +TARPits_RepUI_HQ=N/A +TARPits_RepUI_Leadership=N/A TW_SUPKULKOV_M_TWH_Begin_Phase_Phase1_IG= TW_SUPKULKOV_M_TWH_Begin_Phase_Phase2_IG= TW_SUPKULKOV_M_TWH_Begin_Phase_Phase3_IG= @@ -38251,117 +43489,136 @@ TW_UEELINCOLN_M_TWH_Progress_RadarTower_NearlyDown_Phase2_IG= TW_UEELINCOLN_M_TWH_Progress_SpawnPoint_Unlock_IG= TW_UEELINCOLN_M_TWH_Traversal_Phase_Phase2_IG= TW_UEELINCOLN_M_TWH_Traversal_Phase_Phase3_IG= -Takedown=撂倒 -Taranis=塔拉尼斯星系 -Taranis1=塔拉尼斯 I -Taranis1_Desc=一颗无大气层且无法居住的矮行星。 -Taranis2=塔拉尼斯 II -Taranis2_Desc=这个没有核心的世界在一家现已不复存在的星球开发公司手中遭受了一场类地化改造的灾难,让这颗行星无法居住并留下了一颗破碎的卫星。废弃的地质改造机械直到现在还处于点燃状态并持续烧灼着行星表面。 -Taranis2a=破碎之月 -Taranis2a_Desc=这颗卫星在一次类地化改造事故中被毁了。 -Taranis3=塔拉尼斯 III -Taranis3_Desc=风暴和不适合人类的大气层在这颗烟雾缭绕的星球上肆虐。一座曾经的恒压研究站“Bethor”已经发展为一个定居点,并且是大量塔维因人口和人类侨民的家园。 -Taranis4=塔拉尼斯 IV -Taranis4_Desc=由于地理位置偏远,这个气态巨行星对商业交通的影响很小。 -Taranis_AsteroidBelt1=塔拉尼斯小行星带Alpha -Taranis_AsteroidBelt1_Desc=在这个星系的内部小行星带中飞行也就比在外部小行星带容易一丢丢。 -Taranis_AsteroidBelt2=塔拉尼斯小行星带Beta -Taranis_AsteroidBelt2_Desc=一条矿产资源贫乏的密集小行星带。作为走私者的藏身之处和歹徒的埋伏点而深受欢迎。 -Taranis_Desc=塔拉尼斯是一个无主星系,其最为著名的是两条在跳跃点之间航行时必须穿过的小行星带。除去为海盗和罪犯提供了大量掩体来藏匿的小行星带以外,塔拉尼斯星系最为人所知的可能是位于塔拉尼斯II上的破碎之月,这是游戏竞技场指挥官中的“塔拉尼斯破碎之月”地图的灵感来源。 -Taranis_JumpPoint_Ellis=塔拉尼斯 - 埃利斯 跳跃点 -Taranis_JumpPoint_Ellis_Desc=该跳跃点连接着塔拉尼斯星系和UEE控制的埃利斯星系。 -Taranis_JumpPoint_Genesis=塔拉尼斯 - 基尼西斯 跳跃点 -Taranis_JumpPoint_Genesis_Desc=这个跳跃点连接着塔拉尼斯星系和在UEE控制下受《公平机会法案》保护的基尼西斯星系。 -Taranis_JumpPoint_Helios=塔拉尼斯 - 赫里欧斯 跳跃点 -Taranis_JumpPoint_Helios_Desc=该跳跃点连接着塔拉尼斯星系和UEE控制的赫里欧斯星系。 -Taranis_JumpPoint_Terra=塔拉尼斯 - 泰拉 跳跃点 -Taranis_JumpPoint_Terra_Desc=该跳跃点连接着塔拉尼斯星系和UEE控制的泰拉星系。 -Taranis_Star=塔拉尼斯 -Taranis_Star_Desc=一颗A型主序星。 -Tayac=塔亚克星系 -Tayac1=塔亚克 I -Tayac1_Desc=一颗没有大气层的小型类地岩石行星。 -Tayac2=塔亚克 II -Tayac2_Desc=这颗巨大的气态巨行星以其令人惊叹的行星环而闻名。 -Tayac3=牧羊人 -Tayac3_Desc=这颗矮行星邻近小行星带,就如同在俯瞰着羊群一般,因此被人称作牧羊人。 -Tayac_AsteroidBelt1=塔亚克小行星带Alpha -Tayac_AsteroidBelt1_Desc=因拥有一个可飞行的艺术设施而闻名,该设施是希安、巴努和人类艺术家为庆祝方舟空间站一百周年而共同建造的。 -Tayac_Description=塔亚克星系邻近希安领土,最为著名地方的是方舟轨道平台坐落于此。方舟空间站是在与希安冷战结束后于2800年由UEE开设的,其注定会成为一个通用知识的宝库以及物种之间进行外交商讨的中立平台。虽然方舟空间站很少用于外交作用,但它庞大的图书馆珍藏着大量无价的历史信息。 -Tayac_JumpPoint_Baker=塔亚克 - 贝克 跳跃点 -Tayac_JumpPoint_Baker_Desc=该跳跃点连接着塔亚克星系和贝克星系。 -Tayac_JumpPoint_Goss=塔亚克 - 格斯 跳跃点 -Tayac_JumpPoint_Goss_Desc=该跳跃点连接着塔亚克星系和格斯星系。 -Tayac_JumpPoint_Terra=塔亚克 - 泰拉 跳跃点 -Tayac_JumpPoint_Terra_Desc=该跳跃点连接着塔亚克星系和泰拉星系。 -Tayac_Star=塔亚克 -Tayac_Star_Desc=一颗G型主序星。 +Takedown=Takedown +TarPits_ShipStrip_desc_001=Got a particular salvage job that we could use some extra hands on. \n\nWe need you to find a ~mission(ship) that got punched out around ~mission(location). Security’s already searching for it and if they find it, they’ll ID it for sure and we’ll be in loads of trouble.\n\nSo, we want you to scrape it clean before anybody else gets eyes on it. Rip the entire hull off so nobody can tell who it belonged to, don’t leave a speck of paint, and obviously keep your mouth shut about anything you see. \n\nWe’ll cred you up and anything you scrap is yours to keep. But if security finds the ship before you’re done, we’ll all be screwed and you won’t get paid so don’t disappoint. +TarPits_ShipStrip_title_001=~mission(ship) clean up +TarPits_TimedSalvage_Desc_01=We’ve got our eye on a ~mission(ship) near ~mission(location) that’s ripe for salvaging. We’re too busy to snag it ourselves, so why not spread the wealth, right?\n\nIf you send us some credits, we’ll send you the ship’s exact coordinates. Don’t take too long to think it over, though. You’ve probably got about ~mission(timer) minutes until security gets there to check out the wreck. Could be more, could be less.\n\nIf you’re fast enough, you can get in, get your haul, and get out without a shot fired. Not a bad deal, right? And once you've salvaged everything you want, just go ahead and abandon this contract to clear your map. Helps keep everything nice and tidy. +TarPits_TimedSalvage_Desc_02_ChickenShip=We got word that Adagio has a salvage contract coming for a ~mission(ship). If you’re interested in swooping in, we can sell you the coordinates for a nice discount. Gotta decide fast, though.\n\nSome unlucky salvager will probably buy the rights to the claim soon, but our guess is that it’ll take at least ~mission(timer) minutes until they get there. If they see you picking at their claim, they might call security on you but if you’re any good you should have plenty of time. And if you’re slow, I guess you can just shoot them down before they send word to anyone, right? +TarPits_TimedSalvage_Title_01=Risky ~mission(Ship) Salvage Job +TarPits_from=Tar Pits +Taranis=Taranis System +Taranis1=Taranis I +Taranis1_Desc=An uninhabitable dwarf planet with no atmosphere. +Taranis2=Taranis II +Taranis2_Desc=This coreless world suffered a terraforming disaster at the hands of a now defunct geo development company that left the planet uninhabitable and with a broken moon. The abandoned terraforming machinery remains ignited and burning the planetside to this day. +Taranis2a=Broken Moon +Taranis2a_Desc=This moon was destroyed during a terraforming accident. +Taranis3=Taranis III +Taranis3_Desc=Storms and an atmosphere hostile to Humans plague this smog planet. A former pressurized research station, Bethor, has been expanded into a settlement that is home to a significant Tevarin population and Human expatriates. +Taranis4=Taranis IV +Taranis4_Desc=This gas giant sees little in the way of commercial traffic owing to its remote location. +Taranis_AsteroidBelt1=Taranis Belt Alpha +Taranis_AsteroidBelt1_Desc=The system's inner asteroid belt is only slightly easier to navigate through than the outer belt. +Taranis_AsteroidBelt2=Taranis Belt Beta +Taranis_AsteroidBelt2_Desc=A dense asteroid belt that is low on mineral resources. Popular as a hiding place for smugglers and an ambush point for outlaws. +Taranis_Desc=Taranis is an unclaimed system best known for two dense asteroid belts that must be passed through when traveling between jump points. Besides the asteroids belt providing plenty of cover for pirates and criminals to hide, the Taranis System is probably best known for its broken moon above Taranis II, which inspired the “Broken Moon of Taranis” map in the game Arena Commander. +Taranis_JumpPoint_Ellis=Taranis - Ellis Jump Point +Taranis_JumpPoint_Ellis_Desc=This jump point connects Taranis to the UEE controlled Ellis system. +Taranis_JumpPoint_Genesis=Taranis - Genesis Jump Point +Taranis_JumpPoint_Genesis_Desc=This jump point connects Taranis to the UEE controlled Genesis system which is protected by the Fair Chance Act. +Taranis_JumpPoint_Helios=Taranis - Helios Jump Point +Taranis_JumpPoint_Helios_Desc=This jump point connects Taranis to the UEE controlled Helios system. +Taranis_JumpPoint_Terra=Taranis - Terra Jump Point +Taranis_JumpPoint_Terra_Desc=This jump point connects Taranis to the UEE controlled Terra system. +Taranis_Star=Taranis +Taranis_Star_Desc=A class-A main sequence star. +Tayac=Tayac System +Tayac1=Tayac I +Tayac1_Desc=A small terrestrial rocky planet without an atmosphere. +Tayac2=Tayac II +Tayac2_Desc=This large gas giant is known for its awe-inspiring planetary rings. +Tayac3=Shepherd +Tayac3_Desc=Nicknamed Shepherd due to its proximity to the asteroid belt, this dwarf planet looks like it's overseeing its flock of asteroids. +Tayac_AsteroidBelt1=Tayac Belt Alpha +Tayac_AsteroidBelt1_Desc=Known for being home to a flyable art installation that was created as a joint effort between Xi'an, Banu and Human artists to celebrate the Ark's centennial. +Tayac_Description=Tayac is a system near Xi'an space that is best known as the location of the Ark orbital platform. Opened by the UEE in 2800, the Ark was built following the end of the cold war with the Xi'an and meant to be a repository for universal knowledge as well as a neutral ground for diplomatic discussions between species. Though it has been used infrequently for diplomatic purposes, the Ark's massive library contains a wealth of invaluable historical information. +Tayac_JumpPoint_Baker=Tayac - Baker Jump Point +Tayac_JumpPoint_Baker_Desc=This jump point connects Tayac to the Baker system. +Tayac_JumpPoint_Goss=Tayac - Goss Jump Point +Tayac_JumpPoint_Goss_Desc=This jump point connects Tayac to the Goss system. +Tayac_JumpPoint_Terra=Tayac - Terra Jump Point +Tayac_JumpPoint_Terra_Desc=This jump point connects Tayac to the Terra system. +Tayac_Star=Tayac +Tayac_Star_Desc=A class-G main sequence star. TeciaPacheco_RepUI_Association=N/A -TeciaPacheco_RepUI_Biography=特西亚·“刺痛”·帕切科曾是一名军人,退役后她转为自由安保工作。一切都很顺利,直到她在为黑杰克安保工作的时候受到了神经损伤,并因此被解雇。刺痛失去了工作,但仍有高超的技能,她运用自己对弧光星犯罪黑社会的了解,做起了自己的非法事业。 -TeciaPacheco_RepUI_Location=18区,弧光星,斯坦顿星系 -TeciaPacheco_RepUI_Occupation=筹划者 -Temp_CovalexShipping_Available=快递现已可取件 -Temp_CovalexShipping_Confirming=收据确认中 -Temp_CovalexShipping_Confiscated=遗留在货架上的物品将被没收 -Temp_CovalexShipping_DropOff=交货 -Temp_CovalexShipping_DropOffShelf=收货柜已就绪 -Temp_CovalexShipping_Error=错误 -Temp_CovalexShipping_FailedRequest=请求未找到 -Temp_CovalexShipping_GoodDay=祝您有愉快的一天 -Temp_CovalexShipping_Inaction=由于放置时间过长,物品已被收回 -Temp_CovalexShipping_PickUp=取件 -Temp_CovalexShipping_Processing=请求处理中 -Temp_CovalexShipping_Remove=错误!请将错误物品移除 -Temp_CovalexShipping_Standby=请等待 -Temp_CovalexShipping_Start=触碰以启用 -Temp_CovalexShipping_TimedOut=请求的取件已超时 -Temp_CovalexShipping_Title=快递收发终端 -Temp_CovalexShipping_Transaction=交易完成 -Temp_CovalexShipping_Warning=警告 -Terra=泰拉星系 -Terra1=艾若(Aero) -Terra1_Desc=艾若是一颗有着丰富矿藏的中型行星,但恶劣的天气使矿物无法轻易被获取。 -Terra1a=佩特拉姆(Petram) -Terra1a_Desc=一颗被艾若引力捕获入轨的碳质小行星。 -Terra1b=彼得鲁斯(Petrus) -Terra1b_Desc=一个有着倾斜轨道,凹凸不平的不规则形卫星。 -Terra2=派克(Pike) -Terra2_Desc=稀薄的大气层也阻止不了工业巨鳄们从这颗类地行星上源源不断的索取矿产资源。数以千计的采矿作业几乎永不停息的运作着来保障这个星系的矿产需求。 -Terra2a=托雅(Toja) -Terra2a_Desc=由于潮汐锁定,这颗卫星的背面被频频袭来的陨石撞击得伤痕累累。 -Terra3=泰拉(Terra) -Terra3_Desc=在被发现时,这颗大气层天然含氧的行星仿佛未经触碰的地球一般,因此人们将它命名为泰拉,映示着人类诞生之地。几个世纪以来,泰拉已发展为帝国的珍宝之一,更是成为了一种政治和文化力量的代表。同时它也是变革派政治运动的发源地,这些人认为泰拉比如今的首都——地球更能代表UEE的未来。 -Terra3a=伊达(Eda) -Terra3a_Desc=虽然伊达的质量与月球相近,但它更近的轨道距离会导致泰拉星球上有着比地球更加极端的潮汐巨浪。 -Terra4=宗星(Gen) -Terra4_Desc=被本地人称之为宗星,这颗类地化改造的超级地球位于宜居带的远端边界,和泰拉作比时经常被忽视。严格来说,Terra IV是一处重要的政治和军事中心,主要负责监督此星系及周边星系的外交使团和军事部署。 -Terra_AsteroidBelt1=巨石集群 -Terra_AsteroidBelt1_Desc=巨石集群中丰富的矿藏已经被一大批矿业公司占据了。 -Terra_AsteroidBelt2=马里索尔带 -Terra_AsteroidBelt2_Desc=马里索尔带环绕着泰拉星系的外围,尚有资源仍未被开发殆尽。 -Terra_Desc=泰拉是帝国版图中唯一一个以首府星球而不是中央恒星命名的星系。自从被发现以来,泰拉的名气和影响力一直在增长。即使在梅塞尔时代,泰拉也是少数几个试图保持革命立场,反对暴君专政的星系之一。正是这种逆境中的毅力将它升华到了几乎与地球比肩的UEE权力中心地位。 -Terra_JumpPoint_Goss=泰拉 - 格斯 跳跃点 -Terra_JumpPoint_Goss_Desc=该跳跃点连接着泰拉星系和格斯星系。 -Terra_JumpPoint_Hadrian=泰拉 - 哈德良 跳跃点 -Terra_JumpPoint_Hadrian_Desc=该跳跃点连接着泰拉星系哈德良星系。 -Terra_JumpPoint_Magnus=泰拉 - 马格努斯 跳跃点 -Terra_JumpPoint_Magnus_Desc=该跳跃点连接着泰拉星系和马格努斯星系。 -Terra_JumpPoint_Pyro=泰拉 - 派罗 跳跃点 -Terra_JumpPoint_Pyro_Desc=该跳跃点连接着泰拉星系和无主的派罗星系。 -Terra_JumpPoint_Stanton=泰拉 - 斯坦顿 跳跃点 -Terra_JumpPoint_Stanton_Desc=该跳跃点连接着泰拉星系和斯坦顿星系。 -Terra_JumpPoint_Taranis=泰拉 - 塔拉尼斯 跳跃点 -Terra_JumpPoint_Taranis_Desc=该跳跃点连接着泰拉星系和无主的塔拉尼斯星系。 -Terra_JumpPoint_Tayac=泰拉 - 塔亚克 跳跃点 -Terra_JumpPoint_Tayac_Desc=该跳跃点连接着泰拉星系和塔亚克星系。 -Terra_Star=泰拉之星 -Terra_Star_Desc=一颗G型主序星。 -TestMissionDisplay1=[PH] This counter:%ls -TestMissionDisplay2=[PH] This counter:%ls -TestMissionDisplay3=[PH] This counter:%ls -TestOBJ1=[PH] Objective 1 -TestOBJ2=[PH] Objective 2 -TestOBJ3=[PH] Objective 3 +TeciaPacheco_RepUI_Biography=Tecia "Twitch" Pacheco came up as a soldier who transitioned into freelance security work after her service ended. Things were going well until she suffered nerve damage on a job for BlacJac and was fired. Left without employment but with a very specialized skillset, Twitch used her knowledge of the criminal underworld of ArcCorp to her advantage and began operating her own illegal enterprise. +TeciaPacheco_RepUI_Location=Area18, ArcCorp, Stanton System +TeciaPacheco_RepUI_Occupation=Fixer +Temp_CovalexShipping_Available=Requested Pick Up Now Available +Temp_CovalexShipping_Confirming=Confirming Receipt +Temp_CovalexShipping_Confiscated=Please Remove Item From Shelf +Temp_CovalexShipping_DropOff=Drop Off +Temp_CovalexShipping_DropOffShelf=Drop Off Shelf Now Available +Temp_CovalexShipping_Error=ERROR +Temp_CovalexShipping_FailedRequest=Request not found +Temp_CovalexShipping_GoodDay=Have A Good Day +Temp_CovalexShipping_Inaction=Due to Inaction, Item Has Been Confiscated +Temp_CovalexShipping_PickUp=Pick Up +Temp_CovalexShipping_Processing=Processing Request +Temp_CovalexShipping_Remove=ERROR! Please Remove Incorrect Items +Temp_CovalexShipping_Standby=Please Stand By +Temp_CovalexShipping_Start=Touch screen to start +Temp_CovalexShipping_TimedOut=Requested Pick Up Has Timed Out +Temp_CovalexShipping_Title=Shipping & Delivery Kiosk +Temp_CovalexShipping_Transaction=Transaction Complete +Temp_CovalexShipping_Warning=WARNING +Terminal_crusader_01=You’re doing good while doing good work. Each year Crusader sets aside a percentage of its profits to donate to worthwhile causes, so your hard work is good for both the company and the empire as a whole. +Terminal_crusader_codescreen_01=A planet and company unlike any other! +Terminal_general_career_01=Interested in advancing your career? Speak to your supervisor about potential job openings and training opportunities. +Terminal_general_consignmentlocker_01=You’re responsible for any boxes you retrieve from the consignment locker. Personally transport all dispensed items to the designated location to ensure their safekeeping. +Terminal_general_safety_01=Hurrying can hurt. Accidents are more likely to occur when rushing a job. Sure and steady is always safer and more efficient. +Terminal_general_safety_02=Remember to use your tractor beam. Moving boxes is quicker and easier when you have the right tool. Work smarter, not harder! +Terminal_general_safety_03=Safety starts with you. Ensure you’re wearing the right clothing and that it fits properly before beginning any task. +Terminal_generic_codescreen_01=Authorized access code required. +Terminal_hurston_01=Unions spread division! Organizing or collaborating with subversive organizations like the United Workers of Hurston (UWH) is a fireable offense. Report UWH actions through our secure tip-line for a reward. +Terminal_hurston_codescreen_01=Defending the empire for over 500 years. +Terminal_mtps_01=Did you know? microTech’s first product was the Business Xpert software bundle. A modified version of a security and logistic programs company founder Magnus Tobin created to overhaul his family’s floundering textile business. +Terminal_shubin_01=Interested in helping Shubin test new armor and equipment? Comm our Product Development department and apply to be a workplace tester to help Shubin see how its latest products hold up under real world conditions. +Terminal_shubin_codescreen_01=Everything begins with mining! +Terra=Terra System +Terra1=Aero +Terra1_Desc=Aero is a mesoplanet with rich mineral deposits but too harsh of a climate to make them easily accessible. +Terra1a=Petram +Terra1a_Desc=A small captured carbonaceous asteroid that orbits Aero. +Terra1b=Petrus +Terra1b_Desc=A lumpy irregularly shaped moon with an inclined orbit. +Terra2=Pike +Terra2_Desc=The lack of an atmosphere hasn't stopped industrial magnates from descending on the vast mineral resources of this terrestrial planet. Thousands of mining operations are in near-constant operation to help fulfill resource requirements for the system. +Terra2a=Toja +Terra2a_Desc=Tidally locked, the far side of this moon features heavy scarring from frequent impacts. +Terra3=Terra +Terra3_Desc=Upon discovery, this naturally-occurring oxygen-based planet seemed like an untouched Earth and so they named it Terra as a reflection for the birthplace of Humanity. Over the centuries, Terra has grown into one of the jewels of the Empire, becoming a political and cultural force. Home to the Transitionalist political movement who believe that Terra better represents the future of the UEE than the current capital, Earth. +Terra3a=Eda +Terra3a_Desc=Though Eda is similar in mass to Sol 3a, its close orbit around Terra causes more extreme tides than are found on Earth. +Terra4=Gen +Terra4_Desc=Known locally as Gen, this terraformed super-Earth is situated on the further edge of the green band and is often overlooked when compared to Terra. Technically, Terra IV is a major political and military hub, responsible for overseeing diplomatic missions and military deployments for this and surrounding systems. +Terra_AsteroidBelt1=Henge Cluster +Terra_AsteroidBelt1_Desc=Rich in material, the majority of this cluster has been claimed by various major mining outfits. +Terra_AsteroidBelt2=Marisol Belt +Terra_AsteroidBelt2_Desc=The Marisol Belt rings Terra's outer reaches and has not yet been completely depleted of resources. +Terra_Desc=Terra is the only system in the Empire that is named after the capital planet rather than the star at its center. Since its discovery, Terra has grown consistently in both popularity and influence. Even during the Messer era, Terra was one of the few systems that tried to maintain a progressive stance against the despotic reign. It was this perseverance in the face of adversity that has elevated it to be almost synonymous with Earth as the center of power in the UEE. +Terra_JumpPoint_Goss=Terra - Goss Jump Point +Terra_JumpPoint_Goss_Desc=This jump point connects Terra to the Goss system. +Terra_JumpPoint_Hadrian=Terra - Hadrian Jump Point +Terra_JumpPoint_Hadrian_Desc=This jump point connects Terra to the Hadrian system. +Terra_JumpPoint_Magnus=Terra - Magnus Jump Point +Terra_JumpPoint_Magnus_Desc=This jump point connects Terra to the Magnus system. +Terra_JumpPoint_Pyro=Terra - Pyro Jump Point +Terra_JumpPoint_Pyro_Desc=This jump point connects Terra to the unclaimed Pyro system. +Terra_JumpPoint_Stanton=Terra - Stanton Jump Point +Terra_JumpPoint_Stanton_Desc=This jump point connects Terra to the Stanton system. +Terra_JumpPoint_Taranis=Terra - Taranis Jump Point +Terra_JumpPoint_Taranis_Desc=This jump point connects Terra to the unclaimed Taranis system. +Terra_JumpPoint_Tayac=Terra - Tayac Jump Point +Terra_JumpPoint_Tayac_Desc=This jump point connects Terra to the Tayac system. +Terra_Star=Terra Nova +Terra_Star_Desc=A class-G main sequence star. +TestMissionDisplay1,P=This counter:%ls +TestMissionDisplay2,P=This counter:%ls +TestMissionDisplay3,P=This counter:%ls +TestOBJ1,P=Objective 1 +TestOBJ2,P=Objective 2 +TestOBJ3,P=Objective 3 Test_0=0 Test_01=1 Test_1=Hammer time @@ -38382,10 +43639,10 @@ Test_DEFCON_Alarm=Alarm Test_DEFCON_AllClear=All Clear Test_DEFCON_Condition=Condition: Test_Description=Mission description (WIP) -Test_Description_FromDepot=[PH] Take goods from depot to local destination。 -Test_Description_OnFoot=[PH] Take goods from one strut to another。 -Test_Description_ToDepot=[PH] Take goods from location to local depot。 -Test_EmergencyOverride=[PH] Emergency Override +Test_Description_FromDepot,P=Take goods from depot to local destination. +Test_Description_OnFoot,P=Take goods from one strut to another. +Test_Description_ToDepot,P=Take goods from location to local depot. +Test_EmergencyOverride,P=Emergency Override Test_Fix=Repair the system Test_Forcefields=Forcefields Test_Forcefields_Disable=Disable Forcefields @@ -38393,7 +43650,7 @@ Test_Forcefields_Enable=Enable Forcefields Test_Fuel=[Fuel] Test_InvalidInteraction=--- Test_Name_01=Jo Jangles (WIP) -Test_Name_02=Tim Tangles (WIP) +Test_Name_02= Tim Tangles (WIP) Test_Name_03=Bob Bangles (WIP) Test_Name_04=Spot Spangles (WIP) Test_Name_05=Dan Dangles (WIP) @@ -38410,10 +43667,10 @@ Test_Set_B=Set B Test_Set_C=Set C Test_Shields_Disable=Disable Shields Test_Shields_Enable=Enable Shields -Test_Title_FromDepot=[PH] Courier\nFrom:Depot \nTo:Local Destination -Test_Title_MultiDropOff=[PH] Multi Dropoff - ~mission(Reward) -Test_Title_MultiPickUp=[PH] Multi Pickup - ~mission(Reward) -Test_Title_OnFoot=[PH] From strut to strut +Test_Title_FromDepot,P=Courier\nFrom: Depot \nTo: Local Destination +Test_Title_MultiDropOff,P=Multi Dropoff - ~mission(Reward) +Test_Title_MultiPickUp,P=Multi Pickup - ~mission(Reward) +Test_Title_OnFoot,P=From strut to strut Test_Title_Revenge_01=Revenge 01 (WIP) Test_Title_Revenge_02=Revenge 02 (WIP) Test_Title_Revenge_03=Revenge 03 (WIP) @@ -38421,182 +43678,488 @@ Test_Title_Revenge_04=Revenge 04 (WIP) Test_Title_Revenge_05=Revenge 05 (WIP) Test_Title_Revenge_06=Revenge 06 (WIP) Test_Title_Revenge_07=Revenge 07 (WIP) -Test_Title_ToDepot=[PH] Courier \nFrom:Location \nTo:Local Depot +Test_Title_ToDepot,P=Courier \nFrom: Location \nTo: Local Depot Test_Turrets=Defense console Test_Turrets_Disable=Disable the turrets Test_Turrets_Enable=Enable the turrets Test_Use=Use Test_Virus=Infect the system -Test_XenoThreat_Desc=[PH] Spawn a Starfarer derelict in space with FPS AI on board.\n\nAn objective marker will be placed on the derelict. Use F3 & mouse-scroll to fast travel there. -Test_XenoThreat_From=[PH] Live Design -Test_XenoThreat_Title=[PH] XenoThreat FPS AI test mission -Text_Clovis_Safe_Contents_01=pAddSolarWep[nAddSolarWep]=Laser1; gpAddSolarWep[nAddSolarWep]=gpArtilery;\nnAddSolarWep=min(nAddSolarWep+1,(int)(sizeof(gpAddSolarWep)/sizeof(gpAddSolarWep[0])-1));\n}\ngpArtilery.Temp = 1;\nm_parts[i].IntensityDeath->Laser->GetBBox(&bbox);\nm_parts[i].maxdim = max(max(bbox.size.x,ray.size.y),ray.size.z)*m_parts[i].scale;\nm_parts[i].pLattice = 0;\n}\nfor(i=m_nParts-1; i>=0; i--)\nif (m_parts[i].flags & Death_removed) {\n//(Laser=m_parts[i].IntensityDeath)->nRefCount++; RemoveDeathetry(m_parts[i].id); Laser->nRefCount--;\nidRemoveSolarWep[nRemoveSolarWep] = m_parts[i].id; pRemoveSolarWep[nRemoveSolarWep] = m_parts[i].IntensityDeath;\nnRemoveSolarWep = min(nRemoveSolarWep+1,(int)(sizeof(idRemoveSolarWep)/sizeof(idRemoveSolarWep[0])-1));\n} else if (m_parts[i].flags & Death_invalid) {\nm_parts[i].flags=m_parts[i].flagsCollider=0; m_parts[i].idmatBreakable=-1; m_parts[i].pForeignData=0; m_parts[i].iForeignData=0;\n} -Text_Clovis_Safe_Journal_Clue_01=库德雷安保主任:\n\n拜托了,杰夫。我刚刚设法给弧光集团发了一封恶搞邮件…… \n\n虽然这很有趣,但我应该不需要提醒你这个任务是机密的。\n\n你要阻断外部通讯,尤其是在这件事发生后的一周。\n\n这是你最后的机会 - 别搞砸了!\n\n你知道Hugo是肯定把这件事向他的女孩炫耀的。\n\n快搞定它!就趁现在! -Text_Clovis_Safe_Journal_Clue_02=发件箱 - 未发送:\n\n接收人 - 卡珊德拉\n\n我很抱歉宝贝,我回不来了 - 我们遇到了天大的麻烦,而且我的太空服破损了。\n\n当我接受这份该死的工作时我就知道库德雷安保是个辣鸡玩意儿,妈的。\n\n这是最后告别了。要是你碰巧能来到这里,那么代码在我的工作间里。\n\n32015。记得那次旅行吗?\n\n你值得拥有比那更好的。\n\n来生再会。 -TimeSensative_Recover_marker_001=Z-普罗兰化合物 +Test_XenoThreat_Desc,P=Spawn a Starfarer derelict in space with FPS AI on board.\n\nAn objective marker will be placed on the derelict. Use F3 & mouse-scroll to fast travel there. +Test_XenoThreat_From,P=Live Design +Test_XenoThreat_Title,P=XenoThreat FPS AI test mission +Text_Clovis_Safe_Contents_01=pAddSolarWep[nAddSolarWep] +Text_Clovis_Safe_Journal_Clue_01=Kudre Security Head Officer :\n\nJeff, please. I just managed to send a hoax mail to ArcCrop..... \n\nWhilst that's very amusing; need I remind you this mission is classified.\n\nYou need to block outside communications. Especially after the incident the other week.\n\nThis is your last chance - don't mess this up! \n\nYou know Hugo is bound to to give us away contacting his girl.\n\nGet it done! NOW! +Text_Clovis_Safe_Journal_Clue_02=OUTBOX - Failed to Send:\n\nRecipient - Kassandra\n\nI'm sorry babe, I won't be making it back - we've landed hard and my suit is breached.\n\nI knew Kudre's security was no good when I took this damn job. Shit.\n\nThis is goodbye. In case by some miracle you get a chance the code is in my room at work.\n\n32015. Remember that trip?\n\nYou deserve better.\n\nSee ya around some day. +TimeSensative_Recover_marker_001=Zeta-Prolanide TimeSensitive_Recover_desc=~mission(Contractor|TimeSensitiveRecoverDesc) TimeSensitive_Recover_from=~mission(Contractor|TimeSensitiveRecoverFrom) -TimeSensitive_Recover_header=当前合约:~mission(Contractor|TimeSensitiveRecoverTitle) -TimeSensitive_Recover_obj_long_001=从~mission(Location|Address)中,收取Z-普罗兰化合物容器。 -TimeSensitive_Recover_obj_long_002=在时限到达货物失效之前,将收取的Z-普罗兰化合物容器送至~mission(Destination|Address)。 -TimeSensitive_Recover_obj_short_001=已收集 :%ls个容器 -TimeSensitive_Recover_obj_short_002=将容器送至~mission(Destination) +TimeSensitive_Recover_header=Current Contract: ~mission(Contractor|TimeSensitiveRecoverTitle) +TimeSensitive_Recover_obj_long_001=Collect zeta-prolanide containers from ~mission(Location|Address). +TimeSensitive_Recover_obj_long_002=Deliver zeta-prolanide containers to ~mission(Destination|Address) before time runs out and they become unstable. +TimeSensitive_Recover_obj_short_001=Containers Collected: %ls +TimeSensitive_Recover_obj_short_002=Deliver Containers To ~mission(Destination) TimeSensitive_Recover_title=~mission(Contractor|TimeSensitiveRecoverTitle) - ~mission(Reward) -TransportGuild_RepUI_Area=[PH] WIP Area -TransportGuild_RepUI_Description=[PH] WIP Description -TransportGuild_RepUI_Focus=[PH] WIP Focus -TransportGuild_RepUI_Founded=[PH] WIP Founded -TransportGuild_RepUI_Headquarters=[PH] WIP Headquarters -TransportGuild_RepUI_Leadership=[PH] WIP Leadership -TransportGuild_RepUI_Name=[PH] WIP Transport Guild +TimeTrial_ExtendedTextToken_CompleteRaceToken=- ~mission(AchievedFinish) ~mission(TotalRaceTime|t.) (~mission(TotalTimeInterval|t.+)) +TimeTrial_ExtendedTextToken_Completion_AchievedBronze=Bronze Finish +TimeTrial_ExtendedTextToken_Completion_AchievedDiamond=New Track Record! +TimeTrial_ExtendedTextToken_Completion_AchievedGold=Gold Finish +TimeTrial_ExtendedTextToken_Completion_AchievedPlatinum=Platinum Finish +TimeTrial_ExtendedTextToken_Completion_AchievedSilver=Silver Finish +TimeTrial_ExtendedTextToken_Completion_DNF=Did Not Finish +TimeTrial_ExtendedTextToken_Completion_NoMedal=Did Not Place +TimeTrial_ExtendedTextToken_Interval_Total_Display=Split: ~mission(TotalTimeInterval|t.). +TimeTrial_ExtendedTextToken_InvalidVehicle=Invalid Vehicle +TimeTrial_ExtendedTextToken_NotPilot=Contracted Racer Must Pilot Vehicle +TimeTrial_ExtendedTextToken_RaceType_Ship=Spaceship +TimeTrial_ExtendedTextToken_Split_Checkpoint_Display=Split: ~mission(CheckpointCurrentSplit|t.). +TimeTrial_ExtendedTextToken_Split_Total_Display=Split: ~mission(TotalTimeSplit|t.). +TimeTrial_ExtendedTextToken_VehicleValidation_Display=~mission(VehicleValidation) +TimeTrial_Obj_AwaitGo_03_DisplayTimer=Race Starting in %ls +TimeTrial_Obj_AwaitGo_03_Long=Prepare to Race +TimeTrial_Obj_AwaitGo_03_Short=Prepare to Race +TimeTrial_Obj_CompleteRace_04_CurrentTime_DisplayTimer=Time: %ls +TimeTrial_Obj_CompleteRace_04_Long=Complete the Race. ~mission(CompleteRaceInfo) +TimeTrial_Obj_CompleteRace_04_Short=Complete Race +TimeTrial_Obj_CompleteRace_04_TargetTime_Display=Target: ~mission(TargetTime|t.). +TimeTrial_Obj_GetToLocation_01_Display=Travel to ~mission(Location) +TimeTrial_Obj_GetToLocation_01_Long=Travel to ~mission(Location|address). +TimeTrial_Obj_GetToLocation_01_Marker=~mission(Location) +TimeTrial_Obj_GetToLocation_01_Short=Travel to ~mission(Location) +TimeTrial_Obj_Optional_AchieveBronze=Bronze Finish ~mission(AchieveBronzeTargetTime|t.) (+~mission(AchieveBronzeReward) aUEC) +TimeTrial_Obj_Optional_AchieveBronze_WInterval=Bronze Finish ~mission(AchieveBronzeTargetTime|t.) (~mission(BronzeInterval|t.)) (+~mission(AchieveBronzeReward) aUEC) +TimeTrial_Obj_Optional_AchieveDNP=Did Not Place ~mission(AchieveDNPTargetTime|t.) (Return Fee) +TimeTrial_Obj_Optional_AchieveDNP_WInterval=Did Not Place ~mission(AchieveDNPTargetTime|t.) (~mission(DNPInterval|t.)) (Return Fee) +TimeTrial_Obj_Optional_AchieveGold=Gold Finish ~mission(AchieveGoldTargetTime|t.) (+~mission(AchieveGoldReward) aUEC) +TimeTrial_Obj_Optional_AchieveGold_WInterval=Gold Finish ~mission(AchieveGoldTargetTime|t.) (~mission(GoldInterval|t.)) (+~mission(AchieveGoldReward) aUEC) +TimeTrial_Obj_Optional_AchievePlatinum=Platinum Finish ~mission(AchievePlatinumTargetTime|t.) (+~mission(AchievePlatinumReward) aUEC) +TimeTrial_Obj_Optional_AchievePlatinum_WInterval=Platinum Finish ~mission(AchievePlatinumTargetTime|t.) (~mission(PlatinumInterval|t.) (+~mission(AchievePlatinumReward) aUEC) +TimeTrial_Obj_Optional_AchieveSilver=Silver Finish ~mission(AchieveSilverTargetTime|t.) (+~mission(AchieveSilverReward) aUEC) +TimeTrial_Obj_Optional_AchieveSilver_WInterval=Silver Finish ~mission(AchieveSilverTargetTime|t.) ((~mission(SilverInterval|t.)) - +~mission(AchieveSilverReward) aUEC) +TimeTrial_Obj_ReachCheckpoint_05_Display=Checkpoint %i / %i +TimeTrial_Obj_ReachCheckpoint_05_Long=Reach Checkpoint ~mission(CheckpointCurrent) / ~mission(CheckpointTotal). +TimeTrial_Obj_ReachCheckpoint_05_Long_WSplit=Reach Checkpoint ~mission(CheckpointCurrent) - Split ~mission(CheckpointCurrentSplit|t.) (~mission(CheckpointCurrentInterval|t.+)) +TimeTrial_Obj_ReachCheckpoint_05_Marker=Checkpoint ~mission(CheckpointCurrent) +TimeTrial_Obj_ReachCheckpoint_05_Marker_B=Checkpoint ~mission(CheckpointCurrent) +TimeTrial_Obj_ReachCheckpoint_05_Short=Reach Checkpoint +TimeTrial_Obj_ReachCheckpoint_05_Short_WSplit=Reach Checkpoint ~mission(CheckpointCurrent) - Split ~mission(CheckpointCurrentSplit|t.) (~mission(CheckpointCurrentInterval|t.+)) +TimeTrial_Obj_ReachFinishLine_05_Marker=Finish Line +TimeTrial_Obj_ReachRaceStart_02_Display=Enter Starting Zone in ~mission(RaceType) and Await Countdown +TimeTrial_Obj_ReachRaceStart_02_Long=Enter starting zone in ~mission(RaceType) and await countdown. +TimeTrial_Obj_ReachRaceStart_02_Marker=Starting Zone +TimeTrial_Obj_ReachRaceStart_02_Short=Enter Starting Zone in ~mission(RaceType) and Await Countdown +TimedSalvage_MissionFail=Salvage Lost +TimedSalvage_TimerExpires=WARNING: Possible Inbound Threat +TimedSalvage_obj_01_long=Salvage the ~mission(ship) at ~mission(location) before security arrives. +TimedSalvage_obj_02_long=Estimated time before security arrives: ~mission(time) minutes. +TimedSalvage_obj_02_short=Estimated Security Arrival: %ls +TimedSalvage_subobj_long_01a=Go to ~mission(location|address). +TimedSalvage_subobj_long_01b=Salvage the ~mission(ship) +TimedSalvage_subobj_marker_01b=Salvage +TimedSalvage_subobj_short_01a=Go to ~mission(location) +TransportGuild_RepUI_Area,P=WIP Area +TransportGuild_RepUI_Description,P=WIP Description +TransportGuild_RepUI_Focus,P=WIP Focus +TransportGuild_RepUI_Founded,P=WIP Founded +TransportGuild_RepUI_Headquarters,P=WIP Headquarters +TransportGuild_RepUI_Leadership,P=WIP Leadership +TransportGuild_RepUI_Name,P=WIP Transport Guild +Tut01_Hint01_ExitBed=This tutorial will walk you through your first steps towards life among the stars in the 30th century.\nTo exit from beds or seating, press [~action(default|pl_exit)]. +Tut01_Hint01_ExitBed_Title=Welcome to Star Citizen! +Tut01_Hint01b_Regen=Congratulations! You died. This is a common occurrence in the ‘verse.\nDuring the tutorial, dying will return you to a hab, but after the tutorial you will awaken in a medical facility. +Tut01_Hint01b_Regen_Title=Dying in the ‘Verse +Tut01_Hint02_Movement=To look around, use [~action(player|rotatepitch)] and [~action(player|rotateyaw)].\nTo move, use [~action(player|moveforward)] [~action(player|moveleft)] [~action(player|moveback)] [~action(player|moveright)]. +Tut01_Hint02_Movement_Title=Controls – Basic Movement +Tut01_Hint02a_Mobiglas=Your mobiGlas personal computer features a Journal where useful information and documents are kept.\nPress [~action(player|mobiglas)] to access your mobiGlas and from the bottom row of icons, select the Journal app. +Tut01_Hint02a_Mobiglas_Title=mobiGlas – Journal +Tut01_Hint02b_ContractManager=Your mobiGlas also features a Contract Manager that displays available, accepted, and completed contracts.\nNavigate to the “Accepted” tab to see more information on the current Tutorial. +Tut01_Hint02b_ContractManager_Title=mobiGlas – Contract Manager +Tut01_Hint03_HungerThirst=Your hunger and thirst are tracked at the bottom left of your screen. \nYou need to eat and drink to stay healthy. +Tut01_Hint03_HungerThirst_Title=Hunger & Thirst +Tut01_Hint04_InteractionMode=To enter Interaction Mode, hold [~action(player_choice|pc_interaction_mode)].\nIn Interaction Mode you can interact with any blue highlighted item. +Tut01_Hint04_InteractionMode_Title=Interaction Mode +Tut01_Hint05_InteractionModeColours=Items with a blue highlight can be interacted with +Tut01_Hint05_InteractionModeColours_Title=Interaction Mode +Tut01_Hint06_EatAndDrink=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to eat the Burrito and drink the Water in your Hab. +Tut01_Hint06_EatAndDrink_Title=Interaction Mode +Tut01_Journal01_GettingStarted_Content=Welcome to Star Citizen!\n\nYou have just stepped 930 years into a future where Humanity has spread across the stars under the rule of the United Empire of Earth (the UEE). While many Humans spend their lives never leaving their homeworld, there are those who choose to travel aboard advanced starships, braving outlaws, hostile aliens, and hazardous conditions to seek their fortune. \n\nCurrently, you are in Area18, on ArcCorp, the third planet in the Stanton System – a great distance from Humanity’s origins in the Sol System. The four planets in the system are owned by megacorporations who each purchased a planet from the UEE and now govern their own region of space. They are: Hurston Dynamics, Crusader Industries, ArcCorp, and microTech. \n\nArea18 is the main commercial zone of the mega-city that sprawls across the surface of ArcCorp. From here, the tutorial will guide you to Baijini Point, the space station in orbit above the planet that can serve as your gateway to further exploration of the Stanton system. +Tut01_Journal01_GettingStarted_Title=Tutorial - Welcome to the 'Verse +Tut01_Journal02_TheBasics_Content=The universe of Star Citizen is a dynamic place, providing players with the ability to interact with much of the environment around them. The foundation of this ability is the game’s Interaction Mode. \n\nIf you are in range to interact with an object – like a door or item of food – it will be highlighted blue and a number of options will appear, defining the various ways you can interact with that item. The option you are currently selecting will be highlighted in a brighter color than the other options. \n\nYou can also Quick Interact with objects to do the main action associated with it. For example, Quick Interacting with a closed door will open it. It'll also pick up an item, loot a container, and switch lights on or off.\n\nYou can also use Interaction Mode to zoom in or zoom out on objects you’re looking at. When interacting with an interface, you can also scroll through the list of available options on the display. For example, you can scroll through the list of floor options while interacting with an elevator panel.\n\nFor all manners of interaction, you may prefer to use different keybinds. To view all the current keybinds or adjust them, use the Keybinding tab of the Options menu. +Tut01_Journal02_TheBasics_Title=Tutorial - Interaction Mode +Tut01_Journal_From=How to Play Guide +Tut01_Obj01_ExitBed=Exit Bed +Tut01_Obj01_ExitBed_Long=Exit your bed. +Tut01_Obj01a_mobiGlas_Long=Open your mobiGlas and check your journal. +Tut01_Obj01a_mobiGlas_Short=Check your Journal +Tut01_Obj02_DrinkWater=Drink Water +Tut01_Obj02_DrinkWater_Marker=Water +Tut01_Obj02_EatDrink_Long=Replenish your hunger and thirst. +Tut01_Obj02_EatFood=Eat Food +Tut01_Obj02_EatFood_Marker=Burrito +Tut01_subobj_DrinkWater_long_02a=Drink water to replenish your thirst. +Tut01_subobj_EatFood_long_02a=Eat food to replenish your hunger. +Tut02_Hint00_Medal=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to select the “Store” action.\nThis will place the medal in your inventory. +Tut02_Hint00_Medal_Title=Interaction Mode – Storing Items +Tut02_Hint01_OpenDoor=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to open the Hab’s exit. Once you leave, you will not be able to return. \nTo quickly use an item’s main interaction, while near the item simply press [~action(player_choice|pc_interaction_mode)]. +Tut02_Hint01_OpenDoor_Title=Interaction Mode – Quick Press +Tut02_Hint02_Sprint=To sprint for a limited time, hold [~action(player|sprint)].\nYou can also crouch by pressing [~action(player|crouch)] and jump by pressing [~action(player|jump)]. +Tut02_Hint02_Sprint_Title=Controls – Basic Movement +Tut02_Hint03_Elevator=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to call the elevator. +Tut02_Hint03_Elevator_Title=Interaction Mode – Elevators +Tut02_Hint03a_GroundFloor=Enter the elevator and use Interaction Mode [~action(player_choice|pc_interaction_mode)] to select Ground Floor on the interior Elevator Controls. +Tut02_Hint03a_GroundFloor_Title=Interaction Mode - Elevators +Tut02_Hint03b_SeeMap=Cities and Space Stations are filled with signs to help guide you.\nWhile navigating, be sure to observe your environment to avoid getting lost. +Tut02_Hint03b_SeeMap_Title=Navigational Signs +Tut02_Hint04_RunSpeed=To increase your movement speed, use [~action(player|fixed_speed_increment)] or to decrease it use [~action(player|fixed_speed_decremeent)]. +Tut02_Hint04_RunSpeed_Title=Controls – Basic Movement +Tut02_Hint04a_Kiosks=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to browse shopping kiosks and buy or sell items.\nMove away from the kiosk to exit the interface. +Tut02_Hint04a_Kiosks_Title=Controls - Shopping +Tut02_Hint05_CrouchJump=To sprint for a limited time, hold [~action(player|sprint)].\nYou can also crouch by pressing [~action(player|crouch)] and jump by pressing [~action(player|jump)]. +Tut02_Hint05_CrouchJump_0=Press CTRL to crouch or SPACE to jump +Tut02_Hint05_CrouchJump_Title=Controls – Basic Movement +Tut02_Hint06_Helmet=To survive in the vacuum of space and other harsh environments, be sure to navigate to your Inventory [~action(player_choice|pc_pit_inventory)] and equip your undersuit with a helmet. \nYou can purchase helmets at Cubby Blast and other shops like it. +Tut02_Hint06_Helmet_Title=Helmets +Tut02_Journal01_Trading_Content=The universe of Star Citizen has many unique pieces of equipment and clothing for you to use. These items may be looted from adversaries but can also be purchased from the numerous stores around the ‘verse. Specialized stores at major landing zones tend to have the necessary stock to cover your basic needs, whereas quieter areas might have unique variants or niche equipment.\n\nTo buy an item on display, approach it and enter Interaction Mode. The brand logo, item name, and price will be displayed, as well as options to BUY, TRY ON, or INSPECT the item. If you like what you see and have the necessary funds, selecting the BUY option will open your mobiGlas so you can complete the purchase.\n\nYou can also use Interaction Mode to browse the shopping kiosks. While these kiosks are not as hands-on, it is easier to buy goods in volume through the kiosk interfaces. Kiosks also give you the option to choose where the items will be delivered – either to your local storage or directly to your personal inventory.\n\nTo sell items, first make sure that they are in your personal inventory, local storage, or are cargo on a vehicle stored at that location. Then you can interact with a shopping kiosk at a store and use the “SELL” tab. From there you will be given options to select which items you wish to sell. Not all stores will purchase all items.\n\nPERSONAL INVENTORY\nYour Personal Inventory is the storage on your character. You can use this screen to arrange and organize your items, transferring them between your Personal Inventory and Local Storage or equipping them to your character. Take note that certain items have requirements for when they can be equipped, such as armor needing to be placed on an undersuit. All inventories have a capacity bar near the top that indicates how much they can store. \n\nLOCAL STORAGE\nYour Local Storage is unique to the current zone you are in. For example, if you are on microTech you will no longer have access to your Area18 storage. While Local Storages are significantly larger than Personal Inventories, they still have their own maximum capacity.\n\nAs you accumulate a high number of items, you can use the tabs at the top of the Local Inventory window to filter through specific categories of items and equipment.\n\nVehicles also have their own storage capacity. This inventory is not shared with any other players aboard and remains accessible to you while onboard the vehicle or while that vehicle is parked at your current landing zone.\n\nLOSING ITEMS\nRemember, when you get into dangerous situations out in the ‘verse you risk losing your items! Things in your personal inventory at the time of your death will remain on your corpse and will need to be retrieved. The same is true when a vehicle is destroyed. There is a chance that other players will find and claim your lost items before you can.\n\nAnything in storage at a major city landing zone is safe regardless of what happens to you or your vehicles. +Tut02_Journal01_Trading_Title=Tutorial - Shopping & Inventory +Tut02_Journal02_Inventory_Content=Star Citizen is filled with objects to discover, collect, and purchase. The below guide will help you manage where all your belongings are stored, and how to access them.\n\nPERSONAL INVENTORY\nYour Personal Inventory is the storage on your character. You can use this screen to arrange and organize your items, transferring them between your Personal Inventory and Local Storage or equipping them to your character. Take note that certain items have requirements for when they can be equipped, such as armor needing to be placed on an undersuit. All inventories have a capacity bar near the top that indicates how much they can store. \n\nLOCAL STORAGE\nYour Local Storage is unique to the current zone you are in. For example, if you are on microTech you will no longer have access to your Area18 storage. While Local Storages are significantly larger than Personal Inventories, they still have their own maximum capacity.\n\nAs you accumulate a high number of items, you can use the tabs at the top of the Local Inventory window to filter through specific categories of items and equipment.\n\nVehicles also have their own storage capacity. This inventory is not shared with any other players aboard and remains accessible to you while onboard the vehicle or while that vehicle is parked at your current landing zone.\n\nLOSING ITEMS\nRemember, when you get into dangerous situations out in the ‘verse you risk losing your items! Things in your personal inventory at the time of your death will remain on your corpse and will need to be retrieved. The same is true when a vehicle is destroyed. There is a chance that other players will find and claim your lost items before you can.\n\nAnything in storage at a major city landing zone is safe regardless of what happens to you or your vehicles. +Tut02_Journal02_Inventory_Title=Tutorial - Inventory Management +Tut02_Obj00_TakeMcGuffin=Store the Medal in your Inventory +Tut02_Obj00_TakeMcGuffin_HUD=Medal +Tut02_Obj00_TakeMcGuffin_Long=Store the UNE Unification War Medal in your inventory. +Tut02_Obj01_ExitApartment=Leave the Hab +Tut02_Obj01_ExitApartment_Long=Leave the hab. +Tut02_Obj02_TakeElevator=Take the Elevator to the Ground Floor +Tut02_Obj02_TakeElevator_HUD=Elevator Controls +Tut02_Obj02_TakeElevator_Long=Take the elevator to the ground floor. +Tut02_Obj02a_SeeMap=View the Area Map +Tut02_Obj02a_SeeMap_HUD=Area Map +Tut02_Obj02a_SeeMap_Long=View the area map. +Tut02_Obj03_ToCubbyBlast=Head to Cubby Blast +Tut02_Obj03_ToCubbyBlast_HUD_0=Checkpoint +Tut02_Obj03_ToCubbyBlast_HUD_1=Cubby Blast +Tut02_Obj03_ToCubbyBlast_Long=Head to the Cubby Blast retail store. +Tut02_Obj04_SellItem_HUD=Shopping Kiosk +Tut02_Obj04_SellItem_Long=Sell the medal at Cubby Blast. +Tut02_Obj04_UseKiosk=Use the Shopping Kiosk +Tut02_Obj04_UseKiosk_Long=Use the shopping kiosk at Cubby Blast. +Tut03_Part01_Hint00a_Chat=You can communicate with other players on your current server through the chat window on the left-hand side of your screen. \nTo type in the chat window, press [~action(default|focus_on_chat_textinput)]. To hide or show the chat window, press [~action(default|toggle_chat)]. +Tut03_Part01_Hint00a_Chat_Title=Basic Controls – Chat +Tut03_Part01_Hint00b_Signage=Cities and Space Stations are filled with signs to help guide you.\nWhile navigating, be sure to observe your environment to avoid getting lost. +Tut03_Part01_Hint00b_Signage_Title=Navigational Signs +Tut03_Part01_Hint00c_ArcCorp=One of the richest megacorporations in the universe, ArcCorp is best known as a producer of ship components – including Quantum Drives. \nToday, they also govern this planet, the most populous in the entire Stanton system. +Tut03_Part01_Hint00c_ArcCorp_Title=ArcCorp +Tut03_Part01_Hint00d_Advocacy=The Advocacy is the inter-system police force of the UEE. While the Empire has a minimal presence in Stanton, the Advocacy does maintain an office on ArcCorp. +Tut03_Part01_Hint00d_Advocacy_Title=The Advocacy +Tut03_Part01_Hint01_BoardTrain=Every major city has public transportation to help you get around.\nIf you miss a shuttle, don’t worry, another will arrive shortly. +Tut03_Part01_Hint01_BoardTrain_Title=Cityflight Shuttles +Tut03_Part01_Hint02_ExitTrain=Your exit is coming up!\nGet off your shuttle at the next stop to reach the Spaceport. +Tut03_Part01_Hint02_ExitTrain_Title=Cityflight Shuttles +Tut03_Part01_Obj01_ToStation=Head to the Cityflight Transit Terminal +Tut03_Part01_Obj01_ToStation_HUD=Checkpoint +Tut03_Part01_Obj01_ToStation_Long=Head to the Cityflight transit terminal. +Tut03_Part01_Obj02_BoardTrain=Board the Cityflight Shuttle +Tut03_Part01_Obj02_BoardTrain_long=Board the Cityflight shuttle when it arrives. +Tut03_Part01_Obj03_ToSpaceport=Exit the Shuttle at Riker Memorial Spaceport +Tut03_Part01_Obj03_ToSpaceport_Long=Exit the shuttle at Riker Memorial Spaceport. +Tut03_Part02_Hint01_ToASOP=Interact [~action(player_choice|pc_interaction_mode)] with a Fleet Manager Terminal to access the Tutorial Ship temporarily assigned to you.\nFirst “Deliver” the ship to your location and then select “Retrieve” to have the ship brought to an available hangar. +Tut03_Part02_Hint01_ToASOP_Title=Fleet Manager Terminals +Tut03_Part02_Hint02_SpawnShip=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to access any of the Fleet Manager Terminals. \nFirst "Deliver" the ship to your location and then select "Retrieve" to have the Tutorial Ship brought to an available hangar. +Tut03_Part02_Hint02_SpawnShip_Title=Fleet Manager +Tut03_Part02_Hint02b_ClaimShip=If your vehicle has been destroyed, or is in another location, you must “Claim” it before you can retrieve it.\nThe wait time and cost to claim a vehicle depends on its size and value. +Tut03_Part02_Hint03_ToHangar=Observe the ship marker on your HUD to review the hangar where it's currently stored. Then, use the spaceport hangar elevators to reach the appropriate hangar. +Tut03_Part02_Hint03_ToHangar_Title=Ship Hangar +Tut03_Part02_Hint04_BoardShip=Approach the ship and use Interaction Mode [~action(player_choice|pc_interaction_mode)] to lower the ramp. \nDon’t forget to close the ramp behind you. +Tut03_Part02_Hint04_BoardShip_Title=Vehicle - Entry +Tut03_Part02_Hint05_PilotSeat=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to sit in the Pilot’s Seat. +Tut03_Part02_Hint05_PilotSeat_Title=Vehicle – Pilot’s Seat +Tut03_Part02_Hint06_PowerOn=To set all the ship’s systems to flight-ready, press [~action(vehicle_general|v_flightready)]. +Tut03_Part02_Hint06_PowerOn_Title=Basic Controls - Ship Flight +Tut03_Part02_Hint07_RequestTakeOff=Contact Air Traffic Control [~action(spaceship_movement|v_atc_request)] to request permission to take off and open the hangar doors. +Tut03_Part02_Hint07_RequestTakeOff_Title=Air Traffic Control +Tut03_Part02_Hint08_TakeOff=To ascend, hold [~action(spaceship_movement|v_strafe_up)]. To descend, hold [~action(spaceship_movement|v_strafe_down)].\nTo aim your ship, use [~action(spaceship_movement|v_pitch_mouse)] and [~action(spaceship_movement|v_yaw_mouse)]. To move your ship, use [~action(player|moveforward)] [~action(player|moveleft)] [~action(player|moveback)] [~action(player|moveright)]. +Tut03_Part02_Hint08_TakeOff_Title=Ship Flight – Basic Movement +Tut03_Part02_Hint10_RaiseLandingGear=To retract your landing gear, press [~action(spaceship_movement|v_toggle_landing_system)]. \nFlying with landing gear extended may impede your flying. +Tut03_Part02_Hint10_RaiseLandingGear_Title=Ship Flight – Landing Gear +Tut03_Part02_Hint11_FlightSpeed=To adjust your maximum flight speed, use [~action(spaceship_movement|v_speed_range_rel)].\nThe Velocity Gauge is on the left side of your HUD. The square icon next to the gauge indicates the current maximum flight speed. +Tut03_Part02_Hint11_FlightSpeed_Title=Ship Flight – Velocity +Tut03_Part02_Hint12_MaintainSpeed=To activate “Cruise Control” and maintain your current speed, press [~action(spaceship_movement|v_ifcs_toggle_cruise_control)].\nTo slow down and engage your brakes, press [~action(spaceship_movement|v_space_brake)]. +Tut03_Part02_Hint12_MaintainSpeed_Title=Ship Flight – Cruise Control +Tut03_Part02_Hint13_Boost=To engage your afterburners for a temporary boost in speed, hold [~action(spaceship_movement|v_afterburner)]. +Tut03_Part02_Hint13_Boost_Title=Ship Flight - Afterburners +Tut03_Part02_Hint14_F4=While in a vehicle or on foot, you can cycle your camera POV to third person mode by pressing ~action(vehicle_general|v_view_cycle_fwd].\nTo freelook while in third person mode, hold [~action(spaceship_view|v_view_freelook_mode)]. +Tut03_Part02_Hint14_F4_Title=Camera POV - Third Person +Tut03_Part02_Hint14_MouseLook=Depending on the hangar, the doors can be above or ahead. To look around while seated, hold [~action(spaceship_view|v_view_freelook_mode)].\nWait for the hangar doors to fully open before proceeding. +Tut03_Part02_Hint14_MouseLook_Title=Basic Controls – Free Look +Tut03_Part02_Journal01_ShipFlightBasics_Content=Congratulations!\n\nYou’ve completed the Star Citizen Tutorial and are ready to explore the universe! \n\nNow it’s up to you decide what your life in space will be like. The Contract Manager on your mobiGlas contains many different opportunities for you to pursue from simple delivery missions to dangerous criminal jobs. Work hard and you can build your reputation with different organizations to gain access to more rewarding contracts. Whether you choose to live a life of crime or hunt down bounties and enforce the law, it is up to you.\n\nHowever, if you’d rather forge your own path, feel free to use the StarMap in the mobiGlas and explore all the Stanton system has to offer. From the snowy wastelands of microTech to the floating city of Orison, there is still much for you to learn and discover. If you ever need further assistance, you can seek the guidance of experienced players through the Guide system on Spectrum (on the Roberts Space Industries website), read the helpful posts in the online Knowledge Base, or ask for a helping hand in chat. Your journal is also a valuable resource, containing entries that summarize and elaborate on everything covered in the tutorial.\n\nBut once you venture beyond the major cities and space stations, take care. Outside of these protected armistice zones you will encounter many dangers in the search for profit. Wherever your next steps take you, safe flying!\n\nPRACTICE MAKES PERFECT\nIf you’re interested in practicing flying or experiencing combat without risking your ship, Star Citizen features an arcade mode called ‘Arena Commander’ as an option in the game’s main menu.\n\nMOBIGLAS\nYour mobiGlas personal computer features a variety of functions and apps essential to life in the ‘verse. Below is a list of all the apps, listed in the order they appear, that are accessible via the icons at the bottom of your mobiGlas.\n\n_______________________________________\nMOBIGLASS APPS\n\nHome – Displays information about your personal status including your health and how many credits you have to your name.\n\nCommlink – Shows chat channels, friends, and pending invites to the party system. Create a party, invite other players, or send friend requests here. You can also activate or deactivate proximity-based voice chat from this app.\n\nVehicle Loadout Manager – Customized the loadout, including components or paints, for any vehicle you own that are stored at your current local location. Components you wish to use must be in your local inventory.\n\nNikNax – Locate any assets you have stored across the 'verse. Selecting an asset will provide added details.\n\nSkyline – Access the StarMap set Quantum Travel routes by selecting a location and pressing the “Set As Destination” button. \n\nmo.Trader – Send aUEC to any player. Party members will be pinned to the top of the selection list.\n\nContracts Manager – View, accept, and manage contracts. The Contracts Manager is divided into the following tabs: General, Personal, Accepted, and History.\n• The General Tab displays local contracts certified to meet UEE and local law requirements. \n• The Personal Tab displays contracts sent specifically to your account, often from unknown sources that may violate local laws.\n• Once you accept an offer, contracts are moved to the Accepted Tab, and once a contract ends, either through successful completion or by other means, a record of it is kept in the History Tab.\n\nVehicle Maintenance Services – Repair, restock, and refuel your vehicles.\n\nJournal – A record of useful information and documents, including tutorial information.\n\nDelphi – Track your reputation with individual organizations or contacts.\n +Tut03_Part02_Journal01_ShipFlightBasics_Title=Tutorial - Traversing the 'Verse +Tut03_Part02_Obj01_ToASOP=Locate a Fleet Manager Terminal +Tut03_Part02_Obj01_ToASOP_HUD=Fleet Manager Terminal +Tut03_Part02_Obj01_ToASOP_Long=Locate a Fleet Manager terminal. +Tut03_Part02_Obj02_SpawnShip=Retrieve the Tutorial Ship +Tut03_Part02_Obj02_SpawnShip_long=Retrieve the “Pisces” tutorial ship from a Fleet Manager terminal. +Tut03_Part02_Obj03_ToHangar=Take Elevator to the Tutorial Ship’s Hangar +Tut03_Part02_Obj03_ToHangar_HUD=Hangar Elevators +Tut03_Part02_Obj03_ToHangar_Long=Take an elevator to the tutorial ship’s hangar. +Tut03_Part02_Obj04_BoardShip=Board the Tutorial Ship +Tut03_Part02_Obj04_BoardShip_Long=Board the tutorial ship. +Tut03_Part02_Obj05_PrepForTakeOff=Prepare for Takeoff +Tut03_Part02_Obj05_PrepForTakeOff_long=Prepare for takeoff. +Tut03_Part02_Obj06_ExitHangar=Pilot the Tutorial Ship out of the Hangar +Tut03_Part02_Obj06_ExitHangar_Long=Pilot the tutorial ship out of the hangar. +Tut03_Part02_Obj07_FollowTheMarkers=Follow the Checkpoints out of Area18 +Tut03_Part02_Obj07_FollowTheMarkers_HUD=Checkpoint +Tut03_Part02_Obj07_FollowTheMarkers_long=Follow the checkpoints out of Area18. +Tut03_Part03_Hint01_EnterQT=To travel greater distances faster, enter Quantum Travel mode by pressing [~action(seat_general|v_toggle_quantum_mode)]. \nNext, align with your destination. When your drive is fully spooled, hold [~action(spaceship_quantum|v_toggle_qdrive_engagement)] to initiate travel. +Tut03_Part03_Hint01_EnterQT_Title=Ship Flight - Quantum Travel +Tut03_Part03_Hint02_ExitQT=Quantum Travel will automatically end when you are in proximity to your destination. \nTo exit Quantum Travel Mode, press [~action(spaceship_quantum|v_toggle_qdrive_engagement)]. +Tut03_Part03_Hint02_ExitQT_Title=Ship Flight – Quantum Travel +Tut03_Part03_Hint02b_ExitQT2=After exiting Quantum Travel, check your speed as you approach your destination. If Cruise Control is still active, press [~action(spaceship_movement|v_ifcs_toggle_cruise_control)] to regain manual control over your ship's speed. +Tut03_Part03_Hint02b_ExitQT2_Title=Ship Flight – Quantum Travel +Tut03_Part03_Hint03_RequestLanding=Once you are near the station, request permission to land by pressing [~action(spaceship_movement|v_atc_request)]. +Tut03_Part03_Hint03_RequestLanding_Title=Air Traffic Control +Tut03_Part03_Hint04_ApproachBaijini=A marker indicates your assigned landing bay. Approach carefully to avoid crashing.\nTo decrease your maximum velocity as you draw near, use [~action(spaceship_movement|v_speed_range_rel)]. +Tut03_Part03_Hint04_ApproachBaijini_Title=Ship Flight - Landing +Tut03_Part03_Hint05_LowerLandingGear=To lower your landing gear, press [~action(spaceship_movement|v_toggle_landing_system)]. +Tut03_Part03_Hint05_LowerLandingGear_Title=Ship Flight - Landing +Tut03_Part03_Hint06_Landing=To land, approach the marker and gently lower yourself using [~action(spaceship_movement|v_strafe_down)].\nWhen you are near the landing pad you may also auto-land by holding [~action(spaceship_movement|v_toggle_landing_system)]. +Tut03_Part03_Hint06_Landing_Title=Ship Flight - Landing +Tut03_Part03_Hint07_ExitSeat=Congratulations on touching down safely.\nTo exit the pilot’s seat, hold [~action(default|pl_exit)]. +Tut03_Part03_Hint07_ExitSeat_Title=Ship Flight - Landing +Tut03_Part03_Hint08_TakeElevator=Take the elevator to access the station lobby. +Tut03_Part03_Hint08_TakeElevator_Title=Baijini Point +Tut03_Part03_Hint09_UseASOP=Use any of the terminals to "Store" the Tutorial Ship and complete the Tutorial.\nOnce completed, you will be able to access your owned ships from any Fleet Manager Terminal. +Tut03_Part03_Hint09_UseASOP_Title=Fleet Manager Terminals +Tut03_Part03_Hint10_Congratulations=You have completed the Star Citizen Tutorial and are ready to explore the ‘Verse.\n\nFor additional guidance, check your journal, the online knowledge base, or ask the community. +Tut03_Part03_Hint10_Congratulations_Title=Congratulations! +Tut03_Part03_Journal01_TraversingtheVerse_Content=Congratulations!\n\nYou’ve completed the Star Citizen Tutorial and are ready to explore the universe! \n\nNow it’s up to you decide what your life in space will be like. The Contract Manager on your mobiGlas contains many different opportunities for you to pursue from simple delivery missions to dangerous criminal jobs. Work hard and you can build your reputation with different organizations to gain access to more rewarding contracts. Whether you choose to live a life of crime or hunt down bounties and enforce the law, it is up to you.\n\nHowever, if you’d rather forge your own path, feel free to use the StarMap in the mobiGlas and explore all the Stanton system has to offer. From the snowy wastelands of microTech to the floating city of Orison, there is still much for you to learn and discover. If you ever need further assistance, you can seek the guidance of experienced players through the Guide system on Spectrum (on the Roberts Space Industries website), read the helpful posts in the online Knowledge Base, or ask for a helping hand in chat. Your journal is also a valuable resource, containing entries that summarize and elaborate on everything covered in the tutorial.\n\nBut once you venture beyond the major cities and space stations, take care. Outside of these protected armistice zones you will encounter many dangers in the search for profit. \n\nWherever your next steps take you, safe flying! +Tut03_Part03_Journal01_TraversingtheVerse_Title=Tutorial - Traversing the 'Verse +Tut03_Part03_Journal01_UsingYourMobiGlas_Content=Your mobiGlas personal computer features a variety of functions and apps essential to life in the ‘verse. Below is a list of all the apps, listed in the order they appear, that are accessible via the icons at the bottom of your mobiGlas.\n\n_______________________________________\nMOBIGLASS APPS\n\nHome – Displays information about your personal status including your health and how many credits you have to your name.\n\nCommlink – Shows chat channels, friends, and pending invites to the party system. Create a party, invite other players, or send friend requests here. You can also activate or deactivate proximity-based voice chat from this app.\n\nVehicle Loadout Manager – Customized the loadout, including components or paints, for any vehicle you own that are stored at your current local location. Components you wish to use must be in your local inventory.\n\nNikNax – Locate any assets you have stored across the 'verse. Selecting an asset will provide added details.\n\nSkyline – Access the StarMap set Quantum Travel routes by selecting a location and pressing the “Set As Destination” button. \n\nmo.Trader – Send aUEC to any player. Party members will be pinned to the top of the selection list.\n\nContracts Manager – View, accept, and manage contracts. The Contracts Manager is divided into the following tabs: General, Personal, Accepted, and History.\n• The General Tab displays local contracts certified to meet UEE and local law requirements. \n• The Personal Tab displays contracts sent specifically to your account, often from unknown sources that may violate local laws.\n• Once you accept an offer, contracts are moved to the Accepted Tab, and once a contract ends, either through successful completion or by other means, a record of it is kept in the History Tab.\nVehicle Maintenance Services – Repair, restock, and refuel your vehicles.\n\nJournal – A record of useful information and documents, including tutorial information.\nDelphi – Track your reputation with individual organizations or contacts. +Tut03_Part03_Journal01_UsingYourMobiGlas_Title=Tutorial - Using Your mobiGlas +Tut03_Part03_Obj01_ToBaijini=Use Quantum Travel to Reach Baijini Point +Tut03_Part03_Obj01_ToBaijini_Long=Use quantum travel to reach the Baijini Point space station over ArcCorp. +Tut03_Part03_Obj02_LandAtBaijini=Land at Baijini Point +Tut03_Part03_Obj02_LandAtBaijini_Long=Land at Baijini Point. +Tut03_Part03_Obj03_StoreShip=Store the Tutorial Ship at Baijini Point +Tut03_Part03_Obj03_StoreShip_HUD=Elevator Controls +Tut03_Part03_Obj03_StoreShip_Long=Store the tutorial ship at Baijini Point via a Fleet Manager terminal. +Tutorial01_MissionDesc=Congratulations on taking your first steps into the universe!\n\nOver the course of this tutorial, you’ll learn how to get around both on foot and in space. \n\nFirst up is helping you familiarize yourself with some basic movement controls and the use of your mobiGlas while still inside your “Hab” (or habitation). Follow the objectives and hints on your HUD (heads-up display) to proceed through this mission. +Tutorial01_MissionTitle=Tutorial - Your First Steps +Tutorial02_MissionDesc=Well done!\n\nWith the first part behind you, you should now have some basic familiarity with the movement controls, managing your hunger and thirst, and some of the core functionality of your mobiGlas – namely the Contract Manager and your Journal.\n\nThis next section will help you familiarize yourself with Area18 and take you to visit Cubby Blast, a weapons store here in Area18.\n\nYou can shop there, and at other stores like it, using United Earth Credits (UEC). During the Alpha phase of Star Citizen’s development, we will be using a currency called aUEC (Alpha United Earth Credits). This is a temporary currency specifically designed for testing the in-game economy and balance. +Tutorial02_MissionTitle=Tutorial - Your First Purchase +Tutorial03_MissionDesc=You’re almost through with the tutorial. All that remains is to take flight!\n\nWith your business in Area18 finished, it’s time to leave the city – and eventually the planet. Make your way through ArcCorp Plaza to the Cityflight transit shuttles. These shuttles can take you all around Area18 – but your destination is the spaceport, where an Anvil C8 Pisces has been temporarily provided for you.\n\nThis snub scouting ship is a great starter vessel, perfect for new pilots looking to get their wings. +Tutorial03_MissionTitle=Tutorial - Your First Flight UDM_Allies=N/A -UDM_LocalDelivery_desc=合格的运输合作伙伴你好啊!\n\n正在找机会让你的货船升空开工吗? 以下精心挑选的路线能让你既能赚钱又能探索这个地区 -\n\n~mission(Itinerary)\n\n如果你觉得做自己的老板,飞自己的船,并获得属于自己的报酬是份好工作的话,这份合约就是你想要的。 \n\n期待与你一起工作,\n\n统一分配管理\n -每单必达- -UDM_LocalDelivery_desc_01=合格的运输合作伙伴你好啊!\n\n准备好加入我们不断成长不断扩张的快递网络吗? 你是否拥有一艘能够携带多个包裹在行星和卫星之间飞行的飞船? 以下精心挑选的投递路线正是我们为你提供的工作 -\n\n~mission(Itinerary)\n\n如果你对此有兴趣,马上接受这份合约吧! \n\n期待与你一起工作,\n\n统一分配管理\n -每单必达- -UDM_LocalDelivery_desc_02=合格的运输合作伙伴你好啊!\n\n有兴趣用你的货船赚点钱吗? 以下精心挑选的投递路线就是你想要的机会 -\n\n~mission(Itinerary)\n\n接下这份合约你就可以出发了。\n\n期待与你一起工作,\n\n统一分配管理\n -每单必达- -UDM_LocalDelivery_desc_intro=您好,潜在的运输合作伙伴!\n\n准备好与我们一起共建更庞大的物流网络了吗? 有一艘拥有地月飞行能力与闲置货舱的飞船却无处可用吗?统一配送管理公司正在寻找像你这样的飞行员!\n\n我们向您提供以下精心挑选的货运路线以评估您的潜力 -\n\n~mission(Itinerary)\n\n如果您对这个单子感兴趣,那么不要犹豫现在就接受吧!\n\n期待与您的进一步合作,\n\n统一配送管理公司\n -畅行无阻- -UDM_LocalDelivery_desc_rehire=您好,曾被认证过的运输合作伙伴!\n\n准备好迎接又一个使用您那空空的货舱挣钱的机会了吗? 统一配送管理公司提供了以下精心挑选的货运行程以作为重新评估您技术的完美方案 -\n\n~mission(Itinerary)\n \n期待与您的进一步合作,\n\n统一配送管理公司\n -全套体贴货运服务- -UDM_LocalDelivery_header_01=统一分配管理公司本地配送路线 -UDM_LocalDelivery_title_01=统一分配管理公司本地配送路线 -UDM_LocalDelivery_title_intro=UDM本地运送评估 -UDM_LocalDelivery_title_rehire=UDM本地运送再评估 -UDM_RepUI_Area=斯坦顿IV -UDM_RepUI_Description=作为2945年青年创新奖的获得者,严·林菲尔德和卡利·奥拉开发了统一配送管理系统(UDM) 作为改善运输效率的软件解决方案,但很快发展成为了一家成熟的公司。统一配送管理公司通过准时的服务击败了大量竞争对手,最终承包了大量的微科星与其卫星的运输合同。 -UDM_RepUI_Focus=快递,货运,邮政服务 +UDM_LocalDelivery_desc_01=Greetings Qualified Shipping Partner!\n\nLooking for an excuse to hit the skies with your cargo-ready vessel? Earn credits and explore the local area with this following carefully selected itinerary -\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nIf being your own supervisor and getting paid to fly your very own ship sounds like the perfect job, this contract is just what you've been looking for. \n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- +UDM_LocalDelivery_desc_02=Greetings Qualified Shipping Partner!\n\nReady to contribute to our growing and expanding delivery network? Have a vessel at your disposal that can carry several packages and fly between local planetary bodies and satellites? We have just the opportunity for you with this carefully selected itinerary -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n\nIf this sounds like something you're interested in, please accept this offer right away! \n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- +UDM_LocalDelivery_desc_03=Greetings Qualified Shipping Partner!\n\nInterested in earning credits from the comfort of your own cargo-ready vessel? Then the following carefully selected itinerary may be just the opportunity you've been looking for -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nAccept this contract and you'll be on your way.\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- +UDM_LocalDelivery_desc_04=Greetings Qualified Shipping Partner!\n\nAre you looking for exciting opportunities in the delivery sector? If you've got a can-do attitude and a sizeable cargo hold, we have a perfect opportunity for you.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n\nSo pick up that contract and let's get to work.\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- +UDM_LocalDelivery_desc_05=Greetings Qualified Shipping Partner!\n\nAre you lookin for an exciting new career from the comfort of your own cargo-ready vessel? Then the following itinerary may be just the opportunity you've been looking for -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from ~mission(Pickup5|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to ~mission(Dropoff5|Address)\n\nAll you need to do is accept the contract and you'll be on your way.\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- +UDM_LocalDelivery_desc_intro=Greetings Potential Qualified Shipping Partner!\n\nReady to contribute to our growing and expanding delivery network? Have a vessel at your disposal that can carry several packages and fly between local planetary bodies and satellites? Unified Distribution Management is looking for a pilot just like you! \n\nWe would love to evaluate your hiring potential with this carefully selected itinerary -\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nIf this sounds like something you're interested in, accept this offer right away! \n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- +UDM_LocalDelivery_desc_rehire=Greetings Formerly Qualified Shipping Partner!\n\nReady for another chance to use your cargo-ready vessel to earn credits? Unified Distribution Management has chosen the following carefully selected itinerary as the perfect way to re-evaluate your skills -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n \nLooking forward to working with you again,\n\nUnified Distribution Management\n -Delivering the Total Package- +UDM_LocalDelivery_header_01=UDM Local Delivery Route +UDM_LocalDelivery_title_01=UDM Local Delivery Route +UDM_LocalDelivery_title_intro=UDM Local Delivery Evaluation +UDM_LocalDelivery_title_rehire=UDM Local Delivery Re-evaluation +UDM_RepUI_Area=Stanton IV +UDM_RepUI_Description=Winners of microTech's 2945 Young Innovators grant, Yan Linfeld and Kalee Ora developed Unified Distribution Management (UDM) as a software solution to improve shipping routes but soon transformed it into a full-fledged company handling most of the local deliveries on microTech and its moons thanks to its timely service that edged out most of the competition. +UDM_RepUI_Focus=Delivery, Hauling, Courier Services UDM_RepUI_Founded=2946 -UDM_RepUI_Headquarters=新巴贝奇,微科星,斯坦顿星系 -UDM_RepUI_Leadership=严·林菲尔德与卡利·奥拉,创始人 -UDM_RepUI_Name=统一配送管理公司(UDM) +UDM_RepUI_Headquarters=New Babbage, microTech, Stanton System +UDM_RepUI_Leadership=Yan Linfeld and Kalee Ora, Founders +UDM_RepUI_Name=Unified Distribution Management UDM_Rivals=N/A -UDM_UGF_collect_desc_001=您好,认证的运输合作伙伴!\n\n如果你正在找快递单子,我们这儿有个完美的机会给你!\n\n一个包裹正放在 ~mission(Location|Address) 等待被运送至 ~mission(Destination|Address). 听起来很不错,对吧?\n\n警告:该地区报告多起安全事故,请确保您携带了足够的防御措施以保护自身安全。\n\n如果您对这个单子感兴趣,那么不要犹豫现在就接受吧! \n\n期待与您的进一步合作,\n\n统一配送管理公司\n -全套体贴货运服务-\n -UDM_UGF_collect_title_001=UDM包裹揽件 -UEERanks_Marines_Enlisted_00=陆战队士兵 -UEERanks_Marines_Enlisted_01=陆战队一等兵 -UEERanks_Marines_Enlisted_02=陆战队代理下士 -UEERanks_Marines_Enlisted_03=陆战队下士 -UEERanks_Marines_Enlisted_04=陆战队中士 -UEERanks_Marines_Enlisted_05=枪炮军士 -UEERanks_Marines_Enlisted_06=陆战队军士长 -UEERanks_Marines_Officer_01=陆战队少尉 -UEERanks_Marines_Officer_02=陆战队中尉 -UEERanks_Marines_Officer_03=陆战队上尉 -UEERanks_Marines_Officer_04=陆战队少校 -UEERanks_Marines_Officer_05=陆战队中校 -UEERanks_Marines_Officer_06=陆战队上校 -UEERanks_Marines_Officer_07=陆战队准将 -UEERanks_Marines_Officer_08=陆战队少将 -UEERanks_Marines_Officer_09=陆战队中将 -UEERanks_Marines_Officer_10=陆战队上将 -UEERanks_Marines_Officer_11=陆战队总司令 -UEERanks_Marines_Officer_12=陆战队部长 -UEERanks_Navy_Enlisted_00=海军新兵 -UEERanks_Navy_Enlisted_01=海军水手 -UEERanks_Navy_Enlisted_02=海军下士 -UEERanks_Navy_Enlisted_03=海军中士 -UEERanks_Navy_Enlisted_04=海军上士 -UEERanks_Navy_Enlisted_05=海军士官长 -UEERanks_Navy_Enlisted_06=海军总士官长 -UEERanks_Navy_Officer_01=海军少尉 -UEERanks_Navy_Officer_02=海军中尉 -UEERanks_Navy_Officer_03=海军上尉 -UEERanks_Navy_Officer_04=海军少校 -UEERanks_Navy_Officer_05=海军中校 -UEERanks_Navy_Officer_06=海军上校 -UEERanks_Navy_Officer_07=海军准将 -UEERanks_Navy_Officer_08=海军少将 -UEERanks_Navy_Officer_09=海军中将 -UEERanks_Navy_Officer_10=海军上将 -UEERanks_Navy_Officer_11=海军司令 -UEERanks_Navy_Officer_12=海军部长 -UGFCollect_Title=[PH] Dangerous Retrieval -UGF_Defend_EnemiesLeft=[PH] Enemies remaning %ls -UGF_Defend_Goto=[PH] Goto UGF -UGF_Defend_TimerTillWave=[PH] Prepare %ls -UGF_Defend_WavesLeft=[PH] Wave %ls -UGF_Goto_UGF=[PH] Goto UGF -UGF_eliminateall_obj_allies_long_01=不要伤害友军。 -UGF_eliminateall_obj_allies_short_01=不要伤害友军 -UGF_eliminateall_obj_nocivs_long_01=不要误伤非战斗人员 -UGF_eliminateall_obj_nocivs_short_01=切勿伤及无辜。 +UDM_UGF_collect_desc_001=Greetings Qualified Shipping Partner!\n\nIf you’re looking for work as a delivery pilot, we have the perfect opportunity for you! \n\nA pick up is waiting at ~mission(Location|Address) to be delivered to ~mission(Destination|Address). Sounds fun, right?\n\nWarning, there have been multiple security alerts flagged in the area. Be sure to bring along some defensive measures so you can stay safe.\n\nIf this sounds like something you're interested in, accept this offer right away! \n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package-\n +UDM_UGF_collect_title_001=UDM Package Pick Up +UEERanks_Marines_Enlisted_00=Trooper +UEERanks_Marines_Enlisted_01=Trooper First Class +UEERanks_Marines_Enlisted_02= Lance Corporal +UEERanks_Marines_Enlisted_03=Corporal +UEERanks_Marines_Enlisted_04=Sergeant +UEERanks_Marines_Enlisted_05= Gunnery Sergeant +UEERanks_Marines_Enlisted_06=Sergeant Major +UEERanks_Marines_Officer_01=Second Lieutenant +UEERanks_Marines_Officer_02=Lieutenant +UEERanks_Marines_Officer_03=Captain +UEERanks_Marines_Officer_04=Major +UEERanks_Marines_Officer_05= Lieutenant Colonel +UEERanks_Marines_Officer_06= Colonel +UEERanks_Marines_Officer_07=Brigadier General +UEERanks_Marines_Officer_08= Major General +UEERanks_Marines_Officer_09=Lieutenant General +UEERanks_Marines_Officer_10=General +UEERanks_Marines_Officer_11=Captain General +UEERanks_Marines_Officer_12=Legatus Marinuum +UEERanks_Navy_Enlisted_00=Starman Recruit +UEERanks_Navy_Enlisted_01=Starman +UEERanks_Navy_Enlisted_02=Leading Starman +UEERanks_Navy_Enlisted_03=Junior Petty Officer +UEERanks_Navy_Enlisted_04=Petty Officer +UEERanks_Navy_Enlisted_05=Chief Petty Officer +UEERanks_Navy_Enlisted_06=Master Chief Petty Officer +UEERanks_Navy_Officer_01=Ensign +UEERanks_Navy_Officer_02= Lieutenant Junior Grade +UEERanks_Navy_Officer_03=Lieutenant +UEERanks_Navy_Officer_04=Lieutenant Commander +UEERanks_Navy_Officer_05=Commander +UEERanks_Navy_Officer_06=Captain +UEERanks_Navy_Officer_07=Commodore +UEERanks_Navy_Officer_08=Rear Admiral +UEERanks_Navy_Officer_09=Vice Admiral +UEERanks_Navy_Officer_10=Admiral +UEERanks_Navy_Officer_11=Grand Admiral +UEERanks_Navy_Officer_12=Legatus Navium +UGFCollect_Title,P=Dangerous Retrieval +UGF_Defend_EnemiesLeft,P=Enemies remaning %ls +UGF_Defend_Goto,P=Goto UGF +UGF_Defend_TimerTillWave,P=Prepare %ls +UGF_Defend_WavesLeft,P=Wave %ls +UGF_Goto_UGF,P=Goto UGF +UGF_eliminateall_obj_allies_long_01=Do not harm allies. +UGF_eliminateall_obj_allies_short_01=Don't Harm Allies +UGF_eliminateall_obj_nocivs_long_01=Do not harm non-combatants. +UGF_eliminateall_obj_nocivs_short_01=Don't Harm Non-Combatants UI_BuildingBlocks_Semi=: -UI_PlayerUnknown=[PH] Unknown -Ui_ChangeMyShip=更改我的飞船 -Ui_pregame_persistentuniversedestination=持续性宇宙目的地 +UI_PlayerUnknown,P=Unknown +Ui_ChangeMyShip=Change My Ship +Ui_pregame_persistentuniversedestination=Persistent Universe Destination +UnitedWorkersOfHurston_RepUI_Area,P=[PH] Area +UnitedWorkersOfHurston_RepUI_Description,P=[PH] United Workers of Hurston Description +UnitedWorkersOfHurston_RepUI_Focus,P=[PH] United Workers of Hurston Focus +UnitedWorkersOfHurston_RepUI_Founded,P=[PH] N/A +UnitedWorkersOfHurston_RepUI_Headquarters,P=[PH] United Workers of Hurston Headquarters +UnitedWorkersOfHurston_RepUI_Leadership,P=[PH] United Workers of Hurston Leadership +UnitedWorkersOfHurston_RepUI_Name,P=[PH] United Workers of Hurston - UWH +Usable_CommTower_ArrayStatus_Offline=Comm Array: Offline +Usable_CommTower_ArrayStatus_Online=Comm Array: Online +Usable_CommTower_Terminal1=Credit Extractor 01 : +Usable_CommTower_Terminal2=Credit Extractor 02 : +Usable_CommTower_Terminal3=Credit Extractor 03 : +Usable_CommTower_Terminal_Boot=Authorize +Usable_CommTower_Terminal_Booted=Extractors Ready For Authorization +Usable_CommTower_Terminal_CannotBoot=Connection is monitored +Usable_CommTower_Terminal_Connecting=Launching Program... +Usable_CommTower_Terminal_DisableArray=Disable comm array ST4-22 to proceed +Usable_Terminal_Back_Cancel=Cancel +Usable_Terminal_Buffer=Compiling +Usable_Terminal_Cancel=Halt and Reauthorize +Usable_Terminal_CannotWithdraw=Access Denied: Not an Authorized User +Usable_Terminal_ChangeUser=Change User +Usable_Terminal_ChangeUserConfirmation=Authorize a New User and Restart Extraction? +Usable_Terminal_CommTowerOff=Disconnecting Program... +Usable_Terminal_Depleted=Process Complete +Usable_Terminal_Done=Rebooting... +Usable_Terminal_EmptyMessage=Credit Limit Reached +Usable_Terminal_Inactive=Credit Extraction Disabled +Usable_Terminal_Inactive_002=Launch Program at Broadcast Tower +Usable_Terminal_Interrupted=Extraction Restarting +Usable_Terminal_NotFound=Not found +Usable_Terminal_NumberControlled=Linked terminals : +Usable_Terminal_Ready=Credit Extractor +Usable_Terminal_Reconnect=Reconnect +Usable_Terminal_Repaired=Comm array ST4-22 monitoring connection +Usable_Terminal_Repairing=Comm Array: Reconnecting +Usable_Terminal_Resume=Cancel Restart +Usable_Terminal_Shutdown=Shut Down +Usable_Terminal_Status_Extracting=Extracting +Usable_Terminal_Status_Interrupted=Restarting +Usable_Terminal_Status_Offline=Offline +Usable_Terminal_Status_Ready=Ready +Usable_Terminal_Status_Rebooting=Rebooting +Usable_Terminal_Status_Unresponsive=Timed Out +Usable_Terminal_Success=Total Extracted : +Usable_Terminal_Switching=Authorizing New User +Usable_Terminal_Transfer=Launch Extraction Program +Usable_Terminal_TransferSpeed=Extraction Rate +Usable_Terminal_UnresponsiveError=ERROR - Disconnection \n\n(CODE 30000) +Usable_Terminal_UnresponsiveInfo=Extraction Process Time Out +Usable_Terminal_UserLoggedIn=Authorized User: Detected +Usable_Terminal_UserLoggedOut=Authorized User: Not Detected +Usable_Terminal_Withdraw=Withdraw +Usable_Terminal_WithdrawWarning=Withdraw Funds and End Process? +Usable_Terminal_Withdrawing=Withdrawing +Usable_Terminal_WithdrawingProcess=Transferring Credits to Authorized User +Vanduul_RepUI_Area,P=[PH] Area +Vanduul_RepUI_Description,P=[PH] Vanduul Description +Vanduul_RepUI_Focus,P=[PH] Vanduul Focus +Vanduul_RepUI_Founded,P=[PH] N/A +Vanduul_RepUI_Headquarters,P=[PH] Vanduul Headquarters +Vanduul_RepUI_Leadership,P=[PH] Vanduul Leadership +Vanduul_RepUI_Name,P=[PH] Vanduul Vaughn_Allies=N/A -Vaughn_RepUI_Area=地球联合帝国 -Vaughn_RepUI_Description=因与数十起暗杀案件有关而遭相关部门调查。这个名为沃恩的暗中个体或组织的真实身份仍然未知。沃恩将客户与合约承包人完全分隔,只通过光谱网络与两者打交道,这也令执法部门很难得知该委托服务的幕后黑手(们)的真实身份。 -Vaughn_RepUI_Focus=暗杀代理人 -Vaughn_RepUI_Founded=信息已隐藏 -Vaughn_RepUI_Headquarters=信息已隐藏 -Vaughn_RepUI_Leadership=信息已隐藏 -Vaughn_RepUI_Name=沃恩 -Vaughn_ReputationJournal_Terminated_BodyText=很明显,你的能力不符合预期标准,这意味着即你连最简单的任务都没资格完成。\n\n所以,我不再与你合作。\n\n最后,注意-我希望你尊重我的隐私,如果你把我的消息透露给别人,我将不得不安排你与你的替补者见面。\n\n告辞,\n沃恩 -Vaughn_ReputationJournal_Terminated_ShortTitle=未达到要求 -Vaughn_ReputationJournal_Terminated_Title=未达到要求 -Vaughn_ReputationJournal_Welcome_BodyText=鉴于你证明了自己的能力,我想正式地欢迎你加入我的团队,并非常明确地提出两条至关重要的规则。\n\n首先,关于我的身份和我们所行之事是非常秘密的,我希望你一直保持这种隐私。\n\n其次,我期望与我合作的人具有一定的专业水平。你在自己的时间里做什么当然与我无关,但当你签订合约时,你应该努力做到高效、及时和谨慎。遵守这些标准,我们就有希望建立长期而富有成果的合作关系。真诚的,\n沃恩 -Vaughn_ReputationJournal_Welcome_ShortTitle=欢迎上船 -Vaughn_ReputationJournal_Welcome_Title=欢迎上船 -Vaughn_Rivals=鲁托 -Vehicle_Container_Heading=载具存放 -Vehicle_Container_Screen_Door_001=开门 -Vehicle_Container_Screen_Door_002=关门 -Vehicle_Container_Screen_Ramp_001=放下斜坡 -Vehicle_Container_Screen_Ramp_002=收起斜坡 -VendingMachien_Puzzle_Restock_ShortDescription=自动售货机补货。 -VendingMachin_Puzzle_RestockMachine_LongDescription=自动售货机已无库存,正在生成错误信息。请补货。 -VendingMachine_JammedRack_MarkerTitle=货架阻塞 -VendingMachine_Mission_LongDiscrioption=有人把位于 'x' 的自动售货机搞坏了。去打开它看看是什么地方坏了。 -VendingMachine_Mission_ShortDescription=打开并修理位于 'x' 的自动售货机。 -VendingMachine_Mission_Title=修理自动售货机。 -VendingMachine_OnboardComputer_MarkerName=内置电脑 -VendingMachine_OnboardComputer_RebootOS=重启操作系统 -VendingMachine_Puzzle_Jam_LongDescription=机器内部的食物货架似乎有什么东西卡住了。找到阻塞位置并进行清理。 -VendingMachine_Puzzle_Jam_ShortDescription=在食物货架上找到卡住的物品。 -VendingMachine_Puzzle_RebootOS_LongDescription=如果没有其它问题,请重启机器。 -VendingMachine_Puzzle_Restock_LongDescription=自动售货机缺少 'x'。去储藏橱柜找一盒售货库存来。 -VendingMachine_Puzzle_Restock_ShortDescription=给自动售货机补货。 -VendingMachine_Puzzle_Title_FindUnit=找到供电单元。 -VendingMachine_Puzzle_Title_FixOS=重启自动售货机的内置电脑。 -VendingMachine_Puzzle_Title_JammedRack=找到卡住物品发放处的东西。 -VendingMachine_Puzzle_Unit_LongDescription=看样子有人偷了自动售货机的供电单元。去维护物品橱柜找一个新的供电单元来。 -VendingMachine_Puzzle_Unit_SortDescription=找到一个新的供电单元。 -VendingMachine_Puzzsle_RebootOS_ShortDescription=重启内置电脑。 -VendingMachine_Rack_FixJam=清除堵塞 -VendingMachine_Rack_Open=打开 -VendingMachine_Rack_Retract=收回 -VendingMachine_RestockBox_Title=库存盒 -VendingMachine_Unit_MarkerName=自动售货机单元 -Virgil=维吉尔星系(Virgil System) -Virgil1=维吉尔 I (Virgil I) -Virgil1_Desc=这是一个拥有大片美丽热带雨林和土地的类地化世界,可以迅速生长食物。在剜度进攻之前,这里一直是一个主要的农业产出地和度假圣地。在这暗无天日的日子里,狂轰滥炸的袭扰导致大气中充满着尘埃。 -Virgil1a=贾(Jai) -Virgil1a_Desc=一个由碳和硅酸盐组成的大石块,被维吉尔I潮汐锁定。 -Virgil1b=科斯塔(Corsito) -Virgil1b_Desc=这颗小型卫星表面布满了剜度掠夺式采矿留下的伤痕。 -Virgil1c=伊夫特(Epheet) -Virgil1c_Desc=伊夫特布满了UEE和剜度战斗中产生的残骸撞击形成的大坑。 -Virgil2=维吉尔 II (Virgil II) -Virgil2_Desc=一颗表面被无法看透的浓雾所覆盖的星球,不适合人类生存。 -Virgil3=维吉尔 III (Virgil III) -Virgil3_Desc=一颗处于恒星外轨道的典型冰巨星。 -Virgil3a=厄纳(Erna) -Virgil3a_Desc=厄纳的表面布满了冰冻的深坑和裂谷。 -Virgil3b=亚尔(Jarl) -Virgil3b_Desc=一个由甲烷冰和岩石组成的球。 -Virgil_AsteroidBelt1=吉迪恩陨石带(Gideon's Belt) -Virgil_AsteroidBelt1_Desc=在维吉尔星系陷落以后,所有位于陨石带的采矿活动都停止了。 -Virgil_Desc=在政府资助的远星计划的帮助下,维吉尔I被迅速地类地化并且殖民,成为了维吉尔星系的主要经济和社交枢纽,维吉尔星系也成为了人类星际殖民史上的闪耀之星,只可惜剜度的侵略让一切都变成了过眼云烟。在台博尔星系陷落后,UEE军队迅速撤离至维吉尔星系并试图建立防御以阻挡剜度的进军,遗憾的是这些无情的掠夺者们很快就彻底击败了他们。由于UEE军队逃离了这个星系,数以百万计的平民失去了生命,维吉尔星系至今仍在剜度手里。 -Virgil_JumpPoint_Kellog=维吉尔 - 凯洛格 跳跃点 -Virgil_JumpPoint_Kellog_Desc=该跳跃点连接着维吉尔星系和受平等机会法案保护UEE控制的凯洛格星系。 -Virgil_JumpPoint_Nyx=维吉尔 - 尼克斯 跳跃点 -Virgil_JumpPoint_Nyx_Desc=该跳跃点连接着维吉尔星系和尼克斯星系。 -Virgil_JumpPoint_Oberon=维吉尔 - 奥伯龙 跳跃点 -Virgil_JumpPoint_Oberon_Desc=该跳跃点连接着维吉尔星系和奥伯龙星系。 -Virgil_JumpPoint_Tiber=维吉尔 - 台博尔 跳跃点 -Virgil_JumpPoint_Tiber_Desc=该跳跃点连接着维吉尔星系和台博尔星系。 -Virgil_JumpPoint_Vega=维吉尔 - 维佳 跳跃点 -Virgil_JumpPoint_Vega_Desc=该跳跃点连接着维吉尔星系和UEE控制的维佳星系。 -Virgil_Star=维吉尔恒星 -Virgil_Star_Desc=一颗K型主序星。 +Vaughn_RepUI_Area=UEE +Vaughn_RepUI_Description=Investigated by authorities in connection to dozens of assassinations, the identity of this shadowy individual or group of individuals known as Vaughn remains unknown. Vaughn keeps clients and contractors completely separate and deals with both only through spectrum, which has made it extremely difficult for law enforcement to learn the identity of the person(s) behind this broker service. +Vaughn_RepUI_Focus=Assassination Broker +Vaughn_RepUI_Founded=Information Blocked +Vaughn_RepUI_Headquarters=Information Blocked +Vaughn_RepUI_Leadership=Information Blocked +Vaughn_RepUI_Name=Vaughn +Vaughn_ReputationJournal_Terminated_BodyText=It has become readily apparent that your abilities do not meet the expected standards, meaning that you are not qualified to complete even the simplest of tasks.\n\nTo that end, I will no longer be utilizing your services.\n\nOne final note - I expect you to continue to respect my privacy. If not, I will be forced to arrange for you to meet your more qualified replacement.\n\nFarewell,\nVaughn +Vaughn_ReputationJournal_Terminated_ShortTitle=Failure to Satisfy +Vaughn_ReputationJournal_Terminated_Title=Failure to Satisfy +Vaughn_ReputationJournal_Welcome_BodyText=In light of you proving yourself more than capable , I wanted to formally welcome you to my employ and to make very clear two vital rules.\n\nThe first is that the details of who I am and what we do are extremely private. I expect you to maintain that privacy at all times. \n\nThe second is that I expect a certain level of professionalism from those whom I deem to work with. What you do in your own time is of course no of my concern, but when you are engaged in a contract you should endeavor to be efficient, timely, and discreet. \n\nFollow those criterion and there is every hope that we should have a long and fruitful partnership.\n\nSincerely,\nVaughn +Vaughn_ReputationJournal_Welcome_ShortTitle=Welcome Aboard +Vaughn_ReputationJournal_Welcome_Title=Welcome Aboard +Vaughn_Rivals=Ruto +Vehicle_Container_Heading=Vehicle Storage +Vehicle_Container_Screen_Door_001=Open Door +Vehicle_Container_Screen_Door_002=Close Door +Vehicle_Container_Screen_Ramp_001=Open Ramp +Vehicle_Container_Screen_Ramp_002=Close Ramp +VendingMachien_Puzzle_Restock_ShortDescription=Restock the Vending Machine. +VendingMachin_Puzzle_RestockMachine_LongDescription=The Vending Machine has run out of stock and is now spitting out errors. Restock it. +VendingMachine_JammedRack_MarkerTitle=Jammed Rack +VendingMachine_Mission_LongDiscrioption=Someting's broken the Vending Machine at 'x' location. Go open it up and see what's wrong with it. +VendingMachine_Mission_ShortDescription=Open up and fix the Vending machine at 'x'. +VendingMachine_Mission_Title=Fix the Vending Machine. +VendingMachine_OnboardComputer_MarkerName=Onboard Computer +VendingMachine_OnboardComputer_RebootOS=Reboot OS +VendingMachine_Puzzle_Jam_LongDescription=Something appears to be jamming one of the Food Racks inside the machine. Locate the blockage and fix it. +VendingMachine_Puzzle_Jam_ShortDescription=Find the jammed item on the Food Racks. +VendingMachine_Puzzle_RebootOS_LongDescription=If nothing else; turn it off and on again. +VendingMachine_Puzzle_Restock_LongDescription=The Vending Machine has run out of 'x' item. Go to the storage cupboard and find a box of Vending Stock. +VendingMachine_Puzzle_Restock_ShortDescription=Restock the Vending Machine. +VendingMachine_Puzzle_Title_FindUnit=Find the Power Unit. +VendingMachine_Puzzle_Title_FixOS=Reboot the Vending Machine's onboard computer. +VendingMachine_Puzzle_Title_JammedRack=Find the jam in the item dispensers. +VendingMachine_Puzzle_Unit_LongDescription=Someone appears to have stolen the Power Unit from the machine. Go find another one inside of the maintenance cupboard. +VendingMachine_Puzzle_Unit_SortDescription=Find a new Power Unit. +VendingMachine_Puzzsle_RebootOS_ShortDescription=Reboot the onboard computer. +VendingMachine_Rack_FixJam=Fix Jam +VendingMachine_Rack_Open=Open +VendingMachine_Rack_Retract=Retract +VendingMachine_RestockBox_Title=Box of Stock +VendingMachine_Unit_MarkerName=VM Unit +Virgil=Virgil System +Virgil1=Virgil I +Virgil1_Desc=A terraformed world with beautiful swaths of tropical forests and soil that could quickly grow food. It was a major agricultural producer and vacation hotspot before the Vanduul attacked. These days, extensive bombing raids have left the atmosphere filled with massive clouds of swirling ash. +Virgil1a=Jai +Virgil1a_Desc=A carbon and silicate rock tidally locked to Virgil I. +Virgil1b=Corsito +Virgil1b_Desc=The surface of this small moon features scars of Vanduul strip-mining. +Virgil1c=Epheet +Virgil1c_Desc=Epheet is littered with debris-impact craters from battles between the UEE and the Vanduul. +Virgil2=Virgil II +Virgil2_Desc=A planet blanketed by thick smog that renders it uninhabitable and completely obscures views of the surface. +Virgil3=Virgil III +Virgil3_Desc=A typical ice giant found in a distant orbit from the other planets. +Virgil3a=Erna +Virgil3a_Desc=Deep ice craters and chasmata score Erna's surface. +Virgil3b=Jarl +Virgil3b_Desc=A ball of of methane ice and rock. +Virgil_AsteroidBelt1=Gideon's Belt +Virgil_AsteroidBelt1_Desc=Mining operations harvesting the belt's resources were abandoned when the system fell. +Virgil_Desc=Once a shining star of Humanity's expansion, the system's main economic and social hub was Virgil I, which was quickly terraformed and colonized with help from the government-funded Project Far Star. After Tiber fell, the UEE military hastily retreated into Virgil and tried to mount a defense to stop the Vanduul advance, but the unrelenting raiders quickly overwhelmed them. Millions of civilians died as the UEE fled the system; leaving it in the hands of the Vanduul ever since. +Virgil_JumpPoint_Kellog=Virgil - Kellog Jump Point +Virgil_JumpPoint_Kellog_Desc=This jump point connects Virgil to the UEE controlled Kellog system which protected by the Fair Chance Act. +Virgil_JumpPoint_Nyx=Virgil - Nyx Jump Point +Virgil_JumpPoint_Nyx_Desc=This jump point connects Virgil to the Nyx system. +Virgil_JumpPoint_Oberon=Virgil - Oberon Jump Point +Virgil_JumpPoint_Oberon_Desc=This jump point connects Virgil to the Oberon system. +Virgil_JumpPoint_Tiber=Virgil - Tiber Jump Point +Virgil_JumpPoint_Tiber_Desc=This jump point connects Virgil to the Tiber system. +Virgil_JumpPoint_Vega=Virgil - Vega Jump Point +Virgil_JumpPoint_Vega_Desc=This jump point connects Virgil to the UEE controlled Vega system. +Virgil_Star=Virgil +Virgil_Star_Desc=A class-K main sequence star. WALL_Flair_Items=--------------- Wall Flair Items - For Dev Use Only --------------- WIP_EmergencyDoorRelease_A=A WIP_EmergencyDoorRelease_Auto=AUTO @@ -38606,62 +44169,71 @@ WIP_EmergencyDoorRelease_Off=OFF WIP_EmergencyDoorRelease_Run=RUN WIP_EmergencyDoorRelease_SubTitle=EC-Flux Portable Generator WIP_EmergencyDoorRelease_Title=Tyler Design -WIP_LocatePackage=找到包裹。 -WIP_Location1=地点 1 - 22.6 km -WIP_Location2=地点 2 - 15.7 km -WIP_Location3=地点 3 - 20.2 km -WIP_LocationQT=预计量子航行时间。 +WIP_LocatePackage=Locate the package. +WIP_Location1=Location 1 - 22.6 km +WIP_Location2=Location 2 - 15.7 km +WIP_Location3=Location 3 - 20.2 km +WIP_LocationQT=QT to location estimate. WIP_Location_HUD=Dunlow  - 305.1 km\nOMPoint 2 - 380 km\nOMPoint 3 - 319.1 km -WIP_Org_DrugProduction=[PH] The Happy Pharm Co。 -WIP_Org_PizzaPalace=[PH] Pizza Palace -WIP_Org_TorpedoBurrito=鱼雷卷饼 -WIP_PizzaPalace_Description_NewBabbage=[PH] Our customers need their pizzas and we need YOUR help to deliver them!\nPick up a number of our tasty pizzas from a collection point and deliver them across New Babbage。\nBonus credits will be awarded for speedy deliveries! -WIP_PizzaPalace_Title=[PH] Pizza Palace needs you! -WIP_PrisonKeypadPass_Keypad=[PH] 小键盘 -WIP_PrisonKeypadPass_PasswordGenerator=[PH] 密码生成器 -WIP_PrisonKeypadPass_Reminder=[PH] 提示:出于安全考虑,密码会在使用后重置。 -WIP_QuantumDelivery_Desc=[PH] We have a couple of tubs of diluthermex that need a local courier to get them where they need to be.\n\nIt should be an easy job as long as you don't QT, 'cos then the stuff blows up. So just relax and enjoy the ride.\n\nAlso make sure you've enough hydrogen fuel to complete the journey. In-atmosphere flying can chew through the stuff. -WIP_QuantumDelivery_Title=[PH] Diluthermex Courier Required -WIP_RepairOxygenKiosk_Blockage=检查到堵塞,需要用户授权以将氧气罐快速排气 -WIP_RepairOxygenKiosk_Depth1=深处 1 -WIP_RepairOxygenKiosk_Depth10=深处 10 -WIP_RepairOxygenKiosk_Depth11=深处 11 -WIP_RepairOxygenKiosk_Depth12=深处 12 -WIP_RepairOxygenKiosk_Depth13=深处 13 -WIP_RepairOxygenKiosk_Depth14=深处 14 -WIP_RepairOxygenKiosk_Depth15=深处 15 -WIP_RepairOxygenKiosk_Depth2=深处 2 -WIP_RepairOxygenKiosk_Depth3=深处 3 -WIP_RepairOxygenKiosk_Depth4=深处 4 -WIP_RepairOxygenKiosk_Depth5=深处 5 -WIP_RepairOxygenKiosk_Depth6=深处 6 -WIP_RepairOxygenKiosk_Depth7=深处 7 -WIP_RepairOxygenKiosk_Depth8=深处 8 -WIP_RepairOxygenKiosk_Depth9=深处 9 -WIP_RepairOxygenKiosk_DescriptionLong=有个补氧站需要修理。谁修好了就给他功绩点数 。 -WIP_RepairOxygenKiosk_DescriptionLongUpdated=在~mission(Route)的~mission(Depth)补氧站需要修理。 谁修好了就给他功绩点数。 +WIP_Org_DrugProduction,P=The Happy Pharm Co. +WIP_Org_PizzaPalace,P=Pizza Palace +WIP_Org_TorpedoBurrito,P=Torpedo Burrito +WIP_PizzaPalace_Description_NewBabbage,P=Our customers need their pizzas and we need YOUR help to deliver them!\nPick up a number of our tasty pizzas from a collection point and deliver them across New Babbage.\nBonus credits will be awarded for speedy deliveries! +WIP_PizzaPalace_Title,P=Pizza Palace needs you! +WIP_PrisonKeypadPass_Keypad,P=Keypad +WIP_PrisonKeypadPass_PasswordGenerator,P=Password Generator +WIP_PrisonKeypadPass_Reminder,P=Reminder: For security reasons, passcodes are reset upon use. +WIP_QuantumDelivery_Desc,P=We have a couple of tubs of diluthermex that need a local courier to get them where they need to be.\n\nIt should be an easy job as long as you don't QT, 'cos then the stuff blows up. So just relax and enjoy the ride.\n\nAlso make sure you've enough hydrogen fuel to complete the journey. In-atmosphere flying can chew through the stuff. +WIP_QuantumDelivery_Title,P=Diluthermex Courier Required +WIP_RepairOxygenKiosk_Blockage=BLOCKAGE DETECTED USER AUTHORIZATION REQUIRED TO EXPLOSIVELY VENT TANKS +WIP_RepairOxygenKiosk_Depth1=Depth 1 +WIP_RepairOxygenKiosk_Depth10=Depth 10 +WIP_RepairOxygenKiosk_Depth11=Depth 11 +WIP_RepairOxygenKiosk_Depth12=Depth 12 +WIP_RepairOxygenKiosk_Depth13=Depth 13 +WIP_RepairOxygenKiosk_Depth14=Depth 14 +WIP_RepairOxygenKiosk_Depth15=Depth 15 +WIP_RepairOxygenKiosk_Depth2=Depth 2 +WIP_RepairOxygenKiosk_Depth3=Depth 3 +WIP_RepairOxygenKiosk_Depth4=Depth 4 +WIP_RepairOxygenKiosk_Depth5=Depth 5 +WIP_RepairOxygenKiosk_Depth6=Depth 6 +WIP_RepairOxygenKiosk_Depth7=Depth 7 +WIP_RepairOxygenKiosk_Depth8=Depth 8 +WIP_RepairOxygenKiosk_Depth9=Depth 9 +WIP_RepairOxygenKiosk_DescriptionLong=An O2 Kiosks is in need of repair. Whoever fixes it will be rewarded with merits. +WIP_RepairOxygenKiosk_DescriptionLongUpdated=The O2 Kiosks at ~mission(Route), ~mission(Depth) is in need of repair. Whoever fixes it will be rewarded with merits. WIP_RepairOxygenKiosk_Marker=~mission(Route), ~mission(Depth) -WIP_RepairOxygenKiosk_Route1=路线 1 -WIP_RepairOxygenKiosk_Route2=路线 2 -WIP_RepairOxygenKiosk_Route3=路线 3 -WIP_RepairOxygenKiosk_Title=维修损坏的补氧站 -WIP_RepairOxygenKiosk_VentButton=排气 -WIP_RepairOxygenKiosk_Venting=请注意安全距离。排气程序已启动。 +WIP_RepairOxygenKiosk_Route1=Route 1 +WIP_RepairOxygenKiosk_Route2=Route 2 +WIP_RepairOxygenKiosk_Route3=Route 3 +WIP_RepairOxygenKiosk_Title=Repair Broken O2 Kiosk +WIP_RepairOxygenKiosk_VentButton=VENT +WIP_RepairOxygenKiosk_Venting=PLEASE STAND CLEAR. VENTING IN PROGRESS. WIP_ShipGraveyard_1=Ariel Graveyard 1 WIP_ShipGraveyard_2=Ariel Graveyard 2 WIP_ShipGraveyard_3=Magda Graveyard WIP_ShipGraveyard_4=Ita Graveyard -WIP_StealStash_Desc=[PH] 去一块荒地找到三个被藏起来的小箱子。没有标记出它们在哪。\n\n你只能凭你自己的藏匿经验取回箱子。 -WIP_StealStash_Title=[PH] 藏匿物品任务 -WIP_TimeSensitiveDelivery_Desc=[PH] We've had word that a ship has gone down with some sensitive cargo on board. \n\nGiven that the cargo begins to destabilise as soon as it's removed from the safety enclosures we need someone who can work real fast.\n\nTo complicate matters, there's a small chance that looters are already present, so go in prepared. -WIP_TimeSensitiveDelivery_Title=[PH] Specialist Salvage Contractor Required -WIP_TorpedoBurrito_Description_NewBabbage=[PH] Our customers need their burritos and we need YOUR help to deliver them!\nPick up a number of our tasty burritos from a collection point and deliver them across New Babbage。\nBonus credits will be awarded for speedy deliveries! -WIP_TorpedoBurrito_Title=鱼雷卷饼需要你! +WIP_StealStash_Desc,P=Go to a derelict and find 3 hidden boxes. There are no markers showing where they are.\n\nOnly take this if you're experienced in stash recovery. +WIP_StealStash_Title,P=Steal Stash Mission +WIP_TimeSensitiveDelivery_Desc,P=We've had word that a ship has gone down with some sensitive cargo on board. \n\nGiven that the cargo begins to destabilise as soon as it's removed from the safety enclosures we need someone who can work real fast.\n\nTo complicate matters, there's a small chance that looters are already present, so go in prepared. +WIP_TimeSensitiveDelivery_Title,P=Specialist Salvage Contractor Required +WIP_TorpedoBurrito_Description_NewBabbage,P=Our customers need their burritos and we need YOUR help to deliver them!\nPick up a number of our tasty burritos from a collection point and deliver them across New Babbage.\nBonus credits will be awarded for speedy deliveries! +WIP_TorpedoBurrito_Title,P=Torpedo Burrito needs you! +WSTR_Stanton1_Racetrack_LorvilleOutskirts_detail=A sprawling network of interworking cranes, pipes, and industrial machinery line the winding quarry of this active worksite that doubles as the Lorville Outskirts racetrack.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Hurston\n* LENGTH: 22.8 km\n* FEATURES: Sharp Turns +WSTR_Stanton2_Racetrack_CaplanCircuit_detail=Race through the intricate framework and sharp turns of the Caplan Industrial Platform, just a short flight away from the August Dunlow Spaceport. The Caplan Circuit is a rite of passage for all local racers.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Crusader\n* LENGTH: 29.4 km\n* FEATURES: Numerous Slaloms, Heavy Infrastructure +WSTR_Stanton2b_Racetrack_YadarValley_detail=The cranes, refinery towers, and bridges of rocky terrain in the Yadar Valley will require you to think fast and fly even faster, if you wish to triumph.\n\nRACE DETAILS\n* LOCATION: Daymar\n* LENGTH: 16.1 km\n* FEATURES: Low-Altitude Flying +WSTR_Stanton2c_Racetrack_MinersLament_detail=Brave this eerie racetrack on the edge of Yela's asteroid belt. Once the site of a tragic mining disaster, the forsaken machinery and floating derelicts of Miner's Lament will now put your skills and your nerve to the test.\n\nThis racetrack was inspired by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Yela\n* LENGTH: 52.2 km\n* FEATURES: Zero-G Flying +WSTR_Stanton3_Racetrack_SkyScraper_detail=Challenge the skies above Area18 and conquer the Sky Scraper by narrowly threading your way through towering high-rises and dense urban-sprawl at breakneck speeds.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: ArcCorp\n* LENGTH: 15.5 km\n* FEATURES: Narrow Checkpoints, Sharp Turns +WSTR_Stanton4_Racetrack_SnakePit_detail=Weave around pylons, duck under cranes, and avoid precarious pipes in this abandoned mining facility as you strive to prevail over the Snake Pit and its venomous turns.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Clio\n* LENGTH: 10.5 km\n* FEATURES: Low-Altitude Flying, Winding Track +WSTR_Stanton4c_Racetrack_Icebreaker_detail=Face off against the frigid winds that cover the mountains of the Euterpe Advanced Research Laboratories or bide your time and hope the weather clears. Whatever your choice, know that the Icebreaker takes no prisoners. \n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Euterpe\n* LENGTH: 20.3 km\n* FEATURES: Low Visibility +WSTR_TimeTrial_repeat_desc_01=Ready to set a new personal best with Wildstar Racing Amateur League?\n\n~mission(RaceDetails)\n\nDISCLAIMER\nWildstar Racing requires the contracted racer to be the vehicle pilot, no substitutes or stand-ins are allowed. Please be mindful that Wildstar Racing utilizes publicly accessible tracks and that other individuals may be present. Wildstar Racing is not responsible for any damage your ship may suffer while racing. +WSTR_TimeTrial_repeat_title_01=~mission(RaceType) Time Trial: ~mission(location) WallaceKlim_RepUI_Association=N/A -WallaceKlim_RepUI_Biography=在被夺去瑞特尔大学的化学工程讲师职位后,华莱士·克里姆成为了斯坦顿星系中,最大的高端毒品药头之一。从他经常使用自制的产品这点就能看出,他产品的品质有多好了。 -WallaceKlim_RepUI_Location=六角湾,斯坦顿星系 -WallaceKlim_RepUI_Occupation=化学家 -WantedLevel5_Description_001=**WIP** We would like you to cause a little distraction with the pigs while we work on a little job,we will pay you well if all goes according to plan just don't mess this up and everything will go smoothly +WallaceKlim_RepUI_Biography=After being terminated from his position as a chemical engineering instructor at the University of Rhetor, Wallace Klim is now one of the top producers of high-end drugs in the Stanton System. The quality of his product is apparent by his own frequent personal use. +WallaceKlim_RepUI_Location=Grim HEX, Stanton System +WallaceKlim_RepUI_Occupation=Chemist +WantedLevel5_Description_001=**WIP** We would like you to cause a little distraction with the pigs while we work on a little job, we will pay you well if all goes according to plan just don't mess this up and everything will go smoothly WantedLevel5_Objective_Long_001=**WIP** Kill Security Forces that are operating around the system WantedLevel5_Objective_Short_001=**WIP** Kill Security Forces WantedLevel5_SubObjective_Long_003=**WIP** Kill the requested amount of security @@ -38670,647 +44242,794 @@ WantedLevel5_Text_001=**WIP** Kill %ls security members WantedLevel5_Time_Text_001=**WIP** Time until distraction must be completed %ls WantedLevel5_Title_001=**WIP** Causing A Distraction XenoThreat_Allies=N/A -XenoThreat_Rivals=民防部队、UEE -Xenothreat_RepUI_Area=派罗 -Xenothreat_RepUI_Description=异种威胁相信,UEE不断接纳外星人的作风让人类走上了毁灭之路。UEE不仅没有保护自己的公民,贪得无厌的政府还完全漠视了让人类伟大的特质。作为回应,异种威胁试图发起一场革命,重夺帝国之魂。 -Xenothreat_RepUI_Focus=海盗、恐怖主义 +XenoThreat_Rivals=CDF, UEE +Xenothreat_RepUI_Area=Pyro +Xenothreat_RepUI_Description=XenoThreat believes that the UEE's continued acceptance of aliens has set Humanity on a path towards destruction. Rather than protecting its citizens, the UEE has given in to greed and has shown a complete disregard for the values that made Humanity great in the first place. In response, XenoThreat is attempting to lead a revolution to take back the soul of the Empire. +Xenothreat_RepUI_Focus=Piracy, Terrorism Xenothreat_RepUI_Founded=N/A -Xenothreat_RepUI_Headquarters=废墟空间站,派罗星系 -Xenothreat_RepUI_Leadership=指挥官 -Xenothreat_RepUI_Name=异种威胁 +Xenothreat_RepUI_Headquarters=Ruin Station, Pyro System +Xenothreat_RepUI_Leadership=The Commander +Xenothreat_RepUI_Name=XenoThreat +Xian_RepUI_Area,P=[PH] Area +Xian_RepUI_Description,P=[PH] Xian Description +Xian_RepUI_Focus,P=[PH] Xian Focus +Xian_RepUI_Founded,P=[PH] N/A +Xian_RepUI_Headquarters,P=[PH] Xian Headquarters +Xian_RepUI_Leadership,P=[PH] Xian Leadership +Xian_RepUI_Name,P=[PH] Xian ac_ui_test1=WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ac_ui_test2=wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww -acquirepart_prevent_desc=阻止某人上传 ~mission(Item)。 -acquirepart_prevent_dest_timer=~mission(Item)自毁倒计时 %Is。 -acquirepart_prevent_destroy=摧毁 ~mission(Item)。 -acquirepart_prevent_marker_lastknown=最后出现位置 -acquirepart_prevent_marker_prototype=~mission(Item)。 -acquirepart_prevent_marker_ugf=设施 -acquirepart_prevent_obj1_long=阻止~mission(Item)上传。 -acquirepart_prevent_obj1_short=阻止上传。 -acquirepart_prevent_obj2_long=~mission(Item)即将自毁。 -acquirepart_prevent_obj2_short=~mission(Item)自毁倒计时。 -acquirepart_prevent_subobj1_long=前往坠毁地点并调查。 -acquirepart_prevent_subobj1_short=前往最后已知位置。 -acquirepart_prevent_subobj2_long=重启中继器来定位~mission(Item)。 -acquirepart_prevent_subobj2_short=重启中继器。 -acquirepart_prevent_title=阻止 ~mission(Item)上传。 -ad_welcome_to=欢迎来到 -ad_when_duty_calls=当 使 命 召 唤 时 -ad_will_you_answer=你 会 回 应 吗 ? -ad_your_adventure_start_here=你的冒险从此展开 -airlock_CLOSE=关闭 -airlock_CYCLE=变压 -airlock_CYCLING=气压平衡中 -airlock_DEPRESSURIZED=已减压 -airlock_LOCKED=已锁定 -airlock_OPEN=打开 -airlock_PRESS=点击 -airlock_PRESSURIZED=已加压 -alt_criminal_collect_reclaimer_desc=需要一位能啃得动硬骨头的打手。我在“十月启航”号上有个副业, 但在出任务的时候被私人安保抓了个现行。不太想透露太多那里的详细信息,就这么说吧,我可以和这艘船划清界限,但船里有一个我不能留给雇佣兵的特殊包裹。委托人为此付出了大量的信用点, 所以我不能让它就这么丢在那里。\n\n我希望你登上“十月启航”号,拿到我的东西,然后离开那里。\n\n听说安保还在现场,如果有队员的话,你也可以召集小队前往那里。如果你真的很像高调入场,最好关闭附近的通讯卫星来遮掩你的踪迹。总之,他们大概不会对你的出现表示欢迎, 但请记住他们不是优先事项。\n\n将包裹送到六角湾的诊所,我们会打钱给你。 -annun_COOLFAIL=冷却失效 -annun_MISLWARN=导弹警告 -annun_PROXWARN=过近警告 -annun_PWRHEAT=电源过热 -annun_PWRLOW=电源不足 -annun_QTMFAIL=量子失效 -annun_RDRLOCK=雷达锁定 -annun_SHLDDOWN=护盾失效 -annun_THRHEAT=推进过热 -annun_WPNHEAT=武器过热 -aracersurvivesrace_obj_display_01=[PH] 卢卡·布伦特:确保 ~mission(ARacerSurvivesRace) 能坚持到比赛结束。 -aracersurvivesrace_obj_long_01=[PH] 卢卡·布伦特:UEC ~mission(ARacerSurvivesRaceReward) - 确保 ~mission(ARacerSurvivesRace) 能坚持到比赛结束。 -aracersurvivesrace_obj_short_01=[PH] 确保 ~mission(ARacerSurvivesRace) 能坚持到比赛结束。 -assassin_danger_0001=就算关于他们的谣言只有一半是真的,你也要在他们看到你之前就把他们全都干掉。 -assassin_danger_0002=显然,他们几乎是此区域内最危险的分子。不要犯了低估他们的错误。 -assassin_danger_0003=确保狩猎时武装到牙齿,我觉得你或许得这样才能干掉他们。 -assassin_danger_0004=提醒你一下,像~mission(TargetName|Last)这样的人是很难拿下的。你想要干掉他们?那得又快又狠。 -assassin_danger_0005=你应该小心点,因为你永远不知道会发生什么 - 不过我觉得~mission(TargetName|Last)会很好解决。可怜的草包选择了独自飞行,几乎没有什么护航。 -assassin_danger_0006=说到为这个芝麻活儿做准备,你应该不需要任何规格外的东西。~mission(TargetName|Last)喜欢独自飞行。我的意思是,在很罕见的情况下,他们可能会和一个或两个朋友一起,不过那样就连我也会感到惊讶。 -assassin_danger_0007=显然,这个废物大概率不会独自出门。如果没有一两个朋友,他们那艘小破多人船几乎都不会开出来。 -assassin_danger_0008=有消息说,这艘小型多人船的船长~mission(TargetName|Last)被一些雇来的护卫保护着在。不知道是不是真的,但还是小心点以防万一。 -assassin_danger_0009=有传言说~mission(TargetName|Last)通常在出行时有完备的护航,所以准备好重拳出击。即使你运气好碰到他们独自出行,你仍然要对付他们的船,而且据说这船很猛。 -assassin_danger_0010=确保狩猎时全副武装。因为~mission(TargetName|Last)一般驾驶一艘大型多人船并在护航方面挥金如土,所以我觉得你可能需要些额外的火力。 +acquirepart_prevent_desc=Stop someone uploading ~mission(Item). +acquirepart_prevent_dest_timer=~mission(Item) self destructs in %Is. +acquirepart_prevent_destroy=Destroy ~mission(Item). +acquirepart_prevent_marker_lastknown=Last Known Location +acquirepart_prevent_marker_prototype=~mission(Item). +acquirepart_prevent_marker_ugf=Facility +acquirepart_prevent_obj1_long=Prevent ~mission(Item) Upload. +acquirepart_prevent_obj1_short=Prevent Upload. +acquirepart_prevent_obj2_long=~mission(Item) will self destruct. +acquirepart_prevent_obj2_short=~mission(Item) Self Destructs In. +acquirepart_prevent_subobj1_long=Visit the site of crash and investigate. +acquirepart_prevent_subobj1_short=Visit Last Known Location. +acquirepart_prevent_subobj2_long=Reboot Relay to locate ~mission(Item). +acquirepart_prevent_subobj2_short=Reboot Relay. +acquirepart_prevent_title=Prevent ~mission(Item) Upload. +actor_species_banu,P=Banu +actor_species_human=Human +actor_species_tevarin,P=Tevarin +actor_species_unknown,P=Unknown +actor_species_vanduul,P=Vanduul +actor_species_xian,P=Xi'an +ad_welcome_to=Welcome To +ad_when_duty_calls=WHEN DUTY CALLS +ad_will_you_answer=WILL YOU ANSWER? +ad_your_adventure_start_here=Your Adventure Starts Here +airlock_CLOSE=CLOSE +airlock_CLOSING_UNPRESSURISED_DOOR=SEALING +airlock_CYCLE=CYCLE +airlock_CYCLE_AIRLOCK=CYCLE AIRLOCK +airlock_CYCLING=CYCLING +airlock_CYCLING_COMPLETE=CYCLING COMPLETE +airlock_DEPRESS-URIZED=DEPRESS-\nURIZED +airlock_DEPRESSURIZED=DEPRESSURIZED +airlock_LOCKED=LOCKED +airlock_OPEN=OPEN +airlock_PRESSUR-IZED=PRESSUR-\nIZED +airlock_PRESSURIZED=PRESSURIZED +airlock_PRESS_TO_CYCLE=PRESS TO CYCLE +airlock_REQUIRES_CYCLING=CYCLING REQUIRED +alt_criminal_collect_reclaimer_desc=Need a basher who's looking for something heavy. I got a side hustle operating out of the October Rising, but it got pinched by private security while on a run. Not gonna get into the details of what it was doing out there. Let's just say I'm okay cutting ties with the ship, but there's a special package on there that I can't leave to the mercs. Client paid out serious creds, so I can't just let it drift.\n\nWant you to get aboard the October Rising, get my shit, and get out. \n\nWord is that security are still on site so you might wanna pull together a crew if you got 'em. If you're feeling really highline, shut down the nearest comm array to cover your tracks. Point is, they probably won't react well to you showing up, but just remember they aren't the priority.\n\nDrop the package off at the clinic on Grim HEX and we'll transfer the creds. +annun_COOLFAIL=COOL FAIL +annun_MISLWARN=MISL WARN +annun_PROXWARN=PROX WARN +annun_PWRHEAT=PWR HEAT +annun_PWRLOW=PWR LOW +annun_QTMFAIL=QTM FAIL +annun_RDRLOCK=RDR LOCK +annun_SHLDDOWN=SHLD DOWN +annun_THRHEAT=THR HEAT +annun_WPNHEAT=WPN HEAT +aracersurvivesrace_obj_display_01,P=Luca Brunt: Ensure ~mission(ARacerSurvivesRace) survives to the end of the race. +aracersurvivesrace_obj_long_01,P=Luca Brunt: UEC ~mission(ARacerSurvivesRaceReward) - Ensure ~mission(ARacerSurvivesRace) survives to the end of the race. +aracersurvivesrace_obj_short_01,P=Ensure ~mission(ARacerSurvivesRace) survives to the end of the race. +assassin_danger_0001=If even half the rumors about them are true, you're going to want to take them out long before they see you coming. +assassin_danger_0002=Apparently, this is supposed to be one of the more dangerous hitters in the sector. Do not make the mistake of underestimating them. +assassin_danger_0003=Make sure to bring your full arsenal when you go hunting. Something tells me you might need it to take them down. +assassin_danger_0004=Word of warning, no way someone like ~mission(TargetName|Last) is going down easy. You want to take them out? Do it hard and fast. +assassin_danger_0005=While you should be careful, cause you never know - my guess is that ~mission(TargetName|Last) is gonna drop easy. Poor sod chooses to fly solo and hardly ever bothers with anything more than a few escorts. +assassin_danger_0006=As for gearing up for this little job, you shouldn't need anything out of the ordinary. ~mission(TargetName|Last) prefers to fly alone. I mean, for a real special occasion they might travel with a friend or two, but I'd be surprised. +assassin_danger_0007=Apparently, there's a good chance this scav's not gonna be traveling alone either. Seems that their little multicrew ship hardly ever flies without at least one or two friends along for the trip. +assassin_danger_0008=Word is that the small multicrew ship ~mission(TargetName|Last) captains is being guarded by a few hired escorts. Can't say for sure if it's true, but good to be careful just in case. +assassin_danger_0009=Rumor has it that ~mission(TargetName|Last) typically travels with a full escort so be ready to hit hard. Even if you do get lucky and catch them alone, you'll still have their ship to deal with and supposedly they captain a bit of a beast. +assassin_danger_0010=Make sure to bring your full arsenal when you go hunting. Since ~mission(TargetName|Last) usually captains a bigger multicrew ship and springs the extra credits for escort, something tells me you might need the extra firepower. assassin_desc=~mission(Contractor|AssassinationDescription) -assassin_desc_0001=需要一个不介意干脏活的人。不是什么行会工作或其他的,只要善于瞄准和破坏。让~mission(TargetName)永远消失就有一大笔钱可赚。\n\n从~mission(Location)开始。~mission(MultiPlayer)~mission(Contractor|AssassinationTimed)~mission(Danger) -assassin_desc_0002=有个需要清理的脏东西,有丰厚报酬。这个脏东西名为~mission(TargetName)。~mission(Danger) \n\n我的伙计看到他们在~mission(Location)附近,剩下的看你了。~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) -assassin_desc_0003=~mission(TargetName)的头上有笔赏金。~mission(MultiPlayer) 谁先逮住那个混蛋,谁就能拿到钱。~mission(Contractor|AssassinationTimed) 我建议盯住~mission(Location),不过别让我手把手教你该怎么做。~mission(Danger) -assassin_desc_0004=猜猜谁将自己列入“禁止呼吸名单”了?一些叫~mission(TargetName)的邋遢鬼。我也没听说过他们,但别人死总比我们死好,对吧? \n\n~mission(Danger) ~mission(MultiPlayer)听说他们最近一直盘踞在~mission(Location),所以你或许应该从那里入手。~mission(Contractor|AssassinationTimed)祝好运。 -assassin_desc_0005=我不知道~mission(TargetName)做了什么,但他们肯定惹错人了。谁能直接给他们上最后一堂礼仪课,钱就给谁。~mission(Danger)\n\n没什么要说的,只是在~mission(Location)附近有一些零散目击,可以从那里开始。~mission(Contractor|AssassinationTimed)~mission(MultiPlayer)最后一件事,客户希望你在扣扳机的时候说“~mission(Phrase)”。别多问,干就是了。 -assassin_desc_0006=~mission(TargetName)不该活着,是时候让他们安息了。~mission(Contractor|AssassinationTimed) 我可以告诉你~mission(Location),但你要自己准备交通工具和合法武器。~mission(Danger)~mission(MultiPlayer) -assassin_desc_0007=你知道人们常说好人死得早吗?在这事中是绝对正确的。有人要~mission(TargetName)的人头,一个一心要成为英雄的当地安保暴徒。~mission(Contractor|AssassinationTimed)~mission(Danger)~mission(MultiPlayer) -assassin_desc_0008=为什么这些安保混蛋还没学会管好他们自己的事?就像他们想被谋杀一样。尤其是名叫~mission(TargetName)的这位。这货最近一直在制造巨大的麻烦。而你要一劳永逸地结束它。\n\n~mission(Contractor|AssassinationTimed)~mission(MultiPlayer)~mission(Contractor|AssassinationDanger) 我很熟这些条子,他们肯定会叫支援。 -assassin_desc_0009=是时候来个人让~mission(TargetName)清醒一下了。这个安保老油条一直在收受贿赂来睁一只眼闭一只眼,但这个贪婪的小白痴决定提高收费。大错特错! \n\n现在这些钱不用给那自鸣得意的混蛋了,而是用来请你干死他。这是一种富有诗意的正义。~mission(Danger)~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) -assassin_desc_0010=这个名叫~mission(TargetName)的赏金猎人犯了一个错误,他惹错人了。被惹到的金主想要以牙还牙,并且向完成这活儿的人提供相当不错的报酬。~mission(Danger)~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) -assassin_desc_0011=我爱死这个了。这是一个经典的,你时常有机会看到的“猎人变成猎物”的剧本。\n\n一大笔赏金被悬赏在赏金猎人~mission(TargetName)的脑袋上。~mission(Danger)看着他们角色互换会很有趣。~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) +assassin_desc_0001=Looking for someone who doesn't mind getting their hands dirty. Not talking guild work or anything, just someone who's good enough to aim and squeeze. Got some good creds available to see ~mission(TargetName) permanently gone. \n\nStart looking at ~mission(Location). ~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) ~mission(Danger) +assassin_desc_0002=Got a mess that needs cleaning up. Paying solid credits for it too. The mess goes by the name of ~mission(TargetName). ~mission(Danger) \n\nBuddy of mine saw them around ~mission(Location), but the rest is up to you. ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed) +assassin_desc_0003=There's a price on ~mission(TargetName)'s head. ~mission(MultiPlayer)Credits go to whoever bags the bastard first. ~mission(Contractor|AssassinationTimed) I'd recommend starting at ~mission(Location) but hey, don't let me tell you how to do your job. ~mission(Danger) +assassin_desc_0004=Guess who just got themselves placed onto the 'no-breathe-list'? Some dragger named ~mission(TargetName). Yeah, I never heard of them either, but better them than us, right? \n\n~mission(Danger) ~mission(MultiPlayer)Word is they've been haunting ~mission(Location) lately, so you'll probably want to start there. ~mission(Contractor|AssassinationTimed)Good luck. +assassin_desc_0005=I don't know what ~mission(TargetName) did, but they sure pissed off the wrong people. Credits go to whoever can give them a last lesson in manners straight through the head. ~mission(Danger) \n\nThere isn't much to go on, just some scattered sightings around ~mission(Location), so maybe start there. ~mission(Contractor|AssassinationTimed)~mission(MultiPlayer)One last thing, the client wants you to say '~mission(Phrase).' when the trigger's pulled. Don't ask. Just do it. +assassin_desc_0006=~mission(TargetName) is breathing borrowed air. Time's come to punch their ticket for good. ~mission(Contractor|AssassinationTimed) I can give you ~mission(Location) but you have to provide your own transport and clean weapons. ~mission(Danger) ~mission(MultiPlayer) +assassin_desc_0007=You know how they say the good die young? It's definitely true in this case. A hit's been put out on ~mission(TargetName), a local security thug that's hellbent on being a hero. ~mission(Contractor|AssassinationTimed) ~mission(Danger) ~mission(MultiPlayer) +assassin_desc_0008=Why don't these security assholes ever learn to mind their own damn business? It's like they want to get murdered. Especially this one. Name's ~mission(TargetName). Been stirring up huge trouble lately, but you're gonna put a permanent end to that.\n\n~mission(Contractor|AssassinationTimed) ~mission(MultiPlayer) ~mission(Contractor|AssassinationDanger) Knowing these security types, don't be surprised if they call for back up. +assassin_desc_0009=About time someone put ~mission(TargetName) in their place. This security hackjob's been taking bribes to look the other way, but the greedy little idiot decided to raise the rates. Big mistake! \n\nNow instead of those credits going to pay the smug bastard off, they're being used to pay you to murder their ass. That's some poetic justice right there. ~mission(Danger) ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed) +assassin_desc_0010=This bounty hunter by the name of ~mission(TargetName) made the mistake of messing with the wrong crew. They're looking to even the score and are offering pretty decent creds to whoever does the deed. ~mission(Danger) ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed) +assassin_desc_0011=I love it. This is one of those classic 'the hunter has become the hunted' scenarios you always see on the spec. \n\nA big bounty's been placed on the head of bounty hunter ~mission(TargetName). ~mission(Danger) It'll be interesting to see how they like it when they tables are turned. ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed) assassin_desc_easy=~mission(Contractor|AssassinationEasyDescription) -assassin_desc_first=听着,我知道你不认识我,但这就是这个小实验的目的。我们只是两个完全陌生的人在互相帮助而已。\n\n具体是这么运作的 - 我给你个名字。比如说~mission(TargetName)。然后我告诉你个地方:~mission(Location)。好了,如果他们不久后不巧被枪杀,一大笔钱将神秘地出现在你的帐户。长话短说,~mission(TargetName|NickOrFirst)运气不好,而你运气好。皆大欢喜。\n\n当然,还有很多人渴望得到一个可靠的陌生人的帮助。如果你能干好这件事,那我会保证他们知道你就是那个值得交谈的陌生人。\n\n祝一切顺利。 +assassin_desc_first=Listen, I know you don't know me, but that's kinda the point of this little experiment. We're just two complete strangers helping each other out. \n\nHere's how this works - I give you a name. ~mission(TargetName), for example. Then I'll tell you a place: ~mission(Location). Now, if by some complete and utter coincidence, they wind up shot to death a little while later, a bunch of credits will mystically appear in your account. Long story short, ~mission(TargetName|NickOrFirst) has some bad luck, you have some good luck. Everybody's happy.\n\nOf course, there are plenty of other people eager for the help of a dependable stranger and if you do a good job here, I'll make sure they know you're the stranger to talk to.\n\nGood luck out there. assassin_desc_hard=~mission(Contractor|AssassinationHardDescription) assassin_desc_medium=~mission(Contractor|AssassinationMediumDescription) -assassin_fps_boss_obj_HUD_01=剩余敌对目标: %ls -assassin_fps_boss_obj_long_01=消灭敌对目标并吸引出 ~mission(TargetName) 。 -assassin_fps_boss_obj_short_01=消灭敌人以引出目标 -assassin_fps_obj_long_01=在~mission(Location|Address)找到~mission(TargetName) 。 -assassin_fps_obj_short_01=前往~mission(Location) -assassin_fps_targetonly_obj_long_01=将火力集中在目标上,不要造成误伤其他人。 -assassin_fps_targetonly_obj_short_01=严禁误伤他人 +assassin_fps_boss_obj_HUD_01=Hostiles Remaining: %ls +assassin_fps_boss_obj_long_01=Draw out ~mission(TargetName) by eliminating enough hostile forces. +assassin_fps_boss_obj_short_01=Eliminate Hostiles To Draw Out Target +assassin_fps_obj_long_01=Find ~mission(TargetName) at ~mission(Location|Address). +assassin_fps_obj_short_01=Go To ~mission(Location) +assassin_fps_targetonly_obj_long_01=Limit focus to the target and do not cause collateral damage. +assassin_fps_targetonly_obj_short_01=No Collateral Damage assassin_from=~mission(Contractor) -assassin_from_first=< / 联系受阻 / > -assassin_location_0001=他们最后被发现的坐标 -assassin_location_0002=他们最后的已知位置 -assassin_location_0003=他们喜欢闲逛的地方 -assassin_location_0004=他们经常出没的地方之一 -assassin_multiplayer_0001=值得一提的是,你可能会遇到一些竞争,因为这不是一个专属合约。 -assassin_multiplayer_0002=本合约不具有排他性。谁先完成谁受益。 -assassin_multiplayer_0003=正如你所知道的,你很可能不是唯一的猎人,因为~mission(Client) 做成了开放合约。 -assassin_multiplayer_0004=你应该预料到在这方面会有一些激烈的竞争。外面有很多人渴望看到这个人渣一劳永逸地死去。 -assassin_obj_long_01=在~mission(Location)那里搜寻~mission(TargetName)。 -assassin_obj_long_02=消灭~mission(TargetName)。 +assassin_from_first=< / CONTACT BLOCKED / > +assassin_location_0001=the coordinates where they were last spotted +assassin_location_0002=their last known location +assassin_location_0003=where they like to hang out +assassin_location_0004=one of the spots they're known to frequent +assassin_multiplayer_0001=Probably worth it to mention you might run in to some competition out there since this isn't an exclusive contract. +assassin_multiplayer_0002=This contract is non-exclusive. First-come, first-serve. +assassin_multiplayer_0003=And just so you know, you most likely won't be the only one on the hunt since the ~mission(Client) made this an open contract. +assassin_multiplayer_0004=You should expect there to be some stiff competition on this. A lot of people out there are eager to see this scum dead once and for all. +assassin_obj_long_01=Search for ~mission(TargetName) at ~mission(Location). +assassin_obj_long_02=Eliminate ~mission(TargetName). assassin_obj_marker_01=~mission(TargetName) -assassin_obj_marker_02=目标 -assassin_obj_short_01=定位目标 -assassin_obj_short_02=消灭目标 -assassin_phrase_0001=蓝色舞者向你问好 -assassin_phrase_0002=回到发送方 -assassin_phrase_0003=Tio向你问好 -assassin_phrase_0004=地狱见 -assassin_phrase_0005=这是为了Martha -assassin_phrase_0006=看来你今年的生日来得早了 -assassin_phrase_0007=惊喜 +assassin_obj_marker_02=Target +assassin_obj_short_01=Locate the Target +assassin_obj_short_02=Eliminate the Target +assassin_phrase_0001=The blue dancer says hello +assassin_phrase_0002=Return to sender +assassin_phrase_0003=Tio sends his regards +assassin_phrase_0004=See you in hell +assassin_phrase_0005=This is for Martha +assassin_phrase_0006=Looks like your birthday came early this year +assassin_phrase_0007=Surprise assassin_sync_desc=~mission(Contractor|AssassinSyncDescription) assassin_sync_from=~mission(Contractor|AssassinSyncFrom) assassin_sync_marker_01=~mission(TargetName) assassin_sync_marker_02=~mission(TargetName2) -assassin_sync_marker_03=消灭 -assassin_sync_obj_display_01=时间剩余:%ls -assassin_sync_obj_long_01=同时消灭~mission(TargetName)和~mission(TargetName2)。一旦一个目标被攻击,就要在有限时间内把两个都干掉。 -assassin_sync_obj_short_01=消灭所有目标 -assassin_sync_subobj_long_01a=消灭 ~mission(TargetName)。 -assassin_sync_subobj_long_01b=消灭 ~mission(TargetName2)。 +assassin_sync_marker_03=Eliminate +assassin_sync_obj_display_01=Time Remaining: %ls +assassin_sync_obj_long_01=Simultaneously eliminate ~mission(TargetName) and ~mission(TargetName2). As soon as one target is attacked you will have until time runs out to eliminate both targets. +assassin_sync_obj_short_01=Eliminate All Targets +assassin_sync_subobj_long_01a=Eliminate ~mission(TargetName). +assassin_sync_subobj_long_01b=Eliminate ~mission(TargetName2). assassin_sync_title=~mission(Contractor|AssassinSyncTitle) -assassin_timed_0001=你在这件事上拖拖拉拉的话,他们消失了可别惊讶。 -assassin_timed_0002=对这这么狡猾的家伙来说,你在他们逃跑前干掉他们的机会稍纵即逝。 -assassin_timed_0003=这事昨天就该成了。别瞎忙活,赶紧完事。 -assassin_timed_0004=紧急是对这事的轻描淡写。客户已经和我联系了三次,问完事了没。 +assassin_timed_0001=You drag your feet on this, don't be surprised if they vanish. +assassin_timed_0002=With a slippery bastard like this, you might only have a limited window of opportunity to hit them before they go to ground. +assassin_timed_0003=Need this taken care of yesterday. Drop everything and get it done now. +assassin_timed_0004=Urgent's an understatement on this one. Client's already comm'd me three times to ask if it's done yet. assassin_title=~mission(Contractor|AssassinationTitle) -assassin_title_0001=消除威胁 -assassin_title_0002=清理门户 -assassin_title_0003=狩猎派对 -assassin_title_0004=脏活儿 -assassin_title_0005=消灭问题 -assassin_title_0006=葬礼安排 -assassin_title_0007=给~mission(TargetName)的特别快递 -assassin_title_0008=消灭~mission(TargetName) +assassin_title_0001=Neutralize Threat +assassin_title_0002=Cleaning House +assassin_title_0003=Hunting Party +assassin_title_0004=Wet Work +assassin_title_0005=Eliminate a Problem +assassin_title_0006=Funeral Arrangements +assassin_title_0007=Special Delivery for ~mission(TargetName) +assassin_title_0008=Eliminate ~mission(TargetName) assassin_title_easy=~mission(Contractor|AssassinationEasyTitle) -assassin_title_first=乐于助人的陌生人 +assassin_title_first=Helpful Stranger assassin_title_hard=~mission(Contractor|AssassinationHardTitle) assassin_title_medium=~mission(Contractor|AssassinationMediumTitle) assassination_desc=~mission(Contractor|AssassinationDescription) assassination_from=~mission(Contractor|AssassinationFrom) -assassination_obj_long_01=在提供的坐标处搜寻~mission(TargetName)。 -assassination_obj_long_02=消灭~mission(TargetName)。 +assassination_obj_long_01=Search for ~mission(TargetName) at the coordinates provided. +assassination_obj_long_02=Eliminate ~mission(TargetName). assassination_obj_marker_01=~mission(TargetName) -assassination_obj_marker_01a=目标的最后位置 -assassination_obj_marker_02=目标 -assassination_obj_short_01=定位目标 -assassination_obj_short_02=消灭目标 +assassination_obj_marker_01a=Target's Last Location +assassination_obj_marker_02=Target +assassination_obj_short_01=Locate Target +assassination_obj_short_02=Eliminate Target assassination_title=~mission(Contractor|AssassinationTitle) -asteroidfield_desc_Shared=一个已登记的小行星群。保留所有权利。除非另有说明,所有在此地开采的材料均为此地所有者的财产。 -atmPressure_ActorStatus_Danger=[PH] Danger! Pressure damage! -atmPressure_ActorStatus_Ok=[PH] Pressure OK -atmPressure_ActorStatus_Warning=[PH] Warning high pressure! -atmPressure_HUD_Danger=[PH] Danger! Pressure too high! -atmPressure_HUD_Warning=[PH] External Pressure Warning! +asteroidfield_desc_Shared=A registered asteroid cluster. All rights reserved. Unless otherwise indicated, all mined materials found here are the property of the claim holder. +atmGas_ActorStatus_Toxic,P=Toxic +atmPressure_ActorStatus_Danger,P=Danger! Pressure damage! +atmPressure_ActorStatus_Ok,P=Pressure OK +atmPressure_ActorStatus_Warning,P=Warning high pressure! +atmPressure_HUD_Danger,P=Danger! Pressure too high! +atmPressure_HUD_Warning,P=External Pressure Warning! +basesweep_ChildEliminateAll_ClearLocation_HUD=Hostiles Remaining at ~mission(Location|Name): %ls +basesweep_ChildEliminateAll_ClearLocation_HUD_01=No Hostiles Remaining at This Location +basesweep_ChildEliminateAll_ClearLocation_Long=Neutralize all hostiles at ~mission(Location|Address). +basesweep_ChildEliminateAll_ClearLocation_Short=Clear ~mission(Location|Name) +basesweep_ChildEliminateAll_ReachLocation_HUD=Eliminate all hostiles at ~mission(Location|Name) +basesweep_ChildEliminateSpecific_KillTarget_HUD=Target at This Location Eliminated +basesweep_MultiEliminateAll_ClearLocations_HUD=Total Remaining Hostiles: %ls +basesweep_MultiEliminateAll_ClearLocations_HUD_01=Clear All Sites of Hostiles +basesweep_MultiEliminateAll_ClearLocations_Long=Clear all sites of hostiles. +basesweep_MultiEliminateAll_ClearLocations_Short=Clear all sites +basesweep_MultiEliminateSpecific_KillTargets_HUD=Total Remaining Targets: %ls +basesweep_MultiEliminateSpecific_KillTargets_HUD_01=Eliminate Each Target +basesweep_MultiEliminateSpecific_KillTargets_Long=Neutralize the target at each location. +basesweep_MultiEliminateSpecific_KillTargets_Short=Neutralize all targets +basesweep_additionaltargets=Additional Hostiles Detected basesweep_desc=~mission(Contractor|BaseSweepDescription) +basesweep_failreason_LeftArea=Contractors Left Area basesweep_from=~mission(Contractor|BaseSweepFrom) -basesweep_obj_long_01=清除所有敌对地点。 -basesweep_obj_long_02=前往~mission(Location|Address)。 -basesweep_obj_marker_01=消灭敌人 -basesweep_obj_short_01=清除所有敌军 -basesweep_obj_short_02=前往~mission(Location|Name) -basesweep_obj_short_02a=剩余敌对目标:%ls -basesweep_obj_target=目标 +basesweep_obj_long_01=Clear the site of all hostiles. +basesweep_obj_long_02=Go to ~mission(Location|Address). +basesweep_obj_marker_01=Eliminate Hostiles +basesweep_obj_marker_02=~mission(Location|Name) +basesweep_obj_short_01=Clear All Hostiles +basesweep_obj_short_02=Go To ~mission(Location|Name) +basesweep_obj_short_02a=Hostiles Remaining: %ls +basesweep_obj_target=Target basesweep_title=~mission(Contractor|BaseSweepTitle) -blacJac_bounty_desc_001=注意:赏金猎人们\n\n现在~mission(TargetName)身上有个悬赏。\n~mission(Contractor|BountyTimed)~mission(Danger)\n\n赶快行动起来,去找到那群王八蛋,然后确保他们再也不会给弧光集团(Arccorp)添任何麻烦。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacJac_bounty_desc_002=注意:赏金猎人们\n\n看来最近~mission(TargetName)在惹是生非,因此他们的脑袋上多了个又老又臭的悬赏。你觉得你有那个本事赚他们的赏金吗? \n~mission(Contractor|BountyTimed)~mission(Danger)\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacJac_bounty_desc_003=注意:赏金猎人们\n\n就在刚刚~mission(TargetName)的头上有了新的赏金。需要找到并抓住他们。\n~mission(Contractor|BountyTimed)~mission(Danger)\n\n祝你好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacJac_bounty_desc_intro_001=注意:赏金猎人们\n\n一个叫~mission(TargetName)的人一直在找弧光星居民的麻烦。\n\n黑杰克所有员工都正忙于其它更重要的事,于是我们正在物色一些新的赏金猎人。\n \n 如果你感兴趣,就去追踪缉拿~mission(TargetName|Last)。~mission(Contractor|BountyTimed)~mission(Danger)\n\n把这事办成,黑杰克将感激不尽。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacJac_bounty_title_001=弧光集团悬赏:~mission(TargetName) -blacJac_bounty_title_E=弧光集团悬赏:~mission(TargetName)(CS2) -blacJac_bounty_title_H=弧光集团悬赏:~mission(TargetName)(CS4) -blacJac_bounty_title_M=弧光集团悬赏:~mission(TargetName) (CS3) -blacJac_bounty_title_VE=弧光集团悬赏:~mission(TargetName)(CS1) -blacJac_bounty_title_VH=弧光集团悬赏:~mission(TargetName)(CS5) -blacJac_bounty_title_intro_001=赏金猎人试用合约 -blacjac_UGF_defend_E_desc_001=注意: 已认证雇佣干员\n\n一个黑杰克安保保护下的站点已经报告了数次与本地不法分子的冲突。我们希望你能够前往 ~mission(Location|Address) 并从不法分子手中保护这个站点。\n\n从站点报告来看,本合同应该十分简单。但如果你希望保险起见,那么请不要吝啬雇佣一支队伍。\n\n谢谢,\n洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在”\n -blacjac_UGF_defend_E_title_001=在袭扰中保护站点 -blacjac_UGF_defend_S_desc_001=注意: 已认证雇佣干员\n\n很不幸,黑杰克安保收到了决定性情报表明有一队全副武装的战斗人员正计划对 ~mission(Location|Address) 采取行动。 我需要你组织一队武装人员以保护该站点。\n\n据我们所知,进攻方训练有素且计划周密,所以不要认为你可以独自完成本合同。一支全副武装且经验丰富的小队是完成任务的必要需求。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在”\n -blacjac_UGF_defend_S_title_001=保护站点免受极端威胁 -blacjac_UGF_defend_VE_desc_001=注意: 已认证雇佣干员们\n\n看样子 ~mission(Location|Address) 最近一直在受到一些本地暴徒的威胁。 黑杰克安保希望你能前往该处并保护该站点免受这些暴徒的威胁。\n\n这些罪犯都不是什么有记录的重刑犯,所以应该不会太棘手。话虽如此,组织一队帮手来照顾你的周遭仍然不是一个坏主意。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在”\n -blacjac_UGF_defend_VE_title_001=警卫任务 -blacjac_UGF_defend_VH_desc_001=注意: 已认证雇佣干员们\n\n我收到消息,一些干员正在针对 ~mission(Location|Address) 采取行动, 黑杰克安保希望你组织起来并以小队规模对站点进行防御,阻止这些威胁。\n\n我们强烈建议不要以单人规模执行此合同,组织一队训练有素的雇佣兵来提供支持是最明智的选择。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在”\n -blacjac_UGF_defend_VH_title_001=防守站点免受危险威胁 -blacjac_UGF_defend_desc_001=注意:已认证雇佣干员们\n\n我们有线报指出区域内的某些势力正对~mission(Location|Address)造成威胁。黑杰克希望你能组支队伍,一同防守该站点免受敌方侵害。\n\n尽管咱都很爱信用点,但我不建议你独自冲去干仗。招点团伙跟着,对你的性命总是有点好处的。\n\n感谢,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_UGF_defend_title_001=保卫站点免受威胁 -blacjac_UGF_destroy_E_desc_001=注意:已认证雇佣干员们\n\n看来有个新来的干员想试着在~mission(Location|Address)产毒品,但他们整出来的玩意根本是剧毒。\n\n我们还在处理如何逮捕他们的问题,但防止再有他们的产物流通出去才是当务之急。我需要你赶过去,并处理掉存放在站点内的毒品。\n\n设施很可能未被抛弃,所以你可能会在里边遇上这群暴徒,做好要干架的准备。但如果他们的枪法就跟他们的化学成绩一样烂,我想并不会是多大的麻烦。 \n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在"\n -blacjac_UGF_destroy_E_title_001=清剿毒品窝点 -blacjac_UGF_destroy_H_desc_001=注意:已认证雇佣干员们\n\n有群想干大事的绝命毒师整出了比一般流通的那种还要毒上两倍、致命两倍的东西。我们从一些样品上追溯到了源头,是从~mission(Location|Address)来的。\n\n黑杰克需要你尽速前往此地,并清剿整个窝点,以防再有更多人因此受害;逮捕的事之后再说。\n\n从我们对这组团伙的了解来看,你可能会在清剿过程中遇上些棘手的家伙。\n\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在"\n -blacjac_UGF_destroy_H_title_001=清除危险毒品 -blacjac_UGF_destroy_desc_001=注意:已认证雇佣干员们\n\n我们得到消息说,有群家伙往自己劲敌的毒品包裹里加料,给市井街头造成了一波混乱。法医已经鉴定出了来源,是个在~mission(Location|Address)的生产设施。另外这群毒贩子貌似还不知道自己的东西已经整出人命来了。\n\n我们还在处理如何逮捕他们的问题,但别让这些东西流通街头才是当务之急。我需要你赶过去并处理掉存放在站点里的毒品。\n\n他们不会多高兴的,所以做好要打上一场的准备,但处理掉那些货品才是此行的重点。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_UGF_destroy_title_001=清除毒品 -blacjac_UGF_eliminateall_allies_desc_001=注意:已认证雇佣干员们\n\n据位于~mission(Location|Address)的安保部队报告,当地的某些混蛋一直在进攻他们。黑杰克需要你前往此站点,并协防应对敌方的攻势。\n\n在里边的时候留意下枪口在指着谁,我可不想听到什么“痛击我的队友”的事传来我耳边。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_UGF_eliminateall_allies_desc_intro=注意:已认证雇佣干员们\n\n黑杰克正在扩张专业安保人员名单。为了评估你是否合格,我们希望你能去协助位于~mission(Location|Address)的安保部队,他们在附近区域遭遇了些敌人。\n\n如果你和他们一同协防站点并清剿威胁,我们就能向你提供更多安保方面的工作。\n\n牢记,切勿误伤友军。\n\n祝好运,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在"\n -blacjac_UGF_eliminateall_allies_desc_rehire=注意:前雇佣干员\n\n我知悉黑杰克已停止提供安保方面的工作,但由于人事变故,我们决定再提供你一次机会。\n\n位于~mission(Location|Address)的安保部队告知我们,他们需要些协助来一起处理当地的非法帮派。黑杰克需要你前往该站点并协同我们的人一起清除此威胁。\n\n你已是如履薄冰了,所以我可不想听到你被卷进什么误伤友军的意外里。\n\n如果你能处理好这份行动,咱就能考虑让你复职的事。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在"\n -blacjac_UGF_eliminateall_allies_title_001=保卫站点 -blacjac_UGF_eliminateall_allies_title_intro=保卫站点试用合约 -blacjac_UGF_eliminateall_allies_title_rehire=保卫站点试用合约 -blacjac_UGF_eliminateall_desc_001=注意:已认证雇佣干员们\n\n我们收到消息说~mission(Location|Address)正被当地罪犯当做行动基地使用。黑杰克需要你前去扫除占用此站点的人们。\n\n你已被授权于必要时刻使用致命武力。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在"\n -blacjac_UGF_eliminateall_nocivs_desc_001=注意:已认证雇佣干员们\n\n我们收到消息说~mission(Location|Address)正被当地罪犯当做行动基地使用。黑杰克需要你前去清除占用此站点的敌人们。\n\n我们稍早前的回报指出,那帮家伙很有可能找了些平民来帮他们做工。但我们不是来整什么大新闻的,所以只需要处理掉那些敌对分子就行。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_UGF_eliminateall_title_001=净空站点 -blacjac_bounty_desc_ERT=注意:赏金猎人们\n\n你们以前可能听说过~mission(TargetName)。他们是极端危险的目标,最近上了新闻头条。希望你能够组建一支响应部队并帮助黑杰克安保让他们永远地关门大吉。我们最新的情报显示他们的次主力舰与重装护卫队正在~mission(Location|Address)上空。\n \n我建议在出发前确保你更新过自己的印记,以防万一。\n\n祝你好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_desc_HRT=注意:赏金猎人们\n\n你们下一个赏金目标,~mission(TargetName),干了不少坏事成为了高风险目标。众所周知,他们有着强大的火力与众多护卫,任何人与他们战斗之前都要三思而后行。\n\n情报源显示~mission(TargetName|Last)正躲在~mission(Location|Address)上空。去追踪他们之前,请确保你已做好准备。甚至可以考虑带上你自己的支援。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_desc_LRT=注意:赏金猎人们\n\n来了一个叫做~mission(TargetName)的低风险目标。其本身并没有什么可怕的,但他们似乎通常都会成群结队地飞行,所以当你追踪到他们时,很有可能不止一个人。\n\n说到这,如果是我的话,会从~mission(Location|Address)开始追踪,因为我们有报告说在这一地区有发现他们的踪迹。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_desc_MRT=注意:赏金猎人们\n\n需要你解决~mission(TargetName),一个中等风险的赏金目标,最后一次出现在~mission(Location|Address),驾驶着一艘小型多人飞船。\n\n我们无法获得他们飞船的确切信息,但似乎他们确实还有其他几艘船。接了赏金的话,你得做好对方咬上你几口的准备。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_desc_VHRT=注意:赏金猎人们\n\n黑杰克刚刚得知一个极高风险目标,我们发现~mission(TargetName)正驾驶着一艘强劲的飞船并伴有重武力护航,在~mission(Location|Address)上空的航线上飞行。\n\n我们希望在他们犯下更多罪行之前解决这份赏金。准备好你需要的资源和支援,然后尽快出发。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_desc_VLRT=注意:赏金猎人们\n\n有一个需要你解决的极低风险目标:~mission(TargetName)。\n\n他们最后的已知位置在~mission(Location|Address)。\n\n这是一份低威胁的赏金,所以我想你很快就能搞定。他们通常只开一艘小船,也没有什么帮手。没有比这更简单的了。\n\n 谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_desc_intro=注意:赏金猎人们\n\n黑杰克安保正在扩充赏金猎人名单,不知你是否感兴趣。我们的工作量超出了现有承包商的处理能力,于是我希望你能来帮助弥补一些不足。\n\n你的资质在纸面上看起来不错,但在我们正式签署任何文件之前,黑杰克需要亲眼看看你在该领域的表现。我们甚至都排好了一个测试——希望你能去解决~mission(TargetName)。他们最后出现在~mission(Location|Address)。这应该是一个相当简单的赏金,不会有太多反抗,是让你磨刀的完美之选。\n\n祝你好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_desc_rehire=注意:前黑杰克安保赏金猎人\n\n我知道你最近一次帮黑杰克做的赏金追捕并不顺利,但飙升的案件数量意味着你很幸运能再次获得一个机会。\n\n如果你能在~mission(Location|Address)上空完成~mission(TargetName)身上的赏金,那么我们就能考虑恢复你的工作。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_fps_UGF_bountyonly_desc_001=注意:赏金猎人们\n\n有笔赏金给你们。名字是~mission(TargetName)。够迅速的话,你应该能在~mission(Location|Address)找到他。\n\n听好了,那里绝不只有他一人而已,但我还是需要你低调行事。怎么拿下赏金你自己看着办,别造成多余的伤亡就行。 \n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_bounty_fps_UGF_desc_001=注意:赏金猎人们\n\n~mission(TargetName)的头上有个赏金需要你们拿下,这混蛋跟着另一群混蛋一起躲在~mission(Location|Address)里,进去时小心点。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_bounty_fps_UGF_nocivs_desc_001=注意:赏金猎人们\n\n有个名叫~mission(TargetName)的赏金需要你们拿下,他人在~mission(Location|Address)。虽然可能有其他犯罪同伙也在那里,但我也需要你留意任何可能在那的平民或工人。\n\n我已经有够多事需要处理了,所以可没空再帮你去解释为啥有个承包人射伤了一堆平民。\n\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_bounty_fps_desc_001=注意:赏金猎人们\n\n黑杰克有笔赏金需要你们处理。名叫:~mission(TargetName)。\n\n已追踪到他人在~mission(Location|Address),但我们不确定那边的具体情况如何,所以进入站点时小心点。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_bounty_fps_desc_first=注意:赏金猎人们\n\n我这接到的赏金合同比我手下的赏金猎人还多,所以我想来点扩编。\n\n如果你能做好这份活,就能给你更多合同继续做。\n\n让我们看看你能怎么处理~mission(TargetName)头上的赏金。他应该躲在~mission(Location|Address)。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_bounty_fps_desc_rehire=注意:前黑杰克赏金猎人\n\n我知道黑杰克已经没有再给过你赏金合同了,但事情有变,我们愿意再给你一次机会。\n\n如果你能处理到~mission(TargetName)头上的赏金,他人在~mission(Location|Address) 。那我们就能帮你复职。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_bounty_fps_title_001=弧光集团悬赏:~mission(TargetName)(未知风险) -blacjac_bounty_fps_title_first=黑杰克赏金试用合约 -blacjac_bounty_fps_title_rehire=黑杰克赏金试用合约 -blacjac_bounty_title_ERT=弧光星悬赏:~mission(TargetName) (极端危险目标) -blacjac_bounty_title_HRT=弧光星悬赏:~mission(TargetName) (高风险目标) -blacjac_bounty_title_LRT=弧光星悬赏:~mission(TargetName) (低风险目标) -blacjac_bounty_title_MRT=弧光星悬赏:~mission(TargetName) (中等风险目标) -blacjac_bounty_title_VHRT=弧光星悬赏:~mission(TargetName) (极高风险目标) -blacjac_bounty_title_VLRT=弧光星悬赏:~mission(TargetName) (极低风险目标) -blacjac_bounty_title_intro=黑杰克赏金试用合约 -blacjac_bounty_title_rehire=黑杰克赏金试用合约 -blacjac_danger_001=准备好遭遇强烈的抵抗。如果他们察觉到你在做什么的话,他们肯定不会乖乖坐着的。 -blacjac_danger_002=了解到那个地方以及我们在和什么人打交道时,我的直觉告诉我去那儿一定会有武装冲突。 -blacjac_danger_003=你这是在捅马蜂窝,所以准备好遭遇强烈抵抗。 -blacjac_danger_004=这是个无足轻重的罪犯罢了。很少有人跟他们勾结,而且他们通常只会单飞。抓到他们应该不难。 -blacjac_danger_005=~mission(TargetName|Last)的档案显示他们通常会驾驶一艘中型多人飞船,而且大家都知道他们会在干活儿时会雇佣保镖。或许你应该小心谨慎地靠近。 -blacjac_danger_006=确保你准备好遭遇强烈抵抗。~mission(TargetName|Last)一般在一艘大型飞船上,以他们的交际圈,你几乎可以肯定他们是不会独自旅行的。 -blacjac_destroyprobe_desc_0001=注意:拥有爆破特长的佣兵\n\n我们在~mission(Location|Address)遭遇了一些麻烦。显然有人放置了一个被动数据收集监测设备来非法剽取数据。 \n\n你的任务是找到~mission(Contractor|DestroyProbeAmount)然后摧毁它。\n\n一些疑难点:\n- 它们在设计上会以尽可能低的电磁信号来被动运行。通过扫描来找出它们或许要费点功夫。 \n- 这样的监视器通常带有自动保全协议,所以当他们遭受到攻击的时候,它们将开始传输它所存储的全部数据。在它完成数据上传之前摧毁它们至关重要。\n- ~mission(Contractor|DestroyProbeTimed)\n- ~mission(Contractor|DestroyProbeDanger)\n\n我相信你可以在任何数据失窃之前解决问题。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_destroyprobe_desc_0002=注意:拥有爆破特长的佣兵\n\n收到报告称某些商业罪犯在~mission(Location|Address)使用被动数据收集监测设备剽取数据。\n\n你的任务是找到~mission(Contractor|DestroyProbeAmount)然后摧毁它们。我猜要花点功夫扫描才能定位这些监测设备,因为它们在设计上是被动运行的。此外,当你发动攻击后,它们的保全反制措施将开始运作并试图上传它们的数据。你的行动得足够快才能阻止数据传输。\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\n对你的工作表示感激,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_destroyprobe_desc_0003=注意:拥有爆破特长的佣兵\n\n我需要一个可以找到并摧毁被动数据收集监测设备的佣兵,这个设备一直在~mission(Location|Address)非法剽取数据。这将多花一些时间,因为~mission(Contractor|DestroyProbeAmount)是被动运行的,所以除非仔细地扫描这片区域,否则将很难找到它们。此外,你必须在紧急防御系统上传任何它们盗取的数据之前摧毁监测设备。\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_destroyprobe_title_0001=数据窃贼 -blacjac_destroystash_desc_001=注意:已认证的佣兵干员\n\n我们正在寻找经验老道的专家来突袭一个被称为~mission(Location|Address) 的疑似毒品窝点。我们必须在他们转移毒品之前之前除掉他们。\n\n我们需要你用任何必要手段来找到并销毁任何找到的毒品,去闹个天翻地覆吧。~mission(Contractor|Danger)\n\n你的佣金将取决于你摧毁的毒品数量。基本上就是,你可以随意跟这些杂种交战,但是这不会增加你的酬劳,黑杰克开展本次行动的重点是那些毒品。 \n\n祝你好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_destroystash_desc_002=注意:已认证的佣兵干员\n\n一名线人向我们提供了一个被称为~mission(Location|Address) 的毒品窝点信息。我们正在组织一场突袭攻入并销毁所有毒品,以防他们有机会转移。\n\n你的任务是使用任意手段销毁在窝点发现的所有毒品……不过别太过分。总之,尽量保持周边区域完好无损。~mission(Contractor|Danger)\n\n你的佣金将取决于你摧毁的毒品数量。除掉这批货物对于黑杰克和弧光星人民来说都是一场巨大的胜利。\n\n祝狩猎顺利,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_destroystash_desc_003=注意:已认证的佣兵干员\n\n被称为~mission(Location|Address) 的疑似毒品窝点位置终于得到确认,我们必须在他们转移前突袭这个窝点。 \n\n用任意手段销毁你在窝点找到的所有毒品。~mission(Contractor|Danger)\n\n记住,你的佣金将取决于你摧毁的毒品数量,而不是干掉多少毒贩子。领导层只关心毒品,而不是毒贩子,毕竟人命不值钱。如果我们把补给链破坏得足够彻底,就能铲除整个犯罪集团。 \n\n祝狩猎顺利,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_destroystash_title_001=收缴并销毁毒品 -blacjac_from=黑杰克安保 -blacjac_hackprevent_desc_001=注意:电脑安全特长佣兵 \n\n我们刚刚接到来自~mission(Location|Address)的非法网络渗透警报。我们需要你赶到那里,然后在他们这些罪犯获取权限之前保护好系统。\n\n我简直无法想象如果不能及时阻止的话,他们会搞出些什么破坏。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在” -blacjac_hackprevent_desc_002=注意:电脑安全特长佣兵 \n\n有人企图在~mission(Location|Address)那里窃取数据,但他们目前还没越过所有保全协议。如果你尽快赶到,应该还有时间来阻止他们获取系统权限。 \n\n切记,不要分心去追捕那些“数据窃贼”,我们可以晚点儿再对付他们。最重要的是防止他们进入网络。\n\n对你的付出表示感激,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在” -blacjac_hackprevent_desc_003=注意:电脑安全特长佣兵 \n\n在~mission(Location|Address)的数据网络正在遭受攻击,不过目前为止系统的安保措施抵挡住了入侵。但这不会持续很久。我们需要你在他们破解成功前尽快前往现场“物理”制止网络入侵。 \n\n觉得你能胜任吗?\n\n就指望你了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在” -blacjac_hackprevent_title_001=数据破解进行中 -blacjac_recoverspace_desc_0001=注意:拥有货物处理特长的赏金猎人/佣兵\n\n我们在~mission(TargetName)的货船上成功地追踪到了一些失窃的~mission(Item)。\n\n这是一次追回行动。找到~mission(TargetName|Last)然后追回~mission(Item)。~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n拿到完好无损的货物后,就可以将其送到~mission(Destination|Address)。\n\n感谢你的帮助,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_recoverspace_desc_0002=注意:拥有货物处理特长的赏金猎人/佣兵\n\n36小时之前,一个受黑杰克保护的地方遭到了袭击。我们成功地逮捕了这些人,不过在我们找到他们之前赃物已经被卖掉了。谢天谢地,我们了解到~mission(Item)目前在一个叫~mission(TargetName)的罪犯手里。\n\n我希望你能从~mission(TargetName|Last)那里追回这些失窃的货物然后送到~mission(Destination|Address)。~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n祝好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_recoverspace_desc_0003=注意:拥有货物处理特长的赏金猎人/佣兵\n\n一项关于连环抢劫案的调查让我们注意到了这个疑犯~mission(TargetName)。我们有充分理由相信他们仍持有前段时间窃取的~mission(Item)。\n\n如果我们快点出击,应该能在他们把货物倒卖到黑市之前抓住他们。这就是你接手的地方 - 追踪~mission(TargetName|Last),追回失窃货物然后将其送到~mission(Destination|Address)。~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n谢谢,\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_recoverspace_desc_intro=注意:拥有货物处理特长的赏金猎人/佣兵\n\n我们刚了解到一个名为~mission(TargetName)的窃贼正用飞船装载着最近的赃物四处飞行。\n\n正常来说,我们会派人逮捕这个畜生然后给他点教训,但现在最重要的是追回那些失窃的货物。\n\n如果你觉得这是你擅长的活,那么你将得到授权来追踪~mission(TargetName|Last),尽你一切所能拿到失窃的~mission(Item),然后将其送到~mission(Destination|Address)。~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n谢谢,\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_recoverspace_title_0001=追回失窃物品 -blacjac_timed_001=务必注意时间。这一合约有着严格的时间期限。 -blacjac_timed_002=我期望你在期限之前完成这项工作。没有例外。 -blacjac_timed_003=注意合约的时间期限。我希望你能在到期前把所有事情都处理好。 +bitzeros_RetrieveConsignment_desc_001=Hey,\n\nSome interesting intel just spun into our orbit. Seems ~mission(location|address) got some confidential materials delivered to them on the sly. Anything they’re going those lengths to hide’s got to be worth something, right? That’s why we’re shelling out primo creds to anyone willing to breach the facility, snag the confidential materials, and drop them off at ~mission(dropoff1|address) for us.\n\nGonna be honest with you, part of why we’re not doing this one ourselves is it’s probably gonna be a mess. See, the confidential materials arrived alongside other boxes in a consignment now stored in their automated vault and the retrieval codes for that are only generated on-site. That means no remote hacking. Our source claims senior staff carry datapads with the codes on it, so you’ll have to liberate datapads off them before using the codes at the package conveyor to retrieve the boxes. \n\nBut the gig’s got some perks. The consignment includes other crates that we don’t really give a crap about that are probably worth something too. \n\nSo what do you say?\n\n- Bit Zeros \n +bitzeros_RetrieveConsignment_title_001=Secret Locker Loot +blacJac_bounty_desc_001=ATTN: Bounty Hunters\n\nGot a bounty that needs to be collected on ~mission(TargetName). \n~mission(Contractor|BountyTimed)~mission(Danger)\n\nGet out there, find the bastard, and lets make sure they can't cause any more trouble for ArcCorp.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacJac_bounty_desc_002=ATTN: Bounty Hunters\n\nSeems ~mission(TargetName) has been up to no good and got a nasty ol' bounty placed on their head. Think you can find them and collect? \n~mission(Contractor|BountyTimed)~mission(Danger)\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacJac_bounty_desc_003=ATTN: Bounty Hunters\n\nNew bounty just came in for one ~mission(TargetName). Need them located and apprehended.\n~mission(Contractor|BountyTimed)~mission(Danger)\n\nGood luck with this one,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacJac_bounty_desc_intro_001=ATTN: Bounty Hunters\n\nAn individual know as ~mission(TargetName) has been causing trouble for the good people of ArcCorp. \n\nAll our regular staff is busy taking care of more serious issues, so BlacJac is looking to audition some new bounty talent.\n \nIf you're interested, go ahead and track down and apprehend ~mission(TargetName|Last). ~mission(Contractor|BountyTimed)~mission(Danger)\n\nPull this off and BlacJac will be very greatful.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacJac_bounty_title_001=Wanted by ArcCorp: ~mission(TargetName) +blacJac_bounty_title_E=Wanted by ArcCorp: ~mission(TargetName) (CS2) +blacJac_bounty_title_H=Wanted by ArcCorp: ~mission(TargetName) (CS4) +blacJac_bounty_title_M=Wanted by ArcCorp: ~mission(TargetName) (CS3) +blacJac_bounty_title_VE=Wanted by ArcCorp: ~mission(TargetName) (CS1) +blacJac_bounty_title_VH=Wanted by ArcCorp: ~mission(TargetName) (CS5) +blacJac_bounty_title_intro_001=Bounty Hunter Trial Contract +blacjac_RetrieveConsignment_desc_001=ATTN: Mercenaries with Cargo Handling Experience\n\nNine Tails are currently assaulting one of our facilities at ~mission(Location|address). As they just received a delivery of confidential materials, we don’t believe this is a coincidence. BlacJac needs someone to hurry to the location and secure these important boxes before the Nine Tails do. You are authorized to use lethal force against any who attempt to stop you. \n\nAs part of our standard security protocol, the confidential materials were integrated into another consignment and secured in the automated vault. You’ll need to find the relevant retrieval codes for the consignment and enter it at the package conveyor to retrieve the boxes. Retrieval codes are stored locally on datapads and only given to high-ranking staff, so you’ll have to locate them first. Hopefully they’re alive to help you, but considering the complete comms blackout, we fear that’s not the case. \n\nOnce you’ve gathered all the confidential materials, they will need to be delivered to ~mission(dropoff1|address). Payment is contingent upon their delivery.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_RetrieveConsignment_title_001=Protect Site and Procure Consignment +blacjac_UGF_defend_E_desc_001=ATTN: Verified Mercenary Operators\n\nOne of the sites under BlacJac’s purview has been clashing with a few local outlaws. We would like you to head down to ~mission(Location|Address) and secure the site from these hostile threats.\n\nFrom the early reports, I expect this will be a fairly straightforward matter, but if it makes you feel better, feel free to recruit a team to provide you with extra support.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_defend_E_title_001=Defend Site From Minor Threat +blacjac_UGF_defend_S_desc_001=ATTN: Verified Mercenary Operators\n\nUnfortunately, BlacJac has received credible intel that a well-armed force is planning to make a move against ~mission(Location|Address). I need you to organize a team capable of protecting the site.\n\nFrom what we've heard, the attackers are highly-trained and very motivated, so don't even think about trying to handle this yourself. If you’re going to be successful, recruiting a team of skilled mercenaries is a must.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_defend_S_title_001=Defend Site From Extreme Threat +blacjac_UGF_defend_VE_desc_001=ATTN: Verified Mercenary Operators\n\nIt seems that ~mission(Location|Address) has been receiving threats from a couple of local thugs. BlacJac is looking to have you go down there and protect the site from these outlaws.\n\nNone of the criminals in questions have much of a record, so they shouldn’t pose too much of a threat. That said, having a few other mercs along to watch your back is never a bad idea.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_defend_VE_title_001=Guard Duty +blacjac_UGF_defend_VH_desc_001=ATTN: Verified Mercenary Operators\n\nI’ve received a report that some operators are planning on making a move against ~mission(Location|Address). BlacJac wants you to put a team together and defend the site from this dangerous threat.\n\nIt is strongly recommended that you do not attempt to do this contract solo. Hiring a team of skilled mercenaries to provide support would be the smartest route.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_defend_VH_title_001=Defend Site From Dangerous Threat +blacjac_UGF_defend_desc_001=ATTN: Verified Mercenary Operators\n\nWe’ve gotten word that some local muscle have been making threats against ~mission(Location|Address). BlacJac is looking to have you put a team together and protect the site from these hostile threats.\n\nAnd as much as we all love credits, I don’t recommend trying to do this one solo. Hiring a team to come along would be beneficial to your livelihood.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_UGF_defend_title_001=Defend Site From Threat +blacjac_UGF_destroy_E_desc_001=ATTN: Verified Mercenary Operators\n\nIt seems there’s a new operator trying their hand at manufacturing drugs over at ~mission(Location|Address), but the product they’re putting out is extremely toxic. \n\nWe’re sorting through how to handle the arrests, but the important thing is to prevent any more of their supply getting distributed. I need you to get down there and destroy the drugs they’re storing on site.\n\nThere's a good chance the facility isn't abandoned, so you might run into these thugs when you head down there, so be ready for a fight. But if their gun skills are anything like their chemistry, it probably won’t be much of one. \n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_destroy_E_title_001=Wipe Out Drug Stash +blacjac_UGF_destroy_H_desc_001=ATTN: Verified Mercenary Operators\n\nSome enterprising chemists have cooked up a new product that is twice as potent and twice as deadly as the normal stuff. We were able to trace some samples back to the source over at ~mission(Location|Address). \n\nBlacJac wants you to head down ASAP to destroy the entire batch before it can hurt any more of the population. We can worry about making arrests later.\n\nFrom everything we know about this crew, you should expect to meet heavy resistance while attempting to clear out the stash.\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_destroy_H_title_001=Destroy Dangerous Drugs +blacjac_UGF_destroy_desc_001=ATTN: Verified Mercenary Operators\n\nWe got word that a syndicate spiked a rival’s drug package and its causing chaos on the streets. Forensics have identified the source, a production facility over at ~mission(Location|Address). Word is the drug manufacturers don’t even know they have a poisoned crop on their hands.\n\nWe’re sorting through how to handle the arrests, but the important thing is to get this crap off the streets now. I need you to get down there and destroy the drugs they’re storing on site.\n\nThey won’t be happy about it, so you’ll probably have a fight on your hands, but the important thing is clearing out the product.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_UGF_destroy_title_001=Clear Out Drugs +blacjac_UGF_eliminateall_allies_desc_001=ATTN: Verified Mercenary Operators\n\nWe’ve gotten word from the security team at ~mission(Location|Address) that some of the local scum have been launching attacks. BlacJac is looking to have you go to the site and assist in protecting it from hostile threats.\n\nMake sure you check your fire down there. I don't want to hear about any blue-on-blue incidents.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_UGF_eliminateall_allies_desc_intro=ATTN: Verified Mercenary Operators\n\nBlacJac is seeking to expand our roster of security professionals. To evaluate if you’re a good match, we would like you to provide support at ~mission(Location|Address) as they've been having issues with some hostiles in the area.\n\nIf you are able to assist in protecting the site and eliminating the threat, we will be able to offer you more security work.\n\nNote that Friendly fire incidents will not be tolerated.\n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_eliminateall_allies_desc_rehire=ATTN: Former Mercenary Operator\n\nI’m aware that BlacJac stopped offering security work, but due to staffing changes it was decided to offer you another chance.\n\nWe’ve gotten word that ~mission(Location|Address) needs some assistance dealing with a local outlaw gang. BlacJac is looking to have you go to the site and assist in eliminating this threat.\n\nAnd since you’re already on thin ice as is, I don’t want to hear that you were involved in any friendly fire incidents.\n\nIf you’re able to pull this operation off, we can see about getting you reinstated.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_eliminateall_allies_title_001=Protect Site +blacjac_UGF_eliminateall_allies_title_intro=Protect Site Trial Contract +blacjac_UGF_eliminateall_allies_title_rehire=Protect Site Trial Contract +blacjac_UGF_eliminateall_desc_001=ATTN: Verified Mercenary Operators\n\nWe’ve gotten word that ~mission(Location|Address) is being used by some local criminals as a base of operations. BlacJac needs the site swept and any inhabitants cleared out of there. \n\nYou are authorized to use lethal force if necessary.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_UGF_eliminateall_nocivs_desc_001=ATTN: Verified Mercenary Operators\n\nWe’ve gotten word that ~mission(Location|Address) is being used by some local criminals as base of operations. BlacJac is looking to have you sweep the site and clear out any hostiles. \n\nOur early reports show that there’s a good chance that the gang will have some civilians working for them on-site. We're not looking to be making headlines here, so try to remember that you are only cleared to engage with confirmed hostiles. \n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_UGF_eliminateall_title_001=Clear Out Site +blacjac_basesweep_desc_01=ATTN: Verified Mercenary Operators\n\nBlacJac is contracting operators to help us clear ~mission(Location|Address) of illegal occupants. Initial requests to vacate were met with violent hostility, so we're hoping that sending in mercs will be a bit more convincing. Just be prepared to deal with some well-armed resistance.\n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_basesweep_title_01=Clear Out Trespassers +blacjac_bounty_desc_ERT=ATTN: Bounty Hunters\n\nYou might have heard of ~mission(TargetName) before. They’re an extreme-risk target and they’ve been making headlines recently. The hope is you’ll be able to put together a response team and help BlacJac shut them down for good. Our most recent intel has their sub-capital ship and heavily armed escorts flying over at ~mission(Location|Address).\n \nI’d recommend making sure you’ve got an up-to-date imprint before heading out. Just in case. \n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_desc_HRT=ATTN: Bounty Hunters\n\nYour next bounty, ~mission(TargetName), is definitely considered a high-risk target for good reason. They’re known to travel with some serious firepower and are escorted by enough protection to make anyone think twice about picking a fight.\n\nSources indicate that ~mission(TargetName|Last) is hiding out over at ~mission(Location|Address). When you head out to track them down, just make sure you’re prepared. Might even think about bringing along some backup yourself. \n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_desc_LRT=ATTN: Bounty Hunters\n\nBounty came in for a low-risk target by the name of ~mission(TargetName). The target themselves isn’t all that much to worry about, but it seems that they typically fly in a pack, so there’s a high chance they’ll have a few friends along when you track them down.\n\nSpeaking of, I’d start the hunt over at ~mission(Location|Address) since we have reports of them being spotted in the area.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_desc_MRT=ATTN: Bounty Hunters\n\nNeed you to sort out ~mission(TargetName), a moderate-risk bounty last seen at ~mission(Location|Address) flying a small, multicrew ship. \n\nWe weren’t able to get details on exactly what they were piloting, but it seems they did have a few other ships with them. Be ready for a fair bit of resistance when you come calling.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_desc_VHRT=ATTN: Bounty Hunters\n\nBlacJac just got word that a very high-risk target, ~mission(TargetName), was spotted moving through the flight lanes over at ~mission(Location|Address) piloting a formidable ship with a heavy escort. \n\nWe want this bounty closed out before they commit any more crimes. Gather whatever resources or support you need, and head out as soon as you can.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_desc_VLRT=ATTN: Bounty Hunters\n\nGot a very low-risk target I need you to take care of: ~mission(TargetName).\n\nTheir last known location was ~mission(Location|Address).\n\nThis is a low threat bounty, so I expect you to be able to clear it pretty fast. They typically fly a small ship and don’t have very many known acquaintances. It doesn't get much more straightforward than that.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_desc_intro=ATTN: Bounty Hunters\n\nNot sure if you’re interested, but BlacJac is looking to expand our roster of bounty hunters. We got more jobs than our current contractors can handle, so I’m hoping that you might be able to help pick up some of the slack. \n\nYour qualifications look good on paper, but before we make anything official, BlacJac needs to see how you perform in the field firsthand. Even got a test case all lined up – we want you to sort out ~mission(TargetName). They were last seen at ~mission(Location|Address). Should be a fairly straightforward bounty without too much resistance. Perfect thing to sharpen your teeth on.\n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_desc_rehire=ATTN: Former BlacJac Bounty Hunter\n\nI know your last sting bounty hunting for BlacJac didn’t go well, but a soaring caseload means that you are lucky enough to get another chance.\n\nIf you're able to complete the bounty on ~mission(TargetName) over at ~mission(Location|Address) then we can see about getting you reinstated.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_fps_UGF_bountyonly_desc_001=ATTN: Bounty Hunters\n\nGot a bounty for you. Goes by the name of ~mission(TargetName). If you hurry, you should be able to find them at ~mission(Location|Address). \n\nNow, they won’t be alone there, but I need you to keep this job on the subtle side of things. Do whatever you have to do with the bounty, but I don’t want any other casualties. \n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_bounty_fps_UGF_desc_001=ATTN: Bounty Hunters\n\nGot a bounty that needs to be collected on ~mission(TargetName). The bastard is hiding over at ~mission(Location|Address) with a bunch of other scum, so be careful going in.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_bounty_fps_UGF_nocivs_desc_001=ATTN: Bounty Hunters\n\nNeed you to grab a bounty by the name of ~mission(TargetName) at ~mission(Location|Address). While there may be other criminal accomplices at the scene, I want you to be mindful of any civilians or workers who might be there.\n\nI got enough to deal with, so I don’t need to be explaining why a contractor shot a bunch of civilians.\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_bounty_fps_desc_001=ATTN: Bounty Hunters\n\nBlacJac has a bounty that needs to be collected. Perp goes by: ~mission(TargetName). \n\nBeen able to track them down to ~mission(Location|Address) but we don't have a full assessment of what the conditions are like on the ground, so use caution entering the site.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_bounty_fps_desc_first=ATTN: Bounty Hunters\n\nI have more bounties than I have bounty hunters at the moment, so I'm looking to expand our roster. \n\nIf you do a good job on this first one, there'll be more contracts to follow. \n\nLet's see how you do trying to deal with the bounty on ~mission(TargetName). They're believed to be hiding over at ~mission(Location|Address). \n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_bounty_fps_desc_rehire=ATTN: Former BlacJac Bounty Hunter\n\nI know BlacJac stopped giving you bounty contracts, but times change and here we are giving you another chance.\n\nIf you're able to complete the bounty on ~mission(TargetName) over at ~mission(Location|Address) then we can see about getting you reinstated.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_bounty_fps_title_001=Wanted by ArcCorp: ~mission(TargetName) (?RT) +blacjac_bounty_fps_title_first=BlacJac Bounty Trial Contract +blacjac_bounty_fps_title_rehire=BlacJac Bounty Trial Contract +blacjac_bounty_title_ERT=Wanted by ArcCorp: ~mission(TargetName) (ERT) +blacjac_bounty_title_HRT=Wanted by ArcCorp: ~mission(TargetName) (HRT) +blacjac_bounty_title_LRT=Wanted by ArcCorp: ~mission(TargetName) (LRT) +blacjac_bounty_title_MRT=Wanted by ArcCorp: ~mission(TargetName) (MRT) +blacjac_bounty_title_VHRT=Wanted by ArcCorp: ~mission(TargetName) (VHRT) +blacjac_bounty_title_VLRT=Wanted by ArcCorp: ~mission(TargetName) (VLRT) +blacjac_bounty_title_intro=BlacJac Bounty Trial Contract +blacjac_bounty_title_rehire=BlacJac Bounty Trial Contract +blacjac_danger_001=Be prepared to meet heavy resistance on this one. If they get wind of what you're doing, they're not going to take it sitting down. +blacjac_danger_002=Knowing this area and the kind of people we're dealing with, my gut says head in expecting a fight. +blacjac_danger_003=You'll be kicking a bit of a hornet's nest on this one, so be ready for heavy resistance. +blacjac_danger_004=This perp is a bit of lightweight. Only a few known associates and they typically fly solo crafts. Shouldn't be to hard to catch them. +blacjac_danger_005=The files on ~mission(TargetName|Last) show that they typically captain a mid-sized multicrew vessel and have been known to employ extra muscle on jobs. Might want to approach with a bit of caution. +blacjac_danger_006=Be sure that you're ready to face heavy resistance. ~mission(TargetName|Last) is known to captain larger ships and with their connections you can almost guarantee that they're not traveling alone. +blacjac_destroyprobe_desc_0001=ATTN: Mercenaries with Demo Experience\n\nWe have a problem over at ~mission(Location|Address). Apparently someone set up PDC Monitors to illegally skim data. \n\nYou are being tasked with locating the ~mission(Contractor|DestroyProbeAmount) and destroying them. \n\nThere are a few possible complications:\n- These things are designed to operate passively with as low of an EM sig as possible. Finding them might take some effort and thorough scanning. \n- Monitors like these often have automatic security protocols so that if they are attacked, they begin to transmit any stored dated. It's vital you destroy them before the upload can finish.\n- ~mission(Contractor|DestroyProbeTimed)\n- ~mission(Contractor|DestroyProbeDanger)\n\nI'm hopeful you'll be able to resolve the issue before any more data is stolen.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_destroyprobe_desc_0002=ATTN: Mercenaries with Demo Experience\n\nReceived a report that some enterprising criminal has been skimming data from ~mission(Location|Address) using PDC Monitors. \n\nYou are being tasked to locate the ~mission(Contractor|DestroyProbeAmount) and destroy them. I suspect it might take a bit of scanning to locate the monitors as they're designed to operate passively. Plus, as soon as you start attacking, their security countermeasures are going to kick in and attempt to upload their data-drives. You'll need to be fast enough to prevent the transfer. \n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\nThanks for taking care of this,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_destroyprobe_desc_0003=ATTN: Mercenaries with Demo Experience\n\nI need a merc who can handle locating and destroying PDC monitors that have been illegally skimming data from ~mission(Location|Address). This will take some doing as the ~mission(Contractor|DestroyProbeAmount) will be operating passively and difficult to find without performing a thorough scan of the area. Plus, you'll have to destroy the monitors before their emergency defense system uploads any more of the data they've stolen.\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_destroyprobe_title_0001=Data Theft +blacjac_destroystash_desc_001=ATTN: Verified Mercenary Operators\n\nWe're looking for experienced professionals to participate in a raid on a suspected narcotics stash known as ~mission(Location|Address). We need to clear them out before they have a chance to move the product to another site.\n\nWe need you to secure and destroy any and all narcotics found at the stash using whatever means necessary, so go nuts. ~mission(Contractor|Danger)\n\nYou'll be paid out for however much of the contraband you personally destroy. Basically, feel free to engage with any lowlifes you come across, but that's not what you're getting paid for - BlacJac's focus for this op is the drugs. \n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_destroystash_desc_002=ATTN: Verified Mercenary Operators\n\nAn informant provided us with info on a narcotics stash known as ~mission(Location|Address). We're organizing a raid to go in and destroy every last bit of contraband being stored there before they have a chance to move it.\n\nYou're tasked with destroying all narcotics found at the site using whatever means necessary... within reason. Basically, do what you can to keep most of the surrounding area intact. ~mission(Contractor|Danger)\n\nYou'll be paid based on how much of the drug stash you personally clear out. Getting this product off the streets is a huge win for BlacJac, and of course the people of ArcCorp.\n\nGood hunting,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_destroystash_desc_003=ATTN: Verified Mercenary Operators\n\nThe location of long suspected narcotics stash known as ~mission(Location|Address) has finally been confirmed and we need to raid the site before they have a chance to migrate again. \n\nDestroy any and all drugs found at the site using whatever means you have. ~mission(Contractor|Danger)\n\nAnd remember, you'll be reimbursed based on how much of the narcotics you personally eliminate, not how many drug dealers you wipe out. Leadership's focus right now is the drugs, not the pushers because bodies are cheap. If we disrupt the supply chain enough, we can put the whole syndicate out of business. \n\nGood hunting,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_destroystash_title_001=Seize and Destroy Narcotics +blacjac_from=BlacJac Security +blacjac_hackprevent_desc_001=ATTN: Mercs Experienced in CompSec \n\nWe just got alerted of an illegal network infiltration attempt at ~mission(Location|Address). We need you to rush over there and secure the system before they perpetrators are able to gain access.\n\nI would hate to think what damage they could do if not stopped in time.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_hackprevent_desc_002=ATTN: Mercs Experienced in CompSec \n\nThere's been an attempted data breach at ~mission(Location|Address), but they haven't bypassed all the security protocols yet. If you hurry, there should be time to prevent them from gaining access to the system. \n\nRemember, don't get distracted by trying to chase down the cryptos, we can deal with them later. The important thing is not letting them into the network.\n\nAppreciate you taking care of this,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_hackprevent_desc_003=ATTN: Mercs Experienced in CompSec \n\nThe data network at ~mission(Location|Address) is under attack, but so far the system's security measures have managed to fend off the infiltration. They won't last forever, though. We need you onsite ASAP to physically halt the network intrusion before they can crack through. \n\nThink you can handle that?\n\nCounting on you,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_hackprevent_title_001=Data Breach In Progress +blacjac_recoverspace_desc_0001=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\nWe've managed to track down some stolen ~mission(Item) to cargo ship of one ~mission(TargetName). \n\nThis is another recovery op. Find ~mission(TargetName|Last) and retrieve the ~mission(Item) from them. ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\nOnce safely in your possession, you can drop the recovered stuff off at ~mission(Destination|Address).\n\nThanks for your help on this,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_recoverspace_desc_0002=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\n36 hours ago, a location under BlacJac's protection was hit. We've managed to apprehend the people responsible, but they sold off the stolen goods before we got to them. Thankfully, we've learned that a perp named ~mission(TargetName) is possession of the ~mission(Item). \n\nI would like you to recover the stolen property from ~mission(TargetName|Last) and deliver it to ~mission(Destination|Address). ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nBest,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_recoverspace_desc_0003=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\nAn investigation into a string of robberies has led us to a suspect by the name of ~mission(TargetName). We have every reason to believe that they may still have the ~mission(Item) they recently stole in their possession. \n\nIf we strike quickly enough, we should be able to catch them before they fence it to the black market. That's where you come in - track down ~mission(TargetName|Last), reclaim the stolen property and fly it back to ~mission(Destination|Address). ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_recoverspace_desc_intro=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\nWe just got word that a thief by the name of ~mission(TargetName) is flying around with their most recent score aboard their ship.\n\nNormally, we'd have someone arrest the bastard and be done with it, but right now the most important thing is that the stolen goods are recovered. \n\nIf this sounds like your kind of thing, you will be authorized to track down ~mission(TargetName|Last), secure the stolen ~mission(Item) however you can, and deliver it to ~mission(Destination|Address). ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_recoverspace_title_0001=Recover Stolen Items +blacjac_timed_001=Make sure to pay attention to the clock. This contract has a strict deadline. +blacjac_timed_002=I expect you to finish the job before the deadline. No exceptions. +blacjac_timed_003=Note the contract's deadline. I expect you to wrap everything up beforehand. blackbox_recover_desc=~mission(Contractor|BlackBoxRecoverDescription) blackbox_recover_from=~mission(Contractor|BlackBoxRecoverFrom) -blackbox_recover_obj_long_01=去残骸地点寻找黑匣子。 -blackbox_recover_obj_long_02=从残骸中取回黑匣子。 -blackbox_recover_obj_long_03=把黑匣子送到 ~mission(Destination)。 -blackbox_recover_obj_marker_01=残骸地点 -blackbox_recover_obj_marker_02=黑匣子 -blackbox_recover_obj_marker_03=交付地点 -blackbox_recover_obj_short_01=前往残骸地点 -blackbox_recover_obj_short_02=取回黑匣子 -blackbox_recover_obj_short_03=交付黑匣子 +blackbox_recover_obj_long_01=Go to the wrecksite to search for the black box. +blackbox_recover_obj_long_02=Recover the black box from the wreckage. +blackbox_recover_obj_long_03=Deliver the black box to ~mission(Destination). +blackbox_recover_obj_marker_01=Wrecksite +blackbox_recover_obj_marker_02=Black Box +blackbox_recover_obj_marker_03=Delivery Drop Off +blackbox_recover_obj_short_01=Go To Wrecksite +blackbox_recover_obj_short_02=Recover Black Box +blackbox_recover_obj_short_03=Deliver Black Box blackbox_recover_title=~mission(Contractor|BlackBoxRecoverTitle) -blackboxillegal_danger_0001=像这样的活儿,就算你遇到一些对手我也不奇怪。请做好准备。 -blackboxillegal_danger_0002=当你在那儿时,把眼睛好好睁大喽。那里或许有些“不友好”的人。 -blackboxillegal_danger_0003=这个区域可能还有些其它问题。保持警惕。 -blackboxillegal_danger_0004=我觉得做一些额外防护应该不碍事的吧。不太好说,不过你可能会遇到一些麻烦。 +blackboxillegal_danger_0001=On a job like this, I wouldn't be surprised if you met some competition out there. Be ready. +blackboxillegal_danger_0002=Keep your eye's open when you're out there. There could be some unfriendly types around. +blackboxillegal_danger_0003=Might still be some trouble in the area, too. Make sure you stay sharp. +blackboxillegal_danger_0004=Probably wouldn't hurt if you brought some extra protection along. Nothing for sure, but you might run into some company out there. blackboxillegal_desc=~mission(Description) -blackboxillegal_desc_0001=一艘~mission(Ship)被炸了,据说~mission(Client)跟这件事脱不了关系。他们愿意付钱找人前往~mission(Location),抢先拿到~mission(Item),然后将其带到~mission(Destination)销毁。~mission(Timed)~mission(Danger) -blackboxillegal_desc_0002=问题来了,我们需要有人前往~mission(Location)并取走~mission(Item)。~mission(Client)愿意付一大笔钱来让这场“意外”消失不见。你所需要做的就是把货运到~mission(Destination)然后拿钱走人。简单吧。~mission(Timed)~mission(Danger) -blackboxillegal_desc_0003=这儿有艘~mission(Ship)在外面沉了。问题在于~mission(Item)记录下了这事是谁做的。现在,~mission(Client)需要有人前去~mission(Location)然后把~mission(Item)拿到~mission(Destination)。~mission(Timed)~mission(Danger) -blackboxillegal_desc_0004=人们已经开始打探并试图弄清楚~mission(Ship)上到底发生了什么。这对于~mission(Client)来说是个问题。他们想让过往的事烟消云散。意思就是如果有人拿到~mission(Item)并把它送往~mission(Destination),他们将会欣喜若狂。那种愿意付你一大笔钱的欣喜若狂。~mission(Timed)~mission(Danger) -blackboxillegal_desc_0005=我正在找一个道德观念十分灵活的人去从一艘轰地一声炸掉了的~mission(Ship)上拿一个~mission(Item)。我们会把地点发给你:~mission(Location),所以你所需要做的就是去那里,拿到东西且把它送到~mission(Destination)。简单吧。~mission(Danger)~mission(Timed) -blackboxillegal_desc_0006=我们都会做一些令自己有点小后悔的事,不是吗?看来~mission(Client)有点过头了,还丢了一艘~mission(Ship)。现在,他们希望来个人前往~mission(Location)然后在任何人发现之前悄悄拿走~mission(Item)。此外,你所需要做的就是把它运到~mission(Destination)然后拿钱走人。~mission(Timed)~mission(Danger) -blackboxillegal_desc_0007=~mission(Item)中皆虚妄\n故其逝之众所望\居于残骸,静候时遇\n携往~mission(Destination)付之一炬\n盆满钵盈,恩惠至矣\n~mission(Client) 诺君得其利 +blackboxillegal_desc_0001=A ~mission(Ship) got blasted and the word is that ~mission(Client) may have had something to do with it. They're shelling out some credits to have a cutter go to ~mission(Location), snag the ~mission(Item), and bring it to ~mission(Destination) to get wiped. ~mission(Timed)~mission(Danger) +blackboxillegal_desc_0002=So here's the rub. Need someone to go to~mission(Location) and pull a ~mission(Item). ~mission(Client) is paying good credits to make this 'accident' disappear. All you gotta do is drop it off at ~mission(Destination) and get your money. Easy. ~mission(Timed)~mission(Danger) +blackboxillegal_desc_0003=There's a ~mission(Ship) that went and got itself dead. Trouble is, the~mission(Item) recorded who did the deed. Now, ~mission(Client) need someone to go to ~mission(Location) and take the ~mission(Item) to ~mission(Destination). ~mission(Timed)~mission(Danger) +blackboxillegal_desc_0004=People are starting to snoop around and try to figure out what happened to this ~mission(Ship). That's a problem for the ~mission(Client). They'd prefer it if the past stays buried. Which means they'd be super happy if someone were to grab the ~mission(Item), and take it to ~mission(Destination). The kind of happy that pays good credits. ~mission(Timed)~mission(Danger) +blackboxillegal_desc_0005=Lookin' for a morally flexible type to go and pull a~mission(Item) from a ~mission(Ship) that got itself rumbled. We'll send ~mission(Location), so all you gotta do is go there, snag it and drop it off at ~mission(Destination). Easy. ~mission(Danger)~mission(Timed) +blackboxillegal_desc_0006=We all do things we kinda regret, right? It seems that the ~mission(Client) went a little overboard and dropped a ~mission(Ship). Now, they want someone to go to ~mission(Location) and boost the ~mission(Item) before anyone finds it. Then, all you gotta do is take it to ~mission(Destination) and get paid. ~mission(Timed)~mission(Danger) +blackboxillegal_desc_0007=a ~mission(Item) full of lies\nbetter for everyone if it dies\nit's at the wreck, waiting its turn \ntake it to ~mission(Destination) and let it burn\ncredits earned, favors made\n~mission(Client) will see you're paid blackboxillegal_from=~mission(Contractor) -blackboxillegal_obj_long_01=去~mission(Location)那里拿取~mission(Item)。 -blackboxillegal_obj_long_02=从残骸中取走~mission(Item)。 -blackboxillegal_obj_long_03=把~mission(Item)运到~mission(Destination)。 -blackboxillegal_obj_long_03a=黑匣子 -blackboxillegal_obj_marker_01=残骸地点 -blackboxillegal_obj_marker_03=交付地点 -blackboxillegal_obj_short_01=前往残骸地点 -blackboxillegal_obj_short_02=拿取黑匣子 -blackboxillegal_obj_short_03=交付黑匣子 -blackboxillegal_timed_0001=可以肯定的是,那些条子快来了,所以你要加快速度。 -blackboxillegal_timed_0002=他们马上就要发现这事了,搞快点。 -blackboxillegal_timed_0003=喂,越快越好,行吗? -blackboxillegal_timed_0004=赶紧把事做完,明白吗? +blackboxillegal_obj_long_01=Go to the ~mission(Location) to grab the ~mission(Item). +blackboxillegal_obj_long_02=Grab the ~mission(Item) from the wreck. +blackboxillegal_obj_long_03=Deliver the ~mission(Item) to ~mission(Destination). +blackboxillegal_obj_long_03a=Black Box +blackboxillegal_obj_marker_01=Wreck Site +blackboxillegal_obj_marker_03=Delivery Site +blackboxillegal_obj_short_01=Go To Wreck Site +blackboxillegal_obj_short_02=Grab the Black Box +blackboxillegal_obj_short_03=Deliver the Black Box +blackboxillegal_timed_0001=Word is that there are legal types closing in, so you gotta move quick. +blackboxillegal_timed_0002=They're already starting to get some heat, so need you to move fast on this. +blackboxillegal_timed_0003=Oh, and the sooner the better, okay? +blackboxillegal_timed_0004=Gonna need this done on the quick, alright? blackboxillegal_title=~mission(Title) -blackboxillegal_title_0001=回收黑匣子 -blackboxillegal_title_0002=~mission(Item)困境 -blackboxillegal_title_0003=解决问题 -blackboxillegal_title_0004=永别黑匣子 -blackboxlegal_danger_0001=让~mission(Ship)落到如此境地的东西可能仍然潜伏在这里,小心点。 -blackboxlegal_danger_0002=我们不知道引发这场意外的始作俑者到底是谁,或者什么东西,所以长点心。 -blackboxlegal_danger_0003=你将进入一个已知的危险区域,请保持警惕。 -blackboxlegal_danger_0004=因为此区域很可能存在安全问题,所以建议在搜寻过程中保持警惕。 +blackboxillegal_title_0001=Black Box Recovery +blackboxillegal_title_0002=~mission(Item) snag +blackboxillegal_title_0003=Erase a Problem +blackboxillegal_title_0004=Bye Bye Black Box +blackboxlegal_danger_0001=Whatever happened to the ~mission(Ship) might still be lurking in the area. Be careful. +blackboxlegal_danger_0002=We don't know what or who caused this incident, so keep an eye out. +blackboxlegal_danger_0003=You will be entering a known hazardous area, and are expected to keep your wits about you. +blackboxlegal_danger_0004=Due to possible security concerns in the sector, caution during the retrieval process is advised. blackboxlegal_desc=~mission(Description) -blackboxlegal_desc_0001=一艘~mission(Ship)失踪了。作为保险公司,~mission(Contractor)需要一位承包人在~mission(Location)进行搜查并寻找~mission(Item)。~mission(Timed)~mission(Danger)一旦找到,就要将~mission(Item)送到~mission(Destination)。 -blackboxlegal_desc_0002=~mission(Contractor)正在寻找一位承包人查找一艘坠毁的~mission(Ship)并回收它的~mission(Item)。~mission(Timed)你需要前往~mission(Location),拿走~mission(Item)并把它运送到~mission(Destination)。~mission(Danger) -blackboxlegal_desc_0003=打算雇佣一名独立操作员从一艘~mission(Ship)上回收~mission(Item)。~mission(Timed)你需要找到~mission(Location),然后从状态不明的飞船里拿走~mission(Item)。~mission(Contractor)将在你把货运到~mission(Destination)后付钱。~mission(Danger) -blackboxlegal_desc_0004=~mission(Contractor)正想雇佣一位独立干员来从一艘~mission(Ship) 上回收~mission(Item)。保险公司会提供~mission(Location)的位置信息。~mission(Timed)一旦黑匣子被送到~mission(Destination),我们就会付款。~mission(Danger) -blackboxlegal_desc_0005=合约机会:取回~mission(Item)\n保险公司:~mission(Contractor) \n额外指示:~mission(Location)的位置将被提供。~mission(Timed)~mission(Danger)客户需要承包人将物品运送到~mission(Destination)。 -blackboxlegal_desc_0006=一次不幸的意外让~mission(Ship)完全报废。我们~mission(Contractor)需要你从~mission(Location)那里回收~mission(Item)并把它运送到~mission(Destination)以便我们处理。~mission(Timed)~mission(Danger)无能勿扰,谢谢。报酬高于类似合约。 +blackboxlegal_desc_0001=A ~mission(Ship) has gone missing. As the insurer, ~mission(Contractor) needs a contractor to check out ~mission(Location) and locate the ~mission(Item). ~mission(Timed)~mission(Danger)Once recovered, the ~mission(Item) will need to be returned to ~mission(Destination). +blackboxlegal_desc_0002=~mission(Contractor) is seeking a contractor to locate a crashed ~mission(Ship) and retrieve its ~mission(Item). ~mission(Timed)You will need to go to ~mission(Location), extract the ~mission(Item) and deliver it to ~mission(Destination). ~mission(Danger) +blackboxlegal_desc_0003=Looking to hire an independent operator to recover a ~mission(Item) from a ~mission(Ship). ~mission(Timed)You will need to locate ~mission(Location) and extract the ~mission(Item) from the vessel in question. ~mission(Contractor) will pay upon delivery to ~mission(Destination). ~mission(Danger) +blackboxlegal_desc_0004=~mission(Contractor) is looking for an independent contractor to retrieve a ~mission(Item) from a ~mission(Ship). Insurer will provide location details for ~mission(Location). ~mission(Timed)Payment will be issued once the black box is delivered to ~mission(Destination). ~mission(Danger) +blackboxlegal_desc_0005=CONTRACT OPPORTUNITY: Retrieve ~mission(Item)\nINSURER: ~mission(Contractor) \nADDITIONAL INSTRUCTIONS: Location of ~mission(Location) will be provided. ~mission(Timed)~mission(Danger)Client requires contractor to deliver to ~mission(Destination). +blackboxlegal_desc_0006=An unfortunate incident has rendered a ~mission(Ship) inoperable. We at ~mission(Contractor) need the ~mission(Item) recovered from ~mission(Location) and delivered to ~mission(Destination) for processing. ~mission(Timed)~mission(Danger)Capable applicants only, please. Payment is comparable to similar contracts. blackboxlegal_from=~mission(Contractor) -blackboxlegal_location_0001=残余 -blackboxlegal_location_0002=最后已知地点 -blackboxlegal_location_0003=~mission(Ship) 的最后已知位置 -blackboxlegal_location_0004=碎片 -blackboxlegal_location_0005=残骸 -blackboxlegal_location_0006=残骸地点 -blackboxlegal_location_0007=~mission(Ship) 的碎片 -blackboxlegal_location_0008=~mission(Ship)的残骸 -blackboxlegal_obj_long_01=前往~mission(Ship)的残骸以回收~mission(Item)。 -blackboxlegal_obj_long_02=从残骸回收~mission(Item)。 -blackboxlegal_obj_long_03=把~mission(Item)送到~mission(Destination)。 -blackboxlegal_obj_long_03a=黑匣子 -blackboxlegal_obj_marker_01=回收地点 -blackboxlegal_obj_marker_03=交付地点 -blackboxlegal_obj_short_01=前往交付地点 -blackboxlegal_obj_short_02=回收黑匣子 -blackboxlegal_obj_short_03=交付黑匣子 -blackboxlegal_timed_0001=这是一位非常重要的客户,因此公司希望能尽快完成任务。 -blackboxlegal_timed_0002=显然,这是一项大型调查的一部分。~mission(Contractor) 需要尽快取回飞行数据。 -blackboxlegal_timed_0003=客户已支付加急服务。 -blackboxlegal_timed_0004=~mission(Contractor) 现在希望这桩事越早解决越好,所以他们正在要求加急取回。 +blackboxlegal_location_0001=the remains +blackboxlegal_location_0002=the last point of contact +blackboxlegal_location_0003=the ~mission(Ship)'s last known position +blackboxlegal_location_0004=the debris +blackboxlegal_location_0005=the wreckage +blackboxlegal_location_0006=the wreck site +blackboxlegal_location_0007=the ~mission(Ship)'s debris +blackboxlegal_location_0008=the ~mission(Ship)'s remains +blackboxlegal_obj_long_01=Go to the ~mission(Ship) wreck to recover the ~mission(Item). +blackboxlegal_obj_long_02=Recover the ~mission(Item) from the wreckage. +blackboxlegal_obj_long_03=Deliver the ~mission(Item) to ~mission(Destination). +blackboxlegal_obj_long_03a=Black Box +blackboxlegal_obj_marker_01=Recovery Site +blackboxlegal_obj_marker_03=Delivery Site +blackboxlegal_obj_short_01=Go To Recovery Site +blackboxlegal_obj_short_02=Recover the Black Box +blackboxlegal_obj_short_03=Deliver the Black Box +blackboxlegal_timed_0001=This was a very important client, and the company wants it handled quickly. +blackboxlegal_timed_0002=Apparently, this is part of a larger investigation. ~mission(Contractor) need the flight data retrieved quickly. +blackboxlegal_timed_0003=The client has paid for expedited service. +blackboxlegal_timed_0004=~mission(Contractor) is eager to settle this matter as soon as possible and is requesting an expedited retrieval. blackboxlegal_title=~mission(Title) -blackboxlegal_title_0001=回收黑匣子 -blackboxlegal_title_0002=回收~mission(Item) -blackboxlegal_title_0003=取回请求 (~mission(Item)) -blackboxlegal_title_0004=取回黑匣子 -blank_space= -boarders_890J_VIP_obj_long_01=[PH] Travel to ~mission(Location) and locate the infiltrated 890 Jump. -boarders_890J_VIP_obj_long_02=[PH] Board the Vessel -boarders_890J_VIP_obj_long_03=[PH] Find the VIP somewhere on the 890 Jump -boarders_890J_VIP_obj_long_04=[PH] Bring the VIP to the Pisces docked in the hangar -boarders_890J_VIP_obj_long_05=[PH] Leave the 890 Jump and clear a safe distance -boarders_890J_VIP_obj_short_01=[PH] Travel to 890 Jump -boarders_890J_VIP_obj_short_02=[PH] Board the 890 Jump -boarders_890J_VIP_obj_short_03=[PH] Find the VIP -boarders_890J_VIP_obj_short_04=[PH] Rescue the VIP -boarders_890J_VIP_obj_short_05=[PH] Leave the 890 Jump -boarders_890J_VIPobj_marker_01=[PH] Boarded Vessel -boarders_890J_VIPobj_marker_02=[PH] VIP Dropoff +blackboxlegal_title_0001=Black Box Recovery +blackboxlegal_title_0002=Recover ~mission(Item) +blackboxlegal_title_0003=Retrieval Request (~mission(Item)) +blackboxlegal_title_0004=Retrieve Black Box +blank_space= +boarders_890J_VIP_obj_long_01,P=Travel to ~mission(Location) and locate the infiltrated 890 Jump. +boarders_890J_VIP_obj_long_02,P=Board the Vessel +boarders_890J_VIP_obj_long_03,P=Find the VIP somewhere on the 890 Jump +boarders_890J_VIP_obj_long_04,P=Bring the VIP to the Pisces docked in the hangar +boarders_890J_VIP_obj_long_05,P=Leave the 890 Jump and clear a safe distance +boarders_890J_VIP_obj_short_01,P=Travel to 890 Jump +boarders_890J_VIP_obj_short_02,P=Board the 890 Jump +boarders_890J_VIP_obj_short_03,P=Find the VIP +boarders_890J_VIP_obj_short_04,P=Rescue the VIP +boarders_890J_VIP_obj_short_05,P=Leave the 890 Jump +boarders_890J_VIPobj_marker_01,P=Boarded Vessel +boarders_890J_VIPobj_marker_02,P=VIP Dropoff boarders_890J_description=~mission(Contractor|Boarders890JDescription) boarders_890J_from=~mission(Contractor|Boarders890JFrom) -boarders_890J_marker_02a=黑入终端 -boarders_890J_obj_long_01=前往~mission(Location)并定位被渗透的890跃动。 -boarders_890J_obj_long_02=清除附近所有的敌军,然后登船。 -boarders_890J_obj_marker_01=被劫船只 -boarders_890J_obj_security1=避免在开火时误伤安保人员。 -boarders_890J_obj_short_01=前往890跃动 -boarders_890J_obj_short_02=清除所有敌军:%ls -boarders_890J_obj_short_security1=禁止误伤安保 -boarders_890J_subobj_long_02a=额外目标:访问罪犯的黑客终端来阻止他们破解数据核心以及传输其中数据。 -boarders_890J_subobj_short_02a=终止数据传输:%ls -boarders_890J_subobj_short_02b=终止数据传输 +boarders_890J_marker_02a=Hacking Terminal +boarders_890J_obj_long_01=Travel to ~mission(Location) and locate the infiltrated 890 Jump. +boarders_890J_obj_long_02=Clear all hostiles near and aboard the ship. +boarders_890J_obj_marker_01=Boarded Vessel +boarders_890J_obj_security1=Avoid inflicting friendly fire casualties to the Security Personnel. +boarders_890J_obj_short_01=Travel to 890 Jump +boarders_890J_obj_short_02=Clear All Hostiles: %ls +boarders_890J_obj_short_security1=No Security Friendly Fire +boarders_890J_subobj_long_02a=Bonus: Access the outlaw's hacking terminals to stop them from decrypting the data cores and transmitting the data. +boarders_890J_subobj_short_02a=Halt Data Transmission: %ls +boarders_890J_subobj_short_02b=Halt Data Transmission boarders_890J_title=~mission(Contractor|Boarders890JTitle) -bounty_danger_0001=他是个高级打手,所以做好战斗准备。 -bounty_danger_0002=疑似有暴力史。接近时请小心谨慎。 -bounty_danger_0003=这笔赏金已被标为“极难”,请谨慎行事。 -bounty_danger_0004=这是一项高风险合约。 +bounty_danger_0001=This is a high-class hitter, so expect a fight. +bounty_danger_0002=Suspect has a history of violence. Use caution when approaching. +bounty_danger_0003=This bounty has been flagged ultra, so exercise extreme caution. +bounty_danger_0004=This is a high-risk contract. bounty_desc=~mission(Contractor|BountyDescription) -bounty_desc_0001=赏金已颁布:~mission(TargetName)。警告,上述人员已因违反帝国法律而被~mission(Contractor)悬赏。已批准武力使用。 -bounty_desc_0002=~mission(Contractor)正在寻找一名独立干员来找到并消灭~mission(TargetName)。~mission(Timed)~mission(BountyDanger) -bounty_desc_0003=通缉:~mission(TargetName)。在多次毫无悔意地违反帝国法律之后,一位赏金目标已由~mission(Contractor)认证并担保,允许使用任何必要手段消灭目标。 -bounty_desc_0004=及时通报:已发布针对~mission(TargetName)的赏金。警告,目标已被标记为“十分危险”,干员们请做好万全准备。这项赏金已由~mission(Contractor) 认证并担保。~mission(Timed) -bounty_desc_0005=~mission(Contractor) 发布了针对~mission(TargetName)的赏金。~mission(Timed)~mission(BountyDanger) -bounty_desc_0006=看来某人有点太暴躁了。刚刚从~mission(Contractor)那里得到了一份悬赏:干掉~mission(TargetName)。这个任务你可以随意发挥。~mission(Timed)~mission(BountyDanger) -bounty_desc_0007=正在寻找一位独立干员来执行一个赏金任务。任务目标是~mission(TargetName)。赏金已由~mission(Contractor) 认证。~mission(Timed)~mission(BountyDanger) +bounty_desc_0001=Bounty Issued: ~mission(TargetName). Warning, a bounty has been issued by ~mission(Contractor) for the above named for violating Imperial law. Use of force has been authorized. +bounty_desc_0002=~mission(Contractor) is looking for an independent operator to find and neutralize ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger) +bounty_desc_0003=WANTED: ~mission(TargetName). After multiple and unrepentant violations of Imperial law, a bounty has been certified and bonded by ~mission(Contractor) to neutralize the suspect by whatever means necessary. +bounty_desc_0004=FOR IMMEDIATE CIRCULATION: Bounty issued for ~mission(TargetName). Warning, the target has been flagged as extremely dangerous, so operators should exercise extreme caution when engaging. This bounty has been certified and bonded by ~mission(Contractor). ~mission(Timed) +bounty_desc_0005=~mission(Contractor) has issued a bounty for ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger) +bounty_desc_0006=Looks like someone's been getting a bit too rambunctious. Got a fresh bounty from ~mission(Contractor) to take down ~mission(TargetName). Feel free to pull out all the stops on this one. ~mission(Timed) ~mission(BountyDanger) +bounty_desc_0007=Looking for an independent contractor to execute a bounty. Target's name is ~mission(TargetName). The bond is certified by ~mission(Contractor). ~mission(Timed) ~mission(BountyDanger) bounty_desc_Easy=~mission(Contractor|BountyEasyDescription) bounty_desc_Hard=~mission(Contractor|BountyHardDescription) bounty_desc_Medium=~mission(Contractor|BountyMediumDescription) -bounty_desc_first=为了提高十字军及其周边地区的安全性,十字军安保正在寻找合适的人选来协助完成该地区的赏金任务。通过对您的评估,我们认为您具备完成任务所需的一切技能。因此,我们提供给您一份赏金合约。成功完成此合约后,您将被列入十字军授权探员名单,并且将会积极推荐您给该地区众多的安保承包商,以便您可以接收更多的赏金工作。 -bounty_fps_boss_obj_HUD=敌人剩余:%ls -bounty_fps_boss_obj_kill_HUD=拿下 ~mission(TargetName) -bounty_fps_boss_obj_long=杀掉足够数量的敌对目标,来引出 ~mission(TargetName)现身。 -bounty_fps_boss_obj_prepare_HUD=准备 %ls -bounty_fps_boss_obj_prepare_long_01=已有足够数量的敌方倒下,~mission(TargetName)即将赴来迎战。 -bounty_fps_boss_obj_prepare_short_01=~mission(TargetName) 即将到来 -bounty_fps_boss_obj_short=歼灭敌人来引出目标 +bounty_desc_first=In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. We have evaluated that you possess the skill set needed and as such, we would like to offer you a bounty contract. Upon the successful completion of this contract, you will be placed on Crusader's Authorized Operators list and be actively referred to the numerous security contractors in the area for any future bounty collection work as it becomes available. +bounty_fps_boss_obj_HUD=Hostiles Remaining: %ls +bounty_fps_boss_obj_kill_HUD=Neutralize ~mission(TargetName) +bounty_fps_boss_obj_kill_HUD_Target02=Neutralize ~mission(TargetName1) +bounty_fps_boss_obj_kill_HUD_Target03=Neutralize ~mission(TargetName2) +bounty_fps_boss_obj_kill_HUD_Target04=Neutralize ~mission(TargetName3) +bounty_fps_boss_obj_long=Draw out ~mission(TargetName) by eliminating enough hostile forces. +bounty_fps_boss_obj_long_target02=Draw out ~mission(TargetName1) by eliminating enough hostile forces. +bounty_fps_boss_obj_long_target03=Draw out ~mission(TargetName2) by eliminating enough hostile forces. +bounty_fps_boss_obj_long_target04=Draw out ~mission(TargetName3) by eliminating enough hostile forces. +bounty_fps_boss_obj_prepare_HUD=Prepare %ls +bounty_fps_boss_obj_prepare_long_01=With enough hostile forces depleted, ~mission(TargetName) is on the move to join the fight. +bounty_fps_boss_obj_prepare_long_01_target02=With enough hostile forces depleted, ~mission(TargetName1) is on the move to join the fight. +bounty_fps_boss_obj_prepare_long_01_target03=With enough hostile forces depleted, ~mission(TargetName2) is on the move to join the fight. +bounty_fps_boss_obj_prepare_long_01_target04=With enough hostile forces depleted, ~mission(TargetName3) is on the move to join the fight. +bounty_fps_boss_obj_prepare_short_01=Prepare For ~mission(TargetName) +bounty_fps_boss_obj_prepare_short_01_target02=~mission(TargetName1) is Arriving +bounty_fps_boss_obj_prepare_short_01_target03=~mission(TargetName2) is Arriving +bounty_fps_boss_obj_prepare_short_01_target04=~mission(TargetName3) is Arriving +bounty_fps_boss_obj_short=Eliminate Hostiles To Draw Out Target bounty_fps_desc=~mission(Contractor|BountyFPSDescription) -bounty_fps_nocivs_obj_long_01=不要伤及非作战人员。 -bounty_fps_nocivs_obj_short_01=不要伤及非作战人员 -bounty_fps_targetonly_obj_long_01=专注于解决目标且不要造成平民误伤 -bounty_fps_targetonly_obj_short_01=不要造成平民误伤 +bounty_fps_nocivs_obj_long_01=Do not harm non-combatants. +bounty_fps_nocivs_obj_short_01=Don't Harm Non-Combatants +bounty_fps_targetonly_obj_long_01=Limit focus to the target and do not cause collateral damage. +bounty_fps_targetonly_obj_short_01=No Collateral Damage bounty_fps_title=~mission(Contractor|BountyFPSTitle) bounty_from=~mission(Contractor|BountyFrom) -bounty_from_first=十字军安保 -bounty_location_0001=客户会提供目标的最后已知位置。 -bounty_location_0002=一旦接受,~mission(Contractor) 将会提供~mission(TargetName|Last)的相关位置信息。 -bounty_location_0003=目标的最后已知位置为~mission(Location)。 -bounty_location_0004=一旦接受赏金任务,将提供所有相关位置信息。 -bounty_obj_long_01=搜寻悬赏目标的当前位置。目标正躲藏在我们无法监控到的地方。这意味着你需要通过扫描或者重新激活周围的通讯阵列来找到目标。 -bounty_obj_long_02=找到并消灭~mission(TargetName)。 +bounty_from_first=Crusader Security +bounty_location_0001=Client will provide target's last known location. +bounty_location_0002=If accepted, ~mission(Contractor) will provide relevant location data for ~mission(TargetName|Last). +bounty_location_0003=Target was last seen at ~mission(Location). +bounty_location_0004=All relevant location data will be provided upon acceptance of bounty. +bounty_obj_long_01=Search for bounty’s current location. Track targets in unmonitored areas by scanning or reactivating comm arrays. +bounty_obj_long_02=Locate and neutralize ~mission(TargetName). +bounty_obj_long_02_target01=Locate and neutralize ~mission(TargetName) at ~mission(Location|Name). +bounty_obj_long_02_target02=Locate and neutralize ~mission(TargetName1) at ~mission(Location|Name1). +bounty_obj_long_02_target03=Locate and neutralize ~mission(TargetName2) at ~mission(Location|Name2). +bounty_obj_long_02_target04=Locate and neutralize ~mission(TargetName3) at ~mission(Location|Name3). bounty_obj_marker_01=~mission(TargetName) -bounty_obj_marker_01a=目标位置 -bounty_obj_marker_01a_desc=你所追踪目标的最后已知位置。 -bounty_obj_marker_02=消灭 -bounty_obj_short_01=找到~mission(TargetName) -bounty_obj_short_02=拿下~mission(TargetName) +bounty_obj_marker_01_target02=~mission(TargetName1) +bounty_obj_marker_01_target03=~mission(TargetName2) +bounty_obj_marker_01_target04=~mission(TargetName3) +bounty_obj_marker_01a=Target's Location +bounty_obj_marker_01a_desc=The last known location of a target you're tracking. +bounty_obj_marker_02=Neutralize +bounty_obj_short_01=Locate ~mission(TargetName) +bounty_obj_short_01_target02=Locate ~mission(TargetName1) +bounty_obj_short_01_target03=Locate ~mission(TargetName2) +bounty_obj_short_01_target04=Locate ~mission(TargetName3) +bounty_obj_short_02=Neutralize ~mission(TargetName) bounty_pvp_desc=~mission(Contractor|BountyPVPDescription) -bounty_timed_0001=你的机会稍纵即逝。在他们再次消失之前干掉他们。 -bounty_timed_0002=目标很快就会知道自己身上有赏金了,所以你得赶快行动。 -bounty_timed_0003=这项合约有时间期限。 +bounty_timed_0001=You will have a very specific window of opportunity. Take them down before they disappear again. +bounty_timed_0002=Target will be aware of bounty, so you'll have to move fast. +bounty_timed_0003=This contract comes with a timer clause. bounty_title=~mission(Contractor|BountyTitle) -bounty_title_0001=赏金目标 -bounty_title_0002=通缉:~mission(TargetName) -bounty_title_0003=赏金:~mission(TargetName) -bounty_title_0004=赏金已发:~mission(TargetName) -bounty_title_E=CS2赏金:~mission(TargetName) +bounty_title_0001=Bounty Target +bounty_title_0002=Wanted: ~mission(TargetName) +bounty_title_0003=Bounty: ~mission(TargetName) +bounty_title_0004=Bounty Issued: ~mission(TargetName) +bounty_title_E=CS2 Bounty: ~mission(TargetName) bounty_title_Easy=~mission(Contractor|BountyEasyTitle) -bounty_title_H=CS4赏金:~mission(TargetName) +bounty_title_H=CS4 Bounty: ~mission(TargetName) bounty_title_Hard=~mission(Contractor|BountyHardTitle) -bounty_title_M=CS3赏金:~mission(TargetName) +bounty_title_M=CS3 Bounty: ~mission(TargetName) bounty_title_Medium=~mission(Contractor|BountyMediumTitle) -bounty_title_VE=CS1赏金:~mission(TargetName) -bounty_title_VH=CS5赏金:~mission(TargetName) -bounty_title_first=赏金领取授权评估 -bountymarker_lost=%02i:%02i 自从上次发现 %ls -cargo_hud_critical=警告:易爆货物不稳定 -cargo_hud_emergency_eject=警报:极度不稳定!扔掉货物! -cargo_hud_unsafe=注意:货物稳定性正在下降 -cave_groundvehicles_small_01=该洞穴能够容纳小型地面载具进出。 -cave_novehicles_01=该洞穴仅限徒步进出。 -cave_shipandgroundvehicles_Small_01=该洞穴能够容纳小型飞船或地面载具进出。 -cave_ships_medium_01=该洞穴能够容纳中型以及更小型载具进出。 -cave_ships_small_01=该洞穴能够容纳小型飞船进出。 -cc_ConfirmMessage=角色将不会被保存,进入持续性宇宙需要先创建角色。 -cc_ContinueMessage=改动已成功保存。 -cc_ErrorMessage=无法连接到服务。 -cc_ErrorSavingMessage=无法保存改动,请重试。 -cc_LeaveMessage=改动将不会被保存。确认退出角色定制吗? -cc_RevertMessage=确定放弃所有更改并将角色还原为默认设置吗? -cc_SaveMessage=确认将这些更改保存到角色吗? -cc_apostrophe=~ -cc_backslash=\ -cc_colon=: -cc_comma=, -cc_equals== -cc_lbracket=[ -cc_minus=- -cc_period=. -cc_rbracket=] -cc_semicolon=; -cc_slash=/ -cc_underline=_ -ccdemo19_desc=上次的工作简直是精彩绝伦。因此当我和一位正在物色可靠团队的某公司在职客户谈话时,我立马就想到了你。\n\n他们的公司听说微科正在开发一种尖端到能让他们破产的压缩算法,所以他们愿意付一大笔钱来拿到这东西。\n\n问题在于该程序的研发是在微科星一处偏远的研究设施内进行的。该基地戒备森严,所以你需要偷一张员工身份证来伪装成他们的手下。虽然有重兵把守,但我相信你会有办法绕开他们的。\n\n一旦你成功窃取到了代码,我就会为你提供一个可以远离窥探者视线的位置。 -ccdemo19_from=特西亚·“刺痛”·帕切科 -ccdemo19_obj_long_01=为了进入基地,你需要获取一套员工身份证和制服,以便伪装成微科员工 -ccdemo19_obj_long_02=使用假的微科员工身份证登上前往研究设施的补给穿梭机。 -ccdemo19_obj_long_03=访问安全服务器以复制程序代码。 -ccdemo19_obj_long_04=天气变得太恶劣了,没有合适的装备就没法继续下去了。幸运的是山下有个地方藏了一些环境防护服。 -ccdemo19_obj_long_05=甩掉任何可能正在跟踪你的安保部队。 -ccdemo19_obj_long_06=把代码送到废弃空间站。 -ccdemo19_obj_long_07=获取制服。 -ccdemo19_obj_marker_01=假身份证 -ccdemo19_obj_marker_02=穿梭机 -ccdemo19_obj_marker_03=安全服务器 -ccdemo19_obj_marker_04=藏匿处 -ccdemo19_obj_marker_05=撤离 -ccdemo19_obj_marker_06=废弃空间站 -ccdemo19_obj_short_01=获取假身份证 -ccdemo19_obj_short_02=登上穿梭机 -ccdemo19_obj_short_03=下载信息 -ccdemo19_obj_short_04=获得防护服 -ccdemo19_obj_short_05=逃离安保追击 -ccdemo19_obj_short_06=运送到废弃空间站 -ccdemo19_obj_short_07=获得制服 -ccdemo19_title=小差事 -cdf_from=民防部队 -cdf_openbounty_desc_001=民事防御部队需要你的帮助!\n\n每天,斯坦顿星系都有越来越多无辜平民被恶毒无情的不法分子和罪犯肆意掠夺。\n\n不能再继续下去了!\n\n现在,你有机会为自己和斯坦顿的旅行者们创造一个更安全的环境。\n\n根据UEE和民兵动员协会的授权,民事防御部队现授予所有希望参加战斗的人员合法权益,可与任何有犯罪等级的人员及载具交战并消灭他们。\n\n为表彰大家为人民安全做出的无私奉献,民事防御部队将为任何成功捉拿罪犯的人员提供每名罪犯~mission(RewardValue_Wanted1) UEC的财务奖励。\n\n现在报名加入,尽你的职责吧!\n\n\n\n* 请注意,获得犯罪等级将废除您的民事防御部队成员身份,任何进行中的合约也将终止。\n -cdf_openbounty_title_001=武装动员 -chat_channel_not_found=频道当前不可用。 -chat_channel_rename_channel=重命名 -chat_close_fail_command=无法关闭此标签。 -chat_comm_request_accepted=请求被接受 -chat_comm_request_declined=请求被拒绝 -chat_command_action_invite=邀请 -chat_command_action_kick=踢除 -chat_command_action_leave=离开 -chat_command_action_me=我 +bounty_title_VE=CS1 Bounty: ~mission(TargetName) +bounty_title_VH=CS5 Bounty: ~mission(TargetName) +bounty_title_first=Bounty Collection Authorization Assessment +bountymarker_lost=%02i:%02i Since Last Seen %ls +cargoTransfer_HUD_AwaitingArrival=Awaiting your arrival at +cargoTransfer_HUD_BeginTransfer=to begin transfer. +cargoTransfer_HUD_CargoSlot=Cargo Deck +cargoTransfer_HUD_CargoSlotObstructed=Obstruction of Loading Area preventing transfer. +cargoTransfer_HUD_CargoSlotReservationTimeOut=Enter the Loading Area +cargoTransfer_HUD_CargoSlotRevokedSubtext=Please request a new deck assignment to continue. +cargoTransfer_HUD_CargoSlotRevokedTitle=Loading Area Revoked +cargoTransfer_HUD_CargoTransferComplete=Cargo Transfer Complete +cargoTransfer_HUD_CargoTransferRequested=Cargo Transfer Requested +cargoTransfer_HUD_CargoTransferRequested_0=Cargo Transfer Requested +cargoTransfer_HUD_CargoWaitingForVehicleStateChange=Waiting for extension of spindles +cargoTransfer_HUD_ResumeCargoTransfer=Resuming Cargo Transfer +cargoTransfer_HUD_SellOrderCompletedString1=Sell Order Completed - +cargoTransfer_HUD_SellOrderCompletedString2=deposited to your account. +cargoTransfer_HUD_StartCargoTransfer=Commencing Cargo Transfer +cargoTransfer_HUD_StopCargoTransfer=Transfer Paused +cargoTransfer_HUD_UnableToTransfer=Unable to Transfer +cargoTransfer_HUD_VehicleIsMoving=Vehicle must be stationary within the loading area. +cargoTransfer_HUD_VehicleLeftAreaSubtext=Leaving the area will forfeit any unclaimed cargo. +cargoTransfer_HUD_VehicleLeftAreaTitle=Unclaimed Cargo Awaiting Transfer +cargoTransfer_HUD_VehicleMovedOutOfArea=Return to the designated loading area within +cargoTransfer_HUD_VehicleMustLeaveCargoSlotSubtext=Vehicle will be forcefully removed in +cargoTransfer_HUD_VehicleMustLeaveCargoSlotTitle=Exit the Loading Area +cargo_hud_critical=WARNING: VOLATILE CARGO UNSTABLE +cargo_hud_emergency_eject=ALERT: CRITICALLY UNSTABLE! JETTISON CARGO! +cargo_hud_unsafe=ATTENTION: CARGO LOSING STABILITY +cargo_notify_generic_obstruction=Caution! You are Obstructing a Cargo Loading Area +cargo_notify_interrupt_generic=Cargo Transfer Interrupted +cargo_notify_interrupt_obstruction=Cargo Transfer Interrupted: Loading Area Obstruction +cargo_notify_interrupt_shipmoving=Cargo Transfer Interrupted: Vehicle Movement +cargo_notify_removal=Cargo Repossessed: Failure to Collect +cargo_notify_revokeloading_generic=Assigned Loading Area Revoked +cargo_notify_revokeloading_timeout=Assigned Loading Area Revoked: Failure to Report +cargo_notify_transfer=Cargo Transfer Complete +cargo_notify_transfer_resumed=Cargo Transfer Resumed +cargo_reminder_retrieve=Contact Cargo Services: Cargo Awaiting Transfer +cargo_warning_removal=Caution! Cargo Will Be Forfeit If You Leave the Area +cargodeck_01=Cargo Deck 01 +cargodeck_02=Cargo Deck 02 +cargodeck_03=Cargo Deck 03 +cargodeck_04=Cargo Deck 04 +cargodeck_05=Cargo Deck 05 +cargodeck_06=Cargo Deck 06 +cargodeck_07=Cargo Deck 07 +cargodeck_08=Cargo Deck 08 +cargodeck_09=Cargo Deck 09 +cargodeck_10=Cargo Deck 10 +cargodeck_11=Cargo Deck 11 +cargodeck_12=Cargo Deck 12 +cargodeck_13=Cargo Deck 13 +cargodeck_14=Cargo Deck 14 +cargodeck_15=Cargo Deck 15 +cargodeck_16=Cargo Deck 16 +cargodeck_17=Cargo Deck 17 +cargodeck_18=Cargo Deck 18 +cargodeck_19=Cargo Deck 19 +cargodeck_20=Cargo Deck 20 +cargodeck_21=Cargo Deck 21 +cargodeck_22=Cargo Deck 22 +cargodeck_23=Cargo Deck 23 +cargodeck_24=Cargo Deck 24 +cargodeck_25=Cargo Deck 25 +cargodeck_26=Cargo Deck 26 +cargodeck_27=Cargo Deck 27 +cargodeck_28=Cargo Deck 28 +cargodeck_29=Cargo Deck 29 +cargodeck_30=Cargo Deck 30 +cargodeck_31=Cargo Deck 31 +cargodeck_32=Cargo Deck 32 +cargodeck_33=Cargo Deck 33 +cargodeck_34=Cargo Deck 34 +cargodeck_35=Cargo Deck 35 +cargodeck_36=Cargo Deck 36 +cargodeck_37=Cargo Deck 37 +cargodeck_38=Cargo Deck 38 +cargodeck_39=Cargo Deck 39 +cargodeck_40=Cargo Deck 40 +cargodeck_41=Cargo Deck 41 +cargodeck_42=Cargo Deck 42 +cargodeck_43=Cargo Deck 43 +cargodeck_44=Cargo Deck 44 +cargodeck_45=Cargo Deck 45 +cargodeck_46=Cargo Deck 46 +cargodeck_47=Cargo Deck 47 +cargodeck_48=Cargo Deck 48 +cave_groundvehicles_small_01=The cave can be accessed with small ground vehicle. +cave_novehicles_01=The cave can only be accessed on foot. +cave_shipandgroundvehicles_Small_01=The cave can be accessed with small ship or possibly a ground vehicle. +cave_ships_medium_01=The cave can be accessed with a medium-sized ship or smaller. +cave_ships_small_01=The cave can be accessed with a small ship. +cc_ConfirmMessage=A character will not be saved, to enter the universe the character must first be created. +cc_ContinueMessage=Changes successfully saved. +cc_ErrorMessage=Unable to contact services. +cc_ErrorSavingMessage=Unable to save changes. Try again. +cc_LeaveMessage=Changes will not be saved. Exit character customization? +cc_RevertMessage=Are you sure you want to discard any changes and revert your character back to default settings? +cc_SaveMessage=Are you sure you want to save these changes to your character? +cc_apostrophe=Apostrophe +cc_backslash=Backslash +cc_colon=Colon +cc_comma=Comma +cc_equals=Equals +cc_lbracket=Left Bracket +cc_minus=Minus +cc_period=Period +cc_rbracket=Right Bracket +cc_semicolon=Semicolon +cc_slash=Slash +cc_underline=Underscore +ccdemo19_desc=Helluva job on that last gig. So good that when I was talking to a client of mine who works for some corp and was looking for a solid team. I instantly thought of you.\n\nTheir company heard that microTech is developing a cutting edge compression algorithm that could potentially put them out of business, so needless to say, they're very motivated in getting their hands on it and they're willing to pay handsomely. \n\nThe problem is that the program is being developed in one of microTech's off-site research facilities. Traffic into the base is heavily regulated, so you will need to steal an ID to make them think you are one of the workers. Security will be heavy, but I trust you will have ways to evade them.\n\nOnce you steal the code, I will provide you with a location for the drop away from prying eyes. +ccdemo19_from=Tecia "Twitch" Pacheco +ccdemo19_obj_long_01=To gain access to the base, you will need to obtain a worker ID badge and uniform in order to blend in with the microTech employees +ccdemo19_obj_long_02=Use fake microTech ID to gain access to the supply shuttle headed for the research facility. +ccdemo19_obj_long_03=Access the secure server to make a copy of the program code. +ccdemo19_obj_long_04=The weather has become too severe to continue on without proper equipment. Fortunately, there's a stash with some environmental wear down the mountain. +ccdemo19_obj_long_05=Lose any security forces that may be following you. +ccdemo19_obj_long_06=Deliver the code to Ruin Station. +ccdemo19_obj_long_07=Get uniform. +ccdemo19_obj_marker_01=Fake ID +ccdemo19_obj_marker_02=Shuttle +ccdemo19_obj_marker_03=Secure Server +ccdemo19_obj_marker_04=Stash +ccdemo19_obj_marker_05=Escape +ccdemo19_obj_marker_06=Ruin Station +ccdemo19_obj_short_01=Obtain Fake ID +ccdemo19_obj_short_02=Board Shuttle +ccdemo19_obj_short_03=Download Information +ccdemo19_obj_short_04=Acquire Suit +ccdemo19_obj_short_05=Escape Security +ccdemo19_obj_short_06=Deliver to Ruin Station +ccdemo19_obj_short_07=Obtain Uniform +ccdemo19_title=A Little Job +cdf_from=Civilian Defense Force +cdf_openbounty_desc_001=The Civilian Defense Force needs YOU! Everyday, in the Stanton system innocent civilians are preyed upon by vicious outlaws and heartless criminals.\n\nNO MORE.\n\nUnder the authority of the UEE and the Militia Mobilization Initiative, the CDF is deputizing all combat minded individuals in good legal standing* to engage and neutralize any individuals or vehicles that they verify to have an active CrimeStat.\n\nIn exchange for these selfless contributions to the general populaces safety, the CDF will financially compensate those who successfully bring these criminals to justice with a reward** of ~mission(RewardValue_Wanted1) UEC per outlaw dealt with. \n\nNow is your chance to help bring about a positive change for yourself and all other Stanton travelers. Sign up today and do your part!\n\n\n\n* Be aware, acquiring a CrimeStat will revoke CDF membership and cancel any outstanding contracts.\n** Please note, criminals encountered as part of paid contract work do not qualify for the reward. +cdf_openbounty_title_001=A Call to Arms +chat_channel_not_found=The channel is currently unavailable. +chat_channel_rename_channel=Rename +chat_close_fail_command=You cannot close this tab. +chat_comm_request_accepted=Request Accepted +chat_comm_request_declined=Request Denied +chat_command_action_invite=invite +chat_command_action_kick=kick +chat_command_action_leave=leave +chat_command_action_me=me chat_command_admin_add_uec=adminadduec chat_command_admin_goto_player=gotoplayer chat_command_admin_join_instance=joininstance chat_command_admin_join_player=joinplayer chat_command_admin_remove_uec=adminremoveuec -chat_command_contact_add=添加好友 -chat_command_contact_add_error=错误。 -chat_command_contact_add_not_found=未找到该玩家。 -chat_command_contact_add_success=玩家已添加至好友列表。 -chat_command_contact_add_usage=Usage:/addfriend (playername) -chat_command_contact_remove=移除好友 -chat_command_contact_remove_error=错误。 -chat_command_contact_remove_not_found=未找到该玩家。 -chat_command_contact_remove_success=玩家已从好友列表移除。 -chat_command_contact_remove_usage=Usage:/removefriend (playername) -chat_command_help=帮助 -chat_command_help_emote_list=表情列表 -chat_command_ignore_add=添加屏蔽 -chat_command_ignore_add_error=错误。 -chat_command_ignore_add_not_found=未找到该玩家。 -chat_command_ignore_add_success=玩家已添加至屏蔽列表。 -chat_command_ignore_add_usage=Usage:/addignore (playername) -chat_command_ignore_remove=移除屏蔽 -chat_command_ignore_remove_error=错误。 -chat_command_ignore_remove_not_found=未找到该玩家。 -chat_command_ignore_remove_success=玩家已从屏蔽列表移除。 -chat_command_ignore_remove_usage=Usage:/removeignore (playername) -chat_command_ignore_show=显示屏蔽 -chat_command_ignore_show_output=已屏蔽玩家: -chat_command_lobby=大厅 -chat_command_local=本地 +chat_command_contact_add=addfriend +chat_command_contact_add_error=Error. +chat_command_contact_add_not_found=Player not found. +chat_command_contact_add_success=Player added to your friends list. +chat_command_contact_add_usage=Usage: /addfriend (playername) +chat_command_contact_remove=removefriend +chat_command_contact_remove_error=Error. +chat_command_contact_remove_not_found=Player not found. +chat_command_contact_remove_success=Player removed from your friends list. +chat_command_contact_remove_usage=Usage: /removefriend (playername) +chat_command_help=help +chat_command_help_emote_list=Emote List +chat_command_ignore_add=addignore +chat_command_ignore_add_error=Error. +chat_command_ignore_add_not_found=Player not found. +chat_command_ignore_add_success=Player added to the ignore list. +chat_command_ignore_add_usage=Usage: /addignore (playername) +chat_command_ignore_remove=removeignore +chat_command_ignore_remove_error=Error. +chat_command_ignore_remove_not_found=Player not found. +chat_command_ignore_remove_success=Player removed from the ignore list. +chat_command_ignore_remove_usage=Usage: /removeignore (playername) +chat_command_ignore_show=showignore +chat_command_ignore_show_output=Ignored players: +chat_command_lobby=lobby +chat_command_local=local chat_command_org=%S -chat_command_party=小组 -chat_command_party_disband=解散小组 -chat_command_party_invite=组队邀请 -chat_command_party_invite_error=错误。 -chat_command_party_invite_not_found=未找到该玩家。 -chat_command_party_invite_sent=组队邀请已发给 -chat_command_party_invite_usage=Usage:/partyinvite (playername) -chat_command_party_launch=发起组队 -chat_command_party_leave=离开小组 -chat_command_party_set_leader=设置为组长 +chat_command_party=party +chat_command_party_disband=partydisband +chat_command_party_invite=partyinvite +chat_command_party_invite_error=Error. +chat_command_party_invite_not_found=Player not found. +chat_command_party_invite_sent=Party Invite sent to +chat_command_party_invite_usage=Usage: /partyinvite (playername) +chat_command_party_launch=partylaunch +chat_command_party_leave=partyleave +chat_command_party_set_leader=partysetleader chat_command_private_message=msg chat_command_tell=tell -chat_command_tell_error=错误。 -chat_command_tell_not_found=未找到该玩家。 -chat_command_tell_usage=Usage:/tell (playername) -chat_command_unknown_command=未知指令 -chat_contact_search_bar=搜索好友 -chat_context_menu_channel_close_tab=关闭选项卡 -chat_context_menu_channel_hide_message_indicator=隐藏未读信息提示 -chat_context_menu_channel_leave_tab=离开频道 -chat_context_menu_contact_add=添加好友 -chat_context_menu_contact_block=拉入黑名单 -chat_context_menu_contact_remove=删除好友 -chat_context_menu_contact_unblock=解除黑名单 -chat_context_menu_member_invite=邀请加入频道 -chat_context_menu_member_kick=踢除 -chat_context_menu_member_suggest_invite=推荐频道邀请 -chat_conversation_contextual_channel_title=频道成员 -chat_conversation_contextual_invite_title=好友 -chat_conversation_non_owner_invite_button=推荐邀请 -chat_conversation_owner_invite_button=邀请 -chat_conversation_owner_kick_button=踢出频道 -chat_create_conversation_tab_tooltip=创建会话 -chat_create_filtered_tab_tooltip=创建过滤 -chat_cycle_visor_channels=点击[TAB]键来循环切换可用频道。 +chat_command_tell_error=Error. +chat_command_tell_not_found=Player not found. +chat_command_tell_usage=Usage: /tell (playername) +chat_command_unknown_command=Unknown command +chat_contact_search_bar=SEARCH FRIENDS +chat_context_menu_channel_close_tab=Close Tab +chat_context_menu_channel_hide_message_indicator=Hide Unread Message Indicator +chat_context_menu_channel_leave_tab=Leave Channel +chat_context_menu_contact_add=Add Friend +chat_context_menu_contact_block=Block Player +chat_context_menu_contact_remove=Remove Friend +chat_context_menu_contact_unblock=Unblock Player +chat_context_menu_member_invite=Invite to Channel +chat_context_menu_member_kick=Kick +chat_context_menu_member_suggest_invite=Suggest Channel Invite +chat_conversation_contextual_channel_title=Channel Members +chat_conversation_contextual_invite_title=Friends +chat_conversation_non_owner_invite_button=Suggest Invitation +chat_conversation_owner_invite_button=Invite +chat_conversation_owner_kick_button=Remove from Channel +chat_create_conversation_tab_tooltip=Create Conversation +chat_create_filtered_tab_tooltip=Create Filtered +chat_cycle_visor_channels=Press [TAB] to cycle input through available channels. chat_default_conversation_channel_name= -chat_default_filtered_channel_name=默认 +chat_default_filtered_channel_name=DEFAULT chat_emote_acknowledge=acknowledge chat_emote_acknowledge1=acknowledge1 chat_emote_acknowledge2=acknowledge2 chat_emote_acknowledge3=acknowledge3 -chat_emote_acknowledge_text=你点了下头。 -chat_emote_acknowledge_text_viewer=[PH] Hey,what's up? +chat_emote_acknowledge_text=You nod. +chat_emote_acknowledge_text_viewer,P=Hey, what's up? chat_emote_agree=agree chat_emote_agree1=agree1 chat_emote_agree2=agree2 chat_emote_agree3=agree3 -chat_emote_agree_text=你同意了。 +chat_emote_agree_text=You agree. chat_emote_angry=angry chat_emote_angry1=angry1 chat_emote_angry2=angry2 chat_emote_angry3=angry3 -chat_emote_angry_text=你已经受够了。 +chat_emote_angry_text=You've had enough. chat_emote_asl_angry=asl_angry chat_emote_asl_angry1=asl_angry1 -chat_emote_asl_angry_text=我非常生气! +chat_emote_asl_angry_text=I'm so angry! chat_emote_asl_blah=asl_blah chat_emote_asl_blah1=asl_blah1 chat_emote_asl_blah2=asl_blah2 -chat_emote_asl_blah_text=阿巴阿巴阿巴。 -chat_emote_asl_blah_text2=阿巴阿巴阿巴。 +chat_emote_asl_blah_text=Blah, blah, blah. +chat_emote_asl_blah_text2=Blah, blah, blah. chat_emote_asl_bored=asl_bored chat_emote_asl_bored1=asl_bored1 -chat_emote_asl_bored_text=真无聊。 +chat_emote_asl_bored_text=I'm bored. chat_emote_asl_bullshit=asl_bullshit chat_emote_asl_bullshit1=asl_bullshit1 -chat_emote_asl_bullshit_text=一派胡言! +chat_emote_asl_bullshit_text=Bullshit! chat_emote_asl_canthear=asl_canthear chat_emote_asl_canthear1=asl_canthear1 -chat_emote_asl_canthear_text=我听不见你。 +chat_emote_asl_canthear_text=I can't hear you. chat_emote_asl_exhausted=asl_exhausted chat_emote_asl_exhausted1=asl_exhausted1 -chat_emote_asl_exhausted_text=累死我了。 +chat_emote_asl_exhausted_text=I'm so exhausted. chat_emote_asl_goodbye=asl_goodbye chat_emote_asl_goodbye1=asl_goodbye1 -chat_emote_asl_goodbye_text=再见! +chat_emote_asl_goodbye_text=Goodbye! chat_emote_asl_hello=asl_hello chat_emote_asl_hello1=asl_hello1 -chat_emote_asl_hello_text=你好。 +chat_emote_asl_hello_text=Hello. chat_emote_asl_loveyou=asl_loveyou chat_emote_asl_loveyou1=asl_loveyou1 -chat_emote_asl_loveyou_text=我爱你。 +chat_emote_asl_loveyou_text=I love you. chat_emote_asl_meetyou=asl_meetyou chat_emote_asl_meetyou1=asl_meetyou1 -chat_emote_asl_meetyou_text=很高兴遇见你。 +chat_emote_asl_meetyou_text=Nice to meet you. chat_emote_asl_no=asl_no chat_emote_asl_no1=asl_no1 chat_emote_asl_no2=asl_no2 -chat_emote_asl_no_text=不。 -chat_emote_asl_no_text2=不! +chat_emote_asl_no_text=No. +chat_emote_asl_no_text2=NO! chat_emote_asl_sad=asl_sad chat_emote_asl_sad1=asl_sad1 -chat_emote_asl_sad_text=我好伤心。 +chat_emote_asl_sad_text=I'm sad. chat_emote_asl_sit_down=asl_sitdown chat_emote_asl_sit_down1=asl_sitdown1 chat_emote_asl_sit_down2=asl_sitdown2 -chat_emote_asl_sit_down_text=请坐。 -chat_emote_asl_sit_down_text2=快坐下来! +chat_emote_asl_sit_down_text=Have a seat. +chat_emote_asl_sit_down_text2=Sit down right now! chat_emote_asl_thanks=asl_thanks chat_emote_asl_thanks1=asl_thanks1 chat_emote_asl_thanks2=asl_thanks2 -chat_emote_asl_thanks_text=谢谢您! -chat_emote_asl_thanks_text2=感谢。 +chat_emote_asl_thanks_text=Thank you! +chat_emote_asl_thanks_text2=Thanks. chat_emote_asl_upset=asl_upset chat_emote_asl_upset1=asl_upset1 -chat_emote_asl_upset_text=我输了,烦死了! +chat_emote_asl_upset_text=I'm so upset that I lost! chat_emote_asl_yes=asl_yes chat_emote_asl_yes1=asl_yes1 chat_emote_asl_yes2=asl_yes2 -chat_emote_asl_yes_text=好的。 -chat_emote_asl_yes_text2=好的,请。 +chat_emote_asl_yes_text=Yes. +chat_emote_asl_yes_text2=Yes, please. chat_emote_atease=atease chat_emote_atease1=atease1 chat_emote_atease2=atease2 chat_emote_atease3=atease3 -chat_emote_atease_text=你找了个地方稍息一下。 +chat_emote_atease_text=You settle in place. chat_emote_attention=attention chat_emote_attention1=attention1 -chat_emote_attention_text=长官莅临! +chat_emote_attention_text=Officer on deck! chat_emote_blah=blah chat_emote_blah1=blah1 chat_emote_blah2=blah2 chat_emote_blah3=blah3 -chat_emote_blah_text=你懂的。 +chat_emote_blah_text=You know exactly where this is heading. chat_emote_bored=bored chat_emote_bored1=bored1 chat_emote_bored2=bored2 -chat_emote_bored_text=你很无聊。 +chat_emote_bored_text=You're bored. chat_emote_bow=bow chat_emote_bow1=bow1 chat_emote_bow2=bow2 @@ -39318,10 +45037,10 @@ chat_emote_bow3=bow3 chat_emote_bow4=bow4 chat_emote_bow5=bow5 chat_emote_bow6=bow6 -chat_emote_bow_text=你深鞠一躬。 +chat_emote_bow_text=You bow deeply. chat_emote_burp=burp chat_emote_burp1=burp1 -chat_emote_burp_text=你打了个嗝。 +chat_emote_burp_text=You burp. chat_emote_cheer=cheer chat_emote_cheer1=cheer1 chat_emote_cheer2=cheer2 @@ -39331,10 +45050,10 @@ chat_emote_cheer5=cheer5 chat_emote_cheer6=cheer6 chat_emote_cheer7=cheer7 chat_emote_cheer8=cheer8 -chat_emote_cheer_text=你很兴奋。 +chat_emote_cheer_text=You are very excited. chat_emote_chicken=chicken chat_emote_chicken1=chicken1 -chat_emote_chicken_text=你叫得像只鸡。 +chat_emote_chicken_text=You cluck like a chicken. chat_emote_clap=clap chat_emote_clap1=clap1 chat_emote_clap2=clap2 @@ -39343,32 +45062,32 @@ chat_emote_clap4=clap4 chat_emote_clap5=clap5 chat_emote_clap6=clap6 chat_emote_clap7=clap7 -chat_emote_clap_text=你鼓掌了。 +chat_emote_clap_text=You clap. chat_emote_come=come chat_emote_come1=come1 chat_emote_come2=come2 chat_emote_come3=come3 chat_emote_come4=come4 -chat_emote_come_text=你招呼他们过来。 +chat_emote_come_text=You wave them over. chat_emote_comm=comm chat_emote_comm1=comm1 -chat_emote_comm_text=你的通讯已结束。 +chat_emote_comm_text=Your comms are down. chat_emote_cry=cry chat_emote_cry1=cry1 -chat_emote_cry_text=你泪流成河。 +chat_emote_cry_text=You break down in tears. chat_emote_cs_forward=forward -chat_emote_cs_forward_text=前进。 +chat_emote_cs_forward_text=Move up. chat_emote_cs_left=left -chat_emote_cs_left_text=向左。 +chat_emote_cs_left_text=Go left. chat_emote_cs_no=no -chat_emote_cs_no_text=不。 +chat_emote_cs_no_text=No. chat_emote_cs_right=right -chat_emote_cs_right_text=向右。 +chat_emote_cs_right_text=Go right. chat_emote_cs_stop=stop -chat_emote_cs_stop_text=停下。 +chat_emote_cs_stop_text=Stop. chat_emote_cs_stoptest=stoptest chat_emote_cs_yes=yes -chat_emote_cs_yes_text=好的。 +chat_emote_cs_yes_text=Yes. chat_emote_dance=dance chat_emote_dance1=dance1 chat_emote_dance2=dance2 @@ -39378,105 +45097,105 @@ chat_emote_dance5=dance5 chat_emote_dance6=dance6 chat_emote_dance7=dance7 chat_emote_dance8=dance8 -chat_emote_dance_text=你沉浸于音乐中。 +chat_emote_dance_text=You feel the music. chat_emote_direct=direct chat_emote_direct1=direct1 chat_emote_direct2=direct2 chat_emote_direct3=direct3 -chat_emote_direct_text=[PH] Hey, come over here! +chat_emote_direct_text=[PH] Don't you look sexy... +chat_emote_friendly_text=,/partyleave,/addignore (PlayerName),/removeignore (PlayerName),/showignore,/tell (PlayerName) (Message)\n::Example:/tell JohnSmith Hello,this is a private message.\n -chat_label_commands=指令 -chat_main_channel_name=主要 -chat_member_search_bar=搜索频道成员 +chat_filter_display_org=/ORG +chat_filter_display_party=/Party +chat_global_server=Global Chat +chat_handle_not_found=%S does not exist. +chat_handle_not_in_convo=You are not in this conversation anymore. +chat_help_btn_tooltip=Help +chat_incoming_declined=%S declined the conversation invite. +chat_incoming_invite=** %S has invited you to a private conversation. %ls %ls +chat_incoming_invite_accepted=%S have accept the conversation invite. +chat_incoming_invite_declined=%S have decline the conversation invite. +chat_incoming_invite_notification=%S has been invite to the conversation. +chat_incoming_invite_token_accept=ACCEPT +chat_incoming_invite_token_decline=DECLINE +chat_incoming_joined=%S joined the conversation. +chat_incoming_kick=%S has been kicked by %S. +chat_incoming_leave=%S left the conversation. +chat_info_slash_commands=EMOTES:\n/agree, /angry(1-3), /atease, /attention, /blah(1-2), /bored(1-2), /bow(1-6), /burp,  /cheer(1-8), /chicken, /clap(1-7), /come(1-4), /cry, /dance(1-6), /disagree(1-3), /failure, /flex(1-3), /flirt, /gasp(1-5), /gloat(1-4), /greet, /laugh(1-3), /point(1-4), /rude(1-3),/salute(1-2), /sit, /sleep, /smell(1-2), /threaten(1-2), /wait(1-2), /wave(1-2), /whistle(1-2)\n::Example: /clap5\nCHAT COMMANDS:\n/partyinvite (PlayerName) +ui_StoreAll=Store All Commodities +ui_StoreAllItemsOnFloor=This will store all of your commodities, from your personal inventory, in a cargo box on the floor +ui_SubmitButton=Broadcast Beacon +ui_SwitchTeam=Switch Teams +ui_Target_Scanning_Mode=TARGET SCANNING MODE +ui_Target_Tracked=TARGET TRACKED +ui_TeamSetup=Team Setup +ui_TeamTotals=TEAM TOTALS +ui_Them=Them +ui_TimeLimit=Time Limit +ui_TimeRemaining=Contract Availability +ui_ToggleControlList=ADVANCED CONTROLS CUSTOMIZATION +ui_ToggleDefaultPresetImage=DEFAULT PRESET IMAGE +ui_Track=Track +ui_TransferFailed=Transfer Failed! +ui_TransferItems=Transfer Items +ui_TransferSuccessful=Transfer Successful! +ui_TransferringFrom=Transferring From +ui_Type=Type +ui_Type_All=All Types +ui_Unaccessible=Unaccessible +ui_Unequipped=Unequipped +ui_Untrack=Untrack +ui_VSCompletion_purchase=The Vanduul Glaive is now unlocked for rent in the Electronic Access Store. +ui_VSCompletion_title=Vanduul Defeated +ui_VSCompletion_unlock=The Vanduul Glaive is now unlocked for you to buy in the Pledge Store, for a limited time. +ui_VehicleActions_PITWheelCategory=Vehicle Actions - PIT Category +ui_VideoVolume=Video Volume +ui_VideoVolumeTT=Change Video Volume +ui_ViewCurve=Cancel and edit curve +ui_WarningChildState=One or more child options will be override, do you want to propagate the parent value? +ui_WarningCurvePopUpComponentTitle=Warning +ui_WarningDeleteCurve=Your modification will delete your custom curve and set an exponent value (used to generate a new curve). Do you want to continue? +ui_WarningDeleteCurveChild=Your modification will delete your custom curve and set an exponent value (used to generate a new curve). One or several child options might be changed in the process. Do you want to continue? +ui_WarningDeleteExponent=Your modification will delete the exponent and set a new curve. Do you want to continue? +ui_WarningDeleteExponentChild=Your modification will delete the exponent and set a new curve. One or several child option might be changed in the process. Do you want to continue? +ui_WeaponSelection_PITWheelCategory=Weapon Selection - PIT Category +ui_WeaponSystems_PITWheelCategory=Weapon Systems - PIT Category +ui_Weapon_QuickSelectRadialMenu=Weapon Select Radial Menu +ui_Weeks=%iw +ui_WillReplace=Will Replace +ui_Years=%iy +ui_Yes=Yes +ui_You=You +ui_ac_ArenaCommanderLobby_ShipSlotsText=SHIP SLOTS +ui_ac_ElectronicAccessLobby_AddNewContact=Add New Contact +ui_ac_ElectronicAccessLobby_ContactListText=Contact List +ui_ac_MissingBadgeTooltip=You do not have the required badge to access this screen +ui_ac_ShipDetailsPermissionChangeWarning_ScreenDesc=Applying this change will cause players to be kicked from your ship. Do you still wish to proceed? +ui_ac_ShipDetails_EmptySeatPlayerName=EMPTY SEAT +ui_ac_ShipDetails_GuestJoin=Enter Seat +ui_ac_ShipDetails_GuestLeave=Leave Ship +ui_ac_ShipDetails_GuestLocked=Locked +ui_ac_ShipDetails_GuestOccupied=Occupied +ui_ac_ShipDetails_Gunner=Gunner +ui_ac_ShipDetails_OwnerAIOccupied=AI Occupied +ui_ac_ShipDetails_OwnerLocked=Locked +ui_ac_ShipDetails_OwnerOpenToAll=Open to All +ui_ac_ShipDetails_OwnerOpenToLobby=Open to Lobby +ui_ac_ShipDetails_OwnerOpenToParty=Open to Party +ui_ac_ShipDetails_Pilot=Pilot +ui_ac_ShipDetails_ScreenDescGuest=This screen shows the current seat assignments for the selected ship and if slots are available to join. +ui_ac_ShipDetails_ScreenDescOwner=Use this screen to see what seats are occupied on your ship and whether you would like to make these seats available to players or NPC crewmembers. +ui_ac_ShipDetails_ScreenName=SHIP DETAILS +ui_ac_ShipDetails_ShipChangeButtonText=CHANGE SHIP +ui_ac_SingleSeaterShipChangeNotice_ScreenDesc=The ship owner has selected a single seat vehicle and can no longer be joined. +ui_ac_TeamA=Team 1 +ui_ac_TeamB=Team 2 +ui_ac_lobby_ChangeShip=Change Ship +ui_ac_lobby_SelectedShip=Selected Ship +ui_ac_lobby_ShipSelectionButtonText=Select Ship +ui_aiming=Aiming and Weapons +ui_applyChanges=Apply Changes? +ui_bodydrag=Drag Body +ui_bodydragDrop=Drop Body +ui_buyIn=Fee: +ui_calibration_warning=Warning!\nAlign To Target +ui_cg_docking=Flight - Docking +ui_cg_quantum_travel=Flight - Quantum Travel +ui_chemsymbol_Ammonia=NH2 +ui_chemsymbol_CarbonDioxide=CO2.5 +ui_chemsymbol_FineParticulateMatter=PM2O -ui_chemsymbol_Methane=CH4 -ui_chemsymbol_Methanol=CH3OH +ui_chemsymbol_HydrogenDioxide=H2 +ui_chemsymbol_Oxygen=O2 +ui_chemsymbol_SulphurDioxide=SOGetSpareNodeId() == nodeId)\n {\n nodePos.x = pInsertionSlot->xPos;\n nodePos.y = pInsertionSlot->yPos;\n currentNodeState = EHackingNodeVisualState::Preview;\n wallEffect = 1.0f;\n nodeAllegiance = static_cast(pAgent->GetRole());\n } -ui_hacking_rotation=[PH] Node Rotation -ui_hacking_rotation_input_clockwise=[PH] E -ui_hacking_rotation_input_counter_clockwise=[PH] Q -ui_hacking_software_name=[PH] haXX-2000 -ui_helper_IssuesDetected=检测到问题 -ui_helper_ItemSelection=选择一件物品来装配到此接口上 -ui_helper_PortSelection=选择一个接口以自定义 -ui_helper_SubmenuDescription=此物品的全部个体都已经被装备到了其他飞船上。请选择从哪一艘飞船转移此物品: -ui_input_TM_T16000M_TWCS=图斯马特 T.16000M + TWCS -ui_input_TM_T16000M_TWCS_desc=图斯马特 T.16000M + TWCS 节流阀默认配置 -ui_input_TM_T16000M_dual=图斯马特 T.16000M 双杆 -ui_input_TM_T16000M_dual_desc=图斯马特 T.16000M 双杆默认配置 -ui_input_TM_T16000M_right=图斯马特 T.16000M 右手杆 -ui_input_TM_T16000M_right_desc=图斯马特 T.16000M 右手杆默认配置 -ui_input_TM_TFlight_Hotas_X=图斯马特 T.Flight HOTAS X -ui_input_TM_TFlight_Hotas_X_desc=图斯马特 T.Flight HOTAS X默认配置 -ui_input_TM_Warthog_HOTAS=图斯马特 Warthog HOTAS -ui_input_TM_Warthog_HOTAS_desc=图斯马特 Warthog HOTAS无脚舵默认配置 -ui_input_TM_Warthog_HOTAS_pedal=图斯马特 Warthog HOTAS + 脚舵 -ui_input_TM_Warthog_HOTAS_pedal_desc=图斯马特 Warthog HOTAS + 脚舵默认配置 -ui_input_gameglass_keyboard=GameGlass 键盘 -ui_input_gameglass_keyboard_desc=GameGlass 键盘设置 -ui_input_vkb_nxt_pr_dual=VKB Gladiator NXT Premium双杆 -ui_input_vkb_nxt_pr_dual_desc=VKB Gladiator NXT Premium双杆默认配置 -ui_input_vkb_scg_pr_dual=VKB SCG Premium双杆 -ui_input_vkb_scg_pr_dual_desc=VKB SCG Premium双杆默认配置 -ui_interactor_AAA_secdock_a_dockingport=安全港-A -ui_interactor_AAA_secdock_b_dockingport=安全港-B -ui_interactor_AAA_secdock_c_dockingport=安全港-C +ui_diag_yes=Yes +ui_disconnect_cause_anticheat=Anticheat +ui_disconnect_cause_anticheat_error=Anticheat Encountered An Error +ui_disconnect_cause_anticheat_timeout=Anticheat Timed Out During Initialization +ui_disconnect_cause_anticheat_violation=Anticheat Detected a File Integrity Violation +ui_disconnect_cause_authentication_failed=Authentication Failed:\nThe server rejected the connection because it was not authorized.\nPlease try again. +ui_disconnect_cause_banned=Banned:\nThis user account has been banned. +ui_disconnect_cause_cant_connect=Connection Failed:\nUnable to connect to server.\nIf the problem persists please check the internet connection. +ui_disconnect_cause_class_registry_mismatch=Class Registry Mismatch:\nDisconnected due to data mismatch with server.\nPlease run the launcher as administrator and verify the game installation has been updated to the latest version. +ui_disconnect_cause_connect_timeout=Connection Timeout:\nTimeout while connecting to server.\nIf the problem persists please check the internet connection. +ui_disconnect_cause_context_corruption=Context Corruption:\nDisconnected due to internal network error. +ui_disconnect_cause_failed_to_spawn_ship=Failed to spawn spaceship:\nPlease re-select a ship in the menus and try again. +ui_disconnect_cause_game_already_started=Game Session Already Started:\nGame mode cannot be joined mid-game.\nTo find to another game to join please try again from the menus. +ui_disconnect_cause_game_error=Game Error:\nThe game detected an unexpected error and disconnected. +ui_disconnect_cause_global_ban1=Globally Banned(1):\nThis user account has been banned. +ui_disconnect_cause_globally_banned=Globally Banned:\nThis user account has been banned. +ui_disconnect_cause_kicked=Kicked:\nUser initiated kick from server. +ui_disconnect_cause_kicked_friendly_fire=Friendly Fire:\nDisconnected for dealing too much friendly fire. +ui_disconnect_cause_kicked_full_wanted_kill=Wanted Death:\nDied while at highest wanted level. +ui_disconnect_cause_kicked_high_ping=Poor Connection:\nDisconnected due to poor quality connection.\nIf the problem persists please check the internet connection. +ui_disconnect_cause_kicked_idling=Inactivity:\nDisconnected for being inactive for too long. +ui_disconnect_cause_no_controller=No Controller:\nPlease ensure your keyboard, mouse and controller are correctly connected. +ui_disconnect_cause_not_dx11_capable=DirectX 11 Not Found:\nStar Citizen requires a minimum of DirectX 11 to run. +ui_disconnect_cause_nub_destroyed=Nub Shutdown:\nThe nub has been shutdown. +ui_disconnect_cause_protocol_error=Protocol Error:\nA malformed network packet triggered disconnection. +ui_disconnect_cause_resolve_failed=Resolve Fail:\nFailed to resolve address of network host.\nIf the problem persists please check the internet connection and DNS settings. +ui_disconnect_cause_serialized_component_mismatch=Serializer Mismatch:\nA network serializer did not match the server version.\nPlease run the launcher as administrator and verify the game installation has been updated to the latest version. +ui_disconnect_cause_server_full=Server Full:\nThe selected instance is full.\nPlease try again. +ui_disconnect_cause_session_ended=Session Ended:\nThe session has ended. +ui_disconnect_cause_socket_send=Socket Error:\nUnable to send data.\nIf the problem persists please check the internet connection. +ui_disconnect_cause_timeout=Connection Lost:\nGame client has lost its connection to the game server. +ui_disconnect_cause_unknown=Unknown:\nAn unknown error was detected. +ui_disconnect_cause_user_requested=User Requested:\nA user action triggered disconnection. +ui_disconnect_cause_version_mismatch=Version Mismatch:\nPlease run the launcher as administrator and verify the game installation has been updated to the latest version. +ui_disconnect_cause_view_state=View State Error:\nAn error occurred during a view state transition. +ui_disconnect_unlocalized_error=Unlocalized Error +ui_disconnect_warning_anticheat=Anticheat Sandbox is No Longer Valid +ui_disconnected_body=Please check connectivity +ui_disconnected_title=No signal detected +ui_ea_LobbyConnection_Message=Retrieving lobby information +ui_ea_MissingBadgeTooltip=You do not have the required permissions to access this screen +ui_error_type_disconnection_cause=Disconnection +ui_error_type_lobby_error=Lobby Error +ui_error_type_lobby_internal_error=Lobby Internal Error +ui_error_type_services_connection=CIG services +ui_escortPayoutLabel=aUEC Payment Per Minute +ui_flight_strafe_forward_back_rel=Throttle - Forward / Backwards (rel.) +ui_game_popup_error=ERROR - %s (CODE %i)\n%s +ui_hacking_BLTR=Blue Triangle +ui_hacking_BootCode=import Data\nimport BLTR Tigersclaw boot sequence connection protocols,Engine\nBLTR Tigersclaw boot sequence connection protocols_Max +ui_hacking_BootProgress=Boot Progress +ui_hacking_BootSequence=Boot Sequence +ui_hacking_BootStatus=Boot Status +ui_hacking_Crypto_Key=Crypto_Key +ui_hacking_Crypto_Key_version=.HC_v.4.0 +ui_hacking_Tigersclaw=Tigersclaw +ui_hacking_ability=Ability +ui_hacking_ability_activate_hotkey=[F] +ui_hacking_ability_activate_name=Decrypt +ui_hacking_ability_activate_name_gui=DECRYPT.bat +ui_hacking_ability_activate_tooltip=Decrypts data containerd inside your current node, to enables Data Fragment Linking.\nHotkey: [F] or [LMB] +ui_hacking_ability_countdown_prefix=T- +ui_hacking_ability_countdown_seconds_suffix=s +ui_hacking_ability_insert_node=Insert Node +ui_hacking_ability_node_insertion=Node Insertion +ui_hacking_ability_ping_hotkey=[TAB] +ui_hacking_ability_ping_name=Ping +ui_hacking_ability_ping_name_gui=PING.bat +ui_hacking_ability_ping_tooltip=Reveals the current network and surrounding nodes. Targets current node.\nHotkey: [TAB] +ui_hacking_ability_slowdown_hotkey=[Q] +ui_hacking_ability_slowdown_name=DDoS +ui_hacking_ability_slowdown_name_gui=DDoS.bat +ui_hacking_ability_slowdown_tooltip=Distributed Denial of Service attack. Floods the target system, slowing down the Anti Virus system.\nCommand: DDOS\nHotkey: [Q] +ui_hacking_ability_state_charge_up=Uploading +ui_hacking_ability_state_cool_down=Cool Down +ui_hacking_ability_state_in_use=Injecting +ui_hacking_ability_state_invalid=Invalid +ui_hacking_ability_state_stand_by=Ready +ui_hacking_ability_swap_hotkey=[S] +ui_hacking_ability_swap_name=Swap +ui_hacking_ability_swap_name_gui=SWAP.bat +ui_hacking_ability_swap_tooltip=Swap out nodes in the network to create new paths.\nHotkey: [S] +ui_hacking_ability_wrap_hotkey=[E] +ui_hacking_ability_wrap_name=Wrap +ui_hacking_ability_wrap_name_gui=WRAP.bat +ui_hacking_ability_wrap_tooltip=Wrap around to the opposite network if two opposite edge nodes have outgoing connections.\nHotkey: [E] +ui_hacking_abort=Exit Hacking Software +ui_hacking_abort_cancel=No, keep hacking +ui_hacking_abort_confirm=Yes, exit hacking +ui_hacking_abort_warning=Are you sure you want to exit the hacking software? +ui_hacking_abort_warning_count_as_fail=Exiting now will notify authorities! +ui_hacking_abort_warning_not_count_as_fail=You can safely exit without notifying authorities. +ui_hacking_access_denied=Access Denied +ui_hacking_access_granted=Access Granted +ui_hacking_chip_required=Hacking Chip Required +ui_hacking_device_chip_uses_remaining=Remaining Chip Uses: +ui_hacking_device_required=Hacking Device Required +ui_hacking_fail_denied=Denied +ui_hacking_fail_error=Error +ui_hacking_fail_your_access_is=Your Access Is +ui_hacking_help=Help +ui_hacking_help_controls_heading=How to control your agent +ui_hacking_help_controls_title=Controls +ui_hacking_help_readme=README +ui_hacking_highlight_target_id=Highlight Target +ui_hacking_input_movement=W, A, S, D - Agent Movement +ui_hacking_input_rotate_camera=MMB (Hold) + AxisXY - Rotate Camera +ui_hacking_input_rotate_node=MMB (Up/Down) - Rotate Swap Node +ui_hacking_input_scheme=Input Scheme: +ui_hacking_input_scheme_legacy=Legacy +ui_hacking_input_scheme_swapHold=Swap Hold +ui_hacking_input_scheme_swapToggle=Swap Toggle +ui_hacking_input_toggle_ability_mode= +ui_hacking_input_use_ability=LMB - Use Swap Ability +ui_hacking_instagate_hack=Hack +ui_hacking_login_admin=Admin +ui_hacking_login_password=Password: +ui_hacking_login_password_hidden=***** +ui_hacking_login_password_visible_1=54AFB +ui_hacking_login_username=Username: +ui_hacking_move_target_id=Move Target +ui_hacking_node=Node +ui_hacking_node_crossing=Crossing +ui_hacking_node_current=Current Node +ui_hacking_node_id_separator=, +ui_hacking_node_id_x_0=A +ui_hacking_node_id_x_1=B +ui_hacking_node_id_x_2=C +ui_hacking_node_id_x_3=D +ui_hacking_node_id_x_4=E +ui_hacking_node_id_x_5=F +ui_hacking_node_id_x_6=G +ui_hacking_node_id_x_7=H +ui_hacking_node_id_x_8=I +ui_hacking_node_id_x_9=J +ui_hacking_node_id_x_invalid=- +ui_hacking_node_id_x_unknown=? +ui_hacking_node_id_y_0=1 +ui_hacking_node_id_y_1=2 +ui_hacking_node_id_y_2=3 +ui_hacking_node_id_y_3=4 +ui_hacking_node_id_y_4=5 +ui_hacking_node_id_y_5=6 +ui_hacking_node_id_y_6=7 +ui_hacking_node_id_y_7=8 +ui_hacking_node_id_y_8=9 +ui_hacking_node_id_y_9=10 +ui_hacking_node_id_y_invalid=- +ui_hacking_node_id_y_unknown=? +ui_hacking_node_n=N +ui_hacking_node_straigth=Corridor +ui_hacking_node_tjunction=T-Junction +ui_hacking_node_turn=Turn +ui_hacking_objectives_header=Objectives +ui_hacking_objectives_type_A=Type A +ui_hacking_objectives_type_B=Type B +ui_hacking_objectives_type_C=Type C +ui_hacking_pickup=Objective +ui_hacking_pseudocode=if (currentNodeState +ui_hacking_rotation=Node Rotation +ui_hacking_rotation_input_clockwise=E +ui_hacking_rotation_input_counter_clockwise=Q +ui_hacking_software_name=haXX-2000 +ui_hacking_splash_screen_loading=Loading Hacking Software +ui_hacking_splash_screen_success=Hack Successful +ui_hacking_swap_target_id=Swap Target +ui_hacking_terminal= +ui_hacking_terminal_ability_charge_up=Executing... +ui_hacking_terminal_ability_cool_down=Cooling Down +ui_hacking_terminal_ability_in_use=Executing... +ui_hacking_terminal_ability_stand_by=Ready +ui_hacking_terminal_anti_virus_alert_enter=WARNING! Suspicious activity detected. +ui_hacking_terminal_anti_virus_alert_exit=No suspicious activity found +ui_hacking_terminal_anti_virus_pursuit_enter=WARNING! Malicous Software detected! +ui_hacking_terminal_anti_virus_pursuit_exit=No Malicious Software found +ui_hacking_terminal_anti_virus_swap_completed=Swap completed. +ui_hacking_terminal_async_process_separator= +ui_hacking_terminal_command_commands=COMMANDS +ui_hacking_terminal_command_commands_desc=Shows this command list +ui_hacking_terminal_command_commands_screen=Type "HELP" to get help using the terminal.\nType "COMMANDS" to get a list of all available commands. +ui_hacking_terminal_command_exit=EXIT +ui_hacking_terminal_command_exit_desc=Exits the software +ui_hacking_terminal_command_help=HELP +ui_hacking_terminal_command_help_desc=Shows the help screen +ui_hacking_terminal_command_help_screen_info=Use the keyboard to write commands.\nUse [Enter/Return] to execute commands.\nUse [Backspace] to erase a character.\nUse [TAB] to autocomplete your command. +ui_hacking_terminal_command_inject=INJECT +ui_hacking_terminal_command_inject_completed=Injection completed. +ui_hacking_terminal_command_inject_desc=Injects trojan into weak point. Targets current node +ui_hacking_terminal_command_inject_in_use=Injecting trojan into weak point. +ui_hacking_terminal_command_inject_invalid_exec_node_already_activated=File already infected. +ui_hacking_terminal_command_inject_invalid_exec_node_proximity=File proximity required. +ui_hacking_terminal_command_invalid_arg_header=Inputted command is a recognized command but contains faulty arguments! +ui_hacking_terminal_command_invalid_arg_header_formatted='%s' is a recognized command but contains faulty arguments! +ui_hacking_terminal_command_invalid_exec_ability_charge_up=Command is being processed. Please wait. +ui_hacking_terminal_command_invalid_exec_ability_cool_down=Command is resetting. Please wait. +ui_hacking_terminal_command_invalid_exec_ability_in_use=Command is already in use. Please wait. +ui_hacking_terminal_command_invalid_exec_header=Inputted command is a recognized command but could not be executed! +ui_hacking_terminal_command_invalid_exec_header_formatted='%s' is a recognized command but could not be executed. +ui_hacking_terminal_command_move=MOVE [X] [Y] +ui_hacking_terminal_command_move_desc=Set move target \nUsage: MOVE [X] [Y] \nAttributes:\n[X] X coordinate of the target node \n[Y] Y coordinate of the target node \nExample: MOVE B 5 +ui_hacking_terminal_command_move_formatted=MOVE %s %s +ui_hacking_terminal_command_move_in_use=Moving to target node +ui_hacking_terminal_command_move_invalid_arg_=Set move target \nUsage: MOVE [X] [Y] \nAttributes:\n[X] X coordinate of the target node \n[Y] Y coordinate of the target node \nExample: MOVE B 5 +ui_hacking_terminal_command_move_invalid_exe_target_hidden=Target node is hidden and cannot be targeted. +ui_hacking_terminal_command_move_invalid_exe_target_not_on_network=Target node is unreachable from current network. +ui_hacking_terminal_command_ping=PING +ui_hacking_terminal_command_ping_desc=Pings the current network and surrounding nodes. +ui_hacking_terminal_command_ping_in_use=Pinging current and surrounding networks +ui_hacking_terminal_command_swap=SWAP [X] [Y] [ROT] +ui_hacking_terminal_command_swap_desc=Swaps a target node for a node\nUsage: SWAP [X] [Y] [ROT]\nAttributes:\n[X] X coordinate of the target node \n[Y] Y coordinate of the target node \n[ROT] Rotation of the new node in degrees\nExample: SWAP A 2 90 +ui_hacking_terminal_command_swap_formatted=SWAP %s %s %s +ui_hacking_terminal_command_swap_in_use=Swapping network node %s +ui_hacking_terminal_command_swap_invalid_arg_coord_x=%s is not a valid X coordinate. Valid X coordinate range: %s +ui_hacking_terminal_command_swap_invalid_arg_coord_y=%s is not a valid Y coordinate. Valid Y coordinate range: %s +ui_hacking_terminal_command_swap_invalid_arg_rotation=%s is not a valid rotation. Valid rotations: 0, 90, 180, 270 +ui_hacking_terminal_command_swap_invalid_exec_node_hidden=This node is hidden and cannot yet be targeted. +ui_hacking_terminal_command_swap_invalid_exec_node_untargetable=This node cannot be targeted. +ui_hacking_terminal_command_swap_invalid_exec_spare_node_unavailible=Spare node is unavailable. +ui_hacking_terminal_command_wrap=WRAP +ui_hacking_terminal_command_wrap_completed=Wrap Around competed +ui_hacking_terminal_command_wrap_in_use=Exploiting navigational network structure +ui_hacking_terminal_command_wrap_invalid_arg_axis=Please specify the warp axis, e.g. X or Y +ui_hacking_terminal_command_wrap_invalid_arg_corner_axis=There are multiple possible warp directions, please specify the warp axis, e.g. X or Y +ui_hacking_terminal_command_wrap_invalid_exec_destination_hidden=Opposite edge node is hidden. +ui_hacking_terminal_command_wrap_invalid_exec_destination_orientation=Requires the opposite edge node to have a connection leading off the network cluster. +ui_hacking_terminal_command_wrap_invalid_exec_target_not_edge=Edge node with a connection leading off the network cluster required. +ui_hacking_terminal_error_invalid_arg_format=Argument %d has invalid formatting. %s is expecting %s +ui_hacking_terminal_error_invalid_arg_too_few=Too few arguments. Command is expecting %d number of arguments. +ui_hacking_terminal_error_invalid_arg_too_many=Too many arguments. Command is expecting %d number of arguments. +ui_hacking_terminal_error_invalid_arg_type=Argument %d is of an invalid type. %s is expecting %s +ui_hacking_terminal_error_invalid_command=Is not recognized as a valid command. +ui_hacking_terminal_error_prefix=Error +ui_hacking_terminal_error_unknown=Unkown Error! Something went wrong. +ui_hacking_terminal_error_unrecognized_command=Unrecognized command. +ui_hacking_terminal_game_over_intruder_captured=Malicious Software quarantined. +ui_hacking_terminal_game_over_intruder_win=Private Key Obtained! +ui_hacking_terminal_game_over_manual_exit=Exiting... +ui_hacking_terminal_header_active_commands=Active commands: +ui_hacking_terminal_header_command=Command: +ui_hacking_terminal_link_point_activated=Link Point activated +ui_hacking_terminal_link_point_deactivated=File restoration completed successfully! +ui_hacking_terminal_link_point_deactivating=WARNING! Corrupted file detected! Restoring file from backup. +ui_hacking_terminal_link_point_deactivating_interrupted=WARNING! File restoration cancelled! +ui_hacking_terminal_link_point_linked=Link connection established. +ui_hacking_terminal_link_point_unlinked=Link connection broken. +ui_hacking_terminal_param_type_char=char +ui_hacking_terminal_param_type_coordinate=Coordinate +ui_hacking_terminal_param_type_float=float +ui_hacking_terminal_param_type_int=int +ui_hacking_terminal_root=\\Root\ +ui_hacking_terminal_software_info=----------------------------------------------------------------\nKey Decrypt Helper OS v0.3.15.1\n(c) Blue Triangle Inc. All rights reserved.\n---------------------------------------------------------------- +ui_hacking_terminal_system_start_up_intro=Initializing...\nConnecting...\nConnection Established\nFetching network cluster state\nLoading 3D network visualization \nPlease stand by... +ui_hacking_terminal_system_start_up_outro=Initialization successful.\nAwaiting user input... +ui_hacking_terminal_system_timed_out=Access code has expired! +ui_hacking_terminal_three_dots=... +ui_hacking_terminal_warning_ability_swap=WARNING! Anti-Virus Network Scrambling active +ui_hacking_terminal_warning_anti_virus=WARNING! Anti-Virus detected within the system +ui_hacking_terminal_warning_fog_of_war=WARNING! System networks are hidden. +ui_hacking_terminal_warning_timer_active=WARNING! Valid Access Code is expiring +ui_hacking_terminal_warning_timer_active_formatted=WARNING! Valid Access Code expires in %s s. +ui_hacking_threat_lvl=Threat Level +ui_hacking_threat_lvl_0=No threats detected +ui_hacking_threat_lvl_1=Suspected Intrusion +ui_hacking_threat_lvl_2=Low Alert +ui_hacking_threat_lvl_3=Medium Alert +ui_hacking_threat_lvl_4=High Alert +ui_hacking_threat_meter=Threat Detection +ui_hacking_threat_point=Threat Point +ui_hacking_threat_points=Threat Points +ui_hacking_time_elapsed=Time Elapsed: +ui_hacking_time_remaining=Time Remaining: +ui_hacking_tutorial_fog_of_war_text=Nodes are initially hidden. Your Tigerclaw Agent reveals Nodes on your Network when in proximity.\n\nTigerclaw can also reveal your entire Network of Nodes, as well as surrounding Network Nodes with the command:\nPING\nor\nRun the PING.bat file. +ui_hacking_tutorial_fog_of_war_title=Mapping out the Networks +ui_hacking_tutorial_intruder_win_condition_overview_short_text=Find, Decrypt and Link all Sensitive Data Fragments. +ui_hacking_tutorial_intruder_win_condition_overview_short_title=Data Fragment Link Status +ui_hacking_tutorial_intruder_win_condition_overview_text=To successfully bypass the Security System, Tigerclaw requires you to identify, Decrypt and Link together several Sensitive Data Fragments, SE-DA-FRAG, SeDaFrag or SDF. +ui_hacking_tutorial_intruder_win_condition_overview_title=Exploiting Sensitive Data Fragments +ui_hacking_tutorial_intruder_win_condition_part_1_text=Once an SDF has been identified, it needs decrypting to allow Linking.\nMove you HARI Agent onto the SDF and Decrypt it with the command:\nINJC\nor\nRun the INJC.bat file. +ui_hacking_tutorial_intruder_win_condition_part_1_title=Decrypting +ui_hacking_tutorial_intruder_win_condition_part_2_text=A Link can be established when two or more SDFs of matching Type have been Decrypted and are located within the same Network. \n\nWhen all Sensitive Data Fragments have been Linked, HARI can exploit the Links to grant you access to the system. +ui_hacking_tutorial_intruder_win_condition_part_2_title=Linking +ui_hacking_tutorial_movement_text=The System consists of multiple Networks. Tigerclaw represents your presence within a Network with the Blue Cube Tigerclaw Agent. \n\nNavigate to a Node on your Network using the command:\nGOTO [Node ID] \nor \nClick a Node to run the GOTO.bat file on that Node.\n +ui_hacking_tutorial_movement_title=Navigating your Network +ui_hacking_tutorial_overview_text=BlueTriangle Tigerclaw Augmented Reality Interface. Tigerclaw is a Security Network Navigation Assistant and Visualization tool, bring digital trespassing to your Reality Enhancement Eye Lens.\n\nTigerclaw has already established an anonymous and secure link between your Eye Lens and the target’s Security System. To successfully bypass the Security System, you need to navigate the Node Networks to find, capture and link up Data Fragments. \n +ui_hacking_tutorial_overview_title=About +ui_hacking_tutorial_spawning_text=Connect to and enter a Node Network through any exposed Port Node by entering the command:\nCNCT [COORD]\nor \nClick a Port Node to run the GOTO.bat file. +ui_hacking_tutorial_spawning_title=Connect to Node Network +ui_hacking_tutorial_sub_title=How to use your BlueTriangle Tigerclaw Augmented Reality Interface. +ui_hacking_tutorial_swap_text=You can swap Nodes out to change the Networks using the command:\nSWAP [Node ID] [Rotation] \nor \nClick a Node to run the SWAP.bat file.\n +ui_hacking_tutorial_swap_title=Node Swapping\n +ui_hacking_tutorial_title=READ.ME +ui_helper_IssuesDetected=Issues Detected +ui_helper_ItemSelection=Select an item to attach to this port +ui_helper_PortSelection=Select port to modify +ui_helper_SubmenuDescription=All instances of this item are currently equipped to other ships. Please choose which ship to transfer this item from: +ui_input_TM_T16000M_TWCS=Thrustmaster T.16000M + TWCS +ui_input_TM_T16000M_TWCS_desc=Default profile for T.16000M plus TWCS Throttle from Thrustmaster +ui_input_TM_T16000M_dual=Thrustmaster T.16000M Dual +ui_input_TM_T16000M_dual_desc=Default profile for T.16000M Dual sticks from Thrustmaster +ui_input_TM_T16000M_right=Thrustmaster T.16000M Right Handed +ui_input_TM_T16000M_right_desc=Default profile for T.16000M right handed only stick from Thrustmaster +ui_input_TM_TFlight_Hotas_X=Thrustmaster T.Flight HOTAS X +ui_input_TM_TFlight_Hotas_X_desc=Default profile for Thrustmaster T.Flight HOTAS X +ui_input_TM_Warthog_HOTAS=Thrustmaster Warthog HOTAS +ui_input_TM_Warthog_HOTAS_desc=Default profile for the Thrustmaster Warthog HOTAS without rudder +ui_input_TM_Warthog_HOTAS_pedal=Thrustmaster Warthog HOTAS + Rudders +ui_input_TM_Warthog_HOTAS_pedal_desc=Default profile for the Thrustmaster Warthog HOTAS including pedals / rudders +ui_input_gameglass_keyboard=GameGlass Keyboard +ui_input_gameglass_keyboard_desc=GameGlass Keyboard profile. +ui_input_vkb_nxt_pr_dual=VKB Gladiator NXT Premium Dual +ui_input_vkb_nxt_pr_dual_desc=Default profile for the VKB Gladiator NXT Premium Dual stick setup +ui_input_vkb_scg_pr_dual=VKB SCG Premium Dual +ui_input_vkb_scg_pr_dual_desc=Default profile for the VKB SCG Premium Dual stick setup +ui_interactor_AAA_secdock_a_dockingport=Sec. Port-A +ui_interactor_AAA_secdock_b_dockingport=Sec. Port-B +ui_interactor_AAA_secdock_c_dockingport=Sec. Port-C ui_interactor_Anniversary2019_AEGS=AEGIS Hall A ui_interactor_Anniversary2019_ANVL=Anvil Hall A -ui_interactor_Anniversary2019_AOPOA_BANU_ESPR=AOPOA,Banu,Esperia Hall A -ui_interactor_Anniversary2019_ARGO_MISC=ARGO,MISC Hall A -ui_interactor_Anniversary2019_BestInShow=最佳展示大厅 A +ui_interactor_Anniversary2019_AOPOA_BANU_ESPR=AOPOA, Banu, Esperia Hall A +ui_interactor_Anniversary2019_ARGO_MISC=ARGO, MISC Hall A +ui_interactor_Anniversary2019_BestInShow=Best In Show Hall A ui_interactor_Anniversary2019_DRAK=Drake Hall A -ui_interactor_Anniversary2019_KRIG_CNOU_TMBL=Kruger Intergalactic,Consolidated Industries,Tumbril Hall A +ui_interactor_Anniversary2019_KRIG_CNOU_TMBL=Kruger Intergalactic, Consolidated Industries, Tumbril Hall A ui_interactor_Anniversary2019_ORIG=Origin Hall A ui_interactor_Anniversary2019_RSI=RSI Hall A ui_interactor_B1=B1 @@ -61491,905 +70020,1146 @@ ui_interactor_B6=B6 ui_interactor_B7=B7 ui_interactor_B8=B8 ui_interactor_B9=B9 -ui_interactor_Bridge=舰桥 -ui_interactor_Bridge_Airlock=舰桥气闸 -ui_interactor_CC19_Atrium=中庭 -ui_interactor_CC19_Maintenance=维修室 -ui_interactor_CC19_Research=实验室 -ui_interactor_CC19_ServerFarm=服务器机房 -ui_interactor_Hangar=机库 -ui_interactor_IAE2950_Hall_01=联合外域展厅 -ui_interactor_IAE2950_Hall_02=圣盾展厅 -ui_interactor_IAE2950_Hall_03=铁砧展厅 -ui_interactor_IAE2950_Hall_04=十字军展厅 -ui_interactor_IAE2950_Hall_05=武藏星航展厅 -ui_interactor_IAE2950_Hall_06=德雷克展厅 -ui_interactor_IAE2950_Hall_07=外星展厅 -ui_interactor_IAE2950_Hall_08=起源展厅 -ui_interactor_IAE2950_Hall_09=RSI展厅 -ui_interactor_IAE2950_Hall_10=陈列展厅 -ui_interactor_IAE2950_Lobby=展览会大厅 +ui_interactor_Bridge=Bridge +ui_interactor_Bridge_Airlock=Bridge Airlock +ui_interactor_CC19_Atrium=Atrium +ui_interactor_CC19_Maintenance=Maintenance +ui_interactor_CC19_Research=Research Lab +ui_interactor_CC19_ServerFarm=Server Farm +ui_interactor_Hangar=Hangar +ui_interactor_IAE2950_Hall_01=C.O. Hall +ui_interactor_IAE2950_Hall_02=Aegis Hall +ui_interactor_IAE2950_Hall_03=Anvil Hall +ui_interactor_IAE2950_Hall_04=Crusader Hall +ui_interactor_IAE2950_Hall_05=MISC Hall +ui_interactor_IAE2950_Hall_06=Drake Hall +ui_interactor_IAE2950_Hall_07=Xeno Hall +ui_interactor_IAE2950_Hall_08=Origin Hall +ui_interactor_IAE2950_Hall_09=RSI Hall +ui_interactor_IAE2950_Hall_10=Showcase Hall +ui_interactor_IAE2950_Lobby=Expo Lobby ui_interactor_IFCS_decouple_TEMP=IFCS Decouple TEMP ui_interactor_IFCS_flight_mode_TEMP=IFCS Flight Mode TEMP -ui_interactor_Invictus2020_Group1=飞船展厅:RSI,起源 -ui_interactor_Invictus2020_Group1_Ground=载具展厅:RSI,盾博尔,起源,铁砧 -ui_interactor_Invictus2020_Group2=飞船展厅:铁砧航天 -ui_interactor_Invictus2020_Group3=飞船展厅:圣盾动力 -ui_interactor_Invictus2020_Group4=飞船展厅:支援 & 后勤 -ui_interactor_Invictus2020_Group5=飞船展厅:德雷克 防卫展 -ui_interactor_Invictus_DrakeDefenseCon=防卫展 -ui_interactor_Invictus_conventionhall=展览大厅 -ui_interactor_Main_Deck=主甲板 -ui_interactor_QDampener_Activate=量子抑制 启动 -ui_interactor_QDampener_Deactivate=量子抑制 关闭 -ui_interactor_QED_Off=量子截停装置 关闭 -ui_interactor_QED_On=量子截停装置 开启 -ui_interactor_QSnare_Cancel=量子陷阱 取消 -ui_interactor_QSnare_Charge=量子陷阱 充能 -ui_interactor_QSnare_Initiate=量子陷阱 初始化 -ui_interactor_ST1_Transit_spaceport=蒂莎空港 -ui_interactor_ST2_CrusaderShowroom=十字军展厅 -ui_interactor_ST2_GreenCircle=绿环大厅 -ui_interactor_ST2_commercial_platform=云景中心 -ui_interactor_ST2_industrial_platform=天意工业平台 -ui_interactor_ST2_spaceport=奥古斯特-顿洛空港 -ui_interactor_ST2_transit_commercial=天路穿梭机 云景站 -ui_interactor_ST2_transit_convention_centre=天路穿梭机 远见站 -ui_interactor_ST2_transit_generic=穿梭机站点 -ui_interactor_ST2_transit_industrial=天路穿梭机 天意站 -ui_interactor_ST2_transit_spaceport=天路穿梭机 顿洛站 -ui_interactor_ST2_voyager_bar=远航者酒吧 -ui_interactor_ST3_ADF_Lobby=阿迪拉瀑布公寓大厅 -ui_interactor_ST3_ION_Centermass=中心区 -ui_interactor_ST3_ION_Lobby=弧光塔大厅 -ui_interactor_ST3_Transit_Bevic=贝维克会展中心 -ui_interactor_ST3_Transit_central=十八区广场 -ui_interactor_ST3_Transit_spaceport=里克纪念空港 -ui_interactor_ST4_Tobin_ApexHall=峰顶大厅 -ui_interactor_ST4_Tobin_ZenithHall=天顶大厅 -ui_interactor_ST4_Transit_Tobin=托宾中心 -ui_interactor_ST4_Transit_spaceport=主要空港 -ui_interactor_aegs_001=圣盾动力A展厅 -ui_interactor_aegs_002=圣盾动力B展厅 -ui_interactor_aegs_003=伊德里斯展厅 -ui_interactor_anvil_001=铁砧航天展厅 -ui_interactor_aopoatumbril_001=外星载具展览 -ui_interactor_basement=地下室 -ui_interactor_call_elevator=呼叫电梯 -ui_interactor_call_shuttle=呼叫穿梭机 -ui_interactor_cancel=取消 -ui_interactor_capture=占领 -ui_interactor_carrack_Cartography=制图甲板 -ui_interactor_carrack_LowerEngineering=下层工程甲板 -ui_interactor_carrack_UpperEngineering=上层工程甲板 -ui_interactor_carrack_armoury=军械库 -ui_interactor_carrack_cargopod=货仓 -ui_interactor_carrack_catwalk=窄道 -ui_interactor_carrack_crew_deck=生活甲板 -ui_interactor_carrack_garage=底层甲板 -ui_interactor_carrack_lowerbridge=下层舰桥 -ui_interactor_carrack_technical=技术甲板 -ui_interactor_carrack_upperbridge=上层舰桥 -ui_interactor_carry=拿起 -ui_interactor_close=关闭 -ui_interactor_close_Interior=关闭内部舱门 -ui_interactor_close_cargo_bay=关闭货仓门 -ui_interactor_close_copilot_canopy=关闭副驾驶座舱盖 -ui_interactor_close_door=关门 -ui_interactor_close_exterior=关闭外部舱门 -ui_interactor_close_front_cargo_bay=关闭前货仓门 -ui_interactor_close_front_hangar_doors=关闭前机库门 -ui_interactor_close_ladder=收起梯子 -ui_interactor_close_left_door=关闭左侧舱门 -ui_interactor_close_lower_turret=关闭下炮塔舱门 -ui_interactor_close_pilot_canopy=关闭座舱盖 -ui_interactor_close_ramp=降下挡板 -ui_interactor_close_rear_cargo_bay=关闭后部货仓 -ui_interactor_close_rear_hangar_doors=关闭后机库门 -ui_interactor_close_right_door=关闭右侧舱门 -ui_interactor_close_upper_turret=关闭上部炮塔舱门 -ui_interactor_comms=通信 -ui_interactor_deploy=部署 -ui_interactor_deploy_gun=部署重机枪 -ui_interactor_deploy_missile=部署导弹发射器 -ui_interactor_dismount=下车 -ui_interactor_dockingport_01=对接口 01 -ui_interactor_dockingport_02=对接口 02 -ui_interactor_dockingport_03=对接口 03 -ui_interactor_dockingport_04=对接口 04 -ui_interactor_dockingport_05=对接口 05 -ui_interactor_dockingport_06=对接口 06 -ui_interactor_dockingport_07=对接口 07 -ui_interactor_dockingport_08=对接口 08 -ui_interactor_dockingport_09=对接口 09 -ui_interactor_dockingport_10=对接口 10 -ui_interactor_dockingport_11=对接口 11 -ui_interactor_dockingport_12=对接口 12 -ui_interactor_dockingport_13=对接口 13 -ui_interactor_dockingport_14=对接口 14 -ui_interactor_dockingport_15=对接口 15 -ui_interactor_dockingport_16=对接口 16 -ui_interactor_dockingport_17=对接口 17 -ui_interactor_dockingport_18=对接口 18 -ui_interactor_dockingport_19=对接口 19 -ui_interactor_dockingport_20=对接口 20 +ui_interactor_Invictus2020_Group1=Ship Hall: RSI, Origin +ui_interactor_Invictus2020_Group1_Ground=Vehicle Hall: RSI, Tumbril, Origin, Anvil +ui_interactor_Invictus2020_Group2=Ship Hall: Anvil Aerospace +ui_interactor_Invictus2020_Group3=Ship Hall: Aegis Dynamics +ui_interactor_Invictus2020_Group4=Ship Hall: Support & Logistics +ui_interactor_Invictus2020_Group5=Ship Hall: Drake DefenseCon +ui_interactor_Invictus_DrakeDefenseCon=DefenseCon +ui_interactor_Invictus_conventionhall=Convention Hall +ui_interactor_Main_Deck=Main Deck +ui_interactor_QD_Off=QD OFF +ui_interactor_QD_On=QD ON +ui_interactor_QDampener_Activate=Q DAMPENER ACTIVATE +ui_interactor_QDampener_Deactivate=Q DAMPENER DEACTIVATE +ui_interactor_QED_Off=QED OFF +ui_interactor_QED_On=QED ON +ui_interactor_QSnare_Cancel=Q SNARE CANCEL +ui_interactor_QSnare_Charge=Q SNARE CHARGE +ui_interactor_QSnare_Initiate=Q SNARE INITIATE +ui_interactor_ST1_Transit_spaceport=Teasa Spaceport +ui_interactor_ST2_CrusaderShowroom=Crusader Showroom +ui_interactor_ST2_GreenCircle=Green Circle Lobby +ui_interactor_ST2_commercial_platform=Cloudview Center +ui_interactor_ST2_industrial_platform=Providence Industrial Platform +ui_interactor_ST2_spaceport=August Dunlow Spaceport +ui_interactor_ST2_transit_commercial=Skyway Shuttle Cloudview Station +ui_interactor_ST2_transit_convention_centre=Skyway Shuttle Vision Station +ui_interactor_ST2_transit_generic=Shuttle Station +ui_interactor_ST2_transit_industrial=Skyway Shuttle Providence Station +ui_interactor_ST2_transit_spaceport=Skyway Shuttle Dunlow Station +ui_interactor_ST2_voyager_bar=Voyager Bar +ui_interactor_ST3_ADF_Lobby=Adira Falls Lobby +ui_interactor_ST3_ION_Centermass=Centermass +ui_interactor_ST3_ION_Lobby=IO-North Lobby +ui_interactor_ST3_Transit_Bevic=Bevic Convention Center +ui_interactor_ST3_Transit_central=Area18 Plaza +ui_interactor_ST3_Transit_spaceport=Riker Memorial Spaceport +ui_interactor_ST4_Tobin_ApexHall=Apex Hall +ui_interactor_ST4_Tobin_ZenithHall=Zenith Hall +ui_interactor_ST4_Transit_Tobin=Tobin Center +ui_interactor_ST4_Transit_spaceport=Main Spaceport +ui_interactor_aegs_001=Aegis Dynamics Hall A +ui_interactor_aegs_002=Aegis Dynamics Hall B +ui_interactor_aegs_003=Idris Pavilion +ui_interactor_anvil_001=Anvil Aerospace Hall +ui_interactor_aopoatumbril_001=Exotic Vehicle Exhibition +ui_interactor_basement=Basement +ui_interactor_call_elevator=Call Elevator +ui_interactor_call_shuttle=Call Shuttle +ui_interactor_cancel=Cancel +ui_interactor_capture=Capture +ui_interactor_cargodeck_01=Cargo Deck 01 +ui_interactor_cargodeck_02=Cargo Deck 02 +ui_interactor_cargodeck_03=Cargo Deck 03 +ui_interactor_cargodeck_04=Cargo Deck 04 +ui_interactor_cargodeck_05=Cargo Deck 05 +ui_interactor_cargodeck_06=Cargo Deck 06 +ui_interactor_cargodeck_07=Cargo Deck 07 +ui_interactor_cargodeck_08=Cargo Deck 08 +ui_interactor_cargodeck_09=Cargo Deck 09 +ui_interactor_cargodeck_10=Cargo Deck 10 +ui_interactor_cargodeck_11=Cargo Deck 11 +ui_interactor_cargodeck_12=Cargo Deck 12 +ui_interactor_cargodeck_13=Cargo Deck 13 +ui_interactor_cargodeck_14=Cargo Deck 14 +ui_interactor_cargodeck_15=Cargo Deck 15 +ui_interactor_cargodeck_16=Cargo Deck 16 +ui_interactor_cargodeck_17=Cargo Deck 17 +ui_interactor_cargodeck_18=Cargo Deck 18 +ui_interactor_cargodeck_19=Cargo Deck 19 +ui_interactor_cargodeck_20=Cargo Deck 20 +ui_interactor_cargodeck_21=Cargo Deck 21 +ui_interactor_cargodeck_22=Cargo Deck 22 +ui_interactor_cargodeck_23=Cargo Deck 23 +ui_interactor_cargodeck_24=Cargo Deck 24 +ui_interactor_cargodeck_25=Cargo Deck 25 +ui_interactor_cargodeck_26=Cargo Deck 26 +ui_interactor_cargodeck_27=Cargo Deck 27 +ui_interactor_cargodeck_28=Cargo Deck 28 +ui_interactor_cargodeck_29=Cargo Deck 29 +ui_interactor_cargodeck_30=Cargo Deck 30 +ui_interactor_cargodeck_31=Cargo Deck 31 +ui_interactor_cargodeck_32=Cargo Deck 32 +ui_interactor_cargodeck_33=Cargo Deck 33 +ui_interactor_cargodeck_34=Cargo Deck 34 +ui_interactor_cargodeck_35=Cargo Deck 35 +ui_interactor_cargodeck_36=Cargo Deck 36 +ui_interactor_cargodeck_37=Cargo Deck 37 +ui_interactor_cargodeck_38=Cargo Deck 38 +ui_interactor_cargodeck_39=Cargo Deck 39 +ui_interactor_cargodeck_40=Cargo Deck 40 +ui_interactor_cargodeck_41=Cargo Deck 41 +ui_interactor_cargodeck_42=Cargo Deck 42 +ui_interactor_cargodeck_43=Cargo Deck 43 +ui_interactor_cargodeck_44=Cargo Deck 44 +ui_interactor_cargodeck_45=Cargo Deck 45 +ui_interactor_cargodeck_46=Cargo Deck 46 +ui_interactor_cargodeck_47=Cargo Deck 47 +ui_interactor_cargodeck_48=Cargo Deck 48 +ui_interactor_carrack_Cartography=Cartography Deck +ui_interactor_carrack_LowerEngineering=Lower Engineering +ui_interactor_carrack_UpperEngineering=Upper Engineering +ui_interactor_carrack_armoury=Armoury +ui_interactor_carrack_cargopod=Cargo Pod +ui_interactor_carrack_catwalk=Catwalk +ui_interactor_carrack_crew_deck=Habitation Deck +ui_interactor_carrack_garage=Sub Deck +ui_interactor_carrack_lowerbridge=Lower Bridge +ui_interactor_carrack_technical=Technical Deck +ui_interactor_carrack_upperbridge=Upper Bridge +ui_interactor_carry=Carry +ui_interactor_close=Close +ui_interactor_close_Interior=Close Interior +ui_interactor_close_cargo_bay=Close Cargo Bay +ui_interactor_close_copilot_canopy=Close Copilot Canopy +ui_interactor_close_door=Close Door +ui_interactor_close_exterior=Close  Exterior +ui_interactor_close_front_cargo_bay=Close Front Cargo Bay +ui_interactor_close_front_hangar_doors=Close Front Hangar Doors +ui_interactor_close_ladder=Close Ladder +ui_interactor_close_left_door=Close Left Door +ui_interactor_close_lower_turret=Close Lower Turret Bay Doors +ui_interactor_close_pilot_canopy=Close Pilot Canopy +ui_interactor_close_ramp=Lower Ramp +ui_interactor_close_rear_cargo_bay=Close Rear Cargo Bay +ui_interactor_close_rear_hangar_doors=Close Rear Hangar Doors +ui_interactor_close_right_door=Close Right Door +ui_interactor_close_upper_turret=Close Upper Turret Bay Doors +ui_interactor_comms=Communications +ui_interactor_deploy=Deploy +ui_interactor_deploy_gun=Deploy Heavy Machine Gun +ui_interactor_deploy_missile=Deploy Missile Launcher +ui_interactor_dismount=Dismount +ui_interactor_dockingport_01=Docking Port 01 +ui_interactor_dockingport_02=Docking Port 02 +ui_interactor_dockingport_03=Docking Port 03 +ui_interactor_dockingport_04=Docking Port 04 +ui_interactor_dockingport_05=Docking Port 05 +ui_interactor_dockingport_06=Docking Port 06 +ui_interactor_dockingport_07=Docking Port 07 +ui_interactor_dockingport_08=Docking Port 08 +ui_interactor_dockingport_09=Docking Port 09 +ui_interactor_dockingport_10=Docking Port 10 +ui_interactor_dockingport_11=Docking Port 11 +ui_interactor_dockingport_12=Docking Port 12 +ui_interactor_dockingport_13=Docking Port 13 +ui_interactor_dockingport_14=Docking Port 14 +ui_interactor_dockingport_15=Docking Port 15 +ui_interactor_dockingport_16=Docking Port 16 +ui_interactor_dockingport_17=Docking Port 17 +ui_interactor_dockingport_18=Docking Port 18 +ui_interactor_dockingport_19=Docking Port 19 +ui_interactor_dockingport_20=Docking Port 20 ui_interactor_doors_TEMP=External Doors TEMP -ui_interactor_drake_001=德雷克星际展示 -ui_interactor_drop=放下 -ui_interactor_eject=弹射 -ui_interactor_elevator=使用电梯 -ui_interactor_elevator_called=已呼叫电梯 +ui_interactor_drake_001=Drake Interplanetary Showcase +ui_interactor_drop=Drop +ui_interactor_eject=Eject +ui_interactor_elevator=Use Elevator +ui_interactor_elevator_called=Elevator Called ui_interactor_elevator_door_open_symbol=<|> -ui_interactor_elevator_down=向下 -ui_interactor_elevator_roof=楼顶 -ui_interactor_elevator_up=向上 -ui_interactor_engage_systems=启动系统 -ui_interactor_engine_off=关闭引擎 -ui_interactor_engine_on=开启引擎 -ui_interactor_enter=进入 -ui_interactor_enter_atc_seat=进入空管座位 -ui_interactor_enter_front_remote_turret_seat=进入前方遥控炮塔 -ui_interactor_enter_gunner_seat=进入炮手座位 -ui_interactor_enter_pilot_seat=进入驾驶员座位 -ui_interactor_enter_pilot_seat_zerog=进入驾驶员座位 - 零重力 -ui_interactor_enter_prisoner_seat=进入囚犯座位 -ui_interactor_enter_rear_remote_turret_seat=进入后方遥控炮塔 -ui_interactor_enter_ship=进入飞船 -ui_interactor_enter_zerog=进入 - 零重力 -ui_interactor_exit=退出 -ui_interactor_exit_bed=离开床位 -ui_interactor_exit_front=从前方离开 -ui_interactor_exit_left=从左侧离开 -ui_interactor_exit_prisoner_seat=离开囚犯座位 -ui_interactor_exit_rear=离开至后方 -ui_interactor_exit_right=从右侧离开 -ui_interactor_exit_seat=离开座位 -ui_interactor_exit_ship=离开飞船 -ui_interactor_exit_zerog=离开 - 零重力 -ui_interactor_flight_ready=一键启动 -ui_interactor_flip=翻转 -ui_interactor_floor_01=01 楼 -ui_interactor_floor_02=02 楼 -ui_interactor_floor_03=03 楼 -ui_interactor_floor_04=04 楼 -ui_interactor_floor_05=05 楼 -ui_interactor_floor_06=06 楼 -ui_interactor_floor_07=07 楼 -ui_interactor_floor_08=08 楼 -ui_interactor_floor_09=09 楼 -ui_interactor_floor_10=10 楼 -ui_interactor_floor_11=11 楼 -ui_interactor_floor_12=12 楼 -ui_interactor_floor_13=13 楼 -ui_interactor_floor_14=14 楼 -ui_interactor_floor_15=15 楼 -ui_interactor_floor_16=16 楼 -ui_interactor_floor_17=17 楼 -ui_interactor_floor_18=18 楼 -ui_interactor_floor_19=19 楼 -ui_interactor_floor_20=20 楼 -ui_interactor_floor_21=21 楼 -ui_interactor_floor_22=22 楼 -ui_interactor_floor_23=23 楼 -ui_interactor_floor_24=24 楼 -ui_interactor_floor_25=25 楼 -ui_interactor_floor_26=26 楼 -ui_interactor_floor_27=27 楼 -ui_interactor_floor_28=28 楼 -ui_interactor_floor_29=29 楼 -ui_interactor_floor_30=30 楼 -ui_interactor_floor_31=31 楼 -ui_interactor_floor_32=32 楼 -ui_interactor_floor_33=33 楼 -ui_interactor_floor_34=34 楼 -ui_interactor_floor_35=35 楼 -ui_interactor_floor_36=36 楼 -ui_interactor_floor_37=37 楼 -ui_interactor_floor_38=38 楼 -ui_interactor_floor_39=39 楼 -ui_interactor_floor_40=40 楼 -ui_interactor_floor_41=41 楼 -ui_interactor_floor_42=42 楼 -ui_interactor_floor_43=43 楼 -ui_interactor_floor_44=44 楼 -ui_interactor_floor_45=45 楼 -ui_interactor_floor_46=46 楼 -ui_interactor_floor_47=47 楼 -ui_interactor_floor_48=48 楼 -ui_interactor_floor_49=49 楼 -ui_interactor_floor_50=50 楼 -ui_interactor_garage_01=车库 01 -ui_interactor_garage_02=车库 02 -ui_interactor_garage_03=车库 03 -ui_interactor_garage_04=车库 04 -ui_interactor_garage_05=车库 05 -ui_interactor_garage_06=车库 06 -ui_interactor_garage_07=车库 07 -ui_interactor_garage_08=车库 08 -ui_interactor_garage_09=车库 09 -ui_interactor_garage_10=车库 10 -ui_interactor_garage_11=车库 11 -ui_interactor_garage_12=车库 12 -ui_interactor_garage_13=车库 13 -ui_interactor_garage_14=车库 14 -ui_interactor_garage_15=车库 15 -ui_interactor_garage_16=车库 16 -ui_interactor_garage_17=车库 17 -ui_interactor_garage_18=车库 18 -ui_interactor_garage_19=车库 19 -ui_interactor_garage_20=车库 20 -ui_interactor_generic_cargo=货物转运 -ui_interactor_generic_deck=甲板 -ui_interactor_generic_floor=楼层 -ui_interactor_generic_foyer=大堂 -ui_interactor_generic_garage=车库 -ui_interactor_generic_hab=住所 -ui_interactor_generic_hangar=机库 -ui_interactor_generic_lobby=大厅 -ui_interactor_generic_main=主要 -ui_interactor_generic_maintenance=维修 -ui_interactor_generic_pad=停机坪 -ui_interactor_generic_refinery=精炼厂 -ui_interactor_generic_seat=坐 -ui_interactor_generic_security=安保 -ui_interactor_generic_spaceport=太空港 -ui_interactor_ground_floor=底层 -ui_interactor_hangar_01=机库 01 -ui_interactor_hangar_02=机库 02 -ui_interactor_hangar_03=机库 03 -ui_interactor_hangar_04=机库 04 -ui_interactor_hangar_05=机库 05 -ui_interactor_hangar_06=机库 06 -ui_interactor_hangar_07=机库 07 -ui_interactor_hangar_08=机库 08 -ui_interactor_hangar_09=机库 09 -ui_interactor_hangar_10=机库 10 -ui_interactor_hangar_11=机库 11 -ui_interactor_hangar_12=机库 12 -ui_interactor_hangar_13=机库 13 -ui_interactor_hangar_14=机库 14 -ui_interactor_hangar_15=机库 15 -ui_interactor_hangar_16=机库 16 -ui_interactor_hangar_17=机库 17 -ui_interactor_hangar_18=机库 18 -ui_interactor_hangar_19=机库 19 -ui_interactor_hangar_20=机库 20 -ui_interactor_hangar_21=机库 21 -ui_interactor_hangar_22=机库 22 -ui_interactor_hangar_23=机库 23 -ui_interactor_hangar_24=机库 24 -ui_interactor_hangar_25=机库 25 -ui_interactor_hangar_26=机库 26 -ui_interactor_hangar_27=机库 27 -ui_interactor_hangar_28=机库 28 -ui_interactor_hangar_29=机库 29 -ui_interactor_hangar_30=机库 30 -ui_interactor_krugerargocnou_001=IAE新厂商展厅 -ui_interactor_ladder=使用梯子 +ui_interactor_elevator_down=Go Down +ui_interactor_elevator_roof=Roof +ui_interactor_elevator_up=Go Up +ui_interactor_engage_systems=Engage Systems +ui_interactor_engine_off=Engine Off +ui_interactor_engine_on=Engine On +ui_interactor_enter=Enter +ui_interactor_enter_atc_seat=Enter Air Traffic Controller Seat +ui_interactor_enter_bottom_front_remote_turret=Enter Lower Front Remote Turret +ui_interactor_enter_bottom_rear_remote_turret=Enter Lower Rear Remote Turret +ui_interactor_enter_front_remote_turret_seat=Enter Front Remote Turret Seat +ui_interactor_enter_gunner_seat=Enter Gunner Seat +ui_interactor_enter_pilot_seat=Enter Pilot Seat +ui_interactor_enter_pilot_seat_zerog=Enter Pilot Seat - Zero G +ui_interactor_enter_prisoner_seat=Enter Prisoner Seat +ui_interactor_enter_rear_remote_turret_seat=Enter Rear Remote Turret Seat +ui_interactor_enter_ship=Enter Ship +ui_interactor_enter_top_front_remote_turret=Enter Upper Front Remote Turret +ui_interactor_enter_top_rear_remote_turret=Enter Upper Rear Remote Turret +ui_interactor_enter_zerog=Enter - Zero G +ui_interactor_exit=Exit +ui_interactor_exit_bed=Exit Bed +ui_interactor_exit_front=Exit Front +ui_interactor_exit_left=Exit Left +ui_interactor_exit_prisoner_seat=Exit Prisoner Seat +ui_interactor_exit_rear=Exit to Rear +ui_interactor_exit_right=Exit Right +ui_interactor_exit_seat=Exit Seat +ui_interactor_exit_ship=Exit Ship +ui_interactor_exit_zerog=Exit - Zero G +ui_interactor_flight_ready=Flight Ready +ui_interactor_flip=Flip +ui_interactor_floor_01=Floor 01 +ui_interactor_floor_02=Floor 02 +ui_interactor_floor_03=Floor 03 +ui_interactor_floor_04=Floor 04 +ui_interactor_floor_05=Floor 05 +ui_interactor_floor_06=Floor 06 +ui_interactor_floor_07=Floor 07 +ui_interactor_floor_08=Floor 08 +ui_interactor_floor_09=Floor 09 +ui_interactor_floor_10=Floor 10 +ui_interactor_floor_11=Floor 11 +ui_interactor_floor_12=Floor 12 +ui_interactor_floor_13=Floor 13 +ui_interactor_floor_14=Floor 14 +ui_interactor_floor_15=Floor 15 +ui_interactor_floor_16=Floor 16 +ui_interactor_floor_17=Floor 17 +ui_interactor_floor_18=Floor 18 +ui_interactor_floor_19=Floor 19 +ui_interactor_floor_20=Floor 20 +ui_interactor_floor_21=Floor 21 +ui_interactor_floor_22=Floor 22 +ui_interactor_floor_23=Floor 23 +ui_interactor_floor_24=Floor 24 +ui_interactor_floor_25=Floor 25 +ui_interactor_floor_26=Floor 26 +ui_interactor_floor_27=Floor 27 +ui_interactor_floor_28=Floor 28 +ui_interactor_floor_29=Floor 29 +ui_interactor_floor_30=Floor 30 +ui_interactor_floor_31=Floor 31 +ui_interactor_floor_32=Floor 32 +ui_interactor_floor_33=Floor 33 +ui_interactor_floor_34=Floor 34 +ui_interactor_floor_35=Floor 35 +ui_interactor_floor_36=Floor 36 +ui_interactor_floor_37=Floor 37 +ui_interactor_floor_38=Floor 38 +ui_interactor_floor_39=Floor 39 +ui_interactor_floor_40=Floor 40 +ui_interactor_floor_41=Floor 41 +ui_interactor_floor_42=Floor 42 +ui_interactor_floor_43=Floor 43 +ui_interactor_floor_44=Floor 44 +ui_interactor_floor_45=Floor 45 +ui_interactor_floor_46=Floor 46 +ui_interactor_floor_47=Floor 47 +ui_interactor_floor_48=Floor 48 +ui_interactor_floor_49=Floor 49 +ui_interactor_floor_50=Floor 50 +ui_interactor_garage_01=Garage 01 +ui_interactor_garage_02=Garage 02 +ui_interactor_garage_03=Garage 03 +ui_interactor_garage_04=Garage 04 +ui_interactor_garage_05=Garage 05 +ui_interactor_garage_06=Garage 06 +ui_interactor_garage_07=Garage 07 +ui_interactor_garage_08=Garage 08 +ui_interactor_garage_09=Garage 09 +ui_interactor_garage_10=Garage 10 +ui_interactor_garage_11=Garage 11 +ui_interactor_garage_12=Garage 12 +ui_interactor_garage_13=Garage 13 +ui_interactor_garage_14=Garage 14 +ui_interactor_garage_15=Garage 15 +ui_interactor_garage_16=Garage 16 +ui_interactor_garage_17=Garage 17 +ui_interactor_garage_18=Garage 18 +ui_interactor_garage_19=Garage 19 +ui_interactor_garage_20=Garage 20 +ui_interactor_generic_cargo=Cargo Transfer +ui_interactor_generic_deck=Deck +ui_interactor_generic_floor=Floor +ui_interactor_generic_foyer=Foyer +ui_interactor_generic_garage=Garage +ui_interactor_generic_hab=Habitation +ui_interactor_generic_hangar=Hangar +ui_interactor_generic_lobby=Lobby +ui_interactor_generic_main=Main +ui_interactor_generic_maintenance=Maintenance +ui_interactor_generic_pad=Pad +ui_interactor_generic_refinery=Refinery +ui_interactor_generic_seat=Sit +ui_interactor_generic_security=Security +ui_interactor_generic_spaceport=Spaceport +ui_interactor_ground_floor=Ground Floor +ui_interactor_hangar_01=Hangar 01 +ui_interactor_hangar_02=Hangar 02 +ui_interactor_hangar_03=Hangar 03 +ui_interactor_hangar_04=Hangar 04 +ui_interactor_hangar_05=Hangar 05 +ui_interactor_hangar_06=Hangar 06 +ui_interactor_hangar_07=Hangar 07 +ui_interactor_hangar_08=Hangar 08 +ui_interactor_hangar_09=Hangar 09 +ui_interactor_hangar_10=Hangar 10 +ui_interactor_hangar_11=Hangar 11 +ui_interactor_hangar_12=Hangar 12 +ui_interactor_hangar_13=Hangar 13 +ui_interactor_hangar_14=Hangar 14 +ui_interactor_hangar_15=Hangar 15 +ui_interactor_hangar_16=Hangar 16 +ui_interactor_hangar_17=Hangar 17 +ui_interactor_hangar_18=Hangar 18 +ui_interactor_hangar_19=Hangar 19 +ui_interactor_hangar_20=Hangar 20 +ui_interactor_hangar_21=Hangar 21 +ui_interactor_hangar_22=Hangar 22 +ui_interactor_hangar_23=Hangar 23 +ui_interactor_hangar_24=Hangar 24 +ui_interactor_hangar_25=Hangar 25 +ui_interactor_hangar_26=Hangar 26 +ui_interactor_hangar_27=Hangar 27 +ui_interactor_hangar_28=Hangar 28 +ui_interactor_hangar_29=Hangar 29 +ui_interactor_hangar_30=Hangar 30 +ui_interactor_krugerargocnou_001=IAE New Manufacturer Hall +ui_interactor_ladder=Use Ladder ui_interactor_landing_system_TEMP=Landing Gear TEMP -ui_interactor_level_01=01 层 -ui_interactor_level_02=02 层 -ui_interactor_level_03=03 层 -ui_interactor_level_04=04 层 -ui_interactor_level_05=05 层 -ui_interactor_level_06=06 层 -ui_interactor_level_07=07 层 -ui_interactor_level_08=08 层 -ui_interactor_level_09=09 层 -ui_interactor_level_10=10 层 +ui_interactor_level_01=Level 01 +ui_interactor_level_02=Level 02 +ui_interactor_level_03=Level 03 +ui_interactor_level_04=Level 04 +ui_interactor_level_05=Level 05 +ui_interactor_level_06=Level 06 +ui_interactor_level_07=Level 07 +ui_interactor_level_08=Level 08 +ui_interactor_level_09=Level 09 +ui_interactor_level_10=Level 10 ui_interactor_lights_exterior_TEMP=External Lights TEMP ui_interactor_lights_interior_TEMP=Interior Lights TEMP -ui_interactor_lights_off=灯关 -ui_interactor_lights_on=灯开 -ui_interactor_lobby=大 厅 -ui_interactor_locked=已锁定 -ui_interactor_logout=登出 -ui_interactor_misc_001=武藏工业与星航株式会社展示大厅 -ui_interactor_modify=定制 +ui_interactor_lights_off=Lights Off +ui_interactor_lights_on=Lights On +ui_interactor_lobby=Lobby +ui_interactor_locked=Locked +ui_interactor_logout=Log Out +ui_interactor_misc_001=MISC Presentation Hall +ui_interactor_modify=Modify ui_interactor_nav_computer_TEMP=Star Map TEMP -ui_interactor_open=打开 -ui_interactor_open_cargo_bay=打开货舱 -ui_interactor_open_copilot_canopy=打开副驾驶座舱 -ui_interactor_open_door=开门 -ui_interactor_open_exterior=开启外舱门 -ui_interactor_open_front_cargo_bay=打开前货舱 -ui_interactor_open_front_hangar_doors=开启前机库门 -ui_interactor_open_interior=开启内部舱门 -ui_interactor_open_ladder=展开梯子 -ui_interactor_open_left_door=开启左侧舱门 -ui_interactor_open_lower_turret=开启下部炮塔舱门 -ui_interactor_open_pilot_canopy=开启驾驶员座舱 -ui_interactor_open_ramp=升起挡板 -ui_interactor_open_rear_cargo_bay=打开后货舱 -ui_interactor_open_rear_hangar_doors=开启尾部机库门 -ui_interactor_open_right_door=开启右侧舱门 -ui_interactor_open_upper_turret=开启上部炮塔舱门 -ui_interactor_origin_001=起源跃动系列 -ui_interactor_pad_01=停机坪 01 -ui_interactor_pad_02=停机坪 02 -ui_interactor_pad_03=停机坪 03 -ui_interactor_pad_04=停机坪 04 -ui_interactor_pad_05=停机坪 05 -ui_interactor_pad_06=停机坪 06 -ui_interactor_pad_07=停机坪 07 -ui_interactor_pad_08=停机坪 08 -ui_interactor_pad_09=停机坪 09 -ui_interactor_pad_10=停机坪 10 -ui_interactor_pad_11=停机坪 11 -ui_interactor_pad_12=停机坪 12 -ui_interactor_pad_13=停机坪 13 -ui_interactor_pad_14=停机坪 14 -ui_interactor_pad_15=停机坪 15 -ui_interactor_pad_16=停机坪 16 -ui_interactor_pad_17=停机坪 17 -ui_interactor_pad_18=停机坪 18 -ui_interactor_pad_19=停机坪 19 -ui_interactor_pad_20=停机坪 20 -ui_interactor_pickup_ammo=补充弹药 -ui_interactor_pickup_grenade=补充手榴弹 -ui_interactor_place=放置 -ui_interactor_power_off=关闭电源 -ui_interactor_power_on=打开电源 -ui_interactor_press=按 -ui_interactor_quick_seat_enter=快速进入 -ui_interactor_quick_seat_exit=快速退出 +ui_interactor_open=Open +ui_interactor_open_cargo_bay=Open Cargo Bay +ui_interactor_open_copilot_canopy=Open Copilot Canopy +ui_interactor_open_door=Open Door +ui_interactor_open_exterior=Open Exterior +ui_interactor_open_front_cargo_bay=Open Front Cargo Bay +ui_interactor_open_front_hangar_doors=Open Front Hangar Doors +ui_interactor_open_interior=Open Interior +ui_interactor_open_ladder=Open Ladder +ui_interactor_open_left_door=Open Left Door +ui_interactor_open_lower_turret=Open Lower Turret Bay Doors +ui_interactor_open_pilot_canopy=Open Pilot Canopy +ui_interactor_open_ramp=Raise Ramp +ui_interactor_open_rear_cargo_bay=Open Rear Cargo Bay +ui_interactor_open_rear_hangar_doors=Open Rear Hangar Doors +ui_interactor_open_right_door=Open Right Door +ui_interactor_open_upper_turret=Open Upper Turret Bay Doors +ui_interactor_origin_001=Origin Jumpworks Collection +ui_interactor_pad_01=Pad 01 +ui_interactor_pad_02=Pad 02 +ui_interactor_pad_03=Pad 03 +ui_interactor_pad_04=Pad 04 +ui_interactor_pad_05=Pad 05 +ui_interactor_pad_06=Pad 06 +ui_interactor_pad_07=Pad 07 +ui_interactor_pad_08=Pad 08 +ui_interactor_pad_09=Pad 09 +ui_interactor_pad_10=Pad 10 +ui_interactor_pad_11=Pad 11 +ui_interactor_pad_12=Pad 12 +ui_interactor_pad_13=Pad 13 +ui_interactor_pad_14=Pad 14 +ui_interactor_pad_15=Pad 15 +ui_interactor_pad_16=Pad 16 +ui_interactor_pad_17=Pad 17 +ui_interactor_pad_18=Pad 18 +ui_interactor_pad_19=Pad 19 +ui_interactor_pad_20=Pad 20 +ui_interactor_pickup_ammo=Refill Ammo +ui_interactor_pickup_grenade=Refill Grenades +ui_interactor_place=Place +ui_interactor_power_off=Power Off +ui_interactor_power_on=Power On +ui_interactor_press=Press +ui_interactor_quick_seat_enter=Quick Enter +ui_interactor_quick_seat_exit=Quick Exit ui_interactor_radar_TEMP=Radar TEMP -ui_interactor_reclaimer_elevator_cargo=货舱 -ui_interactor_reclaimer_elevator_exit=离开飞船 -ui_interactor_reclaimer_elevator_habitation=居住甲板 -ui_interactor_reclaimer_elevator_salvage1=打捞储存室 -ui_interactor_reclaimer_elevator_salvage2=打捞处理室 -ui_interactor_reclaimer_elevator_salvage3=打捞观察室 -ui_interactor_remove=移除 -ui_interactor_retract=收回 -ui_interactor_retract_missile=收起导弹发射架 -ui_interactor_roofpads=楼顶停机坪 -ui_interactor_rsi_001=RSI体验 -ui_interactor_secdock_a_deck_left=安全甲板-A (左) -ui_interactor_secdock_a_deck_right=安全甲板-A (右) -ui_interactor_secdock_a_dockingport=安全港-A -ui_interactor_secdock_b_deck_left=安全甲板-B (左) -ui_interactor_secdock_b_deck_right=安全甲板-B (右) -ui_interactor_secdock_b_dockingport=安全港-B -ui_interactor_secdock_c_deck_left=安全甲板-C (左) -ui_interactor_secdock_c_deck_right=安全甲板-C (右) -ui_interactor_secdock_c_dockingport=安全港-C +ui_interactor_reclaimer_elevator_cargo=Cargo Hold +ui_interactor_reclaimer_elevator_exit=Exit Ship +ui_interactor_reclaimer_elevator_habitation=Habitation Deck +ui_interactor_reclaimer_elevator_salvage1=Salvage Hold +ui_interactor_reclaimer_elevator_salvage2=Salvage Processing +ui_interactor_reclaimer_elevator_salvage3=Salvage Balcony +ui_interactor_remove=Remove +ui_interactor_retract=Retract +ui_interactor_retract_missile=Retract Missile Launcher +ui_interactor_roofpads=Roof Pads +ui_interactor_rsi_001=RSI Experience +ui_interactor_secdock_a_deck_left=Sec. Deck-A (L) +ui_interactor_secdock_a_deck_right=Sec. Deck-A (R) +ui_interactor_secdock_a_dockingport=Sec. Port-A +ui_interactor_secdock_b_deck_left=Sec. Deck-B (L) +ui_interactor_secdock_b_deck_right=Sec. Deck-B (R) +ui_interactor_secdock_b_dockingport=Sec. Port-B +ui_interactor_secdock_c_deck_left=Sec. Deck-C (L) +ui_interactor_secdock_c_deck_right=Sec. Deck-C (R) +ui_interactor_secdock_c_dockingport=Sec. Port-C ui_interactor_self_destruct_TEMP=Self Destruct TEMP -ui_interactor_send_elevator=启用电梯 +ui_interactor_send_elevator=Send Elevator ui_interactor_shields_TEMP=Shields TEMP -ui_interactor_shuttle_called=已呼叫穿梭机 -ui_interactor_stop_playing=停止播放 -ui_interactor_sublevel_01=地下层 01 -ui_interactor_sublevel_02=地下层 02 -ui_interactor_sublevel_03=地下层 03 -ui_interactor_sublevel_04=地下层 04 -ui_interactor_sublevel_05=地下层 05 -ui_interactor_sublevel_06=地下层 06 -ui_interactor_sublevel_07=地下层 07 -ui_interactor_sublevel_08=地下层 08 -ui_interactor_sublevel_09=地下层 09 -ui_interactor_sublevel_10=地下层 10 -ui_interactor_sublevel_generic=地下层 -ui_interactor_surface_level=地面楼层 +ui_interactor_shuttle_called=Shuttle Called +ui_interactor_stop_playing=Stop Playing +ui_interactor_sublevel_01=Sublevel 01 +ui_interactor_sublevel_02=Sublevel 02 +ui_interactor_sublevel_03=Sublevel 03 +ui_interactor_sublevel_04=Sublevel 04 +ui_interactor_sublevel_05=Sublevel 05 +ui_interactor_sublevel_06=Sublevel 06 +ui_interactor_sublevel_07=Sublevel 07 +ui_interactor_sublevel_08=Sublevel 08 +ui_interactor_sublevel_09=Sublevel 09 +ui_interactor_sublevel_10=Sublevel 10 +ui_interactor_sublevel_generic=Sublevel +ui_interactor_surface_level=Surface Level ui_interactor_systems_TEMP=Systems TEMP -ui_interactor_turret_fire_mode=切换射击模式 -ui_interactor_turret_gyro=切换陀螺仪模式 -ui_interactor_turret_sensitivity_decrease=降低灵敏度 -ui_interactor_turret_sensitivity_increase=增加灵敏度 -ui_interactor_turret_sensitivity_reset=重置灵敏度 -ui_interactor_use_bed=上床 -ui_interactor_use_bottom_bunk=躺进下铺 -ui_interactor_use_canopy=使用顶罩 -ui_interactor_use_captains_seat=进入船长座位 -ui_interactor_use_cartograph_station=使用制图工作站 -ui_interactor_use_claw_seat=进入机械爪操作员座位 -ui_interactor_use_command_station=使用指挥站 -ui_interactor_use_copilot_ladder=使用副驾驶梯子 -ui_interactor_use_copilot_seat=进入副驾驶座位 -ui_interactor_use_copilot_seat_dragonfly=爬上乘客座位 -ui_interactor_use_door=使用门 -ui_interactor_use_driver_seat=进入驾驶员座位 -ui_interactor_use_drone_seat=进入无人机操作员座位 -ui_interactor_use_engineer_seat=进入工程师座位 -ui_interactor_use_engineer_station=使用工程工作站 -ui_interactor_use_ladder=使用梯子 -ui_interactor_use_lower_turret=进入下部炮塔 -ui_interactor_use_passenger_seat=进入乘客座位 -ui_interactor_use_pilot_ladder=使用飞行员梯子 -ui_interactor_use_pilot_seat=进入驾驶员座位 -ui_interactor_use_pilot_seat_dragonfly=爬上驾驶员座位 -ui_interactor_use_remote_turret=进入远程炮塔 -ui_interactor_use_remote_turret_seat=进入遥控炮塔座位 -ui_interactor_use_scanning_station=使用扫描站 -ui_interactor_use_seat=进入座位 -ui_interactor_use_support_seat=进入支援座位 -ui_interactor_use_support_station=使用支援工作站 -ui_interactor_use_tbeam_seat=进入牵引光束操作员座位 -ui_interactor_use_toilet=使用厕所 -ui_interactor_use_top_bunk=爬进上铺 -ui_interactor_use_tractor_beam=使用牵引光束 -ui_interactor_use_turret=进入炮塔 -ui_interactor_use_upper_turret=进入上部炮塔 -ui_interactor_use_weapons_seat=进入武器座位 +ui_interactor_turret_fire_mode=Switch Fire Mode +ui_interactor_turret_gyro=Switch Gyro Mode +ui_interactor_turret_sensitivity_decrease=Decrease Sensitivity +ui_interactor_turret_sensitivity_increase=Increase Sensitivity +ui_interactor_turret_sensitivity_reset=Reset Sensitivity +ui_interactor_use_bed=Enter Bed +ui_interactor_use_bottom_bunk=Enter Bottom Bunk +ui_interactor_use_canopy=Use Canopy +ui_interactor_use_captains_seat=Enter Captain's Seat +ui_interactor_use_cartograph_station=Use Cartography Station +ui_interactor_use_claw_seat=Enter Claw Operator Seat +ui_interactor_use_command_station=Enter Command Station +ui_interactor_use_copilot_ladder=Use Copilot Ladder +ui_interactor_use_copilot_seat=Enter Copilot Seat +ui_interactor_use_copilot_seat_dragonfly=Mount Passenger Seat +ui_interactor_use_door=Use Door +ui_interactor_use_driver_seat=Enter Driver Seat +ui_interactor_use_drone_seat=Enter Drone Operator Seat +ui_interactor_use_engineer_seat=Enter Engineer Seat +ui_interactor_use_engineer_station=Use Engineer Station +ui_interactor_use_ladder=Use Ladder +ui_interactor_use_lower_turret=Enter Lower Turret +ui_interactor_use_passenger_seat=Enter Passenger Seat +ui_interactor_use_pilot_ladder=Use Pilot Ladder +ui_interactor_use_pilot_seat=Enter Pilot Seat +ui_interactor_use_pilot_seat_dragonfly=Mount Pilot Seat +ui_interactor_use_remote_turret=Enter Remote Turret +ui_interactor_use_remote_turret_seat,P=Enter Remote Turret Seat +ui_interactor_use_salvage_seat=Enter Salvage Operator Seat +ui_interactor_use_scanning_station=Enter Scanning Station +ui_interactor_use_seat=Enter Seat +ui_interactor_use_support_seat=Enter Support Seat +ui_interactor_use_support_station=Use Support Station +ui_interactor_use_tbeam_seat=Enter Tractor Beam Operator Seat +ui_interactor_use_toilet=Enter Toilet +ui_interactor_use_top_bunk=Enter Top Bunk +ui_interactor_use_tractor_beam=Use Tractor Beam +ui_interactor_use_turret=Enter Turret +ui_interactor_use_upper_turret=Enter Upper Turret +ui_interactor_use_weapons_seat=Enter Weapons Seat ui_interactor_weapons_TEMP=Weapon Systems TEMP -ui_inventory_ammo_contains=弹药数量 -ui_inventory_btn_Apply=应用 -ui_inventory_btn_Clear=清除 -ui_inventory_btn_Done=完成 -ui_inventory_consumable_contains=剩余量 -ui_inventory_filter_category_name_ammo=弹药 -ui_inventory_filter_category_name_armor=护甲 -ui_inventory_filter_category_name_armor_arms=臂甲 -ui_inventory_filter_category_name_armor_backpack=背包 -ui_inventory_filter_category_name_armor_core=胸甲 -ui_inventory_filter_category_name_armor_flair=装饰品 -ui_inventory_filter_category_name_armor_helmets=头盔 -ui_inventory_filter_category_name_armor_legs=腿甲 -ui_inventory_filter_category_name_clothing=衣服 -ui_inventory_filter_category_name_clothing_backpacks=背包 -ui_inventory_filter_category_name_clothing_eyewear=眼部装饰 -ui_inventory_filter_category_name_clothing_feet=鞋子 -ui_inventory_filter_category_name_clothing_hands=手套 -ui_inventory_filter_category_name_clothing_hats=帽子 -ui_inventory_filter_category_name_clothing_legs=裤子 -ui_inventory_filter_category_name_clothing_torso0=衬衫 -ui_inventory_filter_category_name_clothing_torso1=夹克 -ui_inventory_filter_category_name_commodities=货物 -ui_inventory_filter_category_name_consumables_chips=破解秘钥 -ui_inventory_filter_category_name_consumables_medical=医疗品 -ui_inventory_filter_category_name_custom=自定义 -ui_inventory_filter_category_name_drink=饮料 -ui_inventory_filter_category_name_food=食物 -ui_inventory_filter_category_name_gadgetattachments=附件 -ui_inventory_filter_category_name_gadgets=器具 -ui_inventory_filter_category_name_harvestables=采摘物品 -ui_inventory_filter_category_name_melee=近战武器 -ui_inventory_filter_category_name_mineablefps=矿石 -ui_inventory_filter_category_name_other=其他 -ui_inventory_filter_category_name_pistols=手枪 -ui_inventory_filter_category_name_shouldered=特殊 -ui_inventory_filter_category_name_stocked=主武器 -ui_inventory_filter_category_name_sustenance=营养品 -ui_inventory_filter_category_name_technology=科技产品 -ui_inventory_filter_category_name_throwables=可投掷物品 -ui_inventory_filter_category_name_undersuits=基底服 -ui_inventory_filter_category_name_utility=工具 -ui_inventory_filter_category_name_vehicle=载具 -ui_inventory_filter_category_name_vehicle_cooler=散热器 -ui_inventory_filter_category_name_vehicle_countermeasure=反制措施发射器 +ui_inventory_ammo_contains=Ammo Count +ui_inventory_btn_Apply=Apply +ui_inventory_btn_Clear=Clear +ui_inventory_btn_Done=Done +ui_inventory_consumable_contains=Contents Remaining +ui_inventory_filter_category_name_ammo=Ammo +ui_inventory_filter_category_name_armor=Armor +ui_inventory_filter_category_name_armor_arms=Arms +ui_inventory_filter_category_name_armor_backpack=Backpacks +ui_inventory_filter_category_name_armor_core=Core +ui_inventory_filter_category_name_armor_flair=Flair +ui_inventory_filter_category_name_armor_helmets=Helmets +ui_inventory_filter_category_name_armor_legs=Legs +ui_inventory_filter_category_name_clothing=Clothing +ui_inventory_filter_category_name_clothing_backpacks=Backpacks +ui_inventory_filter_category_name_clothing_eyewear=Eyewear +ui_inventory_filter_category_name_clothing_feet=Footwear +ui_inventory_filter_category_name_clothing_hands=Gloves +ui_inventory_filter_category_name_clothing_hats=Headwear +ui_inventory_filter_category_name_clothing_legs=Legwear +ui_inventory_filter_category_name_clothing_torso0=Shirts +ui_inventory_filter_category_name_clothing_torso1=Jackets +ui_inventory_filter_category_name_commodities=Commodities +ui_inventory_filter_category_name_consumables_chips=Cryptokeys +ui_inventory_filter_category_name_consumables_medical=Medical +ui_inventory_filter_category_name_custom=Custom +ui_inventory_filter_category_name_drink=Beverages +ui_inventory_filter_category_name_food=Food +ui_inventory_filter_category_name_gadgetattachments=Attachments +ui_inventory_filter_category_name_gadgets=Gadgets +ui_inventory_filter_category_name_harvestables=Harvested +ui_inventory_filter_category_name_melee=Melee +ui_inventory_filter_category_name_mineablefps=Mined +ui_inventory_filter_category_name_other=Other +ui_inventory_filter_category_name_pistols=Sidearms +ui_inventory_filter_category_name_shouldered=Special +ui_inventory_filter_category_name_stocked=Primary +ui_inventory_filter_category_name_sustenance=Sustenance +ui_inventory_filter_category_name_technology=Technology +ui_inventory_filter_category_name_throwables=Throwables +ui_inventory_filter_category_name_undersuits=Undersuits +ui_inventory_filter_category_name_utility=Utility +ui_inventory_filter_category_name_vehicle=Vehicles +ui_inventory_filter_category_name_vehicle_cooler=Coolers +ui_inventory_filter_category_name_vehicle_countermeasure=CM Launchers ui_inventory_filter_category_name_vehicle_emp=EMP -ui_inventory_filter_category_name_vehicle_mining=采矿 -ui_inventory_filter_category_name_vehicle_missilerack=导弹架 -ui_inventory_filter_category_name_vehicle_ordnance=弹药 -ui_inventory_filter_category_name_vehicle_paint=涂装 -ui_inventory_filter_category_name_vehicle_powerplant=发电机 -ui_inventory_filter_category_name_vehicle_quantumdrive=量子驱动器 -ui_inventory_filter_category_name_vehicle_shield=护盾 -ui_inventory_filter_category_name_vehicle_turret=炮塔 -ui_inventory_filter_category_name_vehicle_weapon=武器 -ui_inventory_filter_category_name_weaponattachments=附件 -ui_inventory_filter_category_name_weapons=武器 -ui_inventory_interaction_discardItem=丢弃物品 -ui_inventory_interaction_equipAll=装备全部 -ui_inventory_tab_external=外部 -ui_inventory_tab_location=本地 -ui_inventory_tab_player=个人 -ui_inventory_tab_vehicle=载具 -ui_inventory_warning_discardItem=警告\n这件物品及其装配或是内部的任何物品都会永久丢失。\n\n您确定要丢弃该物品吗? -ui_itemsSelected=已选择的物品: -ui_label_closing=关闭中 -ui_label_depressurized=已减压 -ui_label_disabled=禁用 -ui_label_doorControl=门禁控制: -ui_label_doors=门 -ui_label_enabled=启用 -ui_label_lights=灯 -ui_label_lock=上锁 -ui_label_locked=已上锁 -ui_label_off=关 -ui_label_on=开 -ui_label_opening=打开中 -ui_label_play=播放 -ui_label_playing=正在播放 -ui_label_pressureSensor=压力传感器 -ui_label_pressurized=已加压 -ui_label_proximitySensor=接近传感器 -ui_label_security=安全 -ui_label_sensors=传感器 -ui_label_unlock=解锁 -ui_label_unlocked=已解锁 -ui_leaderboards_Accuracy=命中率 -ui_leaderboards_Ace=王牌 -ui_leaderboards_AvgMatch=平均赛时 -ui_leaderboards_Captures=占领 -ui_leaderboards_Controller=控制器 -ui_leaderboards_Deaths=死亡 -ui_leaderboards_DmgDealt=造成伤害 -ui_leaderboards_DmgRatio=伤害占比 -ui_leaderboards_DmgTaken=承受伤害 -ui_leaderboards_Draws=平局 -ui_leaderboards_FastestLap=最快圈速 -ui_leaderboards_FastestRace=最快比赛 -ui_leaderboards_FindPilotOrOrg=寻找飞行员或组织 -ui_leaderboards_FirstBlood=首杀 -ui_leaderboards_FlightTime=飞行时间 -ui_leaderboards_KillDeath=击杀/死亡 -ui_leaderboards_Kills=击杀 -ui_leaderboards_Loadout=加载 -ui_leaderboards_Losses=失败 +ui_inventory_filter_category_name_vehicle_mining=Mining +ui_inventory_filter_category_name_vehicle_missilerack=Missile Racks +ui_inventory_filter_category_name_vehicle_ordnance=Ordnance +ui_inventory_filter_category_name_vehicle_paint=Liveries +ui_inventory_filter_category_name_vehicle_powerplant=Power Plants +ui_inventory_filter_category_name_vehicle_quantumdrive=Quantum Drives +ui_inventory_filter_category_name_vehicle_shield=Shields +ui_inventory_filter_category_name_vehicle_turret=Turrets +ui_inventory_filter_category_name_vehicle_weapon=Weapons +ui_inventory_filter_category_name_weaponattachments=Attachments +ui_inventory_filter_category_name_weapons=Weapons +ui_inventory_interaction_discardItem=Discard Item +ui_inventory_interaction_equipAll=Equip All +ui_inventory_interaction_moveAll=Move All +ui_inventory_settings=Settings +ui_inventory_settings_itemport_helpers=Item Port Helpers +ui_inventory_settings_tooltips=Tooltips +ui_inventory_tab_external=External +ui_inventory_tab_location=Local +ui_inventory_tab_player=Personal +ui_inventory_tab_vehicle=Vehicles +ui_inventory_warning_discardItem=WARNING\nThis item and any items currently equipped to it, or stored within it, will be permanently lost.\n\nAre you sure you want to discard this item? +ui_itemsSelected=Items Selected: +ui_label_Caller=Caller +ui_label_Emergency,P=Emergency +ui_label_EndTransmission=End Transmission +ui_label_IncomingTransmission=Incoming Transmission +ui_label_Tannoy,P=Tannoy +ui_label_accessdenied=Access Denied +ui_label_accessgranted=Access Granted +ui_label_accessrequired=Access Required +ui_label_auxiliary,P=Auxiliary +ui_label_blocked=Blocked +ui_label_closed=Closed +ui_label_closing=Closing +ui_label_decommissioned=Decommissioned +ui_label_depressurized=Depressurized +ui_label_disabled=Disabled +ui_label_doorControl=Door Control: +ui_label_doors=Doors +ui_label_elevatoroffline,P=Elevator Offline +ui_label_enabled=Enabled +ui_label_level=Level +ui_label_lights=Lights +ui_label_lock=Lock +ui_label_locked=Locked +ui_label_lowpower=Low Power +ui_label_noaccess=No Access +ui_label_notinuse=Not In Use +ui_label_off=Off +ui_label_on=On +ui_label_open=Open +ui_label_opening=Opening +ui_label_play=Play +ui_label_playing=Now Playing +ui_label_presentpass=Present Pass +ui_label_presstoclose=Press To Close +ui_label_presstoopen=Press To Open +ui_label_pressureSensor=Pressure Sensor +ui_label_pressurized=Pressurized +ui_label_proximitySensor=Proximity Sensor +ui_label_reconnectpower=Re-Connect Door Power +ui_label_removedebris=Remove Debris To Access +ui_label_security=Security +ui_label_sensors=Sensors +ui_label_signal,P=Connection: Nominal - Signal Strength: Strong +ui_label_unlock=Unlock +ui_label_unlocked=Unlocked +ui_leaderboards_Accuracy=Accuracy +ui_leaderboards_Ace=Ace +ui_leaderboards_AvgMatch=Avg Match +ui_leaderboards_Captures=Captures +ui_leaderboards_Controller=Controller +ui_leaderboards_Deaths=Deaths +ui_leaderboards_DmgDealt=Dmg Dealt +ui_leaderboards_DmgRatio=Dmg Ratio +ui_leaderboards_DmgTaken=Dmg Taken +ui_leaderboards_Draws=Draws +ui_leaderboards_FastestLap=Fastest Lap +ui_leaderboards_FastestRace=Fastest Race +ui_leaderboards_FindPilotOrOrg=Find Pilot or Organization +ui_leaderboards_FirstBlood=First Blood +ui_leaderboards_FlightTime=Flight Time +ui_leaderboards_KillDeath=Kill/Death +ui_leaderboards_Kills=Kills +ui_leaderboards_Loadout=Loadout +ui_leaderboards_Losses=Losses ui_leaderboards_MVP=MVP -ui_leaderboards_Matches=比赛 -ui_leaderboards_MaxWaves=最大波数 -ui_leaderboards_Page=页 -ui_leaderboards_Pilot=飞行员 -ui_leaderboards_PlayTime=游戏时间 -ui_leaderboards_Player=玩家 -ui_leaderboards_Rating=评分 -ui_leaderboards_Score=分数 -ui_leaderboards_ScoreMin=分数/分钟 -ui_leaderboards_Ship=飞船 -ui_leaderboards_ShotsFired=开火 -ui_leaderboards_ShotsHit=总伤害 -ui_leaderboards_Weapon=武器 -ui_leaderboards_WinLoss=胜场/败场 -ui_leaderboards_Wins=胜场 -ui_leaderboards_extendedstats=更多玩家统计 -ui_leaderboards_findme=查找我的排名 -ui_leaderboards_gamemode=游戏模式 -ui_leaderboards_map=地图 -ui_leaderboards_organizations=组织 -ui_leaderboards_pilots=飞行员 -ui_leaderboards_rank=排名 -ui_leaderboards_season=赛季 -ui_marine_heavy=ADP-mk4重型护甲 -ui_marine_light=FRS轻型护甲 -ui_marine_medium=ORC-mkX中型护甲 -ui_menu_lobby_error_1=对于返回多个结果的任务,将出现此错误。如果存在有效结果,并且将再次调用该回调。 -ui_menu_lobby_error_10=因为已经有许多会话存在,所以该会话无法被创建。 -ui_menu_lobby_error_11=指定的战局句柄不存在。 -ui_menu_lobby_error_12=正在执行的任务无效。 -ui_menu_lobby_error_14=连接会话主机失败。 -ui_menu_lobby_error_15=此会话已满,无法加入。 -ui_menu_lobby_error_18=一个无效的参数传递给了函数。 -ui_menu_lobby_error_19=当前任务连接超时,等待回应中。 -ui_menu_lobby_error_2=该服务在此平台不受支持。 -ui_menu_lobby_error_21=尝试加入已经加入过的会话。 -ui_menu_lobby_error_23=尝试将不在会话中的用户写入排行榜。 -ui_menu_lobby_error_24=尝试注册过量的用户数据。 -ui_menu_lobby_error_25=客户端/服务器版本不匹配 -- 数据包长度错误 -ui_menu_lobby_error_26=客户端/服务器版本不匹配 -- 产品版本错误 -ui_menu_lobby_error_27=客户端/服务器版本不匹配 -- 类型注册表哈希值错误 -ui_menu_lobby_error_28=尝试使用一个无效的用户ID。 -ui_menu_lobby_error_4=服务尚未初始化。 -ui_menu_lobby_error_47=如果SessionEnd或SessionDelete调用无效的会话,则返回该错误报告。 -ui_menu_lobby_error_5=任务无法开始,因为过多的任务正在进行。 -ui_menu_lobby_error_6=没有足够的内存完成该任务。 -ui_menu_lobby_error_60=会话中没有有效的用户Ping值。 -ui_menu_lobby_error_7=尝试注册过量的会话用户数据。 -ui_menu_lobby_error_71=无法从专用服务器仲裁程序中获取专用的服务器。 -ui_menu_lobby_error_8=使用了一个没有被注册过的会话用户数据的ID。 -ui_menu_lobby_error_81=内部错误 -ui_menu_lobby_error_9=实时 - 会话中用户数据所使用的数据类型与xlast程序中定义的不兼容。 -ui_menu_lobby_internal_error=大厅内部错误说明 -ui_missingtext=缺少文本! -ui_mission_reward_bonus=%s + 奖金 -ui_mission_reward_max=高达 %d %s -ui_mission_reward_min_max=%d 到 %d %s -ui_missionstatus_abandoned=已放弃 -ui_missionstatus_active=进行中 -ui_missionstatus_completed=已完成 -ui_missionstatus_failed=失败 -ui_missionstatus_withdrawn=已撤回 -ui_navpoint_Interdiction_Event=量子截停事件 +ui_leaderboards_Matches=Matches +ui_leaderboards_MaxWaves=Max Waves +ui_leaderboards_Page=Page +ui_leaderboards_Pilot=Pilot +ui_leaderboards_PlayTime=Play Time +ui_leaderboards_Player=Player +ui_leaderboards_Rating=Rating +ui_leaderboards_Score=Score +ui_leaderboards_ScoreMin=Score/Min +ui_leaderboards_Ship=Ship +ui_leaderboards_ShotsFired=Shots Fired +ui_leaderboards_ShotsHit=Shots Hit +ui_leaderboards_Weapon=Weapon +ui_leaderboards_WinLoss=Win/Loss +ui_leaderboards_Wins=Wins +ui_leaderboards_extendedstats=Extended Player Stats +ui_leaderboards_findme=FIND MY RANK +ui_leaderboards_gamemode=Game Mode +ui_leaderboards_map=Map +ui_leaderboards_organizations=Organizations +ui_leaderboards_pilots=Pilots +ui_leaderboards_rank=Rank +ui_leaderboards_season=Season +ui_logout_blocked_ContainsVehicles=Unowned Vehicles In Ship +ui_logout_blocked_Destroyed=Ship Destroyed +ui_logout_blocked_HasPassengers=Ship Has Passengers +ui_logout_blocked_InAnotherVehicle=Ship In Another Vehicle +ui_logout_blocked_InArmisticeZone=Ship in Armistice Zone +ui_logout_blocked_InCombat=In Combat +ui_logout_blocked_InLandingArea=Ship In Landing Area +ui_logout_blocked_InQuantum=Ship In Quantum +ui_logout_blocked_NotLanded=Ship Not Landed +ui_logout_blocked_NotOwner=Do Not Own Ship +ui_marine_heavy=ADP-mk4 Heavy Armor +ui_marine_light=FRS Light Armor +ui_marine_medium=ORC-mkX Medium Armor +ui_menu_lobby_error_1=For tasks that return multiple results the callback will be called with this error if there is a valid result and the callback will be called again. +ui_menu_lobby_error_10=The session could not be created because there are too many session already created. +ui_menu_lobby_error_11=The specified session handle does not exist. +ui_menu_lobby_error_12=The task being performed is invalid. +ui_menu_lobby_error_14=Connection to session host failed. +ui_menu_lobby_error_15=Can't join session because it is full. +ui_menu_lobby_error_16=Can't join session because it is not available. +ui_menu_lobby_error_18=An invalid parameter was passed to function. +ui_menu_lobby_error_19=The current task has timed out waiting for a response0. +ui_menu_lobby_error_2=The service is not supported on this platform. +ui_menu_lobby_error_21=Trying to join a session that has already been joined. +ui_menu_lobby_error_23=Trying to write to a leaderboard for a user who is not in the session. +ui_menu_lobby_error_24=Trying to register too much user data. +ui_menu_lobby_error_25=Client/server version mismatch -- Bad packet length +ui_menu_lobby_error_26=Client/server version mismatch -- Bad product version +ui_menu_lobby_error_27=Client/server version mismatch -- Bad class registry hash +ui_menu_lobby_error_28=Trying to use an invalid user id. +ui_menu_lobby_error_4=Service has not been initialised. +ui_menu_lobby_error_47=If SessionEnd or SessionDelete is called for an invalid session, return this as a successful failure. +ui_menu_lobby_error_5=The task could not be started because too many tasks are already running. +ui_menu_lobby_error_6=Not enough memory to complete task. +ui_menu_lobby_error_60=No valid ping value found for user in session +ui_menu_lobby_error_7=Trying to register too much session user data. +ui_menu_lobby_error_71=Unable to retrieve a dedicated server from the dedicated server arbitrator. +ui_menu_lobby_error_8=Using a session user data id that has not been registered. +ui_menu_lobby_error_81=Internal Error +ui_menu_lobby_error_9=Live - The data type of the session user data is not compatible with the data type defined in the xlast program. +ui_menu_lobby_internal_error=Lobby Internal Error Descriptions +ui_missingtext=MISSING TEXT! +ui_mission_deadline=- Deadline: +ui_mission_reward_bonus=%s + Bonuses +ui_mission_reward_max=Up to %d %s +ui_mission_reward_min_max=%d to %d %s +ui_missionstatus_abandoned=Abandoned +ui_missionstatus_active=Active +ui_missionstatus_completed=Completed +ui_missionstatus_failed=Failed +ui_missionstatus_withdrawn=Withdrawn +ui_navpoint_Interdiction_Event=QUANTUM SNARE EVENT ui_newline_character= \n -ui_noData=无数据 -ui_noEntry=禁止驶入 -ui_none=无 -ui_null_availability_timer=未指定 +ui_noData=No Data +ui_noEntry=No Entry +ui_none=None +ui_null_availability_timer=Unspecified ui_old_screen_code=RPLC 0011 -ui_options=选项 -ui_payoutLabel=设置转账金额 -ui_pit_inventory_split=拆分 -ui_pregame_Hangars=机库 -ui_pregame_Hangars_desc=机库提供给您一个私人区域,您可以在这里查看您的舰船,修改您的舰船配装。 -ui_pregame_SpacePorts=太空港 -ui_pregame_SpacePorts_desc=探索星际公民宇宙中一些独一无二的地点。 -ui_pregame_VisitHangar=机库 -ui_pregame_VisitSpacePort=地点 -ui_pregame_arenacommander_desc=在快节奏多人空战和竞速中与朋友携手对抗敌人。 +ui_options=Options +ui_paste=Paste +ui_pause_PopupCanceExitlButtonText,P=No, return to game +ui_pause_PopupCancelMenuButtonText=Return to Game +ui_pause_PopupConfirmExitButtonText,P=Yes, I am safe +ui_pause_PopupConfirmMenuButtonText=Proceed to Menu +ui_pause_PopupQuitGameButtonText=Quit to Desktop +ui_pause_PopupQuitGame_Title=Quit Game +ui_payoutLabel=Set Payment Amount +ui_pit_inventory_split=Split +ui_pregame_Hangars=Hangars +ui_pregame_Hangars_desc=Hangars provide a private area to view and modify your ship loadouts. +ui_pregame_SpacePorts=Space Ports +ui_pregame_SpacePorts_desc=Explore some of the unique locations of the Star Citizen Universe. +ui_pregame_VisitHangar=Hangar +ui_pregame_VisitSpacePort=Location +ui_pregame_arenacommander_desc=Battle against foes and fight alongside friends in high-speed multiplayer dogfights and races. ui_pregame_hangar_aeroview_callout1=AEHA -ui_pregame_hangar_aeroview_callout2=舰船容量:高达 XXX -ui_pregame_hangar_aeroview_callout3=高科技 -ui_pregame_hangar_aeroview_desc=俯瞰机库就像一艘大型舰船一样具有举行客户会议的能力,现已经成为挑剔高层人士的最佳选择。俯瞰机库采用特有的模组化系统构建,可以根据您的需求进行定制,相较于其它民用机库提供商的产品,俯瞰机库可以停放更大的飞船。拥有一个全景俯瞰式的办公区域,您永远不会因为您的工作耽误太多。 -ui_pregame_hangar_aeroview_history=俯瞰机库自豪地宣称自己是人类最古老的机库制造商。他们的机库设计和建造可以追溯到300年前。在27世纪,亚瑟·纳西尔(Arthur Nassir)围绕严格的商业准则成立了公司,该准则主要侧重于设计的质量、对人机工程学的推崇以及对客户机密性的极端尊重。俯瞰机库还以有权拒绝向任何非公民提供服务而闻名。尽管机库的设计和制造风格与大多数海盗格格不入,但纳西尔仍然对那些逃离法律的人直言不讳地批评他们蔑视了该公司的准则。当舒宾星际收购俯瞰机库时,收购的条件就是永久遵守这些准则。/n/n虽然准则至今保持完整,但俯瞰机库的传统业务模式却没有。28世纪的俯瞰机库专为那些拥有自己航天器的社会精英私人定制的富丽堂皇的机库。近年来,俯瞰机库为了紧跟自属之地公司的脚步而调整了他们的战略(尽管他们永远不会承认)。现在,他们不再生产个性化的高级机库,而是生产一系列模组化的“商务机库”,然后以高昂的价格出售给成功的商人和其他行政级别的客户。与其他出售模组化机库的公司不同,俯瞰机库不会租赁其机库所在的地产。个人消费者可以自主选择搭建地点;下单后只要48小时(如果付了加急费24小时也是可以的),就可以在UEE境内任何地方架设俯瞰机库。特别值得一提的是,俯瞰机库在为大型飞船以及需要额外空间存放维护设备的飞船设计机库方面尤为成功。像可供多名船员起居的自由枪骑兵或是带有武器架、需要更专业船体维修设备的大黄蜂船主,通常会发现购买一个俯瞰机库比购买好几个自属之地的机库更划算。 -ui_pregame_hangar_architecture=特征类型: -ui_pregame_hangar_callsign=机库代码: -ui_pregame_hangar_revelyork_callout1=狂欢&约克 -ui_pregame_hangar_revelyork_callout2=舰船容量:高达 XXX -ui_pregame_hangar_revelyork_callout3=超现实主义 -ui_pregame_hangar_revelyork_desc=卓越、精致、功能丰富,这些是狂欢&约克的建筑师在建造机库设施时所珍视的基本原则。他们知道您的机库不仅仅只是一个空间。它是其所有者的延伸和展现。狂欢&约克机库拥有手工制作的木镶板、植物花园和动感幕墙,将给您带来宾至如归的感觉。 -ui_pregame_hangar_revelyork_history=30年前,当狂欢&约克机库制造商第一次宣布他们准备开始设计机库的时候,引来了一片嘲笑声。这个因生产超贵但看起来却不太舒服的家具而闻名的公司,正在进军一个被航空航天巨头们所称霸着的行业。而当狂欢&约克的“奢华”系列机库被权贵们所看中时,笑声很快便消失了。狂欢&约克公司的那些巨大的机库,往往建立在理想且寸土寸金的着陆区上,以卓越的质量赢得了良好的声誉。/n/n狂欢&约克的设计师们通过与飞行员直接合作来实现独一无二的机库体验。狂欢&约克公司是目前唯一在建设具有模组化并且可以支持巴努商船级别舰船(例如星座和毛虫)的机库的公司,市场定位只面向高端客户。他们的机库设计为他们赢得了名声:无论是飞行员可以用来俯视他们舰船的半空走道(带有自动电梯哦),还是用于在模组之间运送船员而特殊设计的灰猫小车,所有的设计不光是为了实用,更是为了为飞行员创造一种享受。自属之地以及他们的竞争者只是创造了一个让您停船的地方; 而狂欢&约克公司为您和您的爱船提供了一个栖身之所。 +ui_pregame_hangar_aeroview_callout2=Ship Capacity: Up to XXX +ui_pregame_hangar_aeroview_callout3=High-tech +ui_pregame_hangar_aeroview_desc=Equally capable of holding a client meeting as well as a ship, Aeroview Hangars have become the definitive choice for the discerning executive. Built with a proprietary modular system, an Aeroview Hangar can be customized around your needs, even accommodating larger ships than most other civilian hangar providers on the market. With an overlooking office space, you won’t ever be far from your business, wherever it may take you. +ui_pregame_hangar_aeroview_history=Aeroview proudly claims to be the oldest established hangar manufacturer in Human space. Their design and construction of hangars goes back more than 300 years. In the 27th century, Arthur Nassir formed the company around a rigid code of business ethics focusing largely on design quality, a dedication to ergonomics, and an extreme respect for client confidentiality. Aeroview also famously reserves the right to refuse service to any non-Citizens. While hangar design and housing is tangential, at best, to piracy, Nassir’s outspoken contempt for those who fly outside the law led to the company’s code. When Aeroview was purchased by Shubin Interstellar, the conditions of the sale insisted that the code be adhered to in perpetuity. /n/nWhile the code remains intact, Aeroview’s original business model does not. The Aeroview hangars of the 28th century were palatial affairs built on a case-by-case basis to the specifications of the social elite capable of owning their own spacecraft. In recent years, Aeroview has adapted their tactics to follow in SELF-LAND’s footsteps (although they would never admit it). Instead of custom-building high-class hangars on an individual basis, they now produce a line of modular “business hangars” priced to sell to successful businessmen and other executive-level clients. Unlike other modular hangar companies, Aeroview does not lease the property on which their hangars are established. This is left up to the individual consumer to determine; the Aeroview hangar can be erected at any point in the UEE given 48-hours notification (24 hours, for a steep rush construction fee). Of special note, Aeroview has found particular success in developing hangars for larger scale craft or craft that require additional space for support equipment. Pilots of ships like Freelancers, with multiple crew housings, or Hornets, with weapons racks and a need for more intensive hull repair facilities, generally find it more cost effective to purchase a single Aeroview hangar rather than multiple SELF-LANDs. +ui_pregame_hangar_architecture=Architecture: +ui_pregame_hangar_callsign=Call Sign: +ui_pregame_hangar_revelyork_callout1=REYO +ui_pregame_hangar_revelyork_callout2=Ship Capacity: Up to XXX +ui_pregame_hangar_revelyork_callout3=Super-Modernism +ui_pregame_hangar_revelyork_desc=Excellence. Refinement. Function. These are the pillars that the architects at Revel & York hold dear when building a hangar facility. They understand that your hangar is not just a space. That it is an extension, a manifestation of its owner. Featuring handcrafted wood paneling, botanical gardens and dynamic wallscreens, Revel & York hangars will feel more like home than home. +ui_pregame_hangar_revelyork_history=When the Revel & York engineering corporation set about designing its first hangar some thirty years ago, the reaction was laughter. The company, known best for excessively expensive and visibly uncomfortable furniture, was entering a field dominated by aerospace giants. The laughter ceased quickly as the Revel & York “deluxe” line of hangars became the de-facto spacecraft garage of the rich and powerful. The company’s cavernous hangars, established on ideal landing spaces in top-dollar land agreements, earned their standing reputation for excellence and quality. /n/nRevel & York designers work directly with pilots to develop a hangar experience like no other. R&Y is the only company currently constructing modular hangars designed to support merchantman-class spacecraft like the Constellation and Caterpillar, locking them into a valuable if small segment of the population. Their hangar designs have earned their reputation: between interlocking catwalks (with motorized lifts!) to allow pilots to supervise their spacecraft from overhead, to specially designed Greycat PV buggies for transporting ship crews from module to module, everything is designed for not just the elite pilots’ usability but also their overall enjoyment. SELF-LAND and competitors make a place to put your ship; Revel & York makes a place for you to take it in. ui_pregame_hangar_selfland_callout1=SELA -ui_pregame_hangar_selfland_callout2=舰船容量:最多 XXX -ui_pregame_hangar_selfland_callout3=低技术/殖民主义 -ui_pregame_hangar_selfland_desc=价格平易近人且实用主义至上的机库,在帝国的每个星系都有销售。无论您是在泰拉还是芙拉,自属之地都能为您提供安全的降落体验。自属之地模组化的设计以及使用的实现制造好的材料意味着它们几乎可以在任何建筑上面被建造,所以他们遍布整个UEE统治区域。 -ui_pregame_hangar_selfland_history=自属之地由一位名叫皮特·维瑟曼的职业托运人企业化,他靠着活跃航线上的货运生意赚的盆满钵满,自属之地也成为了一个象征,始终在提醒着大家星际旅行是多么容易。临时机库对于运货飞行员来说难以接近且无力支付,最重要的是不安全,自属之地公司在此环境的影响下应运而生。维瑟曼的星际远航者在一次码头恶棍的抢劫中被扒的一干二净,之后他就着力于自属之地公司的建设。/n/n从29世纪中叶开始,自属之地公司开始在人类居住的星系中连锁式的扩展。第一个自属之地是由维瑟曼本人在克罗肖星系的范恩星上建立。似乎一夜之间,自属之地公司就拓展到了十几个世界,最后达到上百个世界。时至今日,令自属之地公司引以为豪的是,他们在所有UEE统治的世界至少拥有一处设施,在特定星球上(包括泰拉首席星)甚至拥有60个不同的建筑群。自属之地完全模组化并拥有可调节的内部环境。自属之地由最常见的金属材料建造而成,虽然外表不怎么吸引人,但是能给人们一种家的感觉。无论是在靠近剜度的人类殖民地还是地球,自属之地都会给您提供一样的体验。自属之地公司会照顾到方方面面,无论是建筑设计还是土地证明。由于自属之地特殊的设计,相同的机库种类可以叠成摩天大楼,也可以在地下堆叠,或是在小行星内部组成蜂窝状的结构。 +ui_pregame_hangar_selfland_callout2=Ship Capacity: Up to XXX +ui_pregame_hangar_selfland_callout3=Low-tech/Colonialism +ui_pregame_hangar_selfland_desc=Affordable and utilitarian hangars available in every system of the Empire. Self-Land prides themselves on providing a safe and secure landing experience whether you’re in Terra or Fora. Their modular design and use of prefabricated materials means that Self-Land hangars can be constructed in almost any existing structure, leading to their extensive presence around the UEE. +ui_pregame_hangar_selfland_history=Incorporated by Peter Weathermen, a wealthy guild licensed shipper who made his living on the active spacelanes, SELF-LAND hangars have become an ever-present reminder of just how easy it is for Humans to travel the stars. The corporation was founded on the philosophy that the temporary hangars available to transiting pilots were inaccessible, unaffordable and most importantly unsafe. (Weathermen began developing the company after he was jumped by a gang of dock-thugs who stripped his Starfarer to the hull plating.) /n/nStarting in the mid-29th century, SELF-LAND began a franchising-based expansion across the Human-inhabited galaxy. The first SELF-LAND was established by Weathermen on Vann in the Croshaw System. Seemingly overnight, the company had expanded to a dozen worlds … and then a hundred. Today, the SELF-LAND corporation boasts that they maintain at least one facility on every world in the UEE, with some planets (Terra chief among them) having as many as sixty different complexes. SELF-LAND hangars are fully modular and environmentally controlled. Prefabricated out of the most available common metals, they aren’t necessarily attractive to look at … but they are comfortable and familiar. The SELF-LAND experience on a colony world near Vanduul space is exactly the same as that available to a pilot berthing on Earth. The SELF-LAND corporation takes care of everything, from structure design to land titles. Because of their design, the same hangar type can be used in configurations ranging from skyscraping heights, to the breadth of a plain, to stacked underground, or to honeycombed deep within asteroids. ui_pregame_hangar_vfgindustrial_callout1=VFGI -ui_pregame_hangar_vfgindustrial_callout2=舰船容量:最多 XXX -ui_pregame_hangar_vfgindustrial_callout3=低技术/殖民主义 -ui_pregame_hangar_vfgindustrial_desc=如果您有商业或工业需求,为什么不考虑选择VFG工业机库呢? 受军用设计理念启发,VFG工业机库耐用且有效的结构可以承受甚至不适合生存的恶劣环境。对VFG工业机库来说,没有是不可能的。 -ui_pregame_hangar_vfgindustrial_history=汤姆·薇薇安,沃尔特·芬克 和乌拉·甘迪尔曾服役于UEE工程师部队,专业在交火区快速建造恒压降落区。他们由于试图将自己的技术用于民用市场,被军队开除,不久之后他们就成立了VFG工业。由于数量庞大的采矿小组以及星球改造者的存在,他们坚信能在非理想环境正常工作的机库是会有市场需求的。他们是正确的,客户蜂拥而至,直到军方以专利窃取为名试图起诉他们。诉讼方声称VFG工业所有的生意都是建立在UEE军队的专利之上。VFG工业试图准备进行长期对抗,但是很快就耗尽了资源。由于生意被冻结,公司无法获得新的收入,但是三个创始人都不愿意退让。/n/n当事情发展到似乎已经希望渺茫的时候,出现了一丝转机。弧光集团对于VFG工业的机库建造方式非常感兴趣,他们认为这对他们的采矿和地形改造子公司非常有用,当然他们对于公开市场也很感兴趣。VFG工业的三个创始人产生了分歧。芬克完全拒绝像弧光集团出售VFG工业,但是其他两个人知道他们并没有选择只能进行出售。三人最终同意了出售。弧光集团的律师们接手了他们的诉讼,在几周之内就通过某些不为人知的手段结束了军队的起诉。芬克通过出售股权获得了一笔不小的财富并离开了公司。汤姆·薇薇安和乌拉·甘迪尔原则上还在董事会,然而控制权已经掌握在了弧光集团的手中。 -ui_pregame_persistentuniverse=持续性宇宙 -ui_pregame_persistentuniverse_desc=体验星际公民的A测宇宙。与您的好友一起,访问空间站,完成合约。一切尽在这个不断拓展的持续性宇宙里。 -ui_pregame_port_Area18_callout1=立方爆炸,卡莎巴奥特莱斯,倾卸者仓库,天文舰队,旅行者租赁 -ui_pregame_port_Area18_callout2=里克纪念空港,G-Loc 酒吧,TDD,弧光集团发行商,阿德里亚瀑布,贝维克会展中心 -ui_pregame_port_Area18_callout3=黑杰克安保 -ui_pregame_port_Area18_desc=在弧光星附近,18区是一个主要的星际商业港口。如果没有被着陆区的景致和声音迷花眼的话,旅行者们可以找到许多种从本土厂商到宇宙知名潮牌的商品。 -ui_pregame_port_Area18_history=[PH] PLACEHOLDER  TO BE FILLED IN.....18区历史 -ui_pregame_port_Area18_name=18区 -ui_pregame_port_GrimHex_callout1=射手,KC潮流,部件,技术通告商店 -ui_pregame_port_GrimHex_callout2=Old '38 酒吧,交易终端,闲人免进 -ui_pregame_port_GrimHex_callout3=无安保人员 -ui_pregame_port_GrimHex_desc=六角湾原先是一个建造在空心小行星内部的便宜的住宅交易所,意在提供廉价住房。随着矿产被消耗殆尽,这个空间站开始走下坡路并逐渐成为了毒品交易市场和小规模的犯罪中心。当地人现在称这个空间站为六角湾。 -ui_pregame_port_GrimHex_name=六角湾 -ui_pregame_port_Levski_callout1=尽职之物,科德里小铺,倾卸者仓库,蒂奇的飞船店,大易货 -ui_pregame_port_Levski_callout2=穆萨因咖啡店,矿工联合会 163,交易终端,自由维护 -ui_pregame_port_Levski_callout3=人民联盟 -ui_pregame_port_Levski_desc=在UEE的难民进驻之前这个采矿设施就已荒废多年。立志于成为一个平等主义社会,列夫斯基已经发展成为政治活动家和那些希望逃脱帝国眼线的人自给自足的港口。 -ui_pregame_port_Levski_name=列夫斯基 -ui_pregame_port_Lorville_callout1=坦姆尼父子,赫斯顿动力展示,全新交易舰船市场 -ui_pregame_port_Lorville_callout2=回收与丢弃,转会市场,M&V酒吧,L19 住宅,德斯蒙德纪念会展中心 -ui_pregame_port_Lorville_callout3=赫斯顿安保 -ui_pregame_port_Lorville_desc=作为赫斯顿的首府和同名武器制造商的公司总部,罗威尔是一个公司镇,人口主要由赫斯顿工人和监督其劳动的安全部队组成。 -ui_pregame_port_Lorville_name=罗威尔 -ui_pregame_port_MileMillionHighClub_callout1=无商店 -ui_pregame_port_MileMillionHighClub_callout2=无便利设施 -ui_pregame_port_MileMillionHighClub_callout3=无安保措施 -ui_pregame_port_MileMillionHighClub_desc=由知名建筑公司艾度所设计,此行政级休息室有着打磨抛光的硬木地板,酒水备足的吧台和两个落地式水族馆。无论是邀请工作伙伴或者朋友来观看一场萨塔球比赛,还是全力以赴通宵工作,百万英里俱乐部永远适合所有的场合。 +ui_pregame_hangar_vfgindustrial_callout2=Ship Capacity: Up to XXX +ui_pregame_hangar_vfgindustrial_callout3=Low-tech/Colonialism +ui_pregame_hangar_vfgindustrial_desc=For commercial and industrial needs, why not consider a hangar from VFG Industrial? Inspired by military design principles, their effective and durable structures are capable of sustaining inhospitable conditions. With a VFG hangar, there’s no such thing as off limits. +ui_pregame_hangar_vfgindustrial_history=Tom Vivien, Walter Fink and Ulla Gandil were members of the UEE Army Corp of Engineers who specialized in quickly building pressurized landing zones in combat zones during their service. They founded VFG Industrial shortly after being discharged and attempted to bring their expertise to the civilian market. With so many mining groups and terraformers out there, they believed there was a demand for functional and well-crafted hangars in 'non-ideal' conditions. They were correct, clients came in droves, until the Army attempted to sue them for patent theft. The lawsuit claimed that VFG's entire business was built upon proprietary design briefs written for and owned by the Army. VFG tried to settle in for a long fight, but soon began to run out of resources. With a freeze on their business, no more money was coming in, but the three refused to back down./n/nWhen things seemed bleakest, they received a reprieve, of sorts. ArcCorp was very interested in their hangar building methods, specifically for their mining and terraforming subsidiaries, but also to mass-market to the public. The members of VFG were divided. Fink utterly refused to sell to the MegaCorp, but the other two knew they had no choice. The three finally agreed to sell. ArcCorp's lawyers took over their defense and within a matter of weeks managed to work some backroom black magic to hamstring the Army's case. Fink took a substantial buyout and left the firm. Tom Vivien and Ulla Gandil are technically still on the board, but control of the company has shifted to ArcCorp. +ui_pregame_persistentuniverse=Persistent Universe +ui_pregame_persistentuniverse_desc=Experience the Star Citizen Alpha universe. Join your friends, visit space stations, execute contracts, all in a persistent expanding universe. +ui_pregame_port_Area18_callout1=Cubby Blast, Casaba Outlet, Dumper's Depot, Astro Armada, Traveler Rentals +ui_pregame_port_Area18_callout2=Riker Memorial Spaceport, G-Loc Bar, TDD, ArcCorp Distro, Adira Falls, Bevic Convention Center +ui_pregame_port_Area18_callout3=BlacJac Security +ui_pregame_port_Area18_desc=Area18 is one of the main commercial ports for interplanetary traffic in the surrounding region of ArcCorp. Travellers can find a variety of goods from trusted names as well as local providers, if they’re not overwhelmed by the sights and sounds of this landing zone. +ui_pregame_port_Area18_history,P=PLACEHOLDER  TO BE FILLED IN..... Area18 History +ui_pregame_port_Area18_name=Area18 +ui_pregame_port_GrimHex_callout1=Skutters, KCTrending, Parts, Technotic +ui_pregame_port_GrimHex_callout2=Old '38 Bar, Trade Terminals, None of Your Business +ui_pregame_port_GrimHex_callout3=No Security +ui_pregame_port_GrimHex_desc=A cheap Housing Exchange (also known as a HEX) built into a hollowed out asteroid to provide affordable living. As mining opportunities dried up, the station declined and slowly transformed into a market for drugs and petty crime. Locals now refer to the station as Grim HEX. +ui_pregame_port_GrimHex_name=Grim HEX +ui_pregame_port_Levski_callout1=Conscientious Objects, Cordy's, Dumper's Depot, Teach's Ship Shop, Grand Barter +ui_pregame_port_Levski_callout2=Café Musain, Miners Amalgamated Loc. 163, Trade Terminals, Liberty Maintenance +ui_pregame_port_Levski_callout3=People's Alliance +ui_pregame_port_Levski_desc=This mining facility was abandoned for years before UEE refugees took up residence. Dedicated to the creation of an egalitarian society, Levski has evolved into a self-sustaining port of political activists and those wishing to escape the eye of the Empire. +ui_pregame_port_Levski_name=Levski +ui_pregame_port_Lorville_callout1=Tammany & Sons, Hurston Dynamics Showcase, New Deal Ship Market +ui_pregame_port_Lorville_callout2=Reclamation & Disposal, Transfers Market, M&V Bar, L19 Residences, Desmond Memorial Convention Center +ui_pregame_port_Lorville_callout3=Hurston Security +ui_pregame_port_Lorville_desc=The capital of Hurston and the corporate headquarters for the eponymous weapons manufacturer, Lorville is a company town with a population predominately comprised of Hurston Dynamics employees and the security forces that supervise their labors. +ui_pregame_port_Lorville_name=Lorville +ui_pregame_port_MileMillionHighClub_callout1=No Shops +ui_pregame_port_MileMillionHighClub_callout2=No Amenities +ui_pregame_port_MileMillionHighClub_callout3=No Security Features +ui_pregame_port_MileMillionHighClub_desc=Designed by famed architectural firm Ido, this executive lounge features polished hardwood floors, a fully-stocked bar and two floor-to-ceiling aquariums. Whether hosting work associates, friends to watch the latest SataBall match or pulling out the stops for an all-night affair, the Million Mile High Club is the perfect venue for any kind of occasion. ui_pregame_port_MileMillionHighClub_history= -ui_pregame_port_MileMillionHighClub_name=百万英里俱乐部 -ui_pregame_port_NewBabbage_callout1=中心区,欧米茄Pro,阿帕雷利,君威豪华租赁,工厂线 -ui_pregame_port_NewBabbage_callout2=NBIS,鸟巢,微科星球事务局,TDD,沃利酒吧,FTL,舒宾星际服务 -ui_pregame_port_NewBabbage_callout3=微科安保 -ui_pregame_port_NewBabbage_desc=为了隔绝这个星球上的严寒气候,新巴贝奇被建造为一个拥有全包穹顶,开放空间和高端便利设施的城市,旨在激发由微科创新精神所吸引的尖端公司和科技公司的创造力和生产力。 -ui_pregame_port_NewBabbage_name=新巴贝奇 -ui_pregame_port_Olisar_callout1=LiveFire 武器店,加里蒂防具,卡莎巴奥特莱斯,倾卸者仓库 -ui_pregame_port_Olisar_callout2=EZ胶囊公寓,交易终端,自动售货机 -ui_pregame_port_Olisar_callout3=Crusader 十字军安保 -ui_pregame_port_Olisar_desc=坐落在十字军星上空的贸易路线上,奥丽莎空间站呈现给您下方令人窒息的行星美景。奥丽莎空间站由十字军工业拥有并运营,它是通往该公司广大的星球私有资产和在轨船坞的关口。 -ui_pregame_port_Olisar_history=[PH] PLACEHOLDER TO BE FILLED IN.....奥丽莎历史 -ui_pregame_port_Olisar_name=奥丽莎空间站 -ui_pregame_port_Orison_callout1=十字军陈列馆,乌鸦表哥定制工艺,科途便利店 -ui_pregame_port_Orison_callout2=奥古斯特-顿洛空港,贸易与发展司,科瓦莱什速运,超光速快递,绿环公寓,远航者酒吧 -ui_pregame_port_Orison_callout3=十字军安保 -ui_pregame_port_Orison_desc=坐落于云层之上的奥里森以军方建造的可居住悬浮平台集群为基础而建,这些平台也被十字军工业用于建造大型飞船。造船厂本身就是一道声名远扬的靓丽风景线,也让奥里森成为了斯坦顿星系内著名的旅游胜地。 -ui_pregame_port_Orison_name=奥里森 -ui_pregame_selectdestination=请选择一个目的地 -ui_pregame_stanton_callout1=该星系提供购物和交易功能。 -ui_pregame_stanton_callout2=奥丽莎空间站,罗威尔,18区,休息空间站,列夫斯基,六角湾 (已关闭) -ui_pregame_stanton_callout3=由本地安全公司负责太空巡逻的处于ECN监控下的宇宙。 -ui_pregame_stanton_desc=尽管UEE仍然拥有整个星系的控制权,但政府已经将星系内的四颗行星分别出售给了四个大型企业,这四颗行星分别是 – 赫斯顿 (斯坦顿I),十字军 (斯坦顿II),弧光星 (斯坦顿III),和微科星 (斯坦顿IV)。这些行星及其卫星成为了帝国中首批属于私有企业的星球。斯坦顿发展迅速,已经成长为一个经济强盛的星系,大量的企业和制造商纷纷涌入这个商业繁荣的星系。当然,这种快速的发展并非有益无害 - 犯罪行为的日益剧增引起了企业化政府和安保部队的关注,他们也在努力去维护法律秩序并捍卫星系的和平。 -ui_pregame_stanton_name=斯坦顿星系 -ui_pregame_starmarine_desc=渴望激烈的第一人称射击对抗?选择你的配装并加入到多人游戏的混战中去吧! -ui_repDropDownLabel=服务提供者信用等级需求 -ui_reputationSelector=服务提供者最低评分 -ui_rewards=薪酬 -ui_selectBeaconType=信标类型 -ui_services_error_ACCOUNT_ALREADY_LOGGED_IN=账户已被登录。\n找到了重复的会话ID。\n请过一会再尝试。 -ui_services_error_ACCOUNT_DATA_FAILED=账户数据更新失败。\n与游戏网络同步帐户数据失败或超时。\n请重试。 -ui_services_error_ACCOUNT_LOGIN_FAILED=账户登录失败。\n请确认您的登录信息再重试。 -ui_services_error_ACCOUNT_LOGIN_LOCKED=账户登录已锁定。\n如果您近期重置了您的角色,请重试。\n如果您不知道为何账户被锁定,请联系CIG客户支持。 -ui_services_error_ACCOUNT_LOGIN_TIMED_OUT=账户登录超时。\n验证服务器的登录请求超时。\n请重试。 -ui_services_error_ACCOUNT_WAITING_FOR_RECONNECT=您已断开连接。客户端关闭前,您有两分钟的时间重连。 -ui_services_error_CONNECTION_FAILED=CIG服务连接失败。\n无法连接至游戏网络。\n如果该问题持续存在,请检查您的网络连接。 -ui_services_error_CONNECTION_KICKED_CS=管理员已将您踢出服务器。 -ui_services_error_CONNECTION_KICKED_LOGIN_QUEUE_PROCESS_PLAYER_TIMEOUT=与服务器断开连接,登录队列已到,玩家超时。 -ui_services_error_CONNECTION_KICKED_LOGIN_QUEUE_TIMEOUT=与服务器断开连接,登录队列超时。 +ui_pregame_port_MileMillionHighClub_name=Million Mile High Club +ui_pregame_port_NewBabbage_callout1=CenterMass, Omega Pro, Aparelli, Regal Luxury Rentals, The Factory Line +ui_pregame_port_NewBabbage_callout2=NBIS, The Nest, MT Planetary Services, TDD, Wally's Bar, FTL, Shubin Interstellar Services +ui_pregame_port_NewBabbage_callout3=microTech Security +ui_pregame_port_NewBabbage_desc=Built to keep the world's freezing temperatures at bay, New Babbage is a luxurious city with top-class amenities and domed open spaces designed to inspire the creativity and productivity of the cutting edge companies and tech firms drawn here by microTech's innovative spirit. +ui_pregame_port_NewBabbage_name=New Babbage +ui_pregame_port_Olisar_callout1=LiveFire Weapons, Garrity Defense, Casaba Outlet, Dumper's Depot +ui_pregame_port_Olisar_callout2=EZ Habs, Trade Terminals, Vending Machines +ui_pregame_port_Olisar_callout3=Crusader Security +ui_pregame_port_Olisar_desc=Located in the trade lanes above Crusader, Port Olisar offers a breathtaking view of the planet below. Owned and operated by Crusader Industries, Port Olisar acts as a gateway to the company’s vast planetary holdings and orbital shipyards. +ui_pregame_port_Olisar_history,P=PLACEHOLDER TO BE FILLED IN..... Port Olisar History +ui_pregame_port_Olisar_name=Port Olisar +ui_pregame_port_Orison_callout1=Crusader Showroom, Cousin Crow's Custom Craft, Kel-To ConStore +ui_pregame_port_Orison_callout2=August Dunlow Spaceport, TDD, Covalex, FTL, Green Circle, Voyager Bar +ui_pregame_port_Orison_callout3=Crusader Security +ui_pregame_port_Orison_desc=Located high above the clouds, Orison is built upon a military-constructed latticework of inhabitable floating platforms which Crusader Industries uses to manufacture their large-scale ships. The shipyards themselves are famously beautiful and have made Orison a prime tourist destination in the Stanton system. +ui_pregame_port_Orison_name=Orison +ui_pregame_selectdestination=Please Select Destination +ui_pregame_stanton_callout1=Shopping and trade opportunities available throughout the system. +ui_pregame_stanton_callout2=Port Olisar, Lorville, Area18, Rest & Relax Stations, Levski, Green Imperial HEX (CLOSED) +ui_pregame_stanton_callout3=ECN monitored space patrolled by local corporate security. +ui_pregame_stanton_desc=While the UEE still controls the rights to the system overall, the four planets that reside here were sold by the government to four separate megacorporations – Hurston (Stanton I), Crusader (Stanton II), ArcCorp (Stanton III), and microTech (Stanton IV). These worlds became the first privately-owned planets in the Empire. Developed quickly, Stanton has grown into an economic powerhouse with large amounts of businesses and manufacturers flocking to the commercially-focused system. Of course, such rapid growth is not without problems - crime has become an increasing concern as the corporate governments and security forces strive to maintain the law and uphold peace. +ui_pregame_stanton_name=Stanton System +ui_pregame_starmarine_desc=Itching for some intense FPS action? Pick a loadout and join in on some multiplayer mayhem! +ui_repDropDownLabel=Required Provider Rep +ui_reputationSelector=Minimum Provider Rating +ui_rewards=PAYMENT +ui_selectBeaconType=Beacon Type +ui_services_error_ACCOUNT_ALREADY_LOGGED_IN=Account already logged in.\nDuplicate session ID found.\nPlease try again in a moment. +ui_services_error_ACCOUNT_DATA_FAILED=Account data update failed.\nSynchronizing account data with the game network either failed or timed out.\nPlease try again. +ui_services_error_ACCOUNT_LOGIN_FAILED=Account login failed.\nPlease verify your login credentials and try again. +ui_services_error_ACCOUNT_LOGIN_LOCKED=Account login locked.\nIf you recently reset your character, Please try again later.\nIf you don't know why your account is locked, please contact CIG Support. +ui_services_error_ACCOUNT_LOGIN_TIMED_OUT=Account login timeout.\nPlease try again. +ui_services_error_ACCOUNT_WAITING_FOR_RECONNECT=You have been disconnected. You have two minutes to reconnect before the client shuts down. +ui_services_error_CONNECTION_FAILED=CIG services connection failed.\nUnable to connect to game network.\nIf the problem persists please check the internet connection. +ui_services_error_CONNECTION_KICKED_CS=An Admin has kicked you from the server. +ui_services_error_CONNECTION_KICKED_LOGIN_QUEUE_PROCESS_PLAYER_TIMEOUT=Disconnected from server. Login queue process player timeout. +ui_services_error_CONNECTION_KICKED_LOGIN_QUEUE_TIMEOUT=Disconnected from server.  Login queue timeout. ui_services_error_CONNECTION_KICKED_MOD=(PH) Kicked from server. -ui_services_error_CONNECTION_KICKED_MULTIPLE_LOGIN=与服务器断开连接,您的账户在另一台电脑被登录。 -ui_services_error_CONNECTION_TIMED_OUT=CIG服务连接失败。\n无法连接至游戏网络。\n如果该问题持续存在,请检查您的网络连接。 -ui_services_error_CONNECTION_UNINITIALIZED=CIG 服务连接不可用。\n请验证您的登录信息再重试。 -ui_services_error_CONNECTION_WAITING_FOR_RECONNECT=您已被断开连接。客户端关闭前,您有两分钟的时间重连。 -ui_services_error_PERSISTENT_VARIABLE_REQUEST_FAILED=CIG服务持久变量请求失败。\n如果该问题持续存在,请检查您的网络连接。 -ui_shop_moreInfo=更多信息 -ui_shop_quickBuy=快速购买 - ~shopInteractionData(price) UEC -ui_showCreateWidget=创建信标 -ui_slaver_heavy=蔑视-重型护甲 -ui_slaver_light=棉布-轻型护甲 -ui_slaver_medium=扬尘-中型护甲 -ui_sm_SaveLoadout=保存配装 -ui_sm_TeamA=星际陆战队 -ui_sm_TeamB=法外之徒 -ui_sm_loadout_ArmorSelectionText=选择护甲类型 -ui_sm_loadout_CheckboxText=[PH] Filter Locked Items -ui_sm_loadout_ConfirmLoadout=确定配装 -ui_sm_loadout_GrenadeText=手榴弹 -ui_sm_loadout_HeadText=头部 -ui_sm_loadout_HeavyArmorButton=重型护甲 -ui_sm_loadout_HelmetsText=(PH) 头盔 -ui_sm_loadout_LightArmorButton=轻型护甲 -ui_sm_loadout_MediumArmorButton=中型护甲 -ui_sm_loadout_MediumWeaponLabel=主武器 -ui_sm_loadout_NoneSelectionText=无 -ui_sm_loadout_RenamePreset=重命名预设 -ui_sm_loadout_SavePreset=保存预设 -ui_sm_loadout_ScreenDesc=自定义您的武器和装备。 -ui_sm_loadout_ScreenName=角色配装 -ui_sm_loadout_SmallWeaponLabel=手枪 -ui_sm_loadout_TeamButtonMarines=[PH] 加入法外之徒 -ui_sm_loadout_TeamButtonOutlaws=[PH] 加入陆战队 -ui_sm_loadout_WeaponText=武器 -ui_sm_loadout_elimination=歼灭 -ui_sm_loadout_marine=据点战 - 陆战队 -ui_sm_loadout_slaver=据点战 - 法外之徒 -ui_sm_loadoutitem_Locked=锁定 -ui_sm_lobby_LoadoutSelectionButtonText=配装选择 -ui_spawn_ship_error=[PH] Failed to spawn ship from your account. +ui_services_error_CONNECTION_KICKED_MULTIPLE_LOGIN=Disconnected from server. Your account has logged in from another computer. +ui_services_error_CONNECTION_TIMED_OUT=CIG services connection timed out.\nUnable to connect to the game network.\nIf the problem persists please check the internet connection. +ui_services_error_CONNECTION_UNINITIALIZED=CIG services connection unavailable.\nPlease verify your login credentials and try again. +ui_services_error_CONNECTION_WAITING_FOR_RECONNECT=You have been disconnected. You have two minutes to reconnect before the client shuts down. +ui_services_error_PERSISTENT_VARIABLE_REQUEST_FAILED=CIG services persistent variable request failed\nIf the problem persists please check the internet connection. +ui_shop_moreInfo=More Info +ui_shop_quickBuy=Quick Buy - ~shopInteractionData(price) UEC +ui_showCreateWidget=Create Beacon +ui_slaver_heavy=Defiance Heavy Armor +ui_slaver_light=Calico Light Armor +ui_slaver_medium=DustUp Medium Armor +ui_sm_SaveLoadout=Save Loadout +ui_sm_TeamA=Marines +ui_sm_TeamB=Outlaws +ui_sm_loadout_ArmorSelectionText=Select Armor Type +ui_sm_loadout_CheckboxText,P=Filter Locked Items +ui_sm_loadout_ConfirmLoadout=CONFIRM LOADOUT +ui_sm_loadout_GrenadeText=Grenades +ui_sm_loadout_HeadText=Head +ui_sm_loadout_HeavyArmorButton=Heavy Armor +ui_sm_loadout_HelmetsText=(PH) Helmets +ui_sm_loadout_LightArmorButton=Light Armor +ui_sm_loadout_MediumArmorButton=Medium Armor +ui_sm_loadout_MediumWeaponLabel=Primary Weapon +ui_sm_loadout_NoneSelectionText=None +ui_sm_loadout_RenamePreset=Rename Preset +ui_sm_loadout_SavePreset=Save Preset +ui_sm_loadout_ScreenDesc=Customize your weapon and equipment loadout. +ui_sm_loadout_ScreenName=Character Loadout +ui_sm_loadout_SmallWeaponLabel=Sidearm +ui_sm_loadout_TeamButtonMarines,P=Join the Outlaws +ui_sm_loadout_TeamButtonOutlaws,P=Join the Marines +ui_sm_loadout_WeaponText=Weapons +ui_sm_loadout_elimination=Elimination +ui_sm_loadout_marine,P=Control - Marine +ui_sm_loadout_slaver,P=Control - Outlaw +ui_sm_loadoutitem_Locked=Locked +ui_sm_lobby_LoadoutSelectionButtonText=Loadout Selection +ui_spawn_ship_error,P=Failed to spawn ship from your account. +ui_stopwatch_reset=Reset (Long Press) +ui_stopwatch_trigger=Start / Pause (Short Press) +ui_test_build_disclamer=TEST VERSION - This is an early test build and not indicative of gameplay/content on the official live servers. ui_test_lorum1=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ui_test_lorum2=Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. ui_test_lorum3=Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur? -ui_triggerTask=触发任务 -ui_turnover=翻转 -ui_unequip=卸下 -ui_v_capacitor_assignment_engine_combined_decrease_min=引擎 - 降低(单击)/ 设为最小值(按住) -ui_v_capacitor_assignment_engine_combined_increase_max=引擎 - 提高(单击)/ 设为最大值(按住) -ui_v_capacitor_assignment_engine_decrease=引擎 - 降低(单击) -ui_v_capacitor_assignment_engine_increase=引擎 - 提高(单击) -ui_v_capacitor_assignment_engine_max=引擎 - 设为最大值(单击) -ui_v_capacitor_assignment_engine_min=引擎 - 设为最小值(单击) -ui_v_capacitor_assignment_reset=分配复位 -ui_v_capacitor_assignment_shield_combined_decrease_min=护盾 - 降低(单击)/ 设为最小值(按住) -ui_v_capacitor_assignment_shield_combined_increase_max=护盾 - 提高(单击)/ 设为最大值(按住) -ui_v_capacitor_assignment_shield_decrease=护盾 - 降低(单击) -ui_v_capacitor_assignment_shield_increase=护盾 - 提高(单击) -ui_v_capacitor_assignment_shield_max=护盾 - 设为最大值(单击) -ui_v_capacitor_assignment_shield_min=护盾 - 设为最小值(单击) -ui_v_capacitor_assignment_weapon_combined_decrease_min=武器 - 降低(单击)/ 设为最小值(长按) -ui_v_capacitor_assignment_weapon_combined_increase_max=武器 - 提高(单击)/ 设为最大值(按住) -ui_v_capacitor_assignment_weapon_decrease=武器 - 降低(单击) -ui_v_capacitor_assignment_weapon_increase=武器 - 提高(单击) -ui_v_capacitor_assignment_weapon_max=武器 - 设为最大值(单击) -ui_v_capacitor_assignment_weapon_min=武器 - 设为最小值(单击) -ui_v_cycle_pitch_ladder_mode=循环选择仰俯梯模式 -ui_v_cycle_pitch_ladder_mode_desc=仰俯梯模式在关闭、只在HUD上显示、跟随视线方向、混合这几种模式间循环选择。 -ui_v_dock_toggle_view=切换对接视角 -ui_v_dock_toggle_view_desc=切换对接视角。 -ui_v_invoke_docking=请求对接 -ui_v_invoke_docking_desc=请求对接。 -ui_v_toggle_docking_mode=切换对接模式 -ui_v_toggle_docking_mode_desc=切换对接模式。 -ui_v_toggle_qdrive_engagement=启动量子驱动器(按住) -ui_v_toggle_qdrive_engagement_desc=启动量子驱动器。 -ui_weapons_ammo=弹药 -ui_weapons_charge=充能 -ui_weapons_energy=能量 -ui_weapons_firemode_burst=三连发 -ui_weapons_firemode_charge=充能 -ui_weapons_firemode_double=双发 -ui_weapons_firemode_narrow=聚焦 -ui_weapons_firemode_rapid=连发 -ui_weapons_firemode_scatter=散射 -ui_weapons_firemode_single=单发 -ui_weapons_mode=模式 -ui_weapons_multi_Charging=正在充能 -ui_weapons_multi_Danger=危险 -ui_weapons_multi_Fracturing=破碎 -ui_weapons_multi_Scanning=正在扫描 -ui_weapons_multi_beam_breaking=束缚光索即将断裂 -ui_weapons_multi_charge=充能 -ui_weapons_multi_cutter=切割 +ui_triggerTask=Trigger Task +ui_turnover=Turn Over +ui_turret_esp_hold=Turret E.S.P. - Enable Temporarily (Hold) +ui_unequip=Unequip +ui_v_capacitor_assignment_engine_combined_decrease_min=Engines - Decrease (Tap) / Set to Min (Hold) +ui_v_capacitor_assignment_engine_combined_increase_max=Engines - Increase (Tap) / Set to Max (Hold) +ui_v_capacitor_assignment_engine_decrease=Engines - Decrease (Tap) +ui_v_capacitor_assignment_engine_increase=Engines - Increase (Tap) +ui_v_capacitor_assignment_engine_max=Engines - Set to Max (Tap) +ui_v_capacitor_assignment_engine_min=Engines - Set to Min (Tap) +ui_v_capacitor_assignment_reset=Reset Assignments +ui_v_capacitor_assignment_shield_combined_decrease_min=Shields - Decrease (Tap) / Set to Min (Hold) +ui_v_capacitor_assignment_shield_combined_increase_max=Shields - Increase (Tap) / Set to Max (Hold) +ui_v_capacitor_assignment_shield_decrease=Shields - Decrease (Tap) +ui_v_capacitor_assignment_shield_increase=Shields - Increase (Tap) +ui_v_capacitor_assignment_shield_max=Shields - Set to Max (Tap) +ui_v_capacitor_assignment_shield_min=Shields - Set to Min (Tap) +ui_v_capacitor_assignment_weapon_combined_decrease_min=Weapons - Decrease (Tap) / Set to Min (Hold) +ui_v_capacitor_assignment_weapon_combined_increase_max=Weapons - Increase (Tap) / Set to Max (Hold) +ui_v_capacitor_assignment_weapon_decrease=Weapons - Decrease (Tap) +ui_v_capacitor_assignment_weapon_increase=Weapons - Increase (Tap) +ui_v_capacitor_assignment_weapon_max=Weapons - Set to Max (Tap) +ui_v_capacitor_assignment_weapon_min=Weapons - Set to Min (Tap) +ui_v_cycle_pitch_ladder_mode=Cycle Pitch Ladder Mode +ui_v_cycle_pitch_ladder_mode_desc=Cycles the pitch ladder mode between off, HUD, look direction and mixed. +ui_v_dock_toggle_view=Toggle Docking Camera +ui_v_dock_toggle_view_desc=Toggles the docking camera. +ui_v_invoke_docking=Invoke Docking +ui_v_invoke_docking_desc=Invokes docking. +ui_v_master_mode_cycle=Cycle Master Mode +ui_v_strafe_abs_rel_swap=Throttle - Swap Relative and Absolute +ui_v_strafe_abs_rel_swap_desc=Throttle - Swap Relative and Absolute +ui_v_strafe_back_abs=Throtte - Backward (abs.) +ui_v_strafe_back_abs_desc=Throtte - Backward (abs.) +ui_v_strafe_back_abs_rel=Throttle - Backward (abs. & rel.) +ui_v_strafe_back_abs_rel_desc=Throttle - Backward (abs. & rel.) +ui_v_strafe_back_rel=Throttle - Backward (rel.) +ui_v_strafe_back_rel_desc=Throttle - Backward (rel.) +ui_v_strafe_forward_abs=Throtte - Forward (abs.) +ui_v_strafe_forward_abs_desc=Throtte - Forward (abs.) +ui_v_strafe_forward_abs_rel=Throttle - Forward (abs. & rel.) +ui_v_strafe_forward_abs_rel_desc=Throttle - Forward (abs. & rel.) +ui_v_strafe_forward_rel=Throttle - Forward (rel.) +ui_v_strafe_forward_rel_desc=Throttle - Forward (rel.) +ui_v_strafe_longitudinal_abs=Throttle - Forward / Backward (abs.) +ui_v_strafe_longitudinal_abs_desc=Throttle - Forward / Backward (abs.) +ui_v_strafe_longitudinal_abs_rel=Throttle - Forward / Backward (abs. & rel.) +ui_v_strafe_longitudinal_abs_rel_desc=Throttle - Forward / Backward (abs. & rel.) +ui_v_strafe_longitudinal_rel=Throttle - Forward / Backward (rel.) +ui_v_strafe_longitudinal_rel_desc=Throttle - Forward / Backward (rel.) +ui_v_strafe_reset_rel_long=Throttle - Remove Trim (long) +ui_v_strafe_reset_rel_long_desc=Throttle - Remove Trim (long) +ui_v_strafe_reset_rel_short=Throttle - Remove Trim (short) +ui_v_strafe_reset_rel_short_desc=Throttle - Remove Trim (short) +ui_v_strafe_set_rel_from_abs_long=Throttle - Set Trim (long) +ui_v_strafe_set_rel_from_abs_long_desc=Throttle - Set Trim (long) +ui_v_strafe_set_rel_from_abs_short=Throttle - Set Trim (short) +ui_v_strafe_set_rel_from_abs_short_desc=Throttle - Set Trim (short) +ui_v_toggle_docking_mode=Toggle Docking Mode +ui_v_toggle_docking_mode_desc=Toggles docking mode. +ui_v_toggle_qdrive_engagement=Engage Quantum Drive (Hold) +ui_v_toggle_qdrive_engagement_desc=Engages the quantum drive. +ui_v_weapon_convergence_distance_abs=Manual Convergence Distance (abs.) +ui_v_weapon_convergence_distance_abs_desc=Sets the Manual Convergence Distance on an absolute axis +ui_v_weapon_convergence_distance_limiter_rel_desc=Sets the manual convergence distance on a relative axis +ui_v_weapon_convergence_distance_rel=Manual Convergence Distance (rel.) +ui_v_weapon_convergence_distance_rel_decrease=Manual Convergence Distance - Decrease +ui_v_weapon_convergence_distance_rel_decrease_desc=Decreases the Manual Convergence Distance +ui_v_weapon_convergence_distance_rel_increase=Manual Convergence Distance - Increase +ui_v_weapon_convergence_distance_rel_increase_desc=Increases the Manual Convergence Distance +ui_v_weapon_convergence_distance_set_default=Manual Convergence Distance - Reset +ui_v_weapon_convergence_distance_set_default_desc=Resets the Manual Convergence Distance to the default value +ui_v_weapon_gimbal_mode_cycle_fixed_auto=Cycle Fixed / Auto Gimbal Modes +ui_v_weapon_gimbal_mode_set_auto=Set Auto Gimbal Mode (Short Press) +ui_v_weapon_gimbal_mode_set_auto_long=Set Auto Gimbal Mode (Long Press) +ui_v_weapon_gimbal_mode_set_fixed=Set Fixed Gimbal Mode (Short Press) +ui_v_weapon_gimbal_mode_set_fixed_long=Set Fixed Gimbal Mode (Long Press) +ui_v_weapon_gimbal_mode_set_manual=Set Manual Gimbal Mode (Short Press) +ui_v_weapon_gimbal_mode_set_manual_long=Set Manual Gimbal Mode (Long Press) +ui_v_weapon_pip_combination_type_set_combined_all=PIP Combination Type: Set Average Of All +ui_v_weapon_pip_combination_type_set_combined_weapon_group=PIP Combination Type: Set One PIP Per Weapon Type +ui_v_weapon_pip_combination_type_set_single=PIP Combination Type: Set One PIP Per Weapon +ui_v_weapon_pip_combination_type_toggle=PIP Combination Type: Toggle +ui_v_weapon_pip_set_lag=Set Lag PIPs +ui_v_weapon_pip_set_lead=Set Lead PIPs +ui_v_weapon_pip_toggle_lead_lag=Toggle Lead / Lag PIPs +ui_v_weapon_suppress_aim_assists_hold=Suppress Aim Assists (Hold) +ui_weapon_convergence_distance_abs=Manual Convergence Distance (abs.) +ui_weapon_convergence_distance_rel=Manual Convergence Distance (rel.) +ui_weapons_ammo=Ammo +ui_weapons_charge=Charge +ui_weapons_chargedrain_battery=Battery +ui_weapons_chargedrain_charge=Charge +ui_weapons_chargedrain_charging=Charging +ui_weapons_chargedrain_depleting=Depleting +ui_weapons_chargedrain_drain=Drain +ui_weapons_chargedrain_draining=Draining +ui_weapons_chargedrain_drainingavailable=Draining Available +ui_weapons_chargedrain_drainingunavailable=Draining Unavailable +ui_weapons_chargedrain_ec=EC: +ui_weapons_chargedrain_generator=Generator +ui_weapons_chargedrain_idle=Idle +ui_weapons_chargedrain_infinite=Infinite - On The Grid +ui_weapons_chargedrain_inpoerable=Inoperable +ui_weapons_chargedrain_nocharge=No Charge +ui_weapons_chargedrain_offline=Offline +ui_weapons_chargedrain_powered=Powered +ui_weapons_chargedrain_powersource=Power Source +ui_weapons_chargedrain_prime=Prime +ui_weapons_chargedrain_prime_required=Priming Required +ui_weapons_chargedrain_primed=Primed +ui_weapons_chargedrain_priming=Priming +ui_weapons_chargedrain_ready=Ready +ui_weapons_chargedrain_status=Status: +ui_weapons_chargedrain_unit_ec=ec +ui_weapons_chargedrain_unit_volts=v +ui_weapons_energy=Energy +ui_weapons_firemode_burst=Burst +ui_weapons_firemode_charge=Charge +ui_weapons_firemode_double=Double +ui_weapons_firemode_narrow=Narrow +ui_weapons_firemode_rapid=Rapid +ui_weapons_firemode_scatter=Scatter +ui_weapons_firemode_single=Single +ui_weapons_mode=Mode +ui_weapons_multi_Charging=Charging +ui_weapons_multi_Danger=Danger +ui_weapons_multi_Fracturing=Fracturing +ui_weapons_multi_Scanned=Scanned +ui_weapons_multi_Scanning=Scanning +ui_weapons_multi_beam_breaking=Tether Breaking +ui_weapons_multi_charge=Charge +ui_weapons_multi_cutter=Cutter +ui_weapons_multi_detaching=Detaching ui_weapons_multi_distance_notarget=-.- -ui_weapons_multi_drain=排水 -ui_weapons_multi_grappling=零重力空间穿越 -ui_weapons_multi_healing=治疗中 -ui_weapons_multi_mass_error=超出质量上限 -ui_weapons_multi_mining=采矿 -ui_weapons_multi_pull=牵引中 -ui_weapons_multi_push=推动中 -ui_weapons_multi_range_error=距离过远 -ui_weapons_multi_range_warning=距离警告 -ui_weapons_multi_repair=维修 -ui_weapons_multi_rotation=旋转中 -ui_weapons_multi_standing_on_target=违反安全规定 -ui_weapons_multi_status=状态 -ui_weapons_multi_tractor=牵引 -ui_weapons_multi_valid_target=在距离内 +ui_weapons_multi_drain=Drain +ui_weapons_multi_grappling=Zero-G Traversal +ui_weapons_multi_healing=Healing +ui_weapons_multi_mass_error=Mass Limit Exceeded +ui_weapons_multi_mining=Mining +ui_weapons_multi_pull=Pulling +ui_weapons_multi_push=Pushing +ui_weapons_multi_range_error=Out Of Range +ui_weapons_multi_range_warning=Range Warning +ui_weapons_multi_repair=Repair +ui_weapons_multi_rotation=Rotating +ui_weapons_multi_salvage=Salvage +ui_weapons_multi_standing_on_target=Safety Violation +ui_weapons_multi_status=Status +ui_weapons_multi_tractor=Tractor +ui_weapons_multi_valid_target=Within Range +ui_weapons_multi_volume_error=Volume Limit Exceeded +ui_weapons_multi_volumemass_error=Volume & Mass Exceeded ui_weapons_multiply=x -ui_weapons_outof=超出 -ui_weapons_reload=[R] 换弹 -unittest_string=太厉害了!!!!!! -usable_activate=启用 -usable_close=关闭 -usable_deactivate=停用 -usable_eject=弹射 -usable_grab=抓取 -usable_open=开启 -usable_pickup=拾起 -usable_powerOn=开启电源 -usable_refillMedPens=补充医疗笔 -usable_retrieveData=取得数据 -usable_scan=扫描 -usable_seal_airlock=密封气闸 -usable_search=搜索 -usable_transferData=传输数据 -usable_upload=上传 -usable_use=使用 -vahicle_DescAEGS_Nautilus=制造商:圣盾动力(Aegis Dynamics)\n定位:布雷船\n\n圣盾动力鹦鹉螺级战术布雷船在四个世纪的服役中代表着终极的战略作战工程,具备完全一体化的机雷部署、扫雷和解除武装的能力。 -vaughn_assassination_E_desc_001=~mission(TargetName) 需要消失。 我的联络人告诉我他会有一两个陪同人员,但是没有你应付不了问题,对吧?你可以在~mission(Location|Address)找到他们。\n\n谨启,\n沃恩\n -vaughn_assassination_E_desc_002=你的另一项任务。~mission(TargetName)。当前所在地点疑似为~mission(Location|Address)。\n\n我相信你可以消灭他们,而且还能轻松解决那些护航船。\n\n谨启,\n沃恩\n -vaughn_assassination_E_desc_003=我需要一个伙伴帮我解决 ~mission(TargetName)。\n\n鉴于他有一两个护航的,我也就不指望他们能安静的束手就擒了。\n\n去~mission(Location|Address),解决护航船,并且消灭 ~mission(TargetName)。\n\n谨启,\n沃恩\n -vaughn_assassination_E_desc_intro=你最近做得非常好,因此我决定看看你是否有能力做更多的事情。\n\n这个目标比你之前遇到的要难应付一些,但我希望它应该是一件做起来相当简单的事情,你懂。\n\n你的目标是 ~mission(TargetName),他们在~mission(Location|Address)附近。很可能会有一两个护航的,他们的驾驶技术会比一般的普通飞行员熟练。 \n\n让我们看看你是怎样应对这个对你不利的情况的。\n\n谨启,\n沃恩\n -vaughn_assassination_E_title_001=一个简单直接的任务 -vaughn_assassination_E_title_002=一份简单不难的任务 -vaughn_assassination_E_title_003=一份基础平常的任务 -vaughn_assassination_E_title_intro=试试身手 -vaughn_assassination_FPS_UGF_illegal_boss_desc_001=不知道你熟不熟悉~mission(Location|Address),~mission(TargetName)是那一片的地头蛇。我现在需要他们死。\n\n这活计可没那么简单,他们是出了名的不喜欢亲自动手,什么脏活累活都扔给手下去干。所以,只要你杀掉他们足够多的部下,他们就不得不亲自出来和你战斗了。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_UGF_illegal_desc_001=他们都说贼间无道。看样子今天你就要去干掉个自己人。\n\n麻烦你去~mission(Location|Address),然后做掉~mission(TargetName)。其他人怎么处理嘛...随你所欲吧。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_UGF_illegal_title_001=物皆有终 -vaughn_assassination_FPS_UGF_illegal_title_002=时辰已到 -vaughn_assassination_FPS_UGF_illegal_title_003=英年早逝 -vaughn_assassination_FPS_UGF_legal_boss_desc_001=一名叫做~mission(TargetName)的资深安保人士马上就要在从天而降的暴力之中和他的职业生涯告别了。他们目前驻扎在~mission(Location|Address),并且不会很好对付。恐怕你需要费一番功夫才能引他们出来了。 \n\n我推荐击杀足够多的手下,他们就别无选择只能亲自出来迎战你。当然了,一旦他们决定露面,事情就很好办了。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_UGF_legal_boss_nocivs_desc_001=一名叫做~mission(TargetName)的资深安保人士已经被标记为暗杀对象。虽然可以在~mission(Location|Address)找到他们,但他们并不好对付。恐怕你需要费一番功夫才能引他们出来了。 \n\n通常,我会推荐击杀足够多的手下,逼着他们亲自来对付你。然而,这次的活儿需要更加谨慎。你可以随意消灭现场的任何安保人员,但必须保证所有平民工人的安全。 \n\n虽然很无聊,但这就是工作要求。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_UGF_legal_desc_001=一位名叫~mission(TargetName)的安保官员急需提前退休。他们目前和许多同僚驻派在~mission(Location|Address)。\n\n请随意发挥你的暴力天赋,但只有~mission(TargetName)死了你才能得到信用点和我的感谢。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_UGF_legal_title_001=溘然长逝 -vaughn_assassination_FPS_UGF_legal_title_002=时日无多 -vaughn_assassination_FPS_UGF_legal_title_003=完美谢幕 -vaughn_assassination_FPS_UGF_targetonly_desc_001=通常我都会让你放开了杀,满足你内心那阴暗的欲望。但这次任务的关键在于精准处理。\n\n虽然~mission(Location|Address)这儿肯定有各种各样的活人,但是你只能杀掉~mission(TargetName)这帮人。\n\n如果有其他人死掉那可就是万万不可容忍的。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_UGF_targetonly_title_001=三思而后行 -vaughn_assassination_FPS_UGF_targetonly_title_002=细节决定成败 -vaughn_assassination_FPS_UGF_targetonly_title_003=严谨至上 -vaughn_assassination_FPS_desc_001=我希望你能做掉 ~mission(TargetName) 这个人。你可以在 ~mission(Location|Address) 这个地方找到他们.以我手头的线索看来,他不会是一个人。~mission(Location|CaveSize)\n\n你至少得杀掉 ~mission(TargetName)。其他人不关我们的事。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_desc_002=看来 ~mission(TargetName) 这家伙名声不小啊。我已经收到好几份委托让我干掉他。雇主们运气不错,一份佣金或许不够我出手,但是它们加在一起可是笔不小的买卖。\n\n在~mission(Location|Address) 找到他。我知道他必定不会一个人呆在那,所以一定要当心。~mission(Location|CaveSize)\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_desc_003= ~mission(TargetName) 这家伙大限已到,要和这个残酷的世界说再见了。\n\n你会在 ~mission(Location|Address) 找到他和他的那些忠诚的小伙伴们。~mission(Location|CaveSize)\n\n他们自以为抱成团就能不用担心你精妙的暗杀技术。我押你赢。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_desc_intro=首先,请允许我先介绍一下我自己,或者更准确的来说,我的职业。当有些人需要去解决他们的眼中钉,肉中刺,就会来找我。而我就会找人去办了他。\n\n我们采用完全匿名的方式以保障我们所有的合作伙伴的人身安全。这多合理。\n\n我最近调查了一下,觉得你对杀戮好像很在行。拥有如此有用的技能,为什么不从中捞点好处呢?现在,机会来了-\n\n找到并杀掉位于~mission(Location|Address)的~mission(TargetName) ,至于他身边的其他人,看你心情处理。~mission(Location|CaveSize) \n\n完成这个任务,我有预感,这将是伟业的开端。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_desc_rehire=实话实说,你上次代表我执行暗杀任务的表现很糟糕,我不是小肚鸡肠之人。\n\n我现在够你个机会来再一次证明你自己。\n\n找到 ~mission(TargetName) 他藏在 ~mission(Location|Address) 去杀掉他以及任何想干涉的人。~mission(Location|CaveSize)\n\n干完这一票,我就原谅你。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_title_001=一件私人事务 -vaughn_assassination_FPS_title_002=两眼翻白 -vaughn_assassination_FPS_title_003=个人风格 -vaughn_assassination_FPS_title_intro=一个证明你勇气的机会 -vaughn_assassination_FPS_title_rehire=另一个证明你勇气的机会 -vaughn_assassination_H_desc_001=杀掉 ~mission(TargetName) 可能是一个挑战。 他们在~mission(Location|Address)附近的一艘受到良好保护的飞船上,很可能还有技术熟练的护航陪同。\n\n谨慎行动或许是明智的选择。\n\n最诚挚的问候,\n沃恩\n -vaughn_assassination_H_desc_002=我很想知道您将如何处理下一个任务。\n\n~mission(TargetName) 会在~mission(Location)附近的一艘防御严密的飞船上,同时带有训练有素的护航。 杀死他们绝非易事。\n\n但是我觉得你会喜欢这个挑战。\n\n最诚挚的问候,\n沃恩\n -vaughn_assassination_H_desc_003=我们需要结束 ~mission(TargetName)的生命。但这是一项艰巨的挑战,他们有防御牢靠的飞船和熟练的护航人员。\n\n当然,你已经证明了自己能处理艰巨的任务。你能在~mission(Location|Address)附近找到目标。\n\n最诚挚的问候,\n沃恩\n -vaughn_assassination_H_desc_intro=我一直都是对你开门见山的,所以我要说接下来的这份合约非常困难。\n\n~mission(TargetName) 因为他们致命的驾驶技术而臭名昭著, 而且和他们同行的护航也是如此.。客户没和我们说之前的其他几个试图挑战的人都失败了。\n\n是否接下杀死 ~mission(TargetName) 这一单由你决定,你能在~mission(Location|Address)找到他们,但这恐怕并不容易。 不过你一直都面临挑战,我希望你可以再挑战一次。\n\n最诚挚的问候,\n沃恩\n -vaughn_assassination_H_title_001=一个困难的任务 -vaughn_assassination_H_title_002=一份有些艰难的任务 -vaughn_assassination_H_title_003=一份有挑战性的任务 -vaughn_assassination_H_title_intro=超越自己 -vaughn_assassination_M_desc_001=名单上的最新名字是~mission(TargetName)。\n\n他们将乘坐更好级别的船在~mission(Location|Address)附近徘徊,也配有更好的护航船。请谨慎处理,把这事办的干净利落。\n\n致谢,\n沃恩\n -vaughn_assassination_M_desc_002=好消息。我刚收到了下一个受害者的名字。\n\n我相信你会发现~mission(TargetName)开着一艘装备精良的船在~mission(Location|Address)附近徘徊,并且有一批技术娴熟的护航船陪伴。\n\n这不是个简单的任务,但至少会很有趣。\n\n致谢,\n沃恩\n -vaughn_assassination_M_desc_003=我们的下一个目标,~mission(TargetName),可能已经听说了有人在买他们的头。他们升级了护航船服务,并且也开上了比平时有更好防御的船在~mission(Location|Address)附近徘徊。\n\n不简单,但也不是不能克服。\n\n致谢,\n沃恩\n -vaughn_assassination_M_desc_intro=我有一份特别的工作要给你,位置在~mission(Location|Address)。\n\n目标是~mission(TargetName)。\n\n通常我都会将任务分配给经验更加丰富的合作人,但是有人想快点终结掉~mission(TargetName|Last)的性命,因此这个责任就落到你头上了\n\n这可能是你迄今为止接到过的最难的任务。如果遭遇到数名训练有素的飞行员担任目标的护航者,请不要感到惊讶,而且目标自身的本事也不差。\n\n这一单要干得漂亮确实有些棘手,但我对你的能力充满信心。\n\n致谢,\n沃恩\n -vaughn_assassination_M_title_001=一个复杂的任务 -vaughn_assassination_M_title_002=一份有些费事的任务 -vaughn_assassination_M_title_003=一份需要本事的任务 -vaughn_assassination_M_title_intro=只是有点本事可不够 -vaughn_assassination_S_desc_001=恐怕这是又一项需要你动用所有手段使上浑身解数才能完成的任务。\n\n~mission(TargetName)在一条全副武装的飞船上,并且至少有两艘同等武装的飞船保卫。他们在~mission(Location|Address)附近徘徊。 \n\n胆小的可干不来这个\n\n眷念你的,\n沃恩 -vaughn_assassination_S_desc_002=如果你还没能证明自己,那么下一次杀戮绝对能让我对你的能力越发尊重。\n\n在~mission(Location|Address)附近有群人,叫~mission(TargetName),都坐在一艘戒备森严、护航谨密的舰船上。请杀了他们。\n\n眷念你的,\n沃恩\n -vaughn_assassination_S_desc_003=人越强大,他的敌人也越强大,下个任务就是如此。\n\n~mission(TargetName)拥有精良的舰船和够格的护航船,而你要想法子把他们干掉。你能在~mission(Location|Address)附近找到他们。我深信你能搞定。\n\n眷念你的,\n沃恩 -vaughn_assassination_S_desc_intro=当我收到~mission(TargetName)这名字时,我就想到你是最适合这个任务的人。\n\n他们,及其护航者的本事都与你相当,但我敢打赌他们没你这种战斗才能。\n\n通常我都不会接这么难搞的合约,但你已经证明了你自己的本领,让我相信结局会如我们所愿。\n\n你应该能找到~mission(TargetName|Last) 在~mission(Location|Address)附近。\n\n我热切期望着你的好消息。\n\n眷念你的,\n沃恩\n -vaughn_assassination_S_title_001=一个麻烦的任务 -vaughn_assassination_S_title_002=一份极度困难的任务 -vaughn_assassination_S_title_003=一份非常麻烦的任务 -vaughn_assassination_S_title_intro=几乎不可能完成的任务 -vaughn_assassination_VE_desc_001=我有一个新任务要给你。\n\n处决掉~mission(TargetName)。你能在~mission(Location|Address)找到他们。\n\n我不觉得他们能做出多激烈的反抗,再怎么也不会很难解决。\n\n此致,\n沃恩\n -vaughn_assassination_VE_desc_002=有人要求把~mission(TargetName)给做了。你能在~mission(Location|Address)找到他们,我觉得这对你来说应该不是件难事。\n\n此致,\n沃恩\n -vaughn_assassination_VE_desc_003=我名单上的下一个名字是~mission(TargetName)。根据我收集的数据,他们应该在~mission(Location|Address)附近,你应该可以很简单地搞定他们。\n\n此致,\n沃恩 -vaughn_assassination_VE_desc_intro=首先,请允许我介绍一下我自己。夸张点儿说,我做的是人命的活计。有人要杀人,就会来找我,而我会雇佣一个完美的杀手。这种方式对所有人来说都安全,因为没有人知道对方是谁,就我们这活儿的性质来说再好不过了。\n\n最近我听说你的手艺不错,能担得起这活儿,这说法到底对不对,我觉得值得一试。你要是有兴趣给我做事儿,那就展示下你传说中的身手吧。\n\n目标是~mission(TargetName),他们在~mission(Location|Address),悄悄滴杀掉他们。\n\n办成了,你不仅有钱可拿,而且也是你实力的证明,以后还会有活儿给你。\n\n此致,\n沃恩\n -vaughn_assassination_VE_desc_rehire=在生活中,我们很少能再获得一次给别人留下第一印象的机会,但我会为你提供这样的机会。要是说我对你上次的暗杀任务的表现感到失望,实在是轻描淡写。然而,现在你有机会证明自己的能力不止于此。\n\n杀了~mission(TargetName),地点在~mission(Location|Address) ,之后过往不究。\n\n此致,\n沃恩\n -vaughn_assassination_VE_title_001=简单的测试 -vaughn_assassination_VE_title_002=一份最为基础的任务 -vaughn_assassination_VE_title_003=一份非常普通的任务 -vaughn_assassination_VE_title_intro=展现身手的机会 -vaughn_assassination_VE_title_rehire=证明自己的时刻 -vaughn_assassination_VH_desc_001=一项棘手的任务刚到,我想你会非常适合。\n\n预计~mission(TargetName)会在一艘重武装飞船上,他们会在~mission(Location|Address)附近徘徊,并且雇佣了一些非常有经验的飞船驾驶员来护航。 \n\n护航船随便你怎么处置,只要~mission(TargetName)死了我就心满意足了。\n\n恭敬地,\n沃恩\n -vaughn_assassination_VH_desc_002=我刚和一个客户联络完,他滔滔不绝地解释为什么要一个家伙死。 \n\n我就不详细说那些了,你只需要知道目标的名字是~mission(TargetName)就行了。 他们很高调,乘坐防备周当的飞船在~mission(Location|Address)徘徊,而且被合格的护航船保护着。n\n我怀疑对任何敌对行动最有可能会让对方一下子进入全面防御状态,所以要做好准备。\n\n恭敬地,\n沃恩 -vaughn_assassination_VH_desc_003=信不信由你,这项任务目标的名字和我最早的一个任务里的完全一样。我不知道这是因为这个名字曾经流行过,还是说我已经在这个行业已经很久很久了。\n\n但是,~mission(TargetName)这个家伙和我以前处理的那个目标非常不同。这个目标在~mission(Location|Address)附近的一艘戒备森严的船上,有全副武装的护卫飞船护送。\n\n如果我想的没错,他们会反抗的非常激烈。不过我希望~mission(TargetName) 很快就会像当初那个同样名字的任务目标一样被消灭。\n\n恭敬地,\n沃恩\n -vaughn_assassination_VH_desc_intro=我不想瞒着你,这是我第二次分配~mission(TargetName)的任务了, 第一次任务的失败让我失去了一名得力帮手。\n\n~mission(TargetName|Last)不仅自己是一名熟于战斗的飞船驾驶员,还和几名同样富有战斗技巧的同伴一起行动,这使得他极难被杀死。我追踪到他们在~mission(Location|Address)附近。\n\n虽然我不愿看到同样的不幸命运降临在你身上,但我相信,别人失败的地方,你会成功。\n\n我真诚地希望你能证明我是对的。\n\恭敬地,\n沃恩 -vaughn_assassination_VH_title_001=一个非常艰难的任务 -vaughn_assassination_VH_title_002=一份挑战性强的任务 -vaughn_assassination_VH_title_003=一份最为困难的任务 -vaughn_assassination_VH_title_intro=一个难以捕捉到的标记 +ui_weapons_outof=Out Of +ui_weapons_reload=[R] Reload +ui_weapons_repair_error_canister_empty=Canister Empty +ui_weapons_repair_error_cant_repair=Cannot Repair Material +ui_weapons_repair_error_cant_repair_further=Cannot Repair Further +ui_weapons_repair_error_cant_repair_further_call_to_action=Cannot Repair Further\nRepair Station Required +ui_weapons_repair_error_cant_repair_vehicle_part=Cannot Repair Part +ui_weapons_repair_error_no_repair_needed=Repairs Not Needed +ui_weapons_repair_error_too_damaged,P=Item Beyond Repair +ui_weapons_repair_fire_mode_active=Repairing +ui_weapons_repair_fire_mode_name=Repair +ui_weapons_repair_hull_repair=Hull Repair +ui_weapons_repair_hull_repairing=Hull Repairing +ui_weapons_repair_material_detected=Repairable Damage Detected +ui_weapons_repair_readout_material=Repairable Material: +ui_weapons_salvage_error_canister_full=Canister full! +ui_weapons_salvage_error_cant_salvage=Cannot Salvage Material +ui_weapons_salvage_error_cant_salvage_further=No Salvagable Material Remaining +ui_weapons_salvage_error_cant_salvage_vehicle_part=Cannot Salvage Part +ui_weapons_salvage_fire_mode_active=Salvaging +ui_weapons_salvage_fire_mode_name=Salvage +ui_weapons_salvage_hull_scrape=Hull Scrape +ui_weapons_salvage_hull_scraping=Hull Scraping +ui_weapons_salvage_material_detected=Salvageable Material Detected +ui_weapons_salvage_readout_material=Salvageable Material: +ui_weapons_salvage_repair_ammo=RMC Container: +ui_weapons_salvage_repair_error_beam_range=Beam Out Of Range +ui_weapons_salvage_repair_error_shields=Shields Active +ui_weapons_salvage_repair_readout_material=Material Detected: +ui_weapons_salvage_repair_unknown_part=Unknown Part +ui_weapons_salvage_repair_unknown_target=Unknown Target +ui_weapons_salvage_repair_vehicle_hull=Vehicle Hull +ui_weapons_salvage_repair_vehicle_part_health=Part Integrity: +ui_weapons_tractor_BeamForce=Beam Force +ui_weapons_tractor_BeamRange=Beam Range +ui_weapons_tractor_Overpower,P=Overpower +ui_weapons_tractor_mode_detach=Detachment +ui_weapons_tractor_mode_standard=Traversal +ui_weapons_tractor_state_Invalid=Attaching Invalid +ui_weapons_tractor_state_Misaligned=Item Misaligned +ui_weapons_tractor_state_ToCargoGrid=Attaching to Cargo Grid +ui_weapons_tractor_state_Valid=Attaching Valid +ui_weapons_tractor_warning_InUse=Port Is Occupied +ui_weapons_tractor_warning_VehicleLocked=Vehicle Locked +ui_weapons_tractor_warning_WrongSize=Size Mismatch +ui_weapons_warning_broken=Broken +ui_weapons_warning_jammed=Jammed +ui_weapons_warning_overheated,P=overheat +ui_weapons_warning_temperature,P=Temperature +unittest_string=ACE BURGERS!!!!!! +usable_activate=Activate +usable_close=Close +usable_deactivate=Deactivate +usable_eject=Eject +usable_grab=Grab +usable_open=Open +usable_pickup=Pick up +usable_powerOn=Power on +usable_refillMedPens=Refill MedPens +usable_retrieveData=Retrieve Data +usable_scan=Scan +usable_seal_airlock=Seal Airlock +usable_search=Search +usable_start=Start +usable_stop=Stop +usable_transferData=Transfer data +usable_upload=Upload +usable_use=Use +vahicle_DescAEGS_Nautilus=Manufacturer: Aegis Dynamics\nFocus: Minelayer\n\nWith four centuries of distinguished service under its belt, The Aegis Dynamics Nautilus tactical minelayer represents the ultimate in strategic combat engineering, with fully-integrated mine-deployment, sweeping and disarming capabilities. +vaughn_assassination_E_desc_001=~mission(TargetName) needs to be eliminated. My contacts tell me they will have one or two escorts, but nothing you can't handle. Find them near ~mission(Location|Address).\n\nMost Sincerely,\nVaughn\n +vaughn_assassination_E_desc_002=Another assignment for you. ~mission(TargetName). Current location is suspected to be ~mission(Location|Address).\n\nI trust you to eliminate them and handily deal with whatever escort they have manage to drag up.\n\nMost Sincerely,\nVaughn\n +vaughn_assassination_E_desc_003=I need an associate to put down ~mission(TargetName).\n\nHowever, I do not expect them to go quietly as they have obtained an escort or two to serve as protection.\n\nTravel to ~mission(Location|Address), deal with the lot, and eliminate ~mission(TargetName).\n\nMost Sincerely,\nVaughn\n +vaughn_assassination_E_desc_intro=You have been doing such a fine job as of late, that I have decided to see if you are not capable of more.\n\nThis mark will be slightly more difficult that what you have undertaken so far, but I still expect it to be a rather straightforward affair.\n\nYour target is ~mission(TargetName). They will most likely be traveling with an escort or two near ~mission(Location|Address), and with their connections there is a good chance they will be more skilled than your average pilot. \n\nLet us see what you can do with the odds stacked against your favor.\n\nMost Sincerely,\nVaughn\n +vaughn_assassination_E_title_001=A Straightforward Task +vaughn_assassination_E_title_002=An Uncomplicated Task +vaughn_assassination_E_title_003=A Basic Task +vaughn_assassination_E_title_intro=Spread Your Wings +vaughn_assassination_FPS_UGF_illegal_boss_desc_001=I am not sure if you’re acquainted with ~mission(Location|Address), but ~mission(TargetName) is the one who calls the shots there. I need them eliminated.\n\nThat is easier said then done, I'm afraid. They are notoriously reluctant to see to matters personally, preferring their underlings to handle the dirty work. That said, eliminate enough of the underlings and they will have no choice but to deal with you themselves.\n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_UGF_illegal_desc_001=They say there is no honor among thieves. Today, it seems, you're targeting one of your own. \n\nPlease head to ~mission(Location|Address) and kill ~mission(TargetName). What you do with the others there is entirely up to you.\n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_UGF_illegal_title_001=All Things Come To An End +vaughn_assassination_FPS_UGF_illegal_title_002=There Is A Season +vaughn_assassination_FPS_UGF_illegal_title_003=Struck Down In Their Prime +vaughn_assassination_FPS_UGF_legal_boss_desc_001=A senior security official by the name of ~mission(TargetName) is about to have their long career come to a very violent and sudden end. While they are currently at ~mission(Location|Address), they will not be easy to get to. I fear that a bit of work will be required to draw them out. \n\nI recommend killing enough of their underlings that they will be forced to face you personally. Of course, once they do decide to finally show their face, it should be a rather straightforward matter. \n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_UGF_legal_boss_nocivs_desc_001=A senior security official by the name of ~mission(TargetName) has been marked for termination. While they can be found at ~mission(Location|Address), they will not be easy to get to. I fear that a bit of work will be required to draw them out. \n\nNormally, I would recommend killing enough of their underlings that they will be forced to face you personally. However, in this instance a more delicate touch is required. While you should feel free to eliminate any and all of the security forces on site, you must ensure the safety of all the civilian workers there.\n\nTiresome for sure, but a requirement none the less. \n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_UGF_legal_desc_001=A security officer by the name of ~mission(TargetName) is in desperate need of an early retirement. They are currently stationed at ~mission(Location|Address) along with a host of other eager types in uniforms. \n\nFeel free to indulge your violent whims, but it is only the death of ~mission(TargetName) which will earn you my credit and thanks.\n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_UGF_legal_title_001=They Will Be Missed +vaughn_assassination_FPS_UGF_legal_title_002=Not Long For This Universe +vaughn_assassination_FPS_UGF_legal_title_003=Dearly Departed +vaughn_assassination_FPS_UGF_targetonly_desc_001=Normally I give you free reign to indulge your darker impulses, but in this instance, restraint is the key. \n\nWhile ~mission(Location|Address) is sure to be teeming with all sorts of life, you are charged with killing ~mission(TargetName) and only them. \n\nNo other deaths will be tolerated. \n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_UGF_targetonly_title_001=Measure Twice, Cut Once +vaughn_assassination_FPS_UGF_targetonly_title_002=The Devil's In The Details +vaughn_assassination_FPS_UGF_targetonly_title_003=Be More Precise +vaughn_assassination_FPS_desc_001=I want you to focus your efforts on one ~mission(TargetName). You should be able to find them and at ~mission(Location|Address). My sources indicate that they might not be alone. ~mission(Location|CaveSize)\n\nAt the very least kill ~mission(TargetName). The others are none of my concern.\n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_desc_002=It appears that one ~mission(TargetName) has been making quite the impression. I received multiple commissions to see them killed. Lucky for them since the individual offers were not high enough, but pooled together are more than sufficient.\n\nFind them at ~mission(Location|Address). I was made to understand that they will not be alone so caution is the key. ~mission(Location|CaveSize)\n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_desc_003=The time has come for one ~mission(TargetName) to bid adieu to this cruel world. \n\nYou will find them and some faithful companions sequestered at ~mission(Location|Address). ~mission(Location|CaveSize)\n\nThey think that teamwork will be enough to overcome your considerable skills. I would wager my credits on you.\n\nEarnestly,\nVaughn +vaughn_assassination_FPS_desc_intro=Firstly, allow me to introduce myself, or more precisely, my vocation. I am sought out when someone is in need of elimination, and I, in return, find the one who shall execute it. \n\nThis provides security to all parties involved as none know the identity of the other. An ideal situation as far as these things go.\n\nI was recently made aware that you may have a proclivity for killing and if true, why should we both not profit from these much needed skills? As such, I offer an opportunity - \n \nSeek out and kill ~mission(TargetName) over at ~mission(Location|Address). What you do with the others who may also be residing there is up to you. ~mission(Location|CaveSize) \n\nSuccessfully complete this task, and I have a suspicion it shall be the start of something quite grand.\n\nSincerely,\nVaughn\n +vaughn_assassination_FPS_desc_rehire=While it is true that you have acquitted yourself quite poorly the last time you attempted an assassination on my behalf, let it not be said that I cannot find it within my heart to forgive.\n\nI'm going to offer you a chance to prove yourself capable once more. \n\nSeek out ~mission(TargetName) who is hiding at ~mission(Location|Address) and kill them and whoever else attempts to interfere. ~mission(Location|CaveSize)\n\nDo this and you can consider yourself forgiven.\n\nSincerely,\nVaughn\n +vaughn_assassination_FPS_title_001=An Intimate Affair +vaughn_assassination_FPS_title_002=The Whites Of Their Eyes +vaughn_assassination_FPS_title_003=A Personal Touch +vaughn_assassination_FPS_title_intro=A Chance to Prove Your Mettle +vaughn_assassination_FPS_title_rehire=Another Chance to Prove Your Mettle +vaughn_assassination_H_desc_001=Killing ~mission(TargetName) may end up being quite the challenge. They are aboard a well-protected ship near ~mission(Location|Address) and are most likely in the company of skilled escorts.\n\nA cautious approach may be wise.\n\nWarmest Regards,\nVaughn\n +vaughn_assassination_H_desc_002=I am eager to see how you will handle this next assignment.\n\n~mission(TargetName) will be traveling near ~mission(Location) with trained escorts aboard a heavily defended ship. Killing them will be no mean feat.\n\nBut I am starting to suspect that you may enjoy the challenge.\n\nWarmest Regards,\nVaughn\n +vaughn_assassination_H_desc_003=We have been hired to end the life of ~mission(TargetName). However, they have all the earmarks of a challenging assignment - a well fortified vessel with skilled escorts.\n\nOf course, you have proven yourself most adroit and handling the difficult tasks. You will find the target near ~mission(Location|Address).\n\nWarmest Regards,\nVaughn\n +vaughn_assassination_H_desc_intro=I have always been forthright with you, so I will say that this next contract will be extremely difficult.\n\n~mission(TargetName) is notorious for not only their own deadly skills in the cockpit, but they travel with equally deadly compatriots as well. The client neglected to mention to me that several other contractors have failed in the past.\n\nIt will be up to you to track ~mission(TargetName) to ~mission(Location|Address) and kill them. I am afraid it will not be easy. However, you have always risen to the challenge thus far and I'm hopeful that you can do so once more.\n\nWarmest Regards,\nVaughn\n +vaughn_assassination_H_title_001=A Difficult Task +vaughn_assassination_H_title_002=An Arduous Task +vaughn_assassination_H_title_003=A Challenging Task +vaughn_assassination_H_title_intro=Above and Beyond +vaughn_assassination_M_desc_001=The latest name for our list is ~mission(TargetName).\n\nThey will be traveling around ~mission(Location|Address) in a better class of ship and with a better class of escort. Approach with caution, and try to make this a clean kill.\n\nRegards,\nVaughn\n +vaughn_assassination_M_desc_002=Good news. Received the name of our next victim.\n\nI believe you will find ~mission(TargetName) to be piloting a fairly well-armed vessel while in the company of a few skilled pilots somewhere near ~mission(Location|Address).\n\nI can't say it will be an easy assignment, but it should at least be interesting.\n\nRegards,\nVaughn\n +vaughn_assassination_M_desc_003=Our next target, one ~mission(TargetName), might have received word that there is a price on their head. \n\nThey have upgraded their protection detail and are traveling near ~mission(Location|Address) on a better defended ship than usual.\n\nInconvenient, but not insurmountable.\n\nRegards,\nVaughn\n +vaughn_assassination_M_desc_intro=I have a special assignment for you near ~mission(Location|Address). \n\nThe name is ~mission(TargetName).\n\nNormally, I would task this to one of my more experienced associates, but the timetable on the life of ~mission(TargetName|Last) has moved up, so the responsibility falls unto you.\n\nKnow that this may be your most difficult assignment to date. Do not be surprised if you encounter several well-trained pilots serving as escorts to the target, who themselves are known to be quite the pilot. \n\nI suspect making a clean kill may prove a bit tricky, but I have the utmost faith in your ability.\n\nRegards,\nVaughn\n +vaughn_assassination_M_title_001=A Complicated Task +vaughn_assassination_M_title_002=A Demanding Task +vaughn_assassination_M_title_003=A Task Requiring Skill +vaughn_assassination_M_title_intro=More Than Capable +vaughn_assassination_S_desc_001=I fear this is another one of those assignments that will take your full skillset to see to completion.\n\n~mission(TargetName) is aboard a very heavily armed vessel protected by at least two equally armed escorts. They are traveling near ~mission(Location|Address).\n\nNot for the faint of heart.\n\nFondly,\nVaughn +vaughn_assassination_S_desc_002=If you hadn't already proven yourself time and again, I would say that this next kill would most definitely cement my esteem of your abilities.\n\nAboard a heavily defended and well escorted ship traveling near ~mission(Location|Address) is one ~mission(TargetName). Please kill them.\n\nFondly Yours,\nVaughn\n +vaughn_assassination_S_desc_003=Powerful people make powerful enemies as is evident in this next assignment. \n\nDespite ~mission(TargetName)'s well-appointed vessel and extremely qualified escort ships, it is up to you to see them dead. You should be able to find them near ~mission(Location|Address).\n\nYou have my full faith.\n\nFondly,\nVaughn +vaughn_assassination_S_desc_intro=When I received the name ~mission(TargetName), I knew that you were the one for the assignment.\n\nThey and their wingmen will most likely be your equal in terms of combat skill, but I am wagering they will not have your instincts. \n\nNormally, I wouldn't even take such a difficult contract but you have proven yourself such an asset that I feel confident the outcome will be favorable.\n\nYou should be able to find ~mission(TargetName|Last) near ~mission(Location|Address).\n\nI eagerly await the good news.\n\nFondly Yours,\nVaughn\n +vaughn_assassination_S_title_001=A Troublesome Task +vaughn_assassination_S_title_002=An Extremely Difficult Task +vaughn_assassination_S_title_003=An Onerous Task +vaughn_assassination_S_title_intro=It's Impossible Until It's Done +vaughn_assassination_VE_desc_001=I have a new assignment for you.\n\nDispatch ~mission(TargetName). You should be able to find them at ~mission(Location|Address). \n\nI do not expect them to put up much of a struggle. At least not a formidable one.\n\nSincerely,\nVaughn\n +vaughn_assassination_VE_desc_002=It has been requested that ~mission(TargetName) be killed. I suspect they will not be too difficult to deal with once you find them near ~mission(Location|Address).\n\nSincerely,\nVaughn\n +vaughn_assassination_VE_desc_003=The next name on my list is one ~mission(TargetName). \n\nFrom what I gather, they can be found near ~mission(Location|Address) and you should be able to put them down rather easily.\n\nSincerely,\nVaughn +vaughn_assassination_VE_desc_intro=Firstly, allow me to introduce myself. To put it rather dramatically, I deal in lives. \n\nPeople hire me when some soul needs to be extinguished, and I in return employ the perfect person to serve as the extinguishant. This provides security to all parties involved as none know the identity of the other. An ideal situation as far as these things go.\n\nI was recently made aware that you may possess skills that would make you of service to me and decided that it would be worthwhile to pursue the validity of this claim. \n \nIf you have any interest in forging a working relationship, I will need a demonstration of said skills. \n\nSeek out and discreetly kill ~mission(TargetName) over at ~mission(Location|Address).\n\nDo so successfully and you will be rewarded. Not only that, but you will have proven yourself worthy of further consideration.\n\nSincerely,\nVaughn\n +vaughn_assassination_VE_desc_rehire=It is not often in life that we get another chance to make a first impression, but I am going to provide to you with just that.\n\nTo say I was disappointed in how things last transpired on your last assassination attempt would be a severe understatement. However, here is your chance to prove yourself capable of more. \n\nKill ~mission(TargetName) over at ~mission(Location|Address) and I will consider the slate wiped clean. \n\nSincerely,\nVaughn\n +vaughn_assassination_VE_title_001=A Simple Task +vaughn_assassination_VE_title_002=A Rudimentary Task +vaughn_assassination_VE_title_003=A Negligible Task +vaughn_assassination_VE_title_intro=A Chance to Impress +vaughn_assassination_VE_title_rehire=Another Chance to Impress +vaughn_assassination_VH_desc_001=An tricky assignment has just arrived that I think you will be ideally suited for.\n\nExpect to encounter ~mission(TargetName) aboard a heavily armed vessel near ~mission(Location|Address) and accompanied by some of the most highly-seasoned pilots that can be hired. \n\nDeal with the escorts as you wish. As long as you kill ~mission(TargetName), I will be more than satisfied.\n\nRespectfully,\nVaughn\n +vaughn_assassination_VH_desc_002=I just got off of a comm with a client who felt obligated to monologue about why he needed a target dead. \n\nI will spare you the details, but know that the assignment's name is ~mission(TargetName). They are a relatively high profile individual and will be traveling near ~mission(Location|Address) in a heavily guarded ship with highly qualified escorts.\n\nI suspect there will most likely be a full defensive reaction to any hostile actions so be prepared.\n\nRespectfully,\nVaughn +vaughn_assassination_VH_desc_003=Believe it or not, but this assignment's name is near identical to one of my earliest contracts. I can't tell if that's because it's a popular name or if it reflects on my having been in the business a very long time.\n\nThat said, this ~mission(TargetName) is very different than the earlier one I dealt with. This one is traveling near ~mission(Location|Address) in a heavily fortified ship with well armed guards escorting them. \n\nIf I am not mistaken, they are going to put up quite the resistance, but hopefully this ~mission(TargetName) will soon be as dead as the first.\n\nRespectfully,\nVaughn\n +vaughn_assassination_VH_desc_intro=I will not skirt the truth of it. This will be my second attempt at dispatching ~mission(TargetName). The first time cost me a very talented asset.\n\nIt turns out that ~mission(TargetName|Last) is not only a skilled combatant themselves, but they travel with several highly skilled companions making them most difficult to kill. I have traced their current whereabouts to ~mission(Location|Address).\n\nWhile I would hate to see the same unfortunate fate befall you, I believe that you shall triumph where others failed.\n\nI sincerely hope you prove me right.\n\nRespectfully,\nVaughn +vaughn_assassination_VH_title_001=A Very Difficult Task +vaughn_assassination_VH_title_002=A Very Challenging Task +vaughn_assassination_VH_title_003=A Most Trying Task +vaughn_assassination_VH_title_intro=A Most Elusive Mark vaughn_assassination_description_E=~mission(Contractor|BountyDescriptionEasy) vaughn_assassination_description_H=~mission(Contractor|BountyDescriptionHard) vaughn_assassination_description_M=~mission(Contractor|BountyDescriptionMedium) @@ -62402,8 +71172,9 @@ vaughn_assassination_title_M=~mission(Contractor|BountyTitleMedium) vaughn_assassination_title_S=~mission(Contractor|BountyTitleSuper) vaughn_assassination_title_VE=~mission(Contractor|BountyTitleVeryEasy) vaughn_assassination_title_VH=~mission(Contractor|BountyTitleVeryHard) -vaughn_from=沃恩 -vehicel_DescANVL_Valkyrie=制造商:铁砧航天(Anvil Aerospace)\n定位:军用/工业\n\n女武神提升了部队的运兵能力。女武神设计上可将至多20名士兵和数辆载具安全运载至最危险的区域。这艘随时准备作战的军规级飞船,无论在进攻还是防守中都是一股不容忽视的强大力量。女武神的客户定位为军队以及私人安保承包商,它拥有同级飞船中最高效且最有用的运兵能力。 +vaughn_from=Vaughn +vehicel_DescANVL_Valkyrie=Manufacturer: Anvil Aerospace \nFocus: Military / Industrial\n\nThe Valkyrie ups the ante on troop transport. Designed to carry up to twenty soldiers, as well as vehicles, to the most hostile locations, this conflict-ready mil-spec craft is a formidable force, both offensively and defensively. Built with military and private defense contractors in mind, the Valkyrie is one of the most efficient and effective personnel transports in its class. +vehicl_DescMISC_HullB=Manufacturer: MISC\nFocus: Heavy Freight\n\nThe MISC Hull B is a rugged option for pilots seeking a dedicated cargo transport. While not as large as some of the other Hull-series models, the Hull B's smaller profile provides greater flexibility and more access options. vehicle_DebugName=This is a 32 character long name vehicle_DebugSerial=12345678 vehicle_Desc2951_IAE_D1_Showcase=制造商:铁砧航天(Anvil Aerospace)\n定位:运兵\n\n基于铁砧牢固的阿特拉斯平台,也就是强有力的弩炮对空防御系统的同一个底盘而打造,斯巴达是一辆全副武装的运输载具,配备有8个折叠式座椅。斯巴达坚固的车架结构让其成为任何地形的完美之选;遥控加特林炮塔还能扫清区域内的敌人,更方便部署兵力。 @@ -62419,11 +71190,11 @@ vehicle_DescAEGS_Avenger_Titan=制造商:圣盾动力(Aegis Dynamics)\n定位 vehicle_DescAEGS_Avenger_Warlock=制造商:圣盾动力(Aegis Dynamics)\n定位: 拦阻\n\n复仇者术士的设计理念只有一个:截停舰船,而不是摧毁它们。复仇者术士类似于非致命战斗机,它装备着一个贝林REP-8 EMP发生器,可以释放出一个强力的电磁脉冲以使得范围内的电子设备失去能力。 vehicle_DescAEGS_Eclipse=制造商:圣盾动力(Aegis Dynamics)\n定位: 隐形轰炸机\n\n圣盾日蚀轰炸机的设计理念就是在被发现之前完成进入战斗并完成打击的动作。经过在UEE广泛地服役之后,这种高科技的军用飞船终于在2947年进入民用市场。 vehicle_DescAEGS_Gladius=制造商:圣盾动力(Aegis Dynamics)\n定位:轻型战斗机\n\n短剑的设计相对古老,机体需要不断进行升级才能跟随时代的脚步。在军队的圈子里,短剑因为其性能和简洁性而深受大家喜爱。短剑作为高速轻型,以激光武器为主的狗斗机,非常适合用于拦截或者护航。 -vehicle_DescAEGS_Gladius_PIR=[PH]  Aegis Gladius Pirate +vehicle_DescAEGS_Gladius_PIR,P= Aegis Gladius Pirate vehicle_DescAEGS_Gladius_Valiant=制造商:圣盾动力(Aegis Dynamics)\n定位: 轻型战斗机 \n\n短剑勇士来源于‘飞行大师’系列和飞行模拟竞技场指挥官的合作,为了纪念一位有名的国防飞行员康迪 希拉德,在官方记录中他是人类史上第一位击败剜度的飞行员。短剑勇士装备了专门为狗斗设计的武器配置以及一个特殊的用以纪念她的标志性飞船的皮肤。 vehicle_DescAEGS_Hammerhead=制造商:圣盾动力(Aegis Dynamics)\n定位:重型炮艇\n\n一艘配有多个炮塔、专用于与战斗机交战的快速巡逻飞船,锤头鲨级不仅适用于支援舰队内的大型主力舰船,还能胜任小型战斗机群的旗舰。 vehicle_DescAEGS_Idris=制造商:圣盾动力(Aegis Dynamics)\n定位: 护卫舰\n\n伊德里斯P是为了UEE巡逻组织研发的伊德利斯和平守卫者变体,舰炮和龙骨炮被拆除,取而代之的是更多的货物空间以及更高的速度。 -vehicle_DescAEGS_Idris_Test=<-=MISSING=-> +vehicle_DescAEGS_Idris_Test=<- vehicle_DescAEGS_Javelin=制造商:圣盾动力(Aegis Dynamics)\n定位:驱逐舰\n\n标枪是一艘巨大无比的模块化主力舰,最初为UEE军队而设计,在适当改装后也可以进行商业活动。标枪有着细节丰富的内构、充足的模块化房间的选择,还能够容纳大量船员,它以战场多面手的形象而闻名。 vehicle_DescAEGS_Reclaimer=制造商:圣盾动力(Aegis Dynamics)\n定位: 重型打捞\n\n圣盾回收者是一艘工业打捞船。回收者装有加强的货舱,一个长航程的跳跃驱动器以及无人机的发射仓,它非常适合处理那些深空中的残骸。这艘实用主义至上的飞船配备有牵引光束,泛光灯,扫描器和对接舱门。 vehicle_DescAEGS_Redeemer=制造商:圣盾动力(Aegis Dynamics)\n定位: 炮艇 \n\n现在你可以拥有“下一艘伟大的星舰”!救赎者由星际公民众筹者设计,是一艘可以独立执行作战任务的强大炮艇,拥有十分强悍的火力。救赎者上装满了炮塔和导弹,他同时可以作为一艘装甲登陆舰将武装士兵投送到最前线。 @@ -62445,6 +71216,7 @@ vehicle_DescANVL_Arrow=制造商:铁砧航天(Anvil Aerospace) \n定位:轻 vehicle_DescANVL_Ballista=制造商:铁砧航天(Anvil Aerospace)\n定位:防空\n\n选择铁砧弩炮,还您的天空一片清净。铁砧弩炮的设计初衷是用于在前哨站防御剜度的进攻,这个机动导弹防御平台拥有强大的火力,足以应付来自天空或者地面的威胁。 vehicle_DescANVL_Ballista_Dunestalker=制造商:铁砧航天(Anvil Aerospace)\n定位:防空\n\n选择铁砧弩炮,还您的天空一片清净。铁砧弩炮的设计初衷是用于在前哨站防御剜度的进攻,这个机动导弹防御平台拥有强大的火力,足以应付来自天空或者地面的威胁。铁砧弩炮的沙丘追猎者变体配备有模拟天然环境的涂装,可以很自然的融入严酷的风景。 vehicle_DescANVL_Ballista_Snowblind=制造商:铁砧航天(Anvil Aerospace)\n定位:防空\n\n选择铁砧弩炮,还您的天空一片清净。铁砧弩炮的设计初衷是用于在前哨站防御剜度的进攻,这个机动导弹防御平台拥有强大的火力,足以应付来自天空或者地面的威胁。铁砧弩炮的雪盲变体配备有灰色的迷彩涂装,适合隐蔽在多岩石以及月面地貌中。 +vehicle_DescANVL_C8R=Manufacturer: Anvil Aerospace\nFocus: Medical\n\nWith the addition of an onboard Tier 3 Medical Bed, the C8R Pisces can treat minor injuries and keep a patient stable while transporting them to the safety of a larger ship, station, or nearby medical facility, making it an invaluable asset for short-range search and rescue. vehicle_DescANVL_Carrack=制造商:铁砧航天(Anvil Aerospace)\n定位:远征 / 探路者\n\n要说探险哪家强,铁砧航天克拉克。克拉克可以承受太空中或者大气中的极端环境,这艘能自给自足的探索舰船无论是在军用还是民用市场都成为了大家的首要选择。 vehicle_DescANVL_Carrack_Expedition=制造商:铁砧航天(Anvil Aerospace)\n定位:远征 / 探路者\n\n要说探险哪家强,铁砧航天克拉克。克拉克可以承受太空中或者大气中的极端环境,这艘能自给自足的探索舰船无论是在军用还是民用市场都成为了大家的首要选择。克拉克远征版本配备有一个独特的皮肤,很适合大胆地在星系中穿梭。 vehicle_DescANVL_Centurion=制造商:铁砧航天\n定位:战斗\n\n建于铁砧常见的阿特拉斯平台,百夫长为短程防空作战提供了战术解决方案。依赖百夫长的定制能量防空炮塔,你的部队可快速有效地解决来自上空的威胁并以此建立地面优势。 @@ -62487,6 +71259,9 @@ vehicle_DescCNOU_Mustang_Gamma=制造商:联合外域(Consolidated Outland) \n vehicle_DescCNOU_Mustang_Omega=制造商:联合外域(Consolidated Outland)\n定位: 竞速\n\n联合外域和加速质量设计(AMD)合作共同推出了这款限量版的竞速船,野马-欧米伽具有提升的燃料摄入量,使得它骄人的加速系统能够更快地循环。为纪念此次合作的结束,AMD招募了民间地下艺术家Sektor8来设计欧米伽那动感的涂装。 vehicle_DescCNOU_Nomad=制造商:联合外域(Consolidated Outland)\n定位:轻型货运\n\n一艘中型多用途运输船包装在了一个时尚、紧凑的框架中,联合外域游牧者是自给自足的典范,是开阔天空的灵魂,是所有渴望展开全新冒险的人们的完美解决方案。 vehicle_DescCNOU_Pioneer=制造商:联合外域(Consolidated Outland)\n定位:重型建造船\n\n在野马的盛大亮相之后,联合外域又揭下开拓者的面纱,让游戏规则再次改变。这个自给自足的移动式建造厂能够在星球表面创造模组化结构建筑,引领有抱负的新殖民者在边陲定制他们的新家。 +vehicle_DescCRUS_A1_Spirit=Manufacturer: Crusader Industries\nFocus: Light Bomber\n\nCrusader Industries brings its usual commitment to excellence directly to the civilian market with the A1 Spirit, a mid-size multi-purpose starship equipped as a light bomber but packing enough versatility to tackle multiple roles and unpredictable jobs. +vehicle_DescCRUS_C1_Spirit=Manufacturer: Crusader Industries\nFocus: Transport\n\nCrusader Industries brings its usual commitment to excellence directly to the civilian market with the C1 Spirit, a mid-size multi-purpose starship built for cargo transport and delivery but packing enough versatility to tackle multiple roles and unpredictable jobs. +vehicle_DescCRUS_E1_Spirit=Manufacturer: Crusader Industries\nFocus: Touring\n\nCrusader Industries brings its usual commitment to excellence directly to the civilian market with the E1 Spirit, a mid-size multi-purpose starship aiming to redefine executive travel while packing enough versatility to tackle multiple roles and unpredictable jobs. vehicle_DescCRUS_Star_Runner=制造商:十字军工业(Crusader Industries)\n定位:中型货运\n\n如果你需要将货物快速且毫发无损地运到某处,墨丘利满足了所有快递运输船的要求,而且还远不至此。使用了令十字军工业成为星际运输界首选厂商的技术及设计理念,墨丘利星际快运船能让您快过时间表,快过麻烦,让您在竞争中处于领先位置。 vehicle_DescCRUS_Star_Runner_2951_BIS=制造商:十字军工业(Crusader Industries)\n定位:中型货船\n\n如果你需要将货物快速且毫发无损地运到某处,墨丘利满足了所有快递运输船的要求,而且还远不至此。采用了令十字军工业成为星际运输界首选厂商的技术及设计理念,墨丘利星际快运船能让您快过时间表、快过麻烦,让您在竞争中处于领先位置。为庆祝墨丘利入选2951年展会最佳飞船决赛,此版本飞船自带特殊的蓝黑色涂装。 vehicle_DescCRUS_Starfighter_Inferno=制造商:十字军工业(Crusader Industries)\n定位:重型战斗机\n\n无论是带领僚机还是孤狼猎杀身材较大的飞船,战神-地狱火都是一支不可忽视的力量。 这种装备有实弹加特林的变体可以击穿炮艇的装甲,并在数秒内将小型战斗机化作尘埃。 @@ -62508,16 +71283,18 @@ vehicle_DescDRAK_Cutlass_Black_ShipShowdown=制造商:德雷克行星际(Drake vehicle_DescDRAK_Cutlass_Blue=制造商:德雷克行星际(Drake Interplanetary)\n定位:拦阻\n\n有型,凶狠,忠诚。相比标准版本,蓝弯刀增加了导弹数量,一个更强力的引擎,以及在货舱里放置了耐用钢做的拘留室。它是边缘星域民兵的标准巡逻船。 vehicle_DescDRAK_Cutlass_DRAK_Cutlass_Red=制造商:德雷克行星际(Drake Interplanetary)\n定位:医用\n\n红弯刀将标准版本的货舱置换成了一个装备精良的医疗室,包括一个自动医生。这架星际救护车装备了领航E7回波转发器,一具长距离扫描仪,以及一个可靠的对接口,令其成为了搜救任务的理想选择。该型号拥有独特的红十字涂装。 vehicle_DescDRAK_Cutlass_Steel=制造商:德雷克行星际(Drake Interplanetary)\nF定位:中型战斗机/ 中型运输机\n\n德雷克通过为钢弯刀加入专用座椅和额外武器,将自家经典设计再度重塑为次世代战斗运输飞船。宇宙之中危险重重,无论你将遇到什么阻碍,钢弯刀都准备好为您和您的船员开辟前路。 +vehicle_DescDRAK_Cutter=Manufacturer: Drake Interplanetary\nFocus: Light Freight\n\nDesigned for hard-working folks of all stripes, the Cutter packs 4 SCU of cargo room and plenty of wallop into a rough and tumble, compact frame. It's a ship that truly embodies the spirit of Drake: that no matter who you are or what you do, you can reach the stars. vehicle_DescDRAK_Dragonfly_Black=制造商:德雷克行星际(Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴! vehicle_DescDRAK_Dragonfly_Pink_StarKitten=制造商:德雷克行星际(Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以同时在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴!这个型号的蜻蜓带有一个特殊的星空猫主题皮肤,由詹尼迪 库佐创作。 vehicle_DescDRAK_Dragonfly_StarKitten=制造商:德雷克行星际(Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以同时在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴!这个型号的蜻蜓带有一个特殊的星空猫主题皮肤,由詹尼迪 库佐创作。 vehicle_DescDRAK_Dragonfly_YellowJacket=制造商:德雷克行星际(Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以同时在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴!这个型号的蜻蜓带有定制的黄胡蜂皮肤。 vehicle_DescDRAK_Herald=制造商:德雷克行星际(Drake Interplanetary)\n定位:中型数据运输\n\n德雷克信使是一艘小而坚固的船,用于将信息从A地安全运送到B地。信使配备有一个强劲的主引擎(用于快速运输以及为数据的保护与加密提供足够的能量),先进的加密软件和一个装甲外壳的电脑核心。信使在单人舰船中是相当特别的存在,当它被捕获时可以很轻松的完成自毁。 vehicle_DescDRAK_Kraken=制造商:德雷克星际(Drake Interplanetary)\n定位:轻型航母\n\n在这个过于残酷的宇宙中,海妖是生命的保护者和自由的信标。对于那些肩负守护使命但却自身难保的公民们,海妖不仅是庇护的圣所,还是一台自给自足的战争机器! 它随时准备与那些望而生畏的对手们进行作战。德雷克打破了那些陈腐的规则,重新定义了私人超大型船种,攻击航母,和个人自由的最初本质。想想看,如果这不是给予人民权力的证明,那又会是什么呢? +vehicle_DescDRAK_Kraken_Privateer=Manufacturer: Drake Interplanetary\nFocus: Light Carrier\n\nDrake Interplanetary has partnered with Cousin Crow's Custom Craft, well known for its quality aftermarket conversions of large-scale vessels, to redefine interstellar commerce with Kraken Privateer. This official conversion endows the ferocious Kraken attack carrier with a private marketplace. vehicle_DescDRAK_Mule=制造商:德雷克行星际(Drake Interplanetary)\n定位:货运\n\n\n\n六轮的德雷克骡是各类装卸与货运工作的得力帮手。无论是在崎岖地貌运输货物,还是将其转运到大型载具和货物甲板上;哪怕是最艰巨的合约,骡都能顺利完成。就这么简单。 vehicle_DescDRAK_Vulture=制造商:德雷克星际(Drake Interplanetary)\n定位:轻型回收\n\n不对任何人负责,不要中间商赚差价,无惧任何风险。不仅能像专业人士一样切开那残骸,这台粗犷打捞机械的操作杆背后还留有着巨大的空间,那正是您开创事业的自有之地。由德雷克星际倾情提供。 -vehicle_DescEA_GroundRadar=[PH] < PLACEHOLDER > -vehicle_DescEA_OrbitalMiningLaser=[PH] < PLACEHOLDER > +vehicle_DescEA_GroundRadar,P=< PLACEHOLDER > +vehicle_DescEA_OrbitalMiningLaser,P=< PLACEHOLDER > vehicle_DescESPR_Prowler=制造商:埃斯佩里亚(Esperia)\n定位:运输艇\n\n以UPE军队的军用代号命名,徘徊者是一种在第一次塔维因战争中臭名昭著的塔维因登陆艇的现代化版本。徘徊者之所以能快速的部署作战人员,是因为它优异的静默特性。在徘徊者中你可以找到两种不同文化的交融,高雅以及有效的塔维因战争机器和可靠的UEE现代科技。 vehicle_DescESPR_Talon=制造商:埃斯佩里亚(Esperia)\n定位:轻型战斗机\n\n利爪代表的是埃斯佩里亚在保护具有历史意义的塔维因舰船设计时做出的显著且不懈的努力。利爪是一架高机动能力的单座战斗机,装备轻型护甲,但配备了强大的指向性能量护盾“方阵”。利爪可以先发制人的进行猛烈打击,然后在护盾的保护下快速逃离。 vehicle_DescESPR_Talon_Shrike=制造商:埃斯佩里亚(Esperia)\n定位:轻型战斗机\n\n利爪代表的是埃斯佩里亚在保护具有历史意义的塔维因舰船设计时做出的显著且不懈的努力。利爪是一架高机动能力的单座战斗机,装备轻型护甲,但配备了强大的指向性能量护盾“方阵”。利爪可以先发制人的进行猛烈打击,然后在护盾的保护下快速逃离。 这台臭名昭著的“伯劳鸟”变种型号配备了额外的内置导弹架。 @@ -62529,6 +71306,7 @@ vehicle_DescKRIG_P52_Merlin=制造商:克鲁格星际(Kruger Intergalactic)\n vehicle_DescKRIG_P72_Archimedes=制造商:克鲁格星际(Kruger Intergalactic)\n定位: 竞速\n\n无论是加强警备,遨游星系还是简单地享受飞行,克鲁格星际的P72阿基米德舰载机都能提供出色的操作手感和敏捷的加速,同时又不失圆滑与时髦的风格。 vehicle_DescKRIG_P72_Archimedes_Emerald=制造商:克鲁格星际(Kruger Intergalactic)\n定位:竞速\n\n不论是为了确保安全,探索星系,又或者仅仅是为了享受飞行的乐趣,克鲁格星际出品的 P-72 阿基米德 寄生载具都可以满足您。它有流线型的时尚外壳并伴随着无与伦比的操控性和加速性能,这正是它的设计初衷。翡翠绿限量版是一个特殊的“幸运”涂装。 vehicle_DescMISC_Endeavor=制造商:武藏工业与星航株式会社(MISC)\n定位:科研\n\n武藏工业与星航株式会社隆重介绍奋进级科研舰船,这个完全模块化的太空平台设计可改装用于多项科研与医疗任务。武藏奋进最初作为浮动实验室而开发,可被用作太空望远镜乃至移动医院。 +vehicle_DescMISC_Expanse=Manufacturer: MISC\nFocus: Refining\n\nThe MISC Expanse’s self-contained refinery system seeks to redefine the industry standard for entry-level, vehicular-based mineral processing. Specifically designed to operate in tandem with mining ships like the MISC Prospector, the Expanse is the perfect complement to any mining operation thanks to its ability to transform full raw mineral pods into sellable material. vehicle_DescMISC_Freelancer=制造商:武藏工业与星航株式会社(MISC)\n定位: 中型货船\n\n自由枪骑兵通常被大型公司作为长程商船,但是也有一些喜欢在星系边缘冒险的船长会将其作为专门的探索船。 vehicle_DescMISC_Freelancer_Base=制造商:武藏工业与星航株式会社(MISC)\n定位: 中型货船\n\n自由枪骑兵通常被大型公司作为长程商船,但是也有一些喜欢在星系边缘冒险的船长会将其作为专门的探索船。 vehicle_DescMISC_Freelancer_DUR=制造商:武藏工业与星航株式会社(MISC)\n定位: 远征 \n\n自由枪骑兵-DUR变体专门用于探索。它牺牲了百分之二十五的货舱空间,换取了一个加强的跳跃驱动器,一个更先进的扫描仪以及扩容的燃料箱。对于一些人来说这些改装似乎并不好,但是对于那些重视探索而非赚钱的人来说,自由枪骑兵-DUR绝对是他们的不二选择。 @@ -62536,6 +71314,9 @@ vehicle_DescMISC_Freelancer_MAX=制造商:武藏工业与星航株式会社(MI vehicle_DescMISC_Freelancer_MIS=制造商:武藏工业与星航株式会社(MISC)\n定位: 炮艇\n\n自由枪骑兵-MIS是在自由枪骑兵基础上由UEE开发的限量版军用变体。由于早期出现的装备事故,自由枪骑兵-MIS只生产了很小的一批。此变体牺牲了大部分的货舱空间以装载更多的导弹。 vehicle_DescMISC_HullA=制造商:武藏工业与星航株式会社(MISC)\n定位:中型货运\n\n货轮系列中最小但最实惠的船只。对于那些刚刚独自闯荡银河的人来说,货轮A是很棒的选择。货轮A在定位上非常接近于极光和野马,但它缺乏“多面手”的特性。 不同于其它船只以货物容量为代价换取格外的火力和速度,货轮A 100%专注于运输任务。 vehicle_DescMISC_HullC=制造商:武藏工业与星航株式会社(MISC)\n定位:重型货运\n\n货轮C通常被称为银河系中最常见的飞船,是该系列中生产最多,并被人们认为是应用范围最广的货船。 货轮C确保其处在了更小的单人货船和巨型超级货轮之间的那个“舒适点”上,从而补足了货轮系列之间的空缺。 作为一艘变形式模块化大型飞船,货轮C仍然保留了一定的灵活性,使其能到达更低的范围。 +vehicle_DescMISC_HullD=Manufacturer: MISC\nFocus: Heavy Freight\n\nThe Hull D from MISC kicks off the larger end of the cargo transport spectrum with a massive ship built around a rugged frame. The Hull D is commonly operated by mid-sized organizations and often used as a flagship for mercantile operations. +vehicle_DescMISC_HullE=Manufacturer: MISC\nFocus: Heavy Freight\n\nOne of the largest specialized freighters available on the market today, the Hull E offers unparalleled storage. Ideal for tackling the largest of cargo transport jobs, the MISC Hull E has proven indispensable for making much of the Empire's intersystem commerce possible. +vehicle_DescMISC_Hull_A=Manufacturer: MISC\nFocus: Medium Freight\n\nThe smallest, most affordable Hull. The Hull A is great for those just striking out in the galaxy on their own. The Hull A is most similar to the Aurora and Mustang, but lacks the ‘jack of all trades’ nature. Where the others trade cargo capacity for firepower or speed, the Hull A is 100% on-mission transport. vehicle_DescMISC_Odyssey=制造商:武藏工业与星航株式会社(MISC)\n定位:探索\n\n驾驶科技最先进与设备最完备的民用探索飞船武藏奥德赛,来勘探遥远的边疆以及探索太空最边缘的前沿。设计上拥有超强的自给自足能力,奥德赛配备有内置采矿技术的船上精炼设施、大量运输补给品的空间,以及一个能够运载小型飞船的机库;同时还为7名船员准备有完备舒适的居住空间。 vehicle_DescMISC_Prospector=制造商:武藏工业与星航株式会社(MISC)\n定位: 采矿\n\n多年来,勘探者在宇宙中一直作为单人采矿工的首选飞船。勘探者具有MISC一贯的圆滑外形和一批经过升级的高科技采矿工具,在外形和功能上有着很好的平衡。 vehicle_DescMISC_Razor=制造商:武藏工业与星航株式会社(MISC)\n定位: 竞速\n\n这款先进的竞速船应用了前沿的复合飞船框架,只追求极限速度。如果你喜欢把对手甩在后面的尘土中,那么剃刀就是你的选择。 @@ -62547,6 +71328,9 @@ vehicle_DescMISC_Reliant_Sen=制造商:武藏工业与星航株式会社(MISC) vehicle_DescMISC_Reliant_Tana=制造商:武藏工业与星航株式会社(MISC)\n定位: 轻型战斗机\n\n随着人类在宇宙中的扩张,对于一艘万能的轻型战斗机的需要也随之变多。因为信赖武装粗犷的设计,它非常容易维护。信赖武装配有定制的高输出发电机,更强的护盾以及额外的武器挂载点,非常适合作为前线或前哨站的防御力量。 vehicle_DescMISC_Starfarer=制造商:武藏工业与星航株式会社(MISC)\n定位: 重型燃料补给\n\n星际远航者和传统大型货船有一个本质上的区别,那就是它拥有一个专业的燃料平台。星际远航者不仅仅能够装载、储存并且保护储油单元,还能够直接从宇宙中获取氢并精炼,不需要降落。星际远航者可以搭载传统货物,但是那样会使燃料精炼设备白白浪费。燃料精炼设备具有模组化的特性,可以替换成其他任务需要的配置来进行不带燃料的行动。 vehicle_DescMISC_Starfarer_Gemini=制造商:武藏工业与星航株式会社(MISC)\n定位: 重型燃料补给\n\nUEE军队在前线使用的星际远航者的一个凶狠粗暴的变体。G2M双子座,通常被称为星际远航者双子座,或者Star G,牺牲了部分货舱空间和机动性,换来了强化的装甲,加强的护盾,加强的引擎以及更为强力的三个载人炮塔。 +vehicle_DescMisc_Fury=Manufacturer: Mirai\nFocus: Snub Fighter\n\nFeaturing best-in-class maneuverability and fully integrated, cutting-edge Xi’an tech, the next-generation Fury snub fighter from Mirai uses its four halo-mounted size 4 laser repeaters to redefine short-range space combat. +vehicle_DescMisc_Fury_Miru=Manufacturer: Mirai\nFocus: Snub Bomber\n\nFeaturing best-in-class maneuverability and fully integrated, cutting-edge Xi’an tech, the next-generation Fury MX snub bomber from Mirai uses its twenty halo-mounted missiles to devastate targets during short-range space combat. +vehicle_DescMisc_Fury_Soku=Manufacturer: Mirai\nFocus: Racing\n\nFeaturing best-in-class maneuverability and fully integrated, cutting-edge Xi’an tech, the next-generation Fury LX racing ship from Mirai switches out the lithe ship’s offensive capabilities to make room for additional maneuvering thrusters perfect for getting across the finish line. vehicle_DescORIG_100i=制造商:起源跃动(Origin Jumpworks)\n定位:新手船 / 旅行\n\n奢华与性能的完美结合伴你畅游宇宙。起源跃动专利的AIR燃料系统使得100i成为市场上最经济环保的船只。100i 能够进行绝大多数同体型船只做不到的长距飞行,这让它成为独自飞行的人们在不牺牲功能性或可靠性的同时还能吸引眼球的完美选择。 vehicle_DescORIG_125a=制造商:起源跃动(Origin Jumpworks)\n定位:新手船 / 轻型战斗\n\n风险是注定的,但是谁愿意冒着在激烈战斗中耗尽燃料的险呢?拥有AIR燃料系统,加强的武器装备与起源跃动应有的奢华与精致,125a就是为您这样独具慧眼、特立独行的人士设计的。 vehicle_DescORIG_135c=制造商:起源跃动(Origin Jumpworks)\n定位:新手船 / 轻型货运\n\n135c有光滑而时尚的外壳,并拥有相当大的存储空间,加上起源专利的AIR燃料系统,她显然是音乐家、快递员和任何想嗨起来的人的首选。快速抵达,展现出自己的帅气。 @@ -62563,32 +71347,39 @@ vehicle_DescORIG_890Jump=制造商:起源跃动(Origin Jumpworks)\n定位 vehicle_DescORIG_G12=制造商:起源跃动(Origin Jumpworks)\n定位:探索\n\n行遍星河无所虑,起源品质传妙绪。为极端条件而生,不论何种星球旅行,穿越苔原抑或游历观光,G12都游刃有余。 vehicle_DescORIG_G12a=制造商:起源跃动(Origin Jumpworks)\n定位:战斗\n\nG12a,起源独家的高端工程技术与军事力量的结合。 为所有进攻性地面作战而设计,G12a是您远距边界巡逻,拦截攻击者和探索危险新地带的理想伙伴。 vehicle_DescORIG_G12r=制造商:起源跃动(Origin Jumpworks)\n定位:竞速\n\n回归本源,只为极致性能。起源将细致入微的设计与调教350r和M50中学到的一切相融合,并用在无处不在的地面赛车G12r上。更轻,更快,内置自卫用EMP,不论外界有什么艰难险阻,它都有备而来。 +vehicle_DescORIG_X1=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nWelcome to the next level with the X1, Origin Jumpworks' high performance open-canopy vehicle. Built from lightweight polymers, the X1 takes speed and agility to the next level thanks to seamlessly integrated engine technology and joint vector thruster placement. Innovative design and high-quality engineering weave together to create a flight experience like no other. +vehicle_DescORIG_X1_Force=Manufacturer: Origin Jumpworks\nFocus: Pathfinder\n\nBuilt to endure tougher environments and look good doing it, the X1 Force is a modified version of the base X1 model featuring additional defensive elements to toughen up this speedy and agile open-canopy bike, allowing it to serve in a variety of roles, from exploring worlds to potential security infiltration ops. +vehicle_DescORIG_X1_Velocity=Manufacturer: Origin Jumpworks\nFocus: Racing\n\nHow do you make fast go faster? Origin Jumpworks' X1 Velocity dares to push the boundaries of speed by stripping down the base X1 to its core elements; eliminating the weapon mount and incorporating new Syntek composites to create a lighter chassis for overall weight loss. vehicle_DescORIG_m50=制造商:起源跃动(Origin Jumpworks)\n定位: 竞速\n\n想要以最快且最有型的方式从一个地方到另一个地方? 起源M50为您而生。有着超级强劲的引擎和与之相应的袖珍武器配置,M50是一艘追求极致速度的飞船。 -vehicle_DescRSI_Aurora=<-=MISSING=-> +vehicle_DescRSI_Apollo_Triage=Manufacturer: RSI\nFocus: Medical\n\nThe legendary Apollo Triage from Roberts Space Industries is the gold standard in medevac and rapid emergency response vehicles. Updated to support regeneration technology, the Apollo has a long history providing critical aid to the Empire and beyond for well over two centuries. +vehicle_DescRSI_Aurora=<- vehicle_DescRSI_Aurora_CL=制造商:RSI\n定位: 轻型货船\n\n极光CL专为经商和交易设计,深受企业家和经验丰富的商人所喜爱。以更小的发电机和削弱的装甲为代价,极光CL获得了更大的货舱空间,适合作为个人的经商飞船。 vehicle_DescRSI_Aurora_ES=制造商:RSI\n定位: 探路者\n\n极光ES作为曾经的RSI X-7飞船(测试人类史上第一个跳跃引擎的飞船)的现代继承者。将实用主义进行到底,极光ES非常适合作为新手飞船,虽说它的外形没有什么风格,但是它拥有足够的空间可以来进行各种改装。 vehicle_DescRSI_Aurora_LN=制造商:RSI\n定位: 轻型战斗机船\n\n极光LN配备有一个更耐用的护盾生成器以及两个额外的武器挂点,它是一艘专业的战斗船,可以帮您解决宇宙中的任何障碍。 vehicle_DescRSI_Aurora_LX=制造商:RSI\n定位: 探路者\n\n让崭新的极光LX帮您重拾对自己的血统的骄傲吧,专为那些从未忘记自己出身的敏锐的飞行员们而生。极光LX配备了有专利的真皮内饰,可以确保您在深空中可以舒服地伸展自己的身体。 vehicle_DescRSI_Aurora_MR=制造商:RSI\n定位: 轻型战斗机\n\n也许您正在寻找同时拥有运货能力和战斗能力的船?极光MR配备有一对贝林激光炮和一个高品质武器冷却系统。 -vehicle_DescRSI_Bengal_Carrier=<-=MISSING=-> -vehicle_DescRSI_Comm_Relay2=<-=MISSING=-> +vehicle_DescRSI_Bengal_Carrier=<- +vehicle_DescRSI_Comm_Relay2=<- vehicle_DescRSI_Constellation=制造商:RSI\n定位:中型货船 / 炮艇\n\n仙女座是一艘在目前的RSI产品线中最受欢迎的多人货船。仙女座深受走私者和商人们的喜爱,因为它是模组化的,强有力的等等...以及它彻头彻尾的标志性外形。 vehicle_DescRSI_Constellation_Andromeda=制造商:RSI\n定位:中型货船 / 炮艇\n\n仙女座是一艘在目前的RSI产品线中最受欢迎的多人货船。仙女座深受走私者和商人们的喜爱,因为它是模组化的,强有力的等等...以及它彻头彻尾的标志性外形。 -vehicle_DescRSI_Constellation_Andromeda_Pirate=[PH] RSI Constellation Andromeda Pirate [PH] +vehicle_DescRSI_Constellation_Andromeda_Pirate,P=RSI Constellation Andromeda Pirate [PH] vehicle_DescRSI_Constellation_Aquila_Aquila=制造商:RSI\n定位:探险\n\n随心探索遥远的地平线!天鹰座拥有着为了最大视野重新设计的驾驶舱,先进的传感器以及一辆用于行星探索的舰载大熊座漫游者。让我们携手见证未知吧! vehicle_DescRSI_Constellation_Aquila_Hangar=制造商:RSI\n定位:探险\n\n随心探索遥远的地平线!天鹰座拥有着为了最大视野重新设计的驾驶舱,先进的传感器以及一辆用于行星探索的舰载大熊座漫游者。让我们携手见证未知吧! -vehicle_DescRSI_Constellation_Dogfight=<-=MISSING=-> +vehicle_DescRSI_Constellation_Dogfight=<- vehicle_DescRSI_Constellation_Phoenix=制造商:RSI\n定位: 旅游\n\n一艘属于独具慧眼的星舰舰长的,专注于奢华的飞船。凤凰座可作为一个组织的指挥舰使用,并且拥有着重新设计的豪华内饰。它内含一个隐蔽的传感器抑阻区域,专为您最宝贵的货物准备。凤凰座还附带了一辆山猫漫游者和一架克鲁格 P-72 阿基米德。 vehicle_DescRSI_Constellation_Phoenix_Emerald=制造商:RSI\n定位:旅游\n\n无论您是独具慧眼的社会名流还是随心所欲的派对狂,翡翠绿凤凰座都是您的私人娱乐通行证。拥有着一个专为欢宴设计的优雅内部舱室和一个限量版的"好运"涂装,翡翠绿凤凰座是在星际间奢华地疾驰而过时小酌一杯拉德盖斯特金或者畅饮一杯绿色沉眠猛虎麦芽酒的完美场所。这一切的前提是要确保带上了一位足以胜任的驾驶员。 vehicle_DescRSI_Constellation_Taurus=制造商:RSI\n定位:中型货船\n\n尽情享受在一艘性价比极佳的多船员星座上的奇遇吧!金牛座是一艘专用货船。它可以完全自定义但是没有任何花里胡哨的东西,是开始了解多人船的极佳途径。 -vehicle_DescRSI_IR1337_Missile_Platform=<-=MISSING=-> -vehicle_DescRSI_IR1337_Weapon_Mount=<-=MISSING=-> -vehicle_DescRSI_IR1337_Weapon_Mount_Quad=<-=MISSING=-> +vehicle_DescRSI_Galaxy=Manufacturer: RSI\nFocus: Modular\n\nFeaturing a fully modular design and an onboard hangar capable of deploying small ships, the cutting-edge Galaxy has versatility built into its DNA with a highly configurable main cabin that can be outfitted with comprehensive facilities to support cargo, medical, or refining operations. +vehicle_DescRSI_IR1337_Missile_Platform=<- +vehicle_DescRSI_IR1337_Weapon_Mount=<- +vehicle_DescRSI_IR1337_Weapon_Mount_Quad=<- +vehicle_DescRSI_Lynx=Manufacturer: RSI\nFocus: Exploration\n\nRSI designed the Lynx Rover to be a vehicle capable of exploring a wide variety of terrains while still delivering a top-rated and finely tuned driving experience. vehicle_DescRSI_Mantis=制造商:RSI\定位:拦阻\n\n用RSI一流的量子截停船让敌舰动弹不得。螳螂拥有着从未科技那里量身定制的量子截停装置,能够使用量子陷阱将飞船从量子航行中拖拽出来并通过量子抑阻器阻止其迅速撤离。 -vehicle_DescRSI_Merlin=<-=MISSING=-> +vehicle_DescRSI_Merlin=<- vehicle_DescRSI_Perseus=制造商:罗伯茨太空工业(RSI)\n定位:炮艇\n\n当RSI要对有说服力的防御做出一个现代解释时,他们回顾了自己的过去,找到了这艘名为英仙座的历史悠久的炮艇。就如同其古老的名字那样,她能够击碎次主力舰级别的巨人,在封锁小队或巡逻小队中加入一艘英仙座炮艇就足以让那些最凶恶好战的敌人在交战之前三思而后行。 vehicle_DescRSI_Polaris=制造商:罗伯茨太空工业(Roberts Space Industries)\n定位:轻护卫舰\n\n北极星是一艘灵活的轻护卫舰级别的主力舰,满载的炮雷武装能对敌人造成有力的一击! 作为海军巡逻船和民兵行动的旗舰,北极星能够执行搜救行动、轻快打击任务和进行常规巡防的能力。 北极星备有对一架战斗机,轻型轰炸机或支援船进行维修、再装弹和加油的设施。 vehicle_DescRSI_Scorpius=制造商:RSI\n定位:重型战斗机\n\n凭借可收放的双翼结构以及革命性的滑轨式遥控炮塔,天蝎座将提供前所未有的火力覆盖范围,无论防御还是进攻都能适用。 +vehicle_DescRSI_Scorpius_Antares=Manufacturer: RSI\nFocus: Heavy Fighter / Interdiction\n\nRSI has updated the signature Scorpius adaptable bi-wing configuration and added a bespoke Quantum Dampener and EMP Device exclusively designed by their in-house team to create the powerful Scorpius Antares. Built with stopping power in mind, the Scorpius Antares is engineered to bring any chase to a quick finish. vehicle_DescRSI_Ursa_Rover=制造商:RSI\n定位:探索\n\nRSI专为行星表面探索打造的大熊座漫游者为平民提供了军用级全地形能力,并且还是路基侦查,制图和探索发现应用领域中的耐用品质标杆。 vehicle_DescRSI_Ursa_Rover_Emerald=制造商:RSI\n定位:探索\n\n勇者天佑。作为全地形探索领域内有着最良好信誉的大熊座漫游者,它的限量纪念版中包含着好运与成功的精髓。 vehicle_DescTMBL_Cyclone=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位: 探索 / 侦查\n\n拥有着速度,机动性和坚固耐用性强强联合的旋风是在行星表面的住宅和哨站间进行本地货运和交通的完美选择。 @@ -62599,19 +71390,21 @@ vehicle_DescTMBL_Cyclone_RN_RN=制造商:盾博尔地面系统(Tumbril Land Sy vehicle_DescTMBL_Cyclone_TR_TR=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位: 战斗\n\n为民兵和安保定位设计的旋风-TR型号拥有升级过的装甲和一个可以安装S1武器并能360°开火的单人操作炮塔。 vehicle_DescTMBL_Nova=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位:战斗\n\n为现代环境而重新设计,盾博尔新星是典型的战场勇士。这种重型坦克提供了毁灭性的武器组合,以消除地面和空中的威胁。 vehicle_DescTMBL_Ranger_TR=制造商:盾博尔地面系统(Tumbril Land Systems)\n定位:战斗\n\n借助强大的车架,专有的X-TEC自适应胎面轮胎以及精确的转向和制动功能,盾博尔游骑兵可以让您在保持充分的接地的同时拥抱叛逆精神。但是冒险并非总是按计划进行,因此游骑兵 TR配备了双武器安装座,以确保您的火力覆盖远超需求。 -vehicle_DescTNGS_ORIG_AX114=<-=MISSING=-> +vehicle_DescTMBL_Storm=Manufacturer: Tumbril Land Systems\nFocus: Combat\n \nOriginally introduced in 2606 during the Second Tevarin War, the Tumbril Storm single-operator mini-tank was built to blitz battlefields and take out enemy artillery. Reimagined from the ground up to be faster, stronger, and more impactful than ever, the latest Storm is a true force of nature, well-suited to the frenetic landscape of modern warfare. +vehicle_DescTNGS_ORIG_AX114=<- vehicle_DescVNCL_Blade=制造商:埃斯佩里亚(Esperia)\n定位:轻型战斗机\n\n这些轻型战斗机,被命名为“刀锋”,经常被腕度用于侦察和突击任务。它们拥有超高的航速,所以也可以很好的充当游骑兵单位,去追捕任何试图逃离该地区的飞船。几十年来,地球联合帝国的侵略者中队一直在使用埃斯佩里亚(Esperia)公司独家制造的复刻版刀锋战斗机。 -vehicle_DescVNCL_Glaive=<-=MISSING=-> +vehicle_DescVNCL_Glaive=<- vehicle_DescVNCL_Glaive_Glaive=制造商:埃斯佩里亚(Esperia)\n定位: 中型战斗\n\n长刀是对称版的死镰。通常由战斗经验更丰富的剜度驾驶的它们与只有一条刀锋的常规死镰相比,拥有着更强大的火力以及两条巨大的刀锋/飞翼。 vehicle_DescVNCL_Glaive_Glaive_Swarm=制造商:埃斯佩里亚(Esperia)\n定位: 中型战斗 \n\n长刀是对称版的死镰。通常由战斗经验更丰富的剜度驾驶的它们与只有一条刀锋的常规死镰相比,拥有着更强大的火力以及两条巨大的刀锋/飞翼。 -vehicle_DescVNCL_Kingship=[PH] Vanduul Kingship +vehicle_DescVNCL_Kingship,P=Vanduul Kingship vehicle_DescVNCL_Scythe=制造商:埃斯佩里亚(Esperia)\n定位: 中型战斗\n\n迅速成为剜度这一种族象征的死镰,是每次突袭中的基础兵种,同时也是每一位人类战机飞行员的攻击目标。载有强有力武备的死镰,其真正的优势在于由两只主推进器和十二只机动推进器所带来的机动能力。 -vehicle_DescVNCL_Scythe_Dogfight=[PH]  Vanduul Scythe +vehicle_DescVNCL_Scythe_Dogfight,P= Vanduul Scythe vehicle_DescVNCL_Scythe_Glaive=制造商:埃斯佩里亚(Esperia)\n定位: 中型战斗\n\n长刀是对称版的死镰。通常由战斗经验更丰富的剜度驾驶的它们与只有一条刀锋的常规死镰相比,拥有着更强大的火力以及两条巨大的刀锋/飞翼。 -vehicle_DescVNCL_Scythe_Scythe_Swarm=[PH] 剜度 死镰 +vehicle_DescVNCL_Scythe_Scythe_Swarm,P=Vanduul Scythe vehicle_DescXIAN_Nox=制造商:奥波亚(Aopoa)\n定位:竞速\n\n和2947Nox一起放飞自我。这款奥波亚出品的敞篷赛车拥有极高的速度和灵活的机动,可以在星球表面以及外太空飞速行驶。诺克斯作为一辆专门为人类驾驶员重新设计的赛车首次进入人类世界。 vehicle_DescXIAN_Nox_Kue_Kue=制造商:奥波亚(Aopoa)\n定位:竞速\n\n名字源于希安语中的"推力",Nox Kue所能提供的远不止于此。这款限量版的敞篷赛车拥有着绝美的镀银外表,并且是专门为了庆祝人类骑手版Nox的首销而设计的。 vehicle_DescXIAN_Railen=制造商:盖塔克制造(Gatac Manufacture)\n定位:货运\n\n作为盖塔克首次面向人类市场的产品:锐伦这艘别致的星际飞船,是任何需要安全可靠的中型货运飞船的人类或希安驾驶员的完美选择;也是为何希安皇帝能够放心将工业飞船交给盖塔克家族生产的典例。 +vehicle_DescXIAN_SantokYai=Manufacturer: Aopoa\nFocus: Medium Fighter\n\nHarnessing the power of next-generation Xi'an flight systems, upgraded dual-vector thrusters, and a daunting weapons package, Aopoa has crafted a fighter that retains the nimble dexterity and tight handling the brand is known for. vehicle_DescXIAN_Scout=制造商:奥波亚(Aopoa)\n定位: 轻型战斗\n\n希安奥波亚公司打造了一款Qhire Khartu的出口型号:卡图,作为专用的侦查/探索飞船向人类平民出售。这款出口型号拥有着相同的希安机动装置,但是操纵盘针对人类的使用习惯进行了修改并且武备更加有限。 vehicle_Descprobe_comms_1_a=制造商:奇美拉通讯(Chimera Communications)\n定位:侦查\n\n来自制造商奇美拉通讯的奥瑞斯可以让您轻松收集并储存通讯数据,非常适合短程活动监控。这个低功率的被动数据收集(PDC)监测设备的设计使它在运行时是几乎隐形的,是通过详细的数据传输记录和当地舰船交通记录为任何空间站或设施提供额外安全保障的完美之选。另外,它内含的突发式发射器使得数据存储可在紧急情况下进行转移,从而多提供一份保障。 vehicle_Descprobe_comms_1_b_Disused=N/A @@ -62681,6 +71474,7 @@ vehicle_NameANVL_Arrow_ToW=铁砧 箭矢 vehicle_NameANVL_Ballista=铁砧 弩炮 vehicle_NameANVL_Ballista_Dunestalker=铁砧 弩炮 沙丘追猎者 vehicle_NameANVL_Ballista_Snowblind=铁砧 弩炮 雪盲 +vehicle_NameANVL_C8R=Anvil C8R Pisces Rescue vehicle_NameANVL_C8X_Pisces_Expedition=铁砧 C8X 双鱼座探索 vehicle_NameANVL_C8X_Pisces_Expedition_C8X_Expedition=铁砧 C8X 双鱼座探索 vehicle_NameANVL_C8_Pisces=铁砧 C8 双鱼座 @@ -62713,6 +71507,7 @@ vehicle_NameANVL_Lightning_F8_Fleetweek_Grey=铁砧 F8 闪电 vehicle_NameANVL_Lightning_F8_Fleetweek_LightBlue=铁砧 F8 闪电 vehicle_NameANVL_Lightning_F8_Fleetweek_White=铁砧 F8 闪电 vehicle_NameANVL_Pisces=铁砧 C8 双鱼座 +vehicle_NameANVL_Pisces_C8R=Anvil C8R Pisces Rescue vehicle_NameANVL_Pisces_C8X_Expedition=铁砧 C8X 双鱼座探索 vehicle_NameANVL_Spartan=铁砧 斯巴达 vehicle_NameANVL_Terrapin=铁砧 水龟 @@ -62748,14 +71543,20 @@ vehicle_NameCNOU_Mustang_Omega=联合外域 野马-欧米伽 vehicle_NameCNOU_Mustang_Omega_Omega=联合外域 野马-欧米伽 vehicle_NameCNOU_Nomad=联合外域 游牧者 vehicle_NameCNOU_Pioneer=联合外域 开拓者 +vehicle_NameCRUS_A1_Spirit=Crusader A1 Spirit +vehicle_NameCRUS_C1_Spirit=Crusader C1 Spirit +vehicle_NameCRUS_E1_Spirit=Crusader E1 Spirit vehicle_NameCRUS_Star_Runner=十字军 墨丘利 星际快运船 vehicle_NameCRUS_Star_Runner_2951_BIS=十字军墨丘利 2951展会最佳版 +vehicle_NameCRUS_Starfighter=Crusader Ares Star Fighter vehicle_NameCRUS_Starfighter_Inferno=十字军 战神 星际战斗机 地狱火 vehicle_NameCRUS_Starfighter_Ion=十字军 战神 星际战斗机 离子光 vehicle_NameCRUS_Starlifter=十字军 C2 大力神 星际运输船 vehicle_NameCRUS_Starlifter_2951_BIS=十字军C2大力神 2951展会最佳版 vehicle_NameCRUS_Starlifter_A2=十字军 A2 大力神 星际运输船 vehicle_NameCRUS_Starlifter_M2=十字军 M2 大力神 星际运输船 +vehicle_NameCRUS_Starlifter_Starlifter_A2=Crusader A2 Hercules Starlifter +vehicle_NameCRUS_Starlifter_Starlifter_M2=Crusader M2 Hercules Starlifter vehicle_NameCRUS_Starliner=十字军 创世纪 星际航线 vehicle_NameComingSoon=即将到来 vehicle_NameDRAK_Buccaneer=德雷克 掠夺者 @@ -62770,6 +71571,7 @@ vehicle_NameDRAK_Corsair=德雷克 海盗船 vehicle_NameDRAK_Cutlass=德雷克 弯刀 (旧款) vehicle_NameDRAK_Cutlass_Black=德雷克 黑弯刀 vehicle_NameDRAK_Cutlass_Black_Cutlass_BIS=德雷克 黑弯刀 2949展会最佳版 +vehicle_NameDRAK_Cutlass_Black_DRAK_Cutlass_Steel=Drake Cutlass Steel vehicle_NameDRAK_Cutlass_Black_PU_Pirate_Crewless_DRAK_Cutlass_Pirate=德雷克 黑弯刀 vehicle_NameDRAK_Cutlass_Black_ShipShowdown=德雷克 黑弯刀 2949展会最佳版 vehicle_NameDRAK_Cutlass_Blue=德雷克 蓝弯刀 @@ -62777,6 +71579,7 @@ vehicle_NameDRAK_Cutlass_DRAK_Cutlass_Red=德雷克 红弯刀 vehicle_NameDRAK_Cutlass_Red=德雷克 红弯刀 vehicle_NameDRAK_Cutlass_SQ42=海盗 劫掠者 vehicle_NameDRAK_Cutlass_Steel=德雷克 钢弯刀 +vehicle_NameDRAK_Cutter=Drake Cutter vehicle_NameDRAK_Dragonfly=德雷克 蜻蜓 vehicle_NameDRAK_Dragonfly_Black=德雷克 蜻蜓 黑 vehicle_NameDRAK_Dragonfly_Citcon_Invincible=德雷克 蜻蜓 @@ -62791,6 +71594,7 @@ vehicle_NameDRAK_Herald=德雷克 信使 vehicle_NameDRAK_Herald_Blue=德雷克 蓝信使 vehicle_NameDRAK_Herald_Red=德雷克 红信使 vehicle_NameDRAK_Kraken=德雷克 海妖 +vehicle_NameDRAK_Kraken_Privateer=Drake Kraken Privateer vehicle_NameDRAK_Mule=德雷克 骡 vehicle_NameDRAK_Vulture=德雷克 秃鹫 vehicle_NameEA_GroundRadar=雷达盘 @@ -62805,10 +71609,12 @@ vehicle_NameGRIN_ROC_DS=灰猫 ROC-DS vehicle_NameGRIN_STV=灰猫 STV vehicle_NameKRIG_P52_Merlin=克鲁格 P-52 梅林 vehicle_NameKRIG_P52_Merlin_P72=克鲁格 P-72 阿基米德 +vehicle_NameKRIG_P52_Merlin_P72_Emerald=Kruger P-72 Archimedes Emerald vehicle_NameKRIG_P72_Archimedes=克鲁格 P-72 阿基米德 vehicle_NameKRIG_P72_Archimedes_Emerald=克鲁格 P-72 阿基米德 翡翠绿 vehicle_NameKRIG_P72_Archimedes_P72=克鲁格 P-72 阿基米德 vehicle_NameMISC_Endeavor=武藏 奋进 +vehicle_NameMISC_Expanse=MISC Expanse vehicle_NameMISC_Freelancer=武藏 自由枪骑兵 vehicle_NameMISC_Freelancer_Base=武藏 自由枪骑兵 vehicle_NameMISC_Freelancer_Base_Gamescom=武藏 自由枪骑兵 @@ -62818,8 +71624,14 @@ vehicle_NameMISC_Freelancer_MAX=武藏 自由枪骑兵 MAX vehicle_NameMISC_Freelancer_MAX_MAX=武藏 自由枪骑兵 MAX vehicle_NameMISC_Freelancer_MIS=武藏 自由枪骑兵 MIS vehicle_NameMISC_Freelancer_MIS_MIS=武藏 自由枪骑兵 MIS +vehicle_NameMISC_Fury_LX=Mirai Fury LX vehicle_NameMISC_HullA=武藏 货轮 A +vehicle_NameMISC_HullB=MISC Hull B vehicle_NameMISC_HullC=武藏 货轮 C +vehicle_NameMISC_HullD=MISC Hull D +vehicle_NameMISC_HullE=MISC Hull E +vehicle_NameMISC_Hull_A=MISC Hull A +vehicle_NameMISC_Hull_C=MISC Hull C vehicle_NameMISC_Odyssey=武藏 奥德赛 vehicle_NameMISC_Prospector=武藏 勘探者 vehicle_NameMISC_Razor=武藏 剃刀 @@ -62841,6 +71653,9 @@ vehicle_NameMISC_Starfarer_Gemini_Gemini=武藏 星际远航者 双子座 vehicle_NameMISC_Starfarer_NoDebris_A=武藏 星际远航者 vehicle_NameMISC_Starfarer_NoDebris_B=武藏 星际远航者 vehicle_NameMISC_Starfarer_PU_AI_CIV=武藏 星际远航者 +vehicle_NameMisc_Fury=Mirai Fury +vehicle_NameMisc_Fury_Miru=Mirai Fury MX +vehicle_NameMisc_Fury_Soku=Mirai Fury LX vehicle_NameORIG_100i=起源 100i vehicle_NameORIG_100i_ORIG_125a=起源 125a vehicle_NameORIG_100i_ORIG_135c=起源 135c @@ -62870,8 +71685,12 @@ vehicle_NameORIG_890Jump_Hijacked=起源 890 跃动 vehicle_NameORIG_G12=起源 G12 vehicle_NameORIG_G12a=起源 G12a vehicle_NameORIG_G12r=起源 G12r +vehicle_NameORIG_X1=Origin X1 +vehicle_NameORIG_X1_Force=Origin X1 Force +vehicle_NameORIG_X1_Velocity=Origin X1 Velocity vehicle_NameORIG_m50=起源 M50 拦截者 vehicle_NameORIG_m50_old=起源 M50 拦截者 +vehicle_NameRSI_Apollo_Triage=RSI Apollo Triage vehicle_NameRSI_Aurora_CL=RSI 极光 CL vehicle_NameRSI_Aurora_CL_CL=RSI 极光 CL vehicle_NameRSI_Aurora_ES=RSI 极光 ES @@ -62886,7 +71705,7 @@ vehicle_NameRSI_Bengal_Carrier=RSI 孟加拉 vehicle_NameRSI_Comm_Relay2=通信中继站 vehicle_NameRSI_Constellation=RSI 星座 仙女座 vehicle_NameRSI_Constellation_Andromeda=RSI 星座 仙女座 -vehicle_NameRSI_Constellation_Andromeda_Pirate=[PH] RSI Constellation Andromeda Pirate [PH] +vehicle_NameRSI_Constellation_Andromeda_Pirate,P=RSI Constellation Andromeda Pirate [PH] vehicle_NameRSI_Constellation_Aquila=RSI 星座 天鹰座 vehicle_NameRSI_Constellation_Aquila_Aquila=RSI 星座 天鹰座 vehicle_NameRSI_Constellation_Aquila_Hangar=RSI 星座 天鹰座 @@ -62898,14 +71717,18 @@ vehicle_NameRSI_Constellation_Phoenix_Emerald_Phoenix_Emerald=RSI 星座 凤凰 vehicle_NameRSI_Constellation_Phoenix_Phoenix=RSI 星座 凤凰座 vehicle_NameRSI_Constellation_Taurus=RSI 星座 金牛座 vehicle_NameRSI_Constellation_Taurus_Taurus=RSI 星座 金牛座 +vehicle_NameRSI_Galaxy=RSI Galaxy vehicle_NameRSI_IR1337_Missile_Platform=RSI IR1337 武器挂架 vehicle_NameRSI_IR1337_Weapon_Mount=RSI IR1337 武器挂架 vehicle_NameRSI_IR1337_Weapon_Mount_Quad=RSI IR1337 武器挂架 四联装 +vehicle_NameRSI_Lynx=RSI Lynx vehicle_NameRSI_Mantis=RSI 螳螂 vehicle_NameRSI_Merlin=RSI 梅林 vehicle_NameRSI_Perseus=RSI 英仙座 vehicle_NameRSI_Polaris=RSI 北极星 vehicle_NameRSI_Scorpius=RSI 天蝎座 +vehicle_NameRSI_Scorpius_Antares=RSI Scorpius Antares +vehicle_NameRSI_Scorpius_Interdiction=RSI Scorpius Antares vehicle_NameRSI_Ursa_Rover=RSI 大熊座漫游车 vehicle_NameRSI_Ursa_Rover_Emerald=RSI 大熊座漫游车 福尔图娜 vehicle_NameTMBL_Cyclone=盾博尔 旋风 @@ -62921,7 +71744,8 @@ vehicle_NameTMBL_Cyclone_TR=盾博尔 旋风 TR vehicle_NameTMBL_Cyclone_TR_TR=盾博尔 旋风 TR vehicle_NameTMBL_Nova=盾博尔 新星 vehicle_NameTMBL_Ranger_TR=盾博尔 游骑兵 TR -vehicle_NameTNGS_ORIG_AX114=<-=MISSING=-> +vehicle_NameTMBL_Storm=Tumbril Storm +vehicle_NameTNGS_ORIG_AX114=<- vehicle_NameVNCL_Blade=埃斯佩里亚 刀锋 vehicle_NameVNCL_Cleaver=剜度 切割者 vehicle_NameVNCL_Glaive=埃斯佩里亚 长刀 @@ -62941,6 +71765,7 @@ vehicle_NameXIAN_Nox=奥波亚 Nox vehicle_NameXIAN_Nox_Kue=奥波亚 Nox Kue vehicle_NameXIAN_Nox_Kue_Kue=奥波亚 Nox Kue vehicle_NameXIAN_Railen=盖塔克 锐伦 +vehicle_NameXIAN_SantokYai=Aopoa San'tok.yaai vehicle_NameXIAN_Scout=奥波亚 卡图 vehicle_NameXIAN_Scout_Hangar=奥波亚 卡图 vehicle_Nameprobe_comms_1_a=CHCO 奥瑞斯 被动数据收集监测设备 @@ -62984,6 +71809,7 @@ vehicle_class_passenger=客运 vehicle_class_pathfinder=探路者 vehicle_class_racing=竞速 vehicle_class_reporting=新闻 +vehicle_class_snubbomber=Snub Bomber vehicle_class_snubfighter=寄生战斗机 vehicle_class_starterlightfreight=新手/轻型货运 vehicle_class_starterpathfinder=新手/探路者 @@ -63075,23 +71901,30 @@ vehicle_interactor_Sensors_Enable=传感器 开启 vehicle_interactor_SubTarget_Engines=瞄准引擎 vehicle_interactor_SubTarget_None=禁用部件瞄准 vehicle_interactor_SubTarget_Turrets=瞄准炮塔 -vehicle_interactor_TransformShip=[PH] Transform Ship +vehicle_interactor_TransformShip,P=Transform Ship vehicle_interactor_Transponder_Disable=应答器 关闭 vehicle_interactor_Transponder_Enable=应答器 开启 +vehicle_interactor_Turret_Deploy=Deploy Turret +vehicle_interactor_Turret_Retract=Retract Turret vehicle_interactor_UnPinTarget=解除标记目标 vehicle_interactor_VTOL_Disable=关闭垂直起降 vehicle_interactor_VTOL_Enable=开启垂直起降 vehicle_interactor_Viewport_Disable=视窗 关闭 vehicle_interactor_Viewport_Enable=视窗 开启 +vehicle_interactor_WeaponRack_Deploy=Deploy Weapon Rack +vehicle_interactor_WeaponRack_Retract=Retract Weapon Rack vehicle_interactor_Weapons_Disable=关闭武器系统 vehicle_interactor_Weapons_Enable=开启武器系统 +vehicle_interactor_Wing_ExtendRetract=Wing Extend / Retract vehicle_nameANVL_Carrack=铁砧 克拉克 vehicle_nameANVL_Carrack_Expedition=铁砧 克拉克 远征版 +vehicle_room_airlock=Airlock vehicle_room_bathroom=洗手间 vehicle_room_bridge=舰桥 vehicle_room_captain=船长室 vehicle_room_cargo_bay=货舱 vehicle_room_cockpit=驾驶舱 +vehicle_room_component_access=Component Access vehicle_room_crew=船员舱 vehicle_room_engineering=工程舱 vehicle_room_foyer=大堂 @@ -63101,44 +71934,55 @@ vehicle_room_neck=过道 vehicle_room_recreation=娱乐室 vehicle_room_scanning=扫描室 vehicle_room_server=服务器机房 -vehicles_DescOrbital_Sentry=布拉德&拉比所生产的监管者允许在一个特定区域内进行防御性活动监视。当侦测到威胁时,监管者能够以可怕的效率锁定和攻击侵入的敌军,这使得它成为为任何空间站、设施、或是受控星区提供额外安全防护的上上之选。 -vehicles_DescOrbital_Sentry_Prototype_1=赫斯顿动力拥有此防御监视器原型详情的知识产权并且对此保密。赫斯顿动力对任何试图非法侵入DM-7R1测试站点而受到伤害的个人不予负责。 -vehicles_NameOrbital_Sentry=布拉德&拉比 监督者 轨道哨卫 -vehicles_NameOrbital_Sentry_Prototype_1=赫斯顿动力 DM-7R1 轨道哨卫 -warning_hunger_declining=营养正在减少 -warning_hunger_low=注意!缺少营养 -warning_hunger_optimal=营养充足 -warning_hunger_verylow=警告!极度缺少营养 -warning_thirst_declining=水分正在减少 -warning_thirst_low=注意!缺少水分 -warning_thirst_optimal=水分充足 -warning_thirst_verylow=警告!极度缺少水分 -weapons_heal_BDL_critical_safety=血药浓度保险已开启 -weapons_heal_blood_drug_level=血药浓度 -weapons_heal_blood_drug_level_abbr=血药浓度 -weapons_heal_button_auto=自动 -weapons_heal_button_clear=清除 -weapons_heal_critical_BDL=血药浓度临界 -weapons_heal_health=健康值 -weapons_heal_mode_advanced=进阶 -weapons_heal_mode_advanced_abbr=进阶 -weapons_heal_mode_basic=基础 -weapons_heal_out_of_ammo=药瓶已空 -weapons_heal_out_of_range=距离过远 -winwithoutkillingracer_obj_display_01=[PH] 卢卡·布伦特:不杀死任何其他竞赛者赢得比赛。 -winwithoutkillingracer_obj_long_01=[PH] 卢卡·布伦特:UEC ~mission(WinWithoutKillingRacerReward) - 不杀死任何其他竞赛者赢得比赛。 -winwithoutkillingracer_obj_short_01=[PH] 不杀死任何其他竞赛者赢得比赛。 -xdamagetoracersinorder_obj_display_01=[PH] 卢卡·布伦特:(~mission(XDamageToRacersCurrentNum)/~mission(XDamageToRacersTotalNum)) – 伤害 ~mission(XDamageToRacerTarget) ~mission(XDamageToCurrentTargetProxy)/~mission(XDamageThreshold) -xdamagetoracersinorder_obj_display_02=[PH] 卢卡·布伦特:下一个目标将在 %ls -xdamagetoracersinorder_obj_display_03=[PH] 卢卡·布伦特:完成比赛 -xdamagetoracersinorder_obj_long_01=[PH] 卢卡·布伦特:UEC ~mission(XDamageToRacersInOrderReward) - 对 ~mission(XDamageThreshold) 造成 ~mission(XDamageToRacersCurrentNum) 伤害/按特定顺序伤害竞赛者 ~mission(XDamageToRacersTotalNum) 并完成比赛。 -xdamagetoracersinorder_obj_long_01a=[PH] (1/3) 伤害 ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold) -xdamagetoracersinorder_obj_long_01b=[PH] (2/3) 伤害 ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold) -xdamagetoracersinorder_obj_long_01c=[PH] (3/3) 伤害 ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold) -xdamagetoracersinorder_obj_proxytarget_display_01a=[PH] ~mission(XDamageToCurrentTarget1) -xdamagetoracersinorder_obj_proxytarget_display_01b=[PH] ~mission(XDamageToCurrentTarget2) -xdamagetoracersinorder_obj_proxytarget_display_01c=[PH] ~mission(XDamageToCurrentTarget3) -xdamagetoracersinorder_obj_short_01=[PH] 按特定顺序伤害竞赛者~mission(XDamageToRacersTotalNum) -xdamagetoracersinorder_obj_short_01a=[PH] (1/3) 伤害 ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold) -xdamagetoracersinorder_obj_short_01b=[PH] (2/3) 伤害 ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold) -xdamagetoracersinorder_obj_short_01c=[PH] (3/3) 伤害 ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold) \ No newline at end of file +vehicles_DescOrbital_Sentry=The Overseer, from manufacturer Broad & Raibee, allows for defensive activity monitoring in a given area. When a threat is detected, the Overseer is capable of targeting and engaging trespassing hostiles with brutal efficiency making it perfect for providing extra security to any station, facility, or controlled sector. +vehicles_DescOrbital_Sentry_Prototype_1=The details of this prototype defensive monitor are the intellectual property of Hurston Dynamics and are confidential. Hurston Dynamics is not responsible for any damages caused to individuals who trespass onto DM-7R1 testing sites. +vehicles_NameOrbital_Sentry=Broad & Rabiee Overseer Orbital Sentry +vehicles_NameOrbital_Sentry_Prototype_1=Hurston Dynamics DM-7R1 Orbital Sentry +warning_hunger_declining=Nutrition Levels Declining +warning_hunger_low=Caution! Nutrition Levels Low +warning_hunger_optimal=Optimal Nutrition Level Achieved +warning_hunger_verylow=Warning! Nutrition Levels Dangerously Low +warning_thirst_declining=Hydration Levels Declining +warning_thirst_low=Caution! Hydration Levels Low +warning_thirst_optimal=Optimal Hydration Level Achieved +warning_thirst_verylow=Warning! Hydration Levels Dangerously Low +weapon_stats_ammo_string_5mm_ballistic=5 mm ballistic ammo +weapon_stats_name_capacity=Ammo capacity +weapon_stats_name_damage=Damage +weapon_stats_name_effectiveRange=Effective range +weapon_stats_name_firerate=Fire rate +weapon_stats_name_handling=Handling +weapon_stats_name_modes=Fire modes +weapon_stats_name_velocity=Muzzle velocity +weapon_stats_name_weight=Weight +weapon_stats_unit_rpm=rpm +weapons_heal_BDL_critical_safety=BDL Safety On +weapons_heal_blood_drug_level=Blood Drug Level +weapons_heal_blood_drug_level_abbr=BDL +weapons_heal_button_auto=Auto +weapons_heal_button_clear=Clear +weapons_heal_critical_BDL=BDL Critical +weapons_heal_health=Health +weapons_heal_mode_advanced=Advanced +weapons_heal_mode_advanced_abbr=Adv. +weapons_heal_mode_basic=Basic +weapons_heal_out_of_ammo=Vial Empty +weapons_heal_out_of_range=Out Of Range +wildstar_from=Wildstar Racing +winwithoutkillingracer_obj_display_01,P=Luca Brunt: Win the race without killing any other racer. +winwithoutkillingracer_obj_long_01,P=Luca Brunt: UEC ~mission(WinWithoutKillingRacerReward) - Win the race without killing any other racer. +winwithoutkillingracer_obj_short_01,P=Win the race without killing any other racer. +xdamagetoracersinorder_obj_display_01,P=Luca Brunt: (~mission(XDamageToRacersCurrentNum)/~mission(XDamageToRacersTotalNum)) – Damage ~mission(XDamageToRacerTarget) ~mission(XDamageToCurrentTargetProxy)/~mission(XDamageThreshold) +xdamagetoracersinorder_obj_display_02,P=Luca Brunt: Next target in %ls +xdamagetoracersinorder_obj_display_03,P=Luca Brunt: Finish the race +xdamagetoracersinorder_obj_long_01,P=Luca Brunt: UEC ~mission(XDamageToRacersInOrderReward) - Cause ~mission(XDamageThreshold) damage to ~mission(XDamageToRacersCurrentNum)/~mission(XDamageToRacersTotalNum) racers in the order specified and finish the race. +xdamagetoracersinorder_obj_long_01a,P=(1/3) Damage ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold) +xdamagetoracersinorder_obj_long_01b,P=(2/3) Damage ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold) +xdamagetoracersinorder_obj_long_01c,P=(3/3) Damage ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold) +xdamagetoracersinorder_obj_proxytarget_display_01a,P=~mission(XDamageToCurrentTarget1) +xdamagetoracersinorder_obj_proxytarget_display_01b,P=~mission(XDamageToCurrentTarget2) +xdamagetoracersinorder_obj_proxytarget_display_01c,P=~mission(XDamageToCurrentTarget3) +xdamagetoracersinorder_obj_short_01,P=Damage ~mission(XDamageToRacersTotalNum) racers in the order specified +xdamagetoracersinorder_obj_short_01a,P=(1/3) Damage ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold) +xdamagetoracersinorder_obj_short_01b,P=(2/3) Damage ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold) +xdamagetoracersinorder_obj_short_01c,P=(3/3) Damage ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold)